Commit Graph

181 Commits

Author SHA1 Message Date
Seth Barberee
d988394595
More data dumping and some code cleaning (#46)
* more data dumping and some code cleaning

* split out cutscene scripts

* initial start at script conversion

* more script work

* use correct type

* clearer up struct field names

* split known scripts into seperate files

* no need to preproc pure ascii strings in debug

* more cutscene work

* split out personality test scripts

* solidify text macros and doc some dungeon fields

* more scripting work
2021-08-12 17:26:01 -07:00
Dennis
26e5708818
More pokemon related decomp (#48)
* add struct names

* decompile SaveRecruitedPokemon

* decompile ReadRecruitedPokemon

* decomp anotha one

* some renaming

* another save function

* more backup functions

* sub_808E400

* only one function left in pokemon_2.s

* decomp one more function

* merge 2 structs
2021-08-01 12:09:13 -07:00
Dennis
645c45431b
Pokemon related decomp (#47)
* decompile last function in pokemon_1.s

* some pokemon related decomp

* more decomp

* decomp another function

* decompile function

* another one

* decompile GetPokemonLevelData

* decompile more

* more decomp

* more structure and decomp

* decomp another function (need to do some renaming)

* rename some stuff

* I cant do anything without committing these 2 files
2021-07-25 21:11:01 -07:00
Dennis
bad7f7f688
More item related decomp (#45)
* decompile sub_80918EC

* some more item related functions

* more item functions

* more decomp, fix types in other places

* more small functions

* more item related decomp

* one more weird branching item function

* fix global.h includes

* figured out branch pattern

* decompile sub_8090F58

* make temporary struct for function

* 🦀 items.s is gone 🦀

* some renaming

* rename some obvious item related constants

* fix spelling error
2021-07-17 09:45:13 -07:00
Seth Barberee
a65d358927 minor code cleanup 2021-07-12 17:50:19 -05:00
Dennis
da7b30612f
More work on item related functions (#44)
* decompile sub_8091290

* decompile sub_80912c8

* rename functions / struct field

* more names

* decompile 80913A0

* decompile GetItemMove

* decompile sub_80913E0

* rename function

* decompile CanSellItem function

* rename inventory struct

* add some item check functions

* fix renaming stuff

* this file shouldnt have been here

* forgot merge conflict

* decompile more item functions

* rename some stuff

* fix HM/TM naming

* Update src/code_801AFA4.c

Use enum value for USED_TM

* Fix incorrect value

* decompile sub_80915F4

* decompile HasGummiItem

* decompiled another function and renamed stuff

* decompile 2 smaller functions

* more functions

* more decompiling and renaming

* redo change that was undone in the merge
2021-07-12 14:10:32 -05:00
Dennis
92a8e55fdd
Decompiled some item related functions (#42)
* decompile sub_8091290

* decompile sub_80912c8

* rename functions / struct field

* more names

* decompile 80913A0

* decompile GetItemMove

* decompile sub_80913E0

* rename function

* decompile CanSellItem function

* rename inventory struct

* add some item check functions

* fix renaming stuff

* this file shouldnt have been here

* forgot merge conflict

* decompile more item functions

* rename some stuff

* fix HM/TM naming

* Update src/code_801AFA4.c

Use enum value for USED_TM

* Fix incorrect value

Co-authored-by: Seth Barberee <seth.barberee@gmail.com>
2021-07-10 11:23:20 -05:00
Seth Barberee
386299d1f4
Makefile and Install.md Revamp (#41)
* Makefile: move over to gcc for preproc and ditch cpp

* INSTALL: rewrite INSTALL

* README: add CI badge

* Makefile: make tools build before anything else
2021-07-09 19:35:12 -05:00
Seth Barberee
6aa475c631 Sese's vacation work 2021-07-07 11:39:34 -05:00
Seth Barberee
f308c79eba 15% pog 2021-06-28 14:28:21 -05:00
Seth Barberee
84821577ad match CalculateEXPGain 2021-06-23 18:05:31 -05:00
Seth Barberee
d168537968 Finish out game options and FatalError
Some data cleanup as well. Thanks pika for the noreturn tip for
FatalError.
2021-06-23 17:35:37 -05:00
Seth Barberee
f1fdcc2b0a more splitting and labeling with some decomp 2021-06-18 17:56:20 -05:00
Seth Barberee
377bd14ea6
Dungeon pokemon/Floor ID JSON Part 1 (#39)
* move Thunderwave and Tiny Woods pokemon to json

