mirror of
https://github.com/djhackersdev/bemanitools.git
synced 2026-09-15 03:45:09 -05:00
Compare commits
176 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
85a080e6b3 | ||
|
|
28633ded37 | ||
|
|
721897d7b0 | ||
|
|
926bbf2e10 | ||
|
|
ce75e149f7 | ||
|
|
57d9d976ff | ||
|
|
7e731916e2 | ||
|
|
dd9b8faafe | ||
|
|
50ff026b85 | ||
|
|
0ff6134b79 | ||
|
|
ae35b859d9 | ||
|
|
3cf3d44945 | ||
|
|
2a80083af2 | ||
|
|
66e0467ad3 | ||
|
|
c5f0116294 | ||
|
|
ddfa814387 | ||
|
|
088d4bf338 | ||
|
|
f1a7621e2b | ||
|
|
4a3d5fa189 | ||
|
|
0f2828da40 | ||
|
|
ba2016b5bc | ||
|
|
b42c9aa93b | ||
|
|
8de259c639 | ||
|
|
0d54587787 | ||
|
|
4721ba2d3c | ||
|
|
1105a2a130 | ||
|
|
8ab92872ad | ||
|
|
a16dc82cef | ||
|
|
729f5abcc0 | ||
|
|
6e0e5031ac | ||
|
|
f17e8d6739 | ||
|
|
ac02609948 | ||
|
|
c644db03ae | ||
|
|
7d5398b6af | ||
|
|
cac09f8f87 | ||
|
|
85c9c444f1 | ||
|
|
8f2ce1f1b3 | ||
|
|
d3bf381a4f | ||
|
|
3acbc7f251 | ||
|
|
839903ab48 | ||
|
|
c929141e71 | ||
|
|
1477480836 | ||
|
|
bf4322e855 | ||
|
|
3eed0a4ab3 | ||
|
|
a9ade9d9d4 | ||
|
|
26336805d2 | ||
|
|
7d0e916b9f | ||
|
|
a03a5604ec | ||
|
|
54e7d783ef | ||
|
|
4ea1397af2 | ||
|
|
fb593df4a1 | ||
|
|
f0c33663e9 | ||
|
|
87ee37d059 | ||
|
|
5688fb7319 | ||
|
|
d529ee484f | ||
|
|
7c43fb7163 | ||
|
|
652d2ef633 | ||
|
|
78884aebad | ||
|
|
549f00bfb3 | ||
|
|
aab45f145f | ||
|
|
6171f0dc60 | ||
|
|
2f05760f4e | ||
|
|
7b5e4772ea | ||
|
|
e266aed1f9 | ||
|
|
0b0e7faef0 | ||
|
|
53866130cb | ||
|
|
dbb8c45a9f | ||
|
|
8ed7d6db71 | ||
|
|
4c746df6a8 | ||
|
|
7d485e7c7e | ||
|
|
deb6e5cf77 | ||
|
|
2a03690772 | ||
|
|
6ce4cce500 | ||
|
|
c6e59bae9b | ||
|
|
31e15ec5ea | ||
|
|
9cef7c03d0 | ||
|
|
f9b37c7a72 | ||
|
|
609c19b0ca | ||
|
|
75b27d5992 | ||
|
|
965df98093 | ||
|
|
0c06d224cc | ||
|
|
fb3d2ea312 | ||
|
|
089253a537 | ||
|
|
a4436747de | ||
|
|
43b11c8778 | ||
|
|
dd7fd860b5 | ||
|
|
18842a1dd3 | ||
|
|
18f6d9ef70 | ||
|
|
592967e191 | ||
|
|
6614cc801e | ||
|
|
8e1151ac02 | ||
|
|
4b60cb6c6c | ||
|
|
770bae4169 | ||
|
|
49d0bc638b | ||
|
|
837affc66c | ||
|
|
ec76ba075f | ||
|
|
f438f04f2a | ||
|
|
865980991e | ||
|
|
37384c15ec | ||
|
|
f0d62cc938 | ||
|
|
bf067de633 | ||
|
|
f3b07aeb0a | ||
|
|
a1a67697c4 | ||
|
|
ce5b1b2eac | ||
|
|
3f2aed65e4 | ||
|
|
22f3845609 | ||
|
|
de0d70d808 | ||
|
|
12c52bb0d8 | ||
|
|
279d4de4b3 | ||
|
|
2b52fbe211 | ||
|
|
78e7c05876 | ||
|
|
9a5418f6a3 | ||
|
|
2363498f73 | ||
|
|
edbbe5ae67 | ||
|
|
d799b69d12 | ||
|
|
91f83cd975 | ||
|
|
adeabbea19 | ||
|
|
41187091b0 | ||
|
|
5658658d3a | ||
|
|
79a74b2d2f | ||
|
|
51484b1d3d | ||
|
|
df8f3bc96a | ||
|
|
ec435e7a7b | ||
|
|
f8a01ed92f | ||
|
|
2b1dd866d0 | ||
|
|
7d129a3e63 | ||
|
|
29db89cebe | ||
|
|
f7e1c8b3f9 | ||
|
|
f667ae5601 | ||
|
|
4b061bdf8f | ||
|
|
13600db1d5 | ||
|
|
e4126500ef | ||
|
|
049f1b4564 | ||
|
|
687c000000 | ||
|
|
1b593a8e23 | ||
|
|
24178121f0 | ||
|
|
62ad4e0616 | ||
|
|
c348a41d22 | ||
|
|
ef377f40d8 | ||
|
|
0c88518a1f | ||
|
|
0bc87db8da | ||
|
|
53f8cb3bf3 | ||
|
|
41edfec702 | ||
|
|
c6c3bdb075 | ||
|
|
b3a89012ca | ||
|
|
f0bc87f1d6 | ||
|
|
7508c43119 | ||
|
|
34be731211 | ||
|
|
bac1ce62e5 | ||
|
|
58689bbc30 | ||
|
|
d5e186ffe2 | ||
|
|
34c95561c4 | ||
|
|
81d697d59a | ||
|
|
3bdda4d123 | ||
|
|
ea8842b58a | ||
|
|
e89889806b | ||
|
|
b3b2f8f433 | ||
|
|
1cdf330cbf | ||
|
|
89c3ada28f | ||
|
|
d9cb953b67 | ||
|
|
7ebb80d600 | ||
|
|
e737d60893 | ||
|
|
f39843b41f | ||
|
|
98d0debd05 | ||
|
|
950584f025 | ||
|
|
e4081c057f | ||
|
|
8c3030354a | ||
|
|
9777eddaa0 | ||
|
|
671723febd | ||
|
|
c1f6166e1b | ||
|
|
538650f7ac | ||
|
|
efd243fd9d | ||
|
|
383b301d3c | ||
|
|
a9d201691a | ||
|
|
ebb6f811b4 | ||
|
|
9e96cf074f |
147
.gitlab-ci.yml
147
.gitlab-ci.yml
@@ -1,67 +1,136 @@
|
||||
#
|
||||
# This pipeline requires packages to be switched on under the repository settings. Otherwise, you will 403s when
|
||||
# uploading to the package repo is triggered.
|
||||
#
|
||||
# Variables to setup in GitLab CI/CD settings of the project
|
||||
#
|
||||
# The variables with BASE64 postfixes need to contain the base64 encoded data. Otherwise, masking
|
||||
# in GitLab won't work due to not matching their pre-defined regex
|
||||
#
|
||||
# CI_PIGSTALL_DATA_PREFIX_BASE64
|
||||
# CI_PIGSTALL_LINK_BASE64
|
||||
# CI_PIGSTALL_PHP_SESSION_ID
|
||||
# CI_PIGSTALL_SESSION_BASE64
|
||||
#
|
||||
# CI_TOOLS_UPLOAD_KEY
|
||||
# CI_TOOLS_UPLOAD_URL
|
||||
# CI_TOOLS_URL
|
||||
|
||||
image: docker:stable
|
||||
|
||||
variables:
|
||||
DOCKER_TLS_CERTDIR: "/certs"
|
||||
DIST_PACKAGE_RELATIVE_PATH: "build/docker/bemanitools.zip"
|
||||
PACKAGE_REGISTRY_URL: "${CI_API_V4_URL}/projects/${CI_PROJECT_ID}/packages/generic/bemanitools"
|
||||
|
||||
services:
|
||||
- docker:19.03.8-dind
|
||||
|
||||
before_script:
|
||||
- docker info
|
||||
|
||||
stages:
|
||||
- build
|
||||
- create-release-package
|
||||
- releasetag
|
||||
- upload
|
||||
- release
|
||||
|
||||
build:
|
||||
stage: build
|
||||
only:
|
||||
refs:
|
||||
- master
|
||||
- tags
|
||||
before_script:
|
||||
- apk update && apk add make > /dev/null
|
||||
script:
|
||||
- make build-docker
|
||||
artifacts:
|
||||
name: "$CI_COMMIT_SHORT_SHA-$CI_JOB_NAME"
|
||||
paths:
|
||||
- build
|
||||
expire_in: 1 week
|
||||
|
||||
upload-package-registry:
|
||||
stage: upload
|
||||
image: curlimages/curl:latest
|
||||
only:
|
||||
refs:
|
||||
- master
|
||||
|
||||
create-release-package:
|
||||
stage: create-release-package
|
||||
variables:
|
||||
GIT_STRATEGY: none
|
||||
- tags
|
||||
dependencies:
|
||||
- build
|
||||
before_script:
|
||||
- apk update && apk add zip > /dev/null
|
||||
script:
|
||||
- mv build/docker/bemanitools.zip ./bemanitools.zip
|
||||
- rm -r build
|
||||
- find . -mindepth 1 ! -regex '^./bemanitools.zip' -delete
|
||||
- unzip bemanitools.zip
|
||||
- rm bemanitools.zip
|
||||
artifacts:
|
||||
name: "$CI_COMMIT_SHORT_SHA-$CI_JOB_NAME"
|
||||
paths:
|
||||
- ./*
|
||||
only:
|
||||
refs:
|
||||
- master
|
||||
|
||||
releasetag:
|
||||
stage: releasetag
|
||||
dependencies: []
|
||||
before_script:
|
||||
- apk update && apk add curl > /dev/null
|
||||
script:
|
||||
- |
|
||||
curl --silent --show-error \
|
||||
--data "{\"tag_name\": \"${CI_COMMIT_TAG}\", \"name\": \"${CI_PROJECT_NAME}-${CI_COMMIT_TAG}\", \"description\": \"${CI_COMMIT_TAG_MESSAGE:-No release notes.}\"}" \
|
||||
--header "Content-Type: application/json" \
|
||||
--header "Private-Token: ${CI_PRIVATE_TOKEN}" \
|
||||
--request POST \
|
||||
"${CI_API_V4_URL}/projects/${CI_PROJECT_ID}/releases"
|
||||
if [ "${CI_COMMIT_TAG}" ]; then
|
||||
version="${CI_COMMIT_TAG}"
|
||||
else
|
||||
version="${CI_COMMIT_SHORT_SHA}"
|
||||
fi
|
||||
- |
|
||||
curl \
|
||||
--silent \
|
||||
--fail \
|
||||
--show-error \
|
||||
--header "JOB-TOKEN: ${CI_JOB_TOKEN}" \
|
||||
--upload-file "${DIST_PACKAGE_RELATIVE_PATH}" \
|
||||
$PACKAGE_REGISTRY_URL/${version}/bemanitools.zip
|
||||
|
||||
upload-tools-page:
|
||||
stage: upload
|
||||
image: curlimages/curl:latest
|
||||
only:
|
||||
- tags
|
||||
refs:
|
||||
- tags
|
||||
dependencies:
|
||||
- build
|
||||
script:
|
||||
- |
|
||||
curl \
|
||||
--silent \
|
||||
--fail \
|
||||
--show-error \
|
||||
--connect-timeout 5 \
|
||||
--max-time 10 \
|
||||
--retry 5 \
|
||||
-F "key=${CI_TOOLS_UPLOAD_KEY}" \
|
||||
-F "filename=${CI_PROJECT_NAME}-v${CI_COMMIT_TAG}.zip" \
|
||||
-F "file=@${DIST_PACKAGE_RELATIVE_PATH}" \
|
||||
${CI_TOOLS_UPLOAD_URL}
|
||||
|
||||
release-gitlab:
|
||||
stage: release
|
||||
image: registry.gitlab.com/gitlab-org/release-cli:v0.8.0
|
||||
only:
|
||||
refs:
|
||||
- tags
|
||||
script:
|
||||
- version="$CI_COMMIT_TAG"
|
||||
- release_message="$(scripts/ci/create-release-message.sh "${version}" < CHANGELOG.md)"
|
||||
- |
|
||||
release-cli create \
|
||||
--name "bemanitools ${version}" \
|
||||
--description="${release_message}" \
|
||||
--tag-name ${version} \
|
||||
--assets-link "{\"name\":\"Distribution binaries\",\"url\":\"${PACKAGE_REGISTRY_URL}/${version}/bemanitools.zip\"}"
|
||||
|
||||
release-pigstall:
|
||||
stage: release
|
||||
image: curlimages/curl:latest
|
||||
only:
|
||||
refs:
|
||||
- tags
|
||||
script:
|
||||
- version="${CI_COMMIT_TAG}"
|
||||
- changelog_excerpt="$(scripts/ci/create-release-message.sh "${version}" < CHANGELOG.md)"
|
||||
- release_message="$(printf "bemanitools ${version} released\n${CI_TOOLS_URL}/bemanitools-v${version}.zip\n${changelog_excerpt}")"
|
||||
- session="$(echo "$CI_PIGSTALL_SESSION_BASE64" | base64 -d)"
|
||||
- data_prefix="$(echo "$CI_PIGSTALL_DATA_PREFIX_BASE64" | base64 -d)"
|
||||
- link="$(echo "$CI_PIGSTALL_LINK_BASE64" | base64 -d)"
|
||||
- |
|
||||
curl \
|
||||
--silent \
|
||||
--fail \
|
||||
--connect-timeout 5 \
|
||||
--max-time 10 \
|
||||
--retry 5 \
|
||||
--show-error \
|
||||
-H 'Content-Type: application/x-www-form-urlencoded' \
|
||||
-H "Cookie: PHPSESSID=$CI_PIGSTALL_PHP_SESSION_ID; session=${session}" \
|
||||
--data-raw "${data_prefix}&body=${release_message}" \
|
||||
"${link}"
|
||||
|
||||
@@ -8,9 +8,12 @@
|
||||
<!--- Tell us what happens instead of the expected behavior -->
|
||||
|
||||
## Detailed Description
|
||||
<!--- Provide a detailed description of the issue. Include links to screenshots or videos if necessary -->
|
||||
<!--- Provide a detailed description of the issue. Include links to screenshots or videos if
|
||||
necessary -->
|
||||
|
||||
## Steps to reproduce
|
||||
<!-- Try running the game with a default configuration as well. If that also causes issues, please point that out here in the report. This might speed up the debugging process.-->
|
||||
|
||||
<!--- Provide a detailed step by step description how to reproduce this issue -->
|
||||
1.
|
||||
2.
|
||||
@@ -29,16 +32,43 @@
|
||||
|
||||
### Log output
|
||||
See attachment.
|
||||
<!--- Provide log output as attachment. Make sure to censor sensitive data like PCBIDs or device names if necessary -->
|
||||
<!---
|
||||
Provide FULL log output, e.g. inject.log or launcher.log. Please do not guess which things
|
||||
are relevant or not. Without knowing, you might leave out things that are relevant for the developers. You have to enable log output explicitly if not done already.
|
||||
|
||||
For inject.exe and launcher.exe, add `-Y logfile.log` to the command line args to output to a file, e.g. `gamestart.bat -Y logfile.log`.
|
||||
|
||||
!!!!!!
|
||||
REMOVE ANY SENSITIVE DATA LIKE PCBIDS OR DEVICE NAMES BY REPLACING IT THEM WITH
|
||||
|
||||
[REDACTED]
|
||||
|
||||
BEFORE UPLOADING/POSTING ANY LOG DATA!!!
|
||||
|
||||
Use the search and replace feature of any kind of text editor.
|
||||
!!!!!!
|
||||
-->
|
||||
|
||||
### Configuration files
|
||||
See attachment.
|
||||
<!--- Provide any configuration files that you used, e.g. iidxhook-XX.conf. Make sure to censor sensitive data like
|
||||
PCBIDs -->
|
||||
<!--- Provide any configuration files that you used, e.g. iidxhook-XX.conf. This file is located in
|
||||
the same directory as launcher.exe or inject.exe.
|
||||
|
||||
!!!!!!
|
||||
REMOVE ANY SENSITIVE DATA LIKE PCBIDS OR DEVICE NAMES BY REPLACING IT THEM WITH
|
||||
|
||||
[REDACTED]
|
||||
|
||||
BEFORE UPLOADING/POSTING ANY LOG DATA!!!
|
||||
|
||||
Use the search and replace feature of any kind of text editor.
|
||||
!!!!!!
|
||||
-->
|
||||
|
||||
### Command line arguments
|
||||
<!--- Provide how you run the game from the command line, e.g. which gamestart.bat you used and any additional arguments
|
||||
that you provided to it. Also provide the contents of the gamestart.bat you used if you altered it. -->
|
||||
<!--- Provide how you run the game from the command line, e.g. which gamestart.bat you used and any
|
||||
additional arguments that you provided to it. Also provide the contents of the gamestart.bat you
|
||||
used if you altered it. -->
|
||||
|
||||
### APIs used
|
||||
* <!--- List all APIs you used as a bullet list, e.g. iidxio-keyboard, eamio-keyboard -->
|
||||
|
||||
44
CHANGELOG.md
44
CHANGELOG.md
@@ -1,4 +1,48 @@
|
||||
# Release history
|
||||
Note for CI/CD: Ensure the version formatting in the sections is kept identical to the versions
|
||||
given in tags. The pipeline will pick this up and cuts out the relevant section for release notes.
|
||||
|
||||
## 5.39
|
||||
* jbhook3: Fix window mode, remove window frame option, add show cursor on window option
|
||||
* Code simplification and cleanup round plug modules
|
||||
* Code structure improvements p3io jubeat
|
||||
|
||||
## 5.38
|
||||
* sdvxhook2: Support sound voltex exceed gear
|
||||
|
||||
## 5.37
|
||||
* jbhook1: Support jubeat (1) and ripples
|
||||
* jbhook2: Support jubeat knit and copious
|
||||
* jbhook3: Support jubeat saucer, prop, qubell, clan and festo
|
||||
|
||||
## 5.36
|
||||
* iidxhook9: Support for IIDX28
|
||||
* Various bugfixes
|
||||
|
||||
## 5.35
|
||||
* Jubeat: Add jbio-p4io
|
||||
* Nostalgia: Add nostio-panb
|
||||
* Misc: Add wavepass support to aciodrv-icca (and eamio-icca)
|
||||
* Misc: Refactor aciodrv to support multiple devices using the same port (with aciomgr)
|
||||
* Misc: Fix d3d9ex windowed hook not behaving correctly (size/framed)
|
||||
* Misc: Fix docs not being included with release
|
||||
* Various bugfixes
|
||||
|
||||
## 5.34
|
||||
* IIDX: Support IO and card reader feature switches to disable emulation in iidxhook4-7
|
||||
* Jubeat: jbio implementation for magicbox hardware
|
||||
* Misc: Various documentation improvements
|
||||
* IIDX: Turntable multiplier (can also be used as inverted) for iidxhook9
|
||||
* IIDX: iidxhook9, add force screen resolution option to fix sometimes wrong auto res detection by
|
||||
iidx27 causing inaccurate/wrong refresh rates on monitor check
|
||||
* IIDX: iidxio BIO2 implementation -> Use BIO2 hardware with any iidxhook or other software
|
||||
supporting BT5's iidxio interface
|
||||
* IIDX: BIO2 exit hook, exit the game pressing Start P1 + Start P2, Effect and VEFX
|
||||
* launcher: Allow overriding service URL from command line
|
||||
* IIDX: vigem-iidxio, tool to allow using iidxio (ezusb, ezusb2 or bio2) to emulate XBOX controllers
|
||||
to play other non arcade games that support xinput, e.g. Lunatic Rave (note: Infinitas does not
|
||||
work with this since it only supports direct input)
|
||||
|
||||
## 5.33
|
||||
* iidxhook9: Support for IIDX27
|
||||
* sdvxio-bio2: Driver for real sdvx5 cabinet IO hardware
|
||||
|
||||
@@ -1,30 +1,83 @@
|
||||
# Contributing
|
||||
Please have a look at the issue board about what's currently going on. If you see an issue that is not assigned yet and
|
||||
that you can and want to work on, please leave a comment to reach out to one of our developers. You can also ask
|
||||
questions and discuss the issue.
|
||||
This document outlines different types of contributions and how YOU can help us to improve the
|
||||
project. Read it, as it provides guidelines that are there to help you and the maintainers.
|
||||
|
||||
# Bug reports
|
||||
Please check if the bug was already reported by searching the existing issues. If it does, feel free to leave a comment
|
||||
that you also have this issue. Add additional information, screenshots, log files etc. The more information and details
|
||||
we have, the easier it might get to solve the issue.
|
||||
## Reporting and discussions: Issues section on gitlab
|
||||
In order to avoid having to manage ongoing discussions and bug reports on different communication
|
||||
channels, e.g. forums, messangers or other closed groups, we ask everyone to treat the issue
|
||||
section on gitlab as the place to open their relevant discussions and bug reports regarding the
|
||||
project.
|
||||
|
||||
When creating new issues, use our template for reporting bugs. It tells you what kind of information we need.
|
||||
The maintainers of the project do not have the time nor motivation to micromanage on the various
|
||||
channels and enter all data here to have it collected. This is a simple task that *ANYONE* can do
|
||||
allowing the maintainers and developers to spend their time on the codebase.
|
||||
|
||||
# Pull requests: bugfixes, new features or other code contributions
|
||||
Pull requests are welcome! May it be a PR to an already known issue or a new feature that you consider as a valuable
|
||||
contribution, please open a PR. If you want to start working on a new feature that was proposed in an issue, yet, it
|
||||
is recommended to reach out to the developers about this, first, to discuss if this contribution is valuable to the
|
||||
project. Otherwise, you might waste your time on implementing something that won't make it into master.
|
||||
## Bug reports
|
||||
Follow these steps when reporting bugs to ensure you provide all information we *always* need and
|
||||
make your report valuable and actionable.
|
||||
|
||||
Please read our [development guidelines](doc/development.md) as they contain valuable information that your contribution
|
||||
meets our standards.
|
||||
1. On the bemanitools repository, go `Issues` on the left-hand sidebar.
|
||||
1. Use the search function to check if there is an already open issue regarding what you want to
|
||||
report
|
||||
1. If that applies, read the open issue to check what's already covered regarding the bug
|
||||
1. Provide additional information or things that are missing. Upload your log files,
|
||||
screenshots, videos etc. Be careful to remove sensitive information like PCBIDs
|
||||
1. Give a thumbs up to the issue to show you are interested/affected as well
|
||||
1. If no existing issue avilable, create a new one
|
||||
1. Come up with a descriptive title
|
||||
1. **USE OUR BUG REPORTING TEMPLATE**: Pick it by selecting `Bug` on the `Description` section
|
||||
1. Follow the sections and their instructions provided by the template and fill them in. All fields
|
||||
are mandatory to provide a comprehensive report if not stated otherwise
|
||||
1. When finished, submit the issue
|
||||
|
||||
Fork the upstream repository and start developing on your personal fork. Make sure to test your changes with games that
|
||||
are affected by them. Pay attention to the target platform/hardware you are testing on! This is valuable information
|
||||
that should be included in the PR.
|
||||
## Pull requests: bugfixes, new features or other code contributions
|
||||
Pull requests are welcome! May it be a merge request to an already known issue or a new feature that
|
||||
you consider as a valuable contribution, please open a MR.
|
||||
|
||||
Once you completed your implementation, open a pull request on the upstream repository to propose your changes. We will review your contribution and get back to you about any changes or when we merge them to our upstream repository. Your changes, once approved, will be included in the next release.
|
||||
**!!! Maintaining documentation by adding new or improving existing documentation is as important as
|
||||
code !!!**
|
||||
|
||||
# Roadmap
|
||||
No concrete roadmap or timeline exists. We want to continue adding support for new games as well as old games (some of
|
||||
the old games supported by BT4 are not supported, yet).
|
||||
If you want to start working on a new feature that was proposed in an issue, yet, it is recommended
|
||||
to reach out to the active developers about this, first, to discuss if this contribution is valuable
|
||||
to the project. Otherwise, you might waste your time on implementing something that won't make it
|
||||
into master.
|
||||
|
||||
Please read our [development guidelines](doc/development.md) as they contain valuable information
|
||||
that your contribution meets our standards. This is not meant to annoy people but ensures
|
||||
consistency that the project stays maintainable for everyone.
|
||||
|
||||
Steps for contributing to the repository using a merge request:
|
||||
1. If you are new to git, take a bit of time to learn the basics which are very simple, e.g. Google
|
||||
for "git tutorial for non-programmers"
|
||||
1. Fork the upstream repository (Fork button on the top right on the main page of the repository)
|
||||
1. You can start editing files like documentation easily inside gitlab which might be the prefered
|
||||
option for many non-coders
|
||||
1. Clone your fork to your local machine and start working on stuff
|
||||
1. Ensure you push your changes to your fork on gitlab
|
||||
1. When done, go to the `Merge Requests` section on the left sidebar of the upstream repository
|
||||
1. Hit the `New merge request` button
|
||||
1. Select the `master` branch as the source branch
|
||||
1. Select whatever branch you worked, likely `master` if you didn't change that, as the target
|
||||
branch
|
||||
1. Hit `Compare branches and continue`
|
||||
1. Provide a descriptive title of what your change is about
|
||||
1. **USE OUR MR TEMPLATES**
|
||||
1. If you submit a bugfix, use the `Bugfix` tempalte and fill in the sections
|
||||
1. If you submit a new feature, use the `Feature` template and fill in the sections
|
||||
1. If you submit some minor fixes or documentation improvements, there is no template for that.
|
||||
Please provide a expressive description what you did and *why* you did that
|
||||
1. If any of your changes are tied to one or multiple issues, link them in the description
|
||||
1. When done, hit `Submit merge request`
|
||||
|
||||
The maintainers will take a look at your submission and provide their feedback. The intention of
|
||||
this process is to ensure the contribution meets the quality standards. Please also see this is
|
||||
a learning opportunity, especially with your first contribution, if a lot of comments and change
|
||||
requests are being made. The maintainers are open to discuss their suggestions/feedback if
|
||||
reasonable feedback is given back to them.
|
||||
|
||||
Once all discussion is resolved and the involved maintainers approved your submission, it will be
|
||||
merged into master and also included in the next release.
|
||||
|
||||
## Roadmap
|
||||
No concrete roadmap or timeline exists. We want to continue adding support for new games as well as
|
||||
old games (some of the old games supported by BT4 are not supported, yet).
