Initial Spanish (can't compile yet)

This commit is contained in:
Eduardo Quezada
2024-07-01 23:07:26 -04:00
parent af584da7f1
commit 23e0fec9ad
78 changed files with 35310 additions and 421 deletions

View File

@@ -80,6 +80,20 @@ jobs:
GAME_LANGUAGE: ITALIAN
run: make -j${nproc}
- name: Spanish Compare
env:
MODERN: 0
COMPARE: 0 # Once all assets are ready, set to 1 instead
GAME_LANGUAGE: SPANISH
run: make -j${nproc}
- name: Spanish Modern
env:
MODERN: 1
COMPARE: 0
GAME_LANGUAGE: SPANISH
run: make -j${nproc}
- name: Move symfiles
if: ${{ github.event_name == 'push' }}
run: |

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@@ -62,11 +62,16 @@ else
ifeq ($(GAME_LANGUAGE), ITALIAN)
GAME_CODE := $(GAME_CODE)I
BUILD_SUFIX := _it
else
ifeq ($(GAME_LANGUAGE), SPANISH)
GAME_CODE := $(GAME_CODE)S
BUILD_SUFIX := _es
else
$(error unknown language $(GAME_LANGUAGE))
endif
endif
endif
endif
# Rom and build directory names.
BUILD_NAME := $(BUILD_NAME)$(BUILD_SUFIX)
@@ -318,7 +323,7 @@ endif
#### Main Rules ####
ALL_BUILDS := emerald emerald_fr emerald_it
ALL_BUILDS := emerald emerald_fr emerald_it emerald_es
MODERN_BUILDS := $(ALL_BUILDS:%=%_modern)
ifeq ($(DINFO),1)
@@ -450,27 +455,32 @@ $(ROM): $(ELF)
en: ; @$(MAKE) GAME_LANGUAGE=ENGLISH
fr: ; @$(MAKE) GAME_LANGUAGE=FRENCH
it: ; @$(MAKE) GAME_LANGUAGE=ITALIAN
sp: ; @$(MAKE) GAME_LANGUAGE=SPANISH
# For contributors to make sure a change didn't affect the contents of the ROMs.
compare: ; @$(MAKE) GAME_LANGUAGE=ENGLISH COMPARE=1
compare_en: ; @$(MAKE) GAME_LANGUAGE=ENGLISH COMPARE=1
compare_fr: ; @$(MAKE) GAME_LANGUAGE=FRENCH COMPARE=1
compare_it: ; @$(MAKE) GAME_LANGUAGE=ITALIAN COMPARE=1
compare_es: ; @$(MAKE) GAME_LANGUAGE=SPANISH COMPARE=1
# Quick way to check all matching versions
compare_all:
@$(MAKE) GAME_LANGUAGE=ENGLISH
@$(MAKE) GAME_LANGUAGE=FRENCH
@$(MAKE) GAME_LANGUAGE=ITALIAN
@$(MAKE) GAME_LANGUAGE=SPANISH
@$(SHA1) rom.sha1
@$(SHA1) rom_fr.sha1
@$(SHA1) rom_it.sha1
@$(SHA1) rom_es.sha1
# Use modern compilers to build rom. Will not match with original ROMs.
modern: ; @$(MAKE) GAME_LANGUAGE=ENGLISH MODERN=1
modern_en: ; @$(MAKE) GAME_LANGUAGE=ENGLISH MODERN=1
modern_fr: ; @$(MAKE) GAME_LANGUAGE=FRENCH MODERN=1
modern_it: ; @$(MAKE) GAME_LANGUAGE=ITALIAN MODERN=1
modern_es: ; @$(MAKE) GAME_LANGUAGE=SPANISH MODERN=1
libagbsyscall:
@$(MAKE) -C libagbsyscall TOOLCHAIN=$(TOOLCHAIN) MODERN=$(MODERN)

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@@ -7,6 +7,7 @@ It builds the following ROMs:
* English: [**pokeemerald.gba**](https://datomatic.no-intro.org/index.php?page=show_record&s=23&n=1961) `sha1: f3ae088181bf583e55daf962a92bb46f4f1d07b7`
* French: [**pokeemerald_fr.gba**](https://datomatic.no-intro.org/index.php?page=show_record&s=23&n=2161) `sha1: ca666651374d89ca439007bed54d839eb7bd14d0`
* Italian: [**pokeemerald_it.gba**](https://datomatic.no-intro.org/index.php?page=show_record&s=23&n=2181) `sha1: 1692db322400c3141c5de2db38469913ceb1f4d4`
* Spanish: [**pokeemerald_es.gba**](https://datomatic.no-intro.org/index.php?page=show_record&s=23&n=2164) `sha1: fe1558a3dcb0360ab558969e09b690888b846dd9`
To set up the repository, see [INSTALL.md](INSTALL.md).

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@@ -858,6 +858,18 @@ Common_EventScript_PlayerHandedOverTheItem::
.include "data/text/italian/pc_transfer.inc"
.include "data/text/italian/questionnaire.inc"
.include "data/text/italian/abnormal_weather.inc"
.else
.ifdef SPANISH
.include "data/text/spanish/record_mix.inc"
.include "data/text/spanish/pc.inc"
.include "data/text/spanish/pkmn_center_nurse.inc"
.include "data/text/spanish/mart_clerk.inc"
.include "data/text/spanish/obtain_item.inc"
.include "data/text/spanish/general.inc"
.include "data/text/spanish/pc_transfer.inc"
.include "data/text/spanish/questionnaire.inc"
.include "data/text/spanish/abnormal_weather.inc"
.endif
.endif
.endif
.endif
@@ -1101,6 +1113,70 @@ Common_EventScript_LegendaryFlewAway::
.include "data/text/italian/frontier_brain.inc"
.include "data/text/italian/save.inc"
.include "data/text/italian/birch_speech.inc"
.else
.ifdef SPANISH
.include "data/text/spanish/berry_tree.inc"
.include "data/text/spanish/secret_power.inc"
.include "data/text/spanish/secret_base_trainers.inc"
.include "data/scripts/secret_base.inc"
.include "data/text/spanish/secret_base.inc"
.include "data/scripts/cable_club.inc"
.include "data/text/spanish/cable_club.inc"
.include "data/scripts/contest_hall.inc"
.include "data/text/spanish/contest_hall.inc"
.include "data/text/spanish/contest_strings.inc"
.include "data/text/spanish/contest_link.inc"
.include "data/text/spanish/contest_painting.inc"
.include "data/text/spanish/trick_house_mechadolls.inc"
.include "data/scripts/tv.inc"
.include "data/text/spanish/tv.inc"
.include "data/scripts/interview.inc"
.include "data/scripts/gabby_and_ty.inc"
.include "data/text/spanish/pokemon_news.inc"
.include "data/scripts/mauville_man.inc"
.include "data/scripts/field_move_scripts.inc"
.include "data/scripts/item_ball_scripts.inc"
.include "data/scripts/profile_man.inc"
.include "data/text/spanish/profile_man.inc"
.include "data/scripts/day_care.inc"
.include "data/text/spanish/day_care.inc"
.include "data/scripts/flash.inc"
.include "data/scripts/players_house.inc"
.include "data/text/spanish/berry_blender.inc"
.include "data/scripts/berry_blender.inc"
.include "data/text/spanish/mauville_man.inc"
.include "data/text/spanish/trainers.inc"
.include "data/scripts/repel.inc"
.include "data/scripts/safari_zone.inc"
.include "data/text/spanish/safari_zone.inc"
.include "data/scripts/roulette.inc"
.include "data/text/spanish/roulette.inc"
.include "data/text/spanish/pokedex_rating.inc"
.include "data/text/spanish/lottery_corner.inc"
.include "data/text/spanish/event_ticket_1.inc"
.include "data/text/spanish/braille.inc"
.include "data/text/spanish/berries.inc"
.include "data/text/spanish/shoal_cave.inc"
.include "data/text/spanish/check_furniture.inc"
.include "data/scripts/cave_hole.inc"
.include "data/scripts/lilycove_lady.inc"
.include "data/text/spanish/lilycove_lady.inc"
.include "data/text/spanish/match_call.inc"
.include "data/scripts/apprentice.inc"
.include "data/text/spanish/apprentice.inc"
.include "data/text/spanish/battle_dome.inc"
.include "data/scripts/battle_pike.inc"
.include "data/text/spanish/blend_master.inc"
.include "data/text/spanish/battle_tent.inc"
.include "data/text/spanish/event_ticket_2.inc"
.include "data/text/spanish/move_tutors.inc"
.include "data/scripts/move_tutors.inc"
.include "data/scripts/trainer_hill.inc"
.include "data/scripts/test_signpost.inc"
.include "data/text/spanish/frontier_brain.inc"
.include "data/text/spanish/save.inc"
.include "data/text/spanish/birch_speech.inc"
.endif
.endif
.endif
.endif

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@@ -0,0 +1,7 @@
gText_AbnormalWeatherEnded_Rain::
.string "The massive downpour appears to\n"
.string "have stopped…$"
gText_AbnormalWeatherEnded_Sun::
.string "The intense sunshine appears to\n"
.string "have subsided…$"

File diff suppressed because it is too large Load Diff

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@@ -0,0 +1,341 @@
BattleDome_Text_Potential1::
.string "The best candidate to be a champ!$"
BattleDome_Text_Potential2::
.string "A sure-finalist team.$"
BattleDome_Text_Potential3::
.string "A likely top-three finisher.$"
BattleDome_Text_Potential4::
.string "A candidate to finish first.$"
BattleDome_Text_Potential5::
.string "A team with top-class potential.$"
BattleDome_Text_Potential6::
.string "The dark horse team this tournament.$"
BattleDome_Text_Potential7::
.string "A better-than-average team.$"
BattleDome_Text_Potential8::
.string "This tournament's average team.$"
BattleDome_Text_Potential9::
.string "A team with average potential.$"
BattleDome_Text_Potential10::
.string "A weaker-than-average team.$"
BattleDome_Text_Potential11::
.string "A team looking for its first win.$"
BattleDome_Text_Potential12::
.string "One win will make this team proud.$"
BattleDome_Text_Potential13::
.string "Overall, a weak team.$"
BattleDome_Text_Potential14::
.string "A team with very low potential.$"
BattleDome_Text_Potential15::
.string "A team unlikely to win the tournament.$"
BattleDome_Text_Potential16::
.string "The team most unlikely to win.$"
BattleDome_Text_PotentialDomeAceTucker::
.string "The perfect, invincible superstar!$"
BattleDome_Text_StyleRiskDisaster::
.string "Willing to risk total disaster at times.$"
BattleDome_Text_StyleEndureLongBattles::
.string "Skilled at enduring long battles.$"
BattleDome_Text_StyleVariesTactics::
.string "Varies tactics to suit the opponent.$"
BattleDome_Text_StyleToughWinningPattern::
.string "Has a tough winning pattern.$"
BattleDome_Text_StyleUsesVeryRareMove::
.string "Occasionally uses a very rare move.$"
BattleDome_Text_StyleUsesStartlingMoves::
.string "Uses startling and disruptive moves.$"
BattleDome_Text_StyleConstantlyWatchesHP::
.string "Constantly watches HP in battle.$"
BattleDome_Text_StyleStoresAndLoosesPower::
.string "Good at storing then loosing power.$"
BattleDome_Text_StyleEnfeeblesFoes::
.string "Skilled at enfeebling foes.$"
BattleDome_Text_StylePrefersLuckTactics::
.string "Prefers tactics that rely on luck.$"
BattleDome_Text_StyleRegalAtmosphere::
.string "Attacks with a regal atmosphere.$"
BattleDome_Text_StylePowerfulLowPPMoves::
.string "Attacks with powerful, low-PP moves.$"
BattleDome_Text_StyleEnfeebleThenAttack::
.string "Skilled at enfeebling, then attacking.$"
BattleDome_Text_StyleBattlesWhileEnduring::
.string "Battles while enduring all attacks.$"
BattleDome_Text_StyleUpsetsFoesEmotionally::
.string "Skilled at upsetting foes emotionally.$"
BattleDome_Text_StyleStrongAndStraightforward::
.string "Uses strong and straightforward moves.$"
BattleDome_Text_StyleAggressivelyStrongMoves::
.string "Aggressively uses strong moves.$"
BattleDome_Text_StyleCleverlyDodgesAttacks::
.string "Battles while cleverly dodging attacks.$"
BattleDome_Text_StyleUsesUpsettingMoves::
.string "Skilled at using upsetting attacks.$"
BattleDome_Text_StyleUsesPopularMoves::
.string "Uses many popular moves.$"
BattleDome_Text_StyleHasPowerfulComboMoves::
.string "Has moves for powerful combinations.$"
BattleDome_Text_StyleUsesHighProbabilityMoves::
.string "Uses high-probability attacks.$"
BattleDome_Text_StyleAggressivelySpectacularMoves::
.string "Aggressively uses spectacular moves.$"
BattleDome_Text_StyleEmphasizesOffenseOverDefense::
.string "Emphasizes offense over defense.$"
BattleDome_Text_StyleEmphasizesDefenseOverOffense::
.string "Emphasizes defense over offense.$"
BattleDome_Text_StyleAttacksQuicklyStrongMoves::
.string "Attacks quickly with strong moves.$"
BattleDome_Text_StyleUsesAddedEffectMoves::
.string "Often uses moves with added effects.$"
BattleDome_Text_StyleUsesBalancedMixOfMoves::
.string "Uses a well-balanced mix of moves.$"
BattleDome_Text_StyleSampleMessage1::
.string "This is sample message 1.$"
BattleDome_Text_StyleSampleMessage2::
.string "This is sample message 2.$"
BattleDome_Text_StyleSampleMessage3::
.string "This is sample message 3.$"
BattleDome_Text_StyleSampleMessage4::
.string "This is sample message 4.$"
BattleDome_Text_EmphasizesHPAndAtk::
.string "Emphasizes HP and ATTACK.$"
BattleDome_Text_EmphasizesHPAndDef::
.string "Emphasizes HP and DEFENSE.$"
BattleDome_Text_EmphasizesHPAndSpeed::
.string "Emphasizes HP and SPEED.$"
BattleDome_Text_EmphasizesHPAndSpAtk::
.string "Emphasizes HP and SP. ATTACK.$"
BattleDome_Text_EmphasizesHPAndSpDef::
.string "Emphasizes HP and SP. DEFENSE.$"
BattleDome_Text_EmphasizesAtkAndDef::
.string "Emphasizes ATTACK and DEFENSE.$"
BattleDome_Text_EmphasizesAtkAndSpeed::
.string "Emphasizes ATTACK and SPEED.$"
BattleDome_Text_EmphasizesAtkAndSpAtk::
.string "Emphasizes ATTACK and SP. ATTACK.$"
BattleDome_Text_EmphasizesAtkAndSpDef::
.string "Emphasizes ATTACK and SP. DEFENSE.$"
BattleDome_Text_EmphasizesDefAndSpeed::
.string "Emphasizes DEFENSE and SPEED.$"
BattleDome_Text_EmphasizesDefAndSpAtk::
.string "Emphasizes DEFENSE and SP. ATTACK.$"
BattleDome_Text_EmphasizesDefAndSpDef::
.string "Emphasizes DEFENSE and SP. DEFENSE.$"
BattleDome_Text_EmphasizesSpeedAndSpAtk::
.string "Emphasizes SPEED and SP. ATTACK.$"
BattleDome_Text_EmphasizesSpeedAndSpDef::
.string "Emphasizes SPEED and SP. DEFENSE.$"
BattleDome_Text_EmphasizesSpAtkAndSpDef::
.string "Emphasizes SP. ATTACK and SP. DEFENSE.$"
BattleDome_Text_EmphasizesHP::
.string "Emphasizes HP.$"
BattleDome_Text_EmphasizesAtk::
.string "Emphasizes ATTACK.$"
BattleDome_Text_EmphasizesDef::
.string "Emphasizes DEFENSE.$"
BattleDome_Text_EmphasizesSpeed::
.string "Emphasizes SPEED.$"
BattleDome_Text_EmphasizesSpAtk::
.string "Emphasizes SP. ATTACK.$"
BattleDome_Text_EmphasizesSpDef::
.string "Emphasizes SP. DEFENSE.$"
BattleDome_Text_NeglectsHPAndAtk::
.string "Neglects HP and ATTACK.$"
BattleDome_Text_NeglectsHPAndDef::
.string "Neglects HP and DEFENSE.$"
BattleDome_Text_NeglectsHPAndSpeed::
.string "Neglects HP and SPEED.$"
BattleDome_Text_NeglectsHPAndSpAtk::
.string "Neglects HP and SP. ATTACK.$"
BattleDome_Text_NeglectsHPAndSpDef::
.string "Neglects HP and SP. DEFENSE.$"
BattleDome_Text_NeglectsAtkAndDef::
.string "Neglects ATTACK and DEFENSE.$"
BattleDome_Text_NeglectsAtkAndSpeed::
.string "Neglects ATTACK and SPEED.$"
BattleDome_Text_NeglectsAtkAndSpAtk::
.string "Neglects ATTACK and SP. ATTACK.$"
BattleDome_Text_NeglectsAtkAndSpDef::
.string "Neglects ATTACK and SP. DEFENSE.$"
BattleDome_Text_NeglectsDefAndSpeed::
.string "Neglects DEFENSE and SPEED.$"
BattleDome_Text_NeglectsDefAndSpAtk::
.string "Neglects DEFENSE and SP. ATTACK.$"
BattleDome_Text_NeglectsDefAndSpDef::
.string "Neglects DEFENSE and SP. DEFENSE.$"
BattleDome_Text_NeglectsSpeedAndSpAtk::
.string "Neglects SPEED and SP. ATTACK.$"
BattleDome_Text_NeglectsSpeedAndSpDef::
.string "Neglects SPEED and SP. DEFENSE.$"
BattleDome_Text_NeglectsSpAtkAndSpDef::
.string "Neglects SP. ATTACK and SP. DEFENSE.$"
BattleDome_Text_NeglectsHP::
.string "Neglects HP.$"
BattleDome_Text_NeglectsAtk::
.string "Neglects ATTACK.$"
BattleDome_Text_NeglectsDef::
.string "Neglects DEFENSE.$"
BattleDome_Text_NeglectsSpeed::
.string "Neglects SPEED.$"
BattleDome_Text_NeglectsSpAtk::
.string "Neglects SP. ATTACK.$"
BattleDome_Text_NeglectsSpDef::
.string "Neglects SP. DEFENSE.$"
BattleDome_Text_RaisesMonsWellBalanced::
.string "Raises POKéMON in a well-balanced way.$"
BattleDome_Text_LetTheBattleBegin::
.string "Let the battle begin!$"
BattleDome_Text_TrainerWonUsingMove::
.string "{STR_VAR_1} won using {STR_VAR_2}!$"
BattleDome_Text_TrainerBecameChamp::
.string "{STR_VAR_1} became the champ!$"
BattleDome_Text_TrainerWonByDefault::
.string "{STR_VAR_1} won by default!$"
BattleDome_Text_TrainerWonOutrightByDefault::
.string "{STR_VAR_1} won outright by default!$"
BattleDome_Text_TrainerWonNoMoves::
.string "{STR_VAR_1} won without using a move!$"
BattleDome_Text_TrainerWonOutrightNoMoves::
.string "{STR_VAR_1} won outright with no moves!$"
BattleDome_Text_Round1Match1::
.string "Round 1, Match 1$"
BattleDome_Text_Round1Match2::
.string "Round 1, Match 2$"
BattleDome_Text_Round1Match3::
.string "Round 1, Match 3$"
BattleDome_Text_Round1Match4::
.string "Round 1, Match 4$"
BattleDome_Text_Round1Match5::
.string "Round 1, Match 5$"
BattleDome_Text_Round1Match6::
.string "Round 1, Match 6$"
BattleDome_Text_Round1Match7::
.string "Round 1, Match 7$"
BattleDome_Text_Round1Match8::
.string "Round 1, Match 8$"
BattleDome_Text_Round2Match1::
.string "Round 2, Match 1$"
BattleDome_Text_Round2Match2::
.string "Round 2, Match 2$"
BattleDome_Text_Round2Match3::
.string "Round 2, Match 3$"
BattleDome_Text_Round2Match4::
.string "Round 2, Match 4$"
BattleDome_Text_SemifinalMatch1::
.string "Semifinal Match 1$"
BattleDome_Text_SemifinalMatch2::
.string "Semifinal Match 2$"
BattleDome_Text_FinalMatch::
.string "Final Match$"

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@@ -0,0 +1,433 @@
FallarborTown_BattleTentLobby_Text_WelcomeToBattleTent:
.string "I welcome you to the BATTLE TENT\n"
.string "FALLARBOR SITE!\p"
.string "I am your guide to the Set KO Tourney!$"
FallarborTown_BattleTentLobby_Text_TakeChallenge:
.string "Now, do you wish to take the challenge\n"
.string "of a Set KO Tourney?$"
FallarborTown_BattleTentLobby_Text_AwaitAnotherChallenge:
.string "We await your challenge on\n"
.string "another occasion!$"
FallarborTown_BattleTentLobby_Text_ExplainFallarborTent:
.string "In the FALLARBOR BATTLE TENT,\n"
.string "we undertake the Set KO Tourney.\p"
.string "All participants enter with a team of\n"
.string "three POKéMON.\p"
.string "The three POKéMON must be lined up\n"
.string "in the order that they are to appear in.\p"
.string "During battle, the POKéMON will appear\n"
.string "one at a time in the preset order.\p"
.string "Once a POKéMON enters battle, it must\n"
.string "remain out until the match is decided.\p"
.string "If a match remains undecided in\n"
.string "three turns, it goes to judging.\p"
.string "If you wish to interrupt your challenge,\n"
.string "please save the game.\p"
.string "If you don't save, you will not be able\n"
.string "to continue with your challenge.\p"
.string "If you pull off the feat of beating\n"
.string "three TRAINERS in succession,\l"
.string "we will present you with a fine prize.$"
FallarborTown_BattleTentLobby_Text_SaveBeforeChallenge:
.string "Before showing you to the BATTLE\n"
.string "TENT, I must save. Is that okay?$"
@ Unused
FallarborTown_BattleTentLobby_Text_WhichLevelMode:
.string "We offer two levels of challenge,\n"
.string "Level 50 and Open Level.\l"
.string "Which is your choice?$"
FallarborTown_BattleTentLobby_Text_SelectThreeMons:
.string "Very well, now select your\n"
.string "three POKéMON, please.$"
FallarborTown_BattleTentLobby_Text_NotEnoughValidMonsLv50:
.string "My dear challenger!\p"
.string "You do not have the three POKéMON\n"
.string "required for entry.\p"
.string "They also must not hold the same\n"
.string "kinds of items.\p"
.string "EGGS{STR_VAR_1} ineligible.\p"
.string "When you have made your preparations,\n"
.string "please do return.$"
FallarborTown_BattleTentLobby_Text_NotEnoughValidMonsLvOpen:
.string "My dear challenger!\p"
.string "You do not have the three POKéMON\n"
.string "required for entry.\p"
.string "To qualify, you must bring three\n"
.string "different kinds of POKéMON.\p"
.string "They also must not hold the same\n"
.string "kinds of items.\p"
.string "EGGS{STR_VAR_1} ineligible.\p"
.string "When you have made your preparations,\n"
.string "please do return.$"
FallarborTown_BattleTentLobby_Text_GuideYouToBattleTent:
.string "I shall now guide you to\n"
.string "the BATTLE TENT.$"
FallarborTown_BattleTentLobby_Text_DidntSaveBeforeQuitting:
.string "My dear challenger!\p"
.string "You did not save the game before\n"
.string "shutting down, did you?\p"
.string "It is unfortunate, but that has\n"
.string "resulted in your disqualification\l"
.string "from your challenge.\p"
.string "You may, of course, start with a fresh\n"
.string "challenge.$"
FallarborTown_BattleTentLobby_Text_BeatThreeTrainers:
.string "How splendid! You have beaten\n"
.string "three TRAINERS in succession!$"
FallarborTown_BattleTentLobby_Text_WaitWhileSaveGame:
.string "Please wait while I save the game.$"
FallarborTown_BattleTentLobby_Text_PresentYouWithPrize:
.string "In commemoration of your 3-win streak,\n"
.string "we present you with this prize.$"
FallarborTown_BattleTentLobby_Text_ReceivedPrize:
.string "{PLAYER} received the prize\n"
.string "{STR_VAR_1}.$"
FallarborTown_BattleTentLobby_Text_BagFullReturnForPrize:
.string "Oh?\n"
.string "Your BAG seems to be full.\p"
.string "I urge you to clear space and\n"
.string "return for your prize.$"
FallarborTown_BattleTentLobby_Text_ThankYouWaitWhileSaving:
.string "Thank you so much for participating!\p"
.string "Please wait while I save the game.$"
FallarborTown_BattleTentLobby_Text_AwaitAnotherChallenge2:
.string "We await your challenge on\n"
.string "another occasion!$"
FallarborTown_BattleTentLobby_Text_LookingForwardToArrival:
.string "We have been looking forward to\n"
.string "your arrival.\p"
.string "Before I show you to the BATTLE TENT,\n"
.string "I must save the game. Please wait.$"
VerdanturfTown_BattleTentLobby_Text_WelcomeToBattleTent:
.string "I welcome you to the BATTLE TENT\n"
.string "VERDANTURF SITE!\p"
.string "Here, the TRAINER's trust toward\n"
.string "POKéMON is tested.$"
VerdanturfTown_BattleTentLobby_Text_TakeChallenge:
.string "Do you wish to take the VERDANTURF\n"
.string "BATTLE TENT challenge?$"
VerdanturfTown_BattleTentLobby_Text_ExplainVerdanturfTent:
.string "In the VERDANTURF BATTLE TENT,\n"
.string "there is one crucial rule that must\l"
.string "be obeyed.\p"
.string "TRAINERS are permitted only to switch\n"
.string "their POKéMON in and out.\p"
.string "TRAINERS are otherwise forbidden to\n"
.string "command their POKéMON.\p"
.string "The POKéMON are to behave according\n"
.string "to their nature and battle on their own.\p"
.string "You must put your trust in your\n"
.string "POKéMON and watch over them.\p"
.string "If you achieve the honor of beating\n"
.string "three TRAINERS in succession,\l"
.string "we will present you with a prize.\p"
.string "If you want to interrupt your\n"
.string "challenge, please save the game.\p"
.string "If you don't save before interrupting,\n"
.string "you will be disqualified.$"
VerdanturfTown_BattleTentLobby_Text_ReturnFortified:
.string "When you have fortified your heart\n"
.string "and POKéMON, you must return.$"
@ Unused
VerdanturfTown_BattleTentLobby_Text_WhichLevelMode:
.string "There are two levels of difficulty,\n"
.string "Level 50 and Open Level.\l"
.string "Which is your choice of a challenge?$"
VerdanturfTown_BattleTentLobby_Text_NotEnoughValidMonsLv50:
.string "Sigh…\p"
.string "You do not have the three POKéMON\n"
.string "required for the challenge.\p"
.string "To enter, you must provide three\n"
.string "different kinds of POKéMON.\p"
.string "They also must not be holding\n"
.string "the same kinds of items.\p"
.string "EGGS{STR_VAR_1} ineligible.\p"
.string "Come back when you have made\n"
.string "your preparations.$"
VerdanturfTown_BattleTentLobby_Text_NotEnoughValidMonsLvOpen:
.string "Sigh…\p"
.string "You do not have the three POKéMON\n"
.string "required for the challenge.\p"
.string "To enter, you must provide three\n"
.string "different kinds of POKéMON.\p"
.string "They also must not be holding\n"
.string "the same kinds of items.\p"
.string "EGGS{STR_VAR_1} ineligible.\p"
.string "Come back when you have made\n"
.string "your preparations.$"
VerdanturfTown_BattleTentLobby_Text_SelectThreeMons:
.string "Good. Now, you must select your\n"
.string "three POKéMON.$"
VerdanturfTown_BattleTentLobby_Text_SaveBeforeChallenge:
.string "I must save before I show you to\n"
.string "the BATTLE TENT. Is that okay?$"
VerdanturfTown_BattleTentLobby_Text_NowFollowMe:
.string "Good.\n"
.string "Now, follow me.$"
VerdanturfTown_BattleTentLobby_Text_ResultsWillBeRecorded:
.string "I feel privileged for having seen\n"
.string "your POKéMON's exploits.\p"
.string "The results will be recorded.\n"
.string "I must ask you to briefly wait.$"
VerdanturfTown_BattleTentLobby_Text_AchievedThreeWinStreak:
.string "To achieve a 3-win streak…\p"
.string "The bonds that bind your heart with\n"
.string "your POKéMON seem firm and true.$"
VerdanturfTown_BattleTentLobby_Text_FeatWillBeRecorded:
.string "Your feat will be recorded.\n"
.string "I must ask you to briefly wait.$"
VerdanturfTown_BattleTentLobby_Text_PresentYouWithPrize:
.string "For the feat of your 3-win streak,\n"
.string "we present you with this prize.$"
SlateportCity_BattleTentLobby_Text_WelcomeToBattleTent:
.string "Welcome to the BATTLE TENT\n"
.string "SLATEPORT SITE!\p"
.string "I am your guide to the Battle Swap\n"
.string "Tournament.$"
SlateportCity_BattleTentLobby_Text_TakeChallenge:
.string "Would you like to take the Battle\n"
.string "Swap challenge?$"
SlateportCity_BattleTentLobby_Text_ExplainSlateportTent:
.string "Here at the SLATEPORT BATTLE TENT,\n"
.string "we hold Battle Swap events\l"
.string "using rental POKéMON.\p"
.string "First, you will be loaned three\n"
.string "POKéMON specifically for this event.\p"
.string "Using the supplied rental POKéMON,\n"
.string "you must conduct a SINGLE BATTLE.\p"
.string "If you win, you are permitted to trade\n"
.string "one of your rental POKéMON.\p"
.string "Repeat this cycle of battling and\n"
.string "trading--if you win three times in\l"
.string "a row, you will earn a fine prize.\p"
.string "If you want to interrupt your\n"
.string "challenge, please save the game.\p"
.string "If you don't save before interrupting,\n"
.string "you will be disqualified.$"
SlateportCity_BattleTentLobby_Text_LookForwardToNextVisit:
.string "We look forward to your next visit.$"
@ Unused
SlateportCity_BattleTentLobby_Text_WhichLevelMode:
.string "Which level do you wish to challenge?\n"
.string "Level 50 or Level 100?$"
SlateportCity_BattleTentLobby_Text_SaveBeforeChallenge:
.string "Before you begin your challenge,\n"
.string "I need to save data. Is that okay?$"
@ Unused
SlateportCity_BattleTentLobby_Text_HoldMonsForSafekeeping:
.string "Okay, I will hold your POKéMON for\n"
.string "safekeeping while you compete.$"
SlateportCity_BattleTentLobby_Text_StepThisWay:
.string "Please step this way.$"
SlateportCity_BattleTentLobby_Text_ReturnRentalMonsSaveResults:
.string "Thank you for participating!\p"
.string "I will return your POKéMON in exchange\n"
.string "for our rental POKéMON.\p"
.string "I must also save your event results.\n"
.string "Please wait.$"
@ Unused
SlateportCity_BattleTentLobby_Text_ReturnMonsExchangeRentals:
.string "I will return your POKéMON in exchange\n"
.string "for our rental POKéMON.$"
SlateportCity_BattleTentLobby_Text_WonThreeMatchesReturnMons:
.string "Congratulations!\n"
.string "You've won three straight matches!\p"
.string "I will return your POKéMON in exchange\n"
.string "for our rental POKéMON.\p"
.string "I must also save your event results.\n"
.string "Please wait.$"
SlateportCity_BattleTentLobby_Text_AwardYouThisPrize:
.string "In recognition of your 3-win streak,\n"
.string "we award you this prize.$"
SlateportCity_BattleTentLobby_Text_NoRoomInBagMakeRoom:
.string "Oh?\n"
.string "You seem to have no room for this.\p"
.string "Please make room in your BAG and\n"
.string "let me know.$"
SlateportCity_BattleTentLobby_Text_BeenWaitingForYou:
.string "We've been waiting for you!\p"
.string "Before we resume your challenge,\n"
.string "I must save the game.$"
SlateportCity_BattleTentLobby_Text_DidntSaveBeforeQuitting:
.string "I'm sorry to say this, but you didn't\n"
.string "save before you quit playing last time.\p"
.string "As a result, you have been disqualified\n"
.string "from your challenge.$"
@ Unused
SlateportCity_BattleTentLobby_Text_ReturnPersonalMons:
.string "We'll return your personal POKéMON.$"
@ Unused
SlateportCity_BattleTentLobby_Text_ReceivedPrize:
.string "{PLAYER} received the prize\n"
.string "{STR_VAR_1}.$"
@ Unused
SlateportCity_BattleTentLobby_Text_RulesAreListed:
.string "The Battle Swap rules are listed.$"
@ Unused
SlateportCity_BattleTentLobby_Text_ReadWhichHeading:
.string "Which heading do you want to read?$"
SlateportCity_BattleTentLobby_Text_ExplainBasicRules:
.string "In a Battle Swap event, you may use\n"
.string "only three POKéMON.\p"
.string "Whether you are renting or swapping,\n"
.string "your team may not have two or more\l"
.string "of the same POKéMON.$"
SlateportCity_BattleTentLobby_Text_ExplainSwapPartnerRules:
.string "You may swap POKéMON only with\n"
.string "the TRAINER you have just defeated.\p"
.string "You may swap for only those POKéMON\n"
.string "used by the beaten TRAINER.$"
SlateportCity_BattleTentLobby_Text_ExplainSwapNumberRules:
.string "After every battle you win, you may\n"
.string "swap for one of your defeated\l"
.string "opponent's POKéMON.\p"
.string "You will not be able to swap POKéMON\n"
.string "with the third TRAINER in the event.$"
SlateportCity_BattleTentLobby_Text_ExplainSwapNotes:
.string "There are two key points to be aware\n"
.string "of when swapping POKéMON.\p"
.string "First, when swapping, you can't check\n"
.string "the stats of the POKéMON you are\l"
.string "about to receive.\p"
.string "Second, the POKéMON on your team\n"
.string "are lined up in sequence, depending on\l"
.string "the order in which you rented them.\p"
.string "This sequence remains unchanged\n"
.string "even when swaps are made.$"
SlateportCity_BattleTentLobby_Text_ExplainMonRules:
.string "The POKéMON of the SLATEPORT\n"
.string "BATTLE TENT are all rentals.\p"
.string "All rental POKéMON are kept at\n"
.string "Level 30.$"
@ Unused
VerdanturfTown_BattleTentLobby_Text_RulesAreListed2:
.string "The VERDANTURF BATTLE TENT\n"
.string "rules are listed.$"
@ Unused
VerdanturfTown_BattleTentLobby_Text_ReadWhichHeading:
.string "Which heading do you want to read?$"
@ Unused
VerdanturfTown_BattleTentLobby_Text_ExplainBasicRules:
.string "Here at the VERDANTURF BATTLE TENT,\n"
.string "POKéMON are required to think and\l"
.string "battle by themselves.\p"
.string "Unlike in the wild, POKéMON that live\n"
.string "with people behave differently\l"
.string "depending on their nature.$"
@ Unused
VerdanturfTown_BattleTentLobby_Text_ExplainNatureRules:
.string "Depending on its nature, a POKéMON\n"
.string "may prefer to attack no matter what.\p"
.string "Another POKéMON may prefer to protect\n"
.string "itself from any harm.\p"
.string "Yet another may enjoy vexing or\n"
.string "confounding its foes.\p"
.string "Depending on its nature, a POKéMON\n"
.string "will have favorite moves that it is good\l"
.string "at using.\p"
.string "It may also dislike certain moves that\n"
.string "it has trouble using.$"
@ Unused
VerdanturfTown_BattleTentLobby_Text_ExplainMoveRules:
.string "There are offensive moves that inflict\n"
.string "direct damage on the foe.\p"
.string "There are defensive moves that are\n"
.string "used to prepare for enemy attacks or\l"
.string "used to heal HP and so on.\p"
.string "There are also other somewhat-odd\n"
.string "moves that may enfeeble the foes with\l"
.string "stat problems including poison and \l"
.string "paralysis.\p"
.string "POKéMON will consider using moves in\n"
.string "these three categories.$"
@ Unused
VerdanturfTown_BattleTentLobby_Text_ExplainUnderpoweredRules:
.string "When not under command by its TRAINER,\n"
.string "a POKéMON may be unable to effectively\l"
.string "use certain moves.\p"
.string "A POKéMON is not good at using any\n"
.string "move that it dislikes.\p"
.string "If a POKéMON only knows moves that\n"
.string "do not match its nature, it will often\l"
.string "be unable to live up to its potential.$"
@ Unused
VerdanturfTown_BattleTentLobby_Text_ExplainWhenInDangerRules:
.string "Depending on its nature, a POKéMON may\n"
.string "start using moves that don't match its\l"
.string "nature when it is in trouble.\p"
.string "If a POKéMON begins behaving oddly\n"
.string "in a pinch, watch it carefully.$"
BattleTentLobby_Text_ExplainLevelRules:
.string "At this BATTLE TENT, the levels of\n"
.string "your opponents will be adjusted to\l"
.string "match the levels of your POKéMON.\p"
.string "However, no TRAINER you face will\n"
.string "have any POKéMON below Level 30.$"
VerdanturfTown_BattleTentLobby_Text_RulesAreListed:
.string "The VERDANTURF BATTLE TENT\n"
.string "rules are listed.$"

