Commit Graph

38448 Commits

Author SHA1 Message Date
JMC47
981b7df420
Merge pull request #14335 from TixoRebel/joycon-config
Core: Add SDL Hints settings
2026-02-20 02:44:52 -05:00
Andrew Strauss
61c36b0cc8 Add new window to configure SDL hints and store them in the main ini file
Signed-off-by: Andrew Strauss <astrauss11@gmail.com>
2026-02-20 02:05:35 -05:00
Dentomologist
3d16e0c5be
Merge pull request #14343 from TryTwo/toggle_breaking
BreakpointsWidget: Add option to toggle all breaking
2026-02-19 21:55:38 -08:00
TryTwo
f9c7731f4d Debugger/ BreakpointsWidget: Add option to disable/enable all breaking without affecting individual breakpoint enabled states.
Allows you to quickly stop breaking, play the game, then re-enable breaking. useful if you have many active breakpoints, but need to run the game.
2026-02-19 16:23:42 -07:00
Sepalani
989586433a AMMediaboard: Replace bind PanicAlert with OSD message 2026-02-20 02:43:51 +04:00
Dentomologist
02db73c8dc
Merge pull request #14344 from TryTwo/cheatsearch_work2
Cheat Search: Add ability to delete items and fix duplicate commands
2026-02-19 14:36:54 -08:00
Sepalani
81b414c9c9 AMMediaboard: Add more connect log messages 2026-02-19 13:30:17 +04:00
Sepalani
b92cef5001 AMMediaboard: Add more log messages 2026-02-18 19:00:06 +04:00
Jordan Woyak
9674b1fa8f MagneticCardReader: Automatically insert a blank card when Command_A0_Clean is received. 2026-02-16 18:59:57 -06:00
Craig Carnell
bd728d1c20 mingw: replace static_cast with reinterpret_cast as not permitted between void* and function params 2026-02-16 13:28:11 +00:00
Jordan Woyak
bc0c3d9f6a HW/GCPad: Make Android default to shaking the device for Triforce coin input. 2026-02-16 00:46:50 -06:00
JosJuice
051133787e Android: Add Triforce Baseboard
This lets users select Triforce Baseboard for SI and SP1. Limitations:

* The test, service and coin buttons can be bound to gamepads and other
  physical inputs, but aren't available in the touch input overlay.
* The IP redirections are exposed to the user as a raw string rather than
  a table like in DolphinQt.
2026-02-15 23:13:18 -06:00
Jordan Woyak
c28ec7a6d3 Triforce: Rename IPOverrides to IPRedirections. 2026-02-15 23:13:18 -06:00
Jordan Woyak
cbd43914a5 Network: Improve IPv4PortRange::ToString to support CIDR notation and only last octet difference. 2026-02-15 23:13:18 -06:00
Jordan Woyak
0ff8fb71a3 Triforce: Minor cleanups. 2026-02-15 20:14:15 -06:00
Jordan Woyak
282e14cce6 AMMediaboard: Move things from global namespace to AMMediaboard namespace. 2026-02-15 20:14:15 -06:00
Jordan Woyak
f00b1c590e DolphinQt: Add Triforce tab to main settings window. 2026-02-15 20:14:15 -06:00
Jordan Woyak
0fc8f463f2 DolphinQt/Debugger/NetworkWidget: Minor cleanups. 2026-02-15 20:14:15 -06:00
Sepalani
2d9b3c4118 Debugger/NetworkWidget: Add Triforce support 2026-02-15 20:14:15 -06:00
Jordan Woyak
f657b32521 HW: Rewrite MagCard features of SI_DeviceAMBaseboard in new MagneticCardReader class.
A huge thank you goes to GXTX and https://github.com/GXTX/YACardEmu which this code is based on.
2026-02-15 20:14:15 -06:00
Jordan Woyak
d893565b78 AMMediaboard: IP override improvements and other cleanups.
Overrides now also apply in reverse for accepted connections.
IP Override UI now includes a description.
Mario Kart Arcade GP 4x Multicabinet now works on one PC without any tricky IP configurations.
Added AMMBCommandBind, NetDIMMBind, and some helper functions.
Removed redundant settings.
2026-02-15 20:14:15 -06:00
Jordan Woyak
cf8573421c AMMediaboard: Clean up the defined memory ranges. 2026-02-15 20:14:15 -06:00
Jordan Woyak
93565eb8fa AMMediaboard: Save the IP from AMMBCommandModifyMyIPaddr for later use. 2026-02-15 20:14:15 -06:00
Joshua Vandaële
dc4645d255 SI_DeviceAMBaseboard: Shadowed variable "command" 2026-02-15 20:14:15 -06:00
Jordan Woyak
b2bbbb64bd SI_DeviceAMBaseboard: Fix signed/unsigned comparison. 2026-02-15 20:14:15 -06:00
Joshua Vandaële
7b0ee77840 SI_DeviceAMBaseboard: Comparing an unsigned int and an int 2026-02-15 20:14:15 -06:00
Joshua Vandaële
2c2bfc1fe1 Enums: Unhandled switch statement 2026-02-15 20:14:15 -06:00
Jordan Woyak
535c81c8df Triforce: Automatically set SuggestedAspectRatio as ForceStandard to work around widescreen heuristic issues. 2026-02-15 20:14:15 -06:00
Jordan Woyak
e14a58c1d8 AMMediaboard: Make AMMBCommandSocket determine socket protocol from domain and type rather than forcing TCP. 2026-02-15 20:14:15 -06:00
Jordan Woyak
32e4d88aa9 AMMediaboard: Improve connect() and bind() logging. 2026-02-15 20:14:15 -06:00
Jordan Woyak
a4fd5f8343 Triforce: Lazily load the game into memory using CachedBlobReader. 2026-02-15 20:14:15 -06:00
Jordan Woyak
3681cade41 DiscIO: Add IsCached virtual function to BlobReader. 2026-02-15 20:14:15 -06:00
Jordan Woyak
aaa7094442 Triforce: Implement save states. 2026-02-15 20:14:15 -06:00
Jordan Woyak
63dc3b1972 AMMediaboard: Adjust the verbosity of many LOG entries. 2026-02-15 20:14:15 -06:00
Jordan Woyak
bd3739ce08 AMMediaboard: Flatten the NetDIMMConnect function. 2026-02-15 20:14:15 -06:00
Jordan Woyak
0d7aef298e AMMediaboard: Increase size of NetworkBufferAddress3 area to fix Mario Kart Arcade GP multicab. 2026-02-15 20:14:15 -06:00
Jordan Woyak
af5e90a160 AMMediaboard: Introduce GuestSocketAddress to fix bad sin_family values.
I think the "family" field is only one byte.
2026-02-15 20:14:15 -06:00
Jordan Woyak
f8f74b58fd AMMediaboard: Clean up AMMBCommandModifyMyIPaddr. 2026-02-15 20:14:15 -06:00
Jordan Woyak
0075313dc9 AMMediaboard: Don't swap32 the IPv4 result in AMMBCommand::InetAddr. 2026-02-15 20:14:15 -06:00
Jordan Woyak
a876529a02 AMMediaboard: Minor adjustments to logging. 2026-02-15 20:14:15 -06:00
Jordan Woyak
7ab2672698 DolphinQt: Add user interface for Triforce IP address overrides. 2026-02-15 20:14:15 -06:00
Jordan Woyak
3e2b7fee46 AMMediaboard: Allow IP address overrides to be configured. 2026-02-15 20:14:15 -06:00
Jordan Woyak
5545798e00 Common/Network: Add structs: IPv4Port, IPv4PortRange and functions: IPAddressToString, ParseIPv4PortRange. 2026-02-15 20:14:15 -06:00
Jordan Woyak
97ad5ad1a1 StringUtil: Add SplitStringIntoArray function template. 2026-02-15 20:14:15 -06:00
Jordan Woyak
84b136c994 BootManager: Fix "enumeration value not handled in switch" warning. 2026-02-15 20:14:15 -06:00
Jordan Woyak
17027f0173 MainWindow: Remove the check preventing Triforce volumes from booting without the Baseboard hardware attached.
The hardware is now automatically attached later in the boot process.
2026-02-15 20:14:15 -06:00
Jordan Woyak
b15c593eec BootManager: Automatically attach Triforce Baseboard hardware. 2026-02-15 20:14:15 -06:00
