add spanish data/text

This commit is contained in:
DizzyEggg
2025-01-13 16:31:13 +01:00
parent b10eecc49d
commit 7c994cc9ce
35 changed files with 11933 additions and 11818 deletions

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gText_AbnormalWeatherEnded_Rain::
.string "The massive downpour appears to\n"
.string "have stopped…$"
.string "Parece que ha parado de llover…$"
gText_AbnormalWeatherEnded_Sun::
.string "The intense sunshine appears to\n"
.string "have subsided$"
.string "Parece que el sol ha dejado de brillar\n"
.string "con fuerza$"

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BattleDome_Text_Potential1::
.string "The best candidate to be a champ!$"
.string "Tiene todas las papeletas para ganar.$"
BattleDome_Text_Potential2::
.string "A sure-finalist team.$"
.string "Tiene madera para estar en la final.$"
BattleDome_Text_Potential3::
.string "A likely top-three finisher.$"
.string "Puede acabar entre los tres primeros.$"
BattleDome_Text_Potential4::
.string "A candidate to finish first.$"
.string "Puede acabar en primer lugar.$"
BattleDome_Text_Potential5::
.string "A team with top-class potential.$"
.string "Posee un enorme potencial.$"
BattleDome_Text_Potential6::
.string "The dark horse team this tournament.$"
.string "Posible revelación de este torneo.$"
BattleDome_Text_Potential7::
.string "A better-than-average team.$"
.string "Sobresale de la media.$"
BattleDome_Text_Potential8::
.string "This tournament's average team.$"
.string "Está dentro de la media.$"
BattleDome_Text_Potential9::
.string "A team with average potential.$"
.string "Sus aspiraciones son modestas.$"
BattleDome_Text_Potential10::
.string "A weaker-than-average team.$"
.string "Es algo débil como rival.$"
BattleDome_Text_Potential11::
.string "A team looking for its first win.$"
.string "Busca su primera victoria.$"
BattleDome_Text_Potential12::
.string "One win will make this team proud.$"
.string "No aspira a más que una victoria.$"
BattleDome_Text_Potential13::
.string "Overall, a weak team.$"
.string "En general, mediocre.$"
BattleDome_Text_Potential14::
.string "A team with very low potential.$"
.string "Tiene escaso potencial.$"
BattleDome_Text_Potential15::
.string "A team unlikely to win the tournament.$"
.string "Es poco probable que gane el torneo.$"
BattleDome_Text_Potential16::
.string "The team most unlikely to win.$"
.string "No tiene la menor posibilidad de ganar.$"
BattleDome_Text_PotentialDomeAceTucker::
.string "The perfect, invincible superstar!$"
.string "¡La estrella prácticamente invencible!$"
BattleDome_Text_StyleRiskDisaster::
.string "Willing to risk total disaster at times.$"
.string "Lo arriesga todo si es necesario.$"
BattleDome_Text_StyleEndureLongBattles::
.string "Skilled at enduring long battles.$"
.string "Hábil en combates de larga duración.$"
BattleDome_Text_StyleVariesTactics::
.string "Varies tactics to suit the opponent.$"
.string "Varía de táctica según su rival.$"
BattleDome_Text_StyleToughWinningPattern::
.string "Has a tough winning pattern.$"
.string "Es difícil romper su esquema de lucha.$"
BattleDome_Text_StyleUsesVeryRareMove::
.string "Occasionally uses a very rare move.$"
.string "A veces usa un movimiento muy extraño.$"
BattleDome_Text_StyleUsesStartlingMoves::
.string "Uses startling and disruptive moves.$"
.string "Sorprende con ataques muy dañinos.$"
BattleDome_Text_StyleConstantlyWatchesHP::
.string "Constantly watches HP in battle.$"
.string "Nunca pierde de vista sus PS.$"
BattleDome_Text_StyleStoresAndLoosesPower::
.string "Good at storing then loosing power.$"
.string "Acumula energía antes de soltarla.$"
BattleDome_Text_StyleEnfeeblesFoes::
.string "Skilled at enfeebling foes.$"
.string "Sabe cómo agotar a sus rivales.$"
BattleDome_Text_StylePrefersLuckTactics::
.string "Prefers tactics that rely on luck.$"
.string "Usa tácticas basadas en la suerte.$"
BattleDome_Text_StyleRegalAtmosphere::
.string "Attacks with a regal atmosphere.$"
.string "Ataca con aire de superioridad.$"
BattleDome_Text_StylePowerfulLowPPMoves::
.string "Attacks with powerful, low-PP moves.$"
.string "Usa fuertes movimientos de pocos PP.$"
BattleDome_Text_StyleEnfeebleThenAttack::
.string "Skilled at enfeebling, then attacking.$"
.string "Primero agota y luego ataca.$"
BattleDome_Text_StyleBattlesWhileEnduring::
.string "Battles while enduring all attacks.$"
.string "Combate resistiendo todos los ataques.$"
BattleDome_Text_StyleUpsetsFoesEmotionally::
.string "Skilled at upsetting foes emotionally.$"
.string "Agota emocionalmente a su rival.$"
BattleDome_Text_StyleStrongAndStraightforward::
.string "Uses strong and straightforward moves.$"
.string "Usa movimientos enérgicos y directos.$"
BattleDome_Text_StyleAggressivelyStrongMoves::
.string "Aggressively uses strong moves.$"
.string "Usa movimientos potentes y agresivos.$"
BattleDome_Text_StyleCleverlyDodgesAttacks::
.string "Battles while cleverly dodging attacks.$"
.string "Hábil esquivando los ataques del rival.$"
BattleDome_Text_StyleUsesUpsettingMoves::
.string "Skilled at using upsetting attacks.$"
.string "Sus ataques siembran el desconcierto.$"
BattleDome_Text_StyleUsesPopularMoves::
.string "Uses many popular moves.$"
.string "Usa movimientos muy comunes.$"
BattleDome_Text_StyleHasPowerfulComboMoves::
.string "Has moves for powerful combinations.$"
.string "Hábil en la combinación de movimientos.$"
BattleDome_Text_StyleUsesHighProbabilityMoves::
.string "Uses high-probability attacks.$"
.string "Suele lanzar ataques certeros.$"
BattleDome_Text_StyleAggressivelySpectacularMoves::
.string "Aggressively uses spectacular moves.$"
.string "Ataca con movimientos espectaculares.$"
BattleDome_Text_StyleEmphasizesOffenseOverDefense::
.string "Emphasizes offense over defense.$"
.string "Prefiere el ataque a la defensa.$"
BattleDome_Text_StyleEmphasizesDefenseOverOffense::
.string "Emphasizes defense over offense.$"
.string "Prefiere la defensa al ataque.$"
BattleDome_Text_StyleAttacksQuicklyStrongMoves::
.string "Attacks quickly with strong moves.$"
.string "Sorprende con movimientos rápidos.$"
BattleDome_Text_StyleUsesAddedEffectMoves::
.string "Often uses moves with added effects.$"
.string "Usa movimientos con efectos añadidos.$"
BattleDome_Text_StyleUsesBalancedMixOfMoves::
.string "Uses a well-balanced mix of moves.$"
.string "Combina bien los movimientos.$"
BattleDome_Text_StyleSampleMessage1::
.string "This is sample message 1.$"
.string "Mensaje de prueba 1.$"
BattleDome_Text_StyleSampleMessage2::
.string "This is sample message 2.$"
.string "Mensaje de prueba 2.$"
BattleDome_Text_StyleSampleMessage3::
.string "This is sample message 3.$"
.string "Mensaje de prueba 3.$"
BattleDome_Text_StyleSampleMessage4::
.string "This is sample message 4.$"
.string "Mensaje de prueba 4.$"
BattleDome_Text_EmphasizesHPAndAtk::
.string "Emphasizes HP and ATTACK.$"
.string "Se centra en los PS y el ATAQUE.$"
BattleDome_Text_EmphasizesHPAndDef::
.string "Emphasizes HP and DEFENSE.$"
.string "Se centra en los PS y la DEFENSA.$"
BattleDome_Text_EmphasizesHPAndSpeed::
.string "Emphasizes HP and SPEED.$"
.string "Se centra en los PS y la VELOCIDAD.$"
BattleDome_Text_EmphasizesHPAndSpAtk::
.string "Emphasizes HP and SP. ATTACK.$"
.string "Se centra en los PS y el ATAQUE ESP.$"
BattleDome_Text_EmphasizesHPAndSpDef::
.string "Emphasizes HP and SP. DEFENSE.$"
.string "Se centra en los PS y la DEFENSA ESP.$"
BattleDome_Text_EmphasizesAtkAndDef::
.string "Emphasizes ATTACK and DEFENSE.$"
.string "Se centra en el ATAQUE y la DEFENSA.$"
BattleDome_Text_EmphasizesAtkAndSpeed::
.string "Emphasizes ATTACK and SPEED.$"
.string "Se centra en el ATAQUE y la VELOCIDAD.$"
BattleDome_Text_EmphasizesAtkAndSpAtk::
.string "Emphasizes ATTACK and SP. ATTACK.$"
.string "Se centra en el ATAQUE y el ATAQUE ESP.$"
BattleDome_Text_EmphasizesAtkAndSpDef::
.string "Emphasizes ATTACK and SP. DEFENSE.$"
.string "Se centra en el ATAQUE y la DEFENSA ESP.$"
BattleDome_Text_EmphasizesDefAndSpeed::
.string "Emphasizes DEFENSE and SPEED.$"
.string "Se centra en la DEFENSA y la VELOCIDAD.$"
BattleDome_Text_EmphasizesDefAndSpAtk::
.string "Emphasizes DEFENSE and SP. ATTACK.$"
.string "Se centra en la DEFENSA y el ATAQUE ESP.$"
BattleDome_Text_EmphasizesDefAndSpDef::
.string "Emphasizes DEFENSE and SP. DEFENSE.$"
.string "Se centra en la DEFENSA y la DEF. ESP.$"
BattleDome_Text_EmphasizesSpeedAndSpAtk::
.string "Emphasizes SPEED and SP. ATTACK.$"
.string "Se centra en la VELOCIDAD y el AT. ESP.$"
BattleDome_Text_EmphasizesSpeedAndSpDef::
.string "Emphasizes SPEED and SP. DEFENSE.$"
.string "Se centra en la VELOCIDAD y la DEF. ESP.$"
BattleDome_Text_EmphasizesSpAtkAndSpDef::
.string "Emphasizes SP. ATTACK and SP. DEFENSE.$"
.string "Se centra en el AT. ESP. y la DEF. ESP.$"
BattleDome_Text_EmphasizesHP::
.string "Emphasizes HP.$"
.string "Se centra en los PS.$"
BattleDome_Text_EmphasizesAtk::
.string "Emphasizes ATTACK.$"
.string "Se centra en el ATAQUE.$"
BattleDome_Text_EmphasizesDef::
.string "Emphasizes DEFENSE.$"
.string "Se centra en la DEFENSA.$"
BattleDome_Text_EmphasizesSpeed::
.string "Emphasizes SPEED.$"
.string "Se centra en la VELOCIDAD.$"
BattleDome_Text_EmphasizesSpAtk::
.string "Emphasizes SP. ATTACK.$"
.string "Se centra en el ATAQUE ESP.$"
BattleDome_Text_EmphasizesSpDef::
.string "Emphasizes SP. DEFENSE.$"
.string "Se centra en la DEFENSA ESP.$"
BattleDome_Text_NeglectsHPAndAtk::
.string "Neglects HP and ATTACK.$"
.string "Descuida los PS y el ATAQUE.$"
BattleDome_Text_NeglectsHPAndDef::
.string "Neglects HP and DEFENSE.$"
.string "Descuida los PS y la DEFENSA.$"
BattleDome_Text_NeglectsHPAndSpeed::
.string "Neglects HP and SPEED.$"
.string "Descuida los PS y la VELOCIDAD.$"
BattleDome_Text_NeglectsHPAndSpAtk::
.string "Neglects HP and SP. ATTACK.$"
.string "Descuida los PS y el ATAQUE ESP.$"
BattleDome_Text_NeglectsHPAndSpDef::
.string "Neglects HP and SP. DEFENSE.$"
.string "Descuida los PS y la DEFENSA ESP.$"
BattleDome_Text_NeglectsAtkAndDef::
.string "Neglects ATTACK and DEFENSE.$"
.string "Descuida el ATAQUE y la DEFENSA.$"
BattleDome_Text_NeglectsAtkAndSpeed::
.string "Neglects ATTACK and SPEED.$"
.string "Descuida el ATAQUE y la VELOCIDAD.$"
BattleDome_Text_NeglectsAtkAndSpAtk::
.string "Neglects ATTACK and SP. ATTACK.$"
.string "Descuida el ATAQUE y el ATAQUE ESP.$"
BattleDome_Text_NeglectsAtkAndSpDef::
.string "Neglects ATTACK and SP. DEFENSE.$"
.string "Descuida el ATAQUE y la DEFENSA ESP.$"
BattleDome_Text_NeglectsDefAndSpeed::
.string "Neglects DEFENSE and SPEED.$"
.string "Descuida la DEFENSA y la VELOCIDAD.$"
BattleDome_Text_NeglectsDefAndSpAtk::
.string "Neglects DEFENSE and SP. ATTACK.$"
.string "Descuida la DEFENSA y el ATAQUE ESP.$"
BattleDome_Text_NeglectsDefAndSpDef::
.string "Neglects DEFENSE and SP. DEFENSE.$"
.string "Descuida la DEFENSA y la DEFENSA ESP.$"
BattleDome_Text_NeglectsSpeedAndSpAtk::
.string "Neglects SPEED and SP. ATTACK.$"
.string "Descuida la VELOCIDAD y el ATAQUE ESP.$"
BattleDome_Text_NeglectsSpeedAndSpDef::
.string "Neglects SPEED and SP. DEFENSE.$"
.string "Descuida la VELOCIDAD y la DEFENSA ESP.$"
BattleDome_Text_NeglectsSpAtkAndSpDef::
.string "Neglects SP. ATTACK and SP. DEFENSE.$"
.string "Descuida el ATAQUE ESP. y la DEF. ESP.$"
BattleDome_Text_NeglectsHP::
.string "Neglects HP.$"
.string "Descuida los PS.$"
BattleDome_Text_NeglectsAtk::
.string "Neglects ATTACK.$"
.string "Descuida el ATAQUE.$"
BattleDome_Text_NeglectsDef::
.string "Neglects DEFENSE.$"
.string "Descuida la DEFENSA.$"
BattleDome_Text_NeglectsSpeed::
.string "Neglects SPEED.$"
.string "Descuida la VELOCIDAD.$"
BattleDome_Text_NeglectsSpAtk::
.string "Neglects SP. ATTACK.$"
.string "Descuida el ATAQUE ESP.$"
BattleDome_Text_NeglectsSpDef::
.string "Neglects SP. DEFENSE.$"
.string "Descuida la DEFENSA ESP.$"
BattleDome_Text_RaisesMonsWellBalanced::
.string "Raises POKéMON in a well-balanced way.$"
.string "Cría POKéMON de manera equilibrada.$"
BattleDome_Text_LetTheBattleBegin::
.string "Let the battle begin!$"
.string "¡Que dé comienzo el combate!$"
BattleDome_Text_TrainerWonUsingMove::
.string "{STR_VAR_1} won using {STR_VAR_2}!$"
.string "¡{STR_VAR_1} ganó con {STR_VAR_2}!$"
BattleDome_Text_TrainerBecameChamp::
.string "{STR_VAR_1} became the champ!$"
.string "¡{STR_VAR_1} ganó el encuentro!$"
BattleDome_Text_TrainerWonByDefault::
.string "{STR_VAR_1} won by default!$"
.string "¡{STR_VAR_1} ganó por abandono!$"
BattleDome_Text_TrainerWonOutrightByDefault::
.string "{STR_VAR_1} won outright by default!$"
.string "¡{STR_VAR_1} ganó la final por abandono!$"
BattleDome_Text_TrainerWonNoMoves::
.string "{STR_VAR_1} won without using a move!$"
.string "¡{STR_VAR_1} ganó sin moverse!$"
BattleDome_Text_TrainerWonOutrightNoMoves::
.string "{STR_VAR_1} won outright with no moves!$"
.string "¡{STR_VAR_1} ganó la final sin moverse!$"
BattleDome_Text_Round1Match1::
.string "Round 1, Match 1$"
.string "Ronda 1, Combate 1$"
BattleDome_Text_Round1Match2::
.string "Round 1, Match 2$"
.string "Ronda 1, Combate 2$"
BattleDome_Text_Round1Match3::
.string "Round 1, Match 3$"
.string "Ronda 1, Combate 3$"
BattleDome_Text_Round1Match4::
.string "Round 1, Match 4$"
.string "Ronda 1, Combate 4$"
BattleDome_Text_Round1Match5::
.string "Round 1, Match 5$"
.string "Ronda 1, Combate 5$"
BattleDome_Text_Round1Match6::
.string "Round 1, Match 6$"
.string "Ronda 1, Combate 6$"
BattleDome_Text_Round1Match7::
.string "Round 1, Match 7$"
.string "Ronda 1, Combate 7$"
BattleDome_Text_Round1Match8::
.string "Round 1, Match 8$"
.string "Ronda 1, Combate 8$"
BattleDome_Text_Round2Match1::
.string "Round 2, Match 1$"
.string "Ronda 2, Combate 1$"
BattleDome_Text_Round2Match2::
.string "Round 2, Match 2$"
.string "Ronda 2, Combate 2$"
BattleDome_Text_Round2Match3::
.string "Round 2, Match 3$"
.string "Ronda 2, Combate 3$"
BattleDome_Text_Round2Match4::
.string "Round 2, Match 4$"
.string "Ronda 2, Combate 4$"
BattleDome_Text_SemifinalMatch1::
.string "Semifinal Match 1$"
.string "Semifinal 1$"
BattleDome_Text_SemifinalMatch2::
.string "Semifinal Match 2$"
.string "Semifinal 2$"
BattleDome_Text_FinalMatch::
.string "Final Match$"
.string "Final$"

