From 7c994cc9ceffbdc93397f11b260e73e3aff2e4b2 Mon Sep 17 00:00:00 2001 From: DizzyEggg Date: Mon, 13 Jan 2025 16:31:13 +0100 Subject: [PATCH] add spanish data/text --- data/text/spanish/abnormal_weather.inc | 7 +- data/text/spanish/apprentice.inc | 3833 ++++++----- data/text/spanish/battle_dome.inc | 228 +- data/text/spanish/battle_tent.inc | 452 +- data/text/spanish/berries.inc | 303 +- data/text/spanish/birch_speech.inc | 76 +- data/text/spanish/blend_master.inc | 111 +- data/text/spanish/braille.inc | 127 +- data/text/spanish/cable_club.inc | 564 +- data/text/spanish/check_furniture.inc | 29 +- data/text/spanish/contest_link.inc | 8 +- data/text/spanish/contest_painting.inc | 80 +- data/text/spanish/contest_strings.inc | 711 +- data/text/spanish/event_ticket_1.inc | 51 +- data/text/spanish/event_ticket_2.inc | 102 +- data/text/spanish/frontier_brain.inc | 88 +- data/text/spanish/lottery_corner.inc | 97 +- data/text/spanish/mart_clerk.inc | 10 +- data/text/spanish/match_call.inc | 4667 ++++++------- data/text/spanish/mauville_man.inc | 52 +- data/text/spanish/move_tutors.inc | 311 +- data/text/spanish/obtain_item.inc | 27 +- data/text/spanish/pc.inc | 13 +- data/text/spanish/pc_transfer.inc | 41 +- data/text/spanish/pkmn_center_nurse.inc | 63 +- data/text/spanish/pokedex_rating.inc | 133 +- data/text/spanish/pokemon_news.inc | 292 +- data/text/spanish/questionnaire.inc | 53 +- data/text/spanish/record_mix.inc | 6 +- data/text/spanish/save.inc | 37 +- data/text/spanish/secret_base_trainers.inc | 332 +- data/text/spanish/shoal_cave.inc | 74 +- data/text/spanish/trainers.inc | 6366 +++++++++--------- data/text/spanish/trick_house_mechadolls.inc | 32 +- data/text/spanish/tv.inc | 4375 ++++++------ 35 files changed, 11933 insertions(+), 11818 deletions(-) diff --git a/data/text/spanish/abnormal_weather.inc b/data/text/spanish/abnormal_weather.inc index f7193121e2..cbb7653c84 100644 --- a/data/text/spanish/abnormal_weather.inc +++ b/data/text/spanish/abnormal_weather.inc @@ -1,7 +1,6 @@ gText_AbnormalWeatherEnded_Rain:: - .string "The massive downpour appears to\n" - .string "have stopped…$" + .string "Parece que ha parado de llover…$" gText_AbnormalWeatherEnded_Sun:: - .string "The intense sunshine appears to\n" - .string "have subsided…$" + .string "Parece que el sol ha dejado de brillar\n" + .string "con fuerza…$" diff --git a/data/text/spanish/apprentice.inc b/data/text/spanish/apprentice.inc index 6688a0c697..f21e7f6494 100644 --- a/data/text/spanish/apprentice.inc +++ b/data/text/spanish/apprentice.inc @@ -1,2527 +1,2504 @@ gText_ApprenticeChallenge0:: - .string "Um, I'm {STR_VAR_1}'s no. {STR_VAR_2} apprentice.\n" - .string "Snivel… This tension is getting to me…$" + .string "Mm, soy el aprendiz n.º {STR_VAR_2} de {STR_VAR_1}.\n" + .string "Snif… Esta tensión puede conmigo…$" gText_ApprenticeChallenge1:: - .string "I'm {STR_VAR_1}'s no. {STR_VAR_2} apprentice!\n" - .string "Here we come!$" + .string "¡Soy el aprendiz n.º {STR_VAR_2} de {STR_VAR_1}!\n" + .string "¡Allá voy!$" gText_ApprenticeChallenge2:: - .string "I'm the no. {STR_VAR_2} apprentice of {STR_VAR_1}!\n" - .string "Accept my challenge!$" + .string "¡Soy el aprendiz n.º {STR_VAR_2} de {STR_VAR_1}!\n" + .string "¡Acepta mi reto!$" gText_ApprenticeChallenge3:: - .string "Um… I'm {STR_VAR_1}'s no. {STR_VAR_2} apprentice…\n" - .string "Do you think someone like me can win?$" + .string "Mm, soy la aprendiz n.º {STR_VAR_2} de {STR_VAR_1}…\n" + .string "¿Crees que tengo alguna posibilidad?$" gText_ApprenticeChallenge4:: - .string "I'm {STR_VAR_1}'s no. {STR_VAR_2} apprentice!\n" - .string "I'll let you challenge me!$" + .string "¡Soy la aprendiz n.º {STR_VAR_2} de {STR_VAR_1}!\n" + .string "¡A ver quién es mejor!$" gText_ApprenticeChallenge5:: - .string "I'm horribly busy, but I also happen\n" - .string "to be {STR_VAR_1}'s no. {STR_VAR_2} apprentice.$" + .string "Estoy muy ocupado, pero, en fin,\n" + .string "¡soy el aprendiz n.º {STR_VAR_2} de {STR_VAR_1}!$" gText_ApprenticeChallenge6:: - .string "I'm {STR_VAR_1}'s no. {STR_VAR_2} apprentice.\n" - .string "Glad to meet you!$" + .string "¡Soy la aprendiz n.º {STR_VAR_2} de {STR_VAR_1}!\n" + .string "¡Encantada de conocerte!$" gText_ApprenticeChallenge7:: - .string "I serve as {STR_VAR_1}'s no. {STR_VAR_2} apprentice.\n" - .string "May I begin?$" + .string "¡Soy la aprendiz n.º {STR_VAR_2} de {STR_VAR_1}!\n" + .string "¿Qué? ¿Empezamos ya?$" gText_ApprenticeChallenge8:: - .string "Eek! I'm {STR_VAR_1}'s no. {STR_VAR_2} apprentice!\n" - .string "I'll do my best!$" + .string "¡Eh! ¡Soy la aprendiz n.º {STR_VAR_2} de {STR_VAR_1}!\n" + .string "¡Haré lo que pueda!$" gText_ApprenticeChallenge9:: - .string "Yeehaw! I'm {STR_VAR_1}'s no. {STR_VAR_2} apprentice!\n" - .string "Put 'em up!$" + .string "¡Eh! ¡Soy el aprendiz n.º {STR_VAR_2} de {STR_VAR_1}!\n" + .string "¡Saca músculo!$" gText_ApprenticeChallenge10:: - .string "I'm {STR_VAR_1}'s 1,000th apprentice!\n" - .string "Actually, I'm no. {STR_VAR_2}! Here goes!$" + .string "¡Soy el aprendiz n.º 1.000 de {STR_VAR_1}!\n" + .string "¡Bueno, el n.º {STR_VAR_2}! ¿Qué importa eso?$" gText_ApprenticeChallenge11:: - .string "Yeah, I'm {STR_VAR_1}'s no. {STR_VAR_2} apprentice!\n" - .string "Let's get rockin' and a-rollin'!$" + .string "¡Sí, soy el aprendiz n.º {STR_VAR_2} de {STR_VAR_1}!\n" + .string "¡Al abordaje!$" gText_ApprenticeChallenge12:: - .string "Yippee-yahoo! I'm what you call\n" - .string "{STR_VAR_1}'s no. {STR_VAR_2} apprentice!$" + .string "¡Soy el aprendiz n.º {STR_VAR_2} de {STR_VAR_1}!\n" + .string "¡Que suene la música!$" gText_ApprenticeChallenge13:: - .string "Cough! I'm {STR_VAR_1}'s no. {STR_VAR_2} apprentice.\n" - .string "Good to meet you! Cough!$" + .string "¡Soy el aprendiz n.º {STR_VAR_2} de {STR_VAR_1}!\n" + .string "¡Es un placer conocerte! ¡Kiaaa!$" gText_ApprenticeChallenge14:: - .string "This is nerve-racking…\n" - .string "I'm the no. {STR_VAR_2} apprentice of {STR_VAR_1}.$" + .string "¡Soy el aprendiz n.º {STR_VAR_2} de {STR_VAR_1}!\n" + .string "¡Quiero convertirme en leyenda!$" gText_ApprenticeChallenge15:: - .string "I am {STR_VAR_1}'s no. {STR_VAR_2} apprentice,\n" - .string "and that's no lie.$" + .string "Soy el aprendiz n.º {STR_VAR_2} de {STR_VAR_1}\n" + .string "y yo no miento.$" gText_ApprenticePleaseTeach0:: - .string "Are you… {PLAYER}?\n" - .string "Oh! Sniff…sob…\p" - .string "Oh! S-sorry…\n" - .string "I'm so nervous, I can't help crying…\p" - .string "I'm {STR_VAR_1}, and I really look up\n" - .string "to you, {PLAYER}.\p" - .string "I… I had this dream of one day meeting\n" - .string "you and asking you about POKéMON.\p" - .string "Please, please, {PLAYER}!\n" - .string "Please teach me about POKéMON!$" + .string "¿Eres… {PLAYER}?\n" + .string "¡Oh! Snif… Snif…\p" + .string "¡Ay! Lo-lo siento…\n" + .string "Los nervios… No puedo dejar\l" + .string "de llorar…\p" + .string "So-soy {STR_VAR_1}, y tú, {PLAYER},\n" + .string "siempre has sido mi ídolo.\p" + .string "Yo-yo… soñaba con que algún día me\n" + .string "pudieses enseñar cosas de los POKéMON.\p" + .string "¡Anda, por favor, {PLAYER}!\n" + .string "¡Enséñame algo sobre los POKéMON!$" gText_ApprenticeRejectTeaching0:: - .string "Oh… B-but…\n" - .string "Snivel… Waaaaaaah!\p" - .string "Please!\n" - .string "I'm begging you, please!$" + .string "Oh… Pe-pero…\n" + .string "Snif… ¡Buaaaaaaaa!\p" + .string "¡Po-po-por fa-fa-vor!\n" + .string "¡Te lo pido po-po-por fa-fa-vor!$" gText_ApprenticeWhichLevelMode0:: - .string "Oh, really? You will?\n" - .string "Awesome! Wicked! Awoooh!\p" - .string "Oh… I'm sorry…\n" - .string "I'm so happy, I'm crying…\p" - .string "Um… Then please tell me!\n" - .string "It's about the BATTLE TOWER.\p" - .string "Which would be better for me: Level 50\n" - .string "or the Open Level?$" + .string "¿En serio? ¿Lo harás?\n" + .string "¡Genial! ¡Alucinante! ¡Superguay!\p" + .string "Oh… Perdona otra vez…\n" + .string "Ahora lloro de alegría…\p" + .string "Mm… Entonces, dime algo…\n" + .string "sobre la TORRE BATALLA…\p" + .string "¿Qué nivel crees que me iría mejor?\n" + .string "¿El nivel 50 o el nivel libre?$" gText_ApprenticeLevelModeThanks0:: - .string "{STR_VAR_1}?\n" - .string "Waaaaah!\p" - .string "Oh! I'm so sorry!\n" - .string "You've made me happy by choosing\l" - .string "the level for me, and it's made me cry…\p" - .string "Snivel…\n" - .string "Thank you so much!\l" - .string "Please talk with me again!$" + .string "¿{STR_VAR_1}?\n" + .string "¡Buaaaaaa!\p" + .string "¡Oh! ¡Lo siento otra vez!\n" + .string "Eso de que elijas por mí me hace\l" + .string "tan feliz que no puedo contenerme…\p" + .string "Snif…\n" + .string "¡Muchas gracias!\l" + .string "¡No te olvides de mí!$" gText_ApprenticePleaseTeach1:: - .string "Wowee! You're {PLAYER}, aren't you?\n" - .string "You're awesomely strong, aren't you?\p" - .string "I'm {STR_VAR_1}!\n" - .string "I just became a TRAINER!\p" - .string "Please, {PLAYER}!\n" - .string "Can you be my teacher and tell me\l" - .string "lots about being a TRAINER?$" + .string "¡Guau! Tú eres {PLAYER}, ¿a que sí?\n" + .string "Guau, todo el mundo te conoce.\p" + .string "¡Me llamo {STR_VAR_1}!\n" + .string "¡Acabo de convertirme en ENTRENADOR!\p" + .string "¡Porfa, {PLAYER}!\n" + .string "¿Querrías tomarme como aprendiz para\l" + .string "enseñarme a ser un buen ENTRENADOR?$" gText_ApprenticeRejectTeaching1:: - .string "Aww, why?\n" - .string "Oh, please? Pretty please?\l" - .string "Please be my teacher, please!$" + .string "Ooohh, pero ¿por qué?\n" + .string "¡Anda, porfa! ¡No seas así!\l" + .string "¡Déjame ser tu aprendiz!$" gText_ApprenticeWhichLevelMode1:: - .string "Yay! Great!\p" - .string "The first thing I wanted to ask you is\n" - .string "about the BATTLE TOWER!\p" - .string "The Level 50 and Open Level Rooms…\n" - .string "Which would be perfect for me?$" + .string "¡Yupi! ¡Genial!\p" + .string "¡Lo primero que quiero preguntarte\n" + .string "es sobre la TORRE BATALLA!\p" + .string "Entre el nivel 50 y el nivel libre…\n" + .string "¿En cuál crees que debería inscribirme?$" gText_ApprenticeLevelModeThanks1:: - .string "{STR_VAR_1}, huh? That's true!\n" - .string "I'll do my best there!\p" - .string "If we meet here again, please teach\n" - .string "me something else, teacher!$" + .string "¿{STR_VAR_1}? ¡Claro, es verdad!\n" + .string "¡Haré lo que pueda para no defraudarte!\p" + .string "¡Ojalá nos volvamos a ver\n" + .string "para que me enseñes algo más!$" gText_ApprenticePleaseTeach2:: - .string "Um… Are you {PLAYER}?\n" - .string "My name is {STR_VAR_1}.\p" - .string "I want to become a POKéMON TRAINER,\n" - .string "but I don't know what to do…\p" - .string "So I thought maybe I could ask you for\n" - .string "advice because you're so famous.\p" - .string "{PLAYER}, could you give me advice?$" + .string "Mm… ¿Eres {PLAYER}?\n" + .string "Yo me llamo {STR_VAR_1}.\p" + .string "Quiero ser un gran ENTRENADOR POKéMON,\n" + .string "aunque no sé por dónde empezar…\p" + .string "Ya que estás aquí, a lo mejor podrías\n" + .string "ayudarme, con toda esa fama que tienes.\p" + .string "¿Qué me dices, {PLAYER}? ¿Me ayudarías?$" gText_ApprenticeRejectTeaching2:: - .string "Oh, but…\p" - .string "I sincerely want to become a POKéMON\n" - .string "TRAINER!\p" - .string "Please, can you answer my questions?$" + .string "Oh, pero…\p" + .string "¡Pero es que de verdad que quiero\n" + .string "ser un buen ENTRENADOR POKéMON!\p" + .string "¡Por favor, dime que sí!$" gText_ApprenticeWhichLevelMode2:: - .string "Thank you!\n" - .string "Here's my first question right away!\p" - .string "The BATTLE TOWER has two levels,\n" - .string "Level 50 and Open Level, right?\p" - .string "Which level do you think is more\n" - .string "suitable for me?$" + .string "¡Gracias!\n" + .string "¡Ahí va entonces mi primera pregunta!\p" + .string "La TORRE BATALLA tiene dos niveles:\n" + .string "el nivel 50 y el nivel libre, ¿sí?\p" + .string "¿En cuál de los dos niveles crees\n" + .string "que me vendría mejor participar?$" gText_ApprenticeLevelModeThanks2:: - .string "Oh, the {STR_VAR_1} challenge?\n" - .string "Understood!\p" - .string "If I have another question, I'll come\n" - .string "back here for your advice!$" + .string "Oh, ¿en el {STR_VAR_1}?\n" + .string "¡Entendido!\p" + .string "Si tengo más dudas, ¡vendré\n" + .string "otra vez a preguntarte!$" gText_ApprenticePleaseTeach3:: - .string "Oh? Huh? You're…\n" - .string "No, that can't be true.\p" - .string "There isn't any way that someone\n" - .string "like me could meet {PLAYER}.\p" - .string "…You really are {PLAYER}?\n" - .string "I can't believe I'm talking to you!\p" - .string "When something this good happens,\n" - .string "only terrible things will happen to me\l" - .string "now, I just know it…\p" - .string "…I'm sorry…\n" - .string "I'm… {STR_VAR_1}…\p" - .string "There isn't anything special about\n" - .string "me that I can be proud of…\p" - .string "I shouldn't even say anything about\n" - .string "myself because you'll forget…\p" - .string "I had this dream that if I ever met\n" - .string "you, {PLAYER}, that maybe I could ask\l" - .string "you for advice as a TRAINER.\p" - .string "But I don't think you would agree\n" - .string "to that.\p" - .string "…Or will you be so kind as to give\n" - .string "me advice?$" + .string "¡Oh! ¡Pero si tú eres…!\n" + .string "No, no puede ser verdad.\p" + .string "Yo no tengo tanta suerte como para\n" + .string "encontrarme de repente con {PLAYER}.\p" + .string "Pero ¿eres de verdad {PLAYER}?\n" + .string "¡No me creo que esté hablando contigo!\p" + .string "¡Huy, qué miedo! Siempre que me pasa\n" + .string "algo bueno, luego viene una desgracia,\l" + .string "y las desgracias nunca vienen solas…\p" + .string "Perdona…\n" + .string "Me llamo… {STR_VAR_1}…\p" + .string "Verás, es que yo no me siento\n" + .string "especialmente orgullosa de nada…\p" + .string "Ni siquiera debería decir nada de mí,\n" + .string "porque de todas maneras me olvidarás…\p" + .string "Siempre tenía un sueño en el que\n" + .string "te conocía, {PLAYER}, y me dabas\l" + .string "muchos consejos sobre cómo entrenar.\p" + .string "Pero era un sueño, ya sé que no quieres\n" + .string "perder el tiempo con alguien como yo…\p" + .string "¿O sí querrías darme consejos?$" gText_ApprenticeRejectTeaching3:: - .string "I knew it…\p" - .string "It had to happen because I'm such\n" - .string "a really boring nobody…\p" - .string "But I thought just maybe…\n" - .string "You won't reconsider, will you?\p" - .string "But I can't give up just like that.\n" - .string "I'll ask you while I'm still lucky!\p" - .string "Please, will you be so kind as to give\n" - .string "me advice?$" + .string "Lo sabía…\p" + .string "Era lo normal porque yo soy\n" + .string "una don nadie…\p" + .string "Pero, por un momento pensé…\n" + .string "No cambiarías de opinión, ¿verdad?\p" + .string "¡Perdona que insista, pero una ocasión\n" + .string "así no se presenta todos los días!\p" + .string "Por favor, ¿serías tan amable de darme\n" + .string "unos consejillos sobre los POKéMON?$" gText_ApprenticeWhichLevelMode3:: - .string "Really? I can't believe it!\n" - .string "I can't believe you'll advise me!\l" - .string "I… I'm so happy…\p" - .string "What I want to ask you is really\n" - .string "trivial, but I can't decide…\p" - .string "At the BATTLE TOWER, they let you\n" - .string "choose Level 50 or Open Level.\p" - .string "Which course do you think even I may\n" - .string "have a chance at?$" + .string "¿De verdad? ¡No me lo puedo creer!\n" + .string "¡No me creo que quieras darme consejos!\l" + .string "¡Estoy…! ¡Estoy tan contenta!…\p" + .string "Lo primero que querría preguntarte es\n" + .string "una tontería, pero yo no me decido…\p" + .string "En la TORRE BATALLA, te dejan elegir\n" + .string "entre el nivel 50 y el nivel libre.\p" + .string "¿En cuál crees que tendría más\n" + .string "posibilidades de ganar algo?$" gText_ApprenticeLevelModeThanks3:: - .string "{STR_VAR_1}? Okay!\n" - .string "But do you really think someone like\l" - .string "me would have a chance?\p" - .string "I'll do my best, even though I don't\n" - .string "think it will work.\p" - .string "Thank you very much for spending\n" - .string "time with someone like me.$" + .string "¿{STR_VAR_1}? ¡Vale!\n" + .string "Pero ¿de verdad crees que alguien\l" + .string "como yo tiene la menor posibilidad?\p" + .string "Bueno, haré lo que pueda,\n" + .string "aunque sé que no puedo mucho.\p" + .string "¡Y perdona que te haya robado\n" + .string "tanto tiempo!$" gText_ApprenticePleaseTeach4:: - .string "Oh! You're {PLAYER}{KUN}, aren't you?\p" - .string "I've heard that you're tough at\n" - .string "POKéMON!\p" - .string "I'm {STR_VAR_1}!\n" - .string "I'll be your friend!\p" - .string "Did you know?\p" - .string "You can't win at the BATTLE FRONTIER\n" - .string "if all you know is what they teach at\l" - .string "the TRAINER'S SCHOOL.\p" - .string "I'm willing to listen to your advice.\n" - .string "You'll agree, of course?$" + .string "¡Oh! Tú eres {PLAYER}{KUN}, ¿verdad?\p" + .string "¡Dicen que hay pocos ENTRENADORES\n" + .string "que entrenen POKéMON como tú!\p" + .string "¡Me llamo {STR_VAR_1}!\n" + .string "¡Voy a ser tu amiga!\p" + .string "¿Sabes?\p" + .string "No se puede ganar nada en el FRENTE de\n" + .string "BATALLA sabiendo únicamente lo que te\l" + .string "enseñan en la ESCUELA de ENTRENADORES.\p" + .string "Por eso me gustaría oír tus consejos.\n" + .string "Si quieres dármelos, claro…$" gText_ApprenticeRejectTeaching4:: - .string "Huh? Why are you refusing me?\n" - .string "It's me who's asking you!\l" - .string "You have to reconsider!$" + .string "¿Eh? ¿Por qué te niegas?\n" + .string "¡Soy yo quien te lo está pidiendo!\l" + .string "¡Anda, piénsatelo otra vez!$" gText_ApprenticeWhichLevelMode4:: - .string "Okay, so there is this something.\n" - .string "I want you to decide it for me.\p" - .string "You know that the BATTLE TOWER has\n" - .string "Level 50 and Open Level Rooms?\p" - .string "Which do you think would be good\n" - .string "for me, {PLAYER}{KUN}?$" + .string "¡Vale, entonces, cuando tenga alguna\n" + .string "duda, te dejo decidir por mí!\p" + .string "Sabes que en la TORRE BATALLA está\n" + .string "el nivel 50 y el nivel libre, ¿verdad?\p" + .string "¿Cuál crees que es el más adecuado\n" + .string "para mí, {PLAYER}{KUN}?$" gText_ApprenticeLevelModeThanks4:: - .string "Okay, {STR_VAR_1} is suitable for me?\n" - .string "Thank you!\p" - .string "Knowing that you made the decision,\n" - .string "{PLAYER}{KUN}, I won't be so upset if\l" - .string "I lose.\p" - .string "Okay, I'll look to you for advice again.\n" - .string "Bye!$" + .string "¿Piensas que el {STR_VAR_1}?\n" + .string "¡Gracias!\p" + .string "Sabiendo que lo decidiste tú, {PLAYER}{KUN},\n" + .string "no podré enfadarme si pierdo.\p" + .string "Bueno, ya te pediré otro consejo\n" + .string "otro día. ¡Chao!$" gText_ApprenticePleaseTeach5:: - .string "Oh, hi, there! {PLAYER}{KUN}!\n" - .string "I know you because you're famous!\l" - .string "Call me {STR_VAR_1}! Glad to meet you!\p" - .string "I'm a TRIATHLETE, so I keep myself\n" - .string "fit even while I raise POKéMON.\p" - .string "I'm also involved with other things\n" - .string "like work, napping, ballroom dancing…\p" - .string "Being this busy, it's not so easy for\n" - .string "me to become a decent TRAINER.\p" - .string "So, I have a proposition!\p" - .string "There must be a reason why we met.\n" - .string "So, {PLAYER}{KUN}, how about sharing your\l" - .string "wisdom with me every so often?$" + .string "¡Oh, hola, {PLAYER}{KUN}!\n" + .string "¡Todo el mundo sabe tu nombre!\l" + .string "¡A mí llámame {STR_VAR_1}! ¡Encantado!\p" + .string "Soy un TRIATLETA, así que me entreno\n" + .string "a mí mismo a la vez que entreno POKéMON.\p" + .string "También me gusta hacer otras cosas,\n" + .string "como trabajar, hacer parapente, bailar…\p" + .string "Comprenderás que, estando tan ocupado,\n" + .string "no es fácil ser un buen ENTRENADOR.\p" + .string "Pero estoy pensando…\n" + .string "Tiene que haber un motivo para que tú\l" + .string "y yo nos hayamos encontrado aquí.\p" + .string "Oye, {PLAYER}{KUN}, ¿qué tal si me ayudas\n" + .string "dándome un consejo de vez en cuando?$" gText_ApprenticeRejectTeaching5:: - .string "Oh, but, please?\n" - .string "A guy like me needs someone like\l" - .string "you, {PLAYER}{KUN}!\p" - .string "Honestly, I need your advice!$" + .string "Oh, pero, ¡por favor!\n" + .string "¡Un tipo como yo necesita alguien como\l" + .string "tú a su lado, {PLAYER}{KUN}!\p" + .string "¡En serio, necesito tus consejos!$" gText_ApprenticeWhichLevelMode5:: - .string "Thank you! That's more like it!\n" - .string "So, let's start with an easy one!\p" - .string "You know about the BATTLE TOWER's\n" - .string "two courses, right?\l" - .string "You know, Level 50 and Open Level.\p" - .string "Me being a busy guy, which one should\n" - .string "I gear up for?$" + .string "¡Gracias! ¡Eso es genial!\n" + .string "¡Vamos a empezar por uno fácil!\p" + .string "Ya sabes que en la TORRE BATALLA\n" + .string "hay dos niveles de combates, ¿verdad?\l" + .string "Ya sabes, el nivel 50 y el nivel libre.\p" + .string "¿Cuál es el que más le conviene\n" + .string "a un tipo tan ocupado como yo?$" gText_ApprenticeLevelModeThanks5:: - .string "{STR_VAR_1}, huh? Okay, gotcha.\n" - .string "I'll find time somehow and give it a go!\p" - .string "…Whoops, I'd better go to work!\n" - .string "Thanks! See you around!$" + .string "¿{STR_VAR_1}? Vale, comprendido.\n" + .string "¡A ver cuándo tengo tiempo y pruebo!\p" + .string "¡Huy, me tengo que largar!\n" + .string "¡Gracias! ¡Nos vemos!$" gText_ApprenticePleaseTeach6:: - .string "No way! Uh-uh!\n" - .string "Are you maybe the real {PLAYER}?\p" - .string "A-hah! Awesome! I'm {STR_VAR_1},\n" - .string "so pleased to meet you!\p" - .string "{PLAYER}, you're very strong,\n" - .string "aren't you?\p" - .string "Everyone's talking about you!\p" - .string "Oh! I just had this great idea!\n" - .string "I'll get advice off you, {PLAYER}!\l" - .string "I'm sure it will make me tougher!\p" - .string "Isn't it a great idea?\n" - .string "Please, I want your advice!$" + .string "¡No puedo creerlo! ¡Eh!\n" + .string "¿Eres tú de verdad, {PLAYER}?\p" + .string "¡Guau! ¡Alucinante! ¡Soy {STR_VAR_1},\n" + .string "encantada de conocerte!\p" + .string "{PLAYER}, eres muy fuerte,\n" + .string "¿a que sí?\p" + .string "¡Todo el mundo habla de ti!\p" + .string "¡Oh! ¡Tengo una idea!\n" + .string "¡Te pediré que me aconsejes, {PLAYER}!\l" + .string "¡Así yo también me haré más fuerte!\p" + .string "¿A que es buena idea?\n" + .string "¡Por favor, necesito que me aconsejes!$" gText_ApprenticeRejectTeaching6:: - .string "Ahahaha, you can pretend to be mean,\n" - .string "but you can't fool me!\l" - .string "You really mean okay, don't you?$" + .string "Ja, ja, ja, ja. ¡A mí no me engañas!\n" + .string "¡No puedes ser tan egoísta!\l" + .string "En realidad, me vas a ayudar, ¿verdad?$" gText_ApprenticeWhichLevelMode6:: - .string "Yay! I knew you'd have a big heart,\n" + .string "¡Yupi! ¡Sabía que tenías buen corazón,\n" .string "{PLAYER}!\p" - .string "What should I ask you first?\n" - .string "…Oh, I thought of something!\p" - .string "Drum roll, please!\n" - .string "The question I have is…\p" - .string "If I were to take a BATTLE TOWER\n" - .string "challenge, which way should I go?\p" - .string "Level 50 or Open Level?\n" - .string "Which suits me more?$" + .string "¿Qué puedo preguntarte primero?…\n" + .string "¡Ah, sí, ya sé!\p" + .string "Y la pregunta es…\n" + .string "Tachán, tachán…\p" + .string "Para participar en un desafío de la\n" + .string "TORRE BATALLA, ¿qué nivel elijo?\p" + .string "¿El nivel 50 o el nivel libre?\n" + .string "¿Qué sería mejor para mí?$" gText_ApprenticeLevelModeThanks6:: - .string "Oh-oh-oh!\n" - .string "{STR_VAR_1}, you say!\l" - .string "Thank you for a totally cool reply!\p" - .string "I guess that's about all I wanted\n" - .string "to ask you today.\p" - .string "Let's meet here again, okay?\n" - .string "Thanks!$" + .string "¡Oh-oh-oh!\n" + .string "¡Has dicho {STR_VAR_1}!\l" + .string "¡Muchas gracias por tu respuesta!\p" + .string "Creo que eso es todo lo\n" + .string "que quería preguntarte.\p" + .string "Nos vemos aquí otra vez, ¿vale?\n" + .string "¡Gracias!$" gText_ApprenticePleaseTeach7:: - .string "I beg your pardon, but…\n" - .string "Are you {PLAYER}?\p" - .string "I'm {STR_VAR_1}, and I am delighted to\n" - .string "make your acquaintance.\p" - .string "I have long been an admirer\n" - .string "of yours…\p" - .string "… … … … … …\p" - .string "Um… I hope you don't find this\n" - .string "request too much of a burden, but…\p" - .string "May I become your apprentice,\n" - .string "{PLAYER}?$" + .string "Ay, discúlpame, pero…\n" + .string "¿tú no eres {PLAYER}?\p" + .string "Me llamo {STR_VAR_1}, y para mí es\n" + .string "todo un placer conocerte.\p" + .string "He sido una admiradora tuya desde\n" + .string "siempre…\p" + .string "…\p" + .string "Mm… Espero que me permitas\n" + .string "el atrevimiento…\p" + .string "¿Podría ser tu aprendiz, {PLAYER}?$" gText_ApprenticeRejectTeaching7:: - .string "Oh…!\p" - .string "… … … … … …\n" - .string "… … … … … …\p" - .string "…I must have fainted from shock.\n" - .string "I'm sorry, I must have misheard you.\p" - .string "Please! Please say that you will\n" - .string "accept me as your apprentice!$" + .string "¡Oh!…\p" + .string "¡Vaya!… \p" + .string "Esto…\p" + .string "Me he quedado un poco traspuesta.\n" + .string "Perdona, he debido de oírte mal.\p" + .string "Me vas a tomar de aprendiz, ¿verdad?$" gText_ApprenticeWhichLevelMode7:: - .string "Oh… I'm delighted!\p" - .string "I don't wish to waste your time,\n" - .string "so please advise me on this.\p" - .string "I plan to take a BATTLE TOWER\n" - .string "challenge soon.\p" - .string "However, there are two levels…\p" - .string "Which would be most suitable for me?\n" - .string "Level 50 or Open Level?$" + .string "¡Oh!… ¡Estoy feliz!\p" + .string "No quiero hacerte perder más tiempo,\n" + .string "así que contéstame a esto, porfa.\p" + .string "Tengo la intención de participar pronto\n" + .string "en la TORRE BATALLA.\p" + .string "Pero hay dos niveles…\p" + .string "¿Cuál crees que se adapta mejor a mí?\n" + .string "¿El nivel 50 o el nivel libre?$" gText_ApprenticeLevelModeThanks7:: - .string "{STR_VAR_1} is your choice!\n" - .string "I see. I will do my best!\p" - .string "Thank you, {PLAYER}.\n" - .string "I hope I can count on you again.\l" - .string "Please take care!$" + .string "¿Me has dicho el {STR_VAR_1}?\n" + .string "¡Vale! ¡A ver qué tal se me da!\p" + .string "Oye, que muchísimas gracias, {PLAYER}.\n" + .string "Espero que me sigas ayudando.\l" + .string "Te me cuidas muchísimo, ¿vale?$" gText_ApprenticePleaseTeach8:: - .string "Eek! Eek! {PLAYER}!\n" - .string "You spoke to me!\l" - .string "I… I'm overjoyed!\p" - .string "Me! My name is {STR_VAR_1}!\n" - .string "I just became a TRAINER!\p" - .string "I'm delighted I met you, {PLAYER},\n" - .string "the big name in POKéMON circles!\p" - .string "Oh-oh-oh, I know!\n" - .string "May I ask a huge favor, {PLAYER}?\p" - .string "Please take me in as your apprentice!\n" - .string "I want to learn from you!$" + .string "¡No! ¡No puede ser! ¿{PLAYER}?\n" + .string "¿De verdad eres tú?\l" + .string "¡Qu-qué alegría!\p" + .string "¡Yo! ¡Me llamo {STR_VAR_1}!\n" + .string "¡Acabo de conseguir el título!\l" + .string "¡Ya puedo entrenar POKéMON!\p" + .string "¡Es un placer conocerte, {PLAYER}!\n" + .string "¡Tu nombre ya es una leyenda!\p" + .string "¡Oh-oh-oh, ya sé!\n" + .string "¿Me dejas pedirte un enorme favor?\p" + .string "¡Me dejarías ser tu aprendiz!\n" + .string "¡Quiero aprender de ti!$" gText_ApprenticeRejectTeaching8:: - .string "Waaaah!\n" - .string "{PLAYER} turned me down…\l" - .string "It… It's an invaluable experience!\p" - .string "{PLAYER}, please! I want to hear\n" - .string "an affirmative answer this time!\p" - .string "I beg you for your guidance!$" + .string "¡Oh, {PLAYER}!\n" + .string "¿Me vas a rechazar?…\l" + .string "¡Es… una oportunidad única!\p" + .string "Perdona, pero tengo que insistir.\n" + .string "¡{PLAYER}, por favor! ¡Dime que sí!\p" + .string "¡Te suplico que me dejes\n" + .string "ser tu aprendiz!$" gText_ApprenticeWhichLevelMode8:: - .string "Hieeeeh! {PLAYER} said yes!\n" - .string "{PLAYER} said yes!\p" - .string "I won't be able to sleep tonight…\n" - .string "Thank you ever so much!\p" - .string "Then, here's my question!\p" - .string "At the BATTLE TOWER, what is right\n" - .string "for me, Level 50 or Open Level?$" + .string "¡Yupi! ¡{PLAYER} ha dicho que sí!\n" + .string "¡{PLAYER} ha dicho que sí!\p" + .string "Ya no voy a dormir esta noche…\n" + .string "¡Muchisísimas gracias!\p" + .string "¡Oye, tengo una primera pregunta!\p" + .string "En la TORRE BATALLA, qué crees que me\n" + .string "conviene, ¿el nivel 50 o el nivel libre?$" gText_ApprenticeLevelModeThanks8:: - .string "{STR_VAR_1}! Perfectly understood!\n" - .string "I understand perfectly!\l" - .string "I'm deliriously delighted!\p" - .string "I hope you'll be willing to teach me\n" - .string "some more another time.$" + .string "¡{STR_VAR_1}! ¡Vale, entiendo!\n" + .string "¡Lo entiendo perfectamente!\l" + .string "¡Qué genial! ¡Qué suerte!\p" + .string "Espero que no te olvides de\n" + .string "seguir enseñándome cosas, ¿eh?$" gText_ApprenticePleaseTeach9:: - .string "Whoa! Could you be…\n" - .string "Might you be… {PLAYER}{KUN}?!\l" - .string "That strong and famous TRAINER?\l" - .string "Well, hello, aren't I just the luckiest!\p" - .string "Hello, the name's {STR_VAR_1}!\p" - .string "I've been on the lookout for\n" - .string "a POKéMON teacher.\p" - .string "And with impeccably good timing,\n" - .string "along came you, {PLAYER}{KUN}!\p" - .string "So, there you have it, {PLAYER}{KUN}!\n" - .string "Let me apprentice under you!$" + .string "¡Guau! ¿No serás tú…?\n" + .string "¡¿Es posible que seas… {PLAYER}{KUN}?!\l" + .string "¡Ésta sí que es buena!\p" + .string "¡Hola, me llamo {STR_VAR_1}!\p" + .string "Llevo tiempo buscando un buen\n" + .string "profesor que sepa de POKéMON.\p" + .string "¡Y ahora llegas tú {PLAYER}{KUN},\n" + .string "como agua de mayo!\p" + .string "Bueno, ya lo sabes, {PLAYER}{KUN}.\n" + .string "¿Me aceptas como tu aprendiz?$" gText_ApprenticeRejectTeaching9:: - .string "Gwaaaah!\n" - .string "You're quite cool and tough…\p" - .string "Don't be that way, please.\n" - .string "I'm asking you!$" + .string "¡Buaaaa!\n" + .string "¡No hay nadie como tú!…\p" + .string "No seas así, te lo pido por favor.\n" + .string "¡Déjame ser tu aprendiz!$" gText_ApprenticeWhichLevelMode9:: - .string "Oh, yeah! That's a solid reply!\n" - .string "Excellent, I might add!\p" - .string "So how about a first piece of advice\n" - .string "on the BATTLE TOWER?\p" - .string "If I were to go, what would be better?\n" - .string "Level 50 or Open Level?$" + .string "¡Genial! ¡Eso es una respuesta!\n" + .string "¡Una excelente, si puedo decirlo!\p" + .string "¿Por qué no me das tu primer consejo\n" + .string "sobre la TORRE BATALLA?\p" + .string "Si fuese a participar en un desafío,\n" + .string "¿qué elijo, el nivel 50 o el libre?$" gText_ApprenticeLevelModeThanks9:: - .string "Uh-huh, {STR_VAR_1} it is!\n" - .string "OK, A-OK!\l" - .string "I'll go show my mettle, like, jam!\p" - .string "All right, I'll look to you as my mentor!\n" - .string "Adios!$" + .string "¡{STR_VAR_1}!\n" + .string "¡G-e-n-i-a-l!\l" + .string "¡Haré exactamente lo que dices!\p" + .string "¡Ahora que soy tu aprendiz, nos veremos\n" + .string "más a menudo! ¡Adiós!$" gText_ApprenticePleaseTeach10:: - .string "Oh, hey, {PLAYER}{KUN}, right?\n" - .string "The police were looking for you!\p" - .string "… … …\n" - .string "Of course I'm lying!\p" - .string "Me, I'm {STR_VAR_1}. Despite the way\n" - .string "I look, I'm the POKéMON CHAMPION!\l" - .string "…That's a lie, too!\p" - .string "This is no lie, though.\n" - .string "I'm not very good at battling.\p" - .string "So, how about you becoming my master\n" - .string "about all things POKéMON?$" + .string "Eh, tú eres {PLAYER}{KUN}, ¿verdad?\n" + .string "¡Te está buscando la policía!\p" + .string "…\n" + .string "¡Es broma!\p" + .string "Yo me llamo {STR_VAR_1}. Aunque no lo\n" + .string "parezca, soy un CAMPEÓN POKéMON…\l" + .string "¡Eso también es broma!\p" + .string "Bueno, ahora fuera de bromas:\n" + .string "no soy demasiado bueno combatiendo.\p" + .string "¿Por qué no me dejas ser tu aprendiz\n" + .string "y me enseñas algo sobre los POKéMON?$" gText_ApprenticeRejectTeaching10:: - .string "If you're going to act cold like that,\n" - .string "I'll show you what I'll do!\p" - .string "Waaah! Waaah! Waaah!\n" - .string "Hiccup!\p" - .string "Hahaha, that was my FAKE TEARS!\p" - .string "Come on, will you please be\n" - .string "my POKéMON master?$" + .string "Si vas a ir por ahí pasando de todo,\n" + .string "¡vas a ver lo que hago yo!\p" + .string "¡Buaaaa! ¡Buaaaa! ¡Buaaaa!\n" + .string "¡Snif! ¡Buaaaa! ¡Buaaaa!\p" + .string "¡Ja, ja, ja, ja! ¡Ése es mi LLANTO FALSO!\p" + .string "Vamos, venga, que no se diga.\n" + .string "¿Me dejas ser tu aprendiz?$" gText_ApprenticeWhichLevelMode10:: - .string "Yippee!\n" - .string "I'll buy you a boat for that!\p" - .string "Of course I'm lying again!\n" - .string "But… Thank you, master!\p" - .string "You know how there's Level 50 and\n" - .string "Open Level at the BATTLE TOWER?\p" - .string "I'm having trouble deciding which\n" - .string "level I should challenge…\p" - .string "Can you decide for me, master?$" + .string "¡Yupi!\n" + .string "¡Te voy a regalar un yate!\p" + .string "¡Bueno, otro día, claro!\n" + .string "Pero… ¡gracias, mi capitán!\p" + .string "Ya sabes que hay un nivel 50 y un nivel\n" + .string "libre en la TORRE BATALLA, ¿verdad?\p" + .string "Es que tengo problemas para decidirme\n" + .string "en cuál de los dos debería participar…\p" + .string "¿Cuál elegirías en mi lugar?$" gText_ApprenticeLevelModeThanks10:: - .string "Okay, so {STR_VAR_1} is better!\n" - .string "I'll go to the other level, then!\p" - .string "Just kidding!\n" - .string "I'll obey your teaching, master!\p" - .string "Thanks, master!\n" - .string "I hope you'll keep teaching me!$" + .string "Vale, conque el {STR_VAR_1}.\n" + .string "Entonces me apunto al otro, ¿no?\p" + .string "¡Es broma!\n" + .string "¡Te haré caso!\p" + .string "¡Gracias!\n" + .string "¡Espero que sigas instruyéndome!$" gText_ApprenticePleaseTeach11:: - .string "A-H-O-Y!\n" - .string "And that spells ahoy, and it means hi!\p" - .string "I'm {STR_VAR_1}, the rappin' SAILOR\n" - .string "am I!\p" - .string "Your turn now, tell me a little about\n" - .string "yourself, give it a try!\p" - .string "Uh-huh, uh-huh!\n" - .string "{PLAYER}{KUN}'s your name,\l" - .string "and POKéMON's your game!\p" - .string "And you're at a delicate age\n" - .string "when all the world's your stage!\p" - .string "Anyway, I just want to say,\n" - .string "that you're the tenth TRAINER\l" - .string "I've spoken to today.\p" - .string "Let's make that a celebration!\n" - .string "Become my mentor for commemoration!$" + .string "¡Hola, hola, hola,\n" + .string "dijo el mar a la caracola!\p" + .string "¡Me llamo {STR_VAR_1}, soy soltero,\n" + .string "mal poeta y buen MARINERO!\p" + .string "¡Dime algo de ti, hombre,\n" + .string "aunque sólo sea tu nombre!\p" + .string "¡Mmm! ¡{PLAYER}{KUN} dices llamarte,\n" + .string "y que te gusta de POKéMON rodearte!\p" + .string "¡Ah, qué edad la tuya más tierna,\n" + .string "en la que la vida parece eterna!\p" + .string "Bueno, de suerte creo que estoy,\n" + .string "pues contigo ya son 10\l" + .string "los ENTRENADORES que he visto hoy.\p" + .string "Y, ya puestos, vamos a rematarlo.\n" + .string "¡Hazme tu aprendiz para celebrarlo!$" gText_ApprenticeRejectTeaching11:: - .string "But!\n" - .string "You have to work with me!\p" - .string "Don't be such a tease!\n" - .string "Become my mentor, please!$" + .string "Será broma, espero…\n" + .string "¿O acaso rehúsas a un caballero?\p" + .string "¡No me dejes con mal sabor!\n" + .string "¡Hazme tu aprendiz, por favor!$" gText_ApprenticeWhichLevelMode11:: - .string "That's it!\n" - .string "{PLAYER}, you've got the spirit!\p" - .string "So here's my first question\n" - .string "that begs your suggestion!\p" - .string "It's about the BATTLE TOWER,\n" - .string "and it hinges on my power!\p" - .string "Level 50 and Open Level there be,\n" - .string "which is the one that's good for me?$" + .string "¡Eso es! ¡Qué alegría! ¡Qué alegría!\n" + .string "¡{PLAYER}, me has animado el día!\p" + .string "¡Aconséjame sobre la TORRE BATALLA,\n" + .string "porque mi buen juicio a veces me falla!\p" + .string "Nivel 50 o nivel libre: debo elegir.\n" + .string "¿En cuál me debería inscribir?$" gText_ApprenticeLevelModeThanks11:: - .string "Okay, {STR_VAR_1} it is, you say!\n" - .string "I'll go and take it on my way!\p" - .string "If it's advice I ever need,\n" - .string "{PLAYER}, your word I'll always heed!$" + .string "Vale, el {STR_VAR_1} me aconsejas.\n" + .string "¡Una duda que me despejas!\p" + .string "¡Aquí vendré si necesito otro consejo!\n" + .string "¡Hasta entonces, {PLAYER}, te dejo!$" gText_ApprenticePleaseTeach12:: - .string "Say, hey, aren't you {PLAYER}?\n" - .string "What should I do? Talk to you?\l" - .string "Why not? I'm already talking to you!\p" - .string "{PLAYER}, are you surprised at me?\n" - .string "I'd better tell you who I happen to be!\p" - .string "{STR_VAR_1} is what you can call me.\n" - .string "The brightest star in guitardom,\l" - .string "that's me!\p" - .string "Are you receiving me?\n" - .string "You are receiving me!\p" - .string "My luck's at its best,\n" - .string "I'll hit you with a request!\p" - .string "{PLAYER}, let me be your underling!\n" - .string "I want you to teach me everything!$" + .string "¡Ey! ¿{PLAYER}? ¿Eres tú?\n" + .string "¡Pues claro! “¡Only you!”\p" + .string "Tranqui, {PLAYER}, no estoy loco.\n" + .string "¡Es la música, que me absorbe el coco!\p" + .string "Llámame {STR_VAR_1} si quieres,\n" + .string "o rey de la guitarra, si lo prefieres.\p" + .string "Sí, no, sí, no, probando, probando.\n" + .string "¡Te diré lo que quiero cantando!\p" + .string "{PLAYER}, voy a echarle valor,\n" + .string "y te voy a pedir un favor.\p" + .string "¡“Please”, déjame ser tu aprendiz!\n" + .string "¡No habría nadie en el mundo tan feliz!$" gText_ApprenticeRejectTeaching12:: - .string "You're turning me down, then?\n" - .string "I'll just have to ask you again!\p" - .string "{PLAYER}, I beg to be your underling!\n" - .string "I need you to teach me everything!$" + .string "No me digas que no, te lo pido.\n" + .string "¡Las baladas tristes no son mi estilo!\p" + .string "¡“Please”, déjame ser tu aprendiz!\n" + .string "¡No habría nadie en el mundo tan feliz!$" gText_ApprenticeWhichLevelMode12:: - .string "Lucky, yeah, woohoo!\n" - .string "Should I pop a question to you?\p" - .string "Since we're near the BATTLE TOWER,\n" - .string "how about a question about its power?\p" - .string "Of the choices you see,\n" - .string "which is the right one for me?$" + .string "“¡Ou, yea!” ¡Y ya que soy tu aprendiz!\n" + .string "¿Por qué no me ayudas a decidir?\p" + .string "En la TORRE BATALLA, siempre tengo\n" + .string "una duda que nunca falla.\p" + .string "De los niveles que vas a ver,\n" + .string "¿cuál crees que debo escoger?$" gText_ApprenticeLevelModeThanks12:: - .string "If {STR_VAR_1} is what you suggest,\n" - .string "it must be the very best!\p" - .string "Well, {PLAYER}, I have to roam free,\n" - .string "but don't you forget about me.\p" - .string "See you again, my smart friend!$" + .string "En el {STR_VAR_1} que me sugieres,\n" + .string "prometo hacer bien los deberes.\p" + .string "¡{PLAYER}, fue un placer encontrarte!\n" + .string "¡Me largo con la música a otra parte!$" gText_ApprenticePleaseTeach13:: - .string "Oh, hi! You there!\n" - .string "Can I get you to massage my shoulder?\p" - .string "…Yes, there! That's it!\n" - .string "Ouch, ouch! Oooh, that feels great!\p" - .string "My name's {STR_VAR_1}.\n" - .string "I take karate training, but my body's\l" - .string "not built to take the abuse…\p" - .string "I decided I'll battle POKéMON and\n" - .string "toughen myself up.\p" - .string "You're {PLAYER}{KUN}, aren't you?\n" - .string "The POKéMON LEAGUE CHAMP?\p" - .string "Listen, can I get you to give me\n" - .string "advice?$" + .string "¡Oh, hola! ¡Qué tal!\n" + .string "¿Me das un masaje en el hombro?…\p" + .string "¡Sí, ahí! ¡Justo ahí!\n" + .string "¡Ay! ¡Ah! ¡Oh! ¡Oooh! ¡Mucho mejor!\p" + .string "Me llamo {STR_VAR_1}.\n" + .string "Voy a clases de karate, pero creo que\l" + .string "mi cuerpo no está hecho para sufrir…\p" + .string "He decidido combatir con POKéMON,\n" + .string "así al menos yo no me haré daño.\p" + .string "Tú eres {PLAYER}{KUN}, ¿a que sí?\n" + .string "¿Verdad que has conseguido un\l" + .string "CAMPEONATO de la LIGA POKéMON?\p" + .string "Oye, ¿por qué no te animas a darme\n" + .string "consejos en plan maestro y aprendiz?$" gText_ApprenticeRejectTeaching13:: - .string "Oh, why?\p" - .string "I won't be a big bother, I promise!\n" - .string "Please?$" + .string "Oh, ¿y por qué no?\p" + .string "¡No te daré la lata, de verdad!\n" + .string "¿Anda, por favor?$" gText_ApprenticeWhichLevelMode13:: - .string "Thank you. Mighty good of you!\n" - .string "…Cough! Cough!\p" - .string "Oogh, I have to toughen up quick…\p" - .string "I'll be heading off to the BATTLE TOWER\n" - .string "right away, but what would be better\l" - .string "for me? Level 50 or Open Level?$" + .string "Muchas gracias. ¡Es un detallazo!…\n" + .string "¡Achís! ¡Achís!\p" + .string "Ay, tengo que curarme esto…\p" + .string "Voy a participar ahora mismo en la\n" + .string "TORRE BATALLA, pero ¿qué crees que me\l" + .string "convendría más? ¿El nivel 50 o el libre?$" gText_ApprenticeLevelModeThanks13:: - .string "Hm, all right. That's {STR_VAR_1}.\n" - .string "I'll go there right away.\p" - .string "I hope I can keep hitting you up for\n" - .string "help--after all, you're my mentor!$" + .string "Ah, vale, el {STR_VAR_1}.\n" + .string "Me largo ahora mismo.\p" + .string "¡Espero poder seguir contando\n" + .string "con tu ayuda!$" gText_ApprenticePleaseTeach14:: - .string "Er… Um…\n" - .string "{PLAYER}{KUN}…?\p" - .string "Please, don't look at me that way.\n" - .string "You're making me all self-conscious.\p" - .string "I… I'm {STR_VAR_1}.\p" - .string "I'm really embarrassed to say this,\n" - .string "but I explore ancient ruins and such.\p" - .string "I'm even more embarrassed to admit\n" - .string "I'm interested in the BATTLE FRONTIER.\p" - .string "{PLAYER}{KUN}, you have a reputation as\n" - .string "a tough TRAINER…\p" - .string "It's hard for me to say this,\n" - .string "but I want to ask something.\p" - .string "Could you become my teacher and\n" - .string "give me advice?$" + .string "Esto… Mm…\n" + .string "¿{PLAYER}{KUN}?…\p" + .string "Anda, por favor, no me mires así.\n" + .string "Me vas a sacar los colores.\p" + .string "Yo… soy {STR_VAR_1}.\p" + .string "Suena un poco pretencioso y así, pero\n" + .string "yo me dedico a explorar ruinas, ¿sabes?\p" + .string "Aunque puede que hasta suene\n" + .string "más pretencioso querer participar\l" + .string "en el FRENTE de BATALLA…\p" + .string "{PLAYER}{KUN}, tú tienes fama de saber\n" + .string "entrenar duro…\p" + .string "No quería soltártelo así de repente,\n" + .string "pero no me queda otro remedio.\p" + .string "¿Querrías tomarme como aprendiz\n" + .string "tuyo y darme consejos?$" gText_ApprenticeRejectTeaching14:: - .string "Please don't brush me off like this!\n" - .string "I can't live with the humiliation.\p" - .string "Please become my teacher!\n" - .string "I need your advice!$" + .string "¡Por favor, no me rechaces!\n" + .string "Llevo fatal lo de las humillaciones.\p" + .string "¡Anda, déjame ser tu aprendiz!\n" + .string "¡Necesito tus consejos!$" gText_ApprenticeWhichLevelMode14:: - .string "Th-thank you…\p" - .string "But please don't look at me like that.\n" - .string "It makes me all flustered.\p" - .string "Please, answer me without looking\n" - .string "at my eyes.\p" - .string "At the BATTLE TOWER…\n" - .string "Which level should I attempt?$" + .string "Gra-gracias…\p" + .string "Pero no me mires más con esa cara\n" + .string "o sólo tendrás un aprendiz frustrado.\p" + .string "Anda, respóndeme a esta pregunta,\n" + .string "pero sin mirarme a los ojos.\p" + .string "En la TORRE BATALLA…\n" + .string "¿en qué nivel debería inscribirme?$" gText_ApprenticeLevelModeThanks14:: - .string "Oh… Okay!\n" - .string "I'll try my hand at that.\p" - .string "I hope I can make a valiant challenge\n" - .string "without getting all flustered…\p" - .string "Thank you, {PLAYER}{KUN}.\n" - .string "If we meet again, I hope you will be\l" - .string "as helpful.$" + .string "Oh… ¡Vale!\n" + .string "Probaré en ése, a ver qué tal.\p" + .string "Espero combatir de manera digna para\n" + .string "que no tengas que avergonzarte de mí…\p" + .string "Bueno, gracias, {PLAYER}{KUN}.\n" + .string "Ojalá nos veamos pronto otra vez.\l" + .string "¡Estos consejos tuyos son geniales!$" gText_ApprenticePleaseTeach15:: - .string "Hm? You appear to be {PLAYER}{KUN}…\n" - .string "But are you really real?\p" - .string "You may call me {STR_VAR_1}.\p" - .string "I have been toying with the idea of\n" - .string "apprenticing under a strong TRAINER.\p" - .string "So, I must say I'm lucky you came along!\n" - .string "…You really are {PLAYER}{KUN}, yes?\p" - .string "No, no, if you are real, it's fine.\n" - .string "I merely want you to recognize me\l" - .string "as your apprentice.$" + .string "¿Mm? Vaya, pareces ser {PLAYER}{KUN}…\n" + .string "Pero me pregunto si serás real…\p" + .string "Mi nombre es {STR_VAR_1}.\p" + .string "Estoy sopesando la idea de continuar\n" + .string "mi aprendizaje bajo los auspicios\l" + .string "de un ENTRENADOR de fama reconocida.\p" + .string "¡Me congratula pues verte ahora aquí!…\n" + .string "Porque de verdad eres {PLAYER}{KUN}, ¿no?\p" + .string "No, no, si eres {PLAYER}{KUN}, está bien.\n" + .string "Tan sólo quisiera que considerases\l" + .string "tomarme como tu aprendiz.$" gText_ApprenticeRejectTeaching15:: - .string "Oh?\n" - .string "But what would compel you to refuse?\p" - .string "I apologize for being skeptical about\n" - .string "your identity.\p" - .string "Please accept my apology and\n" - .string "accept me as your apprentice.$" + .string "¡Oh!\n" + .string "¿Qué te habrá empujado a rechazarme?\p" + .string "Siento haberme mostrado tan escéptico\n" + .string "sobre tu verdadera identidad.\p" + .string "Te ruego aceptes mis disculpas\n" + .string "y me tomes como tu aprendiz.$" gText_ApprenticeWhichLevelMode15:: - .string "You really are accepting me?\n" - .string "I don't wish to celebrate prematurely.\p" - .string "If it is true, I apologize.\n" - .string "But now, I need your advice.\p" - .string "If I were to enter the BATTLE TOWER,\n" - .string "what would be worthy of me?\l" - .string "Level 50 or Open Level?$" + .string "¿Realmente me aceptas de aprendiz?\n" + .string "No querría lanzar las campanas al vuelo.\p" + .string "Si es verdad, perdona las dudas que\n" + .string "expresé antes sobre tu identidad.\l" + .string "Pero ahora, necesito de tu consejo.\p" + .string "Si fuese a entrar en la TORRE BATALLA,\n" + .string "¿qué nivel sería digno de mí?,\l" + .string "¿el nivel 50 o el nivel libre?$" gText_ApprenticeLevelModeThanks15:: - .string "{STR_VAR_1}?\n" - .string "Are you certain?\p" - .string "I see. If that's the case, that's fine.\n" - .string "I thank you for your time.\p" - .string "I realize I can annoy, but it delights\n" - .string "me that you have accepted me.\p" - .string "Let us meet again!$" + .string "¿{STR_VAR_1}?\n" + .string "¿Es ésa tu conclusión?\p" + .string "Bien. Confiaré en tu buen juicio.\n" + .string "Tienes todo mi agradecimiento.\p" + .string "Soy consciente de lo pesado que puedo\n" + .string "resultar, por eso lo agradezco aún más.\p" + .string "¡Sería todo un placer volver a verte!\n" + .string "Ahora, si me disculpas…$" gText_ApprenticeWhatHeldItem0:: - .string "Sigh… Sob…\n" - .string "Oh, {PLAYER}!\p" - .string "I'm all tangled up in a dilemma\n" - .string "that I can't decide.\p" - .string "I can't decide what I should make\n" - .string "my {STR_VAR_1} hold.\p" - .string "Please tell me, {PLAYER}.\n" - .string "What item should I make it hold?$" + .string "Ay… Ay…\n" + .string "¡Oh, {PLAYER}!\p" + .string "Tengo un dilema y no sé qué hacer.\p" + .string "No me decido sobre qué objeto debe\n" + .string "sostener mi {STR_VAR_1}.\p" + .string "¿Tú qué opinas, {PLAYER}?\n" + .string "¿Qué objeto debería sostener?$" gText_ApprenticeHoldNothing0:: - .string "Oh, really? I shouldn't make\n" - .string "my {STR_VAR_1} hold anything?$" + .string "¿Ah, sí? ¿Crees que es mejor que mi\n" + .string "{STR_VAR_1} no sostenga ningún objeto?$" gText_ApprenticeThanksNoHeldItem0:: - .string "Oh, okay! I'm delighted it's settled!\n" - .string "Awesome! Wicked! Awoooh!\p" - .string "Thank you so much!$" + .string "¡Ah, vale! ¡Pues entonces ya está!\n" + .string "¡Genial! ¡Alucinante! ¡Superguay!\p" + .string "¡Muchísimas gracias!$" gText_ApprenticeThanksHeldItem0:: - .string "Oh, I'm so glad…\n" - .string "I think I have that {STR_VAR_1}, too.\p" - .string "I'm delighted it's settled!\n" - .string "Awesome! Wicked! Awoooh!\p" - .string "Thank you so much!$" + .string "Ah, muy bien…\n" + .string "Sí, tengo eso que llamas {STR_VAR_1}.\p" + .string "¡Una preocupación menos!\n" + .string "¡Genial! ¡Alucinante! ¡Superguay!\p" + .string "¡Muchísimas gracias!$" gText_ApprenticeItemAlreadyRecommended0:: - .string "Waaaah! Please don't be mean!\p" - .string "That item {STR_VAR_1} was already\n" - .string "recommended to me before, sob…\p" - .string "Or do you mean I shouldn't make\n" - .string "my {STR_VAR_2} hold anything?$" + .string "¡Buaaaa! ¡Anda, no seas así!\p" + .string "Eso que llamas {STR_VAR_1} ya me\n" + .string "suena de haberlo oído antes…\p" + .string "¿O me quieres decir que {STR_VAR_2}\n" + .string "no debería sostener nada?$" gText_ApprenticeWhatHeldItem1:: - .string "Yay! It's {PLAYER}!\n" - .string "Great! I wanted to ask you something!\p" - .string "Do you make your POKéMON hold items?\n" - .string "I want to make mine hold items, but…\p" - .string "What item would be good for\n" - .string "{STR_VAR_1} to hold?\p" - .string "What do you think?$" + .string "¡Yupi! ¡Pero si eres {PLAYER}!\n" + .string "¡Genial! ¡Quería preguntarte algo!\p" + .string "¿Tus POKéMON sostienen objetos?\n" + .string "Quiero que el mío sostenga uno, pero…\p" + .string "¿Cuál crees que le convendría más\n" + .string "sostener a {STR_VAR_1}?\p" + .string "¿Tú qué piensas?$" gText_ApprenticeHoldNothing1:: - .string "Huh? You mean my {STR_VAR_1} doesn't\n" - .string "have to hold anything?$" + .string "¿Cómo? ¿Quieres decir que es mejor\n" + .string "que mi {STR_VAR_1} no sostenga nada?$" gText_ApprenticeThanksNoHeldItem1:: - .string "Oh, I get it! I'll do that!\n" - .string "Thanks for teaching me!$" + .string "¡Vale, lo he pillado!\n" + .string "¡Gracias por enseñarme!$" gText_ApprenticeThanksHeldItem1:: - .string "Oh, wow! One {STR_VAR_1}, huh?\n" - .string "Okay, I'll do that!\p" - .string "Thanks for teaching me!$" + .string "Conque {STR_VAR_1}, ¿eh?\n" + .string "¡Vale, lo he pillado!\p" + .string "¡Gracias por enseñarme!$" gText_ApprenticeItemAlreadyRecommended1:: - .string "Oh, uh, no, that's not what I meant.\n" - .string "I want to know about a different item\l" - .string "than the ones I already know.\p" - .string "Or do you mean that my POKéMON doesn't\n" - .string "have to hold anything this time?$" + .string "Ah, no, eso no es lo que quería.\n" + .string "Quería que me dijeses un objeto\l" + .string "distinto de los que ya conozco.\p" + .string "¿O me estás queriendo decir que no\n" + .string "debería sujetar nada mi POKéMON?$" gText_ApprenticeWhatHeldItem2:: - .string "{PLAYER}, hello!\n" - .string "It's about my {STR_VAR_1}…\p" - .string "I want to make it hold a good item.\n" - .string "What would be good for it?$" + .string "¡{PLAYER}, hola!\n" + .string "Es sobre mi {STR_VAR_1}…\p" + .string "Quiero que sostenga algún objeto.\n" + .string "¿Cuál le vendría mejor?$" gText_ApprenticeHoldNothing2:: - .string "Oh, then my {STR_VAR_1} doesn't have\n" - .string "to hold anything?$" + .string "Ah, ¿entonces crees que no tiene\n" + .string "que sostener nada mi {STR_VAR_1}?$" gText_ApprenticeThanksNoHeldItem2:: - .string "Okay, I got it!\n" - .string "See you again!$" + .string "¡Vale, lo he entendido!\n" + .string "¡Nos vemos!$" gText_ApprenticeThanksHeldItem2:: - .string "Oh, the item {STR_VAR_1}?\n" - .string "Understood!\p" - .string "I'll do my best to find one!\n" - .string "See you again!$" + .string "Oh, ¿{STR_VAR_1}?\n" + .string "¡Entendido!\p" + .string "¡Haré lo que pueda por encontrar eso!\n" + .string "¡Hasta otra!$" gText_ApprenticeItemAlreadyRecommended2:: - .string "Somebody taught me about\n" - .string "the {STR_VAR_1} already.\p" - .string "I want my POKéMON to hold a different\n" - .string "kind of item.\p" - .string "Or do you think {STR_VAR_2} doesn't\n" - .string "have to hold anything?$" + .string "Lo de {STR_VAR_1} ya me suena\n" + .string "que me lo han dicho antes.\p" + .string "Pero yo quiero que mi POKéMON\n" + .string "sostenga algo distinto.\p" + .string "¿O piensas que mi {STR_VAR_2}\n" + .string "no debería sostener nada?$" gText_ApprenticeWhatHeldItem3:: - .string "Hello, {PLAYER}…\n" - .string "I'm sorry to disturb you, but I have\l" - .string "something else I wanted to ask you.\p" - .string "I don't think I'm good enough to win\n" - .string "matches on my own, so I'm thinking of\l" - .string "making my {STR_VAR_1} hold an item.\p" - .string "But I don't know what would be good.\p" - .string "{PLAYER}, please, could you decide\n" - .string "for me?$" + .string "Hola, {PLAYER}…\n" + .string "Perdona que te moleste, pero hay\l" + .string "algo más que quería preguntarte.\p" + .string "No creo que sea muy buena ganando\n" + .string "solita los combates, y estaba pensando\l" + .string "en que {STR_VAR_1} podía sostener algo.\p" + .string "Pero no sé qué objeto le vendría mejor.\p" + .string "{PLAYER}, porfa, ¿me ayudas?$" gText_ApprenticeHoldNothing3:: - .string "A POKéMON belonging to someone like me\n" - .string "would be better off without an item?$" + .string "¿Crees que, teniendo en cuenta a quién\n" + .string "pertenece, sería mejor que mi POKéMON\l" + .string "no sostuviese ningún objeto?$" gText_ApprenticeThanksNoHeldItem3:: - .string "I understand…\n" - .string "You're saying I shouldn't rely on items.\l" - .string "I'll do my best not to!\p" - .string "Thank you very much!$" + .string "Ya veo… Quieres decir que no debo\n" + .string "confiar demasiado en los objetos, ¿eh?\p" + .string "¡Haré lo posible por no confiar en ellos!\n" + .string "¡Gracias mil!$" gText_ApprenticeThanksHeldItem3:: - .string "The item {STR_VAR_1}, okay.\n" - .string "I'm not sure if I can get one…\l" - .string "No! I'll do my best to get it.\p" - .string "Thank you very much!$" + .string "Uf, {STR_VAR_1}, vale.\n" + .string "No va a ser fácil conseguir algo así…\l" + .string "Pero haré lo que pueda.\p" + .string "¡Gracias mil!$" gText_ApprenticeItemAlreadyRecommended3:: - .string "Oh, but…\n" - .string "I think I've heard about that before…\p" - .string "Is it maybe because I haven't handled\n" - .string "the item {STR_VAR_1} very well?\p" - .string "Or do you mean I shouldn't make\n" - .string "my {STR_VAR_2} hold anything?$" + .string "Oh, pero…\n" + .string "Eso ya me lo han recomendado…\p" + .string "¿A lo mejor es que no sé manejar\n" + .string "bien ninguna clase de {STR_VAR_1}?\p" + .string "¿O me quieres decir realmente que\n" + .string "{STR_VAR_2} no debería sostener nada?$" gText_ApprenticeWhatHeldItem4:: .string "Oh, {PLAYER}{KUN}.\n" - .string "There's something I wanted to ask you.\p" - .string "You know how you decided which\n" - .string "POKéMON I should have for me?\p" - .string "But I never asked you what item\n" - .string "it should be holding.\p" - .string "Since you already gave me advice,\n" - .string "how about seeing this to the end?\p" - .string "What would be good? I want to make\n" - .string "my {STR_VAR_1} hold something.$" + .string "Tenía ganas de preguntarte una cosa.\p" + .string "¿Te acuerdas de que una vez me dijiste\n" + .string "qué clase de POKéMON debería entrenar?\p" + .string "Pues es que se te olvidó decirme\n" + .string "qué clase de objeto debería sostener.\p" + .string "Ya que te decidiste a darme un consejo,\n" + .string "no quiero que lo dejes a medias, claro.\p" + .string "Anda, dime, ¿qué objeto debería\n" + .string "sostener mi {STR_VAR_1}?$" gText_ApprenticeHoldNothing4:: - .string "Oh! So my {STR_VAR_1} should do\n" - .string "the best it can empty-handed?$" + .string "¡Ah! ¿Conque a mi {STR_VAR_1}\n" + .string "le irá mejor si no lleva nada?$" gText_ApprenticeThanksNoHeldItem4:: - .string "If you think that's best, I'll do that.\p" - .string "Knowing that you made the decision,\n" - .string "{PLAYER}{KUN}, I won't be so upset if\l" - .string "I lose.\p" - .string "Okay, I'll look to you for advice again.\n" - .string "Bye!$" + .string "Si de verdad piensas que es lo mejor,\n" + .string "haré lo que dices.\p" + .string "Sabiendo que me lo has dicho tú,\n" + .string "{PLAYER}{KUN}, no me enfadaré si pierdo.\p" + .string "Bueno, ya te pediré otro consejo\n" + .string "otro día. ¡Chao!$" gText_ApprenticeThanksHeldItem4:: - .string "The item {STR_VAR_1}, huh?\n" - .string "Not bad. I'll use it!\p" - .string "Knowing that you made the decision,\n" - .string "{PLAYER}{KUN}, I won't be so upset if\l" - .string "I lose.\p" - .string "Okay, I'll look to you for advice again.\n" - .string "Bye!$" + .string "Así que {STR_VAR_1}, ¿eh?\n" + .string "¡No está mal! ¡Tomo nota!\p" + .string "Sabiendo que me lo has dicho tú,\n" + .string "{PLAYER}{KUN}, no me enfadaré si pierdo.\p" + .string "Bueno, ya te pediré otro consejo\n" + .string "otro día. ¡Chao!$" gText_ApprenticeItemAlreadyRecommended4:: - .string "Huh? What are you saying?\n" - .string "You told me about the {STR_VAR_1}\l" - .string "already before.\p" - .string "Or do you mean my {STR_VAR_2} should\n" - .string "do the best it can empty-handed?$" + .string "¿Cómo? Pero ¿de qué hablas?\n" + .string "No me vengas otra vez con lo de\l" + .string "{STR_VAR_1}.\p" + .string "¿O quieres decir que a {STR_VAR_2}\n" + .string "le iría mejor si no llevase nada?$" gText_ApprenticeWhatHeldItem5:: - .string "Yo, {PLAYER}{KUN}!\p" - .string "We're both busy, but we seem to run\n" - .string "into each other often anyway!\p" - .string "Today I have to do some walking,\n" - .string "cleaning, and brushing.\p" - .string "I haven't even had the time to buy\n" - .string "my precious {STR_VAR_1} anything.\p" - .string "I don't have any time, so how about\n" - .string "giving me advice on what I should make\l" - .string "my {STR_VAR_1} hold?$" + .string "¡Mira quién está aquí!\n" + .string "¡{PLAYER}{KUN}!\p" + .string "Puede que tengamos mucho que hacer, \n" + .string "¡pero siempre nos encontramos!\p" + .string "Hoy he estado todo el día de aquí\n" + .string "para allá.\p" + .string "Ni siquiera he tenido tiempo de comprar\n" + .string "nada a mi precioso {STR_VAR_1}.\p" + .string "Oye, ¿por qué no me aconsejas\n" + .string "algún objeto que le pueda venir bien?$" gText_ApprenticeHoldNothing5:: - .string "Oh, so me being a busy guy, you say\n" - .string "my {STR_VAR_1} doesn't need anything?$" + .string "Oh, así que, como tengo tanto lío, ¿no\n" + .string "tengo que buscarle nada a {STR_VAR_1}?$" gText_ApprenticeThanksNoHeldItem5:: - .string "Okay, gotcha.\n" - .string "I won't need any time for that.\p" - .string "Thanks today!\n" - .string "See you around!$" + .string "Vale, ya sé por dónde vas.\n" + .string "¡Así no perderé el tiempo de compras!\p" + .string "¡Gracias!\n" + .string "¡Ya nos veremos!$" gText_ApprenticeThanksHeldItem5:: - .string "Okay, gotcha.\n" - .string "I'll find time somehow and find\l" - .string "that {STR_VAR_1} you recommended.\p" - .string "I'm glad I met a good mentor in you.\n" - .string "Thanks! See you around!$" + .string "{STR_VAR_1}, vale, entiendo.\n" + .string "A ver si puedo sacar un rato libre\l" + .string "y me voy a comprar eso que dices.\p" + .string "Me alegro de ser tu aprendiz.\n" + .string "¡Gracias! ¡Ya nos veremos!$" gText_ApprenticeItemAlreadyRecommended5:: - .string "Huh? I already know about\n" - .string "that {STR_VAR_1}.\p" - .string "Oh, right, I get it.\n" - .string "So me being a busy guy, you say\l" - .string "my {STR_VAR_2} doesn't need anything?$" + .string "¿Eh? Lo de {STR_VAR_1} ya me suena\n" + .string "de haberlo oído antes.\p" + .string "¡Ah, ya! ¡Ahora pillo la indirecta!\n" + .string "Que no pierda el tiempo en comprarle\l" + .string "nada a {STR_VAR_2}, ¿no?$" gText_ApprenticeWhatHeldItem6:: - .string "Hiya, {PLAYER}! It's me!\n" - .string "I need to tap your mind again today.\l" - .string "Please, I need your advice!\p" - .string "Drum roll, please!\n" - .string "The question I have is…\p" - .string "If I want to make my {STR_VAR_1} hold\n" - .string "an item, what should it be?$" + .string "¡{PLAYER}! ¡Soy yo!\n" + .string "Necesito tu coco otra vez.\l" + .string "¡Tienes que darme un consejo!\p" + .string "¡Iré al grano!\n" + .string "Mi pregunta es…\p" + .string "Si quiero que mi {STR_VAR_1} sostenga\n" + .string "un objeto, ¿cuál me recomendarías?$" gText_ApprenticeHoldNothing6:: - .string "Is that right? My {STR_VAR_1} doesn't\n" - .string "need to hold an item, you're saying.$" + .string "¿Seguro? Que mejor que mi {STR_VAR_1}\n" + .string "no sostenga nada, dices, ¿eh?$" gText_ApprenticeThanksNoHeldItem6:: - .string "Okay, that's what I'll do!\p" - .string "I guess that's about all I wanted\n" - .string "to ask you today.\p" - .string "Let's meet here again, okay?\n" - .string "Thanks!$" + .string "¡Muy bien, con eso es suficiente!\p" + .string "Es todo lo que quería preguntarte.\p" + .string "Nos vemos aquí otra vez, ¿vale?\n" + .string "¡Gracias!$" gText_ApprenticeThanksHeldItem6:: - .string "Uh-huh! One {STR_VAR_1}.\n" - .string "What a cool choice!\l" - .string "I'll definitely try that!\p" - .string "I guess that's about all I wanted\n" - .string "to ask you today.\p" - .string "Let's meet here again, okay?\n" - .string "Thanks!$" + .string "¡Anda! ¡{STR_VAR_1}!\n" + .string "¿Cómo no se me había ocurrido antes?\l" + .string "¡Voy a probar ahora mismo con eso!\p" + .string "Es todo lo que quería preguntarte.\p" + .string "Nos vemos aquí otra vez, ¿vale?\n" + .string "¡Gracias!$" gText_ApprenticeItemAlreadyRecommended6:: - .string "Ahahah! That's silly!\n" - .string "You already told me about that\l" - .string "{STR_VAR_1} before!\p" - .string "Are you feeling okay, {PLAYER}?\p" - .string "Oh, wait! My {STR_VAR_2} doesn't\n" - .string "need to hold an item, you're saying.$" + .string "¡Ja, ja, ja! ¡Qué tontería!\n" + .string "¡Eso de {STR_VAR_1} ya me lo habías\l" + .string "dicho antes!\p" + .string "¿Seguro que estás bien, {PLAYER}?\p" + .string "¡Espera! ¡Era una indirecta para decirme\n" + .string "que {STR_VAR_2} no debería llevar nada!$" gText_ApprenticeWhatHeldItem7:: - .string "Hello, {PLAYER}. I hope you've been\n" - .string "keeping well.\p" - .string "May I approach you for advice?\p" - .string "In a recent battle, my opponent\n" - .string "seemed to have given his POKéMON\l" - .string "an item to hold.\p" - .string "As a result, I was defeated…\p" - .string "I don't wish to be left behind.\n" - .string "I would like to make my {STR_VAR_1}\l" - .string "hold an item, too.\p" - .string "It would please me if you could decide\n" - .string "what would be right for my POKéMON…$" + .string "Hola, {PLAYER}. \n" + .string "¿Te va todo bien?\p" + .string "¿Podría solicitar otra vez uno\n" + .string "de tus maravillosos consejos?\p" + .string "En mi último combate, creo que mi rival\n" + .string "le dio un objeto a su POKéMON\l" + .string "para que lo sostuviera.\p" + .string "Creo que perdí por ese dichoso objeto…\p" + .string "No quiero quedarme atrás.\n" + .string "Yo también quiero que mi {STR_VAR_1}\l" + .string "sostenga un objeto.\p" + .string "Te agradecería mucho si me dijeses\n" + .string "cuál le convendría más…$" gText_ApprenticeHoldNothing7:: - .string "In other words… My POKéMON has\n" - .string "no need to hold an item?$" + .string "En otras palabras…, que mi POKéMON\n" + .string "no necesita llevar ningún objeto…$" gText_ApprenticeThanksNoHeldItem7:: - .string "I understand clearly now!\n" - .string "I will keep trying like this.\p" - .string "Thank you, {PLAYER}.\n" - .string "I hope I can count on you again.\l" - .string "Please take care!$" + .string "¡Pues claro! ¡Ahora lo entiendo!\n" + .string "Seguiré combatiendo como hasta ahora.\p" + .string "Gracias, {PLAYER}.\n" + .string "Espero poder contar contigo otra vez.\l" + .string "Te me cuidas mucho, ¿vale?$" gText_ApprenticeThanksHeldItem7:: - .string "One {STR_VAR_1} it is!\n" - .string "I will order it right away.\p" - .string "Thank you, {PLAYER}.\n" - .string "I hope I can count on you again.\l" - .string "Please take care!$" + .string "¡{STR_VAR_1}! ¡Entendido!\n" + .string "¡Ahora mismo voy a pedir lo que me dices!\p" + .string "Gracias, {PLAYER}.\n" + .string "Espero poder contar contigo otra vez.\l" + .string "Te me cuidas mucho, ¿vale?$" gText_ApprenticeItemAlreadyRecommended7:: - .string "You've already told me about that,\n" - .string "and I already have it.\p" - .string "Or are you saying… My POKéMON has\n" - .string "no need to hold an item?$" + .string "¡Eso ya me lo dijiste\n" + .string "y además ya lo tengo!\p" + .string "¿O me estás diciendo que mi POKéMON\n" + .string "no necesita llevar ningún objeto?$" gText_ApprenticeWhatHeldItem8:: - .string "Eek! {PLAYER}!\n" - .string "I… I'm overjoyed to see you again!\p" - .string "Oh-oh-oh! There's something I just\n" - .string "had to ask you, {PLAYER}!\p" - .string "Please decide what my {STR_VAR_1}\n" - .string "should be holding!$" + .string "¡Hooola, {PLAYER}!\n" + .string "¡Qu-qué alegría verte!\p" + .string "¡Oh-oh-oh! ¡Ya sé! ¡Voy a preguntarte\n" + .string "algo ahorita mismo, {PLAYER}!\p" + .string "¡Dime qué objeto crees que\n" + .string "debería sostener mi {STR_VAR_1}!$" gText_ApprenticeHoldNothing8:: - .string "Oh, wow! I didn't expect that answer!\n" - .string "So, a hold item isn't necessary?$" + .string "¡Oh, vaya! ¡Eso no me lo esperaba!\n" + .string "¿Así que no tiene que llevar nada?$" gText_ApprenticeThanksNoHeldItem8:: - .string "Perfectly understood!\n" - .string "I'll keep at this without an item!\p" - .string "I hope you'll be willing to teach me\n" - .string "some more another time.$" + .string "¡Lo he entendido a la primera!\n" + .string "¡Seguiré luchando sin objetos!\p" + .string "Espero que no te olvides\n" + .string "de seguir enseñándome cosas, ¿eh?$" gText_ApprenticeThanksHeldItem8:: - .string "{STR_VAR_1}! I'll use that!\p" - .string "Um… Could it be, {PLAYER}, you also\n" - .string "make your POKéMON hold that item?\p" - .string "I'll be sure to get it!\n" - .string "I hope you'll be willing to teach me\l" - .string "some more another time.$" + .string "¡{STR_VAR_1}! ¡Por supuestísimo!\p" + .string "Mmm… ¿No será, {PLAYER}, que tu POKéMON\n" + .string "también sostiene ese objeto?\p" + .string "¡Da igual! ¡Te haré caso!\n" + .string "Espero que no te olvides\l" + .string "de seguir enseñándome cosas, ¿eh?$" gText_ApprenticeItemAlreadyRecommended8:: - .string "Oh? You recommended that\n" - .string "{STR_VAR_1} before, too.\p" - .string "Or is it the best thing to hold?\n" - .string "Or do you mean that my {STR_VAR_2}\l" - .string "doesn't need anything to hold?$" + .string "¿Cómo? ¿{STR_VAR_1}? ¿Otra vez?\n" + .string "¡Pero eso ya me lo recomendaste antes!\p" + .string "Una de dos, o te gusta mucho,\n" + .string "o me estás diciendo que mi {STR_VAR_2}\l" + .string "no necesita llevar ningún objeto…$" gText_ApprenticeWhatHeldItem9:: - .string "Hola!\n" - .string "My maestro, {PLAYER}{KUN}!\p" - .string "I want to hit you up for advice on\n" - .string "POKéMON tools.\p" - .string "What do you think would be good for\n" - .string "my {STR_VAR_1} to hold?\p" - .string "Don't be shy now.\n" - .string "Let's blurt it out!$" + .string "¡Hola! ¡{PLAYER}{KUN}!\n" + .string "¡Qué ganas tenía de verte!\p" + .string "Necesito que me aconsejes\n" + .string "sobre los objetos POKéMON.\p" + .string "¿Cuál crees que sería mejor\n" + .string "que sostuviese mi {STR_VAR_1}?\p" + .string "No te cortes.\n" + .string "¡Venga, suéltalo!$" gText_ApprenticeHoldNothing9:: - .string "Oh? So, you're saying my {STR_VAR_1}\n" - .string "can win without holding any item?$" + .string "¿Eh? ¿Así que mi {STR_VAR_1}\n" + .string "no debería llevar nada?$" gText_ApprenticeThanksNoHeldItem9:: - .string "Si, bueno!\n" - .string "I'll give it my best shot, like, slam!\p" - .string "All right, thanks, as always!\n" - .string "Adios!$" + .string "¡Vale, vale!\n" + .string "¡Lo intentaré como dices, a ver qué tal!\p" + .string "¡Muy bien, gracias, como siempre!\n" + .string "¡Adiós!$" gText_ApprenticeThanksHeldItem9:: - .string "Uh-huh, that's one {STR_VAR_1}?\n" - .string "Si, bueno!\l" - .string "I'll go find me one, like, bam!\p" - .string "All right, thanks, as always!\n" - .string "Adios!$" + .string "¿{STR_VAR_1}? ¡Vale, vale!\n" + .string "¡A ver si pillo algo de eso!\p" + .string "¡Muy bien, gracias, como siempre!\n" + .string "¡Adiós!$" gText_ApprenticeItemAlreadyRecommended9:: - .string "No, no! You already told me about\n" - .string "that {STR_VAR_1} thing before.\p" - .string "Oh, now wait just one minute here…\n" - .string "So, you're saying my {STR_VAR_2}\l" - .string "can win without holding any item?$" + .string "¡No, no! ¡Eso ya lo has dicho antes!\n" + .string "¡Sí, me acuerdo! ¡{STR_VAR_1}!\p" + .string "Alto ahí… ¿No me estarás diciendo que\n" + .string "{STR_VAR_2} puede ganar sin objetos?$" gText_ApprenticeWhatHeldItem10:: - .string "{PLAYER}{KUN}, something unbelievable\n" - .string "has happened!\p" - .string "I woke up this morning, and my POKéMON\n" - .string "had 10 NUGGETS!\p" - .string "Of course I'm lying!\n" - .string "Wahahaha!\p" - .string "This is no lie, though.\n" - .string "I'm not very good at thinking about\l" - .string "what items POKéMON should hold.\p" - .string "So, how about deciding for me what\n" - .string "my {STR_VAR_1} should hold, master?$" + .string "¡{PLAYER}{KUN}, ha pasado algo increíble!\p" + .string "¡Cuando me levanté esta mañana,\n" + .string "mi POKéMON tenía 10 PEPITAS!\p" + .string "¡Que no, que es broma!\n" + .string "¡Ja, ja, ja, ja!\p" + .string "Ahora en serio: no sé qué objeto\n" + .string "debería sostener mi POKéMON.\p" + .string "¿Por qué no decides tú por mí?\n" + .string "¿Qué le doy a mi {STR_VAR_1}?$" gText_ApprenticeHoldNothing10:: - .string "What's that mean?\n" - .string "Don't make it hold anything?$" + .string "¿Qué significa eso?\n" + .string "¿Que no sostenga nada?$" gText_ApprenticeThanksNoHeldItem10:: - .string "Okay, so it shouldn't hold anything.\n" - .string "Then, I'd better get something for it!\p" - .string "Just kidding!\n" - .string "I'll obey your teaching, master!\p" - .string "Thanks, master!\n" - .string "I hope you'll keep teaching me!$" + .string "Vale, entonces no sostendrá nada.\n" + .string "Pero yo sí puedo, ¿no?\p" + .string "¡Es broma!\n" + .string "¡Te voy a hacer caso!\p" + .string "¡Gracias!\n" + .string "¡Espero que sigas instruyéndome!$" gText_ApprenticeThanksHeldItem10:: - .string "Okay, so it's one {STR_VAR_1}!\n" - .string "I'll make it hold anything but that!\p" - .string "Just kidding!\n" - .string "I'll obey your teaching, master!\p" - .string "Thanks, master!\n" - .string "I hope you'll keep teaching me!$" + .string "¡{STR_VAR_1}! ¡Entendido!\n" + .string "¡Le compraré todo menos eso!\p" + .string "¡Es broma!\n" + .string "¡Te haré caso!\p" + .string "¡Gracias!\n" + .string "¡Espero que sigas instruyéndome!$" gText_ApprenticeItemAlreadyRecommended10:: - .string "Um, you told me about that before,\n" - .string "didn't you?\p" - .string "Isn't there something else?\p" - .string "Or do you mean, don't make\n" - .string "my {STR_VAR_2} hold anything?$" + .string "¡Pero si eso ya me lo has dicho otra vez!\p" + .string "¿No se te ocurre otra cosa?\p" + .string "¿O quieres decir que es mejor\n" + .string "que mi {STR_VAR_2} no sostenga nada?$" gText_ApprenticeWhatHeldItem11:: - .string "A-H-O-Y!\n" - .string "And that spells ahoy!\p" - .string "The rappin' SAILOR am I!\n" - .string "I present to you a question\l" - .string "that's pretty fly!\p" - .string "It's an item question\n" - .string "that begs your suggestion!\p" - .string "My {STR_VAR_1} needs an item to hold,\n" - .string "What should it be, if I may be bold?$" + .string "¡Hola, hola, hola,\n" + .string "dijo el mar a la caracola!\p" + .string "Soy un poeta MARINERO,\n" + .string "y necesito otro de tus consejos\l" + .string "para llegar a donde quiero.\p" + .string "¡Aconséjame bien sobre un objeto\n" + .string "y te ganarás todo mi respeto!\p" + .string "Dime, ¿de entre todos los objetos,\n" + .string "cuál debe mi {STR_VAR_1} llevar sujeto?$" gText_ApprenticeHoldNothing11:: - .string "Is that right?\n" - .string "My {STR_VAR_1} doesn't need to be\l" - .string "holding anything tight?$" + .string "La cosa no parece muy clara. Acaso…,\n" + .string "¿no debe mi {STR_VAR_1} sujetar nada?$" gText_ApprenticeThanksNoHeldItem11:: - .string "Okay, I hear you, sure I do!\n" - .string "My POKéMON will go empty-handed, too!\p" - .string "If it's advice I ever need,\n" - .string "{PLAYER}, your word I'll always heed!$" + .string "¡Ah, claro! ¡Ya entiendo tu teoría!\n" + .string "¡Mi POKéMON irá con las manos vacías!\p" + .string "¡Aquí vendré si necesito otro consejo!\n" + .string "¡Hasta entonces, {PLAYER}, te dejo!$" gText_ApprenticeThanksHeldItem11:: - .string "Okay, one {STR_VAR_1},\n" - .string "that's what I'll use.\l" - .string "I was right to make you choose!\p" - .string "If it's advice I ever need,\n" - .string "{PLAYER}, your word I'll always heed!$" + .string "¿{STR_VAR_1}? ¿Has dicho eso?\n" + .string "¡Si no picara mi barba, te daría un beso!\p" + .string "¡Aquí vendré si necesito otro consejo!\n" + .string "¡Hasta entonces, {PLAYER}, te dejo!$" gText_ApprenticeItemAlreadyRecommended11:: - .string "Okay, one {STR_VAR_1}, you say?\n" - .string "You told me that the other day.\l" - .string "I need a new idea, a brand new way.\p" - .string "Or, what, is that right?\n" - .string "My POKéMON doesn't need to hold\l" - .string "anything tight?$" + .string "{STR_VAR_1} me dijiste ya el otro día…\n" + .string "¿Te repites o es sólo antipatía?\p" + .string "Espera, ahora veo la cosa más clara…,\n" + .string "¿no debe mi POKéMON sujetar nada?$" gText_ApprenticeWhatHeldItem12:: - .string "Say, hey, {PLAYER}!\n" - .string "I found you again today!\p" - .string "What should I do? Get your advice?\n" - .string "Why not? I'm already talking to you!\p" - .string "{PLAYER}, are you getting sick of me?\n" - .string "Nah, no way, that can't be.\p" - .string "Will you hear me out?\n" - .string "I'm looking for advice--that's what\l" - .string "I'm talking about.\p" - .string "It's about a hold item for\n" - .string "my {STR_VAR_1} that'd be good.\l" - .string "My indecision is making me brood.$" + .string "Oh, “yea”, {PLAYER}, ¿qué tal?\n" + .string "¡A mí me va la cosa fatal!\p" + .string "¿Qué hago? ¿Te pido consejo?\n" + .string "¿Por qué no? ¡Si tú eres mi espejo!\p" + .string "{PLAYER}, ¿te estoy dando la lata?\n" + .string "Naa, qué va, ¡yo nunca meto la pata!\p" + .string "¿Me escucharías un segundo?\n" + .string "Estoy buscando un consejo\l" + .string "para ganar combates por todo el mundo.\p" + .string "Anda, dime, ¿qué objeto crees\n" + .string "que mi {STR_VAR_1} debería sujetar?\l" + .string "Es una decisión que no puedo demorar.$" gText_ApprenticeHoldNothing12:: - .string "My {STR_VAR_1} needs nothing?\n" - .string "Doesn't need to hold anything?$" + .string "¿Que mi {STR_VAR_1} no necesita nada?\n" + .string "¡Eso sí que no me lo esperaba!$" gText_ApprenticeThanksNoHeldItem12:: - .string "If holding nothing is the best,\n" - .string "I'll do as you suggest!\p" - .string "Well, {PLAYER}, I have to roam free,\n" - .string "but don't you forget about me.\p" - .string "See you again, my smart friend!$" + .string "Si llevar nada es lo mejor,\n" + .string "¡voy a tener que echarle valor!\p" + .string "¡{PLAYER}, fue un placer encontrarte!\n" + .string "¡Me largo con la música a otra parte!$" gText_ApprenticeThanksHeldItem12:: - .string "If holding that {STR_VAR_1} is\n" - .string "the best, I'll do as you suggest!\p" - .string "Well, {PLAYER}, I have to roam free,\n" - .string "but don't you forget about me.\p" - .string "See you again, my smart friend!$" + .string "¿{STR_VAR_1}? ¡Si eso es lo mejor,\n" + .string "adelante, le echaré valor!\p" + .string "¡{PLAYER}, fue un placer encontrarte!\n" + .string "¡Me largo con la música a otra parte!$" gText_ApprenticeItemAlreadyRecommended12:: - .string "Haven't I heard about that\n" - .string "{STR_VAR_1} before?\l" - .string "I'm certain I have, that's for sure!\p" - .string "I need a new something!\n" - .string "Or, my {STR_VAR_2} needs nothing?\l" - .string "Doesn't need to hold anything?$" + .string "¿{STR_VAR_1}? Esa cosa ya me suena.\n" + .string "¿No tienes una idea más nueva?\p" + .string "Pero, espera, quieres decir acaso…,\n" + .string "¿que mi {STR_VAR_2} no necesita nada?\l" + .string "¡Eso sí que no me lo esperaba!$" gText_ApprenticeWhatHeldItem13:: - .string "Gwah! Ouch! {PLAYER}{KUN}, my arm's broken!\n" - .string "Don't touch it, please!\p" - .string "I must've broken it while I was trying\n" - .string "out different hold items with my posse\l" - .string "of POKéMON.\p" - .string "So, things being this way,\n" - .string "I need you to decide for me.\p" - .string "{PLAYER}{KUN}, what do you think would be\n" - .string "good for my {STR_VAR_1} to hold?$" + .string "¡Uaa! ¡Ay! ¡{PLAYER}{KUN}, me he roto el brazo!\n" + .string "¡No me lo toques, por favor!\p" + .string "He debido de rompérmelo antes cuando\n" + .string "estaba intentando sujetar distintos\l" + .string "objetos con mi pose de POKéMON.\p" + .string "Bueno, visto lo visto, ahora voy\n" + .string "a necesitar tu ayuda para decidirme.\p" + .string "{PLAYER}{KUN}, ¿qué objeto crees\n" + .string "que debería sujetar mi {STR_VAR_1}?$" gText_ApprenticeHoldNothing13:: - .string "Ouch…\p" - .string "So your suggestion is my {STR_VAR_1}\n" - .string "doesn't have to hold anything?$" + .string "¡Ay!…\p" + .string "¿Tanto probar y ahora me dices que\n" + .string "mi {STR_VAR_1} no debería llevar nada?$" gText_ApprenticeThanksNoHeldItem13:: - .string "Hm, all right. That would be easier\n" - .string "for me, the way things are now.\p" - .string "I hope I can keep hitting you up\n" - .string "for help like this.$" + .string "Mmm, de acuerdo. Tal y como están\n" + .string "las cosas ahora, me vendrá bien.\p" + .string "¡Espero poder seguir contando\n" + .string "con tu ayuda!$" gText_ApprenticeThanksHeldItem13:: - .string "Hm, all right. That's one {STR_VAR_1}.\n" - .string "My POKéMON's arm is fine, so I'll make\l" - .string "it hold that item right away.\p" - .string "I hope I can keep hitting you up\n" - .string "for help like this.$" + .string "¿{STR_VAR_1}? Mmm, de acuerdo.\n" + .string "El brazo de mi POKéMON está bien,\l" + .string "así que le haré sujetar eso ahora mismo.\p" + .string "¡Espero poder seguir contando\n" + .string "con tu ayuda!$" gText_ApprenticeItemAlreadyRecommended13:: - .string "No, no, you told me about that\n" - .string "{STR_VAR_1} before, remember?\p" - .string "How about telling me something\n" - .string "even better?\p" - .string "Oh, wait a second.\n" - .string "So your suggestion is my {STR_VAR_2}\l" - .string "doesn't have to hold anything?$" + .string "¿{STR_VAR_1}? ¿Otra vez?\n" + .string "¡Pero eso ya me lo dijiste antes!\p" + .string "¿Por qué no me dices algo mejor?\p" + .string "Pero, un momento. Ya veo, ya veo…\n" + .string "Me estás diciendo que mi {STR_VAR_2}\l" + .string "no debería llevar nada, ¿verdad?$" gText_ApprenticeWhatHeldItem14:: - .string "Er… Um…\n" + .string "Eh… Mmm…\n" .string "{PLAYER}{KUN}…\p" - .string "Please, don't look at me that way.\n" - .string "My POKéMON don't have anything.\p" - .string "I… I'm really embarrassed about this,\n" - .string "but I really need your advice.\p" - .string "I can't decide what hold item would\n" - .string "make my {STR_VAR_1} strong.\p" - .string "{PLAYER}{KUN}, what do you think would\n" - .string "be good?$" + .string "Anda, por favor, no me mires así.\n" + .string "Mi POKéMON no tiene nada.\p" + .string "Me… avergüenza un poco decirlo,\n" + .string "pero necesito otro consejo tuyo.\p" + .string "No me decido sobre qué objeto haría más\n" + .string "fuerte a mi {STR_VAR_1} si lo sujetara.\p" + .string "{PLAYER}{KUN}, ¿tú cuál crees\n" + .string "que lo haría más fuerte?$" gText_ApprenticeHoldNothing14:: - .string "Oh… Then, you think it would be better\n" - .string "if my {STR_VAR_1} didn't have an item?$" + .string "Oh… Conque piensas que a mi {STR_VAR_1}\n" + .string "le iría mejor si no sujetase nada…$" gText_ApprenticeThanksNoHeldItem14:: - .string "Oh… Okay!\n" - .string "I'll go without an item.\p" - .string "This is nerve-racking, though.\n" - .string "Wouldn't it be too cool?\p" - .string "Thank you, {PLAYER}{KUN}.\n" - .string "If we meet again, I hope you will be\l" - .string "as helpful.$" + .string "Eh… ¡Como tú digas!\n" + .string "Sin ningún objeto, entonces.\p" + .string "Aunque me agobia un poco la idea.\n" + .string "¿No crees que es ir de muy guay?\p" + .string "Bueno, gracias, {PLAYER}{KUN}.\n" + .string "Ojalá nos veamos pronto otra vez.\l" + .string "¡Estos consejos tuyos son geniales!$" gText_ApprenticeThanksHeldItem14:: - .string "Oh… Okay!\n" - .string "I'll go with that {STR_VAR_1}.\p" - .string "This is nerve-racking, though.\n" - .string "Wouldn't it be too cool?\p" - .string "Thank you, {PLAYER}{KUN}.\n" - .string "If we meet again, I hope you will be\l" - .string "as helpful.$" + .string "Oh… ¡Como tú digas!\n" + .string "¿{STR_VAR_1}? Vale, vale.\p" + .string "Aunque me agobia un poco la idea.\n" + .string "¿No crees que es ir de muy guay?\p" + .string "Bueno, gracias, {PLAYER}{KUN}.\n" + .string "Ojalá nos veamos pronto otra vez.\l" + .string "¡Estos consejos tuyos son geniales!$" gText_ApprenticeItemAlreadyRecommended14:: - .string "B-but I already heard about that.\p" - .string "Please don't brush me off like this!\n" - .string "I can't live with the humiliation.\p" - .string "Oh… Am I jumping to conclusions?\n" - .string "Do you think it would be better if\l" - .string "my {STR_VAR_2} didn't have an item?$" + .string "Pe-pero eso ya me suena de otra vez.\p" + .string "¡Anda, no te burles así de mí!\n" + .string "¡Bastante agobio tengo ya!\p" + .string "Oh, espera… ¿Era una indirecta?…\n" + .string "¿En realidad estás diciéndome que\l" + .string "mi {STR_VAR_2} no debería sujetar nada?$" gText_ApprenticeWhatHeldItem15:: - .string "Hm? You appear to be {PLAYER}{KUN}…\n" - .string "But are you really?\l" - .string "Perhaps you're a twin?\p" - .string "Oh, no, no, no, don't worry!\n" - .string "If you really are {PLAYER}, please\l" - .string "forget about my rudeness.\p" - .string "What I would like is some more of\n" - .string "your fine advice.\p" - .string "I have here my {STR_VAR_1} that I wish\n" - .string "to make hold a convenient item.\p" - .string "What would be worthy of it?$" + .string "¿Mmm? Vaya, pareces ser {PLAYER}{KUN}…\n" + .string "Pero ¿lo eres en realidad?\l" + .string "¿O es que te pareces mucho?\p" + .string "¡Oh, no, no, no, no te preocupes!\n" + .string "Si de verdad eres {PLAYER}, por favor,\l" + .string "perdona el despiste.\p" + .string "La verdad es que me gustaría\n" + .string "solicitar uno de tus sabios consejos.\p" + .string "Desearía conocer el objeto que más le\n" + .string "convendría sostener a mi {STR_VAR_1}.\p" + .string "¿Cuál crees que sería más digno de él?$" gText_ApprenticeHoldNothing15:: - .string "It's better if it held nothing?\n" - .string "Are you certain?$" + .string "¿Nada, dices que sostenga?\n" + .string "¿Es ésa tu conclusión?$" gText_ApprenticeThanksNoHeldItem15:: - .string "I see. If that's the case, that's fine.\n" - .string "I thank you for your time.\p" - .string "Let us meet again!$" + .string "Ya veo. Así lo haré si ése es tu consejo.\n" + .string "Déjame expresarte mi agradecimiento.\p" + .string "¡Sería todo un placer volver a verte!\n" + .string "Ahora, si me disculpas…$" gText_ApprenticeThanksHeldItem15:: - .string "One {STR_VAR_1}?\n" - .string "Are you certain?\p" - .string "I see. If that's the case, that's fine.\n" - .string "I thank you for your time.\p" - .string "I do hope my POKéMON will be able to\n" - .string "put it to good use.\p" - .string "Let us meet again!$" + .string "¿{STR_VAR_1}?\n" + .string "¿Es ésa tu conclusión?\p" + .string "Ya veo. Así lo haré si ése es tu consejo.\n" + .string "Déjame expresarte mi agradecimiento.\p" + .string "Confío en que mi POKéMON sabrá hacer\n" + .string "buen uso del objeto que recomiendas.\p" + .string "¡Sería todo un placer volver a verte!\n" + .string "Ahora, si me disculpas…$" gText_ApprenticeItemAlreadyRecommended15:: - .string "No, no, wait a minute.\n" - .string "I believe you taught me that before.\p" - .string "I would like you to recommend\n" - .string "something different this time.\p" - .string "Perhaps you're suggesting that\n" - .string "my {STR_VAR_2} should hold nothing?\l" - .string "Are you certain?$" + .string "Vaya, qué contradicción.\n" + .string "Creo haber oído eso ya otra vez de ti.\p" + .string "Me hubiese gustado oír\n" + .string "algo diferente esta vez.\p" + .string "Salvo que… estés sugiriéndome que mi\n" + .string "{STR_VAR_2} no sujete nada…\l" + .string "¿Estoy en lo cierto? ¿Es lo que dices?$" gText_ApprenticeWhichMonFirst0:: - .string "Waah, {PLAYER}!\n" - .string "I have a dilemma, sob…\p" - .string "I want to begin battling other people,\n" - .string "but I don't know what to do.\p" - .string "How should I line up my POKéMON\n" - .string "so they'll be at their strongest?\p" - .string "Please tell me, {PLAYER}.\n" - .string "If you were me, which of these POKéMON\l" - .string "would you send out first?$" + .string "¡Ay, {PLAYER}!\n" + .string "Qué dilema tengo, snif…\p" + .string "Quiero empezar a combatir,\n" + .string "pero no sé muy bien qué hacer.\p" + .string "¿Cómo debo alinear mis POKéMON\n" + .string "para que sean más fuertes?\p" + .string "Porfa, dímelo, {PLAYER}.\n" + .string "Si fueses yo, ¿a cuál de estos POKéMON\l" + .string "sacarías a combatir en primer lugar?$" gText_ApprenticeMonFirstThanks0:: - .string "My {STR_VAR_1} should go first?\n" - .string "Waaaaah!\p" - .string "Oh! I'm so sorry!\n" - .string "You've made me happy by choosing\l" - .string "my first POKéMON, and it's made me cry…\p" - .string "Thank you so much!$" + .string "¿Primero mi {STR_VAR_1}?\n" + .string "¡Buaaaaaa!\p" + .string "¡Oh! ¡Lo siento mucho!\n" + .string "De tanta alegría por elegir a mi primer\l" + .string "POKéMON me he puesto a llorar…\p" + .string "¡Muchas gracias!$" gText_ApprenticeWhichMonFirst1:: - .string "Yay! It's {PLAYER}!\n" - .string "Great! I wanted to ask you something!\p" - .string "Um, of my POKéMON, which do you\n" - .string "think should go out first?$" + .string "¡Yupi, {PLAYER}! ¡Qué suerte!\n" + .string "¡Así podré hacerte una pregunta!\p" + .string "Eh, de todos mis POKéMON, ¿a cuál crees\n" + .string "que debería sacar primero a combatir?$" gText_ApprenticeMonFirstThanks1:: - .string "My {STR_VAR_1}? That's true.\n" - .string "Okay, I'll do that!\p" - .string "Thanks for teaching me!$" + .string "¿Mi {STR_VAR_1}? ¡Claro, es verdad!\n" + .string "¡Perfecto, será lo que haga!\p" + .string "¡Gracias por enseñarme!$" gText_ApprenticeWhichMonFirst2:: - .string "{PLAYER}, hello!\p" - .string "I think, in a battle, it's very important\n" - .string "which POKéMON comes out first.\p" - .string "Out of the POKéMON that I have,\n" - .string "which would be good to send out first?$" + .string "¡{PLAYER}, hola!\p" + .string "Creo que es muy importante elegir qué\n" + .string "POKéMON saldrá primero a combatir.\p" + .string "De todos los POKéMON que tengo,\n" + .string "¿a cuál debería sacar primero?$" gText_ApprenticeMonFirstThanks2:: - .string "My {STR_VAR_1} goes first?\n" - .string "Okay, I got it!\p" - .string "See you again!$" + .string "¿{STR_VAR_1}, el primero?\n" + .string "¡Vale, entendido!\p" + .string "¡Nos vemos!$" gText_ApprenticeWhichMonFirst3:: - .string "Hello, {PLAYER}…\n" - .string "I'm sorry to disturb you again with\l" - .string "another question.\p" - .string "I have so little confidence, I don't\n" - .string "know what I'd do without you, {PLAYER}.\p" - .string "It may be a waste of time for me to\n" - .string "even worry about it, but I just can't\l" - .string "decide something…\p" - .string "Which of my POKéMON should I send\n" - .string "out first in a battle?$" + .string "Hola, {PLAYER}…\n" + .string "Siento molestarte otra vez\l" + .string "con una de mis preguntas.\p" + .string "Confío tan poco en mí…\n" + .string "No sé lo que haría sin ti, {PLAYER}.\p" + .string "A lo mejor es sólo una tontería,\n" + .string "pero te lo pregunto de todos modos\l" + .string "porque no me decido…\p" + .string "¿A qué POKéMON debería sacar\n" + .string "primero en los combates?$" gText_ApprenticeMonFirstThanks3:: - .string "My {STR_VAR_1}?\n" - .string "Understood!\p" - .string "I can't believe that you would bother\n" - .string "to answer my questions so often!\p" - .string "I'm so grateful that you would even\n" - .string "speak with me… Thank you!$" + .string "¿Mi {STR_VAR_1}?\n" + .string "¡Entendido!\p" + .string "¡Qué suerte! ¡Creí que no ibas a querer\n" + .string "responder a todas mis preguntillas!\p" + .string "Te daría las gracias aunque sólo fuera\n" + .string "por hablar conmigo… ¡Gracias!$" gText_ApprenticeWhichMonFirst4:: - .string "Oh, {PLAYER}{KUN}! It's me!\n" - .string "I'm so glad to see you because I have\l" - .string "this little problem.\p" - .string "I can't decide how my POKéMON should\n" - .string "be lined up. Could you decide for me?\p" - .string "Oh, you don't need to decide the whole\n" - .string "party right now.\p" - .string "How about deciding just the first\n" - .string "POKéMON for me?$" + .string "¡Eh, hola, {PLAYER}{KUN}! ¡Soy yo!\n" + .string "Qué suerte que estés aquí,\l" + .string "porque tengo una duda.\p" + .string "No me decido sobre cuál sería la mejor\n" + .string "alineación de mis POKéMON. ¿Me ayudas?\p" + .string "No hace falta que decidas toda\n" + .string "la alineación ahora.\p" + .string "Basta que me digas a qué POKéMON\n" + .string "sacarías primero. ¿Cuál sería mejor?$" gText_ApprenticeMonFirstThanks4:: - .string "My {STR_VAR_1}? That's great!\p" - .string "Knowing that you made the decision,\n" - .string "{PLAYER}{KUN}, I won't be so upset if\l" - .string "I lose.\p" - .string "Okay, I'll look to you for advice again.\n" - .string "Bye!$" + .string "¿Mi querido {STR_VAR_1}? ¡Fenomenal!\p" + .string "Sabiendo que lo has decidido tú,\n" + .string "{PLAYER}{KUN}, ya no me enfadaré si pierdo.\p" + .string "Bueno, ya te pediré otro consejo\n" + .string "otro día. ¡Chao!$" gText_ApprenticeWhichMonFirst5:: - .string "Hi, my teacher {PLAYER}{KUN}!\n" - .string "I'm busy again today!\p" - .string "I have to do some cycling, shopping,\n" - .string "and humming.\p" - .string "I haven't even had the time to decide\n" - .string "how to line up my POKéMON team.\p" - .string "So, how about checking out my team?\n" - .string "Which one should go first?$" + .string "¡Hola, {PLAYER}{KUN}!\n" + .string "¡Sigo sin parar de hacer cosas!\p" + .string "Que si correr en bici, que si comprar,\n" + .string "que si hacer esto y aquello…\p" + .string "La verdad es que no he tenido tiempo de\n" + .string "pensar en la alineación de mis POKéMON.\p" + .string "Anda, ¿por qué no me ayudas tú un poco?\n" + .string "¿A cuál debería sacar siempre primero?$" gText_ApprenticeMonFirstThanks5:: - .string "Okay, gotcha.\n" - .string "I have enough time at least to put\l" - .string "my {STR_VAR_1} at the head of the line!\p" - .string "Whoops, my girlfriend's waiting!\n" - .string "Thanks! See you around!$" + .string "Hecho.\n" + .string "¡Espero al menos tener tiempo para\l" + .string "poner a mi {STR_VAR_1} el primero!\p" + .string "¡Huy, me está esperando mi novia!\n" + .string "¡Gracias! ¡Nos vemos!$" gText_ApprenticeWhichMonFirst6:: - .string "Yoohoo! Hiya, {PLAYER}!\n" - .string "You always walk around looking tough!\p" - .string "Listen, I need something from you\n" - .string "again! It's the usual thing!\p" - .string "Drum roll, please!\n" - .string "The question I have is about my team.\p" - .string "Which POKéMON of mine should be first\n" - .string "to go out in a battle?$" + .string "¡Eh, mírate, {PLAYER}!\n" + .string "¡Siempre vas por ahí de perdonavidas!\p" + .string "Escucha, necesito otro favorcillo.\n" + .string "Una cosilla de nada, ya sabes.\p" + .string "Y la pregunta es…\n" + .string "¡Tachán, tachán!…\p" + .string "¿A cuál de mis POKéMON\n" + .string "debo sacar primero en los combates?$" gText_ApprenticeMonFirstThanks6:: - .string "Hmhm!\n" - .string "My {STR_VAR_1}, you say!\l" - .string "Thanks for a most cool answer!\p" - .string "I guess that's about all I wanted\n" - .string "to ask you today.\p" - .string "Let's meet here again, okay?\n" - .string "Thanks!$" + .string "¡Mmm!\n" + .string "Mi {STR_VAR_1}, ¿dices?\l" + .string "¡Gracias por enrollarte!\p" + .string "Creo que eso es todo\n" + .string "lo que quería preguntarte.\p" + .string "Nos vemos aquí otra vez, ¿vale?\n" + .string "¡Gracias!$" gText_ApprenticeWhichMonFirst7:: - .string "Thank you so much for stopping to\n" - .string "chat with me, {PLAYER}.\p" - .string "I know I'm taking advantage of your\n" - .string "kindness, but may I ask for advice?\p" - .string "I would like you to decide on the order\n" - .string "of my POKéMON team.\p" - .string "It would please me if you could decide\n" - .string "which POKéMON should come first.$" + .string "Huy, qué fenomenal que vengas\n" + .string "a hablar conmigo, {PLAYER}.\p" + .string "No quiero parecer una desvergonzada,\n" + .string "pero ¿podría pedirte otro favor?\p" + .string "Querría que eligieses por mí el orden\n" + .string "de los POKéMON de mi equipo.\p" + .string "Te estaría agradecidísima si me dijeras\n" + .string "a cuál de mis POKéMON sacarías primero.$" gText_ApprenticeMonFirstThanks7:: - .string "My {STR_VAR_1} it is!\n" - .string "I will put it first right away!\p" - .string "Thank you, {PLAYER}.\n" - .string "I hope I can count on you again.\l" - .string "Please take care!$" + .string "¿{STR_VAR_1}? ¡Justo lo que pensaba!\n" + .string "¡Voy a ponerlo primero ahora mismo!\p" + .string "Oye, que muchísimas gracias, {PLAYER}.\n" + .string "Espero que me sigas ayudando.\l" + .string "Te me cuidas muchísimo, ¿vale?$" gText_ApprenticeWhichMonFirst8:: - .string "Eek! {PLAYER}!\n" - .string "I… I'm overjoyed to see you again!\p" - .string "My POKéMON have become much\n" - .string "stronger!\p" - .string "But I don't always win. It seems to\n" - .string "depend on which POKéMON goes first.\p" - .string "{PLAYER}, please, I need your help!\p" - .string "Please decide which of my POKéMON\n" - .string "should go out first!$" + .string "¡Hooola, {PLAYER}!\n" + .string "¡Qu-qué alegría verte otra vez!\p" + .string "¡Gracias a ti, mis POKéMON son ahora\n" + .string "pero que muchísimo más fuertes!\p" + .string "Aunque no siempre gano. Creo que\n" + .string "depende de qué POKéMON salga primero.\p" + .string "¡{PLAYER}, por favor, ayúdame con esto!\p" + .string "¡Elige al POKéMON que crees que\n" + .string "tengo que sacar primero a combatir!$" gText_ApprenticeMonFirstThanks8:: - .string "Sigh… I'm overwhelmed with happiness…\p" - .string "It's like a dream having you decide\n" - .string "for me, {PLAYER}.\p" - .string "But perfectly understood!\n" - .string "I will go with my {STR_VAR_1} first!\p" - .string "I hope you'll be willing to teach me\n" - .string "some more another time.$" + .string "Ay…\n" + .string "¡Si es que tengo más suerte que…!\p" + .string "Es un sueño hecho realidad\n" + .string "que decidas por mí, {PLAYER}.\p" + .string "¡Perfecto, perfecto!\n" + .string "¡Sacaré primero a mi {STR_VAR_1}!\p" + .string "Espero que no te olvides\n" + .string "de seguir enseñándome cosas, ¿eh?$" gText_ApprenticeWhichMonFirst9:: - .string "Hello, hello!\n" - .string "My mentor, {PLAYER}{KUN}!\l" - .string "Hit me with your sage advice today!\p" - .string "You see, I pulled together a team of\n" - .string "three POKéMON. So far so good.\p" - .string "But the team's battling order's not\n" - .string "settled yet.\p" - .string "This is where you come in, {PLAYER}{KUN}!\n" - .string "You decide which POKéMON leads off!\p" - .string "Don't be shy now.\n" - .string "Let's blurt it out!$" + .string "¡Pero si eres tú, {PLAYER}{KUN}!\n" + .string "¡Sorpréndeme con otro sabio\l" + .string "consejo de los tuyos!\p" + .string "He conseguido formar un equipo de tres\n" + .string "POKéMON. Así dicho, la cosa suena bien.\p" + .string "Pero no tengo muy claro el orden\n" + .string "en que deben combatir.\p" + .string "¡Y para eso estás tú aquí, {PLAYER}{KUN}! ¡Tú\n" + .string "decidirás a qué POKéMON saco primero!\p" + .string "No te cortes.\n" + .string "¡Venga, suéltalo!$" gText_ApprenticeMonFirstThanks9:: - .string "Uh-huh, my {STR_VAR_1} leads off!\n" - .string "OK, A-OK!\l" - .string "I'll reorder the lineup, like, wham!\p" - .string "All right, thanks, as always!\n" - .string "Adios!$" + .string "¡Eso es, mi {STR_VAR_1} será el primero!\n" + .string "¡G-e-n-i-a-l!\l" + .string "¡Voy a cambiar ya mismo la alineación!\p" + .string "¡Muy bien, gracias, como siempre!\n" + .string "¡Adiós!$" gText_ApprenticeWhichMonFirst10:: - .string "{PLAYER}{KUN}, listen!\n" - .string "It's a crisis!\p" - .string "My POKéMON, all three of them, go into\n" - .string "battle at once!\p" - .string "Of course that's impossible!\n" - .string "Wahahaha!\p" - .string "This is no lie, though.\n" - .string "I'm not very good at thinking about\l" - .string "how I should line up my POKéMON.\p" - .string "So, how about deciding for me which\n" - .string "POKéMON should go first, master?$" + .string "¡{PLAYER}{KUN}, escucha!\n" + .string "¡Estoy en medio de una crisis!\p" + .string "¡Los tres POKéMON de mi equipo\n" + .string "salen a la vez a combatir!\p" + .string "¡Bueno, bueno, “casi” a la vez!\n" + .string "Je, je, je, je.\p" + .string "Pero hay algo que es verdad.\n" + .string "Mis tres POKéMON son tan buenos que\l" + .string "no me decido a elegir cuál sale primero.\p" + .string "¿Por qué no me ayudas? ¿Tú qué crees,\n" + .string "a qué POKéMON sacarías primero?$" gText_ApprenticeMonFirstThanks10:: - .string "Okay, so it's my {STR_VAR_1} you chose?\n" - .string "I'll let any but that one go first!\p" - .string "Just kidding!\n" - .string "I'll obey your teaching, master!\p" - .string "Thanks, master!\n" - .string "I hope you'll keep teaching me!$" + .string "Entendido, mi {STR_VAR_1}, vale.\n" + .string "¡Lo pondré el último!\p" + .string "¡Es broma!\n" + .string "¡Te haré caso!\p" + .string "¡Gracias!\n" + .string "¡Espero que sigas instruyéndome!$" gText_ApprenticeWhichMonFirst11:: - .string "A-H-O-Y!\n" - .string "And that spells ahoy!\p" - .string "The rappin' SAILOR am I!\n" - .string "I present to you a question\l" - .string "that's pretty fly!\p" - .string "It's a team lineup question\n" - .string "that begs your suggestion!\p" - .string "Out of this lot, which should go first\n" - .string "as the first on the spot?$" + .string "¡Hola, hola, hola,\n" + .string "dijo el mar a la caracola!\p" + .string "Soy un poeta MARINERO,\n" + .string "y necesito otro de tus consejos\l" + .string "para llegar a donde quiero.\p" + .string "¡Aconséjame sobre la alineación\n" + .string "y te lo agradeceré con devoción!\p" + .string "De todos los POKéMON de este MARINERO\n" + .string "¿con cuál combatirías primero?$" gText_ApprenticeMonFirstThanks11:: - .string "Okay, I hear you, sure I do!\n" - .string "I'll switch them up, that I'll do!\p" - .string "If it's advice I ever need,\n" - .string "{PLAYER}, your word I'll always heed!$" + .string "¡Hacerte caso es lo que quiero!\n" + .string "¡Pondré al que dices primero!\p" + .string "¡Aquí vendré si necesito otro consejo!\n" + .string "¡Hasta entonces, {PLAYER}, te dejo!$" gText_ApprenticeWhichMonFirst12:: - .string "Yahoo, {PLAYER}!\n" - .string "How do you do?\p" - .string "What should I do? Go ahead and ask?\n" - .string "Uh-huh, I have something to ask!\l" - .string "Are you receiving me?\l" - .string "You are receiving me!\p" - .string "You have to decide, which of my\n" - .string "POKéMON is the first to ride!\l" - .string "Into battle, I mean to say.$" + .string "¡Ey, {PLAYER}, “yea”!\n" + .string "¡Qué bueno que viniste!\p" + .string "¿Qué hago? ¿Te pregunto?\n" + .string "Teniendo algo que preguntar,\l" + .string "hasta a veces yo me pregunto:\l" + .string "¿a qué viene tanto dudar?\p" + .string "Sí, no, sí, no, probando, probando.\n" + .string "¡Te diré lo que quiero cantando!\p" + .string "Dime, pues, de mis POKéMON\n" + .string "¿a cuál pondrías primero?$" gText_ApprenticeMonFirstThanks12:: - .string "My {STR_VAR_1}? Yes!\n" - .string "That'll do, there's no distress!\p" - .string "Well, {PLAYER}, I have to roam free,\n" - .string "but don't you forget about me.\p" - .string "See you again, my smart friend!$" + .string "¿Mi {STR_VAR_1}? ¡Pues claro!\n" + .string "¡Menos mal que te he preguntado!\p" + .string "¡{PLAYER}, fue un placer encontrarte!\n" + .string "¡Me largo con la música a otra parte!$" gText_ApprenticeWhichMonFirst13:: - .string "…Oof…ooch… {PLAYER}{KUN}…\n" - .string "My stomach's hurting all of a sudden…\p" - .string "…It's getting better now…\p" - .string "I must've worried myself sick racking\n" - .string "my brains on how I should line up\l" - .string "my posse of POKéMON.\p" - .string "So, things being this way,\n" - .string "I need you to decide for me.\p" - .string "{PLAYER}{KUN}, which of my POKéMON should\n" - .string "go first? So I'd win, I mean.$" + .string "Uuf… Auu… {PLAYER}{KUN}…\n" + .string "Me duele mucho la tripa…\p" + .string "Pero se me está pasando…\p" + .string "Deben de ser los nervios por no saber\n" + .string "a qué POKéMON debería sacar primero.\p" + .string "Bueno, estando yo tan mal, \n" + .string "vas a tener que decidir tú.\p" + .string "{PLAYER}{KUN}, ¿a qué POKéMON debería\n" + .string "sacar primero? Para ganar, se entiende.$" gText_ApprenticeMonFirstThanks13:: - .string "Hm, all right.\n" - .string "My {STR_VAR_1} goes first.\p" - .string "I'll fix the lineup like that after\n" - .string "I have my supper.\p" - .string "I hope I can keep hitting you up\n" - .string "for help like this.$" + .string "Mm, muy bien.\n" + .string "Pondré primero a mi {STR_VAR_1}.\p" + .string "Voy a comer algo y luego arreglo\n" + .string "lo de la alineación.\p" + .string "¡Espero poder seguir contando\n" + .string "con tu ayuda!$" gText_ApprenticeWhichMonFirst14:: - .string "Er… Um…\n" - .string "{PLAYER}{KUN}?\p" - .string "Please, don't look at me that way.\n" - .string "You're making me feel all flustered.\p" - .string "Um…\n" - .string "I really need your advice.\p" - .string "It makes me bashful to say this,\n" - .string "but I chose my 3-POKéMON team.\l" - .string "I can't decide on the order, though.\p" - .string "Which POKéMON should I send out first\n" - .string "so I at least look capable?$" + .string "Esto… Mm…\n" + .string "{PLAYER}{KUN}…\p" + .string "Anda, por favor, no me mires así.\n" + .string "Me vas a sacar los colores.\p" + .string "Mm…\n" + .string "Necesito tu consejo, de verdad.\p" + .string "Ahora que por fin había elegido los\n" + .string "tres POKéMON de mi equipo, no me\l" + .string "decido por cuál debería salir primero.\p" + .string "¿Cuál crees que debería salir primero\n" + .string "para por lo menos no hacer el ridículo?$" gText_ApprenticeMonFirstThanks14:: - .string "Oh… Okay!\n" - .string "I'll lead with my {STR_VAR_1}.\p" - .string "I hope I can do my best without\n" - .string "getting all flustered.\p" - .string "Thank you, {PLAYER}{KUN}.\n" - .string "If we meet again, I hope you will be\l" - .string "as helpful.$" + .string "Ah… ¡Vale!\n" + .string "Pondré a mi {STR_VAR_1} primero.\p" + .string "Espero hacerlo bien y no aturullarme\n" + .string "en el momento del combate.\p" + .string "Bueno, gracias, {PLAYER}{KUN}.\n" + .string "Ojalá nos veamos pronto otra vez.\l" + .string "¡Estos consejos tuyos son geniales!$" gText_ApprenticeWhichMonFirst15:: - .string "Hm? You appear to be {PLAYER}{KUN}…\n" - .string "But are you really?\l" - .string "Perhaps you're a clever look-alike?\p" - .string "Oh, no, no, no, don't worry!\n" - .string "If you really are {PLAYER}, please\l" - .string "forget about my rudeness.\p" - .string "What I would like is your fine advice.\p" - .string "I have here my POKéMON team.\n" - .string "I would like you to tell me which one\l" - .string "should go first in a battle.$" + .string "¿Mmm? Vaya, pareces ser {PLAYER}{KUN}…\n" + .string "Pero ¿lo eres en realidad?\l" + .string "¿O es que os parecéis un horror?\p" + .string "¡Oh, no, no, no, no te preocupes!\n" + .string "Si de verdad eres {PLAYER}, por favor,\l" + .string "perdona el despiste.\p" + .string "Lo cierto es que requiero una vez más\n" + .string "uno de tus sabios consejos.\p" + .string "Tengo aquí a mi equipo de POKéMON.\n" + .string "Te rogaría me dijeses a cuál sacarías\l" + .string "primero a combatir.$" gText_ApprenticeMonFirstThanks15:: - .string "My {STR_VAR_1}…\n" - .string "You aren't pulling my leg?\p" - .string "I see. If that's the case, that's fine.\n" - .string "I thank you for your time.\p" - .string "I am as you see, but I shall do\n" - .string "my best.\p" - .string "Let us meet again!$" + .string "Mi {STR_VAR_1}…\n" + .string "¿Te burlas de mí?\p" + .string "En fin, confiaré en tu buen juicio.\n" + .string "Tienes todo mi agradecimiento.\p" + .string "Confío en hacerlo lo mejor que pueda.\p" + .string "¡Sería todo un placer volver a verte!\n" + .string "Ahora, si me disculpas…$" gText_ApprenticeWhichMon0:: - .string "Snivel…\n" - .string "Oh, {PLAYER}!\p" - .string "What perfect timing!\n" - .string "There's something I just can't decide…\p" - .string "I can't decide which POKéMON I should\n" - .string "be using.\p" - .string "I can't decide between the POKéMON\n" - .string "{STR_VAR_1} and {STR_VAR_2}…\p" - .string "{PLAYER}, which do you think will give\n" - .string "even me a chance at winning?$" + .string "Snif…\n" + .string "¡Oh, {PLAYER}!\p" + .string "¡Justo a tiempo!\n" + .string "Hay una duda que me tiene en vilo…\p" + .string "No sé qué POKéMON debería usar.\p" + .string "Estoy dudando entre\n" + .string "{STR_VAR_1} y {STR_VAR_2}…\p" + .string "{PLAYER}, ¿con cuál crees que tendría\n" + .string "más posibilidades de ganar?$" gText_ApprenticeMonThanks0:: - .string "Snivel… I… I understand!\n" - .string "Oh! I'm so sorry!\l" - .string "You've made me so happy, I'm crying…\p" - .string "I'll do my best to catch one\n" - .string "{STR_VAR_1}!\p" - .string "Thank you so much!$" + .string "Snif… Ya… Comprendo.\n" + .string "¡Oh! ¡Cuánto lo siento!\l" + .string "Son lágrimas de felicidad otra vez…\p" + .string "¡Haré lo que pueda por atrapar uno\n" + .string "de esos {STR_VAR_1}!\p" + .string "¡Muchas gracias!$" gText_ApprenticeWhichMon1:: - .string "Yay! It's {PLAYER}!\n" - .string "Yay, you came at the right time, too!\l" - .string "I need your advice again!\p" - .string "Um, I'm all mixed up--should I use\n" - .string "my {STR_VAR_1} or {STR_VAR_2}…\p" - .string "Which do you think I should raise,\n" + .string "¡Yupi! ¡Eres {PLAYER}!\n" + .string "¡Y llegas en el momento adecuado!\l" + .string "¡Necesito otra vez tu ayuda!\p" + .string "Estoy hecho un lío. Que si el\n" + .string "{STR_VAR_1} o que si el {STR_VAR_2}…\p" + .string "¿Cuál crees que debería entrenar,\n" .string "{PLAYER}?$" gText_ApprenticeMonThanks1:: - .string "Oh, so my {STR_VAR_1} is better!\n" - .string "Okay, I'll do that!\p" - .string "Thanks for teaching me!$" + .string "Oh, mejor mi {STR_VAR_1}, ¿eh?\n" + .string "¡Genial, haré justo eso!\p" + .string "¡Gracias por enseñarme!$" gText_ApprenticeWhichMon2:: - .string "{PLAYER}, hello!\n" - .string "I have a question I wanted to ask.\p" - .string "I'm in a dilemma over whether I should\n" - .string "raise one {STR_VAR_1} or {STR_VAR_2}.\p" - .string "Which POKéMON do you think will\n" - .string "be stronger?$" + .string "¡{PLAYER}, hola!\n" + .string "Quería preguntarte algo.\p" + .string "Tengo el dilema de si debería entrenar\n" + .string "un {STR_VAR_1} o un {STR_VAR_2}.\p" + .string "¿Con qué POKéMON crees que llegaré\n" + .string "a hacerme más fuerte?$" gText_ApprenticeMonThanks2:: - .string "{STR_VAR_1} is your choice?\n" - .string "Okay, I got it!\p" - .string "I'll go catch a strong {STR_VAR_1}\n" - .string "right away!\p" - .string "See you again!$" + .string "Un {STR_VAR_1}. Perfecto.\n" + .string "¡Vale, lo he entendido!\p" + .string "¡Voy a atrapar ahora mismo\n" + .string "un {STR_VAR_1} fuerte de verdad!\p" + .string "¡Nos vemos!$" gText_ApprenticeWhichMon3:: - .string "Hello, {PLAYER}…\p" - .string "Um, you've probably already forgotten\n" - .string "about someone like me…\p" - .string "…But that doesn't matter if you\n" - .string "could give me advice…\p" - .string "I can't decide on the one kind of\n" - .string "POKéMON I should raise…\p" - .string "I've narrowed the field to the POKéMON\n" - .string "{STR_VAR_1} and {STR_VAR_2}, but that's\l" - .string "where I became stuck…\p" - .string "{PLAYER}, you probably don't want to\n" - .string "bother, but please decide for me.$" + .string "Hola, {PLAYER}…\p" + .string "Mm, probablemente ya ni te acuerdes\n" + .string "de mí…\p" + .string "Pero no importa, con tal de que quieras\n" + .string "volver a darme un consejo…\p" + .string "No me decido por qué clase de\n" + .string "POKéMON debería entrenar…\p" + .string "Ahora la duda está entre un {STR_VAR_1}\n" + .string "o un {STR_VAR_2}, pero no salgo de ahí…\p" + .string "{PLAYER}, ¿sería mucho pedirte\n" + .string "que decidieses por mí?$" gText_ApprenticeMonThanks3:: - .string "But will a wild {STR_VAR_1} even pay\n" - .string "attention to me?\p" - .string "I will try!\p" - .string "But will I even be able to catch one…\n" - .string "No! I'll do my best!\p" - .string "Thank you!$" + .string "Espero que los {STR_VAR_1} salvajes\n" + .string "no pasen también de mí.\p" + .string "¡Intentaré encontrar uno!\p" + .string "No sé si seré capaz de encontrar uno…\n" + .string "¡No! ¡Basta ya! ¡Tengo que ser positiva!\p" + .string "¡Gracias!$" gText_ApprenticeWhichMon4:: - .string "Oh, {PLAYER}{KUN}! I'm so glad to see you!\n" - .string "I was about to go looking for you!\p" - .string "Can you decide what kind of POKéMON\n" - .string "I should use?\p" - .string "For instance…\n" - .string "How about the POKéMON {STR_VAR_1}\l" - .string "and {STR_VAR_2}?\p" - .string "Which one do you think would be\n" - .string "better?$" + .string "¡Oh, {PLAYER}{KUN}! ¡Qué alegría verte!\n" + .string "¡Justo iba a ir a buscarte!\p" + .string "¿Me ayudarías a decidir qué POKéMON\n" + .string "debería entrenar?\p" + .string "Por ejemplo…\n" + .string "¿Un {STR_VAR_1} o un {STR_VAR_2}?\p" + .string "¿Cuál de los dos elegirías para mí?$" gText_ApprenticeMonThanks4:: - .string "{STR_VAR_1}? That's great!\p" - .string "Knowing that you made the decision,\n" - .string "{PLAYER}{KUN}, I won't be so upset if\l" - .string "I lose.\p" - .string "Okay, I'll look to you for advice again.\n" - .string "Bye!$" + .string "¿{STR_VAR_1}? ¡Maravilloso!\p" + .string "Sabiendo que lo decidiste tú, {PLAYER}{KUN},\n" + .string "no podré enfadarme si pierdo.\p" + .string "Bueno, ya te pediré otro consejo\n" + .string "otro día. ¡Chao!$" gText_ApprenticeWhichMon5:: - .string "If it isn't {PLAYER}{KUN}! How's it going?\n" - .string "I'm busy again as always!\p" - .string "I want to do good with POKéMON, too,\n" - .string "but I haven't been able to decide\l" - .string "which POKéMON I should use.\p" - .string "You know how {STR_VAR_1} look strong?\n" - .string "But {STR_VAR_2} are tough to ignore.\p" - .string "{PLAYER}{KUN}, give me some of your good\n" - .string "advice! Which one'd be good for me?$" + .string "¡Pero si es {PLAYER}{KUN}! ¿Cómo te va?\n" + .string "¡Yo, ocupado, como siempre!\p" + .string "Ya sabes que yo también quiero llegar a\n" + .string "ser alguien muy bueno con mis POKéMON,\l" + .string "pero no sé en cuál debo centrarme.\p" + .string "Sí, los {STR_VAR_1} son fuertes,\n" + .string "pero los {STR_VAR_2} no lo son menos.\p" + .string "¡{PLAYER}{KUN}, dame un consejillo!\n" + .string "¿Cuál me vendría mejor a mí?$" gText_ApprenticeMonThanks5:: - .string "Okay, gotcha.\n" - .string "I'll find time somehow and catch me\l" - .string "that {STR_VAR_1} you recommended.\p" - .string "I'm glad I met a good mentor in you.\n" - .string "Thanks! See you around!$" + .string "Perfecto, entendido.\n" + .string "A ver si pillo un rato libre y atrapo uno\l" + .string "de esos {STR_VAR_1} que recomiendas.\p" + .string "Me alegro de ser tu aprendiz.\n" + .string "¡Gracias! ¡Ya nos veremos!$" gText_ApprenticeWhichMon6:: - .string "Oh!\n" - .string "Yay, it's {PLAYER}!\p" - .string "I didn't waste any time boasting to\n" - .string "my friends about meeting you!\p" - .string "I need to tap your mind again today.\n" - .string "It's an easy one for you!\p" - .string "Drum roll, please!\n" - .string "The question I have is…\p" - .string "If I were to raise a POKéMON,\n" - .string "and the choices were one {STR_VAR_1}\l" - .string "or {STR_VAR_2}, which should it be?$" + .string "¡Oh!\n" + .string "¡Eh, hola, es {PLAYER}!\p" + .string "¡No he perdido el tiempo presumiendo de\n" + .string "haberte conocido delante de mis amigos!\p" + .string "Necesito tu coco otra vez.\n" + .string "¡Ahí va una fácil para ti!\p" + .string "Y la pregunta es…\n" + .string "Tachán, tachán…\p" + .string "Si tuviera que entrenar un POKéMON,\n" + .string "y las opciones fueran un {STR_VAR_1}\l" + .string "o un {STR_VAR_2}, ¿cuál debería elegir?$" gText_ApprenticeMonThanks6:: - .string "Ahhh!\n" - .string "{STR_VAR_1}, you say!\l" - .string "Thanks for a most cool answer!\p" - .string "I guess that's about all I wanted\n" - .string "to ask you today.\p" - .string "Let's meet here again, okay?\n" - .string "Thanks!$" + .string "¡Aaah!\n" + .string "¡{STR_VAR_1}, claro!\l" + .string "¡Gracias por enrollarte!\p" + .string "Creo que eso es todo lo\n" + .string "que quería preguntarte.\p" + .string "Nos vemos aquí otra vez, ¿vale?\n" + .string "¡Gracias!$" gText_ApprenticeWhichMon7:: - .string "Oh, is it you, {PLAYER}?\n" - .string "I'm delighted to see you again!\p" - .string "Ever since I became your apprentice,\n" - .string "my confidence has been blooming.\p" - .string "I think I'm ready to raise a POKéMON\n" - .string "of my own!\p" - .string "{PLAYER}, may I impose on you to choose\n" - .string "which POKéMON I should raise?\p" - .string "The choices are the POKéMON\n" - .string "{STR_VAR_1} or {STR_VAR_2}…\l" - .string "Which POKéMON is right for me?$" + .string "¡Oh, oh, oh! ¡{PLAYER}!\n" + .string "¡Encantadísima de volver a verte!\p" + .string "Desde que soy tu aprendiz,\n" + .string "tengo mucha más confianza en mí misma.\p" + .string "¡Creo que ya estoy preparada para\n" + .string "entrenar un POKéMON yo solita!\p" + .string "¡Sólo necesito que ahora tú\n" + .string "me aconsejes cuál, {PLAYER}!\p" + .string "Las opciones son un POKéMON\n" + .string "{STR_VAR_1} o un {STR_VAR_2}…\l" + .string "¿Cuál es mejor para mí?$" gText_ApprenticeMonThanks7:: - .string "One {STR_VAR_1} it is!\n" - .string "I will find one right away!\p" - .string "Thank you, {PLAYER}.\n" - .string "I hope I can count on you again.\l" - .string "Please take care!$" + .string "¡Un {STR_VAR_1}! ¡Perfecto!\n" + .string "¡Voy a buscar uno ahora mismo!\p" + .string "Oye, que muchísimas gracias, {PLAYER}.\n" + .string "Espero que me sigas ayudando.\l" + .string "Te me cuidas muchísimo, ¿vale?$" gText_ApprenticeWhichMon8:: - .string "Eek! {PLAYER}! I met you again!\n" - .string "I… I'm overjoyed!\p" - .string "Oh-oh-oh, I know!\n" - .string "I shouldn't pass up this opportunity!\p" - .string "May I ask a huge favor, {PLAYER}?\n" - .string "Please choose a POKéMON for me!\p" - .string "Please decide which would be better,\n" - .string "{STR_VAR_1} or {STR_VAR_2}!$" + .string "¡Hooola, {PLAYER}! ¡Qué suerte!\n" + .string "¡Qu-qué alegría verte!\p" + .string "¡Oh-oh-oh, ya sé!\n" + .string "¡No quiero que te me vayas así!\p" + .string "¿Puedo pedirte un gran favor, {PLAYER}?\n" + .string "¡Elige un POKéMON por mí!\p" + .string "Decide por mí a cuál debería entrenar,\n" + .string "¿a {STR_VAR_1} o a {STR_VAR_2}?$" gText_ApprenticeMonThanks8:: - .string "Wow! You decided for me!\n" - .string "One {STR_VAR_1} is what I'll raise to\l" - .string "the best of my ability.\p" - .string "I hope you'll be willing to teach me\n" - .string "some more another time.$" + .string "¡Guay! ¡Gracias por decidir!\n" + .string "¡Voy a entrenar a ese {STR_VAR_1}\l" + .string "lo mejor que pueda, ya verás!\p" + .string "Espero que no te olvides de\n" + .string "seguir enseñándome cosas, ¿eh?$" gText_ApprenticeWhichMon9:: - .string "Hey, hey!\n" - .string "My mentor, {PLAYER}{KUN}!\p" - .string "Hello, I've been looking for you\n" - .string "for some more of your sage advice!\p" - .string "Which kind of POKéMON would be right\n" - .string "for me, one {STR_VAR_1} or {STR_VAR_2}?\p" - .string "Don't be shy now.\n" - .string "Let's blurt it out!$" + .string "¡Eh, eh! ¡{PLAYER}{KUN}!\n" + .string "¡Soy tu aprendiz favorito! Espero…\p" + .string "¡He andado por ahí buscándote porque\n" + .string "necesito otro de tus sabios consejos!\p" + .string "¿Cuál de estos dos POKéMON piensas\n" + .string "tú que me convendría entrenar más,\l" + .string "un {STR_VAR_1} o un {STR_VAR_2}?\p" + .string "No te cortes.\n" + .string "¡Venga, suéltalo!$" gText_ApprenticeMonThanks9:: - .string "Uh-huh, one {STR_VAR_1} it is!\n" - .string "OK, A-OK!\l" - .string "I'll get one in a BALL, like, cram!\p" - .string "All right, thanks, as always!\n" - .string "Adios!$" + .string "¡Ah, ajá, un {STR_VAR_1}!\n" + .string "¡Genial!\l" + .string "¡Voy a meterlo en mi BOLA pero que ya!\p" + .string "¡Muy bien, gracias, como siempre!\n" + .string "¡Adiós!$" gText_ApprenticeWhichMon10:: - .string "{PLAYER}{KUN}, listen! Big news!\n" - .string "I caught a mirage POKéMON!\p" - .string "Of course I'm lying!\n" - .string "Wahahaha!\p" - .string "This is no lie, though.\n" - .string "I'm not very good at catching\l" - .string "POKéMON.\p" - .string "So, how about deciding for me which\n" - .string "kind of POKéMON I should catch,\l" - .string "master?\p" - .string "Which would be better?\n" - .string "{STR_VAR_1} or {STR_VAR_2}?$" + .string "¡{PLAYER}{KUN}, escucha! ¡Buenas noticias!\n" + .string "¡He pillado un POKéMON espejismo!\p" + .string "¡Es broma!\n" + .string "¡Ja, ja, ja, ja!\p" + .string "Pero lo que voy a decirte ahora no lo es.\n" + .string "Soy un poco malillo pillando POKéMON.\p" + .string "He pensado que lo mejor es que me\n" + .string "centre en atrapar sólo uno, y por eso\l" + .string "quería que eligieses por mí cuál.\p" + .string "¿Cuál me convendría más?\n" + .string "¿Un {STR_VAR_1} o un {STR_VAR_2}?$" gText_ApprenticeMonThanks10:: - .string "Okay, so it's {STR_VAR_1} you chose?\n" - .string "I'll grab the other kind, then!\p" - .string "Just kidding!\n" - .string "I'll obey your teaching, master!\p" - .string "Thanks, master!\n" - .string "I hope you'll keep teaching me!$" + .string "Vale, dices que un {STR_VAR_1}, ¿no?\n" + .string "¡Entonces trataré de pillar el otro!\p" + .string "¡Es broma!\n" + .string "¡Te haré caso!\p" + .string "¡Gracias!\n" + .string "¡Espero que sigas instruyéndome!$" gText_ApprenticeWhichMon11:: - .string "A-H-O-Y!\n" - .string "And that spells ahoy!\p" - .string "The rappin' SAILOR am I!\n" - .string "Surely you remember who am I?\p" - .string "Today, I have a POKéMON question\n" - .string "that begs your suggestion!\p" - .string "I have the choice between this\n" - .string "{STR_VAR_1} and {STR_VAR_2}, you see.\l" - .string "Which is the one to catch for me?$" + .string "¡Hola, hola, hola,\n" + .string "dijo el mar a la caracola!\p" + .string "¡Soy el poeta MARINERO!\n" + .string "¡De tus aprendices, el primero!\p" + .string "Sobre un POKéMON te quiero preguntar,\n" + .string "¡espero que tú me sepas contestar!\p" + .string "Quiero uno de estos POKéMON entrenar:\n" + .string "un {STR_VAR_1} o un {STR_VAR_2}.\l" + .string "Dime, ¿cuál de los dos POKéMON será?$" gText_ApprenticeMonThanks11:: - .string "{STR_VAR_1}, you say, hey, hey!\n" - .string "I'll go get me one right away!\p" - .string "If it's advice I ever need,\n" - .string "{PLAYER}, your word I'll always heed!$" + .string "¡{STR_VAR_1}! ¡Bien visto!\n" + .string "¡Voy a por él ahora mismo!\p" + .string "¡Aquí vendré si necesito otro consejo!\n" + .string "¡Hasta entonces, {PLAYER}, te dejo!$" gText_ApprenticeWhichMon12:: - .string "Oh, wow, if it isn't {PLAYER}!\p" - .string "What should I do? Get your advice?\n" - .string "Why not? I'm already talking to you!\p" - .string "It's been a long time. Let me break\n" - .string "the ice. I'm also looking for advice!\l" - .string "Are you receiving me?\l" - .string "You are receiving me!\p" - .string "My POKéMON--which should I use?\n" - .string "It's either {STR_VAR_1} or {STR_VAR_2}.\l" - .string "Which do you choose?$" + .string "¡Ey, {PLAYER}, “yea”!\n" + .string "¡Qué suerte que vinieras!\p" + .string "¿Qué hago? ¿Te pido consejo?\n" + .string "¿Por qué no? ¡Si tú eres mi espejo!\p" + .string "Ya hace mucho que no nos vemos,\n" + .string "y necesito un consejo, de los buenos.\p" + .string "Sí, no, sí, no, probando, probando.\n" + .string "¡Te diré lo que quiero cantando!\p" + .string "¿Qué POKéMON debo elegir?\n" + .string "¿Un {STR_VAR_1} o un {STR_VAR_2}?\l" + .string "¡Ayúdame a decidir!$" gText_ApprenticeMonThanks12:: - .string "If that {STR_VAR_1} is the best,\n" - .string "I'll do as you suggest!\p" - .string "Well, {PLAYER}, I have to roam free,\n" - .string "but don't you forget about me.\p" - .string "See you again, my smart friend!$" + .string "¡Oh, sí, sí! ¡Un {STR_VAR_1} es lo mejor!\n" + .string "Y ahora, ¡a echarle valor!\p" + .string "¡{PLAYER}, fue un placer encontrarte!\n" + .string "¡Me largo con la música a otra parte!$" gText_ApprenticeWhichMon13:: - .string "Oh, hi, {PLAYER}{KUN}…\n" - .string "I have this horrible headache…\p" - .string "I must've worried too much about\n" - .string "the kind of POKéMON I should raise.\p" - .string "So, things being this way,\n" - .string "I need you to decide for me.\p" - .string "{PLAYER}{KUN}, if I had to choose between\n" - .string "the POKéMON {STR_VAR_1} and\l" - .string "{STR_VAR_2}, which should it be?$" + .string "Ay, hola, {PLAYER}{KUN}…\n" + .string "Qué dolor de cabeza llevo…\p" + .string "Seguro que es por pensar tanto en qué\n" + .string "POKéMON debería elegir para entrenar.\p" + .string "Bueno, estando yo tan mal, \n" + .string "vas a tener que decidir tú.\p" + .string "{PLAYER}{KUN}, si tuvieras que elegir entre\n" + .string "el POKéMON {STR_VAR_1} y el {STR_VAR_2}\l" + .string "para mí, ¿cuál elegirías?$" gText_ApprenticeMonThanks13:: - .string "Hm, one {STR_VAR_1}, all right.\n" - .string "I'll go look for one when I get better.\p" - .string "I hope I can keep hitting you up\n" - .string "for help like this.$" + .string "Mm, un {STR_VAR_1}, de acuerdo.\n" + .string "Buscaré uno cuando se me pase esto.\p" + .string "¡Espero poder seguir contando\n" + .string "con tu ayuda!$" gText_ApprenticeWhichMon14:: - .string "Er… Um…\n" - .string "{PLAYER}{KUN}…?\p" - .string "Please, don't look at me that way.\n" - .string "I'm getting all flustered…\l" - .string "I… I need your advice.\p" - .string "I… I'm really embarrassed, but I can't\n" - .string "decide which POKéMON to use.\p" - .string "If the choices were {STR_VAR_1} or\n" - .string "{STR_VAR_2}, which would be better?$" + .string "Eh… Mm…\n" + .string "¿{PLAYER}{KUN}…?\p" + .string "Anda, por favor, no me mires así.\n" + .string "Me frustra mucho eso…\l" + .string "Es que… necesito otro consejo.\p" + .string "Es que… me avergüenza reconocerlo,\n" + .string "pero no sé qué POKéMON entrenar.\p" + .string "Entre un {STR_VAR_1} o un {STR_VAR_2},\n" + .string "¿cuál es mejor para mí?$" gText_ApprenticeMonThanks14:: - .string "Oh… Okay!\n" - .string "I'll do my best with one {STR_VAR_1}.\p" - .string "I hope I can do my best without\n" - .string "getting all flustered.\p" - .string "Thank you, {PLAYER}{KUN}.\n" - .string "If we meet again, I hope you will be\l" - .string "as helpful.$" + .string "Oh… ¡Vale!\n" + .string "A ver dónde llego con ese {STR_VAR_1}…\p" + .string "Espero hacerlo bien y no aturullarme\n" + .string "en el momento del combate.\p" + .string "Bueno, gracias, {PLAYER}{KUN}.\n" + .string "Ojalá nos veamos pronto otra vez.\l" + .string "¡Estos consejos tuyos son geniales!$" gText_ApprenticeWhichMon15:: - .string "Hm? You appear to be {PLAYER}{KUN}…\n" - .string "But are you really real?\p" - .string "No, no, if you are real, it's fine.\n" - .string "Incidentally, I would like to obtain\l" - .string "your advice.\p" - .string "It's about the POKéMON I am to use.\p" - .string "If the choices are the POKéMON\n" - .string "{STR_VAR_1} and {STR_VAR_2}, which is\l" - .string "more worthy of me?$" + .string "¿Mm? Vaya, pareces ser {PLAYER}{KUN}…\n" + .string "Pero ¿lo eres en realidad?\p" + .string "No, no, si lo eres, está bien.\n" + .string "A propósito, necesitaría un consejo.\p" + .string "Es sobre el POKéMON que debo entrenar.\p" + .string "Si las posibilidades fueran un POKéMON\n" + .string "{STR_VAR_1} y un {STR_VAR_2}, ¿cuál\l" + .string "crees tú que sería más digno de mí?$" gText_ApprenticeMonThanks15:: - .string "{STR_VAR_1}?\n" - .string "Are you certain?\p" - .string "I see. If that's the case, that's fine.\n" - .string "I thank you for your time.\p" - .string "I do hope it is something even I can\n" - .string "handle with aplomb.\p" - .string "Let us meet again!$" + .string "¿{STR_VAR_1}?\n" + .string "¿Es ésa tu conclusión?\p" + .string "Bien. Confiaré en tu buen juicio.\n" + .string "Tienes todo mi agradecimiento.\p" + .string "Deseo poder sobrellevarlo con todo\n" + .string "el aplomo que requiere la situación.\p" + .string "¡Sería todo un placer volver a verte!\n" + .string "Ahora, si me disculpas…$" gText_ApprenticeWhichMove0:: - .string "Waaah! Oh, {PLAYER}!\n" - .string "Snivel… Hiccup…\p" - .string "I have a dilemma!\n" - .string "I can't decide on a move for\l" - .string "my {STR_VAR_1}…\p" - .string "Please, please, {PLAYER}.\n" - .string "Can you decide for me?\p" - .string "For my {STR_VAR_1}, which move would\n" - .string "be the better choice: {STR_VAR_2}\l" - .string "or {STR_VAR_3}?$" + .string "¡Buaaa! ¡Oh, {PLAYER}!\n" + .string "Snif… Snif…\p" + .string "¡Tengo un terrible dilema!\n" + .string "No sé qué movimiento usar\l" + .string "con mi {STR_VAR_1}…\p" + .string "Porfa, porfa, {PLAYER}.\n" + .string "¡Decide tú por mí!\p" + .string "Para mi {STR_VAR_1}, qué movimiento\n" + .string "sería mejor: ¿{STR_VAR_2}\l" + .string "o quizás {STR_VAR_3}?$" gText_ApprenticeMoveThanks0:: - .string "{STR_VAR_1}?\n" - .string "Waaaaah!\p" - .string "Oh! I'm so sorry, {PLAYER}!\n" - .string "You've made me so happy by deciding\l" - .string "the move, I'm crying…\p" - .string "Snivel…\n" - .string "Thank you so much!$" + .string "¿{STR_VAR_1}?\n" + .string "¡Buaaaaaa!\p" + .string "¡Oh! ¡Lo siento, {PLAYER}!\n" + .string "Me alegra tanto que hayas elegido tú el\l" + .string "movimiento, que me he puesto a llorar…\p" + .string "Snif…\n" + .string "¡Muchas gracias!$" gText_ApprenticeWhichMove1:: - .string "Yay! Hi, {PLAYER}!\n" - .string "I need your advice again!\p" - .string "I want to teach my {STR_VAR_1}\n" - .string "a cool move.\p" - .string "I like either of the moves\n" - .string "{STR_VAR_2} or {STR_VAR_3}.\l" - .string "What's your recommendation?$" + .string "¡Yupi! ¡Hola, {PLAYER}!\n" + .string "¡Necesito otro consejo!\p" + .string "Quiero enseñar a mi {STR_VAR_1}\n" + .string "un movimiento alucinante.\p" + .string "Me gustan {STR_VAR_2} y\n" + .string "{STR_VAR_3}. ¿Cuál me recomiendas?$" gText_ApprenticeMoveThanks1:: - .string "{STR_VAR_1} is better? I guess so!\n" - .string "Okay, I'll go with that!\p" - .string "If we meet here again, please teach\n" - .string "me something else, teacher!$" + .string "¿Mejor {STR_VAR_1}? ¡Supongo que sí!\n" + .string "¡Vale, haré lo que dices!\p" + .string "¡Ojalá nos volvamos a ver para que me\n" + .string "enseñes algo más!$" gText_ApprenticeWhichMove2:: - .string "{PLAYER}, hello!\n" - .string "It's about my {STR_VAR_1}, but I'm\l" - .string "worried about its moves.\p" - .string "You see, it's the moves {STR_VAR_2}\n" - .string "and {STR_VAR_3}.\p" - .string "Which is stronger and better for\n" - .string "my {STR_VAR_1}?$" + .string "¡{PLAYER}, hola!\n" + .string "Es sobre mi {STR_VAR_1}, me preocupa\l" + .string "qué movimiento debo enseñarle.\p" + .string "Estoy dudando entre {STR_VAR_2}\n" + .string "y {STR_VAR_3}.\p" + .string "¿Cuál de ellos crees que haría más\n" + .string "fuerte a mi {STR_VAR_1}?$" gText_ApprenticeMoveThanks2:: - .string "{STR_VAR_1} is your choice?\n" - .string "Okay, I got it!\p" - .string "I'll go teach {STR_VAR_1} to\n" - .string "my POKéMON right away!\p" - .string "See you again!$" + .string "¿De verdad crees que {STR_VAR_1}?\n" + .string "¡Muy bien, te haré caso!\p" + .string "Voy a tratar de enseñarle {STR_VAR_1}\n" + .string "a mi POKéMON ahora mismo.\p" + .string "¡Nos vemos!$" gText_ApprenticeWhichMove3:: - .string "Ohhh, {PLAYER}…\n" - .string "I'm hopeless, no, really!\p" - .string "I've decided to raise a POKéMON,\n" - .string "but now I can't even decide what\l" - .string "move I should let it learn…\p" - .string "I know that it doesn't mean anything\n" - .string "to you, {PLAYER}.