From 2ebe1fd8e043a69c609e5f378f3d842c8a7fd7b7 Mon Sep 17 00:00:00 2001 From: dennisw100 <100dennisw@gmail.com> Date: Wed, 3 Jul 2024 20:35:46 +0200 Subject: [PATCH] Added Spanish Textfile AbandonedShip-BattleFrontier_BattleTowerMultiBattleRoom Added Spanish Textfile AbandonedShip, AquaHideout, BattleFrontier_BattleArenaBattleRoom - BattleFrontier_BattleTowerMultiBattleRoom --- .../AbandonedShip_CaptainsOffice/text_es.inc | 24 +- .../AbandonedShip_Corridors_1F/text_es.inc | 15 +- .../AbandonedShip_Corridors_B1F/text_es.inc | 34 +- .../text_es.inc | 25 +- .../text_es.inc | 6 +- data/maps/AbandonedShip_Rooms2_1F/text_es.inc | 108 +-- .../maps/AbandonedShip_Rooms2_B1F/text_es.inc | 9 +- data/maps/AbandonedShip_Rooms_1F/text_es.inc | 46 +- data/maps/AbandonedShip_Rooms_B1F/text_es.inc | 8 +- data/maps/AquaHideout_1F/text_es.inc | 99 +-- data/maps/AquaHideout_B1F/text_es.inc | 63 +- data/maps/AquaHideout_B2F/text_es.inc | 92 +-- .../text_es.inc | 152 ++-- .../text_es.inc | 4 +- .../text_es.inc | 289 ++++---- .../text_es.inc | 272 ++++---- .../text_es.inc | 313 ++++----- .../text_es.inc | 103 ++- .../text_es.inc | 93 ++- .../text_es.inc | 266 +++---- .../text_es.inc | 201 +++--- .../text_es.inc | 162 ++--- .../text_es.inc | 37 +- .../text_es.inc | 390 ++++++----- .../text_es.inc | 4 +- .../text_es.inc | 195 +++--- .../text_es.inc | 4 +- .../text_es.inc | 184 +++-- .../text_es.inc | 110 +-- .../text_es.inc | 652 ++++++++---------- .../text_es.inc | 475 ++++++------- .../text_es.inc | 159 +++-- .../text_es.inc | 144 ++-- .../text_es.inc | 567 +++++++-------- .../text_es.inc | 32 +- 35 files changed, 2657 insertions(+), 2680 deletions(-) diff --git a/data/maps/AbandonedShip_CaptainsOffice/text_es.inc b/data/maps/AbandonedShip_CaptainsOffice/text_es.inc index 627ca4bb7f..44e292e29e 100644 --- a/data/maps/AbandonedShip_CaptainsOffice/text_es.inc +++ b/data/maps/AbandonedShip_CaptainsOffice/text_es.inc @@ -1,17 +1,17 @@ + AbandonedShip_CaptainsOffice_Text_NoSuccessFindingScanner: - .string "I'm investigating this ship on behalf\n" - .string "of CAPT. STERN.\p" - .string "He also asked me to find a SCANNER,\n" - .string "but I haven't had any success…$" + .string "Estoy investigando este barco\n" + .string "en nombre del CAP. BABOR.\p" + .string "También me ha pedido que encuentre\n" + .string "un ESCÁNER, pero no lo he visto aún…$" AbandonedShip_CaptainsOffice_Text_OhCanYouDeliverScanner: - .string "Oh! That's a SCANNER!\p" - .string "Listen, can I get you to deliver that\n" - .string "to CAPT. STERN?\p" - .string "I want to investigate this ship a\n" - .string "little more.$" + .string "¡Ahí va! ¡Eso es un ESCÁNER!\p" + .string "Escucha, ¿puedes llevárselo\n" + .string "tú al CAP. BABOR?\p" + .string "Todavía no he terminado\n" + .string "de investigar el barco…$" AbandonedShip_CaptainsOffice_Text_ThisIsSSCactus: - .string "This ship is called S.S. CACTUS.\n" - .string "It seems to be from an earlier era.$" - + .string "Este barco se llama S.S. CACTUS.\n" + .string "Es más antiguo que andar “palante”…$" diff --git a/data/maps/AbandonedShip_Corridors_1F/text_es.inc b/data/maps/AbandonedShip_Corridors_1F/text_es.inc index bba9a5fe25..617068a445 100644 --- a/data/maps/AbandonedShip_Corridors_1F/text_es.inc +++ b/data/maps/AbandonedShip_Corridors_1F/text_es.inc @@ -1,14 +1,15 @@ + AbandonedShip_Corridors_1F_Text_CharlieIntro: - .string "What's so funny about having my inner\n" - .string "tube aboard the ship?$" + .string "¿Qué? ¿Te hace gracia que lleve\n" + .string "flotador montado en el barco?$" AbandonedShip_Corridors_1F_Text_CharlieDefeat: - .string "Whoa, you overwhelmed me!$" + .string "Vaya, me he quedado desinflado…$" AbandonedShip_Corridors_1F_Text_CharliePostBattle: - .string "It's not easy throwing POKé BALLS\n" - .string "while hanging on to an inner tube!$" + .string "¡No es fácil lanzar POKé BALLS\n" + .string "cuando llevas un flotador!$" AbandonedShip_Corridors_1F_Text_IsntItFunHere: - .string "Isn't it fun here?\n" - .string "I get excited just being here!$" + .string "¿A que es superdivertido?\n" + .string "¡Me lo paso pipa aquí!$" diff --git a/data/maps/AbandonedShip_Corridors_B1F/text_es.inc b/data/maps/AbandonedShip_Corridors_B1F/text_es.inc index 18c3480447..1b144301cb 100644 --- a/data/maps/AbandonedShip_Corridors_B1F/text_es.inc +++ b/data/maps/AbandonedShip_Corridors_B1F/text_es.inc @@ -1,31 +1,29 @@ + AbandonedShip_Corridors_B1F_Text_DuncanIntro: - .string "When we go out to sea, we SAILORS\n" - .string "always bring our POKéMON.\l" - .string "How about a quick battle?$" + .string "Cuando salimos al mar, los MARINEROS\n" + .string "siempre llevamos nuestros POKéMON.\l" + .string "¿Te hace un combatito?$" AbandonedShip_Corridors_B1F_Text_DuncanDefeat: - .string "Whoops, I'm sunk!$" + .string "Huy, ¡tocado y hundido!$" AbandonedShip_Corridors_B1F_Text_DuncanPostBattle: - .string "The ship's bottom has sunk into the\n" - .string "depths.\p" - .string "If a POKéMON knew how to go underwater,\n" - .string "we might make some progress…$" + .string "El barco está casi tocando fondo.\p" + .string "Si un POKéMON supiera bucear,\n" + .string "quizás podríamos avanzar…$" AbandonedShip_Corridors_B1F_Text_YayItsAShip: - .string "Yay!\n" - .string "It's a ship!$" + .string "¡Barco a la vista!$" AbandonedShip_Corridors_B1F_Text_DoorIsLocked: - .string "The door is locked.\p" - .string "“STORAGE” is painted on the door.$" + .string "La puerta está cerrada.\p" + .string "En la puerta pone “ALMACÉN”.$" AbandonedShip_Corridors_B1F_Text_InsertedStorageKey: - .string "{PLAYER} inserted and turned the\n" - .string "STORAGE KEY.\p" - .string "The inserted KEY stuck fast,\n" - .string "but the door opened.$" + .string "{PLAYER} ha metido la LLAVE ALMACÉN\n" + .string "y la ha hecho girar.\p" + .string "La LLAVE se ha quedado atascada,\n" + .string "pero la puerta se ha abierto.$" AbandonedShip_Text_TheDoorIsOpen: - .string "The door is open.$" - + .string "La puerta está abierta.$" diff --git a/data/maps/AbandonedShip_HiddenFloorCorridors/text_es.inc b/data/maps/AbandonedShip_HiddenFloorCorridors/text_es.inc index f20b0c0489..adbdeff662 100644 --- a/data/maps/AbandonedShip_HiddenFloorCorridors/text_es.inc +++ b/data/maps/AbandonedShip_HiddenFloorCorridors/text_es.inc @@ -1,21 +1,22 @@ + AbandonedShip_HiddenFloorCorridors_Text_Rm1DoorIsLocked: - .string "The door is locked.\p" - .string "“RM. 1” is painted on the door.$" + .string "La puerta está cerrada.\p" + .string "En la puerta pone “CABINA 1”.$" AbandonedShip_HiddenFloorCorridors_Text_Rm2DoorIsLocked: - .string "The door is locked.\p" - .string "“RM. 2” is painted on the door.$" + .string "La puerta está cerrada.\p" + .string "En la puerta pone “CABINA 2”.$" AbandonedShip_HiddenFloorCorridors_Text_Rm4DoorIsLocked: - .string "The door is locked.\p" - .string "“RM. 4” is painted on the door.$" + .string "La puerta está cerrada.\p" + .string "En la puerta pone “CABINA 4”.$" AbandonedShip_HiddenFloorCorridors_Text_Rm6DoorIsLocked: - .string "The door is locked.\p" - .string "“RM. 6” is painted on the door.$" + .string "La puerta está cerrada.\p" + .string "En la puerta pone “CABINA 6”.$" AbandonedShip_HiddenFloorCorridors_Text_InsertedKey: - .string "{PLAYER} inserted and turned the\n" - .string "KEY.\p" - .string "The inserted KEY stuck fast,\n" - .string "but the door opened.$" + .string "{PLAYER} ha metido la LLAVE\n" + .string "y la ha hecho girar.\p" + .string "La LLAVE se ha quedado atascada,\n" + .string "pero la puerta se ha abierto.$" diff --git a/data/maps/AbandonedShip_HiddenFloorRooms/text_es.inc b/data/maps/AbandonedShip_HiddenFloorRooms/text_es.inc index 28804cea7b..5ad170738f 100644 --- a/data/maps/AbandonedShip_HiddenFloorRooms/text_es.inc +++ b/data/maps/AbandonedShip_HiddenFloorRooms/text_es.inc @@ -1,4 +1,4 @@ -AbandonedShip_HiddenFloorRooms_Text_BrightShinyTrash: - .string "It's bright and shiny!\n" - .string "But it's just trash…$" +AbandonedShip_HiddenFloorRooms_Text_BrightShinyTrash: + .string "¡Brilla un montón!\n" + .string "Pero no tiene ningún valor…$" diff --git a/data/maps/AbandonedShip_Rooms2_1F/text_es.inc b/data/maps/AbandonedShip_Rooms2_1F/text_es.inc index b5750e474d..55c66568a4 100644 --- a/data/maps/AbandonedShip_Rooms2_1F/text_es.inc +++ b/data/maps/AbandonedShip_Rooms2_1F/text_es.inc @@ -1,98 +1,100 @@ + AbandonedShip_Rooms2_1F_Text_DanIntro: - .string "DAN: While searching for treasures,\n" - .string "we discovered a TRAINER!$" + .string "FITO: ¡Estábamos buscando tesoros\n" + .string "y nos encontramos con un combate!$" AbandonedShip_Rooms2_1F_Text_DanDefeat: - .string "DAN: We couldn't win even though\n" - .string "we worked together…$" + .string "FITO: A pesar de luchar a dúo,\n" + .string "hemos perdido…$" AbandonedShip_Rooms2_1F_Text_DanPostBattle: - .string "DAN: We can't find any treasures…\n" - .string "I wonder if someone got them already?$" + .string "FITO: No encontramos ni una baratija…\n" + .string "¿Se habrá llevado ya alguien el tesoro?$" AbandonedShip_Rooms2_1F_Text_DanNotEnoughMons: - .string "DAN: You don't even have two POKéMON.\n" - .string "You can't expect to beat us like that.$" + .string "FITO: Pero si no tienes dos POKéMON…\n" + .string "Así no ganas ni en sueños…$" AbandonedShip_Rooms2_1F_Text_KiraIntro: - .string "KIRA: Oh?\n" - .string "We were searching for treasures.\l" - .string "But we discovered a TRAINER instead!$" + .string "LUCI: ¡Anda! Buscábamos tesoros\n" + .string "y nos encontramos con un combate…$" AbandonedShip_Rooms2_1F_Text_KiraDefeat: - .string "KIRA: Ooh, so strong!$" + .string "LUCI: ¡Guau, qué fuerte eres!$" AbandonedShip_Rooms2_1F_Text_KiraPostBattle: - .string "KIRA: Where could the treasures be?\p" - .string "I've already decided what I'm buying\n" - .string "when we find the treasures!$" + .string "LUCI: Me pregunto dónde habrán\n" + .string "escondido el tesoro…\p" + .string "¡Si lo encuentro, ya sé en qué\n" + .string "me lo voy a gastar!$" AbandonedShip_Rooms2_1F_Text_KiraNotEnoughMons: - .string "KIRA: Oh, you don't have two POKéMON?\n" - .string "We'll have to battle some other time!$" + .string "LUCI: ¿No tienes dos POKéMON?\n" + .string "¡Pues lo dejamos para otro día!$" AbandonedShip_Rooms2_1F_Text_KiraRegister: - .string "KIRA: Oh, you make me so angry!\n" - .string "I'm going to register you for that!$" + .string "LUCI: ¡Ay, me pones de los nervios!\n" + .string "¡Por eso mismo te voy a registrar!$" AbandonedShip_Rooms2_1F_Text_DanRematchIntro: - .string "DAN: We've been searching for\n" - .string "treasures all this time.\p" - .string "Our POKéMON have grown stronger, too.\n" - .string "Let us show you, okay?$" + .string "FITO: Todavía estamos buscando\n" + .string "tesoros por aquí.\p" + .string "Entretanto, nuestros POKéMON\n" + .string "han mejorado. ¿Quieres verlo?$" AbandonedShip_Rooms2_1F_Text_DanRematchDefeat: - .string "DAN: You're strong, as usual!$" + .string "FITO: Nada, sigues siendo tan fuerte\n" + .string "como siempre.$" AbandonedShip_Rooms2_1F_Text_DanPostRematch: - .string "DAN: We can't find any treasures,\n" - .string "we lose at POKéMON…\p" - .string "I want to go home… But if I say that,\n" - .string "she gets all angry with me…$" + .string "FITO: No encontramos ningún tesoro,\n" + .string "perdemos en los combates POKéMON…\p" + .string "Yo me voy a casa… Bueno, quiero irme,\n" + .string "pero no creo que ella me deje…$" AbandonedShip_Rooms2_1F_Text_DanRematchNotEnoughMons: - .string "DAN: You don't even have two POKéMON.\n" - .string "You can't expect to beat us like that.$" + .string "FITO: Pero si no tienes dos POKéMON…\n" + .string "Así no ganas ni en sueños…$" AbandonedShip_Rooms2_1F_Text_KiraRematchIntro: - .string "KIRA: Oh? We meet again!\p" - .string "Just like us, you still haven't given up\n" - .string "searching for treasures, have you?\p" - .string "Want to make it so the loser has\n" - .string "to give up searching?$" + .string "LUCI: ¡Hola de nuevo!\p" + .string "Ya se ve que tú tampoco has dejado\n" + .string "de buscar el tesoro.\p" + .string "¿Qué te parece si luchamos\n" + .string "y quien pierda deja de buscar?$" AbandonedShip_Rooms2_1F_Text_KiraRematchDefeat: - .string "KIRA: Oh, we lost again…$" + .string "LUCI: Oh, perdimos otra vez…$" AbandonedShip_Rooms2_1F_Text_KiraPostRematch: - .string "KIRA: We're not leaving until we raise\n" - .string "our POKéMON some more and we find\l" - .string "the treasures here!$" + .string "LUCI: Entrenaremos mejor a nuestros\n" + .string "POKéMON.\p" + .string "¡Pero no nos iremos hasta\n" + .string "encontrar algún tesoro!$" AbandonedShip_Rooms2_1F_Text_KiraRematchNotEnoughMons: - .string "KIRA: Oh, you don't have two POKéMON?\n" - .string "We'll have to battle some other time!$" + .string "LUCI: ¿No tienes dos POKéMON?\n" + .string "¡Pues lo dejamos para otro día!$" AbandonedShip_Rooms2_1F_Text_JaniIntro: - .string "I'm not good at swimming,\n" - .string "but I am good at battles!$" + .string "No se me da bien nadar,\n" + .string "¡pero luchar es otra cosa!$" AbandonedShip_Rooms2_1F_Text_JaniDefeat: - .string "Oops.\n" - .string "That didn't go very well.$" + .string "Ay, ay, ay…\n" + .string "Esto no ha salido bien…$" AbandonedShip_Rooms2_1F_Text_JaniPostBattle: - .string "Walking around barefoot in this ship\n" - .string "is kind of gross.$" + .string "Andar descalza por este barco\n" + .string "no es muy higiénico.$" AbandonedShip_Rooms2_1F_Text_GarrisonIntro: - .string "Strength and compassion…\n" - .string "Those are a TRAINER's treasures!$" + .string "Fuerza y compasión…\n" + .string "¡Todo ENTRENADOR debe poseer ambas!$" AbandonedShip_Rooms2_1F_Text_GarrisonDefeat: - .string "Ah, there is something about you\n" - .string "that sparkles.$" + .string "Hay algo en ti que deslumbra.$" AbandonedShip_Rooms2_1F_Text_GarrisonPostBattle: - .string "In a cabin somewhere on board,\n" - .string "I saw something sparkle.$" + .string "Por cierto, he visto algo que\n" + .string "brillaba en uno de los camarotes.$" diff --git a/data/maps/AbandonedShip_Rooms2_B1F/text_es.inc b/data/maps/AbandonedShip_Rooms2_B1F/text_es.inc index 181fde8897..900c3d7086 100644 --- a/data/maps/AbandonedShip_Rooms2_B1F/text_es.inc +++ b/data/maps/AbandonedShip_Rooms2_B1F/text_es.inc @@ -1,5 +1,6 @@ + AbandonedShip_Rooms2_B1F_Text_PerfectPlaceToGoExploring: - .string "This is a perfect place to go exploring!\n" - .string "It's exciting here!\p" - .string "I bet there're amazing treasures on\n" - .string "board.$" + .string "¡Éste es un lugar perfecto\n" + .string "para explorar! ¡Qué emocionante!\p" + .string "Seguro que hay un montón\n" + .string "de tesoros escondidos…$" diff --git a/data/maps/AbandonedShip_Rooms_1F/text_es.inc b/data/maps/AbandonedShip_Rooms_1F/text_es.inc index 86603b87f7..24be9bb02e 100644 --- a/data/maps/AbandonedShip_Rooms_1F/text_es.inc +++ b/data/maps/AbandonedShip_Rooms_1F/text_es.inc @@ -1,44 +1,44 @@ + AbandonedShip_Rooms_1F_Text_TakingALookAround: - .string "Ships of this sort are rare, so I'm\n" - .string "taking a look around.\p" - .string "Hmhm…\n" - .string "There appear to be other cabins…$" + .string "Los barcos de este tipo son poco\n" + .string "comunes, así que estoy de inspección.\p" + .string "Mmmm…\n" + .string "Parece que hay muchos camarotes…$" AbandonedShip_Rooms_1F_Text_ThaliaIntro: - .string "What on earth would compel you to\n" - .string "come here? You must be curious!$" + .string "¿Qué ha podido impulsarte a venir\n" + .string "hasta aquí? ¡Será la curiosidad!$" AbandonedShip_Rooms_1F_Text_ThaliaDefeat: - .string "Not just curious, but also strong…$" + .string "La fuerza es otra de tus cualidades…$" AbandonedShip_Rooms_1F_Text_ThaliaPostBattle: - .string "The man next door…\p" - .string "He says he's just sightseeing,\n" - .string "but I don't know about that.$" + .string "¿Ves al hombre de ahí al lado?\p" + .string "Dice que está de turismo,\n" + .string "pero yo no me lo creo.$" AbandonedShip_Rooms_1F_Text_ThaliaRegister: - .string "You're such a tough TRAINER!\n" - .string "Let me register you as a memento!$" + .string "¡Tú sí que sabes entrenar POKéMON!\n" + .string "¡Será un honor registrarte!$" AbandonedShip_Rooms_1F_Text_ThaliaRematchIntro: - .string "What on earth would compel you to\n" - .string "come back? You must really be curious!$" + .string "¿Qué ha podido impulsarte a venir\n" + .string "hasta aquí? ¡Será la curiosidad!$" AbandonedShip_Rooms_1F_Text_ThaliaRematchDefeat: - .string "Aren't you too strong?$" + .string "No es normal ser tan fuerte.$" AbandonedShip_Rooms_1F_Text_ThaliaPostRematch: - .string "I'm sure that man's up to something!\n" - .string "He just acts so suspiciously!$" + .string "¡Ese picaruelo no es trigo limpio!\n" + .string "¡Actúa de forma muy sospechosa!$" AbandonedShip_Rooms_1F_Text_DemetriusIntro: - .string "Waaah!\n" - .string "I've been found! …Huh?$" + .string "¡Aaaah!\n" + .string "¡Me han encontrado! Pero ¿eh?$" AbandonedShip_Rooms_1F_Text_DemetriusDefeat: - .string "Oh, you're not my mom.$" + .string "¡Tú no eres mi madre!$" AbandonedShip_Rooms_1F_Text_DemetriusPostBattle: - .string "I'm in trouble with my mom, so I ran.\n" - .string "Keep it a secret where I am!$" - + .string "Mi madre se ha enfadado, así que me\n" + .string "he escondido. No digas que estoy aquí.$" diff --git a/data/maps/AbandonedShip_Rooms_B1F/text_es.inc b/data/maps/AbandonedShip_Rooms_B1F/text_es.inc index b0e62396c3..258c053631 100644 --- a/data/maps/AbandonedShip_Rooms_B1F/text_es.inc +++ b/data/maps/AbandonedShip_Rooms_B1F/text_es.inc @@ -1,5 +1,5 @@ + AbandonedShip_Rooms_B1F_Text_GettingQueasy: - .string "Urrrrppp…\p" - .string "I'm getting queasy just being aboard\n" - .string "this ship…\p" - .string "It's not even moving, but…$" + .string "Ay, ay, ay…\p" + .string "Me estoy poniendo malo en este barco…\p" + .string "Está parado, pero da igual…$" diff --git a/data/maps/AquaHideout_1F/text_es.inc b/data/maps/AquaHideout_1F/text_es.inc index db7966e5a0..e789c2001e 100644 --- a/data/maps/AquaHideout_1F/text_es.inc +++ b/data/maps/AquaHideout_1F/text_es.inc @@ -1,66 +1,67 @@ + AquaHideout_1F_Text_OurBossIsSnatchingSomething: - .string "What? What? What do you want with \n" - .string "TEAM AQUA?\p" - .string "Our BOSS isn't here! He's gone off to\n" - .string "snatch something important!\p" - .string "… …\n" - .string "Where did he go?\p" - .string "Wahaha! Do you really think I'd tell\n" - .string "you something that crucial?$" + .string "¿Qué haces aquí? ¿Por qué vienes\n" + .string "a dar la lata al EQUIPO AQUA?\p" + .string "¡Nuestro JEFE no está aquí!\n" + .string "¡Ha ido a birlar algo muy importante!\p" + .string "¿Qué?\n" + .string "¿Que adónde ha ido?\p" + .string "¡Jua, jua, jua! ¿Pero tú crees que te\n" + .string "diría algo tan sumamente importante?$" AquaHideout_1F_Text_WhereMightMagmaHideoutBe: - .string "What? What?\n" - .string "Are you a TEAM MAGMA grunt?\p" - .string "I hear that TEAM MAGMA is trying to\n" - .string "awaken an awesome POKéMON at their\l" - .string "HIDEOUT.\p" - .string "But where might their HIDEOUT be?$" + .string "¿Cómo? ¿Qué?\n" + .string "¿Eres un secuaz del EQUIPO MAGMA?\p" + .string "Me han dicho que el EQUIPO MAGMA\n" + .string "está intentado despertar a un POKéMON\l" + .string "impresionante en su GUARIDA.\p" + .string "Pero ¿dónde estará su GUARIDA?$" AquaHideout_1F_Text_BossWentToJackASubmarine: - .string "What? What? What do you want with \n" - .string "TEAM AQUA?\p" - .string "Our BOSS isn't here!\n" - .string "He's gone off to jack a submarine!\p" - .string "… …\n" - .string "Where did he go?\p" - .string "Wahaha! Do you really think I'd tell\n" - .string "you something that crucial?$" + .string "¿Qué haces aquí? ¿Por qué vienes\n" + .string "a dar la lata al EQUIPO AQUA?\p" + .string "¡Nuestro JEFE no está aquí!\n" + .string "¡Ha ido a mangar un submarino!\p" + .string "¿Qué?\n" + .string "¿Que adónde ha ido?\p" + .string "¡Jua, jua, jua! ¿Pero tú crees que te\n" + .string "diría algo tan sumamente importante?$" AquaHideout_1F_Text_BossIsOnRoute122: - .string "What? What? What do you want with \n" - .string "TEAM AQUA?\p" - .string "Our BOSS isn't here! He's on his way to\n" - .string "MT. PYRE on ROUTE 122!\p" - .string "… …\n" - .string "Why did he go?\p" - .string "Wahaha! Do you really think I'd tell\n" - .string "you something that crucial?$" + .string "¿Qué haces aquí? ¿Por qué vienes\n" + .string "a dar la lata al EQUIPO AQUA?\p" + .string "¡Nuestro JEFE no está aquí! ¡Está en\n" + .string "la RUTA 122, de camino al MONTE PÍRICO!\p" + .string "¿Qué?\n" + .string "¿Que por qué se ha ido?\p" + .string "¡Jua, jua, jua! ¿Pero tú crees que te\n" + .string "diría algo tan sumamente importante?$" AquaHideout_1F_Text_TeamMagmaAtMtChimney: - .string "What? What?\n" - .string "Are you a TEAM MAGMA grunt?\p" - .string "I hear that TEAM MAGMA is after\n" - .string "an awesome POKéMON at MT. CHIMNEY.\p" - .string "But what is that POKéMON like?$" + .string "¿Cómo? ¿Qué?\n" + .string "¿Eres un secuaz del EQUIPO MAGMA?\p" + .string "Me han dicho que el EQUIPO MAGMA\n" + .string "anda detrás de un POKéMON,\l" + .string "allá por el MONTE CENIZO.\p" + .string "Pero ¿cómo será ese POKéMON?$" AquaHideout_1F_Text_BossIsInSlateportCity: - .string "What? What? What do you want with\n" - .string "TEAM AQUA?\p" - .string "Our BOSS isn't here!\n" - .string "He's on his way to SLATEPORT CITY!\p" - .string "… …\n" - .string "Why did he go?\p" - .string "Wahaha! Do you really think I'd tell\n" - .string "you something that crucial?$" + .string "¿Qué haces aquí? ¿Por qué vienes\n" + .string "a dar la lata al EQUIPO AQUA?\p" + .string "¡Nuestro JEFE no está aquí!\n" + .string "¡Está de camino a CIUDAD PORTUAL!\p" + .string "¿Qué?\n" + .string "¿Que por qué se ha ido?\p" + .string "¡Jua, jua, jua! ¿Pero tú crees que te\n" + .string "diría algo tan sumamente importante?$" AquaHideout_1F_Text_Grunt1Intro: - .string "Ayiyiyi!\n" - .string "Suspicious character spotted!$" + .string "¡Personaje sospechoso a la vista!$" AquaHideout_1F_Text_Grunt1Defeat: - .string "Grrrrr…\n" - .string "I lost it!$" + .string "Brrr…\n" + .string "¡He perdido!$" AquaHideout_1F_Text_Grunt1PostBattle: - .string "I took the loss for the TEAM,\n" - .string "but I did my job…$" + .string "El EQUIPO no estará satisfecho,\n" + .string "pero yo he hecho lo que he podido…$" diff --git a/data/maps/AquaHideout_B1F/text_es.inc b/data/maps/AquaHideout_B1F/text_es.inc index cd1979af4a..084f858cec 100644 --- a/data/maps/AquaHideout_B1F/text_es.inc +++ b/data/maps/AquaHideout_B1F/text_es.inc @@ -1,52 +1,57 @@ + AquaHideout_B1F_Text_Grunt2Intro: - .string "If you want to know the secret about\n" - .string "our HIDEOUT, you have me to beat!$" + .string "Si quieres conocer el secreto\n" + .string "de nuestra GUARIDA, ¡derrótame!$" AquaHideout_B1F_Text_Grunt2Defeat: - .string "I can't win at all…$" + .string "Qué desastre…$" AquaHideout_B1F_Text_Grunt2PostBattle: - .string "Our HIDEOUT's secret?\p" - .string "Well, let's just say…\n" - .string "There's a submarine at the far end!\p" - .string "But, by now…\n" - .string "Kekekeke…$" + .string "¿Nuestra GUARIDA secreta?\p" + .string "Bueno, digamos…\n" + .string "¡que hay un submarino de por medio!\p" + .string "Pero no te diré más…\n" + .string "¡Je, je, je!$" AquaHideout_B1F_Text_Grunt3Intro: - .string "Fuel supply loaded A-OK!\n" - .string "In-cruise snacks loaded A-OK!\p" - .string "Nothing left to do but KO a pesky\n" - .string "meddler!$" + .string "Carga de combustible terminada.\n" + .string "Carga de víveres terminada.\p" + .string "Zarparemos en cuanto hayamos\n" + .string "terminado con cierta personita\l" + .string "de lo más entrometida…$" AquaHideout_B1F_Text_Grunt3Defeat: - .string "I took a serious licking!$" + .string "¡Me has dado una buena paliza!$" AquaHideout_B1F_Text_Grunt3PostBattle: - .string "Humph!\n" - .string "This was supposed to happen!\p" - .string "My mission was to just hold you up!$" + .string "¡No importa!\n" + .string "¡Yo ya me lo esperaba!\p" + .string "¡Total, sólo tenía que entretenerte\n" + .string "un rato!$" AquaHideout_B1F_Text_Grunt5Intro: - .string "Yawn… Keeping watch over the\n" - .string "HIDEOUT bores me. I'll take you on.$" + .string "Auaaaa… Vigilar la GUARIDA me aburre\n" + .string "tantísimo… Mola más luchar contigo.$" AquaHideout_B1F_Text_Grunt5Defeat: - .string "Yawn…\n" - .string "Oh, I lost…$" + .string "Auaaaa…\n" + .string "He perdido…$" AquaHideout_B1F_Text_Grunt5PostBattle: - .string "If you scurry too much, other TEAM\n" - .string "AQUA members might get you.$" + .string "Si sigues metiéndote donde no te\n" + .string "llaman, otros miembros del EQUIPO AQUA\l" + .string "irán a por ti.$" AquaHideout_B1F_Text_Grunt7Intro: - .string "Hey!\n" - .string "You there!\p" - .string "Which do you think is cooler?\n" - .string "TEAM AQUA's uniform or TEAM MAGMA's?$" + .string "¡Eh, tú!\n" + .string "¡Sí, me refiero a ti!\p" + .string "¿Cuál mola más en tu opinión?\n" + .string "¿El uniforme del EQUIPO AQUA\l" + .string "o el del EQUIPO MAGMA?$" AquaHideout_B1F_Text_Grunt7Defeat: - .string "I lost in a cool way…$" + .string "He perdido, pero sigo molando…$" AquaHideout_B1F_Text_Grunt7PostBattle: - .string "If you have a cool uniform, you look\n" - .string "good even in a loss, don't you think?$" + .string "Si tu uniforme mola, tienes buena\n" + .string "pinta hasta cuando pierdes, ¿no?$" diff --git a/data/maps/AquaHideout_B2F/text_es.inc b/data/maps/AquaHideout_B2F/text_es.inc index bdc35cb1b8..c22e5f9468 100644 --- a/data/maps/AquaHideout_B2F/text_es.inc +++ b/data/maps/AquaHideout_B2F/text_es.inc @@ -1,71 +1,71 @@ + AquaHideout_B2F_Text_MattIntro: - .string "Hehehe…\p" - .string "Got here already, did you?\n" - .string "We underestimated you!\p" - .string "But this is it!\p" - .string "I'm a cut above the GRUNTS you've seen\n" - .string "so far.\p" - .string "I'm not stalling for time.\n" - .string "I'm going to pulverize you!$" + .string "Jo, jo, jo…\p" + .string "¿Has llegado hasta aquí?\n" + .string "Creo que te hemos subestimado.\p" + .string "¡Pero ya está bien de tonterías!\p" + .string "Yo soy más fuerte que los SOLDADOS\n" + .string "con los que has luchado hasta ahora.\p" + .string "No voy a limitarme a hacerte perder\n" + .string "tiempo… ¡Te voy a pulverizar!$" AquaHideout_B2F_Text_MattDefeat: - .string "Hehehe…\n" - .string "So, I lost, too…$" + .string "Jo, jo, jo…\n" + .string "Yo tampoco lo he logrado…$" AquaHideout_B2F_Text_OurBossGotThroughHisPreparations: - .string "Hehehe!\p" - .string "While I was toying with you, our BOSS\n" - .string "got through his preparations!$" + .string "¡Jo, jo, jo!\p" + .string "¡Mientras me divertía contigo,\n" + .string "nuestro JEFE terminó los preparativos!$" AquaHideout_B2F_Text_MattPostBattle: - .string "Hehehe!\p" - .string "Our BOSS has already gone on his way to\n" - .string "some cave under the sea!\p" - .string "If you're going to give chase, you'd\n" - .string "better search the big, wide sea beyond\l" - .string "LILYCOVE.\p" - .string "But will you find it then?\n" - .string "Hehehe!$" + .string "¡Jo, jo, jo!\p" + .string "Nuestro JEFE ya ha ido a ocultarse\n" + .string "a una cueva submarina.\p" + .string "Si quieres encontrarlo, tendrás que\n" + .string "buscarlo en el gran mar que hay\l" + .string "más allá de CALAGUA.\p" + .string "¿Pero acaso podrás encontrar\n" + .string "siquiera el mar? ¡Jo, jo, jo!$" AquaHideout_B2F_Text_Grunt4Intro: - .string "Wahahah, I grew weary of waiting!\n" - .string "You owe me a battle, too!$" + .string "¡Jua, jua, jua! ¡Estoy harto de esperar!\n" + .string "¡Me debes un combate!$" AquaHideout_B2F_Text_Grunt4Defeat: - .string "Tired of waiting…\n" - .string "Lost and dazed…$" + .string "Total, podía haberme quedado\n" + .string "esperando…$" AquaHideout_B2F_Text_Grunt4PostBattle: - .string "BOSS…\n" - .string "Is this good enough?$" + .string "El JEFE no va a estar satisfecho…$" AquaHideout_B2F_Text_Grunt6Intro: - .string "Warp panels, the HIDEOUT's pride\n" - .string "and joy!\p" - .string "You're clueless about where you are,\n" - .string "aren't you?\p" - .string "Fluster and tire out the enemy, then\n" - .string "lower the boom! That's our plan!$" + .string "Baldosas teletransportadoras:\n" + .string "¡el orgullo de la GUARIDA!\p" + .string "No tienes ni idea de dónde estás,\n" + .string "¿verdad?\p" + .string "Aturullar al enemigo para luego caer\n" + .string "sobre ellos. ¡Ése es nuestro plan!$" AquaHideout_B2F_Text_Grunt6Defeat: - .string "What's wrong with you?\n" - .string "You're not tired at all!$" + .string "¿Y tú qué desayunas?\n" + .string "¿Cómo es que no te cansas?$" AquaHideout_B2F_Text_Grunt6PostBattle: - .string "That reminds me… I can't remember\n" - .string "where I put the MASTER BALL.\p" - .string "If I fail to guard it, our BOSS will\n" - .string "chew me out…$" + .string "Esto me recuerda… que no me acuerdo\n" + .string "de dónde puse la MASTER BALL.\p" + .string "Si no la protejo bien, el JEFE me va\n" + .string "a machacar…$" AquaHideout_B2F_Text_Grunt8Intro: - .string "When I joined TEAM AQUA, the first\n" - .string "thing I had to learn was how these\l" - .string "warp panels connected.$" + .string "Lo primero que aprendí al entrar en el\n" + .string "EQUIPO AQUA fue cómo están conectadas\l" + .string "estas baldosas teletransportadoras.$" AquaHideout_B2F_Text_Grunt8Defeat: - .string "I was too occupied thinking about\n" - .string "the warp panels…$" + .string "Debería pensar en algo más que en las\n" + .string "baldosas teletransportadoras…$" AquaHideout_B2F_Text_Grunt8PostBattle: - .string "I'll have to learn about how I can\n" - .string "battle more effectively…$" + .string "Tengo que encontrar la manera\n" + .string "de luchar de forma más eficaz…$" diff --git a/data/maps/BattleFrontier_BattleArenaBattleRoom/text_es.inc b/data/maps/BattleFrontier_BattleArenaBattleRoom/text_es.inc index 09216c21d8..0076a9a59b 100644 --- a/data/maps/BattleFrontier_BattleArenaBattleRoom/text_es.inc +++ b/data/maps/BattleFrontier_BattleArenaBattleRoom/text_es.inc @@ -1,145 +1,139 @@ BattleFrontier_BattleArenaBattleRoom_Text_PlayerStepForward: - .string "REFEREE: TRAINER {PLAYER}!\n" - .string "Step forward, please!$" + .string "JUEZ: ¡{PLAYER}!\n" + .string "¡Un paso adelante, por favor!$" BattleFrontier_BattleArenaBattleRoom_Text_OpponentStepForward: - .string "REFEREE: TRAINER {STR_VAR_1}!\n" - .string "Step forward, please!$" + .string "JUEZ: ¡{STR_VAR_1}!\n" + .string "¡Un paso adelante, por favor!$" BattleFrontier_BattleArenaBattleRoom_Text_SetKOTourneyBegin: - .string "REFEREE: Set KO Tourney!\n" - .string "Begin!$" + .string "JUEZ: ¡Que dé comienzo el combate\n" + .string "del TORNEO con JUEZ!$" BattleFrontier_BattleArenaBattleRoom_Text_WinnerIsPlayer: - .string "REFEREE: The winner is {PLAYER}!$" + .string "JUEZ: ¡La victoria es para {PLAYER}!$" BattleFrontier_BattleArenaBattleRoom_Text_WinnerIsOpponent: - .string "REFEREE: The winner is {STR_VAR_1}!$" + .string "JUEZ: ¡La victoria es para {STR_VAR_1}!$" BattleFrontier_BattleArenaBattleRoom_Text_MonsWillBeRestored: - .string "Your POKéMON will be restored to\n" - .string "full health.$" + .string "Tus POKéMON recuperarán su forma.$" BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor2ndOpponent: - .string "Next up, your second opponent!\n" - .string "Are you ready to move on?$" + .string "¡Ahora, tu segundo rival!\n" + .string "¿Quieres continuar?$" BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor3rdOpponent: - .string "Next up, your third opponent!\n" - .string "Are you ready to move on?$" + .string "¡Ahora, tu tercer rival!\n" + .string "¿Quieres continuar?$" BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor4thOpponent: - .string "Next up, your fourth opponent!\n" - .string "Are you ready to move on?$" + .string "¡Ahora, tu cuarto rival!\n" + .string "¿Quieres continuar?$" BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor5thOpponent: - .string "Next up, your fifth opponent!\n" - .string "Are you ready to move on?$" + .string "¡Ahora, tu quinto rival!\n" + .string "¿Quieres continuar?$" BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor6thOpponent: - .string "Next up, your sixth opponent!\n" - .string "Are you ready to move on?$" + .string "¡Ahora, tu sexto rival!\n" + .string "¿Quieres continuar?$" BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor7thOpponent: - .string "Next up, your seventh opponent!\n" - .string "Are you ready to move on?$" + .string "¡Por último, tu séptimo rival!\n" + .string "¿Quieres continuar?$" BattleFrontier_BattleArenaBattleRoom_Text_SaveAndShutDown: - .string "Would you like to save the game and\n" - .string "shut down now?$" + .string "¿Quieres guardar la partida\n" + .string "y dejar de jugar?$" BattleFrontier_BattleArenaBattleRoom_Text_RetireFromChallenge: - .string "Would you like to retire from your\n" - .string "Set KO Tourney challenge?$" + .string "¿Deseas abandonar el desafío\n" + .string "del TORNEO con JUEZ?$" BattleFrontier_BattleArenaBattleRoom_Text_SavingPleaseWait: - .string "I am saving your game data.\n" - .string "Please wait.$" + .string "Voy a guardar tus datos.\n" + .string "Un segundo, por favor.$" BattleFrontier_BattleArenaBattleRoom_Text_RecordLastBattle: - .string "Would you like to record your last\n" - .string "battle on your FRONTIER PASS?$" + .string "¿Deseas grabar tu último combate\n" + .string "en tu PASE del FRENTE?$" BattleFrontier_BattleArenaBattleRoom_Text_NowFaceTycoon: - .string "My dear challenger!\p" - .string "Your skill level is truly astounding!\p" - .string "We now would like you to face our\n" - .string "leader, the ARENA TYCOON!$" + .string "¡Tu habilidad merece ser reconocida!\p" + .string "¡Y qué mejor reconocimiento que el de\n" + .string "un combate contra la MAESTRA del DOJO!$" BattleFrontier_BattleArenaBattleRoom_Text_PreparedForTycoon: - .string "A battle with the ARENA TYCOON!\n" - .string "Are you prepared?$" + .string "¿Están tus POKéMON preparados para\n" + .string "enfrentarse a la MAESTRA del DOJO?$" BattleFrontier_BattleArenaBattleRoom_Text_MakeWayForGreta: - .string "REFEREE: The ARENA TYCOON!\n" - .string "Make way for GRETA!$" + .string "JUEZ: ¡La MAESTRA del DOJO!\n" + .string "¡Dejad paso a CORO!$" BattleFrontier_BattleArenaBattleRoom_Text_GretaYoureChallenger: - .string "GRETA: Hey!\n" - .string "Howdy!\p" - .string "…Wait, are you the challenger?$" + .string "CORO: ¡Eh!\n" + .string "¿Cómo te va?\p" + .string "¿Eres tú quien osa retarme?$" BattleFrontier_BattleArenaBattleRoom_Text_IsThatRight: - .string "Is that right? Hmm…\n" - .string "Hmhm…$" + .string "¿En serio? Mmm…\n" + .string "Mmm…$" BattleFrontier_BattleArenaBattleRoom_Text_YouLookWeakTakeThingsEasy: - .string "I don't know how to say it, but…\n" - .string "To put it bluntly, you look pretty weak.\l" - .string "Are you sure you're up for me?\p" - .string "Hmm…\p" - .string "Well, all right!\n" - .string "We'll take things easy to start with!$" + .string "No te ofendas, pero…\n" + .string "¿Te has mirado al espejo?\l" + .string "¿Seguro que quieres enfrentarte a mí?\p" + .string "Mmm…\p" + .string "¡Bueno, como quieras!\n" + .string "¡Trataré de que no sufras mucho!$" BattleFrontier_BattleArenaBattleRoom_Text_IgniteMyPassionForBattle: - .string "Okay! Let's see you ignite my passion\n" - .string "for battle!$" + .string "¡Adelante! ¡Enséñame todo lo que sabes!$" BattleFrontier_BattleArenaBattleRoom_Text_GretaYoureToughAfterAll: - .string "GRETA: Ow, wait a second!\n" - .string "You are tough after all!\p" - .string "I like you!\n" - .string "Let's see your FRONTIER PASS.$" + .string "CORO: ¡Guau, qué sorpresa!\n" + .string "¡Eres fuerte y todo!\p" + .string "¡Me gustas!\n" + .string "Déjame ver tu PASE del FRENTE.$" BattleFrontier_BattleArenaBattleRoom_Text_ReceivedGutsSymbol: - .string "The Guts Symbol was embossed on\n" - .string "the FRONTIER PASS!$" + .string "¡El SÍMBOLO del CORAJE ha sido\n" + .string "grabado en el PASE del FRENTE!$" BattleFrontier_BattleArenaBattleRoom_Text_GoingToBeFunNextTime: - .string "Hmm…\p" - .string "It's going to be fun the next time!