|
||||
@@ -226,7 +226,7 @@ $$(dll_$1_$2_$3) $$(implib_$1_$2_$3): $$(obj_$1_$2_$3) $$(abslib_$1_$2_$3) \
|
||||
$(V)echo ... $$(dll_$1_$2_$3)
|
||||
$(V)$$(toolchain_$1)gcc -shared \
|
||||
-o $$(dll_$1_$2_$3) -Wl,--out-implib,$$(implib_$1_$2_$3) \
|
||||
$$^ $$(ldflags_$3)
|
||||
-Wl,--start-group $$^ -Wl,--end-group $$(ldflags_$3)
|
||||
$(V)$$(toolchain_$1)strip $$(dll_$1_$2_$3)
|
||||
$(V)$$(toolchain_$1)ranlib $$(implib_$1_$2_$3)
|
||||
|
||||
@@ -256,7 +256,7 @@ impdef_$1_$2_$3 ?= src/imports/import_$1_$2_$3.def
|
||||
|
||||
$$(bindir_$1_$2)/lib$3.a: $$(impdef_$1_$2_$3) | $$(bindir_$1_$2)
|
||||
$(V)echo ... $$@ [dlltool]
|
||||
$(V)$$(toolchain_$1)dlltool -l $$@ -d $$<
|
||||
$(V)$$(toolchain_$1)dlltool --kill-at -l $$@ -d $$<
|
||||
|
||||
endef
|
||||
|
||||
|
||||
145
Module.mk
145
Module.mk
@@ -26,7 +26,8 @@
|
||||
# 8: Patch 3: beatmania IIDX 16 Empress
|
||||
# jubeat
|
||||
#
|
||||
# 10: Patch 4: DanceDanceRevolution X2
|
||||
# 10: Patch 2: jubeat Knit
|
||||
# Patch 4: DanceDanceRevolution X2
|
||||
#
|
||||
# 11: Patch 1: beatmania IIDX 18 Resort Anthem
|
||||
# pop'n music 19 Tune Street
|
||||
@@ -54,9 +55,11 @@
|
||||
#
|
||||
# 17: Patch 0: beatmania IIDX 25 CANNON BALLERS
|
||||
# beatmania IIDX 26 Rootage
|
||||
# beatmania IIDX 27 HEROIC VERSE
|
||||
#
|
||||
# Patch 3: SOUND VOLTEX VIVID WAVE
|
||||
#
|
||||
#
|
||||
|
||||
cflags += \
|
||||
-DWIN32_LEAN_AND_MEAN \
|
||||
@@ -69,48 +72,52 @@ cflags += \
|
||||
# Each AVS-dependent project should consume the earliest AVS import definition
|
||||
# that is still ABI-compatible with the real build its target links against.
|
||||
|
||||
avsvers_32 := 1700 1603 1601 1508 1403 1304 1101 803 0
|
||||
avsvers_64 := 1700 1603 1601 1508
|
||||
avsvers_32 := 1700 1603 1601 1508 1403 1304 1101 1002 803 0
|
||||
avsvers_64 := 1700 1603 1601 1509 1508
|
||||
|
||||
imps += avs avs-ea3
|
||||
|
||||
include src/main/aciodrv/Module.mk
|
||||
include src/main/aciodrv-proc/Module.mk
|
||||
include src/main/acioemu/Module.mk
|
||||
include src/main/aciomgr/Module.mk
|
||||
include src/main/aciotest/Module.mk
|
||||
include src/main/asio/Module.mk
|
||||
include src/main/bio2drv/Module.mk
|
||||
include src/main/bio2emu/Module.mk
|
||||
include src/main/bio2emu-iidx/Module.mk
|
||||
include src/main/bio2emu/Module.mk
|
||||
include src/main/bsthook/Module.mk
|
||||
include src/main/bstio/Module.mk
|
||||
include src/main/camhook/Module.mk
|
||||
include src/main/cconfig/Module.mk
|
||||
include src/main/config/Module.mk
|
||||
include src/main/d3d9exhook/Module.mk
|
||||
include src/main/ddrhook-util/Module.mk
|
||||
include src/main/ddrhook/Module.mk
|
||||
include src/main/ddrio/Module.mk
|
||||
include src/main/ddrio-smx/Module.mk
|
||||
include src/main/ddrio-mm/Module.mk
|
||||
include src/main/ddrio-smx/Module.mk
|
||||
include src/main/ddrio/Module.mk
|
||||
include src/main/dinput/Module.mk
|
||||
include src/main/eamio/Module.mk
|
||||
include src/main/eamio-icca/Module.mk
|
||||
include src/main/eamio/Module.mk
|
||||
include src/main/eamiotest/Module.mk
|
||||
include src/main/ezusb/Module.mk
|
||||
include src/main/ezusb-emu/Module.mk
|
||||
include src/main/ezusb-iidx/Module.mk
|
||||
include src/main/ezusb-iidx-emu/Module.mk
|
||||
include src/main/ezusb-iidx-fpga-flash/Module.mk
|
||||
include src/main/ezusb-iidx-sram-flash/Module.mk
|
||||
include src/main/ezusb-iidx/Module.mk
|
||||
include src/main/ezusb-tool/Module.mk
|
||||
include src/main/ezusb2/Module.mk
|
||||
include src/main/ezusb/Module.mk
|
||||
include src/main/ezusb2-dbg-hook/Module.mk
|
||||
include src/main/ezusb2-emu/Module.mk
|
||||
include src/main/ezusb2-iidx/Module.mk
|
||||
include src/main/ezusb2-iidx-emu/Module.mk
|
||||
include src/main/ezusb2-iidx/Module.mk
|
||||
include src/main/ezusb2-tool/Module.mk
|
||||
include src/main/ezusb-iidx-emu/Module.mk
|
||||
include src/main/ezusb2/Module.mk
|
||||
include src/main/geninput/Module.mk
|
||||
include src/main/hook/Module.mk
|
||||
include src/main/hooklib/Module.mk
|
||||
include src/main/iidx-bio2-exit-hook/Module.mk
|
||||
include src/main/iidx-ezusb-exit-hook/Module.mk
|
||||
include src/main/iidx-ezusb2-exit-hook/Module.mk
|
||||
include src/main/iidx-irbeat-patch/Module.mk
|
||||
@@ -124,42 +131,50 @@ include src/main/iidxhook6/Module.mk
|
||||
include src/main/iidxhook7/Module.mk
|
||||
include src/main/iidxhook8/Module.mk
|
||||
include src/main/iidxhook9/Module.mk
|
||||
include src/main/iidxio/Module.mk
|
||||
include src/main/iidxio-bio2/Module.mk
|
||||
include src/main/iidxio-ezusb/Module.mk
|
||||
include src/main/iidxio-ezusb2/Module.mk
|
||||
include src/main/iidxio/Module.mk
|
||||
include src/main/iidxiotest/Module.mk
|
||||
include src/main/inject/Module.mk
|
||||
include src/main/jbio-magicbox/Module.mk
|
||||
include src/main/jbio-p4io/Module.mk
|
||||
include src/main/jbio/Module.mk
|
||||
include src/main/jbiotest/Module.mk
|
||||
include src/main/jbhook/Module.mk
|
||||
include src/main/jbhook-util/Module.mk
|
||||
include src/main/jbhook-util-p3io/Module.mk
|
||||
include src/main/jbhook1/Module.mk
|
||||
include src/main/jbhook2/Module.mk
|
||||
include src/main/jbhook3/Module.mk
|
||||
include src/main/launcher/Module.mk
|
||||
include src/main/mempatch-hook/Module.mk
|
||||
include src/main/mm/Module.mk
|
||||
include src/main/p3io/Module.mk
|
||||
include src/main/p3ioemu/Module.mk
|
||||
include src/main/p4iodrv/Module.mk
|
||||
include src/main/p4ioemu/Module.mk
|
||||
include src/main/pcbidgen/Module.mk
|
||||
include src/main/sdvxhook/Module.mk
|
||||
include src/main/sdvxhook2/Module.mk
|
||||
include src/main/sdvxhook2-cn/Module.mk
|
||||
include src/main/sdvxio/Module.mk
|
||||
include src/main/sdvxio-kfca/Module.mk
|
||||
include src/main/sdvxhook2/Module.mk
|
||||
include src/main/sdvxio-bio2/Module.mk
|
||||
include src/main/sdvxio-kfca/Module.mk
|
||||
include src/main/sdvxio/Module.mk
|
||||
include src/main/security/Module.mk
|
||||
include src/main/unicorntail/Module.mk
|
||||
include src/main/util/Module.mk
|
||||
include src/main/vefxio/Module.mk
|
||||
include src/main/vigem-iidxio/Module.mk
|
||||
include src/main/vigem-sdvxio/Module.mk
|
||||
include src/main/vigemstub/Module.mk
|
||||
|
||||
include src/test/cconfig/Module.mk
|
||||
include src/test/d3d9hook/Module.mk
|
||||
include src/test/iidxhook-util/Module.mk
|
||||
include src/test/iidxhook8/Module.mk
|
||||
include src/test/security/Module.mk
|
||||
include src/test/test/Module.mk
|
||||
include src/test/util/Module.mk
|
||||
include src/test/iidxhook8/Module.mk
|
||||
|
||||
#
|
||||
# Distribution build rules
|
||||
@@ -176,6 +191,7 @@ $(zipdir)/tools.zip: \
|
||||
build/bin/indep-32/ezusb-iidx-fpga-flash.exe \
|
||||
build/bin/indep-32/ezusb-iidx-sram-flash.exe \
|
||||
build/bin/indep-32/iidxiotest.exe \
|
||||
build/bin/indep-32/iidx-bio2-exit-hook.dll \
|
||||
build/bin/indep-32/iidx-ezusb-exit-hook.dll \
|
||||
build/bin/indep-32/iidx-ezusb2-exit-hook.dll \
|
||||
build/bin/indep-32/jbiotest.exe \
|
||||
@@ -194,6 +210,7 @@ $(zipdir)/tools-x64.zip: \
|
||||
build/bin/indep-64/aciotest.exe \
|
||||
build/bin/indep-64/eamiotest.exe \
|
||||
build/bin/indep-64/iidxiotest.exe \
|
||||
build/bin/indep-64/iidx-bio2-exit-hook.dll \
|
||||
build/bin/indep-64/iidx-ezusb-exit-hook.dll \
|
||||
build/bin/indep-64/iidx-ezusb2-exit-hook.dll \
|
||||
build/bin/indep-64/jbiotest.exe \
|
||||
@@ -353,7 +370,7 @@ $(zipdir)/iidx-25-to-26.zip: \
|
||||
$(V)echo ... $@
|
||||
$(V)zip -j $@ $^
|
||||
|
||||
$(zipdir)/iidx-27.zip: \
|
||||
$(zipdir)/iidx-27-to-28.zip: \
|
||||
build/bin/avs2_1700-64/iidxhook9.dll \
|
||||
build/bin/avs2_1700-64/launcher.exe \
|
||||
build/bin/indep-64/config.exe \
|
||||
@@ -363,24 +380,36 @@ $(zipdir)/iidx-27.zip: \
|
||||
build/bin/indep-64/vefxio.dll \
|
||||
dist/iidx/config.bat \
|
||||
dist/iidx/gamestart-27.bat \
|
||||
dist/iidx/gamestart-28.bat \
|
||||
dist/iidx/iidxhook-27.conf \
|
||||
dist/iidx/iidxhook-28.conf \
|
||||
dist/iidx/vefx.txt \
|
||||
| $(zipdir)/
|
||||
$(V)echo ... $@
|
||||
$(V)zip -j $@ $^
|
||||
|
||||
$(zipdir)/iidx-hwio-x86.zip: \
|
||||
build/bin/indep-32/aciomgr.dll \
|
||||
build/bin/indep-32/eamio-icca.dll \
|
||||
build/bin/indep-32/iidxio-bio2.dll \
|
||||
build/bin/indep-32/iidxio-ezusb.dll \
|
||||
build/bin/indep-32/iidxio-ezusb2.dll \
|
||||
dist/iidx/iidxio-bio2.conf \
|
||||
build/bin/indep-32/vigem-iidxio.exe \
|
||||
dist/iidx/vigem-iidxio.conf \
|
||||
| $(zipdir)/
|
||||
$(V)echo ... $@
|
||||
$(V)zip -j $@ $^
|
||||
|
||||
$(zipdir)/iidx-hwio-x64.zip: \
|
||||
build/bin/indep-64/aciomgr.dll \
|
||||
build/bin/indep-64/eamio-icca.dll \
|
||||
build/bin/indep-64/iidxio-bio2.dll \
|
||||
build/bin/indep-64/iidxio-ezusb.dll \
|
||||
build/bin/indep-64/iidxio-ezusb2.dll \
|
||||
dist/iidx/iidxio-bio2.conf \
|
||||
build/bin/indep-64/vigem-iidxio.exe \
|
||||
dist/iidx/vigem-iidxio.conf \
|
||||
| $(zipdir)/
|
||||
$(V)echo ... $@
|
||||
$(V)zip -j $@ $^
|
||||
@@ -399,28 +428,79 @@ $(zipdir)/jb-01.zip: \
|
||||
$(V)echo ... $@
|
||||
$(V)zip -j $@ $^
|
||||
|
||||
$(zipdir)/jb-02.zip: \
|
||||
build/bin/avs2_1002-32/jbhook1.dll \
|
||||
build/bin/indep-32/inject.exe \
|
||||
build/bin/indep-32/config.exe \
|
||||
build/bin/indep-32/eamio.dll \
|
||||
build/bin/indep-32/geninput.dll \
|
||||
build/bin/indep-32/jbio.dll \
|
||||
dist/jb/config.bat \
|
||||
dist/jb/gamestart-02.bat \
|
||||
dist/jb/jbhook-02.conf \
|
||||
| $(zipdir)/
|
||||
$(V)echo ... $@
|
||||
$(V)zip -j $@ $^
|
||||
|
||||
$(zipdir)/jb-03.zip: \
|
||||
build/bin/avs2_1101-32/jbhook2.dll \
|
||||
build/bin/avs2_1101-32/launcher.exe \
|
||||
build/bin/indep-32/config.exe \
|
||||
build/bin/indep-32/eamio.dll \
|
||||
build/bin/indep-32/geninput.dll \
|
||||
build/bin/indep-32/jbio.dll \
|
||||
dist/jb/config.bat \
|
||||
dist/jb/gamestart-03.bat \
|
||||
| $(zipdir)/
|
||||
$(V)echo ... $@
|
||||
$(V)zip -j $@ $^
|
||||
|
||||
$(zipdir)/jb-04.zip: \
|
||||
build/bin/avs2_1304-32/jbhook2.dll \
|
||||
build/bin/avs2_1304-32/launcher.exe \
|
||||
build/bin/indep-32/config.exe \
|
||||
build/bin/indep-32/eamio.dll \
|
||||
build/bin/indep-32/geninput.dll \
|
||||
build/bin/indep-32/jbio.dll \
|
||||
dist/jb/config.bat \
|
||||
dist/jb/gamestart-03.bat \
|
||||
| $(zipdir)/
|
||||
$(V)echo ... $@
|
||||
$(V)zip -j $@ $^
|
||||
|
||||
$(zipdir)/jb-05-to-07.zip: \
|
||||
build/bin/avs2_1508-32/jbhook.dll \
|
||||
build/bin/avs2_1508-32/jbhook3.dll \
|
||||
build/bin/avs2_1508-32/launcher.exe \
|
||||
build/bin/indep-32/config.exe \
|
||||
build/bin/indep-32/eamio.dll \
|
||||
build/bin/indep-32/geninput.dll \
|
||||
build/bin/indep-32/jbio.dll \
|
||||
dist/jb/config.bat \
|
||||
dist/jb/gamestart.bat \
|
||||
dist/jb/gamestart-04.bat \
|
||||
| $(zipdir)/
|
||||
$(V)echo ... $@
|
||||
$(V)zip -j $@ $^
|
||||
|
||||
$(zipdir)/jb-08.zip: \
|
||||
build/bin/avs2_1700-32/jbhook.dll \
|
||||
build/bin/avs2_1700-32/jbhook3.dll \
|
||||
build/bin/avs2_1700-32/launcher.exe \
|
||||
build/bin/indep-32/config.exe \
|
||||
build/bin/indep-32/eamio.dll \
|
||||
build/bin/indep-32/geninput.dll \
|
||||
build/bin/indep-32/jbio.dll \
|
||||
dist/jb/config.bat \
|
||||
dist/jb/gamestart.bat \
|
||||
dist/jb/gamestart-04.bat \
|
||||
| $(zipdir)/
|
||||
$(V)echo ... $@
|
||||
$(V)zip -j $@ $^
|
||||
|
||||
$(zipdir)/jb-hwio.zip: \
|
||||
build/bin/indep-32/aciomgr.dll \
|
||||
build/bin/indep-32/eamio-icca.dll \
|
||||
build/bin/indep-32/jbio-magicbox.dll \
|
||||
build/bin/indep-32/jbio-p4io.dll \
|
||||
dist/jb/jbio-h44b.conf \
|
||||
dist/jb/eamio-icc.conf \
|
||||
| $(zipdir)/
|
||||
$(V)echo ... $@
|
||||
$(V)zip -j $@ $^
|
||||
@@ -438,7 +518,7 @@ $(zipdir)/sdvx-01-to-04.zip: \
|
||||
$(V)echo ... $@
|
||||
$(V)zip -j $@ $^
|
||||
|
||||
$(zipdir)/sdvx-05.zip: \
|
||||
$(zipdir)/sdvx-05-to-06.zip: \
|
||||
build/bin/avs2_1700-64/launcher.exe \
|
||||
build/bin/avs2_1700-64/sdvxhook2.dll \
|
||||
build/bin/indep-64/config.exe \
|
||||
@@ -467,6 +547,8 @@ $(zipdir)/sdvx-05-cn.zip: \
|
||||
$(V)zip -j $@ $^
|
||||
|
||||
$(zipdir)/sdvx-hwio-x86.zip: \
|
||||
build/bin/indep-32/aciomgr.dll \
|
||||
build/bin/indep-32/eamio-icca.dll \
|
||||
build/bin/indep-32/sdvxio-kfca.dll \
|
||||
build/bin/indep-32/sdvxio-bio2.dll \
|
||||
build/bin/indep-32/vigem-sdvxio.exe \
|
||||
@@ -475,6 +557,8 @@ $(zipdir)/sdvx-hwio-x86.zip: \
|
||||
$(V)zip -j $@ $^
|
||||
|
||||
$(zipdir)/sdvx-hwio-x64.zip: \
|
||||
build/bin/indep-64/aciomgr.dll \
|
||||
build/bin/indep-64/eamio-icca.dll \
|
||||
build/bin/indep-64/sdvxio-kfca.dll \
|
||||
build/bin/indep-64/sdvxio-bio2.dll \
|
||||
build/bin/indep-64/vigem-sdvxio.exe \
|
||||
@@ -533,10 +617,7 @@ $(zipdir)/bst.zip: \
|
||||
$(V)zip -j $@ $^
|
||||
|
||||
$(zipdir)/doc.zip: \
|
||||
doc/iidxhook \
|
||||
doc/sdvxhook \
|
||||
doc/jbhook \
|
||||
doc/tools \
|
||||
doc/ \
|
||||
| $(zipdir)/
|
||||
$(V)echo ... $@
|
||||
$(V)zip -r $@ $^
|
||||
@@ -580,14 +661,18 @@ $(BUILDDIR)/bemanitools.zip: \
|
||||
$(zipdir)/iidx-20.zip \
|
||||
$(zipdir)/iidx-21-to-24.zip \
|
||||
$(zipdir)/iidx-25-to-26.zip \
|
||||
$(zipdir)/iidx-27.zip \
|
||||
$(zipdir)/iidx-27-to-28.zip \
|
||||
$(zipdir)/iidx-hwio-x86.zip \
|
||||
$(zipdir)/iidx-hwio-x64.zip \
|
||||
$(zipdir)/jb-01.zip \
|
||||
$(zipdir)/jb-02.zip \
|
||||
$(zipdir)/jb-03.zip \
|
||||
$(zipdir)/jb-04.zip \
|
||||
$(zipdir)/jb-05-to-07.zip \
|
||||
$(zipdir)/jb-08.zip \
|
||||
$(zipdir)/jb-hwio.zip \
|
||||
$(zipdir)/sdvx-01-to-04.zip \
|
||||
$(zipdir)/sdvx-05.zip \
|
||||
$(zipdir)/sdvx-05-to-06.zip \
|
||||
$(zipdir)/sdvx-05-cn.zip \
|
||||
$(zipdir)/sdvx-hwio-x86.zip \
|
||||
$(zipdir)/sdvx-hwio-x64.zip \
|
||||
|
||||
95
README.md
95
README.md
@@ -1,7 +1,7 @@
|
||||
# Bemanitools 5
|
||||
[](https://dev.s-ul.eu/djhackers/bemanitools/commits/master)
|
||||
[](https://dev.s-ul.net/djhackers/bemanitools/commits/master)
|
||||
|
||||
Version: 5.33
|
||||
Version: 5.39
|
||||
|
||||
[Release history](CHANGELOG.md)
|
||||
|
||||
@@ -12,7 +12,21 @@ BT5 uses a cleaner approach than BT4 did; specifically, all input and lighting i
|
||||
spoken by the real IO PCBs, instead of replacing chunks of game code like BT4. The benefits of this approach are a more
|
||||
authentic gameplay experience, and easier support for a broader range of releases from each game series.
|
||||
|
||||
# List of supported games
|
||||
## Documentation
|
||||
Browse our [documentation](doc/README.md) as it might already cover various questions and concerns
|
||||
you are looking for or about to ask.
|
||||
|
||||
## Contributions and bug reporting
|
||||
[Read the dedicated CONTRIBUTING.md documentation](CONTRIBUTING.md).
|
||||
|
||||
The tl;dr version and golden rules of the sections in the document:
|
||||
* **EVERYONE** can contribute, this is **NOT** limited to people coding
|
||||
* [Open an issue on gitlab for discussions, feature requests and bug reports](CONTRIBUTING.md#reporting-and-discussions-issues-section-on-github)
|
||||
* [ALWAYS report bugs as issues and ALWAYS use the available bug template](CONTRIBUTING.md#bug-reports)
|
||||
* [Everyone is allowed to submit changes which are not just limited to code by opening merge requests](CONTRIBUTING.md#pull-requests-bugfixes-new-features-or-other-code-contributions)
|
||||
* [Documentation improvements can and even should be contributed by non developers](CONTRIBUTING.md#pull-requests-bugfixes-new-features-or-other-code-contributions)
|
||||
|
||||
## List of supported games (hook libraries)
|
||||
* BeatStream
|
||||
* BeatStream (bst.zip) using bsthook
|
||||
* BeatStream アニムトライヴ (bst.zip) using bsthook
|
||||
@@ -41,27 +55,39 @@ authentic gameplay experience, and easier support for a broader range of release
|
||||
* Beatmania IIDX 24 SINOBUZ (iidx-21-to-24.zip) using [iidxhook7](doc/iidxhook/iidxhook7.md)
|
||||
* Beatmania IIDX 25 CANNON BALLERS (iidx-25-to-26.zip) using [iidxhook8](doc/iidxhook/iidxhook8.md)
|
||||
* Beatmania IIDX 26 Rootage (iidx-25-to-26.zip) using [iidxhook8](doc/iidxhook/iidxhook8.md)
|
||||
* Beatmania IIDX 27 Heroic Verse (iidx-27.zip) using [iidxhook9](doc/iidxhook/iidxhook9.md)
|
||||
* Beatmania IIDX 27 Heroic Verse (iidx-27-to-28.zip) using [iidxhook9](doc/iidxhook/iidxhook9.md)
|
||||
* Beatmania IIDX 28 BISTROVER (iidx-27-to-28.zip) using [iidxhook9](doc/iidxhook/iidxhook9.md)
|
||||
* jubeat
|
||||
* jubeat (experimental/buggy) (jb-01.zip) using [jbhook1](doc/jbhook1/jbhook1.md)
|
||||
* jubeat saucer (fulfill) (jb-05-to-07.zip) using jbhook
|
||||
* jubeat prop (jb-05-to-07.zip) using jbhook
|
||||
* jubeat Qubell (jb-05-to-07.zip) using jbhook
|
||||
* jubeat clan (jb-08.zip) using jbhook
|
||||
* jubeat (jb-01.zip) using [jbhook1](doc/jbhook/jbhook1.md)
|
||||
* jubeat ripples (jb-02.zip) using [jbhook1](doc/jbhook/jbhook1.md)
|
||||
* jubeat knit (jb-03.zip) using [jbhook2](doc/jbhook/jbhook2.md)
|
||||
* jubeat copious (jb-04.zip) using [jbhook2](doc/jbhook/jbhook2.md)
|
||||
* jubeat saucer (fulfill) (jb-05-to-07.zip) using [jbhook3](doc/jbhook/jbhook3.md)
|
||||
* jubeat prop (jb-05-to-07.zip) using [jbhook3](doc/jbhook/jbhook3.md)
|
||||
* jubeat qubell (jb-05-to-07.zip) using [jbhook3](doc/jbhook/jbhook3.md)
|
||||
* jubeat clan (jb-08.zip) using [jbhook3](doc/jbhook/jbhook3.md)
|
||||
* jubeat festo (jb-08.zip) using [jbhook3](doc/jbhook/jbhook3.md)
|
||||
* SOUND VOLTEX
|
||||
* SOUND VOLTEX BOOTH (sdvx-01-to-04.zip) using sdvxhook
|
||||
* SOUND VOLTEX II -infinite infection- (sdvx-01-to-04.zip) using sdvxhook
|
||||
* SOUND VOLTEX III GRAVITY WARS (sdvx-01-to-04.zip) using sdvxhook
|
||||
* SOUND VOLTEX IV HEAVENLY HAVEN (sdvx-01-to-04.zip) using sdvxhook
|
||||
* SOUND VOLTEX Vivid Wave (sdvx-05.zip) using sdvxhook2
|
||||
* SOUND VOLTEX Vivid Wave (sdvx-05-to-06) using sdvxhook2
|
||||
* SOUND VOLTEX EXCEED GEAR (sdvx-05-to-06) using sdvxhook2
|
||||
|
||||
# Supported platforms
|
||||
## ViGEm clients: Expose BT5 APIs as XBOX game controllers
|
||||
Play your favorite non-bemani arcade games with any hardware, e.g. real cabinet hardware, that
|
||||
implements BT5 APIs.
|
||||
|
||||
See the dedicated [readme](doc/vigem/README.md) for details.
|
||||
|
||||
## Supported platforms
|
||||
Our main platforms are currently Windows XP and Windows 7 which are also the target platforms on the original hardware
|
||||
of those games. However, as it gets more difficult to get and maintain hardware comptible with Windows XP, this might
|
||||
change in the future. Many games also run on very recent Windows 10 builds but bear with us that it's hard to keep up
|
||||
with Windows updates breaking legacy software.
