diff --git a/.github/workflows/build.yml b/.github/workflows/build.yml index 889c07daf6..bd78d6f669 100644 --- a/.github/workflows/build.yml +++ b/.github/workflows/build.yml @@ -80,6 +80,20 @@ jobs: GAME_LANGUAGE: ITALIAN run: make -j${nproc} + - name: Spanish Compare + env: + MODERN: 0 + COMPARE: 0 # Once all assets are ready, set to 1 instead + GAME_LANGUAGE: SPANISH + run: make -j${nproc} + + - name: Spanish Modern + env: + MODERN: 1 + COMPARE: 0 + GAME_LANGUAGE: SPANISH + run: make -j${nproc} + - name: Move symfiles if: ${{ github.event_name == 'push' }} run: | diff --git a/Makefile b/Makefile index 40a6a74d9a..4aa7aef2bb 100644 --- a/Makefile +++ b/Makefile @@ -62,11 +62,16 @@ else ifeq ($(GAME_LANGUAGE), ITALIAN) GAME_CODE := $(GAME_CODE)I BUILD_SUFIX := _it +else +ifeq ($(GAME_LANGUAGE), SPANISH) + GAME_CODE := $(GAME_CODE)S + BUILD_SUFIX := _es else $(error unknown language $(GAME_LANGUAGE)) endif endif endif +endif # Rom and build directory names. BUILD_NAME := $(BUILD_NAME)$(BUILD_SUFIX) @@ -318,7 +323,7 @@ endif #### Main Rules #### -ALL_BUILDS := emerald emerald_fr emerald_it +ALL_BUILDS := emerald emerald_fr emerald_it emerald_es MODERN_BUILDS := $(ALL_BUILDS:%=%_modern) ifeq ($(DINFO),1) @@ -450,27 +455,32 @@ $(ROM): $(ELF) en: ; @$(MAKE) GAME_LANGUAGE=ENGLISH fr: ; @$(MAKE) GAME_LANGUAGE=FRENCH it: ; @$(MAKE) GAME_LANGUAGE=ITALIAN +sp: ; @$(MAKE) GAME_LANGUAGE=SPANISH # For contributors to make sure a change didn't affect the contents of the ROMs. compare: ; @$(MAKE) GAME_LANGUAGE=ENGLISH COMPARE=1 compare_en: ; @$(MAKE) GAME_LANGUAGE=ENGLISH COMPARE=1 compare_fr: ; @$(MAKE) GAME_LANGUAGE=FRENCH COMPARE=1 compare_it: ; @$(MAKE) GAME_LANGUAGE=ITALIAN COMPARE=1 +compare_es: ; @$(MAKE) GAME_LANGUAGE=SPANISH COMPARE=1 # Quick way to check all matching versions compare_all: @$(MAKE) GAME_LANGUAGE=ENGLISH @$(MAKE) GAME_LANGUAGE=FRENCH @$(MAKE) GAME_LANGUAGE=ITALIAN + @$(MAKE) GAME_LANGUAGE=SPANISH @$(SHA1) rom.sha1 @$(SHA1) rom_fr.sha1 @$(SHA1) rom_it.sha1 + @$(SHA1) rom_es.sha1 # Use modern compilers to build rom. Will not match with original ROMs. modern: ; @$(MAKE) GAME_LANGUAGE=ENGLISH MODERN=1 modern_en: ; @$(MAKE) GAME_LANGUAGE=ENGLISH MODERN=1 modern_fr: ; @$(MAKE) GAME_LANGUAGE=FRENCH MODERN=1 modern_it: ; @$(MAKE) GAME_LANGUAGE=ITALIAN MODERN=1 +modern_es: ; @$(MAKE) GAME_LANGUAGE=SPANISH MODERN=1 libagbsyscall: @$(MAKE) -C libagbsyscall TOOLCHAIN=$(TOOLCHAIN) MODERN=$(MODERN) diff --git a/README.md b/README.md index 5bf8cba75d..43d83038a8 100644 --- a/README.md +++ b/README.md @@ -7,6 +7,7 @@ It builds the following ROMs: * English: [**pokeemerald.gba**](https://datomatic.no-intro.org/index.php?page=show_record&s=23&n=1961) `sha1: f3ae088181bf583e55daf962a92bb46f4f1d07b7` * French: [**pokeemerald_fr.gba**](https://datomatic.no-intro.org/index.php?page=show_record&s=23&n=2161) `sha1: ca666651374d89ca439007bed54d839eb7bd14d0` * Italian: [**pokeemerald_it.gba**](https://datomatic.no-intro.org/index.php?page=show_record&s=23&n=2181) `sha1: 1692db322400c3141c5de2db38469913ceb1f4d4` +* Spanish: [**pokeemerald_es.gba**](https://datomatic.no-intro.org/index.php?page=show_record&s=23&n=2164) `sha1: fe1558a3dcb0360ab558969e09b690888b846dd9` To set up the repository, see [INSTALL.md](INSTALL.md). diff --git a/data/event_scripts.s b/data/event_scripts.s index 859dc24969..43431a2a3a 100644 --- a/data/event_scripts.s +++ b/data/event_scripts.s @@ -858,6 +858,18 @@ Common_EventScript_PlayerHandedOverTheItem:: .include "data/text/italian/pc_transfer.inc" .include "data/text/italian/questionnaire.inc" .include "data/text/italian/abnormal_weather.inc" +.else +.ifdef SPANISH + .include "data/text/spanish/record_mix.inc" + .include "data/text/spanish/pc.inc" + .include "data/text/spanish/pkmn_center_nurse.inc" + .include "data/text/spanish/mart_clerk.inc" + .include "data/text/spanish/obtain_item.inc" + .include "data/text/spanish/general.inc" + .include "data/text/spanish/pc_transfer.inc" + .include "data/text/spanish/questionnaire.inc" + .include "data/text/spanish/abnormal_weather.inc" +.endif .endif .endif .endif @@ -1101,6 +1113,70 @@ Common_EventScript_LegendaryFlewAway:: .include "data/text/italian/frontier_brain.inc" .include "data/text/italian/save.inc" .include "data/text/italian/birch_speech.inc" +.else +.ifdef SPANISH + .include "data/text/spanish/berry_tree.inc" + .include "data/text/spanish/secret_power.inc" + .include "data/text/spanish/secret_base_trainers.inc" + .include "data/scripts/secret_base.inc" + .include "data/text/spanish/secret_base.inc" + .include "data/scripts/cable_club.inc" + .include "data/text/spanish/cable_club.inc" + .include "data/scripts/contest_hall.inc" + .include "data/text/spanish/contest_hall.inc" + .include "data/text/spanish/contest_strings.inc" + .include "data/text/spanish/contest_link.inc" + .include "data/text/spanish/contest_painting.inc" + .include "data/text/spanish/trick_house_mechadolls.inc" + .include "data/scripts/tv.inc" + .include "data/text/spanish/tv.inc" + .include "data/scripts/interview.inc" + .include "data/scripts/gabby_and_ty.inc" + .include "data/text/spanish/pokemon_news.inc" + .include "data/scripts/mauville_man.inc" + .include "data/scripts/field_move_scripts.inc" + .include "data/scripts/item_ball_scripts.inc" + .include "data/scripts/profile_man.inc" + .include "data/text/spanish/profile_man.inc" + .include "data/scripts/day_care.inc" + .include "data/text/spanish/day_care.inc" + .include "data/scripts/flash.inc" + .include "data/scripts/players_house.inc" + .include "data/text/spanish/berry_blender.inc" + .include "data/scripts/berry_blender.inc" + .include "data/text/spanish/mauville_man.inc" + .include "data/text/spanish/trainers.inc" + .include "data/scripts/repel.inc" + .include "data/scripts/safari_zone.inc" + .include "data/text/spanish/safari_zone.inc" + .include "data/scripts/roulette.inc" + .include "data/text/spanish/roulette.inc" + .include "data/text/spanish/pokedex_rating.inc" + .include "data/text/spanish/lottery_corner.inc" + .include "data/text/spanish/event_ticket_1.inc" + .include "data/text/spanish/braille.inc" + .include "data/text/spanish/berries.inc" + .include "data/text/spanish/shoal_cave.inc" + .include "data/text/spanish/check_furniture.inc" + .include "data/scripts/cave_hole.inc" + .include "data/scripts/lilycove_lady.inc" + .include "data/text/spanish/lilycove_lady.inc" + .include "data/text/spanish/match_call.inc" + .include "data/scripts/apprentice.inc" + .include "data/text/spanish/apprentice.inc" + .include "data/text/spanish/battle_dome.inc" + .include "data/scripts/battle_pike.inc" + .include "data/text/spanish/blend_master.inc" + .include "data/text/spanish/battle_tent.inc" + .include "data/text/spanish/event_ticket_2.inc" + .include "data/text/spanish/move_tutors.inc" + .include "data/scripts/move_tutors.inc" + .include "data/scripts/trainer_hill.inc" + .include "data/scripts/test_signpost.inc" + .include "data/text/spanish/frontier_brain.inc" + .include "data/text/spanish/save.inc" + .include "data/text/spanish/birch_speech.inc" +.endif .endif .endif .endif diff --git a/data/text/spanish/abnormal_weather.inc b/data/text/spanish/abnormal_weather.inc new file mode 100644 index 0000000000..f7193121e2 --- /dev/null +++ b/data/text/spanish/abnormal_weather.inc @@ -0,0 +1,7 @@ +gText_AbnormalWeatherEnded_Rain:: + .string "The massive downpour appears to\n" + .string "have stopped…$" + +gText_AbnormalWeatherEnded_Sun:: + .string "The intense sunshine appears to\n" + .string "have subsided…$" diff --git a/data/text/spanish/apprentice.inc b/data/text/spanish/apprentice.inc new file mode 100644 index 0000000000..6688a0c697 --- /dev/null +++ b/data/text/spanish/apprentice.inc @@ -0,0 +1,2527 @@ +gText_ApprenticeChallenge0:: + .string "Um, I'm {STR_VAR_1}'s no. {STR_VAR_2} apprentice.\n" + .string "Snivel… This tension is getting to me…$" + +gText_ApprenticeChallenge1:: + .string "I'm {STR_VAR_1}'s no. {STR_VAR_2} apprentice!\n" + .string "Here we come!$" + +gText_ApprenticeChallenge2:: + .string "I'm the no. {STR_VAR_2} apprentice of {STR_VAR_1}!\n" + .string "Accept my challenge!$" + +gText_ApprenticeChallenge3:: + .string "Um… I'm {STR_VAR_1}'s no. {STR_VAR_2} apprentice…\n" + .string "Do you think someone like me can win?$" + +gText_ApprenticeChallenge4:: + .string "I'm {STR_VAR_1}'s no. {STR_VAR_2} apprentice!\n" + .string "I'll let you challenge me!$" + +gText_ApprenticeChallenge5:: + .string "I'm horribly busy, but I also happen\n" + .string "to be {STR_VAR_1}'s no. {STR_VAR_2} apprentice.$" + +gText_ApprenticeChallenge6:: + .string "I'm {STR_VAR_1}'s no. {STR_VAR_2} apprentice.\n" + .string "Glad to meet you!$" + +gText_ApprenticeChallenge7:: + .string "I serve as {STR_VAR_1}'s no. {STR_VAR_2} apprentice.\n" + .string "May I begin?$" + +gText_ApprenticeChallenge8:: + .string "Eek! I'm {STR_VAR_1}'s no. {STR_VAR_2} apprentice!\n" + .string "I'll do my best!$" + +gText_ApprenticeChallenge9:: + .string "Yeehaw! I'm {STR_VAR_1}'s no. {STR_VAR_2} apprentice!\n" + .string "Put 'em up!$" + +gText_ApprenticeChallenge10:: + .string "I'm {STR_VAR_1}'s 1,000th apprentice!\n" + .string "Actually, I'm no. {STR_VAR_2}! Here goes!$" + +gText_ApprenticeChallenge11:: + .string "Yeah, I'm {STR_VAR_1}'s no. {STR_VAR_2} apprentice!\n" + .string "Let's get rockin' and a-rollin'!$" + +gText_ApprenticeChallenge12:: + .string "Yippee-yahoo! I'm what you call\n" + .string "{STR_VAR_1}'s no. {STR_VAR_2} apprentice!$" + +gText_ApprenticeChallenge13:: + .string "Cough! I'm {STR_VAR_1}'s no. {STR_VAR_2} apprentice.\n" + .string "Good to meet you! Cough!$" + +gText_ApprenticeChallenge14:: + .string "This is nerve-racking…\n" + .string "I'm the no. {STR_VAR_2} apprentice of {STR_VAR_1}.$" + +gText_ApprenticeChallenge15:: + .string "I am {STR_VAR_1}'s no. {STR_VAR_2} apprentice,\n" + .string "and that's no lie.$" + +gText_ApprenticePleaseTeach0:: + .string "Are you… {PLAYER}?\n" + .string "Oh! Sniff…sob…\p" + .string "Oh! S-sorry…\n" + .string "I'm so nervous, I can't help crying…\p" + .string "I'm {STR_VAR_1}, and I really look up\n" + .string "to you, {PLAYER}.\p" + .string "I… I had this dream of one day meeting\n" + .string "you and asking you about POKéMON.\p" + .string "Please, please, {PLAYER}!\n" + .string "Please teach me about POKéMON!$" + +gText_ApprenticeRejectTeaching0:: + .string "Oh… B-but…\n" + .string "Snivel… Waaaaaaah!\p" + .string "Please!\n" + .string "I'm begging you, please!$" + +gText_ApprenticeWhichLevelMode0:: + .string "Oh, really? You will?\n" + .string "Awesome! Wicked! Awoooh!\p" + .string "Oh… I'm sorry…\n" + .string "I'm so happy, I'm crying…\p" + .string "Um… Then please tell me!\n" + .string "It's about the BATTLE TOWER.\p" + .string "Which would be better for me: Level 50\n" + .string "or the Open Level?$" + +gText_ApprenticeLevelModeThanks0:: + .string "{STR_VAR_1}?\n" + .string "Waaaaah!\p" + .string "Oh! I'm so sorry!\n" + .string "You've made me happy by choosing\l" + .string "the level for me, and it's made me cry…\p" + .string "Snivel…\n" + .string "Thank you so much!\l" + .string "Please talk with me again!$" + +gText_ApprenticePleaseTeach1:: + .string "Wowee! You're {PLAYER}, aren't you?\n" + .string "You're awesomely strong, aren't you?\p" + .string "I'm {STR_VAR_1}!\n" + .string "I just became a TRAINER!\p" + .string "Please, {PLAYER}!\n" + .string "Can you be my teacher and tell me\l" + .string "lots about being a TRAINER?$" + +gText_ApprenticeRejectTeaching1:: + .string "Aww, why?\n" + .string "Oh, please? Pretty please?\l" + .string "Please be my teacher, please!$" + +gText_ApprenticeWhichLevelMode1:: + .string "Yay! Great!\p" + .string "The first thing I wanted to ask you is\n" + .string "about the BATTLE TOWER!\p" + .string "The Level 50 and Open Level Rooms…\n" + .string "Which would be perfect for me?$" + +gText_ApprenticeLevelModeThanks1:: + .string "{STR_VAR_1}, huh? That's true!\n" + .string "I'll do my best there!\p" + .string "If we meet here again, please teach\n" + .string "me something else, teacher!$" + +gText_ApprenticePleaseTeach2:: + .string "Um… Are you {PLAYER}?\n" + .string "My name is {STR_VAR_1}.\p" + .string "I want to become a POKéMON TRAINER,\n" + .string "but I don't know what to do…\p" + .string "So I thought maybe I could ask you for\n" + .string "advice because you're so famous.\p" + .string "{PLAYER}, could you give me advice?$" + +gText_ApprenticeRejectTeaching2:: + .string "Oh, but…\p" + .string "I sincerely want to become a POKéMON\n" + .string "TRAINER!\p" + .string "Please, can you answer my questions?$" + +gText_ApprenticeWhichLevelMode2:: + .string "Thank you!\n" + .string "Here's my first question right away!\p" + .string "The BATTLE TOWER has two levels,\n" + .string "Level 50 and Open Level, right?\p" + .string "Which level do you think is more\n" + .string "suitable for me?$" + +gText_ApprenticeLevelModeThanks2:: + .string "Oh, the {STR_VAR_1} challenge?\n" + .string "Understood!\p" + .string "If I have another question, I'll come\n" + .string "back here for your advice!$" + +gText_ApprenticePleaseTeach3:: + .string "Oh? Huh? You're…\n" + .string "No, that can't be true.\p" + .string "There isn't any way that someone\n" + .string "like me could meet {PLAYER}.\p" + .string "…You really are {PLAYER}?\n" + .string "I can't believe I'm talking to you!\p" + .string "When something this good happens,\n" + .string "only terrible things will happen to me\l" + .string "now, I just know it…\p" + .string "…I'm sorry…\n" + .string "I'm… {STR_VAR_1}…\p" + .string "There isn't anything special about\n" + .string "me that I can be proud of…\p" + .string "I shouldn't even say anything about\n" + .string "myself because you'll forget…\p" + .string "I had this dream that if I ever met\n" + .string "you, {PLAYER}, that maybe I could ask\l" + .string "you for advice as a TRAINER.\p" + .string "But I don't think you would agree\n" + .string "to that.\p" + .string "…Or will you be so kind as to give\n" + .string "me advice?$" + +gText_ApprenticeRejectTeaching3:: + .string "I knew it…\p" + .string "It had to happen because I'm such\n" + .string "a really boring nobody…\p" + .string "But I thought just maybe…\n" + .string "You won't reconsider, will you?\p" + .string "But I can't give up just like that.\n" + .string "I'll ask you while I'm still lucky!\p" + .string "Please, will you be so kind as to give\n" + .string "me advice?$" + +gText_ApprenticeWhichLevelMode3:: + .string "Really? I can't believe it!\n" + .string "I can't believe you'll advise me!\l" + .string "I… I'm so happy…\p" + .string "What I want to ask you is really\n" + .string "trivial, but I can't decide…\p" + .string "At the BATTLE TOWER, they let you\n" + .string "choose Level 50 or Open Level.\p" + .string "Which course do you think even I may\n" + .string "have a chance at?$" + +gText_ApprenticeLevelModeThanks3:: + .string "{STR_VAR_1}? Okay!\n" + .string "But do you really think someone like\l" + .string "me would have a chance?\p" + .string "I'll do my best, even though I don't\n" + .string "think it will work.\p" + .string "Thank you very much for spending\n" + .string "time with someone like me.$" + +gText_ApprenticePleaseTeach4:: + .string "Oh! You're {PLAYER}{KUN}, aren't you?\p" + .string "I've heard that you're tough at\n" + .string "POKéMON!\p" + .string "I'm {STR_VAR_1}!\n" + .string "I'll be your friend!\p" + .string "Did you know?\p" + .string "You can't win at the BATTLE FRONTIER\n" + .string "if all you know is what they teach at\l" + .string "the TRAINER'S SCHOOL.\p" + .string "I'm willing to listen to your advice.\n" + .string "You'll agree, of course?$" + +gText_ApprenticeRejectTeaching4:: + .string "Huh? Why are you refusing me?\n" + .string "It's me who's asking you!\l" + .string "You have to reconsider!$" + +gText_ApprenticeWhichLevelMode4:: + .string "Okay, so there is this something.\n" + .string "I want you to decide it for me.\p" + .string "You know that the BATTLE TOWER has\n" + .string "Level 50 and Open Level Rooms?\p" + .string "Which do you think would be good\n" + .string "for me, {PLAYER}{KUN}?$" + +gText_ApprenticeLevelModeThanks4:: + .string "Okay, {STR_VAR_1} is suitable for me?\n" + .string "Thank you!\p" + .string "Knowing that you made the decision,\n" + .string "{PLAYER}{KUN}, I won't be so upset if\l" + .string "I lose.\p" + .string "Okay, I'll look to you for advice again.\n" + .string "Bye!$" + +gText_ApprenticePleaseTeach5:: + .string "Oh, hi, there! {PLAYER}{KUN}!\n" + .string "I know you because you're famous!\l" + .string "Call me {STR_VAR_1}! Glad to meet you!\p" + .string "I'm a TRIATHLETE, so I keep myself\n" + .string "fit even while I raise POKéMON.\p" + .string "I'm also involved with other things\n" + .string "like work, napping, ballroom dancing…\p" + .string "Being this busy, it's not so easy for\n" + .string "me to become a decent TRAINER.\p" + .string "So, I have a proposition!\p" + .string "There must be a reason why we met.\n" + .string "So, {PLAYER}{KUN}, how about sharing your\l" + .string "wisdom with me every so often?$" + +gText_ApprenticeRejectTeaching5:: + .string "Oh, but, please?\n" + .string "A guy like me needs someone like\l" + .string "you, {PLAYER}{KUN}!\p" + .string "Honestly, I need your advice!$" + +gText_ApprenticeWhichLevelMode5:: + .string "Thank you! That's more like it!\n" + .string "So, let's start with an easy one!\p" + .string "You know about the BATTLE TOWER's\n" + .string "two courses, right?\l" + .string "You know, Level 50 and Open Level.\p" + .string "Me being a busy guy, which one should\n" + .string "I gear up for?$" + +gText_ApprenticeLevelModeThanks5:: + .string "{STR_VAR_1}, huh? Okay, gotcha.\n" + .string "I'll find time somehow and give it a go!\p" + .string "…Whoops, I'd better go to work!\n" + .string "Thanks! See you around!$" + +gText_ApprenticePleaseTeach6:: + .string "No way! Uh-uh!\n" + .string "Are you maybe the real {PLAYER}?\p" + .string "A-hah! Awesome! I'm {STR_VAR_1},\n" + .string "so pleased to meet you!\p" + .string "{PLAYER}, you're very strong,\n" + .string "aren't you?\p" + .string "Everyone's talking about you!\p" + .string "Oh! I just had this great idea!\n" + .string "I'll get advice off you, {PLAYER}!\l" + .string "I'm sure it will make me tougher!\p" + .string "Isn't it a great idea?\n" + .string "Please, I want your advice!$" + +gText_ApprenticeRejectTeaching6:: + .string "Ahahaha, you can pretend to be mean,\n" + .string "but you can't fool me!\l" + .string "You really mean okay, don't you?$" + +gText_ApprenticeWhichLevelMode6:: + .string "Yay! I knew you'd have a big heart,\n" + .string "{PLAYER}!\p" + .string "What should I ask you first?\n" + .string "…Oh, I thought of something!\p" + .string "Drum roll, please!\n" + .string "The question I have is…\p" + .string "If I were to take a BATTLE TOWER\n" + .string "challenge, which way should I go?\p" + .string "Level 50 or Open Level?\n" + .string "Which suits me more?$" + +gText_ApprenticeLevelModeThanks6:: + .string "Oh-oh-oh!\n" + .string "{STR_VAR_1}, you say!\l" + .string "Thank you for a totally cool reply!\p" + .string "I guess that's about all I wanted\n" + .string "to ask you today.\p" + .string "Let's meet here again, okay?\n" + .string "Thanks!$" + +gText_ApprenticePleaseTeach7:: + .string "I beg your pardon, but…\n" + .string "Are you {PLAYER}?\p" + .string "I'm {STR_VAR_1}, and I am delighted to\n" + .string "make your acquaintance.\p" + .string "I have long been an admirer\n" + .string "of yours…\p" + .string "… … … … … …\p" + .string "Um… I hope you don't find this\n" + .string "request too much of a burden, but…\p" + .string "May I become your apprentice,\n" + .string "{PLAYER}?$" + +gText_ApprenticeRejectTeaching7:: + .string "Oh…!\p" + .string "… … … … … …\n" + .string "… … … … … …\p" + .string "…I must have fainted from shock.\n" + .string "I'm sorry, I must have misheard you.\p" + .string "Please! Please say that you will\n" + .string "accept me as your apprentice!$" + +gText_ApprenticeWhichLevelMode7:: + .string "Oh… I'm delighted!\p" + .string "I don't wish to waste your time,\n" + .string "so please advise me on this.\p" + .string "I plan to take a BATTLE TOWER\n" + .string "challenge soon.\p" + .string "However, there are two levels…\p" + .string "Which would be most suitable for me?\n" + .string "Level 50 or Open Level?$" + +gText_ApprenticeLevelModeThanks7:: + .string "{STR_VAR_1} is your choice!\n" + .string "I see. I will do my best!\p" + .string "Thank you, {PLAYER}.\n" + .string "I hope I can count on you again.\l" + .string "Please take care!$" + +gText_ApprenticePleaseTeach8:: + .string "Eek! Eek! {PLAYER}!\n" + .string "You spoke to me!\l" + .string "I… I'm overjoyed!\p" + .string "Me! My name is {STR_VAR_1}!\n" + .string "I just became a TRAINER!\p" + .string "I'm delighted I met you, {PLAYER},\n" + .string "the big name in POKéMON circles!\p" + .string "Oh-oh-oh, I know!\n" + .string "May I ask a huge favor, {PLAYER}?\p" + .string "Please take me in as your apprentice!\n" + .string "I want to learn from you!$" + +gText_ApprenticeRejectTeaching8:: + .string "Waaaah!\n" + .string "{PLAYER} turned me down…\l" + .string "It… It's an invaluable experience!\p" + .string "{PLAYER}, please! I want to hear\n" + .string "an affirmative answer this time!\p" + .string "I beg you for your guidance!$" + +gText_ApprenticeWhichLevelMode8:: + .string "Hieeeeh! {PLAYER} said yes!\n" + .string "{PLAYER} said yes!\p" + .string "I won't be able to sleep tonight…\n" + .string "Thank you ever so much!\p" + .string "Then, here's my question!\p" + .string "At the BATTLE TOWER, what is right\n" + .string "for me, Level 50 or Open Level?$" + +gText_ApprenticeLevelModeThanks8:: + .string "{STR_VAR_1}! Perfectly understood!\n" + .string "I understand perfectly!\l" + .string "I'm deliriously delighted!\p" + .string "I hope you'll be willing to teach me\n" + .string "some more another time.$" + +gText_ApprenticePleaseTeach9:: + .string "Whoa! Could you be…\n" + .string "Might you be… {PLAYER}{KUN}?!\l" + .string "That strong and famous TRAINER?\l" + .string "Well, hello, aren't I just the luckiest!\p" + .string "Hello, the name's {STR_VAR_1}!\p" + .string "I've been on the lookout for\n" + .string "a POKéMON teacher.\p" + .string "And with impeccably good timing,\n" + .string "along came you, {PLAYER}{KUN}!\p" + .string "So, there you have it, {PLAYER}{KUN}!\n" + .string "Let me apprentice under you!$" + +gText_ApprenticeRejectTeaching9:: + .string "Gwaaaah!\n" + .string "You're quite cool and tough…\p" + .string "Don't be that way, please.\n" + .string "I'm asking you!$" + +gText_ApprenticeWhichLevelMode9:: + .string "Oh, yeah! That's a solid reply!\n" + .string "Excellent, I might add!\p" + .string "So how about a first piece of advice\n" + .string "on the BATTLE TOWER?\p" + .string "If I were to go, what would be better?\n" + .string "Level 50 or Open Level?$" + +gText_ApprenticeLevelModeThanks9:: + .string "Uh-huh, {STR_VAR_1} it is!\n" + .string "OK, A-OK!\l" + .string "I'll go show my mettle, like, jam!\p" + .string "All right, I'll look to you as my mentor!\n" + .string "Adios!$" + +gText_ApprenticePleaseTeach10:: + .string "Oh, hey, {PLAYER}{KUN}, right?\n" + .string "The police were looking for you!\p" + .string "… … …\n" + .string "Of course I'm lying!\p" + .string "Me, I'm {STR_VAR_1}. Despite the way\n" + .string "I look, I'm the POKéMON CHAMPION!\l" + .string "…That's a lie, too!\p" + .string "This is no lie, though.\n" + .string "I'm not very good at battling.\p" + .string "So, how about you becoming my master\n" + .string "about all things POKéMON?$" + +gText_ApprenticeRejectTeaching10:: + .string "If you're going to act cold like that,\n" + .string "I'll show you what I'll do!\p" + .string "Waaah! Waaah! Waaah!\n" + .string "Hiccup!\p" + .string "Hahaha, that was my FAKE TEARS!\p" + .string "Come on, will you please be\n" + .string "my POKéMON master?$" + +gText_ApprenticeWhichLevelMode10:: + .string "Yippee!\n" + .string "I'll buy you a boat for that!\p" + .string "Of course I'm lying again!\n" + .string "But… Thank you, master!\p" + .string "You know how there's Level 50 and\n" + .string "Open Level at the BATTLE TOWER?\p" + .string "I'm having trouble deciding which\n" + .string "level I should challenge…\p" + .string "Can you decide for me, master?$" + +gText_ApprenticeLevelModeThanks10:: + .string "Okay, so {STR_VAR_1} is better!\n" + .string "I'll go to the other level, then!\p" + .string "Just kidding!\n" + .string "I'll obey your teaching, master!\p" + .string "Thanks, master!\n" + .string "I hope you'll keep teaching me!$" + +gText_ApprenticePleaseTeach11:: + .string "A-H-O-Y!\n" + .string "And that spells ahoy, and it means hi!\p" + .string "I'm {STR_VAR_1}, the rappin' SAILOR\n" + .string "am I!\p" + .string "Your turn now, tell me a little about\n" + .string "yourself, give it a try!\p" + .string "Uh-huh, uh-huh!\n" + .string "{PLAYER}{KUN}'s your name,\l" + .string "and POKéMON's your game!\p" + .string "And you're at a delicate age\n" + .string "when all the world's your stage!\p" + .string "Anyway, I just want to say,\n" + .string "that you're the tenth TRAINER\l" + .string "I've spoken to today.\p" + .string "Let's make that a celebration!\n" + .string "Become my mentor for commemoration!$" + +gText_ApprenticeRejectTeaching11:: + .string "But!\n" + .string "You have to work with me!\p" + .string "Don't be such a tease!\n" + .string "Become my mentor, please!$" + +gText_ApprenticeWhichLevelMode11:: + .string "That's it!\n" + .string "{PLAYER}, you've got the spirit!\p" + .string "So here's my first question\n" + .string "that begs your suggestion!\p" + .string "It's about the BATTLE TOWER,\n" + .string "and it hinges on my power!\p" + .string "Level 50 and Open Level there be,\n" + .string "which is the one that's good for me?$" + +gText_ApprenticeLevelModeThanks11:: + .string "Okay, {STR_VAR_1} it is, you say!\n" + .string "I'll go and take it on my way!\p" + .string "If it's advice I ever need,\n" + .string "{PLAYER}, your word I'll always heed!$" + +gText_ApprenticePleaseTeach12:: + .string "Say, hey, aren't you {PLAYER}?\n" + .string "What should I do? Talk to you?\l" + .string "Why not? I'm already talking to you!\p" + .string "{PLAYER}, are you surprised at me?\n" + .string "I'd better tell you who I happen to be!\p" + .string "{STR_VAR_1} is what you can call me.\n" + .string "The brightest star in guitardom,\l" + .string "that's me!\p" + .string "Are you receiving me?\n" + .string "You are receiving me!\p" + .string "My luck's at its best,\n" + .string "I'll hit you with a request!\p" + .string "{PLAYER}, let me be your underling!\n" + .string "I want you to teach me everything!$" + +gText_ApprenticeRejectTeaching12:: + .string "You're turning me down, then?\n" + .string "I'll just have to ask you again!\p" + .string "{PLAYER}, I beg to be your underling!\n" + .string "I need you to teach me everything!$" + +gText_ApprenticeWhichLevelMode12:: + .string "Lucky, yeah, woohoo!\n" + .string "Should I pop a question to you?\p" + .string "Since we're near the BATTLE TOWER,\n" + .string "how about a question about its power?\p" + .string "Of the choices you see,\n" + .string "which is the right one for me?$" + +gText_ApprenticeLevelModeThanks12:: + .string "If {STR_VAR_1} is what you suggest,\n" + .string "it must be the very best!\p" + .string "Well, {PLAYER}, I have to roam free,\n" + .string "but don't you forget about me.\p" + .string "See you again, my smart friend!$" + +gText_ApprenticePleaseTeach13:: + .string "Oh, hi! You there!\n" + .string "Can I get you to massage my shoulder?\p" + .string "…Yes, there! That's it!\n" + .string "Ouch, ouch! Oooh, that feels great!\p" + .string "My name's {STR_VAR_1}.\n" + .string "I take karate training, but my body's\l" + .string "not built to take the abuse…\p" + .string "I decided I'll battle POKéMON and\n" + .string "toughen myself up.\p" + .string "You're {PLAYER}{KUN}, aren't you?\n" + .string "The POKéMON LEAGUE CHAMP?\p" + .string "Listen, can I get you to give me\n" + .string "advice?$" + +gText_ApprenticeRejectTeaching13:: + .string "Oh, why?\p" + .string "I won't be a big bother, I promise!\n" + .string "Please?$" + +gText_ApprenticeWhichLevelMode13:: + .string "Thank you. Mighty good of you!\n" + .string "…Cough! Cough!\p" + .string "Oogh, I have to toughen up quick…\p" + .string "I'll be heading off to the BATTLE TOWER\n" + .string "right away, but what would be better\l" + .string "for me? Level 50 or Open Level?$" + +gText_ApprenticeLevelModeThanks13:: + .string "Hm, all right. That's {STR_VAR_1}.\n" + .string "I'll go there right away.\p" + .string "I hope I can keep hitting you up for\n" + .string "help--after all, you're my mentor!$" + +gText_ApprenticePleaseTeach14:: + .string "Er… Um…\n" + .string "{PLAYER}{KUN}…?\p" + .string "Please, don't look at me that way.\n" + .string "You're making me all self-conscious.\p" + .string "I… I'm {STR_VAR_1}.\p" + .string "I'm really embarrassed to say this,\n" + .string "but I explore ancient ruins and such.\p" + .string "I'm even more embarrassed to admit\n" + .string "I'm interested in the BATTLE FRONTIER.\p" + .string "{PLAYER}{KUN}, you have a reputation as\n" + .string "a tough TRAINER…\p" + .string "It's hard for me to say this,\n" + .string "but I want to ask something.\p" + .string "Could you become my teacher and\n" + .string "give me advice?$" + +gText_ApprenticeRejectTeaching14:: + .string "Please don't brush me off like this!\n" + .string "I can't live with the humiliation.\p" + .string "Please become my teacher!\n" + .string "I need your advice!$" + +gText_ApprenticeWhichLevelMode14:: + .string "Th-thank you…\p" + .string "But please don't look at me like that.\n" + .string "It makes me all flustered.\p" + .string "Please, answer me without looking\n" + .string "at my eyes.\p" + .string "At the BATTLE TOWER…\n" + .string "Which level should I attempt?$" + +gText_ApprenticeLevelModeThanks14:: + .string "Oh… Okay!\n" + .string "I'll try my hand at that.\p" + .string "I hope I can make a valiant challenge\n" + .string "without getting all flustered…\p" + .string "Thank you, {PLAYER}{KUN}.\n" + .string "If we meet again, I hope you will be\l" + .string "as helpful.$" + +gText_ApprenticePleaseTeach15:: + .string "Hm? You appear to be {PLAYER}{KUN}…\n" + .string "But are you really real?\p" + .string "You may call me {STR_VAR_1}.\p" + .string "I have been toying with the idea of\n" + .string "apprenticing under a strong TRAINER.\p" + .string "So, I must say I'm lucky you came along!\n" + .string "…You really are {PLAYER}{KUN}, yes?\p" + .string "No, no, if you are real, it's fine.\n" + .string "I merely want you to recognize me\l" + .string "as your apprentice.$" + +gText_ApprenticeRejectTeaching15:: + .string "Oh?\n" + .string "But what would compel you to refuse?\p" + .string "I apologize for being skeptical about\n" + .string "your identity.\p" + .string "Please accept my apology and\n" + .string "accept me as your apprentice.$" + +gText_ApprenticeWhichLevelMode15:: + .string "You really are accepting me?\n" + .string "I don't wish to celebrate prematurely.\p" + .string "If it is true, I apologize.\n" + .string "But now, I need your advice.\p" + .string "If I were to enter the BATTLE TOWER,\n" + .string "what would be worthy of me?\l" + .string "Level 50 or Open Level?$" + +gText_ApprenticeLevelModeThanks15:: + .string "{STR_VAR_1}?\n" + .string "Are you certain?\p" + .string "I see. If that's the case, that's fine.\n" + .string "I thank you for your time.\p" + .string "I realize I can annoy, but it delights\n" + .string "me that you have accepted me.\p" + .string "Let us meet again!$" + +gText_ApprenticeWhatHeldItem0:: + .string "Sigh… Sob…\n" + .string "Oh, {PLAYER}!\p" + .string "I'm all tangled up in a dilemma\n" + .string "that I can't decide.\p" + .string "I can't decide what I should make\n" + .string "my {STR_VAR_1} hold.\p" + .string "Please tell me, {PLAYER}.\n" + .string "What item should I make it hold?$" + +gText_ApprenticeHoldNothing0:: + .string "Oh, really? I shouldn't make\n" + .string "my {STR_VAR_1} hold anything?$" + +gText_ApprenticeThanksNoHeldItem0:: + .string "Oh, okay! I'm delighted it's settled!\n" + .string "Awesome! Wicked! Awoooh!\p" + .string "Thank you so much!$" + +gText_ApprenticeThanksHeldItem0:: + .string "Oh, I'm so glad…\n" + .string "I think I have that {STR_VAR_1}, too.\p" + .string "I'm delighted it's settled!\n" + .string "Awesome! Wicked! Awoooh!\p" + .string "Thank you so much!$" + +gText_ApprenticeItemAlreadyRecommended0:: + .string "Waaaah! Please don't be mean!\p" + .string "That item {STR_VAR_1} was already\n" + .string "recommended to me before, sob…\p" + .string "Or do you mean I shouldn't make\n" + .string "my {STR_VAR_2} hold anything?$" + +gText_ApprenticeWhatHeldItem1:: + .string "Yay! It's {PLAYER}!\n" + .string "Great! I wanted to ask you something!\p" + .string "Do you make your POKéMON hold items?\n" + .string "I want to make mine hold items, but…\p" + .string "What item would be good for\n" + .string "{STR_VAR_1} to hold?\p" + .string "What do you think?$" + +gText_ApprenticeHoldNothing1:: + .string "Huh? You mean my {STR_VAR_1} doesn't\n" + .string "have to hold anything?$" + +gText_ApprenticeThanksNoHeldItem1:: + .string "Oh, I get it! I'll do that!\n" + .string "Thanks for teaching me!$" + +gText_ApprenticeThanksHeldItem1:: + .string "Oh, wow! One {STR_VAR_1}, huh?\n" + .string "Okay, I'll do that!\p" + .string "Thanks for teaching me!$" + +gText_ApprenticeItemAlreadyRecommended1:: + .string "Oh, uh, no, that's not what I meant.\n" + .string "I want to know about a different item\l" + .string "than the ones I already know.\p" + .string "Or do you mean that my POKéMON doesn't\n" + .string "have to hold anything this time?$" + +gText_ApprenticeWhatHeldItem2:: + .string "{PLAYER}, hello!\n" + .string "It's about my {STR_VAR_1}…\p" + .string "I want to make it hold a good item.\n" + .string "What would be good for it?$" + +gText_ApprenticeHoldNothing2:: + .string "Oh, then my {STR_VAR_1} doesn't have\n" + .string "to hold anything?$" + +gText_ApprenticeThanksNoHeldItem2:: + .string "Okay, I got it!\n" + .string "See you again!$" + +gText_ApprenticeThanksHeldItem2:: + .string "Oh, the item {STR_VAR_1}?\n" + .string "Understood!\p" + .string "I'll do my best to find one!\n" + .string "See you again!$" + +gText_ApprenticeItemAlreadyRecommended2:: + .string "Somebody taught me about\n" + .string "the {STR_VAR_1} already.\p" + .string "I want my POKéMON to hold a different\n" + .string "kind of item.\p" + .string "Or do you think {STR_VAR_2} doesn't\n" + .string "have to hold anything?$" + +gText_ApprenticeWhatHeldItem3:: + .string "Hello, {PLAYER}…\n" + .string "I'm sorry to disturb you, but I have\l" + .string "something else I wanted to ask you.\p" + .string "I don't think I'm good enough to win\n" + .string "matches on my own, so I'm thinking of\l" + .string "making my {STR_VAR_1} hold an item.\p" + .string "But I don't know what would be good.\p" + .string "{PLAYER}, please, could you decide\n" + .string "for me?$" + +gText_ApprenticeHoldNothing3:: + .string "A POKéMON belonging to someone like me\n" + .string "would be better off without an item?$" + +gText_ApprenticeThanksNoHeldItem3:: + .string "I understand…\n" + .string "You're saying I shouldn't rely on items.\l" + .string "I'll do my best not to!\p" + .string "Thank you very much!$" + +gText_ApprenticeThanksHeldItem3:: + .string "The item {STR_VAR_1}, okay.\n" + .string "I'm not sure if I can get one…\l" + .string "No! I'll do my best to get it.\p" + .string "Thank you very much!$" + +gText_ApprenticeItemAlreadyRecommended3:: + .string "Oh, but…\n" + .string "I think I've heard about that before…\p" + .string "Is it maybe because I haven't handled\n" + .string "the item {STR_VAR_1} very well?\p" + .string "Or do you mean I shouldn't make\n" + .string "my {STR_VAR_2} hold anything?$" + +gText_ApprenticeWhatHeldItem4:: + .string "Oh, {PLAYER}{KUN}.\n" + .string "There's something I wanted to ask you.\p" + .string "You know how you decided which\n" + .string "POKéMON I should have for me?\p" + .string "But I never asked you what item\n" + .string "it should be holding.\p" + .string "Since you already gave me advice,\n" + .string "how about seeing this to the end?\p" + .string "What would be good? I want to make\n" + .string "my {STR_VAR_1} hold something.$" + +gText_ApprenticeHoldNothing4:: + .string "Oh! So my {STR_VAR_1} should do\n" + .string "the best it can empty-handed?$" + +gText_ApprenticeThanksNoHeldItem4:: + .string "If you think that's best, I'll do that.\p" + .string "Knowing that you made the decision,\n" + .string "{PLAYER}{KUN}, I won't be so upset if\l" + .string "I lose.\p" + .string "Okay, I'll look to you for advice again.\n" + .string "Bye!$" + +gText_ApprenticeThanksHeldItem4:: + .string "The item {STR_VAR_1}, huh?\n" + .string "Not bad. I'll use it!\p" + .string "Knowing that you made the decision,\n" + .string "{PLAYER}{KUN}, I won't be so upset if\l" + .string "I lose.\p" + .string "Okay, I'll look to you for advice again.\n" + .string "Bye!$" + +gText_ApprenticeItemAlreadyRecommended4:: + .string "Huh? What are you saying?\n" + .string "You told me about the {STR_VAR_1}\l" + .string "already before.\p" + .string "Or do you mean my {STR_VAR_2} should\n" + .string "do the best it can empty-handed?$" + +gText_ApprenticeWhatHeldItem5:: + .string "Yo, {PLAYER}{KUN}!\p" + .string "We're both busy, but we seem to run\n" + .string "into each other often anyway!\p" + .string "Today I have to do some walking,\n" + .string "cleaning, and brushing.\p" + .string "I haven't even had the time to buy\n" + .string "my precious {STR_VAR_1} anything.\p" + .string "I don't have any time, so how about\n" + .string "giving me advice on what I should make\l" + .string "my {STR_VAR_1} hold?$" + +gText_ApprenticeHoldNothing5:: + .string "Oh, so me being a busy guy, you say\n" + .string "my {STR_VAR_1} doesn't need anything?$" + +gText_ApprenticeThanksNoHeldItem5:: + .string "Okay, gotcha.\n" + .string "I won't need any time for that.\p" + .string "Thanks today!\n" + .string "See you around!$" + +gText_ApprenticeThanksHeldItem5:: + .string "Okay, gotcha.\n" + .string "I'll find time somehow and find\l" + .string "that {STR_VAR_1} you recommended.\p" + .string "I'm glad I met a good mentor in you.\n" + .string "Thanks! See you around!$" + +gText_ApprenticeItemAlreadyRecommended5:: + .string "Huh? I already know about\n" + .string "that {STR_VAR_1}.\p" + .string "Oh, right, I get it.\n" + .string "So me being a busy guy, you say\l" + .string "my {STR_VAR_2} doesn't need anything?$" + +gText_ApprenticeWhatHeldItem6:: + .string "Hiya, {PLAYER}! It's me!\n" + .string "I need to tap your mind again today.\l" + .string "Please, I need your advice!\p" + .string "Drum roll, please!\n" + .string "The question I have is…\p" + .string "If I want to make my {STR_VAR_1} hold\n" + .string "an item, what should it be?$" + +gText_ApprenticeHoldNothing6:: + .string "Is that right? My {STR_VAR_1} doesn't\n" + .string "need to hold an item, you're saying.$" + +gText_ApprenticeThanksNoHeldItem6:: + .string "Okay, that's what I'll do!\p" + .string "I guess that's about all I wanted\n" + .string "to ask you today.\p" + .string "Let's meet here again, okay?\n" + .string "Thanks!$" + +gText_ApprenticeThanksHeldItem6:: + .string "Uh-huh! One {STR_VAR_1}.\n" + .string "What a cool choice!\l" + .string "I'll definitely try that!\p" + .string "I guess that's about all I wanted\n" + .string "to ask you today.\p" + .string "Let's meet here again, okay?\n" + .string "Thanks!$" + +gText_ApprenticeItemAlreadyRecommended6:: + .string "Ahahah! That's silly!\n" + .string "You already told me about that\l" + .string "{STR_VAR_1} before!\p" + .string "Are you feeling okay, {PLAYER}?\p" + .string "Oh, wait! My {STR_VAR_2} doesn't\n" + .string "need to hold an item, you're saying.$" + +gText_ApprenticeWhatHeldItem7:: + .string "Hello, {PLAYER}. I hope you've been\n" + .string "keeping well.\p" + .string "May I approach you for advice?\p" + .string "In a recent battle, my opponent\n" + .string "seemed to have given his POKéMON\l" + .string "an item to hold.\p" + .string "As a result, I was defeated…\p" + .string "I don't wish to be left behind.\n" + .string "I would like to make my {STR_VAR_1}\l" + .string "hold an item, too.\p" + .string "It would please me if you could decide\n" + .string "what would be right for my POKéMON…$" + +gText_ApprenticeHoldNothing7:: + .string "In other words… My POKéMON has\n" + .string "no need to hold an item?$" + +gText_ApprenticeThanksNoHeldItem7:: + .string "I understand clearly now!\n" + .string "I will keep trying like this.\p" + .string "Thank you, {PLAYER}.\n" + .string "I hope I can count on you again.\l" + .string "Please take care!$" + +gText_ApprenticeThanksHeldItem7:: + .string "One {STR_VAR_1} it is!\n" + .string "I will order it right away.\p" + .string "Thank you, {PLAYER}.\n" + .string "I hope I can count on you again.\l" + .string "Please take care!$" + +gText_ApprenticeItemAlreadyRecommended7:: + .string "You've already told me about that,\n" + .string "and I already have it.\p" + .string "Or are you saying… My POKéMON has\n" + .string "no need to hold an item?$" + +gText_ApprenticeWhatHeldItem8:: + .string "Eek! {PLAYER}!\n" + .string "I… I'm overjoyed to see you again!\p" + .string "Oh-oh-oh! There's something I just\n" + .string "had to ask you, {PLAYER}!\p" + .string "Please decide what my {STR_VAR_1}\n" + .string "should be holding!$" + +gText_ApprenticeHoldNothing8:: + .string "Oh, wow! I didn't expect that answer!\n" + .string "So, a hold item isn't necessary?$" + +gText_ApprenticeThanksNoHeldItem8:: + .string "Perfectly understood!\n" + .string "I'll keep at this without an item!\p" + .string "I hope you'll be willing to teach me\n" + .string "some more another time.$" + +gText_ApprenticeThanksHeldItem8:: + .string "{STR_VAR_1}! I'll use that!\p" + .string "Um… Could it be, {PLAYER}, you also\n" + .string "make your POKéMON hold that item?\p" + .string "I'll be sure to get it!\n" + .string "I hope you'll be willing to teach me\l" + .string "some more another time.$" + +gText_ApprenticeItemAlreadyRecommended8:: + .string "Oh? You recommended that\n" + .string "{STR_VAR_1} before, too.\p" + .string "Or is it the best thing to hold?\n" + .string "Or do you mean that my {STR_VAR_2}\l" + .string "doesn't need anything to hold?$" + +gText_ApprenticeWhatHeldItem9:: + .string "Hola!\n" + .string "My maestro, {PLAYER}{KUN}!\p" + .string "I want to hit you up for advice on\n" + .string "POKéMON tools.\p" + .string "What do you think would be good for\n" + .string "my {STR_VAR_1} to hold?\p" + .string "Don't be shy now.\n" + .string "Let's blurt it out!$" + +gText_ApprenticeHoldNothing9:: + .string "Oh? So, you're saying my {STR_VAR_1}\n" + .string "can win without holding any item?$" + +gText_ApprenticeThanksNoHeldItem9:: + .string "Si, bueno!\n" + .string "I'll give it my best shot, like, slam!\p" + .string "All right, thanks, as always!\n" + .string "Adios!$" + +gText_ApprenticeThanksHeldItem9:: + .string "Uh-huh, that's one {STR_VAR_1}?\n" + .string "Si, bueno!\l" + .string "I'll go find me one, like, bam!\p" + .string "All right, thanks, as always!\n" + .string "Adios!$" + +gText_ApprenticeItemAlreadyRecommended9:: + .string "No, no! You already told me about\n" + .string "that {STR_VAR_1} thing before.\p" + .string "Oh, now wait just one minute here…\n" + .string "So, you're saying my {STR_VAR_2}\l" + .string "can win without holding any item?$" + +gText_ApprenticeWhatHeldItem10:: + .string "{PLAYER}{KUN}, something unbelievable\n" + .string "has happened!\p" + .string "I woke up this morning, and my POKéMON\n" + .string "had 10 NUGGETS!\p" + .string "Of course I'm lying!\n" + .string "Wahahaha!\p" + .string "This is no lie, though.\n" + .string "I'm not very good at thinking about\l" + .string "what items POKéMON should hold.\p" + .string "So, how about deciding for me what\n" + .string "my {STR_VAR_1} should hold, master?$" + +gText_ApprenticeHoldNothing10:: + .string "What's that mean?\n" + .string "Don't make it hold anything?$" + +gText_ApprenticeThanksNoHeldItem10:: + .string "Okay, so it shouldn't hold anything.\n" + .string "Then, I'd better get something for it!\p" + .string "Just kidding!\n" + .string "I'll obey your teaching, master!\p" + .string "Thanks, master!\n" + .string "I hope you'll keep teaching me!$" + +gText_ApprenticeThanksHeldItem10:: + .string "Okay, so it's one {STR_VAR_1}!\n" + .string "I'll make it hold anything but that!\p" + .string "Just kidding!\n" + .string "I'll obey your teaching, master!\p" + .string "Thanks, master!\n" + .string "I hope you'll keep teaching me!$" + +gText_ApprenticeItemAlreadyRecommended10:: + .string "Um, you told me about that before,\n" + .string "didn't you?\p" + .string "Isn't there something else?\p" + .string "Or do you mean, don't make\n" + .string "my {STR_VAR_2} hold anything?$" + +gText_ApprenticeWhatHeldItem11:: + .string "A-H-O-Y!\n" + .string "And that spells ahoy!\p" + .string "The rappin' SAILOR am I!\n" + .string "I present to you a question\l" + .string "that's pretty fly!\p" + .string "It's an item question\n" + .string "that begs your suggestion!\p" + .string "My {STR_VAR_1} needs an item to hold,\n" + .string "What should it be, if I may be bold?$" + +gText_ApprenticeHoldNothing11:: + .string "Is that right?\n" + .string "My {STR_VAR_1} doesn't need to be\l" + .string "holding anything tight?$" + +gText_ApprenticeThanksNoHeldItem11:: + .string "Okay, I hear you, sure I do!\n" + .string "My POKéMON will go empty-handed, too!\p" + .string "If it's advice I ever need,\n" + .string "{PLAYER}, your word I'll always heed!$" + +gText_ApprenticeThanksHeldItem11:: + .string "Okay, one {STR_VAR_1},\n" + .string "that's what I'll use.\l" + .string "I was right to make you choose!\p" + .string "If it's advice I ever need,\n" + .string "{PLAYER}, your word I'll always heed!$" + +gText_ApprenticeItemAlreadyRecommended11:: + .string "Okay, one {STR_VAR_1}, you say?\n" + .string "You told me that the other day.\l" + .string "I need a new idea, a brand new way.\p" + .string "Or, what, is that right?\n" + .string "My POKéMON doesn't need to hold\l" + .string "anything tight?$" + +gText_ApprenticeWhatHeldItem12:: + .string "Say, hey, {PLAYER}!\n" + .string "I found you again today!\p" + .string "What should I do? Get your advice?\n" + .string "Why not? I'm already talking to you!\p" + .string "{PLAYER}, are you getting sick of me?\n" + .string "Nah, no way, that can't be.\p" + .string "Will you hear me out?\n" + .string "I'm looking for advice--that's what\l" + .string "I'm talking about.\p" + .string "It's about a hold item for\n" + .string "my {STR_VAR_1} that'd be good.\l" + .string "My indecision is making me brood.$" + +gText_ApprenticeHoldNothing12:: + .string "My {STR_VAR_1} needs nothing?\n" + .string "Doesn't need to hold anything?$" + +gText_ApprenticeThanksNoHeldItem12:: + .string "If holding nothing is the best,\n" + .string "I'll do as you suggest!\p" + .string "Well, {PLAYER}, I have to roam free,\n" + .string "but don't you forget about me.\p" + .string "See you again, my smart friend!$" + +gText_ApprenticeThanksHeldItem12:: + .string "If holding that {STR_VAR_1} is\n" + .string "the best, I'll do as you suggest!\p" + .string "Well, {PLAYER}, I have to roam free,\n" + .string "but don't you forget about me.\p" + .string "See you again, my smart friend!$" + +gText_ApprenticeItemAlreadyRecommended12:: + .string "Haven't I heard about that\n" + .string "{STR_VAR_1} before?\l" + .string "I'm certain I have, that's for sure!\p" + .string "I need a new something!\n" + .string "Or, my {STR_VAR_2} needs nothing?\l" + .string "Doesn't need to hold anything?$" + +gText_ApprenticeWhatHeldItem13:: + .string "Gwah! Ouch! {PLAYER}{KUN}, my arm's broken!\n" + .string "Don't touch it, please!\p" + .string "I must've broken it while I was trying\n" + .string "out different hold items with my posse\l" + .string "of POKéMON.\p" + .string "So, things being this way,\n" + .string "I need you to decide for me.\p" + .string "{PLAYER}{KUN}, what do you think would be\n" + .string "good for my {STR_VAR_1} to hold?$" + +gText_ApprenticeHoldNothing13:: + .string "Ouch…\p" + .string "So your suggestion is my {STR_VAR_1}\n" + .string "doesn't have to hold anything?$" + +gText_ApprenticeThanksNoHeldItem13:: + .string "Hm, all right. That would be easier\n" + .string "for me, the way things are now.\p" + .string "I hope I can keep hitting you up\n" + .string "for help like this.$" + +gText_ApprenticeThanksHeldItem13:: + .string "Hm, all right. That's one {STR_VAR_1}.\n" + .string "My POKéMON's arm is fine, so I'll make\l" + .string "it hold that item right away.\p" + .string "I hope I can keep hitting you up\n" + .string "for help like this.$" + +gText_ApprenticeItemAlreadyRecommended13:: + .string "No, no, you told me about that\n" + .string "{STR_VAR_1} before, remember?\p" + .string "How about telling me something\n" + .string "even better?\p" + .string "Oh, wait a second.\n" + .string "So your suggestion is my {STR_VAR_2}\l" + .string "doesn't have to hold anything?$" + +gText_ApprenticeWhatHeldItem14:: + .string "Er… Um…\n" + .string "{PLAYER}{KUN}…\p" + .string "Please, don't look at me that way.\n" + .string "My POKéMON don't have anything.\p" + .string "I… I'm really embarrassed about this,\n" + .string "but I really need your advice.\p" + .string "I can't decide what hold item would\n" + .string "make my {STR_VAR_1} strong.\p" + .string "{PLAYER}{KUN}, what do you think would\n" + .string "be good?$" + +gText_ApprenticeHoldNothing14:: + .string "Oh… Then, you think it would be better\n" + .string "if my {STR_VAR_1} didn't have an item?$" + +gText_ApprenticeThanksNoHeldItem14:: + .string "Oh… Okay!\n" + .string "I'll go without an item.\p" + .string "This is nerve-racking, though.\n" + .string "Wouldn't it be too cool?\p" + .string "Thank you, {PLAYER}{KUN}.\n" + .string "If we meet again, I hope you will be\l" + .string "as helpful.$" + +gText_ApprenticeThanksHeldItem14:: + .string "Oh… Okay!\n" + .string "I'll go with that {STR_VAR_1}.\p" + .string "This is nerve-racking, though.\n" + .string "Wouldn't it be too cool?\p" + .string "Thank you, {PLAYER}{KUN}.\n" + .string "If we meet again, I hope you will be\l" + .string "as helpful.$" + +gText_ApprenticeItemAlreadyRecommended14:: + .string "B-but I already heard about that.\p" + .string "Please don't brush me off like this!\n" + .string "I can't live with the humiliation.\p" + .string "Oh… Am I jumping to conclusions?\n" + .string "Do you think it would be better if\l" + .string "my {STR_VAR_2} didn't have an item?$" + +gText_ApprenticeWhatHeldItem15:: + .string "Hm? You appear to be {PLAYER}{KUN}…\n" + .string "But are you really?\l" + .string "Perhaps you're a twin?\p" + .string "Oh, no, no, no, don't worry!\n" + .string "If you really are {PLAYER}, please\l" + .string "forget about my rudeness.\p" + .string "What I would like is some more of\n" + .string "your fine advice.\p" + .string "I have here my {STR_VAR_1} that I wish\n" + .string "to make hold a convenient item.\p" + .string "What would be worthy of it?$" + +gText_ApprenticeHoldNothing15:: + .string "It's better if it held nothing?\n" + .string "Are you certain?$" + +gText_ApprenticeThanksNoHeldItem15:: + .string "I see. If that's the case, that's fine.\n" + .string "I thank you for your time.\p" + .string "Let us meet again!$" + +gText_ApprenticeThanksHeldItem15:: + .string "One {STR_VAR_1}?\n" + .string "Are you certain?\p" + .string "I see. If that's the case, that's fine.\n" + .string "I thank you for your time.\p" + .string "I do hope my POKéMON will be able to\n" + .string "put it to good use.\p" + .string "Let us meet again!$" + +gText_ApprenticeItemAlreadyRecommended15:: + .string "No, no, wait a minute.\n" + .string "I believe you taught me that before.\p" + .string "I would like you to recommend\n" + .string "something different this time.\p" + .string "Perhaps you're suggesting that\n" + .string "my {STR_VAR_2} should hold nothing?\l" + .string "Are you certain?$" + +gText_ApprenticeWhichMonFirst0:: + .string "Waah, {PLAYER}!\n" + .string "I have a dilemma, sob…\p" + .string "I want to begin battling other people,\n" + .string "but I don't know what to do.\p" + .string "How should I line up my POKéMON\n" + .string "so they'll be at their strongest?\p" + .string "Please tell me, {PLAYER}.\n" + .string "If you were me, which of these POKéMON\l" + .string "would you send out first?$" + +gText_ApprenticeMonFirstThanks0:: + .string "My {STR_VAR_1} should go first?\n" + .string "Waaaaah!\p" + .string "Oh! I'm so sorry!\n" + .string "You've made me happy by choosing\l" + .string "my first POKéMON, and it's made me cry…\p" + .string "Thank you so much!$" + +gText_ApprenticeWhichMonFirst1:: + .string "Yay! It's {PLAYER}!\n" + .string "Great! I wanted to ask you something!\p" + .string "Um, of my POKéMON, which do you\n" + .string "think should go out first?$" + +gText_ApprenticeMonFirstThanks1:: + .string "My {STR_VAR_1}? That's true.\n" + .string "Okay, I'll do that!\p" + .string "Thanks for teaching me!$" + +gText_ApprenticeWhichMonFirst2:: + .string "{PLAYER}, hello!\p" + .string "I think, in a battle, it's very important\n" + .string "which POKéMON comes out first.\p" + .string "Out of the POKéMON that I have,\n" + .string "which would be good to send out first?$" + +gText_ApprenticeMonFirstThanks2:: + .string "My {STR_VAR_1} goes first?\n" + .string "Okay, I got it!\p" + .string "See you again!$" + +gText_ApprenticeWhichMonFirst3:: + .string "Hello, {PLAYER}…\n" + .string "I'm sorry to disturb you again with\l" + .string "another question.\p" + .string "I have so little confidence, I don't\n" + .string "know what I'd do without you, {PLAYER}.\p" + .string "It may be a waste of time for me to\n" + .string "even worry about it, but I just can't\l" + .string "decide something…\p" + .string "Which of my POKéMON should I send\n" + .string "out first in a battle?$" + +gText_ApprenticeMonFirstThanks3:: + .string "My {STR_VAR_1}?\n" + .string "Understood!\p" + .string "I can't believe that you would bother\n" + .string "to answer my questions so often!\p" + .string "I'm so grateful that you would even\n" + .string "speak with me… Thank you!$" + +gText_ApprenticeWhichMonFirst4:: + .string "Oh, {PLAYER}{KUN}! It's me!\n" + .string "I'm so glad to see you because I have\l" + .string "this little problem.\p" + .string "I can't decide how my POKéMON should\n" + .string "be lined up. Could you decide for me?\p" + .string "Oh, you don't need to decide the whole\n" + .string "party right now.\p" + .string "How about deciding just the first\n" + .string "POKéMON for me?$" + +gText_ApprenticeMonFirstThanks4:: + .string "My {STR_VAR_1}? That's great!\p" + .string "Knowing that you made the decision,\n" + .string "{PLAYER}{KUN}, I won't be so upset if\l" + .string "I lose.\p" + .string "Okay, I'll look to you for advice again.\n" + .string "Bye!$" + +gText_ApprenticeWhichMonFirst5:: + .string "Hi, my teacher {PLAYER}{KUN}!\n" + .string "I'm busy again today!\p" + .string "I have to do some cycling, shopping,\n" + .string "and humming.\p" + .string "I haven't even had the time to decide\n" + .string "how to line up my POKéMON team.\p" + .string "So, how about checking out my team?\n" + .string "Which one should go first?$" + +gText_ApprenticeMonFirstThanks5:: + .string "Okay, gotcha.\n" + .string "I have enough time at least to put\l" + .string "my {STR_VAR_1} at the head of the line!\p" + .string "Whoops, my girlfriend's waiting!\n" + .string "Thanks! See you around!$" + +gText_ApprenticeWhichMonFirst6:: + .string "Yoohoo! Hiya, {PLAYER}!\n" + .string "You always walk around looking tough!\p" + .string "Listen, I need something from you\n" + .string "again! It's the usual thing!\p" + .string "Drum roll, please!\n" + .string "The question I have is about my team.\p" + .string "Which POKéMON of mine should be first\n" + .string "to go out in a battle?$" + +gText_ApprenticeMonFirstThanks6:: + .string "Hmhm!\n" + .string "My {STR_VAR_1}, you say!\l" + .string "Thanks for a most cool answer!\p" + .string "I guess that's about all I wanted\n" + .string "to ask you today.\p" + .string "Let's meet here again, okay?\n" + .string "Thanks!$" + +gText_ApprenticeWhichMonFirst7:: + .string "Thank you so much for stopping to\n" + .string "chat with me, {PLAYER}.\p" + .string "I know I'm taking advantage of your\n" + .string "kindness, but may I ask for advice?\p" + .string "I would like you to decide on the order\n" + .string "of my POKéMON team.\p" + .string "It would please me if you could decide\n" + .string "which POKéMON should come first.$" + +gText_ApprenticeMonFirstThanks7:: + .string "My {STR_VAR_1} it is!\n" + .string "I will put it first right away!\p" + .string "Thank you, {PLAYER}.\n" + .string "I hope I can count on you again.\l" + .string "Please take care!$" + +gText_ApprenticeWhichMonFirst8:: + .string "Eek! {PLAYER}!\n" + .string "I… I'm overjoyed to see you again!\p" + .string "My POKéMON have become much\n" + .string "stronger!\p" + .string "But I don't always win. It seems to\n" + .string "depend on which POKéMON goes first.\p" + .string "{PLAYER}, please, I need your help!\p" + .string "Please decide which of my POKéMON\n" + .string "should go out first!$" + +gText_ApprenticeMonFirstThanks8:: + .string "Sigh… I'm overwhelmed with happiness…\p" + .string "It's like a dream having you decide\n" + .string "for me, {PLAYER}.\p" + .string "But perfectly understood!\n" + .string "I will go with my {STR_VAR_1} first!\p" + .string "I hope you'll be willing to teach me\n" + .string "some more another time.$" + +gText_ApprenticeWhichMonFirst9:: + .string "Hello, hello!\n" + .string "My mentor, {PLAYER}{KUN}!\l" + .string "Hit me with your sage advice today!\p" + .string "You see, I pulled together a team of\n" + .string "three POKéMON. So far so good.\p" + .string "But the team's battling order's not\n" + .string "settled yet.\p" + .string "This is where you come in, {PLAYER}{KUN}!\n" + .string "You decide which POKéMON leads off!\p" + .string "Don't be shy now.\n" + .string "Let's blurt it out!$" + +gText_ApprenticeMonFirstThanks9:: + .string "Uh-huh, my {STR_VAR_1} leads off!\n" + .string "OK, A-OK!\l" + .string "I'll reorder the lineup, like, wham!\p" + .string "All right, thanks, as always!\n" + .string "Adios!$" + +gText_ApprenticeWhichMonFirst10:: + .string "{PLAYER}{KUN}, listen!\n" + .string "It's a crisis!\p" + .string "My POKéMON, all three of them, go into\n" + .string "battle at once!\p" + .string "Of course that's impossible!\n" + .string "Wahahaha!\p" + .string "This is no lie, though.\n" + .string "I'm not very good at thinking about\l" + .string "how I should line up my POKéMON.\p" + .string "So, how about deciding for me which\n" + .string "POKéMON should go first, master?$" + +gText_ApprenticeMonFirstThanks10:: + .string "Okay, so it's my {STR_VAR_1} you chose?\n" + .string "I'll let any but that one go first!\p" + .string "Just kidding!\n" + .string "I'll obey your teaching, master!\p" + .string "Thanks, master!\n" + .string "I hope you'll keep teaching me!$" + +gText_ApprenticeWhichMonFirst11:: + .string "A-H-O-Y!\n" + .string "And that spells ahoy!\p" + .string "The rappin' SAILOR am I!\n" + .string "I present to you a question\l" + .string "that's pretty fly!\p" + .string "It's a team lineup question\n" + .string "that begs your suggestion!\p" + .string "Out of this lot, which should go first\n" + .string "as the first on the spot?$" + +gText_ApprenticeMonFirstThanks11:: + .string "Okay, I hear you, sure I do!\n" + .string "I'll switch them up, that I'll do!\p" + .string "If it's advice I ever need,\n" + .string "{PLAYER}, your word I'll always heed!$" + +gText_ApprenticeWhichMonFirst12:: + .string "Yahoo, {PLAYER}!\n" + .string "How do you do?\p" + .string "What should I do? Go ahead and ask?\n" + .string "Uh-huh, I have something to ask!\l" + .string "Are you receiving me?\l" + .string "You are receiving me!\p" + .string "You have to decide, which of my\n" + .string "POKéMON is the first to ride!\l" + .string "Into battle, I mean to say.$" + +gText_ApprenticeMonFirstThanks12:: + .string "My {STR_VAR_1}? Yes!\n" + .string "That'll do, there's no distress!\p" + .string "Well, {PLAYER}, I have to roam free,\n" + .string "but don't you forget about me.\p" + .string "See you again, my smart friend!$" + +gText_ApprenticeWhichMonFirst13:: + .string "…Oof…ooch… {PLAYER}{KUN}…\n" + .string "My stomach's hurting all of a sudden…\p" + .string "…It's getting better now…\p" + .string "I must've worried myself sick racking\n" + .string "my brains on how I should line up\l" + .string "my posse of POKéMON.\p" + .string "So, things being this way,\n" + .string "I need you to decide for me.\p" + .string "{PLAYER}{KUN}, which of my POKéMON should\n" + .string "go first? So I'd win, I mean.$" + +gText_ApprenticeMonFirstThanks13:: + .string "Hm, all right.\n" + .string "My {STR_VAR_1} goes first.\p" + .string "I'll fix the lineup like that after\n" + .string "I have my supper.\p" + .string "I hope I can keep hitting you up\n" + .string "for help like this.$" + +gText_ApprenticeWhichMonFirst14:: + .string "Er… Um…\n" + .string "{PLAYER}{KUN}?\p" + .string "Please, don't look at me that way.\n" + .string "You're making me feel all flustered.\p" + .string "Um…\n" + .string "I really need your advice.\p" + .string "It makes me bashful to say this,\n" + .string "but I chose my 3-POKéMON team.\l" + .string "I can't decide on the order, though.\p" + .string "Which POKéMON should I send out first\n" + .string "so I at least look capable?$" + +gText_ApprenticeMonFirstThanks14:: + .string "Oh… Okay!\n" + .string "I'll lead with my {STR_VAR_1}.\p" + .string "I hope I can do my best without\n" + .string "getting all flustered.\p" + .string "Thank you, {PLAYER}{KUN}.\n" + .string "If we meet again, I hope you will be\l" + .string "as helpful.$" + +gText_ApprenticeWhichMonFirst15:: + .string "Hm? You appear to be {PLAYER}{KUN}…\n" + .string "But are you really?\l" + .string "Perhaps you're a clever look-alike?\p" + .string "Oh, no, no, no, don't worry!\n" + .string "If you really are {PLAYER}, please\l" + .string "forget about my rudeness.\p" + .string "What I would like is your fine advice.\p" + .string "I have here my POKéMON team.\n" + .string "I would like you to tell me which one\l" + .string "should go first in a battle.$" + +gText_ApprenticeMonFirstThanks15:: + .string "My {STR_VAR_1}…\n" + .string "You aren't pulling my leg?\p" + .string "I see. If that's the case, that's fine.\n" + .string "I thank you for your time.\p" + .string "I am as you see, but I shall do\n" + .string "my best.\p" + .string "Let us meet again!$" + +gText_ApprenticeWhichMon0:: + .string "Snivel…\n" + .string "Oh, {PLAYER}!\p" + .string "What perfect timing!\n" + .string "There's something I just can't decide…\p" + .string "I can't decide which POKéMON I should\n" + .string "be using.\p" + .string "I can't decide between the POKéMON\n" + .string "{STR_VAR_1} and {STR_VAR_2}…\p" + .string "{PLAYER}, which do you think will give\n" + .string "even me a chance at winning?$" + +gText_ApprenticeMonThanks0:: + .string "Snivel… I… I understand!\n" + .string "Oh! I'm so sorry!\l" + .string "You've made me so happy, I'm crying…\p" + .string "I'll do my best to catch one\n" + .string "{STR_VAR_1}!\p" + .string "Thank you so much!$" + +gText_ApprenticeWhichMon1:: + .string "Yay! It's {PLAYER}!\n" + .string "Yay, you came at the right time, too!\l" + .string "I need your advice again!\p" + .string "Um, I'm all mixed up--should I use\n" + .string "my {STR_VAR_1} or {STR_VAR_2}…\p" + .string "Which do you think I should raise,\n" + .string "{PLAYER}?$" + +gText_ApprenticeMonThanks1:: + .string "Oh, so my {STR_VAR_1} is better!\n" + .string "Okay, I'll do that!\p" + .string "Thanks for teaching me!$" + +gText_ApprenticeWhichMon2:: + .string "{PLAYER}, hello!\n" + .string "I have a question I wanted to ask.\p" + .string "I'm in a dilemma over whether I should\n" + .string "raise one {STR_VAR_1} or {STR_VAR_2}.\p" + .string "Which POKéMON do you think will\n" + .string "be stronger?$" + +gText_ApprenticeMonThanks2:: + .string "{STR_VAR_1} is your choice?\n" + .string "Okay, I got it!\p" + .string "I'll go catch a strong {STR_VAR_1}\n" + .string "right away!\p" + .string "See you again!$" + +gText_ApprenticeWhichMon3:: + .string "Hello, {PLAYER}…\p" + .string "Um, you've probably already forgotten\n" + .string "about someone like me…\p" + .string "…But that doesn't matter if you\n" + .string "could give me advice…\p" + .string "I can't decide on the one kind of\n" + .string "POKéMON I should raise…\p" + .string "I've narrowed the field to the POKéMON\n" + .string "{STR_VAR_1} and {STR_VAR_2}, but that's\l" + .string "where I became stuck…\p" + .string "{PLAYER}, you probably don't want to\n" + .string "bother, but please decide for me.$" + +gText_ApprenticeMonThanks3:: + .string "But will a wild {STR_VAR_1} even pay\n" + .string "attention to me?\p" + .string "I will try!\p" + .string "But will I even be able to catch one…\n" + .string "No! I'll do my best!\p" + .string "Thank you!$" + +gText_ApprenticeWhichMon4:: + .string "Oh, {PLAYER}{KUN}! I'm so glad to see you!\n" + .string "I was about to go looking for you!\p" + .string "Can you decide what kind of POKéMON\n" + .string "I should use?\p" + .string "For instance…\n" + .string "How about the POKéMON {STR_VAR_1}\l" + .string "and {STR_VAR_2}?\p" + .string "Which one do you think would be\n" + .string "better?$" + +gText_ApprenticeMonThanks4:: + .string "{STR_VAR_1}? That's great!\p" + .string "Knowing that you made the decision,\n" + .string "{PLAYER}{KUN}, I won't be so upset if\l" + .string "I lose.\p" + .string "Okay, I'll look to you for advice again.\n" + .string "Bye!$" + +gText_ApprenticeWhichMon5:: + .string "If it isn't {PLAYER}{KUN}! How's it going?\n" + .string "I'm busy again as always!\p" + .string "I want to do good with POKéMON, too,\n" + .string "but I haven't been able to decide\l" + .string "which POKéMON I should use.\p" + .string "You know how {STR_VAR_1} look strong?\n" + .string "But {STR_VAR_2} are tough to ignore.\p" + .string "{PLAYER}{KUN}, give me some of your good\n" + .string "advice! Which one'd be good for me?$" + +gText_ApprenticeMonThanks5:: + .string "Okay, gotcha.\n" + .string "I'll find time somehow and catch me\l" + .string "that {STR_VAR_1} you recommended.\p" + .string "I'm glad I met a good mentor in you.\n" + .string "Thanks! See you around!$" + +gText_ApprenticeWhichMon6:: + .string "Oh!\n" + .string "Yay, it's {PLAYER}!\p" + .string "I didn't waste any time boasting to\n" + .string "my friends about meeting you!\p" + .string "I need to tap your mind again today.\n" + .string "It's an easy one for you!\p" + .string "Drum roll, please!\n" + .string "The question I have is…\p" + .string "If I were to raise a POKéMON,\n" + .string "and the choices were one {STR_VAR_1}\l" + .string "or {STR_VAR_2}, which should it be?$" + +gText_ApprenticeMonThanks6:: + .string "Ahhh!\n" + .string "{STR_VAR_1}, you say!\l" + .string "Thanks for a most cool answer!\p" + .string "I guess that's about all I wanted\n" + .string "to ask you today.\p" + .string "Let's meet here again, okay?\n" + .string "Thanks!$" + +gText_ApprenticeWhichMon7:: + .string "Oh, is it you, {PLAYER}?\n" + .string "I'm delighted to see you again!\p" + .string "Ever since I became your apprentice,\n" + .string "my confidence has been blooming.\p" + .string "I think I'm ready to raise a POKéMON\n" + .string "of my own!\p" + .string "{PLAYER}, may I impose on you to choose\n" + .string "which POKéMON I should raise?\p" + .string "The choices are the POKéMON\n" + .string "{STR_VAR_1} or {STR_VAR_2}…\l" + .string "Which POKéMON is right for me?$" + +gText_ApprenticeMonThanks7:: + .string "One {STR_VAR_1} it is!\n" + .string "I will find one right away!\p" + .string "Thank you, {PLAYER}.\n" + .string "I hope I can count on you again.\l" + .string "Please take care!$" + +gText_ApprenticeWhichMon8:: + .string "Eek! {PLAYER}! I met you again!\n" + .string "I… I'm overjoyed!\p" + .string "Oh-oh-oh, I know!\n" + .string "I shouldn't pass up this opportunity!\p" + .string "May I ask a huge favor, {PLAYER}?\n" + .string "Please choose a POKéMON for me!\p" + .string "Please decide which would be better,\n" + .string "{STR_VAR_1} or {STR_VAR_2}!$" + +gText_ApprenticeMonThanks8:: + .string "Wow! You decided for me!\n" + .string "One {STR_VAR_1} is what I'll raise to\l" + .string "the best of my ability.\p" + .string "I hope you'll be willing to teach me\n" + .string "some more another time.$" + +gText_ApprenticeWhichMon9:: + .string "Hey, hey!\n" + .string "My mentor, {PLAYER}{KUN}!\p" + .string "Hello, I've been looking for you\n" + .string "for some more of your sage advice!\p" + .string "Which kind of POKéMON would be right\n" + .string "for me, one {STR_VAR_1} or {STR_VAR_2}?\p" + .string "Don't be shy now.\n" + .string "Let's blurt it out!$" + +gText_ApprenticeMonThanks9:: + .string "Uh-huh, one {STR_VAR_1} it is!\n" + .string "OK, A-OK!\l" + .string "I'll get one in a BALL, like, cram!\p" + .string "All right, thanks, as always!\n" + .string "Adios!$" + +gText_ApprenticeWhichMon10:: + .string "{PLAYER}{KUN}, listen! Big news!\n" + .string "I caught a mirage POKéMON!\p" + .string "Of course I'm lying!\n" + .string "Wahahaha!\p" + .string "This is no lie, though.\n" + .string "I'm not very good at catching\l" + .string "POKéMON.\p" + .string "So, how about deciding for me which\n" + .string "kind of POKéMON I should catch,\l" + .string "master?\p" + .string "Which would be better?\n" + .string "{STR_VAR_1} or {STR_VAR_2}?$" + +gText_ApprenticeMonThanks10:: + .string "Okay, so it's {STR_VAR_1} you chose?\n" + .string "I'll grab the other kind, then!\p" + .string "Just kidding!\n" + .string "I'll obey your teaching, master!\p" + .string "Thanks, master!\n" + .string "I hope you'll keep teaching me!$" + +gText_ApprenticeWhichMon11:: + .string "A-H-O-Y!\n" + .string "And that spells ahoy!\p" + .string "The rappin' SAILOR am I!\n" + .string "Surely you remember who am I?\p" + .string "Today, I have a POKéMON question\n" + .string "that begs your suggestion!\p" + .string "I have the choice between this\n" + .string "{STR_VAR_1} and {STR_VAR_2}, you see.\l" + .string "Which is the one to catch for me?$" + +gText_ApprenticeMonThanks11:: + .string "{STR_VAR_1}, you say, hey, hey!\n" + .string "I'll go get me one right away!\p" + .string "If it's advice I ever need,\n" + .string "{PLAYER}, your word I'll always heed!$" + +gText_ApprenticeWhichMon12:: + .string "Oh, wow, if it isn't {PLAYER}!\p" + .string "What should I do? Get your advice?\n" + .string "Why not? I'm already talking to you!\p" + .string "It's been a long time. Let me break\n" + .string "the ice. I'm also looking for advice!\l" + .string "Are you receiving me?\l" + .string "You are receiving me!\p" + .string "My POKéMON--which should I use?\n" + .string "It's either {STR_VAR_1} or {STR_VAR_2}.\l" + .string "Which do you choose?$" + +gText_ApprenticeMonThanks12:: + .string "If that {STR_VAR_1} is the best,\n" + .string "I'll do as you suggest!\p" + .string "Well, {PLAYER}, I have to roam free,\n" + .string "but don't you forget about me.\p" + .string "See you again, my smart friend!$" + +gText_ApprenticeWhichMon13:: + .string "Oh, hi, {PLAYER}{KUN}…\n" + .string "I have this horrible headache…\p" + .string "I must've worried too much about\n" + .string "the kind of POKéMON I should raise.\p" + .string "So, things being this way,\n" + .string "I need you to decide for me.\p" + .string "{PLAYER}{KUN}, if I had to choose between\n" + .string "the POKéMON {STR_VAR_1} and\l" + .string "{STR_VAR_2}, which should it be?$" + +gText_ApprenticeMonThanks13:: + .string "Hm, one {STR_VAR_1}, all right.\n" + .string "I'll go look for one when I get better.\p" + .string "I hope I can keep hitting you up\n" + .string "for help like this.$" + +gText_ApprenticeWhichMon14:: + .string "Er… Um…\n" + .string "{PLAYER}{KUN}…?\p" + .string "Please, don't look at me that way.\n" + .string "I'm getting all flustered…\l" + .string "I… I need your advice.\p" + .string "I… I'm really embarrassed, but I can't\n" + .string "decide which POKéMON to use.\p" + .string "If the choices were {STR_VAR_1} or\n" + .string "{STR_VAR_2}, which would be better?$" + +gText_ApprenticeMonThanks14:: + .string "Oh… Okay!\n" + .string "I'll do my best with one {STR_VAR_1}.\p" + .string "I hope I can do my best without\n" + .string "getting all flustered.\p" + .string "Thank you, {PLAYER}{KUN}.\n" + .string "If we meet again, I hope you will be\l" + .string "as helpful.$" + +gText_ApprenticeWhichMon15:: + .string "Hm? You appear to be {PLAYER}{KUN}…\n" + .string "But are you really real?\p" + .string "No, no, if you are real, it's fine.\n" + .string "Incidentally, I would like to obtain\l" + .string "your advice.\p" + .string "It's about the POKéMON I am to use.\p" + .string "If the choices are the POKéMON\n" + .string "{STR_VAR_1} and {STR_VAR_2}, which is\l" + .string "more worthy of me?$" + +gText_ApprenticeMonThanks15:: + .string "{STR_VAR_1}?\n" + .string "Are you certain?\p" + .string "I see. If that's the case, that's fine.\n" + .string "I thank you for your time.\p" + .string "I do hope it is something even I can\n" + .string "handle with aplomb.\p" + .string "Let us meet again!$" + +gText_ApprenticeWhichMove0:: + .string "Waaah! Oh, {PLAYER}!\n" + .string "Snivel… Hiccup…\p" + .string "I have a dilemma!\n" + .string "I can't decide on a move for\l" + .string "my {STR_VAR_1}…\p" + .string "Please, please, {PLAYER}.\n" + .string "Can you decide for me?\p" + .string "For my {STR_VAR_1}, which move would\n" + .string "be the better choice: {STR_VAR_2}\l" + .string "or {STR_VAR_3}?$" + +gText_ApprenticeMoveThanks0:: + .string "{STR_VAR_1}?\n" + .string "Waaaaah!\p" + .string "Oh! I'm so sorry, {PLAYER}!\n" + .string "You've made me so happy by deciding\l" + .string "the move, I'm crying…\p" + .string "Snivel…\n" + .string "Thank you so much!$" + +gText_ApprenticeWhichMove1:: + .string "Yay! Hi, {PLAYER}!\n" + .string "I need your advice again!\p" + .string "I want to teach my {STR_VAR_1}\n" + .string "a cool move.\p" + .string "I like either of the moves\n" + .string "{STR_VAR_2} or {STR_VAR_3}.\l" + .string "What's your recommendation?$" + +gText_ApprenticeMoveThanks1:: + .string "{STR_VAR_1} is better? I guess so!\n" + .string "Okay, I'll go with that!\p" + .string "If we meet here again, please teach\n" + .string "me something else, teacher!$" + +gText_ApprenticeWhichMove2:: + .string "{PLAYER}, hello!\n" + .string "It's about my {STR_VAR_1}, but I'm\l" + .string "worried about its moves.\p" + .string "You see, it's the moves {STR_VAR_2}\n" + .string "and {STR_VAR_3}.\p" + .string "Which is stronger and better for\n" + .string "my {STR_VAR_1}?$" + +gText_ApprenticeMoveThanks2:: + .string "{STR_VAR_1} is your choice?\n" + .string "Okay, I got it!\p" + .string "I'll go teach {STR_VAR_1} to\n" + .string "my POKéMON right away!\p" + .string "See you again!$" + +gText_ApprenticeWhichMove3:: + .string "Ohhh, {PLAYER}…\n" + .string "I'm hopeless, no, really!\p" + .string "I've decided to raise a POKéMON,\n" + .string "but now I can't even decide what\l" + .string "move I should let it learn…\p" + .string "I know that it doesn't mean anything\n" + .string "to you, {PLAYER}.\p" + .string "But it means a lot to me…\p" + .string "Please, {PLAYER}, could you choose\n" + .string "a move for my {STR_VAR_1}?\p" + .string "If you could even choose between\n" + .string "{STR_VAR_2} and {STR_VAR_3}…$" + +gText_ApprenticeMoveThanks3:: + .string "I understand!\p" + .string "But will it even be willing to learn\n" + .string "{STR_VAR_1} for me…\l" + .string "No! I'll do my best!\p" + .string "Thank you!$" + +gText_ApprenticeWhichMove4:: + .string "Oh, {PLAYER}{KUN}!\n" + .string "I was just hoping to see you, too!\p" + .string "I was wondering what move would\n" + .string "be suitable for my {STR_VAR_1}.\p" + .string "I can't decide, so can you decide\n" + .string "for me instead?\p" + .string "For instance… How about the moves\n" + .string "{STR_VAR_2} and {STR_VAR_3}?\l" + .string "Which one would be better?$" + +gText_ApprenticeMoveThanks4:: + .string "{STR_VAR_1}? That's great!\p" + .string "Knowing that you made the decision,\n" + .string "{PLAYER}{KUN}, I won't be so upset if\l" + .string "I lose.\p" + .string "Okay, I'll look to you for advice again.\n" + .string "Bye!$" + +gText_ApprenticeWhichMove5:: + .string "How could things be this busy?\n" + .string "Hey, if it isn't {PLAYER}{KUN}!\l" + .string "How's it going?\p" + .string "Since I got up this morning, I've done\n" + .string "my jogging, swimming, and cooking!\p" + .string "You wouldn't believe how busy I am!\p" + .string "I can't even decide what move\n" + .string "my {STR_VAR_1} should learn!\p" + .string "{STR_VAR_2} looks good, huh?\n" + .string "But {STR_VAR_3}'s also decent.\p" + .string "{PLAYER}{KUN}, give me some of your good\n" + .string "advice! Which move'd be good for me?$" + +gText_ApprenticeMoveThanks5:: + .string "Okay, gotcha.\n" + .string "I'll make room in my schedule and\l" + .string "teach that move.\p" + .string "I'm glad I met a good mentor in you.\n" + .string "Thanks! See you around!$" + +gText_ApprenticeWhichMove6:: + .string "Oh! Lucky!\n" + .string "I met you again, {PLAYER}!\l" + .string "I need to tap your mind again today.\p" + .string "Drum roll, please!\n" + .string "The question I have is…\p" + .string "For my {STR_VAR_1}, which is the move\n" + .string "best suited, {STR_VAR_2} or\l" + .string "{STR_VAR_3}?$" + +gText_ApprenticeMoveThanks6:: + .string "Ahhh!\n" + .string "{STR_VAR_1}, you say!\l" + .string "Thanks for a most cool answer!\p" + .string "I guess that's about all I wanted\n" + .string "to ask you today.\p" + .string "Let's meet here again, okay?\n" + .string "Thanks!$" + +gText_ApprenticeWhichMove7:: + .string "Oh, hello, {PLAYER}.\n" + .string "I trust you've been well?\p" + .string "I have to seek your advice again.\n" + .string "It's about my dearest {STR_VAR_1}.\p" + .string "What would be the ideal move for\n" + .string "my lovable {STR_VAR_1}?\l" + .string "{STR_VAR_2} or {STR_VAR_3}?$" + +gText_ApprenticeMoveThanks7:: + .string "{STR_VAR_1} it is!\n" + .string "I will teach that right away!\p" + .string "Thank you, {PLAYER}.\n" + .string "I hope I can count on you again.\l" + .string "Please take care!$" + +gText_ApprenticeWhichMove8:: + .string "Eek! {PLAYER}! I met you again!\n" + .string "I… I'm overjoyed!\p" + .string "Whenever I'm in need, you're always\n" + .string "there for me, {PLAYER}!\p" + .string "Today, I want you to recommend\n" + .string "a move for me!\p" + .string "Please choose a move for\n" + .string "my {STR_VAR_1}!\p" + .string "Which move would be better,\n" + .string "{STR_VAR_2} or {STR_VAR_3}?$" + +gText_ApprenticeMoveThanks8:: + .string "Oh-oh-oh! Thank you!\n" + .string "{STR_VAR_1} is it!\l" + .string "Perfectly understood!\p" + .string "I hope you'll be willing to teach me\n" + .string "some more another time.$" + +gText_ApprenticeWhichMove9:: + .string "Hola, {PLAYER}{KUN}, bueno!\n" + .string "I'm hoping for some more of\l" + .string "your sage advice today!\p" + .string "What would be the best move for\n" + .string "my {STR_VAR_1}?\p" + .string "It should be something that'll\n" + .string "let me win just like that!\p" + .string "Would it be {STR_VAR_2}?\n" + .string "Or {STR_VAR_3}?$" + +gText_ApprenticeMoveThanks9:: + .string "Uh-huh, {STR_VAR_1} it is!\n" + .string "Si, bueno!\l" + .string "I'll get it taught, like, ka-blam!\p" + .string "All right, thanks, as always!\n" + .string "Adios!$" + +gText_ApprenticeWhichMove10:: + .string "{PLAYER}{KUN}, it's completely wild!\p" + .string "My POKéMON!\n" + .string "It learned six moves!\p" + .string "Of course I'm lying!\n" + .string "Wahahaha!\p" + .string "This is no lie, though.\n" + .string "I'm not very good at choosing moves\l" + .string "for my POKéMON.\p" + .string "So, how about deciding for me which\n" + .string "kind of move I should teach?\p" + .string "{STR_VAR_2} or {STR_VAR_3}--which\n" + .string "would go with my {STR_VAR_1} best?$" + +gText_ApprenticeMoveThanks10:: + .string "Okay, so it's {STR_VAR_1} you chose?\n" + .string "I'll choose another move, then!\p" + .string "Just kidding!\n" + .string "I'll obey your teaching, master!\p" + .string "Thanks, master!\n" + .string "I hope you'll keep teaching me!$" + +gText_ApprenticeWhichMove11:: + .string "A-H-O-Y!\n" + .string "And that spells ahoy!\p" + .string "The rappin' SAILOR am I!\n" + .string "I'm always with it, don't ask me why.\p" + .string "Today, I have a move question\n" + .string "that begs your suggestion!\p" + .string "{STR_VAR_2} and {STR_VAR_3} are\n" + .string "the moves. What would be the best\l" + .string "for my {STR_VAR_1} so it grooves?$" + +gText_ApprenticeMoveThanks11:: + .string "{STR_VAR_1}, you say, hey, hey!\n" + .string "I'll go teach that right away!\p" + .string "If it's advice I ever need,\n" + .string "{PLAYER}, your word I'll always heed!$" + +gText_ApprenticeWhichMove12:: + .string "Oh, yeahah, if it isn't {PLAYER}!\p" + .string "What should I do? Get your advice?\n" + .string "Why not? I'm already talking to you!\p" + .string "{PLAYER}, are you surprised by me?\n" + .string "I want your advice, can't you see?\p" + .string "Are you receiving me?\n" + .string "You are receiving me!\p" + .string "My {STR_VAR_1}--what should it use?\n" + .string "It's {STR_VAR_2} or {STR_VAR_3},\l" + .string "what do you choose?$" + +gText_ApprenticeMoveThanks12:: + .string "If that {STR_VAR_1} is the best,\n" + .string "I'll do as you suggest!\p" + .string "Well, {PLAYER}, I have to roam free,\n" + .string "but don't you forget about me.\p" + .string "See you again, my smart friend!$" + +gText_ApprenticeWhichMove13:: + .string "Gahack! Gaah! Oh, {PLAYER}{KUN}…\n" + .string "I have this lousy cold, I do…\p" + .string "I want to pick a move for my POKéMON,\n" + .string "but I'm not up to it…\p" + .string "So, things being this way,\n" + .string "I need you to decide for me.\p" + .string "{PLAYER}{KUN}, if I had to choose between\n" + .string "{STR_VAR_2} and {STR_VAR_3} for\l" + .string "my {STR_VAR_1}, which would it be?$" + +gText_ApprenticeMoveThanks13:: + .string "Hm, {STR_VAR_1}, all right. Cough!\n" + .string "I'll go teach it when I get better.\p" + .string "I hope I can keep hitting you up\n" + .string "for help like this.$" + +gText_ApprenticeWhichMove14:: + .string "Er… Um…\n" + .string "{PLAYER}{KUN}…?\p" + .string "Please, don't look at me that way.\n" + .string "I'm getting all flustered…\l" + .string "I… I need your advice.\p" + .string "I… I'm really embarrassed, but I can't\n" + .string "decide what move I should teach\l" + .string "my POKéMON.\p" + .string "It's for my {STR_VAR_1}.\n" + .string "If the choices were {STR_VAR_2} or\l" + .string "{STR_VAR_3}, which would be better?$" + +gText_ApprenticeMoveThanks14:: + .string "Oh… Okay!\n" + .string "I'll try that {STR_VAR_1}.\p" + .string "I hope I can teach that move…\n" + .string "This is so nerve-racking…\p" + .string "Thank you, {PLAYER}{KUN}.\n" + .string "If we meet again, I hope you will be\l" + .string "as helpful.$" + +gText_ApprenticeWhichMove15:: + .string "Hm? You appear to be {PLAYER}{KUN}…\n" + .string "But are you really real?\p" + .string "Perhaps you're one of those popular\n" + .string "mimics?\p" + .string "No, no, if you are real, it's fine.\n" + .string "No need to be upset, I assure you!\p" + .string "Incidentally, I would like to obtain\n" + .string "your advice.\p" + .string "It's about my {STR_VAR_1}.\p" + .string "Which move would be better for it to\n" + .string "use, {STR_VAR_2} or {STR_VAR_3}?$" + +gText_ApprenticeMoveThanks15:: + .string "{STR_VAR_1}?\n" + .string "There's no question about that?\p" + .string "I see. If that's the case, that's fine.\n" + .string "I thank you for your time.\p" + .string "I do hope it is something even\n" + .string "my POKéMON can learn.\p" + .string "Let us meet again!$" + +gText_ApprenticePickWinSpeech0:: + .string "Oh… {PLAYER}?\n" + .string "It is {PLAYER}!\l" + .string "Oh! Sniff…sob… Please, listen!\p" + .string "I… When I battle, I get so nervous,\n" + .string "I can't help crying even if I win…\p" + .string "I wish I could say something cool\n" + .string "when I win…\p" + .string "Please, please, {PLAYER}!\n" + .string "Could you maybe teach me something\l" + .string "cool to say when I win so I don't cry?$" + +gText_ApprenticeWinSpeechThanks0:: + .string "{STR_VAR_1}\p" + .string "Awesome! Wicked! Awoooh!\n" + .string "It's really cool!\p" + .string "Oh… I'm sorry…\n" + .string "I'm so happy, I'm crying…\p" + .string "Snivel… {PLAYER}!\n" + .string "Thank you so much for everything!\p" + .string "I will battle the best I can for\n" + .string "your sake, {PLAYER}!\p" + .string "{PLAYER}…\n" + .string "Next time… We should battle!$" + +gText_ApprenticePickWinSpeech1:: + .string "Yay! It's {PLAYER}! Hello!\n" + .string "I wanted to ask you something!\p" + .string "I want to say something cool when\n" + .string "I win a match.\p" + .string "Do you have a cool saying that\n" + .string "you could recommend?$" + +gText_ApprenticeWinSpeechThanks1:: + .string "{STR_VAR_1}\p" + .string "Oh, wow! That is so cool!\n" + .string "Okay, I'll say that!\p" + .string "Thanks for teaching me all this time!\n" + .string "I'm going to do the best I can\l" + .string "wherever I go from now on!\p" + .string "When we meet again, it'll be for\n" + .string "a battle!$" + +gText_ApprenticePickWinSpeech2:: + .string "{PLAYER}, hello!\p" + .string "My POKéMON and I are ready for\n" + .string "anything, except for one thing.\p" + .string "I think it would be good if I had\n" + .string "something to shout when I win.\p" + .string "Could you think up something good\n" + .string "to say?$" + +gText_ApprenticeWinSpeechThanks2:: + .string "{STR_VAR_1}\p" + .string "…Cool!\n" + .string "I will use that!\p" + .string "I'm going out to battle all over\n" + .string "the place.\p" + .string "Who knows, I may even get to battle\n" + .string "you one day, {PLAYER}.\p" + .string "Next time, let's meet at a place\n" + .string "of battle!$" + +gText_ApprenticePickWinSpeech3:: + .string "Hello, {PLAYER}…\n" + .string "I'm sorry to bug you, but I'm hopeless…\p" + .string "Even when…\n" + .string "Even when I win, I don't have anything\l" + .string "special to say…\p" + .string "I know that it doesn't mean anything\n" + .string "to you, {PLAYER}.\p" + .string "But it means a lot to me…\p" + .string "Please, {PLAYER}, what should I say\n" + .string "if I win a battle?$" + +gText_ApprenticeWinSpeechThanks3:: + .string "{STR_VAR_1}\p" + .string "That's inspired…\p" + .string "Uh… Is it okay for someone like me\n" + .string "to even say that?\p" + .string "No! I'll do my best!\p" + .string "{PLAYER}, thank you so much for\n" + .string "putting up with me for so long…\p" + .string "I promise to do my best from now on.\p" + .string "I'm sure you'll quickly forget about\n" + .string "someone like me, but let's meet\l" + .string "somewhere again!$" + +gText_ApprenticePickWinSpeech4:: + .string "Oh, {PLAYER}{KUN}.\n" + .string "There's something I want you to hear.\p" + .string "I know that I don't always sound\n" + .string "nice or polite…\p" + .string "When I win a battle, I think I come\n" + .string "across as being arrogant.\p" + .string "I don't want people to dislike me,\n" + .string "so I want to say something nice to\l" + .string "someone I beat.\p" + .string "But I can't think of anything good!\n" + .string "Could you think something up for me?$" + +gText_ApprenticeWinSpeechThanks4:: + .string "{STR_VAR_1}\p" + .string "Not bad!\n" + .string "Yup, that's what I'll go with!\p" + .string "I'm going to hit the road and do what\n" + .string "I can with what you taught me in\l" + .string "my head and heart.\p" + .string "I'm sorry that I've been so pushy\n" + .string "with you!\p" + .string "Next time, we battle, okay?\n" + .string "See you!$" + +gText_ApprenticePickWinSpeech5:: + .string "Oh, I can't get over how busy I am!\n" + .string "Oh, hey, I was looking for you, {PLAYER}{KUN}.\p" + .string "Are you well as usual?\n" + .string "Things haven't changed for me at all.\p" + .string "I've got running, fighting, and mapping\n" + .string "to do. Why am I so busy?\p" + .string "But even though I'm busy, it'd be rude\n" + .string "to just turn on my heels and walk away\l" + .string "from a win without saying a word.\p" + .string "So, what would be a cool saying to\n" + .string "underline my coolness when I'm done\l" + .string "and walking away? {PLAYER}{KUN}, help me!$" + +gText_ApprenticeWinSpeechThanks5:: + .string "{STR_VAR_1}\p" + .string "Okay, gotcha.\n" + .string "I can find time to say that!\p" + .string "Honestly, I'm glad I met a good mentor\n" + .string "like you.\p" + .string "I'm going to make time somehow so\n" + .string "I can get into battling.\p" + .string "Thanks for everything, {PLAYER}{KUN}!\n" + .string "We have to battle, you and me, one day!$" + +gText_ApprenticePickWinSpeech6:: + .string "I lucked out again!\n" + .string "{PLAYER}! Am I glad to see you!\l" + .string "Like usual, I need your advice!\p" + .string "Drum roll, please!\n" + .string "The last question I have is…\p" + .string "If I win a battle and want to end\n" + .string "it with a cool flourish, what\l" + .string "should I say?$" + +gText_ApprenticeWinSpeechThanks6:: + .string "{STR_VAR_1}\p" + .string "That… That's fabulous!\n" + .string "It's dignified and cool! I claim it!\p" + .string "…Listen, I think I'm getting decent\n" + .string "at this, huh?\p" + .string "So, I'm thinking of challenging other\n" + .string "TRAINERS from now on.\p" + .string "{PLAYER}, your advice really helped me.\p" + .string "Maybe one day, there'll be a time when\n" + .string "we battle!\p" + .string "Thank you for everything!$" + +gText_ApprenticePickWinSpeech7:: + .string "Oh, {PLAYER}.\n" + .string "I'm so glad I met you!\p" + .string "I no longer have any concerns with\n" + .string "regard to my POKéMON.\p" + .string "It's myself that worries me…\p" + .string "Do you know how a TRAINER says\n" + .string "a few things upon winning a battle?\p" + .string "Definitely, I wish I could do that,\n" + .string "too!\p" + .string "Please, what should I say when\n" + .string "I win a battle?$" + +gText_ApprenticeWinSpeechThanks7:: + .string "{STR_VAR_1}\p" + .string "Ah! That saying! It refreshes me\n" + .string "and makes me feel reborn!\p" + .string "I must use that right away!\p" + .string "And now, I must take my leave,\n" + .string "{PLAYER}…\p" + .string "I will go out to battle many others,\n" + .string "but never will I forget your teachings.\p" + .string "Perhaps one day…\n" + .string "Farewell!$" + +gText_ApprenticePickWinSpeech8:: + .string "Eek! I spotted {PLAYER}!\n" + .string "I… I'm overjoyed to see you!\p" + .string "Oh-oh-oh! There's something I just\n" + .string "had to ask you!\p" + .string "A little while ago, I won a battle.\n" + .string "That part was giddying!\p" + .string "But it made me so overjoyed that\n" + .string "I choked up and couldn't say a thing!\p" + .string "So now, {PLAYER}, please, I want you to\n" + .string "think up an exit line for when I win!$" + +gText_ApprenticeWinSpeechThanks8:: + .string "{STR_VAR_1}\p" + .string "Waaaaah!\n" + .string "I'm going to say that?!\l" + .string "I… I'm delirious with joy!\p" + .string "Th-th-thank you!\n" + .string "I have nothing left to regret now!\p" + .string "I'm going to travel now and battle\n" + .string "all sorts of people.\p" + .string "Everything, I owe it to you, {PLAYER}.\n" + .string "Really, really, thank you!\p" + .string "I've got to go now, but let's meet\n" + .string "in battle one day!$" + +gText_ApprenticePickWinSpeech9:: + .string "Hola, bueno!\n" + .string "{PLAYER}{KUN}!\p" + .string "You know, I'm getting the itch to roam\n" + .string "and battle where I may.\p" + .string "But before I do, I want your advice\n" + .string "once again, please!\p" + .string "If I were to win a battle, what would\n" + .string "be a good boast I could say to my\l" + .string "fallen TRAINER opponent?$" + +gText_ApprenticeWinSpeechThanks9:: + .string "{STR_VAR_1}\p" + .string "Uh-huh, that's sweet!\n" + .string "Si, bueno!\l" + .string "I'll try saying that, like, ham!\p" + .string "And now, it's time to say good-bye!\n" + .string "Thanks for all sorts of things!\p" + .string "Give me a battle one day, OK?\n" + .string "Adios!$" + +gText_ApprenticePickWinSpeech10:: + .string "{PLAYER}{KUN}, there's big trouble!\p" + .string "When I win a battle, I brag about it\n" + .string "for an hour at least!\p" + .string "Of course I'm lying!\n" + .string "Wahahaha!\p" + .string "This is no lie, though.\n" + .string "I'm not very good at chatting.\p" + .string "So, how about deciding for me what\n" + .string "I should say after winning a battle,\l" + .string "master?$" + +gText_ApprenticeWinSpeechThanks10:: + .string "{STR_VAR_1}\p" + .string "That's what I should say, huh?\n" + .string "Then, I'll stay away from that!\p" + .string "Just kidding!\n" + .string "I'll obey your teaching, master!\p" + .string "Thanks for teaching me all this time,\n" + .string "master!\p" + .string "I'm finally understanding what being\n" + .string "a TRAINER is about.\p" + .string "I'm going to go out and win battles\n" + .string "against any TRAINER.\p" + .string "Maybe it'll be you one day, master!\p" + .string "That's all!\n" + .string "Farewell, my master!$" + +gText_ApprenticePickWinSpeech11:: + .string "A-H-O-Y!\n" + .string "And that spells ahoy!\p" + .string "The rappin' SAILOR am I!\n" + .string "This will be my last question,\l" + .string "don't you cry!\p" + .string "It's a saying question\n" + .string "that begs your suggestion!\p" + .string "If I win a match, what can I say\n" + .string "in a real cool way?$" + +gText_ApprenticeWinSpeechThanks11:: + .string "{STR_VAR_1}\p" + .string "Perfect! That's what I'll use.\n" + .string "I was right to make you choose!\p" + .string "And now, I think it'd be best,\n" + .string "if I were to fly the nest!\p" + .string "Thanks for all you taught me.\n" + .string "I'll be off on a battle spree!\p" + .string "B-O-N-V-O-Y-A-G-E!\n" + .string "And that spells bon voyage,\l" + .string "to you this is my homage!$" + +gText_ApprenticePickWinSpeech12:: + .string "Oh, yeah, {PLAYER}!\n" + .string "I found you again today!\p" + .string "What should I do? Ask you again?\n" + .string "Why not? I'm already asking you!\p" + .string "Anyways, {PLAYER}…\n" + .string "Are you receiving me?\l" + .string "You are receiving me!\l" + .string "I need some more advice for me!\p" + .string "It's about what I should yell.\n" + .string "Something cool to holler when\l" + .string "a battle ends well.\p" + .string "Come on, I wanna hear you say it!$" + +gText_ApprenticeWinSpeechThanks12:: + .string "{STR_VAR_1}\p" + .string "All right, all right!\n" + .string "I'll use that because it's so tight!\p" + .string "I'm out of things to ask you.\n" + .string "Waving bye is all that's left to do.\p" + .string "But maybe one day we'll meet, with one\n" + .string "destined to go down in defeat.\p" + .string "But, it really is time to say farewell.\p" + .string "Well, {PLAYER}, I have to roam free,\n" + .string "but don't you forget about me!\p" + .string "Take care, {PLAYER}!\n" + .string "Love ya!$" + +gText_ApprenticePickWinSpeech13:: + .string "{PLAYER}{KUN}, I'm finished…\n" + .string "My nose won't stop dripping…\p" + .string "I was trying to think up something\n" + .string "cool to say when I win a battle.\p" + .string "It inspired me so much, it made me cry,\n" + .string "and now my nose won't stop running…\p" + .string "So, things being this way,\n" + .string "I need you to decide for me, {PLAYER}{KUN}.\p" + .string "When I win a battle,\n" + .string "what should I say?$" + +gText_ApprenticeWinSpeechThanks13:: + .string "{STR_VAR_1}\p" + .string "… … …That's good.\n" + .string "No, it's awe inspiring!\l" + .string "It's bringing fresh tears to my eyes!\p" + .string "But in spite of my tears and runny\n" + .string "nose, I will use that saying!\p" + .string "I'm plumb out of things to ask you,\n" + .string "{PLAYER}{KUN}.\p" + .string "From now on, we're rivals!\n" + .string "Thanks for everything!$" + +gText_ApprenticePickWinSpeech14:: + .string "Er… Um…\n" + .string "{PLAYER}{KUN}…\p" + .string "Please, don't look at me that way.\n" + .string "You're making me all nervous.\p" + .string "I… I need your advice again.\n" + .string "I'll make it my last, though…\p" + .string "It's really embarrassing to ask,\n" + .string "but what if I win a battle?\l" + .string "What should I say?$" + +gText_ApprenticeWinSpeechThanks14:: + .string "{STR_VAR_1}\p" + .string "Oh… Okay!\n" + .string "I'll try to say that!\l" + .string "I might be too nervous to say it…\p" + .string "Thank you, {PLAYER}{KUN}.\n" + .string "I have to say good-bye now.\p" + .string "I'll obey all that you've taught me,\n" + .string "{PLAYER}{KUN}, and do the best I can.$" + +gText_ApprenticePickWinSpeech15:: + .string "Hm? You appear to be {PLAYER}{KUN}…\n" + .string "But are you really?\l" + .string "Perhaps a clever {PLAYER} DOLL?\p" + .string "Oh, no, no, no, don't worry!\n" + .string "If you really are real, please\l" + .string "forget about my rudeness.\p" + .string "No need to be so angry. All I wish for\n" + .string "is more of your fine advice.\p" + .string "It concerns a saying.\p" + .string "More precisely, what should I say\n" + .string "if I win a battle?$" + +gText_ApprenticeWinSpeechThanks15:: + .string "{STR_VAR_1}\p" + .string "… … … … … …\n" + .string "When I win a match…\p" + .string "{STR_VAR_1}\p" + .string "…Are you serious?\p" + .string "I see. If you are serious, that's fine.\n" + .string "I thank you for your time.\p" + .string "I do hope even I will be able to\n" + .string "put that saying to good use.\p" + .string "I seem to have run dry on what advice\n" + .string "I need.\p" + .string "I do believe it's high time I bid you\n" + .string "farewell and strike out on my own.\p" + .string "Thank you, my mentor!\n" + .string "I apologize for my skepticism!$" diff --git a/data/text/spanish/battle_dome.inc b/data/text/spanish/battle_dome.inc new file mode 100644 index 0000000000..8a26ff5ffc --- /dev/null +++ b/data/text/spanish/battle_dome.inc @@ -0,0 +1,341 @@ +BattleDome_Text_Potential1:: + .string "The best candidate to be a champ!$" + +BattleDome_Text_Potential2:: + .string "A sure-finalist team.$" + +BattleDome_Text_Potential3:: + .string "A likely top-three finisher.$" + +BattleDome_Text_Potential4:: + .string "A candidate to finish first.$" + +BattleDome_Text_Potential5:: + .string "A team with top-class potential.$" + +BattleDome_Text_Potential6:: + .string "The dark horse team this tournament.$" + +BattleDome_Text_Potential7:: + .string "A better-than-average team.$" + +BattleDome_Text_Potential8:: + .string "This tournament's average team.$" + +BattleDome_Text_Potential9:: + .string "A team with average potential.$" + +BattleDome_Text_Potential10:: + .string "A weaker-than-average team.$" + +BattleDome_Text_Potential11:: + .string "A team looking for its first win.$" + +BattleDome_Text_Potential12:: + .string "One win will make this team proud.$" + +BattleDome_Text_Potential13:: + .string "Overall, a weak team.$" + +BattleDome_Text_Potential14:: + .string "A team with very low potential.$" + +BattleDome_Text_Potential15:: + .string "A team unlikely to win the tournament.$" + +BattleDome_Text_Potential16:: + .string "The team most unlikely to win.$" + +BattleDome_Text_PotentialDomeAceTucker:: + .string "The perfect, invincible superstar!$" + +BattleDome_Text_StyleRiskDisaster:: + .string "Willing to risk total disaster at times.$" + +BattleDome_Text_StyleEndureLongBattles:: + .string "Skilled at enduring long battles.$" + +BattleDome_Text_StyleVariesTactics:: + .string "Varies tactics to suit the opponent.$" + +BattleDome_Text_StyleToughWinningPattern:: + .string "Has a tough winning pattern.$" + +BattleDome_Text_StyleUsesVeryRareMove:: + .string "Occasionally uses a very rare move.$" + +BattleDome_Text_StyleUsesStartlingMoves:: + .string "Uses startling and disruptive moves.$" + +BattleDome_Text_StyleConstantlyWatchesHP:: + .string "Constantly watches HP in battle.$" + +BattleDome_Text_StyleStoresAndLoosesPower:: + .string "Good at storing then loosing power.$" + +BattleDome_Text_StyleEnfeeblesFoes:: + .string "Skilled at enfeebling foes.$" + +BattleDome_Text_StylePrefersLuckTactics:: + .string "Prefers tactics that rely on luck.$" + +BattleDome_Text_StyleRegalAtmosphere:: + .string "Attacks with a regal atmosphere.$" + +BattleDome_Text_StylePowerfulLowPPMoves:: + .string "Attacks with powerful, low-PP moves.$" + +BattleDome_Text_StyleEnfeebleThenAttack:: + .string "Skilled at enfeebling, then attacking.$" + +BattleDome_Text_StyleBattlesWhileEnduring:: + .string "Battles while enduring all attacks.$" + +BattleDome_Text_StyleUpsetsFoesEmotionally:: + .string "Skilled at upsetting foes emotionally.$" + +BattleDome_Text_StyleStrongAndStraightforward:: + .string "Uses strong and straightforward moves.$" + +BattleDome_Text_StyleAggressivelyStrongMoves:: + .string "Aggressively uses strong moves.$" + +BattleDome_Text_StyleCleverlyDodgesAttacks:: + .string "Battles while cleverly dodging attacks.$" + +BattleDome_Text_StyleUsesUpsettingMoves:: + .string "Skilled at using upsetting attacks.$" + +BattleDome_Text_StyleUsesPopularMoves:: + .string "Uses many popular moves.$" + +BattleDome_Text_StyleHasPowerfulComboMoves:: + .string "Has moves for powerful combinations.$" + +BattleDome_Text_StyleUsesHighProbabilityMoves:: + .string "Uses high-probability attacks.$" + +BattleDome_Text_StyleAggressivelySpectacularMoves:: + .string "Aggressively uses spectacular moves.$" + +BattleDome_Text_StyleEmphasizesOffenseOverDefense:: + .string "Emphasizes offense over defense.$" + +BattleDome_Text_StyleEmphasizesDefenseOverOffense:: + .string "Emphasizes defense over offense.$" + +BattleDome_Text_StyleAttacksQuicklyStrongMoves:: + .string "Attacks quickly with strong moves.$" + +BattleDome_Text_StyleUsesAddedEffectMoves:: + .string "Often uses moves with added effects.$" + +BattleDome_Text_StyleUsesBalancedMixOfMoves:: + .string "Uses a well-balanced mix of moves.$" + +BattleDome_Text_StyleSampleMessage1:: + .string "This is sample message 1.$" + +BattleDome_Text_StyleSampleMessage2:: + .string "This is sample message 2.$" + +BattleDome_Text_StyleSampleMessage3:: + .string "This is sample message 3.$" + +BattleDome_Text_StyleSampleMessage4:: + .string "This is sample message 4.$" + +BattleDome_Text_EmphasizesHPAndAtk:: + .string "Emphasizes HP and ATTACK.