Added Spanish Textfile AbandonedShip-BattleFrontier_BattleTowerMultiBattleRoom

Added Spanish Textfile AbandonedShip, AquaHideout, BattleFrontier_BattleArenaBattleRoom - BattleFrontier_BattleTowerMultiBattleRoom
This commit is contained in:
dennisw100
2024-07-03 20:35:46 +02:00
committed by GitHub
parent 23e0fec9ad
commit 2ebe1fd8e0
35 changed files with 2657 additions and 2680 deletions

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@@ -1,17 +1,17 @@
AbandonedShip_CaptainsOffice_Text_NoSuccessFindingScanner:
.string "I'm investigating this ship on behalf\n"
.string "of CAPT. STERN.\p"
.string "He also asked me to find a SCANNER,\n"
.string "but I haven't had any success$"
.string "Estoy investigando este barco\n"
.string "en nombre del CAP. BABOR.\p"
.string "También me ha pedido que encuentre\n"
.string "un ESCÁNER, pero no lo he visto aún$"
AbandonedShip_CaptainsOffice_Text_OhCanYouDeliverScanner:
.string "Oh! That's a SCANNER!\p"
.string "Listen, can I get you to deliver that\n"
.string "to CAPT. STERN?\p"
.string "I want to investigate this ship a\n"
.string "little more.$"
.string "¡Ahí va! ¡Eso es un ESCÁNER!\p"
.string "Escucha, ¿puedes llevárselo\n"
.string "tú al CAP. BABOR?\p"
.string "Todavía no he terminado\n"
.string "de investigar el barco…$"
AbandonedShip_CaptainsOffice_Text_ThisIsSSCactus:
.string "This ship is called S.S. CACTUS.\n"
.string "It seems to be from an earlier era.$"
.string "Este barco se llama S.S. CACTUS.\n"
.string "Es más antiguo que andar “palante”…$"

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@@ -1,14 +1,15 @@
AbandonedShip_Corridors_1F_Text_CharlieIntro:
.string "What's so funny about having my inner\n"
.string "tube aboard the ship?$"
.string "¿Qué? ¿Te hace gracia que lleve\n"
.string "flotador montado en el barco?$"
AbandonedShip_Corridors_1F_Text_CharlieDefeat:
.string "Whoa, you overwhelmed me!$"
.string "Vaya, me he quedado desinflado…$"
AbandonedShip_Corridors_1F_Text_CharliePostBattle:
.string "It's not easy throwing POKé BALLS\n"
.string "while hanging on to an inner tube!$"
.string "¡No es fácil lanzar POKé BALLS\n"
.string "cuando llevas un flotador!$"
AbandonedShip_Corridors_1F_Text_IsntItFunHere:
.string "Isn't it fun here?\n"
.string "I get excited just being here!$"
.string "¿A que es superdivertido?\n"
.string "¡Me lo paso pipa aquí!$"

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@@ -1,31 +1,29 @@
AbandonedShip_Corridors_B1F_Text_DuncanIntro:
.string "When we go out to sea, we SAILORS\n"
.string "always bring our POKéMON.\l"
.string "How about a quick battle?$"
.string "Cuando salimos al mar, los MARINEROS\n"
.string "siempre llevamos nuestros POKéMON.\l"
.string "¿Te hace un combatito?$"
AbandonedShip_Corridors_B1F_Text_DuncanDefeat:
.string "Whoops, I'm sunk!$"
.string "Huy, ¡tocado y hundido!$"
AbandonedShip_Corridors_B1F_Text_DuncanPostBattle:
.string "The ship's bottom has sunk into the\n"
.string "depths.\p"
.string "If a POKéMON knew how to go underwater,\n"
.string "we might make some progress…$"
.string "El barco está casi tocando fondo.\p"
.string "Si un POKéMON supiera bucear,\n"
.string "quizás podríamos avanzar…$"
AbandonedShip_Corridors_B1F_Text_YayItsAShip:
.string "Yay!\n"
.string "It's a ship!$"
.string "¡Barco a la vista!$"
AbandonedShip_Corridors_B1F_Text_DoorIsLocked:
.string "The door is locked.\p"
.string "“STORAGE” is painted on the door.$"
.string "La puerta está cerrada.\p"
.string "En la puerta pone “ALMACÉN”.$"
AbandonedShip_Corridors_B1F_Text_InsertedStorageKey:
.string "{PLAYER} inserted and turned the\n"
.string "STORAGE KEY.\p"
.string "The inserted KEY stuck fast,\n"
.string "but the door opened.$"
.string "{PLAYER} ha metido la LLAVE ALMACÉN\n"
.string "y la ha hecho girar.\p"
.string "La LLAVE se ha quedado atascada,\n"
.string "pero la puerta se ha abierto.$"
AbandonedShip_Text_TheDoorIsOpen:
.string "The door is open.$"
.string "La puerta está abierta.$"

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@@ -1,21 +1,22 @@
AbandonedShip_HiddenFloorCorridors_Text_Rm1DoorIsLocked:
.string "The door is locked.\p"
.string "“RM. 1” is painted on the door.$"
.string "La puerta está cerrada.\p"
.string "En la puerta pone “CABINA 1”.$"
AbandonedShip_HiddenFloorCorridors_Text_Rm2DoorIsLocked:
.string "The door is locked.\p"
.string "“RM. 2” is painted on the door.$"
.string "La puerta está cerrada.\p"
.string "En la puerta pone “CABINA 2”.$"
AbandonedShip_HiddenFloorCorridors_Text_Rm4DoorIsLocked:
.string "The door is locked.\p"
.string "“RM. 4” is painted on the door.$"
.string "La puerta está cerrada.\p"
.string "En la puerta pone “CABINA 4”.$"
AbandonedShip_HiddenFloorCorridors_Text_Rm6DoorIsLocked:
.string "The door is locked.\p"
.string "“RM. 6” is painted on the door.$"
.string "La puerta está cerrada.\p"
.string "En la puerta pone “CABINA 6”.$"
AbandonedShip_HiddenFloorCorridors_Text_InsertedKey:
.string "{PLAYER} inserted and turned the\n"
.string "KEY.\p"
.string "The inserted KEY stuck fast,\n"
.string "but the door opened.$"
.string "{PLAYER} ha metido la LLAVE\n"
.string "y la ha hecho girar.\p"
.string "La LLAVE se ha quedado atascada,\n"
.string "pero la puerta se ha abierto.$"

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@@ -1,4 +1,4 @@
AbandonedShip_HiddenFloorRooms_Text_BrightShinyTrash:
.string "It's bright and shiny!\n"
.string "But it's just trash…$"
AbandonedShip_HiddenFloorRooms_Text_BrightShinyTrash:
.string "¡Brilla un montón!\n"
.string "Pero no tiene ningún valor…$"

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@@ -1,98 +1,100 @@
AbandonedShip_Rooms2_1F_Text_DanIntro:
.string "DAN: While searching for treasures,\n"
.string "we discovered a TRAINER!$"
.string "FITO: ¡Estábamos buscando tesoros\n"
.string "y nos encontramos con un combate!$"
AbandonedShip_Rooms2_1F_Text_DanDefeat:
.string "DAN: We couldn't win even though\n"
.string "we worked together$"
.string "FITO: A pesar de luchar a dúo,\n"
.string "hemos perdido$"
AbandonedShip_Rooms2_1F_Text_DanPostBattle:
.string "DAN: We can't find any treasures\n"
.string "I wonder if someone got them already?$"
.string "FITO: No encontramos ni una baratija\n"
.string "¿Se habrá llevado ya alguien el tesoro?$"
AbandonedShip_Rooms2_1F_Text_DanNotEnoughMons:
.string "DAN: You don't even have two POKéMON.\n"
.string "You can't expect to beat us like that.$"
.string "FITO: Pero si no tienes dos POKéMON\n"
.string "Así no ganas ni en sueños…$"
AbandonedShip_Rooms2_1F_Text_KiraIntro:
.string "KIRA: Oh?\n"
.string "We were searching for treasures.\l"
.string "But we discovered a TRAINER instead!$"
.string "LUCI: ¡Anda! Buscábamos tesoros\n"
.string "y nos encontramos con un combate…$"
AbandonedShip_Rooms2_1F_Text_KiraDefeat:
.string "KIRA: Ooh, so strong!$"
.string "LUCI: ¡Guau, qué fuerte eres!$"
AbandonedShip_Rooms2_1F_Text_KiraPostBattle:
.string "KIRA: Where could the treasures be?\p"
.string "I've already decided what I'm buying\n"
.string "when we find the treasures!$"
.string "LUCI: Me pregunto dónde habrán\n"
.string "escondido el tesoro…\p"
.string "¡Si lo encuentro, ya sé en qué\n"
.string "me lo voy a gastar!$"
AbandonedShip_Rooms2_1F_Text_KiraNotEnoughMons:
.string "KIRA: Oh, you don't have two POKéMON?\n"
.string "We'll have to battle some other time!$"
.string "LUCI: ¿No tienes dos POKéMON?\n"
.string "¡Pues lo dejamos para otro día!$"
AbandonedShip_Rooms2_1F_Text_KiraRegister:
.string "KIRA: Oh, you make me so angry!\n"
.string "I'm going to register you for that!$"
.string "LUCI: ¡Ay, me pones de los nervios!\n"
.string "¡Por eso mismo te voy a registrar!$"
AbandonedShip_Rooms2_1F_Text_DanRematchIntro:
.string "DAN: We've been searching for\n"
.string "treasures all this time.\p"
.string "Our POKéMON have grown stronger, too.\n"
.string "Let us show you, okay?$"
.string "FITO: Todavía estamos buscando\n"
.string "tesoros por aquí.\p"
.string "Entretanto, nuestros POKéMON\n"
.string "han mejorado. ¿Quieres verlo?$"
AbandonedShip_Rooms2_1F_Text_DanRematchDefeat:
.string "DAN: You're strong, as usual!$"
.string "FITO: Nada, sigues siendo tan fuerte\n"
.string "como siempre.$"
AbandonedShip_Rooms2_1F_Text_DanPostRematch:
.string "DAN: We can't find any treasures,\n"
.string "we lose at POKéMON…\p"
.string "I want to go home… But if I say that,\n"
.string "she gets all angry with me…$"
.string "FITO: No encontramos ningún tesoro,\n"
.string "perdemos en los combates POKéMON…\p"
.string "Yo me voy a casa… Bueno, quiero irme,\n"
.string "pero no creo que ella me deje…$"
AbandonedShip_Rooms2_1F_Text_DanRematchNotEnoughMons:
.string "DAN: You don't even have two POKéMON.\n"
.string "You can't expect to beat us like that.$"
.string "FITO: Pero si no tienes dos POKéMON\n"
.string "Así no ganas ni en sueños…$"
AbandonedShip_Rooms2_1F_Text_KiraRematchIntro:
.string "KIRA: Oh? We meet again!\p"
.string "Just like us, you still haven't given up\n"
.string "searching for treasures, have you?\p"
.string "Want to make it so the loser has\n"
.string "to give up searching?$"
.string "LUCI: ¡Hola de nuevo!\p"
.string "Ya se ve que tú tampoco has dejado\n"
.string "de buscar el tesoro.\p"
.string "¿Qué te parece si luchamos\n"
.string "y quien pierda deja de buscar?$"
AbandonedShip_Rooms2_1F_Text_KiraRematchDefeat:
.string "KIRA: Oh, we lost again$"
.string "LUCI: Oh, perdimos otra vez$"
AbandonedShip_Rooms2_1F_Text_KiraPostRematch:
.string "KIRA: We're not leaving until we raise\n"
.string "our POKéMON some more and we find\l"
.string "the treasures here!$"
.string "LUCI: Entrenaremos mejor a nuestros\n"
.string "POKéMON.\p"
.string "¡Pero no nos iremos hasta\n"
.string "encontrar algún tesoro!$"
AbandonedShip_Rooms2_1F_Text_KiraRematchNotEnoughMons:
.string "KIRA: Oh, you don't have two POKéMON?\n"
.string "We'll have to battle some other time!$"
.string "LUCI: ¿No tienes dos POKéMON?\n"
.string "¡Pues lo dejamos para otro día!$"
AbandonedShip_Rooms2_1F_Text_JaniIntro:
.string "I'm not good at swimming,\n"
.string "but I am good at battles!$"
.string "No se me da bien nadar,\n"
.string "¡pero luchar es otra cosa!$"
AbandonedShip_Rooms2_1F_Text_JaniDefeat:
.string "Oops.\n"
.string "That didn't go very well.$"
.string "Ay, ay, ay…\n"
.string "Esto no ha salido bien…$"
AbandonedShip_Rooms2_1F_Text_JaniPostBattle:
.string "Walking around barefoot in this ship\n"
.string "is kind of gross.$"
.string "Andar descalza por este barco\n"
.string "no es muy higiénico.$"
AbandonedShip_Rooms2_1F_Text_GarrisonIntro:
.string "Strength and compassion…\n"
.string "Those are a TRAINER's treasures!$"
.string "Fuerza y compasn…\n"
.string "¡Todo ENTRENADOR debe poseer ambas!$"
AbandonedShip_Rooms2_1F_Text_GarrisonDefeat:
.string "Ah, there is something about you\n"
.string "that sparkles.$"
.string "Hay algo en ti que deslumbra.$"
AbandonedShip_Rooms2_1F_Text_GarrisonPostBattle:
.string "In a cabin somewhere on board,\n"
.string "I saw something sparkle.$"
.string "Por cierto, he visto algo que\n"
.string "brillaba en uno de los camarotes.$"

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AbandonedShip_Rooms2_B1F_Text_PerfectPlaceToGoExploring:
.string "This is a perfect place to go exploring!\n"
.string "It's exciting here!\p"
.string "I bet there're amazing treasures on\n"
.string "board.$"
.string "¡Éste es un lugar perfecto\n"
.string "para explorar! ¡Qué emocionante!\p"
.string "Seguro que hay un montón\n"
.string "de tesoros escondidos…$"

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@@ -1,44 +1,44 @@
AbandonedShip_Rooms_1F_Text_TakingALookAround:
.string "Ships of this sort are rare, so I'm\n"
.string "taking a look around.\p"
.string "Hmhm…\n"
.string "There appear to be other cabins…$"
.string "Los barcos de este tipo son poco\n"
.string "comunes, así que estoy de inspección.\p"
.string "Mmmm…\n"
.string "Parece que hay muchos camarotes…$"
AbandonedShip_Rooms_1F_Text_ThaliaIntro:
.string "What on earth would compel you to\n"
.string "come here? You must be curious!$"
.string "¿Qué ha podido impulsarte a venir\n"
.string "hasta aquí? ¡Será la curiosidad!$"
AbandonedShip_Rooms_1F_Text_ThaliaDefeat:
.string "Not just curious, but also strong$"
.string "La fuerza es otra de tus cualidades$"
AbandonedShip_Rooms_1F_Text_ThaliaPostBattle:
.string "The man next door…\p"
.string "He says he's just sightseeing,\n"
.string "but I don't know about that.$"
.string "¿Ves al hombre de ahí al lado?\p"
.string "Dice que está de turismo,\n"
.string "pero yo no me lo creo.$"
AbandonedShip_Rooms_1F_Text_ThaliaRegister:
.string "You're such a tough TRAINER!\n"
.string "Let me register you as a memento!$"
.string "¡Tú sí que sabes entrenar POKéMON!\n"
.string "¡Será un honor registrarte!$"
AbandonedShip_Rooms_1F_Text_ThaliaRematchIntro:
.string "What on earth would compel you to\n"
.string "come back? You must really be curious!$"
.string "¿Qué ha podido impulsarte a venir\n"
.string "hasta aquí? ¡Será la curiosidad!$"
AbandonedShip_Rooms_1F_Text_ThaliaRematchDefeat:
.string "Aren't you too strong?$"
.string "No es normal ser tan fuerte.$"
AbandonedShip_Rooms_1F_Text_ThaliaPostRematch:
.string "I'm sure that man's up to something!\n"
.string "He just acts so suspiciously!$"
.string "¡Ese picaruelo no es trigo limpio!\n"
.string "¡Actúa de forma muy sospechosa!$"
AbandonedShip_Rooms_1F_Text_DemetriusIntro:
.string "Waaah!\n"
.string "I've been found! …Huh?$"
.string "¡Aaaah!\n"
.string "¡Me han encontrado! Pero ¿eh?$"
AbandonedShip_Rooms_1F_Text_DemetriusDefeat:
.string "Oh, you're not my mom.$"
.string "¡Tú no eres mi madre!$"
AbandonedShip_Rooms_1F_Text_DemetriusPostBattle:
.string "I'm in trouble with my mom, so I ran.\n"
.string "Keep it a secret where I am!$"
.string "Mi madre se ha enfadado, así que me\n"
.string "he escondido. No digas que estoy aquí.$"

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AbandonedShip_Rooms_B1F_Text_GettingQueasy:
.string "Urrrrppp\p"
.string "I'm getting queasy just being aboard\n"
.string "this ship…\p"
.string "It's not even moving, but…$"
.string "Ay, ay, ay\p"
.string "Me estoy poniendo malo en este barco…\p"
.string "Está parado, pero da igual…$"

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AquaHideout_1F_Text_OurBossIsSnatchingSomething:
.string "What? What? What do you want with \n"
.string "TEAM AQUA?\p"
.string "Our BOSS isn't here! He's gone off to\n"
.string "snatch something important!\p"
.string "… …\n"
.string "Where did he go?\p"
.string "Wahaha! Do you really think I'd tell\n"
.string "you something that crucial?$"
.string "¿Qué haces aquí? ¿Por qué vienes\n"
.string "a dar la lata al EQUIPO AQUA?\p"
.string "¡Nuestro JEFE no está aquí!\n"
.string "¡Ha ido a birlar algo muy importante!\p"
.string "¿Qué?\n"
.string "¿Que adónde ha ido?\p"
.string "¡Jua, jua, jua! ¿Pero tú crees que te\n"
.string "diría algo tan sumamente importante?$"
AquaHideout_1F_Text_WhereMightMagmaHideoutBe:
.string "What? What?\n"
.string "Are you a TEAM MAGMA grunt?\p"
.string "I hear that TEAM MAGMA is trying to\n"
.string "awaken an awesome POKéMON at their\l"
.string "HIDEOUT.\p"
.string "But where might their HIDEOUT be?$"
.string "¿Cómo? ¿Qué?\n"
.string "¿Eres un secuaz del EQUIPO MAGMA?\p"
.string "Me han dicho que el EQUIPO MAGMA\n"
.string "está intentado despertar a un POKéMON\l"
.string "impresionante en su GUARIDA.\p"
.string "Pero ¿dónde estará su GUARIDA?$"
AquaHideout_1F_Text_BossWentToJackASubmarine:
.string "What? What? What do you want with \n"
.string "TEAM AQUA?\p"
.string "Our BOSS isn't here!\n"
.string "He's gone off to jack a submarine!\p"
.string "… …\n"
.string "Where did he go?\p"
.string "Wahaha! Do you really think I'd tell\n"
.string "you something that crucial?$"
.string "¿Qué haces aquí? ¿Por qué vienes\n"
.string "a dar la lata al EQUIPO AQUA?\p"
.string "¡Nuestro JEFE no está aquí!\n"
.string "¡Ha ido a mangar un submarino!\p"
.string "¿Qué?\n"
.string "¿Que adónde ha ido?\p"
.string "¡Jua, jua, jua! ¿Pero tú crees que te\n"
.string "diría algo tan sumamente importante?$"
AquaHideout_1F_Text_BossIsOnRoute122:
.string "What? What? What do you want with \n"
.string "TEAM AQUA?\p"
.string "Our BOSS isn't here! He's on his way to\n"
.string "MT. PYRE on ROUTE 122!\p"
.string "… …\n"
.string "Why did he go?\p"
.string "Wahaha! Do you really think I'd tell\n"
.string "you something that crucial?$"
.string "¿Qué haces aquí? ¿Por qué vienes\n"
.string "a dar la lata al EQUIPO AQUA?\p"
.string "¡Nuestro JEFE no está aquí! ¡Está en\n"
.string "la RUTA 122, de camino al MONTE PÍRICO!\p"
.string "¿Qué?\n"
.string "¿Que por qué se ha ido?\p"
.string "¡Jua, jua, jua! ¿Pero tú crees que te\n"
.string "diría algo tan sumamente importante?$"
AquaHideout_1F_Text_TeamMagmaAtMtChimney:
.string "What? What?\n"
.string "Are you a TEAM MAGMA grunt?\p"
.string "I hear that TEAM MAGMA is after\n"
.string "an awesome POKéMON at MT. CHIMNEY.\p"
.string "But what is that POKéMON like?$"
.string "¿Cómo? ¿Qué?\n"
.string "¿Eres un secuaz del EQUIPO MAGMA?\p"
.string "Me han dicho que el EQUIPO MAGMA\n"
.string "anda detrás de un POKéMON,\l"
.string "allá por el MONTE CENIZO.\p"
.string "Pero ¿cómo será ese POKéMON?$"
AquaHideout_1F_Text_BossIsInSlateportCity:
.string "What? What? What do you want with\n"
.string "TEAM AQUA?\p"
.string "Our BOSS isn't here!\n"
.string "He's on his way to SLATEPORT CITY!\p"
.string "… …\n"
.string "Why did he go?\p"
.string "Wahaha! Do you really think I'd tell\n"
.string "you something that crucial?$"
.string "¿Qué haces aquí? ¿Por qué vienes\n"
.string "a dar la lata al EQUIPO AQUA?\p"
.string "¡Nuestro JEFE no está aquí!\n"
.string "¡Está de camino a CIUDAD PORTUAL!\p"
.string "¿Qué?\n"
.string "¿Que por qué se ha ido?\p"
.string "¡Jua, jua, jua! ¿Pero tú crees que te\n"
.string "diría algo tan sumamente importante?$"
AquaHideout_1F_Text_Grunt1Intro:
.string "Ayiyiyi!\n"
.string "Suspicious character spotted!$"
.string "¡Personaje sospechoso a la vista!$"
AquaHideout_1F_Text_Grunt1Defeat:
.string "Grrrrr…\n"
.string "I lost it!$"
.string "Brrr…\n"
.string "¡He perdido!$"
AquaHideout_1F_Text_Grunt1PostBattle:
.string "I took the loss for the TEAM,\n"
.string "but I did my job$"
.string "El EQUIPO no estará satisfecho,\n"
.string "pero yo he hecho lo que he podido$"

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@@ -1,52 +1,57 @@
AquaHideout_B1F_Text_Grunt2Intro:
.string "If you want to know the secret about\n"
.string "our HIDEOUT, you have me to beat!$"
.string "Si quieres conocer el secreto\n"
.string "de nuestra GUARIDA, ¡derrótame!$"
AquaHideout_B1F_Text_Grunt2Defeat:
.string "I can't win at all$"
.string "Qué desastre$"
AquaHideout_B1F_Text_Grunt2PostBattle:
.string "Our HIDEOUT's secret?\p"
.string "Well, let's just say\n"
.string "There's a submarine at the far end!\p"
.string "But, by now\n"
.string "Kekekeke…$"
.string "¿Nuestra GUARIDA secreta?\p"
.string "Bueno, digamos\n"
.string "¡que hay un submarino de por medio!\p"
.string "Pero no te diré más\n"
.string "¡Je, je, je!$"
AquaHideout_B1F_Text_Grunt3Intro:
.string "Fuel supply loaded A-OK!\n"
.string "In-cruise snacks loaded A-OK!\p"
.string "Nothing left to do but KO a pesky\n"
.string "meddler!$"
.string "Carga de combustible terminada.\n"
.string "Carga de víveres terminada.\p"
.string "Zarparemos en cuanto hayamos\n"
.string "terminado con cierta personita\l"
.string "de lo más entrometida…$"
AquaHideout_B1F_Text_Grunt3Defeat:
.string "I took a serious licking!$"
.string "¡Me has dado una buena paliza!$"
AquaHideout_B1F_Text_Grunt3PostBattle:
.string "Humph!\n"
.string "This was supposed to happen!\p"
.string "My mission was to just hold you up!$"
.string "¡No importa!\n"
.string "¡Yo ya me lo esperaba!\p"
.string "¡Total, sólo tenía que entretenerte\n"
.string "un rato!$"
AquaHideout_B1F_Text_Grunt5Intro:
.string "Yawn… Keeping watch over the\n"
.string "HIDEOUT bores me. I'll take you on.$"
.string "Auaaaa… Vigilar la GUARIDA me aburre\n"
.string "tantísimo… Mola más luchar contigo.$"
AquaHideout_B1F_Text_Grunt5Defeat:
.string "Yawn\n"
.string "Oh, I lost$"
.string "Auaaaa\n"
.string "He perdido$"
AquaHideout_B1F_Text_Grunt5PostBattle:
.string "If you scurry too much, other TEAM\n"
.string "AQUA members might get you.$"
.string "Si sigues metiéndote donde no te\n"
.string "llaman, otros miembros del EQUIPO AQUA\l"
.string "irán a por ti.$"
AquaHideout_B1F_Text_Grunt7Intro:
.string "Hey!\n"
.string "You there!\p"
.string "Which do you think is cooler?\n"
.string "TEAM AQUA's uniform or TEAM MAGMA's?$"
.string "¡Eh, tú!\n"
.string "¡Sí, me refiero a ti!\p"
.string "¿Cuál mola más en tu opinión?\n"
.string "¿El uniforme del EQUIPO AQUA\l"
.string "o el del EQUIPO MAGMA?$"
AquaHideout_B1F_Text_Grunt7Defeat:
.string "I lost in a cool way$"
.string "He perdido, pero sigo molando$"
AquaHideout_B1F_Text_Grunt7PostBattle:
.string "If you have a cool uniform, you look\n"
.string "good even in a loss, don't you think?$"
.string "Si tu uniforme mola, tienes buena\n"
.string "pinta hasta cuando pierdes, ¿no?$"

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@@ -1,71 +1,71 @@
AquaHideout_B2F_Text_MattIntro:
.string "Hehehe\p"
.string "Got here already, did you?\n"
.string "We underestimated you!\p"
.string "But this is it!\p"
.string "I'm a cut above the GRUNTS you've seen\n"
.string "so far.\p"
.string "I'm not stalling for time.\n"
.string "I'm going to pulverize you!$"
.string "Jo, jo, jo\p"
.string "¿Has llegado hasta aquí?\n"
.string "Creo que te hemos subestimado.\p"
.string "¡Pero ya está bien de tonterías!\p"
.string "Yo soy más fuerte que los SOLDADOS\n"
.string "con los que has luchado hasta ahora.\p"
.string "No voy a limitarme a hacerte perder\n"
.string "tiempo… ¡Te voy a pulverizar!$"
AquaHideout_B2F_Text_MattDefeat:
.string "Hehehe\n"
.string "So, I lost, too…$"
.string "Jo, jo, jo\n"
.string "Yo tampoco lo he logrado…$"
AquaHideout_B2F_Text_OurBossGotThroughHisPreparations:
.string "Hehehe!\p"
.string "While I was toying with you, our BOSS\n"
.string "got through his preparations!$"
.string "¡Jo, jo, jo!\p"
.string "¡Mientras me divertía contigo,\n"
.string "nuestro JEFE terminó los preparativos!$"
AquaHideout_B2F_Text_MattPostBattle:
.string "Hehehe!\p"
.string "Our BOSS has already gone on his way to\n"
.string "some cave under the sea!\p"
.string "If you're going to give chase, you'd\n"
.string "better search the big, wide sea beyond\l"
.string "LILYCOVE.\p"
.string "But will you find it then?\n"
.string "Hehehe!$"
.string "¡Jo, jo, jo!\p"
.string "Nuestro JEFE ya ha ido a ocultarse\n"
.string "a una cueva submarina.\p"
.string "Si quieres encontrarlo, tendrás que\n"
.string "buscarlo en el gran mar que hay\l"
.string "más allá de CALAGUA.\p"
.string "¿Pero acaso podrás encontrar\n"
.string "siquiera el mar? ¡Jo, jo, jo!$"
AquaHideout_B2F_Text_Grunt4Intro:
.string "Wahahah, I grew weary of waiting!\n"
.string "You owe me a battle, too!$"
.string "¡Jua, jua, jua! ¡Estoy harto de esperar!\n"
.string "¡Me debes un combate!$"
AquaHideout_B2F_Text_Grunt4Defeat:
.string "Tired of waiting…\n"
.string "Lost and dazed$"
.string "Total, podía haberme quedado\n"
.string "esperando$"
AquaHideout_B2F_Text_Grunt4PostBattle:
.string "BOSS…\n"
.string "Is this good enough?$"
.string "El JEFE no va a estar satisfecho…$"
AquaHideout_B2F_Text_Grunt6Intro:
.string "Warp panels, the HIDEOUT's pride\n"
.string "and joy!\p"
.string "You're clueless about where you are,\n"
.string "aren't you?\p"
.string "Fluster and tire out the enemy, then\n"
.string "lower the boom! That's our plan!$"
.string "Baldosas teletransportadoras:\n"
.string "¡el orgullo de la GUARIDA!\p"
.string "No tienes ni idea de dónde estás,\n"
.string "¿verdad?\p"
.string "Aturullar al enemigo para luego caer\n"
.string "sobre ellos. ¡Ése es nuestro plan!$"
AquaHideout_B2F_Text_Grunt6Defeat:
.string "What's wrong with you?\n"
.string "You're not tired at all!$"
.string "¿Y tú qué desayunas?\n"
.string "¿Cómo es que no te cansas?$"
AquaHideout_B2F_Text_Grunt6PostBattle:
.string "That reminds me… I can't remember\n"
.string "where I put the MASTER BALL.\p"
.string "If I fail to guard it, our BOSS will\n"
.string "chew me out$"
.string "Esto me recuerda… que no me acuerdo\n"
.string "de dónde puse la MASTER BALL.\p"
.string "Si no la protejo bien, el JEFE me va\n"
.string "a machacar$"
AquaHideout_B2F_Text_Grunt8Intro:
.string "When I joined TEAM AQUA, the first\n"
.string "thing I had to learn was how these\l"
.string "warp panels connected.$"
.string "Lo primero que aprendí al entrar en el\n"
.string "EQUIPO AQUA fue cómo están conectadas\l"
.string "estas baldosas teletransportadoras.$"
AquaHideout_B2F_Text_Grunt8Defeat:
.string "I was too occupied thinking about\n"
.string "the warp panels…$"
.string "Debería pensar en algo más que en las\n"
.string "baldosas teletransportadoras…$"
AquaHideout_B2F_Text_Grunt8PostBattle:
.string "I'll have to learn about how I can\n"
.string "battle more effectively$"
.string "Tengo que encontrar la manera\n"
.string "de luchar de forma más eficaz$"

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@@ -1,145 +1,139 @@
BattleFrontier_BattleArenaBattleRoom_Text_PlayerStepForward:
.string "REFEREE: TRAINER {PLAYER}!\n"
.string "Step forward, please!$"
.string "JUEZ: ¡{PLAYER}!\n"
.string "¡Un paso adelante, por favor!$"
BattleFrontier_BattleArenaBattleRoom_Text_OpponentStepForward:
.string "REFEREE: TRAINER {STR_VAR_1}!\n"
.string "Step forward, please!$"
.string "JUEZ: ¡{STR_VAR_1}!\n"
.string "¡Un paso adelante, por favor!$"
BattleFrontier_BattleArenaBattleRoom_Text_SetKOTourneyBegin:
.string "REFEREE: Set KO Tourney!\n"
.string "Begin!$"
.string "JUEZ: ¡Que dé comienzo el combate\n"
.string "del TORNEO con JUEZ!$"
BattleFrontier_BattleArenaBattleRoom_Text_WinnerIsPlayer:
.string "REFEREE: The winner is {PLAYER}!$"
.string "JUEZ: ¡La victoria es para {PLAYER}!$"
BattleFrontier_BattleArenaBattleRoom_Text_WinnerIsOpponent:
.string "REFEREE: The winner is {STR_VAR_1}!$"
.string "JUEZ: ¡La victoria es para {STR_VAR_1}!$"
BattleFrontier_BattleArenaBattleRoom_Text_MonsWillBeRestored:
.string "Your POKéMON will be restored to\n"
.string "full health.$"
.string "Tus POKéMON recuperarán su forma.$"
BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor2ndOpponent:
.string "Next up, your second opponent!\n"
.string "Are you ready to move on?$"
.string "¡Ahora, tu segundo rival!\n"
.string "¿Quieres continuar?$"
BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor3rdOpponent:
.string "Next up, your third opponent!\n"
.string "Are you ready to move on?$"
.string "¡Ahora, tu tercer rival!\n"
.string "¿Quieres continuar?$"
BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor4thOpponent:
.string "Next up, your fourth opponent!\n"
.string "Are you ready to move on?$"
.string "¡Ahora, tu cuarto rival!\n"
.string "¿Quieres continuar?$"
BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor5thOpponent:
.string "Next up, your fifth opponent!\n"
.string "Are you ready to move on?$"
.string "¡Ahora, tu quinto rival!\n"
.string "¿Quieres continuar?$"
BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor6thOpponent:
.string "Next up, your sixth opponent!\n"
.string "Are you ready to move on?$"
.string "¡Ahora, tu sexto rival!\n"
.string "¿Quieres continuar?$"
BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor7thOpponent:
.string "Next up, your seventh opponent!\n"
.string "Are you ready to move on?$"
.string "¡Por último, tu séptimo rival!\n"
.string "¿Quieres continuar?$"
BattleFrontier_BattleArenaBattleRoom_Text_SaveAndShutDown:
.string "Would you like to save the game and\n"
.string "shut down now?$"
.string "¿Quieres guardar la partida\n"
.string "y dejar de jugar?$"
BattleFrontier_BattleArenaBattleRoom_Text_RetireFromChallenge:
.string "Would you like to retire from your\n"
.string "Set KO Tourney challenge?$"
.string "¿Deseas abandonar el desafío\n"
.string "del TORNEO con JUEZ?$"
BattleFrontier_BattleArenaBattleRoom_Text_SavingPleaseWait:
.string "I am saving your game data.\n"
.string "Please wait.$"
.string "Voy a guardar tus datos.\n"
.string "Un segundo, por favor.$"
BattleFrontier_BattleArenaBattleRoom_Text_RecordLastBattle:
.string "Would you like to record your last\n"
.string "battle on your FRONTIER PASS?$"
.string "¿Deseas grabar tu último combate\n"
.string "en tu PASE del FRENTE?$"
BattleFrontier_BattleArenaBattleRoom_Text_NowFaceTycoon:
.string "My dear challenger!\p"
.string "Your skill level is truly astounding!\p"
.string "We now would like you to face our\n"
.string "leader, the ARENA TYCOON!$"
.string "¡Tu habilidad merece ser reconocida!\p"
.string "¡Y qué mejor reconocimiento que el de\n"
.string "un combate contra la MAESTRA del DOJO!$"
BattleFrontier_BattleArenaBattleRoom_Text_PreparedForTycoon:
.string "A battle with the ARENA TYCOON!\n"
.string "Are you prepared?$"
.string "¿Están tus POKéMON preparados para\n"
.string "enfrentarse a la MAESTRA del DOJO?$"
BattleFrontier_BattleArenaBattleRoom_Text_MakeWayForGreta:
.string "REFEREE: The ARENA TYCOON!\n"
.string "Make way for GRETA!$"
.string "JUEZ: ¡La MAESTRA del DOJO!\n"
.string "¡Dejad paso a CORO!$"
BattleFrontier_BattleArenaBattleRoom_Text_GretaYoureChallenger:
.string "GRETA: Hey!\n"
.string "Howdy!\p"
.string "…Wait, are you the challenger?$"
.string "CORO: ¡Eh!\n"
.string "¿Cómo te va?\p"
.string "¿Eres tú quien osa retarme?$"
BattleFrontier_BattleArenaBattleRoom_Text_IsThatRight:
.string "Is that right? Hmm…\n"
.string "Hmhm…$"
.string "¿En serio? Mmm…\n"
.string "Mmm…$"
BattleFrontier_BattleArenaBattleRoom_Text_YouLookWeakTakeThingsEasy:
.string "I don't know how to say it, but\n"
.string "To put it bluntly, you look pretty weak.\l"
.string "Are you sure you're up for me?\p"
.string "Hmm…\p"
.string "Well, all right!\n"
.string "We'll take things easy to start with!$"
.string "No te ofendas, pero\n"
.string "¿Te has mirado al espejo?\l"
.string "¿Seguro que quieres enfrentarte a mí?\p"
.string "Mmm…\p"
.string "¡Bueno, como quieras!\n"
.string "¡Trataré de que no sufras mucho!$"
BattleFrontier_BattleArenaBattleRoom_Text_IgniteMyPassionForBattle:
.string "Okay! Let's see you ignite my passion\n"
.string "for battle!$"
.string "¡Adelante! ¡Enséñame todo lo que sabes!$"
BattleFrontier_BattleArenaBattleRoom_Text_GretaYoureToughAfterAll:
.string "GRETA: Ow, wait a second!\n"
.string "You are tough after all!\p"
.string "I like you!\n"
.string "Let's see your FRONTIER PASS.$"
.string "CORO: ¡Guau, qué sorpresa!\n"
.string "¡Eres fuerte y todo!\p"
.string "¡Me gustas!\n"
.string "Déjame ver tu PASE del FRENTE.$"
BattleFrontier_BattleArenaBattleRoom_Text_ReceivedGutsSymbol:
.string "The Guts Symbol was embossed on\n"
.string "the FRONTIER PASS!$"
.string "¡El SÍMBOLO del CORAJE ha sido\n"
.string "grabado en el PASE del FRENTE!$"
BattleFrontier_BattleArenaBattleRoom_Text_GoingToBeFunNextTime:
.string "Hmm…\p"
.string "It's going to be fun the next time!\n"
.string "I'm looking forward to it!$"
.string "Mmm…\p"
.string "¡Creo que la próxima vez será aún mejor!\n"
.string "¡Ojalá fuera hoy mismo!$"
BattleFrontier_BattleArenaBattleRoom_Text_GretaLookingForwardToSeeingAgain:
.string "GRETA: Hey! Howdy!\n"
.string "You finally won your way up to me!\p"
.string "I was getting worried waiting for you!\n"
.string "I was really looking forward to seeing\l"
.string "you again!$"
.string "CORO: ¡Eh! ¿Cómo te va?\p"
.string "¡Me preocupaba que tardases tanto!\n"
.string "¡Tenía muchas ganas de volver a verte!$"
BattleFrontier_BattleArenaBattleRoom_Text_SoAreYouReady:
.string "… … …\n"
.string "So, are you ready?$"
.string "¿Qué, combatimos?$"
BattleFrontier_BattleArenaBattleRoom_Text_WontAllowHalfheartedEffort:
.string "I won't allow a halfhearted effort!\n"
.string "Be ready for a thrashing!$"
.string "¡No me andaré con delicadezas!\n"
.string "¡Prepárate para una derrota cruel!$"
BattleFrontier_BattleArenaBattleRoom_Text_LetsGetThisStarted:
.string "Come on, REFEREE!\n"
.string "Let's get this started!$"
.string "¡Venga, JUEZ!\n"
.string "¡No nos hagas esperar más!$"
BattleFrontier_BattleArenaBattleRoom_Text_GretaBlownAway:
.string "GRETA: Gaaah! Blown away!\n"
.string "Let's see your FRONTIER PASS!$"
.string "CORO: ¡Aj! ¡Qué bocazas soy!\n"
.string "¡Anda, dame tu PASE del FRENTE!$"
BattleFrontier_BattleArenaBattleRoom_Text_GutsSymbolTookGoldenShine:
.string "The Guts Symbol took on\n"
.string "a golden shine!$"
.string "¡El SÍMBOLO del CORAJE\n"
.string "ha adquirido un brillo dorado!$"
BattleFrontier_BattleArenaBattleRoom_Text_IfWeBattleAgainWontLose:
.string "Arrrgh!\n"
.string "This is so infuriating!\p"
.string "If we ever battle again, I won't lose!\n"
.string "Don't you forget it! Bye-bye!$"
.string "¡Grrr!\n"
.string "¡Esto me saca de mis casillas!\p"
.string "¡Si vuelves por aquí, lo lamentarás!\n"
.string "¡No lo olvides! ¡Adiós!$"