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PetalburgCity_Gym_Text_GiveEnigmaBerry:
.string "DAD: Hi, {PLAYER}!\p"
.string "I just received a very rare BERRY.\n"
.string "I'd like you to have it.$"
Route104_Text_PlantBerriesInSoilTakeThis:
.string "If you see BERRIES growing in loamy\n"
.string "soil, feel free to take them.\p"
.string "But make sure you plant a BERRY in the\n"
.string "same spot. That's common courtesy.\p"
.string "Here, I'll share this with you.$"
Route104_Text_TrainersOftenMakeMonHoldBerries:
.string "The way you look, you must be a\n"
.string "TRAINER, no?\p"
.string "TRAINERS often make POKéMON hold\n"
.string "BERRIES.\p"
.string "It's up to you whether to grow BERRIES\n"
.string "or use them.$"
Route111_Text_WateredPlantsEveryDayTakeBerry:
.string "I watered the plants every day.\n"
.string "They grew lots of flowers.\p"
.string "And they gave me lots of BERRIES, too.\p"
.string "Here you go!\n"
.string "You can have it!$"
Route111_Text_GoingToTryToMakeDifferentColorBerries:
.string "I'm going to try really hard and make\n"
.string "BERRIES in different colors.\p"
.string "I hope you try hard, too!$"
Route111_Text_WhatColorBerriesToLookForToday:
.string "I wonder what color BERRIES I'll look\n"
.string "for today?$"
Route114_Text_LoveUsingBerryCrushShareBerry:
.string "I love using the BERRY CRUSH machine,\n"
.string "so I'm collecting BERRIES.\p"
.string "I'll share one with you, if you'd like.$"
Route114_Text_TryBerryCrushWithFriends:
.string "You should try the BERRY CRUSH\n"
.string "machine with your friends.$"
Route114_Text_FunToThinkAboutBerries:
.string "Which BERRY should be planted?\n"
.string "Should you use or hoard BERRIES?\p"
.string "It's fun to think about.$"
Route120_Text_BerriesExpressionOfLoveIsntIt:
.string "BERRIES grow by soaking up sunlight.\p"
.string "We help the BERRIES grow by watering\n"
.string "them regularly.\p"
.string "It's an expression of love, isn't it?$"
Route120_Text_YesYouUnderstand:
.string "Yes, yes.\n"
.string "You understand what I mean.\p"
.string "You should take this.$"
Route120_Text_MakeYourOwnImpressions:
.string "Oh… But it is important to make your\n"
.string "own impressions, I guess…\p"
.string "You can have this.$"
Route120_Text_BerryIsRareRaiseItWithCare:
.string "I think that BERRY is rare.\n"
.string "I hope you raise it with loving care.$"
Route120_Text_IllGetMoreBerriesFromBerryMaster:
.string "I'll get more BERRIES from\n"
.string "the BERRY MASTER.$"
LilycoveCity_Text_BerrySuitsYou:
.string "When it gets right down to it…\p"
.string "The same way suits suit me perfectly,\n"
.string "a crisp breeze suits the sea.\p"
.string "And you, a BERRY suits you to a “T”…\p"
.string "Why should that be so?$"
LilycoveCity_Text_BecauseYoureTrainer:
.string "When it gets right down to it…\p"
.string "It's because you're a TRAINER!$"
LilycoveCity_Text_PokeblocksSuitPokemon:
.string "When it gets right down to it…\p"
.string "The way dignified simplicity suits me,\n"
.string "{POKEBLOCK}S perfectly suit POKéMON.$"
Route123_BerryMastersHouse_Text_YoureDeservingOfBerry:
.string "You may call me the BERRY MASTER.\p"
.string "I dream of filling the world with\n"
.string "beautiful flowers, so I raise BERRIES\l"
.string "and hand them out to everyone.\p"
.string "You're deserving of one!$"
Route123_BerryMastersHouse_Text_WhyBeStingyTakeAnother:
.string "Why be stingy?\n"
.string "Take another!$"
Route123_BerryMastersHouse_Text_VisitPrettyPetalFlowerShop:
.string "Be sure to visit the PRETTY PETAL\n"
.string "flower shop near RUSTBORO.\p"
.string "Let flowers fill the world!$"
Route123_BerryMastersHouse_Text_DoneForToday:
.string "I'm done for today.\n"
.string "Come again another day.\p"
.string "Let flowers fill the world!$"
Route123_BerryMastersHouse_Text_HeardAGoodSayingLately:
.string "The way my husband grows BERRIES,\n"
.string "oh, he's the best in the world.\p"
.string "He makes me proud, that he does.\p"
.string "Incidentally, child, have you heard\n"
.string "a good saying lately?$"
Route123_BerryMastersHouse_Text_InspirationalTakeThis:
.string "Ah! What a remarkable saying!\n"
.string "Inspirational, it is!\p"
.string "I want you to have this.$"
Route123_BerryMastersHouse_Text_GoodSayingTakeThis:
.string "Oh! A good saying it is.\n"
.string "You're quite remarkable.\p"
.string "I want you to have this.$"
Route123_BerryMastersHouse_Text_JoyNeverGoesOutOfMyLife:
.string "Our four grandchildren should become\n"
.string "more accomplished than my husband.\p"
.string "Joy never goes out of my life!$"
Route123_BerryMastersHouse_Text_Ah:
.string "Ah…$"
Route104_PrettyPetalFlowerShop_Text_ThisIsPrettyPetalFlowerShop:
.string "Hello!\p"
.string "This is the PRETTY PETAL flower shop.\n"
.string "Spreading flowers all over the world!$"
Route104_PrettyPetalFlowerShop_Text_LearnAboutBerries:
.string "{PLAYER}{KUN}, would you like to learn about\n"
.string "BERRIES?$"
Route104_PrettyPetalFlowerShop_Text_IntroLearnAboutBerries:
.string "Your name is?\p"
.string "{PLAYER}{KUN}.\n"
.string "That's a nice name.\p"
.string "{PLAYER}{KUN}, would you like to learn about\n"
.string "BERRIES?$"
Route104_PrettyPetalFlowerShop_Text_BerriesExplanation:
.string "BERRIES grow on trees that thrive\n"
.string "only in soft, loamy soil.\p"
.string "If you take some BERRIES, be sure to\n"
.string "plant one in the loamy soil again.\p"
.string "A planted BERRY will soon sprout,\n"
.string "grow into a plant, flower beautifully,\l"
.string "then grow BERRIES again.\p"
.string "I want to see the whole wide world\n"
.string "filled with beautiful flowers.\l"
.string "That's my dream.\p"
.string "Please help me, {PLAYER}{KUN}. Plant BERRIES\n"
.string "and bring more flowers into the world.$"
Route104_PrettyPetalFlowerShop_Text_FlowersBringHappiness:
.string "Flowers bring so much happiness to\n"
.string "people, don't they?$"
Route104_PrettyPetalFlowerShop_Text_YouCanHaveThis:
.string "Hello!\p"
.string "The more attention you give to flowers,\n"
.string "the more beautifully they bloom.\p"
.string "You'll like tending flowers. I'm sure\n"
.string "of it. You can have this.$"
Route104_PrettyPetalFlowerShop_Text_WailmerPailExplanation:
.string "While BERRY plants are growing,\n"
.string "water them with the WAILMER PAIL.\p"
.string "Oh, another thing.\p"
.string "If you don't pick BERRIES for a while,\n"
.string "they'll drop off onto the ground.\l"
.string "But they'll sprout again.\p"
.string "Isn't that awesome?\n"
.string "It's like they have the will to live.$"
Route104_PrettyPetalFlowerShop_Text_ImGrowingFlowers:
.string "I'm trying to be like my big sisters.\n"
.string "I'm growing flowers, too!\p"
.string "Here you go!\n"
.string "It's for you!$"
Route104_PrettyPetalFlowerShop_Text_MachineMixesBerries:
.string "You can plant a BERRY and grow it big,\n"
.string "or you can make a POKéMON hold it.\p"
.string "But now they have a machine that mixes\n"
.string "up different BERRIES and makes candies\l"
.string "for POKéMON.\p"
.string "I want some candy, too.$"
SootopolisCity_Text_NameIsKiriHaveOneOfThese:
.string "Hi, what's your name?\p"
.string "… … … … … … … … …\n"
.string "Okay. That's nice!\p"
.string "My name is KIRI.\p"
.string "My mommy and daddy named me that so\n"
.string "I would grow healthy and warmhearted.\l"
.string "That's what they wished.\p"
.string "You can have one of these.$"
SootopolisCity_Text_GiveYouThisBerryToo:
.string "KIRI will give you this BERRY, too!\n"
.string "I really like it lots!$"
SootopolisCity_Text_WhatKindOfWishInYourName:
.string "I wonder what kind of wish is included\n"
.string "in your name.$"
SootopolisCity_Text_LikeSeasonBornIn:
.string "Spring, summer, autumn, and winter.\p"
.string "If you're born in springtime, do you like\n"
.string "the spring, and if you're born in the\l"
.string "summer, do you like the summer?$"
SootopolisCity_Text_ThenILoveAutumn:
.string "Then KIRI was born in the autumn,\n"
.string "so I love the autumn!\p"
.string "Which season do you like?$"
SootopolisCity_Text_OhDoesntMatter:
.string "Oh…\n"
.string "It doesn't matter…\p"
.string "There's so much that I want to know…$"

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BerryBlender_Text_WantToMakePokeblocks:
.string "Oh? Did you want to make some {POKEBLOCK}S\n"
.string "with this old-timer?$"
BerryBlender_Text_Excellent:
.string "Excellent!$"
BerryBlender_Text_MadeOldTimerSad:
.string "Oh…\n"
.string "You've made this old-timer sad…$"
BerryBlender_Text_KnowHowToMakePokeblocks:
.string "Do you know how to make a {POKEBLOCK}?$"
BerryBlender_Text_LetsBerryBlender:
.string "Let's get started, then!\p"
.string "Let's BERRY BLENDER!$"
BerryBlender_Text_ExplainBerryBlending:
.string "Okay, a little explanation, then.\p"
.string "Oh, don't worry, it's quite simple.\p"
.string "When the BLENDER's arrow comes to\n"
.string "your marker, just press the A Button.\p"
.string "That's all you have to do.\n"
.string "You'll see how easy it is when you try.$"
BerryBlender_Text_DontHaveAnyBerries:
.string "Oh?\n"
.string "You don't have any BERRIES?\p"
.string "If you don't have any BERRIES,\n"
.string "you can't make any {POKEBLOCK}S.$"
BerryBlender_Text_CanHaveOneOfMyBerries:
.string "Well, that won't do at all now, will it?\p"
.string "If you don't mind leftovers, you can\n"
.string "have one of my BERRIES.\p"
.string "That way, we could make some {POKEBLOCK}S\n"
.string "together using the BERRY BLENDER.$"
BerryBlender_Text_DontHaveAnyBerriesToSpare:
.string "If I had some BERRIES left over,\n"
.string "I'd gladly give you one…\p"
.string "But, I don't have any to spare today.\n"
.string "We'll have to do this another time.$"
BerryBlender_Text_PokeblockCaseIsFull:
.string "But your {POKEBLOCK} CASE is full.\p"
.string "You should use some {POKEBLOCK}S before\n"
.string "you come see me again.$"
BerryBlender_Text_DontHavePokeblockCase:
.string "But you don't have a {POKEBLOCK} CASE.\p"
.string "You should get a {POKEBLOCK} CASE and then\n"
.string "come see me.$"
BerryBlender_Text_LetsGetBlendingAlready:
.string "Let's get blending already!$"
BerryBlender_Text_WhatKindOfPokeblockWillIGet:
.string "I wonder what kind of {POKEBLOCK} I'll get?\n"
.string "This is so exciting!$"
BerryBlender_Text_WantToBlendPokeblocksWithUs:
.string "Hi, there! Did you want to blend some\n"
.string "{POKEBLOCK}S with us?$"
BerryBlender_Text_Okay:
.string "Okay!$"
BerryBlender_Text_ThatsTooBad:
.string "That's too bad…\p"
.string "But we'll always be around whenever\n"
.string "you get the urge to blend!$"
BerryBlender_Text_KnowHowToMakePokeblocks2:
.string "Of course, you do know how to\n"
.string "blend {POKEBLOCK}S, don't you?$"
BerryBlender_Text_LetsBerryBlender2:
.string "Let's get started, then!\p"
.string "Let's BERRY BLENDER!$"
BerryBlender_Text_ExplainBerryBlending2:
.string "Okay!\n"
.string "Let me explain it to you!\p"
.string "When the spinning BLENDER's arrow\n"
.string "reaches your marker, just press\l"
.string "the A Button.\p"
.string "That's all it takes.\n"
.string "Pretty easy, don't you think?$"
BerryBlender_Text_DontHaveAnyBerries2:
.string "Oh, but wait a second here…\n"
.string "You don't have any BERRIES.\p"
.string "You can't make any {POKEBLOCK}S without\n"
.string "BERRIES…\p"
.string "We'll always be around whenever you\n"
.string "get hold of some BERRIES to blend.$"
BerryBlender_Text_PokeblockCaseIsFull2:
.string "Oh, but wait a second here…\n"
.string "Your {POKEBLOCK} CASE is full.\p"
.string "You should use some {POKEBLOCK}S and\n"
.string "then come back.$"
BerryBlender_Text_DontHavePokeblockCase2:
.string "Oh, but wait a second here…\n"
.string "You don't have a {POKEBLOCK} CASE.\p"
.string "You should get a {POKEBLOCK} CASE and\n"
.string "then come back.$"
@ Unused
BerryBlender_Text_MakePokeblocksWithOurGroup:
.string "Oh, hello! Did you want to make some\n"
.string "{POKEBLOCK}S with our little group?$"
BerryBlender_Text_OhDear:
.string "Oh, dear!$"
BerryBlender_Text_LeftUsInShock:
.string "Oh, dear me…\p"
.string "You've left us in shock!$"
BerryBlender_Text_KnowHowToMakePokeblocks3:
.string "Naturally, you know how to make\n"
.string "{POKEBLOCK}S, don't you?$"
BerryBlender_Text_LetsBerryBlender3:
.string "Okay, dear!\n"
.string "Let's get started!\p"
.string "Let's BERRY BLENDER!$"
BerryBlender_Text_ExplainBerryBlending3:
.string "Oh, dear!\p"
.string "Then, I'll explain it to you nicely.\p"
.string "When the BLENDER's arrow spins to\n"
.string "your marker, press the A Button.\p"
.string "That's all it takes.\n"
.string "Isn't it simple?$"
BerryBlender_Text_DontHaveAnyBerries3:
.string "You don't have any BERRIES,\n"
.string "do you?\p"
.string "If you don't have any BERRIES,\n"
.string "you can't make any {POKEBLOCK}S.\p"
.string "We'll always be making {POKEBLOCK}S here,\n"
.string "so let's make some together when\l"
.string "you get a BERRY or two.$"
BerryBlender_Text_PokeblockCaseIsFull3:
.string "Your {POKEBLOCK} CASE is full,\n"
.string "it looks like.\p"
.string "You should use some {POKEBLOCK}S up\n"
.string "and then come back.$"
BerryBlender_Text_DontHavePokeblockCase3:
.string "You haven't gotten a {POKEBLOCK} CASE\n"
.string "yet, it looks like.\p"
.string "You need to get a {POKEBLOCK} CASE before\n"
.string "you come back.$"
BerryBlender_Text_SetNewBlenderRecord:
.string "Okay! Today's going to be the day that\n"
.string "I set a new BLENDER speed record!$"
BerryBlender_Text_LookGoodAtBlendingJoinUs:
.string "Oh, dear!\n"
.string "You look as if you're good at blending.\l"
.string "Would you like to join us?$"
BerryBlender_Text_MakeDeliciousPokeblocks:
.string "I'm going to make delicious {POKEBLOCK}S\n"
.string "and make my POKéMON cuter.$"
BerryBlender_Text_SaveGameBeforeBerryBlenderLink:
.string "{POKEBLOCK}S will be made with your friends \n"
.string "from BERRIES in the BERRY BLENDER.\p"
.string "Is it okay to save the game before\n"
.string "linking with your friends?$"
BerryBlender_Text_SearchingForFriends:
.string "Searching for your friends…\n"
.string "… … B Button: Cancel$"
BerryBlender_Text_Player1Arrived:
.string "{STR_VAR_1} arrived.$"
BerryBlender_Text_Player1And2Arrived:
.string "{STR_VAR_1} and {STR_VAR_2} arrived.$"
BerryBlender_Text_AllPlayersArrived:
.string "{STR_VAR_1}, {STR_VAR_2}, and\n"
.string "{STR_VAR_3} arrived.$"
BerryBlender_Text_NoBerriesLink:
.string "You have no BERRIES.\n"
.string "The BERRY BLENDER can't be used.$"
BerryBlender_Text_PokeblockCaseIsFullLink:
.string "Your {POKEBLOCK} CASE is full.\n"
.string "The BERRY BLENDER can't be used.$"
BerryBlender_Text_DontHavePokeblockCaseLink:
.string "You don't have a {POKEBLOCK} CASE.\n"
.string "The BERRY BLENDER can't be used.$"
BerryBlender_Text_LoveMakingPokeblocks:
.string "I love making {POKEBLOCK}S.\p"
.string "I always have some BERRIES with me.$"
BerryBlender_Text_MakePokeblocksUsingBerryBlender:
.string "If you'd like, we could make some\n"
.string "{POKEBLOCK}S together using the\l"
.string "BERRY BLENDER.$"
BerryBlender_Text_DontHaveAnyBerriesHaveOne:
.string "Oh?\n"
.string "You don't have any BERRIES?\p"
.string "Well, that won't do at all now, will it?\p"
.string "If you don't mind leftovers, you can\n"
.string "have one of my BERRIES.$"
BerryBlender_Text_UseItToMakePokeblocksTogether:
.string "We'll use it to make {POKEBLOCK}S together\n"
.string "using the BERRY BLENDER.$"
BerryBlender_Text_DontHaveAnyBerriesNoneToSpare:
.string "Oh?\n"
.string "You don't have any BERRIES?\p"
.string "If I had some left over, I'd gladly\n"
.string "give you one…\p"
.string "But, I don't have any to spare today.\n"
.string "Sorry about that.$"

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BerryTree_Text_ItsSoftLoamySoil:
.string "It's soft, loamy soil.$"
BerryTree_Text_WantToPlant:
.string "It's soft, loamy soil.\n"
.string "Want to plant a BERRY?$"
BerryTree_Text_PlantedOneBerry:
.string "{PLAYER} planted one {STR_VAR_1} in\n"
.string "the soft, loamy soil.$"
BerryTree_Text_BerryGrowthStage1:
.string "One {STR_VAR_1} was planted here.$"
BerryTree_Text_BerryGrowthStage2:
.string "{STR_VAR_1} has sprouted.$"
BerryTree_Text_BerryGrowthStage3:
.string "This {STR_VAR_1} plant is growing taller.$"
BerryTree_Text_BerryGrowthStage4:
.string "These {STR_VAR_1} flowers are blooming\n"
.string "{STR_VAR_2}.$"
BerryTree_Text_CareAdverbGreat:
.string "very beautifully$"
BerryTree_Text_CareAdverbPoor:
.string "cutely$"
BerryTree_Text_CareAdverbGood:
.string "prettily$"
BerryTree_Text_WantToPick:
.string "You found {STR_VAR_2} {STR_VAR_1}!\p"
.string "Do you want to pick the\n"
.string "{STR_VAR_1}?$"
BerryTree_Text_PickedTheBerry:
.string "{PLAYER} picked the {STR_VAR_2} {STR_VAR_1}.$"
BerryTree_Text_PutAwayBerry:
.string "{PLAYER} put away the {STR_VAR_1}\n"
.string "in the BAG's BERRIES POCKET.\p"
.string "The soil returned to its soft and\n"
.string "loamy state.$"
BerryTree_Text_BerryPocketFull:
.string "The BAG's BERRIES POCKET is full.\p"
.string "The {STR_VAR_1} couldn't be taken.$"
BerryTree_Text_BerryLeftUnpicked:
.string "{PLAYER} left the {STR_VAR_1}\n"
.string "unpicked.$"
BerryTree_Text_WantToWater:
.string "Want to water the {STR_VAR_1} with the\n"
.string "WAILMER PAIL?$"
BerryTree_Text_WateredTheBerry:
.string "{PLAYER} watered the {STR_VAR_1}.$"
BerryTree_Text_PlantIsDelighted:
.string "The plant seems to be delighted.$"
BerryTree_Text_ExclamationPoint:
.string "!$"

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gText_Birch_Welcome::
.string "Hi! Sorry to keep you waiting!\p"
.string "Welcome to the world of POKéMON!\p"
.string "My name is BIRCH.\p"
.string "But everyone calls me the POKéMON\n"
.string "PROFESSOR.\p"
.string "$"
gText_Birch_Pokemon::
.string "This is what we call a “POKéMON.”\p"
.string "\n"
.string "$"
gText_Birch_MainSpeech::
.string "This world is widely inhabited by\n"
.string "creatures known as POKéMON.\p"
.string "We humans live alongside POKéMON,\n"
.string "at times as friendly playmates, and\l"
.string "at times as cooperative workmates.\p"
.string "And sometimes, we band together\n"
.string "and battle others like us.\p"
.string "But despite our closeness, we don't\n"
.string "know everything about POKéMON.\p"
.string "In fact, there are many, many\n"
.string "secrets surrounding POKéMON.\p"
.string "To unravel POKéMON mysteries,\n"
.string "I've been undertaking research.\l"
.string "That's what I do.\p"
.string "$"
gText_Birch_AndYouAre::
.string "And you are?$"
gText_Birch_BoyOrGirl::
.string "Are you a boy?\n"
.string "Or are you a girl?$"
gText_Birch_WhatsYourName::
.string "All right.\n"
.string "What's your name?$"
gText_Birch_SoItsPlayer::
.string "So it's {PLAYER}{KUN}?$"
gText_Birch_YourePlayer::
.string "Ah, okay!\p"
.string "You're {PLAYER}{KUN} who's moving to my\n"
.string "hometown of LITTLEROOT.\l"
.string "I get it now!\p"
.string "$"
gText_Birch_AreYouReady::
.string "All right, are you ready?\p"
.string "Your very own adventure is about\n"
.string "to unfold.\p"
.string "Take courage, and leap into the\n"
.string "world of POKéMON where dreams,\l"
.string "adventure, and friendships await!\p"
.string "Well, I'll be expecting you later.\n"
.string "Come see me in my POKéMON LAB.\p"
.string "$"

