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Added Spanish Textfile AbandonedShip-BattleFrontier_BattleTowerMultiBattleRoom
Added Spanish Textfile AbandonedShip, AquaHideout, BattleFrontier_BattleArenaBattleRoom - BattleFrontier_BattleTowerMultiBattleRoom
This commit is contained in:
@@ -1,17 +1,17 @@
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AbandonedShip_CaptainsOffice_Text_NoSuccessFindingScanner:
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.string "I'm investigating this ship on behalf\n"
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.string "of CAPT. STERN.\p"
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.string "He also asked me to find a SCANNER,\n"
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.string "but I haven't had any success…$"
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.string "Estoy investigando este barco\n"
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.string "en nombre del CAP. BABOR.\p"
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.string "También me ha pedido que encuentre\n"
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.string "un ESCÁNER, pero no lo he visto aún…$"
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AbandonedShip_CaptainsOffice_Text_OhCanYouDeliverScanner:
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.string "Oh! That's a SCANNER!\p"
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.string "Listen, can I get you to deliver that\n"
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.string "to CAPT. STERN?\p"
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.string "I want to investigate this ship a\n"
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.string "little more.$"
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.string "¡Ahí va! ¡Eso es un ESCÁNER!\p"
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.string "Escucha, ¿puedes llevárselo\n"
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.string "tú al CAP. BABOR?\p"
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.string "Todavía no he terminado\n"
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.string "de investigar el barco…$"
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AbandonedShip_CaptainsOffice_Text_ThisIsSSCactus:
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.string "This ship is called S.S. CACTUS.\n"
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.string "It seems to be from an earlier era.$"
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.string "Este barco se llama S.S. CACTUS.\n"
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.string "Es más antiguo que andar “palante”…$"
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@@ -1,14 +1,15 @@
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AbandonedShip_Corridors_1F_Text_CharlieIntro:
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.string "What's so funny about having my inner\n"
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.string "tube aboard the ship?$"
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.string "¿Qué? ¿Te hace gracia que lleve\n"
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.string "flotador montado en el barco?$"
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AbandonedShip_Corridors_1F_Text_CharlieDefeat:
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.string "Whoa, you overwhelmed me!$"
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.string "Vaya, me he quedado desinflado…$"
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AbandonedShip_Corridors_1F_Text_CharliePostBattle:
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.string "It's not easy throwing POKé BALLS\n"
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.string "while hanging on to an inner tube!$"
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.string "¡No es fácil lanzar POKé BALLS\n"
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.string "cuando llevas un flotador!$"
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AbandonedShip_Corridors_1F_Text_IsntItFunHere:
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.string "Isn't it fun here?\n"
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.string "I get excited just being here!$"
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.string "¿A que es superdivertido?\n"
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.string "¡Me lo paso pipa aquí!$"
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@@ -1,31 +1,29 @@
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AbandonedShip_Corridors_B1F_Text_DuncanIntro:
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.string "When we go out to sea, we SAILORS\n"
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.string "always bring our POKéMON.\l"
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.string "How about a quick battle?$"
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.string "Cuando salimos al mar, los MARINEROS\n"
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.string "siempre llevamos nuestros POKéMON.\l"
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.string "¿Te hace un combatito?$"
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AbandonedShip_Corridors_B1F_Text_DuncanDefeat:
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.string "Whoops, I'm sunk!$"
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.string "Huy, ¡tocado y hundido!$"
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AbandonedShip_Corridors_B1F_Text_DuncanPostBattle:
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.string "The ship's bottom has sunk into the\n"
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.string "depths.\p"
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.string "If a POKéMON knew how to go underwater,\n"
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.string "we might make some progress…$"
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.string "El barco está casi tocando fondo.\p"
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.string "Si un POKéMON supiera bucear,\n"
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.string "quizás podríamos avanzar…$"
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AbandonedShip_Corridors_B1F_Text_YayItsAShip:
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.string "Yay!\n"
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.string "It's a ship!$"
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.string "¡Barco a la vista!$"
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AbandonedShip_Corridors_B1F_Text_DoorIsLocked:
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.string "The door is locked.\p"
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.string "“STORAGE” is painted on the door.$"
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.string "La puerta está cerrada.\p"
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.string "En la puerta pone “ALMACÉN”.$"
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AbandonedShip_Corridors_B1F_Text_InsertedStorageKey:
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.string "{PLAYER} inserted and turned the\n"
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.string "STORAGE KEY.\p"
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.string "The inserted KEY stuck fast,\n"
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.string "but the door opened.$"
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.string "{PLAYER} ha metido la LLAVE ALMACÉN\n"
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.string "y la ha hecho girar.\p"
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.string "La LLAVE se ha quedado atascada,\n"
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.string "pero la puerta se ha abierto.$"
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AbandonedShip_Text_TheDoorIsOpen:
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.string "The door is open.$"
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.string "La puerta está abierta.$"
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@@ -1,21 +1,22 @@
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AbandonedShip_HiddenFloorCorridors_Text_Rm1DoorIsLocked:
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.string "The door is locked.\p"
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.string "“RM. 1” is painted on the door.$"
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.string "La puerta está cerrada.\p"
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.string "En la puerta pone “CABINA 1”.$"
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AbandonedShip_HiddenFloorCorridors_Text_Rm2DoorIsLocked:
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.string "The door is locked.\p"
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.string "“RM. 2” is painted on the door.$"
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.string "La puerta está cerrada.\p"
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.string "En la puerta pone “CABINA 2”.$"
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AbandonedShip_HiddenFloorCorridors_Text_Rm4DoorIsLocked:
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.string "The door is locked.\p"
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.string "“RM. 4” is painted on the door.$"
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.string "La puerta está cerrada.\p"
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.string "En la puerta pone “CABINA 4”.$"
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AbandonedShip_HiddenFloorCorridors_Text_Rm6DoorIsLocked:
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.string "The door is locked.\p"
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.string "“RM. 6” is painted on the door.$"
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.string "La puerta está cerrada.\p"
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.string "En la puerta pone “CABINA 6”.$"
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AbandonedShip_HiddenFloorCorridors_Text_InsertedKey:
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.string "{PLAYER} inserted and turned the\n"
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.string "KEY.\p"
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.string "The inserted KEY stuck fast,\n"
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.string "but the door opened.$"
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.string "{PLAYER} ha metido la LLAVE\n"
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.string "y la ha hecho girar.\p"
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.string "La LLAVE se ha quedado atascada,\n"
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.string "pero la puerta se ha abierto.$"
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@@ -1,4 +1,4 @@
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AbandonedShip_HiddenFloorRooms_Text_BrightShinyTrash:
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.string "It's bright and shiny!\n"
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.string "But it's just trash…$"
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AbandonedShip_HiddenFloorRooms_Text_BrightShinyTrash:
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.string "¡Brilla un montón!\n"
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.string "Pero no tiene ningún valor…$"
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@@ -1,98 +1,100 @@
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AbandonedShip_Rooms2_1F_Text_DanIntro:
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.string "DAN: While searching for treasures,\n"
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.string "we discovered a TRAINER!$"
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.string "FITO: ¡Estábamos buscando tesoros\n"
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.string "y nos encontramos con un combate!$"
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AbandonedShip_Rooms2_1F_Text_DanDefeat:
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.string "DAN: We couldn't win even though\n"
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.string "we worked together…$"
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.string "FITO: A pesar de luchar a dúo,\n"
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.string "hemos perdido…$"
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AbandonedShip_Rooms2_1F_Text_DanPostBattle:
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.string "DAN: We can't find any treasures…\n"
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.string "I wonder if someone got them already?$"
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.string "FITO: No encontramos ni una baratija…\n"
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.string "¿Se habrá llevado ya alguien el tesoro?$"
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AbandonedShip_Rooms2_1F_Text_DanNotEnoughMons:
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.string "DAN: You don't even have two POKéMON.\n"
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.string "You can't expect to beat us like that.$"
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.string "FITO: Pero si no tienes dos POKéMON…\n"
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.string "Así no ganas ni en sueños…$"
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AbandonedShip_Rooms2_1F_Text_KiraIntro:
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.string "KIRA: Oh?\n"
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.string "We were searching for treasures.\l"
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.string "But we discovered a TRAINER instead!$"
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.string "LUCI: ¡Anda! Buscábamos tesoros\n"
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.string "y nos encontramos con un combate…$"
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AbandonedShip_Rooms2_1F_Text_KiraDefeat:
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.string "KIRA: Ooh, so strong!$"
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.string "LUCI: ¡Guau, qué fuerte eres!$"
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AbandonedShip_Rooms2_1F_Text_KiraPostBattle:
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.string "KIRA: Where could the treasures be?\p"
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.string "I've already decided what I'm buying\n"
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.string "when we find the treasures!$"
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.string "LUCI: Me pregunto dónde habrán\n"
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.string "escondido el tesoro…\p"
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.string "¡Si lo encuentro, ya sé en qué\n"
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.string "me lo voy a gastar!$"
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AbandonedShip_Rooms2_1F_Text_KiraNotEnoughMons:
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.string "KIRA: Oh, you don't have two POKéMON?\n"
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.string "We'll have to battle some other time!$"
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.string "LUCI: ¿No tienes dos POKéMON?\n"
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.string "¡Pues lo dejamos para otro día!$"
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AbandonedShip_Rooms2_1F_Text_KiraRegister:
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.string "KIRA: Oh, you make me so angry!\n"
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.string "I'm going to register you for that!$"
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.string "LUCI: ¡Ay, me pones de los nervios!\n"
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.string "¡Por eso mismo te voy a registrar!$"
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AbandonedShip_Rooms2_1F_Text_DanRematchIntro:
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.string "DAN: We've been searching for\n"
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.string "treasures all this time.\p"
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.string "Our POKéMON have grown stronger, too.\n"
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.string "Let us show you, okay?$"
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.string "FITO: Todavía estamos buscando\n"
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.string "tesoros por aquí.\p"
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.string "Entretanto, nuestros POKéMON\n"
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.string "han mejorado. ¿Quieres verlo?$"
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AbandonedShip_Rooms2_1F_Text_DanRematchDefeat:
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.string "DAN: You're strong, as usual!$"
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.string "FITO: Nada, sigues siendo tan fuerte\n"
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.string "como siempre.$"
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AbandonedShip_Rooms2_1F_Text_DanPostRematch:
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.string "DAN: We can't find any treasures,\n"
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.string "we lose at POKéMON…\p"
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.string "I want to go home… But if I say that,\n"
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.string "she gets all angry with me…$"
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.string "FITO: No encontramos ningún tesoro,\n"
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.string "perdemos en los combates POKéMON…\p"
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.string "Yo me voy a casa… Bueno, quiero irme,\n"
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.string "pero no creo que ella me deje…$"
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AbandonedShip_Rooms2_1F_Text_DanRematchNotEnoughMons:
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.string "DAN: You don't even have two POKéMON.\n"
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.string "You can't expect to beat us like that.$"
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.string "FITO: Pero si no tienes dos POKéMON…\n"
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.string "Así no ganas ni en sueños…$"
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AbandonedShip_Rooms2_1F_Text_KiraRematchIntro:
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.string "KIRA: Oh? We meet again!\p"
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.string "Just like us, you still haven't given up\n"
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.string "searching for treasures, have you?\p"
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.string "Want to make it so the loser has\n"
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.string "to give up searching?$"
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.string "LUCI: ¡Hola de nuevo!\p"
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.string "Ya se ve que tú tampoco has dejado\n"
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.string "de buscar el tesoro.\p"
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.string "¿Qué te parece si luchamos\n"
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.string "y quien pierda deja de buscar?$"
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AbandonedShip_Rooms2_1F_Text_KiraRematchDefeat:
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.string "KIRA: Oh, we lost again…$"
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.string "LUCI: Oh, perdimos otra vez…$"
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AbandonedShip_Rooms2_1F_Text_KiraPostRematch:
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.string "KIRA: We're not leaving until we raise\n"
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.string "our POKéMON some more and we find\l"
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.string "the treasures here!$"
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.string "LUCI: Entrenaremos mejor a nuestros\n"
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.string "POKéMON.\p"
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.string "¡Pero no nos iremos hasta\n"
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.string "encontrar algún tesoro!$"
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AbandonedShip_Rooms2_1F_Text_KiraRematchNotEnoughMons:
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.string "KIRA: Oh, you don't have two POKéMON?\n"
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.string "We'll have to battle some other time!$"
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.string "LUCI: ¿No tienes dos POKéMON?\n"
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.string "¡Pues lo dejamos para otro día!$"
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AbandonedShip_Rooms2_1F_Text_JaniIntro:
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.string "I'm not good at swimming,\n"
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.string "but I am good at battles!$"
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.string "No se me da bien nadar,\n"
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.string "¡pero luchar es otra cosa!$"
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AbandonedShip_Rooms2_1F_Text_JaniDefeat:
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.string "Oops.\n"
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.string "That didn't go very well.$"
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.string "Ay, ay, ay…\n"
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.string "Esto no ha salido bien…$"
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AbandonedShip_Rooms2_1F_Text_JaniPostBattle:
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.string "Walking around barefoot in this ship\n"
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.string "is kind of gross.$"
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.string "Andar descalza por este barco\n"
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.string "no es muy higiénico.$"
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AbandonedShip_Rooms2_1F_Text_GarrisonIntro:
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.string "Strength and compassion…\n"
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.string "Those are a TRAINER's treasures!$"
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.string "Fuerza y compasión…\n"
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.string "¡Todo ENTRENADOR debe poseer ambas!$"
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AbandonedShip_Rooms2_1F_Text_GarrisonDefeat:
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.string "Ah, there is something about you\n"
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.string "that sparkles.$"
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.string "Hay algo en ti que deslumbra.$"
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AbandonedShip_Rooms2_1F_Text_GarrisonPostBattle:
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.string "In a cabin somewhere on board,\n"
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.string "I saw something sparkle.$"
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.string "Por cierto, he visto algo que\n"
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.string "brillaba en uno de los camarotes.$"
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@@ -1,5 +1,6 @@
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AbandonedShip_Rooms2_B1F_Text_PerfectPlaceToGoExploring:
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.string "This is a perfect place to go exploring!\n"
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.string "It's exciting here!\p"
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.string "I bet there're amazing treasures on\n"
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.string "board.$"
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.string "¡Éste es un lugar perfecto\n"
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.string "para explorar! ¡Qué emocionante!\p"
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.string "Seguro que hay un montón\n"
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.string "de tesoros escondidos…$"
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@@ -1,44 +1,44 @@
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AbandonedShip_Rooms_1F_Text_TakingALookAround:
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.string "Ships of this sort are rare, so I'm\n"
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.string "taking a look around.\p"
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.string "Hmhm…\n"
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.string "There appear to be other cabins…$"
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.string "Los barcos de este tipo son poco\n"
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.string "comunes, así que estoy de inspección.\p"
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.string "Mmmm…\n"
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.string "Parece que hay muchos camarotes…$"
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AbandonedShip_Rooms_1F_Text_ThaliaIntro:
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.string "What on earth would compel you to\n"
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.string "come here? You must be curious!$"
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.string "¿Qué ha podido impulsarte a venir\n"
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.string "hasta aquí? ¡Será la curiosidad!$"
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AbandonedShip_Rooms_1F_Text_ThaliaDefeat:
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.string "Not just curious, but also strong…$"
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.string "La fuerza es otra de tus cualidades…$"
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AbandonedShip_Rooms_1F_Text_ThaliaPostBattle:
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.string "The man next door…\p"
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.string "He says he's just sightseeing,\n"
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.string "but I don't know about that.$"
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.string "¿Ves al hombre de ahí al lado?\p"
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.string "Dice que está de turismo,\n"
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.string "pero yo no me lo creo.$"
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AbandonedShip_Rooms_1F_Text_ThaliaRegister:
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.string "You're such a tough TRAINER!\n"
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.string "Let me register you as a memento!$"
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.string "¡Tú sí que sabes entrenar POKéMON!\n"
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.string "¡Será un honor registrarte!$"
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AbandonedShip_Rooms_1F_Text_ThaliaRematchIntro:
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.string "What on earth would compel you to\n"
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.string "come back? You must really be curious!$"
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.string "¿Qué ha podido impulsarte a venir\n"
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.string "hasta aquí? ¡Será la curiosidad!$"
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AbandonedShip_Rooms_1F_Text_ThaliaRematchDefeat:
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.string "Aren't you too strong?$"
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.string "No es normal ser tan fuerte.$"
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AbandonedShip_Rooms_1F_Text_ThaliaPostRematch:
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.string "I'm sure that man's up to something!\n"
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.string "He just acts so suspiciously!$"
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.string "¡Ese picaruelo no es trigo limpio!\n"
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.string "¡Actúa de forma muy sospechosa!$"
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AbandonedShip_Rooms_1F_Text_DemetriusIntro:
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.string "Waaah!\n"
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.string "I've been found! …Huh?$"
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.string "¡Aaaah!\n"
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.string "¡Me han encontrado! Pero ¿eh?$"
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AbandonedShip_Rooms_1F_Text_DemetriusDefeat:
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.string "Oh, you're not my mom.$"
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.string "¡Tú no eres mi madre!$"
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|
||||
AbandonedShip_Rooms_1F_Text_DemetriusPostBattle:
|
||||
.string "I'm in trouble with my mom, so I ran.\n"
|
||||
.string "Keep it a secret where I am!$"
|
||||
|
||||
.string "Mi madre se ha enfadado, así que me\n"
|
||||
.string "he escondido. No digas que estoy aquí.$"
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
|
||||
AbandonedShip_Rooms_B1F_Text_GettingQueasy:
|
||||
.string "Urrrrppp…\p"
|
||||
.string "I'm getting queasy just being aboard\n"
|
||||
.string "this ship…\p"
|
||||
.string "It's not even moving, but…$"
|
||||
.string "Ay, ay, ay…\p"
|
||||
.string "Me estoy poniendo malo en este barco…\p"
|
||||
.string "Está parado, pero da igual…$"
|
||||
|
||||
@@ -1,66 +1,67 @@
|
||||
|
||||
AquaHideout_1F_Text_OurBossIsSnatchingSomething:
|
||||
.string "What? What? What do you want with \n"
|
||||
.string "TEAM AQUA?\p"
|
||||
.string "Our BOSS isn't here! He's gone off to\n"
|
||||
.string "snatch something important!\p"
|
||||
.string "… …\n"
|
||||
.string "Where did he go?\p"
|
||||
.string "Wahaha! Do you really think I'd tell\n"
|
||||
.string "you something that crucial?$"
|
||||
.string "¿Qué haces aquí? ¿Por qué vienes\n"
|
||||
.string "a dar la lata al EQUIPO AQUA?\p"
|
||||
.string "¡Nuestro JEFE no está aquí!\n"
|
||||
.string "¡Ha ido a birlar algo muy importante!\p"
|
||||
.string "¿Qué?\n"
|
||||
.string "¿Que adónde ha ido?\p"
|
||||
.string "¡Jua, jua, jua! ¿Pero tú crees que te\n"
|
||||
.string "diría algo tan sumamente importante?$"
|
||||
|
||||
AquaHideout_1F_Text_WhereMightMagmaHideoutBe:
|
||||
.string "What? What?\n"
|
||||
.string "Are you a TEAM MAGMA grunt?\p"
|
||||
.string "I hear that TEAM MAGMA is trying to\n"
|
||||
.string "awaken an awesome POKéMON at their\l"
|
||||
.string "HIDEOUT.\p"
|
||||
.string "But where might their HIDEOUT be?$"
|
||||
.string "¿Cómo? ¿Qué?\n"
|
||||
.string "¿Eres un secuaz del EQUIPO MAGMA?\p"
|
||||
.string "Me han dicho que el EQUIPO MAGMA\n"
|
||||
.string "está intentado despertar a un POKéMON\l"
|
||||
.string "impresionante en su GUARIDA.\p"
|
||||
.string "Pero ¿dónde estará su GUARIDA?$"
|
||||
|
||||
AquaHideout_1F_Text_BossWentToJackASubmarine:
|
||||
.string "What? What? What do you want with \n"
|
||||
.string "TEAM AQUA?\p"
|
||||
.string "Our BOSS isn't here!\n"
|
||||
.string "He's gone off to jack a submarine!\p"
|
||||
.string "… …\n"
|
||||
.string "Where did he go?\p"
|
||||
.string "Wahaha! Do you really think I'd tell\n"
|
||||
.string "you something that crucial?$"
|
||||
.string "¿Qué haces aquí? ¿Por qué vienes\n"
|
||||
.string "a dar la lata al EQUIPO AQUA?\p"
|
||||
.string "¡Nuestro JEFE no está aquí!\n"
|
||||
.string "¡Ha ido a mangar un submarino!\p"
|
||||
.string "¿Qué?\n"
|
||||
.string "¿Que adónde ha ido?\p"
|
||||
.string "¡Jua, jua, jua! ¿Pero tú crees que te\n"
|
||||
.string "diría algo tan sumamente importante?$"
|
||||
|
||||
AquaHideout_1F_Text_BossIsOnRoute122:
|
||||
.string "What? What? What do you want with \n"
|
||||
.string "TEAM AQUA?\p"
|
||||
.string "Our BOSS isn't here! He's on his way to\n"
|
||||
.string "MT. PYRE on ROUTE 122!\p"
|
||||
.string "… …\n"
|
||||
.string "Why did he go?\p"
|
||||
.string "Wahaha! Do you really think I'd tell\n"
|
||||
.string "you something that crucial?$"
|
||||
.string "¿Qué haces aquí? ¿Por qué vienes\n"
|
||||
.string "a dar la lata al EQUIPO AQUA?\p"
|
||||
.string "¡Nuestro JEFE no está aquí! ¡Está en\n"
|
||||
.string "la RUTA 122, de camino al MONTE PÍRICO!\p"
|
||||
.string "¿Qué?\n"
|
||||
.string "¿Que por qué se ha ido?\p"
|
||||
.string "¡Jua, jua, jua! ¿Pero tú crees que te\n"
|
||||
.string "diría algo tan sumamente importante?$"
|
||||
|
||||
AquaHideout_1F_Text_TeamMagmaAtMtChimney:
|
||||
.string "What? What?\n"
|
||||
.string "Are you a TEAM MAGMA grunt?\p"
|
||||
.string "I hear that TEAM MAGMA is after\n"
|
||||
.string "an awesome POKéMON at MT. CHIMNEY.\p"
|
||||
.string "But what is that POKéMON like?$"
|
||||
.string "¿Cómo? ¿Qué?\n"
|
||||
.string "¿Eres un secuaz del EQUIPO MAGMA?\p"
|
||||
.string "Me han dicho que el EQUIPO MAGMA\n"
|
||||
.string "anda detrás de un POKéMON,\l"
|
||||
.string "allá por el MONTE CENIZO.\p"
|
||||
.string "Pero ¿cómo será ese POKéMON?$"
|
||||
|
||||
AquaHideout_1F_Text_BossIsInSlateportCity:
|
||||
.string "What? What? What do you want with\n"
|
||||
.string "TEAM AQUA?\p"
|
||||
.string "Our BOSS isn't here!\n"
|
||||
.string "He's on his way to SLATEPORT CITY!\p"
|
||||
.string "… …\n"
|
||||
.string "Why did he go?\p"
|
||||
.string "Wahaha! Do you really think I'd tell\n"
|
||||
.string "you something that crucial?$"
|
||||
.string "¿Qué haces aquí? ¿Por qué vienes\n"
|
||||
.string "a dar la lata al EQUIPO AQUA?\p"
|
||||
.string "¡Nuestro JEFE no está aquí!\n"
|
||||
.string "¡Está de camino a CIUDAD PORTUAL!\p"
|
||||
.string "¿Qué?\n"
|
||||
.string "¿Que por qué se ha ido?\p"
|
||||
.string "¡Jua, jua, jua! ¿Pero tú crees que te\n"
|
||||
.string "diría algo tan sumamente importante?$"
|
||||
|
||||
AquaHideout_1F_Text_Grunt1Intro:
|
||||
.string "Ayiyiyi!\n"
|
||||
.string "Suspicious character spotted!$"
|
||||
.string "¡Personaje sospechoso a la vista!$"
|
||||
|
||||
AquaHideout_1F_Text_Grunt1Defeat:
|
||||
.string "Grrrrr…\n"
|
||||
.string "I lost it!$"
|
||||
.string "Brrr…\n"
|
||||
.string "¡He perdido!$"
|
||||
|
||||
AquaHideout_1F_Text_Grunt1PostBattle:
|
||||
.string "I took the loss for the TEAM,\n"
|
||||
.string "but I did my job…$"
|
||||
.string "El EQUIPO no estará satisfecho,\n"
|
||||
.string "pero yo he hecho lo que he podido…$"
|
||||
|
||||
@@ -1,52 +1,57 @@
|
||||
|
||||
AquaHideout_B1F_Text_Grunt2Intro:
|
||||
.string "If you want to know the secret about\n"
|
||||
.string "our HIDEOUT, you have me to beat!$"
|
||||
.string "Si quieres conocer el secreto\n"
|
||||
.string "de nuestra GUARIDA, ¡derrótame!$"
|
||||
|
||||
AquaHideout_B1F_Text_Grunt2Defeat:
|
||||
.string "I can't win at all…$"
|
||||
.string "Qué desastre…$"
|
||||
|
||||
AquaHideout_B1F_Text_Grunt2PostBattle:
|
||||
.string "Our HIDEOUT's secret?\p"
|
||||
.string "Well, let's just say…\n"
|
||||
.string "There's a submarine at the far end!\p"
|
||||
.string "But, by now…\n"
|
||||
.string "Kekekeke…$"
|
||||
.string "¿Nuestra GUARIDA secreta?\p"
|
||||
.string "Bueno, digamos…\n"
|
||||
.string "¡que hay un submarino de por medio!\p"
|
||||
.string "Pero no te diré más…\n"
|
||||
.string "¡Je, je, je!$"
|
||||
|
||||
AquaHideout_B1F_Text_Grunt3Intro:
|
||||
.string "Fuel supply loaded A-OK!\n"
|
||||
.string "In-cruise snacks loaded A-OK!\p"
|
||||
.string "Nothing left to do but KO a pesky\n"
|
||||
.string "meddler!$"
|
||||
.string "Carga de combustible terminada.\n"
|
||||
.string "Carga de víveres terminada.\p"
|
||||
.string "Zarparemos en cuanto hayamos\n"
|
||||
.string "terminado con cierta personita\l"
|
||||
.string "de lo más entrometida…$"
|
||||
|
||||
AquaHideout_B1F_Text_Grunt3Defeat:
|
||||
.string "I took a serious licking!$"
|
||||
.string "¡Me has dado una buena paliza!$"
|
||||
|
||||
AquaHideout_B1F_Text_Grunt3PostBattle:
|
||||
.string "Humph!\n"
|
||||
.string "This was supposed to happen!\p"
|
||||
.string "My mission was to just hold you up!$"
|
||||
.string "¡No importa!\n"
|
||||
.string "¡Yo ya me lo esperaba!\p"
|
||||
.string "¡Total, sólo tenía que entretenerte\n"
|
||||
.string "un rato!$"
|
||||
|
||||
AquaHideout_B1F_Text_Grunt5Intro:
|
||||
.string "Yawn… Keeping watch over the\n"
|
||||
.string "HIDEOUT bores me. I'll take you on.$"
|
||||
.string "Auaaaa… Vigilar la GUARIDA me aburre\n"
|
||||
.string "tantísimo… Mola más luchar contigo.$"
|
||||
|
||||
AquaHideout_B1F_Text_Grunt5Defeat:
|
||||
.string "Yawn…\n"
|
||||
.string "Oh, I lost…$"
|
||||
.string "Auaaaa…\n"
|
||||
.string "He perdido…$"
|
||||
|
||||
AquaHideout_B1F_Text_Grunt5PostBattle:
|
||||
.string "If you scurry too much, other TEAM\n"
|
||||
.string "AQUA members might get you.$"
|
||||
.string "Si sigues metiéndote donde no te\n"
|
||||
.string "llaman, otros miembros del EQUIPO AQUA\l"
|
||||
.string "irán a por ti.$"
|
||||
|
||||
AquaHideout_B1F_Text_Grunt7Intro:
|
||||
.string "Hey!\n"
|
||||
.string "You there!\p"
|
||||
.string "Which do you think is cooler?\n"
|
||||
.string "TEAM AQUA's uniform or TEAM MAGMA's?$"
|
||||
.string "¡Eh, tú!\n"
|
||||
.string "¡Sí, me refiero a ti!\p"
|
||||
.string "¿Cuál mola más en tu opinión?\n"
|
||||
.string "¿El uniforme del EQUIPO AQUA\l"
|
||||
.string "o el del EQUIPO MAGMA?$"
|
||||
|
||||
AquaHideout_B1F_Text_Grunt7Defeat:
|
||||
.string "I lost in a cool way…$"
|
||||
.string "He perdido, pero sigo molando…$"
|
||||
|
||||
AquaHideout_B1F_Text_Grunt7PostBattle:
|
||||
.string "If you have a cool uniform, you look\n"
|
||||
.string "good even in a loss, don't you think?$"
|
||||
.string "Si tu uniforme mola, tienes buena\n"
|
||||
.string "pinta hasta cuando pierdes, ¿no?$"
|
||||
|
||||
@@ -1,71 +1,71 @@
|
||||
|
||||
AquaHideout_B2F_Text_MattIntro:
|
||||
.string "Hehehe…\p"
|
||||
.string "Got here already, did you?\n"
|
||||
.string "We underestimated you!\p"
|
||||
.string "But this is it!\p"
|
||||
.string "I'm a cut above the GRUNTS you've seen\n"
|
||||
.string "so far.\p"
|
||||
.string "I'm not stalling for time.\n"
|
||||
.string "I'm going to pulverize you!$"
|
||||
.string "Jo, jo, jo…\p"
|
||||
.string "¿Has llegado hasta aquí?\n"
|
||||
.string "Creo que te hemos subestimado.\p"
|
||||
.string "¡Pero ya está bien de tonterías!\p"
|
||||
.string "Yo soy más fuerte que los SOLDADOS\n"
|
||||
.string "con los que has luchado hasta ahora.\p"
|
||||
.string "No voy a limitarme a hacerte perder\n"
|
||||
.string "tiempo… ¡Te voy a pulverizar!$"
|
||||
|
||||
AquaHideout_B2F_Text_MattDefeat:
|
||||
.string "Hehehe…\n"
|
||||
.string "So, I lost, too…$"
|
||||
.string "Jo, jo, jo…\n"
|
||||
.string "Yo tampoco lo he logrado…$"
|
||||
|
||||
AquaHideout_B2F_Text_OurBossGotThroughHisPreparations:
|
||||
.string "Hehehe!\p"
|
||||
.string "While I was toying with you, our BOSS\n"
|
||||
.string "got through his preparations!$"
|
||||
.string "¡Jo, jo, jo!\p"
|
||||
.string "¡Mientras me divertía contigo,\n"
|
||||
.string "nuestro JEFE terminó los preparativos!$"
|
||||
|
||||
AquaHideout_B2F_Text_MattPostBattle:
|
||||
.string "Hehehe!\p"
|
||||
.string "Our BOSS has already gone on his way to\n"
|
||||
.string "some cave under the sea!\p"
|
||||
.string "If you're going to give chase, you'd\n"
|
||||
.string "better search the big, wide sea beyond\l"
|
||||
.string "LILYCOVE.\p"
|
||||
.string "But will you find it then?\n"
|
||||
.string "Hehehe!$"
|
||||
.string "¡Jo, jo, jo!\p"
|
||||
.string "Nuestro JEFE ya ha ido a ocultarse\n"
|
||||
.string "a una cueva submarina.\p"
|
||||
.string "Si quieres encontrarlo, tendrás que\n"
|
||||
.string "buscarlo en el gran mar que hay\l"
|
||||
.string "más allá de CALAGUA.\p"
|
||||
.string "¿Pero acaso podrás encontrar\n"
|
||||
.string "siquiera el mar? ¡Jo, jo, jo!$"
|
||||
|
||||
AquaHideout_B2F_Text_Grunt4Intro:
|
||||
.string "Wahahah, I grew weary of waiting!\n"
|
||||
.string "You owe me a battle, too!$"
|
||||
.string "¡Jua, jua, jua! ¡Estoy harto de esperar!\n"
|
||||
.string "¡Me debes un combate!$"
|
||||
|
||||
AquaHideout_B2F_Text_Grunt4Defeat:
|
||||
.string "Tired of waiting…\n"
|
||||
.string "Lost and dazed…$"
|
||||
.string "Total, podía haberme quedado\n"
|
||||
.string "esperando…$"
|
||||
|
||||
AquaHideout_B2F_Text_Grunt4PostBattle:
|
||||
.string "BOSS…\n"
|
||||