$" + +BattleDome_Text_EmphasizesHPAndDef:: + .string "Emphasizes HP and DEFENSE.$" + +BattleDome_Text_EmphasizesHPAndSpeed:: + .string "Emphasizes HP and SPEED.$" + +BattleDome_Text_EmphasizesHPAndSpAtk:: + .string "Emphasizes HP and SP. ATTACK.$" + +BattleDome_Text_EmphasizesHPAndSpDef:: + .string "Emphasizes HP and SP. DEFENSE.$" + +BattleDome_Text_EmphasizesAtkAndDef:: + .string "Emphasizes ATTACK and DEFENSE.$" + +BattleDome_Text_EmphasizesAtkAndSpeed:: + .string "Emphasizes ATTACK and SPEED.$" + +BattleDome_Text_EmphasizesAtkAndSpAtk:: + .string "Emphasizes ATTACK and SP. ATTACK.$" + +BattleDome_Text_EmphasizesAtkAndSpDef:: + .string "Emphasizes ATTACK and SP. DEFENSE.$" + +BattleDome_Text_EmphasizesDefAndSpeed:: + .string "Emphasizes DEFENSE and SPEED.$" + +BattleDome_Text_EmphasizesDefAndSpAtk:: + .string "Emphasizes DEFENSE and SP. ATTACK.$" + +BattleDome_Text_EmphasizesDefAndSpDef:: + .string "Emphasizes DEFENSE and SP. DEFENSE.$" + +BattleDome_Text_EmphasizesSpeedAndSpAtk:: + .string "Emphasizes SPEED and SP. ATTACK.$" + +BattleDome_Text_EmphasizesSpeedAndSpDef:: + .string "Emphasizes SPEED and SP. DEFENSE.$" + +BattleDome_Text_EmphasizesSpAtkAndSpDef:: + .string "Emphasizes SP. ATTACK and SP. DEFENSE.$" + +BattleDome_Text_EmphasizesHP:: + .string "Emphasizes HP.$" + +BattleDome_Text_EmphasizesAtk:: + .string "Emphasizes ATTACK.$" + +BattleDome_Text_EmphasizesDef:: + .string "Emphasizes DEFENSE.$" + +BattleDome_Text_EmphasizesSpeed:: + .string "Emphasizes SPEED.$" + +BattleDome_Text_EmphasizesSpAtk:: + .string "Emphasizes SP. ATTACK.$" + +BattleDome_Text_EmphasizesSpDef:: + .string "Emphasizes SP. DEFENSE.$" + +BattleDome_Text_NeglectsHPAndAtk:: + .string "Neglects HP and ATTACK.$" + +BattleDome_Text_NeglectsHPAndDef:: + .string "Neglects HP and DEFENSE.$" + +BattleDome_Text_NeglectsHPAndSpeed:: + .string "Neglects HP and SPEED.$" + +BattleDome_Text_NeglectsHPAndSpAtk:: + .string "Neglects HP and SP. ATTACK.$" + +BattleDome_Text_NeglectsHPAndSpDef:: + .string "Neglects HP and SP. DEFENSE.$" + +BattleDome_Text_NeglectsAtkAndDef:: + .string "Neglects ATTACK and DEFENSE.$" + +BattleDome_Text_NeglectsAtkAndSpeed:: + .string "Neglects ATTACK and SPEED.$" + +BattleDome_Text_NeglectsAtkAndSpAtk:: + .string "Neglects ATTACK and SP. ATTACK.$" + +BattleDome_Text_NeglectsAtkAndSpDef:: + .string "Neglects ATTACK and SP. DEFENSE.$" + +BattleDome_Text_NeglectsDefAndSpeed:: + .string "Neglects DEFENSE and SPEED.$" + +BattleDome_Text_NeglectsDefAndSpAtk:: + .string "Neglects DEFENSE and SP. ATTACK.$" + +BattleDome_Text_NeglectsDefAndSpDef:: + .string "Neglects DEFENSE and SP. DEFENSE.$" + +BattleDome_Text_NeglectsSpeedAndSpAtk:: + .string "Neglects SPEED and SP. ATTACK.$" + +BattleDome_Text_NeglectsSpeedAndSpDef:: + .string "Neglects SPEED and SP. DEFENSE.$" + +BattleDome_Text_NeglectsSpAtkAndSpDef:: + .string "Neglects SP. ATTACK and SP. DEFENSE.$" + +BattleDome_Text_NeglectsHP:: + .string "Neglects HP.$" + +BattleDome_Text_NeglectsAtk:: + .string "Neglects ATTACK.$" + +BattleDome_Text_NeglectsDef:: + .string "Neglects DEFENSE.$" + +BattleDome_Text_NeglectsSpeed:: + .string "Neglects SPEED.$" + +BattleDome_Text_NeglectsSpAtk:: + .string "Neglects SP. ATTACK.$" + +BattleDome_Text_NeglectsSpDef:: + .string "Neglects SP. DEFENSE.$" + +BattleDome_Text_RaisesMonsWellBalanced:: + .string "Raises POKéMON in a well-balanced way.$" + +BattleDome_Text_LetTheBattleBegin:: + .string "Let the battle begin!$" + +BattleDome_Text_TrainerWonUsingMove:: + .string "{STR_VAR_1} won using {STR_VAR_2}!$" + +BattleDome_Text_TrainerBecameChamp:: + .string "{STR_VAR_1} became the champ!$" + +BattleDome_Text_TrainerWonByDefault:: + .string "{STR_VAR_1} won by default!$" + +BattleDome_Text_TrainerWonOutrightByDefault:: + .string "{STR_VAR_1} won outright by default!$" + +BattleDome_Text_TrainerWonNoMoves:: + .string "{STR_VAR_1} won without using a move!$" + +BattleDome_Text_TrainerWonOutrightNoMoves:: + .string "{STR_VAR_1} won outright with no moves!$" + +BattleDome_Text_Round1Match1:: + .string "Round 1, Match 1$" + +BattleDome_Text_Round1Match2:: + .string "Round 1, Match 2$" + +BattleDome_Text_Round1Match3:: + .string "Round 1, Match 3$" + +BattleDome_Text_Round1Match4:: + .string "Round 1, Match 4$" + +BattleDome_Text_Round1Match5:: + .string "Round 1, Match 5$" + +BattleDome_Text_Round1Match6:: + .string "Round 1, Match 6$" + +BattleDome_Text_Round1Match7:: + .string "Round 1, Match 7$" + +BattleDome_Text_Round1Match8:: + .string "Round 1, Match 8$" + +BattleDome_Text_Round2Match1:: + .string "Round 2, Match 1$" + +BattleDome_Text_Round2Match2:: + .string "Round 2, Match 2$" + +BattleDome_Text_Round2Match3:: + .string "Round 2, Match 3$" + +BattleDome_Text_Round2Match4:: + .string "Round 2, Match 4$" + +BattleDome_Text_SemifinalMatch1:: + .string "Semifinal Match 1$" + +BattleDome_Text_SemifinalMatch2:: + .string "Semifinal Match 2$" + +BattleDome_Text_FinalMatch:: + .string "Final Match$" diff --git a/data/text/spanish/battle_tent.inc b/data/text/spanish/battle_tent.inc new file mode 100644 index 0000000000..511ae8724d --- /dev/null +++ b/data/text/spanish/battle_tent.inc @@ -0,0 +1,433 @@ +FallarborTown_BattleTentLobby_Text_WelcomeToBattleTent: + .string "I welcome you to the BATTLE TENT\n" + .string "FALLARBOR SITE!\p" + .string "I am your guide to the Set KO Tourney!$" + +FallarborTown_BattleTentLobby_Text_TakeChallenge: + .string "Now, do you wish to take the challenge\n" + .string "of a Set KO Tourney?$" + +FallarborTown_BattleTentLobby_Text_AwaitAnotherChallenge: + .string "We await your challenge on\n" + .string "another occasion!$" + +FallarborTown_BattleTentLobby_Text_ExplainFallarborTent: + .string "In the FALLARBOR BATTLE TENT,\n" + .string "we undertake the Set KO Tourney.\p" + .string "All participants enter with a team of\n" + .string "three POKéMON.\p" + .string "The three POKéMON must be lined up\n" + .string "in the order that they are to appear in.\p" + .string "During battle, the POKéMON will appear\n" + .string "one at a time in the preset order.\p" + .string "Once a POKéMON enters battle, it must\n" + .string "remain out until the match is decided.\p" + .string "If a match remains undecided in\n" + .string "three turns, it goes to judging.\p" + .string "If you wish to interrupt your challenge,\n" + .string "please save the game.\p" + .string "If you don't save, you will not be able\n" + .string "to continue with your challenge.\p" + .string "If you pull off the feat of beating\n" + .string "three TRAINERS in succession,\l" + .string "we will present you with a fine prize.$" + +FallarborTown_BattleTentLobby_Text_SaveBeforeChallenge: + .string "Before showing you to the BATTLE\n" + .string "TENT, I must save. Is that okay?$" + +@ Unused +FallarborTown_BattleTentLobby_Text_WhichLevelMode: + .string "We offer two levels of challenge,\n" + .string "Level 50 and Open Level.\l" + .string "Which is your choice?$" + +FallarborTown_BattleTentLobby_Text_SelectThreeMons: + .string "Very well, now select your\n" + .string "three POKéMON, please.$" + +FallarborTown_BattleTentLobby_Text_NotEnoughValidMonsLv50: + .string "My dear challenger!\p" + .string "You do not have the three POKéMON\n" + .string "required for entry.\p" + .string "They also must not hold the same\n" + .string "kinds of items.\p" + .string "EGGS{STR_VAR_1} ineligible.\p" + .string "When you have made your preparations,\n" + .string "please do return.$" + +FallarborTown_BattleTentLobby_Text_NotEnoughValidMonsLvOpen: + .string "My dear challenger!\p" + .string "You do not have the three POKéMON\n" + .string "required for entry.\p" + .string "To qualify, you must bring three\n" + .string "different kinds of POKéMON.\p" + .string "They also must not hold the same\n" + .string "kinds of items.\p" + .string "EGGS{STR_VAR_1} ineligible.\p" + .string "When you have made your preparations,\n" + .string "please do return.$" + +FallarborTown_BattleTentLobby_Text_GuideYouToBattleTent: + .string "I shall now guide you to\n" + .string "the BATTLE TENT.$" + +FallarborTown_BattleTentLobby_Text_DidntSaveBeforeQuitting: + .string "My dear challenger!\p" + .string "You did not save the game before\n" + .string "shutting down, did you?\p" + .string "It is unfortunate, but that has\n" + .string "resulted in your disqualification\l" + .string "from your challenge.\p" + .string "You may, of course, start with a fresh\n" + .string "challenge.$" + +FallarborTown_BattleTentLobby_Text_BeatThreeTrainers: + .string "How splendid! You have beaten\n" + .string "three TRAINERS in succession!$" + +FallarborTown_BattleTentLobby_Text_WaitWhileSaveGame: + .string "Please wait while I save the game.$" + +FallarborTown_BattleTentLobby_Text_PresentYouWithPrize: + .string "In commemoration of your 3-win streak,\n" + .string "we present you with this prize.$" + +FallarborTown_BattleTentLobby_Text_ReceivedPrize: + .string "{PLAYER} received the prize\n" + .string "{STR_VAR_1}.$" + +FallarborTown_BattleTentLobby_Text_BagFullReturnForPrize: + .string "Oh?\n" + .string "Your BAG seems to be full.\p" + .string "I urge you to clear space and\n" + .string "return for your prize.$" + +FallarborTown_BattleTentLobby_Text_ThankYouWaitWhileSaving: + .string "Thank you so much for participating!\p" + .string "Please wait while I save the game.$" + +FallarborTown_BattleTentLobby_Text_AwaitAnotherChallenge2: + .string "We await your challenge on\n" + .string "another occasion!$" + +FallarborTown_BattleTentLobby_Text_LookingForwardToArrival: + .string "We have been looking forward to\n" + .string "your arrival.\p" + .string "Before I show you to the BATTLE TENT,\n" + .string "I must save the game. Please wait.$" + +VerdanturfTown_BattleTentLobby_Text_WelcomeToBattleTent: + .string "I welcome you to the BATTLE TENT\n" + .string "VERDANTURF SITE!\p" + .string "Here, the TRAINER's trust toward\n" + .string "POKéMON is tested.$" + +VerdanturfTown_BattleTentLobby_Text_TakeChallenge: + .string "Do you wish to take the VERDANTURF\n" + .string "BATTLE TENT challenge?$" + +VerdanturfTown_BattleTentLobby_Text_ExplainVerdanturfTent: + .string "In the VERDANTURF BATTLE TENT,\n" + .string "there is one crucial rule that must\l" + .string "be obeyed.\p" + .string "TRAINERS are permitted only to switch\n" + .string "their POKéMON in and out.\p" + .string "TRAINERS are otherwise forbidden to\n" + .string "command their POKéMON.\p" + .string "The POKéMON are to behave according\n" + .string "to their nature and battle on their own.\p" + .string "You must put your trust in your\n" + .string "POKéMON and watch over them.\p" + .string "If you achieve the honor of beating\n" + .string "three TRAINERS in succession,\l" + .string "we will present you with a prize.\p" + .string "If you want to interrupt your\n" + .string "challenge, please save the game.\p" + .string "If you don't save before interrupting,\n" + .string "you will be disqualified.$" + +VerdanturfTown_BattleTentLobby_Text_ReturnFortified: + .string "When you have fortified your heart\n" + .string "and POKéMON, you must return.$" + +@ Unused +VerdanturfTown_BattleTentLobby_Text_WhichLevelMode: + .string "There are two levels of difficulty,\n" + .string "Level 50 and Open Level.\l" + .string "Which is your choice of a challenge?$" + +VerdanturfTown_BattleTentLobby_Text_NotEnoughValidMonsLv50: + .string "Sigh…\p" + .string "You do not have the three POKéMON\n" + .string "required for the challenge.\p" + .string "To enter, you must provide three\n" + .string "different kinds of POKéMON.\p" + .string "They also must not be holding\n" + .string "the same kinds of items.\p" + .string "EGGS{STR_VAR_1} ineligible.\p" + .string "Come back when you have made\n" + .string "your preparations.$" + +VerdanturfTown_BattleTentLobby_Text_NotEnoughValidMonsLvOpen: + .string "Sigh…\p" + .string "You do not have the three POKéMON\n" + .string "required for the challenge.\p" + .string "To enter, you must provide three\n" + .string "different kinds of POKéMON.\p" + .string "They also must not be holding\n" + .string "the same kinds of items.\p" + .string "EGGS{STR_VAR_1} ineligible.\p" + .string "Come back when you have made\n" + .string "your preparations.$" + +VerdanturfTown_BattleTentLobby_Text_SelectThreeMons: + .string "Good. Now, you must select your\n" + .string "three POKéMON.$" + +VerdanturfTown_BattleTentLobby_Text_SaveBeforeChallenge: + .string "I must save before I show you to\n" + .string "the BATTLE TENT. Is that okay?$" + +VerdanturfTown_BattleTentLobby_Text_NowFollowMe: + .string "Good.\n" + .string "Now, follow me.$" + +VerdanturfTown_BattleTentLobby_Text_ResultsWillBeRecorded: + .string "I feel privileged for having seen\n" + .string "your POKéMON's exploits.\p" + .string "The results will be recorded.\n" + .string "I must ask you to briefly wait.$" + +VerdanturfTown_BattleTentLobby_Text_AchievedThreeWinStreak: + .string "To achieve a 3-win streak…\p" + .string "The bonds that bind your heart with\n" + .string "your POKéMON seem firm and true.$" + +VerdanturfTown_BattleTentLobby_Text_FeatWillBeRecorded: + .string "Your feat will be recorded.\n" + .string "I must ask you to briefly wait.$" + +VerdanturfTown_BattleTentLobby_Text_PresentYouWithPrize: + .string "For the feat of your 3-win streak,\n" + .string "we present you with this prize.$" + +SlateportCity_BattleTentLobby_Text_WelcomeToBattleTent: + .string "Welcome to the BATTLE TENT\n" + .string "SLATEPORT SITE!\p" + .string "I am your guide to the Battle Swap\n" + .string "Tournament.$" + +SlateportCity_BattleTentLobby_Text_TakeChallenge: + .string "Would you like to take the Battle\n" + .string "Swap challenge?$" + +SlateportCity_BattleTentLobby_Text_ExplainSlateportTent: + .string "Here at the SLATEPORT BATTLE TENT,\n" + .string "we hold Battle Swap events\l" + .string "using rental POKéMON.\p" + .string "First, you will be loaned three\n" + .string "POKéMON specifically for this event.\p" + .string "Using the supplied rental POKéMON,\n" + .string "you must conduct a SINGLE BATTLE.\p" + .string "If you win, you are permitted to trade\n" + .string "one of your rental POKéMON.\p" + .string "Repeat this cycle of battling and\n" + .string "trading--if you win three times in\l" + .string "a row, you will earn a fine prize.\p" + .string "If you want to interrupt your\n" + .string "challenge, please save the game.\p" + .string "If you don't save before interrupting,\n" + .string "you will be disqualified.$" + +SlateportCity_BattleTentLobby_Text_LookForwardToNextVisit: + .string "We look forward to your next visit.$" + +@ Unused +SlateportCity_BattleTentLobby_Text_WhichLevelMode: + .string "Which level do you wish to challenge?\n" + .string "Level 50 or Level 100?$" + +SlateportCity_BattleTentLobby_Text_SaveBeforeChallenge: + .string "Before you begin your challenge,\n" + .string "I need to save data. Is that okay?$" + +@ Unused +SlateportCity_BattleTentLobby_Text_HoldMonsForSafekeeping: + .string "Okay, I will hold your POKéMON for\n" + .string "safekeeping while you compete.$" + +SlateportCity_BattleTentLobby_Text_StepThisWay: + .string "Please step this way.$" + +SlateportCity_BattleTentLobby_Text_ReturnRentalMonsSaveResults: + .string "Thank you for participating!\p" + .string "I will return your POKéMON in exchange\n" + .string "for our rental POKéMON.\p" + .string "I must also save your event results.\n" + .string "Please wait.$" + +@ Unused +SlateportCity_BattleTentLobby_Text_ReturnMonsExchangeRentals: + .string "I will return your POKéMON in exchange\n" + .string "for our rental POKéMON.$" + +SlateportCity_BattleTentLobby_Text_WonThreeMatchesReturnMons: + .string "Congratulations!\n" + .string "You've won three straight matches!\p" + .string "I will return your POKéMON in exchange\n" + .string "for our rental POKéMON.\p" + .string "I must also save your event results.\n" + .string "Please wait.$" + +SlateportCity_BattleTentLobby_Text_AwardYouThisPrize: + .string "In recognition of your 3-win streak,\n" + .string "we award you this prize.$" + +SlateportCity_BattleTentLobby_Text_NoRoomInBagMakeRoom: + .string "Oh?\n" + .string "You seem to have no room for this.\p" + .string "Please make room in your BAG and\n" + .string "let me know.$" + +SlateportCity_BattleTentLobby_Text_BeenWaitingForYou: + .string "We've been waiting for you!\p" + .string "Before we resume your challenge,\n" + .string "I must save the game.$" + +SlateportCity_BattleTentLobby_Text_DidntSaveBeforeQuitting: + .string "I'm sorry to say this, but you didn't\n" + .string "save before you quit playing last time.\p" + .string "As a result, you have been disqualified\n" + .string "from your challenge.$" + +@ Unused +SlateportCity_BattleTentLobby_Text_ReturnPersonalMons: + .string "We'll return your personal POKéMON.$" + +@ Unused +SlateportCity_BattleTentLobby_Text_ReceivedPrize: + .string "{PLAYER} received the prize\n" + .string "{STR_VAR_1}.$" + +@ Unused +SlateportCity_BattleTentLobby_Text_RulesAreListed: + .string "The Battle Swap rules are listed.$" + +@ Unused +SlateportCity_BattleTentLobby_Text_ReadWhichHeading: + .string "Which heading do you want to read?$" + +SlateportCity_BattleTentLobby_Text_ExplainBasicRules: + .string "In a Battle Swap event, you may use\n" + .string "only three POKéMON.\p" + .string "Whether you are renting or swapping,\n" + .string "your team may not have two or more\l" + .string "of the same POKéMON.$" + +SlateportCity_BattleTentLobby_Text_ExplainSwapPartnerRules: + .string "You may swap POKéMON only with\n" + .string "the TRAINER you have just defeated.\p" + .string "You may swap for only those POKéMON\n" + .string "used by the beaten TRAINER.$" + +SlateportCity_BattleTentLobby_Text_ExplainSwapNumberRules: + .string "After every battle you win, you may\n" + .string "swap for one of your defeated\l" + .string "opponent's POKéMON.\p" + .string "You will not be able to swap POKéMON\n" + .string "with the third TRAINER in the event.$" + +SlateportCity_BattleTentLobby_Text_ExplainSwapNotes: + .string "There are two key points to be aware\n" + .string "of when swapping POKéMON.\p" + .string "First, when swapping, you can't check\n" + .string "the stats of the POKéMON you are\l" + .string "about to receive.\p" + .string "Second, the POKéMON on your team\n" + .string "are lined up in sequence, depending on\l" + .string "the order in which you rented them.\p" + .string "This sequence remains unchanged\n" + .string "even when swaps are made.$" + +SlateportCity_BattleTentLobby_Text_ExplainMonRules: + .string "The POKéMON of the SLATEPORT\n" + .string "BATTLE TENT are all rentals.\p" + .string "All rental POKéMON are kept at\n" + .string "Level 30.$" + +@ Unused +VerdanturfTown_BattleTentLobby_Text_RulesAreListed2: + .string "The VERDANTURF BATTLE TENT\n" + .string "rules are listed.$" + +@ Unused +VerdanturfTown_BattleTentLobby_Text_ReadWhichHeading: + .string "Which heading do you want to read?$" + +@ Unused +VerdanturfTown_BattleTentLobby_Text_ExplainBasicRules: + .string "Here at the VERDANTURF BATTLE TENT,\n" + .string "POKéMON are required to think and\l" + .string "battle by themselves.\p" + .string "Unlike in the wild, POKéMON that live\n" + .string "with people behave differently\l" + .string "depending on their nature.$" + +@ Unused +VerdanturfTown_BattleTentLobby_Text_ExplainNatureRules: + .string "Depending on its nature, a POKéMON\n" + .string "may prefer to attack no matter what.\p" + .string "Another POKéMON may prefer to protect\n" + .string "itself from any harm.\p" + .string "Yet another may enjoy vexing or\n" + .string "confounding its foes.\p" + .string "Depending on its nature, a POKéMON\n" + .string "will have favorite moves that it is good\l" + .string "at using.\p" + .string "It may also dislike certain moves that\n" + .string "it has trouble using.$" + +@ Unused +VerdanturfTown_BattleTentLobby_Text_ExplainMoveRules: + .string "There are offensive moves that inflict\n" + .string "direct damage on the foe.\p" + .string "There are defensive moves that are\n" + .string "used to prepare for enemy attacks or\l" + .string "used to heal HP and so on.\p" + .string "There are also other somewhat-odd\n" + .string "moves that may enfeeble the foes with\l" + .string "stat problems including poison and \l" + .string "paralysis.\p" + .string "POKéMON will consider using moves in\n" + .string "these three categories.$" + +@ Unused +VerdanturfTown_BattleTentLobby_Text_ExplainUnderpoweredRules: + .string "When not under command by its TRAINER,\n" + .string "a POKéMON may be unable to effectively\l" + .string "use certain moves.\p" + .string "A POKéMON is not good at using any\n" + .string "move that it dislikes.\p" + .string "If a POKéMON only knows moves that\n" + .string "do not match its nature, it will often\l" + .string "be unable to live up to its potential.$" + +@ Unused +VerdanturfTown_BattleTentLobby_Text_ExplainWhenInDangerRules: + .string "Depending on its nature, a POKéMON may\n" + .string "start using moves that don't match its\l" + .string "nature when it is in trouble.\p" + .string "If a POKéMON begins behaving oddly\n" + .string "in a pinch, watch it carefully.$" + +BattleTentLobby_Text_ExplainLevelRules: + .string "At this BATTLE TENT, the levels of\n" + .string "your opponents will be adjusted to\l" + .string "match the levels of your POKéMON.\p" + .string "However, no TRAINER you face will\n" + .string "have any POKéMON below Level 30.$" + +VerdanturfTown_BattleTentLobby_Text_RulesAreListed: + .string "The VERDANTURF BATTLE TENT\n" + .string "rules are listed.$" diff --git a/data/text/spanish/berries.inc b/data/text/spanish/berries.inc new file mode 100644 index 0000000000..af4f0adbc3 --- /dev/null +++ b/data/text/spanish/berries.inc @@ -0,0 +1,234 @@ +PetalburgCity_Gym_Text_GiveEnigmaBerry: + .string "DAD: Hi, {PLAYER}!\p" + .string "I just received a very rare BERRY.\n" + .string "I'd like you to have it.$" + +Route104_Text_PlantBerriesInSoilTakeThis: + .string "If you see BERRIES growing in loamy\n" + .string "soil, feel free to take them.\p" + .string "But make sure you plant a BERRY in the\n" + .string "same spot. That's common courtesy.\p" + .string "Here, I'll share this with you.$" + +Route104_Text_TrainersOftenMakeMonHoldBerries: + .string "The way you look, you must be a\n" + .string "TRAINER, no?\p" + .string "TRAINERS often make POKéMON hold\n" + .string "BERRIES.\p" + .string "It's up to you whether to grow BERRIES\n" + .string "or use them.$" + +Route111_Text_WateredPlantsEveryDayTakeBerry: + .string "I watered the plants every day.\n" + .string "They grew lots of flowers.\p" + .string "And they gave me lots of BERRIES, too.\p" + .string "Here you go!\n" + .string "You can have it!$" + +Route111_Text_GoingToTryToMakeDifferentColorBerries: + .string "I'm going to try really hard and make\n" + .string "BERRIES in different colors.\p" + .string "I hope you try hard, too!$" + +Route111_Text_WhatColorBerriesToLookForToday: + .string "I wonder what color BERRIES I'll look\n" + .string "for today?$" + +Route114_Text_LoveUsingBerryCrushShareBerry: + .string "I love using the BERRY CRUSH machine,\n" + .string "so I'm collecting BERRIES.\p" + .string "I'll share one with you, if you'd like.$" + +Route114_Text_TryBerryCrushWithFriends: + .string "You should try the BERRY CRUSH\n" + .string "machine with your friends.$" + +Route114_Text_FunToThinkAboutBerries: + .string "Which BERRY should be planted?\n" + .string "Should you use or hoard BERRIES?\p" + .string "It's fun to think about.$" + +Route120_Text_BerriesExpressionOfLoveIsntIt: + .string "BERRIES grow by soaking up sunlight.\p" + .string "We help the BERRIES grow by watering\n" + .string "them regularly.\p" + .string "It's an expression of love, isn't it?$" + +Route120_Text_YesYouUnderstand: + .string "Yes, yes.\n" + .string "You understand what I mean.\p" + .string "You should take this.$" + +Route120_Text_MakeYourOwnImpressions: + .string "Oh… But it is important to make your\n" + .string "own impressions, I guess…\p" + .string "You can have this.$" + +Route120_Text_BerryIsRareRaiseItWithCare: + .string "I think that BERRY is rare.\n" + .string "I hope you raise it with loving care.$" + +Route120_Text_IllGetMoreBerriesFromBerryMaster: + .string "I'll get more BERRIES from\n" + .string "the BERRY MASTER.$" + +LilycoveCity_Text_BerrySuitsYou: + .string "When it gets right down to it…\p" + .string "The same way suits suit me perfectly,\n" + .string "a crisp breeze suits the sea.\p" + .string "And you, a BERRY suits you to a “T”…\p" + .string "Why should that be so?$" + +LilycoveCity_Text_BecauseYoureTrainer: + .string "When it gets right down to it…\p" + .string "It's because you're a TRAINER!$" + +LilycoveCity_Text_PokeblocksSuitPokemon: + .string "When it gets right down to it…\p" + .string "The way dignified simplicity suits me,\n" + .string "{POKEBLOCK}S perfectly suit POKéMON.$" + +Route123_BerryMastersHouse_Text_YoureDeservingOfBerry: + .string "You may call me the BERRY MASTER.\p" + .string "I dream of filling the world with\n" + .string "beautiful flowers, so I raise BERRIES\l" + .string "and hand them out to everyone.\p" + .string "You're deserving of one!$" + +Route123_BerryMastersHouse_Text_WhyBeStingyTakeAnother: + .string "Why be stingy?\n" + .string "Take another!$" + +Route123_BerryMastersHouse_Text_VisitPrettyPetalFlowerShop: + .string "Be sure to visit the PRETTY PETAL\n" + .string "flower shop near RUSTBORO.\p" + .string "Let flowers fill the world!$" + +Route123_BerryMastersHouse_Text_DoneForToday: + .string "I'm done for today.\n" + .string "Come again another day.\p" + .string "Let flowers fill the world!$" + +Route123_BerryMastersHouse_Text_HeardAGoodSayingLately: + .string "The way my husband grows BERRIES,\n" + .string "oh, he's the best in the world.\p" + .string "He makes me proud, that he does.\p" + .string "Incidentally, child, have you heard\n" + .string "a good saying lately?$" + +Route123_BerryMastersHouse_Text_InspirationalTakeThis: + .string "Ah! What a remarkable saying!\n" + .string "Inspirational, it is!\p" + .string "I want you to have this.$" + +Route123_BerryMastersHouse_Text_GoodSayingTakeThis: + .string "Oh! A good saying it is.\n" + .string "You're quite remarkable.\p" + .string "I want you to have this.$" + +Route123_BerryMastersHouse_Text_JoyNeverGoesOutOfMyLife: + .string "Our four grandchildren should become\n" + .string "more accomplished than my husband.\p" + .string "Joy never goes out of my life!$" + +Route123_BerryMastersHouse_Text_Ah: + .string "Ah…$" + +Route104_PrettyPetalFlowerShop_Text_ThisIsPrettyPetalFlowerShop: + .string "Hello!\p" + .string "This is the PRETTY PETAL flower shop.\n" + .string "Spreading flowers all over the world!$" + +Route104_PrettyPetalFlowerShop_Text_LearnAboutBerries: + .string "{PLAYER}{KUN}, would you like to learn about\n" + .string "BERRIES?$" + +Route104_PrettyPetalFlowerShop_Text_IntroLearnAboutBerries: + .string "Your name is?\p" + .string "{PLAYER}{KUN}.\n" + .string "That's a nice name.\p" + .string "{PLAYER}{KUN}, would you like to learn about\n" + .string "BERRIES?$" + +Route104_PrettyPetalFlowerShop_Text_BerriesExplanation: + .string "BERRIES grow on trees that thrive\n" + .string "only in soft, loamy soil.\p" + .string "If you take some BERRIES, be sure to\n" + .string "plant one in the loamy soil again.\p" + .string "A planted BERRY will soon sprout,\n" + .string "grow into a plant, flower beautifully,\l" + .string "then grow BERRIES again.\p" + .string "I want to see the whole wide world\n" + .string "filled with beautiful flowers.\l" + .string "That's my dream.\p" + .string "Please help me, {PLAYER}{KUN}. Plant BERRIES\n" + .string "and bring more flowers into the world.$" + +Route104_PrettyPetalFlowerShop_Text_FlowersBringHappiness: + .string "Flowers bring so much happiness to\n" + .string "people, don't they?$" + +Route104_PrettyPetalFlowerShop_Text_YouCanHaveThis: + .string "Hello!\p" + .string "The more attention you give to flowers,\n" + .string "the more beautifully they bloom.\p" + .string "You'll like tending flowers. I'm sure\n" + .string "of it. You can have this.$" + +Route104_PrettyPetalFlowerShop_Text_WailmerPailExplanation: + .string "While BERRY plants are growing,\n" + .string "water them with the WAILMER PAIL.\p" + .string "Oh, another thing.\p" + .string "If you don't pick BERRIES for a while,\n" + .string "they'll drop off onto the ground.\l" + .string "But they'll sprout again.\p" + .string "Isn't that awesome?\n" + .string "It's like they have the will to live.$" + +Route104_PrettyPetalFlowerShop_Text_ImGrowingFlowers: + .string "I'm trying to be like my big sisters.\n" + .string "I'm growing flowers, too!\p" + .string "Here you go!\n" + .string "It's for you!$" + +Route104_PrettyPetalFlowerShop_Text_MachineMixesBerries: + .string "You can plant a BERRY and grow it big,\n" + .string "or you can make a POKéMON hold it.\p" + .string "But now they have a machine that mixes\n" + .string "up different BERRIES and makes candies\l" + .string "for POKéMON.\p" + .string "I want some candy, too.$" + +SootopolisCity_Text_NameIsKiriHaveOneOfThese: + .string "Hi, what's your name?\p" + .string "… … … … … … … … …\n" + .string "Okay. That's nice!\p" + .string "My name is KIRI.\p" + .string "My mommy and daddy named me that so\n" + .string "I would grow healthy and warmhearted.\l" + .string "That's what they wished.\p" + .string "You can have one of these.$" + +SootopolisCity_Text_GiveYouThisBerryToo: + .string "KIRI will give you this BERRY, too!\n" + .string "I really like it lots!$" + +SootopolisCity_Text_WhatKindOfWishInYourName: + .string "I wonder what kind of wish is included\n" + .string "in your name.$" + +SootopolisCity_Text_LikeSeasonBornIn: + .string "Spring, summer, autumn, and winter.\p" + .string "If you're born in springtime, do you like\n" + .string "the spring, and if you're born in the\l" + .string "summer, do you like the summer?$" + +SootopolisCity_Text_ThenILoveAutumn: + .string "Then KIRI was born in the autumn,\n" + .string "so I love the autumn!\p" + .string "Which season do you like?$" + +SootopolisCity_Text_OhDoesntMatter: + .string "Oh…\n" + .string "It doesn't matter…\p" + .string "There's so much that I want to know…$" diff --git a/data/text/spanish/berry_blender.inc b/data/text/spanish/berry_blender.inc new file mode 100644 index 0000000000..7bbb907d4f --- /dev/null +++ b/data/text/spanish/berry_blender.inc @@ -0,0 +1,233 @@ +BerryBlender_Text_WantToMakePokeblocks: + .string "Oh? Did you want to make some {POKEBLOCK}S\n" + .string "with this old-timer?$" + +BerryBlender_Text_Excellent: + .string "Excellent!$" + +BerryBlender_Text_MadeOldTimerSad: + .string "Oh…\n" + .string "You've made this old-timer sad…$" + +BerryBlender_Text_KnowHowToMakePokeblocks: + .string "Do you know how to make a {POKEBLOCK}?$" + +BerryBlender_Text_LetsBerryBlender: + .string "Let's get started, then!\p" + .string "Let's BERRY BLENDER!$" + +BerryBlender_Text_ExplainBerryBlending: + .string "Okay, a little explanation, then.\p" + .string "Oh, don't worry, it's quite simple.\p" + .string "When the BLENDER's arrow comes to\n" + .string "your marker, just press the A Button.\p" + .string "That's all you have to do.\n" + .string "You'll see how easy it is when you try.$" + +BerryBlender_Text_DontHaveAnyBerries: + .string "Oh?\n" + .string "You don't have any BERRIES?\p" + .string "If you don't have any BERRIES,\n" + .string "you can't make any {POKEBLOCK}S.$" + +BerryBlender_Text_CanHaveOneOfMyBerries: + .string "Well, that won't do at all now, will it?\p" + .string "If you don't mind leftovers, you can\n" + .string "have one of my BERRIES.\p" + .string "That way, we could make some {POKEBLOCK}S\n" + .string "together using the BERRY BLENDER.$" + +BerryBlender_Text_DontHaveAnyBerriesToSpare: + .string "If I had some BERRIES left over,\n" + .string "I'd gladly give you one…\p" + .string "But, I don't have any to spare today.\n" + .string "We'll have to do this another time.$" + +BerryBlender_Text_PokeblockCaseIsFull: + .string "But your {POKEBLOCK} CASE is full.\p" + .string "You should use some {POKEBLOCK}S before\n" + .string "you come see me again.$" + +BerryBlender_Text_DontHavePokeblockCase: + .string "But you don't have a {POKEBLOCK} CASE.\p" + .string "You should get a {POKEBLOCK} CASE and then\n" + .string "come see me.$" + +BerryBlender_Text_LetsGetBlendingAlready: + .string "Let's get blending already!$" + +BerryBlender_Text_WhatKindOfPokeblockWillIGet: + .string "I wonder what kind of {POKEBLOCK} I'll get?\n" + .string "This is so exciting!$" + +BerryBlender_Text_WantToBlendPokeblocksWithUs: + .string "Hi, there! Did you want to blend some\n" + .string "{POKEBLOCK}S with us?$" + +BerryBlender_Text_Okay: + .string "Okay!$" + +BerryBlender_Text_ThatsTooBad: + .string "That's too bad…\p" + .string "But we'll always be around whenever\n" + .string "you get the urge to blend!$" + +BerryBlender_Text_KnowHowToMakePokeblocks2: + .string "Of course, you do know how to\n" + .string "blend {POKEBLOCK}S, don't you?$" + +BerryBlender_Text_LetsBerryBlender2: + .string "Let's get started, then!\p" + .string "Let's BERRY BLENDER!$" + +BerryBlender_Text_ExplainBerryBlending2: + .string "Okay!\n" + .string "Let me explain it to you!\p" + .string "When the spinning BLENDER's arrow\n" + .string "reaches your marker, just press\l" + .string "the A Button.\p" + .string "That's all it takes.\n" + .string "Pretty easy, don't you think?$" + +BerryBlender_Text_DontHaveAnyBerries2: + .string "Oh, but wait a second here…\n" + .string "You don't have any BERRIES.\p" + .string "You can't make any {POKEBLOCK}S without\n" + .string "BERRIES…\p" + .string "We'll always be around whenever you\n" + .string "get hold of some BERRIES to blend.$" + +BerryBlender_Text_PokeblockCaseIsFull2: + .string "Oh, but wait a second here…\n" + .string "Your {POKEBLOCK} CASE is full.\p" + .string "You should use some {POKEBLOCK}S and\n" + .string "then come back.$" + +BerryBlender_Text_DontHavePokeblockCase2: + .string "Oh, but wait a second here…\n" + .string "You don't have a {POKEBLOCK} CASE.\p" + .string "You should get a {POKEBLOCK} CASE and\n" + .string "then come back.$" + +@ Unused +BerryBlender_Text_MakePokeblocksWithOurGroup: + .string "Oh, hello! Did you want to make some\n" + .string "{POKEBLOCK}S with our little group?$" + +BerryBlender_Text_OhDear: + .string "Oh, dear!$" + +BerryBlender_Text_LeftUsInShock: + .string "Oh, dear me…\p" + .string "You've left us in shock!$" + +BerryBlender_Text_KnowHowToMakePokeblocks3: + .string "Naturally, you know how to make\n" + .string "{POKEBLOCK}S, don't you?$" + +BerryBlender_Text_LetsBerryBlender3: + .string "Okay, dear!\n" + .string "Let's get started!\p" + .string "Let's BERRY BLENDER!$" + +BerryBlender_Text_ExplainBerryBlending3: + .string "Oh, dear!\p" + .string "Then, I'll explain it to you nicely.\p" + .string "When the BLENDER's arrow spins to\n" + .string "your marker, press the A Button.\p" + .string "That's all it takes.\n" + .string "Isn't it simple?$" + +BerryBlender_Text_DontHaveAnyBerries3: + .string "You don't have any BERRIES,\n" + .string "do you?\p" + .string "If you don't have any BERRIES,\n" + .string "you can't make any {POKEBLOCK}S.\p" + .string "We'll always be making {POKEBLOCK}S here,\n" + .string "so let's make some together when\l" + .string "you get a BERRY or two.$" + +BerryBlender_Text_PokeblockCaseIsFull3: + .string "Your {POKEBLOCK} CASE is full,\n" + .string "it looks like.\p" + .string "You should use some {POKEBLOCK}S up\n" + .string "and then come back.$" + +BerryBlender_Text_DontHavePokeblockCase3: + .string "You haven't gotten a {POKEBLOCK} CASE\n" + .string "yet, it looks like.\p" + .string "You need to get a {POKEBLOCK} CASE before\n" + .string "you come back.$" + +BerryBlender_Text_SetNewBlenderRecord: + .string "Okay! Today's going to be the day that\n" + .string "I set a new BLENDER speed record!$" + +BerryBlender_Text_LookGoodAtBlendingJoinUs: + .string "Oh, dear!\n" + .string "You look as if you're good at blending.\l" + .string "Would you like to join us?$" + +BerryBlender_Text_MakeDeliciousPokeblocks: + .string "I'm going to make delicious {POKEBLOCK}S\n" + .string "and make my POKéMON cuter.$" + +BerryBlender_Text_SaveGameBeforeBerryBlenderLink: + .string "{POKEBLOCK}S will be made with your friends \n" + .string "from BERRIES in the BERRY BLENDER.\p" + .string "Is it okay to save the game before\n" + .string "linking with your friends?$" + +BerryBlender_Text_SearchingForFriends: + .string "Searching for your friends…\n" + .string "… … B Button: Cancel$" + +BerryBlender_Text_Player1Arrived: + .string "{STR_VAR_1} arrived.$" + +BerryBlender_Text_Player1And2Arrived: + .string "{STR_VAR_1} and {STR_VAR_2} arrived.$" + +BerryBlender_Text_AllPlayersArrived: + .string "{STR_VAR_1}, {STR_VAR_2}, and\n" + .string "{STR_VAR_3} arrived.$" + +BerryBlender_Text_NoBerriesLink: + .string "You have no BERRIES.\n" + .string "The BERRY BLENDER can't be used.$" + +BerryBlender_Text_PokeblockCaseIsFullLink: + .string "Your {POKEBLOCK} CASE is full.\n" + .string "The BERRY BLENDER can't be used.$" + +BerryBlender_Text_DontHavePokeblockCaseLink: + .string "You don't have a {POKEBLOCK} CASE.\n" + .string "The BERRY BLENDER can't be used.$" + +BerryBlender_Text_LoveMakingPokeblocks: + .string "I love making {POKEBLOCK}S.\p" + .string "I always have some BERRIES with me.$" + +BerryBlender_Text_MakePokeblocksUsingBerryBlender: + .string "If you'd like, we could make some\n" + .string "{POKEBLOCK}S together using the\l" + .string "BERRY BLENDER.$" + +BerryBlender_Text_DontHaveAnyBerriesHaveOne: + .string "Oh?\n" + .string "You don't have any BERRIES?\p" + .string "Well, that won't do at all now, will it?\p" + .string "If you don't mind leftovers, you can\n" + .string "have one of my BERRIES.$" + +BerryBlender_Text_UseItToMakePokeblocksTogether: + .string "We'll use it to make {POKEBLOCK}S together\n" + .string "using the BERRY BLENDER.$" + +BerryBlender_Text_DontHaveAnyBerriesNoneToSpare: + .string "Oh?\n" + .string "You don't have any BERRIES?\p" + .string "If I had some left over, I'd gladly\n" + .string "give you one…\p" + .string "But, I don't have any to spare today.\n" + .string "Sorry about that.$" diff --git a/data/text/spanish/berry_tree.inc b/data/text/spanish/berry_tree.inc new file mode 100644 index 0000000000..8f490b80ab --- /dev/null +++ b/data/text/spanish/berry_tree.inc @@ -0,0 +1,67 @@ +BerryTree_Text_ItsSoftLoamySoil: + .string "It's soft, loamy soil.$" + +BerryTree_Text_WantToPlant: + .string "It's soft, loamy soil.\n" + .string "Want to plant a BERRY?$" + +BerryTree_Text_PlantedOneBerry: + .string "{PLAYER} planted one {STR_VAR_1} in\n" + .string "the soft, loamy soil.$" + +BerryTree_Text_BerryGrowthStage1: + .string "One {STR_VAR_1} was planted here.$" + +BerryTree_Text_BerryGrowthStage2: + .string "{STR_VAR_1} has sprouted.$" + +BerryTree_Text_BerryGrowthStage3: + .string "This {STR_VAR_1} plant is growing taller.$" + +BerryTree_Text_BerryGrowthStage4: + .string "These {STR_VAR_1} flowers are blooming\n" + .string "{STR_VAR_2}.$" + +BerryTree_Text_CareAdverbGreat: + .string "very beautifully$" + +BerryTree_Text_CareAdverbPoor: + .string "cutely$" + +BerryTree_Text_CareAdverbGood: + .string "prettily$" + +BerryTree_Text_WantToPick: + .string "You found {STR_VAR_2} {STR_VAR_1}!\p" + .string "Do you want to pick the\n" + .string "{STR_VAR_1}?$" + +BerryTree_Text_PickedTheBerry: + .string "{PLAYER} picked the {STR_VAR_2} {STR_VAR_1}.$" + +BerryTree_Text_PutAwayBerry: + .string "{PLAYER} put away the {STR_VAR_1}\n" + .string "in the BAG's BERRIES POCKET.\p" + .string "The soil returned to its soft and\n" + .string "loamy state.$" + +BerryTree_Text_BerryPocketFull: + .string "The BAG's BERRIES POCKET is full.\p" + .string "The {STR_VAR_1} couldn't be taken.$" + +BerryTree_Text_BerryLeftUnpicked: + .string "{PLAYER} left the {STR_VAR_1}\n" + .string "unpicked.$" + +BerryTree_Text_WantToWater: + .string "Want to water the {STR_VAR_1} with the\n" + .string "WAILMER PAIL?$" + +BerryTree_Text_WateredTheBerry: + .string "{PLAYER} watered the {STR_VAR_1}.$" + +BerryTree_Text_PlantIsDelighted: + .string "The plant seems to be delighted.$" + +BerryTree_Text_ExclamationPoint: + .string "!$" diff --git a/data/text/spanish/birch_speech.inc b/data/text/spanish/birch_speech.inc new file mode 100644 index 0000000000..7a9ea6a611 --- /dev/null +++ b/data/text/spanish/birch_speech.inc @@ -0,0 +1,61 @@ +gText_Birch_Welcome:: + .string "Hi! Sorry to keep you waiting!\p" + .string "Welcome to the world of POKéMON!\p" + .string "My name is BIRCH.\p" + .string "But everyone calls me the POKéMON\n" + .string "PROFESSOR.\p" + .string "$" + +gText_Birch_Pokemon:: + .string "This is what we call a “POKéMON.”\p" + .string "\n" + .string "$" + +gText_Birch_MainSpeech:: + .string "This world is widely inhabited by\n" + .string "creatures known as POKéMON.\p" + .string "We humans live alongside POKéMON,\n" + .string "at times as friendly playmates, and\l" + .string "at times as cooperative workmates.\p" + .string "And sometimes, we band together\n" + .string "and battle others like us.\p" + .string "But despite our closeness, we don't\n" + .string "know everything about POKéMON.\p" + .string "In fact, there are many, many\n" + .string "secrets surrounding POKéMON.\p" + .string "To unravel POKéMON mysteries,\n" + .string "I've been undertaking research.\l" + .string "That's what I do.\p" + .string "$" + +gText_Birch_AndYouAre:: + .string "And you are?$" + +gText_Birch_BoyOrGirl:: + .string "Are you a boy?\n" + .string "Or are you a girl?$" + +gText_Birch_WhatsYourName:: + .string "All right.\n" + .string "What's your name?$" + +gText_Birch_SoItsPlayer:: + .string "So it's {PLAYER}{KUN}?$" + +gText_Birch_YourePlayer:: + .string "Ah, okay!\p" + .string "You're {PLAYER}{KUN} who's moving to my\n" + .string "hometown of LITTLEROOT.\l" + .string "I get it now!\p" + .string "$" + +gText_Birch_AreYouReady:: + .string "All right, are you ready?\p" + .string "Your very own adventure is about\n" + .string "to unfold.\p" + .string "Take courage, and leap into the\n" + .string "world of POKéMON where dreams,\l" + .string "adventure, and friendships await!\p" + .string "Well, I'll be expecting you later.\n" + .string "Come see me in my POKéMON LAB.\p" + .string "$" diff --git a/data/text/spanish/blend_master.inc b/data/text/spanish/blend_master.inc new file mode 100644 index 0000000000..462d9c496c --- /dev/null +++ b/data/text/spanish/blend_master.inc @@ -0,0 +1,85 @@ +BerryBlender_Text_BlendWithTheBlendMaster: + .string "BLEND MASTER: Indeed I am!\n" + .string "The BLEND MASTER am I!\p" + .string "Blend with me, and you shall witness\n" + .string "the mastery I bring to blending!$" + +BerryBlender_Text_SeeMyMasteryInAction: + .string "BLEND MASTER: Hmmm! So, you wish to\n" + .string "see my mastery in action?$" + +BerryBlender_Text_TooBusyNowIsee: + .string "Hmmm!\p" + .string "So, you are too busy now, I see!\p" + .string "But fear not!\n" + .string "I shall be here all day!\l" + .string "Hurry back from your errand!$" + +BerryBlender_Text_BlendMasterNoBerries: + .string "Hmmm!\p" + .string "You haven't got a single BERRY!\p" + .string "I shall be here all day!\n" + .string "Hurry back with some BERRIES!$" + +BerryBlender_Text_BlendMasterKnowHowToMakePokeblocks: + .string "Of course!\n" + .string "Of course!\p" + .string "Incidentally…\n" + .string "You do know how to blend {POKEBLOCK}S\l" + .string "from BERRIES?$" + +BerryBlender_Text_BlendMasterExplainBerryBlending: + .string "Hmmm!\p" + .string "Ah, but it is a simple process!\p" + .string "When the BLENDER's arrow comes to\n" + .string "your marker, just press the A Button.\p" + .string "That's all you have to do.\p" + .string "When you see how precisely I press\n" + .string "the A Button, you will understand.$" + +BerryBlender_Text_BlendMasterLetsBerryBlender: + .string "Fine!\p" + .string "Let's get started, then!\p" + .string "All together with the BLEND MASTER,\n" + .string "let's BERRY BLENDER!$" + +BerryBlender_Text_BlendMasterNoPokeblockCase: + .string "Hmmm!\p" + .string "You don't appear to have gotten\n" + .string "the {POKEBLOCK} CASE!\p" + .string "I shall be here all day!\n" + .string "Obtain the {POKEBLOCK} CASE and hurry back!$" + +BerryBlender_Text_BlendMasterPokeblockCaseFull: + .string "Hmmm!\p" + .string "Your {POKEBLOCK} CASE appears to be full!\p" + .string "I shall be here all day!\n" + .string "Use some {POKEBLOCK}S and hurry back!$" + +BerryBlender_Text_WhoaAwesome: + .string "Whoa!\n" + .string "Awesome!$" + +BerryBlender_Text_WickedlyFast: + .string "Wickedly fast!$" + +BerryBlender_Text_WhatAnExpert: + .string "What an expert!$" + +BerryBlender_Text_MadeAmazingPokeblocksWithMaster: + .string "When I blended with the MASTER,\n" + .string "we made amazing {POKEBLOCK}S!$" + +BerryBlender_Text_QualitiesOfBlendMaster: + .string "Eyes that track the arrow with\n" + .string "machinelike intensity…\p" + .string "A hand that taps the A Button\n" + .string "with clockwork-like precision…\p" + .string "Possessing these qualities makes\n" + .string "the BLEND MASTER truly great.$" + +BerryBlender_Text_MasterWorksOnSkillsInMountains: + .string "The BLEND MASTER's supposed to work\n" + .string "on his skills deep in the mountains.\p" + .string "Sometimes, he comes to LILYCOVE\n" + .string "to blend BERRIES all day long.$" diff --git a/data/text/spanish/braille.inc b/data/text/spanish/braille.inc new file mode 100644 index 0000000000..4518c5769d --- /dev/null +++ b/data/text/spanish/braille.inc @@ -0,0 +1,117 @@ +@ NOTE: The brailleformat macro in this file is leftover from RS. +@ The numbers are simply skipped over. If you'd like to omit +@ this macro you must also stop it from skipping over this +@ section by editing ScrCmd_braillemessage. +Underwater_SealedChamber_Braille_GoUpHere: + brailleformat 4, 6, 26, 13, 7, 9 + .braille "GO UP HERE.$" + +SealedChamber_OuterRoom_Braille_ABC: + brailleformat 7, 6, 21, 13, 10, 9 + .braille "ABC$" + +SealedChamber_OuterRoom_Braille_GHI: + brailleformat 7, 6, 21, 13, 10, 9 + .braille "GHI$" + +SealedChamber_OuterRoom_Braille_MNO: + brailleformat 7, 6, 21, 13, 10, 9 + .braille "MNO$" + +SealedChamber_OuterRoom_Braille_TUV: + brailleformat 7, 6, 21, 13, 10, 9 + .braille "TUV$" + +SealedChamber_OuterRoom_Braille_DEF: + brailleformat 7, 6, 21, 13, 10, 9 + .braille "DEF$" + +SealedChamber_OuterRoom_Braille_JKL: + brailleformat 7, 6, 21, 13, 10, 9 + .braille "JKL$" + +SealedChamber_OuterRoom_Braille_PQRS: + brailleformat 7, 6, 21, 13, 10, 9 + .braille "PQRS$" + +SealedChamber_OuterRoom_Braille_Period: + brailleformat 9, 6, 19, 13, 12, 9 + .braille ".$" + +SealedChamber_OuterRoom_Braille_WXYZ: + brailleformat 7, 6, 21, 13, 10, 9 + .braille "WXYZ$" + +SealedChamber_OuterRoom_Braille_Comma: + brailleformat 9, 6, 19, 13, 12, 9 + .braille ",$" + +SealedChamber_OuterRoom_Braille_DigHere: + brailleformat 7, 4, 23, 15, 10, 7 + .braille "DIG HERE.$" + +SealedChamber_InnerRoom_Braille_FirstWailordLastRelicanth: + brailleformat 0, 0, 29, 19, 3, 3 + .braille "FIRST COMES\n" + .braille "WAILORD.\n" + .braille "LAST COMES\n" + .braille "RELICANTH.$" + +SealedChamber_InnerRoom_Braille_InThisCaveWeHaveLived: + brailleformat 2, 0, 26, 19, 5, 3 + .braille "IN THIS\n" + .braille "CAVE WE\n" + .braille "HAVE\n" + .braille "LIVED.$" + +SealedChamber_InnerRoom_Braille_WeOweAllToThePokemon: + brailleformat 7, 2, 23, 17, 10, 5 + .braille "WE OWE ALL\n" + .braille "TO THE\n" + .braille "POKEMON.$" + +SealedChamber_InnerRoom_Braille_ButWeSealedThePokemonAway: + brailleformat 3, 0, 25, 19, 6, 3 + .braille "BUT, WE\n" + .braille "SEALED THE\n" + .braille "POKEMON\n" + .braille "AWAY.$" + +SealedChamber_InnerRoom_Braille_WeFearedIt: + brailleformat 5, 6, 25, 13, 8, 9 + .braille "WE FEARED IT.$" + +SealedChamber_InnerRoom_Braille_ThoseWithCourageHope: + brailleformat 6, 0, 24, 19, 9, 3 + .braille "THOSE WITH\n" + .braille "COURAGE,\n" + .braille "THOSE WITH\n" + .braille "HOPE.$" + +SealedChamber_InnerRoom_Braille_OpenDoorEternalPokemonWaits: + brailleformat 3, 2, 27, 17, 6, 5 + .braille "OPEN A DOOR.\n" + .braille "AN ETERNAL\n" + .braille "POKEMON\n" + .braille "WAITS.$" + +DesertRuins_Braille_UseRockSmash: + brailleformat 1, 0, 27, 19, 4, 3 + .braille "LEFT, LEFT,\n" + .braille "DOWN, DOWN.\n" + .braille "THEN, USE\n" + .braille "ROCK SMASH.$" + +IslandCave_Braille_RunLapAroundWall: + brailleformat 5, 0, 25, 19, 8, 3 + .braille "STAY CLOSE\n" + .braille "TO THE WALL.\n" + .braille "RUN AROUND\n" + .braille "ONE LAP.$" + +AncientTomb_Braille_ShineInTheMiddle: + brailleformat 3, 0, 25, 19, 6, 3 + .braille "THOSE WHO\n" + .braille "INHERIT OUR\n" + .braille "WILL, SHINE\n" + .braille "IN THE MIDDLE.$" diff --git a/data/text/spanish/cable_club.inc b/data/text/spanish/cable_club.inc new file mode 100644 index 0000000000..fd760e1cdb --- /dev/null +++ b/data/text/spanish/cable_club.inc @@ -0,0 +1,487 @@ +CableClub_Text_WelcomeWhichCableClubService: + .string "Welcome to the POKéMON CABLE\n" + .string "CLUB.\p" + .string "Which of our services do you wish\n" + .string "to use?$" + +CableClub_Text_WhichService: + .string "Which of our services do you wish\n" + .string "to use?$" + +CableClub_Text_TradeUsingLinkCable:: + .string "Trade POKéMON with another player\n" + .string "using a GBA Game Link cable.$" + +CableClub_Text_BattleUsingLinkCable:: + .string "You may battle another TRAINER\n" + .string "using a GBA Game Link cable.$" + +CableClub_Text_RecordCornerUsingLinkCable:: + .string "You can use the RECORD CORNER with\n" + .string "others using a GBA Game Link cable.$" + +@ Unused +CableClub_Text_CloseThisMenu: + .string "Close this menu.$" + +CableClub_Text_NeedTwoMonsForDoubleBattle: + .string "For a DOUBLE BATTLE, you must\n" + .string "have at least two POKéMON.$" + +CableClub_Text_NeedTwoMonsToTrade: + .string "For trading, you must have at\n" + .string "least two POKéMON with you.$" + +CableClub_Text_CantTradeEnigmaBerry: + .string "A POKéMON holding the {STR_VAR_1}\n" + .string "BERRY can't be traded.$" + +gText_PleaseWaitForLink:: + .string "Please wait.\n" + .string "… … B Button: Cancel$" + +gText_ConfirmLinkWhenPlayersReady:: + .string "When all players are ready…\n" + .string "A Button: Confirm\l" + .string "B Button: Cancel$" + +gText_ConfirmStartLinkWithXPlayers:: + .string "Start link with {STR_VAR_1} players.\n" + .string "A Button: Confirm\l" + .string "B Button: Cancel$" + +gText_AwaitingLinkup:: + .string "Awaiting linkup…\n" + .string "… … B Button: Cancel$" + +@ Unused +CableClub_Text_OkayToSaveProgress:: + .string "Your progress must be saved before\n" + .string "linking. Is it okay to save?$" + +CableClub_Text_PleaseEnter: + .string "Please enter.$" + +CableClub_Text_DirectYouToYourRoom: + .string "I'll direct you to your room now.$" + +Text_SomeoneIsNotReadyToLink: + .string "Someone is not ready to link.\p" + .string "Please come back after everyone\n" + .string "has made preparations.$" + +Text_LinkErrorPleaseReset: + .string "Sorry, we have a link error…\n" + .string "Please reset and try again.$" + +Text_PlayersMadeDifferentSelections: + .string "The link partners appear to have\n" + .string "made different selections.$" + +CableClub_Text_PleaseVisitAgain: + .string "Please do visit again.$" + +CableClub_Text_IncorrectNumberOfParticipants: + .string "The number of participants is\n" + .string "incorrect.$" + +CableClub_Text_CantSingleBattleWithXPlayers: + .string "The SINGLE BATTLE Mode can't be\n" + .string "played by {STR_VAR_1} players.$" + +CableClub_Text_CantDoubleBattleWithXPlayers: + .string "The DOUBLE BATTLE Mode can't be\n" + .string "played by {STR_VAR_1} players.$" + +CableClub_Text_NeedFourPlayers: + .string "There must be four players to play\n" + .string "this Battle Mode.$" + +CableClub_Text_PleaseConfirmNumberAndRestart: + .string "Please confirm the number of\n" + .string "players and start again.$" + +Text_TerminateLinkConfirmation: + .string "The link will be terminated if you\n" + .string "leave the room. Is that okay?$" + +Text_TerminateLinkPleaseWait: + .string "Terminating link…\n" + .string "You will be escorted out of\l" + .string "the room. Please wait.$" + +CableClub_Text_TooBusyToNotice: + .string "This TRAINER is too busy to\n" + .string "notice…$" + +CableClub_Text_GotToLookAtTrainerCard: + .string "Score! Got to look at {STR_VAR_1}'s\n" + .string "TRAINER CARD!$" + +CableClub_Text_GotToLookAtColoredTrainerCard: + .string "Score! Got to look at {STR_VAR_1}'s\n" + .string "TRAINER CARD!\p" + .string "It's a {STR_VAR_2} card!$" + +BattleColosseum_2P_Text_TakePlaceStartBattle: + .string "Please take your place and start\n" + .string "your battle.$" + +TradeCenter_Text_TakeSeatStartTrade: + .string "Please take your seat and start\n" + .string "your trade.$" + +RecordCorner_Text_ThanksForComing: + .string "Thanks for coming.$" + +CableClub_Text_TrainerCardDataOverwritten: + .string "The TRAINER CARD data will\n" + .string "be overwritten.$" + +CableClub_Text_HopeToSeeYouAgain: + .string "I hope to see you again!$" + +CableClub_Text_NotSetUpForFarAwayRegion: + .string "I'm awfully sorry.\p" + .string "We're not set up to conduct trades\n" + .string "with TRAINERS far away in another\l" + .string "region yet…$" + +CableClub_Text_OtherTrainerNotReady: + .string "The other TRAINER is not ready.$" + +CableClub_Text_YouHaveAMonThatCantBeTaken: + .string "You have at least one POKéMON\n" + .string "that can't be taken.$" + +RecordCorner_Text_TakeSeatAndWait: + .string "Please take your seat and wait.$" + +RecordCorner_Text_PlayerSentOverOneX: + .string "{STR_VAR_1} sent over one\n" + .string "{STR_VAR_2}.$" + +CableClub_Text_CantMixWithJapaneseGame: + .string "Sorry, there is a transmission error.\p" + .string "You may not mix records with \n" + .string "Japanese Ruby or Sapphire games.\p" + .string "Also, you can't mix records with\n" + .string "Japanese Emerald and overseas Ruby\l" + .string "or Sapphire games at the same time.$" + +CableClub_Text_AdapterNotConnected: + .string "The Wireless Adapter is not\n" + .string "connected properly.$" + +CableClub_Text_ParticipantsStepUpToCounter: + .string "Participants are asked to step up\n" + .string "to the reception counter.$" + +@ Unused +CableClub_Text_Hello: + .string "Hello!$" + +@ Unused +CableClub_Text_PleaseWait: + .string "Please wait.$" + +CableClub_Text_YouMayTradeHere:: + .string "You may trade your POKéMON here\n" + .string "with another TRAINER.$" + +CableClub_Text_YouMayBattleHere:: + .string "You may battle with your friends\n" + .string "here.$" + +CableClub_Text_CanMakeBerryPowder:: + .string "Two to five TRAINERS can make\n" + .string "BERRY POWDER together.$" + +CableClub_Text_CanMixRecords:: + .string "The records of two to four players\n" + .string "can be mixed together.$" + +@ Unused +CableClub_Text_GuideToVariousServices: + .string "A guide to the WIRELESS CLUB's\n" + .string "various services.$" + +CableClub_Text_CancelSelectedItem:: + .string "Cancels the selected MENU item.$" + +@ Unused +CableClub_Text_WhichBattleMode: + .string "Which battle mode would you like?$" + +@ Unused +CableClub_Text_ReturnsToPreviousStep: + .string "Returns to the previous step.$" + +CableClub_Text_NeedBerryForBerryCrush: + .string "To use the BERRY CRUSH service,\n" + .string "you must have at least one BERRY.$" + +CableClub_Text_NeedTwoMonsForUnionRoom: + .string "To enter the UNION ROOM, you must\n" + .string "have at least two POKéMON.$" + +CableClub_Text_NoEnigmaBerryInUnionRoom: + .string "No POKéMON holding the {STR_VAR_1}\n" + .string "BERRY may enter the UNION ROOM.$" + +CableClub_Text_UnionRoomAdapterNotConnected: + .string "This is the POKéMON WIRELESS CLUB\n" + .string "UNION ROOM.\p" + .string "Unfortunately, your Wireless\n" + .string "Adapter is not connected properly.\p" + .string "Please do come again.$" + +@ Unused +CableClub_Text_OhExcuseMe: + .string "Oh…\n" + .string "Excuse me!$" + +CableClub_Text_PlayerIsWaiting: + .string "It appears as if {STR_VAR_1} is playing\n" + .string "right now.\l" + .string "Go for it!$" + +MossdeepCity_GameCorner_1F_Text_DescribeWhichGame: + .string "I can explain game rules to you,\n" + .string "if you'd like.\p" + .string "Which game should I describe?$" + +MossdeepCity_GameCorner_1F_Text_PokemonJumpInfo: + .string "“POKéMON JUMP”\p" + .string "Make your POKéMON skip the VINE WHIP\n" + .string "rope with the A Button.\p" + .string "Only mini POKéMON around 28 inches\n" + .string "or less may participate.\p" + .string "POKéMON that only swim, burrow,\n" + .string "or fly are not good at jumping.\p" + .string "As a result, those POKéMON may not\n" + .string "participate.\p" + .string "Good things happen if everyone\n" + .string "jumps in time.$" + +MossdeepCity_GameCorner_1F_Text_DodrioBerryPickingInfo: + .string "“DODRIO BERRY-PICKING”\p" + .string "Command DODRIO's three heads to\n" + .string "catch falling BERRIES.\p" + .string "Press right, up, or left on the\n" + .string "{PLUS} Control Pad to move the heads.\p" + .string "To play this game, you must have\n" + .string "a DODRIO.$" + +MossdeepCity_GameCorner_1F_Text_TalkToOldManToPlay: + .string "If you want to play a game,\n" + .string "please tell the old man beside me.$" + +MossdeepCity_GameCorner_1F_Text_WelcomeCanYouWait: + .string "Hi, welcome!\n" + .string "Are you here to play games using\l" + .string "Wireless Communication?\p" + .string "Can you wait just a little bit?$" + +MossdeepCity_GameCorner_1F_Text_ComeAgain: + .string "All right, come again!$" + +MossdeepCity_GameCorner_1F_Text_AdapterNotConnected: + .string "The Wireless Adapter isn't connected.\n" + .string "Come back when it's hooked up!$" + +MossdeepCity_GameCorner_1F_Text_PlayWhichGame: + .string "All right, which game did you want\n" + .string "to play?$" + +MossdeepCity_GameCorner_1F_Text_EnterWhichPokemon: + .string "Which POKéMON would you like to\n" + .string "enter?$" + +MossdeepCity_GameCorner_1F_Text_AllGoodToGo: + .string "Okay, you're all good to go.\n" + .string "Don't let the others beat you!$" + +@ Unused +MossdeepCity_GameCorner_1F_Text_LeavingDoComeAgain: + .string "Are you leaving now?\n" + .string "Do come again!$" + +MossdeepCity_GameCorner_1F_Text_ExplainRequiredMon: + .string "It doesn't look like you have any\n" + .string "POKéMON that you can enter…\p" + .string "Would you like me to explain what\n" + .string "kinds of POKéMON can enter?$" + +MossdeepCity_GameCorner_1F_Text_ShortJumpingPokemonAllowed: + .string "“POKéMON JUMP” is open to POKéMON\n" + .string "around 28 inches or less.\p" + .string "What you can't enter are those\n" + .string "POKéMON that can't jump.\p" + .string "You know, like POKéMON that only\n" + .string "swim, burrow, or fly.\p" + .string "That's all you need to know.$" + +MossdeepCity_GameCorner_1F_Text_OnlyDodrioAllowed: + .string "DODRIO BERRY-PICKING is a game that \n" + .string "only DODRIO may enter.$" + +@ Unused +MossdeepCity_GameCorner_1F_Text_RetryPlease: + .string "Could you retry this from the start\n" + .string "again, please?$" + +CableClub_Text_WelcomeWhichDirectCornerRoom: + .string "Welcome to the POKéMON WIRELESS\n" + .string "CLUB DIRECT CORNER.\p" + .string "You may interact directly with\n" + .string "your friends here.\p" + .string "Which room would you like to\n" + .string "enter?$" + +CableClub_Text_TradePokemon: + .string "Would you like to trade POKéMON?$" + +CableClub_Text_PlayWhichBattleMode: + .string "Which Battle Mode would you like\n" + .string "to play?$" + +CableClub_Text_AccessRecordCorner: + .string "Would you like to access\n" + .string "the RECORD CORNER?$" + +CableClub_Text_UseBerryCrush: + .string "Would you like to use the\n" + .string "BERRY CRUSH System?$" + +CableClub_Text_ExplainBattleModes: + .string "There are three Battle Modes.\p" + .string "SINGLE BATTLE is for two TRAINERS\n" + .string "with one or more POKéMON each.\p" + .string "Each TRAINER can have one POKéMON\n" + .string "in battle at a time.\p" + .string "DOUBLE BATTLE is for two TRAINERS\n" + .string "with two or more POKéMON each.\p" + .string "Each TRAINER will send out two\n" + .string "POKéMON in battle at a time.\p" + .string "MULTI BATTLE is for four TRAINERS\n" + .string "with one or more POKéMON each.\p" + .string "Each TRAINER can have one POKéMON\n" + .string "in battle at a time.$" + +CableClub_Text_ChooseGroupLeaderOfTwo: + .string "Please decide which of you two\n" + .string "will become the LEADER.\p" + .string "The other player must then choose\n" + .string "“JOIN GROUP.”$" + +CableClub_Text_ChooseGroupLeaderOfFour: + .string "Please decide which of you four\n" + .string "will become the GROUP LEADER.\p" + .string "The other players must then choose\n" + .string "“JOIN GROUP.”$" + +CableClub_Text_ChooseGroupLeader: + .string "Please decide which of you will\n" + .string "become the GROUP LEADER.\p" + .string "The other players must then choose\n" + .string "“JOIN GROUP.”$" + +CableClub_Text_WelcomeUnionRoomEnter: + .string "Welcome to the POKéMON WIRELESS\n" + .string "CLUB UNION ROOM.\p" + .string "You may interact directly with\n" + .string "other TRAINERS here, some of\l" + .string "whom you may not even know.\p" + .string "Would you like to enter the ROOM?$" + +CableClub_Text_UnionRoomInfo: + .string "The TRAINERS in the UNION ROOM\n" + .string "will be those players around you\l" + .string "who have also entered the ROOM.\p" + .string "You may do all sorts of things\n" + .string "here, such as exchanging greetings.\p" + .string "You may enter two POKéMON up to\n" + .string "Lv. 30 for a one-on-one battle.\p" + .string "You may take part in a chat with\n" + .string "two to five people.\p" + .string "Or, you may register a POKéMON for\n" + .string "trade.\p" + .string "Would you like to enter the ROOM?$" + +CableClub_Text_EnjoyUnionRoom: + .string "I hope you enjoy your time in\n" + .string "the UNION ROOM.$" + +CableClub_Text_FirstTimeRightThisWay: + .string "Hello!\n" + .string "My name is TEALA.\p" + .string "This must be your first time\n" + .string "up here.\p" + .string "I'll show you how the Wireless\n" + .string "Communication System works.\p" + .string "First, I need to show you this\n" + .string "floor of our POKéMON CENTER.\p" + .string "Right this way, please.$" + +CableClub_Text_ExplainWirelessClubFirstTime: + .string "On the top floor, there are two\n" + .string "rooms.\p" + .string "First, the room on the left.\n" + .string "It's the UNION ROOM.\p" + .string "You may link up with TRAINERS\n" + .string "around you who have also entered\l" + .string "the UNION ROOM.\p" + .string "With them, you may do things like\n" + .string "chat, battle, and trade.\p" + .string "Second, the room on the right is\n" + .string "the DIRECT CORNER.\p" + .string "You may trade or battle POKéMON\n" + .string "with your friends in this room.\p" + .string "If the Wireless Adapter isn't\n" + .string "connected, you may still link up\l" + .string "using a GBA Game Link cable.\p" + .string "If that is the case, you must go\n" + .string "to the DIRECT CORNER.\p" + .string "I hope you enjoy the Wireless \n" + .string "Communication System.$" + +CableClub_Text_AskAboutLinking: + .string "Hello, {PLAYER}!\p" + .string "It's me, TEALA, the POKéMON\n" + .string "CENTER 2F attendant.\p" + .string "Is there something you needed to\n" + .string "ask me about linking?$" + +CableClub_Text_ExplainWirelessClub: + .string "Let me explain how the POKéMON\n" + .string "WIRELESS CLUB works.\p" + .string "On this, the top floor, there are\n" + .string "two rooms.\p" + .string "First, the room on the left.\n" + .string "It's the UNION ROOM.\p" + .string "You may link up with TRAINERS\n" + .string "around you who have also entered\l" + .string "the UNION ROOM.\p" + .string "With them, you may do things like\n" + .string "chat, battle, and trade.\p" + .string "Second, the room on the right is\n" + .string "the DIRECT CORNER.\p" + .string "You may trade or battle POKéMON\n" + .string "with your friends in this room.\p" + .string "Sometimes, you may not be able to\n" + .string "find your friends in the UNION ROOM\l" + .string "or the DIRECT CORNER.\p" + .string "In that case, please move closer\n" + .string "to your friends.\p" + .string "If the Wireless Adapter isn't\n" + .string "connected, you may still link up\l" + .string "using a GBA Game Link cable.\p" + .string "If that is the case, you must go\n" + .string "to the DIRECT CORNER.\p" + .string "I hope you enjoy the Wireless \n" + .string "Communication System.$" + +CableClub_Text_HopeYouEnjoyWirelessSystem: + .string "I hope you enjoy the Wireless\n" + .string "Communication System.$" diff --git a/data/text/spanish/check_furniture.inc b/data/text/spanish/check_furniture.inc new file mode 100644 index 0000000000..abf6cf48ab --- /dev/null +++ b/data/text/spanish/check_furniture.inc @@ -0,0 +1,27 @@ +Text_PictureBookShelf: + .string "There's a set of POKéMON picture books.$" + +Text_BookShelf: + .string "It's filled with all sorts of books.$" + +Text_PokemonCenterBookShelf: + .string "POKéMON magazines!\n" + .string "POKéMON PAL…\p" + .string "POKéMON HANDBOOK…\n" + .string "ADORABLE POKéMON…$" + +Text_Vase: + .string "This vase looks expensive…\n" + .string "Peered inside…\p" + .string "But, it was empty.$" + +Text_EmptyTrashCan: + .string "It's empty.$" + +Text_ShopShelf: + .string "The shelves brim with all sorts of\n" + .string "POKéMON merchandise.$" + +Text_Blueprint: + .string "A blueprint of some sort?\n" + .string "It's too complicated!$" diff --git a/data/text/spanish/contest_hall.inc b/data/text/spanish/contest_hall.inc new file mode 100644 index 0000000000..f3197846f9 --- /dev/null +++ b/data/text/spanish/contest_hall.inc @@ -0,0 +1,428 @@ +LilycoveCity_ContestLobby_Text_ReceptionDontHavePokeblockCase: + .string "Hello!\p" + .string "This is the reception counter for\n" + .string "POKéMON CONTESTS.\p" + .string "Oh? It appears that you don't have\n" + .string "a {POKEBLOCK} CASE yet.\p" + .string "In that case, we need to provide you\n" + .string "with this!$" + +LilycoveCity_ContestLobby_Text_NowThatWeveClearedThatUp: + .string "Okay, now that we've cleared that\n" + .string "up…\p" + .string "Hello!\p" + .string "This is the reception counter for\n" + .string "POKéMON CONTESTS.$" + +LilycoveCity_ContestLobby_Text_ContestReception: + .string "Hello!\p" + .string "This is the reception counter for\n" + .string "POKéMON CONTESTS.$" + +@ Unused +LilycoveCity_ContestLobby_Text_CounterOnlyFor4PlayerContests: + .string "Hello!\p" + .string "This reception counter is only\n" + .string "for 4-player POKéMON CONTESTS.$" + +LilycoveCity_ContestLobby_Text_EnterContest1: + .string "Would you like to enter your POKéMON\n" + .string "in our CONTESTS?$" + +LilycoveCity_ContestLobby_Text_WhichTopic1: + .string "Which topic would you like?$" + +LilycoveCity_ContestLobby_Text_ExplainContests: + .string "A POKéMON CONTEST involves four\n" + .string "TRAINERS entering one POKéMON each\l" + .string "in competitive judging.\p" + .string "A CONTEST has two stages of judging,\n" + .string "primary and secondary.\p" + .string "Primary judging is a popularity poll\n" + .string "involving the audience.\p" + .string "Secondary judging features appeals\n" + .string "by the POKéMON using their moves.\p" + .string "Plan appeals carefully to earn the\n" + .string "most attention of the JUDGE and\l" + .string "excite the audience.\l" + .string "Do your best to stand out.\p" + .string "The primary and secondary scores are\n" + .string "added at the end.\p" + .string "The POKéMON garnering the highest\n" + .string "score is declared the winner.$" + +LilycoveCity_ContestLobby_Text_ExplainContestTypes: + .string "There are five kinds of CONTESTS.\p" + .string "COOL, BEAUTY, CUTE, SMART, and\n" + .string "TOUGH are the five categories.\p" + .string "Choose the CONTEST that is right for\n" + .string "the POKéMON you plan to enter.$" + +LilycoveCity_ContestLobby_Text_ExplainContestRanks: + .string "There are four ranks of POKéMON\n" + .string "CONTESTS.\p" + .string "NORMAL, SUPER, HYPER, and MASTER\n" + .string "are the four ranks.\p" + .string "In the NORMAL Rank, any POKéMON may\n" + .string "enter.\p" + .string "Any POKéMON that won a NORMAL Rank\n" + .string "CONTEST may move up to the SUPER Rank\l" + .string "in the same category.\p" + .string "In the same way, a SUPER Rank winner\n" + .string "can move up to the HYPER Rank, and\l" + .string "a HYPER Rank winner can advance to\l" + .string "the MASTER Rank in the same category.\p" + .string "A POKéMON that won in the MASTER Rank\n" + .string "may compete in the MASTER Rank as\l" + .string "often as its TRAINER wants.$" + +LilycoveCity_ContestLobby_Text_EnterWhichRank: + .string "Which Rank would you like to enter?$" + +LilycoveCity_ContestLobby_Text_EnterWhichContest1: + .string "Which CONTEST would you like to enter?$" + +LilycoveCity_ContestLobby_Text_EnterWhichPokemon1: + .string "Which POKéMON would you like to enter?$" + +LilycoveCity_ContestLobby_Text_MonNotQualifiedForRank: + .string "I'm terribly sorry, but your POKéMON\n" + .string "is not qualified to compete at this\l" + .string "Rank yet…$" + +LilycoveCity_ContestLobby_Text_EggCannotTakePart: + .string "I'm sorry, but an EGG cannot take part\n" + .string "in a POKéMON CONTEST.$" + +LilycoveCity_ContestLobby_Text_MonInNoConditionForContest: + .string "Your POKéMON appears to be in no\n" + .string "condition to take part in a CONTEST…$" + +LilycoveCity_ContestLobby_Text_AlreadyWonEnterAnyway: + .string "Oh, but that RIBBON…\p" + .string "Your POKéMON has won this CONTEST\n" + .string "before, hasn't it?\p" + .string "Would you like to enter it in this\n" + .string "CONTEST anyway?$" + +LilycoveCity_ContestLobby_Text_ConfirmContestMon: + .string "Is that your CONTEST POKéMON?$" + +LilycoveCity_ContestLobby_Text_YourMonIsEntryNum4: + .string "Okay, your POKéMON will be entered\n" + .string "in this CONTEST.\p" + .string "Your POKéMON is Entry No. 4.\n" + .string "The CONTEST will begin shortly.$" + +LilycoveCity_ContestLobby_Text_ComeThroughHere: + .string "Please come in through here.\n" + .string "Good luck!$" + +LilycoveCity_ContestLobby_Text_PokemonWonWeHavePrize: + .string "Congratulations! Your POKéMON is the\n" + .string "CONTEST winner!\p" + .string "We have your prize right here.\n" + .string "Please, right this way!$" + +LilycoveCity_ContestLobby_Text_ComeBackForPrizeLater: + .string "Please come back for your prize\n" + .string "later on.$" + +ContestHall_Text_GettingStartedParticipantsAsFollows: + .string "MC: Hello! We're just getting started\n" + .string "with a {STR_VAR_3} Rank POKéMON\l" + .string "{STR_VAR_2}!\p" + .string "The participating TRAINERS and their\n" + .string "POKéMON are as follows:$" + +ContestHall_Text_GettingStartedParticipantsAsFollowsLink: + .string "MC: Hello! We're just getting started\n" + .string "with a 4-player linked POKéMON\l" + .string "{STR_VAR_2}!\p" + .string "The participating TRAINERS and their\n" + .string "POKéMON are as follows:$" + +ContestHall_Text_EntryXTrainersMon: + .string "MC: Entry No. {STR_VAR_2}!\n" + .string "{STR_VAR_1}'s {STR_VAR_3}!$" + +ContestHall_Text_SeenContestantsAudienceWillVote: + .string "MC: We've just seen the four POKéMON\n" + .string "contestants.\p" + .string "Now it's time for primary judging!\p" + .string "The audience will vote on their\n" + .string "favorite POKéMON contestants.\p" + .string "Without any further ado, let the\n" + .string "voting begin!$" + +ContestHall_Text_VotingUnderWay: + .string "Voting under way…$" + +ContestHall_Text_VotingCompleteLetsAppeal: + .string "Voting is now complete!\p" + .string "While the votes are being tallied,\n" + .string "let's move on to secondary judging!\p" + .string "The second stage of judging is the\n" + .string "much anticipated appeal time!\p" + .string "May the contestants amaze us with\n" + .string "superb appeals of dazzling moves!\p" + .string "Let's see a little enthusiasm!\n" + .string "Let's appeal!$" + +ContestHall_Text_ThatsItForJudging: + .string "MC: That's it for judging!$" + +ContestHall_Text_ThankYouForAppeals: + .string "Thank you all for a most wonderful\n" + .string "display of quality appeals!\p" + .string "This concludes all judging!\n" + .string "Thank you for your fine efforts!$" + +ContestHall_Text_JudgeLooksReady: + .string "Now, all that remains is the pulse-\n" + .string "pounding proclamation of the winner.\p" + .string "The JUDGE looks ready to make\n" + .string "the announcement!$" + +ContestHall_Text_WeWillNowDeclareWinner: + .string "JUDGE: We will now declare the winner!$" + +ContestHall_Text_CongratsTrainerXandMon: + .string "MC: Entry No. {STR_VAR_2}!\p" + .string "{STR_VAR_3} and {STR_VAR_1},\n" + .string "congratulations!$" + +ContestHall_Text_CongratsPleaseCompeteAgain: + .string "MC: Congratulations!\n" + .string "Please do compete again!$" + +ContestHall_Text_AcceptYourPrize: + .string "MC: Here you are!\n" + .string "Please accept your prize!$" + +ContestHall_Text_ConferRibbonAsPrize: + .string "We confer on you this RIBBON\n" + .string "as your prize!$" + +ContestHall_Text_ReceivedRibbon: + .string "{PLAYER} received a RIBBON.$" + +ContestHall_Text_PutRibbonOnMon: + .string "{PLAYER} put the RIBBON on\n" + .string "{STR_VAR_1}.$" + +ContestHall_Text_PickUpPrizeAtCounterLater: + .string "Please pick up your prize at\n" + .string "the reception counter later.\l" + .string "Please do compete again!$" + +@ Unused +ContestHall_Text_OnlyRegister4Players: + .string "I only register four players for\n" + .string "POKéMON CONTESTS.\p" + .string "If three other players link up, all\n" + .string "four may enter the same CONTEST.\p" + .string "Would you like to take part?$" + +LilycoveCity_ContestLobby_Text_ProgressWillBeSaved: + .string "Before entering a CONTEST, your\n" + .string "progress will be saved.$" + +LilycoveCity_ContestLobby_Text_ParticipateAnotherTime: + .string "We hope you will participate another\n" + .string "time.$" + +@ Unused +LilycoveCity_ContestLobby_Text_EnterContest2: + .string "Would you like to enter a CONTEST?$" + +@ Unused +LilycoveCity_ContestLobby_Text_Explain4PlayerContest: + .string "When four players are ready, connect\n" + .string "over a Game Link cable, and register\l" + .string "with me, please.\p" + .string "Please choose the same CONTEST\n" + .string "as your fellow contestants.\p" + .string "The CONTEST begins as soon as all\n" + .string "players register their entry.\p" + .string "After that, the usual CONTEST rules\n" + .string "apply.$" + +@ Unused +LilycoveCity_ContestLobby_Text_EnterWhichContest2: + .string "Which CONTEST would you like to enter?$" + +@ Unused +LilycoveCity_ContestLobby_Text_EnterWhichPokemon2: + .string "Which POKéMON would you like to enter?$" + +LilycoveCity_ContestLobby_Text_Transmitting: + .string "Transmitting…$" + +LilycoveCity_ContestLobby_Text_TransmissionError: + .string "Transmission error…$" + +LilycoveCity_ContestLobby_Text_PlayersChoseDifferentContest: + .string "You may have chosen a different\n" + .string "CONTEST than another player.$" + +LilycoveCity_ContestLobby_Text_PlayersMadeDifferentChoice: + .string "You may have made a different\n" + .string "choice than another player.$" + +LilycoveCity_ContestLobby_Text_PleaseWaitBButtonCancel: + .string "Please wait.\n" + .string "… … B Button: Cancel$" + +@ Unused +LilycoveCity_ContestLobby_Text_ParticipateAnotherTime2: + .string "We hope you will participate another\n" + .string "time.$" + +@ Unused +LilycoveCity_ContestLobby_Text_TransmissionErrorTryAgain: + .string "Transmission error.\n" + .string "Please try again.$" + +LilycoveCity_ContestLobby_Text_YourMonIsEntryNumX: + .string "Your POKéMON will be entered in\n" + .string "the CONTEST.\p" + .string "Your POKéMON is Entry No. {STR_VAR_2}.$" + +LilycoveCity_ContestLobby_Text_ContestBeginShortly: + .string "The CONTEST will begin shortly.$" + +LilycoveCity_ContestLobby_Text_LinkContestReception: + .string "Welcome! This is the POKéMON CONTEST\n" + .string "link reception counter.\p" + .string "You may enter CONTESTS together with\n" + .string "one or more friends.$" + +LilycoveCity_ContestLobby_Text_WhichTopic2: + .string "Which topic would you like?$" + +LilycoveCity_ContestLobby_Text_EnterContest3: + .string "Would you like to enter a CONTEST?$" + +LilycoveCity_ContestLobby_Text_EnterWhichContest3: + .string "Which CONTEST would you like to enter?$" + +LilycoveCity_ContestLobby_Text_MonInNoCondition2: + .string "Your POKéMON appears to be in no\n" + .string "condition to take part in a CONTEST…$" + +LilycoveCity_ContestLobby_Text_EggCannotTakePart2: + .string "I'm sorry, but an EGG cannot take part\n" + .string "in a POKéMON CONTEST.$" + +LilycoveCity_ContestLobby_Text_EnterWhichPokemon3: + .string "Which POKéMON would you like to enter?$" + +LilycoveCity_ContestLobby_Text_PleaseDecideLinkLeader: + .string "Please decide which of you will\n" + .string "become the GROUP LEADER.\p" + .string "The other players must then choose\n" + .string "“JOIN GROUP.”$" + +LilycoveCity_ContestLobby_Text_PlayerAt4PCounterUseGMode: + .string "At least one player has entered using\n" + .string "the 4-player reception counter.\p" + .string "There must be four players connected\n" + .string "using a GBA Game Link cable.\p" + .string "When the four players are ready,\n" + .string "select G-MODE (GLOBAL MODE),\l" + .string "then register to enter again, please.$" + +LilycoveCity_ContestLobby_Text_ExplainLinkContest: + .string "This is a CONTEST for two to four\n" + .string "players linked using a Wireless\l" + .string "Adapter or a GBA Game Link cable.\p" + .string "Participants are first asked to choose\n" + .string "the mode they wish to enter.\p" + .string "There are two different modes.\p" + .string "E-MODE (EMERALD MODE) is for\n" + .string "two to four players, each with a\l" + .string "POKéMON Emerald Game Pak.\p" + .string "G-MODE (GLOBAL MODE) is only for\n" + .string "four players, each with a POKéMON\l" + .string "Emerald, Ruby, or Sapphire Game Pak.\p" + .string "The players should discuss which mode\n" + .string "they want, then choose the same mode.\p" + .string "Once all the players have chosen\n" + .string "the same CONTEST in the same mode,\l" + .string "the entry registration is complete.\p" + .string "After that, a CONTEST will start in\n" + .string "the usual manner.$" + +LilycoveCity_ContestLobby_Text_ExplainEMode: + .string "In E-MODE (EMERALD MODE),\n" + .string "a LINK CONTEST can be held with\l" + .string "two to four players. Each player must\l" + .string "have a POKéMON Emerald Game Pak.\p" + .string "The players must be linked with each\n" + .string "other using Wireless Adapters or\l" + .string "GBA Game Link cables.\p" + .string "If there are fewer than four players,\n" + .string "TRAINERS in the hall will join to fill\l" + .string "the 4-player CONTEST lineup.\p" + .string "Please be aware that E-MODE is not\n" + .string "available in POKéMON Ruby or Sapphire.$" + +LilycoveCity_ContestLobby_Text_ExplainGMode: + .string "G-MODE (GLOBAL MODE) is specifically\n" + .string "for four players who are linked using\l" + .string "GBA Game Link cables.\p" + .string "Each player must have a POKéMON\n" + .string "Emerald, Ruby, or Sapphire Game Pak.\p" + .string "The CONTEST starts after all players\n" + .string "choose G-MODE (POKéMON Emerald) or\l" + .string "enter through the 4-player reception\l" + .string "counter (POKéMON Ruby or Sapphire).$" + +LilycoveCity_ContestLobby_Text_NoWirelessAdapterInGMode: + .string "I'm terribly sorry.\p" + .string "G-MODE does not function\n" + .string "with Wireless Adapters.\p" + .string "Please select E-MODE or try\n" + .string "again using a GBA Game Link cable.$" + +LilycoveCity_ContestLobby_Text_WhichContestMode: + .string "Which CONTEST MODE would you like\n" + .string "to enter?$" + +ContestHall_Text_GettingStartedWireless: + .string "MC: Hello! We're just getting started\n" + .string "with a 4-player linked POKéMON\l" + .string "{STR_VAR_2}!$" + +ContestHall_Text_ParticipantsAsFollows: + .string "The participating TRAINERS and their\n" + .string "POKéMON are as follows:$" + +ContestHall_Text_WeveSeenContestants: + .string "MC: We've just seen the four POKéMON\n" + .string "contestants.\p" + .string "Now it's time for primary judging!$" + +ContestHall_Text_AudienceWillVote: + .string "The audience will vote on their\n" + .string "favorite POKéMON contestants.$" + +ContestHall_Text_LetVotingBegin: + .string "Without any further ado,\n" + .string "let the voting begin!$" + +ContestHall_Text_VotingComplete: + .string "Voting is now complete!\p" + .string "While the votes are being tallied,\n" + .string "let's move on to secondary judging!$" + +ContestHall_Text_SecondStageOfJudging: + .string "The second stage of judging is\n" + .string "the much-anticipated appeal time!\p" + .string "May the contestants amaze us with\n" + .string "superb appeals of dazzling moves!$" + +ContestHall_Text_LetsAppeal: + .string "Let's see a little enthusiasm!\n" + .string "Let's appeal!$" diff --git a/data/text/spanish/contest_link.inc b/data/text/spanish/contest_link.inc new file mode 100644 index 0000000000..1c6c8037f8 --- /dev/null +++ b/data/text/spanish/contest_link.inc @@ -0,0 +1,38 @@ +@ With the exception of Link standby, none of the below texts are used + +gText_MissedTurn:: + .string "Missed turn$" + +gText_LinkStandby4:: + .string "Link standby!$" + +gText_WinnerIsPlayersMonCongrats:: + .string "The winner is {STR_VAR_1}'s {STR_VAR_2}!\n" + .string "Congratulations!$" + +gText_WinnerIsPlayersMon:: + .string "The winner is {STR_VAR_1}'s {STR_VAR_2}!{PAUSE_UNTIL_PRESS}$" + +gText_PrimaryJudgingNumX:: + .string "Primary judging: No. {STR_VAR_1}{PAUSE_UNTIL_PRESS}$" + +gText_SecondaryJudgingNumX:: + .string "Secondary judging: No. {STR_VAR_1}{PAUSE_UNTIL_PRESS}$" + +gText_SetEventNumX:: + .string "Set event: No. {STR_VAR_1}{PAUSE_UNTIL_PRESS}$" + +gText_MoveUsedMostOften:: + .string "The move used most often:\n" + .string "{STR_VAR_1}{PAUSE_UNTIL_PRESS}$" + +gText_MostImpressiveMon:: + .string "The most impressive POKéMON:\n" + .string "{STR_VAR_1}'s {STR_VAR_2}{PAUSE_UNTIL_PRESS}$" + +gText_SetEventNumX2:: + .string "Set event: No. {STR_VAR_1}{PAUSE_UNTIL_PRESS}$" + +gText_LinkTVProgramWillNotBeMadeTrainerLost:: + .string "A link TV program will not be made\n" + .string "because the TRAINER lost.{PAUSE_UNTIL_PRESS}$" diff --git a/data/text/spanish/contest_painting.inc b/data/text/spanish/contest_painting.inc new file mode 100644 index 0000000000..5152cb3bb8 --- /dev/null +++ b/data/text/spanish/contest_painting.inc @@ -0,0 +1,96 @@ +gContestHallPaintingCaption:: + .string "{STR_VAR_1}\n" + .string "{STR_VAR_2}'s {STR_VAR_3}$" + +@ Unused +gContestPaintingContest:: + .string "CONTEST$" + +gContestRankNormal:: + .string "NORMAL RANK$" + +gContestRankSuper:: + .string "SUPER RANK$" + +gContestRankHyper:: + .string "HYPER RANK$" + +gContestRankMaster:: + .string "MASTER RANK$" + +gContestLink:: + .string "LINK$" + +gContestCoolness:: + .string "COOLNESS$" + +gContestBeauty:: + .string "BEAUTY$" + +gContestCuteness:: + .string "CUTENESS$" + +gContestSmartness:: + .string "SMARTNESS$" + +gContestToughness:: + .string "TOUGHNESS$" + +gContestPaintingCool1:: + .string "Nonstop supercool--\n" + .string "the inestimable {STR_VAR_1}$" + +gContestPaintingCool2:: + .string "Hey, there!\n" + .string "The good-looking POKéMON {STR_VAR_1}$" + +gContestPaintingCool3:: + .string "The marvelous, wonderful, and\n" + .string "very great {STR_VAR_1}$" + +gContestPaintingBeauty1:: + .string "This century's last Venus--\n" + .string "the beautiful {STR_VAR_1}$" + +gContestPaintingBeauty2:: + .string "{STR_VAR_1}'s dazzling,\n" + .string "glittering smile$" + +gContestPaintingBeauty3:: + .string "POKéMON CENTER's super idol--\n" + .string "the incomparable {STR_VAR_1}$" + +gContestPaintingCute1:: + .string "The lovely and sweet {STR_VAR_1}$" + +gContestPaintingCute2:: + .string "The pretty {STR_VAR_1}'s\n" + .string "winning portrait$" + +gContestPaintingCute3:: + .string "Give us a wink!\n" + .string "The cutie POKéMON {STR_VAR_1}$" + +gContestPaintingSmart1:: + .string "The smartness maestro--\n" + .string "the wise POKéMON {STR_VAR_1}$" + +gContestPaintingSmart2:: + .string "{STR_VAR_1}--the one chosen\n" + .string "above all POKéMON$" + +gContestPaintingSmart3:: + .string "The excellent {STR_VAR_1}'s\n" + .string "moment of elegance$" + +gContestPaintingTough1:: + .string "The powerfully muscular\n" + .string "speedster {STR_VAR_1}$" + +gContestPaintingTough2:: + .string "The strong, stronger, and\n" + .string "strongest {STR_VAR_1}$" + +gContestPaintingTough3:: + .string "The mighty tough\n" + .string "hyper POKéMON {STR_VAR_1}$" diff --git a/data/text/spanish/contest_strings.inc b/data/text/spanish/contest_strings.inc new file mode 100644 index 0000000000..771799d27c --- /dev/null +++ b/data/text/spanish/contest_strings.inc @@ -0,0 +1,772 @@ +@ Contest move effect descriptions + +gText_HighlyAppealingMove:: + .string "A highly appealing move.$" + +gText_UserMoreEasilyStartled:: + .string "After this move, the user is\n" + .string "more easily startled.$" + +gText_GreatAppealButNoMoreToEnd:: + .string "Makes a great appeal, but\n" + .string "allows no more to the end.$" + +gText_UsedRepeatedlyWithoutBoringJudge:: + .string "Can be repeatedly used\n" + .string "without boring the JUDGE.$" + +gText_AvoidStartledByOthersOnce:: + .string "Can avoid being startled\n" + .string "by others once.$" + +gText_AvoidStartledByOthers:: + .string "Can avoid being startled\n" + .string "by others.$" + +gText_AvoidStartledByOthersLittle:: + .string "Can avoid being startled\n" + .string "by others a little.$" + +gText_UserLessLikelyStartled:: + .string "After this move, the user is\n" + .string "less likely to be startled.$" + +gText_SlightlyStartleFrontMon:: + .string "Slightly startles the\n" + .string "POKéMON in front.$" + +gText_SlightlyStartleAppealed:: + .string "Slightly startles those\n" + .string "that have made appeals.$" + +gText_StartleAppealedBeforeUser:: + .string "Startles the POKéMON that\n" + .string "appealed before the user.$" + +gText_StartleAllAppealed:: + .string "Startles all POKéMON that\n" + .string "have done their appeals.$" + +gText_BadlyStartleFrontMon:: + .string "Badly startles the\n" + .string "POKéMON in front.$" + +gText_BadlyStartleAppealed:: + .string "Badly startles those that\n" + .string "have made appeals.$" + +gText_StartleAppealedBeforeUser2:: + .string "Startles the POKéMON that\n" + .string "appealed before the user.$" + +gText_StartleAllAppealed2:: + .string "Startles all POKéMON that\n" + .string "have done their appeals.$" + +gText_ShiftJudgesAttentionFromOthers:: + .string "Shifts the JUDGE's\n" + .string "attention from others.$" + +gText_StartleMonHasJudgesAttention:: + .string "Startles the POKéMON that\n" + .string "has the JUDGE's attention.$" + +gText_JamOthersMissesTurn:: + .string "Jams the others, and misses\n" + .string "one turn of appeals.$" + +gText_StartleMonsMadeSameTypeAppeal:: + .string "Startles POKéMON that\n" + .string "made a same-type appeal.$" + +gText_BadlyStartleCoolAppeals:: + .string "Badly startles POKéMON\n" + .string "that made COOL appeals.$" + +gText_BadlyStartleBeautyAppeals:: + .string "Badly startles POKéMON\n" + .string "that made BEAUTY appeals.$" + +gText_BadlyStartleCuteAppeals:: + .string "Badly startles POKéMON\n" + .string "that made CUTE appeals.$" + +gText_BadlyStartleSmartAppeals:: + .string "Badly startles POKéMON\n" + .string "that made SMART appeals.$" + +gText_BadlyStartleToughAppeals:: + .string "Badly startles POKéMON\n" + .string "that made TOUGH appeals.$" + +gText_MakeMonAfterUserNervous:: + .string "Makes one POKéMON after\n" + .string "the user nervous.$" + +gText_MakeAllMonsAfterUserNervous:: + .string "Makes all POKéMON after\n" + .string "the user nervous.$" + +gText_WorsenConditionOfThoseMadeAppeals:: + .string "Worsens the condition of\n" + .string "those that made appeals.$" + +gText_BadlyStartleMonsGoodCondition:: + .string "Badly startles POKéMON in\n" + .string "good condition.$" + +gText_AppealGreatIfPerformedFirst:: + .string "The appeal works great if\n" + .string "performed first.$" + +gText_AppealGreatIfPerformedLast:: + .string "The appeal works great if\n" + .string "performed last.$" + +gText_AppealAsGoodAsThoseBeforeIt:: + .string "Makes the appeal as good\n" + .string "as those before it.$" + +gText_AppealAsGoodAsOneBeforeIt:: + .string "Makes the appeal as good\n" + .string "as the one before it.$" + +gText_AppealBetterLaterItsPerformed:: + .string "The appeal works better\n" + .string "the later it is performed.$" + +gText_AppealVariesDependingOnTiming:: + .string "The appeal's quality varies\n" + .string "depending on its timing.$" + +gText_WorksWellIfSameTypeAsBefore:: + .string "Works well if it's the same\n" + .string "type as the one before.$" + +gText_WorksWellIfDifferentTypeAsBefore:: + .string "Works well if different in\n" + .string "type than the one before.$" + +gText_AffectedByAppealInFront:: + .string "Affected by how well the\n" + .string "appeal in front goes.$" + +gText_UpsConditionHelpsPreventNervousness:: + .string "Ups the user's condition.\n" + .string "Helps prevent nervousness.$" + +gText_AppealWorksWellIfConditionGood:: + .string "The appeal works well if the\n" + .string "user's condition is good.$" + +gText_NextAppealMadeEarlier:: + .string "The next appeal can be\n" + .string "made earlier next turn.$" + +gText_NextAppealMadeLater:: + .string "The next appeal can be\n" + .string "made later next turn.$" + +gText_TurnOrderMoreEasilyScrambled:: + .string "Makes the next turn's order\n" + .string "more easily scrambled.$" + +gText_ScrambleOrderOfNextAppeals:: + .string "Scrambles the order of\n" + .string "appeals on the next turn.$" + +gText_AppealExcitesAudienceInAnyContest:: + .string "An appeal that excites the\n" + .string "audience in any CONTEST.$" + +gText_BadlyStartlesMonsGoodAppeals:: + .string "Badly startles all POKéMON\n" + .string "that made good appeals.$" + +gText_AppealBestMoreCrowdExcited:: + .string "The appeal works best the\n" + .string "more the crowd is excited.$" + +gText_TemporarilyStopCrowdExcited:: + .string "Temporarily stops the\n" + .string "crowd from growing excited.$" + +@ Unused move names + +gText_RainDance:: + .string "RAIN DANCE$" + +gText_Rage:: + .string "RAGE$" + +gText_FocusEnergy:: + .string "FOCUS ENERGY$" + +gText_Hypnosis:: + .string "HYPNOSIS$" + +gText_Softboiled:: + .string "SOFTBOILED$" + +gText_HornAttack:: + .string "HORN ATTACK$" + +gText_SwordsDance:: + .string "SWORDS DANCE$" + +gText_Conversion:: + .string "CONVERSION$" + +gText_SunnyDay:: + .string "SUNNY DAY$" + +gText_Rest2:: + .string "REST$" + +gText_Vicegrip:: + .string "VICEGRIP$" + +gText_DefenseCurl:: + .string "DEFENSE CURL$" + +gText_LockOn:: + .string "LOCK-ON$" + +@ Contest type names + +gContestMoveTypeCoolText:: + .string "COOL$" + +gContestMoveTypeBeautyText:: + .string "BEAUTY$" + +gContestMoveTypeCuteText:: + .string "CUTE$" + +gContestMoveTypeSmartText:: + .string "SMART$" + +gContestMoveTypeToughText:: + .string "TOUGH$" + +gText_AppealNumWhichMoveWillBePlayed:: + .string "Appeal no. {STR_VAR_1}!\n" + .string "Which move will be played?$" + +gText_AppealNumButItCantParticipate:: + .string "Appeal no. {STR_VAR_1}!\n" + .string "But it can't participate!$" + +gText_MonAppealedWithMove:: + .string "{STR_VAR_1} appealed with\n" + .string "{STR_VAR_2}!$" + +gText_MonWasWatchingOthers:: + .string "{STR_VAR_1} was watching\n" + .string "the others.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + +gText_AllOutOfAppealTime:: + .string "We're all out of\n" + .string "Appeal Time!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + +@ Unused appeal result texts + +gText_ButAppealWasJammed:: + .string "But the appeal was\n" + .string "jammed.$" + +gText_FollowedAnotherMonsLead:: + .string "It followed another\n" + .string "POKéMON's lead.$" + +gText_ButItMessedUp:: + .string "But it messed up.$" + +gText_WentBetterThanUsual:: + .string "It went better than\n" + .string "usual.$" + +gText_JudgeLookedAwayForSomeReason:: + .string "The JUDGE looked away\n" + .string "for some reason.$" + +gText_WorkedHardToBuildOnPastMistakes:: + .string "It worked hard to build on\n" + .string "past mistakes.$" + +gText_CantMakeAnyMoreMoves:: + .string "It can't make any more\n" + .string "moves.$" + +gText_WorkedFrighteninglyWell:: + .string "It worked frighteningly\n" + .string "well.$" + +gText_WorkedHardAsStandoutMon:: + .string "It worked as hard as the\n" + .string "standout POKéMON.$" + +gText_JudgedLookedOnExpectantly:: + .string "The JUDGE looked on\n" + .string "expectantly.$" + +gText_WorkedRatherWell:: + .string "It worked rather well.$" + +gText_WorkedLittleBetterThanUsual:: + .string "It worked a little better\n" + .string "than usual.$" + +@ Round result texts + +gText_MonFailedToStandOutAtAll:: + .string "{STR_VAR_1} failed to\n" + .string "stand out at all…{PAUSE_UNTIL_PRESS}$" + +gText_MonDidntStandOutVeryMuch:: + .string "{STR_VAR_1} didn't stand\n" + .string "out very much…{PAUSE_UNTIL_PRESS}$" + +gText_MonCaughtALittleAttention:: + .string "{STR_VAR_1} caught a\n" + .string "little attention.{PAUSE_UNTIL_PRESS}$" + +gText_MonAttractedALotOfAttention:: + .string "{STR_VAR_1} attracted a\n" + .string "lot of attention.{PAUSE_UNTIL_PRESS}$" + +gText_MonCommandedTotalAttention:: + .string "{STR_VAR_1} commanded\n" + .string "total attention.{PAUSE_UNTIL_PRESS}$" + +gText_MonHasntMadeItsAppeal:: + .string "{STR_VAR_1} hasn't made\n" + .string "its appeal.{PAUSE_UNTIL_PRESS}$" + +@ Unused +gText_AnticipationSwelledForMonsAppealNext2:: + .string "Anticipation swelled for\n" + .string "{STR_VAR_1}'s appeal next.$" + +gText_EmptyContestString:: + .string "$" + +gText_JudgesViewsOnMonHeldFirm:: + .string "The JUDGE 's views on\n" + .string "{STR_VAR_1} held firm.$" + +gText_MonsXChangedPerceptions:: + .string "{STR_VAR_1}'s {STR_VAR_3}\n" + .string "changed perceptions.$" + +gText_MonsAppealEffectWoreOff:: + .string "{STR_VAR_1}'s appeal\n" + .string "effect wore off.$" + +gText_SpecialAppealsEffectWoreOff:: + .string "The special appeal's\n" + .string "effect wore off.$" + +gText_EveryonesAppealsMadeToLookSame:: + .string "Everyone's appeals were\n" + .string "made to look the same.$" + +gText_CheapenedMonsAppeal:: + .string "It cheapened\n" + .string "{STR_VAR_2}'s appeal.$" + +gText_CheapenedAppealOfThoseAhead:: + .string "It cheapened the appeal\n" + .string "of those ahead.$" + +gText_StoleAttentionAwayFromMon:: + .string "It stole attention away\n" + .string "from {STR_VAR_2}.$" + +gText_CheapenedMonsAppeal2:: + .string "It cheapened\n" + .string "{STR_VAR_2}'s appeal.$" + +gText_SeverelyCheapenedOtherAppeals:: + .string "It severely cheapened\n" + .string "other appeals.$" + +gText_AnticipationSwelledForMonsAppealNext:: + .string "Anticipation swelled for\n" + .string "{STR_VAR_1}'s appeal next.$" + +gText_CheapenedAppealOfThoseAhead2:: + .string "It cheapened the appeal\n" + .string "of those ahead.$" + +gText_CheapenedJudgesFavoriteAppeal:: + .string "It cheapened the JUDGE's\n" + .string "favorite appeal.$" + +gText_AppealsOfOthersCheapenedByHalf:: + .string "The appeals of others\n" + .string "were cheapened by half.$" + +gText_StoodOutToMakeUpForBeingJammed:: + .string "It stood out to make up\n" + .string "for being jammed.$" + +gText_CantParticipateInAppealsAnyMore:: + .string "It can't participate in\n" + .string "appeals any more.$" + +gText_TouchedJudgeForFantasticAppeal:: + .string "It touched the JUDGE for\n" + .string "a fantastic appeal.$" + +gText_AnticipationRoseForUpcomingAppeals:: + .string "Anticipation rose for\n" + .string "upcoming appeals.$" + +gText_StoodOutAsMuchAsSpecialAppeals:: + .string "It stood out as much as\n" + .string "special appeals.$" + +gText_StoodOutAsMuchAsMon:: + .string "It stood out as much as\n" + .string "{STR_VAR_1}.$" + +gText_JammedAppealsMadeEvenLessNoticeable:: + .string "Jammed appeals were made\n" + .string "even less noticeable.$" + +gText_EveryonesAppealsMadeSame:: + .string "Everyone's appeals were\n" + .string "made the same.$" + +@ Appeal result texts + +gText_BecameMoreConsciousOfOtherMons:: + .string "It became more conscious\n" + .string "of the other POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + +gText_MonCantMakeAnAppealAfterThis:: + .string "{STR_VAR_1} can't make an\n" + .string "appeal after this.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + +gText_SettledDownJustLittleBit:: + .string "It settled down just a\n" + .string "little bit.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + +gText_BecameObliviousToOtherMons:: + .string "It became oblivious to\n" + .string "the other POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + +gText_BecameLessAwareOfOtherMons:: + .string "It became less aware of\n" + .string "the other POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + +gText_StoppedCaringAboutOtherMons:: + .string "It stopped caring about\n" + .string "other POKéMON much.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + +gText_TriedToStartleOtherMons:: + .string "It tried to startle the\n" + .string "other POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + +gText_TriedToDazzleOthers:: + .string "It tried to dazzle the\n" + .string "others.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + +gText_JudgeLookedAwayFromMon:: + .string "The JUDGE looked away\n" + .string "from {STR_VAR_1}.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + +gText_TriedToUnnerveNextMon:: + .string "It tried to unnerve the\n" + .string "next POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + +gText_MonBecameNervous:: + .string "{STR_VAR_1} became\n" + .string "nervous.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + +gText_AppealTriedToUnnerveWaitingMons:: + .string "The appeal tried to\n" + .string "unnerve waiting POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + +gText_TauntedMonsDoingWell:: + .string "It taunted POKéMON\n" + .string "doing well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + +gText_MonRegainedItsForm:: + .string "{STR_VAR_1} regained its\n" + .string "form.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + +gText_TriedToJamMonDoingWell:: + .string "It tried to jam POKéMON\n" + .string "doing well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + +gText_StandoutMonHustledEvenMore:: + .string "The standout {STR_VAR_1}\n" + .string "hustled even more.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + +gText_LargelyUnnoticedMonWorkedHard:: + .string "The largely unnoticed\n" + .string "{STR_VAR_1} worked hard.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + +gText_WorkedAsMuchAsMonBefore:: + .string "It worked as much as\n" + .string "POKéMON before it.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + +gText_MonsAppealDidNotGoWell:: + .string "{STR_VAR_1}'s appeal did\n" + .string "not go well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + +gText_WorkedAsMuchAsPrecedingMon:: + .string "It worked as much as the\n" + .string "preceding POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + +gText_MonsAppealDidNotGoWell2:: + .string "{STR_VAR_1}'s appeal did\n" + .string "not go well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + +gText_MonsAppealDidNotGoWell3:: + .string "{STR_VAR_1}'s appeal did\n" + .string "not go well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + +gText_MonsAppealWentSlightlyWell:: + .string "{STR_VAR_1}'s appeal\n" + .string "went slightly well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + +gText_MonsAppealWentPrettyWell:: + .string "{STR_VAR_1}'s appeal\n" + .string "went pretty well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + +gText_MonsAppealWentExcellently:: + .string "{STR_VAR_1}'s appeal\n" + .string "went excellently.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + +gText_MonsAppealWasDud:: + .string "{STR_VAR_1}'s appeal was\n" + .string "a dud.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + +gText_MonsAppealDidNotWorkVeryWell:: + .string "{STR_VAR_1}'s appeal did\n" + .string "not work very well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + +gText_MonsAppealWentSlightlyWell2:: + .string "{STR_VAR_1}'s appeal\n" + .string "went slightly well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + +gText_MonsAppealWentPrettyWell2:: + .string "{STR_VAR_1}'s appeal\n" + .string "went pretty well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + +gText_MonsAppealWentVeryWell:: + .string "{STR_VAR_1}'s appeal\n" + .string "went very well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + +gText_MonsAppealWentExcellently2:: + .string "{STR_VAR_1}'s appeal\n" + .string "went excellently.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + +gText_SameTypeAsOneBeforeGood:: + .string "It's the same type as the\n" + .string "POKéMON before--good!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + +gText_NotSameTypeAsOneBeforeGood:: + .string "It's not the same type as\n" + .string "the one before--good!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + +gText_StoodOutMuchMoreThanMonBefore:: + .string "It stood out much more\n" + .string "than the POKéMON before.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + +gText_DidntDoAsWellAsMonBefore:: + .string "It didn't do as well as the\n" + .string "POKéMON before.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + +gText_MonsConditionRoseAboveUsual:: + .string "{STR_VAR_1}'s condition\n" + .string "rose above usual.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + +gText_MonsHotStatusMadeGreatAppeal:: + .string "{STR_VAR_1}'s hot status\n" + .string "made it a great appeal!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + +gText_MovedUpInLineForNextAppeal:: + .string "It moved up in line for\n" + .string "the next appeal.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + +gText_MovedBackInLineForNextAppeal:: + .string "It moved back in line once\n" + .string "for the next appeal.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + +gText_ScrambledUpOrderForNextTurn:: + .string "It scrambled up the\n" + .string "order for the next turn.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + +gText_JudgeLookedAtMonExpectantly:: + .string "The JUDGE looked at\n" + .string "{STR_VAR_1} expectantly.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + +gText_AppealComboWentOverWell:: + .string "The appeal combo went\n" + .string "over well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + +gText_AppealComboWentOverVeryWell:: + .string "The appeal combo went\n" + .string "over very well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + +gText_AppealComboWentOverExcellently:: + .string "The appeal combo went\n" + .string "over excellently.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + +gText_MonManagedToAvertGaze:: + .string "{STR_VAR_1} managed to\n" + .string "avert its gaze.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + +gText_MonManagedToAvoidSeeingIt:: + .string "{STR_VAR_1} managed to\n" + .string "avoid seeing it.