\n" - .string "I'm looking forward to it!$" + .string "Mmm…\p" + .string "¡Creo que la próxima vez será aún mejor!\n" + .string "¡Ojalá fuera hoy mismo!$" BattleFrontier_BattleArenaBattleRoom_Text_GretaLookingForwardToSeeingAgain: - .string "GRETA: Hey! Howdy!\n" - .string "You finally won your way up to me!\p" - .string "I was getting worried waiting for you!\n" - .string "I was really looking forward to seeing\l" - .string "you again!$" + .string "CORO: ¡Eh! ¿Cómo te va?\p" + .string "¡Me preocupaba que tardases tanto!\n" + .string "¡Tenía muchas ganas de volver a verte!$" BattleFrontier_BattleArenaBattleRoom_Text_SoAreYouReady: - .string "… … …\n" - .string "So, are you ready?$" + .string "¿Qué, combatimos?$" BattleFrontier_BattleArenaBattleRoom_Text_WontAllowHalfheartedEffort: - .string "I won't allow a halfhearted effort!\n" - .string "Be ready for a thrashing!$" + .string "¡No me andaré con delicadezas!\n" + .string "¡Prepárate para una derrota cruel!$" BattleFrontier_BattleArenaBattleRoom_Text_LetsGetThisStarted: - .string "Come on, REFEREE!\n" - .string "Let's get this started!$" + .string "¡Venga, JUEZ!\n" + .string "¡No nos hagas esperar más!$" BattleFrontier_BattleArenaBattleRoom_Text_GretaBlownAway: - .string "GRETA: Gaaah! Blown away!\n" - .string "Let's see your FRONTIER PASS!$" + .string "CORO: ¡Aj! ¡Qué bocazas soy!\n" + .string "¡Anda, dame tu PASE del FRENTE!$" BattleFrontier_BattleArenaBattleRoom_Text_GutsSymbolTookGoldenShine: - .string "The Guts Symbol took on\n" - .string "a golden shine!$" + .string "¡El SÍMBOLO del CORAJE\n" + .string "ha adquirido un brillo dorado!$" BattleFrontier_BattleArenaBattleRoom_Text_IfWeBattleAgainWontLose: - .string "Arrrgh!\n" - .string "This is so infuriating!\p" - .string "If we ever battle again, I won't lose!\n" - .string "Don't you forget it! Bye-bye!$" + .string "¡Grrr!\n" + .string "¡Esto me saca de mis casillas!\p" + .string "¡Si vuelves por aquí, lo lamentarás!\n" + .string "¡No lo olvides! ¡Adiós!$" diff --git a/data/maps/BattleFrontier_BattleArenaCorridor/text_es.inc b/data/maps/BattleFrontier_BattleArenaCorridor/text_es.inc index 4f5f59208c..072d76055d 100644 --- a/data/maps/BattleFrontier_BattleArenaCorridor/text_es.inc +++ b/data/maps/BattleFrontier_BattleArenaCorridor/text_es.inc @@ -1,4 +1,4 @@ BattleFrontier_BattleArenaCorridor_Text_PleaseStepIn: - .string "Your battles shall be waged in\n" - .string "the next room. Please step in!$" + .string "Los combates se librarán\n" + .string "en la sala de al lado. ¡Suerte!$" diff --git a/data/maps/BattleFrontier_BattleArenaLobby/text_es.inc b/data/maps/BattleFrontier_BattleArenaLobby/text_es.inc index c4b397a573..cf118dec5c 100644 --- a/data/maps/BattleFrontier_BattleArenaLobby/text_es.inc +++ b/data/maps/BattleFrontier_BattleArenaLobby/text_es.inc @@ -1,99 +1,90 @@ BattleFrontier_BattleArenaLobby_Text_WelcomeToBattleArena: - .string "Where the battling spirit of TRAINERS\n" - .string "is put to the test!\p" - .string "I welcome you to the BATTLE ARENA!\p" - .string "I am your guide to the Set KO Tourney!$" + .string "¡Aquí ponemos a prueba el coraje\n" + .string "de los ENTRENADORES!\p" + .string "¡Te doy la bienvenida al DOJO BATALLA!\p" + .string "¡Soy el guía del TORNEO con JUEZ!$" BattleFrontier_BattleArenaLobby_Text_WishToTakeChallenge: - .string "Now, do you wish to take\n" - .string "the BATTLE ARENA challenge?$" + .string "¿Aceptas el desafío del DOJO BATALLA?$" BattleFrontier_BattleArenaLobby_Text_AwaitAnotherChallenge: - .string "We await your challenge on\n" - .string "another occasion!$" + .string "Espero que vuelvas pronto por aquí.$" BattleFrontier_BattleArenaLobby_Text_ExplainChallenge: - .string "In the BATTLE ARENA, we undertake\n" - .string "the Set KO Tourney.\p" - .string "All participants enter with a team of\n" - .string "three POKéMON.\p" - .string "The three POKéMON must be lined up in\n" - .string "the order in which they are to appear.\p" - .string "During battle, the POKéMON will appear\n" - .string "one at a time in the preset order.\p" - .string "Once a POKéMON enters battle, it must\n" - .string "remain out until the match is decided.\p" - .string "If a match remains undecided in\n" - .string "three turns, it goes to judging.\p" - .string "If you wish to interrupt your challenge,\n" - .string "please save the game.\p" - .string "If you don't save, you will not be able\n" - .string "to continue with your challenge.\p" - .string "If you pull off the feat of beating\n" - .string "seven TRAINERS in succession,\l" - .string "we will present you with Battle Points.$" + .string "En el DOJO BATALLA, se disputan\n" + .string "TORNEOS con JUEZ.\p" + .string "Cada ENTRENADOR participa\n" + .string "con un equipo de tres POKéMON.\p" + .string "Primero, debes elegir los tres POKéMON\n" + .string "en el orden en que deseas que combatan.\p" + .string "Durante el combate, los POKéMON\n" + .string "aparecerán uno a uno en ese orden.\p" + .string "Una vez entre un POKéMON en combate,\n" + .string "deberá seguir hasta que concluya.\p" + .string "Pero si no hay ganador al cabo\n" + .string "de tres rondas, el juez decidirá.\p" + .string "Si quieres interrumpir el torneo,\n" + .string "no olvides guardar antes la partida.\p" + .string "Si no la guardas, se te descalificará.\p" + .string "Si logras vencer a siete ENTRENADORES\n" + .string "seguidos, ganarás PUNTOS de BATALLA.$" BattleFrontier_BattleArenaLobby_Text_OkayToSave: - .string "Before showing you to the BATTLE\n" - .string "ARENA, you must save. Is that okay?$" + .string "Antes de entrar en el DOJO BATALLA,\n" + .string "debes guardar la partida. ¿De acuerdo?$" BattleFrontier_BattleArenaLobby_Text_WhichLevelMode: - .string "The BATTLE ARENA offers two levels\n" - .string "of challenge, Level 50 and Open Level.\l" - .string "Which is your choice?$" + .string "En DOJO BATALLA hay dos categorías:\n" + .string "nivel 50 y nivel libre. ¿Cuál prefieres?$" BattleFrontier_BattleArenaLobby_Text_SelectThreeMons: - .string "Very well, now select your\n" - .string "three POKéMON, please.$" + .string "Selecciona los tres POKéMON\n" + .string "con los que quieres combatir.$" BattleFrontier_BattleArenaLobby_Text_NotEnoughValidMonsLvOpen: - .string "My dear challenger!\p" - .string "You do not have the three POKéMON\n" - .string "required for entry.\p" - .string "To qualify, you must bring three\n" - .string "different kinds of POKéMON.\p" - .string "They also must not hold the same\n" - .string "kinds of items.\p" - .string "EGGS{STR_VAR_1} ineligible.\p" - .string "When you have made your preparations,\n" - .string "please do return.$" + .string "Qué lástima…\p" + .string "No tienes tres POKéMON que puedan\n" + .string "participar en este desafío.\p" + .string "Necesitas tres POKéMON diferentes\n" + .string "para poder participar.\p" + .string "Además, deben sostener distintos\n" + .string "tipos de objeto.\p" + .string "Los HUEVOS{STR_VAR_1} participar.\p" + .string "Vuelve cuando cumplas las condiciones\n" + .string "para aceptar el desafío.$" BattleFrontier_BattleArenaLobby_Text_NotEnoughValidMonsLv50: - .string "My dear challenger!\p" - .string "You do not have the three POKéMON\n" - .string "required for entry.\p" - .string "To qualify, you must bring three\n" - .string "different kinds of POKéMON.\p" - .string "The three different POKéMON\n" - .string "must all be Level 50 or lower.\p" - .string "They also must not hold the same\n" - .string "kinds of items.\p" - .string "EGGS{STR_VAR_1} ineligible.\p" - .string "When you have made your preparations,\n" - .string "please do return.$" + .string "Qué lástima…\p" + .string "No tienes tres POKéMON que puedan\n" + .string "participar en este desafío.\p" + .string "Necesitas tres POKéMON diferentes\n" + .string "de nivel 50 o inferior.\p" + .string "Además, deben sostener distintos\n" + .string "tipos de objeto.\p" + .string "Los HUEVOS{STR_VAR_1} participar.\p" + .string "Vuelve cuando cumplas las condiciones\n" + .string "para aceptar el desafío.$" BattleFrontier_BattleArenaLobby_Text_GuideYouToArena: - .string "I shall now guide you to\n" - .string "the BATTLE ARENA.$" + .string "Ahora te guiaré hasta el DOJO BATALLA.$" BattleFrontier_BattleArenaLobby_Text_DidntSaveBeforeShuttingDown: - .string "My dear challenger!\p" - .string "You did not save the game before\n" - .string "shutting down, did you?\p" - .string "It is unfortunate, but that has\n" - .string "resulted in your disqualification\l" - .string "from your challenge.\p" - .string "You may, of course, start with a fresh\n" - .string "challenge.$" + .string "Qué lástima…\p" + .string "Me temo que no guardaste la partida\n" + .string "antes de abandonar el desafío…\p" + .string "Eso supone la descalificación\n" + .string "automática…\p" + .string "No obstante, puedes volver\n" + .string "a participar cuando quieras.$" BattleFrontier_BattleArenaLobby_Text_CongratsOnSevenWins: - .string "We congratulate you for your splendid\n" - .string "string of wins over seven TRAINERS!$" + .string "¡Enhorabuena por tu extraordinaria\n" + .string "serie de siete victorias consecutivas!$" BattleFrontier_BattleArenaLobby_Text_RecordAchievement: - .string "Your achievement will be recorded.\n" - .string "Please wait while I save the game.$" + .string "Vamos a guardar tu récord.\n" + .string "Espera unos instantes.$" @ Unused BattleFrontier_BattleArenaLobby_Text_PresentYouWithPrize: @@ -113,111 +104,113 @@ BattleFrontier_BattleArenaLobby_Text_BagFullReturnForPrize: .string "return for your prize.$" BattleFrontier_BattleArenaLobby_Text_ThankYouWaitWhileSave: - .string "Thank you so much for participating!\p" - .string "Please wait while I save the game.$" + .string "¡Gracias por participar!\p" + .string "Vamos a guardar tu récord.\n" + .string "Espera unos instantes.$" BattleFrontier_BattleArenaLobby_Text_AwaitAnotherChallenge2: - .string "We await your challenge on\n" - .string "another occasion!$" + .string "Esperamos que vuelvas\n" + .string "pronto por aquí.$" BattleFrontier_BattleArenaLobby_Text_LookingForwardToArrivalSaveGame: - .string "We have been looking forward to\n" - .string "your arrival.\p" - .string "Before I show you to the BATTLE\n" - .string "ARENA, I must save the game.\l" - .string "Please wait.$" + .string "Es un placer tenerte de nuevo por aquí.\p" + .string "Antes de conducirte al DOJO BATALLA,\n" + .string "debo guardar tu partida. Un segundo.$" BattleFrontier_BattleArenaLobby_Text_RecordLastMatch: - .string "Shall I record your last BATTLE ARENA\n" - .string "match on your FRONTIER PASS?$" + .string "¿Quieres que tu último combate\n" + .string "en el DOJO BATALLA sea grabado\l" + .string "en tu PASE del FRENTE?$" BattleFrontier_BattleArenaLobby_Text_BadIdeaToNotAttack: - .string "I lost on the REFEREE's decision…\p" - .string "I don't think it was a good idea to only\n" - .string "use defensive moves and not attack…$" + .string "He perdido por decisión del JUEZ…\p" + .string "Creo que hice mal en usar tantos\n" + .string "movimientos defensivos y no atacar…$" BattleFrontier_BattleArenaLobby_Text_LandingHitsWorked: - .string "I won in judging!\p" - .string "Landing hits consistently on\n" - .string "the opponent's POKéMON worked!$" + .string "¡El JUEZ me ha dado la victoria!\p" + .string "¡Mi táctica de atacar sin cesar\n" + .string "al POKéMON del rival ha funcionado!$" BattleFrontier_BattleArenaLobby_Text_MatchWasDeclaredDraw: - .string "Our match was declared a draw.\p" - .string "When we ran out of time, both my\n" - .string "POKéMON and the opponent's had about\l" - .string "the same amount of HP left.$" + .string "Hemos empatado.\p" + .string "Cuando se acabó el tiempo, tanto mi\n" + .string "POKéMON como el de mi rival tenían\l" + .string "el mismo número de PS.$" BattleFrontier_BattleArenaLobby_Text_OrderOfMonsImportant: - .string "In the BATTLE ARENA, the order of\n" - .string "POKéMON is totally important.\p" - .string "For example, if your first POKéMON\n" - .string "has certain type disadvantages,\l" - .string "try making your second POKéMON one\l" - .string "with moves that are super effective\l" - .string "against the first one.\p" - .string "I think that will be a good way of\n" - .string "making an effective team.$" + .string "En el DOJO BATALLA, el orden\n" + .string "de los POKéMON es algo clave.\p" + .string "Por ejemplo, si tu primer POKéMON\n" + .string "tiene ciertas deficiencias, trata de\l" + .string "compensarlo poniendo de segundo\l" + .string "POKéMON a uno cuyos movimientos\l" + .string "sean muy eficaces contra el primero.\p" + .string "Creo que ésa es la estrategia adecuada\n" + .string "para formar un buen equipo.$" BattleFrontier_BattleArenaLobby_Text_RulesAreListed: - .string "The Set KO Tourney's rules are listed.$" + .string "Son las reglas del TORNEO con JUEZ.$" BattleFrontier_BattleArenaLobby_Text_ReadWhichHeading: - .string "Which heading do you want to read?$" + .string "¿Qué capítulo quieres leer?$" BattleFrontier_BattleArenaLobby_Text_ExplainBattleRules: - .string "The Set KO Tourney has special rules,\n" - .string "unlike standard battles.\p" - .string "First, one battle lasts only\n" - .string "three turns.\p" - .string "If the outcome is not decided after\n" - .string "three turns, it goes to judging.\p" - .string "The REFEREE will choose the winner\n" - .string "based on how the POKéMON battled.\p" - .string "Also, a POKéMON cannot be switched out\n" - .string "until its battle's outcome is decided.$" + .string "Las reglas del TORNEO con JUEZ difieren\n" + .string "de las que rigen los combates normales.\p" + .string "Primero, los combates\n" + .string "sólo duran tres turnos.\p" + .string "Si al cabo de los tres turnos no hay\n" + .string "un ganador, lo decidirá el JUEZ.\p" + .string "El JUEZ elegirá al ganador basándose\n" + .string "en cómo han luchado los POKéMON.\p" + .string "Además, no podrá cambiarse de POKéMON\n" + .string "hasta que el combate esté decidido.$" BattleFrontier_BattleArenaLobby_Text_ExplainMindRules: - .string "The first judging factor is “Mind.”\n" - .string "This factor evaluates how aggressive\l" - .string "the battlers were.\p" - .string "The judging is based on how often\n" - .string "the TRAINERS ordered the use of\l" - .string "offensive moves.$" + .string "El primer factor que se juzga\n" + .string "es la MENTE.\p" + .string "Con este factor, el JUEZ evalúa\n" + .string "la capacidad agresiva de los rivales.\p" + .string "Para ello, el JUEZ se basa en el número\n" + .string "de veces que los ENTRENADORES\l" + .string "han ordenado movimientos ofensivos.$" BattleFrontier_BattleArenaLobby_Text_ExplainSkillRules: - .string "The second judging factor is “Skill.”\n" - .string "This factor evaluates how effectively\l" - .string "POKéMON moves were used.\p" - .string "If a move worked successfully,\n" - .string "the Skill rating goes up.\p" - .string "If a move failed, the Skill rating\n" - .string "is lowered.\p" - .string "If it was an offensive move, the Skill\n" - .string "rating goes up if the move was “super\l" - .string "effective” and goes down if it was\l" - .string "“not very effective.”\p" - .string "The Skill rating will not go up for\n" - .string "moves such as PROTECT and DETECT.\p" - .string "If the opponent used PROTECT or\n" - .string "DETECT, and your POKéMON failed to\l" - .string "hit with a move, its Skill rating will not\l" - .string "go down.$" + .string "El segundo factor que se juzga\n" + .string "es la HABILIDAD.\p" + .string "Se trata de evaluar la eficacia de los\n" + .string "movimientos usados por los POKéMON.\p" + .string "Si un movimiento funcionó,\n" + .string "sube la nota en habilidad.\p" + .string "Si un movimiento no funcionó,\n" + .string "baja la nota en habilidad.\p" + .string "En movimientos ofensivos, la nota sube\n" + .string "si resulta “muy eficaz” y baja cuando\l" + .string "“no es muy eficaz”.\p" + .string "La nota en habilidad no sube cuando\n" + .string "se usan movimientos como PROTECCIÓN\l" + .string "y DETECCIÓN.\p" + .string "Si el rival usa PROTECCIÓN o DETECCIÓN\n" + .string "y el movimiento de tu POKéMON falla,\l" + .string "la nota en habilidad no baja.$" BattleFrontier_BattleArenaLobby_Text_ExplainBodyRules: - .string "The third judging factor is “Body.”\n" - .string "This factor is based on how much HP\l" - .string "remained at the end of a battle.\p" - .string "The rating takes into account how much\n" - .string "HP a POKéMON had at the start of\l" - .string "battle, and what remained at the end.$" + .string "El tercer factor que se juzga\n" + .string "es el CUERPO.\p" + .string "La nota se basa en el número de PS\n" + .string "que se conservan al final del combate.\p" + .string "La nota tiene también en cuenta\n" + .string "cuántos PS tenía cada POKéMON\l" + .string "al comienzo del combate.$" BattleFrontier_BattleArenaLobby_Text_CongratsOnDefeatingTycoon: - .string "A victory snatched from the ARENA\n" - .string "TYCOON, and a seven-TRAINER sweep!\p" - .string "We congratulate you on your most\n" - .string "splendid challenge!$" + .string "¡7 victorias sobre 7 ENTRENADORES\n" + .string "venciendo a la MAESTRA del DOJO!\p" + .string "¡Debemos felicitarte todos\n" + .string "por semejante proeza!$" BattleFrontier_BattleArenaLobby_Text_PleaseAcceptBattlePoints: - .string "My dear challenger, in recognition of\n" - .string "your indefatigable spirit, please\l" - .string "accept these Battle Point(s).$" + .string "En reconocimiento a ese infatigable\n" + .string "espíritu tuyo, por favor, acepta un\l" + .string "modesto premio en PUNTOS de BATALLA.$" diff --git a/data/maps/BattleFrontier_BattleDomeBattleRoom/text_es.inc b/data/maps/BattleFrontier_BattleDomeBattleRoom/text_es.inc index 3fb054d7a1..538ddbf6fc 100644 --- a/data/maps/BattleFrontier_BattleDomeBattleRoom/text_es.inc +++ b/data/maps/BattleFrontier_BattleDomeBattleRoom/text_es.inc @@ -1,230 +1,227 @@ BattleFrontier_BattleDomeBattleRoom_Text_PlayerHasEnteredDome: - .string "{PLAYER} has entered the BATTLE DOME!$" + .string "¡Aquí viene {PLAYER}! ¡Encantados de\n" + .string "tenerte en la CÚPULA BATALLA!$" BattleFrontier_BattleDomeBattleRoom_Text_PlayerVersusTrainer: - .string "{STR_VAR_1}\n" - .string "match!\p" - .string "{PLAYER} versus {STR_VAR_2}!\p" - .string "Let the battle begin!$" + .string "¡{STR_VAR_1}!\p" + .string "¡{PLAYER} contra {STR_VAR_2}!\p" + .string "¡Que comience el duelo!$" BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsWinner: - .string "{PLAYER} is the winner!\n" - .string "Congratulations!$" + .string "¡¡Ha vencido {PLAYER}!!\n" + .string "¡¡Enhorabuena!!$" BattleFrontier_BattleDomeBattleRoom_Text_TrainerIsWinner: - .string "{STR_VAR_2} is the winner!\n" - .string "Congratulations!$" + .string "¡¡Ha vencido {STR_VAR_2}!!\n" + .string "¡¡Enhorabuena!!$" BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLv50Champ: - .string "{PLAYER} is the Level 50\n" - .string "Battle Tournament Champion!\p" - .string "Congratulations!$" + .string "¡¡{PLAYER} ha ganado el TORNEO\n" + .string "de COMBATES de nivel 50!!\p" + .string "¡¡Enhorabuena!!$" BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLvOpenChamp: - .string "{PLAYER} is the Open Level\n" - .string "Battle Tournament Champion!\p" - .string "Congratulations!$" + .string "¡¡{PLAYER} ha ganado el TORNEO\n" + .string "de COMBATES de nivel libre!!\p" + .string "¡¡Enhorabuena!!$" BattleFrontier_BattleDomeBattleRoom_Text_RefereeDecisionPleaseWait: - .string "What an unbelievable finish!\n" - .string "We have a double knockout!\p" - .string "In this event, the Battle Tournament\n" - .string "rules call for a REFEREE'S decision.\p" - .string "Please wait while the judging\n" - .string "is under way.$" + .string "¡¡¡Qué final más emocionante!!!\n" + .string "¡Tenemos un K.O. doble!\p" + .string "En estos casos, las reglas del TORNEO\n" + .string "de COMBATES establecen que son los\l" + .string "JUECES los que tienen la última palabra.\p" + .string "Un segundo, mientras los JUECES\n" + .string "deliberan…$" BattleFrontier_BattleDomeBattleRoom_Text_RefereesDecidedWinnerTrainer: - .string "The REFEREES have reached\n" - .string "a decision!\p" - .string "The winner is…\n" - .string "Oh, my goodness!\l" - .string "The winner is {STR_VAR_1}!\l" - .string "Congratulations!$" + .string "¡Los JUECES han tomado una decisión!\p" + .string "El ganador es…\n" + .string "¡Oh, increíble!\l" + .string "¡¡El triunfo es para {STR_VAR_1}!!\l" + .string "¡¡Enhorabuena!!$" BattleFrontier_BattleDomeBattleRoom_Text_RefereesDecidedWinnerPlayer: - .string "The REFEREES have reached\n" - .string "a decision!\p" - .string "The winner is…\n" - .string "Oh, my goodness!\l" - .string "The winner is {PLAYER}!\l" - .string "Congratulations!$" + .string "¡Los JUECES han tomado una decisión!\p" + .string "El ganador es…\n" + .string "¡Oh, increíble!\l" + .string "¡¡El triunfo es para {PLAYER}!!\l" + .string "¡¡Enhorabuena!!$" BattleFrontier_BattleDomeBattleRoom_Text_BrightNewHope: - .string "The bright new hope!\p" + .string "¡La nueva promesa!\p" .string "$" BattleFrontier_BattleDomeBattleRoom_Text_RisingStar: - .string "The rising star!\p" + .string "¡La estrella floreciente!\p" .string "$" BattleFrontier_BattleDomeBattleRoom_Text_WillTheyRaceToChampionship: - .string "Will this TRAINER race to\n" - .string "the championship?\p" + .string "¿Será capaz de llegar a la final?\p" .string "$" BattleFrontier_BattleDomeBattleRoom_Text_CanAchieveChampionFirstTry: - .string "Can the feat of a championship\n" - .string "on the first try be achieved?\p" + .string "¿Ganará el torneo teniendo en cuenta\n" + .string "que es la primera vez que participa?\p" .string "$" BattleFrontier_BattleDomeBattleRoom_Text_CanLossBeAvenged: - .string "Can the loss of the last match\n" - .string "be avenged?\p" + .string "¿Podrá vengar su última derrota?\p" .string "$" BattleFrontier_BattleDomeBattleRoom_Text_OnFireForChampionship: - .string "The TRAINER is on fire for\n" - .string "the first championship try!\p" + .string "¡Esta vez parece que se\n" + .string "ha propuesto ganar el título!\p" .string "$" BattleFrontier_BattleDomeBattleRoom_Text_WinHereAdvancesToFinal: - .string "A win here means this TRAINER\n" - .string "advances to the final!\p" + .string "¡Una victoria significaría\n" + .string "entrar en la final!\p" .string "$" BattleFrontier_BattleDomeBattleRoom_Text_WillLongHeldDreamComeTrue: - .string "Will the long-held dream of\n" - .string "a championship finally come true?\p" + .string "¿Podría cumplirse hoy el ansiado\n" + .string "sueño de ganar una final?\p" .string "$" BattleFrontier_BattleDomeBattleRoom_Text_TheInvincibleChampion: - .string "The invincible champion!\p" + .string "¡Rival invencible!\p" .string "$" BattleFrontier_BattleDomeBattleRoom_Text_CanAnyoneHopeToBeatTrainer: - .string "Can anyone hope to beat this\n" - .string "TRAINER?\p" + .string "¿Será posible derrotar a este\n" + .string "prodigio de la táctica?\p" .string "$" BattleFrontier_BattleDomeBattleRoom_Text_DoBattlesExistSolelyForTrainer: - .string "Do battles exist solely for\n" - .string "this TRAINER?\p" + .string "¿Habrá alguien capaz\n" + .string "de hacerle sombra?\p" .string "$" BattleFrontier_BattleDomeBattleRoom_Text_CurrentChampAimingToRetainTitle: - .string "The current champion aiming to\n" - .string "retain the title!\p" + .string "¡Defendiendo el título y\n" + .string "con el público en el bolsillo!\p" .string "$" BattleFrontier_BattleDomeBattleRoom_Text_FormerChampHasReturned: - .string "The former champion has returned!\p" + .string "¡Buscando renovar el título!\p" .string "$" BattleFrontier_BattleDomeBattleRoom_Text_FormerToughnessReturned: - .string "The former toughness has returned!\p" + .string "¡Parece estar de nuevo en forma!\p" .string "$" BattleFrontier_BattleDomeBattleRoom_Text_WillDoExpectedAdvanceToFinals: - .string "Will this TRAINER do as expected\n" - .string "and advance to the finals?\p" + .string "¿Hará lo que se espera\n" + .string "y llegará a la final?\p" .string "$" BattleFrontier_BattleDomeBattleRoom_Text_WillFormerChampRegainGlory: - .string "Will the former champ regain\n" - .string "lost glory?\p" + .string "¿Podrá recuperar la gloria perdida\n" + .string "y renovar un título que fue suyo?\p" .string "$" BattleFrontier_BattleDomeBattleRoom_Text_FeelGlowOfTrueMaster: - .string "Feel the glow of a true master!$" + .string "¡Es la definición de maestría!$" BattleFrontier_BattleDomeBattleRoom_Text_MakeWayForDomeAceTucker: - .string "And now… The TRAINER standing in\n" - .string "{PLAYER}'s record-setting path…\p" - .string "Yes! The one and only!\n" - .string "The BATTLE DOME COMMISSIONER!\l" - .string "Our very own DOME ACE!\l" - .string "Make way for TUCKER!$" + .string "Y ahora… El ENTRENADOR que se\n" + .string "interpone entre {PLAYER} y la gloria…\p" + .string "¡Sí! ¡El único e irrepetible!\n" + .string "¡As indiscutible de la CÚPULA BATALLA!\l" + .string "¡Nuestro auténtico ASTRO de la CÚPULA!\l" + .string "¡¡Dejad paso a… TACTIO!!$" BattleFrontier_BattleDomeBattleRoom_Text_SpectatorTuckerChant: - .string "Spectators: TUCKER! TUCKER!\n" - .string "TUCKER! TUCKER! TUCKER!$" + .string "Público: ¡A la bim, a la bam, a la bim, bom,\n" + .string "bam! ¡TACTIO, TACTIO y na-die-más!$" BattleFrontier_BattleDomeBattleRoom_Text_TuckerSilverIntro: - .string "TUCKER: Ahahah!\p" - .string "Do you hear it? This crowd!\n" - .string "They're all itching to see our match!\p" - .string "Ahahah!\p" - .string "I bet you're twitching all over from\n" - .string "the tension of getting to battle me!\p" - .string "But don't you worry about a thing!\p" - .string "I'm the no. 1 star of the BATTLE DOME!\n" - .string "I, TUCKER the DOME ACE, will bathe you\l" - .string "in my brilliant glow!$" + .string "TACTIO: ¡Ja, ja, ja, ja!\p" + .string "¿Los oyes? ¡Me adoran!\n" + .string "¡Están deseando ver nuestro combate!\p" + .string "¡Ja, ja, ja, ja!\p" + .string "¡Seguro que te tiemblan las piernas\n" + .string "sólo de pensar en enfrentarte a mí!\p" + .string "Bueno, no tienes que preocuparte.\p" + .string "¡Yo soy el n.º 1 de la CÚPULA BATALLA!\n" + .string "¡Yo, TACTIO, el ASTRO de la CÚPULA,\l" + .string "te mostraré mi resplandor!$" BattleFrontier_BattleDomeBattleRoom_Text_LetsSeeYourStrategy: - .string "Your strategy!\n" - .string "Let's see it!$" + .string "¡Veamos esa táctica tuya!\n" + .string "¡Enséñamela!$" BattleFrontier_BattleDomeBattleRoom_Text_IncredibleVictorIsPlayer: - .string "Unbelievable! It's incredible!\n" - .string "The victor is {PLAYER}!$" + .string "¡Esto es increíble, señoras y señores!\n" + .string "¡¡¡Ha ganado {PLAYER}!!!$" BattleFrontier_BattleDomeBattleRoom_Text_WinnerIsTucker: - .string "The winner is TUCKER!\n" - .string "The DOME ACE has prevailed!\p" - .string "Congratulations, TUCKER!$" + .string "¡El ganador es TACTIO!\n" + .string "¡Larga vida al ASTRO de la CÚPULA!\p" + .string "¡Enhorabuena, TACTIO!$" BattleFrontier_BattleDomeBattleRoom_Text_SeeYourFrontierPass: - .string "TUCKER: Rules are rules!\n" - .string "Let me see your FRONTIER PASS.$" + .string "TACTIO: ¡Las reglas son las reglas!\n" + .string "Enséñame tu PASE del FRENTE.$" BattleFrontier_BattleDomeBattleRoom_Text_ReceivedTacticsSymbol: - .string "The Tactics Symbol was embossed on\n" - .string "the FRONTIER PASS!$" + .string "¡El SÍMBOLO de la TÁCTICA ha sido\n" + .string "grabado en tu PASE del FRENTE!$" BattleFrontier_BattleDomeBattleRoom_Text_WontUnderestimateYouNextTime: - .string "… … … … … …\p" - .string "I sorely underestimated you. I won't\n" - .string "make the same mistake next time…$" + .string "Mmm…\p" + .string "En verdad que te subestimé. Pero no\n" + .string "cometeré el mismo error dos veces…$" BattleFrontier_BattleDomeBattleRoom_Text_CanWinStreakBeStretched: - .string "Can the win streak be stretched?\n" - .string "The confidence is there!$" + .string "¿Podrá prolongar su racha de victorias?\n" + .string "¡No será por falta de confianza!$" BattleFrontier_BattleDomeBattleRoom_Text_LegendHasReturnedDomeAceTucker: - .string "Ladies and gentlemen!\n" - .string "Boys, girls, and POKéMON!\p" - .string "Finally!\n" - .string "Finally, the legend has returned!\p" - .string "Yes, the name of that legend!\n" - .string "Our very own DOME ACE!\l" - .string "It's none other than TUCKER!$" + .string "¡Señoras y señores!\n" + .string "¡Niños, niñas y POKéMON!\p" + .string "¡Por fin!\n" + .string "¡Por fin ha vuelto la leyenda!\p" + .string "¡Sí, todos conocemos su nombre!\n" + .string "¡Nuestro auténtico ASTRO de la CÚPULA!\l" + .string "¡Ni más ni menos que el gran TACTIO!$" BattleFrontier_BattleDomeBattleRoom_Text_TuckerGoldIntro: - .string "TUCKER: Ah…\n" - .string "The pummeling roar of the crowd…\l" - .string "Their furnace-like heat of excitement…\l" - .string "This is a wonderful place…\p" - .string "To the crowd, I am the DOME ACE…\n" - .string "I represent their hopes and dreams…\l" - .string "I must never fade from their sight…\p" - .string "I must burn!\n" - .string "Brighter and more brilliant!\l" - .string "I must light all that gather here!$" + .string "TACTIO: Ah…\n" + .string "El rugido del público…\l" + .string "La sangre hirviéndole en las venas…\l" + .string "Qué lugar tan extraordinario…\p" + .string "Para ellos, soy el ASTRO de la CÚPULA…\n" + .string "Yo soy su esperanza y su sueño…\l" + .string "No puedo permitirme defraudarlos…\p" + .string "¡Tengo que dar el máximo de mí!\n" + .string "¡Brillar más, resplandecer más!\l" + .string "¡Debo deslumbrar a mi público!$" BattleFrontier_BattleDomeBattleRoom_Text_UnleashAllPowerIPossess: - .string "I will unleash all the power that\n" - .string "I possess! Right here and now!$" + .string "¡Voy a descargar todo mi poder!\n" + .string "¡Aquí y ahora!$" BattleFrontier_BattleDomeBattleRoom_Text_NeverLostWhenPowerUnleashed: - .string "TUCKER: You're genuinely fantastic!\p" - .string "Never before! I haven't ever lost in the\n" - .string "times I've had to unleash my power.\p" - .string "Yes, quite fantastic!\n" - .string "Your FRONTIER PASS, please?$" + .string "TACTIO: ¡Eres realmente increíble!\p" + .string "¡Nunca! ¡Jamás había perdido en todas\n" + .string "las veces que descargué mi poder!\p" + .string "¡Sí, verdaderamente increíble!\n" + .string "¿Tu PASE del FRENTE, por favor?$" BattleFrontier_BattleDomeBattleRoom_Text_TacticsSymbolTookGoldenShine: - .string "The Tactics Symbol took on\n" - .string "a golden shine!$" + .string "¡El SÍMBOLO de la TÁCTICA\n" + .string "ha adquirido un brillo dorado!$" BattleFrontier_BattleDomeBattleRoom_Text_LookForwardToNextEncounter: - .string "You're strong, but above all,\n" - .string "you have a unique charm!\p" - .string "In you, I see a definite potential for\n" - .string "a superstar like me.\p" - .string "I will very much look forward to\n" - .string "our next encounter!$" + .string "Eres fuerte, pero sobre todo,\n" + .string "posees un algo único.\p" + .string "Veo en ti el potencial que se necesita\n" + .string "para ser una superestrella como yo.\p" + .string "¡Espero impaciente nuestro\n" + .string "próximo encuentro!$" @ Unused BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLv50Champ2: @@ -239,16 +236,15 @@ BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLvOpenChamp2: .string "Congratulations!$" BattleFrontier_BattleDomeBattleRoom_Text_PlayerVersusTucker: - .string "The final match!\p" - .string "{PLAYER} versus the DOME ACE, TUCKER!\p" - .string "Let the battle begin!$" + .string "¡El encuentro definitivo!\p" + .string "¡{PLAYER} contra TACTIO!\p" + .string "¡Que comience el combate!$" BattleFrontier_BattleDomeBattleRoom_Text_RefereesDecidedWinnerTucker: - .string "The REFEREES have reached\n" - .string "a decision!\p" - .string "The winner is…\n" - .string "Oh, my goodness!\l" - .string "The winner is our very own DOME ACE!\l" - .string "It's TUCKER!\p" - .string "Congratulations! And thank you!\n" - .string "Let's hear it for the DOME ACE, TUCKER!$" + .string "¡Los JUECES ya han tomado una decisión!\p" + .string "El ganador es…\n" + .string "¡Oh, qué extraordinario!\l" + .string "¡Ha ganado nuestro ASTRO de la CÚPULA!\l" + .string "¡Ha ganado TACTIO!\p" + .string "¡Enhorabuena! ¡Y gracias!\n" + .string "¡Celebremos la gran victoria de TACTIO!$" diff --git a/data/maps/BattleFrontier_BattleDomeLobby/text_es.inc b/data/maps/BattleFrontier_BattleDomeLobby/text_es.inc index e702cca95b..31ad9c9fc8 100644 --- a/data/maps/BattleFrontier_BattleDomeLobby/text_es.inc +++ b/data/maps/BattleFrontier_BattleDomeLobby/text_es.inc @@ -1,84 +1,86 @@ BattleFrontier_BattleDomeLobby_Text_WelcomeSingleBattle: - .string "Where the strategies of TRAINERS\n" - .string "are put to the test!\p" - .string "Welcome to the BATTLE DOME!\p" - .string "I am your guide to the SINGLE BATTLE\n" - .string "Tournament.$" + .string "¡Aquí ponemos a prueba la táctica\n" + .string "de los ENTRENADORES!\p" + .string "¡Te doy la más calurosa bienvenida\n" + .string "a la CÚPULA BATALLA!\p" + .string "Yo soy la guía del TORNEO \n" + .string "de COMBATES INDIVIDUALES.$" BattleFrontier_BattleDomeLobby_Text_TakeSinglesChallenge: - .string "Would you like to challenge\n" - .string "the SINGLE BATTLE Tournament?$" + .string "¿Deseas enfrentarte al desafío de\n" + .string "un TORNEO de COMBATES INDIVIDUALES?$" BattleFrontier_BattleDomeLobby_Text_HopeToSeeYouAgain: - .string "We hope to see you again.$" + .string "¡Vuelve siempre que quieras!$" BattleFrontier_BattleDomeLobby_Text_ExplainSinglesChallenge: - .string "The SINGLE BATTLE Tournament\n" - .string "is exactly as the name suggests--\l" - .string "a tournament of SINGLE BATTLES.\p" - .string "All participating TRAINERS must\n" - .string "enter three POKéMON each.\p" - .string "In each battle, one of the three\n" - .string "POKéMON must be held in reserve.\p" - .string "The other two POKéMON can battle\n" - .string "one at a time.\p" - .string "Choose the two battling POKéMON after\n" - .string "examining the opponent's trio.\p" - .string "You win the tournament by defeating\n" - .string "four TRAINERS.\p" - .string "Battle Points are awarded to\n" - .string "the tournament winner.\p" - .string "If you want to interrupt your\n" - .string "tournament, please save the game.\p" - .string "If you don't save before interrupting,\n" - .string "you will be disqualified.$" + .string "El TORNEO de COMBATES INDIVIDUALES\n" + .string "es exactamente lo que indica su nombre:\l" + .string "un torneo de COMBATES INDIVIDUALES.\p" + .string "Todos los ENTRENADORES participan\n" + .string "con tres POKéMON cada uno.\p" + .string "En cada enfrentamiento, uno de los tres\n" + .string "POKéMON queda de reserva.\p" + .string "Los otros dos POKéMON lucharán\n" + .string "uno después del otro.\p" + .string "Elige los dos POKéMON que combatirán\n" + .string "después de examinar el trío del rival.\p" + .string "Ganarás el torneo si logras derrotar\n" + .string "a cuatro ENTRENADORES.\p" + .string "Quien gane el torneo, obtendrá\n" + .string "PUNTOS de BATALLA.\p" + .string "Si quieres interrumpir el desafío,\n" + .string "no olvides guardar antes la partida.\p" + .string "Si no la guardas, se te descalificará.$" BattleFrontier_BattleDomeLobby_Text_OkayToSaveBeforeChallenge: - .string "Before I show you to the BATTLE DOME,\n" - .string "I must save the data. Is that okay?$" + .string "Antes de llevarte a la CÚPULA BATALLA,\n" + .string "debo guardar tu partida. ¿De acuerdo?$" BattleFrontier_BattleDomeLobby_Text_WhichLevelMode: - .string "The tournament offers two levels\n" - .string "of challenge, Level 50 and Open Level.\l" - .string "Which is your choice?$" + .string "El torneo se disputa en dos niveles:\n" + .string "el nivel 50 y el nivel libre. ¿Cuál eliges?$" BattleFrontier_BattleDomeLobby_Text_SelectThreeMons: - .string "Now select the three POKéMON that\n" - .string "you wish to enter, please.$" + .string "Selecciona los tres POKéMON\n" + .string "con los que quieres combatir.$" BattleFrontier_BattleDomeLobby_Text_NotEnoughValidMonsLvOpen: - .string "Excuse me!\p" - .string "You don't have three eligible POKéMON.\p" - .string "Also, the POKéMON must be holding\n" - .string "different kinds of items.