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@@ -1,4 +1,4 @@
BattleFrontier_BattleArenaCorridor_Text_PleaseStepIn:
.string "Your battles shall be waged in\n"
.string "the next room. Please step in!$"
.string "Los combates se librarán\n"
.string "en la sala de al lado. ¡Suerte!$"

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@@ -1,99 +1,90 @@
BattleFrontier_BattleArenaLobby_Text_WelcomeToBattleArena:
.string "Where the battling spirit of TRAINERS\n"
.string "is put to the test!\p"
.string "I welcome you to the BATTLE ARENA!\p"
.string "I am your guide to the Set KO Tourney!$"
.string "¡Aquí ponemos a prueba el coraje\n"
.string "de los ENTRENADORES!\p"
.string "¡Te doy la bienvenida al DOJO BATALLA!\p"
.string "¡Soy el guía del TORNEO con JUEZ!$"
BattleFrontier_BattleArenaLobby_Text_WishToTakeChallenge:
.string "Now, do you wish to take\n"
.string "the BATTLE ARENA challenge?$"
.string "¿Aceptas el desafío del DOJO BATALLA?$"
BattleFrontier_BattleArenaLobby_Text_AwaitAnotherChallenge:
.string "We await your challenge on\n"
.string "another occasion!$"
.string "Espero que vuelvas pronto por aquí.$"
BattleFrontier_BattleArenaLobby_Text_ExplainChallenge:
.string "In the BATTLE ARENA, we undertake\n"
.string "the Set KO Tourney.\p"
.string "All participants enter with a team of\n"
.string "three POKéMON.\p"
.string "The three POKéMON must be lined up in\n"
.string "the order in which they are to appear.\p"
.string "During battle, the POKéMON will appear\n"
.string "one at a time in the preset order.\p"
.string "Once a POKéMON enters battle, it must\n"
.string "remain out until the match is decided.\p"
.string "If a match remains undecided in\n"
.string "three turns, it goes to judging.\p"
.string "If you wish to interrupt your challenge,\n"
.string "please save the game.\p"
.string "If you don't save, you will not be able\n"
.string "to continue with your challenge.\p"
.string "If you pull off the feat of beating\n"
.string "seven TRAINERS in succession,\l"
.string "we will present you with Battle Points.$"
.string "En el DOJO BATALLA, se disputan\n"
.string "TORNEOS con JUEZ.\p"
.string "Cada ENTRENADOR participa\n"
.string "con un equipo de tres POKéMON.\p"
.string "Primero, debes elegir los tres POKéMON\n"
.string "en el orden en que deseas que combatan.\p"
.string "Durante el combate, los POKéMON\n"
.string "aparecerán uno a uno en ese orden.\p"
.string "Una vez entre un POKéMON en combate,\n"
.string "deberá seguir hasta que concluya.\p"
.string "Pero si no hay ganador al cabo\n"
.string "de tres rondas, el juez decidirá.\p"
.string "Si quieres interrumpir el torneo,\n"
.string "no olvides guardar antes la partida.\p"
.string "Si no la guardas, se te descalificará.\p"
.string "Si logras vencer a siete ENTRENADORES\n"
.string "seguidos, ganarás PUNTOS de BATALLA.$"
BattleFrontier_BattleArenaLobby_Text_OkayToSave:
.string "Before showing you to the BATTLE\n"
.string "ARENA, you must save. Is that okay?$"
.string "Antes de entrar en el DOJO BATALLA,\n"
.string "debes guardar la partida. ¿De acuerdo?$"
BattleFrontier_BattleArenaLobby_Text_WhichLevelMode:
.string "The BATTLE ARENA offers two levels\n"
.string "of challenge, Level 50 and Open Level.\l"
.string "Which is your choice?$"
.string "En DOJO BATALLA hay dos categorías:\n"
.string "nivel 50 y nivel libre. ¿Cuál prefieres?$"
BattleFrontier_BattleArenaLobby_Text_SelectThreeMons:
.string "Very well, now select your\n"
.string "three POKéMON, please.$"
.string "Selecciona los tres POKéMON\n"
.string "con los que quieres combatir.$"
BattleFrontier_BattleArenaLobby_Text_NotEnoughValidMonsLvOpen:
.string "My dear challenger!\p"
.string "You do not have the three POKéMON\n"
.string "required for entry.\p"
.string "To qualify, you must bring three\n"
.string "different kinds of POKéMON.\p"
.string "They also must not hold the same\n"
.string "kinds of items.\p"
.string "EGGS{STR_VAR_1} ineligible.\p"
.string "When you have made your preparations,\n"
.string "please do return.$"
.string "Qué lástima…\p"
.string "No tienes tres POKéMON que puedan\n"
.string "participar en este desafío.\p"
.string "Necesitas tres POKéMON diferentes\n"
.string "para poder participar.\p"
.string "Además, deben sostener distintos\n"
.string "tipos de objeto.\p"
.string "Los HUEVOS{STR_VAR_1} participar.\p"
.string "Vuelve cuando cumplas las condiciones\n"
.string "para aceptar el desafío.$"
BattleFrontier_BattleArenaLobby_Text_NotEnoughValidMonsLv50:
.string "My dear challenger!\p"
.string "You do not have the three POKéMON\n"
.string "required for entry.\p"
.string "To qualify, you must bring three\n"
.string "different kinds of POKéMON.\p"
.string "The three different POKéMON\n"
.string "must all be Level 50 or lower.\p"
.string "They also must not hold the same\n"
.string "kinds of items.\p"
.string "EGGS{STR_VAR_1} ineligible.\p"
.string "When you have made your preparations,\n"
.string "please do return.$"
.string "Qué lástima…\p"
.string "No tienes tres POKéMON que puedan\n"
.string "participar en este desafío.\p"
.string "Necesitas tres POKéMON diferentes\n"
.string "de nivel 50 o inferior.\p"
.string "Además, deben sostener distintos\n"
.string "tipos de objeto.\p"
.string "Los HUEVOS{STR_VAR_1} participar.\p"
.string "Vuelve cuando cumplas las condiciones\n"
.string "para aceptar el desafío.$"
BattleFrontier_BattleArenaLobby_Text_GuideYouToArena:
.string "I shall now guide you to\n"
.string "the BATTLE ARENA.$"
.string "Ahora te guiaré hasta el DOJO BATALLA.$"
BattleFrontier_BattleArenaLobby_Text_DidntSaveBeforeShuttingDown:
.string "My dear challenger!\p"
.string "You did not save the game before\n"
.string "shutting down, did you?\p"
.string "It is unfortunate, but that has\n"
.string "resulted in your disqualification\l"
.string "from your challenge.\p"
.string "You may, of course, start with a fresh\n"
.string "challenge.$"
.string "Qué lástima…\p"
.string "Me temo que no guardaste la partida\n"
.string "antes de abandonar el desafío…\p"
.string "Eso supone la descalificación\n"
.string "automática…\p"
.string "No obstante, puedes volver\n"
.string "a participar cuando quieras.$"
BattleFrontier_BattleArenaLobby_Text_CongratsOnSevenWins:
.string "We congratulate you for your splendid\n"
.string "string of wins over seven TRAINERS!$"
.string "¡Enhorabuena por tu extraordinaria\n"
.string "serie de siete victorias consecutivas!$"
BattleFrontier_BattleArenaLobby_Text_RecordAchievement:
.string "Your achievement will be recorded.\n"
.string "Please wait while I save the game.$"
.string "Vamos a guardar tu récord.\n"
.string "Espera unos instantes.$"
@ Unused
BattleFrontier_BattleArenaLobby_Text_PresentYouWithPrize:
@@ -113,111 +104,113 @@ BattleFrontier_BattleArenaLobby_Text_BagFullReturnForPrize:
.string "return for your prize.$"
BattleFrontier_BattleArenaLobby_Text_ThankYouWaitWhileSave:
.string "Thank you so much for participating!\p"
.string "Please wait while I save the game.$"
.string "¡Gracias por participar!\p"
.string "Vamos a guardar tu récord.\n"
.string "Espera unos instantes.$"
BattleFrontier_BattleArenaLobby_Text_AwaitAnotherChallenge2:
.string "We await your challenge on\n"
.string "another occasion!$"
.string "Esperamos que vuelvas\n"
.string "pronto por aquí.$"
BattleFrontier_BattleArenaLobby_Text_LookingForwardToArrivalSaveGame:
.string "We have been looking forward to\n"
.string "your arrival.\p"
.string "Before I show you to the BATTLE\n"
.string "ARENA, I must save the game.\l"
.string "Please wait.$"
.string "Es un placer tenerte de nuevo por aquí.\p"
.string "Antes de conducirte al DOJO BATALLA,\n"
.string "debo guardar tu partida. Un segundo.$"
BattleFrontier_BattleArenaLobby_Text_RecordLastMatch:
.string "Shall I record your last BATTLE ARENA\n"
.string "match on your FRONTIER PASS?$"
.string "¿Quieres que tu último combate\n"
.string "en el DOJO BATALLA sea grabado\l"
.string "en tu PASE del FRENTE?$"
BattleFrontier_BattleArenaLobby_Text_BadIdeaToNotAttack:
.string "I lost on the REFEREE's decision\p"
.string "I don't think it was a good idea to only\n"
.string "use defensive moves and not attack$"
.string "He perdido por decisión del JUEZ\p"
.string "Creo que hice mal en usar tantos\n"
.string "movimientos defensivos y no atacar$"
BattleFrontier_BattleArenaLobby_Text_LandingHitsWorked:
.string "I won in judging!\p"
.string "Landing hits consistently on\n"
.string "the opponent's POKéMON worked!$"
.string "¡El JUEZ me ha dado la victoria!\p"
.string "¡Mi táctica de atacar sin cesar\n"
.string "al POKéMON del rival ha funcionado!$"
BattleFrontier_BattleArenaLobby_Text_MatchWasDeclaredDraw:
.string "Our match was declared a draw.\p"
.string "When we ran out of time, both my\n"
.string "POKéMON and the opponent's had about\l"
.string "the same amount of HP left.$"
.string "Hemos empatado.\p"
.string "Cuando se acabó el tiempo, tanto mi\n"
.string "POKéMON como el de mi rival tenían\l"
.string "el mismo número de PS.$"
BattleFrontier_BattleArenaLobby_Text_OrderOfMonsImportant:
.string "In the BATTLE ARENA, the order of\n"
.string "POKéMON is totally important.\p"
.string "For example, if your first POKéMON\n"
.string "has certain type disadvantages,\l"
.string "try making your second POKéMON one\l"
.string "with moves that are super effective\l"
.string "against the first one.\p"
.string "I think that will be a good way of\n"
.string "making an effective team.$"
.string "En el DOJO BATALLA, el orden\n"
.string "de los POKéMON es algo clave.\p"
.string "Por ejemplo, si tu primer POKéMON\n"
.string "tiene ciertas deficiencias, trata de\l"
.string "compensarlo poniendo de segundo\l"
.string "POKéMON a uno cuyos movimientos\l"
.string "sean muy eficaces contra el primero.\p"
.string "Creo que ésa es la estrategia adecuada\n"
.string "para formar un buen equipo.$"
BattleFrontier_BattleArenaLobby_Text_RulesAreListed:
.string "The Set KO Tourney's rules are listed.$"
.string "Son las reglas del TORNEO con JUEZ.$"
BattleFrontier_BattleArenaLobby_Text_ReadWhichHeading:
.string "Which heading do you want to read?$"
.string "¿Qué capítulo quieres leer?$"
BattleFrontier_BattleArenaLobby_Text_ExplainBattleRules:
.string "The Set KO Tourney has special rules,\n"
.string "unlike standard battles.\p"
.string "First, one battle lasts only\n"
.string "three turns.\p"
.string "If the outcome is not decided after\n"
.string "three turns, it goes to judging.\p"
.string "The REFEREE will choose the winner\n"
.string "based on how the POKéMON battled.\p"
.string "Also, a POKéMON cannot be switched out\n"
.string "until its battle's outcome is decided.$"
.string "Las reglas del TORNEO con JUEZ difieren\n"
.string "de las que rigen los combates normales.\p"
.string "Primero, los combates\n"
.string "sólo duran tres turnos.\p"
.string "Si al cabo de los tres turnos no hay\n"
.string "un ganador, lo decidirá el JUEZ.\p"
.string "El JUEZ elegirá al ganador basándose\n"
.string "en cómo han luchado los POKéMON.\p"
.string "Además, no podrá cambiarse de POKéMON\n"
.string "hasta que el combate esté decidido.$"
BattleFrontier_BattleArenaLobby_Text_ExplainMindRules:
.string "The first judging factor is “Mind.”\n"
.string "This factor evaluates how aggressive\l"
.string "the battlers were.\p"
.string "The judging is based on how often\n"
.string "the TRAINERS ordered the use of\l"
.string "offensive moves.$"
.string "El primer factor que se juzga\n"
.string "es la MENTE.\p"
.string "Con este factor, el JUEZ evalúa\n"
.string "la capacidad agresiva de los rivales.\p"
.string "Para ello, el JUEZ se basa en el número\n"
.string "de veces que los ENTRENADORES\l"
.string "han ordenado movimientos ofensivos.$"
BattleFrontier_BattleArenaLobby_Text_ExplainSkillRules:
.string "The second judging factor is “Skill.”\n"
.string "This factor evaluates how effectively\l"
.string "POKéMON moves were used.\p"
.string "If a move worked successfully,\n"
.string "the Skill rating goes up.\p"
.string "If a move failed, the Skill rating\n"
.string "is lowered.\p"
.string "If it was an offensive move, the Skill\n"
.string "rating goes up if the move was “super\l"
.string "effective” and goes down if it was\l"
.string "“not very effective.”\p"
.string "The Skill rating will not go up for\n"
.string "moves such as PROTECT and DETECT.\p"
.string "If the opponent used PROTECT or\n"
.string "DETECT, and your POKéMON failed to\l"
.string "hit with a move, its Skill rating will not\l"
.string "go down.$"
.string "El segundo factor que se juzga\n"
.string "es la HABILIDAD.\p"
.string "Se trata de evaluar la eficacia de los\n"
.string "movimientos usados por los POKéMON.\p"
.string "Si un movimiento funcionó,\n"
.string "sube la nota en habilidad.\p"
.string "Si un movimiento no funcionó,\n"
.string "baja la nota en habilidad.\p"
.string "En movimientos ofensivos, la nota sube\n"
.string "si resulta “muy eficaz” y baja cuando\l"
.string "“no es muy eficaz”.\p"
.string "La nota en habilidad no sube cuando\n"
.string "se usan movimientos como PROTECCIÓN\l"
.string "y DETECCIÓN.\p"
.string "Si el rival usa PROTECCIÓN o DETECCIÓN\n"
.string "y el movimiento de tu POKéMON falla,\l"
.string "la nota en habilidad no baja.$"
BattleFrontier_BattleArenaLobby_Text_ExplainBodyRules:
.string "The third judging factor is “Body.”\n"
.string "This factor is based on how much HP\l"
.string "remained at the end of a battle.\p"
.string "The rating takes into account how much\n"
.string "HP a POKéMON had at the start of\l"
.string "battle, and what remained at the end.$"
.string "El tercer factor que se juzga\n"
.string "es el CUERPO.\p"
.string "La nota se basa en el número de PS\n"
.string "que se conservan al final del combate.\p"
.string "La nota tiene también en cuenta\n"
.string "cuántos PS tenía cada POKéMON\l"
.string "al comienzo del combate.$"
BattleFrontier_BattleArenaLobby_Text_CongratsOnDefeatingTycoon:
.string "A victory snatched from the ARENA\n"
.string "TYCOON, and a seven-TRAINER sweep!\p"
.string "We congratulate you on your most\n"
.string "splendid challenge!$"
.string "¡7 victorias sobre 7 ENTRENADORES\n"
.string "venciendo a la MAESTRA del DOJO!\p"
.string "¡Debemos felicitarte todos\n"
.string "por semejante proeza!$"
BattleFrontier_BattleArenaLobby_Text_PleaseAcceptBattlePoints:
.string "My dear challenger, in recognition of\n"
.string "your indefatigable spirit, please\l"
.string "accept these Battle Point(s).$"
.string "En reconocimiento a ese infatigable\n"
.string "espíritu tuyo, por favor, acepta un\l"
.string "modesto premio en PUNTOS de BATALLA.$"

View File

@@ -1,230 +1,227 @@
BattleFrontier_BattleDomeBattleRoom_Text_PlayerHasEnteredDome:
.string "{PLAYER} has entered the BATTLE DOME!$"
.string "¡Aquí viene {PLAYER}! ¡Encantados de\n"
.string "tenerte en la CÚPULA BATALLA!$"
BattleFrontier_BattleDomeBattleRoom_Text_PlayerVersusTrainer:
.string "{STR_VAR_1}\n"
.string "match!\p"
.string "{PLAYER} versus {STR_VAR_2}!\p"
.string "Let the battle begin!$"
.string "¡{STR_VAR_1}!\p"
.string "¡{PLAYER} contra {STR_VAR_2}!\p"
.string "¡Que comience el duelo!$"
BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsWinner:
.string "{PLAYER} is the winner!\n"
.string "Congratulations!$"
.string "¡¡Ha vencido {PLAYER}!!\n"
.string "¡¡Enhorabuena!!$"
BattleFrontier_BattleDomeBattleRoom_Text_TrainerIsWinner:
.string "{STR_VAR_2} is the winner!\n"
.string "Congratulations!$"
.string "¡¡Ha vencido {STR_VAR_2}!!\n"
.string "¡¡Enhorabuena!!$"
BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLv50Champ:
.string "{PLAYER} is the Level 50\n"
.string "Battle Tournament Champion!\p"
.string "Congratulations!$"
.string "¡¡{PLAYER} ha ganado el TORNEO\n"
.string "de COMBATES de nivel 50!!\p"
.string "¡¡Enhorabuena!!$"
BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLvOpenChamp:
.string "{PLAYER} is the Open Level\n"
.string "Battle Tournament Champion!\p"
.string "Congratulations!$"
.string "¡¡{PLAYER} ha ganado el TORNEO\n"
.string "de COMBATES de nivel libre!!\p"
.string "¡¡Enhorabuena!!$"
BattleFrontier_BattleDomeBattleRoom_Text_RefereeDecisionPleaseWait:
.string "What an unbelievable finish!\n"
.string "We have a double knockout!\p"
.string "In this event, the Battle Tournament\n"
.string "rules call for a REFEREE'S decision.\p"
.string "Please wait while the judging\n"
.string "is under way.$"
.string "¡¡¡Qué final más emocionante!!!\n"
.string "¡Tenemos un K.O. doble!\p"
.string "En estos casos, las reglas del TORNEO\n"
.string "de COMBATES establecen que son los\l"
.string "JUECES los que tienen la última palabra.\p"
.string "Un segundo, mientras los JUECES\n"
.string "deliberan…$"
BattleFrontier_BattleDomeBattleRoom_Text_RefereesDecidedWinnerTrainer:
.string "The REFEREES have reached\n"
.string "a decision!\p"
.string "The winner is…\n"
.string "Oh, my goodness!\l"
.string "The winner is {STR_VAR_1}!\l"
.string "Congratulations!$"
.string "¡Los JUECES han tomado una decisión!\p"
.string "El ganador es…\n"
.string "¡Oh, increíble!\l"
.string "¡¡El triunfo es para {STR_VAR_1}!!\l"
.string "¡¡Enhorabuena!!$"
BattleFrontier_BattleDomeBattleRoom_Text_RefereesDecidedWinnerPlayer:
.string "The REFEREES have reached\n"
.string "a decision!\p"
.string "The winner is…\n"
.string "Oh, my goodness!\l"
.string "The winner is {PLAYER}!\l"
.string "Congratulations!$"
.string "¡Los JUECES han tomado una decisión!\p"
.string "El ganador es…\n"
.string "¡Oh, increíble!\l"
.string "¡¡El triunfo es para {PLAYER}!!\l"
.string "¡¡Enhorabuena!!$"
BattleFrontier_BattleDomeBattleRoom_Text_BrightNewHope:
.string "The bright new hope!\p"
.string "¡La nueva promesa!\p"
.string "$"
BattleFrontier_BattleDomeBattleRoom_Text_RisingStar:
.string "The rising star!\p"
.string "¡La estrella floreciente!\p"
.string "$"
BattleFrontier_BattleDomeBattleRoom_Text_WillTheyRaceToChampionship:
.string "Will this TRAINER race to\n"
.string "the championship?\p"
.string "¿Será capaz de llegar a la final?\p"
.string "$"
BattleFrontier_BattleDomeBattleRoom_Text_CanAchieveChampionFirstTry:
.string "Can the feat of a championship\n"
.string "on the first try be achieved?\p"
.string "¿Ganará el torneo teniendo en cuenta\n"
.string "que es la primera vez que participa?\p"
.string "$"
BattleFrontier_BattleDomeBattleRoom_Text_CanLossBeAvenged:
.string "Can the loss of the last match\n"
.string "be avenged?\p"
.string "¿Podrá vengar su última derrota?\p"
.string "$"
BattleFrontier_BattleDomeBattleRoom_Text_OnFireForChampionship:
.string "The TRAINER is on fire for\n"
.string "the first championship try!\p"
.string "¡Esta vez parece que se\n"
.string "ha propuesto ganar el título!\p"
.string "$"
BattleFrontier_BattleDomeBattleRoom_Text_WinHereAdvancesToFinal:
.string "A win here means this TRAINER\n"
.string "advances to the final!\p"
.string "¡Una victoria significaría\n"
.string "entrar en la final!\p"
.string "$"
BattleFrontier_BattleDomeBattleRoom_Text_WillLongHeldDreamComeTrue:
.string "Will the long-held dream of\n"
.string "a championship finally come true?\p"
.string "¿Podría cumplirse hoy el ansiado\n"
.string "sueño de ganar una final?\p"
.string "$"
BattleFrontier_BattleDomeBattleRoom_Text_TheInvincibleChampion:
.string "The invincible champion!\p"
.string "¡Rival invencible!\p"
.string "$"
BattleFrontier_BattleDomeBattleRoom_Text_CanAnyoneHopeToBeatTrainer:
.string "Can anyone hope to beat this\n"
.string "TRAINER?\p"
.string "¿Será posible derrotar a este\n"
.string "prodigio de la táctica?\p"
.string "$"
BattleFrontier_BattleDomeBattleRoom_Text_DoBattlesExistSolelyForTrainer:
.string "Do battles exist solely for\n"
.string "this TRAINER?\p"
.string "¿Habrá alguien capaz\n"
.string "de hacerle sombra?\p"
.string "$"
BattleFrontier_BattleDomeBattleRoom_Text_CurrentChampAimingToRetainTitle:
.string "The current champion aiming to\n"
.string "retain the title!\p"
.string "¡Defendiendo el título y\n"
.string "con el público en el bolsillo!\p"
.string "$"
BattleFrontier_BattleDomeBattleRoom_Text_FormerChampHasReturned:
.string "The former champion has returned!\p"
.string "¡Buscando renovar el título!\p"
.string "$"
BattleFrontier_BattleDomeBattleRoom_Text_FormerToughnessReturned:
.string "The former toughness has returned!\p"
.string "¡Parece estar de nuevo en forma!\p"
.string "$"
BattleFrontier_BattleDomeBattleRoom_Text_WillDoExpectedAdvanceToFinals:
.string "Will this TRAINER do as expected\n"
.string "and advance to the finals?\p"
.string "¿Hará lo que se espera\n"
.string "y llegará a la final?\p"
.string "$"
BattleFrontier_BattleDomeBattleRoom_Text_WillFormerChampRegainGlory:
.string "Will the former champ regain\n"
.string "lost glory?\p"
.string "¿Podrá recuperar la gloria perdida\n"
.string "y renovar un título que fue suyo?\p"
.string "$"
BattleFrontier_BattleDomeBattleRoom_Text_FeelGlowOfTrueMaster:
.string "Feel the glow of a true master!$"
.string "¡Es la definición de maestría!$"
BattleFrontier_BattleDomeBattleRoom_Text_MakeWayForDomeAceTucker:
.string "And now… The TRAINER standing in\n"
.string "{PLAYER}'s record-setting path\p"
.string "Yes! The one and only!\n"
.string "The BATTLE DOME COMMISSIONER!\l"
.string "Our very own DOME ACE!\l"
.string "Make way for TUCKER!$"
.string "Y ahora… El ENTRENADOR que se\n"
.string "interpone entre {PLAYER} y la gloria\p"
.string "¡Sí! ¡El único e irrepetible!\n"
.string "¡As indiscutible de la CÚPULA BATALLA!\l"
.string "¡Nuestro auténtico ASTRO de la CÚPULA!\l"
.string "¡¡Dejad paso a… TACTIO!!$"
BattleFrontier_BattleDomeBattleRoom_Text_SpectatorTuckerChant:
.string "Spectators: TUCKER! TUCKER!\n"
.string "TUCKER! TUCKER! TUCKER!$"
.string "Público: ¡A la bim, a la bam, a la bim, bom,\n"
.string "bam! ¡TACTIO, TACTIO y na-die-más!$"
BattleFrontier_BattleDomeBattleRoom_Text_TuckerSilverIntro:
.string "TUCKER: Ahahah!\p"
.string "Do you hear it? This crowd!\n"
.string "They're all itching to see our match!\p"
.string "Ahahah!\p"
.string "I bet you're twitching all over from\n"
.string "the tension of getting to battle me!\p"
.string "But don't you worry about a thing!\p"
.string "I'm the no. 1 star of the BATTLE DOME!\n"
.string "I, TUCKER the DOME ACE, will bathe you\l"
.string "in my brilliant glow!$"
.string "TACTIO: ¡Ja, ja, ja, ja!\p"
.string "¿Los oyes? ¡Me adoran!\n"
.string "¡Están deseando ver nuestro combate!\p"
.string "¡Ja, ja, ja, ja!\p"
.string "¡Seguro que te tiemblan las piernas\n"
.string "sólo de pensar en enfrentarte a mí!\p"
.string "Bueno, no tienes que preocuparte.\p"
.string "¡Yo soy el n.º 1 de la CÚPULA BATALLA!\n"
.string "¡Yo, TACTIO, el ASTRO de la CÚPULA,\l"
.string "te mostraré mi resplandor!$"
BattleFrontier_BattleDomeBattleRoom_Text_LetsSeeYourStrategy:
.string "Your strategy!\n"
.string "Let's see it!$"
.string "¡Veamos esa táctica tuya!\n"
.string "¡Enséñamela!$"
BattleFrontier_BattleDomeBattleRoom_Text_IncredibleVictorIsPlayer:
.string "Unbelievable! It's incredible!\n"
.string "The victor is {PLAYER}!$"
.string "¡Esto es increíble, señoras y señores!\n"
.string "¡¡¡Ha ganado {PLAYER}!!!$"
BattleFrontier_BattleDomeBattleRoom_Text_WinnerIsTucker:
.string "The winner is TUCKER!\n"
.string "The DOME ACE has prevailed!\p"
.string "Congratulations, TUCKER!$"
.string "¡El ganador es TACTIO!\n"
.string "¡Larga vida al ASTRO de la CÚPULA!\p"
.string "¡Enhorabuena, TACTIO!$"
BattleFrontier_BattleDomeBattleRoom_Text_SeeYourFrontierPass:
.string "TUCKER: Rules are rules!\n"
.string "Let me see your FRONTIER PASS.$"
.string "TACTIO: ¡Las reglas son las reglas!\n"
.string "Enséñame tu PASE del FRENTE.$"
BattleFrontier_BattleDomeBattleRoom_Text_ReceivedTacticsSymbol:
.string "The Tactics Symbol was embossed on\n"
.string "the FRONTIER PASS!$"
.string "¡El SÍMBOLO de la TÁCTICA ha sido\n"
.string "grabado en tu PASE del FRENTE!$"
BattleFrontier_BattleDomeBattleRoom_Text_WontUnderestimateYouNextTime:
.string "… … … … … \p"
.string "I sorely underestimated you. I won't\n"
.string "make the same mistake next time$"
.string "Mmm\p"
.string "En verdad que te subestimé. Pero no\n"
.string "cometeré el mismo error dos veces$"
BattleFrontier_BattleDomeBattleRoom_Text_CanWinStreakBeStretched:
.string "Can the win streak be stretched?\n"
.string "The confidence is there!$"
.string "¿Podrá prolongar su racha de victorias?\n"
.string "¡No será por falta de confianza!$"
BattleFrontier_BattleDomeBattleRoom_Text_LegendHasReturnedDomeAceTucker:
.string "Ladies and gentlemen!\n"
.string "Boys, girls, and POKéMON!\p"
.string "Finally!\n"
.string "Finally, the legend has returned!\p"
.string "Yes, the name of that legend!\n"
.string "Our very own DOME ACE!\l"
.string "It's none other than TUCKER!$"
.string "¡Señoras y señores!\n"
.string "¡Niños, niñas y POKéMON!\p"
.string "¡Por fin!\n"
.string "¡Por fin ha vuelto la leyenda!\p"
.string "¡Sí, todos conocemos su nombre!\n"
.string "¡Nuestro auténtico ASTRO de la CÚPULA!\l"
.string "¡Ni más ni menos que el gran TACTIO!$"
BattleFrontier_BattleDomeBattleRoom_Text_TuckerGoldIntro:
.string "TUCKER: Ah…\n"
.string "The pummeling roar of the crowd\l"
.string "Their furnace-like heat of excitement\l"
.string "This is a wonderful place\p"
.string "To the crowd, I am the DOME ACE\n"
.string "I represent their hopes and dreams\l"
.string "I must never fade from their sight\p"
.string "I must burn!\n"
.string "Brighter and more brilliant!\l"
.string "I must light all that gather here!$"
.string "TACTIO: Ah…\n"
.string "El rugido del público\l"
.string "La sangre hirviéndole en las venas\l"
.string "Qué lugar tan extraordinario\p"
.string "Para ellos, soy el ASTRO de la CÚPULA\n"
.string "Yo soy su esperanza y su sueño\l"
.string "No puedo permitirme defraudarlos\p"
.string "¡Tengo que dar el máximo de mí!\n"
.string "¡Brillar más, resplandecer más!\l"
.string "¡Debo deslumbrar a mi público!$"
BattleFrontier_BattleDomeBattleRoom_Text_UnleashAllPowerIPossess:
.string "I will unleash all the power that\n"
.string "I possess! Right here and now!$"
.string "¡Voy a descargar todo mi poder!\n"
.string "¡Aquí y ahora!$"
BattleFrontier_BattleDomeBattleRoom_Text_NeverLostWhenPowerUnleashed:
.string "TUCKER: You're genuinely fantastic!\p"
.string "Never before! I haven't ever lost in the\n"
.string "times I've had to unleash my power.\p"
.string "Yes, quite fantastic!\n"
.string "Your FRONTIER PASS, please?$"
.string "TACTIO: ¡Eres realmente increíble!\p"
.string "¡Nunca! ¡Jamás había perdido en todas\n"
.string "las veces que descargué mi poder!\p"
.string "¡Sí, verdaderamente increíble!\n"
.string "¿Tu PASE del FRENTE, por favor?$"
BattleFrontier_BattleDomeBattleRoom_Text_TacticsSymbolTookGoldenShine:
.string "The Tactics Symbol took on\n"
.string "a golden shine!$"
.string "¡El SÍMBOLO de la TÁCTICA\n"
.string "ha adquirido un brillo dorado!$"
BattleFrontier_BattleDomeBattleRoom_Text_LookForwardToNextEncounter:
.string "You're strong, but above all,\n"
.string "you have a unique charm!\p"
.string "In you, I see a definite potential for\n"
.string "a superstar like me.\p"
.string "I will very much look forward to\n"
.string "our next encounter!$"
.string "Eres fuerte, pero sobre todo,\n"
.string "posees un algo único.\p"
.string "Veo en ti el potencial que se necesita\n"
.string "para ser una superestrella como yo.\p"
.string "¡Espero impaciente nuestro\n"
.string "próximo encuentro!$"
@ Unused
BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLv50Champ2:
@@ -239,16 +236,15 @@ BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLvOpenChamp2:
.string "Congratulations!$"
BattleFrontier_BattleDomeBattleRoom_Text_PlayerVersusTucker:
.string "The final match!\p"
.string "{PLAYER} versus the DOME ACE, TUCKER!\p"
.string "Let the battle begin!$"
.string "¡El encuentro definitivo!\p"
.string "¡{PLAYER} contra TACTIO!\p"
.string "¡Que comience el combate!$"
BattleFrontier_BattleDomeBattleRoom_Text_RefereesDecidedWinnerTucker:
.string "The REFEREES have reached\n"
.string "a decision!\p"
.string "The winner is…\n"
.string "Oh, my goodness!\l"
.string "The winner is our very own DOME ACE!\l"
.string "It's TUCKER!\p"
.string "Congratulations! And thank you!\n"
.string "Let's hear it for the DOME ACE, TUCKER!$"
.string "¡Los JUECES ya han tomado una decisión!\p"
.string "El ganador es…\n"
.string "¡Oh, qué extraordinario!\l"
.string "¡Ha ganado nuestro ASTRO de la CÚPULA!\l"
.string "¡Ha ganado TACTIO!\p"
.string "¡Enhorabuena! ¡Y gracias!\n"
.string "¡Celebremos la gran victoria de TACTIO!$"