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + +gText_MonIsntFazedByThatSortOfThing:: + .string "{STR_VAR_1} isn't fazed\n" + .string "by that sort of thing.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + +gText_MonBecameALittleDistracted:: + .string "{STR_VAR_1} became a\n" + .string "little distracted.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + +gText_TriedToStartleOtherPokemon:: + .string "It tried to startle the\n" + .string "other POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + +gText_MonLookedDownOutOfDistraction:: + .string "{STR_VAR_1} looked down\n" + .string "out of distraction.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + +gText_MonTurnedBackOutOfDistraction:: + .string "{STR_VAR_1} turned back\n" + .string "out of distraction.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + +gText_MonCouldntHelpUtteringCry:: + .string "{STR_VAR_1} couldn't help\n" + .string "uttering a cry.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + +gText_MonCouldntHelpLeapingUp:: + .string "{STR_VAR_1} couldn't help\n" + .string "leaping up.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + +gText_MonTrippedOutOfDistraction:: + .string "{STR_VAR_1} tripped over\n" + .string "out of distraction.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + +gText_MonWasTooNervousToMove:: + .string "{STR_VAR_1} was too\n" + .string "nervous to move.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + +gText_ButItMessedUp2:: + .string "But it messed up.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + +gText_ButItFailedToMakeTargetNervous:: + .string "But it failed to make\n" + .string "the target nervous.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + +gText_ButItFailedToMakeAnyoneNervous:: + .string "But it failed to make\n" + .string "anyone nervous.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + +gText_ButItWasIgnored:: + .string "But it was ignored…{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + +gText_CouldntImproveItsCondition:: + .string "But it couldn't improve\n" + .string "its condition…{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + +gText_BadConditionResultedInWeakAppeal:: + .string "Its bad condition\n" + .string "resulted in a weak appeal.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + +gText_MonWasUnaffected:: + .string "{STR_VAR_1} was\n" + .string "unaffected.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + +gText_RepeatedAppeal:: + .string "{STR_VAR_1} disappointed\n" + .string "by repeating an appeal.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + +gText_MonsXWentOverGreat:: + .string "{STR_VAR_1}'s {STR_VAR_3}\n" + .string "went over great.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + +gText_MonsXDidntGoOverWell:: + .string "{STR_VAR_1}'s {STR_VAR_3}\n" + .string "didn't go over well here…{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + +gText_MonsXGotTheCrowdGoing:: + .string "{STR_VAR_1}'s {STR_VAR_3}\n" + .string "got the crowd going.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + +gText_MonCantAppealNextTurn:: + .string "{STR_VAR_1} can't appeal\n" + .string "next turn…{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + +gText_AttractedCrowdsAttention:: + .string "It attracted the crowd's\n" + .string "attention.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + +gText_CrowdContinuesToWatchMon:: + .string "The crowd continues to\n" + .string "watch {STR_VAR_3}.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + +gText_MonsMoveIsIgnored:: + .string "{STR_VAR_1}'s\n" + .string "{STR_VAR_2} is ignored.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + +gText_Contest_Shyness:: + .string "shyness$" + +gText_Contest_Anxiety:: + .string "anxiety$" + +gText_Contest_Laziness:: + .string "laziness$" + +gText_Contest_Hesitancy:: + .string "hesitancy$" + +gText_Contest_Fear:: + .string "fear$" + +gText_Contest_Coolness:: + .string "coolness$" + +gText_Contest_Beauty:: + .string "beauty$" + +gText_Contest_Cuteness:: + .string "cuteness$" + +gText_Contest_Smartness:: + .string "smartness$" + +gText_Contest_Toughness:: + .string "toughness$" + +@ Unused +gText_Tension:: + .string "TENSION$" + +gText_CoolMove:: + .string "COOL Move$" + +gText_BeautyMove:: + .string "BEAUTY Move$" + +gText_CuteMove:: + .string "CUTE Move$" + +gText_SmartMove:: + .string "SMART Move$" + +gText_ToughMove:: + .string "TOUGH Move$" + +gText_3QuestionMarks:: + .string "???$" diff --git a/data/text/spanish/day_care.inc b/data/text/spanish/day_care.inc new file mode 100644 index 0000000000..5c744d218d --- /dev/null +++ b/data/text/spanish/day_care.inc @@ -0,0 +1,142 @@ +Route117_Text_SeeWifeIfYoudLikeMeToRaiseMon: + .string "I'm the DAY-CARE MAN.\p" + .string "I help take care of the precious\n" + .string "POKéMON of TRAINERS.\p" + .string "If you'd like me to raise your POKéMON,\n" + .string "have a word with my wife.$" + +Route117_Text_DoYouWantEgg: + .string "Ah, it's you!\p" + .string "We were raising your POKéMON,\n" + .string "and my goodness, were we surprised!\p" + .string "Your POKéMON had an EGG!\p" + .string "We don't know how it got there,\n" + .string "but your POKéMON had it.\p" + .string "You do want it, yes?$" + +Route117_Text_YourMonIsDoingFine: + .string "Ah, it's you! Good to see you.\n" + .string "Your {STR_VAR_1}'s doing fine.$" + +Route117_Text_IllKeepIt: + .string "Well then, I'll keep it.\n" + .string "Thanks!$" + +Route117_Text_YouHaveNoRoomForIt: + .string "You have no room for it…\n" + .string "Come back when you've made room.$" + +Route117_Text_ReceivedEgg: + .string "{PLAYER} received the EGG from\n" + .string "the DAY-CARE MAN.$" + +Route117_Text_TakeGoodCareOfIt: + .string "Take good care of it.$" + +Route117_Text_FriendlyWithOtherTrainersMon: + .string "By the way, about your {STR_VAR_1},\n" + .string "it seemed to be friendly with\l" + .string "{STR_VAR_2}'s {STR_VAR_3}.\p" + .string "I may even have seen it receiving\n" + .string "a piece of MAIL.$" + +@ Unused +Route117_Text_SeeWifeIfYouWantToPickUpMon: + .string "If you want to pick up your POKéMON,\n" + .string "have a word with my wife.$" + +Route117_Text_YourMonsAreDoingFine: + .string "Ah, it's you! Your {STR_VAR_1} and\n" + .string "{STR_VAR_2} are doing fine.$" + +Route117_Text_IWillKeepDoYouWantIt: + .string "I really will keep it.\n" + .string "You do want this, yes?$" + +Route117_PokemonDayCare_Text_WouldYouLikeUsToRaiseAMon: + .string "I'm the DAY-CARE LADY.\p" + .string "We can raise POKéMON for you.\p" + .string "Would you like us to raise one?$" + +Route117_PokemonDayCare_Text_WhichMonShouldWeRaise: + .string "Which POKéMON should we raise for\n" + .string "you?$" + +Route117_PokemonDayCare_Text_WellRaiseYourMon: + .string "Fine, we'll raise your {STR_VAR_1}\n" + .string "for a while.\p" + .string "Come back for it later.$" + +Route117_PokemonDayCare_Text_WeCanRaiseOneMore: + .string "We can raise two of your POKéMON.\n" + .string "Would you like us to raise one more?$" + +Route117_PokemonDayCare_Text_HusbandWasLookingForYou: + .string "My husband was looking for you.$" + +Route117_PokemonDayCare_Text_FineThenComeAgain: + .string "Oh, fine, then.\n" + .string "Come again.$" + +Route117_PokemonDayCare_Text_NotEnoughMoney: + .string "You don't have enough money…$" + +Route117_PokemonDayCare_Text_TakeOtherOneBackToo: + .string "Will you take back the other one,\n" + .string "too?$" + +Route117_PokemonDayCare_Text_ComeAgain: + .string "Fine.\n" + .string "Come again.$" + +Route117_PokemonDayCare_Text_GoodToSeeYou: + .string "Ah, it's you! Good to see you.\n" + .string "Your POKéMON can only be doing good!$" + +Route117_PokemonDayCare_Text_YourMonHasGrownXLevels: + .string "By level, your {STR_VAR_1} has\n" + .string "grown by {STR_VAR_2}.$" + +Route117_PokemonDayCare_Text_YourTeamIsFull: + .string "Your POKéMON team is full.\n" + .string "Make room, then come see me.$" + +@ Unused +Route117_PokemonDayCare_Text_TakeBackWhichMon: + .string "Which POKéMON will you take back?$" + +Route117_PokemonDayCare_Text_ItWillCostX: + .string "If you want your {STR_VAR_1} back,\n" + .string "it will cost ¥{STR_VAR_2}.$" + +Route117_PokemonDayCare_Text_HeresYourMon: + .string "Perfect!\n" + .string "Here's your POKéMON.$" + +Route117_PokemonDayCare_Text_TookBackMon: + .string "{PLAYER} took back {STR_VAR_1} from\n" + .string "the DAY-CARE LADY.$" + +Route117_PokemonDayCare_Text_YouHaveJustOneMon: + .string "Oh? But you have just one\n" + .string "POKéMON.\p" + .string "Come back another time.$" + +Route117_PokemonDayCare_Text_TakeYourMonBack: + .string "Will you take your POKéMON back?$" + +Route117_PokemonDayCare_Text_WhatWillYouBattleWith: + .string "If you leave me that POKéMON,\n" + .string "what will you battle with?\p" + .string "Come back another time.$" + +Text_EggHatchHuh: + .string "Huh?$" + +Route117_PokemonDayCare_Text_YoullBeLeftWithJustOne: + .string "Huh?\n" + .string "Now, now.\p" + .string "If you leave that POKéMON with\n" + .string "me, you'll be left with just one.\p" + .string "You will be better off if you catch\n" + .string "some more, I dare say.$" diff --git a/data/text/spanish/event_ticket_1.inc b/data/text/spanish/event_ticket_1.inc new file mode 100644 index 0000000000..cd2b4219d7 --- /dev/null +++ b/data/text/spanish/event_ticket_1.inc @@ -0,0 +1,41 @@ +EventTicket_Text_ShowOldSeaMap: + .string "The ferry to SLATEPORT is…\p" + .string "I beg your pardon?\n" + .string "Can we sail to this place on the map?\p" + .string "I know someone who will help you better.\n" + .string "Please wait.$" + +EventTicket_Text_ThatPass: + .string "The ferry to SLATEPORT is…\p" + .string "Oh?\n" + .string "That PASS…$" + +EventTicket_Text_ShowEonTicket: + .string "Aye, mate, are you the one who brought\n" + .string "that mighty odd PASS?\p" + .string "I'll tell you, you're trying to reach a\n" + .string "tiny spit of an island far in the south.\p" + .string "There's no telling what we'll encounter\n" + .string "once we reach there, aye.\l" + .string "That shivers my timbers!\p" + .string "All aboard!$" + +EventTicket_Text_SouthernIslandSailBack: + .string "Aye, mate, there's nothing here to\n" + .string "see or do on this forgettable island.\p" + .string "What say we sail back to LILYCOVE?$" + +EventTicket_Text_SailHome: + .string "Aye, right, then!\n" + .string "Sail home we will!$" + +EventTicket_Text_AsYouLike: + .string "Aye, right, as you like, then.$" + +SouthernIsland_Interior_Text_Sign: + .string "“All dreams are but another reality.\n" + .string "Never forget…”$" + +SouthernIsland_Exterior_Text_Sign: + .string "“Those whose memories fade seek to\n" + .string "carve them in their hearts…”$" diff --git a/data/text/spanish/event_ticket_2.inc b/data/text/spanish/event_ticket_2.inc new file mode 100644 index 0000000000..e5536eebf8 --- /dev/null +++ b/data/text/spanish/event_ticket_2.inc @@ -0,0 +1,71 @@ +EventTicket_Text_OldSeaMapTooFar: + .string "What's up, youngster?\p" + .string "What, it's you who's supposed to have\n" + .string "a tattered old map?\p" + .string "Let's have a look.\n" + .string "… … … … … …\p" + .string "Boy, this is quite a ways away.\n" + .string "I'm afraid I can't help you…$" + +EventTicket_Text_BrineyHoldOnASecond: + .string "BRINEY: Hold on a second!\p" + .string "What's the idea of turning down\n" + .string "someone that I owe so much to?$" + +EventTicket_Text_BrineyLetsSail: + .string "{PLAYER}{KUN}, I'm terribly sorry.\p" + .string "You came to me seeking my help,\n" + .string "and we almost turned you away.\p" + .string "Well, let me make things right.\p" + .string "We'll sail right away, of course!\p" + .string "Let's find this island on\n" + .string "this OLD SEA MAP!$" + +EventTicket_Text_OddTicketGetOnBoard: + .string "Is it you who brought that odd\n" + .string "ticket?\p" + .string "Where you're trying to go is an island\n" + .string "that's far, far away.\p" + .string "No one knows what awaits there…\p" + .string "The very thought excites my blood\n" + .string "as a sailing man!\p" + .string "Get on board, youngster!$" + +FarawayIsland_Entrance_Text_SailorReturn: + .string "CAPT. BRINEY can be so maddeningly\n" + .string "fickle…\p" + .string "Do you want to return to LILYCOVE?$" + +BirthIsland_Harbor_Text_SailorReturn: + .string "What an oddly shaped island, eh?\n" + .string "Do you want to return to LILYCOVE?$" + +EventTicket_Text_OddTicketsWhereTo: + .string "Is it you who brought those\n" + .string "odd tickets?\p" + .string "… … …Hm.\p" + .string "These tickets will get you to islands\n" + .string "that are far, far away.\p" + .string "No one knows what awaits there,\n" + .string "or what may happen there.\p" + .string "The very thought excites my blood\n" + .string "as a sailing man!\p" + .string "Get on board, youngster!\n" + .string "Where shall we sail first?$" + +NavelRock_Harbor_Text_SailorReturn: + .string "Did… Did you hear that?\n" + .string "That low growling from deep in there.\p" + .string "Are you sure it's safe?\n" + .string "Do you think we should leave?$" + +FarawayIsland_Entrance_Text_Sign: + .string "The writing is fading as if it was\n" + .string "written a long time ago…\p" + .string "“…ber, 6th day\n" + .string "If any human…sets foot here…\l" + .string "again…et it be a kindhearted pers…\l" + .string "…ith that hope, I depar…”$" + +FarawayIsland_Interior_Text_Mew: + .string "Myuu…$" diff --git a/data/text/spanish/frontier_brain.inc b/data/text/spanish/frontier_brain.inc new file mode 100644 index 0000000000..1292f2a564 --- /dev/null +++ b/data/text/spanish/frontier_brain.inc @@ -0,0 +1,108 @@ +@ Battle Tower +gText_AnabelWonSilver:: + .string "It's very disappointing…$" + +gText_AnabelDefeatSilver:: + .string "Okay, I understand…$" + +gText_AnabelWonGold:: + .string "I'm terribly sorry…$" + +gText_AnabelDefeatGold:: + .string "Thank you…$" + +@ Battle Dome +gText_TuckerWonSilver:: + .string "Ahahaha! Aren't you embarrassed?\n" + .string "Everyone's watching!$" + +gText_TuckerDefeatSilver:: + .string "Grr…\n" + .string "What the…$" + +gText_TuckerWonGold:: + .string "My DOME ACE title isn't just for show!$" + +gText_TuckerDefeatGold:: + .string "Ahahaha!\n" + .string "You're inspiring!$" + +@ Battle Factory +gText_NolandWonSilver:: + .string "Way to work!\n" + .string "That was a good lesson, eh?$" + +gText_NolandDefeatSilver:: + .string "Good job!\n" + .string "You know what you're doing!$" + +gText_NolandWonGold:: + .string "Hey, hey, hey!\n" + .string "You're finished already?$" + +gText_NolandDefeatGold:: + .string "What happened here?$" + +@ Battle Pike +gText_LucyWonSilver:: + .string "Humph…$" + +gText_LucyDefeatSilver:: + .string "Urk…$" + +gText_LucyWonGold:: + .string "Hah!$" + +gText_LucyDefeatGold:: + .string "Darn!$" + +@ Battle Arena +gText_GretaWonSilver:: + .string "Oh, come on!\n" + .string "You have to try harder than that!$" + +gText_GretaDefeatSilver:: + .string "No way!\n" + .string "Good job!$" + +gText_GretaWonGold:: + .string "Heheh!\n" + .string "What did you expect?$" + +gText_GretaDefeatGold:: + .string "Huh?\n" + .string "Are you serious?!$" + +@ Battle Palace +gText_SpenserWonSilver:: + .string "Your POKéMON are wimpy because\n" + .string "you're wimpy as a TRAINER!$" + +gText_SpenserDefeatSilver:: + .string "Ah…\n" + .string "Now this is something else…$" + +gText_SpenserWonGold:: + .string "Gwahahaha!\n" + .string "My brethren, we have nothing to fear!$" + +gText_SpenserDefeatGold:: + .string "Gwah!\n" + .string "Hahahaha!$" + +@ Battle Pyramid +gText_BrandonWonSilver:: + .string "Hey! What's wrong with you!\n" + .string "Let's see some effort! Get up!$" + +gText_BrandonDefeatSilver:: + .string "That's it! You've done great!\n" + .string "You've worked hard for this!$" + +gText_BrandonWonGold:: + .string "Hey! Don't you give up now!\n" + .string "Get up! Don't lose faith in yourself!$" + +gText_BrandonDefeatGold:: + .string "That's it! You've done it!\n" + .string "You kept working for this!$" diff --git a/data/text/spanish/general.inc b/data/text/spanish/general.inc new file mode 100644 index 0000000000..d380556149 --- /dev/null +++ b/data/text/spanish/general.inc @@ -0,0 +1,123 @@ + +gText_PokemartSign:: + .string "“Selected items for your convenience!”\n" + .string "POKéMON MART$" + +gText_PokemonCenterSign:: + .string "“Rejuvenate your tired partners!”\n" + .string "POKéMON CENTER$" + +gText_MomOrDadMightLikeThisProgram:: + .string "{STR_VAR_1} might like this program.\n" + .string "… … … … … … … … … … … … … … … …\p" + .string "Better get going!$" + +gText_WhichFloorWouldYouLike:: + .string "Welcome to LILYCOVE DEPARTMENT STORE.\p" + .string "Which floor would you like?$" + +gText_SandstormIsVicious:: + .string "The sandstorm is vicious.\n" + .string "It's impossible to keep going.$" + +gText_SelectWithoutRegisteredItem:: + .string "An item in the BAG can be\n" + .string "registered to SELECT for easy use.$" + +gText_PokemonTrainerSchoolEmail:: + .string "There's an e-mail from POKéMON TRAINER\n" + .string "SCHOOL.\p" + .string "… … … … … …\p" + .string "A POKéMON may learn up to four moves.\p" + .string "A TRAINER's expertise is tested on the\n" + .string "move sets chosen for POKéMON.\p" + .string "… … … … … …$" + +gText_PlayerHouseBootPC:: + .string "{PLAYER} booted up the PC.$" + +gText_PokeblockLinkCanceled:: + .string "The link was canceled.$" + +gText_UnusedNicknameReceivedPokemon:: + .string "Want to give a nickname to\n" + .string "the {STR_VAR_2} you received?$" + +gText_PlayerWhitedOut:: + .string "{PLAYER} is out of usable\n" + .string "POKéMON!\p{PLAYER} whited out!$" + +gText_RegisteredTrainerinPokeNav:: + .string "Registered {STR_VAR_1} {STR_VAR_2}\n" + .string "in the POKéNAV.$" + +gText_ComeBackWithSecretPower:: + .string "Do you know the TM SECRET POWER?\p" + .string "Our group, we love the TM SECRET\n" + .string "POWER.\p" + .string "One of our members will give it to you.\n" + .string "Come back and show me if you get it.\p" + .string "We'll accept you as a member and sell\n" + .string "you good stuff in secrecy.$" + +gText_PokerusExplanation:: + .string "Your POKéMON may be infected with\n" + .string "POKéRUS.\p" + .string "Little is known about the POKéRUS\n" + .string "except that they are microscopic life-\l" + .string "forms that attach to POKéMON.\p" + .string "While infected, POKéMON are said to\n" + .string "grow exceptionally well.$" + +gText_WantToUseSurf:: + .string "The water is dyed a deep blue…\n" + .string "Would you like to SURF?$" + +gText_PlayerUsedSurf:: + .string "{STR_VAR_1} used SURF!$" + +gText_DoorOpenedFarAway:: + .string "It sounded as if a door opened\n" + .string "somewhere far away.$" + +gText_BigHoleInTheWall:: + .string "There is a big hole in the wall.$" + +gText_SorryWirelessClubAdjustments:: + .string "I'm terribly sorry.\n" + .string "The POKéMON WIRELESS CLUB is\l" + .string "undergoing adjustments now.$" + +gText_UndergoingAdjustments:: + .string "It appears to be undergoing\n" + .string "adjustments…$" + +@ Unused +gText_SorryTradeCenterInspections:: + .string "I'm terribly sorry. The TRADE CENTER\n" + .string "is undergoing inspections.$" + +@ Unused +gText_SorryRecordCornerPreparation:: + .string "I'm terribly sorry. The RECORD CORNER\n" + .string "is under preparation.$" + +gText_PlayerHandedOverTheItem:: + .string "{PLAYER} handed over the\n" + .string "{STR_VAR_1}.$" + +gText_ThankYouForAccessingMysteryGift:: + .string "Thank you for accessing the\n" + .string "MYSTERY GIFT System.$" + +gText_PlayerFoundOneTMHM:: + .string "{PLAYER} found one {STR_VAR_1}\n" + .string "{STR_VAR_2}!$" + +gText_Sudowoodo_Attacked:: + .string "The weird tree doesn't like the\n" + .string "WAILMER PAIL!\p" + .string "The weird tree attacked!$" + +gText_LegendaryFlewAway:: + .string "The {STR_VAR_1} flew away!$" diff --git a/data/text/spanish/lilycove_lady.inc b/data/text/spanish/lilycove_lady.inc new file mode 100644 index 0000000000..39adee9c40 --- /dev/null +++ b/data/text/spanish/lilycove_lady.inc @@ -0,0 +1,259 @@ +LilycoveCity_PokemonCenter_1F_Text_ImTheFavorLady: + .string "I'm the FAVOR LADY…$" + +LilycoveCity_PokemonCenter_1F_Text_ObsessedWithThing: + .string "I've recently developed an obsession\n" + .string "for {STR_VAR_1} things…$" + +LilycoveCity_PokemonCenter_1F_Text_ThankYouForLastTime: + .string "Oh…\n" + .string "Thank you for last time…$" + +LilycoveCity_PokemonCenter_1F_Text_PlayerGaveMeBadThing: + .string "Before, I think it was {STR_VAR_3}…\p" + .string "{STR_VAR_3} gave me one {STR_VAR_2},\n" + .string "saying it was {STR_VAR_1}.\p" + .string "But it wasn't {STR_VAR_1}.\n" + .string "Not in the least bit.$" + +LilycoveCity_PokemonCenter_1F_Text_PlayerGaveMeGreatThing: + .string "Before, {STR_VAR_3} gave me a very\n" + .string "{STR_VAR_1} {STR_VAR_2}.\p" + .string "I cherish it now.$" + +LilycoveCity_PokemonCenter_1F_Text_WillYouShareThing: + .string "Listen, if you have anything that\n" + .string "is {STR_VAR_1}, will you share it\l" + .string "with me?$" + +LilycoveCity_PokemonCenter_1F_Text_WhatWillYouGiveMe: + .string "…Really?\n" + .string "What will you give me?$" + +LilycoveCity_PokemonCenter_1F_Text_IsThatSoGoodbye: + .string "Is that so?\n" + .string "Then, it's good-bye…$" + +LilycoveCity_PokemonCenter_1F_Text_NotWillingToShare: + .string "Oh…\n" + .string "You're not willing to share?$" + +LilycoveCity_PokemonCenter_1F_Text_IllTryToCherishIt: + .string "Oh?\n" + .string "That {STR_VAR_2} is {STR_VAR_1}?\p" + .string "…Oh, is that right?\p" + .string "Well, I owe you a thanks anyway.\n" + .string "I'll try to cherish it…$" + +LilycoveCity_PokemonCenter_1F_Text_IWillCherishThis: + .string "Oh…\p" + .string "That's a quite {STR_VAR_1}\n" + .string "{STR_VAR_2}…\p" + .string "Isn't it nice?\n" + .string "It's so dreamy…\p" + .string "Thank you…\n" + .string "I will cherish this…$" + +LilycoveCity_PokemonCenter_1F_Text_IWillTreasureThis: + .string "…Oh, oh, oh…\p" + .string "This is amazing!\n" + .string "This really is {STR_VAR_1}!\p" + .string "I never knew that one {STR_VAR_2}\n" + .string "could be this {STR_VAR_1}!\p" + .string "Thank you!\p" + .string "I will treasure this for the rest\n" + .string "of my life!$" + +LilycoveCity_PokemonCenter_1F_Text_IllGiveYouThisInReturn: + .string "I'll give you this wonderful item in\n" + .string "return for your fabulous gift.\p" + .string "I hope you will cherish it…$" + +LilycoveCity_PokemonCenter_1F_Text_YouDontHaveSpaceForIt: + .string "Oh, you can't have it if you don't have\n" + .string "the space for it.\p" + .string "Please come see me when you get\n" + .string "your BAG organized…$" + +LilycoveCity_PokemonCenter_1F_Text_ImTheQuizLady: + .string "I'm the QUIZ LADY!\n" + .string "I love quizzes!$" + +LilycoveCity_PokemonCenter_1F_Text_WaitingToTakeYourQuiz: + .string "Oh?\p" + .string "I'm waiting for a challenger to answer\n" + .string "the quiz you made.\p" + .string "We can chat another time, okay?$" + +LilycoveCity_PokemonCenter_1F_Text_WaitingForChallenger: + .string "I'm waiting for someone to challenge\n" + .string "a quiz this {STR_VAR_1} thought up!$" + +LilycoveCity_PokemonCenter_1F_Text_TakeQuizChallenge: + .string "If you answer correctly, you can win\n" + .string "fabulous prizes!\p" + .string "Would you like to take the quiz\n" + .string "challenge?$" + +LilycoveCity_PokemonCenter_1F_Text_WaitForAnswer: + .string "… … … … … …\n" + .string "… … … … … …$" + +LilycoveCity_PokemonCenter_1F_Text_HowBoringBye: + .string "Oh, how boring!\n" + .string "Bye-bye!$" + +LilycoveCity_PokemonCenter_1F_Text_YoureGoingToQuit: + .string "Awww!\n" + .string "You're going to quit?$" + +LilycoveCity_PokemonCenter_1F_Text_TakeTheQuizAnotherTime: + .string "Please take the quiz challenge\n" + .string "another time!$" + +LilycoveCity_PokemonCenter_1F_Text_YouGotItRight: + .string "You're amazing! You've got it right!\n" + .string "You're one sharp customer!$" + +LilycoveCity_PokemonCenter_1F_Text_YouGotItRightYouveWonPersonsPrize: + .string "Congratulations!\n" + .string "You've got the quiz right!\p" + .string "You've won a prize provided by\n" + .string "{STR_VAR_1}!$" + +@ Unused +LilycoveCity_PokemonCenter_1F_Text_XReceivedOneY: + .string "{STR_VAR_1} received\n" + .string "one {STR_VAR_2}!$" + +LilycoveCity_PokemonCenter_1F_Text_YourBagIsFilledUp: + .string "Oh? Your BAG is filled up!\n" + .string "Come see me when you have room.$" + +LilycoveCity_PokemonCenter_1F_Text_WrongTheCorrectAnswerIs: + .string "Hmm… Wrong!\n" + .string "The correct answer is “{STR_VAR_3}”!$" + +LilycoveCity_PokemonCenter_1F_Text_IGetToKeepPrize: + .string "Too bad!\p" + .string "I get to keep the quiz prize\n" + .string "{STR_VAR_1} now!$" + +LilycoveCity_PokemonCenter_1F_Text_MakeYourOwnQuiz: + .string "Listen, listen!\n" + .string "Would you like to make your own quiz?$" + +LilycoveCity_PokemonCenter_1F_Text_MaybeNextTime: + .string "Oh, I see…\n" + .string "Well, maybe next time!$" + +LilycoveCity_PokemonCenter_1F_Text_PickYourPrize: + .string "Okay, the first thing you have to do\n" + .string "is pick the prize for the person that\l" + .string "answers your quiz correctly.\p" + .string "But beware, if the person taking\n" + .string "the quiz can't get it right, I get to\l" + .string "keep the prize!$" + +LilycoveCity_PokemonCenter_1F_Text_QuitChoosingPrize: + .string "If you don't choose a prize,\n" + .string "your quiz can't be made.\p" + .string "Are you going to quit making\n" + .string "your quiz?$" + +LilycoveCity_PokemonCenter_1F_Text_WriteYourQuiz: + .string "Oh, how nice!\n" + .string "That's a wonderful prize!\p" + .string "Next, you need to write your quiz\n" + .string "question and its answer.$" + +LilycoveCity_PokemonCenter_1F_Text_QuitWritingQuizQuestion: + .string "Are you going to quit writing\n" + .string "your quiz question?$" + +@ Unused +LilycoveCity_PokemonCenter_1F_Text_QuitWritingQuizAnswer: + .string "Are you going to quit choosing\n" + .string "your quiz answer?$" + +LilycoveCity_PokemonCenter_1F_Text_IllLookForAChallenger: + .string "Thank you!\n" + .string "You've put together a nice quiz.\p" + .string "I'll go look for someone who'll take\n" + .string "your quiz challenge right away.$" + +LilycoveCity_PokemonCenter_1F_Text_ImTheContestLady: + .string "I'm the CONTEST LADY!\n" + .string "I sure do love CONTESTS!$" + +LilycoveCity_PokemonCenter_1F_Text_ThankForPokeblock: + .string "Thanks for your {POKEBLOCK} before!$" + +LilycoveCity_PokemonCenter_1F_Text_MyFriendDisplaysQuality: + .string "This is my friend {STR_VAR_1}!\n" + .string "It's the epitome of {STR_VAR_2}!\p" + .string "But I think that it will display\n" + .string "even more {STR_VAR_2}!$" + +LilycoveCity_PokemonCenter_1F_Text_DontHaveAPokeblockCase: + .string "So, I need your help!\p" + .string "Please, may I have one {POKEBLOCK}?\n" + .string "All I'm asking for is one!\p" + .string "…Oh, but…\n" + .string "Don't you have a {POKEBLOCK} CASE?\l" + .string "That's no good. Next time, then!$" + +LilycoveCity_PokemonCenter_1F_Text_AskingForOnePokeblock: + .string "So, I need your help!\p" + .string "Please, may I have one {POKEBLOCK}?\n" + .string "All I'm asking for is one!$" + +LilycoveCity_PokemonCenter_1F_Text_ICantHaveOnePokeblock: + .string "Awww!\n" + .string "I can't have one {POKEBLOCK}?!$" + +LilycoveCity_PokemonCenter_1F_Text_WhatACheapskate: + .string "Sheesh!\n" + .string "What a cheapskate!$" + +LilycoveCity_PokemonCenter_1F_Text_IllUseYourPokeblock: + .string "Yay!\n" + .string "Thank you!\p" + .string "I'll feed my POKéMON your {POKEBLOCK}\n" + .string "right away.$" + +LilycoveCity_PokemonCenter_1F_Text_NoChangeThanks: + .string "…It doesn't seem to have changed\n" + .string "in any way at all…\p" + .string "Hmm…\p" + .string "Oh, well!\n" + .string "Thank you very much!$" + +LilycoveCity_PokemonCenter_1F_Text_ReallyImprovedThanks: + .string "Oh, yay!\n" + .string "It's really delighted!\p" + .string "I think it really improved {STR_VAR_1}'s\n" + .string "{STR_VAR_2} quality, too.\p" + .string "Thank you so much!$" + +LilycoveCity_PokemonCenter_1F_Text_ReadyToEnterContests: + .string "Hmm…\p" + .string "I think we may be ready to enter\n" + .string "some CONTESTS.\p" + .string "If you see us in one somewhere,\n" + .string "I hope you'll cheer for us.$" + +LilycoveCity_PokemonCenter_1F_Text_Zigzagoon: + .string "{STR_VAR_1}: Guguuh!$" + +LilycoveCity_PokemonCenter_1F_Text_Kecleon: + .string "{STR_VAR_1}: Igigigiiih!$" + +LilycoveCity_PokemonCenter_1F_Text_Poochyena: + .string "{STR_VAR_1}: Baaarun…$" + +LilycoveCity_PokemonCenter_1F_Text_Pikachu: + .string "{STR_VAR_1}: Pikka!$" + +LilycoveCity_PokemonCenter_1F_Text_Skitty: + .string "{STR_VAR_1}: Umyaaaan!$" diff --git a/data/text/spanish/lottery_corner.inc b/data/text/spanish/lottery_corner.inc new file mode 100644 index 0000000000..e86cdff59c --- /dev/null +++ b/data/text/spanish/lottery_corner.inc @@ -0,0 +1,77 @@ +LilycoveCity_DepartmentStore_1F_Text_LotteryCornerDrawTicket: + .string "This is the POKéMON LOTTERY CORNER.\p" + .string "All shoppers at our DEPARTMENT STORE\n" + .string "get to draw a POKéMON LOTO TICKET.\p" + .string "If the LOTO TICKET's number matches\n" + .string "the ID number of any of your POKéMON,\l" + .string "you will receive a fabulous gift.\p" + .string "Would you like to draw a POKéMON\n" + .string "LOTO TICKET?$" + +LilycoveCity_DepartmentStore_1F_Text_ComeBackTomorrow: + .string "Please come back tomorrow.$" + +LilycoveCity_DepartmentStore_1F_Text_PleaseVisitAgain: + .string "Please do visit again.$" + +LilycoveCity_DepartmentStore_1F_Text_PleasePickTicket: + .string "Please pick a LOTO TICKET.\n" + .string "…{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}…{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}…{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + +LilycoveCity_DepartmentStore_1F_Text_TicketNumberIsXPleaseWait: + .string "The LOTO TICKET number is {STR_VAR_1}.\p" + .string "I need to run a check on this number\n" + .string "to see if it matches any of your\l" + .string "POKéMON's ID numbers. Please wait.$" + +LilycoveCity_DepartmentStore_1F_Text_TicketMatchesPartyMon: + .string "Congratulations!\p" + .string "The ID number of your team's\n" + .string "{STR_VAR_1} matches your\l" + .string "LOTO TICKET's number!$" + +LilycoveCity_DepartmentStore_1F_Text_TicketMatchesPCMon: + .string "Congratulations!\p" + .string "The ID number of your PC-boxed\n" + .string "{STR_VAR_1} matches your\l" + .string "LOTO TICKET's number!$" + +LilycoveCity_DepartmentStore_1F_Text_NoNumbersMatched: + .string "I'm sorry.\n" + .string "None of the numbers matched.$" + +LilycoveCity_DepartmentStore_1F_Text_TwoDigitsMatched: + .string "Two digits matched, so you win the\n" + .string "third prize!\l" + .string "You've won the {STR_VAR_1}!$" + +LilycoveCity_DepartmentStore_1F_Text_ThreeDigitsMatched: + .string "Three digits matched, so you win the\n" + .string "second prize!\l" + .string "You've won the {STR_VAR_1}!$" + +LilycoveCity_DepartmentStore_1F_Text_FourDigitsMatched: + .string "Four digits matched, so you win the\n" + .string "first prize!\l" + .string "You've won the {STR_VAR_1}!$" + +LilycoveCity_DepartmentStore_1F_Text_AllFiveDigitsMatched: + .string "Oh, my goodness, all five digits\n" + .string "matched!\p" + .string "You've won the jackpot prize!\n" + .string "You've won the {STR_VAR_1}!$" + +LilycoveCity_DepartmentStore_1F_Text_NoRoomForThis: + .string "Oh?\n" + .string "You seem to have no room for this.\p" + .string "Please make room in your BAG and\n" + .string "let me know.$" + +LilycoveCity_DepartmentStore_1F_Text_PrizeWeveBeenHolding: + .string "{PLAYER}?\n" + .string "Yes, I've been expecting you.\p" + .string "This is the prize we've been holding\n" + .string "for you.$" + +LilycoveCity_DepartmentStore_1F_Text_PleaseVisitAgain2: + .string "Please do visit again.$" diff --git a/data/text/spanish/mart_clerk.inc b/data/text/spanish/mart_clerk.inc new file mode 100644 index 0000000000..891fb937e0 --- /dev/null +++ b/data/text/spanish/mart_clerk.inc @@ -0,0 +1,10 @@ +gText_HowMayIServeYou:: + .string "Welcome!\p" + .string "How may I serve you?$" + +gText_PleaseComeAgain:: + .string "Please come again!$" + +gText_PlayerWhatCanIDoForYou:: + .string "{PLAYER}{STRING 5}, welcome!\p" + .string "What can I do for you?$" diff --git a/data/text/spanish/match_call.inc b/data/text/spanish/match_call.inc new file mode 100644 index 0000000000..63aac8aa88 --- /dev/null +++ b/data/text/spanish/match_call.inc @@ -0,0 +1,2954 @@ +MatchCall_WildBattleText1:: + .string "Hi! {PLAYER}{KUN}, hello!\n" + .string "This is {STR_VAR_1}.\p" + .string "I saw this {STR_VAR_2} a while back\n" + .string "but I couldn't catch it.\p" + .string "It was so close, too!\n" + .string "Well, see you again!$" + +MatchCall_WildBattleText2:: + .string "Hello, {PLAYER}{KUN}.\n" + .string "It's {STR_VAR_1}.\p" + .string "I tried to catch a nice {STR_VAR_2}\n" + .string "a little while ago.\p" + .string "But, it got away.\n" + .string "I was sure disappointed!\p" + .string "Okay, bye!$" + +MatchCall_WildBattleText3:: + .string "Hey there, {PLAYER}!\n" + .string "It's me, {STR_VAR_1}.\p" + .string "I just took a shot at catching\n" + .string "this {STR_VAR_2}, but it took off.\p" + .string "I came oh so close, too!\p" + .string "It spoiled my day…\n" + .string "All right, see you!$" + +MatchCall_WildBattleText4:: + .string "Hey, {PLAYER}{KUN}.\n" + .string "{STR_VAR_1} here.\p" + .string "You know the POKéMON {STR_VAR_2}?\n" + .string "I came close to getting one.\p" + .string "It was just a while back.\n" + .string "I thought I had it but it escaped.\p" + .string "If I see it again, I'll get it for\n" + .string "sure, though.\p" + .string "Okay, catch you later.$" + +MatchCall_WildBattleText5:: + .string "Hiya, {PLAYER}{KUN}!\n" + .string "It's {STR_VAR_1}.\l" + .string "Catching any POKéMON lately?\p" + .string "A little while ago I came close to\n" + .string "nabbing one, but it got loose.\p" + .string "Right, take care!$" + +MatchCall_WildBattleText6:: + .string "Hey, {PLAYER}{KUN}.\n" + .string "{STR_VAR_1} here.\l" + .string "Caught any POKéMON lately?\p" + .string "I nearly nabbed one the other day.\n" + .string "But it evaded me somehow.\p" + .string "You take care.$" + +MatchCall_WildBattleText7:: + .string "…Uh, {PLAYER}{KUN}?\n" + .string "It's me, {STR_VAR_1}.\p" + .string "Oh, wait! Wait!\n" + .string "I can catch this {STR_VAR_2}…\p" + .string "Aaarrrgh! It bolted loose!\n" + .string "That wasn't just close!$" + +MatchCall_WildBattleText8:: + .string "Oh, {PLAYER}{KUN}, how do you do?\n" + .string "This is {STR_VAR_1} speaking.\p" + .string "Have you had success catching\n" + .string "POKéMON lately?\p" + .string "I came very close a little while\n" + .string "ago, but my target got free.\p" + .string "I need to try harder!\n" + .string "See you again!$" + +MatchCall_WildBattleText9:: + .string "Oh, {PLAYER}{KUN}, hi there!\n" + .string "This is {STR_VAR_1}!\p" + .string "So? Are you getting more POKéMON\n" + .string "together?\p" + .string "I'm having a rotten time of it!\n" + .string "They all get away from me!\p" + .string "See you!$" + +MatchCall_WildBattleText10:: + .string "Oh, {PLAYER}{KUN}, hello…\n" + .string "This is {STR_VAR_1}.\p" + .string "Listen, I came within a whisker of\n" + .string "catching this {STR_VAR_2}…\p" + .string "But, it gave me the slip…\p" + .string "I need to try harder.\n" + .string "See you around.$" + +MatchCall_WildBattleText11:: + .string "Ah, {PLAYER}{KUN}.\n" + .string "This is {STR_VAR_1}.\l" + .string "How are things with you?\p" + .string "I tried to catch a wild {STR_VAR_2}\n" + .string "earlier, but it managed to flee.\p" + .string "I feel defeated…$" + +MatchCall_WildBattleText12:: + .string "Hello, {PLAYER}{KUN}.\n" + .string "It's me, {STR_VAR_1}.\l" + .string "Are you still catching POKéMON?\p" + .string "I've been trying to catch them\n" + .string "myself, but it's not so easy.\p" + .string "The way of POKéMON is deep!$" + +MatchCall_WildBattleText13:: + .string "Ah, hello, {PLAYER}{KUN}!\n" + .string "This is {STR_VAR_1}!\l" + .string "Have you been catching POKéMON?\p" + .string "I've been trying to catch them\n" + .string "myself, but with little success.\p" + .string "The way of POKéMON is deep!$" + +MatchCall_WildBattleText14:: + .string "Oh, hi, {PLAYER}{KUN}, how do you do?\n" + .string "This is {STR_VAR_1}.\p" + .string "Just now, I tried to catch a cute\n" + .string "{STR_VAR_2}.\p" + .string "It got away, though!\n" + .string "Oh, you bet I was disappointed!\p" + .string "Bye-bye!$" + +MatchCall_WildBattleText15:: + .string "Hey, {PLAYER}!\n" + .string "This is {STR_VAR_1}!\p" + .string "I've been thinking about trying\n" + .string "to catch me some POKéMON.\p" + .string "But I can't seem to find any.\n" + .string "It's a real puzzler for me!\p" + .string "I'm at my wit's end!\n" + .string "See you around!$" + +MatchCall_NegativeBattleText1:: + .string "Hi! {PLAYER}{KUN}, hello!\n" + .string "This is {STR_VAR_1}.\p" + .string "I tried battling another TRAINER,\n" + .string "but I lost.\p" + .string "It was really disappointing.\n" + .string "Well, see you again!$" + +MatchCall_NegativeBattleText2:: + .string "Hello, {PLAYER}{KUN}.\n" + .string "It's {STR_VAR_1}.\p" + .string "I challenged someone else after\n" + .string "we battled.\p" + .string "I came close, but I ended up\n" + .string "losing. Oh, well!$" + +MatchCall_NegativeBattleText3:: + .string "Hey there, {PLAYER}!\n" + .string "It's me, {STR_VAR_1}.\p" + .string "I just got cleaned in a battle.\p" + .string "I guess I need to raise my team\n" + .string "some more!$" + +MatchCall_NegativeBattleText4:: + .string "Hey, {PLAYER}.\n" + .string "{STR_VAR_1} here.\p" + .string "I tried another battle yesterday,\n" + .string "but I couldn't pull out the win.\p" + .string "My team needs more raising.\n" + .string "Okay, catch you later.$" + +MatchCall_NegativeBattleText5:: + .string "Hiya, {PLAYER}!\n" + .string "It's {STR_VAR_1}.\p" + .string "How are things with you?\p" + .string "I've been battling on,\n" + .string "but I haven't won very often.\p" + .string "I can't get it together.\n" + .string "Right, take care!$" + +MatchCall_NegativeBattleText6:: + .string "Hey, {PLAYER}.\n" + .string "{STR_VAR_1} here.\p" + .string "How's it going for you?\p" + .string "I've been battling hard lately,\n" + .string "but to little success.\p" + .string "I can't get into the groove.\n" + .string "You take care.$" + +MatchCall_NegativeBattleText7:: + .string "{STR_VAR_1} here.\n" + .string "How's it going lately?\p" + .string "I lost a battle yesterday,\n" + .string "and it's filled my thoughts.\p" + .string "I have to devise a plan…\n" + .string "See you.$" + +MatchCall_NegativeBattleText8:: + .string "Oh, {PLAYER}{KUN}, how do you do?\n" + .string "This is {STR_VAR_1} speaking.\p" + .string "How are your POKéMON doing?\n" + .string "I lost a match the other day.\p" + .string "I need to try harder!\n" + .string "See you again!$" + +MatchCall_NegativeBattleText9:: + .string "Oh, {PLAYER}{KUN}, hi there!\n" + .string "This is {STR_VAR_1}!\p" + .string "Listen, listen, you have to hear\n" + .string "this!\p" + .string "I had a POKéMON battle earlier,\n" + .string "but I lost at the last second.\p" + .string "Oh, it burns me up!$" + +MatchCall_NegativeBattleText10:: + .string "Oh, {PLAYER}{KUN}, hello…\n" + .string "This is {STR_VAR_1}.\p" + .string "A little earlier, I was in a battle.\n" + .string "I lost, though.\p" + .string "I need to raise my POKéMON more.\n" + .string "See you around.$" + +MatchCall_NegativeBattleText11:: + .string "Ah, {PLAYER}{KUN}.\n" + .string "This is {STR_VAR_1}.\l" + .string "How are your POKéMON?\p" + .string "I just lost yet another battle.\p" + .string "Well, see you!$" + +MatchCall_NegativeBattleText12:: + .string "Hello, {PLAYER}{KUN}.\n" + .string "It's me, {STR_VAR_1}.\l" + .string "Are you still battling hard?\p" + .string "As for me, I lost recently, so I've\n" + .string "been training my team all over.\p" + .string "Let's meet again.$" + +MatchCall_NegativeBattleText13:: + .string "Ah, hello, {PLAYER}{KUN}!\n" + .string "This is {STR_VAR_1}!\p" + .string "I hope you've been keeping well.\p" + .string "I was in a battle just a little\n" + .string "while before this.\p" + .string "{PLAYER}{KUN}, try to be active like me.\n" + .string "See you again!$" + +MatchCall_NegativeBattleText14:: + .string "Oh, hi, {PLAYER}{KUN}.\n" + .string "This is {STR_VAR_1}.\p" + .string "Are you doing good?\p" + .string "You should go home every so often,\n" + .string "though.\p" + .string "Bye-bye!$" + +MatchCall_PositiveBattleText1:: + .string "Hi! {PLAYER}{KUN}, hello!\n" + .string "This is {STR_VAR_1}!\p" + .string "I battled another TRAINER earlier.\n" + .string "I won! I won!\p" + .string "My {STR_VAR_2} really worked hard\n" + .string "for me. This is so great!$" + +MatchCall_PositiveBattleText2:: + .string "Hello, {PLAYER}{KUN}!\n" + .string "It's {STR_VAR_1}!\p" + .string "I had a battle yesterday and\n" + .string "I won! It's fantastic!$" + +MatchCall_PositiveBattleText3:: + .string "Hey there, {PLAYER}!\n" + .string "It's me, {STR_VAR_1}!\l" + .string "How's your battling?\p" + .string "Me, I had a battle the other day,\n" + .string "and my {STR_VAR_2} came up huge!\p" + .string "The next time I battle you,\n" + .string "{PLAYER}, it won't be me losing!$" + +MatchCall_PositiveBattleText4:: + .string "Hey, {PLAYER}.\n" + .string "{STR_VAR_1} here.\p" + .string "I had a match earlier.\n" + .string "I managed to win, but it was close.\p" + .string "My {STR_VAR_2} put on one\n" + .string "inspired showing.$" + +MatchCall_PositiveBattleText5:: + .string "Hiya, {PLAYER}{KUN}!\n" + .string "It's {STR_VAR_1}.\p" + .string "How are things with you?\n" + .string "Battling much?\p" + .string "I just won a while back!\n" + .string "My {STR_VAR_2} was brilliant!\p" + .string "You wait. I'm going to beat you\n" + .string "next time! Right, take care!$" + +MatchCall_PositiveBattleText6:: + .string "Hey, {PLAYER}{KUN}.\n" + .string "{STR_VAR_1} here.\p" + .string "How's it going for you?\p" + .string "I've been riding a hot streak.\n" + .string "Why, I just won a battle.\p" + .string "When we have our next battle,\n" + .string "I'm sure not going to lose!$" + +MatchCall_PositiveBattleText7:: + .string "{PLAYER}{KUN}?\n" + .string "{STR_VAR_1} here.\p" + .string "My {STR_VAR_2} is a force!\n" + .string "It won me another battle just now!\p" + .string "I can't wait to have a rematch\n" + .string "with you.$" + +MatchCall_PositiveBattleText8:: + .string "Oh, {PLAYER}{KUN}, how do you do?\n" + .string "This is {STR_VAR_1} speaking.\p" + .string "I hope you've been well.\n" + .string "I wanted to tell you I just won.\p" + .string "My {STR_VAR_2} worked especially\n" + .string "hard to get the win.\p" + .string "See you again!$" + +MatchCall_PositiveBattleText9:: + .string "Oh, {PLAYER}{KUN}, hi there!\n" + .string "This is {STR_VAR_1}!\p" + .string "How are your POKéMON holding up?\n" + .string "Mine just won a battle!\p" + .string "My {STR_VAR_2} was spectacular,\n" + .string "I must say!\p" + .string "I wish I could've shown you!\n" + .string "See you again!$" + +MatchCall_PositiveBattleText10:: + .string "Oh, {PLAYER}{KUN}, hello…\n" + .string "This is {STR_VAR_1}.\p" + .string "How has life been treating you?\p" + .string "My POKéMON appear to be charged\n" + .string "with energy.\p" + .string "I just won a battle with them.\n" + .string "See you around.$" + +MatchCall_PositiveBattleText11:: + .string "Ah, {PLAYER}{KUN}.\n" + .string "This is {STR_VAR_1}.\p" + .string "Been in any battles lately?\n" + .string "I just won another one today!\p" + .string "I'm on a roll! Gahahaha!\n" + .string "Well, see you!$" + +MatchCall_PositiveBattleText12:: + .string "Hello, {PLAYER}{KUN}.\n" + .string "It's me, {STR_VAR_1}.\p" + .string "I trust you've been well?\n" + .string "I'm still bursting with life!\p" + .string "Why, just now, I won another match.\n" + .string "I'm not stepping aside to you\l" + .string "youngsters yet!$" + +MatchCall_PositiveBattleText13:: + .string "Ah, hello, {PLAYER}{KUN}!\n" + .string "This is {STR_VAR_1}!\p" + .string "I hope you've been keeping well.\n" + .string "I still have a bounce in my step!\p" + .string "Why, I just won a battle yet again.\n" + .string "Oh, I won't lose to young people\l" + .string "quite yet!\p" + .string "See you again!$" + +MatchCall_PositiveBattleText14:: + .string "Oh, hi, {PLAYER}{KUN}.\n" + .string "This is {STR_VAR_1}.\p" + .string "I was in a battle recently, and my\n" + .string "{STR_VAR_2} was exceptional!\p" + .string "I wish you could have seen it,\n" + .string "{PLAYER}{KUN}. Bye-bye!$" + +MatchCall_SameRouteBattleRequestText1:: + .string "Hi! {PLAYER}, hello!\n" + .string "This is {STR_VAR_1}.\p" + .string "Huh? Wait, you're near\n" + .string "{STR_VAR_2}?\p" + .string "Oh, wow, we have to battle, then!\n" + .string "I'll be waiting! See you!$" + +MatchCall_SameRouteBattleRequestText2:: + .string "Hello, {PLAYER}!\n" + .string "It's {STR_VAR_1}.\p" + .string "Oh? You happen to be around\n" + .string "{STR_VAR_2} right now?\p" + .string "Would you like to battle now?\n" + .string "I'll wait for you! See you!$" + +MatchCall_SameRouteBattleRequestText3:: + .string "Hey there, {PLAYER}!\n" + .string "It's me, {STR_VAR_1}.\p" + .string "Oh, hey, are you near\n" + .string "{STR_VAR_2} right now?\p" + .string "How would you like to battle with\n" + .string "me right now?\p" + .string "I'm not losing again!\n" + .string "I'll be waiting! Catch you soon!$" + +MatchCall_SameRouteBattleRequestText4:: + .string "Hey, {PLAYER}{KUN}.\n" + .string "{STR_VAR_1} here.\p" + .string "Whereabouts are you now?\n" + .string "Huh? {STR_VAR_2}?\p" + .string "Want to battle now?\n" + .string "I'll wait for you. See you!$" + +MatchCall_SameRouteBattleRequestText5:: + .string "Hiya, {PLAYER}{KUN}!\n" + .string "It's {STR_VAR_1}.\l" + .string "How are things with you?\p" + .string "You're where now?\n" + .string "{STR_VAR_2}?\p" + .string "Well, how about we have a quick\n" + .string "rematch right away?\p" + .string "I'll keep an eye out for you.\n" + .string "See you soon!$" + +MatchCall_SameRouteBattleRequestText6:: + .string "Hey, {PLAYER}{KUN}.\n" + .string "{STR_VAR_1} here.\l" + .string "How are your POKéMON keeping?\p" + .string "Oh, is that right? You're around\n" + .string "{STR_VAR_2}?\p" + .string "Well, then, we'd better have\n" + .string "a rematch.\p" + .string "I can wait, sure.\n" + .string "See you!$" + +MatchCall_SameRouteBattleRequestText7:: + .string "…Er, {PLAYER}{KUN}?\n" + .string "{STR_VAR_1} here…\p" + .string "Oh, you happen to be around\n" + .string "{STR_VAR_2}?\p" + .string "Then, let's battle.\n" + .string "Right away, I mean.\p" + .string "I'll show you my POKéMON.\n" + .string "I'll wait for you.$" + +MatchCall_SameRouteBattleRequestText8:: + .string "Oh, {PLAYER}{KUN}, how do you do?\n" + .string "This is {STR_VAR_1} speaking.\p" + .string "I hope you're doing well.\n" + .string "Oh, you're near {STR_VAR_2}.\p" + .string "Would you like to have a battle\n" + .string "with me, then?\p" + .string "I'll wait for you.\n" + .string "See you soon!$" + +MatchCall_SameRouteBattleRequestText9:: + .string "Oh, {PLAYER}{KUN}, hi there!\n" + .string "This is {STR_VAR_1}!\p" + .string "Are you keeping up?\n" + .string "Oh, you're near {STR_VAR_2}?\p" + .string "Oh, well, then don't you think we\n" + .string "should battle?\p" + .string "Don't keep me waiting too long!$" + +MatchCall_SameRouteBattleRequestText10:: + .string "Oh, {PLAYER}{KUN}, hello…\n" + .string "This is {STR_VAR_1}.\p" + .string "How are things with you?\n" + .string "Oh, you're near {STR_VAR_2}.\p" + .string "We should have a battle now, then.\p" + .string "I'm ready and waiting.\n" + .string "Be quick!$" + +MatchCall_SameRouteBattleRequestText11:: + .string "Ah, {PLAYER}{KUN}.\n" + .string "This is {STR_VAR_1}.\p" + .string "Ah, so where you are now is\n" + .string "{STR_VAR_2}?\p" + .string "Well, then, we just have to have\n" + .string "a battle, don't you think?\p" + .string "I'll wait around for you!\n" + .string "See you real quick!$" + +MatchCall_SameRouteBattleRequestText12:: + .string "Hello, {PLAYER}{KUN}.\n" + .string "It's me, {STR_VAR_1}.\l" + .string "Where might you be now?\p" + .string "{STR_VAR_2}?\n" + .string "That's quite close by!\p" + .string "What do you say we have a battle\n" + .string "now?\p" + .string "I can wait.\n" + .string "See you!$" + +MatchCall_SameRouteBattleRequestText13:: + .string "Ah, hello, {PLAYER}{KUN}!\n" + .string "This is {STR_VAR_1}!\p" + .string "I hope you've been keeping well.\n" + .string "Oh, you're near {STR_VAR_2}?\p" + .string "Since that's not very far away,\n" + .string "come see me for a battle.\p" + .string "I'll wait for you.\n" + .string "Bye for now.$" + +MatchCall_SameRouteBattleRequestText14:: + .string "Oh, hi, {PLAYER}{KUN}.\n" + .string "This is {STR_VAR_1}.\p" + .string "You're what? …{STR_VAR_2}?\n" + .string "That's very close.\p" + .string "Don't you think we ought to have\n" + .string "a battle?\p" + .string "I'll be looking for you!\n" + .string "Bye-bye!$" + +MatchCall_DifferentRouteBattleRequestText1:: + .string "Hi! {PLAYER}, hello!\n" + .string "This is {STR_VAR_1}.\p" + .string "Want to have a battle with me?\p" + .string "I'll be waiting for you around\n" + .string "{STR_VAR_2}!$" + +MatchCall_DifferentRouteBattleRequestText2:: + .string "Hello, {PLAYER}!\n" + .string "It's {STR_VAR_1}.\p" + .string "Would you like to have a battle\n" + .string "with me again?\p" + .string "You can find me around\n" + .string "{STR_VAR_2}. I'll be waiting!$" + +MatchCall_DifferentRouteBattleRequestText3:: + .string "Hey there, {PLAYER}!\n" + .string "It's me, {STR_VAR_1}.\p" + .string "My POKéMON have grown a lot\n" + .string "tougher since last time.\p" + .string "I want to see how strong they've\n" + .string "become with your POKéMON, {PLAYER}.\p" + .string "So, let's have a battle!\p" + .string "I'll be waiting for you around\n" + .string "{STR_VAR_2}.$" + +MatchCall_DifferentRouteBattleRequestText4:: + .string "Hey, {PLAYER}{KUN}.\n" + .string "{STR_VAR_1} here.\l" + .string "How are things with you?\p" + .string "My POKéMON have grown pretty\n" + .string "tough lately.\p" + .string "Hey, how would you like to have\n" + .string "another battle with me?\p" + .string "Let's meet up around\n" + .string "{STR_VAR_2}, okay?$" + +MatchCall_DifferentRouteBattleRequestText5:: + .string "Hiya, {PLAYER}{KUN}!\n" + .string "It's {STR_VAR_1}.\p" + .string "My POKéMON are growing up in\n" + .string "decent ways.\p" + .string "I'd really like to have another\n" + .string "battle with you.\p" + .string "I'll keep an eye out for you around\n" + .string "{STR_VAR_2}. See you soon!$" + +MatchCall_DifferentRouteBattleRequestText6:: + .string "Hey, {PLAYER}{KUN}.\n" + .string "{STR_VAR_1} here.\l" + .string "I hope you're on top of things.\p" + .string "I was thinking I'd like another\n" + .string "battle with you. What do you say?\p" + .string "If you feel like a battle,\n" + .string "come to {STR_VAR_2}.\p" + .string "See you!$" + +MatchCall_DifferentRouteBattleRequestText7:: + .string "…Er, {PLAYER}{KUN}?\n" + .string "{STR_VAR_1} here…\l" + .string "So? Are your POKéMON growing?\p" + .string "Mine sure got stronger.\n" + .string "I'd like to show you.\p" + .string "I'll be around {STR_VAR_2}.\n" + .string "Come see me for a match.\p" + .string "See you around.$" + +MatchCall_DifferentRouteBattleRequestText8:: + .string "Oh, {PLAYER}{KUN}, how do you do?\n" + .string "This is {STR_VAR_1} speaking.\p" + .string "I hope you're doing well.\n" + .string "My POKéMON are very frisky.\p" + .string "If you're ever in the area, please\n" + .string "give me a rematch.\p" + .string "I'll be around {STR_VAR_2}.\n" + .string "Until then, good-bye!$" + +MatchCall_DifferentRouteBattleRequestText9:: + .string "Oh, {PLAYER}{KUN}, hi there!\n" + .string "This is {STR_VAR_1}!\l" + .string "How are your POKéMON doing?\p" + .string "My POKéMON keep getting better.\n" + .string "I'd like to show you, {PLAYER}{KUN}.\p" + .string "I'm around {STR_VAR_2} now,\n" + .string "so let's battle if you're close by.\p" + .string "Hope I see you soon!$" + +MatchCall_DifferentRouteBattleRequestText10:: + .string "Oh, {PLAYER}{KUN}, hello…\n" + .string "This is {STR_VAR_1}.\l" + .string "So, how are things with you?\p" + .string "My POKéMON have grown much\n" + .string "stronger than before.\p" + .string "I'd love another battle with you,\n" + .string "{PLAYER}{KUN}.\p" + .string "I'll be around {STR_VAR_2}.\n" + .string "Come see me if you're close.$" + +MatchCall_DifferentRouteBattleRequestText11:: + .string "Ah, {PLAYER}{KUN}.\n" + .string "This is {STR_VAR_1}.\l" + .string "Where might you be now?\p" + .string "My POKéMON are full of life.\n" + .string "They appear to be looking forward\l" + .string "to seeing your POKéMON, {PLAYER}{KUN}.\p" + .string "I'm around {STR_VAR_2} now.\n" + .string "I hope you'll seek us out.$" + +MatchCall_DifferentRouteBattleRequestText12:: + .string "Hello, {PLAYER}{KUN}.\n" + .string "It's me, {STR_VAR_1}.\p" + .string "I should tell you, my POKéMON have\n" + .string "grown to be quite robust lately.\p" + .string "I would like to see them in a battle\n" + .string "with you, {PLAYER}{KUN}.\p" + .string "We'll be around {STR_VAR_2}.\n" + .string "Come see us anytime!$" + +MatchCall_DifferentRouteBattleRequestText13:: + .string "Ah, hello, {PLAYER}{KUN}!\n" + .string "This is {STR_VAR_1}!\l" + .string "Are your POKéMON keeping well?\p" + .string "My POKéMON have been so healthy,\n" + .string "they don't look capable of losing!\p" + .string "I would surely love to have another\n" + .string "battle with you.\p" + .string "If you're near {STR_VAR_2},\n" + .string "do come see us.$" + +MatchCall_DifferentRouteBattleRequestText14:: + .string "Oh, hi, {PLAYER}{KUN}.\n" + .string "This is {STR_VAR_1}.\l" + .string "Keeping well, I hope.\p" + .string "Oh, yes! My POKéMON are\n" + .string "much stronger than before.\p" + .string "Don't you think we ought to have\n" + .string "a battle, {PLAYER}{KUN}?\p" + .string "We'll be waiting for you around\n" + .string "{STR_VAR_2}.\p" + .string "Come see us anytime, okay?$" + +MatchCall_PersonalizedText1:: + .string "It's me, the mountain-loving\n" + .string "{STR_VAR_1}!\p" + .string "Well, since we met, have you grown\n" + .string "to appreciate the mountains more?\p" + .string "I rarely see you in the mountains…\p" + .string "Next time, we'll meet somewhere\n" + .string "around {STR_VAR_2}.$" + +MatchCall_PersonalizedText2:: + .string "This is {STR_VAR_1}.\n" + .string "Hello.\p" + .string "I was just telling a new TRAINER\n" + .string "about you.\p" + .string "I told her about a strong TRAINER\n" + .string "who raises POKéMON with care.\p" + .string "I hope you'll become a TRAINER\n" + .string "that everyone will admire.\p" + .string "I hope we meet again!$" + +MatchCall_PersonalizedText3:: + .string "Hello! It's {STR_VAR_1}.\p" + .string "I love where I am now.\n" + .string "It's pleasant with sweet aromas!\p" + .string "I think someone planted BERRIES,\n" + .string "and they burst into bloom.\p" + .string "See you again sometime!$" + +MatchCall_PersonalizedText4:: + .string "Hello! Thirty years of exploration,\n" + .string "{STR_VAR_1} at your service!\p" + .string "It seems that you're energetically\n" + .string "traveling here and there.\p" + .string "Have you discovered any new ruins?\n" + .string "Please tell if you have!\p" + .string "Now, if you'll excuse me,\n" + .string "I have ruins to explore.$" + +MatchCall_PersonalizedText5:: + .string "It's {STR_VAR_1}!\p" + .string "Know what I'm doing today?\n" + .string "Looking at waves from the beach!\p" + .string "Sigh… The waves are all sparkly.\n" + .string "The sea is the prettiest from here.\l" + .string "I'm getting hungry, so bye-bye!$" + +MatchCall_PersonalizedText6:: + .string "Munch-chew…\n" + .string "Oh, hi, it's {STR_VAR_1}.\l" + .string "I love eating on the beach.\p" + .string "My POKéMON and I have been doing\n" + .string "great. We're fully fueled!\l" + .string "I'm going for a swim. Bye!$" + +MatchCall_PersonalizedText7:: + .string "Hello, this is {STR_VAR_1}…\p" + .string "I've grown a little jaded with this\n" + .string "whole COOLTRAINER thing…\p" + .string "Everyone thinks I'm a perfect\n" + .string "TRAINER, and that makes me try to\l" + .string "live up to that expectation.\p" + .string "But I guess that goes with being\n" + .string "a COOLTRAINER.\p" + .string "I'll just have to buckle down…\n" + .string "and grin and bear it.\p" + .string "You're the only person that I could\n" + .string "confide in like this.\p" + .string "But when I see you next,\n" + .string "don't worry, I won't whine!$" + +MatchCall_PersonalizedText8:: + .string "Yahoo, it's {STR_VAR_1}!\n" + .string "How do you do?\p" + .string "I've been raising my POKéMON with\n" + .string "you as the target.\p" + .string "I don't intend to lose when we\n" + .string "battle again.\p" + .string "Isn't it great to have TRAINER\n" + .string "friends? Let's meet again!$" + +MatchCall_PersonalizedText9:: + .string "It's {STR_VAR_1}…\n" + .string "Right now, behind you…\l" + .string "Wasn't there something…?\p" + .string "The power of the POKéMON that\n" + .string "sleep here at MT. PYRE…\p" + .string "It's telling me about you…\p" + .string "You should walk away quickly and\n" + .string "never once look back…\p" + .string "Giggle…\n" + .string "Farewell…$" + +MatchCall_PersonalizedText10:: + .string "This is {STR_VAR_1}.\n" + .string "How do you do?\p" + .string "Isn't it convenient that we can\n" + .string "chat like this at a distance?\p" + .string "Before, if I wanted to speak with\n" + .string "anyone, I had to have my father\l" + .string "drive me…\p" + .string "I should be going now.\n" + .string "I'm glad we had this chat.$" + +MatchCall_PersonalizedText11:: + .string "It's {STR_VAR_1}!\n" + .string "Will you listen to this?\p" + .string "I like the SAFARI ZONE a lot,\n" + .string "but whenever I go, I get lost!\p" + .string "All that tall grass!\n" + .string "And it's much too spread out!\p" + .string "I feel better getting that off\n" + .string "my chest!\p" + .string "I'm off to the SAFARI ZONE again!\n" + .string "Catch you!$" + +MatchCall_PersonalizedText12:: + .string "Hello, {STR_VAR_1} here.\n" + .string "Yes, correct, I am rich, yes.\p" + .string "I should tell you, my wealth has\n" + .string "grown since we last met.\p" + .string "What's more, my POKéMON have also\n" + .string "grown stronger.\p" + .string "I can't shake the feeling that\n" + .string "this world exists for me!\p" + .string "Oh, no need to say a word!\n" + .string "Everyone knows it's true!\p" + .string "Oh, you must excuse me, I have this\n" + .string "formal dinner to attend.$" + +MatchCall_PersonalizedText13:: + .string "Ufufufufu…\n" + .string "It's me, {STR_VAR_1}…\p" + .string "Can you guess what I'm seeing?\n" + .string "A pair of {STR_VAR_2} in a battle.\p" + .string "Maybe I'll try catching the winner…\n" + .string "Ufufufufufu…\p" + .string "I… I'm kind of busy now.\n" + .string "I have to go.$" + +MatchCall_PersonalizedText14:: + .string "Oh, it's {STR_VAR_1}!\p" + .string "I was just thinking I'm getting\n" + .string "bored of the ABANDONED SHIP.\p" + .string "But since I'm already here,\n" + .string "and I want to beat you once,\l" + .string "I'll be sticking around a bit more.\p" + .string "If you feel compelled, why don't\n" + .string "you come see me?\p" + .string "I think today will be the day that\n" + .string "I finally challenge the man next\l" + .string "door to a match.\p" + .string "Be seeing you!$" + +MatchCall_PersonalizedText15:: + .string "I'm {STR_VAR_1}!\n" + .string "The man of the sea!\p" + .string "You know what I think?\p" + .string "The TRAINERS out at sea are\n" + .string "the toughest of the tough!\p" + .string "You should learn from me and train\n" + .string "in the sea…\p" + .string "Whoops, giant surf rising!\p" + .string "It's a great training opportunity!\n" + .string "Sorry, but I have to go!$" + +MatchCall_PersonalizedText16:: + .string "It's {STR_VAR_1}! Listen, I've been\n" + .string "teaching karate to my POKéMON.\p" + .string "But now they're better than me!\n" + .string "I've done nothing but lose to them!\p" + .string "But even though I may lose to\n" + .string "POKéMON, I won't lose to another\l" + .string "TRAINER, no sir!\p" + .string "We have to battle again!\n" + .string "Ugwaah!$" + +MatchCall_PersonalizedText17:: + .string "It's me, {STR_VAR_1}.\n" + .string "How're your travels unwinding?\p" + .string "…Whoa, is that right?\n" + .string "Sounds awfully stimulating!\p" + .string "I think I could write a song about\n" + .string "one of your episodes.\p" + .string "…Oh, hey, I'm feeling it.\n" + .string "I hear the riffs in my head.\p" + .string "I'd better get this tune properly\n" + .string "written, so I've got to fly! Later!$" + +MatchCall_PersonalizedText18:: + .string "This is {STR_VAR_1}…\n" + .string "Hear my new song.\p" + .string "Lalala, {STR_VAR_2}, {STR_VAR_2}!\n" + .string "Why are you that {STR_VAR_2}?\l" + .string "Why can't I be you, {STR_VAR_2}?\l" + .string "Lala, {STR_VAR_2} and {STR_VAR_1},\l" + .string "{STR_VAR_1} and {STR_VAR_2}…\p" + .string "Repeat chorus, fade…$" + +MatchCall_PersonalizedText19:: + .string "I'm {STR_VAR_1}, you know,\n" + .string "the camping expert!\p" + .string "When we battled, I couldn't help\n" + .string "but lose to you.\p" + .string "After all, my expertise is in\n" + .string "camping.\p" + .string "But win or lose, I like to battle\n" + .string "when I'm camping.\p" + .string "Battle with us again, okay?\n" + .string "Oh, and let's go camping, too!$" + +MatchCall_PersonalizedText20:: + .string "It's me, me, {STR_VAR_1}!\p" + .string "I'd like to climb other mountains\n" + .string "than this one, to be honest.\p" + .string "But I'm not sure if there'd be any\n" + .string "ladies like on MT. CHIMNEY.\p" + .string "If you know any other mountain\n" + .string "with ladies around, let me know!\p" + .string "Ehehehe, see you around!$" + +MatchCall_PersonalizedText21:: + .string "… … … … … …\n" + .string "… … … … … …\l" + .string "It's {STR_VAR_1}…\p" + .string "… … … … … …\n" + .string "… … … … … …\l" + .string "That's all today…$" + +MatchCall_PersonalizedText22:: + .string "This is {STR_VAR_1}. Today, I had\n" + .string "this feeling I would chat with you.\p" + .string "My desire to defeat you builds\n" + .string "by day and by night.\p" + .string "You have a rival like that, yes?\n" + .string "I wish it were me…\p" + .string "I'm glad you heard me out.\n" + .string "See you!$" + +MatchCall_PersonalizedText23:: + .string "It's {STR_VAR_1}.\p" + .string "When there's a strong TRAINER\n" + .string "nearby, I can sometimes sense that\l" + .string "somehow.\p" + .string "Did you pass close by, {PLAYER}{KUN}?\n" + .string "Maybe it was you.\p" + .string "I'll be waiting for your visit.\n" + .string "Bye!$" + +MatchCall_PersonalizedText24:: + .string "Hello, this is {STR_VAR_1}.\n" + .string "You sound well, {PLAYER}{KUN}.\p" + .string "I've traveled around the world,\n" + .string "but I must say I've taken a great\l" + .string "shine to this region.\p" + .string "I plan to stay here a while.\n" + .string "Perhaps we can meet again?\p" + .string "I've not forgotten your dazzling\n" + .string "techniques.\p" + .string "I do hope for a rematch.$" + +MatchCall_PersonalizedText25:: + .string "Snivel… It's… {STR_VAR_1}…\n" + .string "…Sob…\p" + .string "ROXANNE chewed me out in class\n" + .string "today.\p" + .string "But I don't dislike her or anything.\p" + .string "ROXANNE tells me exactly what\n" + .string "I did wrong so I can learn from it.\p" + .string "You bet I'll be going to\n" + .string "the TRAINER'S SCHOOL tomorrow!\p" + .string "See you later!$" + +MatchCall_PersonalizedText26:: + .string "It's {STR_VAR_1}!\p" + .string "ROXANNE let me battle with her\n" + .string "yesterday.\p" + .string "The results…\n" + .string "Terrible, like you needed to ask.\p" + .string "But I was delighted that ROXANNE\n" + .string "would even let me challenge her!\p" + .string "You wouldn't believe how much\n" + .string "more I admire her!\p" + .string "I'm going to really focus and work!\n" + .string "I'd better go!$" + +MatchCall_PersonalizedText27:: + .string "Hi, it's ANNA! I'm with my junior\n" + .string "partner MEG again today.\p" + .string "I really love caring for MEG and\n" + .string "POKéMON. They're so cute!\p" + .string "I wish I could look after them\n" + .string "as if they were my siblings!\p" + .string "Oh, hi, MEG!\n" + .string "Did you get the buns?\p" + .string "Huh? No, no, I'm not treating you\n" + .string "like my personal slave!\p" + .string "You lost the match, so you have\n" + .string "to go buy the bread as punishment!\p" + .string "I wouldn't treat you like a slave,\n" + .string "MEG! You're too special to me!\p" + .string "I have to go now.\n" + .string "It's time for our snack!$" + +MatchCall_PersonalizedText28:: + .string "I love POKéMON!\n" + .string "It's {STR_VAR_1} from the FAN CLUB!\p" + .string "You have to hear this!\n" + .string "My sweet POKéMON…\p" + .string "Snort! Wahaha!\n" + .string "I can't say any more! It's a secret!\l" + .string "It's just too cute for words!\p" + .string "Oh, my sweet {STR_VAR_2} is begging\n" + .string "for a {POKEBLOCK}!\p" + .string "It's the picture of cuteness!\p" + .string "Sorry, but I can't talk now!\n" + .string "You'll have to hear this next time!$" + +MatchCall_PersonalizedText29:: + .string "Ohoho!\p" + .string "This is {STR_VAR_1}! I can't wait to\n" + .string "tell you about my darling POKéMON!\p" + .string "Please, you must listen to this.\n" + .string "It's about my darling {STR_VAR_2}.\p" + .string "Whenever anyone picks it up,\n" + .string "it leaps straight into my arms!\p" + .string "Oh… Oh… Could there be anything\n" + .string "more blissful?\p" + .string "Oh, it feels so heavenly!\p" + .string "I'm so glad I could share some of\n" + .string "my happiness with you.\p" + .string "Well, I must be going.\n" + .string "Bye, now!$" + +MatchCall_PersonalizedText30:: + .string "I am… {STR_VAR_1}.\n" + .string "People call me an EXPERT.\p" + .string "But there is one thing I know.\n" + .string "I could not be an EXPERT on my own\l" + .string "power.\p" + .string "Only with the help of POKéMON can\n" + .string "a TRAINER become an EXPERT.\p" + .string "Humph! I believe I may have said\n" + .string "something deep and profound!\p" + .string "I shall leave you in good spirits!$" + +MatchCall_PersonalizedText31:: + .string "It's {STR_VAR_1}.\n" + .string "I'm glad to chat with you!\p" + .string "I am feeling alive and refreshed\n" + .string "soaking in this hot-spring tub.\p" + .string "I've been battling young TRAINERS\n" + .string "since we met, but you're still\l" + .string "the best of the lot.\p" + .string "I imagine you'll become an EXPERT\n" + .string "in your old age! Ohohoho…$" + +MatchCall_PersonalizedText32:: + .string "Yay! This is {STR_VAR_1}!\n" + .string "What's up?\p" + .string "I might be imagining this, but when\n" + .string "I win battles, my shorts seem to\l" + .string "feel, like, better. Materially.\p" + .string "What do I mean by that?\n" + .string "It's kind of hard to explain, but…\l" + .string "How would I say this now…\l" + .string "My shorts feel silkier!\p" + .string "And when I battled you, {PLAYER}{KUN},\n" + .string "my shorts felt icky and coarse.\p" + .string "… … … … … …\n" + .string "You didn't really believe that?\l" + .string "Ehehehe, that's all! Bye now!$" + +MatchCall_PersonalizedText33:: + .string "Ahoy!\n" + .string "{STR_VAR_1} here!\p" + .string "As always, I'm fishing with wild\n" + .string "abandon!\p" + .string "Are there other places I can fish\n" + .string "than the sea and rivers?\p" + .string "I get these powerful urges to\n" + .string "fish just about anywhere!\p" + .string "Oh, gosh, darn it!\n" + .string "My line's tangled up!\p" + .string "Gotta go!\n" + .string "Find me some new fishing spots!$" + +MatchCall_PersonalizedText34:: + .string "Hey, there! It's {STR_VAR_1}.\n" + .string "Are you taking it casually?\p" + .string "Ever since I was a kid, you know,\n" + .string "I've always been placid, huh?\p" + .string "I never was much for getting all\n" + .string "stressed or rushing things.\p" + .string "But wouldn't you know it,\n" + .string "I'm now a TRIATHLETE.\p" + .string "You just can't tell where life will\n" + .string "take you, if you get my drift.\p" + .string "You're a TRAINER now, but who\n" + .string "knows what the future holds, huh?\p" + .string "Imagine yourself as a teacher,\n" + .string "or maybe an artist. Cool, huh?\p" + .string "But, hey, be cool. Take it casual.\n" + .string "See you around.$" + +MatchCall_PersonalizedText35:: + .string "This is {STR_VAR_1}!\n" + .string "I'm cycling right now.\p" + .string "I love swimming and running,\n" + .string "but cycling is my first love!\p" + .string "It makes my whole body feel as if\n" + .string "I'm one with the wind.\p" + .string "It exhilarates me as if I were\n" + .string "flying!\p" + .string "Okay! Today, I'm going to set a new\n" + .string "CYCLING ROAD record!\p" + .string "You should make the challenge, too!\n" + .string "See you!$" + +MatchCall_PersonalizedText36:: + .string "Yo, this is {STR_VAR_1}! I'm smack\n" + .string "in the middle of a triathlon!\p" + .string "But, hey, I've always got time to\n" + .string "shoot the breeze!\p" + .string "Working out with POKéMON feels\n" + .string "mighty good!\p" + .string "Without exchanging words, we synch\n" + .string "as if we shared a heart.\p" + .string "It's inspiring!\p" + .string "Gasp… Chatting while running…\n" + .string "I'm getting run down…\l" + .string "Gasp… Have…to…go…$" + +MatchCall_PersonalizedText37:: + .string "Hi, it's {STR_VAR_1}.\n" + .string "If you want to improve endurance,\l" + .string "high-altitude training is it!\p" + .string "Try running on a mountaintop.\n" + .string "You'll be gasping in no time!\p" + .string "I'm getting oxygen starved, too!\n" + .string "See you!$" + +MatchCall_PersonalizedText38:: + .string "Oh, it's {STR_VAR_1}, hello.\p" + .string "I've been swimming a lot but I still\n" + .string "can't seem to reach EVERGRANDE.\p" + .string "Maybe I'm just going in circles.\p" + .string "No, no, that can't be possible.\n" + .string "Wahahaha.\l" + .string "Take care!$" + +MatchCall_PersonalizedText39:: + .string "Hey, it's {STR_VAR_1}…\n" + .string "Whoops!\p" + .string "Splash!\p" + .string "Blug-blug-blug-blug…\p" + .string "Sploosh!\p" + .string "Whiff-whiff! Whiff-whiff!\p" + .string "Hey! Sorry about that!\n" + .string "I just put on some suntan oil.\p" + .string "So my POKéNAV went whoopsy\n" + .string "out of my hand into the water!\p" + .string "But, boy, DEVON's POKéNAV is built\n" + .string "tough. It survived that dunking!\p" + .string "Anyways, I'm busy sunbathing,\n" + .string "so let's chat another time.$" + +MatchCall_PersonalizedText40:: + .string "Hello, this is {STR_VAR_1}.\p" + .string "Out of the three triathlon events,\n" + .string "I like swimming best.\p" + .string "But if I stay in the sea too long,\n" + .string "won't I get all prune-like?\p" + .string "Ooh, triathlon is such a grueling\n" + .string "test of human endurance! Bye!$" + +MatchCall_PersonalizedText41:: + .string "Hello, {PLAYER}{KUN}.\n" + .string "{STR_VAR_1} here.\p" + .string "How are your POKéMON doing?\p" + .string "My DRAGON POKéMON appear to be\n" + .string "in peak form. Bye for now.$" + +MatchCall_PersonalizedText42:: + .string "{STR_VAR_1} here.\p" + .string "My {STR_VAR_2} has grown even more\n" + .string "tough than that last time.\p" + .string "I'm not going to lose again to you.\n" + .string "You wait till next time!\p" + .string "See you around!$" + +MatchCall_PersonalizedText43:: + .string "It is {STR_VAR_1} here.\p" + .string "I have continued with my studies\n" + .string "in the art of concealment.\p" + .string "But I have been too successful.\n" + .string "No one has been able to find me.\l" + .string "My success makes me lonely…\p" + .string "Like smoke I disappear!\n" + .string "Farewell!$" + +MatchCall_PersonalizedText44:: + .string "This is {STR_VAR_1}.\n" + .string "I kept up my training since we met.\p" + .string "My {STR_VAR_2} is getting pretty\n" + .string "tough.\p" + .string "Training on a beach is effective,\n" + .string "just as I thought. Bye now!$" + +MatchCall_PersonalizedText45:: + .string "How do you do?\n" + .string "This is {STR_VAR_1}.\p" + .string "I wonder when this yucky volcanic\n" + .string "ash will stop falling?\p" + .string "If it gets too deep, it will cover\n" + .string "up the pattern on my parasol…\p" + .string "Let's promise to meet again!$" + +MatchCall_PersonalizedText46:: + .string "Hi, {STR_VAR_1} here.\p" + .string "Did you know that it's easier to\n" + .string "float in the sea than a pool?\p" + .string "Just by lying still, your body will\n" + .string "float on its own.\p" + .string "But if you float for too long,\n" + .string "watch that you don't get carried\l" + .string "off too far out.\p" + .string "…Where am I, anyway?\n" + .string "I'd better go!$" + +MatchCall_PersonalizedText47:: + .string "Oh, {PLAYER}{KUN}, hello!\n" + .string "This is {STR_VAR_1}.\l" + .string "I'm up in the mountains now.\p" + .string "But the ground is too bumpy.\n" + .string "I can't pitch my tent here…\p" + .string "Oh, I had a brilliant idea!\p" + .string "Maybe I can get my POKéMON to tamp\n" + .string "the ground flat here!\p" + .string "I'm going to try that!\n" + .string "Bye-bye!$" + +MatchCall_PersonalizedText48:: + .string "Oh, hi, hi, this is {STR_VAR_1}!\p" + .string "I'm raising POKéMON with LIV!\n" + .string "We're trying very hard!\p" + .string "If we try harder, can we become\n" + .string "number one? Bye-bye!$" + +MatchCall_PersonalizedText49:: + .string "{STR_VAR_1} here!\p" + .string "I'm a SAILOR, but I'm not on a boat\n" + .string "now.\p" + .string "It makes me wonder--what should\n" + .string "a SAILOR on land be called?\p" + .string "That's what I've been thinking\n" + .string "while staring out across the waves.\p" + .string "All right, next time!$" + +MatchCall_PersonalizedText50:: + .string "It's {STR_VAR_1}.\n" + .string "So? Get any more POKéMON?\p" + .string "If you catch a new POKéMON,\n" + .string "you have to come show me.\p" + .string "I won't whine for it, honest.\n" + .string "I'll be waiting. See you.$" + +MatchCall_PersonalizedText51:: + .string "This is {STR_VAR_1}.\p" + .string "Are you raising your POKéMON\n" + .string "in the optimal way?\p" + .string "The air is clean where I am.\n" + .string "It's the perfect environment for\l" + .string "raising POKéMON.\p" + .string "If you're going to focus on raising\n" + .string "POKéMON, you should come out to\l" + .string "{STR_VAR_2}. Take care now.$" + +MatchCall_PersonalizedText52:: + .string "Hi, this is {STR_VAR_1}.\p" + .string "I gave a {POKEBLOCK} to my {STR_VAR_2}.\n" + .string "It seemed to enjoy it very much.\p" + .string "It looks like POKéMON have their\n" + .string "likes and dislikes with {POKEBLOCK}S.\p" + .string "I find that quite fascinating.\n" + .string "Please do take care.$" + +MatchCall_PersonalizedText53:: + .string "{STR_VAR_1} here.\p" + .string "If you cooperate with POKéMON,\n" + .string "one can be comfortable in the wild.\p" + .string "Everyone should realize that and\n" + .string "cooperate with POKéMON more.\p" + .string "That would be ideal.\n" + .string "I really think so.\p" + .string "I think you're on the right track!\n" + .string "Catch you later!$" + +MatchCall_PersonalizedText54:: + .string "Hi, it's {STR_VAR_1}. You know,\n" + .string "the TRAINER who's always prepared!\p" + .string "{PLAYER}{KUN}, do you have enough items?\n" + .string "Are your POKéMON fit for action?\p" + .string "Keeping everything perfect around\n" + .string "you all the time is the secret to\l" + .string "keeping your journey going.\p" + .string "I'd better go check my own\n" + .string "supplies! Be vigilant!$" + +MatchCall_PersonalizedText55:: + .string "It's {STR_VAR_1}!\n" + .string "It's {STR_VAR_1}!\p" + .string "{STR_VAR_2} is a very busy\n" + .string "thoroughfare, so I get challenged\l" + .string "by all kinds of TRAINERS every day.\p" + .string "Today, I won five battles and lost\n" + .string "only three!\p" + .string "How did you do today?\n" + .string "Tell me about it next time, okay?$" + +MatchCall_PersonalizedText56:: + .string "It's me, {STR_VAR_1}.\p" + .string "I'm popular because I have lots\n" + .string "of BUG POKéMON, right?\p" + .string "Well, I took a bunch of my fave\n" + .string "bugs to school today.\p" + .string "This girl I like started crying!\n" + .string "Go ahead and laugh if you want.\p" + .string "I have to try teaching her what\n" + .string "makes BUG POKéMON so appealing.\p" + .string "Snivel…\n" + .string "See you!$" + +MatchCall_PersonalizedText57:: + .string "Hah! Hah! Hah! Hah!\p" + .string "Hi! It's {STR_VAR_1}! Hah! Hah!\p" + .string "Trying to chat…\n" + .string "While climbing…\l" + .string "Is harsh exercise… Hah! Hah!\p" + .string "Urgh! Oof…\n" + .string "It's steeper now…\l" + .string "We'll chat…another time…\l" + .string "Hah! Hah! Hah!$" + +MatchCall_PersonalizedText58:: + .string "Oh, hi!\p" + .string "I'm still searching for treasures\n" + .string "with KIRA!\p" + .string "Maybe there isn't any treasure\n" + .string "here at all…\p" + .string "But the important thing is for me\n" + .string "to search alongside KIRA.\p" + .string "Oh, hey, KIRA!\n" + .string "Wh-why are you angry?\p" + .string "I'm not ignoring you, honey!\n" + .string "You're my one and only!\p" + .string "…{PLAYER}, I have to go, bye!$" + +MatchCall_PersonalizedText59:: + .string "This is {STR_VAR_1}!\p" + .string "I went to DEWFORD's GYM again\n" + .string "for training.\p" + .string "BRAWLY, the GYM LEADER, seems\n" + .string "to be tougher now.\p" + .string "Something about being toughened\n" + .string "by the wild waves…\p" + .string "But he's still as cool as ever.\n" + .string "The ladies adore him!\l" + .string "It makes me envious, frankly.\p" + .string "I wonder… Is his friend BRUNO\n" + .string "the same way as BRAWLY?\p" + .string "You know, all sweaty or smelly,\n" + .string "and prone to calling people\l" + .string "“big wave,” that sort of thing.\p" + .string "But, hey, this jealousy thing isn't\n" + .string "very seemly, is it?\p" + .string "Forget this chat ever happened,\n" + .string "how about it? So long!$" + +MatchCall_PersonalizedText60:: + .string "It's a pleasure to chat with\n" + .string "a young TRAINER like you.\p" + .string "I imagine that you will continue to\n" + .string "enjoy POKéMON whatever your age.\p" + .string "Wouldn't it be good if you had\n" + .string "a partnership like ours?\p" + .string "Of course, {PLAYER}{KUN}, you already\n" + .string "enjoy the trust and companionship\l" + .string "of your POKéMON now.\p" + .string "You have the makings of long and\n" + .string "enduring relationships already!\p" + .string "Hahaha!\n" + .string "Never be discouraged!$" + +MatchCall_PersonalizedText61:: + .string "Hi, this is {STR_VAR_1}!\n" + .string "We just won a battle!\p" + .string "We don't win often, but it was this\n" + .string "cool SWIMMER guy.\p" + .string "My sister was steamed!\p" + .string "She wanted to pretend that she\n" + .string "was weak to make an impression!\p" + .string "She always chews me out whether\n" + .string "we win or lose!\p" + .string "{PLAYER}{KUN}, can you say something\n" + .string "to her next time?\p" + .string "Okay, see you!$" + +MatchCall_PersonalizedText62:: + .string "{STR_VAR_1} here, yes.\n" + .string "I headed out to sea yesterday.\p" + .string "I had been hoping to find a new\n" + .string "ruin to explore.\p" + .string "But the tides somehow seemed to\n" + .string "carry me back where I started.\p" + .string "I'm still weak at battling, too…\n" + .string "Feel free to mock me…\l" + .string "But I won't give up.\p" + .string "My day will come when I discover\n" + .string "a new ruin!\p" + .string "That's all I have to say!\n" + .string "Farewell for now!$" + +MatchCall_PersonalizedText63:: + .string "Ahoy there!\n" + .string "It's me, {STR_VAR_1}!\l" + .string "I'm out on ROUTE 108 now!\l" + .string "In other words, where I always am!\p" + .string "Today, a gorgeous SWIMMER \n" + .string "swam by me!\p" + .string "So I startled her with a shout!\p" + .string "And she gave me a nasty glare!\p" + .string "That's all from ROUTE 108!\n" + .string "Brought to you by {STR_VAR_1}!$" + +MatchCall_PersonalizedText64:: + .string "It's {STR_VAR_1}!\p" + .string "I'm kind of busy, but I figured\n" + .string "I should let you know that I've\l" + .string "beaten five TRAINERS again today.\p" + .string "If I keep this pace up, I can\n" + .string "probably beat you next time.\p" + .string "I think we'll be good rivals,\n" + .string "you and I. Good-bye for now!$" + +MatchCall_BattleFrontierStreakText1:: + .string "Hi! This is {STR_VAR_1}.\n" + .string "I heard the news!\p" + .string "They say you did excellent at\n" + .string "the {STR_VAR_2}.\p" + .string "It's awesome, {STR_VAR_3} straight wins?\n" + .string "See you!$" + +MatchCall_BattleFrontierStreakText2:: + .string "Hello, it's {STR_VAR_1}!\n" + .string "I heard about you!\p" + .string "They said you won {STR_VAR_3} straight\n" + .string "battles at the {STR_VAR_2}.\p" + .string "That's special! I should try\n" + .string "harder, too! See you!$" + +MatchCall_BattleFrontierStreakText3:: + .string "Hey there, {PLAYER}!\n" + .string "It's me, {STR_VAR_1}.\p" + .string "I heard you went on a tear at\n" + .string "the {STR_VAR_2}!\p" + .string "A big {STR_VAR_3}-win streak…\n" + .string "That is a big record, isn't it?\p" + .string "I'd better get it together, too!\n" + .string "Catch you soon!$" + +MatchCall_BattleFrontierStreakText4:: + .string "Hey, {PLAYER}{KUN}.\n" + .string "{STR_VAR_1} here. What's up?\p" + .string "There's a rumor going around that\n" + .string "you strung together {STR_VAR_3} straight\l" + .string "wins at the {STR_VAR_2}.\p" + .string "I'd better step it up, too.\n" + .string "See you!$" + +MatchCall_BattleFrontierStreakText5:: + .string "Hiya, {PLAYER}{KUN}!\n" + .string "It's {STR_VAR_1}.\p" + .string "You were at the {STR_VAR_2}\n" + .string "and won {STR_VAR_3} battles in a row?\l" + .string "Isn't that something!\p" + .string "I'd better work on my POKéMON more.\n" + .string "See you soon!$" + +MatchCall_BattleFrontierStreakText6:: + .string "Hey, {PLAYER}{KUN}.\n" + .string "{STR_VAR_1} here. How are you?\p" + .string "By the way, I heard you pulled off\n" + .string "the feat of {STR_VAR_3} straight wins at\l" + .string "the {STR_VAR_2}.\p" + .string "That inspires me to focus on\n" + .string "raising my team.$" + +MatchCall_BattleFrontierStreakText7:: + .string "…Er, {PLAYER}{KUN}?\n" + .string "{STR_VAR_1} here…\p" + .string "Oh, yeah, you were over at\n" + .string "the {STR_VAR_2}, right?\p" + .string "And you won {STR_VAR_3} battles in a row.\p" + .string "Oh, there goes a rare POKéMON!\n" + .string "I have to go!$" + +MatchCall_BattleFrontierStreakText8:: + .string "Oh, {PLAYER}{KUN}, how do you do?\n" + .string "This is {STR_VAR_1} speaking.\l" + .string "I hope you're doing well.\p" + .string "Oh, but, you are. I've heard that\n" + .string "you won {STR_VAR_3} matches in a row at\l" + .string "the {STR_VAR_2}.\p" + .string "That's very impressive!\n" + .string "I hope you stay successful.$" + +MatchCall_BattleFrontierStreakText9:: + .string "Oh, {PLAYER}{KUN}, hi there!\n" + .string "This is {STR_VAR_1}!\p" + .string "I heard! Your {STR_VAR_3}-win streak at\n" + .string "the {STR_VAR_2}!\p" + .string "That is so cool!\n" + .string "I'd better try harder, too!$" + +MatchCall_BattleFrontierStreakText10:: + .string "Oh, {PLAYER}{KUN}, hello…\n" + .string "This is {STR_VAR_1}.\p" + .string "You won {STR_VAR_3} straight battles at\n" + .string "the {STR_VAR_2}?\p" + .string "That's quite the accomplishment.\n" + .string "I need to work harder.$" + +MatchCall_BattleFrontierStreakText11:: + .string "Ah, {PLAYER}{KUN}.\n" + .string "This is {STR_VAR_1}.\p" + .string "I hear you're the terror of\n" + .string "the {STR_VAR_2}?\p" + .string "You won, what, {STR_VAR_3} matches in\n" + .string "a row?\p" + .string "You're good, you.\n" + .string "I wonder how many I can win?$" + +MatchCall_BattleFrontierStreakText12:: + .string "Hello, {PLAYER}{KUN}.\n" + .string "It's me, {STR_VAR_1}.\l" + .string "Are you keeping well?\p" + .string "Someone passed on word about you.\n" + .string "How you won {STR_VAR_3} straight battles\l" + .string "at a place named {STR_VAR_2}?\p" + .string "That's quite the tale.\n" + .string "See you!$" + +MatchCall_BattleFrontierStreakText13:: + .string "Ah, hello, {PLAYER}{KUN}!\n" + .string "This is {STR_VAR_1}!\l" + .string "I hope you've been keeping well.\p" + .string "They say you won {STR_VAR_3} straight\n" + .string "battles at the {STR_VAR_2}.\p" + .string "I admire your energy!\n" + .string "Bye now.$" + +MatchCall_BattleFrontierStreakText14:: + .string "Oh, hi, {PLAYER}{KUN}.\n" + .string "This is {STR_VAR_1}.\p" + .string "I heard about you!\n" + .string "Didn't you just win {STR_VAR_3} battles in\l" + .string "a row at the {STR_VAR_2}?\p" + .string "You're an inspiration!\n" + .string "Bye-bye!$" + +MatchCall_BattleFrontierRecordStreakText1:: + .string "Hi! This is {STR_VAR_1}.\n" + .string "I heard the news!\p" + .string "They say you did excellent at\n" + .string "the {STR_VAR_2}.\p" + .string "It's awesome--{STR_VAR_3} straight wins?\n" + .string "See you!$" + +MatchCall_BattleFrontierRecordStreakText2:: + .string "Hello, it's {STR_VAR_1}!\n" + .string "I heard about you!\p" + .string "They said you won {STR_VAR_3} straight\n" + .string "battles at the {STR_VAR_2}.\p" + .string "That's special! I should try\n" + .string "harder, too! See you!$" + +MatchCall_BattleFrontierRecordStreakText3:: + .string "Hey there, {PLAYER}!\n" + .string "It's me, {STR_VAR_1}.\p" + .string "I heard you went on a tear at\n" + .string "the {STR_VAR_2}!\p" + .string "A big {STR_VAR_3}-win streak…\n" + .string "That is a big record, isn't it?\p" + .string "I'd better get it together, too!\n" + .string "Catch you soon!$" + +MatchCall_BattleFrontierRecordStreakText4:: + .string "Hey, {PLAYER}{KUN}.\n" + .string "{STR_VAR_1} here. What's up?\p" + .string "There's a rumor going around that\n" + .string "you strung together {STR_VAR_3} straight\l" + .string "wins at the {STR_VAR_2}.\p" + .string "I'd better step it up, too.\n" + .string "See you!$" + +MatchCall_BattleFrontierRecordStreakText5:: + .string "Hiya, {PLAYER}{KUN}!\n" + .string "It's {STR_VAR_1}.\p" + .string "You were at the {STR_VAR_2}\n" + .string "and won {STR_VAR_3} battles in a row?\l" + .string "Isn't that something!\p" + .string "Me? I'd say I'm coming along.\n" + .string "See you soon!$" + +MatchCall_BattleFrontierRecordStreakText6:: + .string "Hey, {PLAYER}{KUN}.\n" + .string "{STR_VAR_1} here. How are you?\p" + .string "By the way, I heard you pulled off\n" + .string "the feat of {STR_VAR_3} straight wins at\l" + .string "the {STR_VAR_2}.\p" + .string "I'd better try harder myself!\n" + .string "See you soon!$" + +MatchCall_BattleFrontierRecordStreakText7:: + .string "…Er, {PLAYER}{KUN}?\n" + .string "{STR_VAR_1} here…\p" + .string "Oh, yeah, you were over at\n" + .string "the {STR_VAR_2}, right?\p" + .string "And you won {STR_VAR_3} battles in a row.\p" + .string "Oh, there goes a rare POKéMON!\n" + .string "I have to go!$" + +MatchCall_BattleFrontierRecordStreakText8:: + .string "Oh, {PLAYER}{KUN}, how do you do?\n" + .string "This is {STR_VAR_1} speaking.\l" + .string "I hope you're doing well.\p" + .string "Oh, but, you are. I've heard that\n" + .string "you won {STR_VAR_3} matches in a row at\l" + .string "the {STR_VAR_2}.\p" + .string "That's very impressive!\n" + .string "I'd better work on my POKéMON, too!$" + +MatchCall_BattleFrontierRecordStreakText9:: + .string "Oh, {PLAYER}{KUN}, hi there!\n" + .string "This is {STR_VAR_1}!\p" + .string "I heard! Your {STR_VAR_3}-win streak at\n" + .string "the {STR_VAR_2}!\p" + .string "That is so cool!\n" + .string "I'd better try harder, too!$" + +MatchCall_BattleFrontierRecordStreakText10:: + .string "Oh, {PLAYER}{KUN}, hello…\n" + .string "This is {STR_VAR_1}.\p" + .string "You won {STR_VAR_3} straight battles at\n" + .string "the {STR_VAR_2}?\p" + .string "That's quite the accomplishment.\n" + .string "I need to work harder.$" + +MatchCall_BattleFrontierRecordStreakText11:: + .string "Ah, {PLAYER}{KUN}.\n" + .string "This is {STR_VAR_1}.\p" + .string "I hear you're the terror of\n" + .string "the {STR_VAR_2}?\p" + .string "You won, what, {STR_VAR_3} matches in\n" + .string "a row?\p" + .string "You're good, you.\n" + .string "I wonder how many I can win?$" + +MatchCall_BattleFrontierRecordStreakText12:: + .string "Hello, {PLAYER}{KUN}.\n" + .string "It's me, {STR_VAR_1}.\l" + .string "Are you keeping well?\p" + .string "Someone passed on word about you.\n" + .string "How you won {STR_VAR_3} straight battles\l" + .string "at a place named {STR_VAR_2}?\p" + .string "That's quite the tale.\n" + .string "See you!$" + +MatchCall_BattleFrontierRecordStreakText13:: + .string "Ah, hello, {PLAYER}{KUN}!\n" + .string "This is {STR_VAR_1}!\l" + .string "I hope you've been keeping well.\p" + .string "They say you won {STR_VAR_3} straight\n" + .string "battles at the {STR_VAR_2}.\p" + .string "I admire your energy!\n" + .string "Bye now.$" + +MatchCall_BattleFrontierRecordStreakText14:: + .string "Oh, hi, {PLAYER}{KUN}.\n" + .string "This is {STR_VAR_1}.\l" + .string "I heard about you!\p" + .string "Didn't you just win {STR_VAR_3} battles in\n" + .string "a row at the {STR_VAR_2}?\p" + .string "You're an inspiration!\n" + .string "Bye-bye!$" + +MatchCall_BattleDomeText1:: + .string "Hi! {PLAYER}?\n" + .string "Hello, this is {STR_VAR_1}!\l" + .string "I heard the news!\p" + .string "You became the champion at\n" + .string "the {STR_VAR_2} {STR_VAR_3} times?\p" + .string "It's awesome! I have to do better!\n" + .string "See you!$" + +MatchCall_BattleDomeText2:: + .string "Hello, it's {STR_VAR_1}!\n" + .string "I heard about you!\p" + .string "They said you won {STR_VAR_3} titles\n" + .string "at the {STR_VAR_2}.\p" + .string "That's super! I wonder if I can\n" + .string "become a champion?$" + +MatchCall_BattleDomeText3:: + .string "Hey there, {PLAYER}!\n" + .string "It's me, {STR_VAR_1}.\l" + .string "How's it going?\p" + .string "I heard you won events {STR_VAR_3} times\n" + .string "at the {STR_VAR_2}!\p" + .string "Make it one more next time!\n" + .string "Catch you soon!$" + +MatchCall_BattleDomeText4:: + .string "Hey, {PLAYER}{KUN}.\n" + .string "{STR_VAR_1} here.\p" + .string "I heard you became the champion\n" + .string "at the {STR_VAR_2} {STR_VAR_3} times.\p" + .string "Sounds like you're working hard.\n" + .string "I'll try to keep up!$" + +MatchCall_BattleDomeText5:: + .string "Hiya, {PLAYER}{KUN}!\n" + .string "It's {STR_VAR_1}.\p" + .string "I heard you won {STR_VAR_3} times\n" + .string "outright at the {STR_VAR_2}.\p" + .string "I'd better get with it, too!\n" + .string "See you soon!$" + +MatchCall_BattleDomeText6:: + .string "Hey, {PLAYER}{KUN}?\n" + .string "{STR_VAR_1} here. How are you?\p" + .string "By the way, I heard you became\n" + .string "the champion {STR_VAR_3} times at\l" + .string "the {STR_VAR_2}.\p" + .string "I'd better raise my POKéMON before\n" + .string "you pull farther ahead.$" + +MatchCall_BattleDomeText7:: + .string "{PLAYER}{KUN}?\n" + .string "{STR_VAR_1} here.\p" + .string "You were at the {STR_VAR_2}\n" + .string "and became the champ {STR_VAR_3} times?\p" + .string "That's neat. By the way, have you\n" + .string "caught any rare POKéMON lately?\p" + .string "Oh, is that right.\n" + .string "Okay, bye.$" + +MatchCall_BattleDomeText8:: + .string "Oh, {PLAYER}{KUN}, how do you do?\n" + .string "This is {STR_VAR_1} speaking.\l" + .string "I hope you're doing well.\l" + .string "Oh, but, you are.\p" + .string "I've heard that you won {STR_VAR_3} titles\n" + .string "at the {STR_VAR_2}.\p" + .string "I must raise my POKéMON like you.\n" + .string "See you again.$" + +MatchCall_BattleDomeText9:: + .string "Oh, {PLAYER}{KUN}, hi there!\n" + .string "This is {STR_VAR_1}!\p" + .string "I heard! You took the title\n" + .string "{STR_VAR_3} times at the {STR_VAR_2}!\p" + .string "That is so cool!\n" + .string "I'd better try harder, too!$" + +MatchCall_BattleDomeText10:: + .string "Oh, {PLAYER}{KUN}, hello.\n" + .string "This is {STR_VAR_1}.\p" + .string "You won {STR_VAR_3} straight times at\n" + .string "the {STR_VAR_2}?\p" + .string "That's quite the accomplishment.\n" + .string "I need to work harder.$" + +MatchCall_BattleDomeText11:: + .string "Ah, {PLAYER}{KUN}.\n" + .string "This is {STR_VAR_1}.\p" + .string "I hear you're the terror of\n" + .string "the {STR_VAR_2}?\p" + .string "You won, what, {STR_VAR_3} straight times\n" + .string "now?\p" + .string "I wonder if I can ever become\n" + .string "a champion?\p" + .string "…Pretty well impossible?\n" + .string "Well, see you!$" + +MatchCall_BattleDomeText12:: + .string "Hello, {PLAYER}{KUN}.\n" + .string "It's me, {STR_VAR_1}.\l" + .string "Are you keeping well?\p" + .string "You've won {STR_VAR_3} events at a place\n" + .string "named {STR_VAR_2}?\p" + .string "That's quite the tale.\n" + .string "See you!$" + +MatchCall_BattleDomeText13:: + .string "Ah, hello, {PLAYER}{KUN}!\n" + .string "This is {STR_VAR_1}!\l" + .string "I hope you've been keeping well.\p" + .string "They say you won {STR_VAR_3} events\n" + .string "at the {STR_VAR_2}?\p" + .string "I admire your energy!\n" + .string "Bye now.$" + +MatchCall_BattleDomeText14:: + .string "Oh, hi, {PLAYER}{KUN}.\n" + .string "This is {STR_VAR_1}.\l" + .string "I heard about you!\p" + .string "Didn't you win {STR_VAR_3} titles\n" + .string "at the {STR_VAR_2}?\p" + .string "You're an inspiration!\n" + .string "See you again!$" + +MatchCall_BattlePikeText1:: + .string "Hi! {PLAYER}?\n" + .string "Hello, this is {STR_VAR_1}!\l" + .string "I heard the news!\p" + .string "You got through {STR_VAR_3} rooms\n" + .string "at the {STR_VAR_2}!\p" + .string "That's awesome!\n" + .string "See you!$" + +MatchCall_BattlePikeText2:: + .string "Hello, it's {STR_VAR_1}!\n" + .string "I heard about you!\p" + .string "They said you won your way through\n" + .string "{STR_VAR_3} rooms at the {STR_VAR_2}.\p" + .string "I have to try much harder!\n" + .string "Bye!$" + +MatchCall_BattlePikeText3:: + .string "Hey there, {PLAYER}!\n" + .string "It's me, {STR_VAR_1}.\l" + .string "How's it going?\p" + .string "I heard you won through {STR_VAR_3} rooms\n" + .string "at the {STR_VAR_2}!\p" + .string "Try to do even better next time!\n" + .string "Catch you soon!$" + +MatchCall_BattlePikeText4:: + .string "Hey, {PLAYER}{KUN}.\n" + .string "{STR_VAR_1} here.\p" + .string "I heard you blew through {STR_VAR_3} rooms\n" + .string "at the {STR_VAR_2}.\p" + .string "I'd better train my POKéMON and\n" + .string "try to keep up!$" + +MatchCall_BattlePikeText5:: + .string "Hiya, {PLAYER}{KUN}!\n" + .string "It's {STR_VAR_1}.\p" + .string "I heard you got past {STR_VAR_3} rooms\n" + .string "at the {STR_VAR_2}.\p" + .string "I'd better get with it, too!\n" + .string "See you soon!$" + +MatchCall_BattlePikeText6:: + .string "Hey, {PLAYER}{KUN}?\n" + .string "{STR_VAR_1} here. How are you?\p" + .string "By the way, I heard you got through\n" + .string "{STR_VAR_3} rooms at the {STR_VAR_2}.\p" + .string "I'd better raise my POKéMON before\n" + .string "you pull further ahead.$" + +MatchCall_BattlePikeText7:: + .string "{PLAYER}{KUN}?\n" + .string "{STR_VAR_1} here.\p" + .string "You were at the {STR_VAR_2}\n" + .string "and won your way past {STR_VAR_3} rooms?\p" + .string "That's wicked.\p" + .string "Oh, there goes a rare POKéMON!\n" + .string "Okay, bye.$" + +MatchCall_BattlePikeText8:: + .string "Oh, {PLAYER}{KUN}, how do you do?\n" + .string "This is {STR_VAR_1} speaking.\l" + .string "I hope you're doing well.\l" + .string "Oh, but, you are.\p" + .string "I've heard that you got through\n" + .string "{STR_VAR_3} rooms at the {STR_VAR_2}.\p" + .string "That's quite impressive!\n" + .string "I must raise my POKéMON like you.\l" + .string "See you again.$" + +MatchCall_BattlePikeText9:: + .string "Oh, {PLAYER}{KUN}, hi there!\n" + .string "This is {STR_VAR_1}!\p" + .string "I heard! You won your way through\n" + .string "{STR_VAR_3} rooms at the {STR_VAR_2}!\p" + .string "That is so cool!\n" + .string "I'd better try harder, too!$" + +MatchCall_BattlePikeText10:: + .string "Oh, {PLAYER}{KUN}, hello.\n" + .string "This is {STR_VAR_1}.\p" + .string "You won your way past {STR_VAR_3} rooms\n" + .string "at the {STR_VAR_2}?\p" + .string "That's quite the accomplishment.\n" + .string "I need to work harder.$" + +MatchCall_BattlePikeText11:: + .string "Ah, {PLAYER}{KUN}.\n" + .string "This is {STR_VAR_1}.\p" + .string "I hear you're the terror of\n" + .string "the {STR_VAR_2}?\p" + .string "You got through, what, {STR_VAR_3} rooms?\n" + .string "That's gotta count for something.\p" + .string "I wonder if I can ever become\n" + .string "a champion?\p" + .string "…Pretty well impossible?\n" + .string "Well, see you!$" + +MatchCall_BattlePikeText12:: + .string "Hello, {PLAYER}{KUN}.\n" + .string "It's me, {STR_VAR_1}.\l" + .string "Are you keeping well?\p" + .string "You've won through {STR_VAR_3} rooms at\n" + .string "a place named {STR_VAR_2}?\p" + .string "That's quite the tale.\n" + .string "See you!$" + +MatchCall_BattlePikeText13:: + .string "Ah, hello, {PLAYER}{KUN}!\n" + .string "This is {STR_VAR_1}!\l" + .string "I hope you've been keeping well.\p" + .string "They say you won in {STR_VAR_3} rooms\n" + .string "at the {STR_VAR_2}?\p" + .string "I admire your energy!\n" + .string "Bye now.$" + +MatchCall_BattlePikeText14:: + .string "Oh, hi, {PLAYER}{KUN}.\n" + .string "This is {STR_VAR_1}.\l" + .string "I heard about you!\p" + .string "Didn't you get through {STR_VAR_3} rooms\n" + .string "at the {STR_VAR_2}?\p" + .string "You're an inspiration!\n" + .string "See you again!$" + +MatchCall_BattlePyramidText1:: + .string "Hi! {PLAYER}?\n" + .string "Hello, this is {STR_VAR_1}!\l" + .string "I heard the news!\p" + .string "You climbed {STR_VAR_3} floors inside\n" + .string "the {STR_VAR_2}, right?\p" + .string "That's awesome!\n" + .string "I should try that challenge.$" + +MatchCall_BattlePyramidText2:: + .string "Hello, it's {STR_VAR_1}!\n" + .string "I heard about you!\p" + .string "They said you won your way through\n" + .string "{STR_VAR_3} floors in the {STR_VAR_2}.\p" + .string "Wow, that's fantastic!\n" + .string "I'd better raise my POKéMON, too!$" + +MatchCall_BattlePyramidText3:: + .string "Hey there, {PLAYER}!\n" + .string "It's me, {STR_VAR_1}.\l" + .string "How's it going?\p" + .string "I heard you climbed {STR_VAR_3} floors\n" + .string "in the {STR_VAR_2}!\p" + .string "Try to do even better next time!\n" + .string "Catch you soon!$" + +MatchCall_BattlePyramidText4:: + .string "Hey, {PLAYER}{KUN}.\n" + .string "{STR_VAR_1} here.\p" + .string "I heard you scaled {STR_VAR_3} floors\n" + .string "in the {STR_VAR_2}.\p" + .string "I'd better work hard and try\n" + .string "to keep up!$" + +MatchCall_BattlePyramidText5:: + .string "Hiya, {PLAYER}{KUN}!\n" + .string "It's {STR_VAR_1}.\p" + .string "I heard you climbed {STR_VAR_3} floors\n" + .string "in the {STR_VAR_2}.\p" + .string "I'd better get with it, too!\n" + .string "See you soon!$" + +MatchCall_BattlePyramidText6:: + .string "Hey, {PLAYER}{KUN}?\n" + .string "{STR_VAR_1} here. How are you?\p" + .string "By the way, I heard you got through\n" + .string "{STR_VAR_3} floors in the {STR_VAR_2}.\p" + .string "I'd better raise my POKéMON before\n" + .string "you pull further ahead.$" + +MatchCall_BattlePyramidText7:: + .string "{PLAYER}{KUN}?\n" + .string "{STR_VAR_1} here.\p" + .string "You were at the {STR_VAR_2}\n" + .string "and won your way up {STR_VAR_3} floors?\p" + .string "Neat. Were there any rare POKéMON\n" + .string "there?\p" + .string "No, huh?\n" + .string "Okay, bye.$" + +MatchCall_BattlePyramidText8:: + .string "Oh, {PLAYER}{KUN}, how do you do?\n" + .string "This is {STR_VAR_1} speaking.\l" + .string "I hope you're doing well.\l" + .string "Oh, but, you are.\p" + .string "I've heard that you got through\n" + .string "{STR_VAR_3} floors in the {STR_VAR_2}.\p" + .string "That's quite impressive!\n" + .string "I must raise my POKéMON like you.\l" + .string "See you again.$" + +MatchCall_BattlePyramidText9:: + .string "Oh, {PLAYER}{KUN}, hi there!\n" + .string "This is {STR_VAR_1}!\p" + .string "I heard! You won your way through\n" + .string "{STR_VAR_3} floors in the {STR_VAR_2}!\p" + .string "That is so cool!\n" + .string "I'd better try harder, too!$" + +MatchCall_BattlePyramidText10:: + .string "Oh, {PLAYER}{KUN}, hello.\n" + .string "This is {STR_VAR_1}.\p" + .string "You climbed {STR_VAR_3} floors inside\n" + .string "the {STR_VAR_2}?\p" + .string "That's quite the accomplishment.\n" + .string "I need to work harder.$" + +MatchCall_BattlePyramidText11:: + .string "Ah, {PLAYER}{KUN}.\n" + .string "This is {STR_VAR_1}.\p" + .string "I hear you're the terror of\n" + .string "the {STR_VAR_2}?\p" + .string "You rose through, what, {STR_VAR_3} floors?\n" + .string "That's gotta count for something.\p" + .string "I wonder if I can ever become\n" + .string "a champion?\p" + .string "…Pretty well impossible?\n" + .string "Well, see you!$" + +MatchCall_BattlePyramidText12:: + .string "Hello, {PLAYER}{KUN}.\n" + .string "It's me, {STR_VAR_1}.\l" + .string "Are you keeping well?\p" + .string "You've won through {STR_VAR_3} floors in\n" + .string "a place named {STR_VAR_2}?\p" + .string "That's quite the tale.\n" + .string "See you!$" + +MatchCall_BattlePyramidText13:: + .string "Ah, hello, {PLAYER}{KUN}!\n" + .string "This is {STR_VAR_1}!\l" + .string "I hope you've been keeping well.\p" + .string "They say you climbed {STR_VAR_3} floors\n" + .string "in the {STR_VAR_2}?\p" + .string "I admire your energy!\n" + .string "Bye now.$" + +MatchCall_BattlePyramidText14:: + .string "Oh, hi, {PLAYER}{KUN}.\n" + .string "This is {STR_VAR_1}.\l" + .string "I heard about you!\p" + .string "Didn't you get through {STR_VAR_3} floors\n" + .string "in the {STR_VAR_2}?\p" + .string "You're an inspiration!\n" + .string "See you again!$" + +MatchCall_Text_Mom1:: + .string "MOM: Your father and you…\n" + .string "Everyone is captivated by POKéMON.\p" + .string "What is the charm of POKéMON?\p" + .string "Me?\n" + .string "I adore POKéMON that help me with\l" + .string "my everyday chores.$" + +MatchCall_Text_Mom2:: + .string "MOM: Hi, {PLAYER}!\n" + .string "Your father keeps himself locked\l" + .string "away in the PETALBURG GYM.\p" + .string "He comes home every so often.\n" + .string "But he goes back to the GYM when\l" + .string "he's eaten everything he can.\p" + .string "I'm guessing that losing to you\n" + .string "was a big blow to his pride!$" + +MatchCall_Text_Mom3:: + .string "MOM: {PLAYER}…\n" + .string "Don't worry about me or the house.