\p" - .string "EGGS{STR_VAR_1} ineligible.\p" - .string "Please come see me when you are ready.$" + .string "Huy, qué pena…\p" + .string "No tienes tres POKéMON que puedan\n" + .string "participar en este desafío.\p" + .string "Además, deben sostener distintos\n" + .string "tipos de objeto.\p" + .string "Los HUEVOS{STR_VAR_1} participar.\p" + .string "Vuelve cuando cumplas las condiciones\n" + .string "para aceptar el desafío.$" BattleFrontier_BattleDomeLobby_Text_NotEnoughValidMonsLv50: - .string "Excuse me!\p" - .string "You don't have three eligible POKéMON.\p" - .string "You must have three different POKéMON\n" - .string "of Level 50 or less to enter.\p" - .string "They also must be holding different\n" - .string "kinds of items.\p" - .string "EGGS{STR_VAR_1} ineligible.\p" - .string "Please come see me when you are ready.$" + .string "Huy, qué pena…\p" + .string "No tienes tres POKéMON que puedan\n" + .string "participar en este desafío.\p" + .string "Necesitas tres POKéMON diferentes\n" + .string "de nivel 50 o inferior.\p" + .string "Además, deben sostener distintos\n" + .string "tipos de objeto.\p" + .string "Los HUEVOS{STR_VAR_1} participar.\p" + .string "Vuelve cuando cumplas las condiciones\n" + .string "para aceptar el desafío.$" BattleFrontier_BattleDomeLobby_Text_ShowYouToBattleDome: - .string "I will now show you to\n" - .string "the BATTLE DOME.$" + .string "Venga, pasemos a la CÚPULA BATALLA.$" BattleFrontier_BattleDomeLobby_Text_DidntSaveBeforeQuitting: - .string "Excuse me!\p" - .string "You didn't save before you quit your\n" - .string "challenge last time.\p" - .string "Because of that, your challenge so far\n" - .string "has been disqualified. Sorry!$" + .string "Huy, qué pena…\p" + .string "Se te olvidó guardar la partida antes\n" + .string "de abandonar el desafío…\p" + .string "Eso quiere decir que, ejem, se te ha\n" + .string "descalificado por el momento…$" BattleFrontier_BattleDomeLobby_Text_CongratsForWinningTourney: - .string "Congratulations for winning\n" - .string "your Battle Tournament!$" + .string "¡Enhorabuena por conquistar\n" + .string "un torneo tan difícil!$" @ Unused BattleFrontier_BattleDomeLobby_Text_HereIsYourPrize: @@ -87,7 +89,7 @@ BattleFrontier_BattleDomeLobby_Text_HereIsYourPrize: @ Used by Verdanturf Tent BattleFrontier_BattleDomeLobby_Text_ReceivedPrize: - .string "{PLAYER} received the prize\n" + .string "{PLAYER} recibió el premio\n" .string "{STR_VAR_1}.$" @ Unused @@ -97,152 +99,153 @@ BattleFrontier_BattleDomeLobby_Text_BagFullMakeRoom: .string "see me.$" BattleFrontier_BattleDomeLobby_Text_ThankYouForPlaying: - .string "Thank you for playing!$" + .string "¡Gracias por participar!$" BattleFrontier_BattleDomeLobby_Text_RecordWillBeSaved: - .string "Your record will be saved.\n" - .string "Please wait.$" + .string "Vamos a guardar tu récord.\n" + .string "Espera unos instantes.$" BattleFrontier_BattleDomeLobby_Text_WeveBeenWaitingForYou: - .string "We've been waiting for you!$" + .string "¡Te estábamos esperando!$" BattleFrontier_BattleDomeLobby_Text_OkayToSaveBeforeChallenge2: - .string "Before I show you to the BATTLE DOME,\n" - .string "I must save the data. Is that okay?$" + .string "Antes de entrar en la CÚPULA BATALLA,\n" + .string "hay que guardar la partida. Un segundo.$" BattleFrontier_BattleDomeLobby_Text_WelcomeDoubleBattle: - .string "Where the strategies of TRAINERS\n" - .string "are put to the test!\p" - .string "Welcome to the BATTLE DOME!\p" - .string "I am your guide to the DOUBLE BATTLE\n" - .string "Tournament.$" + .string "¡Aquí ponemos a prueba la táctica\n" + .string "de los ENTRENADORES!\p" + .string "¡Te doy la más calurosa bienvenida\n" + .string "a la CÚPULA BATALLA!\p" + .string "Yo soy la guía del TORNEO \n" + .string "de COMBATES DOBLES.$" BattleFrontier_BattleDomeLobby_Text_TakeDoublesChallenge: - .string "Would you like to challenge\n" - .string "the DOUBLE BATTLE Tournament?$" + .string "¿Deseas enfrentarte al desafío de\n" + .string "un TORNEO de COMBATES DOBLES?$" BattleFrontier_BattleDomeLobby_Text_ExplainDoublesChallenge: - .string "The DOUBLE BATTLE Tournament\n" - .string "is exactly as the name suggests--\l" - .string "a tournament of DOUBLE BATTLES.\p" - .string "All participating TRAINERS must\n" - .string "enter three POKéMON each.\p" - .string "In each battle, one of the three\n" - .string "POKéMON must be held in reserve.\p" - .string "The remaining two POKéMON must take\n" - .string "part in a DOUBLE BATTLE.\p" - .string "Choose the two battling POKéMON after\n" - .string "examining the opponent's trio.\p" - .string "You win the tournament by defeating\n" - .string "four TRAINERS.\p" - .string "Battle Points are awarded to\n" - .string "the tournament winner.\p" - .string "If you want to interrupt your\n" - .string "tournament, please save the game.\p" - .string "If you don't save before interrupting,\n" - .string "you will be disqualified.$" + .string "El TORNEO de COMBATES DOBLES\n" + .string "es exactamente lo que indica su nombre:\l" + .string "un torneo de COMBATES DOBLES.\p" + .string "Todos los ENTRENADORES participan\n" + .string "con tres POKéMON cada uno.\p" + .string "En cada enfrentamiento, uno de los tres\n" + .string "POKéMON queda de reserva.\p" + .string "Los otros dos POKéMON se enfrentarán\n" + .string "en un COMBATE DOBLE.\p" + .string "Elige los dos POKéMON que combatirán\n" + .string "después de examinar el trío del rival.\p" + .string "Ganarás el torneo si logras derrotar\n" + .string "a cuatro ENTRENADORES.\p" + .string "Quien gane el torneo, obtendrá\n" + .string "PUNTOS de BATALLA.\p" + .string "Si quieres interrumpir el desafío,\n" + .string "no olvides guardar antes la partida.\p" + .string "Si no la guardas, se te descalificará.$" BattleFrontier_BattleDomeLobby_Text_PrevTourneyResultsSinglesLv50: - .string "They're the results of the last\n" - .string "Level 50 SINGLE BATTLE Tournament.$" + .string "Son los resultados del último TORNEO\n" + .string "de COMBATES INDIVIDUALES de nivel 50.$" BattleFrontier_BattleDomeLobby_Text_PrevTourneyResultsDoublesLv50: - .string "They're the results of the last\n" - .string "Level 50 DOUBLE BATTLE Tournament.$" + .string "Son los resultados del último TORNEO\n" + .string "de COMBATES DOBLES de nivel 50.$" BattleFrontier_BattleDomeLobby_Text_PrevTourneyResultsSinglesLvOpen: - .string "They're the results of the last\n" - .string "Open Level SINGLE BATTLE Tournament.$" + .string "Son los resultados del último TORNEO de\n" + .string "COMBATES INDIVIDUALES de nivel libre.$" BattleFrontier_BattleDomeLobby_Text_PrevTourneyResultsDoublesLvOpen: - .string "They're the results of the last\n" - .string "Open Level DOUBLE BATTLE Tournament.$" + .string "Son los resultados del último TORNEO de\n" + .string "COMBATES DOBLES de nivel libre.$" BattleFrontier_BattleDomeLobby_Text_LastWinnerWasTough: - .string "Did you see it?\n" - .string "The last Battle Tournament?\p" - .string "The winner, {STR_VAR_1}, was seriously\n" - .string "tough.\p" - .string "You should check out the results\n" - .string "on the monitor beside the PC.$" + .string "¿Lo has visto? ¿Has visto el último\n" + .string "TORNEO de COMBATES?\p" + .string "{STR_VAR_1} ganó y demostró que hoy\n" + .string "por hoy no tiene rival.\p" + .string "Echa un vistazo a los resultados, están\n" + .string "en el monitor que hay al lado del PC.$" BattleFrontier_OutsideWest_Text_LongDreamedAboutBattleFrontier: - .string "The BATTLE FRONTIER…\n" - .string "I've long dreamed about a place like it.$" + .string "El FRENTE de BATALLA…\n" + .string "¡Cuánto he soñado con este lugar!$" @ Functionally unused BattleFrontier_OutsideWest_Text_BattleDomeSign2: - .string "The BATTLE DOME\n" - .string "Become the Unbeatable Superstar!$" + .string "CÚPULA BATALLA\n" + .string "¡Conviértete en el rival a batir!$" @ Functionally unused BattleFrontier_OutsideWest_Text_QuestionMarkUnderConstruction: - .string "The ??????\n" - .string "Under Construction!$" + .string "(?)\n" + .string "¡En construcción!$" BattleFrontier_BattleDomeLobby_Text_WinnersGainReputation: - .string "When a TRAINER chains tournament\n" - .string "wins at the BATTLE DOME, he or she\l" - .string "gains a reputation as a star.\p" - .string "Tough TRAINERS are drawn by that\n" - .string "reputation to the BATTLE DOME.\p" - .string "A true superstar is a TRAINER who\n" - .string "can keep winning tournaments.$" + .string "Cuando un ENTRENADOR logra varias\n" + .string "victorias seguidas en los torneos\l" + .string "de la CÚPULA BATALLA, pronto se corre\l" + .string "la voz y se convierte en una estrella.\p" + .string "La reputación de la CÚPULA BATALLA\n" + .string "atrae a los mejores ENTRENADORES.\p" + .string "Las auténticas superestrellas son las\n" + .string "que consiguen seguir ganando torneos.$" BattleFrontier_BattleDomeLobby_Text_TrashedInFirstRound: - .string "I ran into one of the tournament\n" - .string "favorites in the very first round.\p" - .string "Of course I got trashed…$" + .string "Me tocó enfrentarme a uno de los\n" + .string "favoritos justo en la primera ronda.\p" + .string "Ni que decir tiene que me machacó…$" BattleFrontier_BattleDomeLobby_Text_NeedToCheckOpponentCarefully: - .string "I would've won if I'd kept this POKéMON\n" - .string "held in reserve.\p" - .string "You need to check your opponent's\n" - .string "POKéMON carefully before choosing\l" - .string "your battling POKéMON.$" + .string "Habría ganado si hubiese dejado\n" + .string "este POKéMON de reserva.\p" + .string "Conviene estudiar cuidadosamente\n" + .string "los POKéMON del rival antes de elegir\l" + .string "los que vas a sacar tú.$" BattleFrontier_BattleDomeLobby_Text_CongratsDefeatedTucker: - .string "Congratulations!\p" - .string "You defeated the DOME ACE and won\n" - .string "the Battle Tournament!$" + .string "¡Enhorabuena!\p" + .string "¡Has derrotado al ASTRO de la CÚPULA y \n" + .string "has ganado el TORNEO de COMBATES!$" BattleFrontier_BattleDomeLobby_Text_AwardTheseBattlePoints: - .string "In recognition of your strategy--\n" - .string "a thing of beauty it was, too--\l" - .string "we award you these Battle Point(s)!$" + .string "Déjanos premiar tu estrategia,\n" + .string "todo un prodigio de ingenio táctico,\l" + .string "con PUNTOS de BATALLA.$" BattleFrontier_BattleDomeLobby_Text_RecordLastMatch: - .string "Would you like to record your\n" - .string "last BATTLE DOME match on your\l" - .string "FRONTIER PASS?$" + .string "¿Quieres que tu último combate\n" + .string "en la CÚPULA BATALLA sea grabado\l" + .string "en tu PASE del FRENTE?$" BattleFrontier_BattleDomeLobby_Text_RulesAreListed: - .string "The Battle Tournament rules\n" - .string "are listed.$" + .string "Son las reglas del TORNEO de COMBATES.$" BattleFrontier_BattleDomeLobby_Text_ReadWhichHeading: - .string "Which heading do you want to read?$" + .string "¿Qué capítulo quieres leer?$" BattleFrontier_BattleDomeLobby_Text_ExplainMatchupRules: - .string "The tournament matchups are drawn up\n" - .string "based on the toughness of POKéMON\l" - .string "held by TRAINERS.\p" - .string "The matchups avoid having tough\n" - .string "TRAINERS face each other right away.$" + .string "Los emparejamientos se realizan\n" + .string "teniendo en cuenta la dureza de los\l" + .string "POKéMON de cada ENTRENADOR.\p" + .string "Así se evita que los ENTRENADORES\n" + .string "más fuertes se enfrenten\l" + .string "en las primeras rondas.$" BattleFrontier_BattleDomeLobby_Text_ExplainTourneyTree: - .string "The tournament chart, or as we call it,\n" - .string "the “Tree,” is available for viewing\l" - .string "in the Waiting Room from any guide.\p" - .string "The Tournament Tree will provide\n" - .string "several kinds of data.\p" - .string "The data on view includes the previous\n" - .string "tournament's results, the POKéMON held\l" - .string "by TRAINERS, and the battle styles of\l" - .string "TRAINERS.$" + .string "El cuadro de enfrentamientos, que aquí\n" + .string "llamamos TABLA, puede consultarse en\l" + .string "la sala de espera preguntando a la guía.\p" + .string "La tabla del torneo ofrece una serie\n" + .string "de datos que pueden ser muy útiles.\p" + .string "Entre ellos: los resultados de todos los\n" + .string "combates disputados, los POKéMON que\l" + .string "posee cada ENTRENADOR y los estilos\l" + .string "de combate de cada ENTRENADOR.$" BattleFrontier_BattleDomeLobby_Text_ExplainDoubleKORules: - .string "If battling POKéMON faint at the same\n" - .string "time--a double KO--in a tournament\l" - .string "match, the REFEREES will review\l" - .string "the match and declare the winner.$" + .string "En caso de que todos los POKéMON\n" + .string "de un combate se debiliten a la vez,\l" + .string "es decir, que haya K.O. doble,\l" + .string "los JUECES decidirán el vencedor.$" diff --git a/data/maps/BattleFrontier_BattleDomePreBattleRoom/text_es.inc b/data/maps/BattleFrontier_BattleDomePreBattleRoom/text_es.inc index 273f154d2e..d7d7159612 100644 --- a/data/maps/BattleFrontier_BattleDomePreBattleRoom/text_es.inc +++ b/data/maps/BattleFrontier_BattleDomePreBattleRoom/text_es.inc @@ -1,46 +1,46 @@ BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForRound1: - .string "Your 1st-round match is next.\n" - .string "Are you ready?$" + .string "La 1.ª ronda está a punto de comenzar. \n" + .string "Todos te esperan tras esta puerta.\p" + .string "¿Qué quieres hacer?$" BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForRound2: - .string "Your 2nd-round match is next.\n" - .string "Are you ready?$" + .string "La 2.ª ronda está a punto de comenzar. \n" + .string "Todos te esperan tras esta puerta.\p" + .string "¿Qué quieres hacer?$" BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForSemifinals: - .string "Your semifinal match is next.\n" - .string "Are you ready?$" + .string "La semifinal está a punto de comenzar. \n" + .string "Todos te esperan tras esta puerta.\p" + .string "¿Qué quieres hacer?$" BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForFinals: - .string "Your final match is next.\n" - .string "Are you ready?$" + .string "¡La final está a punto de comenzar! \n" + .string "Todos te esperan tras esta puerta.\p" + .string "¿Qué quieres hacer?$" BattleFrontier_BattleDomePreBattleRoom_Text_ChooseTwoMons: - .string "Please choose the two POKéMON\n" - .string "that are to appear in battle.$" + .string "Elige ahora los dos POKéMON\n" + .string "con los que vas a combatir.$" BattleFrontier_BattleDomePreBattleRoom_Text_RightThisWay: - .string "Right this way, please.$" + .string "Por aquí, por favor.$" BattleFrontier_BattleDomePreBattleRoom_Text_RestoreMonsToFullHealth: - .string "Thank you for competing!\p" - .string "I'll restore your POKéMON to\n" - .string "full health.$" + .string "¡Gracias por poner tanto esfuerzo!\n" + .string "Voy a devolver la forma a tus POKéMON.$" BattleFrontier_BattleDomePreBattleRoom_Text_Round1Complete: - .string "All 1st-round matches have been\n" - .string "completed.\p" - .string "These are the teams that advanced!$" + .string "La 1.ª ronda ha concluido para todos.\n" + .string "¡Éstos son los equipos que continúan!$" BattleFrontier_BattleDomePreBattleRoom_Text_Round2Complete: - .string "All 2nd-round matches have been\n" - .string "completed.\p" - .string "These are the teams that advanced!$" + .string "La 2.ª ronda ha concluido para todos.\n" + .string "¡Éstos son los equipos que continúan!$" BattleFrontier_BattleDomePreBattleRoom_Text_SemifinalsComplete: - .string "All semifinal matches have been\n" - .string "completed.\p" - .string "These are the teams that advanced!$" + .string "La semifinal ha concluido para todos.\n" + .string "¡Éstos son los equipos que continúan!$" @ Unused BattleFrontier_BattleDomePreBattleRoom_Text_CongratsReadyForRound2: @@ -60,61 +60,60 @@ BattleFrontier_BattleDomePreBattleRoom_Text_CongratsReadyForSemifinals: BattleFrontier_BattleDomePreBattleRoom_Text_CongratsReadyForFinals: .string "Congratulations for advancing\n" .string "to the final match.\p" - .string "You're one win from the championship.\n" + .string "You’re one win from the championship.\n" .string "Are you ready?$" BattleFrontier_BattleDomePreBattleRoom_Text_PlayersNextOpponentIsTrainer: - .string "{PLAYER}'s next opponent\n" - .string "is this TRAINER.$" + .string "Éste es el próximo rival de {PLAYER}:$" BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInRound1: - .string "The tournament is in the 1st round.$" + .string "Estamos en la 1.ª ronda del torneo.$" BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInRound2: - .string "The tournament is in the 2nd round.$" + .string "Estamos en la 2.ª ronda del torneo.$" BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInSemifinals: - .string "The tournament is in the semifinals.$" + .string "Estamos en las semifinales del torneo.$" BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInFinals: - .string "The tournament is up to the final.$" + .string "Estamos en la final del torneo.$" BattleFrontier_BattleDomePreBattleRoom_Text_SaveAndQuitGame: - .string "Would you like to save and\n" - .string "quit the game?$" + .string "¿Quieres guardar la partida\n" + .string "y dejar de jugar?$" BattleFrontier_BattleDomePreBattleRoom_Text_RetireYourChallenge: - .string "Would you like to retire from your\n" - .string "Battle Tournament challenge?$" + .string "¿Quieres retirarte de tu desafío\n" + .string "del TORNEO de COMBATES?$" BattleFrontier_BattleDomePreBattleRoom_Text_SavingDataPleaseWait: - .string "I am saving your data.\n" - .string "Please wait.$" + .string "Voy a guardar los datos.\n" + .string "Un momento, por favor.$" BattleFrontier_BattleDomePreBattleRoom_Text_RecordLastMatch: - .string "Should I record your last match\n" - .string "on your FRONTIER PASS?$" + .string "¿Quieres que tu último combate sea\n" + .string "grabado en tu PASE del FRENTE?$" BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerSilver: - .string "Congratulations for advancing\n" - .string "to the final match.\p" - .string "For the final match, you will challenge\n" - .string "the DOME ACE TUCKER.\p" - .string "Are you ready?$" + .string "¡Enhorabuena por haber llegado\n" + .string "a la final!\p" + .string "En esta final, te enfrentarás a TACTIO,\n" + .string "el ASTRO de la CÚPULA.\p" + .string "¿Te atreves?$" @ Identical to ReadyForTuckerSilver BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerGold: - .string "Congratulations for advancing\n" - .string "to the final match.\p" - .string "For the final match, you will challenge\n" - .string "the DOME ACE TUCKER.\p" - .string "Are you ready?$" + .string "¡Enhorabuena por haber llegado\n" + .string "a la final!\p" + .string "En esta final, te enfrentarás a TACTIO,\n" + .string "el ASTRO de la CÚPULA.\p" + .string "¿Te atreves?$" BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerSilverShort: - .string "Your final battle against TUCKER is\n" - .string "next. Are you ready?$" + .string "Y ahora, el combate final contra TACTIO.\n" + .string "¿Te atreves?$" @ Identical again BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerGoldShort: - .string "Your final battle against TUCKER is\n" - .string "next. Are you ready?$" + .string "Y ahora, el combate final contra TACTIO.\n" + .string "¿Te atreves?$" diff --git a/data/maps/BattleFrontier_BattleFactoryBattleRoom/text_es.inc b/data/maps/BattleFrontier_BattleFactoryBattleRoom/text_es.inc index 9a9dcc96e4..b563c4548f 100644 --- a/data/maps/BattleFrontier_BattleFactoryBattleRoom/text_es.inc +++ b/data/maps/BattleFrontier_BattleFactoryBattleRoom/text_es.inc @@ -1,69 +1,68 @@ BattleFrontier_BattleFactoryBattleRoom_Text_GetAMoveOn: - .string "Hey, hey!\n" - .string "Get a move on!$" + .string "¡Venga, venga!\n" + .string "¡Muévete!$" BattleFrontier_BattleFactoryBattleRoom_Text_NolandImFactoryHead: - .string "Hey, my name's NOLAND!\n" - .string "I'm basically in charge of this place,\l" - .string "which is why I'm the FACTORY HEAD!\p" - .string "I had a look at your Battle Swap data.\p" - .string "You seem to have the right idea,\n" - .string "but you're still square in your head!\p" - .string "Listen up, okay? Knowledge isn't only\n" - .string "about reading books or doing desk work.\p" - .string "Just doing that sort of thing…\n" - .string "It may as well be useless!\p" - .string "You have to experience things with\n" - .string "your heart and your body, understand?\p" - .string "I'll take you on under the same\n" - .string "conditions as you.\p" - .string "I'll be using rental POKéMON, too!$" + .string "¡Hola, me llamo SABINO!\n" + .string "Soy el que manda aquí, por así decirlo.\l" + .string "Por eso me llaman el JEFE de la FÁBRICA.\p" + .string "He estado echando un vistazo a tus\n" + .string "resultados de COMBATE con TRUEQUE.\p" + .string "Parece que tienes madera, pero aún\n" + .string "hay algo de serrín en tu cabeza.\p" + .string "Déjame decirte algo, ¿eh? El saber\n" + .string "no está sólo en leer libros y estudiar.\p" + .string "Si sólo haces eso…\n" + .string "¡No aprenderás nunca nada!\p" + .string "Tienes que vivir las cosas, sentirlas\n" + .string "en tu propia piel, ¿entiendes?\p" + .string "Te retaré en igualdad de condiciones.\n" + .string "¡Yo también usaré POKéMON prestados!$" BattleFrontier_BattleFactoryBattleRoom_Text_ShakeOutKnowledgeBringItOn: - .string "Shake out every last bit of your\n" - .string "knowledge and bring it on!$" + .string "¡Llegó la hora de mostrarme todo\n" + .string "el saber que posees!$" BattleFrontier_BattleFactoryBattleRoom_Text_NolandLetsSeeFrontierPass: - .string "NOLAND: Smart going!\n" - .string "Let's see your FRONTIER PASS.$" + .string "SABINO: ¡Bien hecho!\n" + .string "Déjame tu PASE del FRENTE.$" BattleFrontier_BattleFactoryBattleRoom_Text_ReceivedKnowledgeSymbol: - .string "The Knowledge Symbol was embossed\n" - .string "on the FRONTIER PASS!$" + .string "¡El SÍMBOLO del SABER ha sido\n" + .string "grabado en tu PASE del FRENTE!$" BattleFrontier_BattleFactoryBattleRoom_Text_NextTimeNoHoldsBarred: - .string "Heh…\n" - .string "You're a pretty bright spark…\p" - .string "Next time, I'll come after you hard.\n" - .string "No holds barred, understand?\p" - .string "You keep up your studies!$" + .string "Eh, tú…\n" + .string "Brillas con luz propia…\p" + .string "La próxima vez, no seré tan magnánimo.\n" + .string "Sin contemplaciones, ¿entiendes?\p" + .string "¡Sigue estudiando y aprendiendo!$" BattleFrontier_BattleFactoryBattleRoom_Text_HarderLookThanLastTime: - .string "NOLAND: Hey, hey! How's it going?\n" - .string "You keeping up with your studies?\p" - .string "…Oh?\p" - .string "You've taken on a harder look than\n" - .string "the last time I saw you.\p" - .string "Now, this should be fun!\n" - .string "I'm getting excited, hey!$" + .string "SABINO: ¡Eh, hola! ¿Qué tal lo llevas?\n" + .string "¿Sigues aplicándote en tus estudios?\p" + .string "Mmm…\p" + .string "Tus ojos brillan con más fuerza\n" + .string "que la última vez que te vi.\p" + .string "¡Venga, creo que nos vamos a divertir!$" BattleFrontier_BattleFactoryBattleRoom_Text_AllRightBringItOn: - .string "All right!\n" - .string "Bring it on!$" + .string "¡Adelante!\n" + .string "¡Veamos de lo que eres capaz!$" BattleFrontier_BattleFactoryBattleRoom_Text_OutOfMyLeagueLetsSeePass: - .string "NOLAND: What the…\n" - .string "You're getting out of my league!\p" - .string "Sheesh!\n" - .string "Let's see that FRONTIER PASS!$" + .string "SABINO: Pero cómo…\n" + .string "¡Oye, tú ya estás en otro nivel!\p" + .string "¡Uff!\n" + .string "¡Dame el PASE del FRENTE!$" BattleFrontier_BattleFactoryBattleRoom_Text_KnowledgeSymbolTookGoldenShine: - .string "The Knowledge Symbol took on\n" - .string "a golden shine!$" + .string "¡El SÍMBOLO del SABER\n" + .string "ha adquirido un brillo dorado!$" BattleFrontier_BattleFactoryBattleRoom_Text_LastTimeILoseToYou: - .string "Pfft, man!\p" - .string "That's absolutely the last time\n" - .string "I lose to you!\p" - .string "We have to do this again, hey?$" + .string "¡Vaya, vaya!\p" + .string "¡Te prometo que es la última vez\n" + .string "que pierdo contigo!\p" + .string "Tenemos que repetirlo, ¿vale?$" diff --git a/data/maps/BattleFrontier_BattleFactoryLobby/text_es.inc b/data/maps/BattleFrontier_BattleFactoryLobby/text_es.inc index d676139e20..7a64bf4358 100644 --- a/data/maps/BattleFrontier_BattleFactoryLobby/text_es.inc +++ b/data/maps/BattleFrontier_BattleFactoryLobby/text_es.inc @@ -1,43 +1,45 @@ BattleFrontier_BattleFactoryLobby_Text_WelcomeForSingleBattle: - .string "Where the intelligence of TRAINERS\n" - .string "is put to the test!\p" - .string "Welcome to the BATTLE FACTORY!\p" - .string "I am your guide to the Battle Swap\n" - .string "Single Tournament.$" + .string "¡Aquí ponemos a prueba el saber\n" + .string "de los ENTRENADORES!\p" + .string "¡Te doy la más calurosa bienvenida\n" + .string "a la FÁBRICA BATALLA!\p" + .string "Yo soy el guía del TORNEO de COMBATES\n" + .string "con TRUEQUE INDIVIDUALES.$" BattleFrontier_BattleFactoryLobby_Text_TakeSinglesChallenge: - .string "Would you like to take the Battle\n" - .string "Swap Single challenge?$" + .string "¿Participas en el TORNEO de COMBATES\n" + .string "con TRUEQUE INDIVIDUALES?$" BattleFrontier_BattleFactoryLobby_Text_ExplainSinglesChallenge: - .string "The Battle Swap Single Tournament\n" - .string "is a SINGLE BATTLE competition using\l" - .string "only rental POKéMON.\p" - .string "First, you will be loaned three\n" - .string "POKéMON specifically for this event.\p" - .string "Using the supplied rental POKéMON,\n" - .string "you must conduct a SINGLE BATTLE.\p" - .string "If you win, you are permitted to trade\n" - .string "one of your rental POKéMON.\p" - .string "Repeat this cycle of battling and\n" - .string "trading--if you win seven times in\l" - .string "a row, you will earn Battle Points.\p" - .string "If you want to interrupt your\n" - .string "challenge, please save the game.\p" - .string "If you don't save, you will be\n" - .string "disqualified from your challenge.$" + .string "En el TORNEO de COMBATES con TRUEQUE\n" + .string "INDIVIDUALES se disputan COMBATES\l" + .string "con POKéMON prestados.\p" + .string "Primero, debes elegir los tres POKéMON\n" + .string "con los que vas a comenzar el torneo.\p" + .string "Con esos POKéMON prestados, debes\n" + .string "luchar en el primer COMBATE INDIVIDUAL.\p" + .string "Si ganas a tu rival, tendrás derecho a\n" + .string "un trueque: podrás elegir uno de sus\l" + .string "POKéMON y cambiárselo por uno tuyo.\p" + .string "Repite este ciclo de combate y trueque\n" + .string "y, si logras ganar siete veces seguidas,\l" + .string "conseguirás PUNTOS de BATALLA.\p" + .string "Si quieres interrumpir el desafío,\n" + .string "no olvides guardar antes la partida.\p" + .string "Si no la guardas, se te descalificará.$" BattleFrontier_BattleFactoryLobby_Text_LookForwardToNextVisit: - .string "We look forward to your next visit.$" + .string "Esperamos que vuelvas\n" + .string "pronto por aquí.$" BattleFrontier_BattleFactoryLobby_Text_WhichLevelMode: - .string "Which level do you wish to challenge?\n" - .string "Level 50 or Open Level?$" + .string "¿En qué nivel deseas participar?\n" + .string "¿Nivel 50 o nivel libre?$" BattleFrontier_BattleFactoryLobby_Text_OkayToSaveBeforeChallenge: - .string "Before you begin your challenge,\n" - .string "I need to save the game. Is that okay?$" + .string "Antes de comenzar,\n" + .string "tengo que guardar la partida, ¿vale?$" @ Unused BattleFrontier_BattleFactoryLobby_Text_WillHoldMonsForSafekeeping: @@ -45,14 +47,14 @@ BattleFrontier_BattleFactoryLobby_Text_WillHoldMonsForSafekeeping: .string "safekeeping while you compete.$" BattleFrontier_BattleFactoryLobby_Text_StepThisWay: - .string "Please step this way.$" + .string "Pasa por aquí.$" BattleFrontier_BattleFactoryLobby_Text_ReturnMonsSaveResults: - .string "Thank you for participating!\p" - .string "I will return your POKéMON in exchange\n" - .string "for our rental POKéMON.\p" - .string "I must also save the event results.\n" - .string "Please wait.$" + .string "¡Gracias por participar!\p" + .string "Voy a devolverte tus POKéMON\n" + .string "a cambio de los que te prestamos.\p" + .string "Y voy a guardar también tus resultados.\n" + .string "Un momento, por favor.$" @ Unused BattleFrontier_BattleFactoryLobby_Text_ReturnMons: @@ -60,8 +62,8 @@ BattleFrontier_BattleFactoryLobby_Text_ReturnMons: .string "for our rental POKéMON.$" BattleFrontier_BattleFactoryLobby_Text_CongratsSevenWins: - .string "Congratulations! You've won seven\n" - .string "straight Battle Swap matches!$" + .string "¡Bravo! ¡Has ganado siete encuentros\n" + .string "seguidos de COMBATE con TRUEQUE!$" @ Unused BattleFrontier_BattleFactoryLobby_Text_AwardBattlePointsForStreak: @@ -76,19 +78,19 @@ BattleFrontier_BattleFactoryLobby_Text_MaxBattlePoints: .string "some Battle Points.$" BattleFrontier_BattleFactoryLobby_Text_WaitingForYouToResume: - .string "We've been waiting for you!\p" - .string "Before we resume your challenge,\n" - .string "I must save the game.$" + .string "¡Te estábamos esperando!\p" + .string "Antes de continuar el desafío,\n" + .string "debo guardar la partida.$" BattleFrontier_BattleFactoryLobby_Text_DidntSaveBeforeQuitting: - .string "I'm sorry to say this, but you didn't\n" - .string "save before you quit playing last time.\p" - .string "As a result, you have been disqualified\n" - .string "from your challenge.$" + .string "Siento decírtelo, pero no guardaste\n" + .string "la partida la última vez que jugaste.\p" + .string "Así que se te ha descalificado.\n" + .string "Lo siento.$" @ Unused BattleFrontier_BattleFactoryLobby_Text_WellReturnMons: - .string "We'll return your personal POKéMON.$" + .string "We’ll return your personal POKéMON.$" @ Unused BattleFrontier_BattleFactoryLobby_Text_ReceivedPrizeItem: @@ -96,88 +98,88 @@ BattleFrontier_BattleFactoryLobby_Text_ReceivedPrizeItem: .string "{STR_VAR_1}.$" BattleFrontier_BattleFactoryLobby_Text_WelcomeForDoubleBattle: - .string "Where the intelligence of TRAINERS\n" - .string "is put to the test!\p" - .string "Welcome to the BATTLE FACTORY!\p" - .string "I am your guide to the Battle Swap\n" - .string "Double Tournament.$" + .string "¡Aquí ponemos a prueba el saber\n" + .string "de los ENTRENADORES!\p" + .string "¡Te doy la más calurosa bienvenida\n" + .string "a la FÁBRICA BATALLA!\p" + .string "Yo soy el guía del TORNEO de COMBATES\n" + .string "con TRUEQUE DOBLES.$" BattleFrontier_BattleFactoryLobby_Text_TakeDoublesChallenge: - .string "Would you like to take the Battle\n" - .string "Swap Double challenge?$" + .string "¿Participas en el TORNEO de COMBATES\n" + .string "con TRUEQUE DOBLES?$" BattleFrontier_BattleFactoryLobby_Text_ExplainDoublesChallenge: - .string "The Battle Swap Double Tournament\n" - .string "is a DOUBLE BATTLE competition using\l" - .string "only rental POKéMON.\p" - .string "First, you will be loaned three\n" - .string "POKéMON specifically for this event.\p" - .string "Using the supplied rental POKéMON,\n" - .string "you must conduct a DOUBLE BATTLE.\p" - .string "If you win, you are permitted to trade\n" - .string "one of your rental POKéMON.\p" - .string "Repeat this cycle of battling and\n" - .string "trading--if you win seven times in\l" - .string "a row, you will earn Battle Points.\p" - .string "If you want to interrupt your\n" - .string "challenge, please save the game.\p" - .string "If you don't save before interrupting,\n" - .string "you will be disqualified.$" + .string "En el TORNEO de COMBATES con TRUEQUE\n" + .string "DOBLES se disputan COMBATES\l" + .string "con POKéMON prestados.\p" + .string "Primero, debes elegir los tres POKéMON\n" + .string "con los que vas a comenzar el torneo.\p" + .string "Con esos POKéMON prestados, debes\n" + .string "luchar en el primer COMBATE DOBLE.\p" + .string "Si ganas a tu rival, tendrás derecho a\n" + .string "un trueque: podrás elegir uno de sus\l" + .string "POKéMON y cambiárselo por uno tuyo.\p" + .string "Repite este ciclo de combate y trueque\n" + .string "y, si logras ganar siete veces seguidas,\l" + .string "conseguirás PUNTOS de BATALLA.\p" + .string "Si quieres interrumpir el desafío,\n" + .string "no olvides guardar antes la partida.\p" + .string "Si no la guardas, se te descalificará.$" BattleFrontier_BattleFactoryLobby_Text_CongratsForDefeatingHead: - .string "Congratulations for defeating\n" - .string "the FACTORY HEAD and winning\l" - .string "seven matches in a row!$" + .string "¡Enhorabuena por tu victoria sobre\n" + .string "el JEFE de la FÁBRICA\l" + .string "y por tus siete triunfos consecutivos!$" BattleFrontier_BattleFactoryLobby_Text_AwardBattlePoints: - .string "In recognition of your wealth of\n" - .string "knowledge and keen intelligence,\l" - .string "we award you these Battle Point(s).$" + .string "Tu enorme saber y la agudeza\n" + .string "de tu mente merecen ser reconocidos\l" + .string "con PUNTOS de BATALLA.$" BattleFrontier_BattleFactoryLobby_Text_ExchangeMonsAndSave: - .string "Let me exchange your POKéMON\n" - .string "for our rental POKéMON.\p" - .string "I need to save the battle data,\n" - .string "so please wait.$" + .string "Voy a cambiar tus POKéMON por\n" + .string "los POKéMON que te prestamos.\p" + .string "Y de paso guardaré los resultados.\n" + .string "Un momento, por favor.$" BattleFrontier_BattleFactoryLobby_Text_RecordLastMatch: - .string "Would you like to record your last\n" - .string "BATTLE FACTORY match on your\l" - .string "FRONTIER PASS?$" + .string "¿Quieres que tu último combate\n" + .string "en la FÁBRICA BATALLA sea grabado\l" + .string "en tu PASE del FRENTE?$" BattleFrontier_BattleFactoryLobby_Text_NeedKnowledgeOfMonsMoves: - .string "Hi!\n" - .string "You, there!\p" - .string "Are you thinking that the events here\n" - .string "are easy since you don't need to have\l" - .string "a raised team of POKéMON?\p" - .string "I wouldn't be too sure about winning\n" - .string "that easily.\p" - .string "If you don't have thorough knowledge\n" - .string "about POKéMON and their moves,\l" - .string "it will be tough to keep winning.$" + .string "¡Hola! \n" + .string "¿Qué tal?\p" + .string "Seguro que crees que aquí los combates\n" + .string "están chupados porque no se necesita\l" + .string "un equipo experto de POKéMON, ¿verdad?\p" + .string "Pues yo no estaría tan segura.\p" + .string "Si no tienes suficientes conocimientos\n" + .string "sobre los POKéMON y sus movimientos,\l" + .string "te va a ser difícil ganar.$" BattleFrontier_BattleFactoryLobby_Text_SwappedForWeakMon: - .string "I swapped for a weak POKéMON…\n" - .string "I thought it was a good kind to have…\p" - .string "They wiped the floor with us…$" + .string "Cambié un POKéMON malo por otro peor.\n" + .string "¡Creí que era justo el que necesitaba!\p" + .string "Me han dado una buena tunda…$" BattleFrontier_BattleFactoryLobby_Text_NeedToCheckOpponentsMons: - .string "Things haven't been going my way\n" - .string "at all.\p" - .string "You need to check your opponent's\n" - .string "POKéMON during battle to see if\l" - .string "they're any good.$" + .string "Las cosas no me han ido muy bien,\n" + .string "que digamos.\p" + .string "Es importante ver cómo se portan\n" + .string "los POKéMON de tu rival en combate\l" + .string "para saber si merecen la pena o no.$" BattleFrontier_BattleFactoryLobby_Text_CantFigureOutStaffHints: - .string "You know how the staff here give you\n" - .string "a few hints about your next opponent?\p" - .string "Well, I'm a full-grown man, but I have\n" - .string "trouble figuring out their hints.$" + .string "¿Sabías que los guías que trabajan\n" + .string "aquí te dan pistas sobre los rivales?\p" + .string "Pues yo no sé si es cosa mía,\n" + .string "pero no pillo ni una, oye…$" @ Unused BattleFrontier_BattleFactoryLobby_Text_RentalMonsAreVaried: - .string "Like, I'm really tough, but I get bored\n" + .string "Like, I’m really tough, but I get bored\n" .string "really easily, so I just kept swapping\l" .string "and battling over and over.