#ifndef GUARD_CODE_8040094_1_H #define GUARD_CODE_8040094_1_H #include "structs/dungeon_entity.h" u16 GetEffectiveMoveId(u16 moveId, u8 weather, bool32 hasSpecialEffect); bool8 sub_8040BB0(Entity *entity, Move *move, bool8 a2); void sub_8040DA0(Entity *entity, Move *move); void sub_8041168(Entity *entity, Entity *entity2, Move *move, DungeonPos *pos); #endif // GUARD_CODE_8040094_1_H