.string "Is this good enough?$"
|
||||
.string "El JEFE no va a estar satisfecho…$"
|
||||
|
||||
AquaHideout_B2F_Text_Grunt6Intro:
|
||||
.string "Warp panels, the HIDEOUT's pride\n"
|
||||
.string "and joy!\p"
|
||||
.string "You're clueless about where you are,\n"
|
||||
.string "aren't you?\p"
|
||||
.string "Fluster and tire out the enemy, then\n"
|
||||
.string "lower the boom! That's our plan!$"
|
||||
.string "Baldosas teletransportadoras:\n"
|
||||
.string "¡el orgullo de la GUARIDA!\p"
|
||||
.string "No tienes ni idea de dónde estás,\n"
|
||||
.string "¿verdad?\p"
|
||||
.string "Aturullar al enemigo para luego caer\n"
|
||||
.string "sobre ellos. ¡Ése es nuestro plan!$"
|
||||
|
||||
AquaHideout_B2F_Text_Grunt6Defeat:
|
||||
.string "What's wrong with you?\n"
|
||||
.string "You're not tired at all!$"
|
||||
.string "¿Y tú qué desayunas?\n"
|
||||
.string "¿Cómo es que no te cansas?$"
|
||||
|
||||
AquaHideout_B2F_Text_Grunt6PostBattle:
|
||||
.string "That reminds me… I can't remember\n"
|
||||
.string "where I put the MASTER BALL.\p"
|
||||
.string "If I fail to guard it, our BOSS will\n"
|
||||
.string "chew me out…$"
|
||||
.string "Esto me recuerda… que no me acuerdo\n"
|
||||
.string "de dónde puse la MASTER BALL.\p"
|
||||
.string "Si no la protejo bien, el JEFE me va\n"
|
||||
.string "a machacar…$"
|
||||
|
||||
AquaHideout_B2F_Text_Grunt8Intro:
|
||||
.string "When I joined TEAM AQUA, the first\n"
|
||||
.string "thing I had to learn was how these\l"
|
||||
.string "warp panels connected.$"
|
||||
.string "Lo primero que aprendí al entrar en el\n"
|
||||
.string "EQUIPO AQUA fue cómo están conectadas\l"
|
||||
.string "estas baldosas teletransportadoras.$"
|
||||
|
||||
AquaHideout_B2F_Text_Grunt8Defeat:
|
||||
.string "I was too occupied thinking about\n"
|
||||
.string "the warp panels…$"
|
||||
.string "Debería pensar en algo más que en las\n"
|
||||
.string "baldosas teletransportadoras…$"
|
||||
|
||||
AquaHideout_B2F_Text_Grunt8PostBattle:
|
||||
.string "I'll have to learn about how I can\n"
|
||||
.string "battle more effectively…$"
|
||||
.string "Tengo que encontrar la manera\n"
|
||||
.string "de luchar de forma más eficaz…$"
|
||||
|
||||
@@ -1,145 +1,139 @@
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_Text_PlayerStepForward:
|
||||
.string "REFEREE: TRAINER {PLAYER}!\n"
|
||||
.string "Step forward, please!$"
|
||||
.string "JUEZ: ¡{PLAYER}!\n"
|
||||
.string "¡Un paso adelante, por favor!$"
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_Text_OpponentStepForward:
|
||||
.string "REFEREE: TRAINER {STR_VAR_1}!\n"
|
||||
.string "Step forward, please!$"
|
||||
.string "JUEZ: ¡{STR_VAR_1}!\n"
|
||||
.string "¡Un paso adelante, por favor!$"
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_Text_SetKOTourneyBegin:
|
||||
.string "REFEREE: Set KO Tourney!\n"
|
||||
.string "Begin!$"
|
||||
.string "JUEZ: ¡Que dé comienzo el combate\n"
|
||||
.string "del TORNEO con JUEZ!$"
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_Text_WinnerIsPlayer:
|
||||
.string "REFEREE: The winner is {PLAYER}!$"
|
||||
.string "JUEZ: ¡La victoria es para {PLAYER}!$"
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_Text_WinnerIsOpponent:
|
||||
.string "REFEREE: The winner is {STR_VAR_1}!$"
|
||||
.string "JUEZ: ¡La victoria es para {STR_VAR_1}!$"
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_Text_MonsWillBeRestored:
|
||||
.string "Your POKéMON will be restored to\n"
|
||||
.string "full health.$"
|
||||
.string "Tus POKéMON recuperarán su forma.$"
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor2ndOpponent:
|
||||
.string "Next up, your second opponent!\n"
|
||||
.string "Are you ready to move on?$"
|
||||
.string "¡Ahora, tu segundo rival!\n"
|
||||
.string "¿Quieres continuar?$"
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor3rdOpponent:
|
||||
.string "Next up, your third opponent!\n"
|
||||
.string "Are you ready to move on?$"
|
||||
.string "¡Ahora, tu tercer rival!\n"
|
||||
.string "¿Quieres continuar?$"
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor4thOpponent:
|
||||
.string "Next up, your fourth opponent!\n"
|
||||
.string "Are you ready to move on?$"
|
||||
.string "¡Ahora, tu cuarto rival!\n"
|
||||
.string "¿Quieres continuar?$"
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor5thOpponent:
|
||||
.string "Next up, your fifth opponent!\n"
|
||||
.string "Are you ready to move on?$"
|
||||
.string "¡Ahora, tu quinto rival!\n"
|
||||
.string "¿Quieres continuar?$"
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor6thOpponent:
|
||||
.string "Next up, your sixth opponent!\n"
|
||||
.string "Are you ready to move on?$"
|
||||
.string "¡Ahora, tu sexto rival!\n"
|
||||
.string "¿Quieres continuar?$"
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor7thOpponent:
|
||||
.string "Next up, your seventh opponent!\n"
|
||||
.string "Are you ready to move on?$"
|
||||
.string "¡Por último, tu séptimo rival!\n"
|
||||
.string "¿Quieres continuar?$"
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_Text_SaveAndShutDown:
|
||||
.string "Would you like to save the game and\n"
|
||||
.string "shut down now?$"
|
||||
.string "¿Quieres guardar la partida\n"
|
||||
.string "y dejar de jugar?$"
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_Text_RetireFromChallenge:
|
||||
.string "Would you like to retire from your\n"
|
||||
.string "Set KO Tourney challenge?$"
|
||||
.string "¿Deseas abandonar el desafío\n"
|
||||
.string "del TORNEO con JUEZ?$"
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_Text_SavingPleaseWait:
|
||||
.string "I am saving your game data.\n"
|
||||
.string "Please wait.$"
|
||||
.string "Voy a guardar tus datos.\n"
|
||||
.string "Un segundo, por favor.$"
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_Text_RecordLastBattle:
|
||||
.string "Would you like to record your last\n"
|
||||
.string "battle on your FRONTIER PASS?$"
|
||||
.string "¿Deseas grabar tu último combate\n"
|
||||
.string "en tu PASE del FRENTE?$"
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_Text_NowFaceTycoon:
|
||||
.string "My dear challenger!\p"
|
||||
.string "Your skill level is truly astounding!\p"
|
||||
.string "We now would like you to face our\n"
|
||||
.string "leader, the ARENA TYCOON!$"
|
||||
.string "¡Tu habilidad merece ser reconocida!\p"
|
||||
.string "¡Y qué mejor reconocimiento que el de\n"
|
||||
.string "un combate contra la MAESTRA del DOJO!$"
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_Text_PreparedForTycoon:
|
||||
.string "A battle with the ARENA TYCOON!\n"
|
||||
.string "Are you prepared?$"
|
||||
.string "¿Están tus POKéMON preparados para\n"
|
||||
.string "enfrentarse a la MAESTRA del DOJO?$"
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_Text_MakeWayForGreta:
|
||||
.string "REFEREE: The ARENA TYCOON!\n"
|
||||
.string "Make way for GRETA!$"
|
||||
.string "JUEZ: ¡La MAESTRA del DOJO!\n"
|
||||
.string "¡Dejad paso a CORO!$"
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_Text_GretaYoureChallenger:
|
||||
.string "GRETA: Hey!\n"
|
||||
.string "Howdy!\p"
|
||||
.string "…Wait, are you the challenger?$"
|
||||
.string "CORO: ¡Eh!\n"
|
||||
.string "¿Cómo te va?\p"
|
||||
.string "¿Eres tú quien osa retarme?$"
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_Text_IsThatRight:
|
||||
.string "Is that right? Hmm…\n"
|
||||
.string "Hmhm…$"
|
||||
.string "¿En serio? Mmm…\n"
|
||||
.string "Mmm…$"
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_Text_YouLookWeakTakeThingsEasy:
|
||||
.string "I don't know how to say it, but…\n"
|
||||
.string "To put it bluntly, you look pretty weak.\l"
|
||||
.string "Are you sure you're up for me?\p"
|
||||
.string "Hmm…\p"
|
||||
.string "Well, all right!\n"
|
||||
.string "We'll take things easy to start with!$"
|
||||
.string "No te ofendas, pero…\n"
|
||||
.string "¿Te has mirado al espejo?\l"
|
||||
.string "¿Seguro que quieres enfrentarte a mí?\p"
|
||||
.string "Mmm…\p"
|
||||
.string "¡Bueno, como quieras!\n"
|
||||
.string "¡Trataré de que no sufras mucho!$"
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_Text_IgniteMyPassionForBattle:
|
||||
.string "Okay! Let's see you ignite my passion\n"
|
||||
.string "for battle!$"
|
||||
.string "¡Adelante! ¡Enséñame todo lo que sabes!$"
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_Text_GretaYoureToughAfterAll:
|
||||
.string "GRETA: Ow, wait a second!\n"
|
||||
.string "You are tough after all!\p"
|
||||
.string "I like you!\n"
|
||||
.string "Let's see your FRONTIER PASS.$"
|
||||
.string "CORO: ¡Guau, qué sorpresa!\n"
|
||||
.string "¡Eres fuerte y todo!\p"
|
||||
.string "¡Me gustas!\n"
|
||||
.string "Déjame ver tu PASE del FRENTE.$"
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_Text_ReceivedGutsSymbol:
|
||||
.string "The Guts Symbol was embossed on\n"
|
||||
.string "the FRONTIER PASS!$"
|
||||
.string "¡El SÍMBOLO del CORAJE ha sido\n"
|
||||
.string "grabado en el PASE del FRENTE!$"
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_Text_GoingToBeFunNextTime:
|
||||
.string "Hmm…\p"
|
||||
.string "It's going to be fun the next time!\n"
|
||||
.string "I'm looking forward to it!$"
|
||||
.string "Mmm…\p"
|
||||
.string "¡Creo que la próxima vez será aún mejor!\n"
|
||||
.string "¡Ojalá fuera hoy mismo!$"
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_Text_GretaLookingForwardToSeeingAgain:
|
||||
.string "GRETA: Hey! Howdy!\n"
|
||||
.string "You finally won your way up to me!\p"
|
||||
.string "I was getting worried waiting for you!\n"
|
||||
.string "I was really looking forward to seeing\l"
|
||||
.string "you again!$"
|
||||
.string "CORO: ¡Eh! ¿Cómo te va?\p"
|
||||
.string "¡Me preocupaba que tardases tanto!\n"
|
||||
.string "¡Tenía muchas ganas de volver a verte!$"
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_Text_SoAreYouReady:
|
||||
.string "… … …\n"
|
||||
.string "So, are you ready?$"
|
||||
.string "¿Qué, combatimos?$"
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_Text_WontAllowHalfheartedEffort:
|
||||
.string "I won't allow a halfhearted effort!\n"
|
||||
.string "Be ready for a thrashing!$"
|
||||
.string "¡No me andaré con delicadezas!\n"
|
||||
.string "¡Prepárate para una derrota cruel!$"
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_Text_LetsGetThisStarted:
|
||||
.string "Come on, REFEREE!\n"
|
||||
.string "Let's get this started!$"
|
||||
.string "¡Venga, JUEZ!\n"
|
||||
.string "¡No nos hagas esperar más!$"
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_Text_GretaBlownAway:
|
||||
.string "GRETA: Gaaah! Blown away!\n"
|
||||
.string "Let's see your FRONTIER PASS!$"
|
||||
.string "CORO: ¡Aj! ¡Qué bocazas soy!\n"
|
||||
.string "¡Anda, dame tu PASE del FRENTE!$"
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_Text_GutsSymbolTookGoldenShine:
|
||||
.string "The Guts Symbol took on\n"
|
||||
.string "a golden shine!$"
|
||||
.string "¡El SÍMBOLO del CORAJE\n"
|
||||
.string "ha adquirido un brillo dorado!$"
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_Text_IfWeBattleAgainWontLose:
|
||||
.string "Arrrgh!\n"
|
||||
.string "This is so infuriating!\p"
|
||||
.string "If we ever battle again, I won't lose!\n"
|
||||
.string "Don't you forget it! Bye-bye!$"
|
||||
.string "¡Grrr!\n"
|
||||
.string "¡Esto me saca de mis casillas!\p"
|
||||
.string "¡Si vuelves por aquí, lo lamentarás!\n"
|
||||
.string "¡No lo olvides! ¡Adiós!$"
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
|
||||
BattleFrontier_BattleArenaCorridor_Text_PleaseStepIn:
|
||||
.string "Your battles shall be waged in\n"
|
||||
.string "the next room. Please step in!$"
|
||||
.string "Los combates se librarán\n"
|
||||
.string "en la sala de al lado. ¡Suerte!$"
|
||||
|
||||
@@ -1,99 +1,90 @@
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_WelcomeToBattleArena:
|
||||
.string "Where the battling spirit of TRAINERS\n"
|
||||
.string "is put to the test!\p"
|
||||
.string "I welcome you to the BATTLE ARENA!\p"
|
||||
.string "I am your guide to the Set KO Tourney!$"
|
||||
.string "¡Aquí ponemos a prueba el coraje\n"
|
||||
.string "de los ENTRENADORES!\p"
|
||||
.string "¡Te doy la bienvenida al DOJO BATALLA!\p"
|
||||
.string "¡Soy el guía del TORNEO con JUEZ!$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_WishToTakeChallenge:
|
||||
.string "Now, do you wish to take\n"
|
||||
.string "the BATTLE ARENA challenge?$"
|
||||
.string "¿Aceptas el desafío del DOJO BATALLA?$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_AwaitAnotherChallenge:
|
||||
.string "We await your challenge on\n"
|
||||
.string "another occasion!$"
|
||||
.string "Espero que vuelvas pronto por aquí.$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_ExplainChallenge:
|
||||
.string "In the BATTLE ARENA, we undertake\n"
|
||||
.string "the Set KO Tourney.\p"
|
||||
.string "All participants enter with a team of\n"
|
||||
.string "three POKéMON.\p"
|
||||
.string "The three POKéMON must be lined up in\n"
|
||||
.string "the order in which they are to appear.\p"
|
||||
.string "During battle, the POKéMON will appear\n"
|
||||
.string "one at a time in the preset order.\p"
|
||||
.string "Once a POKéMON enters battle, it must\n"
|
||||
.string "remain out until the match is decided.\p"
|
||||
.string "If a match remains undecided in\n"
|
||||
.string "three turns, it goes to judging.\p"
|
||||
.string "If you wish to interrupt your challenge,\n"
|
||||
.string "please save the game.\p"
|
||||
.string "If you don't save, you will not be able\n"
|
||||
.string "to continue with your challenge.\p"
|
||||
.string "If you pull off the feat of beating\n"
|
||||
.string "seven TRAINERS in succession,\l"
|
||||
.string "we will present you with Battle Points.$"
|
||||
.string "En el DOJO BATALLA, se disputan\n"
|
||||
.string "TORNEOS con JUEZ.\p"
|
||||
.string "Cada ENTRENADOR participa\n"
|
||||
.string "con un equipo de tres POKéMON.\p"
|
||||
.string "Primero, debes elegir los tres POKéMON\n"
|
||||
.string "en el orden en que deseas que combatan.\p"
|
||||
.string "Durante el combate, los POKéMON\n"
|
||||
.string "aparecerán uno a uno en ese orden.\p"
|
||||
.string "Una vez entre un POKéMON en combate,\n"
|
||||
.string "deberá seguir hasta que concluya.\p"
|
||||
.string "Pero si no hay ganador al cabo\n"
|
||||
.string "de tres rondas, el juez decidirá.\p"
|
||||
.string "Si quieres interrumpir el torneo,\n"
|
||||
.string "no olvides guardar antes la partida.\p"
|
||||
.string "Si no la guardas, se te descalificará.\p"
|
||||
.string "Si logras vencer a siete ENTRENADORES\n"
|
||||
.string "seguidos, ganarás PUNTOS de BATALLA.$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_OkayToSave:
|
||||
.string "Before showing you to the BATTLE\n"
|
||||
.string "ARENA, you must save. Is that okay?$"
|
||||
.string "Antes de entrar en el DOJO BATALLA,\n"
|
||||
.string "debes guardar la partida. ¿De acuerdo?$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_WhichLevelMode:
|
||||
.string "The BATTLE ARENA offers two levels\n"
|
||||
.string "of challenge, Level 50 and Open Level.\l"
|
||||
.string "Which is your choice?$"
|
||||
.string "En DOJO BATALLA hay dos categorías:\n"
|
||||
.string "nivel 50 y nivel libre. ¿Cuál prefieres?$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_SelectThreeMons:
|
||||
.string "Very well, now select your\n"
|
||||
.string "three POKéMON, please.$"
|
||||
.string "Selecciona los tres POKéMON\n"
|
||||
.string "con los que quieres combatir.$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_NotEnoughValidMonsLvOpen:
|
||||
.string "My dear challenger!\p"
|
||||
.string "You do not have the three POKéMON\n"
|
||||
.string "required for entry.\p"
|
||||
.string "To qualify, you must bring three\n"
|
||||
.string "different kinds of POKéMON.\p"
|
||||
.string "They also must not hold the same\n"
|
||||
.string "kinds of items.\p"
|
||||
.string "EGGS{STR_VAR_1} ineligible.\p"
|
||||
.string "When you have made your preparations,\n"
|
||||
.string "please do return.$"
|
||||
.string "Qué lástima…\p"
|
||||
.string "No tienes tres POKéMON que puedan\n"
|
||||
.string "participar en este desafío.\p"
|
||||
.string "Necesitas tres POKéMON diferentes\n"
|
||||
.string "para poder participar.\p"
|
||||
.string "Además, deben sostener distintos\n"
|
||||
.string "tipos de objeto.\p"
|
||||
.string "Los HUEVOS{STR_VAR_1} participar.\p"
|
||||
.string "Vuelve cuando cumplas las condiciones\n"
|
||||
.string "para aceptar el desafío.$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_NotEnoughValidMonsLv50:
|
||||
.string "My dear challenger!\p"
|
||||
.string "You do not have the three POKéMON\n"
|
||||
.string "required for entry.\p"
|
||||
.string "To qualify, you must bring three\n"
|
||||
.string "different kinds of POKéMON.\p"
|
||||
.string "The three different POKéMON\n"
|
||||
.string "must all be Level 50 or lower.\p"
|
||||
.string "They also must not hold the same\n"
|
||||
.string "kinds of items.\p"
|
||||
.string "EGGS{STR_VAR_1} ineligible.\p"
|
||||
.string "When you have made your preparations,\n"
|
||||
.string "please do return.$"
|
||||
.string "Qué lástima…\p"
|
||||
.string "No tienes tres POKéMON que puedan\n"
|
||||
.string "participar en este desafío.\p"
|
||||
.string "Necesitas tres POKéMON diferentes\n"
|
||||
.string "de nivel 50 o inferior.\p"
|
||||
.string "Además, deben sostener distintos\n"
|
||||
.string "tipos de objeto.\p"
|
||||
.string "Los HUEVOS{STR_VAR_1} participar.\p"
|
||||
.string "Vuelve cuando cumplas las condiciones\n"
|
||||
.string "para aceptar el desafío.$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_GuideYouToArena:
|
||||
.string "I shall now guide you to\n"
|
||||
.string "the BATTLE ARENA.$"
|
||||
.string "Ahora te guiaré hasta el DOJO BATALLA.$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_DidntSaveBeforeShuttingDown:
|
||||
.string "My dear challenger!\p"
|
||||
.string "You did not save the game before\n"
|
||||
.string "shutting down, did you?\p"
|
||||
.string "It is unfortunate, but that has\n"
|
||||
.string "resulted in your disqualification\l"
|
||||
.string "from your challenge.\p"
|
||||
.string "You may, of course, start with a fresh\n"
|
||||
.string "challenge.$"
|
||||
.string "Qué lástima…\p"
|
||||
.string "Me temo que no guardaste la partida\n"
|
||||
.string "antes de abandonar el desafío…\p"
|
||||
.string "Eso supone la descalificación\n"
|
||||
.string "automática…\p"
|
||||
.string "No obstante, puedes volver\n"
|
||||
.string "a participar cuando quieras.$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_CongratsOnSevenWins:
|
||||
.string "We congratulate you for your splendid\n"
|
||||
.string "string of wins over seven TRAINERS!$"
|
||||
.string "¡Enhorabuena por tu extraordinaria\n"
|
||||
.string "serie de siete victorias consecutivas!$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_RecordAchievement:
|
||||
.string "Your achievement will be recorded.\n"
|
||||
.string "Please wait while I save the game.$"
|
||||
.string "Vamos a guardar tu récord.\n"
|
||||
.string "Espera unos instantes.$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleArenaLobby_Text_PresentYouWithPrize:
|
||||
@@ -113,111 +104,113 @@ BattleFrontier_BattleArenaLobby_Text_BagFullReturnForPrize:
|
||||
.string "return for your prize.$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_ThankYouWaitWhileSave:
|
||||
.string "Thank you so much for participating!\p"
|
||||
.string "Please wait while I save the game.$"
|
||||
.string "¡Gracias por participar!\p"
|
||||
.string "Vamos a guardar tu récord.\n"
|
||||
.string "Espera unos instantes.$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_AwaitAnotherChallenge2:
|
||||
.string "We await your challenge on\n"
|
||||
.string "another occasion!$"
|
||||
.string "Esperamos que vuelvas\n"
|
||||
.string "pronto por aquí.$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_LookingForwardToArrivalSaveGame:
|
||||
.string "We have been looking forward to\n"
|
||||
.string "your arrival.\p"
|
||||
.string "Before I show you to the BATTLE\n"
|
||||
.string "ARENA, I must save the game.\l"
|
||||
.string "Please wait.$"
|
||||
.string "Es un placer tenerte de nuevo por aquí.\p"
|
||||
.string "Antes de conducirte al DOJO BATALLA,\n"
|
||||
.string "debo guardar tu partida. Un segundo.$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_RecordLastMatch:
|
||||
.string "Shall I record your last BATTLE ARENA\n"
|
||||
.string "match on your FRONTIER PASS?$"
|
||||
.string "¿Quieres que tu último combate\n"
|
||||
.string "en el DOJO BATALLA sea grabado\l"
|
||||
.string "en tu PASE del FRENTE?$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_BadIdeaToNotAttack:
|
||||
.string "I lost on the REFEREE's decision…\p"
|
||||
.string "I don't think it was a good idea to only\n"
|
||||
.string "use defensive moves and not attack…$"
|
||||
.string "He perdido por decisión del JUEZ…\p"
|
||||
.string "Creo que hice mal en usar tantos\n"
|
||||
.string "movimientos defensivos y no atacar…$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_LandingHitsWorked:
|
||||
.string "I won in judging!\p"
|
||||
.string "Landing hits consistently on\n"
|
||||
.string "the opponent's POKéMON worked!$"
|
||||
.string "¡El JUEZ me ha dado la victoria!\p"
|
||||
.string "¡Mi táctica de atacar sin cesar\n"
|
||||
.string "al POKéMON del rival ha funcionado!$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_MatchWasDeclaredDraw:
|
||||
.string "Our match was declared a draw.\p"
|
||||
.string "When we ran out of time, both my\n"
|
||||
.string "POKéMON and the opponent's had about\l"
|
||||
.string "the same amount of HP left.$"
|
||||
.string "Hemos empatado.\p"
|
||||
.string "Cuando se acabó el tiempo, tanto mi\n"
|
||||
.string "POKéMON como el de mi rival tenían\l"
|
||||
.string "el mismo número de PS.$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_OrderOfMonsImportant:
|
||||
.string "In the BATTLE ARENA, the order of\n"
|
||||
.string "POKéMON is totally important.\p"
|
||||
.string "For example, if your first POKéMON\n"
|
||||
.string "has certain type disadvantages,\l"
|
||||
.string "try making your second POKéMON one\l"
|
||||
.string "with moves that are super effective\l"
|
||||
.string "against the first one.\p"
|
||||
.string "I think that will be a good way of\n"
|
||||
.string "making an effective team.$"
|
||||
.string "En el DOJO BATALLA, el orden\n"
|
||||
.string "de los POKéMON es algo clave.\p"
|
||||
.string "Por ejemplo, si tu primer POKéMON\n"
|
||||
.string "tiene ciertas deficiencias, trata de\l"
|
||||
.string "compensarlo poniendo de segundo\l"
|
||||
.string "POKéMON a uno cuyos movimientos\l"
|
||||
.string "sean muy eficaces contra el primero.\p"
|
||||
.string "Creo que ésa es la estrategia adecuada\n"
|
||||
.string "para formar un buen equipo.$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_RulesAreListed:
|
||||
.string "The Set KO Tourney's rules are listed.$"
|
||||
.string "Son las reglas del TORNEO con JUEZ.$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_ReadWhichHeading:
|
||||
.string "Which heading do you want to read?$"
|
||||
.string "¿Qué capítulo quieres leer?$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_ExplainBattleRules:
|
||||
.string "The Set KO Tourney has special rules,\n"
|
||||
.string "unlike standard battles.\p"
|
||||
.string "First, one battle lasts only\n"
|
||||
.string "three turns.\p"
|
||||
.string "If the outcome is not decided after\n"
|
||||
.string "three turns, it goes to judging.\p"
|
||||
.string "The REFEREE will choose the winner\n"
|
||||
.string "based on how the POKéMON battled.\p"
|
||||
.string "Also, a POKéMON cannot be switched out\n"
|
||||
.string "until its battle's outcome is decided.$"
|
||||
.string "Las reglas del TORNEO con JUEZ difieren\n"
|
||||
.string "de las que rigen los combates normales.\p"
|
||||
.string "Primero, los combates\n"
|
||||
.string "sólo duran tres turnos.\p"
|
||||
.string "Si al cabo de los tres turnos no hay\n"
|
||||
.string "un ganador, lo decidirá el JUEZ.\p"
|
||||
.string "El JUEZ elegirá al ganador basándose\n"
|
||||
.string "en cómo han luchado los POKéMON.\p"
|
||||
.string "Además, no podrá cambiarse de POKéMON\n"
|
||||
.string "hasta que el combate esté decidido.$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_ExplainMindRules:
|
||||
.string "The first judging factor is “Mind.”\n"
|
||||
.string "This factor evaluates how aggressive\l"
|
||||
.string "the battlers were.\p"
|
||||
.string "The judging is based on how often\n"
|
||||
.string "the TRAINERS ordered the use of\l"
|
||||
.string "offensive moves.$"
|
||||
.string "El primer factor que se juzga\n"
|
||||
.string "es la MENTE.\p"
|
||||
.string "Con este factor, el JUEZ evalúa\n"
|
||||
.string "la capacidad agresiva de los rivales.\p"
|
||||
.string "Para ello, el JUEZ se basa en el número\n"
|
||||
.string "de veces que los ENTRENADORES\l"
|
||||
.string "han ordenado movimientos ofensivos.$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_ExplainSkillRules:
|
||||
.string "The second judging factor is “Skill.”\n"
|
||||
.string "This factor evaluates how effectively\l"
|
||||
.string "POKéMON moves were used.\p"
|
||||
.string "If a move worked successfully,\n"
|
||||
.string "the Skill rating goes up.\p"
|
||||
.string "If a move failed, the Skill rating\n"
|
||||
.string "is lowered.\p"
|
||||
.string "If it was an offensive move, the Skill\n"
|
||||
.string "rating goes up if the move was “super\l"
|
||||
.string "effective” and goes down if it was\l"
|
||||
.string "“not very effective.”\p"
|
||||
.string "The Skill rating will not go up for\n"
|
||||
.string "moves such as PROTECT and DETECT.\p"
|
||||
.string "If the opponent used PROTECT or\n"
|
||||
.string "DETECT, and your POKéMON failed to\l"
|
||||
.string "hit with a move, its Skill rating will not\l"
|
||||
.string "go down.$"
|
||||
.string "El segundo factor que se juzga\n"
|
||||
.string "es la HABILIDAD.\p"
|
||||
.string "Se trata de evaluar la eficacia de los\n"
|
||||
.string "movimientos usados por los POKéMON.\p"
|
||||
.string "Si un movimiento funcionó,\n"
|
||||
.string "sube la nota en habilidad.\p"
|
||||
.string "Si un movimiento no funcionó,\n"
|
||||
.string "baja la nota en habilidad.\p"
|
||||
.string "En movimientos ofensivos, la nota sube\n"
|
||||
.string "si resulta “muy eficaz” y baja cuando\l"
|
||||
.string "“no es muy eficaz”.\p"
|
||||
.string "La nota en habilidad no sube cuando\n"
|
||||
.string "se usan movimientos como PROTECCIÓN\l"
|
||||
.string "y DETECCIÓN.\p"
|
||||
.string "Si el rival usa PROTECCIÓN o DETECCIÓN\n"
|
||||
.string "y el movimiento de tu POKéMON falla,\l"
|
||||
.string "la nota en habilidad no baja.$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_ExplainBodyRules:
|
||||
.string "The third judging factor is “Body.”\n"
|
||||
.string "This factor is based on how much HP\l"
|
||||
.string "remained at the end of a battle.\p"
|
||||
.string "The rating takes into account how much\n"
|
||||
.string "HP a POKéMON had at the start of\l"
|
||||
.string "battle, and what remained at the end.$"
|
||||
.string "El tercer factor que se juzga\n"
|
||||
.string "es el CUERPO.\p"
|
||||
.string "La nota se basa en el número de PS\n"
|
||||
.string "que se conservan al final del combate.\p"
|
||||
.string "La nota tiene también en cuenta\n"
|
||||
.string "cuántos PS tenía cada POKéMON\l"
|
||||
.string "al comienzo del combate.$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_CongratsOnDefeatingTycoon:
|
||||
.string "A victory snatched from the ARENA\n"
|
||||
.string "TYCOON, and a seven-TRAINER sweep!\p"
|
||||
.string "We congratulate you on your most\n"
|
||||
.string "splendid challenge!$"
|
||||
.string "¡7 victorias sobre 7 ENTRENADORES\n"
|
||||
.string "venciendo a la MAESTRA del DOJO!\p"
|
||||
.string "¡Debemos felicitarte todos\n"
|
||||
.string "por semejante proeza!$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_PleaseAcceptBattlePoints:
|
||||
.string "My dear challenger, in recognition of\n"
|
||||
.string "your indefatigable spirit, please\l"
|
||||
.string "accept these Battle Point(s).$"
|
||||
.string "En reconocimiento a ese infatigable\n"
|
||||
.string "espíritu tuyo, por favor, acepta un\l"
|
||||
.string "modesto premio en PUNTOS de BATALLA.$"
|
||||
|
||||
@@ -1,230 +1,227 @@
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_PlayerHasEnteredDome:
|
||||
.string "{PLAYER} has entered the BATTLE DOME!$"
|
||||
.string "¡Aquí viene {PLAYER}! ¡Encantados de\n"
|
||||
.string "tenerte en la CÚPULA BATALLA!$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_PlayerVersusTrainer:
|
||||
.string "{STR_VAR_1}\n"
|
||||
.string "match!\p"
|
||||
.string "{PLAYER} versus {STR_VAR_2}!\p"
|
||||
.string "Let the battle begin!$"
|
||||
.string "¡{STR_VAR_1}!\p"
|
||||
.string "¡{PLAYER} contra {STR_VAR_2}!\p"
|
||||
.string "¡Que comience el duelo!$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsWinner:
|
||||
.string "{PLAYER} is the winner!\n"
|
||||
.string "Congratulations!$"
|
||||
.string "¡¡Ha vencido {PLAYER}!!\n"
|
||||
.string "¡¡Enhorabuena!!$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_TrainerIsWinner:
|
||||
.string "{STR_VAR_2} is the winner!\n"
|
||||
.string "Congratulations!$"
|
||||
.string "¡¡Ha vencido {STR_VAR_2}!!\n"
|
||||
.string "¡¡Enhorabuena!!$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLv50Champ:
|
||||
.string "{PLAYER} is the Level 50\n"
|
||||
.string "Battle Tournament Champion!\p"
|
||||
.string "Congratulations!$"
|
||||
.string "¡¡{PLAYER} ha ganado el TORNEO\n"
|
||||
.string "de COMBATES de nivel 50!!\p"
|
||||
.string "¡¡Enhorabuena!!$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLvOpenChamp:
|
||||
.string "{PLAYER} is the Open Level\n"
|
||||
.string "Battle Tournament Champion!\p"
|
||||
.string "Congratulations!$"
|
||||
.string "¡¡{PLAYER} ha ganado el TORNEO\n"
|
||||
.string "de COMBATES de nivel libre!!\p"
|
||||
.string "¡¡Enhorabuena!!$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_RefereeDecisionPleaseWait:
|
||||
.string "What an unbelievable finish!\n"
|
||||
.string "We have a double knockout!\p"
|
||||
.string "In this event, the Battle Tournament\n"
|
||||
.string "rules call for a REFEREE'S decision.\p"
|
||||
.string "Please wait while the judging\n"
|
||||
.string "is under way.$"
|
||||
.string "¡¡¡Qué final más emocionante!!!\n"
|
||||
.string "¡Tenemos un K.O. doble!\p"
|
||||
.string "En estos casos, las reglas del TORNEO\n"
|
||||
.string "de COMBATES establecen que son los\l"
|
||||
.string "JUECES los que tienen la última palabra.\p"
|
||||
.string "Un segundo, mientras los JUECES\n"
|
||||
.string "deliberan…$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_RefereesDecidedWinnerTrainer:
|
||||
.string "The REFEREES have reached\n"
|
||||
.string "a decision!\p"
|
||||
.string "The winner is…\n"
|
||||
.string "Oh, my goodness!\l"
|
||||
.string "The winner is {STR_VAR_1}!\l"
|
||||
.string "Congratulations!$"
|
||||
.string "¡Los JUECES han tomado una decisión!\p"
|
||||
.string "El ganador es…\n"
|
||||
.string "¡Oh, increíble!\l"
|
||||
.string "¡¡El triunfo es para {STR_VAR_1}!!\l"
|
||||
.string "¡¡Enhorabuena!!$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_RefereesDecidedWinnerPlayer:
|
||||
.string "The REFEREES have reached\n"
|
||||
.string "a decision!\p"
|
||||
.string "The winner is…\n"
|
||||
.string "Oh, my goodness!\l"
|
||||
.string "The winner is {PLAYER}!\l"
|
||||
.string "Congratulations!$"
|
||||
.string "¡Los JUECES han tomado una decisión!\p"
|
||||
.string "El ganador es…\n"
|
||||
.string "¡Oh, increíble!\l"
|
||||
.string "¡¡El triunfo es para {PLAYER}!!\l"
|
||||
.string "¡¡Enhorabuena!!$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_BrightNewHope:
|
||||
.string "The bright new hope!\p"
|
||||
.string "¡La nueva promesa!\p"
|
||||
.string "$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_RisingStar:
|
||||
.string "The rising star!\p"
|
||||
.string "¡La estrella floreciente!\p"
|
||||
.string "$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_WillTheyRaceToChampionship:
|
||||
.string "Will this TRAINER race to\n"
|
||||
.string "the championship?\p"
|
||||
.string "¿Será capaz de llegar a la final?\p"
|
||||
.string "$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_CanAchieveChampionFirstTry:
|
||||
.string "Can the feat of a championship\n"
|
||||
.string "on the first try be achieved?\p"
|
||||
.string "¿Ganará el torneo teniendo en cuenta\n"
|
||||
.string "que es la primera vez que participa?\p"
|
||||
.string "$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_CanLossBeAvenged:
|
||||
.string "Can the loss of the last match\n"
|
||||
.string "be avenged?\p"
|
||||
.string "¿Podrá vengar su última derrota?\p"
|
||||
.string "$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_OnFireForChampionship:
|
||||
.string "The TRAINER is on fire for\n"
|
||||
.string "the first championship try!\p"
|
||||
.string "¡Esta vez parece que se\n"
|
||||
.string "ha propuesto ganar el título!\p"
|
||||
.string "$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_WinHereAdvancesToFinal:
|
||||
.string "A win here means this TRAINER\n"
|
||||
.string "advances to the final!\p"
|
||||
.string "¡Una victoria significaría\n"
|
||||
.string "entrar en la final!\p"
|
||||
.string "$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_WillLongHeldDreamComeTrue:
|
||||
.string "Will the long-held dream of\n"
|
||||
.string "a championship finally come true?\p"
|
||||
.string "¿Podría cumplirse hoy el ansiado\n"
|
||||
.string "sueño de ganar una final?\p"
|
||||
.string "$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_TheInvincibleChampion:
|
||||
.string "The invincible champion!\p"
|
||||
.string "¡Rival invencible!\p"
|
||||
.string "$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_CanAnyoneHopeToBeatTrainer:
|
||||
.string "Can anyone hope to beat this\n"
|
||||
.string "TRAINER?\p"
|
||||
.string "¿Será posible derrotar a este\n"
|
||||
.string "prodigio de la táctica?\p"
|
||||
.string "$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_DoBattlesExistSolelyForTrainer:
|
||||
.string "Do battles exist solely for\n"
|
||||
.string "this TRAINER?\p"
|
||||
.string "¿Habrá alguien capaz\n"
|
||||
.string "de hacerle sombra?\p"
|
||||
.string "$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_CurrentChampAimingToRetainTitle:
|
||||
.string "The current champion aiming to\n"
|
||||
.string "retain the title!\p"
|
||||
.string "¡Defendiendo el título y\n"
|
||||
.string "con el público en el bolsillo!\p"
|
||||
.string "$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_FormerChampHasReturned:
|
||||
.string "The former champion has returned!\p"
|
||||
.string "¡Buscando renovar el título!\p"
|
||||
.string "$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_FormerToughnessReturned:
|
||||
.string "The former toughness has returned!\p"
|
||||
.string "¡Parece estar de nuevo en forma!\p"
|
||||
.string "$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_WillDoExpectedAdvanceToFinals:
|
||||
.string "Will this TRAINER do as expected\n"
|
||||
.string "and advance to the finals?\p"
|
||||
.string "¿Hará lo que se espera\n"
|
||||
.string "y llegará a la final?\p"
|
||||
.string "$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_WillFormerChampRegainGlory:
|
||||
.string "Will the former champ regain\n"
|
||||
.string "lost glory?\p"
|
||||
.string "¿Podrá recuperar la gloria perdida\n"
|
||||
.string "y renovar un título que fue suyo?\p"
|
||||
.string "$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_FeelGlowOfTrueMaster:
|
||||
.string "Feel the glow of a true master!$"
|
||||
.string "¡Es la definición de maestría!$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_MakeWayForDomeAceTucker:
|
||||
.string "And now… The TRAINER standing in\n"
|
||||
.string "{PLAYER}'s record-setting path…\p"
|
||||
.string "Yes! The one and only!\n"
|
||||
.string "The BATTLE DOME COMMISSIONER!\l"
|
||||
.string "Our very own DOME ACE!\l"
|
||||
.string "Make way for TUCKER!$"
|
||||
.string "Y ahora… El ENTRENADOR que se\n"
|
||||
.string "interpone entre {PLAYER} y la gloria…\p"
|
||||
.string "¡Sí! ¡El único e irrepetible!\n"
|
||||
.string "¡As indiscutible de la CÚPULA BATALLA!\l"
|
||||
.string "¡Nuestro auténtico ASTRO de la CÚPULA!\l"
|
||||
.string "¡¡Dejad paso a… TACTIO!!$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_SpectatorTuckerChant:
|
||||
.string "Spectators: TUCKER! TUCKER!\n"
|
||||
.string "TUCKER! TUCKER! TUCKER!$"
|
||||
.string "Público: ¡A la bim, a la bam, a la bim, bom,\n"
|
||||
.string "bam! ¡TACTIO, TACTIO y na-die-más!$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_TuckerSilverIntro:
|
||||
.string "TUCKER: Ahahah!\p"
|
||||
.string "Do you hear it? This crowd!\n"
|
||||
.string "They're all itching to see our match!\p"
|
||||
.string "Ahahah!\p"
|
||||
.string "I bet you're twitching all over from\n"
|
||||
.string "the tension of getting to battle me!\p"
|
||||
.string "But don't you worry about a thing!\p"
|
||||
.string "I'm the no. 1 star of the BATTLE DOME!\n"
|
||||
.string "I, TUCKER the DOME ACE, will bathe you\l"
|
||||
.string "in my brilliant glow!$"
|
||||
.string "TACTIO: ¡Ja, ja, ja, ja!\p"
|
||||
.string "¿Los oyes? ¡Me adoran!\n"
|
||||
.string "¡Están deseando ver nuestro combate!\p"
|
||||
.string "¡Ja, ja, ja, ja!\p"
|
||||
.string "¡Seguro que te tiemblan las piernas\n"
|
||||
.string "sólo de pensar en enfrentarte a mí!\p"
|
||||
.string "Bueno, no tienes que preocuparte.\p"
|
||||
.string "¡Yo soy el n.º 1 de la CÚPULA BATALLA!\n"
|
||||
.string "¡Yo, TACTIO, el ASTRO de la CÚPULA,\l"
|
||||
.string "te mostraré mi resplandor!$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_LetsSeeYourStrategy:
|
||||
.string "Your strategy!\n"
|
||||
.string "Let's see it!$"
|
||||
.string "¡Veamos esa táctica tuya!\n"
|
||||
.string "¡Enséñamela!$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_IncredibleVictorIsPlayer:
|
||||
.string "Unbelievable! It's incredible!\n"
|
||||
.string "The victor is {PLAYER}!$"
|
||||
.string "¡Esto es increíble, señoras y señores!\n"
|
||||
.string "¡¡¡Ha ganado {PLAYER}!!!$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_WinnerIsTucker:
|
||||
.string "The winner is TUCKER!\n"
|
||||
.string "The DOME ACE has prevailed!\p"
|
||||
.string "Congratulations, TUCKER!$"
|
||||
.string "¡El ganador es TACTIO!\n"
|
||||
.string "¡Larga vida al ASTRO de la CÚPULA!\p"
|
||||
.string "¡Enhorabuena, TACTIO!$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_SeeYourFrontierPass:
|
||||
.string "TUCKER: Rules are rules!\n"
|
||||
.string "Let me see your FRONTIER PASS.$"
|
||||
.string "TACTIO: ¡Las reglas son las reglas!\n"
|
||||
.string "Enséñame tu PASE del FRENTE.$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_ReceivedTacticsSymbol:
|
||||
.string "The Tactics Symbol was embossed on\n"
|
||||
.string "the FRONTIER PASS!$"
|
||||
.string "¡El SÍMBOLO de la TÁCTICA ha sido\n"
|
||||
.string "grabado en tu PASE del FRENTE!$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_WontUnderestimateYouNextTime:
|
||||
.string "… … … … … …\p"
|
||||
.string "I sorely underestimated you. I won't\n"
|
||||
.string "make the same mistake next time…$"
|
||||
.string "Mmm…\p"
|
||||
.string "En verdad que te subestimé. Pero no\n"
|
||||
.string "cometeré el mismo error dos veces…$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_CanWinStreakBeStretched:
|
||||
.string "Can the win streak be stretched?\n"
|
||||
.string "The confidence is there!$"
|
||||
.string "¿Podrá prolongar su racha de victorias?\n"
|
||||
.string "¡No será por falta de confianza!$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_LegendHasReturnedDomeAceTucker:
|
||||
.string "Ladies and gentlemen!\n"
|
||||
.string "Boys, girls, and POKéMON!\p"
|
||||
.string "Finally!\n"
|
||||
.string "Finally, the legend has returned!\p"
|
||||
.string "Yes, the name of that legend!\n"
|
||||
.string "Our very own DOME ACE!\l"
|
||||
.string "It's none other than TUCKER!$"
|
||||
.string "¡Señoras y señores!\n"
|
||||
.string "¡Niños, niñas y POKéMON!\p"
|
||||
.string "¡Por fin!\n"
|
||||
.string "¡Por fin ha vuelto la leyenda!\p"
|
||||
.string "¡Sí, todos conocemos su nombre!\n"
|
||||
.string "¡Nuestro auténtico ASTRO de la CÚPULA!\l"
|
||||
.string "¡Ni más ni menos que el gran TACTIO!$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_TuckerGoldIntro:
|
||||
.string "TUCKER: Ah…\n"
|
||||
.string "The pummeling roar of the crowd…\l"
|
||||
.string "Their furnace-like heat of excitement…\l"
|
||||
.string "This is a wonderful place…\p"
|
||||
.string "To the crowd, I am the DOME ACE…\n"
|
||||
.string "I represent their hopes and dreams…\l"
|
||||
.string "I must never fade from their sight…\p"
|
||||
.string "I must burn!\n"
|
||||
.string "Brighter and more brilliant!\l"
|
||||