\p" - .string "But it means a lot to me…\p" - .string "Please, {PLAYER}, could you choose\n" - .string "a move for my {STR_VAR_1}?\p" - .string "If you could even choose between\n" - .string "{STR_VAR_2} and {STR_VAR_3}…$" + .string "Ooooh, {PLAYER}…\n" + .string "¡Soy un caso, en serio!\p" + .string "Ahora que me decido a entrenar un\n" + .string "POKéMON, no puedo decidirme sobre\l" + .string "qué movimiento debo enseñarle…\p" + .string "Ya sé que esto no tiene ninguna\n" + .string "importancia para ti, {PLAYER}.\p" + .string "Pero sí la tiene para mí…\p" + .string "{PLAYER}, ayúdame a elegir un movimiento\n" + .string "para mi {STR_VAR_1}, ¿vale?\p" + .string "Te doy a elegir entre {STR_VAR_2} y\n" + .string "{STR_VAR_3}…$" gText_ApprenticeMoveThanks3:: - .string "I understand!\p" - .string "But will it even be willing to learn\n" - .string "{STR_VAR_1} for me…\l" - .string "No! I'll do my best!\p" - .string "Thank you!$" + .string "¡Comprendido!\p" + .string "¿Pero tú crees que {STR_VAR_1}\n" + .string "querrá aprenderlo…?\l" + .string "¡Esperemos que sí!\p" + .string "¡Gracias!$" gText_ApprenticeWhichMove4:: - .string "Oh, {PLAYER}{KUN}!\n" - .string "I was just hoping to see you, too!\p" - .string "I was wondering what move would\n" - .string "be suitable for my {STR_VAR_1}.\p" - .string "I can't decide, so can you decide\n" - .string "for me instead?\p" - .string "For instance… How about the moves\n" - .string "{STR_VAR_2} and {STR_VAR_3}?\l" - .string "Which one would be better?$" + .string "¡Oh, {PLAYER}{KUN}!\n" + .string "¡Estaba deseando que aparecieses!\p" + .string "No tengo nada claro qué movimiento le\n" + .string "convendría aprender a mi {STR_VAR_1}.\p" + .string "¿Me ayudas a decidir?\p" + .string "Por ejemplo… Estaba pensando en\n" + .string "{STR_VAR_2} y {STR_VAR_3}…\l" + .string "¿Cuál le vendría mejor aprender?$" gText_ApprenticeMoveThanks4:: - .string "{STR_VAR_1}? That's great!\p" - .string "Knowing that you made the decision,\n" - .string "{PLAYER}{KUN}, I won't be so upset if\l" - .string "I lose.\p" - .string "Okay, I'll look to you for advice again.\n" - .string "Bye!$" + .string "¿{STR_VAR_1}? ¡Genial!\p" + .string "Sabiendo que lo decidiste tú, {PLAYER}{KUN},\n" + .string "no podré enfadarme si pierdo.\p" + .string "Bueno, ya te pediré otro consejo\n" + .string "otro día. ¡Chao!$" gText_ApprenticeWhichMove5:: - .string "How could things be this busy?\n" - .string "Hey, if it isn't {PLAYER}{KUN}!\l" - .string "How's it going?\p" - .string "Since I got up this morning, I've done\n" - .string "my jogging, swimming, and cooking!\p" - .string "You wouldn't believe how busy I am!\p" - .string "I can't even decide what move\n" - .string "my {STR_VAR_1} should learn!\p" - .string "{STR_VAR_2} looks good, huh?\n" - .string "But {STR_VAR_3}'s also decent.\p" - .string "{PLAYER}{KUN}, give me some of your good\n" - .string "advice! Which move'd be good for me?$" + .string "¿Cómo puedo estar tan agobiado?\n" + .string "¡Eh, pero si es {PLAYER}{KUN}!\l" + .string "¿Cómo va eso?\p" + .string "Desde que me he levantado, no he\n" + .string "parado. Correr, nadar, cocinar…\p" + .string "¡No te puedes llegar a hacer una idea\n" + .string "de lo ocupado que estoy!\p" + .string "¡Ni tiempo tengo de estudiar qué\n" + .string "movimiento debería aprender mi\l" + .string "{STR_VAR_1}!\p" + .string "{STR_VAR_2} suena bien, ¿eh?\n" + .string "Pero {STR_VAR_3} también es decente.\p" + .string "{PLAYER}{KUN}, ¡dame otro de tus sabios\n" + .string "consejos! ¿Qué movimiento me conviene?$" gText_ApprenticeMoveThanks5:: - .string "Okay, gotcha.\n" - .string "I'll make room in my schedule and\l" - .string "teach that move.\p" - .string "I'm glad I met a good mentor in you.\n" - .string "Thanks! See you around!$" + .string "¡Vale, comprendido!\n" + .string "Tendré que hacer un hueco en mi\l" + .string "agenda para enseñárselo.\p" + .string "Me alegro de ser tu aprendiz.\n" + .string "¡Gracias! ¡Ya nos veremos!$" gText_ApprenticeWhichMove6:: - .string "Oh! Lucky!\n" - .string "I met you again, {PLAYER}!\l" - .string "I need to tap your mind again today.\p" - .string "Drum roll, please!\n" - .string "The question I have is…\p" - .string "For my {STR_VAR_1}, which is the move\n" - .string "best suited, {STR_VAR_2} or\l" - .string "{STR_VAR_3}?$" + .string "¡Oh! ¡Qué suerte!\n" + .string "¡Nos volvemos a ver, {PLAYER}!\l" + .string "Necesito tu coco otra vez.\p" + .string "Y la pregunta es…\n" + .string "Tachán, tachán…\p" + .string "Para mi {STR_VAR_1}, ¿qué movimiento\n" + .string "le vendría mejor aprender, \l" + .string "{STR_VAR_2} o quizás {STR_VAR_3}?$" gText_ApprenticeMoveThanks6:: - .string "Ahhh!\n" - .string "{STR_VAR_1}, you say!\l" - .string "Thanks for a most cool answer!\p" - .string "I guess that's about all I wanted\n" - .string "to ask you today.\p" - .string "Let's meet here again, okay?\n" - .string "Thanks!$" + .string "¡Aaah!\n" + .string "¡{STR_VAR_1}, claro!\l" + .string "¡Gracias por enrollarte!\p" + .string "Creo que eso es todo lo\n" + .string "que quería preguntarte.\p" + .string "Nos vemos aquí otra vez, ¿vale?\n" + .string "¡Gracias!$" gText_ApprenticeWhichMove7:: - .string "Oh, hello, {PLAYER}.\n" - .string "I trust you've been well?\p" - .string "I have to seek your advice again.\n" - .string "It's about my dearest {STR_VAR_1}.\p" - .string "What would be the ideal move for\n" - .string "my lovable {STR_VAR_1}?\l" - .string "{STR_VAR_2} or {STR_VAR_3}?$" + .string "Oh, hola, {PLAYER}.\n" + .string "¿Te va todo superfantástico?\p" + .string "Siento tener que pedirte ayuda\n" + .string "una vez más, pero es sobre mi\l" + .string "queridísimo {STR_VAR_1}.\p" + .string "¿Qué movimiento haría a mi adorado\n" + .string "{STR_VAR_1} más superalucinante?\l" + .string "¿{STR_VAR_2} o quizás {STR_VAR_3}?$" gText_ApprenticeMoveThanks7:: - .string "{STR_VAR_1} it is!\n" - .string "I will teach that right away!\p" - .string "Thank you, {PLAYER}.\n" - .string "I hope I can count on you again.\l" - .string "Please take care!$" + .string "¡{STR_VAR_1}!\n" + .string "¡Voy a enseñárselo ahora mismo!\p" + .string "Oye, que muchísimas gracias, {PLAYER}.\n" + .string "Espero que me sigas ayudando.\l" + .string "Te me cuidas muchísimo, ¿vale?$" gText_ApprenticeWhichMove8:: - .string "Eek! {PLAYER}! I met you again!\n" - .string "I… I'm overjoyed!\p" - .string "Whenever I'm in need, you're always\n" - .string "there for me, {PLAYER}!\p" - .string "Today, I want you to recommend\n" - .string "a move for me!\p" - .string "Please choose a move for\n" - .string "my {STR_VAR_1}!\p" - .string "Which move would be better,\n" - .string "{STR_VAR_2} or {STR_VAR_3}?$" + .string "¡Hooola, {PLAYER}! ¡Otra vez!\n" + .string "¡Qu-qué alegría verte!\p" + .string "¡Siempre que estoy desesperada,\n" + .string "aquí llega mi {PLAYER}!\p" + .string "¡Hoy necesito que me recomiendes\n" + .string "un movimiento!\p" + .string "¡Anda, elige el que crees que le iría\n" + .string "mejor a mi {STR_VAR_1}!\p" + .string "¿Con cuál te quedas de estos dos?\n" + .string "¿{STR_VAR_2} o quizás {STR_VAR_3}?$" gText_ApprenticeMoveThanks8:: - .string "Oh-oh-oh! Thank you!\n" - .string "{STR_VAR_1} is it!\l" - .string "Perfectly understood!\p" - .string "I hope you'll be willing to teach me\n" - .string "some more another time.$" + .string "¡Oh-oh-oh! ¡Gracias mil!\n" + .string "¡{STR_VAR_1}!\l" + .string "¡Recibido! ¡Cambio y corto!\p" + .string "Espero que no te olvides de\n" + .string "seguir enseñándome cosas, ¿eh?$" gText_ApprenticeWhichMove9:: - .string "Hola, {PLAYER}{KUN}, bueno!\n" - .string "I'm hoping for some more of\l" - .string "your sage advice today!\p" - .string "What would be the best move for\n" - .string "my {STR_VAR_1}?\p" - .string "It should be something that'll\n" - .string "let me win just like that!\p" - .string "Would it be {STR_VAR_2}?\n" - .string "Or {STR_VAR_3}?$" + .string "¡Hola, {PLAYER}{KUN}!\n" + .string "¡Espero poder contar hoy con otro\l" + .string "de esos impagables consejos tuyos!\p" + .string "¿Cuál sería el mejor movimiento\n" + .string "para mi {STR_VAR_1}?\p" + .string "¡Tendría que ser algo que me\n" + .string "ayudase a ganar así, sin más!\p" + .string "¿Qué tal {STR_VAR_2}?\n" + .string "¿O {STR_VAR_3}?$" gText_ApprenticeMoveThanks9:: - .string "Uh-huh, {STR_VAR_1} it is!\n" - .string "Si, bueno!\l" - .string "I'll get it taught, like, ka-blam!\p" - .string "All right, thanks, as always!\n" - .string "Adios!$" + .string "¡Ajá, {STR_VAR_1}!\n" + .string "¡Vale!\l" + .string "¡Me voy corriendo a enseñárselo!\p" + .string "¡Muy bien, gracias, como siempre!\n" + .string "¡Adiós!$" gText_ApprenticeWhichMove10:: - .string "{PLAYER}{KUN}, it's completely wild!\p" - .string "My POKéMON!\n" - .string "It learned six moves!\p" - .string "Of course I'm lying!\n" - .string "Wahahaha!\p" - .string "This is no lie, though.\n" - .string "I'm not very good at choosing moves\l" - .string "for my POKéMON.\p" - .string "So, how about deciding for me which\n" - .string "kind of move I should teach?\p" - .string "{STR_VAR_2} or {STR_VAR_3}--which\n" - .string "would go with my {STR_VAR_1} best?$" + .string "¡{PLAYER}{KUN}, esto es una locura!\p" + .string "¡Mi POKéMON!\n" + .string "¡Ya ha aprendido seis movimientos!\p" + .string "¡Na! ¡Es broma!\n" + .string "¡Ja, ja, ja, ja!\p" + .string "Pero te diré algo en serio.\n" + .string "Soy pésimo eligiendo movimientos para\l" + .string "mis POKéMON.\p" + .string "Estaba pensando que por qué no\n" + .string "eliges tú por mí, ¿de acuerdo?\p" + .string "{STR_VAR_2} o quizá {STR_VAR_3}.\n" + .string "¿Cuál le iría mejor a mi {STR_VAR_1}?$" gText_ApprenticeMoveThanks10:: - .string "Okay, so it's {STR_VAR_1} you chose?\n" - .string "I'll choose another move, then!\p" - .string "Just kidding!\n" - .string "I'll obey your teaching, master!\p" - .string "Thanks, master!\n" - .string "I hope you'll keep teaching me!$" + .string "Muy bien, has dicho {STR_VAR_1}.\n" + .string "¡Entonces le enseñaré otro!\p" + .string "¡Es broma!\n" + .string "¡Te haré caso!\p" + .string "¡Gracias!\n" + .string "¡Espero que sigas instruyéndome!$" gText_ApprenticeWhichMove11:: - .string "A-H-O-Y!\n" - .string "And that spells ahoy!\p" - .string "The rappin' SAILOR am I!\n" - .string "I'm always with it, don't ask me why.\p" - .string "Today, I have a move question\n" - .string "that begs your suggestion!\p" - .string "{STR_VAR_2} and {STR_VAR_3} are\n" - .string "the moves. What would be the best\l" - .string "for my {STR_VAR_1} so it grooves?$" + .string "¡Hola, hola, hola,\n" + .string "dijo el mar a la caracola!\p" + .string "Soy poeta y además MARINERO,\n" + .string "pero ENTRENAR es lo que quiero.\p" + .string "¡Aconséjame sobre un movimiento\n" + .string "y te expresaré mi agradecimiento!\p" + .string "{STR_VAR_2}, {STR_VAR_3}… Dime,\n" + .string "¿cuál hará a mi {STR_VAR_1} más sublime?$" gText_ApprenticeMoveThanks11:: - .string "{STR_VAR_1}, you say, hey, hey!\n" - .string "I'll go teach that right away!\p" - .string "If it's advice I ever need,\n" - .string "{PLAYER}, your word I'll always heed!$" + .string "{STR_VAR_1}, ¿ése me aconsejas?\n" + .string "¡Gracias! ¡Otra duda que me despejas!\p" + .string "¡Aquí vendré si necesito otro consejo!\n" + .string "¡Hasta entonces, {PLAYER}, te dejo!$" gText_ApprenticeWhichMove12:: - .string "Oh, yeahah, if it isn't {PLAYER}!\p" - .string "What should I do? Get your advice?\n" - .string "Why not? I'm already talking to you!\p" - .string "{PLAYER}, are you surprised by me?\n" - .string "I want your advice, can't you see?\p" - .string "Are you receiving me?\n" - .string "You are receiving me!\p" - .string "My {STR_VAR_1}--what should it use?\n" - .string "It's {STR_VAR_2} or {STR_VAR_3},\l" - .string "what do you choose?$" + .string "¡Ey, {PLAYER}, “yea”!\n" + .string "¡Qué suerte que vinieras!\p" + .string "¿Qué hago? ¿Te pido consejo?\n" + .string "¿Por qué no? ¡Si tú eres mi espejo!\p" + .string "{PLAYER}, necesito que me ayudes,\n" + .string "pero te lo agradeceré, no lo dudes.\p" + .string "Sí, no, sí, no, probando, probando.\n" + .string "¡Te diré lo que quiero cantando!\p" + .string "A mi {STR_VAR_1}, ¿qué le enseño?\n" + .string "¿{STR_VAR_2} o quizás {STR_VAR_3}?\l" + .string "¿En qué movimiento pongo mi empeño?$" gText_ApprenticeMoveThanks12:: - .string "If that {STR_VAR_1} is the best,\n" - .string "I'll do as you suggest!\p" - .string "Well, {PLAYER}, I have to roam free,\n" - .string "but don't you forget about me.\p" - .string "See you again, my smart friend!$" + .string "Si {STR_VAR_1} es el mejor movimiento,\n" + .string "¡no quiero perder más el tiempo!\p" + .string "¡{PLAYER}, fue un placer encontrarte!\n" + .string "¡Me largo con la música a otra parte!$" gText_ApprenticeWhichMove13:: - .string "Gahack! Gaah! Oh, {PLAYER}{KUN}…\n" - .string "I have this lousy cold, I do…\p" - .string "I want to pick a move for my POKéMON,\n" - .string "but I'm not up to it…\p" - .string "So, things being this way,\n" - .string "I need you to decide for me.\p" - .string "{PLAYER}{KUN}, if I had to choose between\n" - .string "{STR_VAR_2} and {STR_VAR_3} for\l" - .string "my {STR_VAR_1}, which would it be?$" + .string "¡Achís! ¡Aaaaaachís! Oh, {PLAYER}{KUN}…\n" + .string "He pillado este espantoso resfriado…\p" + .string "Querría elegir un movimiento para mi\n" + .string "POKéMON, pero ya ves cómo estoy…\p" + .string "En fin, estando yo tan mal, \n" + .string "vas a tener que decidir tú.\p" + .string "{PLAYER}{KUN}, si yo tuviera que elegir entre\n" + .string "{STR_VAR_2} y {STR_VAR_3} para mi\l" + .string "{STR_VAR_1}, ¿cuál debería escoger?$" gText_ApprenticeMoveThanks13:: - .string "Hm, {STR_VAR_1}, all right. Cough!\n" - .string "I'll go teach it when I get better.\p" - .string "I hope I can keep hitting you up\n" - .string "for help like this.$" + .string "Mm, {STR_VAR_1}, vale. ¡Aaaachís!\n" + .string "¡Se lo enseñaré en cuanto me recupere!\p" + .string "¡Espero poder seguir contando\n" + .string "con tu ayuda!$" gText_ApprenticeWhichMove14:: - .string "Er… Um…\n" - .string "{PLAYER}{KUN}…?\p" - .string "Please, don't look at me that way.\n" - .string "I'm getting all flustered…\l" - .string "I… I need your advice.\p" - .string "I… I'm really embarrassed, but I can't\n" - .string "decide what move I should teach\l" - .string "my POKéMON.\p" - .string "It's for my {STR_VAR_1}.\n" - .string "If the choices were {STR_VAR_2} or\l" - .string "{STR_VAR_3}, which would be better?$" + .string "Esto… Mm…\n" + .string "¿{PLAYER}{KUN}…?\p" + .string "Anda, por favor, no me mires así.\n" + .string "Me frustra mucho eso…\l" + .string "Es que… necesito otro consejo.\p" + .string "Es que… me avergüenza reconocerlo,\n" + .string "pero no sé qué movimiento debo enseñar\l" + .string "a mi POKéMON.\p" + .string "Es para mi {STR_VAR_1}.\n" + .string "Entre {STR_VAR_2} y {STR_VAR_3},\l" + .string "¿cuál piensas que debería elegir?$" gText_ApprenticeMoveThanks14:: - .string "Oh… Okay!\n" - .string "I'll try that {STR_VAR_1}.\p" - .string "I hope I can teach that move…\n" - .string "This is so nerve-racking…\p" - .string "Thank you, {PLAYER}{KUN}.\n" - .string "If we meet again, I hope you will be\l" - .string "as helpful.$" + .string "Oh… ¡Vale!\n" + .string "Lo intentaré con {STR_VAR_1}.\p" + .string "Espero poder enseñárselo…\n" + .string "No sé si podré con los nervios…\p" + .string "Bueno, gracias, {PLAYER}{KUN}.\n" + .string "Ojalá nos veamos pronto otra vez.\l" + .string "¡Estos consejos tuyos son geniales!$" gText_ApprenticeWhichMove15:: - .string "Hm? You appear to be {PLAYER}{KUN}…\n" - .string "But are you really real?\p" - .string "Perhaps you're one of those popular\n" - .string "mimics?\p" - .string "No, no, if you are real, it's fine.\n" - .string "No need to be upset, I assure you!\p" - .string "Incidentally, I would like to obtain\n" - .string "your advice.\p" - .string "It's about my {STR_VAR_1}.\p" - .string "Which move would be better for it to\n" - .string "use, {STR_VAR_2} or {STR_VAR_3}?$" + .string "¿Mm? Vaya, pareces ser {PLAYER}{KUN}…\n" + .string "Pero ¿lo eres en realidad?\p" + .string "¿Quizás te cuentes entre sus\n" + .string "mejores imitadores?\p" + .string "No, no, si lo eres de verdad, está bien.\n" + .string "No hay necesidad de mal encararse.\p" + .string "A propósito, necesitaría un consejo.\p" + .string "Es sobre mi {STR_VAR_1}.\p" + .string "¿Qué movimiento le vendría mejor usar?\n" + .string "¿{STR_VAR_2} o quizás {STR_VAR_3}?$" gText_ApprenticeMoveThanks15:: - .string "{STR_VAR_1}?\n" - .string "There's no question about that?\p" - .string "I see. If that's the case, that's fine.\n" - .string "I thank you for your time.\p" - .string "I do hope it is something even\n" - .string "my POKéMON can learn.\p" - .string "Let us meet again!$" + .string "¿{STR_VAR_1}?\n" + .string "¿Sin lugar a dudas?…\p" + .string "Bien. Confiaré en tu buen juicio.\n" + .string "Tienes todo mi agradecimiento.\p" + .string "Esperemos que sea algo que hasta uno\n" + .string "de mis POKéMON pueda aprender.\p" + .string "¡Sería todo un placer volver a verte!\n" + .string "Ahora, si me disculpas…$" gText_ApprenticePickWinSpeech0:: - .string "Oh… {PLAYER}?\n" - .string "It is {PLAYER}!\l" - .string "Oh! Sniff…sob… Please, listen!\p" - .string "I… When I battle, I get so nervous,\n" - .string "I can't help crying even if I win…\p" - .string "I wish I could say something cool\n" - .string "when I win…\p" - .string "Please, please, {PLAYER}!\n" - .string "Could you maybe teach me something\l" - .string "cool to say when I win so I don't cry?$" + .string "Ah… ¿{PLAYER}?\n" + .string "¿Eres tú, {PLAYER}?\l" + .string "¡Oh! Snif… Snif… Escúchame, por favor…\p" + .string "Me… pongo tan nervioso en los combates\n" + .string "que no puedo evitar llorar, aunque gane.\p" + .string "En lugar de eso, me gustaría poder decir\n" + .string "algo que quedara guay…\p" + .string "¡Anda, por favor, {PLAYER}!\n" + .string "¡Enséñame a decir algo guay\l" + .string "para no llorar cuando gane!$" gText_ApprenticeWinSpeechThanks0:: .string "{STR_VAR_1}\p" - .string "Awesome! Wicked! Awoooh!\n" - .string "It's really cool!\p" - .string "Oh… I'm sorry…\n" - .string "I'm so happy, I'm crying…\p" - .string "Snivel… {PLAYER}!\n" - .string "Thank you so much for everything!\p" - .string "I will battle the best I can for\n" - .string "your sake, {PLAYER}!\p" - .string "{PLAYER}…\n" - .string "Next time… We should battle!$" + .string "¡Genial! ¡Alucinante! ¡Superguay!\n" + .string "¡Suena totalmente guay!\p" + .string "Oh… lo siento otra vez…\n" + .string "Lloro de alegría…\p" + .string "Snif… ¡{PLAYER}!\n" + .string "¡Muchas gracias por todo!\p" + .string "¡Combatiré lo mejor que pueda\n" + .string "en tu honor, {PLAYER}!\p" + .string "{PLAYER}…, la próxima vez…,\n" + .string "¡debemos combatir tú y yo!$" gText_ApprenticePickWinSpeech1:: - .string "Yay! It's {PLAYER}! Hello!\n" - .string "I wanted to ask you something!\p" - .string "I want to say something cool when\n" - .string "I win a match.\p" - .string "Do you have a cool saying that\n" - .string "you could recommend?$" + .string "¡Yupi! ¡Hola, {PLAYER}!\n" + .string "¡Quería preguntarte algo!\p" + .string "Quiero decir algo que quede guay\n" + .string "justo después de ganar un combate.\p" + .string "¿Se te ocurre algo que quede guay?$" gText_ApprenticeWinSpeechThanks1:: .string "{STR_VAR_1}\p" - .string "Oh, wow! That is so cool!\n" - .string "Okay, I'll say that!\p" - .string "Thanks for teaching me all this time!\n" - .string "I'm going to do the best I can\l" - .string "wherever I go from now on!\p" - .string "When we meet again, it'll be for\n" - .string "a battle!$" + .string "¡Eh! ¡Eso suena guay!\n" + .string "¡Genial! ¡Voy a decir eso!\p" + .string "¡Gracias por todas tus enseñanzas!\n" + .string "A partir de ahora voy a combatir\l" + .string "lo mejor que pueda, ¡ya verás!\p" + .string "¡La próxima vez que nos veamos,\n" + .string "será para enfrentarnos el uno al otro!$" gText_ApprenticePickWinSpeech2:: - .string "{PLAYER}, hello!\p" - .string "My POKéMON and I are ready for\n" - .string "anything, except for one thing.\p" - .string "I think it would be good if I had\n" - .string "something to shout when I win.\p" - .string "Could you think up something good\n" - .string "to say?$" + .string "¡{PLAYER}, hola!\p" + .string "Mis POKéMON y yo estamos listos\n" + .string "para cualquier cosa, excepto una.\p" + .string "Necesitamos un buen grito de victoria,\n" + .string "algo guay que podamos decir al ganar.\p" + .string "¿Se te ocurre algo que quede bien?$" gText_ApprenticeWinSpeechThanks2:: .string "{STR_VAR_1}\p" - .string "…Cool!\n" - .string "I will use that!\p" - .string "I'm going out to battle all over\n" - .string "the place.\p" - .string "Who knows, I may even get to battle\n" - .string "you one day, {PLAYER}.\p" - .string "Next time, let's meet at a place\n" - .string "of battle!$" + .string "¡Estupendo!\n" + .string "¡Voy a gritar eso cada vez que ganemos!\p" + .string "Ahora voy a ponerme a combatir por\n" + .string "todos los sitios.\p" + .string "Quién sabe, quizás llegue a enfrentarme\n" + .string "a ti algún día, {PLAYER}.\p" + .string "¡Ojalá la próxima vez nos veamos\n" + .string "en un escenario de combate!$" gText_ApprenticePickWinSpeech3:: - .string "Hello, {PLAYER}…\n" - .string "I'm sorry to bug you, but I'm hopeless…\p" - .string "Even when…\n" - .string "Even when I win, I don't have anything\l" - .string "special to say…\p" - .string "I know that it doesn't mean anything\n" - .string "to you, {PLAYER}.\p" - .string "But it means a lot to me…\p" - .string "Please, {PLAYER}, what should I say\n" - .string "if I win a battle?$" + .string "Hola, {PLAYER}…\n" + .string "Siento molestarte otra vez, de verdad,\l" + .string "pero es que no debo de valer para nada…\p" + .string "Ni siquiera cuando gano se me ocurre\n" + .string "nada especial que decir…\p" + .string "Sí, ya sé que eso te tiene sin cuidado,\n" + .string "{PLAYER}.\p" + .string "Pero para mí es muy importante…\p" + .string "Porfa, {PLAYER}, dime algo especial que\n" + .string "pueda decir yo cuando gane un combate.$" gText_ApprenticeWinSpeechThanks3:: .string "{STR_VAR_1}\p" - .string "That's inspired…\p" - .string "Uh… Is it okay for someone like me\n" - .string "to even say that?\p" - .string "No! I'll do my best!\p" - .string "{PLAYER}, thank you so much for\n" - .string "putting up with me for so long…\p" - .string "I promise to do my best from now on.\p" - .string "I'm sure you'll quickly forget about\n" - .string "someone like me, but let's meet\l" - .string "somewhere again!$" + .string "¡Qué inspiración tienes!…\p" + .string "Eh… ¿No crees que suena demasiado\n" + .string "para alguien como yo?\p" + .string "¡No! ¡Es verdad! ¡Basta de lamentos!\n" + .string "¡Sólo gritos de guerra!\p" + .string "{PLAYER}, gracias por todos esos\n" + .string "consejos que me has ido dando…\p" + .string "A partir de ahora, prometo ser fuerte.\p" + .string "Supongo que no te acordarás de mí\n" + .string "la próxima vez que nos veamos,\l" + .string "pero, quién sabe, ¡quizás te sorprenda!$" gText_ApprenticePickWinSpeech4:: .string "Oh, {PLAYER}{KUN}.\n" - .string "There's something I want you to hear.\p" - .string "I know that I don't always sound\n" - .string "nice or polite…\p" - .string "When I win a battle, I think I come\n" - .string "across as being arrogant.\p" - .string "I don't want people to dislike me,\n" - .string "so I want to say something nice to\l" - .string "someone I beat.\p" - .string "But I can't think of anything good!\n" - .string "Could you think something up for me?$" + .string "Hay algo que me gustaría decirte.\p" + .string "Ya sé que no siempre sueno muy\n" + .string "agradable y educada…\p" + .string "Pero cuando gano un combate, creo\n" + .string "que todos piensan que soy arrogante.\p" + .string "No quiero que la gente me odie,\n" + .string "así que querría decirles algo bonito\l" + .string "a los que pierden contra mí.\p" + .string "¡Lo peor es que no se me ocurre nada!\n" + .string "Anda, ayúdame, ¿qué les digo?$" gText_ApprenticeWinSpeechThanks4:: .string "{STR_VAR_1}\p" - .string "Not bad!\n" - .string "Yup, that's what I'll go with!\p" - .string "I'm going to hit the road and do what\n" - .string "I can with what you taught me in\l" - .string "my head and heart.\p" - .string "I'm sorry that I've been so pushy\n" - .string "with you!\p" - .string "Next time, we battle, okay?\n" - .string "See you!$" + .string "¡No está mal!\n" + .string "¡Perfecto, con eso bastará!\p" + .string "Voy a echarme a la aventura a ver\n" + .string "qué tal se me da con todo lo que\l" + .string "me has enseñado.\p" + .string "¡Y siento mucho todas las veces\n" + .string "que he sido tan borde!\p" + .string "La próxima vez, luchamos, ¿vale?\n" + .string "¡Nos vemos!$" gText_ApprenticePickWinSpeech5:: - .string "Oh, I can't get over how busy I am!\n" - .string "Oh, hey, I was looking for you, {PLAYER}{KUN}.\p" - .string "Are you well as usual?\n" - .string "Things haven't changed for me at all.\p" - .string "I've got running, fighting, and mapping\n" - .string "to do. Why am I so busy?\p" - .string "But even though I'm busy, it'd be rude\n" - .string "to just turn on my heels and walk away\l" - .string "from a win without saying a word.\p" - .string "So, what would be a cool saying to\n" - .string "underline my coolness when I'm done\l" - .string "and walking away? {PLAYER}{KUN}, help me!$" + .string "Oh, justo estaba buscándote, {PLAYER}{KUN}.\n" + .string "¡No te imaginas lo liado que estoy!\p" + .string "Tú supongo que como siempre, ¿no?\n" + .string "Es que yo no paro, oye.\p" + .string "Que si correr, combatir, dibujar planos,\n" + .string "hacer planes. ¿Por qué seré siempre yo?\p" + .string "Pero ni siquiera lo ocupado que estoy\n" + .string "es excusa para largarme sin decir nada\l" + .string "después de ganar un combate.\p" + .string "Dime, {PLAYER}{KUN}, ¿qué crees que debería\n" + .string "decir nada más ganar para que quedase\l" + .string "guay y resaltase el carisma que tengo?$" gText_ApprenticeWinSpeechThanks5:: .string "{STR_VAR_1}\p" - .string "Okay, gotcha.\n" - .string "I can find time to say that!\p" - .string "Honestly, I'm glad I met a good mentor\n" - .string "like you.\p" - .string "I'm going to make time somehow so\n" - .string "I can get into battling.\p" - .string "Thanks for everything, {PLAYER}{KUN}!\n" - .string "We have to battle, you and me, one day!$" + .string "Vale, lo he entendido.\n" + .string "¡Creo que tendré tiempo de decir eso!\p" + .string "Eh, he tenido mucha suerte contigo.\n" + .string "Ningún aprendiz tuvo mejor ejemplo.\p" + .string "Debo sacar tiempo de debajo de las\n" + .string "piedras y ponerme a combatir en serio.\p" + .string "¡Gracias por todo, {PLAYER}{KUN}!\n" + .string "¡Tenemos que luchar, tú y yo, un día!$" gText_ApprenticePickWinSpeech6:: - .string "I lucked out again!\n" - .string "{PLAYER}! Am I glad to see you!\l" - .string "Like usual, I need your advice!\p" - .string "Drum roll, please!\n" - .string "The last question I have is…\p" - .string "If I win a battle and want to end\n" - .string "it with a cool flourish, what\l" - .string "should I say?$" + .string "¡Qué suertuda que soy!\n" + .string "¡{PLAYER}! ¡Cómo me alegro de verte!\l" + .string "¡Como siempre, necesito tu ayuda!\p" + .string "Y la pregunta es…\n" + .string "Tachán, tachán…\p" + .string "Si gano un combate y quiero ponerle\n" + .string "la guinda diciendo algo que quede guay,\l" + .string "¿qué debo decir?$" gText_ApprenticeWinSpeechThanks6:: .string "{STR_VAR_1}\p" - .string "That… That's fabulous!\n" - .string "It's dignified and cool! I claim it!\p" - .string "…Listen, I think I'm getting decent\n" - .string "at this, huh?\p" - .string "So, I'm thinking of challenging other\n" - .string "TRAINERS from now on.\p" - .string "{PLAYER}, your advice really helped me.\p" - .string "Maybe one day, there'll be a time when\n" - .string "we battle!\p" - .string "Thank you for everything!$" + .string "¡Eso mola un montón!\n" + .string "¡Es justo lo que quería! \p" + .string "Por cierto, estaba pensando que ya soy\n" + .string "medianamente buena en esto, ¿no crees?\p" + .string "Así que estaba pensando en retar a\n" + .string "otros ENTRENADORES a partir de ahora.\p" + .string "{PLAYER}, no habría llegado hasta aquí\n" + .string "si no hubiese sido por tus consejos.\p" + .string "Quién sabe, ¡quizás algún día nos\n" + .string "enfrentemos tú y yo!\p" + .string "¡Gracias otra vez por todo!$" gText_ApprenticePickWinSpeech7:: - .string "Oh, {PLAYER}.\n" - .string "I'm so glad I met you!\p" - .string "I no longer have any concerns with\n" - .string "regard to my POKéMON.\p" - .string "It's myself that worries me…\p" - .string "Do you know how a TRAINER says\n" - .string "a few things upon winning a battle?\p" - .string "Definitely, I wish I could do that,\n" - .string "too!\p" - .string "Please, what should I say when\n" - .string "I win a battle?$" + .string "Oh, {PLAYER}. ¡Encantadísima que estoy\n" + .string "de volver a verte!\p" + .string "¿Sabes? Ya no me preocupan\n" + .string "en absoluto mis POKéMON.\p" + .string "Ahora lo que me preocupa soy yo…\p" + .string "Sabes que los ENTRENADORES dicen\n" + .string "unas palabras cuando ganan, ¿verdad?\p" + .string "Pues eso es lo que yo quiero: saber\n" + .string "qué podría decir para quedar chuli.\p" + .string "¿Qué piensas tú? ¿Qué debería\n" + .string "decir cuando gane un combate?$" gText_ApprenticeWinSpeechThanks7:: .string "{STR_VAR_1}\p" - .string "Ah! That saying! It refreshes me\n" - .string "and makes me feel reborn!\p" - .string "I must use that right away!\p" - .string "And now, I must take my leave,\n" + .string "¡Oh! ¡Eso que dices suena\n" + .string "pero que estupendísimo!\p" + .string "¡A ver si gano pronto para poder\n" + .string "decirlo ya!\p" + .string "Bueno, ha llegado la hora de despedirme,\n" .string "{PLAYER}…\p" - .string "I will go out to battle many others,\n" - .string "but never will I forget your teachings.\p" - .string "Perhaps one day…\n" - .string "Farewell!$" + .string "He decidido ir a luchar contra otros\n" + .string "ENTRENADORES, pero nunca olvidaré\l" + .string "todo lo que me has enseñado.\p" + .string "Quizás algún día…\n" + .string "¡Adiós!$" gText_ApprenticePickWinSpeech8:: - .string "Eek! I spotted {PLAYER}!\n" - .string "I… I'm overjoyed to see you!\p" - .string "Oh-oh-oh! There's something I just\n" - .string "had to ask you!\p" - .string "A little while ago, I won a battle.\n" - .string "That part was giddying!\p" - .string "But it made me so overjoyed that\n" - .string "I choked up and couldn't say a thing!\p" - .string "So now, {PLAYER}, please, I want you to\n" - .string "think up an exit line for when I win!$" + .string "¡Eh, hooola, {PLAYER}!\n" + .string "¡Qu-qué alegría verte!\p" + .string "¡Oh-oh-oh! ¡Ya sé! ¡Ya sé!\n" + .string "¡Déjame preguntarte algo!\p" + .string "Hace poco, gané un combate.\n" + .string "¡No te puedes ni imaginar la alegría…!\p" + .string "¡Pero estaba tan alucinada\n" + .string "que no pude decir ni pío!\p" + .string "No quiero que me vuelva a pasar.\n" + .string "¡Anda, {PLAYER}, dime qué crees que\l" + .string "debería decir la próxima vez que gane!$" gText_ApprenticeWinSpeechThanks8:: .string "{STR_VAR_1}\p" - .string "Waaaaah!\n" - .string "I'm going to say that?!\l" - .string "I… I'm delirious with joy!\p" - .string "Th-th-thank you!\n" - .string "I have nothing left to regret now!\p" - .string "I'm going to travel now and battle\n" - .string "all sorts of people.\p" - .string "Everything, I owe it to you, {PLAYER}.\n" - .string "Really, really, thank you!\p" - .string "I've got to go now, but let's meet\n" - .string "in battle one day!$" + .string "¡Buaaaaa!\n" + .string "¡¿Quieres que diga eso?!\l" + .string "Qué… ¡Qué alucinante!\p" + .string "¡Gra-gra-gracias!\n" + .string "¡Qué suerte he tenido contigo!\p" + .string "Ahora voy a viajar por ahí para\n" + .string "combatir con todo tipo de gente.\p" + .string "Todo te lo debo a ti, {PLAYER}.\n" + .string "¡En serio, de verdad, gracias!\p" + .string "Ahora tengo que irme, pero ojalá\n" + .string "nos veamos otra vez, ¡combatiendo!$" gText_ApprenticePickWinSpeech9:: - .string "Hola, bueno!\n" - .string "{PLAYER}{KUN}!\p" - .string "You know, I'm getting the itch to roam\n" - .string "and battle where I may.\p" - .string "But before I do, I want your advice\n" - .string "once again, please!\p" - .string "If I were to win a battle, what would\n" - .string "be a good boast I could say to my\l" - .string "fallen TRAINER opponent?$" + .string "¡Hola, {PLAYER}{KUN}!\p" + .string "Últimamente, siento ganas de combatir\n" + .string "con todo el mundo, donde sea.\p" + .string "Pero antes, necesito un último consejo.\p" + .string "Al ganar un combate, me gustaría poder\n" + .string "decir algo para animar al que ha perdido.\l" + .string "¿Qué crees que podría decir?$" gText_ApprenticeWinSpeechThanks9:: .string "{STR_VAR_1}\p" - .string "Uh-huh, that's sweet!\n" - .string "Si, bueno!\l" - .string "I'll try saying that, like, ham!\p" - .string "And now, it's time to say good-bye!\n" - .string "Thanks for all sorts of things!\p" - .string "Give me a battle one day, OK?\n" - .string "Adios!$" + .string "¡Ah, vale, perfecto!\n" + .string "¡Entonces será eso lo que diga!\p" + .string "¡Y llegó el momento de despedirse!\n" + .string "¡Gracias por toda tu ayuda!\p" + .string "Enfrentémonos algún día, ¿vale?\n" + .string "¡Adiós!$" gText_ApprenticePickWinSpeech10:: - .string "{PLAYER}{KUN}, there's big trouble!\p" - .string "When I win a battle, I brag about it\n" - .string "for an hour at least!\p" - .string "Of course I'm lying!\n" - .string "Wahahaha!\p" - .string "This is no lie, though.\n" - .string "I'm not very good at chatting.\p" - .string "So, how about deciding for me what\n" - .string "I should say after winning a battle,\l" - .string "master?$" + .string "¡{PLAYER}{KUN}, tengo un problema!\p" + .string "¡Cada vez que gano un combate, me paso\n" + .string "la hora siguiente presumiendo de ello!\p" + .string "¡Es broma!\n" + .string "¡Ja, ja, ja, ja!\p" + .string "Y ahora, en serio.\n" + .string "Lo mío no es el idioma.\p" + .string "Así que, ¿por qué no decides tú por mí\n" + .string "lo que debo decir al ganar un combate?\l" + .string "Venga, ¿qué crees que quedaría bien?$" gText_ApprenticeWinSpeechThanks10:: .string "{STR_VAR_1}\p" - .string "That's what I should say, huh?\n" - .string "Then, I'll stay away from that!\p" - .string "Just kidding!\n" - .string "I'll obey your teaching, master!\p" - .string "Thanks for teaching me all this time,\n" - .string "master!\p" - .string "I'm finally understanding what being\n" - .string "a TRAINER is about.\p" - .string "I'm going to go out and win battles\n" - .string "against any TRAINER.\p" - .string "Maybe it'll be you one day, master!\p" - .string "That's all!\n" - .string "Farewell, my master!$" + .string "Eso no me gusta. \n" + .string "¡Voy a decir justo lo contrario!\p" + .string "¡Es broma!\n" + .string "¡Te haré caso!\p" + .string "Gracias por todas tus enseñanzas,\n" + .string "¡me han servido de mucho!\p" + .string "Por fin he comprendido qué significa\n" + .string "esto de ser ENTRENADOR.\p" + .string "He decidido liarme la manta a la cabeza\n" + .string "y luchar contra otros ENTRENADORES.\p" + .string "¡Vete preparándote para el día\n" + .string "que nos encontremos!\p" + .string "¡Gracias otra vez por todo!\n" + .string "¡Adiós!$" gText_ApprenticePickWinSpeech11:: - .string "A-H-O-Y!\n" - .string "And that spells ahoy!\p" - .string "The rappin' SAILOR am I!\n" - .string "This will be my last question,\l" - .string "don't you cry!\p" - .string "It's a saying question\n" - .string "that begs your suggestion!\p" - .string "If I win a match, what can I say\n" - .string "in a real cool way?$" + .string "¡Hola, hola, hola,\n" + .string "dijo el mar a la caracola!\p" + .string "Soy el poeta MARINERO.\n" + .string "¡Una última pregunta,\l" + .string "antes de decirte “hasta luego”!\p" + .string "Aconséjame sobre qué decir,\n" + .string "que no me acabo de decidir.\p" + .string "Cuando gane un combate a un rival,\n" + .string "¿qué puedo decir que suene cabal?$" gText_ApprenticeWinSpeechThanks11:: .string "{STR_VAR_1}\p" - .string "Perfect! That's what I'll use.\n" - .string "I was right to make you choose!\p" - .string "And now, I think it'd be best,\n" - .string "if I were to fly the nest!\p" - .string "Thanks for all you taught me.\n" - .string "I'll be off on a battle spree!\p" - .string "B-O-N-V-O-Y-A-G-E!\n" - .string "And that spells bon voyage,\l" - .string "to you this is my homage!$" + .string "¡Perfecto! ¡Suena bien! ¡Te haré caso!\n" + .string "¡Será lo que diga cuando llegue el caso!\p" + .string "Y ahora, como siempre ocurre en la vida,\n" + .string "¡llegó la hora de la amarga despedida!\p" + .string "Gracias otra vez por tus consejos,\n" + .string "¡siento que con ellos llegaré muy lejos!\p" + .string "¡Adiós! “¡Goodbye!” “¡Au revoir!”\n" + .string "¡Ojalá nos volvamos a encontrar!$" gText_ApprenticePickWinSpeech12:: - .string "Oh, yeah, {PLAYER}!\n" - .string "I found you again today!\p" - .string "What should I do? Ask you again?\n" - .string "Why not? I'm already asking you!\p" - .string "Anyways, {PLAYER}…\n" - .string "Are you receiving me?\l" - .string "You are receiving me!\l" - .string "I need some more advice for me!\p" - .string "It's about what I should yell.\n" - .string "Something cool to holler when\l" - .string "a battle ends well.\p" - .string "Come on, I wanna hear you say it!$" + .string "¡Ey, {PLAYER}, estamos en sintonía!\n" + .string "¡Nos vemos otra vez en este día!\p" + .string "¿Qué hago? ¿Te pido consejo?\n" + .string "¿Por qué no? ¡Si tú eres mi espejo!\p" + .string "“Yea”, {PLAYER}…\n" + .string "Sí, no, sí, no, probando, probando.\l" + .string "¡Te diré lo que quiero cantando!\p" + .string "Dime algo que anime a mi rival\n" + .string "cuando lo haya derrotado,\l" + .string "y que a la vez quede genial.\p" + .string "¡Oh, “yea”!…\n" + .string "¡Oh, “yea”!…$" gText_ApprenticeWinSpeechThanks12:: .string "{STR_VAR_1}\p" - .string "All right, all right!\n" - .string "I'll use that because it's so tight!\p" - .string "I'm out of things to ask you.\n" - .string "Waving bye is all that's left to do.\p" - .string "But maybe one day we'll meet, with one\n" - .string "destined to go down in defeat.\p" - .string "But, it really is time to say farewell.\p" - .string "Well, {PLAYER}, I have to roam free,\n" - .string "but don't you forget about me!\p" - .string "Take care, {PLAYER}!\n" - .string "Love ya!$" + .string "¡Eso suena bien! ¡Suena potente!\n" + .string "¡Le va a molar a la gente!\p" + .string "Ahora que sin preguntas me he quedado,\n" + .string "“yea”, el momento del adiós ha llegado.\p" + .string "Pero quizás combatamos algún día,\n" + .string "si permites a este aprendiz la osadía.\p" + .string "¡{PLAYER}, fue un placer encontrarte!\n" + .string "¡Me largo con la música a otra parte!\p" + .string "¡{PLAYER}, hasta siempre!\n" + .string "¡Jamás te olvidaré, aunque lo intente!$" gText_ApprenticePickWinSpeech13:: - .string "{PLAYER}{KUN}, I'm finished…\n" - .string "My nose won't stop dripping…\p" - .string "I was trying to think up something\n" - .string "cool to say when I win a battle.\p" - .string "It inspired me so much, it made me cry,\n" - .string "and now my nose won't stop running…\p" - .string "So, things being this way,\n" - .string "I need you to decide for me, {PLAYER}{KUN}.\p" - .string "When I win a battle,\n" - .string "what should I say?$" + .string "{PLAYER}{KUN}, estoy hecho polvo…\n" + .string "No dejo de moquear…\p" + .string "Resulta que estaba pensando en algo\n" + .string "guay que decir tras ganar un combate.\p" + .string "Me gustaban tanto las ideas, que me\n" + .string "puse a llorar de la emoción y mira,\l" + .string "empecé a moquear y ahora no paro…\p" + .string "Bueno, estando yo tan mal, \n" + .string "vas a tener que decidir tú, {PLAYER}{KUN}.\p" + .string "Cuando gane un combate,\n" + .string "¿qué debería decir?$" gText_ApprenticeWinSpeechThanks13:: .string "{STR_VAR_1}\p" - .string "… … …That's good.\n" - .string "No, it's awe inspiring!\l" - .string "It's bringing fresh tears to my eyes!\p" - .string "But in spite of my tears and runny\n" - .string "nose, I will use that saying!\p" - .string "I'm plumb out of things to ask you,\n" - .string "{PLAYER}{KUN}.\p" - .string "From now on, we're rivals!\n" - .string "Thanks for everything!$" + .string "Está bien.\n" + .string "¿Cómo que bien?… ¡Se sale!\l" + .string "¡Se me han vuelto a saltar las lágrimas!\p" + .string "¡No te preocupes, ya se me pasará!\p" + .string "Bueno, creo que no tengo nada más\n" + .string "que preguntarte, {PLAYER}{KUN}.\p" + .string "¡A partir de ahora, somos rivales!\n" + .string "¡Gracias por todo!$" gText_ApprenticePickWinSpeech14:: - .string "Er… Um…\n" + .string "Esto… Mm…\n" .string "{PLAYER}{KUN}…\p" - .string "Please, don't look at me that way.\n" - .string "You're making me all nervous.\p" - .string "I… I need your advice again.\n" - .string "I'll make it my last, though…\p" - .string "It's really embarrassing to ask,\n" - .string "but what if I win a battle?\l" - .string "What should I say?$" + .string "Anda, por favor, no me mires así.\n" + .string "Me estás poniendo nervioso.\p" + .string "Esto… quería pedirte un consejo.\n" + .string "Pero te prometo que será el último…\p" + .string "Me da no sé qué preguntarlo, pero,\n" + .string "si alguna vez ganase un combate,\l" + .string "¿qué crees que debería decir al final?$" gText_ApprenticeWinSpeechThanks14:: .string "{STR_VAR_1}\p" - .string "Oh… Okay!\n" - .string "I'll try to say that!\l" - .string "I might be too nervous to say it…\p" - .string "Thank you, {PLAYER}{KUN}.\n" - .string "I have to say good-bye now.\p" - .string "I'll obey all that you've taught me,\n" - .string "{PLAYER}{KUN}, and do the best I can.$" + .string "Oh… ¡Perfecto!\n" + .string "¡Trataré de decirlo!\l" + .string "Aunque, con los nervios, no sé si podré…\p" + .string "Gracias, {PLAYER}{KUN}.\n" + .string "Ahora tengo que decirte adiós.\p" + .string "Tendré presentes todos tus consejos,\n" + .string "{PLAYER}{KUN}, y lo haré lo mejor que pueda.$" gText_ApprenticePickWinSpeech15:: - .string "Hm? You appear to be {PLAYER}{KUN}…\n" - .string "But are you really?\l" - .string "Perhaps a clever {PLAYER} DOLL?\p" - .string "Oh, no, no, no, don't worry!\n" - .string "If you really are real, please\l" - .string "forget about my rudeness.\p" - .string "No need to be so angry. All I wish for\n" - .string "is more of your fine advice.\p" - .string "It concerns a saying.\p" - .string "More precisely, what should I say\n" - .string "if I win a battle?$" + .string "¿Mmm? Vaya, pareces ser {PLAYER}{KUN}…\n" + .string "Pero ¿lo eres en realidad?\l" + .string "¿O eres un MUÑECO de {PLAYER} muy listo?\p" + .string "¡Oh, no, no, no, no te preocupes!\n" + .string "Si de verdad eres {PLAYER}, por favor,\l" + .string "perdona el despiste.\p" + .string "No hace falta malhumorarse. Al fin y al\n" + .string "cabo, sólo quiero un consejo más de ti.\p" + .string "Es una cuestión de palabras…\p" + .string "Más concretamente, ¿qué debería\n" + .string "decir tras vencer un combate?$" gText_ApprenticeWinSpeechThanks15:: .string "{STR_VAR_1}\p" - .string "… … … … … …\n" - .string "When I win a match…\p" + .string "… \n" + .string "Así que cuando gane debo decir…\p" .string "{STR_VAR_1}\p" - .string "…Are you serious?\p" - .string "I see. If you are serious, that's fine.\n" - .string "I thank you for your time.\p" - .string "I do hope even I will be able to\n" - .string "put that saying to good use.\p" - .string "I seem to have run dry on what advice\n" - .string "I need.\p" - .string "I do believe it's high time I bid you\n" - .string "farewell and strike out on my own.\p" - .string "Thank you, my mentor!\n" - .string "I apologize for my skepticism!$" + .string "¿Estás hablando en serio?\p" + .string "Bien. Confiaré en tu buen juicio.\n" + .string "Tienes todo mi agradecimiento.\p" + .string "Espero saber decirlo con la misma\n" + .string "sabiduría que tú.\p" + .string "Bueno, parece ser que no me queda\n" + .string "nada más que inquirirte.\p" + .string "Creo que ha llegado la hora de decirnos\n" + .string "adiós y desearnos suerte. \p" + .string "¡Gracias, pues, y suerte!\n" + .string "¡Y disculpa una vez más mi escepticismo!$" diff --git a/data/text/spanish/battle_dome.inc b/data/text/spanish/battle_dome.inc index 8a26ff5ffc..b868d6920e 100644 --- a/data/text/spanish/battle_dome.inc +++ b/data/text/spanish/battle_dome.inc @@ -1,341 +1,341 @@ BattleDome_Text_Potential1:: - .string "The best candidate to be a champ!$" + .string "Tiene todas las papeletas para ganar.$" BattleDome_Text_Potential2:: - .string "A sure-finalist team.$" + .string "Tiene madera para estar en la final.$" BattleDome_Text_Potential3:: - .string "A likely top-three finisher.$" + .string "Puede acabar entre los tres primeros.$" BattleDome_Text_Potential4:: - .string "A candidate to finish first.$" + .string "Puede acabar en primer lugar.$" BattleDome_Text_Potential5:: - .string "A team with top-class potential.$" + .string "Posee un enorme potencial.$" BattleDome_Text_Potential6:: - .string "The dark horse team this tournament.$" + .string "Posible revelación de este torneo.$" BattleDome_Text_Potential7:: - .string "A better-than-average team.$" + .string "Sobresale de la media.$" BattleDome_Text_Potential8:: - .string "This tournament's average team.$" + .string "Está dentro de la media.$" BattleDome_Text_Potential9:: - .string "A team with average potential.$" + .string "Sus aspiraciones son modestas.$" BattleDome_Text_Potential10:: - .string "A weaker-than-average team.$" + .string "Es algo débil como rival.$" BattleDome_Text_Potential11:: - .string "A team looking for its first win.$" + .string "Busca su primera victoria.$" BattleDome_Text_Potential12:: - .string "One win will make this team proud.$" + .string "No aspira a más que una victoria.$" BattleDome_Text_Potential13:: - .string "Overall, a weak team.$" + .string "En general, mediocre.$" BattleDome_Text_Potential14:: - .string "A team with very low potential.$" + .string "Tiene escaso potencial.$" BattleDome_Text_Potential15:: - .string "A team unlikely to win the tournament.$" + .string "Es poco probable que gane el torneo.$" BattleDome_Text_Potential16:: - .string "The team most unlikely to win.$" + .string "No tiene la menor posibilidad de ganar.$" BattleDome_Text_PotentialDomeAceTucker:: - .string "The perfect, invincible superstar!$" + .string "¡La estrella prácticamente invencible!$" BattleDome_Text_StyleRiskDisaster:: - .string "Willing to risk total disaster at times.$" + .string "Lo arriesga todo si es necesario.$" BattleDome_Text_StyleEndureLongBattles:: - .string "Skilled at enduring long battles.$" + .string "Hábil en combates de larga duración.$" BattleDome_Text_StyleVariesTactics:: - .string "Varies tactics to suit the opponent.$" + .string "Varía de táctica según su rival.$" BattleDome_Text_StyleToughWinningPattern:: - .string "Has a tough winning pattern.$" + .string "Es difícil romper su esquema de lucha.$" BattleDome_Text_StyleUsesVeryRareMove:: - .string "Occasionally uses a very rare move.$" + .string "A veces usa un movimiento muy extraño.$" BattleDome_Text_StyleUsesStartlingMoves:: - .string "Uses startling and disruptive moves.$" + .string "Sorprende con ataques muy dañinos.$" BattleDome_Text_StyleConstantlyWatchesHP:: - .string "Constantly watches HP in battle.$" + .string "Nunca pierde de vista sus PS.$" BattleDome_Text_StyleStoresAndLoosesPower:: - .string "Good at storing then loosing power.$" + .string "Acumula energía antes de soltarla.$" BattleDome_Text_StyleEnfeeblesFoes:: - .string "Skilled at enfeebling foes.$" + .string "Sabe cómo agotar a sus rivales.$" BattleDome_Text_StylePrefersLuckTactics:: - .string "Prefers tactics that rely on luck.$" + .string "Usa tácticas basadas en la suerte.$" BattleDome_Text_StyleRegalAtmosphere:: - .string "Attacks with a regal atmosphere.$" + .string "Ataca con aire de superioridad.$" BattleDome_Text_StylePowerfulLowPPMoves:: - .string "Attacks with powerful, low-PP moves.$" + .string "Usa fuertes movimientos de pocos PP.$" BattleDome_Text_StyleEnfeebleThenAttack:: - .string "Skilled at enfeebling, then attacking.$" + .string "Primero agota y luego ataca.$" BattleDome_Text_StyleBattlesWhileEnduring:: - .string "Battles while enduring all attacks.$" + .string "Combate resistiendo todos los ataques.$" BattleDome_Text_StyleUpsetsFoesEmotionally:: - .string "Skilled at upsetting foes emotionally.$" + .string "Agota emocionalmente a su rival.$" BattleDome_Text_StyleStrongAndStraightforward:: - .string "Uses strong and straightforward moves.$" + .string "Usa movimientos enérgicos y directos.$" BattleDome_Text_StyleAggressivelyStrongMoves:: - .string "Aggressively uses strong moves.$" + .string "Usa movimientos potentes y agresivos.$" BattleDome_Text_StyleCleverlyDodgesAttacks:: - .string "Battles while cleverly dodging attacks.$" + .string "Hábil esquivando los ataques del rival.$" BattleDome_Text_StyleUsesUpsettingMoves:: - .string "Skilled at using upsetting attacks.$" + .string "Sus ataques siembran el desconcierto.$" BattleDome_Text_StyleUsesPopularMoves:: - .string "Uses many popular moves.$" + .string "Usa movimientos muy comunes.$" BattleDome_Text_StyleHasPowerfulComboMoves:: - .string "Has moves for powerful combinations.$" + .string "Hábil en la combinación de movimientos.$" BattleDome_Text_StyleUsesHighProbabilityMoves:: - .string "Uses high-probability attacks.$" + .string "Suele lanzar ataques certeros.$" BattleDome_Text_StyleAggressivelySpectacularMoves:: - .string "Aggressively uses spectacular moves.$" + .string "Ataca con movimientos espectaculares.$" BattleDome_Text_StyleEmphasizesOffenseOverDefense:: - .string "Emphasizes offense over defense.$" + .string "Prefiere el ataque a la defensa.$" BattleDome_Text_StyleEmphasizesDefenseOverOffense:: - .string "Emphasizes defense over offense.$" + .string "Prefiere la defensa al ataque.$" BattleDome_Text_StyleAttacksQuicklyStrongMoves:: - .string "Attacks quickly with strong moves.$" + .string "Sorprende con movimientos rápidos.$" BattleDome_Text_StyleUsesAddedEffectMoves:: - .string "Often uses moves with added effects.$" + .string "Usa movimientos con efectos añadidos.$" BattleDome_Text_StyleUsesBalancedMixOfMoves:: - .string "Uses a well-balanced mix of moves.$" + .string "Combina bien los movimientos.$" BattleDome_Text_StyleSampleMessage1:: - .string "This is sample message 1.$" + .string "Mensaje de prueba 1.$" BattleDome_Text_StyleSampleMessage2:: - .string "This is sample message 2.$" + .string "Mensaje de prueba 2.$" BattleDome_Text_StyleSampleMessage3:: - .string "This is sample message 3.$" + .string "Mensaje de prueba 3.$" BattleDome_Text_StyleSampleMessage4:: - .string "This is sample message 4.$" + .string "Mensaje de prueba 4.$" BattleDome_Text_EmphasizesHPAndAtk:: - .string "Emphasizes HP and ATTACK.$" + .string "Se centra en los PS y el ATAQUE.$" BattleDome_Text_EmphasizesHPAndDef:: - .string "Emphasizes HP and DEFENSE.$" + .string "Se centra en los PS y la DEFENSA.$" BattleDome_Text_EmphasizesHPAndSpeed:: - .string "Emphasizes HP and SPEED.$" + .string "Se centra en los PS y la VELOCIDAD.$" BattleDome_Text_EmphasizesHPAndSpAtk:: - .string "Emphasizes HP and SP. ATTACK.$" + .string "Se centra en los PS y el ATAQUE ESP.$" BattleDome_Text_EmphasizesHPAndSpDef:: - .string "Emphasizes HP and SP. DEFENSE.$" + .string "Se centra en los PS y la DEFENSA ESP.$" BattleDome_Text_EmphasizesAtkAndDef:: - .string "Emphasizes ATTACK and DEFENSE.$" + .string "Se centra en el ATAQUE y la DEFENSA.$" BattleDome_Text_EmphasizesAtkAndSpeed:: - .string "Emphasizes ATTACK and SPEED.$" + .string "Se centra en el ATAQUE y la VELOCIDAD.$" BattleDome_Text_EmphasizesAtkAndSpAtk:: - .string "Emphasizes ATTACK and SP. ATTACK.$" + .string "Se centra en el ATAQUE y el ATAQUE ESP.$" BattleDome_Text_EmphasizesAtkAndSpDef:: - .string "Emphasizes ATTACK and SP. DEFENSE.$" + .string "Se centra en el ATAQUE y la DEFENSA ESP.$" BattleDome_Text_EmphasizesDefAndSpeed:: - .string "Emphasizes DEFENSE and SPEED.$" + .string "Se centra en la DEFENSA y la VELOCIDAD.$" BattleDome_Text_EmphasizesDefAndSpAtk:: - .string "Emphasizes DEFENSE and SP. ATTACK.$" + .string "Se centra en la DEFENSA y el ATAQUE ESP.$" BattleDome_Text_EmphasizesDefAndSpDef:: - .string "Emphasizes DEFENSE and SP. DEFENSE.$" + .string "Se centra en la DEFENSA y la DEF. ESP.$" BattleDome_Text_EmphasizesSpeedAndSpAtk:: - .string "Emphasizes SPEED and SP. ATTACK.$" + .string "Se centra en la VELOCIDAD y el AT. ESP.$" BattleDome_Text_EmphasizesSpeedAndSpDef:: - .string "Emphasizes SPEED and SP. DEFENSE.$" + .string "Se centra en la VELOCIDAD y la DEF. ESP.$" BattleDome_Text_EmphasizesSpAtkAndSpDef:: - .string "Emphasizes SP. ATTACK and SP. DEFENSE.$" + .string "Se centra en el AT. ESP. y la DEF. ESP.$" BattleDome_Text_EmphasizesHP:: - .string "Emphasizes HP.$" + .string "Se centra en los PS.$" BattleDome_Text_EmphasizesAtk:: - .string "Emphasizes ATTACK.$" + .string "Se centra en el ATAQUE.$" BattleDome_Text_EmphasizesDef:: - .string "Emphasizes DEFENSE.$" + .string "Se centra en la DEFENSA.$" BattleDome_Text_EmphasizesSpeed:: - .string "Emphasizes SPEED.$" + .string "Se centra en la VELOCIDAD.$" BattleDome_Text_EmphasizesSpAtk:: - .string "Emphasizes SP. ATTACK.$" + .string "Se centra en el ATAQUE ESP.$" BattleDome_Text_EmphasizesSpDef:: - .string "Emphasizes SP. DEFENSE.$" + .string "Se centra en la DEFENSA ESP.$" BattleDome_Text_NeglectsHPAndAtk:: - .string "Neglects HP and ATTACK.$" + .string "Descuida los PS y el ATAQUE.$" BattleDome_Text_NeglectsHPAndDef:: - .string "Neglects HP and DEFENSE.$" + .string "Descuida los PS y la DEFENSA.$" BattleDome_Text_NeglectsHPAndSpeed:: - .string "Neglects HP and SPEED.$" + .string "Descuida los PS y la VELOCIDAD.$" BattleDome_Text_NeglectsHPAndSpAtk:: - .string "Neglects HP and SP. ATTACK.$" + .string "Descuida los PS y el ATAQUE ESP.$" BattleDome_Text_NeglectsHPAndSpDef:: - .string "Neglects HP and SP. DEFENSE.$" + .string "Descuida los PS y la DEFENSA ESP.$" BattleDome_Text_NeglectsAtkAndDef:: - .string "Neglects ATTACK and DEFENSE.$" + .string "Descuida el ATAQUE y la DEFENSA.$" BattleDome_Text_NeglectsAtkAndSpeed:: - .string "Neglects ATTACK and SPEED.$" + .string "Descuida el ATAQUE y la VELOCIDAD.$" BattleDome_Text_NeglectsAtkAndSpAtk:: - .string "Neglects ATTACK and SP. ATTACK.$" + .string "Descuida el ATAQUE y el ATAQUE ESP.$" BattleDome_Text_NeglectsAtkAndSpDef:: - .string "Neglects ATTACK and SP. DEFENSE.$" + .string "Descuida el ATAQUE y la DEFENSA ESP.$" BattleDome_Text_NeglectsDefAndSpeed:: - .string "Neglects DEFENSE and SPEED.$" + .string "Descuida la DEFENSA y la VELOCIDAD.$" BattleDome_Text_NeglectsDefAndSpAtk:: - .string "Neglects DEFENSE and SP. ATTACK.$" + .string "Descuida la DEFENSA y el ATAQUE ESP.$" BattleDome_Text_NeglectsDefAndSpDef:: - .string "Neglects DEFENSE and SP. DEFENSE.$" + .string "Descuida la DEFENSA y la DEFENSA ESP.$" BattleDome_Text_NeglectsSpeedAndSpAtk:: - .string "Neglects SPEED and SP. ATTACK.$" + .string "Descuida la VELOCIDAD y el ATAQUE ESP.$" BattleDome_Text_NeglectsSpeedAndSpDef:: - .string "Neglects SPEED and SP. DEFENSE.$" + .string "Descuida la VELOCIDAD y la DEFENSA ESP.$" BattleDome_Text_NeglectsSpAtkAndSpDef:: - .string "Neglects SP. ATTACK and SP. DEFENSE.$" + .string "Descuida el ATAQUE ESP. y la DEF. ESP.$" BattleDome_Text_NeglectsHP:: - .string "Neglects HP.$" + .string "Descuida los PS.$" BattleDome_Text_NeglectsAtk:: - .string "Neglects ATTACK.$" + .string "Descuida el ATAQUE.$" BattleDome_Text_NeglectsDef:: - .string "Neglects DEFENSE.$" + .string "Descuida la DEFENSA.$" BattleDome_Text_NeglectsSpeed:: - .string "Neglects SPEED.$" + .string "Descuida la VELOCIDAD.$" BattleDome_Text_NeglectsSpAtk:: - .string "Neglects SP. ATTACK.$" + .string "Descuida el ATAQUE ESP.$" BattleDome_Text_NeglectsSpDef:: - .string "Neglects SP. DEFENSE.$" + .string "Descuida la DEFENSA ESP.$" BattleDome_Text_RaisesMonsWellBalanced:: - .string "Raises POKéMON in a well-balanced way.$" + .string "Cría POKéMON de manera equilibrada.$" BattleDome_Text_LetTheBattleBegin:: - .string "Let the battle begin!$" + .string "¡Que dé comienzo el combate!$" BattleDome_Text_TrainerWonUsingMove:: - .string "{STR_VAR_1} won using {STR_VAR_2}!$" + .string "¡{STR_VAR_1} ganó con {STR_VAR_2}!$" BattleDome_Text_TrainerBecameChamp:: - .string "{STR_VAR_1} became the champ!$" + .string "¡{STR_VAR_1} ganó el encuentro!$" BattleDome_Text_TrainerWonByDefault:: - .string "{STR_VAR_1} won by default!$" + .string "¡{STR_VAR_1} ganó por abandono!$" BattleDome_Text_TrainerWonOutrightByDefault:: - .string "{STR_VAR_1} won outright by default!$" + .string "¡{STR_VAR_1} ganó la final por abandono!$" BattleDome_Text_TrainerWonNoMoves:: - .string "{STR_VAR_1} won without using a move!$" + .string "¡{STR_VAR_1} ganó sin moverse!$" BattleDome_Text_TrainerWonOutrightNoMoves:: - .string "{STR_VAR_1} won outright with no moves!$" + .string "¡{STR_VAR_1} ganó la final sin moverse!$" BattleDome_Text_Round1Match1:: - .string "Round 1, Match 1$" + .string "Ronda 1, Combate 1$" BattleDome_Text_Round1Match2:: - .string "Round 1, Match 2$" + .string "Ronda 1, Combate 2$" BattleDome_Text_Round1Match3:: - .string "Round 1, Match 3$" + .string "Ronda 1, Combate 3$" BattleDome_Text_Round1Match4:: - .string "Round 1, Match 4$" + .string "Ronda 1, Combate 4$" BattleDome_Text_Round1Match5:: - .string "Round 1, Match 5$" + .string "Ronda 1, Combate 5$" BattleDome_Text_Round1Match6:: - .string "Round 1, Match 6$" + .string "Ronda 1, Combate 6$" BattleDome_Text_Round1Match7:: - .string "Round 1, Match 7$" + .string "Ronda 1, Combate 7$" BattleDome_Text_Round1Match8:: - .string "Round 1, Match 8$" + .string "Ronda 1, Combate 8$" BattleDome_Text_Round2Match1:: - .string "Round 2, Match 1$" + .string "Ronda 2, Combate 1$" BattleDome_Text_Round2Match2:: - .string "Round 2, Match 2$" + .string "Ronda 2, Combate 2$" BattleDome_Text_Round2Match3:: - .string "Round 2, Match 3$" + .string "Ronda 2, Combate 3$" BattleDome_Text_Round2Match4:: - .string "Round 2, Match 4$" + .string "Ronda 2, Combate 4$" BattleDome_Text_SemifinalMatch1:: - .string "Semifinal Match 1$" + .string "Semifinal 1$" BattleDome_Text_SemifinalMatch2:: - .string "Semifinal Match 2$" + .string "Semifinal 2$" BattleDome_Text_FinalMatch:: - .string "Final Match$" + .string "Final$" diff --git a/data/text/spanish/battle_tent.inc b/data/text/spanish/battle_tent.inc index 511ae8724d..638bb426a7 100644 --- a/data/text/spanish/battle_tent.inc +++ b/data/text/spanish/battle_tent.inc @@ -1,40 +1,37 @@ FallarborTown_BattleTentLobby_Text_WelcomeToBattleTent: - .string "I welcome you to the BATTLE TENT\n" - .string "FALLARBOR SITE!\p" - .string "I am your guide to the Set KO Tourney!$" + .string "¡Te damos la bienvenida a la TIENDA\n" + .string "de BATALLA de PUEBLO PARDAL!\p" + .string "¡Yo soy el guía del TORNEO con JUEZ!$" FallarborTown_BattleTentLobby_Text_TakeChallenge: - .string "Now, do you wish to take the challenge\n" - .string "of a Set KO Tourney?$" + .string "¿Te atreves a participar\n" + .string "en un TORNEO con JUEZ?$" FallarborTown_BattleTentLobby_Text_AwaitAnotherChallenge: - .string "We await your challenge on\n" - .string "another occasion!$" + .string "Bueno, vuelve cuando quieras.$" FallarborTown_BattleTentLobby_Text_ExplainFallarborTent: - .string "In the FALLARBOR BATTLE TENT,\n" - .string "we undertake the Set KO Tourney.\p" - .string "All participants enter with a team of\n" - .string "three POKéMON.\p" - .string "The three POKéMON must be lined up\n" - .string "in the order that they are to appear in.\p" - .string "During battle, the POKéMON will appear\n" - .string "one at a time in the preset order.\p" - .string "Once a POKéMON enters battle, it must\n" - .string "remain out until the match is decided.\p" - .string "If a match remains undecided in\n" - .string "three turns, it goes to judging.\p" - .string "If you wish to interrupt your challenge,\n" - .string "please save the game.\p" - .string "If you don't save, you will not be able\n" - .string "to continue with your challenge.\p" - .string "If you pull off the feat of beating\n" - .string "three TRAINERS in succession,\l" - .string "we will present you with a fine prize.$" + .string "En la TIENDA de BATALLA de PARDAL,\n" + .string "se disputan TORNEOS con JUEZ.\p" + .string "Cada ENTRENADOR participa\n" + .string "con un equipo de tres POKéMON.\p" + .string "Primero, debes elegir los tres POKéMON\n" + .string "en el orden en que deseas que combatan.\p" + .string "Durante el combate, los POKéMON\n" + .string "aparecerán uno a uno en ese orden.\p" + .string "Una vez entre un POKéMON en combate,\n" + .string "deberá seguir hasta que concluya.\p" + .string "Pero si no hay ganador al cabo\n" + .string "de tres rondas, el juez decidirá.\p" + .string "Si quieres interrumpir el desafío,\n" + .string "no olvides guardar antes la partida.\p" + .string "Si no la guardas, se te descalificará.\p" + .string "Si logras vencer a tres ENTRENADORES\n" + .string "seguidos, ganarás un bonito premio.$" FallarborTown_BattleTentLobby_Text_SaveBeforeChallenge: - .string "Before showing you to the BATTLE\n" - .string "TENT, I must save. Is that okay?$" + .string "Te mostraré la TIENDA de BATALLA,\n" + .string "pero antes guardaré la partida, ¿eh?…$" @ Unused FallarborTown_BattleTentLobby_Text_WhichLevelMode: @@ -43,113 +40,112 @@ FallarborTown_BattleTentLobby_Text_WhichLevelMode: .string "Which is your choice?$" FallarborTown_BattleTentLobby_Text_SelectThreeMons: - .string "Very well, now select your\n" - .string "three POKéMON, please.$" + .string "Selecciona los tres POKéMON\n" + .string "con los que quieres combatir.$" FallarborTown_BattleTentLobby_Text_NotEnoughValidMonsLv50: - .string "My dear challenger!\p" - .string "You do not have the three POKéMON\n" - .string "required for entry.\p" - .string "They also must not hold the same\n" - .string "kinds of items.\p" - .string "EGGS{STR_VAR_1} ineligible.\p" - .string "When you have made your preparations,\n" - .string "please do return.$" + .string "Qué lástima…\p" + .string "No tienes tres POKéMON que puedan\n" + .string "participar en este desafío.\p" + .string "Cuando los consigas, deben sostener\n" + .string "distintos tipos de objeto.\p" + .string "Los HUEVOS{STR_VAR_1} participar.\p" + .string "Vuelve cuando cumplas las condiciones\n" + .string "para aceptar el desafío.$" FallarborTown_BattleTentLobby_Text_NotEnoughValidMonsLvOpen: - .string "My dear challenger!\p" - .string "You do not have the three POKéMON\n" - .string "required for entry.\p" - .string "To qualify, you must bring three\n" - .string "different kinds of POKéMON.\p" - .string "They also must not hold the same\n" - .string "kinds of items.\p" - .string "EGGS{STR_VAR_1} ineligible.\p" - .string "When you have made your preparations,\n" - .string "please do return.$" + .string "Qué lástima…\p" + .string "No tienes tres POKéMON que puedan\n" + .string "participar en este desafío.\p" + .string "Necesitas tres POKéMON diferentes\n" + .string "para poder participar.\p" + .string "Además, deben sostener distintos\n" + .string "tipos de objeto.\p" + .string "Los HUEVOS{STR_VAR_1} participar.\p" + .string "Vuelve cuando cumplas las condiciones\n" + .string "para aceptar el desafío.$" FallarborTown_BattleTentLobby_Text_GuideYouToBattleTent: - .string "I shall now guide you to\n" - .string "the BATTLE TENT.$" + .string "Ahora te guiaré hasta\n" + .string "la TIENDA de BATALLA.$" FallarborTown_BattleTentLobby_Text_DidntSaveBeforeQuitting: - .string "My dear challenger!\p" - .string "You did not save the game before\n" - .string "shutting down, did you?\p" - .string "It is unfortunate, but that has\n" - .string "resulted in your disqualification\l" - .string "from your challenge.\p" - .string "You may, of course, start with a fresh\n" - .string "challenge.$" + .string "Lástima…\p" + .string "No guardaste la partida antes\n" + .string "de abandonar el desafío, ¿verdad?…\p" + .string "Eso implica la descalificación…\p" + .string "No obstante, puedes volver\n" + .string "a participar cuando quieras.$" FallarborTown_BattleTentLobby_Text_BeatThreeTrainers: - .string "How splendid! You have beaten\n" - .string "three TRAINERS in succession!$" + .string "¡Espléndido! ¡Has vencido a tres\n" + .string "ENTRENADORES consecutivos!$" FallarborTown_BattleTentLobby_Text_WaitWhileSaveGame: - .string "Please wait while I save the game.$" + .string "Espera un segundo mientras\n" + .string "guardo la partida.$" FallarborTown_BattleTentLobby_Text_PresentYouWithPrize: - .string "In commemoration of your 3-win streak,\n" - .string "we present you with this prize.$" + .string "Toma este premio para conmemorar\n" + .string "tu racha de 3 victorias consecutivas.$" FallarborTown_BattleTentLobby_Text_ReceivedPrize: - .string "{PLAYER} received the prize\n" + .string "{PLAYER} recibió el premio\n" .string "{STR_VAR_1}.$" FallarborTown_BattleTentLobby_Text_BagFullReturnForPrize: - .string "Oh?\n" - .string "Your BAG seems to be full.\p" - .string "I urge you to clear space and\n" - .string "return for your prize.$" + .string "¡Pero bueno!\n" + .string "Tienes la MOCHILA repleta.\p" + .string "Será mejor que la vacíes un poco\n" + .string "si quieres llevarte el premio.$" FallarborTown_BattleTentLobby_Text_ThankYouWaitWhileSaving: - .string "Thank you so much for participating!\p" - .string "Please wait while I save the game.$" + .string "¡Muchas gracias por participar!\p" + .string "Espera un segundo mientras\n" + .string "guardo la partida.$" FallarborTown_BattleTentLobby_Text_AwaitAnotherChallenge2: - .string "We await your challenge on\n" - .string "another occasion!$" + .string "Esperamos que vuelvas\n" + .string "pronto por aquí.$" FallarborTown_BattleTentLobby_Text_LookingForwardToArrival: - .string "We have been looking forward to\n" - .string "your arrival.\p" - .string "Before I show you to the BATTLE TENT,\n" - .string "I must save the game. Please wait.$" + .string "Ya tenía ganas de volver a verte.\p" + .string "Antes de conducirte a la TIENDA\n" + .string "de BATALLA, debo guardar la partida.\l" + .string "Espera un momento…$" VerdanturfTown_BattleTentLobby_Text_WelcomeToBattleTent: - .string "I welcome you to the BATTLE TENT\n" - .string "VERDANTURF SITE!\p" - .string "Here, the TRAINER's trust toward\n" - .string "POKéMON is tested.$" + .string "¡Ésta es la TIENDA de BATALLA\n" + .string "de VERDEGAL!\p" + .string "Aquí ponemos a prueba la confianza\n" + .string "de los ENTRENADORES en sus POKéMON.$" VerdanturfTown_BattleTentLobby_Text_TakeChallenge: - .string "Do you wish to take the VERDANTURF\n" - .string "BATTLE TENT challenge?$" + .string "¿Deseas afrontar el desafío de la\n" + .string "TIENDA de BATALLA de VERDEGAL?$" VerdanturfTown_BattleTentLobby_Text_ExplainVerdanturfTent: - .string "In the VERDANTURF BATTLE TENT,\n" - .string "there is one crucial rule that must\l" - .string "be obeyed.\p" - .string "TRAINERS are permitted only to switch\n" - .string "their POKéMON in and out.\p" - .string "TRAINERS are otherwise forbidden to\n" - .string "command their POKéMON.\p" - .string "The POKéMON are to behave according\n" - .string "to their nature and battle on their own.\p" - .string "You must put your trust in your\n" - .string "POKéMON and watch over them.\p" - .string "If you achieve the honor of beating\n" - .string "three TRAINERS in succession,\l" - .string "we will present you with a prize.\p" - .string "If you want to interrupt your\n" - .string "challenge, please save the game.\p" - .string "If you don't save before interrupting,\n" - .string "you will be disqualified.$" + .string "En la TIENDA de BATALLA\n" + .string "de VERDEGAL, hay una regla\l" + .string "básica que debe ser respetada.\p" + .string "Los ENTRENADORES sólo pueden\n" + .string "cambiar de POKéMON.\p" + .string "Es decir, los ENTRENADORES no pueden\n" + .string "dar órdenes a sus POKéMON.\p" + .string "De este modo, se deja que los POKéMON\n" + .string "combatan solos, según su naturaleza.\p" + .string "Debes confiar en tus POKéMON\n" + .string "y vigilar para que nada les pase.\p" + .string "Si logras derrotar consecutivamente\n" + .string "a tres ENTRENADORES, obtendrás\l" + .string "un premio como reconocimiento.\p" + .string "Si quieres interrumpir el desafío,\n" + .string "no olvides guardar antes la partida.\p" + .string "Si no la guardas, se te descalificará.$" VerdanturfTown_BattleTentLobby_Text_ReturnFortified: - .string "When you have fortified your heart\n" - .string "and POKéMON, you must return.$" + .string "Vuelve cuando tu corazón y el de tus\n" + .string "POKéMON latan como uno solo.$" @ Unused VerdanturfTown_BattleTentLobby_Text_WhichLevelMode: @@ -158,90 +154,93 @@ VerdanturfTown_BattleTentLobby_Text_WhichLevelMode: .string "Which is your choice of a challenge?$" VerdanturfTown_BattleTentLobby_Text_NotEnoughValidMonsLv50: - .string "Sigh…\p" - .string "You do not have the three POKéMON\n" - .string "required for the challenge.\p" - .string "To enter, you must provide three\n" - .string "different kinds of POKéMON.\p" - .string "They also must not be holding\n" - .string "the same kinds of items.\p" - .string "EGGS{STR_VAR_1} ineligible.\p" - .string "Come back when you have made\n" - .string "your preparations.$" + .string "Qué desgracia…\p" + .string "No tienes tres POKéMON que puedan\n" + .string "participar en este desafío.\p" + .string "Necesitas tres POKéMON diferentes\n" + .string "para poder participar.\p" + .string "Además, deben sostener distintos\n" + .string "tipos de objeto.\p" + .string "Los HUEVOS{STR_VAR_1} participar.\p" + .string "Vuelve cuando cumplas las condiciones\n" + .string "para aceptar el desafío.$" VerdanturfTown_BattleTentLobby_Text_NotEnoughValidMonsLvOpen: - .string "Sigh…\p" - .string "You do not have the three POKéMON\n" - .string "required for the challenge.\p" - .string "To enter, you must provide three\n" - .string "different kinds of POKéMON.\p" - .string "They also must not be holding\n" - .string "the same kinds of items.\p" - .string "EGGS{STR_VAR_1} ineligible.\p" - .string "Come back when you have made\n" - .string "your preparations.$" + .string "Qué desgracia…\p" + .string "No tienes tres POKéMON que puedan\n" + .string "participar en este desafío.\p" + .string "Necesitas tres POKéMON diferentes\n" + .string "para poder participar.\p" + .string "Además, deben sostener distintos\n" + .string "tipos de objeto.\p" + .string "Los HUEVOS{STR_VAR_1} participar.\p" + .string "Vuelve cuando cumplas las condiciones\n" + .string "para aceptar el desafío.$" VerdanturfTown_BattleTentLobby_Text_SelectThreeMons: - .string "Good. Now, you must select your\n" - .string "three POKéMON.$" + .string "Selecciona los tres POKéMON\n" + .string "con los que quieres combatir.$" VerdanturfTown_BattleTentLobby_Text_SaveBeforeChallenge: - .string "I must save before I show you to\n" - .string "the BATTLE TENT. Is that okay?$" + .string "Antes de conducirte a la TIENDA\n" + .string "de BATALLA, debes guardar la partida.\l" + .string "¿Estás de acuerdo?$" VerdanturfTown_BattleTentLobby_Text_NowFollowMe: - .string "Good.\n" - .string "Now, follow me.$" + .string "Bien.\n" + .string "Ahora, sígueme.$" VerdanturfTown_BattleTentLobby_Text_ResultsWillBeRecorded: - .string "I feel privileged for having seen\n" - .string "your POKéMON's exploits.\p" - .string "The results will be recorded.\n" - .string "I must ask you to briefly wait.$" + .string "Me siento privilegiado por poder haber\n" + .string "visto combatir a tus POKéMON.\p" + .string "Voy a guardar tu resultado.\n" + .string "Sólo será un segundo, por favor.$" VerdanturfTown_BattleTentLobby_Text_AchievedThreeWinStreak: - .string "To achieve a 3-win streak…\p" - .string "The bonds that bind your heart with\n" - .string "your POKéMON seem firm and true.$" + .string "A juzgar por tus tres victorias\n" + .string "consecutivas…\p" + .string "El vínculo que une tu corazón al de tus \n" + .string "POKéMON debe de ser firme y fuerte.$" VerdanturfTown_BattleTentLobby_Text_FeatWillBeRecorded: - .string "Your feat will be recorded.\n" - .string "I must ask you to briefly wait.$" + .string "Voy a guardar tu récord.\n" + .string "Espera unos instantes.$" VerdanturfTown_BattleTentLobby_Text_PresentYouWithPrize: - .string "For the feat of your 3-win streak,\n" - .string "we present you with this prize.$" + .string "Tus tres victorias consecutivas se\n" + .string "merecen qué menos que este premio.$" SlateportCity_BattleTentLobby_Text_WelcomeToBattleTent: - .string "Welcome to the BATTLE TENT\n" - .string "SLATEPORT SITE!\p" - .string "I am your guide to the Battle Swap\n" - .string "Tournament.$" + .string "¡Ésta es la TIENDA de BATALLA\n" + .string "de CIUDAD PORTUAL!\p" + .string "Aquí se celebran los famosos \n" + .string "TORNEOS de COMBATES con TRUEQUE.$" SlateportCity_BattleTentLobby_Text_TakeChallenge: - .string "Would you like to take the Battle\n" - .string "Swap challenge?$" + .string "¿Deseas afrontar el desafío de un\n" + .string "TORNEO de COMBATES con TRUEQUE?$" SlateportCity_BattleTentLobby_Text_ExplainSlateportTent: - .string "Here at the SLATEPORT BATTLE TENT,\n" - .string "we hold Battle Swap events\l" - .string "using rental POKéMON.\p" - .string "First, you will be loaned three\n" - .string "POKéMON specifically for this event.\p" - .string "Using the supplied rental POKéMON,\n" - .string "you must conduct a SINGLE BATTLE.\p" - .string "If you win, you are permitted to trade\n" - .string "one of your rental POKéMON.\p" - .string "Repeat this cycle of battling and\n" - .string "trading--if you win three times in\l" - .string "a row, you will earn a fine prize.\p" - .string "If you want to interrupt your\n" - .string "challenge, please save the game.\p" - .string "If you don't save before interrupting,\n" - .string "you will be disqualified.$" + .string "En la TIENDA de BATALLA de CIUDAD\n" + .string "PORTUAL se disputan COMBATES\l" + .string "con TRUEQUE con POKéMON prestados.\p" + .string "Primero, debes elegir los tres POKéMON\n" + .string "con los que vas a comenzar el torneo.\p" + .string "Con esos POKéMON prestados, debes\n" + .string "luchar en el primer COMBATE INDIVIDUAL.\p" + .string "Si ganas a tu rival, tendrás derecho a\n" + .string "un trueque: podrás elegir uno de sus\l" + .string "POKéMON y cambiárselo por uno tuyo.\p" + .string "Repite este ciclo de combate y trueque\n" + .string "y, si logras ganar tres veces seguidas,\l" + .string "conseguirás un fabuloso premio.\p" + .string "Si quieres interrumpir el desafío,\n" + .string "no olvides guardar antes la partida.\p" + .string "Si no la guardas, se te descalificará.$" SlateportCity_BattleTentLobby_Text_LookForwardToNextVisit: - .string "We look forward to your next visit.$" + .string "Espero que vuelvas\n" + .string "pronto por aquí.$" @ Unused SlateportCity_BattleTentLobby_Text_WhichLevelMode: @@ -249,8 +248,8 @@ SlateportCity_BattleTentLobby_Text_WhichLevelMode: .string "Level 50 or Level 100?$" SlateportCity_BattleTentLobby_Text_SaveBeforeChallenge: - .string "Before you begin your challenge,\n" - .string "I need to save data. Is that okay?$" + .string "Antes de afrontar tu desafío,\n" + .string "debo guardar la partida, ¿de acuerdo?$" @ Unused SlateportCity_BattleTentLobby_Text_HoldMonsForSafekeeping: @@ -258,14 +257,14 @@ SlateportCity_BattleTentLobby_Text_HoldMonsForSafekeeping: .string "safekeeping while you compete.$" SlateportCity_BattleTentLobby_Text_StepThisWay: - .string "Please step this way.$" + .string "Pasa por aquí.$" SlateportCity_BattleTentLobby_Text_ReturnRentalMonsSaveResults: - .string "Thank you for participating!\p" - .string "I will return your POKéMON in exchange\n" - .string "for our rental POKéMON.\p" - .string "I must also save your event results.\n" - .string "Please wait.$" + .string "¡Gracias por participar!\p" + .string "Voy a devolverte tus POKéMON\n" + .string "a cambio de los que te prestamos.\p" + .string "Y voy a guardar también tus resultados.\n" + .string "Un momento, por favor.$" @ Unused SlateportCity_BattleTentLobby_Text_ReturnMonsExchangeRentals: @@ -273,37 +272,37 @@ SlateportCity_BattleTentLobby_Text_ReturnMonsExchangeRentals: .string "for our rental POKéMON.$" SlateportCity_BattleTentLobby_Text_WonThreeMatchesReturnMons: - .string "Congratulations!\n" - .string "You've won three straight matches!\p" - .string "I will return your POKéMON in exchange\n" - .string "for our rental POKéMON.\p" - .string "I must also save your event results.\n" - .string "Please wait.$" + .string "¡Enhorabuena!\n" + .string "¡Tres victorias seguidas!\p" + .string "Voy a devolverte tus POKéMON\n" + .string "a cambio de los que te prestamos.\p" + .string "Y voy a guardar también tus resultados.\n" + .string "Un momento, por favor.$" SlateportCity_BattleTentLobby_Text_AwardYouThisPrize: - .string "In recognition of your 3-win streak,\n" - .string "we award you this prize.$" + .string "Como premio por las tres victorias\n" + .string "seguidas, toma esto. Para ti.$" SlateportCity_BattleTentLobby_Text_NoRoomInBagMakeRoom: - .string "Oh?\n" - .string "You seem to have no room for this.\p" - .string "Please make room in your BAG and\n" - .string "let me know.$" + .string "¿Eh?\n" + .string "Se diría que no tienes sitio para esto.\p" + .string "Haz un hueco en la MOCHILA\n" + .string "y vuelve por aquí.$" SlateportCity_BattleTentLobby_Text_BeenWaitingForYou: - .string "We've been waiting for you!\p" - .string "Before we resume your challenge,\n" - .string "I must save the game.$" + .string "¡Te estábamos esperando!\p" + .string "Antes de volver a competir,\n" + .string "déjame guardarte la partida.$" SlateportCity_BattleTentLobby_Text_DidntSaveBeforeQuitting: - .string "I'm sorry to say this, but you didn't\n" - .string "save before you quit playing last time.\p" - .string "As a result, you have been disqualified\n" - .string "from your challenge.$" + .string "Siento decírtelo, pero no guardaste\n" + .string "la partida la última vez que jugaste.\p" + .string "Así que se te ha descalificado.\n" + .string "Lo siento.$" @ Unused SlateportCity_BattleTentLobby_Text_ReturnPersonalMons: - .string "We'll return your personal POKéMON.$" + .string "We’ll return your personal POKéMON.$" @ Unused SlateportCity_BattleTentLobby_Text_ReceivedPrize: @@ -319,42 +318,42 @@ SlateportCity_BattleTentLobby_Text_ReadWhichHeading: .string "Which heading do you want to read?$" SlateportCity_BattleTentLobby_Text_ExplainBasicRules: - .string "In a Battle Swap event, you may use\n" - .string "only three POKéMON.\p" - .string "Whether you are renting or swapping,\n" - .string "your team may not have two or more\l" - .string "of the same POKéMON.$" + .string "En los enfrentamientos de COMBATE\n" + .string "con TRUEQUE, sólo se usan tres POKéMON.\p" + .string "Al tomar prestados o trocar POKéMON,\n" + .string "hay que tener en cuenta que el equipo\l" + .string "no debe tener dos POKéMON iguales.$" SlateportCity_BattleTentLobby_Text_ExplainSwapPartnerRules: - .string "You may swap POKéMON only with\n" - .string "the TRAINER you have just defeated.\p" - .string "You may swap for only those POKéMON\n" - .string "used by the beaten TRAINER.$" + .string "Sólo puedes cambiarle un POKéMON\n" + .string "al ENTRENADOR al que acabas de vencer.\p" + .string "Y sólo puedes elegir entre los POKéMON\n" + .string "que haya usado ese ENTRENADOR.$" SlateportCity_BattleTentLobby_Text_ExplainSwapNumberRules: - .string "After every battle you win, you may\n" - .string "swap for one of your defeated\l" - .string "opponent's POKéMON.\p" - .string "You will not be able to swap POKéMON\n" - .string "with the third TRAINER in the event.$" + .string "Después de cada victoria, podrás\n" + .string "cambiar uno de tus POKéMON por\l" + .string "uno de los del ENTRENADOR derrotado.\p" + .string "Con el tercer ENTRENADOR\n" + .string "no podrás hacer trueque de POKéMON.$" SlateportCity_BattleTentLobby_Text_ExplainSwapNotes: - .string "There are two key points to be aware\n" - .string "of when swapping POKéMON.\p" - .string "First, when swapping, you can't check\n" - .string "the stats of the POKéMON you are\l" - .string "about to receive.\p" - .string "Second, the POKéMON on your team\n" - .string "are lined up in sequence, depending on\l" - .string "the order in which you rented them.\p" - .string "This sequence remains unchanged\n" - .string "even when swaps are made.$" + .string "A la hora de trocar POKéMON, debes\n" + .string "tener en cuenta dos cosas.\p" + .string "Primera: en el momento del trueque,\n" + .string "no podrás ver las características\l" + .string "del POKéMON que vas a recibir.\p" + .string "Segunda: los POKéMON de tu equipo\n" + .string "se mostrarán siguiendo el orden\l" + .string "en el que los elegiste.\p" + .string "Ese orden no se altera aunque\n" + .string "luego realices trueques.$" SlateportCity_BattleTentLobby_Text_ExplainMonRules: - .string "The POKéMON of the SLATEPORT\n" - .string "BATTLE TENT are all rentals.\p" - .string "All rental POKéMON are kept at\n" - .string "Level 30.$" + .string "Todos los POKéMON de la TIENDA de\n" + .string "BATALLA de CIUDAD PORTUAL se alquilan.\p" + .string "Todos los POKéMON que se alquilan\n" + .string "se encuentran en el nivel 30.$" @ Unused VerdanturfTown_BattleTentLobby_Text_RulesAreListed2: @@ -416,18 +415,19 @@ VerdanturfTown_BattleTentLobby_Text_ExplainUnderpoweredRules: @ Unused VerdanturfTown_BattleTentLobby_Text_ExplainWhenInDangerRules: .string "Depending on its nature, a POKéMON may\n" - .string "start using moves that don't match its\l" + .string "start using moves that don’t match its\l" .string "nature when it is in trouble.\p" .string "If a POKéMON begins behaving oddly\n" .string "in a pinch, watch it carefully.$" BattleTentLobby_Text_ExplainLevelRules: - .string "At this BATTLE TENT, the levels of\n" - .string "your opponents will be adjusted to\l" - .string "match the levels of your POKéMON.\p" - .string "However, no TRAINER you face will\n" - .string "have any POKéMON below Level 30.$" + .string "En esta TIENDA de BATALLA, los niveles\n" + .string "de tus rivales se ajustarán para\l" + .string "igualarse a los de tus POKéMON.\p" + .string "Con todo, ningún ENTRENADOR\n" + .string "al que te enfrentes tendrá POKéMON\l" + .string "por debajo del nivel 30.$" VerdanturfTown_BattleTentLobby_Text_RulesAreListed: - .string "The VERDANTURF BATTLE TENT\n" - .string "rules are listed.$" + .string "Son las reglas de la TIENDA de BATALLA\n" + .string "de VERDEGAL.$" diff --git a/data/text/spanish/berries.inc b/data/text/spanish/berries.inc index af4f0adbc3..7a24141732 100644 --- a/data/text/spanish/berries.inc +++ b/data/text/spanish/berries.inc @@ -1,234 +1,235 @@ PetalburgCity_Gym_Text_GiveEnigmaBerry: - .string "DAD: Hi, {PLAYER}!\p" - .string "I just received a very rare BERRY.\n" - .string "I'd like you to have it.$" + .string "PAPÁ: ¡Hola, {PLAYER}!\p" + .string "Acabo de recibir esta BAYA rara.\n" + .string "Venga, es para ti.$" Route104_Text_PlantBerriesInSoilTakeThis: - .string "If you see BERRIES growing in loamy\n" - .string "soil, feel free to take them.\p" - .string "But make sure you plant a BERRY in the\n" - .string "same spot. That's common courtesy.\p" - .string "Here, I'll share this with you.$" + .string "Si ves BAYAS que crecen en un\n" + .string "terreno fértil, cógelas.\p" + .string "Pero asegúrate de plantar otra BAYA\n" + .string "en ese lugar. Quien siembra, recoge.\p" + .string "Mira, voy a compartir esto contigo.$" Route104_Text_TrainersOftenMakeMonHoldBerries: - .string "The way you look, you must be a\n" - .string "TRAINER, no?\p" - .string "TRAINERS often make POKéMON hold\n" - .string "BERRIES.\p" - .string "It's up to you whether to grow BERRIES\n" - .string "or use them.$" + .string "Por tu forma de mirar, sé que tú\n" + .string "entrenas POKéMON, ¿a que sí?\p" + .string "Los ENTRENADORES suelen dar\n" + .string "BAYAS a sus POKéMON.\p" + .string "Es asunto tuyo si quieres plantar\n" + .string "BAYAS o simplemente usarlas.$" Route111_Text_WateredPlantsEveryDayTakeBerry: - .string "I watered the plants every day.\n" - .string "They grew lots of flowers.\p" - .string "And they gave me lots of BERRIES, too.\p" - .string "Here you go!\n" - .string "You can have it!$" + .string "Regué las plantas cada día y ahora\n" + .string "tienen un montón de flores.\p" + .string "También han dado muchas BAYAS.\p" + .string "¡Mira, esto es para ti!$" Route111_Text_GoingToTryToMakeDifferentColorBerries: - .string "I'm going to try really hard and make\n" - .string "BERRIES in different colors.\p" - .string "I hope you try hard, too!$" + .string "Voy a intentar hacer BAYAS\n" + .string "de diferentes colores.\p" + .string "¡Prueba tú también!$" Route111_Text_WhatColorBerriesToLookForToday: - .string "I wonder what color BERRIES I'll look\n" - .string "for today?$" + .string "Me pregunto qué color tendrán\n" + .string "las BAYAS hoy…$" Route114_Text_LoveUsingBerryCrushShareBerry: - .string "I love using the BERRY CRUSH machine,\n" - .string "so I'm collecting BERRIES.\p" - .string "I'll share one with you, if you'd like.$" + .string "Me encanta usar el MACHACABAYAS,\n" + .string "por eso estoy recogiendo BAYAS.\p" + .string "¡Si quieres, te puedo dar una!$" Route114_Text_TryBerryCrushWithFriends: - .string "You should try the BERRY CRUSH\n" - .string "machine with your friends.$" + .string "Deberías usar el MACHACABAYAS\n" + .string "con tus amigos.$" Route114_Text_FunToThinkAboutBerries: - .string "Which BERRY should be planted?\n" - .string "Should you use or hoard BERRIES?\p" - .string "It's fun to think about.$" + .string "¿Qué BAYA debería plantar?\n" + .string "¿Tendría que usarla o guardarla?\p" + .string "Con tantas dudas, nunca te aburres.$" Route120_Text_BerriesExpressionOfLoveIsntIt: - .string "BERRIES grow by soaking up sunlight.\p" - .string "We help the BERRIES grow by watering\n" - .string "them regularly.\p" - .string "It's an expression of love, isn't it?$" + .string "Las BAYAS absorben la luz\n" + .string "del sol para crecer fuertes.\p" + .string "También hay que regarlas de forma\n" + .string "regular para potenciar el crecimiento.\p" + .string "Hay que tratarlas con cariño, ¿sabes?$" Route120_Text_YesYouUnderstand: - .string "Yes, yes.\n" - .string "You understand what I mean.\p" - .string "You should take this.$" + .string "Sí, sí.\n" + .string "Tú sabes a lo que me refiero.\p" + .string "Toma esto.$" Route120_Text_MakeYourOwnImpressions: - .string "Oh… But it is important to make your\n" - .string "own impressions, I guess…\p" - .string "You can have this.$" + .string "Oh… Bueno, supongo que es mejor\n" + .string "que saques tus propias conclusiones.\p" + .string "Toma esto.$" Route120_Text_BerryIsRareRaiseItWithCare: - .string "I think that BERRY is rare.\n" - .string "I hope you raise it with loving care.$" + .string "Creo que esta BAYA es rara.\n" + .string "Espero que la cuides con amor.$" Route120_Text_IllGetMoreBerriesFromBerryMaster: - .string "I'll get more BERRIES from\n" - .string "the BERRY MASTER.$" + .string "Iré a pedir más BAYAS al\n" + .string "BAYÓLOGO.$" LilycoveCity_Text_BerrySuitsYou: - .string "When it gets right down to it…\p" - .string "The same way suits suit me perfectly,\n" - .string "a crisp breeze suits the sea.\p" - .string "And you, a BERRY suits you to a “T”…\p" - .string "Why should that be so?$" + .string "Cuando lo piensas…\p" + .string "Igual que un traje te sienta bien o\n" + .string "que el aire fresco sienta bien para\l" + .string "el dolor de cabeza…\p" + .string "¡Una BAYA también puede\n" + .string "sentar como un guante!\p" + .string "¿Y eso por qué?$" LilycoveCity_Text_BecauseYoureTrainer: - .string "When it gets right down to it…\p" - .string "It's because you're a TRAINER!$" + .string "Cuando lo piensas…\p" + .string "¡Debe de ser porque entrenas POKéMON!$" LilycoveCity_Text_PokeblocksSuitPokemon: - .string "When it gets right down to it…\p" - .string "The way dignified simplicity suits me,\n" - .string "{POKEBLOCK}S perfectly suit POKéMON.$" + .string "Cuando lo piensas…\p" + .string "¡Igual que me sienta bien un aire de\n" + .string "humildad, los {POKEBLOCK}S sientan de\l" + .string "muerte a los POKéMON!$" Route123_BerryMastersHouse_Text_YoureDeservingOfBerry: - .string "You may call me the BERRY MASTER.\p" - .string "I dream of filling the world with\n" - .string "beautiful flowers, so I raise BERRIES\l" - .string "and hand them out to everyone.\p" - .string "You're deserving of one!$" + .string "¡Puedes llamarme el BAYÓLOGO!\p" + .string "Mi sueño es cubrir el mundo de bellas\n" + .string "flores que den BAYAS para compartirlas\l" + .string "con todo el mundo.\p" + .string "¡Tú ya te mereces una!$" Route123_BerryMastersHouse_Text_WhyBeStingyTakeAnother: - .string "Why be stingy?\n" - .string "Take another!$" + .string "¿Por qué ser rata?\n" + .string "¡Toma otra más!$" Route123_BerryMastersHouse_Text_VisitPrettyPetalFlowerShop: - .string "Be sure to visit the PRETTY PETAL\n" - .string "flower shop near RUSTBORO.\p" - .string "Let flowers fill the world!$" + .string "No olvides visitar la floristería\n" + .string "PITIMINÍ, cerca de CIUDAD FÉRRICA.\p" + .string "¡Cubre el mundo de flores!$" Route123_BerryMastersHouse_Text_DoneForToday: - .string "I'm done for today.\n" - .string "Come again another day.\p" - .string "Let flowers fill the world!$" + .string "Ya he acabado por hoy.\n" + .string "Vuelve otro día.\p" + .string "¡Cubre de flores el mundo!$" Route123_BerryMastersHouse_Text_HeardAGoodSayingLately: - .string "The way my husband grows BERRIES,\n" - .string "oh, he's the best in the world.\p" - .string "He makes me proud, that he does.\p" - .string "Incidentally, child, have you heard\n" - .string "a good saying lately?$" + .string "La manera en que mi marido cultiva\n" + .string "BAYAS no tiene igual.\p" + .string "Estoy orgullosísima de él, en serio.\p" + .string "Por cierto, no habrás oído una\n" + .string "buena expresión últimamente, ¿no?$" Route123_BerryMastersHouse_Text_InspirationalTakeThis: - .string "Ah! What a remarkable saying!\n" - .string "Inspirational, it is!\p" - .string "I want you to have this.$" + .string "¡Oh! ¡Qué expresión tan excepcional!\n" + .string "¡Realmente inspirada!\p" + .string "Toma esto en agradecimiento.$" Route123_BerryMastersHouse_Text_GoodSayingTakeThis: - .string "Oh! A good saying it is.\n" - .string "You're quite remarkable.\p" - .string "I want you to have this.$" + .string "¡Oh! ¡Qué expresión tan buena!\n" + .string "Se te da bastante bien.\p" + .string "Toma esto en agradecimiento.$" Route123_BerryMastersHouse_Text_JoyNeverGoesOutOfMyLife: - .string "Our four grandchildren should become\n" - .string "more accomplished than my husband.\p" - .string "Joy never goes out of my life!$" + .string "Nuestros cuatro nietos un día serán\n" + .string "tan buenos como mi marido.\p" + .string "¡Tengo una vida maravillosa!$" Route123_BerryMastersHouse_Text_Ah: .string "Ah…$" Route104_PrettyPetalFlowerShop_Text_ThisIsPrettyPetalFlowerShop: - .string "Hello!\p" - .string "This is the PRETTY PETAL flower shop.\n" - .string "Spreading flowers all over the world!$" + .string "¡Hola!\p" + .string "Ésta es la floristería PITIMINÍ, la que\n" + .string "reparte flores a diestro y siniestro.$" Route104_PrettyPetalFlowerShop_Text_LearnAboutBerries: - .string "{PLAYER}{KUN}, would you like to learn about\n" - .string "BERRIES?$" + .string "{PLAYER}{KUN}, ¿quieres saber algo sobre\n" + .string "las BAYAS?$" Route104_PrettyPetalFlowerShop_Text_IntroLearnAboutBerries: - .string "Your name is?\p" - .string "{PLAYER}{KUN}.\n" - .string "That's a nice name.\p" - .string "{PLAYER}{KUN}, would you like to learn about\n" - .string "BERRIES?$" + .string "¿Cómo te llamas?\p" + .string "Ah, {PLAYER}{KUN}…\n" + .string "¡Qué nombre tan bonito!\p" + .string "{PLAYER}{KUN}, ¿quieres saber algo sobre\n" + .string "las BAYAS?$" Route104_PrettyPetalFlowerShop_Text_BerriesExplanation: - .string "BERRIES grow on trees that thrive\n" - .string "only in soft, loamy soil.\p" - .string "If you take some BERRIES, be sure to\n" - .string "plant one in the loamy soil again.\p" - .string "A planted BERRY will soon sprout,\n" - .string "grow into a plant, flower beautifully,\l" - .string "then grow BERRIES again.\p" - .string "I want to see the whole wide world\n" - .string "filled with beautiful flowers.\l" - .string "That's my dream.\p" - .string "Please help me, {PLAYER}{KUN}. Plant BERRIES\n" - .string "and bring more flowers into the world.$" + .string "Las BAYAS crecen en los arbustos que\n" + .string "hay en las zonas con tierra oscura\l" + .string "y fértil.\p" + .string "Si coges alguna BAYA, asegúrate de\n" + .string "plantar otra en ese lugar.\p" + .string "Las BAYAS que plantas no tardan en\n" + .string "brotar, crecer, florecer y dar BAYAS.\p" + .string "Quiero llenar HOENN de hermosas\n" + .string "flores. Es mi sueño.\p" + .string "Ayúdame, {PLAYER}{KUN}. Planta BAYAS\n" + .string "y cubre de flores el mundo.$" Route104_PrettyPetalFlowerShop_Text_FlowersBringHappiness: - .string "Flowers bring so much happiness to\n" - .string "people, don't they?$" + .string "Las flores te alegran el día,\n" + .string "¿a que sí?$" Route104_PrettyPetalFlowerShop_Text_YouCanHaveThis: - .string "Hello!\p" - .string "The more attention you give to flowers,\n" - .string "the more beautifully they bloom.\p" - .string "You'll like tending flowers. I'm sure\n" - .string "of it. You can have this.$" + .string "¡Hola!\p" + .string "Cuanta más atención prestas a las\n" + .string "flores, más bonitas se ponen.\p" + .string "Te gustará cuidar de las flores.\n" + .string "Seguro. Mira, toma esto.$" Route104_PrettyPetalFlowerShop_Text_WailmerPailExplanation: - .string "While BERRY plants are growing,\n" - .string "water them with the WAILMER PAIL.\p" - .string "Oh, another thing.\p" - .string "If you don't pick BERRIES for a while,\n" - .string "they'll drop off onto the ground.\l" - .string "But they'll sprout again.\p" - .string "Isn't that awesome?\n" - .string "It's like they have the will to live.$" + .string "Mientras las BAYAS estén creciendo,\n" + .string "riégalas con el CUBO WAILMER.\p" + .string "Otra cosa:\p" + .string "Si no recoges las BAYAS en mucho\n" + .string "tiempo, se volverán a caer al suelo,\l" + .string "pero vuelven a crecer al rato.\p" + .string "¿No es interesantísimo?\n" + .string "Es el instinto de supervivencia.$" Route104_PrettyPetalFlowerShop_Text_ImGrowingFlowers: - .string "I'm trying to be like my big sisters.\n" - .string "I'm growing flowers, too!\p" - .string "Here you go!\n" - .string "It's for you!$" + .string "Quiero ser como mis hermanas\n" + .string "mayores y cultivar flores.\p" + .string "¡Toma! ¡Es para ti!$" Route104_PrettyPetalFlowerShop_Text_MachineMixesBerries: - .string "You can plant a BERRY and grow it big,\n" - .string "or you can make a POKéMON hold it.\p" - .string "But now they have a machine that mixes\n" - .string "up different BERRIES and makes candies\l" - .string "for POKéMON.\p" - .string "I want some candy, too.$" + .string "Puedes plantar una BAYA y cultivarla\n" + .string "o puedes dársela a un POKéMON.\p" + .string "Pero también hay una máquina que\n" + .string "mezcla distintos tipos de BAYA y\l" + .string "hace caramelos para los POKéMON.\p" + .string "Yo también quiero uno…$" SootopolisCity_Text_NameIsKiriHaveOneOfThese: - .string "Hi, what's your name?\p" - .string "… … … … … … … … …\n" - .string "Okay. That's nice!\p" - .string "My name is KIRI.\p" - .string "My mommy and daddy named me that so\n" - .string "I would grow healthy and warmhearted.\l" - .string "That's what they wished.\p" - .string "You can have one of these.$" + .string "Hola, ¿cómo te llamas?\p" + .string "Ajá…\n" + .string "Sí, muy bonito.\p" + .string "Yo me llamo DULCINEA.\p" + .string "Mis padres me llamaron así porque\n" + .string "deseaban que fuera dulce y amable.\l" + .string "Así querían que fuera y así soy.\p" + .string "Toma esto.$" SootopolisCity_Text_GiveYouThisBerryToo: - .string "KIRI will give you this BERRY, too!\n" - .string "I really like it lots!$" + .string "Te voy a dar esta BAYA también.\n" + .string "Me gusta un montón.$" SootopolisCity_Text_WhatKindOfWishInYourName: - .string "I wonder what kind of wish is included\n" - .string "in your name.$" + .string "Me pregunto qué deseo estará\n" + .string "encerrado en tu nombre.$" SootopolisCity_Text_LikeSeasonBornIn: - .string "Spring, summer, autumn, and winter.\p" - .string "If you're born in springtime, do you like\n" - .string "the spring, and if you're born in the\l" - .string "summer, do you like the summer?$" + .string "Primavera, verano, otoño, invierno.\p" + .string "¿Crees que si naces en primavera te\n" + .string "gusta más esa estación y si naces\l" + .string "en verano prefieres el verano?$" SootopolisCity_Text_ThenILoveAutumn: - .string "Then KIRI was born in the autumn,\n" - .string "so I love the autumn!\p" - .string "Which season do you like?$" + .string "Pues yo nací en otoño,\n" + .string "¡por eso me gusta el otoño!\p" + .string "¿Qué estación te gusta a ti?$" SootopolisCity_Text_OhDoesntMatter: .string "Oh…\n" - .string "It doesn't matter…\p" - .string "There's so much that I want to know…$" + .string "Bueno, no importa…\p" + .string "Hay tanto que me gustaría saber…$" diff --git a/data/text/spanish/birch_speech.inc b/data/text/spanish/birch_speech.inc index 7a9ea6a611..44087f43a6 100644 --- a/data/text/spanish/birch_speech.inc +++ b/data/text/spanish/birch_speech.inc @@ -1,9 +1,11 @@ gText_Birch_Welcome:: - .string "Hi! Sorry to keep you waiting!\p" - .string "Welcome to the world of POKéMON!\p" - .string "My name is BIRCH.\p" - .string "But everyone calls me the POKéMON\n" - .string "PROFESSOR.\p" + .string "¡Hola! Perdona que te haya\n" + .string "hecho esperar.\p" + .string "¡Te doy la bienvenida al fabuloso\n" + .string "mundo de los POKéMON!\p" + .string "Me llamo ABEDUL.\p" + .string "Pero todo el mundo me llama\n" + .string "PROFESOR ABEDUL.\p" .string "$" gText_Birch_Pokemon:: @@ -12,50 +14,50 @@ gText_Birch_Pokemon:: .string "$" gText_Birch_MainSpeech:: - .string "This world is widely inhabited by\n" - .string "creatures known as POKéMON.\p" - .string "We humans live alongside POKéMON,\n" - .string "at times as friendly playmates, and\l" - .string "at times as cooperative workmates.\p" - .string "And sometimes, we band together\n" - .string "and battle others like us.\p" - .string "But despite our closeness, we don't\n" - .string "know everything about POKéMON.\p" - .string "In fact, there are many, many\n" - .string "secrets surrounding POKéMON.\p" - .string "To unravel POKéMON mysteries,\n" - .string "I've been undertaking research.\l" - .string "That's what I do.\p" + .string "El mundo está habitado por\n" + .string "criaturas llamadas POKéMON.\p" + .string "Los humanos y los POKéMON vivimos\n" + .string "juntos. A veces nos lo pasamos bien\l" + .string "y nos ayudamos unos a otros.\p" + .string "A veces nos unimos y combatimos\n" + .string "contra equipos como el nuestro.\p" + .string "Pero, a pesar de estos vínculos,\n" + .string "ignoramos mucho sobre los POKéMON.\p" + .string "De hecho, hay multitud de secretos\n" + .string "que rodean a los POKéMON.\p" + .string "En mi afán por descubrirlos, he\n" + .string "dedicado mi vida a la investigación.\l" + .string "Eso es lo que hago.\p" .string "$" gText_Birch_AndYouAre:: - .string "And you are?$" + .string "¿Tú quién eres?$" gText_Birch_BoyOrGirl:: - .string "Are you a boy?\n" - .string "Or are you a girl?$" + .string "¿Eres un chico o una chica?$" gText_Birch_WhatsYourName:: - .string "All right.\n" - .string "What's your name?$" + .string "Muy bien.\n" + .string "¿Y cómo te llamas?$" gText_Birch_SoItsPlayer:: - .string "So it's {PLAYER}{KUN}?$" + .string "Así que eres {PLAYER}{KUN}…$" gText_Birch_YourePlayer:: - .string "Ah, okay!\p" - .string "You're {PLAYER}{KUN} who's moving to my\n" - .string "hometown of LITTLEROOT.\l" - .string "I get it now!\p" + .string "¡Ah, sí, ya me acuerdo!\p" + .string "Tú te acabas de mudar a mi\n" + .string "pueblo natal, VILLA RAÍZ.\l" + .string "¿A que sí?\p" .string "$" gText_Birch_AreYouReady:: - .string "All right, are you ready?\p" - .string "Your very own adventure is about\n" - .string "to unfold.\p" - .string "Take courage, and leap into the\n" - .string "world of POKéMON where dreams,\l" - .string "adventure, and friendships await!\p" - .string "Well, I'll be expecting you later.\n" - .string "Come see me in my POKéMON LAB.\p" + .string "Vale, escucha bien lo que te\n" + .string "voy a decir…\p" + .string "Tu propia aventura está a punto\n" + .string "de comenzar.\p" + .string "Adelante, entra en el mundo de los\n" + .string "POKéMON: un mundo de ensueño, lleno\l" + .string "de aventuras y grandes amigos.\p" + .string "Bueno, ven a verme luego. Te espero\n" + .string "en mi LABORATORIO POKéMON.\p" .string "$" diff --git a/data/text/spanish/blend_master.inc b/data/text/spanish/blend_master.inc index 462d9c496c..7ed6a04ebf 100644 --- a/data/text/spanish/blend_master.inc +++ b/data/text/spanish/blend_master.inc @@ -1,85 +1,84 @@ BerryBlender_Text_BlendWithTheBlendMaster: - .string "BLEND MASTER: Indeed I am!\n" - .string "The BLEND MASTER am I!\p" - .string "Blend with me, and you shall witness\n" - .string "the mastery I bring to blending!$" + .string "LICUÓLOGO: ¡Que sí, que sí!\n" + .string "¡Que yo soy el LICUÓLOGO! ¿Quién si no?\p" + .string "¡Quédate conmigo y aprenderás\n" + .string "a sacarle el jugo a las cosas!$" BerryBlender_Text_SeeMyMasteryInAction: - .string "BLEND MASTER: Hmmm! So, you wish to\n" - .string "see my mastery in action?$" + .string "LICUÓLOGO: ¡Mmmm! ¿Cómo?\n" + .string "¿Quieres ver al LICUÓLOGO en acción?$" BerryBlender_Text_TooBusyNowIsee: - .string "Hmmm!\p" - .string "So, you are too busy now, I see!\p" - .string "But fear not!\n" - .string "I shall be here all day!\l" - .string "Hurry back from your errand!$" + .string "¡Mmmm!\p" + .string "Conque no tienes tiempo, ¿eh?\p" + .string "¡No te preocupes!\n" + .string "¡Estaré aquí todo el día!\l" + .string "¡Acaba pronto lo que tengas que hacer!$" BerryBlender_Text_BlendMasterNoBerries: - .string "Hmmm!\p" - .string "You haven't got a single BERRY!\p" - .string "I shall be here all day!\n" - .string "Hurry back with some BERRIES!$" + .string "¡Mmmm!\p" + .string "Conque no tienes BAYAS, ¿eh?\p" + .string "¡Estaré aquí todo el día!\n" + .string "¡Ve a buscar algunas BAYAS!$" BerryBlender_Text_BlendMasterKnowHowToMakePokeblocks: - .string "Of course!\n" - .string "Of course!\p" - .string "Incidentally…\n" - .string "You do know how to blend {POKEBLOCK}S\l" - .string "from BERRIES?$" + .string "¡Por supuesto!\n" + .string "¡Por supuesto!\p" + .string "Por cierto…\n" + .string "¿Sabes cómo crear {POKEBLOCK}S\l" + .string "con BAYAS?$" BerryBlender_Text_BlendMasterExplainBerryBlending: - .string "Hmmm!\p" - .string "Ah, but it is a simple process!\p" - .string "When the BLENDER's arrow comes to\n" - .string "your marker, just press the A Button.\p" - .string "That's all you have to do.\p" - .string "When you see how precisely I press\n" - .string "the A Button, you will understand.$" + .string "Vale, pues entonces te explico.\p" + .string "No te asustes, es facilísimo.\p" + .string "Cuando la flecha de la LICUABAYAS\n" + .string "llegue a tu marcador, pulsa el Botón A.\p" + .string "Es lo único que hay que hacer.\p" + .string "Cuando veas lo bien que pulso\n" + .string "el Botón A, ya verás cómo aprendes…$" BerryBlender_Text_BlendMasterLetsBerryBlender: - .string "Fine!\p" - .string "Let's get started, then!\p" - .string "All together with the BLEND MASTER,\n" - .string "let's BERRY BLENDER!$" + .string "¡Bien!\p" + .string "¡Comencemos, pues!\p" + .string "¡Que eche humo esa LICUABAYAS!\n" + .string "¡A licuar con el LICUÓLOGO!$" BerryBlender_Text_BlendMasterNoPokeblockCase: - .string "Hmmm!\p" - .string "You don't appear to have gotten\n" - .string "the {POKEBLOCK} CASE!\p" - .string "I shall be here all day!\n" - .string "Obtain the {POKEBLOCK} CASE and hurry back!$" + .string "¡Mmm!\p" + .string "¡Pero si no tienes ningún\n" + .string "TUBO de {POKEBLOCK}S!\p" + .string "¡Estaré aquí todo el día!\n" + .string "¡Consigue un TUBO de {POKEBLOCK}S y vuelve!$" BerryBlender_Text_BlendMasterPokeblockCaseFull: - .string "Hmmm!\p" - .string "Your {POKEBLOCK} CASE appears to be full!\p" - .string "I shall be here all day!\n" - .string "Use some {POKEBLOCK}S and hurry back!$" + .string "¡Mmm!\p" + .string "¡Pero si tu TUBO de {POKEBLOCK}S está lleno!\p" + .string "¡Estaré aquí todo el día!\n" + .string "¡Gasta unos {POKEBLOCK}S y vuelve luego!$" BerryBlender_Text_WhoaAwesome: - .string "Whoa!\n" - .string "Awesome!$" + .string "¡Eh!\n" + .string "¡Fenomenal!$" BerryBlender_Text_WickedlyFast: - .string "Wickedly fast!$" + .string "¡Espectacular!$" BerryBlender_Text_WhatAnExpert: - .string "What an expert!$" + .string "¡Estoy francamente impresionado!$" BerryBlender_Text_MadeAmazingPokeblocksWithMaster: - .string "When I blended with the MASTER,\n" - .string "we made amazing {POKEBLOCK}S!$" + .string "Me encanta licuar con el LICUÓLOGO,\n" + .string "¡hacemos {POKEBLOCK}S alucinantes!$" BerryBlender_Text_QualitiesOfBlendMaster: - .string "Eyes that track the arrow with\n" - .string "machinelike intensity…\p" - .string "A hand that taps the A Button\n" - .string "with clockwork-like precision…\p" - .string "Possessing these qualities makes\n" - .string "the BLEND MASTER truly great.$" + .string "Esa concentración…\n" + .string "Esos ojos fijos en la flecha…\p" + .string "Esa rapidez para pulsar el Botón A…\n" + .string "Esa increíble precisión…\p" + .string "Ese LICUÓLOGO es realmente único.$" BerryBlender_Text_MasterWorksOnSkillsInMountains: - .string "The BLEND MASTER's supposed to work\n" - .string "on his skills deep in the mountains.\p" - .string "Sometimes, he comes to LILYCOVE\n" - .string "to blend BERRIES all day long.$" + .string "Dicen que el LICUÓLOGO se pasa la vida\n" + .string "practicando su técnica en la montaña.\p" + .string "Pero a veces se acerca a CALAGUA y\n" + .string "se queda el día entero licuando BAYAS.$" diff --git a/data/text/spanish/braille.inc b/data/text/spanish/braille.inc index 4518c5769d..8541c698b4 100644 --- a/data/text/spanish/braille.inc +++ b/data/text/spanish/braille.inc @@ -2,9 +2,14 @@ @ The numbers are simply skipped over. If you'd like to omit @ this macro you must also stop it from skipping over this @ section by editing ScrCmd_braillemessage. -Underwater_SealedChamber_Braille_GoUpHere: + +@ For some reason esp version uses 0x3F character before commans and periods(which are actually 0x10 - ') + +Underwater_SealedChamber_Braille_GoUpHere:: brailleformat 4, 6, 26, 13, 7, 9 - .braille "GO UP HERE.$" + .braille "SUBE AHORA" + .byte 0x3F + .braille "'$" SealedChamber_OuterRoom_Braille_ABC: brailleformat 7, 6, 21, 13, 10, 9 @@ -36,7 +41,8 @@ SealedChamber_OuterRoom_Braille_PQRS: SealedChamber_OuterRoom_Braille_Period: brailleformat 9, 6, 19, 13, 12, 9 - .braille ".$" + .byte 0x3F + .braille "'$" SealedChamber_OuterRoom_Braille_WXYZ: brailleformat 7, 6, 21, 13, 10, 9 @@ -44,74 +50,115 @@ SealedChamber_OuterRoom_Braille_WXYZ: SealedChamber_OuterRoom_Braille_Comma: brailleformat 9, 6, 19, 13, 12, 9 + .byte 0x3F .braille ",$" SealedChamber_OuterRoom_Braille_DigHere: brailleformat 7, 4, 23, 15, 10, 7 - .braille "DIG HERE.$" + .braille "CAVA AHORA" + .byte 0x3F + .braille "'$" SealedChamber_InnerRoom_Braille_FirstWailordLastRelicanth: brailleformat 0, 0, 29, 19, 3, 3 - .braille "FIRST COMES\n" - .braille "WAILORD.\n" - .braille "LAST COMES\n" - .braille "RELICANTH.$" + .braille "PRIMERO\n" + .braille "WAILORD" + .byte 0x3F + .braille "'\n" + .braille "AL FINAL\n" + .braille "RELICANTH" + .byte 0x3F + .braille "'$" SealedChamber_InnerRoom_Braille_InThisCaveWeHaveLived: brailleformat 2, 0, 26, 19, 5, 3 - .braille "IN THIS\n" - .braille "CAVE WE\n" - .braille "HAVE\n" - .braille "LIVED.$" + .braille "ESTA CUEVA\n" + .braille "HA SIDO\n" + .braille "NUESTRO\n" + .braille "HOGAR" + .byte 0x3F + .braille "'$" SealedChamber_InnerRoom_Braille_WeOweAllToThePokemon: brailleformat 7, 2, 23, 17, 10, 5 - .braille "WE OWE ALL\n" - .braille "TO THE\n" - .braille "POKEMON.$" + .braille "LO QUE SOMOS" + .byte 0x3F + .braille ",\n" + .braille "SE LO DEBEMOS\n" + .braille "A LOS\n" + .braille "POKEMON" + .byte 0x3F + .braille "'$" SealedChamber_InnerRoom_Braille_ButWeSealedThePokemonAway: brailleformat 3, 0, 25, 19, 6, 3 - .braille "BUT, WE\n" - .braille "SEALED THE\n" - .braille "POKEMON\n" - .braille "AWAY.$" + .braille "PERO LOS\n" + .braille "ENCERRAMOS\n" + .braille "PARA\n" + .braille "SIEMPRE" + .byte 0x3F, 0x10 + .braille "$" SealedChamber_InnerRoom_Braille_WeFearedIt: brailleformat 5, 6, 25, 13, 8, 9 - .braille "WE FEARED IT.$" + .braille "TUVIMOS\n" + .braille "MIEDO" + .byte 0x3F + .braille "'$" SealedChamber_InnerRoom_Braille_ThoseWithCourageHope: brailleformat 6, 0, 24, 19, 9, 3 - .braille "THOSE WITH\n" - .braille "COURAGE,\n" - .braille "THOSE WITH\n" - .braille "HOPE.$" + .braille "QUIENES\n" + .braille "POSEEN\n" + .braille "VALOR Y\n" + .braille "ESPERANZA" + .byte 0x3F + .braille "'$" SealedChamber_InnerRoom_Braille_OpenDoorEternalPokemonWaits: brailleformat 3, 2, 27, 17, 6, 5 - .braille "OPEN A DOOR.\n" - .braille "AN ETERNAL\n" - .braille "POKEMON\n" - .braille "WAITS.$" + .braille "ABREN LA\n" + .braille "PUERTA HACIA\n" + .braille "UN POKEMON\n" + .braille "ETERNO" + .byte 0x3F + .braille "'$" DesertRuins_Braille_UseRockSmash: brailleformat 1, 0, 27, 19, 4, 3 - .braille "LEFT, LEFT,\n" - .braille "DOWN, DOWN.\n" - .braille "THEN, USE\n" - .braille "ROCK SMASH.$" + .braille "IZDA" + .byte 0x3F + .braille "' IZDA" + .byte 0x3F + .braille "'\n" + .braille "ABAJO ABAJO" + .byte 0x3F + .braille "'\n" + .braille "ENTONCES" + .byte 0x3F + .braille ", USA\n" + .braille "GOLPE ROCA" + .byte 0x3F + .braille "'$" IslandCave_Braille_RunLapAroundWall: brailleformat 5, 0, 25, 19, 8, 3 - .braille "STAY CLOSE\n" - .braille "TO THE WALL.\n" - .braille "RUN AROUND\n" - .braille "ONE LAP.$" + .braille "PONTE JUNTO\n" + .braille "AL MURO" + .byte 0x3F + .braille "'\n" + .braille "DA UNA VUELTA\n" + .braille "COMPLETA" + .byte 0x3F + .braille "'$" AncientTomb_Braille_ShineInTheMiddle: brailleformat 3, 0, 25, 19, 6, 3 - .braille "THOSE WHO\n" - .braille "INHERIT OUR\n" - .braille "WILL, SHINE\n" - .braille "IN THE MIDDLE.$" + .braille "QUIEN DESEE LO\n" + .braille "QUE NOSOTROS" + .byte 0x3F + .braille ",\n" + .braille "QUE BRILLE\n" + .braille "EN EL CENTRO" + .byte 0x3F + .braille "'$" diff --git a/data/text/spanish/cable_club.inc b/data/text/spanish/cable_club.inc index fd760e1cdb..c4aa606e00 100644 --- a/data/text/spanish/cable_club.inc +++ b/data/text/spanish/cable_club.inc @@ -1,58 +1,54 @@ CableClub_Text_WelcomeWhichCableClubService: - .string "Welcome to the POKéMON CABLE\n" - .string "CLUB.\p" - .string "Which of our services do you wish\n" - .string "to use?$" + .string "Hola.\n" + .string "Éste es el CLUB del CABLE POKéMON.\p" + .string "¿Qué te apetece hacer?$" CableClub_Text_WhichService: - .string "Which of our services do you wish\n" - .string "to use?$" + .string "¿Qué podemos hacer por ti?$" CableClub_Text_TradeUsingLinkCable:: - .string "Trade POKéMON with another player\n" - .string "using a GBA Game Link cable.$" + .string "Intercambiar PKMN con otro jugador\n" + .string "usando el cable Game Link de GBA.$" CableClub_Text_BattleUsingLinkCable:: - .string "You may battle another TRAINER\n" - .string "using a GBA Game Link cable.$" + .string "Usando el cable Game Link de GBA,\n" + .string "podrás luchar contra alguien.$" CableClub_Text_RecordCornerUsingLinkCable:: - .string "You can use the RECORD CORNER with\n" - .string "others using a GBA Game Link cable.$" + .string "Usa un cable Game Link de GBA para\n" + .string "jugar en el CENTRO de RÉCORDS.$" @ Unused CableClub_Text_CloseThisMenu: .string "Close this menu.$" CableClub_Text_NeedTwoMonsForDoubleBattle: - .string "For a DOUBLE BATTLE, you must\n" - .string "have at least two POKéMON.$" + .string "Para un COMBATE DOBLE, necesitas\n" + .string "tener al menos dos POKéMON.$" CableClub_Text_NeedTwoMonsToTrade: - .string "For trading, you must have at\n" - .string "least two POKéMON with you.$" + .string "Para intercambiar POKéMON,\n" + .string "necesitas tener al menos dos.$" CableClub_Text_CantTradeEnigmaBerry: - .string "A POKéMON holding the {STR_VAR_1}\n" - .string "BERRY can't be traded.$" + .string "No puedes intercambiar el POKéMON\n" + .string "que tiene la BAYA {STR_VAR_1}.$" gText_PleaseWaitForLink:: - .string "Please wait.\n" - .string "… … B Button: Cancel$" + .string "Espera unos instantes.\n" + .string "Pulsa el Botón B para cancelar.$" gText_ConfirmLinkWhenPlayersReady:: - .string "When all players are ready…\n" - .string "A Button: Confirm\l" - .string "B Button: Cancel$" + .string "Cuando todos estén listos…\n" + .string "Botón A: confirmar Botón B: cancelar$" gText_ConfirmStartLinkWithXPlayers:: - .string "Start link with {STR_VAR_1} players.\n" - .string "A Button: Confirm\l" - .string "B Button: Cancel$" + .string "Comenzar conexión con {STR_VAR_1} jugadores…\n" + .string "Botón A: confirmar Botón B: cancelar$" gText_AwaitingLinkup:: - .string "Awaiting linkup…\n" - .string "… … B Button: Cancel$" + .string "Esperando conexión…\n" + .string "(…) Botón B: cancelar$" @ Unused CableClub_Text_OkayToSaveProgress:: @@ -60,122 +56,118 @@ CableClub_Text_OkayToSaveProgress:: .string "linking. Is it okay to save?$" CableClub_Text_PleaseEnter: - .string "Please enter.$" + .string "Adelante.$" CableClub_Text_DirectYouToYourRoom: - .string "I'll direct you to your room now.$" + .string "Te voy a llevar a tu sala.$" Text_SomeoneIsNotReadyToLink: - .string "Someone is not ready to link.\p" - .string "Please come back after everyone\n" - .string "has made preparations.$" + .string "Uno de los jugadores no está listo\n" + .string "para realizar la conexión.\p" + .string "Vuelve cuando todos estéis listos.$" Text_LinkErrorPleaseReset: - .string "Sorry, we have a link error…\n" - .string "Please reset and try again.$" + .string "Error de conexión…\n" + .string "Comprueba el cable Game Link, reinicia\l" + .string "la consola e inténtalo de nuevo.$" Text_PlayersMadeDifferentSelections: - .string "The link partners appear to have\n" - .string "made different selections.$" + .string "Los demás jugadores parecen haber\n" + .string "seleccionado opciones diferentes.$" CableClub_Text_PleaseVisitAgain: - .string "Please do visit again.$" + .string "Vuelve cuando quieras.$" CableClub_Text_IncorrectNumberOfParticipants: - .string "The number of participants is\n" - .string "incorrect.$" + .string "El número de jugadores no es correcto.$" CableClub_Text_CantSingleBattleWithXPlayers: - .string "The SINGLE BATTLE Mode can't be\n" - .string "played by {STR_VAR_1} players.$" + .string "No se puede jugar al modo de combate\n" + .string "INDIVIDUAL con {STR_VAR_1} jugadores.$" CableClub_Text_CantDoubleBattleWithXPlayers: - .string "The DOUBLE BATTLE Mode can't be\n" - .string "played by {STR_VAR_1} players.$" + .string "No se puede jugar al modo de combate\n" + .string "DOBLE con {STR_VAR_1} jugadores.$" CableClub_Text_NeedFourPlayers: - .string "There must be four players to play\n" - .string "this Battle Mode.$" + .string "Se necesitan cuatro jugadores\n" + .string "para jugar a este modo de combate.$" CableClub_Text_PleaseConfirmNumberAndRestart: - .string "Please confirm the number of\n" - .string "players and start again.$" + .string "Confirma el número de jugadores\n" + .string "y vuelve a empezar.$" Text_TerminateLinkConfirmation: - .string "The link will be terminated if you\n" - .string "leave the room. Is that okay?$" + .string "Si sales de la sala, se pondrá fin\n" + .string "a la conexión. ¿Estás de acuerdo?$" Text_TerminateLinkPleaseWait: - .string "Terminating link…\n" - .string "You will be escorted out of\l" - .string "the room. Please wait.$" + .string "Finalizando conexión… Te acompañamos\n" + .string "fuera de la sala. Espera un momento.$" CableClub_Text_TooBusyToNotice: - .string "This TRAINER is too busy to\n" - .string "notice…$" + .string "Este ENTRENADOR no te hace ni caso…$" CableClub_Text_GotToLookAtTrainerCard: - .string "Score! Got to look at {STR_VAR_1}'s\n" - .string "TRAINER CARD!$" + .string "¡Bingo! ¡Puedes mirar la FICHA\n" + .string "de ENTRENADOR de {STR_VAR_1}!$" CableClub_Text_GotToLookAtColoredTrainerCard: - .string "Score! Got to look at {STR_VAR_1}'s\n" - .string "TRAINER CARD!\p" - .string "It's a {STR_VAR_2} card!$" + .string "¡Bingo! ¡Puedes mirar la FICHA\n" + .string "de ENTRENADOR de {STR_VAR_1}!\l" + .string "¡Es de color {STR_VAR_2}!$" BattleColosseum_2P_Text_TakePlaceStartBattle: - .string "Please take your place and start\n" - .string "your battle.$" + .string "Puedes comenzar el combate.$" TradeCenter_Text_TakeSeatStartTrade: - .string "Please take your seat and start\n" - .string "your trade.$" + .string "Puedes comenzar el intercambio.$" RecordCorner_Text_ThanksForComing: - .string "Thanks for coming.$" + .string "Gracias por venir.$" CableClub_Text_TrainerCardDataOverwritten: - .string "The TRAINER CARD data will\n" - .string "be overwritten.$" + .string "Se van a sobrescribir los datos\n" + .string "de la FICHA de ENTRENADOR.$" CableClub_Text_HopeToSeeYouAgain: - .string "I hope to see you again!$" + .string "¡Vuelve cuando quieras!$" CableClub_Text_NotSetUpForFarAwayRegion: - .string "I'm awfully sorry.\p" - .string "We're not set up to conduct trades\n" - .string "with TRAINERS far away in another\l" - .string "region yet…$" + .string "Lo siento mucho.\p" + .string "Aún no podemos realizar intercambios\n" + .string "con ENTRENADORES de otra región…$" CableClub_Text_OtherTrainerNotReady: - .string "The other TRAINER is not ready.$" + .string "El otro ENTRENADOR no está listo.$" CableClub_Text_YouHaveAMonThatCantBeTaken: - .string "You have at least one POKéMON\n" - .string "that can't be taken.$" + .string "Tienes al menos un POKéMON\n" + .string "que no se puede enviar.$" RecordCorner_Text_TakeSeatAndWait: - .string "Please take your seat and wait.$" + .string "Toma asiento y espera un instante…$" RecordCorner_Text_PlayerSentOverOneX: - .string "{STR_VAR_1} sent over one\n" - .string "{STR_VAR_2}.$" + .string "¡{STR_VAR_1} envió {STR_VAR_2}!$" CableClub_Text_CantMixWithJapaneseGame: - .string "Sorry, there is a transmission error.\p" - .string "You may not mix records with \n" - .string "Japanese Ruby or Sapphire games.\p" - .string "Also, you can't mix records with\n" - .string "Japanese Emerald and overseas Ruby\l" - .string "or Sapphire games at the same time.$" + .string "Hay un error de conexión.\p" + .string "No puedes mezclar récords con las\n" + .string "versiones japonesas de POKéMON\l" + .string "Rubí y Zafiro.\p" + .string "Tampoco puedes mezclar a la vez\n" + .string "récords con la versión japonesa\l" + .string "de POKéMON Esmeralda y cualquier\l" + .string "versión de Rubí y Zafiro.$" CableClub_Text_AdapterNotConnected: - .string "The Wireless Adapter is not\n" - .string "connected properly.$" + .string "El Conector inalámbrico de GBA\n" + .string "no está bien conectado.$" CableClub_Text_ParticipantsStepUpToCounter: - .string "Participants are asked to step up\n" - .string "to the reception counter.$" + .string "Los participantes deben pasar\n" + .string "por el mostrador de recepción.$" @ Unused CableClub_Text_Hello: @@ -186,28 +178,27 @@ CableClub_Text_PleaseWait: .string "Please wait.$" CableClub_Text_YouMayTradeHere:: - .string "You may trade your POKéMON here\n" - .string "with another TRAINER.$" + .string "Aquí puedes intercambiar POKéMON\n" + .string "con un amigo.$" CableClub_Text_YouMayBattleHere:: - .string "You may battle with your friends\n" - .string "here.$" + .string "Aquí puedes luchar contra tus amigos.$" CableClub_Text_CanMakeBerryPowder:: - .string "Two to five TRAINERS can make\n" - .string "BERRY POWDER together.$" + .string "Para hacer POLVO de BAYA, hacen\n" + .string "falta de dos a cinco ENTRENADORES.$" CableClub_Text_CanMixRecords:: - .string "The records of two to four players\n" - .string "can be mixed together.$" + .string "Se pueden mezclar los récords\n" + .string "de dos a cuatro jugadores.$" @ Unused CableClub_Text_GuideToVariousServices: - .string "A guide to the WIRELESS CLUB's\n" + .string "A guide to the WIRELESS CLUB’s\n" .string "various services.$" CableClub_Text_CancelSelectedItem:: - .string "Cancels the selected MENU item.$" + .string "Cancelar la selección.$" @ Unused CableClub_Text_WhichBattleMode: @@ -218,23 +209,24 @@ CableClub_Text_ReturnsToPreviousStep: .string "Returns to the previous step.$" CableClub_Text_NeedBerryForBerryCrush: - .string "To use the BERRY CRUSH service,\n" - .string "you must have at least one BERRY.$" + .string "Para usar el MACHACABAYAS,\n" + .string "necesitas al menos una BAYA.$" CableClub_Text_NeedTwoMonsForUnionRoom: - .string "To enter the UNION ROOM, you must\n" - .string "have at least two POKéMON.$" + .string "Para entrar en la SALA UNIÓN,\n" + .string "debes tener al menos dos POKéMON.$" CableClub_Text_NoEnigmaBerryInUnionRoom: - .string "No POKéMON holding the {STR_VAR_1}\n" - .string "BERRY may enter the UNION ROOM.$" + .string "Los POKéMON que tienen BAYAS\n" + .string "{STR_VAR_1} no pueden entrar en la\l" + .string "SALA UNIÓN.$" CableClub_Text_UnionRoomAdapterNotConnected: - .string "This is the POKéMON WIRELESS CLUB\n" - .string "UNION ROOM.\p" - .string "Unfortunately, your Wireless\n" - .string "Adapter is not connected properly.\p" - .string "Please do come again.$" + .string "Ésta es la SALA UNIÓN del CLUB\n" + .string "INALÁMBRICO POKéMON.\p" + .string "Vaya, tu Conector inalámbrico\n" + .string "de GBA no está bien conectado…\p" + .string "Vuelve más tarde.$" @ Unused CableClub_Text_OhExcuseMe: @@ -242,65 +234,65 @@ CableClub_Text_OhExcuseMe: .string "Excuse me!$" CableClub_Text_PlayerIsWaiting: - .string "It appears as if {STR_VAR_1} is playing\n" - .string "right now.\l" - .string "Go for it!$" + .string "¡Parece que {STR_VAR_1} está jugando\n" + .string "ahora mismo! ¡Conéctate!$" MossdeepCity_GameCorner_1F_Text_DescribeWhichGame: - .string "I can explain game rules to you,\n" - .string "if you'd like.\p" - .string "Which game should I describe?$" + .string "Si quieres, te explico las reglas.\p" + .string "¿De qué juego te hablo?$" MossdeepCity_GameCorner_1F_Text_PokemonJumpInfo: - .string "“POKéMON JUMP”\p" - .string "Make your POKéMON skip the VINE WHIP\n" - .string "rope with the A Button.\p" - .string "Only mini POKéMON around 28 inches\n" - .string "or less may participate.\p" - .string "POKéMON that only swim, burrow,\n" - .string "or fly are not good at jumping.\p" - .string "As a result, those POKéMON may not\n" - .string "participate.\p" - .string "Good things happen if everyone\n" - .string "jumps in time.$" + .string "“SALTO POKéMON”\p" + .string "Consigue que a tus POKéMON no los\n" + .string "atrape la LIANA usando el Botón A.\p" + .string "Sólo pueden participar los POKéMON\n" + .string "que midan unos 70 cm o menos.\p" + .string "A los POKéMON que naden despacio,\n" + .string "caven o vuelen no se les dará muy\l" + .string "bien lo de saltar.\p" + .string "Por ello, estos POKéMON no deben\n" + .string "participar.\p" + .string "Si todos saltan a la vez,\n" + .string "pueden ocurrir cosas estupendas.$" MossdeepCity_GameCorner_1F_Text_DodrioBerryPickingInfo: - .string "“DODRIO BERRY-PICKING”\p" - .string "Command DODRIO's three heads to\n" - .string "catch falling BERRIES.\p" - .string "Press right, up, or left on the\n" - .string "{PLUS} Control Pad to move the heads.\p" - .string "To play this game, you must have\n" - .string "a DODRIO.$" + .string "“DODRIO A POR BAYAS”\p" + .string "Dile a DODRIO que pille las BAYAS\n" + .string "que pueda con los tres picos que\l" + .string "tiene.\p" + .string "Pulsa derecha, izquierda o arriba\n" + .string "en el {PLUS} Panel de Control para\l" + .string "que se mueva.\p" + .string "Para poder jugar a este juego,\n" + .string "hay que tener un DODRIO.$" MossdeepCity_GameCorner_1F_Text_TalkToOldManToPlay: - .string "If you want to play a game,\n" - .string "please tell the old man beside me.$" + .string "Si quieres jugar a un juego, díselo\n" + .string "al señor mayor que está a mi lado.$" MossdeepCity_GameCorner_1F_Text_WelcomeCanYouWait: - .string "Hi, welcome!\n" - .string "Are you here to play games using\l" - .string "Wireless Communication?\p" - .string "Can you wait just a little bit?$" + .string "¡Hola! ¿Vienes para jugar a juegos con\n" + .string "el sistema de comunicación inalámbrica?\p" + .string "¿Puedes esperar un segundo?$" MossdeepCity_GameCorner_1F_Text_ComeAgain: - .string "All right, come again!$" + .string "¡Bueno, hasta otra!$" MossdeepCity_GameCorner_1F_Text_AdapterNotConnected: - .string "The Wireless Adapter isn't connected.\n" - .string "Come back when it's hooked up!$" + .string "El Conector inalámbrico de GBA\n" + .string "no está conectado.\p" + .string "¡Vuelve cuando lo tengas!$" MossdeepCity_GameCorner_1F_Text_PlayWhichGame: - .string "All right, which game did you want\n" - .string "to play?$" + .string "¿A qué juego quieres jugar?$" MossdeepCity_GameCorner_1F_Text_EnterWhichPokemon: - .string "Which POKéMON would you like to\n" - .string "enter?$" + .string "¿Con qué POKéMON quieres\n" + .string "participar?$" MossdeepCity_GameCorner_1F_Text_AllGoodToGo: - .string "Okay, you're all good to go.\n" - .string "Don't let the others beat you!$" + .string "¡Muy bien! ¡Pues adelante!\n" + .string "¡No te dejes ganar!$" @ Unused MossdeepCity_GameCorner_1F_Text_LeavingDoComeAgain: @@ -308,23 +300,24 @@ MossdeepCity_GameCorner_1F_Text_LeavingDoComeAgain: .string "Do come again!$" MossdeepCity_GameCorner_1F_Text_ExplainRequiredMon: - .string "It doesn't look like you have any\n" - .string "POKéMON that you can enter…\p" - .string "Would you like me to explain what\n" - .string "kinds of POKéMON can enter?$" + .string "Creo que no tienes POKéMON\n" + .string "aptos para participar…\p" + .string "¿Quieres que te diga cuáles son\n" + .string "los que pueden participar?$" MossdeepCity_GameCorner_1F_Text_ShortJumpingPokemonAllowed: - .string "“POKéMON JUMP” is open to POKéMON\n" - .string "around 28 inches or less.\p" - .string "What you can't enter are those\n" - .string "POKéMON that can't jump.\p" - .string "You know, like POKéMON that only\n" - .string "swim, burrow, or fly.\p" - .string "That's all you need to know.$" + .string "En “SALTO POKéMON” pueden\n" + .string "participar los POKéMON que midan\l" + .string "unos 70 cm o menos.\p" + .string "Los POKéMON que no pueden saltar\n" + .string "no pueden participar.\p" + .string "Es decir, los POKéMON que sólo\n" + .string "nadan, cavan o vuelan.\p" + .string "Bueno, pues ya lo sabes.$" MossdeepCity_GameCorner_1F_Text_OnlyDodrioAllowed: - .string "DODRIO BERRY-PICKING is a game that \n" - .string "only DODRIO may enter.$" + .string "Para jugar a “DODRIO A POR BAYAS”\n" + .string "necesitas a DODRIO.$" @ Unused MossdeepCity_GameCorner_1F_Text_RetryPlease: @@ -332,156 +325,163 @@ MossdeepCity_GameCorner_1F_Text_RetryPlease: .string "again, please?$" CableClub_Text_WelcomeWhichDirectCornerRoom: - .string "Welcome to the POKéMON WIRELESS\n" - .string "CLUB DIRECT CORNER.\p" - .string "You may interact directly with\n" - .string "your friends here.\p" - .string "Which room would you like to\n" - .string "enter?$" + .string "Ésta es la ZONA DIRECTA del CLUB\n" + .string "INALÁMBRICO POKéMON.\p" + .string "Aquí puedes comunicarte\n" + .string "directamente con tus amigos.\p" + .string "¿En qué sala quieres entrar?$" CableClub_Text_TradePokemon: - .string "Would you like to trade POKéMON?$" + .string "¿Quieres cambiar POKéMON?$" CableClub_Text_PlayWhichBattleMode: - .string "Which Battle Mode would you like\n" - .string "to play?$" + .string "¿Qué modo de combate quieres?$" CableClub_Text_AccessRecordCorner: - .string "Would you like to access\n" - .string "the RECORD CORNER?$" + .string "¿Quieres entrar en el\n" + .string "CENTRO de RÉCORDS?$" CableClub_Text_UseBerryCrush: - .string "Would you like to use the\n" - .string "BERRY CRUSH System?$" + .string "¿Quieres usar el MACHACABAYAS?$" CableClub_Text_ExplainBattleModes: - .string "There are three Battle Modes.\p" - .string "SINGLE BATTLE is for two TRAINERS\n" - .string "with one or more POKéMON each.\p" - .string "Each TRAINER can have one POKéMON\n" - .string "in battle at a time.\p" - .string "DOUBLE BATTLE is for two TRAINERS\n" - .string "with two or more POKéMON each.\p" - .string "Each TRAINER will send out two\n" - .string "POKéMON in battle at a time.\p" - .string "MULTI BATTLE is for four TRAINERS\n" - .string "with one or more POKéMON each.\p" - .string "Each TRAINER can have one POKéMON\n" - .string "in battle at a time.$" + .string "Hay tres modos de combate.\p" + .string "El COMBATE INDIVIDUAL es para dos\n" + .string "ENTRENADORES con uno o más\l" + .string "POKéMON cada uno.\p" + .string "Cada ENTRENADOR puede usar\n" + .string "un POKéMON cada vez.\p" + .string "El COMBATE DOBLE es para dos\n" + .string "ENTRENADORES con dos o más\l" + .string "POKéMON cada uno.\p" + .string "Cada ENTRENADOR usará dos\n" + .string "POKéMON cada vez.\p" + .string "El COMBATE MULTIJUGADOR es para\n" + .string "cuatro ENTRENADORES con uno o más\l" + .string "POKéMON cada uno.\p" + .string "Cada ENTRENADOR puede usar\n" + .string "un POKéMON cada vez.$" CableClub_Text_ChooseGroupLeaderOfTwo: - .string "Please decide which of you two\n" - .string "will become the LEADER.\p" - .string "The other player must then choose\n" - .string "“JOIN GROUP.”$" + .string "Un jugador debe ser LÍDER.\p" + .string "Y el otro, “UNIRSE\n" + .string "al GRUPO”.$" CableClub_Text_ChooseGroupLeaderOfFour: - .string "Please decide which of you four\n" - .string "will become the GROUP LEADER.\p" - .string "The other players must then choose\n" - .string "“JOIN GROUP.”$" + .string "Un jugador debe ser LÍDER\n" + .string "del GRUPO.\p" + .string "Y los otros, “UNIRSE\n" + .string "al GRUPO”.$" CableClub_Text_ChooseGroupLeader: - .string "Please decide which of you will\n" - .string "become the GROUP LEADER.\p" - .string "The other players must then choose\n" - .string "“JOIN GROUP.”$" + .string "Un jugador debe ser LÍDER\n" + .string "del GRUPO.\p" + .string "Y los otros, “UNIRSE\n" + .string "al GRUPO”.$" CableClub_Text_WelcomeUnionRoomEnter: - .string "Welcome to the POKéMON WIRELESS\n" - .string "CLUB UNION ROOM.