|
||||
|
||||
# Distribution contents
|
||||
## Distribution contents
|
||||
Check the [list of supported games](#list-of-supported-games) to grab the right files for your game. BT5 also includes
|
||||
a *tools* subpackage (tools.zip) as well as the full source code (src.zip).
|
||||
|
||||
@@ -69,7 +95,7 @@ You will find *.md files in various sub-packages that give you further instructi
|
||||
or FAQ. We advice you to read them as your questions and concerns might already be answered by them. If not, let us
|
||||
know if there is any information that you consider helpful or important to know and should be added.
|
||||
|
||||
# Setup and dependencies
|
||||
## Setup and dependencies
|
||||
Most (older generation) games were developed for Windows XP Embedded but should run fine on any
|
||||
consumer version of Windows XP. Newer versions of Windows, e.g. Windows 7, 8 and 10, should be fine
|
||||
as well. Some hooks also include fixes required to run the games on a more recent version.
|
||||
@@ -79,21 +105,46 @@ Depending on the game, you also need the following dependencies installed:
|
||||
* Microsoft Visual C++ Redistributables 2010 **and** 2013: Depends on the game and age but both
|
||||
should cover most if not all of the games so far
|
||||
|
||||
# Contributions
|
||||
Please refer to the [dedicated documentation](CONTRIBUTING.md).
|
||||
## Development
|
||||
### Building
|
||||
See the [development document](doc/development.md).
|
||||
|
||||
# Development
|
||||
## Building
|
||||
See the [development document](doc/development).
|
||||
|
||||
## Architecture
|
||||
### Architecture
|
||||
A dedicate [architecture document](doc/architecture.md) outlines the architecture of Bemanitools and points out the most
|
||||
important aspects you should know before you get started with development.
|
||||
|
||||
## API
|
||||
### API
|
||||
Please refer to the [API documentation](doc/api.md).
|
||||
|
||||
# License
|
||||
## Release process
|
||||
Steps for the release process:
|
||||
1. Update the corresponding section in the [changelog](CHANGELOG.md) with bullet points reflecting
|
||||
major features merged into master since the previous release
|
||||
1. Make sure you have the latest `master` state pulled to your local copy
|
||||
1. Tag the release with the next release number which also be found at the
|
||||
[top of the readme](#bemanitools-5) as it always reflects the current version beinged worked on
|
||||
on the `master` branch , e.g. 5.35: `git tag 5.35`
|
||||
1. Push the tag to upstream: `git push origin 5.35`
|
||||
1. The [build pipeline](https://dev.s-ul.net/djhackers/bemanitools/-/pipelines) should start
|
||||
automatically once the tag is pushed including the steps `build` and `upload-release`
|
||||
1. Once completed successfully, the release is uploaded
|
||||
1. Take the changelog of the published version and notify the pigs in the stall about it:
|
||||
1. New post in thread
|
||||
```
|
||||
<insert version here> released: <direct link to published version>
|
||||
|
||||
Changelog:
|
||||
<paste changelog here>
|
||||
```
|
||||
1. Update the OP title by bumping the version number in it
|
||||
1. Update the OP post by extending it accordingly (see previous entries)
|
||||
|
||||
1. Bump the version number at the [top of this readme](#bemanitools-5) and add a new empty section
|
||||
in the [changelog](CHANGELOG.md) with the new version number as title. Commit changes and push to
|
||||
`master` branch
|
||||
1. Continue developing and merging MRs until you decide its time for another release
|
||||
|
||||
## License
|
||||
Source code license is the Unlicense; you are permitted to do with this as thou wilt. For details, please refer to the
|
||||
[LICENSE file](LICENSE) included with the source code.
|
||||
|
||||
|
||||
16
dist/iidx/gamestart-28.bat
vendored
Normal file
16
dist/iidx/gamestart-28.bat
vendored
Normal file
@@ -0,0 +1,16 @@
|
||||
@echo off
|
||||
cd /d %~dp0
|
||||
|
||||
if not exist dev mkdir dev
|
||||
if not exist dev\e mkdir dev\e
|
||||
if not exist dev\g mkdir dev\g
|
||||
if not exist dev\nvram mkdir dev\nvram
|
||||
if not exist dev\raw mkdir dev\raw
|
||||
if not exist dev\raw\log mkdir dev\raw\log
|
||||
if not exist dev\raw\fscache mkdir dev\raw\fscache
|
||||
|
||||
for /R prop\defaults %%D in (*.*) do (
|
||||
if not exist dev\nvram\%%~nxD copy /y prop\defaults\%%~nxD dev\nvram
|
||||
)
|
||||
|
||||
launcher -H 134217728 -B iidxhook9.dll bm2dx.dll --config iidxhook-28.conf %*
|
||||
5
dist/iidx/iidxhook-14.conf
vendored
5
dist/iidx/iidxhook-14.conf
vendored
@@ -46,8 +46,5 @@ gfx.device_adapter=-1
|
||||
# Disable operator clock setting system clock time
|
||||
misc.disable_clock_set=false
|
||||
|
||||
# Security boot version (e.g. GEC02).
|
||||
sec.boot_version=GQGLDJAA
|
||||
|
||||
# Security black plug mcode id string (e.g. GQC02JAA).
|
||||
sec.black_plug_mcode=GQGLDJA
|
||||
sec.black_plug_mcode=GQGLDJAA
|
||||
5
dist/iidx/iidxhook-15.conf
vendored
5
dist/iidx/iidxhook-15.conf
vendored
@@ -46,8 +46,5 @@ gfx.device_adapter=-1
|
||||
# Disable operator clock setting system clock time
|
||||
misc.disable_clock_set=false
|
||||
|
||||
# Security boot version (e.g. GEC02).
|
||||
sec.boot_version=GQHDDJAA
|
||||
|
||||
# Security black plug mcode id string (e.g. GQC02JAA).
|
||||
sec.black_plug_mcode=GQHDDJA
|
||||
sec.black_plug_mcode=GQHDDJAA
|
||||
5
dist/iidx/iidxhook-16.conf
vendored
5
dist/iidx/iidxhook-16.conf
vendored
@@ -49,8 +49,5 @@ gfx.device_adapter=-1
|
||||
# Disable operator clock setting system clock time
|
||||
misc.disable_clock_set=false
|
||||
|
||||
# Security boot version (e.g. GEC02).
|
||||
sec.boot_version=GQI00JAA
|
||||
|
||||
# Security black plug mcode id string (e.g. GQC02JAA).
|
||||
sec.black_plug_mcode=GQI00JA
|
||||
sec.black_plug_mcode=GQI00JAA
|
||||
5
dist/iidx/iidxhook-17.conf
vendored
5
dist/iidx/iidxhook-17.conf
vendored
@@ -49,8 +49,5 @@ gfx.device_adapter=-1
|
||||
# Disable operator clock setting system clock time
|
||||
misc.disable_clock_set=false
|
||||
|
||||
# Security boot version (e.g. GEC02).
|
||||
sec.boot_version=GCJDJJAA
|
||||
|
||||
# Security black plug mcode id string (e.g. GQC02JAA).
|
||||
sec.black_plug_mcode=GCJDJJA
|
||||
sec.black_plug_mcode=GCJDJJAA
|
||||
6
dist/iidx/iidxhook-18.conf
vendored
6
dist/iidx/iidxhook-18.conf
vendored
@@ -36,3 +36,9 @@ gfx.forced_refresh_rate=-1
|
||||
|
||||
# D3D9 device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter
|
||||
gfx.device_adapter=-1
|
||||
|
||||
# Disable card reader emulation and enable usage of real card reader hardware on COM1 (for games supporting slotted/wavepass readers)
|
||||
io.disable_card_reader_emu=false
|
||||
|
||||
# Disable ezusb IO emulation and enable usage of real ezusb1/2 IO hardware
|
||||
io.disable_io_emu=false
|
||||
6
dist/iidx/iidxhook-19.conf
vendored
6
dist/iidx/iidxhook-19.conf
vendored
@@ -33,3 +33,9 @@ gfx.forced_refresh_rate=-1
|
||||
|
||||
# D3D9 device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter
|
||||
gfx.device_adapter=-1
|
||||
|
||||
# Disable card reader emulation and enable usage of real card reader hardware on COM1 (for games supporting slotted/wavepass readers)
|
||||
io.disable_card_reader_emu=false
|
||||
|
||||
# Disable ezusb IO emulation and enable usage of real ezusb1/2 IO hardware
|
||||
io.disable_io_emu=false
|
||||
6
dist/iidx/iidxhook-20.conf
vendored
6
dist/iidx/iidxhook-20.conf
vendored
@@ -33,3 +33,9 @@ gfx.forced_refresh_rate=-1
|
||||
|
||||
# D3D9 device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter
|
||||
gfx.device_adapter=-1
|
||||
|
||||
# Disable card reader emulation and enable usage of real card reader hardware on COM1 (for games supporting slotted/wavepass readers)
|
||||
io.disable_card_reader_emu=false
|
||||
|
||||
# Disable ezusb IO emulation and enable usage of real ezusb1/2 IO hardware
|
||||
io.disable_io_emu=false
|
||||
6
dist/iidx/iidxhook-21.conf
vendored
6
dist/iidx/iidxhook-21.conf
vendored
@@ -33,3 +33,9 @@ gfx.forced_refresh_rate=-1
|
||||
|
||||
# D3D9 device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter
|
||||
gfx.device_adapter=-1
|
||||
|
||||
# Disable card reader emulation and enable usage of real card reader hardware on COM1 (for games supporting slotted/wavepass readers)
|
||||
io.disable_card_reader_emu=false
|
||||
|
||||
# Disable ezusb IO emulation and enable usage of real ezusb1/2 IO hardware
|
||||
io.disable_io_emu=false
|
||||
6
dist/iidx/iidxhook-22.conf
vendored
6
dist/iidx/iidxhook-22.conf
vendored
@@ -33,3 +33,9 @@ gfx.forced_refresh_rate=-1
|
||||
|
||||
# D3D9 device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter
|
||||
gfx.device_adapter=-1
|
||||
|
||||
# Disable card reader emulation and enable usage of real card reader hardware on COM1 (for games supporting slotted/wavepass readers)
|
||||
io.disable_card_reader_emu=false
|
||||
|
||||
# Disable ezusb IO emulation and enable usage of real ezusb1/2 IO hardware
|
||||
io.disable_io_emu=false
|
||||
6
dist/iidx/iidxhook-23.conf
vendored
6
dist/iidx/iidxhook-23.conf
vendored
@@ -33,3 +33,9 @@ gfx.forced_refresh_rate=-1
|
||||
|
||||
# D3D9 device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter
|
||||
gfx.device_adapter=-1
|
||||
|
||||
# Disable card reader emulation and enable usage of real card reader hardware on COM1 (for games supporting slotted/wavepass readers)
|
||||
io.disable_card_reader_emu=false
|
||||
|
||||
# Disable ezusb IO emulation and enable usage of real ezusb1/2 IO hardware
|
||||
io.disable_io_emu=false
|
||||
6
dist/iidx/iidxhook-24.conf
vendored
6
dist/iidx/iidxhook-24.conf
vendored
@@ -33,3 +33,9 @@ gfx.forced_refresh_rate=-1
|
||||
|
||||
# D3D9 device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter
|
||||
gfx.device_adapter=-1
|
||||
|
||||
# Disable card reader emulation and enable usage of real card reader hardware on COM1 (for games supporting slotted/wavepass readers)
|
||||
io.disable_card_reader_emu=false
|
||||
|
||||
# Disable ezusb IO emulation and enable usage of real ezusb1/2 IO hardware
|
||||
io.disable_io_emu=false
|
||||
17
dist/iidx/iidxhook-27.conf
vendored
17
dist/iidx/iidxhook-27.conf
vendored
@@ -16,6 +16,9 @@ io.disable_cams=false
|
||||
# Disables the built in file hooks, requiring manual file creation
|
||||
io.disable_file_hooks=false
|
||||
|
||||
# Turntable sensitivity multiplier (1.0 is default)
|
||||
io.tt_multiplier=1.0
|
||||
|
||||
# Disables the camera emulation
|
||||
cam.disable_emu=false
|
||||
|
||||
@@ -31,7 +34,7 @@ gfx.framed=true
|
||||
# Run the game windowed
|
||||
gfx.windowed=false
|
||||
|
||||
# Confine mouse coursor to window
|
||||
# Confine mouse cursor to window
|
||||
gfx.confined=false
|
||||
|
||||
# Windowed width, -1 for default size
|
||||
@@ -40,6 +43,12 @@ gfx.window_width=-1
|
||||
# Windowed height, -1 for default size
|
||||
gfx.window_height=-1
|
||||
|
||||
# Windowed X, -1 for default X position
|
||||
gfx.window_x=-1
|
||||
|
||||
# Windowed Y, -1 for default Y position
|
||||
gfx.window_y=-1
|
||||
|
||||
# Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors)
|
||||
gfx.forced_refresh_rate=-1
|
||||
|
||||
@@ -49,6 +58,12 @@ gfx.device_adapter=-1
|
||||
# Orientation to force monitor into, -1 to use default, 0, 1, 2, 3 to do 0, 90, 180, 270 degrees
|
||||
gfx.force_orientation=-1
|
||||
|
||||
# Force a screen resolution (width), -1 to disable. Use this if the game does not auto detect your monitor's resolution properly, e.g. 1368x768 instead of 1280x720.
|
||||
gfx.force_screen_res.width=-1
|
||||
|
||||
# Force a screen resolution (height), -1 to disable. Use this if the game does not auto detect your monitor's resolution properly, e.g. 1368x768 instead of 1280x720.
|
||||
gfx.force_screen_res.height=-1
|
||||
|
||||
# IP of adapter to force override with
|
||||
adapter.override_ip=
|
||||
|
||||
|
||||
78
dist/iidx/iidxhook-28.conf
vendored
Normal file
78
dist/iidx/iidxhook-28.conf
vendored
Normal file
@@ -0,0 +1,78 @@
|
||||
# Disable card reader emulation and enable usage of real card reader hardware on COM0 (for games supporting slotted readers)
|
||||
io.disable_card_reader_emu=false
|
||||
|
||||
# Disable BIO2 emulation and enable usage of real BIO2 hardware
|
||||
io.disable_bio2_emu=false
|
||||
|
||||
# Disables the poll limiter, warning very high CPU usage may arise
|
||||
io.disable_poll_limiter=false
|
||||
|
||||
# Lightning cab mode (requires additional IO emulation)
|
||||
io.lightning_mode=false
|
||||
|
||||
# Disable camera connection
|
||||
io.disable_cams=true
|
||||
|
||||
# Disables the built in file hooks, requiring manual file creation
|
||||
io.disable_file_hooks=false
|
||||
|
||||
# Turntable sensitivity multiplier (1.0 is default)
|
||||
io.tt_multiplier=1.0
|
||||
|
||||
# Disables the camera emulation
|
||||
cam.disable_emu=true
|
||||
|
||||
# Override camera device ID detection (copy from device manager, do not escape)
|
||||
cam.device_id1=
|
||||
|
||||
# Override camera device ID detection (copy from device manager, do not escape)
|
||||
cam.device_id2=
|
||||
|
||||
# Run the game in a framed window (requires windowed option)
|
||||
gfx.framed=true
|
||||
|
||||
# Run the game windowed
|
||||
gfx.windowed=false
|
||||
|
||||
# Confine mouse cursor to window
|
||||
gfx.confined=false
|
||||
|
||||
# Windowed width, -1 for default size
|
||||
gfx.window_width=-1
|
||||
|
||||
# Windowed height, -1 for default size
|
||||
gfx.window_height=-1
|
||||
|
||||
# Windowed X, -1 for default X position
|
||||
gfx.window_x=-1
|
||||
|
||||
# Windowed Y, -1 for default Y position
|
||||
gfx.window_y=-1
|
||||
|
||||
# Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors)
|
||||
gfx.forced_refresh_rate=-1
|
||||
|
||||
# D3D9ex device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter
|
||||
gfx.device_adapter=-1
|
||||
|
||||
# Orientation to force monitor into, -1 to use default, 0, 1, 2, 3 to do 0, 90, 180, 270 degrees
|
||||
gfx.force_orientation=-1
|
||||
|
||||
# Force a screen resolution (width), -1 to disable. Use this if the game does not auto detect your monitor's resolution properly, e.g. 1368x768 instead of 1280x720.
|
||||
gfx.force_screen_res.width=-1
|
||||
|
||||
# Force a screen resolution (height), -1 to disable. Use this if the game does not auto detect your monitor's resolution properly, e.g. 1368x768 instead of 1280x720.
|
||||
gfx.force_screen_res.height=-1
|
||||
|
||||
# IP of adapter to force override with
|
||||
adapter.override_ip=
|
||||
|
||||
# Force ASIO audio mode/device (if applicable / TDJ default)
|
||||
asio.force_asio=false
|
||||
|
||||
# Force WASAPI audio mode (if applicable / LDJ default)
|
||||
asio.force_wasapi=true
|
||||
|
||||
# The ASIO device name to use
|
||||
asio.device_name=XONAR SOUND CARD(64)
|
||||
|
||||
8
dist/iidx/iidxio-bio2.conf
vendored
Normal file
8
dist/iidx/iidxio-bio2.conf
vendored
Normal file
@@ -0,0 +1,8 @@
|
||||
# Autodetect BIO2 port (default: on)
|
||||
bio2.autodetect=true
|
||||
|
||||
# BIO2 serial port. Optional, if autodetect property is turned on
|
||||
bio2.port=COM4
|
||||
|
||||
# BIO2 bus baudrate (real devices expect 115200)
|
||||
bio2.baud=115200
|
||||
26
dist/iidx/vigem-iidxio.conf
vendored
Normal file
26
dist/iidx/vigem-iidxio.conf
vendored
Normal file
@@ -0,0 +1,26 @@
|
||||
# Use relative mode analog mapping instead of absolute analog values
|
||||
vigem.iidxio.tt.anlog.relative=false
|
||||
|
||||
# Sensitivity value for relative mode (1 to 32767). Tweak if you are having issues with jittering/misfiring/unresponsiveness
|
||||
vigem.iidxio.tt.anlog.relative_sensitivity=1024
|
||||
|
||||
# Button turntable: "debounce" value (1 to 50, recommend 20). Tweak if you are having issues with TT button misfiring/unresponsiveness
|
||||
vigem.iidxio.tt.button.debounce=20
|
||||
|
||||
# Button turntable: minimum ticks required within (debounce * 2) ms to register movement (1 to 4, recommend 2). Tweak if you button input is too (un-) responsive
|
||||
vigem.iidxio.tt.button.threshold=2
|
||||
|
||||
# Print verbose debug output to the console for debugging turntable sensitivity issues
|
||||
vigem.iidxio.tt.debug_output=false
|
||||
|
||||
# Enable input based key lighting
|
||||
vigem.iidxio.cab_light.enable_keylight=true
|
||||
|
||||
# Different cabinet light modes: 0 = off, 1 = neons sequence, 2 = neons flash on TT spin
|
||||
vigem.iidxio.cab_light.light_mode=0
|
||||
|
||||
# Display text on 16seg. If text exceeds 9 char display limit, it will scroll + cycle
|
||||
vigem.iidxio.cab_light.text_16seg=
|
||||
|
||||
# Cycle time/scroll speed for text exceeding 16seg display length (9) to scroll from right
|
||||
vigem.iidxio.cab_light.text_scroll_cycle_time_ms=500
|
||||
5
dist/jb/eamio-icc.conf
vendored
Normal file
5
dist/jb/eamio-icc.conf
vendored
Normal file
@@ -0,0 +1,5 @@
|
||||
# ICCA serial port
|
||||
icc.port=COM2
|
||||
|
||||
# ICCA bus baudrate (real devices expect 57600)
|
||||
icc.baud=57600
|
||||
5
dist/jb/gamestart-02.bat
vendored
Normal file
5
dist/jb/gamestart-02.bat
vendored
Normal file
@@ -0,0 +1,5 @@
|
||||
@echo off
|
||||
|
||||
cd /d %~dp0
|
||||
|
||||
inject jbhook1.dll jubeat.exe --config jbhook-02.conf %*
|
||||
10
dist/jb/gamestart-03.bat
vendored
Normal file
10
dist/jb/gamestart-03.bat
vendored
Normal file
@@ -0,0 +1,10 @@
|
||||
@echo off
|
||||
|
||||
cd /d %~dp0
|
||||
|
||||
if not exist dev\nvram mkdir dev\nvram
|
||||
if not exist dev\nvram\coin.xml copy prop\defaults\coin.xml dev\nvram\coin.xml
|
||||
if not exist dev\nvram\eacoin.xml copy prop\defaults\eacoin.xml dev\nvram\eacoin.xml
|
||||
if not exist dev\raw mkdir dev\raw
|
||||
|
||||
launcher -H 33554432 -K jbhook2.dll jubeat.dll -v
|
||||
@@ -7,4 +7,4 @@ if not exist dev\nvram\coin.xml copy prop\defaults\coin.xml dev\nvram\coin.xml
|
||||
if not exist dev\nvram\eacoin.xml copy prop\defaults\eacoin.xml dev\nvram\eacoin.xml
|
||||
if not exist dev\raw mkdir dev\raw
|
||||
|
||||
launcher -K jbhook.dll jubeat.dll
|
||||
launcher -H 33554432 -K jbhook3.dll jubeat.dll
|
||||
3
dist/jb/jbhook-01.conf
vendored
3
dist/jb/jbhook-01.conf
vendored
@@ -1,6 +1,9 @@
|
||||
# Run the game windowed
|
||||
gfx.windowed=false
|
||||
|
||||
# rotate the normally-horizontal game window to be vertical
|
||||
gfx.vertical=true
|
||||
|
||||
# URL (e.g. http://my.eamuse.server:80/whatever) or IPV4 (e.g. 127.0.0.1:80) of the target eamuse server. The port is optional but defaults to 80.
|
||||
eamuse.server=localhost:80
|
||||
|
||||
|
||||
18
dist/jb/jbhook-02.conf
vendored
Normal file
18
dist/jb/jbhook-02.conf
vendored
Normal file
@@ -0,0 +1,18 @@
|
||||
# Run the game windowed
|
||||
gfx.windowed=false
|
||||
|
||||
# rotate the normally-horizontal game window to be vertical
|
||||
gfx.vertical=true
|
||||
|
||||
# URL (e.g. http://my.eamuse.server:80/whatever) or IPV4 (e.g. 127.0.0.1:80) of the target eamuse server. The port is optional but defaults to 80.
|
||||
eamuse.server=localhost:80
|
||||
|
||||
# PCBID
|
||||
eamuse.pcbid=0101020304050607086F
|
||||
|
||||
# EAMID
|
||||
eamuse.eamid=0101020304050607086F
|
||||
|
||||
# Mcode of the game to run.
|
||||
security.mcode=GCI44JAA
|
||||
|
||||
5
dist/jb/jbio-h44b.conf
vendored
Normal file
5
dist/jb/jbio-h44b.conf
vendored
Normal file
@@ -0,0 +1,5 @@
|
||||
# H44B serial port
|
||||
h44b.port=COM2
|
||||
|
||||
# H44B bus baudrate (real devices expect 57600)
|
||||
h44b.baud=57600
|
||||
23
dist/sdvx5/sdvxhook2.conf
vendored
23
dist/sdvx5/sdvxhook2.conf
vendored
@@ -13,13 +13,22 @@ io.force_headphones=false
|
||||
# Disables the built in file hooks, requiring manual file creation (/dev/raw/j.dest)
|
||||
io.disable_file_hooks=false
|
||||
|
||||
# Disables the built in power control hooks, allowing game to modify system power settings
|
||||
io.disable_power_hooks=false
|
||||
|
||||
# Disables the built in NVAPI control hooks, allowing game to modify system monitor settings
|
||||
io.disable_nvapi_hooks=false
|
||||
|
||||
# Emulates the card reader on COM1 instead of COM2
|
||||
io.com1_card_reader=false
|
||||
|
||||
# Run the game in a framed window (requires windowed option)
|
||||
gfx.framed=true
|
||||
|
||||
# Run the game windowed
|
||||
gfx.windowed=false
|
||||
|
||||
# Confine mouse coursor to window
|
||||
# Confine mouse cursor to window
|
||||
gfx.confined=false
|
||||
|
||||
# Windowed width, -1 for default size
|
||||
@@ -28,6 +37,12 @@ gfx.window_width=1080
|
||||
# Windowed height, -1 for default size
|
||||
gfx.window_height=1920
|
||||
|
||||
# Windowed X, -1 for default X position
|
||||
gfx.window_x=-1
|
||||
|
||||
# Windowed Y, -1 for default Y position
|
||||
gfx.window_y=-1
|
||||
|
||||
# Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors)
|
||||
gfx.forced_refresh_rate=-1
|
||||
|
||||
@@ -37,6 +52,12 @@ gfx.device_adapter=-1
|
||||
# Orientation to force monitor into, -1 to use default, 0, 1, 2, 3 to do 0, 90, 180, 270 degrees
|
||||
gfx.force_orientation=-1
|
||||
|
||||
# Force a screen resolution (width), -1 to disable. Use this if the game does not auto detect your monitor's resolution properly, e.g. 1368x768 instead of 1280x720.
|
||||
gfx.force_screen_res.width=-1
|
||||
|
||||
# Force a screen resolution (height), -1 to disable. Use this if the game does not auto detect your monitor's resolution properly, e.g. 1368x768 instead of 1280x720.
|
||||
gfx.force_screen_res.height=-1
|
||||
|
||||
# Disables the camera emulation
|
||||
cam.disable_emu=false
|
||||
|
||||
|
||||
29
doc/README.md
Normal file
29
doc/README.md
Normal file
@@ -0,0 +1,29 @@
|
||||
# Bemanitools 5 documentation
|
||||
|
||||
This folder contains various types of documentation.
|
||||
|
||||
Table of contents:
|
||||
|
||||
* Key tools
|
||||
* [Inject](inject.md): Readme for one of BT5's key applications, `inject.exe`
|
||||
* [Launcher](launcher.md): Readme for another one of BT5's key applications, `launcher.exe`
|
||||
* [Tools](tools/README.md): Documentation for additional user and development tooling
|
||||
* Game hooks
|
||||
* [ddrhook](ddrhook/README.md): Documentation relevant to `ddrhook` implementations
|
||||
* [iidxhook](iidxhook/README.md): Documentation relevant to `iidxhook` implementations
|
||||
* [jbhook](jbhook/README.md): Documentation relevant to `jbhook` implementations
|
||||
* [sdvxhook](sdvxhook/README.md): Documentation relevant to `sdvxhook` implementations
|
||||
* Development
|
||||
* [API](api.md): Available APIs for BT5 and instructions how to use them
|
||||
* [Architecture](architecture.md): Outline of BT5's architecture, how things are designed and why
|
||||
* [Development](development.md): Development environment, building, releasing, etc.
|
||||
* [Developer documentation](dev/README.md): Various lose documentation/notes by developers
|
||||
* [Tools](tools/README.md): Documentation for additional user and development tooling
|
||||
|
||||
## Further external documentation
|
||||
|
||||
A list of external documentation that can be useful when dealing with bemanitools,
|
||||
supported data and hardware.