\p" + .string "Wear those RUNNING SHOES until\n" + .string "they fall apart, honey!$" + +MatchCall_Text_Roxanne1:: + .string "ROXANNE: Oh, hello, {PLAYER}!\p" + .string "I've been hard at work retraining\n" + .string "since we met.\p" + .string "I will still need some more time\n" + .string "before I can reopen the GYM.\p" + .string "But when I do, please visit my GYM\n" + .string "for a rematch!$" + +MatchCall_Text_Roxanne2:: + .string "ROXANNE: Is this {PLAYER}?\n" + .string "Congratulations!\l" + .string "I've been hearing about you!\p" + .string "As for me, I need some more time\n" + .string "before I can reopen the GYM.\p" + .string "But when I do, please visit my GYM\n" + .string "for a rematch!$" + +MatchCall_Text_Roxanne3:: + .string "ROXANNE: {PLAYER}!\n" + .string "My GYM is ready!\p" + .string "Please visit RUSTBORO whenever\n" + .string "you can!$" + +MatchCall_Text_Roxanne4:: + .string "ROXANNE: At the RUSTBORO GYM,\n" + .string "the fact that we battled, {PLAYER},\l" + .string "is a matter of pride.$" + +MatchCall_Text_Brawly1:: + .string "BRAWLY: Hey, there, {PLAYER}{KUN}!\p" + .string "I learned a lot from the battle we\n" + .string "had together.\p" + .string "I intend to do my training over,\n" + .string "then reopen the GYM.\p" + .string "It's going to take some time before\n" + .string "I'm ready to run the GYM again.\p" + .string "But if I can reopen the GYM,\n" + .string "I want you to challenge us again.$" + +MatchCall_Text_Brawly2:: + .string "BRAWLY: Hey, {PLAYER}{KUN}!\n" + .string "Congratulations!\p" + .string "Word about your exploits arrived\n" + .string "on tidal winds!\p" + .string "It appears as if I need to work on\n" + .string "my training some more.\p" + .string "It's going to take some time before\n" + .string "I'm ready to run the GYM again.\p" + .string "But if I can reopen the GYM,\n" + .string "I want you to challenge us again.$" + +MatchCall_Text_Brawly3:: + .string "BRAWLY: Hey, {PLAYER}{KUN}!\n" + .string "My GYM's ready for action!\p" + .string "Come back to DEWFORD anytime\n" + .string "for another challenge!$" + +MatchCall_Text_Brawly4:: + .string "BRAWLY: {PLAYER}{KUN}, I don't think\n" + .string "I'll ever get bored of battling you!$" + +MatchCall_Text_Wattson1:: + .string "WATTSON: Oh, it's you!\p" + .string "After you left, I've been redoing\n" + .string "my training from scratch.\p" + .string "I'd say I could use a wee bit more\n" + .string "time to reopen my GYM.\p" + .string "You'll have to wait till then!\n" + .string "Wahahahaha!$" + +MatchCall_Text_Wattson2:: + .string "WATTSON: Wahahahaha!\p" + .string "You've really done it, haven't you?\n" + .string "I've been getting word about you!\p" + .string "It seems I need to retrain some\n" + .string "more still.\p" + .string "I'd say I could use a wee bit more\n" + .string "time to reopen my GYM.\p" + .string "You'll have to wait till then!\n" + .string "Wahahahaha!$" + +MatchCall_Text_Wattson3:: + .string "WATTSON: Oh, it's you!\n" + .string "My GYM's ready!\p" + .string "Visit MAUVILLE anytime!\n" + .string "Wahahahaha!$" + +MatchCall_Text_Wattson4:: + .string "WATTSON: Wahahaha!\p" + .string "A battle with you is always charged\n" + .string "with shocking power!$" + +MatchCall_Text_Flannery1:: + .string "FLANNERY: {PLAYER}…\p" + .string "When we battled, I learned exactly\n" + .string "how immature I was.\p" + .string "But I'm not done yet!\p" + .string "I'm going to redo my training and\n" + .string "reopen the GYM.\p" + .string "When the time comes, {PLAYER},\n" + .string "please challenge us again.$" + +MatchCall_Text_Flannery2:: + .string "FLANNERY: Hello, {PLAYER}?\n" + .string "Congratulations!\p" + .string "Word of your success has reached\n" + .string "us like the heat of a volcano!\p" + .string "Our training is coming along very\n" + .string "well here.\p" + .string "When the GYM's ready, a mark will\n" + .string "appear beside my name in the\l" + .string "MATCH CALL list.$" + +MatchCall_Text_Flannery3:: + .string "FLANNERY: Oh, {PLAYER}?\n" + .string "Our GYM's ready!\p" + .string "Come to LAVARIDGE for a soak\n" + .string "in the hot spring and a challenge!$" + +MatchCall_Text_Flannery4:: + .string "FLANNERY: {PLAYER}…\n" + .string "I'm positive that you keep getting\l" + .string "better at training every time.$" + +MatchCall_Text_Winona1:: + .string "WINONA: Hello, {PLAYER}!\p" + .string "Thanks to our battle, I've come\n" + .string "to understand my weak points!\p" + .string "When I reopen the GYM, I won't go\n" + .string "down in defeat again!$" + +MatchCall_Text_Winona2:: + .string "WINONA: You've done it, {PLAYER}!\p" + .string "News about the new CHAMPION\n" + .string "has reached us in FORTREE!\p" + .string "But… The next time we battle,\n" + .string "it's not going to end the same way.$" + +MatchCall_Text_Winona3:: + .string "WINONA: Is this {PLAYER}?\n" + .string "Our GYM is back in operation!\p" + .string "We're waiting for you in FORTREE!$" + +MatchCall_Text_Winona4:: + .string "WINONA: {PLAYER}…\n" + .string "Though I have lost, my wings will\l" + .string "never break.\p" + .string "Yes, in exactly the same way that\n" + .string "you never lost sight of your dream.$" + +MatchCall_Text_TateLiza1:: + .string "TATE: Oh! You're…\n" + .string "LIZA: {PLAYER}!\p" + .string "TATE: We're in training again…\n" + .string "LIZA: So we can reopen our GYM!\p" + .string "TATE: When our GYM is ready…\n" + .string "LIZA: When our GYM is ready…\p" + .string "TATE: A mark'll appear by our name…\n" + .string "LIZA: On the MATCH CALL list.$" + +MatchCall_Text_TateLiza2:: + .string "TATE: {PLAYER}, congratulations!\n" + .string "LIZA: {PLAYER}, congratulations!\p" + .string "TATE: The two of us are…\n" + .string "LIZA: Still in training!\p" + .string "TATE: We need some more time, but…\n" + .string "LIZA: When our GYM is ready…\p" + .string "TATE: A mark'll appear by our name…\n" + .string "LIZA: On the MATCH CALL list.$" + +MatchCall_Text_TateLiza3:: + .string "TATE: {PLAYER}!\n" + .string "LIZA: {PLAYER}!\p" + .string "TATE: Our GYM is ready!\n" + .string "LIZA: Our GYM is ready!\p" + .string "TATE: Please come visit…\n" + .string "LIZA: MOSSDEEP anytime!$" + +MatchCall_Text_TateLiza4:: + .string "TATE: {PLAYER}, the battle we had…\n" + .string "LIZA: Is an invaluable experience.\p" + .string "TATE: It would be nice if…\n" + .string "LIZA: We could all battle again!$" + +MatchCall_Text_Juan1:: + .string "JUAN: Hmm…\n" + .string "{PLAYER}{KUN}… Was it?\p" + .string "Our battle together--it brought\n" + .string "to me memories of when I first\l" + .string "encountered WALLACE.\p" + .string "Perhaps you are a genius who may\n" + .string "yet surpass WALLACE!$" + +MatchCall_Text_Juan2:: + .string "JUAN: Fufu… {PLAYER}{KUN}…\n" + .string "You've finally achieved your goal.\p" + .string "My eye for appraising talent wasn't\n" + .string "mistaken…\p" + .string "I wish for another chance to meet\n" + .string "you, for you have scaled the peak\l" + .string "of power and prestige.$" + +MatchCall_Text_Juan3:: + .string "JUAN: Hoho… {PLAYER}{KUN}…\p" + .string "Our SOOTOPOLIS GYM has finally\n" + .string "reopened.\p" + .string "If you wish to see me, you are\n" + .string "welcome to visit anytime.$" + +MatchCall_Text_Juan4:: + .string "JUAN: {PLAYER}{KUN}…\p" + .string "Like the finest music, the battles\n" + .string "we wage together strike chords\l" + .string "of inspiration in my heart…\p" + .string "When I close my eyes, I see visions\n" + .string "of you soaring with the melody…$" + +MatchCall_Text_Sidney:: + .string "SIDNEY: Yo, {PLAYER}!\p" + .string "If you want to battle with me\n" + .string "again, you come on back whenever\l" + .string "you like to the POKéMON LEAGUE.\p" + .string "I'll always be here!\n" + .string "I'll be waiting!$" + +MatchCall_Text_Phoebe:: + .string "PHOEBE: Hi, {PLAYER}!\p" + .string "How about coming back here again\n" + .string "sometime?\p" + .string "I'd like to see how much tighter\n" + .string "your bond has grown with your\l" + .string "POKéMON.$" + +MatchCall_Text_Glacia:: + .string "GLACIA: Hello, {PLAYER}.\p" + .string "I trust you haven't become\n" + .string "complacent with your power?\p" + .string "If you feel the need to cool your\n" + .string "hot emotions just a little, do come\l" + .string "to the POKéMON LEAGUE…$" + +MatchCall_Text_Drake:: + .string "DRAKE: That voice… {PLAYER}, is it?\n" + .string "You sound well…\p" + .string "I understand that there is now\n" + .string "a facility called the BATTLE\l" + .string "FRONTIER that tests the skills of\l" + .string "TRAINERS.\p" + .string "However, if you wish to have real\n" + .string "battles, there is no substitute for\l" + .string "the POKéMON LEAGUE!\p" + .string "Don't you agree, {PLAYER}?$" + +MatchCall_Text_Wallace:: + .string "WALLACE: Hello, {PLAYER}{KUN}.\n" + .string "Have you met STEVEN?\p" + .string "He is…\n" + .string "Actually incredibly skilled.\p" + .string "However, he's an odd soul who\n" + .string "rarely battles.\p" + .string "Instead, he would rather look for\n" + .string "rare stones.\p" + .string "I'm sure he's digging in a cave or\n" + .string "a craggy mountain somewhere.\p" + .string "But what is a rare stone exactly?\n" + .string "All I can think of is a METEORITE…$" + +MatchCall_Text_MayRayquazaCall: + .string "… … … … … …\n" + .string "… … … … … Beep!\p" + .string "MAY: Hi, {PLAYER}{KUN}!\p" + .string "I was just in PACIFIDLOG a little\n" + .string "while ago.\p" + .string "I saw a giant green POKéMON\n" + .string "flying high in the sky.\p" + .string "I…\n" + .string "I've never seen anything like it.\p" + .string "I wonder what it was.\n" + .string "Is this maybe a major discovery?\p" + .string "… … … … … …\n" + .string "… … … … … Click!$" + +MatchCall_Text_BrendanRayquazaCall: + .string "… … … … … …\n" + .string "… … … … … Beep!\p" + .string "BRENDAN: Hey, {PLAYER}!\n" + .string "I was in PACIFIDLOG just now.\p" + .string "I saw this huge green POKéMON\n" + .string "flying across the sky.\p" + .string "I've never seen anything that\n" + .string "amazing before.\p" + .string "I wish you could've seen it,\n" + .string "{PLAYER}.\p" + .string "… … … … … …\n" + .string "… … … … … Click!$" + +MatchCall_Text_May1:: + .string "MAY: Hi, {PLAYER}{KUN}!\p" + .string "MR. BRINEY retired as a SAILOR,\n" + .string "but I still see him out on the sea\l" + .string "with his pet PEEKO sometimes.\p" + .string "He must love the sea still.$" + +MatchCall_Text_May2:: + .string "MAY: Hi, {PLAYER}{KUN}!\p" + .string "You know how little towns like\n" + .string "PETALBURG and DEWFORD have GYMS?\p" + .string "For some reason, the big port of\n" + .string "SLATEPORT doesn't have a GYM.\p" + .string "When they finally build a GYM there,\n" + .string "I should apply to be the LEADER.$" + +MatchCall_Text_May3:: + .string "MAY: Hi, {PLAYER}{KUN}!\p" + .string "Do you remember a man named\n" + .string "the CUTTER in RUSTBORO?\l" + .string "He had a house there, remember?\p" + .string "Well, I found out his younger\n" + .string "brother lives in MAUVILLE.\p" + .string "Can you guess his name?\p" + .string "… … … … … …\n" + .string "… … … … … …\p" + .string "The ROCK SMASH GUY!$" + +MatchCall_Text_May4:: + .string "MAY: {PLAYER}{KUN}?\p" + .string "RUSTURF TUNNEL…\n" + .string "They named it that because it\l" + .string "joins RUSTBORO and VERDANTURF.$" + +MatchCall_Text_May5:: + .string "MAY: {PLAYER}{KUN}, how are you?\p" + .string "I'm out on ROUTE 111 now.\p" + .string "I'm going to get a rest at an old\n" + .string "lady's house.\p" + .string "She lives just north of\n" + .string "the desert.$" + +MatchCall_Text_May6:: + .string "MAY: Hi, {PLAYER}{KUN}!\p" + .string "Did you know about the MIRAGE\n" + .string "TOWER in the desert?\p" + .string "They say, like a mirage, it seems\n" + .string "to mysteriously come and go.\p" + .string "I wish I could see it.$" + +MatchCall_Text_May7:: + .string "MAY: {PLAYER}{KUN}, yahoo!\n" + .string "I'm on ROUTE 119 now.\p" + .string "There's a big river here, and\n" + .string "it often rains.\p" + .string "I got soaked!$" + +MatchCall_Text_May8:: + .string "MAY: {PLAYER}{KUN}, hi.\p" + .string "MT. PYRE is a memorial to POKéMON\n" + .string "whose lives have ended.\p" + .string "Maybe as a result, it's infested\n" + .string "with many GHOST-type POKéMON!$" + +MatchCall_Text_May9:: + .string "MAY: Hi, {PLAYER}{KUN}!\p" + .string "I was thinking of going to the hot\n" + .string "spring in LAVARIDGE.\p" + .string "But on the way, around JAGGED\n" + .string "PASS, I ran into some bad-looking\l" + .string "characters. The mood was ugly!$" + +MatchCall_Text_May10:: + .string "MAY: Hi, {PLAYER}{KUN}!\n" + .string "Did you see the news?\p" + .string "They say CAPT. STERN discovered\n" + .string "the SEAFLOOR CAVERN while on his\l" + .string "submarine expedition.$" + +MatchCall_Text_May11:: + .string "MAY: Hi, {PLAYER}{KUN}!\n" + .string "Don't you think it's neat?\p" + .string "Even if you don't have a boat,\n" + .string "you can cross the sea using\l" + .string "a POKéMON's move.\p" + .string "Did you know there's more?\p" + .string "There's a POKéMON move that lets\n" + .string "you go to the bottom of the sea.$" + +MatchCall_Text_May12:: + .string "MAY: Hi, {PLAYER}{KUN}!\n" + .string "Hope things are okay!\p" + .string "Have you been on the sea and\n" + .string "found your way to the other side\l" + .string "blocked?\p" + .string "Try diving deep underwater and\n" + .string "following trenches.\p" + .string "When you get to the other side,\n" + .string "come up to the surface. Easy!$" + +MatchCall_Text_May13:: + .string "MAY: Hi, {PLAYER}{KUN}!\p" + .string "How's it going?\n" + .string "Are you filling your POKéDEX?\p" + .string "I heard a rumor that there are\n" + .string "super-ancient POKéMON out there.\l" + .string "And there are three of them!\p" + .string "I would love to see even one…$" + +MatchCall_Text_May14:: + .string "MAY: {PLAYER}{KUN}!\n" + .string "I heard the rumors!\p" + .string "You beat the SOOTOPOLIS GYM\n" + .string "LEADER?\p" + .string "That means you don't have far\n" + .string "to go, do you?$" + +MatchCall_Text_May15:: + .string "MAY: There isn't a single TRAINER\n" + .string "left in HOENN who doesn't know who\l" + .string "you are, {PLAYER}{KUN}!\p" + .string "When I tell people that I'm friends\n" + .string "with you, {PLAYER}{KUN}, they're all\l" + .string "surprised!$" + +MatchCall_Text_Brendan1:: + .string "BRENDAN: Hey, {PLAYER}!\p" + .string "MR. BRINEY retired as a SAILOR,\n" + .string "but I still see him out on the sea\l" + .string "with his pet PEEKO sometimes.\p" + .string "I guess he must love\n" + .string "the sea still.$" + +MatchCall_Text_Brendan2:: + .string "BRENDAN: Hey, {PLAYER}!\p" + .string "I don't get how little towns like\n" + .string "PETALBURG and DEWFORD have GYMS.\p" + .string "I mean, not when the big port of\n" + .string "SLATEPORT doesn't have a GYM.\p" + .string "When they finally build a GYM there,\n" + .string "I should apply to be the LEADER.$" + +MatchCall_Text_Brendan3:: + .string "BRENDAN: Yo, {PLAYER}!\p" + .string "Do you remember a guy named\n" + .string "the CUTTER in RUSTBORO?\l" + .string "He had a house there, right?\p" + .string "Well, it turns out his little\n" + .string "brother lives in MAUVILLE.\p" + .string "Can you guess his name?\p" + .string "… … … … … …\n" + .string "… … … … … …\p" + .string "The ROCK SMASH GUY!$" + +MatchCall_Text_Brendan4:: + .string "BRENDAN: This voice… {PLAYER}?\p" + .string "They gave RUSTURF TUNNEL its name\n" + .string "because it joins RUSTBORO and\l" + .string "VERDANTURF.\p" + .string "Did you know that?$" + +MatchCall_Text_Brendan5:: + .string "BRENDAN: {PLAYER}, what's up?\p" + .string "Hey, I'm out on ROUTE 111 now.\p" + .string "I'm going to rest up at an old\n" + .string "lady's house north of the desert.\p" + .string "If you're in the area, you should\n" + .string "visit her, too.$" + +MatchCall_Text_Brendan6:: + .string "BRENDAN: Hey, {PLAYER}!\p" + .string "Did you know about the MIRAGE\n" + .string "TOWER in the desert?\p" + .string "They say, like a mirage, it can be\n" + .string "seen only sometimes.\p" + .string "I'd like to see that!$" + +MatchCall_Text_Brendan7:: + .string "BRENDAN: Who's this? Oh, {PLAYER}?\n" + .string "Guess what? I'm on ROUTE 119 now.\p" + .string "There's a big river here, and\n" + .string "it rains all the time.\p" + .string "I got soaked to the bone!$" + +MatchCall_Text_Brendan8:: + .string "BRENDAN: {PLAYER}!\p" + .string "MT. PYRE is a memorial to POKéMON\n" + .string "whose lives have ended.\p" + .string "That's probably why it's infested\n" + .string "with many GHOST-type POKéMON!$" + +MatchCall_Text_Brendan9:: + .string "BRENDAN: Hey there, {PLAYER}.\p" + .string "I was on my way back to the hot\n" + .string "spring in LAVARIDGE.\p" + .string "But around JAGGED PASS, I ran into\n" + .string "some nasty-looking characters.\p" + .string "Those creeps…\n" + .string "I think they were TEAM MAGMA.$" + +MatchCall_Text_Brendan10:: + .string "BRENDAN: Hi, {PLAYER}!\n" + .string "Did you catch the news?\p" + .string "They say CAPT. STERN discovered\n" + .string "the SEAFLOOR CAVERN while on his\l" + .string "submarine expedition.$" + +MatchCall_Text_Brendan11:: + .string "BRENDAN: Hey there, {PLAYER}!\n" + .string "Don't you think it's awesome?\p" + .string "Even if you don't have a boat,\n" + .string "you can cross the sea using\l" + .string "a POKéMON's move.\p" + .string "And, there's a move that lets you\n" + .string "travel to the bottom of the sea.\p" + .string "Man, POKéMON can do anything!$" + +MatchCall_Text_Brendan12:: + .string "BRENDAN: Howdy, {PLAYER}!\n" + .string "How are you holding up?\p" + .string "Ever found your way to the other\n" + .string "side blocked while on the sea?\p" + .string "Try diving deep underwater and\n" + .string "following trenches at the bottom.\p" + .string "When you get to the other side,\n" + .string "come up to the surface. Simple!$" + +MatchCall_Text_Brendan13:: + .string "BRENDAN: Hey there, {PLAYER}!\p" + .string "How's it going? Filling up your\n" + .string "POKéDEX successfully?\p" + .string "I heard a rumor that there are\n" + .string "super-ancient POKéMON out there.\l" + .string "And not just one--three!\p" + .string "I'd love to catch even one…$" + +MatchCall_Text_Brendan14:: + .string "BRENDAN: {PLAYER}!\n" + .string "I heard the rumors!\p" + .string "You beat the SOOTOPOLIS GYM\n" + .string "LEADER? Awesome!\p" + .string "You're getting awful close now!$" + +MatchCall_Text_Brendan15:: + .string "BRENDAN: There isn't a TRAINER in\n" + .string "all of HOENN who doesn't know who\l" + .string "you are, {PLAYER}!\p" + .string "When I tell people that I'm friends\n" + .string "with you, {PLAYER}, they get pretty\l" + .string "envious!$" + +MatchCall_Text_Wally1:: + .string "WALLY: Oh, {PLAYER}!\p" + .string "I've been getting healthier and\n" + .string "more physically fit.\p" + .string "I hope I can become a TRAINER like\n" + .string "you soon, {PLAYER}!$" + +MatchCall_Text_Wally2:: + .string "WALLY: {PLAYER}, hello!\p" + .string "After RUSTURF TUNNEL went\n" + .string "through, WANDA's been very happy!$" + +MatchCall_Text_Wally3:: + .string "WALLY: Oh, {PLAYER}!\p" + .string "I… I left my uncle's place in\n" + .string "VERDANTURF without telling anyone.\p" + .string "I wonder if he's furious with me…\p" + .string "{PLAYER}, you understand how\n" + .string "I feel, don't you?$" + +MatchCall_Text_Wally4:: + .string "WALLY: {PLAYER}?\n" + .string "It's me, WALLY!\p" + .string "The world of TRAINERS is amazing!\p" + .string "When I have my POKéMON with me,\n" + .string "all sorts of people say hi!\p" + .string "It's as if everyone's getting\n" + .string "connected through POKéMON!$" + +MatchCall_Text_Wally5:: + .string "WALLY: {PLAYER}? It's awesome!\n" + .string "That RALTS we caught together?\l" + .string "It evolved, {PLAYER}!\p" + .string "Maybe I'm talented…\p" + .string "Oh, but I shouldn't get a big head\n" + .string "like that!\p" + .string "After all, it's the POKéMON that\n" + .string "should be praised!$" + +MatchCall_Text_Wally6:: + .string "… … … … … …\n" + .string "… … … … … …\p" + .string "WALLY appears to be out of\n" + .string "the POKéNAV's service area…$" + +MatchCall_Text_Wally7:: + .string "WALLY: Oh, {PLAYER}!\p" + .string "Before I met you, I hardly ever\n" + .string "left my house…\p" + .string "But now, I'm on an adventure with\n" + .string "my very own POKéMON…\p" + .string "{PLAYER}…\n" + .string "Thank you…$" + +MatchCall_Text_Scott1:: + .string "SCOTT: Howdy, {PLAYER}{KUN}!\p" + .string "You know how POKéMON can be found\n" + .string "everywhere?\p" + .string "Like in the mountains, in the sea,\n" + .string "in tall grass anywhere?\p" + .string "Just like POKéMON, you can find\n" + .string "TRAINERS everywhere, too.\p" + .string "As a result, I have to hurry\n" + .string "everywhere, too. Busy, busy!$" + +MatchCall_Text_Scott2:: + .string "SCOTT: I'm on ROUTE 119 right now.\n" + .string "It's teeming with TRAINERS!\p" + .string "It's also overgrown with tall grass\n" + .string "everywhere, it seems.\p" + .string "Walking around in shorts here\n" + .string "makes me all ticklish!$" + +MatchCall_Text_Scott3:: + .string "SCOTT: Hi, hi, {PLAYER}{KUN}!\p" + .string "Have you had the chance to climb\n" + .string "MT. PYRE?\p" + .string "The place is a memorial to POKéMON\n" + .string "that have passed away.\p" + .string "It's somewhere every TRAINER\n" + .string "should climb to the top of once.$" + +MatchCall_Text_Scott4:: + .string "SCOTT: Hi, {PLAYER}{KUN}!\p" + .string "I've been hearing about these odd\n" + .string "gangs being a nuisance.\p" + .string "TEAM MAGMA and TEAM AQUA,\n" + .string "I think they were.\p" + .string "I would think there'd be some\n" + .string "skilled TRAINERS among them.\p" + .string "…But if they're thugs…$" + +MatchCall_Text_Scott5:: + .string "SCOTT: Oh, hi, {PLAYER}{KUN}.\p" + .string "Might there be tough TRAINERS\n" + .string "at the bottom of the sea?\p" + .string "I can't go check for myself.\n" + .string "I can't swim, for one.\l" + .string "And I don't raise POKéMON…$" + +MatchCall_Text_Scott6:: + .string "SCOTT: Hi, hi, {PLAYER}{KUN}!\p" + .string "You know that you can challenge\n" + .string "the POKéMON LEAGUE when you've\l" + .string "collected all the GYM BADGES?\p" + .string "With your talent, becoming the\n" + .string "CHAMPION isn't a pipe dream.\p" + .string "But did you know?\n" + .string "There's somewhere even better.\p" + .string "But, that's all I'm willing to say\n" + .string "for the time being.\p" + .string "It's something you can look\n" + .string "forward to.\p" + .string "When you've won your way through\n" + .string "the POKéMON LEAGUE into the HALL\l" + .string "OF FAME!$" + +MatchCall_Text_Scott7:: + .string "… … … … … …\n" + .string "… … … … … …\p" + .string "SCOTT appears to be out of\n" + .string "the POKéNAV's service area…$" + +MatchCall_Text_Norman1:: + .string "DAD: In RUSTBORO, there's a man\n" + .string "that goes by the odd name of\l" + .string "the CUTTER.\p" + .string "If you're in the area, you should\n" + .string "pay him a visit.$" + +MatchCall_Text_Norman2:: + .string "DAD: Hm… Little by little, but also\n" + .string "very surely, you're getting\l" + .string "tougher, {PLAYER}.\p" + .string "The stronger you get, the farther\n" + .string "and higher you soar from Mother\l" + .string "and me…\p" + .string "This feeling is hard to explain.$" + +MatchCall_Text_Norman3:: + .string "DAD: I see…\n" + .string "You've collected four GYM BADGES…\p" + .string "There's no avoiding it now.\n" + .string "We will battle like I promised.\p" + .string "Come anytime.\n" + .string "We'll all be waiting for you!$" + +MatchCall_Text_Norman4:: + .string "DAD: {PLAYER}! You'd better go visit\n" + .string "Mother every so often.\p" + .string "I'm going to remain here and\n" + .string "redouble my training.\p" + .string "The way of battling is deep\n" + .string "and unforgiving!$" + +MatchCall_Text_Norman5:: + .string "DAD: Oh, hi, {PLAYER}!\p" + .string "What's that? MAGMA EMBLEM?\n" + .string "I don't know what that's about.\p" + .string "But with a name like that, it may\n" + .string "be somehow linked to a volcano!$" + +MatchCall_Text_Norman6:: + .string "DAD: Hiyah! Haah! Dwah!\p" + .string "…Oh? {PLAYER}!\p" + .string "You caught me right in the middle\n" + .string "of a POKéMON training session!$" + +MatchCall_Text_Norman7:: + .string "DAD: {PLAYER}!\p" + .string "Who would've thought you'd become\n" + .string "the POKéMON LEAGUE CHAMPION…\p" + .string "Okay!\n" + .string "I won't be left behind!$" + +MatchCall_Text_Norman8:: + .string "DAD: Hm? {PLAYER}?\n" + .string "What good timing!\p" + .string "This time, I'm going to challenge\n" + .string "you to battle.\p" + .string "I'm waiting in the PETALBURG GYM.\n" + .string "Accept my challenge anytime!$" + +MatchCall_Text_Norman9:: + .string "DAD: …You amaze me, {PLAYER}.\n" + .string "How much higher will you soar?$" + +MatchCall_Text_Steven1:: + .string "STEVEN: Hi, {PLAYER}{KUN}!\p" + .string "Have you been to MAUVILLE\n" + .string "already?\p" + .string "You should visit the BIKE SHOP\n" + .string "and get a MACH BIKE.\p" + .string "Then, try exploring the GRANITE\n" + .string "CAVE thoroughly.\p" + .string "You may make a new discovery\n" + .string "there.$" + +MatchCall_Text_Steven2:: + .string "STEVEN: Hi, {PLAYER}{KUN}!\p" + .string "I've met a lot of different\n" + .string "TRAINERS so far.\p" + .string "But you're one of a kind.\n" + .string "You're not like anyone else.$" + +MatchCall_Text_Steven3:: + .string "STEVEN: Hi, {PLAYER}{KUN}!\p" + .string "When you're on an adventure with\n" + .string "your POKéMON, what do you think?\p" + .string "Do you consider them to be strong\n" + .string "partners?\p" + .string "Do you think of them as fun\n" + .string "companions?\p" + .string "Depending on how you think, your\n" + .string "adventure's significance changes.$" + +MatchCall_Text_Steven4:: + .string "STEVEN: Hello?\n" + .string "{PLAYER}{KUN}?\p" + .string "I'm involved in a spot of trouble\n" + .string "at the SPACE CENTER.\p" + .string "I'm sorry, but I can't talk now.\n" + .string "Bye!$" + +MatchCall_Text_Steven5:: + .string "STEVEN: Oh!\n" + .string "{PLAYER}{KUN}!\p" + .string "There's no need to talk.\n" + .string "It's past time for talking.\p" + .string "You have to believe in yourself\n" + .string "and do what's right.$" + +MatchCall_Text_Steven6:: + .string "… … … … … …\p" + .string "STEVEN appears not to be getting\n" + .string "the call…$" + +MatchCall_Text_Steven7:: + .string "STEVEN: {PLAYER}{KUN}… Congratulations\n" + .string "for entering the HALL OF FAME.\p" + .string "… … … … … …\n" + .string "… … … … … …\p" + .string "I hope we can meet again\n" + .string "somewhere!$" + +MatchCall_Text_BirchRegisterCall: + .string "PROF. BIRCH: Oh, {PLAYER}{KUN}!\n" + .string "I've already heard about you!\p" + .string "It seems your POKéNAV's been\n" + .string "upgraded with MATCH CALL.\p" + .string "Well, I should register, too!\p" + .string "That way, I'd be able to examine\n" + .string "your POKéDEX even while you're\l" + .string "out in the field.\p" + .string "… … … … … …$" + +MatchCall_Text_RegisteredBirch: + .string "Registered PROF. BIRCH\n" + .string "in the POKéNAV.$" + +MatchCall_Text_UnusedProfBirch: + .string "PROF. BIRCH: When one has both\n" + .string "the POKéDEX and POKéNAV, studying\l" + .string "POKéMON becomes more fun, eh?$" + +MatchCall_Text_MrStone1:: + .string "MR. STONE: Oh? {PLAYER}{KUN}!\p" + .string "Since you called me, the POKéNAV\n" + .string "must be working properly!\p" + .string "Other people will be registered,\n" + .string "so try calling them up, too!\p" + .string "Good! Good!\n" + .string "You seem to be quite happy!\p" + .string "Hm…\n" + .string "How could I know that?\p" + .string "It's because I'm looking down at\n" + .string "you from my office window!\p" + .string "Wahahaha!\n" + .string "See you again!$" + +MatchCall_Text_MrStone2:: + .string "MR. STONE: Oh? {PLAYER}{KUN}!\p" + .string "What's wrong? Have you forgotten\n" + .string "about that little errand of mine?\p" + .string "I need you to deliver my letter\n" + .string "to STEVEN in DEWFORD.\p" + .string "After that, deliver our parcel to\n" + .string "CAPT. STERN in SLATEPORT.\p" + .string "You remember, don't you?\p" + .string "Now, since I am a busy PRESIDENT,\n" + .string "I have to go! Bye-bye!$" + +MatchCall_Text_MrStone3:: + .string "MR. STONE: Oh! {PLAYER}{KUN}!\p" + .string "Ah, so you've met STEVEN!\n" + .string "I'd better reward you, then!\p" + .string "When you visit RUSTBORO again,\n" + .string "come see me at my office.\p" + .string "I'll be waiting for you!$" + +MatchCall_Text_MrStone4:: + .string "MR. STONE: Oh! {PLAYER}{KUN}!\p" + .string "Did you know that DEVON was\n" + .string "digging the RUSTURF TUNNEL?\p" + .string "But we shut down the operation to\n" + .string "protect the POKéMON in the area.\p" + .string "It's a no-brainer, really.\p" + .string "It's more important to let POKéMON\n" + .string "live in peace than worry about our\l" + .string "own convenience.$" + +MatchCall_Text_MrStone5:: + .string "MR. STONE: Hello, hello, {PLAYER}{KUN}!\p" + .string "I heard from someone in PETALBURG\n" + .string "that you're NORMAN's child!\p" + .string "No wonder you're such a capable\n" + .string "being!$" + +MatchCall_Text_MrStone6:: + .string "MR. STONE: What's that?\p" + .string "You battled your own father and\n" + .string "defeated him?\p" + .string "That's astounding!\p" + .string "I had no idea that I befriended\n" + .string "someone so special! Wahaha!$" + +MatchCall_Text_MrStone7:: + .string "Hello!\n" + .string "This is DEVON CORPORATI…\l" + .string "Oh, hello, {PLAYER}!\p" + .string "Our PRESIDENT was here a little\n" + .string "while ago, but he's gone out.\p" + .string "Our PRESIDENT is busy, but you\n" + .string "seem to be just as busy, {PLAYER}.$" + +MatchCall_Text_MrStone8:: + .string "…Huh? …What's that?\p" + .string "GROU… Yes? …DON?\p" + .string "You're breaking up…\n" + .string "…can't hear…\p" + .string "BZZZZ…$" + +MatchCall_Text_MrStone9:: + .string "…Huh? …What's that?\p" + .string "Seaflo… Yes? …Caver…?\p" + .string "You're breaking up…\n" + .string "…can't hear…\p" + .string "BZZZZ…$" + +MatchCall_Text_MrStone10:: + .string "MR. STONE: {PLAYER}{KUN}! It's me!\p" + .string "You were apparently involved in all\n" + .string "sorts of things, but I, being busy,\l" + .string "haven't a clue exactly what!\p" + .string "However, I urge you to take\n" + .string "the road you believe in and walk it.\p" + .string "I'll always be in your corner!\n" + .string "Take care!$" + +MatchCall_Text_MrStone11:: + .string "MR. STONE: … … … … … …\n" + .string "Is this maybe {PLAYER}{KUN}?\p" + .string "Your voice is so full of confidence,\n" + .string "I didn't recognize you right off!\p" + .string "Hm! You must come visit us at DEVON\n" + .string "sometime!$" diff --git a/data/text/spanish/mauville_man.inc b/data/text/spanish/mauville_man.inc new file mode 100644 index 0000000000..5b7dfbb7b4 --- /dev/null +++ b/data/text/spanish/mauville_man.inc @@ -0,0 +1,63 @@ +@ Only contains the text for the Mauville Man named Giddy. The rest is in scripts/mauville_man.inc +GiddyText_SoPretty:: + .string " so pretty!$" + +GiddyText_SoDarling:: + .string " so darling!$" + +GiddyText_SoRelaxed:: + .string " so relaxed!$" + +GiddyText_SoSunny:: + .string " so sunny!$" + +GiddyText_SoDesirable:: + .string " so desirable!$" + +GiddyText_SoExciting:: + .string " so exciting!$" + +GiddyText_SoAmusing:: + .string " so amusing!$" + +GiddyText_SoMagical:: + .string " so magical!$" + +GiddyText_Is:: + .string " is$" + +GiddyText_DontYouAgree:: + .string "\n" + .string "Don't you agree?$" + +GiddyText_ISoWantToGoOnAVacation:: + .string "I so want to go on a vacation.\n" + .string "Would you happen to know a nice place?$" + +GiddyText_IBoughtCrayonsWith120Colors:: + .string "I bought crayons with 120 colors!\n" + .string "Don't you think that's nice?$" + +GiddyText_WouldntItBeNiceIfWeCouldFloat:: + .string "Wouldn't it be nice if we could float\n" + .string "away on a cloud of bubbles?$" + +GiddyText_WhenYouWriteOnASandyBeach:: + .string "When you write on a sandy beach,\n" + .string "they wash away. It makes me sad.$" + +GiddyText_WhatsTheBottomOfTheSeaLike:: + .string "What's the bottom of the sea like?\n" + .string "Just once I would so love to go!$" + +GiddyText_WhenYouSeeTheSettingSunDoesIt:: + .string "When you see the setting sun, does it\n" + .string "make you want to go home?$" + +GiddyText_LyingBackInTheGreenGrass:: + .string "Lying back in the green grass…\n" + .string "Oh, it's so, so nice!$" + +GiddyText_SecretBasesAreSoWonderful:: + .string "SECRET BASES are so wonderful!\n" + .string "Can't you feel the excitement?$" diff --git a/data/text/spanish/move_tutors.inc b/data/text/spanish/move_tutors.inc new file mode 100644 index 0000000000..591655640c --- /dev/null +++ b/data/text/spanish/move_tutors.inc @@ -0,0 +1,237 @@ +MoveTutor_Text_ThisMoveCanOnlyBeLearnedOnce: + .string "This move can be learned only\n" + .string "once. Is that okay?$" + +MoveTutor_Text_SwaggerTeach: + .string "Heh! My POKéMON totally rules!\n" + .string "It's cooler than any POKéMON!\p" + .string "I was lipping off with a swagger in\n" + .string "my step like that when the CHAIRMAN\l" + .string "chewed me out.\p" + .string "That took the swagger out of my step.\p" + .string "If you'd like, I'll teach the move\n" + .string "SWAGGER to a POKéMON of yours.$" + +MoveTutor_Text_SwaggerDeclined: + .string "What, no? Can't you get into\n" + .string "the spirit of things?$" + +MoveTutor_Text_SwaggerWhichMon: + .string "All right, which POKéMON wants to\n" + .string "learn how to SWAGGER?$" + +MoveTutor_Text_SwaggerTaught: + .string "I'll just praise my POKéMON from now\n" + .string "on without the swagger.$" + +MoveTutor_Text_RolloutTeach: + .string "Did you know that you can go from\n" + .string "here a long way in that direction\l" + .string "without changing direction?\p" + .string "I might even be able to roll\n" + .string "that way.\p" + .string "Do you think your POKéMON will\n" + .string "want to roll, too?\p" + .string "I can teach one the move ROLLOUT\n" + .string "if you'd like.$" + +MoveTutor_Text_RolloutDeclined: + .string "You don't need to be shy about it.\n" + .string "Let's roll!$" + +MoveTutor_Text_RolloutWhichMon: + .string "Ehehe, sure thing! It'd be great if\n" + .string "the POKéMON looked like me.$" + +MoveTutor_Text_RolloutTaught: + .string "Rolling around in the grass makes me\n" + .string "happy. Come on, let's roll!$" + +MoveTutor_Text_FuryCutterTeach: + .string "There's a move that gets stronger\n" + .string "when you keep using it in a row.\p" + .string "It's a BUG-type move, and it is\n" + .string "wickedly cool.\p" + .string "It's called FURY CUTTER.\n" + .string "Want me to teach it to a POKéMON?$" + +MoveTutor_Text_FuryCutterDeclined: + .string "We're not on the same wavelength.$" + +MoveTutor_Text_FuryCutterWhichMon: + .string "Yay!\n" + .string "Show me which POKéMON I should teach.$" + +MoveTutor_Text_FuryCutterTaught: + .string "I get a thrill watching to see if\n" + .string "the move keeps hitting in succession!$" + +MoveTutor_MimicTeach: + .string "Ah, young one!\p" + .string "I am also a young one, but I mimic\n" + .string "the styles and speech of the elderly\l" + .string "folks of this town.\p" + .string "What do you say, young one?\n" + .string "Would you agree to it if I were to\l" + .string "offer to teach the move MIMIC?$" + +MoveTutor_MimicDeclined: + .string "Oh, boo! I wanted to teach MIMIC\n" + .string "to your POKéMON!$" + +MoveTutor_Text_MimicWhichMon: + .string "Fwofwo! And so I shall!\n" + .string "Let me see the POKéMON\l" + .string "you wish me to teach.$" + +MoveTutor_Text_MimicTaught: + .string "MIMIC is a move of great depth.\p" + .string "Could you execute it to perfection\n" + .string "as well as me…?$" + +MoveTutor_Text_MetronomeTeach: + .string "I want all sorts of things!\n" + .string "But I used up my allowance…\p" + .string "Wouldn't it be nice if there were\n" + .string "a spell that made money appear when\l" + .string "you waggle a finger?\p" + .string "If you want, I can teach your POKéMON\n" + .string "the move METRONOME.\p" + .string "Money won't appear, but your POKéMON\n" + .string "will waggle a finger. Yes?$" + +MoveTutor_Text_MetronomeDeclined: + .string "Okay. I'll be here if you change\n" + .string "your mind.$" + +MoveTutor_Text_MetronomeWhichMon: + .string "Okay! I'll teach it!\n" + .string "Which POKéMON should I teach?$" + +MoveTutor_Text_MetronomeTaught: + .string "When a POKéMON waggles its finger\n" + .string "like a METRONOME, all sorts of nice\l" + .string "things happen.\p" + .string "Wouldn't it be nice if we could\n" + .string "use it, too?$" + +MoveTutor_Text_SleepTalkTeach: + .string "Humph! My wife relies on HIDDEN\n" + .string "POWER to stay awake.\p" + .string "She should just take a nap like I do,\n" + .string "and SLEEP TALK.\p" + .string "I can teach your POKéMON how to\n" + .string "SLEEP TALK instead. Interested?$" + +MoveTutor_Text_SleepTalkDeclined: + .string "Oh, fine, fine. You want to stay awake\n" + .string "with HIDDEN POWER, too…$" + +MoveTutor_Text_SleepTalkWhichMon: + .string "Ah, an appreciative child!\n" + .string "Which POKéMON should I teach?$" + +MoveTutor_Text_SleepTalkTaught: + .string "I've never once gotten my wife's\n" + .string "coin trick right.\p" + .string "I would be happy if I got it right\n" + .string "even as I SLEEP TALK…$" + +MoveTutor_Text_SubstituteTeach: + .string "When I see the wide world from up\n" + .string "here on the roof…\p" + .string "I think about how nice it would be\n" + .string "if there were more than just one me\l" + .string "so I could enjoy all sorts of lives.\p" + .string "Of course it's not possible.\n" + .string "Giggle…\p" + .string "I know! Would you be interested in\n" + .string "having a POKéMON learn SUBSTITUTE?$" + +MoveTutor_Text_SubstituteDeclined: + .string "Oh, no?\p" + .string "A POKéMON can make a copy of\n" + .string "itself using it, you know.$" + +MoveTutor_Text_SubstituteWhichMon: + .string "Giggle…\n" + .string "Which POKéMON do you want me to\l" + .string "teach SUBSTITUTE?$" + +MoveTutor_Text_SubstituteTaught: + .string "We human beings should enjoy our\n" + .string "own lives to the utmost!\p" + .string "I hope you'll get that way, too!$" + +MoveTutor_Text_DynamicPunchTeach: + .string "I can't do this anymore!\p" + .string "It's utterly hopeless!\p" + .string "I'm a FIGHTING-type TRAINER,\n" + .string "so I can't win at the MOSSDEEP GYM\l" + .string "no matter how hard I try!\p" + .string "Argh! Punch! Punch! Punch!\n" + .string "Punch! Punch! Punch!\p" + .string "What, don't look at me that way!\n" + .string "I'm only hitting the ground!\p" + .string "Or do you want me to teach your\n" + .string "POKéMON DYNAMICPUNCH?$" + +MoveTutor_Text_DynamicPunchDeclined: + .string "Darn! You're even making fun of me?\n" + .string "Punch! Punch! Punch!$" + +MoveTutor_Text_DynamicPunchWhichMon: + .string "What? You do? You're a good person!\n" + .string "Which POKéMON should I teach?$" + +MoveTutor_Text_DynamicPunchTaught: + .string "I want you to win at the MOSSDEEP GYM\n" + .string "using that DYNAMICPUNCH!$" + +MoveTutor_Text_DoubleEdgeTeach: + .string "Sigh…\p" + .string "SOOTOPOLIS's GYM LEADER is really\n" + .string "lovably admirable.\p" + .string "But that also means I have many\n" + .string "rivals for his attention.\p" + .string "He's got appeal with a DOUBLE-EDGE.\n" + .string "I couldn't even catch his eye.\p" + .string "Please, let me teach your POKéMON\n" + .string "the move DOUBLE-EDGE!$" + +MoveTutor_Text_DoubleEdgeDeclined: + .string "Oh…\n" + .string "Even you rejected me…$" + +MoveTutor_Text_DoubleEdgeWhichMon: + .string "Okay, which POKéMON should I teach\n" + .string "DOUBLE-EDGE?$" + +MoveTutor_Text_DoubleEdgeTaught: + .string "I won't live for love anymore!\n" + .string "I'll become tough!$" + +MoveTutor_Text_ExplosionTeach: + .string "I don't intend to be going nowhere\n" + .string "fast in the sticks like this forever.\p" + .string "You watch me, I'll get out to the city\n" + .string "and become a huge hit.\p" + .string "Seriously, I'm going to cause\n" + .string "a huge EXPLOSION of popularity!\p" + .string "If you overheard that, I'll happily\n" + .string "teach EXPLOSION to your POKéMON!$" + +MoveTutor_Text_ExplosionDeclined: + .string "Gaah! You're turning me down because\n" + .string "I live in the country?$" + +MoveTutor_Text_ExplosionWhichMon: + .string "Fine! An EXPLOSION it is!\n" + .string "Which POKéMON wants to blow up?$" + +MoveTutor_Text_ExplosionTaught: + .string "For a long time, I've taught POKéMON\n" + .string "how to use EXPLOSION, but I've yet\l" + .string "to ignite my own EXPLOSION…\p" + .string "Maybe it's because deep down,\n" + .string "I would rather stay here…$" diff --git a/data/text/spanish/obtain_item.inc b/data/text/spanish/obtain_item.inc new file mode 100644 index 0000000000..37788a8ffe --- /dev/null +++ b/data/text/spanish/obtain_item.inc @@ -0,0 +1,31 @@ +gText_ObtainedTheItem:: + .string "Obtained the {STR_VAR_2}!$" + +gText_TheBagIsFull:: + .string "The BAG is full…$" + +gText_PutItemInPocket:: + .string "{PLAYER} put away the {STR_VAR_2}\n" + .string "in the {STR_VAR_3} POCKET.$" + +gText_PlayerFoundOneItem:: + .string "{PLAYER} found one {STR_VAR_2}!$" + +gText_TooBadBagIsFull:: + .string "Too bad!\n" + .string "The BAG is full…$" + +gText_PlayerPutItemInBag:: + .string "{PLAYER} put away the {STR_VAR_2}\n" + .string "in the BAG.$" + +gText_ObtainedTheDecor:: + .string "Obtained the {STR_VAR_2}!$" + +gText_NoRoomLeftForAnother:: + .string "Too bad! There's no room left for\n" + .string "another {STR_VAR_2}…$" + +gText_TheDecorWasTransferredToThePC:: + .string "The {STR_VAR_2} was transferred\n" + .string "to the PC.$" diff --git a/data/text/spanish/pc.inc b/data/text/spanish/pc.inc new file mode 100644 index 0000000000..1c7bf5a32c --- /dev/null +++ b/data/text/spanish/pc.inc @@ -0,0 +1,17 @@ +Text_BootUpPC: + .string "{PLAYER} booted up the PC.$" + +gText_WhichPCShouldBeAccessed:: + .string "Which PC should be accessed?$" + +gText_AccessedSomeonesPC:: + .string "Accessed SOMEONE'S PC.$" + +gText_StorageSystemOpened:: + .string "POKéMON Storage System opened.$" + +gText_AccessedPlayersPC:: + .string "Accessed {PLAYER}'s PC.$" + +gText_AccessedLanettesPC:: + .string "Accessed LANETTE's PC.$" diff --git a/data/text/spanish/pc_transfer.inc b/data/text/spanish/pc_transfer.inc new file mode 100644 index 0000000000..3fa255340b --- /dev/null +++ b/data/text/spanish/pc_transfer.inc @@ -0,0 +1,32 @@ +gText_PkmnTransferredSomeonesPC:: + .string "{STR_VAR_2} was transferred to\n" + .string "SOMEONE'S PC.\p" + .string "It was placed in \n" + .string "BOX “{STR_VAR_1}.”$" + +gText_PkmnTransferredLanettesPC:: + .string "{STR_VAR_2} was transferred to\n" + .string "LANETTE'S PC.\p" + .string "It was placed in \n" + .string "BOX “{STR_VAR_1}.”$" + +gText_PkmnTransferredSomeonesPCBoxFull:: + .string "BOX “{STR_VAR_3}” on\n" + .string "SOMEONE'S PC was full.\p" + .string "{STR_VAR_2} was transferred to\n" + .string "BOX “{STR_VAR_1}.”$" + +gText_PkmnTransferredLanettesPCBoxFull:: + .string "BOX “{STR_VAR_3}” on\n" + .string "LANETTE'S PC was full.\p" + .string "{STR_VAR_2} was transferred to\n" + .string "BOX “{STR_VAR_1}.”$" + +gText_NoMoreRoomForPokemon:: + .string "There's no more room for POKéMON!\p" + .string "The POKéMON BOXES are full and\n" + .string "can't accept any more!$" + +gText_NicknameThisPokemon:: + .string "Do you want to give a nickname to\n" + .string "this {STR_VAR_1}?$" diff --git a/data/text/spanish/pkmn_center_nurse.inc b/data/text/spanish/pkmn_center_nurse.inc new file mode 100644 index 0000000000..eb0a0dc46d --- /dev/null +++ b/data/text/spanish/pkmn_center_nurse.inc @@ -0,0 +1,51 @@ +gText_WouldYouLikeToRestYourPkmn:: + .string "Hello, and welcome to\n" + .string "the POKéMON CENTER.\p" + .string "We restore your tired POKéMON\n" + .string "to full health.\p" + .string "Would you like to rest your POKéMON?$" + +gText_IllTakeYourPkmn:: + .string "Okay, I'll take your POKéMON\n" + .string "for a few seconds.$" + +gText_RestoredPkmnToFullHealth:: + .string "Thank you for waiting.\p" + .string "We've restored your POKéMON\n" + .string "to full health.$" + +gText_WeHopeToSeeYouAgain:: + .string "We hope to see you again!$" + +gText_WelcomeCutShort:: + .string "Hello, and welcome to\n" + .string "the POKéMON CENTER.\p" + .string "We restore your tired POKéMON\n" + .string "to full health.\p" + .string "Would you like to…$" + +gText_NoticesGoldCard:: + .string "Th-that card…\n" + .string "Could it be… The GOLD CARD?!\p" + .string "Oh, the gold color is brilliant!\n" + .string "The four stars seem to sparkle!\p" + .string "I've seen several TRAINERS with\n" + .string "a SILVER CARD before, but, {PLAYER},\l" + .string "you're the first TRAINER I've ever\l" + .string "seen with a GOLD CARD!\p" + .string "Okay, {PLAYER}, please allow me\n" + .string "the honor of resting your POKéMON!$" + +gText_YouWantTheUsual:: + .string "I'm delighted to see you, {PLAYER}!\n" + .string "You want the usual, am I right?$" + +gText_IllTakeYourPkmn2:: + .string "Okay, I'll take your POKéMON\n" + .string "for a few seconds.$" + +gText_ThankYouForWaiting:: + .string "Thank you for waiting.$" + +gText_WeHopeToSeeYouAgain2:: + .string "We hope to see you again!$" diff --git a/data/text/spanish/pokedex_rating.inc b/data/text/spanish/pokedex_rating.inc new file mode 100644 index 0000000000..175aaccc6b --- /dev/null +++ b/data/text/spanish/pokedex_rating.inc @@ -0,0 +1,115 @@ +gBirchDexRatingText_AreYouCurious:: + .string "PROF. BIRCH: Ah, {PLAYER}{KUN}!\p" + .string "Are you curious about how your\n" + .string "POKéDEX is coming along?$" + +gBirchDexRatingText_Cancel:: + .string "Hm? Oh, you haven't caught enough\n" + .string "POKéMON to make it worthwhile.$" + +gBirchDexRatingText_SoYouveSeenAndCaught:: + .string "Hmhm…\p" + .string "So, you've seen {STR_VAR_1} POKéMON,\n" + .string "and you've caught {STR_VAR_2} POKéMON…$" + +gBirchDexRatingText_LessThan10:: + .string "Go into grassy areas more and look\n" + .string "for POKéMON more carefully.$" + +gBirchDexRatingText_LessThan20:: + .string "I guess you're getting the hang\n" + .string "of it. But, it gets harder from here.$" + +gBirchDexRatingText_LessThan30:: + .string "Some POKéMON only appear in\n" + .string "certain areas.\l" + .string "You must be persistent.$" + +gBirchDexRatingText_LessThan40:: + .string "Well, it could use more quantity,\n" + .string "but this is looking more like\l" + .string "a POKéDEX now.$" + +gBirchDexRatingText_LessThan50:: + .string "This is coming along pretty good.\n" + .string "Keep up the effort.$" + +gBirchDexRatingText_LessThan60:: + .string "Are you using any RODS?\n" + .string "There are many POKéMON in the sea.$" + +gBirchDexRatingText_LessThan70:: + .string "Instead of just catching POKéMON,\n" + .string "how about making them evolve, too?$" + +gBirchDexRatingText_LessThan80:: + .string "This is going to be a fantastic\n" + .string "POKéDEX.\l" + .string "That's the feeling I'm getting.$" + +gBirchDexRatingText_LessThan90:: + .string "You've collected this many…\n" + .string "Your talent is remarkable!$" + +gBirchDexRatingText_LessThan100:: + .string "Have you visited the SAFARI ZONE?\p" + .string "I hear there are some POKéMON that\n" + .string "can only be caught there.$" + +gBirchDexRatingText_LessThan110:: + .string "You've finally reached\n" + .string "the 100-kind mark.\p" + .string "This is an impressive POKéDEX!$" + +gBirchDexRatingText_LessThan120:: + .string "There might be POKéMON that can be\n" + .string "found using ROCK SMASH.$" + +gBirchDexRatingText_LessThan130:: + .string "You should get some more POKéMON\n" + .string "by trading with others.$" + +gBirchDexRatingText_LessThan140:: + .string "I've heard of POKéMON that evolve\n" + .string "when they come to fully love their\l" + .string "TRAINERS.$" + +gBirchDexRatingText_LessThan150:: + .string "I had no idea that there were so\n" + .string "many POKéMON species in the HOENN\l" + .string "region.$" + +gBirchDexRatingText_LessThan160:: + .string "On occasion, some POKéMON appear\n" + .string "in large numbers like outbreaks.\p" + .string "Don't miss opportunities like\n" + .string "those.$" + +gBirchDexRatingText_LessThan170:: + .string "One can get a very good idea about\n" + .string "the POKéMON of the HOENN region\l" + .string "by looking through your POKéDEX.$" + +gBirchDexRatingText_LessThan180:: + .string "I would say you already qualify as\n" + .string "a POKéMON PROFESSOR, and a good\l" + .string "one, too!$" + +gBirchDexRatingText_LessThan190:: + .string "With a POKéDEX this complete,\n" + .string "you're a real professional at this!$" + +gBirchDexRatingText_LessThan200:: + .string "You're very close to completing\n" + .string "this POKéDEX.\l" + .string "I can feel it in my bones!$" + +gBirchDexRatingText_DexCompleted:: + .string "Congratulations!\n" + .string "Your POKéDEX is complete!$" + +gBirchDexRatingText_OnANationwideBasis:: + .string "Hmhm…\n" + .string "On a nationwide basis…\p" + .string "You've seen {STR_VAR_1} POKéMON,\n" + .string "and you've caught {STR_VAR_2} POKéMON…$" diff --git a/data/text/spanish/pokemon_news.inc b/data/text/spanish/pokemon_news.inc new file mode 100644 index 0000000000..594b156dbf --- /dev/null +++ b/data/text/spanish/pokemon_news.inc @@ -0,0 +1,164 @@ +gPokeNewsTextSlateport_Upcoming:: + .string "Greetings!\n" + .string "It's time for POKéMON NEWS.\p" + .string "SLATEPORT's most popular kind of guy,\n" + .string "the ENERGY GURU, is in the news again!\p" + .string "He promises to, “Stupendously go for\n" + .string "it in just this many days: {STR_VAR_1}!”\p" + .string "While he refused to elaborate on what\n" + .string "he will stupendously go for, the\l" + .string "ENERGY GURU advised, “Save up your\l" + .string "money. That'll be good…”\p" + .string "It sounds like a trip to SLATEPORT\n" + .string "would be well worth your while that day.\p" + .string "That's the news on POKéMON NEWS.$" + +gPokeNewsTextSlateport_Ongoing:: + .string "Greetings!\n" + .string "It's time for POKéMON NEWS.\p" + .string "This is the news you've all been\n" + .string "waiting for!\p" + .string "SLATEPORT'S ENERGY GURU is going\n" + .string "for it stupendously in the MARKET!\p" + .string "He promises unbeatable bargain\n" + .string "prices on CALCIUM and PROTEIN!\p" + .string "A trip to SLATEPORT CITY sounds\n" + .string "worthwhile. Why not visit and shop\l" + .string "to your heart's content?\p" + .string "That's the news on POKéMON NEWS.$" + +gPokeNewsTextSlateport_Ending:: + .string "Greetings!\n" + .string "It's time for POKéMON NEWS.\p" + .string "This is the news you've all been\n" + .string "waiting for!\p" + .string "SLATEPORT'S ENERGY GURU is going\n" + .string "for it stupendously in the MARKET!\p" + .string "He promises unbeatable bargain\n" + .string "prices on CALCIUM and PROTEIN!\p" + .string "According to the ENERGY GURU, he\n" + .string "still has ample merchandise left.\p" + .string "Why not visit SLATEPORT CITY for\n" + .string "a most enjoyable shopping trip?\p" + .string "That's the news on POKéMON NEWS.$" + +gPokeNewsTextGameCorner_Upcoming:: + .string "Greetings!\n" + .string "It's time for POKéMON NEWS.\p" + .string "It's approaching!\n" + .string "It's finally coming!\p" + .string "The GAME CORNER's service day will be\n" + .string "here in just this many days: {STR_VAR_1}!\p" + .string "Even those who are usually unlucky\n" + .string "may be lucky on this particular day!\p" + .string "That's the news on POKéMON NEWS.$" + +gPokeNewsTextGameCorner_Ongoing:: + .string "Greetings!\n" + .string "It's time for POKéMON NEWS.\p" + .string "It's here!\n" + .string "It's finally arrived!\p" + .string "GAME CORNER's service day has finally\n" + .string "arrived!\p" + .string "Could you be lucky at the SLOTS \n" + .string "and ROULETTE?\p" + .string "The location is MAUVILLE CITY.\n" + .string "This is the place!\p" + .string "That's the news on POKéMON NEWS.$" + +gPokeNewsTextGameCorner_Ending:: + .string "Greetings!\n" + .string "It's time for POKéMON NEWS.\p" + .string "It's here!\n" + .string "It's finally arrived!\p" + .string "GAME CORNER's service day has finally\n" + .string "arrived!\p" + .string "Could you be lucky at the SLOTS\n" + .string "and ROULETTE?\p" + .string "Time is limited and has almost run out.\n" + .string "The location is MAUVILLE CITY.\p" + .string "That's the news on POKéMON NEWS.$" + +gPokeNewsTextLilycove_Upcoming:: + .string "Greetings!\n" + .string "It's time for POKéMON NEWS.\p" + .string "We've just received wonderful news\n" + .string "from LILYCOVE DEPARTMENT STORE.\p" + .string "The DEPARTMENT STORE's clear-out sale\n" + .string "will be in just this many days: {STR_VAR_1}!\p" + .string "That thingamajig or that doodad that\n" + .string "you've always wanted could be yours!\p" + .string "That's the news on POKéMON NEWS.$" + +gPokeNewsTextLilycove_Ongoing:: + .string "Greetings!\n" + .string "It's time for POKéMON NEWS.\p" + .string "This is the news you've all been\n" + .string "waiting for!\p" + .string "LILYCOVE DEPARTMENT STORE's clear-out\n" + .string "sale has finally arrived!\p" + .string "All the thingamajigs and doodads that\n" + .string "you've always dreamt about…\p" + .string "You may be in for fateful encounters\n" + .string "with them all!\p" + .string "That's the news on POKéMON NEWS.$" + +gPokeNewsTextLilycove_Ending:: + .string "Greetings!\n" + .string "It's time for POKéMON NEWS.\p" + .string "This is the news you've all been\n" + .string "waiting for!\p" + .string "LILYCOVE DEPARTMENT STORE's clear-out\n" + .string "sale has finally arrived!\p" + .string "All the thingamajigs and doodads that\n" + .string "you've always dreamt about…\p" + .string "You may be in for fateful encounters\n" + .string "with them all!\p" + .string "That's the news on POKéMON NEWS.$" + +gPokeNewsTextBlendMaster_Upcoming:: + .string "Greetings!\n" + .string "It's time for POKéMON NEWS.\p" + .string "We have big news for everyone\n" + .string "involved in the making of {POKEBLOCK}S.\p" + .string "The legendary BLEND MASTER will be\n" + .string "appearing in LILYCOVE CITY with just\l" + .string "a mere {STR_VAR_1}-day wait to go!\p" + .string "The BLEND MASTER is said to be\n" + .string "the best in all HOENN when it comes to\l" + .string "spinning a BERRY BLENDER.\p" + .string "Those people who want to make great\n" + .string "{POKEBLOCK}S or see the MASTER in action\l" + .string "are urged to save their BERRIES.\p" + .string "That's the news on POKéMON NEWS.$" + +gPokeNewsTextBlendMaster_Ongoing:: + .string "Greetings!\n" + .string "It's time for POKéMON NEWS.\p" + .string "We have big news for everyone\n" + .string "involved in the making of {POKEBLOCK}S.\p" + .string "The legendary BLEND MASTER has\n" + .string "finally appeared!\p" + .string "The BLEND MASTER is spinning\n" + .string "the BERRY BLENDER at the LILYCOVE\l" + .string "CONTEST HALL.\p" + .string "Those people who want to make great\n" + .string "{POKEBLOCK}S or see the MASTER in action\l" + .string "should hurry to LILYCOVE.\p" + .string "That's the news on POKéMON NEWS.$" + +gPokeNewsTextBlendMaster_Ending:: + .string "Greetings!\n" + .string "It's time for POKéMON NEWS.\p" + .string "It's incredible!\n" + .string "Too incredible, even!\p" + .string "The BERRY BLENDER is spinning at\n" + .string "a dizzying pace!\p" + .string "The BLEND MASTER has lived up to\n" + .string "his reputation!\p" + .string "The BLEND MASTER will soon be\n" + .string "leaving LILYCOVE.\p" + .string "If you haven't seen the MASTER in\n" + .string "action, don't waste this chance!\l" + .string "Head to LILYCOVE right now!\p" + .string "That's the news on POKéMON NEWS.$" diff --git a/data/text/spanish/profile_man.inc b/data/text/spanish/profile_man.inc new file mode 100644 index 0000000000..04353b64d0 --- /dev/null +++ b/data/text/spanish/profile_man.inc @@ -0,0 +1,73 @@ +ProfileMan_Text_CollectTrainerProfiles: + .string "Hello there, TRAINER!\n" + .string "You've got a wonderful smile, there.\p" + .string "I have a hobby--collecting the profiles\n" + .string "of POKéMON TRAINERS.$" + +ProfileMan_Text_MayISeeYourProfile: + .string "So, how about it?\n" + .string "May I see your profile?$" + +ProfileMan_Text_EasyChatExplanation: + .string "You make your own profile by putting\n" + .string "together four words or phrases.\p" + .string "Here, I'll show you an example of a\n" + .string "profile using four pieces of text.\p" + .string "You can switch those four pieces with\n" + .string "other text pieces any which way you\l" + .string "like to make your own profile.\p" + .string "There are a lot of text pieces that\n" + .string "you can use.\p" + .string "They are arranged in groups like\n" + .string "POKéMON, lifestyles, and hobbies so\l" + .string "it is easier to look them up.\p" + .string "So, first, choose the group of text\n" + .string "pieces to display a list of choices.\p" + .string "Then, pick the choice you want.\p" + .string "Repeat for the remaining text choices,\n" + .string "and you'll have your very own profile.$" + +ProfileMan_Text_LetsSeeItThen: + .string "Yes! Thank you!\n" + .string "So, let's see it, then.$" + +ProfileMan_Text_ImagineYouWouldHaveWonderfulProfile: + .string "Oh, no, really?\p" + .string "I imagine someone like you would have\n" + .string "a wonderful profile…$" + +ProfileMan_Text_NotIntoItRightNow: + .string "Oh? You're not into it right now?\p" + .string "Well, anytime is good by me!$" + +ProfileMan_Text_YouHaveWonderfulSmile: + .string "Hello there, TRAINER!\n" + .string "You've got a wonderful smile.$" + +ProfileMan_Text_MayISeeYourNewProfile: + .string "May I see your new profile?$" + +ProfileMan_Text_EvenBetterThanLastProfile: + .string "Yes! Thank you!\p" + .string "I hope it's even better than the profile\n" + .string "you showed me before.$" + +ProfileMan_Text_LikeProfileWayItIs: + .string "Oh, you like your profile the way it is.\p" + .string "I don't blame you--it's a wonderful\n" + .string "profile the way it is now.$" + +ProfileMan_Text_FantasticProfile: + .string "F-fantastic!\p" + .string "Your profile, it's wonderful!\n" + .string "It really says what you're about.\p" + .string "Why, anyone hearing this profile would\n" + .string "be captivated by you!\p" + .string "Thank you!$" + +@ Unused +ProfileMan_Text_YouKnowSecretSaying: + .string "Oh?\n" + .string "You know the secret saying!\p" + .string "That means you're now a fellow member\n" + .string "of the MYSTERY EVENT CLUB!$" diff --git a/data/text/spanish/questionnaire.inc b/data/text/spanish/questionnaire.inc new file mode 100644 index 0000000000..a7fd09486f --- /dev/null +++ b/data/text/spanish/questionnaire.inc @@ -0,0 +1,43 @@ +Questionnaire_Text_FillOut:: + .string "There is a questionnaire.\n" + .string "Would you like to fill it out?$" + +Questionnaire_Text_ThankYou:: + .string "Thank you for taking the time to\n" + .string "fill out our questionnaire.\p" + .string "Your feedback will be used for\n" + .string "future reference.$" + +Questionnaire_Text_YouKnowThoseWordsGift:: + .string "Oh, hello!\n" + .string "You know those words?\p" + .string "That means you must know about\n" + .string "the MYSTERY GIFT.\p" + .string "From now on, you should be\n" + .string "receiving MYSTERY GIFTS!$" + +Questionnaire_Text_YouCanAccessMysteryGift:: + .string "Once you save your game, you can\n" + .string "access the MYSTERY GIFT.$" + +Questionnaire_Text_YouKnowThoseWordsEvent:: + .string "Oh, hello!\n" + .string "You know those words?\p" + .string "That means you must know about\n" + .string "the MYSTERY EVENT.$" + +Questionnaire_Text_YouCanAccessMysteryEvent:: + .string "Once you save your game, you can\n" + .string "access the MYSTERY EVENT.$" + +MysteryGift_Text_TheresATicketForYou:: + .string "Thank you for using the MYSTERY\n" + .string "EVENT System.\p" + .string "You must be {PLAYER}.\n" + .string "There is a ticket here for you.$" + +MysteryGift_Text_TryUsingItAtLilycovePort:: + .string "It appears to be for use at\n" + .string "the LILYCOVE CITY port.\p" + .string "Why not give it a try and see what\n" + .string "it is about?$" diff --git a/data/text/spanish/record_mix.inc b/data/text/spanish/record_mix.inc new file mode 100644 index 0000000000..bebdfdd954 --- /dev/null +++ b/data/text/spanish/record_mix.inc @@ -0,0 +1,6 @@ +Text_WouldYouLikeToMixRecords: + .string "Would you like to mix records with\n" + .string "other TRAINERS?$" + +Text_WeHopeToSeeYouAgain: + .string "We hope to see you again!$" diff --git a/data/text/spanish/roulette.inc b/data/text/spanish/roulette.inc new file mode 100644 index 0000000000..49d35f37f9 --- /dev/null +++ b/data/text/spanish/roulette.inc @@ -0,0 +1,42 @@ +Roulette_Text_PlayMinimumWagerIsX:: + .string "The minimum wager at this table\n" + .string "is {STR_VAR_1}. Do you want to play?$" + +Roulette_Text_NotEnoughCoins:: + .string "You don't have enough COINS.$" + +Roulette_Text_SpecialRateTable:: + .string "Special rate table right now!$" + +Roulette_Text_ControlsInstruction:: + .string "Place your wager with the + Control\n" + .string "Pad, then press the A Button.$" + +Roulette_Text_ItsAHit:: + .string "It's a hit!$" + +Roulette_Text_Jackpot:: + .string "Jackpot!$" + +Roulette_Text_NothingDoing:: + .string "Nothing doing!$" + +Roulette_Text_YouveWonXCoins:: + .string "You've won {STR_VAR_1} COINS!$" + +Roulette_Text_NoCoinsLeft:: + .string "No COINS left…$" + +Roulette_Text_KeepPlaying:: + .string "Keep playing?$" + +Roulette_Text_BoardWillBeCleared:: + .string "The ROULETTE board will be cleared.$" + +@ Unused +Roulette_Text_YouDontHaveACoinCase:: + .string "You don't have a COIN CASE.$" + +Roulette_Text_CoinCaseIsFull:: + .string "Your COIN CASE is full!\n" + .string "Coins can be exchanged for prizes.$" diff --git a/data/text/spanish/safari_zone.inc b/data/text/spanish/safari_zone.inc new file mode 100644 index 0000000000..632bf00321 --- /dev/null +++ b/data/text/spanish/safari_zone.inc @@ -0,0 +1,220 @@ +SafariZone_Text_WouldYouLikeToExit: + .string "Would you like to exit the SAFARI\n" + .string "ZONE right now?$" + +SafariZone_Text_TimesUp: + .string "Ding-dong! Time's up!\n" + .string "Your SAFARI Game is over.$" + +SafariZone_Text_OutOfBalls: + .string "You've run out of SAFARI BALLS.\n" + .string "Your SAFARI Game is over.$" + +SafariZone_Text_PlacePokeblockOnFeeder: + .string "Would you like to place a {POKEBLOCK}\n" + .string "on the {POKEBLOCK} FEEDER?$" + +SafariZone_Text_PokeblockStillHere: + .string "The {STR_VAR_1} you left\n" + .string "before is still here.$" + +SafariZone_Text_PokeblockWasPlaced: + .string "The {STR_VAR_1} was placed\n" + .string "on the {POKEBLOCK} FEEDER.$" + +Route121_SafariZoneEntrance_Text_WelcomeToSafariZone: + .string "Welcome to the SAFARI ZONE!\p" + .string "Here, you may witness many kinds of\n" + .string "POKéMON rarely seen in HOENN.\p" + .string "And, you'll see them in their wild,\n" + .string "untamed state in natural habitats.\p" + .string "What's more, we've thrown open the\n" + .string "gates to POKéMON TRAINERS.\p" + .string "You're encouraged to catch POKéMON\n" + .string "for keeps!\p" + .string "Come in and enjoy the SAFARI ZONE!$" + +Route121_SafariZoneEntrance_Text_WelcomeFirstTime: + .string "Welcome to the SAFARI ZONE!\n" + .string "Is it your first time here?$" + +Route121_SafariZoneEntrance_Text_ComeInAndEnjoy: + .string "Come in and enjoy the SAFARI ZONE!$" + +Route121_SafariZoneEntrance_Text_FirstTimeInfo: + .string "When you enter the SAFARI ZONE, you\n" + .string "start with 30 SAFARI BALLS for\l" + .string "catching POKéMON.\p" + .string "The SAFARI Game is over when you run\n" + .string "out of SAFARI BALLS, or when you've\l" + .string "walked 500 steps.\p" + .string "Come in and enjoy the SAFARI ZONE!$" + +Route121_SafariZoneEntrance_Text_WouldYouLikeToPlay: + .string "Welcome to the SAFARI ZONE!\p" + .string "All you can catch for just ¥500!\n" + .string "Would you like to play a SAFARI Game?$" + +Route121_SafariZoneEntrance_Text_PlayAnotherTime: + .string "Okay.\n" + .string "Please play another time!$" + +Route121_SafariZoneEntrance_Text_NotEnoughMoney: + .string "You don't have enough money.\n" + .string "Sorry.$" + +Route121_SafariZoneEntrance_Text_ThatWillBe500Please: + .string "That will be ¥500, please.$" + +Route121_SafariZoneEntrance_Text_HereAreYourSafariBalls: + .string "Here are your SAFARI BALLS.$" + +Route121_SafariZoneEntrance_Text_Received30SafariBalls: + .string "{PLAYER} received 30 SAFARI BALLS.$" + +Route121_SafariZoneEntrance_Text_PleaseEnjoyYourself: + .string "We'll let you know when your game\n" + .string "is over.\p" + .string "So, until then, enjoy yourself, please!\n" + .string "Off you go on your wild excursion!$" + +Route121_SafariZoneEntrance_Text_PCIsFull: + .string "Excuse me!\n" + .string "Your PC BOX is full.$" + +Route121_SafariZoneEntrance_Text_YouNeedPokeblockCase: + .string "Excuse me!\n" + .string "You seem to be without a {POKEBLOCK} CASE.\p" + .string "Your SAFARI Game will be much more\n" + .string "fruitful if you use {POKEBLOCK}S.\p" + .string "Please come back with a {POKEBLOCK} CASE.\p" + .string "You may obtain a {POKEBLOCK} CASE from\n" + .string "the LILYCOVE CONTEST HALL.$" + +SafariZone_South_Text_StillHaveTimeExit: + .string "You still have time left. Would you like\n" + .string "to exit the SAFARI ZONE now?$" + +SafariZone_South_Text_EnjoyTheRestOfYourAdventure: + .string "Please enjoy the rest of your wild\n" + .string "adventure!$" + +SafariZone_South_Text_ExitEarlyThankYouForPlaying: + .string "Okay.\p" + .string "I'll take back your remaining SAFARI\n" + .string "BALLS.\p" + .string "Thank you for playing.\n" + .string "We hope to see you again.$" + +SafariZone_South_Text_GoodLuck: + .string "Good luck!\p" + .string "If you need anything, don't hesitate\n" + .string "to tell me, please!$" + +SafariZone_South_Text_Boy: + .string "Did you know?\p" + .string "If you put a {POKEBLOCK} in that square box,\n" + .string "POKéMON gather around.$" + +SafariZone_South_Text_Man: + .string "I want to keep going deeper, but I\n" + .string "forgot to bring a BIKE.\p" + .string "Something tells me that rare POKéMON\n" + .string "live in the outlying areas.$" + +SafariZone_Southwest_Text_Woman: + .string "Sometimes, when I toss a {POKEBLOCK} at \n" + .string "POKéMON, it gets ignored.\p" + .string "Do POKéMON have likes and dislikes\n" + .string "about what they eat?$" + +SafariZone_Northwest_Text_Man: + .string "Gasp… Gasp…\n" + .string "I…made it out here…but…\p" + .string "I'm exhausted… I don't have the\n" + .string "energy to catch POKéMON…$" + +SafariZone_North_Text_Fisherman: + .string "I'm on a mission to find WATER POKéMON\n" + .string "you don't see in HOENN.\p" + .string "Do you have any idea where the lake is?$" + +SafariZone_North_Text_Man: + .string "I'm going to catch a lot of rare POKéMON\n" + .string "here and trade them with my friends!$" + +SafariZone_South_Text_Youngster: + .string "I put a {POKEBLOCK} on the {POKEBLOCK} FEEDER.\n" + .string "But it seems to have disappeared.\p" + .string "I guess POKéMON must have eaten it\n" + .string "without me noticing.$" + +Route121_SafariZoneEntrance_Text_TrainerTip: + .string "SAFARI ZONE TRAINER TIP!\p" + .string "Throw {POKEBLOCK}S at wild POKéMON to make\n" + .string "them less likely to flee.$" + +SafariZone_Southwest_Text_RestHouseSign: + .string "“Relieve your tired feet.”\n" + .string "REST HOUSE$" + +SafariZone_RestHouse_Text_Youngster: + .string "I don't have any {POKEBLOCK}S, but I caught\n" + .string "a good number of POKéMON.\p" + .string "You can improve your chances of making\n" + .string "a catch by getting closer to them\l" + .string "before throwing a SAFARI BALL.$" + +SafariZone_RestHouse_Text_PsychicM: + .string "If you use {POKEBLOCK}S, wild POKéMON won't\n" + .string "be so quick to run away.\p" + .string "It's not much use to give {POKEBLOCK}S to\n" + .string "POKéMON that don't flee easily.$" + +SafariZone_RestHouse_Text_FatMan: + .string "If you put a {POKEBLOCK} on the FEEDER,\n" + .string "POKéMON are attracted to it.\p" + .string "I think POKéMON with the same sort of\n" + .string "nature are drawn by a certain {POKEBLOCK}.$" + +SafariZone_South_Text_AreaOffLimits1: + .string "This area is still under construction.\n" + .string "It's off-limits, sorry!$" + +SafariZone_Southeast_Text_ExpansionIsFinished: + .string "The SAFARI ZONE's expansion project\n" + .string "is finished now.\p" + .string "We hope you will enjoy the new area.$" + +SafariZone_South_Text_AreaOffLimits2: + .string "This area is still under construction.\n" + .string "It's off-limits, sorry!$" + +SafariZone_Southeast_Text_LittleGirl: + .string "Wow! Whee! I haven't seen any of\n" + .string "these POKéMON before!$" + +SafariZone_Southeast_Text_FatMan: + .string "The POKéMON in this area are all\n" + .string "new to me.\p" + .string "And I'm allowed to catch these rare\n" + .string "POKéMON! Too cool!$" + +SafariZone_Southeast_Text_RichBoy: + .string "The POKéMON around here seem to be\n" + .string "from somewhere other than HOENN.$" + +SafariZone_Northeast_Text_Boy: + .string "I only have a couple SAFARI BALLS left.\p" + .string "I'm having a hard time trying to\n" + .string "decide what I should catch.$" + +SafariZone_Northeast_Text_Woman: + .string "I heard that you can see PIKACHU here.\n" + .string "Where might one be?$" + +SafariZone_Northeast_Text_Girl: + .string "Oh, boo!\n" + .string "I can't seem to catch anything!\p" + .string "I'll end up wasting the admission\n" + .string "price if I don't catch something!$" diff --git a/data/text/spanish/save.inc b/data/text/spanish/save.inc new file mode 100644 index 0000000000..4d17327c9b --- /dev/null +++ b/data/text/spanish/save.inc @@ -0,0 +1,33 @@ + .align 2 +gText_ConfirmSave:: + .string "Would you like to save the game?$" + +gText_AlreadySavedFile:: + .string "There is already a saved file.\n" + .string "Is it okay to overwrite it?$" + +gText_SavingDontTurnOff:: + .string "SAVING…\n" + .string "DON'T TURN OFF THE POWER.$" + +gText_PlayerSavedGame:: + .string "{PLAYER} saved the game.$" + +gText_DifferentSaveFile:: + .string "WARNING!\p" + .string "There is a different game file that\n" + .string "is already saved.\p" + .string "If you save now, the other file's\n" + .string "adventure, including items and\l" + .string "POKéMON, will be entirely lost.\p" + .string "Are you sure you want to save now\n" + .string "and overwrite the other save file?$" + +gText_SaveError:: + .string "Save error.\p" + .string "Please exchange the\n" + .string "backup memory.$" + +gText_SavingDontTurnOffPower:: + .string "SAVING…\n" + .string "DON'T TURN OFF THE POWER.$" diff --git a/data/text/spanish/secret_base.inc b/data/text/spanish/secret_base.inc new file mode 100644 index 0000000000..6076e5b134 --- /dev/null +++ b/data/text/spanish/secret_base.inc @@ -0,0 +1,64 @@ +SecretBase_Text_AllDecorationsWillBeReturned: + .string "All decorations and furniture in your\n" + .string "SECRET BASE will be returned to your PC.\p" + .string "Is that okay?$" + +SecretBase_Text_WantToRegisterSecretBase: + .string "Do you want to register\n" + .string "{STR_VAR_1}'s SECRET BASE?$" + +SecretBase_Text_AlreadyRegisteredDelete: + .string "This data is already registered.\n" + .string "Would you like to delete it?$" + +SecretBase_Text_TooManyBasesDeleteSome: + .string "Up to 10 locations can be registered.\p" + .string "Delete a location if you want to\n" + .string "register another location.$" + +SecretBase_Text_RegistrationCompleted: + .string "Registration completed.$" + +SecretBase_Text_DataUnregistered: + .string "Data has been unregistered.$" + +SecretBase_Text_BootUpPC: + .string "{PLAYER} booted up the PC.$" + +SecretBase_Text_WhatWouldYouLikeToDo: + .string "What would you like to do?$" + +SecretBase_Text_RegistryInfo: + .string "Once registered, a SECRET BASE will not\n" + .string "disappear unless the other TRAINER\l" + .string "moves it to a different location.\p" + .string "If a SECRET BASE is deleted from the\n" + .string "registered list, another one may take\l" + .string "its place.\p" + .string "Up to ten SECRET BASE locations\n" + .string "may be registered.$" + +SecretBase_Text_BattleTowerShield: + .string "A shield of {STR_VAR_2} that marks winning\n" + .string "{STR_VAR_1} times in a row at the BATTLE TOWER.$" + +SecretBase_Text_ToyTV: + .string "A realistic toy TV. It could be easily\n" + .string "mistaken for the real thing.$" + +SecretBase_Text_SeedotTV: + .string "A toy TV shaped like a SEEDOT.\n" + .string "It looks ready to roll away on its own…$" + +SecretBase_Text_SkittyTV: + .string "A toy TV shaped like a SKITTY.\n" + .string "It looks ready to stroll away…$" + +SecretBase_Text_WouldYouLikeToMoveBases: + .string "You may only make one SECRET BASE.\p" + .string "Would you like to move from the SECRET\n" + .string "BASE near {STR_VAR_1}?$" + +SecretBase_Text_MovingCompletedUseSecretPower: + .string "Moving completed.\p" + .string "Would you like to use the SECRET POWER?$" diff --git a/data/text/spanish/secret_base_trainers.inc b/data/text/spanish/secret_base_trainers.inc new file mode 100644 index 0000000000..ef8ba4dca5 --- /dev/null +++ b/data/text/spanish/secret_base_trainers.inc @@ -0,0 +1,286 @@ +SecretBase_Text_Trainer0Intro: + .string "Have you made a SECRET BASE already?\p" + .string "I went here, there, everywhere before\n" + .string "choosing this place.\p" + .string "Since you're already here, how would\n" + .string "you like to battle?$" + +SecretBase_Text_Trainer0AcceptBattle: + .string "Okay!\n" + .string "Here we come!$" + +SecretBase_Text_Trainer0DeclineBattle: + .string "Hunh?\n" + .string "Oh, you can't now…$" + +SecretBase_Text_Trainer0Defeated:: + .string "Waaargh! You're too strong!\n" + .string "About me losing… Please keep it secret!$" + +SecretBase_Text_Trainer0PostBattle: + .string "What do you think of my SECRET BASE?\n" + .string "Come visit me again tomorrow.$" + +SecretBase_Text_Trainer0PreChampion: + .string "Have you made a SECRET BASE already?\p" + .string "I went here, there, everywhere before\n" + .string "choosing this place.\p" + .string "Feel free to hang out!$" + +SecretBase_Text_Trainer5Intro: + .string "There're a lot of places where\n" + .string "you can make a SECRET BASE.\p" + .string "But I like this spot best.\n" + .string "Don't you think it's nice?\p" + .string "Oh, would you like to have a battle?$" + +SecretBase_Text_Trainer5AcceptBattle: + .string "Okay, here goes!$" + +SecretBase_Text_Trainer5DeclineBattle: + .string "Oh…\n" + .string "You can't now, okay.$" + +SecretBase_Text_Trainer5Defeated:: + .string "Hmmm… It's our loss…\n" + .string "But don't tell anyone!\l" + .string "It's a confidential secret!$" + +SecretBase_Text_Trainer5PostBattle: + .string "If you're in this area again,\n" + .string "I hope you'll visit me.$" + +SecretBase_Text_Trainer5PreChampion: + .string "There're a lot of places where you can\n" + .string "make a SECRET BASE.\p" + .string "But I like this spot best.\n" + .string "Don't you think it's nice?$" + +SecretBase_Text_Trainer1Intro: + .string "This is a popular spot.\n" + .string "It's always taken.\p" + .string "Oh! Were you thinking about\n" + .string "taking this spot, too?\p" + .string "I'll tell you what, you can have this\n" + .string "spot if you can beat me.$" + +SecretBase_Text_Trainer1AcceptBattle: + .string "Okay!\n" + .string "I'm going to defend my SECRET BASE!$" + +SecretBase_Text_Trainer1DeclineBattle: + .string "Hunh? Is that right?\n" + .string "You're not interested in this spot?$" + +SecretBase_Text_Trainer1Defeated:: + .string "I can't keep going!\n" + .string "I surrender!$" + +SecretBase_Text_Trainer1PostBattle: + .string "Okay, when I move one day,\n" + .string "this place will be yours!$" + +SecretBase_Text_Trainer1PreChampion: + .string "This is a popular spot.\n" + .string "It's always taken.\p" + .string "I waited a long time for it to open.\n" + .string "I finally got to use it!$" + +SecretBase_Text_Trainer6Intro: + .string "Welcome to my POKéMON LAB.\p" + .string "I carry out research on battling in\n" + .string "secrecy.\p" + .string "Would you like to see how strong I am?$" + +SecretBase_Text_Trainer6AcceptBattle: + .string "I'm going to go all out!$" + +SecretBase_Text_Trainer6DeclineBattle: + .string "Oh.\n" + .string "Some other time, then!$" + +SecretBase_Text_Trainer6Defeated:: + .string "Hmm… I've still got lots to learn.\n" + .string "I have to study some more.$" + +SecretBase_Text_Trainer6PostBattle: + .string "Thanks for battling with me.\n" + .string "Please come back again tomorrow.$" + +SecretBase_Text_Trainer6PreChampion: + .string "Welcome to my POKéMON LAB.\p" + .string "I carry out research on battling in\n" + .string "secrecy.$" + +SecretBase_Text_Trainer2Intro: + .string "A big mansion is nice, but I like this\n" + .string "sort of place more.\p" + .string "I like it because all kinds of people\n" + .string "come visit me.\p" + .string "So, how would you like a battle?$" + +SecretBase_Text_Trainer2AcceptBattle: + .string "That's the way!$" + +SecretBase_Text_Trainer2DeclineBattle: + .string "When you're ready, give me a shout!$" + +SecretBase_Text_Trainer2Defeated:: + .string "Aww! Done in!\n" + .string "But it's still fun to battle!$" + +SecretBase_Text_Trainer2PostBattle: + .string "Well, anyway, I should go buy some\n" + .string "decorations and furniture.\p" + .string "I want my SECRET BASE to be a place\n" + .string "other people can enjoy.$" + +SecretBase_Text_Trainer2PreChampion: + .string "A big mansion is nice, but I like this\n" + .string "sort of place more.\p" + .string "I like it because all kinds of people\n" + .string "come visit me.$" + +SecretBase_Text_Trainer7Intro: + .string "I simply adore shopping for decorations\n" + .string "and furniture.\p" + .string "I also love raising POKéMON just\n" + .string "as much.\p" + .string "If you would be so kind, will you battle\n" + .string "with my POKéMON?$" + +SecretBase_Text_Trainer7AcceptBattle: + .string "Thank you.\n" + .string "Shall we begin?$" + +SecretBase_Text_Trainer7DeclineBattle: + .string "Oh.\n" + .string "How disappointing…$" + +SecretBase_Text_Trainer7Defeated:: + .string "I concede…$" + +SecretBase_Text_Trainer7PostBattle: + .string "That was all in good fun!\n" + .string "I should go enjoy shopping now.$" + +SecretBase_Text_Trainer7PreChampion: + .string "I simply adore shopping for decorations\n" + .string "and furniture.\p" + .string "I also love raising POKéMON just\n" + .string "as much.$" + +SecretBase_Text_Trainer3Intro: + .string "Some people make their SECRET BASES in\n" + .string "hard-to-find places.\l" + .string "Do they want to just lie low?\p" + .string "But since you found me, how about we\n" + .string "have a battle?$" + +SecretBase_Text_Trainer3AcceptBattle: + .string "I'm not going down easily!$" + +SecretBase_Text_Trainer3DeclineBattle: + .string "Oh… Are you maybe tired from searching\n" + .string "for this place?$" + +SecretBase_Text_Trainer3Defeated:: + .string "I went down…$" + +SecretBase_Text_Trainer3PostBattle: + .string "Where's your SECRET BASE?\n" + .string "I should go visit you there.$" + +SecretBase_Text_Trainer3PreChampion: + .string "Some people make their SECRET BASES in\n" + .string "hard-to-find places.\l" + .string "Do they want to just lie low?$" + +SecretBase_Text_Trainer8Intro: + .string "People have told me that you can get\n" + .string "decorations in several ways.\p" + .string "We should have a race to see who can\n" + .string "get nicer decorations and furniture!\p" + .string "In the meantime, want to battle?$" + +SecretBase_Text_Trainer8AcceptBattle: + .string "This is my SECRET BASE.\n" + .string "I can't lose!$" + +SecretBase_Text_Trainer8DeclineBattle: + .string "I'll battle with you anytime.$" + +SecretBase_Text_Trainer8Defeated:: + .string "Huh?\n" + .string "Did I just lose?$" + +SecretBase_Text_Trainer8PostBattle: + .string "I won't lose at collecting decorations.\n" + .string "Come visit again!$" + +SecretBase_Text_Trainer8PreChampion: + .string "People have told me that you can get\n" + .string "decorations in several ways.\p" + .string "We should have a race to see who can\n" + .string "get nicer decorations and furniture!$" + +SecretBase_Text_Trainer4Intro: + .string "I found a spot I liked, and I did it up\n" + .string "with my favorite decorations.\p" + .string "I raise my favorite POKéMON and grow\n" + .string "stronger with it.\p" + .string "That's what I do.\n" + .string "Want to battle with me?$" + +SecretBase_Text_Trainer4AcceptBattle: + .string "Show me what you're made of!$" + +SecretBase_Text_Trainer4DeclineBattle: + .string "I guess there are times when you're not\n" + .string "into it.$" + +SecretBase_Text_Trainer4Defeated:: + .string "I know exactly what you're made of now.$" + +SecretBase_Text_Trainer4PostBattle: + .string "We can both become stronger.\n" + .string "Let's keep at it!$" + +SecretBase_Text_Trainer4PreChampion: + .string "I found a spot I liked, and I did it up\n" + .string "with my favorite decorations.\p" + .string "I raise my favorite POKéMON and grow\n" + .string "stronger with it.\p" + .string "Every day is a great day.$" + +SecretBase_Text_Trainer9Intro: + .string "You can learn a lot about the taste\n" + .string "and sense of people by the kinds of\l" + .string "decorations they have, and how they\l" + .string "display them.\p" + .string "What do you think of my taste?\n" + .string "Are you speechless?\p" + .string "Want to see my taste in battling?$" + +SecretBase_Text_Trainer9AcceptBattle: + .string "There's no holding back!$" + +SecretBase_Text_Trainer9DeclineBattle: + .string "I'll be happy to demonstrate my style\n" + .string "anytime.$" + +SecretBase_Text_Trainer9Defeated:: + .string "You're supremely talented!\n" + .string "Your power seems to be limitless…$" + +SecretBase_Text_Trainer9PostBattle: + .string "What did you think of my style?\n" + .string "I'll keep on polishing it!$" + +SecretBase_Text_Trainer9PreChampion: + .string "You can learn a lot about the taste\n" + .string "and sense of people by the kinds of\l" + .string "decorations they have, and how they\l" + .string "display them.\p" + .string "What do you think of my taste?\n" + .string "Are you speechless?$" diff --git a/data/text/spanish/secret_power.inc b/data/text/spanish/secret_power.inc new file mode 100644 index 0000000000..73e30979ab --- /dev/null +++ b/data/text/spanish/secret_power.inc @@ -0,0 +1,23 @@ +SecretBase_Text_TreeCanBeClimbed: + .string "If some vines drop down, this tree can\n" + .string "be climbed.$" + +SecretBase_Text_TreeUseSecretPower: + .string "If some vines drop down, this tree can\n" + .string "be climbed.\p" + .string "Use the SECRET POWER?$" + +SecretBase_Text_VineDroppedDown: + .string "A thick vine dropped down!$" + +SecretBase_Text_ClumpOfGrass: + .string "If this clump of grass can be moved,\n" + .string "it might be possible to go inside.$" + +SecretBase_Text_ClumpUseSecretPower: + .string "If this clump of grass can be moved,\n" + .string "it might be possible to go inside.\p" + .string "Use the SECRET POWER?$" + +SecretBase_Text_DiscoveredSmallEntrance: + .string "Discovered a small entrance!$" diff --git a/data/text/spanish/shoal_cave.inc b/data/text/spanish/shoal_cave.inc new file mode 100644 index 0000000000..88d057b74a --- /dev/null +++ b/data/text/spanish/shoal_cave.inc @@ -0,0 +1,53 @@ +ShoalCave_LowTideEntranceRoom_Text_AreYouPlanningOnGoingInThere: + .string "Are you planning on going deep\n" + .string "in there?\p" + .string "How about bringing me back some\n" + .string "SHOAL SALT and SHOAL SHELLS?\p" + .string "I can make you something good if\n" + .string "you bring me the ingredients.$" + +ShoalCave_LowTideEntranceRoom_Text_BringMe4ShoalSaltAndShells: + .string "If you bring me four each of the\n" + .string "SHOAL SALT and SHOAL SHELLS,\l" + .string "I can make you a SHELL BELL…\p" + .string "You can get those ingredients\n" + .string "every day.$" + +ShoalCave_LowTideEntranceRoom_Text_WouldYouLikeShellBell: + .string "Oh, hey! SHOAL SALT and SHOAL SHELLS!\n" + .string "And enough of them, too!\p" + .string "Would you like me to make you\n" + .string "a SHELL BELL with them?$" + +ShoalCave_LowTideEntranceRoom_Text_MakeShellBellRightAway: + .string "All righty, then! I'll make you\n" + .string "a SHELL BELL right away.\p" + .string "… … … … … … … …\n" + .string "… … … … … … … …\p" + .string "There! Done!$" + +ShoalCave_LowTideEntranceRoom_Text_ExplainShellBell: + .string "Have a POKéMON hold on to that.\n" + .string "It'll love it, that's for certain.\p" + .string "Why, the SHELL BELL's chime…\n" + .string "It's simply sublime!\p" + .string "You can get its ingredients every day,\n" + .string "so I can make you more.$" + +ShoalCave_LowTideEntranceRoom_Text_WantedToMakeShellBell: + .string "Oh… Is that so…\n" + .string "I wanted to make a SHELL BELL…$" + +ShoalCave_LowTideEntranceRoom_Text_NoSpaceInYourBag: + .string "You don't have space in your BAG\n" + .string "if I were to make it for you.\p" + .string "You should make room and come back\n" + .string "for a SHELL BELL.$" + +ShoalCave_Text_WasShoalSaltNowNothing: + .string "There was some SHOAL SALT here.\n" + .string "But, there's nothing here now.$" + +ShoalCave_Text_WasShoallShellNowNothing: + .string "There was a SHOAL SHELL here.\n" + .string "But, there's nothing here now.$" diff --git a/data/text/spanish/trainers.inc b/data/text/spanish/trainers.inc new file mode 100644 index 0000000000..c3e85ef504 --- /dev/null +++ b/data/text/spanish/trainers.inc @@ -0,0 +1,4781 @@ +Route102_Text_CalvinIntro: + .string "If you have POKéMON with you, then\n" + .string "you're an official POKéMON TRAINER!\l" + .string "You can't say no to my challenge!$" + +Route102_Text_CalvinDefeated: + .string "Arrgh, I lost…\n" + .string "I should have trained mine more…$" + +Route102_Text_CalvinPostBattle: + .string "Listen, you. If you're strong,\n" + .string "you should have told me before!$" + +Route102_Text_CalvinRegister: + .string "I've been working hard at this since\n" + .string "I saw you before.\p" + .string "I'd like to battle you again, so can\n" + .string "you register me in your POKéNAV?$" + +Route102_Text_CalvinRegisterShort: + .string "I'd like to battle you again, so can\n" + .string "you register me in your POKéNAV?$" + +Route102_Text_CalvinRematchIntro: + .string "Ever since I lost to you, I desperately\n" + .string "trained my POKéMON.\l" + .string "You can't say no to my challenge!$" + +Route102_Text_CalvinRematchDefeated: + .string "Arrgh, I lost…\n" + .string "Is my training method not right?$" + +Route102_Text_CalvinRematchPostBattle: + .string "If you're going to get stronger,\n" + .string "I'll get stronger, too.$" + +Route102_Text_AllenIntro: + .string "Did you just become a TRAINER?\n" + .string "We're both beginners!$" + +Route102_Text_AllenDefeated: + .string "I called you because I thought\n" + .string "I could beat you…$" + +Route102_Text_AllenPostBattle: + .string "I haven't won once yet…\n" + .string "I wish I would win soon…$" + +Route102_Text_RickIntro: + .string "Hahah! Our eyes met!\n" + .string "I'll take you on with my BUG POKéMON!$" + +Route102_Text_RickDefeated: + .string "Ow! Down and out!$" + +Route102_Text_RickPostBattle: + .string "If you lock eyes with a TRAINER,\n" + .string "you have to challenge! It's a rule!$" + +Route102_Text_TianaIntro: + .string "I'm going to keep winning and aim\n" + .string "to be the best TRAINER.\p" + .string "Help me further my career!$" + +Route102_Text_TianaDefeated: + .string "I ended up furthering your career…$" + +Route102_Text_TianaPostBattle: + .string "To keep winning my way up, I see that\n" + .string "I have to catch more POKéMON.$" + +Route103_Text_DaisyIntro: + .string "Did you feel the tug of our\n" + .string "soul-soothing fragrance?$" + +Route103_Text_DaisyDefeated: + .string "You weren't led astray by our aroma…$" + +Route103_Text_DaisyPostBattle: + .string "Aromatherapy is a form of mental\n" + .string "healing that works with fragrances.$" + +Route103_Text_AmyIntro: + .string "AMY: I'm AMY.\n" + .string "And this is my little sister LIV.\l" + .string "We battle together!$" + +Route103_Text_AmyDefeated: + .string "AMY: Uh-oh, we lost.$" + +Route103_Text_AmyPostBattle: + .string "AMY: You have to think about all\n" + .string "kinds of things when you're battling\l" + .string "against two TRAINERS.$" + +Route103_Text_AmyNotEnoughPokemon: + .string "AMY: Uh-oh, you have only one\n" + .string "POKéMON with you.\l" + .string "You can't battle us like that.$" + +Route103_Text_LivIntro: + .string "LIV: We battle together as one\n" + .string "team.$" + +Route103_Text_LivDefeated: + .string "LIV: Oh, we lost, big sister…$" + +Route103_Text_LivPostBattle: + .string "LIV: We work perfectly together,\n" + .string "me and my big sister…\p" + .string "But we still lost…$" + +Route103_Text_AmyLivRegister: + .string "LIV: Really, we're a lot better…\n" + .string "It's true! We'll show you next time!$" + +Route103_Text_LivNotEnoughPokemon: + .string "LIV: If you want to battle us,\n" + .string "you have to have two POKéMON!\l" + .string "It's not fair if you don't!$" + +Route103_Text_AmyRematchIntro: + .string "AMY: I'm AMY.\n" + .string "And this is my little sister LIV.\l" + .string "We battle together!$" + +Route103_Text_AmyRematchDefeated: + .string "AMY: Aww, boo!\n" + .string "We couldn't win again…$" + +Route103_Text_AmyRematchPostBattle: + .string "AMY: You have to think about all\n" + .string "kinds of things when you're battling\l" + .string "against two TRAINERS.$" + +Route103_Text_AmyRematchNotEnoughPokemon: + .string "AMY: Uh-oh, you have only one\n" + .string "POKéMON with you.\l" + .string "You can't battle us like that.$" + +Route103_Text_LivRematchIntro: + .string "LIV: We battle together as one\n" + .string "team.$" + +Route103_Text_LivRematchDefeated: + .string "LIV: Awww, we lost again…\n" + .string "Big sister…$" + +Route103_Text_LivRematchPostBattle: + .string "LIV: We work perfectly together,\n" + .string "me and my big sister…\p" + .string "But why did we lose again?$" + +Route103_Text_LivRematchNotEnoughPokemon: + .string "LIV: If you want to battle us, you\n" + .string "have to have two POKéMON!\l" + .string "It's not fair if you don't!$" + +Route103_Text_AndrewIntro: + .string "Gah! My fishing line's all snarled up!\n" + .string "I'm getting frustrated and mean!\l" + .string "That's it! Battle me!$" + +Route103_Text_AndrewDefeated: + .string "Gah! Lost it!\n" + .string "I'm even more annoyed now!$" + +Route103_Text_AndrewPostBattle: + .string "Gah, I'm still boiling mad…\n" + .string "Grrrrr…$" + +Route103_Text_MiguelIntro: + .string "My POKéMON is delightfully adorable!\n" + .string "Don't be shy--I'll show you!$" + +Route103_Text_MiguelDefeated: + .string "Oh, my gosh!\n" + .string "My darling POKéMON!$" + +Route103_Text_MiguelPostBattle: + .string "My delightful POKéMON looks darling\n" + .string "even when it's fainted!$" + +Route103_Text_MiguelRegister: + .string "I'll get you to come out and look in\n" + .string "on my delightful POKéMON again!$" + +Route103_Text_MiguelRematchIntro: + .string "Hi, you! My delightfully adorable\n" + .string "POKéMON has become more darling!$" + +Route103_Text_MiguelRematchDefeated: + .string "Oh!\n" + .string "My darling POKéMON!$" + +Route103_Text_MiguelRematchPostBattle: + .string "The more I spend time with it,\n" + .string "the more adorable my POKéMON becomes.$" + +Route103_Text_PeteIntro: + .string "This sort of distance…\n" + .string "You should just swim it!$" + +Route103_Text_PeteDefeated: + .string "Oh, that's good going!$" + +Route103_Text_PetePostBattle: + .string "Oh, I understand where you're coming\n" + .string "from now.\p" + .string "If I had a POKéMON that trusty,\n" + .string "I'd want to SURF on it, too!$" + +Route103_Text_IsabelleIntro: + .string "Watch where you're going!\n" + .string "We're going to crash!$" + +Route103_Text_IsabelleDefeated: + .string "Groan…$" + +Route103_Text_IsabellePostBattle: + .string "I'm a poor swimmer so I was practicing…\n" + .string "Sorry for almost crashing into you.$" + +Route103_Text_RhettIntro: + .string "Whoa!\n" + .string "How'd you get into a space this small?$" + +Route103_Text_RhettDefeated: + .string "Whoa!\n" + .string "The kid can rock!$" + +Route103_Text_RhettPostBattle: + .string "Do you like cramped quarters\n" + .string "like this?$" + +Route103_Text_MarcosIntro: + .string "Did my guitar's wailing draw you in?$" + +Route103_Text_MarcosDefeated: + .string "My one-man show is ruined…$" + +Route103_Text_MarcosPostBattle: + .string "I was playing my guitar where few\n" + .string "people were around, but a lot of fans\l" + .string "have gathered.\p" + .string "Heh, maybe I should turn pro.$" + +Route104_Text_GinaIntro: + .string "GINA: Okay, let's battle with our\n" + .string "POKéMON!$" + +Route104_Text_GinaDefeat: + .string "GINA: Losing upsets me!$" + +Route104_Text_GinaPostBattle: + .string "GINA: You are strong!\n" + .string "We have to train lots more!$" + +Route104_Text_GinaNotEnoughMons: + .string "GINA: Oh? Only one POKéMON?\n" + .string "Then, we don't battle with you.\p" + .string "If there's only one POKéMON, it will\n" + .string "be lonesome. That's not nice.$" + +Route104_Text_MiaIntro: + .string "MIA: We are twins, so we battle\n" + .string "POKéMON together.$" + +Route104_Text_MiaDefeat: + .string "MIA: We battled together, but we\n" + .string "both lost…$" + +Route104_Text_MiaPostBattle: + .string "MIA: We will train our POKéMON more\n" + .string "and be strong like you.$" + +Route104_Text_MiaNotEnoughMons: + .string "MIA: You want to battle with us?\p" + .string "It's a big no-no if you don't have two\n" + .string "POKéMON with you.\l" + .string "We're too strong for you!$" + +Route104_Text_IvanIntro: + .string "Why keep it a secret?\n" + .string "I'm the WATER POKéMON expert!\p" + .string "Huh?\n" + .string "You don't know me?$" + +Route104_Text_IvanDefeat: + .string "I thought I wasn't too bad, if I may\n" + .string "say so, but I guess not… Bleah…$" + +Route104_Text_IvanPostBattle: + .string "I got too into fishing.\n" + .string "I forgot I had to raise my POKéMON…$" + +Route104_Text_BillyIntro: + .string "Leaving footprints in the sand is\n" + .string "so fun!$" + +Route104_Text_BillyDefeat: + .string "Waah! I got sand in my runners!\n" + .string "They're all gritty!$" + +Route104_Text_BillyPostBattle: + .string "I want to leave my footprints in\n" + .string "the sand everywhere, but they\l" + .string "disappear quickly…$" + +Route104_Text_HaleyIntro: + .string "Should I…\n" + .string "Or shouldn't I?\p" + .string "Okay, sure, I will battle!$" + +Route104_Text_HaleyDefeat: + .string "I shouldn't have battled…$" + +Route104_Text_HaleyPostBattle: + .string "If you're faced with a decision and\n" + .string "you let someone else choose for you,\l" + .string "you will regret it, however things\l" + .string "turn out.$" + +Route104_Text_HaleyRegister1: + .string "You're strong, but should I register\n" + .string "you in my POKéNAV?\l" + .string "Maybe I shouldn't…\p" + .string "Okay, sure, I will register you!$" + +Route104_Text_HaleyRegister2: + .string "You're strong, but should I register\n" + .string "you in my POKéNAV?\l" + .string "Maybe I shouldn't…\p" + .string "Okay, sure, I will register you!$" + +Route104_Text_HaleyRematchIntro: + .string "Come on, battle with me!$" + +Route104_Text_HaleyRematchDefeat: + .string "Ohh…\n" + .string "I thought I could win…$" + +Route104_Text_HaleyPostRematch: + .string "I made the decision to battle, so\n" + .string "I can accept this loss with grace.\p" + .string "I am still upset about losing!$" + +Route104_Text_WinstonIntro: + .string "Oh, sure, I'll accept your challenge.\n" + .string "I have a lot of money.$" + +Route104_Text_WinstonDefeat: + .string "Why couldn't I win?$" + +Route104_Text_WinstonPostBattle: + .string "There are some things money can't buy.\n" + .string "That's POKéMON…$" + +Route104_Text_WinstonRegister1: + .string "Hm?\n" + .string "Ah, you've obtained a POKéNAV.\p" + .string "I will gladly register you.\n" + .string "After all, I have plenty of money.$" + +Route104_Text_WinstonRegister2: + .string "Hm?\n" + .string "Ah, you've obtained a POKéNAV.\p" + .string "I will gladly register you.\n" + .string "After all, I have plenty of money.$" + +Route104_Text_WinstonRematchIntro: + .string "After I lost to you, I learned a bunch\n" + .string "of things about POKéMON.$" + +Route104_Text_WinstonRematchDefeat: + .string "I lost again?\n" + .string "Why couldn't I win?$" + +Route104_Text_WinstonPostRematch: + .string "I'm fabulously wealthy, but I can't\n" + .string "seem to win at POKéMON…\p" + .string "It's so deep, the world of POKéMON…$" + +Route104_Text_CindyIntro: + .string "We must have been fated to meet.\n" + .string "May I ask you for a battle?$" + +Route104_Text_CindyDefeat: + .string "Oh, my!$" + +Route104_Text_CindyPostBattle: + .string "“Hello” is the beginning of “good-bye.”\n" + .string "I hope we meet again.$" + +Route104_Text_CindyRegister1: + .string "Hello, we meet again.\p" + .string "We seem to be drawn together. Let's\n" + .string "register each other in our POKéNAVS.$" + +Route104_Text_CindyRegister2: + .string "We should commemorate how we seem\n" + .string "to be drawn to each other.\p" + .string "Let's register each other in our\n" + .string "POKéNAVS.$" + +Route104_Text_CindyRematchIntro: + .string "Hello, we meet again.\n" + .string "May I ask you for a battle?$" + +Route104_Text_CindyRematchDefeat: + .string "Oh, my…\n" + .string "I did the best that I could…$" + +Route104_Text_CindyPostRematch: + .string "“Hello” is the beginning of “good-bye.”\n" + .string "I hope we meet again.$" + +Route104_Text_DarianIntro: + .string "I fished up a tough-looking POKéMON!\p" + .string "It has this magical quality to it!\n" + .string "It surely looks tough, yes it does!$" + +Route104_Text_DarianDefeat: + .string "What the…$" + +Route104_Text_DarianPostBattle: + .string "Hey, MAGIKARP, you sure don't live up\n" + .string "to your name, do you?$" + +Route105_Text_FosterIntro: + .string "There's supposed to be a mystical\n" + .string "rock around here.\l" + .string "Do you know anything about it?$" + +Route105_Text_FosterDefeated: + .string "I was thinking too much about that\n" + .string "rock, while my POKéMON remained weak…$" + +Route105_Text_FosterPostBattle: + .string "I can spend hours and hours staring\n" + .string "at a nice rock without growing bored.$" + +Route105_Text_LuisIntro: + .string "Whew! I was worried that a kid was\n" + .string "drowning when I saw you.\p" + .string "You seem to be okay, so what do you\n" + .string "say to a battle?$" + +Route105_Text_LuisDefeated: + .string "Glub… Glub…$" + +Route105_Text_LuisPostBattle: + .string "If you are drowning, the signal is to\n" + .string "wave one arm toward the beach.$" + +Route105_Text_DominikIntro: + .string "Swimming the deep blue sea…\n" + .string "It feels the greatest!$" + +Route105_Text_DominikDefeated: + .string "I lost…\n" + .string "Now I'm feeling blue…$" + +Route105_Text_DominikPostBattle: + .string "Why is the sea blue?\p" + .string "I learned about that at the MUSEUM in\n" + .string "SLATEPORT, but I forgot.$" + +Route105_Text_BeverlyIntro: + .string "My body feels lighter in the water.\n" + .string "It's as if I've gotten slimmer!$" + +Route105_Text_BeverlyDefeated: + .string "I'm floating…$" + +Route105_Text_PostBattle: + .string "Your body weight is reduced to just\n" + .string "one tenth in the water.\p" + .string "That would make me…\n" + .string "Whoops! I'm not telling you my weight!$" + +Route105_Text_ImaniIntro: + .string "The blue, blue sky…\n" + .string "The vast sea…\l" + .string "It's so peaceful…$" + +Route105_Text_ImaniDefeated: + .string "I lost while I was lounging!$" + +Route105_Text_ImaniPostBattle: + .string "I want to be told I'm relaxing to be\n" + .string "with. Giggle.$" + +Route105_Text_AndresIntro: + .string "I'm convinced that the sea keeps\n" + .string "secrets from us.$" + +Route105_Text_AndresDefeated: + .string "Yes…\n" + .string "I am no good at battling…$" + +Route105_Text_AndresPostBattle: + .string "I'm sure there are many secrets to be\n" + .string "discovered in the world's seas.\p" + .string "I mean to find them all!$" + +Route105_Text_AndresRegister: + .string "Huh? I'm so weak, but you're willing\n" + .string "to register me in your POKéNAV?$" + +Route105_Text_AndresRematchIntro: + .string "I've told you that I'm weak…\n" + .string "Are you sure you want to do this?$" + +Route105_Text_AndresRematchDefeated: + .string "Yes…\n" + .string "I didn't think I could win.$" + +Route105_Text_AndresRematchPostBattle: + .string "I may be weak at battling, but my\n" + .string "drive to explore can't be bested.\p" + .string "I will travel the seas all around\n" + .string "the world!$" + +Route105_Text_JosueIntro: + .string "I'm exhausted from swimming.\n" + .string "I'm just not used to it.\p" + .string "I need a battle for a change of pace!$" + +Route105_Text_JosueDefeated: + .string "I lost because I battled at sea.$" + +Route105_Text_JosuePostBattle: + .string "Yeah, for me, the sky is a much better\n" + .string "match than the sea.$" + +Route106_Text_ElliotIntro: + .string "Which do you prefer, fishing in the\n" + .string "sea or a stream?$" + +Route106_Text_ElliotDefeated: + .string "Like in deep-sea fishing, I lost\n" + .string "spectacularly!$" + +Route106_Text_ElliotPostBattle: + .string "Fishing is the greatest whether it's\n" + .string "in the sea or a stream.\l" + .string "You agree with me, right?$" + +Route106_Text_ElliotRegister: + .string "Fishing's great, but so is battling.\n" + .string "If you don't mind, can we meet again?$" + +Route106_Text_ElliotRematchIntro: + .string "I caught a bunch of POKéMON fishing.\n" + .string "I'll show you an impressive battle!$" + +Route106_Text_ElliotRematchDefeated: + .string "I lost again spectacularly!$" + +Route106_Text_ElliotRematchPostBattle: + .string "Win or lose, POKéMON are the greatest!\n" + .string "You agree with me, right?$" + +Route106_Text_NedIntro: + .string "What do people do if they need to go\n" + .string "to a washroom?\p" + .string "What if my ROD hooks a big one while\n" + .string "I'm in the washroom? I just can't go…$" + +Route106_Text_NedDefeated: + .string "I lost because I'm trying to not go\n" + .string "to the washroom…$" + +Route106_Text_NedPostBattle: + .string "Oh, no! I've got this feeling I'll hook\n" + .string "a big one!$" + +Route106_Text_DouglasIntro: + .string "Hahahah! I'm a lousy runner, but in\n" + .string "the water you can't catch me!$" + +Route106_Text_DouglasDefeated: + .string "I give up!$" + +Route106_Text_DouglasPostBattle: + .string "I wouldn't lose in a swim race…$" + +Route106_Text_KylaIntro: + .string "The sea is my backyard. I'm not going\n" + .string "to take it easy because you're a kid!