* rule tweaking to actually build tool before parsing JSON

* delete .inc pokemon for tiny Woods and Thunderwave

* silence git complaining about br_ips and ips_patch

* use defines for species and pass the header file for species

* convert sinister woods

* convert MtThunderPeak

* convert silent chasm

* add trial floor_id w/ tiny woods

* change make rule name to fix compile

* MtSteel converted and bugfix

* convert few floor headers and great canyon pokemon

* code cleanup

* unify unkData into UnkTextStruct2

* more code cleanup and some text decomp

* doc more funcs and decomp/split some stuff

* document more save stuff

* more save work and move some data

* pika sniped UpdateNatureTotal

* decomp a litle and convert a few more dungeons

* better scanning for json files

* mt freeze and peak
2021-06-09 22:54:21 -05:00
Seth Barberee
eaa141c612
Keep on keepin on (#38)
* end of may dump of work

* move save text to src

* decomp a little more
2021-05-23 16:19:35 -05:00
Seth Barberee
f402e46cd3
Sese's April/May Dump (#37)
* splitting lots of pokemon square and labeling lots of other things

* actually commit this stuff

* more moving data and things

* more screen work

* split out some pokemon dungeon data

* lots of data work

* push more data work

* split kecleon, decomp another kanghaskhan func, and try to doc UpdateBGControl more

* lots of item work

* label more item things

* subtype -> category and doc types/category
2021-05-15 18:59:55 -05:00
Seth Barberee
f65dee5a14
Wonder mail and some boss dialogues (#36)
* more wonder mail and main menu work

* Lots of things.. doc'ing, decomping, and other things

* continue decomping boss scenes

* up to Suicune

* up to Mewtwo dialogue

* up to Raquaza

* fix spelling error on Rayquaza and decomp a few more

* up to groudon

* divide > shift
2021-04-19 23:55:40 -05:00
Seth Barberee
d316d1e359
Preproc all the data (#35)
* actually put C files in preproc and use it for formatted type names. Cleaned up makefile like pokeemerald

* finish adding all colors and text macros to charmap

* preproc all the data and use text macros

* move all of wonder_mail_1 to src

* unify wonder_mail and wonder_mail_mid

* small code cleanup

* name two more exclusive pokemon funcs

* decomp a few more wonder mail funcs

* clean up MemoryFill call

* doc more of wonder mail in main menu
2021-04-05 22:05:09 -05:00
Seth Barberee
22fec43f18
More menu work (#33)
* split adventure log menu out and decompile

* add most adventure log matchings w/ 2 nonmatchings and move some relevant data

* more work on other menus

* fully decomp debug stuff around 203B3F0

* more debug menu work

* fix CreatePartnerSelectionMenu nonmatch

* move more data and clean some data up
2021-04-03 20:44:48 -05:00
Seth Barberee
a2d206665c
Move some data and Splitting (#32)
* move friend area settings to src

* split out playtime into different C file and decomp a few more funcs

* time -> play_time

* fix include

* split out more wonder mail stuff

* unify 203B2C0 and unkDungeon structs. snuck in a decomp func too

* split out more menu screens

* work some more on trade items

* doc a few more things

* add a close nonmatch and decomp nullsub and small func

* rollback struct attempt since it causes nonmatchings

* only one func left in asm

* death to trade_item asm and unify into one C file

* more docing and cleanup

* label main menu and trade items menu global menu struct

* doc itemMode
2021-03-30 13:11:51 -05:00
Seth Barberee
2fd4f339b4
Miscellaneous Work (Again) (#31)
* move some personality data from asm to C

* combine personality_test files and add my close attempt at RedrawPartnerSelectionMenu

* decomp some more wonder mail funcs and label some more data

* lots of data splitting and move some to src

* split out more dungeon data

* continue splitting out more dungeon data

* doc rescue team rank/pts funcs/data and exclusive pokemon ewram

* doc more sound things and decomp a func

* decomp LoadTeamRankBadge and label some data members

* split out rescue team and text util stuff

* forgot a constant

* match a few funcs and clean up a few

* cleaned up sub_80A28B4
2021-03-23 12:11:10 -05:00
Seth Barberee
7b142311a7
Miscellaneous Work (Again) (#30)
* work on debug menu and document that and main menu