|
||||
|
||||
* [arcade-docs](https://github.com/Shizmob/arcade-docs): An open (to read and contribute) repository
|
||||
of arcade hardware and software documentation
|
||||
@@ -22,12 +22,15 @@ The following implementations are already shipped with BT5.
|
||||
* ddrio-smx.dll: StepManiaX platforms
|
||||
* Beatmania IIDX
|
||||
* iidxio.dll (default): Keyboard, joystick and mouse input
|
||||
* iidxio-ezusb.dll: Ezusb (C02 IO) driver
|
||||
* iidxio-ezusb2.dll: Ezusb FX2 (IO2) driver
|
||||
* [iidxio-bio2.dll](iidxhook/iidxio-bio2.md): BIO2 driver
|
||||
* [iidxio-ezusb.dll](iidxhook/iidxio-ezusb.md): Ezusb (C02 IO) driver
|
||||
* [iidxio-ezusb2.dll](iidxhook/iidxio-ezusb2.md): Ezusb FX2 (IO2) driver
|
||||
* jubeat
|
||||
* jbio.dll (default): Keyboard, joystick and mouse input
|
||||
* SOUND VOLTEX
|
||||
* sdvxio.dll (default): Keyboard, joystick and mouse input
|
||||
* [sdvxio-bio2.dll](sdvxhook/sdvxio-bio2.md): BIO2 driver
|
||||
* [sdvxio-kfca.dll](sdvxhook/sdvxio-kfca.md): KFCA IO board driver
|
||||
|
||||
Eamuse hardware support is implemented separately:
|
||||
* eamio.dll (default): Keyboard and joystick input
|
||||
|
||||
3
doc/dev/README.md
Normal file
3
doc/dev/README.md
Normal file
@@ -0,0 +1,3 @@
|
||||
# Development documentation and notes
|
||||
This folder contains various lose documentation snippets created by the developers. These can be
|
||||
helpful as future reference.
|
||||
192
doc/dev/acio-bio2-iidx-package-dump.md
Normal file
192
doc/dev/acio-bio2-iidx-package-dump.md
Normal file
@@ -0,0 +1,192 @@
|
||||
# ACIO BIO2 IIDX package dump
|
||||
Package dump excerpt of the init sequence of a original Konami IIDX BIO2 with sub IO connected.
|
||||
This was used to identify a missing piece of information that needs to be communicated to the BIO2
|
||||
for IIDX to initialize the sub IO correctly.
|
||||
|
||||
The dump was cut off after two polls as the sequence just keeps on repeating from that point on.
|
||||
|
||||
## Findings for problem to solve
|
||||
With the previous implemention of the BIO2 driver, which was created off references of SDVX KFCA,
|
||||
a BIO2 used with IIDX and the sub IO (to upgrade older C02, IO2 cabinets) connected didn't
|
||||
initialize properly. This resulted in no inputs/outputs other than 14 keys working.
|
||||
|
||||
The problem identified was a different byte, exact meaning not known, that is sent in
|
||||
[exchange 4](#exchange-4-ac-io-cmd-clear). Instead of `0x3B` from the SDVX KFCA based
|
||||
implementation, it needs to be set to `0x2D`.
|
||||
|
||||
## Exchange 1: AC_IO_CMD_ASSIGN_ADDRS
|
||||
### Write
|
||||
```text
|
||||
AA 00 00 01 00 01 00 02
|
||||
|
||||
AA: SOF
|
||||
00: addr
|
||||
0001: AC_IO_CMD_ASSIGN_ADDRS
|
||||
00: seq_no
|
||||
01: nbytes
|
||||
data: 00
|
||||
02: checksum
|
||||
```
|
||||
|
||||
### Read
|
||||
```
|
||||
AA AA 00 00 01 00 01 01 03
|
||||
|
||||
AA: SOF
|
||||
AA: SOF
|
||||
00: addr
|
||||
0001: addr
|
||||
00: seq_no
|
||||
01: nbytes
|
||||
01: data
|
||||
03: checksum
|
||||
```
|
||||
|
||||
## Exchange 2: AC_IO_CMD_GET_VERSION
|
||||
### Write
|
||||
```
|
||||
AA 01 00 02 00 00 03
|
||||
|
||||
AA: SOF
|
||||
01: addr, node 1
|
||||
0002: AC_IO_CMD_GET_VERSION
|
||||
00: seq_no
|
||||
00: nbytes
|
||||
03: checksum
|
||||
```
|
||||
|
||||
### Read
|
||||
```
|
||||
AA AA 81 00 02 00 2C 0D 06 00 00 ...
|
||||
|
||||
AA: SOF
|
||||
AA: SOF
|
||||
81: Response flag + node 1
|
||||
0002: AC_IO_CMD_GET_VERSION
|
||||
00: seq_no
|
||||
2C: nbytes
|
||||
0D 06 00 00 ...: data
|
||||
XX: checksum
|
||||
```
|
||||
|
||||
## Exchange 3: AC_IO_CMD_START_UP
|
||||
### Write
|
||||
```
|
||||
AA 01 00 03 00 00 04
|
||||
|
||||
AA: SOF
|
||||
01: addr
|
||||
0003: AC_IO_CMD_START_UP
|
||||
00: seq_no
|
||||
00: nbytes
|
||||
04: checksum
|
||||
```
|
||||
|
||||
### Read
|
||||
```
|
||||
AA AA 81 00 03 00 01 00 85
|
||||
|
||||
AA: SOF
|
||||
AA: SOF
|
||||
81: Response flag + node 1
|
||||
0003: AC_IO_CMD_START_UP
|
||||
00: seq_no
|
||||
01: nbytes
|
||||
00: data
|
||||
85: checksum
|
||||
```
|
||||
|
||||
## Exchange 4: AC_IO_CMD_CLEAR
|
||||
### Write
|
||||
```
|
||||
AA 01 01 00 00 01 2D 30
|
||||
|
||||
AA: SOF
|
||||
01: addr
|
||||
0100: AC_IO_CMD_CLEAR
|
||||
00: seq_no
|
||||
01: nbytes
|
||||
2D: data
|
||||
30: checksum
|
||||
```
|
||||
|
||||
### Read
|
||||
```
|
||||
AA AA 81 01 00 00 01 00 83
|
||||
|
||||
AA: SOF
|
||||
AA: SOF
|
||||
81: Response flag + node 1
|
||||
0100: AC_IO_CMD_CLEAR
|
||||
00: seq_no
|
||||
01: nbytes
|
||||
00: data
|
||||
83: checksum
|
||||
```
|
||||
|
||||
## Exchange 5: BIO2_BI2A_CMD_WATCHDOG
|
||||
### Write
|
||||
```
|
||||
AA 01 01 20 00 02 00 00 24
|
||||
|
||||
AA: SOF
|
||||
01: addr
|
||||
0120: BIO2_BI2A_CMD_WATCHDOG
|
||||
00: seq_no
|
||||
02: nbytes
|
||||
00 00: data
|
||||
24: checksum
|
||||
```
|
||||
|
||||
### Read
|
||||
```
|
||||
AA AA 81 01 20 00 01 00 A3
|
||||
|
||||
AA: SOF
|
||||
AA: SOF
|
||||
81: Response flag + node 1
|
||||
0120: BIO2_BI2A_CMD_WATCHDOG
|
||||
00: seq_no
|
||||
01: nbytes
|
||||
00: data
|
||||
A3: checksum
|
||||
```
|
||||
|
||||
## Exchange 6: BIO2_BI2A_CMD_POLL
|
||||
### Write
|
||||
```
|
||||
AA 01 01 52 00 30 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 84
|
||||
|
||||
AA: SOF
|
||||
01: addr
|
||||
0152: BIO2_BI2A_CMD_POLL
|
||||
00: seq_no
|
||||
30: nbtes
|
||||
...: data
|
||||
84: checksum
|
||||
```
|
||||
|
||||
### Read
|
||||
```
|
||||
AA AA 81 01 52 00 2E 00 00 B0 00 F0 00 F0 F0 00 00 00 00 00 02 00 5F 11 FF 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 F3
|
||||
|
||||
AA: SOF
|
||||
AA: SOF
|
||||
81: Response flag + node 1
|
||||
0152: BIO2_BI2A_CMD_POLL
|
||||
00: seq_no
|
||||
2E: nbytes
|
||||
...: data
|
||||
F3: checksum
|
||||
```
|
||||
|
||||
## Exchange 7: BIO2_BI2A_CMD_POLL
|
||||
### Write
|
||||
```
|
||||
AA 01 01 52 00 30 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 84
|
||||
```
|
||||
|
||||
### Read
|
||||
```
|
||||
AA AA 81 01 52 00 2E 00 00 B0 00 F0 00 F0 F0 00 00 00 00 00 02 00 64 11 FF 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 F8
|
||||
```
|
||||
@@ -1,5 +1,4 @@
|
||||
# iidxhook
|
||||
|
||||
iidxhook is a collection of hook libraries for BeatmaniaIIDX providing
|
||||
emulation and various patches to run these games on non BemaniPC hardware and
|
||||
newer Windows versions.
|
||||
@@ -9,8 +8,7 @@ The hook libraries must be bootstrapped either using [inject](../inject.md) or
|
||||
instructions are given in dedicated readme files for each iidxhook version
|
||||
(see below).
|
||||
|
||||
# Versions
|
||||
|
||||
## Versions
|
||||
iidxhook comes in a few different flavors. The game and its engine changed over
|
||||
the years. Some game versions might require patches/parameters enabled which
|
||||
others don't need or have different AVS versions. Here is the list of supported
|
||||
@@ -25,21 +23,28 @@ games:
|
||||
* [iidxhook8](iidxhook8.md): CANNON BALLERS, Rootage
|
||||
* [iidxhook8](iidxhook9.md): Heroic Verse
|
||||
|
||||
When building kactools, independent packages are created for each set of games
|
||||
When building bemanitools, independent packages are created for each set of games
|
||||
which are ready to be dropped on top of vanilla AC data dumps. We recommend
|
||||
using prestine dumps to avoid any conflicts with other hardcoded hacks or
|
||||
using pristine dumps to avoid any conflicts with other hardcoded hacks or
|
||||
binary patches.
|
||||
|
||||
# How to run
|
||||
|
||||
## How to run
|
||||
To run your game with iidxhook, you have to use the inject tool to inject the
|
||||
DLL to the game process. *dist/iidx* contains bat scripts with all the
|
||||
DLL to the game process. `dist/iidx` contains bat scripts with all the
|
||||
important parameters configured. Further parameters can be added but might not
|
||||
be required to run the game with default settings.
|
||||
Further information on how to setup the data for each specific version are
|
||||
elaborated in their dedicated readme files.
|
||||
|
||||
# Command line options
|
||||
|
||||
## Command line options
|
||||
Add the argument *-h* when running inject with iidxhook to print help/usage
|
||||
information with a list of parameters you can apply to tweak various things.
|
||||
|
||||
## iidxio API
|
||||
Available implementations that can be swapped out depending on which kind of
|
||||
IO hardware you want to use:
|
||||
* `iidxio`: Default implementation supporting keyboard, mouse and USB
|
||||
game controllers
|
||||
* [iidxio-bio2](iidxhook/iidxio-bio2.md): Support BIO2 hardware
|
||||
* [iidxio-ezusb](iidxhook/iidxio-ezusb.md): Support C02 ezusb FX hardware
|
||||
* [iidxio-ezusb2](iidxhook/iidxio-ezusb2.md): Support IO2 ezusb FX2 hardware
|
||||
|
||||
@@ -126,6 +126,16 @@ happens, run the game again.
|
||||
|
||||
# Troubleshooting and FAQ
|
||||
|
||||
## The game is running (very) slow in fullscreen mode but is fine in window mode
|
||||
If you are using a AMD GPU, try disabling "GPU scaling" which you can find in AMD
|
||||
settings UI under "Settings" -> "Display".
|
||||
|
||||
This issue only observed on 9th Style so far.
|
||||
|
||||
Use
|
||||
[bemanitool's built in upscaling feature](#over-underscan-bad-image-quality-or-latency-caused-by-my-monitorsTV-upscaler) if the game is not
|
||||
scaled properly in full screen.
|
||||
|
||||
## Window mode or any other gfx related options do not work when changing them in the config file or using cmd args
|
||||
|
||||
See [this](#Use-d3d8to9-wrapper) section.
|
||||
|
||||
@@ -57,6 +57,12 @@ If you want to run the games online, you have to set a valid PCBID and EAMID
|
||||
argument. You also have to set the url of the eamuse server you want to
|
||||
connect to.
|
||||
|
||||
Additional note regarding EAMID: This is new compared to the prior games and
|
||||
is provided as the identifier of the "eamuse license" to the server. Depending
|
||||
on the implementation of the server, this can lead to authentication failure
|
||||
resulting in
|
||||
[a network error on boot or warning during gameplay](#network-warning-instead-of-network-ok).
|
||||
|
||||
Run the game with the gamestart-XX.bat file and enable network on the operator
|
||||
menu. When enabled, the game seems to hang and expects you to power
|
||||
cycle the machine (i.e. quit the game and restart it).
|
||||
@@ -134,7 +140,7 @@ value to cut down start-up times.
|
||||
|
||||
## "NETWORK WARNING" instead of "NETWORK OK"
|
||||
This can be caused by:
|
||||
* Invalid PCBID
|
||||
* Invalid PCBID/EAMID: Ensure both are [set to the same ID](#eamuse-network-setup)
|
||||
* Firewall blocking connections
|
||||
* Invalid eamuse url or port specified
|
||||
* Game is not run using the Administrator account
|
||||
|
||||
@@ -85,17 +85,29 @@ cycle the machine (i.e. quit the game and restart it).
|
||||
|
||||
## USB IO (ezusb)
|
||||
|
||||
Use the specific iidxio API implementations, e.g. iidxio-ezusb2.dll to use
|
||||
the IO2 EZUSB board, to run the game on real hardware. Thanks to a common
|
||||
abstraction layer, you can also use custom IO boards or whatever Konami hardware
|
||||
is going to be available in the future. Obviously, someone has to write a
|
||||
driver, first.
|
||||
You have the following options:
|
||||
* Set `io.disable_io_emu=true` in the `iidxhook.conf` file to not hook ezusb
|
||||
IO communication with an emulation layer. The game will directly talk to the IO.
|
||||
The game supports the ezusb (C02) as well as ezusb FX2 (IO2) boards.
|
||||
* Set `io.disable_io_emu=false` in the `iidxhook.conf` file.
|
||||
Use the specific iidxio API implementations, e.g. `iidxio-ezusb2.dll` to use
|
||||
the IO2 EZUSB board. The common `iidxio` abstraction layer also allows you to
|
||||
use custom IO boards or whatever Konami hardware is going to be available in
|
||||
the future. Obviously, someone has to write an imlementation of the `iidxio`
|
||||
API, first.
|
||||
|
||||
## Slotted/Wave pass card readers
|
||||
|
||||
Replace the default *eamio.dll* with the *eamio-icca.dll* and have either your
|
||||
You have the following options:
|
||||
* Set `io.disable_card_reader_emu=true` in the `iidxhook.conf` file to not hook
|
||||
card reader communication with an emulation layer. The game will directly talk
|
||||
to the real readers though this only supports whatever readers the game
|
||||
directly supports (slotted readers)
|
||||
* Set `io.disable_card_reader_emu=false` in the `iidxhook.conf` file.
|
||||
Replace the default `eamio.dll` with the `eamio-icca.dll` and have either your
|
||||
slotted (IIDX, DDR Supernova or GF/DM type) or new wave pass card readers
|
||||
conencted and and assigned to *COM1*.
|
||||
conencted and and assigned to `COM1`. Other custom implementations of of the
|
||||
`eamio` API also work.
|
||||
|
||||
### ICCA device settings (device manager)
|
||||
* Port: COM1
|
||||
@@ -112,7 +124,7 @@ mainboard.
|
||||
# Known bugs
|
||||
## USBIO (FM-DL TIMEOUT)
|
||||
IIDX occasionally fails to boot with a "USBIO (FM-DL TIMEOUT)" error. If this
|
||||
happens, run the game again.
|
||||
happens, run the game again.
|
||||
|
||||
# Troubleshooting and FAQ
|
||||
|
||||
|
||||
@@ -85,17 +85,29 @@ cycle the machine (i.e. quit the game and restart it).
|
||||
|
||||
## USB IO (ezusb)
|
||||
|
||||
Use the specific iidxio API implementations, e.g. iidxio-ezusb2.dll to use
|
||||
the IO2 EZUSB board, to run the game on real hardware. Thanks to a common
|
||||
abstraction layer, you can also use custom IO boards or whatever Konami hardware
|
||||
is going to be available in the future. Obviously, someone has to write a
|
||||
driver, first.
|
||||
You have the following options:
|
||||
* Set `io.disable_io_emu=true` in the `iidxhook.conf` file to not hook ezusb
|
||||
IO communication with an emulation layer. The game will directly talk to the IO.
|
||||
The game supports the ezusb (C02) as well as ezusb FX2 (IO2) boards.
|
||||
* Set `io.disable_io_emu=false` in the `iidxhook.conf` file.
|
||||
Use the specific iidxio API implementations, e.g. `iidxio-ezusb2.dll` to use
|
||||
the IO2 EZUSB board. The common `iidxio` abstraction layer also allows you to
|
||||
use custom IO boards or whatever Konami hardware is going to be available in
|
||||
the future. Obviously, someone has to write an imlementation of the `iidxio`
|
||||
API, first.
|
||||
|
||||
## Slotted/Wave pass card readers
|
||||
|
||||
Replace the default *eamio.dll* with the *eamio-icca.dll* and have either your
|
||||
You have the following options:
|
||||
* Set `io.disable_card_reader_emu=true` in the `iidxhook.conf` file to not hook
|
||||
card reader communication with an emulation layer. The game will directly talk
|
||||
to the real readers though this only supports whatever readers the game
|
||||
directly supports (wave pass readers)
|
||||
* Set `io.disable_card_reader_emu=false` in the `iidxhook.conf` file.
|
||||
Replace the default `eamio.dll` with the `eamio-icca.dll` and have either your
|
||||
slotted (IIDX, DDR Supernova or GF/DM type) or new wave pass card readers
|
||||
conencted and and assigned to *COM1*.
|
||||
conencted and and assigned to `COM1`. Other custom implementations of of the
|
||||
`eamio` API also work.
|
||||
|
||||
### ICCA device settings (device manager)
|
||||
* Port: COM1
|
||||
|
||||
@@ -96,17 +96,29 @@ cycle the machine (i.e. quit the game and restart it).
|
||||
|
||||
## USB IO (ezusb)
|
||||
|
||||
Use the specific iidxio API implementations, e.g. iidxio-ezusb2.dll to use
|
||||
the IO2 EZUSB board, to run the game on real hardware. Thanks to a common
|
||||
abstraction layer, you can also use custom IO boards or whatever Konami hardware
|
||||
is going to be available in the future. Obviously, someone has to write a
|
||||
driver, first.
|
||||
You have the following options:
|
||||
* Set `io.disable_io_emu=true` in the `iidxhook.conf` file to not hook ezusb
|
||||
IO communication with an emulation layer. The game will directly talk to the IO.
|
||||
The game supports the ezusb (C02) as well as ezusb FX2 (IO2) boards.
|
||||
* Set `io.disable_io_emu=false` in the `iidxhook.conf` file.
|
||||
Use the specific iidxio API implementations, e.g. `iidxio-ezusb2.dll` to use
|
||||
the IO2 EZUSB board. The common `iidxio` abstraction layer also allows you to
|
||||
use custom IO boards or whatever Konami hardware is going to be available in
|
||||
the future. Obviously, someone has to write an imlementation of the `iidxio`
|
||||
API, first.
|
||||
|
||||
## Slotted/Wave pass card readers
|
||||
|
||||
Replace the default *eamio.dll* with the *eamio-icca.dll* and have either your
|
||||
You have the following options:
|
||||
* Set `io.disable_card_reader_emu=true` in the `iidxhook.conf` file to not hook
|
||||
card reader communication with an emulation layer. The game will directly talk
|
||||
to the real readers though this only supports whatever readers the game
|
||||
directly supports (wave pass readers)
|
||||
* Set `io.disable_card_reader_emu=false` in the `iidxhook.conf` file.
|
||||
Replace the default `eamio.dll` with the `eamio-icca.dll` and have either your
|
||||
slotted (IIDX, DDR Supernova or GF/DM type) or new wave pass card readers
|
||||
conencted and and assigned to *COM1*.
|
||||
conencted and and assigned to `COM1`. Other custom implementations of of the
|
||||
`eamio` API also work.
|
||||
|
||||
### ICCA device settings (device manager)
|
||||
* Port: COM1
|
||||
|
||||
@@ -101,17 +101,29 @@ cycle the machine (i.e. quit the game and restart it).
|
||||
|
||||
## USB IO (ezusb)
|
||||
|
||||
Use the specific iidxio API implementations, e.g. iidxio-ezusb2.dll to use
|
||||
the IO2 EZUSB board, to run the game on real hardware. Thanks to a common
|
||||
abstraction layer, you can also use custom IO boards or whatever Konami hardware
|
||||
is going to be available in the future. Obviously, someone has to write a
|
||||
driver, first.
|
||||
You have the following options:
|
||||
* Set `io.disable_io_emu=true` in the `iidxhook.conf` file to not hook ezusb
|
||||
IO communication with an emulation layer. The game will directly talk to the IO.
|
||||
The game supports the ezusb (C02) as well as ezusb FX2 (IO2) boards.
|
||||
* Set `io.disable_io_emu=false` in the `iidxhook.conf` file.
|
||||
Use the specific iidxio API implementations, e.g. `iidxio-ezusb2.dll` to use
|
||||
the IO2 EZUSB board. The common `iidxio` abstraction layer also allows you to
|
||||
use custom IO boards or whatever Konami hardware is going to be available in
|
||||
the future. Obviously, someone has to write an imlementation of the `iidxio`
|
||||
API, first.
|
||||
|
||||
## Slotted/Wave pass card readers
|
||||
|
||||
Replace the default *eamio.dll* with the *eamio-icca.dll* and have either your
|
||||
You have the following options:
|
||||
* Set `io.disable_card_reader_emu=true` in the `iidxhook.conf` file to not hook
|
||||
card reader communication with an emulation layer. The game will directly talk
|
||||
to the real readers though this only supports whatever readers the game
|
||||
directly supports (wave pass readers)
|
||||
* Set `io.disable_card_reader_emu=false` in the `iidxhook.conf` file.
|
||||
Replace the default `eamio.dll` with the `eamio-icca.dll` and have either your
|
||||
slotted (IIDX, DDR Supernova or GF/DM type) or new wave pass card readers
|
||||
conencted and and assigned to *COM1*.
|
||||
conencted and and assigned to `COM1`. Other custom implementations of of the
|
||||
`eamio` API also work.
|
||||
|
||||
### ICCA device settings (device manager)
|
||||
* Port: COM1
|
||||
|
||||
@@ -97,22 +97,31 @@ cycle the machine (i.e. quit the game and restart it).
|
||||
|
||||
### BIO2 hardware
|
||||
|
||||
Set the *io.disable_bio2_emu* configuration value to *1* to disable BIO2
|
||||
emulation to run the game using real BIO2 hardware.
|
||||
Set `io.disable_bio2_emu=true` in the `iidxhook.conf` file to not hook the BIO2
|
||||
communication with an emulation layer. The game will directly talk to the IO.
|
||||
In this mode, tthe game supports the BIO2 board only.
|
||||
|
||||
### Ezusb and other
|
||||
|
||||
Use the specific iidxio API implementations, e.g. iidxio-ezusb2.dll to use
|
||||
the IO2 EZUSB board, to run the game on real hardware. Thanks to a common
|
||||
abstraction layer, you can also use custom IO boards or whatever Konami hardware
|
||||
is going to be available in the future. Obviously, someone has to write a
|
||||
driver, first.
|
||||
Set `io.disable_bio2_emu=false` in the `iidxhook.conf` file.
|
||||
Use the specific iidxio API implementations, e.g. `iidxio-ezusb2.dll` to use
|
||||
the IO2 EZUSB board. The common `iidxio` abstraction layer also allows you to
|
||||
use custom IO boards or whatever Konami hardware is going to be available in
|
||||
the future. Obviously, someone has to write an imlementation of the `iidxio`
|
||||
API, first.
|
||||
|
||||
## Slotted/Wave pass card readers
|
||||
|
||||
Replace the default *eamio.dll* with the *eamio-icca.dll* and have either your
|
||||
You have the following options:
|
||||
* Set `io.disable_card_reader_emu=true` in the `iidxhook.conf` file to not hook
|
||||
card reader communication with an emulation layer. The game will directly talk
|
||||
to the real readers though this only supports whatever readers the game
|
||||
directly supports (wave pass readers)
|
||||
* Set `io.disable_card_reader_emu=false` in the `iidxhook.conf` file.
|
||||
Replace the default `eamio.dll` with the `eamio-icca.dll` and have either your
|
||||
slotted (IIDX, DDR Supernova or GF/DM type) or new wave pass card readers
|
||||
conencted and and assigned to *COM1*.
|
||||
conencted and and assigned to `COM1`. Other custom implementations of of the
|
||||
`eamio` API also work.
|
||||
|
||||
### ICCA device settings (device manager)
|
||||
* Port: COM1
|
||||
@@ -128,6 +137,16 @@ mainboard.
|
||||
|
||||
# Troubleshooting and FAQ
|
||||
|
||||
## The monitor check is showing high fps and I am using a monitor with high refresh rate features, e.g. 120/144hz
|
||||
Sync and timing might be screwed up since the game was never meant to run on
|
||||
such refresh rates. Try setting the option `gfx.forced_refresh_rate` to either
|
||||
`59` or `60`.
|
||||
|
||||
Note: Your GPU driver settings must be configured to allow application overrides
|
||||
on vertical sync/refresh rate options.
|
||||
|
||||
On AMD GPUs, set the "V-Sync" option to `On, unless application specifies`.
|
||||
|
||||
## The game does not run "well" (frame drops, drifting offsync etc)
|
||||
This can be related to various issues:
|
||||
* Make sure to run the game as (true) Administrator especially on Windows 7 and
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
|
||||
The following games are compatible with this version of iidxhook:
|
||||
* Heroic Verse
|
||||
* BISTROVER
|
||||
|
||||
The games must be bootstrapped using [launcher](../launcher.md).
|
||||
|
||||
@@ -92,24 +93,78 @@ cycle the machine (i.e. quit the game and restart it).
|
||||
|
||||
# Real hardware support
|
||||
|
||||
## The game does not go into either 640x480 (SD) or 1280x720 (HD) as expected but rather picks a resolution like 1386x768
|
||||
The graphics backend of the game is auto detecting the resolution and refresh
|
||||
rate based on the supported specs reported by the monitor. Depending on that
|
||||
output, this can lead to the game picking some "odd" resolution like 1386x768
|
||||
even the game is set to HD mode (expecting 1280x720).
