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More item related decomp (#45)
* decompile sub_80918EC * some more item related functions * more item functions * more decomp, fix types in other places * more small functions * more item related decomp * one more weird branching item function * fix global.h includes * figured out branch pattern * decompile sub_8090F58 * make temporary struct for function * 🦀 items.s is gone 🦀 * some renaming * rename some obvious item related constants * fix spelling error
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21
include/code_8092334.h
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21
include/code_8092334.h
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@@ -0,0 +1,21 @@
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#ifndef GUARD_CODE_8092334_H
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#define GUARD_CODE_8092334_H
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struct unkStruct_8094924
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{
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// size: 0x10?
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u8 *unk0; // head?
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u8 *unk4; // tail?
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u32 unk8;
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u32 unkC;
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};
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void sub_809486C(struct unkStruct_8094924 *r0, u8 *r1, s32 size);
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void nullsub_102(struct unkStruct_8094924 *r0);
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void sub_809488C(struct unkStruct_8094924 *r0, u8 *r1, s32 size);
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void sub_809485C(struct unkStruct_8094924 *r0, u8 *r1, s32 size);
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void sub_80948E4(struct unkStruct_8094924 *r0, u8 *r1, s32 size);
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void sub_8094924(struct unkStruct_8094924 *r0, u8 *r1, s32 size);
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#endif
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@@ -16,7 +16,7 @@ struct unkStruct_203B2BC
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s16 unk8;
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u16 unkA;
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u32 unkC;
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struct ItemSlot_ALT unk10;
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struct HeldItem unk10;
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u8 unk14;
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u8 fill15[3];
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struct unkSubStruct_203B2BC *unk18;
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@@ -1,6 +1,8 @@
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#ifndef GUARD_ITEMS_H
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#define GUARD_ITEMS_H
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#include "code_8092334.h"
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struct Item
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{
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/* 0x0 */ u8 *namePointer;
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@@ -28,11 +30,9 @@ struct ItemSlot
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u8 itemIndex;
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};
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struct ItemSlot_ALT
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{
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u8 itemIndex;
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u8 numItems;
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u8 unk2;
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struct HeldItem {
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u8 itemIndex;
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u8 numItems;
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};
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struct unkStruct_80915F4
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@@ -41,6 +41,15 @@ struct unkStruct_80915F4
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u16 unk2;
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};
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struct unkStruct_8090F58
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{
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u32 unk0;
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u8 unk4;
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u8 unk5;
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s16 unk6;
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u8 unk8;
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};
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enum ItemType
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{
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ITEM_TYPE_THROWABLE,
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@@ -337,16 +346,28 @@ u8 *GetItemDescription(u8 itemIndex);
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u32 GetItemUnkFood(u8 itemIndex, u32 r1);
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s32 GetNumberOfFilledInventorySlots(void);
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bool8 IsThrowableItem(u8 itemIndex);
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void sub_8090A8C(struct ItemSlot *param_1,u8 itemIndex,u8 param_3);
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void sub_8090B08(struct ItemSlot_ALT *param_1,u8 itemIndex);
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void sub_8090B64(struct ItemSlot *param_1, struct ItemSlot_ALT *param_2);
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void sub_8090DC4(void* param_1,u8 itemIndex,u32 param_3);
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void xxx_init_itemslot_8090A8C(struct ItemSlot *param_1,u8 itemIndex,u8 param_3);
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void xxx_init_helditem_8090B08(struct HeldItem *param_1,u8 itemIndex);
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void HeldItemToSlot(struct ItemSlot *param_1, struct HeldItem *param_2);
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void sub_8090DC4(void* param_1,u8 itemIndex, struct unkStruct_8090F58* param_3);
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bool8 AddItemToInventory(const struct ItemSlot* slot);
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void ConvertMoneyItemToMoney();
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void AddToTeamMoney(s32 amount);
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u32 GetMoneyValue(struct ItemSlot* slot);
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u16 GetItemMove(u8 index);
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bool8 CanSellItem(u32 id);
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bool8 IsGummiItem(u8);
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void xxx_init_unk230_substruct(u8);
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bool8 xxx_insert_unk230_80919FC(u8);
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u32 xxx_count_non_empty_inv_unk250_8091A48();
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void sub_8091BB4(u8);
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void sub_8090F58(void*, u8 *, struct ItemSlot *, struct unkStruct_8090F58*);
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// some sort of weird memcpy's?
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// not sure what the second argument should be typed as
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void sub_8091DC0(struct unkStruct_8094924 *r0, u8*);
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void sub_8091DE0(struct unkStruct_8094924 *a1, u8 *a2);
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void sub_8091E00(struct unkStruct_8094924 *a1, u8 *a2);
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void sub_8091E28(struct unkStruct_8094924 *a1, u8 *a2);
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#endif
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@@ -2,6 +2,8 @@
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#define GUARD_POKEMON_H
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#include "file_system.h"
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#include "item.h"
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struct PokemonStruct
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{
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@@ -28,9 +30,7 @@ struct PokemonStruct
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u8 unk20[4];
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u8 unk24;
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u8 fill25[3];
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u8 itemIndexHeld;
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u8 unk29;
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u8 fill2A[2];
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struct HeldItem heldItem;
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u8 unk2C[4];
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u8 fill30[0x4C - 0x30];
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/* 0x4C */ u8 name[0xA];
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@@ -1,18 +1,13 @@
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#ifndef GUARD_TEAM_INVENTORY_H
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#define GUARD_TEAM_INVENTORY_H
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struct subStruct_203B460
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{
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u8 unk0;
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u8 unk1;
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};
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struct TeamInventory
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{
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struct ItemSlot teamItems[INVENTORY_SIZE];
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u16 teamStorage[NUMBER_OF_ITEM_IDS];
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struct subStruct_203B460 unk230[8]; // this is probably actually the same struct as ItemSlot_ALT (see sub_80919FC)
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struct subStruct_203B460 unk250[4]; // TODO: idk if this is identical struct or not.. Ghidra says sizes are same
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// same type (initialized by same function):
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struct HeldItem unk230[8];
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struct HeldItem unk250[4];
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/* 0x260 */ s32 teamMoney;
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/* 0x264 */ u32 teamSavings;
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};
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