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@@ -1,40 +1,37 @@
FallarborTown_BattleTentLobby_Text_WelcomeToBattleTent:
.string "I welcome you to the BATTLE TENT\n"
.string "FALLARBOR SITE!\p"
.string "I am your guide to the Set KO Tourney!$"
.string "¡Te damos la bienvenida a la TIENDA\n"
.string "de BATALLA de PUEBLO PARDAL!\p"
.string "¡Yo soy el guía del TORNEO con JUEZ!$"
FallarborTown_BattleTentLobby_Text_TakeChallenge:
.string "Now, do you wish to take the challenge\n"
.string "of a Set KO Tourney?$"
.string "¿Te atreves a participar\n"
.string "en un TORNEO con JUEZ?$"
FallarborTown_BattleTentLobby_Text_AwaitAnotherChallenge:
.string "We await your challenge on\n"
.string "another occasion!$"
.string "Bueno, vuelve cuando quieras.$"
FallarborTown_BattleTentLobby_Text_ExplainFallarborTent:
.string "In the FALLARBOR BATTLE TENT,\n"
.string "we undertake the Set KO Tourney.\p"
.string "All participants enter with a team of\n"
.string "three POKéMON.\p"
.string "The three POKéMON must be lined up\n"
.string "in the order that they are to appear in.\p"
.string "During battle, the POKéMON will appear\n"
.string "one at a time in the preset order.\p"
.string "Once a POKéMON enters battle, it must\n"
.string "remain out until the match is decided.\p"
.string "If a match remains undecided in\n"
.string "three turns, it goes to judging.\p"
.string "If you wish to interrupt your challenge,\n"
.string "please save the game.\p"
.string "If you don't save, you will not be able\n"
.string "to continue with your challenge.\p"
.string "If you pull off the feat of beating\n"
.string "three TRAINERS in succession,\l"
.string "we will present you with a fine prize.$"
.string "En la TIENDA de BATALLA de PARDAL,\n"
.string "se disputan TORNEOS con JUEZ.\p"
.string "Cada ENTRENADOR participa\n"
.string "con un equipo de tres POKéMON.\p"
.string "Primero, debes elegir los tres POKéMON\n"
.string "en el orden en que deseas que combatan.\p"
.string "Durante el combate, los POKéMON\n"
.string "aparecerán uno a uno en ese orden.\p"
.string "Una vez entre un POKéMON en combate,\n"
.string "deberá seguir hasta que concluya.\p"
.string "Pero si no hay ganador al cabo\n"
.string "de tres rondas, el juez decidirá.\p"
.string "Si quieres interrumpir el desafío,\n"
.string "no olvides guardar antes la partida.\p"
.string "Si no la guardas, se te descalificará.\p"
.string "Si logras vencer a tres ENTRENADORES\n"
.string "seguidos, ganarás un bonito premio.$"
FallarborTown_BattleTentLobby_Text_SaveBeforeChallenge:
.string "Before showing you to the BATTLE\n"
.string "TENT, I must save. Is that okay?$"
.string "Te mostraré la TIENDA de BATALLA,\n"
.string "pero antes guardaré la partida, ¿eh?…$"
@ Unused
FallarborTown_BattleTentLobby_Text_WhichLevelMode:
@@ -43,113 +40,112 @@ FallarborTown_BattleTentLobby_Text_WhichLevelMode:
.string "Which is your choice?$"
FallarborTown_BattleTentLobby_Text_SelectThreeMons:
.string "Very well, now select your\n"
.string "three POKéMON, please.$"
.string "Selecciona los tres POKéMON\n"
.string "con los que quieres combatir.$"
FallarborTown_BattleTentLobby_Text_NotEnoughValidMonsLv50:
.string "My dear challenger!\p"
.string "You do not have the three POKéMON\n"
.string "required for entry.\p"
.string "They also must not hold the same\n"
.string "kinds of items.\p"
.string "EGGS{STR_VAR_1} ineligible.\p"
.string "When you have made your preparations,\n"
.string "please do return.$"
.string "Qué lástima…\p"
.string "No tienes tres POKéMON que puedan\n"
.string "participar en este desafío.\p"
.string "Cuando los consigas, deben sostener\n"
.string "distintos tipos de objeto.\p"
.string "Los HUEVOS{STR_VAR_1} participar.\p"
.string "Vuelve cuando cumplas las condiciones\n"
.string "para aceptar el desafío.$"
FallarborTown_BattleTentLobby_Text_NotEnoughValidMonsLvOpen:
.string "My dear challenger!\p"
.string "You do not have the three POKéMON\n"
.string "required for entry.\p"
.string "To qualify, you must bring three\n"
.string "different kinds of POKéMON.\p"
.string "They also must not hold the same\n"
.string "kinds of items.\p"
.string "EGGS{STR_VAR_1} ineligible.\p"
.string "When you have made your preparations,\n"
.string "please do return.$"
.string "Qué lástima…\p"
.string "No tienes tres POKéMON que puedan\n"
.string "participar en este desafío.\p"
.string "Necesitas tres POKéMON diferentes\n"
.string "para poder participar.\p"
.string "Además, deben sostener distintos\n"
.string "tipos de objeto.\p"
.string "Los HUEVOS{STR_VAR_1} participar.\p"
.string "Vuelve cuando cumplas las condiciones\n"
.string "para aceptar el desafío.$"
FallarborTown_BattleTentLobby_Text_GuideYouToBattleTent:
.string "I shall now guide you to\n"
.string "the BATTLE TENT.$"
.string "Ahora te guiaré hasta\n"
.string "la TIENDA de BATALLA.$"
FallarborTown_BattleTentLobby_Text_DidntSaveBeforeQuitting:
.string "My dear challenger!\p"
.string "You did not save the game before\n"
.string "shutting down, did you?\p"
.string "It is unfortunate, but that has\n"
.string "resulted in your disqualification\l"
.string "from your challenge.\p"
.string "You may, of course, start with a fresh\n"
.string "challenge.$"
.string "Lástima…\p"
.string "No guardaste la partida antes\n"
.string "de abandonar el desafío, ¿verdad?…\p"
.string "Eso implica la descalificación…\p"
.string "No obstante, puedes volver\n"
.string "a participar cuando quieras.$"
FallarborTown_BattleTentLobby_Text_BeatThreeTrainers:
.string "How splendid! You have beaten\n"
.string "three TRAINERS in succession!$"
.string "¡Espléndido! ¡Has vencido a tres\n"
.string "ENTRENADORES consecutivos!$"
FallarborTown_BattleTentLobby_Text_WaitWhileSaveGame:
.string "Please wait while I save the game.$"
.string "Espera un segundo mientras\n"
.string "guardo la partida.$"
FallarborTown_BattleTentLobby_Text_PresentYouWithPrize:
.string "In commemoration of your 3-win streak,\n"
.string "we present you with this prize.$"
.string "Toma este premio para conmemorar\n"
.string "tu racha de 3 victorias consecutivas.$"
FallarborTown_BattleTentLobby_Text_ReceivedPrize:
.string "{PLAYER} received the prize\n"
.string "{PLAYER} recibió el premio\n"
.string "{STR_VAR_1}.$"
FallarborTown_BattleTentLobby_Text_BagFullReturnForPrize:
.string "Oh?\n"
.string "Your BAG seems to be full.\p"
.string "I urge you to clear space and\n"
.string "return for your prize.$"
.string "¡Pero bueno!\n"
.string "Tienes la MOCHILA repleta.\p"
.string "Será mejor que la vacíes un poco\n"
.string "si quieres llevarte el premio.$"
FallarborTown_BattleTentLobby_Text_ThankYouWaitWhileSaving:
.string "Thank you so much for participating!\p"
.string "Please wait while I save the game.$"
.string "¡Muchas gracias por participar!\p"
.string "Espera un segundo mientras\n"
.string "guardo la partida.$"
FallarborTown_BattleTentLobby_Text_AwaitAnotherChallenge2:
.string "We await your challenge on\n"
.string "another occasion!$"
.string "Esperamos que vuelvas\n"
.string "pronto por aquí.$"
FallarborTown_BattleTentLobby_Text_LookingForwardToArrival:
.string "We have been looking forward to\n"
.string "your arrival.\p"
.string "Before I show you to the BATTLE TENT,\n"
.string "I must save the game. Please wait.$"
.string "Ya tenía ganas de volver a verte.\p"
.string "Antes de conducirte a la TIENDA\n"
.string "de BATALLA, debo guardar la partida.\l"
.string "Espera un momento…$"
VerdanturfTown_BattleTentLobby_Text_WelcomeToBattleTent:
.string "I welcome you to the BATTLE TENT\n"
.string "VERDANTURF SITE!\p"
.string "Here, the TRAINER's trust toward\n"
.string "POKéMON is tested.$"
.string "¡Ésta es la TIENDA de BATALLA\n"
.string "de VERDEGAL!\p"
.string "Aquí ponemos a prueba la confianza\n"
.string "de los ENTRENADORES en sus POKéMON.$"
VerdanturfTown_BattleTentLobby_Text_TakeChallenge:
.string "Do you wish to take the VERDANTURF\n"
.string "BATTLE TENT challenge?$"
.string "¿Deseas afrontar el desafío de la\n"
.string "TIENDA de BATALLA de VERDEGAL?$"
VerdanturfTown_BattleTentLobby_Text_ExplainVerdanturfTent:
.string "In the VERDANTURF BATTLE TENT,\n"
.string "there is one crucial rule that must\l"
.string "be obeyed.\p"
.string "TRAINERS are permitted only to switch\n"
.string "their POKéMON in and out.\p"
.string "TRAINERS are otherwise forbidden to\n"
.string "command their POKéMON.\p"
.string "The POKéMON are to behave according\n"
.string "to their nature and battle on their own.\p"
.string "You must put your trust in your\n"
.string "POKéMON and watch over them.\p"
.string "If you achieve the honor of beating\n"
.string "three TRAINERS in succession,\l"
.string "we will present you with a prize.\p"
.string "If you want to interrupt your\n"
.string "challenge, please save the game.\p"
.string "If you don't save before interrupting,\n"
.string "you will be disqualified.$"
.string "En la TIENDA de BATALLA\n"
.string "de VERDEGAL, hay una regla\l"
.string "básica que debe ser respetada.\p"
.string "Los ENTRENADORES sólo pueden\n"
.string "cambiar de POKéMON.\p"
.string "Es decir, los ENTRENADORES no pueden\n"
.string "dar órdenes a sus POKéMON.\p"
.string "De este modo, se deja que los POKéMON\n"
.string "combatan solos, según su naturaleza.\p"
.string "Debes confiar en tus POKéMON\n"
.string "y vigilar para que nada les pase.\p"
.string "Si logras derrotar consecutivamente\n"
.string "a tres ENTRENADORES, obtendrás\l"
.string "un premio como reconocimiento.\p"
.string "Si quieres interrumpir el desafío,\n"
.string "no olvides guardar antes la partida.\p"
.string "Si no la guardas, se te descalificará.$"
VerdanturfTown_BattleTentLobby_Text_ReturnFortified:
.string "When you have fortified your heart\n"
.string "and POKéMON, you must return.$"
.string "Vuelve cuando tu corazón y el de tus\n"
.string "POKéMON latan como uno solo.$"
@ Unused
VerdanturfTown_BattleTentLobby_Text_WhichLevelMode:
@@ -158,90 +154,93 @@ VerdanturfTown_BattleTentLobby_Text_WhichLevelMode:
.string "Which is your choice of a challenge?$"
VerdanturfTown_BattleTentLobby_Text_NotEnoughValidMonsLv50:
.string "Sigh\p"
.string "You do not have the three POKéMON\n"
.string "required for the challenge.\p"
.string "To enter, you must provide three\n"
.string "different kinds of POKéMON.\p"
.string "They also must not be holding\n"
.string "the same kinds of items.\p"
.string "EGGS{STR_VAR_1} ineligible.\p"
.string "Come back when you have made\n"
.string "your preparations.$"
.string "Qué desgracia\p"
.string "No tienes tres POKéMON que puedan\n"
.string "participar en este desafío.\p"
.string "Necesitas tres POKéMON diferentes\n"
.string "para poder participar.\p"
.string "Además, deben sostener distintos\n"
.string "tipos de objeto.\p"
.string "Los HUEVOS{STR_VAR_1} participar.\p"
.string "Vuelve cuando cumplas las condiciones\n"
.string "para aceptar el desafío.$"
VerdanturfTown_BattleTentLobby_Text_NotEnoughValidMonsLvOpen:
.string "Sigh\p"
.string "You do not have the three POKéMON\n"
.string "required for the challenge.\p"
.string "To enter, you must provide three\n"
.string "different kinds of POKéMON.\p"
.string "They also must not be holding\n"
.string "the same kinds of items.\p"
.string "EGGS{STR_VAR_1} ineligible.\p"
.string "Come back when you have made\n"
.string "your preparations.$"
.string "Qué desgracia\p"
.string "No tienes tres POKéMON que puedan\n"
.string "participar en este desafío.\p"
.string "Necesitas tres POKéMON diferentes\n"
.string "para poder participar.\p"
.string "Además, deben sostener distintos\n"
.string "tipos de objeto.\p"
.string "Los HUEVOS{STR_VAR_1} participar.\p"
.string "Vuelve cuando cumplas las condiciones\n"
.string "para aceptar el desafío.$"
VerdanturfTown_BattleTentLobby_Text_SelectThreeMons:
.string "Good. Now, you must select your\n"
.string "three POKéMON.$"
.string "Selecciona los tres POKéMON\n"
.string "con los que quieres combatir.$"
VerdanturfTown_BattleTentLobby_Text_SaveBeforeChallenge:
.string "I must save before I show you to\n"
.string "the BATTLE TENT. Is that okay?$"
.string "Antes de conducirte a la TIENDA\n"
.string "de BATALLA, debes guardar la partida.\l"
.string "¿Estás de acuerdo?$"
VerdanturfTown_BattleTentLobby_Text_NowFollowMe:
.string "Good.\n"
.string "Now, follow me.$"
.string "Bien.\n"
.string "Ahora, sígueme.$"
VerdanturfTown_BattleTentLobby_Text_ResultsWillBeRecorded:
.string "I feel privileged for having seen\n"
.string "your POKéMON's exploits.\p"
.string "The results will be recorded.\n"
.string "I must ask you to briefly wait.$"
.string "Me siento privilegiado por poder haber\n"
.string "visto combatir a tus POKéMON.\p"
.string "Voy a guardar tu resultado.\n"
.string "Sólo será un segundo, por favor.$"
VerdanturfTown_BattleTentLobby_Text_AchievedThreeWinStreak:
.string "To achieve a 3-win streak…\p"
.string "The bonds that bind your heart with\n"
.string "your POKéMON seem firm and true.$"
.string "A juzgar por tus tres victorias\n"
.string "consecutivas…\p"
.string "El vínculo que une tu corazón al de tus \n"
.string "POKéMON debe de ser firme y fuerte.$"
VerdanturfTown_BattleTentLobby_Text_FeatWillBeRecorded:
.string "Your feat will be recorded.\n"
.string "I must ask you to briefly wait.$"
.string "Voy a guardar tu récord.\n"
.string "Espera unos instantes.$"
VerdanturfTown_BattleTentLobby_Text_PresentYouWithPrize:
.string "For the feat of your 3-win streak,\n"
.string "we present you with this prize.$"
.string "Tus tres victorias consecutivas se\n"
.string "merecen qué menos que este premio.$"
SlateportCity_BattleTentLobby_Text_WelcomeToBattleTent:
.string "Welcome to the BATTLE TENT\n"
.string "SLATEPORT SITE!\p"
.string "I am your guide to the Battle Swap\n"
.string "Tournament.$"
.string "¡Ésta es la TIENDA de BATALLA\n"
.string "de CIUDAD PORTUAL!\p"
.string "Aquí se celebran los famosos \n"
.string "TORNEOS de COMBATES con TRUEQUE.$"
SlateportCity_BattleTentLobby_Text_TakeChallenge:
.string "Would you like to take the Battle\n"
.string "Swap challenge?$"
.string "¿Deseas afrontar el desafío de un\n"
.string "TORNEO de COMBATES con TRUEQUE?$"
SlateportCity_BattleTentLobby_Text_ExplainSlateportTent:
.string "Here at the SLATEPORT BATTLE TENT,\n"
.string "we hold Battle Swap events\l"
.string "using rental POKéMON.\p"
.string "First, you will be loaned three\n"
.string "POKéMON specifically for this event.\p"
.string "Using the supplied rental POKéMON,\n"
.string "you must conduct a SINGLE BATTLE.\p"
.string "If you win, you are permitted to trade\n"
.string "one of your rental POKéMON.\p"
.string "Repeat this cycle of battling and\n"
.string "trading--if you win three times in\l"
.string "a row, you will earn a fine prize.\p"
.string "If you want to interrupt your\n"
.string "challenge, please save the game.\p"
.string "If you don't save before interrupting,\n"
.string "you will be disqualified.$"
.string "En la TIENDA de BATALLA de CIUDAD\n"
.string "PORTUAL se disputan COMBATES\l"
.string "con TRUEQUE con POKéMON prestados.\p"
.string "Primero, debes elegir los tres POKéMON\n"
.string "con los que vas a comenzar el torneo.\p"
.string "Con esos POKéMON prestados, debes\n"
.string "luchar en el primer COMBATE INDIVIDUAL.\p"
.string "Si ganas a tu rival, tendrás derecho a\n"
.string "un trueque: podrás elegir uno de sus\l"
.string "POKéMON y cambiárselo por uno tuyo.\p"
.string "Repite este ciclo de combate y trueque\n"
.string "y, si logras ganar tres veces seguidas,\l"
.string "conseguirás un fabuloso premio.\p"
.string "Si quieres interrumpir el desafío,\n"
.string "no olvides guardar antes la partida.\p"
.string "Si no la guardas, se te descalificará.$"
SlateportCity_BattleTentLobby_Text_LookForwardToNextVisit:
.string "We look forward to your next visit.$"
.string "Espero que vuelvas\n"
.string "pronto por aquí.$"
@ Unused
SlateportCity_BattleTentLobby_Text_WhichLevelMode:
@@ -249,8 +248,8 @@ SlateportCity_BattleTentLobby_Text_WhichLevelMode:
.string "Level 50 or Level 100?$"
SlateportCity_BattleTentLobby_Text_SaveBeforeChallenge:
.string "Before you begin your challenge,\n"
.string "I need to save data. Is that okay?$"
.string "Antes de afrontar tu desafío,\n"
.string "debo guardar la partida, ¿de acuerdo?$"
@ Unused
SlateportCity_BattleTentLobby_Text_HoldMonsForSafekeeping:
@@ -258,14 +257,14 @@ SlateportCity_BattleTentLobby_Text_HoldMonsForSafekeeping:
.string "safekeeping while you compete.$"
SlateportCity_BattleTentLobby_Text_StepThisWay:
.string "Please step this way.$"
.string "Pasa por aquí.$"
SlateportCity_BattleTentLobby_Text_ReturnRentalMonsSaveResults:
.string "Thank you for participating!\p"
.string "I will return your POKéMON in exchange\n"
.string "for our rental POKéMON.\p"
.string "I must also save your event results.\n"
.string "Please wait.$"
.string "¡Gracias por participar!\p"
.string "Voy a devolverte tus POKéMON\n"
.string "a cambio de los que te prestamos.\p"
.string "Y voy a guardar también tus resultados.\n"
.string "Un momento, por favor.$"
@ Unused
SlateportCity_BattleTentLobby_Text_ReturnMonsExchangeRentals:
@@ -273,37 +272,37 @@ SlateportCity_BattleTentLobby_Text_ReturnMonsExchangeRentals:
.string "for our rental POKéMON.$"
SlateportCity_BattleTentLobby_Text_WonThreeMatchesReturnMons:
.string "Congratulations!\n"
.string "You've won three straight matches!\p"
.string "I will return your POKéMON in exchange\n"
.string "for our rental POKéMON.\p"
.string "I must also save your event results.\n"
.string "Please wait.$"
.string "¡Enhorabuena!\n"
.string "¡Tres victorias seguidas!\p"
.string "Voy a devolverte tus POKéMON\n"
.string "a cambio de los que te prestamos.\p"
.string "Y voy a guardar también tus resultados.\n"
.string "Un momento, por favor.$"
SlateportCity_BattleTentLobby_Text_AwardYouThisPrize:
.string "In recognition of your 3-win streak,\n"
.string "we award you this prize.$"
.string "Como premio por las tres victorias\n"
.string "seguidas, toma esto. Para ti.$"
SlateportCity_BattleTentLobby_Text_NoRoomInBagMakeRoom:
.string "Oh?\n"
.string "You seem to have no room for this.\p"
.string "Please make room in your BAG and\n"
.string "let me know.$"
.string "¿Eh?\n"
.string "Se diría que no tienes sitio para esto.\p"
.string "Haz un hueco en la MOCHILA\n"
.string "y vuelve por aquí.$"
SlateportCity_BattleTentLobby_Text_BeenWaitingForYou:
.string "We've been waiting for you!\p"
.string "Before we resume your challenge,\n"
.string "I must save the game.$"
.string "¡Te estábamos esperando!\p"
.string "Antes de volver a competir,\n"
.string "déjame guardarte la partida.$"
SlateportCity_BattleTentLobby_Text_DidntSaveBeforeQuitting:
.string "I'm sorry to say this, but you didn't\n"
.string "save before you quit playing last time.\p"
.string "As a result, you have been disqualified\n"
.string "from your challenge.$"
.string "Siento decírtelo, pero no guardaste\n"
.string "la partida la última vez que jugaste.\p"
.string "Así que se te ha descalificado.\n"
.string "Lo siento.$"
@ Unused
SlateportCity_BattleTentLobby_Text_ReturnPersonalMons:
.string "We'll return your personal POKéMON.$"
.string "Well return your personal POKéMON.$"
@ Unused
SlateportCity_BattleTentLobby_Text_ReceivedPrize:
@@ -319,42 +318,42 @@ SlateportCity_BattleTentLobby_Text_ReadWhichHeading:
.string "Which heading do you want to read?$"
SlateportCity_BattleTentLobby_Text_ExplainBasicRules:
.string "In a Battle Swap event, you may use\n"
.string "only three POKéMON.\p"
.string "Whether you are renting or swapping,\n"
.string "your team may not have two or more\l"
.string "of the same POKéMON.$"
.string "En los enfrentamientos de COMBATE\n"
.string "con TRUEQUE, sólo se usan tres POKéMON.\p"
.string "Al tomar prestados o trocar POKéMON,\n"
.string "hay que tener en cuenta que el equipo\l"
.string "no debe tener dos POKéMON iguales.$"
SlateportCity_BattleTentLobby_Text_ExplainSwapPartnerRules:
.string "You may swap POKéMON only with\n"
.string "the TRAINER you have just defeated.\p"
.string "You may swap for only those POKéMON\n"
.string "used by the beaten TRAINER.$"
.string "Sólo puedes cambiarle un POKéMON\n"
.string "al ENTRENADOR al que acabas de vencer.\p"
.string "Y sólo puedes elegir entre los POKéMON\n"
.string "que haya usado ese ENTRENADOR.$"
SlateportCity_BattleTentLobby_Text_ExplainSwapNumberRules:
.string "After every battle you win, you may\n"
.string "swap for one of your defeated\l"
.string "opponent's POKéMON.\p"
.string "You will not be able to swap POKéMON\n"
.string "with the third TRAINER in the event.$"
.string "Después de cada victoria, podrás\n"
.string "cambiar uno de tus POKéMON por\l"
.string "uno de los del ENTRENADOR derrotado.\p"
.string "Con el tercer ENTRENADOR\n"
.string "no podrás hacer trueque de POKéMON.$"
SlateportCity_BattleTentLobby_Text_ExplainSwapNotes:
.string "There are two key points to be aware\n"
.string "of when swapping POKéMON.\p"
.string "First, when swapping, you can't check\n"
.string "the stats of the POKéMON you are\l"
.string "about to receive.\p"
.string "Second, the POKéMON on your team\n"
.string "are lined up in sequence, depending on\l"
.string "the order in which you rented them.\p"
.string "This sequence remains unchanged\n"
.string "even when swaps are made.$"
.string "A la hora de trocar POKéMON, debes\n"
.string "tener en cuenta dos cosas.\p"
.string "Primera: en el momento del trueque,\n"
.string "no podrás ver las características\l"
.string "del POKéMON que vas a recibir.\p"
.string "Segunda: los POKéMON de tu equipo\n"
.string "se mostrarán siguiendo el orden\l"
.string "en el que los elegiste.\p"
.string "Ese orden no se altera aunque\n"
.string "luego realices trueques.$"
SlateportCity_BattleTentLobby_Text_ExplainMonRules:
.string "The POKéMON of the SLATEPORT\n"
.string "BATTLE TENT are all rentals.\p"
.string "All rental POKéMON are kept at\n"
.string "Level 30.$"
.string "Todos los POKéMON de la TIENDA de\n"
.string "BATALLA de CIUDAD PORTUAL se alquilan.\p"
.string "Todos los POKéMON que se alquilan\n"
.string "se encuentran en el nivel 30.$"
@ Unused
VerdanturfTown_BattleTentLobby_Text_RulesAreListed2:
@@ -416,18 +415,19 @@ VerdanturfTown_BattleTentLobby_Text_ExplainUnderpoweredRules:
@ Unused
VerdanturfTown_BattleTentLobby_Text_ExplainWhenInDangerRules:
.string "Depending on its nature, a POKéMON may\n"
.string "start using moves that don't match its\l"
.string "start using moves that dont match its\l"
.string "nature when it is in trouble.\p"
.string "If a POKéMON begins behaving oddly\n"
.string "in a pinch, watch it carefully.$"
BattleTentLobby_Text_ExplainLevelRules:
.string "At this BATTLE TENT, the levels of\n"
.string "your opponents will be adjusted to\l"
.string "match the levels of your POKéMON.\p"
.string "However, no TRAINER you face will\n"
.string "have any POKéMON below Level 30.$"
.string "En esta TIENDA de BATALLA, los niveles\n"
.string "de tus rivales se ajustarán para\l"
.string "igualarse a los de tus POKéMON.\p"
.string "Con todo, ningún ENTRENADOR\n"
.string "al que te enfrentes tendrá POKéMON\l"
.string "por debajo del nivel 30.$"
VerdanturfTown_BattleTentLobby_Text_RulesAreListed:
.string "The VERDANTURF BATTLE TENT\n"
.string "rules are listed.$"
.string "Son las reglas de la TIENDA de BATALLA\n"
.string "de VERDEGAL.$"

View File

@@ -1,234 +1,235 @@
PetalburgCity_Gym_Text_GiveEnigmaBerry:
.string "DAD: Hi, {PLAYER}!\p"
.string "I just received a very rare BERRY.\n"
.string "I'd like you to have it.$"
.string "PAPÁ: ¡Hola, {PLAYER}!\p"
.string "Acabo de recibir esta BAYA rara.\n"
.string "Venga, es para ti.$"
Route104_Text_PlantBerriesInSoilTakeThis:
.string "If you see BERRIES growing in loamy\n"
.string "soil, feel free to take them.\p"
.string "But make sure you plant a BERRY in the\n"
.string "same spot. That's common courtesy.\p"
.string "Here, I'll share this with you.$"
.string "Si ves BAYAS que crecen en un\n"
.string "terreno fértil, cógelas.\p"
.string "Pero asegúrate de plantar otra BAYA\n"
.string "en ese lugar. Quien siembra, recoge.\p"
.string "Mira, voy a compartir esto contigo.$"
Route104_Text_TrainersOftenMakeMonHoldBerries:
.string "The way you look, you must be a\n"
.string "TRAINER, no?\p"
.string "TRAINERS often make POKéMON hold\n"
.string "BERRIES.\p"
.string "It's up to you whether to grow BERRIES\n"
.string "or use them.$"
.string "Por tu forma de mirar, sé que tú\n"
.string "entrenas POKéMON, ¿a que sí?\p"
.string "Los ENTRENADORES suelen dar\n"
.string "BAYAS a sus POKéMON.\p"
.string "Es asunto tuyo si quieres plantar\n"
.string "BAYAS o simplemente usarlas.$"
Route111_Text_WateredPlantsEveryDayTakeBerry:
.string "I watered the plants every day.\n"
.string "They grew lots of flowers.\p"
.string "And they gave me lots of BERRIES, too.\p"
.string "Here you go!\n"
.string "You can have it!$"
.string "Regué las plantas cada día y ahora\n"
.string "tienen un montón de flores.\p"
.string "También han dado muchas BAYAS.\p"
.string "¡Mira, esto es para ti!$"
Route111_Text_GoingToTryToMakeDifferentColorBerries:
.string "I'm going to try really hard and make\n"
.string "BERRIES in different colors.\p"
.string "I hope you try hard, too!$"
.string "Voy a intentar hacer BAYAS\n"
.string "de diferentes colores.\p"
.string "¡Prueba tú también!$"
Route111_Text_WhatColorBerriesToLookForToday:
.string "I wonder what color BERRIES I'll look\n"
.string "for today?$"
.string "Me pregunto qué color tendrán\n"
.string "las BAYAS hoy…$"
Route114_Text_LoveUsingBerryCrushShareBerry:
.string "I love using the BERRY CRUSH machine,\n"
.string "so I'm collecting BERRIES.\p"
.string "I'll share one with you, if you'd like.$"
.string "Me encanta usar el MACHACABAYAS,\n"
.string "por eso estoy recogiendo BAYAS.\p"
.string "¡Si quieres, te puedo dar una!$"
Route114_Text_TryBerryCrushWithFriends:
.string "You should try the BERRY CRUSH\n"
.string "machine with your friends.$"
.string "Deberías usar el MACHACABAYAS\n"
.string "con tus amigos.$"
Route114_Text_FunToThinkAboutBerries:
.string "Which BERRY should be planted?\n"
.string "Should you use or hoard BERRIES?\p"
.string "It's fun to think about.$"
.string "¿Qué BAYA debería plantar?\n"
.string "¿Tendría que usarla o guardarla?\p"
.string "Con tantas dudas, nunca te aburres.$"
Route120_Text_BerriesExpressionOfLoveIsntIt:
.string "BERRIES grow by soaking up sunlight.\p"
.string "We help the BERRIES grow by watering\n"
.string "them regularly.\p"
.string "It's an expression of love, isn't it?$"
.string "Las BAYAS absorben la luz\n"
.string "del sol para crecer fuertes.\p"
.string "También hay que regarlas de forma\n"
.string "regular para potenciar el crecimiento.\p"
.string "Hay que tratarlas con cariño, ¿sabes?$"
Route120_Text_YesYouUnderstand:
.string "Yes, yes.\n"
.string "You understand what I mean.\p"
.string "You should take this.$"
.string "Sí, sí.\n"
.string "Tú sabes a lo que me refiero.\p"
.string "Toma esto.$"
Route120_Text_MakeYourOwnImpressions:
.string "Oh… But it is important to make your\n"
.string "own impressions, I guess…\p"
.string "You can have this.$"
.string "Oh… Bueno, supongo que es mejor\n"
.string "que saques tus propias conclusiones.\p"
.string "Toma esto.$"
Route120_Text_BerryIsRareRaiseItWithCare:
.string "I think that BERRY is rare.\n"
.string "I hope you raise it with loving care.$"
.string "Creo que esta BAYA es rara.\n"
.string "Espero que la cuides con amor.$"
Route120_Text_IllGetMoreBerriesFromBerryMaster:
.string "I'll get more BERRIES from\n"
.string "the BERRY MASTER.$"
.string "Iré a pedir más BAYAS al\n"
.string "BAYÓLOGO.$"
LilycoveCity_Text_BerrySuitsYou:
.string "When it gets right down to it\p"
.string "The same way suits suit me perfectly,\n"
.string "a crisp breeze suits the sea.\p"
.string "And you, a BERRY suits you to a “T”\p"
.string "Why should that be so?$"
.string "Cuando lo piensas\p"
.string "Igual que un traje te sienta bien o\n"
.string "que el aire fresco sienta bien para\l"
.string "el dolor de cabeza\p"
.string "¡Una BAYA también puede\n"
.string "sentar como un guante!\p"
.string "¿Y eso por qué?$"
LilycoveCity_Text_BecauseYoureTrainer:
.string "When it gets right down to it\p"
.string "It's because you're a TRAINER!$"
.string "Cuando lo piensas\p"
.string "¡Debe de ser porque entrenas POKéMON!$"
LilycoveCity_Text_PokeblocksSuitPokemon:
.string "When it gets right down to it\p"
.string "The way dignified simplicity suits me,\n"
.string "{POKEBLOCK}S perfectly suit POKéMON.$"
.string "Cuando lo piensas\p"
.string "¡Igual que me sienta bien un aire de\n"
.string "humildad, los {POKEBLOCK}S sientan de\l"
.string "muerte a los POKéMON!$"
Route123_BerryMastersHouse_Text_YoureDeservingOfBerry:
.string "You may call me the BERRY MASTER.\p"
.string "I dream of filling the world with\n"
.string "beautiful flowers, so I raise BERRIES\l"
.string "and hand them out to everyone.\p"
.string "You're deserving of one!$"
.string "¡Puedes llamarme el BAYÓLOGO!\p"
.string "Mi sueño es cubrir el mundo de bellas\n"
.string "flores que den BAYAS para compartirlas\l"
.string "con todo el mundo.\p"
.string "¡Tú ya te mereces una!$"
Route123_BerryMastersHouse_Text_WhyBeStingyTakeAnother:
.string "Why be stingy?\n"
.string "Take another!$"
.string "¿Por qué ser rata?\n"
.string "¡Toma otra más!$"
Route123_BerryMastersHouse_Text_VisitPrettyPetalFlowerShop:
.string "Be sure to visit the PRETTY PETAL\n"
.string "flower shop near RUSTBORO.\p"
.string "Let flowers fill the world!$"
.string "No olvides visitar la floristería\n"
.string "PITIMINÍ, cerca de CIUDAD FÉRRICA.\p"
.string "¡Cubre el mundo de flores!$"
Route123_BerryMastersHouse_Text_DoneForToday:
.string "I'm done for today.\n"
.string "Come again another day.\p"
.string "Let flowers fill the world!$"
.string "Ya he acabado por hoy.\n"
.string "Vuelve otro día.\p"
.string "¡Cubre de flores el mundo!$"
Route123_BerryMastersHouse_Text_HeardAGoodSayingLately:
.string "The way my husband grows BERRIES,\n"
.string "oh, he's the best in the world.\p"
.string "He makes me proud, that he does.\p"
.string "Incidentally, child, have you heard\n"
.string "a good saying lately?$"
.string "La manera en que mi marido cultiva\n"
.string "BAYAS no tiene igual.\p"
.string "Estoy orgullosísima de él, en serio.\p"
.string "Por cierto, no habrás oído una\n"
.string "buena expresión últimamente, ¿no?$"
Route123_BerryMastersHouse_Text_InspirationalTakeThis:
.string "Ah! What a remarkable saying!\n"
.string "Inspirational, it is!\p"
.string "I want you to have this.$"
.string "¡Oh! ¡Qué expresión tan excepcional!\n"
.string "¡Realmente inspirada!\p"
.string "Toma esto en agradecimiento.$"
Route123_BerryMastersHouse_Text_GoodSayingTakeThis:
.string "Oh! A good saying it is.\n"
.string "You're quite remarkable.\p"
.string "I want you to have this.$"
.string "¡Oh! ¡Qué expresión tan buena!\n"
.string "Se te da bastante bien.\p"
.string "Toma esto en agradecimiento.$"
Route123_BerryMastersHouse_Text_JoyNeverGoesOutOfMyLife:
.string "Our four grandchildren should become\n"
.string "more accomplished than my husband.\p"
.string "Joy never goes out of my life!$"
.string "Nuestros cuatro nietos un día serán\n"
.string "tan buenos como mi marido.\p"
.string "¡Tengo una vida maravillosa!$"
Route123_BerryMastersHouse_Text_Ah:
.string "Ah…$"
Route104_PrettyPetalFlowerShop_Text_ThisIsPrettyPetalFlowerShop:
.string "Hello!\p"
.string "This is the PRETTY PETAL flower shop.\n"
.string "Spreading flowers all over the world!$"
.string "¡Hola!\p"
.string "Ésta es la floristería PITIMINÍ, la que\n"
.string "reparte flores a diestro y siniestro.$"
Route104_PrettyPetalFlowerShop_Text_LearnAboutBerries:
.string "{PLAYER}{KUN}, would you like to learn about\n"
.string "BERRIES?$"
.string "{PLAYER}{KUN}, ¿quieres saber algo sobre\n"
.string "las BAYAS?$"
Route104_PrettyPetalFlowerShop_Text_IntroLearnAboutBerries:
.string "Your name is?\p"
.string "{PLAYER}{KUN}.\n"
.string "That's a nice name.\p"
.string "{PLAYER}{KUN}, would you like to learn about\n"
.string "BERRIES?$"
.string "¿Cómo te llamas?\p"
.string "Ah, {PLAYER}{KUN}\n"
.string "¡Qué nombre tan bonito!\p"
.string "{PLAYER}{KUN}, ¿quieres saber algo sobre\n"
.string "las BAYAS?$"
Route104_PrettyPetalFlowerShop_Text_BerriesExplanation:
.string "BERRIES grow on trees that thrive\n"
.string "only in soft, loamy soil.\p"
.string "If you take some BERRIES, be sure to\n"
.string "plant one in the loamy soil again.\p"
.string "A planted BERRY will soon sprout,\n"
.string "grow into a plant, flower beautifully,\l"
.string "then grow BERRIES again.\p"
.string "I want to see the whole wide world\n"
.string "filled with beautiful flowers.\l"
.string "That's my dream.\p"
.string "Please help me, {PLAYER}{KUN}. Plant BERRIES\n"
.string "and bring more flowers into the world.$"
.string "Las BAYAS crecen en los arbustos que\n"
.string "hay en las zonas con tierra oscura\l"
.string "y fértil.\p"
.string "Si coges alguna BAYA, asegúrate de\n"
.string "plantar otra en ese lugar.\p"
.string "Las BAYAS que plantas no tardan en\n"
.string "brotar, crecer, florecer y dar BAYAS.\p"
.string "Quiero llenar HOENN de hermosas\n"
.string "flores. Es mi sueño.\p"
.string "Ayúdame, {PLAYER}{KUN}. Planta BAYAS\n"
.string "y cubre de flores el mundo.$"
Route104_PrettyPetalFlowerShop_Text_FlowersBringHappiness:
.string "Flowers bring so much happiness to\n"
.string "people, don't they?$"
.string "Las flores te alegran el día,\n"
.string "¿a que sí?$"
Route104_PrettyPetalFlowerShop_Text_YouCanHaveThis:
.string "Hello!\p"
.string "The more attention you give to flowers,\n"
.string "the more beautifully they bloom.\p"
.string "You'll like tending flowers. I'm sure\n"
.string "of it. You can have this.$"
.string "¡Hola!\p"
.string "Cuanta más atención prestas a las\n"
.string "flores, más bonitas se ponen.\p"
.string "Te gustará cuidar de las flores.\n"
.string "Seguro. Mira, toma esto.$"
Route104_PrettyPetalFlowerShop_Text_WailmerPailExplanation:
.string "While BERRY plants are growing,\n"
.string "water them with the WAILMER PAIL.\p"
.string "Oh, another thing.\p"
.string "If you don't pick BERRIES for a while,\n"
.string "they'll drop off onto the ground.\l"
.string "But they'll sprout again.\p"
.string "Isn't that awesome?\n"
.string "It's like they have the will to live.$"
.string "Mientras las BAYAS estén creciendo,\n"
.string "riégalas con el CUBO WAILMER.\p"
.string "Otra cosa:\p"
.string "Si no recoges las BAYAS en mucho\n"
.string "tiempo, se volverán a caer al suelo,\l"
.string "pero vuelven a crecer al rato.\p"
.string "¿No es interesantísimo?\n"
.string "Es el instinto de supervivencia.$"
Route104_PrettyPetalFlowerShop_Text_ImGrowingFlowers:
.string "I'm trying to be like my big sisters.\n"
.string "I'm growing flowers, too!\p"
.string "Here you go!\n"
.string "It's for you!$"
.string "Quiero ser como mis hermanas\n"
.string "mayores y cultivar flores.\p"
.string "¡Toma! ¡Es para ti!$"
Route104_PrettyPetalFlowerShop_Text_MachineMixesBerries:
.string "You can plant a BERRY and grow it big,\n"
.string "or you can make a POKéMON hold it.\p"
.string "But now they have a machine that mixes\n"
.string "up different BERRIES and makes candies\l"
.string "for POKéMON.\p"
.string "I want some candy, too.$"
.string "Puedes plantar una BAYA y cultivarla\n"
.string "o puedes dársela a un POKéMON.\p"
.string "Pero también hay una máquina que\n"
.string "mezcla distintos tipos de BAYA y\l"
.string "hace caramelos para los POKéMON.\p"
.string "Yo también quiero uno…$"
SootopolisCity_Text_NameIsKiriHaveOneOfThese:
.string "Hi, what's your name?\p"
.string "… … … … … … … … \n"
.string "Okay. That's nice!\p"
.string "My name is KIRI.\p"
.string "My mommy and daddy named me that so\n"
.string "I would grow healthy and warmhearted.\l"
.string "That's what they wished.\p"
.string "You can have one of these.$"
.string "Hola, ¿cómo te llamas?\p"
.string "Ajá\n"
.string "Sí, muy bonito.\p"
.string "Yo me llamo DULCINEA.\p"
.string "Mis padres me llamaron así porque\n"
.string "deseaban que fuera dulce y amable.\l"
.string "Así querían que fuera y así soy.\p"
.string "Toma esto.$"
SootopolisCity_Text_GiveYouThisBerryToo:
.string "KIRI will give you this BERRY, too!\n"
.string "I really like it lots!$"
.string "Te voy a dar esta BAYA también.\n"
.string "Me gusta un montón.$"
SootopolisCity_Text_WhatKindOfWishInYourName:
.string "I wonder what kind of wish is included\n"
.string "in your name.$"
.string "Me pregunto qué deseo estará\n"
.string "encerrado en tu nombre.$"
SootopolisCity_Text_LikeSeasonBornIn:
.string "Spring, summer, autumn, and winter.\p"
.string "If you're born in springtime, do you like\n"
.string "the spring, and if you're born in the\l"
.string "summer, do you like the summer?$"
.string "Primavera, verano, otoño, invierno.\p"
.string "¿Crees que si naces en primavera te\n"
.string "gusta más esa estación y si naces\l"
.string "en verano prefieres el verano?$"
SootopolisCity_Text_ThenILoveAutumn:
.string "Then KIRI was born in the autumn,\n"
.string "so I love the autumn!\p"
.string "Which season do you like?$"
.string "Pues yo nací en otoño,\n"
.string "¡por eso me gusta el otoño!\p"
.string "¿Qué estación te gusta a ti?$"
SootopolisCity_Text_OhDoesntMatter:
.string "Oh…\n"
.string "It doesn't matter\p"
.string "There's so much that I want to know$"
.string "Bueno, no importa\p"
.string "Hay tanto que me gustaría saber$"