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BerryBlender_Text_BlendWithTheBlendMaster:
.string "BLEND MASTER: Indeed I am!\n"
.string "The BLEND MASTER am I!\p"
.string "Blend with me, and you shall witness\n"
.string "the mastery I bring to blending!$"
BerryBlender_Text_SeeMyMasteryInAction:
.string "BLEND MASTER: Hmmm! So, you wish to\n"
.string "see my mastery in action?$"
BerryBlender_Text_TooBusyNowIsee:
.string "Hmmm!\p"
.string "So, you are too busy now, I see!\p"
.string "But fear not!\n"
.string "I shall be here all day!\l"
.string "Hurry back from your errand!$"
BerryBlender_Text_BlendMasterNoBerries:
.string "Hmmm!\p"
.string "You haven't got a single BERRY!\p"
.string "I shall be here all day!\n"
.string "Hurry back with some BERRIES!$"
BerryBlender_Text_BlendMasterKnowHowToMakePokeblocks:
.string "Of course!\n"
.string "Of course!\p"
.string "Incidentally…\n"
.string "You do know how to blend {POKEBLOCK}S\l"
.string "from BERRIES?$"
BerryBlender_Text_BlendMasterExplainBerryBlending:
.string "Hmmm!\p"
.string "Ah, but it is a simple process!\p"
.string "When the BLENDER's arrow comes to\n"
.string "your marker, just press the A Button.\p"
.string "That's all you have to do.\p"
.string "When you see how precisely I press\n"
.string "the A Button, you will understand.$"
BerryBlender_Text_BlendMasterLetsBerryBlender:
.string "Fine!\p"
.string "Let's get started, then!\p"
.string "All together with the BLEND MASTER,\n"
.string "let's BERRY BLENDER!$"
BerryBlender_Text_BlendMasterNoPokeblockCase:
.string "Hmmm!\p"
.string "You don't appear to have gotten\n"
.string "the {POKEBLOCK} CASE!\p"
.string "I shall be here all day!\n"
.string "Obtain the {POKEBLOCK} CASE and hurry back!$"
BerryBlender_Text_BlendMasterPokeblockCaseFull:
.string "Hmmm!\p"
.string "Your {POKEBLOCK} CASE appears to be full!\p"
.string "I shall be here all day!\n"
.string "Use some {POKEBLOCK}S and hurry back!$"
BerryBlender_Text_WhoaAwesome:
.string "Whoa!\n"
.string "Awesome!$"
BerryBlender_Text_WickedlyFast:
.string "Wickedly fast!$"
BerryBlender_Text_WhatAnExpert:
.string "What an expert!$"
BerryBlender_Text_MadeAmazingPokeblocksWithMaster:
.string "When I blended with the MASTER,\n"
.string "we made amazing {POKEBLOCK}S!$"
BerryBlender_Text_QualitiesOfBlendMaster:
.string "Eyes that track the arrow with\n"
.string "machinelike intensity…\p"
.string "A hand that taps the A Button\n"
.string "with clockwork-like precision…\p"
.string "Possessing these qualities makes\n"
.string "the BLEND MASTER truly great.$"
BerryBlender_Text_MasterWorksOnSkillsInMountains:
.string "The BLEND MASTER's supposed to work\n"
.string "on his skills deep in the mountains.\p"
.string "Sometimes, he comes to LILYCOVE\n"
.string "to blend BERRIES all day long.$"

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@ NOTE: The brailleformat macro in this file is leftover from RS.
@ The numbers are simply skipped over. If you'd like to omit
@ this macro you must also stop it from skipping over this
@ section by editing ScrCmd_braillemessage.
Underwater_SealedChamber_Braille_GoUpHere:
brailleformat 4, 6, 26, 13, 7, 9
.braille "GO UP HERE.$"
SealedChamber_OuterRoom_Braille_ABC:
brailleformat 7, 6, 21, 13, 10, 9
.braille "ABC$"
SealedChamber_OuterRoom_Braille_GHI:
brailleformat 7, 6, 21, 13, 10, 9
.braille "GHI$"
SealedChamber_OuterRoom_Braille_MNO:
brailleformat 7, 6, 21, 13, 10, 9
.braille "MNO$"
SealedChamber_OuterRoom_Braille_TUV:
brailleformat 7, 6, 21, 13, 10, 9
.braille "TUV$"
SealedChamber_OuterRoom_Braille_DEF:
brailleformat 7, 6, 21, 13, 10, 9
.braille "DEF$"
SealedChamber_OuterRoom_Braille_JKL:
brailleformat 7, 6, 21, 13, 10, 9
.braille "JKL$"
SealedChamber_OuterRoom_Braille_PQRS:
brailleformat 7, 6, 21, 13, 10, 9
.braille "PQRS$"
SealedChamber_OuterRoom_Braille_Period:
brailleformat 9, 6, 19, 13, 12, 9
.braille ".$"
SealedChamber_OuterRoom_Braille_WXYZ:
brailleformat 7, 6, 21, 13, 10, 9
.braille "WXYZ$"
SealedChamber_OuterRoom_Braille_Comma:
brailleformat 9, 6, 19, 13, 12, 9
.braille ",$"
SealedChamber_OuterRoom_Braille_DigHere:
brailleformat 7, 4, 23, 15, 10, 7
.braille "DIG HERE.$"
SealedChamber_InnerRoom_Braille_FirstWailordLastRelicanth:
brailleformat 0, 0, 29, 19, 3, 3
.braille "FIRST COMES\n"
.braille "WAILORD.\n"
.braille "LAST COMES\n"
.braille "RELICANTH.$"
SealedChamber_InnerRoom_Braille_InThisCaveWeHaveLived:
brailleformat 2, 0, 26, 19, 5, 3
.braille "IN THIS\n"
.braille "CAVE WE\n"
.braille "HAVE\n"
.braille "LIVED.$"
SealedChamber_InnerRoom_Braille_WeOweAllToThePokemon:
brailleformat 7, 2, 23, 17, 10, 5
.braille "WE OWE ALL\n"
.braille "TO THE\n"
.braille "POKEMON.$"
SealedChamber_InnerRoom_Braille_ButWeSealedThePokemonAway:
brailleformat 3, 0, 25, 19, 6, 3
.braille "BUT, WE\n"
.braille "SEALED THE\n"
.braille "POKEMON\n"
.braille "AWAY.$"
SealedChamber_InnerRoom_Braille_WeFearedIt:
brailleformat 5, 6, 25, 13, 8, 9
.braille "WE FEARED IT.$"
SealedChamber_InnerRoom_Braille_ThoseWithCourageHope:
brailleformat 6, 0, 24, 19, 9, 3
.braille "THOSE WITH\n"
.braille "COURAGE,\n"
.braille "THOSE WITH\n"
.braille "HOPE.$"
SealedChamber_InnerRoom_Braille_OpenDoorEternalPokemonWaits:
brailleformat 3, 2, 27, 17, 6, 5
.braille "OPEN A DOOR.\n"
.braille "AN ETERNAL\n"
.braille "POKEMON\n"
.braille "WAITS.$"
DesertRuins_Braille_UseRockSmash:
brailleformat 1, 0, 27, 19, 4, 3
.braille "LEFT, LEFT,\n"
.braille "DOWN, DOWN.\n"
.braille "THEN, USE\n"
.braille "ROCK SMASH.$"
IslandCave_Braille_RunLapAroundWall:
brailleformat 5, 0, 25, 19, 8, 3
.braille "STAY CLOSE\n"
.braille "TO THE WALL.\n"
.braille "RUN AROUND\n"
.braille "ONE LAP.$"
AncientTomb_Braille_ShineInTheMiddle:
brailleformat 3, 0, 25, 19, 6, 3
.braille "THOSE WHO\n"
.braille "INHERIT OUR\n"
.braille "WILL, SHINE\n"
.braille "IN THE MIDDLE.$"

View File

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CableClub_Text_WelcomeWhichCableClubService:
.string "Welcome to the POKéMON CABLE\n"
.string "CLUB.\p"
.string "Which of our services do you wish\n"
.string "to use?$"
CableClub_Text_WhichService:
.string "Which of our services do you wish\n"
.string "to use?$"
CableClub_Text_TradeUsingLinkCable::
.string "Trade POKéMON with another player\n"
.string "using a GBA Game Link cable.$"
CableClub_Text_BattleUsingLinkCable::
.string "You may battle another TRAINER\n"
.string "using a GBA Game Link cable.$"
CableClub_Text_RecordCornerUsingLinkCable::
.string "You can use the RECORD CORNER with\n"
.string "others using a GBA Game Link cable.$"
@ Unused
CableClub_Text_CloseThisMenu:
.string "Close this menu.$"
CableClub_Text_NeedTwoMonsForDoubleBattle:
.string "For a DOUBLE BATTLE, you must\n"
.string "have at least two POKéMON.$"
CableClub_Text_NeedTwoMonsToTrade:
.string "For trading, you must have at\n"
.string "least two POKéMON with you.$"
CableClub_Text_CantTradeEnigmaBerry:
.string "A POKéMON holding the {STR_VAR_1}\n"
.string "BERRY can't be traded.$"
gText_PleaseWaitForLink::
.string "Please wait.\n"
.string "… … B Button: Cancel$"
gText_ConfirmLinkWhenPlayersReady::
.string "When all players are ready…\n"
.string "A Button: Confirm\l"
.string "B Button: Cancel$"
gText_ConfirmStartLinkWithXPlayers::
.string "Start link with {STR_VAR_1} players.\n"
.string "A Button: Confirm\l"
.string "B Button: Cancel$"
gText_AwaitingLinkup::
.string "Awaiting linkup…\n"
.string "… … B Button: Cancel$"
@ Unused
CableClub_Text_OkayToSaveProgress::
.string "Your progress must be saved before\n"
.string "linking. Is it okay to save?$"
CableClub_Text_PleaseEnter:
.string "Please enter.$"
CableClub_Text_DirectYouToYourRoom:
.string "I'll direct you to your room now.$"
Text_SomeoneIsNotReadyToLink:
.string "Someone is not ready to link.\p"
.string "Please come back after everyone\n"
.string "has made preparations.$"
Text_LinkErrorPleaseReset:
.string "Sorry, we have a link error…\n"
.string "Please reset and try again.$"
Text_PlayersMadeDifferentSelections:
.string "The link partners appear to have\n"
.string "made different selections.$"
CableClub_Text_PleaseVisitAgain:
.string "Please do visit again.$"
CableClub_Text_IncorrectNumberOfParticipants:
.string "The number of participants is\n"
.string "incorrect.$"
CableClub_Text_CantSingleBattleWithXPlayers:
.string "The SINGLE BATTLE Mode can't be\n"
.string "played by {STR_VAR_1} players.$"
CableClub_Text_CantDoubleBattleWithXPlayers:
.string "The DOUBLE BATTLE Mode can't be\n"
.string "played by {STR_VAR_1} players.$"
CableClub_Text_NeedFourPlayers:
.string "There must be four players to play\n"
.string "this Battle Mode.$"
CableClub_Text_PleaseConfirmNumberAndRestart:
.string "Please confirm the number of\n"
.string "players and start again.$"
Text_TerminateLinkConfirmation:
.string "The link will be terminated if you\n"
.string "leave the room. Is that okay?$"
Text_TerminateLinkPleaseWait:
.string "Terminating link…\n"
.string "You will be escorted out of\l"
.string "the room. Please wait.$"
CableClub_Text_TooBusyToNotice:
.string "This TRAINER is too busy to\n"
.string "notice…$"
CableClub_Text_GotToLookAtTrainerCard:
.string "Score! Got to look at {STR_VAR_1}'s\n"
.string "TRAINER CARD!$"
CableClub_Text_GotToLookAtColoredTrainerCard:
.string "Score! Got to look at {STR_VAR_1}'s\n"
.string "TRAINER CARD!\p"
.string "It's a {STR_VAR_2} card!$"
BattleColosseum_2P_Text_TakePlaceStartBattle:
.string "Please take your place and start\n"
.string "your battle.$"
TradeCenter_Text_TakeSeatStartTrade:
.string "Please take your seat and start\n"
.string "your trade.$"
RecordCorner_Text_ThanksForComing:
.string "Thanks for coming.$"
CableClub_Text_TrainerCardDataOverwritten:
.string "The TRAINER CARD data will\n"
.string "be overwritten.$"
CableClub_Text_HopeToSeeYouAgain:
.string "I hope to see you again!$"
CableClub_Text_NotSetUpForFarAwayRegion:
.string "I'm awfully sorry.\p"
.string "We're not set up to conduct trades\n"
.string "with TRAINERS far away in another\l"
.string "region yet…$"
CableClub_Text_OtherTrainerNotReady:
.string "The other TRAINER is not ready.$"
CableClub_Text_YouHaveAMonThatCantBeTaken:
.string "You have at least one POKéMON\n"
.string "that can't be taken.$"
RecordCorner_Text_TakeSeatAndWait:
.string "Please take your seat and wait.$"
RecordCorner_Text_PlayerSentOverOneX:
.string "{STR_VAR_1} sent over one\n"
.string "{STR_VAR_2}.$"
CableClub_Text_CantMixWithJapaneseGame:
.string "Sorry, there is a transmission error.\p"
.string "You may not mix records with \n"
.string "Japanese Ruby or Sapphire games.\p"
.string "Also, you can't mix records with\n"
.string "Japanese Emerald and overseas Ruby\l"
.string "or Sapphire games at the same time.$"
CableClub_Text_AdapterNotConnected:
.string "The Wireless Adapter is not\n"
.string "connected properly.$"
CableClub_Text_ParticipantsStepUpToCounter:
.string "Participants are asked to step up\n"
.string "to the reception counter.$"
@ Unused
CableClub_Text_Hello:
.string "Hello!$"
@ Unused
CableClub_Text_PleaseWait:
.string "Please wait.$"
CableClub_Text_YouMayTradeHere::
.string "You may trade your POKéMON here\n"
.string "with another TRAINER.$"
CableClub_Text_YouMayBattleHere::
.string "You may battle with your friends\n"
.string "here.$"
CableClub_Text_CanMakeBerryPowder::
.string "Two to five TRAINERS can make\n"
.string "BERRY POWDER together.$"
CableClub_Text_CanMixRecords::
.string "The records of two to four players\n"
.string "can be mixed together.$"
@ Unused
CableClub_Text_GuideToVariousServices:
.string "A guide to the WIRELESS CLUB's\n"
.string "various services.$"
CableClub_Text_CancelSelectedItem::
.string "Cancels the selected MENU item.$"
@ Unused
CableClub_Text_WhichBattleMode:
.string "Which battle mode would you like?$"
@ Unused
CableClub_Text_ReturnsToPreviousStep:
.string "Returns to the previous step.$"
CableClub_Text_NeedBerryForBerryCrush:
.string "To use the BERRY CRUSH service,\n"
.string "you must have at least one BERRY.$"
CableClub_Text_NeedTwoMonsForUnionRoom:
.string "To enter the UNION ROOM, you must\n"
.string "have at least two POKéMON.$"
CableClub_Text_NoEnigmaBerryInUnionRoom:
.string "No POKéMON holding the {STR_VAR_1}\n"
.string "BERRY may enter the UNION ROOM.$"
CableClub_Text_UnionRoomAdapterNotConnected:
.string "This is the POKéMON WIRELESS CLUB\n"
.string "UNION ROOM.\p"
.string "Unfortunately, your Wireless\n"
.string "Adapter is not connected properly.\p"
.string "Please do come again.$"
@ Unused
CableClub_Text_OhExcuseMe:
.string "Oh…\n"
.string "Excuse me!$"
CableClub_Text_PlayerIsWaiting:
.string "It appears as if {STR_VAR_1} is playing\n"
.string "right now.\l"
.string "Go for it!$"
MossdeepCity_GameCorner_1F_Text_DescribeWhichGame:
.string "I can explain game rules to you,\n"
.string "if you'd like.\p"
.string "Which game should I describe?$"
MossdeepCity_GameCorner_1F_Text_PokemonJumpInfo:
.string "“POKéMON JUMP”\p"
.string "Make your POKéMON skip the VINE WHIP\n"
.string "rope with the A Button.\p"
.string "Only mini POKéMON around 28 inches\n"
.string "or less may participate.\p"
.string "POKéMON that only swim, burrow,\n"
.string "or fly are not good at jumping.\p"
.string "As a result, those POKéMON may not\n"
.string "participate.\p"
.string "Good things happen if everyone\n"
.string "jumps in time.$"
MossdeepCity_GameCorner_1F_Text_DodrioBerryPickingInfo:
.string "“DODRIO BERRY-PICKING”\p"
.string "Command DODRIO's three heads to\n"
.string "catch falling BERRIES.\p"
.string "Press right, up, or left on the\n"
.string "{PLUS} Control Pad to move the heads.\p"
.string "To play this game, you must have\n"
.string "a DODRIO.$"
MossdeepCity_GameCorner_1F_Text_TalkToOldManToPlay:
.string "If you want to play a game,\n"
.string "please tell the old man beside me.$"
MossdeepCity_GameCorner_1F_Text_WelcomeCanYouWait:
.string "Hi, welcome!\n"
.string "Are you here to play games using\l"
.string "Wireless Communication?\p"
.string "Can you wait just a little bit?$"
MossdeepCity_GameCorner_1F_Text_ComeAgain:
.string "All right, come again!$"
MossdeepCity_GameCorner_1F_Text_AdapterNotConnected:
.string "The Wireless Adapter isn't connected.\n"
.string "Come back when it's hooked up!$"
MossdeepCity_GameCorner_1F_Text_PlayWhichGame:
.string "All right, which game did you want\n"
.string "to play?$"
MossdeepCity_GameCorner_1F_Text_EnterWhichPokemon:
.string "Which POKéMON would you like to\n"
.string "enter?$"
MossdeepCity_GameCorner_1F_Text_AllGoodToGo:
.string "Okay, you're all good to go.\n"
.string "Don't let the others beat you!$"
@ Unused
MossdeepCity_GameCorner_1F_Text_LeavingDoComeAgain:
.string "Are you leaving now?\n"
.string "Do come again!$"
MossdeepCity_GameCorner_1F_Text_ExplainRequiredMon:
.string "It doesn't look like you have any\n"
.string "POKéMON that you can enter…\p"
.string "Would you like me to explain what\n"
.string "kinds of POKéMON can enter?$"
MossdeepCity_GameCorner_1F_Text_ShortJumpingPokemonAllowed:
.string "“POKéMON JUMP” is open to POKéMON\n"
.string "around 28 inches or less.\p"
.string "What you can't enter are those\n"
.string "POKéMON that can't jump.\p"
.string "You know, like POKéMON that only\n"
.string "swim, burrow, or fly.\p"
.string "That's all you need to know.$"
MossdeepCity_GameCorner_1F_Text_OnlyDodrioAllowed:
.string "DODRIO BERRY-PICKING is a game that \n"
.string "only DODRIO may enter.$"
@ Unused
MossdeepCity_GameCorner_1F_Text_RetryPlease:
.string "Could you retry this from the start\n"
.string "again, please?$"
CableClub_Text_WelcomeWhichDirectCornerRoom:
.string "Welcome to the POKéMON WIRELESS\n"
.string "CLUB DIRECT CORNER.\p"
.string "You may interact directly with\n"
.string "your friends here.\p"
.string "Which room would you like to\n"
.string "enter?$"
CableClub_Text_TradePokemon:
.string "Would you like to trade POKéMON?$"
CableClub_Text_PlayWhichBattleMode:
.string "Which Battle Mode would you like\n"
.string "to play?$"
CableClub_Text_AccessRecordCorner:
.string "Would you like to access\n"
.string "the RECORD CORNER?$"
CableClub_Text_UseBerryCrush:
.string "Would you like to use the\n"
.string "BERRY CRUSH System?$"
CableClub_Text_ExplainBattleModes:
.string "There are three Battle Modes.\p"
.string "SINGLE BATTLE is for two TRAINERS\n"
.string "with one or more POKéMON each.\p"
.string "Each TRAINER can have one POKéMON\n"
.string "in battle at a time.\p"
.string "DOUBLE BATTLE is for two TRAINERS\n"
.string "with two or more POKéMON each.\p"
.string "Each TRAINER will send out two\n"
.string "POKéMON in battle at a time.\p"
.string "MULTI BATTLE is for four TRAINERS\n"
.string "with one or more POKéMON each.\p"
.string "Each TRAINER can have one POKéMON\n"
.string "in battle at a time.$"
CableClub_Text_ChooseGroupLeaderOfTwo:
.string "Please decide which of you two\n"
.string "will become the LEADER.\p"
.string "The other player must then choose\n"
.string "“JOIN GROUP.”$"
CableClub_Text_ChooseGroupLeaderOfFour:
.string "Please decide which of you four\n"
.string "will become the GROUP LEADER.\p"
.string "The other players must then choose\n"
.string "“JOIN GROUP.”$"
CableClub_Text_ChooseGroupLeader:
.string "Please decide which of you will\n"
.string "become the GROUP LEADER.\p"
.string "The other players must then choose\n"
.string "“JOIN GROUP.”$"
CableClub_Text_WelcomeUnionRoomEnter:
.string "Welcome to the POKéMON WIRELESS\n"
.string "CLUB UNION ROOM.\p"
.string "You may interact directly with\n"
.string "other TRAINERS here, some of\l"
.string "whom you may not even know.\p"
.string "Would you like to enter the ROOM?$"
CableClub_Text_UnionRoomInfo:
.string "The TRAINERS in the UNION ROOM\n"
.string "will be those players around you\l"
.string "who have also entered the ROOM.\p"
.string "You may do all sorts of things\n"
.string "here, such as exchanging greetings.\p"
.string "You may enter two POKéMON up to\n"
.string "Lv. 30 for a one-on-one battle.\p"
.string "You may take part in a chat with\n"
.string "two to five people.\p"
.string "Or, you may register a POKéMON for\n"
.string "trade.\p"
.string "Would you like to enter the ROOM?$"
CableClub_Text_EnjoyUnionRoom:
.string "I hope you enjoy your time in\n"
.string "the UNION ROOM.$"
CableClub_Text_FirstTimeRightThisWay:
.string "Hello!\n"
.string "My name is TEALA.\p"
.string "This must be your first time\n"
.string "up here.\p"
.string "I'll show you how the Wireless\n"
.string "Communication System works.\p"
.string "First, I need to show you this\n"
.string "floor of our POKéMON CENTER.\p"
.string "Right this way, please.$"
CableClub_Text_ExplainWirelessClubFirstTime:
.string "On the top floor, there are two\n"
.string "rooms.\p"
.string "First, the room on the left.\n"
.string "It's the UNION ROOM.\p"
.string "You may link up with TRAINERS\n"
.string "around you who have also entered\l"
.string "the UNION ROOM.\p"
.string "With them, you may do things like\n"
.string "chat, battle, and trade.\p"
.string "Second, the room on the right is\n"
.string "the DIRECT CORNER.\p"
.string "You may trade or battle POKéMON\n"
.string "with your friends in this room.\p"
.string "If the Wireless Adapter isn't\n"
.string "connected, you may still link up\l"
.string "using a GBA Game Link cable.\p"
.string "If that is the case, you must go\n"
.string "to the DIRECT CORNER.\p"
.string "I hope you enjoy the Wireless \n"
.string "Communication System.$"
CableClub_Text_AskAboutLinking:
.string "Hello, {PLAYER}!\p"
.string "It's me, TEALA, the POKéMON\n"
.string "CENTER 2F attendant.\p"
.string "Is there something you needed to\n"
.string "ask me about linking?$"
CableClub_Text_ExplainWirelessClub:
.string "Let me explain how the POKéMON\n"
.string "WIRELESS CLUB works.\p"
.string "On this, the top floor, there are\n"
.string "two rooms.\p"
.string "First, the room on the left.\n"
.string "It's the UNION ROOM.\p"
.string "You may link up with TRAINERS\n"
.string "around you who have also entered\l"
.string "the UNION ROOM.\p"
.string "With them, you may do things like\n"
.string "chat, battle, and trade.\p"
.string "Second, the room on the right is\n"
.string "the DIRECT CORNER.\p"
.string "You may trade or battle POKéMON\n"
.string "with your friends in this room.\p"
.string "Sometimes, you may not be able to\n"
.string "find your friends in the UNION ROOM\l"
.string "or the DIRECT CORNER.\p"
.string "In that case, please move closer\n"
.string "to your friends.\p"
.string "If the Wireless Adapter isn't\n"
.string "connected, you may still link up\l"
.string "using a GBA Game Link cable.\p"
.string "If that is the case, you must go\n"
.string "to the DIRECT CORNER.\p"
.string "I hope you enjoy the Wireless \n"
.string "Communication System.$"
CableClub_Text_HopeYouEnjoyWirelessSystem:
.string "I hope you enjoy the Wireless\n"
.string "Communication System.$"

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@@ -0,0 +1,27 @@
Text_PictureBookShelf:
.string "There's a set of POKéMON picture books.$"
Text_BookShelf:
.string "It's filled with all sorts of books.$"
Text_PokemonCenterBookShelf:
.string "POKéMON magazines!\n"
.string "POKéMON PAL…\p"
.string "POKéMON HANDBOOK…\n"
.string "ADORABLE POKéMON…$"
Text_Vase:
.string "This vase looks expensive…\n"
.string "Peered inside…\p"
.string "But, it was empty.$"
Text_EmptyTrashCan:
.string "It's empty.$"
Text_ShopShelf:
.string "The shelves brim with all sorts of\n"
.string "POKéMON merchandise.$"
Text_Blueprint:
.string "A blueprint of some sort?\n"
.string "It's too complicated!$"