.string "I must light all that gather here!$"
|
||||
.string "TACTIO: Ah…\n"
|
||||
.string "El rugido del público…\l"
|
||||
.string "La sangre hirviéndole en las venas…\l"
|
||||
.string "Qué lugar tan extraordinario…\p"
|
||||
.string "Para ellos, soy el ASTRO de la CÚPULA…\n"
|
||||
.string "Yo soy su esperanza y su sueño…\l"
|
||||
.string "No puedo permitirme defraudarlos…\p"
|
||||
.string "¡Tengo que dar el máximo de mí!\n"
|
||||
.string "¡Brillar más, resplandecer más!\l"
|
||||
.string "¡Debo deslumbrar a mi público!$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_UnleashAllPowerIPossess:
|
||||
.string "I will unleash all the power that\n"
|
||||
.string "I possess! Right here and now!$"
|
||||
.string "¡Voy a descargar todo mi poder!\n"
|
||||
.string "¡Aquí y ahora!$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_NeverLostWhenPowerUnleashed:
|
||||
.string "TUCKER: You're genuinely fantastic!\p"
|
||||
.string "Never before! I haven't ever lost in the\n"
|
||||
.string "times I've had to unleash my power.\p"
|
||||
.string "Yes, quite fantastic!\n"
|
||||
.string "Your FRONTIER PASS, please?$"
|
||||
.string "TACTIO: ¡Eres realmente increíble!\p"
|
||||
.string "¡Nunca! ¡Jamás había perdido en todas\n"
|
||||
.string "las veces que descargué mi poder!\p"
|
||||
.string "¡Sí, verdaderamente increíble!\n"
|
||||
.string "¿Tu PASE del FRENTE, por favor?$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_TacticsSymbolTookGoldenShine:
|
||||
.string "The Tactics Symbol took on\n"
|
||||
.string "a golden shine!$"
|
||||
.string "¡El SÍMBOLO de la TÁCTICA\n"
|
||||
.string "ha adquirido un brillo dorado!$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_LookForwardToNextEncounter:
|
||||
.string "You're strong, but above all,\n"
|
||||
.string "you have a unique charm!\p"
|
||||
.string "In you, I see a definite potential for\n"
|
||||
.string "a superstar like me.\p"
|
||||
.string "I will very much look forward to\n"
|
||||
.string "our next encounter!$"
|
||||
.string "Eres fuerte, pero sobre todo,\n"
|
||||
.string "posees un algo único.\p"
|
||||
.string "Veo en ti el potencial que se necesita\n"
|
||||
.string "para ser una superestrella como yo.\p"
|
||||
.string "¡Espero impaciente nuestro\n"
|
||||
.string "próximo encuentro!$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLv50Champ2:
|
||||
@@ -239,16 +236,15 @@ BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLvOpenChamp2:
|
||||
.string "Congratulations!$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_PlayerVersusTucker:
|
||||
.string "The final match!\p"
|
||||
.string "{PLAYER} versus the DOME ACE, TUCKER!\p"
|
||||
.string "Let the battle begin!$"
|
||||
.string "¡El encuentro definitivo!\p"
|
||||
.string "¡{PLAYER} contra TACTIO!\p"
|
||||
.string "¡Que comience el combate!$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_RefereesDecidedWinnerTucker:
|
||||
.string "The REFEREES have reached\n"
|
||||
.string "a decision!\p"
|
||||
.string "The winner is…\n"
|
||||
.string "Oh, my goodness!\l"
|
||||
.string "The winner is our very own DOME ACE!\l"
|
||||
.string "It's TUCKER!\p"
|
||||
.string "Congratulations! And thank you!\n"
|
||||
.string "Let's hear it for the DOME ACE, TUCKER!$"
|
||||
.string "¡Los JUECES ya han tomado una decisión!\p"
|
||||
.string "El ganador es…\n"
|
||||
.string "¡Oh, qué extraordinario!\l"
|
||||
.string "¡Ha ganado nuestro ASTRO de la CÚPULA!\l"
|
||||
.string "¡Ha ganado TACTIO!\p"
|
||||
.string "¡Enhorabuena! ¡Y gracias!\n"
|
||||
.string "¡Celebremos la gran victoria de TACTIO!$"
|
||||
|
||||
@@ -1,84 +1,86 @@
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_WelcomeSingleBattle:
|
||||
.string "Where the strategies of TRAINERS\n"
|
||||
.string "are put to the test!\p"
|
||||
.string "Welcome to the BATTLE DOME!\p"
|
||||
.string "I am your guide to the SINGLE BATTLE\n"
|
||||
.string "Tournament.$"
|
||||
.string "¡Aquí ponemos a prueba la táctica\n"
|
||||
.string "de los ENTRENADORES!\p"
|
||||
.string "¡Te doy la más calurosa bienvenida\n"
|
||||
.string "a la CÚPULA BATALLA!\p"
|
||||
.string "Yo soy la guía del TORNEO \n"
|
||||
.string "de COMBATES INDIVIDUALES.$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_TakeSinglesChallenge:
|
||||
.string "Would you like to challenge\n"
|
||||
.string "the SINGLE BATTLE Tournament?$"
|
||||
.string "¿Deseas enfrentarte al desafío de\n"
|
||||
.string "un TORNEO de COMBATES INDIVIDUALES?$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_HopeToSeeYouAgain:
|
||||
.string "We hope to see you again.$"
|
||||
.string "¡Vuelve siempre que quieras!$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_ExplainSinglesChallenge:
|
||||
.string "The SINGLE BATTLE Tournament\n"
|
||||
.string "is exactly as the name suggests--\l"
|
||||
.string "a tournament of SINGLE BATTLES.\p"
|
||||
.string "All participating TRAINERS must\n"
|
||||
.string "enter three POKéMON each.\p"
|
||||
.string "In each battle, one of the three\n"
|
||||
.string "POKéMON must be held in reserve.\p"
|
||||
.string "The other two POKéMON can battle\n"
|
||||
.string "one at a time.\p"
|
||||
.string "Choose the two battling POKéMON after\n"
|
||||
.string "examining the opponent's trio.\p"
|
||||
.string "You win the tournament by defeating\n"
|
||||
.string "four TRAINERS.\p"
|
||||
.string "Battle Points are awarded to\n"
|
||||
.string "the tournament winner.\p"
|
||||
.string "If you want to interrupt your\n"
|
||||
.string "tournament, please save the game.\p"
|
||||
.string "If you don't save before interrupting,\n"
|
||||
.string "you will be disqualified.$"
|
||||
.string "El TORNEO de COMBATES INDIVIDUALES\n"
|
||||
.string "es exactamente lo que indica su nombre:\l"
|
||||
.string "un torneo de COMBATES INDIVIDUALES.\p"
|
||||
.string "Todos los ENTRENADORES participan\n"
|
||||
.string "con tres POKéMON cada uno.\p"
|
||||
.string "En cada enfrentamiento, uno de los tres\n"
|
||||
.string "POKéMON queda de reserva.\p"
|
||||
.string "Los otros dos POKéMON lucharán\n"
|
||||
.string "uno después del otro.\p"
|
||||
.string "Elige los dos POKéMON que combatirán\n"
|
||||
.string "después de examinar el trío del rival.\p"
|
||||
.string "Ganarás el torneo si logras derrotar\n"
|
||||
.string "a cuatro ENTRENADORES.\p"
|
||||
.string "Quien gane el torneo, obtendrá\n"
|
||||
.string "PUNTOS de BATALLA.\p"
|
||||
.string "Si quieres interrumpir el desafío,\n"
|
||||
.string "no olvides guardar antes la partida.\p"
|
||||
.string "Si no la guardas, se te descalificará.$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_OkayToSaveBeforeChallenge:
|
||||
.string "Before I show you to the BATTLE DOME,\n"
|
||||
.string "I must save the data. Is that okay?$"
|
||||
.string "Antes de llevarte a la CÚPULA BATALLA,\n"
|
||||
.string "debo guardar tu partida. ¿De acuerdo?$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_WhichLevelMode:
|
||||
.string "The tournament offers two levels\n"
|
||||
.string "of challenge, Level 50 and Open Level.\l"
|
||||
.string "Which is your choice?$"
|
||||
.string "El torneo se disputa en dos niveles:\n"
|
||||
.string "el nivel 50 y el nivel libre. ¿Cuál eliges?$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_SelectThreeMons:
|
||||
.string "Now select the three POKéMON that\n"
|
||||
.string "you wish to enter, please.$"
|
||||
.string "Selecciona los tres POKéMON\n"
|
||||
.string "con los que quieres combatir.$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_NotEnoughValidMonsLvOpen:
|
||||
.string "Excuse me!\p"
|
||||
.string "You don't have three eligible POKéMON.\p"
|
||||
.string "Also, the POKéMON must be holding\n"
|
||||
.string "different kinds of items.\p"
|
||||
.string "EGGS{STR_VAR_1} ineligible.\p"
|
||||
.string "Please come see me when you are ready.$"
|
||||
.string "Huy, qué pena…\p"
|
||||
.string "No tienes tres POKéMON que puedan\n"
|
||||
.string "participar en este desafío.\p"
|
||||
.string "Además, deben sostener distintos\n"
|
||||
.string "tipos de objeto.\p"
|
||||
.string "Los HUEVOS{STR_VAR_1} participar.\p"
|
||||
.string "Vuelve cuando cumplas las condiciones\n"
|
||||
.string "para aceptar el desafío.$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_NotEnoughValidMonsLv50:
|
||||
.string "Excuse me!\p"
|
||||
.string "You don't have three eligible POKéMON.\p"
|
||||
.string "You must have three different POKéMON\n"
|
||||
.string "of Level 50 or less to enter.\p"
|
||||
.string "They also must be holding different\n"
|
||||
.string "kinds of items.\p"
|
||||
.string "EGGS{STR_VAR_1} ineligible.\p"
|
||||
.string "Please come see me when you are ready.$"
|
||||
.string "Huy, qué pena…\p"
|
||||
.string "No tienes tres POKéMON que puedan\n"
|
||||
.string "participar en este desafío.\p"
|
||||
.string "Necesitas tres POKéMON diferentes\n"
|
||||
.string "de nivel 50 o inferior.\p"
|
||||
.string "Además, deben sostener distintos\n"
|
||||
.string "tipos de objeto.\p"
|
||||
.string "Los HUEVOS{STR_VAR_1} participar.\p"
|
||||
.string "Vuelve cuando cumplas las condiciones\n"
|
||||
.string "para aceptar el desafío.$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_ShowYouToBattleDome:
|
||||
.string "I will now show you to\n"
|
||||
.string "the BATTLE DOME.$"
|
||||
.string "Venga, pasemos a la CÚPULA BATALLA.$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_DidntSaveBeforeQuitting:
|
||||
.string "Excuse me!\p"
|
||||
.string "You didn't save before you quit your\n"
|
||||
.string "challenge last time.\p"
|
||||
.string "Because of that, your challenge so far\n"
|
||||
.string "has been disqualified. Sorry!$"
|
||||
.string "Huy, qué pena…\p"
|
||||
.string "Se te olvidó guardar la partida antes\n"
|
||||
.string "de abandonar el desafío…\p"
|
||||
.string "Eso quiere decir que, ejem, se te ha\n"
|
||||
.string "descalificado por el momento…$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_CongratsForWinningTourney:
|
||||
.string "Congratulations for winning\n"
|
||||
.string "your Battle Tournament!$"
|
||||
.string "¡Enhorabuena por conquistar\n"
|
||||
.string "un torneo tan difícil!$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleDomeLobby_Text_HereIsYourPrize:
|
||||
@@ -87,7 +89,7 @@ BattleFrontier_BattleDomeLobby_Text_HereIsYourPrize:
|
||||
|
||||
@ Used by Verdanturf Tent
|
||||
BattleFrontier_BattleDomeLobby_Text_ReceivedPrize:
|
||||
.string "{PLAYER} received the prize\n"
|
||||
.string "{PLAYER} recibió el premio\n"
|
||||
.string "{STR_VAR_1}.$"
|
||||
|
||||
@ Unused
|
||||
@@ -97,152 +99,153 @@ BattleFrontier_BattleDomeLobby_Text_BagFullMakeRoom:
|
||||
.string "see me.$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_ThankYouForPlaying:
|
||||
.string "Thank you for playing!$"
|
||||
.string "¡Gracias por participar!$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_RecordWillBeSaved:
|
||||
.string "Your record will be saved.\n"
|
||||
.string "Please wait.$"
|
||||
.string "Vamos a guardar tu récord.\n"
|
||||
.string "Espera unos instantes.$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_WeveBeenWaitingForYou:
|
||||
.string "We've been waiting for you!$"
|
||||
.string "¡Te estábamos esperando!$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_OkayToSaveBeforeChallenge2:
|
||||
.string "Before I show you to the BATTLE DOME,\n"
|
||||
.string "I must save the data. Is that okay?$"
|
||||
.string "Antes de entrar en la CÚPULA BATALLA,\n"
|
||||
.string "hay que guardar la partida. Un segundo.$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_WelcomeDoubleBattle:
|
||||
.string "Where the strategies of TRAINERS\n"
|
||||
.string "are put to the test!\p"
|
||||
.string "Welcome to the BATTLE DOME!\p"
|
||||
.string "I am your guide to the DOUBLE BATTLE\n"
|
||||
.string "Tournament.$"
|
||||
.string "¡Aquí ponemos a prueba la táctica\n"
|
||||
.string "de los ENTRENADORES!\p"
|
||||
.string "¡Te doy la más calurosa bienvenida\n"
|
||||
.string "a la CÚPULA BATALLA!\p"
|
||||
.string "Yo soy la guía del TORNEO \n"
|
||||
.string "de COMBATES DOBLES.$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_TakeDoublesChallenge:
|
||||
.string "Would you like to challenge\n"
|
||||
.string "the DOUBLE BATTLE Tournament?$"
|
||||
.string "¿Deseas enfrentarte al desafío de\n"
|
||||
.string "un TORNEO de COMBATES DOBLES?$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_ExplainDoublesChallenge:
|
||||
.string "The DOUBLE BATTLE Tournament\n"
|
||||
.string "is exactly as the name suggests--\l"
|
||||
.string "a tournament of DOUBLE BATTLES.\p"
|
||||
.string "All participating TRAINERS must\n"
|
||||
.string "enter three POKéMON each.\p"
|
||||
.string "In each battle, one of the three\n"
|
||||
.string "POKéMON must be held in reserve.\p"
|
||||
.string "The remaining two POKéMON must take\n"
|
||||
.string "part in a DOUBLE BATTLE.\p"
|
||||
.string "Choose the two battling POKéMON after\n"
|
||||
.string "examining the opponent's trio.\p"
|
||||
.string "You win the tournament by defeating\n"
|
||||
.string "four TRAINERS.\p"
|
||||
.string "Battle Points are awarded to\n"
|
||||
.string "the tournament winner.\p"
|
||||
.string "If you want to interrupt your\n"
|
||||
.string "tournament, please save the game.\p"
|
||||
.string "If you don't save before interrupting,\n"
|
||||
.string "you will be disqualified.$"
|
||||
.string "El TORNEO de COMBATES DOBLES\n"
|
||||
.string "es exactamente lo que indica su nombre:\l"
|
||||
.string "un torneo de COMBATES DOBLES.\p"
|
||||
.string "Todos los ENTRENADORES participan\n"
|
||||
.string "con tres POKéMON cada uno.\p"
|
||||
.string "En cada enfrentamiento, uno de los tres\n"
|
||||
.string "POKéMON queda de reserva.\p"
|
||||
.string "Los otros dos POKéMON se enfrentarán\n"
|
||||
.string "en un COMBATE DOBLE.\p"
|
||||
.string "Elige los dos POKéMON que combatirán\n"
|
||||
.string "después de examinar el trío del rival.\p"
|
||||
.string "Ganarás el torneo si logras derrotar\n"
|
||||
.string "a cuatro ENTRENADORES.\p"
|
||||
.string "Quien gane el torneo, obtendrá\n"
|
||||
.string "PUNTOS de BATALLA.\p"
|
||||
.string "Si quieres interrumpir el desafío,\n"
|
||||
.string "no olvides guardar antes la partida.\p"
|
||||
.string "Si no la guardas, se te descalificará.$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_PrevTourneyResultsSinglesLv50:
|
||||
.string "They're the results of the last\n"
|
||||
.string "Level 50 SINGLE BATTLE Tournament.$"
|
||||
.string "Son los resultados del último TORNEO\n"
|
||||
.string "de COMBATES INDIVIDUALES de nivel 50.$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_PrevTourneyResultsDoublesLv50:
|
||||
.string "They're the results of the last\n"
|
||||
.string "Level 50 DOUBLE BATTLE Tournament.$"
|
||||
.string "Son los resultados del último TORNEO\n"
|
||||
.string "de COMBATES DOBLES de nivel 50.$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_PrevTourneyResultsSinglesLvOpen:
|
||||
.string "They're the results of the last\n"
|
||||
.string "Open Level SINGLE BATTLE Tournament.$"
|
||||
.string "Son los resultados del último TORNEO de\n"
|
||||
.string "COMBATES INDIVIDUALES de nivel libre.$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_PrevTourneyResultsDoublesLvOpen:
|
||||
.string "They're the results of the last\n"
|
||||
.string "Open Level DOUBLE BATTLE Tournament.$"
|
||||
.string "Son los resultados del último TORNEO de\n"
|
||||
.string "COMBATES DOBLES de nivel libre.$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_LastWinnerWasTough:
|
||||
.string "Did you see it?\n"
|
||||
.string "The last Battle Tournament?\p"
|
||||
.string "The winner, {STR_VAR_1}, was seriously\n"
|
||||
.string "tough.\p"
|
||||
.string "You should check out the results\n"
|
||||
.string "on the monitor beside the PC.$"
|
||||
.string "¿Lo has visto? ¿Has visto el último\n"
|
||||
.string "TORNEO de COMBATES?\p"
|
||||
.string "{STR_VAR_1} ganó y demostró que hoy\n"
|
||||
.string "por hoy no tiene rival.\p"
|
||||
.string "Echa un vistazo a los resultados, están\n"
|
||||
.string "en el monitor que hay al lado del PC.$"
|
||||
|
||||
BattleFrontier_OutsideWest_Text_LongDreamedAboutBattleFrontier:
|
||||
.string "The BATTLE FRONTIER…\n"
|
||||
.string "I've long dreamed about a place like it.$"
|
||||
.string "El FRENTE de BATALLA…\n"
|
||||
.string "¡Cuánto he soñado con este lugar!$"
|
||||
|
||||
@ Functionally unused
|
||||
BattleFrontier_OutsideWest_Text_BattleDomeSign2:
|
||||
.string "The BATTLE DOME\n"
|
||||
.string "Become the Unbeatable Superstar!$"
|
||||
.string "CÚPULA BATALLA\n"
|
||||
.string "¡Conviértete en el rival a batir!$"
|
||||
|
||||
@ Functionally unused
|
||||
BattleFrontier_OutsideWest_Text_QuestionMarkUnderConstruction:
|
||||
.string "The ??????\n"
|
||||
.string "Under Construction!$"
|
||||
.string "(?)\n"
|
||||
.string "¡En construcción!$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_WinnersGainReputation:
|
||||
.string "When a TRAINER chains tournament\n"
|
||||
.string "wins at the BATTLE DOME, he or she\l"
|
||||
.string "gains a reputation as a star.\p"
|
||||
.string "Tough TRAINERS are drawn by that\n"
|
||||
.string "reputation to the BATTLE DOME.\p"
|
||||
.string "A true superstar is a TRAINER who\n"
|
||||
.string "can keep winning tournaments.$"
|
||||
.string "Cuando un ENTRENADOR logra varias\n"
|
||||
.string "victorias seguidas en los torneos\l"
|
||||
.string "de la CÚPULA BATALLA, pronto se corre\l"
|
||||
.string "la voz y se convierte en una estrella.\p"
|
||||
.string "La reputación de la CÚPULA BATALLA\n"
|
||||
.string "atrae a los mejores ENTRENADORES.\p"
|
||||
.string "Las auténticas superestrellas son las\n"
|
||||
.string "que consiguen seguir ganando torneos.$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_TrashedInFirstRound:
|
||||
.string "I ran into one of the tournament\n"
|
||||
.string "favorites in the very first round.\p"
|
||||
.string "Of course I got trashed…$"
|
||||
.string "Me tocó enfrentarme a uno de los\n"
|
||||
.string "favoritos justo en la primera ronda.\p"
|
||||
.string "Ni que decir tiene que me machacó…$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_NeedToCheckOpponentCarefully:
|
||||
.string "I would've won if I'd kept this POKéMON\n"
|
||||
.string "held in reserve.\p"
|
||||
.string "You need to check your opponent's\n"
|
||||
.string "POKéMON carefully before choosing\l"
|
||||
.string "your battling POKéMON.$"
|
||||
.string "Habría ganado si hubiese dejado\n"
|
||||
.string "este POKéMON de reserva.\p"
|
||||
.string "Conviene estudiar cuidadosamente\n"
|
||||
.string "los POKéMON del rival antes de elegir\l"
|
||||
.string "los que vas a sacar tú.$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_CongratsDefeatedTucker:
|
||||
.string "Congratulations!\p"
|
||||
.string "You defeated the DOME ACE and won\n"
|
||||
.string "the Battle Tournament!$"
|
||||
.string "¡Enhorabuena!\p"
|
||||
.string "¡Has derrotado al ASTRO de la CÚPULA y \n"
|
||||
.string "has ganado el TORNEO de COMBATES!$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_AwardTheseBattlePoints:
|
||||
.string "In recognition of your strategy--\n"
|
||||
.string "a thing of beauty it was, too--\l"
|
||||
.string "we award you these Battle Point(s)!$"
|
||||
.string "Déjanos premiar tu estrategia,\n"
|
||||
.string "todo un prodigio de ingenio táctico,\l"
|
||||
.string "con PUNTOS de BATALLA.$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_RecordLastMatch:
|
||||
.string "Would you like to record your\n"
|
||||
.string "last BATTLE DOME match on your\l"
|
||||
.string "FRONTIER PASS?$"
|
||||
.string "¿Quieres que tu último combate\n"
|
||||
.string "en la CÚPULA BATALLA sea grabado\l"
|
||||
.string "en tu PASE del FRENTE?$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_RulesAreListed:
|
||||
.string "The Battle Tournament rules\n"
|
||||
.string "are listed.$"
|
||||
.string "Son las reglas del TORNEO de COMBATES.$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_ReadWhichHeading:
|
||||
.string "Which heading do you want to read?$"
|
||||
.string "¿Qué capítulo quieres leer?$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_ExplainMatchupRules:
|
||||
.string "The tournament matchups are drawn up\n"
|
||||
.string "based on the toughness of POKéMON\l"
|
||||
.string "held by TRAINERS.\p"
|
||||
.string "The matchups avoid having tough\n"
|
||||
.string "TRAINERS face each other right away.$"
|
||||
.string "Los emparejamientos se realizan\n"
|
||||
.string "teniendo en cuenta la dureza de los\l"
|
||||
.string "POKéMON de cada ENTRENADOR.\p"
|
||||
.string "Así se evita que los ENTRENADORES\n"
|
||||
.string "más fuertes se enfrenten\l"
|
||||
.string "en las primeras rondas.$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_ExplainTourneyTree:
|
||||
.string "The tournament chart, or as we call it,\n"
|
||||
.string "the “Tree,” is available for viewing\l"
|
||||
.string "in the Waiting Room from any guide.\p"
|
||||
.string "The Tournament Tree will provide\n"
|
||||
.string "several kinds of data.\p"
|
||||
.string "The data on view includes the previous\n"
|
||||
.string "tournament's results, the POKéMON held\l"
|
||||
.string "by TRAINERS, and the battle styles of\l"
|
||||
.string "TRAINERS.$"
|
||||
.string "El cuadro de enfrentamientos, que aquí\n"
|
||||
.string "llamamos TABLA, puede consultarse en\l"
|
||||
.string "la sala de espera preguntando a la guía.\p"
|
||||
.string "La tabla del torneo ofrece una serie\n"
|
||||
.string "de datos que pueden ser muy útiles.\p"
|
||||
.string "Entre ellos: los resultados de todos los\n"
|
||||
.string "combates disputados, los POKéMON que\l"
|
||||
.string "posee cada ENTRENADOR y los estilos\l"
|
||||
.string "de combate de cada ENTRENADOR.$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_ExplainDoubleKORules:
|
||||
.string "If battling POKéMON faint at the same\n"
|
||||
.string "time--a double KO--in a tournament\l"
|
||||
.string "match, the REFEREES will review\l"
|
||||
.string "the match and declare the winner.$"
|
||||
.string "En caso de que todos los POKéMON\n"
|
||||
.string "de un combate se debiliten a la vez,\l"
|
||||
.string "es decir, que haya K.O. doble,\l"
|
||||
.string "los JUECES decidirán el vencedor.$"
|
||||
|
||||
@@ -1,46 +1,46 @@
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForRound1:
|
||||
.string "Your 1st-round match is next.\n"
|
||||
.string "Are you ready?$"
|
||||
.string "La 1.ª ronda está a punto de comenzar. \n"
|
||||
.string "Todos te esperan tras esta puerta.\p"
|
||||
.string "¿Qué quieres hacer?$"
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForRound2:
|
||||
.string "Your 2nd-round match is next.\n"
|
||||
.string "Are you ready?$"
|
||||
.string "La 2.ª ronda está a punto de comenzar. \n"
|
||||
.string "Todos te esperan tras esta puerta.\p"
|
||||
.string "¿Qué quieres hacer?$"
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForSemifinals:
|
||||
.string "Your semifinal match is next.\n"
|
||||
.string "Are you ready?$"
|
||||
.string "La semifinal está a punto de comenzar. \n"
|
||||
.string "Todos te esperan tras esta puerta.\p"
|
||||
.string "¿Qué quieres hacer?$"
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForFinals:
|
||||
.string "Your final match is next.\n"
|
||||
.string "Are you ready?$"
|
||||
.string "¡La final está a punto de comenzar! \n"
|
||||
.string "Todos te esperan tras esta puerta.\p"
|
||||
.string "¿Qué quieres hacer?$"
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_ChooseTwoMons:
|
||||
.string "Please choose the two POKéMON\n"
|
||||
.string "that are to appear in battle.$"
|
||||
.string "Elige ahora los dos POKéMON\n"
|
||||
.string "con los que vas a combatir.$"
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_RightThisWay:
|
||||
.string "Right this way, please.$"
|
||||
.string "Por aquí, por favor.$"
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_RestoreMonsToFullHealth:
|
||||
.string "Thank you for competing!\p"
|
||||
.string "I'll restore your POKéMON to\n"
|
||||
.string "full health.$"
|
||||
.string "¡Gracias por poner tanto esfuerzo!\n"
|
||||
.string "Voy a devolver la forma a tus POKéMON.$"
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_Round1Complete:
|
||||
.string "All 1st-round matches have been\n"
|
||||
.string "completed.\p"
|
||||
.string "These are the teams that advanced!$"
|
||||
.string "La 1.ª ronda ha concluido para todos.\n"
|
||||
.string "¡Éstos son los equipos que continúan!$"
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_Round2Complete:
|
||||
.string "All 2nd-round matches have been\n"
|
||||
.string "completed.\p"
|
||||
.string "These are the teams that advanced!$"
|
||||
.string "La 2.ª ronda ha concluido para todos.\n"
|
||||
.string "¡Éstos son los equipos que continúan!$"
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_SemifinalsComplete:
|
||||
.string "All semifinal matches have been\n"
|
||||
.string "completed.\p"
|
||||
.string "These are the teams that advanced!$"
|
||||
.string "La semifinal ha concluido para todos.\n"
|
||||
.string "¡Éstos son los equipos que continúan!$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_CongratsReadyForRound2:
|
||||
@@ -60,61 +60,60 @@ BattleFrontier_BattleDomePreBattleRoom_Text_CongratsReadyForSemifinals:
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_CongratsReadyForFinals:
|
||||
.string "Congratulations for advancing\n"
|
||||
.string "to the final match.\p"
|
||||
.string "You're one win from the championship.\n"
|
||||
.string "You’re one win from the championship.\n"
|
||||
.string "Are you ready?$"
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_PlayersNextOpponentIsTrainer:
|
||||
.string "{PLAYER}'s next opponent\n"
|
||||
.string "is this TRAINER.$"
|
||||
.string "Éste es el próximo rival de {PLAYER}:$"
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInRound1:
|
||||
.string "The tournament is in the 1st round.$"
|
||||
.string "Estamos en la 1.ª ronda del torneo.$"
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInRound2:
|
||||
.string "The tournament is in the 2nd round.$"
|
||||
.string "Estamos en la 2.ª ronda del torneo.$"
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInSemifinals:
|
||||
.string "The tournament is in the semifinals.$"
|
||||
.string "Estamos en las semifinales del torneo.$"
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInFinals:
|
||||
.string "The tournament is up to the final.$"
|
||||
.string "Estamos en la final del torneo.$"
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_SaveAndQuitGame:
|
||||
.string "Would you like to save and\n"
|
||||
.string "quit the game?$"
|
||||
.string "¿Quieres guardar la partida\n"
|
||||
.string "y dejar de jugar?$"
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_RetireYourChallenge:
|
||||
.string "Would you like to retire from your\n"
|
||||
.string "Battle Tournament challenge?$"
|
||||
.string "¿Quieres retirarte de tu desafío\n"
|
||||
.string "del TORNEO de COMBATES?$"
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_SavingDataPleaseWait:
|
||||
.string "I am saving your data.\n"
|
||||
.string "Please wait.$"
|
||||
.string "Voy a guardar los datos.\n"
|
||||
.string "Un momento, por favor.$"
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_RecordLastMatch:
|
||||
.string "Should I record your last match\n"
|
||||
.string "on your FRONTIER PASS?$"
|
||||
.string "¿Quieres que tu último combate sea\n"
|
||||
.string "grabado en tu PASE del FRENTE?$"
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerSilver:
|
||||
.string "Congratulations for advancing\n"
|
||||
.string "to the final match.\p"
|
||||
.string "For the final match, you will challenge\n"
|
||||
.string "the DOME ACE TUCKER.\p"
|
||||
.string "Are you ready?$"
|
||||
.string "¡Enhorabuena por haber llegado\n"
|
||||
.string "a la final!\p"
|
||||
.string "En esta final, te enfrentarás a TACTIO,\n"
|
||||
.string "el ASTRO de la CÚPULA.\p"
|
||||
.string "¿Te atreves?$"
|
||||
|
||||
@ Identical to ReadyForTuckerSilver
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerGold:
|
||||
.string "Congratulations for advancing\n"
|
||||
.string "to the final match.\p"
|
||||
.string "For the final match, you will challenge\n"
|
||||
.string "the DOME ACE TUCKER.\p"
|
||||
.string "Are you ready?$"
|
||||
.string "¡Enhorabuena por haber llegado\n"
|
||||
.string "a la final!\p"
|
||||
.string "En esta final, te enfrentarás a TACTIO,\n"
|
||||
.string "el ASTRO de la CÚPULA.\p"
|
||||
.string "¿Te atreves?$"
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerSilverShort:
|
||||
.string "Your final battle against TUCKER is\n"
|
||||
.string "next. Are you ready?$"
|
||||
.string "Y ahora, el combate final contra TACTIO.\n"
|
||||
.string "¿Te atreves?$"
|
||||
|
||||
@ Identical again
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerGoldShort:
|
||||
.string "Your final battle against TUCKER is\n"
|
||||
.string "next. Are you ready?$"
|
||||
.string "Y ahora, el combate final contra TACTIO.\n"
|
||||
.string "¿Te atreves?$"
|
||||
|
||||
@@ -1,69 +1,68 @@
|
||||
|
||||
BattleFrontier_BattleFactoryBattleRoom_Text_GetAMoveOn:
|
||||
.string "Hey, hey!\n"
|
||||
.string "Get a move on!$"
|
||||
.string "¡Venga, venga!\n"
|
||||
.string "¡Muévete!$"
|
||||
|
||||
BattleFrontier_BattleFactoryBattleRoom_Text_NolandImFactoryHead:
|
||||
.string "Hey, my name's NOLAND!\n"
|
||||
.string "I'm basically in charge of this place,\l"
|
||||
.string "which is why I'm the FACTORY HEAD!\p"
|
||||
.string "I had a look at your Battle Swap data.\p"
|
||||
.string "You seem to have the right idea,\n"
|
||||
.string "but you're still square in your head!\p"
|
||||
.string "Listen up, okay? Knowledge isn't only\n"
|
||||
.string "about reading books or doing desk work.\p"
|
||||
.string "Just doing that sort of thing…\n"
|
||||
.string "It may as well be useless!\p"
|
||||
.string "You have to experience things with\n"
|
||||
.string "your heart and your body, understand?\p"
|
||||
.string "I'll take you on under the same\n"
|
||||
.string "conditions as you.\p"
|
||||
.string "I'll be using rental POKéMON, too!$"
|
||||
.string "¡Hola, me llamo SABINO!\n"
|
||||
.string "Soy el que manda aquí, por así decirlo.\l"
|
||||
.string "Por eso me llaman el JEFE de la FÁBRICA.\p"
|
||||
.string "He estado echando un vistazo a tus\n"
|
||||
.string "resultados de COMBATE con TRUEQUE.\p"
|
||||
.string "Parece que tienes madera, pero aún\n"
|
||||
.string "hay algo de serrín en tu cabeza.\p"
|
||||
.string "Déjame decirte algo, ¿eh? El saber\n"
|
||||
.string "no está sólo en leer libros y estudiar.\p"
|
||||
.string "Si sólo haces eso…\n"
|
||||
.string "¡No aprenderás nunca nada!\p"
|
||||
.string "Tienes que vivir las cosas, sentirlas\n"
|
||||
.string "en tu propia piel, ¿entiendes?\p"
|
||||
.string "Te retaré en igualdad de condiciones.\n"
|
||||
.string "¡Yo también usaré POKéMON prestados!$"
|
||||
|
||||
BattleFrontier_BattleFactoryBattleRoom_Text_ShakeOutKnowledgeBringItOn:
|
||||
.string "Shake out every last bit of your\n"
|
||||
.string "knowledge and bring it on!$"
|
||||
.string "¡Llegó la hora de mostrarme todo\n"
|
||||
.string "el saber que posees!$"
|
||||
|
||||
BattleFrontier_BattleFactoryBattleRoom_Text_NolandLetsSeeFrontierPass:
|
||||
.string "NOLAND: Smart going!\n"
|
||||
.string "Let's see your FRONTIER PASS.$"
|
||||
.string "SABINO: ¡Bien hecho!\n"
|
||||
.string "Déjame tu PASE del FRENTE.$"
|
||||
|
||||
BattleFrontier_BattleFactoryBattleRoom_Text_ReceivedKnowledgeSymbol:
|
||||
.string "The Knowledge Symbol was embossed\n"
|
||||
.string "on the FRONTIER PASS!$"
|
||||
.string "¡El SÍMBOLO del SABER ha sido\n"
|
||||
.string "grabado en tu PASE del FRENTE!$"
|
||||
|
||||
BattleFrontier_BattleFactoryBattleRoom_Text_NextTimeNoHoldsBarred:
|
||||
.string "Heh…\n"
|
||||
.string "You're a pretty bright spark…\p"
|
||||
.string "Next time, I'll come after you hard.\n"
|
||||
.string "No holds barred, understand?\p"
|
||||
.string "You keep up your studies!$"
|
||||
.string "Eh, tú…\n"
|
||||
.string "Brillas con luz propia…\p"
|
||||
.string "La próxima vez, no seré tan magnánimo.\n"
|
||||
.string "Sin contemplaciones, ¿entiendes?\p"
|
||||
.string "¡Sigue estudiando y aprendiendo!$"
|
||||
|
||||
BattleFrontier_BattleFactoryBattleRoom_Text_HarderLookThanLastTime:
|
||||
.string "NOLAND: Hey, hey! How's it going?\n"
|
||||
.string "You keeping up with your studies?\p"
|
||||
.string "…Oh?\p"
|
||||
.string "You've taken on a harder look than\n"
|
||||
.string "the last time I saw you.\p"
|
||||
.string "Now, this should be fun!\n"
|
||||
.string "I'm getting excited, hey!$"
|
||||
.string "SABINO: ¡Eh, hola! ¿Qué tal lo llevas?\n"
|
||||
.string "¿Sigues aplicándote en tus estudios?\p"
|
||||
.string "Mmm…\p"
|
||||
.string "Tus ojos brillan con más fuerza\n"
|
||||
.string "que la última vez que te vi.\p"
|
||||
.string "¡Venga, creo que nos vamos a divertir!$"
|
||||
|
||||
BattleFrontier_BattleFactoryBattleRoom_Text_AllRightBringItOn:
|
||||
.string "All right!\n"
|
||||
.string "Bring it on!$"
|
||||
.string "¡Adelante!\n"
|
||||
.string "¡Veamos de lo que eres capaz!$"
|
||||
|
||||
BattleFrontier_BattleFactoryBattleRoom_Text_OutOfMyLeagueLetsSeePass:
|
||||
.string "NOLAND: What the…\n"
|
||||
.string "You're getting out of my league!\p"
|
||||
.string "Sheesh!\n"
|
||||
.string "Let's see that FRONTIER PASS!$"
|
||||
.string "SABINO: Pero cómo…\n"
|
||||
.string "¡Oye, tú ya estás en otro nivel!\p"
|
||||
.string "¡Uff!\n"
|
||||
.string "¡Dame el PASE del FRENTE!$"
|
||||
|
||||
BattleFrontier_BattleFactoryBattleRoom_Text_KnowledgeSymbolTookGoldenShine:
|
||||
.string "The Knowledge Symbol took on\n"
|
||||
.string "a golden shine!$"
|
||||
.string "¡El SÍMBOLO del SABER\n"
|
||||
.string "ha adquirido un brillo dorado!$"
|
||||
|
||||
BattleFrontier_BattleFactoryBattleRoom_Text_LastTimeILoseToYou:
|
||||
.string "Pfft, man!\p"
|
||||
.string "That's absolutely the last time\n"
|
||||
.string "I lose to you!\p"
|
||||
.string "We have to do this again, hey?$"
|
||||
.string "¡Vaya, vaya!\p"
|
||||
.string "¡Te prometo que es la última vez\n"
|
||||
.string "que pierdo contigo!\p"
|
||||
.string "Tenemos que repetirlo, ¿vale?$"
|
||||
|
||||
@@ -1,43 +1,45 @@
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_WelcomeForSingleBattle:
|
||||
.string "Where the intelligence of TRAINERS\n"
|
||||
.string "is put to the test!\p"
|
||||
.string "Welcome to the BATTLE FACTORY!\p"
|
||||
.string "I am your guide to the Battle Swap\n"
|
||||
.string "Single Tournament.$"
|
||||
.string "¡Aquí ponemos a prueba el saber\n"
|
||||
.string "de los ENTRENADORES!\p"
|
||||
.string "¡Te doy la más calurosa bienvenida\n"
|
||||
.string "a la FÁBRICA BATALLA!\p"
|
||||
.string "Yo soy el guía del TORNEO de COMBATES\n"
|
||||
.string "con TRUEQUE INDIVIDUALES.$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_TakeSinglesChallenge:
|
||||
.string "Would you like to take the Battle\n"
|
||||
.string "Swap Single challenge?$"
|
||||
.string "¿Participas en el TORNEO de COMBATES\n"
|
||||
.string "con TRUEQUE INDIVIDUALES?$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_ExplainSinglesChallenge:
|
||||
.string "The Battle Swap Single Tournament\n"
|
||||
.string "is a SINGLE BATTLE competition using\l"
|
||||
.string "only rental POKéMON.\p"
|
||||
.string "First, you will be loaned three\n"
|
||||
.string "POKéMON specifically for this event.\p"
|
||||
.string "Using the supplied rental POKéMON,\n"
|
||||
.string "you must conduct a SINGLE BATTLE.\p"
|
||||
.string "If you win, you are permitted to trade\n"
|
||||
.string "one of your rental POKéMON.\p"
|
||||
.string "Repeat this cycle of battling and\n"
|
||||
.string "trading--if you win seven times in\l"
|
||||
.string "a row, you will earn Battle Points.\p"
|
||||
.string "If you want to interrupt your\n"
|
||||
.string "challenge, please save the game.\p"
|
||||
.string "If you don't save, you will be\n"
|
||||
.string "disqualified from your challenge.$"
|
||||
.string "En el TORNEO de COMBATES con TRUEQUE\n"
|
||||
.string "INDIVIDUALES se disputan COMBATES\l"
|
||||
.string "con POKéMON prestados.\p"
|
||||
.string "Primero, debes elegir los tres POKéMON\n"
|
||||
.string "con los que vas a comenzar el torneo.\p"
|
||||
.string "Con esos POKéMON prestados, debes\n"
|
||||
.string "luchar en el primer COMBATE INDIVIDUAL.\p"
|
||||
.string "Si ganas a tu rival, tendrás derecho a\n"
|
||||
.string "un trueque: podrás elegir uno de sus\l"
|
||||
.string "POKéMON y cambiárselo por uno tuyo.\p"
|
||||
.string "Repite este ciclo de combate y trueque\n"
|
||||
.string "y, si logras ganar siete veces seguidas,\l"
|
||||
.string "conseguirás PUNTOS de BATALLA.\p"
|
||||
.string "Si quieres interrumpir el desafío,\n"
|
||||
.string "no olvides guardar antes la partida.\p"
|
||||
.string "Si no la guardas, se te descalificará.$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_LookForwardToNextVisit:
|
||||
.string "We look forward to your next visit.$"
|
||||
.string "Esperamos que vuelvas\n"
|
||||
.string "pronto por aquí.$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_WhichLevelMode:
|
||||
.string "Which level do you wish to challenge?\n"
|
||||
.string "Level 50 or Open Level?$"
|
||||
.string "¿En qué nivel deseas participar?\n"
|
||||
.string "¿Nivel 50 o nivel libre?$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_OkayToSaveBeforeChallenge:
|
||||
.string "Before you begin your challenge,\n"
|
||||
.string "I need to save the game. Is that okay?$"
|
||||
.string "Antes de comenzar,\n"
|
||||
.string "tengo que guardar la partida, ¿vale?$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleFactoryLobby_Text_WillHoldMonsForSafekeeping:
|
||||
@@ -45,14 +47,14 @@ BattleFrontier_BattleFactoryLobby_Text_WillHoldMonsForSafekeeping:
|
||||
.string "safekeeping while you compete.$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_StepThisWay:
|
||||
.string "Please step this way.$"
|
||||
.string "Pasa por aquí.$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_ReturnMonsSaveResults:
|
||||
.string "Thank you for participating!\p"
|
||||
.string "I will return your POKéMON in exchange\n"
|
||||
.string "for our rental POKéMON.\p"
|
||||
.string "I must also save the event results.\n"
|
||||
.string "Please wait.$"
|
||||
.string "¡Gracias por participar!\p"
|
||||
.string "Voy a devolverte tus POKéMON\n"
|
||||
.string "a cambio de los que te prestamos.\p"
|
||||
.string "Y voy a guardar también tus resultados.\n"
|
||||
.string "Un momento, por favor.$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleFactoryLobby_Text_ReturnMons:
|
||||
@@ -60,8 +62,8 @@ BattleFrontier_BattleFactoryLobby_Text_ReturnMons:
|
||||
.string "for our rental POKéMON.$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_CongratsSevenWins:
|
||||
.string "Congratulations! You've won seven\n"
|
||||
.string "straight Battle Swap matches!$"
|
||||
.string "¡Bravo! ¡Has ganado siete encuentros\n"
|
||||
.string "seguidos de COMBATE con TRUEQUE!$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleFactoryLobby_Text_AwardBattlePointsForStreak:
|
||||
@@ -76,19 +78,19 @@ BattleFrontier_BattleFactoryLobby_Text_MaxBattlePoints:
|
||||
.string "some Battle Points.$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_WaitingForYouToResume:
|
||||
.string "We've been waiting for you!\p"
|
||||
.string "Before we resume your challenge,\n"
|
||||
.string "I must save the game.$"
|
||||
.string "¡Te estábamos esperando!\p"
|
||||
.string "Antes de continuar el desafío,\n"
|
||||
.string "debo guardar la partida.$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_DidntSaveBeforeQuitting:
|
||||
.string "I'm sorry to say this, but you didn't\n"
|
||||
.string "save before you quit playing last time.\p"
|
||||
.string "As a result, you have been disqualified\n"
|
||||
.string "from your challenge.$"
|
||||
.string "Siento decírtelo, pero no guardaste\n"
|
||||
.string "la partida la última vez que jugaste.\p"
|
||||
.string "Así que se te ha descalificado.\n"
|
||||
.string "Lo siento.$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleFactoryLobby_Text_WellReturnMons:
|
||||
.string "We'll return your personal POKéMON.$"
|
||||
.string "We’ll return your personal POKéMON.$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleFactoryLobby_Text_ReceivedPrizeItem:
|
||||
@@ -96,88 +98,88 @@ BattleFrontier_BattleFactoryLobby_Text_ReceivedPrizeItem:
|
||||
.string "{STR_VAR_1}.$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_WelcomeForDoubleBattle:
|
||||
.string "Where the intelligence of TRAINERS\n"
|
||||
.string "is put to the test!\p"
|
||||
.string "Welcome to the BATTLE FACTORY!\p"
|
||||
.string "I am your guide to the Battle Swap\n"
|
||||
.string "Double Tournament.$"
|
||||
.string "¡Aquí ponemos a prueba el saber\n"
|
||||
.string "de los ENTRENADORES!\p"
|
||||
.string "¡Te doy la más calurosa bienvenida\n"
|
||||
.string "a la FÁBRICA BATALLA!\p"
|
||||