View File

@@ -1,84 +1,86 @@
BattleFrontier_BattleDomeLobby_Text_WelcomeSingleBattle:
.string "Where the strategies of TRAINERS\n"
.string "are put to the test!\p"
.string "Welcome to the BATTLE DOME!\p"
.string "I am your guide to the SINGLE BATTLE\n"
.string "Tournament.$"
.string "¡Aquí ponemos a prueba la táctica\n"
.string "de los ENTRENADORES!\p"
.string "¡Te doy la más calurosa bienvenida\n"
.string "a la CÚPULA BATALLA!\p"
.string "Yo soy la guía del TORNEO \n"
.string "de COMBATES INDIVIDUALES.$"
BattleFrontier_BattleDomeLobby_Text_TakeSinglesChallenge:
.string "Would you like to challenge\n"
.string "the SINGLE BATTLE Tournament?$"
.string "¿Deseas enfrentarte al desafío de\n"
.string "un TORNEO de COMBATES INDIVIDUALES?$"
BattleFrontier_BattleDomeLobby_Text_HopeToSeeYouAgain:
.string "We hope to see you again.$"
.string "¡Vuelve siempre que quieras!$"
BattleFrontier_BattleDomeLobby_Text_ExplainSinglesChallenge:
.string "The SINGLE BATTLE Tournament\n"
.string "is exactly as the name suggests--\l"
.string "a tournament of SINGLE BATTLES.\p"
.string "All participating TRAINERS must\n"
.string "enter three POKéMON each.\p"
.string "In each battle, one of the three\n"
.string "POKéMON must be held in reserve.\p"
.string "The other two POKéMON can battle\n"
.string "one at a time.\p"
.string "Choose the two battling POKéMON after\n"
.string "examining the opponent's trio.\p"
.string "You win the tournament by defeating\n"
.string "four TRAINERS.\p"
.string "Battle Points are awarded to\n"
.string "the tournament winner.\p"
.string "If you want to interrupt your\n"
.string "tournament, please save the game.\p"
.string "If you don't save before interrupting,\n"
.string "you will be disqualified.$"
.string "El TORNEO de COMBATES INDIVIDUALES\n"
.string "es exactamente lo que indica su nombre:\l"
.string "un torneo de COMBATES INDIVIDUALES.\p"
.string "Todos los ENTRENADORES participan\n"
.string "con tres POKéMON cada uno.\p"
.string "En cada enfrentamiento, uno de los tres\n"
.string "POKéMON queda de reserva.\p"
.string "Los otros dos POKéMON lucharán\n"
.string "uno después del otro.\p"
.string "Elige los dos POKéMON que combatirán\n"
.string "después de examinar el trío del rival.\p"
.string "Ganarás el torneo si logras derrotar\n"
.string "a cuatro ENTRENADORES.\p"
.string "Quien gane el torneo, obtendrá\n"
.string "PUNTOS de BATALLA.\p"
.string "Si quieres interrumpir el desafío,\n"
.string "no olvides guardar antes la partida.\p"
.string "Si no la guardas, se te descalificará.$"
BattleFrontier_BattleDomeLobby_Text_OkayToSaveBeforeChallenge:
.string "Before I show you to the BATTLE DOME,\n"
.string "I must save the data. Is that okay?$"
.string "Antes de llevarte a la CÚPULA BATALLA,\n"
.string "debo guardar tu partida. ¿De acuerdo?$"
BattleFrontier_BattleDomeLobby_Text_WhichLevelMode:
.string "The tournament offers two levels\n"
.string "of challenge, Level 50 and Open Level.\l"
.string "Which is your choice?$"
.string "El torneo se disputa en dos niveles:\n"
.string "el nivel 50 y el nivel libre. ¿Cuál eliges?$"
BattleFrontier_BattleDomeLobby_Text_SelectThreeMons:
.string "Now select the three POKéMON that\n"
.string "you wish to enter, please.$"
.string "Selecciona los tres POKéMON\n"
.string "con los que quieres combatir.$"
BattleFrontier_BattleDomeLobby_Text_NotEnoughValidMonsLvOpen:
.string "Excuse me!\p"
.string "You don't have three eligible POKéMON.\p"
.string "Also, the POKéMON must be holding\n"
.string "different kinds of items.\p"
.string "EGGS{STR_VAR_1} ineligible.\p"
.string "Please come see me when you are ready.$"
.string "Huy, qué pena…\p"
.string "No tienes tres POKéMON que puedan\n"
.string "participar en este desafío.\p"
.string "Además, deben sostener distintos\n"
.string "tipos de objeto.\p"
.string "Los HUEVOS{STR_VAR_1} participar.\p"
.string "Vuelve cuando cumplas las condiciones\n"
.string "para aceptar el desafío.$"
BattleFrontier_BattleDomeLobby_Text_NotEnoughValidMonsLv50:
.string "Excuse me!\p"
.string "You don't have three eligible POKéMON.\p"
.string "You must have three different POKéMON\n"
.string "of Level 50 or less to enter.\p"
.string "They also must be holding different\n"
.string "kinds of items.\p"
.string "EGGS{STR_VAR_1} ineligible.\p"
.string "Please come see me when you are ready.$"
.string "Huy, qué pena…\p"
.string "No tienes tres POKéMON que puedan\n"
.string "participar en este desafío.\p"
.string "Necesitas tres POKéMON diferentes\n"
.string "de nivel 50 o inferior.\p"
.string "Además, deben sostener distintos\n"
.string "tipos de objeto.\p"
.string "Los HUEVOS{STR_VAR_1} participar.\p"
.string "Vuelve cuando cumplas las condiciones\n"
.string "para aceptar el desafío.$"
BattleFrontier_BattleDomeLobby_Text_ShowYouToBattleDome:
.string "I will now show you to\n"
.string "the BATTLE DOME.$"
.string "Venga, pasemos a la CÚPULA BATALLA.$"
BattleFrontier_BattleDomeLobby_Text_DidntSaveBeforeQuitting:
.string "Excuse me!\p"
.string "You didn't save before you quit your\n"
.string "challenge last time.\p"
.string "Because of that, your challenge so far\n"
.string "has been disqualified. Sorry!$"
.string "Huy, qué pena…\p"
.string "Se te olvidó guardar la partida antes\n"
.string "de abandonar el desafío…\p"
.string "Eso quiere decir que, ejem, se te ha\n"
.string "descalificado por el momento…$"
BattleFrontier_BattleDomeLobby_Text_CongratsForWinningTourney:
.string "Congratulations for winning\n"
.string "your Battle Tournament!$"
.string "¡Enhorabuena por conquistar\n"
.string "un torneo tan difícil!$"
@ Unused
BattleFrontier_BattleDomeLobby_Text_HereIsYourPrize:
@@ -87,7 +89,7 @@ BattleFrontier_BattleDomeLobby_Text_HereIsYourPrize:
@ Used by Verdanturf Tent
BattleFrontier_BattleDomeLobby_Text_ReceivedPrize:
.string "{PLAYER} received the prize\n"
.string "{PLAYER} recibió el premio\n"
.string "{STR_VAR_1}.$"
@ Unused
@@ -97,152 +99,153 @@ BattleFrontier_BattleDomeLobby_Text_BagFullMakeRoom:
.string "see me.$"
BattleFrontier_BattleDomeLobby_Text_ThankYouForPlaying:
.string "Thank you for playing!$"
.string "¡Gracias por participar!$"
BattleFrontier_BattleDomeLobby_Text_RecordWillBeSaved:
.string "Your record will be saved.\n"
.string "Please wait.$"
.string "Vamos a guardar tu récord.\n"
.string "Espera unos instantes.$"
BattleFrontier_BattleDomeLobby_Text_WeveBeenWaitingForYou:
.string "We've been waiting for you!$"
.string "¡Te estábamos esperando!$"
BattleFrontier_BattleDomeLobby_Text_OkayToSaveBeforeChallenge2:
.string "Before I show you to the BATTLE DOME,\n"
.string "I must save the data. Is that okay?$"
.string "Antes de entrar en la CÚPULA BATALLA,\n"
.string "hay que guardar la partida. Un segundo.$"
BattleFrontier_BattleDomeLobby_Text_WelcomeDoubleBattle:
.string "Where the strategies of TRAINERS\n"
.string "are put to the test!\p"
.string "Welcome to the BATTLE DOME!\p"
.string "I am your guide to the DOUBLE BATTLE\n"
.string "Tournament.$"
.string "¡Aquí ponemos a prueba la táctica\n"
.string "de los ENTRENADORES!\p"
.string "¡Te doy la más calurosa bienvenida\n"
.string "a la CÚPULA BATALLA!\p"
.string "Yo soy la guía del TORNEO \n"
.string "de COMBATES DOBLES.$"
BattleFrontier_BattleDomeLobby_Text_TakeDoublesChallenge:
.string "Would you like to challenge\n"
.string "the DOUBLE BATTLE Tournament?$"
.string "¿Deseas enfrentarte al desafío de\n"
.string "un TORNEO de COMBATES DOBLES?$"
BattleFrontier_BattleDomeLobby_Text_ExplainDoublesChallenge:
.string "The DOUBLE BATTLE Tournament\n"
.string "is exactly as the name suggests--\l"
.string "a tournament of DOUBLE BATTLES.\p"
.string "All participating TRAINERS must\n"
.string "enter three POKéMON each.\p"
.string "In each battle, one of the three\n"
.string "POKéMON must be held in reserve.\p"
.string "The remaining two POKéMON must take\n"
.string "part in a DOUBLE BATTLE.\p"
.string "Choose the two battling POKéMON after\n"
.string "examining the opponent's trio.\p"
.string "You win the tournament by defeating\n"
.string "four TRAINERS.\p"
.string "Battle Points are awarded to\n"
.string "the tournament winner.\p"
.string "If you want to interrupt your\n"
.string "tournament, please save the game.\p"
.string "If you don't save before interrupting,\n"
.string "you will be disqualified.$"
.string "El TORNEO de COMBATES DOBLES\n"
.string "es exactamente lo que indica su nombre:\l"
.string "un torneo de COMBATES DOBLES.\p"
.string "Todos los ENTRENADORES participan\n"
.string "con tres POKéMON cada uno.\p"
.string "En cada enfrentamiento, uno de los tres\n"
.string "POKéMON queda de reserva.\p"
.string "Los otros dos POKéMON se enfrentarán\n"
.string "en un COMBATE DOBLE.\p"
.string "Elige los dos POKéMON que combatirán\n"
.string "después de examinar el trío del rival.\p"
.string "Ganarás el torneo si logras derrotar\n"
.string "a cuatro ENTRENADORES.\p"
.string "Quien gane el torneo, obtendrá\n"
.string "PUNTOS de BATALLA.\p"
.string "Si quieres interrumpir el desafío,\n"
.string "no olvides guardar antes la partida.\p"
.string "Si no la guardas, se te descalificará.$"
BattleFrontier_BattleDomeLobby_Text_PrevTourneyResultsSinglesLv50:
.string "They're the results of the last\n"
.string "Level 50 SINGLE BATTLE Tournament.$"
.string "Son los resultados del último TORNEO\n"
.string "de COMBATES INDIVIDUALES de nivel 50.$"
BattleFrontier_BattleDomeLobby_Text_PrevTourneyResultsDoublesLv50:
.string "They're the results of the last\n"
.string "Level 50 DOUBLE BATTLE Tournament.$"
.string "Son los resultados del último TORNEO\n"
.string "de COMBATES DOBLES de nivel 50.$"
BattleFrontier_BattleDomeLobby_Text_PrevTourneyResultsSinglesLvOpen:
.string "They're the results of the last\n"
.string "Open Level SINGLE BATTLE Tournament.$"
.string "Son los resultados del último TORNEO de\n"
.string "COMBATES INDIVIDUALES de nivel libre.$"
BattleFrontier_BattleDomeLobby_Text_PrevTourneyResultsDoublesLvOpen:
.string "They're the results of the last\n"
.string "Open Level DOUBLE BATTLE Tournament.$"
.string "Son los resultados del último TORNEO de\n"
.string "COMBATES DOBLES de nivel libre.$"
BattleFrontier_BattleDomeLobby_Text_LastWinnerWasTough:
.string "Did you see it?\n"
.string "The last Battle Tournament?\p"
.string "The winner, {STR_VAR_1}, was seriously\n"
.string "tough.\p"
.string "You should check out the results\n"
.string "on the monitor beside the PC.$"
.string "¿Lo has visto? ¿Has visto el último\n"
.string "TORNEO de COMBATES?\p"
.string "{STR_VAR_1} ganó y demostró que hoy\n"
.string "por hoy no tiene rival.\p"
.string "Echa un vistazo a los resultados, están\n"
.string "en el monitor que hay al lado del PC.$"
BattleFrontier_OutsideWest_Text_LongDreamedAboutBattleFrontier:
.string "The BATTLE FRONTIER\n"
.string "I've long dreamed about a place like it.$"
.string "El FRENTE de BATALLA\n"
.string "¡Cuánto he soñado con este lugar!$"
@ Functionally unused
BattleFrontier_OutsideWest_Text_BattleDomeSign2:
.string "The BATTLE DOME\n"
.string "Become the Unbeatable Superstar!$"
.string "CÚPULA BATALLA\n"
.string "¡Conviértete en el rival a batir!$"
@ Functionally unused
BattleFrontier_OutsideWest_Text_QuestionMarkUnderConstruction:
.string "The ??????\n"
.string "Under Construction!$"
.string "(?)\n"
.string "¡En construcción!$"
BattleFrontier_BattleDomeLobby_Text_WinnersGainReputation:
.string "When a TRAINER chains tournament\n"
.string "wins at the BATTLE DOME, he or she\l"
.string "gains a reputation as a star.\p"
.string "Tough TRAINERS are drawn by that\n"
.string "reputation to the BATTLE DOME.\p"
.string "A true superstar is a TRAINER who\n"
.string "can keep winning tournaments.$"
.string "Cuando un ENTRENADOR logra varias\n"
.string "victorias seguidas en los torneos\l"
.string "de la CÚPULA BATALLA, pronto se corre\l"
.string "la voz y se convierte en una estrella.\p"
.string "La reputación de la CÚPULA BATALLA\n"
.string "atrae a los mejores ENTRENADORES.\p"
.string "Las auténticas superestrellas son las\n"
.string "que consiguen seguir ganando torneos.$"
BattleFrontier_BattleDomeLobby_Text_TrashedInFirstRound:
.string "I ran into one of the tournament\n"
.string "favorites in the very first round.\p"
.string "Of course I got trashed$"
.string "Me tocó enfrentarme a uno de los\n"
.string "favoritos justo en la primera ronda.\p"
.string "Ni que decir tiene que me machacó$"
BattleFrontier_BattleDomeLobby_Text_NeedToCheckOpponentCarefully:
.string "I would've won if I'd kept this POKéMON\n"
.string "held in reserve.\p"
.string "You need to check your opponent's\n"
.string "POKéMON carefully before choosing\l"
.string "your battling POKéMON.$"
.string "Habría ganado si hubiese dejado\n"
.string "este POKéMON de reserva.\p"
.string "Conviene estudiar cuidadosamente\n"
.string "los POKéMON del rival antes de elegir\l"
.string "los que vas a sacar tú.$"
BattleFrontier_BattleDomeLobby_Text_CongratsDefeatedTucker:
.string "Congratulations!\p"
.string "You defeated the DOME ACE and won\n"
.string "the Battle Tournament!$"
.string "¡Enhorabuena!\p"
.string "¡Has derrotado al ASTRO de la CÚPULA y \n"
.string "has ganado el TORNEO de COMBATES!$"
BattleFrontier_BattleDomeLobby_Text_AwardTheseBattlePoints:
.string "In recognition of your strategy--\n"
.string "a thing of beauty it was, too--\l"
.string "we award you these Battle Point(s)!$"
.string "Déjanos premiar tu estrategia,\n"
.string "todo un prodigio de ingenio táctico,\l"
.string "con PUNTOS de BATALLA.$"
BattleFrontier_BattleDomeLobby_Text_RecordLastMatch:
.string "Would you like to record your\n"
.string "last BATTLE DOME match on your\l"
.string "FRONTIER PASS?$"
.string "¿Quieres que tu último combate\n"
.string "en la CÚPULA BATALLA sea grabado\l"
.string "en tu PASE del FRENTE?$"
BattleFrontier_BattleDomeLobby_Text_RulesAreListed:
.string "The Battle Tournament rules\n"
.string "are listed.$"
.string "Son las reglas del TORNEO de COMBATES.$"
BattleFrontier_BattleDomeLobby_Text_ReadWhichHeading:
.string "Which heading do you want to read?$"
.string "¿Qué capítulo quieres leer?$"
BattleFrontier_BattleDomeLobby_Text_ExplainMatchupRules:
.string "The tournament matchups are drawn up\n"
.string "based on the toughness of POKéMON\l"
.string "held by TRAINERS.\p"
.string "The matchups avoid having tough\n"
.string "TRAINERS face each other right away.$"
.string "Los emparejamientos se realizan\n"
.string "teniendo en cuenta la dureza de los\l"
.string "POKéMON de cada ENTRENADOR.\p"
.string "Así se evita que los ENTRENADORES\n"
.string "más fuertes se enfrenten\l"
.string "en las primeras rondas.$"
BattleFrontier_BattleDomeLobby_Text_ExplainTourneyTree:
.string "The tournament chart, or as we call it,\n"
.string "the “Tree,” is available for viewing\l"
.string "in the Waiting Room from any guide.\p"
.string "The Tournament Tree will provide\n"
.string "several kinds of data.\p"
.string "The data on view includes the previous\n"
.string "tournament's results, the POKéMON held\l"
.string "by TRAINERS, and the battle styles of\l"
.string "TRAINERS.$"
.string "El cuadro de enfrentamientos, que aquí\n"
.string "llamamos TABLA, puede consultarse en\l"
.string "la sala de espera preguntando a la guía.\p"
.string "La tabla del torneo ofrece una serie\n"
.string "de datos que pueden ser muy útiles.\p"
.string "Entre ellos: los resultados de todos los\n"
.string "combates disputados, los POKéMON que\l"
.string "posee cada ENTRENADOR y los estilos\l"
.string "de combate de cada ENTRENADOR.$"
BattleFrontier_BattleDomeLobby_Text_ExplainDoubleKORules:
.string "If battling POKéMON faint at the same\n"
.string "time--a double KO--in a tournament\l"
.string "match, the REFEREES will review\l"
.string "the match and declare the winner.$"
.string "En caso de que todos los POKéMON\n"
.string "de un combate se debiliten a la vez,\l"
.string "es decir, que haya K.O. doble,\l"
.string "los JUECES decidirán el vencedor.$"

View File

@@ -1,46 +1,46 @@
BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForRound1:
.string "Your 1st-round match is next.\n"
.string "Are you ready?$"
.string "La 1.ª ronda está a punto de comenzar. \n"
.string "Todos te esperan tras esta puerta.\p"
.string "¿Qué quieres hacer?$"
BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForRound2:
.string "Your 2nd-round match is next.\n"
.string "Are you ready?$"
.string "La 2.ª ronda está a punto de comenzar. \n"
.string "Todos te esperan tras esta puerta.\p"
.string "¿Qué quieres hacer?$"
BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForSemifinals:
.string "Your semifinal match is next.\n"
.string "Are you ready?$"
.string "La semifinal está a punto de comenzar. \n"
.string "Todos te esperan tras esta puerta.\p"
.string "¿Qué quieres hacer?$"
BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForFinals:
.string "Your final match is next.\n"
.string "Are you ready?$"
.string "¡La final está a punto de comenzar! \n"
.string "Todos te esperan tras esta puerta.\p"
.string "¿Qué quieres hacer?$"
BattleFrontier_BattleDomePreBattleRoom_Text_ChooseTwoMons:
.string "Please choose the two POKéMON\n"
.string "that are to appear in battle.$"
.string "Elige ahora los dos POKéMON\n"
.string "con los que vas a combatir.$"
BattleFrontier_BattleDomePreBattleRoom_Text_RightThisWay:
.string "Right this way, please.$"
.string "Por aquí, por favor.$"
BattleFrontier_BattleDomePreBattleRoom_Text_RestoreMonsToFullHealth:
.string "Thank you for competing!\p"
.string "I'll restore your POKéMON to\n"
.string "full health.$"
.string "¡Gracias por poner tanto esfuerzo!\n"
.string "Voy a devolver la forma a tus POKéMON.$"
BattleFrontier_BattleDomePreBattleRoom_Text_Round1Complete:
.string "All 1st-round matches have been\n"
.string "completed.\p"
.string "These are the teams that advanced!$"
.string "La 1.ª ronda ha concluido para todos.\n"
.string "¡Éstos son los equipos que continúan!$"
BattleFrontier_BattleDomePreBattleRoom_Text_Round2Complete:
.string "All 2nd-round matches have been\n"
.string "completed.\p"
.string "These are the teams that advanced!$"
.string "La 2.ª ronda ha concluido para todos.\n"
.string "¡Éstos son los equipos que continúan!$"
BattleFrontier_BattleDomePreBattleRoom_Text_SemifinalsComplete:
.string "All semifinal matches have been\n"
.string "completed.\p"
.string "These are the teams that advanced!$"
.string "La semifinal ha concluido para todos.\n"
.string "¡Éstos son los equipos que continúan!$"
@ Unused
BattleFrontier_BattleDomePreBattleRoom_Text_CongratsReadyForRound2:
@@ -60,61 +60,60 @@ BattleFrontier_BattleDomePreBattleRoom_Text_CongratsReadyForSemifinals:
BattleFrontier_BattleDomePreBattleRoom_Text_CongratsReadyForFinals:
.string "Congratulations for advancing\n"
.string "to the final match.\p"
.string "You're one win from the championship.\n"
.string "Youre one win from the championship.\n"
.string "Are you ready?$"
BattleFrontier_BattleDomePreBattleRoom_Text_PlayersNextOpponentIsTrainer:
.string "{PLAYER}'s next opponent\n"
.string "is this TRAINER.$"
.string "Éste es el próximo rival de {PLAYER}:$"
BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInRound1:
.string "The tournament is in the 1st round.$"
.string "Estamos en la 1.ª ronda del torneo.$"
BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInRound2:
.string "The tournament is in the 2nd round.$"
.string "Estamos en la 2.ª ronda del torneo.$"
BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInSemifinals:
.string "The tournament is in the semifinals.$"
.string "Estamos en las semifinales del torneo.$"
BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInFinals:
.string "The tournament is up to the final.$"
.string "Estamos en la final del torneo.$"
BattleFrontier_BattleDomePreBattleRoom_Text_SaveAndQuitGame:
.string "Would you like to save and\n"
.string "quit the game?$"
.string "¿Quieres guardar la partida\n"
.string "y dejar de jugar?$"
BattleFrontier_BattleDomePreBattleRoom_Text_RetireYourChallenge:
.string "Would you like to retire from your\n"
.string "Battle Tournament challenge?$"
.string "¿Quieres retirarte de tu desafío\n"
.string "del TORNEO de COMBATES?$"
BattleFrontier_BattleDomePreBattleRoom_Text_SavingDataPleaseWait:
.string "I am saving your data.\n"
.string "Please wait.$"
.string "Voy a guardar los datos.\n"
.string "Un momento, por favor.$"
BattleFrontier_BattleDomePreBattleRoom_Text_RecordLastMatch:
.string "Should I record your last match\n"
.string "on your FRONTIER PASS?$"
.string "¿Quieres que tu último combate sea\n"
.string "grabado en tu PASE del FRENTE?$"
BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerSilver:
.string "Congratulations for advancing\n"
.string "to the final match.\p"
.string "For the final match, you will challenge\n"
.string "the DOME ACE TUCKER.\p"
.string "Are you ready?$"
.string "¡Enhorabuena por haber llegado\n"
.string "a la final!\p"
.string "En esta final, te enfrentarás a TACTIO,\n"
.string "el ASTRO de la CÚPULA.\p"
.string "¿Te atreves?$"
@ Identical to ReadyForTuckerSilver
BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerGold:
.string "Congratulations for advancing\n"
.string "to the final match.\p"
.string "For the final match, you will challenge\n"
.string "the DOME ACE TUCKER.\p"
.string "Are you ready?$"
.string "¡Enhorabuena por haber llegado\n"
.string "a la final!\p"
.string "En esta final, te enfrentarás a TACTIO,\n"
.string "el ASTRO de la CÚPULA.\p"
.string "¿Te atreves?$"
BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerSilverShort:
.string "Your final battle against TUCKER is\n"
.string "next. Are you ready?$"
.string "Y ahora, el combate final contra TACTIO.\n"
.string "¿Te atreves?$"
@ Identical again
BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerGoldShort:
.string "Your final battle against TUCKER is\n"
.string "next. Are you ready?$"
.string "Y ahora, el combate final contra TACTIO.\n"
.string "¿Te atreves?$"

View File

@@ -1,69 +1,68 @@
BattleFrontier_BattleFactoryBattleRoom_Text_GetAMoveOn:
.string "Hey, hey!\n"
.string "Get a move on!$"
.string "¡Venga, venga!\n"
.string "¡Muévete!$"
BattleFrontier_BattleFactoryBattleRoom_Text_NolandImFactoryHead:
.string "Hey, my name's NOLAND!\n"
.string "I'm basically in charge of this place,\l"
.string "which is why I'm the FACTORY HEAD!\p"
.string "I had a look at your Battle Swap data.\p"
.string "You seem to have the right idea,\n"
.string "but you're still square in your head!\p"
.string "Listen up, okay? Knowledge isn't only\n"
.string "about reading books or doing desk work.\p"
.string "Just doing that sort of thing…\n"
.string "It may as well be useless!\p"
.string "You have to experience things with\n"
.string "your heart and your body, understand?\p"
.string "I'll take you on under the same\n"
.string "conditions as you.\p"
.string "I'll be using rental POKéMON, too!$"
.string "¡Hola, me llamo SABINO!\n"
.string "Soy el que manda aquí, por así decirlo.\l"
.string "Por eso me llaman el JEFE de la FÁBRICA.\p"
.string "He estado echando un vistazo a tus\n"
.string "resultados de COMBATE con TRUEQUE.\p"
.string "Parece que tienes madera, pero aún\n"
.string "hay algo de serrín en tu cabeza.\p"
.string "Déjame decirte algo, ¿eh? El saber\n"
.string "no está sólo en leer libros y estudiar.\p"
.string "Si sólo haces eso…\n"
.string "¡No aprenderás nunca nada!\p"
.string "Tienes que vivir las cosas, sentirlas\n"
.string "en tu propia piel, ¿entiendes?\p"
.string "Te retaré en igualdad de condiciones.\n"
.string "¡Yo también usaré POKéMON prestados!$"
BattleFrontier_BattleFactoryBattleRoom_Text_ShakeOutKnowledgeBringItOn:
.string "Shake out every last bit of your\n"
.string "knowledge and bring it on!$"
.string "¡Llegó la hora de mostrarme todo\n"
.string "el saber que posees!$"
BattleFrontier_BattleFactoryBattleRoom_Text_NolandLetsSeeFrontierPass:
.string "NOLAND: Smart going!\n"
.string "Let's see your FRONTIER PASS.$"
.string "SABINO: ¡Bien hecho!\n"
.string "Déjame tu PASE del FRENTE.$"
BattleFrontier_BattleFactoryBattleRoom_Text_ReceivedKnowledgeSymbol:
.string "The Knowledge Symbol was embossed\n"
.string "on the FRONTIER PASS!$"
.string "¡El SÍMBOLO del SABER ha sido\n"
.string "grabado en tu PASE del FRENTE!$"
BattleFrontier_BattleFactoryBattleRoom_Text_NextTimeNoHoldsBarred:
.string "Heh\n"
.string "You're a pretty bright spark\p"
.string "Next time, I'll come after you hard.\n"
.string "No holds barred, understand?\p"
.string "You keep up your studies!$"
.string "Eh, tú\n"
.string "Brillas con luz propia\p"
.string "La próxima vez, no seré tan magnánimo.\n"
.string "Sin contemplaciones, ¿entiendes?\p"
.string "¡Sigue estudiando y aprendiendo!$"
BattleFrontier_BattleFactoryBattleRoom_Text_HarderLookThanLastTime:
.string "NOLAND: Hey, hey! How's it going?\n"
.string "You keeping up with your studies?\p"
.string "Oh?\p"
.string "You've taken on a harder look than\n"
.string "the last time I saw you.\p"
.string "Now, this should be fun!\n"
.string "I'm getting excited, hey!$"
.string "SABINO: ¡Eh, hola! ¿Qué tal lo llevas?\n"
.string "¿Sigues aplicándote en tus estudios?\p"
.string "Mmm\p"
.string "Tus ojos brillan con más fuerza\n"
.string "que la última vez que te vi.\p"
.string "¡Venga, creo que nos vamos a divertir!$"
BattleFrontier_BattleFactoryBattleRoom_Text_AllRightBringItOn:
.string "All right!\n"
.string "Bring it on!$"
.string "¡Adelante!\n"
.string "¡Veamos de lo que eres capaz!$"
BattleFrontier_BattleFactoryBattleRoom_Text_OutOfMyLeagueLetsSeePass:
.string "NOLAND: What the\n"
.string "You're getting out of my league!\p"
.string "Sheesh!\n"
.string "Let's see that FRONTIER PASS!$"
.string "SABINO: Pero cómo\n"
.string "¡Oye, tú ya estás en otro nivel!\p"
.string "¡Uff!\n"
.string "¡Dame el PASE del FRENTE!$"
BattleFrontier_BattleFactoryBattleRoom_Text_KnowledgeSymbolTookGoldenShine:
.string "The Knowledge Symbol took on\n"
.string "a golden shine!$"
.string "¡El SÍMBOLO del SABER\n"
.string "ha adquirido un brillo dorado!$"
BattleFrontier_BattleFactoryBattleRoom_Text_LastTimeILoseToYou:
.string "Pfft, man!\p"
.string "That's absolutely the last time\n"
.string "I lose to you!\p"
.string "We have to do this again, hey?$"
.string "¡Vaya, vaya!\p"
.string "¡Te prometo que es la última vez\n"
.string "que pierdo contigo!\p"
.string "Tenemos que repetirlo, ¿vale?$"

View File

@@ -1,43 +1,45 @@
BattleFrontier_BattleFactoryLobby_Text_WelcomeForSingleBattle:
.string "Where the intelligence of TRAINERS\n"
.string "is put to the test!\p"
.string "Welcome to the BATTLE FACTORY!\p"
.string "I am your guide to the Battle Swap\n"
.string "Single Tournament.$"
.string "¡Aquí ponemos a prueba el saber\n"
.string "de los ENTRENADORES!\p"
.string "¡Te doy la más calurosa bienvenida\n"
.string "a la FÁBRICA BATALLA!\p"
.string "Yo soy el guía del TORNEO de COMBATES\n"
.string "con TRUEQUE INDIVIDUALES.$"
BattleFrontier_BattleFactoryLobby_Text_TakeSinglesChallenge:
.string "Would you like to take the Battle\n"
.string "Swap Single challenge?$"
.string "¿Participas en el TORNEO de COMBATES\n"
.string "con TRUEQUE INDIVIDUALES?$"
BattleFrontier_BattleFactoryLobby_Text_ExplainSinglesChallenge:
.string "The Battle Swap Single Tournament\n"
.string "is a SINGLE BATTLE competition using\l"
.string "only rental POKéMON.\p"
.string "First, you will be loaned three\n"
.string "POKéMON specifically for this event.\p"
.string "Using the supplied rental POKéMON,\n"
.string "you must conduct a SINGLE BATTLE.\p"
.string "If you win, you are permitted to trade\n"
.string "one of your rental POKéMON.\p"
.string "Repeat this cycle of battling and\n"
.string "trading--if you win seven times in\l"
.string "a row, you will earn Battle Points.\p"
.string "If you want to interrupt your\n"
.string "challenge, please save the game.\p"
.string "If you don't save, you will be\n"
.string "disqualified from your challenge.$"
.string "En el TORNEO de COMBATES con TRUEQUE\n"
.string "INDIVIDUALES se disputan COMBATES\l"
.string "con POKéMON prestados.\p"
.string "Primero, debes elegir los tres POKéMON\n"
.string "con los que vas a comenzar el torneo.\p"
.string "Con esos POKéMON prestados, debes\n"
.string "luchar en el primer COMBATE INDIVIDUAL.\p"
.string "Si ganas a tu rival, tendrás derecho a\n"
.string "un trueque: podrás elegir uno de sus\l"
.string "POKéMON y cambiárselo por uno tuyo.\p"
.string "Repite este ciclo de combate y trueque\n"
.string "y, si logras ganar siete veces seguidas,\l"
.string "conseguirás PUNTOS de BATALLA.\p"
.string "Si quieres interrumpir el desafío,\n"
.string "no olvides guardar antes la partida.\p"
.string "Si no la guardas, se te descalificará.$"
BattleFrontier_BattleFactoryLobby_Text_LookForwardToNextVisit:
.string "We look forward to your next visit.$"
.string "Esperamos que vuelvas\n"
.string "pronto por aquí.$"
BattleFrontier_BattleFactoryLobby_Text_WhichLevelMode:
.string "Which level do you wish to challenge?\n"
.string "Level 50 or Open Level?$"
.string "¿En qué nivel deseas participar?\n"
.string "¿Nivel 50 o nivel libre?$"
BattleFrontier_BattleFactoryLobby_Text_OkayToSaveBeforeChallenge:
.string "Before you begin your challenge,\n"
.string "I need to save the game. Is that okay?$"
.string "Antes de comenzar,\n"
.string "tengo que guardar la partida, ¿vale?$"
@ Unused
BattleFrontier_BattleFactoryLobby_Text_WillHoldMonsForSafekeeping:
@@ -45,14 +47,14 @@ BattleFrontier_BattleFactoryLobby_Text_WillHoldMonsForSafekeeping:
.string "safekeeping while you compete.$"
BattleFrontier_BattleFactoryLobby_Text_StepThisWay:
.string "Please step this way.$"
.string "Pasa por aquí.$"
BattleFrontier_BattleFactoryLobby_Text_ReturnMonsSaveResults:
.string "Thank you for participating!\p"
.string "I will return your POKéMON in exchange\n"
.string "for our rental POKéMON.\p"
.string "I must also save the event results.\n"
.string "Please wait.$"
.string "¡Gracias por participar!\p"
.string "Voy a devolverte tus POKéMON\n"
.string "a cambio de los que te prestamos.\p"
.string "Y voy a guardar también tus resultados.\n"
.string "Un momento, por favor.$"
@ Unused
BattleFrontier_BattleFactoryLobby_Text_ReturnMons:
@@ -60,8 +62,8 @@ BattleFrontier_BattleFactoryLobby_Text_ReturnMons:
.string "for our rental POKéMON.$"
BattleFrontier_BattleFactoryLobby_Text_CongratsSevenWins:
.string "Congratulations! You've won seven\n"
.string "straight Battle Swap matches!$"
.string "¡Bravo! ¡Has ganado siete encuentros\n"
.string "seguidos de COMBATE con TRUEQUE!$"
@ Unused
BattleFrontier_BattleFactoryLobby_Text_AwardBattlePointsForStreak:
@@ -76,19 +78,19 @@ BattleFrontier_BattleFactoryLobby_Text_MaxBattlePoints:
.string "some Battle Points.$"
BattleFrontier_BattleFactoryLobby_Text_WaitingForYouToResume:
.string "We've been waiting for you!\p"
.string "Before we resume your challenge,\n"
.string "I must save the game.$"
.string "¡Te estábamos esperando!\p"
.string "Antes de continuar el desafío,\n"
.string "debo guardar la partida.$"
BattleFrontier_BattleFactoryLobby_Text_DidntSaveBeforeQuitting:
.string "I'm sorry to say this, but you didn't\n"
.string "save before you quit playing last time.\p"
.string "As a result, you have been disqualified\n"
.string "from your challenge.$"
.string "Siento decírtelo, pero no guardaste\n"
.string "la partida la última vez que jugaste.\p"
.string "Así que se te ha descalificado.\n"
.string "Lo siento.$"
@ Unused
BattleFrontier_BattleFactoryLobby_Text_WellReturnMons:
.string "We'll return your personal POKéMON.$"
.string "Well return your personal POKéMON.$"
@ Unused
BattleFrontier_BattleFactoryLobby_Text_ReceivedPrizeItem:
@@ -96,88 +98,88 @@ BattleFrontier_BattleFactoryLobby_Text_ReceivedPrizeItem:
.string "{STR_VAR_1}.$"
BattleFrontier_BattleFactoryLobby_Text_WelcomeForDoubleBattle:
.string "Where the intelligence of TRAINERS\n"
.string "is put to the test!\p"
.string "Welcome to the BATTLE FACTORY!\p"
.string "I am your guide to the Battle Swap\n"
.string "Double Tournament.$"
.string "¡Aquí ponemos a prueba el saber\n"
.string "de los ENTRENADORES!\p"
.string "¡Te doy la más calurosa bienvenida\n"
.string "a la FÁBRICA BATALLA!\p"
.string "Yo soy el guía del TORNEO de COMBATES\n"
.string "con TRUEQUE DOBLES.$"
BattleFrontier_BattleFactoryLobby_Text_TakeDoublesChallenge:
.string "Would you like to take the Battle\n"
.string "Swap Double challenge?$"
.string "¿Participas en el TORNEO de COMBATES\n"
.string "con TRUEQUE DOBLES?$"
BattleFrontier_BattleFactoryLobby_Text_ExplainDoublesChallenge:
.string "The Battle Swap Double Tournament\n"
.string "is a DOUBLE BATTLE competition using\l"
.string "only rental POKéMON.\p"
.string "First, you will be loaned three\n"
.string "POKéMON specifically for this event.\p"
.string "Using the supplied rental POKéMON,\n"
.string "you must conduct a DOUBLE BATTLE.\p"
.string "If you win, you are permitted to trade\n"
.string "one of your rental POKéMON.\p"
.string "Repeat this cycle of battling and\n"
.string "trading--if you win seven times in\l"
.string "a row, you will earn Battle Points.\p"
.string "If you want to interrupt your\n"
.string "challenge, please save the game.\p"
.string "If you don't save before interrupting,\n"
.string "you will be disqualified.$"
.string "En el TORNEO de COMBATES con TRUEQUE\n"
.string "DOBLES se disputan COMBATES\l"
.string "con POKéMON prestados.\p"
.string "Primero, debes elegir los tres POKéMON\n"
.string "con los que vas a comenzar el torneo.\p"
.string "Con esos POKéMON prestados, debes\n"
.string "luchar en el primer COMBATE DOBLE.\p"
.string "Si ganas a tu rival, tendrás derecho a\n"
.string "un trueque: podrás elegir uno de sus\l"
.string "POKéMON y cambiárselo por uno tuyo.\p"
.string "Repite este ciclo de combate y trueque\n"
.string "y, si logras ganar siete veces seguidas,\l"
.string "conseguirás PUNTOS de BATALLA.\p"
.string "Si quieres interrumpir el desafío,\n"
.string "no olvides guardar antes la partida.\p"
.string "Si no la guardas, se te descalificará.$"
BattleFrontier_BattleFactoryLobby_Text_CongratsForDefeatingHead:
.string "Congratulations for defeating\n"
.string "the FACTORY HEAD and winning\l"
.string "seven matches in a row!$"
.string "¡Enhorabuena por tu victoria sobre\n"
.string "el JEFE de la FÁBRICA\l"
.string "y por tus siete triunfos consecutivos!$"
BattleFrontier_BattleFactoryLobby_Text_AwardBattlePoints:
.string "In recognition of your wealth of\n"
.string "knowledge and keen intelligence,\l"
.string "we award you these Battle Point(s).$"
.string "Tu enorme saber y la agudeza\n"
.string "de tu mente merecen ser reconocidos\l"
.string "con PUNTOS de BATALLA.$"
BattleFrontier_BattleFactoryLobby_Text_ExchangeMonsAndSave:
.string "Let me exchange your POKéMON\n"
.string "for our rental POKéMON.\p"
.string "I need to save the battle data,\n"
.string "so please wait.$"
.string "Voy a cambiar tus POKéMON por\n"
.string "los POKéMON que te prestamos.\p"
.string "Y de paso guardaré los resultados.\n"
.string "Un momento, por favor.$"
BattleFrontier_BattleFactoryLobby_Text_RecordLastMatch:
.string "Would you like to record your last\n"
.string "BATTLE FACTORY match on your\l"
.string "FRONTIER PASS?$"
.string "¿Quieres que tu último combate\n"
.string "en la FÁBRICA BATALLA sea grabado\l"
.string "en tu PASE del FRENTE?$"
BattleFrontier_BattleFactoryLobby_Text_NeedKnowledgeOfMonsMoves:
.string "Hi!\n"
.string "You, there!\p"
.string "Are you thinking that the events here\n"
.string "are easy since you don't need to have\l"
.string "a raised team of POKéMON?\p"
.string "I wouldn't be too sure about winning\n"
.string "that easily.\p"
.string "If you don't have thorough knowledge\n"
.string "about POKéMON and their moves,\l"
.string "it will be tough to keep winning.$"
.string "¡Hola! \n"
.string "¿Qué tal?\p"
.string "Seguro que crees que aquí los combates\n"
.string "están chupados porque no se necesita\l"
.string "un equipo experto de POKéMON, ¿verdad?\p"
.string "Pues yo no estaría tan segura.\p"
.string "Si no tienes suficientes conocimientos\n"
.string "sobre los POKéMON y sus movimientos,\l"
.string "te va a ser difícil ganar.$"
BattleFrontier_BattleFactoryLobby_Text_SwappedForWeakMon:
.string "I swapped for a weak POKéMON…\n"
.string "I thought it was a good kind to have…\p"
.string "They wiped the floor with us$"
.string "Cambié un POKéMON malo por otro peor.\n"
.string "¡Creí que era justo el que necesitaba!\p"
.string "Me han dado una buena tunda$"
BattleFrontier_BattleFactoryLobby_Text_NeedToCheckOpponentsMons:
.string "Things haven't been going my way\n"
.string "at all.\p"
.string "You need to check your opponent's\n"
.string "POKéMON during battle to see if\l"
.string "they're any good.$"
.string "Las cosas no me han ido muy bien,\n"
.string "que digamos.\p"
.string "Es importante ver cómo se portan\n"
.string "los POKéMON de tu rival en combate\l"
.string "para saber si merecen la pena o no.$"
BattleFrontier_BattleFactoryLobby_Text_CantFigureOutStaffHints:
.string "You know how the staff here give you\n"
.string "a few hints about your next opponent?\p"
.string "Well, I'm a full-grown man, but I have\n"
.string "trouble figuring out their hints.$"
.string "¿Sabías que los guías que trabajan\n"
.string "aquí te dan pistas sobre los rivales?\p"
.string "Pues yo no sé si es cosa mía,\n"
.string "pero no pillo ni una, oye…$"
@ Unused
BattleFrontier_BattleFactoryLobby_Text_RentalMonsAreVaried:
.string "Like, I'm really tough, but I get bored\n"
.string "Like, Im really tough, but I get bored\n"
.string "really easily, so I just kept swapping\l"
.string "and battling over and over.\p"
.string "So anyway, when I kept entering\n"
@@ -185,44 +187,44 @@ BattleFrontier_BattleFactoryLobby_Text_RentalMonsAreVaried:
.string "varied the rental POKéMON.$"
BattleFrontier_BattleFactoryLobby_Text_RulesAreListed:
.string "The Battle Swap rules are listed.$"
.string "Son las reglas del COMBATE con TRUEQUE.$"
BattleFrontier_BattleFactoryLobby_Text_ReadWhichHeading:
.string "Which heading do you want to read?$"
.string "¿Qué capítulo quieres leer?$"
BattleFrontier_BattleFactoryLobby_Text_ExplainBasicRules:
.string "In a Battle Swap event, you may use\n"
.string "only three POKéMON.\p"
.string "Whether you are renting or swapping,\n"
.string "your team may not have two or more\l"
.string "of the same POKéMON.$"
.string "En los enfrentamientos de COMBATE\n"
.string "con TRUEQUE, sólo se usan tres POKéMON.\p"
.string "Al tomar prestados o trocar POKéMON,\n"
.string "hay que tener en cuenta que el equipo\l"
.string "no debe tener dos POKéMON iguales.$"
BattleFrontier_BattleFactoryLobby_Text_ExplainSwapPartnerRules:
.string "You may swap POKéMON only with\n"
.string "the TRAINER you have just defeated.\p"
.string "You may swap for only those POKéMON\n"
.string "used by the beaten TRAINER.$"
.string "Sólo puedes cambiarle un POKéMON\n"
.string "al ENTRENADOR al que acabas de vencer.\p"
.string "Y sólo puedes elegir entre los POKéMON\n"
.string "que haya usado ese ENTRENADOR.$"
BattleFrontier_BattleFactoryLobby_Text_ExplainSwapNumberRules:
.string "After every battle you win, you may\n"
.string "swap for one of your defeated\l"
.string "opponent's POKéMON.\p"
.string "You will not be able to swap POKéMON\n"
.string "with the seventh TRAINER in the event.$"
.string "Después de cada victoria, podrás\n"
.string "cambiar uno de tus POKéMON por\l"
.string "uno de los del ENTRENADOR derrotado.\p"
.string "Con el séptimo ENTRENADOR\n"
.string "no podrás hacer trueque de POKéMON.$"
BattleFrontier_BattleFactoryLobby_Text_ExplainSwapNotesRules:
.string "There are two key points to be aware\n"
.string "of when swapping POKéMON.\p"
.string "First, when swapping, you can't check\n"
.string "the stats of the POKéMON you are\l"
.string "about to receive.\p"
.string "Second, the POKéMON on your team\n"
.string "are lined up in sequence, depending on\l"
.string "the order in which you rented them.\p"
.string "This sequence remains unchanged\n"
.string "even when swaps are made.$"
.string "A la hora de trocar POKéMON, debes\n"
.string "tener en cuenta dos cosas.\p"
.string "Primera: en el momento del trueque,\n"
.string "no podrás ver las características\l"
.string "del POKéMON que vas a recibir.\p"
.string "Segunda: los POKéMON de tu equipo\n"
.string "se mostrarán siguiendo el orden\l"
.string "en el que los elegiste.\p"
.string "Ese orden no se altera aunque\n"
.string "luego realices trueques.$"
BattleFrontier_BattleFactoryLobby_Text_ExplainOpenLvRules:
.string "In the Open Level, the rental POKéMON\n"
.string "and the opposing TRAINERS' POKéMON\l"
.string "are all Level 100.$"
.string "En el nivel libre, tanto los POKéMON\n"
.string "que recibes prestados como los POKéMON\l"
.string "del rival son todos del nivel 100.$"