View File

@@ -0,0 +1,428 @@
LilycoveCity_ContestLobby_Text_ReceptionDontHavePokeblockCase:
.string "Hello!\p"
.string "This is the reception counter for\n"
.string "POKéMON CONTESTS.\p"
.string "Oh? It appears that you don't have\n"
.string "a {POKEBLOCK} CASE yet.\p"
.string "In that case, we need to provide you\n"
.string "with this!$"
LilycoveCity_ContestLobby_Text_NowThatWeveClearedThatUp:
.string "Okay, now that we've cleared that\n"
.string "up…\p"
.string "Hello!\p"
.string "This is the reception counter for\n"
.string "POKéMON CONTESTS.$"
LilycoveCity_ContestLobby_Text_ContestReception:
.string "Hello!\p"
.string "This is the reception counter for\n"
.string "POKéMON CONTESTS.$"
@ Unused
LilycoveCity_ContestLobby_Text_CounterOnlyFor4PlayerContests:
.string "Hello!\p"
.string "This reception counter is only\n"
.string "for 4-player POKéMON CONTESTS.$"
LilycoveCity_ContestLobby_Text_EnterContest1:
.string "Would you like to enter your POKéMON\n"
.string "in our CONTESTS?$"
LilycoveCity_ContestLobby_Text_WhichTopic1:
.string "Which topic would you like?$"
LilycoveCity_ContestLobby_Text_ExplainContests:
.string "A POKéMON CONTEST involves four\n"
.string "TRAINERS entering one POKéMON each\l"
.string "in competitive judging.\p"
.string "A CONTEST has two stages of judging,\n"
.string "primary and secondary.\p"
.string "Primary judging is a popularity poll\n"
.string "involving the audience.\p"
.string "Secondary judging features appeals\n"
.string "by the POKéMON using their moves.\p"
.string "Plan appeals carefully to earn the\n"
.string "most attention of the JUDGE and\l"
.string "excite the audience.\l"
.string "Do your best to stand out.\p"
.string "The primary and secondary scores are\n"
.string "added at the end.\p"
.string "The POKéMON garnering the highest\n"
.string "score is declared the winner.$"
LilycoveCity_ContestLobby_Text_ExplainContestTypes:
.string "There are five kinds of CONTESTS.\p"
.string "COOL, BEAUTY, CUTE, SMART, and\n"
.string "TOUGH are the five categories.\p"
.string "Choose the CONTEST that is right for\n"
.string "the POKéMON you plan to enter.$"
LilycoveCity_ContestLobby_Text_ExplainContestRanks:
.string "There are four ranks of POKéMON\n"
.string "CONTESTS.\p"
.string "NORMAL, SUPER, HYPER, and MASTER\n"
.string "are the four ranks.\p"
.string "In the NORMAL Rank, any POKéMON may\n"
.string "enter.\p"
.string "Any POKéMON that won a NORMAL Rank\n"
.string "CONTEST may move up to the SUPER Rank\l"
.string "in the same category.\p"
.string "In the same way, a SUPER Rank winner\n"
.string "can move up to the HYPER Rank, and\l"
.string "a HYPER Rank winner can advance to\l"
.string "the MASTER Rank in the same category.\p"
.string "A POKéMON that won in the MASTER Rank\n"
.string "may compete in the MASTER Rank as\l"
.string "often as its TRAINER wants.$"
LilycoveCity_ContestLobby_Text_EnterWhichRank:
.string "Which Rank would you like to enter?$"
LilycoveCity_ContestLobby_Text_EnterWhichContest1:
.string "Which CONTEST would you like to enter?$"
LilycoveCity_ContestLobby_Text_EnterWhichPokemon1:
.string "Which POKéMON would you like to enter?$"
LilycoveCity_ContestLobby_Text_MonNotQualifiedForRank:
.string "I'm terribly sorry, but your POKéMON\n"
.string "is not qualified to compete at this\l"
.string "Rank yet…$"
LilycoveCity_ContestLobby_Text_EggCannotTakePart:
.string "I'm sorry, but an EGG cannot take part\n"
.string "in a POKéMON CONTEST.$"
LilycoveCity_ContestLobby_Text_MonInNoConditionForContest:
.string "Your POKéMON appears to be in no\n"
.string "condition to take part in a CONTEST…$"
LilycoveCity_ContestLobby_Text_AlreadyWonEnterAnyway:
.string "Oh, but that RIBBON…\p"
.string "Your POKéMON has won this CONTEST\n"
.string "before, hasn't it?\p"
.string "Would you like to enter it in this\n"
.string "CONTEST anyway?$"
LilycoveCity_ContestLobby_Text_ConfirmContestMon:
.string "Is that your CONTEST POKéMON?$"
LilycoveCity_ContestLobby_Text_YourMonIsEntryNum4:
.string "Okay, your POKéMON will be entered\n"
.string "in this CONTEST.\p"
.string "Your POKéMON is Entry No. 4.\n"
.string "The CONTEST will begin shortly.$"
LilycoveCity_ContestLobby_Text_ComeThroughHere:
.string "Please come in through here.\n"
.string "Good luck!$"
LilycoveCity_ContestLobby_Text_PokemonWonWeHavePrize:
.string "Congratulations! Your POKéMON is the\n"
.string "CONTEST winner!\p"
.string "We have your prize right here.\n"
.string "Please, right this way!$"
LilycoveCity_ContestLobby_Text_ComeBackForPrizeLater:
.string "Please come back for your prize\n"
.string "later on.$"
ContestHall_Text_GettingStartedParticipantsAsFollows:
.string "MC: Hello! We're just getting started\n"
.string "with a {STR_VAR_3} Rank POKéMON\l"
.string "{STR_VAR_2}!\p"
.string "The participating TRAINERS and their\n"
.string "POKéMON are as follows:$"
ContestHall_Text_GettingStartedParticipantsAsFollowsLink:
.string "MC: Hello! We're just getting started\n"
.string "with a 4-player linked POKéMON\l"
.string "{STR_VAR_2}!\p"
.string "The participating TRAINERS and their\n"
.string "POKéMON are as follows:$"
ContestHall_Text_EntryXTrainersMon:
.string "MC: Entry No. {STR_VAR_2}!\n"
.string "{STR_VAR_1}'s {STR_VAR_3}!$"
ContestHall_Text_SeenContestantsAudienceWillVote:
.string "MC: We've just seen the four POKéMON\n"
.string "contestants.\p"
.string "Now it's time for primary judging!\p"
.string "The audience will vote on their\n"
.string "favorite POKéMON contestants.\p"
.string "Without any further ado, let the\n"
.string "voting begin!$"
ContestHall_Text_VotingUnderWay:
.string "Voting under way…$"
ContestHall_Text_VotingCompleteLetsAppeal:
.string "Voting is now complete!\p"
.string "While the votes are being tallied,\n"
.string "let's move on to secondary judging!\p"
.string "The second stage of judging is the\n"
.string "much anticipated appeal time!\p"
.string "May the contestants amaze us with\n"
.string "superb appeals of dazzling moves!\p"
.string "Let's see a little enthusiasm!\n"
.string "Let's appeal!$"
ContestHall_Text_ThatsItForJudging:
.string "MC: That's it for judging!$"
ContestHall_Text_ThankYouForAppeals:
.string "Thank you all for a most wonderful\n"
.string "display of quality appeals!\p"
.string "This concludes all judging!\n"
.string "Thank you for your fine efforts!$"
ContestHall_Text_JudgeLooksReady:
.string "Now, all that remains is the pulse-\n"
.string "pounding proclamation of the winner.\p"
.string "The JUDGE looks ready to make\n"
.string "the announcement!$"
ContestHall_Text_WeWillNowDeclareWinner:
.string "JUDGE: We will now declare the winner!$"
ContestHall_Text_CongratsTrainerXandMon:
.string "MC: Entry No. {STR_VAR_2}!\p"
.string "{STR_VAR_3} and {STR_VAR_1},\n"
.string "congratulations!$"
ContestHall_Text_CongratsPleaseCompeteAgain:
.string "MC: Congratulations!\n"
.string "Please do compete again!$"
ContestHall_Text_AcceptYourPrize:
.string "MC: Here you are!\n"
.string "Please accept your prize!$"
ContestHall_Text_ConferRibbonAsPrize:
.string "We confer on you this RIBBON\n"
.string "as your prize!$"
ContestHall_Text_ReceivedRibbon:
.string "{PLAYER} received a RIBBON.$"
ContestHall_Text_PutRibbonOnMon:
.string "{PLAYER} put the RIBBON on\n"
.string "{STR_VAR_1}.$"
ContestHall_Text_PickUpPrizeAtCounterLater:
.string "Please pick up your prize at\n"
.string "the reception counter later.\l"
.string "Please do compete again!$"
@ Unused
ContestHall_Text_OnlyRegister4Players:
.string "I only register four players for\n"
.string "POKéMON CONTESTS.\p"
.string "If three other players link up, all\n"
.string "four may enter the same CONTEST.\p"
.string "Would you like to take part?$"
LilycoveCity_ContestLobby_Text_ProgressWillBeSaved:
.string "Before entering a CONTEST, your\n"
.string "progress will be saved.$"
LilycoveCity_ContestLobby_Text_ParticipateAnotherTime:
.string "We hope you will participate another\n"
.string "time.$"
@ Unused
LilycoveCity_ContestLobby_Text_EnterContest2:
.string "Would you like to enter a CONTEST?$"
@ Unused
LilycoveCity_ContestLobby_Text_Explain4PlayerContest:
.string "When four players are ready, connect\n"
.string "over a Game Link cable, and register\l"
.string "with me, please.\p"
.string "Please choose the same CONTEST\n"
.string "as your fellow contestants.\p"
.string "The CONTEST begins as soon as all\n"
.string "players register their entry.\p"
.string "After that, the usual CONTEST rules\n"
.string "apply.$"
@ Unused
LilycoveCity_ContestLobby_Text_EnterWhichContest2:
.string "Which CONTEST would you like to enter?$"
@ Unused
LilycoveCity_ContestLobby_Text_EnterWhichPokemon2:
.string "Which POKéMON would you like to enter?$"
LilycoveCity_ContestLobby_Text_Transmitting:
.string "Transmitting…$"
LilycoveCity_ContestLobby_Text_TransmissionError:
.string "Transmission error…$"
LilycoveCity_ContestLobby_Text_PlayersChoseDifferentContest:
.string "You may have chosen a different\n"
.string "CONTEST than another player.$"
LilycoveCity_ContestLobby_Text_PlayersMadeDifferentChoice:
.string "You may have made a different\n"
.string "choice than another player.$"
LilycoveCity_ContestLobby_Text_PleaseWaitBButtonCancel:
.string "Please wait.\n"
.string "… … B Button: Cancel$"
@ Unused
LilycoveCity_ContestLobby_Text_ParticipateAnotherTime2:
.string "We hope you will participate another\n"
.string "time.$"
@ Unused
LilycoveCity_ContestLobby_Text_TransmissionErrorTryAgain:
.string "Transmission error.\n"
.string "Please try again.$"
LilycoveCity_ContestLobby_Text_YourMonIsEntryNumX:
.string "Your POKéMON will be entered in\n"
.string "the CONTEST.\p"
.string "Your POKéMON is Entry No. {STR_VAR_2}.$"
LilycoveCity_ContestLobby_Text_ContestBeginShortly:
.string "The CONTEST will begin shortly.$"
LilycoveCity_ContestLobby_Text_LinkContestReception:
.string "Welcome! This is the POKéMON CONTEST\n"
.string "link reception counter.\p"
.string "You may enter CONTESTS together with\n"
.string "one or more friends.$"
LilycoveCity_ContestLobby_Text_WhichTopic2:
.string "Which topic would you like?$"
LilycoveCity_ContestLobby_Text_EnterContest3:
.string "Would you like to enter a CONTEST?$"
LilycoveCity_ContestLobby_Text_EnterWhichContest3:
.string "Which CONTEST would you like to enter?$"
LilycoveCity_ContestLobby_Text_MonInNoCondition2:
.string "Your POKéMON appears to be in no\n"
.string "condition to take part in a CONTEST…$"
LilycoveCity_ContestLobby_Text_EggCannotTakePart2:
.string "I'm sorry, but an EGG cannot take part\n"
.string "in a POKéMON CONTEST.$"
LilycoveCity_ContestLobby_Text_EnterWhichPokemon3:
.string "Which POKéMON would you like to enter?$"
LilycoveCity_ContestLobby_Text_PleaseDecideLinkLeader:
.string "Please decide which of you will\n"
.string "become the GROUP LEADER.\p"
.string "The other players must then choose\n"
.string "“JOIN GROUP.”$"
LilycoveCity_ContestLobby_Text_PlayerAt4PCounterUseGMode:
.string "At least one player has entered using\n"
.string "the 4-player reception counter.\p"
.string "There must be four players connected\n"
.string "using a GBA Game Link cable.\p"
.string "When the four players are ready,\n"
.string "select G-MODE (GLOBAL MODE),\l"
.string "then register to enter again, please.$"
LilycoveCity_ContestLobby_Text_ExplainLinkContest:
.string "This is a CONTEST for two to four\n"
.string "players linked using a Wireless\l"
.string "Adapter or a GBA Game Link cable.\p"
.string "Participants are first asked to choose\n"
.string "the mode they wish to enter.\p"
.string "There are two different modes.\p"
.string "E-MODE (EMERALD MODE) is for\n"
.string "two to four players, each with a\l"
.string "POKéMON Emerald Game Pak.\p"
.string "G-MODE (GLOBAL MODE) is only for\n"
.string "four players, each with a POKéMON\l"
.string "Emerald, Ruby, or Sapphire Game Pak.\p"
.string "The players should discuss which mode\n"
.string "they want, then choose the same mode.\p"
.string "Once all the players have chosen\n"
.string "the same CONTEST in the same mode,\l"
.string "the entry registration is complete.\p"
.string "After that, a CONTEST will start in\n"
.string "the usual manner.$"
LilycoveCity_ContestLobby_Text_ExplainEMode:
.string "In E-MODE (EMERALD MODE),\n"
.string "a LINK CONTEST can be held with\l"
.string "two to four players. Each player must\l"
.string "have a POKéMON Emerald Game Pak.\p"
.string "The players must be linked with each\n"
.string "other using Wireless Adapters or\l"
.string "GBA Game Link cables.\p"
.string "If there are fewer than four players,\n"
.string "TRAINERS in the hall will join to fill\l"
.string "the 4-player CONTEST lineup.\p"
.string "Please be aware that E-MODE is not\n"
.string "available in POKéMON Ruby or Sapphire.$"
LilycoveCity_ContestLobby_Text_ExplainGMode:
.string "G-MODE (GLOBAL MODE) is specifically\n"
.string "for four players who are linked using\l"
.string "GBA Game Link cables.\p"
.string "Each player must have a POKéMON\n"
.string "Emerald, Ruby, or Sapphire Game Pak.\p"
.string "The CONTEST starts after all players\n"
.string "choose G-MODE (POKéMON Emerald) or\l"
.string "enter through the 4-player reception\l"
.string "counter (POKéMON Ruby or Sapphire).$"
LilycoveCity_ContestLobby_Text_NoWirelessAdapterInGMode:
.string "I'm terribly sorry.\p"
.string "G-MODE does not function\n"
.string "with Wireless Adapters.\p"
.string "Please select E-MODE or try\n"
.string "again using a GBA Game Link cable.$"
LilycoveCity_ContestLobby_Text_WhichContestMode:
.string "Which CONTEST MODE would you like\n"
.string "to enter?$"
ContestHall_Text_GettingStartedWireless:
.string "MC: Hello! We're just getting started\n"
.string "with a 4-player linked POKéMON\l"
.string "{STR_VAR_2}!$"
ContestHall_Text_ParticipantsAsFollows:
.string "The participating TRAINERS and their\n"
.string "POKéMON are as follows:$"
ContestHall_Text_WeveSeenContestants:
.string "MC: We've just seen the four POKéMON\n"
.string "contestants.\p"
.string "Now it's time for primary judging!$"
ContestHall_Text_AudienceWillVote:
.string "The audience will vote on their\n"
.string "favorite POKéMON contestants.$"
ContestHall_Text_LetVotingBegin:
.string "Without any further ado,\n"
.string "let the voting begin!$"
ContestHall_Text_VotingComplete:
.string "Voting is now complete!\p"
.string "While the votes are being tallied,\n"
.string "let's move on to secondary judging!$"
ContestHall_Text_SecondStageOfJudging:
.string "The second stage of judging is\n"
.string "the much-anticipated appeal time!\p"
.string "May the contestants amaze us with\n"
.string "superb appeals of dazzling moves!$"
ContestHall_Text_LetsAppeal:
.string "Let's see a little enthusiasm!\n"
.string "Let's appeal!$"

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@ With the exception of Link standby, none of the below texts are used
gText_MissedTurn::
.string "Missed turn$"
gText_LinkStandby4::
.string "Link standby!$"
gText_WinnerIsPlayersMonCongrats::
.string "The winner is {STR_VAR_1}'s {STR_VAR_2}!\n"
.string "Congratulations!$"
gText_WinnerIsPlayersMon::
.string "The winner is {STR_VAR_1}'s {STR_VAR_2}!{PAUSE_UNTIL_PRESS}$"
gText_PrimaryJudgingNumX::
.string "Primary judging: No. {STR_VAR_1}{PAUSE_UNTIL_PRESS}$"
gText_SecondaryJudgingNumX::
.string "Secondary judging: No. {STR_VAR_1}{PAUSE_UNTIL_PRESS}$"
gText_SetEventNumX::
.string "Set event: No. {STR_VAR_1}{PAUSE_UNTIL_PRESS}$"
gText_MoveUsedMostOften::
.string "The move used most often:\n"
.string "{STR_VAR_1}{PAUSE_UNTIL_PRESS}$"
gText_MostImpressiveMon::
.string "The most impressive POKéMON:\n"
.string "{STR_VAR_1}'s {STR_VAR_2}{PAUSE_UNTIL_PRESS}$"
gText_SetEventNumX2::
.string "Set event: No. {STR_VAR_1}{PAUSE_UNTIL_PRESS}$"
gText_LinkTVProgramWillNotBeMadeTrainerLost::
.string "A link TV program will not be made\n"
.string "because the TRAINER lost.{PAUSE_UNTIL_PRESS}$"

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gContestHallPaintingCaption::
.string "{STR_VAR_1}\n"
.string "{STR_VAR_2}'s {STR_VAR_3}$"
@ Unused
gContestPaintingContest::
.string "CONTEST$"
gContestRankNormal::
.string "NORMAL RANK$"
gContestRankSuper::
.string "SUPER RANK$"
gContestRankHyper::
.string "HYPER RANK$"
gContestRankMaster::
.string "MASTER RANK$"
gContestLink::
.string "LINK$"
gContestCoolness::
.string "COOLNESS$"
gContestBeauty::
.string "BEAUTY$"
gContestCuteness::
.string "CUTENESS$"
gContestSmartness::
.string "SMARTNESS$"
gContestToughness::
.string "TOUGHNESS$"
gContestPaintingCool1::
.string "Nonstop supercool--\n"
.string "the inestimable {STR_VAR_1}$"
gContestPaintingCool2::
.string "Hey, there!\n"
.string "The good-looking POKéMON {STR_VAR_1}$"
gContestPaintingCool3::
.string "The marvelous, wonderful, and\n"
.string "very great {STR_VAR_1}$"
gContestPaintingBeauty1::
.string "This century's last Venus--\n"
.string "the beautiful {STR_VAR_1}$"
gContestPaintingBeauty2::
.string "{STR_VAR_1}'s dazzling,\n"
.string "glittering smile$"
gContestPaintingBeauty3::
.string "POKéMON CENTER's super idol--\n"
.string "the incomparable {STR_VAR_1}$"
gContestPaintingCute1::
.string "The lovely and sweet {STR_VAR_1}$"
gContestPaintingCute2::
.string "The pretty {STR_VAR_1}'s\n"
.string "winning portrait$"
gContestPaintingCute3::
.string "Give us a wink!\n"
.string "The cutie POKéMON {STR_VAR_1}$"
gContestPaintingSmart1::
.string "The smartness maestro--\n"
.string "the wise POKéMON {STR_VAR_1}$"
gContestPaintingSmart2::
.string "{STR_VAR_1}--the one chosen\n"
.string "above all POKéMON$"
gContestPaintingSmart3::
.string "The excellent {STR_VAR_1}'s\n"
.string "moment of elegance$"
gContestPaintingTough1::
.string "The powerfully muscular\n"
.string "speedster {STR_VAR_1}$"
gContestPaintingTough2::
.string "The strong, stronger, and\n"
.string "strongest {STR_VAR_1}$"
gContestPaintingTough3::
.string "The mighty tough\n"
.string "hyper POKéMON {STR_VAR_1}$"

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@ Contest move effect descriptions
gText_HighlyAppealingMove::
.string "A highly appealing move.$"
gText_UserMoreEasilyStartled::
.string "After this move, the user is\n"
.string "more easily startled.$"
gText_GreatAppealButNoMoreToEnd::
.string "Makes a great appeal, but\n"
.string "allows no more to the end.$"
gText_UsedRepeatedlyWithoutBoringJudge::
.string "Can be repeatedly used\n"
.string "without boring the JUDGE.$"
gText_AvoidStartledByOthersOnce::
.string "Can avoid being startled\n"
.string "by others once.$"
gText_AvoidStartledByOthers::
.string "Can avoid being startled\n"
.string "by others.$"
gText_AvoidStartledByOthersLittle::
.string "Can avoid being startled\n"
.string "by others a little.$"
gText_UserLessLikelyStartled::
.string "After this move, the user is\n"
.string "less likely to be startled.$"
gText_SlightlyStartleFrontMon::
.string "Slightly startles the\n"
.string "POKéMON in front.$"
gText_SlightlyStartleAppealed::
.string "Slightly startles those\n"
.string "that have made appeals.$"
gText_StartleAppealedBeforeUser::
.string "Startles the POKéMON that\n"
.string "appealed before the user.$"
gText_StartleAllAppealed::
.string "Startles all POKéMON that\n"
.string "have done their appeals.$"
gText_BadlyStartleFrontMon::
.string "Badly startles the\n"
.string "POKéMON in front.$"
gText_BadlyStartleAppealed::
.string "Badly startles those that\n"
.string "have made appeals.$"
gText_StartleAppealedBeforeUser2::
.string "Startles the POKéMON that\n"
.string "appealed before the user.$"
gText_StartleAllAppealed2::
.string "Startles all POKéMON that\n"
.string "have done their appeals.$"
gText_ShiftJudgesAttentionFromOthers::
.string "Shifts the JUDGE's\n"
.string "attention from others.$"
gText_StartleMonHasJudgesAttention::
.string "Startles the POKéMON that\n"
.string "has the JUDGE's attention.$"
gText_JamOthersMissesTurn::
.string "Jams the others, and misses\n"
.string "one turn of appeals.$"
gText_StartleMonsMadeSameTypeAppeal::
.string "Startles POKéMON that\n"
.string "made a same-type appeal.$"
gText_BadlyStartleCoolAppeals::
.string "Badly startles POKéMON\n"
.string "that made COOL appeals.$"
gText_BadlyStartleBeautyAppeals::
.string "Badly startles POKéMON\n"
.string "that made BEAUTY appeals.$"
gText_BadlyStartleCuteAppeals::
.string "Badly startles POKéMON\n"
.string "that made CUTE appeals.$"
gText_BadlyStartleSmartAppeals::
.string "Badly startles POKéMON\n"
.string "that made SMART appeals.$"
gText_BadlyStartleToughAppeals::
.string "Badly startles POKéMON\n"
.string "that made TOUGH appeals.$"
gText_MakeMonAfterUserNervous::
.string "Makes one POKéMON after\n"
.string "the user nervous.$"
gText_MakeAllMonsAfterUserNervous::
.string "Makes all POKéMON after\n"
.string "the user nervous.$"
gText_WorsenConditionOfThoseMadeAppeals::
.string "Worsens the condition of\n"
.string "those that made appeals.$"
gText_BadlyStartleMonsGoodCondition::
.string "Badly startles POKéMON in\n"
.string "good condition.$"
gText_AppealGreatIfPerformedFirst::
.string "The appeal works great if\n"
.string "performed first.$"
gText_AppealGreatIfPerformedLast::
.string "The appeal works great if\n"
.string "performed last.$"
gText_AppealAsGoodAsThoseBeforeIt::
.string "Makes the appeal as good\n"
.string "as those before it.$"
gText_AppealAsGoodAsOneBeforeIt::
.string "Makes the appeal as good\n"
.string "as the one before it.$"
gText_AppealBetterLaterItsPerformed::
.string "The appeal works better\n"
.string "the later it is performed.$"
gText_AppealVariesDependingOnTiming::
.string "The appeal's quality varies\n"
.string "depending on its timing.$"
gText_WorksWellIfSameTypeAsBefore::
.string "Works well if it's the same\n"
.string "type as the one before.$"
gText_WorksWellIfDifferentTypeAsBefore::
.string "Works well if different in\n"
.string "type than the one before.$"
gText_AffectedByAppealInFront::
.string "Affected by how well the\n"
.string "appeal in front goes.$"
gText_UpsConditionHelpsPreventNervousness::
.string "Ups the user's condition.\n"
.string "Helps prevent nervousness.$"
gText_AppealWorksWellIfConditionGood::
.string "The appeal works well if the\n"
.string "user's condition is good.$"
gText_NextAppealMadeEarlier::
.string "The next appeal can be\n"
.string "made earlier next turn.$"
gText_NextAppealMadeLater::
.string "The next appeal can be\n"
.string "made later next turn.$"
gText_TurnOrderMoreEasilyScrambled::
.string "Makes the next turn's order\n"
.string "more easily scrambled.$"
gText_ScrambleOrderOfNextAppeals::
.string "Scrambles the order of\n"
.string "appeals on the next turn.$"
gText_AppealExcitesAudienceInAnyContest::
.string "An appeal that excites the\n"
.string "audience in any CONTEST.$"
gText_BadlyStartlesMonsGoodAppeals::
.string "Badly startles all POKéMON\n"
.string "that made good appeals.$"
gText_AppealBestMoreCrowdExcited::
.string "The appeal works best the\n"
.string "more the crowd is excited.$"
gText_TemporarilyStopCrowdExcited::
.string "Temporarily stops the\n"
.string "crowd from growing excited.$"
@ Unused move names
gText_RainDance::
.string "RAIN DANCE$"
gText_Rage::
.string "RAGE$"
gText_FocusEnergy::
.string "FOCUS ENERGY$"
gText_Hypnosis::
.string "HYPNOSIS$"
gText_Softboiled::
.string "SOFTBOILED$"
gText_HornAttack::
.string "HORN ATTACK$"
gText_SwordsDance::
.string "SWORDS DANCE$"
gText_Conversion::
.string "CONVERSION$"
gText_SunnyDay::
.string "SUNNY DAY$"
gText_Rest2::
.string "REST$"
gText_Vicegrip::
.string "VICEGRIP$"
gText_DefenseCurl::
.string "DEFENSE CURL$"
gText_LockOn::
.string "LOCK-ON$"
@ Contest type names
gContestMoveTypeCoolText::
.string "COOL$"
gContestMoveTypeBeautyText::
.string "BEAUTY$"
gContestMoveTypeCuteText::
.string "CUTE$"
gContestMoveTypeSmartText::
.string "SMART$"
gContestMoveTypeToughText::
.string "TOUGH$"
gText_AppealNumWhichMoveWillBePlayed::
.string "Appeal no. {STR_VAR_1}!\n"
.string "Which move will be played?$"
gText_AppealNumButItCantParticipate::
.string "Appeal no. {STR_VAR_1}!\n"
.string "But it can't participate!$"
gText_MonAppealedWithMove::
.string "{STR_VAR_1} appealed with\n"
.string "{STR_VAR_2}!$"
gText_MonWasWatchingOthers::
.string "{STR_VAR_1} was watching\n"
.string "the others.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_AllOutOfAppealTime::
.string "We're all out of\n"
.string "Appeal Time!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
@ Unused appeal result texts
gText_ButAppealWasJammed::
.string "But the appeal was\n"
.string "jammed.$"
gText_FollowedAnotherMonsLead::
.string "It followed another\n"
.string "POKéMON's lead.$"
gText_ButItMessedUp::
.string "But it messed up.$"
gText_WentBetterThanUsual::
.string "It went better than\n"
.string "usual.$"
gText_JudgeLookedAwayForSomeReason::
.string "The JUDGE looked away\n"
.string "for some reason.$"
gText_WorkedHardToBuildOnPastMistakes::
.string "It worked hard to build on\n"
.string "past mistakes.$"
gText_CantMakeAnyMoreMoves::
.string "It can't make any more\n"
.string "moves.$"
gText_WorkedFrighteninglyWell::
.string "It worked frighteningly\n"
.string "well.$"
gText_WorkedHardAsStandoutMon::
.string "It worked as hard as the\n"
.string "standout POKéMON.$"
gText_JudgedLookedOnExpectantly::
.string "The JUDGE looked on\n"
.string "expectantly.$"
gText_WorkedRatherWell::
.string "It worked rather well.$"
gText_WorkedLittleBetterThanUsual::
.string "It worked a little better\n"
.string "than usual.$"
@ Round result texts
gText_MonFailedToStandOutAtAll::
.string "{STR_VAR_1} failed to\n"
.string "stand out at all…{PAUSE_UNTIL_PRESS}$"
gText_MonDidntStandOutVeryMuch::
.string "{STR_VAR_1} didn't stand\n"
.string "out very much…{PAUSE_UNTIL_PRESS}$"
gText_MonCaughtALittleAttention::
.string "{STR_VAR_1} caught a\n"
.string "little attention.{PAUSE_UNTIL_PRESS}$"
gText_MonAttractedALotOfAttention::
.string "{STR_VAR_1} attracted a\n"
.string "lot of attention.{PAUSE_UNTIL_PRESS}$"
gText_MonCommandedTotalAttention::
.string "{STR_VAR_1} commanded\n"
.string "total attention.{PAUSE_UNTIL_PRESS}$"
gText_MonHasntMadeItsAppeal::
.string "{STR_VAR_1} hasn't made\n"
.string "its appeal.{PAUSE_UNTIL_PRESS}$"
@ Unused
gText_AnticipationSwelledForMonsAppealNext2::
.string "Anticipation swelled for\n"
.string "{STR_VAR_1}'s appeal next.$"
gText_EmptyContestString::
.string "$"
gText_JudgesViewsOnMonHeldFirm::
.string "The JUDGE 's views on\n"
.string "{STR_VAR_1} held firm.$"
gText_MonsXChangedPerceptions::
.string "{STR_VAR_1}'s {STR_VAR_3}\n"
.string "changed perceptions.$"
gText_MonsAppealEffectWoreOff::
.string "{STR_VAR_1}'s appeal\n"
.string "effect wore off.$"
gText_SpecialAppealsEffectWoreOff::
.string "The special appeal's\n"
.string "effect wore off.$"
gText_EveryonesAppealsMadeToLookSame::
.string "Everyone's appeals were\n"
.string "made to look the same.$"
gText_CheapenedMonsAppeal::
.string "It cheapened\n"
.string "{STR_VAR_2}'s appeal.$"
gText_CheapenedAppealOfThoseAhead::
.string "It cheapened the appeal\n"
.string "of those ahead.$"
gText_StoleAttentionAwayFromMon::
.string "It stole attention away\n"
.string "from {STR_VAR_2}.$"
gText_CheapenedMonsAppeal2::
.string "It cheapened\n"
.string "{STR_VAR_2}'s appeal.$"
gText_SeverelyCheapenedOtherAppeals::
.string "It severely cheapened\n"
.string "other appeals.$"
gText_AnticipationSwelledForMonsAppealNext::
.string "Anticipation swelled for\n"
.string "{STR_VAR_1}'s appeal next.$"
gText_CheapenedAppealOfThoseAhead2::
.string "It cheapened the appeal\n"
.string "of those ahead.$"
gText_CheapenedJudgesFavoriteAppeal::
.string "It cheapened the JUDGE's\n"
.string "favorite appeal.$"
gText_AppealsOfOthersCheapenedByHalf::
.string "The appeals of others\n"
.string "were cheapened by half.$"
gText_StoodOutToMakeUpForBeingJammed::
.string "It stood out to make up\n"
.string "for being jammed.$"
gText_CantParticipateInAppealsAnyMore::
.string "It can't participate in\n"
.string "appeals any more.$"
gText_TouchedJudgeForFantasticAppeal::
.string "It touched the JUDGE for\n"
.string "a fantastic appeal.$"
gText_AnticipationRoseForUpcomingAppeals::
.string "Anticipation rose for\n"
.string "upcoming appeals.$"
gText_StoodOutAsMuchAsSpecialAppeals::
.string "It stood out as much as\n"
.string "special appeals.$"
gText_StoodOutAsMuchAsMon::
.string "It stood out as much as\n"
.string "{STR_VAR_1}.$"
gText_JammedAppealsMadeEvenLessNoticeable::
.string "Jammed appeals were made\n"
.string "even less noticeable.$"
gText_EveryonesAppealsMadeSame::
.string "Everyone's appeals were\n"
.string "made the same.$"
@ Appeal result texts
gText_BecameMoreConsciousOfOtherMons::
.string "It became more conscious\n"
.string "of the other POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonCantMakeAnAppealAfterThis::
.string "{STR_VAR_1} can't make an\n"
.string "appeal after this.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_SettledDownJustLittleBit::
.string "It settled down just a\n"
.string "little bit.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_BecameObliviousToOtherMons::
.string "It became oblivious to\n"
.string "the other POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_BecameLessAwareOfOtherMons::
.string "It became less aware of\n"
.string "the other POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_StoppedCaringAboutOtherMons::
.string "It stopped caring about\n"
.string "other POKéMON much.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_TriedToStartleOtherMons::
.string "It tried to startle the\n"
.string "other POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_TriedToDazzleOthers::
.string "It tried to dazzle the\n"
.string "others.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_JudgeLookedAwayFromMon::
.string "The JUDGE looked away\n"
.string "from {STR_VAR_1}.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_TriedToUnnerveNextMon::
.string "It tried to unnerve the\n"
.string "next POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonBecameNervous::
.string "{STR_VAR_1} became\n"
.string "nervous.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_AppealTriedToUnnerveWaitingMons::
.string "The appeal tried to\n"
.string "unnerve waiting POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_TauntedMonsDoingWell::
.string "It taunted POKéMON\n"
.string "doing well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonRegainedItsForm::
.string "{STR_VAR_1} regained its\n"
.string "form.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_TriedToJamMonDoingWell::
.string "It tried to jam POKéMON\n"
.string "doing well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_StandoutMonHustledEvenMore::
.string "The standout {STR_VAR_1}\n"
.string "hustled even more.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_LargelyUnnoticedMonWorkedHard::
.string "The largely unnoticed\n"
.string "{STR_VAR_1} worked hard.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_WorkedAsMuchAsMonBefore::
.string "It worked as much as\n"
.string "POKéMON before it.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonsAppealDidNotGoWell::
.string "{STR_VAR_1}'s appeal did\n"
.string "not go well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_WorkedAsMuchAsPrecedingMon::
.string "It worked as much as the\n"
.string "preceding POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonsAppealDidNotGoWell2::
.string "{STR_VAR_1}'s appeal did\n"
.string "not go well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonsAppealDidNotGoWell3::
.string "{STR_VAR_1}'s appeal did\n"
.string "not go well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonsAppealWentSlightlyWell::
.string "{STR_VAR_1}'s appeal\n"
.string "went slightly well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonsAppealWentPrettyWell::
.string "{STR_VAR_1}'s appeal\n"
.string "went pretty well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonsAppealWentExcellently::
.string "{STR_VAR_1}'s appeal\n"
.string "went excellently.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonsAppealWasDud::
.string "{STR_VAR_1}'s appeal was\n"
.string "a dud.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonsAppealDidNotWorkVeryWell::
.string "{STR_VAR_1}'s appeal did\n"
.string "not work very well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonsAppealWentSlightlyWell2::
.string "{STR_VAR_1}'s appeal\n"
.string "went slightly well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonsAppealWentPrettyWell2::
.string "{STR_VAR_1}'s appeal\n"
.string "went pretty well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonsAppealWentVeryWell::
.string "{STR_VAR_1}'s appeal\n"
.string "went very well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonsAppealWentExcellently2::
.string "{STR_VAR_1}'s appeal\n"
.string "went excellently.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_SameTypeAsOneBeforeGood::
.string "It's the same type as the\n"
.string "POKéMON before--good!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_NotSameTypeAsOneBeforeGood::
.string "It's not the same type as\n"
.string "the one before--good!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_StoodOutMuchMoreThanMonBefore::
.string "It stood out much more\n"
.string "than the POKéMON before.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_DidntDoAsWellAsMonBefore::
.string "It didn't do as well as the\n"
.string "POKéMON before.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonsConditionRoseAboveUsual::
.string "{STR_VAR_1}'s condition\n"
.string "rose above usual.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonsHotStatusMadeGreatAppeal::
.string "{STR_VAR_1}'s hot status\n"
.string "made it a great appeal!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MovedUpInLineForNextAppeal::
.string "It moved up in line for\n"
.string "the next appeal.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MovedBackInLineForNextAppeal::
.string "It moved back in line once\n"
.string "for the next appeal.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_ScrambledUpOrderForNextTurn::
.string "It scrambled up the\n"
.string "order for the next turn.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_JudgeLookedAtMonExpectantly::
.string "The JUDGE looked at\n"
.string "{STR_VAR_1} expectantly.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_AppealComboWentOverWell::
.string "The appeal combo went\n"
.string "over well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_AppealComboWentOverVeryWell::
.string "The appeal combo went\n"
.string "over very well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_AppealComboWentOverExcellently::
.string "The appeal combo went\n"
.string "over excellently.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonManagedToAvertGaze::
.string "{STR_VAR_1} managed to\n"
.string "avert its gaze.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonManagedToAvoidSeeingIt::
.string "{STR_VAR_1} managed to\n"
.string "avoid seeing it.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonIsntFazedByThatSortOfThing::
.string "{STR_VAR_1} isn't fazed\n"
.string "by that sort of thing.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonBecameALittleDistracted::
.string "{STR_VAR_1} became a\n"
.string "little distracted.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_TriedToStartleOtherPokemon::
.string "It tried to startle the\n"
.string "other POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonLookedDownOutOfDistraction::
.string "{STR_VAR_1} looked down\n"
.string "out of distraction.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonTurnedBackOutOfDistraction::
.string "{STR_VAR_1} turned back\n"
.string "out of distraction.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonCouldntHelpUtteringCry::
.string "{STR_VAR_1} couldn't help\n"
.string "uttering a cry.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonCouldntHelpLeapingUp::
.string "{STR_VAR_1} couldn't help\n"
.string "leaping up.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonTrippedOutOfDistraction::
.string "{STR_VAR_1} tripped over\n"
.string "out of distraction.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonWasTooNervousToMove::
.string "{STR_VAR_1} was too\n"
.string "nervous to move.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_ButItMessedUp2::
.string "But it messed up.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_ButItFailedToMakeTargetNervous::
.string "But it failed to make\n"
.string "the target nervous.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_ButItFailedToMakeAnyoneNervous::
.string "But it failed to make\n"
.string "anyone nervous.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_ButItWasIgnored::
.string "But it was ignored…{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_CouldntImproveItsCondition::
.string "But it couldn't improve\n"
.string "its condition…{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_BadConditionResultedInWeakAppeal::
.string "Its bad condition\n"
.string "resulted in a weak appeal.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonWasUnaffected::
.string "{STR_VAR_1} was\n"
.string "unaffected.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_RepeatedAppeal::
.string "{STR_VAR_1} disappointed\n"
.string "by repeating an appeal.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonsXWentOverGreat::
.string "{STR_VAR_1}'s {STR_VAR_3}\n"
.string "went over great.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonsXDidntGoOverWell::
.string "{STR_VAR_1}'s {STR_VAR_3}\n"
.string "didn't go over well here…{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonsXGotTheCrowdGoing::
.string "{STR_VAR_1}'s {STR_VAR_3}\n"
.string "got the crowd going.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonCantAppealNextTurn::
.string "{STR_VAR_1} can't appeal\n"
.string "next turn…{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_AttractedCrowdsAttention::
.string "It attracted the crowd's\n"
.string "attention.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_CrowdContinuesToWatchMon::
.string "The crowd continues to\n"
.string "watch {STR_VAR_3}.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonsMoveIsIgnored::
.string "{STR_VAR_1}'s\n"
.string "{STR_VAR_2} is ignored.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_Contest_Shyness::
.string "shyness$"
gText_Contest_Anxiety::
.string "anxiety$"
gText_Contest_Laziness::
.string "laziness$"
gText_Contest_Hesitancy::
.string "hesitancy$"
gText_Contest_Fear::
.string "fear$"
gText_Contest_Coolness::
.string "coolness$"
gText_Contest_Beauty::
.string "beauty$"
gText_Contest_Cuteness::
.string "cuteness$"
gText_Contest_Smartness::
.string "smartness$"
gText_Contest_Toughness::
.string "toughness$"
@ Unused
gText_Tension::
.string "TENSION$"
gText_CoolMove::
.string "COOL Move$"
gText_BeautyMove::
.string "BEAUTY Move$"
gText_CuteMove::
.string "CUTE Move$"
gText_SmartMove::
.string "SMART Move$"
gText_ToughMove::
.string "TOUGH Move$"
gText_3QuestionMarks::
.string "???$"