.string "Yo soy el guía del TORNEO de COMBATES\n"
|
||||
.string "con TRUEQUE DOBLES.$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_TakeDoublesChallenge:
|
||||
.string "Would you like to take the Battle\n"
|
||||
.string "Swap Double challenge?$"
|
||||
.string "¿Participas en el TORNEO de COMBATES\n"
|
||||
.string "con TRUEQUE DOBLES?$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_ExplainDoublesChallenge:
|
||||
.string "The Battle Swap Double Tournament\n"
|
||||
.string "is a DOUBLE BATTLE competition using\l"
|
||||
.string "only rental POKéMON.\p"
|
||||
.string "First, you will be loaned three\n"
|
||||
.string "POKéMON specifically for this event.\p"
|
||||
.string "Using the supplied rental POKéMON,\n"
|
||||
.string "you must conduct a DOUBLE BATTLE.\p"
|
||||
.string "If you win, you are permitted to trade\n"
|
||||
.string "one of your rental POKéMON.\p"
|
||||
.string "Repeat this cycle of battling and\n"
|
||||
.string "trading--if you win seven times in\l"
|
||||
.string "a row, you will earn Battle Points.\p"
|
||||
.string "If you want to interrupt your\n"
|
||||
.string "challenge, please save the game.\p"
|
||||
.string "If you don't save before interrupting,\n"
|
||||
.string "you will be disqualified.$"
|
||||
.string "En el TORNEO de COMBATES con TRUEQUE\n"
|
||||
.string "DOBLES se disputan COMBATES\l"
|
||||
.string "con POKéMON prestados.\p"
|
||||
.string "Primero, debes elegir los tres POKéMON\n"
|
||||
.string "con los que vas a comenzar el torneo.\p"
|
||||
.string "Con esos POKéMON prestados, debes\n"
|
||||
.string "luchar en el primer COMBATE DOBLE.\p"
|
||||
.string "Si ganas a tu rival, tendrás derecho a\n"
|
||||
.string "un trueque: podrás elegir uno de sus\l"
|
||||
.string "POKéMON y cambiárselo por uno tuyo.\p"
|
||||
.string "Repite este ciclo de combate y trueque\n"
|
||||
.string "y, si logras ganar siete veces seguidas,\l"
|
||||
.string "conseguirás PUNTOS de BATALLA.\p"
|
||||
.string "Si quieres interrumpir el desafío,\n"
|
||||
.string "no olvides guardar antes la partida.\p"
|
||||
.string "Si no la guardas, se te descalificará.$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_CongratsForDefeatingHead:
|
||||
.string "Congratulations for defeating\n"
|
||||
.string "the FACTORY HEAD and winning\l"
|
||||
.string "seven matches in a row!$"
|
||||
.string "¡Enhorabuena por tu victoria sobre\n"
|
||||
.string "el JEFE de la FÁBRICA\l"
|
||||
.string "y por tus siete triunfos consecutivos!$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_AwardBattlePoints:
|
||||
.string "In recognition of your wealth of\n"
|
||||
.string "knowledge and keen intelligence,\l"
|
||||
.string "we award you these Battle Point(s).$"
|
||||
.string "Tu enorme saber y la agudeza\n"
|
||||
.string "de tu mente merecen ser reconocidos\l"
|
||||
.string "con PUNTOS de BATALLA.$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_ExchangeMonsAndSave:
|
||||
.string "Let me exchange your POKéMON\n"
|
||||
.string "for our rental POKéMON.\p"
|
||||
.string "I need to save the battle data,\n"
|
||||
.string "so please wait.$"
|
||||
.string "Voy a cambiar tus POKéMON por\n"
|
||||
.string "los POKéMON que te prestamos.\p"
|
||||
.string "Y de paso guardaré los resultados.\n"
|
||||
.string "Un momento, por favor.$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_RecordLastMatch:
|
||||
.string "Would you like to record your last\n"
|
||||
.string "BATTLE FACTORY match on your\l"
|
||||
.string "FRONTIER PASS?$"
|
||||
.string "¿Quieres que tu último combate\n"
|
||||
.string "en la FÁBRICA BATALLA sea grabado\l"
|
||||
.string "en tu PASE del FRENTE?$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_NeedKnowledgeOfMonsMoves:
|
||||
.string "Hi!\n"
|
||||
.string "You, there!\p"
|
||||
.string "Are you thinking that the events here\n"
|
||||
.string "are easy since you don't need to have\l"
|
||||
.string "a raised team of POKéMON?\p"
|
||||
.string "I wouldn't be too sure about winning\n"
|
||||
.string "that easily.\p"
|
||||
.string "If you don't have thorough knowledge\n"
|
||||
.string "about POKéMON and their moves,\l"
|
||||
.string "it will be tough to keep winning.$"
|
||||
.string "¡Hola! \n"
|
||||
.string "¿Qué tal?\p"
|
||||
.string "Seguro que crees que aquí los combates\n"
|
||||
.string "están chupados porque no se necesita\l"
|
||||
.string "un equipo experto de POKéMON, ¿verdad?\p"
|
||||
.string "Pues yo no estaría tan segura.\p"
|
||||
.string "Si no tienes suficientes conocimientos\n"
|
||||
.string "sobre los POKéMON y sus movimientos,\l"
|
||||
.string "te va a ser difícil ganar.$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_SwappedForWeakMon:
|
||||
.string "I swapped for a weak POKéMON…\n"
|
||||
.string "I thought it was a good kind to have…\p"
|
||||
.string "They wiped the floor with us…$"
|
||||
.string "Cambié un POKéMON malo por otro peor.\n"
|
||||
.string "¡Creí que era justo el que necesitaba!\p"
|
||||
.string "Me han dado una buena tunda…$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_NeedToCheckOpponentsMons:
|
||||
.string "Things haven't been going my way\n"
|
||||
.string "at all.\p"
|
||||
.string "You need to check your opponent's\n"
|
||||
.string "POKéMON during battle to see if\l"
|
||||
.string "they're any good.$"
|
||||
.string "Las cosas no me han ido muy bien,\n"
|
||||
.string "que digamos.\p"
|
||||
.string "Es importante ver cómo se portan\n"
|
||||
.string "los POKéMON de tu rival en combate\l"
|
||||
.string "para saber si merecen la pena o no.$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_CantFigureOutStaffHints:
|
||||
.string "You know how the staff here give you\n"
|
||||
.string "a few hints about your next opponent?\p"
|
||||
.string "Well, I'm a full-grown man, but I have\n"
|
||||
.string "trouble figuring out their hints.$"
|
||||
.string "¿Sabías que los guías que trabajan\n"
|
||||
.string "aquí te dan pistas sobre los rivales?\p"
|
||||
.string "Pues yo no sé si es cosa mía,\n"
|
||||
.string "pero no pillo ni una, oye…$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleFactoryLobby_Text_RentalMonsAreVaried:
|
||||
.string "Like, I'm really tough, but I get bored\n"
|
||||
.string "Like, I’m really tough, but I get bored\n"
|
||||
.string "really easily, so I just kept swapping\l"
|
||||
.string "and battling over and over.\p"
|
||||
.string "So anyway, when I kept entering\n"
|
||||
@@ -185,44 +187,44 @@ BattleFrontier_BattleFactoryLobby_Text_RentalMonsAreVaried:
|
||||
.string "varied the rental POKéMON.$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_RulesAreListed:
|
||||
.string "The Battle Swap rules are listed.$"
|
||||
.string "Son las reglas del COMBATE con TRUEQUE.$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_ReadWhichHeading:
|
||||
.string "Which heading do you want to read?$"
|
||||
.string "¿Qué capítulo quieres leer?$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_ExplainBasicRules:
|
||||
.string "In a Battle Swap event, you may use\n"
|
||||
.string "only three POKéMON.\p"
|
||||
.string "Whether you are renting or swapping,\n"
|
||||
.string "your team may not have two or more\l"
|
||||
.string "of the same POKéMON.$"
|
||||
.string "En los enfrentamientos de COMBATE\n"
|
||||
.string "con TRUEQUE, sólo se usan tres POKéMON.\p"
|
||||
.string "Al tomar prestados o trocar POKéMON,\n"
|
||||
.string "hay que tener en cuenta que el equipo\l"
|
||||
.string "no debe tener dos POKéMON iguales.$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_ExplainSwapPartnerRules:
|
||||
.string "You may swap POKéMON only with\n"
|
||||
.string "the TRAINER you have just defeated.\p"
|
||||
.string "You may swap for only those POKéMON\n"
|
||||
.string "used by the beaten TRAINER.$"
|
||||
.string "Sólo puedes cambiarle un POKéMON\n"
|
||||
.string "al ENTRENADOR al que acabas de vencer.\p"
|
||||
.string "Y sólo puedes elegir entre los POKéMON\n"
|
||||
.string "que haya usado ese ENTRENADOR.$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_ExplainSwapNumberRules:
|
||||
.string "After every battle you win, you may\n"
|
||||
.string "swap for one of your defeated\l"
|
||||
.string "opponent's POKéMON.\p"
|
||||
.string "You will not be able to swap POKéMON\n"
|
||||
.string "with the seventh TRAINER in the event.$"
|
||||
.string "Después de cada victoria, podrás\n"
|
||||
.string "cambiar uno de tus POKéMON por\l"
|
||||
.string "uno de los del ENTRENADOR derrotado.\p"
|
||||
.string "Con el séptimo ENTRENADOR\n"
|
||||
.string "no podrás hacer trueque de POKéMON.$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_ExplainSwapNotesRules:
|
||||
.string "There are two key points to be aware\n"
|
||||
.string "of when swapping POKéMON.\p"
|
||||
.string "First, when swapping, you can't check\n"
|
||||
.string "the stats of the POKéMON you are\l"
|
||||
.string "about to receive.\p"
|
||||
.string "Second, the POKéMON on your team\n"
|
||||
.string "are lined up in sequence, depending on\l"
|
||||
.string "the order in which you rented them.\p"
|
||||
.string "This sequence remains unchanged\n"
|
||||
.string "even when swaps are made.$"
|
||||
.string "A la hora de trocar POKéMON, debes\n"
|
||||
.string "tener en cuenta dos cosas.\p"
|
||||
.string "Primera: en el momento del trueque,\n"
|
||||
.string "no podrás ver las características\l"
|
||||
.string "del POKéMON que vas a recibir.\p"
|
||||
.string "Segunda: los POKéMON de tu equipo\n"
|
||||
.string "se mostrarán siguiendo el orden\l"
|
||||
.string "en el que los elegiste.\p"
|
||||
.string "Ese orden no se altera aunque\n"
|
||||
.string "luego realices trueques.$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_ExplainOpenLvRules:
|
||||
.string "In the Open Level, the rental POKéMON\n"
|
||||
.string "and the opposing TRAINERS' POKéMON\l"
|
||||
.string "are all Level 100.$"
|
||||
.string "En el nivel libre, tanto los POKéMON\n"
|
||||
.string "que recibes prestados como los POKéMON\l"
|
||||
.string "del rival son todos del nivel 100.$"
|
||||
|
||||
@@ -1,197 +1,196 @@
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_HoldMonsChooseFromSelection:
|
||||
.string "First, we will hold your POKéMON for\n"
|
||||
.string "safekeeping.\p"
|
||||
.string "You may then choose from our\n"
|
||||
.string "selection of POKéMON.$"
|
||||
.string "Primero, vamos a guardar tus POKéMON.\p"
|
||||
.string "Ahora, podrás elegir tres POKéMON\n"
|
||||
.string "de nuestra selección.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_LetUsRestoreMons:
|
||||
.string "Thank you for competing!\n"
|
||||
.string "Let us restore your POKéMON!$"
|
||||
.string "¡Gracias por poner tanto esfuerzo!\n"
|
||||
.string "¡Devolvamos la forma a tus POKéMON!$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor2ndOpponent:
|
||||
.string "The 2nd match is next!\n"
|
||||
.string "Are you ready?$"
|
||||
.string "¡Ahora, el 2.º combate!\n"
|
||||
.string "¿De acuerdo?$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor3rdOpponent:
|
||||
.string "The 3rd match is next!\n"
|
||||
.string "Are you ready?$"
|
||||
.string "¡Ahora, el 3.{SUPER_ER} combate!\n"
|
||||
.string "¿De acuerdo?$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor4thOpponent:
|
||||
.string "The 4th match is next!\n"
|
||||
.string "Are you ready?$"
|
||||
.string "¡Ahora, el 4.º combate!\n"
|
||||
.string "¿De acuerdo?$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor5thOpponent:
|
||||
.string "The 5th match is next!\n"
|
||||
.string "Are you ready?$"
|
||||
.string "¡Ahora, el 5.º combate!\n"
|
||||
.string "¿De acuerdo?$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor6thOpponent:
|
||||
.string "The 6th match is next!\n"
|
||||
.string "Are you ready?$"
|
||||
.string "¡Ahora, el 6.º combate!\n"
|
||||
.string "¿De acuerdo?$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor7thOpponent:
|
||||
.string "Finally, the 7th match is next!\n"
|
||||
.string "Are you ready?$"
|
||||
.string "¡Por último, el 7.º combate!\n"
|
||||
.string "¿De acuerdo?$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_SaveAndQuitGame:
|
||||
.string "Would you like to save and quit\n"
|
||||
.string "the game?$"
|
||||
.string "¿Quieres guardar la partida\n"
|
||||
.string "y dejar de jugar?$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_RetireFromChallenge:
|
||||
.string "Would you like to retire from your\n"
|
||||
.string "Battle Swap challenge?$"
|
||||
.string "¿Quieres retirarte de este desafío\n"
|
||||
.string "de COMBATE con TRUEQUE?$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_InvestigatedUpcomingOpponent:
|
||||
.string "I've conducted a little investigation\n"
|
||||
.string "about your upcoming opponent.$"
|
||||
.string "Esto es lo poco que he conseguido\n"
|
||||
.string "averiguar sobre tu próximo rival…$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInNormalType:
|
||||
.string "The TRAINER is apparently skilled\n"
|
||||
.string "in the handling of the NORMAL type.$"
|
||||
.string "Al parecer, tiene grandes dotes para\n"
|
||||
.string "entrenar POKéMON de tipo NORMAL.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFireType:
|
||||
.string "The TRAINER is apparently skilled\n"
|
||||
.string "in the handling of the FIRE type.$"
|
||||
.string "Al parecer, tiene grandes dotes para\n"
|
||||
.string "entrenar POKéMON de tipo FUEGO.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInWaterType:
|
||||
.string "The TRAINER is apparently skilled\n"
|
||||
.string "in the handling of the WATER type.$"
|
||||
.string "Al parecer, tiene grandes dotes para\n"
|
||||
.string "entrenar POKéMON de tipo AGUA.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInElectricType:
|
||||
.string "The TRAINER is apparently skilled\n"
|
||||
.string "in the handling of the ELECTRIC type.$"
|
||||
.string "Al parecer, tiene grandes dotes para\n"
|
||||
.string "entrenar POKéMON de tipo ELÉCTRICO.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGrassType:
|
||||
.string "The TRAINER is apparently skilled\n"
|
||||
.string "in the handling of the GRASS type.$"
|
||||
.string "Al parecer, tiene grandes dotes para\n"
|
||||
.string "entrenar POKéMON de tipo PLANTA.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInIceType:
|
||||
.string "The TRAINER is apparently skilled\n"
|
||||
.string "in the handling of the ICE type.$"
|
||||
.string "Al parecer, tiene grandes dotes para\n"
|
||||
.string "entrenar POKéMON de tipo HIELO.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFightingType:
|
||||
.string "The TRAINER is apparently skilled\n"
|
||||
.string "in the handling of the FIGHTING type.$"
|
||||
.string "Al parecer, tiene grandes dotes para\n"
|
||||
.string "entrenar POKéMON de tipo LUCHA.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInPoisonType:
|
||||
.string "The TRAINER is apparently skilled\n"
|
||||
.string "in the handling of the POISON type.$"
|
||||
.string "Al parecer, tiene grandes dotes para\n"
|
||||
.string "entrenar POKéMON de tipo VENENO.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGroundType:
|
||||
.string "The TRAINER is apparently skilled\n"
|
||||
.string "in the handling of the GROUND type.$"
|
||||
.string "Al parecer, tiene grandes dotes para\n"
|
||||
.string "entrenar POKéMON de tipo TIERRA.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFlyingType:
|
||||
.string "The TRAINER is apparently skilled\n"
|
||||
.string "in the handling of the FLYING type.$"
|
||||
.string "Al parecer, tiene grandes dotes para\n"
|
||||
.string "entrenar POKéMON de tipo VOLADOR.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInPsychicType:
|
||||
.string "The TRAINER is apparently skilled\n"
|
||||
.string "in the handling of the PSYCHIC type.$"
|
||||
.string "Al parecer, tiene grandes dotes para\n"
|
||||
.string "entrenar POKéMON de tipo PSÍQUICO.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInBugType:
|
||||
.string "The TRAINER is apparently skilled\n"
|
||||
.string "in the handling of the BUG type.$"
|
||||
.string "Al parecer, tiene grandes dotes para\n"
|
||||
.string "entrenar POKéMON de tipo BICHO.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInRockType:
|
||||
.string "The TRAINER is apparently skilled\n"
|
||||
.string "in the handling of the ROCK type.$"
|
||||
.string "Al parecer, tiene grandes dotes para\n"
|
||||
.string "entrenar POKéMON de tipo ROCA.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGhostType:
|
||||
.string "The TRAINER is apparently skilled\n"
|
||||
.string "in the handling of the GHOST type.$"
|
||||
.string "Al parecer, tiene grandes dotes para\n"
|
||||
.string "entrenar POKéMON de tipo FANTASMA.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInDragonType:
|
||||
.string "The TRAINER is apparently skilled\n"
|
||||
.string "in the handling of the DRAGON type.$"
|
||||
.string "Al parecer, tiene grandes dotes para\n"
|
||||
.string "entrenar POKéMON de tipo DRAGÓN.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInDarkType:
|
||||
.string "The TRAINER is apparently skilled\n"
|
||||
.string "in the handling of the DARK type.$"
|
||||
.string "Al parecer, tiene grandes dotes para\n"
|
||||
.string "entrenar POKéMON de tipo SINIESTRO.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInSteelType:
|
||||
.string "The TRAINER is apparently skilled\n"
|
||||
.string "in the handling of the STEEL type.$"
|
||||
.string "Al parecer, tiene grandes dotes para\n"
|
||||
.string "entrenar POKéMON de tipo ACERO.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerHasNoClearFavorite:
|
||||
.string "The TRAINER appears to have no clear\n"
|
||||
.string "favorites when it comes to type.$"
|
||||
.string "El rival no parece sentir predilección\n"
|
||||
.string "por ningún tipo de POKéMON en especial.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleSlowAndSteady:
|
||||
.string "The favorite battle style appears to\n"
|
||||
.string "be slow and steady.$"
|
||||
.string "Dicen que su estilo de lucha es lento,\n"
|
||||
.string "pero muy seguro.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleEndurance:
|
||||
.string "The favorite battle style appears to\n"
|
||||
.string "be one of endurance.$"
|
||||
.string "Su estilo de lucha está basado\n"
|
||||
.string "en una tenaz resistencia.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleHighRisk:
|
||||
.string "The favorite battle style appears to\n"
|
||||
.string "be high risk, high return.$"
|
||||
.string "Su estilo de lucha es arriesgado.\n"
|
||||
.string "Todo o nada.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleDependsOnFlow:
|
||||
.string "The favorite battle style appears to\n"
|
||||
.string "depend on the battle's flow.$"
|
||||
.string "Su forma de luchar varía según\n"
|
||||
.string "le vaya en el combate.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleTotalPreparation:
|
||||
.string "The favorite battle style appears to\n"
|
||||
.string "be one based on total preparation.$"
|
||||
.string "Su estilo de lucha está basado\n"
|
||||
.string "en una preparación a conciencia.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleWeakenFoe:
|
||||
.string "The favorite battle style appears\n"
|
||||
.string "to be weakening the foe to start.$"
|
||||
.string "Su estilo de lucha se basa en debilitar\n"
|
||||
.string "al contrario ya desde el principio.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleFlexible:
|
||||
.string "The favorite battle style appears to\n"
|
||||
.string "be flexibly adaptable to the situation.$"
|
||||
.string "Su estilo de lucha se adapta\n"
|
||||
.string "a la situación del combate.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleImpossibleToPredict:
|
||||
.string "The favorite battle style appears to\n"
|
||||
.string "be impossible to predict.$"
|
||||
.string "Dicen que resulta imposible predecir\n"
|
||||
.string "su estilo de lucha en el combate.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleUnrestrained:
|
||||
.string "The favorite battle style appears to\n"
|
||||
.string "be free-spirited and unrestrained.$"
|
||||
.string "Se dice que su estilo de lucha es\n"
|
||||
.string "libre y no atiende a ninguna lógica.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_LikeToSwapMon:
|
||||
.string "Before starting the battle, would you\n"
|
||||
.string "like to swap a POKéMON?$"
|
||||
.string "Antes de seguir, ¿quieres cambiar\n"
|
||||
.string "alguno de tus POKéMON?$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_YourSwapIsComplete:
|
||||
.string "Thank you!\n"
|
||||
.string "Your POKéMON swap is complete.$"
|
||||
.string "¡Gracias!\n"
|
||||
.string "¡El trueque de POKéMON ha terminado!$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_RightThisWay:
|
||||
.string "Right this way, please!$"
|
||||
.string "¡Sígueme, por favor!$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_SavingDataPleaseWait:
|
||||
.string "I am saving your data.\n"
|
||||
.string "Please wait.$"
|
||||
.string "Voy a guardar los datos.\n"
|
||||
.string "Un momento, por favor.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_RecordLatestBattle:
|
||||
.string "Would you like to record your latest\n"
|
||||
.string "battle on your FRONTIER PASS?$"
|
||||
.string "¿Deseas grabar tu último combate\n"
|
||||
.string "en tu PASE del FRENTE?$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_WaitFewMoments:
|
||||
.string "Excuse me! Excuse me, please!\n"
|
||||
.string "May I get you to wait a few moments?$"
|
||||
.string "¡Perdona un momento, por favor!\n"
|
||||
.string "¿Puedes esperar un segundo?$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_UnderstoodSirWillDo:
|
||||
.string "…Uh-huh? What?! …Whoa!\n"
|
||||
.string "Understood, sir! Will do!$"
|
||||
.string "(?) ¿Cómo? ¡¿Qué?!… ¡Guau!\n"
|
||||
.string "¡Sí, señor! ¡Inmediatamente!$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_MessageFromHeadComeRightNow:
|
||||
.string "Oh, my…\n"
|
||||
.string "Sorry to keep you waiting!\p"
|
||||
.string "I have a message from this facility's\n"
|
||||
.string "boss, the FACTORY HEAD.\p"
|
||||
.string "He says, “We're going to do it!\n"
|
||||
.string "Come here right now!”$"
|
||||
.string "Oh, vaya…\n"
|
||||
.string "¡Perdona la espera!\p"
|
||||
.string "Tengo un mensaje para ti de nuestro\n"
|
||||
.string "director, el JEFE de la FÁBRICA.\p"
|
||||
.string "Dice: “¡Atrévete si eres valiente!\n"
|
||||
.string "¡Ven aquí ahora mismo!”.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_PreparedToFaceHead:
|
||||
.string "The FACTORY HEAD is demanding you.\n"
|
||||
.string "Are you prepared to face him?$"
|
||||
.string "El JEFE de la FÁBRICA te ha retado.\n"
|
||||
.string "¿Crees que puedes enfrentarte a él?$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_CantTellAnythingAboutHead:
|
||||
.string "I'm terribly sorry, but I can't tell you\n"
|
||||
.string "anything about the FACTORY HEAD.$"
|
||||
.string "Como comprenderás, no puedo darte\n"
|
||||
.string "pistas sobre el JEFE de la FÁBRICA.$"
|
||||
|
||||
@@ -1,133 +1,133 @@
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_LetMeRestoreYourMons:
|
||||
.string "Excellent…\n"
|
||||
.string "Let me restore your POKéMON.$"
|
||||
.string "Excelente…\n"
|
||||
.string "Voy a devolver la forma a tus POKéMON.$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor2ndOpponent:
|
||||
.string "The 2nd opponent is next.\n"
|
||||
.string "Are you prepared?$"
|
||||
.string "Tu 2.º rival espera.\n"
|
||||
.string "¿Continuamos?$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor3rdOpponent:
|
||||
.string "The 3rd opponent is next.\n"
|
||||
.string "Are you prepared?$"
|
||||
.string "Tu 3.{SUPER_ER} rival espera.\n"
|
||||
.string "¿Continuamos?$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor4thOpponent:
|
||||
.string "The 4th opponent is next.\n"
|
||||
.string "Are you prepared?$"
|
||||
.string "Tu 4.º rival espera.\n"
|
||||
.string "¿Continuamos?$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor5thOpponent:
|
||||
.string "The 5th opponent is next.\n"
|
||||
.string "Are you prepared?$"
|
||||
.string "Tu 5.º rival espera.\n"
|
||||
.string "¿Continuamos?$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor6thOpponent:
|
||||
.string "The 6th opponent is next.\n"
|
||||
.string "Are you prepared?$"
|
||||
.string "Tu 6.º rival espera.\n"
|
||||
.string "¿Continuamos?$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor7thOpponent:
|
||||
.string "The 7th opponent is next.\n"
|
||||
.string "Are you prepared?$"
|
||||
.string "Tu 7.º rival espera.\n"
|
||||
.string "¿Continuamos?$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_SaveAndQuitGame:
|
||||
.string "Would you like to save and quit\n"
|
||||
.string "the game?$"
|
||||
.string "¿Quieres guardar la partida\n"
|
||||
.string "y dejar de jugar?$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_WishToQuitChallenge:
|
||||
.string "Do you wish to quit your challenge?$"
|
||||
.string "¿Deseas retirarte del desafío?$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_SavingData:
|
||||
.string "Saving the data.\n"
|
||||
.string "Have patience…$"
|
||||
.string "Vamos a guardar los datos.\n"
|
||||
.string "Un poco de paciencia, por favor…$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_RecordLastMatch:
|
||||
.string "Do you wish to record your latest\n"
|
||||
.string "match on your FRONTIER PASS?$"
|
||||
.string "¿Deseas grabar tu último combate\n"
|
||||
.string "en tu PASE del FRENTE?$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_ChallengingPalaceMaven:
|
||||
.string "And now…\p"
|
||||
.string "By winning consistently, you have\n"
|
||||
.string "earned the privilege of challenging\l"
|
||||
.string "our master, the PALACE MAVEN…$"
|
||||
.string "Y ahora…\p"
|
||||
.string "Gracias a tus victorias encadenadas,\n"
|
||||
.string "te has ganado el derecho a enfrentarte\l"
|
||||
.string "a nuestro maestro, el AMO del PALACIO…$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_ReadyForPalaceMaven:
|
||||
.string "I shall send for the PALACE MAVEN.\n"
|
||||
.string "Are you ready?$"
|
||||
.string "Pronto llegará el AMO del PALACIO.\n"
|
||||
.string "¿De verdad deseas continuar?$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_AnnounceArrivalOfSpenser:
|
||||
.string "Let great fanfare announce the arrival\n"
|
||||
.string "of the PALACE MAVEN, SPENSER!$"
|
||||
.string "¡Su reputación le precede!\n"
|
||||
.string "¡El AMO del PALACIO, ANICETO!$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_SpenserFirstIntro:
|
||||
.string "SPENSER: My physical being is with\n"
|
||||
.string "POKéMON always!\p"
|
||||
.string "My heart beats as one with\n"
|
||||
.string "POKéMON always!\p"
|
||||
.string "Young one of a TRAINER!\n"
|
||||
.string "Do you believe in your POKéMON?\p"
|
||||
.string "Can you believe them through\n"
|
||||
.string "and through?\p"
|
||||
.string "If your bonds of trust are frail,\n"
|
||||
.string "you will never beat my brethren!$"
|
||||
.string "ANICETO: ¡Mi cuerpo y mi mente\n"
|
||||
.string "están siempre con mis POKéMON!\p"
|
||||
.string "¡Mi corazón late a la vez que los suyos!\p"
|
||||
.string "Dime, tú que te atreves a desafiarme:\n"
|
||||
.string "¿Tienes fe en tus POKéMON?\p"
|
||||
.string "¿Tienes una fe plena en ellos?\p"
|
||||
.string "Porque, si esa fe flaquea lo más mínimo,\n"
|
||||
.string "¡nunca jamás podrás derrotarme!$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_ProveYourBondWithMons:
|
||||
.string "The bond you share with your POKéMON!\n"
|
||||
.string "Prove it to me here!$"
|
||||
.string "¡Veamos lo fuerte que es ese vínculo\n"
|
||||
.string "que tienes con tus POKéMON! ¡Adelante!$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_SpenserPostSilverBattle:
|
||||
.string "SPENSER: Gwahahah!\p"
|
||||
.string "Hah, you never fell for my bluster!\n"
|
||||
.string "Sorry for trying that stunt!\p"
|
||||
.string "Here!\n"
|
||||
.string "Bring me the thing!$"
|
||||
.string "ANICETO: ¡Vaya, vaya!\p"
|
||||
.string "¡No te han asustado mis fanfarronadas!\n"
|
||||
.string "¡Perdona, intentaba impresionarte\l"
|
||||
.string "con mi palabrería!\p"
|
||||
.string "¡Anda!\n"
|
||||
.string "¡Saca eso!$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_LetsSeeFrontierPass:
|
||||
.string "My, my, if only you could maintain that\n"
|
||||
.string "facade of distinguished authority…\p"
|
||||
.string "Here!\n"
|
||||
.string "Let's see your FRONTIER PASS!$"
|
||||
.string "Ay, ay, por lo menos espero no perder\n"
|
||||
.string "esta fachada mía que tanto impone…\p"
|
||||
.string "¡Venga!\n"
|
||||
.string "¡Muestra tu PASE del FRENTE!$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_ReceivedSpiritsSymbol:
|
||||
.string "The Spirits Symbol was embossed on\n"
|
||||
.string "the FRONTIER PASS!$"
|
||||
.string "¡El SÍMBOLO del ÁNIMO ha sido\n"
|
||||
.string "grabado en el PASE del FRENTE!$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_SpenserAwaitNextTime:
|
||||
.string "SPENSER: Your POKéMON's eyes are \n"
|
||||
.string "truly clear and unclouded.\p"
|
||||
.string "I will eagerly await the next\n"
|
||||
.string "opportunity to see you.$"
|
||||
.string "ANICETO: La mirada de tus POKéMON\n"
|
||||
.string "es limpia y clara.\p"
|
||||
.string "Ojalá que no tardemos mucho\n"
|
||||
.string "en volver a enfrentarnos.$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_SpenserThisTimeWontHoldBack:
|
||||
.string "SPENSER: Gwahahah!\n"
|
||||
.string "You've battled your way up again?\p"
|
||||
.string "You must have developed a truly\n"
|
||||
.string "formidable bond with your POKéMON.\p"
|
||||
.string "So be it!\p"
|
||||
.string "This time, I won't bluster or hold back.\n"
|
||||
.string "This time, there's no fooling around.\p"
|
||||
.string "Ready now?\n"
|
||||
.string "Prepare to lose!$"
|
||||
.string "ANICETO: ¡Anda, mira tú qué bien!\n"
|
||||
.string "¡Has llegado hasta aquí otra vez!\p"
|
||||
.string "¡Ese vínculo con tus POKéMON\n"
|
||||
.string "debe de ser realmente extraordinario!\p"
|
||||
.string "¡Así sea, pues!\p"
|
||||
.string "Esta vez sin fanfarronadas.\n"
|
||||
.string "Esta vez, la cosa va en serio.\p"
|
||||
.string "¿Están tus POKéMON preparados?\n"
|
||||
.string "¡Pues prepárate para perder!$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_Kaaah:
|
||||
.string "… … …Kaaah!$"
|
||||
.string "¡Aaaaaah!$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_SpenserYourTeamIsAdmirable:
|
||||
.string "SPENSER: Well, that was some display!\n"
|
||||
.string "Even fully unleashed, my brethren\l"
|
||||
.string "could not overpower you.\p"
|
||||
.string "Your team spirit is truly admirable!\p"
|
||||
.string "Here!\n"
|
||||
.string "Bring me that thing, will you?$"
|
||||
.string "ANICETO: ¡Menuda demostración!\n"
|
||||
.string "Los míos han combatido como mejor\l"
|
||||
.string "sabían, pero no ha sido suficiente.\p"
|
||||
.string "¡Tu ánimo y el de tu equipo\n"
|
||||
.string "son dignos de admiración!\p"
|
||||
.string "¡Venga!\n"
|
||||
.string "¡Muestra eso!$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_HurryWithFrontierPass:
|
||||
.string "My, my, if only you could maintain\n"
|
||||
.string "a certain level of decorum…\p"
|
||||
.string "Gaaah, here!\n"
|
||||
.string "Hurry with that FRONTIER PASS, you!$"
|
||||
.string "Ay, ay, ojalá pueda mantener\n"
|
||||
.string "un mínimo de decoro…\p"
|
||||
.string "¡Ah! ¡Venga!\n"
|
||||
.string "¡Tú, date prisa con el PASE del FRENTE!$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_SpiritsSymbolTookGoldenShine:
|
||||
.string "The Spirits Symbol took on\n"
|
||||
.string "a golden shine!$"
|
||||
.string "¡El SÍMBOLO del ÁNIMO\n"
|
||||
.string "ha adquirido un brillo dorado!$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_SpenserComeSeeMeAgain:
|
||||
.string "SPENSER: Gwahahah!\p"
|
||||
.string "Come see me time and again!\n"
|
||||
.string "My brethren and I will be waiting!$"
|
||||
.string "ANICETO: ¡Vaya, vaya!\p"
|
||||
.string "¡No me olvides y ven a verme otra vez!\n"
|
||||
.string "¡Los míos y yo os estaremos esperando!$"
|
||||
|
||||
@@ -1,28 +1,29 @@
|
||||
|
||||
BattleFrontier_BattlePalaceCorridor_Text_PeopleAndMonAreSame:
|
||||
.string "People and POKéMON, they are but\n"
|
||||
.string "the same…\p"
|
||||
.string "Their individual nature makes them\n"
|
||||
.string "good at certain things, and not good\l"
|
||||
.string "at others.$"
|
||||
.string "Los POKéMON no son tan distintos\n"
|
||||
.string "de la gente…\p"
|
||||
.string "Su naturaleza hace que sean buenos\n"
|
||||
.string "para ciertas cosas, y no tan buenos\l"
|
||||
.string "para otras.$"
|
||||
|
||||
BattleFrontier_BattlePalaceCorridor_Text_LetMonDoWhatItLikes:
|
||||
.string "Rather than trying to make a POKéMON\n"
|
||||
.string "do what it dislikes, try to let it do\l"
|
||||
.string "what it likes and is good at doing.\p"
|
||||
.string "Put yourself in the POKéMON's position\n"
|
||||
.string "and consider what moves it would like.$"
|
||||
.string "En lugar de obligar a un POKéMON\n"
|
||||
.string "a hacer algo que no le gusta, deja que\l"
|
||||
.string "haga lo que le gusta y se le da mejor.\p"
|
||||
.string "Ponte en el lugar del POKéMON y piensa\n"
|
||||
.string "qué movimiento le gustaría usar.$"
|
||||
|
||||
BattleFrontier_BattlePalaceCorridor_Text_MonDifferentWhenCornered:
|
||||
.string "A POKéMON's nature is a remarkable\n"
|
||||
.string "thing…\p"
|
||||
.string "Some POKéMON behave in a completely\n"
|
||||
.string "different way when they are cornered.$"
|
||||
.string "La naturaleza de un POKéMON es algo \n"
|
||||
.string "verdaderamente extraordinario…\p"
|
||||
.string "Los POKéMON reaccionan de forma\n"
|
||||
.string "muy distinta cuando se ven acorralados.$"
|
||||
|
||||
BattleFrontier_BattlePalaceCorridor_Text_BeginningToUnderstandNature:
|
||||
.string "Are you beginning to understand how\n"
|
||||
.string "a POKéMON's nature makes it behave?$"
|
||||
.string "¿Empiezas a comprender cómo influye\n"
|
||||
.string "la naturaleza de un POKéMON\l"
|
||||
.string "en su comportamiento?$"
|
||||
|
||||
BattleFrontier_BattlePalaceCorridor_Text_HeartfeltBondBetweenYouAndMons:
|
||||
.string "Ah… I see a strong, heartfelt bond\n"
|
||||
.string "between you and your POKéMON…$"
|
||||
.string "Ah… Noto un vínculo tremendamente\n"
|
||||
.string "fuerte entre tus POKéMON y tú…$"
|
||||
|
||||
@@ -1,99 +1,96 @@
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_WelcomeForSingleBattle:
|
||||
.string "Where the hearts of TRAINERS\n"
|
||||
.string "are put to the test.\p"
|
||||
.string "I welcome you to the BATTLE PALACE.\p"
|
||||
.string "I accept challenges to the SINGLE\n"
|
||||
.string "BATTLE HALLS.$"
|
||||
.string "¡Aquí ponemos a prueba el ánimo\n"
|
||||
.string "y el arrojo de los ENTRENADORES!\p"
|
||||
.string "¡Te doy la bienvenida\n"
|
||||
.string "al PALACIO BATALLA!\p"
|
||||
.string "Yo soy el guía del COMBATE\n"
|
||||
.string "sin TUTELA INDIVIDUAL.$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_TakeSingleBattleChallenge:
|
||||
.string "Do you wish to take\n"
|
||||
.string "the SINGLE BATTLE HALL challenge?$"
|
||||
.string "¿Aceptas el desafío del COMBATE\n"
|
||||
.string "sin TUTELA INDIVIDUAL?$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_ExplainSingleBattleChallenge:
|
||||
.string "In the BATTLE PALACE, there are\n"
|
||||
.string "several auditoriums for SINGLE BATTLES\l"
|
||||
.string "that are named SINGLE BATTLE HALLS.\p"
|
||||
.string "The SINGLE BATTLES are conducted in\n"
|
||||
.string "the usual way, except with one crucial\l"
|
||||
.string "rule that must be obeyed.\p"
|
||||
.string "TRAINERS are permitted only to switch\n"
|
||||
.string "their POKéMON in and out.\p"
|
||||
.string "TRAINERS are otherwise forbidden to\n"
|
||||
.string "command their POKéMON.\p"
|
||||
.string "The POKéMON are to behave according\n"
|
||||
.string "to their nature and battle on their own.\p"
|
||||
.string "You must put your trust in your\n"
|
||||
.string "POKéMON and watch over them.\p"
|
||||
.string "If you achieve the honor of beating\n"
|
||||
.string "seven TRAINERS in succession,\l"
|
||||
.string "we will present you with Battle Points.\p"
|
||||
.string "If you want to interrupt your\n"
|
||||
.string "challenge, you must save the game.\p"
|
||||
.string "If you don't save before interrupting,\n"
|
||||
.string "you will be disqualified.$"
|
||||
.string "En el PALACIO BATALLA, hay varias\n"
|
||||
.string "salas donde se celebran COMBATES\l"
|
||||
.string "sin TUTELA INDIVIDUALES.\p"
|
||||
.string "Los COMBATES sin TUTELA sólo se\n"
|
||||
.string "distinguen de los normales\l"
|
||||
.string "por una regla de obligado cumplimiento:\p"
|
||||
.string "Los ENTRENADORES sólo pueden\n"
|
||||
.string "cambiar de POKéMON.\p"
|
||||
.string "Es decir, los ENTRENADORES no pueden\n"
|
||||
.string "dar órdenes a sus POKéMON.\p"
|
||||
.string "De este modo, se deja que los POKéMON\n"
|
||||
.string "combatan solos, según su naturaleza.\p"
|
||||
.string "Debes confiar en tus POKéMON\n"
|
||||
.string "y vigilar para que nada les pase.\p"
|
||||
.string "Si logras derrotar consecutivamente\n"
|
||||
.string "a siete ENTRENADORES, obtendrás\l"
|
||||
.string "PUNTOS de BATALLA.\p"
|
||||
.string "Si quieres interrumpir el desafío,\n"
|
||||
.string "no olvides guardar antes la partida.\p"
|
||||
.string "Si no la guardas, se te descalificará.$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_ReturnWhenFortified:
|
||||
.string "When you have fortified your heart\n"
|
||||
.string "and POKéMON, you must return.$"
|
||||
.string "Vuelve cuando tu ánimo y tus POKéMON\n"
|
||||
.string "sean más fuertes.$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_WhichChallenge:
|
||||
.string "There are two BATTLE HALLS,\n"
|
||||
.string "Level 50 and Open Level.\l"
|
||||
.string "Which is your choice of a challenge?$"
|
||||
.string "Hay dos niveles de COMBATE sin TUTELA:\n"
|
||||
.string "el nivel 50 y el nivel libre. ¿Cuál eliges?$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_NotEnoughValidMonsLv50:
|
||||
.string "Sigh…\p"
|
||||
.string "You do not have the three POKéMON\n"
|
||||
.string "required for the challenge.\p"
|
||||
.string "To enter, you must provide three\n"
|
||||
.string "different kinds of POKéMON.\p"
|
||||
.string "These POKéMON must all be of\n"
|
||||
.string "Level 50 or lower.\p"
|
||||
.string "They also must not be holding\n"
|
||||
.string "the same kinds of items.\p"
|
||||
.string "EGGS{STR_VAR_1} ineligible.\p"
|
||||
.string "Come back when you have made\n"
|
||||
.string "your preparations.$"
|
||||
.string "Lo lamento…\p"
|
||||
.string "No tienes tres POKéMON que puedan\n"
|
||||
.string "participar en este desafío.\p"
|
||||
.string "Necesitas tres POKéMON diferentes\n"
|
||||
.string "de nivel 50 o inferior.\p"
|
||||
.string "Además, deben sostener distintos\n"
|
||||
.string "tipos de objeto.\p"
|
||||
.string "Los HUEVOS{STR_VAR_1} participar.\p"
|
||||
.string "Vuelve cuando cumplas las condiciones\n"
|
||||
.string "para aceptar el desafío.$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_NotEnoughValidMonsLvOpen:
|
||||
.string "Sigh…\p"
|
||||
.string "You do not have the three POKéMON\n"
|
||||
.string "required for the challenge.\p"
|
||||
.string "To enter, you must provide three\n"
|
||||
.string "different kinds of POKéMON.\p"
|
||||
.string "They also must not be holding\n"
|
||||
.string "the same kinds of items.\p"
|
||||
.string "EGGS{STR_VAR_1} ineligible.\p"
|
||||
.string "Come back when you have made\n"
|
||||
.string "your preparations.$"
|
||||
.string "Lo lamento…\p"
|
||||
.string "No tienes tres POKéMON que puedan\n"
|
||||
.string "participar en este desafío.\p"
|
||||
.string "Necesitas tres POKéMON diferentes\n"
|
||||
.string "para poder participar.\p"
|
||||
.string "Además, deben sostener distintos\n"
|
||||
.string "tipos de objeto.\p"
|
||||
.string "Los HUEVOS{STR_VAR_1} participar.\p"
|
||||
.string "Vuelve cuando cumplas las condiciones\n"
|
||||
.string "para aceptar el desafío.$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_NowSelectThreeMons:
|
||||
.string "Good. Now, you must select your\n"
|
||||
.string "three POKéMON.$"
|
||||
.string "Selecciona los tres POKéMON\n"
|
||||
.string "con los que quieres combatir.$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_MustSaveBeforeChallenge2:
|
||||
.string "I must save before I show you to\n"
|
||||
.string "the BATTLE HALL. Is that okay?$"
|
||||
.string "Antes de participar en el COMBATE sin\n"
|
||||
.string "TUTELA, debes guardar la partida…$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_FollowMe:
|
||||
.string "Good.\n"
|
||||
.string "Now, follow me.$"
|
||||
.string "Bien.\n"
|
||||
.string "Vamos, pues.$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_ResultsWillBeRecorded:
|
||||
.string "I feel privileged for having seen\n"
|
||||
.string "your POKéMON's exploits.\p"
|
||||
