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@ -1,6 +1,12 @@
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#ifndef GUARD_CODE_8040094_1_H
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#define GUARD_CODE_8040094_1_H
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#include "structs/dungeon_entity.h"
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u16 GetEffectiveMoveId(u16 moveId, u8 weather, bool32 hasSpecialEffect);
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bool8 sub_8040BB0(Entity *entity, Move *move, bool8 a2);
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void sub_8040DA0(Entity *entity, Move *move);
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void sub_8041168(Entity *entity, Entity *entity2, Move *move, DungeonPos *pos);
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#endif // GUARD_CODE_8040094_1_H
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@ -1,9 +1,12 @@
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#ifndef GUARD_CODE_8099360_H
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#define GUARD_CODE_8099360_H
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#include "structs/rgb.h"
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void sub_8099648(void);
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void nullsub_103(void);
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void sub_809965C(void);
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void sub_8099690(u32 param_1);
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void sub_809971C(u16 idx, RGB_Array *strPtrs, s32 n);
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#endif //GUARD_CODE_8099360_H
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@ -20,6 +20,8 @@ void ScheduleBgTilemapCopy(u32);
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void DoScheduledMemCopies(void);
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void CopyBgTilemaps0And1(void);
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void SetFontsBaseColor(RGB_Struct);
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bool8 sub_8009A7C(struct EfbFileData *a0, s32 a1, s32 a2, s32 a3, bool8 a4, s32 *a5, s16 *a6);
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void sub_8009BE4(void);
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#endif // GUARD_GRAPHICS_MEMORY_H
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@ -3,7 +3,6 @@
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#include "constants/move_id.h"
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#include "constants/type.h"
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#include "constants/weather.h"
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#include "structs/dungeon_entity.h"
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#include "structs/str_dungeon.h"
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#include "code_800558C.h"
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#include "code_8040094_1.h"
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@ -29,7 +28,6 @@
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#include "sprite.h"
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#include "weather.h"
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u16 GetEffectiveMoveId(u16 moveId, u8 weather, bool32 hasSpecialEffect);
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static bool32 MoveHasSpecialEffect(Entity *entity, Move *move);
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static bool8 sub_80414C0(Entity *entity, Move *move);
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static bool8 MoveHasSineWobble(u16 moveId, u8 weather, bool32 hasSpecialEffect);
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@ -45,14 +45,10 @@
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#include "dungeon_damage.h"
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#include "dungeon_leveling.h"
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extern bool8 sub_8040BB0(Entity *entity, Move *move, bool8);
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extern void sub_8040DA0(Entity *entity, Move *move);
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extern u16 GetEffectiveMoveId(u16 moveId, u8 weather, u8 hasSpecialEffect);
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static EWRAM_INIT Entity *gUnknown_203B438 = NULL;
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static u8 ToItemID(u32 itemID);
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static EWRAM_INIT Entity *gUnknown_203B438 = NULL;
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bool32 sub_8055A00(Entity *attacker, s32 firstMoveId, s32 var_34, s32 itemId, s32 arg_0)
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{
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s32 i, j;
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@ -1,5 +1,6 @@
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#include "global.h"
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#include "globaldata.h"
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#include "code_8099360.h"
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#include "effect_main.h"
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#include "effect_sub_1.h"
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#include "effect_sub_2.h"
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@ -79,10 +80,6 @@ struct unkStruct_800F18C
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extern s16 gUnknown_2026E4E;
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extern void sub_8009BE4(void);
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extern void sub_809971C(u16 a0, const RGB_Struct *a1, s32 a2);
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static s32 sub_800E900(s32 a0);
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static s32 sub_800E2C0(s32);
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static s32 sub_800E2B8(OpenedFile *a0);
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@ -514,7 +511,7 @@ static bool8 sub_800DE8C(struct unkStruct_203B0CC_sub *a0, DungeonPos *unused)
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if (r8->unk20 != 0) {
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switch (gUnknown_203B0CC->fileSelection) {
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case 1:
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sub_809971C(224, &GetFileEfo(a0)->unk10->pal[224],16);
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sub_809971C(224, (RGB_Array*)&GetFileEfo(a0)->unk10->pal[224],16);
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break;
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case 0: {
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s32 i;
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#include "global.h"
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#include "globaldata.h"
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#include "code_8099360.h"
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#include "effect_sub_1.h"
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#include "effect_sub_2.h"
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#include "bg_control.h"
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@ -38,8 +39,6 @@ struct unkStruct_203B0D0 {
