Three flags are related to the Motostoke Gym Challenge, not too interested in documenting them since they're only used for 3 Trainers in the entire game
Also fix Gigantamax Swap
Closes#21
Gigantamax sprites aren't used, Mimikyu/Sinistea/Polteageist altforms use the same sprites
No structures in the ROM have fields for FormArg, so remove varied Alcremie sprites (will always default to 0 - Strawberry)
We'll probably crowdsource the location labeling -- needs to be manually entered into the SWSHInfo tables. Location names aren't decipherable otherwise (yay fnvhashed refs)
- added some info in NestHoleReward8Archive.cs to make things pretty in the PropertyGrid editor uses and also to fix exclude stuff from the json/fb serialization/deserialization process.
* Fixed a bug in FlatBufferConverter.cs related to creating a json file for a particular structure when saving, not deleting it and next time when serializing a different structure, that json file would be used because it would be first returned.
* Add Big Shiny Sprites
Also addresses Trainer Meltan failing to evolve if requirements are met.
Fix Personal Held Item randomization.
* Fix silly typo
Copy/paste is a curse.
* Add Double Battle Classes to blacklist
Don't allow them to be set to any Trainers for crashes.
* Document all SWSH Trainer Classes
Disallow Double Battle specific Trainer Classes when randomizing to avoid crashes.
Now there shouldn't be any crashes!
* Remove spaces
If anybody is able to figure out UnknownRequirement, please PR!
Now with most Gift/Trade fields documented, it should make DLC discoveries much easier.
Also update summary output to match PKHeX.
Out of bounds fetch for drop table (??? 6), uses fixed ability ID 0 (first ability)
Use minRank instead for drop table indexing
add shiny to pretty output
something is still weird with re-opening after first saving, where the
tables are swapped
not sure what is misbehaving, so it'll get caught in an infinite loop