.string "The results will be recorded.\n"
|
||||
.string "I must ask you to briefly wait.$"
|
||||
.string "Ha sido un honor ver combatir\n"
|
||||
.string "a tus POKéMON.\p"
|
||||
.string "Ahora debemos guardar los resultados.\n"
|
||||
.string "Un segundo, por favor.$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_FirmTrueBondsFor7WinStreak:
|
||||
.string "To achieve a 7-win streak…\p"
|
||||
.string "The bonds that bind your heart with\n"
|
||||
.string "your POKéMON seem firm and true.$"
|
||||
.string "Has logrado una racha de 7 victorias…\p"
|
||||
.string "Sin duda, existe un fuerte vínculo\n"
|
||||
.string "entre tus POKéMON y tú.$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_FeatWillBeRecorded:
|
||||
.string "Your feat will be recorded.\n"
|
||||
.string "I must ask you to briefly wait.$"
|
||||
.string "Vamos a guardar tu récord.\n"
|
||||
.string "Espera unos instantes.$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattlePalaceLobby_Text_BattlePointsFor7WinStreak:
|
||||
@@ -101,24 +98,24 @@ BattleFrontier_BattlePalaceLobby_Text_BattlePointsFor7WinStreak:
|
||||
.string "we present you with Battle Point(s).$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_NoSpaceForPrize:
|
||||
.string "You seem to have no space for\n"
|
||||
.string "our prize.\p"
|
||||
.string "You should return when you have\n"
|
||||
.string "organized your BAG.$"
|
||||
.string "Lástima, parece que no tienes sitio\n"
|
||||
.string "para guardar nuestro premio.\p"
|
||||
.string "No te olvides de volver cuando\n"
|
||||
.string "tengas sitio en la MOCHILA.$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_WeHaveBeenWaiting:
|
||||
.string "We have been waiting for you…$"
|
||||
.string "Te estábamos esperando…$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_MustSaveBeforeChallenge:
|
||||
.string "I must save before I show you to\n"
|
||||
.string "the BATTLE HALL. Is that okay?$"
|
||||
.string "Antes de participar en el COMBATE sin\n"
|
||||
.string "TUTELA, debes guardar la partida…$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_FailedToSaveBeforeEndingChallenge:
|
||||
.string "Sigh…\p"
|
||||
.string "You failed to save before you ended\n"
|
||||
.string "your challenge the last time.\p"
|
||||
.string "As a result, your challenge has been\n"
|
||||
.string "disqualified. It is most unfortunate.$"
|
||||
.string "Lo lamento…\p"
|
||||
.string "No debiste de guardar la partida antes\n"
|
||||
.string "de abandonar el desafío…\p"
|
||||
.string "Me temo que, por tanto, se te ha\n"
|
||||
.string "descalificado…$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattlePalaceLobby_Text_ReceivedPrize:
|
||||
@@ -126,149 +123,150 @@ BattleFrontier_BattlePalaceLobby_Text_ReceivedPrize:
|
||||
.string "{STR_VAR_1}.$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_LadyCanTellWhatMonsThink:
|
||||
.string "For a hardy fellow like me,\n"
|
||||
.string "hardy POKéMON are the best.\p"
|
||||
.string "Offense is the best defense!\n"
|
||||
.string "A relentless attack is the ultimate!\p"
|
||||
.string "But that's not what I wanted to chat\n"
|
||||
.string "about.\p"
|
||||
.string "Every so often a really cute lady\n"
|
||||
.string "swings by here.\p"
|
||||
.string "She says that she can tell what\n"
|
||||
.string "POKéMON are thinking.\p"
|
||||
.string "I don't know about that part,\n"
|
||||
.string "but she is really cute.\p"
|
||||
.string "Huh?\n"
|
||||
.string "Why are you looking at me like that?$"
|
||||
.string "Para los tipos robustos como yo,\n"
|
||||
.string "los POKéMON robustos son los mejores.\p"
|
||||
.string "¡La mejor defensa es un buen ataque!\n"
|
||||
.string "¡Y un ataque incesante es aún mejor!\p"
|
||||
.string "Pero yo no quería hablarte de esto.\p"
|
||||
.string "De vez en cuando pasa por aquí\n"
|
||||
.string "una señorita realmente hermosa.\p"
|
||||
.string "Ella dice que puede adivinar lo\n"
|
||||
.string "que piensan los POKéMON.\p"
|
||||
.string "No sé si será verdad lo que dice,\n"
|
||||
.string "pero es que es guapa de verdad.\p"
|
||||
.string "¿Eh?\n"
|
||||
.string "¿Por qué me miras así?$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_NatureAndMovesKeyHere:
|
||||
.string "Hmm…\p"
|
||||
.string "It appears that the nature of POKéMON\n"
|
||||
.string "and the moves that they have been\l"
|
||||
.string "taught are the keys to battle here.\p"
|
||||
.string "To be more precise, it's how well\n"
|
||||
.string "the moves match the nature of\l"
|
||||
.string "the POKéMON.\p"
|
||||
.string "If your POKéMON is in trouble and\n"
|
||||
.string "unable to live up to its potential,\l"
|
||||
.string "you may need to examine how well\l"
|
||||
.string "its moves match its nature.$"
|
||||
.string "Mmm…\p"
|
||||
.string "Parece que la clave para ganar\n"
|
||||
.string "combates en este sitio está\l"
|
||||
.string "en la naturaleza de los POKéMON\l"
|
||||
.string "y en los movimientos que han aprendido.\p"
|
||||
.string "Concretamente, en lo bien que se\n"
|
||||
.string "corresponden los movimientos del\l"
|
||||
.string "POKéMON con su naturaleza.\p"
|
||||
.string "Si un POKéMON tiene problemas y no\n"
|
||||
.string "rinde como se espera de él, a lo mejor\l"
|
||||
.string "es que los movimientos que usa no\l"
|
||||
.string "tienen nada que ver con su naturaleza.$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_MonDocileButTransforms:
|
||||
.string "My POKéMON is usually very docile.\p"
|
||||
.string "But when it's in a BATTLE HALL,\n"
|
||||
.string "it sometimes seems to become\l"
|
||||
.string "transformed into something wicked!\p"
|
||||
.string "It becomes totally intimidating.\n"
|
||||
.string "It's shocking, even.$"
|
||||
.string "Mi POKéMON suele ser muy dócil.\p"
|
||||
.string "Pero, oye, cuando participa en un\n"
|
||||
.string "COMBATE sin TUTELA, es como si se\l"
|
||||
.string "transformara en una bestia salvaje.\p"
|
||||
.string "Se vuelve muy agresivo.\n"
|
||||
.string "Da miedo verlo.$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_WhatNatureFavorsChippingAway:
|
||||
.string "I wonder what sort of nature a POKéMON\n"
|
||||
.string "would have if it favored enfeebling its\l"
|
||||
.string "opponents and chipping away slowly.\p"
|
||||
.string "I'd be surprised if it was a LAX nature.\p"
|
||||
.string "But, nah, that can't be right.$"
|
||||
.string "Me preguntaba qué clase de naturaleza\n"
|
||||
.string "tendrá un POKéMON que hace más y más\l"
|
||||
.string "débiles a sus rivales hasta agotarlos.\p"
|
||||
.string "Me sorprendería que fuese\n"
|
||||
.string "de naturaleza FLOJA.\p"
|
||||
.string "Pero, bah, no puede ser.$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_WelcomeForDoubleBattle:
|
||||
.string "Where the hearts of TRAINERS\n"
|
||||
.string "are put to the test.\p"
|
||||
.string "I welcome you to the BATTLE PALACE.\p"
|
||||
.string "I accept challenges to the DOUBLE\n"
|
||||
.string "BATTLE HALLS.$"
|
||||
.string "¡Aquí ponemos a prueba el ánimo\n"
|
||||
.string "y el arrojo de los ENTRENADORES!\p"
|
||||
.string "¡Te doy la bienvenida\n"
|
||||
.string "al PALACIO BATALLA!\p"
|
||||
.string "Yo soy el guía del COMBATE\n"
|
||||
.string "sin TUTELA DOBLE.$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_TakeDoubleBattleChallenge:
|
||||
.string "Do you wish to take\n"
|
||||
.string "the DOUBLE BATTLE HALL challenge?$"
|
||||
.string "¿Aceptas el desafío del COMBATE\n"
|
||||
.string "sin TUTELA DOBLE?$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_ExplainDoubleBattleChallenge:
|
||||
.string "In the BATTLE PALACE, there are\n"
|
||||
.string "several auditoriums for DOUBLE BATTLES\l"
|
||||
.string "that are named DOUBLE BATTLE HALLS.\p"
|
||||
.string "The DOUBLE BATTLES are conducted in\n"
|
||||
.string "the usual way, except with one crucial\l"
|
||||
.string "rule that must be obeyed.\p"
|
||||
.string "TRAINERS are permitted only to switch\n"
|
||||
.string "their POKéMON in and out.\p"
|
||||
.string "TRAINERS are otherwise forbidden to\n"
|
||||
.string "command their POKéMON.\p"
|
||||
.string "The POKéMON are to behave according\n"
|
||||
.string "to their nature and battle on their own.\p"
|
||||
.string "You must put your trust in your\n"
|
||||
.string "POKéMON and watch over them.\p"
|
||||
.string "If you achieve the honor of beating\n"
|
||||
.string "seven TRAINERS in succession,\l"
|
||||
.string "we will present you with Battle Points.\p"
|
||||
.string "If you want to interrupt your\n"
|
||||
.string "challenge, please save the game.\p"
|
||||
.string "If you don't save before interrupting,\n"
|
||||
.string "you will be disqualified.$"
|
||||
.string "En el PALACIO BATALLA, hay varias\n"
|
||||
.string "salas donde se celebran COMBATES\l"
|
||||
.string "sin TUTELA DOBLES.\p"
|
||||
.string "Los COMBATES sin TUTELA sólo se\n"
|
||||
.string "distinguen de los normales\l"
|
||||
.string "por una regla de obligado cumplimiento:\p"
|
||||
.string "Los ENTRENADORES sólo pueden\n"
|
||||
.string "cambiar de POKéMON.\p"
|
||||
.string "Es decir, los ENTRENADORES no pueden\n"
|
||||
.string "dar órdenes a sus POKéMON.\p"
|
||||
.string "De este modo, se deja que los POKéMON\n"
|
||||
.string "combatan solos, según su naturaleza.\p"
|
||||
.string "Debes confiar en tus POKéMON\n"
|
||||
.string "y vigilar para que nada les pase.\p"
|
||||
.string "Si logras derrotar consecutivamente\n"
|
||||
.string "a siete ENTRENADORES, obtendrás\l"
|
||||
.string "PUNTOS de BATALLA.\p"
|
||||
.string "Si quieres interrumpir el desafío,\n"
|
||||
.string "no olvides guardar antes la partida.\p"
|
||||
.string "Si no la guardas, se te descalificará.$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_ToDefeatMavenAnd7Trainers:
|
||||
.string "To defeat the PALACE MAVEN\n"
|
||||
.string "and seven TRAINERS in a row…$"
|
||||
.string "Derrotado el AMO del PALACIO y, con él,\n"
|
||||
.string "siete ENTRENADORES consecutivos…$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_PresentYouWithBattlePoints:
|
||||
.string "In honor of the bond you share with\n"
|
||||
.string "your POKéMON, we present you with\l"
|
||||
.string "these Battle Point(s).$"
|
||||
.string "Debemos hacer honor al vínculo\n"
|
||||
.string "que has forjado entre tú y tus POKéMON,\l"
|
||||
.string "y premiarlo con PUNTOS de BATALLA.$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_LikeToRecordMatch:
|
||||
.string "Would you like to record your latest\n"
|
||||
.string "BATTLE PALACE match on your\l"
|
||||
.string "FRONTIER PASS?$"
|
||||
.string "¿Quieres grabar tu último\n"
|
||||
.string "enfrentamiento del PALACIO BATALLA\l"
|
||||
.string "en tu PASE del FRENTE?$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_RulesAreListed:
|
||||
.string "The BATTLE HALL rules are listed.$"
|
||||
.string "Son las reglas del COMBATE sin TUTELA.$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_ReadWhichHeading:
|
||||
.string "Which heading do you want to read?$"
|
||||
.string "¿Qué capítulo quieres leer?$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_ExplainRulesBasics:
|
||||
.string "Here, POKéMON are required to think\n"
|
||||
.string "and battle by themselves.\p"
|
||||
.string "Unlike in the wild, POKéMON that live\n"
|
||||
.string "with people behave differently\l"
|
||||
.string "depending on their nature.$"
|
||||
.string "Aquí, los POKéMON deberán pensar\n"
|
||||
.string "y combatir por sí mismos.\p"
|
||||
.string "A diferencia de los POKéMON salvajes,\n"
|
||||
.string "los que viven con gente se comportan\l"
|
||||
.string "de manera distinta según su naturaleza.$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_ExplainRulesNature:
|
||||
.string "Depending on its nature, a POKéMON\n"
|
||||
.string "may prefer to attack no matter what.\p"
|
||||
.string "Another POKéMON may prefer to protect\n"
|
||||
.string "itself from any harm.\p"
|
||||
.string "Yet another may enjoy vexing or\n"
|
||||
.string "confounding its foes.\p"
|
||||
.string "Due to its nature, a POKéMON\n"
|
||||
.string "will have favorite moves that it is good\l"
|
||||
.string "at using.\p"
|
||||
.string "It may also dislike certain moves that\n"
|
||||
.string "it has trouble using.$"
|
||||
.string "Según su naturaleza, un POKéMON puede\n"
|
||||
.string "atacar sin medir las consecuencias.\p"
|
||||
.string "Mientras que otro preferirá protegerse\n"
|
||||
.string "en lugar de atacar.\p"
|
||||
.string "Y otro puede que prefiera irritar\n"
|
||||
.string "o confundir a sus oponentes.\p"
|
||||
.string "Según su naturaleza, cada POKéMON\n"
|
||||
.string "tendrá unos movimientos preferidos,\l"
|
||||
.string "que sabrá usar muy bien.\p"
|
||||
.string "Igualmente, puede que deteste ciertos\n"
|
||||
.string "movimientos que le resultan difíciles.$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_ExplainRulesMoves:
|
||||
.string "There are offensive moves that inflict\n"
|
||||
.string "direct damage on the foe.\p"
|
||||
.string "There are defensive moves that are\n"
|
||||
.string "used to prepare for enemy attacks or\l"
|
||||
.string "used to heal HP and so on.\p"
|
||||
.string "There are also other somewhat-odd\n"
|
||||
.string "moves that may enfeeble the foes with\l"
|
||||
.string "stat problems including poison and \l"
|
||||
.string "paralysis.\p"
|
||||
.string "POKéMON will consider using moves in\n"
|
||||
.string "these three categories.$"
|
||||
.string "Existen movimientos ofensivos que\n"
|
||||
.string "infligen un daño directo al enemigo.\p"
|
||||
.string "Hay movimientos defensivos que sirven\n"
|
||||
.string "para prepararse ante ataques enemigos,\l"
|
||||
.string "curar PS, etc.\p"
|
||||
.string "Existen también otros movimientos\n"
|
||||
.string "que pueden alterar el estado del rival\l"
|
||||
.string "con envenenamiento, parálisis, etc.\p"
|
||||
.string "Los POKéMON usarán movimientos\n"
|
||||
.string "de una de estas tres categorías.$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_ExplainRulesUnderpowered:
|
||||
.string "When not under command by its TRAINER,\n"
|
||||
.string "a POKéMON may be unable to effectively\l"
|
||||
.string "use certain moves.\p"
|
||||
.string "A POKéMON is not good at using any\n"
|
||||
.string "move that it dislikes.\p"
|
||||
.string "If a POKéMON only knows moves that\n"
|
||||
.string "do not match its nature, it will often\l"
|
||||
.string "be unable to live up to its potential.$"
|
||||
.string "Cuando no está bajo el control de su\n"
|
||||
.string "ENTRENADOR, un POKéMON puede ser\l"
|
||||
.string "incapaz de usar ciertos movimientos.\p"
|
||||
.string "A los POKéMON no les gusta usar\n"
|
||||
.string "movimientos impropios de su naturaleza.\p"
|
||||
.string "Si un POKéMON sólo conoce movimientos\n"
|
||||
.string "ajenos a su naturaleza, es probable que\l"
|
||||
.string "nunca llegue a demostrar su valía.$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_ExplainRulesWhenInDanger:
|
||||
.string "Depending on its nature, a POKéMON may\n"
|
||||
.string "start using moves that don't match its\l"
|
||||
.string "nature when it is in trouble.\p"
|
||||
.string "If a POKéMON begins behaving oddly\n"
|
||||
.string "in a pinch, watch it carefully.$"
|
||||
.string "Cuando un POKéMON está en peligro,\n"
|
||||
.string "es posible que decida usar movimientos\l"
|
||||
.string "que sean ajenos a su naturaleza.\p"
|
||||
.string "Si un POKéMON comienza a comportarse\n"
|
||||
.string "de modo extraño en un momento de apuro,\l"
|
||||
.string "no lo pierdas de vista.$"
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
|
||||
BattleFrontier_BattlePikeCorridor_Text_YourChallengeHasBegun:
|
||||
.string "Your Battle Choice challenge\n"
|
||||
.string "has now begun…$"
|
||||
.string "El desafío de la ELECCIÓN de COMBATES\n"
|
||||
.string "ha dado comienzo…$"
|
||||
|
||||
@@ -1,91 +1,92 @@
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_WelcomeToBattlePike:
|
||||
.string "Where the luck of TRAINERS\n"
|
||||
.string "is put to the test…\p"
|
||||
.string "Welcome to the BATTLE PIKE…\p"
|
||||
.string "I am your guide to the BATTLE PIKE…$"
|
||||
.string "¡Aquí ponemos a prueba la suerte\n"
|
||||
.string "de los ENTRENADORES!\p"
|
||||
.string "¡Te doy la bienvenida\n"
|
||||
.string "a la SIERPE BATALLA!\p"
|
||||
.string "Yo seré tu primera guía si aceptas\n"
|
||||
.string "el desafío de la ELECCIÓN de COMBATES.$"
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_TakeChallenge:
|
||||
.string "Would you like to take the Battle\n"
|
||||
.string "Choice challenge?$"
|
||||
.string "Dime, pues, ¿aceptas el desafío\n"
|
||||
.string "de la ELECCIÓN de COMBATES?$"
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_ExplainBattlePike:
|
||||
.string "Here we conduct an event we call\n"
|
||||
.string "the Battle Choice.\p"
|
||||
.string "The Battle Choice rules are very\n"
|
||||
.string "simple…\p"
|
||||
.string "Choose one of three paths and make\n"
|
||||
.string "your way to the goal room at the end\l"
|
||||
.string "of the BATTLE PIKE. It's that simple.\p"
|
||||
.string "However, what happens on the chosen\n"
|
||||
.string "path depends entirely on the luck\l"
|
||||
.string "of the challenger…\p"
|
||||
.string "If you reach the goal, you will be\n"
|
||||
.string "rewarded with Battle Points.\p"
|
||||
.string "If you want to interrupt your\n"
|
||||
.string "challenge, please have a word with\l"
|
||||
.string "our staff in the big rooms on the way.\p"
|
||||
.string "If you don't save before interrupting,\n"
|
||||
.string "you will be disqualified.$"
|
||||
.string "Si aceptas entrar aquí, te enfrentarás\n"
|
||||
.string "a la llamada ELECCIÓN de COMBATES.\p"
|
||||
.string "Las reglas de la ELECCIÓN de COMBATES\n"
|
||||
.string "son muy simples…\p"
|
||||
.string "Elige uno de los tres caminos y llega\n"
|
||||
.string "a la última sala de la SIERPE BATALLA.\l"
|
||||
.string "Así de sencillo.\p"
|
||||
.string "Pero recuerda: lo que te encuentres\n"
|
||||
.string "en el camino que elijas, dependerá\l"
|
||||
.string "únicamente de tu fortuna…\p"
|
||||
.string "Si alcanzas la meta, recibirás como\n"
|
||||
.string "recompensa PUNTOS de BATALLA.\p"
|
||||
.string "Si quieres interrumpir el desafío, habla\n"
|
||||
.string "con cualquiera de mis compañeras\l"
|
||||
.string "que están en las salas grandes.\p"
|
||||
.string "Si no guardas antes de salirte\n"
|
||||
.string "del juego, se te descalificará.$"
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_LookForwardToSeeingYou:
|
||||
.string "We look forward to seeing you\n"
|
||||
.string "on another occasion…$"
|
||||
.string "Esperamos que vuelvas\n"
|
||||
.string "pronto por aquí.$"
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_WhichChallengeMode:
|
||||
.string "You have the choice of two courses,\n"
|
||||
.string "Level 50 and Open Level.\l"
|
||||
.string "Which will you challenge?$"
|
||||
.string "El desafío se disputa en dos niveles:\n"
|
||||
.string "el nivel 50 y el nivel libre. ¿Cuál eliges?$"
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_NotEnoughValidMonsLv50:
|
||||
.string "I beg your pardon, but…\p"
|
||||
.string "You do not have three eligible\n"
|
||||
.string "POKéMON for the Battle Choice event.\p"
|
||||
.string "You must have three different POKéMON\n"
|
||||
.string "of Level 50 or less to enter.\p"
|
||||
.string "They also must be holding different\n"
|
||||
.string "kinds of items.\p"
|
||||
.string "EGGS{STR_VAR_1} ineligible.\p"
|
||||
.string "Please come see me when\n"
|
||||
.string "you are ready…$"
|
||||
.string "Una lástima…\p"
|
||||
.string "No tienes tres POKéMON que puedan\n"
|
||||
.string "participar en la ELECCIÓN de COMBATES.\p"
|
||||
.string "Necesitas tres POKéMON diferentes\n"
|
||||
.string "de nivel 50 o inferior.\p"
|
||||
.string "Además, deben sostener distintos\n"
|
||||
.string "tipos de objeto.\p"
|
||||
.string "Los HUEVOS{STR_VAR_1} participar.\p"
|
||||
.string "Vuelve cuando cumplas las condiciones\n"
|
||||
.string "para aceptar el desafío.$"
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_NotEnoughValidMonsLvOpen:
|
||||
.string "I beg your pardon, but…\p"
|
||||
.string "You do not have three eligible\n"
|
||||
.string "POKéMON for the Battle Choice event.\p"
|
||||
.string "You must have three different\n"
|
||||
.string "POKéMON to enter.\p"
|
||||
.string "They also must be holding different\n"
|
||||
.string "kinds of items.\p"
|
||||
.string "EGGS{STR_VAR_1} ineligible.\p"
|
||||
.string "Please come see me when\n"
|
||||
.string "you are ready…$"
|
||||
.string "Una lástima…\p"
|
||||
.string "No tienes tres POKéMON que puedan\n"
|
||||
.string "participar en la ELECCIÓN de COMBATES.\p"
|
||||
.string "Necesitas tres POKéMON diferentes\n"
|
||||
.string "para poder participar.\p"
|
||||
.string "Además, deben sostener distintos\n"
|
||||
.string "tipos de objeto.\p"
|
||||
.string "Los HUEVOS{STR_VAR_1} participar.\p"
|
||||
.string "Vuelve cuando cumplas las condiciones\n"
|
||||
.string "para aceptar el desafío.$"
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_PleaseChooseThreeMons:
|
||||
.string "Please choose the three POKéMON\n"
|
||||
.string "you wish to enter in the challenge…$"
|
||||
.string "Selecciona los tres POKéMON con los\n"
|
||||
.string "que quieres combatir.$"
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_SaveBeforeChallenge:
|
||||
.string "Before starting your Battle Choice\n"
|
||||
.string "challenge, I must save the game.\l"
|
||||
.string "Is that acceptable?$"
|
||||
.string "Antes de comenzar tu ELECCIÓN de\n"
|
||||
.string "COMBATES, debo guardar la partida.\l"
|
||||
.string "¿Estás de acuerdo?$"
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_StepThisWay:
|
||||
.string "Please step this way…$"
|
||||
.string "Pasa por aquí.$"
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_ChallengeEndedRecordResults:
|
||||
.string "Your challenge has ended…\p"
|
||||
.string "I shall record your results.\n"
|
||||
.string "Please wait…$"
|
||||
.string "El desafío ha terminado…\p"
|
||||
.string "Voy a guardar tus resultados.\n"
|
||||
.string "Espera unos instantes.$"
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_PossessLuckInAbundance:
|
||||
.string "You have completed the challenge…\p"
|
||||
.string "I must say… You seem to possess luck\n"
|
||||
.string "in abundance…$"
|
||||
.string "Has logrado finalizar el desafío…\p"
|
||||
.string "Debo reconocer… que has tenido\n"
|
||||
.string "mucha fortuna…$"
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_ShallRecordResults:
|
||||
.string "I shall record your results.\n"
|
||||
.string "Please wait…$"
|
||||
.string "Vamos a guardar tus resultados.\n"
|
||||
.string "Espera unos instantes.$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattlePikeLobby_Text_AwardYouTheseBattlePoints2:
|
||||
@@ -101,64 +102,64 @@ BattleFrontier_BattlePikeLobby_Text_ReachedBattlePointLimit:
|
||||
.string "for prizes, then return…$"
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_FailedToSaveBeforeQuitting:
|
||||
.string "I beg your pardon, but…\p"
|
||||
.string "You failed to save before you quit\n"
|
||||
.string "your challenge the last time.\p"
|
||||
.string "Because of that, your challenge so far\n"
|
||||
.string "has been disqualified. I am sorry…$"
|
||||
.string "Una lástima…\p"
|
||||
.string "Se te olvidó guardar la partida antes\n"
|
||||
.string "de abandonar el desafío…\p"
|
||||
.string "Me temo que se te ha descalificado…$"
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_SnatchedVictoryFromQueen:
|
||||
.string "Congratulations…\p"
|
||||
.string "You have snatched victory from the\n"
|
||||
.string "PIKE QUEEN and cleared the event…$"
|
||||
.string "Enhorabuena…\p"
|
||||
.string "Has conseguido derrotar a la REINA\n"
|
||||
.string "de la SIERPE y superar la gran prueba…$"
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_AwardYouTheseBattlePoints:
|
||||
.string "In recognition of your amazing luck,\n"
|
||||
.string "we award you these Battle Point(s)…$"
|
||||
.string "Premiaremos tu increíble fortuna\n"
|
||||
.string "con PUNTOS de BATALLA…$"
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_OneRoomAwayFromGoal:
|
||||
.string "Arrgh! I blew my chance!\n"
|
||||
.string "I was one room away from the goal!\p"
|
||||
.string "In this place, you'd better watch out\n"
|
||||
.string "for poison, freezing, and so on.$"
|
||||
.string "¡Grrr! ¡La he pifiado!\n"
|
||||
.string "¡Y sólo me quedaba una sala!\p"
|
||||
.string "En este lugar hay que tener cuidado\n"
|
||||
.string "con venenos, paralizantes y demás.$"
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_NeverHadToBattleTrainer:
|
||||
.string "I've completed the challenge 10 times\n"
|
||||
.string "now, but I've never had to battle\l"
|
||||
.string "a TRAINER once.$"
|
||||
.string "Aunque no te lo creas, he terminado\n"
|
||||
.string "el desafío 10 veces sin tener que\l"
|
||||
.string "enfrentarme nunca a un ENTRENADOR.$"
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_ThinkAbilitiesUsefulHere:
|
||||
.string "Listen! Listen!\p"
|
||||
.string "Don't you think that the special\n"
|
||||
.string "abilities of POKéMON will be useful\l"
|
||||
.string "here?$"
|
||||
.string "¡Oye! ¡Oye!\p"
|
||||
.string "¿No crees que aquí podrías sacarles\n"
|
||||
.string "mucho partido a las habilidades\l"
|
||||
.string "especiales de los POKéMON?$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattlePikeLobby_Text_TrainersWhicheverPathIChoose:
|
||||
.string "What is this weird place?\n"
|
||||
.string "I can't figure it out at all!\p"
|
||||
.string "I've taken the challenge a bunch\n"
|
||||
.string "I can’t figure it out at all!\p"
|
||||
.string "I’ve taken the challenge a bunch\n"
|
||||
.string "of times, but all I ever do is run into\l"
|
||||
.string "TRAINERS whichever path I choose.$"
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_RulesAreListed:
|
||||
.string "The Battle Choice's rules are listed.$"
|
||||
.string "Aquí están expuestas las reglas\n"
|
||||
.string "de la ELECCIÓN de COMBATES.$"
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_ReadWhichHeading:
|
||||
.string "Which heading do you want to read?$"
|
||||
.string "¿Qué capítulo quieres leer?$"
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_ExplainPokenavBagRules:
|
||||
.string "The BAG and POKéNAV may not be used\n"
|
||||
.string "during a Battle Choice challenge.$"
|
||||
.string "La MOCHILA y el POKéNAV no pueden\n"
|
||||
.string "usarse en la ELECCIÓN de COMBATES.$"
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_ExplainHeldItemRules:
|
||||
.string "During a Battle Choice challenge,\n"
|
||||
.string "any BERRY or HERB held by POKéMON\l"
|
||||
.string "will be effective only once.$"
|
||||
.string "Durante la ELECCIÓN de COMBATES,\n"
|
||||
.string "las BAYAS o HIERBAS que sostengan los\l"
|
||||
.string "POKéMON sólo tendrán efecto una vez.$"
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_ExplainMonOrderRules:
|
||||
.string "During a Battle Choice challenge,\n"
|
||||
.string "the sequence of POKéMON cannot be\l"
|
||||
.string "changed.\p"
|
||||
.string "The sequence must be set before\n"
|
||||
.string "starting your challenge.$"
|
||||
.string "Durante la ELECCIÓN de COMBATES,\n"
|
||||
.string "el orden de salida de tus POKéMON\l"
|
||||
.string "no puede cambiarse.\p"
|
||||
.string "El orden debe fijarse antes de comenzar\n"
|
||||
.string "el desafío.$"
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
|
||||
BattleFrontier_BattlePikeRoomFinal_Text_CongratsThisWayPlease:
|
||||
.string "Congratulations…\n"
|
||||
.string "Now, this way, please…$"
|
||||
.string "Enhorabuena…\n"
|
||||
.string "Por aquí, por favor…$"
|
||||
|
||||
@@ -1,23 +1,22 @@
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreToFullHealth:
|
||||
.string "Welcome…\n"
|
||||
.string "You must be commended for your luck…\p"
|
||||
.string "Your POKéMON shall be restored\n"
|
||||
.string "to full health…$"
|
||||
.string "Te doy la bienvenida…\n"
|
||||
.string "Tu fortuna es encomiable…\p"
|
||||
.string "Será un placer restaurar la forma\n"
|
||||
.string "de tus POKéMON…$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_EnjoyRestOfChallenge:
|
||||
.string "I urge you to enjoy the rest of your\n"
|
||||
.string "Battle Choice challenge…$"
|
||||
.string "Disfruta cuanto puedas del resto de tu\n"
|
||||
.string "ELECCIÓN de COMBATES…$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreOneMon:
|
||||
.string "Ah, you're a lucky one.\n"
|
||||
.string "I'm in somewhat-good spirits now.\p"
|
||||
.string "I will restore one of your POKéMON\n"
|
||||
.string "to full health.$"
|
||||
.string "Pocos tienen tanta fortuna como tú.\n"
|
||||
.string "Pero hoy me siento generoso.\p"
|
||||
.string "Voy a devolver la forma a tus POKéMON.$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_BestOfLuckFarewell:
|
||||
.string "The best of luck to you.\n"
|
||||
.string "Farewell.$"
|
||||
.string "Que la fortuna te acompañe.\n"
|
||||
.string "Adiós.$"
|
||||
|
||||
@ Seems there was a planned room type where the player could choose to battle and would be healed if they won
|
||||
@ Possibly replaced/superseded by the hard battle room, which is the same but the battle isnt optional
|
||||
@@ -25,7 +24,7 @@ BattleFrontier_BattlePikeRoomNormal_Text_BestOfLuckFarewell:
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_CareForBattleWillRestoreMons:
|
||||
.string "Excuse me…\p"
|
||||
.string "Would you care for a battle?\n"
|
||||
.string "I'll restore your POKéMON if you win.$"
|
||||
.string "I’ll restore your POKéMON if you win.$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_NowShallWe:
|
||||
@@ -49,141 +48,140 @@ BattleFrontier_BattlePikeRoomNormal_Text_BestOfLuckFarewell2:
|
||||
.string "Farewell.$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_WatchOut:
|
||||
.string "Oh, my!\p"
|
||||
.string "Watch out!$"
|
||||
.string "¡Eh, tú!\p"
|
||||
.string "¡Ten cuidado!$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_KirliaStop:
|
||||
.string "Now, now!\n"
|
||||
.string "KIRLIA, stop that!$"
|
||||
.string "¡Eh, eh!\n"
|
||||
.string "¡KIRLIA, ya está bien!$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_DusclopsStop:
|
||||
.string "Now, now!\n"
|
||||
.string "DUSCLOPS, stop that!$"
|
||||
.string "¡Eh, eh!\n"
|
||||
.string "¡DUSCLOPS, ya vale!$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedToxic:
|
||||
.string "KIRLIA used TOXIC!$"
|
||||
.string "¡KIRLIA usó TÓXICO!$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedHypnosis:
|
||||
.string "KIRLIA used HYPNOSIS!$"
|
||||
.string "¡KIRLIA usó HIPNOSIS!$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedThunderWave:
|
||||
.string "KIRLIA used THUNDER WAVE!$"
|
||||
.string "¡KIRLIA usó ONDA TRUENO!$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedWillOWisp:
|
||||
.string "KIRLIA used WILL-O-WISP!$"
|
||||
.string "¡KIRLIA usó FUEGO FATUO!$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_DusclopsUsedWillOWisp:
|
||||
.string "DUSCLOPS used WILL-O-WISP!$"
|
||||
.string "¡DUSCLOPS usó FUEGO FATUO!$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_DusclopsUsedIceBeam:
|
||||
.string "DUSCLOPS used ICE BEAM!$"
|
||||
.string "¡DUSCLOPS usó RAYO HIELO!$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_ThatsEnough:
|
||||
.string "Look here!\n"
|
||||
.string "That's quite enough!$"
|
||||
.string "¡Eh, oye!\n"
|
||||
.string "¡Ya es suficiente!$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_ApologizeForKirlia:
|
||||
.string "I must apologize to you…\p"
|
||||
.string "My KIRLIA has a TIMID nature…$"
|
||||
.string "Debo disculparme…\p"
|
||||
.string "Mi KIRLIA es de naturaleza MIEDOSA…$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_ApologizeForDusclops:
|
||||
.string "I must apologize to you…\p"
|
||||
.string "My DUSCLOPS has a TIMID nature…$"
|
||||
.string "Debo disculparme…\p"
|
||||
.string "Mi DUSCLOPS es de naturaleza MIEDOSA…$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_AttacksWhenStartled:
|
||||
.string "It attacks without warning if it is\n"
|
||||
.string "startled by another person…\p"
|
||||
.string "Are you and your POKéMON all right?$"
|
||||
.string "Ataca sin avisar en cuanto siente\n"
|
||||
.string "la más mínima amenaza…\p"
|
||||
.string "¿Estáis bien tus POKéMON y tú?$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_ApologizeHopeMonsAreFine:
|
||||
.string "I do apologize for what happened…\n"
|
||||
.string "I do hope your POKéMON are fine.$"
|
||||
.string "Siento mucho lo que ha pasado…\n"
|
||||
.string "Espero que tus POKéMON estén bien.$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_Silence:
|
||||
.string "… … … … … …\n"
|
||||
.string "… … … … … …$"
|
||||
.string "Mmm…$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_BattleSomewhatToughTrainer:
|
||||
.string "Welcome…\p"
|
||||
.string "Here, we will have you battle\n"
|
||||
.string "a somewhat-tough TRAINER…$"
|
||||
.string "Buenas…\p"
|
||||
.string "Aquí y ahora deberás enfrentarte\n"
|
||||
.string "a un rival nada fácil…$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_RestoreToFullHealth:
|
||||
.string "How wonderful…\p"
|
||||
.string "To honor your victory, your POKéMON\n"
|
||||
.string "shall be restored to full health…$"
|
||||
.string "Impresionante…\p"
|
||||
.string "Celebremos tu victoria devolviéndole\n"
|
||||
.string "la forma a tus POKéMON…$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_EnjoyRestOfChallenge2:
|
||||
.string "I urge you to enjoy the rest of your\n"
|
||||
.string "Battle Choice challenge…$"
|
||||
.string "¡Disfruta hasta el final de tu\n"
|
||||
.string "ELECCIÓN de COMBATES!$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_ImThePikeQueen:
|
||||
.string "I am LUCY…\n"
|
||||
.string "I am the law here…\l"
|
||||
.string "For I am the PIKE QUEEN…\p"
|
||||
.string "You already know it, but to advance,\n"
|
||||
.string "you must defeat me…\p"
|
||||
.string "…I'm not one for idle chatter.\n"
|
||||
.string "Hurry. Come on…$"
|
||||
.string "Soy FORTUNIA…\n"
|
||||
.string "Y aquí mando yo.\l"
|
||||
.string "No en vano soy la REINA de la SIERPE…\p"
|
||||
.string "Ya sé que lo sabes, pero para poder\n"
|
||||
.string "continuar, antes deberás derrotarme…\p"
|
||||
.string "Bueno, basta de cháchara.\n"
|
||||
.string "Venga, adelante…$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_HopeYouDidntUseUpLuck:
|
||||
.string "Your luck…\n"
|
||||
.string "I hope you didn't use it all up here…$"
|
||||
.string "Creo que has tenido fortuna…\p"
|
||||
.string "Y espero que aún te quede…$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_LucyShowMeFrontierPass:
|
||||
.string "LUCY: … … … … … …\n"
|
||||
.string "Show me your FRONTIER PASS…$"
|
||||
.string "FORTUNIA: Mmm…\n"
|
||||
.string "Muéstrame tu PASE del FRENTE…$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_ReceivedLuckSymbol:
|
||||
.string "The Luck Symbol was embossed on\n"
|
||||
.string "the FRONTIER PASS!$"
|
||||
.string "¡El SÍMBOLO de la FORTUNA ha sido\n"
|
||||
.string "grabado en tu PASE del FRENTE!$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_AllThereIsDisappear:
|
||||
.string "…That's all there is…\n"
|
||||
.string "Disappear already…$"
|
||||
.string "Eso era todo…\n"
|
||||
.string "¡Desaparece de mi vista!$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_LucyYouAgain:
|
||||
.string "LUCY: …You again…\p"
|
||||
.string "… … … … … …\p"
|
||||
.string "…I've trampled flowers and braved\n"
|
||||
.string "storms to get to where I am…\p"
|
||||
.string "I don't feel any compulsion to keep\n"
|
||||
.string "losing to the same opponent…\p"
|
||||
.string "… … … … … …\n"
|
||||
.string "Fine… I'll do it…$"
|
||||
.string "FORTUNIA: ¿Otra vez?…\p"
|
||||
.string "Ufff…\p"
|
||||
.string "He pisoteado muchas flores y soportado\n"
|
||||
.string "muchas tormentas para llegar aquí…\p"
|
||||
.string "No tengo la menor intención de perder\n"
|
||||
.string "dos veces contra el mismo rival…\p"
|
||||
.string "Mmm…\n"
|
||||
.string "En fin… Adelante…$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_NowComeOn:
|
||||
.string "Now!\n"
|
||||
.string "Come on!$"
|
||||
.string "¡Bueno!\n"
|
||||
.string "¡Vamos allá!$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_LucyFrontierPass:
|
||||
.string "LUCY: … … … … … …\p"
|
||||
.string "…FRONTIER PASS…$"
|
||||
.string "FORTUNIA: Mmm…\p"
|
||||
.string "El PASE del FRENTE, por favor…$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_LuckSymbolTookGoldenShine:
|
||||
.string "The Luck Symbol took on\n"
|
||||
.string "a golden shine!$"
|
||||
.string "¡El SÍMBOLO de la FORTUNA\n"
|
||||
.string "ha adquirido un brillo dorado!$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_IWontForget:
|
||||
.string "…You, I won't forget…\n"
|
||||
.string "…Ever…$"
|
||||
.string "Tú… No te olvidaré…\n"
|
||||
.string "Nunca…$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_ChoseRoomNoHeal:
|
||||
.string "I welcome you…\p"
|
||||
.string "Giggle…\n"
|
||||
.string "You seem to be bereft of luck…\p"
|
||||
.string "If only you hadn't chosen this room,\n"
|
||||
.string "your POKéMON could have been healed…$"
|
||||
.string "Es un placer…\p"
|
||||
.string "¡Ji, ji!…\n"
|
||||
.string "Parece que la fortuna te es esquiva…\p"
|
||||
.string "Si hubieses elegido otra sala, habrías\n"
|
||||
.string "podido curar a alguno de tus POKéMON…$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_ChoseRoomHealOne:
|
||||
.string "I welcome you…\p"
|
||||
.string "Since you have chosen this room, I will\n"
|
||||
.string "restore one POKéMON to full health…$"
|
||||
.string "Enhorabuena…\p"
|
||||
.string "Por haber elegido esta sala, devolveré\n"
|
||||
.string "la forma a uno de tus POKéMON…$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_ChoseRoomHealTwo:
|
||||
.string "I welcome you…\p"
|
||||
.string "Since you have chosen this room, I will\n"
|
||||
.string "restore two POKéMON to full health…$"
|
||||
.string "Enhorabuena…\p"
|
||||
.string "Por haber elegido esta sala, devolveré\n"
|
||||
.string "la forma a dos de tus POKéMON…$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreAllMons:
|
||||
@@ -194,10 +192,10 @@ BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreAllMons:
|
||||
.string "all your POKéMON will be restored…$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_ShallFetchOurMaster:
|
||||
.string "I shall go fetch our master…$"
|
||||
.string "Voy corriendo a buscar a nuestra jefa…$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreTwoMons:
|
||||
.string "Ah, you're a lucky one!\n"
|
||||
.string "I'm in good spirits now.\p"
|
||||
.string "I will restore two of your POKéMON\n"
|
||||
.string "to full health!$"
|
||||
.string "¡Vaya, la fortuna te acompaña!\n"
|
||||
.string "Hoy estoy de muy buen humor.\p"
|
||||
.string "¡Devolveré la forma a dos de tus\n"
|
||||
.string "POKéMON!$"
|
||||
|
||||
@@ -1,105 +1,105 @@
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom1:
|
||||
.string "You are currently in\n"
|
||||
.string "the 1st room…$"
|
||||
.string "Actualmente te encuentras\n"
|
||||
.string "en la sala 1…$"
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom3:
|
||||
.string "You are currently in\n"
|
||||
.string "the 3rd room…$"
|
||||
.string "Actualmente te encuentras\n"
|
||||
.string "en la sala 3…$"
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom5:
|
||||
.string "You are currently in\n"
|
||||
.string "the 5th room…$"
|
||||
.string "Actualmente te encuentras\n"
|
||||
.string "en la sala 5…$"
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom7:
|
||||
.string "You are currently in\n"
|
||||
.string "the 7th room…$"
|
||||
.string "Actualmente te encuentras\n"
|
||||
.string "en la sala 7…$"
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom9:
|
||||
.string "You are currently in\n"
|
||||
.string "the 9th room…$"
|
||||
.string "Actualmente te encuentras\n"
|
||||
.string "en la sala 9…$"
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom11:
|
||||
.string "You are currently in\n"
|
||||
.string "the 11th room…$"
|
||||
.string "Actualmente te encuentras\n"
|
||||
.string "en la sala 11…$"
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom13:
|
||||
.string "You are currently in\n"
|
||||
.string "the 13th room…$"
|
||||
.string "Actualmente te encuentras\n"
|
||||
.string "en la sala 13…$"
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_ContinueWithChallenge:
|
||||
.string "Will you continue with\n"
|
||||
.string "your challenge?$"
|
||||
.string "¿Quieres continuar el desafío?$"
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_SaveChallengeAndQuit:
|
||||
.string "Would you like to save your challenge\n"
|
||||
.string "and quit the game for now?$"
|
||||
.string "¿Quieres guardar la partida\n"
|
||||
.string "y dejar de jugar?$"
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_RetireFromChallenge:
|
||||