\p" .string "So anyway, when I kept entering\n" @@ -185,44 +187,44 @@ BattleFrontier_BattleFactoryLobby_Text_RentalMonsAreVaried: .string "varied the rental POKéMON.$" BattleFrontier_BattleFactoryLobby_Text_RulesAreListed: - .string "The Battle Swap rules are listed.$" + .string "Son las reglas del COMBATE con TRUEQUE.$" BattleFrontier_BattleFactoryLobby_Text_ReadWhichHeading: - .string "Which heading do you want to read?$" + .string "¿Qué capítulo quieres leer?$" BattleFrontier_BattleFactoryLobby_Text_ExplainBasicRules: - .string "In a Battle Swap event, you may use\n" - .string "only three POKéMON.\p" - .string "Whether you are renting or swapping,\n" - .string "your team may not have two or more\l" - .string "of the same POKéMON.$" + .string "En los enfrentamientos de COMBATE\n" + .string "con TRUEQUE, sólo se usan tres POKéMON.\p" + .string "Al tomar prestados o trocar POKéMON,\n" + .string "hay que tener en cuenta que el equipo\l" + .string "no debe tener dos POKéMON iguales.$" BattleFrontier_BattleFactoryLobby_Text_ExplainSwapPartnerRules: - .string "You may swap POKéMON only with\n" - .string "the TRAINER you have just defeated.\p" - .string "You may swap for only those POKéMON\n" - .string "used by the beaten TRAINER.$" + .string "Sólo puedes cambiarle un POKéMON\n" + .string "al ENTRENADOR al que acabas de vencer.\p" + .string "Y sólo puedes elegir entre los POKéMON\n" + .string "que haya usado ese ENTRENADOR.$" BattleFrontier_BattleFactoryLobby_Text_ExplainSwapNumberRules: - .string "After every battle you win, you may\n" - .string "swap for one of your defeated\l" - .string "opponent's POKéMON.\p" - .string "You will not be able to swap POKéMON\n" - .string "with the seventh TRAINER in the event.$" + .string "Después de cada victoria, podrás\n" + .string "cambiar uno de tus POKéMON por\l" + .string "uno de los del ENTRENADOR derrotado.\p" + .string "Con el séptimo ENTRENADOR\n" + .string "no podrás hacer trueque de POKéMON.$" BattleFrontier_BattleFactoryLobby_Text_ExplainSwapNotesRules: - .string "There are two key points to be aware\n" - .string "of when swapping POKéMON.\p" - .string "First, when swapping, you can't check\n" - .string "the stats of the POKéMON you are\l" - .string "about to receive.\p" - .string "Second, the POKéMON on your team\n" - .string "are lined up in sequence, depending on\l" - .string "the order in which you rented them.\p" - .string "This sequence remains unchanged\n" - .string "even when swaps are made.$" + .string "A la hora de trocar POKéMON, debes\n" + .string "tener en cuenta dos cosas.\p" + .string "Primera: en el momento del trueque,\n" + .string "no podrás ver las características\l" + .string "del POKéMON que vas a recibir.\p" + .string "Segunda: los POKéMON de tu equipo\n" + .string "se mostrarán siguiendo el orden\l" + .string "en el que los elegiste.\p" + .string "Ese orden no se altera aunque\n" + .string "luego realices trueques.$" BattleFrontier_BattleFactoryLobby_Text_ExplainOpenLvRules: - .string "In the Open Level, the rental POKéMON\n" - .string "and the opposing TRAINERS' POKéMON\l" - .string "are all Level 100.$" + .string "En el nivel libre, tanto los POKéMON\n" + .string "que recibes prestados como los POKéMON\l" + .string "del rival son todos del nivel 100.$" diff --git a/data/maps/BattleFrontier_BattleFactoryPreBattleRoom/text_es.inc b/data/maps/BattleFrontier_BattleFactoryPreBattleRoom/text_es.inc index 8f979667f3..f6949efc72 100644 --- a/data/maps/BattleFrontier_BattleFactoryPreBattleRoom/text_es.inc +++ b/data/maps/BattleFrontier_BattleFactoryPreBattleRoom/text_es.inc @@ -1,197 +1,196 @@ BattleFrontier_BattleFactoryPreBattleRoom_Text_HoldMonsChooseFromSelection: - .string "First, we will hold your POKéMON for\n" - .string "safekeeping.\p" - .string "You may then choose from our\n" - .string "selection of POKéMON.$" + .string "Primero, vamos a guardar tus POKéMON.\p" + .string "Ahora, podrás elegir tres POKéMON\n" + .string "de nuestra selección.$" BattleFrontier_BattleFactoryPreBattleRoom_Text_LetUsRestoreMons: - .string "Thank you for competing!\n" - .string "Let us restore your POKéMON!$" + .string "¡Gracias por poner tanto esfuerzo!\n" + .string "¡Devolvamos la forma a tus POKéMON!$" BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor2ndOpponent: - .string "The 2nd match is next!\n" - .string "Are you ready?$" + .string "¡Ahora, el 2.º combate!\n" + .string "¿De acuerdo?$" BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor3rdOpponent: - .string "The 3rd match is next!\n" - .string "Are you ready?$" + .string "¡Ahora, el 3.{SUPER_ER} combate!\n" + .string "¿De acuerdo?$" BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor4thOpponent: - .string "The 4th match is next!\n" - .string "Are you ready?$" + .string "¡Ahora, el 4.º combate!\n" + .string "¿De acuerdo?$" BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor5thOpponent: - .string "The 5th match is next!\n" - .string "Are you ready?$" + .string "¡Ahora, el 5.º combate!\n" + .string "¿De acuerdo?$" BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor6thOpponent: - .string "The 6th match is next!\n" - .string "Are you ready?$" + .string "¡Ahora, el 6.º combate!\n" + .string "¿De acuerdo?$" BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor7thOpponent: - .string "Finally, the 7th match is next!\n" - .string "Are you ready?$" + .string "¡Por último, el 7.º combate!\n" + .string "¿De acuerdo?$" BattleFrontier_BattleFactoryPreBattleRoom_Text_SaveAndQuitGame: - .string "Would you like to save and quit\n" - .string "the game?$" + .string "¿Quieres guardar la partida\n" + .string "y dejar de jugar?$" BattleFrontier_BattleFactoryPreBattleRoom_Text_RetireFromChallenge: - .string "Would you like to retire from your\n" - .string "Battle Swap challenge?$" + .string "¿Quieres retirarte de este desafío\n" + .string "de COMBATE con TRUEQUE?$" BattleFrontier_BattleFactoryPreBattleRoom_Text_InvestigatedUpcomingOpponent: - .string "I've conducted a little investigation\n" - .string "about your upcoming opponent.$" + .string "Esto es lo poco que he conseguido\n" + .string "averiguar sobre tu próximo rival…$" BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInNormalType: - .string "The TRAINER is apparently skilled\n" - .string "in the handling of the NORMAL type.$" + .string "Al parecer, tiene grandes dotes para\n" + .string "entrenar POKéMON de tipo NORMAL.$" BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFireType: - .string "The TRAINER is apparently skilled\n" - .string "in the handling of the FIRE type.$" + .string "Al parecer, tiene grandes dotes para\n" + .string "entrenar POKéMON de tipo FUEGO.$" BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInWaterType: - .string "The TRAINER is apparently skilled\n" - .string "in the handling of the WATER type.$" + .string "Al parecer, tiene grandes dotes para\n" + .string "entrenar POKéMON de tipo AGUA.$" BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInElectricType: - .string "The TRAINER is apparently skilled\n" - .string "in the handling of the ELECTRIC type.$" + .string "Al parecer, tiene grandes dotes para\n" + .string "entrenar POKéMON de tipo ELÉCTRICO.$" BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGrassType: - .string "The TRAINER is apparently skilled\n" - .string "in the handling of the GRASS type.$" + .string "Al parecer, tiene grandes dotes para\n" + .string "entrenar POKéMON de tipo PLANTA.$" BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInIceType: - .string "The TRAINER is apparently skilled\n" - .string "in the handling of the ICE type.$" + .string "Al parecer, tiene grandes dotes para\n" + .string "entrenar POKéMON de tipo HIELO.$" BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFightingType: - .string "The TRAINER is apparently skilled\n" - .string "in the handling of the FIGHTING type.$" + .string "Al parecer, tiene grandes dotes para\n" + .string "entrenar POKéMON de tipo LUCHA.$" BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInPoisonType: - .string "The TRAINER is apparently skilled\n" - .string "in the handling of the POISON type.$" + .string "Al parecer, tiene grandes dotes para\n" + .string "entrenar POKéMON de tipo VENENO.$" BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGroundType: - .string "The TRAINER is apparently skilled\n" - .string "in the handling of the GROUND type.$" + .string "Al parecer, tiene grandes dotes para\n" + .string "entrenar POKéMON de tipo TIERRA.$" BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFlyingType: - .string "The TRAINER is apparently skilled\n" - .string "in the handling of the FLYING type.$" + .string "Al parecer, tiene grandes dotes para\n" + .string "entrenar POKéMON de tipo VOLADOR.$" BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInPsychicType: - .string "The TRAINER is apparently skilled\n" - .string "in the handling of the PSYCHIC type.$" + .string "Al parecer, tiene grandes dotes para\n" + .string "entrenar POKéMON de tipo PSÍQUICO.$" BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInBugType: - .string "The TRAINER is apparently skilled\n" - .string "in the handling of the BUG type.$" + .string "Al parecer, tiene grandes dotes para\n" + .string "entrenar POKéMON de tipo BICHO.$" BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInRockType: - .string "The TRAINER is apparently skilled\n" - .string "in the handling of the ROCK type.$" + .string "Al parecer, tiene grandes dotes para\n" + .string "entrenar POKéMON de tipo ROCA.$" BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGhostType: - .string "The TRAINER is apparently skilled\n" - .string "in the handling of the GHOST type.$" + .string "Al parecer, tiene grandes dotes para\n" + .string "entrenar POKéMON de tipo FANTASMA.$" BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInDragonType: - .string "The TRAINER is apparently skilled\n" - .string "in the handling of the DRAGON type.$" + .string "Al parecer, tiene grandes dotes para\n" + .string "entrenar POKéMON de tipo DRAGÓN.$" BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInDarkType: - .string "The TRAINER is apparently skilled\n" - .string "in the handling of the DARK type.$" + .string "Al parecer, tiene grandes dotes para\n" + .string "entrenar POKéMON de tipo SINIESTRO.$" BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInSteelType: - .string "The TRAINER is apparently skilled\n" - .string "in the handling of the STEEL type.$" + .string "Al parecer, tiene grandes dotes para\n" + .string "entrenar POKéMON de tipo ACERO.$" BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerHasNoClearFavorite: - .string "The TRAINER appears to have no clear\n" - .string "favorites when it comes to type.$" + .string "El rival no parece sentir predilección\n" + .string "por ningún tipo de POKéMON en especial.$" BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleSlowAndSteady: - .string "The favorite battle style appears to\n" - .string "be slow and steady.$" + .string "Dicen que su estilo de lucha es lento,\n" + .string "pero muy seguro.$" BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleEndurance: - .string "The favorite battle style appears to\n" - .string "be one of endurance.$" + .string "Su estilo de lucha está basado\n" + .string "en una tenaz resistencia.$" BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleHighRisk: - .string "The favorite battle style appears to\n" - .string "be high risk, high return.$" + .string "Su estilo de lucha es arriesgado.\n" + .string "Todo o nada.$" BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleDependsOnFlow: - .string "The favorite battle style appears to\n" - .string "depend on the battle's flow.$" + .string "Su forma de luchar varía según\n" + .string "le vaya en el combate.$" BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleTotalPreparation: - .string "The favorite battle style appears to\n" - .string "be one based on total preparation.$" + .string "Su estilo de lucha está basado\n" + .string "en una preparación a conciencia.$" BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleWeakenFoe: - .string "The favorite battle style appears\n" - .string "to be weakening the foe to start.$" + .string "Su estilo de lucha se basa en debilitar\n" + .string "al contrario ya desde el principio.$" BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleFlexible: - .string "The favorite battle style appears to\n" - .string "be flexibly adaptable to the situation.$" + .string "Su estilo de lucha se adapta\n" + .string "a la situación del combate.$" BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleImpossibleToPredict: - .string "The favorite battle style appears to\n" - .string "be impossible to predict.$" + .string "Dicen que resulta imposible predecir\n" + .string "su estilo de lucha en el combate.$" BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleUnrestrained: - .string "The favorite battle style appears to\n" - .string "be free-spirited and unrestrained.$" + .string "Se dice que su estilo de lucha es\n" + .string "libre y no atiende a ninguna lógica.$" BattleFrontier_BattleFactoryPreBattleRoom_Text_LikeToSwapMon: - .string "Before starting the battle, would you\n" - .string "like to swap a POKéMON?$" + .string "Antes de seguir, ¿quieres cambiar\n" + .string "alguno de tus POKéMON?$" BattleFrontier_BattleFactoryPreBattleRoom_Text_YourSwapIsComplete: - .string "Thank you!\n" - .string "Your POKéMON swap is complete.$" + .string "¡Gracias!\n" + .string "¡El trueque de POKéMON ha terminado!$" BattleFrontier_BattleFactoryPreBattleRoom_Text_RightThisWay: - .string "Right this way, please!$" + .string "¡Sígueme, por favor!$" BattleFrontier_BattleFactoryPreBattleRoom_Text_SavingDataPleaseWait: - .string "I am saving your data.\n" - .string "Please wait.$" + .string "Voy a guardar los datos.\n" + .string "Un momento, por favor.$" BattleFrontier_BattleFactoryPreBattleRoom_Text_RecordLatestBattle: - .string "Would you like to record your latest\n" - .string "battle on your FRONTIER PASS?$" + .string "¿Deseas grabar tu último combate\n" + .string "en tu PASE del FRENTE?$" BattleFrontier_BattleFactoryPreBattleRoom_Text_WaitFewMoments: - .string "Excuse me! Excuse me, please!\n" - .string "May I get you to wait a few moments?$" + .string "¡Perdona un momento, por favor!\n" + .string "¿Puedes esperar un segundo?$" BattleFrontier_BattleFactoryPreBattleRoom_Text_UnderstoodSirWillDo: - .string "…Uh-huh? What?! …Whoa!\n" - .string "Understood, sir! Will do!$" + .string "(?) ¿Cómo? ¡¿Qué?!… ¡Guau!\n" + .string "¡Sí, señor! ¡Inmediatamente!$" BattleFrontier_BattleFactoryPreBattleRoom_Text_MessageFromHeadComeRightNow: - .string "Oh, my…\n" - .string "Sorry to keep you waiting!\p" - .string "I have a message from this facility's\n" - .string "boss, the FACTORY HEAD.\p" - .string "He says, “We're going to do it!\n" - .string "Come here right now!”$" + .string "Oh, vaya…\n" + .string "¡Perdona la espera!\p" + .string "Tengo un mensaje para ti de nuestro\n" + .string "director, el JEFE de la FÁBRICA.\p" + .string "Dice: “¡Atrévete si eres valiente!\n" + .string "¡Ven aquí ahora mismo!”.$" BattleFrontier_BattleFactoryPreBattleRoom_Text_PreparedToFaceHead: - .string "The FACTORY HEAD is demanding you.\n" - .string "Are you prepared to face him?$" + .string "El JEFE de la FÁBRICA te ha retado.\n" + .string "¿Crees que puedes enfrentarte a él?$" BattleFrontier_BattleFactoryPreBattleRoom_Text_CantTellAnythingAboutHead: - .string "I'm terribly sorry, but I can't tell you\n" - .string "anything about the FACTORY HEAD.$" + .string "Como comprenderás, no puedo darte\n" + .string "pistas sobre el JEFE de la FÁBRICA.$" diff --git a/data/maps/BattleFrontier_BattlePalaceBattleRoom/text_es.inc b/data/maps/BattleFrontier_BattlePalaceBattleRoom/text_es.inc index 33e0e13e0b..ffa792f92f 100644 --- a/data/maps/BattleFrontier_BattlePalaceBattleRoom/text_es.inc +++ b/data/maps/BattleFrontier_BattlePalaceBattleRoom/text_es.inc @@ -1,133 +1,133 @@ BattleFrontier_BattlePalaceBattleRoom_Text_LetMeRestoreYourMons: - .string "Excellent…\n" - .string "Let me restore your POKéMON.$" + .string "Excelente…\n" + .string "Voy a devolver la forma a tus POKéMON.$" BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor2ndOpponent: - .string "The 2nd opponent is next.\n" - .string "Are you prepared?$" + .string "Tu 2.º rival espera.\n" + .string "¿Continuamos?$" BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor3rdOpponent: - .string "The 3rd opponent is next.\n" - .string "Are you prepared?$" + .string "Tu 3.{SUPER_ER} rival espera.\n" + .string "¿Continuamos?$" BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor4thOpponent: - .string "The 4th opponent is next.\n" - .string "Are you prepared?$" + .string "Tu 4.º rival espera.\n" + .string "¿Continuamos?$" BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor5thOpponent: - .string "The 5th opponent is next.\n" - .string "Are you prepared?$" + .string "Tu 5.º rival espera.\n" + .string "¿Continuamos?$" BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor6thOpponent: - .string "The 6th opponent is next.\n" - .string "Are you prepared?$" + .string "Tu 6.º rival espera.\n" + .string "¿Continuamos?$" BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor7thOpponent: - .string "The 7th opponent is next.\n" - .string "Are you prepared?$" + .string "Tu 7.º rival espera.\n" + .string "¿Continuamos?$" BattleFrontier_BattlePalaceBattleRoom_Text_SaveAndQuitGame: - .string "Would you like to save and quit\n" - .string "the game?$" + .string "¿Quieres guardar la partida\n" + .string "y dejar de jugar?$" BattleFrontier_BattlePalaceBattleRoom_Text_WishToQuitChallenge: - .string "Do you wish to quit your challenge?$" + .string "¿Deseas retirarte del desafío?$" BattleFrontier_BattlePalaceBattleRoom_Text_SavingData: - .string "Saving the data.\n" - .string "Have patience…$" + .string "Vamos a guardar los datos.\n" + .string "Un poco de paciencia, por favor…$" BattleFrontier_BattlePalaceBattleRoom_Text_RecordLastMatch: - .string "Do you wish to record your latest\n" - .string "match on your FRONTIER PASS?$" + .string "¿Deseas grabar tu último combate\n" + .string "en tu PASE del FRENTE?$" BattleFrontier_BattlePalaceBattleRoom_Text_ChallengingPalaceMaven: - .string "And now…\p" - .string "By winning consistently, you have\n" - .string "earned the privilege of challenging\l" - .string "our master, the PALACE MAVEN…$" + .string "Y ahora…\p" + .string "Gracias a tus victorias encadenadas,\n" + .string "te has ganado el derecho a enfrentarte\l" + .string "a nuestro maestro, el AMO del PALACIO…$" BattleFrontier_BattlePalaceBattleRoom_Text_ReadyForPalaceMaven: - .string "I shall send for the PALACE MAVEN.\n" - .string "Are you ready?$" + .string "Pronto llegará el AMO del PALACIO.\n" + .string "¿De verdad deseas continuar?$" BattleFrontier_BattlePalaceBattleRoom_Text_AnnounceArrivalOfSpenser: - .string "Let great fanfare announce the arrival\n" - .string "of the PALACE MAVEN, SPENSER!$" + .string "¡Su reputación le precede!\n" + .string "¡El AMO del PALACIO, ANICETO!$" BattleFrontier_BattlePalaceBattleRoom_Text_SpenserFirstIntro: - .string "SPENSER: My physical being is with\n" - .string "POKéMON always!\p" - .string "My heart beats as one with\n" - .string "POKéMON always!\p" - .string "Young one of a TRAINER!\n" - .string "Do you believe in your POKéMON?\p" - .string "Can you believe them through\n" - .string "and through?\p" - .string "If your bonds of trust are frail,\n" - .string "you will never beat my brethren!$" + .string "ANICETO: ¡Mi cuerpo y mi mente\n" + .string "están siempre con mis POKéMON!\p" + .string "¡Mi corazón late a la vez que los suyos!\p" + .string "Dime, tú que te atreves a desafiarme:\n" + .string "¿Tienes fe en tus POKéMON?\p" + .string "¿Tienes una fe plena en ellos?\p" + .string "Porque, si esa fe flaquea lo más mínimo,\n" + .string "¡nunca jamás podrás derrotarme!$" BattleFrontier_BattlePalaceBattleRoom_Text_ProveYourBondWithMons: - .string "The bond you share with your POKéMON!\n" - .string "Prove it to me here!$" + .string "¡Veamos lo fuerte que es ese vínculo\n" + .string "que tienes con tus POKéMON! ¡Adelante!$" BattleFrontier_BattlePalaceBattleRoom_Text_SpenserPostSilverBattle: - .string "SPENSER: Gwahahah!\p" - .string "Hah, you never fell for my bluster!\n" - .string "Sorry for trying that stunt!\p" - .string "Here!\n" - .string "Bring me the thing!$" + .string "ANICETO: ¡Vaya, vaya!\p" + .string "¡No te han asustado mis fanfarronadas!\n" + .string "¡Perdona, intentaba impresionarte\l" + .string "con mi palabrería!\p" + .string "¡Anda!\n" + .string "¡Saca eso!$" BattleFrontier_BattlePalaceBattleRoom_Text_LetsSeeFrontierPass: - .string "My, my, if only you could maintain that\n" - .string "facade of distinguished authority…\p" - .string "Here!\n" - .string "Let's see your FRONTIER PASS!$" + .string "Ay, ay, por lo menos espero no perder\n" + .string "esta fachada mía que tanto impone…\p" + .string "¡Venga!\n" + .string "¡Muestra tu PASE del FRENTE!$" BattleFrontier_BattlePalaceBattleRoom_Text_ReceivedSpiritsSymbol: - .string "The Spirits Symbol was embossed on\n" - .string "the FRONTIER PASS!$" + .string "¡El SÍMBOLO del ÁNIMO ha sido\n" + .string "grabado en el PASE del FRENTE!$" BattleFrontier_BattlePalaceBattleRoom_Text_SpenserAwaitNextTime: - .string "SPENSER: Your POKéMON's eyes are \n" - .string "truly clear and unclouded.\p" - .string "I will eagerly await the next\n" - .string "opportunity to see you.$" + .string "ANICETO: La mirada de tus POKéMON\n" + .string "es limpia y clara.\p" + .string "Ojalá que no tardemos mucho\n" + .string "en volver a enfrentarnos.$" BattleFrontier_BattlePalaceBattleRoom_Text_SpenserThisTimeWontHoldBack: - .string "SPENSER: Gwahahah!\n" - .string "You've battled your way up again?\p" - .string "You must have developed a truly\n" - .string "formidable bond with your POKéMON.\p" - .string "So be it!\p" - .string "This time, I won't bluster or hold back.\n" - .string "This time, there's no fooling around.\p" - .string "Ready now?\n" - .string "Prepare to lose!$" + .string "ANICETO: ¡Anda, mira tú qué bien!\n" + .string "¡Has llegado hasta aquí otra vez!\p" + .string "¡Ese vínculo con tus POKéMON\n" + .string "debe de ser realmente extraordinario!\p" + .string "¡Así sea, pues!\p" + .string "Esta vez sin fanfarronadas.\n" + .string "Esta vez, la cosa va en serio.\p" + .string "¿Están tus POKéMON preparados?\n" + .string "¡Pues prepárate para perder!$" BattleFrontier_BattlePalaceBattleRoom_Text_Kaaah: - .string "… … …Kaaah!$" + .string "¡Aaaaaah!$" BattleFrontier_BattlePalaceBattleRoom_Text_SpenserYourTeamIsAdmirable: - .string "SPENSER: Well, that was some display!\n" - .string "Even fully unleashed, my brethren\l" - .string "could not overpower you.\p" - .string "Your team spirit is truly admirable!\p" - .string "Here!\n" - .string "Bring me that thing, will you?$" + .string "ANICETO: ¡Menuda demostración!\n" + .string "Los míos han combatido como mejor\l" + .string "sabían, pero no ha sido suficiente.\p" + .string "¡Tu ánimo y el de tu equipo\n" + .string "son dignos de admiración!\p" + .string "¡Venga!\n" + .string "¡Muestra eso!$" BattleFrontier_BattlePalaceBattleRoom_Text_HurryWithFrontierPass: - .string "My, my, if only you could maintain\n" - .string "a certain level of decorum…\p" - .string "Gaaah, here!\n" - .string "Hurry with that FRONTIER PASS, you!$" + .string "Ay, ay, ojalá pueda mantener\n" + .string "un mínimo de decoro…\p" + .string "¡Ah! ¡Venga!\n" + .string "¡Tú, date prisa con el PASE del FRENTE!$" BattleFrontier_BattlePalaceBattleRoom_Text_SpiritsSymbolTookGoldenShine: - .string "The Spirits Symbol took on\n" - .string "a golden shine!$" + .string "¡El SÍMBOLO del ÁNIMO\n" + .string "ha adquirido un brillo dorado!$" BattleFrontier_BattlePalaceBattleRoom_Text_SpenserComeSeeMeAgain: - .string "SPENSER: Gwahahah!\p" - .string "Come see me time and again!\n" - .string "My brethren and I will be waiting!$" + .string "ANICETO: ¡Vaya, vaya!\p" + .string "¡No me olvides y ven a verme otra vez!\n" + .string "¡Los míos y yo os estaremos esperando!$" diff --git a/data/maps/BattleFrontier_BattlePalaceCorridor/text_es.inc b/data/maps/BattleFrontier_BattlePalaceCorridor/text_es.inc index 9ea98071a3..3723094326 100644 --- a/data/maps/BattleFrontier_BattlePalaceCorridor/text_es.inc +++ b/data/maps/BattleFrontier_BattlePalaceCorridor/text_es.inc @@ -1,28 +1,29 @@ BattleFrontier_BattlePalaceCorridor_Text_PeopleAndMonAreSame: - .string "People and POKéMON, they are but\n" - .string "the same…\p" - .string "Their individual nature makes them\n" - .string "good at certain things, and not good\l" - .string "at others.$" + .string "Los POKéMON no son tan distintos\n" + .string "de la gente…\p" + .string "Su naturaleza hace que sean buenos\n" + .string "para ciertas cosas, y no tan buenos\l" + .string "para otras.$" BattleFrontier_BattlePalaceCorridor_Text_LetMonDoWhatItLikes: - .string "Rather than trying to make a POKéMON\n" - .string "do what it dislikes, try to let it do\l" - .string "what it likes and is good at doing.\p" - .string "Put yourself in the POKéMON's position\n" - .string "and consider what moves it would like.$" + .string "En lugar de obligar a un POKéMON\n" + .string "a hacer algo que no le gusta, deja que\l" + .string "haga lo que le gusta y se le da mejor.\p" + .string "Ponte en el lugar del POKéMON y piensa\n" + .string "qué movimiento le gustaría usar.$" BattleFrontier_BattlePalaceCorridor_Text_MonDifferentWhenCornered: - .string "A POKéMON's nature is a remarkable\n" - .string "thing…\p" - .string "Some POKéMON behave in a completely\n" - .string "different way when they are cornered.$" + .string "La naturaleza de un POKéMON es algo \n" + .string "verdaderamente extraordinario…\p" + .string "Los POKéMON reaccionan de forma\n" + .string "muy distinta cuando se ven acorralados.$" BattleFrontier_BattlePalaceCorridor_Text_BeginningToUnderstandNature: - .string "Are you beginning to understand how\n" - .string "a POKéMON's nature makes it behave?$" + .string "¿Empiezas a comprender cómo influye\n" + .string "la naturaleza de un POKéMON\l" + .string "en su comportamiento?$" BattleFrontier_BattlePalaceCorridor_Text_HeartfeltBondBetweenYouAndMons: - .string "Ah… I see a strong, heartfelt bond\n" - .string "between you and your POKéMON…$" + .string "Ah… Noto un vínculo tremendamente\n" + .string "fuerte entre tus POKéMON y tú…$" diff --git a/data/maps/BattleFrontier_BattlePalaceLobby/text_es.inc b/data/maps/BattleFrontier_BattlePalaceLobby/text_es.inc index 5c09cab602..d77f443bdf 100644 --- a/data/maps/BattleFrontier_BattlePalaceLobby/text_es.inc +++ b/data/maps/BattleFrontier_BattlePalaceLobby/text_es.inc @@ -1,99 +1,96 @@ BattleFrontier_BattlePalaceLobby_Text_WelcomeForSingleBattle: - .string "Where the hearts of TRAINERS\n" - .string "are put to the test.\p" - .string "I welcome you to the BATTLE PALACE.\p" - .string "I accept challenges to the SINGLE\n" - .string "BATTLE HALLS.$" + .string "¡Aquí ponemos a prueba el ánimo\n" + .string "y el arrojo de los ENTRENADORES!\p" + .string "¡Te doy la bienvenida\n" + .string "al PALACIO BATALLA!\p" + .string "Yo soy el guía del COMBATE\n" + .string "sin TUTELA INDIVIDUAL.$" BattleFrontier_BattlePalaceLobby_Text_TakeSingleBattleChallenge: - .string "Do you wish to take\n" - .string "the SINGLE BATTLE HALL challenge?$" + .string "¿Aceptas el desafío del COMBATE\n" + .string "sin TUTELA INDIVIDUAL?$" BattleFrontier_BattlePalaceLobby_Text_ExplainSingleBattleChallenge: - .string "In the BATTLE PALACE, there are\n" - .string "several auditoriums for SINGLE BATTLES\l" - .string "that are named SINGLE BATTLE HALLS.\p" - .string "The SINGLE BATTLES are conducted in\n" - .string "the usual way, except with one crucial\l" - .string "rule that must be obeyed.\p" - .string "TRAINERS are permitted only to switch\n" - .string "their POKéMON in and out.\p" - .string "TRAINERS are otherwise forbidden to\n" - .string "command their POKéMON.\p" - .string "The POKéMON are to behave according\n" - .string "to their nature and battle on their own.\p" - .string "You must put your trust in your\n" - .string "POKéMON and watch over them.\p" - .string "If you achieve the honor of beating\n" - .string "seven TRAINERS in succession,\l" - .string "we will present you with Battle Points.\p" - .string "If you want to interrupt your\n" - .string "challenge, you must save the game.\p" - .string "If you don't save before interrupting,\n" - .string "you will be disqualified.$" + .string "En el PALACIO BATALLA, hay varias\n" + .string "salas donde se celebran COMBATES\l" + .string "sin TUTELA INDIVIDUALES.\p" + .string "Los COMBATES sin TUTELA sólo se\n" + .string "distinguen de los normales\l" + .string "por una regla de obligado cumplimiento:\p" + .string "Los ENTRENADORES sólo pueden\n" + .string "cambiar de POKéMON.\p" + .string "Es decir, los ENTRENADORES no pueden\n" + .string "dar órdenes a sus POKéMON.\p" + .string "De este modo, se deja que los POKéMON\n" + .string "combatan solos, según su naturaleza.\p" + .string "Debes confiar en tus POKéMON\n" + .string "y vigilar para que nada les pase.\p" + .string "Si logras derrotar consecutivamente\n" + .string "a siete ENTRENADORES, obtendrás\l" + .string "PUNTOS de BATALLA.\p" + .string "Si quieres interrumpir el desafío,\n" + .string "no olvides guardar antes la partida.\p" + .string "Si no la guardas, se te descalificará.$" BattleFrontier_BattlePalaceLobby_Text_ReturnWhenFortified: - .string "When you have fortified your heart\n" - .string "and POKéMON, you must return.$" + .string "Vuelve cuando tu ánimo y tus POKéMON\n" + .string "sean más fuertes.$" BattleFrontier_BattlePalaceLobby_Text_WhichChallenge: - .string "There are two BATTLE HALLS,\n" - .string "Level 50 and Open Level.\l" - .string "Which is your choice of a challenge?$" + .string "Hay dos niveles de COMBATE sin TUTELA:\n" + .string "el nivel 50 y el nivel libre. ¿Cuál eliges?$" BattleFrontier_BattlePalaceLobby_Text_NotEnoughValidMonsLv50: - .string "Sigh…\p" - .string "You do not have the three POKéMON\n" - .string "required for the challenge.\p" - .string "To enter, you must provide three\n" - .string "different kinds of POKéMON.\p" - .string "These POKéMON must all be of\n" - .string "Level 50 or lower.\p" - .string "They also must not be holding\n" - .string "the same kinds of items.\p" - .string "EGGS{STR_VAR_1} ineligible.\p" - .string "Come back when you have made\n" - .string "your preparations.$" + .string "Lo lamento…\p" + .string "No tienes tres POKéMON que puedan\n" + .string "participar en este desafío.\p" + .string "Necesitas tres POKéMON diferentes\n" + .string "de nivel 50 o inferior.\p" + .string "Además, deben sostener distintos\n" + .string "tipos de objeto.\p" + .string "Los HUEVOS{STR_VAR_1} participar.\p" + .string "Vuelve cuando cumplas las condiciones\n" + .string "para aceptar el desafío.$" BattleFrontier_BattlePalaceLobby_Text_NotEnoughValidMonsLvOpen: - .string "Sigh…\p" - .string "You do not have the three POKéMON\n" - .string "required for the challenge.\p" - .string "To enter, you must provide three\n" - .string "different kinds of POKéMON.\p" - .string "They also must not be holding\n" - .string "the same kinds of items.\p" - .string "EGGS{STR_VAR_1} ineligible.\p" - .string "Come back when you have made\n" - .string "your preparations.$" + .string "Lo lamento…\p" + .string "No tienes tres POKéMON que puedan\n" + .string "participar en este desafío.\p" + .string "Necesitas tres POKéMON diferentes\n" + .string "para poder participar.\p" + .string "Además, deben sostener distintos\n" + .string "tipos de objeto.\p" + .string "Los HUEVOS{STR_VAR_1} participar.\p" + .string "Vuelve cuando cumplas las condiciones\n" + .string "para aceptar el desafío.$" BattleFrontier_BattlePalaceLobby_Text_NowSelectThreeMons: - .string "Good. Now, you must select your\n" - .string "three POKéMON.$" + .string "Selecciona los tres POKéMON\n" + .string "con los que quieres combatir.$" BattleFrontier_BattlePalaceLobby_Text_MustSaveBeforeChallenge2: - .string "I must save before I show you to\n" - .string "the BATTLE HALL. Is that okay?$" + .string "Antes de participar en el COMBATE sin\n" + .string "TUTELA, debes guardar la partida…$" BattleFrontier_BattlePalaceLobby_Text_FollowMe: - .string "Good.\n" - .string "Now, follow me.$" + .string "Bien.\n" + .string "Vamos, pues.$" BattleFrontier_BattlePalaceLobby_Text_ResultsWillBeRecorded: - .string "I feel privileged for having seen\n" - .string "your POKéMON's exploits.\p" - .string "The results will be recorded.\n" - .string "I must ask you to briefly wait.$" + .string "Ha sido un honor ver combatir\n" + .string "a tus POKéMON.\p" + .string "Ahora debemos guardar los resultados.\n" + .string "Un segundo, por favor.$" BattleFrontier_BattlePalaceLobby_Text_FirmTrueBondsFor7WinStreak: - .string "To achieve a 7-win streak…\p" - .string "The bonds that bind your heart with\n" - .string "your POKéMON seem firm and true.$" + .string "Has logrado una racha de 7 victorias…\p" + .string "Sin duda, existe un fuerte vínculo\n" + .string "entre tus POKéMON y tú.$" BattleFrontier_BattlePalaceLobby_Text_FeatWillBeRecorded: - .string "Your feat will be recorded.\n" - .string "I must ask you to briefly wait.$" + .string "Vamos a guardar tu récord.\n" + .string "Espera unos instantes.$" @ Unused BattleFrontier_BattlePalaceLobby_Text_BattlePointsFor7WinStreak: @@ -101,24 +98,24 @@ BattleFrontier_BattlePalaceLobby_Text_BattlePointsFor7WinStreak: .string "we present you with Battle Point(s).$" BattleFrontier_BattlePalaceLobby_Text_NoSpaceForPrize: - .string "You seem to have no space for\n" - .string "our prize.\p" - .string "You should return when you have\n" - .string "organized your BAG.$" + .string "Lástima, parece que no tienes sitio\n" + .string "para guardar nuestro premio.\p" + .string "No te olvides de volver cuando\n" + .string "tengas sitio en la MOCHILA.$" BattleFrontier_BattlePalaceLobby_Text_WeHaveBeenWaiting: - .string "We have been waiting for you…$" + .string "Te estábamos esperando…$" BattleFrontier_BattlePalaceLobby_Text_MustSaveBeforeChallenge: - .string "I must save before I show you to\n" - .string "the BATTLE HALL. Is that okay?$" + .string "Antes de participar en el COMBATE sin\n" + .string "TUTELA, debes guardar la partida…$" BattleFrontier_BattlePalaceLobby_Text_FailedToSaveBeforeEndingChallenge: - .string "Sigh…\p" - .string "You failed to save before you ended\n" - .string "your challenge the last time.\p" - .string "As a result, your challenge has been\n" - .string "disqualified. It is most unfortunate.$" + .string "Lo lamento…\p" + .string "No debiste de guardar la partida antes\n" + .string "de abandonar el desafío…\p" + .string "Me temo que, por tanto, se te ha\n" + .string "descalificado…$" @ Unused BattleFrontier_BattlePalaceLobby_Text_ReceivedPrize: @@ -126,149 +123,150 @@ BattleFrontier_BattlePalaceLobby_Text_ReceivedPrize: .string "{STR_VAR_1}.$" BattleFrontier_BattlePalaceLobby_Text_LadyCanTellWhatMonsThink: - .string "For a hardy fellow like me,\n" - .string "hardy POKéMON are the best.\p" - .string "Offense is the best defense!\n" - .string "A relentless attack is the ultimate!\p" - .string "But that's not what I wanted to chat\n" - .string "about.\p" - .string "Every so often a really cute lady\n" - .string "swings by here.\p" - .string "She says that she can tell what\n" - .string "POKéMON are thinking.\p" - .string "I don't know about that part,\n" - .string "but she is really cute.\p" - .string "Huh?\n" - .string "Why are you looking at me like that?$" + .string "Para los tipos robustos como yo,\n" + .string "los POKéMON robustos son los mejores.\p" + .string "¡La mejor defensa es un buen ataque!\n" + .string "¡Y un ataque incesante es aún mejor!\p" + .string "Pero yo no quería hablarte de esto.\p" + .string "De vez en cuando pasa por aquí\n" + .string "una señorita realmente hermosa.\p" + .string "Ella dice que puede adivinar lo\n" + .string "que piensan los POKéMON.