\p" - .string "You may interact directly with\n" - .string "other TRAINERS here, some of\l" - .string "whom you may not even know.\p" - .string "Would you like to enter the ROOM?$" + .string "Ésta es la SALA UNIÓN del CLUB\n" + .string "INALÁMBRICO POKéMON.\p" + .string "Aquí puedes comunicarte\n" + .string "directamente con ENTRENADORES\l" + .string "a los que puede que no conozcas.\p" + .string "¿Quieres entrar en la SALA?$" CableClub_Text_UnionRoomInfo: - .string "The TRAINERS in the UNION ROOM\n" - .string "will be those players around you\l" - .string "who have also entered the ROOM.\p" - .string "You may do all sorts of things\n" - .string "here, such as exchanging greetings.\p" - .string "You may enter two POKéMON up to\n" - .string "Lv. 30 for a one-on-one battle.\p" - .string "You may take part in a chat with\n" - .string "two to five people.\p" - .string "Or, you may register a POKéMON for\n" - .string "trade.\p" - .string "Would you like to enter the ROOM?$" + .string "Los ENTRENADORES de la SALA UNIÓN\n" + .string "serán los jugadores que tengas\l" + .string "cerca y hayan entrado en la SALA.\p" + .string "¡Aquí se pueden hacer muchas\n" + .string "cosas, empezando por saludarse\l" + .string "y celebrar el encuentro!\p" + .string "Puedes registrar dos POKéMON\n" + .string "de nivel no superior a 30 para\l" + .string "entablar combates de 1 contra 1.\p" + .string "También puedes participar en chats;\n" + .string "podéis ser de 2 a 5 jugadores.\p" + .string "Y, por supuesto, puedes registrar\n" + .string "POKéMON para realizar intercambios.\p" + .string "¿Quieres entrar en la SALA?$" CableClub_Text_EnjoyUnionRoom: - .string "I hope you enjoy your time in\n" - .string "the UNION ROOM.$" + .string "Espero que disfrutes en la SALA\n" + .string "UNIÓN.$" CableClub_Text_FirstTimeRightThisWay: - .string "Hello!\n" - .string "My name is TEALA.\p" - .string "This must be your first time\n" - .string "up here.\p" - .string "I'll show you how the Wireless\n" - .string "Communication System works.\p" - .string "First, I need to show you this\n" - .string "floor of our POKéMON CENTER.\p" - .string "Right this way, please.$" + .string "¡Hola!\n" + .string "Me llamo TEALA.\p" + .string "Es la primera vez que vienes, ¿no?\p" + .string "Te voy a explicar cómo funciona\n" + .string "el sistema de comunicación\l" + .string "inalámbrica.\p" + .string "Primero, te enseñaré esta planta\n" + .string "de nuestro CENTRO POKéMON.\p" + .string "Por aquí, por favor.$" CableClub_Text_ExplainWirelessClubFirstTime: - .string "On the top floor, there are two\n" - .string "rooms.\p" - .string "First, the room on the left.\n" - .string "It's the UNION ROOM.\p" - .string "You may link up with TRAINERS\n" - .string "around you who have also entered\l" - .string "the UNION ROOM.\p" - .string "With them, you may do things like\n" - .string "chat, battle, and trade.\p" - .string "Second, the room on the right is\n" - .string "the DIRECT CORNER.\p" - .string "You may trade or battle POKéMON\n" - .string "with your friends in this room.\p" - .string "If the Wireless Adapter isn't\n" - .string "connected, you may still link up\l" - .string "using a GBA Game Link cable.\p" - .string "If that is the case, you must go\n" - .string "to the DIRECT CORNER.\p" - .string "I hope you enjoy the Wireless \n" - .string "Communication System.$" + .string "En el primer piso de los CENTROS\n" + .string "POKéMON hay dos salas.\p" + .string "Primero te hablaré de la sala\n" + .string "de la izquierda: la SALA UNIÓN.\p" + .string "En ella puedes conectarte con los\n" + .string "ENTRENADORES que también\p" + .string "hayan entrado en la SALA UNIÓN\n" + .string "y estén cerca de ti.\p" + .string "Con ellos, podrás chatear,\n" + .string "luchar y realizar intercambios.\p" + .string "Ahora, la sala de la derecha:\n" + .string "la ZONA DIRECTA.\p" + .string "En ella puedes realizar\n" + .string "intercambios o enfrentarte a tus\l" + .string "amigos en combates POKéMON.\p" + .string "Si el Conector inalámbrico de GBA\n" + .string "no estuviera conectado, puedes\p" + .string "conectarte a tus amigos con un\n" + .string "cable Game Link de Game Boy\l" + .string "Advance.\p" + .string "Para ello hay que ir a la ZONA\n" + .string "DIRECTA.\p" + .string "Espero que disfrutes del sistema\n" + .string "de comunicación inalámbrica.$" CableClub_Text_AskAboutLinking: - .string "Hello, {PLAYER}!\p" - .string "It's me, TEALA, the POKéMON\n" - .string "CENTER 2F attendant.\p" - .string "Is there something you needed to\n" - .string "ask me about linking?$" + .string "¡Hola, {PLAYER}!\p" + .string "Soy yo, TEALA, la recepcionista\n" + .string "del 1.{SUPER_ER} piso del CENTRO POKéMON.\p" + .string "¿Necesitas información sobre\n" + .string "cómo realizar la conexión?$" CableClub_Text_ExplainWirelessClub: - .string "Let me explain how the POKéMON\n" - .string "WIRELESS CLUB works.\p" - .string "On this, the top floor, there are\n" - .string "two rooms.\p" - .string "First, the room on the left.\n" - .string "It's the UNION ROOM.\p" - .string "You may link up with TRAINERS\n" - .string "around you who have also entered\l" - .string "the UNION ROOM.\p" - .string "With them, you may do things like\n" - .string "chat, battle, and trade.\p" - .string "Second, the room on the right is\n" - .string "the DIRECT CORNER.\p" - .string "You may trade or battle POKéMON\n" - .string "with your friends in this room.\p" - .string "Sometimes, you may not be able to\n" - .string "find your friends in the UNION ROOM\l" - .string "or the DIRECT CORNER.\p" - .string "In that case, please move closer\n" - .string "to your friends.\p" - .string "If the Wireless Adapter isn't\n" - .string "connected, you may still link up\l" - .string "using a GBA Game Link cable.\p" - .string "If that is the case, you must go\n" - .string "to the DIRECT CORNER.\p" - .string "I hope you enjoy the Wireless \n" - .string "Communication System.$" + .string "Te voy a explicar cómo funciona\n" + .string "el CLUB INALÁMBRICO POKéMON.\p" + .string "Éste es el piso de arriba y tiene\n" + .string "dos salas.\p" + .string "Primero te hablaré de la sala\n" + .string "de la izquierda: la SALA UNIÓN.\p" + .string "En ella puedes conectarte con los\n" + .string "ENTRENADORES que también\p" + .string "hayan entrado en la SALA UNIÓN\n" + .string "y estén cerca de ti.\p" + .string "Con ellos, podrás chatear,\n" + .string "luchar y realizar intercambios.\p" + .string "Ahora, la sala de la derecha:\n" + .string "la ZONA DIRECTA.\p" + .string "En ella puedes realizar\n" + .string "intercambios o enfrentarte a tus\l" + .string "amigos en combates POKéMON.\p" + .string "Si no encontraras a tus amigos\n" + .string "en la SALA UNIÓN ni en la ZONA\l" + .string "DIRECTA, acercad las consolas.\p" + .string "Si el Conector inalámbrico de GBA\n" + .string "no estuviera conectado, puedes\p" + .string "conectarte a tus amigos con un\n" + .string "cable Game Link de Game Boy\l" + .string "Advance.\p" + .string "Para ello hay que ir a la ZONA\n" + .string "DIRECTA.\p" + .string "Espero que disfrutes del sistema\n" + .string "de comunicación inalámbrica.$" CableClub_Text_HopeYouEnjoyWirelessSystem: - .string "I hope you enjoy the Wireless\n" - .string "Communication System.$" + .string "Espero que disfrutes del sistema\n" + .string "de comunicación inalámbrica.$" diff --git a/data/text/spanish/check_furniture.inc b/data/text/spanish/check_furniture.inc index abf6cf48ab..7ac86b6124 100644 --- a/data/text/spanish/check_furniture.inc +++ b/data/text/spanish/check_furniture.inc @@ -1,27 +1,28 @@ Text_PictureBookShelf: - .string "There's a set of POKéMON picture books.$" + .string "Hay una colección de libros\n" + .string "ilustrados de POKéMON.$" Text_BookShelf: - .string "It's filled with all sorts of books.$" + .string "Hay un montón de libros de todo tipo.$" Text_PokemonCenterBookShelf: - .string "POKéMON magazines!\n" - .string "POKéMON PAL…\p" - .string "POKéMON HANDBOOK…\n" - .string "ADORABLE POKéMON…$" + .string "¡Son revistas sobre POKéMON!\n" + .string "“NUESTROS AMIGOS POKéMON”…\p" + .string "“TODO SOBRE LOS POKéMON”…\n" + .string "“ESOS QUERIDOS POKéMON”…$" Text_Vase: - .string "This vase looks expensive…\n" - .string "Peered inside…\p" - .string "But, it was empty.$" + .string "Este jarrón parece caro…\n" + .string "Voy a echar un ojo dentro…\p" + .string "Vaya, está vacío…$" Text_EmptyTrashCan: - .string "It's empty.$" + .string "No hay nada…$" Text_ShopShelf: - .string "The shelves brim with all sorts of\n" - .string "POKéMON merchandise.$" + .string "Los estantes están repletos\n" + .string "de todo tipo de artículos POKéMON.$" Text_Blueprint: - .string "A blueprint of some sort?\n" - .string "It's too complicated!$" + .string "¿Y este plano qué puede ser?\n" + .string "¡Qué cosa tan rara!$" diff --git a/data/text/spanish/contest_link.inc b/data/text/spanish/contest_link.inc index 1c6c8037f8..b8c46cd793 100644 --- a/data/text/spanish/contest_link.inc +++ b/data/text/spanish/contest_link.inc @@ -4,14 +4,14 @@ gText_MissedTurn:: .string "Missed turn$" gText_LinkStandby4:: - .string "Link standby!$" + .string "Conectando…$" gText_WinnerIsPlayersMonCongrats:: - .string "The winner is {STR_VAR_1}'s {STR_VAR_2}!\n" + .string "The winner is {STR_VAR_1}’s {STR_VAR_2}!\n" .string "Congratulations!$" gText_WinnerIsPlayersMon:: - .string "The winner is {STR_VAR_1}'s {STR_VAR_2}!{PAUSE_UNTIL_PRESS}$" + .string "The winner is {STR_VAR_1}’s {STR_VAR_2}!{PAUSE_UNTIL_PRESS}$" gText_PrimaryJudgingNumX:: .string "Primary judging: No. {STR_VAR_1}{PAUSE_UNTIL_PRESS}$" @@ -28,7 +28,7 @@ gText_MoveUsedMostOften:: gText_MostImpressiveMon:: .string "The most impressive POKéMON:\n" - .string "{STR_VAR_1}'s {STR_VAR_2}{PAUSE_UNTIL_PRESS}$" + .string "{STR_VAR_1}’s {STR_VAR_2}{PAUSE_UNTIL_PRESS}$" gText_SetEventNumX2:: .string "Set event: No. {STR_VAR_1}{PAUSE_UNTIL_PRESS}$" diff --git a/data/text/spanish/contest_painting.inc b/data/text/spanish/contest_painting.inc index 5152cb3bb8..1569a34cd0 100644 --- a/data/text/spanish/contest_painting.inc +++ b/data/text/spanish/contest_painting.inc @@ -1,96 +1,96 @@ gContestHallPaintingCaption:: .string "{STR_VAR_1}\n" - .string "{STR_VAR_2}'s {STR_VAR_3}$" + .string "{STR_VAR_3} de {STR_VAR_2}$" @ Unused gContestPaintingContest:: .string "CONTEST$" gContestRankNormal:: - .string "NORMAL RANK$" + .string "NIVEL NORMAL$" gContestRankSuper:: - .string "SUPER RANK$" + .string "NIVEL ALTO$" gContestRankHyper:: - .string "HYPER RANK$" + .string "NIVEL AVANZADO$" gContestRankMaster:: - .string "MASTER RANK$" + .string "NIVEL EXPERTO$" gContestLink:: - .string "LINK$" + .string "CONEXIÓN$" gContestCoolness:: - .string "COOLNESS$" + .string "CARISM$" gContestBeauty:: - .string "BEAUTY$" + .string "BELLEZ$" gContestCuteness:: - .string "CUTENESS$" + .string "DULZUR$" gContestSmartness:: - .string "SMARTNESS$" + .string "INGENI$" gContestToughness:: - .string "TOUGHNESS$" + .string "DUREZA$" gContestPaintingCool1:: - .string "Nonstop supercool--\n" - .string "the inestimable {STR_VAR_1}$" + .string "El magnífico, imparable\n" + .string "y superguay {STR_VAR_1}$" gContestPaintingCool2:: - .string "Hey, there!\n" - .string "The good-looking POKéMON {STR_VAR_1}$" + .string "¡Aquí está!\n" + .string "El guapísimo {STR_VAR_1}$" gContestPaintingCool3:: - .string "The marvelous, wonderful, and\n" - .string "very great {STR_VAR_1}$" + .string "El maravilloso, fantástico y\n" + .string "estupendo {STR_VAR_1}$" gContestPaintingBeauty1:: - .string "This century's last Venus--\n" - .string "the beautiful {STR_VAR_1}$" + .string "El más bello de este siglo:\n" + .string "el hermoso {STR_VAR_1}$" gContestPaintingBeauty2:: - .string "{STR_VAR_1}'s dazzling,\n" - .string "glittering smile$" + .string "La deslumbrante y brillante\n" + .string "sonrisa de {STR_VAR_1}$" gContestPaintingBeauty3:: - .string "POKéMON CENTER's super idol--\n" - .string "the incomparable {STR_VAR_1}$" + .string "El incomparable, el superídolo \n" + .string "del CENTRO POKéMON {STR_VAR_1}$" gContestPaintingCute1:: - .string "The lovely and sweet {STR_VAR_1}$" + .string "El cariñoso y dulce {STR_VAR_1}$" gContestPaintingCute2:: - .string "The pretty {STR_VAR_1}'s\n" - .string "winning portrait$" + .string "El retrato ganador\n" + .string "del bonito {STR_VAR_1}$" gContestPaintingCute3:: - .string "Give us a wink!\n" - .string "The cutie POKéMON {STR_VAR_1}$" + .string "¡Regálanos una sonrisa!\n" + .string "El adorable {STR_VAR_1}$" gContestPaintingSmart1:: - .string "The smartness maestro--\n" - .string "the wise POKéMON {STR_VAR_1}$" + .string "El maestro del ingenio:\n" + .string "el sabio {STR_VAR_1}$" gContestPaintingSmart2:: - .string "{STR_VAR_1}--the one chosen\n" - .string "above all POKéMON$" + .string "El más grande entre los POKéMON:\n" + .string "el inigualable {STR_VAR_1}$" gContestPaintingSmart3:: - .string "The excellent {STR_VAR_1}'s\n" - .string "moment of elegance$" + .string "El minuto de gloria\n" + .string "del excelente {STR_VAR_1}$" gContestPaintingTough1:: - .string "The powerfully muscular\n" - .string "speedster {STR_VAR_1}$" + .string "El vertiginoso y\n" + .string "supermusculoso {STR_VAR_1}$" gContestPaintingTough2:: - .string "The strong, stronger, and\n" - .string "strongest {STR_VAR_1}$" + .string "El fuerte, muy fuerte y\n" + .string "fortísimo {STR_VAR_1}$" gContestPaintingTough3:: - .string "The mighty tough\n" - .string "hyper POKéMON {STR_VAR_1}$" + .string "¡El increíblemente duro\n" + .string "y asombroso {STR_VAR_1}$" diff --git a/data/text/spanish/contest_strings.inc b/data/text/spanish/contest_strings.inc index 771799d27c..511d60494c 100644 --- a/data/text/spanish/contest_strings.inc +++ b/data/text/spanish/contest_strings.inc @@ -1,772 +1,771 @@ @ Contest move effect descriptions gText_HighlyAppealingMove:: - .string "A highly appealing move.$" + .string "Resulta muy llamativo.$" gText_UserMoreEasilyStartled:: - .string "After this move, the user is\n" - .string "more easily startled.$" + .string "Tras usarlo, será fácil\n" + .string "que te asusten.$" gText_GreatAppealButNoMoreToEnd:: - .string "Makes a great appeal, but\n" - .string "allows no more to the end.$" + .string "Gusta mucho, pero impide\n" + .string "seguir participando.$" gText_UsedRepeatedlyWithoutBoringJudge:: - .string "Can be repeatedly used\n" - .string "without boring the JUDGE.$" + .string "Por más que se use, el JUEZ\n" + .string "no se aburrirá nunca.$" gText_AvoidStartledByOthersOnce:: - .string "Can avoid being startled\n" - .string "by others once.$" + .string "Puede evitar que\n" + .string "te asusten una vez.$" gText_AvoidStartledByOthers:: - .string "Can avoid being startled\n" - .string "by others.$" + .string "Puede evitar\n" + .string "que te asusten.$" gText_AvoidStartledByOthersLittle:: - .string "Can avoid being startled\n" - .string "by others a little.$" + .string "Reduce la probabilidad\n" + .string "de que te asusten.$" gText_UserLessLikelyStartled:: - .string "After this move, the user is\n" - .string "less likely to be startled.$" + .string "Tras usarlo, será difícil\n" + .string "que te asusten.$" gText_SlightlyStartleFrontMon:: - .string "Slightly startles the\n" - .string "POKéMON in front.$" + .string "Asusta un poco al POKéMON\n" + .string "que tengas enfrente.$" gText_SlightlyStartleAppealed:: - .string "Slightly startles those\n" - .string "that have made appeals.$" + .string "Asusta un poco a los que\n" + .string "ya se han exhibido.$" gText_StartleAppealedBeforeUser:: - .string "Startles the POKéMON that\n" - .string "appealed before the user.$" + .string "Asusta al POKéMON que se\n" + .string "ha exhibido antes que tú.$" gText_StartleAllAppealed:: - .string "Startles all POKéMON that\n" - .string "have done their appeals.$" + .string "Asusta a los POKéMON que\n" + .string "ya se han exhibido.$" gText_BadlyStartleFrontMon:: - .string "Badly startles the\n" - .string "POKéMON in front.$" + .string "Aterra al último POKéMON\n" + .string "que se exhibió.$" gText_BadlyStartleAppealed:: - .string "Badly startles those that\n" - .string "have made appeals.$" + .string "Aterra a los que\n" + .string "ya se han exhibido.$" gText_StartleAppealedBeforeUser2:: - .string "Startles the POKéMON that\n" - .string "appealed before the user.$" + .string "Asusta al POKéMON que se\n" + .string "ha exhibido antes que tú.$" gText_StartleAllAppealed2:: - .string "Startles all POKéMON that\n" - .string "have done their appeals.$" + .string "Asusta a los POKéMON que\n" + .string "se exhibieron antes que tú.$" gText_ShiftJudgesAttentionFromOthers:: - .string "Shifts the JUDGE's\n" - .string "attention from others.$" + .string "Hace que el JUEZ deje de\n" + .string "prestar atención al resto.$" gText_StartleMonHasJudgesAttention:: - .string "Startles the POKéMON that\n" - .string "has the JUDGE's attention.$" + .string "Asusta más al POKéMON que\n" + .string "capta la atención del JUEZ.$" gText_JamOthersMissesTurn:: - .string "Jams the others, and misses\n" - .string "one turn of appeals.$" + .string "Inhibe a los otros,\n" + .string "pero pierdes un turno.$" gText_StartleMonsMadeSameTypeAppeal:: - .string "Startles POKéMON that\n" - .string "made a same-type appeal.$" + .string "Asusta más a los que usaron\n" + .string "recursos del mismo tipo.$" gText_BadlyStartleCoolAppeals:: - .string "Badly startles POKéMON\n" - .string "that made COOL appeals.$" + .string "Aterra a los que han hecho\n" + .string "alarde de CARISMA.$" gText_BadlyStartleBeautyAppeals:: - .string "Badly startles POKéMON\n" - .string "that made BEAUTY appeals.$" + .string "Aterra a los que han hecho\n" + .string "alarde de BELLEZA.$" gText_BadlyStartleCuteAppeals:: - .string "Badly startles POKéMON\n" - .string "that made CUTE appeals.$" + .string "Aterra a los que han hecho\n" + .string "alarde de DULZURA.$" gText_BadlyStartleSmartAppeals:: - .string "Badly startles POKéMON\n" - .string "that made SMART appeals.$" + .string "Aterra a los que han hecho\n" + .string "alarde de INGENIO.$" gText_BadlyStartleToughAppeals:: - .string "Badly startles POKéMON\n" - .string "that made TOUGH appeals.$" + .string "Aterra a los que han hecho\n" + .string "alarde de DUREZA.$" gText_MakeMonAfterUserNervous:: - .string "Makes one POKéMON after\n" - .string "the user nervous.$" + .string "Pone nervioso al POKéMON\n" + .string "que va detrás de ti.$" gText_MakeAllMonsAfterUserNervous:: - .string "Makes all POKéMON after\n" - .string "the user nervous.$" + .string "Inquieta a los POKéMON\n" + .string "que van detrás de ti.$" gText_WorsenConditionOfThoseMadeAppeals:: - .string "Worsens the condition of\n" - .string "those that made appeals.$" + .string "Baja la forma de los que\n" + .string "se han exhibido.$" gText_BadlyStartleMonsGoodCondition:: - .string "Badly startles POKéMON in\n" - .string "good condition.$" + .string "Aterra a los POKéMON que\n" + .string "están en buena forma.$" gText_AppealGreatIfPerformedFirst:: - .string "The appeal works great if\n" - .string "performed first.$" + .string "La exhibición es un éxito\n" + .string "si se es el primero.$" gText_AppealGreatIfPerformedLast:: - .string "The appeal works great if\n" - .string "performed last.$" + .string "La exhibición es un éxito\n" + .string "si se es el último.$" gText_AppealAsGoodAsThoseBeforeIt:: - .string "Makes the appeal as good\n" - .string "as those before it.$" + .string "La exhibición es tan buena\n" + .string "como las anteriores.$" gText_AppealAsGoodAsOneBeforeIt:: - .string "Makes the appeal as good\n" - .string "as the one before it.$" + .string "La exhibición es tan buena\n" + .string "como la anterior.$" gText_AppealBetterLaterItsPerformed:: - .string "The appeal works better\n" - .string "the later it is performed.$" + .string "Causa mayor impacto cuanto\n" + .string "más tarde se usa.$" gText_AppealVariesDependingOnTiming:: - .string "The appeal's quality varies\n" - .string "depending on its timing.$" + .string "El impacto que tenga varía\n" + .string "según cuándo se use.$" gText_WorksWellIfSameTypeAsBefore:: - .string "Works well if it's the same\n" - .string "type as the one before.$" + .string "Funciona bien si es del\n" + .string "mismo tipo que el anterior.$" gText_WorksWellIfDifferentTypeAsBefore:: - .string "Works well if different in\n" - .string "type than the one before.$" + .string "Funciona bien si es de tipo\n" + .string "distinto que el anterior.$" gText_AffectedByAppealInFront:: - .string "Affected by how well the\n" - .string "appeal in front goes.$" + .string "El éxito dependerá de la\n" + .string "actuación precedente.$" gText_UpsConditionHelpsPreventNervousness:: - .string "Ups the user's condition.\n" - .string "Helps prevent nervousness.$" + .string "Mejora tu forma y te ayuda\n" + .string "a mantener la calma.$" gText_AppealWorksWellIfConditionGood:: - .string "The appeal works well if the\n" - .string "user's condition is good.$" + .string "Resulta muy lucido\n" + .string "si estás en buena forma.$" gText_NextAppealMadeEarlier:: - .string "The next appeal can be\n" - .string "made earlier next turn.$" + .string "En la siguiente ronda, deja\n" + .string "que te exhibas antes.$" gText_NextAppealMadeLater:: - .string "The next appeal can be\n" - .string "made later next turn.$" + .string "En la siguiente ronda, deja\n" + .string "que te exhibas más tarde.$" gText_TurnOrderMoreEasilyScrambled:: - .string "Makes the next turn's order\n" - .string "more easily scrambled.$" + .string "Puede alterar los turnos\n" + .string "en la siguiente ronda.$" gText_ScrambleOrderOfNextAppeals:: - .string "Scrambles the order of\n" - .string "appeals on the next turn.$" + .string "Altera los turnos en la\n" + .string "siguiente ronda.$" gText_AppealExcitesAudienceInAnyContest:: - .string "An appeal that excites the\n" - .string "audience in any CONTEST.$" + .string "Entusiasma al público\n" + .string "en cualquier CONCURSO.$" gText_BadlyStartlesMonsGoodAppeals:: - .string "Badly startles all POKéMON\n" - .string "that made good appeals.$" + .string "Aterra a todos los POKéMON\n" + .string "que se han exhibido bien.$" gText_AppealBestMoreCrowdExcited:: - .string "The appeal works best the\n" - .string "more the crowd is excited.$" + .string "El lucimiento es mayor si\n" + .string "el público está entregado.$" gText_TemporarilyStopCrowdExcited:: - .string "Temporarily stops the\n" - .string "crowd from growing excited.$" + .string "Templa momentáneamente\n" + .string "el fervor del público.$" @ Unused move names gText_RainDance:: - .string "RAIN DANCE$" + .string "DANZA LLUVIA$" gText_Rage:: - .string "RAGE$" + .string "FURIA$" gText_FocusEnergy:: - .string "FOCUS ENERGY$" + .string "FOCO ENERGÍA$" gText_Hypnosis:: - .string "HYPNOSIS$" + .string "HIPNOSIS$" gText_Softboiled:: - .string "SOFTBOILED$" + .string "AMORTIGUADOR$" gText_HornAttack:: - .string "HORN ATTACK$" + .string "CORNADA$" gText_SwordsDance:: - .string "SWORDS DANCE$" + .string "DANZA ESPADA$" gText_Conversion:: - .string "CONVERSION$" + .string "CONVERSIÓN$" gText_SunnyDay:: - .string "SUNNY DAY$" + .string "DÍA SOLEADO$" gText_Rest2:: - .string "REST$" + .string "DESCANSO$" gText_Vicegrip:: - .string "VICEGRIP$" + .string "AGARRE$" gText_DefenseCurl:: - .string "DEFENSE CURL$" + .string "RIZO DEFENSA$" gText_LockOn:: - .string "LOCK-ON$" + .string "FIJAR BLANCO$" @ Contest type names gContestMoveTypeCoolText:: - .string "COOL$" + .string "CARIS.$" gContestMoveTypeBeautyText:: - .string "BEAUTY$" + .string "BELL.$" gContestMoveTypeCuteText:: - .string "CUTE$" + .string "DULZ.$" gContestMoveTypeSmartText:: - .string "SMART$" + .string "INGEN.$" gContestMoveTypeToughText:: - .string "TOUGH$" + .string "DUREZA$" gText_AppealNumWhichMoveWillBePlayed:: - .string "Appeal no. {STR_VAR_1}!\n" - .string "Which move will be played?$" + .string "¡Exhibición n.º {STR_VAR_1}!\n" + .string "¿Qué ataque vas a usar?$" gText_AppealNumButItCantParticipate:: - .string "Appeal no. {STR_VAR_1}!\n" - .string "But it can't participate!$" + .string "¡Exhibición n.º {STR_VAR_1}!\n" + .string "¡Pero no puede participar!$" gText_MonAppealedWithMove:: - .string "{STR_VAR_1} appealed with\n" - .string "{STR_VAR_2}!$" + .string "¡{STR_VAR_1} se exhibe\n" + .string "con {STR_VAR_2}!$" gText_MonWasWatchingOthers:: - .string "{STR_VAR_1} was watching\n" - .string "the others.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + .string "{STR_VAR_1} estaba\n" + .string "mirando a los otros.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_AllOutOfAppealTime:: - .string "We're all out of\n" - .string "Appeal Time!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + .string "¡Se ha acabado el tiempo\n" + .string "de exhibición!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" @ Unused appeal result texts gText_ButAppealWasJammed:: - .string "But the appeal was\n" - .string "jammed.$" + .string "Pero han inhibido\n" + .string "la exhibición.$" gText_FollowedAnotherMonsLead:: - .string "It followed another\n" - .string "POKéMON's lead.$" + .string "Sigue el ejemplo\n" + .string "de otro POKéMON.$" gText_ButItMessedUp:: - .string "But it messed up.$" + .string "Pero se hizo un lío.$" gText_WentBetterThanUsual:: - .string "It went better than\n" - .string "usual.$" + .string "Ha funcionado mejor\n" + .string "que otras veces.$" gText_JudgeLookedAwayForSomeReason:: - .string "The JUDGE looked away\n" - .string "for some reason.$" + .string "El JUEZ se ha distraído\n" + .string "con algo.$" gText_WorkedHardToBuildOnPastMistakes:: - .string "It worked hard to build on\n" - .string "past mistakes.$" + .string "Se ha esforzado mucho\n" + .string "para no repetir errores.$" gText_CantMakeAnyMoreMoves:: - .string "It can't make any more\n" - .string "moves.$" + .string "No puede hacer\n" + .string "más movimientos.$" gText_WorkedFrighteninglyWell:: - .string "It worked frighteningly\n" - .string "well.$" + .string "Funcionó de maravilla.$" gText_WorkedHardAsStandoutMon:: - .string "It worked as hard as the\n" - .string "standout POKéMON.$" + .string "Lo hizo tan bien como\n" + .string "el POKéMON en cabeza.$" gText_JudgedLookedOnExpectantly:: - .string "The JUDGE looked on\n" - .string "expectantly.$" + .string "El JUEZ observa\n" + .string "muy interesado.$" gText_WorkedRatherWell:: - .string "It worked rather well.$" + .string "Funcionó bastante bien.$" gText_WorkedLittleBetterThanUsual:: - .string "It worked a little better\n" - .string "than usual.$" + .string "Funcionó un poco mejor\n" + .string "que de costumbre.$" @ Round result texts gText_MonFailedToStandOutAtAll:: - .string "{STR_VAR_1} failed to\n" - .string "stand out at all…{PAUSE_UNTIL_PRESS}$" + .string "{STR_VAR_1} no ha\n" + .string "destacado en absoluto…{PAUSE_UNTIL_PRESS}$" gText_MonDidntStandOutVeryMuch:: - .string "{STR_VAR_1} didn't stand\n" - .string "out very much…{PAUSE_UNTIL_PRESS}$" + .string "{STR_VAR_1} no ha\n" + .string "destacado mucho…{PAUSE_UNTIL_PRESS}$" gText_MonCaughtALittleAttention:: - .string "{STR_VAR_1} caught a\n" - .string "little attention.{PAUSE_UNTIL_PRESS}$" + .string "{STR_VAR_1} ha llamado\n" + .string "algo la atención.{PAUSE_UNTIL_PRESS}$" gText_MonAttractedALotOfAttention:: - .string "{STR_VAR_1} attracted a\n" - .string "lot of attention.{PAUSE_UNTIL_PRESS}$" + .string "{STR_VAR_1} logró atraer\n" + .string "mucho la atención.{PAUSE_UNTIL_PRESS}$" gText_MonCommandedTotalAttention:: - .string "{STR_VAR_1} commanded\n" - .string "total attention.{PAUSE_UNTIL_PRESS}$" + .string "{STR_VAR_1} ha logrado\n" + .string "atraer toda la atención.{PAUSE_UNTIL_PRESS}$" gText_MonHasntMadeItsAppeal:: - .string "{STR_VAR_1} hasn't made\n" - .string "its appeal.{PAUSE_UNTIL_PRESS}$" + .string "{STR_VAR_1} no se ha\n" + .string "exhibido.{PAUSE_UNTIL_PRESS}$" @ Unused gText_AnticipationSwelledForMonsAppealNext2:: .string "Anticipation swelled for\n" - .string "{STR_VAR_1}'s appeal next.$" + .string "{STR_VAR_1}’s appeal next.$" gText_EmptyContestString:: - .string "$" + .string "$" gText_JudgesViewsOnMonHeldFirm:: - .string "The JUDGE 's views on\n" - .string "{STR_VAR_1} held firm.$" + .string "La opinión del JUEZ sobre\n" + .string "{STR_VAR_1} es firme.$" gText_MonsXChangedPerceptions:: - .string "{STR_VAR_1}'s {STR_VAR_3}\n" - .string "changed perceptions.$" + .string "La {STR_VAR_3} de {STR_VAR_1}\n" + .string "cambió las percepciones.$" gText_MonsAppealEffectWoreOff:: - .string "{STR_VAR_1}'s appeal\n" - .string "effect wore off.$" + .string "El efecto de la exhibición\n" + .string "de {STR_VAR_1} ha pasado.$" gText_SpecialAppealsEffectWoreOff:: - .string "The special appeal's\n" - .string "effect wore off.$" + .string "El efecto de la exhibición\n" + .string "especial ha pasado.$" gText_EveryonesAppealsMadeToLookSame:: - .string "Everyone's appeals were\n" - .string "made to look the same.$" + .string "Las exhibiciones de todos\n" + .string "parecieron la misma.$" gText_CheapenedMonsAppeal:: - .string "It cheapened\n" - .string "{STR_VAR_2}'s appeal.$" + .string "El movimiento de\n" + .string "{STR_VAR_2} lució menos.$" gText_CheapenedAppealOfThoseAhead:: - .string "It cheapened the appeal\n" - .string "of those ahead.$" + .string "Deslució las exhibiciones\n" + .string "de los otros.$" gText_StoleAttentionAwayFromMon:: - .string "It stole attention away\n" - .string "from {STR_VAR_2}.$" + .string "Acaparó la atención\n" + .string "de {STR_VAR_2}.$" gText_CheapenedMonsAppeal2:: - .string "It cheapened\n" - .string "{STR_VAR_2}'s appeal.$" + .string "El movimiento de\n" + .string "{STR_VAR_2} lució menos.$" gText_SeverelyCheapenedOtherAppeals:: - .string "It severely cheapened\n" - .string "other appeals.$" + .string "Deslució mucho\n" + .string "las otras exhibiciones.$" gText_AnticipationSwelledForMonsAppealNext:: - .string "Anticipation swelled for\n" - .string "{STR_VAR_1}'s appeal next.$" + .string "El público espera ansioso\n" + .string "el ataque de {STR_VAR_1}.$" gText_CheapenedAppealOfThoseAhead2:: - .string "It cheapened the appeal\n" - .string "of those ahead.$" + .string "Deslució las exhibiciones\n" + .string "de los más aventajados.$" gText_CheapenedJudgesFavoriteAppeal:: - .string "It cheapened the JUDGE's\n" - .string "favorite appeal.$" + .string "Deslució el movimiento\n" + .string "favorito del JUEZ.$" gText_AppealsOfOthersCheapenedByHalf:: - .string "The appeals of others\n" - .string "were cheapened by half.$" + .string "Los movimientos de\n" + .string "los otros lucen la mitad.$" gText_StoodOutToMakeUpForBeingJammed:: - .string "It stood out to make up\n" - .string "for being jammed.$" + .string "Se lució para compensar\n" + .string "la inhibición anterior.$" gText_CantParticipateInAppealsAnyMore:: - .string "It can't participate in\n" - .string "appeals any more.$" + .string "No puede seguir\n" + .string "exhibiéndose.$" gText_TouchedJudgeForFantasticAppeal:: - .string "It touched the JUDGE for\n" - .string "a fantastic appeal.$" + .string "Su fantástica exhibición\n" + .string "conmovió al JUEZ.$" gText_AnticipationRoseForUpcomingAppeals:: - .string "Anticipation rose for\n" - .string "upcoming appeals.$" + .string "El público espera ansioso\n" + .string "las próximas exhibiciones.$" gText_StoodOutAsMuchAsSpecialAppeals:: - .string "It stood out as much as\n" - .string "special appeals.$" + .string "Ha gustado tanto como\n" + .string "una exhibición especial.$" gText_StoodOutAsMuchAsMon:: - .string "It stood out as much as\n" + .string "Ha gustado tanto como\n" .string "{STR_VAR_1}.$" gText_JammedAppealsMadeEvenLessNoticeable:: - .string "Jammed appeals were made\n" - .string "even less noticeable.$" + .string "Deslució aún más las\n" + .string "exhibiciones inhibidas.$" gText_EveryonesAppealsMadeSame:: - .string "Everyone's appeals were\n" - .string "made the same.$" + .string "Los movimientos de todos\n" + .string "resultaron iguales.$" @ Appeal result texts gText_BecameMoreConsciousOfOtherMons:: - .string "It became more conscious\n" - .string "of the other POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + .string "Está más atento\n" + .string "a los otros POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MonCantMakeAnAppealAfterThis:: - .string "{STR_VAR_1} can't make an\n" - .string "appeal after this.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + .string "{STR_VAR_1} no puede\n" + .string "volver a exhibirse.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_SettledDownJustLittleBit:: - .string "It settled down just a\n" - .string "little bit.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + .string "Se ha relajado\n" + .string "un poco.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_BecameObliviousToOtherMons:: - .string "It became oblivious to\n" - .string "the other POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + .string "Ignora la presencia\n" + .string "de los otros POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_BecameLessAwareOfOtherMons:: - .string "It became less aware of\n" - .string "the other POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + .string "Se fija menos\n" + .string "en los otros POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_StoppedCaringAboutOtherMons:: - .string "It stopped caring about\n" - .string "other POKéMON much.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + .string "Ha dejado de preocuparse\n" + .string "por los otros POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_TriedToStartleOtherMons:: - .string "It tried to startle the\n" - .string "other POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + .string "Intentó asustar\n" + .string "a los otros POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_TriedToDazzleOthers:: - .string "It tried to dazzle the\n" - .string "others.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + .string "Intentó deslumbrar\n" + .string "a los otros POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_JudgeLookedAwayFromMon:: - .string "The JUDGE looked away\n" - .string "from {STR_VAR_1}.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + .string "El JUEZ desvió la mirada\n" + .string "de {STR_VAR_1}.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_TriedToUnnerveNextMon:: - .string "It tried to unnerve the\n" - .string "next POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + .string "Intentó poner nervioso\n" + .string "al siguiente POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MonBecameNervous:: - .string "{STR_VAR_1} became\n" - .string "nervous.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + .string "{STR_VAR_1} se ha puesto\n" + .string "nervioso.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_AppealTriedToUnnerveWaitingMons:: - .string "The appeal tried to\n" - .string "unnerve waiting POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + .string "Intentó intranquilizar\n" + .string "a los POKéMON siguientes.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_TauntedMonsDoingWell:: - .string "It taunted POKéMON\n" - .string "doing well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + .string "Se burló de los que\n" + .string "están haciéndolo bien.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MonRegainedItsForm:: - .string "{STR_VAR_1} regained its\n" - .string "form.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + .string "{STR_VAR_1} recuperó\n" + .string "su forma.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_TriedToJamMonDoingWell:: - .string "It tried to jam POKéMON\n" - .string "doing well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + .string "Intentó inhibir a los que\n" + .string "están haciéndolo bien.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_StandoutMonHustledEvenMore:: - .string "The standout {STR_VAR_1}\n" - .string "hustled even more.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + .string "{STR_VAR_1}, ya en cabeza,\n" + .string "destacó aún más.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_LargelyUnnoticedMonWorkedHard:: - .string "The largely unnoticed\n" - .string "{STR_VAR_1} worked hard.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + .string "El ignorado {STR_VAR_1}\n" + .string "se ha esforzado mucho.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_WorkedAsMuchAsMonBefore:: - .string "It worked as much as\n" - .string "POKéMON before it.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + .string "Se esforzó igual que\n" + .string "los POKéMON anteriores.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MonsAppealDidNotGoWell:: - .string "{STR_VAR_1}'s appeal did\n" - .string "not go well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + .string "El ataque de {STR_VAR_1}\n" + .string "no funcionó bien.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_WorkedAsMuchAsPrecedingMon:: - .string "It worked as much as the\n" - .string "preceding POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + .string "Se esforzó tanto como\n" + .string "los POKéMON anteriores.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MonsAppealDidNotGoWell2:: - .string "{STR_VAR_1}'s appeal did\n" - .string "not go well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + .string "El ataque de {STR_VAR_1}\n" + .string "no funcionó bien.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MonsAppealDidNotGoWell3:: - .string "{STR_VAR_1}'s appeal did\n" - .string "not go well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + .string "El ataque de {STR_VAR_1}\n" + .string "no funcionó bien.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MonsAppealWentSlightlyWell:: - .string "{STR_VAR_1}'s appeal\n" - .string "went slightly well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + .string "El ataque de {STR_VAR_1}\n" + .string "funcionó algo.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MonsAppealWentPrettyWell:: - .string "{STR_VAR_1}'s appeal\n" - .string "went pretty well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + .string "El ataque de {STR_VAR_1}\n" + .string "funcionó bastante bien.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MonsAppealWentExcellently:: - .string "{STR_VAR_1}'s appeal\n" - .string "went excellently.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + .string "El ataque de {STR_VAR_1}\n" + .string "funcionó de maravilla.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MonsAppealWasDud:: - .string "{STR_VAR_1}'s appeal was\n" - .string "a dud.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + .string "El ataque de {STR_VAR_1}\n" + .string "fue un fracaso.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MonsAppealDidNotWorkVeryWell:: - .string "{STR_VAR_1}'s appeal did\n" - .string "not work very well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + .string "El ataque de {STR_VAR_1}\n" + .string "no funcionó muy bien.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MonsAppealWentSlightlyWell2:: - .string "{STR_VAR_1}'s appeal\n" - .string "went slightly well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + .string "El ataque de {STR_VAR_1}\n" + .string "funcionó algo.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MonsAppealWentPrettyWell2:: - .string "{STR_VAR_1}'s appeal\n" - .string "went pretty well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + .string "El ataque de {STR_VAR_1}\n" + .string "funcionó bastante bien.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MonsAppealWentVeryWell:: - .string "{STR_VAR_1}'s appeal\n" - .string "went very well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + .string "El ataque de {STR_VAR_1}\n" + .string "funcionó muy bien.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MonsAppealWentExcellently2:: - .string "{STR_VAR_1}'s appeal\n" - .string "went excellently.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + .string "El ataque de {STR_VAR_1}\n" + .string "funcionó de maravilla.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_SameTypeAsOneBeforeGood:: - .string "It's the same type as the\n" - .string "POKéMON before--good!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + .string "El tipo es igual que el del\n" + .string "POKéMON anterior. ¡Bien!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_NotSameTypeAsOneBeforeGood:: - .string "It's not the same type as\n" - .string "the one before--good!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + .string "Es de distinto tipo al del\n" + .string "POKéMON anterior. ¡Bien!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_StoodOutMuchMoreThanMonBefore:: - .string "It stood out much more\n" - .string "than the POKéMON before.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + .string "Ha gustado mucho más que\n" + .string "el del POKéMON anterior.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_DidntDoAsWellAsMonBefore:: - .string "It didn't do as well as the\n" - .string "POKéMON before.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + .string "No ha gustado tanto como\n" + .string "el del POKéMON anterior.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MonsConditionRoseAboveUsual:: - .string "{STR_VAR_1}'s condition\n" - .string "rose above usual.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + .string "La forma de {STR_VAR_1}\n" + .string "aumenta de forma inusual.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MonsHotStatusMadeGreatAppeal:: - .string "{STR_VAR_1}'s hot status\n" - .string "made it a great appeal!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + .string "¡Gran exhibición gracias\n" + .string "al estado de {STR_VAR_1}!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MovedUpInLineForNextAppeal:: - .string "It moved up in line for\n" - .string "the next appeal.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + .string "Se exhibirá antes\n" + .string "en el turno siguiente.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MovedBackInLineForNextAppeal:: - .string "It moved back in line once\n" - .string "for the next appeal.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + .string "Se exhibirá más tarde\n" + .string "en el turno siguiente.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_ScrambledUpOrderForNextTurn:: - .string "It scrambled up the\n" - .string "order for the next turn.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + .string "Ha alterado el orden\n" + .string "del turno siguiente.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_JudgeLookedAtMonExpectantly:: - .string "The JUDGE looked at\n" - .string "{STR_VAR_1} expectantly.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + .string "El JUEZ miró a {STR_VAR_1}\n" + .string "interesado.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_AppealComboWentOverWell:: - .string "The appeal combo went\n" - .string "over well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + .string "El combo de exhibición\n" + .string "funcionó bien.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_AppealComboWentOverVeryWell:: - .string "The appeal combo went\n" - .string "over very well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + .string "El combo de exhibición\n" + .string "funcionó muy bien.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_AppealComboWentOverExcellently:: - .string "The appeal combo went\n" - .string "over excellently.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + .string "El combo de exhibición\n" + .string "funcionó de maravilla.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MonManagedToAvertGaze:: - .string "{STR_VAR_1} managed to\n" - .string "avert its gaze.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + .string "{STR_VAR_1} consiguió\n" + .string "desviar la mirada.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MonManagedToAvoidSeeingIt:: - .string "{STR_VAR_1} managed to\n" - .string "avoid seeing it.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + .string "{STR_VAR_1} consiguió\n" + .string "evitar verlo.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MonIsntFazedByThatSortOfThing:: - .string "{STR_VAR_1} isn't fazed\n" - .string "by that sort of thing.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + .string "Esto no ha afectado\n" + .string "a {STR_VAR_1}.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MonBecameALittleDistracted:: - .string "{STR_VAR_1} became a\n" - .string "little distracted.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + .string "{STR_VAR_1} se distrajo\n" + .string "un poco.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_TriedToStartleOtherPokemon:: - .string "It tried to startle the\n" - .string "other POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + .string "Intentó asustar\n" + .string "a los otros POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MonLookedDownOutOfDistraction:: - .string "{STR_VAR_1} looked down\n" - .string "out of distraction.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + .string "{STR_VAR_1} miró hacia\n" + .string "abajo distraído.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MonTurnedBackOutOfDistraction:: - .string "{STR_VAR_1} turned back\n" - .string "out of distraction.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + .string "{STR_VAR_1} se giró\n" + .string "distraído.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MonCouldntHelpUtteringCry:: - .string "{STR_VAR_1} couldn't help\n" - .string "uttering a cry.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + .string "{STR_VAR_1} no pudo\n" + .string "evitar dar un grito.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MonCouldntHelpLeapingUp:: - .string "{STR_VAR_1} couldn't help\n" - .string "leaping up.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + .string "{STR_VAR_1} no pudo\n" + .string "evitar dar un salto.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MonTrippedOutOfDistraction:: - .string "{STR_VAR_1} tripped over\n" - .string "out of distraction.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + .string "{STR_VAR_1}, distraído,\n" + .string "tropezó y se cayó.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MonWasTooNervousToMove:: - .string "{STR_VAR_1} was too\n" - .string "nervous to move.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + .string "{STR_VAR_1} no se pudo\n" + .string "mover de puro nervio.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_ButItMessedUp2:: - .string "But it messed up.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + .string "Pero se hizo un lío.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_ButItFailedToMakeTargetNervous:: - .string "But it failed to make\n" - .string "the target nervous.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + .string "Pero no consiguió poner\n" + .string "nervioso a su adversario.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_ButItFailedToMakeAnyoneNervous:: - .string "But it failed to make\n" - .string "anyone nervous.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + .string "Pero no consiguió poner\n" + .string "a nadie nervioso.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_ButItWasIgnored:: - .string "But it was ignored…{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + .string "Pero fue ignorado.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_CouldntImproveItsCondition:: - .string "But it couldn't improve\n" - .string "its condition…{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + .string "Pero no pudo mejorar\n" + .string "su forma.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_BadConditionResultedInWeakAppeal:: - .string "Its bad condition\n" - .string "resulted in a weak appeal.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + .string "Su exhibición fue mala\n" + .string "debido a su baja forma.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MonWasUnaffected:: - .string "{STR_VAR_1} was\n" - .string "unaffected.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + .string "{STR_VAR_1} no se vio\n" + .string "afectado.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_RepeatedAppeal:: - .string "{STR_VAR_1} disappointed\n" - .string "by repeating an appeal.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + .string "{STR_VAR_1} decepcionó\n" + .string "al repetir su exhibición.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MonsXWentOverGreat:: - .string "{STR_VAR_1}'s {STR_VAR_3}\n" - .string "went over great.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + .string "{STR_VAR_3} de\n" + .string "{STR_VAR_1} fue increíble.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MonsXDidntGoOverWell:: - .string "{STR_VAR_1}'s {STR_VAR_3}\n" - .string "didn't go over well here…{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + .string "{STR_VAR_3} de\n" + .string "{STR_VAR_1} no funcionó.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MonsXGotTheCrowdGoing:: - .string "{STR_VAR_1}'s {STR_VAR_3}\n" - .string "got the crowd going.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + .string "¡{STR_VAR_3} de\n" + .string "{STR_VAR_1} hizo furor!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MonCantAppealNextTurn:: - .string "{STR_VAR_1} can't appeal\n" - .string "next turn…{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + .string "{STR_VAR_1} no puede usar\n" + .string "el próximo turno.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_AttractedCrowdsAttention:: - .string "It attracted the crowd's\n" - .string "attention.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + .string "Atrajo la atención\n" + .string "del público.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_CrowdContinuesToWatchMon:: - .string "The crowd continues to\n" - .string "watch {STR_VAR_3}.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + .string "El público sigue\n" + .string "observando a {STR_VAR_3}.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MonsMoveIsIgnored:: - .string "{STR_VAR_1}'s\n" - .string "{STR_VAR_2} is ignored.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + .string "{STR_VAR_2} de\n" + .string "{STR_VAR_1} fue ignorado.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_Contest_Shyness:: - .string "shyness$" + .string "timidez$" gText_Contest_Anxiety:: - .string "anxiety$" + .string "ansiedad$" gText_Contest_Laziness:: - .string "laziness$" + .string "pereza$" gText_Contest_Hesitancy:: - .string "hesitancy$" + .string "indecisión$" gText_Contest_Fear:: - .string "fear$" + .string "miedo$" gText_Contest_Coolness:: - .string "coolness$" + .string "El carisma$" gText_Contest_Beauty:: - .string "beauty$" + .string "La belleza$" gText_Contest_Cuteness:: - .string "cuteness$" + .string "La dulzura$" gText_Contest_Smartness:: - .string "smartness$" + .string "El ingenio$" gText_Contest_Toughness:: - .string "toughness$" + .string "La dureza$" @ Unused gText_Tension:: .string "TENSION$" gText_CoolMove:: - .string "COOL Move$" + .string "M. CARISMA$" gText_BeautyMove:: - .string "BEAUTY Move$" + .string "M. BELLEZA$" gText_CuteMove:: - .string "CUTE Move$" + .string "M. DULZURA$" gText_SmartMove:: - .string "SMART Move$" + .string "M. INGENIO$" gText_ToughMove:: - .string "TOUGH Move$" + .string "M. DUREZA$" gText_3QuestionMarks:: - .string "???$" + .string "$" diff --git a/data/text/spanish/event_ticket_1.inc b/data/text/spanish/event_ticket_1.inc index cd2b4219d7..51f1bcd93b 100644 --- a/data/text/spanish/event_ticket_1.inc +++ b/data/text/spanish/event_ticket_1.inc @@ -1,41 +1,40 @@ EventTicket_Text_ShowOldSeaMap: - .string "The ferry to SLATEPORT is…\p" - .string "I beg your pardon?\n" - .string "Can we sail to this place on the map?\p" - .string "I know someone who will help you better.\n" - .string "Please wait.$" + .string "El ferry para CIUDAD PORTUAL va a…\p" + .string "¿Disculpa? ¿Que si podemos\n" + .string "viajar a este punto del mapa?\p" + .string "Conozco a alguien que puede ayudarte.\n" + .string "Espera un momento.$" EventTicket_Text_ThatPass: - .string "The ferry to SLATEPORT is…\p" - .string "Oh?\n" - .string "That PASS…$" + .string "El ferry para CIUDAD PORTUAL va a…\p" + .string "¿Eh?\n" + .string "Ese TICKET…$" EventTicket_Text_ShowEonTicket: - .string "Aye, mate, are you the one who brought\n" - .string "that mighty odd PASS?\p" - .string "I'll tell you, you're trying to reach a\n" - .string "tiny spit of an island far in the south.\p" - .string "There's no telling what we'll encounter\n" - .string "once we reach there, aye.\l" - .string "That shivers my timbers!\p" - .string "All aboard!$" + .string "Eh, oye, ¿tú eres quien trajo ese\n" + .string "TICKET más raro que un perro verde?\p" + .string "Te voy a decir una cosa: intentas llegar\n" + .string "a una islita perdida en un mar del sur.\p" + .string "Ni idea de lo que puede haber allí,\n" + .string "oye… ¡Me da escalofríos pensarlo!\p" + .string "¡Todos a bordo!$" EventTicket_Text_SouthernIslandSailBack: - .string "Aye, mate, there's nothing here to\n" - .string "see or do on this forgettable island.\p" - .string "What say we sail back to LILYCOVE?$" + .string "Eh, oye, no hay absolutamente nada que\n" + .string "hacer en esta isla perdida en el mar.\p" + .string "¿Y si volvemos a CALAGUA?$" EventTicket_Text_SailHome: - .string "Aye, right, then!\n" - .string "Sail home we will!$" + .string "¡Estupendo!\n" + .string "¡Rumbo a casa!$" EventTicket_Text_AsYouLike: - .string "Aye, right, as you like, then.$" + .string "Bah, bueno, tú sabrás lo que quieres…$" SouthernIsland_Interior_Text_Sign: - .string "“All dreams are but another reality.\n" - .string "Never forget…”$" + .string "“Los sueños son un mundo aparte.\n" + .string "Recuérdalo…”$" SouthernIsland_Exterior_Text_Sign: - .string "“Those whose memories fade seek to\n" - .string "carve them in their hearts…”$" + .string "“Si quieres evitar olvidar tus\n" + .string "recuerdos, guárdalos en el corazón…”$" diff --git a/data/text/spanish/event_ticket_2.inc b/data/text/spanish/event_ticket_2.inc index e5536eebf8..ac64588832 100644 --- a/data/text/spanish/event_ticket_2.inc +++ b/data/text/spanish/event_ticket_2.inc @@ -1,71 +1,71 @@ EventTicket_Text_OldSeaMapTooFar: - .string "What's up, youngster?\p" - .string "What, it's you who's supposed to have\n" - .string "a tattered old map?\p" - .string "Let's have a look.\n" - .string "… … … … … …\p" - .string "Boy, this is quite a ways away.\n" - .string "I'm afraid I can't help you…$" + .string "Eh, tú, ¿cómo va eso?\p" + .string "¿Qué, eres tú quien se supone que tiene\n" + .string "ese viejo mapa gusarapiento?\p" + .string "Echémosle un vistazo, pues.\n" + .string "Mmmm… \p" + .string "¡Oye, eso está a muchas leguas de aquí!\n" + .string "Creo que no podré ayudarte…$" EventTicket_Text_BrineyHoldOnASecond: - .string "BRINEY: Hold on a second!\p" - .string "What's the idea of turning down\n" - .string "someone that I owe so much to?$" + .string "CAP. ARENQUE: ¡Alto ahí!\p" + .string "¿Cómo me atrevo a defraudar\n" + .string "a alguien a quien le debo tanto?…$" EventTicket_Text_BrineyLetsSail: - .string "{PLAYER}{KUN}, I'm terribly sorry.\p" - .string "You came to me seeking my help,\n" - .string "and we almost turned you away.\p" - .string "Well, let me make things right.\p" - .string "We'll sail right away, of course!\p" - .string "Let's find this island on\n" - .string "this OLD SEA MAP!$" + .string "{PLAYER}{KUN}, perdóname.\p" + .string "Has venido aquí pidiéndome ayuda,\n" + .string "y a punto he estado de no dártela.\p" + .string "Hagamos lo que es justo.\p" + .string "¡Zarparemos ahora mismo, por supuesto!\p" + .string "¡Vamos a buscar esa isla\n" + .string "en el MAPA VIEJO!$" EventTicket_Text_OddTicketGetOnBoard: - .string "Is it you who brought that odd\n" + .string "¿Eres tú quien trajo ese extraño\n" .string "ticket?\p" - .string "Where you're trying to go is an island\n" - .string "that's far, far away.\p" - .string "No one knows what awaits there…\p" - .string "The very thought excites my blood\n" - .string "as a sailing man!\p" - .string "Get on board, youngster!$" + .string "El lugar al que tratas de llegar\n" + .string "es una isla muy, muy lejana.\p" + .string "Nadie sabe lo que puede haber allí…\p" + .string "¡Pero, sólo de pensarlo, has despertado\n" + .string "al besugo curioso que llevo dentro!\p" + .string "¡Sube a bordo, anda!$" FarawayIsland_Entrance_Text_SailorReturn: - .string "CAPT. BRINEY can be so maddeningly\n" - .string "fickle…\p" - .string "Do you want to return to LILYCOVE?$" + .string "Los cambios de opinión del CAP. ARENQUE\n" + .string "pueden llegar a ser tan exasperantes…\p" + .string "¿Quieres regresar a CALAGUA?$" BirthIsland_Harbor_Text_SailorReturn: - .string "What an oddly shaped island, eh?\n" - .string "Do you want to return to LILYCOVE?$" + .string "Qué forma más rara tiene esta isla,\n" + .string "¿no te parece?\p" + .string "¿Quieres regresar a CALAGUA?$" EventTicket_Text_OddTicketsWhereTo: - .string "Is it you who brought those\n" - .string "odd tickets?\p" - .string "… … …Hm.\p" - .string "These tickets will get you to islands\n" - .string "that are far, far away.\p" - .string "No one knows what awaits there,\n" - .string "or what may happen there.\p" - .string "The very thought excites my blood\n" - .string "as a sailing man!\p" - .string "Get on board, youngster!\n" - .string "Where shall we sail first?$" + .string "¿Eres tú quien trajo esos extraños\n" + .string "tickets?\p" + .string "Mmm…\p" + .string "Esos tickets te llevarán a islas muy,\n" + .string "muy lejanas.\p" + .string "Nadie sabe lo que puede haber en ellas…\p" + .string "¡Pero, sólo de pensarlo, has despertado\n" + .string "al besugo curioso que llevo dentro!\p" + .string "¡Sube a bordo!\n" + .string "¿Qué rumbo tomamos primero?$" NavelRock_Harbor_Text_SailorReturn: - .string "Did… Did you hear that?\n" - .string "That low growling from deep in there.\p" - .string "Are you sure it's safe?\n" - .string "Do you think we should leave?$" + .string "Lo… ¡¿Lo has oído?!\n" + .string "Ese gran gruñido que ha salido de ahí…\p" + .string "¿Seguro que no nos pasará nada?\n" + .string "¿No crees que deberíamos volver?$" FarawayIsland_Entrance_Text_Sign: - .string "The writing is fading as if it was\n" - .string "written a long time ago…\p" - .string "“…ber, 6th day\n" - .string "If any human…sets foot here…\l" - .string "again…et it be a kindhearted pers…\l" - .string "…ith that hope, I depar…”$" + .string "Las letras están borrosas… como\n" + .string "si las hubiesen escrito hace mucho…\p" + .string "“Día 6 de …mbre\n" + .string "Si un huma… vuelve aqu… alguna\l" + .string "vez …guro que tend… gran coraz…\l" + .string "…on esa esper…, me march…”$" FarawayIsland_Interior_Text_Mew: - .string "Myuu…$" + .string "Miuu…$" diff --git a/data/text/spanish/frontier_brain.inc b/data/text/spanish/frontier_brain.inc index 1292f2a564..b62adbb811 100644 --- a/data/text/spanish/frontier_brain.inc +++ b/data/text/spanish/frontier_brain.inc @@ -1,108 +1,108 @@ @ Battle Tower gText_AnabelWonSilver:: - .string "It's very disappointing…$" + .string "Qué lástima…$" gText_AnabelDefeatSilver:: - .string "Okay, I understand…$" + .string "Vale, lo he entendido…$" gText_AnabelWonGold:: - .string "I'm terribly sorry…$" + .string "Lo siento mucho…$" gText_AnabelDefeatGold:: - .string "Thank you…$" + .string "Gracias…$" @ Battle Dome gText_TuckerWonSilver:: - .string "Ahahaha! Aren't you embarrassed?\n" - .string "Everyone's watching!$" + .string "¡Ja, ja, ja! ¿No te da vergüenza?\n" + .string "¡Están todos mirando!$" gText_TuckerDefeatSilver:: .string "Grr…\n" - .string "What the…$" + .string "Pero cómo…$" gText_TuckerWonGold:: - .string "My DOME ACE title isn't just for show!$" + .string "¡Por algo soy el ASTRO de la CÚPULA!$" gText_TuckerDefeatGold:: - .string "Ahahaha!\n" - .string "You're inspiring!$" + .string "¡Ja, ja, ja!\n" + .string "¡Eres una fuente de inspiración!$" @ Battle Factory gText_NolandWonSilver:: - .string "Way to work!\n" - .string "That was a good lesson, eh?$" + .string "¡Vas a tener que esforzarte más!\n" + .string "Te he dado una buena lección, ¿eh?$" gText_NolandDefeatSilver:: - .string "Good job!\n" - .string "You know what you're doing!$" + .string "¡Buen trabajo!\n" + .string "¡Parece que sabes lo que haces!$" gText_NolandWonGold:: - .string "Hey, hey, hey!\n" - .string "You're finished already?$" + .string "¡Je, je, je!\n" + .string "¿Ya has terminado?$" gText_NolandDefeatGold:: - .string "What happened here?$" + .string "¿Qué ha pasado aquí?$" @ Battle Pike gText_LucyWonSilver:: - .string "Humph…$" + .string "Bah…$" gText_LucyDefeatSilver:: - .string "Urk…$" + .string "Mmm…$" gText_LucyWonGold:: - .string "Hah!$" + .string "¡Ja!$" gText_LucyDefeatGold:: - .string "Darn!$" + .string "¡Grr!$" @ Battle Arena gText_GretaWonSilver:: - .string "Oh, come on!\n" - .string "You have to try harder than that!$" + .string "¡Anda, vamos!\n" + .string "¡Tendrás que esforzarte más!$" gText_GretaDefeatSilver:: - .string "No way!\n" - .string "Good job!$" + .string "¡Increíble!\n" + .string "¡Buen trabajo!$" gText_GretaWonGold:: - .string "Heheh!\n" - .string "What did you expect?$" + .string "¡Je, je, je!\n" + .string "¿Qué esperabas?$" gText_GretaDefeatGold:: - .string "Huh?\n" - .string "Are you serious?!$" + .string "¿Eh?\n" + .string "¡¿En serio que he perdido?!$" @ Battle Palace gText_SpenserWonSilver:: - .string "Your POKéMON are wimpy because\n" - .string "you're wimpy as a TRAINER!$" + .string "¡Los POKéMON son endebles\n" + .string "si su ENTRENADOR es endeble!$" gText_SpenserDefeatSilver:: .string "Ah…\n" - .string "Now this is something else…$" + .string "Así son las cosas…$" gText_SpenserWonGold:: - .string "Gwahahaha!\n" - .string "My brethren, we have nothing to fear!$" + .string "¡Ja, ja, ja!\n" + .string "¡No tenemos nada que temer!$" gText_SpenserDefeatGold:: - .string "Gwah!\n" - .string "Hahahaha!$" + .string "¡Bah!\n" + .string "¡Pues sí que!$" @ Battle Pyramid gText_BrandonWonSilver:: - .string "Hey! What's wrong with you!\n" - .string "Let's see some effort! Get up!$" + .string "¡Eh! ¿Qué te pasa?\n" + .string "¡No te esfuerzas nada! ¡Venga!$" gText_BrandonDefeatSilver:: - .string "That's it! You've done great!\n" - .string "You've worked hard for this!$" + .string "¡Ya está! ¡Lo has hecho genial!\n" + .string "¡Te lo has currado, sí, señor!$" gText_BrandonWonGold:: - .string "Hey! Don't you give up now!\n" - .string "Get up! Don't lose faith in yourself!$" + .string "¡Eh! ¡No te rindas ahora!\n" + .string "¡Venga! ¡No pierdas la fe en ti!$" gText_BrandonDefeatGold:: - .string "That's it! You've done it!\n" - .string "You kept working for this!$" + .string "¡Ya está! ¡Lo lograste!\n" + .string "¡Esto es por lo que has luchado!$" diff --git a/data/text/spanish/lottery_corner.inc b/data/text/spanish/lottery_corner.inc index e86cdff59c..b580e55594 100644 --- a/data/text/spanish/lottery_corner.inc +++ b/data/text/spanish/lottery_corner.inc @@ -1,77 +1,78 @@ LilycoveCity_DepartmentStore_1F_Text_LotteryCornerDrawTicket: - .string "This is the POKéMON LOTTERY CORNER.\p" - .string "All shoppers at our DEPARTMENT STORE\n" - .string "get to draw a POKéMON LOTO TICKET.\p" - .string "If the LOTO TICKET's number matches\n" - .string "the ID number of any of your POKéMON,\l" - .string "you will receive a fabulous gift.\p" - .string "Would you like to draw a POKéMON\n" - .string "LOTO TICKET?$" + .string "Éste es el DESPACHO de LOTERÍA\n" + .string "POKéMON.\p" + .string "Todos los clientes de nuestro CENTRO\n" + .string "COMERCIAL pueden sacar un BILLETE\l" + .string "de LOTERÍA POKéMON.\p" + .string "Si el número del BILLETE de LOTERÍA\n" + .string "coincide con el del ID de uno de tus\l" + .string "POKéMON, ganas un gran premio.\p" + .string "¿Quieres sacar un BILLETE\n" + .string "de LOTERÍA POKéMON?$" LilycoveCity_DepartmentStore_1F_Text_ComeBackTomorrow: - .string "Please come back tomorrow.$" + .string "Vuelve mañana, por favor.$" LilycoveCity_DepartmentStore_1F_Text_PleaseVisitAgain: - .string "Please do visit again.$" + .string "Vuelve cuando quieras.$" LilycoveCity_DepartmentStore_1F_Text_PleasePickTicket: - .string "Please pick a LOTO TICKET.\n" - .string "…{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}…{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}…{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + .string "Elige un BILLETE de LOTERÍA.\n" + .string "A ver… {PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}… {PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}…{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" LilycoveCity_DepartmentStore_1F_Text_TicketNumberIsXPleaseWait: - .string "The LOTO TICKET number is {STR_VAR_1}.\p" - .string "I need to run a check on this number\n" - .string "to see if it matches any of your\l" - .string "POKéMON's ID numbers. Please wait.$" + .string "El número del BILLETE de LOTERÍA\n" + .string "es {STR_VAR_1}.\p" + .string "Debo comprobar si este número coincide\n" + .string "con el del ID de alguno de tus POKéMON.\l" + .string "Espera un momento.$" LilycoveCity_DepartmentStore_1F_Text_TicketMatchesPartyMon: - .string "Congratulations!\p" - .string "The ID number of your team's\n" - .string "{STR_VAR_1} matches your\l" - .string "LOTO TICKET's number!$" + .string "¡Felicidades!\p" + .string "El número ID del {STR_VAR_1} de tu\n" + .string "equipo coincide con el número del\l" + .string "BILLETE de LOTERÍA.$" LilycoveCity_DepartmentStore_1F_Text_TicketMatchesPCMon: - .string "Congratulations!\p" - .string "The ID number of your PC-boxed\n" - .string "{STR_VAR_1} matches your\l" - .string "LOTO TICKET's number!$" + .string "¡Felicidades!\p" + .string "El número ID del {STR_VAR_1} de una\n" + .string "CAJA de tu PC coincide con el número\l" + .string "del BILLETE de LOTERÍA.$" LilycoveCity_DepartmentStore_1F_Text_NoNumbersMatched: - .string "I'm sorry.\n" - .string "None of the numbers matched.$" + .string "Lo siento.\n" + .string "No coincide ningún número.$" LilycoveCity_DepartmentStore_1F_Text_TwoDigitsMatched: - .string "Two digits matched, so you win the\n" - .string "third prize!\l" - .string "You've won the {STR_VAR_1}!$" + .string "Coincidían dos dígitos, así que has\n" + .string "ganado el tercer premio.\l" + .string "¡Un magnífico {STR_VAR_1}!$" LilycoveCity_DepartmentStore_1F_Text_ThreeDigitsMatched: - .string "Three digits matched, so you win the\n" - .string "second prize!\l" - .string "You've won the {STR_VAR_1}!$" + .string "Coincidían tres dígitos, así que has\n" + .string "ganado el segundo premio.\l" + .string "¡Un magnífico {STR_VAR_1}!$" LilycoveCity_DepartmentStore_1F_Text_FourDigitsMatched: - .string "Four digits matched, so you win the\n" - .string "first prize!\l" - .string "You've won the {STR_VAR_1}!$" + .string "Coincidían cuatro dígitos, así que\n" + .string "has ganado el primer premio.\l" + .string "¡Un magnífico {STR_VAR_1}!$" LilycoveCity_DepartmentStore_1F_Text_AllFiveDigitsMatched: - .string "Oh, my goodness, all five digits\n" - .string "matched!\p" - .string "You've won the jackpot prize!\n" - .string "You've won the {STR_VAR_1}!$" + .string "¡Guau! ¡Coinciden los cinco dígitos!\p" + .string "¡Has ganado el premio gordo!\n" + .string "¡Un magnífico {STR_VAR_1}!$" LilycoveCity_DepartmentStore_1F_Text_NoRoomForThis: - .string "Oh?\n" - .string "You seem to have no room for this.\p" - .string "Please make room in your BAG and\n" - .string "let me know.$" + .string "¿Eh?\n" + .string "Se diría que no tienes sitio para esto.\p" + .string "Haz un hueco en la MOCHILA\n" + .string "y vuelve por aquí.$" LilycoveCity_DepartmentStore_1F_Text_PrizeWeveBeenHolding: - .string "{PLAYER}?\n" - .string "Yes, I've been expecting you.\p" - .string "This is the prize we've been holding\n" - .string "for you.$" + .string "¿{PLAYER}?\n" + .string "Sí, te estaba esperando.\p" + .string "Tenía este premio guardado para ti.$" LilycoveCity_DepartmentStore_1F_Text_PleaseVisitAgain2: - .string "Please do visit again.$" + .string "Vuelve cuando quieras.$" diff --git a/data/text/spanish/mart_clerk.inc b/data/text/spanish/mart_clerk.inc index 891fb937e0..bfe7ea45f6 100644 --- a/data/text/spanish/mart_clerk.inc +++ b/data/text/spanish/mart_clerk.inc @@ -1,10 +1,10 @@ gText_HowMayIServeYou:: - .string "Welcome!\p" - .string "How may I serve you?$" + .string "¡Hola!\p" + .string "¿En qué puedo ayudarte?$" gText_PleaseComeAgain:: - .string "Please come again!$" + .string "¡Vuelve cuando quieras!$" gText_PlayerWhatCanIDoForYou:: - .string "{PLAYER}{STRING 5}, welcome!\p" - .string "What can I do for you?$" + .string "¡Hola, {PLAYER}{KUN}!\p" + .string "¿En qué puedo ayudarte?$" diff --git a/data/text/spanish/match_call.inc b/data/text/spanish/match_call.inc index 63aac8aa88..7821def7d4 100644 --- a/data/text/spanish/match_call.inc +++ b/data/text/spanish/match_call.inc @@ -1,2850 +1,2910 @@ MatchCall_WildBattleText1:: - .string "Hi! {PLAYER}{KUN}, hello!\n" - .string "This is {STR_VAR_1}.\p" - .string "I saw this {STR_VAR_2} a while back\n" - .string "but I couldn't catch it.\p" - .string "It was so close, too!\n" - .string "Well, see you again!$" + .string "¡Eh! ¡Hola, {PLAYER}{KUN}!\n" + .string "Soy {STR_VAR_1}.\p" + .string "Hace un rato, vi un {STR_VAR_2},\n" + .string "pero no pude hacerme con él.\p" + .string "¡Me faltó tan poco!\n" + .string "¡En fin, hasta luego!$" MatchCall_WildBattleText2:: - .string "Hello, {PLAYER}{KUN}.\n" - .string "It's {STR_VAR_1}.\p" - .string "I tried to catch a nice {STR_VAR_2}\n" - .string "a little while ago.\p" - .string "But, it got away.\n" - .string "I was sure disappointed!\p" - .string "Okay, bye!$" + .string "¡Eh! ¡Hola, {PLAYER}{KUN}!\n" + .string "Soy {STR_VAR_1}.\p" + .string "Intenté atrapar un {STR_VAR_2}\n" + .string "ideal hace un rato.\p" + .string "¡Pero se me escapó!\n" + .string "¡Me llevé un chasco!\p" + .string "¡Bueno, nos vemos!$" MatchCall_WildBattleText3:: - .string "Hey there, {PLAYER}!\n" - .string "It's me, {STR_VAR_1}.\p" - .string "I just took a shot at catching\n" - .string "this {STR_VAR_2}, but it took off.\p" - .string "I came oh so close, too!\p" - .string "It spoiled my day…\n" - .string "All right, see you!$" + .string "¡Eh, oye, {PLAYER}!\n" + .string "Soy yo, {STR_VAR_1}.\p" + .string "He estado a puntito de atrapar\n" + .string "un {STR_VAR_2}, pero nada.\p" + .string "¡Casi me hago con él!\p" + .string "Me ha fastidiado el día…\n" + .string "Bueno, nos vemos.$" MatchCall_WildBattleText4:: - .string "Hey, {PLAYER}{KUN}.\n" - .string "{STR_VAR_1} here.\p" - .string "You know the POKéMON {STR_VAR_2}?\n" - .string "I came close to getting one.\p" - .string "It was just a while back.\n" - .string "I thought I had it but it escaped.\p" - .string "If I see it again, I'll get it for\n" - .string "sure, though.\p" - .string "Okay, catch you later.$" + .string "Eh, {PLAYER}{KUN}.\n" + .string "Oye, soy {STR_VAR_1}.\p" + .string "¿Conoces al POKéMON {STR_VAR_2}?\n" + .string "Casi me hago con uno.\p" + .string "Ha sido hace un momento.\n" + .string "Pensé que lo tenía, pero no.\p" + .string "Si lo vuelvo a ver, te aseguro\n" + .string "que no se me escapa.\p" + .string "Bueno, ya hablaremos.$" MatchCall_WildBattleText5:: - .string "Hiya, {PLAYER}{KUN}!\n" - .string "It's {STR_VAR_1}.\l" - .string "Catching any POKéMON lately?\p" - .string "A little while ago I came close to\n" - .string "nabbing one, but it got loose.\p" - .string "Right, take care!$" + .string "¡{PLAYER}{KUN}! ¿Qué tal?\n" + .string "Soy {STR_VAR_1}.\p" + .string "¿Te has hecho con algún POKéMON\n" + .string "últimamente?\p" + .string "Hace poco, estuve a nada\n" + .string "y menos de hacerme con uno.\p" + .string "¡Bueno, hasta otra!$" MatchCall_WildBattleText6:: - .string "Hey, {PLAYER}{KUN}.\n" - .string "{STR_VAR_1} here.\l" - .string "Caught any POKéMON lately?\p" - .string "I nearly nabbed one the other day.\n" - .string "But it evaded me somehow.\p" - .string "You take care.$" + .string "¡{PLAYER}{KUN}! ¿Qué tal?\n" + .string "Soy {STR_VAR_1}.\p" + .string "¿Te has hecho con algún POKéMON\n" + .string "últimamente?\p" + .string "El otro día, casi me hago con uno,\n" + .string "pero se me escapó no sé cómo.\p" + .string "Bueno, cuídate.$" MatchCall_WildBattleText7:: - .string "…Uh, {PLAYER}{KUN}?\n" - .string "It's me, {STR_VAR_1}.\p" - .string "Oh, wait! Wait!\n" - .string "I can catch this {STR_VAR_2}…\p" - .string "Aaarrrgh! It bolted loose!\n" - .string "That wasn't just close!$" + .string "Eh…, ¿{PLAYER}{KUN}?\n" + .string "Hola, soy {STR_VAR_1}.\p" + .string "¡Ay, espera, espera! ¡Estoy a\n" + .string "punto de atrapar un {STR_VAR_2}!…\p" + .string "¡Aaarrrg! ¡Ha salido por patas!\n" + .string "¡Por qué poco!$" MatchCall_WildBattleText8:: - .string "Oh, {PLAYER}{KUN}, how do you do?\n" - .string "This is {STR_VAR_1} speaking.\p" - .string "Have you had success catching\n" - .string "POKéMON lately?\p" - .string "I came very close a little while\n" - .string "ago, but my target got free.\p" - .string "I need to try harder!\n" - .string "See you again!$" + .string "Eh, {PLAYER}{KUN}, ¿qué tal vas?\n" + .string "Soy {STR_VAR_1}.\p" + .string "¿Te ha ido bien atrapando\n" + .string "POKéMON últimamente?\p" + .string "Yo casi me hago con uno,\n" + .string "pero logró escapar.\p" + .string "¡Tendré que intentarlo otra vez!\n" + .string "¡Nos vemos!$" MatchCall_WildBattleText9:: - .string "Oh, {PLAYER}{KUN}, hi there!\n" - .string "This is {STR_VAR_1}!\p" - .string "So? Are you getting more POKéMON\n" - .string "together?\p" - .string "I'm having a rotten time of it!\n" - .string "They all get away from me!\p" - .string "See you!$" + .string "¡Anda, {PLAYER}{KUN}, hola!\n" + .string "¡Soy {STR_VAR_1}!\p" + .string "¿Qué?\n" + .string "¿Tienes ya muchos POKéMON?\p" + .string "¡Yo me estoy cansando un poco ya!\n" + .string "¡Se me escapan todos!\p" + .string "¡Nos vemos!$" MatchCall_WildBattleText10:: - .string "Oh, {PLAYER}{KUN}, hello…\n" - .string "This is {STR_VAR_1}.\p" - .string "Listen, I came within a whisker of\n" - .string "catching this {STR_VAR_2}…\p" - .string "But, it gave me the slip…\p" - .string "I need to try harder.\n" - .string "See you around.$" + .string "Eh, {PLAYER}{KUN}, hola…\n" + .string "Soy {STR_VAR_1}.\p" + .string "Mira, he estado a nada de pillar\n" + .string "un {STR_VAR_2}…\p" + .string "Pero me he quedado sin él…\p" + .string "Tendré que intentarlo de nuevo.\n" + .string "Nos vemos.$" MatchCall_WildBattleText11:: .string "Ah, {PLAYER}{KUN}.\n" - .string "This is {STR_VAR_1}.\l" - .string "How are things with you?\p" - .string "I tried to catch a wild {STR_VAR_2}\n" - .string "earlier, but it managed to flee.\p" - .string "I feel defeated…$" + .string "Soy {STR_VAR_1}.\p" + .string "¿Qué tal te van las cosas?\p" + .string "He querido atrapar un {STR_VAR_2}\n" + .string "salvaje antes, pero se me ha ido.\p" + .string "Me siento fatal…$" MatchCall_WildBattleText12:: - .string "Hello, {PLAYER}{KUN}.\n" - .string "It's me, {STR_VAR_1}.\l" - .string "Are you still catching POKéMON?\p" - .string "I've been trying to catch them\n" - .string "myself, but it's not so easy.\p" - .string "The way of POKéMON is deep!$" + .string "Hola, {PLAYER}{KUN}.\n" + .string "Soy yo, {STR_VAR_1}.\p" + .string "¿Sigues atrapando POKéMON?\p" + .string "Yo he estado intentando atrapar\n" + .string "algunos, pero no es nada fácil.\p" + .string "¡Esto de los POKéMON tiene\n" + .string "su miga!$" MatchCall_WildBattleText13:: - .string "Ah, hello, {PLAYER}{KUN}!\n" - .string "This is {STR_VAR_1}!\l" - .string "Have you been catching POKéMON?\p" - .string "I've been trying to catch them\n" - .string "myself, but with little success.\p" - .string "The way of POKéMON is deep!$" + .string "¡Ah, hola, {PLAYER}{KUN}!\n" + .string "¡Soy {STR_VAR_1}!\p" + .string "¿Has estado atrapando POKéMON?\p" + .string "Yo lo he estado intentando,\n" + .string "pero no he tenido éxito.\p" + .string "¡Esto de los POKéMON tiene\n" + .string "su miga!$" MatchCall_WildBattleText14:: - .string "Oh, hi, {PLAYER}{KUN}, how do you do?\n" - .string "This is {STR_VAR_1}.\p" - .string "Just now, I tried to catch a cute\n" - .string "{STR_VAR_2}.\p" - .string "It got away, though!\n" - .string "Oh, you bet I was disappointed!\p" - .string "Bye-bye!$" + .string "¡Eh, {PLAYER}{KUN}! ¿Qué tal?\n" + .string "Soy {STR_VAR_1}.\p" + .string "Ahora mismo, he intentado\n" + .string "atrapar un {STR_VAR_2}.\p" + .string "¡Pero se me ha escapado!\n" + .string "¡Se me ha quedado una cara!…\p" + .string "¡Nos vemos!$" MatchCall_WildBattleText15:: - .string "Hey, {PLAYER}!\n" - .string "This is {STR_VAR_1}!\p" - .string "I've been thinking about trying\n" - .string "to catch me some POKéMON.\p" - .string "But I can't seem to find any.\n" - .string "It's a real puzzler for me!\p" - .string "I'm at my wit's end!\n" - .string "See you around!$" + .string "¡Eh, {PLAYER}!\n" + .string "¡Soy {STR_VAR_1}!\p" + .string "He estado pensando en ir\n" + .string "a atrapar algunos POKéMON.\p" + .string "¡Es que normalmente me cuesta!\n" + .string "¡Siempre se me ha dado fatal!\p" + .string "¡A ver si recupero las ganas!\n" + .string "¡Hala, adiós!$" MatchCall_NegativeBattleText1:: - .string "Hi! {PLAYER}{KUN}, hello!\n" - .string "This is {STR_VAR_1}.\p" - .string "I tried battling another TRAINER,\n" - .string "but I lost.\p" - .string "It was really disappointing.\n" - .string "Well, see you again!$" + .string "¡Hola, {PLAYER}{KUN}!\n" + .string "Soy {STR_VAR_1}.\p" + .string "He intentado ganar a otro\n" + .string "ENTRENADOR, pero nada.\p" + .string "Me he desanimado bastante.\n" + .string "En fin, nos vemos.$" MatchCall_NegativeBattleText2:: - .string "Hello, {PLAYER}{KUN}.\n" - .string "It's {STR_VAR_1}.\p" - .string "I challenged someone else after\n" - .string "we battled.\p" - .string "I came close, but I ended up\n" - .string "losing. Oh, well!$" + .string "Hola, {PLAYER}{KUN}.\n" + .string "Soy {STR_VAR_1}.\p" + .string "Me enfrenté a alguien después\n" + .string "de nuestro combate.\p" + .string "Estuve a punto de ganar,\n" + .string "pero al final perdí. ¡Ay!$" MatchCall_NegativeBattleText3:: - .string "Hey there, {PLAYER}!\n" - .string "It's me, {STR_VAR_1}.\p" - .string "I just got cleaned in a battle.\p" - .string "I guess I need to raise my team\n" - .string "some more!$" + .string "¡Eh, hola, {PLAYER}!\n" + .string "Soy yo, {STR_VAR_1}.\p" + .string "Me acaban de dar una paliza\n" + .string "en combate…\p" + .string "¡Creo que tengo que entrenar más\n" + .string "a mi equipo!$" MatchCall_NegativeBattleText4:: - .string "Hey, {PLAYER}.\n" - .string "{STR_VAR_1} here.\p" - .string "I tried another battle yesterday,\n" - .string "but I couldn't pull out the win.\p" - .string "My team needs more raising.\n" - .string "Okay, catch you later.$" + .string "Eh, {PLAYER}.\n" + .string "Soy {STR_VAR_1}.\p" + .string "Ayer lo intenté en otro combate,\n" + .string "pero no conseguí ganar.\p" + .string "Mi equipo necesita más\n" + .string "entrenamiento. Bueno, nos vemos.$" MatchCall_NegativeBattleText5:: - .string "Hiya, {PLAYER}!\n" - .string "It's {STR_VAR_1}.\p" - .string "How are things with you?\p" - .string "I've been battling on,\n" - .string "but I haven't won very often.\p" - .string "I can't get it together.\n" - .string "Right, take care!$" + .string "¡Hola, hola, hola, {PLAYER}!\n" + .string "¡Soy {STR_VAR_1}!\p" + .string "¿Qué tal te va todo, eh?\p" + .string "He estado todo este tiempo\n" + .string "luchando, pero no he ganado\l" + .string "demasiadas veces.\p" + .string "¡No acabo de pillarle el tranquillo!\n" + .string "Bueno, que te vaya bien.$" MatchCall_NegativeBattleText6:: - .string "Hey, {PLAYER}.\n" - .string "{STR_VAR_1} here.\p" - .string "How's it going for you?\p" - .string "I've been battling hard lately,\n" - .string "but to little success.\p" - .string "I can't get into the groove.\n" - .string "You take care.$" + .string "¡Eh, {PLAYER}!\n" + .string "¡Soy {STR_VAR_1}!\p" + .string "¿Te va todo bien?\p" + .string "Yo he estado luchando un montón,\n" + .string "pero no he tenido demasiado éxito.\p" + .string "Me cuesta mantener el ritmo.\n" + .string "En fin, cuídate.$" MatchCall_NegativeBattleText7:: - .string "{STR_VAR_1} here.\n" - .string "How's it going lately?\p" - .string "I lost a battle yesterday,\n" - .string "and it's filled my thoughts.\p" - .string "I have to devise a plan…\n" - .string "See you.$" + .string "Soy {STR_VAR_1}.\n" + .string "¿Cómo lo llevas?\p" + .string "Ayer perdí un combate\n" + .string "y no se me quita de la cabeza.\p" + .string "Necesito una estrategia.\n" + .string "Nos vemos.$" MatchCall_NegativeBattleText8:: - .string "Oh, {PLAYER}{KUN}, how do you do?\n" - .string "This is {STR_VAR_1} speaking.\p" - .string "How are your POKéMON doing?\n" - .string "I lost a match the other day.\p" - .string "I need to try harder!\n" - .string "See you again!$" + .string "Eh, {PLAYER}{KUN}, ¿qué tal?\n" + .string "Sí, soy {STR_VAR_1}.\p" + .string "¿Qué tal tus POKéMON?\n" + .string "Yo el otro día perdí un combate.\p" + .string "¡Necesito esforzarme más!\n" + .string "¡Nos vemos!$" MatchCall_NegativeBattleText9:: - .string "Oh, {PLAYER}{KUN}, hi there!\n" - .string "This is {STR_VAR_1}!\p" - .string "Listen, listen, you have to hear\n" - .string "this!\p" - .string "I had a POKéMON battle earlier,\n" - .string "but I lost at the last second.\p" - .string "Oh, it burns me up!$" + .string "¡Eh, {PLAYER}{KUN}!\n" + .string "¡Soy {STR_VAR_1}!\p" + .string "Oye, oye, ¡no te lo vas a creer!\p" + .string "Acabo de luchar en un combate\n" + .string "POKéMON, ¡y he perdido\l" + .string "en el último segundo!\p" + .string "¡No sabes cómo me fastidia!$" MatchCall_NegativeBattleText10:: - .string "Oh, {PLAYER}{KUN}, hello…\n" - .string "This is {STR_VAR_1}.\p" - .string "A little earlier, I was in a battle.\n" - .string "I lost, though.\p" - .string "I need to raise my POKéMON more.\n" - .string "See you around.$" + .string "Eh, {PLAYER}{KUN}, hola…\n" + .string "Soy {STR_VAR_1}.\p" + .string "Acabo de participar en un combate,\n" + .string "pero he perdido.\p" + .string "Tengo que dedicarle más tiempo\n" + .string "a mis POKéMON. ¡Adiós!$" MatchCall_NegativeBattleText11:: .string "Ah, {PLAYER}{KUN}.\n" - .string "This is {STR_VAR_1}.\l" - .string "How are your POKéMON?\p" - .string "I just lost yet another battle.\p" - .string "Well, see you!$" + .string "Soy {STR_VAR_1}.\p" + .string "¿Qué tal van tus POKéMON?\p" + .string "Yo acabo de perder otra vez…\p" + .string "En fin, nos vemos.$" MatchCall_NegativeBattleText12:: - .string "Hello, {PLAYER}{KUN}.\n" - .string "It's me, {STR_VAR_1}.\l" - .string "Are you still battling hard?\p" - .string "As for me, I lost recently, so I've\n" - .string "been training my team all over.\p" - .string "Let's meet again.$" + .string "Hola, {PLAYER}{KUN}.\n" + .string "Soy yo, {STR_VAR_1}.\p" + .string "¿Sigues siendo tan fuerte?\p" + .string "Yo perdí hace muy poco,\n" + .string "así que he empezado a entrenar\l" + .string "a mi equipo otra vez.\p" + .string "A ver si nos vemos.$" MatchCall_NegativeBattleText13:: - .string "Ah, hello, {PLAYER}{KUN}!\n" - .string "This is {STR_VAR_1}!\p" - .string "I hope you've been keeping well.\p" - .string "I was in a battle just a little\n" - .string "while before this.\p" - .string "{PLAYER}{KUN}, try to be active like me.\n" - .string "See you again!$" + .string "¡Ah, hola, {PLAYER}{KUN}!\n" + .string "¡Soy {STR_VAR_1}!\p" + .string "¡Espero que te haya ido bien!\p" + .string "Hace nada estaba en pleno\n" + .string "combate.\p" + .string "¡{PLAYER}{KUN}, no te duermas\n" + .string "en los laureles!\l" + .string "¡Nos vemos!$" MatchCall_NegativeBattleText14:: - .string "Oh, hi, {PLAYER}{KUN}.\n" - .string "This is {STR_VAR_1}.\p" - .string "Are you doing good?\p" - .string "You should go home every so often,\n" - .string "though.\p" - .string "Bye-bye!$" + .string "Eh, hola, {PLAYER}{KUN}.\n" + .string "Soy {STR_VAR_1}.\p" + .string "¿Estás bien?\p" + .string "Yo creo que deberías pasarte\n" + .string "por tu casa de vez en cuando.\p" + .string "Hala, te dejo.$" MatchCall_PositiveBattleText1:: - .string "Hi! {PLAYER}{KUN}, hello!\n" - .string "This is {STR_VAR_1}!\p" - .string "I battled another TRAINER earlier.\n" - .string "I won! I won!\p" - .string "My {STR_VAR_2} really worked hard\n" - .string "for me. This is so great!$" + .string "¡Eh! ¡Hola, {PLAYER}{KUN}!\n" + .string "¡Soy {STR_VAR_1}!\p" + .string "He luchado con otro ENTRENADOR\n" + .string "¡y he ganado! ¡He ganado!\p" + .string "Mi {STR_VAR_2} se ha portado como\n" + .string "un fiera. ¡Ha sido una pasada!$" MatchCall_PositiveBattleText2:: - .string "Hello, {PLAYER}{KUN}!\n" - .string "It's {STR_VAR_1}!\p" - .string "I had a battle yesterday and\n" - .string "I won! It's fantastic!$" + .string "¡Hola, {PLAYER}{KUN}!\n" + .string "¡Soy {STR_VAR_1}!\p" + .string "¡Ayer luché de nuevo! ¡Y gané!\n" + .string "¡Qué guay!$" MatchCall_PositiveBattleText3:: - .string "Hey there, {PLAYER}!\n" - .string "It's me, {STR_VAR_1}!\l" - .string "How's your battling?\p" - .string "Me, I had a battle the other day,\n" - .string "and my {STR_VAR_2} came up huge!\p" - .string "The next time I battle you,\n" - .string "{PLAYER}, it won't be me losing!$" + .string "¡Eh, {PLAYER}!\n" + .string "¡Soy yo, {STR_VAR_1}!\p" + .string "¿Qué tal en combate?\p" + .string "¡Yo participé en un combate el otro\n" + .string "día y mi {STR_VAR_2} rompió moldes!\p" + .string "La próxima vez que luche contigo,\n" + .string "{PLAYER}, ¡no vas a poder conmigo!$" MatchCall_PositiveBattleText4:: - .string "Hey, {PLAYER}.\n" - .string "{STR_VAR_1} here.\p" - .string "I had a match earlier.\n" - .string "I managed to win, but it was close.\p" - .string "My {STR_VAR_2} put on one\n" - .string "inspired showing.$" + .string "Hola, {PLAYER}.\n" + .string "Soy {STR_VAR_1}.\p" + .string "He estado luchando\n" + .string "y he ganado, pero por muy poco.\p" + .string "Mi {STR_VAR_2} estuvo bastante\n" + .string "bien.$" MatchCall_PositiveBattleText5:: - .string "Hiya, {PLAYER}{KUN}!\n" - .string "It's {STR_VAR_1}.\p" - .string "How are things with you?\n" - .string "Battling much?\p" - .string "I just won a while back!\n" - .string "My {STR_VAR_2} was brilliant!\p" - .string "You wait. I'm going to beat you\n" - .string "next time! Right, take care!$" + .string "¡Hola, hola, hola, {PLAYER}{KUN}!\n" + .string "¡Soy {STR_VAR_1}!\p" + .string "¿Qué tal te van las cosas?\n" + .string "¿Llevas muchos combates?\p" + .string "¡Yo he ganado uno hace poco!\n" + .string "¡Mi {STR_VAR_2} es una máquina!\p" + .string "Tú, ya verás, la próxima vez\n" + .string "que nos veamos seguro que\l" + .string "te machaco. ¡Nos vemos!$" MatchCall_PositiveBattleText6:: - .string "Hey, {PLAYER}{KUN}.\n" - .string "{STR_VAR_1} here.\p" - .string "How's it going for you?\p" - .string "I've been riding a hot streak.\n" - .string "Why, I just won a battle.\p" - .string "When we have our next battle,\n" - .string "I'm sure not going to lose!$" + .string "¿Qué pasa, {PLAYER}{KUN}?\n" + .string "Soy {STR_VAR_1}.\p" + .string "¿Qué tal vas, eh?\p" + .string "A mí no me ha ido del todo mal.\n" + .string "Bueno, he ganado un combate.\p" + .string "Cuando nos veamos otra vez,\n" + .string "¡ya verás, ya!$" MatchCall_PositiveBattleText7:: - .string "{PLAYER}{KUN}?\n" - .string "{STR_VAR_1} here.\p" - .string "My {STR_VAR_2} is a force!\n" - .string "It won me another battle just now!\p" - .string "I can't wait to have a rematch\n" - .string "with you.$" + .string "¿{PLAYER}{KUN}?\n" + .string "Soy {STR_VAR_1}.\p" + .string "¡Mi {STR_VAR_2} es total!\n" + .string "¡Acaba de ganarme otro combate!\p" + .string "¡Estoy deseando enfrentarme\n" + .string "a ti de nuevo!$" MatchCall_PositiveBattleText8:: - .string "Oh, {PLAYER}{KUN}, how do you do?\n" - .string "This is {STR_VAR_1} speaking.\p" - .string "I hope you've been well.\n" - .string "I wanted to tell you I just won.\p" - .string "My {STR_VAR_2} worked especially\n" - .string "hard to get the win.\p" - .string "See you again!$" + .string "¡{PLAYER}{KUN}, qué sorpresa!\n" + .string "Soy {STR_VAR_1}.\p" + .string "Espero que estés estupendamente.\n" + .string "¡Quería decirte que acabo de ganar\l" + .string "un combate!\p" + .string "Mi {STR_VAR_2} se ha esforzado\n" + .string "un montón para que ganáramos.\p" + .string "¡Nos vemos!$" MatchCall_PositiveBattleText9:: - .string "Oh, {PLAYER}{KUN}, hi there!\n" - .string "This is {STR_VAR_1}!\p" - .string "How are your POKéMON holding up?\n" - .string "Mine just won a battle!\p" - .string "My {STR_VAR_2} was spectacular,\n" - .string "I must say!\p" - .string "I wish I could've shown you!\n" - .string "See you again!$" + .string "¡Eh, {PLAYER}{KUN}, hola!\n" + .string "¡Soy {STR_VAR_1}!\p" + .string "¿Qué tal lo llevan tus POKéMON?\n" + .string "¡Los míos acaban de ganar\l" + .string "un combate!\p" + .string "Mi {STR_VAR_2} ha estado\n" + .string "espectacular, las cosas como son.\p" + .string "¡Me hubiera encantado que\n" + .string "lo vieras! ¡Nos vemos!$" MatchCall_PositiveBattleText10:: - .string "Oh, {PLAYER}{KUN}, hello…\n" - .string "This is {STR_VAR_1}.\p" - .string "How has life been treating you?\p" - .string "My POKéMON appear to be charged\n" - .string "with energy.\p" - .string "I just won a battle with them.\n" - .string "See you around.$" + .string "Eh, {PLAYER}{KUN}, hola…\n" + .string "Soy {STR_VAR_1}.\p" + .string "¿Qué tal te va la vida?\p" + .string "Mis POKéMON están llenos\n" + .string "de energía.\p" + .string "Acabo de ganar un combate\n" + .string "con ellos. A ver si nos vemos.$" MatchCall_PositiveBattleText11:: .string "Ah, {PLAYER}{KUN}.\n" - .string "This is {STR_VAR_1}.\p" - .string "Been in any battles lately?\n" - .string "I just won another one today!\p" - .string "I'm on a roll! Gahahaha!\n" - .string "Well, see you!$" + .string "Soy {STR_VAR_1}.\p" + .string "¿Has luchado recientemente?\n" + .string "¡Yo acabo de ganar de nuevo!\p" + .string "¡Estoy en racha! ¡Ja, ja, ja, ja!\n" + .string "Bueno, te dejo.$" MatchCall_PositiveBattleText12:: - .string "Hello, {PLAYER}{KUN}.\n" - .string "It's me, {STR_VAR_1}.\p" - .string "I trust you've been well?\n" - .string "I'm still bursting with life!\p" - .string "Why, just now, I won another match.\n" - .string "I'm not stepping aside to you\l" - .string "youngsters yet!$" + .string "Hola, {PLAYER}{KUN}.\n" + .string "Soy {STR_VAR_1}.\p" + .string "Espero que estés bien.\n" + .string "¡Yo estoy hecho un chaval!\p" + .string "Es que acabo de ganar de nuevo.\n" + .string "¡Todavía no pienso dejar paso\l" + .string "a los jóvenes como tú!$" MatchCall_PositiveBattleText13:: - .string "Ah, hello, {PLAYER}{KUN}!\n" - .string "This is {STR_VAR_1}!\p" - .string "I hope you've been keeping well.\n" - .string "I still have a bounce in my step!\p" - .string "Why, I just won a battle yet again.\n" - .string "Oh, I won't lose to young people\l" - .string "quite yet!\p" - .string "See you again!$" + .string "¡Eh, hola, {PLAYER}{KUN}!\n" + .string "¡Soy {STR_VAR_1}!\p" + .string "Espero que estés bien.\n" + .string "¡Yo estoy más joven que nunca!\p" + .string "Acabo de ganar otro combate.\n" + .string "¡Aún me queda mucho por hacer,\l" + .string "joven!\p" + .string "¡Hala!$" MatchCall_PositiveBattleText14:: - .string "Oh, hi, {PLAYER}{KUN}.\n" - .string "This is {STR_VAR_1}.\p" - .string "I was in a battle recently, and my\n" - .string "{STR_VAR_2} was exceptional!\p" - .string "I wish you could have seen it,\n" - .string "{PLAYER}{KUN}. Bye-bye!$" + .string "Eh, hola, {PLAYER}{KUN}.\n" + .string "Soy {STR_VAR_1}.\p" + .string "He estado luchando hace poco.\n" + .string "¡Mi {STR_VAR_2} lo ha hecho\l" + .string "de escándalo!\p" + .string "Tendrías que haberlo visto,\n" + .string "{PLAYER}{KUN}. ¡Hasta luego!$" MatchCall_SameRouteBattleRequestText1:: - .string "Hi! {PLAYER}, hello!\n" - .string "This is {STR_VAR_1}.\p" - .string "Huh? Wait, you're near\n" - .string "{STR_VAR_2}?\p" - .string "Oh, wow, we have to battle, then!\n" - .string "I'll be waiting! See you!$" + .string "¡Eh! ¡{PLAYER}, hola!\n" + .string "Soy {STR_VAR_1}.\p" + .string "¿Cómo? ¿Que estás\n" + .string "cerca de {STR_VAR_2}?\p" + .string "¡Anda, pues entonces tenemos\n" + .string "que luchar!\l" + .string "¡Te espero! ¡Hasta luego!$" MatchCall_SameRouteBattleRequestText2:: - .string "Hello, {PLAYER}!\n" - .string "It's {STR_VAR_1}.\p" - .string "Oh? You happen to be around\n" - .string "{STR_VAR_2} right now?\p" - .string "Would you like to battle now?\n" - .string "I'll wait for you! See you!$" + .string "¡Hola, {PLAYER}!\n" + .string "Soy {STR_VAR_1}.\p" + .string "¿Sí? ¿Estás cerca\n" + .string "de {STR_VAR_2}?\p" + .string "¿Te apetece luchar?\n" + .string "¡Venga, te espero! ¡Hasta luego!$" MatchCall_SameRouteBattleRequestText3:: - .string "Hey there, {PLAYER}!\n" - .string "It's me, {STR_VAR_1}.\p" - .string "Oh, hey, are you near\n" - .string "{STR_VAR_2} right now?\p" - .string "How would you like to battle with\n" - .string "me right now?\p" - .string "I'm not losing again!\n" - .string "I'll be waiting! Catch you soon!$" + .string "¡Eh, {PLAYER}! ¿Qué tal?\n" + .string "Soy yo, {STR_VAR_1}.\p" + .string "¿Estás ahora mismo cerca de\n" + .string "{STR_VAR_2}?\p" + .string "¿Echamos un combate?\n" + .string "¡Esta vez no pienso perder!\l" + .string "¡Aquí te espero! ¡Hasta luego!$" MatchCall_SameRouteBattleRequestText4:: - .string "Hey, {PLAYER}{KUN}.\n" - .string "{STR_VAR_1} here.\p" - .string "Whereabouts are you now?\n" - .string "Huh? {STR_VAR_2}?\p" - .string "Want to battle now?\n" - .string "I'll wait for you. See you!$" + .string "¿Qué pasa, {PLAYER}{KUN}?\n" + .string "Soy {STR_VAR_1}.\p" + .string "¿Por dónde andas?\n" + .string "¿Eh? ¿Por {STR_VAR_2}?\p" + .string "¿Luchamos?\n" + .string "Te espero, ¡hasta ahora!$" MatchCall_SameRouteBattleRequestText5:: - .string "Hiya, {PLAYER}{KUN}!\n" - .string "It's {STR_VAR_1}.\l" - .string "How are things with you?\p" - .string "You're where now?\n" - .string "{STR_VAR_2}?\p" - .string "Well, how about we have a quick\n" - .string "rematch right away?\p" - .string "I'll keep an eye out for you.\n" - .string "See you soon!$" + .string "¡{PLAYER}{KUN}! ¿Cómo vas?\n" + .string "Soy {STR_VAR_1}.\p" + .string "¿Cómo te va? ¿Eh? ¿Que andas\n" + .string "por {STR_VAR_2}?\p" + .string "¿Y si nos echamos un combate\n" + .string "de nuevo?\p" + .string "Espero que vengas.\n" + .string "¡No tardes!$" MatchCall_SameRouteBattleRequestText6:: - .string "Hey, {PLAYER}{KUN}.\n" - .string "{STR_VAR_1} here.\l" - .string "How are your POKéMON keeping?\p" - .string "Oh, is that right? You're around\n" + .string "Eh, {PLAYER}{KUN}.\n" + .string "Soy {STR_VAR_1}.\p" + .string "¿Qué tal tus POKéMON?\p" + .string "¿En serio? ¿Estás por\n" .string "{STR_VAR_2}?\p" - .string "Well, then, we'd better have\n" - .string "a rematch.\p" - .string "I can wait, sure.\n" - .string "See you!$" + .string "Pues entonces tenemos\n" + .string "que luchar de nuevo.\p" + .string "Sí, sí, yo te espero.\n" + .string "¡Hasta luego!$" MatchCall_SameRouteBattleRequestText7:: - .string "…Er, {PLAYER}{KUN}?\n" - .string "{STR_VAR_1} here…\p" - .string "Oh, you happen to be around\n" + .string "Eh…, ¿{PLAYER}{KUN}?\n" + .string "Soy {STR_VAR_1}…\p" + .string "¿Que estás por\n" .string "{STR_VAR_2}?\p" - .string "Then, let's battle.\n" - .string "Right away, I mean.\p" - .string "I'll show you my POKéMON.\n" - .string "I'll wait for you.$" + .string "Pues lucha conmigo, anda.\n" + .string "Ahora mismo, claro.\p" + .string "Quiero enseñarte mis POKéMON.\n" + .string "Te espero aquí.$" MatchCall_SameRouteBattleRequestText8:: - .string "Oh, {PLAYER}{KUN}, how do you do?\n" - .string "This is {STR_VAR_1} speaking.\p" - .string "I hope you're doing well.\n" - .string "Oh, you're near {STR_VAR_2}.\p" - .string "Would you like to have a battle\n" - .string "with me, then?\p" - .string "I'll wait for you.\n" - .string "See you soon!$" + .string "{PLAYER}{KUN}, ¿cómo estás?\n" + .string "Soy {STR_VAR_1}.\p" + .string "Espero que estés bien. ¿Estás\n" + .string "cerca de {STR_VAR_2}?\p" + .string "¿Querrías aprovechar para\n" + .string "luchar conmigo?\p" + .string "Te espero.\n" + .string "¡Nos vemos!$" MatchCall_SameRouteBattleRequestText9:: - .string "Oh, {PLAYER}{KUN}, hi there!\n" - .string "This is {STR_VAR_1}!\p" - .string "Are you keeping up?\n" - .string "Oh, you're near {STR_VAR_2}?\p" - .string "Oh, well, then don't you think we\n" - .string "should battle?\p" - .string "Don't keep me waiting too long!$" + .string "¡{PLAYER}{KUN}, hola!\n" + .string "¡Soy {STR_VAR_1}!\p" + .string "¿Todo bien? ¿Que estás cerca de\n" + .string "{STR_VAR_2}?\p" + .string "¿No crees que deberíamos\n" + .string "aprovechar y enfrentarnos?\p" + .string "¡No tardes mucho, anda!$" MatchCall_SameRouteBattleRequestText10:: - .string "Oh, {PLAYER}{KUN}, hello…\n" - .string "This is {STR_VAR_1}.\p" - .string "How are things with you?\n" - .string "Oh, you're near {STR_VAR_2}.\p" - .string "We should have a battle now, then.\p" - .string "I'm ready and waiting.\n" - .string "Be quick!$" + .string "Eh, {PLAYER}{KUN}, hola…\n" + .string "Soy {STR_VAR_1}.\p" + .string "¿Cómo te va? ¿Estás cerca de\n" + .string "{STR_VAR_2}?\p" + .string "Pues deberíamos luchar.\p" + .string "Cuando quieras, aquí estoy.\n" + .string "¡Date prisa!$" MatchCall_SameRouteBattleRequestText11:: .string "Ah, {PLAYER}{KUN}.\n" - .string "This is {STR_VAR_1}.\p" - .string "Ah, so where you are now is\n" - .string "{STR_VAR_2}?\p" - .string "Well, then, we just have to have\n" - .string "a battle, don't you think?\p" - .string "I'll wait around for you!\n" - .string "See you real quick!$" + .string "Soy {STR_VAR_1}.\p" + .string "Así que estás en\n" + .string "{STR_VAR_2}…\p" + .string "Pues tendríamos que luchar,\n" + .string "¿no crees?\p" + .string "¡No me falles!\n" + .string "¡Y date prisa!$" MatchCall_SameRouteBattleRequestText12:: - .string "Hello, {PLAYER}{KUN}.\n" - .string "It's me, {STR_VAR_1}.\l" - .string "Where might you be now?\p" - .string "{STR_VAR_2}?\n" - .string "That's quite close by!\p" - .string "What do you say we have a battle\n" - .string "now?\p" - .string "I can wait.\n" - .string "See you!$" + .string "Hola, {PLAYER}{KUN}.\n" + .string "Soy yo, {STR_VAR_1}.\p" + .string "¿Por dónde andas? ¿Por\n" + .string "{STR_VAR_2}? ¡Qué cerca!\p" + .string "¿Qué me dices a un combate\n" + .string "aquí y ahora?\p" + .string "¡Estoy deseándolo!\n" + .string "¡Nos vemos!$" MatchCall_SameRouteBattleRequestText13:: - .string "Ah, hello, {PLAYER}{KUN}!\n" - .string "This is {STR_VAR_1}!\p" - .string "I hope you've been keeping well.\n" - .string "Oh, you're near {STR_VAR_2}?\p" - .string "Since that's not very far away,\n" - .string "come see me for a battle.\p" - .string "I'll wait for you.\n" - .string "Bye for now.$" + .string "¡Ah, hola, {PLAYER}{KUN}!\n" + .string "¡Soy {STR_VAR_1}!\p" + .string "Espero que todo vaya bien. ¿Estás\n" + .string "cerca de {STR_VAR_2}?\p" + .string "Pues no estás lejos,\n" + .string "¿por qué no luchamos?\p" + .string "Te espero, ¿eh?\n" + .string "Hasta luego.$" MatchCall_SameRouteBattleRequestText14:: - .string "Oh, hi, {PLAYER}{KUN}.\n" - .string "This is {STR_VAR_1}.\p" - .string "You're what? …{STR_VAR_2}?\n" - .string "That's very close.\p" - .string "Don't you think we ought to have\n" - .string "a battle?\p" - .string "I'll be looking for you!\n" - .string "Bye-bye!$" + .string "Eh, hola, {PLAYER}{KUN}.\n" + .string "Soy {STR_VAR_1}.\p" + .string "¿Que estás dónde? ¿Por\n" + .string "{STR_VAR_2}? ¡Qué cerca!\p" + .string "¿No crees que deberíamos\n" + .string "luchar?\p" + .string "¡No me dejes con las ganas!\n" + .string "¡Adiós!$" MatchCall_DifferentRouteBattleRequestText1:: - .string "Hi! {PLAYER}, hello!\n" - .string "This is {STR_VAR_1}.\p" - .string "Want to have a battle with me?\p" - .string "I'll be waiting for you around\n" - .string "{STR_VAR_2}!$" + .string "¡Eh! ¡Hola, {PLAYER}!\n" + .string "Soy {STR_VAR_1}.\p" + .string "¿Quieres luchar conmigo?\p" + .string "¡Te espero por {STR_VAR_2}!$" MatchCall_DifferentRouteBattleRequestText2:: - .string "Hello, {PLAYER}!\n" - .string "It's {STR_VAR_1}.\p" - .string "Would you like to have a battle\n" - .string "with me again?\p" - .string "You can find me around\n" - .string "{STR_VAR_2}. I'll be waiting!$" + .string "¡Hola, {PLAYER}!\n" + .string "Soy {STR_VAR_1}.\p" + .string "¿Quieres que luchemos de nuevo?\p" + .string "Estaré por {STR_VAR_2}.\n" + .string "¡Te espero!$" MatchCall_DifferentRouteBattleRequestText3:: - .string "Hey there, {PLAYER}!\n" - .string "It's me, {STR_VAR_1}.\p" - .string "My POKéMON have grown a lot\n" - .string "tougher since last time.\p" - .string "I want to see how strong they've\n" - .string "become with your POKéMON, {PLAYER}.\p" - .string "So, let's have a battle!\p" - .string "I'll be waiting for you around\n" + .string "¡{PLAYER}! ¿Cómo lo llevas?\n" + .string "Soy yo, {STR_VAR_1}.\p" + .string "Mis POKéMON están mucho\n" + .string "más fuertes ahora.\p" + .string "Me gustaría medir sus fuerzas\n" + .string "con las de tus POKéMON, {PLAYER}.\p" + .string "¡Vamos a luchar, anda!\p" + .string "Te espero por\n" .string "{STR_VAR_2}.$" MatchCall_DifferentRouteBattleRequestText4:: - .string "Hey, {PLAYER}{KUN}.\n" - .string "{STR_VAR_1} here.\l" - .string "How are things with you?\p" - .string "My POKéMON have grown pretty\n" - .string "tough lately.\p" - .string "Hey, how would you like to have\n" - .string "another battle with me?\p" - .string "Let's meet up around\n" - .string "{STR_VAR_2}, okay?$" + .string "Eh, {PLAYER}{KUN}.\n" + .string "Soy {STR_VAR_1}.\p" + .string "¿Cómo te va todo?\n" + .string "Mis POKéMON están imparables.\p" + .string "¿Y si lucháramos otra vez?\p" + .string "¿Nos vemos por\n" + .string "{STR_VAR_2}, eh?$" MatchCall_DifferentRouteBattleRequestText5:: - .string "Hiya, {PLAYER}{KUN}!\n" - .string "It's {STR_VAR_1}.\p" - .string "My POKéMON are growing up in\n" - .string "decent ways.\p" - .string "I'd really like to have another\n" - .string "battle with you.\p" - .string "I'll keep an eye out for you around\n" - .string "{STR_VAR_2}. See you soon!$" + .string "¡Ey, {PLAYER}{KUN}!\n" + .string "Soy {STR_VAR_1}.\p" + .string "Mis POKéMON han crecido\n" + .string "de forma considerable.\p" + .string "Realmente me encantaría\n" + .string "luchar de nuevo contigo.\p" + .string "Te esperaré por\n" + .string "{STR_VAR_2}. ¡No tardes!$" MatchCall_DifferentRouteBattleRequestText6:: - .string "Hey, {PLAYER}{KUN}.\n" - .string "{STR_VAR_1} here.\l" - .string "I hope you're on top of things.\p" - .string "I was thinking I'd like another\n" - .string "battle with you. What do you say?\p" - .string "If you feel like a battle,\n" - .string "come to {STR_VAR_2}.\p" - .string "See you!$" + .string "Ey, {PLAYER}{KUN}.\n" + .string "Soy {STR_VAR_1}.\p" + .string "Espero que te vaya todo\n" + .string "de miedo.\p" + .string "Quería decirte que me gustaría\n" + .string "que lucháramos otra vez.\l" + .string "¿Qué dices?\p" + .string "Si te apetece, búscame por\n" + .string "{STR_VAR_2}.\p" + .string "¡Adiós!$" MatchCall_DifferentRouteBattleRequestText7:: - .string "…Er, {PLAYER}{KUN}?\n" - .string "{STR_VAR_1} here…\l" - .string "So? Are your POKéMON growing?\p" - .string "Mine sure got stronger.\n" - .string "I'd like to show you.\p" - .string "I'll be around {STR_VAR_2}.\n" - .string "Come see me for a match.\p" - .string "See you around.$" + .string "Eh…, ¿{PLAYER}{KUN}?\n" + .string "Soy {STR_VAR_1}…\p" + .string "¿Qué, han mejorado tus POKéMON?\p" + .string "Los míos, una barbaridad.\n" + .string "Me gustaría demostrártelo.\p" + .string "Estaré por {STR_VAR_2}.\n" + .string "Ven y luchamos, ¿vale?\p" + .string "¡Nos vemos!$" MatchCall_DifferentRouteBattleRequestText8:: - .string "Oh, {PLAYER}{KUN}, how do you do?\n" - .string "This is {STR_VAR_1} speaking.\p" - .string "I hope you're doing well.\n" - .string "My POKéMON are very frisky.\p" - .string "If you're ever in the area, please\n" - .string "give me a rematch.\p" - .string "I'll be around {STR_VAR_2}.\n" - .string "Until then, good-bye!$" + .string "Eh, {PLAYER}{KUN}, ¿qué tal?\n" + .string "Soy {STR_VAR_1}.\p" + .string "Espero que estés bien.\n" + .string "Mis POKéMON no paran.\p" + .string "Si vienes por aquí, me gustaría\n" + .string "que lucháramos de nuevo.\p" + .string "Estaré por {STR_VAR_2}.\n" + .string "Hasta entonces, ¡adiós!$" MatchCall_DifferentRouteBattleRequestText9:: - .string "Oh, {PLAYER}{KUN}, hi there!\n" - .string "This is {STR_VAR_1}!\l" - .string "How are your POKéMON doing?\p" - .string "My POKéMON keep getting better.\n" - .string "I'd like to show you, {PLAYER}{KUN}.\p" - .string "I'm around {STR_VAR_2} now,\n" - .string "so let's battle if you're close by.\p" - .string "Hope I see you soon!$" + .string "¡Oh, {PLAYER}{KUN}, hola!\n" + .string "¡Soy {STR_VAR_1}!\p" + .string "¿Qué tal están tus POKéMON?\p" + .string "Mis POKéMON siguen mejorando.\n" + .string "Querría demostrártelo, {PLAYER}{KUN}.\p" + .string "Ahora mismo estoy por\n" + .string "{STR_VAR_2}.\l" + .string "Si estás cerca, ¿luchamos?\p" + .string "¡Espero verte!$" MatchCall_DifferentRouteBattleRequestText10:: - .string "Oh, {PLAYER}{KUN}, hello…\n" - .string "This is {STR_VAR_1}.\l" - .string "So, how are things with you?\p" - .string "My POKéMON have grown much\n" - .string "stronger than before.\p" - .string "I'd love another battle with you,\n" - .string "{PLAYER}{KUN}.\p" - .string "I'll be around {STR_VAR_2}.\n" - .string "Come see me if you're close.$" + .string "Eh, {PLAYER}{KUN}, hola…\n" + .string "Soy {STR_VAR_1}.\p" + .string "¿Cómo va todo?\p" + .string "Mis POKéMON están mucho\n" + .string "más fuertes.\p" + .string "Me encantaría luchar contigo\n" + .string "otra vez, {PLAYER}{KUN}.\p" + .string "Estaré por {STR_VAR_2}.\n" + .string "Ven a verme si pasas por aquí.$" MatchCall_DifferentRouteBattleRequestText11:: .string "Ah, {PLAYER}{KUN}.\n" - .string "This is {STR_VAR_1}.\l" - .string "Where might you be now?\p" - .string "My POKéMON are full of life.\n" - .string "They appear to be looking forward\l" - .string "to seeing your POKéMON, {PLAYER}{KUN}.\p" - .string "I'm around {STR_VAR_2} now.\n" - .string "I hope you'll seek us out.$" + .string "Soy {STR_VAR_1}.\p" + .string "¿Por dónde andas ahora?\p" + .string "Mis POKéMON están llenos de vida.\n" + .string "Creo que están deseando ver\l" + .string "a los tuyos, {PLAYER}{KUN}.\p" + .string "Estoy por {STR_VAR_2}.\n" + .string "Espero que des con nosotros.$" MatchCall_DifferentRouteBattleRequestText12:: - .string "Hello, {PLAYER}{KUN}.\n" - .string "It's me, {STR_VAR_1}.\p" - .string "I should tell you, my POKéMON have\n" - .string "grown to be quite robust lately.\p" - .string "I would like to see them in a battle\n" - .string "with you, {PLAYER}{KUN}.\p" - .string "We'll be around {STR_VAR_2}.\n" - .string "Come see us anytime!$" + .string "Hola, {PLAYER}{KUN}.\n" + .string "Soy yo, {STR_VAR_1}.\p" + .string "Debo decirte que mis POKéMON\n" + .string "se han puesto tremendos.\p" + .string "Me gustaría verlos en combate\n" + .string "contra ti, {PLAYER}{KUN}.\p" + .string "Estaremos por {STR_VAR_2}.\n" + .string "¡Ven a vernos cuando quieras!$" MatchCall_DifferentRouteBattleRequestText13:: - .string "Ah, hello, {PLAYER}{KUN}!\n" - .string "This is {STR_VAR_1}!\l" - .string "Are your POKéMON keeping well?\p" - .string "My POKéMON have been so healthy,\n" - .string "they don't look capable of losing!\p" - .string "I would surely love to have another\n" - .string "battle with you.\p" - .string "If you're near {STR_VAR_2},\n" - .string "do come see us.$" + .string "¡Ah, hola, {PLAYER}{KUN}!\n" + .string "¡Soy {STR_VAR_1}!\p" + .string "¿Qué tal siguen tus POKéMON,\n" + .string "bien?\p" + .string "Los míos tienen un aspecto muy\n" + .string "sano, no tienen pinta de perder.\p" + .string "Me encantaría que lucháramos\n" + .string "de nuevo.\p" + .string "Si estás por {STR_VAR_2},\n" + .string "ven a vernos.$" MatchCall_DifferentRouteBattleRequestText14:: - .string "Oh, hi, {PLAYER}{KUN}.\n" - .string "This is {STR_VAR_1}.\l" - .string "Keeping well, I hope.\p" - .string "Oh, yes! My POKéMON are\n" - .string "much stronger than before.\p" - .string "Don't you think we ought to have\n" - .string "a battle, {PLAYER}{KUN}?\p" - .string "We'll be waiting for you around\n" + .string "Eh, hola, {PLAYER}{KUN}.\n" + .string "Soy {STR_VAR_1}.\p" + .string "Espero que sigas bien.\p" + .string "¡Sí, sí, mis POKéMON están\n" + .string "mucho más fuertes!\p" + .string "¿No crees que deberíamos\n" + .string "enfrentarnos, {PLAYER}{KUN}?\p" + .string "Estaremos esperándote por\n" .string "{STR_VAR_2}.\p" - .string "Come see us anytime, okay?$" + .string "Ven cuando quieras, ¿eh?$" MatchCall_PersonalizedText1:: - .string "It's me, the mountain-loving\n" - .string "{STR_VAR_1}!\p" - .string "Well, since we met, have you grown\n" - .string "to appreciate the mountains more?\p" - .string "I rarely see you in the mountains…\p" - .string "Next time, we'll meet somewhere\n" - .string "around {STR_VAR_2}.$" + .string "¡Soy yo, {STR_VAR_1},\n" + .string "el apasionado de la montaña!\p" + .string "Bueno, ¿te gustan ahora más\n" + .string "las montañas?\p" + .string "Nunca te veo por los montes…\p" + .string "A ver si la próxima vez que nos\n" + .string "veamos es por {STR_VAR_2}.$" MatchCall_PersonalizedText2:: - .string "This is {STR_VAR_1}.\n" - .string "Hello.\p" - .string "I was just telling a new TRAINER\n" - .string "about you.\p" - .string "I told her about a strong TRAINER\n" - .string "who raises POKéMON with care.\p" - .string "I hope you'll become a TRAINER\n" - .string "that everyone will admire.\p" - .string "I hope we meet again!$" + .string "Soy {STR_VAR_1}.\n" + .string "Hola.\p" + .string "Ahora mismo estaba hablándole\n" + .string "de ti a una ENTRENADORA.\p" + .string "Le estaba hablando de alguien\n" + .string "fuerte que cuida mucho\l" + .string "a sus POKéMON.\p" + .string "Espero que todo el mundo acabe\n" + .string "admirándote.\p" + .string "¡A ver si volvemos a vernos!$" MatchCall_PersonalizedText3:: - .string "Hello! It's {STR_VAR_1}.\p" - .string "I love where I am now.\n" - .string "It's pleasant with sweet aromas!\p" - .string "I think someone planted BERRIES,\n" - .string "and they burst into bloom.\p" - .string "See you again sometime!$" + .string "¡Hola!\n" + .string "¡Soy {STR_VAR_1}!\p" + .string "Me encanta el sitio en el que\n" + .string "estoy ahora. ¡Huele tan bien!\p" + .string "Creo que es porque alguien ha\n" + .string "plantado BAYAS y ya hay brotes.\p" + .string "¡A ver si nos vemos!$" MatchCall_PersonalizedText4:: - .string "Hello! Thirty years of exploration,\n" - .string "{STR_VAR_1} at your service!\p" - .string "It seems that you're energetically\n" - .string "traveling here and there.\p" - .string "Have you discovered any new ruins?\n" - .string "Please tell if you have!\p" - .string "Now, if you'll excuse me,\n" - .string "I have ruins to explore.$" + .string "¡Hola! Soy {STR_VAR_1}, llevo\n" + .string "30 años explorando ruinas\l" + .string "y estoy a tu servicio.\p" + .string "Se ve que vas todo el tiempo\n" + .string "de aquí para allá sin parar.\p" + .string "¿Has descubierto algunas ruinas?\n" + .string "Si es así, dímelo, anda.\p" + .string "Bueno, si me lo permites, te dejo,\n" + .string "que tengo ruinas que explorar.$" MatchCall_PersonalizedText5:: - .string "It's {STR_VAR_1}!\p" - .string "Know what I'm doing today?\n" - .string "Looking at waves from the beach!\p" - .string "Sigh… The waves are all sparkly.\n" - .string "The sea is the prettiest from here.\l" - .string "I'm getting hungry, so bye-bye!$" + .string "¡Soy {STR_VAR_1}!\p" + .string "¿Sabes qué estoy haciendo hoy?\n" + .string "¡Mirando las olas desde la playa!\p" + .string "Ay… Tienen un brillo…\n" + .string "El mar es mucho más bonito\l" + .string "desde aquí.\p" + .string "¡Bueno, te dejo, que tengo hambre!$" MatchCall_PersonalizedText6:: - .string "Munch-chew…\n" - .string "Oh, hi, it's {STR_VAR_1}.\l" - .string "I love eating on the beach.\p" - .string "My POKéMON and I have been doing\n" - .string "great. We're fully fueled!\l" - .string "I'm going for a swim. Bye!$" + .string "Ñam, ñam, ñam…\n" + .string "Eh, hola, soy {STR_VAR_1}.\p" + .string "Me encanta comer en la playa.\p" + .string "Mis POKéMON y yo estamos genial.\n" + .string "¡Estamos listos para lo que sea!\p" + .string "Bueno, voy a darme un baño. ¡Adiós!$" MatchCall_PersonalizedText7:: - .string "Hello, this is {STR_VAR_1}…\p" - .string "I've grown a little jaded with this\n" - .string "whole COOLTRAINER thing…\p" - .string "Everyone thinks I'm a perfect\n" - .string "TRAINER, and that makes me try to\l" - .string "live up to that expectation.\p" - .string "But I guess that goes with being\n" - .string "a COOLTRAINER.\p" - .string "I'll just have to buckle down…\n" - .string "and grin and bear it.\p" - .string "You're the only person that I could\n" - .string "confide in like this.\p" - .string "But when I see you next,\n" - .string "don't worry, I won't whine!$" + .string "Hola, soy {STR_VAR_1}…\p" + .string "Estoy hasta el gorro de ser\n" + .string "ENTRENADOR GUAY…\p" + .string "Todos piensan que soy un perfecto\n" + .string "ENTRENADOR, y me agobia\l" + .string "tener que dar siempre la talla.\p" + .string "Aunque supongo que forma parte\n" + .string "de ser ENTRENADOR GUAY.\p" + .string "Bueno, seguiré entrenándome como\n" + .string "siempre, lanzaré mi mejor sonrisa\l" + .string "y lo llevaré lo mejor que pueda.\p" + .string "Eres la única persona con la que\n" + .string "puedo hablar de estas cosas.\p" + .string "Pero no te preocupes, ¡que no voy\n" + .string "a ponerme a quejarme cuando\l" + .string "nos veamos la próxima vez!$" MatchCall_PersonalizedText8:: - .string "Yahoo, it's {STR_VAR_1}!\n" - .string "How do you do?\p" - .string "I've been raising my POKéMON with\n" - .string "you as the target.\p" - .string "I don't intend to lose when we\n" - .string "battle again.\p" - .string "Isn't it great to have TRAINER\n" - .string "friends? Let's meet again!$" + .string "¡Ey, soy {STR_VAR_1}!\n" + .string "¿Qué pasa, eh?\p" + .string "He estado entrenando mis POKéMON\n" + .string "para ganarte.\p" + .string "No pienso perder cuando\n" + .string "nos enfrentemos de nuevo.\p" + .string "¿No es guay tener amigos\n" + .string "ENTRENADORES? ¡A ver si nos vemos!$" MatchCall_PersonalizedText9:: - .string "It's {STR_VAR_1}…\n" - .string "Right now, behind you…\l" - .string "Wasn't there something…?\p" - .string "The power of the POKéMON that\n" - .string "sleep here at MT. PYRE…\p" - .string "It's telling me about you…\p" - .string "You should walk away quickly and\n" - .string "never once look back…\p" - .string "Giggle…\n" - .string "Farewell…$" + .string "Soy {STR_VAR_1}…\n" + .string "Creo que justo ahora…\l" + .string "Tienes algo detrás…\p" + .string "El poder de los POKéMON que\n" + .string "duermen aquí en el MONTE PÍRICO…\p" + .string "Me habla sobre ti…\p" + .string "Corre, camina hacia el frente\n" + .string "¡y no mires atrás ni una sola vez!…\p" + .string "Adiós…\n" + .string "Ja, ja, ja…$" MatchCall_PersonalizedText10:: - .string "This is {STR_VAR_1}.\n" - .string "How do you do?\p" - .string "Isn't it convenient that we can\n" - .string "chat like this at a distance?\p" - .string "Before, if I wanted to speak with\n" - .string "anyone, I had to have my father\l" - .string "drive me…\p" - .string "I should be going now.\n" - .string "I'm glad we had this chat.$" + .string "Soy {STR_VAR_1}.\n" + .string "¿Cómo estás?\p" + .string "¿No es una maravilla que podamos\n" + .string "charlar estando lejos?\p" + .string "Antes, cuando quería hablar con\n" + .string "alguien, hacía a mi padre llevarme\l" + .string "donde fuera…\p" + .string "Bueno, que tengo que hacer cosas.\n" + .string "Me alegro de haber hablado contigo.$" MatchCall_PersonalizedText11:: - .string "It's {STR_VAR_1}!\n" - .string "Will you listen to this?\p" - .string "I like the SAFARI ZONE a lot,\n" - .string "but whenever I go, I get lost!\p" - .string "All that tall grass!\n" - .string "And it's much too spread out!\p" - .string "I feel better getting that off\n" - .string "my chest!\p" - .string "I'm off to the SAFARI ZONE again!\n" - .string "Catch you!$" + .string "¡Soy {STR_VAR_1}!\n" + .string "¿Te cuento una cosa?\p" + .string "A mí me encanta la ZONA SAFARI,\n" + .string "¡pero me pierdo siempre que voy!\p" + .string "¡Con tanta hierba!\n" + .string "¡Con tantos recovecos!\p" + .string "Bueno, ¡tenía que decírselo\n" + .string "a alguien!\p" + .string "En fin, allá que voy otra vez.\n" + .string "¡A ver si nos vemos!$" MatchCall_PersonalizedText12:: - .string "Hello, {STR_VAR_1} here.\n" - .string "Yes, correct, I am rich, yes.\p" - .string "I should tell you, my wealth has\n" - .string "grown since we last met.\p" - .string "What's more, my POKéMON have also\n" - .string "grown stronger.\p" - .string "I can't shake the feeling that\n" - .string "this world exists for me!\p" - .string "Oh, no need to say a word!\n" - .string "Everyone knows it's true!\p" - .string "Oh, you must excuse me, I have this\n" - .string "formal dinner to attend.$" + .string "Hola, soy {STR_VAR_1}.\n" + .string "Exacto, sí, soy bastante pudiente.\p" + .string "Más que la última vez\n" + .string "que nos vimos.\p" + .string "Y lo que es más: mis POKéMON\n" + .string "tienen más fuerza aún.\p" + .string "¡La verdad es que la vida\n" + .string "me sonríe!\p" + .string "Ya, ya, es así.\n" + .string "Eso lo ve cualquiera.\p" + .string "Oh, perdona, si me disculpas,\n" + .string "es que tengo que ir a una cena.$" MatchCall_PersonalizedText13:: - .string "Ufufufufu…\n" - .string "It's me, {STR_VAR_1}…\p" - .string "Can you guess what I'm seeing?\n" - .string "A pair of {STR_VAR_2} in a battle.\p" - .string "Maybe I'll try catching the winner…\n" - .string "Ufufufufufu…\p" - .string "I… I'm kind of busy now.\n" - .string "I have to go.$" + .string "Uf, uf, uf…\n" + .string "Soy yo, {STR_VAR_1}…\p" + .string "¿A que no sabes qué estoy viendo?\n" + .string "Un par de {STR_VAR_2} en combate.\p" + .string "Creo que voy a intentar hacerme\n" + .string "con el que gane…\l" + .string "Uf, uf, uf…\p" + .string "Eh… estoy liado ahora mismo.\n" + .string "Te dejo.$" MatchCall_PersonalizedText14:: - .string "Oh, it's {STR_VAR_1}!\p" - .string "I was just thinking I'm getting\n" - .string "bored of the ABANDONED SHIP.\p" - .string "But since I'm already here,\n" - .string "and I want to beat you once,\l" - .string "I'll be sticking around a bit more.\p" - .string "If you feel compelled, why don't\n" - .string "you come see me?\p" - .string "I think today will be the day that\n" - .string "I finally challenge the man next\l" - .string "door to a match.\p" - .string "Be seeing you!$" + .string "¡Eh, soy {STR_VAR_1}!\p" + .string "Creo que estoy aburrida ya\n" + .string "de la NAO ABANDONADA.\p" + .string "Pero, ya que estoy, me gustaría\n" + .string "luchar contigo y ganarte.\l" + .string "Voy a quedarme un poco más.\p" + .string "Si te apetece, ¿por qué no\n" + .string "te pasas a verme?\p" + .string "De hoy no pasa sin que desafíe\n" + .string "al del camarote de al lado.\p" + .string "¡Nos vemos!$" MatchCall_PersonalizedText15:: - .string "I'm {STR_VAR_1}!\n" - .string "The man of the sea!\p" - .string "You know what I think?\p" - .string "The TRAINERS out at sea are\n" - .string "the toughest of the tough!\p" - .string "You should learn from me and train\n" - .string "in the sea…\p" - .string "Whoops, giant surf rising!\p" - .string "It's a great training opportunity!\n" - .string "Sorry, but I have to go!$" + .string "¡Soy {STR_VAR_1}!\n" + .string "¡El amante del mar!\p" + .string "¿Sabes lo que creo?\p" + .string "Creo que los ENTRENADORES\n" + .string "de mar son los más curtidos.\p" + .string "Deberías aprender de mí\n" + .string "y entrenarte en el mar…\p" + .string "¡Uaaaaaaaa, una ola gigante!\p" + .string "¡Qué oportunidad para entrenar!\n" + .string "¡Lo siento, te dejo!$" MatchCall_PersonalizedText16:: - .string "It's {STR_VAR_1}! Listen, I've been\n" - .string "teaching karate to my POKéMON.\p" - .string "But now they're better than me!\n" - .string "I've done nothing but lose to them!\p" - .string "But even though I may lose to\n" - .string "POKéMON, I won't lose to another\l" - .string "TRAINER, no sir!\p" - .string "We have to battle again!\n" - .string "Ugwaah!$" + .string "¡Soy {STR_VAR_1}! Oye, he estado\n" + .string "enseñándoles karate a mis POKéMON.\p" + .string "¡Y ahora son mucho mejores\n" + .string "que yo! ¡Me ganan todo el tiempo!\p" + .string "Pero, aunque pierda ante los\n" + .string "POKéMON, con los ENTRENADORES\l" + .string "seguro que no tengo problema.\p" + .string "¡Tenemos que luchar de nuevo!\n" + .string "¿Eeeeeeh?$" MatchCall_PersonalizedText17:: - .string "It's me, {STR_VAR_1}.\n" - .string "How're your travels unwinding?\p" - .string "…Whoa, is that right?\n" - .string "Sounds awfully stimulating!\p" - .string "I think I could write a song about\n" - .string "one of your episodes.\p" - .string "…Oh, hey, I'm feeling it.\n" - .string "I hear the riffs in my head.\p" - .string "I'd better get this tune properly\n" - .string "written, so I've got to fly! Later!$" + .string "Soy yo, {STR_VAR_1}.\n" + .string "¿Qué tal va tu viaje?\p" + .string "Bua…, ¿en serio?\n" + .string "¡Suena que se te va la olla!\p" + .string "Creo que podría escribir una\n" + .string "canción con una de tus historias.\p" + .string "Ey…, ya lo tengo…\n" + .string "Es como si la estuviera oyendo.\p" + .string "Voy a ponerme a hacerle\n" + .string "los arreglos, ¡me piro!$" MatchCall_PersonalizedText18:: - .string "This is {STR_VAR_1}…\n" - .string "Hear my new song.\p" - .string "Lalala, {STR_VAR_2}, {STR_VAR_2}!\n" - .string "Why are you that {STR_VAR_2}?\l" - .string "Why can't I be you, {STR_VAR_2}?\l" - .string "Lala, {STR_VAR_2} and {STR_VAR_1},\l" - .string "{STR_VAR_1} and {STR_VAR_2}…\p" - .string "Repeat chorus, fade…$" + .string "Soy {STR_VAR_1}…\n" + .string "Mira, ésta es mi canción:\p" + .string "Lalala, ¡{STR_VAR_2}, {STR_VAR_2}!\n" + .string "¿Por qué eres tú {STR_VAR_2}?\l" + .string "¿Por qué no soy yo {STR_VAR_2}?\l" + .string "Lalala, ¡{STR_VAR_2} y {STR_VAR_1},\l" + .string "{STR_VAR_1} y {STR_VAR_2}! Lalala…\p" + .string "Y ahora vendría el estribillo…$" MatchCall_PersonalizedText19:: - .string "I'm {STR_VAR_1}, you know,\n" - .string "the camping expert!\p" - .string "When we battled, I couldn't help\n" - .string "but lose to you.\p" - .string "After all, my expertise is in\n" - .string "camping.\p" - .string "But win or lose, I like to battle\n" - .string "when I'm camping.\p" - .string "Battle with us again, okay?\n" - .string "Oh, and let's go camping, too!$" + .string "¡Soy {STR_VAR_1}, ya sabes,\n" + .string "el experto en acampadas!\p" + .string "Cuando luchamos, no pude\n" + .string "evitar perder contra ti.\p" + .string "En realidad, a mí lo que se me\n" + .string "da bien son las acampadas.\p" + .string "Con todo, gane o pierda, me gusta\n" + .string "luchar cuando estoy de acampada.\p" + .string "Lucha con nosotros otra vez,\n" + .string "¿vale? ¡Ah, y vente de acampada!$" MatchCall_PersonalizedText20:: - .string "It's me, me, {STR_VAR_1}!\p" - .string "I'd like to climb other mountains\n" - .string "than this one, to be honest.\p" - .string "But I'm not sure if there'd be any\n" - .string "ladies like on MT. CHIMNEY.\p" - .string "If you know any other mountain\n" - .string "with ladies around, let me know!\p" - .string "Ehehehe, see you around!$" + .string "Soy yo, yo, ¡{STR_VAR_1}!\p" + .string "La verdad es que me encantaría\n" + .string "escalar otras montañas.\p" + .string "Pero creo que el MONTE CENIZO\n" + .string "es donde hay más gente,\l" + .string "sobre todo chicas.\p" + .string "Si sabes de otro sitio, me dices,\n" + .string "¿eh?\p" + .string "¡Bueno, nos vemos, je, je!$" MatchCall_PersonalizedText21:: - .string "… … … … … …\n" - .string "… … … … … …\l" - .string "It's {STR_VAR_1}…\p" - .string "… … … … … …\n" - .string "… … … … … …\l" - .string "That's all today…$" + .string "(…)\p" + .string "Soy {STR_VAR_1}…\p" + .string "(…)\n" + .string "Pues eso, adiós…$" MatchCall_PersonalizedText22:: - .string "This is {STR_VAR_1}. Today, I had\n" - .string "this feeling I would chat with you.\p" - .string "My desire to defeat you builds\n" - .string "by day and by night.\p" - .string "You have a rival like that, yes?\n" - .string "I wish it were me…\p" - .string "I'm glad you heard me out.\n" - .string "See you!$" + .string "Soy {STR_VAR_1}. Hoy, sabía\n" + .string "que iba a hablar contigo.\p" + .string "Estoy deseando ganarte,\n" + .string "no me lo quito de la cabeza.\p" + .string "¿Ah, sí, que tienes rival?\n" + .string "Cómo me gustaría ser yo…\p" + .string "Me alegro de haber hablado\n" + .string "contigo. Adiós.$" MatchCall_PersonalizedText23:: - .string "It's {STR_VAR_1}.\p" - .string "When there's a strong TRAINER\n" - .string "nearby, I can sometimes sense that\l" - .string "somehow.\p" - .string "Did you pass close by, {PLAYER}{KUN}?\n" - .string "Maybe it was you.\p" - .string "I'll be waiting for your visit.\n" - .string "Bye!$" + .string "Soy {STR_VAR_1}.\p" + .string "A veces, siento la presencia\n" + .string "de los ENTRENADORES fuertes,\l" + .string "cuando están cerca.\p" + .string "¿Has pasado por donde yo estaba,\n" + .string "{PLAYER}{KUN}? A lo mejor has sido tú.\p" + .string "Espero tu visita.\n" + .string "¡Adiós!$" MatchCall_PersonalizedText24:: - .string "Hello, this is {STR_VAR_1}.\n" - .string "You sound well, {PLAYER}{KUN}.\p" - .string "I've traveled around the world,\n" - .string "but I must say I've taken a great\l" - .string "shine to this region.\p" - .string "I plan to stay here a while.\n" - .string "Perhaps we can meet again?\p" - .string "I've not forgotten your dazzling\n" - .string "techniques.\p" - .string "I do hope for a rematch.$" + .string "Hola, soy {STR_VAR_1}.\n" + .string "Se te oye muy bien, {PLAYER}{KUN}.\p" + .string "He viajado por todo el mundo,\n" + .string "pero esta región tiene algo.\p" + .string "Tengo intención de quedarme\n" + .string "un tiempo. A lo mejor podríamos\l" + .string "volver a vernos.\p" + .string "No he podido olvidar lo brillante\n" + .string "de tu técnica.\p" + .string "Espero que luchemos de nuevo.$" MatchCall_PersonalizedText25:: - .string "Snivel… It's… {STR_VAR_1}…\n" - .string "…Sob…\p" - .string "ROXANNE chewed me out in class\n" - .string "today.\p" - .string "But I don't dislike her or anything.\p" - .string "ROXANNE tells me exactly what\n" - .string "I did wrong so I can learn from it.\p" - .string "You bet I'll be going to\n" - .string "the TRAINER'S SCHOOL tomorrow!\p" - .string "See you later!$" + .string "Snif… Soy… {STR_VAR_1}…\n" + .string "Snif…\p" + .string "Hoy, estábamos en clase\n" + .string "y PETRA me ha echado.\p" + .string "Pero no tengo nada en contra\n" + .string "de ella.\p" + .string "PETRA siempre me dice lo que\n" + .string "hago mal y aprendo un montón.\p" + .string "¡Mañana pienso volver\n" + .string "a la ESCUELA de ENTRENADORES!\p" + .string "¡Hasta luego!$" MatchCall_PersonalizedText26:: - .string "It's {STR_VAR_1}!\p" - .string "ROXANNE let me battle with her\n" - .string "yesterday.\p" - .string "The results…\n" - .string "Terrible, like you needed to ask.\p" - .string "But I was delighted that ROXANNE\n" - .string "would even let me challenge her!\p" - .string "You wouldn't believe how much\n" - .string "more I admire her!\p" - .string "I'm going to really focus and work!\n" - .string "I'd better go!$" + .string "¡Soy {STR_VAR_1}!\p" + .string "PETRA me dejó luchar con ella ayer.\p" + .string "Los resultados fueron… terribles,\n" + .string "¡no sé para qué preguntas!\p" + .string "Pero me da igual, ¡me flipó que\n" + .string "PETRA me dejara luchar con ella!\p" + .string "¡No sabes cuánto la admiro!\p" + .string "¡Voy a esforzarme y a entrenarme\n" + .string "a conciencia! ¡Adiós!$" MatchCall_PersonalizedText27:: - .string "Hi, it's ANNA! I'm with my junior\n" - .string "partner MEG again today.\p" - .string "I really love caring for MEG and\n" - .string "POKéMON. They're so cute!\p" - .string "I wish I could look after them\n" - .string "as if they were my siblings!\p" - .string "Oh, hi, MEG!\n" - .string "Did you get the buns?\p" - .string "Huh? No, no, I'm not treating you\n" - .string "like my personal slave!\p" - .string "You lost the match, so you have\n" - .string "to go buy the bread as punishment!\p" - .string "I wouldn't treat you like a slave,\n" - .string "MEG! You're too special to me!\p" - .string "I have to go now.\n" - .string "It's time for our snack!$" + .string "¡Hola, soy ANI!\n" + .string "¡Estoy con mi pupila, MATI!\p" + .string "Me encanta ocuparme de MATI\n" + .string "y de los POKéMON. ¡Son adorables!\p" + .string "¡Me gustaría cuidar de ellos\n" + .string "como si fueran mis hermanos!\p" + .string "¡Ah, hola, MATI!\n" + .string "¿Has traído los bollos?\p" + .string "¿Cómo? ¿Que te estoy tratando\n" + .string "como si fueras una esclava?\p" + .string "Oye, tú fuiste la que perdió,\n" + .string "así que te toca ir a por el pan.\p" + .string "¡No es que quiera aprovecharme,\n" + .string "MATI! ¡Si me caes muy bien!\p" + .string "Bueno, que tengo que irme.\n" + .string "¡Vamos a comernos el bocata!$" MatchCall_PersonalizedText28:: - .string "I love POKéMON!\n" - .string "It's {STR_VAR_1} from the FAN CLUB!\p" - .string "You have to hear this!\n" - .string "My sweet POKéMON…\p" - .string "Snort! Wahaha!\n" - .string "I can't say any more! It's a secret!\l" - .string "It's just too cute for words!\p" - .string "Oh, my sweet {STR_VAR_2} is begging\n" - .string "for a {POKEBLOCK}!\p" - .string "It's the picture of cuteness!\p" - .string "Sorry, but I can't talk now!\n" - .string "You'll have to hear this next time!$" + .string "¡Me encantan los POKéMON!\n" + .string "¡Soy {STR_VAR_1}, del CLUB de FANS!\p" + .string "Quería decirte que mis dulces\n" + .string "POKéMON…\p" + .string "¡Pstch! ¡Ja, ja, ja! ¡No pienso\n" + .string "decirte más, es un secreto!\p" + .string "¡No hay palabras para describir\n" + .string "la dulzura!\p" + .string "¡Ay, a mi dulce {STR_VAR_2}\n" + .string "le pirraría un {POKEBLOCK}!\p" + .string "¡Es que es la definición de dulzura!\p" + .string "Bueno, no puedo entretenerme.\n" + .string "¡La próxima vez te contaré más!$" MatchCall_PersonalizedText29:: - .string "Ohoho!\p" - .string "This is {STR_VAR_1}! I can't wait to\n" - .string "tell you about my darling POKéMON!\p" - .string "Please, you must listen to this.\n" - .string "It's about my darling {STR_VAR_2}.\p" - .string "Whenever anyone picks it up,\n" - .string "it leaps straight into my arms!\p" - .string "Oh… Oh… Could there be anything\n" - .string "more blissful?\p" - .string "Oh, it feels so heavenly!\p" - .string "I'm so glad I could share some of\n" - .string "my happiness with you.\p" - .string "Well, I must be going.