$" + +Route106_Text_KylaDefeated: + .string "Did you take it easy on me by any\n" + .string "chance?$" + +Route106_Text_KylaPostBattle: + .string "Drifting along with the waves…\n" + .string "I love it! Why don't you give it a try?$" + +Route107_Text_DarrinIntro: + .string "Yawn…\p" + .string "I must have drifted off to sleep while\n" + .string "I was drifting in the waves.$" + +Route107_Text_DarrinDefeated: + .string "Ahaha, I lost…\n" + .string "I'll take a snooze, I think…$" + +Route107_Text_DarrinPostBattle: + .string "Floating and being rocked by\n" + .string "the waves--it's like sleeping in\l" + .string "a plush, comfy bed.$" + +Route107_Text_TonyIntro: + .string "The sea is like my backyard.\n" + .string "Let's battle!$" + +Route107_Text_TonyDefeated: + .string "I lost on my home field…\n" + .string "I'm in shock!$" + +Route107_Text_TonyPostBattle: + .string "I swim the seas with a heart full of\n" + .string "dreams…\p" + .string "It's a song!\n" + .string "Anyways, I'm swimming some more.$" + +Route107_Text_TonyRegister: + .string "You've shocked me to the bone!\n" + .string "Well, so you won't forget me…$" + +Route107_Text_TonyRematchIntro: + .string "Swimming in the big, wide sea,\n" + .string "my POKéMON has grown stronger!$" + +Route107_Text_TonyRematchDefeated: + .string "What a shock!\p" + .string "My POKéMON has gotten stronger, but\n" + .string "I stayed weak as a TRAINER!$" + +Route107_Text_TonyRematchPostBattle: + .string "What you learn in battle makes you\n" + .string "a stronger TRAINER.\l" + .string "The waves taught me that.$" + +Route107_Text_DeniseIntro: + .string "Do you know a little town called\n" + .string "DEWFORD?$" + +Route107_Text_DeniseDefeated: + .string "I hate this!$" + +Route107_Text_DenisePostBattle: + .string "A weird saying is getting really\n" + .string "trendy at DEWFORD HALL.$" + +Route107_Text_BethIntro: + .string "Did you want to battle me?\n" + .string "Sure, I'll go with you!$" + +Route107_Text_BethDefeated: + .string "I wasn't good enough for you.$" + +Route107_Text_BethPostBattle: + .string "I think you're going to keep getting\n" + .string "better. I'll go for it, too!$" + +Route107_Text_LisaIntro: + .string "LISA: We challenge you as a sister\n" + .string "and brother!$" + +Route107_Text_LisaDefeated: + .string "LISA: Awesome.\n" + .string "You're in a different class of tough.$" + +Route107_Text_LisaPostBattle: + .string "LISA: Do you have any friends who\n" + .string "would go to the beach with you?$" + +Route107_Text_LisaNotEnoughPokemon: + .string "LISA: If you want to battle with us,\n" + .string "bring more POKéMON.$" + +Route107_Text_RayIntro: + .string "RAY: We always battle POKéMON,\n" + .string "me and my sister.\p" + .string "I always lose, but we can beat you\n" + .string "2-on-2!$" + +Route107_Text_RayDefeated: + .string "RAY: Wowee, you're at a higher level\n" + .string "than us!$" + +Route107_Text_RayPostBattle: + .string "RAY: My sister gave me my POKéMON.\n" + .string "I raised it, and now it's my important\l" + .string "partner!$" + +Route107_Text_RayNotEnoughPokemon: + .string "RAY: If you want to battle us,\n" + .string "go bring some more POKéMON!$" + +Route107_Text_CamronIntro: + .string "I'm in the middle of a triathlon,\n" + .string "but I'm nowhere near tired!$" + +Route107_Text_CamronDefeated: + .string "That exhausted me…$" + +Route107_Text_CamronPostBattle: + .string "I still have swimming and running left\n" + .string "to do after this.\p" + .string "Am I going to be okay?$" + +Route108_Text_JeromeIntro: + .string "My dream is to swim the world's seven\n" + .string "seas!$" + +Route108_Text_JeromeDefeated: + .string "I won't be able to swim the seven seas\n" + .string "like this…$" + +Route108_Text_JeromePostBattle: + .string "Playing with marine POKéMON is one of\n" + .string "the pleasures of swimming!$" + +Route108_Text_MatthewIntro: + .string "Ahoy, there! Are you going out to\n" + .string "the ABANDONED SHIP, too?$" + +Route108_Text_MatthewDefeated: + .string "I'm sinking!\n" + .string "Glub… Glub…$" + +Route108_Text_MatthewPostBattle: + .string "Some people even go inside that\n" + .string "ABANDONED SHIP.$" + +Route108_Text_TaraIntro: + .string "My liar of a boyfriend told me that\n" + .string "I look great in a bikini…$" + +Route108_Text_TaraDefeated: + .string "Oh, boo!$" + +Route108_Text_TaraPostBattle: + .string "Even if it's a lie, I love being told\n" + .string "I look great…\l" + .string "We girls are so complex…$" + +Route108_Text_MissyIntro: + .string "I love the sea!\n" + .string "I forget all my worries when I swim!$" + +Route108_Text_MissyDefeated: + .string "When I lose a battle, I get all\n" + .string "stressed out!$" + +Route108_Text_MissyPostBattle: + .string "Work off your stress by swimming!\n" + .string "It's so healthy!$" + +Route108_Text_CoryIntro: + .string "I love WATER-type POKéMON.\n" + .string "I love other POKéMON, too!$" + +Route108_Text_CoryDefeated: + .string "Waaah! I lost!\n" + .string "Waaah! Waaah!$" + +Route108_Text_CoryPostBattle: + .string "Shouting is good for me!\n" + .string "It uplifts me!$" + +Route108_Text_CoryRegister: + .string "I love tough TRAINERS, too!\n" + .string "Register me in your POKéNAV!$" + +Route108_Text_CoryRematchIntro: + .string "Win or lose, I love battling at sea!$" + +Route108_Text_CoryRematchDefeated: + .string "Waaah! I lost again!\n" + .string "Waaah! Waaah!$" + +Route108_Text_CoryRematchPostBattle: + .string "If you're faced with a challenge,\n" + .string "try shouting at the sea!$" + +Route108_Text_CarolinaIntro: + .string "I take huge pride in my POKéMON.\n" + .string "We'll show you one speedy battle!$" + +Route108_Text_CarolinaDefeated: + .string "That wasn't cute at all.$" + +Route108_Text_CarolinaPostBattle: + .string "Since I'm at sea like this, I wouldn't\n" + .string "mind putting on a pink, frilly swimsuit…$" + +Route109_Text_DavidIntro: + .string "Hiyah! Look at my chiseled abs!\n" + .string "This is what you call “cut”!$" + +Route109_Text_DavidDefeated: + .string "Aiyah!\n" + .string "Flubbed out!$" + +Route109_Text_DavidPostBattle: + .string "Hiyah!\p" + .string "My sculpted abs have nothing to do\n" + .string "with POKéMON battles!$" + +Route109_Text_AliceIntro: + .string "Are you properly protected against\n" + .string "the sun?$" + +Route109_Text_AliceDefeated: + .string "Ouch, ouch, ouch!$" + +Route109_Text_AlicePostBattle: + .string "Cheeks are the most prone to burning!$" + +Route109_Text_HueyIntro: + .string "I've laid anchor in ports around\n" + .string "the world, but SLATEPORT's the best.$" + +Route109_Text_HueyDefeated: + .string "You're the best!$" + +Route109_Text_HueyPostBattle: + .string "In the best port was the best\n" + .string "TRAINER…$" + +Route109_Text_EdmondIntro: + .string "Urrrrppp…\n" + .string "Battle? With me?$" + +Route109_Text_EdmondDefeated: + .string "Urp… Ooooooohhhhhh…\n" + .string "Urrrrpppp…$" + +Route109_Text_EdmondPostBattle: + .string "I'm usually stronger than this!\n" + .string "I'm just seasick as a dog!\p" + .string "I'm a SAILOR, but…$" + +Route109_Text_RickyIntro: + .string "I'm thirsty… I could go for a SODA POP\n" + .string "at the SEASHORE HOUSE…$" + +Route109_Text_RickyDefeated: + .string "Groan…$" + +Route109_Text_RickyPostBattle: + .string "I'm getting famished… My inner tube\n" + .string "looks like a giant doughnut…$" + +Route109_Text_RickyRegister: + .string "Will you have another match with me\n" + .string "when I'm not all thirsty?$" + +Route109_Text_RickyRematchIntro: + .string "I'm hungry, but I've got enough pep in\n" + .string "me for a battle!$" + +Route109_Text_RickyRematchDefeated: + .string "I lost…\n" + .string "It's because I'm hungry…$" + +Route109_Text_RickyRematchPostBattle: + .string "When you eat on a beach, everything\n" + .string "seems to taste a little better.$" + +Route109_Text_LolaIntro: + .string "Doesn't a beach umbrella look like\n" + .string "a giant flower?$" + +Route109_Text_LolaDefeated: + .string "Mommy!$" + +Route109_Text_LolaPostBattle: + .string "If you look at the beach from the sky,\n" + .string "it looks like a big flower garden!$" + +Route109_Text_LolaRegister: + .string "Me?\n" + .string "I'm here every day!$" + +Route109_Text_LolaRematchIntro: + .string "I'm not losing to you again!\n" + .string "That's why I have my inner tube!$" + +Route109_Text_LolaRematchDefeated: + .string "Mommy!$" + +Route109_Text_LolaRematchPostBattle: + .string "If I have an inner tube, me and my\n" + .string "POKéMON's cuteness goes way up!$" + +Route109_Text_AustinaIntro: + .string "I can't swim without my inner tube,\n" + .string "but I won't lose at POKéMON!$" + +Route109_Text_AustinaDefeated: + .string "Did I lose because I have an inner\n" + .string "tube?$" + +Route109_Text_AustinaPostBattle: + .string "My inner tube is a fashion item.\n" + .string "I can't be seen without it.$" + +Route109_Text_GwenIntro: + .string "Hi, big TRAINER.\n" + .string "Will you battle with me?$" + +Route109_Text_GwenDefeated: + .string "Oh, you're strong.$" + +Route109_Text_GwenPostBattle: + .string "How did you get to be so strong?$" + +Route109_Text_CarterIntro: + .string "Wahahah! This dude's going to catch\n" + .string "himself a big one!$" + +Route109_Text_CarterDefeated: + .string "This dude just lost one…$" + +Route109_Text_CarterPostBattle: + .string "This dude thinks you're a big one.\n" + .string "No, you're a big-one-to-be!$" + +Route109_Text_PaulIntro: + .string "PAUL: Well, this is a mood-breaker.\p" + .string "I wish you wouldn't disturb our\n" + .string "precious time together.$" + +Route109_Text_PaulDefeated: + .string "PAUL: Well, I give up.$" + +Route109_Text_PaulPostBattle: + .string "PAUL: Well, don't tell anyone that\n" + .string "we're here.\l" + .string "This is just our private world of two!$" + +Route109_Text_PaulNotEnoughPokemon: + .string "PAUL: We're totally, deeply in love.\n" + .string "That's why we make our POKéMON battle\l" + .string "together.$" + +Route109_Text_MelIntro: + .string "MEL: We're, like, totally in love.\n" + .string "Our romance is heating up all of HOENN!$" + +Route109_Text_MelDefeated: + .string "MEL: We lost, and it's my fault!\n" + .string "PAUL will hate me!$" + +Route109_Text_MelPostBattle: + .string "MEL: Um, PAUL, are you angry with me?\n" + .string "Please don't be angry.$" + +Route109_Text_MelNotEnoughPokemon: + .string "MEL: We're, like, deeply and truly in love.\n" + .string "That's why we make our POKéMON\l" + .string "battle together.$" + +Route109_Text_ChandlerIntro: + .string "Tadaah! See?\n" + .string "My inner tube's round!$" + +Route109_Text_ChandlerDefeated: + .string "Oh, oh!\n" + .string "Too bad!$" + +Route109_Text_ChandlerPostBattle: + .string "After I showed you my round inner\n" + .string "tube, too…$" + +Route109_Text_HaileyIntro: + .string "I can't swim, so I'm pretending\n" + .string "to swim.$" + +Route109_Text_HaileyDefeated: + .string "I thought so!\n" + .string "I didn't think we could win.$" + +Route109_Text_HaileyPostBattle: + .string "When I learn how to swim, I think\n" + .string "my POKéMON will become tougher.$" + +Route109_Text_ElijahIntro: + .string "For a guy as macho as me, this kind\n" + .string "of POKéMON is the perfect match!$" + +Route109_Text_ElijahDefeated: + .string "I'm cool even in defeat, hey?$" + +Route109_Text_ElijahPostBattle: + .string "For a guy as macho as me, a port\n" + .string "is the perfect setting!\p" + .string "I guess I'll head for SLATEPORT.$" + +Route110_Text_JacobIntro: + .string "Whoa! Watch it!\n" + .string "I guess you're not used to BIKE racing.$" + +Route110_Text_JacobDefeated: + .string "Whoa!\n" + .string "My brakes failed!$" + +Route110_Text_JacobPostBattle: + .string "Flat tires and brake problems can\n" + .string "cause serious injury!\l" + .string "Inspect your BIKE for problems!$" + +Route110_Text_AnthonyIntro: + .string "Yo, you!\n" + .string "Can you keep up with my speed?$" + +Route110_Text_AnthonyDefeated: + .string "Crash and burn!$" + +Route110_Text_AnthonyPostBattle: + .string "Speed alone won't let me win at POKéMON.\n" + .string "I need to reconsider this…$" + +Route110_Text_BenjaminIntro: + .string "Don't panic if your BIKE's going fast!$" + +Route110_Text_BenjaminDefeated: + .string "I shouldn't panic during POKéMON\n" + .string "battles…$" + +Route110_Text_BenjaminPostBattle: + .string "There's no need to panic or stress.\n" + .string "Take it easy. There's plenty of time.$" + +Route110_Text_BenjaminRegister: + .string "I'll keep chugging on without stressing.\n" + .string "Give me a shout if you're up to it.$" + +Route110_Text_BenjaminRematchIntro: + .string "Aren't you going a little too fast?\n" + .string "Take it easy and let's battle.$" + +Route110_Text_BenjaminRematchDefeated: + .string "I didn't panic, but I still lost…$" + +Route110_Text_BenjaminRematchPostBattle: + .string "There's no need to panic or stress.\n" + .string "Take it easy. There's plenty of time.$" + +Route110_Text_AbigailIntro: + .string "The triathlon is hard in the extreme.\p" + .string "You have to complete the three events\n" + .string "of swimming, cycling, and running.$" + +Route110_Text_AbigailDefeated: + .string "POKéMON battles are hard, too!$" + +Route110_Text_AbigailPostBattle: + .string "I'm exhausted, so I need a break.\n" + .string "It's important to get proper rest.$" + +Route110_Text_AbigailRegister: + .string "You know, I like you!\n" + .string "Let's have a rematch on CYCLING ROAD.$" + +Route110_Text_AbigailRematchIntro: + .string "Isn't it neat to hold a battle while\n" + .string "cycling?$" + +Route110_Text_AbigailRematchDefeated: + .string "Wow…\n" + .string "How could you be so strong?$" + +Route110_Text_AbigailRematchPostBattle: + .string "Were you going after a record?\p" + .string "I'm sorry if I held you up!$" + +Route110_Text_JasmineIntro: + .string "I've been riding without stopping.\n" + .string "My thighs are like rocks!$" + +Route110_Text_JasmineDefeated: + .string "I'm worried about muscle cramps…$" + +Route110_Text_JasminePostBattle: + .string "Oh, you have some GYM BADGES?\n" + .string "No wonder you're so strong!$" + +Route110_Text_EdwardIntro: + .string "I have foreseen your intentions!\n" + .string "I cannot possibly lose!$" + +Route110_Text_EdwardDefeated: + .string "I failed to prophesize my own demise!$" + +Route110_Text_EdwardPostBattle: + .string "I see your future…\p" + .string "Hmm…\n" + .string "I see a shining light…$" + +Route110_Text_JaclynIntro: + .string "Ahahahaha!\n" + .string "I'll dazzle you with my wonders!$" + +Route110_Text_JaclynDefeated: + .string "I wondrously lost!$" + +Route110_Text_JaclynPostBattle: + .string "You managed to win only because it was\n" + .string "a wonder! Yes, a wonder!\l" + .string "Don't think you can win all the time!$" + +Route110_Text_EdwinIntro: + .string "Could I see your POKéMON?\n" + .string "Just one look, please?$" + +Route110_Text_EdwinDefeated: + .string "I wanted to complete\n" + .string "my collection…$" + +Route110_Text_EdwinPostBattle: + .string "When I see a POKéMON that I don't know,\n" + .string "my passion as a collector is ignited!$" + +Route110_Text_EdwinRegister: + .string "I like collecting MATCH CALL\n" + .string "registrations, too…$" + +Route110_Text_EdwinRematchIntro: + .string "Hi, have you caught any new POKéMON?\p" + .string "Could I see your POKéMON?\n" + .string "Just one look, please?$" + +Route110_Text_EdwinRematchDefeated: + .string "Your POKéMON…\n" + .string "I envy you.$" + +Route110_Text_EdwinRematchPostBattle: + .string "Oh, I long to make all rare POKéMON\n" + .string "mine!$" + +Route110_Text_DaleIntro: + .string "Hey!\n" + .string "Don't sneak up behind me like that!$" + +Route110_Text_DaleDefeated: + .string "I lost!\n" + .string "Drat!$" + +Route110_Text_DalePostBattle: + .string "Fishing is all about concentration.\n" + .string "You have to focus on the floater.$" + +Route110_Text_IsabelIntro: + .string "Ahahaha! I would go anywhere to show\n" + .string "off my delightful POKéMON.$" + +Route110_Text_IsabelDefeated: + .string "Oh, dear, this won't do.$" + +Route110_Text_IsabelPostBattle: + .string "Rather than battling, perhaps I should\n" + .string "show off my POKéMON at the FAN CLUB.$" + +Route110_Text_IsabelRegister: + .string "That wasn't close to what I could\n" + .string "do to show off my POKéMON.\p" + .string "I'll have you as my captive audience\n" + .string "as often as possible!$" + +Route110_Text_IsabelRematchIntro: + .string "Ahahahaha! I would be happy to show\n" + .string "off my POKéMON as often as you like!$" + +Route110_Text_IsabelRematchDefeated: + .string "Oh, dear, this won't do.$" + +Route110_Text_IsabelRematchPostBattle: + .string "I don't think that I could ever stop\n" + .string "from showing off my POKéMON.\p" + .string "But I like to battle, too!$" + +Route110_Text_TimmyIntro: + .string "I found some cool POKéMON in the grass\n" + .string "around here!$" + +Route110_Text_TimmyDefeated: + .string "Being cool isn't enough to win…$" + +Route110_Text_TimmyPostBattle: + .string "It's hard to battle with POKéMON you\n" + .string "just caught.$" + +Route110_Text_AlyssaIntro: + .string "I fell off CYCLING ROAD…\p" + .string "I'll get over my embarrassment by\n" + .string "battling with you!$" + +Route110_Text_AlyssaDefeated: + .string "Oops!\n" + .string "I ended up losing!$" + +Route110_Text_AlyssaPostBattle: + .string "Falling… Losing…\n" + .string "This is so humiliating for me!$" + +Route110_Text_JosephIntro: + .string "Okay! Full-throttle time! If you can't\n" + .string "groove, you get left behind!$" + +Route110_Text_JosephDefeated: + .string "You got into the groove all right…$" + +Route110_Text_JosephPostBattle: + .string "This isn't going to bring me down!\n" + .string "Losing has made me a better man!$" + +Route110_Text_KalebIntro: + .string "When cute POKéMON help each other…\n" + .string "You won't see a more adorable sight!$" + +Route110_Text_KalebDefeated: + .string "Have you no compassion or pity?$" + +Route110_Text_KalebPostBattle: + .string "Okay, okay, you've done the best you\n" + .string "could, my pretties.$" + +Route111_Text_DrewIntro: + .string "Oh, hey! Those GO-GOGGLES suit you.\n" + .string "But I think they look better on me.\p" + .string "Let's decide who they look better on\n" + .string "with a battle!$" + +Route111_Text_DrewDefeat: + .string "I couldn't see what was happening at\n" + .string "my sides because of the GO-GOGGLES.$" + +Route111_Text_DrewPostBattle: + .string "The GO-GOGGLES make it possible to\n" + .string "get through sandstorms.\l" + .string "That makes me happy!$" + +Route111_Text_HeidiIntro: + .string "I'm having a picnic in the desert.\p" + .string "You can always find a TRAINER,\n" + .string "so I can enjoy a battle here, too!$" + +Route111_Text_HeidiDefeat: + .string "Ohhh! You're mean!$" + +Route111_Text_HeidiPostBattle: + .string "When you're battling in a sandstorm,\n" + .string "watch out for your POKéMON's HP.\p" + .string "It can faint if you don't keep\n" + .string "an eye on it!$" + +Route111_Text_BeauIntro: + .string "Wearing these GO-GOGGLES makes me\n" + .string "feel like a superhero.\l" + .string "Right now, nobody can beat me!$" + +Route111_Text_BeauDefeat: + .string "I can't win on spirit alone…$" + +Route111_Text_BeauPostBattle: + .string "I'm going to be a real hero one day.\n" + .string "I'm going to work harder to make me\l" + .string "and my POKéMON stronger.$" + +Route111_Text_BeckyIntro: + .string "I heard there are fossils to be found\n" + .string "in the desert. Where could they be?$" + +Route111_Text_BeckyDefeat: + .string "I came up short…$" + +Route111_Text_BeckyPostBattle: + .string "If they can find fossils in the desert,\n" + .string "it must have been a sea before.$" + +Route111_Text_DustyIntro: + .string "For thirty years I have searched for\n" + .string "ancient ruins!\l" + .string "I am to be challenged?$" + +Route111_Text_DustyDefeat: + .string "While I have searched for ruins,\n" + .string "I've not searched for strong POKéMON.$" + +Route111_Text_DustyPostBattle: + .string "For thirty years I have searched for\n" + .string "ancient ruins!\p" + .string "No, wait, was that forty years?\n" + .string "Which was it now?$" + +Route111_Text_DustyRegister: + .string "I haven't been searching for any\n" + .string "tough POKéMON.\p" + .string "But, for some reason, I sure do like\n" + .string "POKéNAVS.$" + +Route111_Text_DustyRematchIntro: + .string "For thirty years I have searched for\n" + .string "ancient ruins!\p" + .string "No, wait, was that forty years?\n" + .string "Anyway, am I to be challenged?$" + +Route111_Text_DustyRematchDefeat: + .string "I've found no ruins, nor have I found\n" + .string "any strong POKéMON…$" + +Route111_Text_DustyPostRematch: + .string "For thirty years I have searched for\n" + .string "ancient ruins!\p" + .string "No, wait, was that forty years\n" + .string "I've searched?\p" + .string "Hmm… It could even be fifty…\n" + .string "How long have I been at this?$" + +Route111_Text_TravisIntro: + .string "I'm full of pep!\n" + .string "And my POKéMON is peppy, too!$" + +Route111_Text_TravisDefeat: + .string "My POKéMON lost its pep…$" + +Route111_Text_TravisPostBattle: + .string "When I see a TRAINER with a lot of pep,\n" + .string "I can't help looking.$" + +Route111_Text_IreneIntro: + .string "I don't know where you're going,\n" + .string "but would you like to battle?$" + +Route111_Text_IreneDefeat: + .string "Oh, you're disgustingly good!$" + +Route111_Text_IrenePostBattle: + .string "I'm thinking that I should go to\n" + .string "MT. CHIMNEY, but the view around\l" + .string "here is very nice, too.$" + +Route111_Text_DaisukeIntro: + .string "To train myself, I challenge all\n" + .string "whom I meet!$" + +Route111_Text_DaisukeDefeat: + .string "Uncle! I give up!$" + +Route111_Text_DaisukePostBattle: + .string "All I can do is keep training until\n" + .string "I can defeat strong TRAINERS such\l" + .string "as yourself.$" + +Route111_Text_WiltonIntro: + .string "Show me how much you've toughened\n" + .string "your POKéMON.$" + +Route111_Text_WiltonDefeat: + .string "I see, you've toughened them\n" + .string "considerably.$" + +Route111_Text_WiltonPostBattle: + .string "POKéMON and TRAINERS learn much\n" + .string "through battling.\p" + .string "What's important is to never give up\n" + .string "even if you lose.$" + +Route111_Text_WiltonRegister: + .string "There is much to be learned from\n" + .string "your training style.\p" + .string "I request a rematch if it\n" + .string "behooves you.$" + +Route111_Text_WiltonRematchIntro: + .string "We're training here to elevate our\n" + .string "game to the next level.\l" + .string "Stay and train with us!$" + +Route111_Text_WiltonRematchDefeat: + .string "Ooh, you're decent!$" + +Route111_Text_WiltonPostRematch: + .string "Since you're that strong, you should\n" + .string "aim for the POKéMON LEAGUE.$" + +Route111_Text_BrookeIntro: + .string "Oh, your POKéMON look like serious\n" + .string "actors.\l" + .string "I have to ask you for an engagement.$" + +Route111_Text_BrookeDefeat: + .string "They didn't just look strong,\n" + .string "they are strong!$" + +Route111_Text_BrookePostBattle: + .string "I thought I was raising my POKéMON\n" + .string "diligently, but, oh no, there is still\l" + .string "much to be done.$" + +Route111_Text_BrookeRegister: + .string "I wish I could become friends with\n" + .string "more strong people like you!$" + +Route111_Text_BrookeRematchIntro: + .string "You can make POKéMON stronger or\n" + .string "weaker depending on the moves you\l" + .string "teach them.\p" + .string "What kinds of moves do your POKéMON\n" + .string "know?$" + +Route111_Text_BrookeRematchDefeat: + .string "You've taught them good moves!$" + +Route111_Text_BrookePostRematch: + .string "Maybe I should have stopped my\n" + .string "POKéMON from evolving until they\l" + .string "learned better moves…$" + +Route111_Text_CeliaIntro: + .string "I shouldn't have come to a place like\n" + .string "this for a picnic!$" + +Route111_Text_CeliaDefeat: + .string "Aww!\n" + .string "I really shouldn't have come!$" + +Route111_Text_CeliaPostBattle: + .string "In a sandstorm like this, I can't set\n" + .string "the places for a picnic even with my\l" + .string "GO-GOGGLES on…$" + +Route111_Text_BryanIntro: + .string "How tough are you?\n" + .string "We shall expose that secret!$" + +Route111_Text_BryanDefeat: + .string "Oh! Your strength!\n" + .string "It is shrouded in mystery!$" + +Route111_Text_BryanPostBattle: + .string "This desert hoards mysteries in\n" + .string "its shifting sands!$" + +Route111_Text_BrandenIntro: + .string "I'll give you some of my sandwich\n" + .string "if you'll lose.$" + +Route111_Text_BrandenDefeat: + .string "Tch! I thought a sandwich would be\n" + .string "enough of a bribe…$" + +Route111_Text_BrandenPostBattle: + .string "My SANDSHREW loves eating\n" + .string "my sandwiches.$" + +Route111_Text_TyronIntro: + .string "This is my favorite kind of POKéMON!$" + +Route111_Text_TyronDefeat: + .string "Wait!\n" + .string "Did you get a good look at my POKéMON?$" + +Route111_Text_TyronPostBattle: + .string "When having a battle, I get a kick out\n" + .string "of showing off my POKéMON.\p" + .string "I bet everyone feels that way when\n" + .string "they enter a battle!$" + +Route111_Text_CelinaIntro: + .string "Show me how to put a little excitement\n" + .string "into my life.$" + +Route111_Text_CelinaDefeat: + .string "Oh… My…\n" + .string "That was too much excitement.$" + +Route111_Text_CelinaPostBattle: + .string "My pulse is still racing.\n" + .string "You're one fabulous TRAINER.$" + +Route111_Text_HaydenIntro: + .string "When you're as famished as I am,\n" + .string "there is no room for pity!$" + +Route111_Text_HaydenDefeat: + .string "Groan…$" + +Route111_Text_HaydenPostBattle: + .string "My stomach is grumbling!\n" + .string "Maybe I can grill some BERRIES…$" + +Route111_Text_BiancaIntro: + .string "Did you come from MAUVILLE?\n" + .string "Then you should be full of energy!$" + +Route111_Text_BiancaDefeat: + .string "Ooh lala!\n" + .string "That's a lot to take!$" + +Route111_Text_BiancaPostBattle: + .string "This road here…\n" + .string "You have quite a ways to travel.$" + +Route112_Text_BriceIntro: + .string "Hahahaha!\n" + .string "How about we have a battle?\l" + .string "You and me!\l" + .string "Hahahaha!$" + +Route112_Text_BriceDefeat: + .string "I lost!\n" + .string "Hahahaha!$" + +Route112_Text_BricePostBattle: + .string "Hahahahaha! Something flew up my nose!\n" + .string "Hahahaha-hatchoo!$" + +Route112_Text_TrentIntro: + .string "My legs are solid from pounding up\n" + .string "and down the mountains.\p" + .string "They're not going to buckle easily,\n" + .string "friend!$" + +Route112_Text_TrentDefeat: + .string "Ouch! My legs cramped up!$" + +Route112_Text_TrentPostBattle: + .string "Try hiking, and I mean really\n" + .string "pounding, on these mountain trails\l" + .string "with a heavy pack weighing dozens of\l" + .string "pounds.\p" + .string "That, my friend, will get your body\n" + .string "into serious shape.$" + +Route112_Text_TrentRegister: + .string "Ow, my legs have cramped up.\n" + .string "Can you grab me some bandages from\l" + .string "my backpack?\p" + .string "No, that's my POKéNAV!\n" + .string "Oh, fine, I'll register you.$" + +Route112_Text_TrentRematchIntro: + .string "I've been keeping fit by hiking.\n" + .string "Power, I have in spades!$" + +Route112_Text_TrentRematchDefeat: + .string "I got trumped in power?$" + +Route112_Text_TrentRematchPostBattle: + .string "I hear there are some seriously tough\n" + .string "TRAINERS on top of MT. CHIMNEY.\p" + .string "I intend to get up there and give them\n" + .string "a challenge!$" + +Route112_Text_LarryIntro: + .string "I'm strong.\n" + .string "I won't cry if I lose.$" + +Route112_Text_LarryDefeat: + .string "Waaaah!$" + +Route112_Text_LarryPostBattle: + .string "I'm not crying because I miss my mommy!\n" + .string "Snivel…$" + +Route112_Text_CarolIntro: + .string "When you're out on a picnic, why,\n" + .string "you simply have to sing!\l" + .string "Come on, sing with me!$" + +Route112_Text_CarolDefeat: + .string "Oh, you're so strong!$" + +Route112_Text_CarolPostBattle: + .string "It doesn't matter if you're good or bad\n" + .string "at singing or POKéMON.\p" + .string "If you have the most fun, you win!$" + +Route112_Text_BryantIntro: + .string "I caught hot POKéMON in FIERY PATH!\n" + .string "Take a look!$" + +Route112_Text_BryantDefeat: + .string "What a bumpy ride that was!$" + +Route112_Text_BryantPostBattle: + .string "I like the way you battle.\n" + .string "It has a certain flair to it.$" + +Route112_Text_ShaylaIntro: + .string "Oh, aren't you an adorable TRAINER!\n" + .string "Please, I need a romantic battle!\l" + .string "I'm somewhat decent!$" + +Route112_Text_ShaylaDefeat: + .string "Oh, how strong you are!\n" + .string "You've given me quite a shock!$" + +Route112_Text_ShaylaPostBattle: + .string "Are you busy right now?\n" + .string "I was thinking that maybe we can have\l" + .string "a rematch right now…\l" + .string "But it's all right if you're busy.$" + +Route113_Text_JaylenIntro: + .string "Can you guess why it's so cool\n" + .string "around here?$" + +Route113_Text_JaylenDefeat: + .string "Peeuuw!\n" + .string "That stinks!$" + +Route113_Text_JaylenPostBattle: + .string "The volcanic ash blocks the sun,\n" + .string "so it doesn't get very warm.\p" + .string "That's good for me--I can't stand heat!$" + +Route113_Text_DillonIntro: + .string "The volcano's eruption is proof that\n" + .string "the earth is alive.$" + +Route113_Text_DillonDefeat: + .string "You're some kind of strong!$" + +Route113_Text_DillonPostBattle: + .string "Ouch! Owww! I can't see!\n" + .string "I got ashes in my eyelashes!\p" + .string "Get it? Ashes and eyelashes?\p" + .string "Okay, that was bad, sorry…$" + +Route113_Text_MadelineIntro: + .string "I use this parasol to ward off this\n" + .string "filthy, yucky volcanic ash from\l" + .string "my dear NUMEL.$" + +Route113_Text_MadelineDefeat: + .string "Huff, huff…\n" + .string "I am exhausted…$" + +Route113_Text_MadelinePostBattle: + .string "You're very good at this.\n" + .string "I must say I'm impressed!$" + +Route113_Text_MadelineRegister: + .string "Here, slide under my parasol.\n" + .string "Let me register you in my POKéNAV.$" + +Route113_Text_MadelineRematchIntro: + .string "Oh, hello, hasn't it been a while?\n" + .string "May I invite you to battle?$" + +Route113_Text_MadelineRematchDefeat: + .string "Oh, how super!$" + +Route113_Text_MadelinePostRematch: + .string "You've remained very good at this.\n" + .string "I must say I'm impressed!$" + +Route113_Text_LaoIntro: + .string "From out of the ashes I leap! Hiyah!\n" + .string "I challenge thee!$" + +Route113_Text_LaoDefeat: + .string "With honor I admit defeat!$" + +Route113_Text_LaoPostBattle: + .string "I must refine the art of concealment.\n" + .string "I bid thee farewell.$" + +Route113_Text_LaoRegister: + .string "Yiiyaah! Witness the ancient ninja\n" + .string "technique of POKéNAV registration!$" + +Route113_Text_LaoRematchIntro: + .string "From out of the ashes I leap! Hiyah!\n" + .string "I challenge thee!$" + +Route113_Text_LaoRematchDefeat: + .string "With honor I admit defeat!$" + +Route113_Text_LaoPostRematch: + .string "My flawless concealment was let down\n" + .string "by my immature battle skills…\p" + .string "I bid thee farewell.$" + +Route113_Text_LungIntro: + .string "Thanks for finding me!\n" + .string "But we still have to battle!$" + +Route113_Text_LungDefeat: + .string "I'll use my ninjutsu on you…\n" + .string "“VOLCANIC ASH SWIRL CLOAK”!\p" + .string "…What?\n" + .string "It's already over?$" + +Route113_Text_LungPostBattle: + .string "You know what's crummy about hiding?\n" + .string "It's lonely if no one comes along.$" + +Route113_Text_ToriIntro: + .string "TORI: Both of us, we collect ashes.\n" + .string "We battle POKéMON, too.$" + +Route113_Text_ToriDefeat: + .string "TORI: We lost… It's boring, so I'm going\n" + .string "to get some more ashes.$" + +Route113_Text_ToriPostBattle: + .string "TORI: How much ash do we have?\n" + .string "Enough for a WHITE FLUTE, I hope.$" + +Route113_Text_ToriNotEnoughMons: + .string "TORI: We want to battle 2-on-2.\n" + .string "If we didn't, we would lose!$" + +Route113_Text_TiaIntro: + .string "TIA: Both of us, we collect ashes.\n" + .string "We battle POKéMON, too.$" + +Route113_Text_TiaDefeat: + .string "TIA: We couldn't win… It's boring,\n" + .string "so I'm getting some more ashes.$" + +Route113_Text_TiaPostBattle: + .string "TIA: We have a lot of ashes!\n" + .string "I think enough for a WHITE FLUTE!$" + +Route113_Text_TiaNotEnoughMons: + .string "TIA: We want to battle 2-on-2.\n" + .string "If we don't, we won't win!$" + +Route113_Text_CobyIntro: + .string "Pfft, with these wings I can\n" + .string "flick you away!$" + +Route113_Text_CobyDefeat: + .string "A… What?$" + +Route113_Text_CobyPostBattle: + .string "I don't know what to say when I get\n" + .string "beaten so easily…$" + +Route113_Text_SophieIntro: + .string "The warmth here is making me drowsy.\n" + .string "Battle with me so I can stay awake.$" + +Route113_Text_SophieDefeat: + .string "This is a dream.\n" + .string "I'm sure of it…$" + +Route113_Text_SophiePostBattle: + .string "Losing burns me up…\n" + .string "I'm just going to sleep right here!\l" + .string "Zzz!$" + +Route113_Text_LawrenceIntro: + .string "Were you maybe in the middle\n" + .string "of gathering volcanic ashes?$" + +Route113_Text_LawrenceDefeat: + .string "Ehehe.\n" + .string "We got beaten cleanly.$" + +Route113_Text_LawrencePostBattle: + .string "I ought to hide under the ashes, too.$" + +Route113_Text_WyattIntro: + .string "Y-you want to battle with me?\n" + .string "Even though I just caught my POKéMON?$" + +Route113_Text_WyattDefeat: + .string "Y-you're all happy to win?\n" + .string "Even though it's only me?$" + +Route113_Text_WyattPostBattle: + .string "Oh, so now you want to say a word to\n" + .string "the loser?\p" + .string "Aren't you just the coolest?\n" + .string "Humph!$" + +Route114_Text_LennyIntro: + .string "Yodelayhihoo!\p" + .string "… …\p" + .string "You're supposed to shout\n" + .string "“yodelayhihoo” since it doesn't\l" + .string "echo here!$" + +Route114_Text_LennyDefeat: + .string "Yodelayhihoo!$" + +Route114_Text_LennyPostBattle: + .string "When I was a wee tyke, I believed there\n" + .string "was someone copying me and shouting\l" + .string "back, “Yodelayhihoo.”$" + +Route114_Text_LucasIntro: + .string "If you're not prepared, you shouldn't\n" + .string "be up in the mountains!$" + +Route114_Text_LucasDefeat: + .string "The mountains are unforgiving…$" + +Route114_Text_LucasPostBattle: + .string "In the winter, mountains turn deadly\n" + .string "with blizzards and avalanches.$" + +Route114_Text_ShaneIntro: + .string "Camping's fun! You can fish, roast\n" + .string "marshmallows, and tell spooky stories!\p" + .string "But the best of all are the POKéMON\n" + .string "battles!$" + +Route114_Text_ShaneDefeat: + .string "Way too strong!$" + +Route114_Text_ShanePostBattle: + .string "I think it's great that I can go\n" + .string "camping with my POKéMON.$" + +Route114_Text_NancyIntro: + .string "I need to exercise after a meal.\n" + .string "Let's have a match!$" + +Route114_Text_NancyDefeat: + .string "Oh, no!$" + +Route114_Text_NancyPostBattle: + .string "I just had a tasty meal.\n" + .string "I'm getting drowsy…$" + +Route114_Text_SteveIntro: + .string "Ufufufufufu…\n" + .string "Want to battle against my POKéMON?$" + +Route114_Text_SteveDefeat: + .string "M-My POKéMON…$" + +Route114_Text_StevePostBattle: + .string "A big body that's all lumpy and hard,\n" + .string "enormous horns, and vicious fangs…\p" + .string "Ufufufufu…\n" + .string "I wish I had a POKéMON like that…$" + +Route114_Text_SteveRegister: + .string "Don't forget what you've done to me!\n" + .string "I'll make it so you can't forget!$" + +Route114_Text_SteveRematchIntro: + .string "Ufufufufufu…\n" + .string "Come on, battle my POKéMON…$" + +Route114_Text_SteveRematchDefeat: + .string "I feel so lucky getting to see your\n" + .string "POKéMON…$" + +Route114_Text_StevePostRematch: + .string "Ufufufufufu…\p" + .string "When I see POKéMON battling, I get all\n" + .string "shivery and shaky…$" + +Route114_Text_BernieIntro: + .string "If you're lighting a campfire,\n" + .string "make sure you have water handy.$" + +Route114_Text_BernieDefeat: + .string "Thanks for dousing my fire!$" + +Route114_Text_BerniePostBattle: + .string "You really do have to be careful with\n" + .string "any sort of fire in a forest.\p" + .string "Don't ever underestimate the power\n" + .string "of fire.$" + +Route114_Text_BernieRegister: + .string "You set my spirit on fire.\n" + .string "Let's register each other!$" + +Route114_Text_BernieRematchIntro: + .string "Have you learned to keep water handy\n" + .string "for campfires?$" + +Route114_Text_BernieRematchDefeat: + .string "I got hosed down before I could\n" + .string "flare up, I guess.$" + +Route114_Text_BerniePostRematch: + .string "You really do have to be careful with\n" + .string "any sort of fire in a forest.\p" + .string "Don't ever underestimate the power\n" + .string "of fire.$" + +Route114_Text_ClaudeIntro: + .string "If we were fishing, you wouldn't stand\n" + .string "a chance against me.\l" + .string "So, bring on your POKéMON!$" + +Route114_Text_ClaudeDefeat: + .string "If we were fishing, I would've won…$" + +Route114_Text_ClaudePostBattle: + .string "I think I'll try my luck at landing\n" + .string "a big one at METEOR FALLS.\p" + .string "There has to be something in there.\n" + .string "I just know it.$" + +Route114_Text_NolanIntro: + .string "I like to fish. But I also like to\n" + .string "battle!\p" + .string "If anyone challenges me, I'm there,\n" + .string "even if I'm fishing.$" + +Route114_Text_NolanDefeat: + .string "I like to battle, but that doesn't\n" + .string "mean I'm good at it…$" + +Route114_Text_NolanPostBattle: + .string "This time I'll do it!\p" + .string "I always think that, so I can't walk\n" + .string "away from fishing or POKéMON.$" + +Route114_Text_TyraIntro: + .string "TYRA: Well, sure.\n" + .string "I'm in the mood for it.\l" + .string "I'll teach you a little about POKéMON.$" + +Route114_Text_TyraDefeat: + .string "TYRA: What an amazing battle style!$" + +Route114_Text_TyraPostBattle: + .string "TYRA: I was teaching my junior IVY\n" + .string "about POKéMON.$" + +Route114_Text_TyraNotEnoughMons: + .string "TYRA: Giggle…\n" + .string "If you want to battle with us, just one\l" + .string "POKéMON isn't enough!$" + +Route114_Text_IvyIntro: + .string "IVY: Who taught you about POKéMON?$" + +Route114_Text_IvyDefeat: + .string "IVY: What an amazing battle style!$" + +Route114_Text_IvyPostBattle: + .string "IVY: I started training POKéMON\n" + .string "because TYRA, my student mentor,\l" + .string "taught me!$" + +Route114_Text_IvyNotEnoughMons: + .string "IVY: Do you only have one POKéMON?\n" + .string "I think it must feel lonesome.$" + +Route114_Text_KaiIntro: + .string "I landed a big one!\n" + .string "A huge one, I tell you!$" + +Route114_Text_KaiDefeat: + .string "What was that about?\n" + .string "Did mine lose in size?$" + +Route114_Text_KaiPostBattle: + .string "Okay!\n" + .string "I'll just fish me a bigger one!$" + +Route114_Text_CharlotteIntro: + .string "Me!\n" + .string "I'm not just a pretty face!$" + +Route114_Text_CharlotteDefeat: + .string "That wasn't cute in the least!$" + +Route114_Text_CharlottePostBattle: + .string "I don't want a POKéMON that's\n" + .string "just cute.\p" + .string "I adore cute ones that have a quirk\n" + .string "or two!$" + +Route114_Text_AngelinaIntro: + .string "Have you made your POKéMON evolve\n" + .string "very much?$" + +Route114_Text_AngelinaDefeat: + .string "Oh, I see.\n" + .string "That's good to know.$" + +Route114_Text_AngelinaPostBattle: + .string "Some POKéMON change so much when\n" + .string "they evolve, it's startling!$" + +Route115_Text_TimothyIntro: + .string "Hm…\n" + .string "You seem rather capable…\l" + .string "Let me keep you company!$" + +Route115_Text_TimothyDefeat: + .string "You're much stronger than\n" + .string "I'd imagined!$" + +Route115_Text_TimothyPostBattle: + .string "There is no such thing as a born genius.\n" + .string "It all depends on effort!\l" + .string "That is what I believe…$" + +Route115_Text_TimothyRegister: + .string "Hmm… A loss this thorough has been\n" + .string "a distant memory.\p" + .string "If you would allow it, I wish for\n" + .string "another opportunity to do battle.$" + +Route115_Text_TimothyRematchIntro: + .string "Hm… As always, your agility speaks\n" + .string "for itself.\l" + .string "Come, keep me company!$" + +Route115_Text_TimothyRematchDefeat: + .string "As strong as ever!$" + +Route115_Text_TimothyPostRematch: + .string "All it takes is effort!\p" + .string "I lost because I haven't put in enough\n" + .string "effort!$" + +Route115_Text_KoichiIntro: + .string "You!\p" + .string "My MACHOP!\p" + .string "Demand a battle!$" + +Route115_Text_KoichiDefeat: + .string "Ouch, ouch, ouch!$" + +Route115_Text_KoichiPostBattle: + .string "My MACHOP crew!\p" + .string "So long as they seek power, I will\n" + .string "grow strong with them!$" + +Route115_Text_NobIntro: + .string "My strongest skill is busting bricks\n" + .string "with my forehead!$" + +Route115_Text_NobDefeat: + .string "Ugwaaaah!\n" + .string "My head is busted!$" + +Route115_Text_NobPostBattle: + .string "I've been teaching my POKéMON karate.\p" + .string "It looks like they'll get a lot better\n" + .string "than me. I'm excited about that.$" + +Route115_Text_NobRegister: + .string "You impress me! Give me a rematch\n" + .string "after I redo my training!$" + +Route115_Text_NobRematchIntro: + .string "After you beat me, we trained hard to\n" + .string "improve our skills.\l" + .string "Come on, give us a rematch!$" + +Route115_Text_NobRematchDefeat: + .string "Ugwaaah!\n" + .string "We lost again!$" + +Route115_Text_NobPostRematch: + .string "My POKéMON will grow stronger!\n" + .string "I'll redouble my training!$" + +Route115_Text_CyndyIntro: + .string "This beach is my secret training spot!\n" + .string "Don't come butting in!$" + +Route115_Text_CyndyDefeat: + .string "I haven't trained enough!$" + +Route115_Text_CyndyPostBattle: + .string "The sand acts as a cushion to reduce\n" + .string "impact and prevent injury.\l" + .string "This is the perfect place to train.$" + +Route115_Text_CyndyRegister: + .string "Okay, fine, you're free to come here.\n" + .string "In return, I'd like to battle you again.$" + +Route115_Text_CyndyRematchIntro: + .string "Okay, let's get this battle on!$" + +Route115_Text_CyndyRematchDefeat: + .string "I can battle but my POKéMON…$" + +Route115_Text_CyndyPostRematch: + .string "Even when I lose, I still get some\n" + .string "enjoyment out of it.\l" + .string "It must be that I love POKéMON.$" + +Route115_Text_HectorIntro: + .string "I have a rare POKéMON!\n" + .string "Would you like me to show you?$" + +Route115_Text_HectorDefeat: + .string "You…\n" + .string "You want my POKéMON, don't you?$" + +Route115_Text_HectorPostBattle: + .string "I have this rare POKéMON.\n" + .string "It's enough to keep me satisfied.$" + +Route115_Text_KyraIntro: + .string "I'll battle while I'm running!\n" + .string "Try to keep up with me!$" + +Route115_Text_KyraDefeat: + .string "Gasp, gasp…$" + +Route115_Text_KyraPostBattle: + .string "I made the mistake of trying to battle\n" + .string "while running!\p" + .string "I should take a run to calm down…$" + +Route115_Text_JaidenIntro: + .string "Take that!\n" + .string "Ultra POKéMON ninja attack!$" + +Route115_Text_JaidenDefeat: + .string "Waaah!\n" + .string "Our strategy failed!$" + +Route115_Text_JaidenPostBattle: + .string "But my POKéMON were ultra,\n" + .string "weren't they?$" + +Route115_Text_HeleneIntro: + .string "My POKéMON have black belt-level\n" + .string "strength!$" + +Route115_Text_HeleneDefeat: + .string "This is too humiliating!$" + +Route115_Text_HelenePostBattle: + .string "I rarely meet anyone who's better\n" + .string "than me…\p" + .string "I get it now!\n" + .string "You're a GYM LEADER, aren't you?$" + +Route115_Text_AlixIntro: + .string "Our eyes met!\n" + .string "There's no getting away now!$" + +Route115_Text_AlixDefeat: + .string "Gah!\n" + .string "Not bad!$" + +Route115_Text_AlixPostBattle: + .string "Oh, well.\n" + .string "I think I will TELEPORT home.$" + +Route115_Text_MarleneIntro: + .string "You've disturbed my meditation…\n" + .string "You'll be punished for it.$" + +Route115_Text_MarleneDefeat: + .string "You've broken my concentration!$" + +Route115_Text_MarlenePostBattle: + .string "I was meditating with my POKéMON.\n" + .string "But this place isn't very peaceful…$" + +Route116_Text_ClarkIntro: + .string "If the tunnel doesn't go through, then\n" + .string "I'll just go over the top.$" + +Route116_Text_ClarkDefeat: + .string "Gasp… Gasp…\n" + .string "Losing made me tired…$" + +Route116_Text_ClarkPostBattle: + .string "It's no big deal if there's no tunnel.\n" + .string "To a HIKER, mountains are roads!$" + +Route116_Text_JoeyIntro: + .string "My POKéMON rule!\n" + .string "Check them out!$" + +Route116_Text_JoeyDefeat: + .string "Ouch! A scrape!\n" + .string "I have to put on a bandage!$" + +Route116_Text_JoeyPostBattle: + .string "Bandages are signs of toughness!\n" + .string "I've got another one!$" + +Route116_Text_JoseIntro: + .string "My BUG POKéMON are tough!\n" + .string "Let's battle!$" + +Route116_Text_JoseDefeat: + .string "I lost!\n" + .string "I thought I had you!$" + +Route116_Text_JosePostBattle: + .string "BUG POKéMON evolve quickly.\n" + .string "So they get strong quickly, too.$" + +Route116_Text_JaniceIntro: + .string "Let me teach you how strong my\n" + .string "adorable POKéMON is!$" + +Route116_Text_JaniceDefeat: + .string "You're a notch above me…$" + +Route116_Text_JanicePostBattle: + .string "POKéMON that possess cuteness and\n" + .string "power, that's ideal, I think.$" + +Route116_Text_JerryIntro: + .string "We learn all sorts of things at the\n" + .string "TRAINER'S SCHOOL.\p" + .string "I want to test things out for real!$" + +Route116_Text_JerryDefeat: + .string "I slacked off in school…\n" + .string "That's why I lost.$" + +Route116_Text_JerryPostBattle: + .string "I'll have to redo some courses at\n" + .string "the TRAINER'S SCHOOL.\l" + .string "If I don't, ROXANNE will be steamed.$" + +Route116_Text_JerryRegister1: + .string "I learned at the TRAINER'S SCHOOL\n" + .string "that a POKéNAV can register TRAINERS.\p" + .string "I don't really get what that means,\n" + .string "so can I just try it?$" + +Route116_Text_JerryRegister2: + .string "I learned at the TRAINER'S SCHOOL\n" + .string "that a POKéNAV can register TRAINERS.\p" + .string "I don't really get what that means,\n" + .string "so can I just try it?$" + +Route116_Text_JerryRematchIntro: + .string "I've been studying seriously at the\n" + .string "TRAINER'S SCHOOL.\l" + .string "I won't lose like I did last time.$" + +Route116_Text_JerryRematchDefeat: + .string "Hunh?\n" + .string "I studied diligently.$" + +Route116_Text_JerryPostRematch: + .string "I'll have to redo some courses at\n" + .string "the TRAINER'S SCHOOL.\l" + .string "If I don't, ROXANNE will be steamed.$" + +Route116_Text_KarenIntro: + .string "I study at school, and I study on\n" + .string "the way home, too!$" + +Route116_Text_KarenDefeat: + .string "I'm in shock--I lost?$" + +Route116_Text_KarenPostBattle: + .string "Awww, I'll never become an elegant\n" + .string "TRAINER like ROXANNE this way!$" + +Route116_Text_KarenRegister1: + .string "Oh, wow! Isn't that a POKéNAV?\n" + .string "I have one, too! Please register me!$" + +Route116_Text_KarenRegister2: + .string "Oh, wow! Isn't that a POKéNAV?\n" + .string "I have one, too! Please register me!$" + +Route116_Text_KarenRematchIntro: + .string "I studied a whole lot since I saw you.\n" + .string "You must see my achievements!$" + +Route116_Text_KarenRematchDefeat: + .string "I'm in shock.\n" + .string "I lost again?$" + +Route116_Text_KarenPostRematch: + .string "You've beaten ROXANNE?\n" + .string "I can't beat you, then. Not yet.$" + +Route116_Text_SarahIntro: + .string "Just so you know, I've never once been\n" + .string "bested by anyone at anything.$" + +Route116_Text_SarahDefeat: + .string "Oh, my goodness.\n" + .string "This is a new experience for me.$" + +Route116_Text_SarahPostBattle: + .string "My life of luxury affords me all that\n" + .string "I could possibly desire.\p" + .string "However, when it comes to POKéMON,\n" + .string "my wealth has no meaning.$" + +Route116_Text_DawsonIntro: + .string "When you lay your eyes on my POKéMON's\n" + .string "gorgeous fur, their beauty will render\l" + .string "you helpless!$" + +Route116_Text_DawsonDefeat: + .string "Oh, baby, say it isn't so!$" + +Route116_Text_DawsonPostBattle: + .string "Oh, no, no, no!\n" + .string "You've mussed up my POKéMON's fur!\l" + .string "You've ruined my hairdo, too!\l" + .string "I'll have to call my stylist now!$" + +Route116_Text_DevanIntro: + .string "We'll rock you hard!$" + +Route116_Text_DevanDefeat: + .string "Aiyiyi!\n" + .string "No contest at all!$" + +Route116_Text_DevanPostBattle: + .string "I should try different POKéMON\n" + .string "types, that's what I ought to do.$" + +Route116_Text_JohnsonIntro: + .string "It's a dead end up here.\n" + .string "I'm bored, so can we battle?$" + +Route116_Text_JohnsonDefeat: + .string "That was fun even though I lost.$" + +Route116_Text_JohnsonPostBattle: + .string "Want to stay here and keep\n" + .string "me company?$" + +Route117_Text_IsaacIntro: + .string "Listen, could I get you to battle\n" + .string "the POKéMON I'm raising?$" + +Route117_Text_IsaacDefeat: + .string "You've raised yours superbly…$" + +Route117_Text_IsaacPostBattle: + .string "POKéMON isn't all about power.\p" + .string "Polishing a unique aspect of one's\n" + .string "character is another way of enjoying\l" + .string "POKéMON.$" + +Route117_Text_IsaacRegister: + .string "I'm going to redouble my training.\n" + .string "Would you come look in on us?$" + +Route117_Text_IsaacRematchIntro: + .string "The POKéMON I've been raising are\n" + .string "looking good, just like before.$" + +Route117_Text_IsaacRematchDefeat: + .string "You know how to raise them properly.\n" + .string "You might have DAY CARE skills…$" + +Route117_Text_IsaacPostRematch: + .string "Your POKéMON are growing good!\n" + .string "You should enter them in CONTESTS.$" + +Route117_Text_LydiaIntro: + .string "Please, allow me to evaluate if you\n" + .string "have raised your POKéMON properly.$" + +Route117_Text_LydiaDefeat: + .string "Yes, they are growing properly.$" + +Route117_Text_LydiaPostBattle: + .string "Try raising POKéMON with more\n" + .string "attention to their character traits.$" + +Route117_Text_LydiaRegister: + .string "I'm glad I met a superb TRAINER in you.\n" + .string "I hope to see you again.$" + +Route117_Text_LydiaRematchIntro: + .string "Allow me to reevaluate if you have\n" + .string "raised your POKéMON properly.$" + +Route117_Text_LydiaRematchDefeat: + .string "They are growing admirably.$" + +Route117_Text_LydiaPostRematch: + .string "POKéMON seem to like different kinds\n" + .string "of {POKEBLOCK}S, depending on their nature.$" + +Route117_Text_DylanIntro: + .string "I'm in the middle of a triathlon, but,\n" + .string "whatever, let's have a battle!$" + +Route117_Text_DylanDefeat: + .string "I ran out of energy!$" + +Route117_Text_DylanPostBattle: + .string "I may have blown it…\p" + .string "I might have dropped to last during\n" + .string "that battle…$" + +Route117_Text_DylanRegister: + .string "POKéMON have to be strong, too?\n" + .string "I'd like you to train me!$" + +Route117_Text_DylanRematchIntro: + .string "I'm smack in the middle of a triathlon,\n" + .string "but I'm comfortably ahead.\l" + .string "Let's make this a quick battle!$" + +Route117_Text_DylanRematchDefeat: + .string "I ran out of energy again!$" + +Route117_Text_DylanPostRematch: + .string "I was tops in swimming and cycling,\n" + .string "but I'm not quite that confident with\l" + .string "POKéMON yet.$" + +Route117_Text_MariaIntro: + .string "I do my triathlon training with POKéMON,\n" + .string "so I'm pretty confident about my speed.$" + +Route117_Text_MariaDefeat: + .string "I need to get more practices in,\n" + .string "I guess.$" + +Route117_Text_MariaPostBattle: + .string "Training is meaningful only if you\n" + .string "keep it up regularly.\p" + .string "Okay! I'll resume my training!\n" + .string "Tomorrow!$" + +Route117_Text_MariaRegister: + .string "You appear to be training properly…\n" + .string "If you'd like, I'll battle you later!$" + +Route117_Text_MariaRematchIntro: + .string "Are you keeping up with your training?\n" + .string "I sure am!\l" + .string "Let me show you the evidence!$" + +Route117_Text_MariaRematchDefeat: + .string "I need to get more practices in,\n" + .string "I guess.$" + +Route117_Text_MariaPostRematch: + .string "I'll resume training tomorrow.\n" + .string "Let's battle again sometime!$" + +Route117_Text_DerekIntro: + .string "Once a BUG CATCHER!\n" + .string "And now a BUG MANIAC!\p" + .string "But my love for POKéMON remains\n" + .string "unchanged!$" + +Route117_Text_DerekDefeat: + .string "My ineptitude also remains\n" + .string "unchanged…$" + +Route117_Text_DerekPostBattle: + .string "All I did was follow my heart, and now\n" + .string "they call me a BUG MANIAC…\p" + .string "Still, I am an expert on BUG POKéMON,\n" + .string "so it's only natural that they call me\l" + .string "a BUG MANIAC.$" + +Route117_Text_AnnaIntro: + .string "ANNA: I'm with my pretty junior student\n" + .string "partner. I have to do good!$" + +Route117_Text_AnnaDefeat: + .string "ANNA: I'm with my pretty junior student\n" + .string "partner! Let me win!$" + +Route117_Text_AnnaPostBattle: + .string "ANNA: Your POKéMON have some good\n" + .string "combinations.\p" + .string "I'd say you're second only to us!$" + +Route117_Text_AnnaAndMegRegister: + .string "ANNA: We can't take this lying down!\n" + .string "You will come back, won't you?$" + +Route117_Text_AnnaNotEnoughMons: + .string "ANNA: If you want to battle us,\n" + .string "bring two POKéMON with you.$" + +Route117_Text_MegIntro: + .string "MEG: I'm going to tag up with my super\n" + .string "senior student partner and beat you!$" + +Route117_Text_MegDefeat: + .string "MEG: Oh, no!\n" + .string "I'm sorry, ANNA! I let you down…$" + +Route117_Text_MegPostBattle: + .string "MEG: I dragged ANNA down…\n" + .string "If I didn't, she would have won!$" + +Route117_Text_MegNotEnoughMons: + .string "MEG: Do you only have one POKéMON?\n" + .string "We can't battle with you, then.\p" + .string "We want to have a 2-on-2 battle.$" + +Route117_Text_AnnaRematchIntro: + .string "ANNA: I can't keep losing in front of\n" + .string "my junior partner, right?$" + +Route117_Text_AnnaRematchDefeat: + .string "ANNA: I couldn't get into the groove.$" + +Route117_Text_AnnaPostRematch: + .string "ANNA: Your POKéMON have some good\n" + .string "combinations.\p" + .string "I'd say you're second only to us!$" + +Route117_Text_AnnaRematchNotEnoughMons: + .string "ANNA: If you want to battle us,\n" + .string "bring two POKéMON with you.$" + +Route117_Text_MegRematchIntro: + .string "MEG: I'm going to tag up with my\n" + .string "senior partner and win this time!$" + +Route117_Text_MegRematchDefeat: + .string "MEG: Too strong!$" + +Route117_Text_MegPostRematch: + .string "MEG: I battled together with my\n" + .string "senior partner, but we lost…\p" + .string "That's so discouraging…$" + +Route117_Text_MegRematchNotEnoughMons: + .string "MEG: Do you only have one POKéMON?\n" + .string "We can't battle with you, then.\p" + .string "We want to have a 2-on-2 battle.$" + +Route117_Text_MelinaIntro: + .string "Isn't it nice? To battle while looking\n" + .string "at pretty flowers?$" + +Route117_Text_MelinaDefeat: + .string "Oh, that's quite impressive!$" + +Route117_Text_MelinaPostBattle: + .string "It feels wonderful to go for a jog\n" + .string "while looking at flowers.$" + +Route117_Text_BrandiIntro: + .string "Let me demonstrate the power\n" + .string "hidden within a PSYCHIC POKéMON!$" + +Route117_Text_BrandiDefeat: + .string "Astonishing!$" + +Route117_Text_BrandiPostBattle: + .string "PSYCHIC POKéMON are complex.\n" + .string "You should try catching some.$" + +Route117_Text_AishaIntro: + .string "Concentrate on getting the win.\n" + .string "That's how I battle!$" + +Route117_Text_AishaDefeat: + .string "I don't waste any time being angry\n" + .string "over a loss--I would rather train.$" + +Route117_Text_AishaPostBattle: + .string "I think that if you worry about losing,\n" + .string "you're more likely to lose.$" + +Route118_Text_RoseIntro: + .string "The aroma of flowers has a magical\n" + .string "power. It cleanses us body and soul.$" + +Route118_Text_RoseDefeat: + .string "Oh, dear me.\n" + .string "I seem to have lost.$" + +Route118_Text_RosePostBattle: + .string "Flowers, POKéMON…\n" + .string "I love whatever smells nice.\p" + .string "Stinky things…\n" + .string "I'll pass.$" + +Route118_Text_RoseRegister: + .string "Sniff… That odor--it's a POKéNAV!\n" + .string "We must register each other!$" + +Route118_Text_RoseRematchIntro: + .string "Were you drawn here by the sweet\n" + .string "aroma?$" + +Route118_Text_RoseRematchDefeat: + .string "The power of aroma…\n" + .string "It didn't seem to do much.$" + +Route118_Text_RosePostRematch: + .string "If you use a sweet aroma properly,\n" + .string "POKéMON will be attracted by it.$" + +Route118_Text_PerryIntro: + .string "BIRD POKéMON that FLY elegantly in\n" + .string "the sky… They're the best!$" + +Route118_Text_PerryDefeat: + .string "Urgh…\n" + .string "I crashed…$" + +Route118_Text_PerryPostBattle: + .string "You've got great POKéMON.\n" + .string "I'll have to train mine better.$" + +Route118_Text_ChesterIntro: + .string "Take flight!\n" + .string "My BIRD POKéMON!$" + +Route118_Text_ChesterDefeat: + .string "They did take flight…$" + +Route118_Text_ChesterPostBattle: + .string "If they'd get stronger, they'd be able\n" + .string "to fly more freely…$" + +Route118_Text_BarnyIntro: + .string "I'm a FISHERMAN, but also a TRAINER.\n" + .string "I'm raising the POKéMON I caught.$" + +Route118_Text_BarnyDefeat: + .string "I thought I was doing okay in my\n" + .string "training…$" + +Route118_Text_BarnyPostBattle: + .string "I couldn't win by training POKéMON\n" + .string "while I fished…\p" + .string "Was I doing things in half measures?$" + +Route118_Text_WadeIntro: + .string "For FISHERMEN, equipment is the key.\p" + .string "But for TRAINERS, the key ingredients\n" + .string "are POKéMON and heart, of course!$" + +Route118_Text_WadeDefeat: + .string "I was beaten in heart?$" + +Route118_Text_WadePostBattle: + .string "Come to think of it, fishing is a battle\n" + .string "between a FISHERMAN and a POKéMON.$" + +Route118_Text_DaltonIntro: + .string "Let my melody rock your soul!$" + +Route118_Text_DaltonDefeat: + .string "La-lalala…$" + +Route118_Text_DaltonPostBattle: + .string "An electric guitar doesn't always\n" + .string "have to be noisy…\p" + .string "It can be strummed to squeeze out\n" + .string "this heart-stirring melody…$" + +Route118_Text_DaltonRegister: + .string "When I compose better melodies,\n" + .string "you have to come listen, okay?$" + +Route118_Text_DaltonRematchIntro: + .string "A melody from my POKéMON and me…\n" + .string "Let us deliver it to your soul.$" + +Route118_Text_DaltonRematchDefeat: + .string "La-lalala…$" + +Route118_Text_DaltonPostRematch: + .string "When I play, my emotions should reach\n" + .string "you through my electric guitar…$" + +Route118_Text_DeandreIntro: + .string "Go, go, go!\n" + .string "POKéMON 1, 2, and 3!$" + +Route118_Text_DeandreDefeat: + .string "Come in, POKéMON! Are you okay?\n" + .string "POKéMON 1, 2, and 3?!$" + +Route118_Text_DeandrePostBattle: + .string "Isn't it cool that I have a POKéMON\n" + .string "battle team?\p" + .string "You can copy me--I don't mind!$" + +Route119_Text_BrentIntro: + .string "We're the MIMIC CIRCLE!\n" + .string "We MIMIC what you do!$" + +Route119_Text_BrentDefeat: + .string "Whoopsie!\n" + .string "I lost!$" + +Route119_Text_BrentPostBattle: + .string "What's so good about mimicry?\p" + .string "Fufufu…\n" + .string "You'll never understand…$" + +Route119_Text_DonaldIntro: + .string "So, we finally meet!\n" + .string "My BUG POKéMON will keep you company!$" + +Route119_Text_DonaldDefeat: + .string "I wish we'd never met…$" + +Route119_Text_DonaldPostBattle: + .string "I want to MIMIC you some more.\n" + .string "Can you hurry up and move?$" + +Route119_Text_TaylorIntro: + .string "If you step forward, we step forward.\p" + .string "If you turn right, we turn, too…$" + +Route119_Text_TaylorDefeat: + .string "But if you win, I lose…$" + +Route119_Text_TaylorPostBattle: + .string "I can't MIMIC you winning the match.\n" + .string "That's just impossible…\l" + .string "It's burning me up…$" + +Route119_Text_DougIntro: + .string "Yep, you've finally caught me!\n" + .string "Or were you trying to avoid me?$" + +Route119_Text_DougDefeat: + .string "Whoop, that was a great match!$" + +Route119_Text_DougPostBattle: + .string "We're the MIMIC CIRCLE!\n" + .string "I hope you enjoyed our performance.$" + +Route119_Text_GregIntro: + .string "You don't know who I am, do you?\p" + .string "But, I also don't know you.\n" + .string "So, we'll battle!$" + +Route119_Text_GregDefeat: + .string "You're pretty strong!$" + +Route119_Text_GregPostBattle: + .string "Until you go away somewhere, we'll\n" + .string "keep on mimicking your every move.$" + +Route119_Text_KentIntro: + .string "The MIMIC CIRCLE was formed by people\n" + .string "who like to MIMIC.\p" + .string "A battle starts the instant we meet!$" + +Route119_Text_KentDefeat: + .string "I give up!$" + +Route119_Text_KentPostBattle: + .string "Won't you join our MIMIC CIRCLE?$" + +Route119_Text_JacksonIntro: + .string "Who has the knowledge and\n" + .string "the technique for survival?\p" + .string "POKéMON RANGERS, that's who!$" + +Route119_Text_JacksonDefeat: + .string "I didn't have enough POKéMON\n" + .string "know-how…$" + +Route119_Text_JacksonPostBattle: + .string "To break away from civilization and\n" + .string "awaken the wild spirit within!\p" + .string "That's our vision.$" + +Route119_Text_JacksonRegister: + .string "I hope you'll give me a rematch without\n" + .string "mocking my lack of knowledge.$" + +Route119_Text_JacksonRematchIntro: + .string "I'm going to regain my wild spirit by\n" + .string "being together with POKéMON.$" + +Route119_Text_JacksonRematchDefeat: + .string "You've remained strong!$" + +Route119_Text_JacksonPostRematch: + .string "Believe in your POKéMON.\n" + .string "Believe in yourself.\p" + .string "The road will reveal itself to you.$" + +Route119_Text_CatherineIntro: + .string "Oh? Look at you.\p" + .string "For someone on an adventure,\n" + .string "you're traveling awfully light.$" + +Route119_Text_CatherineDefeat: + .string "Accidents happen when you're not\n" + .string "prepared!$" + +Route119_Text_CatherinePostBattle: + .string "You're traveling light but you have\n" + .string "everything you need.\p" + .string "You're on top of things mentally and\n" + .string "physically, too.$" + +Route119_Text_CatherineRegister: + .string "Do you have a POKéNAV?\n" + .string "It's a must-have tool for any TRAINER.\p" + .string "Oh, you do have one!\n" + .string "Let's register each other, then!$" + +Route119_Text_CatherineRematchIntro: + .string "How's your journey with POKéMON\n" + .string "going?$" + +Route119_Text_CatherineRematchDefeat: + .string "I'm still missing something…$" + +Route119_Text_CatherinePostRematch: + .string "In the same way that you, as a TRAINER,\n" + .string "rely on your POKéMON, your POKéMON\l" + .string "rely on you.$" + +Route119_Text_HughIntro: + .string "The vast sky holds untold promise!\p" + .string "Nothing can compare to the sheer\n" + .string "exhilaration of flight!$" + +Route119_Text_HughDefeat: + .string "Down and out!$" + +Route119_Text_HughPostBattle: + .string "My BIRD POKéMON made my dreams of\n" + .string "flying come true!$" + +Route119_Text_PhilIntro: + .string "I'll show you the true potential of me\n" + .string "and my BIRD POKéMON!$" + +Route119_Text_PhilDefeat: + .string "We lacked potential…$" + +Route119_Text_PhilPostBattle: + .string "Ever since I was a little kid, I always\n" + .string "admired BIRD POKéMON…$" + +Route119_Text_YasuIntro: + .string "To lurk in shadows, and live in\n" + .string "darkness… That is my destiny.\p" + .string "I emerge to challenge you!$" + +Route119_Text_YasuDefeat: + .string "I admit defeat!$" + +Route119_Text_YasuPostBattle: + .string "Those defeated in battle withdraw\n" + .string "quietly back into the shadows.\l" + .string "That, too, is destiny…$" + +Route119_Text_TakashiIntro: + .string "If you're not on your guard,\n" + .string "you're in for some pain!$" + +Route119_Text_TakashiDefeat: + .string "You're surprisingly good!$" + +Route119_Text_TakashiPostBattle: + .string "My surprise attack ended in\n" + .string "failure…$" + +Route119_Text_HideoIntro: + .string "To hide a tree, use a forest!$" + +Route119_Text_HideoDefeat: + .string "I bow to your superiority.$" + +Route119_Text_HideoPostBattle: + .string "To hide a tree, use a forest!\n" + .string "To hide a POKéMON, use a POKéMON!\p" + .string "There is no deep, hidden meaning\n" + .string "to that.$" + +Route119_Text_ChrisIntro: + .string "You spoke to me…\n" + .string "So you want to challenge me!\p" + .string "Sure! I'll try out the POKéMON I caught\n" + .string "while SURFING!$" + +Route119_Text_ChrisDefeat: + .string "I don't have a clue about what it\n" + .string "takes to win.$" + +Route119_Text_ChrisPostBattle: + .string "Go for a SURF on my POKéMON…\p" + .string "Then fish off its back…\p" + .string "It's an indescribably luxuriant moment!$" + +Route119_Text_FabianIntro: + .string "Hit me with a power chord!\n" + .string "Victory is mine!\l" + .string "It's our time to shine, whoa, yeah!$" + +Route119_Text_FabianDefeat: + .string "You showed me who's the boss!\n" + .string "We'll have to take the loss, oh, no!$" + +Route119_Text_FabianPostBattle: + .string "Hit me with another power chord!\n" + .string "Leave me alone!\l" + .string "Your win you have to atone!$" + +Route119_Text_DaytonIntro: + .string "Hohoho!\n" + .string "I like kid TRAINERS!\l" + .string "Let's have a good one!$" + +Route119_Text_DaytonDefeat: + .string "You're pretty amazing!\n" + .string "Hohoho!$" + +Route119_Text_DaytonPostBattle: + .string "Hohoho!\n" + .string "I'll try emulating the pep of kid\l" + .string "TRAINERS like you!$" + +Route119_Text_RachelIntro: + .string "Wherever and whenever I may be,\n" + .string "I always have my parasol in hand.$" + +Route119_Text_RachelDefeat: + .string "Oh, but…\n" + .string "That's not fair.$" + +Route119_Text_RachelPostBattle: + .string "You're asking if my parasol is heavy?\n" + .string "Your BAG is filled with more junk than\l" + .string "I ever carry around.$" + +Route120_Text_ColinIntro: + .string "Do you have any moves that can strike\n" + .string "a flying POKéMON?$" + +Route120_Text_ColinDefeat: + .string "You soared above me!$" + +Route120_Text_ColinPostBattle: + .string "The move FLY is convenient,\n" + .string "don't you think?\p" + .string "While the POKéMON is flying,\n" + .string "almost no moves can strike it.$" + +Route120_Text_RobertIntro: + .string "My POKéMON is strong!\n" + .string "How about yours?$" + +Route120_Text_RobertDefeat: + .string "Your POKéMON were stronger…$" + +Route120_Text_RobertPostBattle: + .string "A POKéMON that grows steadily is one\n" + .string "you can count on.$" + +Route120_Text_RobertRegister: + .string "You can be counted on to get better.\n" + .string "I'd like to register you in my POKéNAV!$" + +Route120_Text_RobertRematchIntro: + .string "A POKéMON that grows steadily is one\n" + .string "you can count on.$" + +Route120_Text_RobertRematchDefeat: + .string "Your POKéMON are seriously strong.$" + +Route120_Text_RobertPostRematch: + .string "My POKéMON are growing stronger.\n" + .string "I have to grow stronger, too.$" + +Route120_Text_LorenzoIntro: + .string "I'll check your POKéMON and see if\n" + .string "they're fit for the outdoors.$" + +Route120_Text_LorenzoDefeat: + .string "With POKéMON that strong, you're in\n" + .string "no danger of needing rescue!$" + +Route120_Text_LorenzoPostBattle: + .string "To travel wherever your heart desires\n" + .string "with POKéMON…\l" + .string "That's the joy of being a TRAINER.$" + +Route120_Text_JennaIntro: + .string "How's your physical fitness?\n" + .string "If you're not fit, you could have a\l" + .string "rough time in critical situations.$" + +Route120_Text_JennaDefeat: + .string "I'm totally fit, but…$" + +Route120_Text_JennaPostBattle: + .string "Fitness training is in my routine.\n" + .string "I always run with my POKéMON.$" + +Route120_Text_JeffreyIntro: + .string "… … … … … …\n" + .string "… … … … … …\l" + .string "Want to battle?$" + +Route120_Text_JeffreyDefeat: + .string "Lost it…$" + +Route120_Text_JeffreyPostBattle: + .string "… … … … … …\n" + .string "… … … … … …\l" + .string "I'll try harder…$" + +Route120_Text_JeffreyRegister: + .string "… … … … … …\n" + .string "… … … … … …\l" + .string "Do you have a POKéNAV…?$" + +Route120_Text_JeffreyRematchIntro: + .string "… … … … … …\n" + .string "… … … … … …\l" + .string "Want to battle again?$" + +Route120_Text_JeffreyRematchDefeat: + .string "… … … … … …\n" + .string "I lost again…$" + +Route120_Text_JeffreyPostRematch: + .string "… … … … … …\n" + .string "… … … … … …\l" + .string "I'll try harder…\l" + .string "For my precious BUG POKéMON…$" + +Route120_Text_JenniferIntro: + .string "POKéMON have many special abilities.\n" + .string "If you want to become a first-class\l" + .string "TRAINER, learn about them.$" + +Route120_Text_JenniferDefeat: + .string "You're obviously thinking.$" + +Route120_Text_JenniferPostBattle: + .string "The special abilities of POKéMON\n" + .string "will make battle styles change.$" + +Route120_Text_ChipIntro: + .string "Who might you be?\p" + .string "Are you perhaps searching for ancient\n" + .string "ruins that are rumored to possibly\l" + .string "exist according to legend?$" + +Route120_Text_ChipDefeat: + .string "What a disgraceful setback…$" + +Route120_Text_ChipPostBattle: + .string "That giant rock… I would like to\n" + .string "believe it may indeed contain ancient\l" + .string "ruins. But I see no entrance.$" + +Route120_Text_ClarissaIntro: + .string "Why am I carrying this parasol?\p" + .string "I'll tell you if you can win against me.$" + +Route120_Text_ClarissaDefeat: + .string "A parasol can't ward off POKéMON\n" + .string "attacks…$" + +Route120_Text_ClarissaPostBattle: + .string "I don't think strong sunlight is good\n" + .string "for my POKéMON.\l" + .string "So I shield them with my parasol.$" + +Route120_Text_AngelicaIntro: + .string "Me, POKéMON, and my parasol…\p" + .string "If any one of them is missing,\n" + .string "the picture of beauty will be ruined.$" + +Route120_Text_AngelicaDefeat: + .string "You've completely ruined my beauty…$" + +Route120_Text_AngelicaPostBattle: + .string "A parasol wouldn't suit you at all.\p" + .string "Why, something like this would only\n" + .string "get in your way.$" + +Route120_Text_KeigoIntro: + .string "I will adopt the movements of POKéMON\n" + .string "and create new ninja techniques.$" + +Route120_Text_KeigoDefeat: + .string "The creation of new ninja techniques\n" + .string "is but a distant dream…$" + +Route120_Text_KeigoPostBattle: + .string "Perhaps I ought to apprentice under\n" + .string "a ninja sensei.$" + +Route120_Text_RileyIntro: + .string "We ninja conceal ourselves under our\n" + .string "camouflage cloaks.\l" + .string "I bet you didn't know where I was!$" + +Route120_Text_RileyDefeat: + .string "I lost!\n" + .string "I should camouflage my shame!$" + +Route120_Text_RileyPostBattle: + .string "Our camouflage cloaks are all\n" + .string "handmade.$" + +Route120_Text_CallieIntro: + .string "If you don't pay attention,\n" + .string "you could get hurt!$" + +Route120_Text_CallieDefeat: + .string "Ouch!\n" + .string "I was the one to get hurt.$" + +Route120_Text_CalliePostBattle: + .string "I wonder… Should I evolve my POKéMON?\n" + .string "They're cute the way they are, though.$" + +Route120_Text_LeonelIntro: + .string "Your party POKéMON…\n" + .string "Do you have different types?$" + +Route120_Text_LeonelDefeat: + .string "I've seen your policy in action!$" + +Route120_Text_LeonelPostBattle: + .string "I think it's awesome you're so strong\n" + .string "battling with your favorite POKéMON.$" + +Route121_Text_VanessaIntro: + .string "Will you play with my delightfully\n" + .string "pretty POKéMON?$" + +Route121_Text_VanessaDefeat: + .string "This isn't what I meant!$" + +Route121_Text_VanessaPostBattle: + .string "I'm going to a CONTEST in LILYCOVE.\p" + .string "My POKéMON should have no problem\n" + .string "sweeping the MASTER CLASS.$" + +Route121_Text_WalterIntro: + .string "With my POKéMON, I have traveled\n" + .string "to the world's four corners.\p" + .string "You might say I have some confidence\n" + .string "in my abilities.$" + +Route121_Text_WalterDefeat: + .string "Ah, well played.$" + +Route121_Text_WalterPostBattle: + .string "I would like to circle the globe once\n" + .string "again with my POKéMON.$" + +Route121_Text_WalterRegister: + .string "Your POKéMON prowess is remarkable.\n" + .string "Allow me to register you as a memento.$" + +Route121_Text_WalterRematchIntro: + .string "With my POKéMON, I have traveled\n" + .string "to the world's four corners.\p" + .string "You might say I have some confidence\n" + .string "in my abilities.$" + +Route121_Text_WalterRematchDefeat: + .string "Ah, well played.$" + +Route121_Text_WalterPostRematch: + .string "Your POKéMON and you…\p" + .string "Your prowess together will be\n" + .string "considered strong, even overseas.$" + +Route121_Text_TammyIntro: + .string "There are powers beyond our\n" + .string "understanding in the world…$" + +Route121_Text_TammyDefeat: + .string "I have lost…$" + +Route121_Text_TammyPostBattle: + .string "MT. PYRE…\n" + .string "There is a mysterious power\l" + .string "at work there…$" + +Route121_Text_KateIntro: + .string "KATE: Together, we're fearless!\n" + .string "We'll demonstrate how tough we are!$" + +Route121_Text_KateDefeat: + .string "KATE: I blew it in front of my junior\n" + .string "student partner…$" + +Route121_Text_KatePostBattle: + .string "KATE: When someone's relying on me,\n" + .string "I get this urge to look cool in front\l" + .string "of them…$" + +Route121_Text_KateNotEnoughMons: + .string "KATE: If you've only got one POKéMON,\n" + .string "we can't battle with you.\p" + .string "That would be bullying.$" + +Route121_Text_JoyIntro: + .string "JOY: Together, we're fearless!\n" + .string "We'll demonstrate how tough we are!$" + +Route121_Text_JoyDefeat: + .string "JOY: Please forgive me, KATE!$" + +Route121_Text_JoyPostBattle: + .string "JOY: Ehehe, I'll have to train with KATE,\n" + .string "my senior student partner, again.$" + +Route121_Text_JoyNotEnoughMons: + .string "JOY: You need at least two POKéMON\n" + .string "if you're going to challenge us!$" + +Route121_Text_JessicaIntro: + .string "Stop! Have a good look at my precious\n" + .string "POKéMON!$" + +Route121_Text_JessicaDefeat: + .string "Oh, how dare you!\n" + .string "Don't take it so seriously!$" + +Route121_Text_JessicaPostBattle: + .string "Maybe I'll go catch more POKéMON at\n" + .string "the SAFARI.$" + +Route121_Text_JessicaRegister: + .string "I took it easy on you this time!\n" + .string "It won't be that way the next time!$" + +Route121_Text_JessicaRematchIntro: + .string "My precious POKéMON grew!\n" + .string "Have a good look!$" + +Route121_Text_JessicaRematchDefeat: + .string "Oh, how dare you!\n" + .string "You still won't take it easy!$" + +Route121_Text_JessicaPostRematch: + .string "Maybe I'll go catch more POKéMON at\n" + .string "the SAFARI.$" + +Route121_Text_CristinIntro: + .string "I have this routine.\n" + .string "Defeat five TRAINERS a day.\l" + .string "Guess what? You're number five!$" + +Route121_Text_CristinDefeat: + .string "No!\n" + .string "You're horrid!$" + +Route121_Text_CristinPostBattle: + .string "I didn't expect to lose this easily…\n" + .string "I'll win next time!$" + +Route121_Text_CristinRegister: + .string "That was total humiliation!\n" + .string "I won't forget you…\l" + .string "Hand over your POKéNAV!$" + +Route121_Text_CristinRematchIntro: + .string "I have this new routine.\n" + .string "Defeat ten TRAINERS a day.\l" + .string "Guess what? You're number ten!$" + +Route121_Text_CristinRematchDefeat: + .string "Wait! That's nasty!\n" + .string "I demand a rematch!$" + +Route121_Text_CristinPostRematch: + .string "An opponent I just can't beat…\n" + .string "Snivel…\l" + .string "I can't believe this is happening…$" + +Route121_Text_CaleIntro: + .string "Can't you see that I have all this\n" + .string "stuff with me?\p" + .string "Despite that, you still insist that\n" + .string "we battle?$" + +Route121_Text_CaleDefeat: + .string "Of course I lost!\n" + .string "I'm holding stuff in both hands!$" + +Route121_Text_CalePostBattle: + .string "I bought too much stuff at\n" + .string "the LILYCOVE DEPT. STORE.\p" + .string "It's up the road from here.\n" + .string "I wish I had a BAG like yours.$" + +Route121_Text_MylesIntro: + .string "There's nothing I love more than\n" + .string "checking out other people's POKéMON!$" + +Route121_Text_MylesDefeat: + .string "Super awesome!$" + +Route121_Text_MylesPostBattle: + .string "They're great, your POKéMON!\n" + .string "How do you raise them?$" + +Route121_Text_PatIntro: + .string "I want everybody to see the POKéMON\n" + .string "I've raised!$" + +Route121_Text_PatDefeat: + .string "Wow!\n" + .string "Spectacular!$" + +Route121_Text_PatPostBattle: + .string "I raise every POKéMON with the same\n" + .string "love and care--I don't pick favorites.$" + +Route121_Text_MarcelIntro: + .string "My POKéMON have never tasted defeat!\n" + .string "On their next win, I'm entering them\l" + .string "in CONTESTS.$" + +Route121_Text_MarcelDefeat: + .string "Oh, now what happened here?$" + +Route121_Text_MarcelPostBattle: + .string "I may have to train my gang some more\n" + .string "before entering any CONTEST.$" + +Route123_Text_WendyIntro: + .string "Want to determine how strong you are?\n" + .string "I'll be the test!$" + +Route123_Text_WendyDefeat: + .string "You passed with flying colors!$" + +Route123_Text_WendyPostBattle: + .string "To best even me…\n" + .string "Your strength is marvelous!$" + +Route123_Text_BraxtonIntro: + .string "You seem to have a big collection\n" + .string "of GYM BADGES.\p" + .string "Let me see if you're actually worthy of\n" + .string "those BADGES!$" + +Route123_Text_BraxtonDefeat: + .string "Oh, you're worthy, all right!$" + +Route123_Text_BraxtonPostBattle: + .string "You did your BADGES proud in that\n" + .string "match!$" + +Route123_Text_VioletIntro: + .string "They say that good times are filled\n" + .string "with good aromas.$" + +Route123_Text_VioletDefeat: + .string "Oh…\n" + .string "I smell the bitter scent of misery…$" + +Route123_Text_VioletPostBattle: + .string "The BERRY MASTER's garden is filled\n" + .string "with uplifting fragrances.$" + +Route123_Text_CameronIntro: + .string "Being a psychic is about willpower.\p" + .string "I've willed myself not to lose to\n" + .string "anyone. That makes me strong!$" + +Route123_Text_CameronDefeat: + .string "I feel sad…$" + +Route123_Text_CameronPostBattle: + .string "Being a psychic is about willpower.\n" + .string "I thought I wouldn't lose to you…$" + +Route123_Text_CameronRegister: + .string "I sense it!\n" + .string "You and I shall battle again!\l" + .string "I can't tell if I'll win, though…\p" + .string "Let's see your POKéNAV.$" + +Route123_Text_CameronRematchIntro: + .string "I've convinced myself that I won't\n" + .string "lose anymore. That makes me strong!$" + +Route123_Text_CameronRematchDefeat: + .string "I feel sad…$" + +Route123_Text_CameronPostRematch: + .string "I should train at MT. PYRE…\n" + .string "I'll never beat you this way…$" + +Route123_Text_JackiIntro: + .string "Don't be too happy if your POKéMON\n" + .string "develop psychic powers.\p" + .string "You need to refine those powers to\n" + .string "make them really useful.$" + +Route123_Text_JackiDefeat: + .string "Overwhelmed!$" + +Route123_Text_JackiPostBattle: + .string "We all have psychic powers.\n" + .string "We've just forgotten how to use them.$" + +Route123_Text_JackiRegister: + .string "I would like to face you again.\n" + .string "Is that okay with you?$" + +Route123_Text_JackiRematchIntro: + .string "Have you awoken the psychic powers\n" + .string "within you?$" + +Route123_Text_JackiRematchDefeat: + .string "Astounding!$" + +Route123_Text_JackiPostRematch: + .string "Your power with POKéMON…\n" + .string "That could be a psychic power, too.$" + +Route123_Text_MiuIntro: + .string "MIU: Hello, TRAINER. I hope your\n" + .string "POKéMON won't cry when they lose.$" + +Route123_Text_MiuDefeat: + .string "MIU: Uh-oh, we lost.$" + +Route123_Text_MiuPostBattle: + .string "MIU: TRAINER, your POKéMON are\n" + .string "strong because you are friends.$" + +Route123_Text_MiuNotEnoughMons: + .string "MIU: It's no fun to battle if you\n" + .string "don't have two POKéMON.$" + +Route123_Text_YukiIntro: + .string "YUKI: Okay!\n" + .string "We're beating the TRAINER's POKéMON!$" + +Route123_Text_YukiDefeat: + .string "YUKI: Uh-oh, we lost.$" + +Route123_Text_YukiPostBattle: + .string "YUKI: Why are you so strong?\n" + .string "We've never lost before.$" + +Route123_Text_YukiNotEnoughMons: + .string "YUKI: It's no fun to battle if you\n" + .string "don't have two POKéMON.$" + +Route123_Text_KindraIntro: + .string "MT. PYRE…\n" + .string "Where the spirits of POKéMON sleep…\l" + .string "Will your POKéMON sleep?$" + +Route123_Text_KindraDefeat: + .string "Overflowing with vitality…$" + +Route123_Text_KindraPostBattle: + .string "MT. PYRE…\n" + .string "Where the spirits of POKéMON sleep…\p" + .string "It must overflow with a power that\n" + .string "soothes spirits…$" + +Route123_Text_FernandoIntro: + .string "I'll turn your lights out while\n" + .string "I rip through this tune!$" + +Route123_Text_FernandoDefeat: + .string "Hey, hold it!\n" + .string "I was still playing the intro!$" + +Route123_Text_FernandoPostBattle: + .string "You're rock steady.\n" + .string "I'd like to write a tune about you.$" + +Route123_Text_FernandoRegister: + .string "The next time, lend your ears to\n" + .string "the full tune, will you?$" + +Route123_Text_FernandoRematchIntro: + .string "Today's the day I'm going to do it!\n" + .string "I'll turn out your lights before\l" + .string "I finish singing my song!$" + +Route123_Text_FernandoRematchDefeat: + .string "Hey, hold it!\n" + .string "I haven't even hit the chorus!$" + +Route123_Text_FernandoPostRematch: + .string "I thought you'd be so enthralled\n" + .string "by my tune, you'd lose.$" + +Route123_Text_DavisIntro: + .string "This is my awesome BUG POKéMON!\n" + .string "My big brother got it for me.$" + +Route123_Text_DavisDefeat: + .string "Waaaah!\n" + .string "You meanie!$" + +Route123_Text_DavisPostBattle: + .string "Don't tell my brother I lost.\n" + .string "You have to keep it a secret!$" + +Route123_Text_JazmynIntro: + .string "My confidence will get a boost by\n" + .string "beating someone obviously strong!$" + +Route123_Text_JazmynDefeat: + .string "There goes my confidence…$" + +Route123_Text_JazmynPostBattle: + .string "They say that you can't judge a person\n" + .string "by their appearance.\p" + .string "But often, their looks don't lie…$" + +Route123_Text_FrederickIntro: + .string "Hello, child!\n" + .string "Can you spare some time?$" + +Route123_Text_FrederickDefeat: + .string "Ah, a mighty capable child!\n" + .string "Let me contribute to your allowance.$" + +Route123_Text_FrederickPostBattle: + .string "Contribute to your allowance?\n" + .string "Wasn't the prize money enough?$" + +Route123_Text_AlbertoIntro: + .string "I have to tell you, BIRD POKéMON\n" + .string "are my obsession!\p" + .string "Birds are cool!\n" + .string "They're the best!$" + +Route123_Text_AlbertoDefeat: + .string "Even in defeat, BIRD POKéMON are cool!$" + +Route123_Text_AlbertoPostBattle: + .string "I gather BIRD POKéMON feathers that\n" + .string "scatter during battles.\p" + .string "I'm going to make a hat with\n" + .string "BIRD POKéMON feathers.$" + +Route123_Text_EdIntro: + .string "When there are no TRAINERS around,\n" + .string "I let my POKéMON battle each other.\l" + .string "I watch them.$" + +Route123_Text_EdDefeat: + .string "I kind of like your POKéMON.$" + +Route123_Text_EdPostBattle: + .string "Hehe, I'm swiping your battling ideas!\n" + .string "I think they'll make me better.$" + +Route123_Text_JonasIntro: + .string "I lay in ambush, and a TRAINER has\n" + .string "landed in my trap!$" + +Route123_Text_JonasDefeat: + .string "If you don't lose, how am I supposed\n" + .string "to have fun playing ninja?$" + +Route123_Text_JonasPostBattle: + .string "I'm going to ambush a weaker-looking\n" + .string "TRAINER next time.$" + +Route123_Text_KayleyIntro: + .string "I just bought this parasol.\n" + .string "My cuteness should be up by a third!$" + +Route123_Text_KayleyDefeat: + .string "You're better than me by about\n" + .string "five times!$" + +Route123_Text_KayleyPostBattle: + .string "Using accessories effectively is\n" + .string "the secret behind fashion appeal.$" + +Route124_Text_SpencerIntro: + .string "Hey, are you lost at sea?\p" + .string "If you can beat my POKéMON,\n" + .string "I can serve as your pilot.$" + +Route124_Text_SpencerDefeat: + .string "I lost my bearings in battle!$" + +Route124_Text_SpencerPostBattle: + .string "Many people lose their bearings at sea.\p" + .string "If you're that sort, you should refer\n" + .string "to the POKéNAV's MAP.$" + +Route124_Text_RolandIntro: + .string "Hm! You're riding a POKéMON instead\n" + .string "of swimming yourself…\p" + .string "I am envious!$" + +Route124_Text_RolandDefeat: + .string "Oh!\n" + .string "I can't…$" + +Route124_Text_RolandPostBattle: + .string "I'm getting chilled…\n" + .string "I've been in the water too long…\p" + .string "I wish I could ride a POKéMON like you…$" + +Route124_Text_JennyIntro: + .string "If you just float in the sea like\n" + .string "this, POKéMON come around to play.$" + +Route124_Text_JennyDefeat: + .string "Oh, darn.\n" + .string "I've gone and lost.$" + +Route124_Text_JennyPostBattle: + .string "While swimming, I noticed that some\n" + .string "POKéMON attack, and some just watch.\p" + .string "I guess POKéMON have personalities\n" + .string "of their own.$" + +Route124_Text_JennyRegister: + .string "It's only on a whim, but maybe I'll get\n" + .string "you to register me in your POKéNAV.$" + +Route124_Text_JennyRematchIntro: + .string "If you just float in the sea like this,\n" + .string "TRAINERS challenge you!$" + +Route124_Text_JennyRematchDefeat: + .string "That's strange…\n" + .string "I lost again…$" + +Route124_Text_JennyPostRematch: + .string "This has nothing to do with anything,\n" + .string "but maybe I'll visit the TRICK HOUSE.$" + +Route124_Text_GraceIntro: + .string "I'm growing bored of swimming…\n" + .string "How about a battle?$" + +Route124_Text_GraceDefeat: + .string "I had no idea that you were\n" + .string "this strong!$" + +Route124_Text_GracePostBattle: + .string "All the effort you put in must have\n" + .string "made you this strong.$" + +Route124_Text_ChadIntro: + .string "Fufufufu… I dive deep underwater\n" + .string "to go deep under cover.\l" + .string "Plumbing the depths is where I excel!$" + +Route124_Text_ChadDefeat: + .string "Glub, glub, glub…\n" + .string "I'm sinking…$" + +Route124_Text_ChadPostBattle: + .string "I have it on good authority that\n" + .string "there's a DIVE spot around here.\p" + .string "It gives me the urge to go deep\n" + .string "again…$" + +Route124_Text_LilaIntro: + .string "LILA: Sigh…\p" + .string "Here I am in the sea, but who's with me?\n" + .string "My little brother!\p" + .string "Let's battle so I won't have to dwell\n" + .string "on that!$" + +Route124_Text_LilaDefeat: + .string "LILA: ROY! It's your fault we lost!\n" + .string "You're in for it later!$" + +Route124_Text_LilaPostBattle: + .string "LILA: Sigh…\p" + .string "If only it wasn't my little brother\n" + .string "next to me, but a nice boyfriend…$" + +Route124_Text_LilaNotEnoughMons: + .string "LILA: You're planning to battle us?\n" + .string "Not unless you have two POKéMON.$" + +Route124_Text_RoyIntro: + .string "ROY: My big sister is tough at POKéMON!\p" + .string "Don't cry when you lose!$" + +Route124_Text_RoyDefeat: + .string "ROY: Uh-oh…\n" + .string "My big sister will chew me out…$" + +Route124_Text_RoyPostBattle: + .string "ROY: My big sister is really scary\n" + .string "when she gets angry.\p" + .string "That's why she doesn't have a\n" + .string "boyfriend.$" + +Route124_Text_LilaRoyRegister: + .string "ROY: Will you battle with us again?\n" + .string "But take it easy next time, okay?$" + +Route124_Text_RoyNotEnoughMons: + .string "ROY: Did you want to battle us?\n" + .string "Bring two POKéMON, then.$" + +Route124_Text_LilaRematchIntro: + .string "LILA: Sigh…\p" + .string "Here I am in the sea, but who's with me?\n" + .string "My little brother!\p" + .string "Oh, hi, it's been a while. Let's battle\n" + .string "so I won't have to dwell on things!$" + +Route124_Text_LilaRematchDefeat: + .string "LILA: ROY!\n" + .string "It's your fault we lost again!\p" + .string "We're having a training session later!$" + +Route124_Text_LilaPostRematch: + .string "LILA: Sigh…\p" + .string "If I had a nice boyfriend, we'd beat\n" + .string "anyone with lovely combinations…$" + +Route124_Text_LilaRematchNotEnoughMons: + .string "LILA: You're planning to battle us?\n" + .string "Not unless you have two POKéMON.$" + +Route124_Text_RoyRematchIntro: + .string "ROY: If we lose, I'll catch heck.\n" + .string "I'm going to go totally all out!$" + +Route124_Text_RoyRematchDefeat: + .string "ROY: Uh-oh…\n" + .string "My big sister will chew me out again.$" + +Route124_Text_RoyPostRematch: + .string "ROY: My big sister is really scary\n" + .string "when she gets angry.\p" + .string "She's going to make me train really\n" + .string "hard with POKéMON later…$" + +Route124_Text_RoyRematchNotEnoughMons: + .string "ROY: Did you want to battle us?\n" + .string "Bring two POKéMON, then.$" + +Route124_Text_DeclanIntro: + .string "Here I am swimming by my lonesome\n" + .string "on this wide, beautiful sea.\p" + .string "There's no other word for it.\n" + .string "This is pathetic!$" + +Route124_Text_DeclanDefeat: + .string "I'm feeling blue.\n" + .string "Blue as the sky…$" + +Route124_Text_DeclanPostBattle: + .string "I should chat up lady SWIMMERS\n" + .string "and invite them on a long swim.$" + +Route124_Text_IsabellaIntro: + .string "I'm not going to lose to some\n" + .string "surfer TRAINER.$" + +Route124_Text_IsabellaDefeat: + .string "I've only got sweat in my eyes!\n" + .string "I am not crying!$" + +Route124_Text_IsabellaPostBattle: + .string "You can find pretty colored shards\n" + .string "of things around here.$" + +Route125_Text_NolenIntro: + .string "I heard you approaching, so I hung\n" + .string "around for you!$" + +Route125_Text_NolenDefeat: + .string "I surrender!$" + +Route125_Text_NolenPostBattle: + .string "Sound travels faster in water than\n" + .string "it does through air.$" + +Route125_Text_StanIntro: + .string "Hey, there!\n" + .string "Check out my sweet POKéMON!$" + +Route125_Text_StanDefeat: + .string "I floundered…$" + +Route125_Text_StanPostBattle: + .string "I was blown away by HORSEA's charm,\n" + .string "so I started swimming, too.$" + +Route125_Text_TanyaIntro: + .string "I'm tired of swimming.\n" + .string "Are you up for a battle with me?$" + +Route125_Text_TanyaDefeat: + .string "You're too much!$" + +Route125_Text_TanyaPostBattle: + .string "Whew…\n" + .string "Which way is it to MOSSDEEP CITY?$" + +Route125_Text_SharonIntro: + .string "How would you like to take on the\n" + .string "WATER-type POKéMON I raised?$" + +Route125_Text_SharonDefeat: + .string "Lost it…$" + +Route125_Text_SharonPostBattle: + .string "Your power… You're the real deal.\n" + .string "I'm amazed!$" + +Route125_Text_ErnestIntro: + .string "Ahoy! I'm a buff, tough SAILOR!\n" + .string "I've braved the world's seas!$" + +Route125_Text_ErnestDefeat: + .string "Gwrroooar!\n" + .string "I couldn't win!$" + +Route125_Text_ErnestPostBattle: + .string "The tide ebbs and flows inside the\n" + .string "SHOAL CAVE.\p" + .string "By the way, it's about six hours from\n" + .string "high tide to low tide. Did you know?$" + +Route125_Text_ErnestRegister: + .string "Register me in your POKéNAV,\n" + .string "and I'll tell you something good.$" + +Route125_Text_ErnestRematchIntro: + .string "It's high time I get my payback\n" + .string "from you! Come on, we're battling!$" + +Route125_Text_ErnestRematchDefeat: + .string "I couldn't win!\n" + .string "I flat out couldn't win!$" + +Route125_Text_ErnestRematchPostBattle: + .string "The SHOAL CAVE…\p" + .string "There are places you can and can't\n" + .string "get to depending on the rise and fall\l" + .string "of the tide.\p" + .string "By the way, it's about six hours from\n" + .string "high tide to low tide. Don't forget!$" + +Route125_Text_KimIntro: + .string "KIM: A funny old man lives in the\n" + .string "SHOAL CAVE. Someone told me.\l" + .string "Are you going to see him, too?$" + +Route125_Text_KimDefeat: + .string "KIM: I thought we would win.$" + +Route125_Text_KimPostBattle: + .string "KIM: A funny old man lives in the\n" + .string "SHOAL CAVE, doesn't he?\p" + .string "Let's go see him, IRIS!$" + +Route125_Text_KimNotEnoughMons: + .string "KIM: No, no, no! You need two POKéMON,\n" + .string "or it's just no good!$" + +Route125_Text_IrisIntro: + .string "IRIS: KIM, can you tell me what we're\n" + .string "looking for out here?$" + +Route125_Text_IrisDefeat: + .string "IRIS: Oh, we came sort of close.$" + +Route125_Text_IrisPostBattle: + .string "IRIS: KIM, are we really going into\n" + .string "the SHOAL CAVE?\l" + .string "We'll get all wet.$" + +Route125_Text_IrisNotEnoughMons: + .string "IRIS: Oh, we could never, ever do\n" + .string "anything like a 2-on-1 battle.$" + +Route125_Text_PresleyIntro: + .string "Why would a BIRDKEEPER like me\n" + .string "come out to the sea?$" + +Route125_Text_PresleyDefeat: + .string "Okay.\n" + .string "I'll tell you why I'm here.$" + +Route125_Text_PresleyPostBattle: + .string "I put a message in a bottle and put\n" + .string "it out to sea.\p" + .string "I'm sure that a girl SWIMMER will\n" + .string "find it!$" + +Route125_Text_AuronIntro: + .string "Hey! Was it you throwing garbage\n" + .string "into the sea?$" + +Route125_Text_AuronDefeat: + .string "Oh, you weren't throwing trash into\n" + .string "the sea.$" + +Route125_Text_AuronPostBattle: + .string "I found an unsightly bottle bobbing\n" + .string "in the waves earlier.\p" + .string "It angers me that someone would\n" + .string "pollute the sea!$" + +Route126_Text_BarryIntro: + .string "Swimming is a full-body workout!\n" + .string "You will get fit!$" + +Route126_Text_BarryDefeat: + .string "I admit it!\n" + .string "You win!$" + +Route126_Text_BarryPostBattle: + .string "Thanks to my daily swimming routine…\n" + .string "Look! Feast your eyes on this physique!$" + +Route126_Text_DeanIntro: + .string "This towering white mountain of rock\n" + .string "is SOOTOPOLIS CITY.$" + +Route126_Text_DeanDefeat: + .string "I was done in?$" + +Route126_Text_DeanPostBattle: + .string "I can't find the entrance to\n" + .string "SOOTOPOLIS. Where could it be?$" + +Route126_Text_NikkiIntro: + .string "Ufufufufu!\n" + .string "I'm a mermaid!$" + +Route126_Text_NikkiDefeat: + .string "My fantasy burst as if it were a bubble!\n" + .string "Blub, blub, blub…$" + +Route126_Text_NikkiPostBattle: + .string "You thrashed me… I want to\n" + .string "disappear in a wave of despair…$" + +Route126_Text_BrendaIntro: + .string "Hello, kiddo!\n" + .string "Want a battle with me?$" + +Route126_Text_BrendaDefeat: + .string "Oh, noooooh!$" + +Route126_Text_BrendaPostBattle: + .string "I love frolicking with POKéMON in\n" + .string "the sea like this!$" + +Route126_Text_PabloIntro: + .string "Check out this sculpted body!\n" + .string "I'm more cut than a BLACK BELT!$" + +Route126_Text_PabloDefeat: + .string "Whoops! Too strong!\n" + .string "Not bad! Not bad at all!$" + +Route126_Text_PabloPostBattle: + .string "Losing to you stimulated my senses!\n" + .string "I'll train myself and POKéMON harder!$" + +Route126_Text_PabloRegister: + .string "Yep, you're not bad at all!\n" + .string "I'd like to get to know you more!$" + +Route126_Text_PabloRematchIntro: + .string "Check out this beautiful body!\n" + .string "I'm more shapely than a SWIMMER!$" + +Route126_Text_PabloRematchDefeat: + .string "Whoops! Really too strong!\n" + .string "Not bad! Not bad at all!$" + +Route126_Text_PabloPostRematch: + .string "I'm going to train even harder!\n" + .string "You're a great motivator!\l" + .string "You have to come back again!$" + +Route126_Text_LeonardoIntro: + .string "I couldn't even swim last year,\n" + .string "but now I'm a decent SWIMMER.\p" + .string "I think I'm capable of anything now.$" + +Route126_Text_LeonardoDefeat: + .string "Sheesh, getting greedy didn't do\n" + .string "a thing for me.$" + +Route126_Text_LeonardoPostBattle: + .string "If you practice at something,\n" + .string "you will get better at it.\p" + .string "You're young--don't be afraid to\n" + .string "try all sorts of things!$" + +Route126_Text_IsobelIntro: + .string "If seawater gets up your nose,\n" + .string "doesn't it feel terrible?$" + +Route126_Text_IsobelDefeat: + .string "Ack! Why, you…\n" + .string "Glub!$" + +Route126_Text_IsobelPostBattle: + .string "Ooh, I choked on some water!\n" + .string "It's bitter! It's salty!!$" + +Route126_Text_SiennaIntro: + .string "I'm throwing my whole heart\n" + .string "into this!$" + +Route126_Text_SiennaDefeat: + .string "You had more heart!$" + +Route126_Text_SiennaPostBattle: + .string "I need to cool down now…\n" + .string "I think I'll go for a dive.$" + +Route127_Text_CamdenIntro: + .string "I can see it in your face.\n" + .string "You want to challenge me.$" + +Route127_Text_CamdenDefeat: + .string "Awawawawawa…$" + +Route127_Text_CamdenPostBattle: + .string "A well-played match leaves me feeling\n" + .string "refreshed and serene.$" + +Route127_Text_DonnyIntro: + .string "Do you have a rival whom you just\n" + .string "hate to lose against?$" + +Route127_Text_DonnyDefeat: + .string "Arrrgh!\n" + .string "I hate losing!$" + +Route127_Text_DonnyPostBattle: + .string "If you have a rival, don't you get the\n" + .string "feeling that you have to keep getting\l" + .string "better?$" + +Route127_Text_JonahIntro: + .string "Through fishing, I have attained a\n" + .string "state of becalmed serenity…\p" + .string "Please, allow me to demonstrate…$" + +Route127_Text_JonahDefeat: + .string "Though I have lost, my heart remains\n" + .string "calm…$" + +Route127_Text_JonahPostBattle: + .string "It matters not that I catch nothing.\n" + .string "The line remains in the water…$" + +Route127_Text_HenryIntro: + .string "Whoops! Don't tell me I snagged\n" + .string "a SURFING POKéMON?$" + +Route127_Text_HenryDefeat: + .string "I can't keep up!$" + +Route127_Text_HenryPostBattle: + .string "It'd be a handful if I hooked\n" + .string "your tough POKéMON!$" + +Route127_Text_RogerIntro: + .string "Well, hey! This is a match between\n" + .string "a POKéMON fan and a fishing buff!$" + +Route127_Text_RogerDefeat: + .string "No! My line's all tangled!\n" + .string "The party's over!$" + +Route127_Text_RogerPostBattle: + .string "My fishing line's doing a dance!\n" + .string "The tangle tango! Hahaha, snarl!$" + +Route127_Text_AidanIntro: + .string "BIRD POKéMON have excellent vision.\n" + .string "They spot prey from great heights.$" + +Route127_Text_AidanDefeat: + .string "Whew… I give up.$" + +Route127_Text_AidanPostBattle: + .string "There're lots of diving spots in\n" + .string "the sea around here.\p" + .string "You can spot them easily from the sky\n" + .string "because of their darker color.$" + +Route127_Text_KojiIntro: + .string "Run in your bare feet.\n" + .string "That will toughen up your soles!$" + +Route127_Text_KojiDefeat: + .string "Yowch!\n" + .string "I got a pebble under a toenail!$" + +Route127_Text_KojiPostBattle: + .string "Going barefoot feels great.\n" + .string "But your RUNNING SHOES are cool, too.$" + +Route127_Text_KojiRegister: + .string "This is what I do to people who beat me!\n" + .string "I hope we can do this again.$" + +Route127_Text_KojiRematchIntro: + .string "I still run in my bare feet daily.\n" + .string "My soles are tough!$" + +Route127_Text_KojiRematchDefeat: + .string "Yowch!\n" + .string "Pebbles dug into my arches!$" + +Route127_Text_KojiPostRematch: + .string "Want to go barefoot for a while?\n" + .string "So I can try your RUNNING SHOES?$" + +Route127_Text_AthenaIntro: + .string "We should have a slow and methodical\n" + .string "match.$" + +Route127_Text_AthenaDefeat: + .string "You didn't give me the chance to\n" + .string "do any strategizing.$" + +Route127_Text_AthenaPostBattle: + .string "When I'm surrounded by the blue sea\n" + .string "and sky, it feels as if time slows down.$" + +Route128_Text_IsaiahIntro: + .string "EVER GRANDE CITY is still a long ways\n" + .string "away…$" + +Route128_Text_IsaiahDefeat: + .string "My first victory seems to be far\n" + .string "away, too…$" + +Route128_Text_IsaiahPostBattle: + .string "My whole life has been about losing,\n" + .string "but I will never give up!$" + +Route128_Text_IsaiahRegister: + .string "I know I'm not good now, but I think\n" + .string "I can win eventually.\p" + .string "Please register me in your POKéNAV.$" + +Route128_Text_IsaiahRematchIntro: + .string "I'm still feeling good. I'll keep on\n" + .string "swimming to EVER GRANDE CITY.$" + +Route128_Text_IsaiahRematchDefeat: + .string "I've yet to taste my first victory…$" + +Route128_Text_IsaiahPostRematch: + .string "I'll eventually reach EVER GRANDE CITY\n" + .string "where I can eventually win…$" + +Route128_Text_KatelynIntro: + .string "You have to swim, cycle, and then run\n" + .string "a marathon in a triathlon.\p" + .string "It's a grueling race that consists\n" + .string "of three events.