View File

@@ -1,9 +1,11 @@
gText_Birch_Welcome::
.string "Hi! Sorry to keep you waiting!\p"
.string "Welcome to the world of POKéMON!\p"
.string "My name is BIRCH.\p"
.string "But everyone calls me the POKéMON\n"
.string "PROFESSOR.\p"
.string "¡Hola! Perdona que te haya\n"
.string "hecho esperar.\p"
.string "¡Te doy la bienvenida al fabuloso\n"
.string "mundo de los POKéMON!\p"
.string "Me llamo ABEDUL.\p"
.string "Pero todo el mundo me llama\n"
.string "PROFESOR ABEDUL.\p"
.string "$"
gText_Birch_Pokemon::
@@ -12,50 +14,50 @@ gText_Birch_Pokemon::
.string "$"
gText_Birch_MainSpeech::
.string "This world is widely inhabited by\n"
.string "creatures known as POKéMON.\p"
.string "We humans live alongside POKéMON,\n"
.string "at times as friendly playmates, and\l"
.string "at times as cooperative workmates.\p"
.string "And sometimes, we band together\n"
.string "and battle others like us.\p"
.string "But despite our closeness, we don't\n"
.string "know everything about POKéMON.\p"
.string "In fact, there are many, many\n"
.string "secrets surrounding POKéMON.\p"
.string "To unravel POKéMON mysteries,\n"
.string "I've been undertaking research.\l"
.string "That's what I do.\p"
.string "El mundo está habitado por\n"
.string "criaturas llamadas POKéMON.\p"
.string "Los humanos y los POKéMON vivimos\n"
.string "juntos. A veces nos lo pasamos bien\l"
.string "y nos ayudamos unos a otros.\p"
.string "A veces nos unimos y combatimos\n"
.string "contra equipos como el nuestro.\p"
.string "Pero, a pesar de estos vínculos,\n"
.string "ignoramos mucho sobre los POKéMON.\p"
.string "De hecho, hay multitud de secretos\n"
.string "que rodean a los POKéMON.\p"
.string "En mi afán por descubrirlos, he\n"
.string "dedicado mi vida a la investigación.\l"
.string "Eso es lo que hago.\p"
.string "$"
gText_Birch_AndYouAre::
.string "And you are?$"
.string "¿Tú quién eres?$"
gText_Birch_BoyOrGirl::
.string "Are you a boy?\n"
.string "Or are you a girl?$"
.string "¿Eres un chico o una chica?$"
gText_Birch_WhatsYourName::
.string "All right.\n"
.string "What's your name?$"
.string "Muy bien.\n"
.string "¿Y cómo te llamas?$"
gText_Birch_SoItsPlayer::
.string "So it's {PLAYER}{KUN}?$"
.string "Así que eres {PLAYER}{KUN}$"
gText_Birch_YourePlayer::
.string "Ah, okay!\p"
.string "You're {PLAYER}{KUN} who's moving to my\n"
.string "hometown of LITTLEROOT.\l"
.string "I get it now!\p"
.string "¡Ah, sí, ya me acuerdo!\p"
.string "Tú te acabas de mudar a mi\n"
.string "pueblo natal, VILLA RAÍZ.\l"
.string "¿A que sí?\p"
.string "$"
gText_Birch_AreYouReady::
.string "All right, are you ready?\p"
.string "Your very own adventure is about\n"
.string "to unfold.\p"
.string "Take courage, and leap into the\n"
.string "world of POKéMON where dreams,\l"
.string "adventure, and friendships await!\p"
.string "Well, I'll be expecting you later.\n"
.string "Come see me in my POKéMON LAB.\p"
.string "Vale, escucha bien lo que te\n"
.string "voy a decir…\p"
.string "Tu propia aventura está a punto\n"
.string "de comenzar.\p"
.string "Adelante, entra en el mundo de los\n"
.string "POKéMON: un mundo de ensueño, lleno\l"
.string "de aventuras y grandes amigos.\p"
.string "Bueno, ven a verme luego. Te espero\n"
.string "en mi LABORATORIO POKéMON.\p"
.string "$"

View File

@@ -1,85 +1,84 @@
BerryBlender_Text_BlendWithTheBlendMaster:
.string "BLEND MASTER: Indeed I am!\n"
.string "The BLEND MASTER am I!\p"
.string "Blend with me, and you shall witness\n"
.string "the mastery I bring to blending!$"
.string "LICUÓLOGO: ¡Que sí, que sí!\n"
.string "¡Que yo soy el LICUÓLOGO! ¿Quién si no?\p"
.string "¡Quédate conmigo y aprenderás\n"
.string "a sacarle el jugo a las cosas!$"
BerryBlender_Text_SeeMyMasteryInAction:
.string "BLEND MASTER: Hmmm! So, you wish to\n"
.string "see my mastery in action?$"
.string "LICUÓLOGO: ¡Mmmm! ¿Cómo?\n"
.string "¿Quieres ver al LICUÓLOGO en acción?$"
BerryBlender_Text_TooBusyNowIsee:
.string "Hmmm!\p"
.string "So, you are too busy now, I see!\p"
.string "But fear not!\n"
.string "I shall be here all day!\l"
.string "Hurry back from your errand!$"
.string "¡Mmmm!\p"
.string "Conque no tienes tiempo, ¿eh?\p"
.string "¡No te preocupes!\n"
.string "¡Estaré aquí todo el día!\l"
.string "¡Acaba pronto lo que tengas que hacer!$"
BerryBlender_Text_BlendMasterNoBerries:
.string "Hmmm!\p"
.string "You haven't got a single BERRY!\p"
.string "I shall be here all day!\n"
.string "Hurry back with some BERRIES!$"
.string "¡Mmmm!\p"
.string "Conque no tienes BAYAS, ¿eh?\p"
.string "¡Estaré aquí todo el día!\n"
.string "¡Ve a buscar algunas BAYAS!$"
BerryBlender_Text_BlendMasterKnowHowToMakePokeblocks:
.string "Of course!\n"
.string "Of course!\p"
.string "Incidentally\n"
.string "You do know how to blend {POKEBLOCK}S\l"
.string "from BERRIES?$"
.string "¡Por supuesto!\n"
.string "¡Por supuesto!\p"
.string "Por cierto\n"
.string "¿Sabes cómo crear {POKEBLOCK}S\l"
.string "con BAYAS?$"
BerryBlender_Text_BlendMasterExplainBerryBlending:
.string "Hmmm!\p"
.string "Ah, but it is a simple process!\p"
.string "When the BLENDER's arrow comes to\n"
.string "your marker, just press the A Button.\p"
.string "That's all you have to do.\p"
.string "When you see how precisely I press\n"
.string "the A Button, you will understand.$"
.string "Vale, pues entonces te explico.\p"
.string "No te asustes, es facilísimo.\p"
.string "Cuando la flecha de la LICUABAYAS\n"
.string "llegue a tu marcador, pulsa el Botón A.\p"
.string "Es lo único que hay que hacer.\p"
.string "Cuando veas lo bien que pulso\n"
.string "el Botón A, ya verás cómo aprendes…$"
BerryBlender_Text_BlendMasterLetsBerryBlender:
.string "Fine!\p"
.string "Let's get started, then!\p"
.string "All together with the BLEND MASTER,\n"
.string "let's BERRY BLENDER!$"
.string "¡Bien!\p"
.string "¡Comencemos, pues!\p"
.string "¡Que eche humo esa LICUABAYAS!\n"
.string "¡A licuar con el LICUÓLOGO!$"
BerryBlender_Text_BlendMasterNoPokeblockCase:
.string "Hmmm!\p"
.string "You don't appear to have gotten\n"
.string "the {POKEBLOCK} CASE!\p"
.string "I shall be here all day!\n"
.string "Obtain the {POKEBLOCK} CASE and hurry back!$"
.string "¡Mmm!\p"
.string "¡Pero si no tienes ningún\n"
.string "TUBO de {POKEBLOCK}S!\p"
.string "¡Estaré aquí todo el día!\n"
.string "¡Consigue un TUBO de {POKEBLOCK}S y vuelve!$"
BerryBlender_Text_BlendMasterPokeblockCaseFull:
.string "Hmmm!\p"
.string "Your {POKEBLOCK} CASE appears to be full!\p"
.string "I shall be here all day!\n"
.string "Use some {POKEBLOCK}S and hurry back!$"
.string "¡Mmm!\p"
.string "¡Pero si tu TUBO de {POKEBLOCK}S está lleno!\p"
.string "¡Estaré aquí todo el día!\n"
.string "¡Gasta unos {POKEBLOCK}S y vuelve luego!$"
BerryBlender_Text_WhoaAwesome:
.string "Whoa!\n"
.string "Awesome!$"
.string "¡Eh!\n"
.string "¡Fenomenal!$"
BerryBlender_Text_WickedlyFast:
.string "Wickedly fast!$"
.string "¡Espectacular!$"
BerryBlender_Text_WhatAnExpert:
.string "What an expert!$"
.string "¡Estoy francamente impresionado!$"
BerryBlender_Text_MadeAmazingPokeblocksWithMaster:
.string "When I blended with the MASTER,\n"
.string "we made amazing {POKEBLOCK}S!$"
.string "Me encanta licuar con el LICUÓLOGO,\n"
.string "¡hacemos {POKEBLOCK}S alucinantes!$"
BerryBlender_Text_QualitiesOfBlendMaster:
.string "Eyes that track the arrow with\n"
.string "machinelike intensity\p"
.string "A hand that taps the A Button\n"
.string "with clockwork-like precision…\p"
.string "Possessing these qualities makes\n"
.string "the BLEND MASTER truly great.$"
.string "Esa concentración…\n"
.string "Esos ojos fijos en la flecha\p"
.string "Esa rapidez para pulsar el Botón A…\n"
.string "Esa increíble precisión…\p"
.string "Ese LICUÓLOGO es realmente único.$"
BerryBlender_Text_MasterWorksOnSkillsInMountains:
.string "The BLEND MASTER's supposed to work\n"
.string "on his skills deep in the mountains.\p"
.string "Sometimes, he comes to LILYCOVE\n"
.string "to blend BERRIES all day long.$"
.string "Dicen que el LICUÓLOGO se pasa la vida\n"
.string "practicando su técnica en la montaña.\p"
.string "Pero a veces se acerca a CALAGUA y\n"
.string "se queda el día entero licuando BAYAS.$"

View File

@@ -2,9 +2,14 @@
@ The numbers are simply skipped over. If you'd like to omit
@ this macro you must also stop it from skipping over this
@ section by editing ScrCmd_braillemessage.
Underwater_SealedChamber_Braille_GoUpHere:
@ For some reason esp version uses 0x3F character before commans and periods(which are actually 0x10 - ')
Underwater_SealedChamber_Braille_GoUpHere::
brailleformat 4, 6, 26, 13, 7, 9
.braille "GO UP HERE.$"
.braille "SUBE AHORA"
.byte 0x3F
.braille "'$"
SealedChamber_OuterRoom_Braille_ABC:
brailleformat 7, 6, 21, 13, 10, 9
@@ -36,7 +41,8 @@ SealedChamber_OuterRoom_Braille_PQRS:
SealedChamber_OuterRoom_Braille_Period:
brailleformat 9, 6, 19, 13, 12, 9
.braille ".$"
.byte 0x3F
.braille "'$"
SealedChamber_OuterRoom_Braille_WXYZ:
brailleformat 7, 6, 21, 13, 10, 9
@@ -44,74 +50,115 @@ SealedChamber_OuterRoom_Braille_WXYZ:
SealedChamber_OuterRoom_Braille_Comma:
brailleformat 9, 6, 19, 13, 12, 9
.byte 0x3F
.braille ",$"
SealedChamber_OuterRoom_Braille_DigHere:
brailleformat 7, 4, 23, 15, 10, 7
.braille "DIG HERE.$"
.braille "CAVA AHORA"
.byte 0x3F
.braille "'$"
SealedChamber_InnerRoom_Braille_FirstWailordLastRelicanth:
brailleformat 0, 0, 29, 19, 3, 3
.braille "FIRST COMES\n"
.braille "WAILORD.\n"
.braille "LAST COMES\n"
.braille "RELICANTH.$"
.braille "PRIMERO\n"
.braille "WAILORD"
.byte 0x3F
.braille "'\n"
.braille "AL FINAL\n"
.braille "RELICANTH"
.byte 0x3F
.braille "'$"
SealedChamber_InnerRoom_Braille_InThisCaveWeHaveLived:
brailleformat 2, 0, 26, 19, 5, 3
.braille "IN THIS\n"
.braille "CAVE WE\n"
.braille "HAVE\n"
.braille "LIVED.$"
.braille "ESTA CUEVA\n"
.braille "HA SIDO\n"
.braille "NUESTRO\n"
.braille "HOGAR"
.byte 0x3F
.braille "'$"
SealedChamber_InnerRoom_Braille_WeOweAllToThePokemon:
brailleformat 7, 2, 23, 17, 10, 5
.braille "WE OWE ALL\n"
.braille "TO THE\n"
.braille "POKEMON.$"
.braille "LO QUE SOMOS"
.byte 0x3F
.braille ",\n"
.braille "SE LO DEBEMOS\n"
.braille "A LOS\n"
.braille "POKEMON"
.byte 0x3F
.braille "'$"
SealedChamber_InnerRoom_Braille_ButWeSealedThePokemonAway:
brailleformat 3, 0, 25, 19, 6, 3
.braille "BUT, WE\n"
.braille "SEALED THE\n"
.braille "POKEMON\n"
.braille "AWAY.$"
.braille "PERO LOS\n"
.braille "ENCERRAMOS\n"
.braille "PARA\n"
.braille "SIEMPRE"
.byte 0x3F, 0x10
.braille "$"
SealedChamber_InnerRoom_Braille_WeFearedIt:
brailleformat 5, 6, 25, 13, 8, 9
.braille "WE FEARED IT.$"
.braille "TUVIMOS\n"
.braille "MIEDO"
.byte 0x3F
.braille "'$"
SealedChamber_InnerRoom_Braille_ThoseWithCourageHope:
brailleformat 6, 0, 24, 19, 9, 3
.braille "THOSE WITH\n"
.braille "COURAGE,\n"
.braille "THOSE WITH\n"
.braille "HOPE.$"
.braille "QUIENES\n"
.braille "POSEEN\n"
.braille "VALOR Y\n"
.braille "ESPERANZA"
.byte 0x3F
.braille "'$"
SealedChamber_InnerRoom_Braille_OpenDoorEternalPokemonWaits:
brailleformat 3, 2, 27, 17, 6, 5
.braille "OPEN A DOOR.\n"
.braille "AN ETERNAL\n"
.braille "POKEMON\n"
.braille "WAITS.$"
.braille "ABREN LA\n"
.braille "PUERTA HACIA\n"
.braille "UN POKEMON\n"
.braille "ETERNO"
.byte 0x3F
.braille "'$"
DesertRuins_Braille_UseRockSmash:
brailleformat 1, 0, 27, 19, 4, 3
.braille "LEFT, LEFT,\n"
.braille "DOWN, DOWN.\n"
.braille "THEN, USE\n"
.braille "ROCK SMASH.$"
.braille "IZDA"
.byte 0x3F
.braille "' IZDA"
.byte 0x3F
.braille "'\n"
.braille "ABAJO ABAJO"
.byte 0x3F
.braille "'\n"
.braille "ENTONCES"
.byte 0x3F
.braille ", USA\n"
.braille "GOLPE ROCA"
.byte 0x3F
.braille "'$"
IslandCave_Braille_RunLapAroundWall:
brailleformat 5, 0, 25, 19, 8, 3
.braille "STAY CLOSE\n"
.braille "TO THE WALL.\n"
.braille "RUN AROUND\n"
.braille "ONE LAP.$"
.braille "PONTE JUNTO\n"
.braille "AL MURO"
.byte 0x3F
.braille "'\n"
.braille "DA UNA VUELTA\n"
.braille "COMPLETA"
.byte 0x3F
.braille "'$"
AncientTomb_Braille_ShineInTheMiddle:
brailleformat 3, 0, 25, 19, 6, 3
.braille "THOSE WHO\n"
.braille "INHERIT OUR\n"
.braille "WILL, SHINE\n"
.braille "IN THE MIDDLE.$"
.braille "QUIEN DESEE LO\n"
.braille "QUE NOSOTROS"
.byte 0x3F
.braille ",\n"
.braille "QUE BRILLE\n"
.braille "EN EL CENTRO"
.byte 0x3F
.braille "'$"