.string "Do you wish to retire from your\n"
|
||||
.string "Battle Choice challenge?$"
|
||||
.string "¿Quieres abandonar el desafío\n"
|
||||
.string "de la ELECCIÓN de COMBATES?$"
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_AwaitingReturnSaveBeforeResume:
|
||||
.string "We've been awaiting your return…\p"
|
||||
.string "Before resuming your Battle Choice\n"
|
||||
.string "challenge, let me save the game…$"
|
||||
.string "Esperábamos tu regreso…\p"
|
||||
.string "Antes de continuar con el desafío\n"
|
||||
.string "de la ELECCIÓN de COMBATES,\l"
|
||||
.string "déjame guardar…$"
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_PleaseEnjoyChallenge:
|
||||
.string "Please do enjoy your Battle Choice\n"
|
||||
.string "challenge…$"
|
||||
.string "Adelante, disfruta del desafío\n"
|
||||
.string "de la ELECCIÓN de COMBATES…$"
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_SavingYourData:
|
||||
.string "I am saving your data…\n"
|
||||
.string "A little time, please…$"
|
||||
.string "Voy a guardar los datos…\n"
|
||||
.string "Un momento, por favor…$"
|
||||
|
||||
BattleFrontier_BattlePike_Text_PathBlockedNoTurningBack:
|
||||
.string "The path is blocked!\n"
|
||||
.string "And there is no turning back…$"
|
||||
.string "¡El camino está bloqueado!\n"
|
||||
.string "Y no hay vuelta atrás…$"
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_FindingItDifficultToChoose:
|
||||
.string "I beg your pardon, but…\p"
|
||||
.string "Are you perhaps finding it difficult\n"
|
||||
.string "to choose your path?$"
|
||||
.string "Perdona, pero…\p"
|
||||
.string "¿Acaso encuentras difícil\n"
|
||||
.string "elegir tu camino?$"
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_ApologizeForImpertinence:
|
||||
.string "I see…\n"
|
||||
.string "I apologize for my impertinence…$"
|
||||
.string "Ah, bueno…\n"
|
||||
.string "Perdona la pregunta…$"
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_SomethingAboutRightPath:
|
||||
.string "Ah, let me see… There is something\n"
|
||||
.string "about the path on the right…$"
|
||||
.string "A ver, déjame ver…\n"
|
||||
.string "El camino de la derecha tiene algo…$"
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_SomethingAboutCenterPath:
|
||||
.string "Ah, let me see… There is something\n"
|
||||
.string "about the path in the center…$"
|
||||
.string "A ver, déjame ver…\n"
|
||||
.string "El camino del centro tiene algo…$"
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_SomethingAboutLeftPath:
|
||||
.string "Ah, let me see… There is something\n"
|
||||
.string "about the path on the left…$"
|
||||
.string "A ver, déjame ver…\n"
|
||||
.string "El camino de la izquierda tiene algo…$"
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_AromaOfPokemon:
|
||||
.string "It seems to have the distinct aroma\n"
|
||||
.string "of POKéMON wafting around it…$"
|
||||
.string "Es como si estuviese envuelto en ese\n"
|
||||
.string "aroma especial de los POKéMON…$"
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_PresenceOfPeople:
|
||||
.string "Is it… A TRAINER?\n"
|
||||
.string "I sense the presence of people…$"
|
||||
.string "Es como…, ¿un ENTRENADOR?…\n"
|
||||
.string "Sí, siento la presencia de alguien…$"
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_HeardWhispering:
|
||||
.string "I seem to have heard something…\n"
|
||||
.string "It may have been whispering…$"
|
||||
.string "Creo que he oído algo al otro lado…\n"
|
||||
.string "Como si alguien estuviese susurrando…$"
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_WaveOfNostaliga:
|
||||
.string "For some odd reason, I felt a wave\n"
|
||||
.string "of nostalgia coming from it…$"
|
||||
.string "Por alguna razón, siento como si un aire\n"
|
||||
.string "de nostalgia viniera de allí…$"
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_TerrifyingEvent:
|
||||
.string "I am sorry to say…\p"
|
||||
.string "A terrifying event, yes, a horrible one,\n"
|
||||
.string "is about to befall you…\p"
|
||||
.string "I urge you to pay the utmost care\n"
|
||||
.string "and prepare for the worst…$"
|
||||
.string "Siento decirte esto…\p"
|
||||
.string "Pero algo terrible, realmente terrible,\n"
|
||||
.string "está a punto de sucederte…\p"
|
||||
.string "Por favor, ten mucho cuidado\n"
|
||||
.string "y prepárate para lo peor…$"
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_DreadfulPresence:
|
||||
.string "From every path I sense a dreadful\n"
|
||||
.string "presence…$"
|
||||
.string "En todos los caminos parece aguardar\n"
|
||||
.string "una terrible presencia…$"
|
||||
|
||||
@@ -1,606 +1,564 @@
|
||||
|
||||
@ Also used by Trainer Hill
|
||||
BattleFacility_TrainerBattle_PlaceholderText:
|
||||
.string "This is a sample message.$"
|
||||
.string "Mensaje de prueba.$"
|
||||
|
||||
gText_BattlePyramidConfirmRest::
|
||||
.string "Your BATTLE PYRAMID quest will be\n"
|
||||
.string "saved so that you may quit for now.\l"
|
||||
.string "Is that okay?$"
|
||||
.string "Tu expedición de la PIRÁMIDE BATALLA\n"
|
||||
.string "se guardará para que puedas tomarte\l"
|
||||
.string "un descanso. ¿Estás de acuerdo?$"
|
||||
|
||||
gText_BattlePyramidConfirmRetire::
|
||||
.string "Are you sure you want to quit your\n"
|
||||
.string "PYRAMID quest?$"
|
||||
.string "¿De verdad deseas abortar\n"
|
||||
.string "tu EXPEDICIÓN de COMBATES?$"
|
||||
|
||||
BattlePyramid_Text_ExitHintUp1::
|
||||
.string "This floor's exit is in\n"
|
||||
.string "that direction: {UP_ARROW}$"
|
||||
.string "La salida de este nivel está\n"
|
||||
.string "en esa dirección: {UP_ARROW}.$"
|
||||
|
||||
BattlePyramid_Text_ExitHintLeft1::
|
||||
.string "This floor's exit is in\n"
|
||||
.string "that direction: {LEFT_ARROW}$"
|
||||
.string "La salida de este nivel está\n"
|
||||
.string "en esa dirección: {LEFT_ARROW}.$"
|
||||
|
||||
BattlePyramid_Text_ExitHintRight1::
|
||||
.string "This floor's exit is in\n"
|
||||
.string "that direction: {RIGHT_ARROW}$"
|
||||
.string "La salida de este nivel está\n"
|
||||
.string "en esa dirección: {RIGHT_ARROW}.$"
|
||||
|
||||
BattlePyramid_Text_ExitHintDown1::
|
||||
.string "This floor's exit is in\n"
|
||||
.string "that direction: {DOWN_ARROW}$"
|
||||
.string "La salida de este nivel está\n"
|
||||
.string "en esa dirección: {DOWN_ARROW}.$"
|
||||
|
||||
BattlePyramid_Text_ExitHintUp2::
|
||||
.string "The exit on this floor is in\n"
|
||||
.string "the {UP_ARROW} direction.$"
|
||||
.string "Creo que la salida de este nivel\n"
|
||||
.string "está por ahí: {UP_ARROW}.$"
|
||||
|
||||
BattlePyramid_Text_ExitHintLeft2::
|
||||
.string "The exit on this floor is in\n"
|
||||
.string "the {LEFT_ARROW} direction.$"
|
||||
.string "Creo que la salida de este nivel\n"
|
||||
.string "está por ahí: {LEFT_ARROW}.$"
|
||||
|
||||
BattlePyramid_Text_ExitHintRight2::
|
||||
.string "The exit on this floor is in\n"
|
||||
.string "the {RIGHT_ARROW} direction.$"
|
||||
.string "Creo que la salida de este nivel\n"
|
||||
.string "está por ahí: {RIGHT_ARROW}.$"
|
||||
|
||||
BattlePyramid_Text_ExitHintDown2::
|
||||
.string "The exit on this floor is in\n"
|
||||
.string "the {DOWN_ARROW} direction.$"
|
||||
.string "Creo que la salida de este nivel\n"
|
||||
.string "está por ahí: {DOWN_ARROW}.$"
|
||||
|
||||
BattlePyramid_Text_ExitHintUp3::
|
||||
.string "The exit is over\n"
|
||||
.string "that {UP_ARROW} way.$"
|
||||
.string "La salida está en esa dirección: {UP_ARROW}.$"
|
||||
|
||||
BattlePyramid_Text_ExitHintLeft3::
|
||||
.string "The exit is over\n"
|
||||
.string "that {LEFT_ARROW} way.$"
|
||||
.string "La salida está en esa dirección: {LEFT_ARROW}.$"
|
||||
|
||||
BattlePyramid_Text_ExitHintRight3::
|
||||
.string "The exit is over\n"
|
||||
.string "that {RIGHT_ARROW} way.$"
|
||||
.string "La salida está en esa dirección: {RIGHT_ARROW}.$"
|
||||
|
||||
BattlePyramid_Text_ExitHintDown3::
|
||||
.string "The exit is over\n"
|
||||
.string "that {DOWN_ARROW} way.$"
|
||||
.string "La salida está en esa dirección: {DOWN_ARROW}.$"
|
||||
|
||||
BattlePyramid_Text_ExitHintUp4::
|
||||
.string "On this floor, the exit is somewhere\n"
|
||||
.string "in the {UP_ARROW} direction.$"
|
||||
.string "En este nivel, la salida está\n"
|
||||
.string "en esa dirección: {UP_ARROW}.$"
|
||||
|
||||
BattlePyramid_Text_ExitHintLeft4::
|
||||
.string "On this floor, the exit is somewhere\n"
|
||||
.string "in the {LEFT_ARROW} direction.$"
|
||||
.string "En este nivel, la salida está\n"
|
||||
.string "en esa dirección: {LEFT_ARROW}.$"
|
||||
|
||||
BattlePyramid_Text_ExitHintRight4::
|
||||
.string "On this floor, the exit is somewhere\n"
|
||||
.string "in the {RIGHT_ARROW} direction.$"
|
||||
.string "En este nivel, la salida está\n"
|
||||
.string "en esa dirección: {RIGHT_ARROW}.$"
|
||||
|
||||
BattlePyramid_Text_ExitHintDown4::
|
||||
.string "On this floor, the exit is somewhere\n"
|
||||
.string "in the {DOWN_ARROW} direction.$"
|
||||
.string "En este nivel, la salida está\n"
|
||||
.string "en esa dirección: {DOWN_ARROW}.$"
|
||||
|
||||
BattlePyramid_Text_ExitHintUp5::
|
||||
.string "The exit?\n"
|
||||
.string "It's that {UP_ARROW} way.$"
|
||||
.string "¿La salida, dices?\n"
|
||||
.string "Por ahí: {UP_ARROW}.$"
|
||||
|
||||
BattlePyramid_Text_ExitHintLeft5::
|
||||
.string "The exit?\n"
|
||||
.string "It's that {LEFT_ARROW} way.$"
|
||||
.string "¿La salida, dices?\n"
|
||||
.string "Por ahí: {LEFT_ARROW}.$"
|
||||
|
||||
BattlePyramid_Text_ExitHintRight5::
|
||||
.string "The exit?\n"
|
||||
.string "It's that {RIGHT_ARROW} way.$"
|
||||
.string "¿La salida, dices?\n"
|
||||
.string "Por ahí: {RIGHT_ARROW}.$"
|
||||
|
||||
BattlePyramid_Text_ExitHintDown5::
|
||||
.string "The exit?\n"
|
||||
.string "It's that {DOWN_ARROW} way.$"
|
||||
.string "¿La salida, dices?\n"
|
||||
.string "Por ahí: {DOWN_ARROW}.$"
|
||||
|
||||
BattlePyramid_Text_ExitHintUp6::
|
||||
.string "The exit happens to be in\n"
|
||||
.string "the {UP_ARROW} direction.$"
|
||||
.string "La salida resulta que está \n"
|
||||
.string "en la dirección: {UP_ARROW}.$"
|
||||
|
||||
BattlePyramid_Text_ExitHintLeft6::
|
||||
.string "The exit happens to be in\n"
|
||||
.string "the {LEFT_ARROW} direction.$"
|
||||
.string "La salida resulta que está \n"
|
||||
.string "en la dirección: {LEFT_ARROW}.$"
|
||||
|
||||
BattlePyramid_Text_ExitHintRight6::
|
||||
.string "The exit happens to be in\n"
|
||||
.string "the {RIGHT_ARROW} direction.$"
|
||||
.string "La salida resulta que está \n"
|
||||
.string "en la dirección: {RIGHT_ARROW}.$"
|
||||
|
||||
BattlePyramid_Text_ExitHintDown6::
|
||||
.string "The exit happens to be in\n"
|
||||
.string "the {DOWN_ARROW} direction.$"
|
||||
.string "La salida resulta que está \n"
|
||||
.string "en la dirección: {DOWN_ARROW}.$"
|
||||
|
||||
BattlePyramid_Text_EightItemsRemaining1::
|
||||
.string "Are you looking for items?\p"
|
||||
.string "There are eight items left to\n"
|
||||
.string "be found.$"
|
||||
.string "¿Buscas objetos?\p"
|
||||
.string "Pues todavía te quedan 8 por aquí.$"
|
||||
|
||||
BattlePyramid_Text_SevenItemsRemaining1::
|
||||
.string "Are you looking for items?\p"
|
||||
.string "There are seven items left to\n"
|
||||
.string "be found.$"
|
||||
.string "¿Buscas objetos?\p"
|
||||
.string "Pues todavía te quedan 7 por aquí.$"
|
||||
|
||||
BattlePyramid_Text_SixItemsRemaining1::
|
||||
.string "Are you looking for items?\p"
|
||||
.string "There are six items left to\n"
|
||||
.string "be found.$"
|
||||
.string "¿Buscas objetos?\p"
|
||||
.string "Pues todavía te quedan 6 por aquí.$"
|
||||
|
||||
BattlePyramid_Text_FiveItemsRemaining1::
|
||||
.string "Are you looking for items?\p"
|
||||
.string "There are five items left to\n"
|
||||
.string "be found.$"
|
||||
.string "¿Buscas objetos?\p"
|
||||
.string "Pues todavía te quedan 5 por aquí.$"
|
||||
|
||||
BattlePyramid_Text_FourItemsRemaining1::
|
||||
.string "Are you looking for items?\p"
|
||||
.string "There are four items left to\n"
|
||||
.string "be found.$"
|
||||
.string "¿Buscas objetos?\p"
|
||||
.string "Pues todavía te quedan 4 por aquí.$"
|
||||
|
||||
BattlePyramid_Text_ThreeItemsRemaining1::
|
||||
.string "Are you looking for items?\p"
|
||||
.string "There are three items left to\n"
|
||||
.string "be found.$"
|
||||
.string "¿Buscas objetos?\p"
|
||||
.string "Pues todavía te quedan 3 por aquí.$"
|
||||
|
||||
BattlePyramid_Text_TwoItemsRemaining1::
|
||||
.string "Are you looking for items?\p"
|
||||
.string "There are two items left to\n"
|
||||
.string "be found.$"
|
||||
.string "¿Buscas objetos?\p"
|
||||
.string "Pues todavía te quedan 2 por aquí.$"
|
||||
|
||||
BattlePyramid_Text_OneItemRemaining1::
|
||||
.string "Are you looking for items?\p"
|
||||
.string "There is one item left to\n"
|
||||
.string "be found.$"
|
||||
.string "¿Buscas objetos?\p"
|
||||
.string "Pues todavía te queda 1 por aquí.$"
|
||||
|
||||
BattlePyramid_Text_ZeroItemsRemaining1::
|
||||
.string "Are you looking for items?\p"
|
||||
.string "There isn't anything left to\n"
|
||||
.string "be found!$"
|
||||
.string "¿Buscas objetos?\p"
|
||||
.string "¡Pero si ya los has encontrado todos!$"
|
||||
|
||||
BattlePyramid_Text_EightItemsRemaining2::
|
||||
.string "Because you won, I'll tell you\n"
|
||||
.string "a little secret!\p"
|
||||
.string "There are eight items\n"
|
||||
.string "lying around here.$"
|
||||
.string "Ya que has ganado,\n"
|
||||
.string "¡te contaré un secreto!\p"
|
||||
.string "Hay 8 objetos desperdigados por aquí.$"
|
||||
|
||||
BattlePyramid_Text_SevenItemsRemaining2::
|
||||
.string "Because you won, I'll tell you\n"
|
||||
.string "a little secret!\p"
|
||||
.string "There are seven items left\n"
|
||||
.string "lying around here.$"
|
||||
.string "Ya que has ganado,\n"
|
||||
.string "¡te contaré un secreto!\p"
|
||||
.string "Hay 7 objetos más desperdigados\n"
|
||||
.string "por aquí.$"
|
||||
|
||||
BattlePyramid_Text_SixItemsRemaining2::
|
||||
.string "Because you won, I'll tell you\n"
|
||||
.string "a little secret!\p"
|
||||
.string "There are six items left\n"
|
||||
.string "lying around here.$"
|
||||
.string "Ya que has ganado,\n"
|
||||
.string "¡te contaré un secreto!\p"
|
||||
.string "Hay 6 objetos más desperdigados\n"
|
||||
.string "por aquí.$"
|
||||
|
||||
BattlePyramid_Text_FiveItemsRemaining2::
|
||||
.string "Because you won, I'll tell you\n"
|
||||
.string "a little secret!\p"
|
||||
.string "There are five items left\n"
|
||||
.string "lying around here.$"
|
||||
.string "Ya que has ganado,\n"
|
||||
.string "¡te contaré un secreto!\p"
|
||||
.string "Hay 5 objetos más desperdigados\n"
|
||||
.string "por aquí.$"
|
||||
|
||||
BattlePyramid_Text_FourItemsRemaining2::
|
||||
.string "Because you won, I'll tell you\n"
|
||||
.string "a little secret!\p"
|
||||
.string "There are four items left\n"
|
||||
.string "lying around here.$"
|
||||
.string "Ya que has ganado,\n"
|
||||
.string "¡te contaré un secreto!\p"
|
||||
.string "Hay 4 objetos más desperdigados\n"
|
||||
.string "por aquí.$"
|
||||
|
||||
BattlePyramid_Text_ThreeItemsRemaining2::
|
||||
.string "Because you won, I'll tell you\n"
|
||||
.string "a little secret!\p"
|
||||
.string "There are three items left\n"
|
||||
.string "lying around here.$"
|
||||
.string "Ya que has ganado,\n"
|
||||
.string "¡te contaré un secreto!\p"
|
||||
.string "Hay 3 objetos más desperdigados\n"
|
||||
.string "por aquí.$"
|
||||
|
||||
BattlePyramid_Text_TwoItemsRemaining2::
|
||||
.string "Because you won, I'll tell you\n"
|
||||
.string "a little secret!\p"
|
||||
.string "There are two items left\n"
|
||||
.string "lying around here.$"
|
||||
.string "Ya que has ganado,\n"
|
||||
.string "¡te contaré un secreto!\p"
|
||||
.string "Hay 2 objetos más desperdigados\n"
|
||||
.string "por aquí.$"
|
||||
|
||||
BattlePyramid_Text_OneItemRemaining2::
|
||||
.string "Because you won, I'll tell you\n"
|
||||
.string "a little secret!\p"
|
||||
.string "There is just one item\n"
|
||||
.string "lying around here.$"
|
||||
.string "Ya que has ganado,\n"
|
||||
.string "¡te contaré un secreto!\p"
|
||||
.string "Sólo queda 1 objeto más por aquí.$"
|
||||
|
||||
BattlePyramid_Text_ZeroItemsRemaining2::
|
||||
.string "Because you won, I'll tell you\n"
|
||||
.string "a little secret!\p"
|
||||
.string "There isn't anything left\n"
|
||||
.string "lying around here.$"
|
||||
.string "Ya que has ganado,\n"
|
||||
.string "¡te contaré un secreto!\p"
|
||||
.string "Ya no queda ningún objeto más por aquí.$"
|
||||
|
||||
BattlePyramid_Text_EightItemsRemaining3::
|
||||
.string "How's your stock of items holding up?\p"
|
||||
.string "I reckon there are eight items left\n"
|
||||
.string "waiting to be found on this floor.$"
|
||||
.string "¿Cómo vas de objetos?\p"
|
||||
.string "Pues todavía quedan 8 en este nivel.$"
|
||||
|
||||
BattlePyramid_Text_SevenItemsRemaining3::
|
||||
.string "How's your stock of items holding up?\p"
|
||||
.string "I reckon there are seven items left\n"
|
||||
.string "waiting to be found on this floor.$"
|
||||
.string "¿Cómo vas de objetos?\p"
|
||||
.string "Pues todavía quedan 7 en este nivel.$"
|
||||
|
||||
BattlePyramid_Text_SixItemsRemaining3::
|
||||
.string "How's your stock of items holding up?\p"
|
||||
.string "I reckon there are six items left\n"
|
||||
.string "waiting to be found on this floor.$"
|
||||
.string "¿Cómo vas de objetos?\p"
|
||||
.string "Pues todavía quedan 6 en este nivel.$"
|
||||
|
||||
BattlePyramid_Text_FiveItemsRemaining3::
|
||||
.string "How's your stock of items holding up?\p"
|
||||
.string "I reckon there are five items left\n"
|
||||
.string "waiting to be found on this floor.$"
|
||||
.string "¿Cómo vas de objetos?\p"
|
||||
.string "Pues todavía quedan 5 en este nivel.$"
|
||||
|
||||
BattlePyramid_Text_FourItemsRemaining3::
|
||||
.string "How's your stock of items holding up?\p"
|
||||
.string "I reckon there are four items left\n"
|
||||
.string "waiting to be found on this floor.$"
|
||||
.string "¿Cómo vas de objetos?\p"
|
||||
.string "Pues todavía quedan 4 en este nivel.$"
|
||||
|
||||
BattlePyramid_Text_ThreeItemsRemaining3::
|
||||
.string "How's your stock of items holding up?\p"
|
||||
.string "I reckon there are three items left\n"
|
||||
.string "waiting to be found on this floor.$"
|
||||
.string "¿Cómo vas de objetos?\p"
|
||||
.string "Pues todavía quedan 3 en este nivel.$"
|
||||
|
||||
BattlePyramid_Text_TwoItemsRemaining3::
|
||||
.string "How's your stock of items holding up?\p"
|
||||
.string "I reckon there are two items left\n"
|
||||
.string "waiting to be found on this floor.$"
|
||||
.string "¿Cómo vas de objetos?\p"
|
||||
.string "Pues todavía quedan 2 en este nivel.$"
|
||||
|
||||
BattlePyramid_Text_OneItemRemaining3::
|
||||
.string "How's your stock of items holding up?\p"
|
||||
.string "I reckon there's but one item left\n"
|
||||
.string "waiting to be found on this floor.$"
|
||||
.string "¿Cómo vas de objetos?\p"
|
||||
.string "Pues todavía queda 1 en este nivel.$"
|
||||
|
||||
BattlePyramid_Text_ZeroItemsRemaining3::
|
||||
.string "How's your stock of items holding up?\p"
|
||||
.string "I reckon there are no more items\n"
|
||||
.string "waiting to be found on this floor.\l"
|
||||
.string "You take care now!$"
|
||||
.string "¿Cómo vas de objetos?\p"
|
||||
.string "Pues ya no queda ninguno en este nivel.\n"
|
||||
.string "¡Cuídate!$"
|
||||
|
||||
BattlePyramid_Text_EightItemsRemaining4::
|
||||
.string "You're strong, so you've earned\n"
|
||||
.string "a hint!\p"
|
||||
.string "There appear to be eight more\n"
|
||||
.string "items on the ground.$"
|
||||
.string "¡Te mereces una pequeña ayudita\n"
|
||||
.string "por haberme ganado!\p"
|
||||
.string "Ahí va: hay 8 objetos en este nivel.$"
|
||||
|
||||
BattlePyramid_Text_SevenItemsRemaining4::
|
||||
.string "You're strong, so you've earned\n"
|
||||
.string "a hint!\p"
|
||||
.string "There appear to be seven more\n"
|
||||
.string "items on the ground.$"
|
||||
.string "¡Te mereces una pequeña ayudita\n"
|
||||
.string "por haberme ganado!\p"
|
||||
.string "Ahí va: hay 7 objetos en este nivel.$"
|
||||
|
||||
BattlePyramid_Text_SixItemsRemaining4::
|
||||
.string "You're strong, so you've earned\n"
|
||||
.string "a hint!\p"
|
||||
.string "There appear to be six more\n"
|
||||
.string "items on the ground.$"
|
||||
.string "¡Te mereces una pequeña ayudita\n"
|
||||
.string "por haberme ganado!\p"
|
||||
.string "Ahí va: hay 6 objetos en este nivel.$"
|
||||
|
||||
BattlePyramid_Text_FiveItemsRemaining4::
|
||||
.string "You're strong, so you've earned\n"
|
||||
.string "a hint!\p"
|
||||
.string "There appear to be five more\n"
|
||||
.string "items on the ground.$"
|
||||
.string "¡Te mereces una pequeña ayudita\n"
|
||||
.string "por haberme ganado!\p"
|
||||
.string "Ahí va: hay 5 objetos en este nivel.$"
|
||||
|
||||
BattlePyramid_Text_FourItemsRemaining4::
|
||||
.string "You're strong, so you've earned\n"
|
||||
.string "a hint!\p"
|
||||
.string "There appear to be four more\n"
|
||||
.string "items on the ground.$"
|
||||
.string "¡Te mereces una pequeña ayudita\n"
|
||||
.string "por haberme ganado!\p"
|
||||
.string "Ahí va: hay 4 objetos en este nivel.$"
|
||||
|
||||
BattlePyramid_Text_ThreeItemsRemaining4::
|
||||
.string "You're strong, so you've earned\n"
|
||||
.string "a hint!\p"
|
||||
.string "There appear to be three more\n"
|
||||
.string "items on the ground.$"
|
||||
.string "¡Te mereces una pequeña ayudita\n"
|
||||
.string "por haberme ganado!\p"
|
||||
.string "Ahí va: hay 3 objetos en este nivel.$"
|
||||
|
||||
BattlePyramid_Text_TwoItemsRemaining4::
|
||||
.string "You're strong, so you've earned\n"
|
||||
.string "a hint!\p"
|
||||
.string "There appear to be two more\n"
|
||||
.string "items on the ground.$"
|
||||
.string "¡Te mereces una pequeña ayudita\n"
|
||||
.string "por haberme ganado!\p"
|
||||
.string "Ahí va: hay 2 objetos en este nivel.$"
|
||||
|
||||
BattlePyramid_Text_OneItemRemaining4::
|
||||
.string "You're strong, so you've earned\n"
|
||||
.string "a hint!\p"
|
||||
.string "There appears to be only one more\n"
|
||||
.string "item on the ground.$"
|
||||
.string "¡Te mereces una pequeña ayudita\n"
|
||||
.string "por haberme ganado!\p"
|
||||
.string "Ahí va: hay 1 objeto en este nivel.$"
|
||||
|
||||
BattlePyramid_Text_ZeroItemsRemaining4::
|
||||
.string "You're strong, so you've earned\n"
|
||||
.string "a hint!\p"
|
||||
.string "There appear to be no more\n"
|
||||
.string "items on the ground.$"
|
||||
.string "¡Te mereces una pequeña ayudita\n"
|
||||
.string "por haberme ganado!\p"
|
||||
.string "Ahí va: ¡ya no quedan más objetos\n"
|
||||
.string "en este nivel!$"
|
||||
|
||||
BattlePyramid_Text_EightItemsRemaining5::
|
||||
.string "On this floor of the PYRAMID,\n"
|
||||
.string "I hear there are eight items…$"
|
||||
.string "Dicen que en este nivel de la PIRÁMIDE,\n"
|
||||
.string "hay 8 objetos…$"
|
||||
|
||||
BattlePyramid_Text_SevenItemsRemaining5::
|
||||
.string "On this floor of the PYRAMID,\n"
|
||||
.string "I hear there are seven items…$"
|
||||
.string "Dicen que en este nivel de la PIRÁMIDE,\n"
|
||||
.string "hay 7 objetos…$"
|
||||
|
||||
BattlePyramid_Text_SixItemsRemaining5::
|
||||
.string "On this floor of the PYRAMID,\n"
|
||||
.string "I hear there are six items…$"
|
||||
.string "Dicen que en este nivel de la PIRÁMIDE,\n"
|
||||
.string "hay 6 objetos…$"
|
||||
|
||||
BattlePyramid_Text_FiveItemsRemaining5::
|
||||
.string "On this floor of the PYRAMID,\n"
|
||||
.string "I hear there are five items…$"
|
||||
.string "Dicen que en este nivel de la PIRÁMIDE,\n"
|
||||
.string "hay 5 objetos…$"
|
||||
|
||||
BattlePyramid_Text_FourItemsRemaining5::
|
||||
.string "On this floor of the PYRAMID,\n"
|
||||
.string "I hear there are four items…$"
|
||||
.string "Dicen que en este nivel de la PIRÁMIDE,\n"
|
||||
.string "hay 4 objetos…$"
|
||||
|
||||
BattlePyramid_Text_ThreeItemsRemaining5::
|
||||
.string "On this floor of the PYRAMID,\n"
|
||||
.string "I hear there are three items…$"
|
||||
.string "Dicen que en este nivel de la PIRÁMIDE,\n"
|
||||
.string "hay 3 objetos…$"
|
||||
|
||||
BattlePyramid_Text_TwoItemsRemaining5::
|
||||
.string "On this floor of the PYRAMID,\n"
|
||||
.string "I hear there are two items…$"
|
||||
.string "Dicen que en este nivel de la PIRÁMIDE,\n"
|
||||
.string "hay 2 objetos…$"
|
||||
|
||||
BattlePyramid_Text_OneItemRemaining5::
|
||||
.string "On this floor of the PYRAMID,\n"
|
||||
.string "I hear there is one item…$"
|
||||
.string "Dicen que en este nivel de la PIRÁMIDE,\n"
|
||||
.string "hay 1 objeto…$"
|
||||
|
||||
BattlePyramid_Text_ZeroItemsRemaining5::
|
||||
.string "On this floor of the PYRAMID,\n"
|
||||
.string "I hear there are no items…$"
|
||||
.string "Dicen que en este nivel de la PIRÁMIDE,\n"
|
||||
.string "no quedan objetos…$"
|
||||
|
||||
BattlePyramid_Text_EightItemsRemaining6::
|
||||
.string "Have you collected any items?\p"
|
||||
.string "I believe there are eight more\n"
|
||||
.string "items on this floor.$"
|
||||
.string "¿Llevas algún objeto?\p"
|
||||
.string "Creo que hay 8 en este nivel.$"
|
||||
|
||||
BattlePyramid_Text_SevenItemsRemaining6::
|
||||
.string "Have you collected any items?\p"
|
||||
.string "I believe there are seven more\n"
|
||||
.string "items on this floor.$"
|
||||
.string "¿Llevas algún objeto?\p"
|
||||
.string "Creo que hay 7 en este nivel.$"
|
||||
|
||||
BattlePyramid_Text_SixItemsRemaining6::
|
||||
.string "Have you collected any items?\p"
|
||||
.string "I believe there are six more\n"
|
||||
.string "items on this floor.$"
|
||||
.string "¿Llevas algún objeto?\p"
|
||||
.string "Creo que hay 6 en este nivel.$"
|
||||
|
||||
BattlePyramid_Text_FiveItemsRemaining6::
|
||||
.string "Have you collected any items?\p"
|
||||
.string "I believe there are five more\n"
|
||||
.string "items on this floor.$"
|
||||
.string "¿Llevas algún objeto?\p"
|
||||
.string "Creo que hay 5 en este nivel.$"
|
||||
|
||||
BattlePyramid_Text_FourItemsRemaining6::
|
||||
.string "Have you collected any items?\p"
|
||||
.string "I believe there are four more\n"
|
||||
.string "items on this floor.$"
|
||||
.string "¿Llevas algún objeto?\p"
|
||||
.string "Creo que hay 4 en este nivel.$"
|
||||
|
||||
BattlePyramid_Text_ThreeItemsRemaining6::
|
||||
.string "Have you collected any items?\p"
|
||||
.string "I believe there are three more\n"
|
||||
.string "items on this floor.$"
|
||||
.string "¿Llevas algún objeto?\p"
|
||||
.string "Creo que hay 3 en este nivel.$"
|
||||
|
||||
BattlePyramid_Text_TwoItemsRemaining6::
|
||||
.string "Have you collected any items?\p"
|
||||
.string "I believe there are two more\n"
|
||||
.string "items on this floor.$"
|
||||
.string "¿Llevas algún objeto?\p"
|
||||
.string "Creo que hay 2 en este nivel.$"
|
||||
|
||||
BattlePyramid_Text_OneItemRemaining6::
|
||||
.string "Have you collected any items?\p"
|
||||
.string "I believe there is one more\n"
|
||||
.string "item on this floor.$"
|
||||
.string "¿Llevas algún objeto?\p"
|
||||
.string "Creo que hay 1 en este nivel.$"
|
||||
|
||||
BattlePyramid_Text_ZeroItemsRemaining6::
|
||||
.string "Have you collected any items?\p"
|
||||
.string "I believe there are no more\n"
|
||||
.string "items on this floor.$"
|
||||
.string "¿Llevas algún objeto?\p"
|
||||
.string "Creo que ya no quedan en este nivel.$"
|
||||
|
||||
BattlePyramid_Text_SevenTrainersRemaining1::
|
||||
.string "You were really awesome!\p"
|
||||
.string "But there are still seven tough\n"
|
||||
.string "TRAINERS other than me!$"
|
||||
.string "¡Sabes combatir, de eso no hay duda!\p"
|
||||
.string "¡Pero aún te quedan otros 7\n"
|
||||
.string "ENTRENADORES aparte de mí!$"
|
||||
|
||||
BattlePyramid_Text_SixTrainersRemaining1::
|
||||
.string "You were really awesome!\p"
|
||||
.string "But there are still six tough\n"
|
||||
.string "TRAINERS other than me!$"
|
||||
.string "¡Sabes combatir, de eso no hay duda!\p"
|
||||
.string "¡Pero aún te quedan otros 6\n"
|
||||
.string "ENTRENADORES aparte de mí!$"
|
||||
|
||||
BattlePyramid_Text_FiveTrainersRemaining1::
|
||||
.string "You were really awesome!\p"
|
||||
.string "But there are still five tough\n"
|
||||
.string "TRAINERS other than me!$"
|
||||
.string "¡Sabes combatir, de eso no hay duda!\p"
|
||||
.string "¡Pero aún te quedan otros 5\n"
|
||||
.string "ENTRENADORES aparte de mí!$"
|
||||
|
||||
BattlePyramid_Text_FourTrainersRemaining1::
|
||||
.string "You were really awesome!\p"
|
||||
.string "But there are still four tough\n"
|
||||
.string "TRAINERS other than me!$"
|
||||
.string "¡Sabes combatir, de eso no hay duda!\p"
|
||||
.string "¡Pero aún te quedan otros 4\n"
|
||||
.string "ENTRENADORES aparte de mí!$"
|
||||
|
||||
BattlePyramid_Text_ThreeTrainersRemaining1::
|
||||
.string "You were really awesome!\p"
|
||||
.string "But there are still three tough\n"
|
||||
.string "TRAINERS other than me!$"
|
||||
.string "¡Sabes combatir, de eso no hay duda!\p"
|
||||
.string "¡Pero aún te quedan otros 3\n"
|
||||
.string "ENTRENADORES aparte de mí!$"
|
||||
|
||||
BattlePyramid_Text_TwoTrainersRemaining1::
|
||||
.string "You were really awesome!\p"
|
||||
.string "But there are still two tough\n"
|
||||
.string "TRAINERS other than me!$"
|
||||
.string "¡Sabes combatir, de eso no hay duda!\p"
|
||||
.string "¡Pero aún te quedan otros 2\n"
|
||||
.string "ENTRENADORES aparte de mí!$"
|
||||
|
||||
BattlePyramid_Text_OneTrainersRemaining1::
|
||||
.string "You were really awesome!\p"
|
||||
.string "But there's still one tough\n"
|
||||
.string "TRAINER other than me!$"
|
||||
.string "¡Sabes combatir, de eso no hay duda!\p"
|
||||
.string "¡Pero aún te queda otro\n"
|
||||
.string "ENTRENADOR aparte de mí!$"
|
||||
|
||||
BattlePyramid_Text_ZeroTrainersRemaining1::
|
||||
.string "You were really awesome!\p"
|
||||
.string "There's no one left that\n"
|
||||
.string "can beat you!$"
|
||||
.string "¡Sabes combatir, de eso no hay duda!\p"
|
||||
.string "¡Ya no te queda ningún\n"
|
||||
.string "ENTRENADOR por batir!$"
|
||||
|
||||
BattlePyramid_Text_SevenTrainersRemaining2::
|
||||
.string "This is so upsetting!\p"
|
||||
.string "But there are seven TRAINERS left!\n"
|
||||
.string "Someone will humble you!$"
|
||||
.string "¡Qué fastidio!\p"
|
||||
.string "¡Pues que sepas que aún te quedan 7\n"
|
||||
.string "ENTRENADORES más! ¡Prepárate!$"
|
||||
|
||||
BattlePyramid_Text_SixTrainersRemaining2::
|
||||
.string "This is so upsetting!\p"
|
||||
.string "But there are six TRAINERS left!\n"
|
||||
.string "Someone will humble you!$"
|
||||
.string "¡Qué fastidio!\p"
|
||||
.string "¡Pues que sepas que aún te quedan 6\n"
|
||||
.string "ENTRENADORES más! ¡Prepárate!$"
|
||||
|
||||
BattlePyramid_Text_FiveTrainersRemaining2::
|
||||
.string "This is so upsetting!\p"
|
||||
.string "But there are five TRAINERS left!\n"
|
||||
.string "Someone will humble you!$"
|
||||
.string "¡Qué fastidio!\p"
|
||||
.string "¡Pues que sepas que aún te quedan 5\n"
|
||||
.string "ENTRENADORES más! ¡Prepárate!$"
|
||||
|
||||
BattlePyramid_Text_FourTrainersRemaining2::
|
||||
.string "This is so upsetting!\p"
|
||||
.string "But there are four TRAINERS left!\n"
|
||||
.string "Someone will humble you!$"
|
||||
.string "¡Qué fastidio!\p"
|
||||
.string "¡Pues que sepas que aún te quedan 4\n"
|
||||
.string "ENTRENADORES más! ¡Prepárate!$"
|
||||
|
||||
BattlePyramid_Text_ThreeTrainersRemaining2::
|
||||
.string "This is so upsetting!\p"
|
||||
.string "But there are three TRAINERS left!\n"
|
||||
.string "Someone will humble you!$"
|
||||
.string "¡Qué fastidio!\p"
|
||||
.string "¡Pues que sepas que aún te quedan 3\n"
|
||||
.string "ENTRENADORES más! ¡Prepárate!$"
|
||||
|
||||
BattlePyramid_Text_TwoTrainersRemaining2::
|
||||
.string "This is so upsetting!\p"
|
||||
.string "But there are two TRAINERS left!\n"
|
||||
.string "Someone will humble you!$"
|
||||
.string "¡Qué fastidio!\p"
|
||||
.string "¡Pues que sepas que aún te quedan 2\n"
|
||||
.string "ENTRENADORES más! ¡Prepárate!$"
|
||||
|
||||
BattlePyramid_Text_OneTrainersRemaining2::
|
||||
.string "This is so upsetting!\p"
|
||||
.string "But there's one TRAINER left!\n"
|
||||
.string "I'm sure you will be humbled!$"
|
||||
.string "¡Qué fastidio!\p"
|
||||
.string "¡Pues que sepas que aún te queda 1\n"
|
||||
.string "ENTRENADOR más! ¡Prepárate!$"
|
||||
|
||||
BattlePyramid_Text_ZeroTrainersRemaining2::
|
||||
.string "This is so upsetting!\p"
|
||||
.string "But there are no more TRAINERS\n"
|
||||
.string "who can engage you!$"
|
||||
.string "¡Qué fastidio!\p"
|
||||
.string "¡Ya no te queda ningún ENTRENADOR\n"
|
||||
.string "que pueda hacerte frente!$"
|
||||
|
||||
BattlePyramid_Text_SevenTrainersRemaining3::
|
||||
.string "That's pretty impressive!\p"
|
||||
.string "But there are seven more TRAINERS\n"
|
||||
.string "on this floor. Can you beat them all?$"
|
||||
.string "¡Me has dejado con la boca abierta!\p"
|
||||
.string "Todavía te quedan 7 ENTRENADORES\n"
|
||||
.string "más en este nivel. ¿Podrás con todos?$"
|
||||
|
||||
BattlePyramid_Text_SixTrainersRemaining3::
|
||||
.string "That's pretty impressive!\p"
|
||||
.string "But there are six more TRAINERS\n"
|
||||
.string "on this floor. Can you beat them all?$"
|
||||
.string "¡Me has dejado con la boca abierta!\p"
|
||||
.string "Todavía te quedan 6 ENTRENADORES\n"
|
||||
.string "más en este nivel. ¿Podrás con todos?$"
|
||||
|
||||
BattlePyramid_Text_FiveTrainersRemaining3::
|
||||
.string "That's pretty impressive!\p"
|
||||
.string "But there are five more TRAINERS\n"
|
||||
.string "on this floor. Can you beat them all?$"
|
||||
.string "¡Me has dejado con la boca abierta!\p"
|
||||
.string "Todavía te quedan 5 ENTRENADORES\n"
|
||||
.string "más en este nivel. ¿Podrás con todos?$"
|
||||
|
||||
BattlePyramid_Text_FourTrainersRemaining3::
|
||||
.string "That's pretty impressive!\p"
|
||||
.string "But there are four more TRAINERS\n"
|
||||
.string "on this floor. Can you beat them all?$"
|
||||
.string "¡Me has dejado con la boca abierta!\p"
|
||||
.string "Todavía te quedan 4 ENTRENADORES\n"
|
||||
.string "más en este nivel. ¿Podrás con todos?$"
|
||||
|
||||
BattlePyramid_Text_ThreeTrainersRemaining3::
|
||||
.string "That's pretty impressive!\p"
|
||||
.string "But there are three more TRAINERS\n"
|
||||
.string "on this floor. Can you beat them all?$"
|
||||
.string "¡Me has dejado con la boca abierta!\p"
|
||||
.string "Todavía te quedan 3 ENTRENADORES\n"
|
||||
.string "más en este nivel. ¿Podrás con todos?$"
|
||||
|
||||
BattlePyramid_Text_TwoTrainersRemaining3::
|
||||
.string "That's pretty impressive!\p"
|
||||
.string "But there are two more TRAINERS\n"
|
||||
.string "on this floor. Can you beat them both?$"
|
||||
.string "¡Me has dejado con la boca abierta!\p"
|
||||
.string "Todavía te quedan 2 ENTRENADORES\n"
|
||||
.string "más en este nivel. ¿Podrás con todos?$"
|
||||
|
||||
BattlePyramid_Text_OneTrainersRemaining3::
|
||||
.string "That's pretty impressive!\p"
|
||||
.string "But there's still one more TRAINER\n"
|
||||
.string "on this floor. Can you prevail?$"
|
||||
.string "¡Me has dejado con la boca abierta!\p"
|
||||
.string "Todavía te queda 1 ENTRENADOR\n"
|
||||
.string "más en este nivel. ¿Cómo lo ves?$"
|
||||
|
||||
BattlePyramid_Text_ZeroTrainersRemaining3::
|
||||
.string "That's pretty impressive!\p"
|
||||
.string "You've gone through all the TRAINERS\n"
|
||||
.string "on this floor.$"
|
||||
.string "¡Me has dejado con la boca abierta!\p"
|
||||
.string "¡Has acabado uno a uno con todos\n"
|
||||
.string "los ENTRENADORES de este nivel!$"
|
||||
|
||||
BattlePyramid_Text_SevenTrainersRemaining4::
|
||||
.string "Maybe you could sweep through\n"
|
||||
.string "the seven TRAINERS left on this floor.$"
|
||||
.string "Dudo que puedas derrotar a los 7\n"
|
||||
.string "ENTRENADORES que quedan en este nivel.$"
|
||||
|
||||
BattlePyramid_Text_SixTrainersRemaining4::
|
||||
.string "Maybe you could sweep through\n"
|
||||
.string "the six TRAINERS left on this floor.$"
|
||||
.string "Dudo que puedas derrotar a los 6\n"
|
||||
.string "ENTRENADORES que quedan en este nivel.$"
|
||||
|
||||
BattlePyramid_Text_FiveTrainersRemaining4::
|
||||
.string "Maybe you could sweep through\n"
|
||||
.string "the five TRAINERS left on this floor.$"
|
||||
.string "Dudo que puedas derrotar a los 5\n"
|
||||
.string "ENTRENADORES que quedan en este nivel.$"
|
||||
|
||||
BattlePyramid_Text_FourTrainersRemaining4::
|
||||
.string "Maybe you could sweep through\n"
|
||||
.string "the four TRAINERS left on this floor.$"
|
||||
.string "Dudo que puedas derrotar a los 4\n"
|
||||
.string "ENTRENADORES que quedan en este nivel.$"
|
||||
|
||||
BattlePyramid_Text_ThreeTrainersRemaining4::
|
||||
.string "Maybe you could sweep through\n"
|
||||
.string "the three TRAINERS left on this floor.$"
|
||||
.string "Dudo que puedas derrotar a los 3\n"
|
||||
.string "ENTRENADORES que quedan en este nivel.$"
|
||||
|
||||
BattlePyramid_Text_TwoTrainersRemaining4::
|
||||
.string "Maybe you could sweep through\n"
|
||||
.string "the two TRAINERS left on this floor.$"
|
||||
.string "Dudo que puedas derrotar a los 2\n"
|
||||
.string "ENTRENADORES que quedan en este nivel.$"
|
||||
|
||||
BattlePyramid_Text_OneTrainersRemaining4::
|
||||
.string "Maybe you could complete your sweep\n"
|
||||
.string "with the one TRAINER left on this floor.$"
|
||||
.string "Dudo que puedas derrotar al\n"
|
||||
.string "ENTRENADOR que queda en este nivel.$"
|
||||
|
||||
BattlePyramid_Text_ZeroTrainersRemaining4::
|
||||
.string "There isn't a single person left who\n"
|
||||
.string "can defeat you now…$"
|
||||
.string "Bueno, ya no te queda nadie\n"
|
||||
.string "por vencer en este nivel…$"
|
||||
|
||||
BattlePyramid_Text_SevenTrainersRemaining5::
|
||||
.string "You may have what it takes to beat\n"
|
||||
.string "the seven expert TRAINERS who remain.$"
|
||||
.string "Puede que hasta consigas derrotar\n"
|
||||
.string "a los 7 ENTRENADORES que quedan.$"
|
||||
|
||||
BattlePyramid_Text_SixTrainersRemaining5::
|
||||
.string "You may have what it takes to beat\n"
|
||||
.string "the six expert TRAINERS who remain.$"
|
||||
.string "Puede que hasta consigas derrotar\n"
|
||||
.string "a los 6 ENTRENADORES que quedan.$"
|
||||
|
||||
BattlePyramid_Text_FiveTrainersRemaining5::
|
||||
.string "You may have what it takes to beat\n"
|
||||
.string "the five expert TRAINERS who remain.$"
|
||||
.string "Puede que hasta consigas derrotar\n"
|
||||
.string "a los 5 ENTRENADORES que quedan.$"
|
||||
|
||||
BattlePyramid_Text_FourTrainersRemaining5::
|
||||
.string "You may have what it takes to beat\n"
|
||||
.string "the four expert TRAINERS who remain.$"
|
||||
.string "Puede que hasta consigas derrotar\n"
|
||||
.string "a los 4 ENTRENADORES que quedan.$"
|
||||
|
||||
BattlePyramid_Text_ThreeTrainersRemaining5::
|
||||
.string "You may have what it takes to beat\n"
|
||||
.string "the three expert TRAINERS who remain.$"
|
||||
.string "Puede que hasta consigas derrotar\n"
|
||||
.string "a los 3 ENTRENADORES que quedan.$"
|
||||
|
||||
BattlePyramid_Text_TwoTrainersRemaining5::
|
||||
.string "You may have what it takes to beat\n"
|
||||
.string "the two expert TRAINERS who remain.$"
|
||||
.string "Puede que hasta consigas derrotar\n"
|
||||
.string "a los 2 ENTRENADORES que quedan.$"
|
||||
|
||||
BattlePyramid_Text_OneTrainersRemaining5::
|
||||
.string "You may have what it takes to beat\n"
|
||||
.string "the one expert TRAINER who remains.$"
|
||||
.string "Puede que hasta consigas derrotar\n"
|
||||
.string "al ENTRENADOR que queda.$"
|
||||
|
||||
BattlePyramid_Text_ZeroTrainersRemaining5::
|
||||
.string "Your skills are beyond reproach.\p"
|
||||
.string "There are no more TRAINERS here\n"
|
||||
.string "who have any chance of beating you.$"
|
||||
.string "Eres mucho para nosotros.\p"
|
||||
.string "En este nivel ya no queda ningún\n"
|
||||
.string "ENTRENADOR para enfrentarse a ti.$"
|
||||
|
||||
BattlePyramid_Text_SevenTrainersRemaining6::
|
||||
.string "Can you keep winning against\n"
|
||||
.string "the seven remaining TRAINERS?$"
|
||||
.string "¿Serás capaz de vencer a los 7\n"
|
||||
.string "ENTRENADORES que quedan?$"
|
||||
|
||||
BattlePyramid_Text_SixTrainersRemaining6::
|
||||
.string "Can you keep winning against\n"
|
||||
.string "the six remaining TRAINERS?$"
|
||||
.string "¿Serás capaz de vencer a los 6\n"
|
||||
.string "ENTRENADORES que quedan?$"
|
||||
|
||||
BattlePyramid_Text_FiveTrainersRemaining6::
|
||||
.string "Can you keep winning against\n"
|
||||
.string "the five remaining TRAINERS?$"
|
||||
.string "¿Serás capaz de vencer a los 5\n"
|
||||
.string "ENTRENADORES que quedan?$"
|
||||
|
||||
BattlePyramid_Text_FourTrainersRemaining6::
|
||||
.string "Can you keep winning against\n"
|
||||
.string "the four remaining TRAINERS?$"
|
||||
.string "¿Serás capaz de vencer a los 4\n"
|
||||
.string "ENTRENADORES que quedan?$"
|
||||
|
||||
BattlePyramid_Text_ThreeTrainersRemaining6::
|