|
||||
|
||||
Furthermore, this can lead to different refresh rate values on the automatic
|
||||
monitor check, e.g. compared to previous versions (59.94 on Rootage but 60.02
|
||||
on Heroic Verse). Ultimately, the result can be a very offsync gameplay
|
||||
experience with extremely delayed input.
|
||||
|
||||
If that happens, try forcing the resolution to `1280x720` when the game is
|
||||
set to HD mode in the operator menu. Note: Your monitor must also be capable
|
||||
of handling the resolution.
|
||||
|
||||
iidxhook.conf:
|
||||
```text
|
||||
gfx.force_screen_res.width=1280
|
||||
gfx.force_screen_res.height=720
|
||||
```
|
||||
|
||||
## The monitor check is showing high fps and I am using a monitor with high refresh rate features, e.g. 120/144hz
|
||||
Sync and timing might be screwed up since the game was never meant to run on
|
||||
such refresh rates. Try setting the option `gfx.forced_refresh_rate` to either
|
||||
`59` or `60`.
|
||||
|
||||
Note: Your GPU driver settings must be configured to allow application overrides
|
||||
on vertical sync/refresh rate options.
|
||||
|
||||
On AMD GPUs, set the "V-Sync" option to `On, unless application specifies`.
|
||||
|
||||
### BIO2 hardware
|
||||
|
||||
Set the *io.disable_bio2_emu* configuration value to *1* to disable BIO2
|
||||
emulation to run the game using real BIO2 hardware.
|
||||
Set `io.disable_bio2_emu=true` in the `iidxhook.conf` file to not hook the BIO2
|
||||
communication with an emulation layer. The game will directly talk to the IO.
|
||||
In this mode, the game supports the BIO2 board only.
|
||||
|
||||
## Driver notes
|
||||
You can use the default driver that Windows (7/10) automatically installs once
|
||||
you connect the BIO2 board via USB to your host. However, these drivers will
|
||||
not allow the game to detect the board correctly, throwing an IO error.
|
||||
The drivers will work fine when using the iidxio API implementation
|
||||
[iidxio-bio2](iidxio-bio2.md).
|
||||
|
||||
If you want to use the BIO2 with the game without the emulation layer, as
|
||||
suggested above, you need to install Konami's original driver which is
|
||||
identical to the stock Windows driver except the device name is different
|
||||
(which is the crucial part for the stock game's automatic detection).
|
||||
|
||||
The driver is available in the bemanitools-supplement repository.
|
||||
|
||||
### Ezusb and other
|
||||
|
||||
Use the specific iidxio API implementations, e.g. iidxio-ezusb2.dll to use
|
||||
the IO2 EZUSB board, to run the game on real hardware. Thanks to a common
|
||||
abstraction layer, you can also use custom IO boards or whatever Konami hardware
|
||||
is going to be available in the future. Obviously, someone has to write a
|
||||
driver, first.
|
||||
Set `io.disable_bio2_emu=false` in the `iidxhook.conf` file.
|
||||
Use the specific iidxio API implementations, e.g. `iidxio-ezusb2.dll` to use
|
||||
the IO2 EZUSB board. The common `iidxio` abstraction layer also allows you to
|
||||
use custom IO boards or whatever Konami hardware is going to be available in
|
||||
the future. Obviously, someone has to write an imlementation of the `iidxio`
|
||||
API, first.
|
||||
|
||||
## Slotted/Wave pass card readers
|
||||
|
||||
Replace the default *eamio.dll* with the *eamio-icca.dll* and have either your
|
||||
You have the following options:
|
||||
* Set `io.disable_card_reader_emu=true` in the `iidxhook.conf` file to not hook
|
||||
card reader communication with an emulation layer. The game will directly talk
|
||||
to the real readers though this only supports whatever readers the game
|
||||
directly supports (wave pass readers)
|
||||
* Set `io.disable_card_reader_emu=false` in the `iidxhook.conf` file.
|
||||
Replace the default `eamio.dll` with the `eamio-icca.dll` and have either your
|
||||
slotted (IIDX, DDR Supernova or GF/DM type) or new wave pass card readers
|
||||
conencted and and assigned to *COM1*.
|
||||
conencted and and assigned to `COM1`. Other custom implementations of of the
|
||||
`eamio` API also work.
|
||||
|
||||
### ICCA device settings (device manager)
|
||||
* Port: COM1
|
||||
@@ -124,6 +179,9 @@ stuck, try a USB <-> COM dongle instead of using one of the COM ports of the
|
||||
mainboard.
|
||||
|
||||
# Troubleshooting and FAQ
|
||||
## The turntable input feels laggy/delayed with my BIO2 + sub IO
|
||||
See the [this readme](hardware/bio2-sub-io-turntable-bypass-cable.md) for
|
||||
information about the bypass cable.
|
||||
|
||||
## The game does not run "well" (frame drops, drifting offsync etc)
|
||||
This can be related to various issues:
|
||||
|
||||
21
doc/iidxhook/iidxio-bio2.md
Normal file
21
doc/iidxhook/iidxio-bio2.md
Normal file
@@ -0,0 +1,21 @@
|
||||
# IIDXIO API implementation with BIO2 driver
|
||||
This implementation of BT5's iidxio API allows you to use native BIO2 hardware with anything that
|
||||
supports BT5's iidxio API, e.g. all iidxhooks of BT5. Thus, you can play your favorite old IIDX
|
||||
games with the latest generation of hardware.5.
|
||||
|
||||
## Setup
|
||||
* Have `iidxio-bio2.dll` in the same folder as your `iidxhookX.dll`
|
||||
* Rename `iidxio-bio2.dll` to `iidxio.dll`
|
||||
* Ensure that your `gamestart.bat` actually injects the appropriate iidxhook dll, for example:
|
||||
```bat
|
||||
inject iidxhook3.dll bm2dx.exe ...*
|
||||
```
|
||||
or
|
||||
```bat
|
||||
launcher -K iidxhook4.dll bm2dx.dll ...*
|
||||
```
|
||||
* This assumes that the BIO2 is already flashed to the correct firmware. The firmware perists once
|
||||
flashed and does not need to be re-flashed after a power cycle.
|
||||
|
||||
## Driver notes
|
||||
See [here](iidxhook9.md#driver-notes).
|
||||
77
doc/jbhook/README.md
Normal file
77
doc/jbhook/README.md
Normal file
@@ -0,0 +1,77 @@
|
||||
# jbhook
|
||||
|
||||
jbhook is a collection of hook libraries for jubeat providing
|
||||
emulation and various patches to run these games on non BemaniPC hardware and
|
||||
newer Windows versions.
|
||||
|
||||
The hook libraries must be bootstrapped either using [inject](../inject.md) or
|
||||
[launcher](../launcher.md) depending on the version you want to run. Further
|
||||
instructions are given in dedicated readme files for each jbhook version
|
||||
(see below).
|
||||
|
||||
# Versions
|
||||
|
||||
jbhook comes in a few different flavors. The game and its engine changed over
|
||||
the years. Some game versions might require patches/parameters enabled which
|
||||
others don't need or have different AVS versions. Here is the list of supported
|
||||
games:
|
||||
* [jbhook1](jbhook1.md): jubeat, ripples
|
||||
* [jbhook2](jbhook2.md): knit, copious
|
||||
* [jbhook3](jbhook3.md): saucer, prop, qubell, clan, festo
|
||||
|
||||
I sure have trouble remembering which jubeat version is which, here's a handy
|
||||
guide:
|
||||
* 01 - jubeat
|
||||
* 02 - ripples
|
||||
* 03 - knit
|
||||
* 04 - copious
|
||||
* 05 - saucer
|
||||
* 06 - prop
|
||||
* 07 - qubell
|
||||
* 08 - clan
|
||||
* 09 - festo
|
||||
|
||||
When building bemanitools, independent packages are created for each set of games
|
||||
which are ready to be dropped on top of vanilla AC data dumps. We recommend
|
||||
using pristine dumps to avoid any conflicts with other hardcoded hacks or
|
||||
binary patches.
|
||||
|
||||
# How to run
|
||||
|
||||
To run your game with jbhook, you have to use the inject tool to inject the
|
||||
DLL to the game process. `dist/jb` contains bat scripts with all the
|
||||
important parameters configured. Further parameters can be added but might not
|
||||
be required to run the game with default settings.
|
||||
Further information on how to setup the data for each specific version are
|
||||
elaborated in their dedicated readme files.
|
||||
|
||||
# Data setup and running the game
|
||||
|
||||
Ensure your folder with your unpacked data looks like this:
|
||||
- `data`
|
||||
- `prop`
|
||||
- Various dll files including `jubeat.dll` **OR** `jubeat.exe`
|
||||
|
||||
Unpack the package containing jbhook into the folder containing the jubeat
|
||||
binary file.
|
||||
|
||||
Run the `gamestart-XX.bat` file where `XX` denotes the version of the game you want to run.
|
||||
|
||||
# Eamuse network setup
|
||||
|
||||
Running jubeat or ripples? Modify jbhook-01.conf or jbhook-02.conf.
|
||||
|
||||
Running anything newer?
|
||||
* Open the `prop/ea3-config.xml`
|
||||
* Replace the `ea3/network/services` URL with network service URL of your
|
||||
choice (for example http://my.eamuse.com)
|
||||
* Edit the `ea3/id/pcbid`
|
||||
|
||||
# Real hardware support
|
||||
|
||||
Run the launcher without the hook dll: `launcher jubeat.dll`
|
||||
|
||||
# Command line options
|
||||
|
||||
Add the argument *-h* when running inject with jbhook to print help/usage
|
||||
information with a list of parameters you can apply to tweak various things.
|
||||
@@ -1,31 +0,0 @@
|
||||
# Game list
|
||||
|
||||
The following games are compatible with this version of jbhook:
|
||||
* saucer
|
||||
* prop
|
||||
* qubell
|
||||
|
||||
# Data setup and running the game
|
||||
|
||||
Ensure your folder with your unpacked data looks like this:
|
||||
- data
|
||||
- prop
|
||||
- Various dll files including jubeat.dll
|
||||
|
||||
Unpack the package containing jbhook into the folder containing the jubeat.dll
|
||||
file.
|
||||
|
||||
Run the gamestart.bat file.
|
||||
|
||||
# Eamuse network setup
|
||||
|
||||
* Open the prop/ea3-config.xml
|
||||
* Replace the *ea3/network/services* URL with network service URL of your
|
||||
choice (for example http://my.eamuse.com)
|
||||
* Edit the *ea3/id/pcbid*
|
||||
|
||||
# Real hardware support
|
||||
|
||||
Run the launcher without the hook dll: *launcher jubeat.dll*
|
||||
|
||||
# Troubleshooting and FAQ
|
||||
42
doc/jbhook/jbhook1.md
Normal file
42
doc/jbhook/jbhook1.md
Normal file
@@ -0,0 +1,42 @@
|
||||
# Game list
|
||||
|
||||
The following games are compatible with this version of jbhook:
|
||||
* jubeat
|
||||
* jubeat ripples
|
||||
|
||||
The games must be bootstrapped using [inject](../inject.md).
|
||||
|
||||
# Data setup and running the game
|
||||
|
||||
Unpack the package containing jbhook1 into the revision folder of your choice.
|
||||
Most likely, you want to target the latest revision you have to run the latest
|
||||
binary of the game with any bugfixes by developers.
|
||||
|
||||
The DLLs in this package should be in the same location as the game DLLs and
|
||||
executable - i.e. all these files should be in the same folder:
|
||||
- `inject.exe`
|
||||
- `jubeat.exe`
|
||||
- `jbhook-01.conf`
|
||||
- `eamio.dll`
|
||||
- `libavs-win32.dll`
|
||||
- etc
|
||||
|
||||
Run the `gamestart-01.bat` file as admin.
|
||||
|
||||
# Eamuse network setup
|
||||
|
||||
If you want to run the games online, you have to set a valid PCBID in the
|
||||
configuration file. You also have to set the url of the eamuse server you want
|
||||
to connect to.
|
||||
|
||||
# Eamuse network setup
|
||||
|
||||
If you want to run the games online, you have to set a valid PCBID and EAMID
|
||||
(use the PCBID as the EAMID) in the configuration file or as a command line
|
||||
argument. You also have to set the url of the eamuse server you want to
|
||||
connect to.
|
||||
|
||||
Additional note regarding EAMID: This is provided as the identifier of the
|
||||
"eamuse license" to the server. Depending on the implementation of the server,
|
||||
this can lead to authentication failure resulting in a network error on boot or
|
||||
warning during gameplay.
|
||||
42
doc/jbhook/jbhook2.md
Normal file
42
doc/jbhook/jbhook2.md
Normal file
@@ -0,0 +1,42 @@
|
||||
# Game list
|
||||
|
||||
The following games are compatible with this version of jbhook:
|
||||
* jubeat knit
|
||||
* jubeat copious
|
||||
|
||||
The games must be bootstrapped using [launcher](../launcher.md).
|
||||
|
||||
# Data setup and running the game
|
||||
|
||||
Unpack the package containing jbhook2 into the revision folder of your choice.
|
||||
Most likely, you want to target the latest revision you have to run the latest
|
||||
binary of the game with any bugfixes by developers.
|
||||
|
||||
The DLLs in this package should be in the same location as the game DLLs and
|
||||
executable - i.e. all these files should be in the same folder:
|
||||
- `launcher.exe`
|
||||
- `jubeat.dll`
|
||||
- `eamio.dll`
|
||||
- `jbhook2.dll`
|
||||
- `libavs-win32.dll`
|
||||
- etc
|
||||
|
||||
Run the `gamestart-02.bat` file as admin.
|
||||
|
||||
# Eamuse network setup
|
||||
|
||||
If you want to run the games online, you have to set a valid PCBID in the
|
||||
configuration file. You also have to set the url of the eamuse server you want
|
||||
to connect to.
|
||||
|
||||
# Eamuse network setup
|
||||
|
||||
If you want to run the games online, you have to set a valid PCBID and EAMID
|
||||
(use the PCBID as the EAMID) in the configuration file or as a command line
|
||||
argument. You also have to set the url of the eamuse server you want to
|
||||
connect to.
|
||||
|
||||
Additional note regarding EAMID: This is provided as the identifier of the
|
||||
"eamuse license" to the server. Depending on the implementation of the server,
|
||||
this can lead to authentication failure resulting in a network error on boot or
|
||||
warning during gameplay.
|
||||
18
doc/jbhook/jbhook3.md
Normal file
18
doc/jbhook/jbhook3.md
Normal file
@@ -0,0 +1,18 @@
|
||||
# Game list
|
||||
|
||||
The following games are compatible with this version of jbhook:
|
||||
* jubeat saucer
|
||||
* jubeat prop
|
||||
* jubeat qubell
|
||||
* jubeat clan
|
||||
* jubeat festo
|
||||
|
||||
The games must be bootstrapped using [launcher](../launcher.md).
|
||||
|
||||
# Data setup and running the game
|
||||
|
||||
Unpack the package containing jbhook3 into the revision folder of your choice.
|
||||
Most likely, you want to target the latest revision you have to run the latest
|
||||
binary of the game with any bugfixes by developers.
|
||||
|
||||
Run the `gamestart-03.bat` file as admin.
|
||||
13
doc/jbhook/jbio-magicbox.md
Normal file
13
doc/jbhook/jbio-magicbox.md
Normal file
@@ -0,0 +1,13 @@
|
||||
This library talks to a MagicBox cab's IO and implements the jbio API of BT5.
|
||||
Thus, it allows you to use a MagicBox cab with *any* version of jubeat that is supported by BT5.
|
||||
|
||||
# Setup
|
||||
* Rename `jbio-magicbox.dll` to `jbio.dll`.
|
||||
* Make sure `jbio.dll` is in the same folder as both `jbhook.dll` and `jubeat.dll`
|
||||
* Make sure that you have a copy of the `ch341dll.dll` that comes with MagicBox.
|
||||
* Ensure that your `gamestart.bat` actually injects the appropriate jbhook dll
|
||||
for example:
|
||||
```
|
||||
launcher -K jbhook.dll jubeat.dll ...*
|
||||
```
|
||||
or that the application otherwise uses `jbio.dll`
|
||||
18
doc/jbhook/jbio-p4io.md
Normal file
18
doc/jbhook/jbio-p4io.md
Normal file
@@ -0,0 +1,18 @@
|
||||
This library talks to a P4IO (panel) and H44B through ACIO (lights) of a jubeat cab and implements the jbio API of BT5.
|
||||
Thus, it allows you to use a modern jubeat cab with *any* version of jubeat that is supported by BT5.
|
||||
|
||||
# Setup
|
||||
* Rename `jbio-p4io.dll` to `jbio.dll`.
|
||||
* Make sure `jbio.dll` is in the same folder as both `jbhook.dll`, `aciomgr.dll` and `jubeat.dll`
|
||||
* If you want IC card support via eamio-icca, ensure you also rename `eamio-icca.dll` to `eamio.dll`
|
||||
* Ensure that your `gamestart.bat` actually injects the appropriate jbhook dll
|
||||
for example:
|
||||
```
|
||||
launcher -K jbhook.dll jubeat.dll ...*
|
||||
```
|
||||
or that the application otherwise uses `jbio.dll`
|
||||
|
||||
* If you have P4IO but no H44B, lights will be disabled
|
||||
* You can change the port and baudrate of the H44B node by editing the `jbio-h44b.conf` that should be created by default
|
||||
* If you are using IC card support, you can edit `eamio-icc.conf` to change the port and baudrate
|
||||
* If you are playing on a real cab, the port and baud of H44B and ICCA should be identical
|
||||
38
doc/tools/README.md
Normal file
38
doc/tools/README.md
Normal file
@@ -0,0 +1,38 @@
|
||||
# Tools
|
||||
Documentation about various additional tooling that is fundamentally not required to run any of
|
||||
BT5's supported games, but provides additional features for users and developers alike.
|
||||
|
||||
## BT5 API
|
||||
Various command line tools for quick and easy testing of BT5 API implementations witohut having
|
||||
to run any target games.
|
||||
|
||||
* [eamiotest](eamiotest.md): `eamio` API
|
||||
* [iidxiotest](iidxiotest.md): `iidxio` API
|
||||
* [jbiotest](jbiotest.md): `jbio` API
|
||||
|
||||
## IO related
|
||||
### ACIO
|
||||
* [aciotest](aciotest.md): Command line tool for quick and easy testing of ACIO devices without
|
||||
having to run a game.
|
||||
|
||||
### Ezusb
|
||||
* [ezusb-iidx-fpga-flash](ezusb-iidx-fpga-flash.md): Tool for flashing the FPGA on ezusb 1 boards.
|
||||
Required if you want to run games without native ezusb support using BT5's iidxio API.
|
||||
* [ezusb-iidx-sram-flash](ezusb-iidx-sram-flash.md): Tool for flashing data to the SRAM of ezusb
|
||||
FX 2 boards. Required if you want to run games without native ezusb FX 2 support using BT5's iidxio
|
||||
API.
|
||||
* [ezusb-tool](ezusb-tool.md): Fundamental tool for flashing the base firmware to ezusb 1/2 boards.
|
||||
Required if you want to run games without native ezusb 1/2 support using BT5's iidxio API.
|
||||
|
||||
### IIDX exit hooks
|
||||
Exit hooks allow you to exit the game using a combination of inputs on native IO hardware.
|
||||
|
||||
Supported IO hardware:
|
||||
* [ezusb](iidx-ezusb-exit-hook.md)
|
||||
* [ezusb 2](iidx-ezusb2-exit-hook.md)
|
||||
* [bio2](iidx-bio2-exit-hook.md)
|
||||
|
||||
## Misc
|
||||
* [mempatch-hook]: Hook library to dynamically apply memory address patches during runtime before
|
||||
your application starts execution. Should be prefered over hardcoded hex-edits if applicable.
|
||||
* [pcbidgen]: Command line tool to generate random PCBIDs
|
||||
17
doc/tools/iidx-bio2-exit-hook.md
Normal file
17
doc/tools/iidx-bio2-exit-hook.md
Normal file
@@ -0,0 +1,17 @@
|
||||
# IIDX BIO2 exit hook
|
||||
A hook library that can be used with BeatmaniaIIDX games that run the BIO2 IO board either natively,
|
||||
e.g. 25+, or using the [iidxio-bio2 backend](../iidxhook/iidx-bio2.md). It allows the player to
|
||||
exit the game by pressing the buttons `Start P1 + Start P2 + VEFX + Effect` simultaneously. This can
|
||||
be useful if you want an option to exit back to your desktop without having a keyboard attached.
|
||||
|
||||
The exit hook lib must be loaded like any other hook lib you are already injecting to the game
|
||||
using either `inject` or `launcher` (depending on the game version). The order for the hook libs is important as they are loaded in the order specified for the inject/launcher call. The entry in the `gamestart.bat` file should look like this for inject:
|
||||
```bat
|
||||
inject iidxhook3.dll -K iidx-bio2-exit-hook.dll bm2dx.exe ...
|
||||
```
|
||||
...and for launcher:
|
||||
```bat
|
||||
launcher -K iidxhook8.dll -K iidx-bio2-exit-hook.dll bm2dx.dll ...
|
||||
```
|
||||
|
||||
Where `iidxhook3.dll` is used for versions 14-15 and `iidxhook8.dll` for versions 25-26.
|
||||
13
doc/vigem/README.md
Normal file
13
doc/vigem/README.md
Normal file
@@ -0,0 +1,13 @@
|
||||
# ViGEm: Virtual Gamepad Emulation Framework
|
||||
Virtual game controller emulation library. Allows us to create in code emulated XBOX controllers.
|
||||
|
||||
This is used to hook up BT5's various IO API libraries allowing you to use any of their
|
||||
implemtations as a game controller on Windows.
|
||||
|
||||
References:
|
||||
* [ViGEmBus](https://github.com/ViGEm/ViGEmBus)
|
||||
* [ViGEmClient](https://github.com/ViGEm/ViGEmClient)
|
||||
|
||||
Available ViGEm client implementations:
|
||||
* [vigem-iidxio](vigem-iidxio.md): Exposes inputs provided by the iidxio API as three XBOX gamepads
|
||||
* [vigem-sdvxio](vigem-sdvxio.md): Exposes inputs provided by the sdvxio API as one XBOX gamepad
|
||||
62
doc/vigem/vigem-iidxio.md
Normal file
62
doc/vigem/vigem-iidxio.md
Normal file
@@ -0,0 +1,62 @@
|
||||
# ViGEm IIDXIO
|
||||
This application allows you to use any iidxio backend, e.g. `iidxio-ezusb.dll`, `iidxio-ezusb2.dll`
|
||||
or `iidxio-bio2.dll`, to be exposed as three XBOX 360 game controller on Windows.
|
||||
|
||||
Thus, it allows you to use a real cabinet with all its IO with *any* game that supports xinput.
|
||||
|
||||
Note: This will not work with games that require Direct Input (dinput), e.g. IIDX Infinitas.
|
||||
|
||||
## Setup
|
||||
* Install [ViGEmBus](https://github.com/ViGEm/ViGEmBus/releases)
|
||||
* Source for compiled binaries: [bemanitools-supplement](https://dev.s-ul.eu/djhackers/bemanitools-supplement)
|
||||
* Place the following in the same folder as `vigem-iidxio.exe`:
|
||||
* Get a copy of [ViGEmClient.dll](https://bin.jvnv.net/file/ZgMJK/ViGEmClient.zip) (or from bemanitools-supplements)
|
||||
* Rename your corresponding `iidxio-XXX.dll`, e.g. `iidxio-bio2.dll`, to `iidxio.dll`.
|
||||
* Run `vigem-iidxio.exe` so that the config file gets created (on first start)
|
||||
* Edit `vigem-iidxio.conf` if needed. Available options are explained in the file
|
||||
|
||||
## Usage
|
||||
* Depending on the iidxio implementation used, you might have to do some setup, e.g. flashing your
|
||||
IO board for [ezusb](../iidxhook/iidxio-ezusb.md#setup) or
|
||||
[ezusb2](../iidxhook/iidxio-ezusb2.md#setup)
|
||||
* Run `vigem-iidxio.exe` and keep it open/running
|
||||
* To quit the program, hit the `TEST` and `SERVICE` buttons at the same time
|
||||
|
||||
## Input mappings
|
||||
| Cabinet | XBOX Gamepad 1 | XBOX Gamepad 2 | XBOX Gamepad 3 |
|
||||
|------------|--------------------|--------------------|--------------------|
|
||||
| P1 Key 1 | A | | |
|
||||
| P1 Key 2 | B | | |
|
||||
| P1 Key 3 | X | | |
|
||||
| P1 Key 4 | Y | | |
|
||||
| P1 Key 5 | Left shoulder | | |
|
||||
| P1 Key 6 | Rights houlder | | |
|
||||
| P1 Key 7 | Start | | |
|
||||
| P2 Key 1 | | A | |
|
||||
| P2 Key 2 | | B | |
|
||||
| P2 Key 3 | | X | |
|
||||
| P2 Key 4 | | Y | |
|
||||
| P2 Key 5 | | Left shoulder | |
|
||||
| P2 Key 6 | | Rights houlder | |
|
||||
| P2 Key 7 | | Start | |
|
||||
| Start P1 | Back | | |
|
||||
| Start P2 | | Back | |
|
||||
| VEFX | | | B |
|
||||
| Effect | | | A |
|
||||
| Test | | | X |
|
||||
| Service | | | Y |
|
||||
| Coin | | | Start |
|
||||
| TT P1 Up | Thumbstick X axis+ | | |
|
||||
| TT P1 Down | Thumbstick X axis- | | |
|
||||
| TT P2 Up | | Thumbstick X axis+ | |
|
||||
| TT P2 Down | | Thumbstick X axis- | |
|
||||
|
||||
Turntables are either in absolute or relative mode depending on how it's defined in the
|
||||
`vigem-iidxio.conf`.
|
||||
|
||||
## Additional Notes For Cabinets (Running on embedded Windows 7):
|
||||
* Make sure that you follow the instructions exactly from the release page
|
||||
([Prerequisites for Windows 7](https://github.com/ViGEm/ViGEmBus/wiki/Prerequisites-for-Windows-7))
|
||||
* If you get an error while trying to install KB3033929, re-enable windows update
|
||||
* If you can't find some of these files, see bemanitools-supplements
|
||||
* Make sure to ewfmgr C: -commit and reboot after installing the drivers (this only needs to be done once)
|
||||
@@ -19,6 +19,8 @@ Thus, it allows you to use a real cab with *any* game that supports xinput.