View File

@@ -1,58 +1,54 @@
CableClub_Text_WelcomeWhichCableClubService:
.string "Welcome to the POKéMON CABLE\n"
.string "CLUB.\p"
.string "Which of our services do you wish\n"
.string "to use?$"
.string "Hola.\n"
.string "Éste es el CLUB del CABLE POKéMON.\p"
.string "¿Qué te apetece hacer?$"
CableClub_Text_WhichService:
.string "Which of our services do you wish\n"
.string "to use?$"
.string "¿Qué podemos hacer por ti?$"
CableClub_Text_TradeUsingLinkCable::
.string "Trade POKéMON with another player\n"
.string "using a GBA Game Link cable.$"
.string "Intercambiar PKMN con otro jugador\n"
.string "usando el cable Game Link de GBA.$"
CableClub_Text_BattleUsingLinkCable::
.string "You may battle another TRAINER\n"
.string "using a GBA Game Link cable.$"
.string "Usando el cable Game Link de GBA,\n"
.string "podrás luchar contra alguien.$"
CableClub_Text_RecordCornerUsingLinkCable::
.string "You can use the RECORD CORNER with\n"
.string "others using a GBA Game Link cable.$"
.string "Usa un cable Game Link de GBA para\n"
.string "jugar en el CENTRO de RÉCORDS.$"
@ Unused
CableClub_Text_CloseThisMenu:
.string "Close this menu.$"
CableClub_Text_NeedTwoMonsForDoubleBattle:
.string "For a DOUBLE BATTLE, you must\n"
.string "have at least two POKéMON.$"
.string "Para un COMBATE DOBLE, necesitas\n"
.string "tener al menos dos POKéMON.$"
CableClub_Text_NeedTwoMonsToTrade:
.string "For trading, you must have at\n"
.string "least two POKéMON with you.$"
.string "Para intercambiar POKéMON,\n"
.string "necesitas tener al menos dos.$"
CableClub_Text_CantTradeEnigmaBerry:
.string "A POKéMON holding the {STR_VAR_1}\n"
.string "BERRY can't be traded.$"
.string "No puedes intercambiar el POKéMON\n"
.string "que tiene la BAYA {STR_VAR_1}.$"
gText_PleaseWaitForLink::
.string "Please wait.\n"
.string "… … B Button: Cancel$"
.string "Espera unos instantes.\n"
.string "Pulsa el Botón B para cancelar.$"
gText_ConfirmLinkWhenPlayersReady::
.string "When all players are ready\n"
.string "A Button: Confirm\l"
.string "B Button: Cancel$"
.string "Cuando todos estén listos\n"
.string "Botón A: confirmar Botón B: cancelar$"
gText_ConfirmStartLinkWithXPlayers::
.string "Start link with {STR_VAR_1} players.\n"
.string "A Button: Confirm\l"
.string "B Button: Cancel$"
.string "Comenzar conexión con {STR_VAR_1} jugadores…\n"
.string "Botón A: confirmar Botón B: cancelar$"
gText_AwaitingLinkup::
.string "Awaiting linkup\n"
.string "… … B Button: Cancel$"
.string "Esperando conexión\n"
.string "(…) Botón B: cancelar$"
@ Unused
CableClub_Text_OkayToSaveProgress::
@@ -60,122 +56,118 @@ CableClub_Text_OkayToSaveProgress::
.string "linking. Is it okay to save?$"
CableClub_Text_PleaseEnter:
.string "Please enter.$"
.string "Adelante.$"
CableClub_Text_DirectYouToYourRoom:
.string "I'll direct you to your room now.$"
.string "Te voy a llevar a tu sala.$"
Text_SomeoneIsNotReadyToLink:
.string "Someone is not ready to link.\p"
.string "Please come back after everyone\n"
.string "has made preparations.$"
.string "Uno de los jugadores no está listo\n"
.string "para realizar la conexión.\p"
.string "Vuelve cuando todos estéis listos.$"
Text_LinkErrorPleaseReset:
.string "Sorry, we have a link error\n"
.string "Please reset and try again.$"
.string "Error de conexión\n"
.string "Comprueba el cable Game Link, reinicia\l"
.string "la consola e inténtalo de nuevo.$"
Text_PlayersMadeDifferentSelections:
.string "The link partners appear to have\n"
.string "made different selections.$"
.string "Los demás jugadores parecen haber\n"
.string "seleccionado opciones diferentes.$"
CableClub_Text_PleaseVisitAgain:
.string "Please do visit again.$"
.string "Vuelve cuando quieras.$"
CableClub_Text_IncorrectNumberOfParticipants:
.string "The number of participants is\n"
.string "incorrect.$"
.string "El número de jugadores no es correcto.$"
CableClub_Text_CantSingleBattleWithXPlayers:
.string "The SINGLE BATTLE Mode can't be\n"
.string "played by {STR_VAR_1} players.$"
.string "No se puede jugar al modo de combate\n"
.string "INDIVIDUAL con {STR_VAR_1} jugadores.$"
CableClub_Text_CantDoubleBattleWithXPlayers:
.string "The DOUBLE BATTLE Mode can't be\n"
.string "played by {STR_VAR_1} players.$"
.string "No se puede jugar al modo de combate\n"
.string "DOBLE con {STR_VAR_1} jugadores.$"
CableClub_Text_NeedFourPlayers:
.string "There must be four players to play\n"
.string "this Battle Mode.$"
.string "Se necesitan cuatro jugadores\n"
.string "para jugar a este modo de combate.$"
CableClub_Text_PleaseConfirmNumberAndRestart:
.string "Please confirm the number of\n"
.string "players and start again.$"
.string "Confirma el número de jugadores\n"
.string "y vuelve a empezar.$"
Text_TerminateLinkConfirmation:
.string "The link will be terminated if you\n"
.string "leave the room. Is that okay?$"
.string "Si sales de la sala, se pondrá fin\n"
.string "a la conexión. ¿Estás de acuerdo?$"
Text_TerminateLinkPleaseWait:
.string "Terminating link…\n"
.string "You will be escorted out of\l"
.string "the room. Please wait.$"
.string "Finalizando conexión… Te acompañamos\n"
.string "fuera de la sala. Espera un momento.$"
CableClub_Text_TooBusyToNotice:
.string "This TRAINER is too busy to\n"
.string "notice…$"
.string "Este ENTRENADOR no te hace ni caso…$"
CableClub_Text_GotToLookAtTrainerCard:
.string "Score! Got to look at {STR_VAR_1}'s\n"
.string "TRAINER CARD!$"
.string "¡Bingo! ¡Puedes mirar la FICHA\n"
.string "de ENTRENADOR de {STR_VAR_1}!$"
CableClub_Text_GotToLookAtColoredTrainerCard:
.string "Score! Got to look at {STR_VAR_1}'s\n"
.string "TRAINER CARD!\p"
.string "It's a {STR_VAR_2} card!$"
.string "¡Bingo! ¡Puedes mirar la FICHA\n"
.string "de ENTRENADOR de {STR_VAR_1}!\l"
.string "¡Es de color {STR_VAR_2}!$"
BattleColosseum_2P_Text_TakePlaceStartBattle:
.string "Please take your place and start\n"
.string "your battle.$"
.string "Puedes comenzar el combate.$"
TradeCenter_Text_TakeSeatStartTrade:
.string "Please take your seat and start\n"
.string "your trade.$"
.string "Puedes comenzar el intercambio.$"
RecordCorner_Text_ThanksForComing:
.string "Thanks for coming.$"
.string "Gracias por venir.$"
CableClub_Text_TrainerCardDataOverwritten:
.string "The TRAINER CARD data will\n"
.string "be overwritten.$"
.string "Se van a sobrescribir los datos\n"
.string "de la FICHA de ENTRENADOR.$"
CableClub_Text_HopeToSeeYouAgain:
.string "I hope to see you again!$"
.string "¡Vuelve cuando quieras!$"
CableClub_Text_NotSetUpForFarAwayRegion:
.string "I'm awfully sorry.\p"
.string "We're not set up to conduct trades\n"
.string "with TRAINERS far away in another\l"
.string "region yet…$"
.string "Lo siento mucho.\p"
.string "Aún no podemos realizar intercambios\n"
.string "con ENTRENADORES de otra región…$"
CableClub_Text_OtherTrainerNotReady:
.string "The other TRAINER is not ready.$"
.string "El otro ENTRENADOR no está listo.$"
CableClub_Text_YouHaveAMonThatCantBeTaken:
.string "You have at least one POKéMON\n"
.string "that can't be taken.$"
.string "Tienes al menos un POKéMON\n"
.string "que no se puede enviar.$"
RecordCorner_Text_TakeSeatAndWait:
.string "Please take your seat and wait.$"
.string "Toma asiento y espera un instante…$"
RecordCorner_Text_PlayerSentOverOneX:
.string "{STR_VAR_1} sent over one\n"
.string "{STR_VAR_2}.$"
.string "¡{STR_VAR_1} envió {STR_VAR_2}!$"
CableClub_Text_CantMixWithJapaneseGame:
.string "Sorry, there is a transmission error.\p"
.string "You may not mix records with \n"
.string "Japanese Ruby or Sapphire games.\p"
.string "Also, you can't mix records with\n"
.string "Japanese Emerald and overseas Ruby\l"
.string "or Sapphire games at the same time.$"
.string "Hay un error de conexión.\p"
.string "No puedes mezclar récords con las\n"
.string "versiones japonesas de POKéMON\l"
.string "Rubí y Zafiro.\p"
.string "Tampoco puedes mezclar a la vez\n"
.string "récords con la versión japonesa\l"
.string "de POKéMON Esmeralda y cualquier\l"
.string "versión de Rubí y Zafiro.$"
CableClub_Text_AdapterNotConnected:
.string "The Wireless Adapter is not\n"
.string "connected properly.$"
.string "El Conector inalámbrico de GBA\n"
.string "no está bien conectado.$"
CableClub_Text_ParticipantsStepUpToCounter:
.string "Participants are asked to step up\n"
.string "to the reception counter.$"
.string "Los participantes deben pasar\n"
.string "por el mostrador de recepción.$"
@ Unused
CableClub_Text_Hello:
@@ -186,28 +178,27 @@ CableClub_Text_PleaseWait:
.string "Please wait.$"
CableClub_Text_YouMayTradeHere::
.string "You may trade your POKéMON here\n"
.string "with another TRAINER.$"
.string "Aquí puedes intercambiar POKéMON\n"
.string "con un amigo.$"
CableClub_Text_YouMayBattleHere::
.string "You may battle with your friends\n"
.string "here.$"
.string "Aquí puedes luchar contra tus amigos.$"
CableClub_Text_CanMakeBerryPowder::
.string "Two to five TRAINERS can make\n"
.string "BERRY POWDER together.$"
.string "Para hacer POLVO de BAYA, hacen\n"
.string "falta de dos a cinco ENTRENADORES.$"
CableClub_Text_CanMixRecords::
.string "The records of two to four players\n"
.string "can be mixed together.$"
.string "Se pueden mezclar los récords\n"
.string "de dos a cuatro jugadores.$"
@ Unused
CableClub_Text_GuideToVariousServices:
.string "A guide to the WIRELESS CLUB's\n"
.string "A guide to the WIRELESS CLUBs\n"
.string "various services.$"
CableClub_Text_CancelSelectedItem::
.string "Cancels the selected MENU item.$"
.string "Cancelar la selección.$"
@ Unused
CableClub_Text_WhichBattleMode:
@@ -218,23 +209,24 @@ CableClub_Text_ReturnsToPreviousStep:
.string "Returns to the previous step.$"
CableClub_Text_NeedBerryForBerryCrush:
.string "To use the BERRY CRUSH service,\n"
.string "you must have at least one BERRY.$"
.string "Para usar el MACHACABAYAS,\n"
.string "necesitas al menos una BAYA.$"
CableClub_Text_NeedTwoMonsForUnionRoom:
.string "To enter the UNION ROOM, you must\n"
.string "have at least two POKéMON.$"
.string "Para entrar en la SALA UNIÓN,\n"
.string "debes tener al menos dos POKéMON.$"
CableClub_Text_NoEnigmaBerryInUnionRoom:
.string "No POKéMON holding the {STR_VAR_1}\n"
.string "BERRY may enter the UNION ROOM.$"
.string "Los POKéMON que tienen BAYAS\n"
.string "{STR_VAR_1} no pueden entrar en la\l"
.string "SALA UNIÓN.$"
CableClub_Text_UnionRoomAdapterNotConnected:
.string "This is the POKéMON WIRELESS CLUB\n"
.string "UNION ROOM.\p"
.string "Unfortunately, your Wireless\n"
.string "Adapter is not connected properly.\p"
.string "Please do come again.$"
.string "Ésta es la SALA UNIÓN del CLUB\n"
.string "INALÁMBRICO POKéMON.\p"
.string "Vaya, tu Conector inalámbrico\n"
.string "de GBA no está bien conectado…\p"
.string "Vuelve más tarde.$"
@ Unused
CableClub_Text_OhExcuseMe:
@@ -242,65 +234,65 @@ CableClub_Text_OhExcuseMe:
.string "Excuse me!$"
CableClub_Text_PlayerIsWaiting:
.string "It appears as if {STR_VAR_1} is playing\n"
.string "right now.\l"
.string "Go for it!$"
.string "¡Parece que {STR_VAR_1} está jugando\n"
.string "ahora mismo! ¡Conéctate!$"
MossdeepCity_GameCorner_1F_Text_DescribeWhichGame:
.string "I can explain game rules to you,\n"
.string "if you'd like.\p"
.string "Which game should I describe?$"
.string "Si quieres, te explico las reglas.\p"
.string "¿De qué juego te hablo?$"
MossdeepCity_GameCorner_1F_Text_PokemonJumpInfo:
.string "“POKéMON JUMP\p"
.string "Make your POKéMON skip the VINE WHIP\n"
.string "rope with the A Button.\p"
.string "Only mini POKéMON around 28 inches\n"
.string "or less may participate.\p"
.string "POKéMON that only swim, burrow,\n"
.string "or fly are not good at jumping.\p"
.string "As a result, those POKéMON may not\n"
.string "participate.\p"
.string "Good things happen if everyone\n"
.string "jumps in time.$"
.string "SALTO POKéMON”\p"
.string "Consigue que a tus POKéMON no los\n"
.string "atrape la LIANA usando el Botón A.\p"
.string "Sólo pueden participar los POKéMON\n"
.string "que midan unos 70 cm o menos.\p"
.string "A los POKéMON que naden despacio,\n"
.string "caven o vuelen no se les dará muy\l"
.string "bien lo de saltar.\p"
.string "Por ello, estos POKéMON no deben\n"
.string "participar.\p"
.string "Si todos saltan a la vez,\n"
.string "pueden ocurrir cosas estupendas.$"
MossdeepCity_GameCorner_1F_Text_DodrioBerryPickingInfo:
.string "“DODRIO BERRY-PICKING\p"
.string "Command DODRIO's three heads to\n"
.string "catch falling BERRIES.\p"
.string "Press right, up, or left on the\n"
.string "{PLUS} Control Pad to move the heads.\p"
.string "To play this game, you must have\n"
.string "a DODRIO.$"
.string "“DODRIO A POR BAYAS\p"
.string "Dile a DODRIO que pille las BAYAS\n"
.string "que pueda con los tres picos que\l"
.string "tiene.\p"
.string "Pulsa derecha, izquierda o arriba\n"
.string "en el {PLUS} Panel de Control para\l"
.string "que se mueva.\p"
.string "Para poder jugar a este juego,\n"
.string "hay que tener un DODRIO.$"
MossdeepCity_GameCorner_1F_Text_TalkToOldManToPlay:
.string "If you want to play a game,\n"
.string "please tell the old man beside me.$"
.string "Si quieres jugar a un juego, díselo\n"
.string "al señor mayor que está a mi lado.$"
MossdeepCity_GameCorner_1F_Text_WelcomeCanYouWait:
.string "Hi, welcome!\n"
.string "Are you here to play games using\l"
.string "Wireless Communication?\p"
.string "Can you wait just a little bit?$"
.string "¡Hola! ¿Vienes para jugar a juegos con\n"
.string "el sistema de comunicación inalámbrica?\p"
.string "¿Puedes esperar un segundo?$"
MossdeepCity_GameCorner_1F_Text_ComeAgain:
.string "All right, come again!$"
.string "¡Bueno, hasta otra!$"
MossdeepCity_GameCorner_1F_Text_AdapterNotConnected:
.string "The Wireless Adapter isn't connected.\n"
.string "Come back when it's hooked up!$"
.string "El Conector inalámbrico de GBA\n"
.string "no está conectado.\p"
.string "¡Vuelve cuando lo tengas!$"
MossdeepCity_GameCorner_1F_Text_PlayWhichGame:
.string "All right, which game did you want\n"
.string "to play?$"
.string "¿A qué juego quieres jugar?$"
MossdeepCity_GameCorner_1F_Text_EnterWhichPokemon:
.string "Which POKéMON would you like to\n"
.string "enter?$"
.string "¿Con qué POKéMON quieres\n"
.string "participar?$"
MossdeepCity_GameCorner_1F_Text_AllGoodToGo:
.string "Okay, you're all good to go.\n"
.string "Don't let the others beat you!$"
.string "¡Muy bien! ¡Pues adelante!\n"
.string "¡No te dejes ganar!$"
@ Unused
MossdeepCity_GameCorner_1F_Text_LeavingDoComeAgain:
@@ -308,23 +300,24 @@ MossdeepCity_GameCorner_1F_Text_LeavingDoComeAgain:
.string "Do come again!$"
MossdeepCity_GameCorner_1F_Text_ExplainRequiredMon:
.string "It doesn't look like you have any\n"
.string "POKéMON that you can enter…\p"
.string "Would you like me to explain what\n"
.string "kinds of POKéMON can enter?$"
.string "Creo que no tienes POKéMON\n"
.string "aptos para participar…\p"
.string "¿Quieres que te diga cuáles son\n"
.string "los que pueden participar?$"
MossdeepCity_GameCorner_1F_Text_ShortJumpingPokemonAllowed:
.string "“POKéMON JUMP” is open to POKéMON\n"
.string "around 28 inches or less.\p"
.string "What you can't enter are those\n"
.string "POKéMON that can't jump.\p"
.string "You know, like POKéMON that only\n"
.string "swim, burrow, or fly.\p"
.string "That's all you need to know.$"
.string "En “SALTO POKéMON” pueden\n"
.string "participar los POKéMON que midan\l"
.string "unos 70 cm o menos.\p"
.string "Los POKéMON que no pueden saltar\n"
.string "no pueden participar.\p"
.string "Es decir, los POKéMON que sólo\n"
.string "nadan, cavan o vuelan.\p"
.string "Bueno, pues ya lo sabes.$"
MossdeepCity_GameCorner_1F_Text_OnlyDodrioAllowed:
.string "DODRIO BERRY-PICKING is a game that \n"
.string "only DODRIO may enter.$"
.string "Para jugar a “DODRIO A POR BAYAS”\n"
.string "necesitas a DODRIO.$"
@ Unused
MossdeepCity_GameCorner_1F_Text_RetryPlease:
@@ -332,156 +325,163 @@ MossdeepCity_GameCorner_1F_Text_RetryPlease:
.string "again, please?$"
CableClub_Text_WelcomeWhichDirectCornerRoom:
.string "Welcome to the POKéMON WIRELESS\n"
.string "CLUB DIRECT CORNER.\p"
.string "You may interact directly with\n"
.string "your friends here.\p"
.string "Which room would you like to\n"
.string "enter?$"
.string "Ésta es la ZONA DIRECTA del CLUB\n"
.string "INALÁMBRICO POKéMON.\p"
.string "Aquí puedes comunicarte\n"
.string "directamente con tus amigos.\p"
.string "¿En qué sala quieres entrar?$"
CableClub_Text_TradePokemon:
.string "Would you like to trade POKéMON?$"
.string "¿Quieres cambiar POKéMON?$"
CableClub_Text_PlayWhichBattleMode:
.string "Which Battle Mode would you like\n"
.string "to play?$"
.string "¿Qué modo de combate quieres?$"
CableClub_Text_AccessRecordCorner:
.string "Would you like to access\n"
.string "the RECORD CORNER?$"
.string "¿Quieres entrar en el\n"
.string "CENTRO de RÉCORDS?$"
CableClub_Text_UseBerryCrush:
.string "Would you like to use the\n"
.string "BERRY CRUSH System?$"
.string "¿Quieres usar el MACHACABAYAS?$"
CableClub_Text_ExplainBattleModes:
.string "There are three Battle Modes.\p"
.string "SINGLE BATTLE is for two TRAINERS\n"
.string "with one or more POKéMON each.\p"
.string "Each TRAINER can have one POKéMON\n"
.string "in battle at a time.\p"
.string "DOUBLE BATTLE is for two TRAINERS\n"
.string "with two or more POKéMON each.\p"
.string "Each TRAINER will send out two\n"
.string "POKéMON in battle at a time.\p"
.string "MULTI BATTLE is for four TRAINERS\n"
.string "with one or more POKéMON each.\p"
.string "Each TRAINER can have one POKéMON\n"
.string "in battle at a time.$"
.string "Hay tres modos de combate.\p"
.string "El COMBATE INDIVIDUAL es para dos\n"
.string "ENTRENADORES con uno o más\l"
.string "POKéMON cada uno.\p"
.string "Cada ENTRENADOR puede usar\n"
.string "un POKéMON cada vez.\p"
.string "El COMBATE DOBLE es para dos\n"
.string "ENTRENADORES con dos o más\l"
.string "POKéMON cada uno.\p"
.string "Cada ENTRENADOR usará dos\n"
.string "POKéMON cada vez.\p"
.string "El COMBATE MULTIJUGADOR es para\n"
.string "cuatro ENTRENADORES con uno o más\l"
.string "POKéMON cada uno.\p"
.string "Cada ENTRENADOR puede usar\n"
.string "un POKéMON cada vez.$"
CableClub_Text_ChooseGroupLeaderOfTwo:
.string "Please decide which of you two\n"
.string "will become the LEADER.\p"
.string "The other player must then choose\n"
.string "“JOIN GROUP.”$"
.string "Un jugador debe ser LÍDER.\p"
.string "Y el otro, “UNIRSE\n"
.string "al GRUPO”.$"
CableClub_Text_ChooseGroupLeaderOfFour:
.string "Please decide which of you four\n"
.string "will become the GROUP LEADER.\p"
.string "The other players must then choose\n"
.string "“JOIN GROUP.$"
.string "Un jugador debe ser LÍDER\n"
.string "del GRUPO.\p"
.string "Y los otros, “UNIRSE\n"
.string "al GRUPO”.$"
CableClub_Text_ChooseGroupLeader:
.string "Please decide which of you will\n"
.string "become the GROUP LEADER.\p"
.string "The other players must then choose\n"
.string "“JOIN GROUP.$"
.string "Un jugador debe ser LÍDER\n"
.string "del GRUPO.\p"
.string "Y los otros, “UNIRSE\n"
.string "al GRUPO”.$"
CableClub_Text_WelcomeUnionRoomEnter:
.string "Welcome to the POKéMON WIRELESS\n"
.string "CLUB UNION ROOM.\p"
.string "You may interact directly with\n"
.string "other TRAINERS here, some of\l"
.string "whom you may not even know.\p"
.string "Would you like to enter the ROOM?$"
.string "Ésta es la SALA UNIÓN del CLUB\n"
.string "INALÁMBRICO POKéMON.\p"
.string "Aquí puedes comunicarte\n"
.string "directamente con ENTRENADORES\l"
.string "a los que puede que no conozcas.\p"
.string "¿Quieres entrar en la SALA?$"
CableClub_Text_UnionRoomInfo:
.string "The TRAINERS in the UNION ROOM\n"
.string "will be those players around you\l"
.string "who have also entered the ROOM.\p"
.string "You may do all sorts of things\n"
.string "here, such as exchanging greetings.\p"
.string "You may enter two POKéMON up to\n"
.string "Lv. 30 for a one-on-one battle.\p"
.string "You may take part in a chat with\n"
.string "two to five people.\p"
.string "Or, you may register a POKéMON for\n"
.string "trade.\p"
.string "Would you like to enter the ROOM?$"
.string "Los ENTRENADORES de la SALA UNIÓN\n"
.string "serán los jugadores que tengas\l"
.string "cerca y hayan entrado en la SALA.\p"
.string "¡Aquí se pueden hacer muchas\n"
.string "cosas, empezando por saludarse\l"
.string "y celebrar el encuentro!\p"
.string "Puedes registrar dos POKéMON\n"
.string "de nivel no superior a 30 para\l"
.string "entablar combates de 1 contra 1.\p"
.string "También puedes participar en chats;\n"
.string "podéis ser de 2 a 5 jugadores.\p"
.string "Y, por supuesto, puedes registrar\n"
.string "POKéMON para realizar intercambios.\p"
.string "¿Quieres entrar en la SALA?$"
CableClub_Text_EnjoyUnionRoom:
.string "I hope you enjoy your time in\n"
.string "the UNION ROOM.$"
.string "Espero que disfrutes en la SALA\n"
.string "UNIÓN.$"
CableClub_Text_FirstTimeRightThisWay:
.string "Hello!\n"
.string "My name is TEALA.\p"
.string "This must be your first time\n"
.string "up here.\p"
.string "I'll show you how the Wireless\n"
.string "Communication System works.\p"
.string "First, I need to show you this\n"
.string "floor of our POKéMON CENTER.\p"
.string "Right this way, please.$"
.string "¡Hola!\n"
.string "Me llamo TEALA.\p"
.string "Es la primera vez que vienes, ¿no?\p"
.string "Te voy a explicar cómo funciona\n"
.string "el sistema de comunicación\l"
.string "inalámbrica.\p"
.string "Primero, te enseñaré esta planta\n"
.string "de nuestro CENTRO POKéMON.\p"
.string "Por aquí, por favor.$"
CableClub_Text_ExplainWirelessClubFirstTime:
.string "On the top floor, there are two\n"
.string "rooms.\p"
.string "First, the room on the left.\n"
.string "It's the UNION ROOM.\p"
.string "You may link up with TRAINERS\n"
.string "around you who have also entered\l"
.string "the UNION ROOM.\p"
.string "With them, you may do things like\n"
.string "chat, battle, and trade.\p"
.string "Second, the room on the right is\n"
.string "the DIRECT CORNER.\p"
.string "You may trade or battle POKéMON\n"
.string "with your friends in this room.\p"
.string "If the Wireless Adapter isn't\n"
.string "connected, you may still link up\l"
.string "using a GBA Game Link cable.\p"
.string "If that is the case, you must go\n"
.string "to the DIRECT CORNER.\p"
.string "I hope you enjoy the Wireless \n"
.string "Communication System.$"
.string "En el primer piso de los CENTROS\n"
.string "POKéMON hay dos salas.\p"
.string "Primero te hablaré de la sala\n"
.string "de la izquierda: la SALA UNIÓN.\p"
.string "En ella puedes conectarte con los\n"
.string "ENTRENADORES que también\p"
.string "hayan entrado en la SALA UNIÓN\n"
.string "y estén cerca de ti.\p"
.string "Con ellos, podrás chatear,\n"
.string "luchar y realizar intercambios.\p"
.string "Ahora, la sala de la derecha:\n"
.string "la ZONA DIRECTA.\p"
.string "En ella puedes realizar\n"
.string "intercambios o enfrentarte a tus\l"
.string "amigos en combates POKéMON.\p"
.string "Si el Conector inalámbrico de GBA\n"
.string "no estuviera conectado, puedes\p"
.string "conectarte a tus amigos con un\n"
.string "cable Game Link de Game Boy\l"
.string "Advance.\p"
.string "Para ello hay que ir a la ZONA\n"
.string "DIRECTA.\p"
.string "Espero que disfrutes del sistema\n"
.string "de comunicación inalámbrica.$"
CableClub_Text_AskAboutLinking:
.string "Hello, {PLAYER}!\p"
.string "It's me, TEALA, the POKéMON\n"
.string "CENTER 2F attendant.\p"
.string "Is there something you needed to\n"
.string "ask me about linking?$"
.string "¡Hola, {PLAYER}!\p"
.string "Soy yo, TEALA, la recepcionista\n"
.string "del 1.{SUPER_ER} piso del CENTRO POKéMON.\p"
.string "¿Necesitas información sobre\n"
.string "cómo realizar la conexión?$"
CableClub_Text_ExplainWirelessClub:
.string "Let me explain how the POKéMON\n"
.string "WIRELESS CLUB works.\p"
.string "On this, the top floor, there are\n"
.string "two rooms.\p"
.string "First, the room on the left.\n"
.string "It's the UNION ROOM.\p"
.string "You may link up with TRAINERS\n"
.string "around you who have also entered\l"
.string "the UNION ROOM.\p"
.string "With them, you may do things like\n"
.string "chat, battle, and trade.\p"
.string "Second, the room on the right is\n"
.string "the DIRECT CORNER.\p"
.string "You may trade or battle POKéMON\n"
.string "with your friends in this room.\p"
.string "Sometimes, you may not be able to\n"
.string "find your friends in the UNION ROOM\l"
.string "or the DIRECT CORNER.\p"
.string "In that case, please move closer\n"
.string "to your friends.\p"
.string "If the Wireless Adapter isn't\n"
.string "connected, you may still link up\l"
.string "using a GBA Game Link cable.\p"
.string "If that is the case, you must go\n"
.string "to the DIRECT CORNER.\p"
.string "I hope you enjoy the Wireless \n"
.string "Communication System.$"
.string "Te voy a explicar cómo funciona\n"
.string "el CLUB INALÁMBRICO POKéMON.\p"
.string "Éste es el piso de arriba y tiene\n"
.string "dos salas.\p"
.string "Primero te hablaré de la sala\n"
.string "de la izquierda: la SALA UNIÓN.\p"
.string "En ella puedes conectarte con los\n"
.string "ENTRENADORES que también\p"
.string "hayan entrado en la SALA UNIÓN\n"
.string "y estén cerca de ti.\p"
.string "Con ellos, podrás chatear,\n"
.string "luchar y realizar intercambios.\p"
.string "Ahora, la sala de la derecha:\n"
.string "la ZONA DIRECTA.\p"
.string "En ella puedes realizar\n"
.string "intercambios o enfrentarte a tus\l"
.string "amigos en combates POKéMON.\p"
.string "Si no encontraras a tus amigos\n"
.string "en la SALA UNIÓN ni en la ZONA\l"
.string "DIRECTA, acercad las consolas.\p"
.string "Si el Conector inalámbrico de GBA\n"
.string "no estuviera conectado, puedes\p"
.string "conectarte a tus amigos con un\n"
.string "cable Game Link de Game Boy\l"
.string "Advance.\p"
.string "Para ello hay que ir a la ZONA\n"
.string "DIRECTA.\p"
.string "Espero que disfrutes del sistema\n"
.string "de comunicación inalámbrica.$"
CableClub_Text_HopeYouEnjoyWirelessSystem:
.string "I hope you enjoy the Wireless\n"
.string "Communication System.$"
.string "Espero que disfrutes del sistema\n"
.string "de comunicación inalámbrica.$"