* split, decomp, label more funcs

* split exclusive pokemon data out into C

* macro-ize exlusive pokemon data

* decomp 2 more funcs

* decomp a few more

* finally match PromptNewQuestion

* woot 7% aka more debug menu stuff
2021-03-12 15:39:07 -06:00
Seth Barberee
d72e17b5f5
Miscellaneous decomp/labeling/splitting (#29)
* lots of wonder mail work, credits and label some stuff

* nonmatch one intr func, match another, and label unused intr func

* seperate credits out

* split out debug menu and other stuff that isn't main menu

* label another func

* label some more funcs
2021-02-27 12:16:45 -06:00
Seth Barberee
7fa4f1a92b
Fully decomp save.s (#28)
* some work on decomping more save stuff

* code cleanup and decomp another save func

* fully decomp save and combine split save c files

* fix two nonmatchings
2021-02-21 13:13:55 -06:00
Seth Barberee
c754c2a046
Decomp more of personality_test (#27)
* decomp most of personality_test

* just gonna move the funcs to src in assembly for now so I can combine stuff

* label another func and some cleanup

* one func of personality test left in asm

* small cleanups and labeling of funcs
2021-02-19 18:01:53 -06:00
Seth Barberee
8dfd044ef3
Some Personality and data (#26)
* decomp few personality funcs and clean up some pointers in the dungeon data

* de-pointer-ify friend area dialogue

* clean pointers on a personality test question

* decomp a few more main menu funcs and dump some more data

* label some funcs
2021-02-07 21:10:12 -06:00
Seth Barberee
1d9dbf3497 add debug.h 2021-01-28 09:24:55 -06:00
Seth Barberee
4886c9f7dc decomp, label, doc, repeat 2021-01-28 09:24:55 -06:00
Seth Barberee
cb77386b65 more headway on Pokemon funcs and labeled in asm 2021-01-22 10:39:42 -06:00
Seth Barberee
ec192a8fa8 5% wooo 2021-01-09 10:33:29 -06:00
Seth Barberee
469212f7ee
CPU and GPU Reg Funcs Decomp (#16)
* decomp/doc cpu funcs and gpu reg funcs