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@@ -1,197 +1,196 @@
BattleFrontier_BattleFactoryPreBattleRoom_Text_HoldMonsChooseFromSelection:
.string "First, we will hold your POKéMON for\n"
.string "safekeeping.\p"
.string "You may then choose from our\n"
.string "selection of POKéMON.$"
.string "Primero, vamos a guardar tus POKéMON.\p"
.string "Ahora, podrás elegir tres POKéMON\n"
.string "de nuestra selección.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_LetUsRestoreMons:
.string "Thank you for competing!\n"
.string "Let us restore your POKéMON!$"
.string "¡Gracias por poner tanto esfuerzo!\n"
.string "¡Devolvamos la forma a tus POKéMON!$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor2ndOpponent:
.string "The 2nd match is next!\n"
.string "Are you ready?$"
.string "¡Ahora, el 2.º combate!\n"
.string "¿De acuerdo?$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor3rdOpponent:
.string "The 3rd match is next!\n"
.string "Are you ready?$"
.string "¡Ahora, el 3.{SUPER_ER} combate!\n"
.string "¿De acuerdo?$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor4thOpponent:
.string "The 4th match is next!\n"
.string "Are you ready?$"
.string "¡Ahora, el 4.º combate!\n"
.string "¿De acuerdo?$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor5thOpponent:
.string "The 5th match is next!\n"
.string "Are you ready?$"
.string "¡Ahora, el 5.º combate!\n"
.string "¿De acuerdo?$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor6thOpponent:
.string "The 6th match is next!\n"
.string "Are you ready?$"
.string "¡Ahora, el 6.º combate!\n"
.string "¿De acuerdo?$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor7thOpponent:
.string "Finally, the 7th match is next!\n"
.string "Are you ready?$"
.string "¡Por último, el 7.º combate!\n"
.string "¿De acuerdo?$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_SaveAndQuitGame:
.string "Would you like to save and quit\n"
.string "the game?$"
.string "¿Quieres guardar la partida\n"
.string "y dejar de jugar?$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_RetireFromChallenge:
.string "Would you like to retire from your\n"
.string "Battle Swap challenge?$"
.string "¿Quieres retirarte de este desafío\n"
.string "de COMBATE con TRUEQUE?$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_InvestigatedUpcomingOpponent:
.string "I've conducted a little investigation\n"
.string "about your upcoming opponent.$"
.string "Esto es lo poco que he conseguido\n"
.string "averiguar sobre tu próximo rival…$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInNormalType:
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the NORMAL type.$"
.string "Al parecer, tiene grandes dotes para\n"
.string "entrenar POKéMON de tipo NORMAL.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFireType:
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the FIRE type.$"
.string "Al parecer, tiene grandes dotes para\n"
.string "entrenar POKéMON de tipo FUEGO.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInWaterType:
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the WATER type.$"
.string "Al parecer, tiene grandes dotes para\n"
.string "entrenar POKéMON de tipo AGUA.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInElectricType:
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the ELECTRIC type.$"
.string "Al parecer, tiene grandes dotes para\n"
.string "entrenar POKéMON de tipo ELÉCTRICO.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGrassType:
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the GRASS type.$"
.string "Al parecer, tiene grandes dotes para\n"
.string "entrenar POKéMON de tipo PLANTA.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInIceType:
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the ICE type.$"
.string "Al parecer, tiene grandes dotes para\n"
.string "entrenar POKéMON de tipo HIELO.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFightingType:
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the FIGHTING type.$"
.string "Al parecer, tiene grandes dotes para\n"
.string "entrenar POKéMON de tipo LUCHA.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInPoisonType:
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the POISON type.$"
.string "Al parecer, tiene grandes dotes para\n"
.string "entrenar POKéMON de tipo VENENO.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGroundType:
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the GROUND type.$"
.string "Al parecer, tiene grandes dotes para\n"
.string "entrenar POKéMON de tipo TIERRA.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFlyingType:
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the FLYING type.$"
.string "Al parecer, tiene grandes dotes para\n"
.string "entrenar POKéMON de tipo VOLADOR.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInPsychicType:
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the PSYCHIC type.$"
.string "Al parecer, tiene grandes dotes para\n"
.string "entrenar POKéMON de tipo PSÍQUICO.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInBugType:
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the BUG type.$"
.string "Al parecer, tiene grandes dotes para\n"
.string "entrenar POKéMON de tipo BICHO.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInRockType:
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the ROCK type.$"
.string "Al parecer, tiene grandes dotes para\n"
.string "entrenar POKéMON de tipo ROCA.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGhostType:
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the GHOST type.$"
.string "Al parecer, tiene grandes dotes para\n"
.string "entrenar POKéMON de tipo FANTASMA.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInDragonType:
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the DRAGON type.$"
.string "Al parecer, tiene grandes dotes para\n"
.string "entrenar POKéMON de tipo DRAGÓN.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInDarkType:
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the DARK type.$"
.string "Al parecer, tiene grandes dotes para\n"
.string "entrenar POKéMON de tipo SINIESTRO.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInSteelType:
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the STEEL type.$"
.string "Al parecer, tiene grandes dotes para\n"
.string "entrenar POKéMON de tipo ACERO.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerHasNoClearFavorite:
.string "The TRAINER appears to have no clear\n"
.string "favorites when it comes to type.$"
.string "El rival no parece sentir predilección\n"
.string "por ningún tipo de POKéMON en especial.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleSlowAndSteady:
.string "The favorite battle style appears to\n"
.string "be slow and steady.$"
.string "Dicen que su estilo de lucha es lento,\n"
.string "pero muy seguro.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleEndurance:
.string "The favorite battle style appears to\n"
.string "be one of endurance.$"
.string "Su estilo de lucha está basado\n"
.string "en una tenaz resistencia.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleHighRisk:
.string "The favorite battle style appears to\n"
.string "be high risk, high return.$"
.string "Su estilo de lucha es arriesgado.\n"
.string "Todo o nada.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleDependsOnFlow:
.string "The favorite battle style appears to\n"
.string "depend on the battle's flow.$"
.string "Su forma de luchar varía según\n"
.string "le vaya en el combate.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleTotalPreparation:
.string "The favorite battle style appears to\n"
.string "be one based on total preparation.$"
.string "Su estilo de lucha está basado\n"
.string "en una preparación a conciencia.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleWeakenFoe:
.string "The favorite battle style appears\n"
.string "to be weakening the foe to start.$"
.string "Su estilo de lucha se basa en debilitar\n"
.string "al contrario ya desde el principio.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleFlexible:
.string "The favorite battle style appears to\n"
.string "be flexibly adaptable to the situation.$"
.string "Su estilo de lucha se adapta\n"
.string "a la situación del combate.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleImpossibleToPredict:
.string "The favorite battle style appears to\n"
.string "be impossible to predict.$"
.string "Dicen que resulta imposible predecir\n"
.string "su estilo de lucha en el combate.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleUnrestrained:
.string "The favorite battle style appears to\n"
.string "be free-spirited and unrestrained.$"
.string "Se dice que su estilo de lucha es\n"
.string "libre y no atiende a ninguna lógica.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_LikeToSwapMon:
.string "Before starting the battle, would you\n"
.string "like to swap a POKéMON?$"
.string "Antes de seguir, ¿quieres cambiar\n"
.string "alguno de tus POKéMON?$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_YourSwapIsComplete:
.string "Thank you!\n"
.string "Your POKéMON swap is complete.$"
.string "¡Gracias!\n"
.string "¡El trueque de POKéMON ha terminado!$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_RightThisWay:
.string "Right this way, please!$"
.string "¡Sígueme, por favor!$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_SavingDataPleaseWait:
.string "I am saving your data.\n"
.string "Please wait.$"
.string "Voy a guardar los datos.\n"
.string "Un momento, por favor.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_RecordLatestBattle:
.string "Would you like to record your latest\n"
.string "battle on your FRONTIER PASS?$"
.string "¿Deseas grabar tu último combate\n"
.string "en tu PASE del FRENTE?$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_WaitFewMoments:
.string "Excuse me! Excuse me, please!\n"
.string "May I get you to wait a few moments?$"
.string "¡Perdona un momento, por favor!\n"
.string "¿Puedes esperar un segundo?$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_UnderstoodSirWillDo:
.string "…Uh-huh? What?! …Whoa!\n"
.string "Understood, sir! Will do!$"
.string "(?) ¿Cómo? ¡¿Qué?!… ¡Guau!\n"
.string "¡Sí, señor! ¡Inmediatamente!$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_MessageFromHeadComeRightNow:
.string "Oh, my\n"
.string "Sorry to keep you waiting!\p"
.string "I have a message from this facility's\n"
.string "boss, the FACTORY HEAD.\p"
.string "He says, “We're going to do it!\n"
.string "Come here right now!”$"
.string "Oh, vaya\n"
.string "¡Perdona la espera!\p"
.string "Tengo un mensaje para ti de nuestro\n"
.string "director, el JEFE de la FÁBRICA.\p"
.string "Dice: “¡Atrévete si eres valiente!\n"
.string "¡Ven aquí ahora mismo!”.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_PreparedToFaceHead:
.string "The FACTORY HEAD is demanding you.\n"
.string "Are you prepared to face him?$"
.string "El JEFE de la FÁBRICA te ha retado.\n"
.string "¿Crees que puedes enfrentarte a él?$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_CantTellAnythingAboutHead:
.string "I'm terribly sorry, but I can't tell you\n"
.string "anything about the FACTORY HEAD.$"
.string "Como comprenderás, no puedo darte\n"
.string "pistas sobre el JEFE de la FÁBRICA.$"

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@@ -1,133 +1,133 @@
BattleFrontier_BattlePalaceBattleRoom_Text_LetMeRestoreYourMons:
.string "Excellent…\n"
.string "Let me restore your POKéMON.$"
.string "Excelente\n"
.string "Voy a devolver la forma a tus POKéMON.$"
BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor2ndOpponent:
.string "The 2nd opponent is next.\n"
.string "Are you prepared?$"
.string "Tu 2.º rival espera.\n"
.string "¿Continuamos?$"
BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor3rdOpponent:
.string "The 3rd opponent is next.\n"
.string "Are you prepared?$"
.string "Tu 3.{SUPER_ER} rival espera.\n"
.string "¿Continuamos?$"
BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor4thOpponent:
.string "The 4th opponent is next.\n"
.string "Are you prepared?$"
.string "Tu 4.º rival espera.\n"
.string "¿Continuamos?$"
BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor5thOpponent:
.string "The 5th opponent is next.\n"
.string "Are you prepared?$"
.string "Tu 5.º rival espera.\n"
.string "¿Continuamos?$"
BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor6thOpponent:
.string "The 6th opponent is next.\n"
.string "Are you prepared?$"
.string "Tu 6.º rival espera.\n"
.string "¿Continuamos?$"
BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor7thOpponent:
.string "The 7th opponent is next.\n"
.string "Are you prepared?$"
.string "Tu 7.º rival espera.\n"
.string "¿Continuamos?$"
BattleFrontier_BattlePalaceBattleRoom_Text_SaveAndQuitGame:
.string "Would you like to save and quit\n"
.string "the game?$"
.string "¿Quieres guardar la partida\n"
.string "y dejar de jugar?$"
BattleFrontier_BattlePalaceBattleRoom_Text_WishToQuitChallenge:
.string "Do you wish to quit your challenge?$"
.string "¿Deseas retirarte del desafío?$"
BattleFrontier_BattlePalaceBattleRoom_Text_SavingData:
.string "Saving the data.\n"
.string "Have patience$"
.string "Vamos a guardar los datos.\n"
.string "Un poco de paciencia, por favor$"
BattleFrontier_BattlePalaceBattleRoom_Text_RecordLastMatch:
.string "Do you wish to record your latest\n"
.string "match on your FRONTIER PASS?$"
.string "¿Deseas grabar tu último combate\n"
.string "en tu PASE del FRENTE?$"
BattleFrontier_BattlePalaceBattleRoom_Text_ChallengingPalaceMaven:
.string "And now\p"
.string "By winning consistently, you have\n"
.string "earned the privilege of challenging\l"
.string "our master, the PALACE MAVEN$"
.string "Y ahora\p"
.string "Gracias a tus victorias encadenadas,\n"
.string "te has ganado el derecho a enfrentarte\l"
.string "a nuestro maestro, el AMO del PALACIO$"
BattleFrontier_BattlePalaceBattleRoom_Text_ReadyForPalaceMaven:
.string "I shall send for the PALACE MAVEN.\n"
.string "Are you ready?$"
.string "Pronto llegará el AMO del PALACIO.\n"
.string "¿De verdad deseas continuar?$"
BattleFrontier_BattlePalaceBattleRoom_Text_AnnounceArrivalOfSpenser:
.string "Let great fanfare announce the arrival\n"
.string "of the PALACE MAVEN, SPENSER!$"
.string "¡Su reputación le precede!\n"
.string "¡El AMO del PALACIO, ANICETO!$"
BattleFrontier_BattlePalaceBattleRoom_Text_SpenserFirstIntro:
.string "SPENSER: My physical being is with\n"
.string "POKéMON always!\p"
.string "My heart beats as one with\n"
.string "POKéMON always!\p"
.string "Young one of a TRAINER!\n"
.string "Do you believe in your POKéMON?\p"
.string "Can you believe them through\n"
.string "and through?\p"
.string "If your bonds of trust are frail,\n"
.string "you will never beat my brethren!$"
.string "ANICETO: ¡Mi cuerpo y mi mente\n"
.string "están siempre con mis POKéMON!\p"
.string "¡Mi corazón late a la vez que los suyos!\p"
.string "Dime, tú que te atreves a desafiarme:\n"
.string "¿Tienes fe en tus POKéMON?\p"
.string "¿Tienes una fe plena en ellos?\p"
.string "Porque, si esa fe flaquea lo más mínimo,\n"
.string "¡nunca jamás podrás derrotarme!$"
BattleFrontier_BattlePalaceBattleRoom_Text_ProveYourBondWithMons:
.string "The bond you share with your POKéMON!\n"
.string "Prove it to me here!$"
.string "¡Veamos lo fuerte que es ese vínculo\n"
.string "que tienes con tus POKéMON! ¡Adelante!$"
BattleFrontier_BattlePalaceBattleRoom_Text_SpenserPostSilverBattle:
.string "SPENSER: Gwahahah!\p"
.string "Hah, you never fell for my bluster!\n"
.string "Sorry for trying that stunt!\p"
.string "Here!\n"
.string "Bring me the thing!$"
.string "ANICETO: ¡Vaya, vaya!\p"
.string "¡No te han asustado mis fanfarronadas!\n"
.string "¡Perdona, intentaba impresionarte\l"
.string "con mi palabrería!\p"
.string "¡Anda!\n"
.string "¡Saca eso!$"
BattleFrontier_BattlePalaceBattleRoom_Text_LetsSeeFrontierPass:
.string "My, my, if only you could maintain that\n"
.string "facade of distinguished authority\p"
.string "Here!\n"
.string "Let's see your FRONTIER PASS!$"
.string "Ay, ay, por lo menos espero no perder\n"
.string "esta fachada mía que tanto impone\p"
.string "¡Venga!\n"
.string "¡Muestra tu PASE del FRENTE!$"
BattleFrontier_BattlePalaceBattleRoom_Text_ReceivedSpiritsSymbol:
.string "The Spirits Symbol was embossed on\n"
.string "the FRONTIER PASS!$"
.string "¡El SÍMBOLO del ÁNIMO ha sido\n"
.string "grabado en el PASE del FRENTE!$"
BattleFrontier_BattlePalaceBattleRoom_Text_SpenserAwaitNextTime:
.string "SPENSER: Your POKéMON's eyes are \n"
.string "truly clear and unclouded.\p"
.string "I will eagerly await the next\n"
.string "opportunity to see you.$"
.string "ANICETO: La mirada de tus POKéMON\n"
.string "es limpia y clara.\p"
.string "Ojalá que no tardemos mucho\n"
.string "en volver a enfrentarnos.$"
BattleFrontier_BattlePalaceBattleRoom_Text_SpenserThisTimeWontHoldBack:
.string "SPENSER: Gwahahah!\n"
.string "You've battled your way up again?\p"
.string "You must have developed a truly\n"
.string "formidable bond with your POKéMON.\p"
.string "So be it!\p"
.string "This time, I won't bluster or hold back.\n"
.string "This time, there's no fooling around.\p"
.string "Ready now?\n"
.string "Prepare to lose!$"
.string "ANICETO: ¡Anda, mira tú qué bien!\n"
.string "¡Has llegado hasta aquí otra vez!\p"
.string "¡Ese vínculo con tus POKéMON\n"
.string "debe de ser realmente extraordinario!\p"
.string "¡Así sea, pues!\p"
.string "Esta vez sin fanfarronadas.\n"
.string "Esta vez, la cosa va en serio.\p"
.string "¿Están tus POKéMON preparados?\n"
.string "¡Pues prepárate para perder!$"
BattleFrontier_BattlePalaceBattleRoom_Text_Kaaah:
.string "… … …Kaaah!$"
.string "¡Aaaaaah!$"
BattleFrontier_BattlePalaceBattleRoom_Text_SpenserYourTeamIsAdmirable:
.string "SPENSER: Well, that was some display!\n"
.string "Even fully unleashed, my brethren\l"
.string "could not overpower you.\p"
.string "Your team spirit is truly admirable!\p"
.string "Here!\n"
.string "Bring me that thing, will you?$"
.string "ANICETO: ¡Menuda demostración!\n"
.string "Los míos han combatido como mejor\l"
.string "sabían, pero no ha sido suficiente.\p"
.string "¡Tu ánimo y el de tu equipo\n"
.string "son dignos de admiración!\p"
.string "¡Venga!\n"
.string "¡Muestra eso!$"
BattleFrontier_BattlePalaceBattleRoom_Text_HurryWithFrontierPass:
.string "My, my, if only you could maintain\n"
.string "a certain level of decorum\p"
.string "Gaaah, here!\n"
.string "Hurry with that FRONTIER PASS, you!$"
.string "Ay, ay, ojalá pueda mantener\n"
.string "un mínimo de decoro\p"
.string "¡Ah! ¡Venga!\n"
.string "¡Tú, date prisa con el PASE del FRENTE!$"
BattleFrontier_BattlePalaceBattleRoom_Text_SpiritsSymbolTookGoldenShine:
.string "The Spirits Symbol took on\n"
.string "a golden shine!$"
.string "¡El SÍMBOLO del ÁNIMO\n"
.string "ha adquirido un brillo dorado!$"
BattleFrontier_BattlePalaceBattleRoom_Text_SpenserComeSeeMeAgain:
.string "SPENSER: Gwahahah!\p"
.string "Come see me time and again!\n"
.string "My brethren and I will be waiting!$"
.string "ANICETO: ¡Vaya, vaya!\p"
.string "¡No me olvides y ven a verme otra vez!\n"
.string "¡Los míos y yo os estaremos esperando!$"

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@@ -1,28 +1,29 @@
BattleFrontier_BattlePalaceCorridor_Text_PeopleAndMonAreSame:
.string "People and POKéMON, they are but\n"
.string "the same…\p"
.string "Their individual nature makes them\n"
.string "good at certain things, and not good\l"
.string "at others.$"
.string "Los POKéMON no son tan distintos\n"
.string "de la gente…\p"
.string "Su naturaleza hace que sean buenos\n"
.string "para ciertas cosas, y no tan buenos\l"
.string "para otras.$"
BattleFrontier_BattlePalaceCorridor_Text_LetMonDoWhatItLikes:
.string "Rather than trying to make a POKéMON\n"
.string "do what it dislikes, try to let it do\l"
.string "what it likes and is good at doing.\p"
.string "Put yourself in the POKéMON's position\n"
.string "and consider what moves it would like.$"
.string "En lugar de obligar a un POKéMON\n"
.string "a hacer algo que no le gusta, deja que\l"
.string "haga lo que le gusta y se le da mejor.\p"
.string "Ponte en el lugar del POKéMON y piensa\n"
.string "qué movimiento le gustaría usar.$"
BattleFrontier_BattlePalaceCorridor_Text_MonDifferentWhenCornered:
.string "A POKéMON's nature is a remarkable\n"
.string "thing\p"
.string "Some POKéMON behave in a completely\n"
.string "different way when they are cornered.$"
.string "La naturaleza de un POKéMON es algo \n"
.string "verdaderamente extraordinario\p"
.string "Los POKéMON reaccionan de forma\n"
.string "muy distinta cuando se ven acorralados.$"
BattleFrontier_BattlePalaceCorridor_Text_BeginningToUnderstandNature:
.string "Are you beginning to understand how\n"
.string "a POKéMON's nature makes it behave?$"
.string "¿Empiezas a comprender cómo influye\n"
.string "la naturaleza de un POKéMON\l"
.string "en su comportamiento?$"
BattleFrontier_BattlePalaceCorridor_Text_HeartfeltBondBetweenYouAndMons:
.string "Ah… I see a strong, heartfelt bond\n"
.string "between you and your POKéMON…$"
.string "Ah… Noto un vínculo tremendamente\n"
.string "fuerte entre tus POKéMON y tú$"

View File

@@ -1,99 +1,96 @@
BattleFrontier_BattlePalaceLobby_Text_WelcomeForSingleBattle:
.string "Where the hearts of TRAINERS\n"
.string "are put to the test.\p"
.string "I welcome you to the BATTLE PALACE.\p"
.string "I accept challenges to the SINGLE\n"
.string "BATTLE HALLS.$"
.string "¡Aquí ponemos a prueba el ánimo\n"
.string "y el arrojo de los ENTRENADORES!\p"
.string "¡Te doy la bienvenida\n"
.string "al PALACIO BATALLA!\p"
.string "Yo soy el guía del COMBATE\n"
.string "sin TUTELA INDIVIDUAL.$"
BattleFrontier_BattlePalaceLobby_Text_TakeSingleBattleChallenge:
.string "Do you wish to take\n"
.string "the SINGLE BATTLE HALL challenge?$"
.string "¿Aceptas el desafío del COMBATE\n"
.string "sin TUTELA INDIVIDUAL?$"
BattleFrontier_BattlePalaceLobby_Text_ExplainSingleBattleChallenge:
.string "In the BATTLE PALACE, there are\n"
.string "several auditoriums for SINGLE BATTLES\l"
.string "that are named SINGLE BATTLE HALLS.\p"
.string "The SINGLE BATTLES are conducted in\n"
.string "the usual way, except with one crucial\l"
.string "rule that must be obeyed.\p"
.string "TRAINERS are permitted only to switch\n"
.string "their POKéMON in and out.\p"
.string "TRAINERS are otherwise forbidden to\n"
.string "command their POKéMON.\p"
.string "The POKéMON are to behave according\n"
.string "to their nature and battle on their own.\p"
.string "You must put your trust in your\n"
.string "POKéMON and watch over them.\p"
.string "If you achieve the honor of beating\n"
.string "seven TRAINERS in succession,\l"
.string "we will present you with Battle Points.\p"
.string "If you want to interrupt your\n"
.string "challenge, you must save the game.\p"
.string "If you don't save before interrupting,\n"
.string "you will be disqualified.$"
.string "En el PALACIO BATALLA, hay varias\n"
.string "salas donde se celebran COMBATES\l"
.string "sin TUTELA INDIVIDUALES.\p"
.string "Los COMBATES sin TUTELA sólo se\n"
.string "distinguen de los normales\l"
.string "por una regla de obligado cumplimiento:\p"
.string "Los ENTRENADORES sólo pueden\n"
.string "cambiar de POKéMON.\p"
.string "Es decir, los ENTRENADORES no pueden\n"
.string "dar órdenes a sus POKéMON.\p"
.string "De este modo, se deja que los POKéMON\n"
.string "combatan solos, según su naturaleza.\p"
.string "Debes confiar en tus POKéMON\n"
.string "y vigilar para que nada les pase.\p"
.string "Si logras derrotar consecutivamente\n"
.string "a siete ENTRENADORES, obtendrás\l"
.string "PUNTOS de BATALLA.\p"
.string "Si quieres interrumpir el desafío,\n"
.string "no olvides guardar antes la partida.\p"
.string "Si no la guardas, se te descalificará.$"
BattleFrontier_BattlePalaceLobby_Text_ReturnWhenFortified:
.string "When you have fortified your heart\n"
.string "and POKéMON, you must return.$"
.string "Vuelve cuando tu ánimo y tus POKéMON\n"
.string "sean más fuertes.$"
BattleFrontier_BattlePalaceLobby_Text_WhichChallenge:
.string "There are two BATTLE HALLS,\n"
.string "Level 50 and Open Level.\l"
.string "Which is your choice of a challenge?$"
.string "Hay dos niveles de COMBATE sin TUTELA:\n"
.string "el nivel 50 y el nivel libre. ¿Cuál eliges?$"
BattleFrontier_BattlePalaceLobby_Text_NotEnoughValidMonsLv50:
.string "Sigh\p"
.string "You do not have the three POKéMON\n"
.string "required for the challenge.\p"
.string "To enter, you must provide three\n"
.string "different kinds of POKéMON.\p"
.string "These POKéMON must all be of\n"
.string "Level 50 or lower.\p"
.string "They also must not be holding\n"
.string "the same kinds of items.\p"
.string "EGGS{STR_VAR_1} ineligible.\p"
.string "Come back when you have made\n"
.string "your preparations.$"
.string "Lo lamento\p"
.string "No tienes tres POKéMON que puedan\n"
.string "participar en este desafío.\p"
.string "Necesitas tres POKéMON diferentes\n"
.string "de nivel 50 o inferior.\p"
.string "Además, deben sostener distintos\n"
.string "tipos de objeto.\p"
.string "Los HUEVOS{STR_VAR_1} participar.\p"
.string "Vuelve cuando cumplas las condiciones\n"
.string "para aceptar el desafío.$"
BattleFrontier_BattlePalaceLobby_Text_NotEnoughValidMonsLvOpen:
.string "Sigh\p"
.string "You do not have the three POKéMON\n"
.string "required for the challenge.\p"
.string "To enter, you must provide three\n"
.string "different kinds of POKéMON.\p"
.string "They also must not be holding\n"
.string "the same kinds of items.\p"
.string "EGGS{STR_VAR_1} ineligible.\p"
.string "Come back when you have made\n"
.string "your preparations.$"
.string "Lo lamento\p"
.string "No tienes tres POKéMON que puedan\n"
.string "participar en este desafío.\p"
.string "Necesitas tres POKéMON diferentes\n"
.string "para poder participar.\p"
.string "Además, deben sostener distintos\n"
.string "tipos de objeto.\p"
.string "Los HUEVOS{STR_VAR_1} participar.\p"
.string "Vuelve cuando cumplas las condiciones\n"
.string "para aceptar el desafío.$"
BattleFrontier_BattlePalaceLobby_Text_NowSelectThreeMons:
.string "Good. Now, you must select your\n"
.string "three POKéMON.$"
.string "Selecciona los tres POKéMON\n"
.string "con los que quieres combatir.$"
BattleFrontier_BattlePalaceLobby_Text_MustSaveBeforeChallenge2:
.string "I must save before I show you to\n"
.string "the BATTLE HALL. Is that okay?$"
.string "Antes de participar en el COMBATE sin\n"
.string "TUTELA, debes guardar la partida…$"
BattleFrontier_BattlePalaceLobby_Text_FollowMe:
.string "Good.\n"
.string "Now, follow me.$"
.string "Bien.\n"
.string "Vamos, pues.$"
BattleFrontier_BattlePalaceLobby_Text_ResultsWillBeRecorded:
.string "I feel privileged for having seen\n"
.string "your POKéMON's exploits.\p"
.string "The results will be recorded.\n"
.string "I must ask you to briefly wait.$"
.string "Ha sido un honor ver combatir\n"
.string "a tus POKéMON.\p"
.string "Ahora debemos guardar los resultados.\n"
.string "Un segundo, por favor.$"
BattleFrontier_BattlePalaceLobby_Text_FirmTrueBondsFor7WinStreak:
.string "To achieve a 7-win streak\p"
.string "The bonds that bind your heart with\n"
.string "your POKéMON seem firm and true.$"
.string "Has logrado una racha de 7 victorias\p"
.string "Sin duda, existe un fuerte vínculo\n"
.string "entre tus POKéMON y tú.$"
BattleFrontier_BattlePalaceLobby_Text_FeatWillBeRecorded:
.string "Your feat will be recorded.\n"
.string "I must ask you to briefly wait.$"
.string "Vamos a guardar tu récord.\n"
.string "Espera unos instantes.$"
@ Unused
BattleFrontier_BattlePalaceLobby_Text_BattlePointsFor7WinStreak:
@@ -101,24 +98,24 @@ BattleFrontier_BattlePalaceLobby_Text_BattlePointsFor7WinStreak:
.string "we present you with Battle Point(s).$"
BattleFrontier_BattlePalaceLobby_Text_NoSpaceForPrize:
.string "You seem to have no space for\n"
.string "our prize.\p"
.string "You should return when you have\n"
.string "organized your BAG.$"
.string "Lástima, parece que no tienes sitio\n"
.string "para guardar nuestro premio.\p"
.string "No te olvides de volver cuando\n"
.string "tengas sitio en la MOCHILA.$"
BattleFrontier_BattlePalaceLobby_Text_WeHaveBeenWaiting:
.string "We have been waiting for you$"
.string "Te estábamos esperando$"
BattleFrontier_BattlePalaceLobby_Text_MustSaveBeforeChallenge:
.string "I must save before I show you to\n"
.string "the BATTLE HALL. Is that okay?$"
.string "Antes de participar en el COMBATE sin\n"
.string "TUTELA, debes guardar la partida…$"
BattleFrontier_BattlePalaceLobby_Text_FailedToSaveBeforeEndingChallenge:
.string "Sigh\p"
.string "You failed to save before you ended\n"
.string "your challenge the last time.\p"
.string "As a result, your challenge has been\n"
.string "disqualified. It is most unfortunate.$"
.string "Lo lamento\p"
.string "No debiste de guardar la partida antes\n"
.string "de abandonar el desafío…\p"
.string "Me temo que, por tanto, se te ha\n"
.string "descalificado…$"
@ Unused
BattleFrontier_BattlePalaceLobby_Text_ReceivedPrize:
@@ -126,149 +123,150 @@ BattleFrontier_BattlePalaceLobby_Text_ReceivedPrize:
.string "{STR_VAR_1}.$"
BattleFrontier_BattlePalaceLobby_Text_LadyCanTellWhatMonsThink:
.string "For a hardy fellow like me,\n"
.string "hardy POKéMON are the best.\p"
.string "Offense is the best defense!\n"
.string "A relentless attack is the ultimate!\p"
.string "But that's not what I wanted to chat\n"
.string "about.\p"
.string "Every so often a really cute lady\n"
.string "swings by here.\p"
.string "She says that she can tell what\n"
.string "POKéMON are thinking.\p"
.string "I don't know about that part,\n"
.string "but she is really cute.\p"
.string "Huh?\n"
.string "Why are you looking at me like that?$"
.string "Para los tipos robustos como yo,\n"
.string "los POKéMON robustos son los mejores.\p"
.string "¡La mejor defensa es un buen ataque!\n"
.string "¡Y un ataque incesante es aún mejor!\p"
.string "Pero yo no quería hablarte de esto.\p"
.string "De vez en cuando pasa por aquí\n"
.string "una señorita realmente hermosa.\p"
.string "Ella dice que puede adivinar lo\n"
.string "que piensan los POKéMON.\p"
.string "No sé si será verdad lo que dice,\n"
.string "pero es que es guapa de verdad.\p"
.string "¿Eh?\n"
.string "¿Por qué me miras así?$"
BattleFrontier_BattlePalaceLobby_Text_NatureAndMovesKeyHere:
.string "Hmm…\p"
.string "It appears that the nature of POKéMON\n"
.string "and the moves that they have been\l"
.string "taught are the keys to battle here.\p"
.string "To be more precise, it's how well\n"
.string "the moves match the nature of\l"
.string "the POKéMON.\p"
.string "If your POKéMON is in trouble and\n"
.string "unable to live up to its potential,\l"
.string "you may need to examine how well\l"
.string "its moves match its nature.$"
.string "Mmm…\p"
.string "Parece que la clave para ganar\n"
.string "combates en este sitio está\l"
.string "en la naturaleza de los POKéMON\l"
.string "y en los movimientos que han aprendido.\p"
.string "Concretamente, en lo bien que se\n"
.string "corresponden los movimientos del\l"
.string "POKéMON con su naturaleza.\p"
.string "Si un POKéMON tiene problemas y no\n"
.string "rinde como se espera de él, a lo mejor\l"
.string "es que los movimientos que usa no\l"
.string "tienen nada que ver con su naturaleza.$"
BattleFrontier_BattlePalaceLobby_Text_MonDocileButTransforms:
.string "My POKéMON is usually very docile.\p"
.string "But when it's in a BATTLE HALL,\n"
.string "it sometimes seems to become\l"
.string "transformed into something wicked!\p"
.string "It becomes totally intimidating.\n"
.string "It's shocking, even.$"
.string "Mi POKéMON suele ser muy dócil.\p"
.string "Pero, oye, cuando participa en un\n"
.string "COMBATE sin TUTELA, es como si se\l"
.string "transformara en una bestia salvaje.\p"
.string "Se vuelve muy agresivo.\n"
.string "Da miedo verlo.$"
BattleFrontier_BattlePalaceLobby_Text_WhatNatureFavorsChippingAway:
.string "I wonder what sort of nature a POKéMON\n"
.string "would have if it favored enfeebling its\l"
.string "opponents and chipping away slowly.\p"
.string "I'd be surprised if it was a LAX nature.\p"
.string "But, nah, that can't be right.$"
.string "Me preguntaba qué clase de naturaleza\n"
.string "tendrá un POKéMON que hace más y más\l"
.string "débiles a sus rivales hasta agotarlos.\p"
.string "Me sorprendería que fuese\n"
.string "de naturaleza FLOJA.\p"
.string "Pero, bah, no puede ser.$"
BattleFrontier_BattlePalaceLobby_Text_WelcomeForDoubleBattle:
.string "Where the hearts of TRAINERS\n"
.string "are put to the test.\p"
.string "I welcome you to the BATTLE PALACE.\p"
.string "I accept challenges to the DOUBLE\n"
.string "BATTLE HALLS.$"
.string "¡Aquí ponemos a prueba el ánimo\n"
.string "y el arrojo de los ENTRENADORES!\p"
.string "¡Te doy la bienvenida\n"
.string "al PALACIO BATALLA!\p"
.string "Yo soy el guía del COMBATE\n"
.string "sin TUTELA DOBLE.$"
BattleFrontier_BattlePalaceLobby_Text_TakeDoubleBattleChallenge:
.string "Do you wish to take\n"
.string "the DOUBLE BATTLE HALL challenge?$"
.string "¿Aceptas el desafío del COMBATE\n"
.string "sin TUTELA DOBLE?$"
BattleFrontier_BattlePalaceLobby_Text_ExplainDoubleBattleChallenge:
.string "In the BATTLE PALACE, there are\n"
.string "several auditoriums for DOUBLE BATTLES\l"
.string "that are named DOUBLE BATTLE HALLS.\p"
.string "The DOUBLE BATTLES are conducted in\n"
.string "the usual way, except with one crucial\l"
.string "rule that must be obeyed.\p"
.string "TRAINERS are permitted only to switch\n"
.string "their POKéMON in and out.\p"
.string "TRAINERS are otherwise forbidden to\n"
.string "command their POKéMON.\p"
.string "The POKéMON are to behave according\n"
.string "to their nature and battle on their own.\p"
.string "You must put your trust in your\n"
.string "POKéMON and watch over them.\p"
.string "If you achieve the honor of beating\n"
.string "seven TRAINERS in succession,\l"
.string "we will present you with Battle Points.\p"
.string "If you want to interrupt your\n"
.string "challenge, please save the game.\p"
.string "If you don't save before interrupting,\n"
.string "you will be disqualified.$"
.string "En el PALACIO BATALLA, hay varias\n"
.string "salas donde se celebran COMBATES\l"
.string "sin TUTELA DOBLES.\p"
.string "Los COMBATES sin TUTELA sólo se\n"
.string "distinguen de los normales\l"
.string "por una regla de obligado cumplimiento:\p"
.string "Los ENTRENADORES sólo pueden\n"
.string "cambiar de POKéMON.\p"
.string "Es decir, los ENTRENADORES no pueden\n"
.string "dar órdenes a sus POKéMON.\p"
.string "De este modo, se deja que los POKéMON\n"
.string "combatan solos, según su naturaleza.\p"
.string "Debes confiar en tus POKéMON\n"
.string "y vigilar para que nada les pase.\p"
.string "Si logras derrotar consecutivamente\n"
.string "a siete ENTRENADORES, obtendrás\l"
.string "PUNTOS de BATALLA.\p"
.string "Si quieres interrumpir el desafío,\n"
.string "no olvides guardar antes la partida.\p"
.string "Si no la guardas, se te descalificará.$"
BattleFrontier_BattlePalaceLobby_Text_ToDefeatMavenAnd7Trainers:
.string "To defeat the PALACE MAVEN\n"
.string "and seven TRAINERS in a row$"
.string "Derrotado el AMO del PALACIO y, con él,\n"
.string "siete ENTRENADORES consecutivos$"
BattleFrontier_BattlePalaceLobby_Text_PresentYouWithBattlePoints:
.string "In honor of the bond you share with\n"
.string "your POKéMON, we present you with\l"
.string "these Battle Point(s).$"
.string "Debemos hacer honor al vínculo\n"
.string "que has forjado entre tú y tus POKéMON,\l"
.string "y premiarlo con PUNTOS de BATALLA.$"
BattleFrontier_BattlePalaceLobby_Text_LikeToRecordMatch:
.string "Would you like to record your latest\n"
.string "BATTLE PALACE match on your\l"
.string "FRONTIER PASS?$"
.string "¿Quieres grabar tu último\n"
.string "enfrentamiento del PALACIO BATALLA\l"
.string "en tu PASE del FRENTE?$"
BattleFrontier_BattlePalaceLobby_Text_RulesAreListed:
.string "The BATTLE HALL rules are listed.$"
.string "Son las reglas del COMBATE sin TUTELA.$"
BattleFrontier_BattlePalaceLobby_Text_ReadWhichHeading:
.string "Which heading do you want to read?$"
.string "¿Qué capítulo quieres leer?$"
BattleFrontier_BattlePalaceLobby_Text_ExplainRulesBasics:
.string "Here, POKéMON are required to think\n"
.string "and battle by themselves.\p"
.string "Unlike in the wild, POKéMON that live\n"
.string "with people behave differently\l"
.string "depending on their nature.$"
.string "Aquí, los POKéMON deberán pensar\n"
.string "y combatir por sí mismos.\p"
.string "A diferencia de los POKéMON salvajes,\n"
.string "los que viven con gente se comportan\l"
.string "de manera distinta según su naturaleza.$"
BattleFrontier_BattlePalaceLobby_Text_ExplainRulesNature:
.string "Depending on its nature, a POKéMON\n"
.string "may prefer to attack no matter what.\p"
.string "Another POKéMON may prefer to protect\n"
.string "itself from any harm.\p"
.string "Yet another may enjoy vexing or\n"
.string "confounding its foes.\p"
.string "Due to its nature, a POKéMON\n"
.string "will have favorite moves that it is good\l"
.string "at using.\p"
.string "It may also dislike certain moves that\n"
.string "it has trouble using.$"
.string "Según su naturaleza, un POKéMON puede\n"
.string "atacar sin medir las consecuencias.\p"
.string "Mientras que otro preferirá protegerse\n"
.string "en lugar de atacar.\p"
.string "Y otro puede que prefiera irritar\n"
.string "o confundir a sus oponentes.\p"
.string "Según su naturaleza, cada POKéMON\n"
.string "tendrá unos movimientos preferidos,\l"
.string "que sabrá usar muy bien.\p"
.string "Igualmente, puede que deteste ciertos\n"
.string "movimientos que le resultan difíciles.$"
BattleFrontier_BattlePalaceLobby_Text_ExplainRulesMoves:
.string "There are offensive moves that inflict\n"
.string "direct damage on the foe.\p"
.string "There are defensive moves that are\n"
.string "used to prepare for enemy attacks or\l"
.string "used to heal HP and so on.\p"
.string "There are also other somewhat-odd\n"
.string "moves that may enfeeble the foes with\l"
.string "stat problems including poison and \l"
.string "paralysis.\p"
.string "POKéMON will consider using moves in\n"
.string "these three categories.$"
.string "Existen movimientos ofensivos que\n"
.string "infligen un daño directo al enemigo.\p"
.string "Hay movimientos defensivos que sirven\n"
.string "para prepararse ante ataques enemigos,\l"
.string "curar PS, etc.\p"
.string "Existen también otros movimientos\n"
.string "que pueden alterar el estado del rival\l"
.string "con envenenamiento, parálisis, etc.\p"
.string "Los POKéMON usarán movimientos\n"
.string "de una de estas tres categorías.$"
BattleFrontier_BattlePalaceLobby_Text_ExplainRulesUnderpowered:
.string "When not under command by its TRAINER,\n"
.string "a POKéMON may be unable to effectively\l"
.string "use certain moves.\p"
.string "A POKéMON is not good at using any\n"
.string "move that it dislikes.\p"
.string "If a POKéMON only knows moves that\n"
.string "do not match its nature, it will often\l"
.string "be unable to live up to its potential.$"
.string "Cuando no está bajo el control de su\n"
.string "ENTRENADOR, un POKéMON puede ser\l"
.string "incapaz de usar ciertos movimientos.\p"
.string "A los POKéMON no les gusta usar\n"
.string "movimientos impropios de su naturaleza.\p"
.string "Si un POKéMON sólo conoce movimientos\n"
.string "ajenos a su naturaleza, es probable que\l"
.string "nunca llegue a demostrar su valía.$"
BattleFrontier_BattlePalaceLobby_Text_ExplainRulesWhenInDanger:
.string "Depending on its nature, a POKéMON may\n"
.string "start using moves that don't match its\l"
.string "nature when it is in trouble.\p"
.string "If a POKéMON begins behaving oddly\n"
.string "in a pinch, watch it carefully.$"
.string "Cuando un POKéMON está en peligro,\n"
.string "es posible que decida usar movimientos\l"
.string "que sean ajenos a su naturaleza.\p"
.string "Si un POKéMON comienza a comportarse\n"
.string "de modo extraño en un momento de apuro,\l"
.string "no lo pierdas de vista.$"