Jordan Woyak
6a53c8f512 AMMediaboard: Make timeout 0ms in NetDIMMAccept to improve performance. 2026-02-15 20:14:15 -06:00
Jordan Woyak
4c61b9e009 AMMediaboard: Replace select() with PlatformPoll in NetDIMMConnect. 2026-02-15 20:14:15 -06:00
Jordan Woyak
587c825a9e AMMediaboard: Clean up and make a function for AMMBCommandAccept. 2026-02-15 20:14:15 -06:00
Jordan Woyak
5f6cd84ad7 AMMediaboard: Emulate AMMBCommandSelect using poll/WSAPoll. 2026-02-15 20:14:15 -06:00
Jordan Woyak
f25c467154 Common/UnixUtil: Only define CreateEventFD on Linux. 2026-02-15 20:14:15 -06:00
Jordan Woyak
0713045d4f AMMediaboard: Deduplicate code into AMMBCommandModifyMyIPaddr. 2026-02-15 20:14:15 -06:00
Jordan Woyak
ce85c4d81d AMMediaboard: Deduplicate code into AMMBCommandRecv. 2026-02-15 20:14:15 -06:00
Jordan Woyak
f7ff93bea6 AMMediaboard: Deduplicate code into AMMBCommandSend. 2026-02-15 20:14:15 -06:00
Jordan Woyak
69c143d8f0 AMMediaboard: Deduplicate code into AMMBCommandSocket. 2026-02-15 20:14:15 -06:00
Jordan Woyak
65def4e235 AMMediaboard: Deduplicate code into AMMBCommandSetSockOpt. 2026-02-15 20:14:15 -06:00
Jordan Woyak
6940309c2d AMMediaboard: Translate between guest and host FDs to fix AMMBCommand::Select behavior. 2026-02-15 20:14:15 -06:00
Jordan Woyak
cda344329a Common/BitUtils: Make SetBit constexpr. 2026-02-15 20:14:15 -06:00
Jordan Woyak
12df15eded AMMediaboard: Fix value in s_mediaboard_ranges array. 2026-02-15 20:14:15 -06:00
Jordan Woyak
f4b3f3cf0f AMMediaboard: Use SetPlatformSocketOptions and SEND_FLAGS. 2026-02-15 20:14:15 -06:00
Jordan Woyak
5d2e93fa3e Common: Add SetPlatformSocketOptions function and SEND_FLAGS constant to Network.h to deal with OS-specific SIGPIPE behavior. 2026-02-15 20:14:15 -06:00
Sepalani
2ffa7cec07 SI_DeviceAMBaseboard: Fix log issues related to GeneralDriverOutput 2026-02-15 20:14:15 -06:00
Sepalani
cbc7c2d385 SI_DeviceAMBaseboard: Add missing bounds checks
VolumeDisc: Fix Triforce's GetGameID memcpy by checking MakerID's size
2026-02-15 20:14:15 -06:00
Sepalani
0acb6145f7 Triforce: Fix remaining issues 2026-02-15 20:14:15 -06:00
Sepalani
355a4d8188 AMMediaboard: Fix several warnings 2026-02-15 20:14:15 -06:00
Sepalani
f3321b2893 SI_DeviceAMBaseboard: Improve bounds checking 2026-02-15 20:14:15 -06:00
Sepalani
bfd83f3a77 SI_DeviceAMBaseboard: Add validate_jvs_io helper 2026-02-15 20:14:15 -06:00
Sepalani
1c54e41a60 SI_DeviceAMBaseboard: Improve logging and validation edge cases 2026-02-15 20:14:15 -06:00
Sepalani
77cb65313d SI_DeviceAMBaseboard: Add validate_data_in_out helper 2026-02-15 20:14:15 -06:00
Sepalani
fcb4d27f1a AMBaseboard: Convert union ICCommand into struct 2026-02-15 20:14:14 -06:00
Sepalani
85707891cf Triforce: Address some logging and error checks 2026-02-15 20:14:14 -06:00
Sepalani
71ef512516 Triforce: Minor cleanups related to coding style and documentation 2026-02-15 20:14:14 -06:00
Jordan Woyak
2d9d7e4d89 AMMediaboard: Replace magic number 15 with a MAX_IPV4_STRING_LENGTH constant. 2026-02-15 20:14:14 -06:00
Jordan Woyak
a5eca09967 AMMediaboard: Add NetworkCMDBufferCheck calls for reading of timeout in Select commands. 2026-02-15 20:14:14 -06:00
Jordan Woyak
95442a2b6a Triforce: Warning silencing and other minor cleanups. 2026-02-15 20:14:14 -06:00
crediar
56ed7817de Triforce: Code fixes.
Fixed a bug caused by static usage of Core::System::GetInstance()
Removed unused headers
Removed unneeded code
Optimised code
Added sanity checks
Added SafeCopyFromEmu/SafeCopyToEmu
Set Triforce buttons to be translatable
2026-02-15 20:14:14 -06:00
crediar
ce802f1e62 Triforce: Optimized code
Removed unneeded code
Removed unused code
Added EINPROGRESS to fix networking on Linux systems
Added function NetworkBufferCheck and NetworkCMDBufferCheck  to verify buffer sizes
Added NetworkCMDBufferRead/NetworkCMDBufferWrite/NetworkBufferRead/NetworkBufferWrite
Added multiply buffer size checks
Rewrote GetGameType()
Moved AMMediaboard::Shutdown to DVDInterface::Shutdown()
Changed JVSIOMessage overrun check
Changed SwapBuffers function to be a member function
Added sanity checks for buffer sizes
Added translation prefix for Triforce buttons
Updated text for misconfigurations when trying to boot normal games with Triforce hardware connected
Fixed NAMCAM for Mario Kart GP
2026-02-15 20:14:14 -06:00
Jordan Woyak
be2da8dc7b Triforce: Code cleanups. 2026-02-15 20:14:14 -06:00
Jordan Woyak
083faa8b21 DiscIO: Make Volume::DecodeString take a std::span so it can work with std::array. 2026-02-15 20:14:14 -06:00
crediar
2c62214875 Added Triforce support 2026-02-15 20:14:14 -06:00
spaceage64
c08db74e6b Add classic controller support code for RUUE01 - Animal Crossing: City Folk (NTSC-U)
Added control scheme to codes.