\p" + .string "No sé si será verdad lo que dice,\n" + .string "pero es que es guapa de verdad.\p" + .string "¿Eh?\n" + .string "¿Por qué me miras así?$" BattleFrontier_BattlePalaceLobby_Text_NatureAndMovesKeyHere: - .string "Hmm…\p" - .string "It appears that the nature of POKéMON\n" - .string "and the moves that they have been\l" - .string "taught are the keys to battle here.\p" - .string "To be more precise, it's how well\n" - .string "the moves match the nature of\l" - .string "the POKéMON.\p" - .string "If your POKéMON is in trouble and\n" - .string "unable to live up to its potential,\l" - .string "you may need to examine how well\l" - .string "its moves match its nature.$" + .string "Mmm…\p" + .string "Parece que la clave para ganar\n" + .string "combates en este sitio está\l" + .string "en la naturaleza de los POKéMON\l" + .string "y en los movimientos que han aprendido.\p" + .string "Concretamente, en lo bien que se\n" + .string "corresponden los movimientos del\l" + .string "POKéMON con su naturaleza.\p" + .string "Si un POKéMON tiene problemas y no\n" + .string "rinde como se espera de él, a lo mejor\l" + .string "es que los movimientos que usa no\l" + .string "tienen nada que ver con su naturaleza.$" BattleFrontier_BattlePalaceLobby_Text_MonDocileButTransforms: - .string "My POKéMON is usually very docile.\p" - .string "But when it's in a BATTLE HALL,\n" - .string "it sometimes seems to become\l" - .string "transformed into something wicked!\p" - .string "It becomes totally intimidating.\n" - .string "It's shocking, even.$" + .string "Mi POKéMON suele ser muy dócil.\p" + .string "Pero, oye, cuando participa en un\n" + .string "COMBATE sin TUTELA, es como si se\l" + .string "transformara en una bestia salvaje.\p" + .string "Se vuelve muy agresivo.\n" + .string "Da miedo verlo.$" BattleFrontier_BattlePalaceLobby_Text_WhatNatureFavorsChippingAway: - .string "I wonder what sort of nature a POKéMON\n" - .string "would have if it favored enfeebling its\l" - .string "opponents and chipping away slowly.\p" - .string "I'd be surprised if it was a LAX nature.\p" - .string "But, nah, that can't be right.$" + .string "Me preguntaba qué clase de naturaleza\n" + .string "tendrá un POKéMON que hace más y más\l" + .string "débiles a sus rivales hasta agotarlos.\p" + .string "Me sorprendería que fuese\n" + .string "de naturaleza FLOJA.\p" + .string "Pero, bah, no puede ser.$" BattleFrontier_BattlePalaceLobby_Text_WelcomeForDoubleBattle: - .string "Where the hearts of TRAINERS\n" - .string "are put to the test.\p" - .string "I welcome you to the BATTLE PALACE.\p" - .string "I accept challenges to the DOUBLE\n" - .string "BATTLE HALLS.$" + .string "¡Aquí ponemos a prueba el ánimo\n" + .string "y el arrojo de los ENTRENADORES!\p" + .string "¡Te doy la bienvenida\n" + .string "al PALACIO BATALLA!\p" + .string "Yo soy el guía del COMBATE\n" + .string "sin TUTELA DOBLE.$" BattleFrontier_BattlePalaceLobby_Text_TakeDoubleBattleChallenge: - .string "Do you wish to take\n" - .string "the DOUBLE BATTLE HALL challenge?$" + .string "¿Aceptas el desafío del COMBATE\n" + .string "sin TUTELA DOBLE?$" BattleFrontier_BattlePalaceLobby_Text_ExplainDoubleBattleChallenge: - .string "In the BATTLE PALACE, there are\n" - .string "several auditoriums for DOUBLE BATTLES\l" - .string "that are named DOUBLE BATTLE HALLS.\p" - .string "The DOUBLE BATTLES are conducted in\n" - .string "the usual way, except with one crucial\l" - .string "rule that must be obeyed.\p" - .string "TRAINERS are permitted only to switch\n" - .string "their POKéMON in and out.\p" - .string "TRAINERS are otherwise forbidden to\n" - .string "command their POKéMON.\p" - .string "The POKéMON are to behave according\n" - .string "to their nature and battle on their own.\p" - .string "You must put your trust in your\n" - .string "POKéMON and watch over them.\p" - .string "If you achieve the honor of beating\n" - .string "seven TRAINERS in succession,\l" - .string "we will present you with Battle Points.\p" - .string "If you want to interrupt your\n" - .string "challenge, please save the game.\p" - .string "If you don't save before interrupting,\n" - .string "you will be disqualified.$" + .string "En el PALACIO BATALLA, hay varias\n" + .string "salas donde se celebran COMBATES\l" + .string "sin TUTELA DOBLES.\p" + .string "Los COMBATES sin TUTELA sólo se\n" + .string "distinguen de los normales\l" + .string "por una regla de obligado cumplimiento:\p" + .string "Los ENTRENADORES sólo pueden\n" + .string "cambiar de POKéMON.\p" + .string "Es decir, los ENTRENADORES no pueden\n" + .string "dar órdenes a sus POKéMON.\p" + .string "De este modo, se deja que los POKéMON\n" + .string "combatan solos, según su naturaleza.\p" + .string "Debes confiar en tus POKéMON\n" + .string "y vigilar para que nada les pase.\p" + .string "Si logras derrotar consecutivamente\n" + .string "a siete ENTRENADORES, obtendrás\l" + .string "PUNTOS de BATALLA.\p" + .string "Si quieres interrumpir el desafío,\n" + .string "no olvides guardar antes la partida.\p" + .string "Si no la guardas, se te descalificará.$" BattleFrontier_BattlePalaceLobby_Text_ToDefeatMavenAnd7Trainers: - .string "To defeat the PALACE MAVEN\n" - .string "and seven TRAINERS in a row…$" + .string "Derrotado el AMO del PALACIO y, con él,\n" + .string "siete ENTRENADORES consecutivos…$" BattleFrontier_BattlePalaceLobby_Text_PresentYouWithBattlePoints: - .string "In honor of the bond you share with\n" - .string "your POKéMON, we present you with\l" - .string "these Battle Point(s).$" + .string "Debemos hacer honor al vínculo\n" + .string "que has forjado entre tú y tus POKéMON,\l" + .string "y premiarlo con PUNTOS de BATALLA.$" BattleFrontier_BattlePalaceLobby_Text_LikeToRecordMatch: - .string "Would you like to record your latest\n" - .string "BATTLE PALACE match on your\l" - .string "FRONTIER PASS?$" + .string "¿Quieres grabar tu último\n" + .string "enfrentamiento del PALACIO BATALLA\l" + .string "en tu PASE del FRENTE?$" BattleFrontier_BattlePalaceLobby_Text_RulesAreListed: - .string "The BATTLE HALL rules are listed.$" + .string "Son las reglas del COMBATE sin TUTELA.$" BattleFrontier_BattlePalaceLobby_Text_ReadWhichHeading: - .string "Which heading do you want to read?$" + .string "¿Qué capítulo quieres leer?$" BattleFrontier_BattlePalaceLobby_Text_ExplainRulesBasics: - .string "Here, POKéMON are required to think\n" - .string "and battle by themselves.\p" - .string "Unlike in the wild, POKéMON that live\n" - .string "with people behave differently\l" - .string "depending on their nature.$" + .string "Aquí, los POKéMON deberán pensar\n" + .string "y combatir por sí mismos.\p" + .string "A diferencia de los POKéMON salvajes,\n" + .string "los que viven con gente se comportan\l" + .string "de manera distinta según su naturaleza.$" BattleFrontier_BattlePalaceLobby_Text_ExplainRulesNature: - .string "Depending on its nature, a POKéMON\n" - .string "may prefer to attack no matter what.\p" - .string "Another POKéMON may prefer to protect\n" - .string "itself from any harm.\p" - .string "Yet another may enjoy vexing or\n" - .string "confounding its foes.\p" - .string "Due to its nature, a POKéMON\n" - .string "will have favorite moves that it is good\l" - .string "at using.\p" - .string "It may also dislike certain moves that\n" - .string "it has trouble using.$" + .string "Según su naturaleza, un POKéMON puede\n" + .string "atacar sin medir las consecuencias.\p" + .string "Mientras que otro preferirá protegerse\n" + .string "en lugar de atacar.\p" + .string "Y otro puede que prefiera irritar\n" + .string "o confundir a sus oponentes.\p" + .string "Según su naturaleza, cada POKéMON\n" + .string "tendrá unos movimientos preferidos,\l" + .string "que sabrá usar muy bien.\p" + .string "Igualmente, puede que deteste ciertos\n" + .string "movimientos que le resultan difíciles.$" BattleFrontier_BattlePalaceLobby_Text_ExplainRulesMoves: - .string "There are offensive moves that inflict\n" - .string "direct damage on the foe.\p" - .string "There are defensive moves that are\n" - .string "used to prepare for enemy attacks or\l" - .string "used to heal HP and so on.\p" - .string "There are also other somewhat-odd\n" - .string "moves that may enfeeble the foes with\l" - .string "stat problems including poison and \l" - .string "paralysis.\p" - .string "POKéMON will consider using moves in\n" - .string "these three categories.$" + .string "Existen movimientos ofensivos que\n" + .string "infligen un daño directo al enemigo.\p" + .string "Hay movimientos defensivos que sirven\n" + .string "para prepararse ante ataques enemigos,\l" + .string "curar PS, etc.\p" + .string "Existen también otros movimientos\n" + .string "que pueden alterar el estado del rival\l" + .string "con envenenamiento, parálisis, etc.\p" + .string "Los POKéMON usarán movimientos\n" + .string "de una de estas tres categorías.$" BattleFrontier_BattlePalaceLobby_Text_ExplainRulesUnderpowered: - .string "When not under command by its TRAINER,\n" - .string "a POKéMON may be unable to effectively\l" - .string "use certain moves.\p" - .string "A POKéMON is not good at using any\n" - .string "move that it dislikes.\p" - .string "If a POKéMON only knows moves that\n" - .string "do not match its nature, it will often\l" - .string "be unable to live up to its potential.$" + .string "Cuando no está bajo el control de su\n" + .string "ENTRENADOR, un POKéMON puede ser\l" + .string "incapaz de usar ciertos movimientos.\p" + .string "A los POKéMON no les gusta usar\n" + .string "movimientos impropios de su naturaleza.\p" + .string "Si un POKéMON sólo conoce movimientos\n" + .string "ajenos a su naturaleza, es probable que\l" + .string "nunca llegue a demostrar su valía.$" BattleFrontier_BattlePalaceLobby_Text_ExplainRulesWhenInDanger: - .string "Depending on its nature, a POKéMON may\n" - .string "start using moves that don't match its\l" - .string "nature when it is in trouble.\p" - .string "If a POKéMON begins behaving oddly\n" - .string "in a pinch, watch it carefully.$" + .string "Cuando un POKéMON está en peligro,\n" + .string "es posible que decida usar movimientos\l" + .string "que sean ajenos a su naturaleza.\p" + .string "Si un POKéMON comienza a comportarse\n" + .string "de modo extraño en un momento de apuro,\l" + .string "no lo pierdas de vista.$" diff --git a/data/maps/BattleFrontier_BattlePikeCorridor/text_es.inc b/data/maps/BattleFrontier_BattlePikeCorridor/text_es.inc index 9a27159a49..57760efbaa 100644 --- a/data/maps/BattleFrontier_BattlePikeCorridor/text_es.inc +++ b/data/maps/BattleFrontier_BattlePikeCorridor/text_es.inc @@ -1,4 +1,4 @@ BattleFrontier_BattlePikeCorridor_Text_YourChallengeHasBegun: - .string "Your Battle Choice challenge\n" - .string "has now begun…$" + .string "El desafío de la ELECCIÓN de COMBATES\n" + .string "ha dado comienzo…$" diff --git a/data/maps/BattleFrontier_BattlePikeLobby/text_es.inc b/data/maps/BattleFrontier_BattlePikeLobby/text_es.inc index 0ed3b97218..4b09b8fd20 100644 --- a/data/maps/BattleFrontier_BattlePikeLobby/text_es.inc +++ b/data/maps/BattleFrontier_BattlePikeLobby/text_es.inc @@ -1,91 +1,92 @@ BattleFrontier_BattlePikeLobby_Text_WelcomeToBattlePike: - .string "Where the luck of TRAINERS\n" - .string "is put to the test…\p" - .string "Welcome to the BATTLE PIKE…\p" - .string "I am your guide to the BATTLE PIKE…$" + .string "¡Aquí ponemos a prueba la suerte\n" + .string "de los ENTRENADORES!\p" + .string "¡Te doy la bienvenida\n" + .string "a la SIERPE BATALLA!\p" + .string "Yo seré tu primera guía si aceptas\n" + .string "el desafío de la ELECCIÓN de COMBATES.$" BattleFrontier_BattlePikeLobby_Text_TakeChallenge: - .string "Would you like to take the Battle\n" - .string "Choice challenge?$" + .string "Dime, pues, ¿aceptas el desafío\n" + .string "de la ELECCIÓN de COMBATES?$" BattleFrontier_BattlePikeLobby_Text_ExplainBattlePike: - .string "Here we conduct an event we call\n" - .string "the Battle Choice.\p" - .string "The Battle Choice rules are very\n" - .string "simple…\p" - .string "Choose one of three paths and make\n" - .string "your way to the goal room at the end\l" - .string "of the BATTLE PIKE. It's that simple.\p" - .string "However, what happens on the chosen\n" - .string "path depends entirely on the luck\l" - .string "of the challenger…\p" - .string "If you reach the goal, you will be\n" - .string "rewarded with Battle Points.\p" - .string "If you want to interrupt your\n" - .string "challenge, please have a word with\l" - .string "our staff in the big rooms on the way.\p" - .string "If you don't save before interrupting,\n" - .string "you will be disqualified.$" + .string "Si aceptas entrar aquí, te enfrentarás\n" + .string "a la llamada ELECCIÓN de COMBATES.\p" + .string "Las reglas de la ELECCIÓN de COMBATES\n" + .string "son muy simples…\p" + .string "Elige uno de los tres caminos y llega\n" + .string "a la última sala de la SIERPE BATALLA.\l" + .string "Así de sencillo.\p" + .string "Pero recuerda: lo que te encuentres\n" + .string "en el camino que elijas, dependerá\l" + .string "únicamente de tu fortuna…\p" + .string "Si alcanzas la meta, recibirás como\n" + .string "recompensa PUNTOS de BATALLA.\p" + .string "Si quieres interrumpir el desafío, habla\n" + .string "con cualquiera de mis compañeras\l" + .string "que están en las salas grandes.\p" + .string "Si no guardas antes de salirte\n" + .string "del juego, se te descalificará.$" BattleFrontier_BattlePikeLobby_Text_LookForwardToSeeingYou: - .string "We look forward to seeing you\n" - .string "on another occasion…$" + .string "Esperamos que vuelvas\n" + .string "pronto por aquí.$" BattleFrontier_BattlePikeLobby_Text_WhichChallengeMode: - .string "You have the choice of two courses,\n" - .string "Level 50 and Open Level.\l" - .string "Which will you challenge?$" + .string "El desafío se disputa en dos niveles:\n" + .string "el nivel 50 y el nivel libre. ¿Cuál eliges?$" BattleFrontier_BattlePikeLobby_Text_NotEnoughValidMonsLv50: - .string "I beg your pardon, but…\p" - .string "You do not have three eligible\n" - .string "POKéMON for the Battle Choice event.\p" - .string "You must have three different POKéMON\n" - .string "of Level 50 or less to enter.\p" - .string "They also must be holding different\n" - .string "kinds of items.\p" - .string "EGGS{STR_VAR_1} ineligible.\p" - .string "Please come see me when\n" - .string "you are ready…$" + .string "Una lástima…\p" + .string "No tienes tres POKéMON que puedan\n" + .string "participar en la ELECCIÓN de COMBATES.\p" + .string "Necesitas tres POKéMON diferentes\n" + .string "de nivel 50 o inferior.\p" + .string "Además, deben sostener distintos\n" + .string "tipos de objeto.\p" + .string "Los HUEVOS{STR_VAR_1} participar.\p" + .string "Vuelve cuando cumplas las condiciones\n" + .string "para aceptar el desafío.$" BattleFrontier_BattlePikeLobby_Text_NotEnoughValidMonsLvOpen: - .string "I beg your pardon, but…\p" - .string "You do not have three eligible\n" - .string "POKéMON for the Battle Choice event.\p" - .string "You must have three different\n" - .string "POKéMON to enter.\p" - .string "They also must be holding different\n" - .string "kinds of items.\p" - .string "EGGS{STR_VAR_1} ineligible.\p" - .string "Please come see me when\n" - .string "you are ready…$" + .string "Una lástima…\p" + .string "No tienes tres POKéMON que puedan\n" + .string "participar en la ELECCIÓN de COMBATES.\p" + .string "Necesitas tres POKéMON diferentes\n" + .string "para poder participar.\p" + .string "Además, deben sostener distintos\n" + .string "tipos de objeto.\p" + .string "Los HUEVOS{STR_VAR_1} participar.\p" + .string "Vuelve cuando cumplas las condiciones\n" + .string "para aceptar el desafío.$" BattleFrontier_BattlePikeLobby_Text_PleaseChooseThreeMons: - .string "Please choose the three POKéMON\n" - .string "you wish to enter in the challenge…$" + .string "Selecciona los tres POKéMON con los\n" + .string "que quieres combatir.$" BattleFrontier_BattlePikeLobby_Text_SaveBeforeChallenge: - .string "Before starting your Battle Choice\n" - .string "challenge, I must save the game.\l" - .string "Is that acceptable?$" + .string "Antes de comenzar tu ELECCIÓN de\n" + .string "COMBATES, debo guardar la partida.\l" + .string "¿Estás de acuerdo?$" BattleFrontier_BattlePikeLobby_Text_StepThisWay: - .string "Please step this way…$" + .string "Pasa por aquí.$" BattleFrontier_BattlePikeLobby_Text_ChallengeEndedRecordResults: - .string "Your challenge has ended…\p" - .string "I shall record your results.\n" - .string "Please wait…$" + .string "El desafío ha terminado…\p" + .string "Voy a guardar tus resultados.\n" + .string "Espera unos instantes.$" BattleFrontier_BattlePikeLobby_Text_PossessLuckInAbundance: - .string "You have completed the challenge…\p" - .string "I must say… You seem to possess luck\n" - .string "in abundance…$" + .string "Has logrado finalizar el desafío…\p" + .string "Debo reconocer… que has tenido\n" + .string "mucha fortuna…$" BattleFrontier_BattlePikeLobby_Text_ShallRecordResults: - .string "I shall record your results.\n" - .string "Please wait…$" + .string "Vamos a guardar tus resultados.\n" + .string "Espera unos instantes.$" @ Unused BattleFrontier_BattlePikeLobby_Text_AwardYouTheseBattlePoints2: @@ -101,64 +102,64 @@ BattleFrontier_BattlePikeLobby_Text_ReachedBattlePointLimit: .string "for prizes, then return…$" BattleFrontier_BattlePikeLobby_Text_FailedToSaveBeforeQuitting: - .string "I beg your pardon, but…\p" - .string "You failed to save before you quit\n" - .string "your challenge the last time.\p" - .string "Because of that, your challenge so far\n" - .string "has been disqualified. I am sorry…$" + .string "Una lástima…\p" + .string "Se te olvidó guardar la partida antes\n" + .string "de abandonar el desafío…\p" + .string "Me temo que se te ha descalificado…$" BattleFrontier_BattlePikeLobby_Text_SnatchedVictoryFromQueen: - .string "Congratulations…\p" - .string "You have snatched victory from the\n" - .string "PIKE QUEEN and cleared the event…$" + .string "Enhorabuena…\p" + .string "Has conseguido derrotar a la REINA\n" + .string "de la SIERPE y superar la gran prueba…$" BattleFrontier_BattlePikeLobby_Text_AwardYouTheseBattlePoints: - .string "In recognition of your amazing luck,\n" - .string "we award you these Battle Point(s)…$" + .string "Premiaremos tu increíble fortuna\n" + .string "con PUNTOS de BATALLA…$" BattleFrontier_BattlePikeLobby_Text_OneRoomAwayFromGoal: - .string "Arrgh! I blew my chance!\n" - .string "I was one room away from the goal!\p" - .string "In this place, you'd better watch out\n" - .string "for poison, freezing, and so on.$" + .string "¡Grrr! ¡La he pifiado!\n" + .string "¡Y sólo me quedaba una sala!\p" + .string "En este lugar hay que tener cuidado\n" + .string "con venenos, paralizantes y demás.$" BattleFrontier_BattlePikeLobby_Text_NeverHadToBattleTrainer: - .string "I've completed the challenge 10 times\n" - .string "now, but I've never had to battle\l" - .string "a TRAINER once.$" + .string "Aunque no te lo creas, he terminado\n" + .string "el desafío 10 veces sin tener que\l" + .string "enfrentarme nunca a un ENTRENADOR.$" BattleFrontier_BattlePikeLobby_Text_ThinkAbilitiesUsefulHere: - .string "Listen! Listen!\p" - .string "Don't you think that the special\n" - .string "abilities of POKéMON will be useful\l" - .string "here?$" + .string "¡Oye! ¡Oye!\p" + .string "¿No crees que aquí podrías sacarles\n" + .string "mucho partido a las habilidades\l" + .string "especiales de los POKéMON?$" @ Unused BattleFrontier_BattlePikeLobby_Text_TrainersWhicheverPathIChoose: .string "What is this weird place?\n" - .string "I can't figure it out at all!\p" - .string "I've taken the challenge a bunch\n" + .string "I can’t figure it out at all!\p" + .string "I’ve taken the challenge a bunch\n" .string "of times, but all I ever do is run into\l" .string "TRAINERS whichever path I choose.$" BattleFrontier_BattlePikeLobby_Text_RulesAreListed: - .string "The Battle Choice's rules are listed.$" + .string "Aquí están expuestas las reglas\n" + .string "de la ELECCIÓN de COMBATES.$" BattleFrontier_BattlePikeLobby_Text_ReadWhichHeading: - .string "Which heading do you want to read?$" + .string "¿Qué capítulo quieres leer?$" BattleFrontier_BattlePikeLobby_Text_ExplainPokenavBagRules: - .string "The BAG and POKéNAV may not be used\n" - .string "during a Battle Choice challenge.$" + .string "La MOCHILA y el POKéNAV no pueden\n" + .string "usarse en la ELECCIÓN de COMBATES.$" BattleFrontier_BattlePikeLobby_Text_ExplainHeldItemRules: - .string "During a Battle Choice challenge,\n" - .string "any BERRY or HERB held by POKéMON\l" - .string "will be effective only once.$" + .string "Durante la ELECCIÓN de COMBATES,\n" + .string "las BAYAS o HIERBAS que sostengan los\l" + .string "POKéMON sólo tendrán efecto una vez.$" BattleFrontier_BattlePikeLobby_Text_ExplainMonOrderRules: - .string "During a Battle Choice challenge,\n" - .string "the sequence of POKéMON cannot be\l" - .string "changed.\p" - .string "The sequence must be set before\n" - .string "starting your challenge.$" + .string "Durante la ELECCIÓN de COMBATES,\n" + .string "el orden de salida de tus POKéMON\l" + .string "no puede cambiarse.\p" + .string "El orden debe fijarse antes de comenzar\n" + .string "el desafío.$" diff --git a/data/maps/BattleFrontier_BattlePikeRoomFinal/text_es.inc b/data/maps/BattleFrontier_BattlePikeRoomFinal/text_es.inc index 7e0614d40e..9addbe6b58 100644 --- a/data/maps/BattleFrontier_BattlePikeRoomFinal/text_es.inc +++ b/data/maps/BattleFrontier_BattlePikeRoomFinal/text_es.inc @@ -1,4 +1,4 @@ BattleFrontier_BattlePikeRoomFinal_Text_CongratsThisWayPlease: - .string "Congratulations…\n" - .string "Now, this way, please…$" + .string "Enhorabuena…\n" + .string "Por aquí, por favor…$" diff --git a/data/maps/BattleFrontier_BattlePikeRoomNormal/text_es.inc b/data/maps/BattleFrontier_BattlePikeRoomNormal/text_es.inc index ef8b188c72..884f0bdb40 100644 --- a/data/maps/BattleFrontier_BattlePikeRoomNormal/text_es.inc +++ b/data/maps/BattleFrontier_BattlePikeRoomNormal/text_es.inc @@ -1,23 +1,22 @@ BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreToFullHealth: - .string "Welcome…\n" - .string "You must be commended for your luck…\p" - .string "Your POKéMON shall be restored\n" - .string "to full health…$" + .string "Te doy la bienvenida…\n" + .string "Tu fortuna es encomiable…\p" + .string "Será un placer restaurar la forma\n" + .string "de tus POKéMON…$" BattleFrontier_BattlePikeRoomNormal_Text_EnjoyRestOfChallenge: - .string "I urge you to enjoy the rest of your\n" - .string "Battle Choice challenge…$" + .string "Disfruta cuanto puedas del resto de tu\n" + .string "ELECCIÓN de COMBATES…$" BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreOneMon: - .string "Ah, you're a lucky one.\n" - .string "I'm in somewhat-good spirits now.\p" - .string "I will restore one of your POKéMON\n" - .string "to full health.$" + .string "Pocos tienen tanta fortuna como tú.\n" + .string "Pero hoy me siento generoso.\p" + .string "Voy a devolver la forma a tus POKéMON.$" BattleFrontier_BattlePikeRoomNormal_Text_BestOfLuckFarewell: - .string "The best of luck to you.\n" - .string "Farewell.$" + .string "Que la fortuna te acompañe.\n" + .string "Adiós.$" @ Seems there was a planned room type where the player could choose to battle and would be healed if they won @ Possibly replaced/superseded by the hard battle room, which is the same but the battle isnt optional @@ -25,7 +24,7 @@ BattleFrontier_BattlePikeRoomNormal_Text_BestOfLuckFarewell: BattleFrontier_BattlePikeRoomNormal_Text_CareForBattleWillRestoreMons: .string "Excuse me…\p" .string "Would you care for a battle?\n" - .string "I'll restore your POKéMON if you win.$" + .string "I’ll restore your POKéMON if you win.$" @ Unused BattleFrontier_BattlePikeRoomNormal_Text_NowShallWe: @@ -49,141 +48,140 @@ BattleFrontier_BattlePikeRoomNormal_Text_BestOfLuckFarewell2: .string "Farewell.$" BattleFrontier_BattlePikeRoomNormal_Text_WatchOut: - .string "Oh, my!\p" - .string "Watch out!$" + .string "¡Eh, tú!\p" + .string "¡Ten cuidado!$" BattleFrontier_BattlePikeRoomNormal_Text_KirliaStop: - .string "Now, now!\n" - .string "KIRLIA, stop that!$" + .string "¡Eh, eh!\n" + .string "¡KIRLIA, ya está bien!$" BattleFrontier_BattlePikeRoomNormal_Text_DusclopsStop: - .string "Now, now!\n" - .string "DUSCLOPS, stop that!$" + .string "¡Eh, eh!\n" + .string "¡DUSCLOPS, ya vale!$" BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedToxic: - .string "KIRLIA used TOXIC!$" + .string "¡KIRLIA usó TÓXICO!$" BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedHypnosis: - .string "KIRLIA used HYPNOSIS!$" + .string "¡KIRLIA usó HIPNOSIS!$" BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedThunderWave: - .string "KIRLIA used THUNDER WAVE!$" + .string "¡KIRLIA usó ONDA TRUENO!$" BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedWillOWisp: - .string "KIRLIA used WILL-O-WISP!$" + .string "¡KIRLIA usó FUEGO FATUO!$" BattleFrontier_BattlePikeRoomNormal_Text_DusclopsUsedWillOWisp: - .string "DUSCLOPS used WILL-O-WISP!$" + .string "¡DUSCLOPS usó FUEGO FATUO!$" BattleFrontier_BattlePikeRoomNormal_Text_DusclopsUsedIceBeam: - .string "DUSCLOPS used ICE BEAM!$" + .string "¡DUSCLOPS usó RAYO HIELO!$" BattleFrontier_BattlePikeRoomNormal_Text_ThatsEnough: - .string "Look here!\n" - .string "That's quite enough!$" + .string "¡Eh, oye!\n" + .string "¡Ya es suficiente!$" BattleFrontier_BattlePikeRoomNormal_Text_ApologizeForKirlia: - .string "I must apologize to you…\p" - .string "My KIRLIA has a TIMID nature…$" + .string "Debo disculparme…\p" + .string "Mi KIRLIA es de naturaleza MIEDOSA…$" BattleFrontier_BattlePikeRoomNormal_Text_ApologizeForDusclops: - .string "I must apologize to you…\p" - .string "My DUSCLOPS has a TIMID nature…$" + .string "Debo disculparme…\p" + .string "Mi DUSCLOPS es de naturaleza MIEDOSA…$" BattleFrontier_BattlePikeRoomNormal_Text_AttacksWhenStartled: - .string "It attacks without warning if it is\n" - .string "startled by another person…\p" - .string "Are you and your POKéMON all right?$" + .string "Ataca sin avisar en cuanto siente\n" + .string "la más mínima amenaza…\p" + .string "¿Estáis bien tus POKéMON y tú?$" BattleFrontier_BattlePikeRoomNormal_Text_ApologizeHopeMonsAreFine: - .string "I do apologize for what happened…\n" - .string "I do hope your POKéMON are fine.$" + .string "Siento mucho lo que ha pasado…\n" + .string "Espero que tus POKéMON estén bien.$" BattleFrontier_BattlePikeRoomNormal_Text_Silence: - .string "… … … … … …\n" - .string "… … … … … …$" + .string "Mmm…$" BattleFrontier_BattlePikeRoomNormal_Text_BattleSomewhatToughTrainer: - .string "Welcome…\p" - .string "Here, we will have you battle\n" - .string "a somewhat-tough TRAINER…$" + .string "Buenas…\p" + .string "Aquí y ahora deberás enfrentarte\n" + .string "a un rival nada fácil…$" BattleFrontier_BattlePikeRoomNormal_Text_RestoreToFullHealth: - .string "How wonderful…\p" - .string "To honor your victory, your POKéMON\n" - .string "shall be restored to full health…$" + .string "Impresionante…\p" + .string "Celebremos tu victoria devolviéndole\n" + .string "la forma a tus POKéMON…$" BattleFrontier_BattlePikeRoomNormal_Text_EnjoyRestOfChallenge2: - .string "I urge you to enjoy the rest of your\n" - .string "Battle Choice challenge…$" + .string "¡Disfruta hasta el final de tu\n" + .string "ELECCIÓN de COMBATES!$" BattleFrontier_BattlePikeRoomNormal_Text_ImThePikeQueen: - .string "I am LUCY…\n" - .string "I am the law here…\l" - .string "For I am the PIKE QUEEN…\p" - .string "You already know it, but to advance,\n" - .string "you must defeat me…\p" - .string "…I'm not one for idle chatter.\n" - .string "Hurry. Come on…$" + .string "Soy FORTUNIA…\n" + .string "Y aquí mando yo.\l" + .string "No en vano soy la REINA de la SIERPE…\p" + .string "Ya sé que lo sabes, pero para poder\n" + .string "continuar, antes deberás derrotarme…\p" + .string "Bueno, basta de cháchara.\n" + .string "Venga, adelante…$" BattleFrontier_BattlePikeRoomNormal_Text_HopeYouDidntUseUpLuck: - .string "Your luck…\n" - .string "I hope you didn't use it all up here…$" + .string "Creo que has tenido fortuna…\p" + .string "Y espero que aún te quede…$" BattleFrontier_BattlePikeRoomNormal_Text_LucyShowMeFrontierPass: - .string "LUCY: … … … … … …\n" - .string "Show me your FRONTIER PASS…$" + .string "FORTUNIA: Mmm…\n" + .string "Muéstrame tu PASE del FRENTE…$" BattleFrontier_BattlePikeRoomNormal_Text_ReceivedLuckSymbol: - .string "The Luck Symbol was embossed on\n" - .string "the FRONTIER PASS!$" + .string "¡El SÍMBOLO de la FORTUNA ha sido\n" + .string "grabado en tu PASE del FRENTE!$" BattleFrontier_BattlePikeRoomNormal_Text_AllThereIsDisappear: - .string "…That's all there is…\n" - .string "Disappear already…$" + .string "Eso era todo…\n" + .string "¡Desaparece de mi vista!$" BattleFrontier_BattlePikeRoomNormal_Text_LucyYouAgain: - .string "LUCY: …You again…\p" - .string "… … … … … …\p" - .string "…I've trampled flowers and braved\n" - .string "storms to get to where I am…\p" - .string "I don't feel any compulsion to keep\n" - .string "losing to the same opponent…\p" - .string "… … … … … …\n" - .string "Fine… I'll do it…$" + .string "FORTUNIA: ¿Otra vez?…\p" + .string "Ufff…\p" + .string "He pisoteado muchas flores y soportado\n" + .string "muchas tormentas para llegar aquí…\p" + .string "No tengo la menor intención de perder\n" + .string "dos veces contra el mismo rival…\p" + .string "Mmm…\n" + .string "En fin… Adelante…$" BattleFrontier_BattlePikeRoomNormal_Text_NowComeOn: - .string "Now!\n" - .string "Come on!$" + .string "¡Bueno!\n" + .string "¡Vamos allá!$" BattleFrontier_BattlePikeRoomNormal_Text_LucyFrontierPass: - .string "LUCY: … … … … … …\p" - .string "…FRONTIER PASS…$" + .string "FORTUNIA: Mmm…\p" + .string "El PASE del FRENTE, por favor…$" BattleFrontier_BattlePikeRoomNormal_Text_LuckSymbolTookGoldenShine: - .string "The Luck Symbol took on\n" - .string "a golden shine!$" + .string "¡El SÍMBOLO de la FORTUNA\n" + .string "ha adquirido un brillo dorado!$" BattleFrontier_BattlePikeRoomNormal_Text_IWontForget: - .string "…You, I won't forget…\n" - .string "…Ever…$" + .string "Tú… No te olvidaré…\n" + .string "Nunca…$" BattleFrontier_BattlePikeRoomNormal_Text_ChoseRoomNoHeal: - .string "I welcome you…\p" - .string "Giggle…\n" - .string "You seem to be bereft of luck…\p" - .string "If only you hadn't chosen this room,\n" - .string "your POKéMON could have been healed…$" + .string "Es un placer…\p" + .string "¡Ji, ji!…\n" + .string "Parece que la fortuna te es esquiva…\p" + .string "Si hubieses elegido otra sala, habrías\n" + .string "podido curar a alguno de tus POKéMON…$" BattleFrontier_BattlePikeRoomNormal_Text_ChoseRoomHealOne: - .string "I welcome you…\p" - .string "Since you have chosen this room, I will\n" - .string "restore one POKéMON to full health…$" + .string "Enhorabuena…\p" + .string "Por haber elegido esta sala, devolveré\n" + .string "la forma a uno de tus POKéMON…$" BattleFrontier_BattlePikeRoomNormal_Text_ChoseRoomHealTwo: - .string "I welcome you…\p" - .string "Since you have chosen this room, I will\n" - .string "restore two POKéMON to full health…$" + .string "Enhorabuena…\p" + .string "Por haber elegido esta sala, devolveré\n" + .string "la forma a dos de tus POKéMON…$" @ Unused BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreAllMons: @@ -194,10 +192,10 @@ BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreAllMons: .string "all your POKéMON will be restored…$" BattleFrontier_BattlePikeRoomNormal_Text_ShallFetchOurMaster: - .string "I shall go fetch our master…$" + .string "Voy corriendo a buscar a nuestra jefa…$" BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreTwoMons: - .string "Ah, you're a lucky one!\n" - .string "I'm in good spirits now.\p" - .string "I will restore two of your POKéMON\n" - .string "to full health!$" + .string "¡Vaya, la fortuna te acompaña!\n" + .string "Hoy estoy de muy buen humor.\p" + .string "¡Devolveré la forma a dos de tus\n" + .string "POKéMON!$" diff --git a/data/maps/BattleFrontier_BattlePikeThreePathRoom/text_es.inc b/data/maps/BattleFrontier_BattlePikeThreePathRoom/text_es.inc index a2ac3a959c..d0f29f363b 100644 --- a/data/maps/BattleFrontier_BattlePikeThreePathRoom/text_es.inc +++ b/data/maps/BattleFrontier_BattlePikeThreePathRoom/text_es.inc @@ -1,105 +1,105 @@ BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom1: - .string "You are currently in\n" - .string "the 1st room…$" + .string "Actualmente te encuentras\n" + .string "en la sala 1…$" BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom3: - .string "You are currently in\n" - .string "the 3rd room…$" + .string "Actualmente te encuentras\n" + .string "en la sala 3…$" BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom5: - .string "You are currently in\n" - .string "the 5th room…$" + .string "Actualmente te encuentras\n" + .string "en la sala 5…$" BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom7: - .string "You are currently in\n" - .string "the 7th room…$" + .string "Actualmente te encuentras\n" + .string "en la sala 7…$" BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom9: - .string "You are currently in\n" - .string "the 9th room…$" + .string "Actualmente te encuentras\n" + .string "en la sala 9…$" BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom11: - .string "You are currently in\n" - .string "the 11th room…$" + .string "Actualmente te encuentras\n" + .string "en la sala 11…$" BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom13: - .string "You are currently in\n" - .string "the 13th room…$" + .string "Actualmente te encuentras\n" + .string "en la sala 13…$" BattleFrontier_BattlePikeThreePathRoom_Text_ContinueWithChallenge: - .string "Will you continue with\n" - .string "your challenge?$" + .string "¿Quieres continuar el desafío?$" BattleFrontier_BattlePikeThreePathRoom_Text_SaveChallengeAndQuit: - .string "Would you like to save your challenge\n" - .string "and quit the game for now?$" + .string "¿Quieres guardar la partida\n" + .string "y dejar de jugar?$" BattleFrontier_BattlePikeThreePathRoom_Text_RetireFromChallenge: - .string "Do you wish to retire from your\n" - .string "Battle Choice challenge?$" + .string "¿Quieres abandonar el desafío\n" + .string "de la ELECCIÓN de COMBATES?$" BattleFrontier_BattlePikeThreePathRoom_Text_AwaitingReturnSaveBeforeResume: - .string "We've been awaiting your return…\p" - .string "Before resuming your Battle Choice\n" - .string "challenge, let me save the game…$" + .string "Esperábamos tu regreso…\p" + .string "Antes de continuar con el desafío\n" + .string "de la ELECCIÓN de COMBATES,\l" + .string "déjame guardar…$" BattleFrontier_BattlePikeThreePathRoom_Text_PleaseEnjoyChallenge: - .string "Please do enjoy your Battle Choice\n" - .string "challenge…$" + .string "Adelante, disfruta del desafío\n" + .string "de la ELECCIÓN de COMBATES…$" BattleFrontier_BattlePikeThreePathRoom_Text_SavingYourData: - .string "I am saving your data…\n" - .string "A little time, please…$" + .string "Voy a guardar los datos…\n" + .string "Un momento, por favor…$" BattleFrontier_BattlePike_Text_PathBlockedNoTurningBack: - .string "The path is blocked!\n" - .string "And there is no turning back…$" + .string "¡El camino está bloqueado!\n" + .string "Y no hay vuelta atrás…$" BattleFrontier_BattlePikeThreePathRoom_Text_FindingItDifficultToChoose: - .string "I beg your pardon, but…\p" - .string "Are you perhaps finding it difficult\n" - .string "to choose your path?$" + .string "Perdona, pero…\p" + .string "¿Acaso encuentras difícil\n" + .string "elegir tu camino?