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Merge pull request #14498 from JosJuice/invalid-access-wording
Reword the invalid read/write panic alert
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@@ -1203,15 +1203,15 @@ void MMU::GenerateDSIException(u32 effective_address, bool write)
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if (write)
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{
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PanicAlertFmtT(
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"Invalid write to {0:#010x}, PC = {1:#010x}; the game probably would have crashed on "
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"real hardware.\n\nFor accurate emulation, enable MMU in advanced settings.",
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"Invalid write to {0:#010x}, PC = {1:#010x}.\n\nThe game probably would have crashed on "
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"real hardware. Enable MMU in advanced settings to accurately emulate game crashes.",
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effective_address, m_ppc_state.pc);
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}
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else
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{
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PanicAlertFmtT(
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"Invalid read from {0:#010x}, PC = {1:#010x}; the game probably would have crashed on "
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"real hardware.\n\nFor accurate emulation, enable MMU in advanced settings.",
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"Invalid read from {0:#010x}, PC = {1:#010x}.\n\nThe game probably would have crashed on "
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"real hardware. Enable MMU in advanced settings to accurately emulate game crashes.",
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effective_address, m_ppc_state.pc);
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}
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if (m_system.IsPauseOnPanicMode())
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