\n" - .string "Bye, now!$" + .string "¡Eeeeeh!\p" + .string "¡Soy {STR_VAR_1}! ¡Voy a hablarte\n" + .string "sobre mis adorables POKéMON!\p" + .string "Presta atención, es sobre\n" + .string "mi adorado {STR_VAR_2}.\p" + .string "Siempre que alguien lo toma en\n" + .string "brazos, quiere venirse conmigo.\p" + .string "Oh… Oh…\n" + .string "¿Acaso hay algo más maravilloso?\p" + .string "¡Es que es para comérselo!\p" + .string "Estoy feliz de haber compartido\n" + .string "mi alegría contigo.\p" + .string "Bueno, tengo que marcharme.\n" + .string "¡Hasta otra!$" MatchCall_PersonalizedText30:: - .string "I am… {STR_VAR_1}.\n" - .string "People call me an EXPERT.\p" - .string "But there is one thing I know.\n" - .string "I could not be an EXPERT on my own\l" - .string "power.\p" - .string "Only with the help of POKéMON can\n" - .string "a TRAINER become an EXPERT.\p" - .string "Humph! I believe I may have said\n" - .string "something deep and profound!\p" - .string "I shall leave you in good spirits!$" + .string "Soy… {STR_VAR_1}.\n" + .string "Para todos soy un POKéABU.\p" + .string "Aunque, ser POKéABU sólo\n" + .string "se consigue si tienes ayuda.\p" + .string "La ayuda de tus POKéMON y\n" + .string "la experiencia de los años, claro.\p" + .string "En fin, igual he sonado demasiado\n" + .string "profundo, pero así es.\p" + .string "¡Bueno, ya sabes cómo se llega\n" + .string "a ser POKéABU!$" MatchCall_PersonalizedText31:: - .string "It's {STR_VAR_1}.\n" - .string "I'm glad to chat with you!\p" - .string "I am feeling alive and refreshed\n" - .string "soaking in this hot-spring tub.\p" - .string "I've been battling young TRAINERS\n" - .string "since we met, but you're still\l" - .string "the best of the lot.\p" - .string "I imagine you'll become an EXPERT\n" - .string "in your old age! Ohohoho…$" + .string "Soy {STR_VAR_1}.\n" + .string "¡Cómo me alegro de hablar contigo!\p" + .string "Oye, los baños termales me dejan\n" + .string "como nueva, ¡me quitan años!\p" + .string "He luchado con ENTRENADORES\n" + .string "jóvenes desde que nos vimos,\l" + .string "pero no hay nadie como tú.\p" + .string "Seguro que con los años, acabarás\n" + .string "siendo POKéABU como yo.\l" + .string "¡Je, je, je!$" MatchCall_PersonalizedText32:: - .string "Yay! This is {STR_VAR_1}!\n" - .string "What's up?\p" - .string "I might be imagining this, but when\n" - .string "I win battles, my shorts seem to\l" - .string "feel, like, better. Materially.\p" - .string "What do I mean by that?\n" - .string "It's kind of hard to explain, but…\l" - .string "How would I say this now…\l" - .string "My shorts feel silkier!\p" - .string "And when I battled you, {PLAYER}{KUN},\n" - .string "my shorts felt icky and coarse.\p" - .string "… … … … … …\n" - .string "You didn't really believe that?\l" - .string "Ehehehe, that's all! Bye now!$" + .string "¡Eh! ¡Soy {STR_VAR_1}!\n" + .string "¿Cómo te va?\p" + .string "Creo que son cosas mías, pero\n" + .string "cuando gano, me siento mejor\l" + .string "dentro de los pantalones cortos.\l" + .string "En serio.\p" + .string "¿Que qué quiero decir?\n" + .string "¿Cómo te diría yo? Es que…\l" + .string "es que no sé, los noto más cómodos…\l" + .string "¡Más suaves!\p" + .string "Pero al luchar contigo, {PLAYER}{KUN},\n" + .string "me resultaron incómodos y tiesos.\p" + .string "(…)\p" + .string "Que no te lo acabas de creer, ¿no?\n" + .string "Je, je, je, pues eso te digo. ¡Adiós!$" MatchCall_PersonalizedText33:: - .string "Ahoy!\n" - .string "{STR_VAR_1} here!\p" - .string "As always, I'm fishing with wild\n" - .string "abandon!\p" - .string "Are there other places I can fish\n" - .string "than the sea and rivers?\p" - .string "I get these powerful urges to\n" - .string "fish just about anywhere!\p" - .string "Oh, gosh, darn it!\n" - .string "My line's tangled up!\p" - .string "Gotta go!\n" - .string "Find me some new fishing spots!$" + .string "¡Ey!\n" + .string "¡Soy {STR_VAR_1}!\p" + .string "Como siempre, ¡estoy pescando\n" + .string "a mi bola!\p" + .string "¿Dónde se podrá pescar además\n" + .string "de en el mar y los ríos?\p" + .string "¡Es que me entran ganas de pescar\n" + .string "por todos lados!\p" + .string "¡Ah, vaya, hombre!\n" + .string "¡Se me ha liado el sedal!\p" + .string "¡Oye, tengo que dejarte! ¡A ver\n" + .string "si me buscas un sitio para pescar!$" MatchCall_PersonalizedText34:: - .string "Hey, there! It's {STR_VAR_1}.\n" - .string "Are you taking it casually?\p" - .string "Ever since I was a kid, you know,\n" - .string "I've always been placid, huh?\p" - .string "I never was much for getting all\n" - .string "stressed or rushing things.\p" - .string "But wouldn't you know it,\n" - .string "I'm now a TRIATHLETE.\p" - .string "You just can't tell where life will\n" - .string "take you, if you get my drift.\p" - .string "You're a TRAINER now, but who\n" - .string "knows what the future holds, huh?\p" - .string "Imagine yourself as a teacher,\n" - .string "or maybe an artist. Cool, huh?\p" - .string "But, hey, be cool. Take it casual.\n" - .string "See you around.$" + .string "¡Eh, oye! Soy {STR_VAR_1}.\n" + .string "¿Te lo estás tomando\l" + .string "con espíritu deportivo?\p" + .string "Yo siempre me he tomado las\n" + .string "cosas con calma, desde pequeño.\p" + .string "Nunca me ha gustado hacer nada\n" + .string "corriendo y sin pensar.\p" + .string "Pero, hay que ver lo que son\n" + .string "las cosas, ahora soy TRIATLETA.\p" + .string "Nunca sabes por dónde te va\n" + .string "a llevar la vida, fíjate en mí.\p" + .string "Ahora te dedicas a ENTRENAR,\n" + .string "pero ¿quién sabe en el futuro, eh?\p" + .string "Igual acabas dando clase o te\n" + .string "conviertes en artista. Mola, ¿eh?\p" + .string "Bueno, de momento tómatelo\n" + .string "con deportividad. ¡Ea, nos vemos!$" MatchCall_PersonalizedText35:: - .string "This is {STR_VAR_1}!\n" - .string "I'm cycling right now.\p" - .string "I love swimming and running,\n" - .string "but cycling is my first love!\p" - .string "It makes my whole body feel as if\n" - .string "I'm one with the wind.\p" - .string "It exhilarates me as if I were\n" - .string "flying!\p" - .string "Okay! Today, I'm going to set a new\n" - .string "CYCLING ROAD record!\p" - .string "You should make the challenge, too!\n" - .string "See you!$" + .string "¡Soy {STR_VAR_1}!\n" + .string "¡Voy en bici!\p" + .string "Nadar y correr me encanta, pero\n" + .string "¡donde me pongan una bici…!\p" + .string "Me hace sentir que el viento y yo\n" + .string "somos uno.\p" + .string "¡Me hace sentir como si volara!\p" + .string "¡Ya está! ¡Hoy pienso batir\n" + .string "el récord en el CAMINO de BICIS!\p" + .string "¡Tú deberías intentarlo también!\n" + .string "¡Adiós!$" MatchCall_PersonalizedText36:: - .string "Yo, this is {STR_VAR_1}! I'm smack\n" - .string "in the middle of a triathlon!\p" - .string "But, hey, I've always got time to\n" - .string "shoot the breeze!\p" - .string "Working out with POKéMON feels\n" - .string "mighty good!\p" - .string "Without exchanging words, we synch\n" - .string "as if we shared a heart.\p" - .string "It's inspiring!\p" - .string "Gasp… Chatting while running…\n" - .string "I'm getting run down…\l" - .string "Gasp… Have…to…go…$" + .string "¡Eh, soy {STR_VAR_1}!\n" + .string "¡Estoy en pleno triatlón!\p" + .string "¡Pero, oye, para charlar siempre\n" + .string "saco tiempo!\p" + .string "¡Entrenarse con POKéMON\n" + .string "es lo mejor!\p" + .string "Nos comunicamos sin necesidad\n" + .string "de hablar, ¡somos uno!\p" + .string "¡Es una sensación increíble!\p" + .string "Ufff… Esto de hablar mientras\n" + .string "corro… Uff, qué paliza…\l" + .string "Auuuuff… Oye… te… dejo…$" MatchCall_PersonalizedText37:: - .string "Hi, it's {STR_VAR_1}.\n" - .string "If you want to improve endurance,\l" - .string "high-altitude training is it!\p" - .string "Try running on a mountaintop.\n" - .string "You'll be gasping in no time!\p" - .string "I'm getting oxygen starved, too!\n" - .string "See you!$" + .string "Eh, soy {STR_VAR_1}.\n" + .string "Si quieres tener más resistencia,\l" + .string "entrénate a gran altura.\p" + .string "Intenta correr en lo alto de\n" + .string "una montaña. Verás cómo machaca.\p" + .string "¡Oye, te dejo, que me estoy\n" + .string "quedando sin aire! ¡Adiós!$" MatchCall_PersonalizedText38:: - .string "Oh, it's {STR_VAR_1}, hello.\p" - .string "I've been swimming a lot but I still\n" - .string "can't seem to reach EVERGRANDE.\p" - .string "Maybe I'm just going in circles.\p" - .string "No, no, that can't be possible.\n" - .string "Wahahaha.\l" - .string "Take care!$" + .string "Eh, soy {STR_VAR_1}, hola.\p" + .string "Llevo nadando la tira y aún\n" + .string "no he llegado a COLOSALIA.\p" + .string "Igual es que estoy dando\n" + .string "vueltas en círculo.\p" + .string "No, no, no lo creo.\n" + .string "Je, je, je. ¡Hala, adiós!$" MatchCall_PersonalizedText39:: - .string "Hey, it's {STR_VAR_1}…\n" - .string "Whoops!\p" - .string "Splash!\p" - .string "Blug-blug-blug-blug…\p" - .string "Sploosh!\p" - .string "Whiff-whiff! Whiff-whiff!\p" - .string "Hey! Sorry about that!\n" - .string "I just put on some suntan oil.\p" - .string "So my POKéNAV went whoopsy\n" - .string "out of my hand into the water!\p" - .string "But, boy, DEVON's POKéNAV is built\n" - .string "tough. It survived that dunking!\p" - .string "Anyways, I'm busy sunbathing,\n" - .string "so let's chat another time.$" + .string "Eh, soy {STR_VAR_1}…\n" + .string "¡Ahí va!\p" + .string "¡Plas!\p" + .string "Glup, glup, glup, glup…\p" + .string "¡Plaaasssh!\p" + .string "¡Psssssch!\p" + .string "¡Anda! ¡Perdona! ¡Es que acababa\n" + .string "de ponerme crema bronceadora,\l" + .string "se me ha resbalado mi POKéNAV\l" + .string "y se me ha caído al agua!\p" + .string "Pero, oye, el POKéNAV de DEVON\n" + .string "es todoterreno. ¡No se ha ahogado!\p" + .string "Bueno, que estoy tomando el sol.\n" + .string "Hablamos en otro momento, ¿eh?$" MatchCall_PersonalizedText40:: - .string "Hello, this is {STR_VAR_1}.\p" - .string "Out of the three triathlon events,\n" - .string "I like swimming best.\p" - .string "But if I stay in the sea too long,\n" - .string "won't I get all prune-like?\p" - .string "Ooh, triathlon is such a grueling\n" - .string "test of human endurance! Bye!$" + .string "Hola, soy {STR_VAR_1}.\p" + .string "De todas las pruebas del triatlón,\n" + .string "la natación es la mejor.\p" + .string "Pero, como me quede en remojo\n" + .string "más tiempo, ¡me voy a poner\l" + .string "como un garbanzo!\p" + .string "¡Ay, el triatlón es una prueba de\n" + .string "fuego para la resistencia física!\l" + .string "¡Hasta luego!$" MatchCall_PersonalizedText41:: - .string "Hello, {PLAYER}{KUN}.\n" - .string "{STR_VAR_1} here.\p" - .string "How are your POKéMON doing?\p" - .string "My DRAGON POKéMON appear to be\n" - .string "in peak form. Bye for now.$" + .string "Hola, {PLAYER}{KUN}.\n" + .string "Soy {STR_VAR_1}.\p" + .string "¿Cómo van tus POKéMON?\p" + .string "Mis POKéMON DRAGÓN parece\n" + .string "que están a tope. Hasta pronto.$" MatchCall_PersonalizedText42:: - .string "{STR_VAR_1} here.\p" - .string "My {STR_VAR_2} has grown even more\n" - .string "tough than that last time.\p" - .string "I'm not going to lose again to you.\n" - .string "You wait till next time!\p" - .string "See you around!$" + .string "Soy {STR_VAR_1}.\p" + .string "Mi {STR_VAR_2} se ha hecho mucho\n" + .string "más fuerte desde la última\l" + .string "vez que nos enfrentamos.\p" + .string "No voy a volver a perder contigo.\n" + .string "¡Ya verás la próxima vez!\p" + .string "¡Nos vemos!$" MatchCall_PersonalizedText43:: - .string "It is {STR_VAR_1} here.\p" - .string "I have continued with my studies\n" - .string "in the art of concealment.\p" - .string "But I have been too successful.\n" - .string "No one has been able to find me.\l" - .string "My success makes me lonely…\p" - .string "Like smoke I disappear!\n" - .string "Farewell!$" + .string "Hola, soy {STR_VAR_1}.\p" + .string "He continuado mis estudios\n" + .string "sobre la técnica de camuflaje.\p" + .string "Pero creo que me he pasado:\n" + .string "¡no me ha encontrado nadie!…\l" + .string "Tanto estudiar para acabar solo…\p" + .string "¡Me esfumo!$" MatchCall_PersonalizedText44:: - .string "This is {STR_VAR_1}.\n" - .string "I kept up my training since we met.\p" - .string "My {STR_VAR_2} is getting pretty\n" - .string "tough.\p" - .string "Training on a beach is effective,\n" - .string "just as I thought. Bye now!$" + .string "Soy {STR_VAR_1}.\n" + .string "He seguido entrenando mucho\l" + .string "desde que nos encontramos.\p" + .string "Mi {STR_VAR_2} se ha hecho\n" + .string "muy fuerte.\p" + .string "Lo de entrenar en la playa\n" + .string "funciona como pensaba. ¡Chao!$" MatchCall_PersonalizedText45:: - .string "How do you do?\n" - .string "This is {STR_VAR_1}.\p" - .string "I wonder when this yucky volcanic\n" - .string "ash will stop falling?\p" - .string "If it gets too deep, it will cover\n" - .string "up the pattern on my parasol…\p" - .string "Let's promise to meet again!$" + .string "¿Cómo estás?\n" + .string "Soy {STR_VAR_1}.\p" + .string "Me gustaría saber cuándo pararán\n" + .string "de caer estas cenizas volcánicas…\p" + .string "Si siguen así, van a tapar\n" + .string "el dibujo de mi parasol…\p" + .string "¡Oye, tenemos que vernos otra vez!$" MatchCall_PersonalizedText46:: - .string "Hi, {STR_VAR_1} here.\p" - .string "Did you know that it's easier to\n" - .string "float in the sea than a pool?\p" - .string "Just by lying still, your body will\n" - .string "float on its own.\p" - .string "But if you float for too long,\n" - .string "watch that you don't get carried\l" - .string "off too far out.\p" - .string "…Where am I, anyway?\n" - .string "I'd better go!$" + .string "Hola, soy {STR_VAR_1}.\p" + .string "¿Sabías que es más fácil flotar\n" + .string "en el mar que en una piscina?\p" + .string "Te quedas quieta y tu cuerpo\n" + .string "flota solo.\p" + .string "Pero no estés flotando mucho\n" + .string "tiempo, no vaya a ser que te\l" + .string "arrastre la corriente mar adentro.\p" + .string "A todo esto, ¿dónde estoy?…\n" + .string "¡Será mejor que me largue!$" MatchCall_PersonalizedText47:: - .string "Oh, {PLAYER}{KUN}, hello!\n" - .string "This is {STR_VAR_1}.\l" - .string "I'm up in the mountains now.\p" - .string "But the ground is too bumpy.\n" - .string "I can't pitch my tent here…\p" - .string "Oh, I had a brilliant idea!\p" - .string "Maybe I can get my POKéMON to tamp\n" - .string "the ground flat here!\p" - .string "I'm going to try that!\n" - .string "Bye-bye!$" + .string "Oh, {PLAYER}{KUN}, ¡hola!\n" + .string "Soy {STR_VAR_1}.\l" + .string "Estoy en las montañas.\p" + .string "El suelo es demasiado irregular.\n" + .string "No sé si podré poner la tienda…\p" + .string "Oh, ¡qué buena idea!\p" + .string "¡A lo mejor puedo hacer que\n" + .string "mi POKéMON allane el terreno!\p" + .string "¡Voy a probar!\n" + .string "¡Chao!$" MatchCall_PersonalizedText48:: - .string "Oh, hi, hi, this is {STR_VAR_1}!\p" - .string "I'm raising POKéMON with LIV!\n" - .string "We're trying very hard!\p" - .string "If we try harder, can we become\n" - .string "number one? Bye-bye!$" + .string "¡Eh! ¡Hola, hola, hola!\n" + .string "¡Soy {STR_VAR_1}!\p" + .string "¡MAR y yo entrenamos juntas!\n" + .string "¡Nos estamos esforzando mucho!\p" + .string "¡Si seguimos así, llegaremos lejos!\n" + .string "¡Adiós!$" MatchCall_PersonalizedText49:: - .string "{STR_VAR_1} here!\p" - .string "I'm a SAILOR, but I'm not on a boat\n" - .string "now.\p" - .string "It makes me wonder--what should\n" - .string "a SAILOR on land be called?\p" - .string "That's what I've been thinking\n" - .string "while staring out across the waves.\p" - .string "All right, next time!$" + .string "¡Soy {STR_VAR_1}!\p" + .string "Soy un MARINERO, aunque ahora\n" + .string "no estoy en el mar.\p" + .string "Eso me hace preguntarme, ¿cómo\n" + .string "deberían llamarnos a los MARINEROS\l" + .string "cuando estamos en tierra firme?\p" + .string "Es lo que pensaba con la mirada\n" + .string "perdida más allá de las olas…\p" + .string "¡Hasta otra!$" MatchCall_PersonalizedText50:: - .string "It's {STR_VAR_1}.\n" - .string "So? Get any more POKéMON?\p" - .string "If you catch a new POKéMON,\n" - .string "you have to come show me.\p" - .string "I won't whine for it, honest.\n" - .string "I'll be waiting. See you.$" + .string "Al habla {STR_VAR_1}.\n" + .string "¿Qué? ¿Ya tienes más POKéMON?\p" + .string "Si atrapas otro POKéMON,\n" + .string "no te olvides de enseñármelo.\p" + .string "De verdad que no voy a pedírtelo.\n" + .string "¡Te estaré esperando!$" MatchCall_PersonalizedText51:: - .string "This is {STR_VAR_1}.\p" - .string "Are you raising your POKéMON\n" - .string "in the optimal way?\p" - .string "The air is clean where I am.\n" - .string "It's the perfect environment for\l" - .string "raising POKéMON.\p" - .string "If you're going to focus on raising\n" - .string "POKéMON, you should come out to\l" - .string "{STR_VAR_2}. Take care now.$" + .string "Soy {STR_VAR_1}.\p" + .string "¿Estás criando a tus POKéMON\n" + .string "en condiciones?\p" + .string "Aquí donde estoy el aire es puro.\n" + .string "Es el lugar ideal para criar\l" + .string "POKéMON, créeme.\p" + .string "Si vas a dedicarte a criar\n" + .string "POKéMON, deberías venir\l" + .string "a {STR_VAR_2}. ¡Cuídate!$" MatchCall_PersonalizedText52:: - .string "Hi, this is {STR_VAR_1}.\p" - .string "I gave a {POKEBLOCK} to my {STR_VAR_2}.\n" - .string "It seemed to enjoy it very much.\p" - .string "It looks like POKéMON have their\n" - .string "likes and dislikes with {POKEBLOCK}S.\p" - .string "I find that quite fascinating.\n" - .string "Please do take care.$" + .string "Hola, soy {STR_VAR_1}.\p" + .string "Le di un {POKEBLOCK} a mi {STR_VAR_2}\n" + .string "y creo que le ha encantado.\p" + .string "Parece que no a todos los POKéMON\n" + .string "les gustan los mismos {POKEBLOCK}S.\p" + .string "Me parece algo fascinante.\n" + .string "Porfa, cuídate.$" MatchCall_PersonalizedText53:: - .string "{STR_VAR_1} here.\p" - .string "If you cooperate with POKéMON,\n" - .string "one can be comfortable in the wild.\p" - .string "Everyone should realize that and\n" - .string "cooperate with POKéMON more.\p" - .string "That would be ideal.\n" - .string "I really think so.\p" - .string "I think you're on the right track!\n" - .string "Catch you later!$" + .string "Soy {STR_VAR_1}.\p" + .string "Si cooperas con los POKéMON,\n" + .string "puedes llegar a sentirte realmente\l" + .string "a gusto en el mundo salvaje.\p" + .string "Todos deberían comprender eso\n" + .string "y cooperar más con los POKéMON.\p" + .string "Eso sería lo ideal, pienso yo.\p" + .string "¡Creo que vas por el buen camino!\n" + .string "¡Ya nos veremos!$" MatchCall_PersonalizedText54:: - .string "Hi, it's {STR_VAR_1}. You know,\n" - .string "the TRAINER who's always prepared!\p" - .string "{PLAYER}{KUN}, do you have enough items?\n" - .string "Are your POKéMON fit for action?\p" - .string "Keeping everything perfect around\n" - .string "you all the time is the secret to\l" - .string "keeping your journey going.\p" - .string "I'd better go check my own\n" - .string "supplies! Be vigilant!$" + .string "Hola, soy {STR_VAR_1}.\n" + .string "Ya sabes, ¡la ENTRENADORA\l" + .string "que siempre está preparada!\p" + .string "{PLAYER}{KUN}, ¿tienes suficientes\n" + .string "objetos? ¿Están esos POKéMON\l" + .string "tuyos preparados para la acción?\p" + .string "Mantener siempre todo a punto\n" + .string "es el secreto para continuar\l" + .string "por la buena senda.\p" + .string "¡Por cierto, voy a comprobar\n" + .string "mi MOCHILA! ¡No te descuides!$" MatchCall_PersonalizedText55:: - .string "It's {STR_VAR_1}!\n" - .string "It's {STR_VAR_1}!\p" - .string "{STR_VAR_2} is a very busy\n" - .string "thoroughfare, so I get challenged\l" - .string "by all kinds of TRAINERS every day.\p" - .string "Today, I won five battles and lost\n" - .string "only three!\p" - .string "How did you do today?\n" - .string "Tell me about it next time, okay?$" + .string "¡Soy {STR_VAR_1}!\n" + .string "¡Soy {STR_VAR_1}!\p" + .string "Por {STR_VAR_2} pasa mucha\n" + .string "gente y todos los días combato\l" + .string "contra todo tipo de ENTRENADORES.\p" + .string "Hoy, por ejemplo, he ganado cinco\n" + .string "combates y he perdido sólo tres.\p" + .string "¿Qué tal se te ha dado a ti?\n" + .string "Me lo cuentas la próxima vez, ¿eh?$" MatchCall_PersonalizedText56:: - .string "It's me, {STR_VAR_1}.\p" - .string "I'm popular because I have lots\n" - .string "of BUG POKéMON, right?\p" - .string "Well, I took a bunch of my fave\n" - .string "bugs to school today.\p" - .string "This girl I like started crying!\n" - .string "Go ahead and laugh if you want.\p" - .string "I have to try teaching her what\n" - .string "makes BUG POKéMON so appealing.\p" - .string "Snivel…\n" - .string "See you!$" + .string "Soy yo, {STR_VAR_1}.\p" + .string "Eso de tener muchos POKéMON BICHO\n" + .string "me ha dado cierta fama, ya sabes.\p" + .string "El otro día llevé a la escuela\n" + .string "los cinco que más me gustan.\p" + .string "¡Se los enseñé a la chica que\n" + .string "me gusta y no veas cómo chillaba!\l" + .string "Ríete, ríete, si quieres.\p" + .string "¡Yo sólo quería enseñarle lo guays\n" + .string "que son los POKéMON BICHO!…\p" + .string "Snif…\n" + .string "¡Nos vemos!$" MatchCall_PersonalizedText57:: - .string "Hah! Hah! Hah! Hah!\p" - .string "Hi! It's {STR_VAR_1}! Hah! Hah!\p" - .string "Trying to chat…\n" - .string "While climbing…\l" - .string "Is harsh exercise… Hah! Hah!\p" - .string "Urgh! Oof…\n" - .string "It's steeper now…\l" - .string "We'll chat…another time…\l" - .string "Hah! Hah! Hah!$" + .string "¡Uf!…\n" + .string "¡Uf!…\p" + .string "Ho… ¡Uf!\n" + .string "Hola, soy {STR_VAR_1}.\p" + .string "Esto de hablar…\n" + .string "mientras estás escalando…\l" + .string "es duro de verdad…\p" + .string "¡Uf!… Mira que está empinado esto…\n" + .string "Bueno… Ya hablamos otro rato…\l" + .string "¡Uf!$" MatchCall_PersonalizedText58:: - .string "Oh, hi!\p" - .string "I'm still searching for treasures\n" - .string "with KIRA!\p" - .string "Maybe there isn't any treasure\n" - .string "here at all…\p" - .string "But the important thing is for me\n" - .string "to search alongside KIRA.\p" - .string "Oh, hey, KIRA!\n" - .string "Wh-why are you angry?\p" - .string "I'm not ignoring you, honey!\n" - .string "You're my one and only!\p" - .string "…{PLAYER}, I have to go, bye!$" + .string "¡Ah, hola!\p" + .string "¡Todavía sigo buscando\n" + .string "tesoros con LUCI!\p" + .string "Puede que al final no haya ningún\n" + .string "tesoro por aquí…\p" + .string "Pero para mí lo importante\n" + .string "es poder buscar con LUCI.\p" + .string "Oh, ¡hola, LUCI!\n" + .string "¿Po-por qué te has enfadado?\p" + .string "¡No paso de ti, cariño!\n" + .string "¡Tú eres la única que me importa!\p" + .string "{PLAYER}, ¡tengo que dejarte, adiós!$" MatchCall_PersonalizedText59:: - .string "This is {STR_VAR_1}!\p" - .string "I went to DEWFORD's GYM again\n" - .string "for training.\p" - .string "BRAWLY, the GYM LEADER, seems\n" - .string "to be tougher now.\p" - .string "Something about being toughened\n" - .string "by the wild waves…\p" - .string "But he's still as cool as ever.\n" - .string "The ladies adore him!\l" - .string "It makes me envious, frankly.\p" - .string "I wonder… Is his friend BRUNO\n" - .string "the same way as BRAWLY?\p" - .string "You know, all sweaty or smelly,\n" - .string "and prone to calling people\l" - .string "“big wave,” that sort of thing.\p" - .string "But, hey, this jealousy thing isn't\n" - .string "very seemly, is it?\p" - .string "Forget this chat ever happened,\n" - .string "how about it? So long!$" + .string "¡Soy {STR_VAR_1}!\p" + .string "He ido otra vez al GIMNASIO\n" + .string "de AZULIZA para entrenarme.\p" + .string "MARCIAL, el LÍDER del GIMNASIO,\n" + .string "parece ahora más fuerte que antes.\p" + .string "Creo que se ha fortalecido\n" + .string "con las embestidas de las olas…\p" + .string "Pero sigue siendo un tipo genial.\n" + .string "¡Las mujeres lo adoran!\l" + .string "Si te digo la verdad, me da envidia.\p" + .string "Yo me pregunto… ¿Tú crees que\n" + .string "el JUASPI ese se parece a MARCIAL?\p" + .string "Ya sabes, todo oloroso y sudoroso,\n" + .string "siempre en plan chulo con la gente\l" + .string "y esas cosas.\p" + .string "Bueno, parece que son mis celos\n" + .string "los que hablan por mí, ¿verdad?\p" + .string "Olvida esta conversación,\n" + .string "¿vale? ¡Hasta otra!$" MatchCall_PersonalizedText60:: - .string "It's a pleasure to chat with\n" - .string "a young TRAINER like you.\p" - .string "I imagine that you will continue to\n" - .string "enjoy POKéMON whatever your age.\p" - .string "Wouldn't it be good if you had\n" - .string "a partnership like ours?\p" - .string "Of course, {PLAYER}{KUN}, you already\n" - .string "enjoy the trust and companionship\l" - .string "of your POKéMON now.\p" - .string "You have the makings of long and\n" - .string "enduring relationships already!\p" - .string "Hahaha!\n" - .string "Never be discouraged!$" + .string "Es un placer hablar con alguien\n" + .string "tan joven como tú.\p" + .string "Seguro que, cuando te hagas mayor,\n" + .string "seguirán gustándote los POKéMON.\p" + .string "Por cierto, ¿no te gustaría formar\n" + .string "una pareja como la nuestra?\p" + .string "Aunque, claro, {PLAYER}{KUN},\n" + .string "tú ya cuentas con una relación\l" + .string "de confianza con tus POKéMON.\p" + .string "¡Ya sabes perfectamente lo que\n" + .string "es una relación larga y fructífera!\p" + .string "¡Ja, ja, ja!\n" + .string "¡Que no decaiga!$" MatchCall_PersonalizedText61:: - .string "Hi, this is {STR_VAR_1}!\n" - .string "We just won a battle!\p" - .string "We don't win often, but it was this\n" - .string "cool SWIMMER guy.\p" - .string "My sister was steamed!\p" - .string "She wanted to pretend that she\n" - .string "was weak to make an impression!\p" - .string "She always chews me out whether\n" - .string "we win or lose!\p" - .string "{PLAYER}{KUN}, can you say something\n" - .string "to her next time?\p" - .string "Okay, see you!$" + .string "¡Hola, aquí {STR_VAR_1}!\n" + .string "¡Acabamos de ganar un combate!\p" + .string "No solemos ganar, pero ha sido\n" + .string "contra un NADADOR muy guay.\p" + .string "¡Mi hermana echaba chispas!\p" + .string "¡Se hizo la débil para llamar\n" + .string "la atención!\p" + .string "Da igual que ganemos o perdamos,\n" + .string "¡siempre me echa el sermón!\p" + .string "{PLAYER}{KUN}, ¿por qué no le das\n" + .string "un toque la próxima vez?\p" + .string "¡Venga, hasta pronto!$" MatchCall_PersonalizedText62:: - .string "{STR_VAR_1} here, yes.\n" - .string "I headed out to sea yesterday.\p" - .string "I had been hoping to find a new\n" - .string "ruin to explore.\p" - .string "But the tides somehow seemed to\n" - .string "carry me back where I started.\p" - .string "I'm still weak at battling, too…\n" - .string "Feel free to mock me…\l" - .string "But I won't give up.\p" - .string "My day will come when I discover\n" - .string "a new ruin!\p" - .string "That's all I have to say!\n" - .string "Farewell for now!$" + .string "Soy {STR_VAR_1}, sí.\n" + .string "Ayer me hice al mar.\p" + .string "Esperaba descubrir algunas ruinas\n" + .string "nuevas en un sitio que prometía.\p" + .string "Pero las olas me devolvían a la\n" + .string "costa. No había manera, oye.\p" + .string "Combatiendo tampoco he mejorado…\n" + .string "Puedes reírte si quieres…,\l" + .string "pero no pienso rendirme.\p" + .string "¡Llegará el día en que descubra\n" + .string "unas ruinas inexploradas!\p" + .string "¡Eso es todo lo que te digo!\n" + .string "¡Adiós por ahora!$" MatchCall_PersonalizedText63:: - .string "Ahoy there!\n" - .string "It's me, {STR_VAR_1}!\l" - .string "I'm out on ROUTE 108 now!\l" - .string "In other words, where I always am!\p" - .string "Today, a gorgeous SWIMMER \n" - .string "swam by me!\p" - .string "So I startled her with a shout!\p" - .string "And she gave me a nasty glare!\p" - .string "That's all from ROUTE 108!\n" - .string "Brought to you by {STR_VAR_1}!$" + .string "¡Hooola! ¡Soy yo, {STR_VAR_1}!\n" + .string "¡Estoy por la RUTA 108!\l" + .string "O sea, donde siempre.\p" + .string "¡Hoy me he topado con una\n" + .string "NADADORA espectacular!\l" + .string "¡Parecía una sirena!\p" + .string "¡La dejé alucinada con mi canto!\n" + .string "¡Bueno, más bien con mi grito!\p" + .string "¡Parece que no le gustó, porque\n" + .string "me lanzó una mirada de arpía!\p" + .string "¡Eso es todo desde la RUTA 108!\n" + .string "¡Cambio y corto!$" MatchCall_PersonalizedText64:: - .string "It's {STR_VAR_1}!\p" - .string "I'm kind of busy, but I figured\n" - .string "I should let you know that I've\l" - .string "beaten five TRAINERS again today.\p" - .string "If I keep this pace up, I can\n" - .string "probably beat you next time.\p" - .string "I think we'll be good rivals,\n" - .string "you and I. Good-bye for now!$" + .string "¡Soy {STR_VAR_1}!\p" + .string "Hoy estoy un pelín ocupada, pero\n" + .string "supuse que querrías saber que…\l" + .string "¡He ganado a cinco ENTRENADORES!\p" + .string "Si sigo así, creo que te voy a ganar\n" + .string "la próxima vez que nos veamos.\p" + .string "¡Será un combate digno de ver!\n" + .string "¡Cuídate hasta ese día!$" MatchCall_BattleFrontierStreakText1:: - .string "Hi! This is {STR_VAR_1}.\n" - .string "I heard the news!\p" - .string "They say you did excellent at\n" - .string "the {STR_VAR_2}.\p" - .string "It's awesome, {STR_VAR_3} straight wins?\n" - .string "See you!$" + .string "¡Hola! Soy {STR_VAR_1}.\n" + .string "¡Ya me ha llegado la noticia!\p" + .string "¡Dicen que te has salido\n" + .string "en {STR_VAR_2}!\p" + .string "¡Es impresionante!\n" + .string "¡¿{STR_VAR_3} victorias seguidas?!\l" + .string "¡Pues sigue, sigue así!$" MatchCall_BattleFrontierStreakText2:: - .string "Hello, it's {STR_VAR_1}!\n" - .string "I heard about you!\p" - .string "They said you won {STR_VAR_3} straight\n" - .string "battles at the {STR_VAR_2}.\p" - .string "That's special! I should try\n" - .string "harder, too! See you!$" + .string "¡Hola, soy {STR_VAR_1}!\n" + .string "¡Se habla mucho de ti!\p" + .string "¡Y de tus {STR_VAR_3} victorias\n" + .string "seguidas en {STR_VAR_2}!\p" + .string "¡Guau! ¡A ver si me animo algún día!\n" + .string "¡Cuídate!$" MatchCall_BattleFrontierStreakText3:: - .string "Hey there, {PLAYER}!\n" - .string "It's me, {STR_VAR_1}.\p" - .string "I heard you went on a tear at\n" - .string "the {STR_VAR_2}!\p" - .string "A big {STR_VAR_3}-win streak…\n" - .string "That is a big record, isn't it?\p" - .string "I'd better get it together, too!\n" - .string "Catch you soon!$" + .string "¿Qué tal, {PLAYER}?\n" + .string "Soy yo, {STR_VAR_1}.\p" + .string "¡Ya me han dicho que estás\n" + .string "creando escuela en ese sitio\l" + .string "al que llaman {STR_VAR_2}!\p" + .string "¡{STR_VAR_3} victorias seguidas!…\n" + .string "Menudo récord, ¿no?\p" + .string "¡A ver cuándo me acerco por ahí!\n" + .string "¡Nos vemos!$" MatchCall_BattleFrontierStreakText4:: - .string "Hey, {PLAYER}{KUN}.\n" - .string "{STR_VAR_1} here. What's up?\p" - .string "There's a rumor going around that\n" - .string "you strung together {STR_VAR_3} straight\l" - .string "wins at the {STR_VAR_2}.\p" - .string "I'd better step it up, too.\n" - .string "See you!$" + .string "Hola, {PLAYER}{KUN}.\n" + .string "Soy {STR_VAR_1}. ¿Qué tal?\p" + .string "Corre el rumor de que lograste\n" + .string "{STR_VAR_3} victorias seguidas\l" + .string "en {STR_VAR_2}.\p" + .string "¡Será mejor que me aplique!\n" + .string "¡Nos vemos!$" MatchCall_BattleFrontierStreakText5:: - .string "Hiya, {PLAYER}{KUN}!\n" - .string "It's {STR_VAR_1}.\p" - .string "You were at the {STR_VAR_2}\n" - .string "and won {STR_VAR_3} battles in a row?\l" - .string "Isn't that something!\p" - .string "I'd better work on my POKéMON more.\n" - .string "See you soon!$" + .string "¡Eh, {PLAYER}{KUN}!\n" + .string "Soy {STR_VAR_1}.\p" + .string "¿Que en {STR_VAR_2} ganaste\n" + .string "{STR_VAR_3} veces seguidas?…\p" + .string "¡Me lo estás poniendo difícil!\n" + .string "¡Ya nos veremos!$" MatchCall_BattleFrontierStreakText6:: - .string "Hey, {PLAYER}{KUN}.\n" - .string "{STR_VAR_1} here. How are you?\p" - .string "By the way, I heard you pulled off\n" - .string "the feat of {STR_VAR_3} straight wins at\l" - .string "the {STR_VAR_2}.\p" - .string "That inspires me to focus on\n" - .string "raising my team.$" + .string "Ey, {PLAYER}{KUN}, hola.\n" + .string "Soy {STR_VAR_1}. ¿Qué tal?\p" + .string "Por cierto, dicen por ahí que has\n" + .string "ganado {STR_VAR_3} veces seguidas\l" + .string "en {STR_VAR_2}…\p" + .string "¡Será mejor que me ponga las pilas!\n" + .string "¡Nos vemos!$" MatchCall_BattleFrontierStreakText7:: - .string "…Er, {PLAYER}{KUN}?\n" - .string "{STR_VAR_1} here…\p" - .string "Oh, yeah, you were over at\n" - .string "the {STR_VAR_2}, right?\p" - .string "And you won {STR_VAR_3} battles in a row.\p" - .string "Oh, there goes a rare POKéMON!\n" - .string "I have to go!$" + .string "Esto…, ¿{PLAYER}{KUN}?\n" + .string "Soy yo, {STR_VAR_1}…\p" + .string "Dicen que has estado en ese sitio\n" + .string "al que llaman {STR_VAR_2}…\p" + .string "Y que ganaste {STR_VAR_3} veces seguidas…\p" + .string "¡Anda, un POKéMON muy raro!\n" + .string "¡Te dejo! ¡Me tengo que ir!$" MatchCall_BattleFrontierStreakText8:: - .string "Oh, {PLAYER}{KUN}, how do you do?\n" - .string "This is {STR_VAR_1} speaking.\l" - .string "I hope you're doing well.\p" - .string "Oh, but, you are. I've heard that\n" - .string "you won {STR_VAR_3} matches in a row at\l" - .string "the {STR_VAR_2}.\p" - .string "That's very impressive!\n" - .string "I hope you stay successful.$" + .string "Eh, {PLAYER}{KUN}, ¿cómo estás?\n" + .string "Al habla {STR_VAR_1}.\l" + .string "Espero que te vaya bien.\p" + .string "¡Eh, ahora que lo pienso, dicen\n" + .string "que ganaste {STR_VAR_3} veces seguidas\l" + .string "en {STR_VAR_2}!\p" + .string "¡Eso no se oye todos los días!\n" + .string "¡A ver si me esfuerzo un poco más!$" MatchCall_BattleFrontierStreakText9:: - .string "Oh, {PLAYER}{KUN}, hi there!\n" - .string "This is {STR_VAR_1}!\p" - .string "I heard! Your {STR_VAR_3}-win streak at\n" - .string "the {STR_VAR_2}!\p" - .string "That is so cool!\n" - .string "I'd better try harder, too!$" + .string "¡Eh, {PLAYER}{KUN}, hola!\n" + .string "¡Soy {STR_VAR_1}!\p" + .string "¡Ya me lo han dicho!\n" + .string "¡{STR_VAR_3} victorias seguidas en ese\l" + .string "sitio llamado {STR_VAR_2}!\p" + .string "¡Me dejas alucinada!\n" + .string "¡A ver si me animo yo también!$" MatchCall_BattleFrontierStreakText10:: - .string "Oh, {PLAYER}{KUN}, hello…\n" - .string "This is {STR_VAR_1}.\p" - .string "You won {STR_VAR_3} straight battles at\n" - .string "the {STR_VAR_2}?\p" - .string "That's quite the accomplishment.\n" - .string "I need to work harder.$" + .string "Eh, {PLAYER}{KUN}, hola…\n" + .string "Soy {STR_VAR_1}.\p" + .string "Dicen que has ganado {STR_VAR_3} veces\n" + .string "seguidas en ese lugar espantoso\l" + .string "al que llaman {STR_VAR_2}.\p" + .string "¡Eso está de maravilla!\n" + .string "¡Voy a tener que aplicarme!$" MatchCall_BattleFrontierStreakText11:: .string "Ah, {PLAYER}{KUN}.\n" - .string "This is {STR_VAR_1}.\p" - .string "I hear you're the terror of\n" - .string "the {STR_VAR_2}?\p" - .string "You won, what, {STR_VAR_3} matches in\n" - .string "a row?\p" - .string "You're good, you.\n" - .string "I wonder how many I can win?$" + .string "Soy {STR_VAR_1}.\p" + .string "Dicen que eres el terror\n" + .string "de ese sitio al que llaman\l" + .string "{STR_VAR_2}.\p" + .string "Ya has ganado, ¿cuántas,\n" + .string "{STR_VAR_3} veces seguidas?\p" + .string "¡Menuda carrera que llevas!\n" + .string "¿Cuántas veces podría ganar yo?…$" MatchCall_BattleFrontierStreakText12:: - .string "Hello, {PLAYER}{KUN}.\n" - .string "It's me, {STR_VAR_1}.\l" - .string "Are you keeping well?\p" - .string "Someone passed on word about you.\n" - .string "How you won {STR_VAR_3} straight battles\l" - .string "at a place named {STR_VAR_2}?\p" - .string "That's quite the tale.\n" - .string "See you!$" + .string "Hola, {PLAYER}{KUN}.\n" + .string "Soy yo, {STR_VAR_1}.\l" + .string "¿Qué tal estás?\p" + .string "Me han hablado de ti, y de cómo\n" + .string "lograste {STR_VAR_3} victorias seguidas\l" + .string "en {STR_VAR_2}.\p" + .string "¡Menuda historia!\n" + .string "¡A ver cuándo nos vemos!$" MatchCall_BattleFrontierStreakText13:: - .string "Ah, hello, {PLAYER}{KUN}!\n" - .string "This is {STR_VAR_1}!\l" - .string "I hope you've been keeping well.\p" - .string "They say you won {STR_VAR_3} straight\n" - .string "battles at the {STR_VAR_2}.\p" - .string "I admire your energy!\n" - .string "Bye now.$" + .string "¡Ah, hola, {PLAYER}{KUN}!\n" + .string "¡Soy {STR_VAR_1}!\l" + .string "Espero que te estés cuidando.\p" + .string "Me han dicho que ganaste {STR_VAR_3}\n" + .string "combates seguidos\l" + .string "en {STR_VAR_2}.\p" + .string "¡Cómo envidio tu energía!\n" + .string "Hasta pronto.$" MatchCall_BattleFrontierStreakText14:: - .string "Oh, hi, {PLAYER}{KUN}.\n" - .string "This is {STR_VAR_1}.\p" - .string "I heard about you!\n" - .string "Didn't you just win {STR_VAR_3} battles in\l" - .string "a row at the {STR_VAR_2}?\p" - .string "You're an inspiration!\n" - .string "Bye-bye!$" + .string "Oh, hola, {PLAYER}{KUN}.\n" + .string "Soy {STR_VAR_1}.\p" + .string "¡Se habla mucho de ti y del lugar\n" + .string "al que llaman {STR_VAR_2}!\p" + .string "¿Es verdad que lograste {STR_VAR_3}\n" + .string "victorias consecutivas allí?\p" + .string "¡Eres una fuente de inspiración!\n" + .string "¡Hasta otra!$" MatchCall_BattleFrontierRecordStreakText1:: - .string "Hi! This is {STR_VAR_1}.\n" - .string "I heard the news!\p" - .string "They say you did excellent at\n" - .string "the {STR_VAR_2}.\p" - .string "It's awesome--{STR_VAR_3} straight wins?\n" - .string "See you!$" + .string "¡Hola! Soy {STR_VAR_1}.\n" + .string "¡Ya me ha llegado la noticia!\p" + .string "¡Dicen que te has salido\n" + .string "en {STR_VAR_2}!\p" + .string "¡Es impresionante!\n" + .string "¡¿{STR_VAR_3} victorias seguidas?!\l" + .string "¡Pues sigue, sigue así!$" MatchCall_BattleFrontierRecordStreakText2:: - .string "Hello, it's {STR_VAR_1}!\n" - .string "I heard about you!\p" - .string "They said you won {STR_VAR_3} straight\n" - .string "battles at the {STR_VAR_2}.\p" - .string "That's special! I should try\n" - .string "harder, too! See you!$" + .string "¡Hola, soy {STR_VAR_1}!\n" + .string "¡Se habla mucho de ti!\p" + .string "¡Y de tus {STR_VAR_3} victorias\n" + .string "seguidas en {STR_VAR_2}!\p" + .string "¡Guau! ¡A ver si me animo algún día!\n" + .string "¡Cuídate!$" MatchCall_BattleFrontierRecordStreakText3:: - .string "Hey there, {PLAYER}!\n" - .string "It's me, {STR_VAR_1}.\p" - .string "I heard you went on a tear at\n" - .string "the {STR_VAR_2}!\p" - .string "A big {STR_VAR_3}-win streak…\n" - .string "That is a big record, isn't it?\p" - .string "I'd better get it together, too!\n" - .string "Catch you soon!$" + .string "¿Qué tal, {PLAYER}?\n" + .string "Soy yo, {STR_VAR_1}.\p" + .string "¡Ya me han dicho que estás\n" + .string "creando escuela en ese sitio\l" + .string "al que llaman {STR_VAR_2}!\p" + .string "¡{STR_VAR_3} victorias seguidas!…\n" + .string "Menudo récord, ¿no?\p" + .string "¡A ver cuándo me acerco por ahí!\n" + .string "¡Nos vemos!$" MatchCall_BattleFrontierRecordStreakText4:: - .string "Hey, {PLAYER}{KUN}.\n" - .string "{STR_VAR_1} here. What's up?\p" - .string "There's a rumor going around that\n" - .string "you strung together {STR_VAR_3} straight\l" - .string "wins at the {STR_VAR_2}.\p" - .string "I'd better step it up, too.\n" - .string "See you!$" + .string "Hola, {PLAYER}{KUN}.\n" + .string "Soy {STR_VAR_1}. ¿Qué tal?\p" + .string "Corre el rumor de que lograste\n" + .string "{STR_VAR_3} victorias seguidas\l" + .string "en {STR_VAR_2}.\p" + .string "¡Será mejor que me aplique!\n" + .string "¡Nos vemos!$" MatchCall_BattleFrontierRecordStreakText5:: - .string "Hiya, {PLAYER}{KUN}!\n" - .string "It's {STR_VAR_1}.\p" - .string "You were at the {STR_VAR_2}\n" - .string "and won {STR_VAR_3} battles in a row?\l" - .string "Isn't that something!\p" - .string "Me? I'd say I'm coming along.\n" - .string "See you soon!$" + .string "¡Eh, {PLAYER}{KUN}!\n" + .string "Soy {STR_VAR_1}.\p" + .string "¿Que en {STR_VAR_2} ganaste\n" + .string "{STR_VAR_3} veces seguidas?…\p" + .string "¡Me lo estás poniendo difícil!\n" + .string "¡Ya nos veremos!$" MatchCall_BattleFrontierRecordStreakText6:: - .string "Hey, {PLAYER}{KUN}.\n" - .string "{STR_VAR_1} here. How are you?\p" - .string "By the way, I heard you pulled off\n" - .string "the feat of {STR_VAR_3} straight wins at\l" - .string "the {STR_VAR_2}.\p" - .string "I'd better try harder myself!\n" - .string "See you soon!$" + .string "Ey, {PLAYER}{KUN}, hola.\n" + .string "Soy {STR_VAR_1}. ¿Qué tal?\p" + .string "Por cierto, dicen por ahí que has\n" + .string "ganado {STR_VAR_3} veces seguidas\l" + .string "en {STR_VAR_2}…\p" + .string "¡Será mejor que me ponga las pilas!\n" + .string "¡Nos vemos!$" MatchCall_BattleFrontierRecordStreakText7:: - .string "…Er, {PLAYER}{KUN}?\n" - .string "{STR_VAR_1} here…\p" - .string "Oh, yeah, you were over at\n" - .string "the {STR_VAR_2}, right?\p" - .string "And you won {STR_VAR_3} battles in a row.\p" - .string "Oh, there goes a rare POKéMON!\n" - .string "I have to go!$" + .string "Esto…, ¿{PLAYER}{KUN}?\n" + .string "Soy yo, {STR_VAR_1}…\p" + .string "Dicen que has estado en ese sitio\n" + .string "al que llaman {STR_VAR_2}…\p" + .string "Y que ganaste {STR_VAR_3} veces seguidas…\p" + .string "¡Anda, un POKéMON muy raro!\n" + .string "¡Te dejo! ¡Me tengo que ir!$" MatchCall_BattleFrontierRecordStreakText8:: - .string "Oh, {PLAYER}{KUN}, how do you do?\n" - .string "This is {STR_VAR_1} speaking.\l" - .string "I hope you're doing well.\p" - .string "Oh, but, you are. I've heard that\n" - .string "you won {STR_VAR_3} matches in a row at\l" - .string "the {STR_VAR_2}.\p" - .string "That's very impressive!\n" - .string "I'd better work on my POKéMON, too!$" + .string "Oh, {PLAYER}{KUN}, ¿cómo estás?\n" + .string "Al habla {STR_VAR_1}.\l" + .string "Espero que te vaya bien.\p" + .string "¡Eh, ahora que lo pienso, dicen que\n" + .string "ganaste {STR_VAR_3} veces seguidas\l" + .string "en {STR_VAR_2}!\p" + .string "¡Eso no se oye todos los días!\n" + .string "¡A ver si me esfuerzo un poco más!$" MatchCall_BattleFrontierRecordStreakText9:: - .string "Oh, {PLAYER}{KUN}, hi there!\n" - .string "This is {STR_VAR_1}!\p" - .string "I heard! Your {STR_VAR_3}-win streak at\n" - .string "the {STR_VAR_2}!\p" - .string "That is so cool!\n" - .string "I'd better try harder, too!$" + .string "¡Eh, {PLAYER}{KUN}, hola!\n" + .string "¡Soy {STR_VAR_1}!\p" + .string "¡Ya me lo han dicho!\n" + .string "¡{STR_VAR_3} victorias seguidas en ese\l" + .string "lugar llamado {STR_VAR_2}!\p" + .string "¡Me dejas alucinada!\n" + .string "¡A ver si me animo yo también!$" MatchCall_BattleFrontierRecordStreakText10:: - .string "Oh, {PLAYER}{KUN}, hello…\n" - .string "This is {STR_VAR_1}.\p" - .string "You won {STR_VAR_3} straight battles at\n" - .string "the {STR_VAR_2}?\p" - .string "That's quite the accomplishment.\n" - .string "I need to work harder.$" + .string "Eh, {PLAYER}{KUN}, hola…\n" + .string "Soy {STR_VAR_1}.\p" + .string "Dicen que has ganado {STR_VAR_3} veces\n" + .string "seguidas en ese lugar espantoso\l" + .string "al que llaman {STR_VAR_2}…\p" + .string "¡Eso está de maravilla!\n" + .string "¡Voy a tener que aplicarme!$" MatchCall_BattleFrontierRecordStreakText11:: .string "Ah, {PLAYER}{KUN}.\n" - .string "This is {STR_VAR_1}.\p" - .string "I hear you're the terror of\n" - .string "the {STR_VAR_2}?\p" - .string "You won, what, {STR_VAR_3} matches in\n" - .string "a row?\p" - .string "You're good, you.\n" - .string "I wonder how many I can win?$" + .string "Soy {STR_VAR_1}.\p" + .string "Dicen que eres el terror\n" + .string "de ese sitio al que llaman\l" + .string "{STR_VAR_2}.\p" + .string "Ya has ganado, ¿cuántas,\n" + .string "{STR_VAR_3} veces seguidas?\p" + .string "¡Menuda carrera que llevas!\n" + .string "¿Cuántas veces podría ganar yo?…$" MatchCall_BattleFrontierRecordStreakText12:: - .string "Hello, {PLAYER}{KUN}.\n" - .string "It's me, {STR_VAR_1}.\l" - .string "Are you keeping well?\p" - .string "Someone passed on word about you.\n" - .string "How you won {STR_VAR_3} straight battles\l" - .string "at a place named {STR_VAR_2}?\p" - .string "That's quite the tale.\n" - .string "See you!$" + .string "Hola, {PLAYER}{KUN}.\n" + .string "Soy yo, {STR_VAR_1}.\l" + .string "¿Qué tal estás?\p" + .string "Mi vecina me dice que ganaste\n" + .string "{STR_VAR_3} veces seguidas en un lugar\l" + .string "al que llaman {STR_VAR_2}…\p" + .string "¡Menuda historia!\n" + .string "¡A ver cuándo nos vemos!$" MatchCall_BattleFrontierRecordStreakText13:: - .string "Ah, hello, {PLAYER}{KUN}!\n" - .string "This is {STR_VAR_1}!\l" - .string "I hope you've been keeping well.\p" - .string "They say you won {STR_VAR_3} straight\n" - .string "battles at the {STR_VAR_2}.\p" - .string "I admire your energy!\n" - .string "Bye now.$" + .string "¡Ah, hola, {PLAYER}{KUN}!\n" + .string "¡Soy {STR_VAR_1}!\l" + .string "Espero que te estés cuidando.\p" + .string "Dicen que has conseguido ganar\n" + .string "{STR_VAR_3} veces seguidas en ese lugar\l" + .string "al que llaman {STR_VAR_2}.\p" + .string "¡Cómo envidio tu energía!\n" + .string "Hasta pronto.$" MatchCall_BattleFrontierRecordStreakText14:: - .string "Oh, hi, {PLAYER}{KUN}.\n" - .string "This is {STR_VAR_1}.\l" - .string "I heard about you!\p" - .string "Didn't you just win {STR_VAR_3} battles in\n" - .string "a row at the {STR_VAR_2}?\p" - .string "You're an inspiration!\n" - .string "Bye-bye!$" + .string "Oh, hola, {PLAYER}{KUN}.\n" + .string "Soy {STR_VAR_1}.\l" + .string "¡Me han hablado de ti!\p" + .string "¿Es verdad que en ese sitio\n" + .string "al que llaman {STR_VAR_2} has\l" + .string "ganado {STR_VAR_3} veces seguidas?\p" + .string "¡Eres una fuente de inspiración!\n" + .string "¡Hasta otra!$" MatchCall_BattleDomeText1:: - .string "Hi! {PLAYER}?\n" - .string "Hello, this is {STR_VAR_1}!\l" - .string "I heard the news!\p" - .string "You became the champion at\n" - .string "the {STR_VAR_2} {STR_VAR_3} times?\p" - .string "It's awesome! I have to do better!\n" - .string "See you!$" + .string "¡Hola! ¿{PLAYER}?\n" + .string "Hola, soy {STR_VAR_1}.\l" + .string "¡Ya me ha llegado la noticia!\p" + .string "¡Has logrado el campeonato\n" + .string "de {STR_VAR_2} nada menos\l" + .string "que {STR_VAR_3} veces!\p" + .string "¡Alucinante! ¡Ya me sacas ventaja!\n" + .string "¡Hasta pronto!$" MatchCall_BattleDomeText2:: - .string "Hello, it's {STR_VAR_1}!\n" - .string "I heard about you!\p" - .string "They said you won {STR_VAR_3} titles\n" - .string "at the {STR_VAR_2}.\p" - .string "That's super! I wonder if I can\n" - .string "become a champion?$" + .string "¡Hola, soy {STR_VAR_1}!\n" + .string "¡Me han hablado de ti!\p" + .string "Dicen que has ganado {STR_VAR_3} títulos\n" + .string "en ese horror al que llaman\l" + .string "{STR_VAR_2}.\p" + .string "¡Impresionante! No sé si yo\n" + .string "tendré valor para tanto…$" MatchCall_BattleDomeText3:: - .string "Hey there, {PLAYER}!\n" - .string "It's me, {STR_VAR_1}.\l" - .string "How's it going?\p" - .string "I heard you won events {STR_VAR_3} times\n" - .string "at the {STR_VAR_2}!\p" - .string "Make it one more next time!\n" - .string "Catch you soon!$" + .string "¡Eh, hola, {PLAYER}!\n" + .string "Te habla {STR_VAR_1}.\l" + .string "¿Cómo te va?\p" + .string "¡Dicen que ya has ganado\n" + .string "{STR_VAR_3} eventos en ese sitio\l" + .string "al que llaman {STR_VAR_2}!\p" + .string "¡Venga, a por otro!\n" + .string "¡Nos veremos pronto!$" MatchCall_BattleDomeText4:: - .string "Hey, {PLAYER}{KUN}.\n" - .string "{STR_VAR_1} here.\p" - .string "I heard you became the champion\n" - .string "at the {STR_VAR_2} {STR_VAR_3} times.\p" - .string "Sounds like you're working hard.\n" - .string "I'll try to keep up!$" + .string "Eh, {PLAYER}{KUN}.\n" + .string "Soy {STR_VAR_1}.\p" + .string "He oído que has conseguido\n" + .string "{STR_VAR_3} campeonatos en ese sitio\l" + .string "al que llaman {STR_VAR_2}.\p" + .string "Parece que te lo estás currando.\n" + .string "¡A ver si me aplico el cuento!$" MatchCall_BattleDomeText5:: - .string "Hiya, {PLAYER}{KUN}!\n" - .string "It's {STR_VAR_1}.\p" - .string "I heard you won {STR_VAR_3} times\n" - .string "outright at the {STR_VAR_2}.\p" - .string "I'd better get with it, too!\n" - .string "See you soon!$" + .string "¡Eh, {PLAYER}{KUN}!\n" + .string "Soy yo, {STR_VAR_1}.\p" + .string "He oído que has ganado\n" + .string "{STR_VAR_3} veces seguidas\l" + .string "en {STR_VAR_2}.\p" + .string "¡Voy a tener que ponerme en serio!\n" + .string "¡Nos vemos!$" MatchCall_BattleDomeText6:: - .string "Hey, {PLAYER}{KUN}?\n" - .string "{STR_VAR_1} here. How are you?\p" - .string "By the way, I heard you became\n" - .string "the champion {STR_VAR_3} times at\l" - .string "the {STR_VAR_2}.\p" - .string "I'd better raise my POKéMON before\n" - .string "you pull farther ahead.$" + .string "Ey, {PLAYER}{KUN}, hola.\n" + .string "Soy {STR_VAR_1}. ¿Qué tal?\p" + .string "Por cierto, he oído que ya tienes\n" + .string "{STR_VAR_3} campeonatos de ese lugar\l" + .string "al que llaman {STR_VAR_2}.\p" + .string "¡Voy a tener que entrenar a mis\n" + .string "POKéMON o te me vas a escapar!$" MatchCall_BattleDomeText7:: - .string "{PLAYER}{KUN}?\n" - .string "{STR_VAR_1} here.\p" - .string "You were at the {STR_VAR_2}\n" - .string "and became the champ {STR_VAR_3} times?\p" - .string "That's neat. By the way, have you\n" - .string "caught any rare POKéMON lately?\p" - .string "Oh, is that right.\n" - .string "Okay, bye.$" + .string "¿{PLAYER}{KUN}?\n" + .string "Soy {STR_VAR_1}.\p" + .string "¿Que en {STR_VAR_2} has\n" + .string "ganado {STR_VAR_3} campeonatos?\p" + .string "Estupendo. Por cierto, ¿has pillado\n" + .string "últimamente algún POKéMON raro?\p" + .string "Ah, vale.\n" + .string "Muy bien, adiós.$" MatchCall_BattleDomeText8:: - .string "Oh, {PLAYER}{KUN}, how do you do?\n" - .string "This is {STR_VAR_1} speaking.\l" - .string "I hope you're doing well.\l" - .string "Oh, but, you are.\p" - .string "I've heard that you won {STR_VAR_3} titles\n" - .string "at the {STR_VAR_2}.\p" - .string "I must raise my POKéMON like you.\n" - .string "See you again.$" + .string "Eh, {PLAYER}{KUN}, ¿cómo estás?\n" + .string "Al habla {STR_VAR_1}.\l" + .string "Espero que te vaya bien.\p" + .string "He oído que ya tienes {STR_VAR_3} títulos\n" + .string "de {STR_VAR_2} en el bolsillo.\p" + .string "A ver si me pongo a entrenar ya.\n" + .string "¡Nos veremos!$" MatchCall_BattleDomeText9:: - .string "Oh, {PLAYER}{KUN}, hi there!\n" - .string "This is {STR_VAR_1}!\p" - .string "I heard! You took the title\n" - .string "{STR_VAR_3} times at the {STR_VAR_2}!\p" - .string "That is so cool!\n" - .string "I'd better try harder, too!$" + .string "¡Eh, {PLAYER}{KUN}, hola!\n" + .string "¡Soy {STR_VAR_1}!\p" + .string "¡Ya me han contado lo de tus {STR_VAR_3}\n" + .string "campeonatos en {STR_VAR_2}!\p" + .string "¡Me dejas alucinada!\n" + .string "¡A ver si me animo yo también!$" MatchCall_BattleDomeText10:: - .string "Oh, {PLAYER}{KUN}, hello.\n" - .string "This is {STR_VAR_1}.\p" - .string "You won {STR_VAR_3} straight times at\n" - .string "the {STR_VAR_2}?\p" - .string "That's quite the accomplishment.\n" - .string "I need to work harder.$" + .string "Oh, {PLAYER}{KUN}, hola.\n" + .string "Soy {STR_VAR_1}.\p" + .string "¿Que has ganado {STR_VAR_3} veces\n" + .string "seguidas en {STR_VAR_2}?\p" + .string "¡Eso está de maravilla!\n" + .string "¡Voy a tener que aplicarme!$" MatchCall_BattleDomeText11:: .string "Ah, {PLAYER}{KUN}.\n" - .string "This is {STR_VAR_1}.\p" - .string "I hear you're the terror of\n" - .string "the {STR_VAR_2}?\p" - .string "You won, what, {STR_VAR_3} straight times\n" - .string "now?\p" - .string "I wonder if I can ever become\n" - .string "a champion?\p" - .string "…Pretty well impossible?\n" - .string "Well, see you!$" + .string "Soy {STR_VAR_1}.\p" + .string "Dicen que eres el terror\n" + .string "de ese sitio al que llaman\l" + .string "{STR_VAR_2}.\p" + .string "Ya has ganado, ¿cuántas,\n" + .string "{STR_VAR_3} veces seguidas?\p" + .string "Me pregunto si alguna vez podré\n" + .string "llegar a ser yo el campeón…\p" + .string "¿Lo ves bastante improbable?\n" + .string "¡Bueno, nos vemos!$" MatchCall_BattleDomeText12:: - .string "Hello, {PLAYER}{KUN}.\n" - .string "It's me, {STR_VAR_1}.\l" - .string "Are you keeping well?\p" - .string "You've won {STR_VAR_3} events at a place\n" - .string "named {STR_VAR_2}?\p" - .string "That's quite the tale.\n" - .string "See you!$" + .string "Hola, {PLAYER}{KUN}.\n" + .string "Soy yo, {STR_VAR_1}.\l" + .string "¿Qué tal estás?\p" + .string "¿Que has ganado {STR_VAR_3} eventos en un\n" + .string "lugar llamado {STR_VAR_2}?\p" + .string "¡Menuda historia!\n" + .string "¡A ver cuándo nos vemos!$" MatchCall_BattleDomeText13:: - .string "Ah, hello, {PLAYER}{KUN}!\n" - .string "This is {STR_VAR_1}!\l" - .string "I hope you've been keeping well.\p" - .string "They say you won {STR_VAR_3} events\n" - .string "at the {STR_VAR_2}?\p" - .string "I admire your energy!\n" - .string "Bye now.$" + .string "¡Ah, hola, {PLAYER}{KUN}!\n" + .string "¡Soy {STR_VAR_1}!\l" + .string "Espero que te estés cuidando.\p" + .string "Dicen que has ganado {STR_VAR_3} eventos\n" + .string "en {STR_VAR_2}, ¿es verdad?\p" + .string "¡Cómo envidio tu energía!\n" + .string "Hasta pronto.$" MatchCall_BattleDomeText14:: - .string "Oh, hi, {PLAYER}{KUN}.\n" - .string "This is {STR_VAR_1}.\l" - .string "I heard about you!\p" - .string "Didn't you win {STR_VAR_3} titles\n" - .string "at the {STR_VAR_2}?\p" - .string "You're an inspiration!\n" - .string "See you again!$" + .string "Ah, hola, {PLAYER}{KUN}.\n" + .string "Soy {STR_VAR_1}.\l" + .string "¡Me han hablado de ti!\p" + .string "¿Es verdad lo de tus {STR_VAR_3}\n" + .string "títulos en {STR_VAR_2}?\p" + .string "¡Eres una fuente de inspiración!\n" + .string "¡Hasta otra!$" MatchCall_BattlePikeText1:: - .string "Hi! {PLAYER}?\n" - .string "Hello, this is {STR_VAR_1}!\l" - .string "I heard the news!\p" - .string "You got through {STR_VAR_3} rooms\n" - .string "at the {STR_VAR_2}!\p" - .string "That's awesome!\n" - .string "See you!$" + .string "¡Hola! ¿{PLAYER}?\n" + .string "Hola, soy {STR_VAR_1}.\l" + .string "¡Ya me ha llegado la noticia!\p" + .string "¡Has pasado {STR_VAR_3} salas\n" + .string "en {STR_VAR_2}!\p" + .string "¡Impresionante!\n" + .string "¡Hasta luego!$" MatchCall_BattlePikeText2:: - .string "Hello, it's {STR_VAR_1}!\n" - .string "I heard about you!\p" - .string "They said you won your way through\n" - .string "{STR_VAR_3} rooms at the {STR_VAR_2}.\p" - .string "I have to try much harder!\n" - .string "Bye!$" + .string "¡Hola, soy {STR_VAR_1}!\n" + .string "¡Se habla mucho de ti!\p" + .string "Dicen que has logrado pasar\n" + .string "{STR_VAR_3} salas en {STR_VAR_2}.\p" + .string "¡Voy a tener que esforzarme!\n" + .string "¡Adiós!$" MatchCall_BattlePikeText3:: - .string "Hey there, {PLAYER}!\n" - .string "It's me, {STR_VAR_1}.\l" - .string "How's it going?\p" - .string "I heard you won through {STR_VAR_3} rooms\n" - .string "at the {STR_VAR_2}!\p" - .string "Try to do even better next time!\n" - .string "Catch you soon!$" + .string "¿Qué tal, {PLAYER}?\n" + .string "Soy yo, {STR_VAR_1}. \l" + .string "¿Cómo te va?\p" + .string "¡He oído que has pasado\n" + .string "{STR_VAR_3} salas en {STR_VAR_2}!\p" + .string "¡Mucha suerte para la próxima vez!\n" + .string "¡Y a ver si nos vemos!$" MatchCall_BattlePikeText4:: - .string "Hey, {PLAYER}{KUN}.\n" - .string "{STR_VAR_1} here.\p" - .string "I heard you blew through {STR_VAR_3} rooms\n" - .string "at the {STR_VAR_2}.\p" - .string "I'd better train my POKéMON and\n" - .string "try to keep up!$" + .string "Eh, {PLAYER}{KUN}.\n" + .string "Soy {STR_VAR_1}.\p" + .string "Dicen por ahí que has pasado {STR_VAR_3}\n" + .string "salas en {STR_VAR_2}.\p" + .string "¡Será mejor que me ponga yo\n" + .string "también a entrenar en serio!$" MatchCall_BattlePikeText5:: - .string "Hiya, {PLAYER}{KUN}!\n" - .string "It's {STR_VAR_1}.\p" - .string "I heard you got past {STR_VAR_3} rooms\n" - .string "at the {STR_VAR_2}.\p" - .string "I'd better get with it, too!\n" - .string "See you soon!$" + .string "¡Hola, {PLAYER}{KUN}!\n" + .string "Soy {STR_VAR_1}.\p" + .string "Me han dicho que has pasado\n" + .string "{STR_VAR_3} salas en {STR_VAR_2}.\p" + .string "¡Voy a tener que ponerme en serio!\n" + .string "¡Nos vemos!$" MatchCall_BattlePikeText6:: - .string "Hey, {PLAYER}{KUN}?\n" - .string "{STR_VAR_1} here. How are you?\p" - .string "By the way, I heard you got through\n" - .string "{STR_VAR_3} rooms at the {STR_VAR_2}.\p" - .string "I'd better raise my POKéMON before\n" - .string "you pull further ahead.$" + .string "Ey, {PLAYER}{KUN}, hola.\n" + .string "Soy {STR_VAR_1}. ¿Qué tal?\p" + .string "Por cierto, corre el rumor\n" + .string "de que has pasado {STR_VAR_3} salas\l" + .string "en {STR_VAR_2}.\p" + .string "¡Voy a tener que entrenar a mis\n" + .string "POKéMON o te me vas a escapar!$" MatchCall_BattlePikeText7:: - .string "{PLAYER}{KUN}?\n" - .string "{STR_VAR_1} here.\p" - .string "You were at the {STR_VAR_2}\n" - .string "and won your way past {STR_VAR_3} rooms?\p" - .string "That's wicked.\p" - .string "Oh, there goes a rare POKéMON!\n" - .string "Okay, bye.$" + .string "¿{PLAYER}{KUN}?\n" + .string "Soy {STR_VAR_1}.\p" + .string "¿Cómo? ¿Que has estado\n" + .string "en {STR_VAR_2} y has pasado\l" + .string "{STR_VAR_3} salas?\p" + .string "¡Eso mola un montón!\p" + .string "¡Anda, un POKéMON muy raro!\n" + .string "¡Te dejo!$" MatchCall_BattlePikeText8:: - .string "Oh, {PLAYER}{KUN}, how do you do?\n" - .string "This is {STR_VAR_1} speaking.\l" - .string "I hope you're doing well.\l" - .string "Oh, but, you are.\p" - .string "I've heard that you got through\n" - .string "{STR_VAR_3} rooms at the {STR_VAR_2}.\p" - .string "That's quite impressive!\n" - .string "I must raise my POKéMON like you.\l" - .string "See you again.$" + .string "Eh, {PLAYER}{KUN}, ¿cómo estás?\n" + .string "Al habla {STR_VAR_1}.\l" + .string "Espero que te vaya bien.\p" + .string "He oído que has pasado {STR_VAR_3} salas\n" + .string "en {STR_VAR_2}.\p" + .string "¡Es impresionante!\n" + .string "A ver si me pongo a entrenar ya.\l" + .string "¡Nos vemos!$" MatchCall_BattlePikeText9:: - .string "Oh, {PLAYER}{KUN}, hi there!\n" - .string "This is {STR_VAR_1}!\p" - .string "I heard! You won your way through\n" - .string "{STR_VAR_3} rooms at the {STR_VAR_2}!\p" - .string "That is so cool!\n" - .string "I'd better try harder, too!$" + .string "¡Eh, {PLAYER}{KUN}, hola!\n" + .string "¡Soy {STR_VAR_1}!\p" + .string "¡Ya me lo han dicho!\n" + .string "¡Que te has pasado {STR_VAR_3}\l" + .string "salas en {STR_VAR_2}!\p" + .string "¡Me dejas alucinada!\n" + .string "¡A ver si me animo yo también!$" MatchCall_BattlePikeText10:: - .string "Oh, {PLAYER}{KUN}, hello.\n" - .string "This is {STR_VAR_1}.\p" - .string "You won your way past {STR_VAR_3} rooms\n" - .string "at the {STR_VAR_2}?\p" - .string "That's quite the accomplishment.\n" - .string "I need to work harder.$" + .string "Eh, {PLAYER}{KUN}, hola.\n" + .string "Soy {STR_VAR_1}.\p" + .string "¿Te has pasado {STR_VAR_3} salas\n" + .string "en {STR_VAR_2}?\p" + .string "¡Eso está de maravilla!\n" + .string "¡Voy a tener que aplicarme!$" MatchCall_BattlePikeText11:: .string "Ah, {PLAYER}{KUN}.\n" - .string "This is {STR_VAR_1}.\p" - .string "I hear you're the terror of\n" - .string "the {STR_VAR_2}?\p" - .string "You got through, what, {STR_VAR_3} rooms?\n" - .string "That's gotta count for something.\p" - .string "I wonder if I can ever become\n" - .string "a champion?\p" - .string "…Pretty well impossible?\n" - .string "Well, see you!$" + .string "Soy {STR_VAR_1}.\p" + .string "Dicen que eres el terror\n" + .string "de {STR_VAR_2}.\p" + .string "¿Cuántas salas van ya? ¿{STR_VAR_3}?\n" + .string "Guau, eso no se oye todos los días.\p" + .string "Me pregunto si yo podría pasar\n" + .string "todas las salas…\p" + .string "¿Lo ves bastante improbable?\n" + .string "¡Bueno, nos vemos!$" MatchCall_BattlePikeText12:: - .string "Hello, {PLAYER}{KUN}.\n" - .string "It's me, {STR_VAR_1}.\l" - .string "Are you keeping well?\p" - .string "You've won through {STR_VAR_3} rooms at\n" - .string "a place named {STR_VAR_2}?\p" - .string "That's quite the tale.\n" - .string "See you!$" + .string "Hola, {PLAYER}{KUN}.\n" + .string "Soy yo, {STR_VAR_1}.\l" + .string "¿Qué tal estás?\p" + .string "¿Que te has pasado {STR_VAR_3} salas\n" + .string "en {STR_VAR_2}?\p" + .string "¡Menuda historia!\n" + .string "¡A ver cuándo nos vemos!$" MatchCall_BattlePikeText13:: - .string "Ah, hello, {PLAYER}{KUN}!\n" - .string "This is {STR_VAR_1}!\l" - .string "I hope you've been keeping well.\p" - .string "They say you won in {STR_VAR_3} rooms\n" - .string "at the {STR_VAR_2}?\p" - .string "I admire your energy!\n" - .string "Bye now.$" + .string "¡Ah, hola, {PLAYER}{KUN}!\n" + .string "¡Soy {STR_VAR_1}!\l" + .string "Espero que te estés cuidando.\p" + .string "Dicen que has pasado {STR_VAR_3} salas\n" + .string "en {STR_VAR_2}, ¿es verdad?\p" + .string "¡Cómo envidio tu energía!\n" + .string "Hasta pronto.$" MatchCall_BattlePikeText14:: - .string "Oh, hi, {PLAYER}{KUN}.\n" - .string "This is {STR_VAR_1}.\l" - .string "I heard about you!\p" - .string "Didn't you get through {STR_VAR_3} rooms\n" - .string "at the {STR_VAR_2}?\p" - .string "You're an inspiration!\n" - .string "See you again!$" + .string "Eh, hola, {PLAYER}{KUN}.\n" + .string "Soy {STR_VAR_1}.\l" + .string "¡Me han hablado de ti!\p" + .string "¿De verdad te has pasado\n" + .string "{STR_VAR_3} salas en {STR_VAR_2}?\p" + .string "¡Eres una fuente de inspiración!\n" + .string "¡Hasta otra!$" MatchCall_BattlePyramidText1:: - .string "Hi! {PLAYER}?\n" - .string "Hello, this is {STR_VAR_1}!\l" - .string "I heard the news!\p" - .string "You climbed {STR_VAR_3} floors inside\n" - .string "the {STR_VAR_2}, right?\p" - .string "That's awesome!\n" - .string "I should try that challenge.$" + .string "¡Hola! ¿{PLAYER}?\n" + .string "Hola, soy {STR_VAR_1}.\l" + .string "¡Ya me ha llegado la noticia!\p" + .string "Has subido {STR_VAR_3} niveles\n" + .string "dentro de {STR_VAR_2}, ¿eh?\p" + .string "¡A-lu-ci-nan-te!\n" + .string "¡Debería probar yo!$" MatchCall_BattlePyramidText2:: - .string "Hello, it's {STR_VAR_1}!\n" - .string "I heard about you!\p" - .string "They said you won your way through\n" - .string "{STR_VAR_3} floors in the {STR_VAR_2}.\p" - .string "Wow, that's fantastic!\n" - .string "I'd better raise my POKéMON, too!$" + .string "¡Hola, soy {STR_VAR_1}!\n" + .string "¡Se habla mucho de ti!\p" + .string "Dicen que has conseguido subir\n" + .string "{STR_VAR_3} niveles en {STR_VAR_2}.\p" + .string "¡Genial!\n" + .string "¡A ver si espabilo!$" MatchCall_BattlePyramidText3:: - .string "Hey there, {PLAYER}!\n" - .string "It's me, {STR_VAR_1}.\l" - .string "How's it going?\p" - .string "I heard you climbed {STR_VAR_3} floors\n" - .string "in the {STR_VAR_2}!\p" - .string "Try to do even better next time!\n" - .string "Catch you soon!$" + .string "¡Eh, hola, {PLAYER}!\n" + .string "Te habla {STR_VAR_1}.\l" + .string "¿Cómo te va?\p" + .string "Conque ya has subido {STR_VAR_3} niveles\n" + .string "en {STR_VAR_2}, ¿eh?\p" + .string "¡Venga, a ver si puedes superarte!\n" + .string "¡Y a ver si nos vemos!$" MatchCall_BattlePyramidText4:: - .string "Hey, {PLAYER}{KUN}.\n" - .string "{STR_VAR_1} here.\p" - .string "I heard you scaled {STR_VAR_3} floors\n" - .string "in the {STR_VAR_2}.\p" - .string "I'd better work hard and try\n" - .string "to keep up!$" + .string "Eh, {PLAYER}{KUN}.\n" + .string "Al habla {STR_VAR_1}.\p" + .string "He oído que has subido\n" + .string "{STR_VAR_3} niveles en {STR_VAR_2}.\p" + .string "¡Espero que no sea demasiado\n" + .string "tarde para alcanzarte!$" MatchCall_BattlePyramidText5:: - .string "Hiya, {PLAYER}{KUN}!\n" - .string "It's {STR_VAR_1}.\p" - .string "I heard you climbed {STR_VAR_3} floors\n" - .string "in the {STR_VAR_2}.\p" - .string "I'd better get with it, too!\n" - .string "See you soon!$" + .string "¡Hola, {PLAYER}{KUN}!\n" + .string "Soy {STR_VAR_1}.\p" + .string "Me han dicho que has subido\n" + .string "{STR_VAR_3} niveles en {STR_VAR_2}.\p" + .string "¡Voy a tener que ponerme en serio!\n" + .string "¡Nos vemos!$" MatchCall_BattlePyramidText6:: - .string "Hey, {PLAYER}{KUN}?\n" - .string "{STR_VAR_1} here. How are you?\p" - .string "By the way, I heard you got through\n" - .string "{STR_VAR_3} floors in the {STR_VAR_2}.\p" - .string "I'd better raise my POKéMON before\n" - .string "you pull further ahead.$" + .string "Ey, {PLAYER}{KUN}, hola.\n" + .string "Soy {STR_VAR_1}. ¿Qué tal?\p" + .string "Por cierto, dicen que has subido\n" + .string "{STR_VAR_3} niveles en {STR_VAR_2}.\p" + .string "¡Voy a tener que entrenar a mis\n" + .string "POKéMON o te me vas a escapar!$" MatchCall_BattlePyramidText7:: - .string "{PLAYER}{KUN}?\n" - .string "{STR_VAR_1} here.\p" - .string "You were at the {STR_VAR_2}\n" - .string "and won your way up {STR_VAR_3} floors?\p" - .string "Neat. Were there any rare POKéMON\n" - .string "there?\p" - .string "No, huh?\n" - .string "Okay, bye.$" + .string "¿{PLAYER}{KUN}?\n" + .string "Soy {STR_VAR_1}.\p" + .string "¿Es verdad que has subido\n" + .string "{STR_VAR_3} niveles en {STR_VAR_2}?\p" + .string "Estupendo. Oye, ¿no habrás pillado\n" + .string "últimamente algún POKéMON raro?\p" + .string "No, ¿eh?\n" + .string "Vale, adiós.$" MatchCall_BattlePyramidText8:: - .string "Oh, {PLAYER}{KUN}, how do you do?\n" - .string "This is {STR_VAR_1} speaking.\l" - .string "I hope you're doing well.\l" - .string "Oh, but, you are.\p" - .string "I've heard that you got through\n" - .string "{STR_VAR_3} floors in the {STR_VAR_2}.\p" - .string "That's quite impressive!\n" - .string "I must raise my POKéMON like you.\l" - .string "See you again.$" + .string "Eh, {PLAYER}{KUN}, ¿cómo estás?\n" + .string "Al habla {STR_VAR_1}.\l" + .string "Espero que te vaya bien.\p" + .string "He oído que has subido\n" + .string "{STR_VAR_3} niveles en {STR_VAR_2}.\p" + .string "¡Es impresionante!\n" + .string "A ver si me pongo a entrenar ya.\l" + .string "¡Nos vemos!$" MatchCall_BattlePyramidText9:: - .string "Oh, {PLAYER}{KUN}, hi there!\n" - .string "This is {STR_VAR_1}!\p" - .string "I heard! You won your way through\n" - .string "{STR_VAR_3} floors in the {STR_VAR_2}!\p" - .string "That is so cool!\n" - .string "I'd better try harder, too!$" + .string "¡Eh, {PLAYER}{KUN}, hola!\n" + .string "¡Soy {STR_VAR_1}!\p" + .string "¡Ya me lo han contado!\n" + .string "¡Que has subido {STR_VAR_3} niveles\l" + .string "en {STR_VAR_2}!\p" + .string "¡Me dejas alucinada!\n" + .string "¡A ver si me animo yo también!$" MatchCall_BattlePyramidText10:: - .string "Oh, {PLAYER}{KUN}, hello.\n" - .string "This is {STR_VAR_1}.\p" - .string "You climbed {STR_VAR_3} floors inside\n" - .string "the {STR_VAR_2}?\p" - .string "That's quite the accomplishment.\n" - .string "I need to work harder.$" + .string "Eh, {PLAYER}{KUN}, hola.\n" + .string "Soy {STR_VAR_1}.\p" + .string "¿Que has subido {STR_VAR_3}\n" + .string "niveles en {STR_VAR_2}?\p" + .string "¡Eso está de maravilla!\n" + .string "¡Voy a tener que aplicarme!$" MatchCall_BattlePyramidText11:: .string "Ah, {PLAYER}{KUN}.\n" - .string "This is {STR_VAR_1}.\p" - .string "I hear you're the terror of\n" - .string "the {STR_VAR_2}?\p" - .string "You rose through, what, {STR_VAR_3} floors?\n" - .string "That's gotta count for something.\p" - .string "I wonder if I can ever become\n" - .string "a champion?\p" - .string "…Pretty well impossible?\n" - .string "Well, see you!$" + .string "Soy {STR_VAR_1}.\p" + .string "Dicen que eres el terror\n" + .string "de {STR_VAR_2}.\p" + .string "¿Cuántos niveles van ya? ¿{STR_VAR_3}?\n" + .string "Guau, eso no se oye todos los días.\p" + .string "Me preguntaba si podría llegar\n" + .string "yo alguna vez arriba del todo…\p" + .string "¿Lo ves bastante improbable?\n" + .string "¡Bueno, nos vemos!$" MatchCall_BattlePyramidText12:: - .string "Hello, {PLAYER}{KUN}.\n" - .string "It's me, {STR_VAR_1}.\l" - .string "Are you keeping well?\p" - .string "You've won through {STR_VAR_3} floors in\n" - .string "a place named {STR_VAR_2}?\p" - .string "That's quite the tale.\n" - .string "See you!$" + .string "Hola, {PLAYER}{KUN}.\n" + .string "Soy yo, {STR_VAR_1}.\l" + .string "¿Qué tal estás?\p" + .string "¿Es verdad que has subido\n" + .string "{STR_VAR_3} niveles en un lugar\l" + .string "llamado {STR_VAR_2}?\p" + .string "¡Menuda historia!\n" + .string "¡A ver cuándo nos vemos!$" MatchCall_BattlePyramidText13:: - .string "Ah, hello, {PLAYER}{KUN}!\n" - .string "This is {STR_VAR_1}!\l" - .string "I hope you've been keeping well.\p" - .string "They say you climbed {STR_VAR_3} floors\n" - .string "in the {STR_VAR_2}?\p" - .string "I admire your energy!\n" - .string "Bye now.$" + .string "¡Ah, hola, {PLAYER}{KUN}!\n" + .string "¡Soy {STR_VAR_1}!\l" + .string "Espero que te estés cuidando.\p" + .string "Dicen que has subido {STR_VAR_3} niveles\n" + .string "en {STR_VAR_2}, ¿es verdad?\p" + .string "¡Cómo envidio tu energía!\n" + .string "Hasta pronto.$" MatchCall_BattlePyramidText14:: - .string "Oh, hi, {PLAYER}{KUN}.\n" - .string "This is {STR_VAR_1}.\l" - .string "I heard about you!\p" - .string "Didn't you get through {STR_VAR_3} floors\n" - .string "in the {STR_VAR_2}?\p" - .string "You're an inspiration!\n" - .string "See you again!$" + .string "Oh, hola, {PLAYER}{KUN}.\n" + .string "Soy {STR_VAR_1}.\l" + .string "¡Me han hablado de ti!\p" + .string "¡No!… ¿De verdad has subido ya\n" + .string "{STR_VAR_3} niveles en {STR_VAR_2}?\p" + .string "¡Eres una fuente de inspiración!\n" + .string "¡Hasta otra!$" MatchCall_Text_Mom1:: - .string "MOM: Your father and you…\n" - .string "Everyone is captivated by POKéMON.\p" - .string "What is the charm of POKéMON?\p" - .string "Me?\n" - .string "I adore POKéMON that help me with\l" - .string "my everyday chores.$" + .string "MAMÁ: Tu padre y tú…\n" + .string "Estáis embobados con los POKéMON.\p" + .string "¿Qué es lo que tienen los POKéMON\n" + .string "que gustan tantísimo?\p" + .string "¿A mí?\n" + .string "Sí, bueno, a mí me gustan los que\l" + .string "me ayudan en el día a día, claro.$" MatchCall_Text_Mom2:: - .string "MOM: Hi, {PLAYER}!\n" - .string "Your father keeps himself locked\l" - .string "away in the PETALBURG GYM.\p" - .string "He comes home every so often.\n" - .string "But he goes back to the GYM when\l" - .string "he's eaten everything he can.\p" - .string "I'm guessing that losing to you\n" - .string "was a big blow to his pride!$" + .string "MAMÁ: ¡Hola, {PLAYER}!\n" + .string "Tu padre sigue encerrado\l" + .string "en el GIMNASIO de PETALIA.\p" + .string "Viene a casa de vez en cuando,\n" + .string "pero para darse una comilona e\l" + .string "irse volando de nuevo al GIMNASIO.\p" + .string "Este hombre…, desde que le ganaste\n" + .string "tiene el orgullo por los suelos.$" MatchCall_Text_Mom3:: - .string "MOM: {PLAYER}…\n" - .string "Don't worry about me or the house.\p" - .string "Wear those RUNNING SHOES until\n" - .string "they fall apart, honey!$" + .string "MAMÁ: {PLAYER}…\n" + .string "No te preocupes por mí\l" + .string "ni por la casa.\p" + .string "Y no te quites las DEPORTIVAS\n" + .string "hasta que no se te rompan, cariño.$" MatchCall_Text_Roxanne1:: - .string "ROXANNE: Oh, hello, {PLAYER}!\p" - .string "I've been hard at work retraining\n" - .string "since we met.\p" - .string "I will still need some more time\n" - .string "before I can reopen the GYM.\p" - .string "But when I do, please visit my GYM\n" - .string "for a rematch!$" + .string "PETRA: ¡Anda, hola, {PLAYER}!\p" + .string "Desde que nos vimos,\n" + .string "no he dejado de entrenarme.\p" + .string "Aún voy a tardar en poner\n" + .string "el GIMNASIO a punto.\p" + .string "Pero, cuando esté listo,\n" + .string "¡ven a verme para luchar otra vez!$" MatchCall_Text_Roxanne2:: - .string "ROXANNE: Is this {PLAYER}?\n" - .string "Congratulations!\l" - .string "I've been hearing about you!\p" - .string "As for me, I need some more time\n" - .string "before I can reopen the GYM.\p" - .string "But when I do, please visit my GYM\n" - .string "for a rematch!$" + .string "PETRA: ¿{PLAYER}, eres tú?\n" + .string "¡Enhorabuena!\l" + .string "¡Todo el mundo habla de ti!\p" + .string "¿Yo? No, aún voy a tardar en poner\n" + .string "el GIMNASIO a punto.\p" + .string "Pero, cuando esté listo,\n" + .string "¡ven a verme para luchar otra vez!$" MatchCall_Text_Roxanne3:: - .string "ROXANNE: {PLAYER}!\n" - .string "My GYM is ready!\p" - .string "Please visit RUSTBORO whenever\n" - .string "you can!$" + .string "PETRA: ¡{PLAYER}!\n" + .string "¡Ya está listo mi GIMNASIO!\p" + .string "¡A ver cuándo puedes venirte\n" + .string "por CIUDAD FÉRRICA!$" MatchCall_Text_Roxanne4:: - .string "ROXANNE: At the RUSTBORO GYM,\n" - .string "the fact that we battled, {PLAYER},\l" - .string "is a matter of pride.$" + .string "PETRA: {PLAYER}, en el GIMNASIO\n" + .string "de CIUDAD FÉRRICA, luchar\l" + .string "es una cuestión de orgullo.$" MatchCall_Text_Brawly1:: - .string "BRAWLY: Hey, there, {PLAYER}{KUN}!\p" - .string "I learned a lot from the battle we\n" - .string "had together.\p" - .string "I intend to do my training over,\n" - .string "then reopen the GYM.\p" - .string "It's going to take some time before\n" - .string "I'm ready to run the GYM again.\p" - .string "But if I can reopen the GYM,\n" - .string "I want you to challenge us again.$" + .string "MARCIAL: ¡Eh, hola, {PLAYER}{KUN}!\p" + .string "He aprendido mucho de nuestro\n" + .string "combate.\p" + .string "Quiero prepararme antes de volver\n" + .string "a poner el GIMNASIO en marcha.\p" + .string "Voy a tardar en recuperar\n" + .string "fuerzas para llevar el GIMNASIO.\p" + .string "Pero, si consigo organizarlo\n" + .string "todo bien, me gustaría luchar\l" + .string "contigo de nuevo.$" MatchCall_Text_Brawly2:: - .string "BRAWLY: Hey, {PLAYER}{KUN}!\n" - .string "Congratulations!\p" - .string "Word about your exploits arrived\n" - .string "on tidal winds!\p" - .string "It appears as if I need to work on\n" - .string "my training some more.\p" - .string "It's going to take some time before\n" - .string "I'm ready to run the GYM again.\p" - .string "But if I can reopen the GYM,\n" - .string "I want you to challenge us again.$" + .string "MARCIAL: ¡Eh, {PLAYER}{KUN}!\n" + .string "¡Enhorabuena!\p" + .string "¡No dejan de llegar noticias sobre\n" + .string "tus éxitos!\p" + .string "Me parece a mí que me hace falta\n" + .string "entrenarme mucho más.\p" + .string "Voy a tardar en recuperar\n" + .string "fuerzas para llevar el GIMNASIO.\p" + .string "Pero, si consigo organizarlo\n" + .string "todo bien, me gustaría luchar\l" + .string "contigo de nuevo.$" MatchCall_Text_Brawly3:: - .string "BRAWLY: Hey, {PLAYER}{KUN}!\n" - .string "My GYM's ready for action!\p" - .string "Come back to DEWFORD anytime\n" - .string "for another challenge!$" + .string "MARCIAL: ¡Eh, {PLAYER}{KUN}!\n" + .string "¡Mi GIMNASIO está como nunca!\p" + .string "¡A ver si te acercas por AZULIZA\n" + .string "y luchamos un rato!$" MatchCall_Text_Brawly4:: - .string "BRAWLY: {PLAYER}{KUN}, I don't think\n" - .string "I'll ever get bored of battling you!$" + .string "MARCIAL: {PLAYER}{KUN}, no creo que\n" + .string "me aburra nunca de luchar contigo.$" MatchCall_Text_Wattson1:: - .string "WATTSON: Oh, it's you!\p" - .string "After you left, I've been redoing\n" - .string "my training from scratch.\p" - .string "I'd say I could use a wee bit more\n" - .string "time to reopen my GYM.\p" - .string "You'll have to wait till then!\n" - .string "Wahahahaha!$" + .string "ERICO: ¡Anda, eres tú!\p" + .string "Cuando te marchaste, reciclé\n" + .string "mi sistema de entrenamiento.\p" + .string "Voy a tomarme mi tiempo antes\n" + .string "de seguir con el GIMNASIO.\p" + .string "¡Así que ya te avisaré!\n" + .string "¡Je, je, je, je!$" MatchCall_Text_Wattson2:: - .string "WATTSON: Wahahahaha!\p" - .string "You've really done it, haven't you?\n" - .string "I've been getting word about you!\p" - .string "It seems I need to retrain some\n" - .string "more still.\p" - .string "I'd say I could use a wee bit more\n" - .string "time to reopen my GYM.\p" - .string "You'll have to wait till then!\n" - .string "Wahahahaha!$" + .string "ERICO: ¡Eh, je, je, je!\p" + .string "Estás imparable, ¿eh?\n" + .string "¡Estás en boca de todos!\p" + .string "Yo creo que aún me falta un poco.\p" + .string "Voy a tomarme mi tiempo antes\n" + .string "de seguir con el GIMNASIO.\p" + .string "¡Así que ya te avisaré!\n" + .string "¡Je, je, je, je!$" MatchCall_Text_Wattson3:: - .string "WATTSON: Oh, it's you!\n" - .string "My GYM's ready!\p" - .string "Visit MAUVILLE anytime!\n" - .string "Wahahahaha!$" + .string "ERICO: ¡Eh, oye!\n" + .string "¡El GIMNASIO ya está!\p" + .string "¡Vente a MALVALONA cuando\n" + .string "quieras! ¡Ja, ja, ja, ja!$" MatchCall_Text_Wattson4:: - .string "WATTSON: Wahahaha!\p" - .string "A battle with you is always charged\n" - .string "with shocking power!$" + .string "ERICO: ¡Ja, ja, ja, ja!\p" + .string "¡Luchar contigo resulta siempre\n" + .string "electrizante!$" MatchCall_Text_Flannery1:: - .string "FLANNERY: {PLAYER}…\p" - .string "When we battled, I learned exactly\n" - .string "how immature I was.\p" - .string "But I'm not done yet!\p" - .string "I'm going to redo my training and\n" - .string "reopen the GYM.\p" - .string "When the time comes, {PLAYER},\n" - .string "please challenge us again.$" + .string "CANDELA: {PLAYER}…\p" + .string "Cuando luchamos, me di cuenta\n" + .string "de lo mucho que me queda\l" + .string "por aprender.\p" + .string "Y aún me falta…\p" + .string "Debo entrenarme de otra forma\n" + .string "para poder estar al frente\l" + .string "del GIMNASIO.\p" + .string "Espero, {PLAYER}, que volvamos\n" + .string "a enfrentarnos cuando esté lista.$" MatchCall_Text_Flannery2:: - .string "FLANNERY: Hello, {PLAYER}?\n" - .string "Congratulations!\p" - .string "Word of your success has reached\n" - .string "us like the heat of a volcano!\p" - .string "Our training is coming along very\n" - .string "well here.\p" - .string "When the GYM's ready, a mark will\n" - .string "appear beside my name in the\l" - .string "MATCH CALL list.$" + .string "CANDELA: Hola, ¿{PLAYER}?\n" + .string "¡Enhorabuena!\p" + .string "¡Todo el mundo compara tu fuerza\n" + .string "con el ímpetu de un volcán!\p" + .string "Por aquí, todo bien, entrenando.\p" + .string "Cuando el GIMNASIO esté a punto de\n" + .string "caramelo, verás una marca junto a\l" + .string "mi nombre en tu AGENDA del MÓVIL.$" MatchCall_Text_Flannery3:: - .string "FLANNERY: Oh, {PLAYER}?\n" - .string "Our GYM's ready!\p" - .string "Come to LAVARIDGE for a soak\n" - .string "in the hot spring and a challenge!$" + .string "CANDELA: Eh, ¿{PLAYER}?\n" + .string "¡Ya está listo el GIMNASIO!\p" + .string "¡Pásate por LAVACALDA para darte\n" + .string "un bañito en los baños termales\l" + .string "y combatir conmigo!$" MatchCall_Text_Flannery4:: - .string "FLANNERY: {PLAYER}…\n" - .string "I'm positive that you keep getting\l" - .string "better at training every time.$" + .string "CANDELA: {PLAYER}…\n" + .string "Estoy convencida de que cada vez\l" + .string "vas a entrenar mejor.$" MatchCall_Text_Winona1:: - .string "WINONA: Hello, {PLAYER}!\p" - .string "Thanks to our battle, I've come\n" - .string "to understand my weak points!\p" - .string "When I reopen the GYM, I won't go\n" - .string "down in defeat again!$" + .string "ALANA: ¡Hola, {PLAYER}!\p" + .string "Gracias a nuestro combate,\n" + .string "he podido ver mis puntos débiles.\p" + .string "Cuando vuelva a estar lista para\n" + .string "el GIMNASIO, ¡no darás con ellos!$" MatchCall_Text_Winona2:: - .string "WINONA: You've done it, {PLAYER}!\p" - .string "News about the new CHAMPION\n" - .string "has reached us in FORTREE!\p" - .string "But… The next time we battle,\n" - .string "it's not going to end the same way.$" + .string "ALANA: ¡Muy bien, {PLAYER}!\p" + .string "¡Las noticias sobre tu victoria\n" + .string "en la LIGA POKéMON han llegado\l" + .string "volando a CIUDAD ARBORADA!\p" + .string "Pero… la próxima vez que luchemos,\n" + .string "no creo que salgas tan bien…$" MatchCall_Text_Winona3:: - .string "WINONA: Is this {PLAYER}?\n" - .string "Our GYM is back in operation!\p" - .string "We're waiting for you in FORTREE!$" + .string "ALANA: ¿Eres {PLAYER}?\n" + .string "¡Nuestro GIMNASIO está en marcha!\p" + .string "¡Te esperamos en CIUDAD ARBORADA!$" MatchCall_Text_Winona4:: - .string "WINONA: {PLAYER}…\n" - .string "Though I have lost, my wings will\l" - .string "never break.\p" - .string "Yes, in exactly the same way that\n" - .string "you never lost sight of your dream.$" + .string "ALANA: {PLAYER}…\n" + .string "A mí no se me caen las alas\l" + .string "por perder…\p" + .string "Exacto, como tú tampoco pierdes\n" + .string "de vista tus sueños.$" MatchCall_Text_TateLiza1:: - .string "TATE: Oh! You're…\n" - .string "LIZA: {PLAYER}!\p" - .string "TATE: We're in training again…\n" - .string "LIZA: So we can reopen our GYM!\p" - .string "TATE: When our GYM is ready…\n" - .string "LIZA: When our GYM is ready…\p" - .string "TATE: A mark'll appear by our name…\n" - .string "LIZA: On the MATCH CALL list.$" + .string "VITO: ¡Anda, es…!\n" + .string "LETI: ¡{PLAYER}!\p" + .string "VITO: Estamos entrenándonos\n" + .string "de nuevo…\l" + .string "LETI: ¡Para darlo todo\l" + .string "en el GIMNASIO!\p" + .string "VITO: Cuando estemos listos…\n" + .string "LETI: Cuando estemos listos…\p" + .string "VITO: Aparecerá una marca junto\n" + .string "a nuestro nombre…\l" + .string "LETI: En tu AGENDA del MÓVIL.$" MatchCall_Text_TateLiza2:: - .string "TATE: {PLAYER}, congratulations!\n" - .string "LIZA: {PLAYER}, congratulations!\p" - .string "TATE: The two of us are…\n" - .string "LIZA: Still in training!\p" - .string "TATE: We need some more time, but…\n" - .string "LIZA: When our GYM is ready…\p" - .string "TATE: A mark'll appear by our name…\n" - .string "LIZA: On the MATCH CALL list.$" + .string "VITO: ¡{PLAYER}, enhorabuena!\n" + .string "LETI: ¡{PLAYER}, enhorabuena!\p" + .string "VITO: Aún estamos…\n" + .string "LETI: ¡Aún estamos entrenándonos!\p" + .string "VITO: Pero todavía nos falta…\n" + .string "LETI: Cuando estemos listos…\p" + .string "VITO: Aparecerá una marca junto\n" + .string "a nuestro nombre…\l" + .string "LETI: En tu AGENDA del MÓVIL.$" MatchCall_Text_TateLiza3:: - .string "TATE: {PLAYER}!\n" - .string "LIZA: {PLAYER}!\p" - .string "TATE: Our GYM is ready!\n" - .string "LIZA: Our GYM is ready!\p" - .string "TATE: Please come visit…\n" - .string "LIZA: MOSSDEEP anytime!$" + .string "VITO: ¡{PLAYER}!\n" + .string "LETI: ¡{PLAYER}!\p" + .string "VITO: ¡El GIMNASIO ya está!\n" + .string "LETI: ¡El GIMNASIO ya está!\p" + .string "VITO: Podrías venir a vernos…\n" + .string "LETI: ¡Te esperamos en ALGARIA!$" MatchCall_Text_TateLiza4:: - .string "TATE: {PLAYER}, the battle we had…\n" - .string "LIZA: Is an invaluable experience.\p" - .string "TATE: It would be nice if…\n" - .string "LIZA: We could all battle again!$" + .string "VITO: {PLAYER}, nuestro combate…\n" + .string "LETI: Es una experiencia sin igual.\p" + .string "VITO: No estaría mal…\n" + .string "LETI: ¡Que lucháramos de nuevo!$" MatchCall_Text_Juan1:: - .string "JUAN: Hmm…\n" - .string "{PLAYER}{KUN}… Was it?\p" - .string "Our battle together--it brought\n" - .string "to me memories of when I first\l" - .string "encountered WALLACE.\p" - .string "Perhaps you are a genius who may\n" - .string "yet surpass WALLACE!$" + .string "GALANO: Mmm…\n" + .string "Te llamabas {PLAYER}{KUN}, ¿no?\p" + .string "Nuestro combate…\n" + .string "Me recordó a la primera vez\l" + .string "que me enfrenté con PLUBIO.\p" + .string "¡A ver si va a resultar que eres\n" + .string "mejor que PLUBIO!$" MatchCall_Text_Juan2:: - .string "JUAN: Fufu… {PLAYER}{KUN}…\n" - .string "You've finally achieved your goal.\p" - .string "My eye for appraising talent wasn't\n" - .string "mistaken…\p" - .string "I wish for another chance to meet\n" - .string "you, for you have scaled the peak\l" - .string "of power and prestige.$" + .string "GALANO: Je, je… {PLAYER}{KUN}…\n" + .string "Por fin has logrado lo que querías.\p" + .string "Yo sabía que tenía buen ojo para\n" + .string "las promesas como tú…\p" + .string "Luchemos de nuevo. Estás en\n" + .string "lo más en lo que a posibilidades\l" + .string "y prestigio se refiere.$" MatchCall_Text_Juan3:: - .string "JUAN: Hoho… {PLAYER}{KUN}…\p" - .string "Our SOOTOPOLIS GYM has finally\n" - .string "reopened.\p" - .string "If you wish to see me, you are\n" - .string "welcome to visit anytime.$" + .string "GALANO: Eh, je, je… {PLAYER}{KUN}…\p" + .string "El GIMNASIO de ARRECÍPOLIS\n" + .string "está a tu disposición.\p" + .string "Si quieres que nos veamos,\n" + .string "aquí estoy.$" MatchCall_Text_Juan4:: - .string "JUAN: {PLAYER}{KUN}…\p" - .string "Like the finest music, the battles\n" - .string "we wage together strike chords\l" - .string "of inspiration in my heart…\p" - .string "When I close my eyes, I see visions\n" - .string "of you soaring with the melody…$" + .string "GALANO: {PLAYER}{KUN}…\p" + .string "Como la buena música, nuestros\n" + .string "combates resuenan en mí como\l" + .string "auténtica fuente de inspiración…\p" + .string "Cuando cierro los ojos, te veo\n" + .string "componer tu estrategia marcando\l" + .string "un ritmo ineludible…$" MatchCall_Text_Sidney:: - .string "SIDNEY: Yo, {PLAYER}!\p" - .string "If you want to battle with me\n" - .string "again, you come on back whenever\l" - .string "you like to the POKéMON LEAGUE.\p" - .string "I'll always be here!\n" - .string "I'll be waiting!$" + .string "SIXTO: ¡Eh, {PLAYER}!\p" + .string "Si quieres luchar conmigo\n" + .string "de nuevo, vuelve cuando quieras\l" + .string "a la LIGA POKéMON.\p" + .string "¡De aquí no me muevo!\n" + .string "¡Aquí te espero!$" MatchCall_Text_Phoebe:: - .string "PHOEBE: Hi, {PLAYER}!\p" - .string "How about coming back here again\n" - .string "sometime?\p" - .string "I'd like to see how much tighter\n" - .string "your bond has grown with your\l" - .string "POKéMON.$" + .string "FÁTIMA: ¡Hola, {PLAYER}!\p" + .string "¿Por qué no vuelves por aquí?\p" + .string "Me encantaría ver cómo\n" + .string "has estrechado el lazo\l" + .string "con tus POKéMON.$" MatchCall_Text_Glacia:: - .string "GLACIA: Hello, {PLAYER}.\p" - .string "I trust you haven't become\n" - .string "complacent with your power?\p" - .string "If you feel the need to cool your\n" - .string "hot emotions just a little, do come\l" - .string "to the POKéMON LEAGUE…$" + .string "NÍVEA: Hola, {PLAYER}.\p" + .string "Imagino que aún querrás\n" + .string "aumentar tu fuerza.\p" + .string "Pues, si te apetece, podríamos\n" + .string "vernos en la LIGA POKéMON\l" + .string "para templar los ánimos un poco…$" MatchCall_Text_Drake:: - .string "DRAKE: That voice… {PLAYER}, is it?\n" - .string "You sound well…\p" - .string "I understand that there is now\n" - .string "a facility called the BATTLE\l" - .string "FRONTIER that tests the skills of\l" - .string "TRAINERS.\p" - .string "However, if you wish to have real\n" - .string "battles, there is no substitute for\l" - .string "the POKéMON LEAGUE!\p" - .string "Don't you agree, {PLAYER}?$" + .string "DRACÓN: Tu voz me suena…\n" + .string "Eres {PLAYER}, ¿no?\l" + .string "Se te oye muy alegre…\p" + .string "Tengo entendido que hay un sitio\n" + .string "llamado FRENTE de BATALLA\l" + .string "en el que se pone a prueba\l" + .string "a algunos ENTRENADORES.\p" + .string "Con todo, si quieres combates\n" + .string "de verdad, ¡ya sabes cómo es\l" + .string "la LIGA POKéMON!\p" + .string "¿O no, {PLAYER}?$" MatchCall_Text_Wallace:: - .string "WALLACE: Hello, {PLAYER}{KUN}.\n" - .string "Have you met STEVEN?\p" - .string "He is…\n" - .string "Actually incredibly skilled.\p" - .string "However, he's an odd soul who\n" - .string "rarely battles.\p" - .string "Instead, he would rather look for\n" - .string "rare stones.\p" - .string "I'm sure he's digging in a cave or\n" - .string "a craggy mountain somewhere.\p" - .string "But what is a rare stone exactly?\n" - .string "All I can think of is a METEORITE…$" + .string "PLUBIO: Hola, {PLAYER}{KUN}.\n" + .string "¿Has visto ya a MÁXIMO?\p" + .string "La verdad es que es…\n" + .string "es un hacha.\p" + .string "Pero va un poco a su aire,\n" + .string "no suele combatir mucho.\p" + .string "Prefiere buscar piedras raras\n" + .string "por ahí.\p" + .string "Seguro que está ahora mismo\n" + .string "cavando en alguna cueva o en algún\l" + .string "monte escarpado.\p" + .string "Y a todo esto, ¿una piedra rara\n" + .string "qué es lo que es?\l" + .string "Como no sea un METEORITO…$" MatchCall_Text_MayRayquazaCall: - .string "… … … … … …\n" - .string "… … … … … Beep!\p" - .string "MAY: Hi, {PLAYER}{KUN}!\p" - .string "I was just in PACIFIDLOG a little\n" - .string "while ago.\p" - .string "I saw a giant green POKéMON\n" - .string "flying high in the sky.\p" - .string "I…\n" - .string "I've never seen anything like it.\p" - .string "I wonder what it was.\n" - .string "Is this maybe a major discovery?\p" - .string "… … … … … …\n" - .string "… … … … … Click!$" + .string "¡Bip!\p" + .string "AURA: ¡Hola, {PLAYER}{KUN}!\p" + .string "¡Hace poco he estado en OROMAR!\p" + .string "Allí vi un POKéMON verde y enorme\n" + .string "surcando el cielo.\p" + .string "Oye…\n" + .string "¡Nunca había visto nada parecido!\p" + .string "¿Quién sabe? ¡Podría ser\n" + .string "un gran descubrimiento!\p" + .string "¡Clic!$" MatchCall_Text_BrendanRayquazaCall: - .string "… … … … … …\n" - .string "… … … … … Beep!\p" - .string "BRENDAN: Hey, {PLAYER}!\n" - .string "I was in PACIFIDLOG just now.\p" - .string "I saw this huge green POKéMON\n" - .string "flying across the sky.\p" - .string "I've never seen anything that\n" - .string "amazing before.\p" - .string "I wish you could've seen it,\n" + .string "¡Bip!\p" + .string "BRUNO: ¡Hola, {PLAYER}!\p" + .string "¡Hace poco he estado en OROMAR!\p" + .string "Allí vi un POKéMON verde y enorme\n" + .string "surcando el cielo.\p" + .string "¡Nunca había visto nada parecido!\p" + .string "Ojalá lo hubieras visto tú,\n" .string "{PLAYER}.\p" - .string "… … … … … …\n" - .string "… … … … … Click!$" + .string "¡Clic!$" MatchCall_Text_May1:: - .string "MAY: Hi, {PLAYER}{KUN}!\p" - .string "MR. BRINEY retired as a SAILOR,\n" - .string "but I still see him out on the sea\l" - .string "with his pet PEEKO sometimes.\p" - .string "He must love the sea still.$" + .string "AURA: ¡Hola, {PLAYER}{KUN}!\p" + .string "El SR. ARENQUE se ha retirado\n" + .string "de MARINERO, pero a veces lo veo\l" + .string "en el mar con su mascota, PEEKO.\p" + .string "¡Debe de echarlo mucho de menos!$" MatchCall_Text_May2:: - .string "MAY: Hi, {PLAYER}{KUN}!\p" - .string "You know how little towns like\n" - .string "PETALBURG and DEWFORD have GYMS?\p" - .string "For some reason, the big port of\n" - .string "SLATEPORT doesn't have a GYM.\p" - .string "When they finally build a GYM there,\n" - .string "I should apply to be the LEADER.$" + .string "AURA: ¡Hola, {PLAYER}{KUN}!\p" + .string "Sabes que PETALIA y AZULIZA\n" + .string "tienen GIMNASIO, ¿verdad?\p" + .string "Pero no sé por qué, en el puerto de\n" + .string "CIUDAD PORTUAL no hay ninguno.\p" + .string "Creo que cuando construyan allí\n" + .string "un GIMNASIO, me voy a presentar\l" + .string "para el puesto de LÍDER.$" MatchCall_Text_May3:: - .string "MAY: Hi, {PLAYER}{KUN}!\p" - .string "Do you remember a man named\n" - .string "the CUTTER in RUSTBORO?\l" - .string "He had a house there, remember?\p" - .string "Well, I found out his younger\n" - .string "brother lives in MAUVILLE.\p" - .string "Can you guess his name?\p" - .string "… … … … … …\n" - .string "… … … … … …\p" - .string "The ROCK SMASH GUY!$" + .string "AURA: ¡Hola, {PLAYER}{KUN}!\p" + .string "¿Te acuerdas del tipo de CIUDAD\n" + .string "FÉRRICA, al que llamaban\l" + .string "el CORTADOR?\l" + .string "El que tenía una casa allí, ¿sabes?\p" + .string "Pues ahora he descubierto\n" + .string "que su hermano pequeño\l" + .string "vive en MALVALONA.\p" + .string "¿Y sabes cómo se llama?…\p" + .string "¡MACHACARROCAS!$" MatchCall_Text_May4:: - .string "MAY: {PLAYER}{KUN}?\p" - .string "RUSTURF TUNNEL…\n" - .string "They named it that because it\l" - .string "joins RUSTBORO and VERDANTURF.$" + .string "AURA: ¿{PLAYER}{KUN}?\p" + .string "TÚNEL FERVERGAL…\n" + .string "Le pusieron ese nombre porque une\l" + .string "CIUDAD FÉRRICA y VERDEGAL.$" MatchCall_Text_May5:: - .string "MAY: {PLAYER}{KUN}, how are you?\p" - .string "I'm out on ROUTE 111 now.\p" - .string "I'm going to get a rest at an old\n" - .string "lady's house.\p" - .string "She lives just north of\n" - .string "the desert.$" + .string "AURA: {PLAYER}{KUN}, ¿qué tal?\p" + .string "Ahora ando por la RUTA 111.\p" + .string "Voy a descansar un poco\n" + .string "en la casa de una anciana.\p" + .string "Vive justo al norte del desierto.$" MatchCall_Text_May6:: - .string "MAY: Hi, {PLAYER}{KUN}!\p" - .string "Did you know about the MIRAGE\n" - .string "TOWER in the desert?\p" - .string "They say, like a mirage, it seems\n" - .string "to mysteriously come and go.\p" - .string "I wish I could see it.$" + .string "AURA: ¡Hola, {PLAYER}{KUN}!\p" + .string "¿Has oído hablar de la TORRE\n" + .string "ESPEJISMO que hay en el desierto?\p" + .string "Dicen que, como los espejismos,\n" + .string "aparece y desaparece…\p" + .string "Ojalá pueda verla.$" MatchCall_Text_May7:: - .string "MAY: {PLAYER}{KUN}, yahoo!\n" - .string "I'm on ROUTE 119 now.\p" - .string "There's a big river here, and\n" - .string "it often rains.\p" - .string "I got soaked!$" + .string "AURA: ¡{PLAYER}{KUN}, hola!\n" + .string "Ahora estoy en la RUTA 119.\p" + .string "Hay un río enorme y, encima, \n" + .string "a veces llueve mucho.\p" + .string "¡Me he empapado!$" MatchCall_Text_May8:: - .string "MAY: {PLAYER}{KUN}, hi.\p" - .string "MT. PYRE is a memorial to POKéMON\n" - .string "whose lives have ended.\p" - .string "Maybe as a result, it's infested\n" - .string "with many GHOST-type POKéMON!$" + .string "AURA: {PLAYER}{KUN}, hola.\p" + .string "El MONTE PÍRICO es un monumento en\n" + .string "recuerdo de los POKéMON que ya no\l" + .string "están físicamente entre nosotros.\p" + .string "¡Quizás por eso está infestado\n" + .string "de POKéMON de tipo FANTASMA!$" MatchCall_Text_May9:: - .string "MAY: Hi, {PLAYER}{KUN}!\p" - .string "I was thinking of going to the hot\n" - .string "spring in LAVARIDGE.\p" - .string "But on the way, around JAGGED\n" - .string "PASS, I ran into some bad-looking\l" - .string "characters. The mood was ugly!$" + .string "AURA: ¡Hola, {PLAYER}{KUN}!\p" + .string "Estaba pensando en acercarme a\n" + .string "los baños termales de LAVACALDA.\p" + .string "Pero cerca del DESFILADERO\n" + .string "me he encontrado con unos\l" + .string "tipos raros. ¡No te lo recomiendo!$" MatchCall_Text_May10:: - .string "MAY: Hi, {PLAYER}{KUN}!\n" - .string "Did you see the news?\p" - .string "They say CAPT. STERN discovered\n" - .string "the SEAFLOOR CAVERN while on his\l" - .string "submarine expedition.$" + .string "AURA: ¡Hola, {PLAYER}{KUN}!\n" + .string "¿Has oído la última?\p" + .string "Dicen que el CAPITÁN BABOR\n" + .string "descubrió la CAVERNA ABISAL en una\l" + .string "de sus expediciones submarinas.$" MatchCall_Text_May11:: - .string "MAY: Hi, {PLAYER}{KUN}!\n" - .string "Don't you think it's neat?\p" - .string "Even if you don't have a boat,\n" - .string "you can cross the sea using\l" - .string "a POKéMON's move.\p" - .string "Did you know there's more?\p" - .string "There's a POKéMON move that lets\n" - .string "you go to the bottom of the sea.$" + .string "AURA: ¡Hola, {PLAYER}{KUN}!\n" + .string "¿No te parece fantástico?…\p" + .string "Aunque no tengas barco,\n" + .string "puedes cruzar el mar usando\l" + .string "el movimiento de un POKéMON.\p" + .string "¡Pero es que aún hay más!\p" + .string "¡Hay otro movimiento que te\n" + .string "permite viajar por el fondo del mar!$" MatchCall_Text_May12:: - .string "MAY: Hi, {PLAYER}{KUN}!\n" - .string "Hope things are okay!\p" - .string "Have you been on the sea and\n" - .string "found your way to the other side\l" - .string "blocked?\p" - .string "Try diving deep underwater and\n" - .string "following trenches.\p" - .string "When you get to the other side,\n" - .string "come up to the surface. Easy!$" + .string "AURA: ¡Hola, {PLAYER}{KUN}!\n" + .string "Espero que todo vaya bien.\p" + .string "Cuando estuviste en el mar,\n" + .string "¿pudiste pasar al lado que estaba\l" + .string "bloqueado?\p" + .string "Intenta sumergirte bajo el agua\n" + .string "y sigue a lo largo de las simas.\p" + .string "Cuando llegues al otro lado,\n" + .string "vuelve a la superficie. ¡Es fácil!$" MatchCall_Text_May13:: - .string "MAY: Hi, {PLAYER}{KUN}!\p" - .string "How's it going?\n" - .string "Are you filling your POKéDEX?\p" - .string "I heard a rumor that there are\n" - .string "super-ancient POKéMON out there.\l" - .string "And there are three of them!\p" - .string "I would love to see even one…$" + .string "AURA: ¡Hola, {PLAYER}{KUN}!\p" + .string "¿Cómo va eso?\n" + .string "¿Estás llenando tu POKéDEX?\p" + .string "He oído el rumor de que hay\n" + .string "POKéMON antiguos por ahí.\l" + .string "¡Y que hay tres ejemplares!\p" + .string "¡Lo que daría por ver uno!…$" MatchCall_Text_May14:: - .string "MAY: {PLAYER}{KUN}!\n" - .string "I heard the rumors!\p" - .string "You beat the SOOTOPOLIS GYM\n" - .string "LEADER?\p" - .string "That means you don't have far\n" - .string "to go, do you?$" + .string "AURA: ¡{PLAYER}{KUN}!\n" + .string "¡He oído los rumores que corren!\p" + .string "¿De verdad has vencido al LÍDER\n" + .string "del GIMNASIO de ARRECÍPOLIS?\p" + .string "Eso significa que ya\n" + .string "te queda poco, ¿no?$" MatchCall_Text_May15:: - .string "MAY: There isn't a single TRAINER\n" - .string "left in HOENN who doesn't know who\l" - .string "you are, {PLAYER}{KUN}!\p" - .string "When I tell people that I'm friends\n" - .string "with you, {PLAYER}{KUN}, they're all\l" - .string "surprised!$" + .string "AURA: ¡Ya no hay ni un solo\n" + .string "ENTRENADOR en HOENN que no\l" + .string "sepa quién eres, {PLAYER}{KUN}!\p" + .string "Cuando le digo a la gente\n" + .string "que soy tu amiga, {PLAYER}{KUN},\l" + .string "¡no veas qué cara ponen!$" MatchCall_Text_Brendan1:: - .string "BRENDAN: Hey, {PLAYER}!\p" - .string "MR. BRINEY retired as a SAILOR,\n" - .string "but I still see him out on the sea\l" - .string "with his pet PEEKO sometimes.\p" - .string "I guess he must love\n" - .string "the sea still.$" + .string "BRUNO: ¡Eh, {PLAYER}!\p" + .string "El SR. ARENQUE se ha retirado\n" + .string "de MARINERO, pero a veces lo veo\l" + .string "en el mar con su mascota, PEEKO.\p" + .string "¡Debe de echarlo mucho de menos!$" MatchCall_Text_Brendan2:: - .string "BRENDAN: Hey, {PLAYER}!\p" - .string "I don't get how little towns like\n" - .string "PETALBURG and DEWFORD have GYMS.\p" - .string "I mean, not when the big port of\n" - .string "SLATEPORT doesn't have a GYM.\p" - .string "When they finally build a GYM there,\n" - .string "I should apply to be the LEADER.$" + .string "BRUNO: ¡Eh, {PLAYER}!\p" + .string "Sabes que PETALIA y AZULIZA\n" + .string "tienen GIMNASIO, ¿verdad?\p" + .string "Pero no sé por qué, en el puerto de\n" + .string "CIUDAD PORTUAL no hay ninguno.\p" + .string "Creo que cuando construyan allí\n" + .string "un GIMNASIO, me voy a presentar\l" + .string "para el puesto de LÍDER.$" MatchCall_Text_Brendan3:: - .string "BRENDAN: Yo, {PLAYER}!\p" - .string "Do you remember a guy named\n" - .string "the CUTTER in RUSTBORO?\l" - .string "He had a house there, right?\p" - .string "Well, it turns out his little\n" - .string "brother lives in MAUVILLE.\p" - .string "Can you guess his name?\p" - .string "… … … … … …\n" - .string "… … … … … …\p" - .string "The ROCK SMASH GUY!$" + .string "BRUNO: ¡Hola, {PLAYER}!\p" + .string "¿Te acuerdas del tipo de CIUDAD\n" + .string "FÉRRICA, al que llamaban\l" + .string "el CORTADOR?\l" + .string "El que tenía una casa allí, ¿sabes?\p" + .string "Pues ahora he descubierto\n" + .string "que su hermano pequeño\l" + .string "vive en MALVALONA.\p" + .string "¿Y sabes cómo se llama?…\p" + .string "¡MACHACARROCAS!$" MatchCall_Text_Brendan4:: - .string "BRENDAN: This voice… {PLAYER}?\p" - .string "They gave RUSTURF TUNNEL its name\n" - .string "because it joins RUSTBORO and\l" - .string "VERDANTURF.\p" - .string "Did you know that?$" + .string "BRUNO: Esa voz… ¿{PLAYER}?\p" + .string "El nombre de TÚNEL FERVERGAL\n" + .string "se lo pusieron porque une\l" + .string "CIUDAD FÉRRICA y VERDEGAL.\p" + .string "¿Lo sabías?$" MatchCall_Text_Brendan5:: - .string "BRENDAN: {PLAYER}, what's up?\p" - .string "Hey, I'm out on ROUTE 111 now.\p" - .string "I'm going to rest up at an old\n" - .string "lady's house north of the desert.\p" - .string "If you're in the area, you should\n" - .string "visit her, too.$" + .string "BRUNO: {PLAYER}, ¿qué tal va todo?\p" + .string "Ahora estoy por la RUTA 111.\p" + .string "Voy a descansar un poco en\n" + .string "la casa de una anciana que\l" + .string "vive justo al norte del desierto.\p" + .string "Si pasas por aquí, ven a verla.$" MatchCall_Text_Brendan6:: - .string "BRENDAN: Hey, {PLAYER}!\p" - .string "Did you know about the MIRAGE\n" - .string "TOWER in the desert?\p" - .string "They say, like a mirage, it can be\n" - .string "seen only sometimes.\p" - .string "I'd like to see that!$" + .string "BRUNO: ¡Eh, {PLAYER}!\p" + .string "¿Has oído hablar de la TORRE\n" + .string "ESPEJISMO que hay en el desierto?\p" + .string "Dicen que, como los espejismos,\n" + .string "aparece y desaparece…\p" + .string "¡Ojalá pueda verla!$" MatchCall_Text_Brendan7:: - .string "BRENDAN: Who's this? Oh, {PLAYER}?\n" - .string "Guess what? I'm on ROUTE 119 now.\p" - .string "There's a big river here, and\n" - .string "it rains all the time.\p" - .string "I got soaked to the bone!$" + .string "BRUNO: ¿Quién es? Eh, ¿{PLAYER}?\n" + .string "Ahora estoy en la RUTA 119.\p" + .string "Hay un río enorme y, encima, \n" + .string "a veces llueve mucho.\p" + .string "¡Estoy calado hasta los huesos!$" MatchCall_Text_Brendan8:: - .string "BRENDAN: {PLAYER}!\p" - .string "MT. PYRE is a memorial to POKéMON\n" - .string "whose lives have ended.\p" - .string "That's probably why it's infested\n" - .string "with many GHOST-type POKéMON!$" + .string "BRUNO: ¡{PLAYER}!\p" + .string "El MONTE PÍRICO es un monumento en\n" + .string "recuerdo de los POKéMON que ya no\l" + .string "están físicamente entre nosotros.\p" + .string "¡Quizás por eso está infestado\n" + .string "de POKéMON de tipo FANTASMA!$" MatchCall_Text_Brendan9:: - .string "BRENDAN: Hey there, {PLAYER}.\p" - .string "I was on my way back to the hot\n" - .string "spring in LAVARIDGE.\p" - .string "But around JAGGED PASS, I ran into\n" - .string "some nasty-looking characters.\p" - .string "Those creeps…\n" - .string "I think they were TEAM MAGMA.$" + .string "BRUNO: ¿Qué hay, {PLAYER}?\p" + .string "Iba camino de los baños\n" + .string "termales de LAVACALDA.\p" + .string "Pero cerca del DESFILADERO\n" + .string "me he encontrado con unos\l" + .string "tipos con cara de pocos amigos. \p" + .string "Menudos broncas…\n" + .string "¡Creo que era el EQUIPO MAGMA!$" MatchCall_Text_Brendan10:: - .string "BRENDAN: Hi, {PLAYER}!\n" - .string "Did you catch the news?\p" - .string "They say CAPT. STERN discovered\n" - .string "the SEAFLOOR CAVERN while on his\l" - .string "submarine expedition.$" + .string "BRUNO: ¡Hola, {PLAYER}!\n" + .string "¿Has oído las últimas noticias?\p" + .string "Dicen que el CAPITÁN BABOR\n" + .string "descubrió la CAVERNA ABISAL en una\l" + .string "de sus expediciones submarinas.$" MatchCall_Text_Brendan11:: - .string "BRENDAN: Hey there, {PLAYER}!\n" - .string "Don't you think it's awesome?\p" - .string "Even if you don't have a boat,\n" - .string "you can cross the sea using\l" - .string "a POKéMON's move.\p" - .string "And, there's a move that lets you\n" - .string "travel to the bottom of the sea.\p" - .string "Man, POKéMON can do anything!$" + .string "BRUNO: ¡Eh, {PLAYER}!\n" + .string "¿No te parece alucinante?…\p" + .string "Aunque no tengas barco,\n" + .string "puedes cruzar el mar usando\l" + .string "el movimiento de un POKéMON.\p" + .string "¡Y hay otro movimiento que te\n" + .string "permite viajar por el fondo del mar!\p" + .string "¡Oye, estos POKéMON hacen de todo!$" MatchCall_Text_Brendan12:: - .string "BRENDAN: Howdy, {PLAYER}!\n" - .string "How are you holding up?\p" - .string "Ever found your way to the other\n" - .string "side blocked while on the sea?\p" - .string "Try diving deep underwater and\n" - .string "following trenches at the bottom.\p" - .string "When you get to the other side,\n" - .string "come up to the surface. Simple!$" + .string "BRUNO: ¡Ey, {PLAYER}!\n" + .string "¿Qué tal te va?\p" + .string "¿Has dado con algún camino que\n" + .string "conecte con la zona bloqueada?\p" + .string "Intenta sumergirte bajo el agua\n" + .string "y sigue a lo largo de las simas.\p" + .string "Cuando llegues al otro lado, vuelve\n" + .string "a la superficie. ¡Está chupado!$" MatchCall_Text_Brendan13:: - .string "BRENDAN: Hey there, {PLAYER}!\p" - .string "How's it going? Filling up your\n" - .string "POKéDEX successfully?\p" - .string "I heard a rumor that there are\n" - .string "super-ancient POKéMON out there.\l" - .string "And not just one--three!\p" - .string "I'd love to catch even one…$" + .string "BRUNO: ¡Eh, {PLAYER}!\p" + .string "¿Cómo va eso?\n" + .string "¿Estás llenando tu POKéDEX?\p" + .string "He oído el rumor de que hay\n" + .string "POKéMON antiguos por ahí.\l" + .string "¡Y que hay tres ejemplares!\p" + .string "¡Lo que daría por ver uno!$" MatchCall_Text_Brendan14:: - .string "BRENDAN: {PLAYER}!\n" - .string "I heard the rumors!\p" - .string "You beat the SOOTOPOLIS GYM\n" - .string "LEADER? Awesome!\p" - .string "You're getting awful close now!$" + .string "BRUNO: ¡{PLAYER}!\n" + .string "¡Me han llegado rumores!\p" + .string "¿Has vencido al LÍDER del GIMNASIO\n" + .string "de ARRECÍPOLIS? ¡Genial!\p" + .string "¡Ya te queda muy poco!$" MatchCall_Text_Brendan15:: - .string "BRENDAN: There isn't a TRAINER in\n" - .string "all of HOENN who doesn't know who\l" - .string "you are, {PLAYER}!\p" - .string "When I tell people that I'm friends\n" - .string "with you, {PLAYER}, they get pretty\l" - .string "envious!$" + .string "BRUNO: ¡Ya no hay ni un solo\n" + .string "ENTRENADOR en HOENN que\l" + .string "no sepa quién eres, {PLAYER}!\p" + .string "Cuando le digo a la gente\n" + .string "que soy tu amigo, {PLAYER},\l" + .string "¡no veas qué cara de envidia ponen!$" MatchCall_Text_Wally1:: - .string "WALLY: Oh, {PLAYER}!\p" - .string "I've been getting healthier and\n" - .string "more physically fit.\p" - .string "I hope I can become a TRAINER like\n" - .string "you soon, {PLAYER}!$" + .string "BLASCO: ¡Hola, {PLAYER}!\p" + .string "Cada vez estoy más en forma\n" + .string "tanto física como mentalmente.\p" + .string "¡Espero convertirme pronto en un\n" + .string "ENTRENADOR como tú, {PLAYER}!$" MatchCall_Text_Wally2:: - .string "WALLY: {PLAYER}, hello!\p" - .string "After RUSTURF TUNNEL went\n" - .string "through, WANDA's been very happy!$" + .string "BLASCO: ¡{PLAYER}, hola!\p" + .string "Cuando acabaron el TÚNEL\n" + .string "FERVERGAL, CLARA se puso\l" + .string "contentísima.$" MatchCall_Text_Wally3:: - .string "WALLY: Oh, {PLAYER}!\p" - .string "I… I left my uncle's place in\n" - .string "VERDANTURF without telling anyone.\p" - .string "I wonder if he's furious with me…\p" - .string "{PLAYER}, you understand how\n" - .string "I feel, don't you?$" + .string "BLASCO: ¡Hola, {PLAYER}!\p" + .string "Eh… me fui de casa de mi tío,\n" + .string "en VERDEGAL, sin decírselo a nadie.\p" + .string "Igual se ha enfadado conmigo…\p" + .string "{PLAYER}, ¿tú me entiendes, no?$" MatchCall_Text_Wally4:: - .string "WALLY: {PLAYER}?\n" - .string "It's me, WALLY!\p" - .string "The world of TRAINERS is amazing!\p" - .string "When I have my POKéMON with me,\n" - .string "all sorts of people say hi!\p" - .string "It's as if everyone's getting\n" - .string "connected through POKéMON!$" + .string "BLASCO: ¿{PLAYER}?\n" + .string "¡Sí, soy BLASCO!\p" + .string "¡El mundo de los ENTRENADORES\n" + .string "es alucinante!\p" + .string "Cuando voy con mis POKéMON,\n" + .string "¡me saluda todo tipo de gente!\p" + .string "¡Es como si todo se conectara\n" + .string "a través de los POKéMON!$" MatchCall_Text_Wally5:: - .string "WALLY: {PLAYER}? It's awesome!\n" - .string "That RALTS we caught together?\l" - .string "It evolved, {PLAYER}!\p" - .string "Maybe I'm talented…\p" - .string "Oh, but I shouldn't get a big head\n" - .string "like that!\p" - .string "After all, it's the POKéMON that\n" - .string "should be praised!$" + .string "BLASCO: ¿ {PLAYER}? ¡Escucha!\n" + .string "¿Te acuerdas del RALTS\l" + .string "que atrapamos?\p" + .string "¡Pues ha evolucionado, {PLAYER}!\p" + .string "¿Habrá sido por méritos míos?…\p" + .string "Bueno, que no quiero ponerme\n" + .string "en plan guay.\p" + .string "¡Que el que lo ha hecho bien\n" + .string "ha sido el POKéMON!$" MatchCall_Text_Wally6:: - .string "… … … … … …\n" - .string "… … … … … …\p" - .string "WALLY appears to be out of\n" - .string "the POKéNAV's service area…$" + .string "(…)\p" + .string "Parece que BLASCO está en una\n" + .string "zona en la que no hay cobertura…$" MatchCall_Text_Wally7:: - .string "WALLY: Oh, {PLAYER}!\p" - .string "Before I met you, I hardly ever\n" - .string "left my house…\p" - .string "But now, I'm on an adventure with\n" - .string "my very own POKéMON…\p" + .string "BLASCO: ¡Hola, {PLAYER}!\p" + .string "Antes de conocerte, apenas\n" + .string "había salido de casa…\p" + .string "Y ahora, voy yo solito con mis\n" + .string "propios POKéMON en busca\l" + .string "de aventura…\p" .string "{PLAYER}…\n" - .string "Thank you…$" + .string "Gracias…$" MatchCall_Text_Scott1:: - .string "SCOTT: Howdy, {PLAYER}{KUN}!\p" - .string "You know how POKéMON can be found\n" - .string "everywhere?\p" - .string "Like in the mountains, in the sea,\n" - .string "in tall grass anywhere?\p" - .string "Just like POKéMON, you can find\n" - .string "TRAINERS everywhere, too.\p" - .string "As a result, I have to hurry\n" - .string "everywhere, too. Busy, busy!$" + .string "TRETO: ¡Eh, {PLAYER}{KUN}!\p" + .string "¿Que sabes encontrar POKéMON\n" + .string "en cualquier sitio?\p" + .string "En la montaña, en el mar, entre la\n" + .string "hierba alta, ¿en cualquier sitio?\p" + .string "¡Yo encuentro ENTRENADORES\n" + .string "en cualquier sitio también!\p" + .string "Así que te dejo, que voy a buscar\n" + .string "más. ¡Hala, hala, adiós!$" MatchCall_Text_Scott2:: - .string "SCOTT: I'm on ROUTE 119 right now.\n" - .string "It's teeming with TRAINERS!\p" - .string "It's also overgrown with tall grass\n" - .string "everywhere, it seems.\p" - .string "Walking around in shorts here\n" - .string "makes me all ticklish!$" + .string "TRETO: Estoy en la RUTA 119.\n" + .string "¡Está llena de ENTRENADORES!\p" + .string "Y creo que hay zonas\n" + .string "de hierba alta por todos lados.\p" + .string "¡Como voy con pantalón corto,\n" + .string "me hace unas cosquillas!$" MatchCall_Text_Scott3:: - .string "SCOTT: Hi, hi, {PLAYER}{KUN}!\p" - .string "Have you had the chance to climb\n" - .string "MT. PYRE?\p" - .string "The place is a memorial to POKéMON\n" - .string "that have passed away.\p" - .string "It's somewhere every TRAINER\n" - .string "should climb to the top of once.$" + .string "TRETO: ¡Oye, {PLAYER}{KUN}!\p" + .string "¿Has tenido ocasión de subir \n" + .string "al MONTE PÍRICO?\p" + .string "Es un monumento natural a\n" + .string "los POKéMON que nos han dejado.\p" + .string "Un sitio al que todo ENTRENADOR\n" + .string "debería subir al menos una vez.$" MatchCall_Text_Scott4:: - .string "SCOTT: Hi, {PLAYER}{KUN}!\p" - .string "I've been hearing about these odd\n" - .string "gangs being a nuisance.\p" - .string "TEAM MAGMA and TEAM AQUA,\n" - .string "I think they were.\p" - .string "I would think there'd be some\n" - .string "skilled TRAINERS among them.\p" - .string "…But if they're thugs…$" + .string "TRETO: ¡Hola, {PLAYER}{KUN}!\p" + .string "He oído que hay un par de\n" + .string "bandas tocando las narices.\p" + .string "El EQUIPO MAGMA y el EQUIPO AQUA\n" + .string "creo que eran, ¿no?\p" + .string "Pues para mí que cuentan con más\n" + .string "de un buen ENTRENADOR…\p" + .string "Pero claro, si son unos animales,\n" + .string "tampoco es cuestión de…$" MatchCall_Text_Scott5:: - .string "SCOTT: Oh, hi, {PLAYER}{KUN}.\p" - .string "Might there be tough TRAINERS\n" - .string "at the bottom of the sea?\p" - .string "I can't go check for myself.\n" - .string "I can't swim, for one.\l" - .string "And I don't raise POKéMON…$" + .string "TRETO: Eh, hola, {PLAYER}{KUN}.\p" + .string "¿Habrá buenos ENTRENADORES\n" + .string "en el fondo del mar?\p" + .string "Yo no puedo ir a comprobarlo.\n" + .string "Para empezar, porque no sé nadar.\l" + .string "Además, yo no crío POKéMON…$" MatchCall_Text_Scott6:: - .string "SCOTT: Hi, hi, {PLAYER}{KUN}!\p" - .string "You know that you can challenge\n" - .string "the POKéMON LEAGUE when you've\l" - .string "collected all the GYM BADGES?\p" - .string "With your talent, becoming the\n" - .string "CHAMPION isn't a pipe dream.\p" - .string "But did you know?\n" - .string "There's somewhere even better.\p" - .string "But, that's all I'm willing to say\n" - .string "for the time being.\p" - .string "It's something you can look\n" - .string "forward to.\p" - .string "When you've won your way through\n" - .string "the POKéMON LEAGUE into the HALL\l" - .string "OF FAME!$" + .string "TRETO: ¡Eh, hola, {PLAYER}{KUN}!\p" + .string "¿Sabías que puedes participar en\n" + .string "la LIGA POKéMON cuando consigas\l" + .string "todas las MEDALLAS de GIMNASIO?\p" + .string "Con tu talento, ganar la LIGA\n" + .string "va a resultarte pan comido.\p" + .string "Pero ¿sabes qué es lo mejor\n" + .string "de todo?\p" + .string "Bueno, no hay una sola cosa, pero\n" + .string "no voy a decirte más de momento.\p" + .string "Lo genial es…, no te lo pierdas,\n" + .string "lo genial es que…\p" + .string "¡Cuando ganas la LIGA POKéMON,\n" + .string "pasas a formar parte\l" + .string "del HALL de la FAMA!$" MatchCall_Text_Scott7:: - .string "… … … … … …\n" - .string "… … … … … …\p" - .string "SCOTT appears to be out of\n" - .string "the POKéNAV's service area…$" + .string "(…)\p" + .string "Parece que TRETO está en una zona\n" + .string "en la que no hay cobertura…$" MatchCall_Text_Norman1:: - .string "DAD: In RUSTBORO, there's a man\n" - .string "that goes by the odd name of\l" - .string "the CUTTER.\p" - .string "If you're in the area, you should\n" - .string "pay him a visit.$" + .string "PAPÁ: En CIUDAD FÉRRICA\n" + .string "hay un señor al que de toda la vida\l" + .string "han llamado CORTADOR.\p" + .string "Si estás por la zona,\n" + .string "podrías hacerle una visita.$" MatchCall_Text_Norman2:: - .string "DAD: Hm… Little by little, but also\n" - .string "very surely, you're getting\l" - .string "tougher, {PLAYER}.\p" - .string "The stronger you get, the farther\n" - .string "and higher you soar from Mother\l" - .string "and me…\p" - .string "This feeling is hard to explain.$" + .string "PAPÁ: Mm… Te estás haciendo\n" + .string "cada vez más fuerte, {PLAYER}.\l" + .string "Muy bien, despacito y buena letra.\p" + .string "Cuanto más fuerte seas, más lejos\n" + .string "estarás de MAMÁ y de mí.\l" + .string "Cada vez estarás más fuera\l" + .string "del cascarón…\p" + .string "Es difícil de explicar, cariño.$" MatchCall_Text_Norman3:: - .string "DAD: I see…\n" - .string "You've collected four GYM BADGES…\p" - .string "There's no avoiding it now.\n" - .string "We will battle like I promised.\p" - .string "Come anytime.\n" - .string "We'll all be waiting for you!$" + .string "PAPÁ: Interesante…\n" + .string "Ya has conseguido 4 MEDALLAS\l" + .string "de GIMNASIO…\p" + .string "Ahora no me puedo negar.\n" + .string "Lucharemos como te dije.\p" + .string "Ven cuando quieras.\n" + .string "¡Estoy esperándote!$" MatchCall_Text_Norman4:: - .string "DAD: {PLAYER}! You'd better go visit\n" - .string "Mother every so often.\p" - .string "I'm going to remain here and\n" - .string "redouble my training.\p" - .string "The way of battling is deep\n" - .string "and unforgiving!$" + .string "PAPÁ: ¡{PLAYER}, deberías ir a ver\n" + .string "a MAMÁ de vez en cuando!\p" + .string "Voy a quedarme aquí para reforzar\n" + .string "mi entrenamiento.\p" + .string "¡No hay más remedio que seguir\n" + .string "aprendiendo, aunque cueste!$" MatchCall_Text_Norman5:: - .string "DAD: Oh, hi, {PLAYER}!\p" - .string "What's that? MAGMA EMBLEM?\n" - .string "I don't know what that's about.\p" - .string "But with a name like that, it may\n" - .string "be somehow linked to a volcano!$" + .string "PAPÁ: ¡Eh, hola, {PLAYER}!\p" + .string "¿Cómo? ¿El SIGNO MAGMA?\n" + .string "No sé lo que es.\p" + .string "Pero con ese nombre, debe de tener\n" + .string "relación con algún volcán.$" MatchCall_Text_Norman6:: - .string "DAD: Hiyah! Haah! Dwah!\p" - .string "…Oh? {PLAYER}!\p" - .string "You caught me right in the middle\n" - .string "of a POKéMON training session!$" + .string "PAPÁ: ¡Yiiia! ¡Uuuuaaa! ¡Aaaaj!\p" + .string "¿Mm?… ¡¡{PLAYER}!!\p" + .string "¡Me has pillado en plena sesión\n" + .string "de entrenamiento POKéMON!$" MatchCall_Text_Norman7:: - .string "DAD: {PLAYER}!\p" - .string "Who would've thought you'd become\n" - .string "the POKéMON LEAGUE CHAMPION…\p" - .string "Okay!\n" - .string "I won't be left behind!$" + .string "PAPÁ: ¡{PLAYER}!\p" + .string "Quién me iba a decir\n" + .string "que conseguirías ganar\l" + .string "la LIGA POKéMON…\p" + .string "¡Pues yo no me pienso\n" + .string "quedar atrás!$" MatchCall_Text_Norman8:: - .string "DAD: Hm? {PLAYER}?\n" - .string "What good timing!\p" - .string "This time, I'm going to challenge\n" - .string "you to battle.\p" - .string "I'm waiting in the PETALBURG GYM.\n" - .string "Accept my challenge anytime!$" + .string "PAPÁ: ¿Mm? ¿{PLAYER}?\n" + .string "¡Qué sincronización!\p" + .string "En esta ocasión, te reto\n" + .string "a luchar conmigo.\p" + .string "Te espero en el GIMNASIO\n" + .string "de PETALIA. ¡Ven cuando quieras!$" MatchCall_Text_Norman9:: - .string "DAD: …You amaze me, {PLAYER}.\n" - .string "How much higher will you soar?$" + .string "PAPÁ: Uff… Me impresionas,\n" + .string "{PLAYER}.\l" + .string "¿Vas a llegar mucho más lejos?$" MatchCall_Text_Steven1:: - .string "STEVEN: Hi, {PLAYER}{KUN}!\p" - .string "Have you been to MAUVILLE\n" - .string "already?\p" - .string "You should visit the BIKE SHOP\n" - .string "and get a MACH BIKE.\p" - .string "Then, try exploring the GRANITE\n" - .string "CAVE thoroughly.\p" - .string "You may make a new discovery\n" - .string "there.$" + .string "MÁXIMO: ¡Hola, {PLAYER}{KUN}!\p" + .string "¿Has estado ya en MALVALONA?\p" + .string "Deberías ir a la TIENDA de BICIS\n" + .string "a por una BICI CARRERA.\p" + .string "Y, después, a la CUEVA GRANITO\n" + .string "para explorarla en condiciones.\p" + .string "Es posible que te lleves alguna\n" + .string "grata sorpresa.$" MatchCall_Text_Steven2:: - .string "STEVEN: Hi, {PLAYER}{KUN}!\p" - .string "I've met a lot of different\n" - .string "TRAINERS so far.\p" - .string "But you're one of a kind.\n" - .string "You're not like anyone else.$" + .string "MÁXIMO: ¡Hola, {PLAYER}{KUN}!\p" + .string "Ya he conocido a un montón\n" + .string "de ENTRENADORES.\p" + .string "Pero tú… Lo tuyo es increíble.\n" + .string "Eres de lo que no hay.$" MatchCall_Text_Steven3:: - .string "STEVEN: Hi, {PLAYER}{KUN}!\p" - .string "When you're on an adventure with\n" - .string "your POKéMON, what do you think?\p" - .string "Do you consider them to be strong\n" - .string "partners?\p" - .string "Do you think of them as fun\n" - .string "companions?\p" - .string "Depending on how you think, your\n" - .string "adventure's significance changes.$" + .string "MÁXIMO: ¡Hola, {PLAYER}{KUN}!\p" + .string "Cuando vas con tus POKéMON,\n" + .string "¿qué se te pasa por la cabeza?\p" + .string "¿Te parecen fuertes?\p" + .string "¿Te divierten, son buena compañía?\p" + .string "La impresión que tengas influirá\n" + .string "mucho en el curso de las cosas.$" MatchCall_Text_Steven4:: - .string "STEVEN: Hello?\n" - .string "{PLAYER}{KUN}?\p" - .string "I'm involved in a spot of trouble\n" - .string "at the SPACE CENTER.\p" - .string "I'm sorry, but I can't talk now.\n" - .string "Bye!$" + .string "MÁXIMO: ¿Hola?\n" + .string "¿{PLAYER}{KUN}?\p" + .string "En estos momentos tenemos un lío\n" + .string "tremendo en el CENTRO ESPACIAL.\p" + .string "Lo siento, pero no me puedo\n" + .string "entretener. ¡Hasta luego!$" MatchCall_Text_Steven5:: - .string "STEVEN: Oh!\n" - .string "{PLAYER}{KUN}!\p" - .string "There's no need to talk.\n" - .string "It's past time for talking.\p" - .string "You have to believe in yourself\n" - .string "and do what's right.$" + .string "MÁXIMO: ¡Anda!\n" + .string "¡{PLAYER}{KUN}!\p" + .string "No tenemos nada de qué hablar.\n" + .string "No necesitas que te diga nada.\p" + .string "Tienes que confiar en ti y hacer\n" + .string "lo que consideres correcto.$" MatchCall_Text_Steven6:: - .string "… … … … … …\p" - .string "STEVEN appears not to be getting\n" - .string "the call…$" + .string "Biiiip… Biiiiiiiiiip… Biiiiiiiiiiiiiip…\p" + .string "MÁXIMO no se entera del teléfono…$" MatchCall_Text_Steven7:: - .string "STEVEN: {PLAYER}{KUN}… Congratulations\n" - .string "for entering the HALL OF FAME.\p" - .string "… … … … … …\n" - .string "… … … … … …\p" - .string "I hope we can meet again\n" - .string "somewhere!$" + .string "MÁXIMO: {PLAYER}{KUN}… Enhorabuena por\n" + .string "entrar en el HALL de la FAMA.\p" + .string "(…)\p" + .string "¡Espero que podamos volver\n" + .string "a vernos pronto en algún sitio!$" MatchCall_Text_BirchRegisterCall: - .string "PROF. BIRCH: Oh, {PLAYER}{KUN}!\n" - .string "I've already heard about you!\p" - .string "It seems your POKéNAV's been\n" - .string "upgraded with MATCH CALL.\p" - .string "Well, I should register, too!\p" - .string "That way, I'd be able to examine\n" - .string "your POKéDEX even while you're\l" - .string "out in the field.\p" - .string "… … … … … …$" + .string "PROF. ABEDUL: ¡Hola, {PLAYER}{KUN}!\n" + .string "¡Me han hablado mucho sobre ti!\p" + .string "Así que le han puesto AGENDA\n" + .string "de MÓVIL a tu POKéNAV…\p" + .string "¡Pues yo me quiero registrar\n" + .string "también!\p" + .string "Así, podré echar un ojo a tu\n" + .string "POKéDEX hasta cuando estés\l" + .string "por ahí.\p" + .string "(…)$" MatchCall_Text_RegisteredBirch: - .string "Registered PROF. BIRCH\n" - .string "in the POKéNAV.$" + .string "Acabas de registrar al PROF.\n" + .string "ABEDUL en el POKéNAV.$" MatchCall_Text_UnusedProfBirch: .string "PROF. BIRCH: When one has both\n" @@ -2852,103 +2912,110 @@ MatchCall_Text_UnusedProfBirch: .string "POKéMON becomes more fun, eh?$" MatchCall_Text_MrStone1:: - .string "MR. STONE: Oh? {PLAYER}{KUN}!\p" - .string "Since you called me, the POKéNAV\n" - .string "must be working properly!\p" - .string "Other people will be registered,\n" - .string "so try calling them up, too!\p" - .string "Good! Good!\n" - .string "You seem to be quite happy!\p" - .string "Hm…\n" - .string "How could I know that?\p" - .string "It's because I'm looking down at\n" - .string "you from my office window!\p" - .string "Wahahaha!\n" - .string "See you again!$" + .string "SR. PEÑAS: ¿Sí? ¡{PLAYER}{KUN}!\p" + .string "¡Anda, te recibo perfectamente,\n" + .string "el POKéNAV funciona!\p" + .string "Habrá quienes se registren,\n" + .string "¡vas a poder llamar a mucha gente!\p" + .string "¡Qué cara de felicidad!\n" + .string "¡Se te ve radiante!\p" + .string "Mm…\n" + .string "¿Que cómo lo sé?\p" + .string "¡Pues porque te estoy viendo desde\n" + .string "la ventana de mi despacho!\p" + .string "¡Ja, ja, ja, ja!\n" + .string "¡Nos vemos!$" MatchCall_Text_MrStone2:: - .string "MR. STONE: Oh? {PLAYER}{KUN}!\p" - .string "What's wrong? Have you forgotten\n" - .string "about that little errand of mine?\p" - .string "I need you to deliver my letter\n" - .string "to STEVEN in DEWFORD.\p" - .string "After that, deliver our parcel to\n" - .string "CAPT. STERN in SLATEPORT.\p" - .string "You remember, don't you?\p" - .string "Now, since I am a busy PRESIDENT,\n" - .string "I have to go! Bye-bye!$" + .string "SR. PEÑAS: ¿Sí? ¡{PLAYER}{KUN}!\p" + .string "¿Qué ocurre? ¿Ya no te acuerdas\n" + .string "del pequeño encargo que te hice?\p" + .string "Te pedí que fueras a AZULIZA\n" + .string "a llevarle mi carta a MÁXIMO.\p" + .string "Y que, después, fueras a CIUDAD\n" + .string "PORTUAL a entregarle el paquete\l" + .string "al CAP. BABOR.\p" + .string "Te acuerdas, ¿no?\p" + .string "Bueno, pues te dejo, que como\n" + .string "PRESIDENTE tengo mucho que\l" + .string "hacer. ¡Adiós!$" MatchCall_Text_MrStone3:: - .string "MR. STONE: Oh! {PLAYER}{KUN}!\p" - .string "Ah, so you've met STEVEN!\n" - .string "I'd better reward you, then!\p" - .string "When you visit RUSTBORO again,\n" - .string "come see me at my office.\p" - .string "I'll be waiting for you!$" + .string "SR. PEÑAS: ¡Hola, {PLAYER}{KUN}!\p" + .string "Ah, así que ya has visto a MÁXIMO.\n" + .string "¡Pues te mereces un regalo!\p" + .string "Cuando vengas por CIUDAD FÉRRICA\n" + .string "otra vez, ven a verme a mi oficina.\p" + .string "¡Aquí te espero!$" MatchCall_Text_MrStone4:: - .string "MR. STONE: Oh! {PLAYER}{KUN}!\p" - .string "Did you know that DEVON was\n" - .string "digging the RUSTURF TUNNEL?\p" - .string "But we shut down the operation to\n" - .string "protect the POKéMON in the area.\p" - .string "It's a no-brainer, really.\p" - .string "It's more important to let POKéMON\n" - .string "live in peace than worry about our\l" - .string "own convenience.$" + .string "SR. PEÑAS: ¡Hola, {PLAYER}{KUN}!\p" + .string "¿Sabías que DEVON se encargaba\n" + .string "de cavar el TÚNEL FERVERGAL?\p" + .string "Pero tuvimos que parar las obras,\n" + .string "para proteger a los POKéMON\l" + .string "de la zona.\p" + .string "Tampoco es mayor trastorno,\n" + .string "la verdad.\p" + .string "Es más importante dejar que los\n" + .string "POKéMON vivan tranquilos que\l" + .string "tener más o menos metros de túnel.$" MatchCall_Text_MrStone5:: - .string "MR. STONE: Hello, hello, {PLAYER}{KUN}!\p" - .string "I heard from someone in PETALBURG\n" - .string "that you're NORMAN's child!\p" - .string "No wonder you're such a capable\n" - .string "being!$" + .string "SR. PEÑAS: ¡Eh, hola, {PLAYER}{KUN}!\p" + .string "¡Alguien de PETALIA me ha dicho\n" + .string "que NORMAN es tu padre!\p" + .string "¡Así no me extraña que tengas\n" + .string "la capacidad que tienes!$" MatchCall_Text_MrStone6:: - .string "MR. STONE: What's that?\p" - .string "You battled your own father and\n" - .string "defeated him?\p" - .string "That's astounding!\p" - .string "I had no idea that I befriended\n" - .string "someone so special! Wahaha!$" + .string "SR. PEÑAS: ¿Cómo?\p" + .string "¿Qué te has enfrentado a tu padre\n" + .string "y le has ganado?\p" + .string "¡Esto es ya la repanocha!\p" + .string "¡No tenía ni idea de que contara\n" + .string "con amigos tan fuera de lo común!\l" + .string "¡Ja, ja, ja, ja!$" MatchCall_Text_MrStone7:: - .string "Hello!\n" - .string "This is DEVON CORPORATI…\l" - .string "Oh, hello, {PLAYER}!\p" - .string "Our PRESIDENT was here a little\n" - .string "while ago, but he's gone out.\p" - .string "Our PRESIDENT is busy, but you\n" - .string "seem to be just as busy, {PLAYER}.$" + .string "¡Hola!\n" + .string "Esto es DEVO…\l" + .string "¡Oh, hola, {PLAYER}!\p" + .string "Nuestro PRESIDENTE estaba aquí\n" + .string "hace un momento, pero se ha ido.\p" + .string "Nuestro PRESIDENTE está muy\n" + .string "ocupado, pero tú también lo estás,\l" + .string "¿no, {PLAYER}?$" MatchCall_Text_MrStone8:: - .string "…Huh? …What's that?\p" - .string "GROU… Yes? …DON?\p" - .string "You're breaking up…\n" - .string "…can't hear…\p" + .string "Mmm… ¿Cómo?…\p" + .string "GROU… ¿Cómo? ¿…DON?\p" + .string "Se entrecorta…\n" + .string "Eh… no te oigo…\p" .string "BZZZZ…$" MatchCall_Text_MrStone9:: - .string "…Huh? …What's that?\p" - .string "Seaflo… Yes? …Caver…?\p" - .string "You're breaking up…\n" - .string "…can't hear…\p" + .string "Mmm… ¿Cómo?…\p" + .string "CAVERN… ¿Cómo? ¿…BISAL?\p" + .string "Se entrecorta…\n" + .string "Eh… no te oigo…\p" .string "BZZZZ…$" MatchCall_Text_MrStone10:: - .string "MR. STONE: {PLAYER}{KUN}! It's me!\p" - .string "You were apparently involved in all\n" - .string "sorts of things, but I, being busy,\l" - .string "haven't a clue exactly what!\p" - .string "However, I urge you to take\n" - .string "the road you believe in and walk it.\p" - .string "I'll always be in your corner!\n" - .string "Take care!$" + .string "SR. PEÑAS: ¡{PLAYER}{KUN}! ¡Sí, soy yo!\p" + .string "Sé que tienes mucho lío, pero yo\n" + .string "también estoy ocupado ¡y no sé\l" + .string "exactamente qué tienes que hacer!\p" + .string "En cualquier caso, elige el camino\n" + .string "que consideres mejor.\p" + .string "¡Yo te apoyaré siempre!\n" + .string "¡Cuídate!$" MatchCall_Text_MrStone11:: - .string "MR. STONE: … … … … … …\n" - .string "Is this maybe {PLAYER}{KUN}?\p" - .string "Your voice is so full of confidence,\n" - .string "I didn't recognize you right off!\p" - .string "Hm! You must come visit us at DEVON\n" - .string "sometime!$" + .string "SR. PEÑAS: Mmm…\n" + .string "¿{PLAYER}{KUN}? ¿Eres tú?\p" + .string "Tu voz transmite una seguridad\n" + .string "aplastante…\l" + .string "¡No te reconocí al principio!\p" + .string "¡A ver si te pasas por DEVON\n" + .string "y nos haces una visita!