||||
.string "Can you keep winning against\n"
|
||||
.string "the three remaining TRAINERS?$"
|
||||
.string "¿Serás capaz de vencer a los 3\n"
|
||||
.string "ENTRENADORES que quedan?$"
|
||||
|
||||
BattlePyramid_Text_TwoTrainersRemaining6::
|
||||
.string "Can you keep winning against\n"
|
||||
.string "the two remaining TRAINERS?$"
|
||||
.string "¿Serás capaz de vencer a los 2\n"
|
||||
.string "ENTRENADORES que quedan?$"
|
||||
|
||||
BattlePyramid_Text_OneTrainersRemaining6::
|
||||
.string "Can you keep winning against\n"
|
||||
.string "the last remaining TRAINER?$"
|
||||
.string "¿Serás capaz de vencer al último\n"
|
||||
.string "ENTRENADOR que queda?$"
|
||||
|
||||
BattlePyramid_Text_ZeroTrainersRemaining6::
|
||||
.string "There aren't any TRAINERS left that\n"
|
||||
.string "can take you on now…$"
|
||||
.string "Ya no queda ni un solo ENTRENADOR\n"
|
||||
.string "que pueda retarte…$"
|
||||
|
||||
@@ -1,138 +1,147 @@
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_WelcomeToBattlePyramid:
|
||||
.string "Where the courage of TRAINERS\n"
|
||||
.string "is put to the test!\p"
|
||||
.string "Welcome to the BATTLE PYRAMID!\p"
|
||||
.string "I am your guide to\n"
|
||||
.string "the Battle Quest.$"
|
||||
.string "¡Aquí ponemos a prueba la valentía\n"
|
||||
.string "de los ENTRENADORES!\p"
|
||||
.string "¡Te doy la bienvenida\n"
|
||||
.string "a la PIRÁMIDE BATALLA!\p"
|
||||
.string "Yo soy el guía de las\n"
|
||||
.string "EXPEDICIONES de COMBATES.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_EmbarkOnChallenge:
|
||||
.string "Have you the courage to embark on\n"
|
||||
.string "the Battle Quest challenge?$"
|
||||
.string "¿Tienes valor para embarcarte\n"
|
||||
.string "en una EXPEDICIÓN de COMBATES?$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_AwaitFutureChallenge:
|
||||
.string "We await your challenge in the future!$"
|
||||
.string "Esperamos que vuelvas\n"
|
||||
.string "pronto por aquí.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_ExplainBattlePyramid:
|
||||
.string "The Battle Quest is a battling\n"
|
||||
.string "event in which you must explore\l"
|
||||
.string "the PYRAMID and try to reach the top.\p"
|
||||
.string "In the PYRAMID are seven floors of\n"
|
||||
.string "mazes, all of them filled with not only\l"
|
||||
.string "skilled TRAINERS but also wild POKéMON.\p"
|
||||
.string "You must enter with three POKéMON,\n"
|
||||
.string "none of them holding an item.\p"
|
||||
.string "On your ascent, you will be provided\n"
|
||||
.string "with a BATTLE BAG for items.\p"
|
||||
.string "If you fail in your challenge, any item\n"
|
||||
.string "placed in the BATTLE BAG disappears.\p"
|
||||
.string "If you want to interrupt your\n"
|
||||
.string "challenge, you must select “REST”\l"
|
||||
.string "and save the game.\p"
|
||||
.string "If you don't save before interrupting,\n"
|
||||
.string "you will be disqualified.$"
|
||||
.string "La EXPEDICIÓN de COMBATES es una\n"
|
||||
.string "prueba en la que deberás explorar esta\l"
|
||||
.string "pirámide y tratar de llegar a la cima.\p"
|
||||
.string "En esta pirámide hay siete laberintos,\n"
|
||||
.string "uno en cada nivel, por los que merodean\l"
|
||||
.string "ENTRENADORES y POKéMON salvajes.\p"
|
||||
.string "Sólo podrás entrar con tres POKéMON,\n"
|
||||
.string "y ninguno de ellos podrá sostener\l"
|
||||
.string "ningún objeto.\p"
|
||||
.string "Antes de iniciar el ascenso, recibirás\n"
|
||||
.string "una MOCHILA PIRÁMIDE para guardar\l"
|
||||
.string "objetos.\p"
|
||||
.string "Si tu expedición fracasa, perderás\n"
|
||||
.string "los objetos que había en tu MOCHILA\l"
|
||||
.string "PIRÁMIDE.\p"
|
||||
.string "Si quieres tomarte un respiro y dejar\n"
|
||||
.string "de jugar, selecciona “DESCANSO”:\l"
|
||||
.string "guardarás la partida\l"
|
||||
.string "y saldrás del juego.\p"
|
||||
.string "Si salieras del juego sin guardar,\n"
|
||||
.string "cuando retomes la partida\l"
|
||||
.string "se te habrá descalificado.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_WhichLevelMode:
|
||||
.string "The PYRAMID offers two courses,\n"
|
||||
.string "Level 50 and Open Level.\l"
|
||||
.string "Which will you enter?$"
|
||||
.string "La PIRÁMIDE BATALLA tiene dos niveles:\n"
|
||||
.string "el nivel 50 y el nivel libre.\l"
|
||||
.string "¿En cuál quieres combatir?$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_SelectThreeMons:
|
||||
.string "Very good. Now, please select the three\n"
|
||||
.string "POKéMON you wish to accompany you.$"
|
||||
.string "Selecciona los tres POKéMON\n"
|
||||
.string "con los que quieres combatir.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_NotEnoughValidMonsLvOpen:
|
||||
.string "A slight problem, adventurer!\p"
|
||||
.string "You seem to not have the three\n"
|
||||
.string "POKéMON qualified for the challenge.\p"
|
||||
.string "Please also remember to take all\n"
|
||||
.string "items from your POKéMON.\p"
|
||||
.string "EGGS{STR_VAR_1} ineligible.\p"
|
||||
.string "When you are ready, please have\n"
|
||||
.string "a word with me.$"
|
||||
.string "Cuánto lo siento…\p"
|
||||
.string "No tienes tres POKéMON que puedan\n"
|
||||
.string "participar en este desafío.\p"
|
||||
.string "Además, recuerda que tus POKéMON\n"
|
||||
.string "no pueden sostener ningún objeto.\p"
|
||||
.string "Los HUEVOS{STR_VAR_1} participar.\p"
|
||||
.string "Vuelve cuando cumplas las condiciones\n"
|
||||
.string "para aceptar el desafío.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_NotEnoughValidMonsLv50:
|
||||
.string "A slight problem, adventurer!\p"
|
||||
.string "You seem to not have the three\n"
|
||||
.string "POKéMON qualified for the challenge.\p"
|
||||
.string "The three POKéMON must be different\n"
|
||||
.string "and each no higher than Level 50.\p"
|
||||
.string "Please also remember to take all\n"
|
||||
.string "items from your POKéMON.\p"
|
||||
.string "EGGS{STR_VAR_1} ineligible.\p"
|
||||
.string "When you are ready, please have\n"
|
||||
.string "a word with me.$"
|
||||
.string "Cuánto lo siento…\p"
|
||||
.string "No tienes tres POKéMON que puedan\n"
|
||||
.string "participar en este desafío.\p"
|
||||
.string "Necesitas tres POKéMON diferentes\n"
|
||||
.string "de nivel 50 o inferior.\p"
|
||||
.string "Además, recuerda que tus POKéMON\n"
|
||||
.string "no pueden sostener ningún objeto.\p"
|
||||
.string "Los HUEVOS{STR_VAR_1} participar.\p"
|
||||
.string "Vuelve cuando cumplas las condiciones\n"
|
||||
.string "para aceptar el desafío.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_OkayToSaveBeforeChallenge:
|
||||
.string "Before you enter the BATTLE PYRAMID,\n"
|
||||
.string "the game must be saved. Is that okay?$"
|
||||
.string "Antes de embarcarte en una EXPEDICIÓN\n"
|
||||
.string "de COMBATES, debes guardar la partida.\l"
|
||||
.string "¿Estás de acuerdo?$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_ShowYouIntoPyramid:
|
||||
.string "Very good. I will now show you into\n"
|
||||
.string "the BATTLE PYRAMID.$"
|
||||
.string "Adelante, pues. Permíteme conducirte\n"
|
||||
.string "al interior de la PIRÁMIDE BATALLA.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_WeWillHoldBagForSafekeeping:
|
||||
.string "We will hold your BAG for safekeeping,\n"
|
||||
.string "{PLAYER}, while you are exploring.$"
|
||||
.string "{PLAYER}, permíteme tu MOCHILA,\n"
|
||||
.string "por favor. La pondremos a buen recaudo.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_PleaseTakePreviousBattleBag:
|
||||
.string "In exchange, please take this BATTLE\n"
|
||||
.string "BAG, the one you used previously.$"
|
||||
.string "A cambio, toma la MOCHILA PIRÁMIDE,\n"
|
||||
.string "que ya has usado antes.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_PleaseTakeThisBattleBag:
|
||||
.string "In exchange, please take this\n"
|
||||
.string "BATTLE BAG.$"
|
||||
.string "A cambio, toma esta MOCHILA PIRÁMIDE.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_ExchangedBagForBattleBag:
|
||||
.string "{PLAYER} exchanged the BAG for\n"
|
||||
.string "the BATTLE BAG.$"
|
||||
.string "{PLAYER} cambió su MOCHILA\n"
|
||||
.string "por la MOCHILA PIRÁMIDE.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_StepOnFloorPanel:
|
||||
.string "When you step on this floor panel,\n"
|
||||
.string "you will be transported to a higher\l"
|
||||
.string "floor in the PYRAMID.\p"
|
||||
.string "I hope for your sake that your\n"
|
||||
.string "quest goes safely!$"
|
||||
.string "Cuando te pongas en esta baldosa,\n"
|
||||
.string "irás a parar a un piso superior\l"
|
||||
.string "de la pirámide.\p"
|
||||
.string "¡Espero y deseo por tu bien\n"
|
||||
.string "que tenga éxito la expedición!$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_DidntSaveBeforeQuittingTakeBag:
|
||||
.string "A major problem, explorer!\p"
|
||||
.string "You did not save before ending\n"
|
||||
.string "your challenge the last time.\p"
|
||||
.string "Consequently, your challenge has\n"
|
||||
.string "been disqualified, I'm sorry to say.\p"
|
||||
.string "Here is the BAG we've been holding\n"
|
||||
.string "for you.\p"
|
||||
.string "{PLAYER} got the BAG back.$"
|
||||
.string "Cuánto lo siento…\p"
|
||||
.string "Se te olvidó guardar la partida antes\n"
|
||||
.string "de abandonar la expedición…\p"
|
||||
.string "Me temo que ello implica la\n"
|
||||
.string "descalificación automática.\p"
|
||||
.string "Toma tu MOCHILA. Suerte para el futuro.\p"
|
||||
.string "{PLAYER} recuperó su MOCHILA.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_YouveConqueredPyramid:
|
||||
.string "Excellent to see you back!\p"
|
||||
.string "You've conquered the PYRAMID!\n"
|
||||
.string "How splendid!$"
|
||||
.string "¡Qué alegría verte de vuelta!\p"
|
||||
.string "¡Has coronado la PIRÁMIDE BATALLA!\n"
|
||||
.string "¡Excelente!$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_MonHoldingItemCannotTake:
|
||||
.string "Ah, a slight problem.\p"
|
||||
.string "At least one POKéMON is holding\n"
|
||||
.string "an item.\p"
|
||||
.string "I'm sorry to say, items obtained in\n"
|
||||
.string "the PYRAMID cannot be taken away.$"
|
||||
.string "Esto…, parece que hay un problema.\p"
|
||||
.string "Al menos uno de tus POKéMON\n"
|
||||
.string "está sosteniendo un objeto.\p"
|
||||
.string "Lo siento, pero los objetos obtenidos\n"
|
||||
.string "en esta pirámide, en ella se quedan.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_HeldItemsMovedToBag:
|
||||
.string "All items held by your POKéMON will be\n"
|
||||
.string "moved to your BATTLE BAG, {PLAYER}.$"
|
||||
.string "Los objetos que lleven tus POKéMON\n"
|
||||
.string "se colocarán automáticamente\l"
|
||||
.string "en la MOCHILA PIRÁMIDE, {PLAYER}.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_BagCannotHoldPickItemsToKeep:
|
||||
.string "The BATTLE BAG cannot hold all your\n"
|
||||
.string "items, I'm sorry to say.\p"
|
||||
.string "Please pick the items you'll keep in the\n"
|
||||
.string "BATTLE BAG, and with your POKéMON.$"
|
||||
.string "La MOCHILA PIRÁMIDE no puede guardar\n"
|
||||
.string "todos los objetos que llevas, lo siento.\p"
|
||||
.string "Elige los objetos que quieres llevar\n"
|
||||
.string "en la MOCHILA PIRÁMIDE o que lleven\l"
|
||||
.string "tus POKéMON.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_LeastOneMonHoldingItem:
|
||||
.string "At least one POKéMON is still\n"
|
||||
.string "holding an item.$"
|
||||
.string "Al menos un POKéMON sostiene\n"
|
||||
.string "todavía un objeto.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_PickItemsToKeep:
|
||||
.string "Please pick the items you'll keep in the\n"
|
||||
.string "BATTLE BAG, and with your POKéMON.$"
|
||||
.string "Elige los objetos que quieres llevar\n"
|
||||
.string "en la MOCHILA PIRÁMIDE o que lleven\l"
|
||||
.string "tus POKéMON.$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattlePyramidLobby_Text_ReturnedEverythingMonsHeld:
|
||||
@@ -140,14 +149,14 @@ BattleFrontier_BattlePyramidLobby_Text_ReturnedEverythingMonsHeld:
|
||||
.string "the POKéMON held.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_UsedBattleBagWillBeKept:
|
||||
.string "The BATTLE BAG you used will be kept\n"
|
||||
.string "in readiness for your next challenge.\p"
|
||||
.string "{PLAYER} turned the BATTLE BAG over\n"
|
||||
.string "for the BAG's return.$"
|
||||
.string "Guardaremos la MOCHILA PIRÁMIDE que\n"
|
||||
.string "has usado para tu próxima expedición.\p"
|
||||
.string "{PLAYER} devolvió la MOCHILA PIRÁMIDE\n"
|
||||
.string "a cambio de su MOCHILA de siempre.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_RecordResultsWait:
|
||||
.string "I must record your results.\n"
|
||||
.string "Please wait.$"
|
||||
.string "Vamos a guardar tu récord.\n"
|
||||
.string "Espera unos instantes.$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattlePyramidLobby_Text_ForConqueringPyramidTakeThis:
|
||||
@@ -163,18 +172,17 @@ BattleFrontier_BattlePyramidLobby_Text_ReceivedPrizeItem:
|
||||
BattleFrontier_BattlePyramidLobby_Text_BagIsFull:
|
||||
.string "…Ah…\n"
|
||||
.string "Your BAG appears to be filled.\p"
|
||||
.string "Please return after you've organized\n"
|
||||
.string "your BAG's contents.$"
|
||||
.string "Please return after you’ve organized\n"
|
||||
.string "your BAG’s contents.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_DisappointingHereIsBag:
|
||||
.string "How disappointing for you…\p"
|
||||
.string "Here is the BAG we've been holding\n"
|
||||
.string "for you.\p"
|
||||
.string "{PLAYER} got the BAG back.$"
|
||||
.string "Lo siento por ti…\p"
|
||||
.string "Toma tu MOCHILA.\p"
|
||||
.string "{PLAYER} recuperó su MOCHILA.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_LookForwardToNextChallenge:
|
||||
.string "We look forward to your\n"
|
||||
.string "next challenge!$"
|
||||
.string "Esperamos que vuelvas\n"
|
||||
.string "pronto por aquí.$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattlePyramidLobby_Text_HereIsPrize:
|
||||
@@ -184,194 +192,197 @@ BattleFrontier_BattlePyramidLobby_Text_HereIsPrize:
|
||||
.string "the PYRAMID.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_TellYouWhatMisfortunesAwait:
|
||||
.string "Welcome…\p"
|
||||
.string "I shall be pleased to tell you what\n"
|
||||
.string "misfortunes await in the PYRAMID…$"
|
||||
.string "Hola…\p"
|
||||
.string "Si quieres, te contaré las calamidades\n"
|
||||
.string "que te aguardan en la PIRÁMIDE…$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_Aah:
|
||||
.string "… … … … … …\n"
|
||||
.string "… … … … … …\p"
|
||||
.string "… … … … … …\n"
|
||||
.string "Aah!$"
|
||||
.string "Mmm… \p"
|
||||
.string "Mmmmm…\p"
|
||||
.string "Mmmmmmm…\p"
|
||||
.string "¡Aah!$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_HintParalysis:
|
||||
.string "I see a shower of sparks…\p"
|
||||
.string "…And in it, I see your POKéMON\n"
|
||||
.string "struggling with paralysis…$"
|
||||
.string "Veo una lluvia de chispas…\p"
|
||||
.string "Y, bajo ella, veo a tus POKéMON\n"
|
||||
.string "luchando contra la parálisis…$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_HintPoison:
|
||||
.string "I see poison…\p"
|
||||
.string "…And, I see your POKéMON suffering\n"
|
||||
.string "from the effects of poison…$"
|
||||
.string "Veo veneno…\p"
|
||||
.string "Y veo también a tus POKéMON\n"
|
||||
.string "sufriendo su efecto…$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_HintBurn:
|
||||
.string "I see bright red flames…\p"
|
||||
.string "…And, I see your POKéMON suffering\n"
|
||||
.string "from burns…$"
|
||||
.string "Veo llamas de un rojo vivo…\p"
|
||||
.string "Y veo a tus POKéMON sufriendo\n"
|
||||
.string "sus quemaduras…$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_HintPPWaste:
|
||||
.string "I sense the tremendous pressure of\n"
|
||||
.string "unrequited anger…\p"
|
||||
.string "It is a curse…\p"
|
||||
.string "…And, I see your POKéMON drained of\n"
|
||||
.string "Power Points and having no recourse\l"
|
||||
.string "but to use STRUGGLE…$"
|
||||
.string "Siento la enorme presión\n"
|
||||
.string "de una rabia irracional…\p"
|
||||
.string "Es una especie de maldición…\p"
|
||||
.string "Veo a tus POKéMON quedarse poco a poco\n"
|
||||
.string "sin PUNTOS de PODER, sin otra opción\l"
|
||||
.string "que recurrir al COMBATE…$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_HintLevitate:
|
||||
.string "I see POKéMON loftily airborne…\p"
|
||||
.string "…And, I see your POKéMON frustrated\n"
|
||||
.string "by powerless GROUND-type moves…$"
|
||||
.string "Veo POKéMON elevándose sutilmente\n"
|
||||
.string "en el aire…\p"
|
||||
.string "Y veo a tus POKéMON frustrados por\n"
|
||||
.string "lo inútiles que les resultan todos sus\l"
|
||||
.string "movimientos de tipo TIERRA…$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_HintTrapAbility:
|
||||
.string "I sense terrific energy rising from\n"
|
||||
.string "the ground below…\p"
|
||||
.string "…And, I see your POKéMON unable to\n"
|
||||
.string "escape the power's clutches…$"
|
||||
.string "Siento una energía terrorífica que\n"
|
||||
.string "surge de debajo de la tierra…\p"
|
||||
.string "Y veo a tus POKéMON incapaces de\n"
|
||||
.string "escapar al poder de sus garras…$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_HintIce:
|
||||
.string "I see ICE-type POKéMON…\p"
|
||||
.string "…And, I see your POKéMON fighting\n"
|
||||
.string "the freezing effects of ice…$"
|
||||
.string "Veo POKéMON de tipo HIELO…\p"
|
||||
.string "Y veo a tus POKéMON luchando\n"
|
||||
.string "contra su poder congelante…$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_HintExplosion:
|
||||
.string "I see a flurry of moves that imperil\n"
|
||||
.string "the user…\p"
|
||||
.string "…And, I see your POKéMON falling\n"
|
||||
.string "to them…$"
|
||||
.string "Veo un frenesí de movimientos que\n"
|
||||
.string "ponen en peligro hasta a quien los usa…\p"
|
||||
.string "Y veo a tus POKéMON sucumbir\n"
|
||||
.string "a sus demoledores efectos…$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_HintPsychic:
|
||||
.string "I see PSYCHIC-type POKéMON…\p"
|
||||
.string "…And, I see your POKéMON in torment\n"
|
||||
.string "from PSYCHIC moves…$"
|
||||
.string "Veo POKéMON de tipo PSÍQUICO…\p"
|
||||
.string "Y veo a tus POKéMON atormentados\n"
|
||||
.string "bajo sus enormes poderes mentales…$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_HintRock:
|
||||
.string "I see ROCK-type POKéMON…\p"
|
||||
.string "…And, I see your POKéMON suffering\n"
|
||||
.string "from ROCK moves…$"
|
||||
.string "Veo POKéMON de tipo ROCA…\p"
|
||||
.string "Y los veo castigar con dureza\n"
|
||||
.string "a tus POKéMON…$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_HintFighting:
|
||||
.string "I see FIGHTING-type POKéMON…\p"
|
||||
.string "…And, I see your POKéMON pummeled\n"
|
||||
.string "by FIGHTING moves…$"
|
||||
.string "Veo POKéMON de tipo LUCHA…\p"
|
||||
.string "Luchando y castigando a tus POKéMON…$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_HintWeather:
|
||||
.string "RAIN DANCE… SUNNY DAY…\n"
|
||||
.string "SANDSTORM… HAIL…\p"
|
||||
.string "I see POKéMON that become stronger\n"
|
||||
.string "with the weather…\p"
|
||||
.string "…And, I see your POKéMON confounded\n"
|
||||
.string "by different types of moves…$"
|
||||
.string "DANZA LLUVIA… DÍA SOLEADO…\n"
|
||||
.string "TORMENTA ARENA… GRANIZO…\p"
|
||||
.string "Veo POKéMON que se hacen más fuertes\n"
|
||||
.string "con los cambios del tiempo…\p"
|
||||
.string "Y veo a tus POKéMON sufriendo\n"
|
||||
.string "el azote de sus movimientos…$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_HintBug:
|
||||
.string "I see BUG-type POKéMON…\p"
|
||||
.string "…And, I see your POKéMON suffering\n"
|
||||
.string "from different kinds of attacks…$"
|
||||
.string "Veo POKéMON de tipo BICHO…\p"
|
||||
.string "Y veo a tus POKéMON acribillados\n"
|
||||
.string "por ataques de distintos tipos…$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_HintDark:
|
||||
.string "I see DARK-type POKéMON…\p"
|
||||
.string "…And, I see your POKéMON suffering\n"
|
||||
.string "from DARK-type moves…$"
|
||||
.string "Veo POKéMON de tipo SINIESTRO…\p"
|
||||
.string "Y los veo castigar a tus POKéMON con\n"
|
||||
.string "sus perversos movimientos…$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_HintWater:
|
||||
.string "I see WATER-type POKéMON…\p"
|
||||
.string "…And, I see your POKéMON suffering\n"
|
||||
.string "from WATER-type moves…$"
|
||||
.string "Veo POKéMON de tipo AGUA…\p"
|
||||
.string "Y veo a tus POKéMON tratando\n"
|
||||
.string "de no sucumbir bajo el agua…$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_HintGhost:
|
||||
.string "I see GHOST-type POKéMON…\p"
|
||||
.string "…And, I see your POKéMON suffering\n"
|
||||
.string "from GHOST-type moves…$"
|
||||
.string "Veo POKéMON de tipo FANTASMA…\p"
|
||||
.string "Y veo a tus POKéMON atemorizados por\n"
|
||||
.string "sus terroríficos movimientos…$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_HintSteel:
|
||||
.string "I see STEEL-type POKéMON…\p"
|
||||
.string "…And, I see your POKéMON suffering\n"
|
||||
.string "from enormously powerful moves…$"
|
||||
.string "Veo POKéMON de tipo ACERO…\p"
|
||||
.string "Y los veo caer sobre tus POKéMON\n"
|
||||
.string "con todo el peso de sus movimientos…$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_HintFlyingDragon:
|
||||
.string "I see flying POKéMON…\p"
|
||||
.string "…And, I see your POKéMON suffering\n"
|
||||
.string "from enormously powerful moves…$"
|
||||
.string "Veo POKéMON voladores…\p"
|
||||
.string "Y veo a tus POKéMON tratando de\n"
|
||||
.string "escapar del poder de sus movimientos…$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_HintStoneEvolve:
|
||||
.string "I see those that have evolved from\n"
|
||||
.string "the power of stones…\p"
|
||||
.string "I also sense fire, water,\n"
|
||||
.string "and electricity…\p"
|
||||
.string "…And, I see your POKéMON suffering\n"
|
||||
.string "from those three powers…$"
|
||||
.string "Veo a los que han evolucionado a partir\n"
|
||||
.string "del poder de las piedras…\p"
|
||||
.string "Siento su fuego, su agua,\n"
|
||||
.string "y su electricidad…\p"
|
||||
.string "Y veo sufrir a tus POKéMON\n"
|
||||
.string "bajo esas tres fuerzas…$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_HintNormal:
|
||||
.string "I see NORMAL-type POKéMON…\p"
|
||||
.string "…And, I see your POKéMON suffering\n"
|
||||
.string "from enormously powerful moves…$"
|
||||
.string "Veo POKéMON de tipo NORMAL…\p"
|
||||
.string "Y veo a tus POKéMON sufriendo\n"
|
||||
.string "la dureza de sus ataques…$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_BelieveMyFortunesOrNot:
|
||||
.string "Whether you believe my fortunes\n"
|
||||
.string "or not, the choice is yours…\p"
|
||||
.string "The future can be changed anytime…\n"
|
||||
.string "I wish you safe passage…$"
|
||||
.string "Que creas en mis predicciones o no,\n"
|
||||
.string "depende solamente de ti…\p"
|
||||
.string "El futuro siempre se puede cambiar…\n"
|
||||
.string "Te deseo mucha suerte.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_TrainersNoticeRunning:
|
||||
.string "Did you know?\p"
|
||||
.string "If you run fast, TRAINERS may notice\n"
|
||||
.string "and come after you for a battle.\p"
|
||||
.string "So, if you want to avoid TRAINERS,\n"
|
||||
.string "don't catch their eyes, but sneak\l"
|
||||
.string "cautiously and quietly past them.$"
|
||||
.string "¿Sabes una cosa?\p"
|
||||
.string "Resulta que, si corres y te ven\n"
|
||||
.string "los ENTRENADORES, irán a por ti.\p"
|
||||
.string "Si no quieres líos, no llames la atención\n"
|
||||
.string "e intenta pasar sin que se den cuenta.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_LostLotOfItems:
|
||||
.string "Awaaaaaaarrrrgh!\p"
|
||||
.string "I had a whole lot of items, but I lost\n"
|
||||
.string "them all when I lost!\p"
|
||||
.string "Awaaaaaaarrrrgh!$"
|
||||
.string "¡Aaaaargh! ¡Qué rabia!\p"
|
||||
.string "Tenía un montón de objetos, ¡y los\n"
|
||||
.string "perdí todos cuando perdí el combate!\p"
|
||||
.string "¡Aaaaargh!$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_YouveDefeatedPyramidKing:
|
||||
.string "Welcome back!\n"
|
||||
.string "You've done the unthinkable!\p"
|
||||
.string "You've defeated the PYRAMID KING\n"
|
||||
.string "and conquered the BATTLE PYRAMID!$"
|
||||
.string "¡Es un honor tenerte otra vez aquí!\n"
|
||||
.string "¡Has conseguido lo impensable!\p"
|
||||
.string "¡Has derrotado al REY de la PIRÁMIDE\n"
|
||||
.string "y has coronado la PIRÁMIDE BATALLA!$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_GiveYouTheseBattlePoints:
|
||||
.string "Young explorer!\n"
|
||||
.string "In commendation of your courage,\l"
|
||||
.string "we give you these Battle Point(s)!$"
|
||||
.string "¡Has demostrado un gran valor!\n"
|
||||
.string "¡No hay mejor recompensa por ello\l"
|
||||
.string "que los PUNTOS de BATALLA!$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_RulesAreListed:
|
||||
.string "The Battle Quest rules are listed.$"
|
||||
.string "Son las reglas de la EXPEDICIÓN\n"
|
||||
.string "de COMBATES.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_ReadWhichHeading:
|
||||
.string "Which heading do you want to read?$"
|
||||
.string "¿Qué capítulo quieres leer?$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_ExplainMonRules:
|
||||
.string "When the PYRAMID is conquered,\n"
|
||||
.string "the wild POKéMON that appear in it\l"
|
||||
.string "are replaced by different kinds.\p"
|
||||
.string "Explore, observe, and learn what kinds\n"
|
||||
.string "of wild POKéMON you may encounter.$"
|
||||
.string "Cuando llegues a la cima de la PIRÁMIDE,\n"
|
||||
.string "los POKéMON salvajes que había en ella\l"
|
||||
.string "serán sustituidos por otros distintos.\p"
|
||||
.string "Explora, observa y fíjate en los\n"
|
||||
.string "POKéMON salvajes con los que\l"
|
||||
.string "puedes encontrarte.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_ExplainTrainerRules:
|
||||
.string "TRAINERS are lying in wait for you\n"
|
||||
.string "inside the PYRAMID.\p"
|
||||
.string "On each floor, there are up to\n"
|
||||
.string "eight TRAINERS.\p"
|
||||
.string "When you defeat a TRAINER, you will\n"
|
||||
.string "get a helpful hint for your adventure.$"
|
||||
.string "En la PIRÁMIDE acechan muchos\n"
|
||||
.string "ENTRENADORES.\p"
|
||||
.string "En cada nivel, puede haber\n"
|
||||
.string "hasta ocho ENTRENADORES.\p"
|
||||
.string "Cada vez que derrotes a uno, obtendrás\n"
|
||||
.string "una pista que te ayudará a continuar.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_ExplainMazeRules:
|
||||
.string "The mazes in the PYRAMID rearrange\n"
|
||||
.string "themselves every time you enter it.\p"
|
||||
.string "The mazes are poorly lit.\n"
|
||||
.string "You must advance with caution.\p"
|
||||
.string "The light grows brighter whenever you\n"
|
||||
.string "defeat a wild POKéMON or a TRAINER.$"
|
||||
.string "Los laberintos que hay en la PIRÁMIDE\n"
|
||||
.string "cambian cada vez que entras en ella.\p"
|
||||
.string "Los laberintos están en penumbra.\n"
|
||||
.string "Ve con mucho cuidado.\p"
|
||||
.string "Cada vez que derrotes a un POKéMON\n"
|
||||
.string "salvaje o a un ENTRENADOR, la luz que\l"
|
||||
.string "ilumina el laberinto será más intensa.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_ExplainBagRules:
|
||||
.string "The BATTLE BAG serves as your BAG\n"
|
||||
.string "while in the PYRAMID.\p"
|
||||
.string "There are two separate BATTLE BAGS--\n"
|
||||
.string "one each for the Level 50 and\l"
|
||||
.string "Open Level adventures.\p"
|
||||
.string "They each can hold up to 99 pieces\n"
|
||||
.string "of ten kinds of items.\p"
|
||||
.string "The contents of the BATTLE BAG are\n"
|
||||
.string "lost if you fail in your quest.$"
|
||||
.string "La MOCHILA PIRÁMIDE será la que lleves\n"
|
||||
.string "cuando estés dentro de la PIRÁMIDE.\p"
|
||||
.string "Hay dos tipos de MOCHILA PIRÁMIDE:\n"
|
||||
.string "uno para las expediciones de nivel 50\l"
|
||||
.string "y otro para las de nivel libre.\p"
|
||||
.string "Cada una tiene capacidad para\n"
|
||||
.string "99 objetos de diez clases distintas.\p"
|
||||
.string "Si fracasa tu expedición, perderás\n"
|
||||
.string "el contenido de la MOCHILA PIRÁMIDE.$"
|
||||
|
||||
@@ -1,114 +1,109 @@
|
||||
|
||||
BattleFrontier_BattlePyramidTop_Text_ReachedSummitUpYouGo:
|
||||
.string "It is a delight to see you here!\n"
|
||||
.string "You have reached the summit of\l"
|
||||
.string "the BATTLE PYRAMID!\p"
|
||||
.string "Above here is the PYRAMID's\n"
|
||||
.string "lookout point.\p"
|
||||
.string "It is a place open only to those\n"
|
||||
.string "who have conquered the PYRAMID.\p"
|
||||
.string "Now, please!\n"
|
||||
.string "Up you go!$"
|
||||
.string "¡Qué alegría verte llegar hasta aquí!\n"
|
||||
.string "¡Has conquistado la cima\l"
|
||||
.string "de la PIRÁMIDE BATALLA!\p"
|
||||
.string "Arriba está el mirador de la pirámide.\p"
|
||||
.string "Es un lugar reservado sólo a aquellos\n"
|
||||
.string "que han llegado a lo más alto.\p"
|
||||
.string "¡Ve, pues!\n"
|
||||
.string "¡Hasta lo más alto!$"
|
||||
|
||||
BattleFrontier_BattlePyramidTop_Text_PlayerConqueredPyramid:
|
||||
.string "The PYRAMID's new conqueror!\n"
|
||||
.string "Let the name {PLAYER} be known!$"
|
||||
.string "¡{PLAYER} ha conquistado la PIRÁMIDE!\n"
|
||||
.string "¡Que los vientos aclamen su nombre!$"
|
||||
|
||||
BattleFrontier_BattlePyramidTop_Text_ChiefBeatYouHere:
|
||||
.string "It is a delight to see you here!\p"
|
||||
.string "Unfortunately, you were second by\n"
|
||||
.string "a mere fraction of time!\p"
|
||||
.string "Our chief has already conquered\n"
|
||||
.string "the PYRAMID ahead of you.\p"
|
||||
.string "However, my young explorer…\n"
|
||||
.string "You are a TRAINER!\p"
|
||||
.string "Assert your power and take the glory\n"
|
||||
.string "of the pinnacle from our chief!\p"
|
||||
.string "Now, please! When you are ready,\n"
|
||||
.string "take one more step of courage!$"
|
||||
.string "¡Qué alegría verte llegar hasta aquí!\p"
|
||||
.string "¡Pero qué pena que hayas llegado\n"
|
||||
.string "en segundo lugar!\p"
|
||||
.string "Nuestro jefe ha llegado a la cima\n"
|
||||
.string "de la PIRÁMIDE antes que tú.\p"
|
||||
.string "Con todo…, ¡reconozco tu valentía!\p"
|
||||
.string "¡En tus manos está ahora conquistar\n"
|
||||
.string "la fama y arrebatársela a nuestro jefe!\p"
|
||||
.string "Bueno, cuando te sientas con fuerzas,\n"
|
||||
.string "¡sube el último escalón hacia la gloria!$"
|
||||
|
||||
BattleFrontier_BattlePyramidTop_Text_ExplorationsAreGrandestAdventure:
|
||||
.string "Young adventurer…\p"
|
||||
.string "Wouldn't you agree that explorations\n"
|
||||
.string "are the grandest of adventures?\p"
|
||||
.string "Your own wits!\p"
|
||||
.string "Your own strength!\p"
|
||||
.string "Your own POKéMON!\p"
|
||||
.string "And, above all, only your own courage\n"
|
||||
.string "to lead you through unknown worlds…$"
|
||||
.string "Tú, que te aventuras en lo desconocido…\p"
|
||||
.string "¿Verdad que las expediciones son las\n"
|
||||
.string "más grandiosas de todas las aventuras?\p"
|
||||
.string "¡Tu propia inteligencia!\p"
|
||||
.string "¡Tu propia fuerza!\p"
|
||||
.string "¡Tus propios POKéMON!\p"
|
||||
.string "Y, sobre todo, tu propia valentía te ha\n"
|
||||
.string "sabido llevar por mundos desconocidos…$"
|
||||
|
||||
BattleFrontier_BattlePyramidTop_Text_ImPyramidKingBrandon:
|
||||
.string "Aah, yes, indeed this life is grand!\n"
|
||||
.string "Grand, it is! Eh?\p"
|
||||
.string "I'm BRANDON!\p"
|
||||
.string "I'm the PYRAMID KING, which means\n"
|
||||
.string "I'm in charge here.\p"
|
||||
.string "Most people call me the chief!\p"
|
||||
.string "You coming here means you have\n"
|
||||
.string "that much confidence in yourself,\l"
|
||||
.string "am I right?\p"
|
||||
.string "Hahahah!\n"
|
||||
.string "This should be exciting!$"
|
||||
.string "¡Ah, realmente esta vida es grandiosa!\n"
|
||||
.string "Grandiosa, ¿no te parece? ¿Eh?\p"
|
||||
.string "¡Yo soy VALENTE!\p"
|
||||
.string "Soy el REY de la PIRÁMIDE, o sea,\n"
|
||||
.string "que soy el que manda aquí.\p"
|
||||
.string "La mayoría me llama simplemente\n"
|
||||
.string "“jefe”.\p"
|
||||
.string "El que hayas llegado hasta aquí\n"
|
||||
.string "significa que confías en ti, ¿verdad?\p"
|
||||
.string "¡Ja, ja, ja, ja!\n"
|
||||
.string "¡Esto promete!$"
|
||||
|
||||
BattleFrontier_BattlePyramidTop_Text_BringCourageToOurBattle:
|
||||
.string "Now, then!\n"
|
||||
.string "Bring your courage to our battle!$"
|
||||
.string "¡Adelante, pues!\n"
|
||||
.string "¡Veamos si tienes suficiente valentía!$"
|
||||
|
||||
BattleFrontier_BattlePyramidTop_Text_BrandonFrontierPassPlease:
|
||||
.string "BRANDON: Hahahah! Grand it was!\n"
|
||||
.string "Grand, yes, indeed!\p"
|
||||
.string "Well done! You've earned recognition!\n"
|
||||
.string "Your FRONTIER PASS, please!$"
|
||||
.string "VALENTE: ¡Ja, ja, ja! ¡Grandioso!\n"
|
||||
.string "¡Tu valentía es realmente grandiosa!\p"
|
||||
.string "¡Te has ganado mi reconocimiento!\n"
|
||||
.string "¡Tu PASE del FRENTE, por favor!$"
|
||||
|
||||
BattleFrontier_BattlePyramidTop_Text_ReceivedBraveSymbol:
|
||||
.string "The Brave Symbol was embossed on\n"
|
||||
.string "the FRONTIER PASS!$"
|
||||
.string "¡El SÍMBOLO de la VALENTÍA ha sido\n"
|
||||
.string "grabado en el PASE del FRENTE!$"
|
||||
|
||||
BattleFrontier_BattlePyramidTop_Text_LookForwardToNextMeeting:
|
||||
.string "Young explorer!\n"
|
||||
.string "I look forward to our next meeting!$"
|
||||
.string "¡Ya estoy deseando\n"
|
||||
.string "que nos volvamos a ver!$"
|
||||
|
||||
BattleFrontier_BattlePyramidTop_Text_BrandonYouveReturned:
|
||||
.string "BRANDON: …You've finally returned,\n"
|
||||
.string "young explorer…\p"
|
||||
.string "Your love of adventure seems to come\n"
|
||||
.string "deep from within your heart…\p"
|
||||
.string "Yes… You are exactly as I was in\n"
|
||||
.string "my own youth…\p"
|
||||
.string "… … …Ah…\p"
|
||||
.string "The passionate!\p"
|
||||
.string "The dangerous!\p"
|
||||
.string "The desperate!\p"
|
||||
.string "Those days of death-defying,\n"
|
||||
.string "life-affirming adventures are back…$"
|
||||
.string "VALENTE: Por fin has vuelto…\p"
|
||||
.string "Parece que sientes un profundo amor\n"
|
||||
.string "por la aventura…\p"
|
||||
.string "Sí… Te veo, y me veo a mí\n"
|
||||
.string "cuando sólo era un chaval…\p"
|
||||
.string "Ah…\p"
|
||||
.string "¡La pasión!\p"
|
||||
.string "¡El peligro!\p"
|
||||
.string "¡La impaciencia!\p"
|
||||
.string "¡Aquellos días en que no temía a nada\n"
|
||||
.string "ni a nadie!… ¡Tú me los has devuelto!$"
|
||||
|
||||
BattleFrontier_BattlePyramidTop_Text_MyCourageIsOffMeter:
|
||||
.string "Now, then!\p"
|
||||
.string "I sense my own courage is off\n"
|
||||
.string "the meter!$"
|
||||
.string "¡Venga, adelante!\p"
|
||||
.string "¡Me siento más valiente que nunca!$"
|
||||
|
||||
BattleFrontier_BattlePyramidTop_Text_EverythingYouHave:
|
||||
.string "Everything you have!\n"
|
||||
.string "I'm braced for it all!$"
|
||||
.string "¡Lucha con todas tus fuerzas!\n"
|
||||
.string "¡Estoy preparado para todo!$"
|
||||
|
||||
BattleFrontier_BattlePyramidTop_Text_BrandonRemarkableHaveThis:
|
||||
.string "BRANDON: Hahahah!\n"
|
||||
.string "Remarkable!\l"
|
||||
.string "Yes, it's grand, indeed!\p"
|
||||
.string "Young explorer!\p"
|
||||
.string "You've bested me through and through!\n"
|
||||
.string "Here! I want you to have this!$"
|
||||
.string "VALENTE: ¡Ja, ja, ja, ja! ¡Excelente!\n"
|
||||
.string "¡Grandioso, realmente grandioso!\p"
|
||||
.string "¡Qué espíritu aventurero!\p"
|
||||
.string "¡Me has superado en todo!\n"
|
||||
.string "¡Toma! ¡Te lo mereces!$"
|
||||
|
||||
BattleFrontier_BattlePyramidTop_Text_BraveSymbolTookGoldenShine:
|
||||
.string "The Brave Symbol took on\n"
|
||||
.string "a golden shine!$"
|
||||
.string "¡El SÍMBOLO de la VALENTÍA\n"
|
||||
.string "ha adquirido un brillo dorado!$"
|
||||
|
||||
BattleFrontier_BattlePyramidTop_Text_FarewellForNow:
|
||||
.string "Ah, yes! It just goes to show that\n"
|
||||
.string "I have much to learn still!\p"
|
||||
.string "May our paths cross again!\n"
|
||||
.string "Farewell for now, young explorer!$"
|
||||
.string "¡Ah, sí! ¡Esto me sirve para ver\n"
|
||||
.string "que aún tengo mucho que aprender!\p"
|
||||
.string "¡Ojalá vuelvan a cruzarse nuestros\n"
|
||||
.string "caminos! ¡Hasta la vista, pues!$"
|
||||
|
||||
BattleFrontier_BattlePyramidTop_Text_StepForwardWhenReady:
|
||||
.string "Now, when you are ready, take courage\n"
|
||||
.string "and step forward.$"
|
||||
.string "Cuando tu mente esté preparada, \n"
|
||||
.string "que tu cuerpo dé un paso al frente.$"
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_RestoreMonsToFullHealth:
|
||||
.string "We will restore your POKéMON to\n"
|
||||
.string "full health.$"
|
||||
.string "Vamos a devolver la forma\n"
|
||||
.string "a esos POKéMON.$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_ReadyForOpponent:
|
||||
@@ -9,120 +9,118 @@ BattleFrontier_BattleTowerBattleRoom_Text_ReadyForOpponent:
|
||||
.string "Are you ready?$"
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor2ndOpponent:
|
||||
.string "You will be facing opponent no. 2.\n"
|
||||
.string "Are you ready?$"
|
||||
.string "Ahora, el segundo rival.\n"
|
||||
.string "¿Continuamos?$"
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor3rdOpponent:
|
||||
.string "You will be facing opponent no. 3.\n"
|
||||
.string "Are you ready?$"
|
||||
.string "Ahora, el tercer rival.\n"
|
||||
.string "¿Continuamos?$"
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor4thOpponent:
|
||||
.string "You will be facing opponent no. 4.\n"
|
||||
.string "Are you ready?$"
|
||||
.string "Ahora, el cuarto rival.\n"
|
||||
.string "¿Continuamos?$"
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor5thOpponent:
|
||||
.string "You will be facing opponent no. 5.\n"
|
||||
.string "Are you ready?$"
|
||||
.string "Ahora, el quinto rival.\n"
|
||||
.string "¿Continuamos?$"
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor6thOpponent:
|
||||
.string "You will be facing opponent no. 6.\n"
|
||||
.string "Are you ready?$"
|
||||
.string "Ahora, el sexto rival.\n"
|
||||
.string "¿Continuamos?$"
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor7thOpponent:
|
||||
.string "You will be facing opponent no. 7.\n"
|
||||
.string "Are you ready?$"
|
||||
.string "Ahora, el séptimo y último rival.\n"
|
||||
.string "¿Continuamos?$"
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_RecordYourBattle:
|
||||
.string "Record your battle on your\n"
|
||||
.string "FRONTIER PASS?$"
|
||||
.string "¿Deseas grabar tu combate\n"
|
||||
.string "en el PASE del FRENTE?$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_BattleRecordedOnPass:
|
||||
.string "{PLAYER}'s battle was recorded\n"
|
||||
.string "on the FRONTIER PASS.$"
|
||||
.string "El combate de {PLAYER} se grabó\n"
|
||||
.string "en el PASE del FRENTE.$"
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_SaveAndQuitGame:
|
||||
.string "Would you like to save and\n"
|
||||
.string "quit the game?$"
|
||||
.string "¿Quieres guardar la partida\n"
|
||||
.string "y dejar de jugar?$"
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_SavingPleaseWait:
|
||||
.string "Saving your battle data.\n"
|
||||
.string "Please wait.$"
|
||||
.string "Vamos a guardar los datos del combate.\n"
|
||||
.string "Un momento, por favor.$"
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_CancelYourChallenge:
|
||||
.string "Would you like to cancel your BATTLE\n"
|
||||
.string "ROOM challenge?$"
|
||||
.string "¿Quieres cancelar tu desafío\n"
|
||||
.string "de la TORRE BATALLA?$"
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_RecordCouldntBeSaved::
|
||||
.string "There was an error of some sort.\n"
|
||||
.string "Your record could not be saved.$"
|
||||
.string "Ha habido algún tipo de error.\n"
|
||||
.string "No se ha podido guardar la grabación.$"
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_SalonMaidenOnHerWay:
|
||||
.string "Excuse me, but…\p"
|
||||
.string "Our leader, the SALON MAIDEN, is on\n"
|
||||
.string "her way here in hopes of battling you.\p"
|
||||
.string "She should be arriving very shortly.$"
|
||||
.string "Disculpa, pero…\p"
|
||||
.string "Nuestra líder, la DAMA de la TORRE, está\n"
|
||||
.string "de camino y desea enfrentarse a ti.\p"
|
||||
.string "No tardará mucho.$"
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_ReadyForSalonMaiden:
|
||||
.string "You will be facing the SALON MAIDEN.\n"
|
||||
.string "Are you prepared?$"
|
||||
.string "¿Aceptas el desafío de\n"