View File

@@ -1,27 +1,28 @@
Text_PictureBookShelf:
.string "There's a set of POKéMON picture books.$"
.string "Hay una colección de libros\n"
.string "ilustrados de POKéMON.$"
Text_BookShelf:
.string "It's filled with all sorts of books.$"
.string "Hay un montón de libros de todo tipo.$"
Text_PokemonCenterBookShelf:
.string "POKéMON magazines!\n"
.string "POKéMON PAL\p"
.string "POKéMON HANDBOOK\n"
.string "ADORABLE POKéMON…$"
.string "¡Son revistas sobre POKéMON!\n"
.string "“NUESTROS AMIGOS POKéMON\p"
.string "“TODO SOBRE LOS POKéMON”\n"
.string "“ESOS QUERIDOS POKéMON$"
Text_Vase:
.string "This vase looks expensive\n"
.string "Peered inside\p"
.string "But, it was empty.$"
.string "Este jarrón parece caro\n"
.string "Voy a echar un ojo dentro\p"
.string "Vaya, está vacío…$"
Text_EmptyTrashCan:
.string "It's empty.$"
.string "No hay nada…$"
Text_ShopShelf:
.string "The shelves brim with all sorts of\n"
.string "POKéMON merchandise.$"
.string "Los estantes están repletos\n"
.string "de todo tipo de artículos POKéMON.$"
Text_Blueprint:
.string "A blueprint of some sort?\n"
.string "It's too complicated!$"
.string "¿Y este plano qué puede ser?\n"
.string "¡Qué cosa tan rara!$"

View File

@@ -4,14 +4,14 @@ gText_MissedTurn::
.string "Missed turn$"
gText_LinkStandby4::
.string "Link standby!$"
.string "Conectando…$"
gText_WinnerIsPlayersMonCongrats::
.string "The winner is {STR_VAR_1}'s {STR_VAR_2}!\n"
.string "The winner is {STR_VAR_1}s {STR_VAR_2}!\n"
.string "Congratulations!$"
gText_WinnerIsPlayersMon::
.string "The winner is {STR_VAR_1}'s {STR_VAR_2}!{PAUSE_UNTIL_PRESS}$"
.string "The winner is {STR_VAR_1}s {STR_VAR_2}!{PAUSE_UNTIL_PRESS}$"
gText_PrimaryJudgingNumX::
.string "Primary judging: No. {STR_VAR_1}{PAUSE_UNTIL_PRESS}$"
@@ -28,7 +28,7 @@ gText_MoveUsedMostOften::
gText_MostImpressiveMon::
.string "The most impressive POKéMON:\n"
.string "{STR_VAR_1}'s {STR_VAR_2}{PAUSE_UNTIL_PRESS}$"
.string "{STR_VAR_1}s {STR_VAR_2}{PAUSE_UNTIL_PRESS}$"
gText_SetEventNumX2::
.string "Set event: No. {STR_VAR_1}{PAUSE_UNTIL_PRESS}$"

View File

@@ -1,96 +1,96 @@
gContestHallPaintingCaption::
.string "{STR_VAR_1}\n"
.string "{STR_VAR_2}'s {STR_VAR_3}$"
.string "{STR_VAR_3} de {STR_VAR_2}$"
@ Unused
gContestPaintingContest::
.string "CONTEST$"
gContestRankNormal::
.string "NORMAL RANK$"
.string "NIVEL NORMAL$"
gContestRankSuper::
.string "SUPER RANK$"
.string "NIVEL ALTO$"
gContestRankHyper::
.string "HYPER RANK$"
.string "NIVEL AVANZADO$"
gContestRankMaster::
.string "MASTER RANK$"
.string "NIVEL EXPERTO$"
gContestLink::
.string "LINK$"
.string "CONEXIÓN$"
gContestCoolness::
.string "COOLNESS$"
.string "CARISM$"
gContestBeauty::
.string "BEAUTY$"
.string "BELLEZ$"
gContestCuteness::
.string "CUTENESS$"
.string "DULZUR$"
gContestSmartness::
.string "SMARTNESS$"
.string "INGENI$"
gContestToughness::
.string "TOUGHNESS$"
.string "DUREZA$"
gContestPaintingCool1::
.string "Nonstop supercool--\n"
.string "the inestimable {STR_VAR_1}$"
.string "El magnífico, imparable\n"
.string "y superguay {STR_VAR_1}$"
gContestPaintingCool2::
.string "Hey, there!\n"
.string "The good-looking POKéMON {STR_VAR_1}$"
.string "¡Aquí está!\n"
.string "El guapísimo {STR_VAR_1}$"
gContestPaintingCool3::
.string "The marvelous, wonderful, and\n"
.string "very great {STR_VAR_1}$"
.string "El maravilloso, fantástico y\n"
.string "estupendo {STR_VAR_1}$"
gContestPaintingBeauty1::
.string "This century's last Venus--\n"
.string "the beautiful {STR_VAR_1}$"
.string "El más bello de este siglo:\n"
.string "el hermoso {STR_VAR_1}$"
gContestPaintingBeauty2::
.string "{STR_VAR_1}'s dazzling,\n"
.string "glittering smile$"
.string "La deslumbrante y brillante\n"
.string "sonrisa de {STR_VAR_1}$"
gContestPaintingBeauty3::
.string "POKéMON CENTER's super idol--\n"
.string "the incomparable {STR_VAR_1}$"
.string "El incomparable, el superídolo \n"
.string "del CENTRO POKéMON {STR_VAR_1}$"
gContestPaintingCute1::
.string "The lovely and sweet {STR_VAR_1}$"
.string "El cariñoso y dulce {STR_VAR_1}$"
gContestPaintingCute2::
.string "The pretty {STR_VAR_1}'s\n"
.string "winning portrait$"
.string "El retrato ganador\n"
.string "del bonito {STR_VAR_1}$"
gContestPaintingCute3::
.string "Give us a wink!\n"
.string "The cutie POKéMON {STR_VAR_1}$"
.string "¡Regálanos una sonrisa!\n"
.string "El adorable {STR_VAR_1}$"
gContestPaintingSmart1::
.string "The smartness maestro--\n"
.string "the wise POKéMON {STR_VAR_1}$"
.string "El maestro del ingenio:\n"
.string "el sabio {STR_VAR_1}$"
gContestPaintingSmart2::
.string "{STR_VAR_1}--the one chosen\n"
.string "above all POKéMON$"
.string "El más grande entre los POKéMON:\n"
.string "el inigualable {STR_VAR_1}$"
gContestPaintingSmart3::
.string "The excellent {STR_VAR_1}'s\n"
.string "moment of elegance$"
.string "El minuto de gloria\n"
.string "del excelente {STR_VAR_1}$"
gContestPaintingTough1::
.string "The powerfully muscular\n"
.string "speedster {STR_VAR_1}$"
.string "El vertiginoso y\n"
.string "supermusculoso {STR_VAR_1}$"
gContestPaintingTough2::
.string "The strong, stronger, and\n"
.string "strongest {STR_VAR_1}$"
.string "El fuerte, muy fuerte y\n"
.string "fortísimo {STR_VAR_1}$"
gContestPaintingTough3::
.string "The mighty tough\n"
.string "hyper POKéMON {STR_VAR_1}$"
.string "¡El increíblemente duro\n"
.string "y asombroso {STR_VAR_1}$"

File diff suppressed because it is too large Load Diff

View File

@@ -1,41 +1,40 @@
EventTicket_Text_ShowOldSeaMap:
.string "The ferry to SLATEPORT is\p"
.string "I beg your pardon?\n"
.string "Can we sail to this place on the map?\p"
.string "I know someone who will help you better.\n"
.string "Please wait.$"
.string "El ferry para CIUDAD PORTUAL va a\p"
.string "¿Disculpa? ¿Que si podemos\n"
.string "viajar a este punto del mapa?\p"
.string "Conozco a alguien que puede ayudarte.\n"
.string "Espera un momento.$"
EventTicket_Text_ThatPass:
.string "The ferry to SLATEPORT is\p"
.string "Oh?\n"
.string "That PASS$"
.string "El ferry para CIUDAD PORTUAL va a\p"
.string "¿Eh?\n"
.string "Ese TICKET$"
EventTicket_Text_ShowEonTicket:
.string "Aye, mate, are you the one who brought\n"
.string "that mighty odd PASS?\p"
.string "I'll tell you, you're trying to reach a\n"
.string "tiny spit of an island far in the south.\p"
.string "There's no telling what we'll encounter\n"
.string "once we reach there, aye.\l"
.string "That shivers my timbers!\p"
.string "All aboard!$"
.string "Eh, oye, ¿tú eres quien trajo ese\n"
.string "TICKET más raro que un perro verde?\p"
.string "Te voy a decir una cosa: intentas llegar\n"
.string "a una islita perdida en un mar del sur.\p"
.string "Ni idea de lo que puede haber allí,\n"
.string "oye… ¡Me da escalofríos pensarlo!\p"
.string "¡Todos a bordo!$"
EventTicket_Text_SouthernIslandSailBack:
.string "Aye, mate, there's nothing here to\n"
.string "see or do on this forgettable island.\p"
.string "What say we sail back to LILYCOVE?$"
.string "Eh, oye, no hay absolutamente nada que\n"
.string "hacer en esta isla perdida en el mar.\p"
.string "¿Y si volvemos a CALAGUA?$"
EventTicket_Text_SailHome:
.string "Aye, right, then!\n"
.string "Sail home we will!$"
.string "¡Estupendo!\n"
.string "¡Rumbo a casa!$"
EventTicket_Text_AsYouLike:
.string "Aye, right, as you like, then.$"
.string "Bah, bueno, tú sabrás lo que quieres…$"
SouthernIsland_Interior_Text_Sign:
.string "All dreams are but another reality.\n"
.string "Never forget…”$"
.string "Los sueños son un mundo aparte.\n"
.string "Recuérdalo…”$"
SouthernIsland_Exterior_Text_Sign:
.string "Those whose memories fade seek to\n"
.string "carve them in their hearts…”$"
.string "Si quieres evitar olvidar tus\n"
.string "recuerdos, guárdalos en el corazón…”$"

View File

@@ -1,71 +1,71 @@
EventTicket_Text_OldSeaMapTooFar:
.string "What's up, youngster?\p"
.string "What, it's you who's supposed to have\n"
.string "a tattered old map?\p"
.string "Let's have a look.\n"
.string "… … … … …\p"
.string "Boy, this is quite a ways away.\n"
.string "I'm afraid I can't help you$"
.string "Eh, tú, ¿cómo va eso?\p"
.string "¿Qué, eres tú quien se supone que tiene\n"
.string "ese viejo mapa gusarapiento?\p"
.string "Echémosle un vistazo, pues.\n"
.string "Mmmm\p"
.string "¡Oye, eso está a muchas leguas de aquí!\n"
.string "Creo que no podré ayudarte$"
EventTicket_Text_BrineyHoldOnASecond:
.string "BRINEY: Hold on a second!\p"
.string "What's the idea of turning down\n"
.string "someone that I owe so much to?$"
.string "CAP. ARENQUE: ¡Alto ahí!\p"
.string "¿Cómo me atrevo a defraudar\n"
.string "a alguien a quien le debo tanto?$"
EventTicket_Text_BrineyLetsSail:
.string "{PLAYER}{KUN}, I'm terribly sorry.\p"
.string "You came to me seeking my help,\n"
.string "and we almost turned you away.\p"
.string "Well, let me make things right.\p"
.string "We'll sail right away, of course!\p"
.string "Let's find this island on\n"
.string "this OLD SEA MAP!$"
.string "{PLAYER}{KUN}, perdóname.\p"
.string "Has venido aquí pidiéndome ayuda,\n"
.string "y a punto he estado de no dártela.\p"
.string "Hagamos lo que es justo.\p"
.string "¡Zarparemos ahora mismo, por supuesto!\p"
.string "¡Vamos a buscar esa isla\n"
.string "en el MAPA VIEJO!$"
EventTicket_Text_OddTicketGetOnBoard:
.string "Is it you who brought that odd\n"
.string "¿Eres tú quien trajo ese extraño\n"
.string "ticket?\p"
.string "Where you're trying to go is an island\n"
.string "that's far, far away.\p"
.string "No one knows what awaits there\p"
.string "The very thought excites my blood\n"
.string "as a sailing man!\p"
.string "Get on board, youngster!$"
.string "El lugar al que tratas de llegar\n"
.string "es una isla muy, muy lejana.\p"
.string "Nadie sabe lo que puede haber allí\p"
.string "¡Pero, sólo de pensarlo, has despertado\n"
.string "al besugo curioso que llevo dentro!\p"
.string "¡Sube a bordo, anda!$"
FarawayIsland_Entrance_Text_SailorReturn:
.string "CAPT. BRINEY can be so maddeningly\n"
.string "fickle\p"
.string "Do you want to return to LILYCOVE?$"
.string "Los cambios de opinión del CAP. ARENQUE\n"
.string "pueden llegar a ser tan exasperantes\p"
.string "¿Quieres regresar a CALAGUA?$"
BirthIsland_Harbor_Text_SailorReturn:
.string "What an oddly shaped island, eh?\n"
.string "Do you want to return to LILYCOVE?$"
.string "Qué forma más rara tiene esta isla,\n"
.string "¿no te parece?\p"
.string "¿Quieres regresar a CALAGUA?$"
EventTicket_Text_OddTicketsWhereTo:
.string "Is it you who brought those\n"
.string "odd tickets?\p"
.string " … …Hm.\p"
.string "These tickets will get you to islands\n"
.string "that are far, far away.\p"
.string "No one knows what awaits there,\n"
.string "or what may happen there.\p"
.string "The very thought excites my blood\n"
.string "as a sailing man!\p"
.string "Get on board, youngster!\n"
.string "Where shall we sail first?$"
.string "¿Eres tú quien trajo esos extraños\n"
.string "tickets?\p"
.string "Mmm\p"
.string "Esos tickets te llevarán a islas muy,\n"
.string "muy lejanas.\p"
.string "Nadie sabe lo que puede haber en ellas…\p"
.string "¡Pero, sólo de pensarlo, has despertado\n"
.string "al besugo curioso que llevo dentro!\p"
.string "¡Sube a bordo!\n"
.string "¿Qué rumbo tomamos primero?$"
NavelRock_Harbor_Text_SailorReturn:
.string "Did… Did you hear that?\n"
.string "That low growling from deep in there.\p"
.string "Are you sure it's safe?\n"
.string "Do you think we should leave?$"
.string "Lo… ¡¿Lo has oído?!\n"
.string "Ese gran gruñido que ha salido de ahí…\p"
.string "¿Seguro que no nos pasará nada?\n"
.string "¿No crees que deberíamos volver?$"
FarawayIsland_Entrance_Text_Sign:
.string "The writing is fading as if it was\n"
.string "written a long time ago…\p"
.string "…ber, 6th day\n"
.string "If any human…sets foot here…\l"
.string "again…et it be a kindhearted pers\l"
.string "ith that hope, I depar…”$"
.string "Las letras están borrosas… como\n"
.string "si las hubiesen escrito hace mucho…\p"
.string "Día 6 de …mbre\n"
.string "Si un huma… vuelve aqu… alguna\l"
.string "vez …guro que tend… gran coraz\l"
.string "on esa esper…, me march…”$"
FarawayIsland_Interior_Text_Mew:
.string "Myuu…$"
.string "Miuu…$"

View File

@@ -1,108 +1,108 @@
@ Battle Tower
gText_AnabelWonSilver::
.string "It's very disappointing$"
.string "Qué lástima$"
gText_AnabelDefeatSilver::
.string "Okay, I understand$"
.string "Vale, lo he entendido$"
gText_AnabelWonGold::
.string "I'm terribly sorry$"
.string "Lo siento mucho$"
gText_AnabelDefeatGold::
.string "Thank you$"
.string "Gracias$"
@ Battle Dome
gText_TuckerWonSilver::
.string "Ahahaha! Aren't you embarrassed?\n"
.string "Everyone's watching!$"
.string "¡Ja, ja, ja! ¿No te da vergüenza?\n"
.string "¡Están todos mirando!$"
gText_TuckerDefeatSilver::
.string "Grr…\n"
.string "What the$"
.string "Pero cómo$"
gText_TuckerWonGold::
.string "My DOME ACE title isn't just for show!$"
.string "¡Por algo soy el ASTRO de la CÚPULA!$"
gText_TuckerDefeatGold::
.string "Ahahaha!\n"
.string "You're inspiring!$"
.string "¡Ja, ja, ja!\n"
.string "¡Eres una fuente de inspiración!$"
@ Battle Factory
gText_NolandWonSilver::
.string "Way to work!\n"
.string "That was a good lesson, eh?$"
.string "¡Vas a tener que esforzarte más!\n"
.string "Te he dado una buena lección, ¿eh?$"
gText_NolandDefeatSilver::
.string "Good job!\n"
.string "You know what you're doing!$"
.string "¡Buen trabajo!\n"
.string "¡Parece que sabes lo que haces!$"
gText_NolandWonGold::
.string "Hey, hey, hey!\n"
.string "You're finished already?$"
.string "¡Je, je, je!\n"
.string "¿Ya has terminado?$"
gText_NolandDefeatGold::
.string "What happened here?$"
.string "¿Qué ha pasado aquí?$"
@ Battle Pike
gText_LucyWonSilver::
.string "Humph…$"
.string "Bah…$"
gText_LucyDefeatSilver::
.string "Urk$"
.string "Mmm$"
gText_LucyWonGold::
.string "Hah!$"
.string "¡Ja!$"
gText_LucyDefeatGold::
.string "Darn!$"
.string "¡Grr!$"
@ Battle Arena
gText_GretaWonSilver::
.string "Oh, come on!\n"
.string "You have to try harder than that!$"
.string "¡Anda, vamos!\n"
.string "¡Tendrás que esforzarte más!$"
gText_GretaDefeatSilver::
.string "No way!\n"
.string "Good job!$"
.string "¡Increíble!\n"
.string "¡Buen trabajo!$"
gText_GretaWonGold::
.string "Heheh!\n"
.string "What did you expect?$"
.string "¡Je, je, je!\n"
.string "¿Qué esperabas?$"
gText_GretaDefeatGold::
.string "Huh?\n"
.string "Are you serious?!$"
.string "¿Eh?\n"
.string "¡¿En serio que he perdido?!$"
@ Battle Palace
gText_SpenserWonSilver::
.string "Your POKéMON are wimpy because\n"
.string "you're wimpy as a TRAINER!$"
.string "¡Los POKéMON son endebles\n"
.string "si su ENTRENADOR es endeble!$"
gText_SpenserDefeatSilver::
.string "Ah…\n"
.string "Now this is something else$"
.string "Así son las cosas$"
gText_SpenserWonGold::
.string "Gwahahaha!\n"
.string "My brethren, we have nothing to fear!$"
.string "¡Ja, ja, ja!\n"
.string "¡No tenemos nada que temer!$"
gText_SpenserDefeatGold::
.string "Gwah!\n"
.string "Hahahaha!$"
.string "¡Bah!\n"
.string "¡Pues sí que!$"
@ Battle Pyramid
gText_BrandonWonSilver::
.string "Hey! What's wrong with you!\n"
.string "Let's see some effort! Get up!$"
.string "¡Eh! ¿Qué te pasa?\n"
.string "¡No te esfuerzas nada! ¡Venga!$"
gText_BrandonDefeatSilver::
.string "That's it! You've done great!\n"
.string "You've worked hard for this!$"
.string "¡Ya está! ¡Lo has hecho genial!\n"
.string "¡Te lo has currado, sí, señor!$"
gText_BrandonWonGold::
.string "Hey! Don't you give up now!\n"
.string "Get up! Don't lose faith in yourself!$"
.string "¡Eh! ¡No te rindas ahora!\n"
.string "¡Venga! ¡No pierdas la fe en ti!$"
gText_BrandonDefeatGold::
.string "That's it! You've done it!\n"
.string "You kept working for this!$"
.string "¡Ya está! ¡Lo lograste!\n"
.string "¡Esto es por lo que has luchado!$"

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@@ -1,77 +1,78 @@
LilycoveCity_DepartmentStore_1F_Text_LotteryCornerDrawTicket:
.string "This is the POKéMON LOTTERY CORNER.\p"
.string "All shoppers at our DEPARTMENT STORE\n"
.string "get to draw a POKéMON LOTO TICKET.\p"
.string "If the LOTO TICKET's number matches\n"
.string "the ID number of any of your POKéMON,\l"
.string "you will receive a fabulous gift.\p"
.string "Would you like to draw a POKéMON\n"
.string "LOTO TICKET?$"
.string "Éste es el DESPACHO de LOTERÍA\n"
.string "POKéMON.\p"
.string "Todos los clientes de nuestro CENTRO\n"
.string "COMERCIAL pueden sacar un BILLETE\l"
.string "de LOTERÍA POKéMON.\p"
.string "Si el número del BILLETE de LOTERÍA\n"
.string "coincide con el del ID de uno de tus\l"
.string "POKéMON, ganas un gran premio.\p"
.string "¿Quieres sacar un BILLETE\n"
.string "de LOTERÍA POKéMON?$"
LilycoveCity_DepartmentStore_1F_Text_ComeBackTomorrow:
.string "Please come back tomorrow.$"
.string "Vuelve mañana, por favor.$"
LilycoveCity_DepartmentStore_1F_Text_PleaseVisitAgain:
.string "Please do visit again.$"
.string "Vuelve cuando quieras.$"
LilycoveCity_DepartmentStore_1F_Text_PleasePickTicket:
.string "Please pick a LOTO TICKET.\n"
.string "{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}…{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}…{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
.string "Elige un BILLETE de LOTERÍA.\n"
.string "A ver… {PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}… {PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}…{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
LilycoveCity_DepartmentStore_1F_Text_TicketNumberIsXPleaseWait:
.string "The LOTO TICKET number is {STR_VAR_1}.\p"
.string "I need to run a check on this number\n"
.string "to see if it matches any of your\l"
.string "POKéMON's ID numbers. Please wait.$"
.string "El número del BILLETE de LOTERÍA\n"
.string "es {STR_VAR_1}.\p"
.string "Debo comprobar si este número coincide\n"
.string "con el del ID de alguno de tus POKéMON.\l"
.string "Espera un momento.$"
LilycoveCity_DepartmentStore_1F_Text_TicketMatchesPartyMon:
.string "Congratulations!\p"
.string "The ID number of your team's\n"
.string "{STR_VAR_1} matches your\l"
.string "LOTO TICKET's number!$"
.string "¡Felicidades!\p"
.string "El número ID del {STR_VAR_1} de tu\n"
.string "equipo coincide con el número del\l"
.string "BILLETE de LOTERÍA.$"
LilycoveCity_DepartmentStore_1F_Text_TicketMatchesPCMon:
.string "Congratulations!\p"
.string "The ID number of your PC-boxed\n"
.string "{STR_VAR_1} matches your\l"
.string "LOTO TICKET's number!$"
.string "¡Felicidades!\p"
.string "El número ID del {STR_VAR_1} de una\n"
.string "CAJA de tu PC coincide con el número\l"
.string "del BILLETE de LOTERÍA.$"
LilycoveCity_DepartmentStore_1F_Text_NoNumbersMatched:
.string "I'm sorry.\n"
.string "None of the numbers matched.$"
.string "Lo siento.\n"
.string "No coincide ningún número.$"
LilycoveCity_DepartmentStore_1F_Text_TwoDigitsMatched:
.string "Two digits matched, so you win the\n"
.string "third prize!\l"
.string "You've won the {STR_VAR_1}!$"
.string "Coincidían dos dígitos, así que has\n"
.string "ganado el tercer premio.\l"
.string "¡Un magnífico {STR_VAR_1}!$"
LilycoveCity_DepartmentStore_1F_Text_ThreeDigitsMatched:
.string "Three digits matched, so you win the\n"
.string "second prize!\l"
.string "You've won the {STR_VAR_1}!$"
.string "Coincidían tres dígitos, así que has\n"
.string "ganado el segundo premio.\l"
.string "¡Un magnífico {STR_VAR_1}!$"
LilycoveCity_DepartmentStore_1F_Text_FourDigitsMatched:
.string "Four digits matched, so you win the\n"
.string "first prize!\l"
.string "You've won the {STR_VAR_1}!$"
.string "Coincidían cuatro dígitos, así que\n"
.string "has ganado el primer premio.\l"
.string "¡Un magnífico {STR_VAR_1}!$"
LilycoveCity_DepartmentStore_1F_Text_AllFiveDigitsMatched:
.string "Oh, my goodness, all five digits\n"
.string "matched!\p"
.string "You've won the jackpot prize!\n"
.string "You've won the {STR_VAR_1}!$"
.string "¡Guau! ¡Coinciden los cinco dígitos!\p"
.string "¡Has ganado el premio gordo!\n"
.string "¡Un magnífico {STR_VAR_1}!$"
LilycoveCity_DepartmentStore_1F_Text_NoRoomForThis:
.string "Oh?\n"
.string "You seem to have no room for this.\p"
.string "Please make room in your BAG and\n"
.string "let me know.$"
.string "¿Eh?\n"
.string "Se diría que no tienes sitio para esto.\p"
.string "Haz un hueco en la MOCHILA\n"
.string "y vuelve por aquí.$"
LilycoveCity_DepartmentStore_1F_Text_PrizeWeveBeenHolding:
.string "{PLAYER}?\n"
.string "Yes, I've been expecting you.\p"
.string "This is the prize we've been holding\n"
.string "for you.$"
.string "¿{PLAYER}?\n"
.string "Sí, te estaba esperando.\p"
.string "Tenía este premio guardado para ti.$"
LilycoveCity_DepartmentStore_1F_Text_PleaseVisitAgain2:
.string "Please do visit again.$"
.string "Vuelve cuando quieras.$"