Split .ini files based on Rev 0/1.

Added controller mapping instructions.

Added other regions and removed redundant lines.

Added Grass Deterioration cheats.

Changed wording regarding Right Stick variant.

Removed credits from RA Verified list.

Update ApprovedInis.json from PatchAllowlist test.

Updated approved list hash to match AchievementManager.

Attempted to fix the approved hash list again.

Update approved INI list and PatchAllowlist verification data
2026-02-15 19:41:40 +01:00
Martino Fontana
c9457cf906 Jit: Emit Branch Watch code only if it's enabled
JIT code related to Branch Watch was emitted if the debugging UI was active: the emitted code would dynamically check whether Branch Watch is active.
However, this causes two problems:
1. It decreases performance by just having the debugging UI enabled
2. It clutters the host assembly in the JIT tab, making it harder to read (unaware readers will wonder what these instructions are for)

With this PR, code related to Branch Watch is emitted only if Branch Watch itself is active, fixing the issues above.
The JIT cache will now be wiped whenever the feature is toggled, causing a slight stutter. However, this isn't the kind of feature that is toggled over and over, so IMO it is an acceptable trade-off.
2026-02-15 11:03:02 +01:00
JMC47
e387fa3732
Merge pull request #14385 from dreamsyntax/cpu-clock-max
Qt/Android: CPU Clock Override max to 500%
2026-02-15 03:38:23 -05:00
Dentomologist
0fbe38118e CheatsManager: Update code tabs on creation
Call `OnStateChanged` when creating CheatsManager to update the AR and
Gecko code tabs with codes for the currently running game (if any).

Previously, creating CheatsManager while a game was running wouldn't
show any codes until the next time the core state changed (excluding
Starting or Stopping which had no effect).

Fixes https://bugs.dolphin-emu.org/issues/13977.
2026-02-14 20:32:07 -08:00
Dentomologist
b398dc38e0
Merge pull request #12917 from JosJuice/transfer-sysconf-control
Explicitly transfer control of SYSCONF to emulated system
2026-02-14 11:35:59 -08:00
JosJuice
1cc9e8352f
Merge pull request #14329 from JosJuice/android-hotplug
Android: Rework input device hotplug
2026-02-14 17:43:38 +01:00
JosJuice
5440c7737f Explicitly transfer control of SYSCONF to emulated system
The functions SaveToSYSCONF and LoadFromSYSCONF contain checks for
whether emulation is running. The intent of this is that when we're
emulating a Wii, the emulated system may write to SYSCONF whenever it
likes and does not expect anything else to write to SYSCONF, so the
host code shouldn't access SYSCONF while emulation is ongoing. However,
Core::IsRunning is an imperfect proxy for whether we've handed over
control of SYSCONF to the emulated system yet, as the actual handover
happens at a slightly different point in time than when the emulation
state is changed. This usually isn't a problem, but in theory it could
be a determinism problem if a setting is changed right as emulation is
starting, or it could cause the emulated software to briefly misbehave
if a setting is changed right as emulation is stopping.

