pmd-red/include/code_8040094_1.h
2025-12-08 00:23:31 -05:00

13 lines
391 B
C

#ifndef GUARD_CODE_8040094_1_H
#define GUARD_CODE_8040094_1_H
#include "structs/dungeon_entity.h"
u16 GetEffectiveMoveId(u16 moveId, u8 weather, bool32 hasSpecialEffect);
bool8 sub_8040BB0(Entity *entity, Move *move, bool8 a2);
void sub_8040DA0(Entity *entity, Move *move);
void sub_8041168(Entity *entity, Entity *entity2, Move *move, DungeonPos *pos);
#endif // GUARD_CODE_8040094_1_H