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Route117_Text_SeeWifeIfYoudLikeMeToRaiseMon:
.string "I'm the DAY-CARE MAN.\p"
.string "I help take care of the precious\n"
.string "POKéMON of TRAINERS.\p"
.string "If you'd like me to raise your POKéMON,\n"
.string "have a word with my wife.$"
Route117_Text_DoYouWantEgg:
.string "Ah, it's you!\p"
.string "We were raising your POKéMON,\n"
.string "and my goodness, were we surprised!\p"
.string "Your POKéMON had an EGG!\p"
.string "We don't know how it got there,\n"
.string "but your POKéMON had it.\p"
.string "You do want it, yes?$"
Route117_Text_YourMonIsDoingFine:
.string "Ah, it's you! Good to see you.\n"
.string "Your {STR_VAR_1}'s doing fine.$"
Route117_Text_IllKeepIt:
.string "Well then, I'll keep it.\n"
.string "Thanks!$"
Route117_Text_YouHaveNoRoomForIt:
.string "You have no room for it…\n"
.string "Come back when you've made room.$"
Route117_Text_ReceivedEgg:
.string "{PLAYER} received the EGG from\n"
.string "the DAY-CARE MAN.$"
Route117_Text_TakeGoodCareOfIt:
.string "Take good care of it.$"
Route117_Text_FriendlyWithOtherTrainersMon:
.string "By the way, about your {STR_VAR_1},\n"
.string "it seemed to be friendly with\l"
.string "{STR_VAR_2}'s {STR_VAR_3}.\p"
.string "I may even have seen it receiving\n"
.string "a piece of MAIL.$"
@ Unused
Route117_Text_SeeWifeIfYouWantToPickUpMon:
.string "If you want to pick up your POKéMON,\n"
.string "have a word with my wife.$"
Route117_Text_YourMonsAreDoingFine:
.string "Ah, it's you! Your {STR_VAR_1} and\n"
.string "{STR_VAR_2} are doing fine.$"
Route117_Text_IWillKeepDoYouWantIt:
.string "I really will keep it.\n"
.string "You do want this, yes?$"
Route117_PokemonDayCare_Text_WouldYouLikeUsToRaiseAMon:
.string "I'm the DAY-CARE LADY.\p"
.string "We can raise POKéMON for you.\p"
.string "Would you like us to raise one?$"
Route117_PokemonDayCare_Text_WhichMonShouldWeRaise:
.string "Which POKéMON should we raise for\n"
.string "you?$"
Route117_PokemonDayCare_Text_WellRaiseYourMon:
.string "Fine, we'll raise your {STR_VAR_1}\n"
.string "for a while.\p"
.string "Come back for it later.$"
Route117_PokemonDayCare_Text_WeCanRaiseOneMore:
.string "We can raise two of your POKéMON.\n"
.string "Would you like us to raise one more?$"
Route117_PokemonDayCare_Text_HusbandWasLookingForYou:
.string "My husband was looking for you.$"
Route117_PokemonDayCare_Text_FineThenComeAgain:
.string "Oh, fine, then.\n"
.string "Come again.$"
Route117_PokemonDayCare_Text_NotEnoughMoney:
.string "You don't have enough money…$"
Route117_PokemonDayCare_Text_TakeOtherOneBackToo:
.string "Will you take back the other one,\n"
.string "too?$"
Route117_PokemonDayCare_Text_ComeAgain:
.string "Fine.\n"
.string "Come again.$"
Route117_PokemonDayCare_Text_GoodToSeeYou:
.string "Ah, it's you! Good to see you.\n"
.string "Your POKéMON can only be doing good!$"
Route117_PokemonDayCare_Text_YourMonHasGrownXLevels:
.string "By level, your {STR_VAR_1} has\n"
.string "grown by {STR_VAR_2}.$"
Route117_PokemonDayCare_Text_YourTeamIsFull:
.string "Your POKéMON team is full.\n"
.string "Make room, then come see me.$"
@ Unused
Route117_PokemonDayCare_Text_TakeBackWhichMon:
.string "Which POKéMON will you take back?$"
Route117_PokemonDayCare_Text_ItWillCostX:
.string "If you want your {STR_VAR_1} back,\n"
.string "it will cost ¥{STR_VAR_2}.$"
Route117_PokemonDayCare_Text_HeresYourMon:
.string "Perfect!\n"
.string "Here's your POKéMON.$"
Route117_PokemonDayCare_Text_TookBackMon:
.string "{PLAYER} took back {STR_VAR_1} from\n"
.string "the DAY-CARE LADY.$"
Route117_PokemonDayCare_Text_YouHaveJustOneMon:
.string "Oh? But you have just one\n"
.string "POKéMON.\p"
.string "Come back another time.$"
Route117_PokemonDayCare_Text_TakeYourMonBack:
.string "Will you take your POKéMON back?$"
Route117_PokemonDayCare_Text_WhatWillYouBattleWith:
.string "If you leave me that POKéMON,\n"
.string "what will you battle with?\p"
.string "Come back another time.$"
Text_EggHatchHuh:
.string "Huh?$"
Route117_PokemonDayCare_Text_YoullBeLeftWithJustOne:
.string "Huh?\n"
.string "Now, now.\p"
.string "If you leave that POKéMON with\n"
.string "me, you'll be left with just one.\p"
.string "You will be better off if you catch\n"
.string "some more, I dare say.$"

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EventTicket_Text_ShowOldSeaMap:
.string "The ferry to SLATEPORT is…\p"
.string "I beg your pardon?\n"
.string "Can we sail to this place on the map?\p"
.string "I know someone who will help you better.\n"
.string "Please wait.$"
EventTicket_Text_ThatPass:
.string "The ferry to SLATEPORT is…\p"
.string "Oh?\n"
.string "That PASS…$"
EventTicket_Text_ShowEonTicket:
.string "Aye, mate, are you the one who brought\n"
.string "that mighty odd PASS?\p"
.string "I'll tell you, you're trying to reach a\n"
.string "tiny spit of an island far in the south.\p"
.string "There's no telling what we'll encounter\n"
.string "once we reach there, aye.\l"
.string "That shivers my timbers!\p"
.string "All aboard!$"
EventTicket_Text_SouthernIslandSailBack:
.string "Aye, mate, there's nothing here to\n"
.string "see or do on this forgettable island.\p"
.string "What say we sail back to LILYCOVE?$"
EventTicket_Text_SailHome:
.string "Aye, right, then!\n"
.string "Sail home we will!$"
EventTicket_Text_AsYouLike:
.string "Aye, right, as you like, then.$"
SouthernIsland_Interior_Text_Sign:
.string "“All dreams are but another reality.\n"
.string "Never forget…”$"
SouthernIsland_Exterior_Text_Sign:
.string "“Those whose memories fade seek to\n"
.string "carve them in their hearts…”$"

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EventTicket_Text_OldSeaMapTooFar:
.string "What's up, youngster?\p"
.string "What, it's you who's supposed to have\n"
.string "a tattered old map?\p"
.string "Let's have a look.\n"
.string "… … … … … …\p"
.string "Boy, this is quite a ways away.\n"
.string "I'm afraid I can't help you…$"
EventTicket_Text_BrineyHoldOnASecond:
.string "BRINEY: Hold on a second!\p"
.string "What's the idea of turning down\n"
.string "someone that I owe so much to?$"
EventTicket_Text_BrineyLetsSail:
.string "{PLAYER}{KUN}, I'm terribly sorry.\p"
.string "You came to me seeking my help,\n"
.string "and we almost turned you away.\p"
.string "Well, let me make things right.\p"
.string "We'll sail right away, of course!\p"
.string "Let's find this island on\n"
.string "this OLD SEA MAP!$"
EventTicket_Text_OddTicketGetOnBoard:
.string "Is it you who brought that odd\n"
.string "ticket?\p"
.string "Where you're trying to go is an island\n"
.string "that's far, far away.\p"
.string "No one knows what awaits there…\p"
.string "The very thought excites my blood\n"
.string "as a sailing man!\p"
.string "Get on board, youngster!$"
FarawayIsland_Entrance_Text_SailorReturn:
.string "CAPT. BRINEY can be so maddeningly\n"
.string "fickle…\p"
.string "Do you want to return to LILYCOVE?$"
BirthIsland_Harbor_Text_SailorReturn:
.string "What an oddly shaped island, eh?\n"
.string "Do you want to return to LILYCOVE?$"
EventTicket_Text_OddTicketsWhereTo:
.string "Is it you who brought those\n"
.string "odd tickets?\p"
.string "… … …Hm.\p"
.string "These tickets will get you to islands\n"
.string "that are far, far away.\p"
.string "No one knows what awaits there,\n"
.string "or what may happen there.\p"
.string "The very thought excites my blood\n"
.string "as a sailing man!\p"
.string "Get on board, youngster!\n"
.string "Where shall we sail first?$"
NavelRock_Harbor_Text_SailorReturn:
.string "Did… Did you hear that?\n"
.string "That low growling from deep in there.\p"
.string "Are you sure it's safe?\n"
.string "Do you think we should leave?$"
FarawayIsland_Entrance_Text_Sign:
.string "The writing is fading as if it was\n"
.string "written a long time ago…\p"
.string "“…ber, 6th day\n"
.string "If any human…sets foot here…\l"
.string "again…et it be a kindhearted pers…\l"
.string "…ith that hope, I depar…”$"
FarawayIsland_Interior_Text_Mew:
.string "Myuu…$"

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@ Battle Tower
gText_AnabelWonSilver::
.string "It's very disappointing…$"
gText_AnabelDefeatSilver::
.string "Okay, I understand…$"
gText_AnabelWonGold::
.string "I'm terribly sorry…$"
gText_AnabelDefeatGold::
.string "Thank you…$"
@ Battle Dome
gText_TuckerWonSilver::
.string "Ahahaha! Aren't you embarrassed?\n"
.string "Everyone's watching!$"
gText_TuckerDefeatSilver::
.string "Grr…\n"
.string "What the…$"
gText_TuckerWonGold::
.string "My DOME ACE title isn't just for show!$"
gText_TuckerDefeatGold::
.string "Ahahaha!\n"
.string "You're inspiring!$"
@ Battle Factory
gText_NolandWonSilver::
.string "Way to work!\n"
.string "That was a good lesson, eh?$"
gText_NolandDefeatSilver::
.string "Good job!\n"
.string "You know what you're doing!$"
gText_NolandWonGold::
.string "Hey, hey, hey!\n"
.string "You're finished already?$"
gText_NolandDefeatGold::
.string "What happened here?$"
@ Battle Pike
gText_LucyWonSilver::
.string "Humph…$"
gText_LucyDefeatSilver::
.string "Urk…$"
gText_LucyWonGold::
.string "Hah!$"
gText_LucyDefeatGold::
.string "Darn!$"
@ Battle Arena
gText_GretaWonSilver::
.string "Oh, come on!\n"
.string "You have to try harder than that!$"
gText_GretaDefeatSilver::
.string "No way!\n"
.string "Good job!$"
gText_GretaWonGold::
.string "Heheh!\n"
.string "What did you expect?$"
gText_GretaDefeatGold::
.string "Huh?\n"
.string "Are you serious?!$"
@ Battle Palace
gText_SpenserWonSilver::
.string "Your POKéMON are wimpy because\n"
.string "you're wimpy as a TRAINER!$"
gText_SpenserDefeatSilver::
.string "Ah…\n"
.string "Now this is something else…$"
gText_SpenserWonGold::
.string "Gwahahaha!\n"
.string "My brethren, we have nothing to fear!$"
gText_SpenserDefeatGold::
.string "Gwah!\n"
.string "Hahahaha!$"
@ Battle Pyramid
gText_BrandonWonSilver::
.string "Hey! What's wrong with you!\n"
.string "Let's see some effort! Get up!$"
gText_BrandonDefeatSilver::
.string "That's it! You've done great!\n"
.string "You've worked hard for this!$"
gText_BrandonWonGold::
.string "Hey! Don't you give up now!\n"
.string "Get up! Don't lose faith in yourself!$"
gText_BrandonDefeatGold::
.string "That's it! You've done it!\n"
.string "You kept working for this!$"

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gText_PokemartSign::
.string "“Selected items for your convenience!”\n"
.string "POKéMON MART$"
gText_PokemonCenterSign::
.string "“Rejuvenate your tired partners!”\n"
.string "POKéMON CENTER$"
gText_MomOrDadMightLikeThisProgram::
.string "{STR_VAR_1} might like this program.\n"
.string "… … … … … … … … … … … … … … … …\p"
.string "Better get going!$"
gText_WhichFloorWouldYouLike::
.string "Welcome to LILYCOVE DEPARTMENT STORE.\p"
.string "Which floor would you like?$"
gText_SandstormIsVicious::
.string "The sandstorm is vicious.\n"
.string "It's impossible to keep going.$"
gText_SelectWithoutRegisteredItem::
.string "An item in the BAG can be\n"
.string "registered to SELECT for easy use.$"
gText_PokemonTrainerSchoolEmail::
.string "There's an e-mail from POKéMON TRAINER\n"
.string "SCHOOL.\p"
.string "… … … … … …\p"
.string "A POKéMON may learn up to four moves.\p"
.string "A TRAINER's expertise is tested on the\n"
.string "move sets chosen for POKéMON.\p"
.string "… … … … … …$"
gText_PlayerHouseBootPC::
.string "{PLAYER} booted up the PC.$"
gText_PokeblockLinkCanceled::
.string "The link was canceled.$"
gText_UnusedNicknameReceivedPokemon::
.string "Want to give a nickname to\n"
.string "the {STR_VAR_2} you received?$"
gText_PlayerWhitedOut::
.string "{PLAYER} is out of usable\n"
.string "POKéMON!\p{PLAYER} whited out!$"
gText_RegisteredTrainerinPokeNav::
.string "Registered {STR_VAR_1} {STR_VAR_2}\n"
.string "in the POKéNAV.$"
gText_ComeBackWithSecretPower::
.string "Do you know the TM SECRET POWER?\p"
.string "Our group, we love the TM SECRET\n"
.string "POWER.\p"
.string "One of our members will give it to you.\n"
.string "Come back and show me if you get it.\p"
.string "We'll accept you as a member and sell\n"
.string "you good stuff in secrecy.$"
gText_PokerusExplanation::
.string "Your POKéMON may be infected with\n"
.string "POKéRUS.\p"
.string "Little is known about the POKéRUS\n"
.string "except that they are microscopic life-\l"
.string "forms that attach to POKéMON.\p"
.string "While infected, POKéMON are said to\n"
.string "grow exceptionally well.$"
gText_WantToUseSurf::
.string "The water is dyed a deep blue…\n"
.string "Would you like to SURF?$"
gText_PlayerUsedSurf::
.string "{STR_VAR_1} used SURF!$"
gText_DoorOpenedFarAway::
.string "It sounded as if a door opened\n"
.string "somewhere far away.$"
gText_BigHoleInTheWall::
.string "There is a big hole in the wall.$"
gText_SorryWirelessClubAdjustments::
.string "I'm terribly sorry.\n"
.string "The POKéMON WIRELESS CLUB is\l"
.string "undergoing adjustments now.$"
gText_UndergoingAdjustments::
.string "It appears to be undergoing\n"
.string "adjustments…$"
@ Unused
gText_SorryTradeCenterInspections::
.string "I'm terribly sorry. The TRADE CENTER\n"
.string "is undergoing inspections.$"
@ Unused
gText_SorryRecordCornerPreparation::
.string "I'm terribly sorry. The RECORD CORNER\n"
.string "is under preparation.$"
gText_PlayerHandedOverTheItem::
.string "{PLAYER} handed over the\n"
.string "{STR_VAR_1}.$"
gText_ThankYouForAccessingMysteryGift::
.string "Thank you for accessing the\n"
.string "MYSTERY GIFT System.$"
gText_PlayerFoundOneTMHM::
.string "{PLAYER} found one {STR_VAR_1}\n"
.string "{STR_VAR_2}!$"
gText_Sudowoodo_Attacked::
.string "The weird tree doesn't like the\n"
.string "WAILMER PAIL!\p"
.string "The weird tree attacked!$"
gText_LegendaryFlewAway::
.string "The {STR_VAR_1} flew away!$"