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@@ -1,10 +1,10 @@
gText_HowMayIServeYou::
.string "Welcome!\p"
.string "How may I serve you?$"
.string "¡Hola!\p"
.string "¿En qué puedo ayudarte?$"
gText_PleaseComeAgain::
.string "Please come again!$"
.string "¡Vuelve cuando quieras!$"
gText_PlayerWhatCanIDoForYou::
.string "{PLAYER}{STRING 5}, welcome!\p"
.string "What can I do for you?$"
.string "¡Hola, {PLAYER}{KUN}!\p"
.string "¿En qué puedo ayudarte?$"

File diff suppressed because it is too large Load Diff

View File

@@ -1,63 +1,63 @@
@ Only contains the text for the Mauville Man named Giddy. The rest is in scripts/mauville_man.inc
GiddyText_SoPretty::
.string " so pretty!$"
.string " belleza.$"
GiddyText_SoDarling::
.string " so darling!$"
.string " dulzura.$"
GiddyText_SoRelaxed::
.string " so relaxed!$"
.string " serenidad.$"
GiddyText_SoSunny::
.string " so sunny!$"
.string " alegría.$"
GiddyText_SoDesirable::
.string " so desirable!$"
.string " atractivo.$"
GiddyText_SoExciting::
.string " so exciting!$"
.string " emoción.$"
GiddyText_SoAmusing::
.string " so amusing!$"
.string " diversión.$"
GiddyText_SoMagical::
.string " so magical!$"
.string " magia.$"
GiddyText_Is::
.string " is$"
.string " sugiere$"
GiddyText_DontYouAgree::
.string "\n"
.string "Don't you agree?$"
.string "¿No crees?$"
GiddyText_ISoWantToGoOnAVacation::
.string "I so want to go on a vacation.\n"
.string "Would you happen to know a nice place?$"
.string "Quiero tomarme unas vacaciones.\n"
.string "¿Conoces algún lugar bonito?$"
GiddyText_IBoughtCrayonsWith120Colors::
.string "I bought crayons with 120 colors!\n"
.string "Don't you think that's nice?$"
.string "¡Compré lápices de 120 colores!\n"
.string "¿No te parece estupendo?$"
GiddyText_WouldntItBeNiceIfWeCouldFloat::
.string "Wouldn't it be nice if we could float\n"
.string "away on a cloud of bubbles?$"
.string "¿A que estaría bien poder flotar\n"
.string "en una nube de burbujas?$"
GiddyText_WhenYouWriteOnASandyBeach::
.string "When you write on a sandy beach,\n"
.string "they wash away. It makes me sad.$"
.string "Es una pena que las olas borren\n"
.string "lo que se escribe en la arena…$"
GiddyText_WhatsTheBottomOfTheSeaLike::
.string "What's the bottom of the sea like?\n"
.string "Just once I would so love to go!$"
.string "¿Cómo será el fondo del mar?\n"
.string "¿No te encantaría verlo?$"
GiddyText_WhenYouSeeTheSettingSunDoesIt::
.string "When you see the setting sun, does it\n"
.string "make you want to go home?$"
.string "Cuando se hace de noche, \n"
.string "¿te apetece volver a casa?$"
GiddyText_LyingBackInTheGreenGrass::
.string "Lying back in the green grass…\n"
.string "Oh, it's so, so nice!$"
.string "¡Tumbado en la hierba se\n"
.string "está tan bien! ¿A que sí?$"
GiddyText_SecretBasesAreSoWonderful::
.string "SECRET BASES are so wonderful!\n"
.string "Can't you feel the excitement?$"
.string "¡Las BASES SECRETAS son geniales!\n"
.string "¿No estás de acuerdo?$"

View File

@@ -1,237 +1,238 @@
MoveTutor_Text_ThisMoveCanOnlyBeLearnedOnce:
.string "This move can be learned only\n"
.string "once. Is that okay?$"
.string "Este movimiento sólo se puede aprender\n"
.string "una vez, ¿vale?$"
MoveTutor_Text_SwaggerTeach:
.string "Heh! My POKéMON totally rules!\n"
.string "It's cooler than any POKéMON!\p"
.string "I was lipping off with a swagger in\n"
.string "my step like that when the CHAIRMAN\l"
.string "chewed me out.\p"
.string "That took the swagger out of my step.\p"
.string "If you'd like, I'll teach the move\n"
.string "SWAGGER to a POKéMON of yours.$"
.string "¡Guau! ¡Cómo mola mi POKéMON!\n"
.string "¡Si es que no hay otro igual!\p"
.string "Yo iba por ahí imitando ese contoneo\n"
.string "tan gracioso cuando, de repente,\l"
.string "me encontré con el PRESIDENTE.\p"
.string "Se me quitó el contoneo de un plumazo.\p"
.string "Si quieres, puedo enseñar el movimiento \n"
.string "CONTONEO a uno de tus POKéMON.$"
MoveTutor_Text_SwaggerDeclined:
.string "What, no? Can't you get into\n"
.string "the spirit of things?$"
.string "Pero ¿qué pasa contigo?\n"
.string "¿No sabes verle el fondo a las formas?$"
MoveTutor_Text_SwaggerWhichMon:
.string "All right, which POKéMON wants to\n"
.string "learn how to SWAGGER?$"
.string "Genial, entonces dime, ¿qué POKéMON\n"
.string "quieres que aprenda CONTONEO?$"
MoveTutor_Text_SwaggerTaught:
.string "I'll just praise my POKéMON from now\n"
.string "on without the swagger.$"
.string "A partir de ahora, prometo imitar\n"
.string "a mi POKéMON sin contonearme.$"
MoveTutor_Text_RolloutTeach:
.string "Did you know that you can go from\n"
.string "here a long way in that direction\l"
.string "without changing direction?\p"
.string "I might even be able to roll\n"
.string "that way.\p"
.string "Do you think your POKéMON will\n"
.string "want to roll, too?\p"
.string "I can teach one the move ROLLOUT\n"
.string "if you'd like.$"
.string "¡Alguna gente se enrolla y algunos\n"
.string "POKéMON se desenrollan!\p"
.string "¿Quieres que uno de tus POKéMON\n"
.string "aprenda a desenrollarse?\p"
.string "Le puedo enseñar DESENROLLAR\n"
.string "a uno si tú quieres.$"
MoveTutor_Text_RolloutDeclined:
.string "You don't need to be shy about it.\n"
.string "Let's roll!$"
.string "Bueno, desde luego, ¡tú no pareces\n"
.string "estar entre la gente que se enrolla!$"
MoveTutor_Text_RolloutWhichMon:
.string "Ehehe, sure thing! It'd be great if\n"
.string "the POKéMON looked like me.$"
.string "¡Qué buen rollo! Sería genial si además\n"
.string "eligieras uno que se parezca a mí, ¿eh?$"
MoveTutor_Text_RolloutTaught:
.string "Rolling around in the grass makes me\n"
.string "happy. Come on, let's roll!$"
.string "Listo. ¡A desenrollarse se ha dicho!\n"
.string "¡Hala!$"
MoveTutor_Text_FuryCutterTeach:
.string "There's a move that gets stronger\n"
.string "when you keep using it in a row.\p"
.string "It's a BUG-type move, and it is\n"
.string "wickedly cool.\p"
.string "It's called FURY CUTTER.\n"
.string "Want me to teach it to a POKéMON?$"
.string "Hay un movimiento que se hace más\n"
.string "fuerte al usarlo varias veces seguidas.\p"
.string "¡Es un movimiento de tipo BICHO \n"
.string "y mola pero que un montón!\p"
.string "Se llama CORTEFURIA.\n"
.string "¿Se lo enseño a uno de tus POKéMON?$"
MoveTutor_Text_FuryCutterDeclined:
.string "We're not on the same wavelength.$"
.string "Se ve que no estamos en la misma\n"
.string "onda.$"
MoveTutor_Text_FuryCutterWhichMon:
.string "Yay!\n"
.string "Show me which POKéMON I should teach.$"
.string "¡Yupi!\n"
.string "Dime a qué POKéMON se lo enseño.$"
MoveTutor_Text_FuryCutterTaught:
.string "I get a thrill watching to see if\n"
.string "the move keeps hitting in succession!$"
.string "¡Me encanta pararme a ver\n"
.string "cómo aumenta de fuerza con el uso!$"
MoveTutor_MimicTeach:
.string "Ah, young one!\p"
.string "I am also a young one, but I mimic\n"
.string "the styles and speech of the elderly\l"
.string "folks of this town.\p"
.string "What do you say, young one?\n"
.string "Would you agree to it if I were to\l"
.string "offer to teach the move MIMIC?$"
.string "¡Ay, qué achaques tengo!\p"
.string "Soy muy joven, pero me encanta imitar\n"
.string "la forma de hablar de los mayores\l"
.string "que hay en este pueblo.\p"
.string "¿Quieres darme una alegría dejándome\n"
.string "enseñarle el movimiento MIMÉTICO\l"
.string "a uno de tus POKéMON?$"
MoveTutor_MimicDeclined:
.string "Oh, boo! I wanted to teach MIMIC\n"
.string "to your POKéMON!$"
.string "¡Qué juventud tan desagradecida! ¡Sólo\n"
.string "quería enseñar MIMÉTICO a un POKéMON!$"
MoveTutor_Text_MimicWhichMon:
.string "Fwofwo! And so I shall!\n"
.string "Let me see the POKéMON\l"
.string "you wish me to teach.$"
.string "¡Tjó, tjó! ¿De verdad me dejas?\n"
.string "¡Dime entonces a qué POKéMON\l"
.string "quieres que se lo enseñe!$"
MoveTutor_Text_MimicTaught:
.string "MIMIC is a move of great depth.\p"
.string "Could you execute it to perfection\n"
.string "as well as me…?$"
.string "El movimiento MIMÉTICO exige paciencia,\n"
.string "algo que no soléis tener los jóvenes.\p"
.string "¿Crees que llegarás a usarlo tan bien\n"
.string "como yo?…$"
MoveTutor_Text_MetronomeTeach:
.string "I want all sorts of things!\n"
.string "But I used up my allowance\p"
.string "Wouldn't it be nice if there were\n"
.string "a spell that made money appear when\l"
.string "you waggle a finger?\p"
.string "If you want, I can teach your POKéMON\n"
.string "the move METRONOME.\p"
.string "Money won't appear, but your POKéMON\n"
.string "will waggle a finger. Yes?$"
.string "¡Quiero comprar un montón de cosas!\n"
.string "Pero ya me he gastado mi paga\p"
.string "Estaría genial que hubiese una forma\n"
.string "de, con sólo mover el dedo,\l"
.string "hacer aparecer monedas, ¿eh?\p"
.string "Si quieres, puedo enseñar a tu POKéMON\n"
.string "el movimiento METRÓNOMO.\p"
.string "Puede que no aparezca ninguna moneda,\n"
.string "pero tu POKéMON sabrá mover el dedo.\l"
.string "¿Qué me dices?$"
MoveTutor_Text_MetronomeDeclined:
.string "Okay. I'll be here if you change\n"
.string "your mind.$"
.string "Estaré aquí por si cambias de idea.$"
MoveTutor_Text_MetronomeWhichMon:
.string "Okay! I'll teach it!\n"
.string "Which POKéMON should I teach?$"
.string "¡Guay! ¡Se lo enseñaré!\n"
.string "Pero ¿a qué POKéMON?$"
MoveTutor_Text_MetronomeTaught:
.string "When a POKéMON waggles its finger\n"
.string "like a METRONOME, all sorts of nice\l"
.string "things happen.\p"
.string "Wouldn't it be nice if we could\n"
.string "use it, too?$"
.string "Cuando tu POKéMON mueva el dedo\n"
.string "como un METRÓNOMO, podrá pasar\l"
.string "cualquier cosa.\p"
.string "¿A que a ti también te encantaría\n"
.string "hacerlo?$"
MoveTutor_Text_SleepTalkTeach:
.string "Humph! My wife relies on HIDDEN\n"
.string "POWER to stay awake.\p"
.string "She should just take a nap like I do,\n"
.string "and SLEEP TALK.\p"
.string "I can teach your POKéMON how to\n"
.string "SLEEP TALK instead. Interested?$"
.string "¡Bah! Mi mujer confía en el PODER\n"
.string "OCULTO para mantenerse despierta.\p"
.string "Lo mejor es dar una cabezadita y luego\n"
.string "andar SONÁMBULO, como hago yo.\p"
.string "¿Quieres que le enseñe a uno de tus\n"
.string "POKéMON el movimiento SONÁMBULO?$"
MoveTutor_Text_SleepTalkDeclined:
.string "Oh, fine, fine. You want to stay awake\n"
.string "with HIDDEN POWER, too$"
.string "Vale, vale. Conque tú también prefieres\n"
.string "PODER OCULTO$"
MoveTutor_Text_SleepTalkWhichMon:
.string "Ah, an appreciative child!\n"
.string "Which POKéMON should I teach?$"
.string "¡Joven pero inteligente!\n"
.string "¿A qué POKéMON debo enseñárselo?$"
MoveTutor_Text_SleepTalkTaught:
.string "I've never once gotten my wife's\n"
.string "coin trick right.\p"
.string "I would be happy if I got it right\n"
.string "even as I SLEEP TALK$"
.string "Nunca he acabado de entender el truco\n"
.string "que hace mi mujer con las monedas.\p"
.string "Me encantaría pillarlo, aunque fuese\n"
.string "estando SONÁMBULO$"
MoveTutor_Text_SubstituteTeach:
.string "When I see the wide world from up\n"
.string "here on the roof\p"
.string "I think about how nice it would be\n"
.string "if there were more than just one me\l"
.string "so I could enjoy all sorts of lives.\p"
.string "Of course it's not possible.\n"
.string "Giggle…\p"
.string "I know! Would you be interested in\n"
.string "having a POKéMON learn SUBSTITUTE?$"
.string "Cuando veo lo grande que es el mundo\n"
.string "desde lo alto de esta terraza\p"
.string "Pienso en lo bonito que sería tener más\n"
.string "de un “yo” para poder vivir otras vidas.\p"
.string "Claro que eso es imposible.\n"
.string "Je, je. Qué tontería…\p"
.string "¡Pero se me ocurre una cosa!\n"
.string "¿Quieres que uno de tus POKéMON\l"
.string "aprenda a usar SUSTITUTO?$"
MoveTutor_Text_SubstituteDeclined:
.string "Oh, no?\p"
.string "A POKéMON can make a copy of\n"
.string "itself using it, you know.$"
.string "Oh, ¿no?\p"
.string "Tu POKéMON habría podido hacer\n"
.string "una copia de sí mismo, ¿sabes?$"
MoveTutor_Text_SubstituteWhichMon:
.string "Giggle…\n"
.string "Which POKéMON do you want me to\l"
.string "teach SUBSTITUTE?$"
.string "Je, je…\n"
.string "¿Qué POKéMON quieres que aprenda\l"
.string "el movimiento SUSTITUTO?$"
MoveTutor_Text_SubstituteTaught:
.string "We human beings should enjoy our\n"
.string "own lives to the utmost!\p"
.string "I hope you'll get that way, too!$"
.string "¡Nosotros, los humanos, deberíamos\n"
.string "disfrutar al máximo de nuestras vidas!\p"
.string "¡Espero que tú sí sepas hacerlo!$"
MoveTutor_Text_DynamicPunchTeach:
.string "I can't do this anymore!\p"
.string "It's utterly hopeless!\p"
.string "I'm a FIGHTING-type TRAINER,\n"
.string "so I can't win at the MOSSDEEP GYM\l"
.string "no matter how hard I try!\p"
.string "Argh! Punch! Punch! Punch!\n"
.string "Punch! Punch! Punch!\p"
.string "What, don't look at me that way!\n"
.string "I'm only hitting the ground!\p"
.string "Or do you want me to teach your\n"
.string "POKéMON DYNAMICPUNCH?$"
.string "¡No puedo seguir haciendo esto!\p"
.string "¡No valgo para nada!\p"
.string "Soy un ENTRENADOR de tipo LUCHA,\n"
.string "así que no hay manera de que pueda\l"
.string "ganar en el GIMNASIO de ALGARIA.\p"
.string "¡Grrr! ¡Toma! ¡Toma! ¡Toma!\n"
.string "¡Toma! ¡Toma! ¡Toma!\p"
.string "¿Qué? ¡No me mires así!\n"
.string "¡Sólo estoy dándole al suelo!\p"
.string "Ah, ¿que quieres que enseñe\n"
.string "PUÑODINÁMICO a uno de tus POKéMON?$"
MoveTutor_Text_DynamicPunchDeclined:
.string "Darn! You're even making fun of me?\n"
.string "Punch! Punch! Punch!$"
.string "¡Grr! ¿Me estás tomando el pelo?\n"
.string "¡Toma! ¡Toma! ¡Toma!$"
MoveTutor_Text_DynamicPunchWhichMon:
.string "What? You do? You're a good person!\n"
.string "Which POKéMON should I teach?$"
.string "¿Qué? ¿En serio? ¡Qué bien!\n"
.string "¿A qué POKéMON se lo enseño?$"
MoveTutor_Text_DynamicPunchTaught:
.string "I want you to win at the MOSSDEEP GYM\n"
.string "using that DYNAMICPUNCH!$"
.string "¡Ahora quiero que ganes en el GIMNASIO\n"
.string "de ALGARIA usando PUÑODINÁMICO!$"
MoveTutor_Text_DoubleEdgeTeach:
.string "Sigh\p"
.string "SOOTOPOLIS's GYM LEADER is really\n"
.string "lovably admirable.\p"
.string "But that also means I have many\n"
.string "rivals for his attention.\p"
.string "He's got appeal with a DOUBLE-EDGE.\n"
.string "I couldn't even catch his eye.\p"
.string "Please, let me teach your POKéMON\n"
.string "the move DOUBLE-EDGE!$"
.string "Ay\p"
.string "El LÍDER de GIMNASIO de ARRECÍPOLIS\n"
.string "es de lo más apuesto.\p"
.string "Por desgracia, no soy yo solita\n"
.string "quien se ha fijado en él…\p"
.string "Además, ya se sabe que lo de ser\n"
.string "apuesto es un arma de DOBLE FILO.\p"
.string "Por cierto, déjame enseñarle DOBLE FILO\n"
.string "a uno de tus POKéMON, ¿eh?$"
MoveTutor_Text_DoubleEdgeDeclined:
.string "Oh…\n"
.string "Even you rejected me$"
.string "Hasta tú pasas de mí$"
MoveTutor_Text_DoubleEdgeWhichMon:
.string "Okay, which POKéMON should I teach\n"
.string "DOUBLE-EDGE?$"
.string "Estupendo, ¿y qué POKéMON quieres\n"
.string "que aprenda a usar DOBLE FILO?$"
MoveTutor_Text_DoubleEdgeTaught:
.string "I won't live for love anymore!\n"
.string "I'll become tough!$"
.string "Dicen que el amor nos hace fuertes,\n"
.string "pero conmigo no funciona…\p"
.string "Voy a dejar de ser tan enamoradiza\n"
.string "a ver qué pasa.$"
MoveTutor_Text_ExplosionTeach:
.string "I don't intend to be going nowhere\n"
.string "fast in the sticks like this forever.\p"
.string "You watch me, I'll get out to the city\n"
.string "and become a huge hit.\p"
.string "Seriously, I'm going to cause\n"
.string "a huge EXPLOSION of popularity!\p"
.string "If you overheard that, I'll happily\n"
.string "teach EXPLOSION to your POKéMON!$"
.string "No voy a llegar a nada si me quedo\n"
.string "en un pueblucho como éste.\p"
.string "Pero espera y verás. Voy a irme\n"
.string "a la capital y me haré famoso.\p"
.string "¡En serio, lo mío va a ser una\n"
.string "EXPLOSIÓN de popularidad!\p"
.string "Bueno, ya puestos, ¡puedo enseñarle\n"
.string "EXPLOSIÓN a uno de tus POKéMON!$"
MoveTutor_Text_ExplosionDeclined:
.string "Gaah! You're turning me down because\n"
.string "I live in the country?$"
.string "¡Bah! Tú también pasas de mí porque\n"
.string "crees que soy un pueblerino, ¿eh?$"
MoveTutor_Text_ExplosionWhichMon:
.string "Fine! An EXPLOSION it is!\n"
.string "Which POKéMON wants to blow up?$"
.string "¡Genial! ¿Y qué POKéMON quieres\n"
.string "que aprenda EXPLOSIÓN?$"
MoveTutor_Text_ExplosionTaught:
.string "For a long time, I've taught POKéMON\n"
.string "how to use EXPLOSION, but I've yet\l"
.string "to ignite my own EXPLOSION\p"
.string "Maybe it's because deep down,\n"
.string "I would rather stay here$"
.string "Llevo años enseñando a los POKéMON\n"
.string "a usar EXPLOSIÓN, pero todavía\l"
.string "me falta ver la mía\p"
.string "Quizás sea porque, en el fondo,\n"
.string "quiero quedarme aquí$"

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@@ -1,31 +1,30 @@
gText_ObtainedTheItem::
.string "Obtained the {STR_VAR_2}!$"
.string "¡Obtuvo {STR_VAR_2}!$"
gText_TheBagIsFull::
.string "The BAG is full$"
.string "La MOCHILA está llena$"
gText_PutItemInPocket::
.string "{PLAYER} put away the {STR_VAR_2}\n"
.string "in the {STR_VAR_3} POCKET.$"
.string "{PLAYER} puso {STR_VAR_2}\n"
.string "en el BOLSILLO de {STR_VAR_3}.$"
gText_PlayerFoundOneItem::
.string "{PLAYER} found one {STR_VAR_2}!$"
.string "¡{PLAYER} encontró {STR_VAR_2}!$"
gText_TooBadBagIsFull::
.string "Too bad!\n"
.string "The BAG is full$"
.string "¡Mala suerte!\n"
.string "La MOCHILA está llena$"
gText_PlayerPutItemInBag::
.string "{PLAYER} put away the {STR_VAR_2}\n"
.string "in the BAG.$"
.string "{PLAYER} puso {STR_VAR_2}\n"
.string "en la MOCHILA.$"
gText_ObtainedTheDecor::
.string "Obtained the {STR_VAR_2}!$"
.string "¡Obtuvo {STR_VAR_2}!$"
gText_NoRoomLeftForAnother::
.string "Too bad! There's no room left for\n"
.string "another {STR_VAR_2}…$"
.string "¡Mala suerte! No queda sitio\n"
.string "para {STR_VAR_2}…$"
gText_TheDecorWasTransferredToThePC::
.string "The {STR_VAR_2} was transferred\n"
.string "to the PC.$"
.string "Se envió {STR_VAR_2} al PC.$"

View File

@@ -1,17 +1,18 @@
Text_BootUpPC:
.string "{PLAYER} booted up the PC.$"
.string "{PLAYER} encendió el PC.$"
gText_WhichPCShouldBeAccessed::
.string "Which PC should be accessed?$"
.string "¿A qué PC quieres acceder?$"
gText_AccessedSomeonesPC::
.string "Accessed SOMEONE'S PC.$"
.string "Accedió al PC de alguien.$"
gText_StorageSystemOpened::
.string "POKéMON Storage System opened.$"
.string "Acceso al Sistema de Almacenamiento\n"
.string "de POKéMON concedido.$"
gText_AccessedPlayersPC::
.string "Accessed {PLAYER}'s PC.$"
.string "Accedió al PC de {PLAYER}.$"
gText_AccessedLanettesPC::
.string "Accessed LANETTE's PC.$"
.string "Accedió al PC de AREDIA.$"

View File

@@ -1,32 +1,31 @@
gText_PkmnTransferredSomeonesPC::
.string "{STR_VAR_2} was transferred to\n"
.string "SOMEONE'S PC.\p"
.string "It was placed in \n"
.string "BOX {STR_VAR_1}.$"
.string "{STR_VAR_2} fue enviado al PC\n"
.string "de alguien.\p"
.string "Se ha guardado en la CAJA\n"
.string "{STR_VAR_1}”.$"
gText_PkmnTransferredLanettesPC::
.string "{STR_VAR_2} was transferred to\n"
.string "LANETTE'S PC.\p"
.string "It was placed in \n"
.string "BOX {STR_VAR_1}.$"
.string "{STR_VAR_2} fue enviado al PC\n"
.string "de AREDIA.\p"
.string "Se ha guardado en la CAJA\n"
.string "{STR_VAR_1}”.$"
gText_PkmnTransferredSomeonesPCBoxFull::
.string "BOX{STR_VAR_3}” on\n"
.string "SOMEONE'S PC was full.\p"
.string "{STR_VAR_2} was transferred to\n"
.string "BOX {STR_VAR_1}.$"
.string "La CAJA{STR_VAR_3}” del PC\n"
.string "de alguien estaba llena.\p"
.string "{STR_VAR_2} fue enviado a la CAJA\n"
.string "{STR_VAR_1}”.$"
gText_PkmnTransferredLanettesPCBoxFull::
.string "BOX{STR_VAR_3}” on\n"
.string "LANETTE'S PC was full.\p"
.string "{STR_VAR_2} was transferred to\n"
.string "BOX {STR_VAR_1}.$"
.string "La CAJA{STR_VAR_3}” del PC\n"
.string "de AREDIA estaba llena.\p"
.string "{STR_VAR_2} fue enviado a la CAJA\n"
.string "{STR_VAR_1}”.$"
gText_NoMoreRoomForPokemon::
.string "There's no more room for POKéMON!\p"
.string "The POKéMON BOXES are full and\n"
.string "can't accept any more!$"
.string "¡No queda sitio para más POKéMON!\p"
.string "¡Las CAJAS POKéMON están llenas!$"
gText_NicknameThisPokemon::
.string "Do you want to give a nickname to\n"
.string "this {STR_VAR_1}?$"
.string "¿Quieres darle un mote\n"
.string "a tu {STR_VAR_1}?$"