$" diff --git a/data/text/spanish/mauville_man.inc b/data/text/spanish/mauville_man.inc index 5b7dfbb7b4..2c8f610e0e 100644 --- a/data/text/spanish/mauville_man.inc +++ b/data/text/spanish/mauville_man.inc @@ -1,63 +1,63 @@ @ Only contains the text for the Mauville Man named Giddy. The rest is in scripts/mauville_man.inc GiddyText_SoPretty:: - .string " so pretty!$" + .string " belleza.$" GiddyText_SoDarling:: - .string " so darling!$" + .string " dulzura.$" GiddyText_SoRelaxed:: - .string " so relaxed!$" + .string " serenidad.$" GiddyText_SoSunny:: - .string " so sunny!$" + .string " alegría.$" GiddyText_SoDesirable:: - .string " so desirable!$" + .string " atractivo.$" GiddyText_SoExciting:: - .string " so exciting!$" + .string " emoción.$" GiddyText_SoAmusing:: - .string " so amusing!$" + .string " diversión.$" GiddyText_SoMagical:: - .string " so magical!$" + .string " magia.$" GiddyText_Is:: - .string " is$" + .string " sugiere$" GiddyText_DontYouAgree:: .string "\n" - .string "Don't you agree?$" + .string "¿No crees?$" GiddyText_ISoWantToGoOnAVacation:: - .string "I so want to go on a vacation.\n" - .string "Would you happen to know a nice place?$" + .string "Quiero tomarme unas vacaciones.\n" + .string "¿Conoces algún lugar bonito?$" GiddyText_IBoughtCrayonsWith120Colors:: - .string "I bought crayons with 120 colors!\n" - .string "Don't you think that's nice?$" + .string "¡Compré lápices de 120 colores!\n" + .string "¿No te parece estupendo?$" GiddyText_WouldntItBeNiceIfWeCouldFloat:: - .string "Wouldn't it be nice if we could float\n" - .string "away on a cloud of bubbles?$" + .string "¿A que estaría bien poder flotar\n" + .string "en una nube de burbujas?$" GiddyText_WhenYouWriteOnASandyBeach:: - .string "When you write on a sandy beach,\n" - .string "they wash away. It makes me sad.$" + .string "Es una pena que las olas borren\n" + .string "lo que se escribe en la arena…$" GiddyText_WhatsTheBottomOfTheSeaLike:: - .string "What's the bottom of the sea like?\n" - .string "Just once I would so love to go!$" + .string "¿Cómo será el fondo del mar?\n" + .string "¿No te encantaría verlo?$" GiddyText_WhenYouSeeTheSettingSunDoesIt:: - .string "When you see the setting sun, does it\n" - .string "make you want to go home?$" + .string "Cuando se hace de noche, \n" + .string "¿te apetece volver a casa?$" GiddyText_LyingBackInTheGreenGrass:: - .string "Lying back in the green grass…\n" - .string "Oh, it's so, so nice!$" + .string "¡Tumbado en la hierba se\n" + .string "está tan bien! ¿A que sí?$" GiddyText_SecretBasesAreSoWonderful:: - .string "SECRET BASES are so wonderful!\n" - .string "Can't you feel the excitement?$" + .string "¡Las BASES SECRETAS son geniales!\n" + .string "¿No estás de acuerdo?$" diff --git a/data/text/spanish/move_tutors.inc b/data/text/spanish/move_tutors.inc index 591655640c..ff4850110c 100644 --- a/data/text/spanish/move_tutors.inc +++ b/data/text/spanish/move_tutors.inc @@ -1,237 +1,238 @@ MoveTutor_Text_ThisMoveCanOnlyBeLearnedOnce: - .string "This move can be learned only\n" - .string "once. Is that okay?$" + .string "Este movimiento sólo se puede aprender\n" + .string "una vez, ¿vale?$" MoveTutor_Text_SwaggerTeach: - .string "Heh! My POKéMON totally rules!\n" - .string "It's cooler than any POKéMON!\p" - .string "I was lipping off with a swagger in\n" - .string "my step like that when the CHAIRMAN\l" - .string "chewed me out.\p" - .string "That took the swagger out of my step.\p" - .string "If you'd like, I'll teach the move\n" - .string "SWAGGER to a POKéMON of yours.$" + .string "¡Guau! ¡Cómo mola mi POKéMON!\n" + .string "¡Si es que no hay otro igual!\p" + .string "Yo iba por ahí imitando ese contoneo\n" + .string "tan gracioso cuando, de repente,\l" + .string "me encontré con el PRESIDENTE.\p" + .string "Se me quitó el contoneo de un plumazo.\p" + .string "Si quieres, puedo enseñar el movimiento \n" + .string "CONTONEO a uno de tus POKéMON.$" MoveTutor_Text_SwaggerDeclined: - .string "What, no? Can't you get into\n" - .string "the spirit of things?$" + .string "Pero ¿qué pasa contigo?\n" + .string "¿No sabes verle el fondo a las formas?$" MoveTutor_Text_SwaggerWhichMon: - .string "All right, which POKéMON wants to\n" - .string "learn how to SWAGGER?$" + .string "Genial, entonces dime, ¿qué POKéMON\n" + .string "quieres que aprenda CONTONEO?$" MoveTutor_Text_SwaggerTaught: - .string "I'll just praise my POKéMON from now\n" - .string "on without the swagger.$" + .string "A partir de ahora, prometo imitar\n" + .string "a mi POKéMON sin contonearme.$" MoveTutor_Text_RolloutTeach: - .string "Did you know that you can go from\n" - .string "here a long way in that direction\l" - .string "without changing direction?\p" - .string "I might even be able to roll\n" - .string "that way.\p" - .string "Do you think your POKéMON will\n" - .string "want to roll, too?\p" - .string "I can teach one the move ROLLOUT\n" - .string "if you'd like.$" + .string "¡Alguna gente se enrolla y algunos\n" + .string "POKéMON se desenrollan!\p" + .string "¿Quieres que uno de tus POKéMON\n" + .string "aprenda a desenrollarse?\p" + .string "Le puedo enseñar DESENROLLAR\n" + .string "a uno si tú quieres.$" MoveTutor_Text_RolloutDeclined: - .string "You don't need to be shy about it.\n" - .string "Let's roll!$" + .string "Bueno, desde luego, ¡tú no pareces\n" + .string "estar entre la gente que se enrolla!$" MoveTutor_Text_RolloutWhichMon: - .string "Ehehe, sure thing! It'd be great if\n" - .string "the POKéMON looked like me.$" + .string "¡Qué buen rollo! Sería genial si además\n" + .string "eligieras uno que se parezca a mí, ¿eh?$" MoveTutor_Text_RolloutTaught: - .string "Rolling around in the grass makes me\n" - .string "happy. Come on, let's roll!$" + .string "Listo. ¡A desenrollarse se ha dicho!\n" + .string "¡Hala!$" MoveTutor_Text_FuryCutterTeach: - .string "There's a move that gets stronger\n" - .string "when you keep using it in a row.\p" - .string "It's a BUG-type move, and it is\n" - .string "wickedly cool.\p" - .string "It's called FURY CUTTER.\n" - .string "Want me to teach it to a POKéMON?$" + .string "Hay un movimiento que se hace más\n" + .string "fuerte al usarlo varias veces seguidas.\p" + .string "¡Es un movimiento de tipo BICHO \n" + .string "y mola pero que un montón!\p" + .string "Se llama CORTEFURIA.\n" + .string "¿Se lo enseño a uno de tus POKéMON?$" MoveTutor_Text_FuryCutterDeclined: - .string "We're not on the same wavelength.$" + .string "Se ve que no estamos en la misma\n" + .string "onda.$" MoveTutor_Text_FuryCutterWhichMon: - .string "Yay!\n" - .string "Show me which POKéMON I should teach.$" + .string "¡Yupi!\n" + .string "Dime a qué POKéMON se lo enseño.$" MoveTutor_Text_FuryCutterTaught: - .string "I get a thrill watching to see if\n" - .string "the move keeps hitting in succession!$" + .string "¡Me encanta pararme a ver\n" + .string "cómo aumenta de fuerza con el uso!$" MoveTutor_MimicTeach: - .string "Ah, young one!\p" - .string "I am also a young one, but I mimic\n" - .string "the styles and speech of the elderly\l" - .string "folks of this town.\p" - .string "What do you say, young one?\n" - .string "Would you agree to it if I were to\l" - .string "offer to teach the move MIMIC?$" + .string "¡Ay, qué achaques tengo!\p" + .string "Soy muy joven, pero me encanta imitar\n" + .string "la forma de hablar de los mayores\l" + .string "que hay en este pueblo.\p" + .string "¿Quieres darme una alegría dejándome\n" + .string "enseñarle el movimiento MIMÉTICO\l" + .string "a uno de tus POKéMON?$" MoveTutor_MimicDeclined: - .string "Oh, boo! I wanted to teach MIMIC\n" - .string "to your POKéMON!$" + .string "¡Qué juventud tan desagradecida! ¡Sólo\n" + .string "quería enseñar MIMÉTICO a un POKéMON!$" MoveTutor_Text_MimicWhichMon: - .string "Fwofwo! And so I shall!\n" - .string "Let me see the POKéMON\l" - .string "you wish me to teach.$" + .string "¡Tjó, tjó! ¿De verdad me dejas?\n" + .string "¡Dime entonces a qué POKéMON\l" + .string "quieres que se lo enseñe!$" MoveTutor_Text_MimicTaught: - .string "MIMIC is a move of great depth.\p" - .string "Could you execute it to perfection\n" - .string "as well as me…?$" + .string "El movimiento MIMÉTICO exige paciencia,\n" + .string "algo que no soléis tener los jóvenes.\p" + .string "¿Crees que llegarás a usarlo tan bien\n" + .string "como yo?…$" MoveTutor_Text_MetronomeTeach: - .string "I want all sorts of things!\n" - .string "But I used up my allowance…\p" - .string "Wouldn't it be nice if there were\n" - .string "a spell that made money appear when\l" - .string "you waggle a finger?\p" - .string "If you want, I can teach your POKéMON\n" - .string "the move METRONOME.\p" - .string "Money won't appear, but your POKéMON\n" - .string "will waggle a finger. Yes?$" + .string "¡Quiero comprar un montón de cosas!\n" + .string "Pero ya me he gastado mi paga…\p" + .string "Estaría genial que hubiese una forma\n" + .string "de, con sólo mover el dedo,\l" + .string "hacer aparecer monedas, ¿eh?\p" + .string "Si quieres, puedo enseñar a tu POKéMON\n" + .string "el movimiento METRÓNOMO.\p" + .string "Puede que no aparezca ninguna moneda,\n" + .string "pero tu POKéMON sabrá mover el dedo.\l" + .string "¿Qué me dices?$" MoveTutor_Text_MetronomeDeclined: - .string "Okay. I'll be here if you change\n" - .string "your mind.$" + .string "Estaré aquí por si cambias de idea.$" MoveTutor_Text_MetronomeWhichMon: - .string "Okay! I'll teach it!\n" - .string "Which POKéMON should I teach?$" + .string "¡Guay! ¡Se lo enseñaré!\n" + .string "Pero ¿a qué POKéMON?$" MoveTutor_Text_MetronomeTaught: - .string "When a POKéMON waggles its finger\n" - .string "like a METRONOME, all sorts of nice\l" - .string "things happen.\p" - .string "Wouldn't it be nice if we could\n" - .string "use it, too?$" + .string "Cuando tu POKéMON mueva el dedo\n" + .string "como un METRÓNOMO, podrá pasar\l" + .string "cualquier cosa.\p" + .string "¿A que a ti también te encantaría\n" + .string "hacerlo?$" MoveTutor_Text_SleepTalkTeach: - .string "Humph! My wife relies on HIDDEN\n" - .string "POWER to stay awake.\p" - .string "She should just take a nap like I do,\n" - .string "and SLEEP TALK.\p" - .string "I can teach your POKéMON how to\n" - .string "SLEEP TALK instead. Interested?$" + .string "¡Bah! Mi mujer confía en el PODER\n" + .string "OCULTO para mantenerse despierta.\p" + .string "Lo mejor es dar una cabezadita y luego\n" + .string "andar SONÁMBULO, como hago yo.\p" + .string "¿Quieres que le enseñe a uno de tus\n" + .string "POKéMON el movimiento SONÁMBULO?$" MoveTutor_Text_SleepTalkDeclined: - .string "Oh, fine, fine. You want to stay awake\n" - .string "with HIDDEN POWER, too…$" + .string "Vale, vale. Conque tú también prefieres\n" + .string "PODER OCULTO…$" MoveTutor_Text_SleepTalkWhichMon: - .string "Ah, an appreciative child!\n" - .string "Which POKéMON should I teach?$" + .string "¡Joven pero inteligente!\n" + .string "¿A qué POKéMON debo enseñárselo?$" MoveTutor_Text_SleepTalkTaught: - .string "I've never once gotten my wife's\n" - .string "coin trick right.\p" - .string "I would be happy if I got it right\n" - .string "even as I SLEEP TALK…$" + .string "Nunca he acabado de entender el truco\n" + .string "que hace mi mujer con las monedas.\p" + .string "Me encantaría pillarlo, aunque fuese\n" + .string "estando SONÁMBULO…$" MoveTutor_Text_SubstituteTeach: - .string "When I see the wide world from up\n" - .string "here on the roof…\p" - .string "I think about how nice it would be\n" - .string "if there were more than just one me\l" - .string "so I could enjoy all sorts of lives.\p" - .string "Of course it's not possible.\n" - .string "Giggle…\p" - .string "I know! Would you be interested in\n" - .string "having a POKéMON learn SUBSTITUTE?$" + .string "Cuando veo lo grande que es el mundo\n" + .string "desde lo alto de esta terraza…\p" + .string "Pienso en lo bonito que sería tener más\n" + .string "de un “yo” para poder vivir otras vidas.\p" + .string "Claro que eso es imposible.\n" + .string "Je, je. Qué tontería…\p" + .string "¡Pero se me ocurre una cosa!\n" + .string "¿Quieres que uno de tus POKéMON\l" + .string "aprenda a usar SUSTITUTO?$" MoveTutor_Text_SubstituteDeclined: - .string "Oh, no?\p" - .string "A POKéMON can make a copy of\n" - .string "itself using it, you know.$" + .string "Oh, ¿no?\p" + .string "Tu POKéMON habría podido hacer\n" + .string "una copia de sí mismo, ¿sabes?$" MoveTutor_Text_SubstituteWhichMon: - .string "Giggle…\n" - .string "Which POKéMON do you want me to\l" - .string "teach SUBSTITUTE?$" + .string "Je, je…\n" + .string "¿Qué POKéMON quieres que aprenda\l" + .string "el movimiento SUSTITUTO?$" MoveTutor_Text_SubstituteTaught: - .string "We human beings should enjoy our\n" - .string "own lives to the utmost!\p" - .string "I hope you'll get that way, too!$" + .string "¡Nosotros, los humanos, deberíamos\n" + .string "disfrutar al máximo de nuestras vidas!\p" + .string "¡Espero que tú sí sepas hacerlo!$" MoveTutor_Text_DynamicPunchTeach: - .string "I can't do this anymore!\p" - .string "It's utterly hopeless!\p" - .string "I'm a FIGHTING-type TRAINER,\n" - .string "so I can't win at the MOSSDEEP GYM\l" - .string "no matter how hard I try!\p" - .string "Argh! Punch! Punch! Punch!\n" - .string "Punch! Punch! Punch!\p" - .string "What, don't look at me that way!\n" - .string "I'm only hitting the ground!\p" - .string "Or do you want me to teach your\n" - .string "POKéMON DYNAMICPUNCH?$" + .string "¡No puedo seguir haciendo esto!\p" + .string "¡No valgo para nada!\p" + .string "Soy un ENTRENADOR de tipo LUCHA,\n" + .string "así que no hay manera de que pueda\l" + .string "ganar en el GIMNASIO de ALGARIA.\p" + .string "¡Grrr! ¡Toma! ¡Toma! ¡Toma!\n" + .string "¡Toma! ¡Toma! ¡Toma!\p" + .string "¿Qué? ¡No me mires así!\n" + .string "¡Sólo estoy dándole al suelo!\p" + .string "Ah, ¿que quieres que enseñe\n" + .string "PUÑODINÁMICO a uno de tus POKéMON?$" MoveTutor_Text_DynamicPunchDeclined: - .string "Darn! You're even making fun of me?\n" - .string "Punch! Punch! Punch!$" + .string "¡Grr! ¿Me estás tomando el pelo?\n" + .string "¡Toma! ¡Toma! ¡Toma!$" MoveTutor_Text_DynamicPunchWhichMon: - .string "What? You do? You're a good person!\n" - .string "Which POKéMON should I teach?$" + .string "¿Qué? ¿En serio? ¡Qué bien!\n" + .string "¿A qué POKéMON se lo enseño?$" MoveTutor_Text_DynamicPunchTaught: - .string "I want you to win at the MOSSDEEP GYM\n" - .string "using that DYNAMICPUNCH!$" + .string "¡Ahora quiero que ganes en el GIMNASIO\n" + .string "de ALGARIA usando PUÑODINÁMICO!$" MoveTutor_Text_DoubleEdgeTeach: - .string "Sigh…\p" - .string "SOOTOPOLIS's GYM LEADER is really\n" - .string "lovably admirable.\p" - .string "But that also means I have many\n" - .string "rivals for his attention.\p" - .string "He's got appeal with a DOUBLE-EDGE.\n" - .string "I couldn't even catch his eye.\p" - .string "Please, let me teach your POKéMON\n" - .string "the move DOUBLE-EDGE!$" + .string "Ay…\p" + .string "El LÍDER de GIMNASIO de ARRECÍPOLIS\n" + .string "es de lo más apuesto.\p" + .string "Por desgracia, no soy yo solita\n" + .string "quien se ha fijado en él…\p" + .string "Además, ya se sabe que lo de ser\n" + .string "apuesto es un arma de DOBLE FILO.\p" + .string "Por cierto, déjame enseñarle DOBLE FILO\n" + .string "a uno de tus POKéMON, ¿eh?$" MoveTutor_Text_DoubleEdgeDeclined: .string "Oh…\n" - .string "Even you rejected me…$" + .string "Hasta tú pasas de mí…$" MoveTutor_Text_DoubleEdgeWhichMon: - .string "Okay, which POKéMON should I teach\n" - .string "DOUBLE-EDGE?$" + .string "Estupendo, ¿y qué POKéMON quieres\n" + .string "que aprenda a usar DOBLE FILO?$" MoveTutor_Text_DoubleEdgeTaught: - .string "I won't live for love anymore!\n" - .string "I'll become tough!$" + .string "Dicen que el amor nos hace fuertes,\n" + .string "pero conmigo no funciona…\p" + .string "Voy a dejar de ser tan enamoradiza\n" + .string "a ver qué pasa.$" MoveTutor_Text_ExplosionTeach: - .string "I don't intend to be going nowhere\n" - .string "fast in the sticks like this forever.\p" - .string "You watch me, I'll get out to the city\n" - .string "and become a huge hit.\p" - .string "Seriously, I'm going to cause\n" - .string "a huge EXPLOSION of popularity!\p" - .string "If you overheard that, I'll happily\n" - .string "teach EXPLOSION to your POKéMON!$" + .string "No voy a llegar a nada si me quedo\n" + .string "en un pueblucho como éste.\p" + .string "Pero espera y verás. Voy a irme\n" + .string "a la capital y me haré famoso.\p" + .string "¡En serio, lo mío va a ser una\n" + .string "EXPLOSIÓN de popularidad!\p" + .string "Bueno, ya puestos, ¡puedo enseñarle\n" + .string "EXPLOSIÓN a uno de tus POKéMON!$" MoveTutor_Text_ExplosionDeclined: - .string "Gaah! You're turning me down because\n" - .string "I live in the country?$" + .string "¡Bah! Tú también pasas de mí porque\n" + .string "crees que soy un pueblerino, ¿eh?$" MoveTutor_Text_ExplosionWhichMon: - .string "Fine! An EXPLOSION it is!\n" - .string "Which POKéMON wants to blow up?$" + .string "¡Genial! ¿Y qué POKéMON quieres\n" + .string "que aprenda EXPLOSIÓN?$" MoveTutor_Text_ExplosionTaught: - .string "For a long time, I've taught POKéMON\n" - .string "how to use EXPLOSION, but I've yet\l" - .string "to ignite my own EXPLOSION…\p" - .string "Maybe it's because deep down,\n" - .string "I would rather stay here…$" + .string "Llevo años enseñando a los POKéMON\n" + .string "a usar EXPLOSIÓN, pero todavía\l" + .string "me falta ver la mía…\p" + .string "Quizás sea porque, en el fondo,\n" + .string "quiero quedarme aquí…$" diff --git a/data/text/spanish/obtain_item.inc b/data/text/spanish/obtain_item.inc index 37788a8ffe..e08dd41015 100644 --- a/data/text/spanish/obtain_item.inc +++ b/data/text/spanish/obtain_item.inc @@ -1,31 +1,30 @@ gText_ObtainedTheItem:: - .string "Obtained the {STR_VAR_2}!$" + .string "¡Obtuvo {STR_VAR_2}!$" gText_TheBagIsFull:: - .string "The BAG is full…$" + .string "La MOCHILA está llena…$" gText_PutItemInPocket:: - .string "{PLAYER} put away the {STR_VAR_2}\n" - .string "in the {STR_VAR_3} POCKET.$" + .string "{PLAYER} puso {STR_VAR_2}\n" + .string "en el BOLSILLO de {STR_VAR_3}.$" gText_PlayerFoundOneItem:: - .string "{PLAYER} found one {STR_VAR_2}!$" + .string "¡{PLAYER} encontró {STR_VAR_2}!$" gText_TooBadBagIsFull:: - .string "Too bad!\n" - .string "The BAG is full…$" + .string "¡Mala suerte!\n" + .string "La MOCHILA está llena…$" gText_PlayerPutItemInBag:: - .string "{PLAYER} put away the {STR_VAR_2}\n" - .string "in the BAG.$" + .string "{PLAYER} puso {STR_VAR_2}\n" + .string "en la MOCHILA.$" gText_ObtainedTheDecor:: - .string "Obtained the {STR_VAR_2}!$" + .string "¡Obtuvo {STR_VAR_2}!$" gText_NoRoomLeftForAnother:: - .string "Too bad! There's no room left for\n" - .string "another {STR_VAR_2}…$" + .string "¡Mala suerte! No queda sitio\n" + .string "para {STR_VAR_2}…$" gText_TheDecorWasTransferredToThePC:: - .string "The {STR_VAR_2} was transferred\n" - .string "to the PC.$" + .string "Se envió {STR_VAR_2} al PC.$" diff --git a/data/text/spanish/pc.inc b/data/text/spanish/pc.inc index 1c7bf5a32c..157d73b97e 100644 --- a/data/text/spanish/pc.inc +++ b/data/text/spanish/pc.inc @@ -1,17 +1,18 @@ Text_BootUpPC: - .string "{PLAYER} booted up the PC.$" + .string "{PLAYER} encendió el PC.$" gText_WhichPCShouldBeAccessed:: - .string "Which PC should be accessed?$" + .string "¿A qué PC quieres acceder?$" gText_AccessedSomeonesPC:: - .string "Accessed SOMEONE'S PC.$" + .string "Accedió al PC de alguien.$" gText_StorageSystemOpened:: - .string "POKéMON Storage System opened.$" + .string "Acceso al Sistema de Almacenamiento\n" + .string "de POKéMON concedido.$" gText_AccessedPlayersPC:: - .string "Accessed {PLAYER}'s PC.$" + .string "Accedió al PC de {PLAYER}.$" gText_AccessedLanettesPC:: - .string "Accessed LANETTE's PC.$" + .string "Accedió al PC de AREDIA.$" diff --git a/data/text/spanish/pc_transfer.inc b/data/text/spanish/pc_transfer.inc index 3fa255340b..3ff00b2325 100644 --- a/data/text/spanish/pc_transfer.inc +++ b/data/text/spanish/pc_transfer.inc @@ -1,32 +1,31 @@ gText_PkmnTransferredSomeonesPC:: - .string "{STR_VAR_2} was transferred to\n" - .string "SOMEONE'S PC.\p" - .string "It was placed in \n" - .string "BOX “{STR_VAR_1}.”$" + .string "{STR_VAR_2} fue enviado al PC\n" + .string "de alguien.\p" + .string "Se ha guardado en la CAJA\n" + .string "“{STR_VAR_1}”.$" gText_PkmnTransferredLanettesPC:: - .string "{STR_VAR_2} was transferred to\n" - .string "LANETTE'S PC.\p" - .string "It was placed in \n" - .string "BOX “{STR_VAR_1}.”$" + .string "{STR_VAR_2} fue enviado al PC\n" + .string "de AREDIA.\p" + .string "Se ha guardado en la CAJA\n" + .string "“{STR_VAR_1}”.$" gText_PkmnTransferredSomeonesPCBoxFull:: - .string "BOX “{STR_VAR_3}” on\n" - .string "SOMEONE'S PC was full.\p" - .string "{STR_VAR_2} was transferred to\n" - .string "BOX “{STR_VAR_1}.”$" + .string "La CAJA “{STR_VAR_3}” del PC\n" + .string "de alguien estaba llena.\p" + .string "{STR_VAR_2} fue enviado a la CAJA\n" + .string "“{STR_VAR_1}”.$" gText_PkmnTransferredLanettesPCBoxFull:: - .string "BOX “{STR_VAR_3}” on\n" - .string "LANETTE'S PC was full.\p" - .string "{STR_VAR_2} was transferred to\n" - .string "BOX “{STR_VAR_1}.”$" + .string "La CAJA “{STR_VAR_3}” del PC\n" + .string "de AREDIA estaba llena.\p" + .string "{STR_VAR_2} fue enviado a la CAJA\n" + .string "“{STR_VAR_1}”.$" gText_NoMoreRoomForPokemon:: - .string "There's no more room for POKéMON!\p" - .string "The POKéMON BOXES are full and\n" - .string "can't accept any more!$" + .string "¡No queda sitio para más POKéMON!\p" + .string "¡Las CAJAS POKéMON están llenas!$" gText_NicknameThisPokemon:: - .string "Do you want to give a nickname to\n" - .string "this {STR_VAR_1}?$" + .string "¿Quieres darle un mote\n" + .string "a tu {STR_VAR_1}?$" diff --git a/data/text/spanish/pkmn_center_nurse.inc b/data/text/spanish/pkmn_center_nurse.inc index eb0a0dc46d..8731b7c452 100644 --- a/data/text/spanish/pkmn_center_nurse.inc +++ b/data/text/spanish/pkmn_center_nurse.inc @@ -1,51 +1,50 @@ gText_WouldYouLikeToRestYourPkmn:: - .string "Hello, and welcome to\n" - .string "the POKéMON CENTER.\p" - .string "We restore your tired POKéMON\n" - .string "to full health.\p" - .string "Would you like to rest your POKéMON?$" + .string "Hola. Éste es el CENTRO POKéMON.\p" + .string "Nosotros curamos a los POKéMON\n" + .string "debilitados.\p" + .string "¿Quieres que nos ocupemos\n" + .string "de los POKéMON de tu equipo?$" gText_IllTakeYourPkmn:: - .string "Okay, I'll take your POKéMON\n" - .string "for a few seconds.$" + .string "Muy bien. Ten un poco de paciencia.\n" + .string "Será sólo un momento.$" gText_RestoredPkmnToFullHealth:: - .string "Thank you for waiting.\p" - .string "We've restored your POKéMON\n" - .string "to full health.$" + .string "Gracias por esperar.\p" + .string "Misión cumplida. Somos especialistas\n" + .string "en devolver la forma a los POKéMON.$" gText_WeHopeToSeeYouAgain:: - .string "We hope to see you again!$" + .string "¡Vuelve cuando quieras!$" gText_WelcomeCutShort:: - .string "Hello, and welcome to\n" - .string "the POKéMON CENTER.\p" - .string "We restore your tired POKéMON\n" - .string "to full health.\p" - .string "Would you like to…$" + .string "Hola. Éste es el CENTRO POKéMON.\p" + .string "Nosotros curamos a los POKéMON\n" + .string "debilitados.\p" + .string "¿Quieres que…?$" gText_NoticesGoldCard:: - .string "Th-that card…\n" - .string "Could it be… The GOLD CARD?!\p" - .string "Oh, the gold color is brilliant!\n" - .string "The four stars seem to sparkle!\p" - .string "I've seen several TRAINERS with\n" - .string "a SILVER CARD before, but, {PLAYER},\l" - .string "you're the first TRAINER I've ever\l" - .string "seen with a GOLD CARD!\p" - .string "Okay, {PLAYER}, please allow me\n" - .string "the honor of resting your POKéMON!$" + .string "Esa FICHA…\n" + .string "¿Es…? ¡¿Es de color ORO?!\p" + .string "¡Oh, ese color es resplandenciente!\n" + .string "¡Las cuatro estrellas brillan tanto!\p" + .string "Ya he visto a varios ENTRENADORES\n" + .string "con una FICHA de color PLATA, pero,\l" + .string "{PLAYER}, ¡nunca antes había visto\l" + .string "a nadie con una FICHA de color ORO!\p" + .string "Muy bien, {PLAYER}, concédeme\n" + .string "el honor de curar a tus POKéMON.$" gText_YouWantTheUsual:: - .string "I'm delighted to see you, {PLAYER}!\n" - .string "You want the usual, am I right?$" + .string "¡Qué alegría verte, {PLAYER}!\n" + .string "Lo de siempre, ¿no?$" gText_IllTakeYourPkmn2:: - .string "Okay, I'll take your POKéMON\n" - .string "for a few seconds.$" + .string "Muy bien. Ten un poco de paciencia.\n" + .string "Será sólo un momento.$" gText_ThankYouForWaiting:: - .string "Thank you for waiting.$" + .string "Gracias por esperar.$" gText_WeHopeToSeeYouAgain2:: - .string "We hope to see you again!$" + .string "¡Vuelve cuando quieras!$" diff --git a/data/text/spanish/pokedex_rating.inc b/data/text/spanish/pokedex_rating.inc index 175aaccc6b..35c637ebae 100644 --- a/data/text/spanish/pokedex_rating.inc +++ b/data/text/spanish/pokedex_rating.inc @@ -1,115 +1,116 @@ gBirchDexRatingText_AreYouCurious:: - .string "PROF. BIRCH: Ah, {PLAYER}{KUN}!\p" - .string "Are you curious about how your\n" - .string "POKéDEX is coming along?$" + .string "PROF. ABEDUL: ¡Ah, {PLAYER}{KUN}!\p" + .string "¿Quieres saber cómo llevas\n" + .string "la POKéDEX?$" gBirchDexRatingText_Cancel:: - .string "Hm? Oh, you haven't caught enough\n" - .string "POKéMON to make it worthwhile.$" + .string "¿Eh? Ah, ya, no has cogido\n" + .string "bastantes POKéMON para\l" + .string "que valga la pena…$" gBirchDexRatingText_SoYouveSeenAndCaught:: - .string "Hmhm…\p" - .string "So, you've seen {STR_VAR_1} POKéMON,\n" - .string "and you've caught {STR_VAR_2} POKéMON…$" + .string "Mmmm…\p" + .string "Así que has visto {STR_VAR_1} POKéMON\n" + .string "y has atrapado {STR_VAR_2} POKéMON.$" gBirchDexRatingText_LessThan10:: - .string "Go into grassy areas more and look\n" - .string "for POKéMON more carefully.$" + .string "Deberías ir más a las zonas de\n" + .string "hierba alta para buscar POKéMON.$" gBirchDexRatingText_LessThan20:: - .string "I guess you're getting the hang\n" - .string "of it. But, it gets harder from here.$" + .string "Vas cogiéndole el tranquillo, pero a\n" + .string "partir de ahora cuesta más…$" gBirchDexRatingText_LessThan30:: - .string "Some POKéMON only appear in\n" - .string "certain areas.\l" - .string "You must be persistent.$" + .string "Algunos POKéMON sólo aparecen en\n" + .string "ciertas zonas. Tienes que insistir.$" gBirchDexRatingText_LessThan40:: - .string "Well, it could use more quantity,\n" - .string "but this is looking more like\l" - .string "a POKéDEX now.$" + .string "Bueno, podría estar más llena, pero\n" + .string "ya empieza a parecer una POKéDEX.$" gBirchDexRatingText_LessThan50:: - .string "This is coming along pretty good.\n" - .string "Keep up the effort.$" + .string "Esto va sobre ruedas.\n" + .string "Sigue así.$" gBirchDexRatingText_LessThan60:: - .string "Are you using any RODS?\n" - .string "There are many POKéMON in the sea.$" + .string "¿Estás usando CAÑAS?\n" + .string "Hay muchos POKéMON en el mar…$" gBirchDexRatingText_LessThan70:: - .string "Instead of just catching POKéMON,\n" - .string "how about making them evolve, too?$" + .string "En vez de limitarte a atrapar\n" + .string "POKéMON, ¿por qué no los haces\l" + .string "evolucionar?$" gBirchDexRatingText_LessThan80:: - .string "This is going to be a fantastic\n" - .string "POKéDEX.\l" - .string "That's the feeling I'm getting.$" + .string "Esta POKéDEX va a ser fantástica.\n" + .string "Lo presiento…$" gBirchDexRatingText_LessThan90:: - .string "You've collected this many…\n" - .string "Your talent is remarkable!$" + .string "Has atrapado todos éstos…\n" + .string "¡Tienes buena mano!$" gBirchDexRatingText_LessThan100:: - .string "Have you visited the SAFARI ZONE?\p" - .string "I hear there are some POKéMON that\n" - .string "can only be caught there.$" + .string "¿Has visitado la ZONA SAFARI?\p" + .string "Dicen que hay algunos POKéMON\n" + .string "que sólo se pueden atrapar allí.$" gBirchDexRatingText_LessThan110:: - .string "You've finally reached\n" - .string "the 100-kind mark.\p" - .string "This is an impressive POKéDEX!$" + .string "Por fin has llegado al número 100.\n" + .string "¡Esta POKéDEX es impresionante!$" gBirchDexRatingText_LessThan120:: - .string "There might be POKéMON that can be\n" - .string "found using ROCK SMASH.$" + .string "¿Sabes que se pueden encontrar\n" + .string "ciertos POKéMON usando\l" + .string "GOLPE ROCA?$" gBirchDexRatingText_LessThan130:: - .string "You should get some more POKéMON\n" - .string "by trading with others.$" + .string "Intercambiar POKéMON con tus\n" + .string "amigos es una manera fácil de\l" + .string "conseguir más.$" gBirchDexRatingText_LessThan140:: - .string "I've heard of POKéMON that evolve\n" - .string "when they come to fully love their\l" - .string "TRAINERS.$" + .string "Me han dicho que algunos POKéMON\n" + .string "evolucionan gracias al amor que\l" + .string "sienten por sus ENTRENADORES.$" gBirchDexRatingText_LessThan150:: - .string "I had no idea that there were so\n" - .string "many POKéMON species in the HOENN\l" - .string "region.$" + .string "No tenía ni idea de que había\n" + .string "tantas especies de POKéMON en\l" + .string "HOENN.$" gBirchDexRatingText_LessThan160:: - .string "On occasion, some POKéMON appear\n" - .string "in large numbers like outbreaks.\p" - .string "Don't miss opportunities like\n" - .string "those.$" + .string "A veces, algunos POKéMON aparecen\n" + .string "en gran número.\p" + .string "Es casi como una plaga, pero no hay\n" + .string "mejor momento para atraparlos.$" gBirchDexRatingText_LessThan170:: - .string "One can get a very good idea about\n" - .string "the POKéMON of the HOENN region\l" - .string "by looking through your POKéDEX.$" + .string "Mirando tu POKéDEX puedes hacerte\n" + .string "una buena idea de los POKéMON que\l" + .string "viven en la región de HOENN.$" gBirchDexRatingText_LessThan180:: - .string "I would say you already qualify as\n" - .string "a POKéMON PROFESSOR, and a good\l" - .string "one, too!$" + .string "Yo diría que ya se te puede\n" + .string "considerar un PROFESOR POKéMON…\l" + .string "¡y bueno!$" gBirchDexRatingText_LessThan190:: - .string "With a POKéDEX this complete,\n" - .string "you're a real professional at this!$" + .string "¡Con una POKéDEX tan completa, se\n" + .string "puede decir que eres todo un\l" + .string "profesional en la materia!$" gBirchDexRatingText_LessThan200:: - .string "You're very close to completing\n" - .string "this POKéDEX.\l" - .string "I can feel it in my bones!$" + .string "Estás a punto de acabar la\n" + .string "POKéDEX.\l" + .string "La cosa se pone emocionante.$" gBirchDexRatingText_DexCompleted:: - .string "Congratulations!\n" - .string "Your POKéDEX is complete!$" + .string "¡Felicidades!\n" + .string "¡Tu POKéDEX está completa!$" gBirchDexRatingText_OnANationwideBasis:: - .string "Hmhm…\n" - .string "On a nationwide basis…\p" - .string "You've seen {STR_VAR_1} POKéMON,\n" - .string "and you've caught {STR_VAR_2} POKéMON…$" + .string "Mmmm…\n" + .string "A escala nacional…\p" + .string "has visto {STR_VAR_1} POKéMON y\n" + .string "has atrapado {STR_VAR_2} POKéMON.$" diff --git a/data/text/spanish/pokemon_news.inc b/data/text/spanish/pokemon_news.inc index 594b156dbf..86c7954de8 100644 --- a/data/text/spanish/pokemon_news.inc +++ b/data/text/spanish/pokemon_news.inc @@ -1,164 +1,174 @@ gPokeNewsTextSlateport_Upcoming:: - .string "Greetings!\n" - .string "It's time for POKéMON NEWS.\p" - .string "SLATEPORT's most popular kind of guy,\n" - .string "the ENERGY GURU, is in the news again!\p" - .string "He promises to, “Stupendously go for\n" - .string "it in just this many days: {STR_VAR_1}!”\p" - .string "While he refused to elaborate on what\n" - .string "he will stupendously go for, the\l" - .string "ENERGY GURU advised, “Save up your\l" - .string "money. That'll be good…”\p" - .string "It sounds like a trip to SLATEPORT\n" - .string "would be well worth your while that day.\p" - .string "That's the news on POKéMON NEWS.$" + .string "¡Saludos a nuestros telespectadores!\n" + .string "Es la hora de las NOTICIAS POKéMON.\p" + .string "El chico más famoso de CIUDAD\n" + .string "PORTUAL, el gran CURRO,\l" + .string "vuelve a estar en portada.\p" + .string "Aseguró que “se le irá la olla\n" + .string "dentro de estos días: ¡{STR_VAR_1}!”.\p" + .string "Lo que ya no dijo es la razón, pero\n" + .string "nos aconsejó que ahorráramos bastante\l" + .string "dinero “por si acaso”.\p" + .string "Se diría que valdría la pena viajar\n" + .string "a CIUDAD PORTUAL ese día.\p" + .string "Y esto es lo último de las NOTICIAS\n" + .string "POKéMON.$" gPokeNewsTextSlateport_Ongoing:: - .string "Greetings!\n" - .string "It's time for POKéMON NEWS.\p" - .string "This is the news you've all been\n" - .string "waiting for!\p" - .string "SLATEPORT'S ENERGY GURU is going\n" - .string "for it stupendously in the MARKET!\p" - .string "He promises unbeatable bargain\n" - .string "prices on CALCIUM and PROTEIN!\p" - .string "A trip to SLATEPORT CITY sounds\n" - .string "worthwhile. Why not visit and shop\l" - .string "to your heart's content?\p" - .string "That's the news on POKéMON NEWS.$" + .string "¡Saludos a nuestros telespectadores!\n" + .string "Es la hora de las NOTICIAS POKéMON.\p" + .string "¡Tenemos la noticia que estabais\n" + .string "esperando!\p" + .string "¡A CURRO se le está yendo la olla del\n" + .string "todo en el MERCADO de CIUDAD PORTUAL!\p" + .string "Ha prometido precios imbatibles en\n" + .string "artículos como el CALCIO y la PROTEÍNA.\p" + .string "Está claro que viajar a CIUDAD PORTUAL\n" + .string "parece ser una buena idea. ¿Por qué\l" + .string "no darse una vuelta por el MERCADO?\p" + .string "Y esto es lo último de las NOTICIAS\n" + .string "POKéMON.$" gPokeNewsTextSlateport_Ending:: - .string "Greetings!\n" - .string "It's time for POKéMON NEWS.\p" - .string "This is the news you've all been\n" - .string "waiting for!\p" - .string "SLATEPORT'S ENERGY GURU is going\n" - .string "for it stupendously in the MARKET!\p" - .string "He promises unbeatable bargain\n" - .string "prices on CALCIUM and PROTEIN!\p" - .string "According to the ENERGY GURU, he\n" - .string "still has ample merchandise left.\p" - .string "Why not visit SLATEPORT CITY for\n" - .string "a most enjoyable shopping trip?\p" - .string "That's the news on POKéMON NEWS.$" + .string "¡Saludos a nuestros telespectadores!\n" + .string "Es la hora de las NOTICIAS POKéMON.\p" + .string "¡Tenemos la noticia que estabais\n" + .string "esperando!\p" + .string "¡A CURRO se le está yendo la olla del\n" + .string "todo en el MERCADO de CIUDAD PORTUAL!\p" + .string "Ha prometido precios imbatibles en\n" + .string "artículos como el CALCIO y la PROTEÍNA.\p" + .string "CURRO asegura que todavía\n" + .string "le quedan infinidad de artículos.\p" + .string "¿Por qué no viajar a CIUDAD PORTUAL\n" + .string "y hacer una buena compra?\p" + .string "Y esto es lo último de las NOTICIAS\n" + .string "POKéMON.$" gPokeNewsTextGameCorner_Upcoming:: - .string "Greetings!\n" - .string "It's time for POKéMON NEWS.\p" - .string "It's approaching!\n" - .string "It's finally coming!\p" - .string "The GAME CORNER's service day will be\n" - .string "here in just this many days: {STR_VAR_1}!\p" - .string "Even those who are usually unlucky\n" - .string "may be lucky on this particular day!\p" - .string "That's the news on POKéMON NEWS.$" + .string "¡Saludos a nuestros telespectadores!\n" + .string "Es la hora de las NOTICIAS POKéMON.\p" + .string "¡Ya llega!\n" + .string "¡Ya está aquí!\p" + .string "Para la jornada especial del CASINO\n" + .string "faltan sólo estos días: ¡{STR_VAR_1}!\p" + .string "Incluso aquellos que normalmente no\n" + .string "tienen suerte pueden ser afortunados.\p" + .string "Y esto es lo último de las NOTICIAS\n" + .string "POKéMON.$" gPokeNewsTextGameCorner_Ongoing:: - .string "Greetings!\n" - .string "It's time for POKéMON NEWS.\p" - .string "It's here!\n" - .string "It's finally arrived!\p" - .string "GAME CORNER's service day has finally\n" - .string "arrived!\p" - .string "Could you be lucky at the SLOTS \n" - .string "and ROULETTE?\p" - .string "The location is MAUVILLE CITY.\n" - .string "This is the place!\p" - .string "That's the news on POKéMON NEWS.$" + .string "¡Saludos a nuestros telespectadores!\n" + .string "Es la hora de las NOTICIAS POKéMON.\p" + .string "¡Ya llega!\n" + .string "¡Ya está aquí!\p" + .string "¡Hoy, por fin, es la jornada especial\n" + .string "del CASINO!\p" + .string "¿Se te darán bien las TRAGAPERRAS\n" + .string "o la RULETA?\p" + .string "Nunca lo sabrás si no vas a CIUDAD\n" + .string "MALVALONA y pruebas suerte.\p" + .string "Y esto es lo último de las NOTICIAS\n" + .string "POKéMON.$" gPokeNewsTextGameCorner_Ending:: - .string "Greetings!\n" - .string "It's time for POKéMON NEWS.\p" - .string "It's here!\n" - .string "It's finally arrived!\p" - .string "GAME CORNER's service day has finally\n" - .string "arrived!\p" - .string "Could you be lucky at the SLOTS\n" - .string "and ROULETTE?\p" - .string "Time is limited and has almost run out.\n" - .string "The location is MAUVILLE CITY.\p" - .string "That's the news on POKéMON NEWS.$" + .string "¡Saludos a nuestros telespectadores!\n" + .string "Es la hora de las NOTICIAS POKéMON.\p" + .string "¡Ya llega!\n" + .string "¡Ya está aquí!\p" + .string "¡Hoy, por fin, es la jornada especial\n" + .string "del CASINO!\p" + .string "¿Se te darán bien las TRAGAPERRAS\n" + .string "o la RULETA?\p" + .string "El tiempo se acaba. Ve lo antes\n" + .string "posible a CIUDAD MALVALONA.\p" + .string "Y esto es lo último de las NOTICIAS\n" + .string "POKéMON.$" gPokeNewsTextLilycove_Upcoming:: - .string "Greetings!\n" - .string "It's time for POKéMON NEWS.\p" - .string "We've just received wonderful news\n" - .string "from LILYCOVE DEPARTMENT STORE.\p" - .string "The DEPARTMENT STORE's clear-out sale\n" - .string "will be in just this many days: {STR_VAR_1}!\p" - .string "That thingamajig or that doodad that\n" - .string "you've always wanted could be yours!\p" - .string "That's the news on POKéMON NEWS.$" + .string "¡Saludos a nuestros telespectadores!\n" + .string "Es la hora de las NOTICIAS POKéMON.\p" + .string "Hemos recibido una gran noticia del\n" + .string "CENTRO COMERCIAL de CALAGUA.\p" + .string "Para la liquidación del CENTRO\n" + .string "COMERCIAL faltan sólo estos días: ¡{STR_VAR_1}!\p" + .string "Por fin podrás comprar todas esas\n" + .string "cosas que siempre has querido tener.\p" + .string "Y esto es lo último de las NOTICIAS\n" + .string "POKéMON.$" gPokeNewsTextLilycove_Ongoing:: - .string "Greetings!\n" - .string "It's time for POKéMON NEWS.\p" - .string "This is the news you've all been\n" - .string "waiting for!\p" - .string "LILYCOVE DEPARTMENT STORE's clear-out\n" - .string "sale has finally arrived!\p" - .string "All the thingamajigs and doodads that\n" - .string "you've always dreamt about…\p" - .string "You may be in for fateful encounters\n" - .string "with them all!\p" - .string "That's the news on POKéMON NEWS.$" + .string "¡Saludos a nuestros telespectadores!\n" + .string "Es la hora de las NOTICIAS POKéMON.\p" + .string "¡Tenemos la noticia que estabais\n" + .string "esperando!\p" + .string "¡Por fin es la liquidación del CENTRO\n" + .string "COMERCIAL de CALAGUA!\p" + .string "Piensa en todas esas cosas\n" + .string "que siempre has querido tener…\p" + .string "¡Hoy podrías hacerte con todas!\p" + .string "Y esto es lo último de las NOTICIAS\n" + .string "POKéMON.$" gPokeNewsTextLilycove_Ending:: - .string "Greetings!\n" - .string "It's time for POKéMON NEWS.\p" - .string "This is the news you've all been\n" - .string "waiting for!\p" - .string "LILYCOVE DEPARTMENT STORE's clear-out\n" - .string "sale has finally arrived!\p" - .string "All the thingamajigs and doodads that\n" - .string "you've always dreamt about…\p" - .string "You may be in for fateful encounters\n" - .string "with them all!\p" - .string "That's the news on POKéMON NEWS.$" + .string "¡Saludos a nuestros telespectadores!\n" + .string "Es la hora de las NOTICIAS POKéMON.\p" + .string "¡Tenemos la noticia que estabais\n" + .string "esperando!\p" + .string "¡Por fin es la liquidación del CENTRO\n" + .string "COMERCIAL de CALAGUA!\p" + .string "Piensa en todas esas cosas\n" + .string "que siempre has querido tener…\p" + .string "¡Hoy podrías hacerte con todas!\p" + .string "Y esto es lo último de las NOTICIAS\n" + .string "POKéMON.$" gPokeNewsTextBlendMaster_Upcoming:: - .string "Greetings!\n" - .string "It's time for POKéMON NEWS.\p" - .string "We have big news for everyone\n" - .string "involved in the making of {POKEBLOCK}S.\p" - .string "The legendary BLEND MASTER will be\n" - .string "appearing in LILYCOVE CITY with just\l" - .string "a mere {STR_VAR_1}-day wait to go!\p" - .string "The BLEND MASTER is said to be\n" - .string "the best in all HOENN when it comes to\l" - .string "spinning a BERRY BLENDER.\p" - .string "Those people who want to make great\n" - .string "{POKEBLOCK}S or see the MASTER in action\l" - .string "are urged to save their BERRIES.\p" - .string "That's the news on POKéMON NEWS.$" + .string "¡Saludos a nuestros telespectadores!\n" + .string "Es la hora de las NOTICIAS POKéMON.\p" + .string "Tenemos buenas noticias para\n" + .string "todos los amantes de los {POKEBLOCK}S.\p" + .string "¿Que si quedan muchos días para que\n" + .string "el LICUÓLOGO llegue a CALAGUA?…\l" + .string "¡Pues no! ¡Sólo {STR_VAR_1}!\p" + .string "El LICUÓLOGO es ya toda una leyenda en\n" + .string "HOENN, donde se dice que no hay nadie\l" + .string "que gire la LICUABAYAS con su maestría.\p" + .string "Todos aquellos que queráis deliciosos\n" + .string "{POKEBLOCK}S o ver al LICUÓLOGO en acción,\l" + .string "¡empezad a recoger BAYAS ahora mismo!\p" + .string "Y esto es lo último de las NOTICIAS\n" + .string "POKéMON.$" gPokeNewsTextBlendMaster_Ongoing:: - .string "Greetings!\n" - .string "It's time for POKéMON NEWS.\p" - .string "We have big news for everyone\n" - .string "involved in the making of {POKEBLOCK}S.\p" - .string "The legendary BLEND MASTER has\n" - .string "finally appeared!\p" - .string "The BLEND MASTER is spinning\n" - .string "the BERRY BLENDER at the LILYCOVE\l" - .string "CONTEST HALL.\p" - .string "Those people who want to make great\n" - .string "{POKEBLOCK}S or see the MASTER in action\l" - .string "should hurry to LILYCOVE.\p" - .string "That's the news on POKéMON NEWS.$" + .string "¡Saludos a nuestros telespectadores!\n" + .string "Es la hora de las NOTICIAS POKéMON.\p" + .string "Tenemos buenas noticias para\n" + .string "todos los amantes de los {POKEBLOCK}S.\p" + .string "¡El legendario LICUÓLOGO\n" + .string "ha aparecido al fin!\p" + .string "El LICUÓLOGO está girando\n" + .string "la LICUABAYAS en la SALA\l" + .string "de CONCURSOS de CALAGUA.\p" + .string "Todos aquellos que queráis deliciosos\n" + .string "{POKEBLOCK}S o ver al LICUÓLOGO en acción,\l" + .string "¡daos prisa y venid a CALAGUA!\p" + .string "Y esto es lo último de las NOTICIAS\n" + .string "POKéMON.$" gPokeNewsTextBlendMaster_Ending:: - .string "Greetings!\n" - .string "It's time for POKéMON NEWS.\p" - .string "It's incredible!\n" - .string "Too incredible, even!\p" - .string "The BERRY BLENDER is spinning at\n" - .string "a dizzying pace!\p" - .string "The BLEND MASTER has lived up to\n" - .string "his reputation!\p" - .string "The BLEND MASTER will soon be\n" - .string "leaving LILYCOVE.\p" - .string "If you haven't seen the MASTER in\n" - .string "action, don't waste this chance!\l" - .string "Head to LILYCOVE right now!\p" - .string "That's the news on POKéMON NEWS.$" + .string "¡Saludos a nuestros telespectadores!\n" + .string "Es la hora de las NOTICIAS POKéMON.\p" + .string "¡Esto es increíble, señoras y señores!\n" + .string "¡No doy crédito a mis ojos!\p" + .string "¡La LICUABAYAS está girando\n" + .string "a una velocidad alucinante!\p" + .string "¡Ciertamente la fama del LICUÓLOGO\n" + .string "es totalmente merecida!\p" + .string "Si no habéis visto nunca al LICUÓLOGO\n" + .string "en acción, no perdáis esta oportunidad.\l" + .string "¡Daos prisa y venid a CALAGUA!\p" + .string "¡El LICUÓLOGO está a punto de irse\n" + .string "de CALAGUA!\p" + .string "Y esto es lo último de las NOTICIAS\n" + .string "POKéMON.$" diff --git a/data/text/spanish/questionnaire.inc b/data/text/spanish/questionnaire.inc index a7fd09486f..750ca6912d 100644 --- a/data/text/spanish/questionnaire.inc +++ b/data/text/spanish/questionnaire.inc @@ -1,43 +1,40 @@ Questionnaire_Text_FillOut:: - .string "There is a questionnaire.\n" - .string "Would you like to fill it out?$" + .string "Hay un cuestionario.\n" + .string "¿Quieres rellenarlo?$" Questionnaire_Text_ThankYou:: - .string "Thank you for taking the time to\n" - .string "fill out our questionnaire.\p" - .string "Your feedback will be used for\n" - .string "future reference.$" + .string "Gracias por rellenar el\n" + .string "cuestionario. Usaremos tus\l" + .string "respuestas a modo de referencia.$" Questionnaire_Text_YouKnowThoseWordsGift:: - .string "Oh, hello!\n" - .string "You know those words?\p" - .string "That means you must know about\n" - .string "the MYSTERY GIFT.\p" - .string "From now on, you should be\n" - .string "receiving MYSTERY GIFTS!$" + .string "Hola, ¿conoces las palabras?\p" + .string "Pues entonces debes de saber\n" + .string "de qué va el REGALO MISTERIOSO.\p" + .string "¡A partir de ahora, podrás recibir\n" + .string "REGALOS MISTERIOSOS!$" Questionnaire_Text_YouCanAccessMysteryGift:: - .string "Once you save your game, you can\n" - .string "access the MYSTERY GIFT.$" + .string "Una vez guardes la partida, podrás\n" + .string "acceder al REGALO MISTERIOSO.$" Questionnaire_Text_YouKnowThoseWordsEvent:: - .string "Oh, hello!\n" - .string "You know those words?\p" - .string "That means you must know about\n" - .string "the MYSTERY EVENT.$" + .string "Hola, ¿conoces las palabras?\p" + .string "Pues entonces debes de saber\n" + .string "de qué van los EVENTOS MISTERIOSOS.$" Questionnaire_Text_YouCanAccessMysteryEvent:: - .string "Once you save your game, you can\n" - .string "access the MYSTERY EVENT.$" + .string "Una vez guardes la partida, podrás\n" + .string "acceder a los EVENTOS MISTERIOSOS.$" MysteryGift_Text_TheresATicketForYou:: - .string "Thank you for using the MYSTERY\n" - .string "EVENT System.\p" - .string "You must be {PLAYER}.\n" - .string "There is a ticket here for you.$" + .string "Gracias por usar el sistema\n" + .string "de los EVENTOS MISTERIOSOS.\p" + .string "Debes de ser {PLAYER}, ¿no?\p" + .string "Pues tenemos un ticket para ti.$" MysteryGift_Text_TryUsingItAtLilycovePort:: - .string "It appears to be for use at\n" - .string "the LILYCOVE CITY port.\p" - .string "Why not give it a try and see what\n" - .string "it is about?$" + .string "Parece que puedes usarlo en el\n" + .string "PUERTO de CIUDAD CALAGUA.\p" + .string "¿Por qué no curioseas un poco\n" + .string "para ver de qué se trata?$" diff --git a/data/text/spanish/record_mix.inc b/data/text/spanish/record_mix.inc index bebdfdd954..f282f46085 100644 --- a/data/text/spanish/record_mix.inc +++ b/data/text/spanish/record_mix.inc @@ -1,6 +1,6 @@ Text_WouldYouLikeToMixRecords: - .string "Would you like to mix records with\n" - .string "other TRAINERS?$" + .string "¿Quieres mezclar récords\n" + .string "con otros ENTRENADORES?$" Text_WeHopeToSeeYouAgain: - .string "We hope to see you again!$" + .string "¡Vuelve cuando quieras!$" diff --git a/data/text/spanish/save.inc b/data/text/spanish/save.inc index 4d17327c9b..f41c5666ba 100644 --- a/data/text/spanish/save.inc +++ b/data/text/spanish/save.inc @@ -1,33 +1,32 @@ .align 2 gText_ConfirmSave:: - .string "Would you like to save the game?$" + .string "¿Quieres guardar la partida?$" gText_AlreadySavedFile:: - .string "There is already a saved file.\n" - .string "Is it okay to overwrite it?$" + .string "Ya hay una partida guardada.\n" + .string "¿Quieres sobrescribirla?$" gText_SavingDontTurnOff:: - .string "SAVING…\n" - .string "DON'T TURN OFF THE POWER.$" + .string "GUARDANDO…\n" + .string "NO APAGUES LA CONSOLA.$" gText_PlayerSavedGame:: - .string "{PLAYER} saved the game.$" + .string "{PLAYER} guardó la partida.$" gText_DifferentSaveFile:: - .string "WARNING!\p" - .string "There is a different game file that\n" - .string "is already saved.\p" - .string "If you save now, the other file's\n" - .string "adventure, including items and\l" - .string "POKéMON, will be entirely lost.\p" - .string "Are you sure you want to save now\n" - .string "and overwrite the other save file?$" + .string "¡ATENCIÓN!\p" + .string "Ya hay una partida guardada.\p" + .string "Si guardas, perderás los datos\n" + .string "de la partida incluyendo los\l" + .string "objetos y los POKéMON.\p" + .string "¿Seguro que quieres guardar ahora\n" + .string "y sobrescribir los otros datos?$" gText_SaveError:: - .string "Save error.\p" - .string "Please exchange the\n" - .string "backup memory.$" + .string "Error al guardar.\p" + .string "Cambia la memoria\n" + .string "de seguridad.$" gText_SavingDontTurnOffPower:: - .string "SAVING…\n" - .string "DON'T TURN OFF THE POWER.$" + .string "GUARDANDO…\n" + .string "NO APAGUES LA CONSOLA.$" diff --git a/data/text/spanish/secret_base_trainers.inc b/data/text/spanish/secret_base_trainers.inc index ef8ba4dca5..4e0fec8d69 100644 --- a/data/text/spanish/secret_base_trainers.inc +++ b/data/text/spanish/secret_base_trainers.inc @@ -1,286 +1,284 @@ SecretBase_Text_Trainer0Intro: - .string "Have you made a SECRET BASE already?\p" - .string "I went here, there, everywhere before\n" - .string "choosing this place.\p" - .string "Since you're already here, how would\n" - .string "you like to battle?$" + .string "¿Ya tienes una BASE SECRETA?\p" + .string "He dado mil vueltas antes de\n" + .string "elegir este sitio.\p" + .string "Y puesto que has llegado tú…,\n" + .string "¿qué te parece si luchamos?$" SecretBase_Text_Trainer0AcceptBattle: - .string "Okay!\n" - .string "Here we come!$" + .string "¡Muy bien!\n" + .string "¡Vamos allá!$" SecretBase_Text_Trainer0DeclineBattle: - .string "Hunh?\n" - .string "Oh, you can't now…$" + .string "¿Cómo?\n" + .string "No me dejes así…$" SecretBase_Text_Trainer0Defeated:: - .string "Waaargh! You're too strong!\n" - .string "About me losing… Please keep it secret!$" + .string "¡Aaaaargh! ¡Qué fuerte eres!\n" + .string "¡No le digas a nadie que he perdido!$" SecretBase_Text_Trainer0PostBattle: - .string "What do you think of my SECRET BASE?\n" - .string "Come visit me again tomorrow.$" + .string "¿Qué piensas de mi BASE SECRETA?\n" + .string "Ven a verme otra vez mañana.$" SecretBase_Text_Trainer0PreChampion: - .string "Have you made a SECRET BASE already?\p" - .string "I went here, there, everywhere before\n" - .string "choosing this place.\p" - .string "Feel free to hang out!$" + .string "¿Ya tienes una BASE SECRETA?\p" + .string "He dado mil vueltas antes\n" + .string "de elegir este sitio.\p" + .string "¡Pásate por aquí siempre que quieras!$" SecretBase_Text_Trainer5Intro: - .string "There're a lot of places where\n" - .string "you can make a SECRET BASE.\p" - .string "But I like this spot best.\n" - .string "Don't you think it's nice?\p" - .string "Oh, would you like to have a battle?$" + .string "Puedes hacer tu BASE SECRETA\n" + .string "en un montonazo de sitios.\p" + .string "Pero éste es el que más me gusta.\n" + .string "¿A que es bonito?\p" + .string "Por cierto, ¿quieres luchar un rato?$" SecretBase_Text_Trainer5AcceptBattle: - .string "Okay, here goes!$" + .string "Muy bien, ¡allá vamos!$" SecretBase_Text_Trainer5DeclineBattle: - .string "Oh…\n" - .string "You can't now, okay.$" + .string "¿Cómo?\n" + .string "No me dejes así…$" SecretBase_Text_Trainer5Defeated:: - .string "Hmmm… It's our loss…\n" - .string "But don't tell anyone!\l" - .string "It's a confidential secret!$" + .string "Mmmm… He perdido,\n" + .string "¡pero no se lo digas a nadie!\l" + .string "¡Es un secreto supersecreto!$" SecretBase_Text_Trainer5PostBattle: - .string "If you're in this area again,\n" - .string "I hope you'll visit me.$" + .string "Si vuelves a pasar por aquí,\n" + .string "espero que vengas a verme.$" SecretBase_Text_Trainer5PreChampion: - .string "There're a lot of places where you can\n" - .string "make a SECRET BASE.\p" - .string "But I like this spot best.\n" - .string "Don't you think it's nice?$" + .string "Puedes hacer tu BASE SECRETA\n" + .string "en un montonazo de sitios.\p" + .string "Pero éste es el que más me gusta.\n" + .string "¿A que es bonito?$" SecretBase_Text_Trainer1Intro: - .string "This is a popular spot.\n" - .string "It's always taken.\p" - .string "Oh! Were you thinking about\n" - .string "taking this spot, too?\p" - .string "I'll tell you what, you can have this\n" - .string "spot if you can beat me.$" + .string "Este sitio está muy solicitado.\n" + .string "Siempre lo quieren pillar.\p" + .string "Ah, ¿tú también querrías\n" + .string "quedarte con éste?\p" + .string "Pues, si puedes derrotarme,\n" + .string "será todo tuyo.$" SecretBase_Text_Trainer1AcceptBattle: - .string "Okay!\n" - .string "I'm going to defend my SECRET BASE!$" + .string "¡Vale!\n" + .string "Voy a defender mi BASE SECRETA.$" SecretBase_Text_Trainer1DeclineBattle: - .string "Hunh? Is that right?\n" - .string "You're not interested in this spot?$" + .string "¿Ah, sí?\n" + .string "¿No te interesa este sitio?$" SecretBase_Text_Trainer1Defeated:: - .string "I can't keep going!\n" - .string "I surrender!$" + .string "¡Ya no puedo más!\n" + .string "¡Me rindo!$" SecretBase_Text_Trainer1PostBattle: - .string "Okay, when I move one day,\n" - .string "this place will be yours!$" + .string "Vale, si me mudo algún día,\n" + .string "este sitio será tuyo.$" SecretBase_Text_Trainer1PreChampion: - .string "This is a popular spot.\n" - .string "It's always taken.\p" - .string "I waited a long time for it to open.\n" - .string "I finally got to use it!$" + .string "Este sitio está muy solicitado.\n" + .string "Siempre lo quieren pillar.\p" + .string "Esperé un montón a que estuviera\n" + .string "libre y ahora es mío.$" SecretBase_Text_Trainer6Intro: - .string "Welcome to my POKéMON LAB.\p" - .string "I carry out research on battling in\n" - .string "secrecy.\p" - .string "Would you like to see how strong I am?$" + .string "Te doy la bienvenida a mi\n" + .string "LABORATORIO POKéMON.\p" + .string "Llevo a cabo investigaciones secretas\n" + .string "sobre los combates POKéMON.\p" + .string "¿Quieres ver lo fuerte que soy?$" SecretBase_Text_Trainer6AcceptBattle: - .string "I'm going to go all out!$" + .string "¡Te vas a enterar de lo que vale\n" + .string "un peine!$" SecretBase_Text_Trainer6DeclineBattle: - .string "Oh.\n" - .string "Some other time, then!$" + .string "Vaya…\n" + .string "Pues otro día entonces…$" SecretBase_Text_Trainer6Defeated:: - .string "Hmm… I've still got lots to learn.\n" - .string "I have to study some more.$" + .string "Mmmm… Tengo mucho que aprender.\n" + .string "Me acabas de dar una lección…$" SecretBase_Text_Trainer6PostBattle: - .string "Thanks for battling with me.\n" - .string "Please come back again tomorrow.$" + .string "Gracias por luchar conmigo.\n" + .string "Vuelve mañana, si te apetece.$" SecretBase_Text_Trainer6PreChampion: - .string "Welcome to my POKéMON LAB.\p" - .string "I carry out research on battling in\n" - .string "secrecy.$" + .string "Te doy la bienvenida a mi\n" + .string "LABORATORIO POKéMON.\p" + .string "Llevo a cabo investigaciones secretas\n" + .string "sobre los combates POKéMON.$" SecretBase_Text_Trainer2Intro: - .string "A big mansion is nice, but I like this\n" - .string "sort of place more.\p" - .string "I like it because all kinds of people\n" - .string "come visit me.\p" - .string "So, how would you like a battle?$" + .string "Una gran mansión está bien, pero\n" + .string "esto es más acogedor.\p" + .string "Siempre viene gente a verme, qué guay.\p" + .string "¿Y tú? ¿Quieres pelear?$" SecretBase_Text_Trainer2AcceptBattle: - .string "That's the way!$" + .string "¡Así se hace!$" SecretBase_Text_Trainer2DeclineBattle: - .string "When you're ready, give me a shout!$" + .string "Cuando quieras, pues. Tú avísame.$" SecretBase_Text_Trainer2Defeated:: - .string "Aww! Done in!\n" - .string "But it's still fun to battle!$" + .string "¡Aaaah! ¡Me has aplastado!\n" + .string "Pero aun así ha estado bien…$" SecretBase_Text_Trainer2PostBattle: - .string "Well, anyway, I should go buy some\n" - .string "decorations and furniture.\p" - .string "I want my SECRET BASE to be a place\n" - .string "other people can enjoy.$" + .string "Da igual, yo me voy ahora a comprar\n" + .string "muebles y adornos…\p" + .string "Quiero que mi BASE SECRETA\n" + .string "sea la más acogedora de todas.$" SecretBase_Text_Trainer2PreChampion: - .string "A big mansion is nice, but I like this\n" - .string "sort of place more.\p" - .string "I like it because all kinds of people\n" - .string "come visit me.$" + .string "Una gran mansión está bien,\n" + .string "pero esto es más acogedor.\p" + .string "Siempre viene gente a verme, qué guay.$" SecretBase_Text_Trainer7Intro: - .string "I simply adore shopping for decorations\n" - .string "and furniture.\p" - .string "I also love raising POKéMON just\n" - .string "as much.\p" - .string "If you would be so kind, will you battle\n" - .string "with my POKéMON?$" + .string "Me encanta comprar muebles\n" + .string "y adornos.\p" + .string "También me encanta entrenar\n" + .string "POKéMON.\p" + .string "¿Te gustaría comparar la fuerza\n" + .string "de nuestros POKéMON?$" SecretBase_Text_Trainer7AcceptBattle: - .string "Thank you.\n" - .string "Shall we begin?$" + .string "Gracias.\n" + .string "¿Empezamos?$" SecretBase_Text_Trainer7DeclineBattle: - .string "Oh.\n" - .string "How disappointing…$" + .string "Oh…\n" + .string "Qué decepción…$" SecretBase_Text_Trainer7Defeated:: - .string "I concede…$" + .string "Has ganado…$" SecretBase_Text_Trainer7PostBattle: - .string "That was all in good fun!\n" - .string "I should go enjoy shopping now.$" + .string "¡Ha sido muy divertido!\n" + .string "Y ahora vuelvo a irme de compras.$" SecretBase_Text_Trainer7PreChampion: - .string "I simply adore shopping for decorations\n" - .string "and furniture.\p" - .string "I also love raising POKéMON just\n" - .string "as much.$" + .string "Me encanta comprar muebles\n" + .string "y adornos.\p" + .string "También me encanta entrenar\n" + .string "POKéMON.$" SecretBase_Text_Trainer3Intro: - .string "Some people make their SECRET BASES in\n" - .string "hard-to-find places.\l" - .string "Do they want to just lie low?\p" - .string "But since you found me, how about we\n" - .string "have a battle?$" + .string "Algunas personas hacen sus BASES\n" + .string "SECRETAS en sitios perdidos. ¿Les\l" + .string "gustará estar más solos que la una?\p" + .string "Pero tú me has encontrado, así que\n" + .string "¿qué tal si echamos un combate?$" SecretBase_Text_Trainer3AcceptBattle: - .string "I'm not going down easily!$" + .string "¡A mí no me ganan tan fácilmente!$" SecretBase_Text_Trainer3DeclineBattle: - .string "Oh… Are you maybe tired from searching\n" - .string "for this place?$" + .string "Oh… ¿Tanto te ha cansado\n" + .string "encontrar este sitio?$" SecretBase_Text_Trainer3Defeated:: - .string "I went down…$" + .string "Me has ganado…$" SecretBase_Text_Trainer3PostBattle: - .string "Where's your SECRET BASE?\n" - .string "I should go visit you there.$" + .string "¿Dónde está tu BASE SECRETA?\n" + .string "Me gustaría ir a visitarte.$" SecretBase_Text_Trainer3PreChampion: - .string "Some people make their SECRET BASES in\n" - .string "hard-to-find places.\l" - .string "Do they want to just lie low?$" + .string "Algunas personas hacen sus BASES\n" + .string "SECRETAS en sitios perdidos. ¿Les\l" + .string "gustará estar más solos que la una?$" SecretBase_Text_Trainer8Intro: - .string "People have told me that you can get\n" - .string "decorations in several ways.\p" - .string "We should have a race to see who can\n" - .string "get nicer decorations and furniture!\p" - .string "In the meantime, want to battle?$" + .string "La gente me ha contado que puedes\n" + .string "conseguir adornos de varias maneras.\p" + .string "Deberíamos hacer una apuesta a ver\n" + .string "quién consigue los más bonitos.\p" + .string "Y entre tanto, ¿luchamos un rato?$" SecretBase_Text_Trainer8AcceptBattle: - .string "This is my SECRET BASE.\n" - .string "I can't lose!$" + .string "¡No puedo perder estando\n" + .string "en mi BASE SECRETA!$" SecretBase_Text_Trainer8DeclineBattle: - .string "I'll battle with you anytime.$" + .string "Cuando quieras, combatimos.$" SecretBase_Text_Trainer8Defeated:: - .string "Huh?\n" - .string "Did I just lose?$" + .string "¿Eh?\n" + .string "¿Me has vencido?$" SecretBase_Text_Trainer8PostBattle: - .string "I won't lose at collecting decorations.\n" - .string "Come visit again!$" + .string "¡Pero en coleccionar adornos\n" + .string "no me gana nadie! ¡Vuelve por aquí!$" SecretBase_Text_Trainer8PreChampion: - .string "People have told me that you can get\n" - .string "decorations in several ways.\p" - .string "We should have a race to see who can\n" - .string "get nicer decorations and furniture!$" + .string "La gente me ha contado que puedes\n" + .string "conseguir adornos de varias maneras.\p" + .string "Deberíamos hacer una apuesta a ver\n" + .string "quién consigue los más bonitos.$" SecretBase_Text_Trainer4Intro: - .string "I found a spot I liked, and I did it up\n" - .string "with my favorite decorations.\p" - .string "I raise my favorite POKéMON and grow\n" - .string "stronger with it.\p" - .string "That's what I do.\n" - .string "Want to battle with me?$" + .string "He encontrado un lugar estupendo\n" + .string "y lo he decorado a mi gusto.\p" + .string "Entreno a mis POKéMON favoritos\n" + .string "y mejoro junto a ellos.\p" + .string "Mi vida es perfecta.\n" + .string "Y tú, ¿buscas pelea?$" SecretBase_Text_Trainer4AcceptBattle: - .string "Show me what you're made of!$" + .string "¡Enséñame lo que vales!$" SecretBase_Text_Trainer4DeclineBattle: - .string "I guess there are times when you're not\n" - .string "into it.$" + .string "Supongo que hay días\n" + .string "en los que no estás para nadie…$" SecretBase_Text_Trainer4Defeated:: - .string "I know exactly what you're made of now.$" + .string "Ya veo que vales mucho…$" SecretBase_Text_Trainer4PostBattle: - .string "We can both become stronger.\n" - .string "Let's keep at it!$" + .string "Ambos podemos mejorar siempre.\n" + .string "¡Hay que seguir así!$" SecretBase_Text_Trainer4PreChampion: - .string "I found a spot I liked, and I did it up\n" - .string "with my favorite decorations.\p" - .string "I raise my favorite POKéMON and grow\n" - .string "stronger with it.\p" - .string "Every day is a great day.$" + .string "He encontrado un lugar estupendo\n" + .string "y lo he decorado a mi gusto.\p" + .string "Entreno a mis POKéMON favoritos\n" + .string "y mejoro junto a ellos.$" SecretBase_Text_Trainer9Intro: - .string "You can learn a lot about the taste\n" - .string "and sense of people by the kinds of\l" - .string "decorations they have, and how they\l" - .string "display them.\p" - .string "What do you think of my taste?\n" - .string "Are you speechless?\p" - .string "Want to see my taste in battling?$" + .string "Se aprende un montón sobre\n" + .string "la gente por los adornos que eligen\l" + .string "y por cómo los colocan.\p" + .string "¿Qué piensas de mi fabuloso estilo\n" + .string "decorando? ¿No tienes palabras?\p" + .string "¿Quieres ver mi estilo luchando?$" SecretBase_Text_Trainer9AcceptBattle: - .string "There's no holding back!$" + .string "¡No hay marcha atrás!$" SecretBase_Text_Trainer9DeclineBattle: - .string "I'll be happy to demonstrate my style\n" - .string "anytime.$" + .string "Pues cuando quieras verlo,\n" + .string "vuelve por aquí.$" SecretBase_Text_Trainer9Defeated:: - .string "You're supremely talented!\n" - .string "Your power seems to be limitless…$" + .string "¡Tú sí que tienes un estilazo!\n" + .string "Me has dejado boquiabierta…$" SecretBase_Text_Trainer9PostBattle: - .string "What did you think of my style?\n" - .string "I'll keep on polishing it!$" + .string "¿Qué te ha parecido mi estilo?\n" + .string "¡Seguiré perfeccionándolo!$" SecretBase_Text_Trainer9PreChampion: - .string "You can learn a lot about the taste\n" - .string "and sense of people by the kinds of\l" - .string "decorations they have, and how they\l" - .string "display them.\p" - .string "What do you think of my taste?\n" - .string "Are you speechless?$" + .string "Se aprende un montón sobre\n" + .string "la gente por los adornos que eligen\l" + .string "y por cómo los colocan.\p" + .string "¿Qué piensas de mi fabuloso estilo\n" + .string "decorando? ¿No tienes palabras?$" diff --git a/data/text/spanish/shoal_cave.inc b/data/text/spanish/shoal_cave.inc index 88d057b74a..80be68fc1b 100644 --- a/data/text/spanish/shoal_cave.inc +++ b/data/text/spanish/shoal_cave.inc @@ -1,53 +1,55 @@ ShoalCave_LowTideEntranceRoom_Text_AreYouPlanningOnGoingInThere: - .string "Are you planning on going deep\n" - .string "in there?\p" - .string "How about bringing me back some\n" - .string "SHOAL SALT and SHOAL SHELLS?\p" - .string "I can make you something good if\n" - .string "you bring me the ingredients.$" + .string "¿Estás pensando en llegar\n" + .string "hasta el fondo?\p" + .string "¿Por qué no me traes SAL\n" + .string "CARDUMEN y CONCHAS CARDUMEN?\p" + .string "Si las consigo, podré hacerte\n" + .string "algo muy especial.$" ShoalCave_LowTideEntranceRoom_Text_BringMe4ShoalSaltAndShells: - .string "If you bring me four each of the\n" - .string "SHOAL SALT and SHOAL SHELLS,\l" - .string "I can make you a SHELL BELL…\p" - .string "You can get those ingredients\n" - .string "every day.$" + .string "Necesito SAL CARDUMEN y CONCHAS\n" + .string "CARDUMEN. Con cuatro unidades de cada\l" + .string "una, puedo hacer una CAMPANA CONCHA.\p" + .string "Esos ingredientes se pueden conseguir\n" + .string "un día sí y otro también.$" ShoalCave_LowTideEntranceRoom_Text_WouldYouLikeShellBell: - .string "Oh, hey! SHOAL SALT and SHOAL SHELLS!\n" - .string "And enough of them, too!\p" - .string "Would you like me to make you\n" - .string "a SHELL BELL with them?$" + .string "¡Hala! ¡Traes SAL CARDUMEN\n" + .string "y CONCHAS CARDUMEN!\l" + .string "¡Y bastantes de cada!\p" + .string "¿Quieres que te haga una\n" + .string "CAMPANA CONCHA con ellas?$" ShoalCave_LowTideEntranceRoom_Text_MakeShellBellRightAway: - .string "All righty, then! I'll make you\n" - .string "a SHELL BELL right away.\p" - .string "… … … … … … … …\n" - .string "… … … … … … … …\p" - .string "There! Done!$" + .string "Así me gusta. Te voy a hacer\n" + .string "una CAMPANA CONCHA en un plis.\p" + .string "La, la, la…\n" + .string "La, la, la…\p" + .string "¡Ya está!$" ShoalCave_LowTideEntranceRoom_Text_ExplainShellBell: - .string "Have a POKéMON hold on to that.\n" - .string "It'll love it, that's for certain.\p" - .string "Why, the SHELL BELL's chime…\n" - .string "It's simply sublime!\p" - .string "You can get its ingredients every day,\n" - .string "so I can make you more.$" + .string "Haz que algún POKéMON la sostenga.\n" + .string "Seguro que le encanta.\p" + .string "Y no me extraña… ¡La CAMPANA CONCHA\n" + .string "tiene un repicar sublime!\p" + .string "Los ingredientes para hacerla se\n" + .string "pueden conseguir diariamente, así que\l" + .string "cuando quieras puedo hacerte más.$" ShoalCave_LowTideEntranceRoom_Text_WantedToMakeShellBell: - .string "Oh… Is that so…\n" - .string "I wanted to make a SHELL BELL…$" + .string "Oh… Pues vaya… Yo que quería\n" + .string "hacer una CAMPANA CONCHA…$" ShoalCave_LowTideEntranceRoom_Text_NoSpaceInYourBag: - .string "You don't have space in your BAG\n" - .string "if I were to make it for you.\p" - .string "You should make room and come back\n" - .string "for a SHELL BELL.$" + .string "Aunque te la hiciera, no tienes\n" + .string "espacio en la MOCHILA.\p" + .string "Deja un hueco libre y vuelve\n" + .string "a por tu CAMPANA CONCHA.$" ShoalCave_Text_WasShoalSaltNowNothing: - .string "There was some SHOAL SALT here.\n" - .string "But, there's nothing here now.$" + .string "Aquí había algo de SAL CARDUMEN,\n" + .string "pero ahora no queda nada.$" ShoalCave_Text_WasShoallShellNowNothing: - .string "There was a SHOAL SHELL here.\n" - .string "But, there's nothing here now.$" + .string "Aquí había una CONCHA CARDUMEN,\n" + .string "pero ahora no hay nada.$" diff --git a/data/text/spanish/trainers.inc b/data/text/spanish/trainers.inc index c3e85ef504..789f5d2e14 100644 --- a/data/text/spanish/trainers.inc +++ b/data/text/spanish/trainers.inc @@ -1,4781 +1,4803 @@ Route102_Text_CalvinIntro: - .string "If you have POKéMON with you, then\n" - .string "you're an official POKéMON TRAINER!\l" - .string "You can't say no to my challenge!$" + .string "Si llevas algún POKéMON contigo,\n" + .string "oficialmente entrenas POKéMON.\l" + .string "¡No puedes negarte a luchar conmigo!$" Route102_Text_CalvinDefeated: - .string "Arrgh, I lost…\n" - .string "I should have trained mine more…$" + .string "Aaaargh, he perdido…\n" + .string "Debería haber entrenado más…$" Route102_Text_CalvinPostBattle: - .string "Listen, you. If you're strong,\n" - .string "you should have told me before!$" + .string "Vamos a ver, si eras tan fuerte,\n" + .string "¡deberías habérmelo dicho antes!$" Route102_Text_CalvinRegister: - .string "I've been working hard at this since\n" - .string "I saw you before.\p" - .string "I'd like to battle you again, so can\n" - .string "you register me in your POKéNAV?$" + .string "He estado entrenándome a fondo\n" + .string "desde la última vez que nos vimos.\p" + .string "Quisiera luchar contigo de nuevo, así\n" + .string "que, ¿me registras en tu POKéNAV?$" Route102_Text_CalvinRegisterShort: - .string "I'd like to battle you again, so can\n" - .string "you register me in your POKéNAV?$" + .string "Quisiera luchar contigo de nuevo, así\n" + .string "que, ¿me registras en tu POKéNAV?$" Route102_Text_CalvinRematchIntro: - .string "Ever since I lost to you, I desperately\n" - .string "trained my POKéMON.\l" - .string "You can't say no to my challenge!$" + .string "Desde que me derrotaste, he estado\n" + .string "entrenando sin parar.\l" + .string "¡No puedes negarte a luchar conmigo!$" Route102_Text_CalvinRematchDefeated: - .string "Arrgh, I lost…\n" - .string "Is my training method not right?$" + .string "Aaaargh, he perdido…\n" + .string "¿Hay algún problema con mi método\l" + .string "de entrenamiento o qué?$" Route102_Text_CalvinRematchPostBattle: - .string "If you're going to get stronger,\n" - .string "I'll get stronger, too.$" + .string "Pues si tú vas a hacerte cada vez\n" + .string "más fuerte, yo también.$" Route102_Text_AllenIntro: - .string "Did you just become a TRAINER?\n" - .string "We're both beginners!$" + .string "¿Acabas de empezar a entrenar\n" + .string "POKéMON? ¡Yo también!$" Route102_Text_AllenDefeated: - .string "I called you because I thought\n" - .string "I could beat you…$" + .string "Te he desafiado porque pensé que\n" + .string "podría vencerte fácilmente…$" Route102_Text_AllenPostBattle: - .string "I haven't won once yet…\n" - .string "I wish I would win soon…$" + .string "Todavía no he ganado ni una vez…\n" + .string "Ojalá gane algún combate pronto…$" Route102_Text_RickIntro: - .string "Hahah! Our eyes met!\n" - .string "I'll take you on with my BUG POKéMON!$" + .string "¡Ajajá! ¡Me estabas mirando!\n" + .string "¡Te desafío con mis POKéMON BICHO!$" Route102_Text_RickDefeated: - .string "Ow! Down and out!$" + .string "¡Ooooh! ¡Me has noqueado!$" Route102_Text_RickPostBattle: - .string "If you lock eyes with a TRAINER,\n" - .string "you have to challenge! It's a rule!$" + .string "Si miras a los ojos a un ENTRENADOR,\n" + .string "¡le estás desafiando! ¡Son las reglas!$" Route102_Text_TianaIntro: - .string "I'm going to keep winning and aim\n" - .string "to be the best TRAINER.\p" - .string "Help me further my career!$" + .string "Voy a seguir con mi racha de victorias\n" + .string "hasta ser la mejor ENTRENADORA.\p" + .string "¡Y tú vas a ayudarme!$" Route102_Text_TianaDefeated: - .string "I ended up furthering your career…$" + .string "Mi carrera está estancada…$" Route102_Text_TianaPostBattle: - .string "To keep winning my way up, I see that\n" - .string "I have to catch more POKéMON.$" + .string "Para seguir avanzando, tengo que\n" + .string "atrapar más POKéMON.$" Route103_Text_DaisyIntro: - .string "Did you feel the tug of our\n" - .string "soul-soothing fragrance?$" + .string "¿Te ha atraído el dulce y relajante\n" + .string "aroma que emanamos?$" Route103_Text_DaisyDefeated: - .string "You weren't led astray by our aroma…$" + .string "Pues no ha debido de ser el aroma…$" Route103_Text_DaisyPostBattle: - .string "Aromatherapy is a form of mental\n" - .string "healing that works with fragrances.$" + .string "La aromaterapia es una técnica de\n" + .string "curación mediante el uso de fragancias.$" Route103_Text_AmyIntro: - .string "AMY: I'm AMY.\n" - .string "And this is my little sister LIV.\l" - .string "We battle together!$" + .string "ALI: Soy ALI.\n" + .string "Y ésta es mi hermana pequeña, MAR.\l" + .string "¡Combatimos juntas!$" Route103_Text_AmyDefeated: - .string "AMY: Uh-oh, we lost.$" + .string "ALI: O-o-oh… Hemos perdido…$" Route103_Text_AmyPostBattle: - .string "AMY: You have to think about all\n" - .string "kinds of things when you're battling\l" - .string "against two TRAINERS.$" + .string "ALI: Tienes que pensar en un montón\n" + .string "de cosas cuando luchas contra dos\l" + .string "ENTRENADORES.$" Route103_Text_AmyNotEnoughPokemon: - .string "AMY: Uh-oh, you have only one\n" - .string "POKéMON with you.\l" - .string "You can't battle us like that.$" + .string "ALI: O-o-oh… Sólo tienes un POKéMON.\n" + .string "Así no puedes luchar contra nosotras.$" Route103_Text_LivIntro: - .string "LIV: We battle together as one\n" - .string "team.$" + .string "MAR: Luchamos juntas, en equipo.$" Route103_Text_LivDefeated: - .string "LIV: Oh, we lost, big sister…$" + .string "MAR: O-o-oh, nos han ganado…$" Route103_Text_LivPostBattle: - .string "LIV: We work perfectly together,\n" - .string "me and my big sister…\p" - .string "But we still lost…$" + .string "MAR: Mi hermana mayor y yo trabajamos\n" + .string "perfectamente bien en equipo.\p" + .string "Pero esta vez no ha ido tan bien…$" Route103_Text_AmyLivRegister: - .string "LIV: Really, we're a lot better…\n" - .string "It's true! We'll show you next time!$" + .string "MAR: Ahora somos mucho mejores…\n" + .string "¡De verdad! ¡Ya verás la próxima vez!$" Route103_Text_LivNotEnoughPokemon: - .string "LIV: If you want to battle us,\n" - .string "you have to have two POKéMON!\l" - .string "It's not fair if you don't!$" + .string "MAR: Si quieres luchar contra nosotras,\n" + .string "necesitas dos POKéMON.\l" + .string "¡Si no, no es justo!$" Route103_Text_AmyRematchIntro: - .string "AMY: I'm AMY.\n" - .string "And this is my little sister LIV.\l" - .string "We battle together!$" + .string "ALI: Soy ALI.\n" + .string "Y ésta es mi hermana pequeña, MAR.\l" + .string "¡Combatimos juntas!$" Route103_Text_AmyRematchDefeated: - .string "AMY: Aww, boo!\n" - .string "We couldn't win again…$" + .string "ALI: O-o-oh, no hemos ganado tampoco\n" + .string "esta vez… ¡Buaaaaa!$" Route103_Text_AmyRematchPostBattle: - .string "AMY: You have to think about all\n" - .string "kinds of things when you're battling\l" - .string "against two TRAINERS.$" + .string "ALI: Tienes que pensar en un montón\n" + .string "de cosas cuando luchas contra dos\l" + .string "ENTRENADORES.$" Route103_Text_AmyRematchNotEnoughPokemon: - .string "AMY: Uh-oh, you have only one\n" - .string "POKéMON with you.\l" - .string "You can't battle us like that.$" + .string "ALI: O-o-oh… Sólo tienes un POKéMON.\n" + .string "Así no puedes luchar contra nosotras.$" Route103_Text_LivRematchIntro: - .string "LIV: We battle together as one\n" - .string "team.$" + .string "MAR: Luchamos juntas, en equipo.$" Route103_Text_LivRematchDefeated: - .string "LIV: Awww, we lost again…\n" - .string "Big sister…$" + .string "MAR: O-o-oh, hemos perdido otra\n" + .string "vez… ¡Buaaaaa!$" Route103_Text_LivRematchPostBattle: - .string "LIV: We work perfectly together,\n" - .string "me and my big sister…\p" - .string "But why did we lose again?$" + .string "MAR: Mi hermana mayor y yo trabajamos\n" + .string "perfectamente bien en equipo.\p" + .string "¿Por qué hemos perdido otra vez?…$" Route103_Text_LivRematchNotEnoughPokemon: - .string "LIV: If you want to battle us, you\n" - .string "have to have two POKéMON!\l" - .string "It's not fair if you don't!$" + .string "MAR: Si quieres luchar contra nosotras,\n" + .string "necesitas dos POKéMON.\l" + .string "¡Si no, no es justo!$" Route103_Text_AndrewIntro: - .string "Gah! My fishing line's all snarled up!\n" - .string "I'm getting frustrated and mean!\l" - .string "That's it! Battle me!$" + .string "¡Brrrr! ¡Mi hilo de pescar está todo\n" + .string "enredado! ¡Qué fastidio tan gordo!\l" + .string "¡La voy a pagar contigo!$" Route103_Text_AndrewDefeated: - .string "Gah! Lost it!\n" - .string "I'm even more annoyed now!$" + .string "¡Brrrr! ¡He perdido!\n" + .string "¡Ahora estoy aún más mosqueado!$" Route103_Text_AndrewPostBattle: - .string "Gah, I'm still boiling mad…\n" - .string "Grrrrr…$" + .string "¡Brrrr! ¡Qué mosqueo más\n" + .string "tonto tengo! ¡Brrrrrrrrrr!$" Route103_Text_MiguelIntro: - .string "My POKéMON is delightfully adorable!\n" - .string "Don't be shy--I'll show you!$" + .string "Mi POKéMON es una monada.\n" + .string "¡Mira, te lo voy a enseñar!$" Route103_Text_MiguelDefeated: - .string "Oh, my gosh!\n" - .string "My darling POKéMON!$" + .string "¡Ay, ay, ay, ay!\n" + .string "¡Mi POKéMON bonito!$" Route103_Text_MiguelPostBattle: - .string "My delightful POKéMON looks darling\n" - .string "even when it's fainted!$" + .string "Mi querido POKéMON es una monada\n" + .string "hasta cuando está debilitado.$" Route103_Text_MiguelRegister: - .string "I'll get you to come out and look in\n" - .string "on my delightful POKéMON again!$" + .string "¡Voy a obligarte a que admires\n" + .string "de nuevo a mi encantador POKéMON!$" Route103_Text_MiguelRematchIntro: - .string "Hi, you! My delightfully adorable\n" - .string "POKéMON has become more darling!$" + .string "¡Eh, mira! Mi preciosísimo POKéMON\n" + .string "es aún más encantador que antes.$" Route103_Text_MiguelRematchDefeated: - .string "Oh!\n" - .string "My darling POKéMON!$" + .string "¡Ay, ay, ay, ay!\n" + .string "¡Mi POKéMON bonito!$" Route103_Text_MiguelRematchPostBattle: - .string "The more I spend time with it,\n" - .string "the more adorable my POKéMON becomes.$" + .string "Cuanto más tiempo paso con él,\n" + .string "más mono se vuelve.$" Route103_Text_PeteIntro: - .string "This sort of distance…\n" - .string "You should just swim it!$" + .string "Aquí no hay distancia…\n" + .string "¡Deberías echarte a nadar!$" Route103_Text_PeteDefeated: - .string "Oh, that's good going!$" + .string "¡Tocado y hundido!$" Route103_Text_PetePostBattle: - .string "Oh, I understand where you're coming\n" - .string "from now.\p" - .string "If I had a POKéMON that trusty,\n" - .string "I'd want to SURF on it, too!$" + .string "Ah, claro, ya entiendo.\p" + .string "Si tuviera un POKéMON como\n" + .string "el tuyo, ¡yo también haría SURF!$" Route103_Text_IsabelleIntro: - .string "Watch where you're going!\n" - .string "We're going to crash!$" + .string "¡Mira por dónde vas!\n" + .string "¡Colisión!$" Route103_Text_IsabelleDefeated: - .string "Groan…$" + .string "Glu, glu, glu…$" Route103_Text_IsabellePostBattle: - .string "I'm a poor swimmer so I was practicing…\n" - .string "Sorry for almost crashing into you.$" + .string "Yo sólo estaba haciendo unos largos…\n" + .string "Siento haber provocado la colisión.$" Route103_Text_RhettIntro: - .string "Whoa!\n" - .string "How'd you get into a space this small?$" + .string "¡Guau!\n" + .string "¿Cómo te has metido aquí?$" Route103_Text_RhettDefeated: - .string "Whoa!\n" - .string "The kid can rock!$" + .string "¡Guau!\n" + .string "¡Qué potencia!$" Route103_Text_RhettPostBattle: - .string "Do you like cramped quarters\n" - .string "like this?$" + .string "¿A ti te gustan los espacios pequeños?$" Route103_Text_MarcosIntro: - .string "Did my guitar's wailing draw you in?$" + .string "Las notas de mi guitarra atraen\n" + .string "a la gente. ¡La prueba eres tú!$" Route103_Text_MarcosDefeated: - .string "My one-man show is ruined…$" + .string "Has arruinado mi espectáculo…$" Route103_Text_MarcosPostBattle: - .string "I was playing my guitar where few\n" - .string "people were around, but a lot of fans\l" - .string "have gathered.\p" - .string "Heh, maybe I should turn pro.$" + .string "Siempre busco lugares solitarios\n" + .string "para tocar, pero al final acabo rodeado\l" + .string "de gente.\p" + .string "Voy a tener que hacerme profesional…$" Route104_Text_GinaIntro: - .string "GINA: Okay, let's battle with our\n" + .string "GINA: Vale, ¡luchemos con nuestros\n" .string "POKéMON!$" Route104_Text_GinaDefeat: - .string "GINA: Losing upsets me!$" + .string "GINA: ¡No me gusta perder!$" Route104_Text_GinaPostBattle: - .string "GINA: You are strong!\n" - .string "We have to train lots more!$" + .string "GINA: ¡Está claro que eres fuerte!\n" + .string "¡Tenemos que entrenar mucho más!$" Route104_Text_GinaNotEnoughMons: - .string "GINA: Oh? Only one POKéMON?\n" - .string "Then, we don't battle with you.\p" - .string "If there's only one POKéMON, it will\n" - .string "be lonesome. That's not nice.$" + .string "GINA: ¿Cómo? ¿Sólo tienes un POKéMON?\n" + .string "Entonces no luchamos contra ti.\p" + .string "Combatir con un solo POKéMON\n" + .string "es de lo más aburrido. No mola.$" Route104_Text_MiaIntro: - .string "MIA: We are twins, so we battle\n" - .string "POKéMON together.$" + .string "MINI: Somos gemelas, así que\n" + .string "entablamos combates POKéMON juntas.$" Route104_Text_MiaDefeat: - .string "MIA: We battled together, but we\n" - .string "both lost…$" + .string "MINI: Luchamos juntas, pero eso no nos\n" + .string "ha hecho ganar esta vez…$" Route104_Text_MiaPostBattle: - .string "MIA: We will train our POKéMON more\n" - .string "and be strong like you.$" + .string "MINI: Entrenaremos más a nuestros\n" + .string "POKéMON para ser tan fuertes como tú.$" Route104_Text_MiaNotEnoughMons: - .string "MIA: You want to battle with us?\p" - .string "It's a big no-no if you don't have two\n" - .string "POKéMON with you.\l" - .string "We're too strong for you!$" + .string "MINI: ¿Quieres luchar contra nosotras?\p" + .string "Pues si no tienes dos POKéMON,\n" + .string "ni hablar. ¡Somos muy fuertes para ti!$" Route104_Text_IvanIntro: - .string "Why keep it a secret?\n" - .string "I'm the WATER POKéMON expert!\p" - .string "Huh?\n" - .string "You don't know me?$" + .string "¿Por qué negarlo?\n" + .string "¡Soy un experto en POKéMON\l" + .string "de tipo AGUA!\p" + .string "¿Eh?\n" + .string "¿Que no sabes quién soy?$" Route104_Text_IvanDefeat: - .string "I thought I wasn't too bad, if I may\n" - .string "say so, but I guess not… Bleah…$" + .string "Pensaba que no era muy malo, pero\n" + .string "me temo que debo mejorar…$" Route104_Text_IvanPostBattle: - .string "I got too into fishing.\n" - .string "I forgot I had to raise my POKéMON…$" + .string "He estado pescando demasiado.\n" + .string "Debería haber entrenado a mis POKéMON.$" Route104_Text_BillyIntro: - .string "Leaving footprints in the sand is\n" - .string "so fun!$" + .string "¡Dejar huellas en la arena\n" + .string "es tan divertido!$" Route104_Text_BillyDefeat: - .string "Waah! I got sand in my runners!\n" - .string "They're all gritty!$" + .string "¡Aaaaah! ¡Tengo arena en los zapatos!\n" + .string "¡Es la mar de desagradable!$" Route104_Text_BillyPostBattle: - .string "I want to leave my footprints in\n" - .string "the sand everywhere, but they\l" - .string "disappear quickly…$" + .string "Estoy dejando muchas huellas en la\n" + .string "arena, pero enseguida desaparecen…$" Route104_Text_HaleyIntro: - .string "Should I…\n" - .string "Or shouldn't I?\p" - .string "Okay, sure, I will battle!$" + .string "¿Debería…?\n" + .string "¿O no debería…?\p" + .string "¡Venga, sí, vamos a luchar!$" Route104_Text_HaleyDefeat: - .string "I shouldn't have battled…$" + .string "No hubiera debido…$" Route104_Text_HaleyPostBattle: - .string "If you're faced with a decision and\n" - .string "you let someone else choose for you,\l" - .string "you will regret it, however things\l" - .string "turn out.$" + .string "Si te enfrentas a una decisión y dejas\n" + .string "que alguien la tome por ti, siempre te\l" + .string "arrepentirás del resultado…$" Route104_Text_HaleyRegister1: - .string "You're strong, but should I register\n" - .string "you in my POKéNAV?\l" - .string "Maybe I shouldn't…\p" - .string "Okay, sure, I will register you!$" + .string "Eres fuerte, pero ¿mereces que\n" + .string "te registre en mi POKéNAV?\l" + .string "Igual no…\p" + .string "Venga, va, ¡te voy a registrar!$" Route104_Text_HaleyRegister2: - .string "You're strong, but should I register\n" - .string "you in my POKéNAV?\l" - .string "Maybe I shouldn't…\p" - .string "Okay, sure, I will register you!$" + .string "Eres fuerte, pero ¿mereces que\n" + .string "te registre en mi POKéNAV?\l" + .string "Igual no…\p" + .string "Venga, va, ¡te voy a registrar!$" Route104_Text_HaleyRematchIntro: - .string "Come on, battle with me!$" + .string "Vamos, ¡enfréntate a mí!$" Route104_Text_HaleyRematchDefeat: - .string "Ohh…\n" - .string "I thought I could win…$" + .string "Ooooh…\n" + .string "Pensé que podía ganar…$" Route104_Text_HaleyPostRematch: - .string "I made the decision to battle, so\n" - .string "I can accept this loss with grace.\p" - .string "I am still upset about losing!$" + .string "Decidí luchar, así que debo aceptar\n" + .string "la derrota con espíritu deportivo.\p" + .string "Aun así hubiera preferido ganar…$" Route104_Text_WinstonIntro: - .string "Oh, sure, I'll accept your challenge.\n" - .string "I have a lot of money.$" + .string "Por supuesto que acepto tu reto.\n" + .string "¡Me sobra el dinero!$" Route104_Text_WinstonDefeat: - .string "Why couldn't I win?$" + .string "¿Por qué no he ganado?$" Route104_Text_WinstonPostBattle: - .string "There are some things money can't buy.\n" - .string "That's POKéMON…$" + .string "Hay cosas que el dinero no puede\n" + .string "comprar. Por ejemplo, los POKéMON.$" Route104_Text_WinstonRegister1: - .string "Hm?\n" - .string "Ah, you've obtained a POKéNAV.\p" - .string "I will gladly register you.\n" - .string "After all, I have plenty of money.$" + .string "¿Eh?\n" + .string "Anda, si tienes un POKéNAV.\p" + .string "Será un placer registrarte.\n" + .string "Después de todo, estoy forrado.$" Route104_Text_WinstonRegister2: - .string "Hm?\n" - .string "Ah, you've obtained a POKéNAV.\p" - .string "I will gladly register you.\n" - .string "After all, I have plenty of money.$" + .string "¿Eh?\n" + .string "Anda, si tienes un POKéNAV.\p" + .string "Será un placer registrarte.\n" + .string "Después de todo, estoy forrado.$" Route104_Text_WinstonRematchIntro: - .string "After I lost to you, I learned a bunch\n" - .string "of things about POKéMON.$" + .string "Tras perder contigo, me puse a\n" + .string "estudiar de todo sobre los POKéMON.$" Route104_Text_WinstonRematchDefeat: - .string "I lost again?\n" - .string "Why couldn't I win?$" + .string "¡¿He perdido otra vez?!\n" + .string "¿Por qué no he ganado?$" Route104_Text_WinstonPostRematch: - .string "I'm fabulously wealthy, but I can't\n" - .string "seem to win at POKéMON…\p" - .string "It's so deep, the world of POKéMON…$" + .string "Soy rico a rabiar, pero no se me\n" + .string "dan bien los POKéMON…\p" + .string "Es un mundo tan complejo…$" Route104_Text_CindyIntro: - .string "We must have been fated to meet.\n" - .string "May I ask you for a battle?$" + .string "El destino ha hecho que nos cruzáramos.\n" + .string "¿Quieres luchar contra mí?$" Route104_Text_CindyDefeat: - .string "Oh, my!$" + .string "Ooooh…$" Route104_Text_CindyPostBattle: - .string "“Hello” is the beginning of “good-bye.”\n" - .string "I hope we meet again.$" + .string "“Hola” siempre precede a “adiós”.\n" + .string "Espero que volvamos a vernos.$" Route104_Text_CindyRegister1: - .string "Hello, we meet again.\p" - .string "We seem to be drawn together. Let's\n" - .string "register each other in our POKéNAVS.$" + .string "Hola, volvemos a encontrarnos.\p" + .string "Parece ser cosa del destino.\n" + .string "Registrémonos en nuestros POKéNAV.$" Route104_Text_CindyRegister2: - .string "We should commemorate how we seem\n" - .string "to be drawn to each other.\p" - .string "Let's register each other in our\n" - .string "POKéNAVS.$" + .string "Hay que celebrar que el destino\n" + .string "no deja de reunirnos.\p" + .string "Registrémonos en nuestros POKéNAV.$" Route104_Text_CindyRematchIntro: - .string "Hello, we meet again.\n" - .string "May I ask you for a battle?$" + .string "Hola, volvemos a encontrarnos.\n" + .string "¿Quieres luchar contra mí?$" Route104_Text_CindyRematchDefeat: - .string "Oh, my…\n" - .string "I did the best that I could…$" + .string "Ooooh…\n" + .string "Lo hice lo mejor que pude…$" Route104_Text_CindyPostRematch: - .string "“Hello” is the beginning of “good-bye.”\n" - .string "I hope we meet again.$" + .string "“Hola” siempre precede a “adiós”.\n" + .string "Espero que volvamos a vernos.$" Route104_Text_DarianIntro: - .string "I fished up a tough-looking POKéMON!\p" - .string "It has this magical quality to it!\n" - .string "It surely looks tough, yes it does!$" + .string "¡He pescado un POKéMON\n" + .string "con pinta de fiero!\p" + .string "¡Se ve a leguas que es especial!\n" + .string "¡Da miedo!$" Route104_Text_DarianDefeat: - .string "What the…$" + .string "Pero…$" Route104_Text_DarianPostBattle: - .string "Hey, MAGIKARP, you sure don't live up\n" - .string "to your name, do you?$" + .string "Vaya, MAGIKARP, lo tuyo es mucho\n" + .string "ruido y pocas nueces, ¿eh?$" Route105_Text_FosterIntro: - .string "There's supposed to be a mystical\n" - .string "rock around here.\l" - .string "Do you know anything about it?$" + .string "Dicen que hay una roca mística\n" + .string "por aquí cerca.\l" + .string "¿Tú sabes algo?$" Route105_Text_FosterDefeated: - .string "I was thinking too much about that\n" - .string "rock, while my POKéMON remained weak…$" + .string "Tenía la mente en esa roca y he dejado\n" + .string "que mis POKéMON se debilitaran…$" Route105_Text_FosterPostBattle: - .string "I can spend hours and hours staring\n" - .string "at a nice rock without growing bored.$" + .string "Me puedo pasar las horas muertas\n" + .string "mirando una roca bonita sin cansarme.$" Route105_Text_LuisIntro: - .string "Whew! I was worried that a kid was\n" - .string "drowning when I saw you.\p" - .string "You seem to be okay, so what do you\n" - .string "say to a battle?$" + .string "¡Huy! Cuando te vi pensé que eras\n" + .string "un crío que se estaba ahogando…\p" + .string "Parece que estás bien, así que\n" + .string "¿qué piensas de echar un combate?$" Route105_Text_LuisDefeated: - .string "Glub… Glub…$" + .string "Glu… Glu… Glu…$" Route105_Text_LuisPostBattle: - .string "If you are drowning, the signal is to\n" - .string "wave one arm toward the beach.$" + .string "Si te estás ahogando, agita el brazo\n" + .string "hacia la costa para pedir ayuda.$" Route105_Text_DominikIntro: - .string "Swimming the deep blue sea…\n" - .string "It feels the greatest!$" + .string "Nadar entre las olas del mar…\n" + .string "¡Mejor que en una piscina!$" Route105_Text_DominikDefeated: - .string "I lost…\n" - .string "Now I'm feeling blue…$" + .string "He perdido…\n" + .string "Qué depre…$" Route105_Text_DominikPostBattle: - .string "Why is the sea blue?\p" - .string "I learned about that at the MUSEUM in\n" - .string "SLATEPORT, but I forgot.$" + .string "¿Por qué el mar es azul?\p" + .string "Leí la explicación en el MUSEO de\n" + .string "CIUDAD PORTUAL, pero no me acuerdo…$" Route105_Text_BeverlyIntro: - .string "My body feels lighter in the water.\n" - .string "It's as if I've gotten slimmer!$" + .string "Mi cuerpo es más ligero en el agua.\n" + .string "¡Es como si no pesara nada!$" Route105_Text_BeverlyDefeated: - .string "I'm floating…$" + .string "Me has dejado flotando…$" Route105_Text_PostBattle: - .string "Your body weight is reduced to just\n" - .string "one tenth in the water.\p" - .string "That would make me…\n" - .string "Whoops! I'm not telling you my weight!$" + .string "El peso de tu cuerpo es nueve veces\n" + .string "más ligero en el agua…\p" + .string "¡Es normal que puedas saltar y\n" + .string "moverte como si nada!$" Route105_Text_ImaniIntro: - .string "The blue, blue sky…\n" - .string "The vast sea…\l" - .string "It's so peaceful…$" + .string "El cielo azul…\n" + .string "El ancho mar…\l" + .string "Qué tranquilidad…$" Route105_Text_ImaniDefeated: - .string "I lost while I was lounging!$" + .string "¡No estaba lista para el combate!$" Route105_Text_ImaniPostBattle: - .string "I want to be told I'm relaxing to be\n" - .string "with. Giggle.$" + .string "Me gusta que me digan que soy\n" + .string "buena compañía, ji, ji, ji.$" Route105_Text_AndresIntro: - .string "I'm convinced that the sea keeps\n" - .string "secrets from us.$" + .string "Tengo la certeza de que el mar\n" + .string "guarda incontables secretos.$" Route105_Text_AndresDefeated: - .string "Yes…\n" - .string "I am no good at battling…$" + .string "Has descubierto mi secreto…\n" + .string "No sé luchar…$" Route105_Text_AndresPostBattle: - .string "I'm sure there are many secrets to be\n" - .string "discovered in the world's seas.\p" - .string "I mean to find them all!$" + .string "Tengo la certeza de que el mar\n" + .string "guarda incontables secretos.\p" + .string "¡Y pienso descubrirlos todos!$" Route105_Text_AndresRegister: - .string "Huh? I'm so weak, but you're willing\n" - .string "to register me in your POKéNAV?$" + .string "¿Cómo? ¿No soy fuerte y sin embargo\n" + .string "me quieres registrar en tu POKéNAV?$" Route105_Text_AndresRematchIntro: - .string "I've told you that I'm weak…\n" - .string "Are you sure you want to do this?$" + .string "Ya te dije que no soy muy fuerte.\n" + .string "¿Seguro que quieres luchar conmigo?$" Route105_Text_AndresRematchDefeated: - .string "Yes…\n" - .string "I didn't think I could win.$" + .string "No es ninguna sorpresa…\n" + .string "Ya sabía que no podía ganar.$" Route105_Text_AndresRematchPostBattle: - .string "I may be weak at battling, but my\n" - .string "drive to explore can't be bested.\p" - .string "I will travel the seas all around\n" - .string "the world!$" + .string "Puede que no sepa luchar, pero\n" + .string "como explorador no tengo igual.\p" + .string "¡Voy a viajar por todos los mares\n" + .string "del mundo!$" Route105_Text_JosueIntro: - .string "I'm exhausted from swimming.\n" - .string "I'm just not used to it.\p" - .string "I need a battle for a change of pace!$" + .string "Nadar me agota una barbaridad.\n" + .string "He perdido costumbre.\p" + .string "¡Necesito un combate, para variar!$" Route105_Text_JosueDefeated: - .string "I lost because I battled at sea.$" + .string "He perdido, pero sólo porque\n" + .string "estamos luchando en el mar.$" Route105_Text_JosuePostBattle: - .string "Yeah, for me, the sky is a much better\n" - .string "match than the sea.$" + .string "La verdad es que prefiero luchar\n" + .string "en el aire a luchar en el mar.$" Route106_Text_ElliotIntro: - .string "Which do you prefer, fishing in the\n" - .string "sea or a stream?$" + .string "¿Qué prefieres? ¿La pesca en agua\n" + .string "dulce o en el mar?$" Route106_Text_ElliotDefeated: - .string "Like in deep-sea fishing, I lost\n" - .string "spectacularly!$" + .string "Los POKéMON se me dan tan mal como\n" + .string "la pesca en alta mar…$" Route106_Text_ElliotPostBattle: - .string "Fishing is the greatest whether it's\n" - .string "in the sea or a stream.\l" - .string "You agree with me, right?$" + .string "La pesca es un deporte genial,\n" + .string "ya sea en un río o en el mar…\l" + .string "¿A que piensas igual?$" Route106_Text_ElliotRegister: - .string "Fishing's great, but so is battling.\n" - .string "If you don't mind, can we meet again?$" + .string "Pescar es genial, pero luchar también.\n" + .string "Podríamos volver a enfrentarnos, ¿no?$" Route106_Text_ElliotRematchIntro: - .string "I caught a bunch of POKéMON fishing.\n" - .string "I'll show you an impressive battle!$" + .string "He atrapado un montón de POKéMON\n" + .string "pescando. Vas a ver un señor combate.$" Route106_Text_ElliotRematchDefeated: - .string "I lost again spectacularly!$" + .string "He perdido con todas las de la ley…$" Route106_Text_ElliotRematchPostBattle: - .string "Win or lose, POKéMON are the greatest!\n" - .string "You agree with me, right?$" + .string "Da igual que pierdas o ganes,\n" + .string "los POKéMON son lo mejor que hay.\l" + .string "¿A que piensas igual?$" Route106_Text_NedIntro: - .string "What do people do if they need to go\n" - .string "to a washroom?\p" - .string "What if my ROD hooks a big one while\n" - .string "I'm in the washroom? I just can't go…$" + .string "¿Qué hace un pescador cuando tiene\n" + .string "que ir al servicio?\p" + .string "¿Qué pasa si un pez gordo pica en mi\n" + .string "CAÑA justo cuando estoy en el servicio?\l" + .string "Tengo que aguantarme…$" Route106_Text_NedDefeated: - .string "I lost because I'm trying to not go\n" - .string "to the washroom…$" + .string "He perdido porque tengo ganas de ir\n" + .string "al servicio y me estoy aguantando…$" Route106_Text_NedPostBattle: - .string "Oh, no! I've got this feeling I'll hook\n" - .string "a big one!$" + .string "¡Yo no me muevo! ¡Tengo la corazonada\n" + .string "de que va a picar uno gordo de verdad!$" Route106_Text_DouglasIntro: - .string "Hahahah! I'm a lousy runner, but in\n" - .string "the water you can't catch me!$" + .string "¡Ja, ja, ja! Corriendo soy una tortuga,\n" + .string "¡pero en el agua soy un pez!$" Route106_Text_DouglasDefeated: - .string "I give up!$" + .string "¡Me rindo!$" Route106_Text_DouglasPostBattle: - .string "I wouldn't lose in a swim race…$" + .string "Seguro que no pierdo en una carrera…$" Route106_Text_KylaIntro: - .string "The sea is my backyard. I'm not going\n" - .string "to take it easy because you're a kid!$" + .string "En el mar soy un as. ¡No te lo voy a poner\n" + .string "nada fácil sólo porque seas tan joven!$" Route106_Text_KylaDefeated: - .string "Did you take it easy on me by any\n" - .string "chance?$" + .string "Tú no me tomas en serio, ¿verdad?$" Route106_Text_KylaPostBattle: - .string "Drifting along with the waves…\n" - .string "I love it! Why don't you give it a try?$" + .string "Deslizarse entre las olas…\n" + .string "Qué placer… ¿Por qué no lo pruebas?$" Route107_Text_DarrinIntro: - .string "Yawn…\p" - .string "I must have drifted off to sleep while\n" - .string "I was drifting in the waves.$" + .string "Auaaaa…\p" + .string "Debo de haberme dormido mientras\n" + .string "me hacía el muerto entre las olas…$" Route107_Text_DarrinDefeated: - .string "Ahaha, I lost…\n" - .string "I'll take a snooze, I think…$" + .string "Bueno, he perdido…\n" + .string "Pues nada, a dormir otra vez…$" Route107_Text_DarrinPostBattle: - .string "Floating and being rocked by\n" - .string "the waves--it's like sleeping in\l" - .string "a plush, comfy bed.$" + .string "Flotar entre las olas arrullado por\n" + .string "el mar es como dormir en una cama\l" + .string "muy cómoda y blandita…$" Route107_Text_TonyIntro: - .string "The sea is like my backyard.\n" - .string "Let's battle!$" + .string "En el mar soy un as.\n" + .string "¡Vamos a ver si me puedes!$" Route107_Text_TonyDefeated: - .string "I lost on my home field…\n" - .string "I'm in shock!$" + .string "He perdido en casa…\n" + .string "¡No me lo puedo creer!$" Route107_Text_TonyPostBattle: - .string "I swim the seas with a heart full of\n" - .string "dreams…\p" - .string "It's a song!\n" - .string "Anyways, I'm swimming some more.$" + .string "Nado en el mar con muchas ganas.\p" + .string "¡Nunca me canso!\n" + .string "De hecho, voy a nadar un poco más.$" Route107_Text_TonyRegister: - .string "You've shocked me to the bone!\n" - .string "Well, so you won't forget me…$" + .string "Tu estilo me ha dejado de una pieza.\n" + .string "Espero que no te olvides de mí.$" Route107_Text_TonyRematchIntro: - .string "Swimming in the big, wide sea,\n" - .string "my POKéMON has grown stronger!$" + .string "Gracias a haber nadado tanto en el mar,\n" + .string "mi POKéMON ha mejorado un montón.$" Route107_Text_TonyRematchDefeated: - .string "What a shock!\p" - .string "My POKéMON has gotten stronger, but\n" - .string "I stayed weak as a TRAINER!$" + .string "¡No me lo puedo creer!\p" + .string "Mi POKéMON es más fuerte, pero yo aún\n" + .string "tengo que mejorar como ENTRENADOR.$" Route107_Text_TonyRematchPostBattle: - .string "What you learn in battle makes you\n" - .string "a stronger TRAINER.\l" - .string "The waves taught me that.$" + .string "Lo que aprendes en los combates\n" + .string "te hace mejorar como ENTRENADOR.\l" + .string "Es una lección muy valiosa.$" Route107_Text_DeniseIntro: - .string "Do you know a little town called\n" - .string "DEWFORD?$" + .string "¿Conoces un pueblecito llamado\n" + .string "AZULIZA?$" Route107_Text_DeniseDefeated: - .string "I hate this!$" + .string "¡Esto no estaba previsto!$" Route107_Text_DenisePostBattle: - .string "A weird saying is getting really\n" - .string "trendy at DEWFORD HALL.$" + .string "Hay un dicho rarísimo que está\n" + .string "haciendo furor en el CLUB de AZULIZA.$" Route107_Text_BethIntro: - .string "Did you want to battle me?\n" - .string "Sure, I'll go with you!$" + .string "¿Buscas pelea?\n" + .string "¡Pues encantada!$" Route107_Text_BethDefeated: - .string "I wasn't good enough for you.$" + .string "No he estado a la altura…$" Route107_Text_BethPostBattle: - .string "I think you're going to keep getting\n" - .string "better. I'll go for it, too!$" + .string "Apuesto lo que sea a que vas a seguir\n" + .string "mejorando… ¡Y yo también!$" Route107_Text_LisaIntro: - .string "LISA: We challenge you as a sister\n" - .string "and brother!$" + .string "LISA: ¡Mi hermano y yo te retamos\n" + .string "a un combate!$" Route107_Text_LisaDefeated: - .string "LISA: Awesome.\n" - .string "You're in a different class of tough.$" + .string "LISA: Impresionante.\n" + .string "Eres mucho más que fuerte.$" Route107_Text_LisaPostBattle: - .string "LISA: Do you have any friends who\n" - .string "would go to the beach with you?$" + .string "LISA: ¿Te apetece venir a la playa\n" + .string "con nosotros a descansar?$" Route107_Text_LisaNotEnoughPokemon: - .string "LISA: If you want to battle with us,\n" - .string "bring more POKéMON.$" + .string "LISA: Si quieres que luchemos,\n" + .string "deberás traer más POKéMON.$" Route107_Text_RayIntro: - .string "RAY: We always battle POKéMON,\n" - .string "me and my sister.\p" - .string "I always lose, but we can beat you\n" - .string "2-on-2!$" + .string "ROY: Mi hermana y yo siempre luchamos\n" + .string "con POKéMON.\p" + .string "Yo solo siempre pierdo, ¡pero esto\n" + .string "es un COMBATE DOBLE!$" Route107_Text_RayDefeated: - .string "RAY: Wowee, you're at a higher level\n" - .string "than us!$" + .string "ROY: ¡Halaaa! ¡Nos has ganado\n" + .string "por goleada!$" Route107_Text_RayPostBattle: - .string "RAY: My sister gave me my POKéMON.\n" - .string "I raised it, and now it's my important\l" - .string "partner!$" + .string "ROY: Este POKéMON es un regalo de\n" + .string "mi hermana. Yo mismo lo he entrenado\l" + .string "y ahora somos uña y carne.$" Route107_Text_RayNotEnoughPokemon: - .string "RAY: If you want to battle us,\n" - .string "go bring some more POKéMON!$" + .string "ROY: Si quieres que luchemos,\n" + .string "deberás traer más POKéMON.$" Route107_Text_CamronIntro: - .string "I'm in the middle of a triathlon,\n" - .string "but I'm nowhere near tired!$" + .string "¡Estoy en medio de un triatlón,\n" + .string "pero aún me quedan fuerzas!$" Route107_Text_CamronDefeated: - .string "That exhausted me…$" + .string "Me has dejado sin fuerzas…$" Route107_Text_CamronPostBattle: - .string "I still have swimming and running left\n" - .string "to do after this.\p" - .string "Am I going to be okay?$" + .string "Todavía tengo que completar\n" + .string "dos pruebas.\p" + .string "¿Seré capaz de acabar?$" Route108_Text_JeromeIntro: - .string "My dream is to swim the world's seven\n" - .string "seas!$" + .string "Mi sueño es nadar en los siete mares.$" Route108_Text_JeromeDefeated: - .string "I won't be able to swim the seven seas\n" - .string "like this…$" + .string "Así no llego ni al río de la esquina…$" Route108_Text_JeromePostBattle: - .string "Playing with marine POKéMON is one of\n" - .string "the pleasures of swimming!$" + .string "Lo mejor de nadar es que puedes\n" + .string "jugar con los POKéMON marinos.$" Route108_Text_MatthewIntro: - .string "Ahoy, there! Are you going out to\n" - .string "the ABANDONED SHIP, too?$" + .string "¡Hola, hola! ¿Tú también vas\n" + .string "a la NAO ABANDONADA?$" Route108_Text_MatthewDefeated: - .string "I'm sinking!\n" - .string "Glub… Glub…$" + .string "Me hundo…\n" + .string "Glu… Glu…$" Route108_Text_MatthewPostBattle: - .string "Some people even go inside that\n" - .string "ABANDONED SHIP.$" + .string "Creo que hay gente que se atreve\n" + .string "a entrar en la NAO ABANDONADA…$" Route108_Text_TaraIntro: - .string "My liar of a boyfriend told me that\n" - .string "I look great in a bikini…$" + .string "No hay nada más cómodo que\n" + .string "un bikini para ir a la playa.$" Route108_Text_TaraDefeated: - .string "Oh, boo!$" + .string "¡Oh, no!$" Route108_Text_TaraPostBattle: - .string "Even if it's a lie, I love being told\n" - .string "I look great…\l" - .string "We girls are so complex…$" + .string "Bueno, quizás esté bien para tomar\n" + .string "el sol, pero no para combatir…$" Route108_Text_MissyIntro: - .string "I love the sea!\n" - .string "I forget all my worries when I swim!$" + .string "¡Me encanta el mar!\n" + .string "¡Cuando nado, se me olvidan todos\l" + .string "mis problemas!$" Route108_Text_MissyDefeated: - .string "When I lose a battle, I get all\n" - .string "stressed out!$" + .string "Perder combates me estresa\n" + .string "una barbaridad… ¡Me voy a nadar!$" Route108_Text_MissyPostBattle: - .string "Work off your stress by swimming!\n" - .string "It's so healthy!$" + .string "Combate el estrés nadando.\n" + .string "¡No hay remedio mejor!$" Route108_Text_CoryIntro: - .string "I love WATER-type POKéMON.\n" - .string "I love other POKéMON, too!$" + .string "Me gustan los POKéMON de tipo AGUA.\n" + .string "¡Pero no les hago ascos a los demás!$" Route108_Text_CoryDefeated: - .string "Waaah! I lost!\n" - .string "Waaah! Waaah!$" + .string "¡Aaaaaaah! ¡He perdido!\n" + .string "¡Aaaaaaah! ¡Aaaaaaah!$" Route108_Text_CoryPostBattle: - .string "Shouting is good for me!\n" - .string "It uplifts me!$" + .string "Gritar de vez en cuando sienta de\n" + .string "miedo. ¡Liberas mucha adrenalina!$" Route108_Text_CoryRegister: - .string "I love tough TRAINERS, too!\n" - .string "Register me in your POKéNAV!$" + .string "Me gustan los ENTRENADORES fuertes.\n" + .string "¡Regístrame en tu POKéNAV!$" Route108_Text_CoryRematchIntro: - .string "Win or lose, I love battling at sea!$" + .string "¡Gane o pierda, me gusta luchar\n" + .string "en el mar!$" Route108_Text_CoryRematchDefeated: - .string "Waaah! I lost again!\n" - .string "Waaah! Waaah!$" + .string "¡Aaaaaaah! ¡He perdido!\n" + .string "¡Aaaaaaah! ¡Aaaaaaah!$" Route108_Text_CoryRematchPostBattle: - .string "If you're faced with a challenge,\n" - .string "try shouting at the sea!$" + .string "Si algún desafío te estresa demasiado,\n" + .string "¡prueba a pegar un buen berrido!$" Route108_Text_CarolinaIntro: - .string "I take huge pride in my POKéMON.\n" - .string "We'll show you one speedy battle!$" + .string "Estoy muy orgullosa de mis POKéMON.\n" + .string "¡Vas a ver lo que es luchar con rapidez!$" Route108_Text_CarolinaDefeated: - .string "That wasn't cute at all.$" + .string "Te has pasado cantidad.$" Route108_Text_CarolinaPostBattle: - .string "Since I'm at sea like this, I wouldn't\n" - .string "mind putting on a pink, frilly swimsuit…$" + .string "Si te gustan los bañadores, como a\n" + .string "mí, lo mejor es estar cerca del mar.$" Route109_Text_DavidIntro: - .string "Hiyah! Look at my chiseled abs!\n" - .string "This is what you call “cut”!$" + .string "¡Ja, ja, ja! ¡Mira mis abdominales!\n" + .string "¡Y todo es gracias a la natación!$" Route109_Text_DavidDefeated: - .string "Aiyah!\n" - .string "Flubbed out!$" + .string "¡Jarl, jarl, jarl!\n" + .string "¡La he pifiado!$" Route109_Text_DavidPostBattle: - .string "Hiyah!\p" - .string "My sculpted abs have nothing to do\n" - .string "with POKéMON battles!$" + .string "¡Ja, ja, ja!\p" + .string "¡Mis abdominales son de nadar, no\n" + .string "de luchar en combates POKéMON!$" Route109_Text_AliceIntro: - .string "Are you properly protected against\n" - .string "the sun?$" + .string "¿Te has puesto crema protectora\n" + .string "antes de exponerte al sol?$" Route109_Text_AliceDefeated: - .string "Ouch, ouch, ouch!$" + .string "¡Ay, ay, ay!$" Route109_Text_AlicePostBattle: - .string "Cheeks are the most prone to burning!$" + .string "¡La nariz es la zona que se pela primero!$" Route109_Text_HueyIntro: - .string "I've laid anchor in ports around\n" - .string "the world, but SLATEPORT's the best.$" + .string "He anclado en los puertos de todo el\n" + .string "mundo, pero el mejor es CIUDAD PORTUAL.$" Route109_Text_HueyDefeated: - .string "You're the best!$" + .string "¡Tú también eres lo más!$" Route109_Text_HueyPostBattle: - .string "In the best port was the best\n" - .string "TRAINER…$" + .string "Quien mejor sabe entrenar POKéMON\n" + .string "está en el mejor puerto…$" Route109_Text_EdmondIntro: - .string "Urrrrppp…\n" - .string "Battle? With me?$" + .string "Ayyyy…\n" + .string "¿Combate? ¿Tú y yo?$" Route109_Text_EdmondDefeated: - .string "Urp… Ooooooohhhhhh…\n" - .string "Urrrrpppp…$" + .string "Ay… Ooooooh…\n" + .string "Ayyyyyyyyy…$" Route109_Text_EdmondPostBattle: - .string "I'm usually stronger than this!\n" - .string "I'm just seasick as a dog!\p" - .string "I'm a SAILOR, but…$" + .string "Normalmente soy más fuerte…\n" + .string "Pero tengo un mareo… Ayyyy…\p" + .string "Ya sé que soy MARINERO, ya…$" Route109_Text_RickyIntro: - .string "I'm thirsty… I could go for a SODA POP\n" - .string "at the SEASHORE HOUSE…$" + .string "Qué sed tengo… Creo que iré a por\n" + .string "un REFRESCO a la CASA de la PLAYA.$" Route109_Text_RickyDefeated: - .string "Groan…$" + .string "Aaaaargh…$" Route109_Text_RickyPostBattle: - .string "I'm getting famished… My inner tube\n" - .string "looks like a giant doughnut…$" + .string "Me muero de hambre… Hasta\n" + .string "el flotador tiene buena pinta…$" Route109_Text_RickyRegister: - .string "Will you have another match with me\n" - .string "when I'm not all thirsty?$" + .string "Cuando ya no tenga tanta sed,\n" + .string "¿vendrás a luchar contra mí?$" Route109_Text_RickyRematchIntro: - .string "I'm hungry, but I've got enough pep in\n" - .string "me for a battle!$" + .string "Qué hambre tengo… ¡Pero todavía\n" + .string "me quedan energías para un combate!$" Route109_Text_RickyRematchDefeated: - .string "I lost…\n" - .string "It's because I'm hungry…$" + .string "He perdido…\n" + .string "Seguro que es por el hambre que tengo…$" Route109_Text_RickyRematchPostBattle: - .string "When you eat on a beach, everything\n" - .string "seems to taste a little better.$" + .string "Cuando haces un picnic en la playa,\n" + .string "todo parece saber mejor…$" Route109_Text_LolaIntro: - .string "Doesn't a beach umbrella look like\n" - .string "a giant flower?$" + .string "¿A que las sombrillas de playa parecen\n" + .string "flores gigantes?$" Route109_Text_LolaDefeated: - .string "Mommy!$" + .string "¡Aaaah!$" Route109_Text_LolaPostBattle: - .string "If you look at the beach from the sky,\n" - .string "it looks like a big flower garden!$" + .string "¡Si miras a la playa desde el cielo,\n" + .string "parece un jardín de flores!$" Route109_Text_LolaRegister: - .string "Me?\n" - .string "I'm here every day!$" + .string "¿Yo?\n" + .string "¡Aquí estoy cada día!$" Route109_Text_LolaRematchIntro: - .string "I'm not losing to you again!\n" - .string "That's why I have my inner tube!$" + .string "¡No pienso volver a perder ante ti!\n" + .string "¡Por eso tengo mi flotador!$" Route109_Text_LolaRematchDefeated: - .string "Mommy!$" + .string "¡Aaaah!$" Route109_Text_LolaRematchPostBattle: - .string "If I have an inner tube, me and my\n" - .string "POKéMON's cuteness goes way up!$" + .string "Gracias al flotador, tanto yo como\n" + .string "mis POKéMON estamos mejorando\l" + .string "una barbaridad.$" Route109_Text_AustinaIntro: - .string "I can't swim without my inner tube,\n" - .string "but I won't lose at POKéMON!$" + .string "No puedo nadar sin mi flotador,\n" + .string "¡pero a los POKéMON no me ganan!$" Route109_Text_AustinaDefeated: - .string "Did I lose because I have an inner\n" - .string "tube?$" + .string "¿Habré perdido por culpa\n" + .string "del flotador?$" Route109_Text_AustinaPostBattle: - .string "My inner tube is a fashion item.\n" - .string "I can't be seen without it.$" + .string "Mi flotador está súper de moda.\n" + .string "¡Yo es que tengo mucho estilo!$" Route109_Text_GwenIntro: - .string "Hi, big TRAINER.\n" - .string "Will you battle with me?$" + .string "¡Hola!\n" + .string "¿Te apetece luchar conmigo?$" Route109_Text_GwenDefeated: - .string "Oh, you're strong.$" + .string "¡Qué fuerte eres!$" Route109_Text_GwenPostBattle: - .string "How did you get to be so strong?$" + .string "¿Cómo has hecho para ser tan fuerte?$" Route109_Text_CarterIntro: - .string "Wahahah! This dude's going to catch\n" - .string "himself a big one!$" + .string "¡Jua, jua, jua! ¡Mi menda lerenda\n" + .string "te va a dar una buena lección!$" Route109_Text_CarterDefeated: - .string "This dude just lost one…$" + .string "Ejem… Mi menda se ha dado\n" + .string "un buen batacazo…$" Route109_Text_CarterPostBattle: - .string "This dude thinks you're a big one.\n" - .string "No, you're a big-one-to-be!$" + .string "Mi menda lerenda opina que llegarás\n" + .string "lejos, muy lejos… ¡Algún día!$" Route109_Text_PaulIntro: - .string "PAUL: Well, this is a mood-breaker.\p" - .string "I wish you wouldn't disturb our\n" - .string "precious time together.$" + .string "LINO: Estábamos tan tranquilos…\p" + .string "¡y tienes que venir tú a fastidiar!$" Route109_Text_PaulDefeated: - .string "PAUL: Well, I give up.$" + .string "LINO: Vale, me rindo.$" Route109_Text_PaulPostBattle: - .string "PAUL: Well, don't tell anyone that\n" - .string "we're here.\l" - .string "This is just our private world of two!$" + .string "LINO: Oye, no le cuentes a nadie\n" + .string "que estamos aquí.\l" + .string "¡No necesitamos metomentodos!$" Route109_Text_PaulNotEnoughPokemon: - .string "PAUL: We're totally, deeply in love.\n" - .string "That's why we make our POKéMON battle\l" - .string "together.$" + .string "LINO: Estamos loquitos el uno por\n" + .string "el otro. Por eso combatimos juntos.$" Route109_Text_MelIntro: - .string "MEL: We're, like, totally in love.\n" - .string "Our romance is heating up all of HOENN!$" + .string "MELI: Estamos loquitos el uno por\n" + .string "el otro. Todo HOENN nos envidia.$" Route109_Text_MelDefeated: - .string "MEL: We lost, and it's my fault!\n" - .string "PAUL will hate me!$" + .string "MELI: Hemos perdido a pesar de todo.\n" + .string "Qué mal…$" Route109_Text_MelPostBattle: - .string "MEL: Um, PAUL, are you angry with me?\n" - .string "Please don't be angry.$" + .string "MELI: LINO, la próxima vez tendremos\n" + .string "que esforzarnos más…$" Route109_Text_MelNotEnoughPokemon: - .string "MEL: We're, like, deeply and truly in love.\n" - .string "That's why we make our POKéMON\l" - .string "battle together.$" + .string "MELI: Estamos loquitos el uno por\n" + .string "el otro. Por eso combatimos juntos.$" Route109_Text_ChandlerIntro: - .string "Tadaah! See?\n" - .string "My inner tube's round!$" + .string "¡Tachán! ¿Ves?\n" + .string "¡Mi flotador es redondo!$" Route109_Text_ChandlerDefeated: - .string "Oh, oh!\n" - .string "Too bad!$" + .string "¡Ay, ay!\n" + .string "¡Qué mala suerte!$" Route109_Text_ChandlerPostBattle: - .string "After I showed you my round inner\n" - .string "tube, too…$" + .string "Y eso que te había enseñado\n" + .string "mi flotador y todo…$" Route109_Text_HaileyIntro: - .string "I can't swim, so I'm pretending\n" - .string "to swim.$" + .string "No sé nadar, sólo finjo que sé.$" Route109_Text_HaileyDefeated: - .string "I thought so!\n" - .string "I didn't think we could win.$" + .string "¡Si ya lo sabía yo!\n" + .string "Como no sé nadar…$" Route109_Text_HaileyPostBattle: - .string "When I learn how to swim, I think\n" - .string "my POKéMON will become tougher.$" + .string "Cuando aprenda a nadar, no habrá\n" + .string "rival digno de mis POKéMON.$" Route109_Text_ElijahIntro: - .string "For a guy as macho as me, this kind\n" - .string "of POKéMON is the perfect match!$" + .string "Estos POKéMON están hechos a medida\n" + .string "de los chicos molones como yo.$" Route109_Text_ElijahDefeated: - .string "I'm cool even in defeat, hey?$" + .string "Molo mazo hasta cuando pierdo, ¿eh?$" Route109_Text_ElijahPostBattle: - .string "For a guy as macho as me, a port\n" - .string "is the perfect setting!\p" - .string "I guess I'll head for SLATEPORT.$" + .string "¡Los chicos molones como yo\n" + .string "tienen una novia en cada puerto!\p" + .string "Creo que iré a CIUDAD PORTUAL.$" Route110_Text_JacobIntro: - .string "Whoa! Watch it!\n" - .string "I guess you're not used to BIKE racing.$" + .string "¡Eh! ¡Cuidado! ¡Se ve que no sueles\n" + .string "hacer carreras de BICIS!$" Route110_Text_JacobDefeated: - .string "Whoa!\n" - .string "My brakes failed!$" + .string "¡Aaaah!\n" + .string "¡Me han fallado los frenos!$" Route110_Text_JacobPostBattle: - .string "Flat tires and brake problems can\n" - .string "cause serious injury!\l" - .string "Inspect your BIKE for problems!$" + .string "Cuando las ruedas están desinfladas o\n" + .string "hay problemas de frenos, puedes tener\l" + .string "un accidente. ¡Revisa tu BICI!$" Route110_Text_AnthonyIntro: - .string "Yo, you!\n" - .string "Can you keep up with my speed?$" + .string "¡Eh, tú!\n" + .string "¿Puedes alcanzarme?$" Route110_Text_AnthonyDefeated: - .string "Crash and burn!$" + .string "¡Me has dejado atrás del todo!$" Route110_Text_AnthonyPostBattle: - .string "Speed alone won't let me win at POKéMON.\n" - .string "I need to reconsider this…$" + .string "No basta sólo la velocidad para ganar\n" + .string "en los combates POKéMON, está claro…$" Route110_Text_BenjaminIntro: - .string "Don't panic if your BIKE's going fast!$" + .string "¡No tengas miedo si tu BICI\n" + .string "corre mucho!$" Route110_Text_BenjaminDefeated: - .string "I shouldn't panic during POKéMON\n" - .string "battles…$" + .string "No sé por qué tengo miedo\n" + .string "en los combates POKéMON…$" Route110_Text_BenjaminPostBattle: - .string "There's no need to panic or stress.\n" - .string "Take it easy. There's plenty of time.$" + .string "No hay por qué tener miedo de nada.\n" + .string "Tómate las cosas con calma…$" Route110_Text_BenjaminRegister: - .string "I'll keep chugging on without stressing.\n" - .string "Give me a shout if you're up to it.$" + .string "No hace falta alterarse. Si quieres\n" + .string "echar un combate tranquilo, llámame.$" Route110_Text_BenjaminRematchIntro: - .string "Aren't you going a little too fast?\n" - .string "Take it easy and let's battle.$" + .string "¿No vas muy rápido?\n" + .string "Para un rato y lucha conmigo.$" Route110_Text_BenjaminRematchDefeated: - .string "I didn't panic, but I still lost…$" + .string "Estaba tranquilo, pero aun así\n" + .string "he perdido.$" Route110_Text_BenjaminRematchPostBattle: - .string "There's no need to panic or stress.\n" - .string "Take it easy. There's plenty of time.$" + .string "No hay por qué tener miedo de nada.\n" + .string "Tómate las cosas con calma…$" Route110_Text_AbigailIntro: - .string "The triathlon is hard in the extreme.\p" - .string "You have to complete the three events\n" - .string "of swimming, cycling, and running.$" + .string "El triatlón es una prueba muy dura.\p" + .string "Tienes que competir en natación,\n" + .string "ciclismo y carrera.$" Route110_Text_AbigailDefeated: - .string "POKéMON battles are hard, too!$" + .string "¡Los combates POKéMON tampoco\n" + .string "son precisamente fáciles!$" Route110_Text_AbigailPostBattle: - .string "I'm exhausted, so I need a break.\n" - .string "It's important to get proper rest.$" + .string "Estoy agotada, necesito descansar.\n" + .string "Es importante no sobreentrenar.$" Route110_Text_AbigailRegister: - .string "You know, I like you!\n" - .string "Let's have a rematch on CYCLING ROAD.$" + .string "¡Sabes cuánto te aprecio!\n" + .string "Te espero en el CAMINO de BICIS.$" Route110_Text_AbigailRematchIntro: - .string "Isn't it neat to hold a battle while\n" - .string "cycling?$" + .string "¿A que mola luchar y montar\n" + .string "en BICI a la vez?$" Route110_Text_AbigailRematchDefeated: - .string "Wow…\n" - .string "How could you be so strong?$" + .string "Uf…\n" + .string "¿Cómo puedes ser tan fuerte?$" Route110_Text_AbigailRematchPostBattle: - .string "Were you going after a record?\p" - .string "I'm sorry if I held you up!$" + .string "¿Quieres lograr un nuevo récord?\p" + .string "Pues perdona por haberte entretenido.$" Route110_Text_JasmineIntro: - .string "I've been riding without stopping.\n" - .string "My thighs are like rocks!$" + .string "¡He estado montando en BICI tanto,\n" + .string "tanto, que tengo los gemelos duros\l" + .string "como una piedra!$" Route110_Text_JasmineDefeated: - .string "I'm worried about muscle cramps…$" + .string "Creo que me ha dado un calambre…$" Route110_Text_JasminePostBattle: - .string "Oh, you have some GYM BADGES?\n" - .string "No wonder you're so strong!$" + .string "Así que tienes MEDALLAS de GIMNASIO…\n" + .string "¡Ahora lo entiendo todo!$" Route110_Text_EdwardIntro: - .string "I have foreseen your intentions!\n" - .string "I cannot possibly lose!$" + .string "Sé lo que piensas hacer…\n" + .string "¡No puedo perder!$" Route110_Text_EdwardDefeated: - .string "I failed to prophesize my own demise!$" + .string "No he sabido predecir mi\n" + .string "propia derrota…$" Route110_Text_EdwardPostBattle: - .string "I see your future…\p" - .string "Hmm…\n" - .string "I see a shining light…$" + .string "Puedo ver tu futuro…\p" + .string "Veo, veo… Mmm…\n" + .string "Una luz muy brillante…$" Route110_Text_JaclynIntro: - .string "Ahahahaha!\n" - .string "I'll dazzle you with my wonders!$" + .string "¡Ja, ja, ja, ja!\n" + .string "Te voy a dejar de piedra…$" Route110_Text_JaclynDefeated: - .string "I wondrously lost!$" + .string "Ahora yo estoy patidifusa…$" Route110_Text_JaclynPostBattle: - .string "You managed to win only because it was\n" - .string "a wonder! Yes, a wonder!\l" - .string "Don't think you can win all the time!$" + .string "¡Esta vez has ganado de milagro!\n" + .string "¡Ha sido pura chorra!\l" + .string "¡No siempre será así, ya verás!$" Route110_Text_EdwinIntro: - .string "Could I see your POKéMON?\n" - .string "Just one look, please?$" + .string "¿Puedo ver tus POKéMON?\n" + .string "Sólo una miradita…$" Route110_Text_EdwinDefeated: - .string "I wanted to complete\n" - .string "my collection…$" + .string "Yo sólo quería completar mi colección…$" Route110_Text_EdwinPostBattle: - .string "When I see a POKéMON that I don't know,\n" - .string "my passion as a collector is ignited!$" + .string "Cuando veo un POKéMON que no conozco,\n" + .string "mi pasión de coleccionista sale a flote.$" Route110_Text_EdwinRegister: - .string "I like collecting MATCH CALL\n" - .string "registrations, too…$" + .string "A mi también me gusta llenar\n" + .string "la AGENDA del MÓVIL.$" Route110_Text_EdwinRematchIntro: - .string "Hi, have you caught any new POKéMON?\p" - .string "Could I see your POKéMON?\n" - .string "Just one look, please?$" + .string "Hola, ¿has atrapado nuevos POKéMON?\p" + .string "¿Puedo verlos?\n" + .string "Sólo una miradita…$" Route110_Text_EdwinRematchDefeated: - .string "Your POKéMON…\n" - .string "I envy you.$" + .string "Qué POKéMON tan molones tienes…\n" + .string "Qué envidia…$" Route110_Text_EdwinRematchPostBattle: - .string "Oh, I long to make all rare POKéMON\n" - .string "mine!$" + .string "Oh, cómo quisiera que todos los POKéMON\n" + .string "raros que existen fueran míos…$" Route110_Text_DaleIntro: - .string "Hey!\n" - .string "Don't sneak up behind me like that!$" + .string "¡Pero bueno, tú!\n" + .string "¡Vete a darle la lata a otro!$" Route110_Text_DaleDefeated: - .string "I lost!\n" - .string "Drat!$" + .string "¡Aaaaaargh!\n" + .string "¡He perdido!$" Route110_Text_DalePostBattle: - .string "Fishing is all about concentration.\n" - .string "You have to focus on the floater.$" + .string "La pesca requiere concentración.\n" + .string "Tienes que estar pendiente del corcho\l" + .string "para ver si ha picado algo.$" Route110_Text_IsabelIntro: - .string "Ahahaha! I would go anywhere to show\n" - .string "off my delightful POKéMON.$" + .string "¡Ja, ja, ja! ¡Iría al fin del mundo\n" + .string "sólo para fardar de POKéMON!$" Route110_Text_IsabelDefeated: - .string "Oh, dear, this won't do.$" + .string "Ésta no era precisamente la idea\n" + .string "que tenía yo…$" Route110_Text_IsabelPostBattle: - .string "Rather than battling, perhaps I should\n" - .string "show off my POKéMON at the FAN CLUB.$" + .string "Más que luchar, debería presumir\n" + .string "de POKéMON en el CLUB de FANS.$" Route110_Text_IsabelRegister: - .string "That wasn't close to what I could\n" - .string "do to show off my POKéMON.\p" - .string "I'll have you as my captive audience\n" - .string "as often as possible!$" + .string "Puedo hacer mucho más para\n" + .string "presumir de POKéMON.\p" + .string "¡Quiero que seas mi público\n" + .string "siempre que puedas!$" Route110_Text_IsabelRematchIntro: - .string "Ahahahaha! I would be happy to show\n" - .string "off my POKéMON as often as you like!$" + .string "¡Ja, ja, ja! ¡Yo es que no me canso de\n" + .string "fardar de POKéMON lo que haga falta!$" Route110_Text_IsabelRematchDefeated: - .string "Oh, dear, this won't do.$" + .string "Ésta no era precisamente la idea\n" + .string "que tenía yo…$" Route110_Text_IsabelRematchPostBattle: - .string "I don't think that I could ever stop\n" - .string "from showing off my POKéMON.\p" - .string "But I like to battle, too!$" + .string "No creo que fardar de POKéMON\n" + .string "me canse jamás.\p" + .string "¡Pero también me gusta luchar!$" Route110_Text_TimmyIntro: - .string "I found some cool POKéMON in the grass\n" - .string "around here!$" + .string "He encontrado algunos POKéMON\n" + .string "carismáticos entre la hierba.$" Route110_Text_TimmyDefeated: - .string "Being cool isn't enough to win…$" + .string "Que tengan carisma no\n" + .string "basta para ganar…$" Route110_Text_TimmyPostBattle: - .string "It's hard to battle with POKéMON you\n" - .string "just caught.$" + .string "Lo que pasa es que cuesta controlar a\n" + .string "los POKéMON que acabas de atrapar…$" Route110_Text_AlyssaIntro: - .string "I fell off CYCLING ROAD…\p" - .string "I'll get over my embarrassment by\n" - .string "battling with you!$" + .string "Me he caído del CAMINO de BICIS…\p" + .string "¡Aunque no tengas la culpa,\n" + .string "vas a pagar por ello!$" Route110_Text_AlyssaDefeated: - .string "Oops!\n" - .string "I ended up losing!$" + .string "¡Huy!\n" + .string "¡He perdido!$" Route110_Text_AlyssaPostBattle: - .string "Falling… Losing…\n" - .string "This is so humiliating for me!$" + .string "Me he caído… He perdido…\n" + .string "¡Qué humillación más grande!$" Route110_Text_JosephIntro: - .string "Okay! Full-throttle time! If you can't\n" - .string "groove, you get left behind!$" + .string "¡Es hora de mover las caderas!\n" + .string "¡Baila al ritmo de mis POKéMON!$" Route110_Text_JosephDefeated: - .string "You got into the groove all right…$" + .string "Tu ritmo es imparable…$" Route110_Text_JosephPostBattle: - .string "This isn't going to bring me down!\n" - .string "Losing has made me a better man!$" + .string "¡No voy a venirme abajo por haber\n" + .string "perdido, porque de todo se aprende!$" Route110_Text_KalebIntro: - .string "When cute POKéMON help each other…\n" - .string "You won't see a more adorable sight!$" + .string "No hay imagen más encantadora que ver\n" + .string "a unos POKéMON ayudándose entre sí…$" Route110_Text_KalebDefeated: - .string "Have you no compassion or pity?$" + .string "¿Pero tú no tienes corazón o qué?$" Route110_Text_KalebPostBattle: - .string "Okay, okay, you've done the best you\n" - .string "could, my pretties.$" + .string "Ea, ea, tranquilos, chiquitines.\n" + .string "Habéis dado lo mejor de vosotros.$" Route111_Text_DrewIntro: - .string "Oh, hey! Those GO-GOGGLES suit you.\n" - .string "But I think they look better on me.\p" - .string "Let's decide who they look better on\n" - .string "with a battle!$" + .string "Las GAFAS AISLANTES te quedan bien,\n" + .string "pero creo que me van mejor a mí.\p" + .string "¡Decidamos con un combate quién\n" + .string "se las va a quedar!$" Route111_Text_DrewDefeat: - .string "I couldn't see what was happening at\n" - .string "my sides because of the GO-GOGGLES.$" + .string "No he podido ver lo que me venía de\n" + .string "lado por culpa de las GAFAS AISLANTES…$" Route111_Text_DrewPostBattle: - .string "The GO-GOGGLES make it possible to\n" - .string "get through sandstorms.\l" - .string "That makes me happy!$" + .string "Las GAFAS AISLANTES te permiten\n" + .string "atravesar las tormentas de arena.\l" + .string "¡Son superprácticas!$" Route111_Text_HeidiIntro: - .string "I'm having a picnic in the desert.\p" - .string "You can always find a TRAINER,\n" - .string "so I can enjoy a battle here, too!