$" + +Route128_Text_KatelynDefeat: + .string "A POKéMON battle is grueling, too…$" + +Route128_Text_KatelynPostBattle: + .string "I have to ride a BIKE next, but…\n" + .string "I'm about to throw in the towel…$" + +Route128_Text_KatelynRegister: + .string "Well, I may as well make the best\n" + .string "of this. I'd like a rematch sometime.$" + +Route128_Text_KatelynRematchIntro: + .string "A triathlon is long. But I guess the\n" + .string "road to become the POKéMON CHAMPION\l" + .string "is also a long and grueling one.$" + +Route128_Text_KatelynRematchDefeat: + .string "A POKéMON battle really is harsh\n" + .string "and unforgiving…$" + +Route128_Text_KatelynPostRematch: + .string "You should give serious thought to\n" + .string "challenges on VICTORY ROAD.$" + +Route128_Text_AlexaIntro: + .string "We've been working so hard to mount\n" + .string "a POKéMON LEAGUE challenge…\p" + .string "We can't afford to lose now!$" + +Route128_Text_AlexaDefeat: + .string "Oh!\n" + .string "How could this happen?!$" + +Route128_Text_AlexaPostBattle: + .string "After all I've done to get here,\n" + .string "I won't give up after one setback.$" + +Route128_Text_RubenIntro: + .string "There is no stronger TRAINER than I!$" + +Route128_Text_RubenDefeat: + .string "This can't be!$" + +Route128_Text_RubenPostBattle: + .string "There probably is no stronger TRAINER\n" + .string "than you!$" + +Route128_Text_WayneIntro: + .string "I want to visit EVER GRANDE, so I\n" + .string "caught myself a POKéMON that knows\l" + .string "the move WATERFALL to crest the falls.$" + +Route128_Text_WayneDefeat: + .string "I'm crestfallen!$" + +Route128_Text_WaynePostBattle: + .string "Awww, phooey!\p" + .string "My POKéMON knows WATERFALL, but\n" + .string "I don't have the SOOTOPOLIS GYM BADGE!$" + +Route128_Text_HarrisonIntro: + .string "You're looking awfully tough.\n" + .string "I wonder if I can win?$" + +Route128_Text_HarrisonDefeat: + .string "Ouch!\n" + .string "I guess it was impossible to win.$" + +Route128_Text_HarrisonPostBattle: + .string "There are tough TRAINERS galore\n" + .string "around EVER GRANDE.\p" + .string "Do you think I may be out\n" + .string "of my league?$" + +Route128_Text_CarleeIntro: + .string "The sunlight seems to be more harsh\n" + .string "in this area.$" + +Route128_Text_CarleeDefeat: + .string "I couldn't see very well because of\n" + .string "the sun's glare.$" + +Route128_Text_CarleePostBattle: + .string "I should go back soon.\n" + .string "I need to reapply my sunscreen.$" + +Route129_Text_ChaseIntro: + .string "This is my first triathlon.\n" + .string "I'm all tense and nervous!$" + +Route129_Text_ChaseDefeat: + .string "Wroooaaar!\n" + .string "I failed to win!$" + +Route129_Text_ChasePostBattle: + .string "If I'm all tensed up, I won't be able to\n" + .string "give it my all.$" + +Route129_Text_AllisonIntro: + .string "I'm in the middle of a triathlon,\n" + .string "but, sure, why don't we battle?$" + +Route129_Text_AllisonDefeat: + .string "I was sure I'd win!$" + +Route129_Text_AllisonPostBattle: + .string "Do you know what's the greatest thing\n" + .string "about triathlons?\p" + .string "Testing the limits of your own\n" + .string "strength and endurance against\l" + .string "Mother Nature!$" + +Route129_Text_ReedIntro: + .string "Say hey, hey!\n" + .string "Let's get on with it!$" + +Route129_Text_ReedDefeat: + .string "Beat, I'm beaten.\n" + .string "That's it, done!$" + +Route129_Text_ReedPostBattle: + .string "There's nothing for a loser.\n" + .string "Time for me to beat it home.$" + +Route129_Text_TishaIntro: + .string "What's the hurry?\n" + .string "Let's take it slow and easy.$" + +Route129_Text_TishaDefeat: + .string "Oh, my.\n" + .string "I wanted to relax a little more…$" + +Route129_Text_TishaPostBattle: + .string "Don't you hate making mistakes when\n" + .string "you're in a rush?\p" + .string "That's why I try to take things\n" + .string "slowly.$" + +Route129_Text_ClarenceIntro: + .string "Surfing isn't as easy as it seems,\n" + .string "isn't that right?$" + +Route129_Text_ClarenceDefeat: + .string "Winning sure isn't easy.$" + +Route129_Text_ClarencePostBattle: + .string "You have your sights on the POKéMON\n" + .string "LEAGUE? Keep at it!$" + +Route130_Text_RodneyIntro: + .string "What a surprise! I didn't expect to\n" + .string "see a TRAINER out in the sea.\p" + .string "I think we should battle!$" + +Route130_Text_RodneyDefeat: + .string "This kid's awfully tough…$" + +Route130_Text_RodneyPostBattle: + .string "Your eyes have that look of someone\n" + .string "who's experienced harsh challenges\l" + .string "and won. It suits you well!$" + +Route130_Text_KatieIntro: + .string "In the deep blue sea,\n" + .string "my shattered blue heart finds\l" + .string "comfort among waves.$" + +Route130_Text_KatieDefeat: + .string "Like the vast blue sea,\n" + .string "the world of POKéMON spans\l" + .string "depths beyond belief.$" + +Route130_Text_KatiePostBattle: + .string "The world's children dream\n" + .string "of one day becoming\l" + .string "the POKéMON CHAMPION.$" + +Route130_Text_SantiagoIntro: + .string "Floating on the open sea like this…\n" + .string "It's peaceful.$" + +Route130_Text_SantiagoDefeat: + .string "I needed to be a little less peaceful!$" + +Route130_Text_SantiagoPostBattle: + .string "Swimming and battling like this…\n" + .string "I'm one happy guy…$" + +Route131_Text_RichardIntro: + .string "The sea is teeming with POKéMON.\n" + .string "It's not easy swimming, I tell you.$" + +Route131_Text_RichardDefeat: + .string "POKéMON raised by TRAINERS are\n" + .string "seriously tough…$" + +Route131_Text_RichardPostBattle: + .string "Gasp… Gasp…\n" + .string "I'm wiped out…\p" + .string "The going's easy. It's the leaving\n" + .string "that's the hard part.\p" + .string "Will I have any energy left to make\n" + .string "the return trip?$" + +Route131_Text_HermanIntro: + .string "The sea… The sea… The sea…\n" + .string "The sea as far as these eyes can see!\l" + .string "I'm sick and tired of the sea!$" + +Route131_Text_HermanDefeat: + .string "Bleah!$" + +Route131_Text_HermanPostBattle: + .string "Bored I am by the sea, but swim I must.\p" + .string "I'm a born swimmer!\n" + .string "That's what I am.$" + +Route131_Text_SusieIntro: + .string "Hi, sweetie, wait!\n" + .string "We should battle, you and I!$" + +Route131_Text_SusieDefeat: + .string "You're tough in spite of the way\n" + .string "you look!$" + +Route131_Text_SusiePostBattle: + .string "Did you see a guy over there who whines\n" + .string "that he's bored of the sea?\p" + .string "That's all talk.\n" + .string "He's hopelessly in love with the sea!$" + +Route131_Text_KaraIntro: + .string "Why do men love bathing suits so much?\p" + .string "They all ogle me!$" + +Route131_Text_KaraDefeat: + .string "I'm out of my depth!$" + +Route131_Text_KaraPostBattle: + .string "Maybe it's not my bathing suit that\n" + .string "makes men look. It must be my beauty!$" + +Route131_Text_ReliIntro: + .string "RELI: We'll work together as siblings\n" + .string "to take you on!$" + +Route131_Text_ReliDefeat: + .string "RELI: We couldn't win even though we\n" + .string "worked together…$" + +Route131_Text_ReliPostBattle: + .string "RELI: The people of PACIFIDLOG are\n" + .string "together with the sea and POKéMON from\l" + .string "the time they are born.$" + +Route131_Text_ReliNotEnoughMons: + .string "RELI: You don't have two POKéMON?\n" + .string "We can't enjoy a battle, then.$" + +Route131_Text_IanIntro: + .string "IAN: I'm doing my best together with\n" + .string "my sis!$" + +Route131_Text_IanDefeat: + .string "IAN: I did my best with my sis,\n" + .string "but we still couldn't win…$" + +Route131_Text_IanPostBattle: + .string "IAN: You know how PACIFIDLOG is\n" + .string "a floating town?\p" + .string "So, wherever there is the sea,\n" + .string "that's a part of PACIFIDLOG!$" + +Route131_Text_IanNotEnoughMons: + .string "IAN: If you have two POKéMON,\n" + .string "we'll take you on!$" + +Route131_Text_TaliaIntro: + .string "If you can beat me, I'll give you some\n" + .string "great information!$" + +Route131_Text_TaliaDefeat: + .string "Oh?\n" + .string "Did I lose?$" + +Route131_Text_TaliaPostBattle: + .string "There is an odd place nearby.\n" + .string "There's a huge tower there.\l" + .string "Why don't you go take a look?$" + +Route131_Text_KevinIntro: + .string "The people of PACIFIDLOG are\n" + .string "a peaceful bunch.\p" + .string "They never get angry.\n" + .string "That goes for me, too.$" + +Route131_Text_KevinDefeat: + .string "Oops!$" + +Route131_Text_KevinPostBattle: + .string "Tch! …Oh, wait.\n" + .string "I'm not angry. Honestly!\p" + .string "But, boy, you're strong!\n" + .string "Hahaha!$" + +Route132_Text_GilbertIntro: + .string "I used to catch colds all the time as\n" + .string "a kid, but I became totally fit after\l" + .string "I started swimming.$" + +Route132_Text_GilbertDefeat: + .string "I crave more power…$" + +Route132_Text_GilbertPostBattle: + .string "TRAINERS travel the fields and\n" + .string "mountains, so they must be fit, too.$" + +Route132_Text_DanaIntro: + .string "I try not to swim where the currents\n" + .string "are too strong.$" + +Route132_Text_DanaDefeat: + .string "Oh, please, no!$" + +Route132_Text_DanaPostBattle: + .string "If I get swept away, I'll lose all my\n" + .string "sense of place…$" + +Route132_Text_RonaldIntro: + .string "Win or lose, you'll never know until\n" + .string "you try!$" + +Route132_Text_RonaldDefeat: + .string "Waah!\n" + .string "I sank in defeat!$" + +Route132_Text_RonaldPostBattle: + .string "I never battle when I know I'll win.\n" + .string "I like to battle at the razor's edge of\l" + .string "victory and defeat!$" + +Route132_Text_KiyoIntro: + .string "I contemplate POKéMON 24 hours a day.\n" + .string "How could you possibly beat me?$" + +Route132_Text_KiyoDefeat: + .string "I lose.\n" + .string "I will concede defeat.$" + +Route132_Text_KiyoPostBattle: + .string "Urggh…\n" + .string "You're a POKéMON fanatic, aren't you?\p" + .string "You must contemplate POKéMON 24 hours\n" + .string "a day, don't you?$" + +Route132_Text_MakaylaIntro: + .string "I'm always with my husband,\n" + .string "but I can win even without him.$" + +Route132_Text_MakaylaDefeat: + .string "Oh, I guess I wasn't good enough.$" + +Route132_Text_MakaylaPostBattle: + .string "That young man over there looks just\n" + .string "like my husband when he was young.\p" + .string "He's making me blush!$" + +Route132_Text_JonathanIntro: + .string "Someone's been watching me intently.\n" + .string "Was it you?$" + +Route132_Text_JonathanDefeat: + .string "Wow!\n" + .string "That's pretty strong, all right!$" + +Route132_Text_JonathanPostBattle: + .string "I can't shake this feeling that\n" + .string "someone's watching me.\p" + .string "I can't concentrate!$" + +Route132_Text_PaxtonIntro: + .string "Now where could my wife have gone?\n" + .string "I'm always with her.\l" + .string "I wonder if I can win on my own.$" + +Route132_Text_PaxtonDefeat: + .string "Ah, I see that I couldn't manage\n" + .string "to win on my own after all.$" + +Route132_Text_PaxtonPostBattle: + .string "My wife must be looking for me.\n" + .string "I'd best go find her right away.$" + +Route132_Text_DarcyIntro: + .string "I liked training here by myself.\n" + .string "It's awful that all these people came!$" + +Route132_Text_DarcyDefeat: + .string "Okay! I won't complain about other\n" + .string "people being here.$" + +Route132_Text_DarcyPostBattle: + .string "I suppose I can partner up with that\n" + .string "old man and challenge that other team.$" + +Route133_Text_FranklinIntro: + .string "Did the currents carry you here, too?\n" + .string "This must have been fated.\l" + .string "Let's battle!$" + +Route133_Text_FranklinDefeat: + .string "Strong!\n" + .string "Too much so!$" + +Route133_Text_FranklinPostBattle: + .string "It's just my luck that a tough TRAINER\n" + .string "like you would drift here…\l" + .string "I must be cursed…$" + +Route133_Text_DebraIntro: + .string "I've led a life of woe and misery…\n" + .string "I've been cast away, and this is where\l" + .string "I've drifted…$" + +Route133_Text_DebraDefeat: + .string "Another loss…$" + +Route133_Text_DebraPostBattle: + .string "A life adrift…\n" + .string "I don't want it anymore!$" + +Route133_Text_LindaIntro: + .string "Welcome!\n" + .string "I've been expecting you!$" + +Route133_Text_LindaDefeat: + .string "No! Please!$" + +Route133_Text_LindaPostBattle: + .string "A strong child TRAINER…\n" + .string "That's so annoying!$" + +Route133_Text_WarrenIntro: + .string "I want to win like everyone else, but I\n" + .string "won't raise POKéMON like everyone else.$" + +Route133_Text_WarrenDefeat: + .string "Darn it!\n" + .string "My way is still too slack!$" + +Route133_Text_WarrenPostBattle: + .string "It's way more fun to do things the way\n" + .string "I want than to be like everybody else.\l" + .string "I mean, that's obvious!$" + +Route133_Text_BeckIntro: + .string "I came all the way out here with my\n" + .string "BIRD POKéMON.$" + +Route133_Text_BeckDefeat: + .string "You…\n" + .string "You're stunningly cool!$" + +Route133_Text_BeckPostBattle: + .string "I'd like to go back to FORTREE,\n" + .string "but I've grown to like this place, too.$" + +Route133_Text_MollieIntro: + .string "I must have battled thousands\n" + .string "of times. I've lost count.$" + +Route133_Text_MollieDefeat: + .string "I may have lost thousands of times,\n" + .string "but a loss still stings.$" + +Route133_Text_MolliePostBattle: + .string "Keep at this, youngster. So you can\n" + .string "become like my husband and me.$" + +Route133_Text_ConorIntro: + .string "Young people are too happy to go with\n" + .string "the flow. They're without direction.$" + +Route133_Text_ConorDefeat: + .string "You have a firm sense of purpose.$" + +Route133_Text_ConorPostBattle: + .string "Don't let others lead you astray.\n" + .string "Don't lose direction as you grow older.$" + +Route134_Text_JackIntro: + .string "Even those POKéMON that can swim are\n" + .string "carried along by the rapid currents.$" + +Route134_Text_JackDefeat: + .string "Aiyeeeeh!$" + +Route134_Text_JackPostBattle: + .string "I think POKéMON enjoy the fast-running\n" + .string "currents around these parts.$" + +Route134_Text_LaurelIntro: + .string "My LUVDISC are looking for a fun\n" + .string "match. Will you join us?$" + +Route134_Text_LaurelDefeat: + .string "Oopsie!$" + +Route134_Text_LaurelPostBattle: + .string "There's a collector who's after\n" + .string "the SCALES of LUVDISC.$" + +Route134_Text_AlexIntro: + .string "Okeydokey! That's enough rest, gang!\n" + .string "It's time for a match!$" + +Route134_Text_AlexDefeat: + .string "Tuckered out again…$" + +Route134_Text_AlexPostBattle: + .string "My BIRD POKéMON get tired quickly after\n" + .string "a long flight…$" + +Route134_Text_HitoshiIntro: + .string "You're a POKéMON TRAINER.\n" + .string "No need for words. We battle now.$" + +Route134_Text_HitoshiDefeat: + .string "… … … … … …\n" + .string "… … … … … …$" + +Route134_Text_HitoshiPostBattle: + .string "It was I who challenged you, and yet\n" + .string "I lost. I am deeply shamed…$" + +Route134_Text_AaronIntro: + .string "The savage tide in this area serves to\n" + .string "make us stronger than ever.$" + +Route134_Text_AaronDefeat: + .string "I willingly concede defeat.$" + +Route134_Text_AaronPostBattle: + .string "We will return for more training at\n" + .string "METEOR FALLS.\p" + .string "If you'd like, you should go, too.\n" + .string "It will definitely toughen you up!$" + +Route134_Text_KelvinIntro: + .string "O-our boat!\n" + .string "The tide carried it away!$" + +Route134_Text_KelvinDefeat: + .string "Awawawawah!\n" + .string "Please, stop! Please!$" + +Route134_Text_KelvinPostBattle: + .string "If we can't SURF, how are we supposed\n" + .string "to get home?\p" + .string "Actually, I know a fainted POKéMON\n" + .string "can still SURF, but it feels wrong.$" + +Route134_Text_MarleyIntro: + .string "Can your POKéMON dodge our\n" + .string "lightning-quick attacks?$" + +Route134_Text_MarleyDefeat: + .string "I never knew such a technique existed!\n" + .string "You've defeated us thoroughly.$" + +Route134_Text_MarleyPostBattle: + .string "I haven't lost my passion for speed.\n" + .string "I will try harder.$" + +Route134_Text_ReynaIntro: + .string "My POKéMON can't be taken down\n" + .string "easily!$" + +Route134_Text_ReynaDefeat: + .string "You're kidding!\n" + .string "Explain how I lost!$" + +Route134_Text_ReynaPostBattle: + .string "Haha!\n" + .string "You won, all right!\p" + .string "I'll work my way back up by taking on\n" + .string "TRAINERS I happen to meet!$" + +Route134_Text_HudsonIntro: + .string "Listen, have you seen another SAILOR\n" + .string "around here?$" + +Route134_Text_HudsonDefeat: + .string "Now, that's something!$" + +Route134_Text_HudsonPostBattle: + .string "Our boat drifted out to sea.\p" + .string "My buddy's a timid fellow, so I'm\n" + .string "worried about him.$" diff --git a/data/text/spanish/trick_house_mechadolls.inc b/data/text/spanish/trick_house_mechadolls.inc new file mode 100644 index 0000000000..7edd1f1beb --- /dev/null +++ b/data/text/spanish/trick_house_mechadolls.inc @@ -0,0 +1,134 @@ +gTrickHouse_Mechadoll_Oddish:: + .string "ODDISH$" + +gTrickHouse_Mechadoll_Poochyena:: + .string "POOCHYENA$" + +gTrickHouse_Mechadoll_Taillow:: + .string "TAILLOW$" + +gTrickHouse_Mechadoll_Azurill:: + .string "AZURILL$" + +gTrickHouse_Mechadoll_Lotad:: + .string "LOTAD$" + +gTrickHouse_Mechadoll_Wingull:: + .string "WINGULL$" + +gTrickHouse_Mechadoll_Dustox:: + .string "DUSTOX$" + +gTrickHouse_Mechadoll_Zubat:: + .string "ZUBAT$" + +gTrickHouse_Mechadoll_Nincada:: + .string "NINCADA$" + +gTrickHouse_Mechadoll_Ralts:: + .string "RALTS$" + +gTrickHouse_Mechadoll_Zigzagoon:: + .string "ZIGZAGOON$" + +gTrickHouse_Mechadoll_Slakoth:: + .string "SLAKOTH$" + +gTrickHouse_Mechadoll_Poochyena2:: + .string "POOCHYENA$" + +gTrickHouse_Mechadoll_Shroomish:: + .string "SHROOMISH$" + +gTrickHouse_Mechadoll_Zigzagoon2:: + .string "ZIGZAGOON$" + +gTrickHouse_Mechadoll_Poochyena3:: + .string "POOCHYENA$" + +gTrickHouse_Mechadoll_Zubat2:: + .string "ZUBAT$" + +gTrickHouse_Mechadoll_Carvanha:: + .string "CARVANHA$" + +gTrickHouse_Mechadoll_BurnHeal:: + .string "BURN HEAL$" + +gTrickHouse_Mechadoll_HarborMail:: + .string "HARBOR MAIL$" + +gTrickHouse_Mechadoll_SamePrice:: + .string "Same price$" + +gTrickHouse_Mechadoll_60Yen:: + .string "¥60$" + +gTrickHouse_Mechadoll_55Yen:: + .string "¥55$" + +gTrickHouse_Mechadoll_Nothing:: + .string "Nothing$" + +gTrickHouse_Mechadoll_CostMore:: + .string "They will cost more.$" + +gTrickHouse_Mechadoll_CostLess:: + .string "They will cost less.$" + +gTrickHouse_Mechadoll_SamePrice2:: + .string "Same price$" + +gTrickHouse_Mechadoll_Male:: + .string "Male$" + +gTrickHouse_Mechadoll_Female:: + .string "Female$" + +gTrickHouse_Mechadoll_Neither:: + .string "Neither$" + +gTrickHouse_Mechadoll_ElderlyMen:: + .string "Elderly men$" + +gTrickHouse_Mechadoll_ElderlyLadies:: + .string "Elderly ladies$" + +gTrickHouse_Mechadoll_SameNumber:: + .string "Same number$" + +gTrickHouse_Mechadoll_None:: + .string "None$" + +gTrickHouse_Mechadoll_One:: + .string "1$" + +gTrickHouse_Mechadoll_Two:: + .string "2$" + +gTrickHouse_Mechadoll_Two2:: + .string "2$" + +gTrickHouse_Mechadoll_Three:: + .string "3$" + +gTrickHouse_Mechadoll_Four:: + .string "4$" + +gTrickHouse_Mechadoll_Six:: + .string "6$" + +gTrickHouse_Mechadoll_Seven:: + .string "7$" + +gTrickHouse_Mechadoll_Eight:: + .string "8$" + +gTrickHouse_Mechadoll_Six2:: + .string "6$" + +gTrickHouse_Mechadoll_Seven2:: + .string "7$" + +gTrickHouse_Mechadoll_Eight2:: + .string "8$" diff --git a/data/text/spanish/tv.inc b/data/text/spanish/tv.inc new file mode 100644 index 0000000000..6cfc289d2c --- /dev/null +++ b/data/text/spanish/tv.inc @@ -0,0 +1,2997 @@ +LilycoveCity_ContestLobby_Text_InterviewRequest: + .string "Oh, hello! You were in a POKéMON\n" + .string "CONTEST, weren't you?\l" + .string "It's easy to tell from your POKéMON.\p" + .string "I'm a reporter. I'm working on a story\n" + .string "on POKéMON CONTESTS.\p" + .string "If I may, would you be willing to answer\n" + .string "a few questions?$" + +LilycoveCity_ContestLobby_Text_DescribeContest: + .string "Oh, you will?\n" + .string "Thank you.\p" + .string "Briefly, how would you describe the\n" + .string "CONTEST you just entered?$" + +LilycoveCity_ContestLobby_Text_WhatImageWhenYouHearX: + .string "Ah, I see.\n" + .string "That's a very edifying comment.\p" + .string "You get a good feel for what\n" + .string "the CONTEST was like.\p" + .string "I've got one last question.\p" + .string "When you hear the word “{STR_VAR_2},”\n" + .string "what image do you get?$" + +LilycoveCity_ContestLobby_Text_ThatsAllForInterview: + .string "I see!\p" + .string "So that's how you imagine the concept\n" + .string "of “{STR_VAR_2}” to be.\p" + .string "Thank you!\n" + .string "You've given me some good ideas.\p" + .string "I think I can write a good story on\n" + .string "POKéMON CONTESTS now.\p" + .string "Maybe, just maybe, this story will even\n" + .string "make it to television.\l" + .string "I hope you'll look forward to it!$" + +LilycoveCity_ContestLobby_Text_PleaseDoShareStoryWithMe: + .string "Oh, too bad…\p" + .string "Well, if you come across a good story,\n" + .string "please do share it with me.$" + +LilycoveCity_ContestLobby_Text_LookingForwardToNextContest: + .string "I'll be looking forward to your next\n" + .string "POKéMON CONTEST.$" + +gTVBravoTrainerText00:: + .string "Yeah!\n" + .string "It's BRAVO TRAINER time!\p" + .string "Today, we're going to profile a POKéMON\n" + .string "belonging to {STR_VAR_1}.\p" + .string "Now, this POKéMON boasts a {STR_VAR_3}\n" + .string "Rank in the {STR_VAR_2} Category.$" + +gTVBravoTrainerText01:: + .string "Introducing {STR_VAR_2} the\n" + .string "{STR_VAR_1}!\p" + .string "The nickname {STR_VAR_2}…\p" + .string "Even the nickname exudes an air that\n" + .string "proclaims “{STR_VAR_3}”!$" + +gTVBravoTrainerText02:: + .string "Anyway, when the TRAINER {STR_VAR_1}\n" + .string "entered the POKéMON in a CONTEST,\l" + .string "we managed to get a few impassioned\l" + .string "quotes about the trusty partner.$" + +gTVBravoTrainerText03:: + .string "Asked about the CONTEST afterwards,\n" + .string "{STR_VAR_1} happily replied with a huge\l" + .string "grin, “{STR_VAR_2}!”\p" + .string "Well, sure, {STR_VAR_1}'s POKéMON came in\n" + .string "number {STR_VAR_3} in the CONTEST.\p" + .string "That line perfectly suits {STR_VAR_1}\n" + .string "right now, I'd say!$" + +gTVBravoTrainerText04:: + .string "Asked about the CONTEST afterwards,\n" + .string "{STR_VAR_1} replied with a tinge of\l" + .string "bitterness, “{STR_VAR_2}.”\p" + .string "Well, sure, {STR_VAR_1}'s POKéMON came in\n" + .string "number {STR_VAR_3} in the CONTEST.\p" + .string "{STR_VAR_1}'s disappointment comes across\n" + .string "loud and clear, I'd say!$" + +gTVBravoTrainerText05:: + .string "Wouldn't you also like to know what\n" + .string "{STR_VAR_1} imagines {STR_VAR_2} to be?\p" + .string "You bet we did!\n" + .string "So we asked, of course!\p" + .string "The answer is all perfectly condensed:\n" + .string "“{STR_VAR_3}!”\p" + .string "That's what the concept of {STR_VAR_2}\n" + .string "represents to {STR_VAR_1}!$" + +gTVBravoTrainerText06:: + .string "The last move {STR_VAR_2} used by\n" + .string "the {STR_VAR_1} is entirely about\l" + .string "“{STR_VAR_3}”!$" + +gTVBravoTrainerText07:: + .string "Bravo, {STR_VAR_1}!\n" + .string "Bravo, {STR_VAR_2}!\p" + .string "I hope we can count on seeing\n" + .string "{STR_VAR_1} scale even greater heights!\p" + .string "That's all the time we have!\n" + .string "Until next time, see you!$" + +gTVBravoTrainerText08:: + .string "Introducing the TRAINER's {STR_VAR_1}!$" + +BattleFrontier_BattleTowerLobby_Text_InterviewRequest:: + .string "Hello! You're the TRAINER who just had\n" + .string "a battle, right?\p" + .string "I'm gathering interviews with TRAINERS\n" + .string "all over the place.\p" + .string "May I get a few words from you about\n" + .string "your impressions on battling?$" + +BattleFrontier_BattleTowerLobby_Text_HowDidBattleTowerTurnOut:: + .string "You will? Really?\n" + .string "Thank you!\l" + .string "Then, uh…\p" + .string "How did things turn out in\n" + .string "the BATTLE TOWER today?\p" + .string "Were you satisfied with the battle?\n" + .string "Or are you unhappy?$" + +BattleFrontier_BattleTowerLobby_Text_SorryWeDisturbedYou:: + .string "Oh…\n" + .string "Sorry we disturbed you.\p" + .string "Please give us an interview the next\n" + .string "time you visit the BATTLE TOWER.$" + +BattleFrontier_BattleTowerLobby_Text_ObviousYouHadGreatBattle:: + .string "Well, of course!\p" + .string "That unmistakable look of satisfaction\n" + .string "on your face…\p" + .string "It's obvious that you've had a great\n" + .string "battle.$" + +BattleFrontier_BattleTowerLobby_Text_DifficultToMakeBattleTurnOutAsPlanned:: + .string "Oh, I see…\p" + .string "Well, it certainly is difficult to make a\n" + .string "battle turn out exactly as planned.$" + +BattleFrontier_BattleTowerLobby_Text_DescribeYourBattle:: + .string "Oh, oh, may I ask one more question?\p" + .string "If you were to describe your\n" + .string "impressions about this battle with\l" + .string "one saying, what would it be?$" + +BattleFrontier_BattleTowerLobby_Text_ThatsGreatLine:: + .string "Oh, that is stunningly cool!\p" + .string "That's a great line!\n" + .string "I hope you'll do great next time, too.\p" + .string "I hope to see you again!$" + +BattleFrontier_BattleTowerLobby_Text_SilentType:: + .string "Oh, I see…\p" + .string "Still, being the silent type is also\n" + .string "cool, isn't it?\p" + .string "I hope you'll give me the opportunity\n" + .string "to share your thoughts again!$" + +BattleFrontier_BattleTowerLobby_Text_LookingForwardToNextBattle:: + .string "I'll be looking forward to your\n" + .string "next battle!$" + +BravoTrainerBattleTower_Text_Intro:: + .string "Yeah!\n" + .string "It's BRAVO TRAINER time!\p" + .string "Today, we're going to profile {STR_VAR_1},\n" + .string "who took the BATTLE TOWER challenge!\p" + .string "For the challenge, {STR_VAR_1} entered\n" + .string "one wicked {STR_VAR_2}.$" + +BravoTrainerBattleTower_Text_NewRecord:: + .string "The pair set a new record of {STR_VAR_2} wins\n" + .string "in a row in {STR_VAR_1} competition!\l" + .string "Bravo, TRAINER!$" + +BravoTrainerBattleTower_Text_Lost:: + .string "The twosome finally succumbed to\n" + .string "{STR_VAR_1} in match number {STR_VAR_2}.\l" + .string "Nice try, TRAINER!\p" + .string "But, hey, it's just bad luck to run into\n" + .string "{STR_VAR_1} so early in the challenge.\p" + .string "We asked the TRAINER for impressions\n" + .string "on the match with {STR_VAR_1}.$" + +BravoTrainerBattleTower_Text_Won:: + .string "The twosome won it all by defeating\n" + .string "{STR_VAR_1}'s {STR_VAR_2} thoroughly.\l" + .string "Bravo, TRAINER!\p" + .string "Knocking off even {STR_VAR_1}…\n" + .string "It defies belief! Simply astounding!\p" + .string "We asked the TRAINER for impressions\n" + .string "on the moment of glory.$" + +BravoTrainerBattleTower_Text_LostFinal:: + .string "After a string of wins, the pair finally\n" + .string "succumbed to {STR_VAR_1}'s {STR_VAR_2},\l" + .string "their final hurdle.\p" + .string "Nice try, TRAINER!\p" + .string "Still, you have to give credit.\n" + .string "You don't see many famous combinations\l" + .string "like {STR_VAR_1} and {STR_VAR_2}.\p" + .string "We asked the TRAINER for impressions\n" + .string "on battling the celebrity pair.$" + +BravoTrainerBattleTower_Text_Satisfied:: + .string "This is what the TRAINER had to say:\n" + .string "“I'm satisfied!”\p" + .string "Now isn't that a refreshing reply?\n" + .string "Bravo, TRAINER!\p" + .string "Isn't it out-and-out awesome to be\n" + .string "able to battle to full satisfaction?\p" + .string "I found out exactly how satisfied\n" + .string "when I heard the TRAINER say this:$" + +BravoTrainerBattleTower_Text_Unsatisfied:: + .string "This is what the TRAINER had to say:\n" + .string "“I'm not satisfied…”\p" + .string "Our TRAINER was obviously a little down\n" + .string "when that was uttered.\p" + .string "Still, it's not easy to be able to battle\n" + .string "with complete satisfaction, am I right?\p" + .string "Anyway, I found out how dissatisfied\n" + .string "our TRAINER was when I heard this:$" + +BravoTrainerBattleTower_Text_None1:: + .string "None$" + +BravoTrainerBattleTower_Text_None2:: + .string "None$" + +BravoTrainerBattleTower_Text_None3:: + .string "None$" + +BravoTrainerBattleTower_Text_None4:: + .string "None$" + +BravoTrainerBattleTower_Text_Response:: + .string "“{STR_VAR_1}.”$" + +BravoTrainerBattleTower_Text_ResponseSatisfied:: + .string "“{STR_VAR_1}.”\n" + .string "Now isn't that great?\p" + .string "It really expresses {STR_VAR_2}'s joy,\n" + .string "I'd say.\p" + .string "That battle with {STR_VAR_3} at the\n" + .string "end… It really was what you'd call\l" + .string "“{STR_VAR_1}”!$" + +BravoTrainerBattleTower_Text_ResponseUnsatisfied:: + .string "“{STR_VAR_1}.”\n" + .string "Now isn't that fitting?\p" + .string "That battle with {STR_VAR_3} at the\n" + .string "end… You can't describe it as anything\l" + .string "else but “{STR_VAR_1}”!\p" + .string "{STR_VAR_2}'s disappointment comes across\n" + .string "loud and clear, I'd say!$" + +BravoTrainerBattleTower_Text_Outro:: + .string "Bravo, {STR_VAR_1}!\n" + .string "Bravo, {STR_VAR_2}!\p" + .string "I hope we can count on seeing\n" + .string "{STR_VAR_1} scale even greater heights!\p" + .string "That's all the time we have!\n" + .string "Until next time, see you!$" + +SlateportCity_PokemonFanClub_Text_InterviewRequestHasName: + .string "Wow!\p" + .string "It's plain to see that you lavish your\n" + .string "love on your {STR_VAR_1}.\p" + .string "Okay, it's named {STR_VAR_2}.\p" + .string "Can I ask you a favor?\p" + .string "I'm a TV reporter, and I'm running\n" + .string "a survey on POKéMON.\p" + .string "Would you be willing to answer a few\n" + .string "simple questions for me?$" + +SlateportCity_PokemonFanClub_Text_HereGoesQuickAnswers: + .string "Great! Thank you!\p" + .string "Okay, here goes.\n" + .string "I just need quick answers, okay?$" + +SlateportCity_PokemonFanClub_Text_DescribeFeelingsFirstMetMon: + .string "When you first met {STR_VAR_1},\n" + .string "what did you feel?\p" + .string "How would you describe your feelings\n" + .string "at the time?$" + +SlateportCity_PokemonFanClub_Text_LikenMonToSomethingYouLike: + .string "Your {STR_VAR_1} is cared for lovingly.\p" + .string "If you were to liken it to something\n" + .string "that you like, what would it be?$" + +SlateportCity_PokemonFanClub_Text_WhatAttractedYouAboutMon: + .string "This question also relates to your\n" + .string "beloved {STR_VAR_1}.\p" + .string "What was it about {STR_VAR_1} that\n" + .string "attracted you?$" + +SlateportCity_PokemonFanClub_Text_WhatDoPokemonMeanToYou: + .string "Okay, that makes sense.\p" + .string "The next question might be a little\n" + .string "on the tough side.\p" + .string "Here goes…\p" + .string "What do POKéMON mean to you?$" + +SlateportCity_PokemonFanClub_Text_ThatsAllForInterview: + .string "I see!\p" + .string "Hmhm…\p" + .string "Okay!\n" + .string "Thanks for helping me out.\p" + .string "It was fun and enlightening\n" + .string "chatting with you.\p" + .string "It's possible that our interview will\n" + .string "end up on TV. Tune in and check!\p" + .string "Okay, that's all.\n" + .string "Bye-bye!$" + +SlateportCity_PokemonFanClub_Text_HereIfYouGetUrgeToTellMe: + .string "Oh, okay…\p" + .string "Well, if you get the urge to tell me\n" + .string "about POKéMON, I'll be here!$" + +SlateportCity_PokemonFanClub_Text_EnjoyDoingInterviews: + .string "I enjoy this job--you get to learn\n" + .string "about POKéMON by doing interviews.$" + +SlateportCity_PokemonFanClub_Text_InterviewRequest: + .string "Hi, you seem to be very close to your\n" + .string "{STR_VAR_1}.\p" + .string "Do you know what?\n" + .string "I'm a TV reporter.\p" + .string "I travel around interviewing people\n" + .string "about POKéMON.\p" + .string "I'm wondering if you'd be willing to tell\n" + .string "me a little about your {STR_VAR_1}?$" + +SlateportCity_PokemonFanClub_Text_TellMeAnythingAboutYourMon: + .string "Wow, thank you!\p" + .string "Okay, then, please tell me anything\n" + .string "you'd like about your {STR_VAR_1}.$" + +SlateportCity_PokemonFanClub_Text_ThatsAllForInterview2: + .string "Wow…\n" + .string "That's an interesting account.\p" + .string "You really are tight with {STR_VAR_1},\n" + .string "aren't you?\p" + .string "I get the feeling that your account\n" + .string "will make a great TV story.\p" + .string "I promise that I'll turn this into\n" + .string "an entertaining show.\l" + .string "Keep your eyes out for it.\p" + .string "Okay, that's all.\n" + .string "Bye-bye!$" + +gTVFanClubOpinionsText00:: + .string "WE ARE THE POKéMON FAN CLUB!\p" + .string "We're on the air!\p" + .string "On this program, we get your opinions,\n" + .string "and I shout them out on your behalf!\l" + .string "Isn't it a fantastic program concept?\p" + .string "Today, we bring you this report from\n" + .string "our reporter, who we sent out to the\l" + .string "POKéMON FAN CLUB.\p" + .string "So, just who is today's featured\n" + .string "POKéMON fan?\p" + .string "… … … … … … … …\p" + .string "{STR_VAR_1}!\p" + .string "So, let's hear what {STR_VAR_1} has to\n" + .string "say about {STR_VAR_3} the {STR_VAR_2}.\p" + .string "And, I will shout those words of love\n" + .string "out loud on TV!\p" + .string "Hoo-hah!\p" + .string "Let's shout!$" + +gTVFanClubOpinionsText01:: + .string "We asked {STR_VAR_1}, “When you first\n" + .string "laid eyes on your {STR_VAR_2}, what was\l" + .string "your initial thought?”\p" + .string "“{STR_VAR_3}!”\p" + .string "Yeahah! That's a mighty fine shout!\p" + .string "Doesn't it bring back memories of those\n" + .string "days long gone by?$" + +gTVFanClubOpinionsText02:: + .string "We asked {STR_VAR_1}, “If you were to\n" + .string "liken your {STR_VAR_2} to something,\l" + .string "it would be…”\p" + .string "… … … … … … … …\p" + .string "“{STR_VAR_3}!”\p" + .string "Whoah-oh, now that's an original idea!\p" + .string "You sure can sense the intensity of\n" + .string "feeling the TRAINER has for\l" + .string "{STR_VAR_2}.$" + +gTVFanClubOpinionsText03:: + .string "And let's see…\n" + .string "What was it about that {STR_VAR_2}\l" + .string "that so attracted {STR_VAR_1}?\p" + .string "… … … … … … … …\p" + .string "“{STR_VAR_3}!”\p" + .string "Whoa! Such a spectacular declaration!\p" + .string "The TRAINER's love for the {STR_VAR_2}\n" + .string "comes across loud and clear!$" + +gTVFanClubOpinionsText04:: + .string "Hm? Oh, there's still more.\n" + .string "Let's check it out!\p" + .string "Let me see, now…\p" + .string "We asked {STR_VAR_1}, “What do POKéMON\n" + .string "mean to you?”\p" + .string "… … … … … …\p" + .string "“{STR_VAR_3}!”\p" + .string "Bravo!\p" + .string "That's the best shout I've had all day!\p" + .string "“{STR_VAR_3}!”\p" + .string "It makes you want to shout it out loud\n" + .string "again and again!\p" + .string "Now that we've had a great shout, it's\n" + .string "time to say good-bye until next time!\p" + .string "So, let's all have one last shout!\n" + .string "All together now…\p" + .string "“{STR_VAR_3}!”$" + +gTVFanClubText00:: + .string "WE ARE THE POKéMON FAN CLUB!\p" + .string "We're on the air!\p" + .string "Today, we'll get rolling with the\n" + .string "POKéMON SURVEY CORNER.\p" + .string "Out of all the tales woven by POKéMON\n" + .string "and TRAINERS, what startling new drama\l" + .string "will grab our attention today?\p" + .string "Let me see…\p" + .string "This one!\p" + .string "We'll start with this letter!\p" + .string "It's a letter from {STR_VAR_1} about a\n" + .string "beloved {STR_VAR_2}.\p" + .string "Let's see how passionately our writer\n" + .string "can express love for the {STR_VAR_2}!\l" + .string "Hmhm…$" + +gTVFanClubText01:: + .string "Whoah!\n" + .string "What an amazing letter!$" + +gTVFanClubText02:: + .string "I loved it, so here it is again!$" + +gTVFanClubText03:: + .string "A great letter bears reading over\n" + .string "and over!$" + +gTVFanClubText04:: + .string "The bit “{STR_VAR_3},” that really\n" + .string "accentuates emotional impact!\p" + .string "It's a great letter that has real\n" + .string "heartfelt depth!$" + +gTVFanClubText05:: + .string "Especially that “{STR_VAR_3}” bit!\p" + .string "I love how “{STR_VAR_3}” is used!$" + +gTVFanClubText06:: + .string "By the way, and it's not important,\n" + .string "but “{STR_VAR_3}” is a great saying.\p" + .string "I've been using “{STR_VAR_3}” a lot\n" + .string "in conversations lately.$" + +gTVFanClubText07:: + .string "If I had to score this letter,\n" + .string "I'd give it {STR_VAR_3} points.\p" + .string "Next time, I'll be expecting an even\n" + .string "better letter, {STR_VAR_1}!\p" + .string "A-whoops, will you look at the time?\n" + .string "Time to say good-bye until next time!$" + +SlateportCity_OceanicMuseum_1F_Text_InterviewRequest: + .string "Oh?\n" + .string "Do you perhaps like POKéMON?\p" + .string "I'm on assignment with the TV network.\p" + .string "I'm gathering stories on POKéMON and\n" + .string "TRAINERS that occurred recently.\p" + .string "If you don't mind, could you tell me\n" + .string "something about yourself?$" + +SlateportCity_OceanicMuseum_1F_Text_InterviewRequestShort: + .string "I'm gathering stories on POKéMON and\n" + .string "TRAINERS that occurred recently.\p" + .string "If you don't mind, could you tell me\n" + .string "something about yourself?$" + +SlateportCity_OceanicMuseum_1F_Text_TellMeExperienceInvolvingPokemon: + .string "Oh, you will?\n" + .string "Thank you!\p" + .string "Then, please, tell me anything of\n" + .string "interest that you experienced recently\l" + .string "involving POKéMON.$" + +SlateportCity_OceanicMuseum_1F_Text_LetMeKnowIfYouHaveStory: + .string "Oh, I see…\p" + .string "Well, if you do have an interesting\n" + .string "story to tell, please let me know.$" + +SlateportCity_OceanicMuseum_1F_Text_ThatsAllForInterview: + .string "Oh, what an uplifting story!\p" + .string "I'll be sure to get your story told\n" + .string "on television.\p" + .string "It should be aired sometime, I think,\n" + .string "so please look forward to it.$" + +SlateportCity_OceanicMuseum_1F_Text_BetterWriteUpStory: + .string "Hmmm…\n" + .string "I've got a good story for a TV program.\p" + .string "I'd better write it up in a hurry!$" + +gTVRecentHappeningsText00:: + .string "Hello, it's time for RECENT HAPPENINGS.\p" + .string "For POKéMON TRAINERS, every day\n" + .string "is a storybook tale.\p" + .string "What we want to do is to introduce you\n" + .string "to some of these POKéMON tales.\p" + .string "Today, we bring you the story\n" + .string "of the TRAINER {STR_VAR_1}.\p" + .string "What did {STR_VAR_1} experience recently?\n" + .string "Let's find out.\p" + .string "Let's see…$" + +gTVRecentHappeningsText01:: + .string "Wasn't that enlightening?\p" + .string "The story gives you a clear idea of what\n" + .string "{STR_VAR_1} has experienced recently.\l" + .string "It's as if we were there as witnesses!$" + +gTVRecentHappeningsText02:: + .string "“{STR_VAR_3}.” That\n" + .string "accents the tale and gives it depth.$" + +gTVRecentHappeningsText03:: + .string "“{STR_VAR_3}.”\n" + .string "That gives the tale a sense of place.\l" + .string "It lets us envision the tale's setting.$" + +gTVRecentHappeningsText04:: + .string "The “{STR_VAR_3}”\n" + .string "section of the tale is very expressive.$" + +gTVRecentHappeningsText05:: + .string "{STR_VAR_1} has recounted a wonderful\n" + .string "tale involving POKéMON.\p" + .string "And now {STR_VAR_1}'s tale is indelibly\n" + .string "etched into your soul, too.\p" + .string "That's it for today.\n" + .string "Please tune in next time.$" + +gTVMassOutbreakText00:: + .string "Greetings!\n" + .string "It's time for POKéMON NEWS.\p" + .string "We've just received word of a very\n" + .string "rare occurrence.\p" + .string "There have been reports of a mass\n" + .string "outbreak of {STR_VAR_2} in the vicinity\l" + .string "of {STR_VAR_1}.\p" + .string "{STR_VAR_2}, as you're probably aware,\n" + .string "is known as a POKéMON that's rare\l" + .string "and hard to find.\p" + .string "It sounds like a rare opportunity to\n" + .string "see the mystifying outbreak of\l" + .string "{STR_VAR_2} in the wild.\p" + .string "That's the news on POKéMON NEWS.$" + +gTV3CheersForPokeblocksText00:: + .string "MC: We hope you're in good cheer,\n" + .string "“3 CHEERS FOR {POKEBLOCK}S” is here!\p" + .string "Today, we examine the {POKEBLOCK} blended\n" + .string "by {STR_VAR_1} and associates.\p" + .string "Without any delay, let me feed it\n" + .string "to my gourmet POKéMON GULPIN.\p" + .string "… … … … … …\n" + .string "… … … … … …$" + +gTV3CheersForPokeblocksText01:: + .string "GULPIN: Gubi! Gubii!\p" + .string "MC: And the verdict is very {STR_VAR_1}!\n" + .string "GULPIN says it tastes “{STR_VAR_2}!”\p" + .string "Thank you so much, {STR_VAR_3}!$" + +gTV3CheersForPokeblocksText02:: + .string "{STR_VAR_1}'s blending performance\n" + .string "left something to be desired.\p" + .string "If this TRAINER could blend better,\n" + .string "the {POKEBLOCK} would be much tastier.$" + +gTV3CheersForPokeblocksText03:: + .string "GULPIN: Gubi! Gubii!\p" + .string "MC: Hmm… It's too {STR_VAR_1}.\n" + .string "GULPIN says it tastes “{STR_VAR_2}!”\p" + .string "It looks like {STR_VAR_3}'s errors\n" + .string "hurt the blending quality…$" + +gTV3CheersForPokeblocksText04:: + .string "It's too bad that {STR_VAR_1}'s\n" + .string "leading effort went to waste.\p" + .string "Let's hope {STR_VAR_2} can turn in\n" + .string "a better showing next time!$" + +gTV3CheersForPokeblocksText05:: + .string "Tune in next time!\n" + .string "Our slogan is “3 CHEERS FOR {POKEBLOCK}S!”$" + +LilycoveCity_PokemonTrainerFanClub_Text_WhatsYourOpinionOfTrainer:: + .string "Hi, there!\p" + .string "I'm a big fan of {STR_VAR_1}.\n" + .string "What's your opinion of {STR_VAR_1}?$" + +LilycoveCity_PokemonTrainerFanClub_Text_ThatsWhatYouThink:: + .string "I see, I see. That's what you think\n" + .string "about the TRAINER.$" + +LilycoveCity_PokemonTrainerFanClub_Text_HaveYouForgottenTrainer:: + .string "Have you completely forgotten\n" + .string "about {STR_VAR_1}?$" + +LilycoveCity_PokemonTrainerFanClub_Text_WhatsYourOpinionOfTrainer2:: + .string "I'm a big fan of {STR_VAR_1}.\n" + .string "What's your opinion of {STR_VAR_1}?$" + +LilycoveCity_PokemonTrainerFanClub_Text_HowStrongRateTrainer:: + .string "How strong would you rate {STR_VAR_1}\n" + .string "on a scale of one hundred?$" + +LilycoveCity_PokemonTrainerFanClub_Text_HaveYouForgottenTrainer2:: + .string "Have you completely forgotten\n" + .string "about {STR_VAR_1}?$" + +LilycoveCity_PokemonTrainerFanClub_Text_YouShouldMeetTrainer:: + .string "Oh, I see!\n" + .string "You should meet {STR_VAR_1} sometime.\l" + .string "I'm sure you'll become a fan, too!$" + +LilycoveCity_PokemonTrainerFanClub_Text_ThankYouIllShareThisInfo:: + .string "I see, I see.\p" + .string "Thank you!\n" + .string "That's very useful to know.\p" + .string "I'll share this information with other\n" + .string "{STR_VAR_1} fans and discuss it.$" + +LilycoveCity_PokemonTrainerFanClub_HopeYouCatchTVSpecial:: + .string "There's going to be a TV special on\n" + .string "{STR_VAR_1} very soon.\p" + .string "I hope you catch it!$" + +gTVTrainerFanClubSpecialText00:: + .string "TRAINER FAN CLUB\n" + .string "{STR_VAR_1} SPECIAL!\p" + .string "This is a special presentation for\n" + .string "the fans of {STR_VAR_1} all over HOENN!\p" + .string "Today, we ask the question, “What do\n" + .string "people think of {STR_VAR_1}?”\p" + .string "We posed the question to {STR_VAR_2}\n" + .string "as the TRAINER representative.\p" + .string "We asked, “In one word, how would\n" + .string "you describe {STR_VAR_1}?”\p" + .string "The reply: “{STR_VAR_3}.”\p" + .string "Kudos to {STR_VAR_2}!\n" + .string "What a perceptive opinion!\p" + .string "“{STR_VAR_3} {STR_VAR_1}.”\n" + .string "It has such a nice ring to it!\p" + .string "{STR_VAR_2} also scored {STR_VAR_1}'s\n" + .string "strength from 0 to 100.$" + +gTVTrainerFanClubSpecialText01:: + .string "The score was {STR_VAR_3} points!\n" + .string "That is a very high score indeed!\p" + .string "{STR_VAR_2} must obviously hold\n" + .string "{STR_VAR_1} in very high esteem.$" + +gTVTrainerFanClubSpecialText02:: + .string "The score was {STR_VAR_3} points!\n" + .string "That is quite a good score.\p" + .string "{STR_VAR_2} must consider\n" + .string "{STR_VAR_1} to be a rival.$" + +gTVTrainerFanClubSpecialText03:: + .string "The score was {STR_VAR_3} points!\n" + .string "That's a rather weak score.\p" + .string "{STR_VAR_2} must consider\n" + .string "{STR_VAR_1} to be a mere sidekick.$" + +gTVTrainerFanClubSpecialText04:: + .string "The score was {STR_VAR_3} point(s)!\n" + .string "That's a terrible score.\p" + .string "{STR_VAR_2} must consider\n" + .string "{STR_VAR_1} to be an underling.$" + +gTVTrainerFanClubSpecialText05:: + .string "There you have it, folks!\p" + .string "I think we all learned something\n" + .string "new about {STR_VAR_1}.\p" + .string "In closing, I'll leave you with\n" + .string "{STR_VAR_2}'s words.\p" + .string "{STR_VAR_3} {STR_VAR_1}!$" + +gTVNameRaterText00:: + .string "And now, it's time for…\n" + .string "THE NAME RATER SHOW.\p" + .string "I tell your POKéMON's fortune from\n" + .string "the nickname you've bestowed.\p" + .string "Advice is what I have to give, and it is\n" + .string "helpful advice that I offer.\p" + .string "Today, I shall do a reading of\n" + .string "the nickname {STR_VAR_3} of {STR_VAR_1}'s\l" + .string "POKéMON {STR_VAR_2}.\p" + .string "Hmhm…\p" + .string "Hmm…\n" + .string "This nickname is…$" + +gTVNameRaterText01:: + .string "A nickname that hints at talent in many\n" + .string "different ways.\p" + .string "I urge this TRAINER to take courage\n" + .string "and take on many challenges.$" + +gTVNameRaterText02:: + .string "A nickname that perfectly complements\n" + .string "{STR_VAR_1}, the TRAINER's name.\p" + .string "It suggests that you will forge a fine\n" + .string "partnership with precise timing.$" + +gTVNameRaterText03:: + .string "A nickname fit for a unique individual\n" + .string "of a POKéMON!\p" + .string "If raised properly, this POKéMON's\n" + .string "uniqueness will bloom excessively!$" + +gTVNameRaterText04:: + .string "A nickname that will nurture the caring\n" + .string "and compassionate side of POKéMON.\p" + .string "If raised properly, this POKéMON will\n" + .string "come to exhibit real warmth!$" + +gTVNameRaterText05:: + .string "A very fine nickname that hints at\n" + .string "greatness to come.\p" + .string "I am intrigued about what the future\n" + .string "holds in store for this POKéMON.$" + +gTVNameRaterText06:: + .string "A good nickname that should make the\n" + .string "POKéMON hale and hearty!\p" + .string "That POKéMON should remain fit and\n" + .string "robust for a long, long time.$" + +gTVNameRaterText07:: + .string "A good nickname that should make the\n" + .string "POKéMON very active!\p" + .string "I should think that this POKéMON will be\n" + .string "a strong performer in battles.$" + +gTVNameRaterText08:: + .string "An appealing nickname that should make\n" + .string "the POKéMON very charming!\p" + .string "I don't doubt that this POKéMON will be\n" + .string "quite the charmer in POKéMON CONTESTS.$" + +gTVNameRaterText09:: + .string "The nickname {STR_VAR_1} is rooted by\n" + .string "the letter “{STR_VAR_3}.”\p" + .string "That letter is supported by the first\n" + .string "letter “{STR_VAR_2},” which gives it a solid sense\l" + .string "of presence as a nickname.$" + +gTVNameRaterText10:: + .string "The nickname {STR_VAR_1} is very\n" + .string "shapely in a pleasing manner.\p" + .string "The presence of the letters “{STR_VAR_2}” and\n" + .string "“{STR_VAR_3}”--now that is remarkably good!$" + +gTVNameRaterText11:: + .string "The nickname {STR_VAR_1}--it has a\n" + .string "sublime, flowing feel to it.\p" + .string "The flow from the initial letter “{STR_VAR_2}” to\n" + .string "“{STR_VAR_3}” is especially wonderful.$" + +gTVNameRaterText12:: + .string "Let's examine other examples of fine\n" + .string "nicknames, shall we?$" + +gTVNameRaterText13:: + .string "Try this example. Take a part of the\n" + .string "TRAINER name of {STR_VAR_1}, and end\l" + .string "up with the fine nickname {STR_VAR_2}{STR_VAR_3}.$" + +gTVNameRaterText14:: + .string "The nickname {STR_VAR_2}{STR_VAR_3} would also work\n" + .string "quite well.$" + +gTVNameRaterText15:: + .string "The POKéMON's species name of\n" + .string "{STR_VAR_2} could be used as the basis\l" + .string "for making the nickname {STR_VAR_1}{STR_VAR_3}.$" + +gTVNameRaterText16:: + .string "{STR_VAR_1}{STR_VAR_3} would also be an effective\n" + .string "nickname.$" + +gTVNameRaterText17:: + .string "What should always be avoided is using\n" + .string "another POKéMON species name.\p" + .string "For instance, avoid taking the name of\n" + .string "{STR_VAR_2} to make the nickname {STR_VAR_1}{STR_VAR_3}.\l" + .string "That is unacceptable.$" + +gTVNameRaterText18:: + .string "I must say that {STR_VAR_1} is quite\n" + .string "a good nickname.\p" + .string "I hope that the TRAINER will continue\n" + .string "to treat {STR_VAR_1} with love.\p" + .string "That's it for today's show.\n" + .string "May we meet again.$" + +gTVPokemonAnglerText00:: + .string "{STR_VAR_2} ANGLER\p" + .string "ANNOUNCER: Hello! Today, we'll get tips\n" + .string "on fishing for {STR_VAR_2}.\p" + .string "GURU, what advice can you give for\n" + .string "catching {STR_VAR_2}?\p" + .string "GURU: Hm? Catching {STR_VAR_2}?\n" + .string "Well, let me tell you, be patient and\l" + .string "wait. That's the bottom line.\p" + .string "Do you see {STR_VAR_1} over there?\n" + .string "That TRAINER makes a good example.\p" + .string "That TRAINER's already had\n" + .string "{STR_VAR_3} POKéMON get away.\p" + .string "But there {STR_VAR_1} waits. No giving up.\n" + .string "That's the law for catching {STR_VAR_2}.\p" + .string "ANNOUNCER: I see…\p" + .string "Oh! {STR_VAR_1} has finally landed an\n" + .string "elusive {STR_VAR_2}!\p" + .string "The TRAINER appears close to tears\n" + .string "out of sheer joy!\p" + .string "Seeing that elated look, I'm getting\n" + .string "the itch to go fishing, too!\p" + .string "Viewers, why not take this as a cue to\n" + .string "try some {STR_VAR_2} fishing?\p" + .string "Until our next broadcast, farewell and\n" + .string "good fishing to you all!$" + +gTVPokemonAnglerText01:: + .string "{STR_VAR_2} ANGLER\p" + .string "ANNOUNCER: Hello! Today, we'll get tips\n" + .string "on fishing for {STR_VAR_2}.\p" + .string "GURU, what advice can you give for\n" + .string "catching {STR_VAR_2}?\p" + .string "GURU: Hm? Catching {STR_VAR_2}?\n" + .string "Well, let me tell you, use your fishing\l" + .string "ROD with vigor!\p" + .string "Do you see {STR_VAR_1} over there?\n" + .string "See how the ROD is handled?\p" + .string "That TRAINER's already caught\n" + .string "{STR_VAR_3} in a row.\p" + .string "ANNOUNCER: It's incredible!\n" + .string "It looks like a storm…\p" + .string "Seeing technique of that caliber, I'm\n" + .string "getting the itch to go fishing, too.\p" + .string "Viewers, why not take this as a cue to\n" + .string "try some {STR_VAR_2} fishing?\p" + .string "Until our next broadcast, farewell and\n" + .string "good fishing to you all!$" + +gTVPokemonTodayFailedText00:: + .string "Hello!\p" + .string "It's time for POKéMON TODAY!\p" + .string "BIG SIS: Hi! Is everyone peachy and\n" + .string "perky today?\p" + .string "Today, we're going to look at {STR_VAR_1}'s\n" + .string "POKéMON {STR_VAR_2}!\p" + .string "BIG BRO: Yeah! That's what we're going\n" + .string "to do!$" + +gTVPokemonTodayFailedText01:: + .string "Oh!\n" + .string "Speaking of {STR_VAR_1}…\p" + .string "BIG SIS, I saw the TRAINER with my very\n" + .string "own eyes!\p" + .string "BIG SIS: Oh, what did you see?\p" + .string "BIG BRO: Well, I had to go on a trip to\n" + .string "{STR_VAR_2}.\p" + .string "That's when I happened to come across\n" + .string "{STR_VAR_1}, who was trying to catch the\l" + .string "POKéMON {STR_VAR_3}, but…$" + +gTVPokemonTodayFailedText02:: + .string "The POKéMON managed to get away!\p" + .string "It ended up wasting this many\n" + .string "POKé BALLS: {STR_VAR_2}!\p" + .string "You should have seen the expression\n" + .string "of frustration on {STR_VAR_1}'s face when\l" + .string "the POKéMON took off!$" + +gTVPokemonTodayFailedText03:: + .string "But {STR_VAR_1} goofed and made the\n" + .string "POKéMON faint!\p" + .string "It ended up wasting this many\n" + .string "POKé BALLS: {STR_VAR_2}!\p" + .string "You should have seen the expression\n" + .string "of stunned dismay on {STR_VAR_1}'s face\l" + .string "when the POKéMON fainted!$" + +gTVPokemonTodayFailedText04:: + .string "BIG SIS: Hey, there!\n" + .string "That's not nice!\p" + .string "You shouldn't be laughing at other\n" + .string "people's misfortune!\p" + .string "Oh, poor {STR_VAR_1}.\n" + .string "What a shame!\p" + .string "BIG BRO: That's true!\n" + .string "Sorry for laughing.$" + +gTVPokemonTodayFailedText05:: + .string "BIG SIS: Bufufu…\p" + .string "BIG BRO: Hey!\n" + .string "You just laughed, too!\p" + .string "BIG SIS: Huh?!\p" + .string "I didn't laugh!\n" + .string "Honestly, I didn't!\p" + .string "Oh, poor {STR_VAR_1}.\n" + .string "What a shame!\p" + .string "BIG BRO: …$" + +gTVPokemonTodayFailedText06:: + .string "BIG SIS: That's enough silliness!\n" + .string "Let's look at today's POKéMON…\p" + .string "Huh?\n" + .string "We're out of time already?\p" + .string "Aww!\n" + .string "We couldn't profile a POKéMON today!\p" + .string "BIG BRO: See you again next time!\p" + .string "BIG SIS: Hey, don't end the show\n" + .string "without me!$" + +gTVPokemonTodaySuccessfulText00:: + .string "Hello!\p" + .string "It's time for POKéMON TODAY!\p" + .string "BIG SIS: Hi! Is everyone peachy and\n" + .string "perky today?\p" + .string "Today, we're going to look at {STR_VAR_1}'s\n" + .string "POKéMON {STR_VAR_2}!\p" + .string "BIG BRO: Yeah! That's what we're going\n" + .string "to do!$" + +gTVPokemonTodaySuccessfulText01:: + .string "BIG SIS: {STR_VAR_1} gave the nickname\n" + .string "{STR_VAR_3} to the {STR_VAR_2}!\p" + .string "It sounds like {STR_VAR_3} is getting\n" + .string "good, loving care!$" + +gTVPokemonTodaySuccessfulText02:: + .string "BIG BRO: The TRAINER had to throw this\n" + .string "many POKé BALLS to catch it: {STR_VAR_3}!\p" + .string "It finally took a single {STR_VAR_2}\n" + .string "to catch it!$" + +gTVPokemonTodaySuccessfulText03:: + .string "BIG SIS: If it was that easy to catch,\n" + .string "it must have been destiny that brought\l" + .string "{STR_VAR_1} and the {STR_VAR_2} together!$" + +gTVPokemonTodaySuccessfulText04:: + .string "BIG SIS: Wow! That's so neat!\p" + .string "But you know what they say, a POKéMON\n" + .string "that takes a lot of effort to catch\l" + .string "earns the love of its TRAINER!$" + +gTVPokemonTodaySuccessfulText05:: + .string "BIG SIS: {STR_VAR_1}'s {STR_VAR_2} is a\n" + .string "memorable POKéMON because it took an\l" + .string "invaluable MASTER BALL to catch!\p" + .string "BIG BRO: Wow! That's mega-awesome!\p" + .string "BIG SIS: {STR_VAR_1} must have really\n" + .string "wanted that {STR_VAR_2}, for sure!$" + +gTVPokemonTodaySuccessfulText06:: + .string "BIG BRO: Then to give the nickname\n" + .string "{STR_VAR_3} to that {STR_VAR_2}…\p" + .string "You really get a good idea about\n" + .string "{STR_VAR_1}'s TRAINER sense.\p" + .string "BIG SIS: I second that notion!$" + +gTVPokemonTodaySuccessfulText07:: + .string "If it were me, I'd give that nickname\n" + .string "to something like this {STR_VAR_3}!\p" + .string "BIG BRO: Whoa! That could be the start\n" + .string "of something new!$" + +gTVPokemonTodaySuccessfulText08:: + .string "{STR_VAR_2} the {STR_VAR_1}?\n" + .string "Doesn't that sound perfect?\p" + .string "The letters and everything--they\n" + .string "sound just right for the POKéMON\l" + .string "{STR_VAR_1}!\p" + .string "BIG BRO: Yeah, true, that!$" + +gTVPokemonTodaySuccessfulText09:: + .string "As far as I know, no TRAINER has ever\n" + .string "given the nickname {STR_VAR_2} to their\l" + .string "{STR_VAR_1}!\p" + .string "BIG BRO: That just goes to show what\n" + .string "great taste the TRAINER has in picking\l" + .string "nicknames!$" + +gTVPokemonTodaySuccessfulText10:: + .string "The next time I catch a POKéMON,\n" + .string "I should give it the name {STR_VAR_2}.\p" + .string "BIG BRO: Huh? Me, too!\n" + .string "I'll use the nickname {STR_VAR_2}, too!$" + +gTVPokemonTodaySuccessfulText11:: + .string "BIG SIS: Oh, no!\n" + .string "Look at the time!\p" + .string "Well, gang, this is it for today.\n" + .string "See you again next time!\p" + .string "BIG BRO: Remember, it could be your\n" + .string "POKéMON in the spotlight next time!$" + +SmartShopper_Text_Intro:: + .string "Hello!\p" + .string "It's time for TODAY'S SMART SHOPPER.\p" + .string "INTERVIEWER: How are you, viewers?\p" + .string "Today we're visiting a shop\n" + .string "in {STR_VAR_2}.\p" + .string "Let's check on what the hot sellers\n" + .string "have been recently.$" + +SmartShopper_Text_ClerkNormal:: + .string "Let's interview the clerk to get the\n" + .string "lowdown.\p" + .string "Hi, how's your business?\p" + .string "CLERK: Oh, we're doing excellent.\p" + .string "Recently, {STR_VAR_2} has been\n" + .string "selling especially strongly.\p" + .string "Why, just the other day a TRAINER\n" + .string "named {STR_VAR_1} bought {STR_VAR_3}.$" + +SmartShopper_Text_RandomComment1:: + .string "INTERVIEWER: The TRAINER bought\n" + .string "{STR_VAR_3} {STR_VAR_2}S? That's a haul!\p" + .string "If I may say so, {STR_VAR_1} must have\n" + .string "been stocking up for a long journey\l" + .string "to far-off places.\p" + .string "For traveling, {STR_VAR_2}S are so\n" + .string "important!$" + +SmartShopper_Text_RandomComment2:: + .string "INTERVIEWER: Speaking of the item\n" + .string "{STR_VAR_2}, I just bought {STR_VAR_3} of\l" + .string "them recently.\p" + .string "After all, {STR_VAR_2}'s a great item!$" + +SmartShopper_Text_RandomComment3:: + .string "INTERVIEWER: {STR_VAR_2}?!\n" + .string "But {STR_VAR_3} of them?!\p" + .string "I didn't think there would be anyone\n" + .string "buying that many.\p" + .string "My goodness, I can only afford one or\n" + .string "two at a time…$" + +SmartShopper_Text_RandomComment4:: + .string "INTERVIEWER: One time, I bought\n" + .string "a whole lot of the item {STR_VAR_2}.\p" + .string "But it turned out to be too many.\n" + .string "I ended up regretting it…\p" + .string "Since then, I only buy strictly what\n" + .string "I absolutely need…\p" + .string "Oops!\p" + .string "There's no point talking about me!$" + +SmartShopper_Text_SecondItem:: + .string "CLERK: {STR_VAR_1} also bought the item\n" + .string "{STR_VAR_2} in bulk, taking {STR_VAR_3}.\p" + .string "INTERVIEWER: Oh, that's smart.\n" + .string "{STR_VAR_2}'s a very good item, too.$" + +SmartShopper_Text_ThirdItem:: + .string "CLERK: And, the TRAINER also bought\n" + .string "{STR_VAR_3} of the item {STR_VAR_2}.$" + +SmartShopper_Text_DuringSale:: + .string "CLERK: Plus, it was during a big sale.\n" + .string "That's smart shopping.$" + +SmartShopper_Text_OutroNormal:: + .string "INTERVIEWER: Hmm… {STR_VAR_1} sounds like\n" + .string "quite the shrewd bargain hunter!\p" + .string "In total, {STR_VAR_1}'s purchases came to…\p" + .string "¥{STR_VAR_2}?!\n" + .string "What an amazing sum!\p" + .string "Oops! We're out of time!\n" + .string "See you on our next broadcast!$" + +SmartShopper_Text_IsVIP:: + .string "CLERK: {STR_VAR_1} is a VIP customer,\n" + .string "no doubt about it.$" + +SmartShopper_Text_ClerkMax:: + .string "Let's interview the clerk to get the\n" + .string "lowdown.\p" + .string "Hi, how's your business?\p" + .string "CLERK: Oh, we're doing unbelievable\n" + .string "business. It's almost overwhelming.\p" + .string "Recently, a TRAINER named {STR_VAR_1}\n" + .string "bought the item {STR_VAR_2} in bulk.\p" + .string "The TRAINER almost cleared out our\n" + .string "entire stock of {STR_VAR_2}S.\p" + .string "I never dreamt that any customer\n" + .string "would ever need so many {STR_VAR_2}S.\l" + .string "It's just unheard of!\p" + .string "INTERVIEWER: So that would be like 100\n" + .string "or 200 sold?\p" + .string "CLERK: Oh, no, much more than that!\p" + .string "INTERVIEWER: Oh, my goodness!\n" + .string "{STR_VAR_1} must be a special shopper!\p" + .string "CLERK: {STR_VAR_1} is a VIP customer,\n" + .string "no doubt about it.$" + +SmartShopper_Text_OutroMax:: + .string "INTERVIEWER: Hmm…\n" + .string "That is amazing.\p" + .string "But why would the TRAINER need to buy\n" + .string "so many?\p" + .string "… …\p" + .string "The mystery deepens, but this is all\n" + .string "the time we have today.\l" + .string "See you on our next broadcast!\p" + .string "Still, {STR_VAR_1} is certainly an enigma…$" + +gTVWorldOfMastersText00:: + .string "THE WORLD OF MASTERS\p" + .string "Hello, viewers.\p" + .string "Perhaps you are aware of a TRAINER\n" + .string "named {STR_VAR_1}.\p" + .string "{STR_VAR_1} is famous as a master at\n" + .string "catching POKéMON.\p" + .string "{STR_VAR_1}'s quest for POKéMON depends\n" + .string "entirely on a careful search on foot.\p" + .string "On one memorable day, the TRAINER\n" + .string "walked some {STR_VAR_2} steps.\p" + .string "The total number of POKéMON caught\n" + .string "that day reached an impressive {STR_VAR_3}!$" + +gTVWorldOfMastersText01:: + .string "That remarkable feat must have been\n" + .string "possible because of the trust between\l" + .string "the TRAINER and {STR_VAR_1}.$" + +gTVWorldOfMastersText02:: + .string "The master caught the day's last\n" + .string "{STR_VAR_3} near {STR_VAR_2}.\p" + .string "That POKéMON apparently enjoys\n" + .string "a special status as a record holder.\p" + .string "Skilled TRAINERS should be encouraged\n" + .string "to challenge this fine record.\p" + .string "That's all for today.\n" + .string "Please tune in next time.$" + +gTVTodaysRivalTrainerText00:: + .string "TODAY'S RIVAL TRAINER!\p" + .string "Hello, fellow POKéMON TRAINERS!\n" + .string "How are we all doing today?\p" + .string "Today, like every other day,\n" + .string "we'll examine one of our rivals!$" + +gTVTodaysRivalTrainerText07:: + .string "Today's rival TRAINER is {STR_VAR_1},\n" + .string "who's around {STR_VAR_3} now.\p" + .string "{STR_VAR_1} has so far registered\n" + .string "{STR_VAR_2} POKéMON in the POKéDEX.$" + +gTVTodaysRivalTrainerText08:: + .string "Today's rival TRAINER is {STR_VAR_1},\n" + .string "who's in a SECRET BASE now.\p" + .string "{STR_VAR_1} has so far registered\n" + .string "{STR_VAR_2} POKéMON in the POKéDEX.$" + +gTVTodaysRivalTrainerText09:: + .string "Today's rival TRAINER is {STR_VAR_1}.\p" + .string "So far, {STR_VAR_1} has registered\n" + .string "{STR_VAR_2} POKéMON in the POKéDEX.$" + +gTVTodaysRivalTrainerText10:: + .string "Today's rival TRAINER is {STR_VAR_1},\n" + .string "who's on a ferry now.\p" + .string "{STR_VAR_1} has so far registered\n" + .string "{STR_VAR_2} POKéMON in the POKéDEX.$" + + .string "$" + +gTVTodaysRivalTrainerText01:: + .string "And how many BADGES does our rival\n" + .string "have? The number is {STR_VAR_1}!$" + +gTVTodaysRivalTrainerText02:: + .string "But our rival hasn't obtained\n" + .string "a single BADGE yet!$" + +gTVTodaysRivalTrainerText03:: + .string "Our rival hasn't obtained a single\n" + .string "BATTLE FRONTIER Symbol yet.$" + +gTVTodaysRivalTrainerText04:: + .string "Let's see how many BATTLE FRONTIER\n" + .string "Symbols our rival has.\p" + .string "Gold Symbols: {STR_VAR_1}!\n" + .string "Silver Symbols: {STR_VAR_2}!$" + +gTVTodaysRivalTrainerText05:: + .string "Our rival has collected {STR_VAR_1} Battle\n" + .string "Point(s) at the BATTLE FRONTIER.$" + +gTVTodaysRivalTrainerText06:: + .string "So, how did you measure up in\n" + .string "comparison to {STR_VAR_1}?\p" + .string "The adventure rolls on!\p" + .string "Fellow TRAINERS!\p" + .string "Let's all keep moving forward\n" + .string "and ahead of our rivals!$" + +TrendWatcher_Text_Intro:: + .string "DEWFORD TREND-WATCHER NETWORK!\p" + .string "MC: Wassup?\n" + .string "We'll keep it real with the latest on\l" + .string "what's hip and happening in DEWFORD.\p" + .string "Our guest today is this old cat whose\n" + .string "claim to fame is being the authority\l" + .string "on all things in DEWFORD.\p" + .string "Old man: Glad to be here.\p" + .string "MC: Let's cut to the chase, right on.\p" + .string "What's your word on what's groovin'\n" + .string "the good folks of DEWFORD?\p" + .string "Old man: {STR_VAR_1} {STR_VAR_2}.\p" + .string "MC: {STR_VAR_1} {STR_VAR_2},\n" + .string "you say?\p" + .string "Old man: No.\p" + .string "{STR_VAR_1} {STR_VAR_2} never\n" + .string "did get popular at all.\p" + .string "Would you like to hear about it?\p" + .string "MC: Uh, no. What we want to know is\n" + .string "what's the in thing of the moment…$" + +@ Identical to below, may have been different in other languages +TrendWatcher_Text_MaleTaughtMePhrase:: + .string "Old man: {STR_VAR_1} {STR_VAR_2}\n" + .string "was what {STR_VAR_3} from LITTLEROOT\l" + .string "taught me as being trendy…$" + +TrendWatcher_Text_FemaleTaughtMePhrase:: + .string "Old man: {STR_VAR_1} {STR_VAR_2}\n" + .string "was what {STR_VAR_3} from LITTLEROOT\l" + .string "taught me as being trendy…$" + +TrendWatcher_Text_PhraseWasHopeless:: + .string "But it was utterly hopeless.\p" + .string "{STR_VAR_1} {STR_VAR_2} festival!\p" + .string "{STR_VAR_1} {STR_VAR_2} contest!\p" + .string "I tried teaching everyone the best\n" + .string "I could, but…\p" + .string "Perhaps the {STR_VAR_1} part just\n" + .string "wasn't right…\p" + .string "MC: Uh, excuse me, compadre, I need\n" + .string "to hear about what's in now…$" + +@ Identical to below, may have been different in other languages +TrendWatcher_Text_MaleTellMeBigger:: + .string "Old man: {STR_VAR_3}!\n" + .string "Please, tell me something bigger than\l" + .string "that {STR_VAR_1} {STR_VAR_2}!$" + +TrendWatcher_Text_FemaleTellMeBigger:: + .string "Old man: {STR_VAR_3}!\n" + .string "Please, tell me something bigger than\l" + .string "that {STR_VAR_1} {STR_VAR_2}!$" + +TrendWatcher_Text_Outro:: + .string "MC: …Uh… So, there you have it,\n" + .string "all you trendy, hep cats out there!\p" + .string "{STR_VAR_1} {STR_VAR_2}…uh…\n" + .string "Didn't get hip or happening in DEWFORD!\p" + .string "My time is up. Catch you on the fly!\p" + .string "Old man: {STR_VAR_1} {STR_VAR_2}!$" + +gTVHoennTreasureInvestigatorsText00:: + .string "HOENN TREASURE INVESTIGATORS!\p" + .string "Hi, gang!\n" + .string "Score any secret items lately?\p" + .string "As always, we'll examine eyewitness\n" + .string "reports of secrets from all over!\p" + .string "Let's start with a letter.\n" + .string "It says, “{STR_VAR_1} discovered!”$" + +gTVHoennTreasureInvestigatorsText01:: + .string "Wow, we'd better check this letter\n" + .string "out! Let me read it to you.\p" + .string "…Dear INVESTIGATORS,\n" + .string "I hope you are well.\p" + .string "I recently saw {STR_VAR_2} somewhere\n" + .string "around {STR_VAR_3}.\p" + .string "The TRAINER found the item\n" + .string "{STR_VAR_1}. It made me envious.\p" + .string "…Well, good going, {STR_VAR_2}!\p" + .string "Viewers, let that motivate you to\n" + .string "fire up your ITEMFINDERS and search!\p" + .string "I'll be waiting for exciting news\n" + .string "from all of you!$" + +gTVHoennTreasureInvestigatorsText02:: + .string "Wow, we'd better check this letter\n" + .string "out! Let me read it to you.\p" + .string "…Dear INVESTIGATORS,\n" + .string "I hope you are well.\p" + .string "I recently saw {STR_VAR_2} on a ferry.\p" + .string "The TRAINER found the item\n" + .string "{STR_VAR_1}. It made me envious.\p" + .string "…Well, good going, {STR_VAR_2}!\p" + .string "Viewers, let that motivate you to\n" + .string "fire up your ITEMFINDERS and search!\p" + .string "I'll be waiting for exciting news\n" + .string "from all of you!$" + +gTVFindThatGamerText00:: + .string "FIND THAT GAMER!\p" + .string "Hey, all you gamers!\n" + .string "How's your {STR_VAR_2} spinning?\p" + .string "Like always, we'll cast our spotlight\n" + .string "on a rare TRAINER who's visited the\l" + .string "GAME CORNER!\p" + .string "Today, our no. 1 gamer is…\n" + .string "{STR_VAR_1}!$" + +gTVFindThatGamerText01:: + .string "{STR_VAR_1} played the {STR_VAR_2} game\n" + .string "and won a rare {STR_VAR_3} COINS.\p" + .string "“When {STR_VAR_1} comes, we need to\n" + .string "make sure we have enough COINS.”\p" + .string "That's what the GAME CORNER clerks\n" + .string "mutter when our gamer is in play!\p" + .string "Viewers, it's best to watch your COINS\n" + .string "like {STR_VAR_1} if you visit the GAME\l" + .string "CORNER and play the {STR_VAR_2} game.\p" + .string "This is live from the GAME CORNER--\n" + .string "where you can feel the excitement!\p" + .string "That's all for today!$" + +gTVFindThatGamerText02:: + .string "{STR_VAR_1} played the {STR_VAR_2} game\n" + .string "and lost {STR_VAR_3} COINS.\p" + .string "“When {STR_VAR_1} comes, our COIN\n" + .string "sales seem to increase.”\p" + .string "That's what the GAME CORNER clerks\n" + .string "say when our gamer is in play!$" + +gTVFindThatGamerText03:: + .string "Viewers, it's best to watch your COINS\n" + .string "like {STR_VAR_1} if you visit the GAME\l" + .string "CORNER and play the {STR_VAR_2} game.\p" + .string "This is live from the GAME CORNER--\n" + .string "where you can feel the excitement!\p" + .string "That's all for today!$" + +gTVBreakingNewsText00:: + .string "BREAKING NEWS TV!$" + +gTVBreakingNewsText01:: + .string "Rare {STR_VAR_2} caught by\n" + .string "{STR_VAR_1}!\p" + .string "We're live from the vicinity of\n" + .string "{STR_VAR_3}!\p" + .string "{STR_VAR_1} successfully captured\n" + .string "a rare {STR_VAR_2} earlier here!$" + +gTVBreakingNewsText02:: + .string "When {STR_VAR_1} encountered the rare\n" + .string "{STR_VAR_2}, the TRAINER sent out\l" + .string "the POKéMON {STR_VAR_3}.$" + +gTVBreakingNewsText03:: + .string "In the battle, the number of POKé\n" + .string "BALLS thrown by the TRAINER was {STR_VAR_1}.\p" + .string "Ultimately, the rare POKéMON was\n" + .string "caught by the {STR_VAR_2} used last.$" + +gTVBreakingNewsText04:: + .string "In that instant, {STR_VAR_2}\n" + .string "echoed with {STR_VAR_1}'s roars of\l" + .string "triumphant joy.\p" + .string "I must say I'm a little envious of\n" + .string "{STR_VAR_1}. I'd love to roar, too.\p" + .string "…That ends the live feed from\n" + .string "the happy scene!$" + +gTVBreakingNewsText05:: + .string "{STR_VAR_1} fails to capture a rare\n" + .string "{STR_VAR_2}!\p" + .string "We're live from the vicinity of\n" + .string "{STR_VAR_3}!\p" + .string "It was here that {STR_VAR_1} failed\n" + .string "to capture a rare {STR_VAR_2}!$" + +gTVBreakingNewsText06:: + .string "When {STR_VAR_1} encountered the rare\n" + .string "{STR_VAR_2}, the TRAINER sent out\l" + .string "the POKéMON {STR_VAR_3}.$" + +gTVBreakingNewsText07:: + .string "The TRAINER made the {STR_VAR_2}\n" + .string "use the move {STR_VAR_1}.\p" + .string "Without meaning to, the TRAINER\n" + .string "made the rare POKéMON faint…$" + +gTVBreakingNewsText12:: + .string "However, {STR_VAR_1} panicked at\n" + .string "the sight of the rare {STR_VAR_2}.\p" + .string "In confusion, the TRAINER ordered\n" + .string "{STR_VAR_3} to attack.\p" + .string "Without meaning to, the TRAINER\n" + .string "made the rare POKéMON faint.$" + +gTVBreakingNewsText08:: + .string "In that instant, {STR_VAR_2}\n" + .string "echoed with {STR_VAR_1}'s shrieks of\l" + .string "frustration…$" + +gTVBreakingNewsText09:: + .string "However, {STR_VAR_1} seemed to run\n" + .string "out of POKé BALLS.\p" + .string "The TRAINER had to break off\n" + .string "the battle with the rare {STR_VAR_2}.\p" + .string "In that instant, {STR_VAR_3}\n" + .string "echoed with {STR_VAR_1}'s shrieks of\l" + .string "frustration…$" + +gTVBreakingNewsText10:: + .string "However, the {STR_VAR_2} fled without\n" + .string "warning.\p" + .string "In that instant, {STR_VAR_3}\n" + .string "echoed with {STR_VAR_1}'s shrieks of\l" + .string "frustration…$" + +gTVBreakingNewsText11:: + .string "I must say I feel for {STR_VAR_1}.\n" + .string "Why, it makes me want to shriek, too.\p" + .string "…That ends the live feed from\n" + .string "the melancholy scene!$" + +gTVSecretBaseVisitText00:: + .string "Hello, folks!\n" + .string "It's time again for\l" + .string "a SECRET BASE VISIT.\p" + .string "Today, we visit the SECRET BASE\n" + .string "of {STR_VAR_1}.\p" + .string "How has {STR_VAR_1} personalized\n" + .string "the SECRET BASE?\p" + .string "Let's find out!\n" + .string "… … … … … …$" + +gTVSecretBaseVisitText01:: + .string "Oh!\n" + .string "How marvelous!\p" + .string "This {STR_VAR_2}…\n" + .string "It's not what one would expect to\l" + .string "find here!$" + +gTVSecretBaseVisitText02:: + .string "Oh!\n" + .string "How remarkable!\p" + .string "There isn't a single piece\n" + .string "of furniture or interior goods!\p" + .string "Mere mortals couldn't hope to\n" + .string "imitate this bold statement!\p" + .string "It's simple, but it bursts, yes,\n" + .string "bursts with wildness!\p" + .string "My hat's off to you, {STR_VAR_1}.\n" + .string "It had to be you!$" + +gTVSecretBaseVisitText03:: + .string "Oh! I see!\n" + .string "With perfect clarity, I see it!\p" + .string "This {STR_VAR_2} being here…\n" + .string "It sends an effective message!$" + +gTVSecretBaseVisitText04:: + .string "Oh! I see!\n" + .string "With perfect clarity, I see it!\p" + .string "This space is kept deliberately\n" + .string "clear of interior items!\p" + .string "It sends an effective message!$" + +gTVSecretBaseVisitText05:: + .string "Wheeew!\p" + .string "The pairing of the {STR_VAR_2}\n" + .string "with the {STR_VAR_3}!\p" + .string "It's a dream combination if there\n" + .string "ever was one!$" + +gTVSecretBaseVisitText06:: + .string "Wheeew!\p" + .string "The placement of this {STR_VAR_2}\n" + .string "right here…\p" + .string "It has a presence that fills\n" + .string "the entire SECRET BASE!$" + +gTVSecretBaseVisitText07:: + .string "Wheeew!\p" + .string "There's nothing in place here.\p" + .string "This empty space has an effect on\n" + .string "the entire SECRET BASE.$" + +gTVSecretBaseVisitText08:: + .string "Oh!\n" + .string "Here comes {STR_VAR_1}!\l" + .string "Let's challenge the TRAINER!\p" + .string "… … … … … …\n" + .string "… … … … … …$" + +gTVSecretBaseVisitText09:: + .string "Sigh…\n" + .string "I've got to hand it to {STR_VAR_1}.\p" + .string "The TRAINER's POKéMON were truly\n" + .string "worthy of the CHAMPION's title.\p" + .string "They gave ample proof of {STR_VAR_1}'s\n" + .string "toughness as a TRAINER.\p" + .string "That the {STR_VAR_2} knew the move\n" + .string "{STR_VAR_3}…\p" + .string "It shows you what sort of a TRAINER\n" + .string "{STR_VAR_1} is.\p" + .string "Certainly, it was quite a lesson!$" + +gTVSecretBaseVisitText10:: + .string "Aiyeeh!\n" + .string "I've got to hand it to {STR_VAR_1}.\p" + .string "The TRAINER's POKéMON were\n" + .string "monstrously tough!\p" + .string "They gave ample proof of {STR_VAR_1}'s\n" + .string "tenacity as a TRAINER.\p" + .string "That the {STR_VAR_2} knew the move\n" + .string "{STR_VAR_3}…\p" + .string "It shows you what sort of a TRAINER\n" + .string "{STR_VAR_1} is.\p" + .string "Certainly, it was quite a lesson!$" + +gTVSecretBaseVisitText11:: + .string "Wheeew!\n" + .string "I've got to hand it to {STR_VAR_1}.\p" + .string "The TRAINER's POKéMON were clearly\n" + .string "raised in a well-balanced manner.\p" + .string "They gave ample proof of {STR_VAR_1}'s\n" + .string "thoughtfulness as a TRAINER.\p" + .string "That the {STR_VAR_2} knew the move\n" + .string "{STR_VAR_3}…\p" + .string "It shows you what sort of a TRAINER\n" + .string "{STR_VAR_1} is.\p" + .string "Certainly, it was quite a lesson!$" + +gTVSecretBaseVisitText12:: + .string "Well, well!\n" + .string "I've got to hand it to {STR_VAR_1}.\p" + .string "The TRAINER's POKéMON showed\n" + .string "great promise for future growth.\p" + .string "They represented {STR_VAR_1}'s\n" + .string "hopes and dreams.\p" + .string "That the {STR_VAR_2} knew the move\n" + .string "{STR_VAR_3}…\p" + .string "It shows you what sort of a TRAINER\n" + .string "{STR_VAR_1} is.\p" + .string "Certainly, it was quite a lesson!$" + +gTVSecretBaseVisitText13:: + .string "I must say, what a superb SECRET BASE\n" + .string "it was!\p" + .string "Viewers, if you have the chance,\n" + .string "do visit {STR_VAR_1}'s SECRET BASE.\p" + .string "Until next time, I bid you adieu!$" + +gTVPokemonLotteryWinnerFlashReportText00:: + .string "It's exciting!\n" + .string "It's dramatic!\p" + .string "It's the POKéMON LOTTERY\n" + .string "WINNER FLASH REPORT!\p" + .string "Hello! We're coming at you live from\n" + .string "the POKéMON LOTTERY CORNER on\l" + .string "the ground floor of the LILYCOVE\l" + .string "DEPARTMENT STORE!\p" + .string "Like it always happens, another\n" + .string "lucky TRAINER appeared today!\p" + .string "That TRAINER's name…\n" + .string "{STR_VAR_1}!\p" + .string "{STR_VAR_1} won the {STR_VAR_2} prize\n" + .string "and took home the {STR_VAR_3}!\p" + .string "{STR_VAR_1}!\n" + .string "Congratulations!\p" + .string "Viewers, don't just watch,\n" + .string "get in on the action!\p" + .string "All of us at the LILYCOVE DEPARTMENT\n" + .string "STORE look forward to your next visit!\p" + .string "This has been a live broadcast from\n" + .string "the LILYCOVE DEPARTMENT STORE,\l" + .string "offering you the greatest selection\l" + .string "in all HOENN!$" + +gTVThePokemonBattleSeminarText00:: + .string "THE POKéMON BATTLE SEMINAR!\p" + .string "We examine battles to see what\n" + .string "lessons we may learn from others.\p" + .string "Today's case study is on {STR_VAR_1}'s\n" + .string "battle.\p" + .string "{STR_VAR_1}'s {STR_VAR_2} was\n" + .string "battling one {STR_VAR_3}…$" + +gTVThePokemonBattleSeminarText01:: + .string "And it used the move {STR_VAR_3}\n" + .string "on the {STR_VAR_2}…\p" + .string "Hmm… {STR_VAR_1}!\n" + .string "That's the wrong thing to do!$" + +gTVThePokemonBattleSeminarText02:: + .string "In addition to the doomed move,\n" + .string "the TRAINER's {STR_VAR_1} also knew$" + +gTVThePokemonBattleSeminarText03:: + .string "the moves {STR_VAR_1}, {STR_VAR_2},\n" + .string "and {STR_VAR_3}.$" + +gTVThePokemonBattleSeminarText04:: + .string "the moves {STR_VAR_1} and\n" + .string "{STR_VAR_2}.$" + +gTVThePokemonBattleSeminarText05:: + .string "the move {STR_VAR_2}.$" + +gTVThePokemonBattleSeminarText06:: + .string "So, in this situation, what should\n" + .string "the TRAINER have used?\p" + .string "… … … … … …\n" + .string "The move {STR_VAR_1}!\p" + .string "The move {STR_VAR_1} would have been\n" + .string "absolutely better than {STR_VAR_2}.\p" + .string "Viewers, I urge you to learn from this\n" + .string "case and battle with intelligence!\p" + .string "Until next time, farewell!$" + +gTVTrainerFanClubText00:: + .string "All together now!\n" + .string "TRAINER FAN CLUB!\p" + .string "MC: How's everyone groovin'?\n" + .string "Today, we've rounded up the fans of\l" + .string "the hyper-popular TRAINER {STR_VAR_1}!\p" + .string "FANS: Wrooooooaaaaah!\p" + .string "FANS: {STR_VAR_1}!\p" + .string "MC: Everyone!\n" + .string "How do you like {STR_VAR_1}?!\p" + .string "FANS: We love {STR_VAR_1}!\p" + .string "MC: What do you love about\n" + .string "{STR_VAR_1}?!$" + +gTVTrainerFanClubText01:: + .string "FANS: Their cool way of throwing\n" + .string "POKé BALLS!$" + +gTVTrainerFanClubText02:: + .string "FANS: Their adorable way of running!$" + +gTVTrainerFanClubText03:: + .string "FANS: How the TRAINER turns tough\n" + .string "when the going gets tough!$" + +gTVTrainerFanClubText04:: + .string "FANS: The TRAINER's knowledge of\n" + .string "POKéMON!$" + +gTVTrainerFanClubText05:: + .string "FANS: The TRAINER's kindness toward\n" + .string "all POKéMON!$" + +gTVTrainerFanClubText06:: + .string "FANS: The TRAINER's amazing\n" + .string "BIKE-riding techniques!$" + +gTVTrainerFanClubText07:: + .string "FANS: The TRAINER's impressive\n" + .string "item-buying style!$" + +gTVTrainerFanClubText08:: + .string "FANS: The TRAINER's charming way\n" + .string "of nicknaming POKéMON!$" + +gTVTrainerFanClubText09:: + .string "FANS: The TRAINER's nifty style of\n" + .string "decorating a SECRET BASE!$" + +gTVTrainerFanClubText10:: + .string "FANS: The TRAINER's bold ways of\n" + .string "using TMs!$" + +gTVTrainerFanClubText11:: + .string "MC: As you've just seen, {STR_VAR_1}\n" + .string "is hot! Like, too hot to touch, yow!\p" + .string "Among {STR_VAR_1}'s FANS\n" + .string "there's a special slogan!\p" + .string "MC: When I say {STR_VAR_1},\n" + .string "you say…\p" + .string "FANS: {STR_VAR_2}!\p" + .string "FANS: {STR_VAR_3}!\p" + .string "FANS: {STR_VAR_2}!\p" + .string "FANS: {STR_VAR_3}!\p" + .string "MC: That's right, when someone says,\n" + .string "“{STR_VAR_1}”…\p" + .string "Come back with, “{STR_VAR_2}\n" + .string "{STR_VAR_3}!”\p" + .string "That has such a unique ring to it!\n" + .string "I can see why people become FANS\l" + .string "of {STR_VAR_1}!\p" + .string "Okay, you, in front of the TV, join us!\n" + .string "All together now!\p" + .string "MC: When I say {STR_VAR_1},\n" + .string "you say…\p" + .string "FANS: {STR_VAR_2}!\p" + .string "FANS: {STR_VAR_3}!\p" + .string "FANS: {STR_VAR_2}!\p" + .string "FANS: {STR_VAR_3}!\p" + .string "MC: Thanks for joining us, all you\n" + .string "wild FANS of {STR_VAR_1}!\l" + .string "That's the show! See you again!\p" + .string "MC: When I say {STR_VAR_1},\n" + .string "you say…\p" + .string "FANS: {STR_VAR_2}!\p" + .string "FANS: {STR_VAR_3}!$" + +TVSpotTheCuties_Text_Intro:: + .string "SPOT THE CUTIES!\n" + .string "POKéMON IN RIBBONS!\p" + .string "Hello, my sweet viewers!\p" + .string "I just know you'll agree, but a POKéMON\n" + .string "wearing RIBBONS is simply divine!\p" + .string "Today, I want to share with you\n" + .string "a lovely POKéMON I spotted while\l" + .string "out on a stroll in town.\p" + .string "Today's featured pretty POKéMON\n" + .string "is {STR_VAR_1}'s {STR_VAR_2}.$" + +TVSpotTheCuties_Text_RibbonsLow:: + .string "The number of RIBBONS that\n" + .string "{STR_VAR_2} wears is {STR_VAR_3}.\p" + .string "It says a lot about how much\n" + .string "{STR_VAR_1} adores the POKéMON.$" + +TVSpotTheCuties_Text_RibbonsMid:: + .string "{STR_VAR_2} wears an amazing\n" + .string "{STR_VAR_3} RIBBONS!\p" + .string "It speaks volumes about {STR_VAR_1}'s\n" + .string "commitment to the POKéMON!$" + +TVSpotTheCuties_Text_RibbonsHigh:: + .string "{STR_VAR_2} wears an incredible\n" + .string "{STR_VAR_3} RIBBONS!\p" + .string "It shows you {STR_VAR_1}'s total\n" + .string "dedication as a collector!$" + +TVSpotTheCuties_Text_RibbonIntro:: + .string "Let us take a closer look at the many\n" + .string "RIBBONS worn by {STR_VAR_2}.$" + +TVSpotTheCuties_Text_RibbonChampion:: + .string "The CHAMPION RIBBON is especially\n" + .string "fetching.\p" + .string "{STR_VAR_2} received it upon entering\n" + .string "the HALL OF FAME.\p" + .string "It verily draws out the bravery\n" + .string "of {STR_VAR_2}.\p" + .string "{STR_VAR_2} and the CHAMP RIBBON!\n" + .string "The combination is super effective!$" + +TVSpotTheCuties_Text_RibbonCool:: + .string "The COOL RIBBON is especially\n" + .string "fetching.\p" + .string "{STR_VAR_2} received it for winning\n" + .string "a COOL CONTEST.\p" + .string "It verily draws out the coolness\n" + .string "of {STR_VAR_2}.\p" + .string "{STR_VAR_2} and the COOL RIBBON!\n" + .string "The combination is super effective!$" + +TVSpotTheCuties_Text_RibbonBeauty:: + .string "The BEAUTY RIBBON is especially\n" + .string "fetching.\p" + .string "{STR_VAR_2} received it for winning\n" + .string "a BEAUTY CONTEST.\p" + .string "It verily draws out the beauty\n" + .string "of {STR_VAR_2}.\p" + .string "{STR_VAR_2} and the BEAUTY RIBBON!\n" + .string "The combination is super effective!$" + +TVSpotTheCuties_Text_RibbonCute:: + .string "The CUTE RIBBON is especially\n" + .string "fetching.\p" + .string "{STR_VAR_2} received it for winning\n" + .string "a CUTE CONTEST.\p" + .string "It verily draws out the cuteness\n" + .string "of {STR_VAR_2}.\p" + .string "{STR_VAR_2} and the CUTE RIBBON!\n" + .string "The combination is super effective!$" + +TVSpotTheCuties_Text_RibbonSmart:: + .string "The SMART RIBBON is especially\n" + .string "fetching.\p" + .string "{STR_VAR_2} received it for winning\n" + .string "a SMART CONTEST.\p" + .string "It verily draws out the smartness\n" + .string "of {STR_VAR_2}.\p" + .string "{STR_VAR_2} and the SMART RIBBON!\n" + .string "The combination is super effective!$" + +TVSpotTheCuties_Text_RibbonTough:: + .string "The TOUGH RIBBON is especially\n" + .string "fetching.\p" + .string "{STR_VAR_2} received it for winning\n" + .string "a TOUGH CONTEST.\p" + .string "It verily draws out the toughness\n" + .string "of {STR_VAR_2}.\p" + .string "{STR_VAR_2} and the TOUGH RIBBON!\n" + .string "The combination is super effective!$" + +TVSpotTheCuties_Text_RibbonWinning:: + .string "The WINNING RIBBON is especially\n" + .string "fetching.\p" + .string "{STR_VAR_2} received it for its feats\n" + .string "at the BATTLE TOWER.\p" + .string "It verily draws out the mightiness\n" + .string "of {STR_VAR_2}.\p" + .string "{STR_VAR_2} and the WINNING RIBBON!\n" + .string "The combination is super effective!$" + +TVSpotTheCuties_Text_RibbonVictory:: + .string "The VICTORY RIBBON is especially\n" + .string "fetching.\p" + .string "{STR_VAR_2} received it for its feats\n" + .string "at the BATTLE TOWER.\p" + .string "It verily draws out the incredible\n" + .string "mightiness of {STR_VAR_2}.\p" + .string "{STR_VAR_2} and the VICTORY RIBBON!\n" + .string "The combination is super effective!$" + +TVSpotTheCuties_Text_RibbonArtist:: + .string "The ARTIST RIBBON is especially\n" + .string "fetching.\p" + .string "{STR_VAR_2} received it for being\n" + .string "the model for an artist.\p" + .string "It verily draws out the pop-star charm\n" + .string "of {STR_VAR_2}.\p" + .string "{STR_VAR_2} and the ARTIST RIBBON!\n" + .string "The combination is super effective!$" + +TVSpotTheCuties_Text_RibbonEffort:: + .string "The Hard Worker RIBBON is\n" + .string "especially fetching.\p" + .string "{STR_VAR_2} received it for being\n" + .string "an especially dedicated worker.\p" + .string "It verily draws out the determination\n" + .string "of {STR_VAR_2}.\p" + .string "{STR_VAR_2} and the Hard Worker RIBBON!\n" + .string "The combination is super effective!$" + +TVSpotTheCuties_Text_Outro:: + .string "…Sigh…\p" + .string "RIBBONS and POKéMON…\n" + .string "They go so wonderfully together!\p" + .string "Before I swoon,\n" + .string "I bid you all farewell!$" + +gTVPokemonNewsBattleFrontierText00:: + .string "Greetings!\n" + .string "It's time for POKéMON NEWS.\p" + .string "We've got some uplifting news from\n" + .string "the BATTLE FRONTIER.$" + +gTVPokemonNewsBattleFrontierText01:: + .string "The TRAINER {STR_VAR_1} set a new\n" + .string "{STR_VAR_2}-win-streak record while on\l" + .string "the BATTLE TOWER's SINGLE BATTLE\l" + .string "ROOM challenge.\p" + .string "Here's to {STR_VAR_1}!$" + +gTVPokemonNewsBattleFrontierText02:: + .string "The TRAINER {STR_VAR_1} set a new\n" + .string "{STR_VAR_2}-win-streak record while on\l" + .string "the BATTLE TOWER's DOUBLE BATTLE\l" + .string "ROOM challenge.\p" + .string "Here's to {STR_VAR_1}!$" + +gTVPokemonNewsBattleFrontierText03:: + .string "The TRAINER {STR_VAR_1} set a new\n" + .string "{STR_VAR_2}-win-streak record while on\l" + .string "the BATTLE TOWER's MULTI BATTLE\l" + .string "ROOM challenge.\p" + .string "Here's to {STR_VAR_1}!$" + +gTVPokemonNewsBattleFrontierText04:: + .string "The TRAINER {STR_VAR_1} set a new\n" + .string "{STR_VAR_2}-win-streak record while on\l" + .string "the BATTLE TOWER's LINK MULTI BATTLE\l" + .string "ROOM challenge.\p" + .string "Here's to {STR_VAR_1}!$" + +gTVPokemonNewsBattleFrontierText05:: + .string "The TRAINER {STR_VAR_1} set a new\n" + .string "{STR_VAR_2}-championship-streak record\l" + .string "competing in the BATTLE DOME's\l" + .string "SINGLE BATTLE Tournaments.\p" + .string "Here's to {STR_VAR_1}!$" + +gTVPokemonNewsBattleFrontierText06:: + .string "The TRAINER {STR_VAR_1} set a new\n" + .string "{STR_VAR_2}-championship-streak record\l" + .string "competing in the BATTLE DOME's\l" + .string "DOUBLE BATTLE Tournaments.\p" + .string "Here's to {STR_VAR_1}!$" + +gTVPokemonNewsBattleFrontierText07:: + .string "The TRAINER {STR_VAR_1} set a new\n" + .string "{STR_VAR_2}-win-streak record while on\l" + .string "the BATTLE FACTORY's Battle\l" + .string "Swap Single challenge.\p" + .string "Here's to {STR_VAR_1}!$" + +gTVPokemonNewsBattleFrontierText08:: + .string "The TRAINER {STR_VAR_1} set a new\n" + .string "{STR_VAR_2}-win-streak record while on\l" + .string "the BATTLE FACTORY's Battle\l" + .string "Swap Double challenge.\p" + .string "Here's to {STR_VAR_1}!$" + +gTVPokemonNewsBattleFrontierText09:: + .string "The TRAINER {STR_VAR_1} set a new\n" + .string "record of clearing {STR_VAR_2} rooms\l" + .string "while on the BATTLE PIKE's Battle\l" + .string "Choice challenge.\p" + .string "Here's to {STR_VAR_1}!$" + +gTVPokemonNewsBattleFrontierText10:: + .string "The TRAINER {STR_VAR_1} set a new\n" + .string "{STR_VAR_2}-win-streak record while\l" + .string "competing in the BATTLE ARENA's\l" + .string "Set KO Tournaments.\p" + .string "Here's to {STR_VAR_1}!$" + +gTVPokemonNewsBattleFrontierText11:: + .string "The TRAINER {STR_VAR_1} set a new\n" + .string "{STR_VAR_2}-win-streak record while on\l" + .string "the BATTLE PALACE's SINGLE BATTLE\l" + .string "HALL challenge.\p" + .string "Here's to {STR_VAR_1}!$" + +gTVPokemonNewsBattleFrontierText12:: + .string "The TRAINER {STR_VAR_1} set a new\n" + .string "{STR_VAR_2}-win-streak record while on\l" + .string "the BATTLE PALACE's DOUBLE BATTLE\l" + .string "HALL challenge.\p" + .string "Here's to {STR_VAR_1}!$" + +gTVPokemonNewsBattleFrontierText13:: + .string "The TRAINER {STR_VAR_1} set a new\n" + .string "record of clearing {STR_VAR_2} floors\l" + .string "while on the BATTLE PYRAMID's\l" + .string "Battle Quest challenge.\p" + .string "Here's to {STR_VAR_1}!$" + +gTVPokemonNewsBattleFrontierText14:: + .string "And to the three POKéMON, {STR_VAR_1},\n" + .string "{STR_VAR_2}, and {STR_VAR_3}!\p" + .string "Congratulations for your\n" + .string "record-breaking performance!$" + +gTVPokemonNewsBattleFrontierText15:: + .string "And to the two POKéMON, {STR_VAR_1}\n" + .string "and {STR_VAR_2}!\p" + .string "Congratulations for your\n" + .string "record-breaking performance!$" + +gTVPokemonNewsBattleFrontierText16:: + .string "And to the four POKéMON: {STR_VAR_1}!\p" + .string "{STR_VAR_2}!\p" + .string "{STR_VAR_3}!$" + +gTVPokemonNewsBattleFrontierText17:: + .string "And {STR_VAR_1}!\p" + .string "Congratulations for your\n" + .string "record-breaking performance!$" + +gTVPokemonNewsBattleFrontierText18:: + .string "Let's hope for more record-setting\n" + .string "feats from {STR_VAR_1} and the loyal\l" + .string "POKéMON!\p" + .string "That's the news on POKéMON NEWS!$" + +gTVWhatsNo1InHoennTodayText00:: + .string "WHAT'S NO. 1 IN HOENN TODAY?\n" + .string "Yes, it's that time again!\p" + .string "Hello, viewers! Are you giving your\n" + .string "best at whatever you do?\p" + .string "Let's have a look at the TRAINER\n" + .string "who did the very best today!\p" + .string "Today's no. 1 TRAINER is none other\n" + .string "than {STR_VAR_1}!$" + +gTVWhatsNo1InHoennTodayText01:: + .string "In one day, {STR_VAR_1} spun the SLOTS\n" + .string "at the GAME CORNER {STR_VAR_2} times.\p" + .string "While playing, {STR_VAR_1} was heard\n" + .string "murmuring, “For me, the reels don't\l" + .string "even move…”\l" + .string "Isn't that interesting?$" + +gTVWhatsNo1InHoennTodayText02:: + .string "In one day, {STR_VAR_1} played\n" + .string "the ROULETTE game at the GAME\l" + .string "CORNER {STR_VAR_2} times.\p" + .string "While playing, {STR_VAR_1} shouted,\n" + .string "“Let the balls decide!”\p" + .string "The TRAINER's eyes were focused and\n" + .string "the face showed concentration.$" + +gTVWhatsNo1InHoennTodayText03:: + .string "In one day, {STR_VAR_1} battled\n" + .string "wild POKéMON {STR_VAR_2} times!\p" + .string "Apparently, {STR_VAR_1}'s POKéMON\n" + .string "have grown incomparably stronger.\p" + .string "They appear eager to battle anywhere,\n" + .string "anytime, and anyhow!$" + +gTVWhatsNo1InHoennTodayText04:: + .string "In just one day, {STR_VAR_1} spun\n" + .string "the BERRY BLENDER {STR_VAR_2} times!\p" + .string "Toward the end, even {STR_VAR_1}\n" + .string "seemed to get dizzy.\p" + .string "The TRAINER appeared to totter\n" + .string "around like a SPINDA!$" + +gTVWhatsNo1InHoennTodayText05:: + .string "In just one day, {STR_VAR_1} planted\n" + .string "{STR_VAR_2} BERRIES!\p" + .string "As a result, {STR_VAR_1}'s clothes\n" + .string "became filthy with dirt.\p" + .string "Where the TRAINER planted, countless\n" + .string "flowers have burst into bloom.\p" + .string "The flowers are said to soothe\n" + .string "the emotions of people.$" + +gTVWhatsNo1InHoennTodayText06:: + .string "In just one day, {STR_VAR_1} picked\n" + .string "{STR_VAR_2} BERRIES!\p" + .string "{STR_VAR_1}'s BAG became so filled\n" + .string "with BERRIES, the TRAINER had trouble\l" + .string "walking afterward!$" + +gTVWhatsNo1InHoennTodayText07:: + .string "In just one day, {STR_VAR_1} obtained\n" + .string "{STR_VAR_2} Battle Points!\p" + .string "{STR_VAR_1} was later seen wrestling\n" + .string "with the choice of exchanging\l" + .string "the Battle Points for a cool item or\l" + .string "a nifty interior decoration.\p" + .string "The TRAINER reportedly was grinning\n" + .string "while mulling options.$" + +gTVWhatsNo1InHoennTodayText08:: + .string "Well, isn't that something!\p" + .string "{STR_VAR_1}!\n" + .string "You're today's no. 1 TRAINER!\p" + .string "Viewers, take heart from {STR_VAR_1}!\n" + .string "You, too, can be no. 1 every day!$" + +TVSecretBaseSecrets_Text_Intro:: + .string "SECRET BASE SECRETS!\p" + .string "What do TRAINERS do in the secrecy\n" + .string "of SECRET BASES?\p" + .string "Today, we investigate {STR_VAR_1}'s\n" + .string "SECRET BASE.\p" + .string "Oh? It looks like {STR_VAR_2} has come\n" + .string "for a visit.\p" + .string "Let's have a peek!\p" + .string "What will {STR_VAR_2} do?$" + +TVSecretBaseSecrets_Text_WhatWillPlayerDoNext1:: + .string "What will {STR_VAR_2} do next?$" + +TVSecretBaseSecrets_Text_WhatWillPlayerDoNext2:: + .string "And now, what will {STR_VAR_2} do?$" + +TVSecretBaseSecrets_Text_TookXStepsBeforeLeaving:: + .string "In the end, {STR_VAR_2} took {STR_VAR_3} steps\n" + .string "in {STR_VAR_1}'s SECRET BASE before\l" + .string "leaving.$" + +TVSecretBaseSecrets_Text_BaseFailedToInterestPlayer:: + .string "Hmm…\p" + .string "It appears as if {STR_VAR_1}'s SECRET\n" + .string "BASE failed to interest {STR_VAR_2}…$" + +TVSecretBaseSecrets_Text_PlayerEnjoyedBase:: + .string "{STR_VAR_2} appears to have enjoyed\n" + .string "{STR_VAR_1}'s SECRET BASE thoroughly.$" + +TVSecretBaseSecrets_Text_PlayerHugeFanOfBase:: + .string "{STR_VAR_2} appears to have become\n" + .string "a huge fan of {STR_VAR_1}'s\l" + .string "SECRET BASE.$" + +TVSecretBaseSecrets_Text_Outro:: + .string "Viewers may want to check out\n" + .string "{STR_VAR_1}'s SECRET BASE, too.\p" + .string "Tune in next time as we visit another\n" + .string "SECRET BASE! Thanks for joining us!$" + +TVSecretBaseSecrets_Text_StoppedMoving1:: + .string "The visitor has stopped!\p" + .string "The visitor isn't moving at all!\p" + .string "Was {STR_VAR_1}'s SECRET BASE\n" + .string "that unimpressive?$" + +TVSecretBaseSecrets_Text_StoppedMoving2:: + .string "The visitor has stopped!\p" + .string "The visitor isn't moving at all!\p" + .string "Is it fatigue?\n" + .string "Has the visitor grown weary?$" + +TVSecretBaseSecrets_Text_UsedChair:: + .string "The visitor sat down on a chair!\n" + .string "The visitor is seated!\p" + .string "Look at that look of delight!\p" + .string "That chair must be very comfortable\n" + .string "to get that response!$" + +TVSecretBaseSecrets_Text_UsedBalloon:: + .string "The visitor charged at a balloon!\p" + .string "It burst!\n" + .string "Oh, my goodness, it popped!\p" + .string "The visitor appears startled by\n" + .string "the sudden noise!$" + +TVSecretBaseSecrets_Text_UsedTent:: + .string "The visitor entered a TENT!\p" + .string "The visitor is running around!\p" + .string "Oh, my, the visitor is frolicking!\p" + .string "The visitor appears surprised by\n" + .string "the TENT's size!$" + +TVSecretBaseSecrets_Text_UsedPlant:: + .string "The visitor is examining\n" + .string "a potted plant!\p" + .string "The visitor has surprisingly\n" + .string "mature taste!$" + +TVSecretBaseSecrets_Text_UsedGoldShield:: + .string "The visitor is examining\n" + .string "a GOLD SHIELD!\p" + .string "The visitor's eyes appear to be\n" + .string "lit up with wonder!$" + +TVSecretBaseSecrets_Text_UsedSilverShield:: + .string "The visitor is examining\n" + .string "a SILVER SHIELD!\p" + .string "The visitor appears to be wide-eyed!$" + +TVSecretBaseSecrets_Text_UsedGlassOrnament:: + .string "The visitor is examining\n" + .string "a GLASS ORNAMENT!\p" + .string "Oh, no!\p" + .string "The visitor is touching it!\p" + .string "It's getting covered with\n" + .string "fingerprints…$" + +TVSecretBaseSecrets_Text_UsedTV:: + .string "The visitor is watching television!\p" + .string "Looks like we have a big fan of TV!$" + +TVSecretBaseSecrets_Text_UsedMudBall:: + .string "The visitor stomped on a MUD BALL!\p" + .string "The visitor looks delighted!$" + +TVSecretBaseSecrets_Text_UsedBag:: + .string "…Oh?\p" + .string "The visitor is reaching for their own\n" + .string "BAG and rummaging about in it!\p" + .string "The visitor pulled out\n" + .string "one {STR_VAR_2}!\p" + .string "Look at the visitor smile while\n" + .string "holding up the {STR_VAR_2}!\p" + .string "It's like a TV commercial!$" + +TVSecretBaseSecrets_Text_UsedCushion:: + .string "The visitor grabs a cushion and…$" + +TVSecretBaseSecrets_Text_HitCushion:: + .string "…begins hitting it!\p" + .string "Is the visitor under a lot of stress?$" + +TVSecretBaseSecrets_Text_HuggedCushion:: + .string "…hugs it tight!\p" + .string "Could the visitor be feeling happy\n" + .string "about something?$" + +TVSecretBaseSecrets_Text_BattledWon:: + .string "The visitor is chatting with\n" + .string "{STR_VAR_1}!\p" + .string "It looks like they're going to\n" + .string "have a battle!\p" + .string "And…\p" + .string "It's the visitor!\n" + .string "The visitor won an away match!\p" + .string "The visitor is doing\n" + .string "a victory dance!$" + +TVSecretBaseSecrets_Text_BattledLost:: + .string "The visitor is chatting with\n" + .string "{STR_VAR_1}!\p" + .string "It looks like they're going to\n" + .string "have a battle!\p" + .string "And…\p" + .string "It's {STR_VAR_1}!\n" + .string "The visitor has lost!\p" + .string "The visitor looks dejected!$" + +TVSecretBaseSecrets_Text_DeclinedBattle:: + .string "The visitor is chatting with\n" + .string "{STR_VAR_1}!\p" + .string "It looks like they're going to\n" + .string "have a battle!\p" + .string "And…\p" + .string "No, the visitor has refused!\p" + .string "There won't be a battle after all!\p" + .string "Did the visitor find {STR_VAR_1}\n" + .string "unappealing?$" + +TVSecretBaseSecrets_Text_UsedPoster:: + .string "The visitor is staring intently\n" + .string "at a poster!\p" + .string "Is the poster to the visitor's\n" + .string "liking?\p" + .string "…But… There's something disturbing\n" + .string "about the visitor's stares.$" + +TVSecretBaseSecrets_Text_UsedNoteMat:: + .string "The visitor stepped on a NOTE MAT!\p" + .string "…Hmm…\n" + .string "The visitor composed a funny tune!$" + +TVSecretBaseSecrets_Text_BattledDraw:: + .string "The visitor is chatting with\n" + .string "{STR_VAR_1}!\p" + .string "It looks like they're going to\n" + .string "have a battle!\p" + .string "And…\p" + .string "It's a draw!\n" + .string "Nothing's resolved!\p" + .string "Both TRAINERS appear to be very\n" + .string "disappointed!$" + +TVSecretBaseSecrets_Text_UsedSpinMat:: + .string "The visitor stepped on\n" + .string "a SPIN MAT!\p" + .string "It looks like the visitor is dizzy!\p" + .string "The visitor is tottering about!\n" + .string "Look out!$" + +TVSecretBaseSecrets_Text_UsedSandOrnament:: + .string "The visitor is reaching for\n" + .string "a SAND ORNAMENT!\p" + .string "Oh!\p" + .string "It crumbled!\n" + .string "It's fallen apart!\p" + .string "The visitor looks sheepish\n" + .string "and guilty!$" + +TVSecretBaseSecrets_Text_UsedDesk:: + .string "The visitor is rubbing a desktop\n" + .string "with their finger!\p" + .string "Apparently, the visitor disapproves\n" + .string "of dust!\p" + .string "The visitor is surprisingly concerned\n" + .string "about neatness!$" + +TVSecretBaseSecrets_Text_UsedBrick:: + .string "The visitor is staring at a BRICK!\p" + .string "Perhaps the visitor is thinking about\n" + .string "the object on the BRICK.$" + +TVSecretBaseSecrets_Text_UsedSolidBoard:: + .string "The visitor is walking across\n" + .string "the SOLID BOARD.\p" + .string "The visitor keeps looking down.\p" + .string "The visitor appears to be surprisingly\n" + .string "timid and cautious!$" + +TVSecretBaseSecrets_Text_UsedFence:: + .string "The visitor is looking intently\n" + .string "at a FENCE!\p" + .string "Has a new idea for a trap popped\n" + .string "into the visitor's head?$" + +TVSecretBaseSecrets_Text_UsedGlitterMat:: + .string "The visitor stepped on\n" + .string "a GLITTER MAT!\p" + .string "The visitor is striking a variety\n" + .string "of poses!\p" + .string "The visitor appears to be fantasizing\n" + .string "about being an idol!$" + +TVSecretBaseSecrets_Text_UsedTire:: + .string "The visitor is staring intently\n" + .string "at a TIRE!\p" + .string "Could the visitor be thinking about\n" + .string "the kind of car that would use it?