$" BattleFrontier_BattlePikeThreePathRoom_Text_ApologizeForImpertinence: - .string "I see…\n" - .string "I apologize for my impertinence…$" + .string "Ah, bueno…\n" + .string "Perdona la pregunta…$" BattleFrontier_BattlePikeThreePathRoom_Text_SomethingAboutRightPath: - .string "Ah, let me see… There is something\n" - .string "about the path on the right…$" + .string "A ver, déjame ver…\n" + .string "El camino de la derecha tiene algo…$" BattleFrontier_BattlePikeThreePathRoom_Text_SomethingAboutCenterPath: - .string "Ah, let me see… There is something\n" - .string "about the path in the center…$" + .string "A ver, déjame ver…\n" + .string "El camino del centro tiene algo…$" BattleFrontier_BattlePikeThreePathRoom_Text_SomethingAboutLeftPath: - .string "Ah, let me see… There is something\n" - .string "about the path on the left…$" + .string "A ver, déjame ver…\n" + .string "El camino de la izquierda tiene algo…$" BattleFrontier_BattlePikeThreePathRoom_Text_AromaOfPokemon: - .string "It seems to have the distinct aroma\n" - .string "of POKéMON wafting around it…$" + .string "Es como si estuviese envuelto en ese\n" + .string "aroma especial de los POKéMON…$" BattleFrontier_BattlePikeThreePathRoom_Text_PresenceOfPeople: - .string "Is it… A TRAINER?\n" - .string "I sense the presence of people…$" + .string "Es como…, ¿un ENTRENADOR?…\n" + .string "Sí, siento la presencia de alguien…$" BattleFrontier_BattlePikeThreePathRoom_Text_HeardWhispering: - .string "I seem to have heard something…\n" - .string "It may have been whispering…$" + .string "Creo que he oído algo al otro lado…\n" + .string "Como si alguien estuviese susurrando…$" BattleFrontier_BattlePikeThreePathRoom_Text_WaveOfNostaliga: - .string "For some odd reason, I felt a wave\n" - .string "of nostalgia coming from it…$" + .string "Por alguna razón, siento como si un aire\n" + .string "de nostalgia viniera de allí…$" BattleFrontier_BattlePikeThreePathRoom_Text_TerrifyingEvent: - .string "I am sorry to say…\p" - .string "A terrifying event, yes, a horrible one,\n" - .string "is about to befall you…\p" - .string "I urge you to pay the utmost care\n" - .string "and prepare for the worst…$" + .string "Siento decirte esto…\p" + .string "Pero algo terrible, realmente terrible,\n" + .string "está a punto de sucederte…\p" + .string "Por favor, ten mucho cuidado\n" + .string "y prepárate para lo peor…$" BattleFrontier_BattlePikeThreePathRoom_Text_DreadfulPresence: - .string "From every path I sense a dreadful\n" - .string "presence…$" + .string "En todos los caminos parece aguardar\n" + .string "una terrible presencia…$" diff --git a/data/maps/BattleFrontier_BattlePyramidFloor/text_es.inc b/data/maps/BattleFrontier_BattlePyramidFloor/text_es.inc index f5d4ad2e74..da49d8dbfc 100644 --- a/data/maps/BattleFrontier_BattlePyramidFloor/text_es.inc +++ b/data/maps/BattleFrontier_BattlePyramidFloor/text_es.inc @@ -1,606 +1,564 @@ @ Also used by Trainer Hill BattleFacility_TrainerBattle_PlaceholderText: - .string "This is a sample message.$" + .string "Mensaje de prueba.$" gText_BattlePyramidConfirmRest:: - .string "Your BATTLE PYRAMID quest will be\n" - .string "saved so that you may quit for now.\l" - .string "Is that okay?$" + .string "Tu expedición de la PIRÁMIDE BATALLA\n" + .string "se guardará para que puedas tomarte\l" + .string "un descanso. ¿Estás de acuerdo?$" gText_BattlePyramidConfirmRetire:: - .string "Are you sure you want to quit your\n" - .string "PYRAMID quest?$" + .string "¿De verdad deseas abortar\n" + .string "tu EXPEDICIÓN de COMBATES?$" BattlePyramid_Text_ExitHintUp1:: - .string "This floor's exit is in\n" - .string "that direction: {UP_ARROW}$" + .string "La salida de este nivel está\n" + .string "en esa dirección: {UP_ARROW}.$" BattlePyramid_Text_ExitHintLeft1:: - .string "This floor's exit is in\n" - .string "that direction: {LEFT_ARROW}$" + .string "La salida de este nivel está\n" + .string "en esa dirección: {LEFT_ARROW}.$" BattlePyramid_Text_ExitHintRight1:: - .string "This floor's exit is in\n" - .string "that direction: {RIGHT_ARROW}$" + .string "La salida de este nivel está\n" + .string "en esa dirección: {RIGHT_ARROW}.$" BattlePyramid_Text_ExitHintDown1:: - .string "This floor's exit is in\n" - .string "that direction: {DOWN_ARROW}$" + .string "La salida de este nivel está\n" + .string "en esa dirección: {DOWN_ARROW}.$" BattlePyramid_Text_ExitHintUp2:: - .string "The exit on this floor is in\n" - .string "the {UP_ARROW} direction.$" + .string "Creo que la salida de este nivel\n" + .string "está por ahí: {UP_ARROW}.$" BattlePyramid_Text_ExitHintLeft2:: - .string "The exit on this floor is in\n" - .string "the {LEFT_ARROW} direction.$" + .string "Creo que la salida de este nivel\n" + .string "está por ahí: {LEFT_ARROW}.$" BattlePyramid_Text_ExitHintRight2:: - .string "The exit on this floor is in\n" - .string "the {RIGHT_ARROW} direction.$" + .string "Creo que la salida de este nivel\n" + .string "está por ahí: {RIGHT_ARROW}.$" BattlePyramid_Text_ExitHintDown2:: - .string "The exit on this floor is in\n" - .string "the {DOWN_ARROW} direction.$" + .string "Creo que la salida de este nivel\n" + .string "está por ahí: {DOWN_ARROW}.$" BattlePyramid_Text_ExitHintUp3:: - .string "The exit is over\n" - .string "that {UP_ARROW} way.$" + .string "La salida está en esa dirección: {UP_ARROW}.$" BattlePyramid_Text_ExitHintLeft3:: - .string "The exit is over\n" - .string "that {LEFT_ARROW} way.$" + .string "La salida está en esa dirección: {LEFT_ARROW}.$" BattlePyramid_Text_ExitHintRight3:: - .string "The exit is over\n" - .string "that {RIGHT_ARROW} way.$" + .string "La salida está en esa dirección: {RIGHT_ARROW}.$" BattlePyramid_Text_ExitHintDown3:: - .string "The exit is over\n" - .string "that {DOWN_ARROW} way.$" + .string "La salida está en esa dirección: {DOWN_ARROW}.$" BattlePyramid_Text_ExitHintUp4:: - .string "On this floor, the exit is somewhere\n" - .string "in the {UP_ARROW} direction.$" + .string "En este nivel, la salida está\n" + .string "en esa dirección: {UP_ARROW}.$" BattlePyramid_Text_ExitHintLeft4:: - .string "On this floor, the exit is somewhere\n" - .string "in the {LEFT_ARROW} direction.$" + .string "En este nivel, la salida está\n" + .string "en esa dirección: {LEFT_ARROW}.$" BattlePyramid_Text_ExitHintRight4:: - .string "On this floor, the exit is somewhere\n" - .string "in the {RIGHT_ARROW} direction.$" + .string "En este nivel, la salida está\n" + .string "en esa dirección: {RIGHT_ARROW}.$" BattlePyramid_Text_ExitHintDown4:: - .string "On this floor, the exit is somewhere\n" - .string "in the {DOWN_ARROW} direction.$" + .string "En este nivel, la salida está\n" + .string "en esa dirección: {DOWN_ARROW}.$" BattlePyramid_Text_ExitHintUp5:: - .string "The exit?\n" - .string "It's that {UP_ARROW} way.$" + .string "¿La salida, dices?\n" + .string "Por ahí: {UP_ARROW}.$" BattlePyramid_Text_ExitHintLeft5:: - .string "The exit?\n" - .string "It's that {LEFT_ARROW} way.$" + .string "¿La salida, dices?\n" + .string "Por ahí: {LEFT_ARROW}.$" BattlePyramid_Text_ExitHintRight5:: - .string "The exit?\n" - .string "It's that {RIGHT_ARROW} way.$" + .string "¿La salida, dices?\n" + .string "Por ahí: {RIGHT_ARROW}.$" BattlePyramid_Text_ExitHintDown5:: - .string "The exit?\n" - .string "It's that {DOWN_ARROW} way.$" + .string "¿La salida, dices?\n" + .string "Por ahí: {DOWN_ARROW}.$" BattlePyramid_Text_ExitHintUp6:: - .string "The exit happens to be in\n" - .string "the {UP_ARROW} direction.$" + .string "La salida resulta que está \n" + .string "en la dirección: {UP_ARROW}.$" BattlePyramid_Text_ExitHintLeft6:: - .string "The exit happens to be in\n" - .string "the {LEFT_ARROW} direction.$" + .string "La salida resulta que está \n" + .string "en la dirección: {LEFT_ARROW}.$" BattlePyramid_Text_ExitHintRight6:: - .string "The exit happens to be in\n" - .string "the {RIGHT_ARROW} direction.$" + .string "La salida resulta que está \n" + .string "en la dirección: {RIGHT_ARROW}.$" BattlePyramid_Text_ExitHintDown6:: - .string "The exit happens to be in\n" - .string "the {DOWN_ARROW} direction.$" + .string "La salida resulta que está \n" + .string "en la dirección: {DOWN_ARROW}.$" BattlePyramid_Text_EightItemsRemaining1:: - .string "Are you looking for items?\p" - .string "There are eight items left to\n" - .string "be found.$" + .string "¿Buscas objetos?\p" + .string "Pues todavía te quedan 8 por aquí.$" BattlePyramid_Text_SevenItemsRemaining1:: - .string "Are you looking for items?\p" - .string "There are seven items left to\n" - .string "be found.$" + .string "¿Buscas objetos?\p" + .string "Pues todavía te quedan 7 por aquí.$" BattlePyramid_Text_SixItemsRemaining1:: - .string "Are you looking for items?\p" - .string "There are six items left to\n" - .string "be found.$" + .string "¿Buscas objetos?\p" + .string "Pues todavía te quedan 6 por aquí.$" BattlePyramid_Text_FiveItemsRemaining1:: - .string "Are you looking for items?\p" - .string "There are five items left to\n" - .string "be found.$" + .string "¿Buscas objetos?\p" + .string "Pues todavía te quedan 5 por aquí.$" BattlePyramid_Text_FourItemsRemaining1:: - .string "Are you looking for items?\p" - .string "There are four items left to\n" - .string "be found.$" + .string "¿Buscas objetos?\p" + .string "Pues todavía te quedan 4 por aquí.$" BattlePyramid_Text_ThreeItemsRemaining1:: - .string "Are you looking for items?\p" - .string "There are three items left to\n" - .string "be found.$" + .string "¿Buscas objetos?\p" + .string "Pues todavía te quedan 3 por aquí.$" BattlePyramid_Text_TwoItemsRemaining1:: - .string "Are you looking for items?\p" - .string "There are two items left to\n" - .string "be found.$" + .string "¿Buscas objetos?\p" + .string "Pues todavía te quedan 2 por aquí.$" BattlePyramid_Text_OneItemRemaining1:: - .string "Are you looking for items?\p" - .string "There is one item left to\n" - .string "be found.$" + .string "¿Buscas objetos?\p" + .string "Pues todavía te queda 1 por aquí.$" BattlePyramid_Text_ZeroItemsRemaining1:: - .string "Are you looking for items?\p" - .string "There isn't anything left to\n" - .string "be found!$" + .string "¿Buscas objetos?\p" + .string "¡Pero si ya los has encontrado todos!$" BattlePyramid_Text_EightItemsRemaining2:: - .string "Because you won, I'll tell you\n" - .string "a little secret!\p" - .string "There are eight items\n" - .string "lying around here.$" + .string "Ya que has ganado,\n" + .string "¡te contaré un secreto!\p" + .string "Hay 8 objetos desperdigados por aquí.$" BattlePyramid_Text_SevenItemsRemaining2:: - .string "Because you won, I'll tell you\n" - .string "a little secret!\p" - .string "There are seven items left\n" - .string "lying around here.$" + .string "Ya que has ganado,\n" + .string "¡te contaré un secreto!\p" + .string "Hay 7 objetos más desperdigados\n" + .string "por aquí.$" BattlePyramid_Text_SixItemsRemaining2:: - .string "Because you won, I'll tell you\n" - .string "a little secret!\p" - .string "There are six items left\n" - .string "lying around here.$" + .string "Ya que has ganado,\n" + .string "¡te contaré un secreto!\p" + .string "Hay 6 objetos más desperdigados\n" + .string "por aquí.$" BattlePyramid_Text_FiveItemsRemaining2:: - .string "Because you won, I'll tell you\n" - .string "a little secret!\p" - .string "There are five items left\n" - .string "lying around here.$" + .string "Ya que has ganado,\n" + .string "¡te contaré un secreto!\p" + .string "Hay 5 objetos más desperdigados\n" + .string "por aquí.$" BattlePyramid_Text_FourItemsRemaining2:: - .string "Because you won, I'll tell you\n" - .string "a little secret!\p" - .string "There are four items left\n" - .string "lying around here.$" + .string "Ya que has ganado,\n" + .string "¡te contaré un secreto!\p" + .string "Hay 4 objetos más desperdigados\n" + .string "por aquí.$" BattlePyramid_Text_ThreeItemsRemaining2:: - .string "Because you won, I'll tell you\n" - .string "a little secret!\p" - .string "There are three items left\n" - .string "lying around here.$" + .string "Ya que has ganado,\n" + .string "¡te contaré un secreto!\p" + .string "Hay 3 objetos más desperdigados\n" + .string "por aquí.$" BattlePyramid_Text_TwoItemsRemaining2:: - .string "Because you won, I'll tell you\n" - .string "a little secret!\p" - .string "There are two items left\n" - .string "lying around here.$" + .string "Ya que has ganado,\n" + .string "¡te contaré un secreto!\p" + .string "Hay 2 objetos más desperdigados\n" + .string "por aquí.$" BattlePyramid_Text_OneItemRemaining2:: - .string "Because you won, I'll tell you\n" - .string "a little secret!\p" - .string "There is just one item\n" - .string "lying around here.$" + .string "Ya que has ganado,\n" + .string "¡te contaré un secreto!\p" + .string "Sólo queda 1 objeto más por aquí.$" BattlePyramid_Text_ZeroItemsRemaining2:: - .string "Because you won, I'll tell you\n" - .string "a little secret!\p" - .string "There isn't anything left\n" - .string "lying around here.$" + .string "Ya que has ganado,\n" + .string "¡te contaré un secreto!\p" + .string "Ya no queda ningún objeto más por aquí.$" BattlePyramid_Text_EightItemsRemaining3:: - .string "How's your stock of items holding up?\p" - .string "I reckon there are eight items left\n" - .string "waiting to be found on this floor.$" + .string "¿Cómo vas de objetos?\p" + .string "Pues todavía quedan 8 en este nivel.$" BattlePyramid_Text_SevenItemsRemaining3:: - .string "How's your stock of items holding up?\p" - .string "I reckon there are seven items left\n" - .string "waiting to be found on this floor.$" + .string "¿Cómo vas de objetos?\p" + .string "Pues todavía quedan 7 en este nivel.$" BattlePyramid_Text_SixItemsRemaining3:: - .string "How's your stock of items holding up?\p" - .string "I reckon there are six items left\n" - .string "waiting to be found on this floor.$" + .string "¿Cómo vas de objetos?\p" + .string "Pues todavía quedan 6 en este nivel.$" BattlePyramid_Text_FiveItemsRemaining3:: - .string "How's your stock of items holding up?\p" - .string "I reckon there are five items left\n" - .string "waiting to be found on this floor.$" + .string "¿Cómo vas de objetos?\p" + .string "Pues todavía quedan 5 en este nivel.$" BattlePyramid_Text_FourItemsRemaining3:: - .string "How's your stock of items holding up?\p" - .string "I reckon there are four items left\n" - .string "waiting to be found on this floor.$" + .string "¿Cómo vas de objetos?\p" + .string "Pues todavía quedan 4 en este nivel.$" BattlePyramid_Text_ThreeItemsRemaining3:: - .string "How's your stock of items holding up?\p" - .string "I reckon there are three items left\n" - .string "waiting to be found on this floor.$" + .string "¿Cómo vas de objetos?\p" + .string "Pues todavía quedan 3 en este nivel.$" BattlePyramid_Text_TwoItemsRemaining3:: - .string "How's your stock of items holding up?\p" - .string "I reckon there are two items left\n" - .string "waiting to be found on this floor.$" + .string "¿Cómo vas de objetos?\p" + .string "Pues todavía quedan 2 en este nivel.$" BattlePyramid_Text_OneItemRemaining3:: - .string "How's your stock of items holding up?\p" - .string "I reckon there's but one item left\n" - .string "waiting to be found on this floor.$" + .string "¿Cómo vas de objetos?\p" + .string "Pues todavía queda 1 en este nivel.$" BattlePyramid_Text_ZeroItemsRemaining3:: - .string "How's your stock of items holding up?\p" - .string "I reckon there are no more items\n" - .string "waiting to be found on this floor.\l" - .string "You take care now!$" + .string "¿Cómo vas de objetos?\p" + .string "Pues ya no queda ninguno en este nivel.\n" + .string "¡Cuídate!$" BattlePyramid_Text_EightItemsRemaining4:: - .string "You're strong, so you've earned\n" - .string "a hint!\p" - .string "There appear to be eight more\n" - .string "items on the ground.$" + .string "¡Te mereces una pequeña ayudita\n" + .string "por haberme ganado!\p" + .string "Ahí va: hay 8 objetos en este nivel.$" BattlePyramid_Text_SevenItemsRemaining4:: - .string "You're strong, so you've earned\n" - .string "a hint!\p" - .string "There appear to be seven more\n" - .string "items on the ground.$" + .string "¡Te mereces una pequeña ayudita\n" + .string "por haberme ganado!\p" + .string "Ahí va: hay 7 objetos en este nivel.$" BattlePyramid_Text_SixItemsRemaining4:: - .string "You're strong, so you've earned\n" - .string "a hint!\p" - .string "There appear to be six more\n" - .string "items on the ground.$" + .string "¡Te mereces una pequeña ayudita\n" + .string "por haberme ganado!\p" + .string "Ahí va: hay 6 objetos en este nivel.$" BattlePyramid_Text_FiveItemsRemaining4:: - .string "You're strong, so you've earned\n" - .string "a hint!\p" - .string "There appear to be five more\n" - .string "items on the ground.$" + .string "¡Te mereces una pequeña ayudita\n" + .string "por haberme ganado!\p" + .string "Ahí va: hay 5 objetos en este nivel.$" BattlePyramid_Text_FourItemsRemaining4:: - .string "You're strong, so you've earned\n" - .string "a hint!\p" - .string "There appear to be four more\n" - .string "items on the ground.$" + .string "¡Te mereces una pequeña ayudita\n" + .string "por haberme ganado!\p" + .string "Ahí va: hay 4 objetos en este nivel.$" BattlePyramid_Text_ThreeItemsRemaining4:: - .string "You're strong, so you've earned\n" - .string "a hint!\p" - .string "There appear to be three more\n" - .string "items on the ground.$" + .string "¡Te mereces una pequeña ayudita\n" + .string "por haberme ganado!\p" + .string "Ahí va: hay 3 objetos en este nivel.$" BattlePyramid_Text_TwoItemsRemaining4:: - .string "You're strong, so you've earned\n" - .string "a hint!\p" - .string "There appear to be two more\n" - .string "items on the ground.$" + .string "¡Te mereces una pequeña ayudita\n" + .string "por haberme ganado!\p" + .string "Ahí va: hay 2 objetos en este nivel.$" BattlePyramid_Text_OneItemRemaining4:: - .string "You're strong, so you've earned\n" - .string "a hint!\p" - .string "There appears to be only one more\n" - .string "item on the ground.$" + .string "¡Te mereces una pequeña ayudita\n" + .string "por haberme ganado!\p" + .string "Ahí va: hay 1 objeto en este nivel.$" BattlePyramid_Text_ZeroItemsRemaining4:: - .string "You're strong, so you've earned\n" - .string "a hint!\p" - .string "There appear to be no more\n" - .string "items on the ground.$" + .string "¡Te mereces una pequeña ayudita\n" + .string "por haberme ganado!\p" + .string "Ahí va: ¡ya no quedan más objetos\n" + .string "en este nivel!$" BattlePyramid_Text_EightItemsRemaining5:: - .string "On this floor of the PYRAMID,\n" - .string "I hear there are eight items…$" + .string "Dicen que en este nivel de la PIRÁMIDE,\n" + .string "hay 8 objetos…$" BattlePyramid_Text_SevenItemsRemaining5:: - .string "On this floor of the PYRAMID,\n" - .string "I hear there are seven items…$" + .string "Dicen que en este nivel de la PIRÁMIDE,\n" + .string "hay 7 objetos…$" BattlePyramid_Text_SixItemsRemaining5:: - .string "On this floor of the PYRAMID,\n" - .string "I hear there are six items…$" + .string "Dicen que en este nivel de la PIRÁMIDE,\n" + .string "hay 6 objetos…$" BattlePyramid_Text_FiveItemsRemaining5:: - .string "On this floor of the PYRAMID,\n" - .string "I hear there are five items…$" + .string "Dicen que en este nivel de la PIRÁMIDE,\n" + .string "hay 5 objetos…$" BattlePyramid_Text_FourItemsRemaining5:: - .string "On this floor of the PYRAMID,\n" - .string "I hear there are four items…$" + .string "Dicen que en este nivel de la PIRÁMIDE,\n" + .string "hay 4 objetos…$" BattlePyramid_Text_ThreeItemsRemaining5:: - .string "On this floor of the PYRAMID,\n" - .string "I hear there are three items…$" + .string "Dicen que en este nivel de la PIRÁMIDE,\n" + .string "hay 3 objetos…$" BattlePyramid_Text_TwoItemsRemaining5:: - .string "On this floor of the PYRAMID,\n" - .string "I hear there are two items…$" + .string "Dicen que en este nivel de la PIRÁMIDE,\n" + .string "hay 2 objetos…$" BattlePyramid_Text_OneItemRemaining5:: - .string "On this floor of the PYRAMID,\n" - .string "I hear there is one item…$" + .string "Dicen que en este nivel de la PIRÁMIDE,\n" + .string "hay 1 objeto…$" BattlePyramid_Text_ZeroItemsRemaining5:: - .string "On this floor of the PYRAMID,\n" - .string "I hear there are no items…$" + .string "Dicen que en este nivel de la PIRÁMIDE,\n" + .string "no quedan objetos…$" BattlePyramid_Text_EightItemsRemaining6:: - .string "Have you collected any items?\p" - .string "I believe there are eight more\n" - .string "items on this floor.$" + .string "¿Llevas algún objeto?\p" + .string "Creo que hay 8 en este nivel.$" BattlePyramid_Text_SevenItemsRemaining6:: - .string "Have you collected any items?\p" - .string "I believe there are seven more\n" - .string "items on this floor.$" + .string "¿Llevas algún objeto?\p" + .string "Creo que hay 7 en este nivel.$" BattlePyramid_Text_SixItemsRemaining6:: - .string "Have you collected any items?\p" - .string "I believe there are six more\n" - .string "items on this floor.$" + .string "¿Llevas algún objeto?\p" + .string "Creo que hay 6 en este nivel.$" BattlePyramid_Text_FiveItemsRemaining6:: - .string "Have you collected any items?\p" - .string "I believe there are five more\n" - .string "items on this floor.$" + .string "¿Llevas algún objeto?\p" + .string "Creo que hay 5 en este nivel.$" BattlePyramid_Text_FourItemsRemaining6:: - .string "Have you collected any items?\p" - .string "I believe there are four more\n" - .string "items on this floor.$" + .string "¿Llevas algún objeto?\p" + .string "Creo que hay 4 en este nivel.$" BattlePyramid_Text_ThreeItemsRemaining6:: - .string "Have you collected any items?\p" - .string "I believe there are three more\n" - .string "items on this floor.$" + .string "¿Llevas algún objeto?\p" + .string "Creo que hay 3 en este nivel.$" BattlePyramid_Text_TwoItemsRemaining6:: - .string "Have you collected any items?\p" - .string "I believe there are two more\n" - .string "items on this floor.$" + .string "¿Llevas algún objeto?\p" + .string "Creo que hay 2 en este nivel.$" BattlePyramid_Text_OneItemRemaining6:: - .string "Have you collected any items?\p" - .string "I believe there is one more\n" - .string "item on this floor.$" + .string "¿Llevas algún objeto?\p" + .string "Creo que hay 1 en este nivel.$" BattlePyramid_Text_ZeroItemsRemaining6:: - .string "Have you collected any items?\p" - .string "I believe there are no more\n" - .string "items on this floor.$" + .string "¿Llevas algún objeto?\p" + .string "Creo que ya no quedan en este nivel.$" BattlePyramid_Text_SevenTrainersRemaining1:: - .string "You were really awesome!\p" - .string "But there are still seven tough\n" - .string "TRAINERS other than me!$" + .string "¡Sabes combatir, de eso no hay duda!\p" + .string "¡Pero aún te quedan otros 7\n" + .string "ENTRENADORES aparte de mí!$" BattlePyramid_Text_SixTrainersRemaining1:: - .string "You were really awesome!\p" - .string "But there are still six tough\n" - .string "TRAINERS other than me!$" + .string "¡Sabes combatir, de eso no hay duda!\p" + .string "¡Pero aún te quedan otros 6\n" + .string "ENTRENADORES aparte de mí!$" BattlePyramid_Text_FiveTrainersRemaining1:: - .string "You were really awesome!\p" - .string "But there are still five tough\n" - .string "TRAINERS other than me!$" + .string "¡Sabes combatir, de eso no hay duda!\p" + .string "¡Pero aún te quedan otros 5\n" + .string "ENTRENADORES aparte de mí!$" BattlePyramid_Text_FourTrainersRemaining1:: - .string "You were really awesome!\p" - .string "But there are still four tough\n" - .string "TRAINERS other than me!$" + .string "¡Sabes combatir, de eso no hay duda!\p" + .string "¡Pero aún te quedan otros 4\n" + .string "ENTRENADORES aparte de mí!$" BattlePyramid_Text_ThreeTrainersRemaining1:: - .string "You were really awesome!\p" - .string "But there are still three tough\n" - .string "TRAINERS other than me!$" + .string "¡Sabes combatir, de eso no hay duda!\p" + .string "¡Pero aún te quedan otros 3\n" + .string "ENTRENADORES aparte de mí!$" BattlePyramid_Text_TwoTrainersRemaining1:: - .string "You were really awesome!\p" - .string "But there are still two tough\n" - .string "TRAINERS other than me!$" + .string "¡Sabes combatir, de eso no hay duda!\p" + .string "¡Pero aún te quedan otros 2\n" + .string "ENTRENADORES aparte de mí!$" BattlePyramid_Text_OneTrainersRemaining1:: - .string "You were really awesome!\p" - .string "But there's still one tough\n" - .string "TRAINER other than me!$" + .string "¡Sabes combatir, de eso no hay duda!\p" + .string "¡Pero aún te queda otro\n" + .string "ENTRENADOR aparte de mí!$" BattlePyramid_Text_ZeroTrainersRemaining1:: - .string "You were really awesome!\p" - .string "There's no one left that\n" - .string "can beat you!$" + .string "¡Sabes combatir, de eso no hay duda!\p" + .string "¡Ya no te queda ningún\n" + .string "ENTRENADOR por batir!$" BattlePyramid_Text_SevenTrainersRemaining2:: - .string "This is so upsetting!\p" - .string "But there are seven TRAINERS left!\n" - .string "Someone will humble you!$" + .string "¡Qué fastidio!\p" + .string "¡Pues que sepas que aún te quedan 7\n" + .string "ENTRENADORES más! ¡Prepárate!$" BattlePyramid_Text_SixTrainersRemaining2:: - .string "This is so upsetting!\p" - .string "But there are six TRAINERS left!\n" - .string "Someone will humble you!$" + .string "¡Qué fastidio!\p" + .string "¡Pues que sepas que aún te quedan 6\n" + .string "ENTRENADORES más! ¡Prepárate!$" BattlePyramid_Text_FiveTrainersRemaining2:: - .string "This is so upsetting!\p" - .string "But there are five TRAINERS left!\n" - .string "Someone will humble you!$" + .string "¡Qué fastidio!\p" + .string "¡Pues que sepas que aún te quedan 5\n" + .string "ENTRENADORES más! ¡Prepárate!$" BattlePyramid_Text_FourTrainersRemaining2:: - .string "This is so upsetting!\p" - .string "But there are four TRAINERS left!\n" - .string "Someone will humble you!$" + .string "¡Qué fastidio!\p" + .string "¡Pues que sepas que aún te quedan 4\n" + .string "ENTRENADORES más! ¡Prepárate!$" BattlePyramid_Text_ThreeTrainersRemaining2:: - .string "This is so upsetting!\p" - .string "But there are three TRAINERS left!\n" - .string "Someone will humble you!$" + .string "¡Qué fastidio!\p" + .string "¡Pues que sepas que aún te quedan 3\n" + .string "ENTRENADORES más! ¡Prepárate!$" BattlePyramid_Text_TwoTrainersRemaining2:: - .string "This is so upsetting!\p" - .string "But there are two TRAINERS left!\n" - .string "Someone will humble you!$" + .string "¡Qué fastidio!\p" + .string "¡Pues que sepas que aún te quedan 2\n" + .string "ENTRENADORES más! ¡Prepárate!$" BattlePyramid_Text_OneTrainersRemaining2:: - .string "This is so upsetting!\p" - .string "But there's one TRAINER left!\n" - .string "I'm sure you will be humbled!$" + .string "¡Qué fastidio!\p" + .string "¡Pues que sepas que aún te queda 1\n" + .string "ENTRENADOR más! ¡Prepárate!$" BattlePyramid_Text_ZeroTrainersRemaining2:: - .string "This is so upsetting!\p" - .string "But there are no more TRAINERS\n" - .string "who can engage you!$" + .string "¡Qué fastidio!\p" + .string "¡Ya no te queda ningún ENTRENADOR\n" + .string "que pueda hacerte frente!$" BattlePyramid_Text_SevenTrainersRemaining3:: - .string "That's pretty impressive!\p" - .string "But there are seven more TRAINERS\n" - .string "on this floor. Can you beat them all?$" + .string "¡Me has dejado con la boca abierta!\p" + .string "Todavía te quedan 7 ENTRENADORES\n" + .string "más en este nivel. ¿Podrás con todos?$" BattlePyramid_Text_SixTrainersRemaining3:: - .string "That's pretty impressive!\p" - .string "But there are six more TRAINERS\n" - .string "on this floor. Can you beat them all?$" + .string "¡Me has dejado con la boca abierta!\p" + .string "Todavía te quedan 6 ENTRENADORES\n" + .string "más en este nivel. ¿Podrás con todos?$" BattlePyramid_Text_FiveTrainersRemaining3:: - .string "That's pretty impressive!\p" - .string "But there are five more TRAINERS\n" - .string "on this floor. Can you beat them all?$" + .string "¡Me has dejado con la boca abierta!\p" + .string "Todavía te quedan 5 ENTRENADORES\n" + .string "más en este nivel. ¿Podrás con todos?$" BattlePyramid_Text_FourTrainersRemaining3:: - .string "That's pretty impressive!\p" - .string "But there are four more TRAINERS\n" - .string "on this floor. Can you beat them all?$" + .string "¡Me has dejado con la boca abierta!\p" + .string "Todavía te quedan 4 ENTRENADORES\n" + .string "más en este nivel. ¿Podrás con todos?$" BattlePyramid_Text_ThreeTrainersRemaining3:: - .string "That's pretty impressive!\p" - .string "But there are three more TRAINERS\n" - .string "on this floor. Can you beat them all?$" + .string "¡Me has dejado con la boca abierta!\p" + .string "Todavía te quedan 3 ENTRENADORES\n" + .string "más en este nivel. ¿Podrás con todos?$" BattlePyramid_Text_TwoTrainersRemaining3:: - .string "That's pretty impressive!\p" - .string "But there are two more TRAINERS\n" - .string "on this floor. Can you beat them both?$" + .string "¡Me has dejado con la boca abierta!\p" + .string "Todavía te quedan 2 ENTRENADORES\n" + .string "más en este nivel. ¿Podrás con todos?$" BattlePyramid_Text_OneTrainersRemaining3:: - .string "That's pretty impressive!\p" - .string "But there's still one more TRAINER\n" - .string "on this floor. Can you prevail?$" + .string "¡Me has dejado con la boca abierta!\p" + .string "Todavía te queda 1 ENTRENADOR\n" + .string "más en este nivel. ¿Cómo lo ves?$" BattlePyramid_Text_ZeroTrainersRemaining3:: - .string "That's pretty impressive!\p" - .string "You've gone through all the TRAINERS\n" - .string "on this floor.$" + .string "¡Me has dejado con la boca abierta!\p" + .string "¡Has acabado uno a uno con todos\n" + .string "los ENTRENADORES de este nivel!$" BattlePyramid_Text_SevenTrainersRemaining4:: - .string "Maybe you could sweep through\n" - .string "the seven TRAINERS left on this floor.$" + .string "Dudo que puedas derrotar a los 7\n" + .string "ENTRENADORES que quedan en este nivel.$" BattlePyramid_Text_SixTrainersRemaining4:: - .string "Maybe you could sweep through\n" - .string "the six TRAINERS left on this floor.$" + .string "Dudo que puedas derrotar a los 6\n" + .string "ENTRENADORES que quedan en este nivel.$" BattlePyramid_Text_FiveTrainersRemaining4:: - .string "Maybe you could sweep through\n" - .string "the five TRAINERS left on this floor.$" + .string "Dudo que puedas derrotar a los 5\n" + .string "ENTRENADORES que quedan en este nivel.$" BattlePyramid_Text_FourTrainersRemaining4:: - .string "Maybe you could sweep through\n" - .string "the four TRAINERS left on this floor.$" + .string "Dudo que puedas derrotar a los 4\n" + .string "ENTRENADORES que quedan en este nivel.$" BattlePyramid_Text_ThreeTrainersRemaining4:: - .string "Maybe you could sweep through\n" - .string "the three TRAINERS left on this floor.$" + .string "Dudo que puedas derrotar a los 3\n" + .string "ENTRENADORES que quedan en este nivel.$" BattlePyramid_Text_TwoTrainersRemaining4:: - .string "Maybe you could sweep through\n" - .string "the two TRAINERS left on this floor.$" + .string "Dudo que puedas derrotar a los 2\n" + .string "ENTRENADORES que quedan en este nivel.$" BattlePyramid_Text_OneTrainersRemaining4:: - .string "Maybe you could complete your sweep\n" - .string "with the one TRAINER left on this floor.$" + .string "Dudo que puedas derrotar al\n" + .string "ENTRENADOR que queda en este nivel.$" BattlePyramid_Text_ZeroTrainersRemaining4:: - .string "There isn't a single person left who\n" - .string "can defeat you now…$" + .string "Bueno, ya no te queda nadie\n" + .string "por vencer en este nivel…$" BattlePyramid_Text_SevenTrainersRemaining5:: - .string "You may have what it takes to beat\n" - .string "the seven expert TRAINERS who remain.$" + .string "Puede que hasta consigas derrotar\n" + .string "a los 7 ENTRENADORES que quedan.$" BattlePyramid_Text_SixTrainersRemaining5:: - .string "You may have what it takes to beat\n" - .string "the six expert TRAINERS who remain.$" + .string "Puede que hasta consigas derrotar\n" + .string "a los 6 ENTRENADORES que quedan.$" BattlePyramid_Text_FiveTrainersRemaining5:: - .string "You may have what it takes to beat\n" - .string "the five expert TRAINERS who remain.$" + .string "Puede que hasta consigas derrotar\n" + .string "a los 5 ENTRENADORES que quedan.$" BattlePyramid_Text_FourTrainersRemaining5:: - .string "You may have what it takes to beat\n" - .string "the four expert TRAINERS who remain.$" + .string "Puede que hasta consigas derrotar\n" + .string "a los 4 ENTRENADORES que quedan.$" BattlePyramid_Text_ThreeTrainersRemaining5:: - .string "You may have what it takes to beat\n" - .string "the three expert TRAINERS who remain.$" + .string "Puede que hasta consigas derrotar\n" + .string "a los 3 ENTRENADORES que quedan.$" BattlePyramid_Text_TwoTrainersRemaining5:: - .string "You may have what it takes to beat\n" - .string "the two expert TRAINERS who remain.$" + .string "Puede que hasta consigas derrotar\n" + .string "a los 2 ENTRENADORES que quedan.$" BattlePyramid_Text_OneTrainersRemaining5:: - .string "You may have what it takes to beat\n" - .string "the one expert TRAINER who remains.$" + .string "Puede que hasta consigas derrotar\n" + .string "al ENTRENADOR que queda.$" BattlePyramid_Text_ZeroTrainersRemaining5:: - .string "Your skills are beyond reproach.\p" - .string "There are no more TRAINERS here\n" - .string "who have any chance of beating you.$" + .string "Eres mucho para nosotros.\p" + .string "En este nivel ya no queda ningún\n" + .string "ENTRENADOR para enfrentarse a ti.$" BattlePyramid_Text_SevenTrainersRemaining6:: - .string "Can you keep winning against\n" - .string "the seven remaining TRAINERS?$" + .string "¿Serás capaz de vencer a los 7\n" + .string "ENTRENADORES que quedan?$" BattlePyramid_Text_SixTrainersRemaining6:: - .string "Can you keep winning against\n" - .string "the six remaining TRAINERS?$" + .string "¿Serás capaz de vencer a los 6\n" + .string "ENTRENADORES que quedan?$" BattlePyramid_Text_FiveTrainersRemaining6:: - .string "Can you keep winning against\n" - .string "the five remaining TRAINERS?$" + .string "¿Serás capaz de vencer a los 5\n" + .string "ENTRENADORES que quedan?$" BattlePyramid_Text_FourTrainersRemaining6:: - .string "Can you keep winning against\n" - .string "the four remaining TRAINERS?$" + .string "¿Serás capaz de vencer a los 4\n" + .string "ENTRENADORES que quedan?$" BattlePyramid_Text_ThreeTrainersRemaining6:: - .string "Can you keep winning against\n" - .string "the three remaining TRAINERS?$" + .string "¿Serás capaz de vencer a los 3\n" + .string "ENTRENADORES que quedan?$" BattlePyramid_Text_TwoTrainersRemaining6:: - .string "Can you keep winning against\n" - .string "the two remaining TRAINERS?$" + .string "¿Serás capaz de vencer a los 2\n" + .string "ENTRENADORES que quedan?$" BattlePyramid_Text_OneTrainersRemaining6:: - .string "Can you keep winning against\n" - .string "the last remaining TRAINER?$" + .string "¿Serás capaz de vencer al último\n" + .string "ENTRENADOR que queda?$" BattlePyramid_Text_ZeroTrainersRemaining6:: - .string "There aren't any TRAINERS left that\n" - .string "can take you on now…$" + .string "Ya no queda ni un solo ENTRENADOR\n" + .string "que pueda retarte…$" diff --git a/data/maps/BattleFrontier_BattlePyramidLobby/text_es.inc b/data/maps/BattleFrontier_BattlePyramidLobby/text_es.inc index dbf5d9d03f..76ca8ce712 100644 --- a/data/maps/BattleFrontier_BattlePyramidLobby/text_es.inc +++ b/data/maps/BattleFrontier_BattlePyramidLobby/text_es.inc @@ -1,138 +1,147 @@ BattleFrontier_BattlePyramidLobby_Text_WelcomeToBattlePyramid: - .string "Where the courage of TRAINERS\n" - .string "is put to the test!\p" - .string "Welcome to the BATTLE PYRAMID!\p" - .string "I am your guide to\n" - .string "the Battle Quest.$" + .string "¡Aquí ponemos a prueba la valentía\n" + .string "de los ENTRENADORES!\p" + .string "¡Te doy la bienvenida\n" + .string "a la PIRÁMIDE BATALLA!\p" + .string "Yo soy el guía de las\n" + .string "EXPEDICIONES de COMBATES.$" BattleFrontier_BattlePyramidLobby_Text_EmbarkOnChallenge: - .string "Have you the courage to embark on\n" - .string "the Battle Quest challenge?$" + .string "¿Tienes valor para embarcarte\n" + .string "en una EXPEDICIÓN de COMBATES?$" BattleFrontier_BattlePyramidLobby_Text_AwaitFutureChallenge: - .string "We await your challenge in the future!