$" + .string "Voy a hacer un picnic en el desierto.\p" + .string "Esto está lleno de ENTRENADORES, así\n" + .string "que también puedo luchar si me apetece.$" Route111_Text_HeidiDefeat: - .string "Ohhh! You're mean!$" + .string "¡Oooooh! ¿Por qué eres así…?$" Route111_Text_HeidiPostBattle: - .string "When you're battling in a sandstorm,\n" - .string "watch out for your POKéMON's HP.\p" - .string "It can faint if you don't keep\n" - .string "an eye on it!$" + .string "Cuando luches en medio de una tormenta\n" + .string "de arena, vigila los PS de tu POKéMON.\p" + .string "¡Si no, puede que hasta se debilite!$" Route111_Text_BeauIntro: - .string "Wearing these GO-GOGGLES makes me\n" - .string "feel like a superhero.\l" - .string "Right now, nobody can beat me!$" + .string "Cuando llevo estas GAFAS AISLANTES,\n" + .string "me siento como un superhéroe.\l" + .string "¡Nadie puede conmigo!$" Route111_Text_BeauDefeat: - .string "I can't win on spirit alone…$" + .string "Se me va toda la fuerza por la boca…$" Route111_Text_BeauPostBattle: - .string "I'm going to be a real hero one day.\n" - .string "I'm going to work harder to make me\l" - .string "and my POKéMON stronger.$" + .string "Algún día seré un héroe de verdad.\n" + .string "Voy a trabajar duro para que mis\l" + .string "POKéMON sean los más fuertes.$" Route111_Text_BeckyIntro: - .string "I heard there are fossils to be found\n" - .string "in the desert. Where could they be?$" + .string "Me han dicho que se pueden encontrar\n" + .string "fósiles en el desierto, pero ¿dónde?$" Route111_Text_BeckyDefeat: - .string "I came up short…$" + .string "Me has pillado desprevenida…$" Route111_Text_BeckyPostBattle: - .string "If they can find fossils in the desert,\n" - .string "it must have been a sea before.$" + .string "Si hay fósiles en el desierto, entonces\n" + .string "antes debía de haber un mar aquí…$" Route111_Text_DustyIntro: - .string "For thirty years I have searched for\n" - .string "ancient ruins!\l" - .string "I am to be challenged?$" + .string "He buscado restos arqueológicos\n" + .string "durante más de treinta años. Uf…\l" + .string "Un combatito me va a despejar un poco…$" Route111_Text_DustyDefeat: - .string "While I have searched for ruins,\n" - .string "I've not searched for strong POKéMON.$" + .string "Tanto buscar restos arqueológicos…\n" + .string "Más bien debería haber buscado\l" + .string "POKéMON fuertes…$" Route111_Text_DustyPostBattle: - .string "For thirty years I have searched for\n" - .string "ancient ruins!\p" - .string "No, wait, was that forty years?\n" - .string "Which was it now?$" + .string "He buscado restos arqueológicos\n" + .string "durante más de treinta años…\p" + .string "¿O han sido cuarenta años?\n" + .string "He perdido la cuenta…$" Route111_Text_DustyRegister: - .string "I haven't been searching for any\n" - .string "tough POKéMON.\p" - .string "But, for some reason, I sure do like\n" - .string "POKéNAVS.$" + .string "No he estado buscando ningún\n" + .string "POKéMON de gran dureza.\p" + .string "Pero, por algún motivo,\n" + .string "los POKéNAV me flipan.$" Route111_Text_DustyRematchIntro: - .string "For thirty years I have searched for\n" - .string "ancient ruins!\p" - .string "No, wait, was that forty years?\n" - .string "Anyway, am I to be challenged?$" + .string "He buscado restos arqueológicos\n" + .string "durante más de treinta años…\p" + .string "¿O han sido cuarenta años?\n" + .string "Da igual, ¿buscas pelea?$" Route111_Text_DustyRematchDefeat: - .string "I've found no ruins, nor have I found\n" - .string "any strong POKéMON…$" + .string "Hasta ahora no he encontrado ni restos\n" + .string "arqueológicos, ni POKéMON fuertes,\l" + .string "ni nada de nada…$" Route111_Text_DustyPostRematch: - .string "For thirty years I have searched for\n" - .string "ancient ruins!\p" - .string "No, wait, was that forty years\n" - .string "I've searched?\p" - .string "Hmm… It could even be fifty…\n" - .string "How long have I been at this?$" + .string "He buscado restos arqueológicos\n" + .string "durante más de treinta años…\p" + .string "¿O han sido cuarenta años?\p" + .string "Puede que hayan sido incluso cincuenta\n" + .string "años… Ay, me estoy agobiando…$" Route111_Text_TravisIntro: - .string "I'm full of pep!\n" - .string "And my POKéMON is peppy, too!$" + .string "¡Estoy en racha!\n" + .string "¡Y mi POKéMON también!$" Route111_Text_TravisDefeat: - .string "My POKéMON lost its pep…$" + .string "Mi POKéMON ya no va a querer salir\n" + .string "ni a la vuelta de la esquina…$" Route111_Text_TravisPostBattle: - .string "When I see a TRAINER with a lot of pep,\n" - .string "I can't help looking.$" + .string "Cuando veo a un ENTRENADOR que está\n" + .string "en racha, tengo que desafiarle…$" Route111_Text_IreneIntro: - .string "I don't know where you're going,\n" - .string "but would you like to battle?$" + .string "No sé quién eres ni adónde vas, pero\n" + .string "sé que vamos a enfrentarnos…$" Route111_Text_IreneDefeat: - .string "Oh, you're disgustingly good!$" + .string "Tu técnica es tan buena que\n" + .string "estoy muerta de envidia…$" Route111_Text_IrenePostBattle: - .string "I'm thinking that I should go to\n" - .string "MT. CHIMNEY, but the view around\l" - .string "here is very nice, too.$" + .string "Pensaba yo que debería ir al MONTE\n" + .string "CENIZO a disfrutar de las vistas,\l" + .string "pero aquí tampoco se está mal…$" Route111_Text_DaisukeIntro: - .string "To train myself, I challenge all\n" - .string "whom I meet!$" + .string "¡Hay que entrenar, así que desafío\n" + .string "a todo lo que se mueve!$" Route111_Text_DaisukeDefeat: - .string "Uncle! I give up!$" + .string "¡Vale, vale, me rindo!$" Route111_Text_DaisukePostBattle: - .string "All I can do is keep training until\n" - .string "I can defeat strong TRAINERS such\l" - .string "as yourself.$" + .string "Lo único que puedo hacer es seguir\n" + .string "entrenando hasta que sea capaz de\l" + .string "derrotar a ENTRENADORES como tú.$" Route111_Text_WiltonIntro: - .string "Show me how much you've toughened\n" - .string "your POKéMON.$" + .string "Muéstrame cuánto han mejorado\n" + .string "tus POKéMON, anda.$" Route111_Text_WiltonDefeat: - .string "I see, you've toughened them\n" - .string "considerably.$" + .string "Pues sí, lo que es mejorar, han\n" + .string "mejorado.$" Route111_Text_WiltonPostBattle: - .string "POKéMON and TRAINERS learn much\n" - .string "through battling.\p" - .string "What's important is to never give up\n" - .string "even if you lose.$" + .string "Los POKéMON y los ENTRENADORES\n" + .string "aprenden mucho en cada combate.\p" + .string "Lo que importa no es ganar, sino\n" + .string "intentarlo y seguir esforzándose.$" Route111_Text_WiltonRegister: - .string "There is much to be learned from\n" - .string "your training style.\p" - .string "I request a rematch if it\n" - .string "behooves you.$" + .string "Se puede aprender mucho a partir\n" + .string "de tu estilo de combate.\p" + .string "Quisiera tomarme la revancha,\n" + .string "si te atrae la idea.$" Route111_Text_WiltonRematchIntro: - .string "We're training here to elevate our\n" - .string "game to the next level.\l" - .string "Stay and train with us!$" + .string "Estamos entrenándonos para pasar\n" + .string "al siguiente nivel.\l" + .string "¡Ven a entrenarte con nosotros!$" Route111_Text_WiltonRematchDefeat: - .string "Ooh, you're decent!$" + .string "¡No se te da nada mal!$" Route111_Text_WiltonPostRematch: - .string "Since you're that strong, you should\n" - .string "aim for the POKéMON LEAGUE.$" + .string "Visto tu potencial, deberías ir\n" + .string "a la LIGA POKéMON.$" Route111_Text_BrookeIntro: - .string "Oh, your POKéMON look like serious\n" - .string "actors.\l" - .string "I have to ask you for an engagement.$" + .string "Eh, tus POKéMON tienen pinta de\n" + .string "tomarse esto muy en serio.\l" + .string "Enfrentémonos a ver qué pasa…$" Route111_Text_BrookeDefeat: - .string "They didn't just look strong,\n" - .string "they are strong!$" + .string "No es que tengan pinta de tomárselo\n" + .string "muy en serio, ¡es que lo hacen!$" Route111_Text_BrookePostBattle: - .string "I thought I was raising my POKéMON\n" - .string "diligently, but, oh no, there is still\l" - .string "much to be done.$" + .string "Yo pensaba que me estaba tomando en\n" + .string "serio entrenar mis POKéMON, pero está\l" + .string "visto que me queda mucho que aprender.$" Route111_Text_BrookeRegister: - .string "I wish I could become friends with\n" - .string "more strong people like you!$" + .string "¡Me gustaría entablar amistad con más\n" + .string "ENTRENADORES fuertes como tú!$" Route111_Text_BrookeRematchIntro: - .string "You can make POKéMON stronger or\n" - .string "weaker depending on the moves you\l" - .string "teach them.\p" - .string "What kinds of moves do your POKéMON\n" - .string "know?$" + .string "Puedes fortalecer o debilitar tus\n" + .string "POKéMON según los movimientos\l" + .string "que les enseñes.\p" + .string "Veamos qué movimientos han aprendido\n" + .string "tus POKéMON…$" Route111_Text_BrookeRematchDefeat: - .string "You've taught them good moves!$" + .string "¡Les has enseñado movimientos\n" + .string "buenos de verdad!$" Route111_Text_BrookePostRematch: - .string "Maybe I should have stopped my\n" - .string "POKéMON from evolving until they\l" - .string "learned better moves…$" + .string "Quizás debería haber impedido que mis\n" + .string "POKéMON evolucionaran hasta que\l" + .string "hubieran aprendido mejores ataques…$" Route111_Text_CeliaIntro: - .string "I shouldn't have come to a place like\n" - .string "this for a picnic!$" + .string "¡No debería haber venido a un sitio\n" + .string "así para hacer un picnic!$" Route111_Text_CeliaDefeat: - .string "Aww!\n" - .string "I really shouldn't have come!$" + .string "¡Aaaah!\n" + .string "¿Por qué habré venido aquí?$" Route111_Text_CeliaPostBattle: - .string "In a sandstorm like this, I can't set\n" - .string "the places for a picnic even with my\l" - .string "GO-GOGGLES on…$" + .string "Con una tormenta de arena como\n" + .string "ésta, no se ve nada ni aunque\l" + .string "lleves GAFAS AISLANTES…$" Route111_Text_BryanIntro: - .string "How tough are you?\n" - .string "We shall expose that secret!$" + .string "¿Eres o no eres fuerte?\n" + .string "¡Ahora mismo lo vamos a ver!$" Route111_Text_BryanDefeat: - .string "Oh! Your strength!\n" - .string "It is shrouded in mystery!$" + .string "¡Eres una fuerza de la naturaleza!\n" + .string "¡Me has dejado anonadado!$" Route111_Text_BryanPostBattle: - .string "This desert hoards mysteries in\n" - .string "its shifting sands!$" + .string "Las ardientes arenas de este desierto\n" + .string "encierran innumerables secretos.$" Route111_Text_BrandenIntro: - .string "I'll give you some of my sandwich\n" - .string "if you'll lose.$" + .string "Si pierdes, te doy mi bocadillo.$" Route111_Text_BrandenDefeat: - .string "Tch! I thought a sandwich would be\n" - .string "enough of a bribe…$" + .string "¡Uf! Pensaba que un bocadillo como\n" + .string "el mío sobornaría a cualquiera…$" Route111_Text_BrandenPostBattle: - .string "My SANDSHREW loves eating\n" - .string "my sandwiches.$" + .string "A mi SANDSHREW le encantan\n" + .string "mis suculentos bocadillos.$" Route111_Text_TyronIntro: - .string "This is my favorite kind of POKéMON!$" + .string "Éste es mi tipo preferido\n" + .string "de POKéMON.$" Route111_Text_TyronDefeat: - .string "Wait!\n" - .string "Did you get a good look at my POKéMON?$" + .string "¡No te vayas todavía!\n" + .string "¿Qué piensas de mi POKéMON?$" Route111_Text_TyronPostBattle: - .string "When having a battle, I get a kick out\n" - .string "of showing off my POKéMON.\p" - .string "I bet everyone feels that way when\n" - .string "they enter a battle!$" + .string "No pierdo ocasión de presumir de\n" + .string "POKéMON en todos mis combates.\p" + .string "¡Pero estoy convencido de que\n" + .string "todo el mundo hace lo mismo!$" Route111_Text_CelinaIntro: - .string "Show me how to put a little excitement\n" - .string "into my life.$" + .string "Qué hastío… Espero que des\n" + .string "un poco de emoción a mi vida.$" Route111_Text_CelinaDefeat: - .string "Oh… My…\n" - .string "That was too much excitement.$" + .string "Pues vaya… Me parece que ha sido\n" + .string "demasiada emoción de una vez.$" Route111_Text_CelinaPostBattle: - .string "My pulse is still racing.\n" - .string "You're one fabulous TRAINER.$" + .string "Tengo el pulso a cien por hora.\n" + .string "Tienes un talento excepcional.$" Route111_Text_HaydenIntro: - .string "When you're as famished as I am,\n" - .string "there is no room for pity!$" + .string "¡Quien lucha con el estómago vacío,\n" + .string "como yo, pelea de forma temible!$" Route111_Text_HaydenDefeat: - .string "Groan…$" + .string "Ah, desfallezco…$" Route111_Text_HaydenPostBattle: - .string "My stomach is grumbling!\n" - .string "Maybe I can grill some BERRIES…$" + .string "¡Me rugen las tripas!\n" + .string "Será mejor engullir unas BAYAS…$" Route111_Text_BiancaIntro: - .string "Did you come from MAUVILLE?\n" - .string "Then you should be full of energy!$" + .string "¿Vienes de MALVALONA?\n" + .string "¡Pues debes de rebosar energía!$" Route111_Text_BiancaDefeat: - .string "Ooh lala!\n" - .string "That's a lot to take!$" + .string "¡Ay, ay, ay!\n" + .string "¡Esto es demasiado para mí!$" Route111_Text_BiancaPostBattle: - .string "This road here…\n" - .string "You have quite a ways to travel.$" + .string "Ruta por aquí, ruta por allá…\n" + .string "Te ha picado el gusanillo viajero, ¿eh?$" Route112_Text_BriceIntro: - .string "Hahahaha!\n" - .string "How about we have a battle?\l" - .string "You and me!\l" - .string "Hahahaha!$" + .string "¡Ja, ja, ja, ja!\n" + .string "¿Qué tal si luchamos un poco?\l" + .string "¡Tú y yo!\l" + .string "¡Ja, ja, ja, ja!$" Route112_Text_BriceDefeat: - .string "I lost!\n" - .string "Hahahaha!$" + .string "¡He perdido!\n" + .string "¡Ja, ja, ja, ja!$" Route112_Text_BricePostBattle: - .string "Hahahahaha! Something flew up my nose!\n" - .string "Hahahaha-hatchoo!$" + .string "¡Ja, ja, ja, ja!\n" + .string "¡Algo me está haciendo cosquillas en la\l" + .string "nariz! Ji, ji, ji, ji… ¡A-a-achís!$" Route112_Text_TrentIntro: - .string "My legs are solid from pounding up\n" - .string "and down the mountains.\p" - .string "They're not going to buckle easily,\n" - .string "friend!$" + .string "Tengo las piernas fuertes como un roble\n" + .string "de tanto subir y bajar montañas.\p" + .string "¡No van a flaquear tan fácilmente!$" Route112_Text_TrentDefeat: - .string "Ouch! My legs cramped up!$" + .string "¡Ay! ¡Me ha dado un calambre!$" Route112_Text_TrentPostBattle: - .string "Try hiking, and I mean really\n" - .string "pounding, on these mountain trails\l" - .string "with a heavy pack weighing dozens of\l" - .string "pounds.\p" - .string "That, my friend, will get your body\n" - .string "into serious shape.$" + .string "Prueba a caminar, pero en serio,\n" + .string "por estos senderos de montaña\l" + .string "con una mochila bien cargada.\p" + .string "¡Por fuerza te pones en forma!$" Route112_Text_TrentRegister: - .string "Ow, my legs have cramped up.\n" - .string "Can you grab me some bandages from\l" - .string "my backpack?\p" - .string "No, that's my POKéNAV!\n" - .string "Oh, fine, I'll register you.$" + .string "Ah, tengo calambres en las piernas.\n" + .string "¿Me puedes pasar unas vendas\l" + .string "que hay en mi mochila?\p" + .string "¡No, eso es mi POKéNAV!\n" + .string "Bueno, vale, te voy a registrar.$" Route112_Text_TrentRematchIntro: - .string "I've been keeping fit by hiking.\n" - .string "Power, I have in spades!$" + .string "Me mantengo en forma gracias al\n" + .string "senderismo. ¡Estoy hecho un toro!$" Route112_Text_TrentRematchDefeat: - .string "I got trumped in power?$" + .string "¿Estaré hecho un ternero?$" Route112_Text_TrentRematchPostBattle: - .string "I hear there are some seriously tough\n" - .string "TRAINERS on top of MT. CHIMNEY.\p" - .string "I intend to get up there and give them\n" - .string "a challenge!$" + .string "Me han dicho que hay ENTRENADORES muy\n" + .string "fuertes en la cima del MONTE CENIZO.\p" + .string "¡Voy a ir allí a desafiarlos a todos!$" Route112_Text_LarryIntro: - .string "I'm strong.\n" - .string "I won't cry if I lose.$" + .string "Soy fuerte psicológicamente.\n" + .string "Perder no me supone ningún trauma.$" Route112_Text_LarryDefeat: - .string "Waaaah!$" + .string "¡Buaaaaaaaaaaaaa!$" Route112_Text_LarryPostBattle: - .string "I'm not crying because I miss my mommy!\n" - .string "Snivel…$" + .string "¡No estoy llorando! ¡Es que me ha\n" + .string "entrado algo en el ojo!$" Route112_Text_CarolIntro: - .string "When you're out on a picnic, why,\n" - .string "you simply have to sing!\l" - .string "Come on, sing with me!$" + .string "Cuando sales de picnic, tienes que\n" + .string "cantar a pleno pulmón.\l" + .string "¡Venga, canta conmigo!$" Route112_Text_CarolDefeat: - .string "Oh, you're so strong!$" + .string "¡Guau, qué fuerte eres!$" Route112_Text_CarolPostBattle: - .string "It doesn't matter if you're good or bad\n" - .string "at singing or POKéMON.\p" - .string "If you have the most fun, you win!$" + .string "No importa lo bueno que seas cantando\n" + .string "o entrenando POKéMON.\p" + .string "¡La cosa está en divertirse!$" Route112_Text_BryantIntro: - .string "I caught hot POKéMON in FIERY PATH!\n" - .string "Take a look!$" + .string "¡He atrapado unos POKéMON alucinantes\n" + .string "en la SENDA ÍGNEA! ¡Mira, mira!$" Route112_Text_BryantDefeat: - .string "What a bumpy ride that was!$" + .string "¡Menudo palizón me has dado!$" Route112_Text_BryantPostBattle: - .string "I like the way you battle.\n" - .string "It has a certain flair to it.$" + .string "Me gusta tu forma de pelear.\n" + .string "Tienes un estilo propio.$" Route112_Text_ShaylaIntro: - .string "Oh, aren't you an adorable TRAINER!\n" - .string "Please, I need a romantic battle!\l" - .string "I'm somewhat decent!$" + .string "¡Oh, qué placer cruzarme contigo!\n" + .string "¡Estoy deseando luchar con una\l" + .string "persona tan especial como tú!$" Route112_Text_ShaylaDefeat: - .string "Oh, how strong you are!\n" - .string "You've given me quite a shock!$" + .string "¡Oh, qué fuerte eres!\n" + .string "¡No quepo en mí de asombro!$" Route112_Text_ShaylaPostBattle: - .string "Are you busy right now?\n" - .string "I was thinking that maybe we can have\l" - .string "a rematch right now…\l" - .string "But it's all right if you're busy.$" + .string "¿Tienes un momento?\n" + .string "Estaba pensando que quizás podríamos\l" + .string "volver a luchar ya mismo…\l" + .string "Pero si tienes cosas que hacer…$" Route113_Text_JaylenIntro: - .string "Can you guess why it's so cool\n" - .string "around here?$" + .string "¿Sabes por qué es tan chachi\n" + .string "estar por aquí?$" Route113_Text_JaylenDefeat: - .string "Peeuuw!\n" - .string "That stinks!$" + .string "¡Aaaaah!\n" + .string "¡Esto no es nada chachi!$" Route113_Text_JaylenPostBattle: - .string "The volcanic ash blocks the sun,\n" - .string "so it doesn't get very warm.\p" - .string "That's good for me--I can't stand heat!$" + .string "La ceniza volcánica no absorbe los\n" + .string "rayos del sol, así que no se calienta.\p" + .string "Por mí, chachi piruli…\n" + .string "¡No soporto el calor!$" Route113_Text_DillonIntro: - .string "The volcano's eruption is proof that\n" - .string "the earth is alive.$" + .string "Cuando un volcán entra en erupción, te\n" + .string "das cuenta de que la tierra está viva.$" Route113_Text_DillonDefeat: - .string "You're some kind of strong!$" + .string "¡Tienes la potencia de un volcán!$" Route113_Text_DillonPostBattle: - .string "Ouch! Owww! I can't see!\n" - .string "I got ashes in my eyelashes!\p" - .string "Get it? Ashes and eyelashes?\p" - .string "Okay, that was bad, sorry…$" + .string "Me has extinguido…\p" + .string "¿Lo pillas? Tú eres un volcán activo\n" + .string "y yo uno extinguido, je, je, je.\p" + .string "Vale, sí, no tiene gracia…$" Route113_Text_MadelineIntro: - .string "I use this parasol to ward off this\n" - .string "filthy, yucky volcanic ash from\l" - .string "my dear NUMEL.$" + .string "Uso este parasol para proteger a\n" + .string "mi querido NUMEL de esta horrible y\l" + .string "pegajosa ceniza volcánica.$" Route113_Text_MadelineDefeat: - .string "Huff, huff…\n" - .string "I am exhausted…$" + .string "Uf, uf…\n" + .string "Luchar con parasol es agotador.$" Route113_Text_MadelinePostBattle: - .string "You're very good at this.\n" - .string "I must say I'm impressed!$" + .string "Oye, se te da muy bien esto.\n" + .string "Estoy impresionada.$" Route113_Text_MadelineRegister: - .string "Here, slide under my parasol.\n" - .string "Let me register you in my POKéNAV.$" + .string "Mi parasol y yo te esperamos.\n" + .string "Déjame registrarte en mi POKéNAV.$" Route113_Text_MadelineRematchIntro: - .string "Oh, hello, hasn't it been a while?\n" - .string "May I invite you to battle?$" + .string "Hola, hace tiempo que no te veía.\n" + .string "¿Te apetece que luchemos?$" Route113_Text_MadelineRematchDefeat: - .string "Oh, how super!$" + .string "¡Qué bien lo has hecho!$" Route113_Text_MadelinePostRematch: - .string "You've remained very good at this.\n" - .string "I must say I'm impressed!$" + .string "¡Se te sigue dando estupendamente!\n" + .string "Estoy impresionada.$" Route113_Text_LaoIntro: - .string "From out of the ashes I leap! Hiyah!\n" - .string "I challenge thee!$" + .string "¡Surjo de entre las cenizas como una\n" + .string "sombra! ¡Kiaaaaaaaaa!\l" + .string "¿Aceptas mi desafío?$" Route113_Text_LaoDefeat: - .string "With honor I admit defeat!$" + .string "Acepto mi derrota…$" Route113_Text_LaoPostBattle: - .string "I must refine the art of concealment.\n" - .string "I bid thee farewell.$" + .string "Tengo que perfeccionar mi técnica\n" + .string "de camuflaje.\p" + .string "¡Me piro, vampiro!$" Route113_Text_LaoRegister: - .string "Yiiyaah! Witness the ancient ninja\n" - .string "technique of POKéNAV registration!$" + .string "¡Yijaaaa! ¡Maravíllate con la antigua\n" + .string "técnica ninja de registro en POKéNAV!$" Route113_Text_LaoRematchIntro: - .string "From out of the ashes I leap! Hiyah!\n" - .string "I challenge thee!$" + .string "¡Surjo de entre las cenizas como una\n" + .string "sombra! ¡Kiaaaaaaaaa!\l" + .string "¿Aceptas mi desafío?$" Route113_Text_LaoRematchDefeat: - .string "With honor I admit defeat!$" + .string "Acepto mi derrota…$" Route113_Text_LaoPostRematch: - .string "My flawless concealment was let down\n" - .string "by my immature battle skills…\p" - .string "I bid thee farewell.$" + .string "Mi técnica de camuflaje es impecable,\n" + .string "pero mis técnicas de combate son un\l" + .string "desastre…\p" + .string "¡Me piro, vampiro!$" Route113_Text_LungIntro: - .string "Thanks for finding me!\n" - .string "But we still have to battle!$" + .string "¡Has sabido encontrarme!\n" + .string "¡Pero ahora debes derrotarme!$" Route113_Text_LungDefeat: - .string "I'll use my ninjutsu on you…\n" - .string "“VOLCANIC ASH SWIRL CLOAK”!\p" - .string "…What?\n" - .string "It's already over?$" + .string "Voy a usar el poder del ninjutsu…\n" + .string "¡“REMOLINO DE SOMBRAS VOLCÁNICO”!\p" + .string "¿Que “yatá”?\n" + .string "¿Cómo que “yatá”?$" Route113_Text_LungPostBattle: - .string "You know what's crummy about hiding?\n" - .string "It's lonely if no one comes along.$" + .string "¿Sabes lo más chungo de camuflarse?\n" + .string "Que, si nadie te encuentra, te aburres.$" Route113_Text_ToriIntro: - .string "TORI: Both of us, we collect ashes.\n" - .string "We battle POKéMON, too.$" + .string "TEA: Nosotras dos recogemos ceniza\n" + .string "y además entrenamos POKéMON.$" Route113_Text_ToriDefeat: - .string "TORI: We lost… It's boring, so I'm going\n" - .string "to get some more ashes.$" + .string "TEA: Hemos perdido… Qué rollo…\n" + .string "Me voy a buscar más ceniza…$" Route113_Text_ToriPostBattle: - .string "TORI: How much ash do we have?\n" - .string "Enough for a WHITE FLUTE, I hope.$" + .string "TEA: ¿Cuánta ceniza tenemos ya?\n" + .string "¿Es suficiente para la FLAUTA BLANCA?$" Route113_Text_ToriNotEnoughMons: - .string "TORI: We want to battle 2-on-2.\n" - .string "If we didn't, we would lose!$" + .string "TEA: Queremos un COMBATE DOBLE.\n" + .string "Si no, estamos en desventaja.$" Route113_Text_TiaIntro: - .string "TIA: Both of us, we collect ashes.\n" - .string "We battle POKéMON, too.$" + .string "BEA: Nosotras dos recogemos ceniza\n" + .string "y además entrenamos POKéMON.$" Route113_Text_TiaDefeat: - .string "TIA: We couldn't win… It's boring,\n" - .string "so I'm getting some more ashes.$" + .string "BEA: Hemos perdido… Qué rollo…\n" + .string "Me voy a buscar más ceniza…$" Route113_Text_TiaPostBattle: - .string "TIA: We have a lot of ashes!\n" - .string "I think enough for a WHITE FLUTE!$" + .string "BEA: ¡Tenemos un montón de ceniza!\n" + .string "¿Es bastante para la FLAUTA BLANCA?$" Route113_Text_TiaNotEnoughMons: - .string "TIA: We want to battle 2-on-2.\n" - .string "If we don't, we won't win!$" + .string "BEA: Queremos un COMBATE DOBLE.\n" + .string "Si no, estamos en desventaja.$" Route113_Text_CobyIntro: - .string "Pfft, with these wings I can\n" - .string "flick you away!$" + .string "¡Je, con estas alas te voy a\n" + .string "enviar volando por los aires!$" Route113_Text_CobyDefeat: - .string "A… What?$" + .string "¿Qué? ¿Cómo? ¿Cuándo? ¿Por qué?$" Route113_Text_CobyPostBattle: - .string "I don't know what to say when I get\n" - .string "beaten so easily…$" + .string "Que me derroten con tanta facilidad\n" + .string "me deja sin palabras…$" Route113_Text_SophieIntro: - .string "The warmth here is making me drowsy.\n" - .string "Battle with me so I can stay awake.$" + .string "Este calor me da sueño. Lucha\n" + .string "conmigo, a ver si me despierto.$" Route113_Text_SophieDefeat: - .string "This is a dream.\n" - .string "I'm sure of it…$" + .string "Seguro que estoy soñando.\n" + .string "¡No puedo haber perdido!$" Route113_Text_SophiePostBattle: - .string "Losing burns me up…\n" - .string "I'm just going to sleep right here!\l" - .string "Zzz!$" + .string "Perder me quema mucho…\n" + .string "Y lo único que me relaja es echar\l" + .string "una siestecita, así que zzzzz…$" Route113_Text_LawrenceIntro: - .string "Were you maybe in the middle\n" - .string "of gathering volcanic ashes?$" + .string "¿Es posible que estés recogiendo\n" + .string "cenizas volcánicas?$" Route113_Text_LawrenceDefeat: - .string "Ehehe.\n" - .string "We got beaten cleanly.$" + .string "Je, je, je, qué cenizo soy…\n" + .string "Has ganado con todas las de la ley.$" Route113_Text_LawrencePostBattle: - .string "I ought to hide under the ashes, too.$" + .string "Me voy a esconder entre las cenizas\n" + .string "y, si te he visto, no me acuerdo.$" Route113_Text_WyattIntro: - .string "Y-you want to battle with me?\n" - .string "Even though I just caught my POKéMON?$" + .string "¿Qui-quieres luchar conmigo? ¿Aunque\n" + .string "acabe de capturar mis POKéMON?$" Route113_Text_WyattDefeat: - .string "Y-you're all happy to win?\n" - .string "Even though it's only me?$" + .string "¿Te alegra ha-haber ganado?\n" + .string "¿Aunque no sea más que un novato?$" Route113_Text_WyattPostBattle: - .string "Oh, so now you want to say a word to\n" - .string "the loser?\p" - .string "Aren't you just the coolest?\n" - .string "Humph!$" + .string "Oh, ¿te dignas dirigir la palabra\n" + .string "al perdedor?\p" + .string "¿Tú siempre vas de guay?\n" + .string "¡Bah!$" Route114_Text_LennyIntro: - .string "Yodelayhihoo!\p" - .string "… …\p" - .string "You're supposed to shout\n" - .string "“yodelayhihoo” since it doesn't\l" - .string "echo here!$" + .string "¡Ue-i-a-oooo!\p" + .string "Como aquí no hay eco, me pongo a cantar\n" + .string "al estilo tirolés para divertirme.$" Route114_Text_LennyDefeat: - .string "Yodelayhihoo!$" + .string "¡Ue-ia-ooo!$" Route114_Text_LennyPostBattle: - .string "When I was a wee tyke, I believed there\n" - .string "was someone copying me and shouting\l" - .string "back, “Yodelayhihoo.”$" + .string "¡Cuando era un pitufín, creía que el\n" + .string "eco era alguien escondido que repetía\l" + .string "todo lo que yo decía!$" Route114_Text_LucasIntro: - .string "If you're not prepared, you shouldn't\n" - .string "be up in the mountains!$" + .string "Si no te preparas bien antes, ni se\n" + .string "te ocurra hacer montañismo.$" Route114_Text_LucasDefeat: - .string "The mountains are unforgiving…$" + .string "Las montañas son traicioneras…$" Route114_Text_LucasPostBattle: - .string "In the winter, mountains turn deadly\n" - .string "with blizzards and avalanches.$" + .string "En invierno las montañas encierran\n" + .string "trampas mortales: tormentas de\l" + .string "nieve, avalanchas…$" Route114_Text_ShaneIntro: - .string "Camping's fun! You can fish, roast\n" - .string "marshmallows, and tell spooky stories!\p" - .string "But the best of all are the POKéMON\n" - .string "battles!$" - -Route114_Text_ShaneDefeat: - .string "Way too strong!$" - -Route114_Text_ShanePostBattle: - .string "I think it's great that I can go\n" - .string "camping with my POKéMON.$" - -Route114_Text_NancyIntro: - .string "I need to exercise after a meal.\n" - .string "Let's have a match!$" - -Route114_Text_NancyDefeat: - .string "Oh, no!$" - -Route114_Text_NancyPostBattle: - .string "I just had a tasty meal.\n" - .string "I'm getting drowsy…$" - -Route114_Text_SteveIntro: - .string "Ufufufufufu…\n" - .string "Want to battle against my POKéMON?$" - -Route114_Text_SteveDefeat: - .string "M-My POKéMON…$" - -Route114_Text_StevePostBattle: - .string "A big body that's all lumpy and hard,\n" - .string "enormous horns, and vicious fangs…\p" - .string "Ufufufufu…\n" - .string "I wish I had a POKéMON like that…$" - -Route114_Text_SteveRegister: - .string "Don't forget what you've done to me!\n" - .string "I'll make it so you can't forget!$" - -Route114_Text_SteveRematchIntro: - .string "Ufufufufufu…\n" - .string "Come on, battle my POKéMON…$" - -Route114_Text_SteveRematchDefeat: - .string "I feel so lucky getting to see your\n" - .string "POKéMON…$" - -Route114_Text_StevePostRematch: - .string "Ufufufufufu…\p" - .string "When I see POKéMON battling, I get all\n" - .string "shivery and shaky…$" - -Route114_Text_BernieIntro: - .string "If you're lighting a campfire,\n" - .string "make sure you have water handy.$" - -Route114_Text_BernieDefeat: - .string "Thanks for dousing my fire!$" - -Route114_Text_BerniePostBattle: - .string "You really do have to be careful with\n" - .string "any sort of fire in a forest.\p" - .string "Don't ever underestimate the power\n" - .string "of fire.$" - -Route114_Text_BernieRegister: - .string "You set my spirit on fire.\n" - .string "Let's register each other!$" - -Route114_Text_BernieRematchIntro: - .string "Have you learned to keep water handy\n" - .string "for campfires?$" - -Route114_Text_BernieRematchDefeat: - .string "I got hosed down before I could\n" - .string "flare up, I guess.$" - -Route114_Text_BerniePostRematch: - .string "You really do have to be careful with\n" - .string "any sort of fire in a forest.\p" - .string "Don't ever underestimate the power\n" - .string "of fire.$" - -Route114_Text_ClaudeIntro: - .string "If we were fishing, you wouldn't stand\n" - .string "a chance against me.\l" - .string "So, bring on your POKéMON!$" - -Route114_Text_ClaudeDefeat: - .string "If we were fishing, I would've won…$" - -Route114_Text_ClaudePostBattle: - .string "I think I'll try my luck at landing\n" - .string "a big one at METEOR FALLS.\p" - .string "There has to be something in there.\n" - .string "I just know it.$" - -Route114_Text_NolanIntro: - .string "I like to fish. But I also like to\n" - .string "battle!\p" - .string "If anyone challenges me, I'm there,\n" - .string "even if I'm fishing.$" - -Route114_Text_NolanDefeat: - .string "I like to battle, but that doesn't\n" - .string "mean I'm good at it…$" - -Route114_Text_NolanPostBattle: - .string "This time I'll do it!\p" - .string "I always think that, so I can't walk\n" - .string "away from fishing or POKéMON.$" - -Route114_Text_TyraIntro: - .string "TYRA: Well, sure.\n" - .string "I'm in the mood for it.\l" - .string "I'll teach you a little about POKéMON.$" - -Route114_Text_TyraDefeat: - .string "TYRA: What an amazing battle style!$" - -Route114_Text_TyraPostBattle: - .string "TYRA: I was teaching my junior IVY\n" - .string "about POKéMON.$" - -Route114_Text_TyraNotEnoughMons: - .string "TYRA: Giggle…\n" - .string "If you want to battle with us, just one\l" - .string "POKéMON isn't enough!$" - -Route114_Text_IvyIntro: - .string "IVY: Who taught you about POKéMON?$" - -Route114_Text_IvyDefeat: - .string "IVY: What an amazing battle style!$" - -Route114_Text_IvyPostBattle: - .string "IVY: I started training POKéMON\n" - .string "because TYRA, my student mentor,\l" - .string "taught me!$" - -Route114_Text_IvyNotEnoughMons: - .string "IVY: Do you only have one POKéMON?\n" - .string "I think it must feel lonesome.$" - -Route114_Text_KaiIntro: - .string "I landed a big one!\n" - .string "A huge one, I tell you!$" - -Route114_Text_KaiDefeat: - .string "What was that about?\n" - .string "Did mine lose in size?$" - -Route114_Text_KaiPostBattle: - .string "Okay!\n" - .string "I'll just fish me a bigger one!$" - -Route114_Text_CharlotteIntro: - .string "Me!\n" - .string "I'm not just a pretty face!$" - -Route114_Text_CharlotteDefeat: - .string "That wasn't cute in the least!$" - -Route114_Text_CharlottePostBattle: - .string "I don't want a POKéMON that's\n" - .string "just cute.\p" - .string "I adore cute ones that have a quirk\n" - .string "or two!$" - -Route114_Text_AngelinaIntro: - .string "Have you made your POKéMON evolve\n" - .string "very much?$" - -Route114_Text_AngelinaDefeat: - .string "Oh, I see.\n" - .string "That's good to know.$" - -Route114_Text_AngelinaPostBattle: - .string "Some POKéMON change so much when\n" - .string "they evolve, it's startling!$" - -Route115_Text_TimothyIntro: - .string "Hm…\n" - .string "You seem rather capable…\l" - .string "Let me keep you company!$" - -Route115_Text_TimothyDefeat: - .string "You're much stronger than\n" - .string "I'd imagined!$" - -Route115_Text_TimothyPostBattle: - .string "There is no such thing as a born genius.\n" - .string "It all depends on effort!\l" - .string "That is what I believe…$" - -Route115_Text_TimothyRegister: - .string "Hmm… A loss this thorough has been\n" - .string "a distant memory.\p" - .string "If you would allow it, I wish for\n" - .string "another opportunity to do battle.$" - -Route115_Text_TimothyRematchIntro: - .string "Hm… As always, your agility speaks\n" - .string "for itself.\l" - .string "Come, keep me company!$" - -Route115_Text_TimothyRematchDefeat: - .string "As strong as ever!$" - -Route115_Text_TimothyPostRematch: - .string "All it takes is effort!\p" - .string "I lost because I haven't put in enough\n" - .string "effort!$" - -Route115_Text_KoichiIntro: - .string "You!\p" - .string "My MACHOP!\p" - .string "Demand a battle!$" - -Route115_Text_KoichiDefeat: - .string "Ouch, ouch, ouch!$" - -Route115_Text_KoichiPostBattle: - .string "My MACHOP crew!\p" - .string "So long as they seek power, I will\n" - .string "grow strong with them!$" - -Route115_Text_NobIntro: - .string "My strongest skill is busting bricks\n" - .string "with my forehead!$" - -Route115_Text_NobDefeat: - .string "Ugwaaaah!\n" - .string "My head is busted!$" - -Route115_Text_NobPostBattle: - .string "I've been teaching my POKéMON karate.\p" - .string "It looks like they'll get a lot better\n" - .string "than me. I'm excited about that.$" - -Route115_Text_NobRegister: - .string "You impress me! Give me a rematch\n" - .string "after I redo my training!$" - -Route115_Text_NobRematchIntro: - .string "After you beat me, we trained hard to\n" - .string "improve our skills.\l" - .string "Come on, give us a rematch!$" - -Route115_Text_NobRematchDefeat: - .string "Ugwaaah!\n" - .string "We lost again!$" - -Route115_Text_NobPostRematch: - .string "My POKéMON will grow stronger!\n" - .string "I'll redouble my training!$" - -Route115_Text_CyndyIntro: - .string "This beach is my secret training spot!\n" - .string "Don't come butting in!$" - -Route115_Text_CyndyDefeat: - .string "I haven't trained enough!$" - -Route115_Text_CyndyPostBattle: - .string "The sand acts as a cushion to reduce\n" - .string "impact and prevent injury.\l" - .string "This is the perfect place to train.$" - -Route115_Text_CyndyRegister: - .string "Okay, fine, you're free to come here.\n" - .string "In return, I'd like to battle you again.$" - -Route115_Text_CyndyRematchIntro: - .string "Okay, let's get this battle on!$" - -Route115_Text_CyndyRematchDefeat: - .string "I can battle but my POKéMON…$" - -Route115_Text_CyndyPostRematch: - .string "Even when I lose, I still get some\n" - .string "enjoyment out of it.\l" - .string "It must be that I love POKéMON.$" - -Route115_Text_HectorIntro: - .string "I have a rare POKéMON!\n" - .string "Would you like me to show you?$" - -Route115_Text_HectorDefeat: - .string "You…\n" - .string "You want my POKéMON, don't you?$" - -Route115_Text_HectorPostBattle: - .string "I have this rare POKéMON.\n" - .string "It's enough to keep me satisfied.$" - -Route115_Text_KyraIntro: - .string "I'll battle while I'm running!\n" - .string "Try to keep up with me!$" - -Route115_Text_KyraDefeat: - .string "Gasp, gasp…$" - -Route115_Text_KyraPostBattle: - .string "I made the mistake of trying to battle\n" - .string "while running!\p" - .string "I should take a run to calm down…$" - -Route115_Text_JaidenIntro: - .string "Take that!\n" - .string "Ultra POKéMON ninja attack!$" - -Route115_Text_JaidenDefeat: - .string "Waaah!\n" - .string "Our strategy failed!$" - -Route115_Text_JaidenPostBattle: - .string "But my POKéMON were ultra,\n" - .string "weren't they?$" - -Route115_Text_HeleneIntro: - .string "My POKéMON have black belt-level\n" - .string "strength!$" - -Route115_Text_HeleneDefeat: - .string "This is too humiliating!$" - -Route115_Text_HelenePostBattle: - .string "I rarely meet anyone who's better\n" - .string "than me…\p" - .string "I get it now!\n" - .string "You're a GYM LEADER, aren't you?$" - -Route115_Text_AlixIntro: - .string "Our eyes met!\n" - .string "There's no getting away now!$" - -Route115_Text_AlixDefeat: - .string "Gah!\n" - .string "Not bad!$" - -Route115_Text_AlixPostBattle: - .string "Oh, well.\n" - .string "I think I will TELEPORT home.$" - -Route115_Text_MarleneIntro: - .string "You've disturbed my meditation…\n" - .string "You'll be punished for it.$" - -Route115_Text_MarleneDefeat: - .string "You've broken my concentration!$" - -Route115_Text_MarlenePostBattle: - .string "I was meditating with my POKéMON.\n" - .string "But this place isn't very peaceful…$" - -Route116_Text_ClarkIntro: - .string "If the tunnel doesn't go through, then\n" - .string "I'll just go over the top.$" - -Route116_Text_ClarkDefeat: - .string "Gasp… Gasp…\n" - .string "Losing made me tired…$" - -Route116_Text_ClarkPostBattle: - .string "It's no big deal if there's no tunnel.\n" - .string "To a HIKER, mountains are roads!$" - -Route116_Text_JoeyIntro: - .string "My POKéMON rule!\n" - .string "Check them out!$" - -Route116_Text_JoeyDefeat: - .string "Ouch! A scrape!\n" - .string "I have to put on a bandage!$" - -Route116_Text_JoeyPostBattle: - .string "Bandages are signs of toughness!\n" - .string "I've got another one!$" - -Route116_Text_JoseIntro: - .string "My BUG POKéMON are tough!\n" - .string "Let's battle!$" - -Route116_Text_JoseDefeat: - .string "I lost!\n" - .string "I thought I had you!$" - -Route116_Text_JosePostBattle: - .string "BUG POKéMON evolve quickly.\n" - .string "So they get strong quickly, too.$" - -Route116_Text_JaniceIntro: - .string "Let me teach you how strong my\n" - .string "adorable POKéMON is!$" - -Route116_Text_JaniceDefeat: - .string "You're a notch above me…$" - -Route116_Text_JanicePostBattle: - .string "POKéMON that possess cuteness and\n" - .string "power, that's ideal, I think.$" - -Route116_Text_JerryIntro: - .string "We learn all sorts of things at the\n" - .string "TRAINER'S SCHOOL.\p" - .string "I want to test things out for real!$" - -Route116_Text_JerryDefeat: - .string "I slacked off in school…\n" - .string "That's why I lost.$" - -Route116_Text_JerryPostBattle: - .string "I'll have to redo some courses at\n" - .string "the TRAINER'S SCHOOL.\l" - .string "If I don't, ROXANNE will be steamed.$" - -Route116_Text_JerryRegister1: - .string "I learned at the TRAINER'S SCHOOL\n" - .string "that a POKéNAV can register TRAINERS.\p" - .string "I don't really get what that means,\n" - .string "so can I just try it?$" - -Route116_Text_JerryRegister2: - .string "I learned at the TRAINER'S SCHOOL\n" - .string "that a POKéNAV can register TRAINERS.\p" - .string "I don't really get what that means,\n" - .string "so can I just try it?$" - -Route116_Text_JerryRematchIntro: - .string "I've been studying seriously at the\n" - .string "TRAINER'S SCHOOL.\l" - .string "I won't lose like I did last time.$" - -Route116_Text_JerryRematchDefeat: - .string "Hunh?\n" - .string "I studied diligently.$" - -Route116_Text_JerryPostRematch: - .string "I'll have to redo some courses at\n" - .string "the TRAINER'S SCHOOL.\l" - .string "If I don't, ROXANNE will be steamed.$" - -Route116_Text_KarenIntro: - .string "I study at school, and I study on\n" - .string "the way home, too!$" - -Route116_Text_KarenDefeat: - .string "I'm in shock--I lost?$" - -Route116_Text_KarenPostBattle: - .string "Awww, I'll never become an elegant\n" - .string "TRAINER like ROXANNE this way!$" - -Route116_Text_KarenRegister1: - .string "Oh, wow! Isn't that a POKéNAV?\n" - .string "I have one, too! Please register me!$" - -Route116_Text_KarenRegister2: - .string "Oh, wow! Isn't that a POKéNAV?\n" - .string "I have one, too! Please register me!$" - -Route116_Text_KarenRematchIntro: - .string "I studied a whole lot since I saw you.\n" - .string "You must see my achievements!$" - -Route116_Text_KarenRematchDefeat: - .string "I'm in shock.\n" - .string "I lost again?$" - -Route116_Text_KarenPostRematch: - .string "You've beaten ROXANNE?\n" - .string "I can't beat you, then. Not yet.$" - -Route116_Text_SarahIntro: - .string "Just so you know, I've never once been\n" - .string "bested by anyone at anything.$" - -Route116_Text_SarahDefeat: - .string "Oh, my goodness.\n" - .string "This is a new experience for me.$" - -Route116_Text_SarahPostBattle: - .string "My life of luxury affords me all that\n" - .string "I could possibly desire.\p" - .string "However, when it comes to POKéMON,\n" - .string "my wealth has no meaning.$" - -Route116_Text_DawsonIntro: - .string "When you lay your eyes on my POKéMON's\n" - .string "gorgeous fur, their beauty will render\l" - .string "you helpless!$" - -Route116_Text_DawsonDefeat: - .string "Oh, baby, say it isn't so!$" - -Route116_Text_DawsonPostBattle: - .string "Oh, no, no, no!\n" - .string "You've mussed up my POKéMON's fur!\l" - .string "You've ruined my hairdo, too!\l" - .string "I'll have to call my stylist now!$" - -Route116_Text_DevanIntro: - .string "We'll rock you hard!$" - -Route116_Text_DevanDefeat: - .string "Aiyiyi!\n" - .string "No contest at all!$" - -Route116_Text_DevanPostBattle: - .string "I should try different POKéMON\n" - .string "types, that's what I ought to do.$" - -Route116_Text_JohnsonIntro: - .string "It's a dead end up here.\n" - .string "I'm bored, so can we battle?$" - -Route116_Text_JohnsonDefeat: - .string "That was fun even though I lost.$" - -Route116_Text_JohnsonPostBattle: - .string "Want to stay here and keep\n" - .string "me company?$" - -Route117_Text_IsaacIntro: - .string "Listen, could I get you to battle\n" - .string "the POKéMON I'm raising?$" - -Route117_Text_IsaacDefeat: - .string "You've raised yours superbly…$" - -Route117_Text_IsaacPostBattle: - .string "POKéMON isn't all about power.\p" - .string "Polishing a unique aspect of one's\n" - .string "character is another way of enjoying\l" - .string "POKéMON.$" - -Route117_Text_IsaacRegister: - .string "I'm going to redouble my training.\n" - .string "Would you come look in on us?$" - -Route117_Text_IsaacRematchIntro: - .string "The POKéMON I've been raising are\n" - .string "looking good, just like before.$" - -Route117_Text_IsaacRematchDefeat: - .string "You know how to raise them properly.\n" - .string "You might have DAY CARE skills…$" - -Route117_Text_IsaacPostRematch: - .string "Your POKéMON are growing good!\n" - .string "You should enter them in CONTESTS.$" - -Route117_Text_LydiaIntro: - .string "Please, allow me to evaluate if you\n" - .string "have raised your POKéMON properly.$" - -Route117_Text_LydiaDefeat: - .string "Yes, they are growing properly.$" - -Route117_Text_LydiaPostBattle: - .string "Try raising POKéMON with more\n" - .string "attention to their character traits.$" - -Route117_Text_LydiaRegister: - .string "I'm glad I met a superb TRAINER in you.\n" - .string "I hope to see you again.$" - -Route117_Text_LydiaRematchIntro: - .string "Allow me to reevaluate if you have\n" - .string "raised your POKéMON properly.$" - -Route117_Text_LydiaRematchDefeat: - .string "They are growing admirably.$" - -Route117_Text_LydiaPostRematch: - .string "POKéMON seem to like different kinds\n" - .string "of {POKEBLOCK}S, depending on their nature.$" - -Route117_Text_DylanIntro: - .string "I'm in the middle of a triathlon, but,\n" - .string "whatever, let's have a battle!$" - -Route117_Text_DylanDefeat: - .string "I ran out of energy!$" - -Route117_Text_DylanPostBattle: - .string "I may have blown it…\p" - .string "I might have dropped to last during\n" - .string "that battle…$" - -Route117_Text_DylanRegister: - .string "POKéMON have to be strong, too?\n" - .string "I'd like you to train me!$" - -Route117_Text_DylanRematchIntro: - .string "I'm smack in the middle of a triathlon,\n" - .string "but I'm comfortably ahead.\l" - .string "Let's make this a quick battle!$" - -Route117_Text_DylanRematchDefeat: - .string "I ran out of energy again!$" - -Route117_Text_DylanPostRematch: - .string "I was tops in swimming and cycling,\n" - .string "but I'm not quite that confident with\l" - .string "POKéMON yet.$" - -Route117_Text_MariaIntro: - .string "I do my triathlon training with POKéMON,\n" - .string "so I'm pretty confident about my speed.$" - -Route117_Text_MariaDefeat: - .string "I need to get more practices in,\n" - .string "I guess.$" - -Route117_Text_MariaPostBattle: - .string "Training is meaningful only if you\n" - .string "keep it up regularly.\p" - .string "Okay! I'll resume my training!\n" - .string "Tomorrow!$" - -Route117_Text_MariaRegister: - .string "You appear to be training properly…\n" - .string "If you'd like, I'll battle you later!$" - -Route117_Text_MariaRematchIntro: - .string "Are you keeping up with your training?\n" - .string "I sure am!\l" - .string "Let me show you the evidence!$" - -Route117_Text_MariaRematchDefeat: - .string "I need to get more practices in,\n" - .string "I guess.$" - -Route117_Text_MariaPostRematch: - .string "I'll resume training tomorrow.\n" - .string "Let's battle again sometime!$" - -Route117_Text_DerekIntro: - .string "Once a BUG CATCHER!\n" - .string "And now a BUG MANIAC!\p" - .string "But my love for POKéMON remains\n" - .string "unchanged!$" - -Route117_Text_DerekDefeat: - .string "My ineptitude also remains\n" - .string "unchanged…$" - -Route117_Text_DerekPostBattle: - .string "All I did was follow my heart, and now\n" - .string "they call me a BUG MANIAC…\p" - .string "Still, I am an expert on BUG POKéMON,\n" - .string "so it's only natural that they call me\l" - .string "a BUG MANIAC.$" - -Route117_Text_AnnaIntro: - .string "ANNA: I'm with my pretty junior student\n" - .string "partner. I have to do good!$" - -Route117_Text_AnnaDefeat: - .string "ANNA: I'm with my pretty junior student\n" - .string "partner! Let me win!$" - -Route117_Text_AnnaPostBattle: - .string "ANNA: Your POKéMON have some good\n" - .string "combinations.\p" - .string "I'd say you're second only to us!$" - -Route117_Text_AnnaAndMegRegister: - .string "ANNA: We can't take this lying down!\n" - .string "You will come back, won't you?$" - -Route117_Text_AnnaNotEnoughMons: - .string "ANNA: If you want to battle us,\n" - .string "bring two POKéMON with you.$" - -Route117_Text_MegIntro: - .string "MEG: I'm going to tag up with my super\n" - .string "senior student partner and beat you!$" - -Route117_Text_MegDefeat: - .string "MEG: Oh, no!\n" - .string "I'm sorry, ANNA! I let you down…$" - -Route117_Text_MegPostBattle: - .string "MEG: I dragged ANNA down…\n" - .string "If I didn't, she would have won!$" - -Route117_Text_MegNotEnoughMons: - .string "MEG: Do you only have one POKéMON?\n" - .string "We can't battle with you, then.\p" - .string "We want to have a 2-on-2 battle.$" - -Route117_Text_AnnaRematchIntro: - .string "ANNA: I can't keep losing in front of\n" - .string "my junior partner, right?$" - -Route117_Text_AnnaRematchDefeat: - .string "ANNA: I couldn't get into the groove.$" - -Route117_Text_AnnaPostRematch: - .string "ANNA: Your POKéMON have some good\n" - .string "combinations.\p" - .string "I'd say you're second only to us!$" - -Route117_Text_AnnaRematchNotEnoughMons: - .string "ANNA: If you want to battle us,\n" - .string "bring two POKéMON with you.$" - -Route117_Text_MegRematchIntro: - .string "MEG: I'm going to tag up with my\n" - .string "senior partner and win this time!$" - -Route117_Text_MegRematchDefeat: - .string "MEG: Too strong!$" - -Route117_Text_MegPostRematch: - .string "MEG: I battled together with my\n" - .string "senior partner, but we lost…\p" - .string "That's so discouraging…$" - -Route117_Text_MegRematchNotEnoughMons: - .string "MEG: Do you only have one POKéMON?\n" - .string "We can't battle with you, then.\p" - .string "We want to have a 2-on-2 battle.$" - -Route117_Text_MelinaIntro: - .string "Isn't it nice? To battle while looking\n" - .string "at pretty flowers?$" - -Route117_Text_MelinaDefeat: - .string "Oh, that's quite impressive!$" - -Route117_Text_MelinaPostBattle: - .string "It feels wonderful to go for a jog\n" - .string "while looking at flowers.$" - -Route117_Text_BrandiIntro: - .string "Let me demonstrate the power\n" - .string "hidden within a PSYCHIC POKéMON!$" - -Route117_Text_BrandiDefeat: - .string "Astonishing!$" - -Route117_Text_BrandiPostBattle: - .string "PSYCHIC POKéMON are complex.\n" - .string "You should try catching some.$" - -Route117_Text_AishaIntro: - .string "Concentrate on getting the win.\n" - .string "That's how I battle!$" - -Route117_Text_AishaDefeat: - .string "I don't waste any time being angry\n" - .string "over a loss--I would rather train.$" - -Route117_Text_AishaPostBattle: - .string "I think that if you worry about losing,\n" - .string "you're more likely to lose.$" - -Route118_Text_RoseIntro: - .string "The aroma of flowers has a magical\n" - .string "power. It cleanses us body and soul.$" - -Route118_Text_RoseDefeat: - .string "Oh, dear me.\n" - .string "I seem to have lost.$" - -Route118_Text_RosePostBattle: - .string "Flowers, POKéMON…\n" - .string "I love whatever smells nice.\p" - .string "Stinky things…\n" - .string "I'll pass.$" - -Route118_Text_RoseRegister: - .string "Sniff… That odor--it's a POKéNAV!\n" - .string "We must register each other!$" - -Route118_Text_RoseRematchIntro: - .string "Were you drawn here by the sweet\n" - .string "aroma?$" - -Route118_Text_RoseRematchDefeat: - .string "The power of aroma…\n" - .string "It didn't seem to do much.$" - -Route118_Text_RosePostRematch: - .string "If you use a sweet aroma properly,\n" - .string "POKéMON will be attracted by it.$" - -Route118_Text_PerryIntro: - .string "BIRD POKéMON that FLY elegantly in\n" - .string "the sky… They're the best!$" - -Route118_Text_PerryDefeat: - .string "Urgh…\n" - .string "I crashed…$" - -Route118_Text_PerryPostBattle: - .string "You've got great POKéMON.\n" - .string "I'll have to train mine better.$" - -Route118_Text_ChesterIntro: - .string "Take flight!\n" - .string "My BIRD POKéMON!$" - -Route118_Text_ChesterDefeat: - .string "They did take flight…$" - -Route118_Text_ChesterPostBattle: - .string "If they'd get stronger, they'd be able\n" - .string "to fly more freely…$" - -Route118_Text_BarnyIntro: - .string "I'm a FISHERMAN, but also a TRAINER.\n" - .string "I'm raising the POKéMON I caught.$" - -Route118_Text_BarnyDefeat: - .string "I thought I was doing okay in my\n" - .string "training…$" - -Route118_Text_BarnyPostBattle: - .string "I couldn't win by training POKéMON\n" - .string "while I fished…\p" - .string "Was I doing things in half measures?$" - -Route118_Text_WadeIntro: - .string "For FISHERMEN, equipment is the key.\p" - .string "But for TRAINERS, the key ingredients\n" - .string "are POKéMON and heart, of course!$" - -Route118_Text_WadeDefeat: - .string "I was beaten in heart?$" - -Route118_Text_WadePostBattle: - .string "Come to think of it, fishing is a battle\n" - .string "between a FISHERMAN and a POKéMON.$" - -Route118_Text_DaltonIntro: - .string "Let my melody rock your soul!$" - -Route118_Text_DaltonDefeat: - .string "La-lalala…$" - -Route118_Text_DaltonPostBattle: - .string "An electric guitar doesn't always\n" - .string "have to be noisy…\p" - .string "It can be strummed to squeeze out\n" - .string "this heart-stirring melody…$" - -Route118_Text_DaltonRegister: - .string "When I compose better melodies,\n" - .string "you have to come listen, okay?$" - -Route118_Text_DaltonRematchIntro: - .string "A melody from my POKéMON and me…\n" - .string "Let us deliver it to your soul.$" - -Route118_Text_DaltonRematchDefeat: - .string "La-lalala…$" - -Route118_Text_DaltonPostRematch: - .string "When I play, my emotions should reach\n" - .string "you through my electric guitar…$" - -Route118_Text_DeandreIntro: - .string "Go, go, go!\n" - .string "POKéMON 1, 2, and 3!$" - -Route118_Text_DeandreDefeat: - .string "Come in, POKéMON! Are you okay?\n" - .string "POKéMON 1, 2, and 3?!$" - -Route118_Text_DeandrePostBattle: - .string "Isn't it cool that I have a POKéMON\n" - .string "battle team?\p" - .string "You can copy me--I don't mind!$" - -Route119_Text_BrentIntro: - .string "We're the MIMIC CIRCLE!\n" - .string "We MIMIC what you do!$" - -Route119_Text_BrentDefeat: - .string "Whoopsie!\n" - .string "I lost!$" - -Route119_Text_BrentPostBattle: - .string "What's so good about mimicry?\p" - .string "Fufufu…\n" - .string "You'll never understand…$" - -Route119_Text_DonaldIntro: - .string "So, we finally meet!\n" - .string "My BUG POKéMON will keep you company!$" - -Route119_Text_DonaldDefeat: - .string "I wish we'd never met…$" - -Route119_Text_DonaldPostBattle: - .string "I want to MIMIC you some more.\n" - .string "Can you hurry up and move?$" - -Route119_Text_TaylorIntro: - .string "If you step forward, we step forward.\p" - .string "If you turn right, we turn, too…$" - -Route119_Text_TaylorDefeat: - .string "But if you win, I lose…$" - -Route119_Text_TaylorPostBattle: - .string "I can't MIMIC you winning the match.\n" - .string "That's just impossible…\l" - .string "It's burning me up…$" - -Route119_Text_DougIntro: - .string "Yep, you've finally caught me!\n" - .string "Or were you trying to avoid me?$" - -Route119_Text_DougDefeat: - .string "Whoop, that was a great match!$" - -Route119_Text_DougPostBattle: - .string "We're the MIMIC CIRCLE!\n" - .string "I hope you enjoyed our performance.$" - -Route119_Text_GregIntro: - .string "You don't know who I am, do you?\p" - .string "But, I also don't know you.\n" - .string "So, we'll battle!$" - -Route119_Text_GregDefeat: - .string "You're pretty strong!$" - -Route119_Text_GregPostBattle: - .string "Until you go away somewhere, we'll\n" - .string "keep on mimicking your every move.$" - -Route119_Text_KentIntro: - .string "The MIMIC CIRCLE was formed by people\n" - .string "who like to MIMIC.\p" - .string "A battle starts the instant we meet!$" - -Route119_Text_KentDefeat: - .string "I give up!$" - -Route119_Text_KentPostBattle: - .string "Won't you join our MIMIC CIRCLE?$" - -Route119_Text_JacksonIntro: - .string "Who has the knowledge and\n" - .string "the technique for survival?\p" - .string "POKéMON RANGERS, that's who!$" - -Route119_Text_JacksonDefeat: - .string "I didn't have enough POKéMON\n" - .string "know-how…$" - -Route119_Text_JacksonPostBattle: - .string "To break away from civilization and\n" - .string "awaken the wild spirit within!\p" - .string "That's our vision.$" - -Route119_Text_JacksonRegister: - .string "I hope you'll give me a rematch without\n" - .string "mocking my lack of knowledge.$" - -Route119_Text_JacksonRematchIntro: - .string "I'm going to regain my wild spirit by\n" - .string "being together with POKéMON.$" - -Route119_Text_JacksonRematchDefeat: - .string "You've remained strong!$" - -Route119_Text_JacksonPostRematch: - .string "Believe in your POKéMON.\n" - .string "Believe in yourself.\p" - .string "The road will reveal itself to you.$" - -Route119_Text_CatherineIntro: - .string "Oh? Look at you.\p" - .string "For someone on an adventure,\n" - .string "you're traveling awfully light.$" - -Route119_Text_CatherineDefeat: - .string "Accidents happen when you're not\n" - .string "prepared!$" - -Route119_Text_CatherinePostBattle: - .string "You're traveling light but you have\n" - .string "everything you need.\p" - .string "You're on top of things mentally and\n" - .string "physically, too.$" - -Route119_Text_CatherineRegister: - .string "Do you have a POKéNAV?\n" - .string "It's a must-have tool for any TRAINER.\p" - .string "Oh, you do have one!\n" - .string "Let's register each other, then!$" - -Route119_Text_CatherineRematchIntro: - .string "How's your journey with POKéMON\n" - .string "going?$" - -Route119_Text_CatherineRematchDefeat: - .string "I'm still missing something…$" - -Route119_Text_CatherinePostRematch: - .string "In the same way that you, as a TRAINER,\n" - .string "rely on your POKéMON, your POKéMON\l" - .string "rely on you.$" - -Route119_Text_HughIntro: - .string "The vast sky holds untold promise!\p" - .string "Nothing can compare to the sheer\n" - .string "exhilaration of flight!$" - -Route119_Text_HughDefeat: - .string "Down and out!$" - -Route119_Text_HughPostBattle: - .string "My BIRD POKéMON made my dreams of\n" - .string "flying come true!$" - -Route119_Text_PhilIntro: - .string "I'll show you the true potential of me\n" - .string "and my BIRD POKéMON!$" - -Route119_Text_PhilDefeat: - .string "We lacked potential…$" - -Route119_Text_PhilPostBattle: - .string "Ever since I was a little kid, I always\n" - .string "admired BIRD POKéMON…$" - -Route119_Text_YasuIntro: - .string "To lurk in shadows, and live in\n" - .string "darkness… That is my destiny.\p" - .string "I emerge to challenge you!$" - -Route119_Text_YasuDefeat: - .string "I admit defeat!$" - -Route119_Text_YasuPostBattle: - .string "Those defeated in battle withdraw\n" - .string "quietly back into the shadows.\l" - .string "That, too, is destiny…$" - -Route119_Text_TakashiIntro: - .string "If you're not on your guard,\n" - .string "you're in for some pain!$" - -Route119_Text_TakashiDefeat: - .string "You're surprisingly good!$" - -Route119_Text_TakashiPostBattle: - .string "My surprise attack ended in\n" - .string "failure…$" - -Route119_Text_HideoIntro: - .string "To hide a tree, use a forest!$" - -Route119_Text_HideoDefeat: - .string "I bow to your superiority.$" - -Route119_Text_HideoPostBattle: - .string "To hide a tree, use a forest!\n" - .string "To hide a POKéMON, use a POKéMON!\p" - .string "There is no deep, hidden meaning\n" - .string "to that.$" - -Route119_Text_ChrisIntro: - .string "You spoke to me…\n" - .string "So you want to challenge me!\p" - .string "Sure! I'll try out the POKéMON I caught\n" - .string "while SURFING!$" - -Route119_Text_ChrisDefeat: - .string "I don't have a clue about what it\n" - .string "takes to win.$" - -Route119_Text_ChrisPostBattle: - .string "Go for a SURF on my POKéMON…\p" - .string "Then fish off its back…\p" - .string "It's an indescribably luxuriant moment!$" - -Route119_Text_FabianIntro: - .string "Hit me with a power chord!\n" - .string "Victory is mine!\l" - .string "It's our time to shine, whoa, yeah!$" - -Route119_Text_FabianDefeat: - .string "You showed me who's the boss!\n" - .string "We'll have to take the loss, oh, no!$" - -Route119_Text_FabianPostBattle: - .string "Hit me with another power chord!\n" - .string "Leave me alone!\l" - .string "Your win you have to atone!$" - -Route119_Text_DaytonIntro: - .string "Hohoho!\n" - .string "I like kid TRAINERS!\l" - .string "Let's have a good one!$" - -Route119_Text_DaytonDefeat: - .string "You're pretty amazing!\n" - .string "Hohoho!$" - -Route119_Text_DaytonPostBattle: - .string "Hohoho!\n" - .string "I'll try emulating the pep of kid\l" - .string "TRAINERS like you!$" - -Route119_Text_RachelIntro: - .string "Wherever and whenever I may be,\n" - .string "I always have my parasol in hand.$" - -Route119_Text_RachelDefeat: - .string "Oh, but…\n" - .string "That's not fair.$" - -Route119_Text_RachelPostBattle: - .string "You're asking if my parasol is heavy?\n" - .string "Your BAG is filled with more junk than\l" - .string "I ever carry around.$" - -Route120_Text_ColinIntro: - .string "Do you have any moves that can strike\n" - .string "a flying POKéMON?$" - -Route120_Text_ColinDefeat: - .string "You soared above me!$" - -Route120_Text_ColinPostBattle: - .string "The move FLY is convenient,\n" - .string "don't you think?\p" - .string "While the POKéMON is flying,\n" - .string "almost no moves can strike it.$" - -Route120_Text_RobertIntro: - .string "My POKéMON is strong!\n" - .string "How about yours?$" - -Route120_Text_RobertDefeat: - .string "Your POKéMON were stronger…$" - -Route120_Text_RobertPostBattle: - .string "A POKéMON that grows steadily is one\n" - .string "you can count on.$" - -Route120_Text_RobertRegister: - .string "You can be counted on to get better.\n" - .string "I'd like to register you in my POKéNAV!$" - -Route120_Text_RobertRematchIntro: - .string "A POKéMON that grows steadily is one\n" - .string "you can count on.$" - -Route120_Text_RobertRematchDefeat: - .string "Your POKéMON are seriously strong.$" - -Route120_Text_RobertPostRematch: - .string "My POKéMON are growing stronger.\n" - .string "I have to grow stronger, too.$" - -Route120_Text_LorenzoIntro: - .string "I'll check your POKéMON and see if\n" - .string "they're fit for the outdoors.$" - -Route120_Text_LorenzoDefeat: - .string "With POKéMON that strong, you're in\n" - .string "no danger of needing rescue!$" - -Route120_Text_LorenzoPostBattle: - .string "To travel wherever your heart desires\n" - .string "with POKéMON…\l" - .string "That's the joy of being a TRAINER.$" - -Route120_Text_JennaIntro: - .string "How's your physical fitness?\n" - .string "If you're not fit, you could have a\l" - .string "rough time in critical situations.$" - -Route120_Text_JennaDefeat: - .string "I'm totally fit, but…$" - -Route120_Text_JennaPostBattle: - .string "Fitness training is in my routine.\n" - .string "I always run with my POKéMON.$" - -Route120_Text_JeffreyIntro: - .string "… … … … … …\n" - .string "… … … … … …\l" - .string "Want to battle?$" - -Route120_Text_JeffreyDefeat: - .string "Lost it…$" - -Route120_Text_JeffreyPostBattle: - .string "… … … … … …\n" - .string "… … … … … …\l" - .string "I'll try harder…$" - -Route120_Text_JeffreyRegister: - .string "… … … … … …\n" - .string "… … … … … …\l" - .string "Do you have a POKéNAV…?$" - -Route120_Text_JeffreyRematchIntro: - .string "… … … … … …\n" - .string "… … … … … …\l" - .string "Want to battle again?$" - -Route120_Text_JeffreyRematchDefeat: - .string "… … … … … …\n" - .string "I lost again…$" - -Route120_Text_JeffreyPostRematch: - .string "… … … … … …\n" - .string "… … … … … …\l" - .string "I'll try harder…\l" - .string "For my precious BUG POKéMON…$" - -Route120_Text_JenniferIntro: - .string "POKéMON have many special abilities.\n" - .string "If you want to become a first-class\l" - .string "TRAINER, learn about them.$" - -Route120_Text_JenniferDefeat: - .string "You're obviously thinking.$" - -Route120_Text_JenniferPostBattle: - .string "The special abilities of POKéMON\n" - .string "will make battle styles change.$" - -Route120_Text_ChipIntro: - .string "Who might you be?\p" - .string "Are you perhaps searching for ancient\n" - .string "ruins that are rumored to possibly\l" - .string "exist according to legend?$" - -Route120_Text_ChipDefeat: - .string "What a disgraceful setback…$" - -Route120_Text_ChipPostBattle: - .string "That giant rock… I would like to\n" - .string "believe it may indeed contain ancient\l" - .string "ruins. But I see no entrance.$" - -Route120_Text_ClarissaIntro: - .string "Why am I carrying this parasol?\p" - .string "I'll tell you if you can win against me.$" - -Route120_Text_ClarissaDefeat: - .string "A parasol can't ward off POKéMON\n" - .string "attacks…$" - -Route120_Text_ClarissaPostBattle: - .string "I don't think strong sunlight is good\n" - .string "for my POKéMON.\l" - .string "So I shield them with my parasol.$" - -Route120_Text_AngelicaIntro: - .string "Me, POKéMON, and my parasol…\p" - .string "If any one of them is missing,\n" - .string "the picture of beauty will be ruined.$" - -Route120_Text_AngelicaDefeat: - .string "You've completely ruined my beauty…$" - -Route120_Text_AngelicaPostBattle: - .string "A parasol wouldn't suit you at all.\p" - .string "Why, something like this would only\n" - .string "get in your way.$" - -Route120_Text_KeigoIntro: - .string "I will adopt the movements of POKéMON\n" - .string "and create new ninja techniques.$" - -Route120_Text_KeigoDefeat: - .string "The creation of new ninja techniques\n" - .string "is but a distant dream…$" - -Route120_Text_KeigoPostBattle: - .string "Perhaps I ought to apprentice under\n" - .string "a ninja sensei.$" - -Route120_Text_RileyIntro: - .string "We ninja conceal ourselves under our\n" - .string "camouflage cloaks.\l" - .string "I bet you didn't know where I was!$" - -Route120_Text_RileyDefeat: - .string "I lost!\n" - .string "I should camouflage my shame!$" - -Route120_Text_RileyPostBattle: - .string "Our camouflage cloaks are all\n" - .string "handmade.$" - -Route120_Text_CallieIntro: - .string "If you don't pay attention,\n" - .string "you could get hurt!$" - -Route120_Text_CallieDefeat: - .string "Ouch!\n" - .string "I was the one to get hurt.$" - -Route120_Text_CalliePostBattle: - .string "I wonder… Should I evolve my POKéMON?\n" - .string "They're cute the way they are, though.$" - -Route120_Text_LeonelIntro: - .string "Your party POKéMON…\n" - .string "Do you have different types?$" - -Route120_Text_LeonelDefeat: - .string "I've seen your policy in action!$" - -Route120_Text_LeonelPostBattle: - .string "I think it's awesome you're so strong\n" - .string "battling with your favorite POKéMON.$" - -Route121_Text_VanessaIntro: - .string "Will you play with my delightfully\n" - .string "pretty POKéMON?$" - -Route121_Text_VanessaDefeat: - .string "This isn't what I meant!$" - -Route121_Text_VanessaPostBattle: - .string "I'm going to a CONTEST in LILYCOVE.\p" - .string "My POKéMON should have no problem\n" - .string "sweeping the MASTER CLASS.$" - -Route121_Text_WalterIntro: - .string "With my POKéMON, I have traveled\n" - .string "to the world's four corners.\p" - .string "You might say I have some confidence\n" - .string "in my abilities.$" - -Route121_Text_WalterDefeat: - .string "Ah, well played.$" - -Route121_Text_WalterPostBattle: - .string "I would like to circle the globe once\n" - .string "again with my POKéMON.$" - -Route121_Text_WalterRegister: - .string "Your POKéMON prowess is remarkable.\n" - .string "Allow me to register you as a memento.$" - -Route121_Text_WalterRematchIntro: - .string "With my POKéMON, I have traveled\n" - .string "to the world's four corners.\p" - .string "You might say I have some confidence\n" - .string "in my abilities.$" - -Route121_Text_WalterRematchDefeat: - .string "Ah, well played.$" - -Route121_Text_WalterPostRematch: - .string "Your POKéMON and you…\p" - .string "Your prowess together will be\n" - .string "considered strong, even overseas.$" - -Route121_Text_TammyIntro: - .string "There are powers beyond our\n" - .string "understanding in the world…$" - -Route121_Text_TammyDefeat: - .string "I have lost…$" - -Route121_Text_TammyPostBattle: - .string "MT. PYRE…\n" - .string "There is a mysterious power\l" - .string "at work there…$" - -Route121_Text_KateIntro: - .string "KATE: Together, we're fearless!\n" - .string "We'll demonstrate how tough we are!$" - -Route121_Text_KateDefeat: - .string "KATE: I blew it in front of my junior\n" - .string "student partner…$" - -Route121_Text_KatePostBattle: - .string "KATE: When someone's relying on me,\n" - .string "I get this urge to look cool in front\l" - .string "of them…$" - -Route121_Text_KateNotEnoughMons: - .string "KATE: If you've only got one POKéMON,\n" - .string "we can't battle with you.\p" - .string "That would be bullying.$" - -Route121_Text_JoyIntro: - .string "JOY: Together, we're fearless!\n" - .string "We'll demonstrate how tough we are!$" - -Route121_Text_JoyDefeat: - .string "JOY: Please forgive me, KATE!$" - -Route121_Text_JoyPostBattle: - .string "JOY: Ehehe, I'll have to train with KATE,\n" - .string "my senior student partner, again.$" - -Route121_Text_JoyNotEnoughMons: - .string "JOY: You need at least two POKéMON\n" - .string "if you're going to challenge us!$" - -Route121_Text_JessicaIntro: - .string "Stop! Have a good look at my precious\n" + .string "¡Acampar es la caña!\n" + .string "¡Puedes pescar, asar patatas y\l" + .string "contar historias de terror!\p" + .string "¡Pero lo mejor son los combates\n" .string "POKéMON!$" +Route114_Text_ShaneDefeat: + .string "¡Eres mucho más fuerte que yo!$" + +Route114_Text_ShanePostBattle: + .string "Me encanta ir de acampada con\n" + .string "mis POKéMON.$" + +Route114_Text_NancyIntro: + .string "Me apetece un combate para bajar\n" + .string "la comida. ¿Qué me dices?$" + +Route114_Text_NancyDefeat: + .string "¡Oh, no!$" + +Route114_Text_NancyPostBattle: + .string "Creo que he comido demasiado…\n" + .string "Me está entrando sueño…$" + +Route114_Text_SteveIntro: + .string "¡Jua, jua, jua, jua!\n" + .string "¿Quieres luchar contra mi POKéMON?$" + +Route114_Text_SteveDefeat: + .string "Mi pobre POKéMON…$" + +Route114_Text_StevePostBattle: + .string "Yo sé muy bien qué POKéMON quiero…\p" + .string "¡Uno con la piel dura y llena de bultos,\n" + .string "cuernos enormes y colmillos afilados!$" + +Route114_Text_SteveRegister: + .string "¡Acuérdate de mí! ¡Nuestro próximo\n" + .string "encuentro será inolvidable!$" + +Route114_Text_SteveRematchIntro: + .string "¡Jua, jua, jua, jua!\n" + .string "¡Vamos, lucha contra mi POKéMON!$" + +Route114_Text_SteveRematchDefeat: + .string "Qué afortunado soy de poder ver\n" + .string "tus magníficos POKéMON…$" + +Route114_Text_StevePostRematch: + .string "¡Jua, jua, jua, jua!\p" + .string "¡Cuando veo un combate POKéMON, me\n" + .string "emociono tanto que me pongo a temblar!$" + +Route114_Text_BernieIntro: + .string "Si vas a encender una fogata, ten\n" + .string "agua cerca por si acaso…$" + +Route114_Text_BernieDefeat: + .string "¿Ves? ¡Casi me quemo la mano!$" + +Route114_Text_BerniePostBattle: + .string "Tienes que tener muchísimo cuidado\n" + .string "cuando haces fogatas en el bosque…\p" + .string "¡El fuego es peligroso!$" + +Route114_Text_BernieRegister: + .string "¡Ardo de ganas de enfrentarme a ti!\n" + .string "¡Vamos a registrarnos!$" + +Route114_Text_BernieRematchIntro: + .string "¿Te aseguras siempre de tener agua\n" + .string "a mano para apagar las fogatas?$" + +Route114_Text_BernieRematchDefeat: + .string "Me siento como si me hubieran echado\n" + .string "un cubo de agua fría encima…$" + +Route114_Text_BerniePostRematch: + .string "Tienes que tener muchísimo cuidado\n" + .string "cuando haces fogatas en el bosque…\p" + .string "¡El fuego es peligroso!$" + +Route114_Text_ClaudeIntro: + .string "En una competición de pesca, no\n" + .string "tendrías ni una oportunidad…\l" + .string "A ver, ¡enséñame tus POKéMON!$" + +Route114_Text_ClaudeDefeat: + .string "En una competición de pesca, te\n" + .string "hubiera dado mil vueltas…$" + +Route114_Text_ClaudePostBattle: + .string "Creo que voy a probar suerte en la\n" + .string "CASCADA METEORO, a ver si pican.\p" + .string "Estoy convencido de que hay peces\n" + .string "muy gordos por allí…$" + +Route114_Text_NolanIntro: + .string "Me gusta pescar, ¡pero también me\n" + .string "gusta luchar!\p" + .string "Si alguien me reta, no puedo decir\n" + .string "que no, aunque esté pescando.$" + +Route114_Text_NolanDefeat: + .string "Me gusta luchar, pero eso no quiere\n" + .string "decir que se me dé bien en absoluto…$" + +Route114_Text_NolanPostBattle: + .string "¡La próxima vez verás!\p" + .string "Es lo que siempre digo, para animarme\n" + .string "a seguir con los combates POKéMON.$" + +Route114_Text_TyraIntro: + .string "TULA: Sí, sí, encantada.\n" + .string "Hoy estoy de buen humor.\l" + .string "Te voy a enseñar algo sobre POKéMON.$" + +Route114_Text_TyraDefeat: + .string "TULA: ¡Qué gran estilo de lucha!\n" + .string "¡No te queda gran cosa que aprender!$" + +Route114_Text_TyraPostBattle: + .string "TULA: Pero mi pupila, ILDA, sí tiene\n" + .string "que aprender bastante todavía…$" + +Route114_Text_TyraNotEnoughMons: + .string "TULA: Ji, ji, ji…\n" + .string "¡Si quieres luchar contra nosotras,\l" + .string "necesitas más de un POKéMON!$" + +Route114_Text_IvyIntro: + .string "ILDA: ¿Quién te ha enseñado lo que\n" + .string "sabes sobre los POKéMON?$" + +Route114_Text_IvyDefeat: + .string "ILDA: ¡Vaya estilazo combatiendo!$" + +Route114_Text_IvyPostBattle: + .string "ILDA: Empecé a entrenar POKéMON\n" + .string "porque TULA, mi tutora, quiere que\l" + .string "sea una figura algún día.$" + +Route114_Text_IvyNotEnoughMons: + .string "ILDA: ¿Sólo tienes un POKéMON?\n" + .string "Debe de sentirse solísimo…$" + +Route114_Text_KaiIntro: + .string "¡He pescado uno enooorme!\n" + .string "¡Grande como él solo, ya verás!$" + +Route114_Text_KaiDefeat: + .string "¿Qué ha pasado aquí?\n" + .string "¿Se habrá encogido mi POKéMON?$" + +Route114_Text_KaiPostBattle: + .string "¡Me importa un comino!\n" + .string "¡Voy a pescar uno aún mayor!$" + +Route114_Text_CharlotteIntro: + .string "¡Quiero que sepas una cosa!\n" + .string "¡No soy sólo una cara bonita!$" + +Route114_Text_CharlotteDefeat: + .string "¡Esta pelea ha sido de todo\n" + .string "menos bonita!$" + +Route114_Text_CharlottePostBattle: + .string "Yo no quiero un POKéMON que\n" + .string "sea únicamente una monada.\p" + .string "Me gustan los POKéMON bonitos que,\n" + .string "además, tienen alguna peculiaridad.$" + +Route114_Text_AngelinaIntro: + .string "¿Has conseguido que tus POKéMON\n" + .string "evolucionen mucho?$" + +Route114_Text_AngelinaDefeat: + .string "Ya veo que sí.\n" + .string "Pues mira qué bien.$" + +Route114_Text_AngelinaPostBattle: + .string "¡Algunos POKéMON cambian tanto al\n" + .string "evolucionar que ni los reconoces!$" + +Route115_Text_TimothyIntro: + .string "Mmmm…\n" + .string "Pareces capaz…\l" + .string "¡Comprobemos si además lo eres!$" + +Route115_Text_TimothyDefeat: + .string "¡Pues lo eres mucho más de lo\n" + .string "que lo pareces!$" + +Route115_Text_TimothyPostBattle: + .string "Nadie nace sabiendo.\n" + .string "¡Hay que esforzarse!\l" + .string "Ésa es una gran verdad.$" + +Route115_Text_TimothyRegister: + .string "Mmm… La derrota que sufrí es\n" + .string "ahora apenas un recuerdo lejano.\p" + .string "Si te parece bien, quisiera tener otra\n" + .string "oportunidad de vencerte en combate.$" + +Route115_Text_TimothyRematchIntro: + .string "Mmmm… Una vez más, pareces\n" + .string "de lo más capaz.\l" + .string "¡Comprobemos si lo sigues siendo!$" + +Route115_Text_TimothyRematchDefeat: + .string "¡Tan capaz como siempre!$" + +Route115_Text_TimothyPostRematch: + .string "¡Hay que esforzarse y sudar!\p" + .string "Yo he perdido porque no le he\n" + .string "echado bastantes ganas.$" + +Route115_Text_KoichiIntro: + .string "¡Tú!\p" + .string "¡Mis MACHOP!\p" + .string "¡Pelead! ¡Ahora!$" + +Route115_Text_KoichiDefeat: + .string "¡Ay, huy, oy!$" + +Route115_Text_KoichiPostBattle: + .string "¡Mis MACHOP!\p" + .string "¡Mientras sigan motivados, yo seguiré\n" + .string "mejorando con ellos!$" + +Route115_Text_NobIntro: + .string "¡Mi mayor habilidad es romper\n" + .string "ladrillos con la frente!$" + +Route115_Text_NobDefeat: + .string "¡Ayyyyy! ¡Qué dolor de cabeza\n" + .string "más maloooo!$" + +Route115_Text_NobPostBattle: + .string "Estoy enseñando karate a mi POKéMON.\p" + .string "Creo que acabará siendo mucho\n" + .string "mejor que yo. Qué emoción.$" + +Route115_Text_NobRegister: + .string "¡Me has impresionado hasta la médula!\n" + .string "¡Volvamos a luchar cuando haya\l" + .string "terminado mi entrenamiento!$" + +Route115_Text_NobRematchIntro: + .string "Desde que me derrotaste, hemos estado\n" + .string "entrenando duro para mejorar.\l" + .string "¡Venga! ¡Es la hora de la revancha!$" + +Route115_Text_NobRematchDefeat: + .string "¡Ayyyyy!\n" + .string "¡Hemos vuelto a perder!$" + +Route115_Text_NobPostRematch: + .string "¡Mi POKéMON va a ser el mejor!\n" + .string "¡Voy a entrenarlo como un loco!$" + +Route115_Text_CyndyIntro: + .string "Esta playa es mi campo de\n" + .string "entrenamiento secreto.\l" + .string "¡Ya te puedes ir a otra parte!$" + +Route115_Text_CyndyDefeat: + .string "¡No he entrenado bastante!$" + +Route115_Text_CyndyPostBattle: + .string "Me gusta entrenarme aquí porque la\n" + .string "arena amortigua las caídas y así\l" + .string "no te haces tanto daño.$" + +Route115_Text_CyndyRegister: + .string "Venga, va, puedes venir aquí cuando\n" + .string "te apetezca, pero a cambio quiero\l" + .string "volver a luchar contigo.$" + +Route115_Text_CyndyRematchIntro: + .string "Muy bien, vamos a entrar en faena.$" + +Route115_Text_CyndyRematchDefeat: + .string "Yo soy buenísima, pero mis POKéMON…$" + +Route115_Text_CyndyPostRematch: + .string "No me importa perder. Me gustan tanto\n" + .string "los combates POKéMON que me divierto\l" + .string "igual, sea cual sea el resultado.$" + +Route115_Text_HectorIntro: + .string "Tengo un POKéMON rarísimo.\n" + .string "¿A que quieres verlo?$" + +Route115_Text_HectorDefeat: + .string "Tú… ¡Tú quieres quedarte con\n" + .string "mi POKéMON! ¿A que sí?$" + +Route115_Text_HectorPostBattle: + .string "Tengo un POKéMON raro y eso es lo\n" + .string "único que me importa para ser feliz.$" + +Route115_Text_KyraIntro: + .string "¡Lucharé mientras corro!\n" + .string "¡A ver si aguantas el ritmo!$" + +Route115_Text_KyraDefeat: + .string "Ah, que me ahogo…$" + +Route115_Text_KyraPostBattle: + .string "¡Intentar luchar y correr al mismo\n" + .string "tiempo ha sido un error!\p" + .string "Será mejor que haga unos\n" + .string "estiramientos para relajarme…$" + +Route115_Text_JaidenIntro: + .string "¡Toma ya!\n" + .string "¡Ataque ninja POKéMON en acción!$" + +Route115_Text_JaidenDefeat: + .string "¡Buaaaaa!\n" + .string "¡Nuestra estrategia ha fallado!$" + +Route115_Text_JaidenPostBattle: + .string "Pero mis POKéMON eran geniales,\n" + .string "¡no te atrevas a negarlo!$" + +Route115_Text_HeleneIntro: + .string "¡Mis POKéMON son cinturón\n" + .string "negro en fortaleza!$" + +Route115_Text_HeleneDefeat: + .string "¡Qué humillación!$" + +Route115_Text_HelenePostBattle: + .string "No suelo encontrar a nadie\n" + .string "que me aventaje…\p" + .string "¡Ya sé!\n" + .string "Eres LÍDER de GIMNASIO, ¿verdad?$" + +Route115_Text_AlixIntro: + .string "¡No te escondas que te he visto!\n" + .string "¡Ahora no puedes escapar!$" + +Route115_Text_AlixDefeat: + .string "¡Bah!\n" + .string "¡Te defiendes bien!$" + +Route115_Text_AlixPostBattle: + .string "En fin, visto lo visto, creo que me\n" + .string "voy a TELETRANSPORTAR a casa.$" + +Route115_Text_MarleneIntro: + .string "Has interrumpido mi meditación…\n" + .string "Y vas a pagar por esa afrenta…$" + +Route115_Text_MarleneDefeat: + .string "¡Me has roto la concentración!$" + +Route115_Text_MarlenePostBattle: + .string "Quisiera meditar junto a mis POKéMON,\n" + .string "pero este lugar no se presta a ello…$" + +Route116_Text_ClarkIntro: + .string "Si no acaban el túnel, no importa: en vez\n" + .string "de atravesar la montaña, la escalaré.$" + +Route116_Text_ClarkDefeat: + .string "Uf… Uf…\n" + .string "Me he quedado sin aliento…$" + +Route116_Text_ClarkPostBattle: + .string "¡Qué más da que haya túnel o no!\n" + .string "Los MONTAÑEROS lo tenemos chupado.$" + +Route116_Text_JoeyIntro: + .string "¡Mis POKéMON son lo más!\n" + .string "¡Ahora vas a ver!$" + +Route116_Text_JoeyDefeat: + .string "¡Ay! ¡Me he hecho un arañazo!\n" + .string "¿Dónde hay tiritas por aquí?$" + +Route116_Text_JoeyPostBattle: + .string "Las tiritas son una señal de todo lo\n" + .string "que se ha luchado. ¡Mira mi colección!$" + +Route116_Text_JoseIntro: + .string "Mis POKéMON de tipo BICHO son\n" + .string "duros como ellos solos… ¡Ahora verás!$" + +Route116_Text_JoseDefeat: + .string "¡He perdido! ¡Y eso que pensaba\n" + .string "que esto era pan comido!$" + +Route116_Text_JosePostBattle: + .string "Los POKéMON de tipo BICHO evolucionan\n" + .string "muy rápido. Es decir, mejoran rápido.$" + +Route116_Text_JaniceIntro: + .string "¡Déjame mostrarte lo fuerte que\n" + .string "es mi POKéMON del alma!$" + +Route116_Text_JaniceDefeat: + .string "Eres un pelín mejor que yo…$" + +Route116_Text_JanicePostBattle: + .string "Los POKéMON que son dulces y fuertes\n" + .string "son los mejores, en mi opinión.$" + +Route116_Text_JerryIntro: + .string "Aprendemos un montón de teoría en\n" + .string "la ESCUELA de ENTRENADORES.\p" + .string "¡Ha llegado la hora de practicar!$" + +Route116_Text_JerryDefeat: + .string "He estado ganduleando en clase,\n" + .string "por eso he perdido…$" + +Route116_Text_JerryPostBattle: + .string "Voy a tener que repetir el curso en\n" + .string "la ESCUELA de ENTRENADORES.\l" + .string "Si no, PETRA va a echar humo…$" + +Route116_Text_JerryRegister1: + .string "En la ESCUELA de ENTRENADORES dicen\n" + .string "que un POKéNAV registra ENTRENADORES.\p" + .string "No acabo de entender cómo funciona,\n" + .string "¿me lo podrías enseñar?$" + +Route116_Text_JerryRegister2: + .string "En la ESCUELA de ENTRENADORES dicen\n" + .string "que un POKéNAV registra ENTRENADORES.\p" + .string "No acabo de entender cómo funciona,\n" + .string "¿me lo podrías enseñar?$" + +Route116_Text_JerryRematchIntro: + .string "He estado empollando un montón en\n" + .string "la ESCUELA de ENTRENADORES.\l" + .string "Esta vez no voy a perder…$" + +Route116_Text_JerryRematchDefeat: + .string "Pero… Pero…\n" + .string "¡Pero si he estudiado mogollón!$" + +Route116_Text_JerryPostRematch: + .string "Voy a tener que repetir el curso en\n" + .string "la ESCUELA de ENTRENADORES.\l" + .string "Si no, PETRA va a echar humo…$" + +Route116_Text_KarenIntro: + .string "Yo estudio en la escuela, en casa, en\n" + .string "el camino de la escuela a casa…$" + +Route116_Text_KarenDefeat: + .string "No me lo puedo creer… ¿He perdido?$" + +Route116_Text_KarenPostBattle: + .string "Aaaaah… ¡Así nunca llegaré a ser una\n" + .string "gran ENTRENADORA, como PETRA!$" + +Route116_Text_KarenRegister1: + .string "¡Ahí va! ¿Eso es un POKéNAV?\n" + .string "¡Yo también tengo uno! ¡Regístrame!$" + +Route116_Text_KarenRegister2: + .string "¡Ahí va! ¿Eso es un POKéNAV?\n" + .string "¡Yo también tengo uno! ¡Regístrame!$" + +Route116_Text_KarenRematchIntro: + .string "¡He hincado los codos a fondo desde\n" + .string "la última vez! ¡Ahora vas a ver!$" + +Route116_Text_KarenRematchDefeat: + .string "No me lo puedo creer… ¿He perdido?\n" + .string "¿Otra vez?$" + +Route116_Text_KarenPostRematch: + .string "¿Has vencido a PETRA?\n" + .string "Pues entonces es normal que no te\l" + .string "gane… Al menos por ahora.$" + +Route116_Text_SarahIntro: + .string "Para tu información, nunca nadie\n" + .string "ha logrado superarme en nada.$" + +Route116_Text_SarahDefeat: + .string "Ay, qué fatalidad.\n" + .string "Es una nueva experiencia para mí.$" + +Route116_Text_SarahPostBattle: + .string "Llevo un tren de vida muy lujoso.\n" + .string "Puedo tener todo lo que deseo.\p" + .string "Pero mi riqueza de poco sirve en\n" + .string "lo que respecta a los POKéMON.$" + +Route116_Text_DawsonIntro: + .string "¡Cuando veas la maravillosa piel de mis\n" + .string "POKéMON, caerás ante su belleza\l" + .string "y la victoria será mía!$" + +Route116_Text_DawsonDefeat: + .string "¡No puede ser y además es imposible!$" + +Route116_Text_DawsonPostBattle: + .string "¡No, no, no y no!\n" + .string "¡Has destrozado la piel de mis POKéMON!\l" + .string "¡Y además me has despeinado!\l" + .string "¡Te pienso enviar la factura!$" + +Route116_Text_DevanIntro: + .string "¡Prepárate para una buena sacudida!$" + +Route116_Text_DevanDefeat: + .string "¡Aaaah!\n" + .string "¡Ha sido visto y no visto!$" + +Route116_Text_DevanPostBattle: + .string "Debería probar con diferentes tipos\n" + .string "de POKéMON. Creo que me iría mejor.$" + +Route116_Text_JohnsonIntro: + .string "Por aquí no se llega a ningún sitio.\n" + .string "Me aburro, así que, ¿luchamos?$" + +Route116_Text_JohnsonDefeat: + .string "Qué divertido, y eso que he perdido.$" + +Route116_Text_JohnsonPostBattle: + .string "¿Te quieres quedar aquí\n" + .string "a hacerme compañía?$" + +Route117_Text_IsaacIntro: + .string "Dime, ¿quieres luchar contra los\n" + .string "POKéMON que estoy entrenando?$" + +Route117_Text_IsaacDefeat: + .string "Los tuyos sí que han recibido\n" + .string "un buen entrenamiento…$" + +Route117_Text_IsaacPostBattle: + .string "No todo es cuestión de fuerza\n" + .string "en lo que respecta a los POKéMON.\p" + .string "También hay que preocuparse de\n" + .string "potenciar algún aspecto concreto\l" + .string "de su personalidad.$" + +Route117_Text_IsaacRegister: + .string "Voy a endurecer el entrenamiento.\n" + .string "¿Querrás ver los resultados?$" + +Route117_Text_IsaacRematchIntro: + .string "Los POKéMON que estoy entrenando\n" + .string "tienen buen aspecto, como la otra vez.$" + +Route117_Text_IsaacRematchDefeat: + .string "Sabes cómo cuidar de tus POKéMON.\n" + .string "Podrías trabajar en la GUARDERÍA…$" + +Route117_Text_IsaacPostRematch: + .string "Tus POKéMON están muy en forma.\n" + .string "Deberías participar en algún\l" + .string "CONCURSO de CIUDAD CALAGUA.$" + +Route117_Text_LydiaIntro: + .string "Perdona, pero quisiera ver si sabes\n" + .string "entrenar a tus POKéMON como se debe.$" + +Route117_Text_LydiaDefeat: + .string "Pues sí, los entrenas muy bien.$" + +Route117_Text_LydiaPostBattle: + .string "Hay que criar a los POKéMON teniendo\n" + .string "en cuenta su personalidad.$" + +Route117_Text_LydiaRegister: + .string "Me alegra haber conocido a alguien\n" + .string "de tu talla. Espero volver a verte.$" + +Route117_Text_LydiaRematchIntro: + .string "Déjame comprobar que sigues\n" + .string "entrenando POKéMON como se debe.$" + +Route117_Text_LydiaRematchDefeat: + .string "¡Están creciendo que da gusto!$" + +Route117_Text_LydiaPostRematch: + .string "Al parecer, según su naturaleza, los\n" + .string "POKéMON prefieren un {POKEBLOCK} u otro.$" + +Route117_Text_DylanIntro: + .string "Estoy en medio de una competición de\n" + .string "triatlón, pero puedo luchar contigo.$" + +Route117_Text_DylanDefeat: + .string "¡No me quedan fuerzas!$" + +Route117_Text_DylanPostBattle: + .string "Esta vez la he pifiado…\p" + .string "Creo que voy a quedar el último en la\n" + .string "carrera por culpa de este combate…$" + +Route117_Text_DylanRegister: + .string "¿Los POKéMON tienen que ser fuertes?\n" + .string "¿Por qué no vienes a entrenarnos?$" + +Route117_Text_DylanRematchIntro: + .string "Estoy en medio de una competición de\n" + .string "triatlón, pero llevo ventaja, así que\l" + .string "vamos a echarnos un combate.$" + +Route117_Text_DylanRematchDefeat: + .string "¡Vuelvo a estar sin fuerzas!$" + +Route117_Text_DylanPostRematch: + .string "He conseguido ganar en natación y en\n" + .string "ciclismo, pero no en POKéMON…$" + +Route117_Text_MariaIntro: + .string "Hago mi entrenamiento en triatlón con\n" + .string "los POKéMON. ¡Verás qué velocidad!$" + +Route117_Text_MariaDefeat: + .string "Creo que tengo que practicar un\n" + .string "poco más…$" + +Route117_Text_MariaPostBattle: + .string "Un entrenamiento sólo sirve si lo\n" + .string "haces de forma constante.\p" + .string "Muy bien. Voy a entrenarme mucho\n" + .string "más en serio desde mañana.$" + +Route117_Text_MariaRegister: + .string "Tu entrenamiento parece ser perfecto.\n" + .string "¡Lucha conmigo cuando quieras!$" + +Route117_Text_MariaRematchIntro: + .string "¿Sigues entrenándote duro?\n" + .string "¡Yo sí, desde luego!\l" + .string "¡A ver quién se entrena mejor!$" + +Route117_Text_MariaRematchDefeat: + .string "Creo que tengo que practicar un\n" + .string "poco más…$" + +Route117_Text_MariaPostRematch: + .string "Voy a ponerme a entrenar más en serio\n" + .string "desde mañana. ¡Y volveremos a luchar!$" + +Route117_Text_DerekIntro: + .string "Yo solía ser un CAZABICHOS.\n" + .string "Ahora soy un BICHOMANÍACO.\p" + .string "¡Pero los POKéMON me siguen\n" + .string "gustando tanto como siempre!$" + +Route117_Text_DerekDefeat: + .string "Y sigo siendo un inepto total,\n" + .string "como siempre…$" + +Route117_Text_DerekPostBattle: + .string "Algunos piensan que un BICHOMANÍACO\n" + .string "es un chalado de la vida…\p" + .string "Pero yo soy un experto en POKéMON\n" + .string "de tipo BICHO, así que es lógico que\l" + .string "me llamen BICHOMANÍACO ¿o no?$" + +Route117_Text_AnnaIntro: + .string "ANI: Mi pupila está pendiente de mí,\n" + .string "así que tengo que quedar bien.$" + +Route117_Text_AnnaDefeat: + .string "ANI: Mi pupila no me quita ojo.\n" + .string "¿Por qué no te dejas ganar?$" + +Route117_Text_AnnaPostBattle: + .string "ANI: Tus POKéMON tienen buenas\n" + .string "combinaciones de movimientos.\p" + .string "¡Casi tanto como las nuestras!$" + +Route117_Text_AnnaAndMegRegister: + .string "ANI: ¡Tanta tranquilidad nos aburre!\n" + .string "Volverás a vernos, ¿verdad?$" + +Route117_Text_AnnaNotEnoughMons: + .string "ANI: Si quieres luchar contra\n" + .string "nosotras, trae dos POKéMON.$" + +Route117_Text_MegIntro: + .string "MATI: ¡Voy a luchar junto con mi\n" + .string "supertutora y te vamos a vencer!$" + +Route117_Text_MegDefeat: + .string "MATI: Oh, no… No he sabido dar la talla…$" + +Route117_Text_MegPostBattle: + .string "MATI: No he sabido ayudar a ANI… Si\n" + .string "no hubiera sido por mí, habría ganado.$" + +Route117_Text_MegNotEnoughMons: + .string "MATI: ¿Sólo tienes un POKéMON?\n" + .string "Pues entonces no podemos luchar.\p" + .string "Nosotras hacemos COMBATES DOBLES.$" + +Route117_Text_AnnaRematchIntro: + .string "ANI: Vamos a ver, no puedo seguir\n" + .string "haciendo el ridículo delante de mi\l" + .string "pupila, ¿está claro?$" + +Route117_Text_AnnaRematchDefeat: + .string "ANI: Nada, que no me concentro…$" + +Route117_Text_AnnaPostRematch: + .string "ANI: Tus POKéMON tienen buenas\n" + .string "combinaciones de movimientos.\p" + .string "¡Casi tanto como las nuestras!$" + +Route117_Text_AnnaRematchNotEnoughMons: + .string "ANI: Si quieres luchar contra\n" + .string "nosotras, trae dos POKéMON.$" + +Route117_Text_MegRematchIntro: + .string "MATI: ¡Voy a luchar junto con mi\n" + .string "supertutora y esta vez venceremos!$" + +Route117_Text_MegRematchDefeat: + .string "MATI: Eres demasiado fuerte…$" + +Route117_Text_MegPostRematch: + .string "MATI: He combatido junto con mi tutora,\n" + .string "pero hemos vuelto a perder…\p" + .string "Creo que voy a cambiar de tutora…\n" + .string "Esto me deprime…$" + +Route117_Text_MegRematchNotEnoughMons: + .string "MATI: ¿Sólo tienes un POKéMON?\n" + .string "Pues entonces no podemos luchar.\p" + .string "Nosotras hacemos COMBATES DOBLES.$" + +Route117_Text_MelinaIntro: + .string "¿No es una maravilla poder luchar\n" + .string "en un paisaje como éste?$" + +Route117_Text_MelinaDefeat: + .string "¡Guau, ha sido impresionante!$" + +Route117_Text_MelinaPostBattle: + .string "Me encanta salir a correr\n" + .string "en medio de la naturaleza.$" + +Route117_Text_BrandiIntro: + .string "Quisiera mostrarte el poder oculto\n" + .string "en un POKéMON PSÍQUICO.$" + +Route117_Text_BrandiDefeat: + .string "¡Eres sorprendente!$" + +Route117_Text_BrandiPostBattle: + .string "Los POKéMON PSÍQUICOS son complejos.\n" + .string "Atrapa uno y lo comprobarás.$" + +Route117_Text_AishaIntro: + .string "Hay que concentrarse para ganar.\n" + .string "¡Eso es lo que hago yo!$" + +Route117_Text_AishaDefeat: + .string "No pienso perder el tiempo sintiéndome\n" + .string "mal por haber perdido. Me entrenaré más.$" + +Route117_Text_AishaPostBattle: + .string "Creo que, si te obsesionas con la\n" + .string "derrota, nunca lograrás vencer.$" + +Route118_Text_RoseIntro: + .string "El aroma de las flores es casi mágico.\n" + .string "Te purifica el cuerpo y el espíritu.$" + +Route118_Text_RoseDefeat: + .string "Huy, mira tú por dónde…\n" + .string "Parece que he perdido…$" + +Route118_Text_RosePostBattle: + .string "Las flores, los POKéMON…\n" + .string "Me gusta todo lo que huele bien.\p" + .string "Paso de cosas apestosas…$" + +Route118_Text_RoseRegister: + .string "Snif… Ese olor… ¡Es un POKéNAV!\n" + .string "¡Tenemos que registrarnos!$" + +Route118_Text_RoseRematchIntro: + .string "¿Te ha atraído mi dulce aroma?$" + +Route118_Text_RoseRematchDefeat: + .string "El poder de la aromaterapia no ha\n" + .string "funcionado esta vez…$" + +Route118_Text_RosePostRematch: + .string "Si sabes usar la fragancia adecuada,\n" + .string "atraerás a los POKéMON.$" + +Route118_Text_PerryIntro: + .string "Los POKéMON PÁJARO vuelan con\n" + .string "elegancia en el cielo. ¡Qué bonito…!$" + +Route118_Text_PerryDefeat: + .string "Argh… He caído en picado…$" + +Route118_Text_PerryPostBattle: + .string "Tus POKéMON son muy buenos.\n" + .string "Yo tengo que entrenar más a los míos.$" + +Route118_Text_ChesterIntro: + .string "¡POKéMON PÁJARO!\n" + .string "¡Alzad el vuelo!$" + +Route118_Text_ChesterDefeat: + .string "Se han largado volando…$" + +Route118_Text_ChesterPostBattle: + .string "Si mis POKéMON fueran más fuertes,\n" + .string "podrían volar con más libertad…$" + +Route118_Text_BarnyIntro: + .string "Soy PESCADOR, además de ENTRENADOR.\n" + .string "Atrapo POKéMON y los entreno yo mismo.$" + +Route118_Text_BarnyDefeat: + .string "Creía que mi método de entrenamiento\n" + .string "era infalible…$" + +Route118_Text_BarnyPostBattle: + .string "Entrenar POKéMON no es fácil cuando\n" + .string "estás ocupado pescándolos…\p" + .string "¿Habré pecado de hacer las cosas\n" + .string "a medias?$" + +Route118_Text_WadeIntro: + .string "Cuando eres PESCADOR, tienes que\n" + .string "estar bien equipado.\p" + .string "Pero cuando eres ENTRENADOR, tienes\n" + .string "que tener buen corazón y amor por\l" + .string "los POKéMON, por supuesto.$" + +Route118_Text_WadeDefeat: + .string "¿Mi corazón no es bastante noble?$" + +Route118_Text_WadePostBattle: + .string "Ahora que lo pienso, la pesca es un\n" + .string "combate entre PESCADORES y POKéMON.$" + +Route118_Text_DaltonIntro: + .string "¡Te voy a hacer mover los pies a mi\n" + .string "ritmo!$" + +Route118_Text_DaltonDefeat: + .string "Ejem… La, la, la…$" + +Route118_Text_DaltonPostBattle: + .string "Una guitarra eléctrica no tiene por\n" + .string "qué hacer siempre ruido.\p" + .string "Si la tocas con delicadeza, puedes\n" + .string "arrancarle melodías conmovedoras.$" + +Route118_Text_DaltonRegister: + .string "Tienes que venir a verme cuando haya\n" + .string "mejorado mis composiciones, ¿vale?$" + +Route118_Text_DaltonRematchIntro: + .string "Mis POKéMON y yo queremos regalarte\n" + .string "una canción… ¡guerrera!$" + +Route118_Text_DaltonRematchDefeat: + .string "Ejem… La, la, la…$" + +Route118_Text_DaltonPostRematch: + .string "Cuando toco mi guitarra, pongo\n" + .string "el alma en cada nota.$" + +Route118_Text_DeandreIntro: + .string "¡Adelante, POKéMON!\n" + .string "¡A la de 1, a la de 2 y a la de 3!$" + +Route118_Text_DeandreDefeat: + .string "Venid, POKéMON… ¿Estáis bien?\n" + .string "A la de 1, a la de 2 y a la de 3…$" + +Route118_Text_DeandrePostBattle: + .string "¿No es maravilloso tener un equipo\n" + .string "de combate POKéMON?\p" + .string "Cópiame si quieres. ¡No me importa!$" + +Route119_Text_BrentIntro: + .string "¡Somos el CÍRCULO de IMITADORES!\n" + .string "¡Imitamos todo lo que haces!$" + +Route119_Text_BrentDefeat: + .string "¡Mira tú por dónde…!\n" + .string "¡He perdido!$" + +Route119_Text_BrentPostBattle: + .string "¿Que por qué mola imitar a la gente?\p" + .string "Je, je, je…\n" + .string "Nunca lo entenderías, mequetrefe…$" + +Route119_Text_DonaldIntro: + .string "¡Por fin nos conocemos!\n" + .string "¡Mis POKéMON de tipo BICHO\l" + .string "están encantados!$" + +Route119_Text_DonaldDefeat: + .string "Ojalá no te hubiera conocido nunca…$" + +Route119_Text_DonaldPostBattle: + .string "Quiero seguir imitando a gente…\p" + .string "¿Te quieres pirar ya de una vez?$" + +Route119_Text_TaylorIntro: + .string "Si tú avanzas, nosotros avanzamos.\p" + .string "Si retrocedes, nosotros también.$" + +Route119_Text_TaylorDefeat: + .string "Pero, si tú ganas, nosotros perdemos…$" + +Route119_Text_TaylorPostBattle: + .string "No puedo imitarte ganando un\n" + .string "combate, es imposible.\l" + .string "Qué frustrante es esto…$" + +Route119_Text_DougIntro: + .string "¡Sí, por fin me has encontrado!\n" + .string "¿O más bien querías evitarme?$" + +Route119_Text_DougDefeat: + .string "¡Guau, qué buen combate!$" + +Route119_Text_DougPostBattle: + .string "¡Somos el CÍRCULO de IMITADORES!\n" + .string "Espero que hayas disfrutado de\l" + .string "nuestra actuación.$" + +Route119_Text_GregIntro: + .string "No sabes quién soy, ¿verdad?\p" + .string "Pero yo tampoco sé quién eres tú\n" + .string "y no me importa. ¡Te desafío!$" + +Route119_Text_GregDefeat: + .string "¡Eres bastante fuerte!$" + +Route119_Text_GregPostBattle: + .string "Mientras estés aquí, seguiremos\n" + .string "imitando cada uno de tus movimientos.$" + +Route119_Text_KentIntro: + .string "El CÍRCULO de IMITADORES lo fundó\n" + .string "gente a la que le gusta imitar\l" + .string "a los demás.\p" + .string "Basta de charlas. ¡A luchar!$" + +Route119_Text_KentDefeat: + .string "¡Me rindo!$" + +Route119_Text_KentPostBattle: + .string "¿No quieres formar parte del\n" + .string "CÍRCULO de IMITADORES?$" + +Route119_Text_JacksonIntro: + .string "¿Quién sabe todo lo que hay que\n" + .string "saber para sobrevivir?\p" + .string "¡Pues los POKéGUARDAS,\n" + .string "por supuestísimo!$" + +Route119_Text_JacksonDefeat: + .string "Todavía tengo mucho que aprender\n" + .string "sobre los POKéMON, por lo que se ve.$" + +Route119_Text_JacksonPostBattle: + .string "Tenemos un sueño: alejarnos\n" + .string "de la civilización y despertar el\l" + .string "espíritu salvaje que llevamos dentro.$" + +Route119_Text_JacksonRegister: + .string "Espero que me des la revancha y que\n" + .string "no te burles de mi inexperiencia.$" + +Route119_Text_JacksonRematchIntro: + .string "Voy a despertar mi espíritu salvaje\n" + .string "gracias a los POKéMON.$" + +Route119_Text_JacksonRematchDefeat: + .string "¡Sigues fuerte como un toro!$" + +Route119_Text_JacksonPostRematch: + .string "Ten confianza en tus POKéMON.\n" + .string "Ten confianza en ti.\p" + .string "Así conseguirás todo lo que\n" + .string "te propongas.$" + +Route119_Text_CatherineIntro: + .string "Huy, qué curioso…\p" + .string "Para ser alguien que se va de aventura,\n" + .string "llevas poco equipaje contigo.$" + +Route119_Text_CatherineDefeat: + .string "Las cosas malas pasan cuando no vas\n" + .string "preparado para cualquier eventualidad.$" + +Route119_Text_CatherinePostBattle: + .string "Tú no llevas mucho equipaje, pero te\n" + .string "has preparado bien.\p" + .string "Y también tienes una buena preparación\n" + .string "física y psicológica. Te felicito.$" + +Route119_Text_CatherineRegister: + .string "¿Tienes un POKéNAV? Todo ENTRENADOR\n" + .string "que se precie ha de poseer uno.\p" + .string "¡Ah, pues sí que lo tienes!\n" + .string "¡Entonces vamos a registrarnos!$" + +Route119_Text_CatherineRematchIntro: + .string "¿Qué tal te va en tu viaje con\n" + .string "los POKéMON?$" + +Route119_Text_CatherineRematchDefeat: + .string "Sigo sin estar preparada…\n" + .string "¿Pero qué me falta? ¿Qué?$" + +Route119_Text_CatherinePostRematch: + .string "Del mismo modo que un ENTRENADOR\n" + .string "confía en sus POKéMON, los POKéMON\l" + .string "confían en su ENTRENADOR.$" + +Route119_Text_HughIntro: + .string "¡El cielo infinito encierra todo tipo de\n" + .string "promesas y sueños!\p" + .string "¡No hay nada más hermoso que volar!$" + +Route119_Text_HughDefeat: + .string "He caído en picado…$" + +Route119_Text_HughPostBattle: + .string "¡Gracias a mis POKéMON PÁJARO, mi\n" + .string "sueño de surcar los aires es realidad!$" + +Route119_Text_PhilIntro: + .string "¡Te voy a enseñar la fuerza del\n" + .string "ataque de mi POKéMON PÁJARO!$" + +Route119_Text_PhilDefeat: + .string "Todavía nos falta un hervor…$" + +Route119_Text_PhilPostBattle: + .string "Desde que era pequeñito, siempre he\n" + .string "querido tener POKéMON PÁJARO…$" + +Route119_Text_YasuIntro: + .string "Acechar entre las sombras, vivir en\n" + .string "la oscuridad… Ése es mi destino…\p" + .string "¡Y ahora salgo a la luz para retarte!$" + +Route119_Text_YasuDefeat: + .string "¡Acepto mi derrota!$" + +Route119_Text_YasuPostBattle: + .string "Aquellos que pierden un combate han\n" + .string "de volver silenciosos a las sombras…\l" + .string "El destino lo quiere así…$" + +Route119_Text_TakashiIntro: + .string "¡Si no estás en guardia, te espera\n" + .string "una buena tunda!$" + +Route119_Text_TakashiDefeat: + .string "¡Me has dejado patidifuso!$" + +Route119_Text_TakashiPostBattle: + .string "Mi ataque sorpresa ha sido un fiasco…$" + +Route119_Text_HideoIntro: + .string "El mejor lugar para esconder un\n" + .string "árbol es… ¡un bosque!$" + +Route119_Text_HideoDefeat: + .string "Me inclino ante tu superioridad\n" + .string "en combate…$" + +Route119_Text_HideoPostBattle: + .string "El mejor lugar para esconder un\n" + .string "árbol es… ¡un bosque!\l" + .string "Y el mejor para esconder un\l" + .string "POKéMON es… ¡otro POKéMON!\p" + .string "¿Tú entiendes lo que acabo de decir?\n" + .string "¡Yo tampoco, ja, ja, ja!$" + +Route119_Text_ChrisIntro: + .string "Me has dirigido la palabra…,\n" + .string "¡así que buscas pelea!\p" + .string "¡Perfecto! ¡Te voy a atacar con los\n" + .string "POKéMON que atrapé haciendo SURF!$" + +Route119_Text_ChrisDefeat: + .string "No tengo ni idea de qué hay\n" + .string "que hacer para ganar.$" + +Route119_Text_ChrisPostBattle: + .string "Haz SURF sobre un POKéMON…\p" + .string "y pesca desde su lomo…\p" + .string "¡Es bestial! ¡Te lo recomiendo!$" + +Route119_Text_FabianIntro: + .string "¡Que suene una música triunfal!\n" + .string "¡La victoria es mía!\l" + .string "¡Éste es mi momento de gloria!$" + +Route119_Text_FabianDefeat: + .string "Oh, no, ¡ahora ya sé quién manda!\n" + .string "No soy yo, ¡pondré una demanda!$" + +Route119_Text_FabianPostBattle: + .string "Que suene una música triste…\n" + .string "Y piérdete de mi vista…\l" + .string "¡Te haré pagar por mi derrota!$" + +Route119_Text_DaytonIntro: + .string "¡Jo, jo, jo!\n" + .string "¡Me gusta luchar con las nuevas\l" + .string "generaciones! ¡Vamos allá!$" + +Route119_Text_DaytonDefeat: + .string "¡Menudos bríos!\n" + .string "¡Jo, jo, jo!$" + +Route119_Text_DaytonPostBattle: + .string "¡Jo, jo, jo!\n" + .string "¡Intentaré poner en práctica\l" + .string "las nuevas técnicas de lucha!$" + +Route119_Text_RachelIntro: + .string "Mi parasol me acompaña\n" + .string "allá donde voy.$" + +Route119_Text_RachelDefeat: + .string "Oh, no…\n" + .string "No es justo.$" + +Route119_Text_RachelPostBattle: + .string "¿Dices que mi parasol pesa demasiado?\n" + .string "Ja, tú sí que tienes la MOCHILA llena\l" + .string "de tonterías que seguro que no usas.$" + +Route120_Text_ColinIntro: + .string "¿Tienes algún movimiento que puedas\n" + .string "usar contra POKéMON que usen VUELO?$" + +Route120_Text_ColinDefeat: + .string "¡Vuelas más alto que yo!$" + +Route120_Text_ColinPostBattle: + .string "El movimiento VUELO es muy práctico,\n" + .string "¿a que sí?\p" + .string "Cuando un POKéMON vuela, puede\n" + .string "escapar de casi cualquier ataque.$" + +Route120_Text_RobertIntro: + .string "Mi POKéMON es fuerte.\n" + .string "¿Y los tuyos?$" + +Route120_Text_RobertDefeat: + .string "Tus POKéMON son más fuertes…$" + +Route120_Text_RobertPostBattle: + .string "Se puede confiar en los POKéMON\n" + .string "que crecen de forma continua.$" + +Route120_Text_RobertRegister: + .string "¡Está cantado que vas a mejorar!\n" + .string "¡Déjame registrarte en mi POKéNAV!$" + +Route120_Text_RobertRematchIntro: + .string "Se puede confiar en los POKéMON\n" + .string "que crecen de forma continua.$" + +Route120_Text_RobertRematchDefeat: + .string "Tus POKéMON son más que fuertes.$" + +Route120_Text_RobertPostRematch: + .string "Mis POKéMON se están fortaleciendo\n" + .string "mucho. Yo también debería hacerlo…$" + +Route120_Text_LorenzoIntro: + .string "Voy a ver si tus POKéMON están\n" + .string "preparados para vivir al aire libre…$" + +Route120_Text_LorenzoDefeat: + .string "¡Con unos POKéMON tan fuertes,\n" + .string "no necesitas que nadie te rescate!$" + +Route120_Text_LorenzoPostBattle: + .string "Viajar a donde tu corazón te lleve en\n" + .string "compañía de tus POKéMON…\l" + .string "¡Es lo mejor de ser ENTRENADOR!$" + +Route120_Text_JennaIntro: + .string "¿Estás en forma?\n" + .string "Si no es así, podrías pasarlo mal\l" + .string "cuando un combate se complique.$" + +Route120_Text_JennaDefeat: + .string "Yo estaba en forma, pero…$" + +Route120_Text_JennaPostBattle: + .string "Salgo a correr cada día para estar\n" + .string "en forma, ¡siempre con mis POKéMON!$" + +Route120_Text_JeffreyIntro: + .string "Ejem…\n" + .string "Ejem…\l" + .string "¿Quieres luchar?$" + +Route120_Text_JeffreyDefeat: + .string "Ejem…\n" + .string "Ejem…\l" + .string "He perdido, creo…$" + +Route120_Text_JeffreyPostBattle: + .string "Ejem…\n" + .string "Ejem…\l" + .string "Entrenaré más…$" + +Route120_Text_JeffreyRegister: + .string "Ejem…\n" + .string "Ejem…\l" + .string "¿Tienes un POKéNAV…?$" + +Route120_Text_JeffreyRematchIntro: + .string "Ejem…\n" + .string "Ejem…\l" + .string "¿Quieres volver a luchar?$" + +Route120_Text_JeffreyRematchDefeat: + .string "Ejem…\n" + .string "Ejem…\l" + .string "He vuelto a perder, creo…$" + +Route120_Text_JeffreyPostRematch: + .string "Ejem…\n" + .string "Ejem…\l" + .string "Entrenaré más…\l" + .string "Por mis queridos POKéMON de tipo BICHO.$" + +Route120_Text_JenniferIntro: + .string "Los POKéMON tienen muchas habilidades\n" + .string "especiales. Si quieres estar entre los\l" + .string "grandes ENTRENADORES, estúdialas bien.$" + +Route120_Text_JenniferDefeat: + .string "Se ve que has estado hincando\n" + .string "los codos…$" + +Route120_Text_JenniferPostBattle: + .string "Las habilidades especiales de los\n" + .string "POKéMON pueden cambiar el\l" + .string "resultado de un combate.$" + +Route120_Text_ChipIntro: + .string "¿Con quién tengo el placer de hablar?\p" + .string "¿Estás buscando antiguas ruinas cuya\n" + .string "existencia se menciona sólo en las\l" + .string "leyendas?$" + +Route120_Text_ChipDefeat: + .string "Qué revés tan desafortunado…$" + +Route120_Text_ChipPostBattle: + .string "Esa roca gigantesca… quizás contenga\n" + .string "esas ruinas legendarias en su interior.\l" + .string "Pero… ¿dónde está la entrada?$" + +Route120_Text_ClarissaIntro: + .string "¿Por qué llevo este parasol?\p" + .string "Te lo diré si me vences.$" + +Route120_Text_ClarissaDefeat: + .string "Un parasol no puede parar\n" + .string "los ataques POKéMON…$" + +Route120_Text_ClarissaPostBattle: + .string "No creo que este sol tan fuerte sea\n" + .string "bueno para mis POKéMON…\l" + .string "Por eso los cubro con este parasol.$" + +Route120_Text_AngelicaIntro: + .string "Mi POKéMON, mi parasol y yo…\p" + .string "Juntos formamos el cuadro perfecto.$" + +Route120_Text_AngelicaDefeat: + .string "¡Has arruinado esta preciosa escena!$" + +Route120_Text_AngelicaPostBattle: + .string "A ti no te sientan bien los parasoles.\p" + .string "Y además seguro que te entorpecerían\n" + .string "en el combate más que otra cosa.$" + +Route120_Text_KeigoIntro: + .string "Crearé nuevas técnicas ninja a partir\n" + .string "de los movimientos de los POKéMON.$" + +Route120_Text_KeigoDefeat: + .string "Me temo que he estado soñando\n" + .string "despierto…$" + +Route120_Text_KeigoPostBattle: + .string "Quizás debería ir a estudiar bajo las\n" + .string "órdenes de un maestro ninja…$" + +Route120_Text_RileyIntro: + .string "Los ninjas nos ocultamos usando\n" + .string "una capa de camuflaje.\l" + .string "¿A que no sabías dónde estaba?$" + +Route120_Text_RileyDefeat: + .string "¡He perdido!\n" + .string "¿Cómo puedo camuflar esta vergüenza?$" + +Route120_Text_RileyPostBattle: + .string "Mi capa de camuflaje está\n" + .string "hecha a mano. Bonita, ¿eh?$" + +Route120_Text_CallieIntro: + .string "¡Si no tienes cuidado, te harás daño!$" + +Route120_Text_CallieDefeat: + .string "¡Auuu!\n" + .string "¡Yo soy quien se ha hecho daño!$" + +Route120_Text_CalliePostBattle: + .string "Me pregunto si debería hacer que\n" + .string "mis POKéMON evolucionen.\l" + .string "Son tan monos así…$" + +Route120_Text_LeonelIntro: + .string "Dime, ¿tienes diferentes tipos\n" + .string "de POKéMON en tu equipo?$" + +Route120_Text_LeonelDefeat: + .string "¡Acabo de ver cómo llevas\n" + .string "la teoría a la práctica!$" + +Route120_Text_LeonelPostBattle: + .string "Creo que es genial que luches tan\n" + .string "bien con tus POKéMON favoritos.$" + +Route121_Text_VanessaIntro: + .string "¿Quieres jugar con mi POKéMON,\n" + .string "que es más bonito que un sol?$" + +Route121_Text_VanessaDefeat: + .string "¡Yo no me refería a esto!$" + +Route121_Text_VanessaPostBattle: + .string "Voy a un CONCURSO en CALAGUA.\p" + .string "Mi POKéMON debería poder superar\n" + .string "el nivel EXPERTO sin problemas.$" + +Route121_Text_WalterIntro: + .string "Me he recorrido el mundo de cabo a\n" + .string "rabo en compañía de mi POKéMON.\p" + .string "Te imaginarás que confío bastante\n" + .string "en mis posibilidades.$" + +Route121_Text_WalterDefeat: + .string "Has luchado muy bien…$" + +Route121_Text_WalterPostBattle: + .string "Creo que voy a volver a dar la vuelta\n" + .string "al mundo con mi POKéMON.$" + +Route121_Text_WalterRegister: + .string "Tus POKéMON realizan proezas\n" + .string "memorables. ¡Permíteme registrarte!$" + +Route121_Text_WalterRematchIntro: + .string "Me he recorrido el mundo de cabo a\n" + .string "rabo en compañía de mi POKéMON.\p" + .string "Te imaginarás que confío bastante\n" + .string "en mis posibilidades.$" + +Route121_Text_WalterRematchDefeat: + .string "Has luchado muy bien…$" + +Route121_Text_WalterPostRematch: + .string "Tus POKéMON y tú sois tremendos.\p" + .string "Creo que hablarán de vuestras proezas\n" + .string "incluso en los pueblos más allá del mar.$" + +Route121_Text_TammyIntro: + .string "En este mundo hay poderes que\n" + .string "sobrepasan nuestro entendimiento…$" + +Route121_Text_TammyDefeat: + .string "Me han derrotado…$" + +Route121_Text_TammyPostBattle: + .string "El MONTE PÍRICO…\n" + .string "Allí se siente la presencia de un\l" + .string "poder de lo más misterioso.$" + +Route121_Text_KateIntro: + .string "CATI: ¡Nosotras no tenemos miedo!\n" + .string "¡Pero tú sí que deberías temblar!$" + +Route121_Text_KateDefeat: + .string "CATI: He metido la pata hasta el\n" + .string "fondo… Y mi pupila ha sido testigo…$" + +Route121_Text_KatePostBattle: + .string "CATI: Cuando alguien confía en mí,\n" + .string "no puedo decepcionarle…$" + +Route121_Text_KateNotEnoughMons: + .string "CATI: Si sólo tienes un POKéMON,\n" + .string "no podemos luchar contigo.\p" + .string "Sería aprovecharnos de ti…$" + +Route121_Text_JoyIntro: + .string "FELI: ¡Nosotras no tenemos miedo!\n" + .string "¡Pero tú sí que deberías temblar!$" + +Route121_Text_JoyDefeat: + .string "FELI: ¡Siento no haberte ayudado\n" + .string "más, CATI!$" + +Route121_Text_JoyPostBattle: + .string "FELI: Qué mal… Tendré que entrenarme\n" + .string "con CATI, mi tutora, muchísimo más…$" + +Route121_Text_JoyNotEnoughMons: + .string "FELI: Necesitas al menos dos POKéMON\n" + .string "si quieres desafiarnos.$" + +Route121_Text_JessicaIntro: + .string "¡Alto ahí! ¡Echa una miradita\n" + .string "a mis preciosísimos POKéMON!$" + Route121_Text_JessicaDefeat: - .string "Oh, how dare you!\n" - .string "Don't take it so seriously!$" + .string "¡Oh! ¿Cómo osas?\n" + .string "¡No se puede ir arrollando al personal!$" Route121_Text_JessicaPostBattle: - .string "Maybe I'll go catch more POKéMON at\n" - .string "the SAFARI.$" + .string "Creo que voy a ir a atrapar\n" + .string "más POKéMON al SAFARI.$" Route121_Text_JessicaRegister: - .string "I took it easy on you this time!\n" - .string "It won't be that way the next time!$" + .string "Esta vez me lo he tomado bien,\n" + .string "¡pero la próxima vez ya verás!$" Route121_Text_JessicaRematchIntro: - .string "My precious POKéMON grew!\n" - .string "Have a good look!$" + .string "Mis preciosísimos POKéMON han crecido.\n" + .string "¡Míralos bien ahora!$" Route121_Text_JessicaRematchDefeat: - .string "Oh, how dare you!\n" - .string "You still won't take it easy!$" + .string "¡Oh! ¿Cómo osas?\n" + .string "¡Sigues abusando de la peña!$" Route121_Text_JessicaPostRematch: - .string "Maybe I'll go catch more POKéMON at\n" - .string "the SAFARI.$" + .string "Creo que voy a ir a atrapar más\n" + .string "POKéMON al SAFARI.$" Route121_Text_CristinIntro: - .string "I have this routine.\n" - .string "Defeat five TRAINERS a day.\l" - .string "Guess what? You're number five!$" + .string "Tengo la costumbre de derrotar\n" + .string "a cinco ENTRENADORES cada día.\l" + .string "¡Ven para que complete la cuota!$" Route121_Text_CristinDefeat: - .string "No!\n" - .string "You're horrid!$" + .string "¡No puede ser!\n" + .string "¡Eres lo peor!$" Route121_Text_CristinPostBattle: - .string "I didn't expect to lose this easily…\n" - .string "I'll win next time!$" + .string "No esperaba perder tan fácilmente…\n" + .string "¡La próxima vez ganaré!$" Route121_Text_CristinRegister: - .string "That was total humiliation!\n" - .string "I won't forget you…\l" - .string "Hand over your POKéNAV!$" + .string "¡Qué horrible humillación!\n" + .string "No te olvidaré…\l" + .string "¡Dame tu POKéNAV!$" Route121_Text_CristinRematchIntro: - .string "I have this new routine.\n" - .string "Defeat ten TRAINERS a day.\l" - .string "Guess what? You're number ten!$" + .string "Tengo la nueva costumbre de derrotar\n" + .string "a diez ENTRENADORES cada día.\l" + .string "¡Ven para que complete la cuota!$" Route121_Text_CristinRematchDefeat: - .string "Wait! That's nasty!\n" - .string "I demand a rematch!$" + .string "¡No tan rápido!\n" + .string "¡Exijo la revancha!$" Route121_Text_CristinPostRematch: - .string "An opponent I just can't beat…\n" - .string "Snivel…\l" - .string "I can't believe this is happening…$" + .string "Alguien a quien no puedo vencer…\n" + .string "Snif…\l" + .string "Esto no puede estar pasando…$" Route121_Text_CaleIntro: - .string "Can't you see that I have all this\n" - .string "stuff with me?\p" - .string "Despite that, you still insist that\n" - .string "we battle?$" + .string "¿No ves que voy cargado como una mula?\n" + .string "¿Y aun así quieres luchar conmigo?$" Route121_Text_CaleDefeat: - .string "Of course I lost!\n" - .string "I'm holding stuff in both hands!$" + .string "¡Es normal que haya perdido!\n" + .string "¡No tengo ni una mano libre!$" Route121_Text_CalePostBattle: - .string "I bought too much stuff at\n" - .string "the LILYCOVE DEPT. STORE.\p" - .string "It's up the road from here.\n" - .string "I wish I had a BAG like yours.$" + .string "He comprado demasiadas cosas en\n" + .string "el CENTRO COMERCIAL de CALAGUA.\p" + .string "Está camino arriba. Ojalá tuviera\n" + .string "una MOCHILA como la tuya.$" Route121_Text_MylesIntro: - .string "There's nothing I love more than\n" - .string "checking out other people's POKéMON!$" + .string "¡No hay nada que me guste más que\n" + .string "ver los POKéMON de los demás!$" Route121_Text_MylesDefeat: - .string "Super awesome!$" + .string "¡Flipo en colores!$" Route121_Text_MylesPostBattle: - .string "They're great, your POKéMON!\n" - .string "How do you raise them?$" + .string "¡Tus POKéMON son tremendos!\n" + .string "¿Cómo los has criado?$" Route121_Text_PatIntro: - .string "I want everybody to see the POKéMON\n" - .string "I've raised!$" + .string "¡Quiero que todo el mundo vea\n" + .string "los POKéMON que he criado!$" Route121_Text_PatDefeat: - .string "Wow!\n" - .string "Spectacular!$" + .string "¡Guau!\n" + .string "¡Espectacular!$" Route121_Text_PatPostBattle: - .string "I raise every POKéMON with the same\n" - .string "love and care--I don't pick favorites.$" + .string "Crío a todos mis POKéMON por igual.\n" + .string "No tengo ningún favorito.$" Route121_Text_MarcelIntro: - .string "My POKéMON have never tasted defeat!\n" - .string "On their next win, I'm entering them\l" - .string "in CONTESTS.$" + .string "¡Mis POKéMON desconocen la derrota!\n" + .string "La próxima vez que ganen,\l" + .string "los llevaré a un CONCURSO.$" Route121_Text_MarcelDefeat: - .string "Oh, now what happened here?$" + .string "Oh, no, ¿qué ha pasado aquí?$" Route121_Text_MarcelPostBattle: - .string "I may have to train my gang some more\n" - .string "before entering any CONTEST.$" + .string "Se ve que habrá que entrenarse más\n" + .string "antes de ir a un CONCURSO.$" Route123_Text_WendyIntro: - .string "Want to determine how strong you are?\n" - .string "I'll be the test!$" + .string "¿Quieres averiguar lo fuerte que eres?\n" + .string "¡Yo te lo digo ahora mismo!$" Route123_Text_WendyDefeat: - .string "You passed with flying colors!$" + .string "¡Fuerte como un roble!$" Route123_Text_WendyPostBattle: - .string "To best even me…\n" - .string "Your strength is marvelous!$" + .string "Tu fuerza es impresionante…\n" + .string "Me has vencido nada menos que a mí…$" Route123_Text_BraxtonIntro: - .string "You seem to have a big collection\n" - .string "of GYM BADGES.\p" - .string "Let me see if you're actually worthy of\n" - .string "those BADGES!$" + .string "Parece que tienes una gran colección\n" + .string "de MEDALLAS de GIMNASIO.\p" + .string "¡Veamos si realmente las mereces!$" Route123_Text_BraxtonDefeat: - .string "Oh, you're worthy, all right!$" + .string "¡Sí, te las has ganado con creces!$" Route123_Text_BraxtonPostBattle: - .string "You did your BADGES proud in that\n" - .string "match!$" + .string "¡Has hecho honor a tus MEDALLAS\n" + .string "en este combate!$" Route123_Text_VioletIntro: - .string "They say that good times are filled\n" - .string "with good aromas.$" + .string "Dicen que muchos buenos recuerdos\n" + .string "están asociados a aromas.$" Route123_Text_VioletDefeat: - .string "Oh…\n" - .string "I smell the bitter scent of misery…$" + .string "Puaj… Huelo el amargo aroma\n" + .string "de la derrota…$" Route123_Text_VioletPostBattle: - .string "The BERRY MASTER's garden is filled\n" - .string "with uplifting fragrances.$" + .string "El jardín del BAYÓLOGO está\n" + .string "repleto de aromas vigorizantes.$" Route123_Text_CameronIntro: - .string "Being a psychic is about willpower.\p" - .string "I've willed myself not to lose to\n" - .string "anyone. That makes me strong!$" + .string "Los poderes psíquicos dependen\n" + .string "mucho de la fuerza de voluntad.\p" + .string "Yo no tengo ninguna voluntad\n" + .string "de perder, ¡por eso soy fuerte!$" Route123_Text_CameronDefeat: - .string "I feel sad…$" + .string "Qué tristeza más grande…$" Route123_Text_CameronPostBattle: - .string "Being a psychic is about willpower.\n" - .string "I thought I wouldn't lose to you…$" + .string "Los poderes psíquicos dependen\n" + .string "mucho de la fuerza de voluntad.\l" + .string "Nunca creí que perdería…$" Route123_Text_CameronRegister: - .string "I sense it!\n" - .string "You and I shall battle again!\l" - .string "I can't tell if I'll win, though…\p" - .string "Let's see your POKéNAV.$" + .string "¡Lo presiento!\n" + .string "¡Volveremos a enfrentarnos!\l" + .string "Pero no sé si ganaré…\p" + .string "Déjame ver tu POKéNAV.$" Route123_Text_CameronRematchIntro: - .string "I've convinced myself that I won't\n" - .string "lose anymore. That makes me strong!$" + .string "Me he autoconvencido de que no puedo\n" + .string "volver a perder, ¡por eso soy fuerte!$" Route123_Text_CameronRematchDefeat: - .string "I feel sad…$" + .string "Qué tristeza más grande…$" Route123_Text_CameronPostRematch: - .string "I should train at MT. PYRE…\n" - .string "I'll never beat you this way…$" + .string "Debería entrenarme en el MONTE PÍRICO.\n" + .string "Si sigo así, no gano en la vida…$" Route123_Text_JackiIntro: - .string "Don't be too happy if your POKéMON\n" - .string "develop psychic powers.\p" - .string "You need to refine those powers to\n" - .string "make them really useful.$" + .string "No te pongas a dar botes si tus\n" + .string "POKéMON desarrollan poderes psíquicos.\p" + .string "Tienes que perfeccionarlos mucho\n" + .string "si quieres hacer buen uso de ellos.$" Route123_Text_JackiDefeat: - .string "Overwhelmed!$" + .string "¡Prodigioso!$" Route123_Text_JackiPostBattle: - .string "We all have psychic powers.\n" - .string "We've just forgotten how to use them.$" + .string "Todos tenemos poderes psíquicos…\n" + .string "Simplemente no sabemos cómo usarlos.$" Route123_Text_JackiRegister: - .string "I would like to face you again.\n" - .string "Is that okay with you?$" + .string "Me gustaría volver a luchar\n" + .string "contigo. ¿Te apetece?$" Route123_Text_JackiRematchIntro: - .string "Have you awoken the psychic powers\n" - .string "within you?$" + .string "¿Has despertado los poderes\n" + .string "psíquicos que hay en ti?$" Route123_Text_JackiRematchDefeat: - .string "Astounding!$" + .string "¡Prodigioso!$" Route123_Text_JackiPostRematch: - .string "Your power with POKéMON…\n" - .string "That could be a psychic power, too.$" + .string "Esa habilidad tuya con los POKéMON…\n" + .string "Puede que hasta sea un poder psíquico.$" Route123_Text_MiuIntro: - .string "MIU: Hello, TRAINER. I hope your\n" - .string "POKéMON won't cry when they lose.$" + .string "MARU: Hola. Espero que tú sepas aceptar\n" + .string "las derrotas con deportividad, ji, ji…$" Route123_Text_MiuDefeat: - .string "MIU: Uh-oh, we lost.$" + .string "MARU: O-oh, hemos perdido…$" Route123_Text_MiuPostBattle: - .string "MIU: TRAINER, your POKéMON are\n" - .string "strong because you are friends.$" + .string "MARU: ¿Sabes? Tus POKéMON son\n" + .string "fuertes porque sois muy amigos.$" Route123_Text_MiuNotEnoughMons: - .string "MIU: It's no fun to battle if you\n" - .string "don't have two POKéMON.$" + .string "MARU: No mola nada combatir si no\n" + .string "tienes dos POKéMON, así que…$" Route123_Text_YukiIntro: - .string "YUKI: Okay!\n" - .string "We're beating the TRAINER's POKéMON!$" + .string "YOLA: ¡No hay escapatoria!\n" + .string "¡Vamos a machacarte!$" Route123_Text_YukiDefeat: - .string "YUKI: Uh-oh, we lost.$" + .string "YOLA: O-oh, hemos perdido…$" Route123_Text_YukiPostBattle: - .string "YUKI: Why are you so strong?\n" - .string "We've never lost before.$" + .string "YOLA: ¿Cómo es que eres tan fuerte?\n" + .string "No habíamos perdido nunca…$" Route123_Text_YukiNotEnoughMons: - .string "YUKI: It's no fun to battle if you\n" - .string "don't have two POKéMON.$" + .string "YOLA: Nosotras no luchamos si no\n" + .string "tienes dos POKéMON, se siente…$" Route123_Text_KindraIntro: - .string "MT. PYRE…\n" - .string "Where the spirits of POKéMON sleep…\l" - .string "Will your POKéMON sleep?$" + .string "El MONTE PÍRICO… Donde duermen los\n" + .string "espíritus de los POKéMON que han\l" + .string "partido… ¿Los tuyos también duermen?$" Route123_Text_KindraDefeat: - .string "Overflowing with vitality…$" + .string "Pues no: están la mar de despiertos…$" Route123_Text_KindraPostBattle: - .string "MT. PYRE…\n" - .string "Where the spirits of POKéMON sleep…\p" - .string "It must overflow with a power that\n" - .string "soothes spirits…$" + .string "El MONTE PÍRICO… Donde duermen los\n" + .string "espíritus de los POKéMON que han\l" + .string "partido…\p" + .string "Debe de contener un poder que sosiega\n" + .string "el alma…$" Route123_Text_FernandoIntro: - .string "I'll turn your lights out while\n" - .string "I rip through this tune!$" + .string "¡Mi canto de guerra te\n" + .string "va a electrificar!$" Route123_Text_FernandoDefeat: - .string "Hey, hold it!\n" - .string "I was still playing the intro!$" + .string "¡Un momento, que todavía\n" + .string "no había empezado!$" Route123_Text_FernandoPostBattle: - .string "You're rock steady.\n" - .string "I'd like to write a tune about you.$" + .string "Me gustaría escribir una canción\n" + .string "sobre tu asombrosa energía.$" Route123_Text_FernandoRegister: - .string "The next time, lend your ears to\n" - .string "the full tune, will you?$" + .string "La próxima vez déjame tocar mi\n" + .string "canto de guerra entero, ¿vale?$" Route123_Text_FernandoRematchIntro: - .string "Today's the day I'm going to do it!\n" - .string "I'll turn out your lights before\l" - .string "I finish singing my song!$" + .string "¡Hoy es mi día!\n" + .string "¡No hará falta ni acabar mi\l" + .string "canción para desenchufarte!$" Route123_Text_FernandoRematchDefeat: - .string "Hey, hold it!\n" - .string "I haven't even hit the chorus!$" + .string "¡Un momento, que todavía no\n" + .string "había llegado al estribillo!$" Route123_Text_FernandoPostRematch: - .string "I thought you'd be so enthralled\n" - .string "by my tune, you'd lose.$" + .string "Creía que mi canción te cautivaría\n" + .string "tanto que no serías capaz de luchar.$" Route123_Text_DavisIntro: - .string "This is my awesome BUG POKéMON!\n" - .string "My big brother got it for me.$" + .string "Éste es mi imponente POKéMON\n" + .string "BICHO. Me lo ha dado mi hermano.$" Route123_Text_DavisDefeat: - .string "Waaaah!\n" - .string "You meanie!$" + .string "¡Buaaaaa!\n" + .string "¡Eso no se hace!$" Route123_Text_DavisPostBattle: - .string "Don't tell my brother I lost.\n" - .string "You have to keep it a secret!$" + .string "No le digas a mi hermano que he\n" + .string "perdido. ¡Que quede entre tú y yo!$" Route123_Text_JazmynIntro: - .string "My confidence will get a boost by\n" - .string "beating someone obviously strong!$" + .string "Si venzo a alguien tan fuerte como tú,\n" + .string "ganaré en confianza.$" Route123_Text_JazmynDefeat: - .string "There goes my confidence…$" + .string "Adiós a la confianza en mí misma…$" Route123_Text_JazmynPostBattle: - .string "They say that you can't judge a person\n" - .string "by their appearance.\p" - .string "But often, their looks don't lie…$" + .string "Todos dicen que no se puede juzgar\n" + .string "a nadie por su aspecto.\p" + .string "Pero a veces el aspecto lo dice todo…$" Route123_Text_FrederickIntro: - .string "Hello, child!\n" - .string "Can you spare some time?$" + .string "¡Hola, joven!\n" + .string "¿Tienes un ratillo?$" Route123_Text_FrederickDefeat: - .string "Ah, a mighty capable child!\n" - .string "Let me contribute to your allowance.$" + .string "¡Ah! ¡Juventud, divino tesoro!\n" + .string "¡Te mereces una recompensa!$" Route123_Text_FrederickPostBattle: - .string "Contribute to your allowance?\n" - .string "Wasn't the prize money enough?$" + .string "¿Que te dé otra recompensa?\n" + .string "¿La de antes no te ha bastado?$" Route123_Text_AlbertoIntro: - .string "I have to tell you, BIRD POKéMON\n" - .string "are my obsession!\p" - .string "Birds are cool!\n" - .string "They're the best!$" + .string "Debo reconocerlo: ¡los POKéMON\n" + .string "PÁJARO son mi obsesión!\p" + .string "¡Los pájaros molan!\n" + .string "¡Son lo mejor que hay!$" Route123_Text_AlbertoDefeat: - .string "Even in defeat, BIRD POKéMON are cool!$" + .string "¡Los POKéMON PÁJARO molan\n" + .string "incluso en la derrota!$" Route123_Text_AlbertoPostBattle: - .string "I gather BIRD POKéMON feathers that\n" - .string "scatter during battles.\p" - .string "I'm going to make a hat with\n" - .string "BIRD POKéMON feathers.$" + .string "Recojo las plumas que los POKéMON\n" + .string "PÁJARO sueltan durante los combates.\p" + .string "Me voy a hacer un sombrero con ellas.$" Route123_Text_EdIntro: - .string "When there are no TRAINERS around,\n" - .string "I let my POKéMON battle each other.\l" - .string "I watch them.$" + .string "Cuando no me encuentro con ningún\n" + .string "ENTRENADOR, dejo a mis POKéMON\l" + .string "luchar entre sí. Yo los observo.$" Route123_Text_EdDefeat: - .string "I kind of like your POKéMON.$" + .string "Me gustan tus POKéMON.$" Route123_Text_EdPostBattle: - .string "Hehe, I'm swiping your battling ideas!\n" - .string "I think they'll make me better.$" + .string "¡Je, je, pienso usar tus tácticas!\n" + .string "Creo que me ayudarán a mejorar.$" Route123_Text_JonasIntro: - .string "I lay in ambush, and a TRAINER has\n" - .string "landed in my trap!$" + .string "¡Te he tendido una emboscada\n" + .string "y has caído en mis redes!$" Route123_Text_JonasDefeat: - .string "If you don't lose, how am I supposed\n" - .string "to have fun playing ninja?$" + .string "¡Si no te dejas ganar, jugar a\n" + .string "ser ninja deja de ser divertido!$" Route123_Text_JonasPostBattle: - .string "I'm going to ambush a weaker-looking\n" - .string "TRAINER next time.$" + .string "Voy a tender una emboscada a un\n" + .string "ENTRENADOR debilucho la próxima vez.$" Route123_Text_KayleyIntro: - .string "I just bought this parasol.\n" - .string "My cuteness should be up by a third!$" + .string "Me acabo de comprar este parasol.\n" + .string "¡Es lo mejor para proteger la piel!$" Route123_Text_KayleyDefeat: - .string "You're better than me by about\n" - .string "five times!$" + .string "¡Eres infinitamente mejor que yo!$" Route123_Text_KayleyPostBattle: - .string "Using accessories effectively is\n" - .string "the secret behind fashion appeal.