|
||||
* VOL LR are mapped to L thumbstick X/Y (either in absolute or relative mode depending on the config)
|
||||
|
||||
# Additional Notes For Cabinets (Running on embedded Windows 7):
|
||||
* Make sure that you follow the instructions exactly from the release page ([Prerequisites for Windows 7](https://github.com/ViGEm/ViGEmBus/wiki/Prerequisites-for-Windows-7))
|
||||
* Make sure that you follow the instructions exactly from the release page
|
||||
([Prerequisites for Windows 7](https://github.com/ViGEm/ViGEmBus/wiki/Prerequisites-for-Windows-7))
|
||||
* If you get an error while trying to install KB3033929, re-enable windows update
|
||||
* If you can't find some of these files, see bemanitools-supplements
|
||||
* Make sure to ewfmgr C: -commit and reboot after installing the drivers (this only needs to be done once)
|
||||
28
scripts/ci/create-release-message.sh
Executable file
28
scripts/ci/create-release-message.sh
Executable file
@@ -0,0 +1,28 @@
|
||||
#!/bin/sh
|
||||
|
||||
VERSION="$1"
|
||||
|
||||
section_active=""
|
||||
changelog_excerpt=""
|
||||
|
||||
while IFS= read -r line; do
|
||||
if [ "$section_active" ]; then
|
||||
if [[ "$(echo "$line" | grep '^#')" ]]; then
|
||||
section_active=""
|
||||
else
|
||||
changelog_excerpt="$(printf "%s\n%s" "$changelog_excerpt" "$line")"
|
||||
fi
|
||||
else
|
||||
if [ "$line" = "## $VERSION" ]; then
|
||||
section_active="1"
|
||||
fi
|
||||
fi
|
||||
done
|
||||
|
||||
if [ "$changelog_excerpt" ]; then
|
||||
printf "%s" "$changelog_excerpt"
|
||||
exit 0
|
||||
else
|
||||
>&2 echo "Could not find version in changelog: $VERSION"
|
||||
exit 1
|
||||
fi
|
||||
@@ -36,7 +36,8 @@ enum property_type {
|
||||
PROPERTY_TYPE_S64 = 8,
|
||||
PROPERTY_TYPE_U64 = 9,
|
||||
PROPERTY_TYPE_BIN = 10,
|
||||
PROPERTY_TYPE_STR = 11
|
||||
PROPERTY_TYPE_STR = 11,
|
||||
PROPERTY_TYPE_BOOL = 52
|
||||
};
|
||||
|
||||
struct property;
|
||||
@@ -45,6 +46,12 @@ struct property_node;
|
||||
struct avs_net_interface {
|
||||
uint8_t mac_addr[6];
|
||||
uint8_t unknown[30];
|
||||
#if AVS_VERSION >= 1603
|
||||
uint8_t unknown2[6];
|
||||
#endif
|
||||
#if AVS_VERSION >= 1700
|
||||
uint8_t unknown3[6];
|
||||
#endif
|
||||
};
|
||||
|
||||
enum psmap_type {
|
||||
@@ -57,8 +64,6 @@ enum psmap_type {
|
||||
PSMAP_TYPE_S64 = 8,
|
||||
PSMAP_TYPE_U64 = 9,
|
||||
PSMAP_TYPE_STR = 10,
|
||||
/* Used on avs 803 instead of value 10 */
|
||||
PSMAP_TYPE_STR_LEGACY = 11,
|
||||
PSMAP_TYPE_ATTR = 45,
|
||||
PSMAP_TYPE_BOOL = 50,
|
||||
};
|
||||
|
||||
19
src/imports/ch341.h
Normal file
19
src/imports/ch341.h
Normal file
@@ -0,0 +1,19 @@
|
||||
/**
|
||||
* This is the header for ch341dll.dll, a library for interfacing with the
|
||||
* CH341 USB to serial/parallel port chip. Magic Box uses this for their
|
||||
* proprietary IO, and it provides access to the panel sensors.
|
||||
*
|
||||
* The full .h for this file is floating around online with many more functions
|
||||
* and comments (in Chinese). Only the bare minimum definitions are provided
|
||||
* here for use in jbio-magicbox
|
||||
*/
|
||||
|
||||
#ifndef IMPORTS_CH341_H
|
||||
#define IMPORTS_CH341_H
|
||||
|
||||
HANDLE WINAPI CH341OpenDevice(ULONG iIndex);
|
||||
VOID WINAPI CH341CloseDevice(ULONG iIndex);
|
||||
BOOL WINAPI CH341EppReadData(ULONG iIndex, PVOID oBuffer, PULONG ioLength);
|
||||
BOOL WINAPI CH341EppSetAddr(ULONG iIndex, UCHAR iAddr);
|
||||
|
||||
#endif
|
||||
10
src/imports/glhelper.h
Normal file
10
src/imports/glhelper.h
Normal file
@@ -0,0 +1,10 @@
|
||||
#include <GL/gl.h>
|
||||
|
||||
void glFramebufferTexture2DEXT(GLenum target,
|
||||
GLenum attachment,
|
||||
GLenum textarget,
|
||||
GLuint texture,
|
||||
GLint level);
|
||||
|
||||
void glGenFramebuffersEXT(GLsizei n,
|
||||
GLuint *ids);
|
||||
5
src/imports/import_32_1002_avs-ea3.def
Normal file
5
src/imports/import_32_1002_avs-ea3.def
Normal file
@@ -0,0 +1,5 @@
|
||||
LIBRARY libavs-win32-ea3
|
||||
|
||||
EXPORTS
|
||||
ea3_boot
|
||||
ea3_shutdown
|
||||
37
src/imports/import_32_1002_avs.def
Normal file
37
src/imports/import_32_1002_avs.def
Normal file
@@ -0,0 +1,37 @@
|
||||
LIBRARY libavs-win32
|
||||
|
||||
EXPORTS
|
||||
avs_boot
|
||||
avs_net_ctrl
|
||||
avs_shutdown
|
||||
avs_thread_create
|
||||
avs_thread_destroy
|
||||
avs_thread_exit
|
||||
avs_thread_join
|
||||
log_body_fatal
|
||||
log_body_info
|
||||
log_body_misc
|
||||
log_body_warning
|
||||
log_boot
|
||||
log_change_level
|
||||
property_create
|
||||
property_desc_to_buffer
|
||||
property_destroy
|
||||
property_file_write
|
||||
property_insert_read
|
||||
property_mem_write
|
||||
property_read_query_memsize
|
||||
property_search
|
||||
property_set_flag
|
||||
property_node_clone
|
||||
property_node_create
|
||||
property_node_datasize
|
||||
property_node_name
|
||||
property_node_refer
|
||||
property_node_remove
|
||||
property_node_type
|
||||
property_node_traversal
|
||||
property_node_refdata
|
||||
std_getenv
|
||||
std_setenv
|
||||
|
||||
6
src/imports/import_32_1002_glhelper.def
Normal file
6
src/imports/import_32_1002_glhelper.def
Normal file
@@ -0,0 +1,6 @@
|
||||
LIBRARY glhelper
|
||||
|
||||
EXPORTS
|
||||
glBindFramebufferEXT
|
||||
glFramebufferTexture2DEXT
|
||||
glGenFramebuffersEXT
|
||||
6
src/imports/import_32_1101_glhelper.def
Normal file
6
src/imports/import_32_1101_glhelper.def
Normal file
@@ -0,0 +1,6 @@
|
||||
LIBRARY glhelper
|
||||
|
||||
EXPORTS
|
||||
glBindFramebufferEXT
|
||||
glFramebufferTexture2DEXT
|
||||
glGenFramebuffersEXT
|
||||
6
src/imports/import_32_1304_glhelper.def
Normal file
6
src/imports/import_32_1304_glhelper.def
Normal file
@@ -0,0 +1,6 @@
|
||||
LIBRARY glhelper
|
||||
|
||||
EXPORTS
|
||||
glBindFramebufferEXT
|
||||
glFramebufferTexture2DEXT
|
||||
glGenFramebuffersEXT
|
||||
6
src/imports/import_32_803_glhelper.def
Normal file
6
src/imports/import_32_803_glhelper.def
Normal file
@@ -0,0 +1,6 @@
|
||||
LIBRARY glhelper
|
||||
|
||||
EXPORTS
|
||||
glBindFramebufferEXT
|
||||
glFramebufferTexture2DEXT
|
||||
glGenFramebuffersEXT
|
||||
7
src/imports/import_32_indep_ch341.def
Normal file
7
src/imports/import_32_indep_ch341.def
Normal file
@@ -0,0 +1,7 @@
|
||||
LIBRARY ch341dll
|
||||
|
||||
EXPORTS
|
||||
CH341OpenDevice@4=CH341OpenDevice
|
||||
CH341CloseDevice@4=CH341CloseDevice
|
||||
CH341EppReadData@12=CH341EppReadData
|
||||
CH341EppSetAddr@8=CH341EppSetAddr
|
||||
7
src/imports/import_64_1509_avs-ea3.def
Normal file
7
src/imports/import_64_1509_avs-ea3.def
Normal file
@@ -0,0 +1,7 @@
|
||||
LIBRARY libavs-win64-ea3
|
||||
|
||||
EXPORTS
|
||||
ea3_boot @8 NONAME
|
||||
ea3_get_boot_status @11 NONAME
|
||||
ea3_get_pp_status @10 NONAME
|
||||
ea3_shutdown @9 NONAME
|
||||
32
src/imports/import_64_1509_avs.def
Normal file
32
src/imports/import_64_1509_avs.def
Normal file
@@ -0,0 +1,32 @@
|
||||
LIBRARY libavs-win64
|
||||
|
||||
EXPORTS
|
||||
avs_boot @285 NONAME
|
||||
avs_fs_close @65 NONAME
|
||||
avs_fs_lseek @59 NONAME
|
||||
avs_fs_lseek64 @60 NONAME
|
||||
avs_fs_open @58 NONAME
|
||||
avs_fs_read @61 NONAME
|
||||
avs_net_ctrl @98 NONAME
|
||||
avs_shutdown @286 NONAME
|
||||
avs_thread_create @6 NONAME
|
||||
avs_thread_destroy @8 NONAME
|
||||
avs_thread_exit @12 NONAME
|
||||
avs_thread_join @13 NONAME
|
||||
log_body_fatal @357 NONAME
|
||||
log_body_info @359 NONAME
|
||||
log_body_misc @360 NONAME
|
||||
log_body_warning @358 NONAME
|
||||
property_create @127 NONAME
|
||||
property_desc_to_buffer @129 NONAME
|
||||
property_destroy @128 NONAME
|
||||
property_insert_read @131 NONAME
|
||||
property_node_create @145 NONAME
|
||||
property_node_refer @158 NONAME
|
||||
property_node_remove @146 NONAME
|
||||
property_psmap_export @162 NONAME
|
||||
property_psmap_import @161 NONAME
|
||||
property_read_query_memsize @159 NONAME
|
||||
property_search @144 NONAME
|
||||
std_getenv @207 NONAME
|
||||
std_setenv @208 NONAME
|
||||
@@ -5,9 +5,13 @@
|
||||
#include <stdint.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
#include "acio/h44b.h"
|
||||
#include "acio/hdxs.h"
|
||||
#include "acio/icca.h"
|
||||
#include "acio/kfca.h"
|
||||
#include "acio/mdxf.h"
|
||||
#include "acio/panb.h"
|
||||
#include "acio/rvol.h"
|
||||
|
||||
#define AC_IO_SOF 0xAA
|
||||
#define AC_IO_ESCAPE 0xFF
|
||||
@@ -35,8 +39,11 @@ enum ac_io_node_type {
|
||||
AC_IO_NODE_TYPE_LED_STRIP = 0x04020000,
|
||||
AC_IO_NODE_TYPE_LED_SPIKE = 0x05010000,
|
||||
AC_IO_NODE_TYPE_KFCA = 0x09060000,
|
||||
AC_IO_NODE_TYPE_BI2A = 0x0d060000,
|
||||
AC_IO_NODE_TYPE_RVOL = 0x09060001,
|
||||
AC_IO_NODE_TYPE_MDXF = 0x09070000,
|
||||
AC_IO_NODE_TYPE_PANB = 0x090E0000,
|
||||
AC_IO_NODE_TYPE_BMPU = 0x0B000000,
|
||||
AC_IO_NODE_TYPE_BI2A = 0x0D060000,
|
||||
};
|
||||
|
||||
#pragma pack(push, 1)
|
||||
@@ -66,15 +73,27 @@ struct ac_io_message {
|
||||
uint8_t raw[0xFF];
|
||||
uint8_t count;
|
||||
uint8_t status;
|
||||
uint8_t param;
|
||||
struct ac_io_version version;
|
||||
|
||||
struct ac_io_h44b_output h44b_output;
|
||||
|
||||
struct ac_io_icca_misc icca_misc;
|
||||
struct ac_io_icca_state icca_state;
|
||||
|
||||
struct ac_io_kfca_poll_in kfca_poll_in;
|
||||
struct ac_io_kfca_poll_out kfca_poll_out;
|
||||
|
||||
struct ac_io_panb_poll_in panb_poll_in;
|
||||
struct ac_io_panb_poll_out panb_poll_out;
|
||||
|
||||
struct ac_io_hdxs_output hdxs_output;
|
||||
|
||||
struct ac_io_rvol_poll_in rvol_poll_in;
|
||||
struct ac_io_rvol_poll_out rvol_poll_out;
|
||||
|
||||
struct ac_io_mdxf_poll_in mdxf_poll_in;
|
||||
struct ac_io_mdxf_light_out mdxf_light_out;
|
||||
};
|
||||
} cmd;
|
||||
|
||||
|
||||
@@ -14,6 +14,6 @@ struct ac_io_h44b_output {
|
||||
uint8_t right_rgb[3];
|
||||
uint8_t title_rgb[3];
|
||||
uint8_t woofer_rgb[3];
|
||||
};
|
||||
} __attribute__((__packed__));
|
||||
|
||||
#endif
|
||||
#endif
|
||||
|
||||
@@ -4,13 +4,15 @@
|
||||
#include <stdint.h>
|
||||
|
||||
enum ac_io_icca_cmd {
|
||||
/* found on jubeat, sent right after queue loop start */
|
||||
AC_IO_ICCA_CMD_UNKN_0116 = 0x0116,
|
||||
/* Yet unknown command encountered first on jubeat (1) */
|
||||
AC_IO_ICCA_CMD_UNKN_0120 = 0x0120,
|
||||
AC_IO_ICCA_CMD_QUEUE_LOOP_START = 0x0130,
|
||||
AC_IO_ICCA_CMD_ENGAGE = 0x0131,
|
||||
AC_IO_ICCA_CMD_POLL = 0x0134,
|
||||
AC_IO_ICCA_CMD_SET_SLOT_STATE = 0x0135,
|
||||
AC_IO_ICCA_CMD_BEGIN_KEYPAD = 0x013A,
|
||||
AC_IO_ICCA_CMD_DEVICE_CONTROL = 0x013A,
|
||||
AC_IO_ICCA_CMD_POLL_FELICA = 0x0161,
|
||||
AC_IO_ICCA_CMD_KEY_EXCHANGE = 0x0160,
|
||||
AC_IO_ICCA_CMD_POLL_ENCRYPTED = 0x0164,
|
||||
@@ -29,6 +31,14 @@ enum ac_io_icca_sensor_state {
|
||||
AC_IO_ICCA_SENSOR_MASK_BACK_ON = (1 << 5)
|
||||
};
|
||||
|
||||
enum ac_io_icca_status_code {
|
||||
AC_IO_ICCA_STATUS_FAULT = 0x00,
|
||||
AC_IO_ICCA_STATUS_IDLE = 0x01,
|
||||
AC_IO_ICCA_STATUS_GOT_UID = 0x02,
|
||||
AC_IO_ICCA_STATUS_IDLE_NEW = 0x04,
|
||||
AC_IO_ICCA_STATUS_BUSY_NEW = 0x01,
|
||||
};
|
||||
|
||||
enum ac_io_icca_keypad_mask {
|
||||
AC_IO_ICCA_KEYPAD_MASK_EMPTY = (1 << 0),
|
||||
AC_IO_ICCA_KEYPAD_MASK_3 = (1 << 1),
|
||||
|
||||
@@ -1,48 +0,0 @@
|
||||
#ifndef AC_IO_ICCB_H
|
||||
#define AC_IO_ICCB_H
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
enum ac_io_iccb_cmd {
|
||||
/* found on jubeat prop, sent after acio init req, maybe fw update? */
|
||||
AC_IO_ICCB_CMD_UNK_0100 = 0x0100,
|
||||
/* found on jubeat prop, sent right after queue loop start */
|
||||
AC_IO_ICCB_CMD_UNK_0116 = 0x0116,
|
||||
/* found on jubeat prop, sent after 0100 req */
|
||||
AC_IO_ICCB_CMD_UNK_0120 = 0x0120,
|
||||
AC_IO_ICCB_CMD_QUEUE_LOOP_START = 0x0130,
|
||||
AC_IO_ICCB_CMD_POLL = 0x0134,
|
||||
AC_IO_ICCB_CMD_UNK_135 = 0x0135,
|
||||
AC_IO_ICCB_CMD_SLEEP = 0x013A,
|
||||
AC_IO_ICCB_CMD_READ_CARD = 0x0161
|
||||
};
|
||||
|
||||
enum ac_io_iccb_sensor_state {
|
||||
AC_IO_ICCB_SENSOR_CARD = 0x02,
|
||||
AC_IO_ICCB_SENSOR_NO_CARD = 0x04
|
||||
};
|
||||
|
||||
enum ac_io_iccb_card_type {
|
||||
AC_IO_ICCB_CARD_TYPE_ISO15696 = 0x0,
|
||||
AC_IO_ICCB_CARD_TYPE_FELICA = 0x1,
|
||||
};
|
||||
|
||||
#pragma pack(push, 1)
|
||||
|
||||
struct ac_io_iccb_misc {
|
||||
uint8_t unknown;
|
||||
uint8_t subcmd;
|
||||
};
|
||||
|
||||
struct ac_io_iccb_state {
|
||||
uint8_t sensor_state;
|
||||
uint8_t card_type;
|
||||
uint8_t uid[8];
|
||||
uint8_t unk2;
|
||||
uint8_t unk3;
|
||||
uint8_t unk4[4];
|
||||
};
|
||||
|
||||
#pragma pack(pop)
|
||||
|
||||
#endif
|
||||
49
src/main/acio/mdxf.h
Normal file
49
src/main/acio/mdxf.h
Normal file
@@ -0,0 +1,49 @@
|
||||
#ifndef AC_IO_MDXF_H
|
||||
#define AC_IO_MDXF_H
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
#define AC_IO_CMD_MDXF_POLL 0x0110
|
||||
#define AC_IO_CMD_MDXF_AUTO_GET_START 0x0116
|
||||
#define AC_IO_CMD_MDXF_LIGHT 0x0113
|
||||
|
||||
#pragma pack(push, 1)
|
||||
|
||||
union mdxf_panel_sensors_individual {
|
||||
struct {
|
||||
uint8_t right : 1;
|
||||
uint8_t left : 1;
|
||||
uint8_t down : 1;
|
||||
uint8_t up : 1;
|
||||
uint8_t unused : 4;
|
||||
};
|
||||
uint8_t raw;
|
||||
};
|
||||
|
||||
struct mdxf_panel_sensors {
|
||||
uint8_t down : 4;
|
||||
uint8_t up : 4;
|
||||
uint8_t right : 4;
|
||||
uint8_t left : 4;
|
||||
};
|
||||
|
||||
struct ac_io_mdxf_poll_in {
|
||||
struct mdxf_panel_sensors panel;
|
||||
uint8_t unk;
|
||||
};
|
||||
|
||||
struct mdxf_lights {
|
||||
uint8_t up_right;
|
||||
uint8_t down_left;
|
||||
uint8_t up_left;
|
||||
uint8_t down_right;
|
||||
uint8_t unk;
|
||||
};
|
||||
|
||||
struct ac_io_mdxf_light_out {
|
||||
struct mdxf_lights side[2];
|
||||
};
|
||||
|
||||
#pragma pack(pop)
|
||||
|
||||
#endif
|
||||
42
src/main/acio/panb.h
Normal file
42
src/main/acio/panb.h
Normal file
@@ -0,0 +1,42 @@
|
||||
#ifndef AC_IO_PANB_H
|
||||
#define AC_IO_PANB_H
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
#define AC_IO_CMD_PANB_POLL_REPLY 0x0110
|
||||
#define AC_IO_CMD_PANB_SEND_LAMP 0x0111
|
||||
#define AC_IO_CMD_PANB_START_AUTO_INPUT 0x0115
|
||||
|
||||
#define AC_IO_PANB_NUM_NODES 4
|
||||
#define AC_IO_PANB_MAX_KEYS (7*AC_IO_PANB_NUM_NODES)
|
||||
#define AC_IO_PANB_MAX_KEYPAIRS (AC_IO_PANB_MAX_KEYS/2)
|
||||
|
||||
struct ac_io_panb_keypair {
|
||||
uint8_t key2 : 4;
|
||||
uint8_t key1 : 4;
|
||||
};
|
||||
|
||||
#pragma pack(push, 1)
|
||||
struct ac_io_panb_poll_in {
|
||||
/* last received command sequence number (start_auto_input / send_lamp) */
|
||||
uint8_t sub_seq1;
|
||||
/* auto-increment sequence number for autopoll reports */
|
||||
uint8_t sub_seq2;
|
||||
struct ac_io_panb_keypair keypair[AC_IO_PANB_MAX_KEYPAIRS];
|
||||
};
|
||||
#pragma pack(pop)
|
||||
|
||||
struct ac_io_panb_color {
|
||||
uint8_t red;
|
||||
uint8_t green;
|
||||
uint8_t blue;
|
||||
};
|
||||
|
||||
#pragma pack(push, 1)
|
||||
struct ac_io_panb_poll_out {
|
||||
struct ac_io_panb_color key[AC_IO_PANB_MAX_KEYS];
|
||||
};
|
||||
#pragma pack(pop)
|
||||
|
||||
|
||||
#endif
|
||||
74
src/main/acio/rvol.h
Normal file
74
src/main/acio/rvol.h
Normal file
@@ -0,0 +1,74 @@
|
||||
#ifndef AC_IO_RVOL_H
|
||||
#define AC_IO_RVOL_H
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
// technically RVOL also can poll with CMD 0x0113
|
||||
// but museca never uses this (it's controlled by if the watchdog is on/off)
|
||||
#define AC_IO_CMD_RVOL_POLL 0x0112
|
||||
#define AC_IO_CMD_RVOL_SET_EXPAND_MODE 0x0114
|
||||
#define AC_IO_CMD_RVOL_AMP_CONTROL 0x0128
|
||||
|
||||
#pragma pack(push, 1)
|
||||
|
||||
struct ac_io_rvol_buttons_1 {
|
||||
uint8_t unk0 : 1;
|
||||
uint8_t unk1 : 1;
|
||||
uint8_t spinner_4 : 1;
|
||||
uint8_t pedal : 1;
|
||||
uint8_t spinner_5 : 1;
|
||||
uint8_t unk5 : 1;
|
||||
uint8_t unk6 : 1;
|
||||
uint8_t unk7 : 1;
|
||||
};
|
||||
|
||||
struct ac_io_rvol_buttons_2 {
|
||||
uint8_t spinner_2 : 1;
|
||||
uint8_t unk1 : 1;
|
||||
uint8_t unk2 : 1;
|
||||
uint8_t spinner_1 : 1;
|
||||
uint8_t unk4 : 1;
|
||||
uint8_t unk5 : 1;
|
||||
uint8_t unk6 : 1;
|
||||
uint8_t unk7 : 1;
|
||||
};
|
||||
|
||||
struct ac_io_rvol_buttons_3 {
|
||||
uint8_t unk0 : 1;
|
||||
uint8_t unk1 : 1;
|
||||
uint8_t unk2 : 1;
|
||||
uint8_t spinner_3 : 1;
|
||||
uint8_t unk4 : 1;
|
||||
uint8_t unk5 : 1;
|
||||
uint8_t unk6 : 1;
|
||||
uint8_t unk7 : 1;
|
||||
};
|
||||
|
||||
struct ac_io_rvol_poll_in {
|
||||
uint8_t unk_0;
|
||||
struct ac_io_rvol_buttons_1 buttons_1;
|
||||
uint8_t unk_2_8[7];
|
||||
struct ac_io_rvol_buttons_2 buttons_2;
|
||||
uint8_t unk_10;
|
||||
struct ac_io_rvol_buttons_3 buttons_3;
|
||||
uint8_t unk_12_15[4];
|
||||
uint8_t spinners[5];
|
||||
uint8_t unk_21_22[2];
|
||||
};
|
||||
|
||||
struct light_rgb {
|
||||
uint8_t r;
|
||||
uint8_t g;
|
||||
uint8_t b;
|
||||
};
|
||||
|
||||
struct ac_io_rvol_poll_out {
|
||||
uint8_t unk0_3[4];
|
||||
struct light_rgb spinner[5];
|
||||
struct light_rgb title;
|
||||
uint8_t unk22_31[10];
|
||||
};
|
||||
|
||||
#pragma pack(pop)
|
||||
|
||||
#endif
|
||||
7
src/main/aciodrv-proc/Module.mk
Normal file
7
src/main/aciodrv-proc/Module.mk
Normal file
@@ -0,0 +1,7 @@
|
||||
libs += aciodrv-proc
|
||||
|
||||
libs_aciodrv-proc := \
|
||||
|
||||
src_aciodrv-proc := \
|
||||
panb.c \
|
||||
|
||||
90
src/main/aciodrv-proc/panb.c
Normal file
90
src/main/aciodrv-proc/panb.c
Normal file
@@ -0,0 +1,90 @@
|
||||
#define LOG_MODULE "aciodrv-proc-panb"
|
||||
|
||||
#include <string.h>
|
||||
|
||||
#include "aciodrv/device.h"
|
||||
#include "aciodrv/panb.h"
|
||||
|
||||
#include "util/thread.h"
|
||||
#include "util/log.h"
|
||||
|
||||
static int auto_poll_proc(void *auto_poll_param);
|
||||
static int auto_poll_threadid;
|
||||
|
||||
static CRITICAL_SECTION keypair_lock;
|
||||
static struct ac_io_panb_keypair _keypair[AC_IO_PANB_MAX_KEYPAIRS];
|
||||
|
||||
static CRITICAL_SECTION auto_poll_stop_lock;
|
||||
static bool auto_poll_stop;
|
||||
|
||||
static int auto_poll_proc(void * param)
|
||||
{
|
||||
struct aciodrv_device_ctx * device = (struct aciodrv_device_ctx *) param;
|
||||
struct ac_io_panb_poll_in poll_in;
|
||||
bool stop;
|
||||
|
||||
do {
|
||||
aciodrv_panb_recv_poll(device, &poll_in);
|
||||
|
||||
EnterCriticalSection(&keypair_lock);
|
||||
memcpy(_keypair, poll_in.keypair, AC_IO_PANB_MAX_KEYPAIRS);
|
||||
LeaveCriticalSection(&keypair_lock);
|
||||
|
||||
EnterCriticalSection(&auto_poll_stop_lock);
|
||||
stop = auto_poll_stop;
|
||||
LeaveCriticalSection(&auto_poll_stop_lock);
|
||||
} while (!stop);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
bool aciodrv_proc_panb_init(struct aciodrv_device_ctx *device)
|
||||
{
|
||||
log_assert(device);
|
||||
|
||||
if (!aciodrv_panb_start_auto_input(device, 0, AC_IO_PANB_NUM_NODES)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
auto_poll_stop = false;
|
||||
InitializeCriticalSection(&keypair_lock);
|
||||
InitializeCriticalSection(&auto_poll_stop_lock);
|
||||
auto_poll_threadid = thread_create(auto_poll_proc, (void *)device, 0x4000, 0);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool aciodrv_proc_panb_get_state(uint8_t *button_state)
|
||||
{
|
||||
struct ac_io_panb_keypair keypair[AC_IO_PANB_MAX_KEYPAIRS];
|
||||
|
||||
EnterCriticalSection(&keypair_lock);
|
||||
memcpy(keypair, _keypair, AC_IO_PANB_MAX_KEYPAIRS);
|
||||
LeaveCriticalSection(&keypair_lock);
|
||||
|
||||
/* splice the keypairs into separate button values */
|
||||
for (int i=0; i<AC_IO_PANB_MAX_KEYPAIRS; i++) {
|
||||
uint8_t but1 = keypair[i].key1;
|
||||
uint8_t but2 = keypair[i].key2;
|
||||
button_state[2*i] = but1;
|
||||
button_state[2*i+1] = but2;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void aciodrv_proc_panb_fini(struct aciodrv_device_ctx *device)
|
||||
{
|
||||
EnterCriticalSection(&auto_poll_stop_lock);
|
||||
auto_poll_stop = true;
|
||||
LeaveCriticalSection(&auto_poll_stop_lock);
|
||||
|
||||
thread_join(auto_poll_threadid, NULL);
|
||||
thread_destroy(auto_poll_threadid);
|
||||
|
||||
DeleteCriticalSection(&keypair_lock);
|
||||
DeleteCriticalSection(&auto_poll_stop_lock);
|
||||
|
||||
/* reset is the only way to disable the auto polling on device side */
|
||||
aciodrv_device_reset(device);
|
||||
}
|
||||
32
src/main/aciodrv-proc/panb.h
Normal file
32
src/main/aciodrv-proc/panb.h
Normal file
@@ -0,0 +1,32 @@
|
||||
#ifndef ACIODRV_PROC_PANB_H
|
||||
#define ACIODRV_PROC_PANB_H
|
||||
|
||||
#include "aciodrv/panb.h"
|
||||
|
||||
/**
|
||||
* Initialize a PANB device. This will take care of setting up the auto-poll and processing
|
||||
* the poll messages in a separate thread (this is necessary as failing to process messages
|
||||
* fast enough will cause the device to malfunction).