View File

@@ -1,4 +1,4 @@
BattleFrontier_BattlePikeCorridor_Text_YourChallengeHasBegun:
.string "Your Battle Choice challenge\n"
.string "has now begun$"
.string "El desafío de la ELECCIÓN de COMBATES\n"
.string "ha dado comienzo$"

View File

@@ -1,91 +1,92 @@
BattleFrontier_BattlePikeLobby_Text_WelcomeToBattlePike:
.string "Where the luck of TRAINERS\n"
.string "is put to the test…\p"
.string "Welcome to the BATTLE PIKE…\p"
.string "I am your guide to the BATTLE PIKE…$"
.string "¡Aquí ponemos a prueba la suerte\n"
.string "de los ENTRENADORES!\p"
.string "¡Te doy la bienvenida\n"
.string "a la SIERPE BATALLA!\p"
.string "Yo seré tu primera guía si aceptas\n"
.string "el desafío de la ELECCIÓN de COMBATES.$"
BattleFrontier_BattlePikeLobby_Text_TakeChallenge:
.string "Would you like to take the Battle\n"
.string "Choice challenge?$"
.string "Dime, pues, ¿aceptas el desafío\n"
.string "de la ELECCIÓN de COMBATES?$"
BattleFrontier_BattlePikeLobby_Text_ExplainBattlePike:
.string "Here we conduct an event we call\n"
.string "the Battle Choice.\p"
.string "The Battle Choice rules are very\n"
.string "simple…\p"
.string "Choose one of three paths and make\n"
.string "your way to the goal room at the end\l"
.string "of the BATTLE PIKE. It's that simple.\p"
.string "However, what happens on the chosen\n"
.string "path depends entirely on the luck\l"
.string "of the challenger\p"
.string "If you reach the goal, you will be\n"
.string "rewarded with Battle Points.\p"
.string "If you want to interrupt your\n"
.string "challenge, please have a word with\l"
.string "our staff in the big rooms on the way.\p"
.string "If you don't save before interrupting,\n"
.string "you will be disqualified.$"
.string "Si aceptas entrar aquí, te enfrentarás\n"
.string "a la llamada ELECCIÓN de COMBATES.\p"
.string "Las reglas de la ELECCIÓN de COMBATES\n"
.string "son muy simples\p"
.string "Elige uno de los tres caminos y llega\n"
.string "a la última sala de la SIERPE BATALLA.\l"
.string "Así de sencillo.\p"
.string "Pero recuerda: lo que te encuentres\n"
.string "en el camino que elijas, dependerá\l"
.string "únicamente de tu fortuna\p"
.string "Si alcanzas la meta, recibirás como\n"
.string "recompensa PUNTOS de BATALLA.\p"
.string "Si quieres interrumpir el desafío, habla\n"
.string "con cualquiera de mis compañeras\l"
.string "que están en las salas grandes.\p"
.string "Si no guardas antes de salirte\n"
.string "del juego, se te descalificará.$"
BattleFrontier_BattlePikeLobby_Text_LookForwardToSeeingYou:
.string "We look forward to seeing you\n"
.string "on another occasion…$"
.string "Esperamos que vuelvas\n"
.string "pronto por aquí.$"
BattleFrontier_BattlePikeLobby_Text_WhichChallengeMode:
.string "You have the choice of two courses,\n"
.string "Level 50 and Open Level.\l"
.string "Which will you challenge?$"
.string "El desafío se disputa en dos niveles:\n"
.string "el nivel 50 y el nivel libre. ¿Cuál eliges?$"
BattleFrontier_BattlePikeLobby_Text_NotEnoughValidMonsLv50:
.string "I beg your pardon, but\p"
.string "You do not have three eligible\n"
.string "POKéMON for the Battle Choice event.\p"
.string "You must have three different POKéMON\n"
.string "of Level 50 or less to enter.\p"
.string "They also must be holding different\n"
.string "kinds of items.\p"
.string "EGGS{STR_VAR_1} ineligible.\p"
.string "Please come see me when\n"
.string "you are ready…$"
.string "Una lástima\p"
.string "No tienes tres POKéMON que puedan\n"
.string "participar en la ELECCIÓN de COMBATES.\p"
.string "Necesitas tres POKéMON diferentes\n"
.string "de nivel 50 o inferior.\p"
.string "Además, deben sostener distintos\n"
.string "tipos de objeto.\p"
.string "Los HUEVOS{STR_VAR_1} participar.\p"
.string "Vuelve cuando cumplas las condiciones\n"
.string "para aceptar el desafío.$"
BattleFrontier_BattlePikeLobby_Text_NotEnoughValidMonsLvOpen:
.string "I beg your pardon, but\p"
.string "You do not have three eligible\n"
.string "POKéMON for the Battle Choice event.\p"
.string "You must have three different\n"
.string "POKéMON to enter.\p"
.string "They also must be holding different\n"
.string "kinds of items.\p"
.string "EGGS{STR_VAR_1} ineligible.\p"
.string "Please come see me when\n"
.string "you are ready…$"
.string "Una lástima\p"
.string "No tienes tres POKéMON que puedan\n"
.string "participar en la ELECCIÓN de COMBATES.\p"
.string "Necesitas tres POKéMON diferentes\n"
.string "para poder participar.\p"
.string "Además, deben sostener distintos\n"
.string "tipos de objeto.\p"
.string "Los HUEVOS{STR_VAR_1} participar.\p"
.string "Vuelve cuando cumplas las condiciones\n"
.string "para aceptar el desafío.$"
BattleFrontier_BattlePikeLobby_Text_PleaseChooseThreeMons:
.string "Please choose the three POKéMON\n"
.string "you wish to enter in the challenge…$"
.string "Selecciona los tres POKéMON con los\n"
.string "que quieres combatir.$"
BattleFrontier_BattlePikeLobby_Text_SaveBeforeChallenge:
.string "Before starting your Battle Choice\n"
.string "challenge, I must save the game.\l"
.string "Is that acceptable?$"
.string "Antes de comenzar tu ELECCIÓN de\n"
.string "COMBATES, debo guardar la partida.\l"
.string "¿Estás de acuerdo?$"
BattleFrontier_BattlePikeLobby_Text_StepThisWay:
.string "Please step this way…$"
.string "Pasa por aquí.$"
BattleFrontier_BattlePikeLobby_Text_ChallengeEndedRecordResults:
.string "Your challenge has ended\p"
.string "I shall record your results.\n"
.string "Please wait…$"
.string "El desafío ha terminado\p"
.string "Voy a guardar tus resultados.\n"
.string "Espera unos instantes.$"
BattleFrontier_BattlePikeLobby_Text_PossessLuckInAbundance:
.string "You have completed the challenge\p"
.string "I must say… You seem to possess luck\n"
.string "in abundance$"
.string "Has logrado finalizar el desafío\p"
.string "Debo reconocer… que has tenido\n"
.string "mucha fortuna$"
BattleFrontier_BattlePikeLobby_Text_ShallRecordResults:
.string "I shall record your results.\n"
.string "Please wait…$"
.string "Vamos a guardar tus resultados.\n"
.string "Espera unos instantes.$"
@ Unused
BattleFrontier_BattlePikeLobby_Text_AwardYouTheseBattlePoints2:
@@ -101,64 +102,64 @@ BattleFrontier_BattlePikeLobby_Text_ReachedBattlePointLimit:
.string "for prizes, then return…$"
BattleFrontier_BattlePikeLobby_Text_FailedToSaveBeforeQuitting:
.string "I beg your pardon, but\p"
.string "You failed to save before you quit\n"
.string "your challenge the last time.\p"
.string "Because of that, your challenge so far\n"
.string "has been disqualified. I am sorry…$"
.string "Una lástima\p"
.string "Se te olvidó guardar la partida antes\n"
.string "de abandonar el desafío…\p"
.string "Me temo que se te ha descalificado…$"
BattleFrontier_BattlePikeLobby_Text_SnatchedVictoryFromQueen:
.string "Congratulations\p"
.string "You have snatched victory from the\n"
.string "PIKE QUEEN and cleared the event$"
.string "Enhorabuena\p"
.string "Has conseguido derrotar a la REINA\n"
.string "de la SIERPE y superar la gran prueba$"
BattleFrontier_BattlePikeLobby_Text_AwardYouTheseBattlePoints:
.string "In recognition of your amazing luck,\n"
.string "we award you these Battle Point(s)$"
.string "Premiaremos tu increíble fortuna\n"
.string "con PUNTOS de BATALLA$"
BattleFrontier_BattlePikeLobby_Text_OneRoomAwayFromGoal:
.string "Arrgh! I blew my chance!\n"
.string "I was one room away from the goal!\p"
.string "In this place, you'd better watch out\n"
.string "for poison, freezing, and so on.$"
.string "¡Grrr! ¡La he pifiado!\n"
.string "¡Y sólo me quedaba una sala!\p"
.string "En este lugar hay que tener cuidado\n"
.string "con venenos, paralizantes y demás.$"
BattleFrontier_BattlePikeLobby_Text_NeverHadToBattleTrainer:
.string "I've completed the challenge 10 times\n"
.string "now, but I've never had to battle\l"
.string "a TRAINER once.$"
.string "Aunque no te lo creas, he terminado\n"
.string "el desafío 10 veces sin tener que\l"
.string "enfrentarme nunca a un ENTRENADOR.$"
BattleFrontier_BattlePikeLobby_Text_ThinkAbilitiesUsefulHere:
.string "Listen! Listen!\p"
.string "Don't you think that the special\n"
.string "abilities of POKéMON will be useful\l"
.string "here?$"
.string "¡Oye! ¡Oye!\p"
.string "¿No crees que aquí podrías sacarles\n"
.string "mucho partido a las habilidades\l"
.string "especiales de los POKéMON?$"
@ Unused
BattleFrontier_BattlePikeLobby_Text_TrainersWhicheverPathIChoose:
.string "What is this weird place?\n"
.string "I can't figure it out at all!\p"
.string "I've taken the challenge a bunch\n"
.string "I cant figure it out at all!\p"
.string "Ive taken the challenge a bunch\n"
.string "of times, but all I ever do is run into\l"
.string "TRAINERS whichever path I choose.$"
BattleFrontier_BattlePikeLobby_Text_RulesAreListed:
.string "The Battle Choice's rules are listed.$"
.string "Aquí están expuestas las reglas\n"
.string "de la ELECCIÓN de COMBATES.$"
BattleFrontier_BattlePikeLobby_Text_ReadWhichHeading:
.string "Which heading do you want to read?$"
.string "¿Qué capítulo quieres leer?$"
BattleFrontier_BattlePikeLobby_Text_ExplainPokenavBagRules:
.string "The BAG and POKéNAV may not be used\n"
.string "during a Battle Choice challenge.$"
.string "La MOCHILA y el POKéNAV no pueden\n"
.string "usarse en la ELECCIÓN de COMBATES.$"
BattleFrontier_BattlePikeLobby_Text_ExplainHeldItemRules:
.string "During a Battle Choice challenge,\n"
.string "any BERRY or HERB held by POKéMON\l"
.string "will be effective only once.$"
.string "Durante la ELECCIÓN de COMBATES,\n"
.string "las BAYAS o HIERBAS que sostengan los\l"
.string "POKéMON sólo tendrán efecto una vez.$"
BattleFrontier_BattlePikeLobby_Text_ExplainMonOrderRules:
.string "During a Battle Choice challenge,\n"
.string "the sequence of POKéMON cannot be\l"
.string "changed.\p"
.string "The sequence must be set before\n"
.string "starting your challenge.$"
.string "Durante la ELECCIÓN de COMBATES,\n"
.string "el orden de salida de tus POKéMON\l"
.string "no puede cambiarse.\p"
.string "El orden debe fijarse antes de comenzar\n"
.string "el desafío.$"

View File

@@ -1,4 +1,4 @@
BattleFrontier_BattlePikeRoomFinal_Text_CongratsThisWayPlease:
.string "Congratulations\n"
.string "Now, this way, please$"
.string "Enhorabuena\n"
.string "Por aquí, por favor$"

View File

@@ -1,23 +1,22 @@
BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreToFullHealth:
.string "Welcome\n"
.string "You must be commended for your luck\p"
.string "Your POKéMON shall be restored\n"
.string "to full health$"
.string "Te doy la bienvenida\n"
.string "Tu fortuna es encomiable\p"
.string "Será un placer restaurar la forma\n"
.string "de tus POKéMON$"
BattleFrontier_BattlePikeRoomNormal_Text_EnjoyRestOfChallenge:
.string "I urge you to enjoy the rest of your\n"
.string "Battle Choice challenge$"
.string "Disfruta cuanto puedas del resto de tu\n"
.string "ELECCIÓN de COMBATES$"
BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreOneMon:
.string "Ah, you're a lucky one.\n"
.string "I'm in somewhat-good spirits now.\p"
.string "I will restore one of your POKéMON\n"
.string "to full health.$"
.string "Pocos tienen tanta fortuna como tú.\n"
.string "Pero hoy me siento generoso.\p"
.string "Voy a devolver la forma a tus POKéMON.$"
BattleFrontier_BattlePikeRoomNormal_Text_BestOfLuckFarewell:
.string "The best of luck to you.\n"
.string "Farewell.$"
.string "Que la fortuna te acompañe.\n"
.string "Adiós.$"
@ Seems there was a planned room type where the player could choose to battle and would be healed if they won
@ Possibly replaced/superseded by the hard battle room, which is the same but the battle isnt optional
@@ -25,7 +24,7 @@ BattleFrontier_BattlePikeRoomNormal_Text_BestOfLuckFarewell:
BattleFrontier_BattlePikeRoomNormal_Text_CareForBattleWillRestoreMons:
.string "Excuse me…\p"
.string "Would you care for a battle?\n"
.string "I'll restore your POKéMON if you win.$"
.string "Ill restore your POKéMON if you win.$"
@ Unused
BattleFrontier_BattlePikeRoomNormal_Text_NowShallWe:
@@ -49,141 +48,140 @@ BattleFrontier_BattlePikeRoomNormal_Text_BestOfLuckFarewell2:
.string "Farewell.$"
BattleFrontier_BattlePikeRoomNormal_Text_WatchOut:
.string "Oh, my!\p"
.string "Watch out!$"
.string "¡Eh, !\p"
.string "¡Ten cuidado!$"
BattleFrontier_BattlePikeRoomNormal_Text_KirliaStop:
.string "Now, now!\n"
.string "KIRLIA, stop that!$"
.string "¡Eh, eh!\n"
.string "¡KIRLIA, ya está bien!$"
BattleFrontier_BattlePikeRoomNormal_Text_DusclopsStop:
.string "Now, now!\n"
.string "DUSCLOPS, stop that!$"
.string "¡Eh, eh!\n"
.string "¡DUSCLOPS, ya vale!$"
BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedToxic:
.string "KIRLIA used TOXIC!$"
.string "¡KIRLIA usó TÓXICO!$"
BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedHypnosis:
.string "KIRLIA used HYPNOSIS!$"
.string "¡KIRLIA usó HIPNOSIS!$"
BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedThunderWave:
.string "KIRLIA used THUNDER WAVE!$"
.string "¡KIRLIA usó ONDA TRUENO!$"
BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedWillOWisp:
.string "KIRLIA used WILL-O-WISP!$"
.string "¡KIRLIA usó FUEGO FATUO!$"
BattleFrontier_BattlePikeRoomNormal_Text_DusclopsUsedWillOWisp:
.string "DUSCLOPS used WILL-O-WISP!$"
.string "¡DUSCLOPS usó FUEGO FATUO!$"
BattleFrontier_BattlePikeRoomNormal_Text_DusclopsUsedIceBeam:
.string "DUSCLOPS used ICE BEAM!$"
.string "¡DUSCLOPS usó RAYO HIELO!$"
BattleFrontier_BattlePikeRoomNormal_Text_ThatsEnough:
.string "Look here!\n"
.string "That's quite enough!$"
.string "¡Eh, oye!\n"
.string "¡Ya es suficiente!$"
BattleFrontier_BattlePikeRoomNormal_Text_ApologizeForKirlia:
.string "I must apologize to you\p"
.string "My KIRLIA has a TIMID nature$"
.string "Debo disculparme\p"
.string "Mi KIRLIA es de naturaleza MIEDOSA$"
BattleFrontier_BattlePikeRoomNormal_Text_ApologizeForDusclops:
.string "I must apologize to you\p"
.string "My DUSCLOPS has a TIMID nature$"
.string "Debo disculparme\p"
.string "Mi DUSCLOPS es de naturaleza MIEDOSA$"
BattleFrontier_BattlePikeRoomNormal_Text_AttacksWhenStartled:
.string "It attacks without warning if it is\n"
.string "startled by another person\p"
.string "Are you and your POKéMON all right?$"
.string "Ataca sin avisar en cuanto siente\n"
.string "la más mínima amenaza\p"
.string "¿Estáis bien tus POKéMON y tú?$"
BattleFrontier_BattlePikeRoomNormal_Text_ApologizeHopeMonsAreFine:
.string "I do apologize for what happened\n"
.string "I do hope your POKéMON are fine.$"
.string "Siento mucho lo que ha pasado\n"
.string "Espero que tus POKéMON estén bien.$"
BattleFrontier_BattlePikeRoomNormal_Text_Silence:
.string "… … … … … …\n"
.string "… … … … … …$"
.string "Mmm…$"
BattleFrontier_BattlePikeRoomNormal_Text_BattleSomewhatToughTrainer:
.string "Welcome\p"
.string "Here, we will have you battle\n"
.string "a somewhat-tough TRAINER$"
.string "Buenas\p"
.string "Aquí y ahora deberás enfrentarte\n"
.string "a un rival nada fácil$"
BattleFrontier_BattlePikeRoomNormal_Text_RestoreToFullHealth:
.string "How wonderful\p"
.string "To honor your victory, your POKéMON\n"
.string "shall be restored to full health$"
.string "Impresionante\p"
.string "Celebremos tu victoria devolviéndole\n"
.string "la forma a tus POKéMON$"
BattleFrontier_BattlePikeRoomNormal_Text_EnjoyRestOfChallenge2:
.string "I urge you to enjoy the rest of your\n"
.string "Battle Choice challenge…$"
.string "¡Disfruta hasta el final de tu\n"
.string "ELECCIÓN de COMBATES!$"
BattleFrontier_BattlePikeRoomNormal_Text_ImThePikeQueen:
.string "I am LUCY\n"
.string "I am the law here…\l"
.string "For I am the PIKE QUEEN\p"
.string "You already know it, but to advance,\n"
.string "you must defeat me…\p"
.string "…I'm not one for idle chatter.\n"
.string "Hurry. Come on$"
.string "Soy FORTUNIA\n"
.string "Y aquí mando yo.\l"
.string "No en vano soy la REINA de la SIERPE\p"
.string "Ya sé que lo sabes, pero para poder\n"
.string "continuar, antes deberás derrotarme…\p"
.string "Bueno, basta de cháchara.\n"
.string "Venga, adelante$"
BattleFrontier_BattlePikeRoomNormal_Text_HopeYouDidntUseUpLuck:
.string "Your luck…\n"
.string "I hope you didn't use it all up here…$"
.string "Creo que has tenido fortuna…\p"
.string "Y espero que aún te quede…$"
BattleFrontier_BattlePikeRoomNormal_Text_LucyShowMeFrontierPass:
.string "LUCY: … … … … … \n"
.string "Show me your FRONTIER PASS$"
.string "FORTUNIA: Mmm\n"
.string "Muéstrame tu PASE del FRENTE$"
BattleFrontier_BattlePikeRoomNormal_Text_ReceivedLuckSymbol:
.string "The Luck Symbol was embossed on\n"
.string "the FRONTIER PASS!$"
.string "¡El SÍMBOLO de la FORTUNA ha sido\n"
.string "grabado en tu PASE del FRENTE!$"
BattleFrontier_BattlePikeRoomNormal_Text_AllThereIsDisappear:
.string "…That's all there is\n"
.string "Disappear already…$"
.string "Eso era todo\n"
.string "¡Desaparece de mi vista!$"
BattleFrontier_BattlePikeRoomNormal_Text_LucyYouAgain:
.string "LUCY: …You again\p"
.string "… … … … … \p"
.string "…I've trampled flowers and braved\n"
.string "storms to get to where I am\p"
.string "I don't feel any compulsion to keep\n"
.string "losing to the same opponent\p"
.string "… … … … … \n"
.string "FineI'll do it$"
.string "FORTUNIA: ¿Otra vez?\p"
.string "Ufff\p"
.string "He pisoteado muchas flores y soportado\n"
.string "muchas tormentas para llegar aquí\p"
.string "No tengo la menor intención de perder\n"
.string "dos veces contra el mismo rival\p"
.string "Mmm\n"
.string "En fin… Adelante$"
BattleFrontier_BattlePikeRoomNormal_Text_NowComeOn:
.string "Now!\n"
.string "Come on!$"
.string "¡Bueno!\n"
.string "¡Vamos allá!$"
BattleFrontier_BattlePikeRoomNormal_Text_LucyFrontierPass:
.string "LUCY: … … … … … \p"
.string "FRONTIER PASS$"
.string "FORTUNIA: Mmm\p"
.string "El PASE del FRENTE, por favor$"
BattleFrontier_BattlePikeRoomNormal_Text_LuckSymbolTookGoldenShine:
.string "The Luck Symbol took on\n"
.string "a golden shine!$"
.string "¡El SÍMBOLO de la FORTUNA\n"
.string "ha adquirido un brillo dorado!$"
BattleFrontier_BattlePikeRoomNormal_Text_IWontForget:
.string "…You, I won't forget\n"
.string "…Ever$"
.string "Tú… No te olvidaré\n"
.string "Nunca$"
BattleFrontier_BattlePikeRoomNormal_Text_ChoseRoomNoHeal:
.string "I welcome you\p"
.string "Giggle\n"
.string "You seem to be bereft of luck\p"
.string "If only you hadn't chosen this room,\n"
.string "your POKéMON could have been healed$"
.string "Es un placer\p"
.string "¡Ji, ji!\n"
.string "Parece que la fortuna te es esquiva\p"
.string "Si hubieses elegido otra sala, habrías\n"
.string "podido curar a alguno de tus POKéMON$"
BattleFrontier_BattlePikeRoomNormal_Text_ChoseRoomHealOne:
.string "I welcome you\p"
.string "Since you have chosen this room, I will\n"
.string "restore one POKéMON to full health$"
.string "Enhorabuena\p"
.string "Por haber elegido esta sala, devolveré\n"
.string "la forma a uno de tus POKéMON$"
BattleFrontier_BattlePikeRoomNormal_Text_ChoseRoomHealTwo:
.string "I welcome you\p"
.string "Since you have chosen this room, I will\n"
.string "restore two POKéMON to full health$"
.string "Enhorabuena\p"
.string "Por haber elegido esta sala, devolveré\n"
.string "la forma a dos de tus POKéMON…$"
@ Unused
BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreAllMons:
@@ -194,10 +192,10 @@ BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreAllMons:
.string "all your POKéMON will be restored…$"
BattleFrontier_BattlePikeRoomNormal_Text_ShallFetchOurMaster:
.string "I shall go fetch our master$"
.string "Voy corriendo a buscar a nuestra jefa$"
BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreTwoMons:
.string "Ah, you're a lucky one!\n"
.string "I'm in good spirits now.\p"
.string "I will restore two of your POKéMON\n"
.string "to full health!$"
.string "¡Vaya, la fortuna te acompaña!\n"
.string "Hoy estoy de muy buen humor.\p"
.string "¡Devolveré la forma a dos de tus\n"
.string "POKéMON!$"

View File

@@ -1,105 +1,105 @@
BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom1:
.string "You are currently in\n"
.string "the 1st room$"
.string "Actualmente te encuentras\n"
.string "en la sala 1$"
BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom3:
.string "You are currently in\n"
.string "the 3rd room$"
.string "Actualmente te encuentras\n"
.string "en la sala 3$"
BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom5:
.string "You are currently in\n"
.string "the 5th room$"
.string "Actualmente te encuentras\n"
.string "en la sala 5$"
BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom7:
.string "You are currently in\n"
.string "the 7th room$"
.string "Actualmente te encuentras\n"
.string "en la sala 7$"
BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom9:
.string "You are currently in\n"
.string "the 9th room$"
.string "Actualmente te encuentras\n"
.string "en la sala 9$"
BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom11:
.string "You are currently in\n"
.string "the 11th room$"
.string "Actualmente te encuentras\n"
.string "en la sala 11$"
BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom13:
.string "You are currently in\n"
.string "the 13th room$"
.string "Actualmente te encuentras\n"
.string "en la sala 13$"
BattleFrontier_BattlePikeThreePathRoom_Text_ContinueWithChallenge:
.string "Will you continue with\n"
.string "your challenge?$"
.string "¿Quieres continuar el desafío?$"
BattleFrontier_BattlePikeThreePathRoom_Text_SaveChallengeAndQuit:
.string "Would you like to save your challenge\n"
.string "and quit the game for now?$"
.string "¿Quieres guardar la partida\n"
.string "y dejar de jugar?$"
BattleFrontier_BattlePikeThreePathRoom_Text_RetireFromChallenge:
.string "Do you wish to retire from your\n"
.string "Battle Choice challenge?$"
.string "¿Quieres abandonar el desafío\n"
.string "de la ELECCIÓN de COMBATES?$"
BattleFrontier_BattlePikeThreePathRoom_Text_AwaitingReturnSaveBeforeResume:
.string "We've been awaiting your return\p"
.string "Before resuming your Battle Choice\n"
.string "challenge, let me save the game…$"
.string "Esperábamos tu regreso\p"
.string "Antes de continuar con el desafío\n"
.string "de la ELECCIÓN de COMBATES,\l"
.string "déjame guardar…$"
BattleFrontier_BattlePikeThreePathRoom_Text_PleaseEnjoyChallenge:
.string "Please do enjoy your Battle Choice\n"
.string "challenge$"
.string "Adelante, disfruta del desafío\n"
.string "de la ELECCIÓN de COMBATES$"
BattleFrontier_BattlePikeThreePathRoom_Text_SavingYourData:
.string "I am saving your data\n"
.string "A little time, please$"
.string "Voy a guardar los datos\n"
.string "Un momento, por favor$"
BattleFrontier_BattlePike_Text_PathBlockedNoTurningBack:
.string "The path is blocked!\n"
.string "And there is no turning back$"
.string "¡El camino está bloqueado!\n"
.string "Y no hay vuelta atrás$"
BattleFrontier_BattlePikeThreePathRoom_Text_FindingItDifficultToChoose:
.string "I beg your pardon, but\p"
.string "Are you perhaps finding it difficult\n"
.string "to choose your path?$"
.string "Perdona, pero\p"
.string "¿Acaso encuentras difícil\n"
.string "elegir tu camino?$"
BattleFrontier_BattlePikeThreePathRoom_Text_ApologizeForImpertinence:
.string "I see\n"
.string "I apologize for my impertinence$"
.string "Ah, bueno\n"
.string "Perdona la pregunta$"
BattleFrontier_BattlePikeThreePathRoom_Text_SomethingAboutRightPath:
.string "Ah, let me see… There is something\n"
.string "about the path on the right$"
.string "A ver, déjame ver…\n"
.string "El camino de la derecha tiene algo$"
BattleFrontier_BattlePikeThreePathRoom_Text_SomethingAboutCenterPath:
.string "Ah, let me see… There is something\n"
.string "about the path in the center$"
.string "A ver, déjame ver…\n"
.string "El camino del centro tiene algo$"
BattleFrontier_BattlePikeThreePathRoom_Text_SomethingAboutLeftPath:
.string "Ah, let me see… There is something\n"
.string "about the path on the left$"
.string "A ver, déjame ver…\n"
.string "El camino de la izquierda tiene algo$"
BattleFrontier_BattlePikeThreePathRoom_Text_AromaOfPokemon:
.string "It seems to have the distinct aroma\n"
.string "of POKéMON wafting around it$"
.string "Es como si estuviese envuelto en ese\n"
.string "aroma especial de los POKéMON$"
BattleFrontier_BattlePikeThreePathRoom_Text_PresenceOfPeople:
.string "Is it… A TRAINER?\n"
.string "I sense the presence of people$"
.string "Es como…, ¿un ENTRENADOR?\n"
.string "Sí, siento la presencia de alguien$"
BattleFrontier_BattlePikeThreePathRoom_Text_HeardWhispering:
.string "I seem to have heard something\n"
.string "It may have been whispering$"
.string "Creo que he oído algo al otro lado\n"
.string "Como si alguien estuviese susurrando$"
BattleFrontier_BattlePikeThreePathRoom_Text_WaveOfNostaliga:
.string "For some odd reason, I felt a wave\n"
.string "of nostalgia coming from it$"
.string "Por alguna razón, siento como si un aire\n"
.string "de nostalgia viniera de allí$"
BattleFrontier_BattlePikeThreePathRoom_Text_TerrifyingEvent:
.string "I am sorry to say\p"
.string "A terrifying event, yes, a horrible one,\n"
.string "is about to befall you\p"
.string "I urge you to pay the utmost care\n"
.string "and prepare for the worst$"
.string "Siento decirte esto\p"
.string "Pero algo terrible, realmente terrible,\n"
.string "está a punto de sucederte\p"
.string "Por favor, ten mucho cuidado\n"
.string "y prepárate para lo peor$"
BattleFrontier_BattlePikeThreePathRoom_Text_DreadfulPresence:
.string "From every path I sense a dreadful\n"
.string "presence$"
.string "En todos los caminos parece aguardar\n"
.string "una terrible presencia$"