Things got worse in 72cf2bdb87 when I
replaced the Core::IsRunning calls with !Core::IsUninitialized. With
IsRunning, there was be a period of time where SYSCONF should have been
protected but wasn't. With !IsUninitialized, there was a period of time
where SYSCONF shouldn't have been protected but was, and crucially, this
period of time included the moments where we do setup and teardown of
the emulated NAND, which broke transferring SYSCONF settings between the
host and the guest. 72cf2bdb87 was
reverted because of this.

This commit adds a flag that we explicitly flip when control is handed
over to or from the emulated system. This protects the SYSCONF file
for exactly as long as is needed.
2026-02-14 10:05:27 +01:00
TryTwo
954219f781 Cheat Search: Add ability to delete items and fix duplicate commands when multiple row items are selected.
Changes it to select rows then extracts one item from each row to operate on. The behavior and data across each item in a row was already identical, so using rows doesn't change anything.
2026-02-13 16:45:00 -07:00
dreamsyntax
e1e1485582 Qt/Android: CPU Clock Override max to 500% 2026-02-12 18:39:05 -07:00
JosJuice
ea80945912
Merge pull request #14342 from sepalani/hdr-mic
IOS/USB: Add missing vector header in Emulated/Microphone.h
2026-02-11 20:25:34 +01:00
Sepalani
6f3282e073 IOS/USB: Add missing vector header in Emulated/Microphone.h 2026-02-11 18:25:15 +04:00
Sepalani
ddcf0413c1 EXI_Device: Add missing include for PanicAlertFmtT 2026-02-11 18:08:41 +04:00
Jordan Woyak
2ba9af9e60 ChunkFile: Prevent PointerWrap::Do(T&) from compiling with pointers. 2026-02-10 06:44:36 -06:00
JosJuice
bd92388d2f Android: Rework input device hotplug
Previously, when an input device was connected or disconnected, we would
recreate all devices. This commit makes it so we only touch the relevant
device instead. This matters because recreating a device causes us to
drop all held buttons for that device. Due to Android only delivering
inputs as events, we're unable to poll for currently held buttons when
recreating a device.

This recently became a problem for users of Ayn devices due to a
firmware update. Every now and then, something about the display
viewports changes, triggering an update to an input device that I assume
is a touch input device. This input device isn't something users
normally map in Dolphin's controller settings, but it changing was
causing Dolphin to drop all held buttons for the device's built-in
gamepad as well as any other connected gamepads.
2026-02-08 10:38:43 +01:00
oltolm
60351c19cc Misc: fix compiler warning: implicit declaration of function 2026-02-08 00:37:29 +01:00
Dentomologist
a8fbe8f28f
Merge pull request #14311 from LillyJadeKatrin/retroachievements-aliases
RetroAchievements - Fix Aliases
2026-02-06 15:44:36 -08:00
Dentomologist
0bf34a73b3 PerformanceMetrics: Clamp graph minimum auto size
Add a minimum value for the automatic size of the performance metrics
graph. The graph can still be manually resized smaller than this limit.

This prevents the graph from automatically resizing itself to be too
small to contain the full graph and legend, which happened when using
native resolution with `Auto-Adjust Window Size` enabled.
2026-02-06 13:30:48 -08:00
Dentomologist
f7b7267993 PerformanceMetrics: Fix automatic graph resizing
Fix a bug causing the performance graph to not resize when the render
window changed size:
* When changing the render window size during emulation the performance
  graph wouldn't update its size until the next emulation session.
* When changing the render window size with no emulation active (by
  changing the Internal Resolution with Auto-Adjust Window Size enabled)
  the performance graph wouldn't update its size until the second
  emulation session after the change.