|
||||
*
|
||||
* @param device Context of opened device
|
||||
* @return True if successful, false on error.
|
||||
* @note This function spawns a thread. Caller must call aciodrv_proc_panb_fini to properly
|
||||
* terminate.
|
||||
*/
|
||||
bool aciodrv_proc_panb_init(struct aciodrv_device_ctx *device);
|
||||
|
||||
/**
|
||||
* Retrieve latest known button state from the PANB device.
|
||||
*
|
||||
* @param button_state 28 cell array to store button state
|
||||
* (mandatory, upon calling the array contains values between 0 to 15 indicating the keys velocity).
|
||||
* @return True on success, false on error.
|
||||
*/
|
||||
bool aciodrv_proc_panb_get_state(uint8_t *button_state);
|
||||
|
||||
/**
|
||||
* Properly terminate the thread and reset the device (this is the only way to stop the auto polling).
|
||||
*/
|
||||
void aciodrv_proc_panb_fini(struct aciodrv_device_ctx *device);
|
||||
|
||||
#endif
|
||||
@@ -1,10 +1,13 @@
|
||||
libs += aciodrv
|
||||
|
||||
libs_aciodrv := \
|
||||
|
||||
|
||||
src_aciodrv := \
|
||||
device.c \
|
||||
h44b.c \
|
||||
icca.c \
|
||||
kfca.c \
|
||||
panb.c \
|
||||
rvol.c \
|
||||
port.c \
|
||||
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
#define LOG_MODULE "aciodrv-device"
|
||||
|
||||
#include <inttypes.h>
|
||||
#include <string.h>
|
||||
|
||||
#include "aciodrv/device.h"
|
||||
@@ -8,34 +9,64 @@
|
||||
|
||||
#include "util/hex.h"
|
||||
#include "util/log.h"
|
||||
#include "util/mem.h"
|
||||
|
||||
/* Enable to dump all data to the logger */
|
||||
//#define AC_IO_MSG_LOG
|
||||
|
||||
static uint8_t aciodrv_device_msg_counter = 1;
|
||||
static uint8_t aciodrv_device_node_count;
|
||||
static char aviodrv_device_node_products[16][4];
|
||||
#define ACIO_MAX_NODES_PER_PORT 16
|
||||
|
||||
static bool aciodrv_device_init(void)
|
||||
struct aciodrv_device_ctx {
|
||||
HANDLE fd;
|
||||
struct aciodrv_device_node_version node_versions[ACIO_MAX_NODES_PER_PORT];
|
||||
uint8_t msg_counter;
|
||||
uint8_t node_count;
|
||||
};
|
||||
|
||||
bool aciodrv_device_reset(struct aciodrv_device_ctx *device)
|
||||
{
|
||||
uint8_t reset_seq[525] = {0};
|
||||
|
||||
/* init/reset the device by sending 525 NULL bytes */
|
||||
log_info("Resetting device");
|
||||
if (aciodrv_port_write(device->fd, reset_seq, sizeof(reset_seq)) <= 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
/* signal to device for a reset */
|
||||
EscapeCommFunction(device->fd, SETBREAK);
|
||||
Sleep(1450);
|
||||
EscapeCommFunction(device->fd, CLRBREAK);
|
||||
Sleep(1200);
|
||||
|
||||
/* ignore the next 100 reads (of whatever length) */
|
||||
for (size_t i = 0; i < 100; ++i) {
|
||||
aciodrv_port_read(device->fd, reset_seq, sizeof(reset_seq));
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool aciodrv_device_sof_flush(struct aciodrv_device_ctx *device)
|
||||
{
|
||||
uint8_t init_seq[1] = {AC_IO_SOF};
|
||||
uint8_t read_buff[1] = {0x00};
|
||||
uint8_t read_buff[1] = {0};
|
||||
|
||||
/* init/reset the device by sending 0xAA until 0xAA is returned */
|
||||
/* wait for reset to finish */
|
||||
int read = 0;
|
||||
do {
|
||||
if (aciodrv_port_write(init_seq, sizeof(init_seq)) <= 0) {
|
||||
if (aciodrv_port_write(device->fd, init_seq, sizeof(init_seq)) <= 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
read = aciodrv_port_read(read_buff, sizeof(read_buff));
|
||||
read = aciodrv_port_read(device->fd, read_buff, sizeof(read_buff));
|
||||
} while ((read <= 0) || (read_buff[0] != init_seq[0]));
|
||||
|
||||
if (read > 0) {
|
||||
log_warning("Obtained SOF, clearing out buffer now");
|
||||
log_info("Obtained SOF, clearing out buffer now");
|
||||
/* empty buffer by reading all data */
|
||||
while (read > 0) {
|
||||
read = aciodrv_port_read(init_seq, sizeof(init_seq));
|
||||
read = aciodrv_port_read(device->fd, init_seq, sizeof(init_seq));
|
||||
}
|
||||
log_warning("Cleared buffer, init done");
|
||||
|
||||
@@ -46,30 +77,39 @@ static bool aciodrv_device_init(void)
|
||||
}
|
||||
}
|
||||
|
||||
static bool aciodrv_device_init(struct aciodrv_device_ctx *device)
|
||||
{
|
||||
if (!aciodrv_device_reset(device)) {
|
||||
log_warning("Reset failed");
|
||||
return false;
|
||||
}
|
||||
return aciodrv_device_sof_flush(device);
|
||||
}
|
||||
|
||||
#ifdef AC_IO_MSG_LOG
|
||||
static void
|
||||
aciodrv_device_log_buffer(const char *msg, const uint8_t *buffer, int length)
|
||||
aciodrv_device_log_buffer(struct aciodrv_device_ctx *device, const char *msg, const uint8_t *buffer, int length)
|
||||
{
|
||||
char str[4096];
|
||||
|
||||
hex_encode_uc((const void *) buffer, length, str, sizeof(str));
|
||||
log_misc("%s, length %d: %s", msg, length, str);
|
||||
log_misc("[%p] %s, length %d: %s", device->fd, msg, length, str);
|
||||
}
|
||||
#endif
|
||||
|
||||
static bool aciodrv_device_send(const uint8_t *buffer, int length)
|
||||
static bool aciodrv_device_send(struct aciodrv_device_ctx *device, const uint8_t *buffer, int length)
|
||||
{
|
||||
uint8_t send_buf[512];
|
||||
int send_buf_pos = 0;
|
||||
uint8_t checksum = 0;
|
||||
|
||||
if (length > sizeof(send_buf)) {
|
||||
log_warning("Send buffer overflow");
|
||||
log_warning("[%p] Send buffer overflow", device->fd);
|
||||
return false;
|
||||
}
|
||||
|
||||
#ifdef AC_IO_MSG_LOG
|
||||
aciodrv_device_log_buffer("Send (1)", buffer, length);
|
||||
aciodrv_device_log_buffer(device, "Send (1)", buffer, length);
|
||||
#endif
|
||||
|
||||
send_buf[send_buf_pos++] = AC_IO_SOF;
|
||||
@@ -95,18 +135,18 @@ static bool aciodrv_device_send(const uint8_t *buffer, int length)
|
||||
}
|
||||
|
||||
#ifdef AC_IO_MSG_LOG
|
||||
aciodrv_device_log_buffer("Send (2)", send_buf, send_buf_pos);
|
||||
aciodrv_device_log_buffer(device, "Send (2)", send_buf, send_buf_pos);
|
||||
#endif
|
||||
|
||||
if (aciodrv_port_write(send_buf, send_buf_pos) != send_buf_pos) {
|
||||
log_warning("Sending data with length %d failed", send_buf_pos);
|
||||
if (aciodrv_port_write(device->fd, send_buf, send_buf_pos) != send_buf_pos) {
|
||||
log_warning("[%p] Sending data with length %d failed", device->fd, send_buf_pos);
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static int aciodrv_device_receive(uint8_t *buffer, int size)
|
||||
static int aciodrv_device_receive(struct aciodrv_device_ctx *device, uint8_t *buffer, int max_resp_size)
|
||||
{
|
||||
uint8_t recv_buf[512];
|
||||
int recv_size = 0;
|
||||
@@ -118,16 +158,14 @@ static int aciodrv_device_receive(uint8_t *buffer, int size)
|
||||
of 0xAAs before we get a valid message. */
|
||||
recv_buf[0] = AC_IO_SOF;
|
||||
do {
|
||||
read = aciodrv_port_read(recv_buf, 1);
|
||||
read = aciodrv_port_read(device->fd, recv_buf, 1);
|
||||
} while (recv_buf[0] == AC_IO_SOF);
|
||||
|
||||
if (read > 0) {
|
||||
size += 1;
|
||||
|
||||
if (read > 0) {
|
||||
/* recv_buf[0] is already the first byte of the message.
|
||||
now read until nothing's left */
|
||||
recv_size++;
|
||||
size--;
|
||||
|
||||
/* important: we have to know how much data we expect
|
||||
and have to read until we reach the requested amount.
|
||||
@@ -135,9 +173,10 @@ static int aciodrv_device_receive(uint8_t *buffer, int size)
|
||||
need to handle escaping (which relies on an up to
|
||||
date recv_buf[recv_size]) we loop until we get a
|
||||
non-zero read. */
|
||||
while (size > 0) {
|
||||
size_t expected_size = offsetof(struct ac_io_message, cmd.nbytes) + 1;
|
||||
while (recv_size < expected_size) {
|
||||
do {
|
||||
read = aciodrv_port_read(recv_buf + recv_size, 1);
|
||||
read = aciodrv_port_read(device->fd, recv_buf + recv_size, 1);
|
||||
} while (read == 0);
|
||||
|
||||
if (read < 0) {
|
||||
@@ -150,7 +189,8 @@ static int aciodrv_device_receive(uint8_t *buffer, int size)
|
||||
/* next byte is our real data
|
||||
overwrite escape byte */
|
||||
do {
|
||||
read = aciodrv_port_read(recv_buf + recv_size, 1);
|
||||
read = aciodrv_port_read(
|
||||
device->fd, recv_buf + recv_size, 1);
|
||||
} while (read == 0);
|
||||
|
||||
if (read < 0) {
|
||||
@@ -161,15 +201,23 @@ static int aciodrv_device_receive(uint8_t *buffer, int size)
|
||||
}
|
||||
|
||||
recv_size += read;
|
||||
size -= read;
|
||||
|
||||
if (recv_size > offsetof(struct ac_io_message, cmd.nbytes)) {
|
||||
// header + data + checksum
|
||||
expected_size = offsetof(struct ac_io_message, cmd.raw) + ((struct ac_io_message*)recv_buf)->cmd.nbytes + 1;
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef AC_IO_MSG_LOG
|
||||
aciodrv_device_log_buffer("Recv (1)", recv_buf, recv_size);
|
||||
log_warning("Expected %d got %d", recv_buf[4], recv_size - 6);
|
||||
aciodrv_device_log_buffer(device, "Recv (1)", recv_buf, recv_size);
|
||||
log_warning("Expected %d got %d", max_resp_size - 6, recv_buf[4]);
|
||||
#endif
|
||||
|
||||
/* recv_size - 1: omit checksum for checksum calc */
|
||||
if ((recv_size - 1) > max_resp_size) {
|
||||
log_warning("[%p] Expected %d got %d", device->fd, max_resp_size - 6, recv_buf[4]);
|
||||
return -1;
|
||||
}
|
||||
for (int i = 0; i < recv_size - 1; i++) {
|
||||
checksum += recv_buf[i];
|
||||
buffer[i] = recv_buf[i];
|
||||
@@ -178,12 +226,13 @@ static int aciodrv_device_receive(uint8_t *buffer, int size)
|
||||
result_size = recv_size - 1;
|
||||
|
||||
#ifdef AC_IO_MSG_LOG
|
||||
aciodrv_device_log_buffer("Recv (2)", buffer, result_size);
|
||||
aciodrv_device_log_buffer(device, "Recv (2)", buffer, result_size);
|
||||
#endif
|
||||
|
||||
if (checksum != recv_buf[recv_size - 1]) {
|
||||
log_warning(
|
||||
"Invalid message checksum: %02X != %02X",
|
||||
"[%p] Invalid message checksum: %02X != %02X",
|
||||
device->fd,
|
||||
checksum,
|
||||
recv_buf[recv_size - 1]);
|
||||
return -1;
|
||||
@@ -195,7 +244,7 @@ static int aciodrv_device_receive(uint8_t *buffer, int size)
|
||||
return -1;
|
||||
}
|
||||
|
||||
static uint8_t aciodrv_device_enum_nodes(void)
|
||||
static uint8_t aciodrv_device_enum_nodes(struct aciodrv_device_ctx *device)
|
||||
{
|
||||
struct ac_io_message msg;
|
||||
|
||||
@@ -205,7 +254,9 @@ static uint8_t aciodrv_device_enum_nodes(void)
|
||||
msg.cmd.count = 0;
|
||||
|
||||
if (!aciodrv_send_and_recv(
|
||||
&msg, offsetof(struct ac_io_message, cmd.raw) + 1)) {
|
||||
device,
|
||||
&msg,
|
||||
offsetof(struct ac_io_message, cmd.raw) + 1)) {
|
||||
log_warning("Enumerating nodes failed");
|
||||
return 0;
|
||||
}
|
||||
@@ -215,7 +266,7 @@ static uint8_t aciodrv_device_enum_nodes(void)
|
||||
return msg.cmd.count;
|
||||
}
|
||||
|
||||
static bool aciodrv_device_get_version(uint8_t node_id, char product[4])
|
||||
static bool aciodrv_device_get_version(struct aciodrv_device_ctx *device, uint8_t node_id, struct aciodrv_device_node_version *version)
|
||||
{
|
||||
struct ac_io_message msg;
|
||||
|
||||
@@ -224,6 +275,7 @@ static bool aciodrv_device_get_version(uint8_t node_id, char product[4])
|
||||
msg.cmd.nbytes = 0;
|
||||
|
||||
if (!aciodrv_send_and_recv(
|
||||
device,
|
||||
&msg,
|
||||
offsetof(struct ac_io_message, cmd.raw) +
|
||||
sizeof(struct ac_io_version))) {
|
||||
@@ -247,12 +299,16 @@ static bool aciodrv_device_get_version(uint8_t node_id, char product[4])
|
||||
msg.cmd.version.date,
|
||||
msg.cmd.version.time);
|
||||
|
||||
memcpy(product, msg.cmd.version.product_code, 4);
|
||||
memcpy(version->product, msg.cmd.version.product_code, ACIO_NODE_PRODUCT_CODE_LEN);
|
||||
version->type = ac_io_u32(msg.cmd.version.type);
|
||||
version->major = msg.cmd.version.major;
|
||||
version->minor = msg.cmd.version.minor;
|
||||
version->revision = msg.cmd.version.revision;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool aciodrv_device_start_node(uint8_t node_id)
|
||||
static bool aciodrv_device_start_node(struct aciodrv_device_ctx *device, uint8_t node_id)
|
||||
{
|
||||
struct ac_io_message msg;
|
||||
|
||||
@@ -261,7 +317,9 @@ static bool aciodrv_device_start_node(uint8_t node_id)
|
||||
msg.cmd.nbytes = 0;
|
||||
|
||||
if (!aciodrv_send_and_recv(
|
||||
&msg, offsetof(struct ac_io_message, cmd.raw) + 1)) {
|
||||
device,
|
||||
&msg,
|
||||
offsetof(struct ac_io_message, cmd.raw) + 1)) {
|
||||
log_warning("Starting node %d failed", node_id);
|
||||
return false;
|
||||
}
|
||||
@@ -270,80 +328,135 @@ static bool aciodrv_device_start_node(uint8_t node_id)
|
||||
return true;
|
||||
}
|
||||
|
||||
bool aciodrv_device_open(const char *port, int baud)
|
||||
// deprecated name
|
||||
struct aciodrv_device_ctx *aciodrv_device_open(const char *port_path, int baud)
|
||||
{
|
||||
if (!aciodrv_port_open(port, baud)) {
|
||||
return aciodrv_device_open_path(port_path, baud);
|
||||
}
|
||||
|
||||
struct aciodrv_device_ctx *aciodrv_device_open_path(const char *port_path, int baud)
|
||||
{
|
||||
HANDLE port = aciodrv_port_open(port_path, baud);
|
||||
|
||||
if (!port) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
struct aciodrv_device_ctx *device = xmalloc(sizeof(struct aciodrv_device_ctx));
|
||||
|
||||
memset(device, 0, sizeof(struct aciodrv_device_ctx));
|
||||
device->fd = port;
|
||||
device->msg_counter = 1;
|
||||
|
||||
if (!aciodrv_device_init(device)) {
|
||||
aciodrv_device_close(device);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
device->node_count = aciodrv_device_enum_nodes(device);
|
||||
|
||||
if (device->node_count == 0) {
|
||||
aciodrv_device_close(device);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!aciodrv_device_init()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
aciodrv_device_node_count = aciodrv_device_enum_nodes();
|
||||
if (aciodrv_device_node_count == 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
for (uint8_t i = 0; i < aciodrv_device_node_count; i++) {
|
||||
for (uint8_t i = 0; i < device->node_count; i++) {
|
||||
if (!aciodrv_device_get_version(
|
||||
i + 1, aviodrv_device_node_products[i])) {
|
||||
return false;
|
||||
device, i + 1, &device->node_versions[i])) {
|
||||
aciodrv_device_close(device);
|
||||
return NULL;
|
||||
}
|
||||
}
|
||||
|
||||
for (uint8_t i = 0; i < aciodrv_device_node_count; i++) {
|
||||
if (!aciodrv_device_start_node(i + 1)) {
|
||||
return false;
|
||||
for (uint8_t i = 0; i < device->node_count; i++) {
|
||||
if (!aciodrv_device_start_node(device, i + 1)) {
|
||||
aciodrv_device_close(device);
|
||||
return NULL;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
log_info("Opening ACIO device on [%p]", device->fd);
|
||||
return device;
|
||||
}
|
||||
|
||||
uint8_t aciodrv_device_get_node_count(void)
|
||||
uint8_t aciodrv_device_get_node_count(struct aciodrv_device_ctx *device)
|
||||
{
|
||||
return aciodrv_device_node_count;
|
||||
return device->node_count;
|
||||
}
|
||||
|
||||
bool aciodrv_device_get_node_product_ident(uint8_t node_id, char product[4])
|
||||
bool aciodrv_device_get_node_product_ident(struct aciodrv_device_ctx *device, uint8_t node_id, char product[ACIO_NODE_PRODUCT_CODE_LEN])
|
||||
{
|
||||
if (aciodrv_device_node_count == 0 || node_id > aciodrv_device_node_count) {
|
||||
if (device->node_count == 0 || node_id > device->node_count) {
|
||||
return false;
|
||||
}
|
||||
|
||||
memcpy(product, aviodrv_device_node_products[node_id], 4);
|
||||
memcpy(product, device->node_versions[node_id].product, ACIO_NODE_PRODUCT_CODE_LEN);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool aciodrv_send_and_recv(struct ac_io_message *msg, int resp_size)
|
||||
uint32_t aciodrv_device_get_node_product_type(struct aciodrv_device_ctx *device, uint8_t node_id)
|
||||
{
|
||||
msg->cmd.seq_no = aciodrv_device_msg_counter++;
|
||||
if (device->node_count == 0 || node_id > device->node_count) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
return device->node_versions[node_id].type;
|
||||
}
|
||||
|
||||
const struct aciodrv_device_node_version *aciodrv_device_get_node_product_version(struct aciodrv_device_ctx *device, uint8_t node_id)
|
||||
{
|
||||
if (device->node_count == 0 || node_id > device->node_count) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return &device->node_versions[node_id];
|
||||
}
|
||||
|
||||
bool aciodrv_send(struct aciodrv_device_ctx *device, struct ac_io_message *msg)
|
||||
{
|
||||
msg->cmd.seq_no = device->msg_counter++;
|
||||
int send_size = offsetof(struct ac_io_message, cmd.raw) + msg->cmd.nbytes;
|
||||
|
||||
#ifdef AC_IO_MSG_LOG
|
||||
log_info(
|
||||
"Beginning send on %d: %04x (%d b)",
|
||||
"[%p] Beginning send on %d: %04x (%d b)",
|
||||
device->fd,
|
||||
msg->addr,
|
||||
msg->cmd.code,
|
||||
send_size);
|
||||
#endif
|
||||
if (aciodrv_device_send((uint8_t *) msg, send_size) <= 0) {
|
||||
if (aciodrv_device_send(device, (uint8_t *) msg, send_size) <= 0) {
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool aciodrv_recv(struct aciodrv_device_ctx *device, struct ac_io_message *msg, int max_resp_size)
|
||||
{
|
||||
#ifdef AC_IO_MSG_LOG
|
||||
log_info("[%p] Beginning recv: (%d b)", device->fd, max_resp_size);
|
||||
#endif
|
||||
if (aciodrv_device_receive(device, (uint8_t *) msg, max_resp_size) <= 0) {
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool aciodrv_send_and_recv(struct aciodrv_device_ctx *device, struct ac_io_message *msg, int max_resp_size)
|
||||
{
|
||||
if (!aciodrv_send(device, msg)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
uint16_t req_code = msg->cmd.code;
|
||||
|
||||
#ifdef AC_IO_MSG_LOG
|
||||
log_info("Beginning recv: (%d b)", resp_size);
|
||||
#endif
|
||||
if (aciodrv_device_receive((uint8_t *) msg, resp_size) <= 0) {
|
||||
if (!aciodrv_recv(device, msg, max_resp_size)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (req_code != msg->cmd.code) {
|
||||
log_warning(
|
||||
"Received invalid response %04X for request %04X",
|
||||
"[%p] Received invalid response %04X for request %04X",
|
||||
device->fd,
|
||||
msg->cmd.code,
|
||||
req_code);
|
||||
return false;
|
||||
@@ -352,7 +465,13 @@ bool aciodrv_send_and_recv(struct ac_io_message *msg, int resp_size)
|
||||
return true;
|
||||
}
|
||||
|
||||
void aciodrv_device_close(void)
|
||||
void aciodrv_device_close(struct aciodrv_device_ctx *device)
|
||||
{
|
||||
aciodrv_port_close();
|
||||
log_assert(device);
|
||||
|
||||
log_info("Closing ACIO on [%p]", device->fd);
|
||||
|
||||
aciodrv_port_close(device->fd);
|
||||
|
||||
free(device);
|
||||
}
|
||||
|
||||
@@ -5,48 +5,119 @@
|
||||
|
||||
#include "acio/acio.h"
|
||||
|
||||
#include "windows.h"
|
||||
|
||||
#define ACIO_NODE_PRODUCT_CODE_LEN 4
|
||||
|
||||
struct aciodrv_device_ctx;
|
||||
|
||||
struct aciodrv_device_node_version {
|
||||
char product[ACIO_NODE_PRODUCT_CODE_LEN];
|
||||
uint32_t type;
|
||||
uint8_t major;
|
||||
uint8_t minor;
|
||||
uint8_t revision;
|
||||
};
|
||||
|
||||
/**
|
||||
* Open an ACIO device connected to a serial port.
|
||||
*
|
||||
* @param port Port the device is connected to (e.g. "COM1")
|
||||
* @param baud Baud rate for communication (e.g. 57600 for ICCA)
|
||||
* @return True if opening the port and resetting the device was successful,
|
||||
* false on error.
|
||||
* @return opened device context, NULL on error
|
||||
*/
|
||||
bool aciodrv_device_open(const char *port, int baud);
|
||||
struct aciodrv_device_ctx *aciodrv_device_open(const char *port_path, int baud)
|
||||
#ifdef __GNUC__
|
||||
__attribute__((deprecated("Use aciomgr instead if device is shareable, else aciodrv_device_open_path")))
|
||||
#endif
|
||||
;
|
||||
|
||||
struct aciodrv_device_ctx *aciodrv_device_open_path(const char *port_path, int baud);
|
||||
|
||||
/**
|
||||
* Get the node count on the opened device.
|
||||
*
|
||||
* @param device Context of opened device
|
||||
* @return Total num of nodes enumerated on the ACIO device.
|
||||
*/
|
||||
uint8_t aciodrv_device_get_node_count(void);
|
||||
uint8_t aciodrv_device_get_node_count(struct aciodrv_device_ctx *device);
|
||||
|
||||
/**
|
||||
* Get the product identifier of an enumerated node.