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static EWRAM_INIT struct unkStruct_203B0D0 *gUnknown_203B0D0 = NULL;
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extern void sub_809971C(u16 a0, const RGB_Struct *a1, s32 a2);
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void sub_800ED38(s32 r0)
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{
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if (gUnknown_203B0D0 == NULL) {
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@ -198,7 +197,7 @@ void sub_800EF64(void)
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switch (gUnknown_203B0D0->unk0) {
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case 1: {
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const RGB_Struct *pal = sub->fileData->pal;
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sub_809971C((sub->unkC + 16) * 16, pal, 0x10);
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sub_809971C((sub->unkC + 16) * 16, (RGB_Array*)pal, 0x10);
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break;
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}
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case 0: {
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@ -31,8 +31,6 @@
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#include "code_803C1B4.h"
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#include "code_8031D70.h"
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extern void SetFriendRescueMenuState(u32);
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// NOTE: MenuItems and WindowTemplate defined in here..
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#include "data/friend_rescue_menus.h"
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@ -582,6 +580,8 @@ void sub_8035430(void);
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extern u8 sub_800D588(void);
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static void SetFriendRescueMenuState(u32 newState);
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u32 CreateFriendRescueMenu(void)
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{
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u8 *monName;
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@ -1603,8 +1603,7 @@ void sub_8032828(void)
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}
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}
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void SetFriendRescueMenuState(u32 newState)
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static void SetFriendRescueMenuState(u32 newState)
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{
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gUnknown_203B33C->state = newState;
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nullsub_40();
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#include "global.h"
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#include "globaldata.h"
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#include "code_8099360.h"
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#include "ground_bg.h"
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#include "ground_map.h"
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#include "text_1.h"
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@ -33,8 +34,6 @@ static void ClearDoubleBgTilemaps(MapRender *mapRender);
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static void RenderChunksToBgTilemaps_2x2(MapRender *mapRender);
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static void RenderChunksToBgTilemaps_3x3(MapRender *mapRender);
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extern void sub_809971C(u16 idx, const RGB_Array *strPtrs, s32 n);
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static const PixelPos sPositionZero = {0, 0};
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void GroundBg_Init(GroundBg *groundBg, const SubStruct_52C *a1)
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str1.c[RGB_UNK] = 0;
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for (i = 0; i < bplHeader->numPalettes && i < groundBg->unk52C.unk2; i++) {
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sub_8003810(r5++, str2);
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sub_809971C(r5, rgbPal, 15);
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sub_809971C(r5, (RGB_Array*)rgbPal, 15);
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r5 += 15;
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rgbPal += 15;
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}
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if (sub0Ptr->unk8 != NULL) {
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RGB_Array empty = {0};
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sub_8003810(r6, empty);
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sub_809971C(r6 + 1, sub0Ptr->unk8, 15);
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sub_809971C(r6 + 1, (RGB_Array*)sub0Ptr->unk8, 15);
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sub0Ptr->unk8 += 60;
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}
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}
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#include "global.h"
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#include "globaldata.h"
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#include "code_8099360.h"
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#include "ground_sprite.h"
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#include "structs/axdata.h"
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#include "effect_main.h"
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#include "memory.h"
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#include "sprite.h"
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#include "effect_sub_1.h"
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#include "palette_util.h"
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#include "pokemon.h"
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#include "ground_effect.h"
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#include "ground_object.h"
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unkStruct_3001B7C_sub108 unk108[UNK_3001B7C_SUB108_COUNT];
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} unkStruct_3001B7C;
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static IWRAM_INIT unkStruct_3001B7C *gUnknown_3001B7C = {NULL};
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static EWRAM_DATA unkStruct_2039DB0 gUnknown_2039DB0 = {0};
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UNUSED static EWRAM_DATA u32 sUnknown_2039DBC = {0}; // Unused, for alignment
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static EWRAM_DATA unkStruct_2039DB0 gUnknown_2039DC0 = {0};
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static EWRAM_INIT OpenedFile *gUnknown_203B4B4 = {NULL};
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// code_8098BDC.s
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extern void sub_809971C(u16, const u8 *, s16);
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extern void sub_80997F4(u16, u16);
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extern void sub_800E970(void);
