diff --git a/Source/Core/Core/PowerPC/MMU.cpp b/Source/Core/Core/PowerPC/MMU.cpp index 07f8993be1..934956a224 100644 --- a/Source/Core/Core/PowerPC/MMU.cpp +++ b/Source/Core/Core/PowerPC/MMU.cpp @@ -1203,15 +1203,15 @@ void MMU::GenerateDSIException(u32 effective_address, bool write) if (write) { PanicAlertFmtT( - "Invalid write to {0:#010x}, PC = {1:#010x}; the game probably would have crashed on " - "real hardware.\n\nFor accurate emulation, enable MMU in advanced settings.", + "Invalid write to {0:#010x}, PC = {1:#010x}.\n\nThe game probably would have crashed on " + "real hardware. Enable MMU in advanced settings to accurately emulate game crashes.", effective_address, m_ppc_state.pc); } else { PanicAlertFmtT( - "Invalid read from {0:#010x}, PC = {1:#010x}; the game probably would have crashed on " - "real hardware.\n\nFor accurate emulation, enable MMU in advanced settings.", + "Invalid read from {0:#010x}, PC = {1:#010x}.\n\nThe game probably would have crashed on " + "real hardware. Enable MMU in advanced settings to accurately emulate game crashes.", effective_address, m_ppc_state.pc); } if (m_system.IsPauseOnPanicMode())