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Reword the invalid read/write panic alert
Some users seem to be under the impression that the panic alert is saying that enabling MMU will fix the issue, but that's not what it actually says. Let's try to make this a bit clearer.
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@ -1203,15 +1203,15 @@ void MMU::GenerateDSIException(u32 effective_address, bool write)
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if (write)
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{
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PanicAlertFmtT(
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"Invalid write to {0:#010x}, PC = {1:#010x}; the game probably would have crashed on "
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"real hardware.\n\nFor accurate emulation, enable MMU in advanced settings.",
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"Invalid write to {0:#010x}, PC = {1:#010x}.\n\nThe game probably would have crashed on "
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"real hardware. Enable MMU in advanced settings to accurately emulate game crashes.",
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effective_address, m_ppc_state.pc);
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}
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else
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{
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PanicAlertFmtT(
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"Invalid read from {0:#010x}, PC = {1:#010x}; the game probably would have crashed on "
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"real hardware.\n\nFor accurate emulation, enable MMU in advanced settings.",
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"Invalid read from {0:#010x}, PC = {1:#010x}.\n\nThe game probably would have crashed on "
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"real hardware. Enable MMU in advanced settings to accurately emulate game crashes.",
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effective_address, m_ppc_state.pc);
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}
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if (m_system.IsPauseOnPanicMode())
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