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static IWRAM_INIT unkStruct_3001B7C *gUnknown_3001B7C = {NULL};
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static bool8 sub_80A68F8(struct UnkGroundSpriteStruct *ptr, struct UnkGroundSpriteSubStructx48 *a1, s32 a2);
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static bool8 sub_80A6CF4(struct UnkGroundSpriteSubStructx48 *a0);
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data = file->data;
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for (i = 0; i < 13; i++) {
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sub_809971C(something, data, 0x10);
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sub_809971C(something, (RGB_Array*)data, 0x10);
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something += 0x10;
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data += 0x40;
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}
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if (flag)
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r4 |= 2;
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sub_809971C(r9, r2, 16);
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sub_809971C(r9, (RGB_Array*)r2, 16);
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sub_80997F4(sl, r4);
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if (file != NULL)
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}
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sub_80997F4(var_28, r6);
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sub_809971C(var_24, r7, 16);
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sub_809971C(var_24, (RGB_Array*)r7, 16);
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sub108Ptr->unk0 = a1;
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sub108Ptr->unk2 = 1;
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r2 = var_28 - 16;
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#include "global.h"
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#include "globaldata.h"
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#include "move_orb_actions_2.h"
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#include "move_orb_effects_2.h"
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#include "dungeon_move_util.h"
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#include "dungeon_vram.h"
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#include "dungeon_tilemap.h"
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#include "dungeon_mon_sprite_render.h"
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#include "dungeon_random.h"
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#include "constants/ability.h"
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#include "constants/dungeon_exit.h"
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#include "constants/residual_damage.h"
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#include "constants/targeting.h"
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#include "constants/type.h"
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#include "constants/weather.h"
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#include "dungeon_logic.h"
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#include "dungeon_items.h"
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#include "dungeon_map_access.h"
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#include "dungeon_message.h"
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#include "dungeon_random.h"
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#include "dungeon_util.h"
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#include "dungeon_move.h"
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#include "dungeon_misc.h"
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#include "move_orb_effects_1.h"
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#include "moves.h"
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#include "number_util.h"
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#include "pokemon.h"
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#include "move_orb_actions_1.h"
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#include "structs/dungeon_entity.h"
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#include "structs/map.h"
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#include "structs/str_dungeon.h"
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#include "weather.h"
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#include "dungeon_8041AD0.h"
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#include "dungeon_config.h"
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#include "dungeon_misc.h"
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#include "dungeon_strings.h"
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#include "dungeon_damage.h"
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#include "warp_target.h"
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#include "dungeon_items.h"
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#include "dungeon_logic.h"
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#include "dungeon_map_access.h"
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#include "dungeon_message.h"
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#include "dungeon_misc.h"
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#include "dungeon_mon_sprite_render.h"
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#include "dungeon_move.h"
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#include "dungeon_move_util.h"
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#include "dungeon_random.h"
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#include "dungeon_strings.h"
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#include "dungeon_tilemap.h"
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#include "dungeon_util.h"
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#include "dungeon_vram.h"
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#include "explosion.h"
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#include "move_orb_actions_1.h"
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#include "move_orb_actions_2.h"
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#include "move_orb_effects_1.h"
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#include "move_orb_effects_2.h"
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#include "move_orb_effects_3.h"
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#include "move_orb_effects_4.h"
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extern void nullsub_92(Entity *);
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#include "moves.h"
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#include "number_util.h"
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#include "pokemon.h"
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#include "warp_target.h"
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#include "weather.h"
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bool8 SkyAttackMoveAction(Entity *pokemon, Entity *target, Move *move, s32 itemId)
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{
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