$" + +TVSecretBaseSecrets_Text_UsedStand:: + .string "The visitor climbed a STAND!\p" + .string "The visitor is looking out across\n" + .string "{STR_VAR_1}'s BASE from high up!\p" + .string "And…\p" + .string "Lets loose a roar!\n" + .string "The visitor is roaring!$" + +TVSecretBaseSecrets_Text_BrokeDoor:: + .string "The visitor charged headlong into\n" + .string "a BREAKABLE DOOR!\p" + .string "The visitor is laughing uproariously!$" + +TVSecretBaseSecrets_Text_UsedDoll:: + .string "The visitor is talking to a DOLL!\p" + .string "…It's a little creepy…$" + +TVSecretBaseSecrets_Text_UsedSlide:: + .string "The visitor is climbing the ladder\n" + .string "on a SLIDE!\p" + .string "And…\p" + .string "The visitor slid down!\p" + .string "Looks like the visitor is having\n" + .string "a grand old time!$" + +TVSecretBaseSecrets_Text_UsedSlideButDidntGoDown:: + .string "The visitor is climbing the ladder\n" + .string "on a SLIDE!\p" + .string "And…\p" + .string "The visitor went back down\n" + .string "the ladder!\p" + .string "Did the visitor suddenly chicken out?$" + +TVSecretBaseSecrets_Text_UsedJumpMat:: + .string "The visitor stepped on\n" + .string "a JUMP MAT!\p" + .string "The visitor jumped once!\p" + .string "Jumped twice!\p" + .string "And a successful landing!\p" + .string "The visitor is clapping!\n" + .string "What a solo performance!$" + +gTVSafariFanClubText00:: + .string "SAFARI FAN CLUB!\p" + .string "REPORTER: All right, mates!\n" + .string "Tossing them SAFARI BALLS, are you?\p" + .string "You can bet I am here in the SAFARI\n" + .string "ZONE chock-full of amazing POKéMON!\p" + .string "Let's get with it and have a chat with\n" + .string "this good fellow of a SAFARI GUIDE!\p" + .string "All right, mate, how are the visiting\n" + .string "TRAINERS looking?$" + +gTVSafariFanClubText01:: + .string "GUIDE: Everyone seems to be going\n" + .string "hard at it.\p" + .string "{STR_VAR_1} is doing especially well.\p" + .string "Why, before, {STR_VAR_1} caught\n" + .string "{STR_VAR_2} POKéMON.$" + +gTVSafariFanClubText02:: + .string "The TRAINER is clever with {POKEBLOCK}S.\n" + .string "Used {STR_VAR_2} that time, I think.$" + +gTVSafariFanClubText03:: + .string "The TRAINER didn't use a single\n" + .string "{POKEBLOCK}! Not a one!\p" + .string "There's an expert for you.$" + +gTVSafariFanClubText04:: + .string "REPORTER: Is that right, then?\p" + .string "Sounds like our mate {STR_VAR_1}\n" + .string "is a stout SAFARI master!\p" + .string "GUIDE: I hope the TRAINER comes back\n" + .string "and shows us that great technique.$" + +gTVSafariFanClubText05:: + .string "GUIDE: No one seems to be doing\n" + .string "very well.\p" + .string "{STR_VAR_1} had it especially bad.\p" + .string "Why, before, the TRAINER only\n" + .string "managed to catch {STR_VAR_2} POKéMON.$" + +gTVSafariFanClubText06:: + .string "GUIDE: No one seems to be doing\n" + .string "very well.\p" + .string "{STR_VAR_1} had it especially bad.\p" + .string "Why, before, the TRAINER didn't\n" + .string "catch one POKéMON. Not a one!$" + +gTVSafariFanClubText07:: + .string "The TRAINER does use {POKEBLOCK}S.\n" + .string "Used {STR_VAR_2} that time, I think.\p" + .string "But, boy, I wish the TRAINER would\n" + .string "get a bit better at this.$" + +gTVSafariFanClubText08:: + .string "I think the TRAINER would have better\n" + .string "luck using {POKEBLOCK}S, which weren't\l" + .string "used at all that time.$" + +gTVSafariFanClubText09:: + .string "REPORTER: Is that right, then?\p" + .string "Sounds like our mate {STR_VAR_1}\n" + .string "needs more SAFARI seasoning.\p" + .string "GUIDE: I hope the TRAINER visits\n" + .string "over and over to get the hang of it.$" + +gTVSafariFanClubText10:: + .string "REPORTER: Quite right, it is!\n" + .string "Facing up to challenges is important!\p" + .string "Viewers, come on down to the SAFARI\n" + .string "and make the challenge yourself!\p" + .string "Until next time, cheerio!$" + +ContestLiveUpdates_Text_Intro:: + .string "“POKéMON CONTEST LIVE UPDATES!”\p" + .string "MC: Thanks for joining us!\p" + .string "We're live from the just-ended\n" + .string "{STR_VAR_1} site.\p" + .string "The hall is still filled with\n" + .string "an audience unwilling to leave.\p" + .string "Spectator: {STR_VAR_2}!\p" + .string "Spectator: {STR_VAR_3}!\p" + .string "MC: As you've just heard, the CONTEST\n" + .string "was won by the POKéMON {STR_VAR_2}\l" + .string "of {STR_VAR_3}.\p" + .string "Spectator: {STR_VAR_2}!\n" + .string "You're the best!\p" + .string "Spectator: {STR_VAR_3}!\n" + .string "Way to go!\p" + .string "MC: Let's hear what the fans have\n" + .string "to say about this CONTEST.$" + +ContestLiveUpdates_Text_WonBothRounds:: + .string "Spectator: The {STR_VAR_2} was tops in\n" + .string "both primary and secondary judging!\p" + .string "That {STR_VAR_2} will keep winning!$" + +ContestLiveUpdates_Text_BetterRound2:: + .string "Spectator: The {STR_VAR_2} didn't do\n" + .string "well in the primary judging, but it\l" + .string "cleaned up in the secondary judging!\p" + .string "It was a miraculous comeback\n" + .string "for that {STR_VAR_2}. Yippee!$" + +ContestLiveUpdates_Text_EqualRounds:: + .string "Spectator: The {STR_VAR_2} remained\n" + .string "consistent throughout both primary\l" + .string "and secondary judging.\p" + .string "{STR_VAR_3} and the {STR_VAR_2},\n" + .string "they're no ordinary combo!$" + +ContestLiveUpdates_Text_BetterRound1:: + .string "Spectator: In terms of being {STR_VAR_1},\n" + .string "that {STR_VAR_2} was outstanding.\p" + .string "I hope it makes better appeals\n" + .string "next time, though.$" + +ContestLiveUpdates_Text_GotNervous:: + .string "Spectator: When the {STR_VAR_2} got\n" + .string "nervous, I couldn't stop myself from\l" + .string "shouting encouragement.\p" + .string "I'd like to say this to that\n" + .string "{STR_VAR_2}, “Congratulations!”$" + +ContestLiveUpdates_Text_StartledFoes:: + .string "Spectator: That {STR_VAR_2}'s appeal\n" + .string "startled even me!\p" + .string "{STR_VAR_2}, you were awesome!$" + +ContestLiveUpdates_Text_UsedCombo:: + .string "Spectator: That {STR_VAR_2}'s combo\n" + .string "appeal was stunning!\p" + .string "It's shaken me to the core!$" + +ContestLiveUpdates_Text_ExcitingAppeal:: + .string "Spectator: The winning {STR_VAR_2}'s\n" + .string "appeal got my heart pounding!$" + +ContestLiveUpdates_Text_WasCool:: + .string "{STR_VAR_2}!\n" + .string "You were cool!$" + +ContestLiveUpdates_Text_WasBeautiful:: + .string "{STR_VAR_2}!\n" + .string "You were beautiful!$" + +ContestLiveUpdates_Text_WasCute:: + .string "{STR_VAR_2}!\n" + .string "You were cute!$" + +ContestLiveUpdates_Text_WasSmart:: + .string "{STR_VAR_2}!\n" + .string "You were smart!$" + +ContestLiveUpdates_Text_WasTough:: + .string "{STR_VAR_2}!\n" + .string "You were tough!$" + +ContestLiveUpdates_Text_VeryExcitingAppeal:: + .string "Spectator: The winning {STR_VAR_2}'s\n" + .string "appeal still has my heart pounding!$" + +ContestLiveUpdates_Text_VeryCool:: + .string "{STR_VAR_2}!\n" + .string "You're the last word in cool!$" + +ContestLiveUpdates_Text_VeryBeautiful:: + .string "{STR_VAR_2}!\n" + .string "You're the most beautiful!$" + +ContestLiveUpdates_Text_VeryCute:: + .string "{STR_VAR_2}!\n" + .string "You're simply the cutest!$" + +ContestLiveUpdates_Text_VerySmart:: + .string "{STR_VAR_2}!\n" + .string "You're the smartest among the smart!$" + +ContestLiveUpdates_Text_VeryTough:: + .string "{STR_VAR_2}!\n" + .string "You're the toughest of the tough!$" + +ContestLiveUpdates_Text_TookBreak:: + .string "Spectator: Even when the {STR_VAR_2}\n" + .string "took a break from making appeals,\l" + .string "I couldn't take my eyes off it.\p" + .string "I'm captivated by that {STR_VAR_2}.$" + +ContestLiveUpdates_Text_GotStartled:: + .string "Spectator: When the {STR_VAR_2} was\n" + .string "startled by another POKéMON's appeal,\l" + .string "I was close to tears.\p" + .string "{STR_VAR_2}, you were resilient!\n" + .string "Way to go!$" + +ContestLiveUpdates_Text_MoveWonderful:: + .string "Spectator: Oh…\n" + .string "That {STR_VAR_2}'s {STR_VAR_3}!\l" + .string "{STR_VAR_2}'s {STR_VAR_3}!\l" + .string "{STR_VAR_2}'s {STR_VAR_3}!\l" + .string "How could it be so wonderful?$" + +ContestLiveUpdates_Text_TalkAboutAnotherMon:: + .string "MC: Well, there you have it. This place\n" + .string "is full of the {STR_VAR_1}'s fans!\p" + .string "I should also mention that another\n" + .string "POKéMON, {STR_VAR_2}'s {STR_VAR_3}, \l" + .string "caught my eye.\p" + .string "{STR_VAR_2}'s {STR_VAR_3}…$" + +ContestLiveUpdates_Text_FailedToAppeal:: + .string "It failed to make a single appeal during\n" + .string "secondary judging out of nervousness.\p" + .string "Next time, I would like to see this\n" + .string "{STR_VAR_1} make even one appeal.$" + +ContestLiveUpdates_Text_LastInBothRounds:: + .string "It came dead last in both primary\n" + .string "and secondary judging.\p" + .string "I hope that {STR_VAR_1} will retrain this\n" + .string "{STR_VAR_2} and erase the shame of\l" + .string "this undisputed last-place finish.$" + +ContestLiveUpdates_Text_NotExcitingEnough:: + .string "It failed to take advantage of\n" + .string "the audience's excitement and make\l" + .string "an appropriate appeal.\p" + .string "We hope {STR_VAR_1} will learn how to get\n" + .string "a feel for the audience and whip their\l" + .string "excitement to a fever pitch next time.$" + +ContestLiveUpdates_Text_LostAfterWinningRound1:: + .string "While finishing first in the primary\n" + .string "judging, its appeals in the secondary\l" + .string "judging failed to click.\p" + .string "It suffered a humiliating come-from-\n" + .string "behind loss.\p" + .string "I'm sure {STR_VAR_1} is studying how to\n" + .string "make more effective appeals now.$" + +ContestLiveUpdates_Text_NeverExciting:: + .string "The audience never got excited by its\n" + .string "appeals during the secondary judging.\p" + .string "We hope it will stop worrying about\n" + .string "other POKéMON and learn to pitch\l" + .string "its appeals to the audience more.$" + +ContestLiveUpdates_Text_LostBySmallMargin:: + .string "It lost to {STR_VAR_1}'s {STR_VAR_2}\n" + .string "by only a small margin.\p" + .string "It must be heartbreaking to come\n" + .string "so close to victory only to fail.\p" + .string "I wouldn't be surprised if {STR_VAR_3}\n" + .string "were weeping over this outcome.$" + +ContestLiveUpdates_Text_RepeatedAppeals:: + .string "It disappointed the JUDGE by\n" + .string "repeating the same appeals.\p" + .string "It's an unforgivable error in any\n" + .string "CONTEST, and the POKéMON paid.\p" + .string "{STR_VAR_1} should feel guilty for\n" + .string "this sorry showing.$" + +ContestLiveUpdates_Text_ValiantEffortButLost:: + .string "{STR_VAR_1} turned in a valiant effort,\n" + .string "but…\p" + .string "It was all for naught, finishing last.\p" + .string "{STR_VAR_1} should learn from this loss\n" + .string "and put the knowledge to good use.$" + +ContestLiveUpdates_Text_Outro:: + .string "I'd like to end this program with our\n" + .string "usual farewell to the winners.\p" + .string "This time, it's {STR_VAR_1} and\n" + .string "the {STR_VAR_2}!\p" + .string "MC: Is everyone ready?\n" + .string "All together now!\p" + .string "Audience: {STR_VAR_1}! {STR_VAR_2}!\n" + .string "Congratulations!\l" + .string "You're the CONTEST winner!$" + +gTVPokemonBattleUpdateText00:: + .string "“POKéMON BATTLE UPDATE!”\p" + .string "Bringing you the results of POKéMON\n" + .string "battles as they come in!$" + +gTVPokemonBattleUpdateText01:: + .string "The TRAINERS {STR_VAR_1} and\n" + .string "{STR_VAR_2} faced each other in\l" + .string "a {STR_VAR_3} BATTLE.\p" + .string "This match ended in victory for\n" + .string "{STR_VAR_1}!$" + +gTVPokemonBattleUpdateText02:: + .string "In the battle, {STR_VAR_1}'s\n" + .string "{STR_VAR_2} was a formidable force\l" + .string "using {STR_VAR_3}!$" + +gTVPokemonBattleUpdateText03:: + .string "{STR_VAR_1}'s {STR_VAR_2} had a weak\n" + .string "showing that really hurt.$" + +gTVPokemonBattleUpdateText04:: + .string "Congratulations on your victory,\n" + .string "{STR_VAR_1}!\p" + .string "And for the defeated {STR_VAR_2},\n" + .string "we hope for a better result next time!\p" + .string "This concludes this episode of\n" + .string "“POKéMON BATTLE UPDATE!”$" + +gTVPokemonBattleUpdateText05:: + .string "The teams of TRAINERS {STR_VAR_1} and\n" + .string "{STR_VAR_2} met in a MULTI BATTLE.\p" + .string "This match ended in victory for\n" + .string "{STR_VAR_1}'s team.$" + +gTVPokemonBattleUpdateText06:: + .string "In the battle, the {STR_VAR_2} on\n" + .string "{STR_VAR_1}'s team was a formidable\l" + .string "force using {STR_VAR_3}.$" + +gTVPokemonBattleUpdateText07:: + .string "The weak showing by the {STR_VAR_3}\n" + .string "on {STR_VAR_2}'s team really hurt.\p" + .string "Congratulations on your team's\n" + .string "victory, {STR_VAR_1}!\p" + .string "As for the defeated {STR_VAR_2}'s team,\n" + .string "we hope for a better result next time!\p" + .string "This concludes this episode of\n" + .string "“POKéMON BATTLE UPDATE!”$" + +GabbyAndTy_Text_GabbyPreFirstBattle: + .string "GABBY: Oh! We've just spotted a tough-\n" + .string "looking TRAINER here of all places!\p" + .string "Okay, roll camera!\n" + .string "Let's get this interview.$" + +GabbyAndTy_Text_GabbyIntro: + .string "GABBY: Oh! You're {PLAYER}! Hi!\n" + .string "Do you remember us from last time?\p" + .string "Can you show us how much stronger\n" + .string "you've become? Okay, cue interview!$" + +GabbyAndTy_Text_GabbyDefeatFirstTime: + .string "GABBY: My eyes didn't lie!\n" + .string "I did discover an astonishing TRAINER!$" + +GabbyAndTy_Text_WhoAreYouInterview: + .string "GABBY: Awesome! Awesome!\n" + .string "Who are you?!\p" + .string "I knew we were onto something wild\n" + .string "when we spotted you!\p" + .string "Oh, please let me explain. We travel\n" + .string "around everywhere interviewing all\l" + .string "sorts of TRAINERS.\p" + .string "So, would you give us a bit of your time\n" + .string "for an interview?$" + +GabbyAndTy_Text_QuoteFromLastInterview: + .string "GABBY: “{STR_VAR_1}!”\p" + .string "Remember? That's the quote you gave\n" + .string "us as the battle clincher last time.\p" + .string "I never, ever forget stuff like that!$" + +GabbyAndTy_Text_YouStompedUsInterviewAgain: + .string "The last time we battled, you stomped\n" + .string "us before we could brace ourselves…\p" + .string "Anyway, what do you think?\n" + .string "Do you want to be interviewed again?$" + +GabbyAndTy_Text_YouThrewABallAtUsInterviewAgain: + .string "The last time we battled, didn't you\n" + .string "throw a POKé BALL at us?\p" + .string "We were shocked! So we told everyone,\n" + .string "just everyone, about it!\p" + .string "Anyway, what do you think?\n" + .string "Do you want to be interviewed again?$" + +GabbyAndTy_Text_CleverItemSkillsInterviewAgain: + .string "The last time we battled, your item\n" + .string "skills cleverly did us in.\p" + .string "Anyway, what do you think?\n" + .string "Do you want to be interviewed again?$" + +GabbyAndTy_Text_WeLookedRespectableInterviewAgain: + .string "The last time we battled, we managed\n" + .string "to look respectable.\p" + .string "Anyway, what do you think?\n" + .string "Do you want to be interviewed again?$" + +GabbyAndTy_Text_InterviewAgain: + .string "Anyway, what do you think?\n" + .string "Do you want to be interviewed again?$" + +GabbyAndTy_Text_DescribeYourFeelings: + .string "You will?\n" + .string "Thank you!\p" + .string "Okay, I need you to describe your\n" + .string "feelings about our battle, but it\l" + .string "has to be short and sweet. Go!$" + +GabbyAndTy_Text_PerfectWellBeSeeingYou: + .string "GABBY: Mmm, yeah!\n" + .string "That's the perfect clincher!\p" + .string "I get the feeling that this will make\n" + .string "a great TV show.\p" + .string "There's a chance that they'll air this\n" + .string "on TV, so make sure to look for us!\p" + .string "Okay!\n" + .string "We'll be seeing you!$" + +GabbyAndTy_Text_DontGiveUpKeepingEyeOut: + .string "GABBY: Oh…\p" + .string "Okay, but don't give up!\n" + .string "We'll be keeping an eye out for you!$" + +GabbyAndTy_Text_KeepingAnEyeOutForYou: + .string "GABBY: We'll be keeping an eye out\n" + .string "for you!$" + +GabbyAndTy_Text_GabbyNotEnoughMons: + .string "GABBY: Is there a strong TRAINER\n" + .string "anywhere with a lot of POKéMON?$" + +GabbyAndTy_Text_GiveUsAnInterviewThisTime: + .string "GABBY: Wow, you are something!\p" + .string "You've gotten a lot stronger--a lot--\n" + .string "since we last battled.\p" + .string "We were right about you when we\n" + .string "spotted you as a hot TRAINER.\p" + .string "So, anyway, what do you think?\n" + .string "Are you willing to give us an interview\l" + .string "this time?$" + +GabbyAndTy_Text_GabbyDefeat: + .string "GABBY: That was an intense battle!\n" + .string "Did you get all that on camera?$" + +GabbyAndTy_Text_TyPreFirstBattle: + .string "TY: Hey, lookie here! A tough-looking\n" + .string "TRAINER here, of all places!\l" + .string "Camera's rolling!$" + +GabbyAndTy_Text_TyIntro: + .string "TY: Hey, lookie here!\n" + .string "I remember you!\p" + .string "I'll get this battle all on this\n" + .string "here camera!$" + +GabbyAndTy_Text_TyPostBattle: + .string "TY: You're a natural!\n" + .string "Got me some prime footage right here!$" + +GabbyAndTy_Text_TyNotEnoughMons: + .string "TY: Do you only have the one POKéMON\n" + .string "and that's it?\p" + .string "If you had more POKéMON, it'd make for\n" + .string "better footage, but…$" + +GabbyAndTy_Text_TyDefeatFirstTime: + .string "TY: Yep, we sure spotted a hot TRAINER.\n" + .string "This is a huge scoop for us!$" + +GabbyAndTy_Text_TyDefeat: + .string "TY: Yep, I got it all.\n" + .string "That whole battle's on camera.$" + +gTVInSearchOfTrainersText00:: + .string "IN SEARCH OF TRAINERS…\p" + .string "GABBY: Hi! Today I'm visiting an area\n" + .string "near {STR_VAR_1}.\p" + .string "We're trying to spot some up-and-\n" + .string "coming new talent in the field.\p" + .string "Today, we turned our lens on the\n" + .string "TRAINER {PLAYER}.\p" + .string "There's something about this TRAINER\n" + .string "that piqued our interest.$" + +gTVInSearchOfTrainersText01:: + .string "We've battled {PLAYER} before, but we\n" + .string "can attest that the TRAINER has most\l" + .string "definitely improved from before.\p" + .string "I knew we were onto someone special\n" + .string "when we spotted this TRAINER!$" + +gTVInSearchOfTrainersText02:: + .string "The best way to determine how strong\n" + .string "a TRAINER is…\p" + .string "Well, the fastest way is to battle.\n" + .string "And so we began our investigation!\p" + .string "… …\p" + .string "That's how we ended up in battle\n" + .string "with {PLAYER}.\p" + .string "In a dominating performance, we were\n" + .string "flattened, rolled up, and tossed aside!\p" + .string "{PLAYER} is ruthlessly strong…\p" + .string "Here's our impressions after having\n" + .string "battled our featured TRAINER.$" + +gTVInSearchOfTrainersText03:: + .string "The combination of {STR_VAR_1} and\n" + .string "{STR_VAR_3} was divine!\p" + .string "The sight of them--{STR_VAR_1} and\n" + .string "{STR_VAR_3}--selflessly supporting\l" + .string "each other in the thick of battle…\p" + .string "It was a marvelous sight to behold!\p" + .string "{STR_VAR_2} was the move the TRAINER\n" + .string "used last in our battle.\p" + .string "The move {STR_VAR_2} is {STR_VAR_1}\n" + .string "and {STR_VAR_3}'s sign of friendship!$" + +gTVInSearchOfTrainersText04:: + .string "…I lost confidence in myself as\n" + .string "a result of our encounter.\p" + .string "We were beaten before we could launch\n" + .string "a single attack.\l" + .string "Ohhh… Snivel…\p" + .string "In spite of that, {PLAYER}'s battles\n" + .string "are worth seeing.\p" + .string "I recommend confident TRAINERS to\n" + .string "challenge {PLAYER}.$" + +gTVInSearchOfTrainersText05:: + .string "There's only one thing to be said.\n" + .string "Don't you dare throw a POKé BALL during\l" + .string "a TRAINER battle!\p" + .string "{PLAYER} is certainly strong, but has\n" + .string "no clue about the basic rules.\p" + .string "To our TV audience, I have a request.\p" + .string "If you see {PLAYER}, please caution\n" + .string "the TRAINER!$" + +gTVInSearchOfTrainersText06:: + .string "{PLAYER} is adept at reading the\n" + .string "opponent's actions.\p" + .string "The timing of item usage was remarkably\n" + .string "effective!$" + +gTVInSearchOfTrainersText07:: + .string "Honestly speaking, I thought that\n" + .string "I might even be pretty good.\p" + .string "While we did end up losing, we did have\n" + .string "a hotly contested battle.\p" + .string "But if you're struggling against me,\n" + .string "you have a ways to go, {PLAYER}!$" + +gTVInSearchOfTrainersText08:: + .string "After our battle, we asked {PLAYER} for\n" + .string "a succinct summary.\p" + .string "The TRAINER replied, “{STR_VAR_1}.”\p" + .string "{PLAYER}'s POKéMON {STR_VAR_2} and\n" + .string "{STR_VAR_3}…\l" + .string "And “{STR_VAR_1}”…\p" + .string "Mmm! That's deep! There's deep\n" + .string "significance behind that quote!\p" + .string "It's no surprise--a good TRAINER has\n" + .string "good things to say.\p" + .string "That's all for today!\n" + .string "See you again on our next broadcast!$" + +ContestLadyShow_Text_Intro:: + .string "“POKéMON CONTEST LIVE UPDATES!”\p" + .string "MC: Sorry to interrupt the regular\n" + .string "programming, and thanks for joining us!\p" + .string "We bring you this live from\n" + .string "the scene of a just-completed\l" + .string "{STR_VAR_1}!\p" + .string "Spectators: ?!!!!\p" + .string "MC: Oh! It looks like the CONTEST\n" + .string "participants are headed this way!\p" + .string "I'll try to get an impromptu interview\n" + .string "for you folks at home!\p" + .string "Spectators: ?!!!!\n" + .string "?!!!!$" + +ContestLadyShow_Text_Won:: + .string "MC: Excuse me!\n" + .string "Thanks for joining us on live TV!\p" + .string "May I congratulate you on your win?\p" + .string "What was the key factor in today's\n" + .string "stunning victory?\p" + .string "BEAUTY: We gave it our best effort\n" + .string "today, my {STR_VAR_2} and I!\p" + .string "But I'm sure we wouldn't have made it\n" + .string "if it weren't for all the help we\l" + .string "received leading up to the CONTEST!\p" + .string "MC: Do you have a special someone\n" + .string "with whom you'd like to share your joy?\l" + .string "Let's hear it live!\p" + .string "BEAUTY: Hey, out there!\p" + .string "{STR_VAR_3}! Are you watching?\n" + .string "We did it!\l" + .string "Thank you!$" + +ContestLadyShow_Text_Lost:: + .string "MC: Excuse me!\n" + .string "Thanks for joining us on live TV!\p" + .string "You must be disappointed by that turn\n" + .string "of events. Do you have any comments?\p" + .string "BEAUTY: It's heartbreaking…\n" + .string "My {STR_VAR_2} and I, we did our best…\p" + .string "But I feel like I've let down everyone\n" + .string "who has supported us through this.\p" + .string "MC: I hate to say it, but the POKéMON's\n" + .string "coloration is a little wanting.\p" + .string "BEAUTY: {STR_VAR_3}, I'm so sorry…\n" + .string "I'll do better next time, I swear…\l" + .string "…Sniff… Waaaaah!\p" + .string "Spectators: See that?\n" + .string "The poor girl!\p" + .string "MC: Uh… Uh-oh…\p" + .string "Uh… That's all the time we have today!\n" + .string "Thanks for tuning in!$" + +ContestLadyShow_Text_LostBadly:: + .string "MC: Excuse me!\n" + .string "Thanks for joining us on live TV!\p" + .string "How did your CONTEST appearance go?\p" + .string "BEAUTY: Nothing went right…\n" + .string "For some reason, my {STR_VAR_2}\l" + .string "couldn't attract any popularity.\p" + .string "MC: I hate to say it, but the POKéMON's\n" + .string "coloration is a little wanting.\p" + .string "BEAUTY: … … … … … …\n" + .string "…Sniff… Waaaaah!\p" + .string "Spectators: See that?\n" + .string "The poor girl!\p" + .string "MC: Uh… Uh-oh…\p" + .string "Uh… That's all the time we have today!\n" + .string "Thanks for tuning in!$" diff --git a/include/config.h b/include/config.h index b7bdbd3f9e..320ee96195 100644 --- a/include/config.h +++ b/include/config.h @@ -16,7 +16,7 @@ // would normally use AGBPrint() and AGBPrintf(). // Using English as default. -#if !defined(ENGLISH) && !defined(FRENCH) && !defined(ITALIAN) +#if !defined(ENGLISH) && !defined(FRENCH) && !defined(ITALIAN) && !defined(SPANISH) #define ENGLISH 1 #endif diff --git a/include/global.h b/include/global.h index 37c12136ff..523de7a7d3 100644 --- a/include/global.h +++ b/include/global.h @@ -140,11 +140,17 @@ #define STATIC_ASSERT(expr, id) typedef char id[(expr) ? 1 : -1]; #if ENGLISH -#define LANGUAGE_STRING(_english, _french, _italian) _(_english) +#define LANG_VAL(_english, _french, _italian, ...) (_english) +#define LANGUAGE_STRING(_english, _french, _italian, ...) _(_english) #elif FRENCH -#define LANGUAGE_STRING(_english, _french, _italian) _(_french) +#define LANG_VAL(_english, _french, _italian, ...) (_french) +#define LANGUAGE_STRING(_english, _french, _italian, ...) _(_french) #elif ITALIAN -#define LANGUAGE_STRING(_english, _french, _italian) _(_italian) +#define LANG_VAL(_english, _french, _italian, ...) (_italian) +#define LANGUAGE_STRING(_english, _french, _italian, ...) _(_italian) +#elif SPANISH +#define LANG_VAL(_english, _french, _italian, ...) (_english) +#define LANGUAGE_STRING(_english, _french, _italian, ...) _(_english) #endif struct Coords8 diff --git a/rom_es.sha1 b/rom_es.sha1 new file mode 100644 index 0000000000..4023c580a4 --- /dev/null +++ b/rom_es.sha1 @@ -0,0 +1 @@ +FE1558A3DCB0360AB558969E09B690888B846DD9 pokeemerald_es.gba diff --git a/src/battle_bg.c b/src/battle_bg.c index fdab5d540b..c7b35edbee 100644 --- a/src/battle_bg.c +++ b/src/battle_bg.c @@ -24,35 +24,6 @@ #include "constants/songs.h" #include "constants/trainers.h" -#if ENGLISH -#define B_WIN_MSG_WIDTH 26 -#define B_WIN_YESNO_TILEMAP_LEFT 26 -#define B_WIN_YESNO_WIDTH 3 -#define ARENA_WIN_SKILL_TILEMAP_LEFT 12 -#define ARENA_WIN_SKILL_WIDTH 6 -#define ARENA_WIN_BODY_BASEBLOCK 0x013C -#define ARENA_WIN_JUDGEMENT_TITLE_BASEBLOCK 0x0148 -#define ARENA_WIN_JUDGEMENT_TEXT_WIDTH 26 -#elif FRENCH -#define B_WIN_MSG_WIDTH 27 -#define B_WIN_YESNO_TILEMAP_LEFT 25 -#define B_WIN_YESNO_WIDTH 4 -#define ARENA_WIN_SKILL_TILEMAP_LEFT 11 -#define ARENA_WIN_SKILL_WIDTH 8 -#define ARENA_WIN_BODY_BASEBLOCK 0x0140 -#define ARENA_WIN_JUDGEMENT_TITLE_BASEBLOCK 0x014C -#define ARENA_WIN_JUDGEMENT_TEXT_WIDTH 27 -#elif ITALIAN -#define B_WIN_MSG_WIDTH 27 -#define B_WIN_YESNO_TILEMAP_LEFT 25 -#define B_WIN_YESNO_WIDTH 4 -#define ARENA_WIN_SKILL_TILEMAP_LEFT 12 -#define ARENA_WIN_SKILL_WIDTH 6 -#define ARENA_WIN_BODY_BASEBLOCK 0x013C -#define ARENA_WIN_JUDGEMENT_TITLE_BASEBLOCK 0x0148 -#define ARENA_WIN_JUDGEMENT_TEXT_WIDTH 27 -#endif - struct BattleBackground { const void *tileset; @@ -194,7 +165,7 @@ static const struct WindowTemplate sStandardBattleWindowTemplates[] = .bg = 0, .tilemapLeft = 2, .tilemapTop = 15, - .width = B_WIN_MSG_WIDTH, + .width = LANG_VAL(26, 27, 27, 27), .height = 4, .paletteNum = 0, .baseBlock = 0x0090, @@ -300,9 +271,9 @@ static const struct WindowTemplate sStandardBattleWindowTemplates[] = }, [B_WIN_YESNO] = { .bg = 0, - .tilemapLeft = B_WIN_YESNO_TILEMAP_LEFT, + .tilemapLeft = LANG_VAL(26, 25, 25, 25), .tilemapTop = 9, - .width = B_WIN_YESNO_WIDTH, + .width = LANG_VAL(3, 4, 4, 4), .height = 4, .paletteNum = 5, .baseBlock = 0x0100, @@ -415,7 +386,7 @@ static const struct WindowTemplate sBattleArenaWindowTemplates[] = .bg = 0, .tilemapLeft = 2, .tilemapTop = 15, - .width = B_WIN_MSG_WIDTH, + .width = LANG_VAL(26, 27, 27, 27), .height = 4, .paletteNum = 0, .baseBlock = 0x0090, @@ -521,9 +492,9 @@ static const struct WindowTemplate sBattleArenaWindowTemplates[] = }, [B_WIN_YESNO] = { .bg = 0, - .tilemapLeft = B_WIN_YESNO_TILEMAP_LEFT, + .tilemapLeft = LANG_VAL(26, 25, 25, 25), .tilemapTop = 9, - .width = B_WIN_YESNO_WIDTH, + .width = LANG_VAL(3, 4, 4, 4), .height = 4, .paletteNum = 5, .baseBlock = 0x0100, @@ -584,9 +555,9 @@ static const struct WindowTemplate sBattleArenaWindowTemplates[] = }, [ARENA_WIN_SKILL] = { .bg = 0, - .tilemapLeft = ARENA_WIN_SKILL_TILEMAP_LEFT, + .tilemapLeft = LANG_VAL(12, 11, 12, 12), .tilemapTop = 6, - .width = ARENA_WIN_SKILL_WIDTH, + .width = LANG_VAL(6, 8, 6, 6), .height = 2, .paletteNum = 5, .baseBlock = 0x0130, @@ -598,7 +569,7 @@ static const struct WindowTemplate sBattleArenaWindowTemplates[] = .width = 6, .height = 2, .paletteNum = 5, - .baseBlock = ARENA_WIN_BODY_BASEBLOCK, + .baseBlock = LANG_VAL(0x013C, 0x0140, 0x013C, 0x013C), }, [ARENA_WIN_JUDGEMENT_TITLE] = { .bg = 0, @@ -607,13 +578,13 @@ static const struct WindowTemplate sBattleArenaWindowTemplates[] = .width = 14, .height = 2, .paletteNum = 5, - .baseBlock = ARENA_WIN_JUDGEMENT_TITLE_BASEBLOCK, + .baseBlock = LANG_VAL(0x0148, 0x014C, 0x0148, 0x0148), }, [ARENA_WIN_JUDGEMENT_TEXT] = { .bg = 0, .tilemapLeft = 2, .tilemapTop = 15, - .width = ARENA_WIN_JUDGEMENT_TEXT_WIDTH, + .width = LANG_VAL(26, 27, 27, 27), .height = 4, .paletteNum = 7, .baseBlock = 0x0090, diff --git a/src/data/bard_music/spanish/actions.h b/src/data/bard_music/spanish/actions.h new file mode 100644 index 0000000000..47ac6fbf0a --- /dev/null +++ b/src/data/bard_music/spanish/actions.h @@ -0,0 +1,630 @@ +#ifndef GUARD_DATA_BARD_MUSIC_ACTIONS_H +#define GUARD_DATA_BARD_MUSIC_ACTIONS_H +const struct BardSound gBardSounds_Actions[][6] = { + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 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0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, +}; + +#endif // GUARD_DATA_BARD_MUSIC_ACTIONS_H diff --git a/src/data/bard_music/spanish/adjectives.h b/src/data/bard_music/spanish/adjectives.h new file mode 100644 index 0000000000..a5c72489ea --- /dev/null +++ b/src/data/bard_music/spanish/adjectives.h @@ -0,0 +1,294 @@ +#ifndef GUARD_DATA_BARD_MUSIC_ADJECTIVES_H +#define GUARD_DATA_BARD_MUSIC_ADJECTIVES_H +const struct BardSound gBardSounds_Adjectives[][6] = { + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, +}; + +#endif // GUARD_DATA_BARD_MUSIC_ADJECTIVES_H diff --git a/src/data/bard_music/spanish/bard_sounds.h b/src/data/bard_music/spanish/bard_sounds.h new file mode 100644 index 0000000000..8e4e8d5565 --- /dev/null +++ b/src/data/bard_music/spanish/bard_sounds.h @@ -0,0 +1,117 @@ +#ifndef GUARD_BARD_SOUNDS_TABLE_H +#define GUARD_BARD_SOUNDS_TABLE_H + +#define NULL_BARD_SOUND { 0xff } + +#if ENGLISH +#include "pokemon.h" +#include "moves.h" +#include "trainer.h" +#include "status.h" +#include "battle.h" +#include "greetings.h" +#include "people.h" +#include "voices.h" +#include "speech.h" +#include "endings.h" +#include "feelings.h" +#include "conditions.h" +#include "actions.h" +#include "lifestyle.h" +#include "hobbies.h" +#include "time.h" +#include "misc.h" +#include "adjectives.h" +#include "events.h" +#include "trendysaying.h" +#elif FRENCH +#include "french/pokemon.h" +#include "french/moves.h" +#include "french/trainer.h" +#include "french/status.h" +#include "french/battle.h" +#include "french/greetings.h" +#include "french/people.h" +#include "french/voices.h" +#include "french/speech.h" +#include "french/endings.h" +#include "french/feelings.h" +#include "french/conditions.h" +#include "french/actions.h" +#include "french/lifestyle.h" +#include "french/hobbies.h" +#include "french/time.h" +#include "french/misc.h" +#include "french/adjectives.h" +#include "french/events.h" +#include "french/trendysaying.h" +#elif ITALIAN +#include "italian/pokemon.h" +#include "italian/moves.h" +#include "italian/trainer.h" +#include "italian/status.h" +#include "italian/battle.h" +#include "italian/greetings.h" +#include "italian/people.h" +#include "italian/voices.h" +#include "italian/speech.h" +#include "italian/endings.h" +#include "italian/feelings.h" +#include "italian/conditions.h" +#include "italian/actions.h" +#include "italian/lifestyle.h" +#include "italian/hobbies.h" +#include "italian/time.h" +#include "italian/misc.h" +#include "italian/adjectives.h" +#include "italian/events.h" +#include "italian/trendysaying.h" +#elif SPANISH +#include "spanish/pokemon.h" +#include "spanish/moves.h" +#include "spanish/trainer.h" +#include "spanish/status.h" +#include "spanish/battle.h" +#include "spanish/greetings.h" +#include "spanish/people.h" +#include "spanish/voices.h" +#include "spanish/speech.h" +#include "spanish/endings.h" +#include "spanish/feelings.h" +#include "spanish/conditions.h" +#include "spanish/actions.h" +#include "spanish/lifestyle.h" +#include "spanish/hobbies.h" +#include "spanish/time.h" +#include "spanish/misc.h" +#include "spanish/adjectives.h" +#include "spanish/events.h" +#include "spanish/trendysaying.h" +#endif + +const struct BardSound (*const gBardSoundsTable[EC_NUM_GROUPS])[6] = { + [EC_GROUP_POKEMON] = NULL, // Handled by gBardSounds_Pokemon + [EC_GROUP_TRAINER] = gBardSounds_Trainer, + [EC_GROUP_STATUS] = gBardSounds_Status, + [EC_GROUP_BATTLE] = gBardSounds_Battle, + [EC_GROUP_GREETINGS] = gBardSounds_Greetings, + [EC_GROUP_PEOPLE] = gBardSounds_People, + [EC_GROUP_VOICES] = gBardSounds_Voices, + [EC_GROUP_SPEECH] = gBardSounds_Speech, + [EC_GROUP_ENDINGS] = gBardSounds_Endings, + [EC_GROUP_FEELINGS] = gBardSounds_Feelings, + [EC_GROUP_CONDITIONS] = gBardSounds_Conditions, + [EC_GROUP_ACTIONS] = gBardSounds_Actions, + [EC_GROUP_LIFESTYLE] = gBardSounds_Lifestyle, + [EC_GROUP_HOBBIES] = gBardSounds_Hobbies, + [EC_GROUP_TIME] = gBardSounds_Time, + [EC_GROUP_MISC] = gBardSounds_Misc, + [EC_GROUP_ADJECTIVES] = gBardSounds_Adjectives, + [EC_GROUP_EVENTS] = gBardSounds_Events, + [EC_GROUP_MOVE_1] = NULL, // Handled by gBardSounds_Moves + [EC_GROUP_MOVE_2] = NULL, // Handled by gBardSounds_Moves + [EC_GROUP_TRENDY_SAYING] = gBardSounds_TrendySaying, + [EC_GROUP_POKEMON_NATIONAL] = NULL // Handled by gBardSounds_Pokemon +}; + +#endif //GUARD_BARD_SOUNDS_TABLE_H diff --git a/src/data/bard_music/spanish/battle.h b/src/data/bard_music/spanish/battle.h new file mode 100644 index 0000000000..537f2177a7 --- /dev/null +++ b/src/data/bard_music/spanish/battle.h @@ -0,0 +1,510 @@ +#ifndef GUARD_DATA_BARD_MUSIC_BATTLE_H +#define GUARD_DATA_BARD_MUSIC_BATTLE_H +const struct BardSound gBardSounds_Battle[][6] = { + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 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0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, +}; + +#endif // GUARD_DATA_BARD_MUSIC_BATTLE_H diff --git a/src/data/bard_music/spanish/conditions.h b/src/data/bard_music/spanish/conditions.h new file mode 100644 index 0000000000..db94cf8e45 --- /dev/null +++ b/src/data/bard_music/spanish/conditions.h @@ -0,0 +1,558 @@ +#ifndef GUARD_DATA_BARD_MUSIC_CONDITIONS_H +#define GUARD_DATA_BARD_MUSIC_CONDITIONS_H +const struct BardSound gBardSounds_Conditions[][6] = { + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, +}; + +#endif // GUARD_DATA_BARD_MUSIC_CONDITIONS_H diff --git a/src/data/bard_music/spanish/default_sound.h b/src/data/bard_music/spanish/default_sound.h new file mode 100644 index 0000000000..ad4008e16e --- /dev/null +++ b/src/data/bard_music/spanish/default_sound.h @@ -0,0 +1,13 @@ +#ifndef GUARD_default_sound_H +#define GUARD_default_sound_H + +const struct BardSound gBardSound_InvalidWord[] = { + NULL_BARD_SOUND, + NULL_BARD_SOUND, + NULL_BARD_SOUND, + NULL_BARD_SOUND, + NULL_BARD_SOUND, + NULL_BARD_SOUND +}; + +#endif //GUARD_default_sound_H diff --git a/src/data/bard_music/spanish/endings.h b/src/data/bard_music/spanish/endings.h new file mode 100644 index 0000000000..d19dda96f0 --- /dev/null +++ b/src/data/bard_music/spanish/endings.h @@ -0,0 +1,558 @@ +#ifndef GUARD_DATA_BARD_MUSIC_ENDINGS_H +#define GUARD_DATA_BARD_MUSIC_ENDINGS_H +const struct BardSound gBardSounds_Endings[][6] = { + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, 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{ 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, +}; + +#endif // GUARD_DATA_BARD_MUSIC_ENDINGS_H diff --git a/src/data/bard_music/spanish/events.h b/src/data/bard_music/spanish/events.h new file mode 100644 index 0000000000..600046ddda --- /dev/null +++ b/src/data/bard_music/spanish/events.h @@ -0,0 +1,238 @@ +#ifndef GUARD_DATA_BARD_MUSIC_EVENTS_H +#define GUARD_DATA_BARD_MUSIC_EVENTS_H +const struct BardSound gBardSounds_Events[][6] = { + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, +}; + +#endif // GUARD_DATA_BARD_MUSIC_EVENTS_H diff --git a/src/data/bard_music/spanish/feelings.h b/src/data/bard_music/spanish/feelings.h new file mode 100644 index 0000000000..0cd9359ad8 --- /dev/null +++ b/src/data/bard_music/spanish/feelings.h @@ -0,0 +1,558 @@ +#ifndef GUARD_DATA_BARD_MUSIC_FEELINGS_H +#define GUARD_DATA_BARD_MUSIC_FEELINGS_H +const struct BardSound gBardSounds_Feelings[][6] = { + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 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0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, +}; + +#endif // GUARD_DATA_BARD_MUSIC_FEELINGS_H diff --git a/src/data/bard_music/spanish/greetings.h b/src/data/bard_music/spanish/greetings.h new file mode 100644 index 0000000000..6d3de5f362 --- /dev/null +++ b/src/data/bard_music/spanish/greetings.h @@ -0,0 +1,342 @@ +#ifndef GUARD_DATA_BARD_MUSIC_GREETINGS_H +#define GUARD_DATA_BARD_MUSIC_GREETINGS_H +const struct BardSound gBardSounds_Greetings[][6] = { + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, +}; + +#endif // GUARD_DATA_BARD_MUSIC_GREETINGS_H diff --git a/src/data/bard_music/spanish/hobbies.h b/src/data/bard_music/spanish/hobbies.h new file mode 100644 index 0000000000..24f5713e10 --- /dev/null +++ b/src/data/bard_music/spanish/hobbies.h @@ -0,0 +1,438 @@ +#ifndef GUARD_DATA_BARD_MUSIC_HOBBIES_H +#define GUARD_DATA_BARD_MUSIC_HOBBIES_H +const struct BardSound gBardSounds_Hobbies[][6] = { + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 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0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, +}; + +#endif // GUARD_DATA_BARD_MUSIC_HOBBIES_H diff --git a/src/data/bard_music/spanish/length_table.h b/src/data/bard_music/spanish/length_table.h new file mode 100644 index 0000000000..689f792f3a --- /dev/null +++ b/src/data/bard_music/spanish/length_table.h @@ -0,0 +1,21 @@ +#ifndef GUARD_LENGTH_TABLE_H +#define GUARD_LENGTH_TABLE_H + +const int gBardSoundLengthTable[] = { + 0x10, 0x1D, 0x16, 0x17, + 0x2E, 0x1C, 0x10, 0x25, + 0x1F, 0x16, 0x20, 0x13, + 0x1D, 0x34, 0x1F, 0x16, + 0x2F, 0x10, 0x1C, 0x31, + 0x19, 0x10, 0x1D, 0x16, + 0x22, 0x37, 0x19, 0x22, + 0x28, 0x1F, 0x20, 0x2E, + 0x1A, 0x17, 0x3D, 0x19, + 0x10, 0x34, 0x16, 0x13, + 0x2E, 0x1E, 0xC, 0x34, + 0x13, 0x1C, 0x37, 0x13, + 0x1C, 0x4C, 0x19, 0x16, +}; + + +#endif //GUARD_LENGTH_TABLE_H diff --git a/src/data/bard_music/spanish/lifestyle.h b/src/data/bard_music/spanish/lifestyle.h new file mode 100644 index 0000000000..aa9d6b15ba --- /dev/null +++ b/src/data/bard_music/spanish/lifestyle.h @@ -0,0 +1,366 @@ +#ifndef GUARD_DATA_BARD_MUSIC_LIFESTYLE_H +#define GUARD_DATA_BARD_MUSIC_LIFESTYLE_H +const struct BardSound gBardSounds_Lifestyle[][6] = { + { + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, +}; + +#endif // GUARD_DATA_BARD_MUSIC_LIFESTYLE_H diff --git a/src/data/bard_music/spanish/misc.h b/src/data/bard_music/spanish/misc.h new file mode 100644 index 0000000000..891652ca63 --- /dev/null +++ b/src/data/bard_music/spanish/misc.h @@ -0,0 +1,342 @@ +#ifndef GUARD_DATA_BARD_MUSIC_MISC_H +#define GUARD_DATA_BARD_MUSIC_MISC_H +const struct BardSound gBardSounds_Misc[][6] = { + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, +}; + +#endif // GUARD_DATA_BARD_MUSIC_MISC_H diff --git a/src/data/bard_music/spanish/moves.h b/src/data/bard_music/spanish/moves.h new file mode 100644 index 0000000000..7b5ba778a5 --- /dev/null +++ b/src/data/bard_music/spanish/moves.h @@ -0,0 +1,2851 @@ +#ifndef GUARD_DATA_BARD_MUSIC_MOVES_H +#define GUARD_DATA_BARD_MUSIC_MOVES_H + +#include "constants/moves.h" + +const u16 gNumBardWords_Moves = MOVES_COUNT; + +const struct BardSound gBardSounds_Moves[][6] = { + [MOVE_NONE] = { + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_POUND] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_KARATE_CHOP] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_DOUBLE_SLAP] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_COMET_PUNCH] = { + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_MEGA_PUNCH] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_PAY_DAY] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_FIRE_PUNCH] = { + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_ICE_PUNCH] = { + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_THUNDER_PUNCH] = { + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_SCRATCH] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_VICE_GRIP] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_GUILLOTINE] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_RAZOR_WIND] = { + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_SWORDS_DANCE] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_CUT] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_GUST] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_WING_ATTACK] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_WHIRLWIND] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_FLY] = { + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_BIND] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_SLAM] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_VINE_WHIP] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_STOMP] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_DOUBLE_KICK] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_MEGA_KICK] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_JUMP_KICK] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_ROLLING_KICK] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_SAND_ATTACK] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_HEADBUTT] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_HORN_ATTACK] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_FURY_ATTACK] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_HORN_DRILL] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_TACKLE] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_BODY_SLAM] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_WRAP] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_TAKE_DOWN] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_THRASH] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_DOUBLE_EDGE] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_TAIL_WHIP] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_POISON_STING] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_TWINEEDLE] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_PIN_MISSILE] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_LEER] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_BITE] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_GROWL] = { + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_ROAR] = { + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_SING] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_SUPERSONIC] = { + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_SONIC_BOOM] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_DISABLE] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_ACID] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_EMBER] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_FLAMETHROWER] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_MIST] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_WATER_GUN] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_HYDRO_PUMP] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_SURF] = { + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_ICE_BEAM] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_BLIZZARD] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_PSYBEAM] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_BUBBLE_BEAM] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_AURORA_BEAM] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_HYPER_BEAM] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_PECK] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_DRILL_PECK] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_SUBMISSION] = { + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_LOW_KICK] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_COUNTER] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_SEISMIC_TOSS] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_STRENGTH] = { + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_ABSORB] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_MEGA_DRAIN] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_LEECH_SEED] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_GROWTH] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_RAZOR_LEAF] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_SOLAR_BEAM] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_POISON_POWDER] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_STUN_SPORE] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_SLEEP_POWDER] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_PETAL_DANCE] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_STRING_SHOT] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_DRAGON_RAGE] = { + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_FIRE_SPIN] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_THUNDER_SHOCK] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_THUNDERBOLT] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_THUNDER_WAVE] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_THUNDER] = { + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_ROCK_THROW] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_EARTHQUAKE] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_FISSURE] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_DIG] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_TOXIC] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_CONFUSION] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_PSYCHIC] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_HYPNOSIS] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_MEDITATE] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_AGILITY] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_QUICK_ATTACK] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_RAGE] = { + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_TELEPORT] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_NIGHT_SHADE] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_MIMIC] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_SCREECH] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_DOUBLE_TEAM] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_RECOVER] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_HARDEN] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_MINIMIZE] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_SMOKESCREEN] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_CONFUSE_RAY] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_WITHDRAW] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_DEFENSE_CURL] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_BARRIER] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_LIGHT_SCREEN] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_HAZE] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_REFLECT] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_FOCUS_ENERGY] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_BIDE] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_METRONOME] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_MIRROR_MOVE] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_SELF_DESTRUCT] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_EGG_BOMB] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_LICK] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_SMOG] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_SLUDGE] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_BONE_CLUB] = { + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_FIRE_BLAST] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_WATERFALL] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_CLAMP] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_SWIFT] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_SKULL_BASH] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_SPIKE_CANNON] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_CONSTRICT] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_AMNESIA] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_KINESIS] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_SOFT_BOILED] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_HI_JUMP_KICK] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_GLARE] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_DREAM_EATER] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_POISON_GAS] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_BARRAGE] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_LEECH_LIFE] = { + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_LOVELY_KISS] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_SKY_ATTACK] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_TRANSFORM] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_BUBBLE] = { + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_DIZZY_PUNCH] = { + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_SPORE] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_FLASH] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_PSYWAVE] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_SPLASH] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_ACID_ARMOR] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_CRABHAMMER] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_EXPLOSION] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_FURY_SWIPES] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_BONEMERANG] = { + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_REST] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_ROCK_SLIDE] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_HYPER_FANG] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_SHARPEN] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_CONVERSION] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_TRI_ATTACK] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_SUPER_FANG] = { + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_SLASH] = { + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_SUBSTITUTE] = { + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_STRUGGLE] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_SKETCH] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_TRIPLE_KICK] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_THIEF] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_SPIDER_WEB] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_MIND_READER] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_NIGHTMARE] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_FLAME_WHEEL] = { + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_SNORE] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_CURSE] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_FLAIL] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_CONVERSION_2] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_AEROBLAST] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_COTTON_SPORE] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_REVERSAL] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_SPITE] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_POWDER_SNOW] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_PROTECT] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_MACH_PUNCH] = { + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_SCARY_FACE] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_FAINT_ATTACK] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_SWEET_KISS] = { + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_BELLY_DRUM] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_SLUDGE_BOMB] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_MUD_SLAP] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_OCTAZOOKA] = { + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_SPIKES] = { + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_ZAP_CANNON] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_FORESIGHT] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_DESTINY_BOND] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_PERISH_SONG] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_ICY_WIND] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_DETECT] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_BONE_RUSH] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_LOCK_ON] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_OUTRAGE] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_SANDSTORM] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_GIGA_DRAIN] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_ENDURE] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_CHARM] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_ROLLOUT] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_FALSE_SWIPE] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_SWAGGER] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_MILK_DRINK] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_SPARK] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_FURY_CUTTER] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_STEEL_WING] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_MEAN_LOOK] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_ATTRACT] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_SLEEP_TALK] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_HEAL_BELL] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_RETURN] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_PRESENT] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_FRUSTRATION] = { + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_SAFEGUARD] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_PAIN_SPLIT] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_SACRED_FIRE] = { + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_MAGNITUDE] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_DYNAMIC_PUNCH] = { + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_MEGAHORN] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_DRAGON_BREATH] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_BATON_PASS] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_ENCORE] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_PURSUIT] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_RAPID_SPIN] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_SWEET_SCENT] = { + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_IRON_TAIL] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_METAL_CLAW] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_VITAL_THROW] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_MORNING_SUN] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_SYNTHESIS] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_MOONLIGHT] = { + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_HIDDEN_POWER] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_CROSS_CHOP] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_TWISTER] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_RAIN_DANCE] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_SUNNY_DAY] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_CRUNCH] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_MIRROR_COAT] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_PSYCH_UP] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_EXTREME_SPEED] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_ANCIENT_POWER] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_SHADOW_BALL] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_FUTURE_SIGHT] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_ROCK_SMASH] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_WHIRLPOOL] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_BEAT_UP] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_FAKE_OUT] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_UPROAR] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_STOCKPILE] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_SPIT_UP] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_SWALLOW] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_HEAT_WAVE] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_HAIL] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_TORMENT] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_FLATTER] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_WILL_O_WISP] = { + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_MEMENTO] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_FACADE] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_FOCUS_PUNCH] = { + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_SMELLING_SALT] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_FOLLOW_ME] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_NATURE_POWER] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_CHARGE] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_TAUNT] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_HELPING_HAND] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_TRICK] = { + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_ROLE_PLAY] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_WISH] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_ASSIST] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_INGRAIN] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_SUPERPOWER] = { + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_MAGIC_COAT] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_RECYCLE] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_REVENGE] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_BRICK_BREAK] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_YAWN] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_KNOCK_OFF] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_ENDEAVOR] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_ERUPTION] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_SKILL_SWAP] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_IMPRISON] = { + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_REFRESH] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_GRUDGE] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_SNATCH] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_SECRET_POWER] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_DIVE] = { + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_ARM_THRUST] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_CAMOUFLAGE] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_TAIL_GLOW] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_LUSTER_PURGE] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_MIST_BALL] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_FEATHER_DANCE] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_TEETER_DANCE] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_BLAZE_KICK] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_MUD_SPORT] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_ICE_BALL] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_NEEDLE_ARM] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_SLACK_OFF] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_HYPER_VOICE] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_POISON_FANG] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_CRUSH_CLAW] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_BLAST_BURN] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_HYDRO_CANNON] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_METEOR_MASH] = { + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_ASTONISH] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_WEATHER_BALL] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_AROMATHERAPY] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_FAKE_TEARS] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_AIR_CUTTER] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_OVERHEAT] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_ODOR_SLEUTH] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_ROCK_TOMB] = { + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_SILVER_WIND] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_METAL_SOUND] = { + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_GRASS_WHISTLE] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_TICKLE] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_COSMIC_POWER] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_WATER_SPOUT] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_SIGNAL_BEAM] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_SHADOW_PUNCH] = { + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_EXTRASENSORY] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_SKY_UPPERCUT] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_SAND_TOMB] = { + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_SHEER_COLD] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_MUDDY_WATER] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_BULLET_SEED] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_AERIAL_ACE] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_ICICLE_SPEAR] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_IRON_DEFENSE] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_BLOCK] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_HOWL] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_DRAGON_CLAW] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_FRENZY_PLANT] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_BULK_UP] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_BOUNCE] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_MUD_SHOT] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_POISON_TAIL] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_COVET] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_VOLT_TACKLE] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_MAGICAL_LEAF] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_WATER_SPORT] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_CALM_MIND] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_LEAF_BLADE] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_DRAGON_DANCE] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_ROCK_BLAST] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_SHOCK_WAVE] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_WATER_PULSE] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_DOOM_DESIRE] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_PSYCHO_BOOST] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, +}; + +#endif //GUARD_DATA_BARD_MUSIC_MOVES_H diff --git a/src/data/bard_music/spanish/people.h b/src/data/bard_music/spanish/people.h new file mode 100644 index 0000000000..78803c5397 --- /dev/null +++ b/src/data/bard_music/spanish/people.h @@ -0,0 +1,606 @@ +#ifndef GUARD_DATA_BARD_MUSIC_PEOPLE_H +#define GUARD_DATA_BARD_MUSIC_PEOPLE_H +const struct BardSound gBardSounds_People[][6] = { + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 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0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, +}; + +#endif // GUARD_DATA_BARD_MUSIC_PEOPLE_H diff --git a/src/data/bard_music/spanish/pokemon.h b/src/data/bard_music/spanish/pokemon.h new file mode 100644 index 0000000000..03dfc5c94b --- /dev/null +++ b/src/data/bard_music/spanish/pokemon.h @@ -0,0 +1,3305 @@ +#ifndef GUARD_DATA_BARD_MUSIC_POKEMON_H +#define GUARD_DATA_BARD_MUSIC_POKEMON_H + +const u16 gNumBardWords_Species = NUM_SPECIES; + +const struct BardSound gBardSounds_Pokemon[][6] = { + [SPECIES_NONE] = { + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_BULBASAUR] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x30, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_IVYSAUR] = { + { 0x12, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x30, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_VENUSAUR] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x30, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_CHARMANDER] = { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x30, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x30, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_CHARMELEON] = { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x30, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x15, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_CHARIZARD] = { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x30, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x30, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_SQUIRTLE] = { + { 0x30, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_WARTORTLE] = { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x30, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_BLASTOISE] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x1e, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_CATERPIE] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x30, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_METAPOD] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0x15, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_BUTTERFREE] = { + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0x30, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_WEEDLE] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_KAKUNA] = { + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_BEEDRILL] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_PIDGEY] = { + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_PIDGEOTTO] = { + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_PIDGEOT] = { + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x15, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_RATTATA] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_RATICATE] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x3, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_SPEAROW] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_FEAROW] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_EKANS] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_ARBOK] = { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x30, 0x0, 0x0, 0x0, 0x0}, + { 0x15, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_PIKACHU] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_RAICHU] = { + { 0x12, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_SANDSHREW] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_SANDSLASH] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_NIDORAN_F] = { + { 0x12, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_NIDORINA] = { + { 0x12, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_NIDOQUEEN] = { + { 0x12, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_NIDORAN_M] = { + { 0x12, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_NIDORINO] = { + { 0x12, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_NIDOKING] = { + { 0x12, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_CLEFAIRY] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_CLEFABLE] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_VULPIX] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_NINETALES] = { + { 0x12, 0x0, 0x0, 0x0, 0x0}, + { 0x3, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_JIGGLYPUFF] = { + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_WIGGLYTUFF] = { + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_ZUBAT] = { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_GOLBAT] = { + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_ODDISH] = { + { 0x15, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_GLOOM] = { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_VILEPLUME] = { + { 0x12, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_PARAS] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_PARASECT] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_VENONAT] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_VENOMOTH] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x15, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_DIGLETT] = { + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_DUGTRIO] = { + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_MEOWTH] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x21, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_PERSIAN] = { + { 0x30, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_PSYDUCK] = { + { 0x12, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_GOLDUCK] = { + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_MANKEY] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_PRIMEAPE] = { + { 0x12, 0x0, 0x0, 0x0, 0x0}, + { 0x3, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_GROWLITHE] = { + { 0x21, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_ARCANINE] = { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x30, 0x0, 0x0, 0x0, 0x0}, + { 0x3, 0x0, 0x0, 0x0, 0x0}, + { 0x12, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_POLIWAG] = { + { 0x15, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_POLIWHIRL] = { + { 0x15, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x30, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_POLIWRATH] = { + { 0x15, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_ABRA] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_KADABRA] = { + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_ALAKAZAM] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_MACHOP] = { + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0x15, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_MACHOKE] = { + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_MACHAMP] = { + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_BELLSPROUT] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x21, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_WEEPINBELL] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_VICTREEBEL] = { + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_TENTACOOL] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_TENTACRUEL] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_GEODUDE] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_GRAVELER] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x30, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_GOLEM] = { + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_PONYTA] = { + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_RAPIDASH] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_SLOWPOKE] = { + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_SLOWBRO] = { + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_MAGNEMITE] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x12, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_MAGNETON] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_FARFETCHD] = { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x30, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_DODUO] = { + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_DODRIO] = { + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_SEEL] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_DEWGONG] = { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x15, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_GRIMER] = { + { 0x12, 0x0, 0x0, 0x0, 0x0}, + { 0x30, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_MUK] = { + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_SHELLDER] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x30, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_CLOYSTER] = { + { 0x1e, 0x0, 0x0, 0x0, 0x0}, + { 0x30, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_GASTLY] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_HAUNTER] = { + { 0x15, 0x0, 0x0, 0x0, 0x0}, + { 0x30, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_GENGAR] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_ONIX] = { + { 0x15, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_DROWZEE] = { + { 0x21, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_HYPNO] = { + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_KRABBY] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_KINGLER] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x30, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_VOLTORB] = { + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_ELECTRODE] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_EXEGGCUTE] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x3, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_EXEGGUTOR] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x3, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_CUBONE] = { + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_MAROWAK] = { + { 0x3, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_HITMONLEE] = { + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x15, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_HITMONCHAN] = { + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x15, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_LICKITUNG] = { + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_KOFFING] = { + { 0x15, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_WEEZING] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_RHYHORN] = { + { 0x12, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x30, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_RHYDON] = { + { 0x12, 0x0, 0x0, 0x0, 0x0}, + { 0x15, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_CHANSEY] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_TANGELA] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_KANGASKHAN] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_HORSEA] = { + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_SEADRA] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_GOLDEEN] = { + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_SEAKING] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_STARYU] = { + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_STARMIE] = { + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_MR_MIME] = { + { 0x30, 0x0, 0x0, 0x0, 0x0}, + { 0x12, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_SCYTHER] = { + { 0x12, 0x0, 0x0, 0x0, 0x0}, + { 0x30, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_JYNX] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_ELECTABUZZ] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_MAGMAR] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0x30, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_PINSIR] = { + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x30, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_TAUROS] = { + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_MAGIKARP] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_GYARADOS] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_LAPRAS] = { + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_DITTO] = { + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_EEVEE] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_VAPOREON] = { + { 0x3, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x15, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_JOLTEON] = { + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x15, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_FLAREON] = { + { 0x3, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x15, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_PORYGON] = { + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x15, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_OMANYTE] = { + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x12, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_OMASTAR] = { + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x15, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_KABUTO] = { + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x15, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_KABUTOPS] = { + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x15, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_AERODACTYL] = { + { 0x3, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_SNORLAX] = { + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_ARTICUNO] = { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_ZAPDOS] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_MOLTRES] = { + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_DRATINI] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_DRAGONAIR] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x15, 0x0, 0x0, 0x0, 0x0}, + { 0x3, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_DRAGONITE] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x15, 0x0, 0x0, 0x0, 0x0}, + { 0x12, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_MEWTWO] = { + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_MEW] = { + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_CHIKORITA] = { + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_BAYLEEF] = { + { 0x3, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_MEGANIUM] = { + { 0x3, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_CYNDAQUIL] = { + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_QUILAVA] = { + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_TYPHLOSION] = { + { 0x12, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_TOTODILE] = { + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x12, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_CROCONAW] = { + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_FERALIGATR] = { + { 0x30, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x3, 0x0, 0x0, 0x0, 0x0}, + { 0x30, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_SENTRET] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_FURRET] = { + { 0x30, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_HOOTHOOT] = { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_NOCTOWL] = { + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0x21, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_LEDYBA] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_LEDIAN] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_SPINARAK] = { + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x30, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_ARIADOS] = { + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_CROBAT] = { + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_CHINCHOU] = { + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x21, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_LANTURN] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x30, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_PICHU] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_CLEFFA] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_IGGLYBUFF] = { + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_TOGEPI] = { + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_TOGETIC] = { + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_NATU] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_XATU] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_MAREEP] = { + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_FLAAFFY] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_AMPHAROS] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_BELLOSSOM] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_MARILL] = { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_AZUMARILL] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_SUDOWOODO] = { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_POLITOED] = { + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_HOPPIP] = { + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_SKIPLOOM] = { + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_JUMPLUFF] = { + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_AIPOM] = { + { 0x3, 0x0, 0x0, 0x0, 0x0}, + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_SUNKERN] = { + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0x30, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_SUNFLORA] = { + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_YANMA] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_WOOPER] = { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x30, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_QUAGSIRE] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x12, 0x0, 0x0, 0x0, 0x0}, + { 0x30, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_ESPEON] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_UMBREON] = { + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_MURKROW] = { + { 0x30, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_SLOWKING] = { + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_MISDREAVUS] = { + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_UNOWN] = { + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_WOBBUFFET] = { + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_GIRAFARIG] = { + { 0x30, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_PINECO] = { + { 0x12, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_FORRETRESS] = { + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_DUNSPARCE] = { + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_GLIGAR] = { + { 0x12, 0x0, 0x0, 0x0, 0x0}, + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_STEELIX] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_SNUBBULL] = { + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_GRANBULL] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_QWILFISH] = { + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_SCIZOR] = { + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_SHUCKLE] = { + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_HERACROSS] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_SNEASEL] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_TEDDIURSA] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x30, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_URSARING] = { + { 0x30, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_SLUGMA] = { + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_MAGCARGO] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_SWINUB] = { + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_PILOSWINE] = { + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_CORSOLA] = { + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_REMORAID] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x3, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_OCTILLERY] = { + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x30, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_DELIBIRD] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x30, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_MANTINE] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_SKARMORY] = { + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_HOUNDOUR] = { + { 0x21, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x30, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_HOUNDOOM] = { + { 0x21, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_KINGDRA] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_PHANPY] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_DONPHAN] = { + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_PORYGON2] = { + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_STANTLER] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x30, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_SMEARGLE] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x30, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_TYROGUE] = { + { 0x12, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_HITMONTOP] = { + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x15, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_SMOOCHUM] = { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_ELEKID] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_MAGBY] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_MILTANK] = { + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x3, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_BLISSEY] = { + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_RAIKOU] = { + { 0x12, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_ENTEI] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x3, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_SUICUNE] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_LARVITAR] = { + { 0x15, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x15, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_PUPITAR] = { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_TYRANITAR] = { + { 0x12, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_LUGIA] = { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_HO_OH] = { + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_CELEBI] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_OLD_UNOWN_B] = { + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_OLD_UNOWN_C] = { + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_OLD_UNOWN_D] = { + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_OLD_UNOWN_E] = { + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_OLD_UNOWN_F] = { + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_OLD_UNOWN_G] = { + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_OLD_UNOWN_H] = { + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_OLD_UNOWN_I] = { + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_OLD_UNOWN_J] = { + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_OLD_UNOWN_K] = { + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_OLD_UNOWN_L] = { + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_OLD_UNOWN_M] = { + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_OLD_UNOWN_N] = { + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_OLD_UNOWN_O] = { + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_OLD_UNOWN_P] = { + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_OLD_UNOWN_Q] = { + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_OLD_UNOWN_R] = { + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_OLD_UNOWN_S] = { + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_OLD_UNOWN_T] = { + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_OLD_UNOWN_U] = { + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_OLD_UNOWN_V] = { + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_OLD_UNOWN_W] = { + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_OLD_UNOWN_X] = { + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_OLD_UNOWN_Y] = { + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_OLD_UNOWN_Z] = { + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_TREECKO] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_GROVYLE] = { + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x12, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_SCEPTILE] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x12, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_TORCHIC] = { + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_COMBUSKEN] = { + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_BLAZIKEN] = { + { 0x3, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_MUDKIP] = { + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_MARSHTOMP] = { + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_SWAMPERT] = { + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0x30, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_POOCHYENA] = { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_MIGHTYENA] = { + { 0x12, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_ZIGZAGOON] = { + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_LINOONE] = { + { 0x12, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_WURMPLE] = { + { 0x30, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_SILCOON] = { + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_BEAUTIFLY] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x12, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_CASCOON] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_DUSTOX] = { + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0x15, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_LOTAD] = { + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_LOMBRE] = { + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x3, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_LUDICOLO] = { + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_SEEDOT] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_NUZLEAF] = { + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_SHIFTRY] = { + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_NINCADA] = { + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_NINJASK] = { + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_SHEDINJA] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_TAILLOW] = { + { 0x3, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_SWELLOW] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_SHROOMISH] = { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_BRELOOM] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_SPINDA] = { + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_WINGULL] = { + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_PELIPPER] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x30, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_SURSKIT] = { + { 0x30, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_MASQUERAIN] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x30, 0x0, 0x0, 0x0, 0x0}, + { 0x3, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_WAILMER] = { + { 0x3, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0x30, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_WAILORD] = { + { 0x3, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_SKITTY] = { + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_DELCATTY] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_KECLEON] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_BALTOY] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x1e, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_CLAYDOL] = { + { 0x3, 0x0, 0x0, 0x0, 0x0}, + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_NOSEPASS] = { + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_TORKOAL] = { + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_SABLEYE] = { + { 0x3, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x12, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_BARBOACH] = { + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_WHISCASH] = { + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_LUVDISC] = { + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_CORPHISH] = { + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_CRAWDAUNT] = { + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_FEEBAS] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_MILOTIC] = { + { 0x12, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_CARVANHA] = { + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_SHARPEDO] = { + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_TRAPINCH] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_VIBRAVA] = { + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_FLYGON] = { + { 0x12, 0x0, 0x0, 0x0, 0x0}, + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_MAKUHITA] = { + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_HARIYAMA] = { + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_ELECTRIKE] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x12, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_MANECTRIC] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_NUMEL] = { + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_CAMERUPT] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x30, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_SPHEAL] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_SEALEO] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_WALREIN] = { + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0x3, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_CACNEA] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_CACTURNE] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x30, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_SNORUNT] = { + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_GLALIE] = { + { 0x3, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_LUNATONE] = { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_SOLROCK] = { + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_AZURILL] = { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_SPOINK] = { + { 0x1e, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_GRUMPIG] = { + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_PLUSLE] = { + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_MINUN] = { + { 0x12, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_MAWILE] = { + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0x12, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_MEDITITE] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x12, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_MEDICHAM] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_SWABLU] = { + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_ALTARIA] = { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_WYNAUT] = { + { 0x12, 0x0, 0x0, 0x0, 0x0}, + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_DUSKULL] = { + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_DUSCLOPS] = { + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_ROSELIA] = { + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_SLAKOTH] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_VIGOROTH] = { + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_SLAKING] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_GULPIN] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_SWALOT] = { + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_TROPIUS] = { + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_WHISMUR] = { + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x30, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_LOUDRED] = { + { 0x21, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_EXPLOUD] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x21, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_CLAMPERL] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x30, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_HUNTAIL] = { + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0x3, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_GOREBYSS] = { + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_ABSOL] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_SHUPPET] = { + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_BANETTE] = { + { 0x3, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_SEVIPER] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x12, 0x0, 0x0, 0x0, 0x0}, + { 0x30, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_ZANGOOSE] = { + { 0x3, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_RELICANTH] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_ARON] = { + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_LAIRON] = { + { 0x3, 0x0, 0x0, 0x0, 0x0}, + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_AGGRON] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_CASTFORM] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_VOLBEAT] = { + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_ILLUMISE] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x3, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_LILEEP] = { + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_CRADILY] = { + { 0x3, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_ANORITH] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_ARMALDO] = { + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_RALTS] = { + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_KIRLIA] = { + { 0x30, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_GARDEVOIR] = { + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_BAGON] = { + { 0x3, 0x0, 0x0, 0x0, 0x0}, + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_SHELGON] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_SALAMENCE] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_BELDUM] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_METANG] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_METAGROSS] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_REGIROCK] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_REGICE] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x12, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_REGISTEEL] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_KYOGRE] = { + { 0x12, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x30, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_GROUDON] = { + { 0x21, 0x0, 0x0, 0x0, 0x0}, + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_RAYQUAZA] = { + { 0x3, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x3, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_LATIAS] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_LATIOS] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_JIRACHI] = { + { 0x30, 0x0, 0x0, 0x0, 0x0}, + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_DEOXYS] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_CHIMECHO] = { + { 0x12, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, +}; + +#endif //GUARD_DATA_BARD_MUSIC_POKEMON_H diff --git a/src/data/bard_music/spanish/speech.h b/src/data/bard_music/spanish/speech.h new file mode 100644 index 0000000000..00648d15df --- /dev/null +++ b/src/data/bard_music/spanish/speech.h @@ -0,0 +1,486 @@ +#ifndef GUARD_DATA_BARD_MUSIC_SPEECH_H +#define GUARD_DATA_BARD_MUSIC_SPEECH_H +const struct BardSound gBardSounds_Speech[][6] = { + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, +}; + +#endif // GUARD_DATA_BARD_MUSIC_SPEECH_H diff --git a/src/data/bard_music/spanish/status.h b/src/data/bard_music/spanish/status.h new file mode 100644 index 0000000000..b537e0dd84 --- /dev/null +++ b/src/data/bard_music/spanish/status.h @@ -0,0 +1,878 @@ +#ifndef GUARD_DATA_BARD_MUSIC_STATUS_H +#define GUARD_DATA_BARD_MUSIC_STATUS_H +const struct BardSound gBardSounds_Status[][6] = { + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, 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0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, +}; + +#endif // GUARD_DATA_BARD_MUSIC_STATUS_H diff --git a/src/data/bard_music/spanish/time.h b/src/data/bard_music/spanish/time.h new file mode 100644 index 0000000000..8e68030ec4 --- /dev/null +++ b/src/data/bard_music/spanish/time.h @@ -0,0 +1,366 @@ +#ifndef GUARD_DATA_BARD_MUSIC_TIME_H +#define GUARD_DATA_BARD_MUSIC_TIME_H +const struct BardSound gBardSounds_Time[][6] = { + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 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0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, +}; + +#endif // GUARD_DATA_BARD_MUSIC_TIME_H diff --git a/src/data/bard_music/spanish/trainer.h b/src/data/bard_music/spanish/trainer.h new file mode 100644 index 0000000000..69e8ee049f --- /dev/null +++ b/src/data/bard_music/spanish/trainer.h @@ -0,0 +1,222 @@ +#ifndef GUARD_DATA_BARD_MUSIC_TRAINER_H +#define GUARD_DATA_BARD_MUSIC_TRAINER_H +const struct BardSound gBardSounds_Trainer[][6] = { + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, +}; + +#endif // GUARD_DATA_BARD_MUSIC_TRAINER_H diff --git a/src/data/bard_music/spanish/trendysaying.h b/src/data/bard_music/spanish/trendysaying.h new file mode 100644 index 0000000000..2e9f3068ca --- /dev/null +++ b/src/data/bard_music/spanish/trendysaying.h @@ -0,0 +1,270 @@ +#ifndef GUARD_DATA_BARD_MUSIC_TRENDYSAYING_H +#define GUARD_DATA_BARD_MUSIC_TRENDYSAYING_H +const struct BardSound gBardSounds_TrendySaying[][6] = { + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, +}; + +#endif // GUARD_DATA_BARD_MUSIC_TRENDYSAYING_H diff --git a/src/data/bard_music/spanish/voices.h b/src/data/bard_music/spanish/voices.h new file mode 100644 index 0000000000..c6057d1889 --- /dev/null +++ b/src/data/bard_music/spanish/voices.h @@ -0,0 +1,510 @@ +#ifndef GUARD_DATA_BARD_MUSIC_VOICES_H +#define GUARD_DATA_BARD_MUSIC_VOICES_H +const struct BardSound gBardSounds_Voices[][6] = { + { + { 0xff, 0x0, 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0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, +}; + +#endif // GUARD_DATA_BARD_MUSIC_VOICES_H diff --git a/src/data/items.h b/src/data/items.h index 5faeaa891e..27037c4f19 100644 --- a/src/data/items.h +++ b/src/data/items.h @@ -15,7 +15,10 @@ const struct Item gItems[] = [ITEM_MASTER_BALL] = { - .name = LANGUAGE_STRING("MASTER BALL", "MASTER BALL", "MASTER BALL"), + .name = LANGUAGE_STRING( + "MASTER BALL", + "MASTER BALL", + "MASTER BALL"), .itemId = ITEM_MASTER_BALL, .price = 0, .description = sMasterBallDesc, @@ -28,7 +31,10 @@ const struct Item gItems[] = [ITEM_ULTRA_BALL] = { - .name = LANGUAGE_STRING("ULTRA BALL", "HYPER BALL", "ULTRA BALL"), + .name = LANGUAGE_STRING( + "ULTRA BALL", + "HYPER BALL", + "ULTRA BALL"), .itemId = ITEM_ULTRA_BALL, .price = 1200, .description = sUltraBallDesc, @@ -41,7 +47,10 @@ const struct Item gItems[] = [ITEM_GREAT_BALL] = { - .name = LANGUAGE_STRING("GREAT BALL", "SUPER BALL", "MEGA BALL"), + .name = LANGUAGE_STRING( + "GREAT BALL", + "SUPER BALL", + "MEGA BALL"), .itemId = ITEM_GREAT_BALL, .price = 600, .description = sGreatBallDesc, @@ -54,7 +63,10 @@ const struct Item gItems[] = [ITEM_POKE_BALL] = { - .name = LANGUAGE_STRING("POKé BALL", "POKé BALL", "POKé BALL"), + .name = LANGUAGE_STRING( + "POKé BALL", + "POKé BALL", + "POKé BALL"), .itemId = ITEM_POKE_BALL, .price = 200, .description = sPokeBallDesc, @@ -67,7 +79,10 @@ const struct Item gItems[] = [ITEM_SAFARI_BALL] = { - .name = LANGUAGE_STRING("SAFARI BALL", "SAFARI BALL", "SAFARI BALL"), + .name = LANGUAGE_STRING( + "SAFARI BALL", + "SAFARI BALL", + "SAFARI BALL"), .itemId = ITEM_SAFARI_BALL, .price = 0, .description = sSafariBallDesc, @@ -80,7 +95,10 @@ const struct Item gItems[] = [ITEM_NET_BALL] = { - .name = LANGUAGE_STRING("NET BALL", "FILET BALL", "RETE BALL"), + .name = LANGUAGE_STRING( + "NET BALL", + "FILET BALL", + "RETE BALL"), .itemId = ITEM_NET_BALL, .price = 1000, .description = sNetBallDesc, @@ -93,7 +111,10 @@ const struct Item gItems[] = [ITEM_DIVE_BALL] = { - .name = LANGUAGE_STRING("DIVE BALL", "SCUBA BALL", "SUB BALL"), + .name = LANGUAGE_STRING( + "DIVE BALL", + "SCUBA BALL", + "SUB BALL"), .itemId = ITEM_DIVE_BALL, .price = 1000, .description = sDiveBallDesc, @@ -106,7 +127,10 @@ const struct Item gItems[] = [ITEM_NEST_BALL] = { - .name = LANGUAGE_STRING("NEST