|
||||
.string "la DAMA de la TORRE?$"
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_GreetingsImAnabel:
|
||||
.string "Greetings…\n"
|
||||
.string "My name is ANABEL.\p"
|
||||
.string "I am the SALON MAIDEN, and I am in\n"
|
||||
.string "charge of running the BATTLE TOWER…\p"
|
||||
.string "I have heard several rumors\n"
|
||||
.string "about you…\p"
|
||||
.string "In all honesty, what I have heard does\n"
|
||||
.string "not seem attractive in any way…\p"
|
||||
.string "The reason I've come to see you…\n"
|
||||
.string "Well, there is but one reason…$"
|
||||
.string "Hola…\n"
|
||||
.string "Me llamo DESTRA.\p"
|
||||
.string "Soy la DAMA de la TORRE, y soy quien\n"
|
||||
.string "manda en la TORRE BATALLA…\p"
|
||||
.string "He oído toda clase de rumores sobre ti…\p"
|
||||
.string "Sinceramente, lo que he oído no\n"
|
||||
.string "es para tirar cohetes…\p"
|
||||
.string "Pero si he venido a verte…,\n"
|
||||
.string "es por una única razón…$"
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_LetMeSeeYourTalent:
|
||||
.string "Let me see your talent in\n"
|
||||
.string "its entirety…$"
|
||||
.string "Quiero ver en persona si tienes\n"
|
||||
.string "destreza o no…$"
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_AnabelTalentShallBeRecognized:
|
||||
.string "ANABEL: Fufufu, nicely done…\p"
|
||||
.string "Your FRONTIER PASS, please…\n"
|
||||
.string "Your talent shall be recognized.$"
|
||||
.string "DESTRA: En fin, no ha estado nada mal…\p"
|
||||
.string "Tu PASE del FRENTE, por favor…\n"
|
||||
.string "Debo dar fe de tu destreza.$"
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_ReceivedAbilitySymbol:
|
||||
.string "The Ability Symbol was embossed on\n"
|
||||
.string "the FRONTIER PASS!$"
|
||||
.string "¡El SÍMBOLO de la DESTREZA ha sido\n"
|
||||
.string "grabado en el PASE del FRENTE!$"
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_UntilNextTime:
|
||||
.string "… … … … … …\p"
|
||||
.string "You have confidence in your POKéMON\n"
|
||||
.string "battling talent, don't you?\p"
|
||||
.string "I urge you to keep battling and\n"
|
||||
.string "keep on winning.\p"
|
||||
.string "I will be waiting for you.\n"
|
||||
.string "Until the next time we meet…$"
|
||||
.string "Confías en tu destreza y en la de tus\n"
|
||||
.string "POKéMON en el combate, ¿verdad?\p"
|
||||
.string "Para seguir ganando\n"
|
||||
.string "debes seguir luchando.\p"
|
||||
.string "Te estaré esperando.\n"
|
||||
.string "Hasta la próxima…$"
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_AnabelYouCameBack:
|
||||
.string "ANABEL: You really did come back to\n"
|
||||
.string "see me…\p"
|
||||
.string "… … … … … …\p"
|
||||
.string "You've won straight matches to see me…\n"
|
||||
.string "I won't have to hold back against you…\p"
|
||||
.string "It's been too long now…\p"
|
||||
.string "Too long since I've been able to battle\n"
|
||||
.string "without thinking about anything…$"
|
||||
.string "DESTRA: Así que has venido otra vez\n"
|
||||
.string "a verme…\p"
|
||||
.string "Llevas una buena racha de victorias…\p"
|
||||
.string "Creo que no tendré que andarme con\n"
|
||||
.string "contemplaciones contigo…\p"
|
||||
.string "Ha pasado ya mucho tiempo…\p"
|
||||
.string "Demasiado para no hacer otra cosa que\n"
|
||||
.string "pensar en cuando volvieses…$"
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_LetsBeginShallWe:
|
||||
.string "Let's begin, shall we?$"
|
||||
.string "No perdamos más tiempo, ¿de acuerdo?$"
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_AnabelCongratsYourPassPlease:
|
||||
.string "ANABEL: Fufu, congratulations…\n"
|
||||
.string "Your FRONTIER PASS, please…$"
|
||||
.string "DESTRA: Je, je. Enhorabuena…\n"
|
||||
.string "Tu PASE del FRENTE, por favor…$"
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_AbilitySymbolTookGoldenShine:
|
||||
.string "The Ability Symbol took on\n"
|
||||
.string "a golden shine!$"
|
||||
.string "¡El SÍMBOLO de la DESTREZA\n"
|
||||
.string "ha adquirido un brillo dorado!$"
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_WishICouldBattleYouAgain:
|
||||
.string "That was fun…\p"
|
||||
.string "I have never had a POKéMON battle\n"
|
||||
.string "so enjoyable before…\p"
|
||||
.string "I wish I could battle with you again…$"
|
||||
.string "He disfrutado como una cría…\p"
|
||||
.string "Nunca había tenido la adrenalina tan\n"
|
||||
.string "a flor de piel en un combate POKéMON…\p"
|
||||
.string "Ojalá podamos repetirlo…$"
|
||||
|
||||
@@ -1,18 +1,19 @@
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleTowerLobby_EventScript_DirectYouToBattleRoom:
|
||||
.string "I'll direct you to your BATTLE ROOM now.$"
|
||||
.string "I’ll direct you to your BATTLE ROOM now.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_DidntSaveBeforeQuitting:
|
||||
.string "Excuse me!\p"
|
||||
.string "You didn't save before you quit your\n"
|
||||
.string "challenge last time.\p"
|
||||
.string "Because of that, your challenge so far\n"
|
||||
.string "has been disqualified. Sorry!$"
|
||||
.string "Huy, qué pena…\p"
|
||||
.string "Se te olvidó guardar la partida antes\n"
|
||||
.string "de abandonar el desafío…\p"
|
||||
.string "Eso quiere decir que, ejem, se te ha\n"
|
||||
.string "descalificado por el momento…$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_CongratsBeatenSeven:
|
||||
.string "Congratulations!\n"
|
||||
.string "You've beaten all seven TRAINERS!\p"
|
||||
.string "¡Enhorabuena!\n"
|
||||
.string "¡Has derrotado a los siete\l"
|
||||
.string "ENTRENADORES!\p"
|
||||
.string "$"
|
||||
|
||||
@ Unused
|
||||
@@ -22,7 +23,7 @@ BattleFrontier_BattleTowerLobby_Text_EarnedFabulousPrize:
|
||||
.string "$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_ReceivedPrize:
|
||||
.string "{PLAYER} received the prize\n"
|
||||
.string "{PLAYER} recibió el premio\n"
|
||||
.string "{STR_VAR_1}.$"
|
||||
|
||||
@ Unused
|
||||
@@ -32,82 +33,85 @@ BattleFrontier_BattleTowerLobby_Text_BagFullMakeRoom:
|
||||
.string "see me.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_ThankYouForPlaying:
|
||||
.string "Thank you for playing!\p"
|
||||
.string "¡Gracias por participar!\p"
|
||||
.string "$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_RecordWillBeSaved:
|
||||
.string "Your record will be saved.\n"
|
||||
.string "Please wait.$"
|
||||
.string "Vamos a guardar tu récord.\n"
|
||||
.string "Espera unos instantes.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_WeveBeenWaitingForYou:
|
||||
.string "We've been waiting for you!\p"
|
||||
.string "¡Te estábamos esperando!\p"
|
||||
.string "$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_ProgressWillBeSaved:
|
||||
.string "Before entering a BATTLE ROOM, your\n"
|
||||
.string "progress will be saved. Please wait.$"
|
||||
.string "Antes de entrar en una SALA BATALLA,\n"
|
||||
.string "hay que guardar la partida.\l"
|
||||
.string "Espera unos instantes.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_AboutToFace50thTrainer:
|
||||
.string "You're finally about to face the\n"
|
||||
.string "50th TRAINER.\p"
|
||||
.string "From here on, every time you beat seven\n"
|
||||
.string "TRAINERS in a row, your POKéMON will\l"
|
||||
.string "receive a commemorative RIBBON.\p"
|
||||
.string "Good luck!$"
|
||||
.string "Estás a punto de enfrentarte \n"
|
||||
.string "al ENTRENADOR número 50. \p"
|
||||
.string "A partir de ahora, cada vez que venzas \n"
|
||||
.string "a siete ENTRENADORES seguidos\l"
|
||||
.string "utilizando POKéMON diferentes, éstos\l"
|
||||
.string "recibirán una CINTA conmemorativa.\p"
|
||||
.string "¡Buena suerte!$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_HereAreSomeRibbons:
|
||||
.string "Here are some RIBBONS for beating\n"
|
||||
.string "seven tough TRAINERS in a row.\p"
|
||||
.string "{PLAYER} received some RIBBONS!$"
|
||||
.string "Aquí tienes algunas CINTAS por haber\n"
|
||||
.string "vencido a siete duros ENTRENADORES\l"
|
||||
.string "uno tras otro.\p"
|
||||
.string "¡{PLAYER} recibió unas CINTAS!$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_PutRibbonOnMons:
|
||||
.string "{PLAYER} put the RIBBONS on\n"
|
||||
.string "the challenger POKéMON.$"
|
||||
.string "{PLAYER} les puso las CINTAS\n"
|
||||
.string "a los POKéMON participantes.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_DescribeFeelingsAboutBattleTower:
|
||||
.string "Excuse me, do you have a moment?\p"
|
||||
.string "Can you describe your feelings when\n"
|
||||
.string "you're about to begin a BATTLE TOWER\l"
|
||||
.string "match, or when you've either won or\l"
|
||||
.string "lost a match?$"
|
||||
.string "¿Tienes un segundo?\n"
|
||||
.string "Quería hacerte una pregunta.\p"
|
||||
.string "Cuando disputas un combate aquí,\n"
|
||||
.string "en la TORRE BATALLA…,\p"
|
||||
.string "¿en qué momento del combate\n"
|
||||
.string "te gustaría gritar algo muy alto?$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_FeelWhatWhenYouBegin:
|
||||
.string "Okay, what are your feelings when\n"
|
||||
.string "you're about to begin a match?$"
|
||||
.string "Ya, ¿y qué te gustaría gritar\n"
|
||||
.string "al empezar un combate?$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_FeelWhatWhenYouveWon:
|
||||
.string "What do you feel when you've won\n"
|
||||
.string "a match?$"
|
||||
.string "Ya, ¿y qué te gustaría gritar\n"
|
||||
.string "después de ganar un combate?$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_FeelWhatWhenYouveLost:
|
||||
.string "Can I hear about your feelings when\n"
|
||||
.string "you have lost a match?$"
|
||||
.string "Ya, ¿y qué te gustaría gritar\n"
|
||||
.string "después de perder un combate?$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_DontThinkMuchAboutIt:
|
||||
.string "Oh, so you don't think much about it?\n"
|
||||
.string "You're one cool customer.$"
|
||||
.string "Ah, ¿así que no piensas mucho en eso?…\n"
|
||||
.string "Pues me parece muy bien.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_ChangedYourMind:
|
||||
.string "Hunh? You changed your mind?\n"
|
||||
.string "I guess you're fickle.$"
|
||||
.string "¿Eh? ¿Has cambiado de opinión?\n"
|
||||
.string "Pues vaya veleta…$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_ThatsHowYouFeel:
|
||||
.string "Okay, so that's how you feel?\n"
|
||||
.string "That's quite original.\p"
|
||||
.string "Thanks!$"
|
||||
.string "Ajá, ¿así te sientes?\n"
|
||||
.string "Muy original.\p"
|
||||
.string "¡Gracias!$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_WinsInRowRecorded:
|
||||
.string "The number of matches you win in a row\n"
|
||||
.string "is recorded.\p"
|
||||
.string "I'd better not get beaten in\n"
|
||||
.string "an embarrassing way!$"
|
||||
.string "Aquí guardan el número de combates\n"
|
||||
.string "seguidos que ganas.\p"
|
||||
.string "¡Espero no perder y hacer el ridículo!$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_CanLeaveUntilLossOrSevenWins:
|
||||
.string "Once you've entered the BATTLE TOWER,\n"
|
||||
.string "you can't leave until you either lose\l"
|
||||
.string "or you beat seven TRAINERS in a row.\p"
|
||||
.string "You'd best be certain that you're up\n"
|
||||
.string "to the challenge.$"
|
||||
.string "Una vez dentro de la TORRE BATALLA, no\n"
|
||||
.string "puedes salir hasta que venzas a siete\l"
|
||||
.string "ENTRENADORES seguidos o pierdas.\p"
|
||||
.string "¡Asegúrate de que puedes aceptar\n"
|
||||
.string "un desafío de estas dimensiones!$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleTowerLobby_Text_DoubleBattleRoomConstruction:
|
||||
@@ -128,13 +132,12 @@ BattleFrontier_BattleTowerLobby_Text_MultiBattleRoomConstruction:
|
||||
.string "is completed.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_LookForwardToAnotherChallenge:
|
||||
.string "We look forward to seeing you on\n"
|
||||
.string "another challenge!$"
|
||||
.string "Esperamos que vuelvas\n"
|
||||
.string "pronto por aquí.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_WhichLevelMode:
|
||||
.string "The BATTLE ROOM offers two levels\n"
|
||||
.string "of challenge, Level 50 and Open Level.\l"
|
||||
.string "Which is your choice?$"
|
||||
.string "La SALA BATALLA dispone de dos niveles,\n"
|
||||
.string "el nivel 50 y el nivel libre. ¿Cuál eliges?$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleTowerLobby_Text_PleaseSelectMons:
|
||||
@@ -142,21 +145,23 @@ BattleFrontier_BattleTowerLobby_Text_PleaseSelectMons:
|
||||
.string "to enter.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_OkayToSaveBeforeEntering:
|
||||
.string "Before entering a BATTLE ROOM, your\n"
|
||||
.string "progress must be saved. Is that okay?$"
|
||||
.string "Antes de entrar en una SALA BATALLA,\n"
|
||||
.string "debes guardar la partida.\l"
|
||||
.string "¿Estás de acuerdo?$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_ShowYouToBattleRoom:
|
||||
.string "I will now show you to the\n"
|
||||
.string "{STR_VAR_1} BATTLE ROOM.$"
|
||||
.string "Vamos a la SALA\n"
|
||||
.string "BATALLA {STR_VAR_1}.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_RecordLastMatch:
|
||||
.string "Shall I record your last BATTLE TOWER\n"
|
||||
.string "match on your FRONTIER PASS?$"
|
||||
.string "¿Quieres que tu último combate\n"
|
||||
.string "en la TORRE BATALLA sea grabado\l"
|
||||
.string "en tu PASE del FRENTE?$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLv50:
|
||||
.string "Excuse me!\p"
|
||||
.string "You don't have {STR_VAR_2} eligible POKéMON.\p"
|
||||
.string "You don’t have {STR_VAR_2} eligible POKéMON.\p"
|
||||
.string "You must have {STR_VAR_2} different POKéMON\n"
|
||||
.string "of Level 50 or less to enter.\p"
|
||||
.string "They also must be holding different\n"
|
||||
@@ -167,7 +172,7 @@ BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLv50:
|
||||
@ Unused
|
||||
BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLvOpen:
|
||||
.string "Excuse me!\p"
|
||||
.string "You don't have {STR_VAR_2} eligible POKéMON.\p"
|
||||
.string "You don’t have {STR_VAR_2} eligible POKéMON.\p"
|
||||
.string "You must have {STR_VAR_2} different POKéMON\n"
|
||||
.string "to enter.\p"
|
||||
.string "They also must be holding different\n"
|
||||
@@ -176,222 +181,238 @@ BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLvOpen:
|
||||
.string "Please come see me when you are ready.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLv50Singles:
|
||||
.string "Excuse me!\p"
|
||||
.string "You don't have three eligible POKéMON.\p"
|
||||
.string "You must have three different POKéMON\n"
|
||||
.string "of Level 50 or less to enter.\p"
|
||||
.string "They also must be holding different\n"
|
||||
.string "kinds of items.\p"
|
||||
.string "EGGS{STR_VAR_1} ineligible.\p"
|
||||
.string "Please come see me when you are ready.$"
|
||||
.string "Huy, qué pena…\p"
|
||||
.string "No tienes tres POKéMON que puedan\n"
|
||||
.string "participar en este desafío.\p"
|
||||
.string "Necesitas tres POKéMON diferentes\n"
|
||||
.string "de nivel 50 o inferior.\p"
|
||||
.string "Además, deben sostener distintos\n"
|
||||
.string "tipos de objeto.\p"
|
||||
.string "Los HUEVOS{STR_VAR_1} participar.\p"
|
||||
.string "Vuelve cuando cumplas las condiciones\n"
|
||||
.string "para aceptar el desafío.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLvOpenSingles:
|
||||
.string "Excuse me!\p"
|
||||
.string "You don't have three eligible POKéMON.\p"
|
||||
.string "You must have three different POKéMON\n"
|
||||
.string "to enter.\p"
|
||||
.string "They also must be holding different\n"
|
||||
.string "kinds of items.\p"
|
||||
.string "EGGS{STR_VAR_1} ineligible.\p"
|
||||
.string "Please come see me when you are ready.$"
|
||||
.string "Huy, qué pena…\p"
|
||||
.string "No tienes tres POKéMON que puedan\n"
|
||||
.string "participar en este desafío.\p"
|
||||
.string "Necesitas tres POKéMON diferentes\n"
|
||||
.string "para poder participar.\p"
|
||||
.string "Además, deben sostener distintos\n"
|
||||
.string "tipos de objeto.\p"
|
||||
.string "Los HUEVOS{STR_VAR_1} participar.\p"
|
||||
.string "Vuelve cuando cumplas las condiciones\n"
|
||||
.string "para aceptar el desafío.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLv50Doubles:
|
||||
.string "Excuse me!\p"
|
||||
.string "You don't have four eligible POKéMON.\p"
|
||||
.string "You must have four different POKéMON\n"
|
||||
.string "of Level 50 or less to enter.\p"
|
||||
.string "They also must be holding different\n"
|
||||
.string "kinds of items.\p"
|
||||
.string "EGGS{STR_VAR_1} ineligible.\p"
|
||||
.string "Please come see me when you are ready.$"
|
||||
.string "Huy, qué pena…\p"
|
||||
.string "No tienes cuatro POKéMON que puedan\n"
|
||||
.string "participar en este desafío.\p"
|
||||
.string "Necesitas cuatro POKéMON diferentes\n"
|
||||
.string "de nivel 50 o inferior.\p"
|
||||
.string "Además, deben sostener distintos\n"
|
||||
.string "tipos de objeto.\p"
|
||||
.string "Los HUEVOS{STR_VAR_1} participar.\p"
|
||||
.string "Vuelve cuando cumplas las condiciones\n"
|
||||
.string "para aceptar el desafío.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLvOpenDoubles:
|
||||
.string "Excuse me!\p"
|
||||
.string "You don't have four eligible POKéMON.\p"
|
||||
.string "You must have four different POKéMON\n"
|
||||
.string "to enter.\p"
|
||||
.string "They also must be holding different\n"
|
||||
.string "kinds of items.\p"
|
||||
.string "EGGS{STR_VAR_1} ineligible.\p"
|
||||
.string "Please come see me when you are ready.$"
|
||||
.string "Huy, qué pena…\p"
|
||||
.string "No tienes cuatro POKéMON que puedan\n"
|
||||
.string "participar en este desafío.\p"
|
||||
.string "Necesitas cuatro POKéMON diferentes\n"
|
||||
.string "para poder participar.\p"
|
||||
.string "Además, deben sostener distintos\n"
|
||||
.string "tipos de objeto.\p"
|
||||
.string "Los HUEVOS{STR_VAR_1} participar.\p"
|
||||
.string "Vuelve cuando cumplas las condiciones\n"
|
||||
.string "para aceptar el desafío.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLv50Multis:
|
||||
.string "Excuse me!\p"
|
||||
.string "You don't have two eligible POKéMON.\p"
|
||||
.string "You must have two different POKéMON\n"
|
||||
.string "of Level 50 or less to enter.\p"
|
||||
.string "They also must be holding different\n"
|
||||
.string "kinds of items.\p"
|
||||
.string "EGGS{STR_VAR_1} ineligible.\p"
|
||||
.string "Please come see me when you are ready.$"
|
||||
.string "Huy, qué pena…\p"
|
||||
.string "No tienes dos POKéMON que puedan\n"
|
||||
.string "participar en este desafío.\p"
|
||||
.string "Necesitas dos POKéMON diferentes\n"
|
||||
.string "de nivel 50 o inferior.\p"
|
||||
.string "Además, deben sostener distintos\n"
|
||||
.string "tipos de objeto.\p"
|
||||
.string "Los HUEVOS{STR_VAR_1} participar.\p"
|
||||
.string "Vuelve cuando cumplas las condiciones\n"
|
||||
.string "para aceptar el desafío.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLvOpenMultis:
|
||||
.string "Excuse me!\p"
|
||||
.string "You don't have two eligible POKéMON.\p"
|
||||
.string "You must have two different POKéMON\n"
|
||||
.string "to enter.\p"
|
||||
.string "They also must be holding different\n"
|
||||
.string "kinds of items.\p"
|
||||
.string "EGGS{STR_VAR_1} ineligible.\p"
|
||||
.string "Please come see me when you are ready.$"
|
||||
.string "Huy, qué pena…\p"
|
||||
.string "No tienes dos POKéMON que puedan\n"
|
||||
.string "participar en este desafío.\p"
|
||||
.string "Necesitas dos POKéMON diferentes\n"
|
||||
.string "para poder participar.\p"
|
||||
.string "Además, deben sostener distintos\n"
|
||||
.string "tipos de objeto.\p"
|
||||
.string "Los HUEVOS{STR_VAR_1} participar.\p"
|
||||
.string "Vuelve cuando cumplas las condiciones\n"
|
||||
.string "para aceptar el desafío.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_WelcomSingleBattle:
|
||||
.string "Where the talents of TRAINERS\n"
|
||||
.string "are put to the test!\p"
|
||||
.string "Welcome to the BATTLE TOWER!\p"
|
||||
.string "I am your guide to the SINGLE\n"
|
||||
.string "BATTLE ROOMS.$"
|
||||
.string "¡Aquí ponemos a prueba la destreza\n"
|
||||
.string "de los ENTRENADORES!\p"
|
||||
.string "¡Te damos la bienvenida\n"
|
||||
.string "a la TORRE BATALLA!\p"
|
||||
.string "¡Soy la guía de las SALAS BATALLA\n"
|
||||
.string "de COMBATES INDIVIDUALES!$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_TakeSinglesChallenge:
|
||||
.string "Would you like to take the SINGLE\n"
|
||||
.string "BATTLE ROOM challenge?$"
|
||||
.string "¿Aceptas el desafío del\n"
|
||||
.string "COMBATE INDIVIDUAL?$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_ExplainSinglesChallenge:
|
||||
.string "The BATTLE TOWER's SINGLE BATTLE\n"
|
||||
.string "ROOMS are facilities for conducting\l"
|
||||
.string "SINGLE BATTLES with three POKéMON.\p"
|
||||
.string "There are many SINGLE BATTLE ROOMS\n"
|
||||
.string "in the BATTLE TOWER for team battles.\p"
|
||||
.string "In each of the SINGLE BATTLE ROOMS,\n"
|
||||
.string "seven TRAINERS await your challenge.\p"
|
||||
.string "If you manage to defeat all seven,\n"
|
||||
.string "you will earn Battle Points.\p"
|
||||
.string "If you want to interrupt your\n"
|
||||
.string "challenge, please save the game.\p"
|
||||
.string "If you don't save before interrupting,\n"
|
||||
.string "you will be disqualified.$"
|
||||
.string "En los COMBATES INDIVIDUALES\n"
|
||||
.string "que se disputan en la TORRE BATALLA\l"
|
||||
.string "participan tres POKéMON.\p"
|
||||
.string "Hay muchas SALAS BATALLA de COMBATES\n"
|
||||
.string "INDIVIDUALES en la TORRE BATALLA.\p"
|
||||
.string "En cada una de ellas, siete\n"
|
||||
.string "ENTRENADORES te esperan.\p"
|
||||
.string "Si consigues derrotar a los siete,\n"
|
||||
.string "obtendrás PUNTOS de BATALLA.\p"
|
||||
.string "Si quieres interrumpir el desafío,\n"
|
||||
.string "no olvides guardar antes la partida.\p"
|
||||
.string "Si no la guardas, se te descalificará.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_SelectThreeMons:
|
||||
.string "Now please select the three POKéMON\n"
|
||||
.string "that are to be entered.$"
|
||||
.string "Selecciona los tres POKéMON\n"
|
||||
.string "con los que quieres combatir.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_WelcomeDoubleBattle:
|
||||
.string "Where the talents of TRAINERS\n"
|
||||
.string "are put to the test!\p"
|
||||
.string "Welcome to the BATTLE TOWER!\p"
|
||||
.string "I am your guide to the DOUBLE\n"
|
||||
.string "BATTLE ROOMS.$"
|
||||
.string "¡Aquí ponemos a prueba la destreza\n"
|
||||
.string "de los ENTRENADORES!\p"
|
||||
.string "¡Te damos la bienvenida\n"
|
||||
.string "a la TORRE BATALLA!\p"
|
||||
.string "¡Soy la guía de las SALAS BATALLA\n"
|
||||
.string "de COMBATES DOBLES!$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_TakeDoublesChallenge:
|
||||
.string "Would you like to take the DOUBLE\n"
|
||||
.string "BATTLE ROOM challenge?$"
|
||||
.string "¿Aceptas el desafío del\n"
|
||||
.string "COMBATE DOBLE?$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_ExplainDoublesChallenge:
|
||||
.string "The BATTLE TOWER's DOUBLE BATTLE\n"
|
||||
.string "ROOMS are facilities for conducting\l"
|
||||
.string "DOUBLE BATTLES with four POKéMON.\p"
|
||||
.string "There are many DOUBLE BATTLE ROOMS\n"
|
||||
.string "in the BATTLE TOWER for team battles.\p"
|
||||
.string "In each of the DOUBLE BATTLE ROOMS,\n"
|
||||
.string "seven TRAINERS await your challenge.\p"
|
||||
.string "If you manage to defeat all seven,\n"
|
||||
.string "you will earn Battle Points.\p"
|
||||
.string "If you want to interrupt your\n"
|
||||
.string "challenge, please save the game.\p"
|
||||
.string "If you don't save before interrupting,\n"
|
||||
.string "you will be disqualified.$"
|
||||
.string "En los COMBATES DOBLES que\n"
|
||||
.string "se disputan en la TORRE BATALLA\l"
|
||||
.string "participan cuatro POKéMON.\p"
|
||||
.string "Hay muchas SALAS BATALLA de COMBATES\n"
|
||||
.string "DOBLES en la TORRE BATALLA.\p"
|
||||
.string "En cada una de ellas, siete\n"
|
||||
.string "ENTRENADORES te esperan.\p"
|
||||
.string "Si consigues derrotar a los siete,\n"
|
||||
.string "obtendrás PUNTOS de BATALLA.\p"
|
||||
.string "Si quieres interrumpir el desafío,\n"
|
||||
.string "no olvides guardar antes la partida.\p"
|
||||
.string "Si no la guardas, se te descalificará.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_PleaseSelectFourMons:
|
||||
.string "Now please select the four POKéMON\n"
|
||||
.string "that are to be entered.$"
|
||||
.string "Selecciona los cuatro POKéMON\n"
|
||||
.string "con los que quieres combatir.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_WelcomeMultiBattle:
|
||||
.string "Where the talents of TRAINERS\n"
|
||||
.string "are put to the test!\p"
|
||||
.string "Welcome to the BATTLE TOWER!\p"
|
||||
.string "I am your guide to the MULTI\n"
|
||||
.string "BATTLE ROOMS.$"
|
||||
.string "¡Aquí ponemos a prueba la destreza\n"
|
||||
.string "de los ENTRENADORES!\p"
|
||||
.string "¡Te damos la bienvenida\n"
|
||||
.string "a la TORRE BATALLA!\p"
|
||||
.string "¡Soy la guía de las SALAS BATALLA\n"
|
||||
.string "de COMBATES MÚLTIPLES!$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_TakeMultisChallenge:
|
||||
.string "Would you like to take the MULTI\n"
|
||||
.string "BATTLE ROOM challenge?$"
|
||||
.string "¿Aceptas el desafío del\n"
|
||||
.string "COMBATE MÚLTIPLE?$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_ExplainMultisChallenge:
|
||||
.string "The BATTLE TOWER's MULTI BATTLE\n"
|
||||
.string "ROOMS are facilities for conducting\l"
|
||||
.string "MULTI BATTLES.\p"
|
||||
.string "For MULTI BATTLES, you must partner\n"
|
||||
.string "with a TRAINER in the TOWER and enter\l"
|
||||
.string "with two POKéMON each.\p"
|
||||
.string "Inside the TOWER is a room named\n"
|
||||
.string "the BATTLE SALON where you may meet\l"
|
||||
.string "other TRAINERS.\p"
|
||||
.string "There, you must find a TRAINER to act\n"
|
||||
.string "as your partner in MULTI BATTLES.\p"
|
||||
.string "Once you have partnered up, you will\n"
|
||||
.string "be shown to a MULTI BATTLE ROOM.\p"
|
||||
.string "In the MULTI BATTLE ROOM, seven\n"
|
||||
.string "tag teams await your challenge.\p"
|
||||
.string "If you manage to defeat all seven\n"
|
||||
.string "teams, you will earn Battle Points.\p"
|
||||
.string "If you want to interrupt your\n"
|
||||
.string "challenge, please save the game.\p"
|
||||
.string "If you don't save before interrupting,\n"
|
||||
.string "you will be disqualified.$"
|
||||
.string "En los COMBATES MÚLTIPLES que se\n"
|
||||
.string "disputan en la TORRE BATALLA, debes\l"
|
||||
.string "formar equipo con otro ENTRENADOR\l"
|
||||
.string "y combatir con dos POKéMON cada uno\l"
|
||||
.string "contra otras parejas de ENTRENADORES.\p"
|
||||
.string "En el SALÓN BATALLA que hay dentro\n"
|
||||
.string "de la TORRE, podrás conocer a otros\l"
|
||||
.string "ENTRENADORES como tú.\p"
|
||||
.string "Allí deberás elegir al ENTRENADOR\n"
|
||||
.string "que será tu compañero.\p"
|
||||
.string "Cuando hayas elegido tu pareja, seréis\n"
|
||||
.string "conducidos a la SALA BATALLA.\p"
|
||||
.string "Una vez allí, os enfrentaréis a\n"
|
||||
.string "siete parejas de ENTRENADORES.\p"
|
||||
.string "Si lográis derrotar a las siete parejas,\n"
|
||||
.string "obtendrás PUNTOS de BATALLA.\p"
|
||||
.string "Si quieres interrumpir el desafío,\n"
|
||||
.string "no olvides guardar antes la partida.\p"
|
||||
.string "Si no la guardas, se te descalificará.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_PleaseSelectTwoMons:
|
||||
.string "Now please select the two POKéMON\n"
|
||||
.string "that are to be entered.$"
|
||||
.string "Selecciona los dos POKéMON\n"
|
||||
.string "con los que quieres combatir.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_WelcomeLinkMultiBattle:
|
||||
.string "Where the talents of TRAINERS\n"
|
||||
.string "are put to the test!\p"
|
||||
.string "Welcome to the BATTLE TOWER!\p"
|
||||
.string "I am your guide to the LINK MULTI\n"
|
||||
.string "BATTLE ROOMS.$"
|
||||
.string "¡Aquí ponemos a prueba la destreza\n"
|
||||
.string "de los ENTRENADORES!\p"
|
||||
.string "¡Te damos la bienvenida\n"
|
||||
.string "a la TORRE BATALLA!\p"
|
||||
.string "¡Soy la guía de las SALAS BATALLA de\n"
|
||||
.string "COMBATES MULTIJUGADOR con CONEXIÓN!$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_TakeLinkMultisChallenge:
|
||||
.string "Would you like to take the LINK MULTI\n"
|
||||
.string "BATTLE ROOM challenge?$"
|
||||
.string "¿Aceptas el desafío del COMBATE\n"
|
||||
.string "MULTIJUGADOR con CONEXIÓN?$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_ExplainLinkMultisChallenge:
|
||||
.string "The BATTLE TOWER's MULTI BATTLE\n"
|
||||
.string "ROOMS are facilities for conducting\l"
|
||||
.string "MULTI BATTLES with a friend.\p"
|
||||
.string "You must link with your friend using\n"
|
||||
.string "Wireless Adapters or a Game Boy\l"
|
||||
.string "Advance Game Link cable.\p"
|
||||
.string "You must partner with your friend and\n"
|
||||
.string "enter two different kinds of POKéMON.\p"
|
||||
.string "There are many MULTI BATTLE ROOMS\n"
|
||||
.string "in the BATTLE TOWER for team battles.\p"
|
||||
.string "In a MULTI BATTLE ROOM, seven\n"
|
||||
.string "tag teams await you and your friend\l"
|
||||
.string "to make a tag-team challenge.\p"
|
||||
.string "If you manage to defeat all seven\n"
|
||||
.string "teams, you will earn Battle Points.\p"
|
||||
.string "Please beware that unlike other ROOMS,\n"
|
||||
.string "you may not interrupt your challenge.\p"
|
||||
.string "Once you start, you must battle seven\n"
|
||||
.string "MULTI BATTLES in a row nonstop.$"
|
||||
.string "En los COMBATES MULTIJUGADOR\n"
|
||||
.string "con CONEXIÓN, debes formar equipo\l"
|
||||
.string "con un amigo y combatir con dos\l"
|
||||
.string "POKéMON cada uno contra otras\l"
|
||||
.string "parejas de ENTRENADORES.\p"
|
||||
.string "Para formar pareja con tu amigo, usad\n"
|
||||
.string "Conectores inalámbricos o un cable\l"
|
||||
.string "Game Link de Game Boy Advance.\p"
|
||||
.string "Debes formar equipo con tu amigo y\n"
|
||||
.string "con dos clases distintas de POKéMON.\p"
|
||||
.string "Hay muchas SALAS BATALLA donde\n"
|
||||
.string "podréis enfrentaros a otros equipos.\p"
|
||||
.string "Cuando entréis en una, tu amigo y\n"
|
||||
.string "tú os enfrentaréis a siete parejas\l"
|
||||
.string "de ENTRENADORES sin descanso.\p"
|
||||
.string "Si lográis derrotar a las siete parejas,\n"
|
||||
.string "obtendréis PUNTOS de BATALLA.\p"
|
||||
.string "Recuerda que, a diferencia de lo que\n"
|
||||
.string "ocurre en otras SALAS, aquí no podréis\l"
|
||||
.string "interrumpir el desafío.\p"
|
||||
.string "Una vez empecéis, deberéis terminar\n"
|
||||
.string "los siete combates sin interrupción.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_PleaseSelectTwoMons2:
|
||||
.string "Now please select the two POKéMON\n"
|
||||
.string "that are to be entered.$"
|
||||
.string "Selecciona los dos POKéMON\n"
|
||||
.string "con los que quieres combatir.$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleTowerLobby_Text_ChoseSameMonAsFriend:
|
||||
.string "You have chosen the same kind of\n"
|
||||
.string "POKéMON as your friend.\p"
|
||||
.string "Please choose two POKéMON different\n"
|
||||
.string "from your friend's, match the level\l"
|
||||
.string "from your friend’s, match the level\l"
|
||||
.string "you wish to enter, and register again.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_LinkMultiOnlyForTwoPlayers:
|
||||
.string "The LINK MULTI BATTLE ROOM challenge\n"
|
||||
.string "is only for two linked players.$"
|
||||
.string "En las SALAS BATALLA de COMBATES\n"
|
||||
.string "MULTIJUGADOR con CONEXIÓN sólo pueden\l"
|
||||
.string "participar dos jugadores conectados.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_FriendAlsoSelectedMon:
|
||||
.string "Your friend has also selected\n"
|
||||
.string "the POKéMON {STR_VAR_1}.$"
|
||||
.string "Tu amigo también ha seleccionado\n"
|
||||
.string "el POKéMON {STR_VAR_1}.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_FriendAlsoSelectedMons:
|
||||
.string "Your friend has also selected the\n"
|
||||
.string "POKéMON {STR_VAR_1} and {STR_VAR_2}.$"
|
||||
.string "Tu amigo también ha seleccionado\n"
|
||||
.string "los POKéMON {STR_VAR_1} y {STR_VAR_2}.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_FriendChoseDifferentLvlMode:
|
||||
.string "Your friend has chosen a different\n"
|
||||
.string "battle level.$"
|
||||
.string "Tu amigo ha seleccionado\n"
|
||||
.string "un nivel distinto para combatir.$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleTowerLobby_Text_FriendChoseDifferentLvlModeSameMon:
|
||||
@@ -408,70 +429,72 @@ BattleFrontier_BattleTowerLobby_Text_FriendChoseDifferentLvlModeSameMons:
|
||||
.string "POKéMON {STR_VAR_1} and {STR_VAR_2}.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_ChooseDifferentMonsMatchLvlMode:
|
||||
.string "Please choose two POKéMON different\n"
|
||||
.string "from your friend's, match the level\l"
|
||||
.string "you wish to enter, and register again.$"
|
||||
.string "Elige dos POKéMON distintos a los\n"
|
||||
.string "de tu amigo, selecciona el mismo\l"
|
||||
.string "nivel y vuelve a registrarte.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_SaveGameBeforeShowingIn:
|
||||
.string "I will save the game before\n"
|
||||
.string "showing you in. Please wait.$"
|
||||
.string "Antes de continuar, hay que guardar\n"
|
||||
.string "la partida. Espera unos instantes.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_CongratsDefeatedMaiden:
|
||||
.string "Congratulations!\n"
|
||||
.string "You have defeated the SALON MAIDEN\l"
|
||||
.string "and swept seven TRAINERS!$"
|
||||
.string "¡Enhorabuena!\n"
|
||||
.string "¡Has derrotado a la DAMA de la TORRE\l"
|
||||
.string "y has logrado siete victorias seguidas!$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_AwardYouTheseBattlePoints:
|
||||
.string "In recognition of your infinite talent,\n"
|
||||
.string "we award you these Battle Point(s).$"
|
||||
.string "En reconocimiento a tu enorme talento,\n"
|
||||
.string "recibirás PUNTOS de BATALLA de premio.$"
|
||||
|
||||
BattleFrontier_Text_ObtainedXBattlePoints:
|
||||
.string "{PLAYER} obtained {STR_VAR_1} Battle Point(s).$"
|
||||
.string "{PLAYER} obtuvo {STR_VAR_1} PB.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_RulesAreListed:
|
||||
.string "The BATTLE TOWER rules are listed.$"
|
||||
.string "Son las reglas de la TORRE BATALLA.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_ReadWhichHeading:
|
||||
.string "Which heading do you want to read?$"
|
||||
.string "¿Qué capítulo quieres leer?$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_ExplainTowerRules:
|
||||
.string "The BATTLE TOWER is a facility where\n"
|
||||
.string "four types of battles are waged--\l"
|
||||
.string "SINGLE BATTLE, DOUBLE BATTLE, MULTI\l"
|
||||
.string "BATTLE, and LINK MULTI BATTLE.\p"
|
||||
.string "For each of these types, there are\n"
|
||||
.string "separate BATTLE ROOMS.\p"
|
||||
.string "Please speak with a guide offering\n"
|
||||
.string "the type of battle you wish to enter.$"
|
||||
.string "En la TORRE BATALLA se disputan\n"
|
||||
.string "cuatro tipos de combates:\l"
|
||||
.string "INDIVIDUALES, DOBLES, MÚLTIPLES\l"
|
||||
.string "y MULTIJUGADOR con CONEXIÓN.\p"
|
||||
.string "Cada tipo de combate se celebra\n"
|
||||
.string "en SALAS BATALLA distintas.\p"
|
||||
.string "Habla con la guía que ofrezca el tipo\n"
|
||||
.string "de combate en el que desees entrar.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_ExplainMonRules:
|
||||
.string "Depending on the BATTLE ROOM you are\n"
|
||||
.string "entering, you will be required to take\l"
|
||||
.string "a certain number of POKéMON.\p"
|
||||
.string "The SINGLE BATTLE mode requires\n"
|
||||
.string "three POKéMON.\p"
|
||||
.string "The DOUBLE BATTLE mode requires four,\n"
|
||||
.string "and the MULTI modes both require two.$"
|
||||
.string "En cada SALA BATALLA, se necesita\n"
|
||||
.string "un número distinto de POKéMON.\p"
|
||||
.string "Para los COMBATES INDIVIDUALES\n"
|
||||
.string "se necesitan tres POKéMON.\p"
|
||||
.string "Para los DOBLES, se necesitan cuatro.\p"
|
||||
.string "Para el MÚLTIPLE y MULTIJUGADOR con\n"
|
||||
.string "CONEXIÓN, se necesitan dos POKéMON.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_ExplainSalonRules:
|
||||
.string "The BATTLE SALON is where you must\n"
|
||||
.string "find a partner to form a tag team for\l"
|
||||
.string "the MULTI BATTLE ROOM challenge.\p"
|
||||
.string "Choose the best partner for you by\n"
|
||||
.string "examining other TRAINERS'\l"
|
||||
.string "POKéMON and their moves.\p"
|
||||
.string "You may choose a new tag partner\n"
|
||||
.string "after winning seven straight matches.$"
|
||||
.string "En el SALÓN BATALLA es donde\n"
|
||||
.string "debes elegir al compañero con el que\l"
|
||||
.string "disputarás los COMBATES MÚLTIPLES.\p"
|
||||
.string "Para tu elección, ten en cuenta los\n"
|
||||
.string "POKéMON que tenga cada ENTRENADOR\l"
|
||||
.string "y los movimientos que puedan realizar.\p"
|
||||
.string "Si ganas siete combates consecutivos,\n"
|
||||
.string "podrás cambiar de compañero.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_ExplainMultiLinkRules:
|
||||
.string "The LINK MULTI BATTLE Mode is for two\n"
|
||||
.string "friends to mount a challenge together.\p"
|
||||
.string "You and your friend must be linked with\n"
|
||||
.string "Wireless Adapters or a GBA Game Link\l"
|
||||
.string "cable.\p"
|
||||
.string "You must choose two POKéMON at\n"
|
||||
.string "the registration counter.\p"
|
||||
.string "These POKéMON must be different\n"
|
||||
.string "from those of your friend.\p"
|
||||
.string "You may not interrupt this challenge\n"
|
||||
.string "in the middle, unlike other modes.$"
|
||||
.string "En los COMBATES MULTIJUGADOR\n"
|
||||
.string "con CONEXIÓN, te enfrentarás con un\l"
|
||||
.string "amigo a otros equipos de ENTRENADORES.\p"
|
||||
.string "Para formar pareja con tu amigo, usad\n"
|
||||
.string "Conectores inalámbricos o un cable\l"
|
||||
.string "Game Link de Game Boy Advance.\p"
|
||||
.string "Debes elegir dos POKéMON\n"
|
||||
.string "en el mostrador del registro.\p"
|
||||
.string "Los POKéMON que elijas tienen\n"
|
||||
.string "que ser distintos a los de tu amigo.\p"
|
||||
.string "A diferencia de lo que ocurre con otros\n"
|
||||
.string "combates, los COMBATES MULTIJUGADOR\l"
|
||||
.string "con CONEXIÓN no pueden interrumpirse.$"
|
||||
|
||||
@@ -1,27 +1,27 @@
|
||||
|
||||
BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor2ndOpponentSet:
|
||||
.string "The 2nd set of opponents is next.\n"
|
||||
.string "Are you ready?$"
|
||||
.string "El 2.º equipo está preparado.\n"
|
||||
.string "¿Continuamos?$"
|
||||
|
||||
BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor3rdOpponentSet:
|
||||
.string "The 3rd set of opponents is next.\n"
|
||||
.string "Are you ready?$"
|
||||
.string "El 3.{SUPER_ER} equipo está preparado.\n"
|
||||
.string "¿Continuamos?$"
|
||||
|
||||
BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor4thOpponentSet:
|
||||
.string "The 4th set of opponents is next.\n"
|
||||
.string "Are you ready?$"
|
||||
.string "El 4.º equipo está preparado.\n"
|
||||
.string "¿Continuamos?$"
|
||||
|
||||
BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor5thOpponentSet:
|
||||
.string "The 5th set of opponents is next.\n"
|
||||
.string "Are you ready?$"
|
||||
.string "El 5.º equipo está preparado.\n"
|
||||
.string "¿Continuamos?$"
|
||||
|
||||
BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor6thOpponentSet:
|
||||
.string "The 6th set of opponents is next.\n"
|
||||
.string "Are you ready?$"
|
||||
.string "El 6.º equipo está preparado.\n"
|
||||
.string "¿Continuamos?$"
|
||||
|
||||
BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor7thOpponentSet:
|
||||
.string "The 7th set of opponents is next.\n"
|
||||
.string "Are you ready?$"
|
||||
.string "El 7.º equipo está preparado.\n"
|
||||
.string "¿Continuamos?$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleTowerMultiBattleRoom_Text_2ndOpponentSetNext:
|
||||
@@ -54,9 +54,9 @@ BattleFrontier_BattleTowerMultiBattleRoom_Text_7thOpponentSetNext:
|
||||
.string "Do your best!$"
|
||||
|
||||
gText_LinkStandby3::
|
||||
.string "Link standby…$"
|
||||
.string "Esperando conexión…$"
|
||||
|
||||
gText_YourPartnerHasRetired::
|
||||
.string "Your partner has retired.\p"
|
||||
.string "Your BATTLE ROOM challenge\n"
|
||||
.string "will be canceled.$"
|
||||
.string "Tu pareja se ha retirado.\p"
|
||||
.string "Tu desafío de la SALA BATALLA\n"
|
||||
.string "ha sido cancelado.$"
|
||||
|
||||
Reference in New Issue
Block a user