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LilycoveCity_PokemonCenter_1F_Text_ImTheFavorLady:
.string "I'm the FAVOR LADY…$"
LilycoveCity_PokemonCenter_1F_Text_ObsessedWithThing:
.string "I've recently developed an obsession\n"
.string "for {STR_VAR_1} things…$"
LilycoveCity_PokemonCenter_1F_Text_ThankYouForLastTime:
.string "Oh…\n"
.string "Thank you for last time…$"
LilycoveCity_PokemonCenter_1F_Text_PlayerGaveMeBadThing:
.string "Before, I think it was {STR_VAR_3}…\p"
.string "{STR_VAR_3} gave me one {STR_VAR_2},\n"
.string "saying it was {STR_VAR_1}.\p"
.string "But it wasn't {STR_VAR_1}.\n"
.string "Not in the least bit.$"
LilycoveCity_PokemonCenter_1F_Text_PlayerGaveMeGreatThing:
.string "Before, {STR_VAR_3} gave me a very\n"
.string "{STR_VAR_1} {STR_VAR_2}.\p"
.string "I cherish it now.$"
LilycoveCity_PokemonCenter_1F_Text_WillYouShareThing:
.string "Listen, if you have anything that\n"
.string "is {STR_VAR_1}, will you share it\l"
.string "with me?$"
LilycoveCity_PokemonCenter_1F_Text_WhatWillYouGiveMe:
.string "…Really?\n"
.string "What will you give me?$"
LilycoveCity_PokemonCenter_1F_Text_IsThatSoGoodbye:
.string "Is that so?\n"
.string "Then, it's good-bye…$"
LilycoveCity_PokemonCenter_1F_Text_NotWillingToShare:
.string "Oh…\n"
.string "You're not willing to share?$"
LilycoveCity_PokemonCenter_1F_Text_IllTryToCherishIt:
.string "Oh?\n"
.string "That {STR_VAR_2} is {STR_VAR_1}?\p"
.string "…Oh, is that right?\p"
.string "Well, I owe you a thanks anyway.\n"
.string "I'll try to cherish it…$"
LilycoveCity_PokemonCenter_1F_Text_IWillCherishThis:
.string "Oh…\p"
.string "That's a quite {STR_VAR_1}\n"
.string "{STR_VAR_2}…\p"
.string "Isn't it nice?\n"
.string "It's so dreamy…\p"
.string "Thank you…\n"
.string "I will cherish this…$"
LilycoveCity_PokemonCenter_1F_Text_IWillTreasureThis:
.string "…Oh, oh, oh…\p"
.string "This is amazing!\n"
.string "This really is {STR_VAR_1}!\p"
.string "I never knew that one {STR_VAR_2}\n"
.string "could be this {STR_VAR_1}!\p"
.string "Thank you!\p"
.string "I will treasure this for the rest\n"
.string "of my life!$"
LilycoveCity_PokemonCenter_1F_Text_IllGiveYouThisInReturn:
.string "I'll give you this wonderful item in\n"
.string "return for your fabulous gift.\p"
.string "I hope you will cherish it…$"
LilycoveCity_PokemonCenter_1F_Text_YouDontHaveSpaceForIt:
.string "Oh, you can't have it if you don't have\n"
.string "the space for it.\p"
.string "Please come see me when you get\n"
.string "your BAG organized…$"
LilycoveCity_PokemonCenter_1F_Text_ImTheQuizLady:
.string "I'm the QUIZ LADY!\n"
.string "I love quizzes!$"
LilycoveCity_PokemonCenter_1F_Text_WaitingToTakeYourQuiz:
.string "Oh?\p"
.string "I'm waiting for a challenger to answer\n"
.string "the quiz you made.\p"
.string "We can chat another time, okay?$"
LilycoveCity_PokemonCenter_1F_Text_WaitingForChallenger:
.string "I'm waiting for someone to challenge\n"
.string "a quiz this {STR_VAR_1} thought up!$"
LilycoveCity_PokemonCenter_1F_Text_TakeQuizChallenge:
.string "If you answer correctly, you can win\n"
.string "fabulous prizes!\p"
.string "Would you like to take the quiz\n"
.string "challenge?$"
LilycoveCity_PokemonCenter_1F_Text_WaitForAnswer:
.string "… … … … … …\n"
.string "… … … … … …$"
LilycoveCity_PokemonCenter_1F_Text_HowBoringBye:
.string "Oh, how boring!\n"
.string "Bye-bye!$"
LilycoveCity_PokemonCenter_1F_Text_YoureGoingToQuit:
.string "Awww!\n"
.string "You're going to quit?$"
LilycoveCity_PokemonCenter_1F_Text_TakeTheQuizAnotherTime:
.string "Please take the quiz challenge\n"
.string "another time!$"
LilycoveCity_PokemonCenter_1F_Text_YouGotItRight:
.string "You're amazing! You've got it right!\n"
.string "You're one sharp customer!$"
LilycoveCity_PokemonCenter_1F_Text_YouGotItRightYouveWonPersonsPrize:
.string "Congratulations!\n"
.string "You've got the quiz right!\p"
.string "You've won a prize provided by\n"
.string "{STR_VAR_1}!$"
@ Unused
LilycoveCity_PokemonCenter_1F_Text_XReceivedOneY:
.string "{STR_VAR_1} received\n"
.string "one {STR_VAR_2}!$"
LilycoveCity_PokemonCenter_1F_Text_YourBagIsFilledUp:
.string "Oh? Your BAG is filled up!\n"
.string "Come see me when you have room.$"
LilycoveCity_PokemonCenter_1F_Text_WrongTheCorrectAnswerIs:
.string "Hmm… Wrong!\n"
.string "The correct answer is “{STR_VAR_3}”!$"
LilycoveCity_PokemonCenter_1F_Text_IGetToKeepPrize:
.string "Too bad!\p"
.string "I get to keep the quiz prize\n"
.string "{STR_VAR_1} now!$"
LilycoveCity_PokemonCenter_1F_Text_MakeYourOwnQuiz:
.string "Listen, listen!\n"
.string "Would you like to make your own quiz?$"
LilycoveCity_PokemonCenter_1F_Text_MaybeNextTime:
.string "Oh, I see…\n"
.string "Well, maybe next time!$"
LilycoveCity_PokemonCenter_1F_Text_PickYourPrize:
.string "Okay, the first thing you have to do\n"
.string "is pick the prize for the person that\l"
.string "answers your quiz correctly.\p"
.string "But beware, if the person taking\n"
.string "the quiz can't get it right, I get to\l"
.string "keep the prize!$"
LilycoveCity_PokemonCenter_1F_Text_QuitChoosingPrize:
.string "If you don't choose a prize,\n"
.string "your quiz can't be made.\p"
.string "Are you going to quit making\n"
.string "your quiz?$"
LilycoveCity_PokemonCenter_1F_Text_WriteYourQuiz:
.string "Oh, how nice!\n"
.string "That's a wonderful prize!\p"
.string "Next, you need to write your quiz\n"
.string "question and its answer.$"
LilycoveCity_PokemonCenter_1F_Text_QuitWritingQuizQuestion:
.string "Are you going to quit writing\n"
.string "your quiz question?$"
@ Unused
LilycoveCity_PokemonCenter_1F_Text_QuitWritingQuizAnswer:
.string "Are you going to quit choosing\n"
.string "your quiz answer?$"
LilycoveCity_PokemonCenter_1F_Text_IllLookForAChallenger:
.string "Thank you!\n"
.string "You've put together a nice quiz.\p"
.string "I'll go look for someone who'll take\n"
.string "your quiz challenge right away.$"
LilycoveCity_PokemonCenter_1F_Text_ImTheContestLady:
.string "I'm the CONTEST LADY!\n"
.string "I sure do love CONTESTS!$"
LilycoveCity_PokemonCenter_1F_Text_ThankForPokeblock:
.string "Thanks for your {POKEBLOCK} before!$"
LilycoveCity_PokemonCenter_1F_Text_MyFriendDisplaysQuality:
.string "This is my friend {STR_VAR_1}!\n"
.string "It's the epitome of {STR_VAR_2}!\p"
.string "But I think that it will display\n"
.string "even more {STR_VAR_2}!$"
LilycoveCity_PokemonCenter_1F_Text_DontHaveAPokeblockCase:
.string "So, I need your help!\p"
.string "Please, may I have one {POKEBLOCK}?\n"
.string "All I'm asking for is one!\p"
.string "…Oh, but…\n"
.string "Don't you have a {POKEBLOCK} CASE?\l"
.string "That's no good. Next time, then!$"
LilycoveCity_PokemonCenter_1F_Text_AskingForOnePokeblock:
.string "So, I need your help!\p"
.string "Please, may I have one {POKEBLOCK}?\n"
.string "All I'm asking for is one!$"
LilycoveCity_PokemonCenter_1F_Text_ICantHaveOnePokeblock:
.string "Awww!\n"
.string "I can't have one {POKEBLOCK}?!$"
LilycoveCity_PokemonCenter_1F_Text_WhatACheapskate:
.string "Sheesh!\n"
.string "What a cheapskate!$"
LilycoveCity_PokemonCenter_1F_Text_IllUseYourPokeblock:
.string "Yay!\n"
.string "Thank you!\p"
.string "I'll feed my POKéMON your {POKEBLOCK}\n"
.string "right away.$"
LilycoveCity_PokemonCenter_1F_Text_NoChangeThanks:
.string "…It doesn't seem to have changed\n"
.string "in any way at all…\p"
.string "Hmm…\p"
.string "Oh, well!\n"
.string "Thank you very much!$"
LilycoveCity_PokemonCenter_1F_Text_ReallyImprovedThanks:
.string "Oh, yay!\n"
.string "It's really delighted!\p"
.string "I think it really improved {STR_VAR_1}'s\n"
.string "{STR_VAR_2} quality, too.\p"
.string "Thank you so much!$"
LilycoveCity_PokemonCenter_1F_Text_ReadyToEnterContests:
.string "Hmm…\p"
.string "I think we may be ready to enter\n"
.string "some CONTESTS.\p"
.string "If you see us in one somewhere,\n"
.string "I hope you'll cheer for us.$"
LilycoveCity_PokemonCenter_1F_Text_Zigzagoon:
.string "{STR_VAR_1}: Guguuh!$"
LilycoveCity_PokemonCenter_1F_Text_Kecleon:
.string "{STR_VAR_1}: Igigigiiih!$"
LilycoveCity_PokemonCenter_1F_Text_Poochyena:
.string "{STR_VAR_1}: Baaarun…$"
LilycoveCity_PokemonCenter_1F_Text_Pikachu:
.string "{STR_VAR_1}: Pikka!$"
LilycoveCity_PokemonCenter_1F_Text_Skitty:
.string "{STR_VAR_1}: Umyaaaan!$"

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LilycoveCity_DepartmentStore_1F_Text_LotteryCornerDrawTicket:
.string "This is the POKéMON LOTTERY CORNER.\p"
.string "All shoppers at our DEPARTMENT STORE\n"
.string "get to draw a POKéMON LOTO TICKET.\p"
.string "If the LOTO TICKET's number matches\n"
.string "the ID number of any of your POKéMON,\l"
.string "you will receive a fabulous gift.\p"
.string "Would you like to draw a POKéMON\n"
.string "LOTO TICKET?$"
LilycoveCity_DepartmentStore_1F_Text_ComeBackTomorrow:
.string "Please come back tomorrow.$"
LilycoveCity_DepartmentStore_1F_Text_PleaseVisitAgain:
.string "Please do visit again.$"
LilycoveCity_DepartmentStore_1F_Text_PleasePickTicket:
.string "Please pick a LOTO TICKET.\n"
.string "{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}…{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}…{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
LilycoveCity_DepartmentStore_1F_Text_TicketNumberIsXPleaseWait:
.string "The LOTO TICKET number is {STR_VAR_1}.\p"
.string "I need to run a check on this number\n"
.string "to see if it matches any of your\l"
.string "POKéMON's ID numbers. Please wait.$"
LilycoveCity_DepartmentStore_1F_Text_TicketMatchesPartyMon:
.string "Congratulations!\p"
.string "The ID number of your team's\n"
.string "{STR_VAR_1} matches your\l"
.string "LOTO TICKET's number!$"
LilycoveCity_DepartmentStore_1F_Text_TicketMatchesPCMon:
.string "Congratulations!\p"
.string "The ID number of your PC-boxed\n"
.string "{STR_VAR_1} matches your\l"
.string "LOTO TICKET's number!$"
LilycoveCity_DepartmentStore_1F_Text_NoNumbersMatched:
.string "I'm sorry.\n"
.string "None of the numbers matched.$"
LilycoveCity_DepartmentStore_1F_Text_TwoDigitsMatched:
.string "Two digits matched, so you win the\n"
.string "third prize!\l"
.string "You've won the {STR_VAR_1}!$"
LilycoveCity_DepartmentStore_1F_Text_ThreeDigitsMatched:
.string "Three digits matched, so you win the\n"
.string "second prize!\l"
.string "You've won the {STR_VAR_1}!$"
LilycoveCity_DepartmentStore_1F_Text_FourDigitsMatched:
.string "Four digits matched, so you win the\n"
.string "first prize!\l"
.string "You've won the {STR_VAR_1}!$"
LilycoveCity_DepartmentStore_1F_Text_AllFiveDigitsMatched:
.string "Oh, my goodness, all five digits\n"
.string "matched!\p"
.string "You've won the jackpot prize!\n"
.string "You've won the {STR_VAR_1}!$"
LilycoveCity_DepartmentStore_1F_Text_NoRoomForThis:
.string "Oh?\n"
.string "You seem to have no room for this.\p"
.string "Please make room in your BAG and\n"
.string "let me know.$"
LilycoveCity_DepartmentStore_1F_Text_PrizeWeveBeenHolding:
.string "{PLAYER}?\n"
.string "Yes, I've been expecting you.\p"
.string "This is the prize we've been holding\n"
.string "for you.$"
LilycoveCity_DepartmentStore_1F_Text_PleaseVisitAgain2:
.string "Please do visit again.$"

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gText_HowMayIServeYou::
.string "Welcome!\p"
.string "How may I serve you?$"
gText_PleaseComeAgain::
.string "Please come again!$"
gText_PlayerWhatCanIDoForYou::
.string "{PLAYER}{STRING 5}, welcome!\p"
.string "What can I do for you?$"

File diff suppressed because it is too large Load Diff

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@ Only contains the text for the Mauville Man named Giddy. The rest is in scripts/mauville_man.inc
GiddyText_SoPretty::
.string " so pretty!$"
GiddyText_SoDarling::
.string " so darling!$"
GiddyText_SoRelaxed::
.string " so relaxed!$"
GiddyText_SoSunny::
.string " so sunny!$"
GiddyText_SoDesirable::
.string " so desirable!$"
GiddyText_SoExciting::
.string " so exciting!$"
GiddyText_SoAmusing::
.string " so amusing!$"
GiddyText_SoMagical::
.string " so magical!$"
GiddyText_Is::
.string " is$"
GiddyText_DontYouAgree::
.string "\n"
.string "Don't you agree?$"
GiddyText_ISoWantToGoOnAVacation::
.string "I so want to go on a vacation.\n"
.string "Would you happen to know a nice place?$"
GiddyText_IBoughtCrayonsWith120Colors::
.string "I bought crayons with 120 colors!\n"
.string "Don't you think that's nice?$"
GiddyText_WouldntItBeNiceIfWeCouldFloat::
.string "Wouldn't it be nice if we could float\n"
.string "away on a cloud of bubbles?$"
GiddyText_WhenYouWriteOnASandyBeach::
.string "When you write on a sandy beach,\n"
.string "they wash away. It makes me sad.$"
GiddyText_WhatsTheBottomOfTheSeaLike::
.string "What's the bottom of the sea like?\n"
.string "Just once I would so love to go!$"
GiddyText_WhenYouSeeTheSettingSunDoesIt::
.string "When you see the setting sun, does it\n"
.string "make you want to go home?$"
GiddyText_LyingBackInTheGreenGrass::
.string "Lying back in the green grass…\n"
.string "Oh, it's so, so nice!$"
GiddyText_SecretBasesAreSoWonderful::
.string "SECRET BASES are so wonderful!\n"
.string "Can't you feel the excitement?$"

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@@ -0,0 +1,237 @@
MoveTutor_Text_ThisMoveCanOnlyBeLearnedOnce:
.string "This move can be learned only\n"
.string "once. Is that okay?$"
MoveTutor_Text_SwaggerTeach:
.string "Heh! My POKéMON totally rules!\n"
.string "It's cooler than any POKéMON!\p"
.string "I was lipping off with a swagger in\n"
.string "my step like that when the CHAIRMAN\l"
.string "chewed me out.\p"
.string "That took the swagger out of my step.\p"
.string "If you'd like, I'll teach the move\n"
.string "SWAGGER to a POKéMON of yours.$"
MoveTutor_Text_SwaggerDeclined:
.string "What, no? Can't you get into\n"
.string "the spirit of things?$"
MoveTutor_Text_SwaggerWhichMon:
.string "All right, which POKéMON wants to\n"
.string "learn how to SWAGGER?$"
MoveTutor_Text_SwaggerTaught:
.string "I'll just praise my POKéMON from now\n"
.string "on without the swagger.$"
MoveTutor_Text_RolloutTeach:
.string "Did you know that you can go from\n"
.string "here a long way in that direction\l"
.string "without changing direction?\p"
.string "I might even be able to roll\n"
.string "that way.\p"
.string "Do you think your POKéMON will\n"
.string "want to roll, too?\p"
.string "I can teach one the move ROLLOUT\n"
.string "if you'd like.$"
MoveTutor_Text_RolloutDeclined:
.string "You don't need to be shy about it.\n"
.string "Let's roll!$"
MoveTutor_Text_RolloutWhichMon:
.string "Ehehe, sure thing! It'd be great if\n"
.string "the POKéMON looked like me.$"
MoveTutor_Text_RolloutTaught:
.string "Rolling around in the grass makes me\n"
.string "happy. Come on, let's roll!$"
MoveTutor_Text_FuryCutterTeach:
.string "There's a move that gets stronger\n"
.string "when you keep using it in a row.\p"
.string "It's a BUG-type move, and it is\n"
.string "wickedly cool.\p"
.string "It's called FURY CUTTER.\n"
.string "Want me to teach it to a POKéMON?$"
MoveTutor_Text_FuryCutterDeclined:
.string "We're not on the same wavelength.$"
MoveTutor_Text_FuryCutterWhichMon:
.string "Yay!\n"
.string "Show me which POKéMON I should teach.$"
MoveTutor_Text_FuryCutterTaught:
.string "I get a thrill watching to see if\n"
.string "the move keeps hitting in succession!$"
MoveTutor_MimicTeach:
.string "Ah, young one!\p"
.string "I am also a young one, but I mimic\n"
.string "the styles and speech of the elderly\l"
.string "folks of this town.\p"
.string "What do you say, young one?\n"
.string "Would you agree to it if I were to\l"
.string "offer to teach the move MIMIC?$"
MoveTutor_MimicDeclined:
.string "Oh, boo! I wanted to teach MIMIC\n"
.string "to your POKéMON!$"
MoveTutor_Text_MimicWhichMon:
.string "Fwofwo! And so I shall!\n"
.string "Let me see the POKéMON\l"
.string "you wish me to teach.$"
MoveTutor_Text_MimicTaught:
.string "MIMIC is a move of great depth.\p"
.string "Could you execute it to perfection\n"
.string "as well as me…?$"
MoveTutor_Text_MetronomeTeach:
.string "I want all sorts of things!\n"
.string "But I used up my allowance…\p"
.string "Wouldn't it be nice if there were\n"
.string "a spell that made money appear when\l"
.string "you waggle a finger?\p"
.string "If you want, I can teach your POKéMON\n"
.string "the move METRONOME.\p"
.string "Money won't appear, but your POKéMON\n"
.string "will waggle a finger. Yes?$"
MoveTutor_Text_MetronomeDeclined:
.string "Okay. I'll be here if you change\n"
.string "your mind.$"
MoveTutor_Text_MetronomeWhichMon:
.string "Okay! I'll teach it!\n"
.string "Which POKéMON should I teach?$"
MoveTutor_Text_MetronomeTaught:
.string "When a POKéMON waggles its finger\n"
.string "like a METRONOME, all sorts of nice\l"
.string "things happen.\p"
.string "Wouldn't it be nice if we could\n"
.string "use it, too?$"
MoveTutor_Text_SleepTalkTeach:
.string "Humph! My wife relies on HIDDEN\n"
.string "POWER to stay awake.\p"
.string "She should just take a nap like I do,\n"
.string "and SLEEP TALK.\p"
.string "I can teach your POKéMON how to\n"
.string "SLEEP TALK instead. Interested?$"
MoveTutor_Text_SleepTalkDeclined:
.string "Oh, fine, fine. You want to stay awake\n"
.string "with HIDDEN POWER, too…$"
MoveTutor_Text_SleepTalkWhichMon:
.string "Ah, an appreciative child!\n"
.string "Which POKéMON should I teach?$"
MoveTutor_Text_SleepTalkTaught:
.string "I've never once gotten my wife's\n"
.string "coin trick right.\p"
.string "I would be happy if I got it right\n"
.string "even as I SLEEP TALK…$"
MoveTutor_Text_SubstituteTeach:
.string "When I see the wide world from up\n"
.string "here on the roof…\p"
.string "I think about how nice it would be\n"
.string "if there were more than just one me\l"
.string "so I could enjoy all sorts of lives.\p"
.string "Of course it's not possible.\n"
.string "Giggle…\p"
.string "I know! Would you be interested in\n"
.string "having a POKéMON learn SUBSTITUTE?$"
MoveTutor_Text_SubstituteDeclined:
.string "Oh, no?\p"
.string "A POKéMON can make a copy of\n"
.string "itself using it, you know.$"
MoveTutor_Text_SubstituteWhichMon:
.string "Giggle…\n"
.string "Which POKéMON do you want me to\l"
.string "teach SUBSTITUTE?$"
MoveTutor_Text_SubstituteTaught:
.string "We human beings should enjoy our\n"
.string "own lives to the utmost!\p"
.string "I hope you'll get that way, too!$"
MoveTutor_Text_DynamicPunchTeach:
.string "I can't do this anymore!\p"
.string "It's utterly hopeless!\p"
.string "I'm a FIGHTING-type TRAINER,\n"
.string "so I can't win at the MOSSDEEP GYM\l"
.string "no matter how hard I try!\p"
.string "Argh! Punch! Punch! Punch!\n"
.string "Punch! Punch! Punch!\p"
.string "What, don't look at me that way!\n"
.string "I'm only hitting the ground!\p"
.string "Or do you want me to teach your\n"
.string "POKéMON DYNAMICPUNCH?$"
MoveTutor_Text_DynamicPunchDeclined:
.string "Darn! You're even making fun of me?\n"
.string "Punch! Punch! Punch!$"
MoveTutor_Text_DynamicPunchWhichMon:
.string "What? You do? You're a good person!\n"
.string "Which POKéMON should I teach?$"
MoveTutor_Text_DynamicPunchTaught:
.string "I want you to win at the MOSSDEEP GYM\n"
.string "using that DYNAMICPUNCH!$"
MoveTutor_Text_DoubleEdgeTeach:
.string "Sigh…\p"
.string "SOOTOPOLIS's GYM LEADER is really\n"
.string "lovably admirable.\p"
.string "But that also means I have many\n"
.string "rivals for his attention.\p"
.string "He's got appeal with a DOUBLE-EDGE.\n"
.string "I couldn't even catch his eye.\p"
.string "Please, let me teach your POKéMON\n"
.string "the move DOUBLE-EDGE!$"
MoveTutor_Text_DoubleEdgeDeclined:
.string "Oh…\n"
.string "Even you rejected me…$"
MoveTutor_Text_DoubleEdgeWhichMon:
.string "Okay, which POKéMON should I teach\n"
.string "DOUBLE-EDGE?$"
MoveTutor_Text_DoubleEdgeTaught:
.string "I won't live for love anymore!\n"
.string "I'll become tough!$"
MoveTutor_Text_ExplosionTeach:
.string "I don't intend to be going nowhere\n"
.string "fast in the sticks like this forever.\p"
.string "You watch me, I'll get out to the city\n"
.string "and become a huge hit.\p"
.string "Seriously, I'm going to cause\n"
.string "a huge EXPLOSION of popularity!\p"
.string "If you overheard that, I'll happily\n"
.string "teach EXPLOSION to your POKéMON!$"
MoveTutor_Text_ExplosionDeclined:
.string "Gaah! You're turning me down because\n"
.string "I live in the country?$"
MoveTutor_Text_ExplosionWhichMon:
.string "Fine! An EXPLOSION it is!\n"
.string "Which POKéMON wants to blow up?$"
MoveTutor_Text_ExplosionTaught:
.string "For a long time, I've taught POKéMON\n"
.string "how to use EXPLOSION, but I've yet\l"
.string "to ignite my own EXPLOSION…\p"
.string "Maybe it's because deep down,\n"
.string "I would rather stay here…$"

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gText_ObtainedTheItem::
.string "Obtained the {STR_VAR_2}!$"
gText_TheBagIsFull::
.string "The BAG is full…$"
gText_PutItemInPocket::
.string "{PLAYER} put away the {STR_VAR_2}\n"
.string "in the {STR_VAR_3} POCKET.$"
gText_PlayerFoundOneItem::
.string "{PLAYER} found one {STR_VAR_2}!$"
gText_TooBadBagIsFull::
.string "Too bad!\n"
.string "The BAG is full…$"
gText_PlayerPutItemInBag::
.string "{PLAYER} put away the {STR_VAR_2}\n"
.string "in the BAG.$"
gText_ObtainedTheDecor::
.string "Obtained the {STR_VAR_2}!$"
gText_NoRoomLeftForAnother::
.string "Too bad! There's no room left for\n"
.string "another {STR_VAR_2}…$"
gText_TheDecorWasTransferredToThePC::
.string "The {STR_VAR_2} was transferred\n"
.string "to the PC.$"

17
data/text/spanish/pc.inc Normal file
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Text_BootUpPC:
.string "{PLAYER} booted up the PC.$"
gText_WhichPCShouldBeAccessed::
.string "Which PC should be accessed?$"
gText_AccessedSomeonesPC::
.string "Accessed SOMEONE'S PC.$"
gText_StorageSystemOpened::
.string "POKéMON Storage System opened.$"
gText_AccessedPlayersPC::
.string "Accessed {PLAYER}'s PC.$"
gText_AccessedLanettesPC::
.string "Accessed LANETTE's PC.$"

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gText_PkmnTransferredSomeonesPC::
.string "{STR_VAR_2} was transferred to\n"
.string "SOMEONE'S PC.\p"
.string "It was placed in \n"
.string "BOX “{STR_VAR_1}.”$"
gText_PkmnTransferredLanettesPC::
.string "{STR_VAR_2} was transferred to\n"
.string "LANETTE'S PC.\p"
.string "It was placed in \n"
.string "BOX “{STR_VAR_1}.”$"
gText_PkmnTransferredSomeonesPCBoxFull::
.string "BOX “{STR_VAR_3}” on\n"
.string "SOMEONE'S PC was full.\p"
.string "{STR_VAR_2} was transferred to\n"
.string "BOX “{STR_VAR_1}.”$"
gText_PkmnTransferredLanettesPCBoxFull::
.string "BOX “{STR_VAR_3}” on\n"
.string "LANETTE'S PC was full.\p"
.string "{STR_VAR_2} was transferred to\n"
.string "BOX “{STR_VAR_1}.”$"
gText_NoMoreRoomForPokemon::
.string "There's no more room for POKéMON!\p"
.string "The POKéMON BOXES are full and\n"
.string "can't accept any more!$"
gText_NicknameThisPokemon::
.string "Do you want to give a nickname to\n"
.string "this {STR_VAR_1}?$"

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gText_WouldYouLikeToRestYourPkmn::
.string "Hello, and welcome to\n"
.string "the POKéMON CENTER.\p"
.string "We restore your tired POKéMON\n"
.string "to full health.\p"
.string "Would you like to rest your POKéMON?$"
gText_IllTakeYourPkmn::
.string "Okay, I'll take your POKéMON\n"
.string "for a few seconds.$"
gText_RestoredPkmnToFullHealth::
.string "Thank you for waiting.\p"
.string "We've restored your POKéMON\n"
.string "to full health.$"
gText_WeHopeToSeeYouAgain::
.string "We hope to see you again!$"
gText_WelcomeCutShort::
.string "Hello, and welcome to\n"
.string "the POKéMON CENTER.\p"
.string "We restore your tired POKéMON\n"
.string "to full health.\p"
.string "Would you like to…$"
gText_NoticesGoldCard::
.string "Th-that card…\n"
.string "Could it be… The GOLD CARD?!\p"
.string "Oh, the gold color is brilliant!\n"
.string "The four stars seem to sparkle!\p"
.string "I've seen several TRAINERS with\n"
.string "a SILVER CARD before, but, {PLAYER},\l"
.string "you're the first TRAINER I've ever\l"
.string "seen with a GOLD CARD!\p"
.string "Okay, {PLAYER}, please allow me\n"
.string "the honor of resting your POKéMON!$"
gText_YouWantTheUsual::
.string "I'm delighted to see you, {PLAYER}!\n"
.string "You want the usual, am I right?$"
gText_IllTakeYourPkmn2::
.string "Okay, I'll take your POKéMON\n"
.string "for a few seconds.$"
gText_ThankYouForWaiting::
.string "Thank you for waiting.$"
gText_WeHopeToSeeYouAgain2::
.string "We hope to see you again!$"

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gBirchDexRatingText_AreYouCurious::
.string "PROF. BIRCH: Ah, {PLAYER}{KUN}!\p"
.string "Are you curious about how your\n"
.string "POKéDEX is coming along?$"
gBirchDexRatingText_Cancel::
.string "Hm? Oh, you haven't caught enough\n"
.string "POKéMON to make it worthwhile.$"
gBirchDexRatingText_SoYouveSeenAndCaught::
.string "Hmhm…\p"
.string "So, you've seen {STR_VAR_1} POKéMON,\n"
.string "and you've caught {STR_VAR_2} POKéMON…$"
gBirchDexRatingText_LessThan10::
.string "Go into grassy areas more and look\n"
.string "for POKéMON more carefully.$"
gBirchDexRatingText_LessThan20::
.string "I guess you're getting the hang\n"
.string "of it. But, it gets harder from here.$"
gBirchDexRatingText_LessThan30::
.string "Some POKéMON only appear in\n"
.string "certain areas.\l"
.string "You must be persistent.$"
gBirchDexRatingText_LessThan40::
.string "Well, it could use more quantity,\n"
.string "but this is looking more like\l"
.string "a POKéDEX now.$"
gBirchDexRatingText_LessThan50::
.string "This is coming along pretty good.\n"
.string "Keep up the effort.$"
gBirchDexRatingText_LessThan60::
.string "Are you using any RODS?\n"
.string "There are many POKéMON in the sea.$"
gBirchDexRatingText_LessThan70::
.string "Instead of just catching POKéMON,\n"
.string "how about making them evolve, too?$"
gBirchDexRatingText_LessThan80::
.string "This is going to be a fantastic\n"
.string "POKéDEX.\l"
.string "That's the feeling I'm getting.$"
gBirchDexRatingText_LessThan90::
.string "You've collected this many…\n"
.string "Your talent is remarkable!$"
gBirchDexRatingText_LessThan100::
.string "Have you visited the SAFARI ZONE?\p"
.string "I hear there are some POKéMON that\n"
.string "can only be caught there.$"
gBirchDexRatingText_LessThan110::
.string "You've finally reached\n"
.string "the 100-kind mark.\p"
.string "This is an impressive POKéDEX!$"
gBirchDexRatingText_LessThan120::
.string "There might be POKéMON that can be\n"
.string "found using ROCK SMASH.$"
gBirchDexRatingText_LessThan130::
.string "You should get some more POKéMON\n"
.string "by trading with others.$"
gBirchDexRatingText_LessThan140::
.string "I've heard of POKéMON that evolve\n"
.string "when they come to fully love their\l"
.string "TRAINERS.$"
gBirchDexRatingText_LessThan150::
.string "I had no idea that there were so\n"
.string "many POKéMON species in the HOENN\l"
.string "region.$"
gBirchDexRatingText_LessThan160::
.string "On occasion, some POKéMON appear\n"
.string "in large numbers like outbreaks.\p"
.string "Don't miss opportunities like\n"
.string "those.$"
gBirchDexRatingText_LessThan170::
.string "One can get a very good idea about\n"
.string "the POKéMON of the HOENN region\l"
.string "by looking through your POKéDEX.$"
gBirchDexRatingText_LessThan180::
.string "I would say you already qualify as\n"
.string "a POKéMON PROFESSOR, and a good\l"
.string "one, too!$"
gBirchDexRatingText_LessThan190::
.string "With a POKéDEX this complete,\n"
.string "you're a real professional at this!$"
gBirchDexRatingText_LessThan200::
.string "You're very close to completing\n"
.string "this POKéDEX.\l"
.string "I can feel it in my bones!$"
gBirchDexRatingText_DexCompleted::
.string "Congratulations!\n"
.string "Your POKéDEX is complete!$"
gBirchDexRatingText_OnANationwideBasis::
.string "Hmhm…\n"
.string "On a nationwide basis…\p"
.string "You've seen {STR_VAR_1} POKéMON,\n"
.string "and you've caught {STR_VAR_2} POKéMON…$"

