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Add Shiny output to distro raid comment
Also document Field_03, which is the rate of which you will find a distribution raid from a den in 1/16s. Thanks Anubis!
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@@ -15,7 +15,7 @@ public class NestHoleDistributionEncounter8Table
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public ulong TableID { get; set; }
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public uint GameVersion { get; set; }
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public byte Field_02 { get; set; }
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public byte Field_03 { get; set; }
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public byte EncounterRate { get; set; }
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public NestHoleDistributionEncounter8[] Entries { get; set; }
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public IEnumerable<string> GetPrettySummary(IReadOnlyList<string> species, IReadOnlyList<string> items, IReadOnlyList<string> moves, IReadOnlyList<int> tmtrs,
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@@ -42,9 +42,9 @@ IEnumerable<string> PrettySummary(NestHoleDistributionEncounter8 e)
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var rank = $"{e.MinRank + 1}-Star";
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yield return $"{rank} {giga}{species[e.Species]}{form}";
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yield return $"\tLv. {e.Level}";
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if (e.Field_12 == 1)
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if (e.ShinyLock == 1)
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yield return "\tShiny: Never";
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else if (e.Field_12 == 2)
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else if (e.ShinyLock == 2)
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yield return "\tShiny: Always";
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yield return $"\tDynamax Level: {e.DynamaxLevel}";
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yield return $"\tDynamax Boost: {e.DynamaxBoost:0.0}x";
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@@ -117,6 +117,13 @@ string Summary(NestHoleDistributionEncounter8 e)
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var altform = e.AltForm == 0 ? string.Empty : $", Form = {e.AltForm}";
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var giga = !e.IsGigantamax ? string.Empty : ", CanGigantamax = true";
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var moves = $", Moves = new[]{{ {e.Move0:000}, {e.Move1:000}, {e.Move2:000}, {e.Move3:000} }}";
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var shiny = e.ShinyLock switch
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{
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0 => string.Empty,
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1 => $", Shiny = Shiny.Never",
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2 => $", Shiny = Shiny.Always",
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_ => throw new Exception()
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};
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var ability = e.Ability switch
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{
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0 => "A0", // 1
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@@ -136,7 +143,7 @@ string Summary(NestHoleDistributionEncounter8 e)
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throw new Exception();
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}
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var flawless = e.FlawlessIVs;
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return $" new EncounterStatic8ND({e.Level:00},{e.DynamaxLevel:00},{flawless}) {{ Species = {e.Species:000}, Ability = {ability}{moves}{gender}{altform}{giga} }},{comment}";
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return $" new EncounterStatic8ND({e.Level:00},{e.DynamaxLevel:00},{flawless}) {{ Species = {e.Species:000}, Ability = {ability}{moves}{gender}{altform}{giga}{shiny} }},{comment}";
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}
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}
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@@ -169,7 +176,7 @@ public class NestHoleDistributionEncounter8
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public int[] Probabilities { get; set; }
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public byte Gender { get; set; }
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public byte FlawlessIVs { get; set; }
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public byte Field_12 { get; set; }
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public byte ShinyLock { get; set; }
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public byte Field_13 { get; set; } // 3/4
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public byte Field_14 { get; set; } // 3/4/5 -- +1 for second entries
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public byte Nature { get; set; }
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@@ -8,7 +8,7 @@ table NestHoleDistributionEncounter8Table {
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TableID:ulong;
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GameVersion:uint;
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Field_02:byte;
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Field_03:byte;
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EncounterRate:byte;
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Entries:[NestHoleDistributionEncounter8];
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}
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@@ -31,7 +31,7 @@ table NestHoleDistributionEncounter8 {
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Probabilities:[uint];
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Gender:byte;
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FlawlessIVs:byte;
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Field_12:byte;
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ShinyLock:byte;
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Field_13:byte;
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Field_14:byte;
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Nature:byte;
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