* use Cpu32 macro funcs

* address review comments

* decomp SetBGOBJEnableFlags
2021-01-04 13:40:33 -06:00
Seth Barberee
87cd9885a9
Friend Area Decomp Work (#15)
split out and work on friend area stuff
2020-12-31 18:30:16 -06:00
Mateusz Naściszewski
1d43c0efeb Decompile GameLoop and lots of renames 2020-12-28 20:13:22 -06:00
Mateusz Naściszewski
fb2fc3a2ba Remove unused field from Input struct 2020-12-28 20:13:22 -06:00
Mateusz Naściszewski
372d737a12 Label funcs and globals 2020-12-28 20:13:22 -06:00
Mateusz Naściszewski
6362345b04 Decompile UpdateInput
and some other minor stuff.
2020-12-28 20:13:22 -06:00
Seth Barberee
2582d7a868 isemi-identified VRAM and split personality test funcs 2020-11-23 15:22:16 -06:00
Seth Barberee
cbfab08a06 finish docing PlayTime and fix function - Kermalis 2020-11-20 10:33:21 -06:00
Seth Barberee
5f8105180b combining and doc'ing of playtime things 2020-11-19 11:27:18 -06:00
Seth Barberee
578522b3d3 match another function and fix nonmatching 2020-11-18 00:44:35 -06:00
Seth Barberee
6e33dcb937 more work on music functions 2020-11-17 22:20:28 -06:00
Seth Barberee
713221ad1f forgot to fix the type on this struct 2020-11-07 17:50:29 -06:00
Seth Barberee
9d383609e2 some splitting and sync'ing declarations/vars 2020-11-01 23:23:32 -06:00
Seth Barberee
acd79365e7 fix up constants for species according to datacrystal 2020-10-29 17:37:54 -05:00
Seth Barberee
24ff70e21e start some basic constants for dungeon data 2020-10-22 19:09:07 -05:00
Seth Barberee
184d3819ab more decomping of funcs 2020-10-20 18:05:23 -05:00
Seth Barberee
0271952426 Merge remote-tracking branch 'nullablevoid/master' into master
Port m4a from pokeemerald into pmd-red
2020-10-20 13:08:42 -05:00
Seth Barberee
1b0fc9f374 decomp an evolve func for pokemon 2020-10-18 18:16:28 -05:00
Seth Barberee
9b8e49226f start moving some data into c of personality test 2020-10-17 12:27:49 -05:00
Seth Barberee
6c9dd59b56 nonmatch bc I'm so close on those 2020-10-15 16:56:25 -05:00
Seth Barberee
a391aaa3f6 unify save defines and decomp more save stuff 2020-10-09 15:16:49 -05:00
Seth Barberee
d60e36b6b8 decomp a number of pokemon functions 2020-10-01 17:40:44 -05:00
Seth Barberee
96fdd3aae0 successful decomp of one pokemon data func and struct.. making headway 2020-10-01 13:32:53 -05:00
Seth Barberee
cd050a5e7d found more MonsterParameter funcs that weren't in the split and decomped a few of them 2020-09-23 22:56:31 -05:00
Seth Barberee
1bacffd62f we already decomped this func so use it from text 2020-09-21 12:03:19 -05:00
Seth Barberee
d5e31c8be0 decomp decomp decomp 2020-09-21 01:40:48 -05:00
Seth Barberee
977ef7d8aa fix guards 2020-09-20 19:33:21 -05:00
Seth Barberee
ff099968a1 nonmatching input be GONE. Just one func left 2020-09-16 17:01:21 -05:00
Seth Barberee
190c3562b9 decomp a chunk of input 2020-09-16 14:00:48 -05:00
Seth Barberee
424db9c41b split out pokemon funcs and decomp another nullsub 2020-09-16 00:15:52 -05:00
Seth Barberee
312883043b doc'ing more bool stuff from pmde 2020-09-09 19:58:33 -05:00
Seth Barberee
ef3c1e0138 oops it's a bool 2020-09-09 19:47:58 -05:00
Seth Barberee
db15fdd324 documented some fields thx to PMDe 2020-09-09 19:46:02 -05:00
shinny
cef20f5b34 decomp dungeon data getters 2020-06-02 14:56:12 -04:00
Kermalis
fbd4bbc146 Add libisagbprn 2019-08-13 13:00:33 -04:00
nullableVoidPtr
8834fdd3e2 Port m4a from pokeemerald 2019-08-11 14:37:57 +00:00
nullableVoidPtr
a611b9673e "Finish" decompiling bg_palette_buffer.s and m4a_2.s, and rename text variables
We all have our breaking points :matchlikethis:
2018-11-21 18:48:44 +08:00
nullableVoidPtr
ed3b066e77 Merge remote-tracking branch 'PikalaxALT/text' 2018-11-20 21:55:23 +08:00
nullableVoidPtr
fbe7d0d3bb Merge remote-tracking branch 'PikalaxALT/libc'
Added dependency scanning, used standard flags to link libs
2018-11-20 21:11:50 +08:00
nullableVoidPtr
ff37bfefe0 Dump gMPlayTable and gSongTable 2018-11-20 19:50:34 +08:00
nullableVoidPtr
c7045ae369 Identify, split, decompile m4a, and more
ResetSprites, gCharMemCursor, gSpriteCount; analysed subheaps; identified more file pointers
2018-11-20 15:04:02 +08:00
nullableVoidPtr
f4ef62bb41 Renamed primary heap variables and partial cleanup m4a.s 2018-11-20 15:04:00 +08:00
scnorton
192ee78bb9 through sub_8006438 2018-01-21 17:48:35 -05:00
scnorton
8bff047871 through sub_80063D8 2018-01-21 17:12:02 -05:00
scnorton
91c6c24400 sub_8006218 2018-01-21 16:51:04 -05:00
scnorton
2695f8d39a Include <string.h> in global.h and add dependency scanning 2018-01-21 14:57:28 -05:00
sceptillion
ae6d7f251e decompile flash 2017-12-11 19:05:47 -08:00
sceptillion
87ef770ca2 decompile util 2017-12-11 10:14:59 -08:00
sceptillion
041c0891d8 decompile other_random 2017-12-11 09:18:22 -08:00
sceptillion
66219cd4af create random.h 2017-12-11 00:56:09 -08:00
sceptillion
d07afbc081 initial commit 2017-12-10 22:41:46 -08:00