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gPokeNewsTextSlateport_Upcoming::
.string "Greetings!\n"
.string "It's time for POKéMON NEWS.\p"
.string "SLATEPORT's most popular kind of guy,\n"
.string "the ENERGY GURU, is in the news again!\p"
.string "He promises to, “Stupendously go for\n"
.string "it in just this many days: {STR_VAR_1}!”\p"
.string "While he refused to elaborate on what\n"
.string "he will stupendously go for, the\l"
.string "ENERGY GURU advised, “Save up your\l"
.string "money. That'll be good…”\p"
.string "It sounds like a trip to SLATEPORT\n"
.string "would be well worth your while that day.\p"
.string "That's the news on POKéMON NEWS.$"
gPokeNewsTextSlateport_Ongoing::
.string "Greetings!\n"
.string "It's time for POKéMON NEWS.\p"
.string "This is the news you've all been\n"
.string "waiting for!\p"
.string "SLATEPORT'S ENERGY GURU is going\n"
.string "for it stupendously in the MARKET!\p"
.string "He promises unbeatable bargain\n"
.string "prices on CALCIUM and PROTEIN!\p"
.string "A trip to SLATEPORT CITY sounds\n"
.string "worthwhile. Why not visit and shop\l"
.string "to your heart's content?\p"
.string "That's the news on POKéMON NEWS.$"
gPokeNewsTextSlateport_Ending::
.string "Greetings!\n"
.string "It's time for POKéMON NEWS.\p"
.string "This is the news you've all been\n"
.string "waiting for!\p"
.string "SLATEPORT'S ENERGY GURU is going\n"
.string "for it stupendously in the MARKET!\p"
.string "He promises unbeatable bargain\n"
.string "prices on CALCIUM and PROTEIN!\p"
.string "According to the ENERGY GURU, he\n"
.string "still has ample merchandise left.\p"
.string "Why not visit SLATEPORT CITY for\n"
.string "a most enjoyable shopping trip?\p"
.string "That's the news on POKéMON NEWS.$"
gPokeNewsTextGameCorner_Upcoming::
.string "Greetings!\n"
.string "It's time for POKéMON NEWS.\p"
.string "It's approaching!\n"
.string "It's finally coming!\p"
.string "The GAME CORNER's service day will be\n"
.string "here in just this many days: {STR_VAR_1}!\p"
.string "Even those who are usually unlucky\n"
.string "may be lucky on this particular day!\p"
.string "That's the news on POKéMON NEWS.$"
gPokeNewsTextGameCorner_Ongoing::
.string "Greetings!\n"
.string "It's time for POKéMON NEWS.\p"
.string "It's here!\n"
.string "It's finally arrived!\p"
.string "GAME CORNER's service day has finally\n"
.string "arrived!\p"
.string "Could you be lucky at the SLOTS \n"
.string "and ROULETTE?\p"
.string "The location is MAUVILLE CITY.\n"
.string "This is the place!\p"
.string "That's the news on POKéMON NEWS.$"
gPokeNewsTextGameCorner_Ending::
.string "Greetings!\n"
.string "It's time for POKéMON NEWS.\p"
.string "It's here!\n"
.string "It's finally arrived!\p"
.string "GAME CORNER's service day has finally\n"
.string "arrived!\p"
.string "Could you be lucky at the SLOTS\n"
.string "and ROULETTE?\p"
.string "Time is limited and has almost run out.\n"
.string "The location is MAUVILLE CITY.\p"
.string "That's the news on POKéMON NEWS.$"
gPokeNewsTextLilycove_Upcoming::
.string "Greetings!\n"
.string "It's time for POKéMON NEWS.\p"
.string "We've just received wonderful news\n"
.string "from LILYCOVE DEPARTMENT STORE.\p"
.string "The DEPARTMENT STORE's clear-out sale\n"
.string "will be in just this many days: {STR_VAR_1}!\p"
.string "That thingamajig or that doodad that\n"
.string "you've always wanted could be yours!\p"
.string "That's the news on POKéMON NEWS.$"
gPokeNewsTextLilycove_Ongoing::
.string "Greetings!\n"
.string "It's time for POKéMON NEWS.\p"
.string "This is the news you've all been\n"
.string "waiting for!\p"
.string "LILYCOVE DEPARTMENT STORE's clear-out\n"
.string "sale has finally arrived!\p"
.string "All the thingamajigs and doodads that\n"
.string "you've always dreamt about…\p"
.string "You may be in for fateful encounters\n"
.string "with them all!\p"
.string "That's the news on POKéMON NEWS.$"
gPokeNewsTextLilycove_Ending::
.string "Greetings!\n"
.string "It's time for POKéMON NEWS.\p"
.string "This is the news you've all been\n"
.string "waiting for!\p"
.string "LILYCOVE DEPARTMENT STORE's clear-out\n"
.string "sale has finally arrived!\p"
.string "All the thingamajigs and doodads that\n"
.string "you've always dreamt about…\p"
.string "You may be in for fateful encounters\n"
.string "with them all!\p"
.string "That's the news on POKéMON NEWS.$"
gPokeNewsTextBlendMaster_Upcoming::
.string "Greetings!\n"
.string "It's time for POKéMON NEWS.\p"
.string "We have big news for everyone\n"
.string "involved in the making of {POKEBLOCK}S.\p"
.string "The legendary BLEND MASTER will be\n"
.string "appearing in LILYCOVE CITY with just\l"
.string "a mere {STR_VAR_1}-day wait to go!\p"
.string "The BLEND MASTER is said to be\n"
.string "the best in all HOENN when it comes to\l"
.string "spinning a BERRY BLENDER.\p"
.string "Those people who want to make great\n"
.string "{POKEBLOCK}S or see the MASTER in action\l"
.string "are urged to save their BERRIES.\p"
.string "That's the news on POKéMON NEWS.$"
gPokeNewsTextBlendMaster_Ongoing::
.string "Greetings!\n"
.string "It's time for POKéMON NEWS.\p"
.string "We have big news for everyone\n"
.string "involved in the making of {POKEBLOCK}S.\p"
.string "The legendary BLEND MASTER has\n"
.string "finally appeared!\p"
.string "The BLEND MASTER is spinning\n"
.string "the BERRY BLENDER at the LILYCOVE\l"
.string "CONTEST HALL.\p"
.string "Those people who want to make great\n"
.string "{POKEBLOCK}S or see the MASTER in action\l"
.string "should hurry to LILYCOVE.\p"
.string "That's the news on POKéMON NEWS.$"
gPokeNewsTextBlendMaster_Ending::
.string "Greetings!\n"
.string "It's time for POKéMON NEWS.\p"
.string "It's incredible!\n"
.string "Too incredible, even!\p"
.string "The BERRY BLENDER is spinning at\n"
.string "a dizzying pace!\p"
.string "The BLEND MASTER has lived up to\n"
.string "his reputation!\p"
.string "The BLEND MASTER will soon be\n"
.string "leaving LILYCOVE.\p"
.string "If you haven't seen the MASTER in\n"
.string "action, don't waste this chance!\l"
.string "Head to LILYCOVE right now!\p"
.string "That's the news on POKéMON NEWS.$"

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ProfileMan_Text_CollectTrainerProfiles:
.string "Hello there, TRAINER!\n"
.string "You've got a wonderful smile, there.\p"
.string "I have a hobby--collecting the profiles\n"
.string "of POKéMON TRAINERS.$"
ProfileMan_Text_MayISeeYourProfile:
.string "So, how about it?\n"
.string "May I see your profile?$"
ProfileMan_Text_EasyChatExplanation:
.string "You make your own profile by putting\n"
.string "together four words or phrases.\p"
.string "Here, I'll show you an example of a\n"
.string "profile using four pieces of text.\p"
.string "You can switch those four pieces with\n"
.string "other text pieces any which way you\l"
.string "like to make your own profile.\p"
.string "There are a lot of text pieces that\n"
.string "you can use.\p"
.string "They are arranged in groups like\n"
.string "POKéMON, lifestyles, and hobbies so\l"
.string "it is easier to look them up.\p"
.string "So, first, choose the group of text\n"
.string "pieces to display a list of choices.\p"
.string "Then, pick the choice you want.\p"
.string "Repeat for the remaining text choices,\n"
.string "and you'll have your very own profile.$"
ProfileMan_Text_LetsSeeItThen:
.string "Yes! Thank you!\n"
.string "So, let's see it, then.$"
ProfileMan_Text_ImagineYouWouldHaveWonderfulProfile:
.string "Oh, no, really?\p"
.string "I imagine someone like you would have\n"
.string "a wonderful profile…$"
ProfileMan_Text_NotIntoItRightNow:
.string "Oh? You're not into it right now?\p"
.string "Well, anytime is good by me!$"
ProfileMan_Text_YouHaveWonderfulSmile:
.string "Hello there, TRAINER!\n"
.string "You've got a wonderful smile.$"
ProfileMan_Text_MayISeeYourNewProfile:
.string "May I see your new profile?$"
ProfileMan_Text_EvenBetterThanLastProfile:
.string "Yes! Thank you!\p"
.string "I hope it's even better than the profile\n"
.string "you showed me before.$"
ProfileMan_Text_LikeProfileWayItIs:
.string "Oh, you like your profile the way it is.\p"
.string "I don't blame you--it's a wonderful\n"
.string "profile the way it is now.$"
ProfileMan_Text_FantasticProfile:
.string "F-fantastic!\p"
.string "Your profile, it's wonderful!\n"
.string "It really says what you're about.\p"
.string "Why, anyone hearing this profile would\n"
.string "be captivated by you!\p"
.string "Thank you!$"
@ Unused
ProfileMan_Text_YouKnowSecretSaying:
.string "Oh?\n"
.string "You know the secret saying!\p"
.string "That means you're now a fellow member\n"
.string "of the MYSTERY EVENT CLUB!$"

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Questionnaire_Text_FillOut::
.string "There is a questionnaire.\n"
.string "Would you like to fill it out?$"
Questionnaire_Text_ThankYou::
.string "Thank you for taking the time to\n"
.string "fill out our questionnaire.\p"
.string "Your feedback will be used for\n"
.string "future reference.$"
Questionnaire_Text_YouKnowThoseWordsGift::
.string "Oh, hello!\n"
.string "You know those words?\p"
.string "That means you must know about\n"
.string "the MYSTERY GIFT.\p"
.string "From now on, you should be\n"
.string "receiving MYSTERY GIFTS!$"
Questionnaire_Text_YouCanAccessMysteryGift::
.string "Once you save your game, you can\n"
.string "access the MYSTERY GIFT.$"
Questionnaire_Text_YouKnowThoseWordsEvent::
.string "Oh, hello!\n"
.string "You know those words?\p"
.string "That means you must know about\n"
.string "the MYSTERY EVENT.$"
Questionnaire_Text_YouCanAccessMysteryEvent::
.string "Once you save your game, you can\n"
.string "access the MYSTERY EVENT.$"
MysteryGift_Text_TheresATicketForYou::
.string "Thank you for using the MYSTERY\n"
.string "EVENT System.\p"
.string "You must be {PLAYER}.\n"
.string "There is a ticket here for you.$"
MysteryGift_Text_TryUsingItAtLilycovePort::
.string "It appears to be for use at\n"
.string "the LILYCOVE CITY port.\p"
.string "Why not give it a try and see what\n"
.string "it is about?$"

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Text_WouldYouLikeToMixRecords:
.string "Would you like to mix records with\n"
.string "other TRAINERS?$"
Text_WeHopeToSeeYouAgain:
.string "We hope to see you again!$"

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Roulette_Text_PlayMinimumWagerIsX::
.string "The minimum wager at this table\n"
.string "is {STR_VAR_1}. Do you want to play?$"
Roulette_Text_NotEnoughCoins::
.string "You don't have enough COINS.$"
Roulette_Text_SpecialRateTable::
.string "Special rate table right now!$"
Roulette_Text_ControlsInstruction::
.string "Place your wager with the + Control\n"
.string "Pad, then press the A Button.$"
Roulette_Text_ItsAHit::
.string "It's a hit!$"
Roulette_Text_Jackpot::
.string "Jackpot!$"
Roulette_Text_NothingDoing::
.string "Nothing doing!$"
Roulette_Text_YouveWonXCoins::
.string "You've won {STR_VAR_1} COINS!$"
Roulette_Text_NoCoinsLeft::
.string "No COINS left…$"
Roulette_Text_KeepPlaying::
.string "Keep playing?$"
Roulette_Text_BoardWillBeCleared::
.string "The ROULETTE board will be cleared.$"
@ Unused
Roulette_Text_YouDontHaveACoinCase::
.string "You don't have a COIN CASE.$"
Roulette_Text_CoinCaseIsFull::
.string "Your COIN CASE is full!\n"
.string "Coins can be exchanged for prizes.$"

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SafariZone_Text_WouldYouLikeToExit:
.string "Would you like to exit the SAFARI\n"
.string "ZONE right now?$"
SafariZone_Text_TimesUp:
.string "Ding-dong! Time's up!\n"
.string "Your SAFARI Game is over.$"
SafariZone_Text_OutOfBalls:
.string "You've run out of SAFARI BALLS.\n"
.string "Your SAFARI Game is over.$"
SafariZone_Text_PlacePokeblockOnFeeder:
.string "Would you like to place a {POKEBLOCK}\n"
.string "on the {POKEBLOCK} FEEDER?$"
SafariZone_Text_PokeblockStillHere:
.string "The {STR_VAR_1} you left\n"
.string "before is still here.$"
SafariZone_Text_PokeblockWasPlaced:
.string "The {STR_VAR_1} was placed\n"
.string "on the {POKEBLOCK} FEEDER.$"
Route121_SafariZoneEntrance_Text_WelcomeToSafariZone:
.string "Welcome to the SAFARI ZONE!\p"
.string "Here, you may witness many kinds of\n"
.string "POKéMON rarely seen in HOENN.\p"
.string "And, you'll see them in their wild,\n"
.string "untamed state in natural habitats.\p"
.string "What's more, we've thrown open the\n"
.string "gates to POKéMON TRAINERS.\p"
.string "You're encouraged to catch POKéMON\n"
.string "for keeps!\p"
.string "Come in and enjoy the SAFARI ZONE!$"
Route121_SafariZoneEntrance_Text_WelcomeFirstTime:
.string "Welcome to the SAFARI ZONE!\n"
.string "Is it your first time here?$"
Route121_SafariZoneEntrance_Text_ComeInAndEnjoy:
.string "Come in and enjoy the SAFARI ZONE!$"
Route121_SafariZoneEntrance_Text_FirstTimeInfo:
.string "When you enter the SAFARI ZONE, you\n"
.string "start with 30 SAFARI BALLS for\l"
.string "catching POKéMON.\p"
.string "The SAFARI Game is over when you run\n"
.string "out of SAFARI BALLS, or when you've\l"
.string "walked 500 steps.\p"
.string "Come in and enjoy the SAFARI ZONE!$"
Route121_SafariZoneEntrance_Text_WouldYouLikeToPlay:
.string "Welcome to the SAFARI ZONE!\p"
.string "All you can catch for just ¥500!\n"
.string "Would you like to play a SAFARI Game?$"
Route121_SafariZoneEntrance_Text_PlayAnotherTime:
.string "Okay.\n"
.string "Please play another time!$"
Route121_SafariZoneEntrance_Text_NotEnoughMoney:
.string "You don't have enough money.\n"
.string "Sorry.$"
Route121_SafariZoneEntrance_Text_ThatWillBe500Please:
.string "That will be ¥500, please.$"
Route121_SafariZoneEntrance_Text_HereAreYourSafariBalls:
.string "Here are your SAFARI BALLS.$"
Route121_SafariZoneEntrance_Text_Received30SafariBalls:
.string "{PLAYER} received 30 SAFARI BALLS.$"
Route121_SafariZoneEntrance_Text_PleaseEnjoyYourself:
.string "We'll let you know when your game\n"
.string "is over.\p"
.string "So, until then, enjoy yourself, please!\n"
.string "Off you go on your wild excursion!$"
Route121_SafariZoneEntrance_Text_PCIsFull:
.string "Excuse me!\n"
.string "Your PC BOX is full.$"
Route121_SafariZoneEntrance_Text_YouNeedPokeblockCase:
.string "Excuse me!\n"
.string "You seem to be without a {POKEBLOCK} CASE.\p"
.string "Your SAFARI Game will be much more\n"
.string "fruitful if you use {POKEBLOCK}S.\p"
.string "Please come back with a {POKEBLOCK} CASE.\p"
.string "You may obtain a {POKEBLOCK} CASE from\n"
.string "the LILYCOVE CONTEST HALL.$"
SafariZone_South_Text_StillHaveTimeExit:
.string "You still have time left. Would you like\n"
.string "to exit the SAFARI ZONE now?$"
SafariZone_South_Text_EnjoyTheRestOfYourAdventure:
.string "Please enjoy the rest of your wild\n"
.string "adventure!$"
SafariZone_South_Text_ExitEarlyThankYouForPlaying:
.string "Okay.\p"
.string "I'll take back your remaining SAFARI\n"
.string "BALLS.\p"
.string "Thank you for playing.\n"
.string "We hope to see you again.$"
SafariZone_South_Text_GoodLuck:
.string "Good luck!\p"
.string "If you need anything, don't hesitate\n"
.string "to tell me, please!$"
SafariZone_South_Text_Boy:
.string "Did you know?\p"
.string "If you put a {POKEBLOCK} in that square box,\n"
.string "POKéMON gather around.$"
SafariZone_South_Text_Man:
.string "I want to keep going deeper, but I\n"
.string "forgot to bring a BIKE.\p"
.string "Something tells me that rare POKéMON\n"
.string "live in the outlying areas.$"
SafariZone_Southwest_Text_Woman:
.string "Sometimes, when I toss a {POKEBLOCK} at \n"
.string "POKéMON, it gets ignored.\p"
.string "Do POKéMON have likes and dislikes\n"
.string "about what they eat?$"
SafariZone_Northwest_Text_Man:
.string "Gasp… Gasp…\n"
.string "I…made it out here…but…\p"
.string "I'm exhausted… I don't have the\n"
.string "energy to catch POKéMON…$"
SafariZone_North_Text_Fisherman:
.string "I'm on a mission to find WATER POKéMON\n"
.string "you don't see in HOENN.\p"
.string "Do you have any idea where the lake is?$"
SafariZone_North_Text_Man:
.string "I'm going to catch a lot of rare POKéMON\n"
.string "here and trade them with my friends!$"
SafariZone_South_Text_Youngster:
.string "I put a {POKEBLOCK} on the {POKEBLOCK} FEEDER.\n"
.string "But it seems to have disappeared.\p"
.string "I guess POKéMON must have eaten it\n"
.string "without me noticing.$"
Route121_SafariZoneEntrance_Text_TrainerTip:
.string "SAFARI ZONE TRAINER TIP!\p"
.string "Throw {POKEBLOCK}S at wild POKéMON to make\n"
.string "them less likely to flee.$"
SafariZone_Southwest_Text_RestHouseSign:
.string "“Relieve your tired feet.”\n"
.string "REST HOUSE$"
SafariZone_RestHouse_Text_Youngster:
.string "I don't have any {POKEBLOCK}S, but I caught\n"
.string "a good number of POKéMON.\p"
.string "You can improve your chances of making\n"
.string "a catch by getting closer to them\l"
.string "before throwing a SAFARI BALL.$"
SafariZone_RestHouse_Text_PsychicM:
.string "If you use {POKEBLOCK}S, wild POKéMON won't\n"
.string "be so quick to run away.\p"
.string "It's not much use to give {POKEBLOCK}S to\n"
.string "POKéMON that don't flee easily.$"
SafariZone_RestHouse_Text_FatMan:
.string "If you put a {POKEBLOCK} on the FEEDER,\n"
.string "POKéMON are attracted to it.\p"
.string "I think POKéMON with the same sort of\n"
.string "nature are drawn by a certain {POKEBLOCK}.$"
SafariZone_South_Text_AreaOffLimits1:
.string "This area is still under construction.\n"
.string "It's off-limits, sorry!$"
SafariZone_Southeast_Text_ExpansionIsFinished:
.string "The SAFARI ZONE's expansion project\n"
.string "is finished now.\p"
.string "We hope you will enjoy the new area.$"
SafariZone_South_Text_AreaOffLimits2:
.string "This area is still under construction.\n"
.string "It's off-limits, sorry!$"
SafariZone_Southeast_Text_LittleGirl:
.string "Wow! Whee! I haven't seen any of\n"
.string "these POKéMON before!$"
SafariZone_Southeast_Text_FatMan:
.string "The POKéMON in this area are all\n"
.string "new to me.\p"
.string "And I'm allowed to catch these rare\n"
.string "POKéMON! Too cool!$"
SafariZone_Southeast_Text_RichBoy:
.string "The POKéMON around here seem to be\n"
.string "from somewhere other than HOENN.$"
SafariZone_Northeast_Text_Boy:
.string "I only have a couple SAFARI BALLS left.\p"
.string "I'm having a hard time trying to\n"
.string "decide what I should catch.$"
SafariZone_Northeast_Text_Woman:
.string "I heard that you can see PIKACHU here.\n"
.string "Where might one be?$"
SafariZone_Northeast_Text_Girl:
.string "Oh, boo!\n"
.string "I can't seem to catch anything!\p"
.string "I'll end up wasting the admission\n"
.string "price if I don't catch something!$"

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.align 2
gText_ConfirmSave::
.string "Would you like to save the game?$"
gText_AlreadySavedFile::
.string "There is already a saved file.\n"
.string "Is it okay to overwrite it?$"
gText_SavingDontTurnOff::
.string "SAVING…\n"
.string "DON'T TURN OFF THE POWER.$"
gText_PlayerSavedGame::
.string "{PLAYER} saved the game.$"
gText_DifferentSaveFile::
.string "WARNING!\p"
.string "There is a different game file that\n"
.string "is already saved.\p"
.string "If you save now, the other file's\n"
.string "adventure, including items and\l"
.string "POKéMON, will be entirely lost.\p"
.string "Are you sure you want to save now\n"
.string "and overwrite the other save file?$"
gText_SaveError::
.string "Save error.\p"
.string "Please exchange the\n"
.string "backup memory.$"
gText_SavingDontTurnOffPower::
.string "SAVING…\n"
.string "DON'T TURN OFF THE POWER.$"

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SecretBase_Text_AllDecorationsWillBeReturned:
.string "All decorations and furniture in your\n"
.string "SECRET BASE will be returned to your PC.\p"
.string "Is that okay?$"
SecretBase_Text_WantToRegisterSecretBase:
.string "Do you want to register\n"
.string "{STR_VAR_1}'s SECRET BASE?$"
SecretBase_Text_AlreadyRegisteredDelete:
.string "This data is already registered.\n"
.string "Would you like to delete it?$"
SecretBase_Text_TooManyBasesDeleteSome:
.string "Up to 10 locations can be registered.\p"
.string "Delete a location if you want to\n"
.string "register another location.$"
SecretBase_Text_RegistrationCompleted:
.string "Registration completed.$"
SecretBase_Text_DataUnregistered:
.string "Data has been unregistered.$"
SecretBase_Text_BootUpPC:
.string "{PLAYER} booted up the PC.$"
SecretBase_Text_WhatWouldYouLikeToDo:
.string "What would you like to do?$"
SecretBase_Text_RegistryInfo:
.string "Once registered, a SECRET BASE will not\n"
.string "disappear unless the other TRAINER\l"
.string "moves it to a different location.\p"
.string "If a SECRET BASE is deleted from the\n"
.string "registered list, another one may take\l"
.string "its place.\p"
.string "Up to ten SECRET BASE locations\n"
.string "may be registered.$"
SecretBase_Text_BattleTowerShield:
.string "A shield of {STR_VAR_2} that marks winning\n"
.string "{STR_VAR_1} times in a row at the BATTLE TOWER.$"
SecretBase_Text_ToyTV:
.string "A realistic toy TV. It could be easily\n"
.string "mistaken for the real thing.$"
SecretBase_Text_SeedotTV:
.string "A toy TV shaped like a SEEDOT.\n"
.string "It looks ready to roll away on its own…$"
SecretBase_Text_SkittyTV:
.string "A toy TV shaped like a SKITTY.\n"
.string "It looks ready to stroll away…$"
SecretBase_Text_WouldYouLikeToMoveBases:
.string "You may only make one SECRET BASE.\p"
.string "Would you like to move from the SECRET\n"
.string "BASE near {STR_VAR_1}?$"
SecretBase_Text_MovingCompletedUseSecretPower:
.string "Moving completed.\p"
.string "Would you like to use the SECRET POWER?$"

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SecretBase_Text_Trainer0Intro:
.string "Have you made a SECRET BASE already?\p"
.string "I went here, there, everywhere before\n"
.string "choosing this place.\p"
.string "Since you're already here, how would\n"
.string "you like to battle?$"
SecretBase_Text_Trainer0AcceptBattle:
.string "Okay!\n"
.string "Here we come!$"
SecretBase_Text_Trainer0DeclineBattle:
.string "Hunh?\n"
.string "Oh, you can't now…$"
SecretBase_Text_Trainer0Defeated::
.string "Waaargh! You're too strong!\n"
.string "About me losing… Please keep it secret!$"
SecretBase_Text_Trainer0PostBattle:
.string "What do you think of my SECRET BASE?\n"
.string "Come visit me again tomorrow.$"
SecretBase_Text_Trainer0PreChampion:
.string "Have you made a SECRET BASE already?\p"
.string "I went here, there, everywhere before\n"
.string "choosing this place.\p"
.string "Feel free to hang out!$"
SecretBase_Text_Trainer5Intro:
.string "There're a lot of places where\n"
.string "you can make a SECRET BASE.\p"
.string "But I like this spot best.\n"
.string "Don't you think it's nice?\p"
.string "Oh, would you like to have a battle?$"
SecretBase_Text_Trainer5AcceptBattle:
.string "Okay, here goes!$"
SecretBase_Text_Trainer5DeclineBattle:
.string "Oh…\n"
.string "You can't now, okay.$"
SecretBase_Text_Trainer5Defeated::
.string "Hmmm… It's our loss…\n"
.string "But don't tell anyone!\l"
.string "It's a confidential secret!$"
SecretBase_Text_Trainer5PostBattle:
.string "If you're in this area again,\n"
.string "I hope you'll visit me.$"
SecretBase_Text_Trainer5PreChampion:
.string "There're a lot of places where you can\n"
.string "make a SECRET BASE.\p"
.string "But I like this spot best.\n"
.string "Don't you think it's nice?$"
SecretBase_Text_Trainer1Intro:
.string "This is a popular spot.\n"
.string "It's always taken.\p"
.string "Oh! Were you thinking about\n"
.string "taking this spot, too?\p"
.string "I'll tell you what, you can have this\n"
.string "spot if you can beat me.$"
SecretBase_Text_Trainer1AcceptBattle:
.string "Okay!\n"
.string "I'm going to defend my SECRET BASE!$"
SecretBase_Text_Trainer1DeclineBattle:
.string "Hunh? Is that right?\n"
.string "You're not interested in this spot?$"
SecretBase_Text_Trainer1Defeated::
.string "I can't keep going!\n"
.string "I surrender!$"
SecretBase_Text_Trainer1PostBattle:
.string "Okay, when I move one day,\n"
.string "this place will be yours!$"
SecretBase_Text_Trainer1PreChampion:
.string "This is a popular spot.\n"
.string "It's always taken.\p"
.string "I waited a long time for it to open.\n"
.string "I finally got to use it!$"
SecretBase_Text_Trainer6Intro:
.string "Welcome to my POKéMON LAB.\p"
.string "I carry out research on battling in\n"
.string "secrecy.\p"
.string "Would you like to see how strong I am?$"
SecretBase_Text_Trainer6AcceptBattle:
.string "I'm going to go all out!$"
SecretBase_Text_Trainer6DeclineBattle:
.string "Oh.\n"
.string "Some other time, then!$"
SecretBase_Text_Trainer6Defeated::
.string "Hmm… I've still got lots to learn.\n"
.string "I have to study some more.$"
SecretBase_Text_Trainer6PostBattle:
.string "Thanks for battling with me.\n"
.string "Please come back again tomorrow.$"
SecretBase_Text_Trainer6PreChampion:
.string "Welcome to my POKéMON LAB.\p"
.string "I carry out research on battling in\n"
.string "secrecy.$"
SecretBase_Text_Trainer2Intro:
.string "A big mansion is nice, but I like this\n"
.string "sort of place more.\p"
.string "I like it because all kinds of people\n"
.string "come visit me.\p"
.string "So, how would you like a battle?$"
SecretBase_Text_Trainer2AcceptBattle:
.string "That's the way!$"
SecretBase_Text_Trainer2DeclineBattle:
.string "When you're ready, give me a shout!$"
SecretBase_Text_Trainer2Defeated::
.string "Aww! Done in!\n"
.string "But it's still fun to battle!$"
SecretBase_Text_Trainer2PostBattle:
.string "Well, anyway, I should go buy some\n"
.string "decorations and furniture.\p"
.string "I want my SECRET BASE to be a place\n"
.string "other people can enjoy.$"
SecretBase_Text_Trainer2PreChampion:
.string "A big mansion is nice, but I like this\n"
.string "sort of place more.\p"
.string "I like it because all kinds of people\n"
.string "come visit me.$"
SecretBase_Text_Trainer7Intro:
.string "I simply adore shopping for decorations\n"
.string "and furniture.\p"
.string "I also love raising POKéMON just\n"
.string "as much.\p"
.string "If you would be so kind, will you battle\n"
.string "with my POKéMON?$"
SecretBase_Text_Trainer7AcceptBattle:
.string "Thank you.\n"
.string "Shall we begin?$"
SecretBase_Text_Trainer7DeclineBattle:
.string "Oh.\n"
.string "How disappointing…$"
SecretBase_Text_Trainer7Defeated::
.string "I concede…$"
SecretBase_Text_Trainer7PostBattle:
.string "That was all in good fun!\n"
.string "I should go enjoy shopping now.$"
SecretBase_Text_Trainer7PreChampion:
.string "I simply adore shopping for decorations\n"
.string "and furniture.\p"
.string "I also love raising POKéMON just\n"
.string "as much.$"
SecretBase_Text_Trainer3Intro:
.string "Some people make their SECRET BASES in\n"
.string "hard-to-find places.\l"
.string "Do they want to just lie low?\p"
.string "But since you found me, how about we\n"
.string "have a battle?$"
SecretBase_Text_Trainer3AcceptBattle:
.string "I'm not going down easily!$"
SecretBase_Text_Trainer3DeclineBattle:
.string "Oh… Are you maybe tired from searching\n"
.string "for this place?$"
SecretBase_Text_Trainer3Defeated::
.string "I went down…$"
SecretBase_Text_Trainer3PostBattle:
.string "Where's your SECRET BASE?\n"
.string "I should go visit you there.$"
SecretBase_Text_Trainer3PreChampion:
.string "Some people make their SECRET BASES in\n"
.string "hard-to-find places.\l"
.string "Do they want to just lie low?$"
SecretBase_Text_Trainer8Intro:
.string "People have told me that you can get\n"
.string "decorations in several ways.\p"
.string "We should have a race to see who can\n"
.string "get nicer decorations and furniture!\p"
.string "In the meantime, want to battle?$"
SecretBase_Text_Trainer8AcceptBattle:
.string "This is my SECRET BASE.\n"
.string "I can't lose!$"
SecretBase_Text_Trainer8DeclineBattle:
.string "I'll battle with you anytime.$"
SecretBase_Text_Trainer8Defeated::
.string "Huh?\n"
.string "Did I just lose?$"
SecretBase_Text_Trainer8PostBattle:
.string "I won't lose at collecting decorations.\n"
.string "Come visit again!$"
SecretBase_Text_Trainer8PreChampion:
.string "People have told me that you can get\n"
.string "decorations in several ways.\p"
.string "We should have a race to see who can\n"
.string "get nicer decorations and furniture!$"
SecretBase_Text_Trainer4Intro:
.string "I found a spot I liked, and I did it up\n"
.string "with my favorite decorations.\p"
.string "I raise my favorite POKéMON and grow\n"
.string "stronger with it.\p"
.string "That's what I do.\n"
.string "Want to battle with me?$"
SecretBase_Text_Trainer4AcceptBattle:
.string "Show me what you're made of!$"
SecretBase_Text_Trainer4DeclineBattle:
.string "I guess there are times when you're not\n"
.string "into it.$"
SecretBase_Text_Trainer4Defeated::
.string "I know exactly what you're made of now.$"
SecretBase_Text_Trainer4PostBattle:
.string "We can both become stronger.\n"
.string "Let's keep at it!$"
SecretBase_Text_Trainer4PreChampion:
.string "I found a spot I liked, and I did it up\n"
.string "with my favorite decorations.\p"
.string "I raise my favorite POKéMON and grow\n"
.string "stronger with it.\p"
.string "Every day is a great day.$"
SecretBase_Text_Trainer9Intro:
.string "You can learn a lot about the taste\n"
.string "and sense of people by the kinds of\l"
.string "decorations they have, and how they\l"
.string "display them.\p"
.string "What do you think of my taste?\n"
.string "Are you speechless?\p"
.string "Want to see my taste in battling?$"
SecretBase_Text_Trainer9AcceptBattle:
.string "There's no holding back!$"
SecretBase_Text_Trainer9DeclineBattle:
.string "I'll be happy to demonstrate my style\n"
.string "anytime.$"
SecretBase_Text_Trainer9Defeated::
.string "You're supremely talented!\n"
.string "Your power seems to be limitless…$"
SecretBase_Text_Trainer9PostBattle:
.string "What did you think of my style?\n"
.string "I'll keep on polishing it!$"
SecretBase_Text_Trainer9PreChampion:
.string "You can learn a lot about the taste\n"
.string "and sense of people by the kinds of\l"
.string "decorations they have, and how they\l"
.string "display them.\p"
.string "What do you think of my taste?\n"
.string "Are you speechless?$"