$" + .string "Esperamos que vuelvas\n" + .string "pronto por aquí.$" BattleFrontier_BattlePyramidLobby_Text_ExplainBattlePyramid: - .string "The Battle Quest is a battling\n" - .string "event in which you must explore\l" - .string "the PYRAMID and try to reach the top.\p" - .string "In the PYRAMID are seven floors of\n" - .string "mazes, all of them filled with not only\l" - .string "skilled TRAINERS but also wild POKéMON.\p" - .string "You must enter with three POKéMON,\n" - .string "none of them holding an item.\p" - .string "On your ascent, you will be provided\n" - .string "with a BATTLE BAG for items.\p" - .string "If you fail in your challenge, any item\n" - .string "placed in the BATTLE BAG disappears.\p" - .string "If you want to interrupt your\n" - .string "challenge, you must select “REST”\l" - .string "and save the game.\p" - .string "If you don't save before interrupting,\n" - .string "you will be disqualified.$" + .string "La EXPEDICIÓN de COMBATES es una\n" + .string "prueba en la que deberás explorar esta\l" + .string "pirámide y tratar de llegar a la cima.\p" + .string "En esta pirámide hay siete laberintos,\n" + .string "uno en cada nivel, por los que merodean\l" + .string "ENTRENADORES y POKéMON salvajes.\p" + .string "Sólo podrás entrar con tres POKéMON,\n" + .string "y ninguno de ellos podrá sostener\l" + .string "ningún objeto.\p" + .string "Antes de iniciar el ascenso, recibirás\n" + .string "una MOCHILA PIRÁMIDE para guardar\l" + .string "objetos.\p" + .string "Si tu expedición fracasa, perderás\n" + .string "los objetos que había en tu MOCHILA\l" + .string "PIRÁMIDE.\p" + .string "Si quieres tomarte un respiro y dejar\n" + .string "de jugar, selecciona “DESCANSO”:\l" + .string "guardarás la partida\l" + .string "y saldrás del juego.\p" + .string "Si salieras del juego sin guardar,\n" + .string "cuando retomes la partida\l" + .string "se te habrá descalificado.$" BattleFrontier_BattlePyramidLobby_Text_WhichLevelMode: - .string "The PYRAMID offers two courses,\n" - .string "Level 50 and Open Level.\l" - .string "Which will you enter?$" + .string "La PIRÁMIDE BATALLA tiene dos niveles:\n" + .string "el nivel 50 y el nivel libre.\l" + .string "¿En cuál quieres combatir?$" BattleFrontier_BattlePyramidLobby_Text_SelectThreeMons: - .string "Very good. Now, please select the three\n" - .string "POKéMON you wish to accompany you.$" + .string "Selecciona los tres POKéMON\n" + .string "con los que quieres combatir.$" BattleFrontier_BattlePyramidLobby_Text_NotEnoughValidMonsLvOpen: - .string "A slight problem, adventurer!\p" - .string "You seem to not have the three\n" - .string "POKéMON qualified for the challenge.\p" - .string "Please also remember to take all\n" - .string "items from your POKéMON.\p" - .string "EGGS{STR_VAR_1} ineligible.\p" - .string "When you are ready, please have\n" - .string "a word with me.$" + .string "Cuánto lo siento…\p" + .string "No tienes tres POKéMON que puedan\n" + .string "participar en este desafío.\p" + .string "Además, recuerda que tus POKéMON\n" + .string "no pueden sostener ningún objeto.\p" + .string "Los HUEVOS{STR_VAR_1} participar.\p" + .string "Vuelve cuando cumplas las condiciones\n" + .string "para aceptar el desafío.$" BattleFrontier_BattlePyramidLobby_Text_NotEnoughValidMonsLv50: - .string "A slight problem, adventurer!\p" - .string "You seem to not have the three\n" - .string "POKéMON qualified for the challenge.\p" - .string "The three POKéMON must be different\n" - .string "and each no higher than Level 50.\p" - .string "Please also remember to take all\n" - .string "items from your POKéMON.\p" - .string "EGGS{STR_VAR_1} ineligible.\p" - .string "When you are ready, please have\n" - .string "a word with me.$" + .string "Cuánto lo siento…\p" + .string "No tienes tres POKéMON que puedan\n" + .string "participar en este desafío.\p" + .string "Necesitas tres POKéMON diferentes\n" + .string "de nivel 50 o inferior.\p" + .string "Además, recuerda que tus POKéMON\n" + .string "no pueden sostener ningún objeto.\p" + .string "Los HUEVOS{STR_VAR_1} participar.\p" + .string "Vuelve cuando cumplas las condiciones\n" + .string "para aceptar el desafío.$" BattleFrontier_BattlePyramidLobby_Text_OkayToSaveBeforeChallenge: - .string "Before you enter the BATTLE PYRAMID,\n" - .string "the game must be saved. Is that okay?$" + .string "Antes de embarcarte en una EXPEDICIÓN\n" + .string "de COMBATES, debes guardar la partida.\l" + .string "¿Estás de acuerdo?$" BattleFrontier_BattlePyramidLobby_Text_ShowYouIntoPyramid: - .string "Very good. I will now show you into\n" - .string "the BATTLE PYRAMID.$" + .string "Adelante, pues. Permíteme conducirte\n" + .string "al interior de la PIRÁMIDE BATALLA.$" BattleFrontier_BattlePyramidLobby_Text_WeWillHoldBagForSafekeeping: - .string "We will hold your BAG for safekeeping,\n" - .string "{PLAYER}, while you are exploring.$" + .string "{PLAYER}, permíteme tu MOCHILA,\n" + .string "por favor. La pondremos a buen recaudo.$" BattleFrontier_BattlePyramidLobby_Text_PleaseTakePreviousBattleBag: - .string "In exchange, please take this BATTLE\n" - .string "BAG, the one you used previously.$" + .string "A cambio, toma la MOCHILA PIRÁMIDE,\n" + .string "que ya has usado antes.$" BattleFrontier_BattlePyramidLobby_Text_PleaseTakeThisBattleBag: - .string "In exchange, please take this\n" - .string "BATTLE BAG.$" + .string "A cambio, toma esta MOCHILA PIRÁMIDE.$" BattleFrontier_BattlePyramidLobby_Text_ExchangedBagForBattleBag: - .string "{PLAYER} exchanged the BAG for\n" - .string "the BATTLE BAG.$" + .string "{PLAYER} cambió su MOCHILA\n" + .string "por la MOCHILA PIRÁMIDE.$" BattleFrontier_BattlePyramidLobby_Text_StepOnFloorPanel: - .string "When you step on this floor panel,\n" - .string "you will be transported to a higher\l" - .string "floor in the PYRAMID.\p" - .string "I hope for your sake that your\n" - .string "quest goes safely!$" + .string "Cuando te pongas en esta baldosa,\n" + .string "irás a parar a un piso superior\l" + .string "de la pirámide.\p" + .string "¡Espero y deseo por tu bien\n" + .string "que tenga éxito la expedición!$" BattleFrontier_BattlePyramidLobby_Text_DidntSaveBeforeQuittingTakeBag: - .string "A major problem, explorer!\p" - .string "You did not save before ending\n" - .string "your challenge the last time.\p" - .string "Consequently, your challenge has\n" - .string "been disqualified, I'm sorry to say.\p" - .string "Here is the BAG we've been holding\n" - .string "for you.\p" - .string "{PLAYER} got the BAG back.$" + .string "Cuánto lo siento…\p" + .string "Se te olvidó guardar la partida antes\n" + .string "de abandonar la expedición…\p" + .string "Me temo que ello implica la\n" + .string "descalificación automática.\p" + .string "Toma tu MOCHILA. Suerte para el futuro.\p" + .string "{PLAYER} recuperó su MOCHILA.$" BattleFrontier_BattlePyramidLobby_Text_YouveConqueredPyramid: - .string "Excellent to see you back!\p" - .string "You've conquered the PYRAMID!\n" - .string "How splendid!$" + .string "¡Qué alegría verte de vuelta!\p" + .string "¡Has coronado la PIRÁMIDE BATALLA!\n" + .string "¡Excelente!$" BattleFrontier_BattlePyramidLobby_Text_MonHoldingItemCannotTake: - .string "Ah, a slight problem.\p" - .string "At least one POKéMON is holding\n" - .string "an item.\p" - .string "I'm sorry to say, items obtained in\n" - .string "the PYRAMID cannot be taken away.$" + .string "Esto…, parece que hay un problema.\p" + .string "Al menos uno de tus POKéMON\n" + .string "está sosteniendo un objeto.\p" + .string "Lo siento, pero los objetos obtenidos\n" + .string "en esta pirámide, en ella se quedan.$" BattleFrontier_BattlePyramidLobby_Text_HeldItemsMovedToBag: - .string "All items held by your POKéMON will be\n" - .string "moved to your BATTLE BAG, {PLAYER}.$" + .string "Los objetos que lleven tus POKéMON\n" + .string "se colocarán automáticamente\l" + .string "en la MOCHILA PIRÁMIDE, {PLAYER}.$" BattleFrontier_BattlePyramidLobby_Text_BagCannotHoldPickItemsToKeep: - .string "The BATTLE BAG cannot hold all your\n" - .string "items, I'm sorry to say.\p" - .string "Please pick the items you'll keep in the\n" - .string "BATTLE BAG, and with your POKéMON.$" + .string "La MOCHILA PIRÁMIDE no puede guardar\n" + .string "todos los objetos que llevas, lo siento.\p" + .string "Elige los objetos que quieres llevar\n" + .string "en la MOCHILA PIRÁMIDE o que lleven\l" + .string "tus POKéMON.$" BattleFrontier_BattlePyramidLobby_Text_LeastOneMonHoldingItem: - .string "At least one POKéMON is still\n" - .string "holding an item.$" + .string "Al menos un POKéMON sostiene\n" + .string "todavía un objeto.$" BattleFrontier_BattlePyramidLobby_Text_PickItemsToKeep: - .string "Please pick the items you'll keep in the\n" - .string "BATTLE BAG, and with your POKéMON.$" + .string "Elige los objetos que quieres llevar\n" + .string "en la MOCHILA PIRÁMIDE o que lleven\l" + .string "tus POKéMON.$" @ Unused BattleFrontier_BattlePyramidLobby_Text_ReturnedEverythingMonsHeld: @@ -140,14 +149,14 @@ BattleFrontier_BattlePyramidLobby_Text_ReturnedEverythingMonsHeld: .string "the POKéMON held.$" BattleFrontier_BattlePyramidLobby_Text_UsedBattleBagWillBeKept: - .string "The BATTLE BAG you used will be kept\n" - .string "in readiness for your next challenge.\p" - .string "{PLAYER} turned the BATTLE BAG over\n" - .string "for the BAG's return.$" + .string "Guardaremos la MOCHILA PIRÁMIDE que\n" + .string "has usado para tu próxima expedición.\p" + .string "{PLAYER} devolvió la MOCHILA PIRÁMIDE\n" + .string "a cambio de su MOCHILA de siempre.$" BattleFrontier_BattlePyramidLobby_Text_RecordResultsWait: - .string "I must record your results.\n" - .string "Please wait.$" + .string "Vamos a guardar tu récord.\n" + .string "Espera unos instantes.$" @ Unused BattleFrontier_BattlePyramidLobby_Text_ForConqueringPyramidTakeThis: @@ -163,18 +172,17 @@ BattleFrontier_BattlePyramidLobby_Text_ReceivedPrizeItem: BattleFrontier_BattlePyramidLobby_Text_BagIsFull: .string "…Ah…\n" .string "Your BAG appears to be filled.\p" - .string "Please return after you've organized\n" - .string "your BAG's contents.$" + .string "Please return after you’ve organized\n" + .string "your BAG’s contents.$" BattleFrontier_BattlePyramidLobby_Text_DisappointingHereIsBag: - .string "How disappointing for you…\p" - .string "Here is the BAG we've been holding\n" - .string "for you.\p" - .string "{PLAYER} got the BAG back.$" + .string "Lo siento por ti…\p" + .string "Toma tu MOCHILA.\p" + .string "{PLAYER} recuperó su MOCHILA.$" BattleFrontier_BattlePyramidLobby_Text_LookForwardToNextChallenge: - .string "We look forward to your\n" - .string "next challenge!$" + .string "Esperamos que vuelvas\n" + .string "pronto por aquí.$" @ Unused BattleFrontier_BattlePyramidLobby_Text_HereIsPrize: @@ -184,194 +192,197 @@ BattleFrontier_BattlePyramidLobby_Text_HereIsPrize: .string "the PYRAMID.$" BattleFrontier_BattlePyramidLobby_Text_TellYouWhatMisfortunesAwait: - .string "Welcome…\p" - .string "I shall be pleased to tell you what\n" - .string "misfortunes await in the PYRAMID…$" + .string "Hola…\p" + .string "Si quieres, te contaré las calamidades\n" + .string "que te aguardan en la PIRÁMIDE…$" BattleFrontier_BattlePyramidLobby_Text_Aah: - .string "… … … … … …\n" - .string "… … … … … …\p" - .string "… … … … … …\n" - .string "Aah!$" + .string "Mmm… \p" + .string "Mmmmm…\p" + .string "Mmmmmmm…\p" + .string "¡Aah!$" BattleFrontier_BattlePyramidLobby_Text_HintParalysis: - .string "I see a shower of sparks…\p" - .string "…And in it, I see your POKéMON\n" - .string "struggling with paralysis…$" + .string "Veo una lluvia de chispas…\p" + .string "Y, bajo ella, veo a tus POKéMON\n" + .string "luchando contra la parálisis…$" BattleFrontier_BattlePyramidLobby_Text_HintPoison: - .string "I see poison…\p" - .string "…And, I see your POKéMON suffering\n" - .string "from the effects of poison…$" + .string "Veo veneno…\p" + .string "Y veo también a tus POKéMON\n" + .string "sufriendo su efecto…$" BattleFrontier_BattlePyramidLobby_Text_HintBurn: - .string "I see bright red flames…\p" - .string "…And, I see your POKéMON suffering\n" - .string "from burns…$" + .string "Veo llamas de un rojo vivo…\p" + .string "Y veo a tus POKéMON sufriendo\n" + .string "sus quemaduras…$" BattleFrontier_BattlePyramidLobby_Text_HintPPWaste: - .string "I sense the tremendous pressure of\n" - .string "unrequited anger…\p" - .string "It is a curse…\p" - .string "…And, I see your POKéMON drained of\n" - .string "Power Points and having no recourse\l" - .string "but to use STRUGGLE…$" + .string "Siento la enorme presión\n" + .string "de una rabia irracional…\p" + .string "Es una especie de maldición…\p" + .string "Veo a tus POKéMON quedarse poco a poco\n" + .string "sin PUNTOS de PODER, sin otra opción\l" + .string "que recurrir al COMBATE…$" BattleFrontier_BattlePyramidLobby_Text_HintLevitate: - .string "I see POKéMON loftily airborne…\p" - .string "…And, I see your POKéMON frustrated\n" - .string "by powerless GROUND-type moves…$" + .string "Veo POKéMON elevándose sutilmente\n" + .string "en el aire…\p" + .string "Y veo a tus POKéMON frustrados por\n" + .string "lo inútiles que les resultan todos sus\l" + .string "movimientos de tipo TIERRA…$" BattleFrontier_BattlePyramidLobby_Text_HintTrapAbility: - .string "I sense terrific energy rising from\n" - .string "the ground below…\p" - .string "…And, I see your POKéMON unable to\n" - .string "escape the power's clutches…$" + .string "Siento una energía terrorífica que\n" + .string "surge de debajo de la tierra…\p" + .string "Y veo a tus POKéMON incapaces de\n" + .string "escapar al poder de sus garras…$" BattleFrontier_BattlePyramidLobby_Text_HintIce: - .string "I see ICE-type POKéMON…\p" - .string "…And, I see your POKéMON fighting\n" - .string "the freezing effects of ice…$" + .string "Veo POKéMON de tipo HIELO…\p" + .string "Y veo a tus POKéMON luchando\n" + .string "contra su poder congelante…$" BattleFrontier_BattlePyramidLobby_Text_HintExplosion: - .string "I see a flurry of moves that imperil\n" - .string "the user…\p" - .string "…And, I see your POKéMON falling\n" - .string "to them…$" + .string "Veo un frenesí de movimientos que\n" + .string "ponen en peligro hasta a quien los usa…\p" + .string "Y veo a tus POKéMON sucumbir\n" + .string "a sus demoledores efectos…$" BattleFrontier_BattlePyramidLobby_Text_HintPsychic: - .string "I see PSYCHIC-type POKéMON…\p" - .string "…And, I see your POKéMON in torment\n" - .string "from PSYCHIC moves…$" + .string "Veo POKéMON de tipo PSÍQUICO…\p" + .string "Y veo a tus POKéMON atormentados\n" + .string "bajo sus enormes poderes mentales…$" BattleFrontier_BattlePyramidLobby_Text_HintRock: - .string "I see ROCK-type POKéMON…\p" - .string "…And, I see your POKéMON suffering\n" - .string "from ROCK moves…$" + .string "Veo POKéMON de tipo ROCA…\p" + .string "Y los veo castigar con dureza\n" + .string "a tus POKéMON…$" BattleFrontier_BattlePyramidLobby_Text_HintFighting: - .string "I see FIGHTING-type POKéMON…\p" - .string "…And, I see your POKéMON pummeled\n" - .string "by FIGHTING moves…$" + .string "Veo POKéMON de tipo LUCHA…\p" + .string "Luchando y castigando a tus POKéMON…$" BattleFrontier_BattlePyramidLobby_Text_HintWeather: - .string "RAIN DANCE… SUNNY DAY…\n" - .string "SANDSTORM… HAIL…\p" - .string "I see POKéMON that become stronger\n" - .string "with the weather…\p" - .string "…And, I see your POKéMON confounded\n" - .string "by different types of moves…$" + .string "DANZA LLUVIA… DÍA SOLEADO…\n" + .string "TORMENTA ARENA… GRANIZO…\p" + .string "Veo POKéMON que se hacen más fuertes\n" + .string "con los cambios del tiempo…\p" + .string "Y veo a tus POKéMON sufriendo\n" + .string "el azote de sus movimientos…$" BattleFrontier_BattlePyramidLobby_Text_HintBug: - .string "I see BUG-type POKéMON…\p" - .string "…And, I see your POKéMON suffering\n" - .string "from different kinds of attacks…$" + .string "Veo POKéMON de tipo BICHO…\p" + .string "Y veo a tus POKéMON acribillados\n" + .string "por ataques de distintos tipos…$" BattleFrontier_BattlePyramidLobby_Text_HintDark: - .string "I see DARK-type POKéMON…\p" - .string "…And, I see your POKéMON suffering\n" - .string "from DARK-type moves…$" + .string "Veo POKéMON de tipo SINIESTRO…\p" + .string "Y los veo castigar a tus POKéMON con\n" + .string "sus perversos movimientos…$" BattleFrontier_BattlePyramidLobby_Text_HintWater: - .string "I see WATER-type POKéMON…\p" - .string "…And, I see your POKéMON suffering\n" - .string "from WATER-type moves…$" + .string "Veo POKéMON de tipo AGUA…\p" + .string "Y veo a tus POKéMON tratando\n" + .string "de no sucumbir bajo el agua…$" BattleFrontier_BattlePyramidLobby_Text_HintGhost: - .string "I see GHOST-type POKéMON…\p" - .string "…And, I see your POKéMON suffering\n" - .string "from GHOST-type moves…$" + .string "Veo POKéMON de tipo FANTASMA…\p" + .string "Y veo a tus POKéMON atemorizados por\n" + .string "sus terroríficos movimientos…$" BattleFrontier_BattlePyramidLobby_Text_HintSteel: - .string "I see STEEL-type POKéMON…\p" - .string "…And, I see your POKéMON suffering\n" - .string "from enormously powerful moves…$" + .string "Veo POKéMON de tipo ACERO…\p" + .string "Y los veo caer sobre tus POKéMON\n" + .string "con todo el peso de sus movimientos…$" BattleFrontier_BattlePyramidLobby_Text_HintFlyingDragon: - .string "I see flying POKéMON…\p" - .string "…And, I see your POKéMON suffering\n" - .string "from enormously powerful moves…$" + .string "Veo POKéMON voladores…\p" + .string "Y veo a tus POKéMON tratando de\n" + .string "escapar del poder de sus movimientos…$" BattleFrontier_BattlePyramidLobby_Text_HintStoneEvolve: - .string "I see those that have evolved from\n" - .string "the power of stones…\p" - .string "I also sense fire, water,\n" - .string "and electricity…\p" - .string "…And, I see your POKéMON suffering\n" - .string "from those three powers…$" + .string "Veo a los que han evolucionado a partir\n" + .string "del poder de las piedras…\p" + .string "Siento su fuego, su agua,\n" + .string "y su electricidad…\p" + .string "Y veo sufrir a tus POKéMON\n" + .string "bajo esas tres fuerzas…$" BattleFrontier_BattlePyramidLobby_Text_HintNormal: - .string "I see NORMAL-type POKéMON…\p" - .string "…And, I see your POKéMON suffering\n" - .string "from enormously powerful moves…$" + .string "Veo POKéMON de tipo NORMAL…\p" + .string "Y veo a tus POKéMON sufriendo\n" + .string "la dureza de sus ataques…$" BattleFrontier_BattlePyramidLobby_Text_BelieveMyFortunesOrNot: - .string "Whether you believe my fortunes\n" - .string "or not, the choice is yours…\p" - .string "The future can be changed anytime…\n" - .string "I wish you safe passage…$" + .string "Que creas en mis predicciones o no,\n" + .string "depende solamente de ti…\p" + .string "El futuro siempre se puede cambiar…\n" + .string "Te deseo mucha suerte.$" BattleFrontier_BattlePyramidLobby_Text_TrainersNoticeRunning: - .string "Did you know?\p" - .string "If you run fast, TRAINERS may notice\n" - .string "and come after you for a battle.\p" - .string "So, if you want to avoid TRAINERS,\n" - .string "don't catch their eyes, but sneak\l" - .string "cautiously and quietly past them.$" + .string "¿Sabes una cosa?\p" + .string "Resulta que, si corres y te ven\n" + .string "los ENTRENADORES, irán a por ti.\p" + .string "Si no quieres líos, no llames la atención\n" + .string "e intenta pasar sin que se den cuenta.$" BattleFrontier_BattlePyramidLobby_Text_LostLotOfItems: - .string "Awaaaaaaarrrrgh!\p" - .string "I had a whole lot of items, but I lost\n" - .string "them all when I lost!\p" - .string "Awaaaaaaarrrrgh!$" + .string "¡Aaaaargh! ¡Qué rabia!\p" + .string "Tenía un montón de objetos, ¡y los\n" + .string "perdí todos cuando perdí el combate!\p" + .string "¡Aaaaargh!$" BattleFrontier_BattlePyramidLobby_Text_YouveDefeatedPyramidKing: - .string "Welcome back!\n" - .string "You've done the unthinkable!\p" - .string "You've defeated the PYRAMID KING\n" - .string "and conquered the BATTLE PYRAMID!$" + .string "¡Es un honor tenerte otra vez aquí!\n" + .string "¡Has conseguido lo impensable!\p" + .string "¡Has derrotado al REY de la PIRÁMIDE\n" + .string "y has coronado la PIRÁMIDE BATALLA!$" BattleFrontier_BattlePyramidLobby_Text_GiveYouTheseBattlePoints: - .string "Young explorer!\n" - .string "In commendation of your courage,\l" - .string "we give you these Battle Point(s)!$" + .string "¡Has demostrado un gran valor!\n" + .string "¡No hay mejor recompensa por ello\l" + .string "que los PUNTOS de BATALLA!$" BattleFrontier_BattlePyramidLobby_Text_RulesAreListed: - .string "The Battle Quest rules are listed.$" + .string "Son las reglas de la EXPEDICIÓN\n" + .string "de COMBATES.$" BattleFrontier_BattlePyramidLobby_Text_ReadWhichHeading: - .string "Which heading do you want to read?$" + .string "¿Qué capítulo quieres leer?$" BattleFrontier_BattlePyramidLobby_Text_ExplainMonRules: - .string "When the PYRAMID is conquered,\n" - .string "the wild POKéMON that appear in it\l" - .string "are replaced by different kinds.\p" - .string "Explore, observe, and learn what kinds\n" - .string "of wild POKéMON you may encounter.$" + .string "Cuando llegues a la cima de la PIRÁMIDE,\n" + .string "los POKéMON salvajes que había en ella\l" + .string "serán sustituidos por otros distintos.\p" + .string "Explora, observa y fíjate en los\n" + .string "POKéMON salvajes con los que\l" + .string "puedes encontrarte.$" BattleFrontier_BattlePyramidLobby_Text_ExplainTrainerRules: - .string "TRAINERS are lying in wait for you\n" - .string "inside the PYRAMID.\p" - .string "On each floor, there are up to\n" - .string "eight TRAINERS.\p" - .string "When you defeat a TRAINER, you will\n" - .string "get a helpful hint for your adventure.$" + .string "En la PIRÁMIDE acechan muchos\n" + .string "ENTRENADORES.\p" + .string "En cada nivel, puede haber\n" + .string "hasta ocho ENTRENADORES.\p" + .string "Cada vez que derrotes a uno, obtendrás\n" + .string "una pista que te ayudará a continuar.$" BattleFrontier_BattlePyramidLobby_Text_ExplainMazeRules: - .string "The mazes in the PYRAMID rearrange\n" - .string "themselves every time you enter it.\p" - .string "The mazes are poorly lit.\n" - .string "You must advance with caution.\p" - .string "The light grows brighter whenever you\n" - .string "defeat a wild POKéMON or a TRAINER.$" + .string "Los laberintos que hay en la PIRÁMIDE\n" + .string "cambian cada vez que entras en ella.\p" + .string "Los laberintos están en penumbra.\n" + .string "Ve con mucho cuidado.\p" + .string "Cada vez que derrotes a un POKéMON\n" + .string "salvaje o a un ENTRENADOR, la luz que\l" + .string "ilumina el laberinto será más intensa.$" BattleFrontier_BattlePyramidLobby_Text_ExplainBagRules: - .string "The BATTLE BAG serves as your BAG\n" - .string "while in the PYRAMID.\p" - .string "There are two separate BATTLE BAGS--\n" - .string "one each for the Level 50 and\l" - .string "Open Level adventures.\p" - .string "They each can hold up to 99 pieces\n" - .string "of ten kinds of items.\p" - .string "The contents of the BATTLE BAG are\n" - .string "lost if you fail in your quest.$" + .string "La MOCHILA PIRÁMIDE será la que lleves\n" + .string "cuando estés dentro de la PIRÁMIDE.\p" + .string "Hay dos tipos de MOCHILA PIRÁMIDE:\n" + .string "uno para las expediciones de nivel 50\l" + .string "y otro para las de nivel libre.\p" + .string "Cada una tiene capacidad para\n" + .string "99 objetos de diez clases distintas.\p" + .string "Si fracasa tu expedición, perderás\n" + .string "el contenido de la MOCHILA PIRÁMIDE.$" diff --git a/data/maps/BattleFrontier_BattlePyramidTop/text_es.inc b/data/maps/BattleFrontier_BattlePyramidTop/text_es.inc index 6889606386..f78b741ecc 100644 --- a/data/maps/BattleFrontier_BattlePyramidTop/text_es.inc +++ b/data/maps/BattleFrontier_BattlePyramidTop/text_es.inc @@ -1,114 +1,109 @@ BattleFrontier_BattlePyramidTop_Text_ReachedSummitUpYouGo: - .string "It is a delight to see you here!\n" - .string "You have reached the summit of\l" - .string "the BATTLE PYRAMID!\p" - .string "Above here is the PYRAMID's\n" - .string "lookout point.\p" - .string "It is a place open only to those\n" - .string "who have conquered the PYRAMID.\p" - .string "Now, please!\n" - .string "Up you go!$" + .string "¡Qué alegría verte llegar hasta aquí!\n" + .string "¡Has conquistado la cima\l" + .string "de la PIRÁMIDE BATALLA!\p" + .string "Arriba está el mirador de la pirámide.\p" + .string "Es un lugar reservado sólo a aquellos\n" + .string "que han llegado a lo más alto.\p" + .string "¡Ve, pues!\n" + .string "¡Hasta lo más alto!$" BattleFrontier_BattlePyramidTop_Text_PlayerConqueredPyramid: - .string "The PYRAMID's new conqueror!\n" - .string "Let the name {PLAYER} be known!$" + .string "¡{PLAYER} ha conquistado la PIRÁMIDE!\n" + .string "¡Que los vientos aclamen su nombre!$" BattleFrontier_BattlePyramidTop_Text_ChiefBeatYouHere: - .string "It is a delight to see you here!\p" - .string "Unfortunately, you were second by\n" - .string "a mere fraction of time!\p" - .string "Our chief has already conquered\n" - .string "the PYRAMID ahead of you.\p" - .string "However, my young explorer…\n" - .string "You are a TRAINER!\p" - .string "Assert your power and take the glory\n" - .string "of the pinnacle from our chief!\p" - .string "Now, please! When you are ready,\n" - .string "take one more step of courage!$" + .string "¡Qué alegría verte llegar hasta aquí!\p" + .string "¡Pero qué pena que hayas llegado\n" + .string "en segundo lugar!\p" + .string "Nuestro jefe ha llegado a la cima\n" + .string "de la PIRÁMIDE antes que tú.\p" + .string "Con todo…, ¡reconozco tu valentía!\p" + .string "¡En tus manos está ahora conquistar\n" + .string "la fama y arrebatársela a nuestro jefe!\p" + .string "Bueno, cuando te sientas con fuerzas,\n" + .string "¡sube el último escalón hacia la gloria!$" BattleFrontier_BattlePyramidTop_Text_ExplorationsAreGrandestAdventure: - .string "Young adventurer…\p" - .string "Wouldn't you agree that explorations\n" - .string "are the grandest of adventures?\p" - .string "Your own wits!\p" - .string "Your own strength!\p" - .string "Your own POKéMON!\p" - .string "And, above all, only your own courage\n" - .string "to lead you through unknown worlds…$" + .string "Tú, que te aventuras en lo desconocido…\p" + .string "¿Verdad que las expediciones son las\n" + .string "más grandiosas de todas las aventuras?\p" + .string "¡Tu propia inteligencia!\p" + .string "¡Tu propia fuerza!\p" + .string "¡Tus propios POKéMON!\p" + .string "Y, sobre todo, tu propia valentía te ha\n" + .string "sabido llevar por mundos desconocidos…$" BattleFrontier_BattlePyramidTop_Text_ImPyramidKingBrandon: - .string "Aah, yes, indeed this life is grand!\n" - .string "Grand, it is! Eh?\p" - .string "I'm BRANDON!\p" - .string "I'm the PYRAMID KING, which means\n" - .string "I'm in charge here.\p" - .string "Most people call me the chief!\p" - .string "You coming here means you have\n" - .string "that much confidence in yourself,\l" - .string "am I right?\p" - .string "Hahahah!\n" - .string "This should be exciting!$" + .string "¡Ah, realmente esta vida es grandiosa!\n" + .string "Grandiosa, ¿no te parece? ¿Eh?\p" + .string "¡Yo soy VALENTE!\p" + .string "Soy el REY de la PIRÁMIDE, o sea,\n" + .string "que soy el que manda aquí.\p" + .string "La mayoría me llama simplemente\n" + .string "“jefe”.\p" + .string "El que hayas llegado hasta aquí\n" + .string "significa que confías en ti, ¿verdad?\p" + .string "¡Ja, ja, ja, ja!\n" + .string "¡Esto promete!$" BattleFrontier_BattlePyramidTop_Text_BringCourageToOurBattle: - .string "Now, then!\n" - .string "Bring your courage to our battle!$" + .string "¡Adelante, pues!\n" + .string "¡Veamos si tienes suficiente valentía!$" BattleFrontier_BattlePyramidTop_Text_BrandonFrontierPassPlease: - .string "BRANDON: Hahahah! Grand it was!\n" - .string "Grand, yes, indeed!\p" - .string "Well done! You've earned recognition!\n" - .string "Your FRONTIER PASS, please!$" + .string "VALENTE: ¡Ja, ja, ja! ¡Grandioso!\n" + .string "¡Tu valentía es realmente grandiosa!\p" + .string "¡Te has ganado mi reconocimiento!\n" + .string "¡Tu PASE del FRENTE, por favor!$" BattleFrontier_BattlePyramidTop_Text_ReceivedBraveSymbol: - .string "The Brave Symbol was embossed on\n" - .string "the FRONTIER PASS!$" + .string "¡El SÍMBOLO de la VALENTÍA ha sido\n" + .string "grabado en el PASE del FRENTE!$" BattleFrontier_BattlePyramidTop_Text_LookForwardToNextMeeting: - .string "Young explorer!\n" - .string "I look forward to our next meeting!$" + .string "¡Ya estoy deseando\n" + .string "que nos volvamos a ver!$" BattleFrontier_BattlePyramidTop_Text_BrandonYouveReturned: - .string "BRANDON: …You've finally returned,\n" - .string "young explorer…\p" - .string "Your love of adventure seems to come\n" - .string "deep from within your heart…\p" - .string "Yes… You are exactly as I was in\n" - .string "my own youth…\p" - .string "… … …Ah…\p" - .string "The passionate!\p" - .string "The dangerous!\p" - .string "The desperate!\p" - .string "Those days of death-defying,\n" - .string "life-affirming adventures are back…$" + .string "VALENTE: Por fin has vuelto…\p" + .string "Parece que sientes un profundo amor\n" + .string "por la aventura…\p" + .string "Sí… Te veo, y me veo a mí\n" + .string "cuando sólo era un chaval…\p" + .string "Ah…\p" + .string "¡La pasión!\p" + .string "¡El peligro!\p" + .string "¡La impaciencia!\p" + .string "¡Aquellos días en que no temía a nada\n" + .string "ni a nadie!… ¡Tú me los has devuelto!$" BattleFrontier_BattlePyramidTop_Text_MyCourageIsOffMeter: - .string "Now, then!\p" - .string "I sense my own courage is off\n" - .string "the meter!$" + .string "¡Venga, adelante!\p" + .string "¡Me siento más valiente que nunca!$" BattleFrontier_BattlePyramidTop_Text_EverythingYouHave: - .string "Everything you have!\n" - .string "I'm braced for it all!$" + .string "¡Lucha con todas tus fuerzas!\n" + .string "¡Estoy preparado para todo!$" BattleFrontier_BattlePyramidTop_Text_BrandonRemarkableHaveThis: - .string "BRANDON: Hahahah!\n" - .string "Remarkable!\l" - .string "Yes, it's grand, indeed!\p" - .string "Young explorer!\p" - .string "You've bested me through and through!\n" - .string "Here! I want you to have this!$" + .string "VALENTE: ¡Ja, ja, ja, ja! ¡Excelente!\n" + .string "¡Grandioso, realmente grandioso!\p" + .string "¡Qué espíritu aventurero!\p" + .string "¡Me has superado en todo!\n" + .string "¡Toma! ¡Te lo mereces!$" BattleFrontier_BattlePyramidTop_Text_BraveSymbolTookGoldenShine: - .string "The Brave Symbol took on\n" - .string "a golden shine!$" + .string "¡El SÍMBOLO de la VALENTÍA\n" + .string "ha adquirido un brillo dorado!$" BattleFrontier_BattlePyramidTop_Text_FarewellForNow: - .string "Ah, yes! It just goes to show that\n" - .string "I have much to learn still!\p" - .string "May our paths cross again!\n" - .string "Farewell for now, young explorer!$" + .string "¡Ah, sí! ¡Esto me sirve para ver\n" + .string "que aún tengo mucho que aprender!\p" + .string "¡Ojalá vuelvan a cruzarse nuestros\n" + .string "caminos! ¡Hasta la vista, pues!$" BattleFrontier_BattlePyramidTop_Text_StepForwardWhenReady: - .string "Now, when you are ready, take courage\n" - .string "and step forward.$" + .string "Cuando tu mente esté preparada, \n" + .string "que tu cuerpo dé un paso al frente.$" diff --git a/data/maps/BattleFrontier_BattleTowerBattleRoom/text_es.inc b/data/maps/BattleFrontier_BattleTowerBattleRoom/text_es.inc index 5fbc1b0bf9..19060a89eb 100644 --- a/data/maps/BattleFrontier_BattleTowerBattleRoom/text_es.inc +++ b/data/maps/BattleFrontier_BattleTowerBattleRoom/text_es.inc @@ -1,7 +1,7 @@ BattleFrontier_BattleTowerBattleRoom_Text_RestoreMonsToFullHealth: - .string "We will restore your POKéMON to\n" - .string "full health.$" + .string "Vamos a devolver la forma\n" + .string "a esos POKéMON.$" @ Unused BattleFrontier_BattleTowerBattleRoom_Text_ReadyForOpponent: @@ -9,120 +9,118 @@ BattleFrontier_BattleTowerBattleRoom_Text_ReadyForOpponent: .string "Are you ready?$" BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor2ndOpponent: - .string "You will be facing opponent no. 2.\n" - .string "Are you ready?$" + .string "Ahora, el segundo rival.\n" + .string "¿Continuamos?$" BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor3rdOpponent: - .string "You will be facing opponent no. 3.\n" - .string "Are you ready?$" + .string "Ahora, el tercer rival.\n" + .string "¿Continuamos?$" BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor4thOpponent: - .string "You will be facing opponent no. 4.\n" - .string "Are you ready?$" + .string "Ahora, el cuarto rival.\n" + .string "¿Continuamos?$" BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor5thOpponent: - .string "You will be facing opponent no. 5.\n" - .string "Are you ready?$" + .string "Ahora, el quinto rival.\n" + .string "¿Continuamos?$" BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor6thOpponent: - .string "You will be facing opponent no. 6.\n" - .string "Are you ready?$" + .string "Ahora, el sexto rival.\n" + .string "¿Continuamos?$" BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor7thOpponent: - .string "You will be facing opponent no. 7.\n" - .string "Are you ready?$" + .string "Ahora, el séptimo y último rival.\n" + .string "¿Continuamos?$" BattleFrontier_BattleTowerBattleRoom_Text_RecordYourBattle: - .string "Record your battle on your\n" - .string "FRONTIER PASS?$" + .string "¿Deseas grabar tu combate\n" + .string "en el PASE del FRENTE?$" BattleFrontier_BattleTowerLobby_Text_BattleRecordedOnPass: - .string "{PLAYER}'s battle was recorded\n" - .string "on the FRONTIER PASS.$" + .string "El combate de {PLAYER} se grabó\n" + .string "en el PASE del FRENTE.$" BattleFrontier_BattleTowerBattleRoom_Text_SaveAndQuitGame: - .string "Would you like to save and\n" - .string "quit the game?$" + .string "¿Quieres guardar la partida\n" + .string "y dejar de jugar?$" BattleFrontier_BattleTowerBattleRoom_Text_SavingPleaseWait: - .string "Saving your battle data.\n" - .string "Please wait.$" + .string "Vamos a guardar los datos del combate.\n" + .string "Un momento, por favor.$" BattleFrontier_BattleTowerBattleRoom_Text_CancelYourChallenge: - .string "Would you like to cancel your BATTLE\n" - .string "ROOM challenge?$" + .string "¿Quieres cancelar tu desafío\n" + .string "de la TORRE BATALLA?$" BattleFrontier_BattleTowerBattleRoom_Text_RecordCouldntBeSaved:: - .string "There was an error of some sort.\n" - .string "Your record could not be saved.$" + .string "Ha habido algún tipo de error.\n" + .string "No se ha podido guardar la grabación.$" BattleFrontier_BattleTowerBattleRoom_Text_SalonMaidenOnHerWay: - .string "Excuse me, but…\p" - .string "Our leader, the SALON MAIDEN, is on\n" - .string "her way here in hopes of battling you.\p" - .string "She should be arriving very shortly.$" + .string "Disculpa, pero…\p" + .string "Nuestra líder, la DAMA de la TORRE, está\n" + .string "de camino y desea enfrentarse a ti.\p" + .string "No tardará mucho.$" BattleFrontier_BattleTowerBattleRoom_Text_ReadyForSalonMaiden: - .string "You will be facing the SALON MAIDEN.\n" - .string "Are you prepared?$" + .string "¿Aceptas el desafío de\n" + .string "la DAMA de la TORRE?$" BattleFrontier_BattleTowerBattleRoom_Text_GreetingsImAnabel: - .string "Greetings…\n" - .string "My name is ANABEL.\p" - .string "I am the SALON MAIDEN, and I am in\n" - .string "charge of running the BATTLE TOWER…\p" - .string "I have heard several rumors\n" - .string "about you…\p" - .string "In all honesty, what I have heard does\n" - .string "not seem attractive in any way…\p" - .string "The reason I've come to see you…\n" - .string "Well, there is but one reason…$" + .string "Hola…\n" + .string "Me llamo DESTRA.