$" + .string "Saber usar los accesorios con\n" + .string "sabiduría es la clave de la victoria.$" Route124_Text_SpencerIntro: - .string "Hey, are you lost at sea?\p" - .string "If you can beat my POKéMON,\n" - .string "I can serve as your pilot.$" + .string "Oye, ¿te has perdido?\p" + .string "Si logras vencer a mis POKéMON, te\n" + .string "ayudaré a encontrar el norte.$" Route124_Text_SpencerDefeat: - .string "I lost my bearings in battle!$" + .string "¡Yo sí que he perdido el norte!$" Route124_Text_SpencerPostBattle: - .string "Many people lose their bearings at sea.\p" - .string "If you're that sort, you should refer\n" - .string "to the POKéNAV's MAP.$" + .string "Mucha gente se pierde en el mar.\p" + .string "Si es tu caso, deberías consultar\n" + .string "el MAPA del POKéNAV.$" Route124_Text_RolandIntro: - .string "Hm! You're riding a POKéMON instead\n" - .string "of swimming yourself…\p" - .string "I am envious!$" + .string "¡Anda! ¡Montas un POKéMON,\n" + .string "así no tienes que nadar!\p" + .string "¡Qué envidia!$" Route124_Text_RolandDefeat: - .string "Oh!\n" - .string "I can't…$" + .string "Oh… Así no vale…\n" + .string "Luchar nadando es más difícil…$" Route124_Text_RolandPostBattle: - .string "I'm getting chilled…\n" - .string "I've been in the water too long…\p" - .string "I wish I could ride a POKéMON like you…$" + .string "Me estoy quedando arrugado…\n" + .string "Llevo demasiado tiempo en el agua…\p" + .string "Si pudiera montar un POKéMON como tú…$" Route124_Text_JennyIntro: - .string "If you just float in the sea like\n" - .string "this, POKéMON come around to play.$" + .string "Si te quedas flotando en el mar así,\n" + .string "los POKéMON vienen a jugar contigo.$" Route124_Text_JennyDefeat: - .string "Oh, darn.\n" - .string "I've gone and lost.$" + .string "Oh…\n" + .string "Perdida en el mar…$" Route124_Text_JennyPostBattle: - .string "While swimming, I noticed that some\n" - .string "POKéMON attack, and some just watch.\p" - .string "I guess POKéMON have personalities\n" - .string "of their own.$" + .string "Nadando, nadando, me he dado cuenta\n" + .string "de que hay POKéMON que atacan,\l" + .string "mientras que otros sólo miran…\p" + .string "Se ve que cada POKéMON tiene una\n" + .string "personalidad diferente.$" Route124_Text_JennyRegister: - .string "It's only on a whim, but maybe I'll get\n" - .string "you to register me in your POKéNAV.$" + .string "Tengo un capricho: quiero que\n" + .string "me registres en tu POKéNAV.$" Route124_Text_JennyRematchIntro: - .string "If you just float in the sea like this,\n" - .string "TRAINERS challenge you!$" + .string "Si te quedas flotando en el mar así,\n" + .string "¡los ENTRENADORES te desafían!$" Route124_Text_JennyRematchDefeat: - .string "That's strange…\n" - .string "I lost again…$" + .string "Esto es rarísimo…\n" + .string "He vuelto a perder…$" Route124_Text_JennyPostRematch: - .string "This has nothing to do with anything,\n" - .string "but maybe I'll visit the TRICK HOUSE.$" + .string "No es que tenga nada que ver, pero\n" + .string "creo que voy a ir a la CASA TRETA.$" Route124_Text_GraceIntro: - .string "I'm growing bored of swimming…\n" - .string "How about a battle?$" + .string "Estoy harta de nadar.\n" + .string "¿Y si luchamos un rato?$" Route124_Text_GraceDefeat: - .string "I had no idea that you were\n" - .string "this strong!$" + .string "¡Si hubiera sabido que eras tan\n" + .string "fuerte, no habría dicho nada!$" Route124_Text_GracePostBattle: - .string "All the effort you put in must have\n" - .string "made you this strong.$" + .string "Te esfuerzas tanto que ésa debe de\n" + .string "ser la razón de que seas tan fuerte.$" Route124_Text_ChadIntro: - .string "Fufufufu… I dive deep underwater\n" - .string "to go deep under cover.\l" - .string "Plumbing the depths is where I excel!$" + .string "Ja, ja, ja… Buceo hasta el fondo\n" + .string "para que nadie me vea.\l" + .string "¡Soy un as del buceo!$" Route124_Text_ChadDefeat: - .string "Glub, glub, glub…\n" - .string "I'm sinking…$" + .string "Glu, glu, glu…\n" + .string "Me hundo…$" Route124_Text_ChadPostBattle: - .string "I have it on good authority that\n" - .string "there's a DIVE spot around here.\p" - .string "It gives me the urge to go deep\n" - .string "again…$" + .string "Sé de buena tinta que hay un lugar\n" + .string "donde hacer BUCEO por aquí.\p" + .string "Me están entrando ganas de ir allí…$" Route124_Text_LilaIntro: - .string "LILA: Sigh…\p" - .string "Here I am in the sea, but who's with me?\n" - .string "My little brother!\p" - .string "Let's battle so I won't have to dwell\n" - .string "on that!$" + .string "RITA: Ay…\p" + .string "Aquí estoy, en medio del mar, ¿y con\n" + .string "quién? ¡Con el enano de mi hermano!\p" + .string "¡Estoy tan estresada que tengo\n" + .string "que combatir con alguien!$" Route124_Text_LilaDefeat: - .string "LILA: ROY! It's your fault we lost!\n" - .string "You're in for it later!$" + .string "RITA: ¡SARO! ¡Que hayamos perdido\n" + .string "es culpa tuya! ¡Ya verás luego!$" Route124_Text_LilaPostBattle: - .string "LILA: Sigh…\p" - .string "If only it wasn't my little brother\n" - .string "next to me, but a nice boyfriend…$" + .string "RITA: Ay…\p" + .string "Si en vez de estar con mi hermano,\n" + .string "estuviera con mis colegas…$" Route124_Text_LilaNotEnoughMons: - .string "LILA: You're planning to battle us?\n" - .string "Not unless you have two POKéMON.$" + .string "RITA: ¿Quieres luchar con nosotros?\n" + .string "¡Pues entonces necesitas más POKéMON!$" Route124_Text_RoyIntro: - .string "ROY: My big sister is tough at POKéMON!\p" - .string "Don't cry when you lose!$" + .string "SARO: Mi hermana mayor es la reina\n" + .string "de los POKéMON. ¡Ahora verás!$" Route124_Text_RoyDefeat: - .string "ROY: Uh-oh…\n" - .string "My big sister will chew me out…$" + .string "SARO: Ay, ay, ay…\n" + .string "Mi hermana dirá que es culpa mía…$" Route124_Text_RoyPostBattle: - .string "ROY: My big sister is really scary\n" - .string "when she gets angry.\p" - .string "That's why she doesn't have a\n" - .string "boyfriend.$" + .string "SARO: Mi hermana es un poco abusona\n" + .string "y da miedo cuando se enfada.\p" + .string "Ojalá estuviera con mis amigos…$" Route124_Text_LilaRoyRegister: - .string "ROY: Will you battle with us again?\n" - .string "But take it easy next time, okay?$" + .string "SARO: ¡Vuelve a luchar con nosotros!\n" + .string "¡Pero ponnos las cosas más fáciles!$" Route124_Text_RoyNotEnoughMons: - .string "ROY: Did you want to battle us?\n" - .string "Bring two POKéMON, then.$" + .string "SARO: ¿Quieres luchar con nosotros?\n" + .string "¡Pues entonces trae más POKéMON!$" Route124_Text_LilaRematchIntro: - .string "LILA: Sigh…\p" - .string "Here I am in the sea, but who's with me?\n" - .string "My little brother!\p" - .string "Oh, hi, it's been a while. Let's battle\n" - .string "so I won't have to dwell on things!$" + .string "RITA: Ay…\p" + .string "Aquí estoy, en medio del mar, ¿y con\n" + .string "quién? ¡Con el enano de mi hermano!\p" + .string "¡Ah, hola! Mira, estoy tan estresada\n" + .string "que tengo que luchar con alguien…$" Route124_Text_LilaRematchDefeat: - .string "LILA: ROY!\n" - .string "It's your fault we lost again!\p" - .string "We're having a training session later!$" + .string "RITA: ¡SARO!\n" + .string "¡Hemos vuelto a perder por tu culpa!\p" + .string "¡Luego vas a tener una buena sesión\n" + .string "de entrenamiento, a ver si aprendes!$" Route124_Text_LilaPostRematch: - .string "LILA: Sigh…\p" - .string "If I had a nice boyfriend, we'd beat\n" - .string "anyone with lovely combinations…$" + .string "RITA: Ay…\p" + .string "Si estuviera con mis colegas, no\n" + .string "habría rival que se resistiera…$" Route124_Text_LilaRematchNotEnoughMons: - .string "LILA: You're planning to battle us?\n" - .string "Not unless you have two POKéMON.$" + .string "RITA: ¿Quieres luchar con nosotros?\n" + .string "¡Pues necesitas más POKéMON!$" Route124_Text_RoyRematchIntro: - .string "ROY: If we lose, I'll catch heck.\n" - .string "I'm going to go totally all out!$" + .string "SARO: Si perdemos, me cae una gorda…\n" + .string "¡Voy a poner toda la carne en el asador!$" Route124_Text_RoyRematchDefeat: - .string "ROY: Uh-oh…\n" - .string "My big sister will chew me out again.$" + .string "SARO: Ay, ay, ay…\n" + .string "Mi hermana dirá que es culpa mía…$" Route124_Text_RoyPostRematch: - .string "ROY: My big sister is really scary\n" - .string "when she gets angry.\p" - .string "She's going to make me train really\n" - .string "hard with POKéMON later…$" + .string "SARO: Mi hermana es un poco abusona\n" + .string "y da miedo cuando se enfada.\p" + .string "Seguro que me obliga a entrenar como\n" + .string "un burro con los POKéMON luego…$" Route124_Text_RoyRematchNotEnoughMons: - .string "ROY: Did you want to battle us?\n" - .string "Bring two POKéMON, then.$" + .string "SARO: ¿Quieres luchar con nosotros?\n" + .string "¡Pues entonces trae más POKéMON!$" Route124_Text_DeclanIntro: - .string "Here I am swimming by my lonesome\n" - .string "on this wide, beautiful sea.\p" - .string "There's no other word for it.\n" - .string "This is pathetic!$" + .string "Aquí estoy, nadando más solo que la\n" + .string "una en este vasto y hermoso mar.\p" + .string "No hay otro modo de describirlo…\n" + .string "¡Es para echarse a llorar!$" Route124_Text_DeclanDefeat: - .string "I'm feeling blue.\n" - .string "Blue as the sky…$" + .string "Qué depre tengo…\n" + .string "Más vasta que el vasto mar…$" Route124_Text_DeclanPostBattle: - .string "I should chat up lady SWIMMERS\n" - .string "and invite them on a long swim.$" + .string "Voy a buscar a alguna NADADORA\n" + .string "que quiera flotar un rato conmigo.$" Route124_Text_IsabellaIntro: - .string "I'm not going to lose to some\n" - .string "surfer TRAINER.$" + .string "Los surfistas me rebotan.\n" + .string "¡No pienso dejarte ganar!$" Route124_Text_IsabellaDefeat: - .string "I've only got sweat in my eyes!\n" - .string "I am not crying!$" + .string "¡Que no! ¡Que no estoy llorando!\n" + .string "¡Es que me has salpicado!$" Route124_Text_IsabellaPostBattle: - .string "You can find pretty colored shards\n" - .string "of things around here.$" + .string "Por aquí se encuentran trozos\n" + .string "de cosas de todos los colores.$" Route125_Text_NolenIntro: - .string "I heard you approaching, so I hung\n" - .string "around for you!$" + .string "Te estaba esperando…\n" + .string "¡Voy a por ti!$" Route125_Text_NolenDefeat: - .string "I surrender!$" + .string "¡Esto no estaba previsto!$" Route125_Text_NolenPostBattle: - .string "Sound travels faster in water than\n" - .string "it does through air.$" + .string "El sonido viaja más rápido en el agua\n" + .string "que en el aire. Interesante, ¿eh?$" Route125_Text_StanIntro: - .string "Hey, there!\n" - .string "Check out my sweet POKéMON!$" + .string "¡Hola, hola!\n" + .string "¡Mira qué POKéMON tan chulo tengo!$" Route125_Text_StanDefeat: - .string "I floundered…$" + .string "No he luchado con ganas…$" Route125_Text_StanPostBattle: - .string "I was blown away by HORSEA's charm,\n" - .string "so I started swimming, too.$" + .string "Me he dejado engatusar por el encanto\n" + .string "de HORSEA, por eso empecé a nadar.$" Route125_Text_TanyaIntro: - .string "I'm tired of swimming.\n" - .string "Are you up for a battle with me?$" + .string "Estoy hasta las narices de nadar.\n" + .string "¿Te apetece luchar contra mí?$" Route125_Text_TanyaDefeat: - .string "You're too much!$" + .string "¡Eres impresionante!$" Route125_Text_TanyaPostBattle: - .string "Whew…\n" - .string "Which way is it to MOSSDEEP CITY?$" + .string "Da igual…\n" + .string "¿Cómo se llega hasta CIUDAD ALGARIA?$" Route125_Text_SharonIntro: - .string "How would you like to take on the\n" - .string "WATER-type POKéMON I raised?$" + .string "¿Estás de humor para enfrentarte\n" + .string "a mi POKéMON de tipo AGUA?$" Route125_Text_SharonDefeat: - .string "Lost it…$" + .string "¿He perdido?$" Route125_Text_SharonPostBattle: - .string "Your power… You're the real deal.\n" - .string "I'm amazed!$" + .string "Qué fuerza… No he visto nada igual…\n" + .string "¡Estoy impresionada!$" Route125_Text_ErnestIntro: - .string "Ahoy! I'm a buff, tough SAILOR!\n" - .string "I've braved the world's seas!$" + .string "¡Eh, grumete! Soy un MARINERO\n" + .string "muy curtido. ¡Un lobo de mar!$" Route125_Text_ErnestDefeat: - .string "Gwrroooar!\n" - .string "I couldn't win!$" + .string "¡Grrrrrrrrrr!\n" + .string "¡No he logrado derrotarte!$" Route125_Text_ErnestPostBattle: - .string "The tide ebbs and flows inside the\n" - .string "SHOAL CAVE.\p" - .string "By the way, it's about six hours from\n" - .string "high tide to low tide. Did you know?$" + .string "La marea sube y baja en el interior\n" + .string "de la CUEVA CARDUMEN.\p" + .string "¿Sabías que entre la marea alta\n" + .string "y la baja hay seis horas de diferencia?$" Route125_Text_ErnestRegister: - .string "Register me in your POKéNAV,\n" - .string "and I'll tell you something good.$" + .string "Regístrame en tu POKéNAV\n" + .string "y no te arrepentirás.$" Route125_Text_ErnestRematchIntro: - .string "It's high time I get my payback\n" - .string "from you! Come on, we're battling!$" + .string "Ya va siendo hora de que me tome\n" + .string "mi revancha. ¡Ven aquí!$" Route125_Text_ErnestRematchDefeat: - .string "I couldn't win!\n" - .string "I flat out couldn't win!$" + .string "He perdido estrepitosamente…\n" + .string "Eso es, lisa y llanamente…$" Route125_Text_ErnestRematchPostBattle: - .string "The SHOAL CAVE…\p" - .string "There are places you can and can't\n" - .string "get to depending on the rise and fall\l" - .string "of the tide.\p" - .string "By the way, it's about six hours from\n" - .string "high tide to low tide. Don't forget!$" + .string "La CUEVA CARDUMEN…\p" + .string "Hay lugares a los que puedes acceder\n" + .string "o no según el estado de la marea.\p" + .string "Ah, recuerda que hay seis horas de\n" + .string "diferencia entre la marea alta y la baja.$" Route125_Text_KimIntro: - .string "KIM: A funny old man lives in the\n" - .string "SHOAL CAVE. Someone told me.\l" - .string "Are you going to see him, too?$" + .string "BETH: En la CUEVA CARDUMEN vive un\n" + .string "anciano la mar de raro. Eso me han dicho.\l" + .string "¿Vas a ir a verlo tú también?$" Route125_Text_KimDefeat: - .string "KIM: I thought we would win.$" + .string "BETH: Pensé que ganar era pan comido…$" Route125_Text_KimPostBattle: - .string "KIM: A funny old man lives in the\n" - .string "SHOAL CAVE, doesn't he?\p" - .string "Let's go see him, IRIS!$" + .string "BETH: En la CUEVA CARDUMEN vive un\n" + .string "anciano la mar de raro, ¿verdad?\p" + .string "¡Vamos a visitarle, IRIS!$" Route125_Text_KimNotEnoughMons: - .string "KIM: No, no, no! You need two POKéMON,\n" - .string "or it's just no good!$" + .string "BETH: ¡No, no y no! ¡Necesitas tener dos\n" + .string "POKéMON, si no, no vale!$" Route125_Text_IrisIntro: - .string "IRIS: KIM, can you tell me what we're\n" - .string "looking for out here?$" + .string "IRIS: BETH, ¿me vas a decir de una vez\n" + .string "adónde quieres ir?$" Route125_Text_IrisDefeat: - .string "IRIS: Oh, we came sort of close.$" + .string "IRIS: Uf, pensé que estaría chupado…$" Route125_Text_IrisPostBattle: - .string "IRIS: KIM, are we really going into\n" - .string "the SHOAL CAVE?\l" - .string "We'll get all wet.$" + .string "IRIS: BETH, ¿de verdad que quieres ir\n" + .string "a la CUEVA CARDUMEN?\l" + .string "Mira que nos vamos a mojar…$" Route125_Text_IrisNotEnoughMons: - .string "IRIS: Oh, we could never, ever do\n" - .string "anything like a 2-on-1 battle.$" + .string "IRIS: No, nunca jamás podríamos tener\n" + .string "un combate de dos contra uno…$" Route125_Text_PresleyIntro: - .string "Why would a BIRDKEEPER like me\n" - .string "come out to the sea?$" + .string "¿Qué hace un ORNITÓLOGO como\n" + .string "yo con el agua hasta el cuello?$" Route125_Text_PresleyDefeat: - .string "Okay.\n" - .string "I'll tell you why I'm here.$" + .string "Vale, te voy a decir qué hago aquí.$" Route125_Text_PresleyPostBattle: - .string "I put a message in a bottle and put\n" - .string "it out to sea.\p" - .string "I'm sure that a girl SWIMMER will\n" - .string "find it!$" + .string "Voy a meter un mensaje en una\n" + .string "botella para que se la lleve el mar.\p" + .string "¡Seguro que la encuentra\n" + .string "una NADADORA!$" Route125_Text_AuronIntro: - .string "Hey! Was it you throwing garbage\n" - .string "into the sea?$" + .string "¡Oye!\n" + .string "¿Estabas tirando basura al mar?$" Route125_Text_AuronDefeat: - .string "Oh, you weren't throwing trash into\n" - .string "the sea.$" + .string "Ah, no, tú eres una persona\n" + .string "la mar de limpia.$" Route125_Text_AuronPostBattle: - .string "I found an unsightly bottle bobbing\n" - .string "in the waves earlier.\p" - .string "It angers me that someone would\n" - .string "pollute the sea!$" + .string "Antes he visto una botella\n" + .string "asquerosa entre las olas.\p" + .string "¡Me pone de malas pulgas\n" + .string "la gente que contamina el mar!$" Route126_Text_BarryIntro: - .string "Swimming is a full-body workout!\n" - .string "You will get fit!$" + .string "La natación es el deporte más completo.\n" + .string "¡Te pones súper en forma!$" Route126_Text_BarryDefeat: - .string "I admit it!\n" - .string "You win!$" + .string "¡Vale, vale, sí! ¡Has ganado!$" Route126_Text_BarryPostBattle: - .string "Thanks to my daily swimming routine…\n" - .string "Look! Feast your eyes on this physique!$" + .string "Como me hago largos cada día…,\n" + .string "¡mírame! ¡Estoy hecho un figurín!$" Route126_Text_DeanIntro: - .string "This towering white mountain of rock\n" - .string "is SOOTOPOLIS CITY.$" + .string "Esa alta montaña de roca blanca\n" + .string "es ARRECÍPOLIS.$" Route126_Text_DeanDefeat: - .string "I was done in?$" + .string "¡Me dejas hecho polvo!$" Route126_Text_DeanPostBattle: - .string "I can't find the entrance to\n" - .string "SOOTOPOLIS. Where could it be?$" + .string "No encuentro la entrada a\n" + .string "ARRECÍPOLIS. ¿Dónde estará?$" Route126_Text_NikkiIntro: - .string "Ufufufufu!\n" - .string "I'm a mermaid!$" + .string "¡Ji, ji, ji, ji!\n" + .string "¡Nado como una sirena!$" Route126_Text_NikkiDefeat: - .string "My fantasy burst as if it were a bubble!\n" - .string "Blub, blub, blub…$" + .string "Me has dejado más chafada que un\n" + .string "lenguado… Glu, glu, glu…$" Route126_Text_NikkiPostBattle: - .string "You thrashed me… I want to\n" - .string "disappear in a wave of despair…$" + .string "Vaya paliza me has dado… Quisiera\n" + .string "que me tragara el mar…$" Route126_Text_BrendaIntro: - .string "Hello, kiddo!\n" - .string "Want a battle with me?$" + .string "¡Hola, mequetrefe!\n" + .string "¿Luchas contra mí?$" Route126_Text_BrendaDefeat: - .string "Oh, noooooh!$" + .string "¡Oh, nooooo!$" Route126_Text_BrendaPostBattle: - .string "I love frolicking with POKéMON in\n" - .string "the sea like this!$" + .string "Me encanta jugar con los POKéMON\n" + .string "saltando entre las olas…$" Route126_Text_PabloIntro: - .string "Check out this sculpted body!\n" - .string "I'm more cut than a BLACK BELT!$" + .string "¡Admira mi escultural cuerpo!\n" + .string "¡Tengo más músculos que un KARATEKA!$" Route126_Text_PabloDefeat: - .string "Whoops! Too strong!\n" - .string "Not bad! Not bad at all!$" + .string "¡Guau, menudo derroche de fuerza!\n" + .string "¡No está mal! ¡Pero que nada mal!$" Route126_Text_PabloPostBattle: - .string "Losing to you stimulated my senses!\n" - .string "I'll train myself and POKéMON harder!$" + .string "La derrota no me amilana. ¡Pienso\n" + .string "entrenarme muchísimo más!$" Route126_Text_PabloRegister: - .string "Yep, you're not bad at all!\n" - .string "I'd like to get to know you more!$" + .string "¡Oye, no ha estado nada mal!\n" + .string "¡Me gustaría conocerte mejor!$" Route126_Text_PabloRematchIntro: - .string "Check out this beautiful body!\n" - .string "I'm more shapely than a SWIMMER!$" + .string "¡Admira mi escultural cuerpo!\n" + .string "¡Tengo más músculos que un NADADOR!$" Route126_Text_PabloRematchDefeat: - .string "Whoops! Really too strong!\n" - .string "Not bad! Not bad at all!$" + .string "¡Guau, menudo derroche de fuerza!\n" + .string "¡No está mal! ¡Pero que nada mal!$" Route126_Text_PabloPostRematch: - .string "I'm going to train even harder!\n" - .string "You're a great motivator!\l" - .string "You have to come back again!$" + .string "¡Voy a entrenarme aún más!\n" + .string "¡Me motivas como nadie!\l" + .string "¡Tienes que volver por aquí!$" Route126_Text_LeonardoIntro: - .string "I couldn't even swim last year,\n" - .string "but now I'm a decent SWIMMER.\p" - .string "I think I'm capable of anything now.$" + .string "No hace mucho que aprendí a nadar,\n" + .string "pero ya soy todo un NADADOR.\p" + .string "No hay nada que se me resista.$" Route126_Text_LeonardoDefeat: - .string "Sheesh, getting greedy didn't do\n" - .string "a thing for me.$" + .string "Uf, debería haber sido más humilde.$" Route126_Text_LeonardoPostBattle: - .string "If you practice at something,\n" - .string "you will get better at it.\p" - .string "You're young--don't be afraid to\n" - .string "try all sorts of things!$" + .string "La práctica te ayuda a mejorar.\p" + .string "Eres joven, así que no dudes\n" + .string "en probar y experimentar.$" Route126_Text_IsobelIntro: - .string "If seawater gets up your nose,\n" - .string "doesn't it feel terrible?$" + .string "No hay nada peor que te entre agua\n" + .string "por la nariz, ¿no estás de acuerdo?$" Route126_Text_IsobelDefeat: - .string "Ack! Why, you…\n" - .string "Glub!$" + .string "¡Aj! ¿Por qué…?\n" + .string "¡Glu, glu, glu!$" Route126_Text_IsobelPostBattle: - .string "Ooh, I choked on some water!\n" - .string "It's bitter! It's salty!!$" + .string "¡Ah, he tragado agua!\n" + .string "¡Qué salada está!$" Route126_Text_SiennaIntro: - .string "I'm throwing my whole heart\n" - .string "into this!$" + .string "¡Pienso luchar con todas mis ganas!$" Route126_Text_SiennaDefeat: - .string "You had more heart!$" + .string "¡Tú sí que tenías ganas de ganar!$" Route126_Text_SiennaPostBattle: - .string "I need to cool down now…\n" - .string "I think I'll go for a dive.$" + .string "Es hora de relajarse…\n" + .string "Voy a bucear un poco.$" Route127_Text_CamdenIntro: - .string "I can see it in your face.\n" - .string "You want to challenge me.$" + .string "Se te ve en la cara. Tú quieres\n" + .string "desafiarme…$" Route127_Text_CamdenDefeat: - .string "Awawawawawa…$" + .string "Huy, ay, huy, ay, huy…$" Route127_Text_CamdenPostBattle: - .string "A well-played match leaves me feeling\n" - .string "refreshed and serene.$" + .string "Cuando un combate ha sido bueno,\n" + .string "me quedo la mar de a gusto…$" Route127_Text_DonnyIntro: - .string "Do you have a rival whom you just\n" - .string "hate to lose against?$" + .string "¿No te pasa a ti que te da mogollón\n" + .string "de rabia perder?$" Route127_Text_DonnyDefeat: - .string "Arrrgh!\n" - .string "I hate losing!$" + .string "¡Aaargh! ¡Qué rabia me da!$" Route127_Text_DonnyPostBattle: - .string "If you have a rival, don't you get the\n" - .string "feeling that you have to keep getting\l" - .string "better?$" + .string "¿Esa rabia no te motiva para seguir\n" + .string "mejorando cada vez más?$" Route127_Text_JonahIntro: - .string "Through fishing, I have attained a\n" - .string "state of becalmed serenity…\p" - .string "Please, allow me to demonstrate…$" + .string "Pescar me da una paz y una serenidad\n" + .string "increíbles… Mira, vas a ver…$" Route127_Text_JonahDefeat: - .string "Though I have lost, my heart remains\n" - .string "calm…$" + .string "Vale, he perdido, pero sigo tan\n" + .string "“zen” como siempre…$" Route127_Text_JonahPostBattle: - .string "It matters not that I catch nothing.\n" - .string "The line remains in the water…$" + .string "Me importa un pepino si pesco algo\n" + .string "o no, yo sigo intentándolo…$" Route127_Text_HenryIntro: - .string "Whoops! Don't tell me I snagged\n" - .string "a SURFING POKéMON?$" + .string "¡Hala! ¡No me digas que ha picado nada\n" + .string "menos que un POKéMON que hace SURF!$" Route127_Text_HenryDefeat: - .string "I can't keep up!$" + .string "¡No puedo con estos POKéMON!$" Route127_Text_HenryPostBattle: - .string "It'd be a handful if I hooked\n" - .string "your tough POKéMON!$" + .string "Tus POKéMON parecen bastante fuertes.\n" + .string "Me vendría de vicio pescar unos así…$" Route127_Text_RogerIntro: - .string "Well, hey! This is a match between\n" - .string "a POKéMON fan and a fishing buff!$" + .string "¡Eh, tú! ¡Éste es un reto entre un fan de\n" + .string "los POKéMON y un pescador aficionado!$" Route127_Text_RogerDefeat: - .string "No! My line's all tangled!\n" - .string "The party's over!$" + .string "¡Oh, no! ¡Se me ha enredado el sedal!\n" + .string "¡Se acabó la diversión!$" Route127_Text_RogerPostBattle: - .string "My fishing line's doing a dance!\n" - .string "The tangle tango! Hahaha, snarl!$" + .string "¡El sedal se ha puesto a bailar!\n" + .string "¡El baile del enredo! ¡Ja, ja, ja!$" Route127_Text_AidanIntro: - .string "BIRD POKéMON have excellent vision.\n" - .string "They spot prey from great heights.$" + .string "Los POKéMON PÁJARO son capaces de\n" + .string "ver a sus presas desde gran altura.$" Route127_Text_AidanDefeat: - .string "Whew… I give up.$" + .string "Uf… Me rindo…$" Route127_Text_AidanPostBattle: - .string "There're lots of diving spots in\n" - .string "the sea around here.\p" - .string "You can spot them easily from the sky\n" - .string "because of their darker color.$" + .string "Hay un montón de sitios donde bucear\n" + .string "por aquí cerca.\p" + .string "Se reconocen rápido por el color del\n" + .string "agua, que es más oscura que el resto.$" Route127_Text_KojiIntro: - .string "Run in your bare feet.\n" - .string "That will toughen up your soles!$" + .string "Corre sin zapatillas de deporte.\n" + .string "¡Las plantas de los pies se te\l" + .string "pondrán más duras que el granito!$" Route127_Text_KojiDefeat: - .string "Yowch!\n" - .string "I got a pebble under a toenail!$" + .string "¡Au, au, au! ¡Se me ha metido una\n" + .string "piedrecita en la uña del dedo gordo!$" Route127_Text_KojiPostBattle: - .string "Going barefoot feels great.\n" - .string "But your RUNNING SHOES are cool, too.$" + .string "Me encanta andar descalzo, pero\n" + .string "tus DEPORTIVAS son muy chulas.$" Route127_Text_KojiRegister: - .string "This is what I do to people who beat me!\n" - .string "I hope we can do this again.$" + .string "¡Esto es lo que hago con los que me\n" + .string "derrotan! Espero volver a verte.$" Route127_Text_KojiRematchIntro: - .string "I still run in my bare feet daily.\n" - .string "My soles are tough!$" + .string "Sigo corriendo descalzo cada día.\n" + .string "¡Tengo curtidísimas las plantas\l" + .string "de los pies!$" Route127_Text_KojiRematchDefeat: - .string "Yowch!\n" - .string "Pebbles dug into my arches!$" + .string "¡Au, au, au! ¡Se me han clavado\n" + .string "piedrecitas en las plantas de los pies!$" Route127_Text_KojiPostRematch: - .string "Want to go barefoot for a while?\n" - .string "So I can try your RUNNING SHOES?$" + .string "¿Quieres descalzarte un rato?\n" + .string "Así podré probarme tus DEPORTIVAS.$" Route127_Text_AthenaIntro: - .string "We should have a slow and methodical\n" - .string "match.$" + .string "Deberíamos enfrentarnos en un\n" + .string "combate lento y metódico.$" Route127_Text_AthenaDefeat: - .string "You didn't give me the chance to\n" - .string "do any strategizing.$" + .string "No me has dado la oportunidad\n" + .string "de usar ninguna estrategia.$" Route127_Text_AthenaPostBattle: - .string "When I'm surrounded by the blue sea\n" - .string "and sky, it feels as if time slows down.$" + .string "Cuando sólo estoy rodeada de mar y\n" + .string "cielo, siento que el tiempo se detiene.$" Route128_Text_IsaiahIntro: - .string "EVER GRANDE CITY is still a long ways\n" - .string "away…$" + .string "CIUDAD COLOSALIA todavía\n" + .string "está muy lejos…$" Route128_Text_IsaiahDefeat: - .string "My first victory seems to be far\n" - .string "away, too…$" + .string "Mi primera victoria también parece\n" + .string "estar muy lejos…$" Route128_Text_IsaiahPostBattle: - .string "My whole life has been about losing,\n" - .string "but I will never give up!$" + .string "Creo que no he ganado nunca ni de\n" + .string "casualidad, pero yo sigo dando el callo.$" Route128_Text_IsaiahRegister: - .string "I know I'm not good now, but I think\n" - .string "I can win eventually.\p" - .string "Please register me in your POKéNAV.$" + .string "Ahora soy un desastre, pero sé\n" + .string "que algún día lograré ganar.\p" + .string "Anda, regístrame en tu POKéNAV.$" Route128_Text_IsaiahRematchIntro: - .string "I'm still feeling good. I'll keep on\n" - .string "swimming to EVER GRANDE CITY.$" + .string "Me siento estupendamente. Voy a seguir\n" + .string "nadando hasta CIUDAD COLOSALIA.$" Route128_Text_IsaiahRematchDefeat: - .string "I've yet to taste my first victory…$" + .string "Sigo sin haber saboreado la victoria…$" Route128_Text_IsaiahPostRematch: - .string "I'll eventually reach EVER GRANDE CITY\n" - .string "where I can eventually win…$" + .string "Algún día llegaré a CIUDAD COLOSALIA\n" + .string "y entonces seguro que gano…$" Route128_Text_KatelynIntro: - .string "You have to swim, cycle, and then run\n" - .string "a marathon in a triathlon.\p" - .string "It's a grueling race that consists\n" - .string "of three events.$" + .string "En un triatlón tienes que nadar,\n" + .string "montar en bici y encima correr…\p" + .string "Se trata de una feroz carrera que\n" + .string "combina tres modalidades.$" Route128_Text_KatelynDefeat: - .string "A POKéMON battle is grueling, too…$" + .string "Un combate POKéMON también\n" + .string "es feroz…$" Route128_Text_KatelynPostBattle: - .string "I have to ride a BIKE next, but…\n" - .string "I'm about to throw in the towel…$" + .string "Ahora me toca montar en BICI, pero…\n" + .string "estoy por tirar la toalla…$" Route128_Text_KatelynRegister: - .string "Well, I may as well make the best\n" - .string "of this. I'd like a rematch sometime.$" + .string "Será mejor ver el lado positivo de todo\n" + .string "esto. Volvamos a luchar algún día.$" Route128_Text_KatelynRematchIntro: - .string "A triathlon is long. But I guess the\n" - .string "road to become the POKéMON CHAMPION\l" - .string "is also a long and grueling one.$" + .string "Un triatlón es largo, pero creo que el\n" + .string "camino para convertirse en CAMPEÓN\l" + .string "POKéMON también es larguísimo…$" Route128_Text_KatelynRematchDefeat: - .string "A POKéMON battle really is harsh\n" - .string "and unforgiving…$" + .string "Los combates POKéMON son duros\n" + .string "y no perdonan…$" Route128_Text_KatelynPostRematch: - .string "You should give serious thought to\n" - .string "challenges on VICTORY ROAD.$" + .string "Deberías plantearte en serio aceptar\n" + .string "los retos de la CALLE VICTORIA.$" Route128_Text_AlexaIntro: - .string "We've been working so hard to mount\n" - .string "a POKéMON LEAGUE challenge…\p" - .string "We can't afford to lose now!$" + .string "Hemos estado trabajando duro para\n" + .string "organizar una LIGA POKéMON…\p" + .string "¡No podemos perder ahora!$" Route128_Text_AlexaDefeat: - .string "Oh!\n" - .string "How could this happen?!$" + .string "¡Pero…!\n" + .string "¡¿Cómo ha podido pasar?!$" Route128_Text_AlexaPostBattle: - .string "After all I've done to get here,\n" - .string "I won't give up after one setback.$" + .string "Después de todo lo que he hecho para\n" + .string "llegar hasta aquí, no pienso rendirme.$" Route128_Text_RubenIntro: - .string "There is no stronger TRAINER than I!$" + .string "¡No hay ENTRENADOR mejor que\n" + .string "mi menda lerenda!$" Route128_Text_RubenDefeat: - .string "This can't be!$" + .string "¡Esto no ha pasado de verdad!$" Route128_Text_RubenPostBattle: - .string "There probably is no stronger TRAINER\n" - .string "than you!$" + .string "Probablemente no hay ENTRENADOR\n" + .string "que pueda compararse contigo…$" Route128_Text_WayneIntro: - .string "I want to visit EVER GRANDE, so I\n" - .string "caught myself a POKéMON that knows\l" - .string "the move WATERFALL to crest the falls.$" + .string "Quiero visitar COLOSALIA, así que\n" + .string "he atrapado un POKéMON que conoce\l" + .string "el movimiento CASCADA…$" Route128_Text_WayneDefeat: - .string "I'm crestfallen!$" + .string "¡Me la he pegado buena!$" Route128_Text_WaynePostBattle: - .string "Awww, phooey!\p" - .string "My POKéMON knows WATERFALL, but\n" - .string "I don't have the SOOTOPOLIS GYM BADGE!$" + .string "¡Aaaaay! ¿Por qué yoooo?\p" + .string "¡Mi POKéMON conoce CASCADA, pero no\n" + .string "tengo la MEDALLA del GIMNASIO de\l" + .string "ARRECÍPOLIS!$" Route128_Text_HarrisonIntro: - .string "You're looking awfully tough.\n" - .string "I wonder if I can win?$" + .string "Pareces asombrosamente fuerte.\n" + .string "¿Podré hacerme con la victoria?$" Route128_Text_HarrisonDefeat: - .string "Ouch!\n" - .string "I guess it was impossible to win.$" + .string "¡Au!\n" + .string "Supongo que ganar era imposible.$" Route128_Text_HarrisonPostBattle: - .string "There are tough TRAINERS galore\n" - .string "around EVER GRANDE.\p" - .string "Do you think I may be out\n" - .string "of my league?$" + .string "Hay un montón de ENTRENADORES fuertes\n" + .string "alrededor de CIUDAD COLOSALIA.\p" + .string "¿Crees que no merezco estar aquí?$" Route128_Text_CarleeIntro: - .string "The sunlight seems to be more harsh\n" - .string "in this area.$" + .string "El sol brilla con mucha fuerza\n" + .string "por esta zona.$" Route128_Text_CarleeDefeat: - .string "I couldn't see very well because of\n" - .string "the sun's glare.$" + .string "No podía ver bien porque el sol\n" + .string "me había deslumbrado.$" Route128_Text_CarleePostBattle: - .string "I should go back soon.\n" - .string "I need to reapply my sunscreen.$" + .string "Me parece que me voy a casa\n" + .string "a echarme crema protectora.$" Route129_Text_ChaseIntro: - .string "This is my first triathlon.\n" - .string "I'm all tense and nervous!$" + .string "Éste es mi primer triatlón.\n" + .string "Huy, qué nervioso estoy…$" Route129_Text_ChaseDefeat: - .string "Wroooaaar!\n" - .string "I failed to win!$" + .string "¡Buaaaaaa!\n" + .string "¡He perdido!$" Route129_Text_ChasePostBattle: - .string "If I'm all tensed up, I won't be able to\n" - .string "give it my all.$" + .string "Estoy tan, tan nervioso que no voy\n" + .string "a poder dar lo mejor de mí…$" Route129_Text_AllisonIntro: - .string "I'm in the middle of a triathlon,\n" - .string "but, sure, why don't we battle?$" + .string "Estoy en medio de un triatlón, pero\n" + .string "me puedo parar a luchar un rato…$" Route129_Text_AllisonDefeat: - .string "I was sure I'd win!$" + .string "¡Pensé que sería coser y cantar!$" Route129_Text_AllisonPostBattle: - .string "Do you know what's the greatest thing\n" - .string "about triathlons?\p" - .string "Testing the limits of your own\n" - .string "strength and endurance against\l" - .string "Mother Nature!$" + .string "¿Sabes qué mola más de los triatlones?\p" + .string "¡Que debes llevar hasta el límite tu\n" + .string "fuerza y tu resistencia contra\l" + .string "viento y marea!$" Route129_Text_ReedIntro: - .string "Say hey, hey!\n" - .string "Let's get on with it!$" + .string "¡Hola, caracola!\n" + .string "¡Vamos derechos al asunto!$" Route129_Text_ReedDefeat: - .string "Beat, I'm beaten.\n" - .string "That's it, done!$" + .string "Vencido. Me han vencido.\n" + .string "¡Estoy acabado!$" Route129_Text_ReedPostBattle: - .string "There's nothing for a loser.\n" - .string "Time for me to beat it home.$" + .string "Paso de perder más tiempo.\n" + .string "¡Me voy a casa a olvidarme de todo!$" Route129_Text_TishaIntro: - .string "What's the hurry?\n" - .string "Let's take it slow and easy.$" + .string "¿A qué viene tanta prisa?\n" + .string "Las cosas se hacen despacito y\l" + .string "con calma…$" Route129_Text_TishaDefeat: - .string "Oh, my.\n" - .string "I wanted to relax a little more…$" + .string "Vaya…\n" + .string "Yo que estaba aquí tan a gustito…$" Route129_Text_TishaPostBattle: - .string "Don't you hate making mistakes when\n" - .string "you're in a rush?\p" - .string "That's why I try to take things\n" - .string "slowly.$" + .string "¿No te fastidia hacer las cosas\n" + .string "deprisa y mal?\p" + .string "Por eso me tomo mi tiempo…$" Route129_Text_ClarenceIntro: - .string "Surfing isn't as easy as it seems,\n" - .string "isn't that right?$" + .string "Hacer SURF no es tan fácil\n" + .string "como parece, ¿verdad?$" Route129_Text_ClarenceDefeat: - .string "Winning sure isn't easy.$" + .string "Ganar tampoco es fácil.$" Route129_Text_ClarencePostBattle: - .string "You have your sights on the POKéMON\n" - .string "LEAGUE? Keep at it!$" + .string "¿Que planeas llegar a la LIGA POKéMON?\n" + .string "¡Pues entonces mucha suerte!$" Route130_Text_RodneyIntro: - .string "What a surprise! I didn't expect to\n" - .string "see a TRAINER out in the sea.\p" - .string "I think we should battle!$" + .string "¡Qué sorpresa! ¡No sabía que los\n" + .string "ENTRENADORES salían al mar!\p" + .string "¡Luchemos para celebrarlo!$" Route130_Text_RodneyDefeat: - .string "This kid's awfully tough…$" + .string "Uf… Eres fuerte, ya lo creo…$" Route130_Text_RodneyPostBattle: - .string "Your eyes have that look of someone\n" - .string "who's experienced harsh challenges\l" - .string "and won. It suits you well!$" + .string "Tus ojos tienen ese brillo propio de los\n" + .string "que están acostumbrados a aceptar\l" + .string "retos y salir airosos. ¡Te va muy bien!$" Route130_Text_KatieIntro: - .string "In the deep blue sea,\n" - .string "my shattered blue heart finds\l" - .string "comfort among waves.$" + .string "Mi corazón se regocija cuando\n" + .string "floto entre las suaves olas\l" + .string "del ancho y profundo mar…$" Route130_Text_KatieDefeat: - .string "Like the vast blue sea,\n" - .string "the world of POKéMON spans\l" - .string "depths beyond belief.$" + .string "La amplitud de mi derrota se\n" + .string "pierde en el horizonte…$" Route130_Text_KatiePostBattle: - .string "The world's children dream\n" - .string "of one day becoming\l" - .string "the POKéMON CHAMPION.$" + .string "Todos los niños del mundo sueñan\n" + .string "con convertirse en CAMPEONES\l" + .string "POKéMON algún día. ¡Lógico!$" Route130_Text_SantiagoIntro: - .string "Floating on the open sea like this…\n" - .string "It's peaceful.$" + .string "Qué bien se está flotando en el mar…\n" + .string "Se te olvidan todos los problemas.$" Route130_Text_SantiagoDefeat: - .string "I needed to be a little less peaceful!$" + .string "¿Por qué has venido a darme problemas?$" Route130_Text_SantiagoPostBattle: - .string "Swimming and battling like this…\n" - .string "I'm one happy guy…$" + .string "Nadar, luchar; luchar, nadar…\n" + .string "No sé qué me gusta más…$" Route131_Text_RichardIntro: - .string "The sea is teeming with POKéMON.\n" - .string "It's not easy swimming, I tell you.$" + .string "El mar está plagado de POKéMON.\n" + .string "Así no hay quien nade, uf…$" Route131_Text_RichardDefeat: - .string "POKéMON raised by TRAINERS are\n" - .string "seriously tough…$" + .string "Los POKéMON que entrenas tú mismo\n" + .string "siempre son los más fuertes…$" Route131_Text_RichardPostBattle: - .string "Gasp… Gasp…\n" - .string "I'm wiped out…\p" - .string "The going's easy. It's the leaving\n" - .string "that's the hard part.\p" - .string "Will I have any energy left to make\n" - .string "the return trip?$" + .string "Uf… Uf… No puedo ni con mi alma…\p" + .string "La ida fue fácil, pero la vuelta…\n" + .string "¡se me va a salir el higadillo!\p" + .string "¿Tendré fuerzas para llegar\n" + .string "hasta la costa?$" Route131_Text_HermanIntro: - .string "The sea… The sea… The sea…\n" - .string "The sea as far as these eyes can see!\l" - .string "I'm sick and tired of the sea!$" + .string "El mar… La mar… El mar…\n" + .string "El mar es grande hasta aburrir…\l" + .string "¡Y yo estoy hasta las narices!$" Route131_Text_HermanDefeat: - .string "Bleah!$" + .string "¡Noooo!$" Route131_Text_HermanPostBattle: - .string "Bored I am by the sea, but swim I must.\p" - .string "I'm a born swimmer!\n" - .string "That's what I am.$" + .string "Estoy aburridísimo, pero debo seguir…\p" + .string "¡Soy un nadador nato!\n" + .string "¡No sé hacer otra cosa!$" Route131_Text_SusieIntro: - .string "Hi, sweetie, wait!\n" - .string "We should battle, you and I!$" + .string "¡Hola, hola, hola…!\n" + .string "¿Te hace un combatito?$" Route131_Text_SusieDefeat: - .string "You're tough in spite of the way\n" - .string "you look!$" + .string "¡No pareces gran cosa, pero\n" + .string "das mucha guerra!$" Route131_Text_SusiePostBattle: - .string "Did you see a guy over there who whines\n" - .string "that he's bored of the sea?\p" - .string "That's all talk.\n" - .string "He's hopelessly in love with the sea!$" + .string "¿Has hablado con este chico que no\n" + .string "para de quejarse todo el rato?\p" + .string "Es todo de boquilla.\n" + .string "¡En realidad le gusta el mar más\l" + .string "que a un niño una piruleta!$" Route131_Text_KaraIntro: - .string "Why do men love bathing suits so much?\p" - .string "They all ogle me!$" + .string "¿Por qué me mirará tanto todo\n" + .string "el mundo?\p" + .string "¿Será por mi gran estilo nadando?$" Route131_Text_KaraDefeat: - .string "I'm out of my depth!$" + .string "¡Me he quedado sin aliento!$" Route131_Text_KaraPostBattle: - .string "Maybe it's not my bathing suit that\n" - .string "makes men look. It must be my beauty!$" + .string "Pues, si no es por mi fabuloso estilo…,\n" + .string "¡será por mi brillante personalidad!$" Route131_Text_ReliIntro: - .string "RELI: We'll work together as siblings\n" - .string "to take you on!$" + .string "RUTH: ¡Como mellizos que somos,\n" + .string "luchamos juntos hasta el final!$" Route131_Text_ReliDefeat: - .string "RELI: We couldn't win even though we\n" - .string "worked together…$" + .string "RUTH: A pesar de trabajar en equipo,\n" + .string "no hemos conseguido ganar…$" Route131_Text_ReliPostBattle: - .string "RELI: The people of PACIFIDLOG are\n" - .string "together with the sea and POKéMON from\l" - .string "the time they are born.$" + .string "RUTH: La gente de OROMAR vive\n" + .string "por y para el mar y los POKéMON…$" Route131_Text_ReliNotEnoughMons: - .string "RELI: You don't have two POKéMON?\n" - .string "We can't enjoy a battle, then.$" + .string "RUTH: ¿No tienes dos POKéMON?\n" + .string "Pues entonces no podemos luchar…$" Route131_Text_IanIntro: - .string "IAN: I'm doing my best together with\n" - .string "my sis!$" + .string "IGOR: Mi hermana y yo lo hacemos\n" + .string "lo mejor que podemos.$" Route131_Text_IanDefeat: - .string "IAN: I did my best with my sis,\n" - .string "but we still couldn't win…$" + .string "IGOR: Lo hicimos lo mejor que pudimos,\n" + .string "pero aun así perdimos…$" Route131_Text_IanPostBattle: - .string "IAN: You know how PACIFIDLOG is\n" - .string "a floating town?\p" - .string "So, wherever there is the sea,\n" - .string "that's a part of PACIFIDLOG!$" + .string "IGOR: ¿Sabías que OROMAR es\n" + .string "una ciudad flotante?\p" + .string "¡Por eso todo lo que concierne al\n" + .string "mar es parte de OROMAR!$" Route131_Text_IanNotEnoughMons: - .string "IAN: If you have two POKéMON,\n" - .string "we'll take you on!$" + .string "IGOR: Si traes dos POKéMON,\n" + .string "lucharemos contigo.$" Route131_Text_TaliaIntro: - .string "If you can beat me, I'll give you some\n" - .string "great information!$" + .string "¡Si ganas, te daré una información\n" + .string "que vale su peso en oro!$" Route131_Text_TaliaDefeat: - .string "Oh?\n" - .string "Did I lose?$" + .string "¿Eh?\n" + .string "¿He perdido?$" Route131_Text_TaliaPostBattle: - .string "There is an odd place nearby.\n" - .string "There's a huge tower there.\l" - .string "Why don't you go take a look?$" + .string "Cerca de aquí hay un lugar muy extraño.\n" + .string "Allí se alza una torre gigantesca.\l" + .string "¿Por qué no vas a echar un vistazo?$" Route131_Text_KevinIntro: - .string "The people of PACIFIDLOG are\n" - .string "a peaceful bunch.\p" - .string "They never get angry.\n" - .string "That goes for me, too.$" + .string "Los habitantes de OROMAR son\n" + .string "de lo más pacífico que hay.\p" + .string "No se enfadan ni a la de tres.\n" + .string "De hecho, yo también soy así.$" Route131_Text_KevinDefeat: - .string "Oops!$" + .string "Me has dejado “plisplado”.$" Route131_Text_KevinPostBattle: - .string "Tch! …Oh, wait.\n" - .string "I'm not angry. Honestly!\p" - .string "But, boy, you're strong!\n" - .string "Hahaha!$" + .string "¡Bah! Eh, un momento…\n" + .string "No estoy enfadado, ¡en serio!\p" + .string "¡Pero lo tuyo es fuerza y lo demás\n" + .string "son tonterías! ¡Ja, ja, ja!$" Route132_Text_GilbertIntro: - .string "I used to catch colds all the time as\n" - .string "a kid, but I became totally fit after\l" - .string "I started swimming.$" + .string "Cuando era pequeñito, me resfriaba\n" + .string "cada dos por tres, pero desde que\l" + .string "nado, no pillo ni uno.$" Route132_Text_GilbertDefeat: - .string "I crave more power…$" + .string "Ojalá fuera más fuerte que esto…$" Route132_Text_GilbertPostBattle: - .string "TRAINERS travel the fields and\n" - .string "mountains, so they must be fit, too.$" + .string "Los ENTRENADORES viajan por valles\n" + .string "y montañas. ¡Deben estar en forma!$" Route132_Text_DanaIntro: - .string "I try not to swim where the currents\n" - .string "are too strong.$" + .string "Nunca nado en los sitios donde\n" + .string "hay demasiada corriente.$" Route132_Text_DanaDefeat: - .string "Oh, please, no!$" + .string "¡Qué requetemal…!$" Route132_Text_DanaPostBattle: - .string "If I get swept away, I'll lose all my\n" - .string "sense of place…$" + .string "Si se me llevara la corriente, creo\n" + .string "que pasaría un mal rato…$" Route132_Text_RonaldIntro: - .string "Win or lose, you'll never know until\n" - .string "you try!$" + .string "Victoria o derrota… ¡Si no lo intentas,\n" + .string "no sabrás el resultado!$" Route132_Text_RonaldDefeat: - .string "Waah!\n" - .string "I sank in defeat!$" + .string "¡Aaaaaah!\n" + .string "¡Me hundo en la derrota!$" Route132_Text_RonaldPostBattle: - .string "I never battle when I know I'll win.\n" - .string "I like to battle at the razor's edge of\l" - .string "victory and defeat!$" + .string "Nunca lucho si tengo claro que voy a\n" + .string "ganar. Lo que me gusta es la emoción\l" + .string "de la incertidumbre…$" Route132_Text_KiyoIntro: - .string "I contemplate POKéMON 24 hours a day.\n" - .string "How could you possibly beat me?$" + .string "Estoy con mi POKéMON las 24 horas\n" + .string "del día. ¿Cómo pretendes que pierda?$" Route132_Text_KiyoDefeat: - .string "I lose.\n" - .string "I will concede defeat.$" + .string "¿He perdido…?\n" + .string "Vaya ridículo que he hecho…$" Route132_Text_KiyoPostBattle: - .string "Urggh…\n" - .string "You're a POKéMON fanatic, aren't you?\p" - .string "You must contemplate POKéMON 24 hours\n" - .string "a day, don't you?$" + .string "Brrr…\n" + .string "Tú eres un fan de los POKéMON, ¿eh?\p" + .string "Tú sí que pasas cada segundo del día\n" + .string "con tus POKéMON, ¿eh?$" Route132_Text_MakaylaIntro: - .string "I'm always with my husband,\n" - .string "but I can win even without him.$" + .string "Siempre lucho junto a mi marido,\n" + .string "pero podría ganar sin su ayuda.$" Route132_Text_MakaylaDefeat: - .string "Oh, I guess I wasn't good enough.$" + .string "Oh, parece que la unión hace la fuerza.$" Route132_Text_MakaylaPostBattle: - .string "That young man over there looks just\n" - .string "like my husband when he was young.\p" - .string "He's making me blush!$" + .string "Allí hay un muchacho que es idéntico\n" + .string "a mi marido de joven.\p" + .string "¡Ah, cómo pasa el tiempo!$" Route132_Text_JonathanIntro: - .string "Someone's been watching me intently.\n" - .string "Was it you?$" + .string "Hay alguien que no me quita\n" + .string "ojo de encima. ¿Eres tú?$" Route132_Text_JonathanDefeat: - .string "Wow!\n" - .string "That's pretty strong, all right!$" + .string "¡Guau!\n" + .string "¡Menuda exhibición de fuerza!$" Route132_Text_JonathanPostBattle: - .string "I can't shake this feeling that\n" - .string "someone's watching me.\p" - .string "I can't concentrate!$" + .string "Esta sensación de que hay alguien\n" + .string "observándote es agobiante.\p" + .string "¡Así no hay quien se concentre!$" Route132_Text_PaxtonIntro: - .string "Now where could my wife have gone?\n" - .string "I'm always with her.\l" - .string "I wonder if I can win on my own.$" + .string "¿Adónde se habrá ido mi mujercita?\n" + .string "Siempre luchamos juntos.\l" + .string "Me pregunto si podré ganar yo solo…$" Route132_Text_PaxtonDefeat: - .string "Ah, I see that I couldn't manage\n" - .string "to win on my own after all.$" + .string "Ya veo que yo solo no\n" + .string "llego a ninguna parte.$" Route132_Text_PaxtonPostBattle: - .string "My wife must be looking for me.\n" - .string "I'd best go find her right away.$" + .string "Seguro que mi mujer me está\n" + .string "buscando. Me voy con ella.$" Route132_Text_DarcyIntro: - .string "I liked training here by myself.\n" - .string "It's awful that all these people came!$" + .string "Con lo que me gusta entrenar a solas…\n" + .string "¿Por qué habrá venido tanta gente?$" Route132_Text_DarcyDefeat: - .string "Okay! I won't complain about other\n" - .string "people being here.$" + .string "Vale, no volveré a quejarme.\n" + .string "Se acabó ser tan asocial.$" Route132_Text_DarcyPostBattle: - .string "I suppose I can partner up with that\n" - .string "old man and challenge that other team.$" + .string "Me voy a asociar a ese señor\n" + .string "para desafiar al otro equipo.$" Route133_Text_FranklinIntro: - .string "Did the currents carry you here, too?\n" - .string "This must have been fated.\l" - .string "Let's battle!$" + .string "¿Te ha arrastrado la corriente hasta\n" + .string "aquí? Es el destino… ¡A luchar!$" Route133_Text_FranklinDefeat: - .string "Strong!\n" - .string "Too much so!$" + .string "¡Eres fuerte!\n" + .string "¡Incluso demasiado!$" Route133_Text_FranklinPostBattle: - .string "It's just my luck that a tough TRAINER\n" - .string "like you would drift here…\l" - .string "I must be cursed…$" + .string "Sólo a mí me tenía que tocar alguien\n" + .string "tan fuerte como tú en un combate…\l" + .string "Estoy gafado…$" Route133_Text_DebraIntro: - .string "I've led a life of woe and misery…\n" - .string "I've been cast away, and this is where\l" - .string "I've drifted…$" + .string "Llevo una vida de trotamundos…\n" + .string "Al final he acabado en este lugar…$" Route133_Text_DebraDefeat: - .string "Another loss…$" + .string "Vaya, me has derrotado…$" Route133_Text_DebraPostBattle: - .string "A life adrift…\n" - .string "I don't want it anymore!$" + .string "Vagando, siempre vagando…\n" + .string "¡Creo que voy a asentarme de una vez!$" Route133_Text_LindaIntro: - .string "Welcome!\n" - .string "I've been expecting you!$" + .string "¡Hola!\n" + .string "¡Te estaba esperando!$" Route133_Text_LindaDefeat: - .string "No! Please!$" + .string "¡Ya vale!\n" + .string "¡Déjame en paz!$" Route133_Text_LindaPostBattle: - .string "A strong child TRAINER…\n" - .string "That's so annoying!$" + .string "Alguien tan joven y tan fuerte…\n" + .string "Me entra la depre…$" Route133_Text_WarrenIntro: - .string "I want to win like everyone else, but I\n" - .string "won't raise POKéMON like everyone else.$" + .string "Yo nado como todo quisqui, pero soy\n" + .string "el más original entrenando POKéMON.$" Route133_Text_WarrenDefeat: - .string "Darn it!\n" - .string "My way is still too slack!$" + .string "¡Jarl!\n" + .string "¡Estoy en la cuerda floja!$" Route133_Text_WarrenPostBattle: - .string "It's way more fun to do things the way\n" - .string "I want than to be like everybody else.\l" - .string "I mean, that's obvious!$" + .string "Es mucho más original hacer las cosas\n" + .string "a tu modo en vez de como todo el mundo.\l" + .string "¡Qué perogrullada acabo de soltar!$" Route133_Text_BeckIntro: - .string "I came all the way out here with my\n" - .string "BIRD POKéMON.$" + .string "He llegado hasta aquí a lomos de mi\n" + .string "POKéMON PÁJARO.$" Route133_Text_BeckDefeat: - .string "You…\n" - .string "You're stunningly cool!$" + .string "Tu estilo…\n" + .string "¡es asombrosamente guay!$" Route133_Text_BeckPostBattle: - .string "I'd like to go back to FORTREE,\n" - .string "but I've grown to like this place, too.$" + .string "Quisiera volver a ARBORADA, pero\n" + .string "le he cogido cariño a este lugar.$" Route133_Text_MollieIntro: - .string "I must have battled thousands\n" - .string "of times. I've lost count.$" + .string "He combatido tantísimas veces\n" + .string "que he perdido la cuenta.$" Route133_Text_MollieDefeat: - .string "I may have lost thousands of times,\n" - .string "but a loss still stings.$" + .string "Habré combatido miles y miles de veces,\n" + .string "pero perder me sigue fastidiando igual.$" Route133_Text_MolliePostBattle: - .string "Keep at this, youngster. So you can\n" - .string "become like my husband and me.$" + .string "Sigue así, joven. Algún día serás tan\n" + .string "notable como mi marido y yo.$" Route133_Text_ConorIntro: - .string "Young people are too happy to go with\n" - .string "the flow. They're without direction.$" + .string "Los jóvenes siempre se dejan llevar. Ni\n" + .string "planifican ni siguen un rumbo preciso.$" Route133_Text_ConorDefeat: - .string "You have a firm sense of purpose.$" + .string "Tú pareces tener las cosas claras.$" Route133_Text_ConorPostBattle: - .string "Don't let others lead you astray.\n" - .string "Don't lose direction as you grow older.$" + .string "No te dejes influir por los demás.\n" + .string "Sé coherente con tus convicciones.$" Route134_Text_JackIntro: - .string "Even those POKéMON that can swim are\n" - .string "carried along by the rapid currents.$" + .string "Incluso los POKéMON que saben nadar\n" + .string "son arrastrados por las corrientes.$" Route134_Text_JackDefeat: - .string "Aiyeeeeh!$" + .string "¡La marea me arrastra!$" Route134_Text_JackPostBattle: - .string "I think POKéMON enjoy the fast-running\n" - .string "currents around these parts.$" + .string "Los POKéMON disfrutan en los rápidos,\n" + .string "pero las corrientes son peligrosas…$" Route134_Text_LaurelIntro: - .string "My LUVDISC are looking for a fun\n" - .string "match. Will you join us?$" + .string "Mis LUVDISC buscan un rival divertido.\n" + .string "¿Serás tú?…$" Route134_Text_LaurelDefeat: - .string "Oopsie!$" + .string "¡Oy, oy, oy!$" Route134_Text_LaurelPostBattle: - .string "There's a collector who's after\n" - .string "the SCALES of LUVDISC.$" + .string "Hay un coleccionista que busca\n" + .string "ESCAMAS de LUVDISC, ¿sabías?$" Route134_Text_AlexIntro: - .string "Okeydokey! That's enough rest, gang!\n" - .string "It's time for a match!$" + .string "¡Okey, makey! ¡Ya vale de gandulear!\n" + .string "¡Hay que ponerse a luchar!$" Route134_Text_AlexDefeat: - .string "Tuckered out again…$" + .string "Me han dejado para el arrastre…$" Route134_Text_AlexPostBattle: - .string "My BIRD POKéMON get tired quickly after\n" - .string "a long flight…$" + .string "Mi POKéMON PÁJARO se cansa mucho\n" + .string "cada vez que vuela una gran distancia…$" Route134_Text_HitoshiIntro: - .string "You're a POKéMON TRAINER.\n" - .string "No need for words. We battle now.$" + .string "Tú entrenas POKéMON.\n" + .string "No digas nada. Sólo pelea.$" Route134_Text_HitoshiDefeat: - .string "… … … … … …\n" - .string "… … … … … …$" + .string "Eh… Esto…\n" + .string "Mejor me callo…$" Route134_Text_HitoshiPostBattle: - .string "It was I who challenged you, and yet\n" - .string "I lost. I am deeply shamed…$" + .string "Te he desafiado yo y sin embargo\n" + .string "he perdido. Una vergüenza…$" Route134_Text_AaronIntro: - .string "The savage tide in this area serves to\n" - .string "make us stronger than ever.$" + .string "La fuerte marea de esta zona te\n" + .string "ayuda a ser cada vez más fuerte.$" Route134_Text_AaronDefeat: - .string "I willingly concede defeat.$" + .string "Sí, ya sé, he perdido.$" Route134_Text_AaronPostBattle: - .string "We will return for more training at\n" - .string "METEOR FALLS.\p" - .string "If you'd like, you should go, too.\n" - .string "It will definitely toughen you up!$" + .string "Iremos a entrenarnos en serio\n" + .string "a la CASCADA METEORO.\p" + .string "Quizás incluso a ti te vendría bien.\n" + .string "¡Seguro que te haces más fuerte!$" Route134_Text_KelvinIntro: - .string "O-our boat!\n" - .string "The tide carried it away!$" + .string "¡Nu-nuestro barco!\n" + .string "¡Se lo ha llevado la marea!$" Route134_Text_KelvinDefeat: - .string "Awawawawah!\n" - .string "Please, stop! Please!$" + .string "¡Auaaaaaaa!\n" + .string "¡Para, para, por favor!$" Route134_Text_KelvinPostBattle: - .string "If we can't SURF, how are we supposed\n" - .string "to get home?\p" - .string "Actually, I know a fainted POKéMON\n" - .string "can still SURF, but it feels wrong.$" + .string "Si no podemos hacer SURF,\n" + .string "¿cómo vamos a volver a casa?\p" + .string "Creo que un POKéMON debilitado aún\n" + .string "puede surfear, pero me parece un abuso.$" Route134_Text_MarleyIntro: - .string "Can your POKéMON dodge our\n" - .string "lightning-quick attacks?$" + .string "¿Crees que tus POKéMON podrán evitar\n" + .string "nuestros velocísimos ataques?$" Route134_Text_MarleyDefeat: - .string "I never knew such a technique existed!\n" - .string "You've defeated us thoroughly.$" + .string "¡Has usado una técnica desconocida\n" + .string "para mí! ¡La derrota ha sido total!$" Route134_Text_MarleyPostBattle: - .string "I haven't lost my passion for speed.\n" - .string "I will try harder.$" + .string "Me sigue apasionando la velocidad.\n" + .string "Me entrenaré con más ardor.$" Route134_Text_ReynaIntro: - .string "My POKéMON can't be taken down\n" - .string "easily!$" + .string "¡No se puede derrotar a mis\n" + .string "POKéMON fácilmente!$" Route134_Text_ReynaDefeat: - .string "You're kidding!\n" - .string "Explain how I lost!$" + .string "Esto tiene que ser una broma.\n" + .string "¡Dime cómo puedo haber perdido!$" Route134_Text_ReynaPostBattle: - .string "Haha!\n" - .string "You won, all right!\p" - .string "I'll work my way back up by taking on\n" - .string "TRAINERS I happen to meet!$" + .string "¡Ja, ja, ja!\n" + .string "¡Has ganado, ya lo creo!\p" + .string "¡Pero volveré a la cima! ¡Lucharé con\n" + .string "todos los ENTRENADORES que vea!$" Route134_Text_HudsonIntro: - .string "Listen, have you seen another SAILOR\n" - .string "around here?$" + .string "Dime, ¿has visto a algún otro\n" + .string "MARINERO por aquí?$" Route134_Text_HudsonDefeat: - .string "Now, that's something!$" + .string "¡Vaya, tú no te andas por las ramas!$" Route134_Text_HudsonPostBattle: - .string "Our boat drifted out to sea.\p" - .string "My buddy's a timid fellow, so I'm\n" - .string "worried about him.$" + .string "La marea se ha llevado nuestro barco.\p" + .string "Mi compañero es un pelín apocado,\n" + .string "así que me tiene preocupado.$" diff --git a/data/text/spanish/trick_house_mechadolls.inc b/data/text/spanish/trick_house_mechadolls.inc index 7edd1f1beb..d279f348a7 100644 --- a/data/text/spanish/trick_house_mechadolls.inc +++ b/data/text/spanish/trick_house_mechadolls.inc @@ -53,52 +53,52 @@ gTrickHouse_Mechadoll_Carvanha:: .string "CARVANHA$" gTrickHouse_Mechadoll_BurnHeal:: - .string "BURN HEAL$" + .string "ANTIQUEMAR$" gTrickHouse_Mechadoll_HarborMail:: - .string "HARBOR MAIL$" + .string "CARTAS PUERTO$" gTrickHouse_Mechadoll_SamePrice:: - .string "Same price$" + .string "Cuestan lo mismo.$" gTrickHouse_Mechadoll_60Yen:: - .string "¥60$" + .string "60¥$" gTrickHouse_Mechadoll_55Yen:: - .string "¥55$" + .string "55¥$" gTrickHouse_Mechadoll_Nothing:: - .string "Nothing$" + .string "Nada.$" gTrickHouse_Mechadoll_CostMore:: - .string "They will cost more.$" + .string "Cuestan más.$" gTrickHouse_Mechadoll_CostLess:: - .string "They will cost less.$" + .string "Cuestan menos.$" gTrickHouse_Mechadoll_SamePrice2:: - .string "Same price$" + .string "Cuestan lo mismo.$" gTrickHouse_Mechadoll_Male:: - .string "Male$" + .string "Más hombres.$" gTrickHouse_Mechadoll_Female:: - .string "Female$" + .string "Más mujeres.$" gTrickHouse_Mechadoll_Neither:: - .string "Neither$" + .string "Igual.$" gTrickHouse_Mechadoll_ElderlyMen:: - .string "Elderly men$" + .string "Ancianos.$" gTrickHouse_Mechadoll_ElderlyLadies:: - .string "Elderly ladies$" + .string "Ancianas.$" gTrickHouse_Mechadoll_SameNumber:: - .string "Same number$" + .string "El mismo número.$" gTrickHouse_Mechadoll_None:: - .string "None$" + .string "Ninguno.$" gTrickHouse_Mechadoll_One:: .string "1$" diff --git a/data/text/spanish/tv.inc b/data/text/spanish/tv.inc index 6cfc289d2c..dbbb16a43a 100644 --- a/data/text/spanish/tv.inc +++ b/data/text/spanish/tv.inc @@ -1,2997 +1,2992 @@ LilycoveCity_ContestLobby_Text_InterviewRequest: - .string "Oh, hello! You were in a POKéMON\n" - .string "CONTEST, weren't you?\l" - .string "It's easy to tell from your POKéMON.\p" - .string "I'm a reporter. I'm working on a story\n" - .string "on POKéMON CONTESTS.\p" - .string "If I may, would you be willing to answer\n" - .string "a few questions?$" + .string "¡Hola! Tú has participado en un\n" + .string "CONCURSO POKéMON, ¿verdad?\l" + .string "Se ve por los POKéMON que tienes.\p" + .string "Soy reportero. Trabajo en una historia\n" + .string "sobre los CONCURSOS POKéMON.\p" + .string "¿Podría hacerte unas preguntas?$" LilycoveCity_ContestLobby_Text_DescribeContest: - .string "Oh, you will?\n" - .string "Thank you.\p" - .string "Briefly, how would you describe the\n" - .string "CONTEST you just entered?$" + .string "¿Sí?\n" + .string "Muchas gracias.\p" + .string "¿Podrías describirme el CONCURSO\n" + .string "en el que has participado?$" LilycoveCity_ContestLobby_Text_WhatImageWhenYouHearX: - .string "Ah, I see.\n" - .string "That's a very edifying comment.\p" - .string "You get a good feel for what\n" - .string "the CONTEST was like.\p" - .string "I've got one last question.\p" - .string "When you hear the word “{STR_VAR_2},”\n" - .string "what image do you get?$" + .string "Ajá, entiendo.\n" + .string "Un comentario muy edificante.\p" + .string "Te haces una buena idea de lo\n" + .string "que fue el CONCURSO.\p" + .string "Tengo otra pregunta…\p" + .string "Cuando oyes la palabra “{STR_VAR_2}”,\n" + .string "¿qué te pasa por la mente?$" LilycoveCity_ContestLobby_Text_ThatsAllForInterview: - .string "I see!\p" - .string "So that's how you imagine the concept\n" - .string "of “{STR_VAR_2}” to be.\p" - .string "Thank you!\n" - .string "You've given me some good ideas.\p" - .string "I think I can write a good story on\n" - .string "POKéMON CONTESTS now.\p" - .string "Maybe, just maybe, this story will even\n" - .string "make it to television.\l" - .string "I hope you'll look forward to it!$" + .string "Ya veo.\p" + .string "Así que imaginas el concepto de\n" + .string "“{STR_VAR_2}” así…\p" + .string "¡Gracias!\n" + .string "Resulta inspirador.\p" + .string "Creo que puedo escribir una buena\n" + .string "historia sobre los CONCURSOS POKéMON.\p" + .string "Y quizás, sólo quizás, esta historia\n" + .string "llegue a salir en la tele.\l" + .string "¡Espero que no te la pierdas si sale!$" LilycoveCity_ContestLobby_Text_PleaseDoShareStoryWithMe: - .string "Oh, too bad…\p" - .string "Well, if you come across a good story,\n" - .string "please do share it with me.$" + .string "Oh, qué decepción…\p" + .string "Bueno, si te encuentras con una buena\n" + .string "historia, ven a contármela, porfa.$" LilycoveCity_ContestLobby_Text_LookingForwardToNextContest: - .string "I'll be looking forward to your next\n" - .string "POKéMON CONTEST.$" + .string "Estoy deseando que participes en\n" + .string "otro CONCURSO POKéMON.$" gTVBravoTrainerText00:: - .string "Yeah!\n" - .string "It's BRAVO TRAINER time!\p" - .string "Today, we're going to profile a POKéMON\n" - .string "belonging to {STR_VAR_1}.\p" - .string "Now, this POKéMON boasts a {STR_VAR_3}\n" - .string "Rank in the {STR_VAR_2} Category.$" + .string "¡Queridos televidentes!\n" + .string "¡Es la hora del ENTRENADOR ESTRELLA!\p" + .string "¡Hoy vamos a presentaros el perfil\n" + .string "de uno de los POKéMON de {STR_VAR_1}!\p" + .string "¡Dicho POKéMON logró sobresalir en\n" + .string "{STR_VAR_2} en el nivel {STR_VAR_3}!$" gTVBravoTrainerText01:: - .string "Introducing {STR_VAR_2} the\n" - .string "{STR_VAR_1}!\p" - .string "The nickname {STR_VAR_2}…\p" - .string "Even the nickname exudes an air that\n" - .string "proclaims “{STR_VAR_3}”!$" + .string "¡Más datos sobre {STR_VAR_2},\n" + .string "el POKéMON {STR_VAR_1}!\p" + .string "{STR_VAR_2}… ¡Vaya mote!\p" + .string "¡Sin duda alguna, es un mote que por sí\n" + .string "solo evoca “{STR_VAR_3}”!$" gTVBravoTrainerText02:: - .string "Anyway, when the TRAINER {STR_VAR_1}\n" - .string "entered the POKéMON in a CONTEST,\l" - .string "we managed to get a few impassioned\l" - .string "quotes about the trusty partner.$" + .string "Pero lo mejor es que cuando {STR_VAR_1}\n" + .string "presentó el POKéMON al CONCURSO,\l" + .string "nos las arreglamos para conseguir\l" + .string "unas apasionadas declaraciones.$" gTVBravoTrainerText03:: - .string "Asked about the CONTEST afterwards,\n" - .string "{STR_VAR_1} happily replied with a huge\l" - .string "grin, “{STR_VAR_2}!”\p" - .string "Well, sure, {STR_VAR_1}'s POKéMON came in\n" - .string "number {STR_VAR_3} in the CONTEST.\p" - .string "That line perfectly suits {STR_VAR_1}\n" - .string "right now, I'd say!$" + .string "Una vez finalizado el CONCURSO,\n" + .string "{STR_VAR_1} nos dijo “¡{STR_VAR_2}!”\l" + .string "con una enorme sonrisa.\p" + .string "Nada más natural, pues el POKéMON de\n" + .string "{STR_VAR_1} quedó en el puesto {STR_VAR_3}\l" + .string "del CONCURSO.\p" + .string "Esa declaración es ideal para {STR_VAR_1}\n" + .string "en estos momentos, está claro.$" gTVBravoTrainerText04:: - .string "Asked about the CONTEST afterwards,\n" - .string "{STR_VAR_1} replied with a tinge of\l" - .string "bitterness, “{STR_VAR_2}.”\p" - .string "Well, sure, {STR_VAR_1}'s POKéMON came in\n" - .string "number {STR_VAR_3} in the CONTEST.\p" - .string "{STR_VAR_1}'s disappointment comes across\n" - .string "loud and clear, I'd say!$" + .string "Una vez finalizado el CONCURSO,\n" + .string "{STR_VAR_1} nos dijo “{STR_VAR_2}”\l" + .string "con cierto tono de amargura.\p" + .string "Nada más natural, pues el POKéMON de\n" + .string "{STR_VAR_1} quedó en el puesto {STR_VAR_3}\l" + .string "del CONCURSO.\p" + .string "{STR_VAR_1} ha expresado su decepción\n" + .string "con mucho acierto, está claro.$" gTVBravoTrainerText05:: - .string "Wouldn't you also like to know what\n" - .string "{STR_VAR_1} imagines {STR_VAR_2} to be?\p" - .string "You bet we did!\n" - .string "So we asked, of course!\p" - .string "The answer is all perfectly condensed:\n" - .string "“{STR_VAR_3}!”\p" - .string "That's what the concept of {STR_VAR_2}\n" - .string "represents to {STR_VAR_1}!$" + .string "¿No os gustaría saber también qué\n" + .string "piensa {STR_VAR_1} que es {STR_VAR_2}?\p" + .string "¡A nosotros sí!\n" + .string "¡Por eso se lo preguntamos!\p" + .string "Y la respuesta es muy clara:\n" + .string "“¡{STR_VAR_3}!”.\p" + .string "Eso es lo que el concepto de {STR_VAR_2}\n" + .string "representa para {STR_VAR_1}.$" gTVBravoTrainerText06:: - .string "The last move {STR_VAR_2} used by\n" - .string "the {STR_VAR_1} is entirely about\l" - .string "“{STR_VAR_3}”!$" + .string "El último movimiento {STR_VAR_2} que\n" + .string "usó {STR_VAR_1} es la viva expresión\l" + .string "de “{STR_VAR_3}”.$" gTVBravoTrainerText07:: - .string "Bravo, {STR_VAR_1}!\n" - .string "Bravo, {STR_VAR_2}!\p" - .string "I hope we can count on seeing\n" - .string "{STR_VAR_1} scale even greater heights!\p" - .string "That's all the time we have!\n" - .string "Until next time, see you!$" + .string "¡Bravo, {STR_VAR_1}!\n" + .string "¡Bravo, {STR_VAR_2}!\p" + .string "¡Confío en que podamos ver a\n" + .string "{STR_VAR_1} subir a lo más alto!\p" + .string "¡Esto es todo por hoy!\n" + .string "¡Nos despedimos hasta la próxima!$" gTVBravoTrainerText08:: - .string "Introducing the TRAINER's {STR_VAR_1}!$" + .string "¡Más datos sobre {STR_VAR_1}!$" BattleFrontier_BattleTowerLobby_Text_InterviewRequest:: - .string "Hello! You're the TRAINER who just had\n" - .string "a battle, right?\p" - .string "I'm gathering interviews with TRAINERS\n" - .string "all over the place.\p" - .string "May I get a few words from you about\n" - .string "your impressions on battling?$" + .string "¡Hola! Tú acabas de tener un combate\n" + .string "POKéMON, ¿me equivoco?\p" + .string "Estoy entrevistando a todos los\n" + .string "ENTRENADORES de la zona.\p" + .string "¿Podrías compartir tus impresiones de\n" + .string "la lucha con nosotros?$" BattleFrontier_BattleTowerLobby_Text_HowDidBattleTowerTurnOut:: - .string "You will? Really?\n" - .string "Thank you!\l" - .string "Then, uh…\p" - .string "How did things turn out in\n" - .string "the BATTLE TOWER today?\p" - .string "Were you satisfied with the battle?\n" - .string "Or are you unhappy?$" + .string "¿Sí? ¿En serio?\n" + .string "¡Gracias!\l" + .string "Entonces, a ver…\p" + .string "¿Qué tal te ha ido hoy en la\n" + .string "TORRE BATALLA?\p" + .string "¿Estás alegre por el resultado del\n" + .string "combate? ¿O más bien triste?$" BattleFrontier_BattleTowerLobby_Text_SorryWeDisturbedYou:: - .string "Oh…\n" - .string "Sorry we disturbed you.\p" - .string "Please give us an interview the next\n" - .string "time you visit the BATTLE TOWER.$" + .string "Oh, lástima…\n" + .string "Siento haberte molestado.\p" + .string "Pero me gustaría que te dejaras\n" + .string "entrevistar la próxima vez que\l" + .string "vengas a la TORRE BATALLA.$" BattleFrontier_BattleTowerLobby_Text_ObviousYouHadGreatBattle:: - .string "Well, of course!\p" - .string "That unmistakable look of satisfaction\n" - .string "on your face…\p" - .string "It's obvious that you've had a great\n" - .string "battle.$" + .string "¡Pues claro que sí!\p" + .string "Tienes una mirada de completa\n" + .string "satisfacción en el rostro…\p" + .string "Obviamente, has disfrutado de\n" + .string "un gran combate…$" BattleFrontier_BattleTowerLobby_Text_DifficultToMakeBattleTurnOutAsPlanned:: - .string "Oh, I see…\p" - .string "Well, it certainly is difficult to make a\n" - .string "battle turn out exactly as planned.$" + .string "Ajá, ya veo…\p" + .string "Bueno, no es fácil que un combate\n" + .string "te salga como esperabas…$" BattleFrontier_BattleTowerLobby_Text_DescribeYourBattle:: - .string "Oh, oh, may I ask one more question?\p" - .string "If you were to describe your\n" - .string "impressions about this battle with\l" - .string "one saying, what would it be?$" + .string "Ah, ah, ¿puedo preguntarte otra cosa?\p" + .string "Si tuvieras que describir tus\n" + .string "impresiones del combate con una\l" + .string "expresión, ¿qué dirías?$" BattleFrontier_BattleTowerLobby_Text_ThatsGreatLine:: - .string "Oh, that is stunningly cool!\p" - .string "That's a great line!\n" - .string "I hope you'll do great next time, too.\p" - .string "I hope to see you again!$" + .string "Vaya, ¡es asombrosamente guay!\p" + .string "¡Qué respuesta tan memorable!\n" + .string "Espero que te siga yendo igual de bien.\p" + .string "¡Y espero volver a verte!$" BattleFrontier_BattleTowerLobby_Text_SilentType:: - .string "Oh, I see…\p" - .string "Still, being the silent type is also\n" - .string "cool, isn't it?\p" - .string "I hope you'll give me the opportunity\n" - .string "to share your thoughts again!$" + .string "Ajá, ya veo…\p" + .string "En fin, no decir ni mu te da un aire\n" + .string "misterioso muy guay también.\p" + .string "¡Pero espero que algún día me dejes\n" + .string "compartir tus pensamientos!$" BattleFrontier_BattleTowerLobby_Text_LookingForwardToNextBattle:: - .string "I'll be looking forward to your\n" - .string "next battle!$" + .string "¡Estoy deseando asistir a tu\n" + .string "próximo combate!$" BravoTrainerBattleTower_Text_Intro:: - .string "Yeah!\n" - .string "It's BRAVO TRAINER time!\p" - .string "Today, we're going to profile {STR_VAR_1},\n" - .string "who took the BATTLE TOWER challenge!\p" - .string "For the challenge, {STR_VAR_1} entered\n" - .string "one wicked {STR_VAR_2}.$" + .string "¡Queridos televidentes!\n" + .string "¡Es la hora del ENTRENADOR ESTRELLA!\p" + .string "¡Hoy contamos con el perfil de {STR_VAR_1},\n" + .string "que ha aceptado el terrible desafío\l" + .string "de la TORRE BATALLA!\p" + .string "{STR_VAR_1} luchó con su feroz {STR_VAR_2}.$" BravoTrainerBattleTower_Text_NewRecord:: - .string "The pair set a new record of {STR_VAR_2} wins\n" - .string "in a row in {STR_VAR_1} competition!\l" - .string "Bravo, TRAINER!$" + .string "La pareja estableció un nuevo récord\n" + .string "de {STR_VAR_2} victorias seguidas en el\l" + .string "{STR_VAR_1} de la competición.\l" + .string "¡Impresionante!$" BravoTrainerBattleTower_Text_Lost:: - .string "The twosome finally succumbed to\n" - .string "{STR_VAR_1} in match number {STR_VAR_2}.\l" - .string "Nice try, TRAINER!\p" - .string "But, hey, it's just bad luck to run into\n" - .string "{STR_VAR_1} so early in the challenge.\p" - .string "We asked the TRAINER for impressions\n" - .string "on the match with {STR_VAR_1}.$" + .string "Ambos acabaron por caer ante\n" + .string "{STR_VAR_1} en el combate número {STR_VAR_2}.\l" + .string "Fue una pelea muy reñida.\p" + .string "Es simplemente mala suerte enfrentarse\n" + .string "a {STR_VAR_1} tan pronto en la serie\l" + .string "de combates clasificatorios…\p" + .string "Pedimos que nos hiciera partícipes de\n" + .string "sus impresiones con respecto a\l" + .string "la lucha contra {STR_VAR_1}.$" BravoTrainerBattleTower_Text_Won:: - .string "The twosome won it all by defeating\n" - .string "{STR_VAR_1}'s {STR_VAR_2} thoroughly.\l" - .string "Bravo, TRAINER!\p" - .string "Knocking off even {STR_VAR_1}…\n" - .string "It defies belief! Simply astounding!\p" - .string "We asked the TRAINER for impressions\n" - .string "on the moment of glory.$" + .string "El dúo obtuvo una aplastante victoria\n" + .string "contra el {STR_VAR_2} de {STR_VAR_1}.\l" + .string "¡Bravo!\p" + .string "Derrotar a {STR_VAR_1}…\n" + .string "Desafía toda lógica. Es algo increíble.\p" + .string "Pedimos que nos hiciera partícipes de\n" + .string "sus impresiones en este momento\l" + .string "glorioso de su carrera.$" BravoTrainerBattleTower_Text_LostFinal:: - .string "After a string of wins, the pair finally\n" - .string "succumbed to {STR_VAR_1}'s {STR_VAR_2},\l" - .string "their final hurdle.\p" - .string "Nice try, TRAINER!\p" - .string "Still, you have to give credit.\n" - .string "You don't see many famous combinations\l" - .string "like {STR_VAR_1} and {STR_VAR_2}.\p" - .string "We asked the TRAINER for impressions\n" - .string "on battling the celebrity pair.$" + .string "Tras una serie de victorias, la pareja\n" + .string "sucumbió ante el {STR_VAR_2} de\l" + .string "{STR_VAR_1}, un obstáculo insalvable.\p" + .string "¡Fue una pelea muy reñida!\p" + .string "Sin embargo, tiene su mérito, pues no\n" + .string "se suelen encontrar combinaciones\l" + .string "como la de {STR_VAR_1} y {STR_VAR_2}.\p" + .string "Pedimos que nos hiciera partícipes de\n" + .string "sus impresiones sobre el combate\l" + .string "contra este célebre dúo.$" BravoTrainerBattleTower_Text_Satisfied:: - .string "This is what the TRAINER had to say:\n" - .string "“I'm satisfied!”\p" - .string "Now isn't that a refreshing reply?\n" - .string "Bravo, TRAINER!\p" - .string "Isn't it out-and-out awesome to be\n" - .string "able to battle to full satisfaction?\p" - .string "I found out exactly how satisfied\n" - .string "when I heard the TRAINER say this:$" + .string "Esto es lo que nos dijo:\n" + .string "“¡Ha estado bien!”.\p" + .string "¡Es lo que llamo una respuesta\n" + .string "positiva! ¡Bravo!\p" + .string "¿No es simplemente extraordinario\n" + .string "poder combatir a tu gusto?\p" + .string "En cualquier caso, supe lo bien que se\n" + .string "sentía cuando oí lo siguiente:$" BravoTrainerBattleTower_Text_Unsatisfied:: - .string "This is what the TRAINER had to say:\n" - .string "“I'm not satisfied…”\p" - .string "Our TRAINER was obviously a little down\n" - .string "when that was uttered.\p" - .string "Still, it's not easy to be able to battle\n" - .string "with complete satisfaction, am I right?\p" - .string "Anyway, I found out how dissatisfied\n" - .string "our TRAINER was when I heard this:$" + .string "Esto es lo que nos dijo:\n" + .string "“Ha estado mal…”.\p" + .string "Era presa del decaimiento mientras\n" + .string "hacía estas declaraciones. Es natural…\p" + .string "Aun así, ningún combate puede estar\n" + .string "nunca bien del todo, ¿no es cierto?\p" + .string "En cualquier caso, supe lo mal que se\n" + .string "sentía cuando oí lo siguiente:$" BravoTrainerBattleTower_Text_None1:: - .string "None$" + .string "Nada$" BravoTrainerBattleTower_Text_None2:: - .string "None$" + .string "Nada$" BravoTrainerBattleTower_Text_None3:: - .string "None$" + .string "Nada$" BravoTrainerBattleTower_Text_None4:: - .string "None$" + .string "Nada$" BravoTrainerBattleTower_Text_Response:: - .string "“{STR_VAR_1}.”$" + .string "“{STR_VAR_1}”.$" BravoTrainerBattleTower_Text_ResponseSatisfied:: - .string "“{STR_VAR_1}.”\n" - .string "Now isn't that great?\p" - .string "It really expresses {STR_VAR_2}'s joy,\n" - .string "I'd say.\p" - .string "That battle with {STR_VAR_3} at the\n" - .string "end… It really was what you'd call\l" - .string "“{STR_VAR_1}”!$" + .string "“{STR_VAR_1}”.\n" + .string "¿No es genial?\p" + .string "En mi opinión expresa toda la alegría\n" + .string "que siente {STR_VAR_2}.\p" + .string "Ese combate contra {STR_VAR_3}\n" + .string "al final… Es lo que se llama un\l" + .string "“{STR_VAR_1}”, sin duda.$" BravoTrainerBattleTower_Text_ResponseUnsatisfied:: - .string "“{STR_VAR_1}.”\n" - .string "Now isn't that fitting?\p" - .string "That battle with {STR_VAR_3} at the\n" - .string "end… You can't describe it as anything\l" - .string "else but “{STR_VAR_1}”!\p" - .string "{STR_VAR_2}'s disappointment comes across\n" - .string "loud and clear, I'd say!$" + .string "“{STR_VAR_1}”.\n" + .string "¿No es muy apropiado?\p" + .string "Ese combate contra {STR_VAR_3}\n" + .string "al final… Sólo puede describirse como\l" + .string "“{STR_VAR_1}”, claro.\p" + .string "La decepción de {STR_VAR_2} queda\n" + .string "reflejada alta y clara, así es.$" BravoTrainerBattleTower_Text_Outro:: - .string "Bravo, {STR_VAR_1}!\n" - .string "Bravo, {STR_VAR_2}!\p" - .string "I hope we can count on seeing\n" - .string "{STR_VAR_1} scale even greater heights!\p" - .string "That's all the time we have!\n" - .string "Until next time, see you!$" + .string "¡Bravo, {STR_VAR_1}!\n" + .string "¡Bravo, {STR_VAR_2}!\p" + .string "¡Confío en que podamos ver a\n" + .string "{STR_VAR_1} subir a lo más alto!\p" + .string "¡Esto es todo por hoy!\n" + .string "¡Nos despedimos hasta la próxima!$" SlateportCity_PokemonFanClub_Text_InterviewRequestHasName: - .string "Wow!\p" - .string "It's plain to see that you lavish your\n" - .string "love on your {STR_VAR_1}.\p" - .string "Okay, it's named {STR_VAR_2}.\p" - .string "Can I ask you a favor?\p" - .string "I'm a TV reporter, and I'm running\n" - .string "a survey on POKéMON.\p" - .string "Would you be willing to answer a few\n" - .string "simple questions for me?$" + .string "¡Guau!\p" + .string "Se ve a la legua que quieres a tu\n" + .string "{STR_VAR_1} con locura.\p" + .string "Vale, sí, se llama {STR_VAR_2}.\p" + .string "¿Puedes hacerme un favor?\p" + .string "Soy reportera de TV y estoy haciendo\n" + .string "una encuesta sobre los POKéMON.\p" + .string "¿Querrías contestar a algunas\n" + .string "preguntas facilísimas?$" SlateportCity_PokemonFanClub_Text_HereGoesQuickAnswers: - .string "Great! Thank you!\p" - .string "Okay, here goes.\n" - .string "I just need quick answers, okay?$" + .string "¡Mola! ¡Gracias!\p" + .string "Venga, allá vamos.\n" + .string "Necesito respuestas rápidas, ¿vale?$" SlateportCity_PokemonFanClub_Text_DescribeFeelingsFirstMetMon: - .string "When you first met {STR_VAR_1},\n" - .string "what did you feel?\p" - .string "How would you describe your feelings\n" - .string "at the time?$" + .string "Cuando viste por primera vez a\n" + .string "{STR_VAR_1}, ¿qué fue lo que sentiste?\p" + .string "¿Cómo describirías tus sentimientos\n" + .string "de entonces?$" SlateportCity_PokemonFanClub_Text_LikenMonToSomethingYouLike: - .string "Your {STR_VAR_1} is cared for lovingly.\p" - .string "If you were to liken it to something\n" - .string "that you like, what would it be?$" + .string "Cuidas a tu {STR_VAR_1} con mucho\n" + .string "amor y cariño.\p" + .string "Si quisieras compararlo con algo\n" + .string "que te gusta, ¿qué sería?$" SlateportCity_PokemonFanClub_Text_WhatAttractedYouAboutMon: - .string "This question also relates to your\n" - .string "beloved {STR_VAR_1}.\p" - .string "What was it about {STR_VAR_1} that\n" - .string "attracted you?$" + .string "Esta pregunta está relacionada con\n" + .string "tu querido {STR_VAR_1}.\p" + .string "¿Qué tenía {STR_VAR_1} que te atrajo\n" + .string "tanto desde el principio?$" SlateportCity_PokemonFanClub_Text_WhatDoPokemonMeanToYou: - .string "Okay, that makes sense.\p" - .string "The next question might be a little\n" - .string "on the tough side.\p" - .string "Here goes…\p" - .string "What do POKéMON mean to you?$" + .string "Sí, tiene sentido.\p" + .string "La siguiente pregunta podría\n" + .string "parecerte un pelín fuerte…\p" + .string "Allá voy…\p" + .string "¿Qué significan los POKéMON\n" + .string "para ti?$" SlateportCity_PokemonFanClub_Text_ThatsAllForInterview: - .string "I see!\p" - .string "Hmhm…\p" - .string "Okay!\n" - .string "Thanks for helping me out.\p" - .string "It was fun and enlightening\n" - .string "chatting with you.\p" - .string "It's possible that our interview will\n" - .string "end up on TV. Tune in and check!\p" - .string "Okay, that's all.\n" - .string "Bye-bye!$" + .string "¡Ajá!\p" + .string "Mmmm…\p" + .string "¡Vale!\n" + .string "Gracias por participar.\p" + .string "Charlar contigo ha sido divertido\n" + .string "y revelador.\p" + .string "Con toda probabilidad, la entrevista\n" + .string "se retransmitirá por la tele.\l" + .string "¡Enciéndela de vez en cuando!\p" + .string "Pues esto era todo.\n" + .string "¡Hala! ¡Hasta otra!$" SlateportCity_PokemonFanClub_Text_HereIfYouGetUrgeToTellMe: - .string "Oh, okay…\p" - .string "Well, if you get the urge to tell me\n" - .string "about POKéMON, I'll be here!$" + .string "Oh, de acuerdo…\p" + .string "Pero si de repente te entran unas ganas\n" + .string "irresistibles de decírmelo, ven a verme.$" SlateportCity_PokemonFanClub_Text_EnjoyDoingInterviews: - .string "I enjoy this job--you get to learn\n" - .string "about POKéMON by doing interviews.$" + .string "Me encanta este trabajo: aprendes\n" + .string "tantísimo sobre los POKéMON con\l" + .string "cada entrevista…$" SlateportCity_PokemonFanClub_Text_InterviewRequest: - .string "Hi, you seem to be very close to your\n" - .string "{STR_VAR_1}.\p" - .string "Do you know what?\n" - .string "I'm a TV reporter.\p" - .string "I travel around interviewing people\n" - .string "about POKéMON.\p" - .string "I'm wondering if you'd be willing to tell\n" - .string "me a little about your {STR_VAR_1}?$" + .string "Hola, parece que hay un vínculo muy\n" + .string "fuerte entre tu {STR_VAR_1} y tú.\p" + .string "¿Sabes qué?\n" + .string "Soy reportera de TV.\p" + .string "Viajo por aquí, por allá y por acullá\n" + .string "haciendo entrevistas sobre POKéMON.\p" + .string "Me pregunto si querrías contarme\n" + .string "alguna cosilla sobre tu {STR_VAR_1}…$" SlateportCity_PokemonFanClub_Text_TellMeAnythingAboutYourMon: - .string "Wow, thank you!\p" - .string "Okay, then, please tell me anything\n" - .string "you'd like about your {STR_VAR_1}.$" + .string "¡Hala, qué bien!\p" + .string "Pues mira, cuéntame lo que te\n" + .string "apetezca sobre tu {STR_VAR_1}.$" SlateportCity_PokemonFanClub_Text_ThatsAllForInterview2: - .string "Wow…\n" - .string "That's an interesting account.\p" - .string "You really are tight with {STR_VAR_1},\n" - .string "aren't you?\p" - .string "I get the feeling that your account\n" - .string "will make a great TV story.\p" - .string "I promise that I'll turn this into\n" - .string "an entertaining show.\l" - .string "Keep your eyes out for it.\p" - .string "Okay, that's all.\n" - .string "Bye-bye!$" + .string "Huy…\n" + .string "Qué interesante…\p" + .string "Tu {STR_VAR_1} y tú sois uña y\n" + .string "carne, ¿eh?\p" + .string "Yo creo que tu declaración puede dar\n" + .string "para una gran historia en la tele.\p" + .string "Voy a hacer lo imposible para que salga\n" + .string "en el próximo programa de variedades.\l" + .string "¡No te lo pierdas!\p" + .string "Pues esto era todo.\n" + .string "¡Hala! ¡Hasta otra!$" gTVFanClubOpinionsText00:: - .string "WE ARE THE POKéMON FAN CLUB!\p" - .string "We're on the air!\p" - .string "On this program, we get your opinions,\n" - .string "and I shout them out on your behalf!\l" - .string "Isn't it a fantastic program concept?\p" - .string "Today, we bring you this report from\n" - .string "our reporter, who we sent out to the\l" - .string "POKéMON FAN CLUB.\p" - .string "So, just who is today's featured\n" - .string "POKéMON fan?\p" - .string "… … … … … … … …\p" - .string "{STR_VAR_1}!\p" - .string "So, let's hear what {STR_VAR_1} has to\n" - .string "say about {STR_VAR_3} the {STR_VAR_2}.\p" - .string "And, I will shout those words of love\n" - .string "out loud on TV!\p" - .string "Hoo-hah!\p" - .string "Let's shout!$" + .string "¡SOMOS EL CLUB de FANS de POKéMON!\p" + .string "¡Estamos en el aire!\p" + .string "En este programa, recogemos vuestras\n" + .string "opiniones y las emitimos a todo HOENN.\l" + .string "¿No es un concepto fantástico?\p" + .string "Hoy os presentamos el informe\n" + .string "elaborado desde el CLUB de FANS\l" + .string "de POKéMON.\p" + .string "Bien, ¿quién será el superfán\n" + .string "POKéMON del día?…\p" + .string "A ver…\p" + .string "¡{STR_VAR_1}!\p" + .string "Escuchemos lo que {STR_VAR_1} tiene que\n" + .string "decir sobre su {STR_VAR_2}, {STR_VAR_3}.\p" + .string "¡Yo voy a retransmitir bien alto por\n" + .string "la tele esas palabras de amor!\p" + .string "¡Yupi!\p" + .string "¡Gritemos todos juntos!$" gTVFanClubOpinionsText01:: - .string "We asked {STR_VAR_1}, “When you first\n" - .string "laid eyes on your {STR_VAR_2}, what was\l" - .string "your initial thought?”\p" - .string "“{STR_VAR_3}!”\p" - .string "Yeahah! That's a mighty fine shout!\p" - .string "Doesn't it bring back memories of those\n" - .string "days long gone by?$" + .string "Hemos preguntado a {STR_VAR_1}: “Cuando\n" + .string "viste por primera vez a {STR_VAR_2},\l" + .string "¿qué fue lo que sentiste?”.\p" + .string "“¡{STR_VAR_3}!”\p" + .string "¡Guau! ¡Es una declaración impactante!\p" + .string "¿No os trae recuerdos de esos felices\n" + .string "días que dejasteis atrás?$" gTVFanClubOpinionsText02:: - .string "We asked {STR_VAR_1}, “If you were to\n" - .string "liken your {STR_VAR_2} to something,\l" - .string "it would be…”\p" - .string "… … … … … … … …\p" - .string "“{STR_VAR_3}!”\p" - .string "Whoah-oh, now that's an original idea!\p" - .string "You sure can sense the intensity of\n" - .string "feeling the TRAINER has for\l" - .string "{STR_VAR_2}.$" + .string "Hemos preguntado a {STR_VAR_1}: “Si\n" + .string "quisieras compararlo con algo que\l" + .string "te gusta, ¿qué sería?”.\p" + .string "Pues sería…\p" + .string "“¡{STR_VAR_3}!”\p" + .string "¡Guau! ¡Qué idea tan original!\p" + .string "Sin duda transmite la intensidad de\n" + .string "los sentimientos que siente por\l" + .string "su {STR_VAR_2}.$" gTVFanClubOpinionsText03:: - .string "And let's see…\n" - .string "What was it about that {STR_VAR_2}\l" - .string "that so attracted {STR_VAR_1}?\p" - .string "… … … … … … … …\p" - .string "“{STR_VAR_3}!”\p" - .string "Whoa! Such a spectacular declaration!\p" - .string "The TRAINER's love for the {STR_VAR_2}\n" - .string "comes across loud and clear!$" + .string "Hemos preguntado a {STR_VAR_1}: “¿Qué\n" + .string "tenía {STR_VAR_2} que te atrajo tanto\l" + .string "desde el principio?”.\p" + .string "Y respondió…\p" + .string "“¡{STR_VAR_3}!”\p" + .string "¡Guau! ¡Una declaración espectacular!\p" + .string "Es una clara muestra de la fuerza\n" + .string "del amor que siente por su {STR_VAR_2}.$" gTVFanClubOpinionsText04:: - .string "Hm? Oh, there's still more.\n" - .string "Let's check it out!\p" - .string "Let me see, now…\p" - .string "We asked {STR_VAR_1}, “What do POKéMON\n" - .string "mean to you?”\p" - .string "… … … … … …\p" - .string "“{STR_VAR_3}!”\p" - .string "Bravo!\p" - .string "That's the best shout I've had all day!\p" - .string "“{STR_VAR_3}!”\p" - .string "It makes you want to shout it out loud\n" - .string "again and again!\p" - .string "Now that we've had a great shout, it's\n" - .string "time to say good-bye until next time!\p" - .string "So, let's all have one last shout!\n" - .string "All together now…\p" - .string "“{STR_VAR_3}!”$" + .string "Eh… Queda una todavía…\n" + .string "¡Pasemos a ella!\p" + .string "Cómo era… ¡Ah, sí!\p" + .string "Hemos preguntado a {STR_VAR_1}: “¿Qué\n" + .string "significan los POKéMON para ti?”.\p" + .string "Y respondió…\p" + .string "“¡{STR_VAR_3}!”\p" + .string "¡Grandioso!\p" + .string "¡Es lo mejor que he oído nunca!\p" + .string "“¡{STR_VAR_3}!”\p" + .string "Te dan ganas de gritarlo una y otra vez.\p" + .string "Ahora que ya tenemos un gran “grito”,\n" + .string "es hora de despedirnos de vosotros.\p" + .string "Venga, gritemos todos juntos una\n" + .string "última vez…\p" + .string "“¡{STR_VAR_3}!”$" gTVFanClubText00:: - .string "WE ARE THE POKéMON FAN CLUB!\p" - .string "We're on the air!\p" - .string "Today, we'll get rolling with the\n" - .string "POKéMON SURVEY CORNER.\p" - .string "Out of all the tales woven by POKéMON\n" - .string "and TRAINERS, what startling new drama\l" - .string "will grab our attention today?\p" - .string "Let me see…\p" - .string "This one!\p" - .string "We'll start with this letter!\p" - .string "It's a letter from {STR_VAR_1} about a\n" - .string "beloved {STR_VAR_2}.\p" - .string "Let's see how passionately our writer\n" - .string "can express love for the {STR_VAR_2}!\l" - .string "Hmhm…$" + .string "¡SOMOS EL CLUB de FANS de POKéMON!\p" + .string "¡Estamos en el aire!\p" + .string "Hoy vamos a pasarlo como enanos\n" + .string "con LA HORA DE LAS POKéCARTAS.\p" + .string "De todas las emocionantes historias\n" + .string "de POKéMON y ENTRENADORES, ¿cuál \l" + .string "captará nuestra atención hoy?\p" + .string "A ver…\p" + .string "¡Ésta!\p" + .string "¡Empezaremos con esta carta!\p" + .string "Una carta de {STR_VAR_1} sobre su\n" + .string "querido {STR_VAR_2}.\p" + .string "Veamos con qué pasión expresa su\n" + .string "amor por {STR_VAR_2}…\l" + .string "Ajá…$" gTVFanClubText01:: - .string "Whoah!\n" - .string "What an amazing letter!$" + .string "¡Vaya!\n" + .string "¡Esta carta es una obra de arte!$" gTVFanClubText02:: - .string "I loved it, so here it is again!$" + .string "Me ha encantado, así que la\n" + .string "voy a leer otra vez.$" gTVFanClubText03:: - .string "A great letter bears reading over\n" - .string "and over!$" + .string "¡Cuando algo está bien escrito, se\n" + .string "puede leer hasta el aburrimiento!$" gTVFanClubText04:: - .string "The bit “{STR_VAR_3},” that really\n" - .string "accentuates emotional impact!\p" - .string "It's a great letter that has real\n" - .string "heartfelt depth!$" + .string "La parte que dice “{STR_VAR_3}” es\n" + .string "la que añade más contenido emocional.\p" + .string "Es una carta magnífica que expresa\n" + .string "sentimientos realmente profundos.$" gTVFanClubText05:: - .string "Especially that “{STR_VAR_3}” bit!\p" - .string "I love how “{STR_VAR_3}” is used!$" + .string "Sobre todo eso: “{STR_VAR_3}”…\p" + .string "Es una parte genial. Me encanta cómo\n" + .string "suena: “{STR_VAR_3}”…$" gTVFanClubText06:: - .string "By the way, and it's not important,\n" - .string "but “{STR_VAR_3}” is a great saying.\p" - .string "I've been using “{STR_VAR_3}” a lot\n" - .string "in conversations lately.$" + .string "Por cierto, no es que vaya a cambiarme\n" + .string "la vida, pero “{STR_VAR_3}” es\l" + .string "una expresión genial.\p" + .string "He usado “{STR_VAR_3}” cada\n" + .string "dos por tres últimamente.$" gTVFanClubText07:: - .string "If I had to score this letter,\n" - .string "I'd give it {STR_VAR_3} points.\p" - .string "Next time, I'll be expecting an even\n" - .string "better letter, {STR_VAR_1}!\p" - .string "A-whoops, will you look at the time?\n" - .string "Time to say good-bye until next time!$" + .string "Si tuviera que puntuar esta carta,\n" + .string "le daría {STR_VAR_3} puntos.\p" + .string "¡La próxima vez espero que la\n" + .string "carta sea aún mejor, {STR_VAR_1}!\p" + .string "Oh… ¿Sabes qué hora es?\n" + .string "¡Hora de decir hasta luego, Lucas!$" SlateportCity_OceanicMuseum_1F_Text_InterviewRequest: - .string "Oh?\n" - .string "Do you perhaps like POKéMON?\p" - .string "I'm on assignment with the TV network.\p" - .string "I'm gathering stories on POKéMON and\n" - .string "TRAINERS that occurred recently.\p" - .string "If you don't mind, could you tell me\n" - .string "something about yourself?$" + .string "¿Eh?\n" + .string "¿Te gustan los POKéMON?\p" + .string "La emisora de TV me ha enviado a\n" + .string "hacer un reportaje.\p" + .string "Estoy recogiendo historias recientes\n" + .string "sobre POKéMON y ENTRENADORES.\p" + .string "Si no te importa, ¿podrías contarme\n" + .string "algo sobre ti?$" SlateportCity_OceanicMuseum_1F_Text_InterviewRequestShort: - .string "I'm gathering stories on POKéMON and\n" - .string "TRAINERS that occurred recently.\p" - .string "If you don't mind, could you tell me\n" - .string "something about yourself?$" + .string "Estoy recogiendo historias recientes\n" + .string "sobre POKéMON y ENTRENADORES.\p" + .string "Si no te importa, ¿podrías contarme\n" + .string "algo sobre ti?$" SlateportCity_OceanicMuseum_1F_Text_TellMeExperienceInvolvingPokemon: - .string "Oh, you will?\n" - .string "Thank you!\p" - .string "Then, please, tell me anything of\n" - .string "interest that you experienced recently\l" - .string "involving POKéMON.$" + .string "¿Sí?\n" + .string "¡Muchas gracias!\p" + .string "Pues dime cualquier cosa interesante\n" + .string "que te haya pasado hace poco con\l" + .string "POKéMON de por medio…$" SlateportCity_OceanicMuseum_1F_Text_LetMeKnowIfYouHaveStory: - .string "Oh, I see…\p" - .string "Well, if you do have an interesting\n" - .string "story to tell, please let me know.$" + .string "Ah, ya…\p" + .string "Pero cuando tengas algo bueno que\n" + .string "contar, ven a verme, porfa.$" SlateportCity_OceanicMuseum_1F_Text_ThatsAllForInterview: - .string "Oh, what an uplifting story!\p" - .string "I'll be sure to get your story told\n" - .string "on television.\p" - .string "It should be aired sometime, I think,\n" - .string "so please look forward to it.$" + .string "¡Qué historia tan edificante!\p" + .string "Me aseguraré de que mi emisora\n" + .string "la retransmita.\p" + .string "Puede salir en cualquier momento,\n" + .string "así que mira la tele de vez en cuando.$" SlateportCity_OceanicMuseum_1F_Text_BetterWriteUpStory: - .string "Hmmm…\n" - .string "I've got a good story for a TV program.\p" - .string "I'd better write it up in a hurry!$" + .string "Mmmm…\n" + .string "Tengo una buena historia para un\l" + .string "programa de la tele.\p" + .string "¡Mejor la escribo antes de que se\n" + .string "me olvide!$" gTVRecentHappeningsText00:: - .string "Hello, it's time for RECENT HAPPENINGS.\p" - .string "For POKéMON TRAINERS, every day\n" - .string "is a storybook tale.\p" - .string "What we want to do is to introduce you\n" - .string "to some of these POKéMON tales.\p" - .string "Today, we bring you the story\n" - .string "of the TRAINER {STR_VAR_1}.\p" - .string "What did {STR_VAR_1} experience recently?\n" - .string "Let's find out.\p" - .string "Let's see…$" + .string "Hola, presentamos la ÚLTIMA HORA.\p" + .string "Para los ENTRENADORES POKéMON,\n" + .string "cada día encierra una nueva aventura.\p" + .string "Queremos presentaros algunas de\n" + .string "estas aventuras POKéMON.\p" + .string "Hoy os traemos la historia de {STR_VAR_1}.\p" + .string "¿Qué le ha pasado a {STR_VAR_1} en los\n" + .string "últimos tiempos? Ahora lo sabremos.\p" + .string "Veamos…$" gTVRecentHappeningsText01:: - .string "Wasn't that enlightening?\p" - .string "The story gives you a clear idea of what\n" - .string "{STR_VAR_1} has experienced recently.\l" - .string "It's as if we were there as witnesses!$" + .string "¿No es asombroso?\p" + .string "Esta historia te da una clara idea de\n" + .string "lo que le ha pasado a {STR_VAR_1}, casi\l" + .string "como si lo hubiésemos vivido nosotros.$" gTVRecentHappeningsText02:: - .string "“{STR_VAR_3}.” That\n" - .string "accents the tale and gives it depth.$" + .string "“{STR_VAR_3}” añade\n" + .string "matices y profundidad a la historia.$" gTVRecentHappeningsText03:: - .string "“{STR_VAR_3}.”\n" - .string "That gives the tale a sense of place.\l" - .string "It lets us envision the tale's setting.$" + .string "“{STR_VAR_3}” sitúa\n" + .string "la historia en contexto.\l" + .string "Nos permite imaginar la escena.$" gTVRecentHappeningsText04:: - .string "The “{STR_VAR_3}”\n" - .string "section of the tale is very expressive.$" + .string "La parte de la historia que dice\n" + .string "“{STR_VAR_3}” es\l" + .string "altamente expresiva.$" gTVRecentHappeningsText05:: - .string "{STR_VAR_1} has recounted a wonderful\n" - .string "tale involving POKéMON.\p" - .string "And now {STR_VAR_1}'s tale is indelibly\n" - .string "etched into your soul, too.\p" - .string "That's it for today.\n" - .string "Please tune in next time.$" + .string "{STR_VAR_1} nos ha deleitado con una\n" + .string "maravillosa historia sobre POKéMON.\p" + .string "Y ahora la historia de {STR_VAR_1} está\n" + .string "grabada a fuego en nuestra mente.\p" + .string "Esto es todo por hoy.\n" + .string "¡Hasta el próximo programa!$" gTVMassOutbreakText00:: - .string "Greetings!\n" - .string "It's time for POKéMON NEWS.\p" - .string "We've just received word of a very\n" - .string "rare occurrence.\p" - .string "There have been reports of a mass\n" - .string "outbreak of {STR_VAR_2} in the vicinity\l" - .string "of {STR_VAR_1}.\p" - .string "{STR_VAR_2}, as you're probably aware,\n" - .string "is known as a POKéMON that's rare\l" - .string "and hard to find.\p" - .string "It sounds like a rare opportunity to\n" - .string "see the mystifying outbreak of\l" - .string "{STR_VAR_2} in the wild.\p" - .string "That's the news on POKéMON NEWS.$" + .string "¡Saludos!\n" + .string "Es la hora de las NOTICIAS POKéMON.\p" + .string "Acabamos de ser informados de\n" + .string "un extraño suceso.\p" + .string "Al parecer, un montón de {STR_VAR_2}\n" + .string "asola la zona de {STR_VAR_1}.\p" + .string "Los {STR_VAR_2}, como seguramente\n" + .string "sabéis ya, son unos POKéMON raros\l" + .string "muy difíciles de encontrar.\p" + .string "Parece que es la oportunidad de ver\n" + .string "a los {STR_VAR_2} en estado salvaje.\p" + .string "Y esto es todo en las NOTICIAS\n" + .string "POKéMON.$" gTV3CheersForPokeblocksText00:: - .string "MC: We hope you're in good cheer,\n" - .string "“3 CHEERS FOR {POKEBLOCK}S” is here!\p" - .string "Today, we examine the {POKEBLOCK} blended\n" - .string "by {STR_VAR_1} and associates.\p" - .string "Without any delay, let me feed it\n" - .string "to my gourmet POKéMON GULPIN.\p" - .string "… … … … … …\n" - .string "… … … … … …$" + .string "PRESENTADORA: ¿Cómo estáis? ¡Llegó la\n" + .string "hora de la CATA de {POKEBLOCK}S!\p" + .string "Hoy vamos a examinar el {POKEBLOCK}\n" + .string "mezclado por {STR_VAR_1} y compañía.\p" + .string "Sin más preámbulos, nuestro POKéMON\n" + .string "catador, GULPIN, lo va a degustar.\p" + .string "¿Cuál será el veredicto?…$" gTV3CheersForPokeblocksText01:: - .string "GULPIN: Gubi! Gubii!\p" - .string "MC: And the verdict is very {STR_VAR_1}!\n" - .string "GULPIN says it tastes “{STR_VAR_2}!”\p" - .string "Thank you so much, {STR_VAR_3}!$" + .string "GULPIN: ¡Gubi, gubiii!\p" + .string "PRESENTADORA: ¡Muy {STR_VAR_1}! \n" + .string "¡GULPIN dice que está “{STR_VAR_2}”!\p" + .string "¡Muchas gracias, {STR_VAR_3}!$" gTV3CheersForPokeblocksText02:: - .string "{STR_VAR_1}'s blending performance\n" - .string "left something to be desired.\p" - .string "If this TRAINER could blend better,\n" - .string "the {POKEBLOCK} would be much tastier.$" + .string "Las habilidades de {STR_VAR_1}\n" + .string "no acaban de convencernos.\p" + .string "Si mezclara BAYAS mejor, el sabor\n" + .string "de este {POKEBLOCK} sería excelente.$" gTV3CheersForPokeblocksText03:: - .string "GULPIN: Gubi! Gubii!\p" - .string "MC: Hmm… It's too {STR_VAR_1}.\n" - .string "GULPIN says it tastes “{STR_VAR_2}!”\p" - .string "It looks like {STR_VAR_3}'s errors\n" - .string "hurt the blending quality…$" + .string "GULPIN: ¡Gubi, gubiii!\p" + .string "PRESENTADORA: Demasiado {STR_VAR_1}…\n" + .string "¡GULPIN dice que está “{STR_VAR_2}”!\p" + .string "Parece que los errores de {STR_VAR_3}\n" + .string "afectaron a la calidad de la mezcla…$" gTV3CheersForPokeblocksText04:: - .string "It's too bad that {STR_VAR_1}'s\n" - .string "leading effort went to waste.\p" - .string "Let's hope {STR_VAR_2} can turn in\n" - .string "a better showing next time!$" + .string "Es una lástima que los esfuerzos de\n" + .string "{STR_VAR_1} hayan sido inútiles.\p" + .string "¡Esperemos que {STR_VAR_2} lo haga\n" + .string "mejor la próxima vez!$" gTV3CheersForPokeblocksText05:: - .string "Tune in next time!\n" - .string "Our slogan is “3 CHEERS FOR {POKEBLOCK}S!”$" + .string "¡No os perdáis la próxima emisión!\n" + .string "¡Os esperamos en la CATA de {POKEBLOCK}S!$" LilycoveCity_PokemonTrainerFanClub_Text_WhatsYourOpinionOfTrainer:: - .string "Hi, there!\p" - .string "I'm a big fan of {STR_VAR_1}.\n" - .string "What's your opinion of {STR_VAR_1}?$" + .string "¡Hola, colega!\p" + .string "Soy un gran fan de {STR_VAR_1}.\n" + .string "¿Qué te sugiere {STR_VAR_1}?$" LilycoveCity_PokemonTrainerFanClub_Text_ThatsWhatYouThink:: - .string "I see, I see. That's what you think\n" - .string "about the TRAINER.$" + .string "Ya veo. Así que eso es lo\n" + .string "que te sugiere…$" LilycoveCity_PokemonTrainerFanClub_Text_HaveYouForgottenTrainer:: - .string "Have you completely forgotten\n" - .string "about {STR_VAR_1}?$" + .string "¿Te has olvidado totalmente\n" + .string "de {STR_VAR_1}?$" LilycoveCity_PokemonTrainerFanClub_Text_WhatsYourOpinionOfTrainer2:: - .string "I'm a big fan of {STR_VAR_1}.\n" - .string "What's your opinion of {STR_VAR_1}?$" + .string "Soy un gran fan de {STR_VAR_1}.\n" + .string "¿Qué te sugiere {STR_VAR_1}?$" LilycoveCity_PokemonTrainerFanClub_Text_HowStrongRateTrainer:: - .string "How strong would you rate {STR_VAR_1}\n" - .string "on a scale of one hundred?$" + .string "Si tuvieras que puntuar la fuerza de\n" + .string "{STR_VAR_1} en una escala del 0 al 100,\l" + .string "¿qué valor dirías?$" LilycoveCity_PokemonTrainerFanClub_Text_HaveYouForgottenTrainer2:: - .string "Have you completely forgotten\n" - .string "about {STR_VAR_1}?$" + .string "¿Te has olvidado totalmente\n" + .string "de {STR_VAR_1}?$" LilycoveCity_PokemonTrainerFanClub_Text_YouShouldMeetTrainer:: - .string "Oh, I see!\n" - .string "You should meet {STR_VAR_1} sometime.\l" - .string "I'm sure you'll become a fan, too!$" + .string "Ya veo…\n" + .string "Deberías acordarte de {STR_VAR_1}.\l" + .string "¡Seguro que serías su fan!$" LilycoveCity_PokemonTrainerFanClub_Text_ThankYouIllShareThisInfo:: - .string "I see, I see.\p" - .string "Thank you!\n" - .string "That's very useful to know.\p" - .string "I'll share this information with other\n" - .string "{STR_VAR_1} fans and discuss it.$" + .string "Ya veo…\p" + .string "¡Gracias por participar!\n" + .string "Tu respuesta es interesante.\p" + .string "Pienso compartirla con todos\n" + .string "los fans de {STR_VAR_1}.$" LilycoveCity_PokemonTrainerFanClub_HopeYouCatchTVSpecial:: - .string "There's going to be a TV special on\n" - .string "{STR_VAR_1} very soon.\p" - .string "I hope you catch it!$" + .string "Van a hacer un programa especial\n" + .string "sobre {STR_VAR_1} muy pronto.\p" + .string "¡No te lo pierdas!$" gTVTrainerFanClubSpecialText00:: - .string "TRAINER FAN CLUB\n" - .string "{STR_VAR_1} SPECIAL!\p" - .string "This is a special presentation for\n" - .string "the fans of {STR_VAR_1} all over HOENN!\p" - .string "Today, we ask the question, “What do\n" - .string "people think of {STR_VAR_1}?”\p" - .string "We posed the question to {STR_VAR_2}\n" - .string "as the TRAINER representative.\p" - .string "We asked, “In one word, how would\n" - .string "you describe {STR_VAR_1}?”\p" - .string "The reply: “{STR_VAR_3}.”\p" - .string "Kudos to {STR_VAR_2}!\n" - .string "What a perceptive opinion!\p" - .string "“{STR_VAR_3} {STR_VAR_1}.”\n" - .string "It has such a nice ring to it!\p" - .string "{STR_VAR_2} also scored {STR_VAR_1}'s\n" - .string "strength from 0 to 100.$" + .string "CLUB de FANS de ENTRENADORES\n" + .string "¡ESPECIAL sobre {STR_VAR_1}!\p" + .string "¡Este programa está dedicado a todos\n" + .string "los fans de {STR_VAR_1} en HOENN!\p" + .string "Nos hemos hecho esta pregunta:\n" + .string "¿qué sugiere {STR_VAR_1} a la gente?\p" + .string "Primero respondió {STR_VAR_2} en\n" + .string "representación de otros ENTRENADORES.\p" + .string "Le pedimos que nos dijera la palabra\n" + .string "con la que asocia a {STR_VAR_1}.\p" + .string "Su respuesta fue: “{STR_VAR_3}”.\p" + .string "¡Debemos felicitar a {STR_VAR_2} por\n" + .string "su perspicacia y originalidad!\p" + .string "“{STR_VAR_1} {STR_VAR_3}.”\n" + .string "¡Qué sonido tan celestial!\p" + .string "{STR_VAR_2} también puntuó la fuerza de\n" + .string "{STR_VAR_1} en una escala del 0 al 100.$" gTVTrainerFanClubSpecialText01:: - .string "The score was {STR_VAR_3} points!\n" - .string "That is a very high score indeed!\p" - .string "{STR_VAR_2} must obviously hold\n" - .string "{STR_VAR_1} in very high esteem.$" + .string "¡Ha conseguido nada menos que\n" + .string "{STR_VAR_3} puntos! ¡Menuda puntuación!\p" + .string "Es obvio que {STR_VAR_2} tiene a\n" + .string "{STR_VAR_1} en muy alta estima.$" gTVTrainerFanClubSpecialText02:: - .string "The score was {STR_VAR_3} points!\n" - .string "That is quite a good score.\p" - .string "{STR_VAR_2} must consider\n" - .string "{STR_VAR_1} to be a rival.$" + .string "¡Ha conseguido {STR_VAR_3} puntos!\n" + .string "¡No está nada mal!\p" + .string "{STR_VAR_2} debe considerar a\n" + .string "{STR_VAR_1} como un rival.$" gTVTrainerFanClubSpecialText03:: - .string "The score was {STR_VAR_3} points!\n" - .string "That's a rather weak score.\p" - .string "{STR_VAR_2} must consider\n" - .string "{STR_VAR_1} to be a mere sidekick.$" + .string "¡Ha conseguido {STR_VAR_3} puntos!\n" + .string "No es para echar cohetes.\p" + .string "{STR_VAR_2} no debe admirar\n" + .string "demasiado a {STR_VAR_1}.$" gTVTrainerFanClubSpecialText04:: - .string "The score was {STR_VAR_3} point(s)!\n" - .string "That's a terrible score.\p" - .string "{STR_VAR_2} must consider\n" - .string "{STR_VAR_1} to be an underling.$" + .string "Sólo ha conseguido esta puntuación:\n" + .string "¡{STR_VAR_3}! No podría ser peor.\p" + .string "Está claro que {STR_VAR_2} tiene a\n" + .string "{STR_VAR_1} en poca consideración.$" gTVTrainerFanClubSpecialText05:: - .string "There you have it, folks!\p" - .string "I think we all learned something\n" - .string "new about {STR_VAR_1}.\p" - .string "In closing, I'll leave you with\n" - .string "{STR_VAR_2}'s words.\p" - .string "{STR_VAR_3} {STR_VAR_1}!$" + .string "¡Y así llegamos al fin de la emisión!\p" + .string "Creo que todos hemos aprendido\n" + .string "algo nuevo de {STR_VAR_1}.\p" + .string "Para terminar, me despido con las\n" + .string "palabras de {STR_VAR_2}.\p" + .string "¡{STR_VAR_1} {STR_VAR_3}!$" gTVNameRaterText00:: - .string "And now, it's time for…\n" - .string "THE NAME RATER SHOW.\p" - .string "I tell your POKéMON's fortune from\n" - .string "the nickname you've bestowed.\p" - .string "Advice is what I have to give, and it is\n" - .string "helpful advice that I offer.\p" - .string "Today, I shall do a reading of\n" - .string "the nickname {STR_VAR_3} of {STR_VAR_1}'s\l" - .string "POKéMON {STR_VAR_2}.\p" - .string "Hmhm…\p" - .string "Hmm…\n" - .string "This nickname is…$" + .string "Ya ha llegado…\n" + .string "LA HORA DEL INSPECTOR DE LOS MOTES.\p" + .string "Por el mote de un POKéMON sé ver\n" + .string "la relación con su ENTRENADOR.\p" + .string "Mis palabras son sabias, ya lo verás.\p" + .string "Hoy voy a predecir la suerte de\n" + .string "{STR_VAR_3}, el POKéMON {STR_VAR_2}\l" + .string "de {STR_VAR_1}.\p" + .string "Ommmm…\p" + .string "Ommmm…\n" + .string "Este mote…$" gTVNameRaterText01:: - .string "A nickname that hints at talent in many\n" - .string "different ways.\p" - .string "I urge this TRAINER to take courage\n" - .string "and take on many challenges.$" + .string "Este mote denota un gran talento\n" + .string "en muchos sentidos.\p" + .string "Animo a quien lo puso a ser valiente\n" + .string "y aceptar muchos desafíos…$" gTVNameRaterText02:: - .string "A nickname that perfectly complements\n" - .string "{STR_VAR_1}, the TRAINER's name.\p" - .string "It suggests that you will forge a fine\n" - .string "partnership with precise timing.$" + .string "Este mote complementa perfectamente\n" + .string "a quien lo puso, {STR_VAR_1}.\p" + .string "Sugiere que se forjará una amistad\n" + .string "perfecta al cabo del tiempo…$" gTVNameRaterText03:: - .string "A nickname fit for a unique individual\n" - .string "of a POKéMON!\p" - .string "If raised properly, this POKéMON's\n" - .string "uniqueness will bloom excessively!$" + .string "Este mote se adapta a la personalidad\n" + .string "propia de su POKéMON.\p" + .string "Si se le entrena correctamente, este\n" + .string "POKéMON llegará a lo más alto…$" gTVNameRaterText04:: - .string "A nickname that will nurture the caring\n" - .string "and compassionate side of POKéMON.\p" - .string "If raised properly, this POKéMON will\n" - .string "come to exhibit real warmth!$" + .string "Este mote potenciará el lado cariñoso\n" + .string "y compasivo de su POKéMON.\p" + .string "Si se le entrena correctamente, este\n" + .string "POKéMON será realmente adorable…$" gTVNameRaterText05:: - .string "A very fine nickname that hints at\n" - .string "greatness to come.\p" - .string "I am intrigued about what the future\n" - .string "holds in store for this POKéMON.$" + .string "Este mote indica un futuro brillante.\p" + .string "Me pregunto qué reserva el destino\n" + .string "a este POKéMON…$" gTVNameRaterText06:: - .string "A good nickname that should make the\n" - .string "POKéMON hale and hearty!\p" - .string "That POKéMON should remain fit and\n" - .string "robust for a long, long time.$" + .string "Este mote favorecerá la fuerza\n" + .string "y belleza de su POKéMON.\p" + .string "Este POKéMON será robusto y estará\n" + .string "en forma durante mucho tiempo…$" gTVNameRaterText07:: - .string "A good nickname that should make the\n" - .string "POKéMON very active!\p" - .string "I should think that this POKéMON will be\n" - .string "a strong performer in battles.$" + .string "Este gran mote hará que su POKéMON\n" + .string "sea muy activo.\p" + .string "Yo diría que este POKéMON será muy\n" + .string "bueno en los combates…$" gTVNameRaterText08:: - .string "An appealing nickname that should make\n" - .string "the POKéMON very charming!\p" - .string "I don't doubt that this POKéMON will be\n" - .string "quite the charmer in POKéMON CONTESTS.$" + .string "Este atractivo mote concederá\n" + .string "un gran encanto a su POKéMON.\p" + .string "Sin duda este POKéMON será el rey\n" + .string "de los CONCURSOS POKéMON…$" gTVNameRaterText09:: - .string "The nickname {STR_VAR_1} is rooted by\n" - .string "the letter “{STR_VAR_3}.”\p" - .string "That letter is supported by the first\n" - .string "letter “{STR_VAR_2},” which gives it a solid sense\l" - .string "of presence as a nickname.$" + .string "El mote {STR_VAR_1} proviene de\n" + .string "la letra “{STR_VAR_3}”.\p" + .string "Esta letra está apoyada por la primera\n" + .string "letra, “{STR_VAR_2}”, que le otorga una\l" + .string "gran solidez como mote…$" gTVNameRaterText10:: - .string "The nickname {STR_VAR_1} is very\n" - .string "shapely in a pleasing manner.\p" - .string "The presence of the letters “{STR_VAR_2}” and\n" - .string "“{STR_VAR_3}”--now that is remarkably good!$" + .string "El mote {STR_VAR_1} es de lo más\n" + .string "armonioso y agradable.\p" + .string "La presencia de las letras “{STR_VAR_2}” y\n" + .string "“{STR_VAR_3}” le da mucha clase…$" gTVNameRaterText11:: - .string "The nickname {STR_VAR_1}--it has a\n" - .string "sublime, flowing feel to it.\p" - .string "The flow from the initial letter “{STR_VAR_2}” to\n" - .string "“{STR_VAR_3}” is especially wonderful.$" + .string "El mote {STR_VAR_1} transmite una\n" + .string "sensación de sublime fluidez.\p" + .string "Desde la letra inicial “{STR_VAR_2}” hasta\n" + .string "“{STR_VAR_3}” es una auténtica maravilla…$" gTVNameRaterText12:: - .string "Let's examine other examples of fine\n" - .string "nicknames, shall we?$" + .string "Vamos a examinar otros ejemplos\n" + .string "de buenos motes, ¿de acuerdo?$" gTVNameRaterText13:: - .string "Try this example. Take a part of the\n" - .string "TRAINER name of {STR_VAR_1}, and end\l" - .string "up with the fine nickname {STR_VAR_2}{STR_VAR_3}.$" + .string "Por ejemplo: toma parte del nombre del\n" + .string "ENTRENADOR, en este caso {STR_VAR_1},\l" + .string "y añade el bonito mote {STR_VAR_2}{STR_VAR_3}.$" gTVNameRaterText14:: - .string "The nickname {STR_VAR_2}{STR_VAR_3} would also work\n" - .string "quite well.$" + .string "El mote {STR_VAR_2}{STR_VAR_3} también\n" + .string "puede funcionar muy bien.$" gTVNameRaterText15:: - .string "The POKéMON's species name of\n" - .string "{STR_VAR_2} could be used as the basis\l" - .string "for making the nickname {STR_VAR_1}{STR_VAR_3}.$" + .string "Se puede usar el nombre de la especie\n" + .string "del POKéMON, {STR_VAR_2}, como base\l" + .string "para crear el mote {STR_VAR_1}{STR_VAR_3}.$" gTVNameRaterText16:: - .string "{STR_VAR_1}{STR_VAR_3} would also be an effective\n" - .string "nickname.$" + .string "{STR_VAR_1}{STR_VAR_3} también sería\n" + .string "un mote efectivo.$" gTVNameRaterText17:: - .string "What should always be avoided is using\n" - .string "another POKéMON species name.\p" - .string "For instance, avoid taking the name of\n" - .string "{STR_VAR_2} to make the nickname {STR_VAR_1}{STR_VAR_3}.\l" - .string "That is unacceptable.$" + .string "Lo que hay que evitar siempre es usar\n" + .string "el nombre de otra especie de POKéMON.\p" + .string "Por ejemplo, evita tomar el nombre de\n" + .string "{STR_VAR_2} para crear el mote {STR_VAR_1}{STR_VAR_3}.\l" + .string "Eso no está nada bien.$" gTVNameRaterText18:: - .string "I must say that {STR_VAR_1} is quite\n" - .string "a good nickname.\p" - .string "I hope that the TRAINER will continue\n" - .string "to treat {STR_VAR_1} with love.\p" - .string "That's it for today's show.\n" - .string "May we meet again.$" + .string "Pero debo decir que {STR_VAR_1}\n" + .string "es un buen mote.\p" + .string "Espero que quien lo entrene\n" + .string "continúe tratándolo con amor.\p" + .string "Esto es todo por hoy.\n" + .string "Hasta el próximo programa.$" gTVPokemonAnglerText00:: - .string "{STR_VAR_2} ANGLER\p" - .string "ANNOUNCER: Hello! Today, we'll get tips\n" - .string "on fishing for {STR_VAR_2}.\p" - .string "GURU, what advice can you give for\n" - .string "catching {STR_VAR_2}?\p" - .string "GURU: Hm? Catching {STR_VAR_2}?\n" - .string "Well, let me tell you, be patient and\l" - .string "wait. That's the bottom line.\p" - .string "Do you see {STR_VAR_1} over there?\n" - .string "That TRAINER makes a good example.\p" - .string "That TRAINER's already had\n" - .string "{STR_VAR_3} POKéMON get away.\p" - .string "But there {STR_VAR_1} waits. No giving up.\n" - .string "That's the law for catching {STR_VAR_2}.\p" - .string "ANNOUNCER: I see…\p" - .string "Oh! {STR_VAR_1} has finally landed an\n" - .string "elusive {STR_VAR_2}!\p" - .string "The TRAINER appears close to tears\n" - .string "out of sheer joy!\p" - .string "Seeing that elated look, I'm getting\n" - .string "the itch to go fishing, too!\p" - .string "Viewers, why not take this as a cue to\n" - .string "try some {STR_VAR_2} fishing?\p" - .string "Until our next broadcast, farewell and\n" - .string "good fishing to you all!$" + .string "PESCADOR DE {STR_VAR_2}\p" + .string "PRESENTADORA: ¡Hola! Hoy vamos\n" + .string "a aprender cómo pescar {STR_VAR_2}.\p" + .string "GURÚ PESCADOR, ¿qué consejo puedes\n" + .string "darnos para atrapar {STR_VAR_2}?\p" + .string "GURÚ PESCADOR: ¿Pescar {STR_VAR_2}?\n" + .string "Pues hay que ser muy paciente.\l" + .string "Eso es lo básico.\p" + .string "¿Has visto a {STR_VAR_1} en acción?\n" + .string "Es un ejemplo perfecto.\p" + .string "Ya se le han escapado…\n" + .string "{STR_VAR_3} POKéMON.\p" + .string "Pero {STR_VAR_1} espera. No se rinde.\n" + .string "Así ha de ser para pescar {STR_VAR_2}.\p" + .string "PRESENTADORA: Entiendo…\p" + .string "¡Oh! ¡{STR_VAR_1} se ha hecho con un\n" + .string "escurridizo {STR_VAR_2}!\p" + .string "¡Se diría que se le van a saltar\n" + .string "las lágrimas de pura alegría!\p" + .string "Viéndole, me entran unas ganas\n" + .string "tremendas de ponerme a pescar.\p" + .string "Queridos telespectadores, ¿por qué no\n" + .string "intentamos todos pescar {STR_VAR_2}?\p" + .string "Os deseo una buena pesca a todos.\n" + .string "Hasta nuestro próximo programa.$" gTVPokemonAnglerText01:: - .string "{STR_VAR_2} ANGLER\p" - .string "ANNOUNCER: Hello! Today, we'll get tips\n" - .string "on fishing for {STR_VAR_2}.\p" - .string "GURU, what advice can you give for\n" - .string "catching {STR_VAR_2}?\p" - .string "GURU: Hm? Catching {STR_VAR_2}?\n" - .string "Well, let me tell you, use your fishing\l" - .string "ROD with vigor!\p" - .string "Do you see {STR_VAR_1} over there?\n" - .string "See how the ROD is handled?\p" - .string "That TRAINER's already caught\n" - .string "{STR_VAR_3} in a row.\p" - .string "ANNOUNCER: It's incredible!\n" - .string "It looks like a storm…\p" - .string "Seeing technique of that caliber, I'm\n" - .string "getting the itch to go fishing, too.\p" - .string "Viewers, why not take this as a cue to\n" - .string "try some {STR_VAR_2} fishing?\p" - .string "Until our next broadcast, farewell and\n" - .string "good fishing to you all!$" + .string "PESCADOR DE {STR_VAR_2}\p" + .string "PRESENTADORA: ¡Hola! Hoy vamos\n" + .string "a aprender cómo pescar {STR_VAR_2}.\p" + .string "GURÚ PESCADOR, ¿qué consejo puedes\n" + .string "darnos para atrapar {STR_VAR_2}?\p" + .string "GURÚ PESCADOR: ¿Pescar {STR_VAR_2}?\n" + .string "Pues hay que tirar de la\l" + .string "CAÑA con fuerza.\p" + .string "¿Has visto a {STR_VAR_1} en acción?\n" + .string "¿Ves cómo sostiene la CAÑA?\p" + .string "Ya ha conseguido pescar {STR_VAR_3}\n" + .string "POKéMON seguidos.\p" + .string "PRESENTADORA: Impresionante…\n" + .string "¡Es un as de la CAÑA!\p" + .string "Al ver su magnífica técnica, me entran\n" + .string "muchas ganas de ponerme a pescar.\p" + .string "Queridos telespectadores, ¿por qué no\n" + .string "intentamos todos pescar {STR_VAR_2}?\p" + .string "Os deseo una buena pesca a todos.\n" + .string "Hasta nuestro próximo programa.$" gTVPokemonTodayFailedText00:: - .string "Hello!\p" - .string "It's time for POKéMON TODAY!\p" - .string "BIG SIS: Hi! Is everyone peachy and\n" - .string "perky today?\p" - .string "Today, we're going to look at {STR_VAR_1}'s\n" - .string "POKéMON {STR_VAR_2}!\p" - .string "BIG BRO: Yeah! That's what we're going\n" - .string "to do!$" + .string "¡Hola!\p" + .string "¡Bienvenidos a ACTUALIDAD POKéMON!\p" + .string "PIBITA: ¡Hola a todos!\n" + .string "¿Cómo estamos hoy?\p" + .string "Vamos a conocer al POKéMON {STR_VAR_2}\n" + .string "de {STR_VAR_1}.\p" + .string "PIBE: ¡Así es! ¡Pasemos a ello!$" gTVPokemonTodayFailedText01:: - .string "Oh!\n" - .string "Speaking of {STR_VAR_1}…\p" - .string "BIG SIS, I saw the TRAINER with my very\n" - .string "own eyes!\p" - .string "BIG SIS: Oh, what did you see?\p" - .string "BIG BRO: Well, I had to go on a trip to\n" - .string "{STR_VAR_2}.\p" - .string "That's when I happened to come across\n" - .string "{STR_VAR_1}, who was trying to catch the\l" - .string "POKéMON {STR_VAR_3}, but…$" + .string "Y, ya que mencionas su nombre,\n" + .string "¿a que no sabes una cosa?\p" + .string "PIBITA, ¡he visto a {STR_VAR_1} en\n" + .string "acción con mis propios ojos!\p" + .string "PIBITA: ¿Y qué has visto?\p" + .string "PIBE: Bien, yo tenía que viajar\n" + .string "a {STR_VAR_2}, ¿no?\p" + .string "Fue entonces cuando me crucé\n" + .string "con {STR_VAR_1}, que intentaba atrapar\l" + .string "al POKéMON {STR_VAR_3}, pero…$" gTVPokemonTodayFailedText02:: - .string "The POKéMON managed to get away!\p" - .string "It ended up wasting this many\n" - .string "POKé BALLS: {STR_VAR_2}!\p" - .string "You should have seen the expression\n" - .string "of frustration on {STR_VAR_1}'s face when\l" - .string "the POKéMON took off!$" + .string "¡el POKéMON logró escapar!\p" + .string "Usó este número de POKé BALLS\n" + .string "para nada: {STR_VAR_2}.\p" + .string "¡Deberías haber visto la expresión\n" + .string "de frustración en la cara de {STR_VAR_1}\l" + .string "cuando el POKéMON huyó!$" gTVPokemonTodayFailedText03:: - .string "But {STR_VAR_1} goofed and made the\n" - .string "POKéMON faint!\p" - .string "It ended up wasting this many\n" - .string "POKé BALLS: {STR_VAR_2}!\p" - .string "You should have seen the expression\n" - .string "of stunned dismay on {STR_VAR_1}'s face\l" - .string "when the POKéMON fainted!$" + .string "¡{STR_VAR_1} la pifió y debilitó\n" + .string "al POKéMON!\p" + .string "Usó este número de POKé BALLS\n" + .string "para nada: {STR_VAR_2}.\p" + .string "¡Deberías haber visto la expresión\n" + .string "de consternación en la cara de {STR_VAR_1}\l" + .string "cuando el POKéMON se debilitó!$" gTVPokemonTodayFailedText04:: - .string "BIG SIS: Hey, there!\n" - .string "That's not nice!\p" - .string "You shouldn't be laughing at other\n" - .string "people's misfortune!\p" - .string "Oh, poor {STR_VAR_1}.\n" - .string "What a shame!\p" - .string "BIG BRO: That's true!\n" - .string "Sorry for laughing.$" + .string "PIBITA: ¡Pero bueno!\n" + .string "¡Eso no está bien!\p" + .string "¡No deberías burlarte\n" + .string "de las desgracias ajenas!\p" + .string "Pobre {STR_VAR_1}…\n" + .string "¡Qué lástima!\p" + .string "PIBE: Tienes razón…\n" + .string "Ha estado mal por mi parte.$" gTVPokemonTodayFailedText05:: - .string "BIG SIS: Bufufu…\p" - .string "BIG BRO: Hey!\n" - .string "You just laughed, too!\p" - .string "BIG SIS: Huh?!\p" - .string "I didn't laugh!\n" - .string "Honestly, I didn't!\p" - .string "Oh, poor {STR_VAR_1}.\n" - .string "What a shame!\p" - .string "BIG BRO: …$" + .string "PIBITA: (Ji, ji, ji…)\p" + .string "PIBE: Qué vergüenza…\n" + .string "¡Te estás riendo de {STR_VAR_1}!\p" + .string "PIBITA: ¿Qué dices?\p" + .string "¡Yo no me estaba riendo!\n" + .string "¡De verdad de la buena!\p" + .string "Pobre {STR_VAR_1}…\n" + .string "¡Qué lástima!\p" + .string "PIBE: Ya, ya…$" gTVPokemonTodayFailedText06:: - .string "BIG SIS: That's enough silliness!\n" - .string "Let's look at today's POKéMON…\p" - .string "Huh?\n" - .string "We're out of time already?\p" - .string "Aww!\n" - .string "We couldn't profile a POKéMON today!\p" - .string "BIG BRO: See you again next time!\p" - .string "BIG SIS: Hey, don't end the show\n" - .string "without me!$" + .string "PIBITA: ¡Bueno, ya está bien!\n" + .string "Veamos el POKéMON de hoy…\p" + .string "¿Qué?\n" + .string "¿Se nos ha acabado el tiempo?\p" + .string "¡Horror!\n" + .string "¡No hemos podido emitir el perfil\l" + .string "del POKéMON de la jornada!\p" + .string "PIBE: ¡Hasta el próximo\n" + .string "programa!\p" + .string "PIBITA: ¡Eh, no acabes el programa\n" + .string "sin mí!$" gTVPokemonTodaySuccessfulText00:: - .string "Hello!\p" - .string "It's time for POKéMON TODAY!\p" - .string "BIG SIS: Hi! Is everyone peachy and\n" - .string "perky today?\p" - .string "Today, we're going to look at {STR_VAR_1}'s\n" - .string "POKéMON {STR_VAR_2}!\p" - .string "BIG BRO: Yeah! That's what we're going\n" - .string "to do!$" + .string "¡Hola!\p" + .string "¡Bienvenidos a ACTUALIDAD POKéMON!\p" + .string "PIBITA: ¡Hola a todos!\n" + .string "¿Cómo estamos hoy?\p" + .string "Vamos a conocer al POKéMON {STR_VAR_2}\n" + .string "de {STR_VAR_1}.\p" + .string "PIBE: ¡Así es! ¡Pasemos a ello!$" gTVPokemonTodaySuccessfulText01:: - .string "BIG SIS: {STR_VAR_1} gave the nickname\n" - .string "{STR_VAR_3} to the {STR_VAR_2}!\p" - .string "It sounds like {STR_VAR_3} is getting\n" - .string "good, loving care!$" + .string "PIBITA: {STR_VAR_1} dio a su {STR_VAR_2}\n" + .string "el mote {STR_VAR_3}.\p" + .string "Parece que {STR_VAR_3} recibe unos\n" + .string "cuidados excelentes.$" gTVPokemonTodaySuccessfulText02:: - .string "BIG BRO: The TRAINER had to throw this\n" - .string "many POKé BALLS to catch it: {STR_VAR_3}!\p" - .string "It finally took a single {STR_VAR_2}\n" - .string "to catch it!$" + .string "PIBE: ¡Lo atrapó con una {STR_VAR_2}!\n" + .string "¿Y sabes cuántas BALLS lanzó? ¡{STR_VAR_3}!$" gTVPokemonTodaySuccessfulText03:: - .string "BIG SIS: If it was that easy to catch,\n" - .string "it must have been destiny that brought\l" - .string "{STR_VAR_1} and the {STR_VAR_2} together!$" + .string "PIBITA: Si fue tan fácil de atrapar,\n" + .string "ha debido de ser el destino el que\l" + .string "ha unido a {STR_VAR_1} y a {STR_VAR_2}.$" gTVPokemonTodaySuccessfulText04:: - .string "BIG SIS: Wow! That's so neat!\p" - .string "But you know what they say, a POKéMON\n" - .string "that takes a lot of effort to catch\l" - .string "earns the love of its TRAINER!$" + .string "PIBITA: ¡Guau! ¡Realmente fantástico!\p" + .string "Pero sabes lo que dicen, cuanto más\n" + .string "trabajo cuesta atrapar un POKéMON,\l" + .string "más cariño se le coge…$" gTVPokemonTodaySuccessfulText05:: - .string "BIG SIS: {STR_VAR_1}'s {STR_VAR_2} is a\n" - .string "memorable POKéMON because it took an\l" - .string "invaluable MASTER BALL to catch!\p" - .string "BIG BRO: Wow! That's mega-awesome!\p" - .string "BIG SIS: {STR_VAR_1} must have really\n" - .string "wanted that {STR_VAR_2}, for sure!$" + .string "PIBITA: ¡El {STR_VAR_2} de {STR_VAR_1}\n" + .string "es un POKéMON muy especial, pues hubo\l" + .string "que atraparlo con una MASTER BALL!\p" + .string "PIBE: ¡Asombroso! ¡Grandioso!\p" + .string "PIBITA: ¡{STR_VAR_1} debía de desear ese\n" + .string "{STR_VAR_2} con fuerza, está claro!$" gTVPokemonTodaySuccessfulText06:: - .string "BIG BRO: Then to give the nickname\n" - .string "{STR_VAR_3} to that {STR_VAR_2}…\p" - .string "You really get a good idea about\n" - .string "{STR_VAR_1}'s TRAINER sense.\p" - .string "BIG SIS: I second that notion!$" + .string "PIBE: Y el hecho de llamar al\n" + .string "{STR_VAR_2} con el mote {STR_VAR_3}…\p" + .string "Te da una buena idea del tipo\n" + .string "de ENTRENADOR que es {STR_VAR_1}.\p" + .string "PIBITA: ¡No podría estar\n" + .string "más de acuerdo!$" gTVPokemonTodaySuccessfulText07:: - .string "If it were me, I'd give that nickname\n" - .string "to something like this {STR_VAR_3}!\p" - .string "BIG BRO: Whoa! That could be the start\n" - .string "of something new!$" + .string "¡En su lugar, yo pondría ese mote\n" + .string "a algún {STR_VAR_3}, por ejemplo!\p" + .string "PIBE: ¡Eso podría ser el inicio\n" + .string "de una nueva moda!$" gTVPokemonTodaySuccessfulText08:: - .string "{STR_VAR_2} the {STR_VAR_1}?\n" - .string "Doesn't that sound perfect?\p" - .string "The letters and everything--they\n" - .string "sound just right for the POKéMON\l" - .string "{STR_VAR_1}!\p" - .string "BIG BRO: Yeah, true, that!$" + .string "{STR_VAR_2}, el {STR_VAR_1}.\n" + .string "¿No va junto estupendamente?\p" + .string "Las letras y todo lo demás le pegan\n" + .string "perfectamente al POKéMON {STR_VAR_1}.\p" + .string "PIBE: ¡Y tanto!$" gTVPokemonTodaySuccessfulText09:: - .string "As far as I know, no TRAINER has ever\n" - .string "given the nickname {STR_VAR_2} to their\l" - .string "{STR_VAR_1}!\p" - .string "BIG BRO: That just goes to show what\n" - .string "great taste the TRAINER has in picking\l" - .string "nicknames!$" + .string "Por lo que sé, ningún ENTRENADOR\n" + .string "ha llamado jamás {STR_VAR_2}\l" + .string "a un {STR_VAR_1}.\p" + .string "PIBE: ¡Esto muestra una vez más su\n" + .string "extraordinario gusto eligiendo motes!$" gTVPokemonTodaySuccessfulText10:: - .string "The next time I catch a POKéMON,\n" - .string "I should give it the name {STR_VAR_2}.\p" - .string "BIG BRO: Huh? Me, too!\n" - .string "I'll use the nickname {STR_VAR_2}, too!$" + .string "La próxima vez que atrape un POKéMON,\n" + .string "lo llamaré {STR_VAR_2}.\p" + .string "PIBE: ¿Sí? ¡Yo también!\n" + .string "¡Ese mote, {STR_VAR_2}, me chifla!$" gTVPokemonTodaySuccessfulText11:: - .string "BIG SIS: Oh, no!\n" - .string "Look at the time!\p" - .string "Well, gang, this is it for today.\n" - .string "See you again next time!\p" - .string "BIG BRO: Remember, it could be your\n" - .string "POKéMON in the spotlight next time!$" + .string "PIBITA: ¡Oh, no!\n" + .string "¡Mira la hora!\p" + .string "Me temo que esto es todo por hoy.\n" + .string "¡Hasta el próximo programa!