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SecretBase_Text_TreeCanBeClimbed:
.string "If some vines drop down, this tree can\n"
.string "be climbed.$"
SecretBase_Text_TreeUseSecretPower:
.string "If some vines drop down, this tree can\n"
.string "be climbed.\p"
.string "Use the SECRET POWER?$"
SecretBase_Text_VineDroppedDown:
.string "A thick vine dropped down!$"
SecretBase_Text_ClumpOfGrass:
.string "If this clump of grass can be moved,\n"
.string "it might be possible to go inside.$"
SecretBase_Text_ClumpUseSecretPower:
.string "If this clump of grass can be moved,\n"
.string "it might be possible to go inside.\p"
.string "Use the SECRET POWER?$"
SecretBase_Text_DiscoveredSmallEntrance:
.string "Discovered a small entrance!$"

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ShoalCave_LowTideEntranceRoom_Text_AreYouPlanningOnGoingInThere:
.string "Are you planning on going deep\n"
.string "in there?\p"
.string "How about bringing me back some\n"
.string "SHOAL SALT and SHOAL SHELLS?\p"
.string "I can make you something good if\n"
.string "you bring me the ingredients.$"
ShoalCave_LowTideEntranceRoom_Text_BringMe4ShoalSaltAndShells:
.string "If you bring me four each of the\n"
.string "SHOAL SALT and SHOAL SHELLS,\l"
.string "I can make you a SHELL BELL…\p"
.string "You can get those ingredients\n"
.string "every day.$"
ShoalCave_LowTideEntranceRoom_Text_WouldYouLikeShellBell:
.string "Oh, hey! SHOAL SALT and SHOAL SHELLS!\n"
.string "And enough of them, too!\p"
.string "Would you like me to make you\n"
.string "a SHELL BELL with them?$"
ShoalCave_LowTideEntranceRoom_Text_MakeShellBellRightAway:
.string "All righty, then! I'll make you\n"
.string "a SHELL BELL right away.\p"
.string "… … … … … … … …\n"
.string "… … … … … … … …\p"
.string "There! Done!$"
ShoalCave_LowTideEntranceRoom_Text_ExplainShellBell:
.string "Have a POKéMON hold on to that.\n"
.string "It'll love it, that's for certain.\p"
.string "Why, the SHELL BELL's chime…\n"
.string "It's simply sublime!\p"
.string "You can get its ingredients every day,\n"
.string "so I can make you more.$"
ShoalCave_LowTideEntranceRoom_Text_WantedToMakeShellBell:
.string "Oh… Is that so…\n"
.string "I wanted to make a SHELL BELL…$"
ShoalCave_LowTideEntranceRoom_Text_NoSpaceInYourBag:
.string "You don't have space in your BAG\n"
.string "if I were to make it for you.\p"
.string "You should make room and come back\n"
.string "for a SHELL BELL.$"
ShoalCave_Text_WasShoalSaltNowNothing:
.string "There was some SHOAL SALT here.\n"
.string "But, there's nothing here now.$"
ShoalCave_Text_WasShoallShellNowNothing:
.string "There was a SHOAL SHELL here.\n"
.string "But, there's nothing here now.$"

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gTrickHouse_Mechadoll_Oddish::
.string "ODDISH$"
gTrickHouse_Mechadoll_Poochyena::
.string "POOCHYENA$"
gTrickHouse_Mechadoll_Taillow::
.string "TAILLOW$"
gTrickHouse_Mechadoll_Azurill::
.string "AZURILL$"
gTrickHouse_Mechadoll_Lotad::
.string "LOTAD$"
gTrickHouse_Mechadoll_Wingull::
.string "WINGULL$"
gTrickHouse_Mechadoll_Dustox::
.string "DUSTOX$"
gTrickHouse_Mechadoll_Zubat::
.string "ZUBAT$"
gTrickHouse_Mechadoll_Nincada::
.string "NINCADA$"
gTrickHouse_Mechadoll_Ralts::
.string "RALTS$"
gTrickHouse_Mechadoll_Zigzagoon::
.string "ZIGZAGOON$"
gTrickHouse_Mechadoll_Slakoth::
.string "SLAKOTH$"
gTrickHouse_Mechadoll_Poochyena2::
.string "POOCHYENA$"
gTrickHouse_Mechadoll_Shroomish::
.string "SHROOMISH$"
gTrickHouse_Mechadoll_Zigzagoon2::
.string "ZIGZAGOON$"
gTrickHouse_Mechadoll_Poochyena3::
.string "POOCHYENA$"
gTrickHouse_Mechadoll_Zubat2::
.string "ZUBAT$"
gTrickHouse_Mechadoll_Carvanha::
.string "CARVANHA$"
gTrickHouse_Mechadoll_BurnHeal::
.string "BURN HEAL$"
gTrickHouse_Mechadoll_HarborMail::
.string "HARBOR MAIL$"
gTrickHouse_Mechadoll_SamePrice::
.string "Same price$"
gTrickHouse_Mechadoll_60Yen::
.string "¥60$"
gTrickHouse_Mechadoll_55Yen::
.string "¥55$"
gTrickHouse_Mechadoll_Nothing::
.string "Nothing$"
gTrickHouse_Mechadoll_CostMore::
.string "They will cost more.$"
gTrickHouse_Mechadoll_CostLess::
.string "They will cost less.$"
gTrickHouse_Mechadoll_SamePrice2::
.string "Same price$"
gTrickHouse_Mechadoll_Male::
.string "Male$"
gTrickHouse_Mechadoll_Female::
.string "Female$"
gTrickHouse_Mechadoll_Neither::
.string "Neither$"
gTrickHouse_Mechadoll_ElderlyMen::
.string "Elderly men$"
gTrickHouse_Mechadoll_ElderlyLadies::
.string "Elderly ladies$"
gTrickHouse_Mechadoll_SameNumber::
.string "Same number$"
gTrickHouse_Mechadoll_None::
.string "None$"
gTrickHouse_Mechadoll_One::
.string "1$"
gTrickHouse_Mechadoll_Two::
.string "2$"
gTrickHouse_Mechadoll_Two2::
.string "2$"
gTrickHouse_Mechadoll_Three::
.string "3$"
gTrickHouse_Mechadoll_Four::
.string "4$"
gTrickHouse_Mechadoll_Six::
.string "6$"
gTrickHouse_Mechadoll_Seven::
.string "7$"
gTrickHouse_Mechadoll_Eight::
.string "8$"
gTrickHouse_Mechadoll_Six2::
.string "6$"
gTrickHouse_Mechadoll_Seven2::
.string "7$"
gTrickHouse_Mechadoll_Eight2::
.string "8$"

2997
data/text/spanish/tv.inc Normal file

File diff suppressed because it is too large Load Diff

View File

@@ -16,7 +16,7 @@
// would normally use AGBPrint() and AGBPrintf().
// Using English as default.
#if !defined(ENGLISH) && !defined(FRENCH) && !defined(ITALIAN)
#if !defined(ENGLISH) && !defined(FRENCH) && !defined(ITALIAN) && !defined(SPANISH)
#define ENGLISH 1
#endif

View File

@@ -140,11 +140,17 @@
#define STATIC_ASSERT(expr, id) typedef char id[(expr) ? 1 : -1];
#if ENGLISH
#define LANGUAGE_STRING(_english, _french, _italian) _(_english)
#define LANG_VAL(_english, _french, _italian, ...) (_english)
#define LANGUAGE_STRING(_english, _french, _italian, ...) _(_english)
#elif FRENCH
#define LANGUAGE_STRING(_english, _french, _italian) _(_french)
#define LANG_VAL(_english, _french, _italian, ...) (_french)
#define LANGUAGE_STRING(_english, _french, _italian, ...) _(_french)
#elif ITALIAN
#define LANGUAGE_STRING(_english, _french, _italian) _(_italian)
#define LANG_VAL(_english, _french, _italian, ...) (_italian)
#define LANGUAGE_STRING(_english, _french, _italian, ...) _(_italian)
#elif SPANISH
#define LANG_VAL(_english, _french, _italian, ...) (_english)
#define LANGUAGE_STRING(_english, _french, _italian, ...) _(_english)
#endif
struct Coords8

1
rom_es.sha1 Normal file
View File

@@ -0,0 +1 @@
FE1558A3DCB0360AB558969E09B690888B846DD9 pokeemerald_es.gba

View File

@@ -24,35 +24,6 @@
#include "constants/songs.h"
#include "constants/trainers.h"
#if ENGLISH
#define B_WIN_MSG_WIDTH 26
#define B_WIN_YESNO_TILEMAP_LEFT 26
#define B_WIN_YESNO_WIDTH 3
#define ARENA_WIN_SKILL_TILEMAP_LEFT 12
#define ARENA_WIN_SKILL_WIDTH 6
#define ARENA_WIN_BODY_BASEBLOCK 0x013C
#define ARENA_WIN_JUDGEMENT_TITLE_BASEBLOCK 0x0148
#define ARENA_WIN_JUDGEMENT_TEXT_WIDTH 26
#elif FRENCH
#define B_WIN_MSG_WIDTH 27
#define B_WIN_YESNO_TILEMAP_LEFT 25
#define B_WIN_YESNO_WIDTH 4
#define ARENA_WIN_SKILL_TILEMAP_LEFT 11
#define ARENA_WIN_SKILL_WIDTH 8
#define ARENA_WIN_BODY_BASEBLOCK 0x0140
#define ARENA_WIN_JUDGEMENT_TITLE_BASEBLOCK 0x014C
#define ARENA_WIN_JUDGEMENT_TEXT_WIDTH 27
#elif ITALIAN
#define B_WIN_MSG_WIDTH 27
#define B_WIN_YESNO_TILEMAP_LEFT 25
#define B_WIN_YESNO_WIDTH 4
#define ARENA_WIN_SKILL_TILEMAP_LEFT 12
#define ARENA_WIN_SKILL_WIDTH 6
#define ARENA_WIN_BODY_BASEBLOCK 0x013C
#define ARENA_WIN_JUDGEMENT_TITLE_BASEBLOCK 0x0148
#define ARENA_WIN_JUDGEMENT_TEXT_WIDTH 27
#endif
struct BattleBackground
{
const void *tileset;
@@ -194,7 +165,7 @@ static const struct WindowTemplate sStandardBattleWindowTemplates[] =
.bg = 0,
.tilemapLeft = 2,
.tilemapTop = 15,
.width = B_WIN_MSG_WIDTH,
.width = LANG_VAL(26, 27, 27, 27),
.height = 4,
.paletteNum = 0,
.baseBlock = 0x0090,
@@ -300,9 +271,9 @@ static const struct WindowTemplate sStandardBattleWindowTemplates[] =
},
[B_WIN_YESNO] = {
.bg = 0,
.tilemapLeft = B_WIN_YESNO_TILEMAP_LEFT,
.tilemapLeft = LANG_VAL(26, 25, 25, 25),
.tilemapTop = 9,
.width = B_WIN_YESNO_WIDTH,
.width = LANG_VAL(3, 4, 4, 4),
.height = 4,
.paletteNum = 5,
.baseBlock = 0x0100,
@@ -415,7 +386,7 @@ static const struct WindowTemplate sBattleArenaWindowTemplates[] =
.bg = 0,
.tilemapLeft = 2,
.tilemapTop = 15,
.width = B_WIN_MSG_WIDTH,
.width = LANG_VAL(26, 27, 27, 27),
.height = 4,
.paletteNum = 0,
.baseBlock = 0x0090,
@@ -521,9 +492,9 @@ static const struct WindowTemplate sBattleArenaWindowTemplates[] =
},
[B_WIN_YESNO] = {
.bg = 0,
.tilemapLeft = B_WIN_YESNO_TILEMAP_LEFT,
.tilemapLeft = LANG_VAL(26, 25, 25, 25),
.tilemapTop = 9,
.width = B_WIN_YESNO_WIDTH,
.width = LANG_VAL(3, 4, 4, 4),
.height = 4,
.paletteNum = 5,
.baseBlock = 0x0100,
@@ -584,9 +555,9 @@ static const struct WindowTemplate sBattleArenaWindowTemplates[] =
},
[ARENA_WIN_SKILL] = {
.bg = 0,
.tilemapLeft = ARENA_WIN_SKILL_TILEMAP_LEFT,
.tilemapLeft = LANG_VAL(12, 11, 12, 12),
.tilemapTop = 6,
.width = ARENA_WIN_SKILL_WIDTH,
.width = LANG_VAL(6, 8, 6, 6),
.height = 2,
.paletteNum = 5,
.baseBlock = 0x0130,
@@ -598,7 +569,7 @@ static const struct WindowTemplate sBattleArenaWindowTemplates[] =
.width = 6,
.height = 2,
.paletteNum = 5,
.baseBlock = ARENA_WIN_BODY_BASEBLOCK,
.baseBlock = LANG_VAL(0x013C, 0x0140, 0x013C, 0x013C),
},
[ARENA_WIN_JUDGEMENT_TITLE] = {
.bg = 0,
@@ -607,13 +578,13 @@ static const struct WindowTemplate sBattleArenaWindowTemplates[] =
.width = 14,
.height = 2,
.paletteNum = 5,
.baseBlock = ARENA_WIN_JUDGEMENT_TITLE_BASEBLOCK,
.baseBlock = LANG_VAL(0x0148, 0x014C, 0x0148, 0x0148),
},
[ARENA_WIN_JUDGEMENT_TEXT] = {
.bg = 0,
.tilemapLeft = 2,
.tilemapTop = 15,
.width = ARENA_WIN_JUDGEMENT_TEXT_WIDTH,
.width = LANG_VAL(26, 27, 27, 27),
.height = 4,
.paletteNum = 7,
.baseBlock = 0x0090,

View File

@@ -0,0 +1,630 @@
#ifndef GUARD_DATA_BARD_MUSIC_ACTIONS_H
#define GUARD_DATA_BARD_MUSIC_ACTIONS_H
const struct BardSound gBardSounds_Actions[][6] = {
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xf, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xf, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0xf, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xf, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xf, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xf, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xf, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
};
#endif // GUARD_DATA_BARD_MUSIC_ACTIONS_H

View File

@@ -0,0 +1,294 @@
#ifndef GUARD_DATA_BARD_MUSIC_ADJECTIVES_H
#define GUARD_DATA_BARD_MUSIC_ADJECTIVES_H
const struct BardSound gBardSounds_Adjectives[][6] = {
{
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
};
#endif // GUARD_DATA_BARD_MUSIC_ADJECTIVES_H

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#ifndef GUARD_BARD_SOUNDS_TABLE_H
#define GUARD_BARD_SOUNDS_TABLE_H
#define NULL_BARD_SOUND { 0xff }
#if ENGLISH
#include "pokemon.h"
#include "moves.h"
#include "trainer.h"
#include "status.h"
#include "battle.h"
#include "greetings.h"
#include "people.h"
#include "voices.h"
#include "speech.h"
#include "endings.h"
#include "feelings.h"
#include "conditions.h"
#include "actions.h"
#include "lifestyle.h"
#include "hobbies.h"
#include "time.h"
#include "misc.h"
#include "adjectives.h"
#include "events.h"
#include "trendysaying.h"
#elif FRENCH
#include "french/pokemon.h"
#include "french/moves.h"
#include "french/trainer.h"
#include "french/status.h"
#include "french/battle.h"
#include "french/greetings.h"
#include "french/people.h"
#include "french/voices.h"
#include "french/speech.h"
#include "french/endings.h"
#include "french/feelings.h"
#include "french/conditions.h"
#include "french/actions.h"
#include "french/lifestyle.h"
#include "french/hobbies.h"
#include "french/time.h"
#include "french/misc.h"
#include "french/adjectives.h"
#include "french/events.h"
#include "french/trendysaying.h"
#elif ITALIAN
#include "italian/pokemon.h"
#include "italian/moves.h"
#include "italian/trainer.h"
#include "italian/status.h"
#include "italian/battle.h"
#include "italian/greetings.h"
#include "italian/people.h"
#include "italian/voices.h"
#include "italian/speech.h"
#include "italian/endings.h"
#include "italian/feelings.h"
#include "italian/conditions.h"
#include "italian/actions.h"
#include "italian/lifestyle.h"
#include "italian/hobbies.h"
#include "italian/time.h"
#include "italian/misc.h"
#include "italian/adjectives.h"
#include "italian/events.h"
#include "italian/trendysaying.h"
#elif SPANISH
#include "spanish/pokemon.h"
#include "spanish/moves.h"
#include "spanish/trainer.h"
#include "spanish/status.h"
#include "spanish/battle.h"
#include "spanish/greetings.h"
#include "spanish/people.h"
#include "spanish/voices.h"
#include "spanish/speech.h"
#include "spanish/endings.h"
#include "spanish/feelings.h"
#include "spanish/conditions.h"
#include "spanish/actions.h"
#include "spanish/lifestyle.h"
#include "spanish/hobbies.h"
#include "spanish/time.h"
#include "spanish/misc.h"
#include "spanish/adjectives.h"
#include "spanish/events.h"
#include "spanish/trendysaying.h"
#endif
const struct BardSound (*const gBardSoundsTable[EC_NUM_GROUPS])[6] = {
[EC_GROUP_POKEMON] = NULL, // Handled by gBardSounds_Pokemon
[EC_GROUP_TRAINER] = gBardSounds_Trainer,
[EC_GROUP_STATUS] = gBardSounds_Status,
[EC_GROUP_BATTLE] = gBardSounds_Battle,
[EC_GROUP_GREETINGS] = gBardSounds_Greetings,
[EC_GROUP_PEOPLE] = gBardSounds_People,
[EC_GROUP_VOICES] = gBardSounds_Voices,
[EC_GROUP_SPEECH] = gBardSounds_Speech,
[EC_GROUP_ENDINGS] = gBardSounds_Endings,
[EC_GROUP_FEELINGS] = gBardSounds_Feelings,
[EC_GROUP_CONDITIONS] = gBardSounds_Conditions,
[EC_GROUP_ACTIONS] = gBardSounds_Actions,
[EC_GROUP_LIFESTYLE] = gBardSounds_Lifestyle,
[EC_GROUP_HOBBIES] = gBardSounds_Hobbies,
[EC_GROUP_TIME] = gBardSounds_Time,
[EC_GROUP_MISC] = gBardSounds_Misc,
[EC_GROUP_ADJECTIVES] = gBardSounds_Adjectives,
[EC_GROUP_EVENTS] = gBardSounds_Events,
[EC_GROUP_MOVE_1] = NULL, // Handled by gBardSounds_Moves
[EC_GROUP_MOVE_2] = NULL, // Handled by gBardSounds_Moves
[EC_GROUP_TRENDY_SAYING] = gBardSounds_TrendySaying,
[EC_GROUP_POKEMON_NATIONAL] = NULL // Handled by gBardSounds_Pokemon
};
#endif //GUARD_BARD_SOUNDS_TABLE_H

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#ifndef GUARD_DATA_BARD_MUSIC_BATTLE_H
#define GUARD_DATA_BARD_MUSIC_BATTLE_H
const struct BardSound gBardSounds_Battle[][6] = {
{
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xf, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xf, 0x0, 0x0, 0x0, 0x0},
{ 0xf, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xf, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xf, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xf, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xf, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xf, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xf, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
};
#endif // GUARD_DATA_BARD_MUSIC_BATTLE_H

View File

@@ -0,0 +1,558 @@
#ifndef GUARD_DATA_BARD_MUSIC_CONDITIONS_H
#define GUARD_DATA_BARD_MUSIC_CONDITIONS_H
const struct BardSound gBardSounds_Conditions[][6] = {
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0xf, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0xf, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xf, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xf, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xf, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xf, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0xf, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
};
#endif // GUARD_DATA_BARD_MUSIC_CONDITIONS_H

View File

@@ -0,0 +1,13 @@
#ifndef GUARD_default_sound_H
#define GUARD_default_sound_H
const struct BardSound gBardSound_InvalidWord[] = {
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND
};
#endif //GUARD_default_sound_H

View File

@@ -0,0 +1,558 @@
#ifndef GUARD_DATA_BARD_MUSIC_ENDINGS_H
#define GUARD_DATA_BARD_MUSIC_ENDINGS_H
const struct BardSound gBardSounds_Endings[][6] = {
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
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{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
};
#endif // GUARD_DATA_BARD_MUSIC_ENDINGS_H

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@@ -0,0 +1,238 @@
#ifndef GUARD_DATA_BARD_MUSIC_EVENTS_H
#define GUARD_DATA_BARD_MUSIC_EVENTS_H
const struct BardSound gBardSounds_Events[][6] = {
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0xf, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
};
#endif // GUARD_DATA_BARD_MUSIC_EVENTS_H

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@@ -0,0 +1,558 @@
#ifndef GUARD_DATA_BARD_MUSIC_FEELINGS_H
#define GUARD_DATA_BARD_MUSIC_FEELINGS_H
const struct BardSound gBardSounds_Feelings[][6] = {
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xf, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xf, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xf, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
};
#endif // GUARD_DATA_BARD_MUSIC_FEELINGS_H

View File

@@ -0,0 +1,342 @@
#ifndef GUARD_DATA_BARD_MUSIC_GREETINGS_H
#define GUARD_DATA_BARD_MUSIC_GREETINGS_H
const struct BardSound gBardSounds_Greetings[][6] = {
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0xf, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0xf, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xf, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xf, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
};
#endif // GUARD_DATA_BARD_MUSIC_GREETINGS_H

View File

@@ -0,0 +1,438 @@
#ifndef GUARD_DATA_BARD_MUSIC_HOBBIES_H
#define GUARD_DATA_BARD_MUSIC_HOBBIES_H
const struct BardSound gBardSounds_Hobbies[][6] = {
{
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xf, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xf, 0x0, 0x0, 0x0, 0x0},
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
};
#endif // GUARD_DATA_BARD_MUSIC_HOBBIES_H

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@@ -0,0 +1,21 @@
#ifndef GUARD_LENGTH_TABLE_H
#define GUARD_LENGTH_TABLE_H
const int gBardSoundLengthTable[] = {
0x10, 0x1D, 0x16, 0x17,
0x2E, 0x1C, 0x10, 0x25,
0x1F, 0x16, 0x20, 0x13,
0x1D, 0x34, 0x1F, 0x16,
0x2F, 0x10, 0x1C, 0x31,
0x19, 0x10, 0x1D, 0x16,
0x22, 0x37, 0x19, 0x22,
0x28, 0x1F, 0x20, 0x2E,
0x1A, 0x17, 0x3D, 0x19,
0x10, 0x34, 0x16, 0x13,
0x2E, 0x1E, 0xC, 0x34,
0x13, 0x1C, 0x37, 0x13,
0x1C, 0x4C, 0x19, 0x16,
};
#endif //GUARD_LENGTH_TABLE_H

View File

@@ -0,0 +1,366 @@
#ifndef GUARD_DATA_BARD_MUSIC_LIFESTYLE_H
#define GUARD_DATA_BARD_MUSIC_LIFESTYLE_H
const struct BardSound gBardSounds_Lifestyle[][6] = {
{
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xf, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
};
#endif // GUARD_DATA_BARD_MUSIC_LIFESTYLE_H

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@@ -0,0 +1,342 @@
#ifndef GUARD_DATA_BARD_MUSIC_MISC_H
#define GUARD_DATA_BARD_MUSIC_MISC_H
const struct BardSound gBardSounds_Misc[][6] = {
{
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0xf, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xf, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xf, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0xf, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
};
#endif // GUARD_DATA_BARD_MUSIC_MISC_H

File diff suppressed because it is too large Load Diff

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@@ -0,0 +1,606 @@
#ifndef GUARD_DATA_BARD_MUSIC_PEOPLE_H
#define GUARD_DATA_BARD_MUSIC_PEOPLE_H
const struct BardSound gBardSounds_People[][6] = {
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xf, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xf, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0xf, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0xf, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
};
#endif // GUARD_DATA_BARD_MUSIC_PEOPLE_H

File diff suppressed because it is too large Load Diff

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@@ -0,0 +1,486 @@
#ifndef GUARD_DATA_BARD_MUSIC_SPEECH_H
#define GUARD_DATA_BARD_MUSIC_SPEECH_H
const struct BardSound gBardSounds_Speech[][6] = {
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xf, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xf, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xf, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xf, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xf, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
};
#endif // GUARD_DATA_BARD_MUSIC_SPEECH_H

View File

@@ -0,0 +1,878 @@
#ifndef GUARD_DATA_BARD_MUSIC_STATUS_H
#define GUARD_DATA_BARD_MUSIC_STATUS_H
const struct BardSound gBardSounds_Status[][6] = {
{
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0xf, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0xf, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xf, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x15, 0x0, 0x0, 0x0, 0x0},
{ 0x30, 0x0, 0x0, 0x0, 0x0},
{ 0x33, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0xf, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0xf, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
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{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xf, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
};
#endif // GUARD_DATA_BARD_MUSIC_STATUS_H

View File

@@ -0,0 +1,366 @@
#ifndef GUARD_DATA_BARD_MUSIC_TIME_H
#define GUARD_DATA_BARD_MUSIC_TIME_H
const struct BardSound gBardSounds_Time[][6] = {
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0xf, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xf, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0xf, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
};
#endif // GUARD_DATA_BARD_MUSIC_TIME_H

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@@ -0,0 +1,222 @@
#ifndef GUARD_DATA_BARD_MUSIC_TRAINER_H
#define GUARD_DATA_BARD_MUSIC_TRAINER_H
const struct BardSound gBardSounds_Trainer[][6] = {
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
};
#endif // GUARD_DATA_BARD_MUSIC_TRAINER_H

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@@ -0,0 +1,270 @@
#ifndef GUARD_DATA_BARD_MUSIC_TRENDYSAYING_H
#define GUARD_DATA_BARD_MUSIC_TRENDYSAYING_H
const struct BardSound gBardSounds_TrendySaying[][6] = {
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xf, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0xf, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
};
#endif // GUARD_DATA_BARD_MUSIC_TRENDYSAYING_H

View File

@@ -0,0 +1,510 @@
#ifndef GUARD_DATA_BARD_MUSIC_VOICES_H
#define GUARD_DATA_BARD_MUSIC_VOICES_H
const struct BardSound gBardSounds_Voices[][6] = {
{
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x27, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xf, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0xf, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xf, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x24, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x2d, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
{
{ 0x9, 0x0, 0x0, 0x0, 0x0},
{ 0xc, 0x0, 0x0, 0x0, 0x0},
{ 0x0, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
{ 0xff, 0x0, 0x0, 0x0, 0x0},
},
};
#endif // GUARD_DATA_BARD_MUSIC_VOICES_H

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