View File

@@ -1,606 +1,564 @@
@ Also used by Trainer Hill
BattleFacility_TrainerBattle_PlaceholderText:
.string "This is a sample message.$"
.string "Mensaje de prueba.$"
gText_BattlePyramidConfirmRest::
.string "Your BATTLE PYRAMID quest will be\n"
.string "saved so that you may quit for now.\l"
.string "Is that okay?$"
.string "Tu expedición de la PIRÁMIDE BATALLA\n"
.string "se guardará para que puedas tomarte\l"
.string "un descanso. ¿Estás de acuerdo?$"
gText_BattlePyramidConfirmRetire::
.string "Are you sure you want to quit your\n"
.string "PYRAMID quest?$"
.string "¿De verdad deseas abortar\n"
.string "tu EXPEDICIÓN de COMBATES?$"
BattlePyramid_Text_ExitHintUp1::
.string "This floor's exit is in\n"
.string "that direction: {UP_ARROW}$"
.string "La salida de este nivel está\n"
.string "en esa dirección: {UP_ARROW}.$"
BattlePyramid_Text_ExitHintLeft1::
.string "This floor's exit is in\n"
.string "that direction: {LEFT_ARROW}$"
.string "La salida de este nivel está\n"
.string "en esa dirección: {LEFT_ARROW}.$"
BattlePyramid_Text_ExitHintRight1::
.string "This floor's exit is in\n"
.string "that direction: {RIGHT_ARROW}$"
.string "La salida de este nivel está\n"
.string "en esa dirección: {RIGHT_ARROW}.$"
BattlePyramid_Text_ExitHintDown1::
.string "This floor's exit is in\n"
.string "that direction: {DOWN_ARROW}$"
.string "La salida de este nivel está\n"
.string "en esa dirección: {DOWN_ARROW}.$"
BattlePyramid_Text_ExitHintUp2::
.string "The exit on this floor is in\n"
.string "the {UP_ARROW} direction.$"
.string "Creo que la salida de este nivel\n"
.string "está por ahí: {UP_ARROW}.$"
BattlePyramid_Text_ExitHintLeft2::
.string "The exit on this floor is in\n"
.string "the {LEFT_ARROW} direction.$"
.string "Creo que la salida de este nivel\n"
.string "está por ahí: {LEFT_ARROW}.$"
BattlePyramid_Text_ExitHintRight2::
.string "The exit on this floor is in\n"
.string "the {RIGHT_ARROW} direction.$"
.string "Creo que la salida de este nivel\n"
.string "está por ahí: {RIGHT_ARROW}.$"
BattlePyramid_Text_ExitHintDown2::
.string "The exit on this floor is in\n"
.string "the {DOWN_ARROW} direction.$"
.string "Creo que la salida de este nivel\n"
.string "está por ahí: {DOWN_ARROW}.$"
BattlePyramid_Text_ExitHintUp3::
.string "The exit is over\n"
.string "that {UP_ARROW} way.$"
.string "La salida está en esa dirección: {UP_ARROW}.$"
BattlePyramid_Text_ExitHintLeft3::
.string "The exit is over\n"
.string "that {LEFT_ARROW} way.$"
.string "La salida está en esa dirección: {LEFT_ARROW}.$"
BattlePyramid_Text_ExitHintRight3::
.string "The exit is over\n"
.string "that {RIGHT_ARROW} way.$"
.string "La salida está en esa dirección: {RIGHT_ARROW}.$"
BattlePyramid_Text_ExitHintDown3::
.string "The exit is over\n"
.string "that {DOWN_ARROW} way.$"
.string "La salida está en esa dirección: {DOWN_ARROW}.$"
BattlePyramid_Text_ExitHintUp4::
.string "On this floor, the exit is somewhere\n"
.string "in the {UP_ARROW} direction.$"
.string "En este nivel, la salida está\n"
.string "en esa dirección: {UP_ARROW}.$"
BattlePyramid_Text_ExitHintLeft4::
.string "On this floor, the exit is somewhere\n"
.string "in the {LEFT_ARROW} direction.$"
.string "En este nivel, la salida está\n"
.string "en esa dirección: {LEFT_ARROW}.$"
BattlePyramid_Text_ExitHintRight4::
.string "On this floor, the exit is somewhere\n"
.string "in the {RIGHT_ARROW} direction.$"
.string "En este nivel, la salida está\n"
.string "en esa dirección: {RIGHT_ARROW}.$"
BattlePyramid_Text_ExitHintDown4::
.string "On this floor, the exit is somewhere\n"
.string "in the {DOWN_ARROW} direction.$"
.string "En este nivel, la salida está\n"
.string "en esa dirección: {DOWN_ARROW}.$"
BattlePyramid_Text_ExitHintUp5::
.string "The exit?\n"
.string "It's that {UP_ARROW} way.$"
.string "¿La salida, dices?\n"
.string "Por ahí: {UP_ARROW}.$"
BattlePyramid_Text_ExitHintLeft5::
.string "The exit?\n"
.string "It's that {LEFT_ARROW} way.$"
.string "¿La salida, dices?\n"
.string "Por ahí: {LEFT_ARROW}.$"
BattlePyramid_Text_ExitHintRight5::
.string "The exit?\n"
.string "It's that {RIGHT_ARROW} way.$"
.string "¿La salida, dices?\n"
.string "Por ahí: {RIGHT_ARROW}.$"
BattlePyramid_Text_ExitHintDown5::
.string "The exit?\n"
.string "It's that {DOWN_ARROW} way.$"
.string "¿La salida, dices?\n"
.string "Por ahí: {DOWN_ARROW}.$"
BattlePyramid_Text_ExitHintUp6::
.string "The exit happens to be in\n"
.string "the {UP_ARROW} direction.$"
.string "La salida resulta que está \n"
.string "en la dirección: {UP_ARROW}.$"
BattlePyramid_Text_ExitHintLeft6::
.string "The exit happens to be in\n"
.string "the {LEFT_ARROW} direction.$"
.string "La salida resulta que está \n"
.string "en la dirección: {LEFT_ARROW}.$"
BattlePyramid_Text_ExitHintRight6::
.string "The exit happens to be in\n"
.string "the {RIGHT_ARROW} direction.$"
.string "La salida resulta que está \n"
.string "en la dirección: {RIGHT_ARROW}.$"
BattlePyramid_Text_ExitHintDown6::
.string "The exit happens to be in\n"
.string "the {DOWN_ARROW} direction.$"
.string "La salida resulta que está \n"
.string "en la dirección: {DOWN_ARROW}.$"
BattlePyramid_Text_EightItemsRemaining1::
.string "Are you looking for items?\p"
.string "There are eight items left to\n"
.string "be found.$"
.string "¿Buscas objetos?\p"
.string "Pues todavía te quedan 8 por aquí.$"
BattlePyramid_Text_SevenItemsRemaining1::
.string "Are you looking for items?\p"
.string "There are seven items left to\n"
.string "be found.$"
.string "¿Buscas objetos?\p"
.string "Pues todavía te quedan 7 por aquí.$"
BattlePyramid_Text_SixItemsRemaining1::
.string "Are you looking for items?\p"
.string "There are six items left to\n"
.string "be found.$"
.string "¿Buscas objetos?\p"
.string "Pues todavía te quedan 6 por aquí.$"
BattlePyramid_Text_FiveItemsRemaining1::
.string "Are you looking for items?\p"
.string "There are five items left to\n"
.string "be found.$"
.string "¿Buscas objetos?\p"
.string "Pues todavía te quedan 5 por aquí.$"
BattlePyramid_Text_FourItemsRemaining1::
.string "Are you looking for items?\p"
.string "There are four items left to\n"
.string "be found.$"
.string "¿Buscas objetos?\p"
.string "Pues todavía te quedan 4 por aquí.$"
BattlePyramid_Text_ThreeItemsRemaining1::
.string "Are you looking for items?\p"
.string "There are three items left to\n"
.string "be found.$"
.string "¿Buscas objetos?\p"
.string "Pues todavía te quedan 3 por aquí.$"
BattlePyramid_Text_TwoItemsRemaining1::
.string "Are you looking for items?\p"
.string "There are two items left to\n"
.string "be found.$"
.string "¿Buscas objetos?\p"
.string "Pues todavía te quedan 2 por aquí.$"
BattlePyramid_Text_OneItemRemaining1::
.string "Are you looking for items?\p"
.string "There is one item left to\n"
.string "be found.$"
.string "¿Buscas objetos?\p"
.string "Pues todavía te queda 1 por aquí.$"
BattlePyramid_Text_ZeroItemsRemaining1::
.string "Are you looking for items?\p"
.string "There isn't anything left to\n"
.string "be found!$"
.string "¿Buscas objetos?\p"
.string "¡Pero si ya los has encontrado todos!$"
BattlePyramid_Text_EightItemsRemaining2::
.string "Because you won, I'll tell you\n"
.string "a little secret!\p"
.string "There are eight items\n"
.string "lying around here.$"
.string "Ya que has ganado,\n"
.string "¡te contaré un secreto!\p"
.string "Hay 8 objetos desperdigados por aquí.$"
BattlePyramid_Text_SevenItemsRemaining2::
.string "Because you won, I'll tell you\n"
.string "a little secret!\p"
.string "There are seven items left\n"
.string "lying around here.$"
.string "Ya que has ganado,\n"
.string "¡te contaré un secreto!\p"
.string "Hay 7 objetos más desperdigados\n"
.string "por aquí.$"
BattlePyramid_Text_SixItemsRemaining2::
.string "Because you won, I'll tell you\n"
.string "a little secret!\p"
.string "There are six items left\n"
.string "lying around here.$"
.string "Ya que has ganado,\n"
.string "¡te contaré un secreto!\p"
.string "Hay 6 objetos más desperdigados\n"
.string "por aquí.$"
BattlePyramid_Text_FiveItemsRemaining2::
.string "Because you won, I'll tell you\n"
.string "a little secret!\p"
.string "There are five items left\n"
.string "lying around here.$"
.string "Ya que has ganado,\n"
.string "¡te contaré un secreto!\p"
.string "Hay 5 objetos más desperdigados\n"
.string "por aquí.$"
BattlePyramid_Text_FourItemsRemaining2::
.string "Because you won, I'll tell you\n"
.string "a little secret!\p"
.string "There are four items left\n"
.string "lying around here.$"
.string "Ya que has ganado,\n"
.string "¡te contaré un secreto!\p"
.string "Hay 4 objetos más desperdigados\n"
.string "por aquí.$"
BattlePyramid_Text_ThreeItemsRemaining2::
.string "Because you won, I'll tell you\n"
.string "a little secret!\p"
.string "There are three items left\n"
.string "lying around here.$"
.string "Ya que has ganado,\n"
.string "¡te contaré un secreto!\p"
.string "Hay 3 objetos más desperdigados\n"
.string "por aquí.$"
BattlePyramid_Text_TwoItemsRemaining2::
.string "Because you won, I'll tell you\n"
.string "a little secret!\p"
.string "There are two items left\n"
.string "lying around here.$"
.string "Ya que has ganado,\n"
.string "¡te contaré un secreto!\p"
.string "Hay 2 objetos más desperdigados\n"
.string "por aquí.$"
BattlePyramid_Text_OneItemRemaining2::
.string "Because you won, I'll tell you\n"
.string "a little secret!\p"
.string "There is just one item\n"
.string "lying around here.$"
.string "Ya que has ganado,\n"
.string "¡te contaré un secreto!\p"
.string "Sólo queda 1 objeto más por aquí.$"
BattlePyramid_Text_ZeroItemsRemaining2::
.string "Because you won, I'll tell you\n"
.string "a little secret!\p"
.string "There isn't anything left\n"
.string "lying around here.$"
.string "Ya que has ganado,\n"
.string "¡te contaré un secreto!\p"
.string "Ya no queda ningún objeto más por aquí.$"
BattlePyramid_Text_EightItemsRemaining3::
.string "How's your stock of items holding up?\p"
.string "I reckon there are eight items left\n"
.string "waiting to be found on this floor.$"
.string "¿Cómo vas de objetos?\p"
.string "Pues todavía quedan 8 en este nivel.$"
BattlePyramid_Text_SevenItemsRemaining3::
.string "How's your stock of items holding up?\p"
.string "I reckon there are seven items left\n"
.string "waiting to be found on this floor.$"
.string "¿Cómo vas de objetos?\p"
.string "Pues todavía quedan 7 en este nivel.$"
BattlePyramid_Text_SixItemsRemaining3::
.string "How's your stock of items holding up?\p"
.string "I reckon there are six items left\n"
.string "waiting to be found on this floor.$"
.string "¿Cómo vas de objetos?\p"
.string "Pues todavía quedan 6 en este nivel.$"
BattlePyramid_Text_FiveItemsRemaining3::
.string "How's your stock of items holding up?\p"
.string "I reckon there are five items left\n"
.string "waiting to be found on this floor.$"
.string "¿Cómo vas de objetos?\p"
.string "Pues todavía quedan 5 en este nivel.$"
BattlePyramid_Text_FourItemsRemaining3::
.string "How's your stock of items holding up?\p"
.string "I reckon there are four items left\n"
.string "waiting to be found on this floor.$"
.string "¿Cómo vas de objetos?\p"
.string "Pues todavía quedan 4 en este nivel.$"
BattlePyramid_Text_ThreeItemsRemaining3::
.string "How's your stock of items holding up?\p"
.string "I reckon there are three items left\n"
.string "waiting to be found on this floor.$"
.string "¿Cómo vas de objetos?\p"
.string "Pues todavía quedan 3 en este nivel.$"
BattlePyramid_Text_TwoItemsRemaining3::
.string "How's your stock of items holding up?\p"
.string "I reckon there are two items left\n"
.string "waiting to be found on this floor.$"
.string "¿Cómo vas de objetos?\p"
.string "Pues todavía quedan 2 en este nivel.$"
BattlePyramid_Text_OneItemRemaining3::
.string "How's your stock of items holding up?\p"
.string "I reckon there's but one item left\n"
.string "waiting to be found on this floor.$"
.string "¿Cómo vas de objetos?\p"
.string "Pues todavía queda 1 en este nivel.$"
BattlePyramid_Text_ZeroItemsRemaining3::
.string "How's your stock of items holding up?\p"
.string "I reckon there are no more items\n"
.string "waiting to be found on this floor.\l"
.string "You take care now!$"
.string "¿Cómo vas de objetos?\p"
.string "Pues ya no queda ninguno en este nivel.\n"
.string "¡Cuídate!$"
BattlePyramid_Text_EightItemsRemaining4::
.string "You're strong, so you've earned\n"
.string "a hint!\p"
.string "There appear to be eight more\n"
.string "items on the ground.$"
.string "¡Te mereces una pequeña ayudita\n"
.string "por haberme ganado!\p"
.string "Ahí va: hay 8 objetos en este nivel.$"
BattlePyramid_Text_SevenItemsRemaining4::
.string "You're strong, so you've earned\n"
.string "a hint!\p"
.string "There appear to be seven more\n"
.string "items on the ground.$"
.string "¡Te mereces una pequeña ayudita\n"
.string "por haberme ganado!\p"
.string "Ahí va: hay 7 objetos en este nivel.$"
BattlePyramid_Text_SixItemsRemaining4::
.string "You're strong, so you've earned\n"
.string "a hint!\p"
.string "There appear to be six more\n"
.string "items on the ground.$"
.string "¡Te mereces una pequeña ayudita\n"
.string "por haberme ganado!\p"
.string "Ahí va: hay 6 objetos en este nivel.$"
BattlePyramid_Text_FiveItemsRemaining4::
.string "You're strong, so you've earned\n"
.string "a hint!\p"
.string "There appear to be five more\n"
.string "items on the ground.$"
.string "¡Te mereces una pequeña ayudita\n"
.string "por haberme ganado!\p"
.string "Ahí va: hay 5 objetos en este nivel.$"
BattlePyramid_Text_FourItemsRemaining4::
.string "You're strong, so you've earned\n"
.string "a hint!\p"
.string "There appear to be four more\n"
.string "items on the ground.$"
.string "¡Te mereces una pequeña ayudita\n"
.string "por haberme ganado!\p"
.string "Ahí va: hay 4 objetos en este nivel.$"
BattlePyramid_Text_ThreeItemsRemaining4::
.string "You're strong, so you've earned\n"
.string "a hint!\p"
.string "There appear to be three more\n"
.string "items on the ground.$"
.string "¡Te mereces una pequeña ayudita\n"
.string "por haberme ganado!\p"
.string "Ahí va: hay 3 objetos en este nivel.$"
BattlePyramid_Text_TwoItemsRemaining4::
.string "You're strong, so you've earned\n"
.string "a hint!\p"
.string "There appear to be two more\n"
.string "items on the ground.$"
.string "¡Te mereces una pequeña ayudita\n"
.string "por haberme ganado!\p"
.string "Ahí va: hay 2 objetos en este nivel.$"
BattlePyramid_Text_OneItemRemaining4::
.string "You're strong, so you've earned\n"
.string "a hint!\p"
.string "There appears to be only one more\n"
.string "item on the ground.$"
.string "¡Te mereces una pequeña ayudita\n"
.string "por haberme ganado!\p"
.string "Ahí va: hay 1 objeto en este nivel.$"
BattlePyramid_Text_ZeroItemsRemaining4::
.string "You're strong, so you've earned\n"
.string "a hint!\p"
.string "There appear to be no more\n"
.string "items on the ground.$"
.string "¡Te mereces una pequeña ayudita\n"
.string "por haberme ganado!\p"
.string "Ahí va: ¡ya no quedan más objetos\n"
.string "en este nivel!$"
BattlePyramid_Text_EightItemsRemaining5::
.string "On this floor of the PYRAMID,\n"
.string "I hear there are eight items…$"
.string "Dicen que en este nivel de la PIRÁMIDE,\n"
.string "hay 8 objetos…$"
BattlePyramid_Text_SevenItemsRemaining5::
.string "On this floor of the PYRAMID,\n"
.string "I hear there are seven items…$"
.string "Dicen que en este nivel de la PIRÁMIDE,\n"
.string "hay 7 objetos…$"
BattlePyramid_Text_SixItemsRemaining5::
.string "On this floor of the PYRAMID,\n"
.string "I hear there are six items…$"
.string "Dicen que en este nivel de la PIRÁMIDE,\n"
.string "hay 6 objetos…$"
BattlePyramid_Text_FiveItemsRemaining5::
.string "On this floor of the PYRAMID,\n"
.string "I hear there are five items…$"
.string "Dicen que en este nivel de la PIRÁMIDE,\n"
.string "hay 5 objetos…$"
BattlePyramid_Text_FourItemsRemaining5::
.string "On this floor of the PYRAMID,\n"
.string "I hear there are four items…$"
.string "Dicen que en este nivel de la PIRÁMIDE,\n"
.string "hay 4 objetos…$"
BattlePyramid_Text_ThreeItemsRemaining5::
.string "On this floor of the PYRAMID,\n"
.string "I hear there are three items…$"
.string "Dicen que en este nivel de la PIRÁMIDE,\n"
.string "hay 3 objetos…$"
BattlePyramid_Text_TwoItemsRemaining5::
.string "On this floor of the PYRAMID,\n"
.string "I hear there are two items…$"
.string "Dicen que en este nivel de la PIRÁMIDE,\n"
.string "hay 2 objetos…$"
BattlePyramid_Text_OneItemRemaining5::
.string "On this floor of the PYRAMID,\n"
.string "I hear there is one item$"
.string "Dicen que en este nivel de la PIRÁMIDE,\n"
.string "hay 1 objeto$"
BattlePyramid_Text_ZeroItemsRemaining5::
.string "On this floor of the PYRAMID,\n"
.string "I hear there are no items…$"
.string "Dicen que en este nivel de la PIRÁMIDE,\n"
.string "no quedan objetos…$"
BattlePyramid_Text_EightItemsRemaining6::
.string "Have you collected any items?\p"
.string "I believe there are eight more\n"
.string "items on this floor.$"
.string "¿Llevas algún objeto?\p"
.string "Creo que hay 8 en este nivel.$"
BattlePyramid_Text_SevenItemsRemaining6::
.string "Have you collected any items?\p"
.string "I believe there are seven more\n"
.string "items on this floor.$"
.string "¿Llevas algún objeto?\p"
.string "Creo que hay 7 en este nivel.$"
BattlePyramid_Text_SixItemsRemaining6::
.string "Have you collected any items?\p"
.string "I believe there are six more\n"
.string "items on this floor.$"
.string "¿Llevas algún objeto?\p"
.string "Creo que hay 6 en este nivel.$"
BattlePyramid_Text_FiveItemsRemaining6::
.string "Have you collected any items?\p"
.string "I believe there are five more\n"
.string "items on this floor.$"
.string "¿Llevas algún objeto?\p"
.string "Creo que hay 5 en este nivel.$"
BattlePyramid_Text_FourItemsRemaining6::
.string "Have you collected any items?\p"
.string "I believe there are four more\n"
.string "items on this floor.$"
.string "¿Llevas algún objeto?\p"
.string "Creo que hay 4 en este nivel.$"
BattlePyramid_Text_ThreeItemsRemaining6::
.string "Have you collected any items?\p"
.string "I believe there are three more\n"
.string "items on this floor.$"
.string "¿Llevas algún objeto?\p"
.string "Creo que hay 3 en este nivel.$"
BattlePyramid_Text_TwoItemsRemaining6::
.string "Have you collected any items?\p"
.string "I believe there are two more\n"
.string "items on this floor.$"
.string "¿Llevas algún objeto?\p"
.string "Creo que hay 2 en este nivel.$"
BattlePyramid_Text_OneItemRemaining6::
.string "Have you collected any items?\p"
.string "I believe there is one more\n"
.string "item on this floor.$"
.string "¿Llevas algún objeto?\p"
.string "Creo que hay 1 en este nivel.$"
BattlePyramid_Text_ZeroItemsRemaining6::
.string "Have you collected any items?\p"
.string "I believe there are no more\n"
.string "items on this floor.$"
.string "¿Llevas algún objeto?\p"
.string "Creo que ya no quedan en este nivel.$"
BattlePyramid_Text_SevenTrainersRemaining1::
.string "You were really awesome!\p"
.string "But there are still seven tough\n"
.string "TRAINERS other than me!$"
.string "¡Sabes combatir, de eso no hay duda!\p"
.string "¡Pero aún te quedan otros 7\n"
.string "ENTRENADORES aparte de mí!$"
BattlePyramid_Text_SixTrainersRemaining1::
.string "You were really awesome!\p"
.string "But there are still six tough\n"
.string "TRAINERS other than me!$"
.string "¡Sabes combatir, de eso no hay duda!\p"
.string "¡Pero aún te quedan otros 6\n"
.string "ENTRENADORES aparte de mí!$"
BattlePyramid_Text_FiveTrainersRemaining1::
.string "You were really awesome!\p"
.string "But there are still five tough\n"
.string "TRAINERS other than me!$"
.string "¡Sabes combatir, de eso no hay duda!\p"
.string "¡Pero aún te quedan otros 5\n"
.string "ENTRENADORES aparte de mí!$"
BattlePyramid_Text_FourTrainersRemaining1::
.string "You were really awesome!\p"
.string "But there are still four tough\n"
.string "TRAINERS other than me!$"
.string "¡Sabes combatir, de eso no hay duda!\p"
.string "¡Pero aún te quedan otros 4\n"
.string "ENTRENADORES aparte de mí!$"
BattlePyramid_Text_ThreeTrainersRemaining1::
.string "You were really awesome!\p"
.string "But there are still three tough\n"
.string "TRAINERS other than me!$"
.string "¡Sabes combatir, de eso no hay duda!\p"
.string "¡Pero aún te quedan otros 3\n"
.string "ENTRENADORES aparte de mí!$"
BattlePyramid_Text_TwoTrainersRemaining1::
.string "You were really awesome!\p"
.string "But there are still two tough\n"
.string "TRAINERS other than me!$"
.string "¡Sabes combatir, de eso no hay duda!\p"
.string "¡Pero aún te quedan otros 2\n"
.string "ENTRENADORES aparte de mí!$"
BattlePyramid_Text_OneTrainersRemaining1::
.string "You were really awesome!\p"
.string "But there's still one tough\n"
.string "TRAINER other than me!$"
.string "¡Sabes combatir, de eso no hay duda!\p"
.string "¡Pero aún te queda otro\n"
.string "ENTRENADOR aparte de mí!$"
BattlePyramid_Text_ZeroTrainersRemaining1::
.string "You were really awesome!\p"
.string "There's no one left that\n"
.string "can beat you!$"
.string "¡Sabes combatir, de eso no hay duda!\p"
.string "¡Ya no te queda ningún\n"
.string "ENTRENADOR por batir!$"
BattlePyramid_Text_SevenTrainersRemaining2::
.string "This is so upsetting!\p"
.string "But there are seven TRAINERS left!\n"
.string "Someone will humble you!$"
.string "¡Qué fastidio!\p"
.string "¡Pues que sepas que aún te quedan 7\n"
.string "ENTRENADORES más! ¡Prepárate!$"
BattlePyramid_Text_SixTrainersRemaining2::
.string "This is so upsetting!\p"
.string "But there are six TRAINERS left!\n"
.string "Someone will humble you!$"
.string "¡Qué fastidio!\p"
.string "¡Pues que sepas que aún te quedan 6\n"
.string "ENTRENADORES más! ¡Prepárate!$"
BattlePyramid_Text_FiveTrainersRemaining2::
.string "This is so upsetting!\p"
.string "But there are five TRAINERS left!\n"
.string "Someone will humble you!$"
.string "¡Qué fastidio!\p"
.string "¡Pues que sepas que aún te quedan 5\n"
.string "ENTRENADORES más! ¡Prepárate!$"
BattlePyramid_Text_FourTrainersRemaining2::
.string "This is so upsetting!\p"
.string "But there are four TRAINERS left!\n"
.string "Someone will humble you!$"
.string "¡Qué fastidio!\p"
.string "¡Pues que sepas que aún te quedan 4\n"
.string "ENTRENADORES más! ¡Prepárate!$"
BattlePyramid_Text_ThreeTrainersRemaining2::
.string "This is so upsetting!\p"
.string "But there are three TRAINERS left!\n"
.string "Someone will humble you!$"
.string "¡Qué fastidio!\p"
.string "¡Pues que sepas que aún te quedan 3\n"
.string "ENTRENADORES más! ¡Prepárate!$"
BattlePyramid_Text_TwoTrainersRemaining2::
.string "This is so upsetting!\p"
.string "But there are two TRAINERS left!\n"
.string "Someone will humble you!$"
.string "¡Qué fastidio!\p"
.string "¡Pues que sepas que aún te quedan 2\n"
.string "ENTRENADORES más! ¡Prepárate!$"
BattlePyramid_Text_OneTrainersRemaining2::
.string "This is so upsetting!\p"
.string "But there's one TRAINER left!\n"
.string "I'm sure you will be humbled!$"
.string "¡Qué fastidio!\p"
.string "¡Pues que sepas que aún te queda 1\n"
.string "ENTRENADOR más! ¡Prepárate!$"
BattlePyramid_Text_ZeroTrainersRemaining2::
.string "This is so upsetting!\p"
.string "But there are no more TRAINERS\n"
.string "who can engage you!$"
.string "¡Qué fastidio!\p"
.string "¡Ya no te queda ningún ENTRENADOR\n"
.string "que pueda hacerte frente!$"
BattlePyramid_Text_SevenTrainersRemaining3::
.string "That's pretty impressive!\p"
.string "But there are seven more TRAINERS\n"
.string "on this floor. Can you beat them all?$"
.string "¡Me has dejado con la boca abierta!\p"
.string "Todavía te quedan 7 ENTRENADORES\n"
.string "más en este nivel. ¿Podrás con todos?$"
BattlePyramid_Text_SixTrainersRemaining3::
.string "That's pretty impressive!\p"
.string "But there are six more TRAINERS\n"
.string "on this floor. Can you beat them all?$"
.string "¡Me has dejado con la boca abierta!\p"
.string "Todavía te quedan 6 ENTRENADORES\n"
.string "más en este nivel. ¿Podrás con todos?$"
BattlePyramid_Text_FiveTrainersRemaining3::
.string "That's pretty impressive!\p"
.string "But there are five more TRAINERS\n"
.string "on this floor. Can you beat them all?$"
.string "¡Me has dejado con la boca abierta!\p"
.string "Todavía te quedan 5 ENTRENADORES\n"
.string "más en este nivel. ¿Podrás con todos?$"
BattlePyramid_Text_FourTrainersRemaining3::
.string "That's pretty impressive!\p"
.string "But there are four more TRAINERS\n"
.string "on this floor. Can you beat them all?$"
.string "¡Me has dejado con la boca abierta!\p"
.string "Todavía te quedan 4 ENTRENADORES\n"
.string "más en este nivel. ¿Podrás con todos?$"
BattlePyramid_Text_ThreeTrainersRemaining3::
.string "That's pretty impressive!\p"
.string "But there are three more TRAINERS\n"
.string "on this floor. Can you beat them all?$"
.string "¡Me has dejado con la boca abierta!\p"
.string "Todavía te quedan 3 ENTRENADORES\n"
.string "más en este nivel. ¿Podrás con todos?$"
BattlePyramid_Text_TwoTrainersRemaining3::
.string "That's pretty impressive!\p"
.string "But there are two more TRAINERS\n"
.string "on this floor. Can you beat them both?$"
.string "¡Me has dejado con la boca abierta!\p"
.string "Todavía te quedan 2 ENTRENADORES\n"
.string "más en este nivel. ¿Podrás con todos?$"
BattlePyramid_Text_OneTrainersRemaining3::
.string "That's pretty impressive!\p"
.string "But there's still one more TRAINER\n"
.string "on this floor. Can you prevail?$"
.string "¡Me has dejado con la boca abierta!\p"
.string "Todavía te queda 1 ENTRENADOR\n"
.string "más en este nivel. ¿Cómo lo ves?$"
BattlePyramid_Text_ZeroTrainersRemaining3::
.string "That's pretty impressive!\p"
.string "You've gone through all the TRAINERS\n"
.string "on this floor.$"
.string "¡Me has dejado con la boca abierta!\p"
.string "¡Has acabado uno a uno con todos\n"
.string "los ENTRENADORES de este nivel!$"
BattlePyramid_Text_SevenTrainersRemaining4::
.string "Maybe you could sweep through\n"
.string "the seven TRAINERS left on this floor.$"
.string "Dudo que puedas derrotar a los 7\n"
.string "ENTRENADORES que quedan en este nivel.$"
BattlePyramid_Text_SixTrainersRemaining4::
.string "Maybe you could sweep through\n"
.string "the six TRAINERS left on this floor.$"
.string "Dudo que puedas derrotar a los 6\n"
.string "ENTRENADORES que quedan en este nivel.$"
BattlePyramid_Text_FiveTrainersRemaining4::
.string "Maybe you could sweep through\n"
.string "the five TRAINERS left on this floor.$"
.string "Dudo que puedas derrotar a los 5\n"
.string "ENTRENADORES que quedan en este nivel.$"
BattlePyramid_Text_FourTrainersRemaining4::
.string "Maybe you could sweep through\n"
.string "the four TRAINERS left on this floor.$"
.string "Dudo que puedas derrotar a los 4\n"
.string "ENTRENADORES que quedan en este nivel.$"
BattlePyramid_Text_ThreeTrainersRemaining4::
.string "Maybe you could sweep through\n"
.string "the three TRAINERS left on this floor.$"
.string "Dudo que puedas derrotar a los 3\n"
.string "ENTRENADORES que quedan en este nivel.$"
BattlePyramid_Text_TwoTrainersRemaining4::
.string "Maybe you could sweep through\n"
.string "the two TRAINERS left on this floor.$"
.string "Dudo que puedas derrotar a los 2\n"
.string "ENTRENADORES que quedan en este nivel.$"
BattlePyramid_Text_OneTrainersRemaining4::
.string "Maybe you could complete your sweep\n"
.string "with the one TRAINER left on this floor.$"
.string "Dudo que puedas derrotar al\n"
.string "ENTRENADOR que queda en este nivel.$"
BattlePyramid_Text_ZeroTrainersRemaining4::
.string "There isn't a single person left who\n"
.string "can defeat you now$"
.string "Bueno, ya no te queda nadie\n"
.string "por vencer en este nivel$"
BattlePyramid_Text_SevenTrainersRemaining5::
.string "You may have what it takes to beat\n"
.string "the seven expert TRAINERS who remain.$"
.string "Puede que hasta consigas derrotar\n"
.string "a los 7 ENTRENADORES que quedan.$"
BattlePyramid_Text_SixTrainersRemaining5::
.string "You may have what it takes to beat\n"
.string "the six expert TRAINERS who remain.$"
.string "Puede que hasta consigas derrotar\n"
.string "a los 6 ENTRENADORES que quedan.$"
BattlePyramid_Text_FiveTrainersRemaining5::
.string "You may have what it takes to beat\n"
.string "the five expert TRAINERS who remain.$"
.string "Puede que hasta consigas derrotar\n"
.string "a los 5 ENTRENADORES que quedan.$"
BattlePyramid_Text_FourTrainersRemaining5::
.string "You may have what it takes to beat\n"
.string "the four expert TRAINERS who remain.$"
.string "Puede que hasta consigas derrotar\n"
.string "a los 4 ENTRENADORES que quedan.$"
BattlePyramid_Text_ThreeTrainersRemaining5::
.string "You may have what it takes to beat\n"
.string "the three expert TRAINERS who remain.$"
.string "Puede que hasta consigas derrotar\n"
.string "a los 3 ENTRENADORES que quedan.$"
BattlePyramid_Text_TwoTrainersRemaining5::
.string "You may have what it takes to beat\n"
.string "the two expert TRAINERS who remain.$"
.string "Puede que hasta consigas derrotar\n"
.string "a los 2 ENTRENADORES que quedan.$"
BattlePyramid_Text_OneTrainersRemaining5::
.string "You may have what it takes to beat\n"
.string "the one expert TRAINER who remains.$"
.string "Puede que hasta consigas derrotar\n"
.string "al ENTRENADOR que queda.$"
BattlePyramid_Text_ZeroTrainersRemaining5::
.string "Your skills are beyond reproach.\p"
.string "There are no more TRAINERS here\n"
.string "who have any chance of beating you.$"
.string "Eres mucho para nosotros.\p"
.string "En este nivel ya no queda ningún\n"
.string "ENTRENADOR para enfrentarse a ti.$"
BattlePyramid_Text_SevenTrainersRemaining6::
.string "Can you keep winning against\n"
.string "the seven remaining TRAINERS?$"
.string "¿Serás capaz de vencer a los 7\n"
.string "ENTRENADORES que quedan?$"
BattlePyramid_Text_SixTrainersRemaining6::
.string "Can you keep winning against\n"
.string "the six remaining TRAINERS?$"
.string "¿Serás capaz de vencer a los 6\n"
.string "ENTRENADORES que quedan?$"
BattlePyramid_Text_FiveTrainersRemaining6::
.string "Can you keep winning against\n"
.string "the five remaining TRAINERS?$"
.string "¿Serás capaz de vencer a los 5\n"
.string "ENTRENADORES que quedan?$"
BattlePyramid_Text_FourTrainersRemaining6::
.string "Can you keep winning against\n"
.string "the four remaining TRAINERS?$"
.string "¿Serás capaz de vencer a los 4\n"
.string "ENTRENADORES que quedan?$"
BattlePyramid_Text_ThreeTrainersRemaining6::
.string "Can you keep winning against\n"
.string "the three remaining TRAINERS?$"
.string "¿Serás capaz de vencer a los 3\n"
.string "ENTRENADORES que quedan?$"
BattlePyramid_Text_TwoTrainersRemaining6::
.string "Can you keep winning against\n"
.string "the two remaining TRAINERS?$"
.string "¿Serás capaz de vencer a los 2\n"
.string "ENTRENADORES que quedan?$"
BattlePyramid_Text_OneTrainersRemaining6::
.string "Can you keep winning against\n"
.string "the last remaining TRAINER?$"
.string "¿Serás capaz de vencer al último\n"
.string "ENTRENADOR que queda?$"
BattlePyramid_Text_ZeroTrainersRemaining6::
.string "There aren't any TRAINERS left that\n"
.string "can take you on now$"
.string "Ya no queda ni un solo ENTRENADOR\n"
.string "que pueda retarte$"