Before explaining why the bug happened, here are some details about Dear
ImGui (henceforth ImGui) for context:
* In order to allow programs to specify initial ImGui window sizes while
  also allowing the user to resize them, `SetNextWindowSize` takes a
  flag from the `ImGuiCond_` enum specifying under what circumstances
  that function should actually have any effect.
* ImGuiCond_FirstUseEver causes ImGui to only apply the command when the
  window doesn't have any saved size information for that session or in
  the ini file specified by `ImGui::GetIO().IniFilename`. Since we set
  that filename to `nullptr`, in practice the resize command is applied
  on the first frame of each ImGui/emulation session.
* Qt saves the most recent size of the render window across emulation
  (and even Dolphin) sessions, which is then used to set the initial
  value of `ImGui::GetIO().DisplaySize` in the next emulation session.
* It takes multiple frames for the size of the render window to update
  when changed by setting the internal resolution. This means that
  `ImGui::GetIO().DisplaySize` will have a stale value in the
  intervening frames, and specifically for the first few frames of
  emulation if the resolution was changed beforehand.

When changing the resolution during emulation the call to
`SetNextWindowSize` had no effect because of the
`ImGuiCond_FirstUseEver` flag. `DisplaySize` would be updated several
frames later, and then the next emulation session would update the graph
size on its first frame.

When changing the resolution outside emulation and then starting a game,
the call to SetNextWindowSize on the first frame took effect but used
the stale value of `DisplaySize`. `DisplaySize` would be updated a few
frames later, but the graph wouldn't be resized until the first frame of
the second emulation session.

This commit fixes the issue by using the `ImGuiCond_Always` flag in the
performance graph's call to `SetNextWindowSize` when the render window
size changes.
2026-02-06 13:30:48 -08:00
Dentomologist
4b5b2ebd2f PerformanceMetrics: Add padding below graph
Add vertical padding between the performance graph (when it's enabled)
and the FPS/VPS/Speed overlays.
2026-02-06 13:30:48 -08:00
JMC47
c792454f79
Merge pull request #14326 from sepalani/ico-wii-speak
WiiSpeakWindow: Add missing Dolphin icon
2026-02-06 12:16:43 -05:00
Admiral H. Curtiss
b4cc818fad
Merge pull request #14315 from Gabriela-Orzechowska/fix_riivo_params
RiivolutionParser: Fix XML Param Parsing
2026-02-06 17:58:54 +01:00
Gabriela Orzechowska
b4a67351c0 RiivolutionParser: Fix XML Param Parsing 2026-02-06 18:06:27 +01:00
Sepalani
998de8ad8b WiiSpeakWindow: Add missing Dolphin icon 2026-02-06 16:31:09 +04:00
JMC47
c4b913d9da
Merge pull request #13768 from JosJuice/page-table-fastmem-2
Core: Create fastmem mappings for page address translation
2026-02-04 16:20:35 -05:00
JosJuice
35ce08fb88 UnitTests: Add PageTableHostMappingTest 2026-02-04 21:35:22 +01:00
JosJuice
94283c9639 Core: Don't call InitMMIO from MemoryManager::Init
In the unit test I'm adding in the next commit, I want to call
MemoryManager::Init, but initializing all the hardware that
MemoryManager::InitMMIO calls into would be cumbersome.

Calling MemoryManager::InitMMIO from MemoryManager::Init was a bit
strange anyway. Because MemoryManager::Init is called about halfway
through HW::Init, some of the hardware that MemoryManager::InitMMIO
calls into isn't initialized yet.
2026-02-04 21:35:22 +01:00
JosJuice
b0e2a28e14 Core: Combine guest pages into host pages larger than 4K
Most systems that Dolphin runs on have a page size of 4 KiB, which
conveniently matches the page size of the GameCube and Wii. But there
are also systems that use larger page sizes, notably Apple CPUs with
16 KiB page sizes. To let us create host mappings on such systems, this
commit implements combining guest mappings into host page sized mappings
wherever possible.

For this to work for a given mapping, not only do four (in the case of
16 KiB) guest mappings have to exist adjacent to each other, but the
corresponding translated addresses also have to be adjacent, and the
lowest bits of the addresses have to match. When I tested a few games,
the following percentages of guest mappings met these criteria:

Spider-Man 2: 0%-12%
Rogue Squadron 2: 39%-42%
Rogue Squadron 3: 28%-41%

So while 16 KiB systems don't get as much of a performance improvement
as 4 KiB systems, they do still get some improvement.
2026-02-04 21:35:22 +01:00
JosJuice
0ce95299f6 Core: Don't create page table mappings before R/C bits are set
This gets rid of the hack of setting the R and C bits pessimistically,
reversing the performance regression in Rogue Squadron 3.
2026-02-04 21:35:22 +01:00
JosJuice
9462e9d890 Core: Update page table mappings incrementally
Removing and readding every page table mapping every time something
changes in the page table is very slow. Instead, let's generate a diff
and ask Memmap to update only the diff.
2026-02-04 21:35:20 +01:00
JosJuice
7b885b857e Core: Postpone page table updates when DR is unset
Page table mappings are only used when DR is set, so if page tables are
updated when DR isn't set, we can wait with updating page table mappings
until DR gets set. This lets us batch page table updates in the Disney
Trio of Destruction, improving performance when the games are loading
data. It doesn't help much for GameCube games, because those run tlbie
with DR set.