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@@ -1,51 +1,50 @@
gText_WouldYouLikeToRestYourPkmn::
.string "Hello, and welcome to\n"
.string "the POKéMON CENTER.\p"
.string "We restore your tired POKéMON\n"
.string "to full health.\p"
.string "Would you like to rest your POKéMON?$"
.string "Hola. Éste es el CENTRO POKéMON.\p"
.string "Nosotros curamos a los POKéMON\n"
.string "debilitados.\p"
.string "¿Quieres que nos ocupemos\n"
.string "de los POKéMON de tu equipo?$"
gText_IllTakeYourPkmn::
.string "Okay, I'll take your POKéMON\n"
.string "for a few seconds.$"
.string "Muy bien. Ten un poco de paciencia.\n"
.string "Será sólo un momento.$"
gText_RestoredPkmnToFullHealth::
.string "Thank you for waiting.\p"
.string "We've restored your POKéMON\n"
.string "to full health.$"
.string "Gracias por esperar.\p"
.string "Misión cumplida. Somos especialistas\n"
.string "en devolver la forma a los POKéMON.$"
gText_WeHopeToSeeYouAgain::
.string "We hope to see you again!$"
.string "¡Vuelve cuando quieras!$"
gText_WelcomeCutShort::
.string "Hello, and welcome to\n"
.string "the POKéMON CENTER.\p"
.string "We restore your tired POKéMON\n"
.string "to full health.\p"
.string "Would you like to…$"
.string "Hola. Éste es el CENTRO POKéMON.\p"
.string "Nosotros curamos a los POKéMON\n"
.string "debilitados.\p"
.string "¿Quieres que…?$"
gText_NoticesGoldCard::
.string "Th-that card\n"
.string "Could it be… The GOLD CARD?!\p"
.string "Oh, the gold color is brilliant!\n"
.string "The four stars seem to sparkle!\p"
.string "I've seen several TRAINERS with\n"
.string "a SILVER CARD before, but, {PLAYER},\l"
.string "you're the first TRAINER I've ever\l"
.string "seen with a GOLD CARD!\p"
.string "Okay, {PLAYER}, please allow me\n"
.string "the honor of resting your POKéMON!$"
.string "Esa FICHA\n"
.string "¿Es…? ¡¿Es de color ORO?!\p"
.string "¡Oh, ese color es resplandenciente!\n"
.string "¡Las cuatro estrellas brillan tanto!\p"
.string "Ya he visto a varios ENTRENADORES\n"
.string "con una FICHA de color PLATA, pero,\l"
.string "{PLAYER}, ¡nunca antes había visto\l"
.string "a nadie con una FICHA de color ORO!\p"
.string "Muy bien, {PLAYER}, concédeme\n"
.string "el honor de curar a tus POKéMON.$"
gText_YouWantTheUsual::
.string "I'm delighted to see you, {PLAYER}!\n"
.string "You want the usual, am I right?$"
.string "¡Qué alegría verte, {PLAYER}!\n"
.string "Lo de siempre, ¿no?$"
gText_IllTakeYourPkmn2::
.string "Okay, I'll take your POKéMON\n"
.string "for a few seconds.$"
.string "Muy bien. Ten un poco de paciencia.\n"
.string "Será sólo un momento.$"
gText_ThankYouForWaiting::
.string "Thank you for waiting.$"
.string "Gracias por esperar.$"
gText_WeHopeToSeeYouAgain2::
.string "We hope to see you again!$"
.string "¡Vuelve cuando quieras!$"

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@@ -1,115 +1,116 @@
gBirchDexRatingText_AreYouCurious::
.string "PROF. BIRCH: Ah, {PLAYER}{KUN}!\p"
.string "Are you curious about how your\n"
.string "POKéDEX is coming along?$"
.string "PROF. ABEDUL: ¡Ah, {PLAYER}{KUN}!\p"
.string "¿Quieres saber cómo llevas\n"
.string "la POKéDEX?$"
gBirchDexRatingText_Cancel::
.string "Hm? Oh, you haven't caught enough\n"
.string "POKéMON to make it worthwhile.$"
.string "¿Eh? Ah, ya, no has cogido\n"
.string "bastantes POKéMON para\l"
.string "que valga la pena…$"
gBirchDexRatingText_SoYouveSeenAndCaught::
.string "Hmhm…\p"
.string "So, you've seen {STR_VAR_1} POKéMON,\n"
.string "and you've caught {STR_VAR_2} POKéMON$"
.string "Mmmm…\p"
.string "Así que has visto {STR_VAR_1} POKéMON\n"
.string "y has atrapado {STR_VAR_2} POKéMON.$"
gBirchDexRatingText_LessThan10::
.string "Go into grassy areas more and look\n"
.string "for POKéMON more carefully.$"
.string "Deberías ir más a las zonas de\n"
.string "hierba alta para buscar POKéMON.$"
gBirchDexRatingText_LessThan20::
.string "I guess you're getting the hang\n"
.string "of it. But, it gets harder from here.$"
.string "Vas cogiéndole el tranquillo, pero a\n"
.string "partir de ahora cuesta más…$"
gBirchDexRatingText_LessThan30::
.string "Some POKéMON only appear in\n"
.string "certain areas.\l"
.string "You must be persistent.$"
.string "Algunos POKéMON sólo aparecen en\n"
.string "ciertas zonas. Tienes que insistir.$"
gBirchDexRatingText_LessThan40::
.string "Well, it could use more quantity,\n"
.string "but this is looking more like\l"
.string "a POKéDEX now.$"
.string "Bueno, podría estar más llena, pero\n"
.string "ya empieza a parecer una POKéDEX.$"
gBirchDexRatingText_LessThan50::
.string "This is coming along pretty good.\n"
.string "Keep up the effort.$"
.string "Esto va sobre ruedas.\n"
.string "Sigue así.$"
gBirchDexRatingText_LessThan60::
.string "Are you using any RODS?\n"
.string "There are many POKéMON in the sea.$"
.string "¿Estás usando CAÑAS?\n"
.string "Hay muchos POKéMON en el mar…$"
gBirchDexRatingText_LessThan70::
.string "Instead of just catching POKéMON,\n"
.string "how about making them evolve, too?$"
.string "En vez de limitarte a atrapar\n"
.string "POKéMON, ¿por qué no los haces\l"
.string "evolucionar?$"
gBirchDexRatingText_LessThan80::
.string "This is going to be a fantastic\n"
.string "POKéDEX.\l"
.string "That's the feeling I'm getting.$"
.string "Esta POKéDEX va a ser fantástica.\n"
.string "Lo presiento…$"
gBirchDexRatingText_LessThan90::
.string "You've collected this many\n"
.string "Your talent is remarkable!$"
.string "Has atrapado todos éstos\n"
.string "¡Tienes buena mano!$"
gBirchDexRatingText_LessThan100::
.string "Have you visited the SAFARI ZONE?\p"
.string "I hear there are some POKéMON that\n"
.string "can only be caught there.$"
.string "¿Has visitado la ZONA SAFARI?\p"
.string "Dicen que hay algunos POKéMON\n"
.string "que sólo se pueden atrapar allí.$"
gBirchDexRatingText_LessThan110::
.string "You've finally reached\n"
.string "the 100-kind mark.\p"
.string "This is an impressive POKéDEX!$"
.string "Por fin has llegado al número 100.\n"
.string "¡Esta POKéDEX es impresionante!$"
gBirchDexRatingText_LessThan120::
.string "There might be POKéMON that can be\n"
.string "found using ROCK SMASH.$"
.string "¿Sabes que se pueden encontrar\n"
.string "ciertos POKéMON usando\l"
.string "GOLPE ROCA?$"
gBirchDexRatingText_LessThan130::
.string "You should get some more POKéMON\n"
.string "by trading with others.$"
.string "Intercambiar POKéMON con tus\n"
.string "amigos es una manera fácil de\l"
.string "conseguir más.$"
gBirchDexRatingText_LessThan140::
.string "I've heard of POKéMON that evolve\n"
.string "when they come to fully love their\l"
.string "TRAINERS.$"
.string "Me han dicho que algunos POKéMON\n"
.string "evolucionan gracias al amor que\l"
.string "sienten por sus ENTRENADORES.$"
gBirchDexRatingText_LessThan150::
.string "I had no idea that there were so\n"
.string "many POKéMON species in the HOENN\l"
.string "region.$"
.string "No tenía ni idea de que había\n"
.string "tantas especies de POKéMON en\l"
.string "HOENN.$"
gBirchDexRatingText_LessThan160::
.string "On occasion, some POKéMON appear\n"
.string "in large numbers like outbreaks.\p"
.string "Don't miss opportunities like\n"
.string "those.$"
.string "A veces, algunos POKéMON aparecen\n"
.string "en gran número.\p"
.string "Es casi como una plaga, pero no hay\n"
.string "mejor momento para atraparlos.$"
gBirchDexRatingText_LessThan170::
.string "One can get a very good idea about\n"
.string "the POKéMON of the HOENN region\l"
.string "by looking through your POKéDEX.$"
.string "Mirando tu POKéDEX puedes hacerte\n"
.string "una buena idea de los POKéMON que\l"
.string "viven en la región de HOENN.$"
gBirchDexRatingText_LessThan180::
.string "I would say you already qualify as\n"
.string "a POKéMON PROFESSOR, and a good\l"
.string "one, too!$"
.string "Yo diría que ya se te puede\n"
.string "considerar un PROFESOR POKéMON…\l"
.string "¡y bueno!$"
gBirchDexRatingText_LessThan190::
.string "With a POKéDEX this complete,\n"
.string "you're a real professional at this!$"
.string "¡Con una POKéDEX tan completa, se\n"
.string "puede decir que eres todo un\l"
.string "profesional en la materia!$"
gBirchDexRatingText_LessThan200::
.string "You're very close to completing\n"
.string "this POKéDEX.\l"
.string "I can feel it in my bones!$"
.string "Estás a punto de acabar la\n"
.string "POKéDEX.\l"
.string "La cosa se pone emocionante.$"
gBirchDexRatingText_DexCompleted::
.string "Congratulations!\n"
.string "Your POKéDEX is complete!$"
.string "¡Felicidades!\n"
.string "¡Tu POKéDEX está completa!$"
gBirchDexRatingText_OnANationwideBasis::
.string "Hmhm…\n"
.string "On a nationwide basis\p"
.string "You've seen {STR_VAR_1} POKéMON,\n"
.string "and you've caught {STR_VAR_2} POKéMON$"
.string "Mmmm…\n"
.string "A escala nacional\p"
.string "has visto {STR_VAR_1} POKéMON y\n"
.string "has atrapado {STR_VAR_2} POKéMON.$"

View File

@@ -1,164 +1,174 @@
gPokeNewsTextSlateport_Upcoming::
.string "Greetings!\n"
.string "It's time for POKéMON NEWS.\p"
.string "SLATEPORT's most popular kind of guy,\n"
.string "the ENERGY GURU, is in the news again!\p"
.string "He promises to, “Stupendously go for\n"
.string "it in just this many days: {STR_VAR_1}!”\p"
.string "While he refused to elaborate on what\n"
.string "he will stupendously go for, the\l"
.string "ENERGY GURU advised, “Save up your\l"
.string "money. That'll be good…”\p"
.string "It sounds like a trip to SLATEPORT\n"
.string "would be well worth your while that day.\p"
.string "That's the news on POKéMON NEWS.$"
.string "¡Saludos a nuestros telespectadores!\n"
.string "Es la hora de las NOTICIAS POKéMON.\p"
.string "El chico más famoso de CIUDAD\n"
.string "PORTUAL, el gran CURRO,\l"
.string "vuelve a estar en portada.\p"
.string "Aseguró que “se le irá la olla\n"
.string "dentro de estos días: ¡{STR_VAR_1}!”.\p"
.string "Lo que ya no dijo es la razón, pero\n"
.string "nos aconsejó que ahorráramos bastante\l"
.string "dinero “por si acaso”.\p"
.string "Se diría que valdría la pena viajar\n"
.string "a CIUDAD PORTUAL ese día.\p"
.string "Y esto es lo último de las NOTICIAS\n"
.string "POKéMON.$"
gPokeNewsTextSlateport_Ongoing::
.string "Greetings!\n"
.string "It's time for POKéMON NEWS.\p"
.string "This is the news you've all been\n"
.string "waiting for!\p"
.string "SLATEPORT'S ENERGY GURU is going\n"
.string "for it stupendously in the MARKET!\p"
.string "He promises unbeatable bargain\n"
.string "prices on CALCIUM and PROTEIN!\p"
.string "A trip to SLATEPORT CITY sounds\n"
.string "worthwhile. Why not visit and shop\l"
.string "to your heart's content?\p"
.string "That's the news on POKéMON NEWS.$"
.string "¡Saludos a nuestros telespectadores!\n"
.string "Es la hora de las NOTICIAS POKéMON.\p"
.string "¡Tenemos la noticia que estabais\n"
.string "esperando!\p"
.string "¡A CURRO se le está yendo la olla del\n"
.string "todo en el MERCADO de CIUDAD PORTUAL!\p"
.string "Ha prometido precios imbatibles en\n"
.string "artículos como el CALCIO y la PROTEÍNA.\p"
.string "Está claro que viajar a CIUDAD PORTUAL\n"
.string "parece ser una buena idea. ¿Por qué\l"
.string "no darse una vuelta por el MERCADO?\p"
.string "Y esto es lo último de las NOTICIAS\n"
.string "POKéMON.$"
gPokeNewsTextSlateport_Ending::
.string "Greetings!\n"
.string "It's time for POKéMON NEWS.\p"
.string "This is the news you've all been\n"
.string "waiting for!\p"
.string "SLATEPORT'S ENERGY GURU is going\n"
.string "for it stupendously in the MARKET!\p"
.string "He promises unbeatable bargain\n"
.string "prices on CALCIUM and PROTEIN!\p"
.string "According to the ENERGY GURU, he\n"
.string "still has ample merchandise left.\p"
.string "Why not visit SLATEPORT CITY for\n"
.string "a most enjoyable shopping trip?\p"
.string "That's the news on POKéMON NEWS.$"
.string "¡Saludos a nuestros telespectadores!\n"
.string "Es la hora de las NOTICIAS POKéMON.\p"
.string "¡Tenemos la noticia que estabais\n"
.string "esperando!\p"
.string "¡A CURRO se le está yendo la olla del\n"
.string "todo en el MERCADO de CIUDAD PORTUAL!\p"
.string "Ha prometido precios imbatibles en\n"
.string "artículos como el CALCIO y la PROTEÍNA.\p"
.string "CURRO asegura que todavía\n"
.string "le quedan infinidad de artículos.\p"
.string "¿Por qué no viajar a CIUDAD PORTUAL\n"
.string "y hacer una buena compra?\p"
.string "Y esto es lo último de las NOTICIAS\n"
.string "POKéMON.$"
gPokeNewsTextGameCorner_Upcoming::
.string "Greetings!\n"
.string "It's time for POKéMON NEWS.\p"
.string "It's approaching!\n"
.string "It's finally coming!\p"
.string "The GAME CORNER's service day will be\n"
.string "here in just this many days: {STR_VAR_1}!\p"
.string "Even those who are usually unlucky\n"
.string "may be lucky on this particular day!\p"
.string "That's the news on POKéMON NEWS.$"
.string "¡Saludos a nuestros telespectadores!\n"
.string "Es la hora de las NOTICIAS POKéMON.\p"
.string "¡Ya llega!\n"
.string "¡Ya está aquí!\p"
.string "Para la jornada especial del CASINO\n"
.string "faltan sólo estos días: ¡{STR_VAR_1}!\p"
.string "Incluso aquellos que normalmente no\n"
.string "tienen suerte pueden ser afortunados.\p"
.string "Y esto es lo último de las NOTICIAS\n"
.string "POKéMON.$"
gPokeNewsTextGameCorner_Ongoing::
.string "Greetings!\n"
.string "It's time for POKéMON NEWS.\p"
.string "It's here!\n"
.string "It's finally arrived!\p"
.string "GAME CORNER's service day has finally\n"
.string "arrived!\p"
.string "Could you be lucky at the SLOTS \n"
.string "and ROULETTE?\p"
.string "The location is MAUVILLE CITY.\n"
.string "This is the place!\p"
.string "That's the news on POKéMON NEWS.$"
.string "¡Saludos a nuestros telespectadores!\n"
.string "Es la hora de las NOTICIAS POKéMON.\p"
.string "¡Ya llega!\n"
.string "¡Ya está aquí!\p"
.string "¡Hoy, por fin, es la jornada especial\n"
.string "del CASINO!\p"
.string "¿Se te darán bien las TRAGAPERRAS\n"
.string "o la RULETA?\p"
.string "Nunca lo sabrás si no vas a CIUDAD\n"
.string "MALVALONA y pruebas suerte.\p"
.string "Y esto es lo último de las NOTICIAS\n"
.string "POKéMON.$"
gPokeNewsTextGameCorner_Ending::
.string "Greetings!\n"
.string "It's time for POKéMON NEWS.\p"
.string "It's here!\n"
.string "It's finally arrived!\p"
.string "GAME CORNER's service day has finally\n"
.string "arrived!\p"
.string "Could you be lucky at the SLOTS\n"
.string "and ROULETTE?\p"
.string "Time is limited and has almost run out.\n"
.string "The location is MAUVILLE CITY.\p"
.string "That's the news on POKéMON NEWS.$"
.string "¡Saludos a nuestros telespectadores!\n"
.string "Es la hora de las NOTICIAS POKéMON.\p"
.string "¡Ya llega!\n"
.string "¡Ya está aquí!\p"
.string "¡Hoy, por fin, es la jornada especial\n"
.string "del CASINO!\p"
.string "¿Se te darán bien las TRAGAPERRAS\n"
.string "o la RULETA?\p"
.string "El tiempo se acaba. Ve lo antes\n"
.string "posible a CIUDAD MALVALONA.\p"
.string "Y esto es lo último de las NOTICIAS\n"
.string "POKéMON.$"
gPokeNewsTextLilycove_Upcoming::
.string "Greetings!\n"
.string "It's time for POKéMON NEWS.\p"
.string "We've just received wonderful news\n"
.string "from LILYCOVE DEPARTMENT STORE.\p"
.string "The DEPARTMENT STORE's clear-out sale\n"
.string "will be in just this many days: {STR_VAR_1}!\p"
.string "That thingamajig or that doodad that\n"
.string "you've always wanted could be yours!\p"
.string "That's the news on POKéMON NEWS.$"
.string "¡Saludos a nuestros telespectadores!\n"
.string "Es la hora de las NOTICIAS POKéMON.\p"
.string "Hemos recibido una gran noticia del\n"
.string "CENTRO COMERCIAL de CALAGUA.\p"
.string "Para la liquidación del CENTRO\n"
.string "COMERCIAL faltan sólo estos días: ¡{STR_VAR_1}!\p"
.string "Por fin podrás comprar todas esas\n"
.string "cosas que siempre has querido tener.\p"
.string "Y esto es lo último de las NOTICIAS\n"
.string "POKéMON.$"
gPokeNewsTextLilycove_Ongoing::
.string "Greetings!\n"
.string "It's time for POKéMON NEWS.\p"
.string "This is the news you've all been\n"
.string "waiting for!\p"
.string "LILYCOVE DEPARTMENT STORE's clear-out\n"
.string "sale has finally arrived!\p"
.string "All the thingamajigs and doodads that\n"
.string "you've always dreamt about\p"
.string "You may be in for fateful encounters\n"
.string "with them all!\p"
.string "That's the news on POKéMON NEWS.$"
.string "¡Saludos a nuestros telespectadores!\n"
.string "Es la hora de las NOTICIAS POKéMON.\p"
.string "¡Tenemos la noticia que estabais\n"
.string "esperando!\p"
.string "¡Por fin es la liquidación del CENTRO\n"
.string "COMERCIAL de CALAGUA!\p"
.string "Piensa en todas esas cosas\n"
.string "que siempre has querido tener\p"
.string "¡Hoy podrías hacerte con todas!\p"
.string "Y esto es lo último de las NOTICIAS\n"
.string "POKéMON.$"
gPokeNewsTextLilycove_Ending::
.string "Greetings!\n"
.string "It's time for POKéMON NEWS.\p"
.string "This is the news you've all been\n"
.string "waiting for!\p"
.string "LILYCOVE DEPARTMENT STORE's clear-out\n"
.string "sale has finally arrived!\p"
.string "All the thingamajigs and doodads that\n"
.string "you've always dreamt about\p"
.string "You may be in for fateful encounters\n"
.string "with them all!\p"
.string "That's the news on POKéMON NEWS.$"
.string "¡Saludos a nuestros telespectadores!\n"
.string "Es la hora de las NOTICIAS POKéMON.\p"
.string "¡Tenemos la noticia que estabais\n"
.string "esperando!\p"
.string "¡Por fin es la liquidación del CENTRO\n"
.string "COMERCIAL de CALAGUA!\p"
.string "Piensa en todas esas cosas\n"
.string "que siempre has querido tener\p"
.string "¡Hoy podrías hacerte con todas!\p"
.string "Y esto es lo último de las NOTICIAS\n"
.string "POKéMON.$"
gPokeNewsTextBlendMaster_Upcoming::
.string "Greetings!\n"
.string "It's time for POKéMON NEWS.\p"
.string "We have big news for everyone\n"
.string "involved in the making of {POKEBLOCK}S.\p"
.string "The legendary BLEND MASTER will be\n"
.string "appearing in LILYCOVE CITY with just\l"
.string "a mere {STR_VAR_1}-day wait to go!\p"
.string "The BLEND MASTER is said to be\n"
.string "the best in all HOENN when it comes to\l"
.string "spinning a BERRY BLENDER.\p"
.string "Those people who want to make great\n"
.string "{POKEBLOCK}S or see the MASTER in action\l"
.string "are urged to save their BERRIES.\p"
.string "That's the news on POKéMON NEWS.$"
.string "¡Saludos a nuestros telespectadores!\n"
.string "Es la hora de las NOTICIAS POKéMON.\p"
.string "Tenemos buenas noticias para\n"
.string "todos los amantes de los {POKEBLOCK}S.\p"
.string "¿Que si quedan muchos días para que\n"
.string "el LICUÓLOGO llegue a CALAGUA?…\l"
.string "¡Pues no! ¡Sólo {STR_VAR_1}!\p"
.string "El LICUÓLOGO es ya toda una leyenda en\n"
.string "HOENN, donde se dice que no hay nadie\l"
.string "que gire la LICUABAYAS con su maestría.\p"
.string "Todos aquellos que queráis deliciosos\n"
.string "{POKEBLOCK}S o ver al LICUÓLOGO en acción,\l"
.string "¡empezad a recoger BAYAS ahora mismo!\p"
.string "Y esto es lo último de las NOTICIAS\n"
.string "POKéMON.$"
gPokeNewsTextBlendMaster_Ongoing::
.string "Greetings!\n"
.string "It's time for POKéMON NEWS.\p"
.string "We have big news for everyone\n"
.string "involved in the making of {POKEBLOCK}S.\p"
.string "The legendary BLEND MASTER has\n"
.string "finally appeared!\p"
.string "The BLEND MASTER is spinning\n"
.string "the BERRY BLENDER at the LILYCOVE\l"
.string "CONTEST HALL.\p"
.string "Those people who want to make great\n"
.string "{POKEBLOCK}S or see the MASTER in action\l"
.string "should hurry to LILYCOVE.\p"
.string "That's the news on POKéMON NEWS.$"
.string "¡Saludos a nuestros telespectadores!\n"
.string "Es la hora de las NOTICIAS POKéMON.\p"
.string "Tenemos buenas noticias para\n"
.string "todos los amantes de los {POKEBLOCK}S.\p"
.string "¡El legendario LICUÓLOGO\n"
.string "ha aparecido al fin!\p"
.string "El LICUÓLOGO está girando\n"
.string "la LICUABAYAS en la SALA\l"
.string "de CONCURSOS de CALAGUA.\p"
.string "Todos aquellos que queráis deliciosos\n"
.string "{POKEBLOCK}S o ver al LICUÓLOGO en acción,\l"
.string "¡daos prisa y venid a CALAGUA!\p"
.string "Y esto es lo último de las NOTICIAS\n"
.string "POKéMON.$"
gPokeNewsTextBlendMaster_Ending::
.string "Greetings!\n"
.string "It's time for POKéMON NEWS.\p"
.string "It's incredible!\n"
.string "Too incredible, even!\p"
.string "The BERRY BLENDER is spinning at\n"
.string "a dizzying pace!\p"
.string "The BLEND MASTER has lived up to\n"
.string "his reputation!\p"
.string "The BLEND MASTER will soon be\n"
.string "leaving LILYCOVE.\p"
.string "If you haven't seen the MASTER in\n"
.string "action, don't waste this chance!\l"
.string "Head to LILYCOVE right now!\p"
.string "That's the news on POKéMON NEWS.$"
.string "¡Saludos a nuestros telespectadores!\n"
.string "Es la hora de las NOTICIAS POKéMON.\p"
.string "¡Esto es increíble, señoras y señores!\n"
.string "¡No doy crédito a mis ojos!\p"
.string "¡La LICUABAYAS está girando\n"
.string "a una velocidad alucinante!\p"
.string "¡Ciertamente la fama del LICUÓLOGO\n"
.string "es totalmente merecida!\p"
.string "Si no habéis visto nunca al LICUÓLOGO\n"
.string "en acción, no perdáis esta oportunidad.\l"
.string "¡Daos prisa y venid a CALAGUA!\p"
.string "¡El LICUÓLOGO está a punto de irse\n"
.string "de CALAGUA!\p"
.string "Y esto es lo último de las NOTICIAS\n"
.string "POKéMON.$"

View File

@@ -1,43 +1,40 @@
Questionnaire_Text_FillOut::
.string "There is a questionnaire.\n"
.string "Would you like to fill it out?$"
.string "Hay un cuestionario.\n"
.string "¿Quieres rellenarlo?$"
Questionnaire_Text_ThankYou::
.string "Thank you for taking the time to\n"
.string "fill out our questionnaire.\p"
.string "Your feedback will be used for\n"
.string "future reference.$"
.string "Gracias por rellenar el\n"
.string "cuestionario. Usaremos tus\l"
.string "respuestas a modo de referencia.$"
Questionnaire_Text_YouKnowThoseWordsGift::
.string "Oh, hello!\n"
.string "You know those words?\p"
.string "That means you must know about\n"
.string "the MYSTERY GIFT.\p"
.string "From now on, you should be\n"
.string "receiving MYSTERY GIFTS!$"
.string "Hola, ¿conoces las palabras?\p"
.string "Pues entonces debes de saber\n"
.string "de qué va el REGALO MISTERIOSO.\p"
.string "¡A partir de ahora, podrás recibir\n"
.string "REGALOS MISTERIOSOS!$"
Questionnaire_Text_YouCanAccessMysteryGift::
.string "Once you save your game, you can\n"
.string "access the MYSTERY GIFT.$"
.string "Una vez guardes la partida, podrás\n"
.string "acceder al REGALO MISTERIOSO.$"
Questionnaire_Text_YouKnowThoseWordsEvent::
.string "Oh, hello!\n"
.string "You know those words?\p"
.string "That means you must know about\n"
.string "the MYSTERY EVENT.$"
.string "Hola, ¿conoces las palabras?\p"
.string "Pues entonces debes de saber\n"
.string "de qué van los EVENTOS MISTERIOSOS.$"
Questionnaire_Text_YouCanAccessMysteryEvent::
.string "Once you save your game, you can\n"
.string "access the MYSTERY EVENT.$"
.string "Una vez guardes la partida, podrás\n"
.string "acceder a los EVENTOS MISTERIOSOS.$"
MysteryGift_Text_TheresATicketForYou::
.string "Thank you for using the MYSTERY\n"
.string "EVENT System.\p"
.string "You must be {PLAYER}.\n"
.string "There is a ticket here for you.$"
.string "Gracias por usar el sistema\n"
.string "de los EVENTOS MISTERIOSOS.\p"
.string "Debes de ser {PLAYER}, ¿no?\p"
.string "Pues tenemos un ticket para ti.$"
MysteryGift_Text_TryUsingItAtLilycovePort::
.string "It appears to be for use at\n"
.string "the LILYCOVE CITY port.\p"
.string "Why not give it a try and see what\n"
.string "it is about?$"
.string "Parece que puedes usarlo en el\n"
.string "PUERTO de CIUDAD CALAGUA.\p"
.string "¿Por qué no curioseas un poco\n"
.string "para ver de qué se trata?$"