View File

@@ -1,138 +1,147 @@
BattleFrontier_BattlePyramidLobby_Text_WelcomeToBattlePyramid:
.string "Where the courage of TRAINERS\n"
.string "is put to the test!\p"
.string "Welcome to the BATTLE PYRAMID!\p"
.string "I am your guide to\n"
.string "the Battle Quest.$"
.string "¡Aquí ponemos a prueba la valentía\n"
.string "de los ENTRENADORES!\p"
.string "¡Te doy la bienvenida\n"
.string "a la PIRÁMIDE BATALLA!\p"
.string "Yo soy el guía de las\n"
.string "EXPEDICIONES de COMBATES.$"
BattleFrontier_BattlePyramidLobby_Text_EmbarkOnChallenge:
.string "Have you the courage to embark on\n"
.string "the Battle Quest challenge?$"
.string "¿Tienes valor para embarcarte\n"
.string "en una EXPEDICIÓN de COMBATES?$"
BattleFrontier_BattlePyramidLobby_Text_AwaitFutureChallenge:
.string "We await your challenge in the future!$"
.string "Esperamos que vuelvas\n"
.string "pronto por aquí.$"
BattleFrontier_BattlePyramidLobby_Text_ExplainBattlePyramid:
.string "The Battle Quest is a battling\n"
.string "event in which you must explore\l"
.string "the PYRAMID and try to reach the top.\p"
.string "In the PYRAMID are seven floors of\n"
.string "mazes, all of them filled with not only\l"
.string "skilled TRAINERS but also wild POKéMON.\p"
.string "You must enter with three POKéMON,\n"
.string "none of them holding an item.\p"
.string "On your ascent, you will be provided\n"
.string "with a BATTLE BAG for items.\p"
.string "If you fail in your challenge, any item\n"
.string "placed in the BATTLE BAG disappears.\p"
.string "If you want to interrupt your\n"
.string "challenge, you must select “REST”\l"
.string "and save the game.\p"
.string "If you don't save before interrupting,\n"
.string "you will be disqualified.$"
.string "La EXPEDICIÓN de COMBATES es una\n"
.string "prueba en la que deberás explorar esta\l"
.string "pirámide y tratar de llegar a la cima.\p"
.string "En esta pirámide hay siete laberintos,\n"
.string "uno en cada nivel, por los que merodean\l"
.string "ENTRENADORES y POKéMON salvajes.\p"
.string "Sólo podrás entrar con tres POKéMON,\n"
.string "y ninguno de ellos podrá sostener\l"
.string "ningún objeto.\p"
.string "Antes de iniciar el ascenso, recibirás\n"
.string "una MOCHILA PIRÁMIDE para guardar\l"
.string "objetos.\p"
.string "Si tu expedición fracasa, perderás\n"
.string "los objetos que había en tu MOCHILA\l"
.string "PIRÁMIDE.\p"
.string "Si quieres tomarte un respiro y dejar\n"
.string "de jugar, selecciona “DESCANSO”:\l"
.string "guardarás la partida\l"
.string "y saldrás del juego.\p"
.string "Si salieras del juego sin guardar,\n"
.string "cuando retomes la partida\l"
.string "se te habrá descalificado.$"
BattleFrontier_BattlePyramidLobby_Text_WhichLevelMode:
.string "The PYRAMID offers two courses,\n"
.string "Level 50 and Open Level.\l"
.string "Which will you enter?$"
.string "La PIRÁMIDE BATALLA tiene dos niveles:\n"
.string "el nivel 50 y el nivel libre.\l"
.string "¿En cuál quieres combatir?$"
BattleFrontier_BattlePyramidLobby_Text_SelectThreeMons:
.string "Very good. Now, please select the three\n"
.string "POKéMON you wish to accompany you.$"
.string "Selecciona los tres POKéMON\n"
.string "con los que quieres combatir.$"
BattleFrontier_BattlePyramidLobby_Text_NotEnoughValidMonsLvOpen:
.string "A slight problem, adventurer!\p"
.string "You seem to not have the three\n"
.string "POKéMON qualified for the challenge.\p"
.string "Please also remember to take all\n"
.string "items from your POKéMON.\p"
.string "EGGS{STR_VAR_1} ineligible.\p"
.string "When you are ready, please have\n"
.string "a word with me.$"
.string "Cuánto lo siento…\p"
.string "No tienes tres POKéMON que puedan\n"
.string "participar en este desafío.\p"
.string "Además, recuerda que tus POKéMON\n"
.string "no pueden sostener ningún objeto.\p"
.string "Los HUEVOS{STR_VAR_1} participar.\p"
.string "Vuelve cuando cumplas las condiciones\n"
.string "para aceptar el desafío.$"
BattleFrontier_BattlePyramidLobby_Text_NotEnoughValidMonsLv50:
.string "A slight problem, adventurer!\p"
.string "You seem to not have the three\n"
.string "POKéMON qualified for the challenge.\p"
.string "The three POKéMON must be different\n"
.string "and each no higher than Level 50.\p"
.string "Please also remember to take all\n"
.string "items from your POKéMON.\p"
.string "EGGS{STR_VAR_1} ineligible.\p"
.string "When you are ready, please have\n"
.string "a word with me.$"
.string "Cuánto lo siento…\p"
.string "No tienes tres POKéMON que puedan\n"
.string "participar en este desafío.\p"
.string "Necesitas tres POKéMON diferentes\n"
.string "de nivel 50 o inferior.\p"
.string "Además, recuerda que tus POKéMON\n"
.string "no pueden sostener ningún objeto.\p"
.string "Los HUEVOS{STR_VAR_1} participar.\p"
.string "Vuelve cuando cumplas las condiciones\n"
.string "para aceptar el desafío.$"
BattleFrontier_BattlePyramidLobby_Text_OkayToSaveBeforeChallenge:
.string "Before you enter the BATTLE PYRAMID,\n"
.string "the game must be saved. Is that okay?$"
.string "Antes de embarcarte en una EXPEDICIÓN\n"
.string "de COMBATES, debes guardar la partida.\l"
.string "¿Estás de acuerdo?$"
BattleFrontier_BattlePyramidLobby_Text_ShowYouIntoPyramid:
.string "Very good. I will now show you into\n"
.string "the BATTLE PYRAMID.$"
.string "Adelante, pues. Permíteme conducirte\n"
.string "al interior de la PIRÁMIDE BATALLA.$"
BattleFrontier_BattlePyramidLobby_Text_WeWillHoldBagForSafekeeping:
.string "We will hold your BAG for safekeeping,\n"
.string "{PLAYER}, while you are exploring.$"
.string "{PLAYER}, permíteme tu MOCHILA,\n"
.string "por favor. La pondremos a buen recaudo.$"
BattleFrontier_BattlePyramidLobby_Text_PleaseTakePreviousBattleBag:
.string "In exchange, please take this BATTLE\n"
.string "BAG, the one you used previously.$"
.string "A cambio, toma la MOCHILA PIRÁMIDE,\n"
.string "que ya has usado antes.$"
BattleFrontier_BattlePyramidLobby_Text_PleaseTakeThisBattleBag:
.string "In exchange, please take this\n"
.string "BATTLE BAG.$"
.string "A cambio, toma esta MOCHILA PIRÁMIDE.$"
BattleFrontier_BattlePyramidLobby_Text_ExchangedBagForBattleBag:
.string "{PLAYER} exchanged the BAG for\n"
.string "the BATTLE BAG.$"
.string "{PLAYER} cambió su MOCHILA\n"
.string "por la MOCHILA PIRÁMIDE.$"
BattleFrontier_BattlePyramidLobby_Text_StepOnFloorPanel:
.string "When you step on this floor panel,\n"
.string "you will be transported to a higher\l"
.string "floor in the PYRAMID.\p"
.string "I hope for your sake that your\n"
.string "quest goes safely!$"
.string "Cuando te pongas en esta baldosa,\n"
.string "irás a parar a un piso superior\l"
.string "de la pirámide.\p"
.string "¡Espero y deseo por tu bien\n"
.string "que tenga éxito la expedición!$"
BattleFrontier_BattlePyramidLobby_Text_DidntSaveBeforeQuittingTakeBag:
.string "A major problem, explorer!\p"
.string "You did not save before ending\n"
.string "your challenge the last time.\p"
.string "Consequently, your challenge has\n"
.string "been disqualified, I'm sorry to say.\p"
.string "Here is the BAG we've been holding\n"
.string "for you.\p"
.string "{PLAYER} got the BAG back.$"
.string "Cuánto lo siento…\p"
.string "Se te olvidó guardar la partida antes\n"
.string "de abandonar la expedición…\p"
.string "Me temo que ello implica la\n"
.string "descalificación automática.\p"
.string "Toma tu MOCHILA. Suerte para el futuro.\p"
.string "{PLAYER} recuperó su MOCHILA.$"
BattleFrontier_BattlePyramidLobby_Text_YouveConqueredPyramid:
.string "Excellent to see you back!\p"
.string "You've conquered the PYRAMID!\n"
.string "How splendid!$"
.string "¡Qué alegría verte de vuelta!\p"
.string "¡Has coronado la PIRÁMIDE BATALLA!\n"
.string "¡Excelente!$"
BattleFrontier_BattlePyramidLobby_Text_MonHoldingItemCannotTake:
.string "Ah, a slight problem.\p"
.string "At least one POKéMON is holding\n"
.string "an item.\p"
.string "I'm sorry to say, items obtained in\n"
.string "the PYRAMID cannot be taken away.$"
.string "Esto…, parece que hay un problema.\p"
.string "Al menos uno de tus POKéMON\n"
.string "está sosteniendo un objeto.\p"
.string "Lo siento, pero los objetos obtenidos\n"
.string "en esta pirámide, en ella se quedan.$"
BattleFrontier_BattlePyramidLobby_Text_HeldItemsMovedToBag:
.string "All items held by your POKéMON will be\n"
.string "moved to your BATTLE BAG, {PLAYER}.$"
.string "Los objetos que lleven tus POKéMON\n"
.string "se colocarán automáticamente\l"
.string "en la MOCHILA PIRÁMIDE, {PLAYER}.$"
BattleFrontier_BattlePyramidLobby_Text_BagCannotHoldPickItemsToKeep:
.string "The BATTLE BAG cannot hold all your\n"
.string "items, I'm sorry to say.\p"
.string "Please pick the items you'll keep in the\n"
.string "BATTLE BAG, and with your POKéMON.$"
.string "La MOCHILA PIRÁMIDE no puede guardar\n"
.string "todos los objetos que llevas, lo siento.\p"
.string "Elige los objetos que quieres llevar\n"
.string "en la MOCHILA PIRÁMIDE o que lleven\l"
.string "tus POKéMON.$"
BattleFrontier_BattlePyramidLobby_Text_LeastOneMonHoldingItem:
.string "At least one POKéMON is still\n"
.string "holding an item.$"
.string "Al menos un POKéMON sostiene\n"
.string "todavía un objeto.$"
BattleFrontier_BattlePyramidLobby_Text_PickItemsToKeep:
.string "Please pick the items you'll keep in the\n"
.string "BATTLE BAG, and with your POKéMON.$"
.string "Elige los objetos que quieres llevar\n"
.string "en la MOCHILA PIRÁMIDE o que lleven\l"
.string "tus POKéMON.$"
@ Unused
BattleFrontier_BattlePyramidLobby_Text_ReturnedEverythingMonsHeld:
@@ -140,14 +149,14 @@ BattleFrontier_BattlePyramidLobby_Text_ReturnedEverythingMonsHeld:
.string "the POKéMON held.$"
BattleFrontier_BattlePyramidLobby_Text_UsedBattleBagWillBeKept:
.string "The BATTLE BAG you used will be kept\n"
.string "in readiness for your next challenge.\p"
.string "{PLAYER} turned the BATTLE BAG over\n"
.string "for the BAG's return.$"
.string "Guardaremos la MOCHILA PIRÁMIDE que\n"
.string "has usado para tu próxima expedición.\p"
.string "{PLAYER} devolvió la MOCHILA PIRÁMIDE\n"
.string "a cambio de su MOCHILA de siempre.$"
BattleFrontier_BattlePyramidLobby_Text_RecordResultsWait:
.string "I must record your results.\n"
.string "Please wait.$"
.string "Vamos a guardar tu récord.\n"
.string "Espera unos instantes.$"
@ Unused
BattleFrontier_BattlePyramidLobby_Text_ForConqueringPyramidTakeThis:
@@ -163,18 +172,17 @@ BattleFrontier_BattlePyramidLobby_Text_ReceivedPrizeItem:
BattleFrontier_BattlePyramidLobby_Text_BagIsFull:
.string "…Ah…\n"
.string "Your BAG appears to be filled.\p"
.string "Please return after you've organized\n"
.string "your BAG's contents.$"
.string "Please return after youve organized\n"
.string "your BAGs contents.$"
BattleFrontier_BattlePyramidLobby_Text_DisappointingHereIsBag:
.string "How disappointing for you\p"
.string "Here is the BAG we've been holding\n"
.string "for you.\p"
.string "{PLAYER} got the BAG back.$"
.string "Lo siento por ti\p"
.string "Toma tu MOCHILA.\p"
.string "{PLAYER} recuperó su MOCHILA.$"
BattleFrontier_BattlePyramidLobby_Text_LookForwardToNextChallenge:
.string "We look forward to your\n"
.string "next challenge!$"
.string "Esperamos que vuelvas\n"
.string "pronto por aquí.$"
@ Unused
BattleFrontier_BattlePyramidLobby_Text_HereIsPrize:
@@ -184,194 +192,197 @@ BattleFrontier_BattlePyramidLobby_Text_HereIsPrize:
.string "the PYRAMID.$"
BattleFrontier_BattlePyramidLobby_Text_TellYouWhatMisfortunesAwait:
.string "Welcome\p"
.string "I shall be pleased to tell you what\n"
.string "misfortunes await in the PYRAMID…$"
.string "Hola\p"
.string "Si quieres, te contaré las calamidades\n"
.string "que te aguardan en la PIRÁMIDE$"
BattleFrontier_BattlePyramidLobby_Text_Aah:
.string "… … … … … …\n"
.string "… … … … … \p"
.string "… … … … … …\n"
.string "Aah!$"
.string "Mmm… \p"
.string "Mmmmm\p"
.string "Mmmmmmm…\p"
.string "¡Aah!$"
BattleFrontier_BattlePyramidLobby_Text_HintParalysis:
.string "I see a shower of sparks…\p"
.string "…And in it, I see your POKéMON\n"
.string "struggling with paralysis…$"
.string "Veo una lluvia de chispas…\p"
.string "Y, bajo ella, veo a tus POKéMON\n"
.string "luchando contra la parálisis…$"
BattleFrontier_BattlePyramidLobby_Text_HintPoison:
.string "I see poison\p"
.string "…And, I see your POKéMON suffering\n"
.string "from the effects of poison$"
.string "Veo veneno\p"
.string "Y veo también a tus POKéMON\n"
.string "sufriendo su efecto$"
BattleFrontier_BattlePyramidLobby_Text_HintBurn:
.string "I see bright red flames\p"
.string "…And, I see your POKéMON suffering\n"
.string "from burns…$"
.string "Veo llamas de un rojo vivo\p"
.string "Y veo a tus POKéMON sufriendo\n"
.string "sus quemaduras…$"
BattleFrontier_BattlePyramidLobby_Text_HintPPWaste:
.string "I sense the tremendous pressure of\n"
.string "unrequited anger\p"
.string "It is a curse\p"
.string "…And, I see your POKéMON drained of\n"
.string "Power Points and having no recourse\l"
.string "but to use STRUGGLE…$"
.string "Siento la enorme presión\n"
.string "de una rabia irracional\p"
.string "Es una especie de maldición\p"
.string "Veo a tus POKéMON quedarse poco a poco\n"
.string "sin PUNTOS de PODER, sin otra opción\l"
.string "que recurrir al COMBATE…$"
BattleFrontier_BattlePyramidLobby_Text_HintLevitate:
.string "I see POKéMON loftily airborne…\p"
.string "…And, I see your POKéMON frustrated\n"
.string "by powerless GROUND-type moves…$"
.string "Veo POKéMON elevándose sutilmente\n"
.string "en el aire…\p"
.string "Y veo a tus POKéMON frustrados por\n"
.string "lo inútiles que les resultan todos sus\l"
.string "movimientos de tipo TIERRA…$"
BattleFrontier_BattlePyramidLobby_Text_HintTrapAbility:
.string "I sense terrific energy rising from\n"
.string "the ground below\p"
.string "…And, I see your POKéMON unable to\n"
.string "escape the power's clutches…$"
.string "Siento una energía terrorífica que\n"
.string "surge de debajo de la tierra\p"
.string "Y veo a tus POKéMON incapaces de\n"
.string "escapar al poder de sus garras…$"
BattleFrontier_BattlePyramidLobby_Text_HintIce:
.string "I see ICE-type POKéMON\p"
.string "…And, I see your POKéMON fighting\n"
.string "the freezing effects of ice…$"
.string "Veo POKéMON de tipo HIELO\p"
.string "Y veo a tus POKéMON luchando\n"
.string "contra su poder congelante…$"
BattleFrontier_BattlePyramidLobby_Text_HintExplosion:
.string "I see a flurry of moves that imperil\n"
.string "the user\p"
.string "…And, I see your POKéMON falling\n"
.string "to them$"
.string "Veo un frenesí de movimientos que\n"
.string "ponen en peligro hasta a quien los usa\p"
.string "Y veo a tus POKéMON sucumbir\n"
.string "a sus demoledores efectos$"
BattleFrontier_BattlePyramidLobby_Text_HintPsychic:
.string "I see PSYCHIC-type POKéMON\p"
.string "…And, I see your POKéMON in torment\n"
.string "from PSYCHIC moves…$"
.string "Veo POKéMON de tipo PSÍQUICO\p"
.string "Y veo a tus POKéMON atormentados\n"
.string "bajo sus enormes poderes mentales…$"
BattleFrontier_BattlePyramidLobby_Text_HintRock:
.string "I see ROCK-type POKéMON\p"
.string "…And, I see your POKéMON suffering\n"
.string "from ROCK moves$"
.string "Veo POKéMON de tipo ROCA\p"
.string "Y los veo castigar con dureza\n"
.string "a tus POKéMON$"
BattleFrontier_BattlePyramidLobby_Text_HintFighting:
.string "I see FIGHTING-type POKéMON\p"
.string "…And, I see your POKéMON pummeled\n"
.string "by FIGHTING moves…$"
.string "Veo POKéMON de tipo LUCHA\p"
.string "Luchando y castigando a tus POKéMON…$"
BattleFrontier_BattlePyramidLobby_Text_HintWeather:
.string "RAIN DANCE… SUNNY DAY\n"
.string "SANDSTORM… HAIL\p"
.string "I see POKéMON that become stronger\n"
.string "with the weather\p"
.string "…And, I see your POKéMON confounded\n"
.string "by different types of moves…$"
.string "DANZA LLUVIA… DÍA SOLEADO\n"
.string "TORMENTA ARENA… GRANIZO\p"
.string "Veo POKéMON que se hacen más fuertes\n"
.string "con los cambios del tiempo\p"
.string "Y veo a tus POKéMON sufriendo\n"
.string "el azote de sus movimientos…$"
BattleFrontier_BattlePyramidLobby_Text_HintBug:
.string "I see BUG-type POKéMON\p"
.string "…And, I see your POKéMON suffering\n"
.string "from different kinds of attacks…$"
.string "Veo POKéMON de tipo BICHO\p"
.string "Y veo a tus POKéMON acribillados\n"
.string "por ataques de distintos tipos…$"
BattleFrontier_BattlePyramidLobby_Text_HintDark:
.string "I see DARK-type POKéMON\p"
.string "…And, I see your POKéMON suffering\n"
.string "from DARK-type moves…$"
.string "Veo POKéMON de tipo SINIESTRO\p"
.string "Y los veo castigar a tus POKéMON con\n"
.string "sus perversos movimientos…$"
BattleFrontier_BattlePyramidLobby_Text_HintWater:
.string "I see WATER-type POKéMON\p"
.string "…And, I see your POKéMON suffering\n"
.string "from WATER-type moves$"
.string "Veo POKéMON de tipo AGUA\p"
.string "Y veo a tus POKéMON tratando\n"
.string "de no sucumbir bajo el agua$"
BattleFrontier_BattlePyramidLobby_Text_HintGhost:
.string "I see GHOST-type POKéMON\p"
.string "…And, I see your POKéMON suffering\n"
.string "from GHOST-type moves…$"
.string "Veo POKéMON de tipo FANTASMA\p"
.string "Y veo a tus POKéMON atemorizados por\n"
.string "sus terroríficos movimientos…$"
BattleFrontier_BattlePyramidLobby_Text_HintSteel:
.string "I see STEEL-type POKéMON\p"
.string "…And, I see your POKéMON suffering\n"
.string "from enormously powerful moves…$"
.string "Veo POKéMON de tipo ACERO\p"
.string "Y los veo caer sobre tus POKéMON\n"
.string "con todo el peso de sus movimientos…$"
BattleFrontier_BattlePyramidLobby_Text_HintFlyingDragon:
.string "I see flying POKéMON\p"
.string "…And, I see your POKéMON suffering\n"
.string "from enormously powerful moves…$"
.string "Veo POKéMON voladores\p"
.string "Y veo a tus POKéMON tratando de\n"
.string "escapar del poder de sus movimientos…$"
BattleFrontier_BattlePyramidLobby_Text_HintStoneEvolve:
.string "I see those that have evolved from\n"
.string "the power of stones…\p"
.string "I also sense fire, water,\n"
.string "and electricity\p"
.string "…And, I see your POKéMON suffering\n"
.string "from those three powers…$"
.string "Veo a los que han evolucionado a partir\n"
.string "del poder de las piedras…\p"
.string "Siento su fuego, su agua,\n"
.string "y su electricidad\p"
.string "Y veo sufrir a tus POKéMON\n"
.string "bajo esas tres fuerzas…$"
BattleFrontier_BattlePyramidLobby_Text_HintNormal:
.string "I see NORMAL-type POKéMON\p"
.string "…And, I see your POKéMON suffering\n"
.string "from enormously powerful moves…$"
.string "Veo POKéMON de tipo NORMAL\p"
.string "Y veo a tus POKéMON sufriendo\n"
.string "la dureza de sus ataques…$"
BattleFrontier_BattlePyramidLobby_Text_BelieveMyFortunesOrNot:
.string "Whether you believe my fortunes\n"
.string "or not, the choice is yours\p"
.string "The future can be changed anytime\n"
.string "I wish you safe passage…$"
.string "Que creas en mis predicciones o no,\n"
.string "depende solamente de ti\p"
.string "El futuro siempre se puede cambiar\n"
.string "Te deseo mucha suerte.$"
BattleFrontier_BattlePyramidLobby_Text_TrainersNoticeRunning:
.string "Did you know?\p"
.string "If you run fast, TRAINERS may notice\n"
.string "and come after you for a battle.\p"
.string "So, if you want to avoid TRAINERS,\n"
.string "don't catch their eyes, but sneak\l"
.string "cautiously and quietly past them.$"
.string "¿Sabes una cosa?\p"
.string "Resulta que, si corres y te ven\n"
.string "los ENTRENADORES, irán a por ti.\p"
.string "Si no quieres líos, no llames la atención\n"
.string "e intenta pasar sin que se den cuenta.$"
BattleFrontier_BattlePyramidLobby_Text_LostLotOfItems:
.string "Awaaaaaaarrrrgh!\p"
.string "I had a whole lot of items, but I lost\n"
.string "them all when I lost!\p"
.string "Awaaaaaaarrrrgh!$"
.string "¡Aaaaargh! ¡Qué rabia!\p"
.string "Tenía un montón de objetos, ¡y los\n"
.string "perdí todos cuando perdí el combate!\p"
.string "¡Aaaaargh!$"
BattleFrontier_BattlePyramidLobby_Text_YouveDefeatedPyramidKing:
.string "Welcome back!\n"
.string "You've done the unthinkable!\p"
.string "You've defeated the PYRAMID KING\n"
.string "and conquered the BATTLE PYRAMID!$"
.string "¡Es un honor tenerte otra vez aquí!\n"
.string "¡Has conseguido lo impensable!\p"
.string "¡Has derrotado al REY de la PIRÁMIDE\n"
.string "y has coronado la PIRÁMIDE BATALLA!$"
BattleFrontier_BattlePyramidLobby_Text_GiveYouTheseBattlePoints:
.string "Young explorer!\n"
.string "In commendation of your courage,\l"
.string "we give you these Battle Point(s)!$"
.string "¡Has demostrado un gran valor!\n"
.string "¡No hay mejor recompensa por ello\l"
.string "que los PUNTOS de BATALLA!$"
BattleFrontier_BattlePyramidLobby_Text_RulesAreListed:
.string "The Battle Quest rules are listed.$"
.string "Son las reglas de la EXPEDICIÓN\n"
.string "de COMBATES.$"
BattleFrontier_BattlePyramidLobby_Text_ReadWhichHeading:
.string "Which heading do you want to read?$"
.string "¿Qué capítulo quieres leer?$"
BattleFrontier_BattlePyramidLobby_Text_ExplainMonRules:
.string "When the PYRAMID is conquered,\n"
.string "the wild POKéMON that appear in it\l"
.string "are replaced by different kinds.\p"
.string "Explore, observe, and learn what kinds\n"
.string "of wild POKéMON you may encounter.$"
.string "Cuando llegues a la cima de la PIRÁMIDE,\n"
.string "los POKéMON salvajes que había en ella\l"
.string "serán sustituidos por otros distintos.\p"
.string "Explora, observa y fíjate en los\n"
.string "POKéMON salvajes con los que\l"
.string "puedes encontrarte.$"
BattleFrontier_BattlePyramidLobby_Text_ExplainTrainerRules:
.string "TRAINERS are lying in wait for you\n"
.string "inside the PYRAMID.\p"
.string "On each floor, there are up to\n"
.string "eight TRAINERS.\p"
.string "When you defeat a TRAINER, you will\n"
.string "get a helpful hint for your adventure.$"
.string "En la PIRÁMIDE acechan muchos\n"
.string "ENTRENADORES.\p"
.string "En cada nivel, puede haber\n"
.string "hasta ocho ENTRENADORES.\p"
.string "Cada vez que derrotes a uno, obtendrás\n"
.string "una pista que te ayudará a continuar.$"
BattleFrontier_BattlePyramidLobby_Text_ExplainMazeRules:
.string "The mazes in the PYRAMID rearrange\n"
.string "themselves every time you enter it.\p"
.string "The mazes are poorly lit.\n"
.string "You must advance with caution.\p"
.string "The light grows brighter whenever you\n"
.string "defeat a wild POKéMON or a TRAINER.$"
.string "Los laberintos que hay en la PIRÁMIDE\n"
.string "cambian cada vez que entras en ella.\p"
.string "Los laberintos están en penumbra.\n"
.string "Ve con mucho cuidado.\p"
.string "Cada vez que derrotes a un POKéMON\n"
.string "salvaje o a un ENTRENADOR, la luz que\l"
.string "ilumina el laberinto será más intensa.$"
BattleFrontier_BattlePyramidLobby_Text_ExplainBagRules:
.string "The BATTLE BAG serves as your BAG\n"
.string "while in the PYRAMID.\p"
.string "There are two separate BATTLE BAGS--\n"
.string "one each for the Level 50 and\l"
.string "Open Level adventures.\p"
.string "They each can hold up to 99 pieces\n"
.string "of ten kinds of items.\p"
.string "The contents of the BATTLE BAG are\n"
.string "lost if you fail in your quest.$"
.string "La MOCHILA PIRÁMIDE será la que lleves\n"
.string "cuando estés dentro de la PIRÁMIDE.\p"
.string "Hay dos tipos de MOCHILA PIRÁMIDE:\n"
.string "uno para las expediciones de nivel 50\l"
.string "y otro para las de nivel libre.\p"
.string "Cada una tiene capacidad para\n"
.string "99 objetos de diez clases distintas.\p"
.string "Si fracasa tu expedición, perderás\n"
.string "el contenido de la MOCHILA PIRÁMIDE.$"

View File

@@ -1,114 +1,109 @@
BattleFrontier_BattlePyramidTop_Text_ReachedSummitUpYouGo:
.string "It is a delight to see you here!\n"
.string "You have reached the summit of\l"
.string "the BATTLE PYRAMID!\p"
.string "Above here is the PYRAMID's\n"
.string "lookout point.\p"
.string "It is a place open only to those\n"
.string "who have conquered the PYRAMID.\p"
.string "Now, please!\n"
.string "Up you go!$"
.string "¡Qué alegría verte llegar hasta aquí!\n"
.string "¡Has conquistado la cima\l"
.string "de la PIRÁMIDE BATALLA!\p"
.string "Arriba está el mirador de la pirámide.\p"
.string "Es un lugar reservado sólo a aquellos\n"
.string "que han llegado a lo más alto.\p"
.string "¡Ve, pues!\n"
.string "¡Hasta lo más alto!$"
BattleFrontier_BattlePyramidTop_Text_PlayerConqueredPyramid:
.string "The PYRAMID's new conqueror!\n"
.string "Let the name {PLAYER} be known!$"
.string "¡{PLAYER} ha conquistado la PIRÁMIDE!\n"
.string "¡Que los vientos aclamen su nombre!$"
BattleFrontier_BattlePyramidTop_Text_ChiefBeatYouHere:
.string "It is a delight to see you here!\p"
.string "Unfortunately, you were second by\n"
.string "a mere fraction of time!\p"
.string "Our chief has already conquered\n"
.string "the PYRAMID ahead of you.\p"
.string "However, my young explorer…\n"
.string "You are a TRAINER!\p"
.string "Assert your power and take the glory\n"
.string "of the pinnacle from our chief!\p"
.string "Now, please! When you are ready,\n"
.string "take one more step of courage!$"
.string "¡Qué alegría verte llegar hasta aquí!\p"
.string "¡Pero qué pena que hayas llegado\n"
.string "en segundo lugar!\p"
.string "Nuestro jefe ha llegado a la cima\n"
.string "de la PIRÁMIDE antes que tú.\p"
.string "Con todo…, ¡reconozco tu valentía!\p"
.string "¡En tus manos está ahora conquistar\n"
.string "la fama y arrebatársela a nuestro jefe!\p"
.string "Bueno, cuando te sientas con fuerzas,\n"
.string "¡sube el último escalón hacia la gloria!$"
BattleFrontier_BattlePyramidTop_Text_ExplorationsAreGrandestAdventure:
.string "Young adventurer\p"
.string "Wouldn't you agree that explorations\n"
.string "are the grandest of adventures?\p"
.string "Your own wits!\p"
.string "Your own strength!\p"
.string "Your own POKéMON!\p"
.string "And, above all, only your own courage\n"
.string "to lead you through unknown worlds…$"
.string "Tú, que te aventuras en lo desconocido\p"
.string "¿Verdad que las expediciones son las\n"
.string "más grandiosas de todas las aventuras?\p"
.string "¡Tu propia inteligencia!\p"
.string "¡Tu propia fuerza!\p"
.string "¡Tus propios POKéMON!\p"
.string "Y, sobre todo, tu propia valentía te ha\n"
.string "sabido llevar por mundos desconocidos…$"
BattleFrontier_BattlePyramidTop_Text_ImPyramidKingBrandon:
.string "Aah, yes, indeed this life is grand!\n"
.string "Grand, it is! Eh?\p"
.string "I'm BRANDON!\p"
.string "I'm the PYRAMID KING, which means\n"
.string "I'm in charge here.\p"
.string "Most people call me the chief!\p"
.string "You coming here means you have\n"
.string "that much confidence in yourself,\l"
.string "am I right?\p"
.string "Hahahah!\n"
.string "This should be exciting!$"
.string "¡Ah, realmente esta vida es grandiosa!\n"
.string "Grandiosa, ¿no te parece? ¿Eh?\p"
.string "¡Yo soy VALENTE!\p"
.string "Soy el REY de la PIRÁMIDE, o sea,\n"
.string "que soy el que manda aquí.\p"
.string "La mayoría me llama simplemente\n"
.string "“jefe”.\p"
.string "El que hayas llegado hasta aquí\n"
.string "significa que confías en ti, ¿verdad?\p"
.string "¡Ja, ja, ja, ja!\n"
.string "¡Esto promete!$"
BattleFrontier_BattlePyramidTop_Text_BringCourageToOurBattle:
.string "Now, then!\n"
.string "Bring your courage to our battle!$"
.string "¡Adelante, pues!\n"
.string "¡Veamos si tienes suficiente valentía!$"
BattleFrontier_BattlePyramidTop_Text_BrandonFrontierPassPlease:
.string "BRANDON: Hahahah! Grand it was!\n"
.string "Grand, yes, indeed!\p"
.string "Well done! You've earned recognition!\n"
.string "Your FRONTIER PASS, please!$"
.string "VALENTE: ¡Ja, ja, ja! ¡Grandioso!\n"
.string "¡Tu valentía es realmente grandiosa!\p"
.string "¡Te has ganado mi reconocimiento!\n"
.string "¡Tu PASE del FRENTE, por favor!$"
BattleFrontier_BattlePyramidTop_Text_ReceivedBraveSymbol:
.string "The Brave Symbol was embossed on\n"
.string "the FRONTIER PASS!$"
.string "¡El SÍMBOLO de la VALENTÍA ha sido\n"
.string "grabado en el PASE del FRENTE!$"
BattleFrontier_BattlePyramidTop_Text_LookForwardToNextMeeting:
.string "Young explorer!\n"
.string "I look forward to our next meeting!$"
.string "¡Ya estoy deseando\n"
.string "que nos volvamos a ver!$"
BattleFrontier_BattlePyramidTop_Text_BrandonYouveReturned:
.string "BRANDON: …You've finally returned,\n"
.string "young explorer…\p"
.string "Your love of adventure seems to come\n"
.string "deep from within your heart…\p"
.string "Yes… You are exactly as I was in\n"
.string "my own youth…\p"
.string "… … …Ah…\p"
.string "The passionate!\p"
.string "The dangerous!\p"
.string "The desperate!\p"
.string "Those days of death-defying,\n"
.string "life-affirming adventures are back…$"
.string "VALENTE: Por fin has vuelto…\p"
.string "Parece que sientes un profundo amor\n"
.string "por la aventura…\p"
.string "Sí… Te veo, y me veo a mí\n"
.string "cuando sólo era un chaval…\p"
.string "Ah…\p"
.string "¡La pasión!\p"
.string "¡El peligro!\p"
.string "¡La impaciencia!\p"
.string "¡Aquellos días en que no temía a nada\n"
.string "ni a nadie!… ¡Tú me los has devuelto!$"
BattleFrontier_BattlePyramidTop_Text_MyCourageIsOffMeter:
.string "Now, then!\p"
.string "I sense my own courage is off\n"
.string "the meter!$"
.string "¡Venga, adelante!\p"
.string "¡Me siento más valiente que nunca!$"
BattleFrontier_BattlePyramidTop_Text_EverythingYouHave:
.string "Everything you have!\n"
.string "I'm braced for it all!$"
.string "¡Lucha con todas tus fuerzas!\n"
.string "¡Estoy preparado para todo!$"
BattleFrontier_BattlePyramidTop_Text_BrandonRemarkableHaveThis:
.string "BRANDON: Hahahah!\n"
.string "Remarkable!\l"
.string "Yes, it's grand, indeed!\p"
.string "Young explorer!\p"
.string "You've bested me through and through!\n"
.string "Here! I want you to have this!$"
.string "VALENTE: ¡Ja, ja, ja, ja! ¡Excelente!\n"
.string "¡Grandioso, realmente grandioso!\p"
.string "¡Qué espíritu aventurero!\p"
.string "¡Me has superado en todo!\n"
.string "¡Toma! ¡Te lo mereces!$"
BattleFrontier_BattlePyramidTop_Text_BraveSymbolTookGoldenShine:
.string "The Brave Symbol took on\n"
.string "a golden shine!$"
.string "¡El SÍMBOLO de la VALENTÍA\n"
.string "ha adquirido un brillo dorado!$"
BattleFrontier_BattlePyramidTop_Text_FarewellForNow:
.string "Ah, yes! It just goes to show that\n"
.string "I have much to learn still!\p"
.string "May our paths cross again!\n"
.string "Farewell for now, young explorer!$"
.string "¡Ah, sí! ¡Esto me sirve para ver\n"
.string "que aún tengo mucho que aprender!\p"
.string "¡Ojalá vuelvan a cruzarse nuestros\n"
.string "caminos! ¡Hasta la vista, pues!$"
BattleFrontier_BattlePyramidTop_Text_StepForwardWhenReady:
.string "Now, when you are ready, take courage\n"
.string "and step forward.$"
.string "Cuando tu mente esté preparada, \n"
.string "que tu cuerpo dé un paso al frente.$"

View File

@@ -1,7 +1,7 @@
BattleFrontier_BattleTowerBattleRoom_Text_RestoreMonsToFullHealth:
.string "We will restore your POKéMON to\n"
.string "full health.$"
.string "Vamos a devolver la forma\n"
.string "a esos POKéMON.$"
@ Unused
BattleFrontier_BattleTowerBattleRoom_Text_ReadyForOpponent:
@@ -9,120 +9,118 @@ BattleFrontier_BattleTowerBattleRoom_Text_ReadyForOpponent:
.string "Are you ready?$"
BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor2ndOpponent:
.string "You will be facing opponent no. 2.\n"
.string "Are you ready?$"
.string "Ahora, el segundo rival.\n"
.string "¿Continuamos?$"
BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor3rdOpponent:
.string "You will be facing opponent no. 3.\n"
.string "Are you ready?$"
.string "Ahora, el tercer rival.\n"
.string "¿Continuamos?$"
BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor4thOpponent:
.string "You will be facing opponent no. 4.\n"
.string "Are you ready?$"
.string "Ahora, el cuarto rival.\n"
.string "¿Continuamos?$"
BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor5thOpponent:
.string "You will be facing opponent no. 5.\n"
.string "Are you ready?$"
.string "Ahora, el quinto rival.\n"
.string "¿Continuamos?$"
BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor6thOpponent:
.string "You will be facing opponent no. 6.\n"
.string "Are you ready?$"
.string "Ahora, el sexto rival.\n"
.string "¿Continuamos?$"
BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor7thOpponent:
.string "You will be facing opponent no. 7.\n"
.string "Are you ready?$"
.string "Ahora, el séptimo y último rival.\n"
.string "¿Continuamos?$"
BattleFrontier_BattleTowerBattleRoom_Text_RecordYourBattle:
.string "Record your battle on your\n"
.string "FRONTIER PASS?$"
.string "¿Deseas grabar tu combate\n"
.string "en el PASE del FRENTE?$"
BattleFrontier_BattleTowerLobby_Text_BattleRecordedOnPass:
.string "{PLAYER}'s battle was recorded\n"
.string "on the FRONTIER PASS.$"
.string "El combate de {PLAYER} se grabó\n"
.string "en el PASE del FRENTE.$"
BattleFrontier_BattleTowerBattleRoom_Text_SaveAndQuitGame:
.string "Would you like to save and\n"
.string "quit the game?$"
.string "¿Quieres guardar la partida\n"
.string "y dejar de jugar?$"
BattleFrontier_BattleTowerBattleRoom_Text_SavingPleaseWait:
.string "Saving your battle data.\n"
.string "Please wait.$"
.string "Vamos a guardar los datos del combate.\n"
.string "Un momento, por favor.$"
BattleFrontier_BattleTowerBattleRoom_Text_CancelYourChallenge:
.string "Would you like to cancel your BATTLE\n"
.string "ROOM challenge?$"
.string "¿Quieres cancelar tu desafío\n"
.string "de la TORRE BATALLA?$"
BattleFrontier_BattleTowerBattleRoom_Text_RecordCouldntBeSaved::
.string "There was an error of some sort.\n"
.string "Your record could not be saved.$"
.string "Ha habido algún tipo de error.\n"
.string "No se ha podido guardar la grabación.$"
BattleFrontier_BattleTowerBattleRoom_Text_SalonMaidenOnHerWay:
.string "Excuse me, but\p"
.string "Our leader, the SALON MAIDEN, is on\n"
.string "her way here in hopes of battling you.\p"
.string "She should be arriving very shortly.$"
.string "Disculpa, pero\p"
.string "Nuestra líder, la DAMA de la TORRE, está\n"
.string "de camino y desea enfrentarse a ti.\p"
.string "No tardará mucho.$"
BattleFrontier_BattleTowerBattleRoom_Text_ReadyForSalonMaiden:
.string "You will be facing the SALON MAIDEN.\n"
.string "Are you prepared?$"
.string "¿Aceptas el desafío de\n"
.string "la DAMA de la TORRE?$"
BattleFrontier_BattleTowerBattleRoom_Text_GreetingsImAnabel:
.string "Greetings\n"
.string "My name is ANABEL.\p"
.string "I am the SALON MAIDEN, and I am in\n"
.string "charge of running the BATTLE TOWER\p"
.string "I have heard several rumors\n"
.string "about you…\p"
.string "In all honesty, what I have heard does\n"
.string "not seem attractive in any way…\p"
.string "The reason I've come to see you…\n"
.string "Well, there is but one reason…$"
.string "Hola\n"
.string "Me llamo DESTRA.\p"
.string "Soy la DAMA de la TORRE, y soy quien\n"
.string "manda en la TORRE BATALLA\p"
.string "He oído toda clase de rumores sobre ti…\p"
.string "Sinceramente, lo que he oído no\n"
.string "es para tirar cohetes…\p"
.string "Pero si he venido a verte…,\n"
.string "es por una única razón…$"
BattleFrontier_BattleTowerBattleRoom_Text_LetMeSeeYourTalent:
.string "Let me see your talent in\n"
.string "its entirety$"
.string "Quiero ver en persona si tienes\n"
.string "destreza o no$"
BattleFrontier_BattleTowerBattleRoom_Text_AnabelTalentShallBeRecognized:
.string "ANABEL: Fufufu, nicely done\p"
.string "Your FRONTIER PASS, please\n"
.string "Your talent shall be recognized.$"
.string "DESTRA: En fin, no ha estado nada mal\p"
.string "Tu PASE del FRENTE, por favor\n"
.string "Debo dar fe de tu destreza.$"
BattleFrontier_BattleTowerBattleRoom_Text_ReceivedAbilitySymbol:
.string "The Ability Symbol was embossed on\n"
.string "the FRONTIER PASS!$"
.string "¡El SÍMBOLO de la DESTREZA ha sido\n"
.string "grabado en el PASE del FRENTE!$"
BattleFrontier_BattleTowerBattleRoom_Text_UntilNextTime:
.string "… … … … … …\p"
.string "You have confidence in your POKéMON\n"
.string "battling talent, don't you?\p"
.string "I urge you to keep battling and\n"
.string "keep on winning.\p"
.string "I will be waiting for you.\n"
.string "Until the next time we meet…$"
.string "Confías en tu destreza y en la de tus\n"
.string "POKéMON en el combate, ¿verdad?\p"
.string "Para seguir ganando\n"
.string "debes seguir luchando.\p"
.string "Te estaré esperando.\n"
.string "Hasta la próxima…$"
BattleFrontier_BattleTowerBattleRoom_Text_AnabelYouCameBack:
.string "ANABEL: You really did come back to\n"
.string "see me…\p"
.string "… … … … … \p"
.string "You've won straight matches to see me…\n"
.string "I won't have to hold back against you\p"
.string "It's been too long now\p"
.string "Too long since I've been able to battle\n"
.string "without thinking about anything$"
.string "DESTRA: Así que has venido otra vez\n"
.string "a verme…\p"
.string "Llevas una buena racha de victorias\p"
.string "Creo que no tendré que andarme con\n"
.string "contemplaciones contigo\p"
.string "Ha pasado ya mucho tiempo\p"
.string "Demasiado para no hacer otra cosa que\n"
.string "pensar en cuando volvieses$"
BattleFrontier_BattleTowerBattleRoom_Text_LetsBeginShallWe:
.string "Let's begin, shall we?$"
.string "No perdamos más tiempo, ¿de acuerdo?$"
BattleFrontier_BattleTowerBattleRoom_Text_AnabelCongratsYourPassPlease:
.string "ANABEL: Fufu, congratulations\n"
.string "Your FRONTIER PASS, please$"
.string "DESTRA: Je, je. Enhorabuena\n"
.string "Tu PASE del FRENTE, por favor$"
BattleFrontier_BattleTowerBattleRoom_Text_AbilitySymbolTookGoldenShine:
.string "The Ability Symbol took on\n"
.string "a golden shine!$"
.string "¡El SÍMBOLO de la DESTREZA\n"
.string "ha adquirido un brillo dorado!$"
BattleFrontier_BattleTowerBattleRoom_Text_WishICouldBattleYouAgain:
.string "That was fun\p"
.string "I have never had a POKéMON battle\n"
.string "so enjoyable before\p"
.string "I wish I could battle with you again$"
.string "He disfrutado como una cría\p"
.string "Nunca había tenido la adrenalina tan\n"
.string "a flor de piel en un combate POKéMON\p"
.string "Ojalá podamos repetirlo$"