BALL", "FAIBLO BALL", "MINOR BALL"), + .name = LANGUAGE_STRING( + "NEST BALL", + "FAIBLO BALL", + "MINOR BALL"), .itemId = ITEM_NEST_BALL, .price = 1000, .description = sNestBallDesc, @@ -119,7 +143,10 @@ const struct Item gItems[] = [ITEM_REPEAT_BALL] = { - .name = LANGUAGE_STRING("REPEAT BALL", "BIS BALL", "BIS BALL"), + .name = LANGUAGE_STRING( + "REPEAT BALL", + "BIS BALL", + "BIS BALL"), .itemId = ITEM_REPEAT_BALL, .price = 1000, .description = sRepeatBallDesc, @@ -132,7 +159,10 @@ const struct Item gItems[] = [ITEM_TIMER_BALL] = { - .name = LANGUAGE_STRING("TIMER BALL", "CHRONO BALL", "TIMER BALL"), + .name = LANGUAGE_STRING( + "TIMER BALL", + "CHRONO BALL", + "TIMER BALL"), .itemId = ITEM_TIMER_BALL, .price = 1000, .description = sTimerBallDesc, @@ -145,7 +175,10 @@ const struct Item gItems[] = [ITEM_LUXURY_BALL] = { - .name = LANGUAGE_STRING("LUXURY BALL", "LUXE BALL", "CHIC BALL"), + .name = LANGUAGE_STRING( + "LUXURY BALL", + "LUXE BALL", + "CHIC BALL"), .itemId = ITEM_LUXURY_BALL, .price = 1000, .description = sLuxuryBallDesc, @@ -158,7 +191,10 @@ const struct Item gItems[] = [ITEM_PREMIER_BALL] = { - .name = LANGUAGE_STRING("PREMIER BALL", "HONOR BALL", "PREMIER BALL"), + .name = LANGUAGE_STRING( + "PREMIER BALL", + "HONOR BALL", + "PREMIER BALL"), .itemId = ITEM_PREMIER_BALL, .price = 200, .description = sPremierBallDesc, @@ -173,7 +209,10 @@ const struct Item gItems[] = [ITEM_POTION] = { - .name = LANGUAGE_STRING("POTION", "POTION", "POZIONE"), + .name = LANGUAGE_STRING( + "POTION", + "POTION", + "POZIONE"), .itemId = ITEM_POTION, .price = 300, .holdEffectParam = 20, @@ -187,7 +226,10 @@ const struct Item gItems[] = [ITEM_ANTIDOTE] = { - .name = LANGUAGE_STRING("ANTIDOTE", "ANTIDOTE", "ANTIDOTO"), + .name = LANGUAGE_STRING( + "ANTIDOTE", + "ANTIDOTE", + "ANTIDOTO"), .itemId = ITEM_ANTIDOTE, .price = 100, .description = sAntidoteDesc, @@ -200,7 +242,10 @@ const struct Item gItems[] = [ITEM_BURN_HEAL] = { - .name = LANGUAGE_STRING("BURN HEAL", "ANTI-BRULE", "ANTISCOTTAT."), + .name = LANGUAGE_STRING( + "BURN HEAL", + "ANTI-BRULE", + "ANTISCOTTAT."), .itemId = ITEM_BURN_HEAL, .price = 250, .description = sBurnHealDesc, @@ -213,7 +258,10 @@ const struct Item gItems[] = [ITEM_ICE_HEAL] = { - .name = LANGUAGE_STRING("ICE HEAL", "ANTIGEL", "ANTIGELO"), + .name = LANGUAGE_STRING( + "ICE HEAL", + "ANTIGEL", + "ANTIGELO"), .itemId = ITEM_ICE_HEAL, .price = 250, .description = sIceHealDesc, @@ -226,7 +274,10 @@ const struct Item gItems[] = [ITEM_AWAKENING] = { - .name = LANGUAGE_STRING("AWAKENING", "REVEIL", "SVEGLIA"), + .name = LANGUAGE_STRING( + "AWAKENING", + "REVEIL", + "SVEGLIA"), .itemId = ITEM_AWAKENING, .price = 250, .description = sAwakeningDesc, @@ -239,7 +290,10 @@ const struct Item gItems[] = [ITEM_PARALYZE_HEAL] = { - .name = LANGUAGE_STRING("PARLYZ HEAL", "ANTI-PARA", "ANTIPARALISI"), + .name = LANGUAGE_STRING( + "PARLYZ HEAL", + "ANTI-PARA", + "ANTIPARALISI"), .itemId = ITEM_PARALYZE_HEAL, .price = 200, .description = sParalyzeHealDesc, @@ -252,7 +306,10 @@ const struct Item gItems[] = [ITEM_FULL_RESTORE] = { - .name = LANGUAGE_STRING("FULL RESTORE", "GUERISON", "RICARICA TOT"), + .name = LANGUAGE_STRING( + "FULL RESTORE", + "GUERISON", + "RICARICA TOT"), .itemId = ITEM_FULL_RESTORE, .price = 3000, .holdEffectParam = 255, @@ -266,7 +323,10 @@ const struct Item gItems[] = [ITEM_MAX_POTION] = { - .name = LANGUAGE_STRING("MAX POTION", "POTION MAX", "POZIONE MAX"), + .name = LANGUAGE_STRING( + "MAX POTION", + "POTION MAX", + "POZIONE MAX"), .itemId = ITEM_MAX_POTION, .price = 2500, .holdEffectParam = 255, @@ -280,7 +340,10 @@ const struct Item gItems[] = [ITEM_HYPER_POTION] = { - .name = LANGUAGE_STRING("HYPER POTION", "HYPER POTION", "IPERPOZIONE"), + .name = LANGUAGE_STRING( + "HYPER POTION", + "HYPER POTION", + "IPERPOZIONE"), .itemId = ITEM_HYPER_POTION, .price = 1200, .holdEffectParam = 200, @@ -294,7 +357,10 @@ const struct Item gItems[] = [ITEM_SUPER_POTION] = { - .name = LANGUAGE_STRING("SUPER POTION", "SUPER POTION", "SUPERPOZIONE"), + .name = LANGUAGE_STRING( + "SUPER POTION", + "SUPER POTION", + "SUPERPOZIONE"), .itemId = ITEM_SUPER_POTION, .price = 700, .holdEffectParam = 50, @@ -308,7 +374,10 @@ const struct Item gItems[] = [ITEM_FULL_HEAL] = { - .name = LANGUAGE_STRING("FULL HEAL", "TOTAL SOIN", "CURA TOTALE"), + .name = LANGUAGE_STRING( + "FULL HEAL", + "TOTAL SOIN", + "CURA TOTALE"), .itemId = ITEM_FULL_HEAL, .price = 600, .description = sFullHealDesc, @@ -321,7 +390,10 @@ const struct Item gItems[] = [ITEM_REVIVE] = { - .name = LANGUAGE_STRING("REVIVE", "RAPPEL", "REVITALIZ."), + .name = LANGUAGE_STRING( + "REVIVE", + "RAPPEL", + "REVITALIZ."), .itemId = ITEM_REVIVE, .price = 1500, .description = sReviveDesc, @@ -334,7 +406,10 @@ const struct Item gItems[] = [ITEM_MAX_REVIVE] = { - .name = LANGUAGE_STRING("MAX REVIVE", "RAPPEL MAX", "REVITAL. MAX"), + .name = LANGUAGE_STRING( + "MAX REVIVE", + "RAPPEL MAX", + "REVITAL. MAX"), .itemId = ITEM_MAX_REVIVE, .price = 4000, .description = sMaxReviveDesc, @@ -347,7 +422,10 @@ const struct Item gItems[] = [ITEM_FRESH_WATER] = { - .name = LANGUAGE_STRING("FRESH WATER", "EAU FRAICHE", "ACQUA FRESCA"), + .name = LANGUAGE_STRING( + "FRESH WATER", + "EAU FRAICHE", + "ACQUA FRESCA"), .itemId = ITEM_FRESH_WATER, .price = 200, .holdEffectParam = 50, @@ -361,7 +439,10 @@ const struct Item gItems[] = [ITEM_SODA_POP] = { - .name = LANGUAGE_STRING("SODA POP", "SODA COOL", "GASSOSA"), + .name = LANGUAGE_STRING( + "SODA POP", + "SODA COOL", + "GASSOSA"), .itemId = ITEM_SODA_POP, .price = 300, .holdEffectParam = 60, @@ -375,7 +456,10 @@ const struct Item gItems[] = [ITEM_LEMONADE] = { - .name = LANGUAGE_STRING("LEMONADE", "LIMONADE", "LEMONSUCCO"), + .name = LANGUAGE_STRING( + "LEMONADE", + "LIMONADE", + "LEMONSUCCO"), .itemId = ITEM_LEMONADE, .price = 350, .holdEffectParam = 80, @@ -389,7 +473,10 @@ const struct Item gItems[] = [ITEM_MOOMOO_MILK] = { - .name = LANGUAGE_STRING("MOOMOO MILK", "LAIT MEUMEU", "LATTE MUMU"), + .name = LANGUAGE_STRING( + "MOOMOO MILK", + "LAIT MEUMEU", + "LATTE MUMU"), .itemId = ITEM_MOOMOO_MILK, .price = 500, .holdEffectParam = 100, @@ -403,7 +490,10 @@ const struct Item gItems[] = [ITEM_ENERGY_POWDER] = { - .name = LANGUAGE_STRING("ENERGYPOWDER", "POUDRENERGIE", "POLVENERGIA"), + .name = LANGUAGE_STRING( + "ENERGYPOWDER", + "POUDRENERGIE", + "POLVENERGIA"), .itemId = ITEM_ENERGY_POWDER, .price = 500, .description = sEnergyPowderDesc, @@ -416,7 +506,10 @@ const struct Item gItems[] = [ITEM_ENERGY_ROOT] = { - .name = LANGUAGE_STRING("ENERGY ROOT", "RACINENERGIE", "RADICENERGIA"), + .name = LANGUAGE_STRING( + "ENERGY ROOT", + "RACINENERGIE", + "RADICENERGIA"), .itemId = ITEM_ENERGY_ROOT, .price = 800, .description = sEnergyRootDesc, @@ -429,7 +522,10 @@ const struct Item gItems[] = [ITEM_HEAL_POWDER] = { - .name = LANGUAGE_STRING("HEAL POWDER", "POUDRE SOIN", "POLVOCURA"), + .name = LANGUAGE_STRING( + "HEAL POWDER", + "POUDRE SOIN", + "POLVOCURA"), .itemId = ITEM_HEAL_POWDER, .price = 450, .description = sHealPowderDesc, @@ -442,7 +538,10 @@ const struct Item gItems[] = [ITEM_REVIVAL_HERB] = { - .name = LANGUAGE_STRING("REVIVAL HERB", "HERBE RAPPEL", "VITALERBA"), + .name = LANGUAGE_STRING( + "REVIVAL HERB", + "HERBE RAPPEL", + "VITALERBA"), .itemId = ITEM_REVIVAL_HERB, .price = 2800, .description = sRevivalHerbDesc, @@ -455,7 +554,10 @@ const struct Item gItems[] = [ITEM_ETHER] = { - .name = LANGUAGE_STRING("ETHER", "HUILE", "ETERE"), + .name = LANGUAGE_STRING( + "ETHER", + "HUILE", + "ETERE"), .itemId = ITEM_ETHER, .price = 1200, .holdEffectParam = 10, @@ -469,7 +571,10 @@ const struct Item gItems[] = [ITEM_MAX_ETHER] = { - .name = LANGUAGE_STRING("MAX ETHER", "HUILE MAX", "ETERE MAX"), + .name = LANGUAGE_STRING( + "MAX ETHER", + "HUILE MAX", + "ETERE MAX"), .itemId = ITEM_MAX_ETHER, .price = 2000, .holdEffectParam = 255, @@ -483,7 +588,10 @@ const struct Item gItems[] = [ITEM_ELIXIR] = { - .name = LANGUAGE_STRING("ELIXIR", "ELIXIR", "ELISIR"), + .name = LANGUAGE_STRING( + "ELIXIR", + "ELIXIR", + "ELISIR"), .itemId = ITEM_ELIXIR, .price = 3000, .holdEffectParam = 10, @@ -497,7 +605,10 @@ const struct Item gItems[] = [ITEM_MAX_ELIXIR] = { - .name = LANGUAGE_STRING("MAX ELIXIR", "MAX ELIXIR", "ELISIR MAX"), + .name = LANGUAGE_STRING( + "MAX ELIXIR", + "MAX ELIXIR", + "ELISIR MAX"), .itemId = ITEM_MAX_ELIXIR, .price = 4500, .holdEffectParam = 255, @@ -511,7 +622,10 @@ const struct Item gItems[] = [ITEM_LAVA_COOKIE] = { - .name = LANGUAGE_STRING("LAVA COOKIE", "LAVA COOKIE", "LAVOTTINO"), + .name = LANGUAGE_STRING( + "LAVA COOKIE", + "LAVA COOKIE", + "LAVOTTINO"), .itemId = ITEM_LAVA_COOKIE, .price = 200, .description = sLavaCookieDesc, @@ -524,7 +638,10 @@ const struct Item gItems[] = [ITEM_BLUE_FLUTE] = { - .name = LANGUAGE_STRING("BLUE FLUTE", "FLUTE BLEUE", "FLAUTO BLU"), + .name = LANGUAGE_STRING( + "BLUE FLUTE", + "FLUTE BLEUE", + "FLAUTO BLU"), .itemId = ITEM_BLUE_FLUTE, .price = 100, .description = sBlueFluteDesc, @@ -537,7 +654,10 @@ const struct Item gItems[] = [ITEM_YELLOW_FLUTE] = { - .name = LANGUAGE_STRING("YELLOW FLUTE", "FLUTE JAUNE", "FLAUTO GIAL."), + .name = LANGUAGE_STRING( + "YELLOW FLUTE", + "FLUTE JAUNE", + "FLAUTO GIAL."), .itemId = ITEM_YELLOW_FLUTE, .price = 200, .description = sYellowFluteDesc, @@ -550,7 +670,10 @@ const struct Item gItems[] = [ITEM_RED_FLUTE] = { - .name = LANGUAGE_STRING("RED FLUTE", "FLUTE ROUGE", "FLAUTO ROSSO"), + .name = LANGUAGE_STRING( + "RED FLUTE", + "FLUTE ROUGE", + "FLAUTO ROSSO"), .itemId = ITEM_RED_FLUTE, .price = 300, .description = sRedFluteDesc, @@ -563,7 +686,10 @@ const struct Item gItems[] = [ITEM_BLACK_FLUTE] = { - .name = LANGUAGE_STRING("BLACK FLUTE", "FLUTE NOIRE", "FLAUTO NERO"), + .name = LANGUAGE_STRING( + "BLACK FLUTE", + "FLUTE NOIRE", + "FLAUTO NERO"), .itemId = ITEM_BLACK_FLUTE, .price = 400, .holdEffectParam = 50, @@ -575,7 +701,10 @@ const struct Item gItems[] = [ITEM_WHITE_FLUTE] = { - .name = LANGUAGE_STRING("WHITE FLUTE", "FLUTEBLANCHE", "FLAUTO B.NCO"), + .name = LANGUAGE_STRING( + "WHITE FLUTE", + "FLUTEBLANCHE", + "FLAUTO B.NCO"), .itemId = ITEM_WHITE_FLUTE, .price = 500, .holdEffectParam = 150, @@ -587,7 +716,10 @@ const struct Item gItems[] = [ITEM_BERRY_JUICE] = { - .name = LANGUAGE_STRING("BERRY JUICE", "JUS DE BAIE", "SUCCODIBACCA"), + .name = LANGUAGE_STRING( + "BERRY JUICE", + "JUS DE BAIE", + "SUCCODIBACCA"), .itemId = ITEM_BERRY_JUICE, .price = 100, .holdEffect = HOLD_EFFECT_RESTORE_HP, @@ -602,7 +734,10 @@ const struct Item gItems[] = [ITEM_SACRED_ASH] = { - .name = LANGUAGE_STRING("SACRED ASH", "CENDRESACREE", "CENEREMAGICA"), + .name = LANGUAGE_STRING( + "SACRED ASH", + "CENDRESACREE", + "CENEREMAGICA"), .itemId = ITEM_SACRED_ASH, .price = 200, .description = sSacredAshDesc, @@ -615,7 +750,10 @@ const struct Item gItems[] = [ITEM_SHOAL_SALT] = { - .name = LANGUAGE_STRING("SHOAL SALT", "SEL TREFONDS", "SALE ONDOSO"), + .name = LANGUAGE_STRING( + "SHOAL SALT", + "SEL TREFONDS", + "SALE ONDOSO"), .itemId = ITEM_SHOAL_SALT, .price = 20, .description = sShoalSaltDesc, @@ -626,7 +764,10 @@ const struct Item gItems[] = [ITEM_SHOAL_SHELL] = { - .name = LANGUAGE_STRING("SHOAL SHELL", "CO. TREFONDS", "GUSCIONDOSO"), + .name = LANGUAGE_STRING( + "SHOAL SHELL", + "CO. TREFONDS", + "GUSCIONDOSO"), .itemId = ITEM_SHOAL_SHELL, .price = 20, .description = sShoalShellDesc, @@ -637,7 +778,10 @@ const struct Item gItems[] = [ITEM_RED_SHARD] = { - .name = LANGUAGE_STRING("RED SHARD", "TESSON ROUGE", "COCCIO ROSSO"), + .name = LANGUAGE_STRING( + "RED SHARD", + "TESSON ROUGE", + "COCCIO ROSSO"), .itemId = ITEM_RED_SHARD, .price = 200, .description = sRedShardDesc, @@ -648,7 +792,10 @@ const struct Item gItems[] = [ITEM_BLUE_SHARD] = { - .name = LANGUAGE_STRING("BLUE SHARD", "TESSON BLEU", "COCCIO BLU"), + .name = LANGUAGE_STRING( + "BLUE SHARD", + "TESSON BLEU", + "COCCIO BLU"), .itemId = ITEM_BLUE_SHARD, .price = 200, .description = sBlueShardDesc, @@ -659,7 +806,10 @@ const struct Item gItems[] = [ITEM_YELLOW_SHARD] = { - .name = LANGUAGE_STRING("YELLOW SHARD", "TESSON JAUNE", "COCCIO GIAL."), + .name = LANGUAGE_STRING( + "YELLOW SHARD", + "TESSON JAUNE", + "COCCIO GIAL."), .itemId = ITEM_YELLOW_SHARD, .price = 200, .description = sYellowShardDesc, @@ -670,7 +820,10 @@ const struct Item gItems[] = [ITEM_GREEN_SHARD] = { - .name = LANGUAGE_STRING("GREEN SHARD", "TESSON VERT", "COCCIO VERDE"), + .name = LANGUAGE_STRING( + "GREEN SHARD", + "TESSON VERT", + "COCCIO VERDE"), .itemId = ITEM_GREEN_SHARD, .price = 200, .description = sGreenShardDesc, @@ -681,7 +834,10 @@ const struct Item gItems[] = [ITEM_034] = { - .name = LANGUAGE_STRING("????????", "????????", "????????"), + .name = LANGUAGE_STRING( + "????????", + "????????", + "????????"), .itemId = ITEM_NONE, .price = 0, .description = sDummyDesc, @@ -692,7 +848,10 @@ const struct Item gItems[] = [ITEM_035] = { - .name = LANGUAGE_STRING("????????", "????????", "????????"), + .name = LANGUAGE_STRING( + "????????", + "????????", + "????????"), .itemId = ITEM_NONE, .price = 0, .description = sDummyDesc, @@ -703,7 +862,10 @@ const struct Item gItems[] = [ITEM_036] = { - .name = LANGUAGE_STRING("????????", "????????", "????????"), + .name = LANGUAGE_STRING( + "????????", + "????????", + "????????"), .itemId = ITEM_NONE, .price = 0, .description = sDummyDesc, @@ -714,7 +876,10 @@ const struct Item gItems[] = [ITEM_037] = { - .name = LANGUAGE_STRING("????????", "????????", "????????"), + .name = LANGUAGE_STRING( + "????????", + "????????", + "????????"), .itemId = ITEM_NONE, .price = 0, .description = sDummyDesc, @@ -725,7 +890,10 @@ const struct Item gItems[] = [ITEM_038] = { - .name = LANGUAGE_STRING("????????", "????????", "????????"), + .name = LANGUAGE_STRING( + "????????", + "????????", + "????????"), .itemId = ITEM_NONE, .price = 0, .description = sDummyDesc, @@ -736,7 +904,10 @@ const struct Item gItems[] = [ITEM_039] = { - .name = LANGUAGE_STRING("????????", "????????", "????????"), + .name = LANGUAGE_STRING( + "????????", + "????????", + "????????"), .itemId = ITEM_NONE, .price = 0, .description = sDummyDesc, @@ -747,7 +918,10 @@ const struct Item gItems[] = [ITEM_03A] = { - .name = LANGUAGE_STRING("????????", "????????", "????????"), + .name = LANGUAGE_STRING( + "????????", + "????????", + "????????"), .itemId = ITEM_NONE, .price = 0, .description = sDummyDesc, @@ -758,7 +932,10 @@ const struct Item gItems[] = [ITEM_03B] = { - .name = LANGUAGE_STRING("????????", "????????", "????????"), + .name = LANGUAGE_STRING( + "????????", + "????????", + "????????"), .itemId = ITEM_NONE, .price = 0, .description = sDummyDesc, @@ -769,7 +946,10 @@ const struct Item gItems[] = [ITEM_03C] = { - .name = LANGUAGE_STRING("????????", "????????", "????????"), + .name = LANGUAGE_STRING( + "????????", + "????????", + "????????"), .itemId = ITEM_NONE, .price = 0, .description = sDummyDesc, @@ -780,7 +960,10 @@ const struct Item gItems[] = [ITEM_03D] = { - .name = LANGUAGE_STRING("????????", "????????", "????????"), + .name = LANGUAGE_STRING( + "????????", + "????????", + "????????"), .itemId = ITEM_NONE, .price = 0, .description = sDummyDesc, @@ -791,7 +974,10 @@ const struct Item gItems[] = [ITEM_03E] = { - .name = LANGUAGE_STRING("????????", "????????", "????????"), + .name = LANGUAGE_STRING( + "????????", + "????????", + "????????"), .itemId = ITEM_NONE, .price = 0, .description = sDummyDesc, @@ -804,7 +990,10 @@ const struct Item gItems[] = [ITEM_HP_UP] = { - .name = LANGUAGE_STRING("HP UP", "PV PLUS", "PS-SU"), + .name = LANGUAGE_STRING( + "HP UP", + "PV PLUS", + "PS-SU"), .itemId = ITEM_HP_UP, .price = 9800, .description = sHPUpDesc, @@ -815,7 +1004,10 @@ const struct Item gItems[] = [ITEM_PROTEIN] = { - .name = LANGUAGE_STRING("PROTEIN", "PROTEINE", "PROTEINA"), + .name = LANGUAGE_STRING( + "PROTEIN", + "PROTEINE", + "PROTEINA"), .itemId = ITEM_PROTEIN, .price = 9800, .description = sProteinDesc, @@ -826,7 +1018,10 @@ const struct Item gItems[] = [ITEM_IRON] = { - .name = LANGUAGE_STRING("IRON", "FER", "FERRO"), + .name = LANGUAGE_STRING( + "IRON", + "FER", + "FERRO"), .itemId = ITEM_IRON, .price = 9800, .description = sIronDesc, @@ -837,7 +1032,10 @@ const struct Item gItems[] = [ITEM_CARBOS] = { - .name = LANGUAGE_STRING("CARBOS", "CARBONE", "CARBURANTE"), + .name = LANGUAGE_STRING( + "CARBOS", + "CARBONE", + "CARBURANTE"), .itemId = ITEM_CARBOS, .price = 9800, .description = sCarbosDesc, @@ -848,7 +1046,10 @@ const struct Item gItems[] = [ITEM_CALCIUM] = { - .name = LANGUAGE_STRING("CALCIUM", "CALCIUM", "CALCIO"), + .name = LANGUAGE_STRING( + "CALCIUM", + "CALCIUM", + "CALCIO"), .itemId = ITEM_CALCIUM, .price = 9800, .description = sCalciumDesc, @@ -859,7 +1060,10 @@ const struct Item gItems[] = [ITEM_RARE_CANDY] = { - .name = LANGUAGE_STRING("RARE CANDY", "SUPER BONBON", "CARAM. RARA"), + .name = LANGUAGE_STRING( + "RARE CANDY", + "SUPER BONBON", + "CARAM. RARA"), .itemId = ITEM_RARE_CANDY, .price = 4800, .description = sRareCandyDesc, @@ -870,7 +1074,10 @@ const struct Item gItems[] = [ITEM_PP_UP] = { - .name = LANGUAGE_STRING("PP UP", "PP PLUS", "PP-SU"), + .name = LANGUAGE_STRING( + "PP UP", + "PP PLUS", + "PP-SU"), .itemId = ITEM_PP_UP, .price = 9800, .description = sPPUpDesc, @@ -881,7 +1088,10 @@ const struct Item gItems[] = [ITEM_ZINC] = { - .name = LANGUAGE_STRING("ZINC", "ZINC", "ZINCO"), + .name = LANGUAGE_STRING( + "ZINC", + "ZINC", + "ZINCO"), .itemId = ITEM_ZINC, .price = 9800, .description = sZincDesc, @@ -892,7 +1102,10 @@ const struct Item gItems[] = [ITEM_PP_MAX] = { - .name = LANGUAGE_STRING("PP MAX", "PP MAX", "PP-MAX"), + .name = LANGUAGE_STRING( + "PP MAX", + "PP MAX", + "PP-MAX"), .itemId = ITEM_PP_MAX, .price = 9800, .description = sPPMaxDesc, @@ -903,7 +1116,10 @@ const struct Item gItems[] = [ITEM_048] = { - .name = LANGUAGE_STRING("????????", "????????", "????????"), + .name = LANGUAGE_STRING( + "????????", + "????????", + "????????"), .itemId = ITEM_NONE, .price = 0, .description = sDummyDesc, @@ -916,7 +1132,10 @@ const struct Item gItems[] = [ITEM_GUARD_SPEC] = { - .name = LANGUAGE_STRING("GUARD SPEC.", "DEFENSE SPEC", "SUPERGUARDIA"), + .name = LANGUAGE_STRING( + "GUARD SPEC.", + "DEFENSE SPEC", + "SUPERGUARDIA"), .itemId = ITEM_GUARD_SPEC, .price = 700, .description = sGuardSpecDesc, @@ -929,7 +1148,10 @@ const struct Item gItems[] = [ITEM_DIRE_HIT] = { - .name = LANGUAGE_STRING("DIRE HIT", "MUSCLE +", "SUPERCOLPO"), + .name = LANGUAGE_STRING( + "DIRE HIT", + "MUSCLE +", + "SUPERCOLPO"), .itemId = ITEM_DIRE_HIT, .price = 650, .description = sDireHitDesc, @@ -942,7 +1164,10 @@ const struct Item gItems[] = [ITEM_X_ATTACK] = { - .name = LANGUAGE_STRING("X ATTACK", "ATTAQUE +", "ATTACCO X"), + .name = LANGUAGE_STRING( + "X ATTACK", + "ATTAQUE +", + "ATTACCO X"), .itemId = ITEM_X_ATTACK, .price = 500, .description = sXAttackDesc, @@ -955,7 +1180,10 @@ const struct Item gItems[] = [ITEM_X_DEFEND] = { - .name = LANGUAGE_STRING("X DEFEND", "DEFENSE +", "DIFESA X"), + .name = LANGUAGE_STRING( + "X DEFEND", + "DEFENSE +", + "DIFESA X"), .itemId = ITEM_X_DEFEND, .price = 550, .description = sXDefendDesc, @@ -968,7 +1196,10 @@ const struct Item gItems[] = [ITEM_X_SPEED] = { - .name = LANGUAGE_STRING("X SPEED", "VITESSE +", "VELOCITÀ X"), + .name = LANGUAGE_STRING( + "X SPEED", + "VITESSE +", + "VELOCITÀ X"), .itemId = ITEM_X_SPEED, .price = 350, .description = sXSpeedDesc, @@ -981,7 +1212,10 @@ const struct Item gItems[] = [ITEM_X_ACCURACY] = { - .name = LANGUAGE_STRING("X ACCURACY", "PRECISION +", "PRECISIONE X"), + .name = LANGUAGE_STRING( + "X ACCURACY", + "PRECISION +", + "PRECISIONE X"), .itemId = ITEM_X_ACCURACY, .price = 950, .description = sXAccuracyDesc, @@ -994,7 +1228,10 @@ const struct Item gItems[] = [ITEM_X_SPECIAL] = { - .name = LANGUAGE_STRING("X SPECIAL", "SPECIAL +", "SPECIAL X"), + .name = LANGUAGE_STRING( + "X SPECIAL", + "SPECIAL +", + "SPECIAL X"), .itemId = ITEM_X_SPECIAL, .price = 350, .description = sXSpecialDesc, @@ -1007,7 +1244,10 @@ const struct Item gItems[] = [ITEM_POKE_DOLL] = { - .name = LANGUAGE_STRING("POKé DOLL", "POKéPOUPEE", "POKé BAMBOLA"), + .name = LANGUAGE_STRING( + "POKé DOLL", + "POKéPOUPEE", + "POKé BAMBOLA"), .itemId = ITEM_POKE_DOLL, .price = 1000, .description = sPokeDollDesc, @@ -1020,7 +1260,10 @@ const struct Item gItems[] = [ITEM_FLUFFY_TAIL] = { - .name = LANGUAGE_STRING("FLUFFY TAIL", "QUEUE SKITTY", "CODA SKITTY"), + .name = LANGUAGE_STRING( + "FLUFFY TAIL", + "QUEUE SKITTY", + "CODA SKITTY"), .itemId = ITEM_FLUFFY_TAIL, .price = 1000, .description = sFluffyTailDesc, @@ -1033,7 +1276,10 @@ const struct Item gItems[] = [ITEM_052] = { - .name = LANGUAGE_STRING("????????", "????????", "????????"), + .name = LANGUAGE_STRING( + "????????", + "????????", + "????????"), .itemId = ITEM_NONE, .price = 0, .description = sDummyDesc, @@ -1046,7 +1292,10 @@ const struct Item gItems[] = [ITEM_SUPER_REPEL] = { - .name = LANGUAGE_STRING("SUPER REPEL", "SUPEREPOUSSE", "SUPERREPELL."), + .name = LANGUAGE_STRING( + "SUPER REPEL", + "SUPEREPOUSSE", + "SUPERREPELL."), .itemId = ITEM_SUPER_REPEL, .price = 500, .holdEffectParam = 200, @@ -1058,7 +1307,10 @@ const struct Item gItems[] = [ITEM_MAX_REPEL] = { - .name = LANGUAGE_STRING("MAX REPEL", "MAX REPOUSSE", "REPELL. MAX"), + .name = LANGUAGE_STRING( + "MAX REPEL", + "MAX REPOUSSE", + "REPELL. MAX"), .itemId = ITEM_MAX_REPEL, .price = 700, .holdEffectParam = 250, @@ -1070,7 +1322,10 @@ const struct Item gItems[] = [ITEM_ESCAPE_ROPE] = { - .name = LANGUAGE_STRING("ESCAPE ROPE", "CORDE SORTIE", "FUNE DI FUGA"), + .name = LANGUAGE_STRING( + "ESCAPE ROPE", + "CORDE SORTIE", + "FUNE DI FUGA"), .itemId = ITEM_ESCAPE_ROPE, .price = 550, .description = sEscapeRopeDesc, @@ -1081,7 +1336,10 @@ const struct Item gItems[] = [ITEM_REPEL] = { - .name = LANGUAGE_STRING("REPEL", "REPOUSSE", "REPELLENTE"), + .name = LANGUAGE_STRING( + "REPEL", + "REPOUSSE", + "REPELLENTE"), .itemId = ITEM_REPEL, .price = 350, .holdEffectParam = 100, @@ -1093,7 +1351,10 @@ const struct Item gItems[] = [ITEM_057] = { - .name = LANGUAGE_STRING("????????", "????????", "????????"), + .name = LANGUAGE_STRING( + "????????", + "????????", + "????????"), .itemId = ITEM_NONE, .price = 0, .description = sDummyDesc, @@ -1104,7 +1365,10 @@ const struct Item gItems[] = [ITEM_058] = { - .name = LANGUAGE_STRING("????????", "????????", "????????"), + .name = LANGUAGE_STRING( + "????????", + "????????", + "????????"), .itemId = ITEM_NONE, .price = 0, .description = sDummyDesc, @@ -1115,7 +1379,10 @@ const struct Item gItems[] = [ITEM_059] = { - .name = LANGUAGE_STRING("????????", "????????", "????????"), + .name = LANGUAGE_STRING( + "????????", + "????????", + "????????"), .itemId = ITEM_NONE, .price = 0, .description = sDummyDesc, @@ -1126,7 +1393,10 @@ const struct Item gItems[] = [ITEM_05A] = { - .name = LANGUAGE_STRING("????????", "????????", "????????"), + .name = LANGUAGE_STRING( + "????????", + "????????", + "????????"), .itemId = ITEM_NONE, .price = 0, .description = sDummyDesc, @@ -1137,7 +1407,10 @@ const struct Item gItems[] = [ITEM_05B] = { - .name = LANGUAGE_STRING("????????", "????????", "????????"), + .name = LANGUAGE_STRING( + "????????", + "????????", + "????????"), .itemId = ITEM_NONE, .price = 0, .description = sDummyDesc, @@ -1148,7 +1421,10 @@ const struct Item gItems[] = [ITEM_05C] = { - .name = LANGUAGE_STRING("????????", "????????", "????????"), + .name = LANGUAGE_STRING( + "????????", + "????????", + "????????"), .itemId = ITEM_NONE, .price = 0, .description = sDummyDesc, @@ -1161,7 +1437,10 @@ const struct Item gItems[] = [ITEM_SUN_STONE] = { - .name = LANGUAGE_STRING("SUN STONE", "PIERRESOLEIL", "PIETRASOLARE"), + .name = LANGUAGE_STRING( + "SUN STONE", + "PIERRESOLEIL", + "PIETRASOLARE"), .itemId = ITEM_SUN_STONE, .price = 2100, .description = sSunStoneDesc, @@ -1172,7 +1451,10 @@ const struct Item gItems[] = [ITEM_MOON_STONE] = { - .name = LANGUAGE_STRING("MOON STONE", "PIERRE LUNE", "PIETRALUNARE"), + .name = LANGUAGE_STRING( + "MOON STONE", + "PIERRE LUNE", + "PIETRALUNARE"), .itemId = ITEM_MOON_STONE, .price = 0, .description = sMoonStoneDesc, @@ -1183,7 +1465,10 @@ const struct Item gItems[] = [ITEM_FIRE_STONE] = { - .name = LANGUAGE_STRING("FIRE STONE", "PIERRE FEU", "PIETRAFOCAIA"), + .name = LANGUAGE_STRING( + "FIRE STONE", + "PIERRE FEU", + "PIETRAFOCAIA"), .itemId = ITEM_FIRE_STONE, .price = 2100, .description = sFireStoneDesc, @@ -1194,7 +1479,10 @@ const struct Item gItems[] = [ITEM_THUNDER_STONE] = { - .name = LANGUAGE_STRING("THUNDERSTONE", "PIERREFOUDRE", "PIETRATUONO"), + .name = LANGUAGE_STRING( + "THUNDERSTONE", + "PIERREFOUDRE", + "PIETRATUONO"), .itemId = ITEM_THUNDER_STONE, .price = 2100, .description = sThunderStoneDesc, @@ -1205,7 +1493,10 @@ const struct Item gItems[] = [ITEM_WATER_STONE] = { - .name = LANGUAGE_STRING("WATER STONE", "PIERRE EAU", "PIETRAIDRICA"), + .name = LANGUAGE_STRING( + "WATER STONE", + "PIERRE EAU", + "PIETRAIDRICA"), .itemId = ITEM_WATER_STONE, .price = 2100, .description = sWaterStoneDesc, @@ -1216,7 +1507,10 @@ const struct Item gItems[] = [ITEM_LEAF_STONE] = { - .name = LANGUAGE_STRING("LEAF STONE", "PIERREPLANTE", "PIETRAFOGLIA"), + .name = LANGUAGE_STRING( + "LEAF STONE", + "PIERREPLANTE", + "PIETRAFOGLIA"), .itemId = ITEM_LEAF_STONE, .price = 2100, .description = sLeafStoneDesc, @@ -1227,7 +1521,10 @@ const struct Item gItems[] = [ITEM_063] = { - .name = LANGUAGE_STRING("????????", "????????", "????????"), + .name = LANGUAGE_STRING( + "????????", + "????????", + "????????"), .itemId = ITEM_NONE, .price = 0, .description = sDummyDesc, @@ -1238,7 +1535,10 @@ const struct Item gItems[] = [ITEM_064] = { - .name = LANGUAGE_STRING("????????", "????????", "????????"), + .name = LANGUAGE_STRING( + "????????", + "????????", + "????????"), .itemId = ITEM_NONE, .price = 0, .description = sDummyDesc, @@ -1249,7 +1549,10 @@ const struct Item gItems[] = [ITEM_065] = { - .name = LANGUAGE_STRING("????????", "????????", "????????"), + .name = LANGUAGE_STRING( + "????????", + "????????", + "????????"), .itemId = ITEM_NONE, .price = 0, .description = sDummyDesc, @@ -1260,7 +1563,10 @@ const struct Item gItems[] = [ITEM_066] = { - .name = LANGUAGE_STRING("????????", "????????", "????????"), + .name = LANGUAGE_STRING( + "????????", + "????????", + "????????"), .itemId = ITEM_NONE, .price = 0, .description = sDummyDesc, @@ -1273,7 +1579,10 @@ const struct Item gItems[] = [ITEM_TINY_MUSHROOM] = { - .name = LANGUAGE_STRING("TINYMUSHROOM", "PETIT CHAMPI", "MINIFUNGO"), + .name = LANGUAGE_STRING( + "TINYMUSHROOM", + "PETIT CHAMPI", + "MINIFUNGO"), .itemId = ITEM_TINY_MUSHROOM, .price = 500, .description = sTinyMushroomDesc, @@ -1284,7 +1593,10 @@ const struct Item gItems[] = [ITEM_BIG_MUSHROOM] = { - .name = LANGUAGE_STRING("BIG MUSHROOM", "GROS CHAMPI", "GRANDE FUNGO"), + .name = LANGUAGE_STRING( + "BIG MUSHROOM", + "GROS CHAMPI", + "GRANDE FUNGO"), .itemId = ITEM_BIG_MUSHROOM, .price = 5000, .description = sBigMushroomDesc, @@ -1295,7 +1607,10 @@ const struct Item gItems[] = [ITEM_069] = { - .name = LANGUAGE_STRING("????????", "????????", "????????"), + .name = LANGUAGE_STRING( + "????????", + "????????", + "????????"), .itemId = ITEM_NONE, .price = 0, .description = sDummyDesc, @@ -1306,7 +1621,10 @@ const struct Item gItems[] = [ITEM_PEARL] = { - .name = LANGUAGE_STRING("PEARL", "PERLE", "PERLA"), + .name = LANGUAGE_STRING( + "PEARL", + "PERLE", + "PERLA"), .itemId = ITEM_PEARL, .price = 1400, .description = sPearlDesc, @@ -1317,7 +1635,10 @@ const struct Item gItems[] = [ITEM_BIG_PEARL] = { - .name = LANGUAGE_STRING("BIG PEARL", "GRANDE PERLE", "GRANDE PERLA"), + .name = LANGUAGE_STRING( + "BIG PEARL", + "GRANDE PERLE", + "GRANDE PERLA"), .itemId = ITEM_BIG_PEARL, .price = 7500, .description = sBigPearlDesc, @@ -1328,7 +1649,10 @@ const struct Item gItems[] = [ITEM_STARDUST] = { - .name = LANGUAGE_STRING("STARDUST", "POUSS.ETOILE", "POLVOSTELLA"), + .name = LANGUAGE_STRING( + "STARDUST", + "POUSS.ETOILE", + "POLVOSTELLA"), .itemId = ITEM_STARDUST, .price = 2000, .description = sStardustDesc, @@ -1339,7 +1663,10 @@ const struct Item gItems[] = [ITEM_STAR_PIECE] = { - .name = LANGUAGE_STRING("STAR PIECE", "MORC. ETOILE", "PEZZO STELLA"), + .name = LANGUAGE_STRING( + "STAR PIECE", + "MORC. ETOILE", + "PEZZO STELLA"), .itemId = ITEM_STAR_PIECE, .price = 9800, .description = sStarPieceDesc, @@ -1350,7 +1677,10 @@ const struct Item gItems[] = [ITEM_NUGGET] = { - .name = LANGUAGE_STRING("NUGGET", "PEPITE", "PEPITA"), + .name = LANGUAGE_STRING( + "NUGGET", + "PEPITE", + "PEPITA"), .itemId = ITEM_NUGGET, .price = 10000, .description = sNuggetDesc, @@ -1361,7 +1691,10 @@ const struct Item gItems[] = [ITEM_HEART_SCALE] = { - .name = LANGUAGE_STRING("HEART SCALE", "ECAILLECOEUR", "SQUAMA CUORE"), + .name = LANGUAGE_STRING( + "HEART SCALE", + "ECAILLECOEUR", + "SQUAMA CUORE"), .itemId = ITEM_HEART_SCALE, .price = 100, .description = sHeartScaleDesc, @@ -1372,7 +1705,10 @@ const struct Item gItems[] = [ITEM_070] = { - .name = LANGUAGE_STRING("????????", "????????", "????????"), + .name = LANGUAGE_STRING( + "????????", + "????????", + "????????"), .itemId = ITEM_NONE, .price = 0, .description = sDummyDesc, @@ -1383,7 +1719,10 @@ const struct Item gItems[] = [ITEM_071] = { - .name = LANGUAGE_STRING("????????", "????????", "????????"), + .name = LANGUAGE_STRING( + "????????", + "????????", + "????????"), .itemId = ITEM_NONE, .price = 0, .description = sDummyDesc, @@ -1394,7 +1733,10 @@ const struct Item gItems[] = [ITEM_072] = { - .name = LANGUAGE_STRING("????????", "????????", "????????"), + .name = LANGUAGE_STRING( + "????????", + "????????", + "????????"), .itemId = ITEM_NONE, .price = 0, .description = sDummyDesc, @@ -1405,7 +1747,10 @@ const struct Item gItems[] = [ITEM_073] = { - .name = LANGUAGE_STRING("????????", "????????", "????????"), + .name = LANGUAGE_STRING( + "????????", + "????????", + "????????"), .itemId = ITEM_NONE, .price = 0, .description = sDummyDesc, @@ -1416,7 +1761,10 @@ const struct Item gItems[] = [ITEM_074] = { - .name = LANGUAGE_STRING("????????", "????????", "????????"), + .name = LANGUAGE_STRING( + "????????", + "????????", + "????????"), .itemId = ITEM_NONE, .price = 0, .description = sDummyDesc, @@ -1427,7 +1775,10 @@ const struct Item gItems[] = [ITEM_075] = { - .name = LANGUAGE_STRING("????????", "????????", "????????"), + .name = LANGUAGE_STRING( + "????????", + "????????", + "????????"), .itemId = ITEM_NONE, .price = 0, .description = sDummyDesc, @@ -1438,7 +1789,10 @@ const struct Item gItems[] = [ITEM_076] = { - .name = LANGUAGE_STRING("????????", "????????", "????????"), + .name = LANGUAGE_STRING( + "????????", + "????????", + "????????"), .itemId = ITEM_NONE, .price = 0, .description = sDummyDesc, @@ -1449,7 +1803,10 @@ const struct Item gItems[] = [ITEM_077] = { - .name = LANGUAGE_STRING("????????", "????????", "????????"), + .name = LANGUAGE_STRING( + "????????", + "????????", + "????????"), .itemId = ITEM_NONE, .price = 0, .description = sDummyDesc, @@ -1460,7 +1817,10 @@ const struct Item gItems[] = [ITEM_078] = { - .name = LANGUAGE_STRING("????????", "????????", "????????"), + .name = LANGUAGE_STRING( + "????????", + "????????", + "????????"), .itemId = ITEM_NONE, .price = 0, .description = sDummyDesc, @@ -1472,7 +1832,10 @@ const struct Item gItems[] = // Mail [ITEM_ORANGE_MAIL] = { - .name = LANGUAGE_STRING("ORANGE MAIL", "LETTRE ORANJ", "MESS. AGRUME"), + .name = LANGUAGE_STRING( + "ORANGE MAIL", + "LETTRE ORANJ", + "MESS. AGRUME"), .itemId = ITEM_ORANGE_MAIL, .price = 50, .description = sOrangeMailDesc, @@ -1484,7 +1847,10 @@ const struct Item gItems[] = [ITEM_HARBOR_MAIL] = { - .name = LANGUAGE_STRING("HARBOR MAIL", "LETTRE PORT", "MESS. PORTO"), + .name = LANGUAGE_STRING( + "HARBOR MAIL", + "LETTRE PORT", + "MESS. PORTO"), .itemId = ITEM_HARBOR_MAIL, .price = 50, .description = sHarborMailDesc, @@ -1496,7 +1862,10 @@ const struct Item gItems[] = [ITEM_GLITTER_MAIL] = { - .name = LANGUAGE_STRING("GLITTER MAIL", "LETTRE BRILL", "MESS. LUCI"), + .name = LANGUAGE_STRING( + "GLITTER MAIL", + "LETTRE BRILL", + "MESS. LUCI"), .itemId = ITEM_GLITTER_MAIL, .price = 50, .description = sGlitterMailDesc, @@ -1508,7 +1877,10 @@ const struct Item gItems[] = [ITEM_MECH_MAIL] = { - .name = LANGUAGE_STRING("MECH MAIL", "LETTRE MECA", "MESS. TECNO"), + .name = LANGUAGE_STRING( + "MECH MAIL", + "LETTRE MECA", + "MESS. TECNO"), .itemId = ITEM_MECH_MAIL, .price = 50, .description = sMechMailDesc, @@ -1520,7 +1892,10 @@ const struct Item gItems[] = [ITEM_WOOD_MAIL] = { - .name = LANGUAGE_STRING("WOOD MAIL", "LETTRE BOIS", "MESS. BOSCO"), + .name = LANGUAGE_STRING( + "WOOD MAIL", + "LETTRE BOIS", + "MESS. BOSCO"), .itemId = ITEM_WOOD_MAIL, .price = 50, .description = sWoodMailDesc, @@ -1532,7 +1907,10 @@ const struct Item gItems[] = [ITEM_WAVE_MAIL] = { - .name = LANGUAGE_STRING("WAVE MAIL", "LETTRE VAGUE", "MESS. ONDA"), + .name = LANGUAGE_STRING( + "WAVE MAIL", + "LETTRE VAGUE", + "MESS. ONDA"), .itemId = ITEM_WAVE_MAIL, .price = 50, .description = sWaveMailDesc, @@ -1544,7 +1922,10 @@ const struct Item gItems[] = [ITEM_BEAD_MAIL] = { - .name = LANGUAGE_STRING("BEAD MAIL", "LETTRE BULLE", "MESS. PERLE"), + .name = LANGUAGE_STRING( + "BEAD MAIL", + "LETTRE BULLE", + "MESS. PERLE"), .itemId = ITEM_BEAD_MAIL, .price = 50, .description = sBeadMailDesc, @@ -1556,7 +1937,10 @@ const struct Item gItems[] = [ITEM_SHADOW_MAIL] = { - .name = LANGUAGE_STRING("SHADOW MAIL", "LETTRE OMBRE", "MESS. OMBRA"), + .name = LANGUAGE_STRING( + "SHADOW MAIL", + "LETTRE OMBRE", + "MESS. OMBRA"), .itemId = ITEM_SHADOW_MAIL, .price = 50, .description = sShadowMailDesc, @@ -1568,7 +1952,10 @@ const struct Item gItems[] = [ITEM_TROPIC_MAIL] = { - .name = LANGUAGE_STRING("TROPIC MAIL", "LETTRE TROPI", "MESS. TROPIC"), + .name = LANGUAGE_STRING( + "TROPIC MAIL", + "LETTRE TROPI", + "MESS. TROPIC"), .itemId = ITEM_TROPIC_MAIL, .price = 50, .description = sTropicMailDesc, @@ -1580,7 +1967,10 @@ const struct Item gItems[] = [ITEM_DREAM_MAIL] = { - .name = LANGUAGE_STRING("DREAM MAIL", "LETTRE SONGE", "MESS. SOGNO"), + .name = LANGUAGE_STRING( + "DREAM MAIL", + "LETTRE SONGE", + "MESS. SOGNO"), .itemId = ITEM_DREAM_MAIL, .price = 50, .description = sDreamMailDesc, @@ -1592,7 +1982,10 @@ const struct Item gItems[] = [ITEM_FAB_MAIL] = { - .name = LANGUAGE_STRING("FAB MAIL", "LETTRE COOL", "MESS. LUSSO"), + .name = LANGUAGE_STRING( + "FAB MAIL", + "LETTRE COOL", + "MESS. LUSSO"), .itemId = ITEM_FAB_MAIL, .price = 50, .description = sFabMailDesc, @@ -1604,7 +1997,10 @@ const struct Item gItems[] = [ITEM_RETRO_MAIL] = { - .name = LANGUAGE_STRING("RETRO MAIL", "LETTRE RETRO", "MESS. RÉTRO"), + .name = LANGUAGE_STRING( + "RETRO MAIL", + "LETTRE RETRO", + "MESS. RÉTRO"), .itemId = ITEM_RETRO_MAIL, .price = 0, .description = sRetroMailDesc, @@ -1618,7 +2014,10 @@ const struct Item gItems[] = [ITEM_CHERI_BERRY] = { - .name = LANGUAGE_STRING("CHERI BERRY", "BAIE CERIZ", "BACCALIEGIA"), + .name = LANGUAGE_STRING( + "CHERI BERRY", + "BAIE CERIZ", + "BACCALIEGIA"), .itemId = ITEM_CHERI_BERRY, .price = 20, .holdEffect = HOLD_EFFECT_CURE_PAR, @@ -1632,7 +2031,10 @@ const struct Item gItems[] = [ITEM_CHESTO_BERRY] = { - .name = LANGUAGE_STRING("CHESTO BERRY", "BAIE MARON", "BACCASTAGNA"), + .name = LANGUAGE_STRING( + "CHESTO BERRY", + "BAIE MARON", + "BACCASTAGNA"), .itemId = ITEM_CHESTO_BERRY, .price = 20, .holdEffect = HOLD_EFFECT_CURE_SLP, @@ -1646,7 +2048,10 @@ const struct Item gItems[] = [ITEM_PECHA_BERRY] = { - .name = LANGUAGE_STRING("PECHA BERRY", "BAIE PECHA", "BACCAPESCA"), + .name = LANGUAGE_STRING( + "PECHA BERRY", + "BAIE PECHA", + "BACCAPESCA"), .itemId = ITEM_PECHA_BERRY, .price = 20, .holdEffect = HOLD_EFFECT_CURE_PSN, @@ -1660,7 +2065,10 @@ const struct Item gItems[] = [ITEM_RAWST_BERRY] = { - .name = LANGUAGE_STRING("RAWST BERRY", "BAIE FRAIVE", "BACCAFRAGO"), + .name = LANGUAGE_STRING( + "RAWST BERRY", + "BAIE FRAIVE", + "BACCAFRAGO"), .itemId = ITEM_RAWST_BERRY, .price = 20, .holdEffect = HOLD_EFFECT_CURE_BRN, @@ -1674,7 +2082,10 @@ const struct Item gItems[] = [ITEM_ASPEAR_BERRY] = { - .name = LANGUAGE_STRING("ASPEAR BERRY", "BAIE WILLIA", "BACCAPERINA"), + .name = LANGUAGE_STRING( + "ASPEAR BERRY", + "BAIE WILLIA", + "BACCAPERINA"), .itemId = ITEM_ASPEAR_BERRY, .price = 20, .holdEffect = HOLD_EFFECT_CURE_FRZ, @@ -1688,7 +2099,10 @@ const struct Item gItems[] = [ITEM_LEPPA_BERRY] = { - .name = LANGUAGE_STRING("LEPPA BERRY", "BAIE MEPO", "BACCAMELA"), + .name = LANGUAGE_STRING( + "LEPPA BERRY", + "BAIE MEPO", + "BACCAMELA"), .itemId = ITEM_LEPPA_BERRY, .price = 20, .holdEffect = HOLD_EFFECT_RESTORE_PP, @@ -1703,7 +2117,10 @@ const struct Item gItems[] = [ITEM_ORAN_BERRY] = { - .name = LANGUAGE_STRING("ORAN BERRY", "BAIE ORAN", "BACCARANCIA"), + .name = LANGUAGE_STRING( + "ORAN BERRY", + "BAIE ORAN", + "BACCARANCIA"), .itemId = ITEM_ORAN_BERRY, .price = 20, .holdEffect = HOLD_EFFECT_RESTORE_HP, @@ -1718,7 +2135,10 @@ const struct Item gItems[] = [ITEM_PERSIM_BERRY] = { - .name = LANGUAGE_STRING("PERSIM BERRY", "BAIE KIKA", "BACCAKI"), + .name = LANGUAGE_STRING( + "PERSIM BERRY", + "BAIE KIKA", + "BACCAKI"), .itemId = ITEM_PERSIM_BERRY, .price = 20, .holdEffect = HOLD_EFFECT_CURE_CONFUSION, @@ -1732,7 +2152,10 @@ const struct Item gItems[] = [ITEM_LUM_BERRY] = { - .name = LANGUAGE_STRING("LUM BERRY", "BAIE PRINE", "BACCAPRUGNA"), + .name = LANGUAGE_STRING( + "LUM BERRY", + "BAIE PRINE", + "BACCAPRUGNA"), .itemId = ITEM_LUM_BERRY, .price = 20, .holdEffect = HOLD_EFFECT_CURE_STATUS, @@ -1746,7 +2169,10 @@ const struct Item gItems[] = [ITEM_SITRUS_BERRY] = { - .name = LANGUAGE_STRING("SITRUS BERRY", "BAIE SITRUS", "BACCACEDRO"), + .name = LANGUAGE_STRING( + "SITRUS BERRY", + "BAIE SITRUS", + "BACCACEDRO"), .itemId = ITEM_SITRUS_BERRY, .price = 20, .holdEffect = HOLD_EFFECT_RESTORE_HP, @@ -1761,7 +2187,10 @@ const struct Item gItems[] = [ITEM_FIGY_BERRY] = { - .name = LANGUAGE_STRING("FIGY BERRY", "BAIE FIGUY", "BACCAFICO"), + .name = LANGUAGE_STRING( + "FIGY BERRY", + "BAIE FIGUY", + "BACCAFICO"), .itemId = ITEM_FIGY_BERRY, .price = 20, .holdEffect = HOLD_EFFECT_CONFUSE_SPICY, @@ -1774,7 +2203,10 @@ const struct Item gItems[] = [ITEM_WIKI_BERRY] = { - .name = LANGUAGE_STRING("WIKI BERRY", "BAIE WIKI", "BACCAKIWI"), + .name = LANGUAGE_STRING( + "WIKI BERRY", + "BAIE WIKI", + "BACCAKIWI"), .itemId = ITEM_WIKI_BERRY, .price = 20, .holdEffect = HOLD_EFFECT_CONFUSE_DRY, @@ -1787,7 +2219,10 @@ const struct Item gItems[] = [ITEM_MAGO_BERRY] = { - .name = LANGUAGE_STRING("MAGO BERRY", "BAIE MAGO", "BACCAMANGO"), + .name = LANGUAGE_STRING( + "MAGO BERRY", + "BAIE MAGO", + "BACCAMANGO"), .itemId = ITEM_MAGO_BERRY, .price = 20, .holdEffect = HOLD_EFFECT_CONFUSE_SWEET, @@ -1800,7 +2235,10 @@ const struct Item gItems[] = [ITEM_AGUAV_BERRY] = { - .name = LANGUAGE_STRING("AGUAV BERRY", "BAIE GOWAV", "BACCAGUAVA"), + .name = LANGUAGE_STRING( + "AGUAV BERRY", + "BAIE GOWAV", + "BACCAGUAVA"), .itemId = ITEM_AGUAV_BERRY, .price = 20, .holdEffect = HOLD_EFFECT_CONFUSE_BITTER, @@ -1813,7 +2251,10 @@ const struct Item gItems[] = [ITEM_IAPAPA_BERRY] = { - .name = LANGUAGE_STRING("IAPAPA BERRY", "BAIE PAPAYA", "BACCAPAIA"), + .name = LANGUAGE_STRING( + "IAPAPA BERRY", + "BAIE PAPAYA", + "BACCAPAIA"), .itemId = ITEM_IAPAPA_BERRY, .price = 20, .holdEffect = HOLD_EFFECT_CONFUSE_SOUR, @@ -1826,7 +2267,10 @@ const struct Item gItems[] = [ITEM_RAZZ_BERRY] = { - .name = LANGUAGE_STRING("RAZZ BERRY", "BAIE FRAMBY", "BACCALAMPON"), + .name = LANGUAGE_STRING( + "RAZZ BERRY", + "BAIE FRAMBY", + "BACCALAMPON"), .itemId = ITEM_RAZZ_BERRY, .price = 20, .description = sRazzBerryDesc, @@ -1837,7 +2281,10 @@ const struct Item gItems[] = [ITEM_BLUK_BERRY] = { - .name = LANGUAGE_STRING("BLUK BERRY", "BAIE REMU", "BACCAMORA"), + .name = LANGUAGE_STRING( + "BLUK BERRY", + "BAIE REMU", + "BACCAMORA"), .itemId = ITEM_BLUK_BERRY, .price = 20, .description = sBlukBerryDesc, @@ -1848,7 +2295,10 @@ const struct Item gItems[] = [ITEM_NANAB_BERRY] = { - .name = LANGUAGE_STRING("NANAB BERRY", "BAIE NANAB", "BACCABANA"), + .name = LANGUAGE_STRING( + "NANAB BERRY", + "BAIE NANAB", + "BACCABANA"), .itemId = ITEM_NANAB_BERRY, .price = 20, .description = sNanabBerryDesc, @@ -1859,7 +2309,10 @@ const struct Item gItems[] = [ITEM_WEPEAR_BERRY] = { - .name = LANGUAGE_STRING("WEPEAR BERRY", "BAIE REPOI", "BACCAPERA"), + .name = LANGUAGE_STRING( + "WEPEAR BERRY", + "BAIE REPOI", + "BACCAPERA"), .itemId = ITEM_WEPEAR_BERRY, .price = 20, .description = sWepearBerryDesc, @@ -1870,7 +2323,10 @@ const struct Item gItems[] = [ITEM_PINAP_BERRY] = { - .name = LANGUAGE_STRING("PINAP BERRY", "BAIE NANANA", "BACCANANAS"), + .name = LANGUAGE_STRING( + "PINAP BERRY", + "BAIE NANANA", + "BACCANANAS"), .itemId = ITEM_PINAP_BERRY, .price = 20, .description = sPinapBerryDesc, @@ -1881,7 +2337,10 @@ const struct Item gItems[] = [ITEM_POMEG_BERRY] = { - .name = LANGUAGE_STRING("POMEG BERRY", "BAIE GRENA", "BACCAGRANA"), + .name = LANGUAGE_STRING( + "POMEG BERRY", + "BAIE GRENA", + "BACCAGRANA"), .itemId = ITEM_POMEG_BERRY, .price = 20, .description = sPomegBerryDesc, @@ -1892,7 +2351,10 @@ const struct Item gItems[] = [ITEM_KELPSY_BERRY] = { - .name = LANGUAGE_STRING("KELPSY BERRY", "BAIE ALGA", "BACCALGA"), + .name = LANGUAGE_STRING( + "KELPSY BERRY", + "BAIE ALGA", + "BACCALGA"), .itemId = ITEM_KELPSY_BERRY, .price = 20, .description = sKelpsyBerryDesc, @@ -1903,7 +2365,10 @@ const struct Item gItems[] = [ITEM_QUALOT_BERRY] = { - .name = LANGUAGE_STRING("QUALOT BERRY", "BAIE QUALOT", "BACCALOQUAT"), + .name = LANGUAGE_STRING( + "QUALOT BERRY", + "BAIE QUALOT", + "BACCALOQUAT"), .itemId = ITEM_QUALOT_BERRY, .price = 20, .description = sQualotBerryDesc, @@ -1914,7 +2379,10 @@ const struct Item gItems[] = [ITEM_HONDEW_BERRY] = { - .name = LANGUAGE_STRING("HONDEW BERRY", "BAIE LONME", "BACCAMELON"), + .name = LANGUAGE_STRING( + "HONDEW BERRY", + "BAIE LONME", + "BACCAMELON"), .itemId = ITEM_HONDEW_BERRY, .price = 20, .description = sHondewBerryDesc, @@ -1925,7 +2393,10 @@ const struct Item gItems[] = [ITEM_GREPA_BERRY] = { - .name = LANGUAGE_STRING("GREPA BERRY", "BAIE RESIN", "BACCAUVA"), + .name = LANGUAGE_STRING( + "GREPA BERRY", + "BAIE RESIN", + "BACCAUVA"), .itemId = ITEM_GREPA_BERRY, .price = 20, .description = sGrepaBerryDesc, @@ -1936,7 +2407,10 @@ const struct Item gItems[] = [ITEM_TAMATO_BERRY] = { - .name = LANGUAGE_STRING("TAMATO BERRY", "BAIE TAMATO", "BACCAMODORO"), + .name = LANGUAGE_STRING( + "TAMATO BERRY", + "BAIE TAMATO", + "BACCAMODORO"), .itemId = ITEM_TAMATO_BERRY, .price = 20, .description = sTamatoBerryDesc, @@ -1947,7 +2421,10 @@ const struct Item gItems[] = [ITEM_CORNN_BERRY] = { - .name = LANGUAGE_STRING("CORNN BERRY", "BAIE SIAM", "BACCAVENA"), + .name = LANGUAGE_STRING( + "CORNN BERRY", + "BAIE SIAM", + "BACCAVENA"), .itemId = ITEM_CORNN_BERRY, .price = 20, .description = sCornnBerryDesc, @@ -1958,7 +2435,10 @@ const struct Item gItems[] = [ITEM_MAGOST_BERRY] = { - .name = LANGUAGE_STRING("MAGOST BERRY", "BAIE MANGOU", "BACCAGOSTAN"), + .name = LANGUAGE_STRING( + "MAGOST BERRY", + "BAIE MANGOU", + "BACCAGOSTAN"), .itemId = ITEM_MAGOST_BERRY, .price = 20, .description = sMagostBerryDesc, @@ -1969,7 +2449,10 @@ const struct Item gItems[] = [ITEM_RABUTA_BERRY] = { - .name = LANGUAGE_STRING("RABUTA BERRY", "BAIE RABUTA", "BACCAMBUTAN"), + .name = LANGUAGE_STRING( + "RABUTA BERRY", + "BAIE RABUTA", + "BACCAMBUTAN"), .itemId = ITEM_RABUTA_BERRY, .price = 20, .description = sRabutaBerryDesc, @@ -1980,7 +2463,10 @@ const struct Item gItems[] = [ITEM_NOMEL_BERRY] = { - .name = LANGUAGE_STRING("NOMEL BERRY", "BAIE TRONCI", "BACCALEMON"), + .name = LANGUAGE_STRING( + "NOMEL BERRY", + "BAIE TRONCI", + "BACCALEMON"), .itemId = ITEM_NOMEL_BERRY, .price = 20, .description = sNomelBerryDesc, @@ -1991,7 +2477,10 @@ const struct Item gItems[] = [ITEM_SPELON_BERRY] = { - .name = LANGUAGE_STRING("SPELON BERRY", "BAIE KIWAN", "BACCAMELOS"), + .name = LANGUAGE_STRING( + "SPELON BERRY", + "BAIE KIWAN", + "BACCAMELOS"), .itemId = ITEM_SPELON_BERRY, .price = 20, .description = sSpelonBerryDesc, @@ -2002,7 +2491,10 @@ const struct Item gItems[] = [ITEM_PAMTRE_BERRY] = { - .name = LANGUAGE_STRING("PAMTRE BERRY", "BAIE PALMA", "BACCAPALMA"), + .name = LANGUAGE_STRING( + "PAMTRE BERRY", + "BAIE PALMA", + "BACCAPALMA"), .itemId = ITEM_PAMTRE_BERRY, .price = 20, .description = sPamtreBerryDesc, @@ -2013,7 +2505,10 @@ const struct Item gItems[] = [ITEM_WATMEL_BERRY] = { - .name = LANGUAGE_STRING("WATMEL BERRY", "BAIE STEKPA", "BACCACOMERO"), + .name = LANGUAGE_STRING( + "WATMEL BERRY", + "BAIE STEKPA", + "BACCACOMERO"), .itemId = ITEM_WATMEL_BERRY, .price = 20, .description = sWatmelBerryDesc, @@ -2024,7 +2519,10 @@ const struct Item gItems[] = [ITEM_DURIN_BERRY] = { - .name = LANGUAGE_STRING("DURIN BERRY", "BAIE DURIN", "BACCADURIAN"), + .name = LANGUAGE_STRING( + "DURIN BERRY", + "BAIE DURIN", + "BACCADURIAN"), .itemId = ITEM_DURIN_BERRY, .price = 20, .description = sDurinBerryDesc, @@ -2035,7 +2533,10 @@ const struct Item gItems[] = [ITEM_BELUE_BERRY] = { - .name = LANGUAGE_STRING("BELUE BERRY", "BAIE MYRTE", "BACCARTILLO"), + .name = LANGUAGE_STRING( + "BELUE BERRY", + "BAIE MYRTE", + "BACCARTILLO"), .itemId = ITEM_BELUE_BERRY, .price = 20, .description = sBelueBerryDesc, @@ -2046,7 +2547,10 @@ const struct Item gItems[] = [ITEM_LIECHI_BERRY] = { - .name = LANGUAGE_STRING("LIECHI BERRY", "BAIE LICHII", "BACCALICI"), + .name = LANGUAGE_STRING( + "LIECHI BERRY", + "BAIE LICHII", + "BACCALICI"), .itemId = ITEM_LIECHI_BERRY, .price = 20, .holdEffect = HOLD_EFFECT_ATTACK_UP, @@ -2059,7 +2563,10 @@ const struct Item gItems[] = [ITEM_GANLON_BERRY] = { - .name = LANGUAGE_STRING("GANLON BERRY", "BAIE LINGAN", "BACCALONGAN"), + .name = LANGUAGE_STRING( + "GANLON BERRY", + "BAIE LINGAN", + "BACCALONGAN"), .itemId = ITEM_GANLON_BERRY, .price = 20, .holdEffect = HOLD_EFFECT_DEFENSE_UP, @@ -2072,7 +2579,10 @@ const struct Item gItems[] = [ITEM_SALAC_BERRY] = { - .name = LANGUAGE_STRING("SALAC BERRY", "BAIE SAILAK", "BACCASALAK"), + .name = LANGUAGE_STRING( + "SALAC BERRY", + "BAIE SAILAK", + "BACCASALAK"), .itemId = ITEM_SALAC_BERRY, .price = 20, .holdEffect = HOLD_EFFECT_SPEED_UP, @@ -2085,7 +2595,10 @@ const struct Item gItems[] = [ITEM_PETAYA_BERRY] = { - .name = LANGUAGE_STRING("PETAYA BERRY", "BAIE PITAYE", "BACCAPITAYA"), + .name = LANGUAGE_STRING( + "PETAYA BERRY", + "BAIE PITAYE", + "BACCAPITAYA"), .itemId = ITEM_PETAYA_BERRY, .price = 20, .holdEffect = HOLD_EFFECT_SP_ATTACK_UP, @@ -2098,7 +2611,10 @@ const struct Item gItems[] = [ITEM_APICOT_BERRY] = { - .name = LANGUAGE_STRING("APICOT BERRY", "BAIE ABRIKO", "BACCACOCCA"), + .name = LANGUAGE_STRING( + "APICOT BERRY", + "BAIE ABRIKO", + "BACCACOCCA"), .itemId = ITEM_APICOT_BERRY, .price = 20, .holdEffect = HOLD_EFFECT_SP_DEFENSE_UP, @@ -2111,7 +2627,10 @@ const struct Item gItems[] = [ITEM_LANSAT_BERRY] = { - .name = LANGUAGE_STRING("LANSAT BERRY", "BAIE LANSAT", "BACCALANGSA"), + .name = LANGUAGE_STRING( + "LANSAT BERRY", + "BAIE LANSAT", + "BACCALANGSA"), .itemId = ITEM_LANSAT_BERRY, .price = 20, .holdEffect = HOLD_EFFECT_CRITICAL_UP, @@ -2124,7 +2643,10 @@ const struct Item gItems[] = [ITEM_STARF_BERRY] = { - .name = LANGUAGE_STRING("STARF BERRY", "BAIE FRISTA", "BACCAMBOLA"), + .name = LANGUAGE_STRING( + "STARF BERRY", + "BAIE FRISTA", + "BACCAMBOLA"), .itemId = ITEM_STARF_BERRY, .price = 20, .holdEffect = HOLD_EFFECT_RANDOM_STAT_UP, @@ -2137,7 +2659,10 @@ const struct Item gItems[] = [ITEM_ENIGMA_BERRY] = { - .name = LANGUAGE_STRING("ENIGMA BERRY", "BAIE ENIGMA", "BACCAENIGMA"), + .name = LANGUAGE_STRING( + "ENIGMA BERRY", + "BAIE ENIGMA", + "BACCAENIGMA"), .itemId = ITEM_ENIGMA_BERRY, .price = 20, .description = sEnigmaBerryDesc, @@ -2150,7 +2675,10 @@ const struct Item gItems[] = [ITEM_UNUSED_BERRY_1] = { - .name = LANGUAGE_STRING("????????", "????????", "????????"), + .name = LANGUAGE_STRING( + "????????", + "????????", + "????????"), .itemId = ITEM_NONE, .price = 0, .description = sDummyDesc, @@ -2161,7 +2689,10 @@ const struct Item gItems[] = [ITEM_UNUSED_BERRY_2] = { - .name = LANGUAGE_STRING("????????", "????????", "????????"), + .name = LANGUAGE_STRING( + "????????", + "????????", + "????????"), .itemId = ITEM_NONE, .price = 0, .description = sDummyDesc, @@ -2172,7 +2703,10 @@ const struct Item gItems[] = [ITEM_UNUSED_BERRY_3] = { - .name = LANGUAGE_STRING("????????", "????????", "????????"), + .name = LANGUAGE_STRING( + "????????", + "????????", + "????????"), .itemId = ITEM_NONE, .price = 0, .description = sDummyDesc, @@ -2185,7 +2719,10 @@ const struct Item gItems[] = [ITEM_BRIGHT_POWDER] = { - .name = LANGUAGE_STRING("BRIGHTPOWDER", "POUDRECLAIRE", "LUMINPOLVERE"), + .name = LANGUAGE_STRING( + "BRIGHTPOWDER", + "POUDRECLAIRE", + "LUMINPOLVERE"), .itemId = ITEM_BRIGHT_POWDER, .price = 10, .holdEffect = HOLD_EFFECT_EVASION_UP, @@ -2198,7 +2735,10 @@ const struct Item gItems[] = [ITEM_WHITE_HERB] = { - .name = LANGUAGE_STRING("WHITE HERB", "HERBEBLANCHE", "ERBACHIARA"), + .name = LANGUAGE_STRING( + "WHITE HERB", + "HERBEBLANCHE", + "ERBACHIARA"), .itemId = ITEM_WHITE_HERB, .price = 100, .holdEffect = HOLD_EFFECT_RESTORE_STATS, @@ -2210,7 +2750,10 @@ const struct Item gItems[] = [ITEM_MACHO_BRACE] = { - .name = LANGUAGE_STRING("MACHO BRACE", "BRAC. MACHO", "CRESCICAPPA"), + .name = LANGUAGE_STRING( + "MACHO BRACE", + "BRAC. MACHO", + "CRESCICAPPA"), .itemId = ITEM_MACHO_BRACE, .price = 3000, .holdEffect = HOLD_EFFECT_MACHO_BRACE, @@ -2222,7 +2765,10 @@ const struct Item gItems[] = [ITEM_EXP_SHARE] = { - .name = LANGUAGE_STRING("EXP. SHARE", "MULTI EXP", "CONDIV. ESP."), + .name = LANGUAGE_STRING( + "EXP. SHARE", + "MULTI EXP", + "CONDIV. ESP."), .itemId = ITEM_EXP_SHARE, .price = 3000, .holdEffect = HOLD_EFFECT_EXP_SHARE, @@ -2234,7 +2780,10 @@ const struct Item gItems[] = [ITEM_QUICK_CLAW] = { - .name = LANGUAGE_STRING("QUICK CLAW", "VIVE GRIFFE", "RAPIDARTIGLI"), + .name = LANGUAGE_STRING( + "QUICK CLAW", + "VIVE GRIFFE", + "RAPIDARTIGLI"), .itemId = ITEM_QUICK_CLAW, .price = 100, .holdEffect = HOLD_EFFECT_QUICK_CLAW, @@ -2247,7 +2796,10 @@ const struct Item gItems[] = [ITEM_SOOTHE_BELL] = { - .name = LANGUAGE_STRING("SOOTHE BELL", "GRELOT ZEN", "CALMANELLA"), + .name = LANGUAGE_STRING( + "SOOTHE BELL", + "GRELOT ZEN", + "CALMANELLA"), .itemId = ITEM_SOOTHE_BELL, .price = 100, .holdEffect = HOLD_EFFECT_FRIENDSHIP_UP, @@ -2259,7 +2811,10 @@ const struct Item gItems[] = [ITEM_MENTAL_HERB] = { - .name = LANGUAGE_STRING("MENTAL HERB", "HERBE MENTAL", "MENTALERBA"), + .name = LANGUAGE_STRING( + "MENTAL HERB", + "HERBE MENTAL", + "MENTALERBA"), .itemId = ITEM_MENTAL_HERB, .price = 100, .holdEffect = HOLD_EFFECT_CURE_ATTRACT, @@ -2271,7 +2826,10 @@ const struct Item gItems[] = [ITEM_CHOICE_BAND] = { - .name = LANGUAGE_STRING("CHOICE BAND", "BAND. CHOIX", "BENDASCELTA"), + .name = LANGUAGE_STRING( + "CHOICE BAND", + "BAND. CHOIX", + "BENDASCELTA"), .itemId = ITEM_CHOICE_BAND, .price = 100, .holdEffect = HOLD_EFFECT_CHOICE_BAND, @@ -2283,7 +2841,10 @@ const struct Item gItems[] = [ITEM_KINGS_ROCK] = { - .name = LANGUAGE_STRING("KING'S ROCK", "ROCHE ROYALE", "ROCCIA DI RE"), + .name = LANGUAGE_STRING( + "KING'S ROCK", + "ROCHE ROYALE", + "ROCCIA DI RE"), .itemId = ITEM_KINGS_ROCK, .price = 100, .holdEffect = HOLD_EFFECT_FLINCH, @@ -2296,7 +2857,10 @@ const struct Item gItems[] = [ITEM_SILVER_POWDER] = { - .name = LANGUAGE_STRING("SILVERPOWDER", "POUDRE ARG.", "ARGENPOLVERE"), + .name = LANGUAGE_STRING( + "SILVERPOWDER", + "POUDRE ARG.", + "ARGENPOLVERE"), .itemId = ITEM_SILVER_POWDER, .price = 100, .holdEffect = HOLD_EFFECT_BUG_POWER, @@ -2309,7 +2873,10 @@ const struct Item gItems[] = [ITEM_AMULET_COIN] = { - .name = LANGUAGE_STRING("AMULET COIN", "PIECE RUNE", "MONETAMULETO"), + .name = LANGUAGE_STRING( + "AMULET COIN", + "PIECE RUNE", + "MONETAMULETO"), .itemId = ITEM_AMULET_COIN, .price = 100, .holdEffect = HOLD_EFFECT_DOUBLE_PRIZE, @@ -2322,7 +2889,10 @@ const struct Item gItems[] = [ITEM_CLEANSE_TAG] = { - .name = LANGUAGE_STRING("CLEANSE TAG", "RUNE PURIF.", "VELOPURO"), + .name = LANGUAGE_STRING( + "CLEANSE TAG", + "RUNE PURIF.", + "VELOPURO"), .itemId = ITEM_CLEANSE_TAG, .price = 200, .holdEffect = HOLD_EFFECT_REPEL, @@ -2334,7 +2904,10 @@ const struct Item gItems[] = [ITEM_SOUL_DEW] = { - .name = LANGUAGE_STRING("SOUL DEW", "ROSEE AME", "CUORUGIADA"), + .name = LANGUAGE_STRING( + "SOUL DEW", + "ROSEE AME", + "CUORUGIADA"), .itemId = ITEM_SOUL_DEW, .price = 200, .holdEffect = HOLD_EFFECT_SOUL_DEW, @@ -2346,7 +2919,10 @@ const struct Item gItems[] = [ITEM_DEEP_SEA_TOOTH] = { - .name = LANGUAGE_STRING("DEEPSEATOOTH", "DENT OCEAN", "DENTE ABISSI"), + .name = LANGUAGE_STRING( + "DEEPSEATOOTH", + "DENT OCEAN", + "DENTE ABISSI"), .itemId = ITEM_DEEP_SEA_TOOTH, .price = 200, .holdEffect = HOLD_EFFECT_DEEP_SEA_TOOTH, @@ -2358,7 +2934,10 @@ const struct Item gItems[] = [ITEM_DEEP_SEA_SCALE] = { - .name = LANGUAGE_STRING("DEEPSEASCALE", "ECAILLEOCEAN", "SQUAMABISSI"), + .name = LANGUAGE_STRING( + "DEEPSEASCALE", + "ECAILLEOCEAN", + "SQUAMABISSI"), .itemId = ITEM_DEEP_SEA_SCALE, .price = 200, .holdEffect = HOLD_EFFECT_DEEP_SEA_SCALE, @@ -2370,7 +2949,10 @@ const struct Item gItems[] = [ITEM_SMOKE_BALL] = { - .name = LANGUAGE_STRING("SMOKE BALL", "BOULE FUMEE", "PALLA FUMO"), + .name = LANGUAGE_STRING( + "SMOKE BALL", + "BOULE FUMEE", + "PALLA FUMO"), .itemId = ITEM_SMOKE_BALL, .price = 200, .holdEffect = HOLD_EFFECT_CAN_ALWAYS_RUN, @@ -2382,7 +2964,10 @@ const struct Item gItems[] = [ITEM_EVERSTONE] = { - .name = LANGUAGE_STRING("EVERSTONE", "PIERRE STASE", "PIETRASTANTE"), + .name = LANGUAGE_STRING( + "EVERSTONE", + "PIERRE STASE", + "PIETRASTANTE"), .itemId = ITEM_EVERSTONE, .price = 200, .holdEffect = HOLD_EFFECT_PREVENT_EVOLVE, @@ -2394,7 +2979,10 @@ const struct Item gItems[] = [ITEM_FOCUS_BAND] = { - .name = LANGUAGE_STRING("FOCUS BAND", "BANDEAU", "BANDANA"), + .name = LANGUAGE_STRING( + "FOCUS BAND", + "BANDEAU", + "BANDANA"), .itemId = ITEM_FOCUS_BAND, .price = 200, .holdEffect = HOLD_EFFECT_FOCUS_BAND, @@ -2407,7 +2995,10 @@ const struct Item gItems[] = [ITEM_LUCKY_EGG] = { - .name = LANGUAGE_STRING("LUCKY EGG", "OEUF CHANCE", "FORTUNUOVO"), + .name = LANGUAGE_STRING( + "LUCKY EGG", + "OEUF CHANCE", + "FORTUNUOVO"), .itemId = ITEM_LUCKY_EGG, .price = 200, .holdEffect = HOLD_EFFECT_LUCKY_EGG, @@ -2419,7 +3010,10 @@ const struct Item gItems[] = [ITEM_SCOPE_LENS] = { - .name = LANGUAGE_STRING("SCOPE LENS", "LENTILSCOPE", "MIRINO"), + .name = LANGUAGE_STRING( + "SCOPE LENS", + "LENTILSCOPE", + "MIRINO"), .itemId = ITEM_SCOPE_LENS, .price = 200, .holdEffect = HOLD_EFFECT_SCOPE_LENS, @@ -2431,7 +3025,10 @@ const struct Item gItems[] = [ITEM_METAL_COAT] = { - .name = LANGUAGE_STRING("METAL COAT", "PEAU METAL", "METALCOPERTA"), + .name = LANGUAGE_STRING( + "METAL COAT", + "PEAU METAL", + "METALCOPERTA"), .itemId = ITEM_METAL_COAT, .price = 100, .holdEffect = HOLD_EFFECT_STEEL_POWER, @@ -2444,7 +3041,10 @@ const struct Item gItems[] = [ITEM_LEFTOVERS] = { - .name = LANGUAGE_STRING("LEFTOVERS", "RESTES", "AVANZI"), + .name = LANGUAGE_STRING( + "LEFTOVERS", + "RESTES", + "AVANZI"), .itemId = ITEM_LEFTOVERS, .price = 200, .holdEffect = HOLD_EFFECT_LEFTOVERS, @@ -2457,7 +3057,10 @@ const struct Item gItems[] = [ITEM_DRAGON_SCALE] = { - .name = LANGUAGE_STRING("DRAGON SCALE", "ECAILLEDRACO", "SQUAMA DRAGO"), + .name = LANGUAGE_STRING( + "DRAGON SCALE", + "ECAILLEDRACO", + "SQUAMA DRAGO"), .itemId = ITEM_DRAGON_SCALE, .price = 2100, .holdEffect = HOLD_EFFECT_DRAGON_SCALE, @@ -2470,7 +3073,10 @@ const struct Item gItems[] = [ITEM_LIGHT_BALL] = { - .name = LANGUAGE_STRING("LIGHT BALL", "BALLELUMIERE", "ELETTROPALLA"), + .name = LANGUAGE_STRING( + "LIGHT BALL", + "BALLELUMIERE", + "ELETTROPALLA"), .itemId = ITEM_LIGHT_BALL, .price = 100, .holdEffect = HOLD_EFFECT_LIGHT_BALL, @@ -2482,7 +3088,10 @@ const struct Item gItems[] = [ITEM_SOFT_SAND] = { - .name = LANGUAGE_STRING("SOFT SAND", "SABLE DOUX", "SABBIA SOFF."), + .name = LANGUAGE_STRING( + "SOFT SAND", + "SABLE DOUX", + "SABBIA SOFF."), .itemId = ITEM_SOFT_SAND, .price = 100, .holdEffect = HOLD_EFFECT_GROUND_POWER, @@ -2495,7 +3104,10 @@ const struct Item gItems[] = [ITEM_HARD_STONE] = { - .name = LANGUAGE_STRING("HARD STONE", "PIERRE DURE", "PIETRADURA"), + .name = LANGUAGE_STRING( + "HARD STONE", + "PIERRE DURE", + "PIETRADURA"), .itemId = ITEM_HARD_STONE, .price = 100, .holdEffect = HOLD_EFFECT_ROCK_POWER, @@ -2508,7 +3120,10 @@ const struct Item gItems[] = [ITEM_MIRACLE_SEED] = { - .name = LANGUAGE_STRING("MIRACLE SEED", "GRAIN MIRACL", "MIRACOLSEME"), + .name = LANGUAGE_STRING( + "MIRACLE SEED", + "GRAIN MIRACL", + "MIRACOLSEME"), .itemId = ITEM_MIRACLE_SEED, .price = 100, .holdEffect = HOLD_EFFECT_GRASS_POWER, @@ -2521,7 +3136,10 @@ const struct Item gItems[] = [ITEM_BLACK_GLASSES] = { - .name = LANGUAGE_STRING("BLACKGLASSES", "LUNET.NOIRES", "OCCHIALINERI"), + .name = LANGUAGE_STRING( + "BLACKGLASSES", + "LUNET.NOIRES", + "OCCHIALINERI"), .itemId = ITEM_BLACK_GLASSES, .price = 100, .holdEffect = HOLD_EFFECT_DARK_POWER, @@ -2534,7 +3152,10 @@ const struct Item gItems[] = [ITEM_BLACK_BELT] = { - .name = LANGUAGE_STRING("BLACK BELT", "CEINT.NOIRE", "CINTURANERA"), + .name = LANGUAGE_STRING( + "BLACK BELT", + "CEINT.NOIRE", + "CINTURANERA"), .itemId = ITEM_BLACK_BELT, .price = 100, .holdEffect = HOLD_EFFECT_FIGHTING_POWER, @@ -2547,7 +3168,10 @@ const struct Item gItems[] = [ITEM_MAGNET] = { - .name = LANGUAGE_STRING("MAGNET", "AIMANT", "CALAMITA"), + .name = LANGUAGE_STRING( + "MAGNET", + "AIMANT", + "CALAMITA"), .itemId = ITEM_MAGNET, .price = 100, .holdEffect = HOLD_EFFECT_ELECTRIC_POWER, @@ -2560,7 +3184,10 @@ const struct Item gItems[] = [ITEM_MYSTIC_WATER] = { - .name = LANGUAGE_STRING("MYSTIC WATER", "EAU MYSTIQUE", "ACQUA MAGICA"), + .name = LANGUAGE_STRING( + "MYSTIC WATER", + "EAU MYSTIQUE", + "ACQUA MAGICA"), .itemId = ITEM_MYSTIC_WATER, .price = 100, .holdEffect = HOLD_EFFECT_WATER_POWER, @@ -2573,7 +3200,10 @@ const struct Item gItems[] = [ITEM_SHARP_BEAK] = { - .name = LANGUAGE_STRING("SHARP BEAK", "BEC POINTU", "BECCAFFILATO"), + .name = LANGUAGE_STRING( + "SHARP BEAK", + "BEC POINTU", + "BECCAFFILATO"), .itemId = ITEM_SHARP_BEAK, .price = 100, .holdEffect = HOLD_EFFECT_FLYING_POWER, @@ -2586,7 +3216,10 @@ const struct Item gItems[] = [ITEM_POISON_BARB] = { - .name = LANGUAGE_STRING("POISON BARB", "PIC VENIN", "VELENACULEO"), + .name = LANGUAGE_STRING( + "POISON BARB", + "PIC VENIN", + "VELENACULEO"), .itemId = ITEM_POISON_BARB, .price = 100, .holdEffect = HOLD_EFFECT_POISON_POWER, @@ -2599,7 +3232,10 @@ const struct Item gItems[] = [ITEM_NEVER_MELT_ICE] = { - .name = LANGUAGE_STRING("NEVERMELTICE", "GLACETERNEL", "GELOMAI"), + .name = LANGUAGE_STRING( + "NEVERMELTICE", + "GLACETERNEL", + "GELOMAI"), .itemId = ITEM_NEVER_MELT_ICE, .price = 100, .holdEffect = HOLD_EFFECT_ICE_POWER, @@ -2612,7 +3248,10 @@ const struct Item gItems[] = [ITEM_SPELL_TAG] = { - .name = LANGUAGE_STRING("SPELL TAG", "RUNE SORT", "SPETTROTARGA"), + .name = LANGUAGE_STRING( + "SPELL TAG", + "RUNE SORT", + "SPETTROTARGA"), .itemId = ITEM_SPELL_TAG, .price = 100, .holdEffect = HOLD_EFFECT_GHOST_POWER, @@ -2625,7 +3264,10 @@ const struct Item gItems[] = [ITEM_TWISTED_SPOON] = { - .name = LANGUAGE_STRING("TWISTEDSPOON", "CUILLERTORDU", "CUCCH. TORTO"), + .name = LANGUAGE_STRING( + "TWISTEDSPOON", + "CUILLERTORDU", + "CUCCH. TORTO"), .itemId = ITEM_TWISTED_SPOON, .price = 100, .holdEffect = HOLD_EFFECT_PSYCHIC_POWER, @@ -2638,7 +3280,10 @@ const struct Item gItems[] = [ITEM_CHARCOAL] = { - .name = LANGUAGE_STRING("CHARCOAL", "CHARBON", "CARBONELLA"), + .name = LANGUAGE_STRING( + "CHARCOAL", + "CHARBON", + "CARBONELLA"), .itemId = ITEM_CHARCOAL, .price = 9800, .holdEffect = HOLD_EFFECT_FIRE_POWER, @@ -2651,7 +3296,10 @@ const struct Item gItems[] = [ITEM_DRAGON_FANG] = { - .name = LANGUAGE_STRING("DRAGON FANG", "CROC DRAGON", "DENTEDIDRAGO"), + .name = LANGUAGE_STRING( + "DRAGON FANG", + "CROC DRAGON", + "DENTEDIDRAGO"), .itemId = ITEM_DRAGON_FANG, .price = 100, .holdEffect = HOLD_EFFECT_DRAGON_POWER, @@ -2664,7 +3312,10 @@ const struct Item gItems[] = [ITEM_SILK_SCARF] = { - .name = LANGUAGE_STRING("SILK SCARF", "MOUCH. SOIE", "SCIARPA SETA"), + .name = LANGUAGE_STRING( + "SILK SCARF", + "MOUCH. SOIE", + "SCIARPA SETA"), .itemId = ITEM_SILK_SCARF, .price = 100, .holdEffect = HOLD_EFFECT_NORMAL_POWER, @@ -2677,7 +3328,10 @@ const struct Item gItems[] = [ITEM_UP_GRADE] = { - .name = LANGUAGE_STRING("UP-GRADE", "AMELIORATOR", "UPGRADE"), + .name = LANGUAGE_STRING( + "UP-GRADE", + "AMELIORATOR", + "UPGRADE"), .itemId = ITEM_UP_GRADE, .price = 2100, .holdEffect = HOLD_EFFECT_UP_GRADE, @@ -2689,7 +3343,10 @@ const struct Item gItems[] = [ITEM_SHELL_BELL] = { - .name = LANGUAGE_STRING("SHELL BELL", "GRELOT COQUE", "CONCHINELLA"), + .name = LANGUAGE_STRING( + "SHELL BELL", + "GRELOT COQUE", + "CONCHINELLA"), .itemId = ITEM_SHELL_BELL, .price = 200, .holdEffect = HOLD_EFFECT_SHELL_BELL, @@ -2702,7 +3359,10 @@ const struct Item gItems[] = [ITEM_SEA_INCENSE] = { - .name = LANGUAGE_STRING("SEA INCENSE", "ENCENS MER", "MAREAROMA"), + .name = LANGUAGE_STRING( + "SEA INCENSE", + "ENCENS MER", + "MAREAROMA"), .itemId = ITEM_SEA_INCENSE, .price = 9600, .holdEffect = HOLD_EFFECT_WATER_POWER, @@ -2715,7 +3375,10 @@ const struct Item gItems[] = [ITEM_LAX_INCENSE] = { - .name = LANGUAGE_STRING("LAX INCENSE", "ENCENS DOUX", "DISTRAROMA"), + .name = LANGUAGE_STRING( + "LAX INCENSE", + "ENCENS DOUX", + "DISTRAROMA"), .itemId = ITEM_LAX_INCENSE, .price = 9600, .holdEffect = HOLD_EFFECT_EVASION_UP, @@ -2728,7 +3391,10 @@ const struct Item gItems[] = [ITEM_LUCKY_PUNCH] = { - .name = LANGUAGE_STRING("LUCKY PUNCH", "POING CHANCE", "FORTUNPUGNO"), + .name = LANGUAGE_STRING( + "LUCKY PUNCH", + "POING CHANCE", + "FORTUNPUGNO"), .itemId = ITEM_LUCKY_PUNCH, .price = 10, .holdEffect = HOLD_EFFECT_LUCKY_PUNCH, @@ -2740,7 +3406,10 @@ const struct Item gItems[] = [ITEM_METAL_POWDER] = { - .name = LANGUAGE_STRING("METAL POWDER", "POUDRE METAL", "METALPOLVERE"), + .name = LANGUAGE_STRING( + "METAL POWDER", + "POUDRE METAL", + "METALPOLVERE"), .itemId = ITEM_METAL_POWDER, .price = 10, .holdEffect = HOLD_EFFECT_METAL_POWDER, @@ -2752,7 +3421,10 @@ const struct Item gItems[] = [ITEM_THICK_CLUB] = { - .name = LANGUAGE_STRING("THICK CLUB", "MASSE OS", "OSSOSPESSO"), + .name = LANGUAGE_STRING( + "THICK CLUB", + "MASSE OS", + "OSSOSPESSO"), .itemId = ITEM_THICK_CLUB, .price = 500, .holdEffect = HOLD_EFFECT_THICK_CLUB, @@ -2764,7 +3436,10 @@ const struct Item gItems[] = [ITEM_STICK] = { - .name = LANGUAGE_STRING("STICK", "BATON", "GAMBO"), + .name = LANGUAGE_STRING( + "STICK", + "BATON", + "GAMBO"), .itemId = ITEM_STICK, .price = 200, .holdEffect = HOLD_EFFECT_STICK, @@ -2776,7 +3451,10 @@ const struct Item gItems[] = [ITEM_0E2] = { - .name = LANGUAGE_STRING("????????", "????????", "????????"), + .name = LANGUAGE_STRING( + "????????", + "????????", + "????????"), .itemId = ITEM_NONE, .price = 0, .description = sDummyDesc, @@ -2787,7 +3465,10 @@ const struct Item gItems[] = [ITEM_0E3] = { - .name = LANGUAGE_STRING("????????", "????????", "????????"), + .name = LANGUAGE_STRING( + "????????", + "????????", + "????????"), .itemId = ITEM_NONE, .price = 0, .description = sDummyDesc, @@ -2798,7 +3479,10 @@ const struct Item gItems[] = [ITEM_0E4] = { - .name = LANGUAGE_STRING("????????", "????????", "????????"), + .name = LANGUAGE_STRING( + "????????", + "????????", + "????????"), .itemId = ITEM_NONE, .price = 0, .description = sDummyDesc, @@ -2809,7 +3493,10 @@ const struct Item gItems[] = [ITEM_0E5] = { - .name = LANGUAGE_STRING("????????", "????????", "????????"), + .name = LANGUAGE_STRING( + "????????", + "????????", + "????????"), .itemId = ITEM_NONE, .price = 0, .description = sDummyDesc, @@ -2820,7 +3507,10 @@ const struct Item gItems[] = [ITEM_0E6] = { - .name = LANGUAGE_STRING("????????", "????????", "????????"), + .name = LANGUAGE_STRING( + "????????", + "????????", + "????????"), .itemId = ITEM_NONE, .price = 0, .description = sDummyDesc, @@ -2831,7 +3521,10 @@ const struct Item gItems[] = [ITEM_0E7] = { - .name = LANGUAGE_STRING("????????", "????????", "????????"), + .name = LANGUAGE_STRING( + "????????", + "????????", + "????????"), .itemId = ITEM_NONE, .price = 0, .description = sDummyDesc, @@ -2842,7 +3535,10 @@ const struct Item gItems[] = [ITEM_0E8] = { - .name = LANGUAGE_STRING("????????", "????????", "????????"), + .name = LANGUAGE_STRING( + "????????", + "????????", + "????????"), .itemId = ITEM_NONE, .price = 0, .description = sDummyDesc, @@ -2853,7 +3549,10 @@ const struct Item gItems[] = [ITEM_0E9] = { - .name = LANGUAGE_STRING("????????", "????????", "????????"), + .name = LANGUAGE_STRING( + "????????", + "????????", + "????????"), .itemId = ITEM_NONE, .price = 0, .description = sDummyDesc, @@ -2864,7 +3563,10 @@ const struct Item gItems[] = [ITEM_0EA] = { - .name = LANGUAGE_STRING("????????", "????????", "????????"), + .name = LANGUAGE_STRING( + "????????", + "????????", + "????????"), .itemId = ITEM_NONE, .price = 0, .description = sDummyDesc, @@ -2875,7 +3577,10 @@ const struct Item gItems[] = [ITEM_0EB] = { - .name = LANGUAGE_STRING("????????", "????????", "????????"), + .name = LANGUAGE_STRING( + "????????", + "????????", + "????????"), .itemId = ITEM_NONE, .price = 0, .description = sDummyDesc, @@ -2886,7 +3591,10 @@ const struct Item gItems[] = [ITEM_0EC] = { - .name = LANGUAGE_STRING("????????", "????????", "????????"), + .name = LANGUAGE_STRING( + "????????", + "????????", + "????????"), .itemId = ITEM_NONE, .price = 0, .description = sDummyDesc, @@ -2897,7 +3605,10 @@ const struct Item gItems[] = [ITEM_0ED] = { - .name = LANGUAGE_STRING("????????", "????????", "????????"), + .name = LANGUAGE_STRING( + "????????", + "????????", + "????????"), .itemId = ITEM_NONE, .price = 0, .description = sDummyDesc, @@ -2908,7 +3619,10 @@ const struct Item gItems[] = [ITEM_0EE] = { - .name = LANGUAGE_STRING("????????", "????????", "????????"), + .name = LANGUAGE_STRING( + "????????", + "????????", + "????????"), .itemId = ITEM_NONE, .price = 0, .description = sDummyDesc, @@ -2919,7 +3633,10 @@ const struct Item gItems[] = [ITEM_0EF] = { - .name = LANGUAGE_STRING("????????", "????????", "????????"), + .name = LANGUAGE_STRING( + "????????", + "????????", + "????????"), .itemId = ITEM_NONE, .price = 0, .description = sDummyDesc, @@ -2930,7 +3647,10 @@ const struct Item gItems[] = [ITEM_0F0] = { - .name = LANGUAGE_STRING("????????", "????????", "????????"), + .name = LANGUAGE_STRING( + "????????", + "????????", + "????????"), .itemId = ITEM_NONE, .price = 0, .description = sDummyDesc, @@ -2941,7 +3661,10 @@ const struct Item gItems[] = [ITEM_0F1] = { - .name = LANGUAGE_STRING("????????", "????????", "????????"), + .name = LANGUAGE_STRING( + "????????", + "????????", + "????????"), .itemId = ITEM_NONE, .price = 0, .description = sDummyDesc, @@ -2952,7 +3675,10 @@ const struct Item gItems[] = [ITEM_0F2] = { - .name = LANGUAGE_STRING("????????", "????????", "????????"), + .name = LANGUAGE_STRING( + "????????", + "????????", + "????????"), .itemId = ITEM_NONE, .price = 0, .description = sDummyDesc, @@ -2963,7 +3689,10 @@ const struct Item gItems[] = [ITEM_0F3] = { - .name = LANGUAGE_STRING("????????", "????????", "????????"), + .name = LANGUAGE_STRING( + "????????", + "????????", + "????????"), .itemId = ITEM_NONE, .price = 0, .description = sDummyDesc, @@ -2974,7 +3703,10 @@ const struct Item gItems[] = [ITEM_0F4] = { - .name = LANGUAGE_STRING("????????", "????????", "????????"), + .name = LANGUAGE_STRING( + "????????", + "????????", + "????????"), .itemId = ITEM_NONE, .price = 0, .description = sDummyDesc, @@ -2985,7 +3717,10 @@ const struct Item gItems[] = [ITEM_0F5] = { - .name = LANGUAGE_STRING("????????", "????????", "????????"), + .name = LANGUAGE_STRING( + "????????", + "????????", + "????????"), .itemId = ITEM_NONE, .price = 0, .description = sDummyDesc, @@ -2996,7 +3731,10 @@ const struct Item gItems[] = [ITEM_0F6] = { - .name = LANGUAGE_STRING("????????", "????????", "????????"), + .name = LANGUAGE_STRING( + "????????", + "????????", + "????????"), .itemId = ITEM_NONE, .price = 0, .description = sDummyDesc, @@ -3007,7 +3745,10 @@ const struct Item gItems[] = [ITEM_0F7] = { - .name = LANGUAGE_STRING("????????", "????????", "????????"), + .name = LANGUAGE_STRING( + "????????", + "????????", + "????????"), .itemId = ITEM_NONE, .price = 0, .description = sDummyDesc, @@ -3018,7 +3759,10 @@ const struct Item gItems[] = [ITEM_0F8] = { - .name = LANGUAGE_STRING("????????", "????????", "????????"), + .name = LANGUAGE_STRING( + "????????", + "????????", + "????????"), .itemId = ITEM_NONE, .price = 0, .description = sDummyDesc, @@ -3029,7 +3773,10 @@ const struct Item gItems[] = [ITEM_0F9] = { - .name = LANGUAGE_STRING("????????", "????????", "????????"), + .name = LANGUAGE_STRING( + "????????", + "????????", + "????????"), .itemId = ITEM_NONE, .price = 0, .description = sDummyDesc, @@ -3040,7 +3787,10 @@ const struct Item gItems[] = [ITEM_0FA] = { - .name = LANGUAGE_STRING("????????", "????????", "????????"), + .name = LANGUAGE_STRING( + "????????", + "????????", + "????????"), .itemId = ITEM_NONE, .price = 0, .description = sDummyDesc, @@ -3051,7 +3801,10 @@ const struct Item gItems[] = [ITEM_0FB] = { - .name = LANGUAGE_STRING("????????", "????????", "????????"), + .name = LANGUAGE_STRING( + "????????", + "????????", + "????????"), .itemId = ITEM_NONE, .price = 0, .description = sDummyDesc, @@ -3062,7 +3815,10 @@ const struct Item gItems[] = [ITEM_0FC] = { - .name = LANGUAGE_STRING("????????", "????????", "????????"), + .name = LANGUAGE_STRING( + "????????", + "????????", + "????????"), .itemId = ITEM_NONE, .price = 0, .description = sDummyDesc, @@ -3073,7 +3829,10 @@ const struct Item gItems[] = [ITEM_0FD] = { - .name = LANGUAGE_STRING("????????", "????????", "????????"), + .name = LANGUAGE_STRING( + "????????", + "????????", + "????????"), .itemId = ITEM_NONE, .price = 0, .description = sDummyDesc, @@ -3084,7 +3843,10 @@ const struct Item gItems[] = [ITEM_RED_SCARF] = { - .name = LANGUAGE_STRING("RED SCARF", "FOUL. ROUGE", "FASCIA ROSSA"), + .name = LANGUAGE_STRING( + "RED SCARF", + "FOUL. ROUGE", + "FASCIA ROSSA"), .itemId = ITEM_RED_SCARF, .price = 100, .description = sRedScarfDesc, @@ -3095,7 +3857,10 @@ const struct Item gItems[] = [ITEM_BLUE_SCARF] = { - .name = LANGUAGE_STRING("BLUE SCARF", "FOUL. BLEU", "FASCIA BLU"), + .name = LANGUAGE_STRING( + "BLUE SCARF", + "FOUL. BLEU", + "FASCIA BLU"), .itemId = ITEM_BLUE_SCARF, .price = 100, .description = sBlueScarfDesc, @@ -3106,7 +3871,10 @@ const struct Item gItems[] = [ITEM_PINK_SCARF] = { - .name = LANGUAGE_STRING("PINK SCARF", "FOUL. ROSE", "FASCIA ROSA"), + .name = LANGUAGE_STRING( + "PINK SCARF", + "FOUL. ROSE", + "FASCIA ROSA"), .itemId = ITEM_PINK_SCARF, .price = 100, .description = sPinkScarfDesc, @@ -3117,7 +3885,10 @@ const struct Item gItems[] = [ITEM_GREEN_SCARF] = { - .name = LANGUAGE_STRING("GREEN SCARF", "FOUL. VERT", "FASCIA VERDE"), + .name = LANGUAGE_STRING( + "GREEN SCARF", + "FOUL. VERT", + "FASCIA VERDE"), .itemId = ITEM_GREEN_SCARF, .price = 100, .description = sGreenScarfDesc, @@ -3128,7 +3899,10 @@ const struct Item gItems[] = [ITEM_YELLOW_SCARF] = { - .name = LANGUAGE_STRING("YELLOW SCARF", "FOUL. JAUNE", "FASCIA GIAL."), + .name = LANGUAGE_STRING( + "YELLOW SCARF", + "FOUL. JAUNE", + "FASCIA GIAL."), .itemId = ITEM_YELLOW_SCARF, .price = 100, .description = sYellowScarfDesc, @@ -3141,7 +3915,10 @@ const struct Item gItems[] = [ITEM_MACH_BIKE] = { - .name = LANGUAGE_STRING("MACH BIKE", "VELO COURSE", "BICI CORSA"), + .name = LANGUAGE_STRING( + "MACH BIKE", + "VELO COURSE", + "BICI CORSA"), .itemId = ITEM_MACH_BIKE, .price = 0, .description = sMachBikeDesc, @@ -3155,7 +3932,10 @@ const struct Item gItems[] = [ITEM_COIN_CASE] = { - .name = LANGUAGE_STRING("COIN CASE", "BOITE JETONS", "SALVADANAIO"), + .name = LANGUAGE_STRING( + "COIN CASE", + "BOITE JETONS", + "SALVADANAIO"), .itemId = ITEM_COIN_CASE, .price = 0, .description = sCoinCaseDesc, @@ -3167,7 +3947,10 @@ const struct Item gItems[] = [ITEM_ITEMFINDER] = { - .name = LANGUAGE_STRING("ITEMFINDER", "CHERCH'OBJET", "DETECTOR"), + .name = LANGUAGE_STRING( + "ITEMFINDER", + "CHERCH'OBJET", + "DETECTOR"), .itemId = ITEM_ITEMFINDER, .price = 0, .description = sItemfinderDesc, @@ -3180,7 +3963,10 @@ const struct Item gItems[] = [ITEM_OLD_ROD] = { - .name = LANGUAGE_STRING("OLD ROD", "CANNE", "AMO VECCHIO"), + .name = LANGUAGE_STRING( + "OLD ROD", + "CANNE", + "AMO VECCHIO"), .itemId = ITEM_OLD_ROD, .price = 0, .description = sOldRodDesc, @@ -3194,7 +3980,10 @@ const struct Item gItems[] = [ITEM_GOOD_ROD] = { - .name = LANGUAGE_STRING("GOOD ROD", "SUPER CANNE", "AMO BUONO"), + .name = LANGUAGE_STRING( + "GOOD ROD", + "SUPER CANNE", + "AMO BUONO"), .itemId = ITEM_GOOD_ROD, .price = 0, .description = sGoodRodDesc, @@ -3208,7 +3997,10 @@ const struct Item gItems[] = [ITEM_SUPER_ROD] = { - .name = LANGUAGE_STRING("SUPER ROD", "MEGA CANNE", "SUPER AMO"), + .name = LANGUAGE_STRING( + "SUPER ROD", + "MEGA CANNE", + "SUPER AMO"), .itemId = ITEM_SUPER_ROD, .price = 0, .description = sSuperRodDesc, @@ -3222,7 +4014,10 @@ const struct Item gItems[] = [ITEM_SS_TICKET] = { - .name = LANGUAGE_STRING("S.S. TICKET", "PASSE BATEAU", "BIGL. NAVE"), + .name = LANGUAGE_STRING( + "S.S. TICKET", + "PASSE BATEAU", + "BIGL. NAVE"), .itemId = ITEM_SS_TICKET, .price = 0, .description = sSSTicketDesc, @@ -3234,7 +4029,10 @@ const struct Item gItems[] = [ITEM_CONTEST_PASS] = { - .name = LANGUAGE_STRING("CONTEST PASS", "PASSECONCOUR", "TESSERA GARE"), + .name = LANGUAGE_STRING( + "CONTEST PASS", + "PASSECONCOUR", + "TESSERA GARE"), .itemId = ITEM_CONTEST_PASS, .price = 0, .description = sContestPassDesc, @@ -3246,7 +4044,10 @@ const struct Item gItems[] = [ITEM_10B] = { - .name = LANGUAGE_STRING("????????", "????????", "????????"), + .name = LANGUAGE_STRING( + "????????", + "????????", + "????????"), .itemId = ITEM_NONE, .price = 0, .description = sDummyDesc, @@ -3257,7 +4058,10 @@ const struct Item gItems[] = [ITEM_WAILMER_PAIL] = { - .name = LANGUAGE_STRING("WAILMER PAIL", "SEAU WAILMER", "VASO WAILMER"), + .name = LANGUAGE_STRING( + "WAILMER PAIL", + "SEAU WAILMER", + "VASO WAILMER"), .itemId = ITEM_WAILMER_PAIL, .price = 0, .description = sWailmerPailDesc, @@ -3269,7 +4073,10 @@ const struct Item gItems[] = [ITEM_DEVON_GOODS] = { - .name = LANGUAGE_STRING("DEVON GOODS", "PACK DEVON", "MERCE DEVON"), + .name = LANGUAGE_STRING( + "DEVON GOODS", + "PACK DEVON", + "MERCE DEVON"), .itemId = ITEM_DEVON_GOODS, .price = 0, .description = sDevonGoodsDesc, @@ -3281,7 +4088,10 @@ const struct Item gItems[] = [ITEM_SOOT_SACK] = { - .name = LANGUAGE_STRING("SOOT SACK", "SAC A SUIE", "SACCO CENERE"), + .name = LANGUAGE_STRING( + "SOOT SACK", + "SAC A SUIE", + "SACCO CENERE"), .itemId = ITEM_SOOT_SACK, .price = 0, .description = sSootSackDesc, @@ -3293,7 +4103,10 @@ const struct Item gItems[] = [ITEM_BASEMENT_KEY] = { - .name = LANGUAGE_STRING("BASEMENT KEY", "CLE SOUS-SOL", "CHIAVE SOTT."), + .name = LANGUAGE_STRING( + "BASEMENT KEY", + "CLE SOUS-SOL", + "CHIAVE SOTT."), .itemId = ITEM_BASEMENT_KEY, .price = 0, .description = sBasementKeyDesc, @@ -3305,7 +4118,10 @@ const struct Item gItems[] = [ITEM_ACRO_BIKE] = { - .name = LANGUAGE_STRING("ACRO BIKE", "VELO CROSS", "BICI CROSS"), + .name = LANGUAGE_STRING( + "ACRO BIKE", + "VELO CROSS", + "BICI CROSS"), .itemId = ITEM_ACRO_BIKE, .price = 0, .description = sAcroBikeDesc, @@ -3319,7 +4135,10 @@ const struct Item gItems[] = [ITEM_POKEBLOCK_CASE] = { - .name = LANGUAGE_STRING("{POKEBLOCK} CASE", "BOITE {POKEBLOCK}S", "PORTA{POKEMELLE}"), + .name = LANGUAGE_STRING( + "{POKEBLOCK} CASE", + "BOITE {POKEBLOCK}S", + "PORTA{POKEMELLE}"), .itemId = ITEM_POKEBLOCK_CASE, .price = 0, .description = sPokeblockCaseDesc, @@ -3332,7 +4151,10 @@ const struct Item gItems[] = [ITEM_LETTER] = { - .name = LANGUAGE_STRING("LETTER", "LETTRE", "LETTERA"), + .name = LANGUAGE_STRING( + "LETTER", + "LETTRE", + "LETTERA"), .itemId = ITEM_LETTER, .price = 0, .description = sLetterDesc, @@ -3344,7 +4166,10 @@ const struct Item gItems[] = [ITEM_EON_TICKET] = { - .name = LANGUAGE_STRING("EON TICKET", "PASSE EON", "BIGL. EONE"), + .name = LANGUAGE_STRING( + "EON TICKET", + "PASSE EON", + "BIGL. EONE"), .itemId = ITEM_EON_TICKET, .price = 0, .description = sEonTicketDesc, @@ -3357,7 +4182,10 @@ const struct Item gItems[] = [ITEM_RED_ORB] = { - .name = LANGUAGE_STRING("RED ORB", "ORBE ROUGE", "SFERA ROSSA"), + .name = LANGUAGE_STRING( + "RED ORB", + "ORBE ROUGE", + "SFERA ROSSA"), .itemId = ITEM_RED_ORB, .price = 0, .description = sRedOrbDesc, @@ -3369,7 +4197,10 @@ const struct Item gItems[] = [ITEM_BLUE_ORB] = { - .name = LANGUAGE_STRING("BLUE ORB", "ORBE BLEU", "SFERA BLU"), + .name = LANGUAGE_STRING( + "BLUE ORB", + "ORBE BLEU", + "SFERA BLU"), .itemId = ITEM_BLUE_ORB, .price = 0, .description = sBlueOrbDesc, @@ -3381,7 +4212,10 @@ const struct Item gItems[] = [ITEM_SCANNER] = { - .name = LANGUAGE_STRING("SCANNER", "SCANNER", "SCANNER"), + .name = LANGUAGE_STRING( + "SCANNER", + "SCANNER", + "SCANNER"), .itemId = ITEM_SCANNER, .price = 0, .description = sScannerDesc, @@ -3393,7 +4227,10 @@ const struct Item gItems[] = [ITEM_GO_GOGGLES] = { - .name = LANGUAGE_STRING("GO-GOGGLES", "LUNET. SABLE", "OCCHIALONI"), + .name = LANGUAGE_STRING( + "GO-GOGGLES", + "LUNET. SABLE", + "OCCHIALONI"), .itemId = ITEM_GO_GOGGLES, .price = 0, .description = sGoGogglesDesc, @@ -3405,7 +4242,10 @@ const struct Item gItems[] = [ITEM_METEORITE] = { - .name = LANGUAGE_STRING("METEORITE", "METEORITE", "METEORITE"), + .name = LANGUAGE_STRING( + "METEORITE", + "METEORITE", + "METEORITE"), .itemId = ITEM_METEORITE, .price = 0, .description = sMeteoriteDesc, @@ -3417,7 +4257,10 @@ const struct Item gItems[] = [ITEM_ROOM_1_KEY] = { - .name = LANGUAGE_STRING("RM. 1 KEY", "CLE SALLE 1", "CHIAVE CAB.1"), + .name = LANGUAGE_STRING( + "RM. 1 KEY", + "CLE SALLE 1", + "CHIAVE CAB.1"), .itemId = ITEM_ROOM_1_KEY, .price = 0, .description = sRoom1KeyDesc, @@ -3429,7 +4272,10 @@ const struct Item gItems[] = [ITEM_ROOM_2_KEY] = { - .name = LANGUAGE_STRING("RM. 2 KEY", "CLE SALLE 2", "CHIAVE CAB.2"), + .name = LANGUAGE_STRING( + "RM. 2 KEY", + "CLE SALLE 2", + "CHIAVE CAB.2"), .itemId = ITEM_ROOM_2_KEY, .price = 0, .description = sRoom2KeyDesc, @@ -3441,7 +4287,10 @@ const struct Item gItems[] = [ITEM_ROOM_4_KEY] = { - .name = LANGUAGE_STRING("RM. 4 KEY", "CLE SALLE 4", "CHIAVE CAB.4"), + .name = LANGUAGE_STRING( + "RM. 4 KEY", + "CLE SALLE 4", + "CHIAVE CAB.4"), .itemId = ITEM_ROOM_4_KEY, .price = 0, .description = sRoom4KeyDesc, @@ -3453,7 +4302,10 @@ const struct Item gItems[] = [ITEM_ROOM_6_KEY] = { - .name = LANGUAGE_STRING("RM. 6 KEY", "CLE SALLE 6", "CHIAVE CAB.6"), + .name = LANGUAGE_STRING( + "RM. 6 KEY", + "CLE SALLE 6", + "CHIAVE CAB.6"), .itemId = ITEM_ROOM_6_KEY, .price = 0, .description = sRoom6KeyDesc, @@ -3465,7 +4317,10 @@ const struct Item gItems[] = [ITEM_STORAGE_KEY] = { - .name = LANGUAGE_STRING("STORAGE KEY", "CLE STOCKAGE", "CHIAVE STIVA"), + .name = LANGUAGE_STRING( + "STORAGE KEY", + "CLE STOCKAGE", + "CHIAVE STIVA"), .itemId = ITEM_STORAGE_KEY, .price = 0, .description = sStorageKeyDesc, @@ -3477,7 +4332,10 @@ const struct Item gItems[] = [ITEM_ROOT_FOSSIL] = { - .name = LANGUAGE_STRING("ROOT FOSSIL", "FOSS. RACINE", "RADIFOSSILE"), + .name = LANGUAGE_STRING( + "ROOT FOSSIL", + "FOSS. RACINE", + "RADIFOSSILE"), .itemId = ITEM_ROOT_FOSSIL, .price = 0, .description = sRootFossilDesc, @@ -3489,7 +4347,10 @@ const struct Item gItems[] = [ITEM_CLAW_FOSSIL] = { - .name = LANGUAGE_STRING("CLAW FOSSIL", "FOSS. GRIFFE", "FOSSILUNGHIA"), + .name = LANGUAGE_STRING( + "CLAW FOSSIL", + "FOSS. GRIFFE", + "FOSSILUNGHIA"), .itemId = ITEM_CLAW_FOSSIL, .price = 0, .description = sClawFossilDesc, @@ -3501,7 +4362,10 @@ const struct Item gItems[] = [ITEM_DEVON_SCOPE] = { - .name = LANGUAGE_STRING("DEVON SCOPE", "DEVON SCOPE", "DEVONSCOPIO"), + .name = LANGUAGE_STRING( + "DEVON SCOPE", + "DEVON SCOPE", + "DEVONSCOPIO"), .itemId = ITEM_DEVON_SCOPE, .price = 0, .description = sDevonScopeDesc, @@ -3515,7 +4379,10 @@ const struct Item gItems[] = [ITEM_TM01_FOCUS_PUNCH] = { - .name = LANGUAGE_STRING("TM01", "CT01", "MT01"), + .name = LANGUAGE_STRING( + "TM01", + "CT01", + "MT01"), .itemId = ITEM_TM01_FOCUS_PUNCH, .price = 3000, .description = sTM01Desc, @@ -3526,7 +4393,10 @@ const struct Item gItems[] = [ITEM_TM02_DRAGON_CLAW] = { - .name = LANGUAGE_STRING("TM02", "CT02", "MT02"), + .name = LANGUAGE_STRING( + "TM02", + "CT02", + "MT02"), .itemId = ITEM_TM02_DRAGON_CLAW, .price = 3000, .description = sTM02Desc, @@ -3537,7 +4407,10 @@ const struct Item gItems[] = [ITEM_TM03_WATER_PULSE] = { - .name = LANGUAGE_STRING("TM03", "CT03", "MT03"), + .name = LANGUAGE_STRING( + "TM03", + "CT03", + "MT03"), .itemId = ITEM_TM03_WATER_PULSE, .price = 3000, .description = sTM03Desc, @@ -3548,7 +4421,10 @@ const struct Item gItems[] = [ITEM_TM04_CALM_MIND] = { - .name = LANGUAGE_STRING("TM04", "CT04", "MT04"), + .name = LANGUAGE_STRING( + "TM04", + "CT04", + "MT04"), .itemId = ITEM_TM04_CALM_MIND, .price = 3000, .description = sTM04Desc, @@ -3559,7 +4435,10 @@ const struct Item gItems[] = [ITEM_TM05_ROAR] = { - .name = LANGUAGE_STRING("TM05", "CT05", "MT05"), + .name = LANGUAGE_STRING( + "TM05", + "CT05", + "MT05"), .itemId = ITEM_TM05_ROAR, .price = 1000, .description = sTM05Desc, @@ -3570,7 +4449,10 @@ const struct Item gItems[] = [ITEM_TM06_TOXIC] = { - .name = LANGUAGE_STRING("TM06", "CT06", "MT06"), + .name = LANGUAGE_STRING( + "TM06", + "CT06", + "MT06"), .itemId = ITEM_TM06_TOXIC, .price = 3000, .description = sTM06Desc, @@ -3581,7 +4463,10 @@ const struct Item gItems[] = [ITEM_TM07_HAIL] = { - .name = LANGUAGE_STRING("TM07", "CT07", "MT07"), + .name = LANGUAGE_STRING( + "TM07", + "CT07", + "MT07"), .itemId = ITEM_TM07_HAIL, .price = 3000, .description = sTM07Desc, @@ -3592,7 +4477,10 @@ const struct Item gItems[] = [ITEM_TM08_BULK_UP] = { - .name = LANGUAGE_STRING("TM08", "CT08", "MT08"), + .name = LANGUAGE_STRING( + "TM08", + "CT08", + "MT08"), .itemId = ITEM_TM08_BULK_UP, .price = 3000, .description = sTM08Desc, @@ -3603,7 +4491,10 @@ const struct Item gItems[] = [ITEM_TM09_BULLET_SEED] = { - .name = LANGUAGE_STRING("TM09", "CT09", "MT09"), + .name = LANGUAGE_STRING( + "TM09", + "CT09", + "MT09"), .itemId = ITEM_TM09_BULLET_SEED, .price = 3000, .description = sTM09Desc, @@ -3614,7 +4505,10 @@ const struct Item gItems[] = [ITEM_TM10_HIDDEN_POWER] = { - .name = LANGUAGE_STRING("TM10", "CT10", "MT10"), + .name = LANGUAGE_STRING( + "TM10", + "CT10", + "MT10"), .itemId = ITEM_TM10_HIDDEN_POWER, .price = 3000, .description = sTM10Desc, @@ -3625,7 +4519,10 @@ const struct Item gItems[] = [ITEM_TM11_SUNNY_DAY] = { - .name = LANGUAGE_STRING("TM11", "CT11", "MT11"), + .name = LANGUAGE_STRING( + "TM11", + "CT11", + "MT11"), .itemId = ITEM_TM11_SUNNY_DAY, .price = 2000, .description = sTM11Desc, @@ -3636,7 +4533,10 @@ const struct Item gItems[] = [ITEM_TM12_TAUNT] = { - .name = LANGUAGE_STRING("TM12", "CT12", "MT12"), + .name = LANGUAGE_STRING( + "TM12", + "CT12", + "MT12"), .itemId = ITEM_TM12_TAUNT, .price = 3000, .description = sTM12Desc, @@ -3647,7 +4547,10 @@ const struct Item gItems[] = [ITEM_TM13_ICE_BEAM] = { - .name = LANGUAGE_STRING("TM13", "CT13", "MT13"), + .name = LANGUAGE_STRING( + "TM13", + "CT13", + "MT13"), .itemId = ITEM_TM13_ICE_BEAM, .price = 3000, .description = sTM13Desc, @@ -3658,7 +4561,10 @@ const struct Item gItems[] = [ITEM_TM14_BLIZZARD] = { - .name = LANGUAGE_STRING("TM14", "CT14", "MT14"), + .name = LANGUAGE_STRING( + "TM14", + "CT14", + "MT14"), .itemId = ITEM_TM14_BLIZZARD, .price = 5500, .description = sTM14Desc, @@ -3669,7 +4575,10 @@ const struct Item gItems[] = [ITEM_TM15_HYPER_BEAM] = { - .name = LANGUAGE_STRING("TM15", "CT15", "MT15"), + .name = LANGUAGE_STRING( + "TM15", + "CT15", + "MT15"), .itemId = ITEM_TM15_HYPER_BEAM, .price = 7500, .description = sTM15Desc, @@ -3680,7 +4589,10 @@ const struct Item gItems[] = [ITEM_TM16_LIGHT_SCREEN] = { - .name = LANGUAGE_STRING("TM16", "CT16", "MT16"), + .name = LANGUAGE_STRING( + "TM16", + "CT16", + "MT16"), .itemId = ITEM_TM16_LIGHT_SCREEN, .price = 3000, .description = sTM16Desc, @@ -3691,7 +4603,10 @@ const struct Item gItems[] = [ITEM_TM17_PROTECT] = { - .name = LANGUAGE_STRING("TM17", "CT17", "MT17"), + .name = LANGUAGE_STRING( + "TM17", + "CT17", + "MT17"), .itemId = ITEM_TM17_PROTECT, .price = 3000, .description = sTM17Desc, @@ -3702,7 +4617,10 @@ const struct Item gItems[] = [ITEM_TM18_RAIN_DANCE] = { - .name = LANGUAGE_STRING("TM18", "CT18", "MT18"), + .name = LANGUAGE_STRING( + "TM18", + "CT18", + "MT18"), .itemId = ITEM_TM18_RAIN_DANCE, .price = 2000, .description = sTM18Desc, @@ -3713,7 +4631,10 @@ const struct Item gItems[] = [ITEM_TM19_GIGA_DRAIN] = { - .name = LANGUAGE_STRING("TM19", "CT19", "MT19"), + .name = LANGUAGE_STRING( + "TM19", + "CT19", + "MT19"), .itemId = ITEM_TM19_GIGA_DRAIN, .price = 3000, .description = sTM19Desc, @@ -3724,7 +4645,10 @@ const struct Item gItems[] = [ITEM_TM20_SAFEGUARD] = { - .name = LANGUAGE_STRING("TM20", "CT20", "MT20"), + .name = LANGUAGE_STRING( + "TM20", + "CT20", + "MT20"), .itemId = ITEM_TM20_SAFEGUARD, .price = 3000, .description = sTM20Desc, @@ -3735,7 +4659,10 @@ const struct Item gItems[] = [ITEM_TM21_FRUSTRATION] = { - .name = LANGUAGE_STRING("TM21", "CT21", "MT21"), + .name = LANGUAGE_STRING( + "TM21", + "CT21", + "MT21"), .itemId = ITEM_TM21_FRUSTRATION, .price = 1000, .description = sTM21Desc, @@ -3746,7 +4673,10 @@ const struct Item gItems[] = [ITEM_TM22_SOLAR_BEAM] = { - .name = LANGUAGE_STRING("TM22", "CT22", "MT22"), + .name = LANGUAGE_STRING( + "TM22", + "CT22", + "MT22"), .itemId = ITEM_TM22_SOLAR_BEAM, .price = 3000, .description = sTM22Desc, @@ -3757,7 +4687,10 @@ const struct Item gItems[] = [ITEM_TM23_IRON_TAIL] = { - .name = LANGUAGE_STRING("TM23", "CT23", "MT23"), + .name = LANGUAGE_STRING( + "TM23", + "CT23", + "MT23"), .itemId = ITEM_TM23_IRON_TAIL, .price = 3000, .description = sTM23Desc, @@ -3768,7 +4701,10 @@ const struct Item gItems[] = [ITEM_TM24_THUNDERBOLT] = { - .name = LANGUAGE_STRING("TM24", "CT24", "MT24"), + .name = LANGUAGE_STRING( + "TM24", + "CT24", + "MT24"), .itemId = ITEM_TM24_THUNDERBOLT, .price = 3000, .description = sTM24Desc, @@ -3779,7 +4715,10 @@ const struct Item gItems[] = [ITEM_TM25_THUNDER] = { - .name = LANGUAGE_STRING("TM25", "CT25", "MT25"), + .name = LANGUAGE_STRING( + "TM25", + "CT25", + "MT25"), .itemId = ITEM_TM25_THUNDER, .price = 5500, .description = sTM25Desc, @@ -3790,7 +4729,10 @@ const struct Item gItems[] = [ITEM_TM26_EARTHQUAKE] = { - .name = LANGUAGE_STRING("TM26", "CT26", "MT26"), + .name = LANGUAGE_STRING( + "TM26", + "CT26", + "MT26"), .itemId = ITEM_TM26_EARTHQUAKE, .price = 3000, .description = sTM26Desc, @@ -3801,7 +4743,10 @@ const struct Item gItems[] = [ITEM_TM27_RETURN] = { - .name = LANGUAGE_STRING("TM27", "CT27", "MT27"), + .name = LANGUAGE_STRING( + "TM27", + "CT27", + "MT27"), .itemId = ITEM_TM27_RETURN, .price = 1000, .description = sTM27Desc, @@ -3812,7 +4757,10 @@ const struct Item gItems[] = [ITEM_TM28_DIG] = { - .name = LANGUAGE_STRING("TM28", "CT28", "MT28"), + .name = LANGUAGE_STRING( + "TM28", + "CT28", + "MT28"), .itemId = ITEM_TM28_DIG, .price = 2000, .description = sTM28Desc, @@ -3823,7 +4771,10 @@ const struct Item gItems[] = [ITEM_TM29_PSYCHIC] = { - .name = LANGUAGE_STRING("TM29", "CT29", "MT29"), + .name = LANGUAGE_STRING( + "TM29", + "CT29", + "MT29"), .itemId = ITEM_TM29_PSYCHIC, .price = 2000, .description = sTM29Desc, @@ -3834,7 +4785,10 @@ const struct Item gItems[] = [ITEM_TM30_SHADOW_BALL] = { - .name = LANGUAGE_STRING("TM30", "CT30", "MT30"), + .name = LANGUAGE_STRING( + "TM30", + "CT30", + "MT30"), .itemId = ITEM_TM30_SHADOW_BALL, .price = 3000, .description = sTM30Desc, @@ -3845,7 +4799,10 @@ const struct Item gItems[] = [ITEM_TM31_BRICK_BREAK] = { - .name = LANGUAGE_STRING("TM31", "CT31", "MT31"), + .name = LANGUAGE_STRING( + "TM31", + "CT31", + "MT31"), .itemId = ITEM_TM31_BRICK_BREAK, .price = 3000, .description = sTM31Desc, @@ -3856,7 +4813,10 @@ const struct Item gItems[] = [ITEM_TM32_DOUBLE_TEAM] = { - .name = LANGUAGE_STRING("TM32", "CT32", "MT32"), + .name = LANGUAGE_STRING( + "TM32", + "CT32", + "MT32"), .itemId = ITEM_TM32_DOUBLE_TEAM, .price = 2000, .description = sTM32Desc, @@ -3867,7 +4827,10 @@ const struct Item gItems[] = [ITEM_TM33_REFLECT] = { - .name = LANGUAGE_STRING("TM33", "CT33", "MT33"), + .name = LANGUAGE_STRING( + "TM33", + "CT33", + "MT33"), .itemId = ITEM_TM33_REFLECT, .price = 3000, .description = sTM33Desc, @@ -3878,7 +4841,10 @@ const struct Item gItems[] = [ITEM_TM34_SHOCK_WAVE] = { - .name = LANGUAGE_STRING("TM34", "CT34", "MT34"), + .name = LANGUAGE_STRING( + "TM34", + "CT34", + "MT34"), .itemId = ITEM_TM34_SHOCK_WAVE, .price = 3000, .description = sTM34Desc, @@ -3889,7 +4855,10 @@ const struct Item gItems[] = [ITEM_TM35_FLAMETHROWER] = { - .name = LANGUAGE_STRING("TM35", "CT35", "MT35"), + .name = LANGUAGE_STRING( + "TM35", + "CT35", + "MT35"), .itemId = ITEM_TM35_FLAMETHROWER, .price = 3000, .description = sTM35Desc, @@ -3900,7 +4869,10 @@ const struct Item gItems[] = [ITEM_TM36_SLUDGE_BOMB] = { - .name = LANGUAGE_STRING("TM36", "CT36", "MT36"), + .name = LANGUAGE_STRING( + "TM36", + "CT36", + "MT36"), .itemId = ITEM_TM36_SLUDGE_BOMB, .price = 1000, .description = sTM36Desc, @@ -3911,7 +4883,10 @@ const struct Item gItems[] = [ITEM_TM37_SANDSTORM] = { - .name = LANGUAGE_STRING("TM37", "CT37", "MT37"), + .name = LANGUAGE_STRING( + "TM37", + "CT37", + "MT37"), .itemId = ITEM_TM37_SANDSTORM, .price = 2000, .description = sTM37Desc, @@ -3922,7 +4897,10 @@ const struct Item gItems[] = [ITEM_TM38_FIRE_BLAST] = { - .name = LANGUAGE_STRING("TM38", "CT38", "MT38"), + .name = LANGUAGE_STRING( + "TM38", + "CT38", + "MT38"), .itemId = ITEM_TM38_FIRE_BLAST, .price = 5500, .description = sTM38Desc, @@ -3933,7 +4911,10 @@ const struct Item gItems[] = [ITEM_TM39_ROCK_TOMB] = { - .name = LANGUAGE_STRING("TM39", "CT39", "MT39"), + .name = LANGUAGE_STRING( + "TM39", + "CT39", + "MT39"), .itemId = ITEM_TM39_ROCK_TOMB, .price = 3000, .description = sTM39Desc, @@ -3944,7 +4925,10 @@ const struct Item gItems[] = [ITEM_TM40_AERIAL_ACE] = { - .name = LANGUAGE_STRING("TM40", "CT40", "MT40"), + .name = LANGUAGE_STRING( + "TM40", + "CT40", + "MT40"), .itemId = ITEM_TM40_AERIAL_ACE, .price = 3000, .description = sTM40Desc, @@ -3955,7 +4939,10 @@ const struct Item gItems[] = [ITEM_TM41_TORMENT] = { - .name = LANGUAGE_STRING("TM41", "CT41", "MT41"), + .name = LANGUAGE_STRING( + "TM41", + "CT41", + "MT41"), .itemId = ITEM_TM41_TORMENT, .price = 3000, .description = sTM41Desc, @@ -3966,7 +4953,10 @@ const struct Item gItems[] = [ITEM_TM42_FACADE] = { - .name = LANGUAGE_STRING("TM42", "CT42", "MT42"), + .name = LANGUAGE_STRING( + "TM42", + "CT42", + "MT42"), .itemId = ITEM_TM42_FACADE, .price = 3000, .description = sTM42Desc, @@ -3977,7 +4967,10 @@ const struct Item gItems[] = [ITEM_TM43_SECRET_POWER] = { - .name = LANGUAGE_STRING("TM43", "CT43", "MT43"), + .name = LANGUAGE_STRING( + "TM43", + "CT43", + "MT43"), .itemId = ITEM_TM43_SECRET_POWER, .price = 3000, .description = sTM43Desc, @@ -3988,7 +4981,10 @@ const struct Item gItems[] = [ITEM_TM44_REST] = { - .name = LANGUAGE_STRING("TM44", "CT44", "MT44"), + .name = LANGUAGE_STRING( + "TM44", + "CT44", + "MT44"), .itemId = ITEM_TM44_REST, .price = 3000, .description = sTM44Desc, @@ -3999,7 +4995,10 @@ const struct Item gItems[] = [ITEM_TM45_ATTRACT] = { - .name = LANGUAGE_STRING("TM45", "CT45", "MT45"), + .name = LANGUAGE_STRING( + "TM45", + "CT45", + "MT45"), .itemId = ITEM_TM45_ATTRACT, .price = 3000, .description = sTM45Desc, @@ -4010,7 +5009,10 @@ const struct Item gItems[] = [ITEM_TM46_THIEF] = { - .name = LANGUAGE_STRING("TM46", "CT46", "MT46"), + .name = LANGUAGE_STRING( + "TM46", + "CT46", + "MT46"), .itemId = ITEM_TM46_THIEF, .price = 3000, .description = sTM46Desc, @@ -4021,7 +5023,10 @@ const struct Item gItems[] = [ITEM_TM47_STEEL_WING] = { - .name = LANGUAGE_STRING("TM47", "CT47", "MT47"), + .name = LANGUAGE_STRING( + "TM47", + "CT47", + "MT47"), .itemId = ITEM_TM47_STEEL_WING, .price = 3000, .description = sTM47Desc, @@ -4032,7 +5037,10 @@ const struct Item gItems[] = [ITEM_TM48_SKILL_SWAP] = { - .name = LANGUAGE_STRING("TM48", "CT48", "MT48"), + .name = LANGUAGE_STRING( + "TM48", + "CT48", + "MT48"), .itemId = ITEM_TM48_SKILL_SWAP, .price = 3000, .description = sTM48Desc, @@ -4043,7 +5051,10 @@ const struct Item gItems[] = [ITEM_TM49_SNATCH] = { - .name = LANGUAGE_STRING("TM49", "CT49", "MT49"), + .name = LANGUAGE_STRING( + "TM49", + "CT49", + "MT49"), .itemId = ITEM_TM49_SNATCH, .price = 3000, .description = sTM49Desc, @@ -4054,7 +5065,10 @@ const struct Item gItems[] = [ITEM_TM50_OVERHEAT] = { - .name = LANGUAGE_STRING("TM50", "CT50", "MT50"), + .name = LANGUAGE_STRING( + "TM50", + "CT50", + "MT50"), .itemId = ITEM_TM50_OVERHEAT, .price = 3000, .description = sTM50Desc, @@ -4065,7 +5079,10 @@ const struct Item gItems[] = [ITEM_HM01_CUT] = { - .name = LANGUAGE_STRING("HM01", "CS01", "MN01"), + .name = LANGUAGE_STRING( + "HM01", + "CS01", + "MN01"), .itemId = ITEM_HM01_CUT, .price = 0, .description = sHM01Desc, @@ -4077,7 +5094,10 @@ const struct Item gItems[] = [ITEM_HM02_FLY] = { - .name = LANGUAGE_STRING("HM02", "CS02", "MN02"), + .name = LANGUAGE_STRING( + "HM02", + "CS02", + "MN02"), .itemId = ITEM_HM02_FLY, .price = 0, .description = sHM02Desc, @@ -4089,7 +5109,10 @@ const struct Item gItems[] = [ITEM_HM03_SURF] = { - .name = LANGUAGE_STRING("HM03", "CS03", "MN03"), + .name = LANGUAGE_STRING( + "HM03", + "CS03", + "MN03"), .itemId = ITEM_HM03_SURF, .price = 0, .description = sHM03Desc, @@ -4101,7 +5124,10 @@ const struct Item gItems[] = [ITEM_HM04_STRENGTH] = { - .name = LANGUAGE_STRING("HM04", "CS04", "MN04"), + .name = LANGUAGE_STRING( + "HM04", + "CS04", + "MN04"), .itemId = ITEM_HM04_STRENGTH, .price = 0, .description = sHM04Desc, @@ -4113,7 +5139,10 @@ const struct Item gItems[] = [ITEM_HM05_FLASH] = { - .name = LANGUAGE_STRING("HM05", "CS05", "MN05"), + .name = LANGUAGE_STRING( + "HM05", + "CS05", + "MN05"), .itemId = ITEM_HM05_FLASH, .price = 0, .description = sHM05Desc, @@ -4125,7 +5154,10 @@ const struct Item gItems[] = [ITEM_HM06_ROCK_SMASH] = { - .name = LANGUAGE_STRING("HM06", "CS06", "MN06"), + .name = LANGUAGE_STRING( + "HM06", + "CS06", + "MN06"), .itemId = ITEM_HM06_ROCK_SMASH, .price = 0, .description = sHM06Desc, @@ -4137,7 +5169,10 @@ const struct Item gItems[] = [ITEM_HM07_WATERFALL] = { - .name = LANGUAGE_STRING("HM07", "CS07", "MN07"), + .name = LANGUAGE_STRING( + "HM07", + "CS07", + "MN07"), .itemId = ITEM_HM07_WATERFALL, .price = 0, .description = sHM07Desc, @@ -4149,7 +5184,10 @@ const struct Item gItems[] = [ITEM_HM08_DIVE] = { - .name = LANGUAGE_STRING("HM08", "CS08", "MN08"), + .name = LANGUAGE_STRING( + "HM08", + "CS08", + "MN08"), .itemId = ITEM_HM08_DIVE, .price = 0, .description = sHM08Desc, @@ -4161,7 +5199,10 @@ const struct Item gItems[] = [ITEM_15B] = { - .name = LANGUAGE_STRING("????????", "????????", "????????"), + .name = LANGUAGE_STRING( + "????????", + "????????", + "????????"), .itemId = ITEM_NONE, .price = 0, .description = sDummyDesc, @@ -4172,7 +5213,10 @@ const struct Item gItems[] = [ITEM_15C] = { - .name = LANGUAGE_STRING("????????", "????????", "????????"), + .name = LANGUAGE_STRING( + "????????", + "????????", + "????????"), .itemId = ITEM_NONE, .price = 0, .description = sDummyDesc, @@ -4185,7 +5229,10 @@ const struct Item gItems[] = [ITEM_OAKS_PARCEL] = { - .name = LANGUAGE_STRING("OAK'S PARCEL", "COLIS CHEN", "PACCO DI OAK"), + .name = LANGUAGE_STRING( + "OAK'S PARCEL", + "COLIS CHEN", + "PACCO DI OAK"), .itemId = ITEM_OAKS_PARCEL, .price = 0, .description = sOaksParcelDesc, @@ -4197,7 +5244,10 @@ const struct Item gItems[] = [ITEM_POKE_FLUTE] = { - .name = LANGUAGE_STRING("POKé FLUTE", "POKéFLUTE", "POKé FLAUTO"), + .name = LANGUAGE_STRING( + "POKé FLUTE", + "POKéFLUTE", + "POKé FLAUTO"), .itemId = ITEM_POKE_FLUTE, .price = 0, .description = sPokeFluteDesc, @@ -4209,7 +5259,10 @@ const struct Item gItems[] = [ITEM_SECRET_KEY] = { - .name = LANGUAGE_STRING("SECRET KEY", "CLE SECRETE", "CHIAVE SEGR."), + .name = LANGUAGE_STRING( + "SECRET KEY", + "CLE SECRETE", + "CHIAVE SEGR."), .itemId = ITEM_SECRET_KEY, .price = 0, .description = sSecretKeyDesc, @@ -4221,7 +5274,10 @@ const struct Item gItems[] = [ITEM_BIKE_VOUCHER] = { - .name = LANGUAGE_STRING("BIKE VOUCHER", "BON COMMANDE", "BUONO BICI"), + .name = LANGUAGE_STRING( + "BIKE VOUCHER", + "BON COMMANDE", + "BUONO BICI"), .itemId = ITEM_BIKE_VOUCHER, .price = 0, .description = sBikeVoucherDesc, @@ -4233,7 +5289,10 @@ const struct Item gItems[] = [ITEM_GOLD_TEETH] = { - .name = LANGUAGE_STRING("GOLD TEETH", "DENT D'OR", "DENTI D’ORO"), + .name = LANGUAGE_STRING( + "GOLD TEETH", + "DENT D'OR", + "DENTI D’ORO"), .itemId = ITEM_GOLD_TEETH, .price = 0, .description = sGoldTeethDesc, @@ -4245,7 +5304,10 @@ const struct Item gItems[] = [ITEM_OLD_AMBER] = { - .name = LANGUAGE_STRING("OLD AMBER", "VIEIL AMBRE", "AMBRA ANTICA"), + .name = LANGUAGE_STRING( + "OLD AMBER", + "VIEIL AMBRE", + "AMBRA ANTICA"), .itemId = ITEM_OLD_AMBER, .price = 0, .description = sOldAmberDesc, @@ -4257,7 +5319,10 @@ const struct Item gItems[] = [ITEM_CARD_KEY] = { - .name = LANGUAGE_STRING("CARD KEY", "CARTE MAGN.", "APRIPORTA"), + .name = LANGUAGE_STRING( + "CARD KEY", + "CARTE MAGN.", + "APRIPORTA"), .itemId = ITEM_CARD_KEY, .price = 0, .description = sCardKeyDesc, @@ -4269,7 +5334,10 @@ const struct Item gItems[] = [ITEM_LIFT_KEY] = { - .name = LANGUAGE_STRING("LIFT KEY", "CLE ASC.", "CHIAVE ASC."), + .name = LANGUAGE_STRING( + "LIFT KEY", + "CLE ASC.", + "CHIAVE ASC."), .itemId = ITEM_LIFT_KEY, .price = 0, .description = sLiftKeyDesc, @@ -4281,7 +5349,10 @@ const struct Item gItems[] = [ITEM_HELIX_FOSSIL] = { - .name = LANGUAGE_STRING("HELIX FOSSIL", "NAUTILE", "HELIXFOSSILE"), + .name = LANGUAGE_STRING( + "HELIX FOSSIL", + "NAUTILE", + "HELIXFOSSILE"), .itemId = ITEM_HELIX_FOSSIL, .price = 0, .description = sHelixFossilDesc, @@ -4293,7 +5364,10 @@ const struct Item gItems[] = [ITEM_DOME_FOSSIL] = { - .name = LANGUAGE_STRING("DOME FOSSIL", "FOSSILE DOME", "DOMOFOSSILE"), + .name = LANGUAGE_STRING( + "DOME FOSSIL", + "FOSSILE DOME", + "DOMOFOSSILE"), .itemId = ITEM_DOME_FOSSIL, .price = 0, .description = sDomeFossilDesc, @@ -4305,7 +5379,10 @@ const struct Item gItems[] = [ITEM_SILPH_SCOPE] = { - .name = LANGUAGE_STRING("SILPH SCOPE", "SCOPE SYLPHE", "SPETTROSONDA"), + .name = LANGUAGE_STRING( + "SILPH SCOPE", + "SCOPE SYLPHE", + "SPETTROSONDA"), .itemId = ITEM_SILPH_SCOPE, .price = 0, .description = sSilphScopeDesc, @@ -4317,7 +5394,10 @@ const struct Item gItems[] = [ITEM_BICYCLE] = { - .name = LANGUAGE_STRING("BICYCLE", "BICYCLETTE", "BICICLETTA"), + .name = LANGUAGE_STRING( + "BICYCLE", + "BICYCLETTE", + "BICICLETTA"), .itemId = ITEM_BICYCLE, .price = 0, .description = sBicycleDesc, @@ -4330,7 +5410,10 @@ const struct Item gItems[] = [ITEM_TOWN_MAP] = { - .name = LANGUAGE_STRING("TOWN MAP", "CARTE", "MAPPA CITTÀ"), + .name = LANGUAGE_STRING( + "TOWN MAP", + "CARTE", + "MAPPA CITTÀ"), .itemId = ITEM_TOWN_MAP, .price = 0, .description = sTownMapDesc, @@ -4343,7 +5426,10 @@ const struct Item gItems[] = [ITEM_VS_SEEKER] = { - .name = LANGUAGE_STRING("VS SEEKER", "CHERCHE VS", "CERCASFIDE"), + .name = LANGUAGE_STRING( + "VS SEEKER", + "CHERCHE VS", + "CERCASFIDE"), .itemId = ITEM_VS_SEEKER, .price = 0, .description = sVSSeekerDesc, @@ -4356,7 +5442,10 @@ const struct Item gItems[] = [ITEM_FAME_CHECKER] = { - .name = LANGUAGE_STRING("FAME CHECKER", "MEMORYDEX", "POKéVIP"), + .name = LANGUAGE_STRING( + "FAME CHECKER", + "MEMORYDEX", + "POKéVIP"), .itemId = ITEM_FAME_CHECKER, .price = 0, .description = sFameCheckerDesc, @@ -4369,7 +5458,10 @@ const struct Item gItems[] = [ITEM_TM_CASE] = { - .name = LANGUAGE_STRING("TM CASE", "BOITE CT", "PORTA-MT"), + .name = LANGUAGE_STRING( + "TM CASE", + "BOITE CT", + "PORTA-MT"), .itemId = ITEM_TM_CASE, .price = 0, .description = sTMCaseDesc, @@ -4382,7 +5474,10 @@ const struct Item gItems[] = [ITEM_BERRY_POUCH] = { - .name = LANGUAGE_STRING("BERRY POUCH", "SAC A BAIES", "PORTABACCHE"), + .name = LANGUAGE_STRING( + "BERRY POUCH", + "SAC A BAIES", + "PORTABACCHE"), .itemId = ITEM_BERRY_POUCH, .price = 0, .description = sBerryPouchDesc, @@ -4395,7 +5490,10 @@ const struct Item gItems[] = [ITEM_TEACHY_TV] = { - .name = LANGUAGE_STRING("TEACHY TV", "TV ABC", "POKéTIVÙ"), + .name = LANGUAGE_STRING( + "TEACHY TV", + "TV ABC", + "POKéTIVÙ"), .itemId = ITEM_TEACHY_TV, .price = 0, .description = sTeachyTVDesc, @@ -4408,7 +5506,10 @@ const struct Item gItems[] = [ITEM_TRI_PASS] = { - .name = LANGUAGE_STRING("TRI-PASS", "TRI-PASSE", "TRIS PASS"), + .name = LANGUAGE_STRING( + "TRI-PASS", + "TRI-PASSE", + "TRIS PASS"), .itemId = ITEM_TRI_PASS, .price = 0, .description = sTriPassDesc, @@ -4421,7 +5522,10 @@ const struct Item gItems[] = [ITEM_RAINBOW_PASS] = { - .name = LANGUAGE_STRING("RAINBOW PASS", "PASSE PRISME", "SETTE PASS"), + .name = LANGUAGE_STRING( + "RAINBOW PASS", + "PASSE PRISME", + "SETTE PASS"), .itemId = ITEM_RAINBOW_PASS, .price = 0, .description = sRainbowPassDesc, @@ -4434,7 +5538,10 @@ const struct Item gItems[] = [ITEM_TEA] = { - .name = LANGUAGE_STRING("TEA", "THE", "TÈ"), + .name = LANGUAGE_STRING( + "TEA", + "THE", + "TÈ"), .itemId = ITEM_TEA, .price = 0, .description = sTeaDesc, @@ -4447,7 +5554,10 @@ const struct Item gItems[] = [ITEM_MYSTIC_TICKET] = { - .name = LANGUAGE_STRING("MYSTICTICKET", "TICKETMYSTIK", "BIGL. MAGICO"), + .name = LANGUAGE_STRING( + "MYSTICTICKET", + "TICKETMYSTIK", + "BIGL. MAGICO"), .itemId = ITEM_MYSTIC_TICKET, .price = 0, .description = sMysticTicketDesc, @@ -4460,7 +5570,10 @@ const struct Item gItems[] = [ITEM_AURORA_TICKET] = { - .name = LANGUAGE_STRING("AURORATICKET", "TICKETAURORA", "BIGL. AURORA"), + .name = LANGUAGE_STRING( + "AURORATICKET", + "TICKETAURORA", + "BIGL. AURORA"), .itemId = ITEM_AURORA_TICKET, .price = 0, .description = sAuroraTicketDesc, @@ -4473,7 +5586,10 @@ const struct Item gItems[] = [ITEM_POWDER_JAR] = { - .name = LANGUAGE_STRING("POWDER JAR", "POT POUDRE", "PORTAFARINA"), + .name = LANGUAGE_STRING( + "POWDER JAR", + "POT POUDRE", + "PORTAFARINA"), .itemId = ITEM_POWDER_JAR, .price = 0, .description = sPowderJarDesc, @@ -4486,7 +5602,10 @@ const struct Item gItems[] = [ITEM_RUBY] = { - .name = LANGUAGE_STRING("RUBY", "RUBIS", "RUBINO"), + .name = LANGUAGE_STRING( + "RUBY", + "RUBIS", + "RUBINO"), .itemId = ITEM_RUBY, .price = 0, .description = sRubyDesc, @@ -4499,7 +5618,10 @@ const struct Item gItems[] = [ITEM_SAPPHIRE] = { - .name = LANGUAGE_STRING("SAPPHIRE", "SAPHIR", "ZAFFIRO"), + .name = LANGUAGE_STRING( + "SAPPHIRE", + "SAPHIR", + "ZAFFIRO"), .itemId = ITEM_SAPPHIRE, .price = 0, .description = sSapphireDesc, @@ -4514,7 +5636,10 @@ const struct Item gItems[] = [ITEM_MAGMA_EMBLEM] = { - .name = LANGUAGE_STRING("MAGMA EMBLEM", "SCEAU MAGMA", "STEMMA MAGMA"), + .name = LANGUAGE_STRING( + "MAGMA EMBLEM", + "SCEAU MAGMA", + "STEMMA MAGMA"), .itemId = ITEM_MAGMA_EMBLEM, .price = 0, .description = sMagmaEmblemDesc, @@ -4527,7 +5652,10 @@ const struct Item gItems[] = [ITEM_OLD_SEA_MAP] = { - .name = LANGUAGE_STRING("OLD SEA MAP", "VIEILLECARTE", "MAPPA STINTA"), + .name = LANGUAGE_STRING( + "OLD SEA MAP", + "VIEILLECARTE", + "MAPPA STINTA"), .itemId = ITEM_OLD_SEA_MAP, .price = 0, .description = sOldSeaMapDesc,