The PowerPCState struct has had its members slightly reordered. I had to
put pagetable_update_pending less than 4 KiB from the start so AArch64's
LDRB (immediate) can access it, and I also took the opportunity to move
some other members around to cut down on padding.
2026-02-04 21:34:07 +01:00
JosJuice
083f3a7e0e Core: Create fastmem mappings for page address translation
Previously we've only been setting up fastmem mappings for block address
translation, but now we also do it for page address translation. This
increases performance when games access memory using page tables, but
decreases performance when games set up page tables.

The tlbie instruction is used as an indication that the mappings need to
be updated.

There are some accuracy downsides:

* The TLB is now effectively infinitely large, which matters if games
  don't use tlbie when modifying page tables.
* The R and C bits for page table entries get set pessimistically rather
  than when the page is actually accessed.

No games are known to be broken by these inaccuracies, but unfortunately
the second inaccuracy causes a large performance regression in Rogue
Squadron 3. You still get the old, more accurate behavior if Enable
Write-Back Cache is on.
2026-02-04 21:33:56 +01:00
Jordan Woyak
201aa65906 Core: Make RunOnCPUThread always non-blocking. 2026-02-03 17:29:17 -06:00
Jordan Woyak
dd2b94cd4a
Merge pull request #13594 from jordan-woyak/state-cleanups
State: Simplify interthread communication and general cleanups.
2026-02-03 16:50:52 -06:00
Joshua Vandaële
d87e8ab7ff
ResourcePack: Fix loading resource packs
This is something I missed when updating minizip, this mistake made it so resource packs didn't find any textures
2026-02-02 20:01:58 +01:00
JosJuice
d3ec630904 Core: Pre-shift pagetable_hashmask left by 6
This will make the upcoming commits just a little bit neater to
implement.
2026-02-01 12:39:33 +01:00
JosJuice
08884746ed Core: Detect SR updates 2026-02-01 12:39:33 +01:00
JosJuice
183e12b055 Common/MemArena: Add function for getting page size 2026-02-01 12:39:32 +01:00
Dentomologist
6711d77b99
Merge pull request #14204 from Geotale/update-comment
Update Comments Based On Hardware Test
2026-01-31 15:02:09 -08:00
Joshua Vandaële
e6bc8fb342
WGL: Correctly load wglDestroyPbufferARB extension 2026-01-31 10:36:55 +01:00
Lilly Jade Katrin
18f8ed6588 RetroAchievements - Fix Aliases
It turns out that it is possible to create a login alias in RetroAchievements
such that you can log in with a username that doesn't match your display name.
AchievementManager was treating this as a synchronization error, but this is
desired behavior, so this removes the check.
2026-01-30 18:48:56 -05:00
Sam Belliveau
51c8f18b73 feat: Add an option to preserve audio pitch when emulation speed changes, integrating it into core configuration and both Qt and Android UIs. 2026-01-27 18:48:22 -05:00
Dentomologist
8f662f7be3 InputConfig: Remove unused local variables
Remove unused vector `controller_names` from `LoadConfig` and
`SaveConfig`. The vector has names added to it but they're never used.