View File

@@ -1,6 +1,6 @@
Text_WouldYouLikeToMixRecords:
.string "Would you like to mix records with\n"
.string "other TRAINERS?$"
.string "¿Quieres mezclar récords\n"
.string "con otros ENTRENADORES?$"
Text_WeHopeToSeeYouAgain:
.string "We hope to see you again!$"
.string "¡Vuelve cuando quieras!$"

View File

@@ -1,33 +1,32 @@
.align 2
gText_ConfirmSave::
.string "Would you like to save the game?$"
.string "¿Quieres guardar la partida?$"
gText_AlreadySavedFile::
.string "There is already a saved file.\n"
.string "Is it okay to overwrite it?$"
.string "Ya hay una partida guardada.\n"
.string "¿Quieres sobrescribirla?$"
gText_SavingDontTurnOff::
.string "SAVING\n"
.string "DON'T TURN OFF THE POWER.$"
.string "GUARDANDO\n"
.string "NO APAGUES LA CONSOLA.$"
gText_PlayerSavedGame::
.string "{PLAYER} saved the game.$"
.string "{PLAYER} guardó la partida.$"
gText_DifferentSaveFile::
.string "WARNING!\p"
.string "There is a different game file that\n"
.string "is already saved.\p"
.string "If you save now, the other file's\n"
.string "adventure, including items and\l"
.string "POKéMON, will be entirely lost.\p"
.string "Are you sure you want to save now\n"
.string "and overwrite the other save file?$"
.string "¡ATENCIÓN!\p"
.string "Ya hay una partida guardada.\p"
.string "Si guardas, perderás los datos\n"
.string "de la partida incluyendo los\l"
.string "objetos y los POKéMON.\p"
.string "¿Seguro que quieres guardar ahora\n"
.string "y sobrescribir los otros datos?$"
gText_SaveError::
.string "Save error.\p"
.string "Please exchange the\n"
.string "backup memory.$"
.string "Error al guardar.\p"
.string "Cambia la memoria\n"
.string "de seguridad.$"
gText_SavingDontTurnOffPower::
.string "SAVING\n"
.string "DON'T TURN OFF THE POWER.$"
.string "GUARDANDO\n"
.string "NO APAGUES LA CONSOLA.$"

View File

@@ -1,286 +1,284 @@
SecretBase_Text_Trainer0Intro:
.string "Have you made a SECRET BASE already?\p"
.string "I went here, there, everywhere before\n"
.string "choosing this place.\p"
.string "Since you're already here, how would\n"
.string "you like to battle?$"
.string "¿Ya tienes una BASE SECRETA?\p"
.string "He dado mil vueltas antes de\n"
.string "elegir este sitio.\p"
.string "Y puesto que has llegado tú…,\n"
.string "¿qué te parece si luchamos?$"
SecretBase_Text_Trainer0AcceptBattle:
.string "Okay!\n"
.string "Here we come!$"
.string "¡Muy bien!\n"
.string "¡Vamos allá!$"
SecretBase_Text_Trainer0DeclineBattle:
.string "Hunh?\n"
.string "Oh, you can't now$"
.string "¿Cómo?\n"
.string "No me dejes así$"
SecretBase_Text_Trainer0Defeated::
.string "Waaargh! You're too strong!\n"
.string "About me losing… Please keep it secret!$"
.string "¡Aaaaargh! ¡Qué fuerte eres!\n"
.string "¡No le digas a nadie que he perdido!$"
SecretBase_Text_Trainer0PostBattle:
.string "What do you think of my SECRET BASE?\n"
.string "Come visit me again tomorrow.$"
.string "¿Qué piensas de mi BASE SECRETA?\n"
.string "Ven a verme otra vez mañana.$"
SecretBase_Text_Trainer0PreChampion:
.string "Have you made a SECRET BASE already?\p"
.string "I went here, there, everywhere before\n"
.string "choosing this place.\p"
.string "Feel free to hang out!$"
.string "¿Ya tienes una BASE SECRETA?\p"
.string "He dado mil vueltas antes\n"
.string "de elegir este sitio.\p"
.string "¡Pásate por aquí siempre que quieras!$"
SecretBase_Text_Trainer5Intro:
.string "There're a lot of places where\n"
.string "you can make a SECRET BASE.\p"
.string "But I like this spot best.\n"
.string "Don't you think it's nice?\p"
.string "Oh, would you like to have a battle?$"
.string "Puedes hacer tu BASE SECRETA\n"
.string "en un montonazo de sitios.\p"
.string "Pero éste es el que más me gusta.\n"
.string "¿A que es bonito?\p"
.string "Por cierto, ¿quieres luchar un rato?$"
SecretBase_Text_Trainer5AcceptBattle:
.string "Okay, here goes!$"
.string "Muy bien, ¡allá vamos!$"
SecretBase_Text_Trainer5DeclineBattle:
.string "Oh…\n"
.string "You can't now, okay.$"
.string "¿Cómo?\n"
.string "No me dejes así…$"
SecretBase_Text_Trainer5Defeated::
.string "Hmmm… It's our loss…\n"
.string "But don't tell anyone!\l"
.string "It's a confidential secret!$"
.string "Mmmm… He perdido,\n"
.string "¡pero no se lo digas a nadie!\l"
.string "¡Es un secreto supersecreto!$"
SecretBase_Text_Trainer5PostBattle:
.string "If you're in this area again,\n"
.string "I hope you'll visit me.$"
.string "Si vuelves a pasar por aquí,\n"
.string "espero que vengas a verme.$"
SecretBase_Text_Trainer5PreChampion:
.string "There're a lot of places where you can\n"
.string "make a SECRET BASE.\p"
.string "But I like this spot best.\n"
.string "Don't you think it's nice?$"
.string "Puedes hacer tu BASE SECRETA\n"
.string "en un montonazo de sitios.\p"
.string "Pero éste es el que más me gusta.\n"
.string "¿A que es bonito?$"
SecretBase_Text_Trainer1Intro:
.string "This is a popular spot.\n"
.string "It's always taken.\p"
.string "Oh! Were you thinking about\n"
.string "taking this spot, too?\p"
.string "I'll tell you what, you can have this\n"
.string "spot if you can beat me.$"
.string "Este sitio está muy solicitado.\n"
.string "Siempre lo quieren pillar.\p"
.string "Ah, ¿tú también querrías\n"
.string "quedarte con éste?\p"
.string "Pues, si puedes derrotarme,\n"
.string "será todo tuyo.$"
SecretBase_Text_Trainer1AcceptBattle:
.string "Okay!\n"
.string "I'm going to defend my SECRET BASE!$"
.string "¡Vale!\n"
.string "Voy a defender mi BASE SECRETA.$"
SecretBase_Text_Trainer1DeclineBattle:
.string "Hunh? Is that right?\n"
.string "You're not interested in this spot?$"
.string "¿Ah, sí?\n"
.string "¿No te interesa este sitio?$"
SecretBase_Text_Trainer1Defeated::
.string "I can't keep going!\n"
.string "I surrender!$"
.string "¡Ya no puedo más!\n"
.string "¡Me rindo!$"
SecretBase_Text_Trainer1PostBattle:
.string "Okay, when I move one day,\n"
.string "this place will be yours!$"
.string "Vale, si me mudo algún día,\n"
.string "este sitio será tuyo.$"
SecretBase_Text_Trainer1PreChampion:
.string "This is a popular spot.\n"
.string "It's always taken.\p"
.string "I waited a long time for it to open.\n"
.string "I finally got to use it!$"
.string "Este sitio está muy solicitado.\n"
.string "Siempre lo quieren pillar.\p"
.string "Esperé un montón a que estuviera\n"
.string "libre y ahora es mío.$"
SecretBase_Text_Trainer6Intro:
.string "Welcome to my POKéMON LAB.\p"
.string "I carry out research on battling in\n"
.string "secrecy.\p"
.string "Would you like to see how strong I am?$"
.string "Te doy la bienvenida a mi\n"
.string "LABORATORIO POKéMON.\p"
.string "Llevo a cabo investigaciones secretas\n"
.string "sobre los combates POKéMON.\p"
.string "¿Quieres ver lo fuerte que soy?$"
SecretBase_Text_Trainer6AcceptBattle:
.string "I'm going to go all out!$"
.string "¡Te vas a enterar de lo que vale\n"
.string "un peine!$"
SecretBase_Text_Trainer6DeclineBattle:
.string "Oh.\n"
.string "Some other time, then!$"
.string "Vaya…\n"
.string "Pues otro día entonces…$"
SecretBase_Text_Trainer6Defeated::
.string "Hmm… I've still got lots to learn.\n"
.string "I have to study some more.$"
.string "Mmmm… Tengo mucho que aprender.\n"
.string "Me acabas de dar una lección…$"
SecretBase_Text_Trainer6PostBattle:
.string "Thanks for battling with me.\n"
.string "Please come back again tomorrow.$"
.string "Gracias por luchar conmigo.\n"
.string "Vuelve mañana, si te apetece.$"
SecretBase_Text_Trainer6PreChampion:
.string "Welcome to my POKéMON LAB.\p"
.string "I carry out research on battling in\n"
.string "secrecy.$"
.string "Te doy la bienvenida a mi\n"
.string "LABORATORIO POKéMON.\p"
.string "Llevo a cabo investigaciones secretas\n"
.string "sobre los combates POKéMON.$"
SecretBase_Text_Trainer2Intro:
.string "A big mansion is nice, but I like this\n"
.string "sort of place more.\p"
.string "I like it because all kinds of people\n"
.string "come visit me.\p"
.string "So, how would you like a battle?$"
.string "Una gran mansión está bien, pero\n"
.string "esto es más acogedor.\p"
.string "Siempre viene gente a verme, qué guay.\p"
.string "¿Y tú? ¿Quieres pelear?$"
SecretBase_Text_Trainer2AcceptBattle:
.string "That's the way!$"
.string "¡Así se hace!$"
SecretBase_Text_Trainer2DeclineBattle:
.string "When you're ready, give me a shout!$"
.string "Cuando quieras, pues. Tú avísame.$"
SecretBase_Text_Trainer2Defeated::
.string "Aww! Done in!\n"
.string "But it's still fun to battle!$"
.string "¡Aaaah! ¡Me has aplastado!\n"
.string "Pero aun así ha estado bien…$"
SecretBase_Text_Trainer2PostBattle:
.string "Well, anyway, I should go buy some\n"
.string "decorations and furniture.\p"
.string "I want my SECRET BASE to be a place\n"
.string "other people can enjoy.$"
.string "Da igual, yo me voy ahora a comprar\n"
.string "muebles y adornos…\p"
.string "Quiero que mi BASE SECRETA\n"
.string "sea la más acogedora de todas.$"
SecretBase_Text_Trainer2PreChampion:
.string "A big mansion is nice, but I like this\n"
.string "sort of place more.\p"
.string "I like it because all kinds of people\n"
.string "come visit me.$"
.string "Una gran mansión está bien,\n"
.string "pero esto es más acogedor.\p"
.string "Siempre viene gente a verme, qué guay.$"
SecretBase_Text_Trainer7Intro:
.string "I simply adore shopping for decorations\n"
.string "and furniture.\p"
.string "I also love raising POKéMON just\n"
.string "as much.\p"
.string "If you would be so kind, will you battle\n"
.string "with my POKéMON?$"
.string "Me encanta comprar muebles\n"
.string "y adornos.\p"
.string "También me encanta entrenar\n"
.string "POKéMON.\p"
.string "¿Te gustaría comparar la fuerza\n"
.string "de nuestros POKéMON?$"
SecretBase_Text_Trainer7AcceptBattle:
.string "Thank you.\n"
.string "Shall we begin?$"
.string "Gracias.\n"
.string "¿Empezamos?$"
SecretBase_Text_Trainer7DeclineBattle:
.string "Oh.\n"
.string "How disappointing$"
.string "Oh\n"
.string "Qué decepción$"
SecretBase_Text_Trainer7Defeated::
.string "I concede$"
.string "Has ganado$"
SecretBase_Text_Trainer7PostBattle:
.string "That was all in good fun!\n"
.string "I should go enjoy shopping now.$"
.string "¡Ha sido muy divertido!\n"
.string "Y ahora vuelvo a irme de compras.$"
SecretBase_Text_Trainer7PreChampion:
.string "I simply adore shopping for decorations\n"
.string "and furniture.\p"
.string "I also love raising POKéMON just\n"
.string "as much.$"
.string "Me encanta comprar muebles\n"
.string "y adornos.\p"
.string "También me encanta entrenar\n"
.string "POKéMON.$"
SecretBase_Text_Trainer3Intro:
.string "Some people make their SECRET BASES in\n"
.string "hard-to-find places.\l"
.string "Do they want to just lie low?\p"
.string "But since you found me, how about we\n"
.string "have a battle?$"
.string "Algunas personas hacen sus BASES\n"
.string "SECRETAS en sitios perdidos. ¿Les\l"
.string "gustará estar más solos que la una?\p"
.string "Pero tú me has encontrado, así que\n"
.string "¿qué tal si echamos un combate?$"
SecretBase_Text_Trainer3AcceptBattle:
.string "I'm not going down easily!$"
.string "¡A mí no me ganan tan fácilmente!$"
SecretBase_Text_Trainer3DeclineBattle:
.string "Oh… Are you maybe tired from searching\n"
.string "for this place?$"
.string "Oh… ¿Tanto te ha cansado\n"
.string "encontrar este sitio?$"
SecretBase_Text_Trainer3Defeated::
.string "I went down$"
.string "Me has ganado$"
SecretBase_Text_Trainer3PostBattle:
.string "Where's your SECRET BASE?\n"
.string "I should go visit you there.$"
.string "¿Dónde está tu BASE SECRETA?\n"
.string "Me gustaría ir a visitarte.$"
SecretBase_Text_Trainer3PreChampion:
.string "Some people make their SECRET BASES in\n"
.string "hard-to-find places.\l"
.string "Do they want to just lie low?$"
.string "Algunas personas hacen sus BASES\n"
.string "SECRETAS en sitios perdidos. ¿Les\l"
.string "gustará estar más solos que la una?$"
SecretBase_Text_Trainer8Intro:
.string "People have told me that you can get\n"
.string "decorations in several ways.\p"
.string "We should have a race to see who can\n"
.string "get nicer decorations and furniture!\p"
.string "In the meantime, want to battle?$"
.string "La gente me ha contado que puedes\n"
.string "conseguir adornos de varias maneras.\p"
.string "Deberíamos hacer una apuesta a ver\n"
.string "quién consigue los más bonitos.\p"
.string "Y entre tanto, ¿luchamos un rato?$"
SecretBase_Text_Trainer8AcceptBattle:
.string "This is my SECRET BASE.\n"
.string "I can't lose!$"
.string "¡No puedo perder estando\n"
.string "en mi BASE SECRETA!$"
SecretBase_Text_Trainer8DeclineBattle:
.string "I'll battle with you anytime.$"
.string "Cuando quieras, combatimos.$"
SecretBase_Text_Trainer8Defeated::
.string "Huh?\n"
.string "Did I just lose?$"
.string "¿Eh?\n"
.string "¿Me has vencido?$"
SecretBase_Text_Trainer8PostBattle:
.string "I won't lose at collecting decorations.\n"
.string "Come visit again!$"
.string "¡Pero en coleccionar adornos\n"
.string "no me gana nadie! ¡Vuelve por aquí!$"
SecretBase_Text_Trainer8PreChampion:
.string "People have told me that you can get\n"
.string "decorations in several ways.\p"
.string "We should have a race to see who can\n"
.string "get nicer decorations and furniture!$"
.string "La gente me ha contado que puedes\n"
.string "conseguir adornos de varias maneras.\p"
.string "Deberíamos hacer una apuesta a ver\n"
.string "quién consigue los más bonitos.$"
SecretBase_Text_Trainer4Intro:
.string "I found a spot I liked, and I did it up\n"
.string "with my favorite decorations.\p"
.string "I raise my favorite POKéMON and grow\n"
.string "stronger with it.\p"
.string "That's what I do.\n"
.string "Want to battle with me?$"
.string "He encontrado un lugar estupendo\n"
.string "y lo he decorado a mi gusto.\p"
.string "Entreno a mis POKéMON favoritos\n"
.string "y mejoro junto a ellos.\p"
.string "Mi vida es perfecta.\n"
.string "Y tú, ¿buscas pelea?$"
SecretBase_Text_Trainer4AcceptBattle:
.string "Show me what you're made of!$"
.string "¡Enséñame lo que vales!$"
SecretBase_Text_Trainer4DeclineBattle:
.string "I guess there are times when you're not\n"
.string "into it.$"
.string "Supongo que hay días\n"
.string "en los que no estás para nadie…$"
SecretBase_Text_Trainer4Defeated::
.string "I know exactly what you're made of now.$"
.string "Ya veo que vales mucho…$"
SecretBase_Text_Trainer4PostBattle:
.string "We can both become stronger.\n"
.string "Let's keep at it!$"
.string "Ambos podemos mejorar siempre.\n"
.string "¡Hay que seguir así!$"
SecretBase_Text_Trainer4PreChampion:
.string "I found a spot I liked, and I did it up\n"
.string "with my favorite decorations.\p"
.string "I raise my favorite POKéMON and grow\n"
.string "stronger with it.\p"
.string "Every day is a great day.$"
.string "He encontrado un lugar estupendo\n"
.string "y lo he decorado a mi gusto.\p"
.string "Entreno a mis POKéMON favoritos\n"
.string "y mejoro junto a ellos.$"
SecretBase_Text_Trainer9Intro:
.string "You can learn a lot about the taste\n"
.string "and sense of people by the kinds of\l"
.string "decorations they have, and how they\l"
.string "display them.\p"
.string "What do you think of my taste?\n"
.string "Are you speechless?\p"
.string "Want to see my taste in battling?$"
.string "Se aprende un montón sobre\n"
.string "la gente por los adornos que eligen\l"
.string "y por cómo los colocan.\p"
.string "¿Qué piensas de mi fabuloso estilo\n"
.string "decorando? ¿No tienes palabras?\p"
.string "¿Quieres ver mi estilo luchando?$"
SecretBase_Text_Trainer9AcceptBattle:
.string "There's no holding back!$"
.string "¡No hay marcha atrás!$"
SecretBase_Text_Trainer9DeclineBattle:
.string "I'll be happy to demonstrate my style\n"
.string "anytime.$"
.string "Pues cuando quieras verlo,\n"
.string "vuelve por aquí.$"
SecretBase_Text_Trainer9Defeated::
.string "You're supremely talented!\n"
.string "Your power seems to be limitless$"
.string "¡Tú sí que tienes un estilazo!\n"
.string "Me has dejado boquiabierta$"
SecretBase_Text_Trainer9PostBattle:
.string "What did you think of my style?\n"
.string "I'll keep on polishing it!$"
.string "¿Qué te ha parecido mi estilo?\n"
.string "¡Seguiré perfeccionándolo!$"
SecretBase_Text_Trainer9PreChampion:
.string "You can learn a lot about the taste\n"
.string "and sense of people by the kinds of\l"
.string "decorations they have, and how they\l"
.string "display them.\p"
.string "What do you think of my taste?\n"
.string "Are you speechless?$"
.string "Se aprende un montón sobre\n"
.string "la gente por los adornos que eligen\l"
.string "y por cómo los colocan.\p"
.string "¿Qué piensas de mi fabuloso estilo\n"
.string "decorando? ¿No tienes palabras?$"

View File

@@ -1,53 +1,55 @@
ShoalCave_LowTideEntranceRoom_Text_AreYouPlanningOnGoingInThere:
.string "Are you planning on going deep\n"
.string "in there?\p"
.string "How about bringing me back some\n"
.string "SHOAL SALT and SHOAL SHELLS?\p"
.string "I can make you something good if\n"
.string "you bring me the ingredients.$"
.string "¿Estás pensando en llegar\n"
.string "hasta el fondo?\p"
.string "¿Por qué no me traes SAL\n"
.string "CARDUMEN y CONCHAS CARDUMEN?\p"
.string "Si las consigo, podré hacerte\n"
.string "algo muy especial.$"
ShoalCave_LowTideEntranceRoom_Text_BringMe4ShoalSaltAndShells:
.string "If you bring me four each of the\n"
.string "SHOAL SALT and SHOAL SHELLS,\l"
.string "I can make you a SHELL BELL…\p"
.string "You can get those ingredients\n"
.string "every day.$"
.string "Necesito SAL CARDUMEN y CONCHAS\n"
.string "CARDUMEN. Con cuatro unidades de cada\l"
.string "una, puedo hacer una CAMPANA CONCHA.\p"
.string "Esos ingredientes se pueden conseguir\n"
.string "un día sí y otro también.$"
ShoalCave_LowTideEntranceRoom_Text_WouldYouLikeShellBell:
.string "Oh, hey! SHOAL SALT and SHOAL SHELLS!\n"
.string "And enough of them, too!\p"
.string "Would you like me to make you\n"
.string "a SHELL BELL with them?$"
.string "¡Hala! ¡Traes SAL CARDUMEN\n"
.string "y CONCHAS CARDUMEN!\l"
.string "¡Y bastantes de cada!\p"
.string "¿Quieres que te haga una\n"
.string "CAMPANA CONCHA con ellas?$"
ShoalCave_LowTideEntranceRoom_Text_MakeShellBellRightAway:
.string "All righty, then! I'll make you\n"
.string "a SHELL BELL right away.\p"
.string "… … … … … … … \n"
.string "… … … … … … … \p"
.string "There! Done!$"
.string "Así me gusta. Te voy a hacer\n"
.string "una CAMPANA CONCHA en un plis.\p"
.string "La, la, la\n"
.string "La, la, la\p"
.string "¡Ya está!$"
ShoalCave_LowTideEntranceRoom_Text_ExplainShellBell:
.string "Have a POKéMON hold on to that.\n"
.string "It'll love it, that's for certain.\p"
.string "Why, the SHELL BELL's chime…\n"
.string "It's simply sublime!\p"
.string "You can get its ingredients every day,\n"
.string "so I can make you more.$"
.string "Haz que algún POKéMON la sostenga.\n"
.string "Seguro que le encanta.\p"
.string "Y no me extraña… ¡La CAMPANA CONCHA\n"
.string "tiene un repicar sublime!\p"
.string "Los ingredientes para hacerla se\n"
.string "pueden conseguir diariamente, así que\l"
.string "cuando quieras puedo hacerte más.$"
ShoalCave_LowTideEntranceRoom_Text_WantedToMakeShellBell:
.string "Oh… Is that so…\n"
.string "I wanted to make a SHELL BELL$"
.string "Oh… Pues vaya… Yo que quería\n"
.string "hacer una CAMPANA CONCHA$"
ShoalCave_LowTideEntranceRoom_Text_NoSpaceInYourBag:
.string "You don't have space in your BAG\n"
.string "if I were to make it for you.\p"
.string "You should make room and come back\n"
.string "for a SHELL BELL.$"
.string "Aunque te la hiciera, no tienes\n"
.string "espacio en la MOCHILA.\p"
.string "Deja un hueco libre y vuelve\n"
.string "a por tu CAMPANA CONCHA.$"
ShoalCave_Text_WasShoalSaltNowNothing:
.string "There was some SHOAL SALT here.\n"
.string "But, there's nothing here now.$"
.string "Aquí había algo de SAL CARDUMEN,\n"
.string "pero ahora no queda nada.$"
ShoalCave_Text_WasShoallShellNowNothing:
.string "There was a SHOAL SHELL here.\n"
.string "But, there's nothing here now.$"
.string "Aquí había una CONCHA CARDUMEN,\n"
.string "pero ahora no hay nada.$"

File diff suppressed because it is too large Load Diff

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@@ -53,52 +53,52 @@ gTrickHouse_Mechadoll_Carvanha::
.string "CARVANHA$"
gTrickHouse_Mechadoll_BurnHeal::
.string "BURN HEAL$"
.string "ANTIQUEMAR$"
gTrickHouse_Mechadoll_HarborMail::
.string "HARBOR MAIL$"
.string "CARTAS PUERTO$"
gTrickHouse_Mechadoll_SamePrice::
.string "Same price$"
.string "Cuestan lo mismo.$"
gTrickHouse_Mechadoll_60Yen::
.string "¥60$"
.string "60¥$"
gTrickHouse_Mechadoll_55Yen::
.string "¥55$"
.string "55¥$"
gTrickHouse_Mechadoll_Nothing::
.string "Nothing$"
.string "Nada.$"
gTrickHouse_Mechadoll_CostMore::
.string "They will cost more.$"
.string "Cuestan más.$"
gTrickHouse_Mechadoll_CostLess::
.string "They will cost less.$"
.string "Cuestan menos.$"
gTrickHouse_Mechadoll_SamePrice2::
.string "Same price$"
.string "Cuestan lo mismo.$"
gTrickHouse_Mechadoll_Male::
.string "Male$"
.string "Más hombres.$"
gTrickHouse_Mechadoll_Female::
.string "Female$"
.string "Más mujeres.$"
gTrickHouse_Mechadoll_Neither::
.string "Neither$"
.string "Igual.$"
gTrickHouse_Mechadoll_ElderlyMen::
.string "Elderly men$"
.string "Ancianos.$"
gTrickHouse_Mechadoll_ElderlyLadies::
.string "Elderly ladies$"
.string "Ancianas.$"
gTrickHouse_Mechadoll_SameNumber::
.string "Same number$"
.string "El mismo número.$"
gTrickHouse_Mechadoll_None::
.string "None$"
.string "Ninguno.$"
gTrickHouse_Mechadoll_One::
.string "1$"

File diff suppressed because it is too large Load Diff