View File

@@ -1,18 +1,19 @@
@ Unused
BattleFrontier_BattleTowerLobby_EventScript_DirectYouToBattleRoom:
.string "I'll direct you to your BATTLE ROOM now.$"
.string "Ill direct you to your BATTLE ROOM now.$"
BattleFrontier_BattleTowerLobby_Text_DidntSaveBeforeQuitting:
.string "Excuse me!\p"
.string "You didn't save before you quit your\n"
.string "challenge last time.\p"
.string "Because of that, your challenge so far\n"
.string "has been disqualified. Sorry!$"
.string "Huy, qué pena…\p"
.string "Se te olvidó guardar la partida antes\n"
.string "de abandonar el desafío…\p"
.string "Eso quiere decir que, ejem, se te ha\n"
.string "descalificado por el momento…$"
BattleFrontier_BattleTowerLobby_Text_CongratsBeatenSeven:
.string "Congratulations!\n"
.string "You've beaten all seven TRAINERS!\p"
.string "¡Enhorabuena!\n"
.string "¡Has derrotado a los siete\l"
.string "ENTRENADORES!\p"
.string "$"
@ Unused
@@ -22,7 +23,7 @@ BattleFrontier_BattleTowerLobby_Text_EarnedFabulousPrize:
.string "$"
BattleFrontier_BattleTowerLobby_Text_ReceivedPrize:
.string "{PLAYER} received the prize\n"
.string "{PLAYER} recibió el premio\n"
.string "{STR_VAR_1}.$"
@ Unused
@@ -32,82 +33,85 @@ BattleFrontier_BattleTowerLobby_Text_BagFullMakeRoom:
.string "see me.$"
BattleFrontier_BattleTowerLobby_Text_ThankYouForPlaying:
.string "Thank you for playing!\p"
.string "¡Gracias por participar!\p"
.string "$"
BattleFrontier_BattleTowerLobby_Text_RecordWillBeSaved:
.string "Your record will be saved.\n"
.string "Please wait.$"
.string "Vamos a guardar tu récord.\n"
.string "Espera unos instantes.$"
BattleFrontier_BattleTowerLobby_Text_WeveBeenWaitingForYou:
.string "We've been waiting for you!\p"
.string "¡Te estábamos esperando!\p"
.string "$"
BattleFrontier_BattleTowerLobby_Text_ProgressWillBeSaved:
.string "Before entering a BATTLE ROOM, your\n"
.string "progress will be saved. Please wait.$"
.string "Antes de entrar en una SALA BATALLA,\n"
.string "hay que guardar la partida.\l"
.string "Espera unos instantes.$"
BattleFrontier_BattleTowerLobby_Text_AboutToFace50thTrainer:
.string "You're finally about to face the\n"
.string "50th TRAINER.\p"
.string "From here on, every time you beat seven\n"
.string "TRAINERS in a row, your POKéMON will\l"
.string "receive a commemorative RIBBON.\p"
.string "Good luck!$"
.string "Estás a punto de enfrentarte \n"
.string "al ENTRENADOR número 50. \p"
.string "A partir de ahora, cada vez que venzas \n"
.string "a siete ENTRENADORES seguidos\l"
.string "utilizando POKéMON diferentes, éstos\l"
.string "recibirán una CINTA conmemorativa.\p"
.string "¡Buena suerte!$"
BattleFrontier_BattleTowerLobby_Text_HereAreSomeRibbons:
.string "Here are some RIBBONS for beating\n"
.string "seven tough TRAINERS in a row.\p"
.string "{PLAYER} received some RIBBONS!$"
.string "Aquí tienes algunas CINTAS por haber\n"
.string "vencido a siete duros ENTRENADORES\l"
.string "uno tras otro.\p"
.string "¡{PLAYER} recibió unas CINTAS!$"
BattleFrontier_BattleTowerLobby_Text_PutRibbonOnMons:
.string "{PLAYER} put the RIBBONS on\n"
.string "the challenger POKéMON.$"
.string "{PLAYER} les puso las CINTAS\n"
.string "a los POKéMON participantes.$"
BattleFrontier_BattleTowerLobby_Text_DescribeFeelingsAboutBattleTower:
.string "Excuse me, do you have a moment?\p"
.string "Can you describe your feelings when\n"
.string "you're about to begin a BATTLE TOWER\l"
.string "match, or when you've either won or\l"
.string "lost a match?$"
.string "¿Tienes un segundo?\n"
.string "Quería hacerte una pregunta.\p"
.string "Cuando disputas un combate aquí,\n"
.string "en la TORRE BATALLA…,\p"
.string "¿en qué momento del combate\n"
.string "te gustaría gritar algo muy alto?$"
BattleFrontier_BattleTowerLobby_Text_FeelWhatWhenYouBegin:
.string "Okay, what are your feelings when\n"
.string "you're about to begin a match?$"
.string "Ya, ¿y qué te gustaría gritar\n"
.string "al empezar un combate?$"
BattleFrontier_BattleTowerLobby_Text_FeelWhatWhenYouveWon:
.string "What do you feel when you've won\n"
.string "a match?$"
.string "Ya, ¿y qué te gustaría gritar\n"
.string "después de ganar un combate?$"
BattleFrontier_BattleTowerLobby_Text_FeelWhatWhenYouveLost:
.string "Can I hear about your feelings when\n"
.string "you have lost a match?$"
.string "Ya, ¿y qué te gustaría gritar\n"
.string "después de perder un combate?$"
BattleFrontier_BattleTowerLobby_Text_DontThinkMuchAboutIt:
.string "Oh, so you don't think much about it?\n"
.string "You're one cool customer.$"
.string "Ah, ¿así que no piensas mucho en eso?…\n"
.string "Pues me parece muy bien.$"
BattleFrontier_BattleTowerLobby_Text_ChangedYourMind:
.string "Hunh? You changed your mind?\n"
.string "I guess you're fickle.$"
.string "¿Eh? ¿Has cambiado de opinión?\n"
.string "Pues vaya veleta…$"
BattleFrontier_BattleTowerLobby_Text_ThatsHowYouFeel:
.string "Okay, so that's how you feel?\n"
.string "That's quite original.\p"
.string "Thanks!$"
.string "Ajá, ¿así te sientes?\n"
.string "Muy original.\p"
.string "¡Gracias!$"
BattleFrontier_BattleTowerLobby_Text_WinsInRowRecorded:
.string "The number of matches you win in a row\n"
.string "is recorded.\p"
.string "I'd better not get beaten in\n"
.string "an embarrassing way!$"
.string "Aquí guardan el número de combates\n"
.string "seguidos que ganas.\p"
.string "¡Espero no perder y hacer el ridículo!$"
BattleFrontier_BattleTowerLobby_Text_CanLeaveUntilLossOrSevenWins:
.string "Once you've entered the BATTLE TOWER,\n"
.string "you can't leave until you either lose\l"
.string "or you beat seven TRAINERS in a row.\p"
.string "You'd best be certain that you're up\n"
.string "to the challenge.$"
.string "Una vez dentro de la TORRE BATALLA, no\n"
.string "puedes salir hasta que venzas a siete\l"
.string "ENTRENADORES seguidos o pierdas.\p"
.string "¡Asegúrate de que puedes aceptar\n"
.string "un desafío de estas dimensiones!$"
@ Unused
BattleFrontier_BattleTowerLobby_Text_DoubleBattleRoomConstruction:
@@ -128,13 +132,12 @@ BattleFrontier_BattleTowerLobby_Text_MultiBattleRoomConstruction:
.string "is completed.$"
BattleFrontier_BattleTowerLobby_Text_LookForwardToAnotherChallenge:
.string "We look forward to seeing you on\n"
.string "another challenge!$"
.string "Esperamos que vuelvas\n"
.string "pronto por aquí.$"
BattleFrontier_BattleTowerLobby_Text_WhichLevelMode:
.string "The BATTLE ROOM offers two levels\n"
.string "of challenge, Level 50 and Open Level.\l"
.string "Which is your choice?$"
.string "La SALA BATALLA dispone de dos niveles,\n"
.string "el nivel 50 y el nivel libre. ¿Cuál eliges?$"
@ Unused
BattleFrontier_BattleTowerLobby_Text_PleaseSelectMons:
@@ -142,21 +145,23 @@ BattleFrontier_BattleTowerLobby_Text_PleaseSelectMons:
.string "to enter.$"
BattleFrontier_BattleTowerLobby_Text_OkayToSaveBeforeEntering:
.string "Before entering a BATTLE ROOM, your\n"
.string "progress must be saved. Is that okay?$"
.string "Antes de entrar en una SALA BATALLA,\n"
.string "debes guardar la partida.\l"
.string "¿Estás de acuerdo?$"
BattleFrontier_BattleTowerLobby_Text_ShowYouToBattleRoom:
.string "I will now show you to the\n"
.string "{STR_VAR_1} BATTLE ROOM.$"
.string "Vamos a la SALA\n"
.string "BATALLA {STR_VAR_1}.$"
BattleFrontier_BattleTowerLobby_Text_RecordLastMatch:
.string "Shall I record your last BATTLE TOWER\n"
.string "match on your FRONTIER PASS?$"
.string "¿Quieres que tu último combate\n"
.string "en la TORRE BATALLA sea grabado\l"
.string "en tu PASE del FRENTE?$"
@ Unused
BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLv50:
.string "Excuse me!\p"
.string "You don't have {STR_VAR_2} eligible POKéMON.\p"
.string "You dont have {STR_VAR_2} eligible POKéMON.\p"
.string "You must have {STR_VAR_2} different POKéMON\n"
.string "of Level 50 or less to enter.\p"
.string "They also must be holding different\n"
@@ -167,7 +172,7 @@ BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLv50:
@ Unused
BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLvOpen:
.string "Excuse me!\p"
.string "You don't have {STR_VAR_2} eligible POKéMON.\p"
.string "You dont have {STR_VAR_2} eligible POKéMON.\p"
.string "You must have {STR_VAR_2} different POKéMON\n"
.string "to enter.\p"
.string "They also must be holding different\n"
@@ -176,222 +181,238 @@ BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLvOpen:
.string "Please come see me when you are ready.$"
BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLv50Singles:
.string "Excuse me!\p"
.string "You don't have three eligible POKéMON.\p"
.string "You must have three different POKéMON\n"
.string "of Level 50 or less to enter.\p"
.string "They also must be holding different\n"
.string "kinds of items.\p"
.string "EGGS{STR_VAR_1} ineligible.\p"
.string "Please come see me when you are ready.$"
.string "Huy, qué pena…\p"
.string "No tienes tres POKéMON que puedan\n"
.string "participar en este desafío.\p"
.string "Necesitas tres POKéMON diferentes\n"
.string "de nivel 50 o inferior.\p"
.string "Además, deben sostener distintos\n"
.string "tipos de objeto.\p"
.string "Los HUEVOS{STR_VAR_1} participar.\p"
.string "Vuelve cuando cumplas las condiciones\n"
.string "para aceptar el desafío.$"
BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLvOpenSingles:
.string "Excuse me!\p"
.string "You don't have three eligible POKéMON.\p"
.string "You must have three different POKéMON\n"
.string "to enter.\p"
.string "They also must be holding different\n"
.string "kinds of items.\p"
.string "EGGS{STR_VAR_1} ineligible.\p"
.string "Please come see me when you are ready.$"
.string "Huy, qué pena…\p"
.string "No tienes tres POKéMON que puedan\n"
.string "participar en este desafío.\p"
.string "Necesitas tres POKéMON diferentes\n"
.string "para poder participar.\p"
.string "Además, deben sostener distintos\n"
.string "tipos de objeto.\p"
.string "Los HUEVOS{STR_VAR_1} participar.\p"
.string "Vuelve cuando cumplas las condiciones\n"
.string "para aceptar el desafío.$"
BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLv50Doubles:
.string "Excuse me!\p"
.string "You don't have four eligible POKéMON.\p"
.string "You must have four different POKéMON\n"
.string "of Level 50 or less to enter.\p"
.string "They also must be holding different\n"
.string "kinds of items.\p"
.string "EGGS{STR_VAR_1} ineligible.\p"
.string "Please come see me when you are ready.$"
.string "Huy, qué pena…\p"
.string "No tienes cuatro POKéMON que puedan\n"
.string "participar en este desafío.\p"
.string "Necesitas cuatro POKéMON diferentes\n"
.string "de nivel 50 o inferior.\p"
.string "Además, deben sostener distintos\n"
.string "tipos de objeto.\p"
.string "Los HUEVOS{STR_VAR_1} participar.\p"
.string "Vuelve cuando cumplas las condiciones\n"
.string "para aceptar el desafío.$"
BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLvOpenDoubles:
.string "Excuse me!\p"
.string "You don't have four eligible POKéMON.\p"
.string "You must have four different POKéMON\n"
.string "to enter.\p"
.string "They also must be holding different\n"
.string "kinds of items.\p"
.string "EGGS{STR_VAR_1} ineligible.\p"
.string "Please come see me when you are ready.$"
.string "Huy, qué pena…\p"
.string "No tienes cuatro POKéMON que puedan\n"
.string "participar en este desafío.\p"
.string "Necesitas cuatro POKéMON diferentes\n"
.string "para poder participar.\p"
.string "Además, deben sostener distintos\n"
.string "tipos de objeto.\p"
.string "Los HUEVOS{STR_VAR_1} participar.\p"
.string "Vuelve cuando cumplas las condiciones\n"
.string "para aceptar el desafío.$"
BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLv50Multis:
.string "Excuse me!\p"
.string "You don't have two eligible POKéMON.\p"
.string "You must have two different POKéMON\n"
.string "of Level 50 or less to enter.\p"
.string "They also must be holding different\n"
.string "kinds of items.\p"
.string "EGGS{STR_VAR_1} ineligible.\p"
.string "Please come see me when you are ready.$"
.string "Huy, qué pena…\p"
.string "No tienes dos POKéMON que puedan\n"
.string "participar en este desafío.\p"
.string "Necesitas dos POKéMON diferentes\n"
.string "de nivel 50 o inferior.\p"
.string "Además, deben sostener distintos\n"
.string "tipos de objeto.\p"
.string "Los HUEVOS{STR_VAR_1} participar.\p"
.string "Vuelve cuando cumplas las condiciones\n"
.string "para aceptar el desafío.$"
BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLvOpenMultis:
.string "Excuse me!\p"
.string "You don't have two eligible POKéMON.\p"
.string "You must have two different POKéMON\n"
.string "to enter.\p"
.string "They also must be holding different\n"
.string "kinds of items.\p"
.string "EGGS{STR_VAR_1} ineligible.\p"
.string "Please come see me when you are ready.$"
.string "Huy, qué pena…\p"
.string "No tienes dos POKéMON que puedan\n"
.string "participar en este desafío.\p"
.string "Necesitas dos POKéMON diferentes\n"
.string "para poder participar.\p"
.string "Además, deben sostener distintos\n"
.string "tipos de objeto.\p"
.string "Los HUEVOS{STR_VAR_1} participar.\p"
.string "Vuelve cuando cumplas las condiciones\n"
.string "para aceptar el desafío.$"
BattleFrontier_BattleTowerLobby_Text_WelcomSingleBattle:
.string "Where the talents of TRAINERS\n"
.string "are put to the test!\p"
.string "Welcome to the BATTLE TOWER!\p"
.string "I am your guide to the SINGLE\n"
.string "BATTLE ROOMS.$"
.string "¡Aquí ponemos a prueba la destreza\n"
.string "de los ENTRENADORES!\p"
.string "¡Te damos la bienvenida\n"
.string "a la TORRE BATALLA!\p"
.string "¡Soy la guía de las SALAS BATALLA\n"
.string "de COMBATES INDIVIDUALES!$"
BattleFrontier_BattleTowerLobby_Text_TakeSinglesChallenge:
.string "Would you like to take the SINGLE\n"
.string "BATTLE ROOM challenge?$"
.string "¿Aceptas el desafío del\n"
.string "COMBATE INDIVIDUAL?$"
BattleFrontier_BattleTowerLobby_Text_ExplainSinglesChallenge:
.string "The BATTLE TOWER's SINGLE BATTLE\n"
.string "ROOMS are facilities for conducting\l"
.string "SINGLE BATTLES with three POKéMON.\p"
.string "There are many SINGLE BATTLE ROOMS\n"
.string "in the BATTLE TOWER for team battles.\p"
.string "In each of the SINGLE BATTLE ROOMS,\n"
.string "seven TRAINERS await your challenge.\p"
.string "If you manage to defeat all seven,\n"
.string "you will earn Battle Points.\p"
.string "If you want to interrupt your\n"
.string "challenge, please save the game.\p"
.string "If you don't save before interrupting,\n"
.string "you will be disqualified.$"
.string "En los COMBATES INDIVIDUALES\n"
.string "que se disputan en la TORRE BATALLA\l"
.string "participan tres POKéMON.\p"
.string "Hay muchas SALAS BATALLA de COMBATES\n"
.string "INDIVIDUALES en la TORRE BATALLA.\p"
.string "En cada una de ellas, siete\n"
.string "ENTRENADORES te esperan.\p"
.string "Si consigues derrotar a los siete,\n"
.string "obtendrás PUNTOS de BATALLA.\p"
.string "Si quieres interrumpir el desafío,\n"
.string "no olvides guardar antes la partida.\p"
.string "Si no la guardas, se te descalificará.$"
BattleFrontier_BattleTowerLobby_Text_SelectThreeMons:
.string "Now please select the three POKéMON\n"
.string "that are to be entered.$"
.string "Selecciona los tres POKéMON\n"
.string "con los que quieres combatir.$"
BattleFrontier_BattleTowerLobby_Text_WelcomeDoubleBattle:
.string "Where the talents of TRAINERS\n"
.string "are put to the test!\p"
.string "Welcome to the BATTLE TOWER!\p"
.string "I am your guide to the DOUBLE\n"
.string "BATTLE ROOMS.$"
.string "¡Aquí ponemos a prueba la destreza\n"
.string "de los ENTRENADORES!\p"
.string "¡Te damos la bienvenida\n"
.string "a la TORRE BATALLA!\p"
.string "¡Soy la guía de las SALAS BATALLA\n"
.string "de COMBATES DOBLES!$"
BattleFrontier_BattleTowerLobby_Text_TakeDoublesChallenge:
.string "Would you like to take the DOUBLE\n"
.string "BATTLE ROOM challenge?$"
.string "¿Aceptas el desafío del\n"
.string "COMBATE DOBLE?$"
BattleFrontier_BattleTowerLobby_Text_ExplainDoublesChallenge:
.string "The BATTLE TOWER's DOUBLE BATTLE\n"
.string "ROOMS are facilities for conducting\l"
.string "DOUBLE BATTLES with four POKéMON.\p"
.string "There are many DOUBLE BATTLE ROOMS\n"
.string "in the BATTLE TOWER for team battles.\p"
.string "In each of the DOUBLE BATTLE ROOMS,\n"
.string "seven TRAINERS await your challenge.\p"
.string "If you manage to defeat all seven,\n"
.string "you will earn Battle Points.\p"
.string "If you want to interrupt your\n"
.string "challenge, please save the game.\p"
.string "If you don't save before interrupting,\n"
.string "you will be disqualified.$"
.string "En los COMBATES DOBLES que\n"
.string "se disputan en la TORRE BATALLA\l"
.string "participan cuatro POKéMON.\p"
.string "Hay muchas SALAS BATALLA de COMBATES\n"
.string "DOBLES en la TORRE BATALLA.\p"
.string "En cada una de ellas, siete\n"
.string "ENTRENADORES te esperan.\p"
.string "Si consigues derrotar a los siete,\n"
.string "obtendrás PUNTOS de BATALLA.\p"
.string "Si quieres interrumpir el desafío,\n"
.string "no olvides guardar antes la partida.\p"
.string "Si no la guardas, se te descalificará.$"
BattleFrontier_BattleTowerLobby_Text_PleaseSelectFourMons:
.string "Now please select the four POKéMON\n"
.string "that are to be entered.$"
.string "Selecciona los cuatro POKéMON\n"
.string "con los que quieres combatir.$"
BattleFrontier_BattleTowerLobby_Text_WelcomeMultiBattle:
.string "Where the talents of TRAINERS\n"
.string "are put to the test!\p"
.string "Welcome to the BATTLE TOWER!\p"
.string "I am your guide to the MULTI\n"
.string "BATTLE ROOMS.$"
.string "¡Aquí ponemos a prueba la destreza\n"
.string "de los ENTRENADORES!\p"
.string "¡Te damos la bienvenida\n"
.string "a la TORRE BATALLA!\p"
.string "¡Soy la guía de las SALAS BATALLA\n"
.string "de COMBATES MÚLTIPLES!$"
BattleFrontier_BattleTowerLobby_Text_TakeMultisChallenge:
.string "Would you like to take the MULTI\n"
.string "BATTLE ROOM challenge?$"
.string "¿Aceptas el desafío del\n"
.string "COMBATE MÚLTIPLE?$"
BattleFrontier_BattleTowerLobby_Text_ExplainMultisChallenge:
.string "The BATTLE TOWER's MULTI BATTLE\n"
.string "ROOMS are facilities for conducting\l"
.string "MULTI BATTLES.\p"
.string "For MULTI BATTLES, you must partner\n"
.string "with a TRAINER in the TOWER and enter\l"
.string "with two POKéMON each.\p"
.string "Inside the TOWER is a room named\n"
.string "the BATTLE SALON where you may meet\l"
.string "other TRAINERS.\p"
.string "There, you must find a TRAINER to act\n"
.string "as your partner in MULTI BATTLES.\p"
.string "Once you have partnered up, you will\n"
.string "be shown to a MULTI BATTLE ROOM.\p"
.string "In the MULTI BATTLE ROOM, seven\n"
.string "tag teams await your challenge.\p"
.string "If you manage to defeat all seven\n"
.string "teams, you will earn Battle Points.\p"
.string "If you want to interrupt your\n"
.string "challenge, please save the game.\p"
.string "If you don't save before interrupting,\n"
.string "you will be disqualified.$"
.string "En los COMBATES MÚLTIPLES que se\n"
.string "disputan en la TORRE BATALLA, debes\l"
.string "formar equipo con otro ENTRENADOR\l"
.string "y combatir con dos POKéMON cada uno\l"
.string "contra otras parejas de ENTRENADORES.\p"
.string "En el SALÓN BATALLA que hay dentro\n"
.string "de la TORRE, podrás conocer a otros\l"
.string "ENTRENADORES como tú.\p"
.string "Allí deberás elegir al ENTRENADOR\n"
.string "que será tu compañero.\p"
.string "Cuando hayas elegido tu pareja, seréis\n"
.string "conducidos a la SALA BATALLA.\p"
.string "Una vez allí, os enfrentaréis a\n"
.string "siete parejas de ENTRENADORES.\p"
.string "Si lográis derrotar a las siete parejas,\n"
.string "obtendrás PUNTOS de BATALLA.\p"
.string "Si quieres interrumpir el desafío,\n"
.string "no olvides guardar antes la partida.\p"
.string "Si no la guardas, se te descalificará.$"
BattleFrontier_BattleTowerLobby_Text_PleaseSelectTwoMons:
.string "Now please select the two POKéMON\n"
.string "that are to be entered.$"
.string "Selecciona los dos POKéMON\n"
.string "con los que quieres combatir.$"
BattleFrontier_BattleTowerLobby_Text_WelcomeLinkMultiBattle:
.string "Where the talents of TRAINERS\n"
.string "are put to the test!\p"
.string "Welcome to the BATTLE TOWER!\p"
.string "I am your guide to the LINK MULTI\n"
.string "BATTLE ROOMS.$"
.string "¡Aquí ponemos a prueba la destreza\n"
.string "de los ENTRENADORES!\p"
.string "¡Te damos la bienvenida\n"
.string "a la TORRE BATALLA!\p"
.string "¡Soy la guía de las SALAS BATALLA de\n"
.string "COMBATES MULTIJUGADOR con CONEXIÓN!$"
BattleFrontier_BattleTowerLobby_Text_TakeLinkMultisChallenge:
.string "Would you like to take the LINK MULTI\n"
.string "BATTLE ROOM challenge?$"
.string "¿Aceptas el desafío del COMBATE\n"
.string "MULTIJUGADOR con CONEXIÓN?$"
BattleFrontier_BattleTowerLobby_Text_ExplainLinkMultisChallenge:
.string "The BATTLE TOWER's MULTI BATTLE\n"
.string "ROOMS are facilities for conducting\l"
.string "MULTI BATTLES with a friend.\p"
.string "You must link with your friend using\n"
.string "Wireless Adapters or a Game Boy\l"
.string "Advance Game Link cable.\p"
.string "You must partner with your friend and\n"
.string "enter two different kinds of POKéMON.\p"
.string "There are many MULTI BATTLE ROOMS\n"
.string "in the BATTLE TOWER for team battles.\p"
.string "In a MULTI BATTLE ROOM, seven\n"
.string "tag teams await you and your friend\l"
.string "to make a tag-team challenge.\p"
.string "If you manage to defeat all seven\n"
.string "teams, you will earn Battle Points.\p"
.string "Please beware that unlike other ROOMS,\n"
.string "you may not interrupt your challenge.\p"
.string "Once you start, you must battle seven\n"
.string "MULTI BATTLES in a row nonstop.$"
.string "En los COMBATES MULTIJUGADOR\n"
.string "con CONEXIÓN, debes formar equipo\l"
.string "con un amigo y combatir con dos\l"
.string "POKéMON cada uno contra otras\l"
.string "parejas de ENTRENADORES.\p"
.string "Para formar pareja con tu amigo, usad\n"
.string "Conectores inalámbricos o un cable\l"
.string "Game Link de Game Boy Advance.\p"
.string "Debes formar equipo con tu amigo y\n"
.string "con dos clases distintas de POKéMON.\p"
.string "Hay muchas SALAS BATALLA donde\n"
.string "podréis enfrentaros a otros equipos.\p"
.string "Cuando entréis en una, tu amigo y\n"
.string "tú os enfrentaréis a siete parejas\l"
.string "de ENTRENADORES sin descanso.\p"
.string "Si lográis derrotar a las siete parejas,\n"
.string "obtendréis PUNTOS de BATALLA.\p"
.string "Recuerda que, a diferencia de lo que\n"
.string "ocurre en otras SALAS, aquí no podréis\l"
.string "interrumpir el desafío.\p"
.string "Una vez empecéis, deberéis terminar\n"
.string "los siete combates sin interrupción.$"
BattleFrontier_BattleTowerLobby_Text_PleaseSelectTwoMons2:
.string "Now please select the two POKéMON\n"
.string "that are to be entered.$"
.string "Selecciona los dos POKéMON\n"
.string "con los que quieres combatir.$"
@ Unused
BattleFrontier_BattleTowerLobby_Text_ChoseSameMonAsFriend:
.string "You have chosen the same kind of\n"
.string "POKéMON as your friend.\p"
.string "Please choose two POKéMON different\n"
.string "from your friend's, match the level\l"
.string "from your friends, match the level\l"
.string "you wish to enter, and register again.$"
BattleFrontier_BattleTowerLobby_Text_LinkMultiOnlyForTwoPlayers:
.string "The LINK MULTI BATTLE ROOM challenge\n"
.string "is only for two linked players.$"
.string "En las SALAS BATALLA de COMBATES\n"
.string "MULTIJUGADOR con CONEXIÓN sólo pueden\l"
.string "participar dos jugadores conectados.$"
BattleFrontier_BattleTowerLobby_Text_FriendAlsoSelectedMon:
.string "Your friend has also selected\n"
.string "the POKéMON {STR_VAR_1}.$"
.string "Tu amigo también ha seleccionado\n"
.string "el POKéMON {STR_VAR_1}.$"
BattleFrontier_BattleTowerLobby_Text_FriendAlsoSelectedMons:
.string "Your friend has also selected the\n"
.string "POKéMON {STR_VAR_1} and {STR_VAR_2}.$"
.string "Tu amigo también ha seleccionado\n"
.string "los POKéMON {STR_VAR_1} y {STR_VAR_2}.$"
BattleFrontier_BattleTowerLobby_Text_FriendChoseDifferentLvlMode:
.string "Your friend has chosen a different\n"
.string "battle level.$"
.string "Tu amigo ha seleccionado\n"
.string "un nivel distinto para combatir.$"
@ Unused
BattleFrontier_BattleTowerLobby_Text_FriendChoseDifferentLvlModeSameMon:
@@ -408,70 +429,72 @@ BattleFrontier_BattleTowerLobby_Text_FriendChoseDifferentLvlModeSameMons:
.string "POKéMON {STR_VAR_1} and {STR_VAR_2}.$"
BattleFrontier_BattleTowerLobby_Text_ChooseDifferentMonsMatchLvlMode:
.string "Please choose two POKéMON different\n"
.string "from your friend's, match the level\l"
.string "you wish to enter, and register again.$"
.string "Elige dos POKéMON distintos a los\n"
.string "de tu amigo, selecciona el mismo\l"
.string "nivel y vuelve a registrarte.$"
BattleFrontier_BattleTowerLobby_Text_SaveGameBeforeShowingIn:
.string "I will save the game before\n"
.string "showing you in. Please wait.$"
.string "Antes de continuar, hay que guardar\n"
.string "la partida. Espera unos instantes.$"
BattleFrontier_BattleTowerLobby_Text_CongratsDefeatedMaiden:
.string "Congratulations!\n"
.string "You have defeated the SALON MAIDEN\l"
.string "and swept seven TRAINERS!$"
.string "¡Enhorabuena!\n"
.string "¡Has derrotado a la DAMA de la TORRE\l"
.string "y has logrado siete victorias seguidas!$"
BattleFrontier_BattleTowerLobby_Text_AwardYouTheseBattlePoints:
.string "In recognition of your infinite talent,\n"
.string "we award you these Battle Point(s).$"
.string "En reconocimiento a tu enorme talento,\n"
.string "recibirás PUNTOS de BATALLA de premio.$"
BattleFrontier_Text_ObtainedXBattlePoints:
.string "{PLAYER} obtained {STR_VAR_1} Battle Point(s).$"
.string "{PLAYER} obtuvo {STR_VAR_1} PB.$"
BattleFrontier_BattleTowerLobby_Text_RulesAreListed:
.string "The BATTLE TOWER rules are listed.$"
.string "Son las reglas de la TORRE BATALLA.$"
BattleFrontier_BattleTowerLobby_Text_ReadWhichHeading:
.string "Which heading do you want to read?$"
.string "¿Qué capítulo quieres leer?$"
BattleFrontier_BattleTowerLobby_Text_ExplainTowerRules:
.string "The BATTLE TOWER is a facility where\n"
.string "four types of battles are waged--\l"
.string "SINGLE BATTLE, DOUBLE BATTLE, MULTI\l"
.string "BATTLE, and LINK MULTI BATTLE.\p"
.string "For each of these types, there are\n"
.string "separate BATTLE ROOMS.\p"
.string "Please speak with a guide offering\n"
.string "the type of battle you wish to enter.$"
.string "En la TORRE BATALLA se disputan\n"
.string "cuatro tipos de combates:\l"
.string "INDIVIDUALES, DOBLES, MÚLTIPLES\l"
.string "y MULTIJUGADOR con CONEXIÓN.\p"
.string "Cada tipo de combate se celebra\n"
.string "en SALAS BATALLA distintas.\p"
.string "Habla con la guía que ofrezca el tipo\n"
.string "de combate en el que desees entrar.$"
BattleFrontier_BattleTowerLobby_Text_ExplainMonRules:
.string "Depending on the BATTLE ROOM you are\n"
.string "entering, you will be required to take\l"
.string "a certain number of POKéMON.\p"
.string "The SINGLE BATTLE mode requires\n"
.string "three POKéMON.\p"
.string "The DOUBLE BATTLE mode requires four,\n"
.string "and the MULTI modes both require two.$"
.string "En cada SALA BATALLA, se necesita\n"
.string "un número distinto de POKéMON.\p"
.string "Para los COMBATES INDIVIDUALES\n"
.string "se necesitan tres POKéMON.\p"
.string "Para los DOBLES, se necesitan cuatro.\p"
.string "Para el MÚLTIPLE y MULTIJUGADOR con\n"
.string "CONEXIÓN, se necesitan dos POKéMON.$"
BattleFrontier_BattleTowerLobby_Text_ExplainSalonRules:
.string "The BATTLE SALON is where you must\n"
.string "find a partner to form a tag team for\l"
.string "the MULTI BATTLE ROOM challenge.\p"
.string "Choose the best partner for you by\n"
.string "examining other TRAINERS'\l"
.string "POKéMON and their moves.\p"
.string "You may choose a new tag partner\n"
.string "after winning seven straight matches.$"
.string "En el SALÓN BATALLA es donde\n"
.string "debes elegir al compañero con el que\l"
.string "disputarás los COMBATES MÚLTIPLES.\p"
.string "Para tu elección, ten en cuenta los\n"
.string "POKéMON que tenga cada ENTRENADOR\l"
.string "y los movimientos que puedan realizar.\p"
.string "Si ganas siete combates consecutivos,\n"
.string "podrás cambiar de compañero.$"
BattleFrontier_BattleTowerLobby_Text_ExplainMultiLinkRules:
.string "The LINK MULTI BATTLE Mode is for two\n"
.string "friends to mount a challenge together.\p"
.string "You and your friend must be linked with\n"
.string "Wireless Adapters or a GBA Game Link\l"
.string "cable.\p"
.string "You must choose two POKéMON at\n"
.string "the registration counter.\p"
.string "These POKéMON must be different\n"
.string "from those of your friend.\p"
.string "You may not interrupt this challenge\n"
.string "in the middle, unlike other modes.$"
.string "En los COMBATES MULTIJUGADOR\n"
.string "con CONEXIÓN, te enfrentarás con un\l"
.string "amigo a otros equipos de ENTRENADORES.\p"
.string "Para formar pareja con tu amigo, usad\n"
.string "Conectores inalámbricos o un cable\l"
.string "Game Link de Game Boy Advance.\p"
.string "Debes elegir dos POKéMON\n"
.string "en el mostrador del registro.\p"
.string "Los POKéMON que elijas tienen\n"
.string "que ser distintos a los de tu amigo.\p"
.string "A diferencia de lo que ocurre con otros\n"
.string "combates, los COMBATES MULTIJUGADOR\l"
.string "con CONEXIÓN no pueden interrumpirse.$"

View File

@@ -1,27 +1,27 @@
BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor2ndOpponentSet:
.string "The 2nd set of opponents is next.\n"
.string "Are you ready?$"
.string "El 2.º equipo está preparado.\n"
.string "¿Continuamos?$"
BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor3rdOpponentSet:
.string "The 3rd set of opponents is next.\n"
.string "Are you ready?$"
.string "El 3.{SUPER_ER} equipo está preparado.\n"
.string "¿Continuamos?$"
BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor4thOpponentSet:
.string "The 4th set of opponents is next.\n"
.string "Are you ready?$"
.string "El 4.º equipo está preparado.\n"
.string "¿Continuamos?$"
BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor5thOpponentSet:
.string "The 5th set of opponents is next.\n"
.string "Are you ready?$"
.string "El 5.º equipo está preparado.\n"
.string "¿Continuamos?$"
BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor6thOpponentSet:
.string "The 6th set of opponents is next.\n"
.string "Are you ready?$"
.string "El 6.º equipo está preparado.\n"
.string "¿Continuamos?$"
BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor7thOpponentSet:
.string "The 7th set of opponents is next.\n"
.string "Are you ready?$"
.string "El 7.º equipo está preparado.\n"
.string "¿Continuamos?$"
@ Unused
BattleFrontier_BattleTowerMultiBattleRoom_Text_2ndOpponentSetNext:
@@ -54,9 +54,9 @@ BattleFrontier_BattleTowerMultiBattleRoom_Text_7thOpponentSetNext:
.string "Do your best!$"
gText_LinkStandby3::
.string "Link standby$"
.string "Esperando conexión$"
gText_YourPartnerHasRetired::
.string "Your partner has retired.\p"
.string "Your BATTLE ROOM challenge\n"
.string "will be canceled.$"
.string "Tu pareja se ha retirado.\p"
.string "Tu desafío de la SALA BATALLA\n"
.string "ha sido cancelado.$"