\p" + .string "PIBE: ¡Recuerda que el próximo\n" + .string "POKéMON estrella podría ser el tuyo!$" SmartShopper_Text_Intro:: - .string "Hello!\p" - .string "It's time for TODAY'S SMART SHOPPER.\p" - .string "INTERVIEWER: How are you, viewers?\p" - .string "Today we're visiting a shop\n" - .string "in {STR_VAR_2}.\p" - .string "Let's check on what the hot sellers\n" - .string "have been recently.$" + .string "¡Hola!\p" + .string "Es la hora del POKéCOMPRADOR DEL DÍA.\p" + .string "ENTREVISTADOR: ¿Cómo estáis todos?\p" + .string "Hoy vamos a visitar una tienda\n" + .string "en {STR_VAR_2}.\p" + .string "Comprobemos qué se ha estado\n" + .string "vendiendo últimamente.$" SmartShopper_Text_ClerkNormal:: - .string "Let's interview the clerk to get the\n" - .string "lowdown.\p" - .string "Hi, how's your business?\p" - .string "CLERK: Oh, we're doing excellent.\p" - .string "Recently, {STR_VAR_2} has been\n" - .string "selling especially strongly.\p" - .string "Why, just the other day a TRAINER\n" - .string "named {STR_VAR_1} bought {STR_VAR_3}.$" + .string "Entrevistemos al encargado para\n" + .string "sacar algo de información.\p" + .string "Hola, ¿qué tal va el negocio?\p" + .string "ENCARGADO: Oh, de rechupete.\p" + .string "Últimamente vendemos {STR_VAR_2}\n" + .string "estupendamente.\p" + .string "De hecho, el otro día {STR_VAR_1}, sin ir\n" + .string "más lejos, compró {STR_VAR_3}.$" SmartShopper_Text_RandomComment1:: - .string "INTERVIEWER: The TRAINER bought\n" - .string "{STR_VAR_3} {STR_VAR_2}S? That's a haul!\p" - .string "If I may say so, {STR_VAR_1} must have\n" - .string "been stocking up for a long journey\l" - .string "to far-off places.\p" - .string "For traveling, {STR_VAR_2}S are so\n" - .string "important!$" + .string "ENTREVISTADOR: ¿Compró {STR_VAR_2}?\n" + .string "¿Nada menos que {STR_VAR_3}? ¡Qué exageración!\p" + .string "Yo diría que {STR_VAR_1} está almacenando\n" + .string "una gran cantidad para realizar\l" + .string "largos viajes muy, muy lejos.\p" + .string "¡En ningún viaje debe faltar algo tan\n" + .string "importante como {STR_VAR_2}!$" SmartShopper_Text_RandomComment2:: - .string "INTERVIEWER: Speaking of the item\n" - .string "{STR_VAR_2}, I just bought {STR_VAR_3} of\l" - .string "them recently.\p" - .string "After all, {STR_VAR_2}'s a great item!$" + .string "ENTREVISTADOR: Hablando de algo como\n" + .string "{STR_VAR_2}, hace nada compré {STR_VAR_3}.\p" + .string "¡Después de todo, es un gran objeto!$" SmartShopper_Text_RandomComment3:: - .string "INTERVIEWER: {STR_VAR_2}?!\n" - .string "But {STR_VAR_3} of them?!\p" - .string "I didn't think there would be anyone\n" - .string "buying that many.\p" - .string "My goodness, I can only afford one or\n" - .string "two at a time…$" + .string "ENTREVISTADOR: ¡¿{STR_VAR_2}?!\n" + .string "¡¿Y encima {STR_VAR_3}?!\p" + .string "Nunca pensé que nadie podría\n" + .string "comprar tanto de eso.\p" + .string "Yo sólo me puedo comprar una\n" + .string "o dos unidades cada vez…$" SmartShopper_Text_RandomComment4:: - .string "INTERVIEWER: One time, I bought\n" - .string "a whole lot of the item {STR_VAR_2}.\p" - .string "But it turned out to be too many.\n" - .string "I ended up regretting it…\p" - .string "Since then, I only buy strictly what\n" - .string "I absolutely need…\p" - .string "Oops!\p" - .string "There's no point talking about me!$" + .string "ENTREVISTADOR: ¡Una vez compré\n" + .string "{STR_VAR_2} y un montón, además!\p" + .string "Pero resultó ser demasiado.\n" + .string "Al final me arrepentí…\p" + .string "Desde entonces sólo compro lo\n" + .string "estrictamente necesario…\p" + .string "¡Huy!\p" + .string "¡Si yo no tengo que hablar de mí!$" SmartShopper_Text_SecondItem:: - .string "CLERK: {STR_VAR_1} also bought the item\n" - .string "{STR_VAR_2} in bulk, taking {STR_VAR_3}.\p" - .string "INTERVIEWER: Oh, that's smart.\n" - .string "{STR_VAR_2}'s a very good item, too.$" + .string "ENCARGADO: ¡{STR_VAR_1} también compró\n" + .string "{STR_VAR_2} y nada menos que {STR_VAR_3}!\p" + .string "ENTREVISTADOR: Muy inteligente.\n" + .string "{STR_VAR_2} es una gran elección.$" SmartShopper_Text_ThirdItem:: - .string "CLERK: And, the TRAINER also bought\n" - .string "{STR_VAR_3} of the item {STR_VAR_2}.$" + .string "ENCARGADO: Igualmente, compró estas\n" + .string "unidades de {STR_VAR_2}: {STR_VAR_3}.$" SmartShopper_Text_DuringSale:: - .string "CLERK: Plus, it was during a big sale.\n" - .string "That's smart shopping.$" + .string "ENCARGADO: Además, fue durante\n" + .string "las rebajas. Una gran compra.$" SmartShopper_Text_OutroNormal:: - .string "INTERVIEWER: Hmm… {STR_VAR_1} sounds like\n" - .string "quite the shrewd bargain hunter!\p" - .string "In total, {STR_VAR_1}'s purchases came to…\p" - .string "¥{STR_VAR_2}?!\n" - .string "What an amazing sum!\p" - .string "Oops! We're out of time!\n" - .string "See you on our next broadcast!$" + .string "ENTREVISTADOR: Mmmm… {STR_VAR_1}\n" + .string "parece encontrar las mejores ofertas.\p" + .string "En total, las compras de {STR_VAR_1}\n" + .string "ascienden a…\p" + .string "¡¿{STR_VAR_2}¥?!\n" + .string "¡Qué montón de dinero!\p" + .string "¡Huy! ¡Se nos acabó el tiempo!\n" + .string "¡Hasta el próximo programa!$" SmartShopper_Text_IsVIP:: - .string "CLERK: {STR_VAR_1} is a VIP customer,\n" - .string "no doubt about it.$" + .string "ENCARGADO: No hay mejor cliente que\n" + .string "{STR_VAR_1}. No cabe ninguna duda.$" SmartShopper_Text_ClerkMax:: - .string "Let's interview the clerk to get the\n" - .string "lowdown.\p" - .string "Hi, how's your business?\p" - .string "CLERK: Oh, we're doing unbelievable\n" - .string "business. It's almost overwhelming.\p" - .string "Recently, a TRAINER named {STR_VAR_1}\n" - .string "bought the item {STR_VAR_2} in bulk.\p" - .string "The TRAINER almost cleared out our\n" - .string "entire stock of {STR_VAR_2}S.\p" - .string "I never dreamt that any customer\n" - .string "would ever need so many {STR_VAR_2}S.\l" - .string "It's just unheard of!\p" - .string "INTERVIEWER: So that would be like 100\n" - .string "or 200 sold?\p" - .string "CLERK: Oh, no, much more than that!\p" - .string "INTERVIEWER: Oh, my goodness!\n" - .string "{STR_VAR_1} must be a special shopper!\p" - .string "CLERK: {STR_VAR_1} is a VIP customer,\n" - .string "no doubt about it.$" + .string "Entrevistemos al encargado para\n" + .string "obtener algo de información.\p" + .string "Hola, ¿qué tal va el negocio?\p" + .string "ENCARGADO: Pues mejor que\n" + .string "bien. Es que no doy abasto.\p" + .string "Hace poco, {STR_VAR_1} compró\n" + .string "{STR_VAR_2} y en gran cantidad.\p" + .string "Casi acabó con todas nuestras\n" + .string "reservas, así que imagínate.\p" + .string "Nunca pensé que alguien pudiera\n" + .string "necesitar tantas unidades de\l" + .string "{STR_VAR_2}, la verdad…\p" + .string "ENTREVISTADOR: ¿Así que has\n" + .string "vendido como 100 ó 200?\p" + .string "ENCARGADO: ¡Oh, no, mucho más!\p" + .string "ENTREVISTADOR: ¡Extraordinario!\n" + .string "¡No debe de haber muchos compradores\l" + .string "como {STR_VAR_1}!\p" + .string "ENCARGADO: No hay mejor cliente que\n" + .string "{STR_VAR_1}. No cabe ninguna duda.$" SmartShopper_Text_OutroMax:: - .string "INTERVIEWER: Hmm…\n" - .string "That is amazing.\p" - .string "But why would the TRAINER need to buy\n" - .string "so many?\p" - .string "… …\p" - .string "The mystery deepens, but this is all\n" - .string "the time we have today.\l" - .string "See you on our next broadcast!\p" - .string "Still, {STR_VAR_1} is certainly an enigma…$" + .string "ENTREVISTADOR: Mmmm…\n" + .string "Es absolutamente increíble…\p" + .string "¿Pero por qué querría ningún\n" + .string "ENTRENADOR tal cantidad?\p" + .string "¿Por qué?\p" + .string "Es un misterio insondable, pero no\n" + .string "tenemos tiempo de investigarlo.\l" + .string "¡Hasta el próximo programa!\p" + .string "Aunque {STR_VAR_1} me desconcierta…$" gTVWorldOfMastersText00:: - .string "THE WORLD OF MASTERS\p" - .string "Hello, viewers.\p" - .string "Perhaps you are aware of a TRAINER\n" - .string "named {STR_VAR_1}.\p" - .string "{STR_VAR_1} is famous as a master at\n" - .string "catching POKéMON.\p" - .string "{STR_VAR_1}'s quest for POKéMON depends\n" - .string "entirely on a careful search on foot.\p" - .string "On one memorable day, the TRAINER\n" - .string "walked some {STR_VAR_2} steps.\p" - .string "The total number of POKéMON caught\n" - .string "that day reached an impressive {STR_VAR_3}!$" + .string "EL MUNDO DE LOS POKéMAESTROS\p" + .string "Hola, queridos telespectadores.\p" + .string "Quizás conozcáis ya a {STR_VAR_1}.\p" + .string "{STR_VAR_1} debe su fama a su maestría\n" + .string "atrapando POKéMON.\p" + .string "{STR_VAR_1} se caracteriza por buscar\n" + .string "POKéMON a pie.\p" + .string "¡Un día memorable, llegó incluso\n" + .string "a dar {STR_VAR_2} pasos!\p" + .string "¡El número de POKéMON que atrapó\n" + .string "ese día fue nada más y nada menos\l" + .string "que {STR_VAR_3}!$" gTVWorldOfMastersText01:: - .string "That remarkable feat must have been\n" - .string "possible because of the trust between\l" - .string "the TRAINER and {STR_VAR_1}.$" + .string "Tamaña proeza ha debido de ser\n" + .string "posible gracias a la confianza\l" + .string "que le tiene su {STR_VAR_1}.$" gTVWorldOfMastersText02:: - .string "The master caught the day's last\n" - .string "{STR_VAR_3} near {STR_VAR_2}.\p" - .string "That POKéMON apparently enjoys\n" - .string "a special status as a record holder.\p" - .string "Skilled TRAINERS should be encouraged\n" - .string "to challenge this fine record.\p" - .string "That's all for today.\n" - .string "Please tune in next time.$" + .string "Atrapó el último {STR_VAR_3} del día\n" + .string "cerca de {STR_VAR_2}.\p" + .string "Ese POKéMON parece ser especialmente\n" + .string "bueno obteniendo récords.\p" + .string "Todo ENTRENADOR cualificado\n" + .string "debería enfrentarse a este POKéMON.\p" + .string "Eso es todo por hoy.\n" + .string "¡Hasta el próximo programa!$" gTVTodaysRivalTrainerText00:: - .string "TODAY'S RIVAL TRAINER!\p" - .string "Hello, fellow POKéMON TRAINERS!\n" - .string "How are we all doing today?\p" - .string "Today, like every other day,\n" - .string "we'll examine one of our rivals!$" + .string "¡MI RIVAL HOY, TU RIVAL MAÑANA!\p" + .string "¡Hola, ENTRENADORES POKéMON!\n" + .string "¿Cómo estáis todos?\p" + .string "¡Hoy, como solemos hacer a menudo,\n" + .string "analizaremos a uno de nuestros rivales!$" gTVTodaysRivalTrainerText07:: - .string "Today's rival TRAINER is {STR_VAR_1},\n" - .string "who's around {STR_VAR_3} now.\p" - .string "{STR_VAR_1} has so far registered\n" - .string "{STR_VAR_2} POKéMON in the POKéDEX.$" + .string "El rival de hoy es {STR_VAR_1},\n" + .string "que ahora anda por {STR_VAR_3}.\p" + .string "{STR_VAR_1} lleva registrados por ahora\n" + .string "{STR_VAR_2} POKéMON en la POKéDEX.$" gTVTodaysRivalTrainerText08:: - .string "Today's rival TRAINER is {STR_VAR_1},\n" - .string "who's in a SECRET BASE now.\p" - .string "{STR_VAR_1} has so far registered\n" - .string "{STR_VAR_2} POKéMON in the POKéDEX.$" + .string "El rival de hoy es {STR_VAR_1},\n" + .string "que está en una BASE SECRETA.\p" + .string "{STR_VAR_1} lleva registrados por ahora\n" + .string "{STR_VAR_2} POKéMON en la POKéDEX.$" gTVTodaysRivalTrainerText09:: - .string "Today's rival TRAINER is {STR_VAR_1}.\p" - .string "So far, {STR_VAR_1} has registered\n" - .string "{STR_VAR_2} POKéMON in the POKéDEX.$" + .string "El rival de hoy es {STR_VAR_1}.\p" + .string "{STR_VAR_1} lleva registrados por ahora\n" + .string "{STR_VAR_2} POKéMON en la POKéDEX.$" gTVTodaysRivalTrainerText10:: - .string "Today's rival TRAINER is {STR_VAR_1},\n" - .string "who's on a ferry now.\p" - .string "{STR_VAR_1} has so far registered\n" - .string "{STR_VAR_2} POKéMON in the POKéDEX.$" + .string "El rival de hoy es {STR_VAR_1},\n" + .string "que está ahora en el ferry.\p" + .string "{STR_VAR_1} lleva registrados por ahora\n" + .string "{STR_VAR_2} POKéMON en la POKéDEX.$" .string "$" gTVTodaysRivalTrainerText01:: - .string "And how many BADGES does our rival\n" - .string "have? The number is {STR_VAR_1}!$" + .string "¿Y con cuántas MEDALLAS cuenta\n" + .string "ya nuestro rival? ¡Pues con {STR_VAR_1}!$" gTVTodaysRivalTrainerText02:: - .string "But our rival hasn't obtained\n" - .string "a single BADGE yet!$" + .string "Pero nuestro rival aún no\n" + .string "ha obtenido ninguna MEDALLA.$" gTVTodaysRivalTrainerText03:: - .string "Our rival hasn't obtained a single\n" - .string "BATTLE FRONTIER Symbol yet.$" + .string "Eso sí, no ha obtenido ningún SÍMBOLO\n" + .string "del FRENTE de BATALLA por el momento.$" gTVTodaysRivalTrainerText04:: - .string "Let's see how many BATTLE FRONTIER\n" - .string "Symbols our rival has.\p" - .string "Gold Symbols: {STR_VAR_1}!\n" - .string "Silver Symbols: {STR_VAR_2}!$" + .string "Veamos cuántos símbolos del\n" + .string "FRENTE de BATALLA posee.\p" + .string "Símbolos de oro: ¡{STR_VAR_1}!\n" + .string "Símbolos de plata: ¡{STR_VAR_2}!$" gTVTodaysRivalTrainerText05:: - .string "Our rival has collected {STR_VAR_1} Battle\n" - .string "Point(s) at the BATTLE FRONTIER.$" + .string "El FRENTE de BATALLA ha recompensado\n" + .string "a nuestro rival con PUNTOS de BATALLA.\l" + .string "Concretamente, ha obtenido {STR_VAR_1} PB.$" gTVTodaysRivalTrainerText06:: - .string "So, how did you measure up in\n" - .string "comparison to {STR_VAR_1}?\p" - .string "The adventure rolls on!\p" - .string "Fellow TRAINERS!\p" - .string "Let's all keep moving forward\n" - .string "and ahead of our rivals!$" + .string "Bueno, ¿qué tal lo estáis haciendo\n" + .string "vosotros comparado con {STR_VAR_1}?\p" + .string "¡La aventura aún no ha acabado!\p" + .string "¡Queridos e intrépidos ENTRENADORES!\p" + .string "¡No os durmáis y seguid ampliando\n" + .string "esa ventaja sobre vuestros rivales!$" TrendWatcher_Text_Intro:: - .string "DEWFORD TREND-WATCHER NETWORK!\p" - .string "MC: Wassup?\n" - .string "We'll keep it real with the latest on\l" - .string "what's hip and happening in DEWFORD.\p" - .string "Our guest today is this old cat whose\n" - .string "claim to fame is being the authority\l" - .string "on all things in DEWFORD.\p" - .string "Old man: Glad to be here.\p" - .string "MC: Let's cut to the chase, right on.\p" - .string "What's your word on what's groovin'\n" - .string "the good folks of DEWFORD?\p" - .string "Old man: {STR_VAR_1} {STR_VAR_2}.\p" - .string "MC: {STR_VAR_1} {STR_VAR_2},\n" - .string "you say?\p" - .string "Old man: No.\p" - .string "{STR_VAR_1} {STR_VAR_2} never\n" - .string "did get popular at all.\p" - .string "Would you like to hear about it?\p" - .string "MC: Uh, no. What we want to know is\n" - .string "what's the in thing of the moment…$" + .string "¡LO MÁS AZULIZA, LO MÁS IN!\p" + .string "PRESENTADOR: ¿Cómo lo lleváis, gente?\n" + .string "Aquí os ponemos al día de lo que se dice\l" + .string "entre los más guays de AZULIZA.\p" + .string "Hoy, nuestro invitado es este genio\n" + .string "de la tercera edad que presume de\l" + .string "saber todo, todito sobre AZULIZA.\p" + .string "Anciano: Ése soy yo.\p" + .string "PRESENTADOR: Vamos al grano, escribano.\p" + .string "¿Qué es lo que más les mola decir\n" + .string "a los guays de AZULIZA?\p" + .string "Anciano: {STR_VAR_1} {STR_VAR_2}.\p" + .string "PRESENTADOR: ¿Has dicho…\n" + .string "{STR_VAR_1} {STR_VAR_2}?\p" + .string "Anciano: Bueno, eso decían.\p" + .string "Aunque {STR_VAR_1} {STR_VAR_2}\n" + .string "nunca acabó de cuajar.\p" + .string "¿Y quieres saber por qué?\p" + .string "PRESENTADOR: Ah, no. Lo que queremos\n" + .string "saber es lo que más se lleva ahora…$" @ Identical to below, may have been different in other languages TrendWatcher_Text_MaleTaughtMePhrase:: - .string "Old man: {STR_VAR_1} {STR_VAR_2}\n" - .string "was what {STR_VAR_3} from LITTLEROOT\l" - .string "taught me as being trendy…$" + .string "Anciano: {STR_VAR_1} {STR_VAR_2}\n" + .string "es lo que {STR_VAR_3} de VILLA RAÍZ\l" + .string "me dijo que estaba de moda…$" TrendWatcher_Text_FemaleTaughtMePhrase:: - .string "Old man: {STR_VAR_1} {STR_VAR_2}\n" - .string "was what {STR_VAR_3} from LITTLEROOT\l" - .string "taught me as being trendy…$" + .string "Anciano: {STR_VAR_1} {STR_VAR_2}\n" + .string "es lo que {STR_VAR_3} de VILLA RAÍZ\l" + .string "me dijo que estaba de moda…$" TrendWatcher_Text_PhraseWasHopeless:: - .string "But it was utterly hopeless.\p" - .string "{STR_VAR_1} {STR_VAR_2} festival!\p" - .string "{STR_VAR_1} {STR_VAR_2} contest!\p" - .string "I tried teaching everyone the best\n" - .string "I could, but…\p" - .string "Perhaps the {STR_VAR_1} part just\n" - .string "wasn't right…\p" - .string "MC: Uh, excuse me, compadre, I need\n" - .string "to hear about what's in now…$" + .string "Pero la cosa no acabó de pegar fuerte.\p" + .string "¡Festival {STR_VAR_1} {STR_VAR_2}!\p" + .string "¡Concurso {STR_VAR_1} {STR_VAR_2}!\p" + .string "Traté de enseñárselo a toda la peña\n" + .string "lo mejor que pude, pero…\p" + .string "Quizás eso de {STR_VAR_1} rallaba\n" + .string "un poco…\p" + .string "PRESENTADOR: Oye, abuelo, te he dicho\n" + .string "que yo quiero saber lo que mola ahora…$" @ Identical to below, may have been different in other languages TrendWatcher_Text_MaleTellMeBigger:: - .string "Old man: {STR_VAR_3}!\n" - .string "Please, tell me something bigger than\l" - .string "that {STR_VAR_1} {STR_VAR_2}!$" + .string "Anciano: ¡{STR_VAR_3}!\n" + .string "¡Anda, dime algo que tenga más fuerza\l" + .string "que {STR_VAR_1} {STR_VAR_2}!$" TrendWatcher_Text_FemaleTellMeBigger:: - .string "Old man: {STR_VAR_3}!\n" - .string "Please, tell me something bigger than\l" - .string "that {STR_VAR_1} {STR_VAR_2}!$" + .string "Anciano: ¡{STR_VAR_3}!\n" + .string "¡Anda, dime algo que tenga más fuerza\l" + .string "que {STR_VAR_1} {STR_VAR_2}!$" TrendWatcher_Text_Outro:: - .string "MC: …Uh… So, there you have it,\n" - .string "all you trendy, hep cats out there!\p" - .string "{STR_VAR_1} {STR_VAR_2}…uh…\n" - .string "Didn't get hip or happening in DEWFORD!\p" - .string "My time is up. Catch you on the fly!\p" - .string "Old man: {STR_VAR_1} {STR_VAR_2}!$" + .string "PRESENTADOR: Eh… ¡Bueno, ahí lo tenéis,\n" + .string "todos vosotros, amigos de lo más!\p" + .string "{STR_VAR_1} {STR_VAR_2}… Esto…\n" + .string "¡No acabó de cuajar en AZULIZA!\p" + .string "No hay tiempo para más. ¡Nos vemos!\p" + .string "Anciano: ¡{STR_VAR_1} {STR_VAR_2}!$" gTVHoennTreasureInvestigatorsText00:: - .string "HOENN TREASURE INVESTIGATORS!\p" - .string "Hi, gang!\n" - .string "Score any secret items lately?\p" - .string "As always, we'll examine eyewitness\n" - .string "reports of secrets from all over!\p" - .string "Let's start with a letter.\n" - .string "It says, “{STR_VAR_1} discovered!”$" + .string "¡LOS TESOROS DE HOENN!\p" + .string "¡Hola, amigos y amigas televidentes!\n" + .string "¿Seguís buscando ese objeto perdido?\p" + .string "¡Como siempre, vamos a examinar\n" + .string "las cartas que nos llegan de testigos\l" + .string "que al menos han visto alguno!\p" + .string "Hoy vamos a leer esta carta.\n" + .string "Dice así: “¡{STR_VAR_1}, qué envidia!”$" gTVHoennTreasureInvestigatorsText01:: - .string "Wow, we'd better check this letter\n" - .string "out! Let me read it to you.\p" - .string "…Dear INVESTIGATORS,\n" - .string "I hope you are well.\p" - .string "I recently saw {STR_VAR_2} somewhere\n" - .string "around {STR_VAR_3}.\p" - .string "The TRAINER found the item\n" - .string "{STR_VAR_1}. It made me envious.\p" - .string "…Well, good going, {STR_VAR_2}!\p" - .string "Viewers, let that motivate you to\n" - .string "fire up your ITEMFINDERS and search!\p" - .string "I'll be waiting for exciting news\n" - .string "from all of you!$" + .string "¡Guau! ¡Qué interesante!…\n" + .string "Pero sigamos leyendo…\p" + .string "“Queridos INVESTIGADORES:\n" + .string "Enhorabuena por el programa.\p" + .string "Resulta que el otro día, cerca\n" + .string "de {STR_VAR_3}, vi a {STR_VAR_2}.\p" + .string "¡Y vi cómo encontró una unidad\n" + .string "de {STR_VAR_1}! ¡Qué envidia me dio!”\p" + .string "¡Enhorabuena, {STR_VAR_2}!\p" + .string "¡Y ojalá esto sirva para animaros a los\n" + .string "que estáis en vuestra casa a encender\l" + .string "el BUSCAOBJETOS y salir a buscar!\p" + .string "¡Espero ansioso vuestras noticias!$" gTVHoennTreasureInvestigatorsText02:: - .string "Wow, we'd better check this letter\n" - .string "out! Let me read it to you.\p" - .string "…Dear INVESTIGATORS,\n" - .string "I hope you are well.\p" - .string "I recently saw {STR_VAR_2} on a ferry.\p" - .string "The TRAINER found the item\n" - .string "{STR_VAR_1}. It made me envious.\p" - .string "…Well, good going, {STR_VAR_2}!\p" - .string "Viewers, let that motivate you to\n" - .string "fire up your ITEMFINDERS and search!\p" - .string "I'll be waiting for exciting news\n" - .string "from all of you!$" + .string "¡Guau! ¡Qué interesante!…\n" + .string "Pero sigamos leyendo…\p" + .string "“Queridos INVESTIGADORES:\n" + .string "Enhorabuena por el programa.\p" + .string "El otro día vi a {STR_VAR_2} en un ferry.\p" + .string "¡Y vi cómo encontró una unidad\n" + .string "de {STR_VAR_1}! ¡Qué envidia me dio!”\p" + .string "¡Enhorabuena, {STR_VAR_2}!\p" + .string "¡Y ojalá esto sirva para animaros a los\n" + .string "que estáis en vuestra casa a encender\l" + .string "el BUSCAOBJETOS y salir a buscar!\p" + .string "¡Espero ansioso vuestras noticias!$" gTVFindThatGamerText00:: - .string "FIND THAT GAMER!\p" - .string "Hey, all you gamers!\n" - .string "How's your {STR_VAR_2} spinning?\p" - .string "Like always, we'll cast our spotlight\n" - .string "on a rare TRAINER who's visited the\l" - .string "GAME CORNER!\p" - .string "Today, our no. 1 gamer is…\n" - .string "{STR_VAR_1}!$" + .string "¡CASI SÍ, CASI NO!\p" + .string "¡Hola, incansables jugadores!\n" + .string "¿Cómo va la suerte en esa {STR_VAR_2}?\p" + .string "Como solemos hacer, hoy nos hemos\n" + .string "fijado en alguien muy especial que\l" + .string "ha visitado nuestro CASINO.\p" + .string "Hoy, nuestro jugador número 1 es…\n" + .string "¡{STR_VAR_1}!$" gTVFindThatGamerText01:: - .string "{STR_VAR_1} played the {STR_VAR_2} game\n" - .string "and won a rare {STR_VAR_3} COINS.\p" - .string "“When {STR_VAR_1} comes, we need to\n" - .string "make sure we have enough COINS.”\p" - .string "That's what the GAME CORNER clerks\n" - .string "mutter when our gamer is in play!\p" - .string "Viewers, it's best to watch your COINS\n" - .string "like {STR_VAR_1} if you visit the GAME\l" - .string "CORNER and play the {STR_VAR_2} game.\p" - .string "This is live from the GAME CORNER--\n" - .string "where you can feel the excitement!\p" - .string "That's all for today!$" + .string "¡{STR_VAR_1} ganó en la {STR_VAR_2}\n" + .string "nada menos que {STR_VAR_3} FICHAS!\p" + .string "“Cuando viene, hay que asegurarse\n" + .string "de tener suficientes FICHAS.”\p" + .string "¡Eso es lo que dicen los crupier del\n" + .string "CASINO cuando hablan de {STR_VAR_1}!\p" + .string "Queridos amigos, controlad las FICHAS\n" + .string "como hace {STR_VAR_1} cuando vengáis\l" + .string "al CASINO a jugar a la {STR_VAR_2}.\p" + .string "¡Y eso es todo desde aquí, desde\n" + .string "el CASINO donde “casi” no pierde nadie!\p" + .string "¡Hasta la próxima!$" gTVFindThatGamerText02:: - .string "{STR_VAR_1} played the {STR_VAR_2} game\n" - .string "and lost {STR_VAR_3} COINS.\p" - .string "“When {STR_VAR_1} comes, our COIN\n" - .string "sales seem to increase.”\p" - .string "That's what the GAME CORNER clerks\n" - .string "say when our gamer is in play!$" + .string "¡{STR_VAR_1} jugó a la {STR_VAR_2}\n" + .string "y perdió {STR_VAR_3} FICHAS!\p" + .string "“Cuando viene por aquí,\n" + .string "hacemos el agosto en FICHAS.”\p" + .string "¡Eso es lo que dicen los crupier del\n" + .string "CASINO cuando hablan de {STR_VAR_1}!$" gTVFindThatGamerText03:: - .string "Viewers, it's best to watch your COINS\n" - .string "like {STR_VAR_1} if you visit the GAME\l" - .string "CORNER and play the {STR_VAR_2} game.\p" - .string "This is live from the GAME CORNER--\n" - .string "where you can feel the excitement!\p" - .string "That's all for today!$" + .string "Queridos amigos, controlad las FICHAS\n" + .string "como hace {STR_VAR_1} cuando vengáis\l" + .string "al CASINO a jugar a la {STR_VAR_2}.\p" + .string "¡Y eso es todo desde aquí, desde\n" + .string "el CASINO donde “casi” no pierde nadie!\p" + .string "¡Hasta la próxima!$" gTVBreakingNewsText00:: - .string "BREAKING NEWS TV!$" + .string "¡ESPECIAL INFORMATIVO!$" gTVBreakingNewsText01:: - .string "Rare {STR_VAR_2} caught by\n" - .string "{STR_VAR_1}!\p" - .string "We're live from the vicinity of\n" - .string "{STR_VAR_3}!\p" - .string "{STR_VAR_1} successfully captured\n" - .string "a rare {STR_VAR_2} earlier here!$" + .string "¡{STR_VAR_1} ha logrado\n" + .string "capturar un {STR_VAR_2} raro!\p" + .string "¡Estamos en directo,\n" + .string "cerca de {STR_VAR_3}!\p" + .string "¡Hace poco, {STR_VAR_1} ha capturado\n" + .string "aquí un raro ejemplar de {STR_VAR_2}!$" gTVBreakingNewsText02:: - .string "When {STR_VAR_1} encountered the rare\n" - .string "{STR_VAR_2}, the TRAINER sent out\l" - .string "the POKéMON {STR_VAR_3}.$" + .string "Cuando {STR_VAR_1} se encontró\n" + .string "con el raro ejemplar de {STR_VAR_2},\l" + .string "sacó a su POKéMON {STR_VAR_3}.$" gTVBreakingNewsText03:: - .string "In the battle, the number of POKé\n" - .string "BALLS thrown by the TRAINER was {STR_VAR_1}.\p" - .string "Ultimately, the rare POKéMON was\n" - .string "caught by the {STR_VAR_2} used last.$" + .string "Capturarlo le costó\n" + .string "{STR_VAR_1} de sus POKé BALLS.\p" + .string "Al final, logró encerrar al POKéMON\n" + .string "en una {STR_VAR_2}.$" gTVBreakingNewsText04:: - .string "In that instant, {STR_VAR_2}\n" - .string "echoed with {STR_VAR_1}'s roars of\l" - .string "triumphant joy.\p" - .string "I must say I'm a little envious of\n" - .string "{STR_VAR_1}. I'd love to roar, too.\p" - .string "…That ends the live feed from\n" - .string "the happy scene!$" + .string "Al instante, los gritos de alegría\n" + .string "de {STR_VAR_1} se podían oír hasta en\l" + .string "el último rincón de {STR_VAR_2}.\p" + .string "Reconozco que hasta yo tuve envidia.\n" + .string "¿A quién no le gustaría gritar así?\p" + .string "¡Y con la alegre noticia de este día\n" + .string "nos despedimos hasta otra ocasión!$" gTVBreakingNewsText05:: - .string "{STR_VAR_1} fails to capture a rare\n" - .string "{STR_VAR_2}!\p" - .string "We're live from the vicinity of\n" - .string "{STR_VAR_3}!\p" - .string "It was here that {STR_VAR_1} failed\n" - .string "to capture a rare {STR_VAR_2}!$" + .string "¡{STR_VAR_1} ha fracasado al intentar\n" + .string "capturar un {STR_VAR_2} raro!\p" + .string "¡Estamos en directo,\n" + .string "cerca de {STR_VAR_3}!\p" + .string "¡Ha sido aquí donde, hace muy poco,\n" + .string "un raro ejemplar de {STR_VAR_2}\l" + .string "se le ha escapado a {STR_VAR_1}!$" gTVBreakingNewsText06:: - .string "When {STR_VAR_1} encountered the rare\n" - .string "{STR_VAR_2}, the TRAINER sent out\l" - .string "the POKéMON {STR_VAR_3}.$" + .string "Cuando {STR_VAR_1} se encontró\n" + .string "con el raro ejemplar de {STR_VAR_2},\l" + .string "sacó a su POKéMON {STR_VAR_3}.$" gTVBreakingNewsText07:: - .string "The TRAINER made the {STR_VAR_2}\n" - .string "use the move {STR_VAR_1}.\p" - .string "Without meaning to, the TRAINER\n" - .string "made the rare POKéMON faint…$" + .string "Cuando tenía todo a su favor, ordenó\n" + .string "a {STR_VAR_2} usar {STR_VAR_1}.\p" + .string "Sin quererlo, ese movimiento debilitó\n" + .string "al POKéMON que pretendía capturar…$" gTVBreakingNewsText12:: - .string "However, {STR_VAR_1} panicked at\n" - .string "the sight of the rare {STR_VAR_2}.\p" - .string "In confusion, the TRAINER ordered\n" - .string "{STR_VAR_3} to attack.\p" - .string "Without meaning to, the TRAINER\n" - .string "made the rare POKéMON faint.$" + .string "Sin embargo, {STR_VAR_1} debió de\n" + .string "pasarlo mal al ver al {STR_VAR_2} raro.\p" + .string "Quizás por eso ordenó a {STR_VAR_3}\n" + .string "atacar.\p" + .string "Sin quererlo, al atacar debilitó\n" + .string "al POKéMON que pretendía capturar…$" gTVBreakingNewsText08:: - .string "In that instant, {STR_VAR_2}\n" - .string "echoed with {STR_VAR_1}'s shrieks of\l" - .string "frustration…$" + .string "Al instante, los lamentos de {STR_VAR_1}\n" + .string "se podían oír hasta en el último rincón\l" + .string "de {STR_VAR_2}…$" gTVBreakingNewsText09:: - .string "However, {STR_VAR_1} seemed to run\n" - .string "out of POKé BALLS.\p" - .string "The TRAINER had to break off\n" - .string "the battle with the rare {STR_VAR_2}.\p" - .string "In that instant, {STR_VAR_3}\n" - .string "echoed with {STR_VAR_1}'s shrieks of\l" - .string "frustration…$" + .string "Sin embargo, parece que {STR_VAR_1}\n" + .string "se quedó sin POKé BALLS.\p" + .string "{STR_VAR_1} no tuvo más remedio\n" + .string "entonces que abandonar\l" + .string "el combate contra el {STR_VAR_2} raro.\p" + .string "Al instante, los lamentos de {STR_VAR_1}\n" + .string "se podían oír hasta en el último rincón\l" + .string "de {STR_VAR_3}…$" gTVBreakingNewsText10:: - .string "However, the {STR_VAR_2} fled without\n" - .string "warning.\p" - .string "In that instant, {STR_VAR_3}\n" - .string "echoed with {STR_VAR_1}'s shrieks of\l" - .string "frustration…$" + .string "Sin embargo, {STR_VAR_2} huyó\n" + .string "de manera inesperada.\p" + .string "Al instante, los lamentos de {STR_VAR_1}\n" + .string "se podían oír hasta en el último rincón\l" + .string "de {STR_VAR_3}…$" gTVBreakingNewsText11:: - .string "I must say I feel for {STR_VAR_1}.\n" - .string "Why, it makes me want to shriek, too.\p" - .string "…That ends the live feed from\n" - .string "the melancholy scene!$" + .string "Debo reconocer que yo también comparto\n" + .string "la desesperación de {STR_VAR_1}…\p" + .string "Y, con este lamento, nos despedimos\n" + .string "de todos hasta una nueva ocasión.$" gTVSecretBaseVisitText00:: - .string "Hello, folks!\n" - .string "It's time again for\l" - .string "a SECRET BASE VISIT.\p" - .string "Today, we visit the SECRET BASE\n" - .string "of {STR_VAR_1}.\p" - .string "How has {STR_VAR_1} personalized\n" - .string "the SECRET BASE?\p" - .string "Let's find out!\n" - .string "… … … … … …$" + .string "¡Hola, queridos amigos!\n" + .string "Es hora de hacer otra de nuestras\l" + .string "VISITAS A LA BASE SECRETA.\p" + .string "Hoy visitaremos la BASE SECRETA\n" + .string "de {STR_VAR_1}.\p" + .string "¿Qué toque especial le habrá dado\n" + .string "{STR_VAR_1} a su BASE SECRETA?\p" + .string "¡Vamos a verlo!\n" + .string "Mmm…$" gTVSecretBaseVisitText01:: - .string "Oh!\n" - .string "How marvelous!\p" - .string "This {STR_VAR_2}…\n" - .string "It's not what one would expect to\l" - .string "find here!$" + .string "¡Oh!\n" + .string "¡Qué maravilla!\p" + .string "Aquí ha puesto su {STR_VAR_2}…\n" + .string "¡Vaya, no esperaba encontrar aquí\l" + .string "una cosa así!$" gTVSecretBaseVisitText02:: - .string "Oh!\n" - .string "How remarkable!\p" - .string "There isn't a single piece\n" - .string "of furniture or interior goods!\p" - .string "Mere mortals couldn't hope to\n" - .string "imitate this bold statement!\p" - .string "It's simple, but it bursts, yes,\n" - .string "bursts with wildness!\p" - .string "My hat's off to you, {STR_VAR_1}.\n" - .string "It had to be you!$" + .string "¡Oh!\n" + .string "¡Fantástico!\p" + .string "¡No hay ni un solo mueble!\n" + .string "¡Ni siquiera un adorno!\p" + .string "¡Esto sí que es una declaración\n" + .string "de principios decorativos!\p" + .string "¡Minimalismo extremo, sí,\n" + .string "un minimalismo impresionante!\p" + .string "Me descubro ante ti, {STR_VAR_1}.\n" + .string "¡Quién si no!$" gTVSecretBaseVisitText03:: - .string "Oh! I see!\n" - .string "With perfect clarity, I see it!\p" - .string "This {STR_VAR_2} being here…\n" - .string "It sends an effective message!$" + .string "¡Ah, ya veo!\n" + .string "¡Lo veo perfectamente!\p" + .string "Has puesto aquí tu {STR_VAR_2}…\n" + .string "¡La idea está clara!$" gTVSecretBaseVisitText04:: - .string "Oh! I see!\n" - .string "With perfect clarity, I see it!\p" - .string "This space is kept deliberately\n" - .string "clear of interior items!\p" - .string "It sends an effective message!$" + .string "¡Ah, ya veo!\n" + .string "¡Y con toda claridad, lo veo!\p" + .string "El interior no tiene nada de decoración.\p" + .string "¡La idea está clara!$" gTVSecretBaseVisitText05:: - .string "Wheeew!\p" - .string "The pairing of the {STR_VAR_2}\n" - .string "with the {STR_VAR_3}!\p" - .string "It's a dream combination if there\n" - .string "ever was one!$" + .string "¡Aaaaah!\p" + .string "¡Excelente poner su {STR_VAR_2}\n" + .string "al lado de su {STR_VAR_3}!\p" + .string "¡El resultado es sin duda\n" + .string "una combinación magnífica!$" gTVSecretBaseVisitText06:: - .string "Wheeew!\p" - .string "The placement of this {STR_VAR_2}\n" - .string "right here…\p" - .string "It has a presence that fills\n" - .string "the entire SECRET BASE!$" + .string "¡Aaaaah!\p" + .string "Al colocar aquí su {STR_VAR_2},\n" + .string "justo aquí…\p" + .string "¡Su presencia llena por completo\n" + .string "la BASE SECRETA!$" gTVSecretBaseVisitText07:: - .string "Wheeew!\p" - .string "There's nothing in place here.\p" - .string "This empty space has an effect on\n" - .string "the entire SECRET BASE.$" + .string "¡Aaaaah!\p" + .string "Aquí no hay colocado nada.\p" + .string "Este espacio vacío tiene un impacto\n" + .string "en toda la BASE SECRETA.$" gTVSecretBaseVisitText08:: - .string "Oh!\n" - .string "Here comes {STR_VAR_1}!\l" - .string "Let's challenge the TRAINER!\p" - .string "… … … … … …\n" - .string "… … … … … …$" + .string "¡Oh!\n" + .string "¡Aquí llega {STR_VAR_1}!\l" + .string "¡Que dé comienzo el desafío!\p" + .string "Mmm…$" gTVSecretBaseVisitText09:: - .string "Sigh…\n" - .string "I've got to hand it to {STR_VAR_1}.\p" - .string "The TRAINER's POKéMON were truly\n" - .string "worthy of the CHAMPION's title.\p" - .string "They gave ample proof of {STR_VAR_1}'s\n" - .string "toughness as a TRAINER.\p" - .string "That the {STR_VAR_2} knew the move\n" - .string "{STR_VAR_3}…\p" - .string "It shows you what sort of a TRAINER\n" - .string "{STR_VAR_1} is.\p" - .string "Certainly, it was quite a lesson!$" + .string "¡Extraordinario!…\n" + .string "¡La victoria es para {STR_VAR_1}!\p" + .string "Sus POKéMON han estado realmente\n" + .string "a la altura del título de CAMPEÓN.\p" + .string "Han demostrado que {STR_VAR_1} les\n" + .string "ha entrenado con enorme dureza.\p" + .string "Hasta hemos visto que {STR_VAR_2}\n" + .string "conocía el movimiento {STR_VAR_3}…\p" + .string "Todo ello muestra la categoría\n" + .string "de {STR_VAR_1} para entrenar.\p" + .string "¡Ha sido toda una lección!$" gTVSecretBaseVisitText10:: - .string "Aiyeeh!\n" - .string "I've got to hand it to {STR_VAR_1}.\p" - .string "The TRAINER's POKéMON were\n" - .string "monstrously tough!\p" - .string "They gave ample proof of {STR_VAR_1}'s\n" - .string "tenacity as a TRAINER.\p" - .string "That the {STR_VAR_2} knew the move\n" - .string "{STR_VAR_3}…\p" - .string "It shows you what sort of a TRAINER\n" - .string "{STR_VAR_1} is.\p" - .string "Certainly, it was quite a lesson!$" + .string "¡Bravo!…\n" + .string "¡La victoria es para {STR_VAR_1}!\p" + .string "Sus POKéMON han estado\n" + .string "realmente magníficos.\p" + .string "Han demostrado que {STR_VAR_1} les\n" + .string "ha entrenado con enorme tenacidad.\p" + .string "Hasta hemos visto que {STR_VAR_2}\n" + .string "conocía el movimiento {STR_VAR_3}…\p" + .string "Todo ello muestra la categoría\n" + .string "de {STR_VAR_1} para entrenar.\p" + .string "¡Ha sido toda una lección!$" gTVSecretBaseVisitText11:: - .string "Wheeew!\n" - .string "I've got to hand it to {STR_VAR_1}.\p" - .string "The TRAINER's POKéMON were clearly\n" - .string "raised in a well-balanced manner.\p" - .string "They gave ample proof of {STR_VAR_1}'s\n" - .string "thoughtfulness as a TRAINER.\p" - .string "That the {STR_VAR_2} knew the move\n" - .string "{STR_VAR_3}…\p" - .string "It shows you what sort of a TRAINER\n" - .string "{STR_VAR_1} is.\p" - .string "Certainly, it was quite a lesson!$" + .string "¡Sí!…\n" + .string "¡La victoria es para {STR_VAR_1}!\p" + .string "Sus POKéMON sin duda han sido\n" + .string "entrenados de manera equilibrada.\p" + .string "Han demostrado que {STR_VAR_1} les\n" + .string "ha entrenado con enorme seriedad.\p" + .string "Hasta hemos visto que {STR_VAR_2}\n" + .string "conocía el movimiento {STR_VAR_3}…\p" + .string "Todo ello muestra la categoría\n" + .string "de {STR_VAR_1} para entrenar.\p" + .string "¡Ha sido toda una lección!$" gTVSecretBaseVisitText12:: - .string "Well, well!\n" - .string "I've got to hand it to {STR_VAR_1}.\p" - .string "The TRAINER's POKéMON showed\n" - .string "great promise for future growth.\p" - .string "They represented {STR_VAR_1}'s\n" - .string "hopes and dreams.\p" - .string "That the {STR_VAR_2} knew the move\n" - .string "{STR_VAR_3}…\p" - .string "It shows you what sort of a TRAINER\n" - .string "{STR_VAR_1} is.\p" - .string "Certainly, it was quite a lesson!$" + .string "¡Bien, muy bien!…\n" + .string "¡La victoria es para {STR_VAR_1}!\p" + .string "Sus POKéMON han demostrado tener\n" + .string "un gran potencial de crecimiento.\p" + .string "Sin duda {STR_VAR_1} tiene depositadas\n" + .string "en ellos todas sus esperanzas.\p" + .string "Hasta hemos visto que {STR_VAR_2}\n" + .string "conocía el movimiento {STR_VAR_3}…\p" + .string "Todo ello muestra la categoría\n" + .string "de {STR_VAR_1} para entrenar.\p" + .string "¡Ha sido toda una lección!$" gTVSecretBaseVisitText13:: - .string "I must say, what a superb SECRET BASE\n" - .string "it was!\p" - .string "Viewers, if you have the chance,\n" - .string "do visit {STR_VAR_1}'s SECRET BASE.\p" - .string "Until next time, I bid you adieu!$" + .string "¡Debo reconocer que ha sido un honor\n" + .string "conocer en persona esta BASE SECRETA!\p" + .string "Amigos y amigas, si tenéis ocasión,\n" + .string "visitad la BASE SECRETA de {STR_VAR_1}.\p" + .string "¡Y desde este magnífico escenario,\n" + .string "os decimos adiós a todos!$" gTVPokemonLotteryWinnerFlashReportText00:: - .string "It's exciting!\n" - .string "It's dramatic!\p" - .string "It's the POKéMON LOTTERY\n" - .string "WINNER FLASH REPORT!\p" - .string "Hello! We're coming at you live from\n" - .string "the POKéMON LOTTERY CORNER on\l" - .string "the ground floor of the LILYCOVE\l" - .string "DEPARTMENT STORE!\p" - .string "Like it always happens, another\n" - .string "lucky TRAINER appeared today!\p" - .string "That TRAINER's name…\n" - .string "{STR_VAR_1}!\p" - .string "{STR_VAR_1} won the {STR_VAR_2} prize\n" - .string "and took home the {STR_VAR_3}!\p" - .string "{STR_VAR_1}!\n" - .string "Congratulations!\p" - .string "Viewers, don't just watch,\n" - .string "get in on the action!\p" - .string "All of us at the LILYCOVE DEPARTMENT\n" - .string "STORE look forward to your next visit!\p" - .string "This has been a live broadcast from\n" - .string "the LILYCOVE DEPARTMENT STORE,\l" - .string "offering you the greatest selection\l" - .string "in all HOENN!$" + .string "¡Qué emoción!\n" + .string "¡Qué nervios!\p" + .string "Es el… \n" + .string "¡ESPECIAL LOTERÍA POKéMON!\p" + .string "¡Hola! Estamos aquí, en directo, desde\n" + .string "el DESPACHO de LOTERÍA POKéMON\l" + .string "situado en la planta baja del CENTRO\l" + .string "COMERCIAL de CALAGUA.\p" + .string "¡Como siempre sucede, hoy ha aparecido\n" + .string "otro afortunado ENTRENADOR!\p" + .string "En esta ocasión, la suerte ha ido para…\n" + .string "¡{STR_VAR_1}!\p" + .string "¡{STR_VAR_1} ha ganado nada menos que\n" + .string "el {STR_VAR_2} y se lleva a casa\l" + .string "su correspondiente {STR_VAR_3}!\p" + .string "¡{STR_VAR_1}!\n" + .string "¡Enhorabuena!\p" + .string "Queridos amigos, no lo olvidéis \n" + .string "¡vosotros podéis ser los siguientes!\p" + .string "¡Todos los que trabajamos aquí\n" + .string "esperamos vuestra visita!\p" + .string "¡Ha sido una retransmisión en directo\n" + .string "desde el CENTRO COMERCIAL de CALAGUA,\l" + .string "donde encontraréis la más amplia\l" + .string "selección de objetos de todo HOENN!$" gTVThePokemonBattleSeminarText00:: - .string "THE POKéMON BATTLE SEMINAR!\p" - .string "We examine battles to see what\n" - .string "lessons we may learn from others.\p" - .string "Today's case study is on {STR_VAR_1}'s\n" - .string "battle.\p" - .string "{STR_VAR_1}'s {STR_VAR_2} was\n" - .string "battling one {STR_VAR_3}…$" + .string "¡LA MOVIOLA POKéMON!\p" + .string "¡Bienvenidos todos al programa donde\n" + .string "aprendemos de los errores de los demás!\p" + .string "Hoy vamos a analizar un combate\n" + .string "disputado por {STR_VAR_1}.\p" + .string "El {STR_VAR_2} de {STR_VAR_1} se estaba\n" + .string "enfrentando a un {STR_VAR_3}…$" gTVThePokemonBattleSeminarText01:: - .string "And it used the move {STR_VAR_3}\n" - .string "on the {STR_VAR_2}…\p" - .string "Hmm… {STR_VAR_1}!\n" - .string "That's the wrong thing to do!$" + .string "Y usó el movimiento {STR_VAR_3}\n" + .string "contra {STR_VAR_2}…\p" + .string "Mmm… ¡Pero {STR_VAR_1}!\n" + .string "¡Eso es justo lo que no debiste hacer!$" gTVThePokemonBattleSeminarText02:: - .string "In addition to the doomed move,\n" - .string "the TRAINER's {STR_VAR_1} also knew$" + .string "Aparte de ese movimiento mal empleado,\n" + .string "ese {STR_VAR_1} también conocía$" gTVThePokemonBattleSeminarText03:: - .string "the moves {STR_VAR_1}, {STR_VAR_2},\n" - .string "and {STR_VAR_3}.$" + .string "los movimientos {STR_VAR_1},\n" + .string "{STR_VAR_2} y {STR_VAR_3}.$" gTVThePokemonBattleSeminarText04:: - .string "the moves {STR_VAR_1} and\n" - .string "{STR_VAR_2}.$" + .string "los movimientos {STR_VAR_1}\n" + .string "y {STR_VAR_2}.$" gTVThePokemonBattleSeminarText05:: - .string "the move {STR_VAR_2}.$" + .string "el movimiento {STR_VAR_2}.$" gTVThePokemonBattleSeminarText06:: - .string "So, in this situation, what should\n" - .string "the TRAINER have used?\p" - .string "… … … … … …\n" - .string "The move {STR_VAR_1}!\p" - .string "The move {STR_VAR_1} would have been\n" - .string "absolutely better than {STR_VAR_2}.\p" - .string "Viewers, I urge you to learn from this\n" - .string "case and battle with intelligence!\p" - .string "Until next time, farewell!$" + .string "Así que, en esa situación, ¿qué debería\n" + .string "haber usado un buen ENTRENADOR?…\p" + .string "¡Claro!\n" + .string "¡El movimiento {STR_VAR_1}!\p" + .string "El movimiento {STR_VAR_1} habría\n" + .string "sido mucho mejor que {STR_VAR_2}.\p" + .string "¡Queridos telespectadores, aprended de\n" + .string "este error y combatid con inteligencia!\p" + .string "¡Hasta el próximo programa!$" gTVTrainerFanClubText00:: - .string "All together now!\n" - .string "TRAINER FAN CLUB!\p" - .string "MC: How's everyone groovin'?\n" - .string "Today, we've rounded up the fans of\l" - .string "the hyper-popular TRAINER {STR_VAR_1}!\p" - .string "FANS: Wrooooooaaaaah!\p" - .string "FANS: {STR_VAR_1}!\p" - .string "MC: Everyone!\n" - .string "How do you like {STR_VAR_1}?!\p" - .string "FANS: We love {STR_VAR_1}!\p" - .string "MC: What do you love about\n" - .string "{STR_VAR_1}?!$" + .string "¡Venga, todos a la vez!\n" + .string "¡ENTRENADORES SUPREMOS!\p" + .string "PRESENTADOR: ¡Bienvenidos todos!\n" + .string "¡Hoy hemos traído al estudio a los fans\l" + .string "de alguien que ENTRENA como nadie!\p" + .string "FANS: ¡UAAAAAAAA!\p" + .string "PRESENTADOR: ¡Alguien que está pegando\n" + .string "muy fuerte y que se llama…!\p" + .string "FANS: ¡¡¡{STR_VAR_1}!!! ¡¡¡UAAAAAA!!!\p" + .string "PRESENTADOR: ¡Venga, todos!\n" + .string "¡¿Os gusta {STR_VAR_1}?!\p" + .string "FANS: ¡¡¡NOS ENCANTAAAAA {STR_VAR_1}!!!\p" + .string "PRESENTADOR: ¡¿Qué es lo que más os\n" + .string "gusta de {STR_VAR_1}?!$" gTVTrainerFanClubText01:: - .string "FANS: Their cool way of throwing\n" - .string "POKé BALLS!$" + .string "FANS: ¡Su estilo al lanzar POKé BALLS!$" gTVTrainerFanClubText02:: - .string "FANS: Their adorable way of running!$" + .string "FANS: ¡Su estilo al correr!$" gTVTrainerFanClubText03:: - .string "FANS: How the TRAINER turns tough\n" - .string "when the going gets tough!$" + .string "FANS: ¡Su manera de crecerse\n" + .string "cuando la cosa se pone fea!$" gTVTrainerFanClubText04:: - .string "FANS: The TRAINER's knowledge of\n" - .string "POKéMON!$" + .string "FANS: ¡Que es quien más sabe\n" + .string "sobre POKéMON!$" gTVTrainerFanClubText05:: - .string "FANS: The TRAINER's kindness toward\n" - .string "all POKéMON!$" + .string "FANS: ¡Lo bien que trata\n" + .string "a todos los POKéMON!$" gTVTrainerFanClubText06:: - .string "FANS: The TRAINER's amazing\n" - .string "BIKE-riding techniques!$" + .string "FANS: ¡Lo guay que maneja la BICI!$" gTVTrainerFanClubText07:: - .string "FANS: The TRAINER's impressive\n" - .string "item-buying style!$" + .string "FANS: ¡El ingenio que tiene\n" + .string "para comprar objetos!$" gTVTrainerFanClubText08:: - .string "FANS: The TRAINER's charming way\n" - .string "of nicknaming POKéMON!$" + .string "FANS: ¡Los motes tan graciosos\n" + .string "que les pone a sus POKéMON!$" gTVTrainerFanClubText09:: - .string "FANS: The TRAINER's nifty style of\n" - .string "decorating a SECRET BASE!$" + .string "FANS: ¡El estilo que le ha dado\n" + .string "a su BASE SECRETA!$" gTVTrainerFanClubText10:: - .string "FANS: The TRAINER's bold ways of\n" - .string "using TMs!$" + .string "FANS: ¡Lo original que es usando las MT!$" gTVTrainerFanClubText11:: - .string "MC: As you've just seen, {STR_VAR_1}\n" - .string "is hot! Like, too hot to touch, yow!\p" - .string "Among {STR_VAR_1}'s FANS\n" - .string "there's a special slogan!\p" - .string "MC: When I say {STR_VAR_1},\n" - .string "you say…\p" - .string "FANS: {STR_VAR_2}!\p" - .string "FANS: {STR_VAR_3}!\p" - .string "FANS: {STR_VAR_2}!\p" - .string "FANS: {STR_VAR_3}!\p" - .string "MC: That's right, when someone says,\n" + .string "PRESENTADOR: Ya lo veis, tenía razón:\n" + .string "¡{STR_VAR_1} está pegando muy fuerte!\p" + .string "Entre los FANS de {STR_VAR_1},\n" + .string "hay un grito muy especial.\p" + .string "PRESENTADOR: Si yo digo {STR_VAR_1},\n" + .string "vosotros decís…\p" + .string "FANS: ¡{STR_VAR_2}!\p" + .string "FANS: ¡{STR_VAR_3}!\p" + .string "FANS: ¡{STR_VAR_2}!\p" + .string "FANS: ¡{STR_VAR_3}!\p" + .string "PRESENTADOR: Eso es, si alguien dice,\n" .string "“{STR_VAR_1}”…\p" - .string "Come back with, “{STR_VAR_2}\n" - .string "{STR_VAR_3}!”\p" - .string "That has such a unique ring to it!\n" - .string "I can see why people become FANS\l" - .string "of {STR_VAR_1}!\p" - .string "Okay, you, in front of the TV, join us!\n" - .string "All together now!\p" - .string "MC: When I say {STR_VAR_1},\n" - .string "you say…\p" - .string "FANS: {STR_VAR_2}!\p" - .string "FANS: {STR_VAR_3}!\p" - .string "FANS: {STR_VAR_2}!\p" - .string "FANS: {STR_VAR_3}!\p" - .string "MC: Thanks for joining us, all you\n" - .string "wild FANS of {STR_VAR_1}!\l" - .string "That's the show! See you again!\p" - .string "MC: When I say {STR_VAR_1},\n" - .string "you say…\p" - .string "FANS: {STR_VAR_2}!\p" - .string "FANS: {STR_VAR_3}!$" + .string "Responded: “¡{STR_VAR_2}!\n" + .string "¡{STR_VAR_3}!”\p" + .string "¡Suena de una manera especial!\n" + .string "¡Ahora veo por qué la gente\l" + .string "se hace FAN de {STR_VAR_1}!\p" + .string "¡Y ahora todos, desde vuestras casas!\n" + .string "¡Gritemos juntos a la vez!\p" + .string "PRESENTADOR: Si yo digo {STR_VAR_1},\n" + .string "vosotros decís…\p" + .string "FANS: ¡{STR_VAR_2}!\p" + .string "FANS: ¡{STR_VAR_3}!\p" + .string "FANS: ¡{STR_VAR_2}!\p" + .string "FANS: ¡{STR_VAR_3}!\p" + .string "PRESENTADOR: Y ahora me despido\n" + .string "dándole las gracias a todos los\l" + .string "FANS de {STR_VAR_1} por venir.\l" + .string "¡Hasta otra!\p" + .string "PRESENTADOR: Si yo digo {STR_VAR_1},\n" + .string "vosotros decís…\p" + .string "FANS: ¡{STR_VAR_2}!\p" + .string "FANS: ¡{STR_VAR_3}!$" TVSpotTheCuties_Text_Intro:: - .string "SPOT THE CUTIES!\n" - .string "POKéMON IN RIBBONS!\p" - .string "Hello, my sweet viewers!\p" - .string "I just know you'll agree, but a POKéMON\n" - .string "wearing RIBBONS is simply divine!\p" - .string "Today, I want to share with you\n" - .string "a lovely POKéMON I spotted while\l" - .string "out on a stroll in town.\p" - .string "Today's featured pretty POKéMON\n" - .string "is {STR_VAR_1}'s {STR_VAR_2}.$" + .string "¡MI ADORABLE MONSTRUITO\n" + .string "CON CINTAS!\p" + .string "¡Hola, amigas y amigos!\p" + .string "¿Hay algo que le quede mejor a un\n" + .string "POKéMON que una bonita CINTA?\p" + .string "Hoy quería hablaros de un POKéMON\n" + .string "realmente encantador que he visto\l" + .string "mientras daba uno de mis paseos.\p" + .string "El POKéMON adorable de hoy es\n" + .string "el {STR_VAR_2} de {STR_VAR_1}.$" TVSpotTheCuties_Text_RibbonsLow:: - .string "The number of RIBBONS that\n" - .string "{STR_VAR_2} wears is {STR_VAR_3}.\p" - .string "It says a lot about how much\n" - .string "{STR_VAR_1} adores the POKéMON.$" + .string "¿Que cuántas CINTAS llevaba puestas?\n" + .string "¡Esa monada de {STR_VAR_2} llevaba {STR_VAR_3}!\p" + .string "Creo que eso dice mucho sobre cuánto\n" + .string "adora {STR_VAR_1} a su POKéMON.$" TVSpotTheCuties_Text_RibbonsMid:: - .string "{STR_VAR_2} wears an amazing\n" - .string "{STR_VAR_3} RIBBONS!\p" - .string "It speaks volumes about {STR_VAR_1}'s\n" - .string "commitment to the POKéMON!$" + .string "¡{STR_VAR_2} llevaba puestas nada más\n" + .string "y nada menos que {STR_VAR_3} CINTAS!\p" + .string "Creo que eso lo dice todo sobre cuánto\n" + .string "adora {STR_VAR_1} a su POKéMON.$" TVSpotTheCuties_Text_RibbonsHigh:: - .string "{STR_VAR_2} wears an incredible\n" - .string "{STR_VAR_3} RIBBONS!\p" - .string "It shows you {STR_VAR_1}'s total\n" - .string "dedication as a collector!$" + .string "¡{STR_VAR_2} lleva puestas {STR_VAR_3} CINTAS!\n" + .string "¿Podéis creerlo?\p" + .string "¡Lo de {STR_VAR_1} es\n" + .string "un amor de coleccionista!$" TVSpotTheCuties_Text_RibbonIntro:: - .string "Let us take a closer look at the many\n" - .string "RIBBONS worn by {STR_VAR_2}.$" + .string "Pero echemos un vistazo de cerca\n" + .string "a las CINTAS que lleva {STR_VAR_2}.$" TVSpotTheCuties_Text_RibbonChampion:: - .string "The CHAMPION RIBBON is especially\n" - .string "fetching.\p" - .string "{STR_VAR_2} received it upon entering\n" - .string "the HALL OF FAME.\p" - .string "It verily draws out the bravery\n" - .string "of {STR_VAR_2}.\p" - .string "{STR_VAR_2} and the CHAMP RIBBON!\n" - .string "The combination is super effective!$" + .string "Llama especialmente la atención\n" + .string "la CINTA CAMPEÓN.\p" + .string "{STR_VAR_2} la recibió al entrar\n" + .string "en el HALL de la FAMA.\p" + .string "Realmente consigue realzar\n" + .string "el valor de {STR_VAR_2}.\p" + .string "¡{STR_VAR_2} y la CINTA CAMPEÓN!\n" + .string "¡La combinación es muy eficaz!$" TVSpotTheCuties_Text_RibbonCool:: - .string "The COOL RIBBON is especially\n" - .string "fetching.\p" - .string "{STR_VAR_2} received it for winning\n" - .string "a COOL CONTEST.\p" - .string "It verily draws out the coolness\n" - .string "of {STR_VAR_2}.\p" - .string "{STR_VAR_2} and the COOL RIBBON!\n" - .string "The combination is super effective!$" + .string "Llama especialmente la atención\n" + .string "la CINTA CARISMA.\p" + .string "{STR_VAR_2} la recibió al ganar\n" + .string "el CONCURSO de CARISMA.\p" + .string "Realmente consigue realzar\n" + .string "el carisma de {STR_VAR_2}.\p" + .string "¡{STR_VAR_2} y la CINTA CARISMA!\n" + .string "¡La combinación es muy eficaz!$" TVSpotTheCuties_Text_RibbonBeauty:: - .string "The BEAUTY RIBBON is especially\n" - .string "fetching.\p" - .string "{STR_VAR_2} received it for winning\n" - .string "a BEAUTY CONTEST.\p" - .string "It verily draws out the beauty\n" - .string "of {STR_VAR_2}.\p" - .string "{STR_VAR_2} and the BEAUTY RIBBON!\n" - .string "The combination is super effective!$" + .string "Llama especialmente la atención\n" + .string "la CINTA BELLEZA.\p" + .string "{STR_VAR_2} la recibió al ganar\n" + .string "el CONCURSO de BELLEZA.\p" + .string "Realmente consigue realzar\n" + .string "la belleza de {STR_VAR_2}.\p" + .string "¡{STR_VAR_2} y la CINTA BELLEZA!\n" + .string "¡La combinación es muy eficaz!$" TVSpotTheCuties_Text_RibbonCute:: - .string "The CUTE RIBBON is especially\n" - .string "fetching.\p" - .string "{STR_VAR_2} received it for winning\n" - .string "a CUTE CONTEST.\p" - .string "It verily draws out the cuteness\n" - .string "of {STR_VAR_2}.\p" - .string "{STR_VAR_2} and the CUTE RIBBON!\n" - .string "The combination is super effective!$" + .string "Llama especialmente la atención\n" + .string "la CINTA DULZURA.\p" + .string "{STR_VAR_2} la recibió al ganar\n" + .string "el CONCURSO de DULZURA.\p" + .string "Realmente consigue realzar\n" + .string "la dulzura de {STR_VAR_2}.\p" + .string "¡{STR_VAR_2} y la CINTA DULZURA!\n" + .string "¡La combinación es muy eficaz!$" TVSpotTheCuties_Text_RibbonSmart:: - .string "The SMART RIBBON is especially\n" - .string "fetching.\p" - .string "{STR_VAR_2} received it for winning\n" - .string "a SMART CONTEST.\p" - .string "It verily draws out the smartness\n" - .string "of {STR_VAR_2}.\p" - .string "{STR_VAR_2} and the SMART RIBBON!\n" - .string "The combination is super effective!$" + .string "Llama especialmente la atención\n" + .string "la CINTA INGENIO.\p" + .string "{STR_VAR_2} la recibió al ganar\n" + .string "el CONCURSO de INGENIO.\p" + .string "Realmente consigue realzar\n" + .string "el ingenio de {STR_VAR_2}.\p" + .string "¡{STR_VAR_2} y la CINTA INGENIO!\n" + .string "¡La combinación es muy eficaz!$" TVSpotTheCuties_Text_RibbonTough:: - .string "The TOUGH RIBBON is especially\n" - .string "fetching.\p" - .string "{STR_VAR_2} received it for winning\n" - .string "a TOUGH CONTEST.\p" - .string "It verily draws out the toughness\n" - .string "of {STR_VAR_2}.\p" - .string "{STR_VAR_2} and the TOUGH RIBBON!\n" - .string "The combination is super effective!$" + .string "Llama especialmente la atención\n" + .string "la CINTA DUREZA.\p" + .string "{STR_VAR_2} la recibió al ganar\n" + .string "el CONCURSO de DUREZA.\p" + .string "Realmente consigue realzar\n" + .string "la dureza de {STR_VAR_2}.\p" + .string "¡{STR_VAR_2} y la CINTA DUREZA!\n" + .string "¡La combinación es muy eficaz!$" TVSpotTheCuties_Text_RibbonWinning:: - .string "The WINNING RIBBON is especially\n" - .string "fetching.\p" - .string "{STR_VAR_2} received it for its feats\n" - .string "at the BATTLE TOWER.\p" - .string "It verily draws out the mightiness\n" - .string "of {STR_VAR_2}.\p" - .string "{STR_VAR_2} and the WINNING RIBBON!\n" - .string "The combination is super effective!$" + .string "Llama especialmente la atención\n" + .string "la CINTA TRIUNFO.\p" + .string "{STR_VAR_2} la recibió por sus hazañas\n" + .string "en la TORRE BATALLA.\p" + .string "Realmente consigue realzar\n" + .string "la grandeza de {STR_VAR_2}.\p" + .string "¡{STR_VAR_2} y la CINTA TRIUNFO!\n" + .string "¡La combinación es muy eficaz!$" TVSpotTheCuties_Text_RibbonVictory:: - .string "The VICTORY RIBBON is especially\n" - .string "fetching.\p" - .string "{STR_VAR_2} received it for its feats\n" - .string "at the BATTLE TOWER.\p" - .string "It verily draws out the incredible\n" - .string "mightiness of {STR_VAR_2}.\p" - .string "{STR_VAR_2} and the VICTORY RIBBON!\n" - .string "The combination is super effective!$" + .string "Llama especialmente la atención\n" + .string "la CINTA VICTORIA.\p" + .string "{STR_VAR_2} la recibió por sus hazañas\n" + .string "en la TORRE BATALLA.\p" + .string "Realmente consigue realzar\n" + .string "la enorme grandeza de {STR_VAR_2}.\p" + .string "¡{STR_VAR_2} y la CINTA VICTORIA!\n" + .string "¡La combinación es muy eficaz!$" TVSpotTheCuties_Text_RibbonArtist:: - .string "The ARTIST RIBBON is especially\n" - .string "fetching.\p" - .string "{STR_VAR_2} received it for being\n" - .string "the model for an artist.\p" - .string "It verily draws out the pop-star charm\n" - .string "of {STR_VAR_2}.\p" - .string "{STR_VAR_2} and the ARTIST RIBBON!\n" - .string "The combination is super effective!$" + .string "Llama especialmente la atención\n" + .string "la CINTA del ARTISTA.\p" + .string "{STR_VAR_2} la recibió por hacer\n" + .string "de modelo para un artista.\p" + .string "Realmente consigue realzar\n" + .string "el encanto de {STR_VAR_2}.\p" + .string "¡{STR_VAR_2} y la CINTA del ARTISTA!\n" + .string "¡La combinación es muy eficaz!$" TVSpotTheCuties_Text_RibbonEffort:: - .string "The Hard Worker RIBBON is\n" - .string "especially fetching.\p" - .string "{STR_VAR_2} received it for being\n" - .string "an especially dedicated worker.\p" - .string "It verily draws out the determination\n" - .string "of {STR_VAR_2}.\p" - .string "{STR_VAR_2} and the Hard Worker RIBBON!\n" - .string "The combination is super effective!$" + .string "Llama especialmente la atención\n" + .string "la CINTA del ESFUERZO.\p" + .string "{STR_VAR_2} la recibió por su gran\n" + .string "dedicación y su trabajo.\p" + .string "Realmente consigue realzar\n" + .string "la determinación de {STR_VAR_2}.\p" + .string "¡{STR_VAR_2} y la CINTA del ESFUERZO!\n" + .string "¡La combinación es muy eficaz!$" TVSpotTheCuties_Text_Outro:: - .string "…Sigh…\p" - .string "RIBBONS and POKéMON…\n" - .string "They go so wonderfully together!\p" - .string "Before I swoon,\n" - .string "I bid you all farewell!$" + .string "¡Ay!…\p" + .string "CINTAS y POKéMON…\n" + .string "¡Se complementan tan bien!\p" + .string "Antes de desmayarme,\n" + .string "¡adiós y que la belleza os posea!$" gTVPokemonNewsBattleFrontierText00:: - .string "Greetings!\n" - .string "It's time for POKéMON NEWS.\p" - .string "We've got some uplifting news from\n" - .string "the BATTLE FRONTIER.$" + .string "¡Saludos a nuestros telespectadores!\n" + .string "Es la hora de las NOTICIAS POKéMON.\p" + .string "Nos ha llegado la última hora\n" + .string "desde el FRENTE de BATALLA.$" gTVPokemonNewsBattleFrontierText01:: - .string "The TRAINER {STR_VAR_1} set a new\n" - .string "{STR_VAR_2}-win-streak record while on\l" - .string "the BATTLE TOWER's SINGLE BATTLE\l" - .string "ROOM challenge.\p" - .string "Here's to {STR_VAR_1}!$" + .string "{STR_VAR_1} ha batido un nuevo récord\n" + .string "al ganar {STR_VAR_2} veces consecutivas\l" + .string "el desafío del COMBATE INDIVIDUAL\l" + .string "de la TORRE BATALLA.\p" + .string "¡Enhorabuena, {STR_VAR_1}!$" gTVPokemonNewsBattleFrontierText02:: - .string "The TRAINER {STR_VAR_1} set a new\n" - .string "{STR_VAR_2}-win-streak record while on\l" - .string "the BATTLE TOWER's DOUBLE BATTLE\l" - .string "ROOM challenge.\p" - .string "Here's to {STR_VAR_1}!$" + .string "{STR_VAR_1} ha batido un nuevo récord\n" + .string "al ganar {STR_VAR_2} veces consecutivas\l" + .string "el desafío del COMBATE DOBLE\l" + .string "de la TORRE BATALLA.\p" + .string "¡Enhorabuena, {STR_VAR_1}!$" gTVPokemonNewsBattleFrontierText03:: - .string "The TRAINER {STR_VAR_1} set a new\n" - .string "{STR_VAR_2}-win-streak record while on\l" - .string "the BATTLE TOWER's MULTI BATTLE\l" - .string "ROOM challenge.\p" - .string "Here's to {STR_VAR_1}!$" + .string "{STR_VAR_1} ha batido un nuevo récord\n" + .string "al ganar {STR_VAR_2} veces consecutivas\l" + .string "el desafío del COMBATE MÚLTIPLE\l" + .string "de la TORRE BATALLA.\p" + .string "¡Enhorabuena, {STR_VAR_1}!$" gTVPokemonNewsBattleFrontierText04:: - .string "The TRAINER {STR_VAR_1} set a new\n" - .string "{STR_VAR_2}-win-streak record while on\l" - .string "the BATTLE TOWER's LINK MULTI BATTLE\l" - .string "ROOM challenge.\p" - .string "Here's to {STR_VAR_1}!$" + .string "{STR_VAR_1} ha batido un nuevo récord\n" + .string "al ganar {STR_VAR_2} veces consecutivas\l" + .string "el desafío del COMBATE MULTIJUGADOR\l" + .string "con CONEXIÓN de la TORRE BATALLA.\p" + .string "¡Enhorabuena, {STR_VAR_1}!$" gTVPokemonNewsBattleFrontierText05:: - .string "The TRAINER {STR_VAR_1} set a new\n" - .string "{STR_VAR_2}-championship-streak record\l" - .string "competing in the BATTLE DOME's\l" - .string "SINGLE BATTLE Tournaments.\p" - .string "Here's to {STR_VAR_1}!$" + .string "{STR_VAR_1} ha batido un nuevo récord\n" + .string "al ganar {STR_VAR_2} veces consecutivas\l" + .string "el TORNEO de COMBATES INDIVIDUALES\l" + .string "de la CÚPULA BATALLA.\p" + .string "¡Enhorabuena, {STR_VAR_1}!$" gTVPokemonNewsBattleFrontierText06:: - .string "The TRAINER {STR_VAR_1} set a new\n" - .string "{STR_VAR_2}-championship-streak record\l" - .string "competing in the BATTLE DOME's\l" - .string "DOUBLE BATTLE Tournaments.\p" - .string "Here's to {STR_VAR_1}!$" + .string "{STR_VAR_1} ha batido un nuevo récord\n" + .string "al ganar {STR_VAR_2} veces consecutivas\l" + .string "el TORNEO de COMBATES DOBLES\l" + .string "de la CÚPULA BATALLA.\p" + .string "¡Enhorabuena, {STR_VAR_1}!$" gTVPokemonNewsBattleFrontierText07:: - .string "The TRAINER {STR_VAR_1} set a new\n" - .string "{STR_VAR_2}-win-streak record while on\l" - .string "the BATTLE FACTORY's Battle\l" - .string "Swap Single challenge.\p" - .string "Here's to {STR_VAR_1}!$" + .string "{STR_VAR_1} ha batido un nuevo récord\n" + .string "al ganar {STR_VAR_2} veces consecutivas\l" + .string "el TORNEO de COMBATES\l" + .string "con TRUEQUE INDIVIDUALES\l" + .string "de la FÁBRICA BATALLA.\p" + .string "¡Enhorabuena, {STR_VAR_1}!$" gTVPokemonNewsBattleFrontierText08:: - .string "The TRAINER {STR_VAR_1} set a new\n" - .string "{STR_VAR_2}-win-streak record while on\l" - .string "the BATTLE FACTORY's Battle\l" - .string "Swap Double challenge.\p" - .string "Here's to {STR_VAR_1}!$" + .string "{STR_VAR_1} ha batido un nuevo récord\n" + .string "al ganar {STR_VAR_2} veces consecutivas\l" + .string "el TORNEO de COMBATES\l" + .string "con TRUEQUE DOBLES\l" + .string "de la FÁBRICA BATALLA.\p" + .string "¡Enhorabuena, {STR_VAR_1}!$" gTVPokemonNewsBattleFrontierText09:: - .string "The TRAINER {STR_VAR_1} set a new\n" - .string "record of clearing {STR_VAR_2} rooms\l" - .string "while on the BATTLE PIKE's Battle\l" - .string "Choice challenge.\p" - .string "Here's to {STR_VAR_1}!$" + .string "{STR_VAR_1} ha batido un nuevo récord\n" + .string "al ganar {STR_VAR_2} veces consecutivas\l" + .string "el desafío de la ELECCIÓN de COMBATES\l" + .string "de la SIERPE BATALLA.\p" + .string "¡Enhorabuena, {STR_VAR_1}!$" gTVPokemonNewsBattleFrontierText10:: - .string "The TRAINER {STR_VAR_1} set a new\n" - .string "{STR_VAR_2}-win-streak record while\l" - .string "competing in the BATTLE ARENA's\l" - .string "Set KO Tournaments.\p" - .string "Here's to {STR_VAR_1}!$" + .string "{STR_VAR_1} ha batido un nuevo récord\n" + .string "al ganar {STR_VAR_2} veces consecutivas\l" + .string "el desafío del TORNEO con JUEZ\l" + .string "del DOJO BATALLA.\p" + .string "¡Enhorabuena, {STR_VAR_1}!$" gTVPokemonNewsBattleFrontierText11:: - .string "The TRAINER {STR_VAR_1} set a new\n" - .string "{STR_VAR_2}-win-streak record while on\l" - .string "the BATTLE PALACE's SINGLE BATTLE\l" - .string "HALL challenge.\p" - .string "Here's to {STR_VAR_1}!$" + .string "{STR_VAR_1} ha batido un nuevo récord\n" + .string "al ganar {STR_VAR_2} veces consecutivas\l" + .string "el desafío del COMBATE sin TUTELA\l" + .string "INDIVIDUAL del PALACIO BATALLA.\p" + .string "¡Enhorabuena, {STR_VAR_1}!$" gTVPokemonNewsBattleFrontierText12:: - .string "The TRAINER {STR_VAR_1} set a new\n" - .string "{STR_VAR_2}-win-streak record while on\l" - .string "the BATTLE PALACE's DOUBLE BATTLE\l" - .string "HALL challenge.\p" - .string "Here's to {STR_VAR_1}!$" + .string "{STR_VAR_1} ha batido un nuevo récord\n" + .string "al ganar {STR_VAR_2} veces consecutivas\l" + .string "el desafío del COMBATE sin TUTELA\l" + .string "DOBLE del PALACIO BATALLA.\p" + .string "¡Enhorabuena, {STR_VAR_1}!$" gTVPokemonNewsBattleFrontierText13:: - .string "The TRAINER {STR_VAR_1} set a new\n" - .string "record of clearing {STR_VAR_2} floors\l" - .string "while on the BATTLE PYRAMID's\l" - .string "Battle Quest challenge.\p" - .string "Here's to {STR_VAR_1}!$" + .string "{STR_VAR_1} ha batido un nuevo récord\n" + .string "al ganar {STR_VAR_2} veces consecutivas\l" + .string "el desafío de la EXPEDICIÓN de\l" + .string "COMBATES de la PIRÁMIDE BATALLA.\p" + .string "¡Enhorabuena, {STR_VAR_1}!$" gTVPokemonNewsBattleFrontierText14:: - .string "And to the three POKéMON, {STR_VAR_1},\n" - .string "{STR_VAR_2}, and {STR_VAR_3}!\p" - .string "Congratulations for your\n" - .string "record-breaking performance!$" + .string "¡Y a los tres POKéMON: {STR_VAR_1},\n" + .string "{STR_VAR_2} y {STR_VAR_3}!\p" + .string "¡Enhorabuena también por\n" + .string "vuestra magnífica actuación!$" gTVPokemonNewsBattleFrontierText15:: - .string "And to the two POKéMON, {STR_VAR_1}\n" - .string "and {STR_VAR_2}!\p" - .string "Congratulations for your\n" - .string "record-breaking performance!$" + .string "¡Y a los dos POKéMON: {STR_VAR_1}\n" + .string "y {STR_VAR_2}!\p" + .string "¡Enhorabuena también por\n" + .string "vuestra magnífica actuación!$" gTVPokemonNewsBattleFrontierText16:: - .string "And to the four POKéMON: {STR_VAR_1}!\p" - .string "{STR_VAR_2}!\p" - .string "{STR_VAR_3}!$" + .string "¡Y a los cuatro POKéMON: {STR_VAR_1}!\p" + .string "¡{STR_VAR_2}!\p" + .string "¡{STR_VAR_3}!$" gTVPokemonNewsBattleFrontierText17:: - .string "And {STR_VAR_1}!\p" - .string "Congratulations for your\n" - .string "record-breaking performance!$" + .string "¡Y {STR_VAR_1}!\p" + .string "¡Enhorabuena también por\n" + .string "vuestra magnífica actuación!$" gTVPokemonNewsBattleFrontierText18:: - .string "Let's hope for more record-setting\n" - .string "feats from {STR_VAR_1} and the loyal\l" - .string "POKéMON!\p" - .string "That's the news on POKéMON NEWS!$" + .string "¡Esperemos que {STR_VAR_1} y sus leales\n" + .string "POKéMON sigan cosechando éxitos!\p" + .string "¡Esto es todo desde NOTICIAS POKéMON!$" gTVWhatsNo1InHoennTodayText00:: - .string "WHAT'S NO. 1 IN HOENN TODAY?\n" - .string "Yes, it's that time again!\p" - .string "Hello, viewers! Are you giving your\n" - .string "best at whatever you do?\p" - .string "Let's have a look at the TRAINER\n" - .string "who did the very best today!\p" - .string "Today's no. 1 TRAINER is none other\n" - .string "than {STR_VAR_1}!$" + .string "¿QUIÉN ES EL N.º 1 DE HOENN?\n" + .string "¡Sí, aquí estamos otra vez!\p" + .string "¡Hola, amigos telespectadores!\n" + .string "¿Estáis esforzándoos todos al máximo\l" + .string "en lo que estáis haciendo?\p" + .string "¡Veamos a quién nombramos hoy el\n" + .string "ENTRENADOR más constante del día!\p" + .string "El ENTRENADOR n.º 1\n" + .string "de hoy es… ¡{STR_VAR_1}!$" gTVWhatsNo1InHoennTodayText01:: - .string "In one day, {STR_VAR_1} spun the SLOTS\n" - .string "at the GAME CORNER {STR_VAR_2} times.\p" - .string "While playing, {STR_VAR_1} was heard\n" - .string "murmuring, “For me, the reels don't\l" - .string "even move…”\l" - .string "Isn't that interesting?$" + .string "¿Cuántas veces jugó {STR_VAR_1}\n" + .string "a las TRAGAPERRAS del CASINO\l" + .string "en un solo día? ¡{STR_VAR_2}!\p" + .string "Mientras jugaba, se dice que alguien le\n" + .string "oyó murmurar: “Para mí, que los rodillos\l" + .string "no se mueven…”\l" + .string "Interesante, ¿verdad?$" gTVWhatsNo1InHoennTodayText02:: - .string "In one day, {STR_VAR_1} played\n" - .string "the ROULETTE game at the GAME\l" - .string "CORNER {STR_VAR_2} times.\p" - .string "While playing, {STR_VAR_1} shouted,\n" - .string "“Let the balls decide!”\p" - .string "The TRAINER's eyes were focused and\n" - .string "the face showed concentration.$" + .string "¿Cuántas veces jugó {STR_VAR_1}\n" + .string "a la RULETA del CASINO\l" + .string "en un solo día? ¡{STR_VAR_2}!\p" + .string "Mientras jugaba, {STR_VAR_1} gritó:\n" + .string "“¡Que decida la bola!”\p" + .string "Su mirada estaba fija y en el rostro\n" + .string "se podía apreciar la concentración.$" gTVWhatsNo1InHoennTodayText03:: - .string "In one day, {STR_VAR_1} battled\n" - .string "wild POKéMON {STR_VAR_2} times!\p" - .string "Apparently, {STR_VAR_1}'s POKéMON\n" - .string "have grown incomparably stronger.\p" - .string "They appear eager to battle anywhere,\n" - .string "anytime, and anyhow!$" + .string "¡En un solo día, {STR_VAR_1} se enfrentó\n" + .string "a {STR_VAR_2} POKéMON salvajes!\p" + .string "Al parecer, los POKéMON de {STR_VAR_1}\n" + .string "se han hecho increíblemente fuertes.\p" + .string "¡Están ansiosos por combatir como sea\n" + .string "en cualquier lugar y a cualquier hora!$" gTVWhatsNo1InHoennTodayText04:: - .string "In just one day, {STR_VAR_1} spun\n" - .string "the BERRY BLENDER {STR_VAR_2} times!\p" - .string "Toward the end, even {STR_VAR_1}\n" - .string "seemed to get dizzy.\p" - .string "The TRAINER appeared to totter\n" - .string "around like a SPINDA!$" + .string "¡En un solo día, {STR_VAR_1} giró {STR_VAR_2}\n" + .string "veces la LICUABAYAS!\p" + .string "Dicen que, al final, hasta {STR_VAR_1}\n" + .string "parecía que se había mareado.\p" + .string "¡Que iba dando tumbos como un SPINDA!$" gTVWhatsNo1InHoennTodayText05:: - .string "In just one day, {STR_VAR_1} planted\n" - .string "{STR_VAR_2} BERRIES!\p" - .string "As a result, {STR_VAR_1}'s clothes\n" - .string "became filthy with dirt.\p" - .string "Where the TRAINER planted, countless\n" - .string "flowers have burst into bloom.\p" - .string "The flowers are said to soothe\n" - .string "the emotions of people.$" + .string "¡En un solo día, {STR_VAR_1} plantó\n" + .string "{STR_VAR_2} BAYAS!\p" + .string "Lógicamente, se manchó toda la ropa.\p" + .string "Pero ahora, donde plantó las BAYAS,\n" + .string "han crecido cientos de flores.\p" + .string "Dicen que mirar esas flores\n" + .string "tranquiliza a la gente.$" gTVWhatsNo1InHoennTodayText06:: - .string "In just one day, {STR_VAR_1} picked\n" - .string "{STR_VAR_2} BERRIES!\p" - .string "{STR_VAR_1}'s BAG became so filled\n" - .string "with BERRIES, the TRAINER had trouble\l" - .string "walking afterward!$" + .string "¡En un solo día, {STR_VAR_1} recogió\n" + .string "{STR_VAR_2} BAYAS!\p" + .string "Dicen que metió tantas BAYAS en la\n" + .string "MOCHILA, que apenas podía caminar.$" gTVWhatsNo1InHoennTodayText07:: - .string "In just one day, {STR_VAR_1} obtained\n" - .string "{STR_VAR_2} Battle Points!\p" - .string "{STR_VAR_1} was later seen wrestling\n" - .string "with the choice of exchanging\l" - .string "the Battle Points for a cool item or\l" - .string "a nifty interior decoration.\p" - .string "The TRAINER reportedly was grinning\n" - .string "while mulling options.$" + .string "¡En un solo día, {STR_VAR_1} consiguió\n" + .string "{STR_VAR_2} PUNTOS de BATALLA!\p" + .string "{STR_VAR_1} estuvo luego sopesando\n" + .string "cambiar sus PUNTOS de BATALLA\l" + .string "por algún objeto o algún adorno\l" + .string "que le gustase.\p" + .string "Dicen que sonreía mientras pensaba\n" + .string "en lo que podía elegir.$" gTVWhatsNo1InHoennTodayText08:: - .string "Well, isn't that something!\p" - .string "{STR_VAR_1}!\n" - .string "You're today's no. 1 TRAINER!\p" - .string "Viewers, take heart from {STR_VAR_1}!\n" - .string "You, too, can be no. 1 every day!$" + .string "¡Bueno! ¿Qué os parece?\p" + .string "¡{STR_VAR_1}!\n" + .string "¡N.º 1 de los ENTRENADORES!\p" + .string "¡Aprended de {STR_VAR_1}, amigos!\n" + .string "¡Vosotros también podéis ser el n.º 1!$" TVSecretBaseSecrets_Text_Intro:: - .string "SECRET BASE SECRETS!\p" - .string "What do TRAINERS do in the secrecy\n" - .string "of SECRET BASES?\p" - .string "Today, we investigate {STR_VAR_1}'s\n" - .string "SECRET BASE.\p" - .string "Oh? It looks like {STR_VAR_2} has come\n" - .string "for a visit.\p" - .string "Let's have a peek!\p" - .string "What will {STR_VAR_2} do?$" + .string "¡LOS SECRETOS DE LAS BASES SECRETAS!\p" + .string "¿Queréis saber a qué se dedican los\n" + .string "ENTRENADORES en sus BASES SECRETAS?\p" + .string "Hoy tenemos un reportaje sobre\n" + .string "la BASE SECRETA de {STR_VAR_1}.\p" + .string "¡Oh, parece que {STR_VAR_2} acaba\n" + .string "de llegar para hacer una visita!\p" + .string "¡Vamos a echar un vistazo!\p" + .string "¿Qué hará ahora {STR_VAR_2}?$" TVSecretBaseSecrets_Text_WhatWillPlayerDoNext1:: - .string "What will {STR_VAR_2} do next?$" + .string "¿Y qué hará {STR_VAR_2} después?$" TVSecretBaseSecrets_Text_WhatWillPlayerDoNext2:: - .string "And now, what will {STR_VAR_2} do?$" + .string "¿Y ahora? ¿Qué hará {STR_VAR_2}?$" TVSecretBaseSecrets_Text_TookXStepsBeforeLeaving:: - .string "In the end, {STR_VAR_2} took {STR_VAR_3} steps\n" - .string "in {STR_VAR_1}'s SECRET BASE before\l" - .string "leaving.$" + .string "Al final, {STR_VAR_2} ha dado {STR_VAR_3} pasos\n" + .string "en la BASE SECRETA de {STR_VAR_1}\l" + .string "antes de salir.$" TVSecretBaseSecrets_Text_BaseFailedToInterestPlayer:: - .string "Hmm…\p" - .string "It appears as if {STR_VAR_1}'s SECRET\n" - .string "BASE failed to interest {STR_VAR_2}…$" + .string "Mmm…\p" + .string "La BASE SECRETA de {STR_VAR_1} no\n" + .string "ha interesado demasiado a {STR_VAR_2}…$" TVSecretBaseSecrets_Text_PlayerEnjoyedBase:: - .string "{STR_VAR_2} appears to have enjoyed\n" - .string "{STR_VAR_1}'s SECRET BASE thoroughly.$" + .string "Parece que {STR_VAR_2} ha disfrutado\n" + .string "de la BASE SECRETA de {STR_VAR_1}.$" TVSecretBaseSecrets_Text_PlayerHugeFanOfBase:: - .string "{STR_VAR_2} appears to have become\n" - .string "a huge fan of {STR_VAR_1}'s\l" - .string "SECRET BASE.$" + .string "Vaya, parece que a {STR_VAR_2} le\n" + .string "encanta la BASE SECRETA de {STR_VAR_1}.$" TVSecretBaseSecrets_Text_Outro:: - .string "Viewers may want to check out\n" - .string "{STR_VAR_1}'s SECRET BASE, too.\p" - .string "Tune in next time as we visit another\n" - .string "SECRET BASE! Thanks for joining us!$" + .string "¡Y no olvidéis que también podéis\n" + .string "visitar la BASE SECRETA de {STR_VAR_1}!\p" + .string "¡Esperamos teneros con nosotros\n" + .string "en el próximo programa! ¡Adiós!$" TVSecretBaseSecrets_Text_StoppedMoving1:: - .string "The visitor has stopped!\p" - .string "The visitor isn't moving at all!\p" - .string "Was {STR_VAR_1}'s SECRET BASE\n" - .string "that unimpressive?$" + .string "¡Se ha parado!\p" + .string "¡No mueve ni un dedo!\p" + .string "¿Tanto le habrá impresionado\n" + .string "la BASE SECRETA de {STR_VAR_1}?$" TVSecretBaseSecrets_Text_StoppedMoving2:: - .string "The visitor has stopped!\p" - .string "The visitor isn't moving at all!\p" - .string "Is it fatigue?\n" - .string "Has the visitor grown weary?$" + .string "¡Se ha parado!\p" + .string "¡No mueve ni un dedo!\p" + .string "¿Será el cansancio?\n" + .string "¿Se estará aburriendo?$" TVSecretBaseSecrets_Text_UsedChair:: - .string "The visitor sat down on a chair!\n" - .string "The visitor is seated!\p" - .string "Look at that look of delight!\p" - .string "That chair must be very comfortable\n" - .string "to get that response!$" + .string "¡Se ha sentado en una silla!\p" + .string "¡Parece que está muy a gusto!\p" + .string "¡Tiene toda la pinta de ser\n" + .string "una silla muy cómoda!$" TVSecretBaseSecrets_Text_UsedBalloon:: - .string "The visitor charged at a balloon!\p" - .string "It burst!\n" - .string "Oh, my goodness, it popped!\p" - .string "The visitor appears startled by\n" - .string "the sudden noise!$" + .string "¡Se ha puesto a jugar con un globo!\p" + .string "¡Ha estallado!\n" + .string "¡El globo ha estallado!\p" + .string "¡Parece que se ha llevado\n" + .string "un buen susto!$" TVSecretBaseSecrets_Text_UsedTent:: - .string "The visitor entered a TENT!\p" - .string "The visitor is running around!\p" - .string "Oh, my, the visitor is frolicking!\p" - .string "The visitor appears surprised by\n" - .string "the TENT's size!$" + .string "¡Ha entrado en una TIENDA!\p" + .string "¡Está correteando un poco!\p" + .string "¡Vaya, parece que está jugueteando!\p" + .string "¡Parece que le sorprende el tamaño\n" + .string "de la TIENDA!$" TVSecretBaseSecrets_Text_UsedPlant:: - .string "The visitor is examining\n" - .string "a potted plant!\p" - .string "The visitor has surprisingly\n" - .string "mature taste!$" + .string "¡Está examinando una planta!\p" + .string "¡Ojalá todos los visitantes mostrasen\n" + .string "un gusto tan refinado!$" TVSecretBaseSecrets_Text_UsedGoldShield:: - .string "The visitor is examining\n" - .string "a GOLD SHIELD!\p" - .string "The visitor's eyes appear to be\n" - .string "lit up with wonder!$" + .string "¡Se ha parado justo delante\n" + .string "de un ESCUDO de ORO!\p" + .string "¡Creo que le brillan los ojos\n" + .string "de la emoción!$" TVSecretBaseSecrets_Text_UsedSilverShield:: - .string "The visitor is examining\n" - .string "a SILVER SHIELD!\p" - .string "The visitor appears to be wide-eyed!$" + .string "¡Se ha parado justo delante\n" + .string "de un ESCUDO de PLATA!\p" + .string "¡Creo que se le han puesto los ojos\n" + .string "como platos!$" TVSecretBaseSecrets_Text_UsedGlassOrnament:: - .string "The visitor is examining\n" - .string "a GLASS ORNAMENT!\p" - .string "Oh, no!\p" - .string "The visitor is touching it!\p" - .string "It's getting covered with\n" - .string "fingerprints…$" + .string "¡Ahora se fija en un ADORNO de CRISTAL!\p" + .string "¡Oh, no!\p" + .string "¡Lo está tocando!\p" + .string "Lo va a poner perdido de huellas…$" TVSecretBaseSecrets_Text_UsedTV:: - .string "The visitor is watching television!\p" - .string "Looks like we have a big fan of TV!$" + .string "¡Se pone a ver la televisión!\p" + .string "¡Parece que tenemos otro teleadicto!$" TVSecretBaseSecrets_Text_UsedMudBall:: - .string "The visitor stomped on a MUD BALL!\p" - .string "The visitor looks delighted!$" + .string "¡Se encuentra con una BOLA de LODO!\p" + .string "¡Se muestra radiante!$" TVSecretBaseSecrets_Text_UsedBag:: - .string "…Oh?\p" - .string "The visitor is reaching for their own\n" - .string "BAG and rummaging about in it!\p" - .string "The visitor pulled out\n" - .string "one {STR_VAR_2}!\p" - .string "Look at the visitor smile while\n" - .string "holding up the {STR_VAR_2}!\p" - .string "It's like a TV commercial!$" + .string "¡Oh!\p" + .string "¡Parece que está buscando algo\n" + .string "dentro de su MOCHILA!\p" + .string "¡Ha sacado algo!\n" + .string "Es una especie de… ¡{STR_VAR_2}!\p" + .string "¡Mirad cómo sonríe mientras sostiene\n" + .string "su {STR_VAR_2} en la mano!\p" + .string "¡Igual que en un anuncio de la tele!$" TVSecretBaseSecrets_Text_UsedCushion:: - .string "The visitor grabs a cushion and…$" + .string "Ha echado mano de un cojín…$" TVSecretBaseSecrets_Text_HitCushion:: - .string "…begins hitting it!\p" - .string "Is the visitor under a lot of stress?$" + .string "¡Y ha empezado a darle golpes!\p" + .string "¿Será cosa del estrés?$" TVSecretBaseSecrets_Text_HuggedCushion:: - .string "…hugs it tight!\p" - .string "Could the visitor be feeling happy\n" - .string "about something?$" + .string "¡Y lo ha abrazado con mucha fuerza!\p" + .string "¿Será que se siente feliz por algo?$" TVSecretBaseSecrets_Text_BattledWon:: - .string "The visitor is chatting with\n" - .string "{STR_VAR_1}!\p" - .string "It looks like they're going to\n" - .string "have a battle!\p" - .string "And…\p" - .string "It's the visitor!\n" - .string "The visitor won an away match!\p" - .string "The visitor is doing\n" - .string "a victory dance!$" + .string "¡Se ha puesto a hablar con {STR_VAR_1}!\p" + .string "¡Creo que se van a poner a luchar!\p" + .string "Y…\p" + .string "¡Ha ganado!\n" + .string "¡Ha ganado el equipo visitante!\p" + .string "¡Y ahora lo celebra poniéndose a bailar!$" TVSecretBaseSecrets_Text_BattledLost:: - .string "The visitor is chatting with\n" - .string "{STR_VAR_1}!\p" - .string "It looks like they're going to\n" - .string "have a battle!\p" - .string "And…\p" - .string "It's {STR_VAR_1}!\n" - .string "The visitor has lost!\p" - .string "The visitor looks dejected!$" + .string "¡Se ha puesto a hablar con {STR_VAR_1}!\p" + .string "¡Creo que se van a poner a luchar!\p" + .string "Y…\p" + .string "¡Ha perdido!\n" + .string "¡Ha perdido el equipo visitante!\p" + .string "¡No le ha sentado nada bien la derrota!$" TVSecretBaseSecrets_Text_DeclinedBattle:: - .string "The visitor is chatting with\n" - .string "{STR_VAR_1}!\p" - .string "It looks like they're going to\n" - .string "have a battle!\p" - .string "And…\p" - .string "No, the visitor has refused!\p" - .string "There won't be a battle after all!\p" - .string "Did the visitor find {STR_VAR_1}\n" - .string "unappealing?$" + .string "¡Se ha puesto a hablar con {STR_VAR_1}!\p" + .string "¡Creo que se van a poner a luchar!\p" + .string "Y…\p" + .string "No, se ha echado atrás.\p" + .string "¡Parece que al final no habrá combate!\p" + .string "¿Será que no le gustó nada {STR_VAR_1}?$" TVSecretBaseSecrets_Text_UsedPoster:: - .string "The visitor is staring intently\n" - .string "at a poster!\p" - .string "Is the poster to the visitor's\n" - .string "liking?\p" - .string "…But… There's something disturbing\n" - .string "about the visitor's stares.$" + .string "¡Se ha fijado en un póster!\p" + .string "¿Le estará gustando?\p" + .string "Pero… Hay algo raro\n" + .string "en su manera de mirar el póster.$" TVSecretBaseSecrets_Text_UsedNoteMat:: - .string "The visitor stepped on a NOTE MAT!\p" - .string "…Hmm…\n" - .string "The visitor composed a funny tune!$" + .string "¡Se ha puesto encima de un TAPETE NOTA!\p" + .string "Mmm…\n" + .string "¡No está mal esa melodía!$" TVSecretBaseSecrets_Text_BattledDraw:: - .string "The visitor is chatting with\n" - .string "{STR_VAR_1}!\p" - .string "It looks like they're going to\n" - .string "have a battle!\p" - .string "And…\p" - .string "It's a draw!\n" - .string "Nothing's resolved!\p" - .string "Both TRAINERS appear to be very\n" - .string "disappointed!$" + .string "¡Se ha puesto a hablar con {STR_VAR_1}!\p" + .string "¡Creo que se van a poner a luchar!\p" + .string "Y…\p" + .string "¡Ha habido un empate!\n" + .string "¡No ha habido ganador!\p" + .string "¡El empate no le ha gustado a nadie!$" TVSecretBaseSecrets_Text_UsedSpinMat:: - .string "The visitor stepped on\n" - .string "a SPIN MAT!\p" - .string "It looks like the visitor is dizzy!\p" - .string "The visitor is tottering about!\n" - .string "Look out!$" + .string "¡Se ha puesto encima de un TAPETE GIRO!\p" + .string "¡Parece que se ha mareado!\p" + .string "¡Se tambalea! ¡Cuidado!$" TVSecretBaseSecrets_Text_UsedSandOrnament:: - .string "The visitor is reaching for\n" - .string "a SAND ORNAMENT!\p" - .string "Oh!\p" - .string "It crumbled!\n" - .string "It's fallen apart!\p" - .string "The visitor looks sheepish\n" - .string "and guilty!$" + .string "¡Ha echado mano a un ADORNO ARENA!\p" + .string "¡Oh!\p" + .string "¡Se está desmoronando!\n" + .string "¡Se va a quedar en nada!\p" + .string "¡Parece que le invade un sentimiento\n" + .string "de vergüenza y de culpa!$" TVSecretBaseSecrets_Text_UsedDesk:: - .string "The visitor is rubbing a desktop\n" - .string "with their finger!\p" - .string "Apparently, the visitor disapproves\n" - .string "of dust!\p" - .string "The visitor is surprisingly concerned\n" - .string "about neatness!$" + .string "¡Está pasando el dedo por la mesa!\p" + .string "Al parecer, no le gusta mucho el polvo.\p" + .string "¡Espero no tener muchos visitantes\n" + .string "así en mi casa!$" TVSecretBaseSecrets_Text_UsedBrick:: - .string "The visitor is staring at a BRICK!\p" - .string "Perhaps the visitor is thinking about\n" - .string "the object on the BRICK.$" + .string "¡Se ha parado delante de un LADRILLO!\p" + .string "Quizás esté pensando en el objeto\n" + .string "que hay encima del LADRILLO.$" TVSecretBaseSecrets_Text_UsedSolidBoard:: - .string "The visitor is walking across\n" - .string "the SOLID BOARD.\p" - .string "The visitor keeps looking down.\p" - .string "The visitor appears to be surprisingly\n" - .string "timid and cautious!$" + .string "Se ha puesto a andar sobre una TABLA.\p" + .string "No deja de mirar para abajo.\p" + .string "¡Parece que mide cada paso que da!$" TVSecretBaseSecrets_Text_UsedFence:: - .string "The visitor is looking intently\n" - .string "at a FENCE!\p" - .string "Has a new idea for a trap popped\n" - .string "into the visitor's head?$" + .string "¡Está mirando con curiosidad una VALLA!\p" + .string "¿Estará pensando en hacer algún\n" + .string "tipo de trampa?$" TVSecretBaseSecrets_Text_UsedGlitterMat:: - .string "The visitor stepped on\n" - .string "a GLITTER MAT!\p" - .string "The visitor is striking a variety\n" - .string "of poses!\p" - .string "The visitor appears to be fantasizing\n" - .string "about being an idol!$" + .string "¡Se ha parado sobre un TAPETE BRILLO!\p" + .string "¡Está haciendo poses!\p" + .string "¡Quizás sueñe con la fama!$" TVSecretBaseSecrets_Text_UsedTire:: - .string "The visitor is staring intently\n" - .string "at a TIRE!\p" - .string "Could the visitor be thinking about\n" - .string "the kind of car that would use it?$" + .string "¡Está mirando con curiosidad\n" + .string "un NEUMÁTICO!\p" + .string "¿Estará pensando en el coche\n" + .string "que podría llevarlo?$" TVSecretBaseSecrets_Text_UsedStand:: - .string "The visitor climbed a STAND!\p" - .string "The visitor is looking out across\n" - .string "{STR_VAR_1}'s BASE from high up!\p" - .string "And…\p" - .string "Lets loose a roar!\n" - .string "The visitor is roaring!$" + .string "¡Se ha subido a un PODIO!\p" + .string "¡Y ahora está viendo desde arriba\n" + .string "la BASE SECRETA de {STR_VAR_1}!\p" + .string "Y…\p" + .string "¡Ha emitido una especie de rugido!\n" + .string "¡Está rugiendo!$" TVSecretBaseSecrets_Text_BrokeDoor:: - .string "The visitor charged headlong into\n" - .string "a BREAKABLE DOOR!\p" - .string "The visitor is laughing uproariously!$" + .string "¡Se ha lanzado de cabeza contra\n" + .string "una PUERTA RARA!\p" + .string "¡Y se ha puesto a reír de forma\n" + .string "escandalosa!$" TVSecretBaseSecrets_Text_UsedDoll:: - .string "The visitor is talking to a DOLL!\p" - .string "…It's a little creepy…$" + .string "¡No puedo creerlo!\n" + .string "¡Está hablando con un MUÑECO!\p" + .string "Sin comentarios…$" TVSecretBaseSecrets_Text_UsedSlide:: - .string "The visitor is climbing the ladder\n" - .string "on a SLIDE!\p" - .string "And…\p" - .string "The visitor slid down!\p" - .string "Looks like the visitor is having\n" - .string "a grand old time!$" + .string "¡Está subiendo por la escalera\n" + .string "de un TOBOGÁN!\p" + .string "Y…\p" + .string "¡Se ha tirado!\p" + .string "¡Parece que está recordando\n" + .string "los viejos y buenos tiempos!$" TVSecretBaseSecrets_Text_UsedSlideButDidntGoDown:: - .string "The visitor is climbing the ladder\n" - .string "on a SLIDE!\p" - .string "And…\p" - .string "The visitor went back down\n" - .string "the ladder!\p" - .string "Did the visitor suddenly chicken out?$" + .string "¡Está subiendo por la escalera\n" + .string "de un TOBOGÁN!\p" + .string "Y…\p" + .string "¡Se ha dado la vuelta!\p" + .string "¿Le habrá dado miedo de repente?$" TVSecretBaseSecrets_Text_UsedJumpMat:: - .string "The visitor stepped on\n" - .string "a JUMP MAT!\p" - .string "The visitor jumped once!\p" - .string "Jumped twice!\p" - .string "And a successful landing!\p" - .string "The visitor is clapping!\n" - .string "What a solo performance!$" + .string "¡Se ha puesto sobre un TAPETE MUELLE!\p" + .string "¡Y salta una vez!\p" + .string "¡Y dos!\p" + .string "¡Y cae bien al suelo!\p" + .string "¡Está aplaudiendo!\n" + .string "¡Qué actuación!$" gTVSafariFanClubText00:: - .string "SAFARI FAN CLUB!\p" - .string "REPORTER: All right, mates!\n" - .string "Tossing them SAFARI BALLS, are you?\p" - .string "You can bet I am here in the SAFARI\n" - .string "ZONE chock-full of amazing POKéMON!\p" - .string "Let's get with it and have a chat with\n" - .string "this good fellow of a SAFARI GUIDE!\p" - .string "All right, mate, how are the visiting\n" - .string "TRAINERS looking?$" + .string "¡CLUB SAFARI!\p" + .string "REPORTERO: ¡Hola, queridos primates!\n" + .string "¿Aún os queda una SAFARI BALL vacía?\p" + .string "¡Como podéis imaginar, estoy en la ZONA\n" + .string "SAFARI, plagada de POKéMON increíbles!\p" + .string "¡Hoy tenemos con nosotros a alguien\n" + .string "que trabaja como GUÍA del SAFARI!\p" + .string "Dime, colega, ¿qué tal lo están haciendo\n" + .string "los ENTRENADORES que andan por aquí?$" gTVSafariFanClubText01:: - .string "GUIDE: Everyone seems to be going\n" - .string "hard at it.\p" - .string "{STR_VAR_1} is doing especially well.\p" - .string "Why, before, {STR_VAR_1} caught\n" - .string "{STR_VAR_2} POKéMON.$" + .string "GUÍA: Pues parece que todos\n" + .string "se lo están tomando muy en serio.\p" + .string "{STR_VAR_1} lo está haciendo\n" + .string "especialmente bien.\p" + .string "¡Con decirte que antes\n" + .string "atrapó {STR_VAR_2} POKéMON!$" gTVSafariFanClubText02:: - .string "The TRAINER is clever with {POKEBLOCK}S.\n" - .string "Used {STR_VAR_2} that time, I think.$" + .string "Se le dan bien los {POKEBLOCK}S.\n" + .string "Esa vez usó {STR_VAR_2}, creo.$" gTVSafariFanClubText03:: - .string "The TRAINER didn't use a single\n" - .string "{POKEBLOCK}! Not a one!\p" - .string "There's an expert for you.$" + .string "Eso sí, ¡no ha usado ni un solo {POKEBLOCK}!\n" + .string "¡Ni uno solo!\p" + .string "Eso sí que es saber hacer las cosas.$" gTVSafariFanClubText04:: - .string "REPORTER: Is that right, then?\p" - .string "Sounds like our mate {STR_VAR_1}\n" - .string "is a stout SAFARI master!\p" - .string "GUIDE: I hope the TRAINER comes back\n" - .string "and shows us that great technique.$" + .string "REPORTERO: ¿En serio? ¡Vaya!\p" + .string "¡Parece que {STR_VAR_1} tiene instinto\n" + .string "cazador para esto del SAFARI!\p" + .string "GUÍA: ¡Ojalá vuelva otro día\n" + .string "y nos enseñe su técnica!$" gTVSafariFanClubText05:: - .string "GUIDE: No one seems to be doing\n" - .string "very well.\p" - .string "{STR_VAR_1} had it especially bad.\p" - .string "Why, before, the TRAINER only\n" - .string "managed to catch {STR_VAR_2} POKéMON.$" + .string "GUÍA: Pues la verdad es\n" + .string "que no destaca ninguno.\p" + .string "A {STR_VAR_1} se le ha dado\n" + .string "especialmente mal.\p" + .string "Sólo consiguió atrapar\n" + .string "{STR_VAR_2} POKéMON.$" gTVSafariFanClubText06:: - .string "GUIDE: No one seems to be doing\n" - .string "very well.\p" - .string "{STR_VAR_1} had it especially bad.\p" - .string "Why, before, the TRAINER didn't\n" - .string "catch one POKéMON. Not a one!$" + .string "GUÍA: Pues la verdad es\n" + .string "que no destaca ninguno.\p" + .string "A {STR_VAR_1} se le ha dado\n" + .string "especialmente mal.\p" + .string "No ha conseguido atrapar\n" + .string "ni un triste POKéMON.$" gTVSafariFanClubText07:: - .string "The TRAINER does use {POKEBLOCK}S.\n" - .string "Used {STR_VAR_2} that time, I think.\p" - .string "But, boy, I wish the TRAINER would\n" - .string "get a bit better at this.$" + .string "Y eso que usó {POKEBLOCK}S.\n" + .string "Concretamente {STR_VAR_2}, si mal no recuerdo.\p" + .string "Pero, oye, más le valdría practicar\n" + .string "un poco más con ellos.$" gTVSafariFanClubText08:: - .string "I think the TRAINER would have better\n" - .string "luck using {POKEBLOCK}S, which weren't\l" - .string "used at all that time.$" + .string "Creo que habría tenido más suerte\n" + .string "si hubiese usado {POKEBLOCK}S, \l" + .string "pero no los usó para nada.$" gTVSafariFanClubText09:: - .string "REPORTER: Is that right, then?\p" - .string "Sounds like our mate {STR_VAR_1}\n" - .string "needs more SAFARI seasoning.\p" - .string "GUIDE: I hope the TRAINER visits\n" - .string "over and over to get the hang of it.$" + .string "REPORTERO: ¿En serio? ¡Vaya!\p" + .string "¡Creo que {STR_VAR_1} necesita mejorar\n" + .string "su instinto cazador en el SAFARI!\p" + .string "GUÍA: ¡Ojalá vuelva más veces,\n" + .string "a ver si le pilla el tranquillo!$" gTVSafariFanClubText10:: - .string "REPORTER: Quite right, it is!\n" - .string "Facing up to challenges is important!\p" - .string "Viewers, come on down to the SAFARI\n" - .string "and make the challenge yourself!\p" - .string "Until next time, cheerio!$" + .string "REPORTERO: ¡Así es!\n" + .string "¡Uno debe saber afrontar los retos!\p" + .string "¡Queridos teleprimates, visitad\n" + .string "el SAFARI y despertad vuestro\l" + .string "instinto cazador recolector!\p" + .string "¡Hasta la próxima!$" ContestLiveUpdates_Text_Intro:: - .string "“POKéMON CONTEST LIVE UPDATES!”\p" - .string "MC: Thanks for joining us!\p" - .string "We're live from the just-ended\n" - .string "{STR_VAR_1} site.\p" - .string "The hall is still filled with\n" - .string "an audience unwilling to leave.\p" - .string "Spectator: {STR_VAR_2}!\p" - .string "Spectator: {STR_VAR_3}!\p" - .string "MC: As you've just heard, the CONTEST\n" - .string "was won by the POKéMON {STR_VAR_2}\l" - .string "of {STR_VAR_3}.\p" - .string "Spectator: {STR_VAR_2}!\n" - .string "You're the best!\p" - .string "Spectator: {STR_VAR_3}!\n" - .string "Way to go!\p" - .string "MC: Let's hear what the fans have\n" - .string "to say about this CONTEST.$" + .string "¡ÚLTIMA HORA de CONCURSOS POKéMON!\p" + .string "PRESENTADOR: ¡Saludos a todos!\p" + .string "Estamos emitiendo en directo desde\n" + .string "el lugar donde se ha celebrado\l" + .string "el último CONCURSO de {STR_VAR_1}.\p" + .string "Nos rodea un público enfervorizado\n" + .string "que se resiste a marcharse.\p" + .string "Espectador: ¡Arriba {STR_VAR_2}!\p" + .string "Espectador: ¡Viva {STR_VAR_3}!\p" + .string "PRESENTADOR: Como podéis\n" + .string "oír, el POKéMON {STR_VAR_2} de\l" + .string "{STR_VAR_3} ha ganado el CONCURSO.\p" + .string "Espectador: ¡{STR_VAR_2},\n" + .string "eres increíble!\p" + .string "Espectador: ¡{STR_VAR_3},\n" + .string "sigue así!\p" + .string "PRESENTADOR: Ahora vamos a recoger\n" + .string "las impresiones de algunos fans.$" ContestLiveUpdates_Text_WonBothRounds:: - .string "Spectator: The {STR_VAR_2} was tops in\n" - .string "both primary and secondary judging!\p" - .string "That {STR_VAR_2} will keep winning!$" + .string "Espectador: ¡{STR_VAR_2} ha arrasado\n" + .string "tanto en la primera como\l" + .string "en la segunda votación!\p" + .string "¡{STR_VAR_2} ha nacido para ganar!$" ContestLiveUpdates_Text_BetterRound2:: - .string "Spectator: The {STR_VAR_2} didn't do\n" - .string "well in the primary judging, but it\l" - .string "cleaned up in the secondary judging!\p" - .string "It was a miraculous comeback\n" - .string "for that {STR_VAR_2}. Yippee!$" + .string "Espectador: ¡{STR_VAR_2} no tuvo un\n" + .string "gran resultado en la primera votación,\l" + .string "pero recuperó puestos en la segunda!\p" + .string "{STR_VAR_2} logró sorprender\n" + .string "a todos. ¡Hurra!$" ContestLiveUpdates_Text_EqualRounds:: - .string "Spectator: The {STR_VAR_2} remained\n" - .string "consistent throughout both primary\l" - .string "and secondary judging.\p" - .string "{STR_VAR_3} and the {STR_VAR_2},\n" - .string "they're no ordinary combo!$" + .string "Espectador: {STR_VAR_2} tuvo una\n" + .string "actuación consistente tanto en la\l" + .string "primera como en la segunda votación.\p" + .string "{STR_VAR_3} y {STR_VAR_2} forman\n" + .string "un equipo extraordinario.$" ContestLiveUpdates_Text_BetterRound1:: - .string "Spectator: In terms of being {STR_VAR_1},\n" - .string "that {STR_VAR_2} was outstanding.\p" - .string "I hope it makes better appeals\n" - .string "next time, though.$" + .string "Espectador: En lo que respecta a\n" + .string "{STR_VAR_1}, {STR_VAR_2} es alucinante.\p" + .string "Pero espero que haga mejores\n" + .string "exhibiciones la próxima vez.$" ContestLiveUpdates_Text_GotNervous:: - .string "Spectator: When the {STR_VAR_2} got\n" - .string "nervous, I couldn't stop myself from\l" - .string "shouting encouragement.\p" - .string "I'd like to say this to that\n" - .string "{STR_VAR_2}, “Congratulations!”$" + .string "Espectador: Cuando {STR_VAR_2} se puso\n" + .string "nervioso, lo animé todo lo que pude.\p" + .string "Quisiera poder decir a {STR_VAR_2}\n" + .string "que ha estado espectacular.$" ContestLiveUpdates_Text_StartledFoes:: - .string "Spectator: That {STR_VAR_2}'s appeal\n" - .string "startled even me!\p" - .string "{STR_VAR_2}, you were awesome!$" + .string "Espectador: La exhibición de\n" + .string "{STR_VAR_2} me ha dejado sin habla.\p" + .string "¡{STR_VAR_2}, eres grande!$" ContestLiveUpdates_Text_UsedCombo:: - .string "Spectator: That {STR_VAR_2}'s combo\n" - .string "appeal was stunning!\p" - .string "It's shaken me to the core!$" + .string "Espectador: El combo que ha realizado\n" + .string "{STR_VAR_2} ha sido excepcional.\p" + .string "¡Me ha llegado a lo más hondo!$" ContestLiveUpdates_Text_ExcitingAppeal:: - .string "Spectator: The winning {STR_VAR_2}'s\n" - .string "appeal got my heart pounding!$" + .string "Espectador: ¡La exhibición ganadora\n" + .string "de {STR_VAR_2} me ha impresionado!$" ContestLiveUpdates_Text_WasCool:: - .string "{STR_VAR_2}!\n" - .string "You were cool!$" + .string "¡{STR_VAR_2}, has demostrado\n" + .string "tener mucho carisma!$" ContestLiveUpdates_Text_WasBeautiful:: - .string "{STR_VAR_2}!\n" - .string "You were beautiful!$" + .string "¡{STR_VAR_2}, has demostrado\n" + .string "poseer una gran belleza!$" ContestLiveUpdates_Text_WasCute:: - .string "{STR_VAR_2}!\n" - .string "You were cute!$" + .string "¡{STR_VAR_2}, has demostrado\n" + .string "poseer una gran dulzura!$" ContestLiveUpdates_Text_WasSmart:: - .string "{STR_VAR_2}!\n" - .string "You were smart!$" + .string "¡{STR_VAR_2}, has demostrado\n" + .string "tener mucho ingenio!$" ContestLiveUpdates_Text_WasTough:: - .string "{STR_VAR_2}!\n" - .string "You were tough!$" + .string "¡{STR_VAR_2}, has demostrado\n" + .string "gran dureza!$" ContestLiveUpdates_Text_VeryExcitingAppeal:: - .string "Spectator: The winning {STR_VAR_2}'s\n" - .string "appeal still has my heart pounding!$" + .string "Espectador: ¡La exhibición ganadora\n" + .string "de {STR_VAR_2} me sigue impresionando!$" ContestLiveUpdates_Text_VeryCool:: - .string "{STR_VAR_2}!\n" - .string "You're the last word in cool!$" + .string "¡{STR_VAR_2}, tu carisma\n" + .string "es inconmensurable!$" ContestLiveUpdates_Text_VeryBeautiful:: - .string "{STR_VAR_2}!\n" - .string "You're the most beautiful!$" + .string "¡{STR_VAR_2}, tu belleza\n" + .string "no tiene igual!$" ContestLiveUpdates_Text_VeryCute:: - .string "{STR_VAR_2}!\n" - .string "You're simply the cutest!$" + .string "¡{STR_VAR_2}, no hay quien\n" + .string "te supere en dulzura!$" ContestLiveUpdates_Text_VerySmart:: - .string "{STR_VAR_2}!\n" - .string "You're the smartest among the smart!$" + .string "¡{STR_VAR_2}, tu ingenio\n" + .string "es sobresaliente!$" ContestLiveUpdates_Text_VeryTough:: - .string "{STR_VAR_2}!\n" - .string "You're the toughest of the tough!$" + .string "¡{STR_VAR_2}, no hay quien\n" + .string "te gane en dureza!$" ContestLiveUpdates_Text_TookBreak:: - .string "Spectator: Even when the {STR_VAR_2}\n" - .string "took a break from making appeals,\l" - .string "I couldn't take my eyes off it.\p" - .string "I'm captivated by that {STR_VAR_2}.$" + .string "Espectador: Incluso cuando {STR_VAR_2}\n" + .string "detuvo sus exhibiciones,\l" + .string "no podía apartar los ojos de él.\p" + .string "Ese {STR_VAR_2} me tiene a cuadros.$" ContestLiveUpdates_Text_GotStartled:: - .string "Spectator: When the {STR_VAR_2} was\n" - .string "startled by another POKéMON's appeal,\l" - .string "I was close to tears.\p" - .string "{STR_VAR_2}, you were resilient!\n" - .string "Way to go!$" + .string "Espectador: Cuando {STR_VAR_2} se\n" + .string "asustó con la exhibición de otro\l" + .string "POKéMON, casi me echo a llorar.\p" + .string "¡{STR_VAR_2}, tú puedes! ¡Adelante!$" ContestLiveUpdates_Text_MoveWonderful:: - .string "Spectator: Oh…\n" - .string "That {STR_VAR_2}'s {STR_VAR_3}!\l" - .string "{STR_VAR_2}'s {STR_VAR_3}!\l" - .string "{STR_VAR_2}'s {STR_VAR_3}!\l" - .string "How could it be so wonderful?$" + .string "Espectador: Oh…\n" + .string "¡{STR_VAR_2} ha usado {STR_VAR_3}!\l" + .string "¡{STR_VAR_2} ha usado {STR_VAR_3}!\l" + .string "¡{STR_VAR_2} ha usado {STR_VAR_3}!\l" + .string "¿Cómo logra hacerlo tan bien?$" ContestLiveUpdates_Text_TalkAboutAnotherMon:: - .string "MC: Well, there you have it. This place\n" - .string "is full of the {STR_VAR_1}'s fans!\p" - .string "I should also mention that another\n" - .string "POKéMON, {STR_VAR_2}'s {STR_VAR_3}, \l" - .string "caught my eye.\p" - .string "{STR_VAR_2}'s {STR_VAR_3}…$" + .string "PRESENTADOR: ¡Como veis, este lugar\n" + .string "está lleno de fans de {STR_VAR_1}!\p" + .string "También debemos mencionar que hay\n" + .string "otro POKéMON que nos ha llamado la \l" + .string "atención: el {STR_VAR_3} de {STR_VAR_2}.\p" + .string "{STR_VAR_3}, de {STR_VAR_2}…$" ContestLiveUpdates_Text_FailedToAppeal:: - .string "It failed to make a single appeal during\n" - .string "secondary judging out of nervousness.\p" - .string "Next time, I would like to see this\n" - .string "{STR_VAR_1} make even one appeal.$" + .string "Su nerviosismo le impidió exhibirse\n" + .string "en la segunda votación.\p" + .string "Esperamos que {STR_VAR_1} haga al \n" + .string "menos una exhibición la próxima vez.$" ContestLiveUpdates_Text_LastInBothRounds:: - .string "It came dead last in both primary\n" - .string "and secondary judging.\p" - .string "I hope that {STR_VAR_1} will retrain this\n" - .string "{STR_VAR_2} and erase the shame of\l" - .string "this undisputed last-place finish.$" + .string "Acabó en último lugar tanto en la\n" + .string "primera como en la segunda votación.\p" + .string "Esperamos que {STR_VAR_1} entrene mejor\n" + .string "a {STR_VAR_2} y nos haga olvidar este\l" + .string "vergonzoso último puesto.$" ContestLiveUpdates_Text_NotExcitingEnough:: - .string "It failed to take advantage of\n" - .string "the audience's excitement and make\l" - .string "an appropriate appeal.\p" - .string "We hope {STR_VAR_1} will learn how to get\n" - .string "a feel for the audience and whip their\l" - .string "excitement to a fever pitch next time.$" + .string "No consiguió sacar partido del\n" + .string "entusiasmo del público y hacer\l" + .string "una exhibición adecuada.\p" + .string "Esperamos que {STR_VAR_1} aprenda\n" + .string "a conectar mejor con el público\l" + .string "y a avivar su interés la próxima vez.$" ContestLiveUpdates_Text_LostAfterWinningRound1:: - .string "While finishing first in the primary\n" - .string "judging, its appeals in the secondary\l" - .string "judging failed to click.\p" - .string "It suffered a humiliating come-from-\n" - .string "behind loss.\p" - .string "I'm sure {STR_VAR_1} is studying how to\n" - .string "make more effective appeals now.$" + .string "Aunque logró el primer puesto en la\n" + .string "primera votación, su exhibición en\l" + .string "la segunda no acabó de cuajar.\p" + .string "De hecho, sufrió una derrota\n" + .string "inesperada y humillante.\p" + .string "Seguro que {STR_VAR_1} está planteándose\n" + .string "cómo exhibirse de forma más eficaz.$" ContestLiveUpdates_Text_NeverExciting:: - .string "The audience never got excited by its\n" - .string "appeals during the secondary judging.\p" - .string "We hope it will stop worrying about\n" - .string "other POKéMON and learn to pitch\l" - .string "its appeals to the audience more.$" + .string "El público no llegó a emocionarse\n" + .string "con las exhibiciones que realizó\l" + .string "en la segunda votación.\p" + .string "Esperamos que deje de preocuparse\n" + .string "por los demás POKéMON y aprenda\l" + .string "a conectar mejor con el público.$" ContestLiveUpdates_Text_LostBySmallMargin:: - .string "It lost to {STR_VAR_1}'s {STR_VAR_2}\n" - .string "by only a small margin.\p" - .string "It must be heartbreaking to come\n" - .string "so close to victory only to fail.\p" - .string "I wouldn't be surprised if {STR_VAR_3}\n" - .string "were weeping over this outcome.$" + .string "Perdió ante el {STR_VAR_2} de\n" + .string "{STR_VAR_1} por muy poco.\p" + .string "Haber rozado la victoria tan\n" + .string "de cerca debe de ser horrible.\p" + .string "No sería sorprendente que este\n" + .string "resultado haya afligido a {STR_VAR_3}.$" ContestLiveUpdates_Text_RepeatedAppeals:: - .string "It disappointed the JUDGE by\n" - .string "repeating the same appeals.\p" - .string "It's an unforgivable error in any\n" - .string "CONTEST, and the POKéMON paid.\p" - .string "{STR_VAR_1} should feel guilty for\n" - .string "this sorry showing.$" + .string "Decepcionó al JUEZ al repetir\n" + .string "las mismas exhibiciones.\p" + .string "Se trata de un error imperdonable en\n" + .string "cualquier CONCURSO y lo ha pagado caro.\p" + .string "{STR_VAR_1} debería avergonzarse\n" + .string "de una actuación tan pobre.$" ContestLiveUpdates_Text_ValiantEffortButLost:: - .string "{STR_VAR_1} turned in a valiant effort,\n" - .string "but…\p" - .string "It was all for naught, finishing last.\p" - .string "{STR_VAR_1} should learn from this loss\n" - .string "and put the knowledge to good use.$" + .string "{STR_VAR_1} dio lo mejor de sí, pero a\n" + .string "pesar de todo acabó en último lugar.\p" + .string "{STR_VAR_1} debería aprender de esta\n" + .string "derrota para la próxima vez.$" ContestLiveUpdates_Text_Outro:: - .string "I'd like to end this program with our\n" - .string "usual farewell to the winners.\p" - .string "This time, it's {STR_VAR_1} and\n" - .string "the {STR_VAR_2}!\p" - .string "MC: Is everyone ready?\n" - .string "All together now!\p" - .string "Audience: {STR_VAR_1}! {STR_VAR_2}!\n" - .string "Congratulations!\l" - .string "You're the CONTEST winner!$" + .string "Vamos a concluir este programa\n" + .string "con nuestra tradicional despedida\l" + .string "conjunta a los ganadores.\p" + .string "¡Hablamos de {STR_VAR_1} y {STR_VAR_2}!\p" + .string "PRESENTADOR: ¿Estáis listos?\n" + .string "¡Venga, todos a la vez!\p" + .string "Público: ¡{STR_VAR_1}! ¡{STR_VAR_2}!\n" + .string "¡Enhorabuena!\l" + .string "¡Habéis ganado el CONCURSO!$" gTVPokemonBattleUpdateText00:: - .string "“POKéMON BATTLE UPDATE!”\p" - .string "Bringing you the results of POKéMON\n" - .string "battles as they come in!$" + .string "¡ÚLTIMA HORA de COMBATES POKéMON!\p" + .string "¡Os traemos los resultados de los\n" + .string "combates POKéMON más recientes!$" gTVPokemonBattleUpdateText01:: - .string "The TRAINERS {STR_VAR_1} and\n" - .string "{STR_VAR_2} faced each other in\l" - .string "a {STR_VAR_3} BATTLE.\p" - .string "This match ended in victory for\n" - .string "{STR_VAR_1}!$" + .string "{STR_VAR_1} y {STR_VAR_2} se han\n" + .string "enfrentado en un emocionante\l" + .string "COMBATE {STR_VAR_3}.\p" + .string "¡Dicho enfrentamiento concluyó\n" + .string "con la victoria de {STR_VAR_1}!$" gTVPokemonBattleUpdateText02:: - .string "In the battle, {STR_VAR_1}'s\n" - .string "{STR_VAR_2} was a formidable force\l" - .string "using {STR_VAR_3}!$" + .string "¡El {STR_VAR_2} de {STR_VAR_1} se\n" + .string "impuso con claridad meridiana\l" + .string "e hizo uso de {STR_VAR_3}!$" gTVPokemonBattleUpdateText03:: - .string "{STR_VAR_1}'s {STR_VAR_2} had a weak\n" - .string "showing that really hurt.$" + .string "El {STR_VAR_2} de {STR_VAR_1} tuvo\n" + .string "una actuación mediocre que\l" + .string "dejó mucho que desear.$" gTVPokemonBattleUpdateText04:: - .string "Congratulations on your victory,\n" + .string "¡Felicidades por la victoria,\n" .string "{STR_VAR_1}!\p" - .string "And for the defeated {STR_VAR_2},\n" - .string "we hope for a better result next time!\p" - .string "This concludes this episode of\n" - .string "“POKéMON BATTLE UPDATE!”$" + .string "A {STR_VAR_2}, le deseamos más\n" + .string "suerte la próxima vez.\p" + .string "¡Y así ponemos fin a este episodio de\n" + .string "la ÚLTIMA HORA de COMBATES POKéMON!$" gTVPokemonBattleUpdateText05:: - .string "The teams of TRAINERS {STR_VAR_1} and\n" - .string "{STR_VAR_2} met in a MULTI BATTLE.\p" - .string "This match ended in victory for\n" - .string "{STR_VAR_1}'s team.$" + .string "Los equipos de {STR_VAR_1} y\n" + .string "{STR_VAR_2} midieron sus fuerzas\l" + .string "en un COMBATE MÚLTIPLE.\p" + .string "¡Dicho enfrentamiento concluyó con\n" + .string "la victoria del equipo de {STR_VAR_1}!$" gTVPokemonBattleUpdateText06:: - .string "In the battle, the {STR_VAR_2} on\n" - .string "{STR_VAR_1}'s team was a formidable\l" - .string "force using {STR_VAR_3}.$" + .string "¡El {STR_VAR_2} del equipo de\n" + .string "{STR_VAR_1} se impuso con claridad\l" + .string "meridiana e hizo uso de {STR_VAR_3}!$" gTVPokemonBattleUpdateText07:: - .string "The weak showing by the {STR_VAR_3}\n" - .string "on {STR_VAR_2}'s team really hurt.\p" - .string "Congratulations on your team's\n" - .string "victory, {STR_VAR_1}!\p" - .string "As for the defeated {STR_VAR_2}'s team,\n" - .string "we hope for a better result next time!\p" - .string "This concludes this episode of\n" - .string "“POKéMON BATTLE UPDATE!”$" + .string "El {STR_VAR_3} del equipo de {STR_VAR_2}\n" + .string "tuvo una actuación mediocre que\l" + .string "dejó mucho que desear.\p" + .string "¡Felicidades por la victoria\n" + .string "de tu equipo, {STR_VAR_1}!\p" + .string "Al equipo de {STR_VAR_2}, le deseamos\n" + .string "más suerte la próxima vez.\p" + .string "¡Y así ponemos fin a este episodio de\n" + .string "la ÚLTIMA HORA de COMBATES POKéMON!$" GabbyAndTy_Text_GabbyPreFirstBattle: - .string "GABBY: Oh! We've just spotted a tough-\n" - .string "looking TRAINER here of all places!\p" - .string "Okay, roll camera!\n" - .string "Let's get this interview.$" + .string "GABI: ¡Precisamente aquí hemos ido\n" + .string "a encontrar una estrella como tú!\p" + .string "¡Mira a la cámara! ¡Vamos a hacerte\n" + .string "una entrevista de alto voltaje!$" GabbyAndTy_Text_GabbyIntro: - .string "GABBY: Oh! You're {PLAYER}! Hi!\n" - .string "Do you remember us from last time?\p" - .string "Can you show us how much stronger\n" - .string "you've become? Okay, cue interview!$" + .string "GABI: ¡Anda, si eres {PLAYER}!\n" + .string "¡Hola! ¿Te acuerdas de nosotros?\p" + .string "¿Me enseñas lo fuerte que te has\n" + .string "vuelto? ¡Empezamos a grabar!$" GabbyAndTy_Text_GabbyDefeatFirstTime: - .string "GABBY: My eyes didn't lie!\n" - .string "I did discover an astonishing TRAINER!$" + .string "GABI: ¡Es que tengo una vista…!\n" + .string "¡Eres una estrella entrenando POKéMON!$" GabbyAndTy_Text_WhoAreYouInterview: - .string "GABBY: Awesome! Awesome!\n" - .string "Who are you?!\p" - .string "I knew we were onto something wild\n" - .string "when we spotted you!\p" - .string "Oh, please let me explain. We travel\n" - .string "around everywhere interviewing all\l" - .string "sorts of TRAINERS.\p" - .string "So, would you give us a bit of your time\n" - .string "for an interview?$" + .string "GABI: ¡Asombroso! ¡Qué flipe!\n" + .string "¡¿Pero quién eres tú?!\p" + .string "¡Sabía que había encontrado algo\n" + .string "bueno cuando te vi!\p" + .string "A ver, te voy a explicar. Viajamos\n" + .string "por todas partes entrevistando\l" + .string "a todo tipo de ENTRENADORES.\p" + .string "¿Nos dedicarías un poco\n" + .string "de tu tiempo para una entrevista?$" GabbyAndTy_Text_QuoteFromLastInterview: - .string "GABBY: “{STR_VAR_1}!”\p" - .string "Remember? That's the quote you gave\n" - .string "us as the battle clincher last time.\p" - .string "I never, ever forget stuff like that!$" + .string "GABI: “{STR_VAR_1}”.\p" + .string "¿Te acuerdas? Eso fue lo que decidió\n" + .string "el último combate, según nos dijiste.\p" + .string "¡Yo nunca olvido citas tan geniales!$" GabbyAndTy_Text_YouStompedUsInterviewAgain: - .string "The last time we battled, you stomped\n" - .string "us before we could brace ourselves…\p" - .string "Anyway, what do you think?\n" - .string "Do you want to be interviewed again?$" + .string "En el último combate, nos aplastaste\n" + .string "antes de que pudiéramos prepararnos.\p" + .string "Bueno, ¿qué me dices?\n" + .string "¿Te entrevistamos otra vez?$" GabbyAndTy_Text_YouThrewABallAtUsInterviewAgain: - .string "The last time we battled, didn't you\n" - .string "throw a POKé BALL at us?\p" - .string "We were shocked! So we told everyone,\n" - .string "just everyone, about it!\p" - .string "Anyway, what do you think?\n" - .string "Do you want to be interviewed again?$" + .string "En el último combate, nos lanzaste\n" + .string "una POKé BALL, ¿verdad?\p" + .string "¡Nos quedamos de piedra! ¡Por eso\n" + .string "se lo contamos a todo quisqui!\p" + .string "Bueno, ¿qué me dices?\n" + .string "¿Te entrevistamos otra vez?$" GabbyAndTy_Text_CleverItemSkillsInterviewAgain: - .string "The last time we battled, your item\n" - .string "skills cleverly did us in.\p" - .string "Anyway, what do you think?\n" - .string "Do you want to be interviewed again?$" + .string "En el último combate, tu genial técnica\n" + .string "de lucha nos liquidó del todo.\p" + .string "Bueno, ¿qué me dices?\n" + .string "¿Te entrevistamos otra vez?$" GabbyAndTy_Text_WeLookedRespectableInterviewAgain: - .string "The last time we battled, we managed\n" - .string "to look respectable.\p" - .string "Anyway, what do you think?\n" - .string "Do you want to be interviewed again?$" + .string "En el último combate, luchamos\n" + .string "bastante decentemente.\p" + .string "Bueno, ¿qué me dices?\n" + .string "¿Te entrevistamos otra vez?$" GabbyAndTy_Text_InterviewAgain: - .string "Anyway, what do you think?\n" - .string "Do you want to be interviewed again?$" + .string "Bueno, ¿qué me dices?\n" + .string "¿Te entrevistamos otra vez?$" GabbyAndTy_Text_DescribeYourFeelings: - .string "You will?\n" - .string "Thank you!\p" - .string "Okay, I need you to describe your\n" - .string "feelings about our battle, but it\l" - .string "has to be short and sweet. Go!$" + .string "¿Te apetece?\n" + .string "¡Gracias!\p" + .string "Vale, quiero que me resumas\n" + .string "tus sentimientos con respecto\l" + .string "a nuestro combate. ¡Adelante!$" GabbyAndTy_Text_PerfectWellBeSeeingYou: - .string "GABBY: Mmm, yeah!\n" - .string "That's the perfect clincher!\p" - .string "I get the feeling that this will make\n" - .string "a great TV show.\p" - .string "There's a chance that they'll air this\n" - .string "on TV, so make sure to look for us!\p" - .string "Okay!\n" - .string "We'll be seeing you!$" + .string "GABI: Mmmm… ¡Sí!\n" + .string "¡Has sabido sintetizarlo bien!\p" + .string "Me da a mí que esto es material\n" + .string "de primera para un programa de TV.\p" + .string "Casi seguro que lo retransmitirán.\n" + .string "¡No olvides mirar la tele alguna vez!\p" + .string "¡Pues esto es todo!\n" + .string "¡Hasta la próxima!$" GabbyAndTy_Text_DontGiveUpKeepingEyeOut: - .string "GABBY: Oh…\p" - .string "Okay, but don't give up!\n" - .string "We'll be keeping an eye out for you!$" + .string "GABI: Oh…\p" + .string "Vale, pero tú continúa así.\n" + .string "¡Te seguiremos de cerca!$" GabbyAndTy_Text_KeepingAnEyeOutForYou: - .string "GABBY: We'll be keeping an eye out\n" - .string "for you!$" + .string "GABI: ¡Te seguiremos de cerca!$" GabbyAndTy_Text_GabbyNotEnoughMons: - .string "GABBY: Is there a strong TRAINER\n" - .string "anywhere with a lot of POKéMON?$" + .string "GABI: ¿Habrá algún ENTRENADOR fuerte\n" + .string "por ahí que tenga muchos POKéMON?$" GabbyAndTy_Text_GiveUsAnInterviewThisTime: - .string "GABBY: Wow, you are something!\p" - .string "You've gotten a lot stronger--a lot--\n" - .string "since we last battled.\p" - .string "We were right about you when we\n" - .string "spotted you as a hot TRAINER.\p" - .string "So, anyway, what do you think?\n" - .string "Are you willing to give us an interview\l" - .string "this time?$" + .string "GABI: Guau, tú sí que eres especial.\p" + .string "Has mejorado mucho, muchísimo,\n" + .string "desde nuestro último combate.\p" + .string "Teníamos razón cuando dijimos que\n" + .string "eras una estrella entrenando POKéMON.\p" + .string "Bueno, ¿qué me dices?\n" + .string "¿Nos dejas entrevistarte?$" GabbyAndTy_Text_GabbyDefeat: - .string "GABBY: That was an intense battle!\n" - .string "Did you get all that on camera?$" + .string "GABI: ¡Ha sido un combate tremendo!\n" + .string "¿Lo has grabado todo?$" GabbyAndTy_Text_TyPreFirstBattle: - .string "TY: Hey, lookie here! A tough-looking\n" - .string "TRAINER here, of all places!\l" - .string "Camera's rolling!$" + .string "TEO: ¡Eh, mira aquí! ¡Qué suerte,\n" + .string "encontrar una estrella justo aquí!\l" + .string "¡Estoy listo para grabar!$" GabbyAndTy_Text_TyIntro: - .string "TY: Hey, lookie here!\n" - .string "I remember you!\p" - .string "I'll get this battle all on this\n" - .string "here camera!$" + .string "TEO: ¡Eh, mira aquí!\n" + .string "Un momento, yo sé quién eres…\p" + .string "¡Voy a grabar nuestro combate\n" + .string "para la posteridad!$" GabbyAndTy_Text_TyPostBattle: - .string "TY: You're a natural!\n" - .string "Got me some prime footage right here!$" + .string "TEO: ¡Tienes talento natural!\n" + .string "¡He grabado material de primera!$" GabbyAndTy_Text_TyNotEnoughMons: - .string "TY: Do you only have the one POKéMON\n" - .string "and that's it?\p" - .string "If you had more POKéMON, it'd make for\n" - .string "better footage, but…$" + .string "TEO: ¿Sólo tienes un POKéMON?\p" + .string "Si tuvieras alguno más, podría grabar\n" + .string "algo bueno para la tele, pero…$" GabbyAndTy_Text_TyDefeatFirstTime: - .string "TY: Yep, we sure spotted a hot TRAINER.\n" - .string "This is a huge scoop for us!$" + .string "TEO: Sí, sin duda hemos encontrado\n" + .string "a una estrella. ¡Vaya notición!$" GabbyAndTy_Text_TyDefeat: - .string "TY: Yep, I got it all.\n" - .string "That whole battle's on camera.$" + .string "TEO: Sí, lo he grabado todo.\n" + .string "Está todo en la cámara.$" gTVInSearchOfTrainersText00:: - .string "IN SEARCH OF TRAINERS…\p" - .string "GABBY: Hi! Today I'm visiting an area\n" - .string "near {STR_VAR_1}.\p" - .string "We're trying to spot some up-and-\n" - .string "coming new talent in the field.\p" - .string "Today, we turned our lens on the\n" - .string "TRAINER {PLAYER}.\p" - .string "There's something about this TRAINER\n" - .string "that piqued our interest.$" + .string "OPERACIÓN ENTRENADOR…\p" + .string "GABI: ¡Hola! Hoy hemos visitado\n" + .string "la zona cercana a {STR_VAR_1}.\p" + .string "Nuestra esperanza era encontrar\n" + .string "algún nuevo talento desconocido.\p" + .string "Hoy hemos descubierto\n" + .string "a una nueva promesa: {PLAYER}.\p" + .string "Tenía algo que captó nuestro interés\n" + .string "desde el primer momento…$" gTVInSearchOfTrainersText01:: - .string "We've battled {PLAYER} before, but we\n" - .string "can attest that the TRAINER has most\l" - .string "definitely improved from before.\p" - .string "I knew we were onto someone special\n" - .string "when we spotted this TRAINER!$" + .string "Ya habíamos luchado contra {PLAYER},\n" + .string "pero ahora podemos atestiguar que\l" + .string "ha mejorado mucho desde entonces.\p" + .string "¡Desde el primer momento, supimos\n" + .string "que era alguien especial!$" gTVInSearchOfTrainersText02:: - .string "The best way to determine how strong\n" - .string "a TRAINER is…\p" - .string "Well, the fastest way is to battle.\n" - .string "And so we began our investigation!\p" - .string "… …\p" - .string "That's how we ended up in battle\n" - .string "with {PLAYER}.\p" - .string "In a dominating performance, we were\n" - .string "flattened, rolled up, and tossed aside!\p" - .string "{PLAYER} is ruthlessly strong…\p" - .string "Here's our impressions after having\n" - .string "battled our featured TRAINER.$" + .string "La mejor manera de determinar\n" + .string "la fuerza de un ENTRENADOR es…\p" + .string "Bueno, la más rápida es luchando.\n" + .string "¡Así abrimos nuestra investigación!\p" + .string "Y…\p" + .string "así fue como entablamos combate\n" + .string "con {PLAYER}.\p" + .string "En una actuación espectacular, nos\n" + .string "arrolló, aplastó y dejó hechos polvo.\p" + .string "{PLAYER} es impresionantemente fuerte.\p" + .string "Quisiera compartir con vosotros\n" + .string "mis apreciaciones sobre el combate.$" gTVInSearchOfTrainersText03:: - .string "The combination of {STR_VAR_1} and\n" - .string "{STR_VAR_3} was divine!\p" - .string "The sight of them--{STR_VAR_1} and\n" - .string "{STR_VAR_3}--selflessly supporting\l" - .string "each other in the thick of battle…\p" - .string "It was a marvelous sight to behold!\p" - .string "{STR_VAR_2} was the move the TRAINER\n" - .string "used last in our battle.\p" - .string "The move {STR_VAR_2} is {STR_VAR_1}\n" - .string "and {STR_VAR_3}'s sign of friendship!$" + .string "La combinación de {STR_VAR_1}\n" + .string "y {STR_VAR_3} es simplemente divina.\p" + .string "Ambos, {STR_VAR_1} y {STR_VAR_3},\n" + .string "se apoyan mutuamente sin flaquear.\p" + .string "¡Verlos en acción es maravilloso!\p" + .string "El último movimiento usado\n" + .string "en el combate fue {STR_VAR_2}.\p" + .string "El movimiento {STR_VAR_2} simboliza\n" + .string "perfectamente la amistad que\l" + .string "hay entre {STR_VAR_1} y {STR_VAR_3}.$" gTVInSearchOfTrainersText04:: - .string "…I lost confidence in myself as\n" - .string "a result of our encounter.\p" - .string "We were beaten before we could launch\n" - .string "a single attack.\l" - .string "Ohhh… Snivel…\p" - .string "In spite of that, {PLAYER}'s battles\n" - .string "are worth seeing.\p" - .string "I recommend confident TRAINERS to\n" - .string "challenge {PLAYER}.$" + .string "Perdí algo de confianza en mí como\n" + .string "consecuencia de ese combate.\p" + .string "Nos derrotaron antes incluso de que\n" + .string "pudiéramos preparar un ataque…\l" + .string "Una victoria aplastante…\p" + .string "A pesar de todo, los combates\n" + .string "de {PLAYER} son dignos de verse.\p" + .string "Recomiendo a todo ENTRENADOR seguro\n" + .string "de sí que se enfrente a {PLAYER}.$" gTVInSearchOfTrainersText05:: - .string "There's only one thing to be said.\n" - .string "Don't you dare throw a POKé BALL during\l" - .string "a TRAINER battle!\p" - .string "{PLAYER} is certainly strong, but has\n" - .string "no clue about the basic rules.\p" - .string "To our TV audience, I have a request.\p" - .string "If you see {PLAYER}, please caution\n" - .string "the TRAINER!$" + .string "Sólo se puede decir una cosa…\n" + .string "¡Ni se te ocurra lanzar otra POKé BALL\l" + .string "mientras luches contra un ENTRENADOR!\p" + .string "{PLAYER} es muy fuerte, cierto, pero no\n" + .string "tiene ni idea de las reglas más básicas.\p" + .string "Quisiera pedir algo a nuestro público…\p" + .string "Si veis a {PLAYER}, ¡recordadle\n" + .string "lo que hay que hacer!$" gTVInSearchOfTrainersText06:: - .string "{PLAYER} is adept at reading the\n" - .string "opponent's actions.\p" - .string "The timing of item usage was remarkably\n" - .string "effective!$" + .string "{PLAYER} parece poder leer las mentes\n" + .string "de sus rivales.\p" + .string "¡Siempre acierta con el momento\n" + .string "de usar uno u otro objeto!$" gTVInSearchOfTrainersText07:: - .string "Honestly speaking, I thought that\n" - .string "I might even be pretty good.\p" - .string "While we did end up losing, we did have\n" - .string "a hotly contested battle.\p" - .string "But if you're struggling against me,\n" - .string "you have a ways to go, {PLAYER}!$" + .string "A decir verdad, yo antes pensaba\n" + .string "que se me daba bien todo esto…\p" + .string "Aunque acabamos perdiendo, el combate\n" + .string "fue muy reñido hasta el final.\p" + .string "¡Así que no te pienses que lo vas a\n" + .string "tener chupado la próxima vez, {PLAYER}!$" gTVInSearchOfTrainersText08:: - .string "After our battle, we asked {PLAYER} for\n" - .string "a succinct summary.\p" - .string "The TRAINER replied, “{STR_VAR_1}.”\p" - .string "{PLAYER}'s POKéMON {STR_VAR_2} and\n" - .string "{STR_VAR_3}…\l" - .string "And “{STR_VAR_1}”…\p" - .string "Mmm! That's deep! There's deep\n" - .string "significance behind that quote!\p" - .string "It's no surprise--a good TRAINER has\n" - .string "good things to say.\p" - .string "That's all for today!\n" - .string "See you again on our next broadcast!$" + .string "Tras el combate, pedimos a {PLAYER}\n" + .string "que nos resumiera sus impresiones.\p" + .string "Respondió esto: “{STR_VAR_1}”.\p" + .string "Los POKéMON {STR_VAR_2} y {STR_VAR_3}\n" + .string "de {PLAYER}…\l" + .string "“{STR_VAR_1}”…\p" + .string "Mmmm… Qué profundo… Qué cita tan\n" + .string "inteligente… Es casi filosófica…\p" + .string "No debe sorprendernos: un buen\n" + .string "ENTRENADOR sabe siempre qué decir.\p" + .string "¡Eso es todo por hoy!\n" + .string "¡Hasta el próximo programa!$" ContestLadyShow_Text_Intro:: - .string "“POKéMON CONTEST LIVE UPDATES!”\p" - .string "MC: Sorry to interrupt the regular\n" - .string "programming, and thanks for joining us!\p" - .string "We bring you this live from\n" - .string "the scene of a just-completed\l" - .string "{STR_VAR_1}!\p" - .string "Spectators: ?!!!!\p" - .string "MC: Oh! It looks like the CONTEST\n" - .string "participants are headed this way!\p" - .string "I'll try to get an impromptu interview\n" - .string "for you folks at home!\p" - .string "Spectators: ?!!!!\n" - .string "?!!!!$" + .string "¡ÚLTIMA HORA de CONCURSOS POKéMON!\p" + .string "PRESENTADOR: Sentimos\n" + .string "interrumpir la programación habitual\l" + .string "y os damos la bienvenida.\p" + .string "¡Emitimos en directo desde el\n" + .string "lugar de celebración del último\l" + .string "CONCURSO de {STR_VAR_1}!\p" + .string "Espectadores: (?)\p" + .string "PRESENTADOR: ¡Oh, parece que\n" + .string "los participantes vienen hacia aquí!\p" + .string "¡Intentemos conseguir una\n" + .string "entrevista para los telespectadores!\p" + .string "Espectadores: (?)\n" + .string "(!)$" ContestLadyShow_Text_Won:: - .string "MC: Excuse me!\n" - .string "Thanks for joining us on live TV!\p" - .string "May I congratulate you on your win?\p" - .string "What was the key factor in today's\n" - .string "stunning victory?\p" - .string "BEAUTY: We gave it our best effort\n" - .string "today, my {STR_VAR_2} and I!\p" - .string "But I'm sure we wouldn't have made it\n" - .string "if it weren't for all the help we\l" - .string "received leading up to the CONTEST!\p" - .string "MC: Do you have a special someone\n" - .string "with whom you'd like to share your joy?\l" - .string "Let's hear it live!\p" - .string "BEAUTY: Hey, out there!\p" - .string "{STR_VAR_3}! Are you watching?\n" - .string "We did it!\l" - .string "Thank you!$" + .string "PRESENTADOR: ¡Disculpa y gracias\n" + .string "por estar con nosotros en directo!\p" + .string "¡Permítenos felicitarte\n" + .string "por tu victoria!\p" + .string "Dinos, ¿cuál ha sido el factor\n" + .string "determinante de este gran triunfo?\p" + .string "BELLA: ¡Mi {STR_VAR_2} y yo\n" + .string "nos esforzamos al máximo!\p" + .string "Pero sé que no lo habríamos logrado\n" + .string "si tanta gente no nos hubiera ayudado\l" + .string "a prepararnos para el CONCURSO.\p" + .string "PRESENTADOR: ¿Hay alguien\n" + .string "especial con quien quieres compartir\l" + .string "estos momentos? ¡Cuéntanos!\p" + .string "BELLA: ¡Claro que sí!\p" + .string "¡{STR_VAR_3}! ¿Estás viendo la tele?\n" + .string "¡Lo hemos logrado!\l" + .string "¡Muchísimas gracias!$" ContestLadyShow_Text_Lost:: - .string "MC: Excuse me!\n" - .string "Thanks for joining us on live TV!\p" - .string "You must be disappointed by that turn\n" - .string "of events. Do you have any comments?\p" - .string "BEAUTY: It's heartbreaking…\n" - .string "My {STR_VAR_2} and I, we did our best…\p" - .string "But I feel like I've let down everyone\n" - .string "who has supported us through this.\p" - .string "MC: I hate to say it, but the POKéMON's\n" - .string "coloration is a little wanting.\p" - .string "BEAUTY: {STR_VAR_3}, I'm so sorry…\n" - .string "I'll do better next time, I swear…\l" - .string "…Sniff… Waaaaah!\p" - .string "Spectators: See that?\n" - .string "The poor girl!\p" - .string "MC: Uh… Uh-oh…\p" - .string "Uh… That's all the time we have today!\n" - .string "Thanks for tuning in!$" + .string "PRESENTADOR: ¡Disculpa y gracias\n" + .string "por estar con nosotros en directo!\p" + .string "El resultado debe de haberte\n" + .string "desilusionado. ¿Algún comentario?\p" + .string "BELLA: Es desolador…\n" + .string "{STR_VAR_2} y yo nos esforzamos mucho.\p" + .string "Pero siento que hemos decepcionado\n" + .string "a todos aquellos que nos han\l" + .string "apoyado para llegar hasta aquí.\p" + .string "PRESENTADOR: Sin ánimo de\n" + .string "ofender, el colorido de este POKéMON\l" + .string "es algo pobretón.\p" + .string "BELLA: {STR_VAR_3}, cuánto lo siento…\n" + .string "La próxima vez lo haré mejor, de verdad.\l" + .string "Snif, snif… ¡Buaaaa!\p" + .string "Espectadores: ¿Lo habéis visto?\n" + .string "¡Pobre chica!\p" + .string "PRESENTADOR: Vaya… Ejem…\p" + .string "¡Bueno, esto ha sido todo por hoy!\n" + .string "¡Gracias por conectar con nosotros!$" ContestLadyShow_Text_LostBadly:: - .string "MC: Excuse me!\n" - .string "Thanks for joining us on live TV!\p" - .string "How did your CONTEST appearance go?\p" - .string "BEAUTY: Nothing went right…\n" - .string "For some reason, my {STR_VAR_2}\l" - .string "couldn't attract any popularity.\p" - .string "MC: I hate to say it, but the POKéMON's\n" - .string "coloration is a little wanting.\p" - .string "BEAUTY: … … … … … …\n" - .string "…Sniff… Waaaaah!\p" - .string "Spectators: See that?\n" - .string "The poor girl!\p" - .string "MC: Uh… Uh-oh…\p" - .string "Uh… That's all the time we have today!\n" - .string "Thanks for tuning in!$" + .string "PRESENTADOR: ¡Disculpa y gracias\n" + .string "por estar con nosotros en directo!\p" + .string "¿Qué tal ha ido tu participación\n" + .string "en este CONCURSO?\p" + .string "BELLA: Fatal del verbo fatal…\n" + .string "Mi {STR_VAR_2} no logró meterse al\l" + .string "público en el bolsillo, no sé por qué.\p" + .string "PRESENTADOR: Sin ánimo de\n" + .string "ofender, el colorido de este POKéMON\l" + .string "parece algo desvaído.\p" + .string "BELLA: Snif, snif… ¡Buaaaa!\p" + .string "Espectadores: ¿Lo habéis visto?\n" + .string "¡Pobre chica!\p" + .string "PRESENTADOR: Vaya… Ejem…\p" + .string "¡Bueno, esto ha sido todo por hoy!\n" + .string "¡Gracias por conectar con nosotros!$"