PerformanceMetrics: Fix automatic graph resizing

Fix a bug causing the performance graph to not resize when the render
window changed size:
* When changing the render window size during emulation the performance
  graph wouldn't update its size until the next emulation session.
* When changing the render window size with no emulation active (by
  changing the Internal Resolution with Auto-Adjust Window Size enabled)
  the performance graph wouldn't update its size until the second
  emulation session after the change.

Before explaining why the bug happened, here are some details about Dear
ImGui (henceforth ImGui) for context:
* In order to allow programs to specify initial ImGui window sizes while
  also allowing the user to resize them, `SetNextWindowSize` takes a
  flag from the `ImGuiCond_` enum specifying under what circumstances
  that function should actually have any effect.
* ImGuiCond_FirstUseEver causes ImGui to only apply the command when the
  window doesn't have any saved size information for that session or in
  the ini file specified by `ImGui::GetIO().IniFilename`. Since we set
  that filename to `nullptr`, in practice the resize command is applied
  on the first frame of each ImGui/emulation session.
* Qt saves the most recent size of the render window across emulation
  (and even Dolphin) sessions, which is then used to set the initial
  value of `ImGui::GetIO().DisplaySize` in the next emulation session.
* It takes multiple frames for the size of the render window to update
  when changed by setting the internal resolution. This means that
  `ImGui::GetIO().DisplaySize` will have a stale value in the
  intervening frames, and specifically for the first few frames of
  emulation if the resolution was changed beforehand.

When changing the resolution during emulation the call to
`SetNextWindowSize` had no effect because of the
`ImGuiCond_FirstUseEver` flag. `DisplaySize` would be updated several
frames later, and then the next emulation session would update the graph
size on its first frame.

When changing the resolution outside emulation and then starting a game,
the call to SetNextWindowSize on the first frame took effect but used
the stale value of `DisplaySize`. `DisplaySize` would be updated a few
frames later, but the graph wouldn't be resized until the first frame of
the second emulation session.

This commit fixes the issue by using the `ImGuiCond_Always` flag in the
performance graph's call to `SetNextWindowSize` when the render window
size changes.
This commit is contained in:
Dentomologist 2026-02-05 13:35:37 -08:00
parent 4b5b2ebd2f
commit f7b7267993

View File

@ -143,6 +143,9 @@ void PerformanceMetrics::DrawImGuiStats(const float backbuffer_scale)
// the layout to default. Hopefully users aren't changing window sizes or resolutions too often.
const ImGuiCond set_next_position_condition =
(display_size_changed || !movable_overlays) ? ImGuiCond_Always : ImGuiCond_FirstUseEver;
// Reset the graph size when changing resolutions, and otherwise let the user manually resize it.
const ImGuiCond set_next_size_condition =
display_size_changed ? ImGuiCond_Always : ImGuiCond_FirstUseEver;
float window_y = window_padding;
float window_x = display_size.x - window_padding;
@ -187,7 +190,7 @@ void PerformanceMetrics::DrawImGuiStats(const float backbuffer_scale)
// Position in the top-right corner of the screen.
ImGui::SetNextWindowPos(ImVec2(window_x, window_y), set_next_position_condition,
ImVec2(1.0f, 0.0f));
ImGui::SetNextWindowSize(ImVec2(graph_width, graph_height), ImGuiCond_FirstUseEver);
ImGui::SetNextWindowSize(ImVec2(graph_width, graph_height), set_next_size_condition);
ImGui::SetNextWindowBgAlpha(bg_alpha);
if (ImGui::Begin("PerformanceGraphs", nullptr, graph_flags))
{