Prior to d03f9032c1 these vectors were
passed to `DynamicInputTextureManager::GenerateTextures`, but that
commit removed those calls.
2026-01-26 11:36:42 -08:00
OatmealDome
c4c2aa8afd
Merge pull request #14253 from JosJuice/dsp-hle-memory
DSP: Remove HLEMemory functions
2026-01-25 22:07:59 -05:00
OatmealDome
164110d370
Merge pull request #14036 from TellowKrinkle/SkipPostprocess
CMake: Default SKIP_POSTPROCESS_BUNDLE to ON
2026-01-25 22:01:29 -05:00
Dentomologist
1b6a45df69
Merge pull request #14214 from JoshuaVandaele/cmake-nonbreaking-improvements
CMake: Various improvements
2026-01-25 18:33:46 -08:00
OatmealDome
168dbb0ab8
Merge pull request #14302 from oltolm/opengl_assert
DX, OGL: fix assert
2026-01-25 21:06:57 -05:00
Martino Fontana
a14c88ba67 Remove unused imports
Yellow squiggly lines begone!
Done automatically on .cpp files through `run-clang-tidy`, with manual corrections to the mistakes.
If an import is directly used, but is technically unnecessary since it's recursively imported by something else, it is *not* removed.
The tool doesn't touch .h files, so I did some of them by hand while fixing errors due to old recursive imports.
Not everything is removed, but the cleanup should be substantial enough.
Because this done on Linux, code that isn't used on it is mostly untouched.
(Hopefully no open PR is depending on these imports...)
2026-01-25 16:12:15 +01:00
JMC47
533fd18d8a
Merge pull request #14303 from Sintendo/game-ini
Core: Pass game ID as string_view
2026-01-24 15:36:29 -05:00
JosJuice
388b1e861c
Merge pull request #14230 from Sintendo/file-search
Common/FileSearch: Refactor DoFileSearch
2026-01-24 20:42:31 +01:00
oltolm
169f99c14d DX, OGL: fix assert 2026-01-24 20:38:05 +01:00
JMC47
1ef75021b6
Merge pull request #14216 from iwubcode/gameid_fifo_log
Core: add game id to fifo log header
2026-01-24 14:28:23 -05:00
Sintendo
b135537d65 Core/NetPlayServer: Pass game ID as string_view 2026-01-24 18:03:03 +01:00
Sintendo
8e6d95adb1 Core/ConfigManager: Refactor LoadGameIni and friends 2026-01-24 18:03:03 +01:00
Sintendo
bc4b977e9d Core/AchievementManager: Refactor IsApprovedCode and users 2026-01-24 18:02:57 +01:00
Sintendo
c0e75f2821 Core/ConfigLoaders: Refactor GetGameIniFilenames 2026-01-24 17:52:46 +01:00
Sintendo
60ca0626df Remove VectorToJStringArray 2026-01-24 16:50:10 +01:00
Sintendo
972ec95cb3 Clean includes 2026-01-24 16:50:10 +01:00
Sintendo
f2e1c71803 Common/FileSearch: Refactor DoFileSearch 2026-01-24 16:50:10 +01:00
JosJuice
3221e982d3
Merge pull request #13900 from JosJuice/jit-fma-double-rounding
Jit: Implement error-free transformation for single-precision FMA
2026-01-23 21:43:18 +01:00
iwubcode
4dae6bf97a
Merge pull request #14173 from JoshuaVandaele/WIL-submodule
Make WIL a submodule and update it
2026-01-21 18:04:49 -06:00
Dentomologist
009c53ab89
Merge pull request #14146 from jordan-woyak/cached-interp-fix-function-cast-warning
CachedInterpreter: Replace reinterpret_cast with std::bit_cast to resolve -Wcast-function-type-mismatch warnings.
2026-01-21 13:29:44 -08:00
Joshua Vandaële
67f27cb0ef
Make WIL a submodule and update it 2026-01-21 19:51:45 +01:00
Jordan Woyak
2322437f96 State: Simplify interthread communication and cleanups. Save/Load calls are now always non-blocking for the caller, but appropriately block the CPU thread as needed. 2026-01-19 21:56:59 -06:00
Jordan Woyak
1d9e475123 Common: Add TransferableSharedMutex class and unit tests. 2026-01-19 21:56:59 -06:00
Jordan Woyak
b0652925fa Core: Add a HookableEvent for UICommon::FlushUnsavedData. 2026-01-19 21:56:09 -06:00
JosJuice
0ba32f7add Android: Detect when native code should flush unsaved data 2026-01-19 21:56:09 -06:00
iwubcode
9656332356 Core: add game id to fifo logs, this makes it easier to test graphical enhancements which use the game id to load 2026-01-19 16:03:19 -06:00
Jordan Woyak
2a771937cf
Merge pull request #14294 from JosJuice/textureinfo-getters-header
VideoCommon: Move TextureInfo getters to header
2026-01-19 14:42:20 -06:00
JosJuice
b07c78aabe VideoCommon: Move TextureInfo getters to header
This improves my PC's performance on RS2 Hoth by... 0.1% or so, which I
think is within the margin of error. But this change also cuts down on
boilerplate.
2026-01-19 19:46:21 +01:00