\p" + .string "Soy la DAMA de la TORRE, y soy quien\n" + .string "manda en la TORRE BATALLA…\p" + .string "He oído toda clase de rumores sobre ti…\p" + .string "Sinceramente, lo que he oído no\n" + .string "es para tirar cohetes…\p" + .string "Pero si he venido a verte…,\n" + .string "es por una única razón…$" BattleFrontier_BattleTowerBattleRoom_Text_LetMeSeeYourTalent: - .string "Let me see your talent in\n" - .string "its entirety…$" + .string "Quiero ver en persona si tienes\n" + .string "destreza o no…$" BattleFrontier_BattleTowerBattleRoom_Text_AnabelTalentShallBeRecognized: - .string "ANABEL: Fufufu, nicely done…\p" - .string "Your FRONTIER PASS, please…\n" - .string "Your talent shall be recognized.$" + .string "DESTRA: En fin, no ha estado nada mal…\p" + .string "Tu PASE del FRENTE, por favor…\n" + .string "Debo dar fe de tu destreza.$" BattleFrontier_BattleTowerBattleRoom_Text_ReceivedAbilitySymbol: - .string "The Ability Symbol was embossed on\n" - .string "the FRONTIER PASS!$" + .string "¡El SÍMBOLO de la DESTREZA ha sido\n" + .string "grabado en el PASE del FRENTE!$" BattleFrontier_BattleTowerBattleRoom_Text_UntilNextTime: - .string "… … … … … …\p" - .string "You have confidence in your POKéMON\n" - .string "battling talent, don't you?\p" - .string "I urge you to keep battling and\n" - .string "keep on winning.\p" - .string "I will be waiting for you.\n" - .string "Until the next time we meet…$" + .string "Confías en tu destreza y en la de tus\n" + .string "POKéMON en el combate, ¿verdad?\p" + .string "Para seguir ganando\n" + .string "debes seguir luchando.\p" + .string "Te estaré esperando.\n" + .string "Hasta la próxima…$" BattleFrontier_BattleTowerBattleRoom_Text_AnabelYouCameBack: - .string "ANABEL: You really did come back to\n" - .string "see me…\p" - .string "… … … … … …\p" - .string "You've won straight matches to see me…\n" - .string "I won't have to hold back against you…\p" - .string "It's been too long now…\p" - .string "Too long since I've been able to battle\n" - .string "without thinking about anything…$" + .string "DESTRA: Así que has venido otra vez\n" + .string "a verme…\p" + .string "Llevas una buena racha de victorias…\p" + .string "Creo que no tendré que andarme con\n" + .string "contemplaciones contigo…\p" + .string "Ha pasado ya mucho tiempo…\p" + .string "Demasiado para no hacer otra cosa que\n" + .string "pensar en cuando volvieses…$" BattleFrontier_BattleTowerBattleRoom_Text_LetsBeginShallWe: - .string "Let's begin, shall we?$" + .string "No perdamos más tiempo, ¿de acuerdo?$" BattleFrontier_BattleTowerBattleRoom_Text_AnabelCongratsYourPassPlease: - .string "ANABEL: Fufu, congratulations…\n" - .string "Your FRONTIER PASS, please…$" + .string "DESTRA: Je, je. Enhorabuena…\n" + .string "Tu PASE del FRENTE, por favor…$" BattleFrontier_BattleTowerBattleRoom_Text_AbilitySymbolTookGoldenShine: - .string "The Ability Symbol took on\n" - .string "a golden shine!$" + .string "¡El SÍMBOLO de la DESTREZA\n" + .string "ha adquirido un brillo dorado!$" BattleFrontier_BattleTowerBattleRoom_Text_WishICouldBattleYouAgain: - .string "That was fun…\p" - .string "I have never had a POKéMON battle\n" - .string "so enjoyable before…\p" - .string "I wish I could battle with you again…$" + .string "He disfrutado como una cría…\p" + .string "Nunca había tenido la adrenalina tan\n" + .string "a flor de piel en un combate POKéMON…\p" + .string "Ojalá podamos repetirlo…$" diff --git a/data/maps/BattleFrontier_BattleTowerLobby/text_es.inc b/data/maps/BattleFrontier_BattleTowerLobby/text_es.inc index d63b0169bb..968a4b4a42 100644 --- a/data/maps/BattleFrontier_BattleTowerLobby/text_es.inc +++ b/data/maps/BattleFrontier_BattleTowerLobby/text_es.inc @@ -1,18 +1,19 @@ @ Unused BattleFrontier_BattleTowerLobby_EventScript_DirectYouToBattleRoom: - .string "I'll direct you to your BATTLE ROOM now.$" + .string "I’ll direct you to your BATTLE ROOM now.$" BattleFrontier_BattleTowerLobby_Text_DidntSaveBeforeQuitting: - .string "Excuse me!\p" - .string "You didn't save before you quit your\n" - .string "challenge last time.\p" - .string "Because of that, your challenge so far\n" - .string "has been disqualified. Sorry!$" + .string "Huy, qué pena…\p" + .string "Se te olvidó guardar la partida antes\n" + .string "de abandonar el desafío…\p" + .string "Eso quiere decir que, ejem, se te ha\n" + .string "descalificado por el momento…$" BattleFrontier_BattleTowerLobby_Text_CongratsBeatenSeven: - .string "Congratulations!\n" - .string "You've beaten all seven TRAINERS!\p" + .string "¡Enhorabuena!\n" + .string "¡Has derrotado a los siete\l" + .string "ENTRENADORES!\p" .string "$" @ Unused @@ -22,7 +23,7 @@ BattleFrontier_BattleTowerLobby_Text_EarnedFabulousPrize: .string "$" BattleFrontier_BattleTowerLobby_Text_ReceivedPrize: - .string "{PLAYER} received the prize\n" + .string "{PLAYER} recibió el premio\n" .string "{STR_VAR_1}.$" @ Unused @@ -32,82 +33,85 @@ BattleFrontier_BattleTowerLobby_Text_BagFullMakeRoom: .string "see me.$" BattleFrontier_BattleTowerLobby_Text_ThankYouForPlaying: - .string "Thank you for playing!\p" + .string "¡Gracias por participar!\p" .string "$" BattleFrontier_BattleTowerLobby_Text_RecordWillBeSaved: - .string "Your record will be saved.\n" - .string "Please wait.$" + .string "Vamos a guardar tu récord.\n" + .string "Espera unos instantes.$" BattleFrontier_BattleTowerLobby_Text_WeveBeenWaitingForYou: - .string "We've been waiting for you!\p" + .string "¡Te estábamos esperando!\p" .string "$" BattleFrontier_BattleTowerLobby_Text_ProgressWillBeSaved: - .string "Before entering a BATTLE ROOM, your\n" - .string "progress will be saved. Please wait.$" + .string "Antes de entrar en una SALA BATALLA,\n" + .string "hay que guardar la partida.\l" + .string "Espera unos instantes.$" BattleFrontier_BattleTowerLobby_Text_AboutToFace50thTrainer: - .string "You're finally about to face the\n" - .string "50th TRAINER.\p" - .string "From here on, every time you beat seven\n" - .string "TRAINERS in a row, your POKéMON will\l" - .string "receive a commemorative RIBBON.\p" - .string "Good luck!$" + .string "Estás a punto de enfrentarte \n" + .string "al ENTRENADOR número 50. \p" + .string "A partir de ahora, cada vez que venzas \n" + .string "a siete ENTRENADORES seguidos\l" + .string "utilizando POKéMON diferentes, éstos\l" + .string "recibirán una CINTA conmemorativa.\p" + .string "¡Buena suerte!$" BattleFrontier_BattleTowerLobby_Text_HereAreSomeRibbons: - .string "Here are some RIBBONS for beating\n" - .string "seven tough TRAINERS in a row.\p" - .string "{PLAYER} received some RIBBONS!$" + .string "Aquí tienes algunas CINTAS por haber\n" + .string "vencido a siete duros ENTRENADORES\l" + .string "uno tras otro.\p" + .string "¡{PLAYER} recibió unas CINTAS!$" BattleFrontier_BattleTowerLobby_Text_PutRibbonOnMons: - .string "{PLAYER} put the RIBBONS on\n" - .string "the challenger POKéMON.$" + .string "{PLAYER} les puso las CINTAS\n" + .string "a los POKéMON participantes.$" BattleFrontier_BattleTowerLobby_Text_DescribeFeelingsAboutBattleTower: - .string "Excuse me, do you have a moment?\p" - .string "Can you describe your feelings when\n" - .string "you're about to begin a BATTLE TOWER\l" - .string "match, or when you've either won or\l" - .string "lost a match?$" + .string "¿Tienes un segundo?\n" + .string "Quería hacerte una pregunta.\p" + .string "Cuando disputas un combate aquí,\n" + .string "en la TORRE BATALLA…,\p" + .string "¿en qué momento del combate\n" + .string "te gustaría gritar algo muy alto?$" BattleFrontier_BattleTowerLobby_Text_FeelWhatWhenYouBegin: - .string "Okay, what are your feelings when\n" - .string "you're about to begin a match?$" + .string "Ya, ¿y qué te gustaría gritar\n" + .string "al empezar un combate?$" BattleFrontier_BattleTowerLobby_Text_FeelWhatWhenYouveWon: - .string "What do you feel when you've won\n" - .string "a match?$" + .string "Ya, ¿y qué te gustaría gritar\n" + .string "después de ganar un combate?$" BattleFrontier_BattleTowerLobby_Text_FeelWhatWhenYouveLost: - .string "Can I hear about your feelings when\n" - .string "you have lost a match?$" + .string "Ya, ¿y qué te gustaría gritar\n" + .string "después de perder un combate?$" BattleFrontier_BattleTowerLobby_Text_DontThinkMuchAboutIt: - .string "Oh, so you don't think much about it?\n" - .string "You're one cool customer.$" + .string "Ah, ¿así que no piensas mucho en eso?…\n" + .string "Pues me parece muy bien.$" BattleFrontier_BattleTowerLobby_Text_ChangedYourMind: - .string "Hunh? You changed your mind?\n" - .string "I guess you're fickle.$" + .string "¿Eh? ¿Has cambiado de opinión?\n" + .string "Pues vaya veleta…$" BattleFrontier_BattleTowerLobby_Text_ThatsHowYouFeel: - .string "Okay, so that's how you feel?\n" - .string "That's quite original.\p" - .string "Thanks!$" + .string "Ajá, ¿así te sientes?\n" + .string "Muy original.\p" + .string "¡Gracias!$" BattleFrontier_BattleTowerLobby_Text_WinsInRowRecorded: - .string "The number of matches you win in a row\n" - .string "is recorded.\p" - .string "I'd better not get beaten in\n" - .string "an embarrassing way!$" + .string "Aquí guardan el número de combates\n" + .string "seguidos que ganas.\p" + .string "¡Espero no perder y hacer el ridículo!$" BattleFrontier_BattleTowerLobby_Text_CanLeaveUntilLossOrSevenWins: - .string "Once you've entered the BATTLE TOWER,\n" - .string "you can't leave until you either lose\l" - .string "or you beat seven TRAINERS in a row.\p" - .string "You'd best be certain that you're up\n" - .string "to the challenge.$" + .string "Una vez dentro de la TORRE BATALLA, no\n" + .string "puedes salir hasta que venzas a siete\l" + .string "ENTRENADORES seguidos o pierdas.\p" + .string "¡Asegúrate de que puedes aceptar\n" + .string "un desafío de estas dimensiones!$" @ Unused BattleFrontier_BattleTowerLobby_Text_DoubleBattleRoomConstruction: @@ -128,13 +132,12 @@ BattleFrontier_BattleTowerLobby_Text_MultiBattleRoomConstruction: .string "is completed.$" BattleFrontier_BattleTowerLobby_Text_LookForwardToAnotherChallenge: - .string "We look forward to seeing you on\n" - .string "another challenge!$" + .string "Esperamos que vuelvas\n" + .string "pronto por aquí.$" BattleFrontier_BattleTowerLobby_Text_WhichLevelMode: - .string "The BATTLE ROOM offers two levels\n" - .string "of challenge, Level 50 and Open Level.\l" - .string "Which is your choice?$" + .string "La SALA BATALLA dispone de dos niveles,\n" + .string "el nivel 50 y el nivel libre. ¿Cuál eliges?$" @ Unused BattleFrontier_BattleTowerLobby_Text_PleaseSelectMons: @@ -142,21 +145,23 @@ BattleFrontier_BattleTowerLobby_Text_PleaseSelectMons: .string "to enter.$" BattleFrontier_BattleTowerLobby_Text_OkayToSaveBeforeEntering: - .string "Before entering a BATTLE ROOM, your\n" - .string "progress must be saved. Is that okay?$" + .string "Antes de entrar en una SALA BATALLA,\n" + .string "debes guardar la partida.\l" + .string "¿Estás de acuerdo?$" BattleFrontier_BattleTowerLobby_Text_ShowYouToBattleRoom: - .string "I will now show you to the\n" - .string "{STR_VAR_1} BATTLE ROOM.$" + .string "Vamos a la SALA\n" + .string "BATALLA {STR_VAR_1}.$" BattleFrontier_BattleTowerLobby_Text_RecordLastMatch: - .string "Shall I record your last BATTLE TOWER\n" - .string "match on your FRONTIER PASS?$" + .string "¿Quieres que tu último combate\n" + .string "en la TORRE BATALLA sea grabado\l" + .string "en tu PASE del FRENTE?$" @ Unused BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLv50: .string "Excuse me!\p" - .string "You don't have {STR_VAR_2} eligible POKéMON.\p" + .string "You don’t have {STR_VAR_2} eligible POKéMON.\p" .string "You must have {STR_VAR_2} different POKéMON\n" .string "of Level 50 or less to enter.\p" .string "They also must be holding different\n" @@ -167,7 +172,7 @@ BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLv50: @ Unused BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLvOpen: .string "Excuse me!\p" - .string "You don't have {STR_VAR_2} eligible POKéMON.\p" + .string "You don’t have {STR_VAR_2} eligible POKéMON.\p" .string "You must have {STR_VAR_2} different POKéMON\n" .string "to enter.\p" .string "They also must be holding different\n" @@ -176,222 +181,238 @@ BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLvOpen: .string "Please come see me when you are ready.$" BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLv50Singles: - .string "Excuse me!\p" - .string "You don't have three eligible POKéMON.\p" - .string "You must have three different POKéMON\n" - .string "of Level 50 or less to enter.\p" - .string "They also must be holding different\n" - .string "kinds of items.\p" - .string "EGGS{STR_VAR_1} ineligible.\p" - .string "Please come see me when you are ready.$" + .string "Huy, qué pena…\p" + .string "No tienes tres POKéMON que puedan\n" + .string "participar en este desafío.\p" + .string "Necesitas tres POKéMON diferentes\n" + .string "de nivel 50 o inferior.\p" + .string "Además, deben sostener distintos\n" + .string "tipos de objeto.\p" + .string "Los HUEVOS{STR_VAR_1} participar.\p" + .string "Vuelve cuando cumplas las condiciones\n" + .string "para aceptar el desafío.$" BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLvOpenSingles: - .string "Excuse me!\p" - .string "You don't have three eligible POKéMON.\p" - .string "You must have three different POKéMON\n" - .string "to enter.\p" - .string "They also must be holding different\n" - .string "kinds of items.\p" - .string "EGGS{STR_VAR_1} ineligible.\p" - .string "Please come see me when you are ready.$" + .string "Huy, qué pena…\p" + .string "No tienes tres POKéMON que puedan\n" + .string "participar en este desafío.\p" + .string "Necesitas tres POKéMON diferentes\n" + .string "para poder participar.\p" + .string "Además, deben sostener distintos\n" + .string "tipos de objeto.\p" + .string "Los HUEVOS{STR_VAR_1} participar.\p" + .string "Vuelve cuando cumplas las condiciones\n" + .string "para aceptar el desafío.$" BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLv50Doubles: - .string "Excuse me!\p" - .string "You don't have four eligible POKéMON.\p" - .string "You must have four different POKéMON\n" - .string "of Level 50 or less to enter.\p" - .string "They also must be holding different\n" - .string "kinds of items.\p" - .string "EGGS{STR_VAR_1} ineligible.\p" - .string "Please come see me when you are ready.$" + .string "Huy, qué pena…\p" + .string "No tienes cuatro POKéMON que puedan\n" + .string "participar en este desafío.\p" + .string "Necesitas cuatro POKéMON diferentes\n" + .string "de nivel 50 o inferior.\p" + .string "Además, deben sostener distintos\n" + .string "tipos de objeto.\p" + .string "Los HUEVOS{STR_VAR_1} participar.\p" + .string "Vuelve cuando cumplas las condiciones\n" + .string "para aceptar el desafío.$" BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLvOpenDoubles: - .string "Excuse me!\p" - .string "You don't have four eligible POKéMON.\p" - .string "You must have four different POKéMON\n" - .string "to enter.\p" - .string "They also must be holding different\n" - .string "kinds of items.\p" - .string "EGGS{STR_VAR_1} ineligible.\p" - .string "Please come see me when you are ready.$" + .string "Huy, qué pena…\p" + .string "No tienes cuatro POKéMON que puedan\n" + .string "participar en este desafío.\p" + .string "Necesitas cuatro POKéMON diferentes\n" + .string "para poder participar.\p" + .string "Además, deben sostener distintos\n" + .string "tipos de objeto.\p" + .string "Los HUEVOS{STR_VAR_1} participar.\p" + .string "Vuelve cuando cumplas las condiciones\n" + .string "para aceptar el desafío.$" BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLv50Multis: - .string "Excuse me!\p" - .string "You don't have two eligible POKéMON.\p" - .string "You must have two different POKéMON\n" - .string "of Level 50 or less to enter.\p" - .string "They also must be holding different\n" - .string "kinds of items.\p" - .string "EGGS{STR_VAR_1} ineligible.\p" - .string "Please come see me when you are ready.$" + .string "Huy, qué pena…\p" + .string "No tienes dos POKéMON que puedan\n" + .string "participar en este desafío.\p" + .string "Necesitas dos POKéMON diferentes\n" + .string "de nivel 50 o inferior.\p" + .string "Además, deben sostener distintos\n" + .string "tipos de objeto.\p" + .string "Los HUEVOS{STR_VAR_1} participar.\p" + .string "Vuelve cuando cumplas las condiciones\n" + .string "para aceptar el desafío.$" BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLvOpenMultis: - .string "Excuse me!\p" - .string "You don't have two eligible POKéMON.\p" - .string "You must have two different POKéMON\n" - .string "to enter.\p" - .string "They also must be holding different\n" - .string "kinds of items.\p" - .string "EGGS{STR_VAR_1} ineligible.\p" - .string "Please come see me when you are ready.$" + .string "Huy, qué pena…\p" + .string "No tienes dos POKéMON que puedan\n" + .string "participar en este desafío.\p" + .string "Necesitas dos POKéMON diferentes\n" + .string "para poder participar.\p" + .string "Además, deben sostener distintos\n" + .string "tipos de objeto.\p" + .string "Los HUEVOS{STR_VAR_1} participar.\p" + .string "Vuelve cuando cumplas las condiciones\n" + .string "para aceptar el desafío.$" BattleFrontier_BattleTowerLobby_Text_WelcomSingleBattle: - .string "Where the talents of TRAINERS\n" - .string "are put to the test!\p" - .string "Welcome to the BATTLE TOWER!\p" - .string "I am your guide to the SINGLE\n" - .string "BATTLE ROOMS.$" + .string "¡Aquí ponemos a prueba la destreza\n" + .string "de los ENTRENADORES!\p" + .string "¡Te damos la bienvenida\n" + .string "a la TORRE BATALLA!\p" + .string "¡Soy la guía de las SALAS BATALLA\n" + .string "de COMBATES INDIVIDUALES!$" BattleFrontier_BattleTowerLobby_Text_TakeSinglesChallenge: - .string "Would you like to take the SINGLE\n" - .string "BATTLE ROOM challenge?$" + .string "¿Aceptas el desafío del\n" + .string "COMBATE INDIVIDUAL?$" BattleFrontier_BattleTowerLobby_Text_ExplainSinglesChallenge: - .string "The BATTLE TOWER's SINGLE BATTLE\n" - .string "ROOMS are facilities for conducting\l" - .string "SINGLE BATTLES with three POKéMON.\p" - .string "There are many SINGLE BATTLE ROOMS\n" - .string "in the BATTLE TOWER for team battles.\p" - .string "In each of the SINGLE BATTLE ROOMS,\n" - .string "seven TRAINERS await your challenge.\p" - .string "If you manage to defeat all seven,\n" - .string "you will earn Battle Points.\p" - .string "If you want to interrupt your\n" - .string "challenge, please save the game.\p" - .string "If you don't save before interrupting,\n" - .string "you will be disqualified.$" + .string "En los COMBATES INDIVIDUALES\n" + .string "que se disputan en la TORRE BATALLA\l" + .string "participan tres POKéMON.\p" + .string "Hay muchas SALAS BATALLA de COMBATES\n" + .string "INDIVIDUALES en la TORRE BATALLA.\p" + .string "En cada una de ellas, siete\n" + .string "ENTRENADORES te esperan.\p" + .string "Si consigues derrotar a los siete,\n" + .string "obtendrás PUNTOS de BATALLA.\p" + .string "Si quieres interrumpir el desafío,\n" + .string "no olvides guardar antes la partida.\p" + .string "Si no la guardas, se te descalificará.$" BattleFrontier_BattleTowerLobby_Text_SelectThreeMons: - .string "Now please select the three POKéMON\n" - .string "that are to be entered.$" + .string "Selecciona los tres POKéMON\n" + .string "con los que quieres combatir.$" BattleFrontier_BattleTowerLobby_Text_WelcomeDoubleBattle: - .string "Where the talents of TRAINERS\n" - .string "are put to the test!\p" - .string "Welcome to the BATTLE TOWER!\p" - .string "I am your guide to the DOUBLE\n" - .string "BATTLE ROOMS.$" + .string "¡Aquí ponemos a prueba la destreza\n" + .string "de los ENTRENADORES!\p" + .string "¡Te damos la bienvenida\n" + .string "a la TORRE BATALLA!\p" + .string "¡Soy la guía de las SALAS BATALLA\n" + .string "de COMBATES DOBLES!$" BattleFrontier_BattleTowerLobby_Text_TakeDoublesChallenge: - .string "Would you like to take the DOUBLE\n" - .string "BATTLE ROOM challenge?$" + .string "¿Aceptas el desafío del\n" + .string "COMBATE DOBLE?$" BattleFrontier_BattleTowerLobby_Text_ExplainDoublesChallenge: - .string "The BATTLE TOWER's DOUBLE BATTLE\n" - .string "ROOMS are facilities for conducting\l" - .string "DOUBLE BATTLES with four POKéMON.\p" - .string "There are many DOUBLE BATTLE ROOMS\n" - .string "in the BATTLE TOWER for team battles.\p" - .string "In each of the DOUBLE BATTLE ROOMS,\n" - .string "seven TRAINERS await your challenge.\p" - .string "If you manage to defeat all seven,\n" - .string "you will earn Battle Points.\p" - .string "If you want to interrupt your\n" - .string "challenge, please save the game.\p" - .string "If you don't save before interrupting,\n" - .string "you will be disqualified.$" + .string "En los COMBATES DOBLES que\n" + .string "se disputan en la TORRE BATALLA\l" + .string "participan cuatro POKéMON.\p" + .string "Hay muchas SALAS BATALLA de COMBATES\n" + .string "DOBLES en la TORRE BATALLA.\p" + .string "En cada una de ellas, siete\n" + .string "ENTRENADORES te esperan.\p" + .string "Si consigues derrotar a los siete,\n" + .string "obtendrás PUNTOS de BATALLA.\p" + .string "Si quieres interrumpir el desafío,\n" + .string "no olvides guardar antes la partida.\p" + .string "Si no la guardas, se te descalificará.$" BattleFrontier_BattleTowerLobby_Text_PleaseSelectFourMons: - .string "Now please select the four POKéMON\n" - .string "that are to be entered.$" + .string "Selecciona los cuatro POKéMON\n" + .string "con los que quieres combatir.$" BattleFrontier_BattleTowerLobby_Text_WelcomeMultiBattle: - .string "Where the talents of TRAINERS\n" - .string "are put to the test!\p" - .string "Welcome to the BATTLE TOWER!\p" - .string "I am your guide to the MULTI\n" - .string "BATTLE ROOMS.$" + .string "¡Aquí ponemos a prueba la destreza\n" + .string "de los ENTRENADORES!\p" + .string "¡Te damos la bienvenida\n" + .string "a la TORRE BATALLA!\p" + .string "¡Soy la guía de las SALAS BATALLA\n" + .string "de COMBATES MÚLTIPLES!$" BattleFrontier_BattleTowerLobby_Text_TakeMultisChallenge: - .string "Would you like to take the MULTI\n" - .string "BATTLE ROOM challenge?$" + .string "¿Aceptas el desafío del\n" + .string "COMBATE MÚLTIPLE?$" BattleFrontier_BattleTowerLobby_Text_ExplainMultisChallenge: - .string "The BATTLE TOWER's MULTI BATTLE\n" - .string "ROOMS are facilities for conducting\l" - .string "MULTI BATTLES.\p" - .string "For MULTI BATTLES, you must partner\n" - .string "with a TRAINER in the TOWER and enter\l" - .string "with two POKéMON each.\p" - .string "Inside the TOWER is a room named\n" - .string "the BATTLE SALON where you may meet\l" - .string "other TRAINERS.\p" - .string "There, you must find a TRAINER to act\n" - .string "as your partner in MULTI BATTLES.\p" - .string "Once you have partnered up, you will\n" - .string "be shown to a MULTI BATTLE ROOM.\p" - .string "In the MULTI BATTLE ROOM, seven\n" - .string "tag teams await your challenge.\p" - .string "If you manage to defeat all seven\n" - .string "teams, you will earn Battle Points.\p" - .string "If you want to interrupt your\n" - .string "challenge, please save the game.\p" - .string "If you don't save before interrupting,\n" - .string "you will be disqualified.$" + .string "En los COMBATES MÚLTIPLES que se\n" + .string "disputan en la TORRE BATALLA, debes\l" + .string "formar equipo con otro ENTRENADOR\l" + .string "y combatir con dos POKéMON cada uno\l" + .string "contra otras parejas de ENTRENADORES.\p" + .string "En el SALÓN BATALLA que hay dentro\n" + .string "de la TORRE, podrás conocer a otros\l" + .string "ENTRENADORES como tú.\p" + .string "Allí deberás elegir al ENTRENADOR\n" + .string "que será tu compañero.\p" + .string "Cuando hayas elegido tu pareja, seréis\n" + .string "conducidos a la SALA BATALLA.\p" + .string "Una vez allí, os enfrentaréis a\n" + .string "siete parejas de ENTRENADORES.\p" + .string "Si lográis derrotar a las siete parejas,\n" + .string "obtendrás PUNTOS de BATALLA.\p" + .string "Si quieres interrumpir el desafío,\n" + .string "no olvides guardar antes la partida.\p" + .string "Si no la guardas, se te descalificará.$" BattleFrontier_BattleTowerLobby_Text_PleaseSelectTwoMons: - .string "Now please select the two POKéMON\n" - .string "that are to be entered.$" + .string "Selecciona los dos POKéMON\n" + .string "con los que quieres combatir.$" BattleFrontier_BattleTowerLobby_Text_WelcomeLinkMultiBattle: - .string "Where the talents of TRAINERS\n" - .string "are put to the test!\p" - .string "Welcome to the BATTLE TOWER!\p" - .string "I am your guide to the LINK MULTI\n" - .string "BATTLE ROOMS.$" + .string "¡Aquí ponemos a prueba la destreza\n" + .string "de los ENTRENADORES!\p" + .string "¡Te damos la bienvenida\n" + .string "a la TORRE BATALLA!\p" + .string "¡Soy la guía de las SALAS BATALLA de\n" + .string "COMBATES MULTIJUGADOR con CONEXIÓN!$" BattleFrontier_BattleTowerLobby_Text_TakeLinkMultisChallenge: - .string "Would you like to take the LINK MULTI\n" - .string "BATTLE ROOM challenge?$" + .string "¿Aceptas el desafío del COMBATE\n" + .string "MULTIJUGADOR con CONEXIÓN?$" BattleFrontier_BattleTowerLobby_Text_ExplainLinkMultisChallenge: - .string "The BATTLE TOWER's MULTI BATTLE\n" - .string "ROOMS are facilities for conducting\l" - .string "MULTI BATTLES with a friend.\p" - .string "You must link with your friend using\n" - .string "Wireless Adapters or a Game Boy\l" - .string "Advance Game Link cable.\p" - .string "You must partner with your friend and\n" - .string "enter two different kinds of POKéMON.\p" - .string "There are many MULTI BATTLE ROOMS\n" - .string "in the BATTLE TOWER for team battles.\p" - .string "In a MULTI BATTLE ROOM, seven\n" - .string "tag teams await you and your friend\l" - .string "to make a tag-team challenge.\p" - .string "If you manage to defeat all seven\n" - .string "teams, you will earn Battle Points.\p" - .string "Please beware that unlike other ROOMS,\n" - .string "you may not interrupt your challenge.\p" - .string "Once you start, you must battle seven\n" - .string "MULTI BATTLES in a row nonstop.$" + .string "En los COMBATES MULTIJUGADOR\n" + .string "con CONEXIÓN, debes formar equipo\l" + .string "con un amigo y combatir con dos\l" + .string "POKéMON cada uno contra otras\l" + .string "parejas de ENTRENADORES.\p" + .string "Para formar pareja con tu amigo, usad\n" + .string "Conectores inalámbricos o un cable\l" + .string "Game Link de Game Boy Advance.\p" + .string "Debes formar equipo con tu amigo y\n" + .string "con dos clases distintas de POKéMON.\p" + .string "Hay muchas SALAS BATALLA donde\n" + .string "podréis enfrentaros a otros equipos.\p" + .string "Cuando entréis en una, tu amigo y\n" + .string "tú os enfrentaréis a siete parejas\l" + .string "de ENTRENADORES sin descanso.\p" + .string "Si lográis derrotar a las siete parejas,\n" + .string "obtendréis PUNTOS de BATALLA.\p" + .string "Recuerda que, a diferencia de lo que\n" + .string "ocurre en otras SALAS, aquí no podréis\l" + .string "interrumpir el desafío.\p" + .string "Una vez empecéis, deberéis terminar\n" + .string "los siete combates sin interrupción.$" BattleFrontier_BattleTowerLobby_Text_PleaseSelectTwoMons2: - .string "Now please select the two POKéMON\n" - .string "that are to be entered.$" + .string "Selecciona los dos POKéMON\n" + .string "con los que quieres combatir.$" @ Unused BattleFrontier_BattleTowerLobby_Text_ChoseSameMonAsFriend: .string "You have chosen the same kind of\n" .string "POKéMON as your friend.\p" .string "Please choose two POKéMON different\n" - .string "from your friend's, match the level\l" + .string "from your friend’s, match the level\l" .string "you wish to enter, and register again.$" BattleFrontier_BattleTowerLobby_Text_LinkMultiOnlyForTwoPlayers: - .string "The LINK MULTI BATTLE ROOM challenge\n" - .string "is only for two linked players.$" + .string "En las SALAS BATALLA de COMBATES\n" + .string "MULTIJUGADOR con CONEXIÓN sólo pueden\l" + .string "participar dos jugadores conectados.$" BattleFrontier_BattleTowerLobby_Text_FriendAlsoSelectedMon: - .string "Your friend has also selected\n" - .string "the POKéMON {STR_VAR_1}.$" + .string "Tu amigo también ha seleccionado\n" + .string "el POKéMON {STR_VAR_1}.$" BattleFrontier_BattleTowerLobby_Text_FriendAlsoSelectedMons: - .string "Your friend has also selected the\n" - .string "POKéMON {STR_VAR_1} and {STR_VAR_2}.$" + .string "Tu amigo también ha seleccionado\n" + .string "los POKéMON {STR_VAR_1} y {STR_VAR_2}.$" BattleFrontier_BattleTowerLobby_Text_FriendChoseDifferentLvlMode: - .string "Your friend has chosen a different\n" - .string "battle level.$" + .string "Tu amigo ha seleccionado\n" + .string "un nivel distinto para combatir.$" @ Unused BattleFrontier_BattleTowerLobby_Text_FriendChoseDifferentLvlModeSameMon: @@ -408,70 +429,72 @@ BattleFrontier_BattleTowerLobby_Text_FriendChoseDifferentLvlModeSameMons: .string "POKéMON {STR_VAR_1} and {STR_VAR_2}.$" BattleFrontier_BattleTowerLobby_Text_ChooseDifferentMonsMatchLvlMode: - .string "Please choose two POKéMON different\n" - .string "from your friend's, match the level\l" - .string "you wish to enter, and register again.$" + .string "Elige dos POKéMON distintos a los\n" + .string "de tu amigo, selecciona el mismo\l" + .string "nivel y vuelve a registrarte.$" BattleFrontier_BattleTowerLobby_Text_SaveGameBeforeShowingIn: - .string "I will save the game before\n" - .string "showing you in. Please wait.$" + .string "Antes de continuar, hay que guardar\n" + .string "la partida. Espera unos instantes.$" BattleFrontier_BattleTowerLobby_Text_CongratsDefeatedMaiden: - .string "Congratulations!\n" - .string "You have defeated the SALON MAIDEN\l" - .string "and swept seven TRAINERS!$" + .string "¡Enhorabuena!\n" + .string "¡Has derrotado a la DAMA de la TORRE\l" + .string "y has logrado siete victorias seguidas!$" BattleFrontier_BattleTowerLobby_Text_AwardYouTheseBattlePoints: - .string "In recognition of your infinite talent,\n" - .string "we award you these Battle Point(s).$" + .string "En reconocimiento a tu enorme talento,\n" + .string "recibirás PUNTOS de BATALLA de premio.$" BattleFrontier_Text_ObtainedXBattlePoints: - .string "{PLAYER} obtained {STR_VAR_1} Battle Point(s).$" + .string "{PLAYER} obtuvo {STR_VAR_1} PB.$" BattleFrontier_BattleTowerLobby_Text_RulesAreListed: - .string "The BATTLE TOWER rules are listed.$" + .string "Son las reglas de la TORRE BATALLA.$" BattleFrontier_BattleTowerLobby_Text_ReadWhichHeading: - .string "Which heading do you want to read?$" + .string "¿Qué capítulo quieres leer?$" BattleFrontier_BattleTowerLobby_Text_ExplainTowerRules: - .string "The BATTLE TOWER is a facility where\n" - .string "four types of battles are waged--\l" - .string "SINGLE BATTLE, DOUBLE BATTLE, MULTI\l" - .string "BATTLE, and LINK MULTI BATTLE.\p" - .string "For each of these types, there are\n" - .string "separate BATTLE ROOMS.\p" - .string "Please speak with a guide offering\n" - .string "the type of battle you wish to enter.$" + .string "En la TORRE BATALLA se disputan\n" + .string "cuatro tipos de combates:\l" + .string "INDIVIDUALES, DOBLES, MÚLTIPLES\l" + .string "y MULTIJUGADOR con CONEXIÓN.\p" + .string "Cada tipo de combate se celebra\n" + .string "en SALAS BATALLA distintas.\p" + .string "Habla con la guía que ofrezca el tipo\n" + .string "de combate en el que desees entrar.$" BattleFrontier_BattleTowerLobby_Text_ExplainMonRules: - .string "Depending on the BATTLE ROOM you are\n" - .string "entering, you will be required to take\l" - .string "a certain number of POKéMON.\p" - .string "The SINGLE BATTLE mode requires\n" - .string "three POKéMON.\p" - .string "The DOUBLE BATTLE mode requires four,\n" - .string "and the MULTI modes both require two.$" + .string "En cada SALA BATALLA, se necesita\n" + .string "un número distinto de POKéMON.\p" + .string "Para los COMBATES INDIVIDUALES\n" + .string "se necesitan tres POKéMON.\p" + .string "Para los DOBLES, se necesitan cuatro.\p" + .string "Para el MÚLTIPLE y MULTIJUGADOR con\n" + .string "CONEXIÓN, se necesitan dos POKéMON.$" BattleFrontier_BattleTowerLobby_Text_ExplainSalonRules: - .string "The BATTLE SALON is where you must\n" - .string "find a partner to form a tag team for\l" - .string "the MULTI BATTLE ROOM challenge.\p" - .string "Choose the best partner for you by\n" - .string "examining other TRAINERS'\l" - .string "POKéMON and their moves.\p" - .string "You may choose a new tag partner\n" - .string "after winning seven straight matches.$" + .string "En el SALÓN BATALLA es donde\n" + .string "debes elegir al compañero con el que\l" + .string "disputarás los COMBATES MÚLTIPLES.\p" + .string "Para tu elección, ten en cuenta los\n" + .string "POKéMON que tenga cada ENTRENADOR\l" + .string "y los movimientos que puedan realizar.\p" + .string "Si ganas siete combates consecutivos,\n" + .string "podrás cambiar de compañero.$" BattleFrontier_BattleTowerLobby_Text_ExplainMultiLinkRules: - .string "The LINK MULTI BATTLE Mode is for two\n" - .string "friends to mount a challenge together.\p" - .string "You and your friend must be linked with\n" - .string "Wireless Adapters or a GBA Game Link\l" - .string "cable.\p" - .string "You must choose two POKéMON at\n" - .string "the registration counter.\p" - .string "These POKéMON must be different\n" - .string "from those of your friend.\p" - .string "You may not interrupt this challenge\n" - .string "in the middle, unlike other modes.$" + .string "En los COMBATES MULTIJUGADOR\n" + .string "con CONEXIÓN, te enfrentarás con un\l" + .string "amigo a otros equipos de ENTRENADORES.\p" + .string "Para formar pareja con tu amigo, usad\n" + .string "Conectores inalámbricos o un cable\l" + .string "Game Link de Game Boy Advance.\p" + .string "Debes elegir dos POKéMON\n" + .string "en el mostrador del registro.\p" + .string "Los POKéMON que elijas tienen\n" + .string "que ser distintos a los de tu amigo.\p" + .string "A diferencia de lo que ocurre con otros\n" + .string "combates, los COMBATES MULTIJUGADOR\l" + .string "con CONEXIÓN no pueden interrumpirse.$" diff --git a/data/maps/BattleFrontier_BattleTowerMultiBattleRoom/text_es.inc b/data/maps/BattleFrontier_BattleTowerMultiBattleRoom/text_es.inc index 4fc6f12a53..149b3b7302 100644 --- a/data/maps/BattleFrontier_BattleTowerMultiBattleRoom/text_es.inc +++ b/data/maps/BattleFrontier_BattleTowerMultiBattleRoom/text_es.inc @@ -1,27 +1,27 @@ BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor2ndOpponentSet: - .string "The 2nd set of opponents is next.\n" - .string "Are you ready?$" + .string "El 2.º equipo está preparado.\n" + .string "¿Continuamos?$" BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor3rdOpponentSet: - .string "The 3rd set of opponents is next.\n" - .string "Are you ready?$" + .string "El 3.{SUPER_ER} equipo está preparado.\n" + .string "¿Continuamos?$" BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor4thOpponentSet: - .string "The 4th set of opponents is next.\n" - .string "Are you ready?$" + .string "El 4.º equipo está preparado.\n" + .string "¿Continuamos?$" BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor5thOpponentSet: - .string "The 5th set of opponents is next.\n" - .string "Are you ready?$" + .string "El 5.º equipo está preparado.\n" + .string "¿Continuamos?$" BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor6thOpponentSet: - .string "The 6th set of opponents is next.\n" - .string "Are you ready?$" + .string "El 6.º equipo está preparado.\n" + .string "¿Continuamos?$" BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor7thOpponentSet: - .string "The 7th set of opponents is next.\n" - .string "Are you ready?$" + .string "El 7.º equipo está preparado.\n" + .string "¿Continuamos?$" @ Unused BattleFrontier_BattleTowerMultiBattleRoom_Text_2ndOpponentSetNext: @@ -54,9 +54,9 @@ BattleFrontier_BattleTowerMultiBattleRoom_Text_7thOpponentSetNext: .string "Do your best!$" gText_LinkStandby3:: - .string "Link standby…$" + .string "Esperando conexión…$" gText_YourPartnerHasRetired:: - .string "Your partner has retired.\p" - .string "Your BATTLE ROOM challenge\n" - .string "will be canceled.$" + .string "Tu pareja se ha retirado.\p" + .string "Tu desafío de la SALA BATALLA\n" + .string "ha sido cancelado.$"