|
||||
*
|
||||
* @param device Context of opened device
|
||||
* @param node_id Id of the node. Needs to be in range of the total node count.
|
||||
* @param product Buffer to return the product id to.
|
||||
* @return True on success, false on error. If True the variable product
|
||||
* contains the identifier of the queried node.
|
||||
*/
|
||||
bool aciodrv_device_get_node_product_ident(uint8_t node_id, char product[4]);
|
||||
bool aciodrv_device_get_node_product_ident(struct aciodrv_device_ctx *device, uint8_t node_id, char product[ACIO_NODE_PRODUCT_CODE_LEN]);
|
||||
|
||||
/**
|
||||
* Get the product identifier of an enumerated node.
|
||||
*
|
||||
* @param device Context of opened device
|
||||
* @param node_id Id of the node. Needs to be in range of the total node count.
|
||||
* @return product type ID on success, or 0 on failure
|
||||
*/
|
||||
uint32_t aciodrv_device_get_node_product_type(struct aciodrv_device_ctx *device, uint8_t node_id);
|
||||
|
||||
/**
|
||||
* Get the product version of an enumerated node.
|
||||
*
|
||||
* @param device Context of opened device
|
||||
* @param node_id Id of the node. Needs to be in range of the total node count.
|
||||
* @return Pointer to the version struct
|
||||
*/
|
||||
const struct aciodrv_device_node_version *aciodrv_device_get_node_product_version(struct aciodrv_device_ctx *device, uint8_t node_id);
|
||||
|
||||
/**
|
||||
* Send a message to the ACIO bus and receive an answer.
|
||||
* Use this to implement the protocol for each type of device that can be
|
||||
* part of the bus.
|
||||
*
|
||||
* @param device Context of opened device
|
||||
* @param msg Msg to send to the bus. Make sure that the buffer backing
|
||||
* this message is big enough to receive the response as well.
|
||||
* @param resp_size Size of the expecting response.
|
||||
* @return True on success, false on error.
|
||||
*/
|
||||
bool aciodrv_send_and_recv(struct ac_io_message *msg, int resp_size);
|
||||
bool aciodrv_send_and_recv(struct aciodrv_device_ctx *device, struct ac_io_message *msg, int max_resp_size);
|
||||
|
||||
/**
|
||||
* Send a message to the ACIO bus.
|
||||
*
|
||||
* @param device Context of opened device
|
||||
* @param msg Msg to send to the bus.
|
||||
* @return True on success, false on error.
|
||||
* @note Prefer the use of aciodrv_send_and_recv when possible. This is for commands which don't trigger a reply.
|
||||
*/
|
||||
bool aciodrv_send(struct aciodrv_device_ctx *device, struct ac_io_message *msg);
|
||||
|
||||
/**
|
||||
* Read a message from the ACIO bus.
|
||||
*
|
||||
* @param device Context of opened device
|
||||
* @param msg Msg to send to the bus. Make sure that the buffer
|
||||
* is big enough to receive the response.
|
||||
* @return True on success, false on error.
|
||||
* @note Prefer the use of aciodrv_send_and_recv when possible. This is for unsollicited incoming messages.
|
||||
*/
|
||||
bool aciodrv_recv(struct aciodrv_device_ctx *device, struct ac_io_message *msg, int max_resp_size);
|
||||
|
||||
/**
|
||||
* Reset an opened device.
|
||||
*
|
||||
* @param device Context of opened device
|
||||
* @return Total num of nodes enumerated on the ACIO device.
|
||||
*/
|
||||
bool aciodrv_device_reset(struct aciodrv_device_ctx *device);
|
||||
|
||||
/**
|
||||
* Close the previously opened ACIO device.
|
||||
*
|
||||
* @param device Context of opened device
|
||||
*/
|
||||
void aciodrv_device_close(void);
|
||||
void aciodrv_device_close(struct aciodrv_device_ctx *device);
|
||||
|
||||
#endif
|
||||
45
src/main/aciodrv/h44b.c
Normal file
45
src/main/aciodrv/h44b.c
Normal file
@@ -0,0 +1,45 @@
|
||||
#define LOG_MODULE "aciodrv-h44b"
|
||||
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
|
||||
#include "acio/h44b.h"
|
||||
|
||||
#include "aciodrv/device.h"
|
||||
|
||||
#include "util/log.h"
|
||||
|
||||
bool aciodrv_h44b_init(
|
||||
struct aciodrv_device_ctx *device,
|
||||
uint8_t node_id)
|
||||
{
|
||||
// unlike input devices like KFCA, H44B has no watchdog or special init code
|
||||
// requirements - shared ACIO node initialisation is enough
|
||||
return true;
|
||||
}
|
||||
|
||||
bool aciodrv_h44b_lights(
|
||||
struct aciodrv_device_ctx *device,
|
||||
uint8_t node_id,
|
||||
const struct ac_io_h44b_output *lights)
|
||||
{
|
||||
struct ac_io_message msg;
|
||||
|
||||
log_assert(device);
|
||||
log_assert(lights);
|
||||
|
||||
msg.addr = node_id + 1;
|
||||
msg.cmd.code = ac_io_u16(AC_IO_H44B_CMD_SET_OUTPUTS);
|
||||
msg.cmd.nbytes = sizeof(*lights);
|
||||
msg.cmd.h44b_output = *lights;
|
||||
|
||||
if (!aciodrv_send_and_recv(
|
||||
device,
|
||||
&msg,
|
||||
offsetof(struct ac_io_message, cmd.raw) + 1)) {
|
||||
log_warning("Polling of node %d failed", node_id + 1);
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
32
src/main/aciodrv/h44b.h
Normal file
32
src/main/aciodrv/h44b.h
Normal file
@@ -0,0 +1,32 @@
|
||||
#ifndef ACIODRV_H44B_H
|
||||
#define ACIODRV_H44B_H
|
||||
|
||||
#include "aciodrv/device.h"
|
||||
#include "acio/h44b.h"
|
||||
|
||||
/**
|
||||
* Initialize an H44B node.
|
||||
*
|
||||
* @param device Context of opened device
|
||||
* @param node_id Id of the node to initialize (0 based).
|
||||
* @return True if successful, false on error.
|
||||
* @note This module is supposed to be used in combination with the common
|
||||
* device driver foundation.
|
||||
* @see driver.h
|
||||
*/
|
||||
bool aciodrv_h44b_init(struct aciodrv_device_ctx *device, uint8_t node_id);
|
||||
|
||||
/**
|
||||
* Set the H44B LEDs
|
||||
*
|
||||
* @param device Context of opened device
|
||||
* @param node_id Id of the node to query (0 based).
|
||||
* @param lights Packed lights struct to send
|
||||
* @return True on success, false on error.
|
||||
*/
|
||||
bool aciodrv_h44b_lights(
|
||||
struct aciodrv_device_ctx *device,
|
||||
uint8_t node_id,
|
||||
const struct ac_io_h44b_output *lights);
|
||||
|
||||
#endif
|
||||
@@ -3,20 +3,27 @@
|
||||
#include <string.h>
|
||||
|
||||
#include "aciodrv/device.h"
|
||||
#include "aciodrv/icca.h"
|
||||
|
||||
#include "util/log.h"
|
||||
|
||||
static bool aciodrv_icca_queue_loop_start(uint8_t node_id)
|
||||
static bool aciodrv_icca_queue_loop_start(
|
||||
struct aciodrv_device_ctx *device,
|
||||
uint8_t node_id)
|
||||
{
|
||||
struct ac_io_message msg;
|
||||
|
||||
log_assert(device);
|
||||
|
||||
msg.addr = node_id;
|
||||
msg.cmd.code = ac_io_u16(AC_IO_ICCA_CMD_QUEUE_LOOP_START);
|
||||
msg.cmd.nbytes = 1;
|
||||
msg.cmd.status = 0;
|
||||
|
||||
if (!aciodrv_send_and_recv(
|
||||
&msg, offsetof(struct ac_io_message, cmd.raw) + 1)) {
|
||||
device,
|
||||
&msg,
|
||||
offsetof(struct ac_io_message, cmd.raw) + 1)) {
|
||||
log_warning("Starting queue loop failed");
|
||||
return false;
|
||||
}
|
||||
@@ -27,9 +34,11 @@ static bool aciodrv_icca_queue_loop_start(uint8_t node_id)
|
||||
return true;
|
||||
}
|
||||
|
||||
bool aciodrv_icca_init(uint8_t node_id)
|
||||
bool aciodrv_icca_init(struct aciodrv_device_ctx *device, uint8_t node_id)
|
||||
{
|
||||
if (!aciodrv_icca_queue_loop_start(node_id + 1)) {
|
||||
log_assert(device);
|
||||
|
||||
if (!aciodrv_icca_queue_loop_start(device, node_id + 1)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -37,10 +46,15 @@ bool aciodrv_icca_init(uint8_t node_id)
|
||||
}
|
||||
|
||||
bool aciodrv_icca_set_state(
|
||||
uint8_t node_id, int slot_state, struct ac_io_icca_state *state)
|
||||
struct aciodrv_device_ctx *device,
|
||||
uint8_t node_id,
|
||||
int slot_state,
|
||||
struct ac_io_icca_state *state)
|
||||
{
|
||||
struct ac_io_message msg;
|
||||
|
||||
log_assert(device);
|
||||
|
||||
msg.addr = node_id + 1;
|
||||
msg.cmd.code = ac_io_u16(AC_IO_ICCA_CMD_SET_SLOT_STATE);
|
||||
msg.cmd.nbytes = 2;
|
||||
@@ -49,7 +63,9 @@ bool aciodrv_icca_set_state(
|
||||
msg.cmd.raw[1] = slot_state;
|
||||
|
||||
if (!aciodrv_send_and_recv(
|
||||
&msg, offsetof(struct ac_io_message, cmd.raw) + msg.cmd.raw[0])) {
|
||||
device,
|
||||
&msg,
|
||||
offsetof(struct ac_io_message, cmd.raw) + msg.cmd.raw[0])) {
|
||||
log_warning("Setting state of node %d failed", node_id + 1);
|
||||
return false;
|
||||
}
|
||||
@@ -61,10 +77,15 @@ bool aciodrv_icca_set_state(
|
||||
return true;
|
||||
}
|
||||
|
||||
bool aciodrv_icca_get_state(uint8_t node_id, struct ac_io_icca_state *state)
|
||||
bool aciodrv_icca_get_state(
|
||||
struct aciodrv_device_ctx *device,
|
||||
uint8_t node_id,
|
||||
struct ac_io_icca_state *state)
|
||||
{
|
||||
struct ac_io_message msg;
|
||||
|
||||
log_assert(device);
|
||||
|
||||
msg.addr = node_id + 1;
|
||||
msg.cmd.code = ac_io_u16(AC_IO_ICCA_CMD_POLL);
|
||||
msg.cmd.nbytes = 1;
|
||||
@@ -72,7 +93,9 @@ bool aciodrv_icca_get_state(uint8_t node_id, struct ac_io_icca_state *state)
|
||||
msg.cmd.count = sizeof(struct ac_io_icca_state);
|
||||
|
||||
if (!aciodrv_send_and_recv(
|
||||
&msg, offsetof(struct ac_io_message, cmd.raw) + msg.cmd.count)) {
|
||||
device,
|
||||
&msg,
|
||||
offsetof(struct ac_io_message, cmd.raw) + msg.cmd.count)) {
|
||||
log_warning("Getting state of node %d failed", node_id + 1);
|
||||
return false;
|
||||
}
|
||||
@@ -84,10 +107,15 @@ bool aciodrv_icca_get_state(uint8_t node_id, struct ac_io_icca_state *state)
|
||||
return true;
|
||||
}
|
||||
|
||||
bool aciodrv_icca_read_card(uint8_t node_id, struct ac_io_icca_state *state)
|
||||
bool aciodrv_icca_read_card(
|
||||
struct aciodrv_device_ctx *device,
|
||||
uint8_t node_id,
|
||||
struct ac_io_icca_state *state)
|
||||
{
|
||||
struct ac_io_message msg;
|
||||
|
||||
log_assert(device);
|
||||
|
||||
msg.addr = node_id + 1;
|
||||
msg.cmd.code = ac_io_u16(AC_IO_ICCA_CMD_ENGAGE);
|
||||
msg.cmd.nbytes = 1;
|
||||
@@ -95,7 +123,9 @@ bool aciodrv_icca_read_card(uint8_t node_id, struct ac_io_icca_state *state)
|
||||
msg.cmd.count = sizeof(struct ac_io_icca_state);
|
||||
|
||||
if (!aciodrv_send_and_recv(
|
||||
&msg, offsetof(struct ac_io_message, cmd.raw) + msg.cmd.count)) {
|
||||
device,
|
||||
&msg,
|
||||
offsetof(struct ac_io_message, cmd.raw) + msg.cmd.count)) {
|
||||
log_warning("Reading card of node %d failed", node_id + 1);
|
||||
return false;
|
||||
}
|
||||
@@ -105,4 +135,53 @@ bool aciodrv_icca_read_card(uint8_t node_id, struct ac_io_icca_state *state)
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
bool aciodrv_icca_is_slotted(
|
||||
struct aciodrv_device_ctx *device,
|
||||
uint8_t node_id)
|
||||
{
|
||||
const struct aciodrv_device_node_version *version;
|
||||
version = aciodrv_device_get_node_product_version(device, node_id);
|
||||
|
||||
// current heuristic is to check if version >= 1.5
|
||||
if (version) {
|
||||
if (version->major == 1) {
|
||||
if (version->minor >= 5) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool aciodrv_icca_poll_felica(
|
||||
struct aciodrv_device_ctx *device,
|
||||
uint8_t node_id)
|
||||
{
|
||||
struct ac_io_message msg;
|
||||
|
||||
log_assert(device);
|
||||
|
||||
msg.addr = node_id + 1;
|
||||
msg.cmd.code = ac_io_u16(AC_IO_ICCA_CMD_POLL_FELICA);
|
||||
msg.cmd.nbytes = 4;
|
||||
/* buffer size of data we expect */
|
||||
msg.cmd.count = 1;
|
||||
|
||||
// additional data, not sure
|
||||
msg.cmd.raw[1] = 0x03;
|
||||
msg.cmd.raw[2] = 0xFF;
|
||||
msg.cmd.raw[3] = 0xFF;
|
||||
|
||||
if (!aciodrv_send_and_recv(
|
||||
device,
|
||||
&msg,
|
||||
offsetof(struct ac_io_message, cmd.raw) + msg.cmd.count)) {
|
||||
log_warning("Reading card of node %d failed", node_id + 1);
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -6,17 +6,19 @@
|
||||
/**
|
||||
* Initialize an ICCA node.
|
||||
*
|
||||
* @param device Context of opened device
|
||||
* @param node_id Id of the node to initialize (0 based).
|
||||
* @return True if successful, false on error.
|
||||
* @note This module is supposed to be used in combination with the common
|
||||
* device driver foundation.
|
||||
* @see driver.h
|
||||
*/
|
||||
bool aciodrv_icca_init(uint8_t node_id);
|
||||
bool aciodrv_icca_init(struct aciodrv_device_ctx *device, uint8_t node_id);
|
||||
|
||||
/**
|
||||
* Set the state of on ICCA node.
|
||||
*
|
||||
* @param device Context of opened device
|
||||
* @param node_id Id of the node to set the state for (0 based).
|
||||
* @param slot_state State of the slot (refer to corresponding enum).
|
||||
* @param state Pointer to a state struct to return the current state to
|
||||
@@ -27,11 +29,15 @@ bool aciodrv_icca_init(uint8_t node_id);
|
||||
* @see driver.h
|
||||
*/
|
||||
bool aciodrv_icca_set_state(
|
||||
uint8_t node_id, int slot_state, struct ac_io_icca_state *state);
|
||||
struct aciodrv_device_ctx *device,
|
||||
uint8_t node_id,
|
||||
int slot_state,
|
||||
struct ac_io_icca_state *state);
|
||||
|
||||
/**
|
||||
* Get the current state of an ICCA node.
|
||||
*
|
||||
* @param device Context of opened device
|
||||
* @param node_id Id of the node to query (0 based).
|
||||
* @param state Pointer to a state struct to return the current state to
|
||||
* (optional, NULL for none).
|
||||
@@ -40,7 +46,10 @@ bool aciodrv_icca_set_state(
|
||||
* device driver foundation.
|
||||
* @see driver.h
|
||||
*/
|
||||
bool aciodrv_icca_get_state(uint8_t node_id, struct ac_io_icca_state *state);
|
||||
bool aciodrv_icca_get_state(
|
||||
struct aciodrv_device_ctx *device,
|
||||
uint8_t node_id,
|
||||
struct ac_io_icca_state *state);
|
||||
|
||||
/**
|
||||
* Trigger a card read action on the ICCA reader. Make sure to call this
|
||||
@@ -48,6 +57,7 @@ bool aciodrv_icca_get_state(uint8_t node_id, struct ac_io_icca_state *state);
|
||||
* to get the most recent card data. Make sure to re-get the state after
|
||||
* a read call. The state returned here might not be up to date for some reason.
|
||||
*
|
||||
* @param device Context of opened device
|
||||
* @param node_id Id of the node to query (0 based).
|
||||
* @param state Pointer to a state struct to return the current state to
|
||||
* (optional, NULL for none).
|
||||
@@ -56,6 +66,46 @@ bool aciodrv_icca_get_state(uint8_t node_id, struct ac_io_icca_state *state);
|
||||
* device driver foundation.
|
||||
* @see driver.h
|
||||
*/
|
||||
bool aciodrv_icca_read_card(uint8_t node_id, struct ac_io_icca_state *state);
|
||||
bool aciodrv_icca_read_card(
|
||||
struct aciodrv_device_ctx *device,
|
||||
uint8_t node_id,
|
||||
struct ac_io_icca_state *state);
|
||||
|
||||
#endif
|
||||
/**
|
||||
* Uses some heruistics based on the product ident to determine if the detected
|
||||
* device is a slotted (true) or wavepass reader (false).
|
||||
*
|
||||
* This function will also return false if the provided node_id is invalid.
|
||||
*
|
||||
* @param device Context of opened device
|
||||
* @param node_id Id of the node to query (0 based).
|
||||
* @return True on slotted, false on wavepass.
|
||||
* @note This module is supposed to be used in combination with the common
|
||||
* device driver foundation.
|
||||
* @see driver.h
|
||||
*/
|
||||
bool aciodrv_icca_is_slotted(
|
||||
struct aciodrv_device_ctx *device,
|
||||
uint8_t node_id);
|
||||
|
||||
/**
|
||||
* Polls the felica chip on wavepass readers. This will cause the state of the
|
||||
* reader to be AC_IO_ICCA_STATUS_BUSY_NEW for a few polls, before returning
|
||||
* either: AC_IO_ICCA_STATUS_IDLE_NEW or AC_IO_ICCA_STATUS_GOT_UID.
|
||||
*
|
||||
* The user should take care to call this every so often to actually get new
|
||||
* felica UIDs, instead of just old NFC idents. The game seems to do it every
|
||||
* 5 or so polls after the last AC_IO_ICCA_STATUS_BUSY_NEW poll.
|
||||
*
|
||||
* @param device Context of opened device
|
||||
* @param node_id Id of the node to query (0 based).
|
||||
* @return True on success, false on error.
|
||||
* @note This module is supposed to be used in combination with the common
|
||||
* device driver foundation.
|
||||
* @see driver.h
|
||||
*/
|
||||
bool aciodrv_icca_poll_felica(
|
||||
struct aciodrv_device_ctx *device,
|
||||
uint8_t node_id);
|
||||
|
||||
#endif
|
||||
|
||||
@@ -7,37 +7,35 @@
|
||||
|
||||
#include "util/log.h"
|
||||
|
||||
static bool aciodrv_kfca_watchdog_start(uint8_t node_id)
|
||||
static bool aciodrv_kfca_watchdog_start(
|
||||
struct aciodrv_device_ctx *device,
|
||||
uint8_t node_id)
|
||||
{
|
||||
// exit early and don't actually call watchdog
|
||||
// the watchdog call actually returns different sized packets depending on
|
||||
// the state this results in an issue during packet processing (see: #68)
|
||||
return true;
|
||||
|
||||
/*
|
||||
struct ac_io_message msg;
|
||||
|
||||
log_assert(device);
|
||||
|
||||
msg.addr = node_id + 1;
|
||||
msg.cmd.code = ac_io_u16(AC_IO_CMD_KFCA_WATCHDOG);
|
||||
msg.cmd.nbytes = 2;
|
||||
msg.cmd.nbytes = 2;
|
||||
|
||||
// uint16_t: 6000
|
||||
msg.cmd.raw[0] = 23;
|
||||
msg.cmd.raw[1] = 112;
|
||||
|
||||
if (!aciodrv_send_and_recv(&msg, offsetof(struct ac_io_message, cmd.raw) +
|
||||
2)) { log_warning("Starting watchdog failed"); return false;
|
||||
if (!aciodrv_send_and_recv(
|
||||
device, &msg, offsetof(struct ac_io_message, cmd.raw) + 2)) {
|
||||
log_warning("Starting watchdog failed"); return false;
|
||||
}
|
||||
|
||||
log_warning("Started watchdog of node %d, status: %d",
|
||||
node_id, msg.cmd.status);
|
||||
log_warning("Started watchdog of node %d, sz: %d, status: %d",
|
||||
node_id, msg.cmd.nbytes, msg.cmd.status);
|
||||
|
||||
return true;
|
||||
*/
|
||||
}
|
||||
|
||||
bool aciodrv_kfca_amp(
|
||||
struct aciodrv_device_ctx *device,
|
||||
uint8_t node_id,
|
||||
uint8_t primary,
|
||||
uint8_t headphone,
|
||||
@@ -46,6 +44,8 @@ bool aciodrv_kfca_amp(
|
||||
{
|
||||
struct ac_io_message msg;
|
||||
|
||||
log_assert(device);
|
||||
|
||||
msg.addr = node_id + 1;
|
||||
msg.cmd.code = ac_io_u16(AC_IO_CMD_KFCA_AMP_CONTROL);
|
||||
msg.cmd.nbytes = 4;
|
||||
@@ -56,7 +56,9 @@ bool aciodrv_kfca_amp(
|
||||
msg.cmd.raw[3] = subwoofer;
|
||||
|
||||
if (!aciodrv_send_and_recv(
|
||||
&msg, offsetof(struct ac_io_message, cmd.raw) + 1)) {
|
||||
device,
|
||||
&msg,
|
||||
offsetof(struct ac_io_message, cmd.raw) + 1)) {
|
||||
log_warning("Setting AMP failed");
|
||||
return false;
|
||||
}
|
||||
@@ -66,13 +68,17 @@ bool aciodrv_kfca_amp(
|
||||
return true;
|
||||
}
|
||||
|
||||
bool aciodrv_kfca_init(uint8_t node_id)
|
||||
bool aciodrv_kfca_init(
|
||||
struct aciodrv_device_ctx *device,
|
||||
uint8_t node_id)
|
||||
{
|
||||
if (!aciodrv_kfca_watchdog_start(node_id)) {
|
||||
log_assert(device);
|
||||
|
||||
if (!aciodrv_kfca_watchdog_start(device, node_id)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!aciodrv_kfca_amp(node_id, 0, 0, 0, 0)) {
|
||||
if (!aciodrv_kfca_amp(device, node_id, 0, 0, 0, 0)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -80,12 +86,15 @@ bool aciodrv_kfca_init(uint8_t node_id)
|
||||
}
|
||||
|
||||
bool aciodrv_kfca_poll(
|
||||
struct aciodrv_device_ctx *device,
|
||||
uint8_t node_id,
|
||||
const struct ac_io_kfca_poll_out *pout,
|
||||
struct ac_io_kfca_poll_in *pin)
|
||||
{
|
||||
struct ac_io_message msg;
|
||||
|
||||
log_assert(device);
|
||||
|
||||
msg.addr = node_id + 1;
|
||||
msg.cmd.code = ac_io_u16(AC_IO_CMD_KFCA_POLL);
|
||||
msg.cmd.nbytes = sizeof(*pout);
|
||||
@@ -93,7 +102,9 @@ bool aciodrv_kfca_poll(
|
||||
msg.cmd.kfca_poll_out = *pout;
|
||||
|
||||
if (!aciodrv_send_and_recv(
|
||||
&msg, offsetof(struct ac_io_message, cmd.raw) + sizeof(*pin))) {
|
||||
device,
|
||||
&msg,
|
||||
offsetof(struct ac_io_message, cmd.raw) + sizeof(*pin))) {
|
||||
log_warning("Polling of node %d failed", node_id + 1);
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -6,17 +6,19 @@
|
||||
/**
|
||||
* Initialize an KFCA node.
|
||||
*
|
||||
* @param device Context of opened device
|
||||
* @param node_id Id of the node to initialize (0 based).
|
||||
* @return True if successful, false on error.
|
||||
* @note This module is supposed to be used in combination with the common
|
||||
* device driver foundation.
|
||||
* @see driver.h
|
||||
*/
|
||||
bool aciodrv_kfca_init(uint8_t node_id);
|
||||
bool aciodrv_kfca_init(struct aciodrv_device_ctx *device, uint8_t node_id);
|
||||
|
||||
/**
|
||||
* Poll the KFCA io board
|
||||
*
|
||||
* @param device Context of opened device
|
||||
* @param node_id Id of the node to query (0 based).
|
||||
* @param state Pointer to a state struct to return the current state to
|
||||
* (optional, NULL for none).
|
||||
@@ -26,6 +28,7 @@ bool aciodrv_kfca_init(uint8_t node_id);
|
||||
* @see driver.h
|
||||
*/
|
||||
bool aciodrv_kfca_poll(
|
||||
struct aciodrv_device_ctx *device,
|
||||
uint8_t node_id,
|
||||
const struct ac_io_kfca_poll_out *pout,
|
||||
struct ac_io_kfca_poll_in *pin);
|
||||
@@ -33,6 +36,7 @@ bool aciodrv_kfca_poll(
|
||||
/**
|
||||
* Set the KFCA digital amp level
|
||||
*
|
||||
* @param device Context of opened device
|
||||
* @param node_id Id of the node to query (0 based).
|
||||
* @param primary primary volume (96-0)
|
||||
* @param headphone headphone volume (96-0)
|
||||
@@ -42,6 +46,7 @@ bool aciodrv_kfca_poll(
|
||||
* @note Note 96 (or 100?) is lowest volume level, 0 is highest
|
||||
*/
|
||||
bool aciodrv_kfca_amp(
|
||||
struct aciodrv_device_ctx *device,
|
||||
uint8_t node_id,
|
||||
uint8_t primary,
|
||||
uint8_t headphone,
|
||||
|
||||
80
src/main/aciodrv/panb.c
Normal file
80
src/main/aciodrv/panb.c
Normal file
@@ -0,0 +1,80 @@
|
||||
#define LOG_MODULE "aciodrv-panb"
|
||||
|
||||
#include <string.h>
|
||||
|
||||
#include "aciodrv/device.h"
|
||||
#include "aciodrv/panb.h"
|
||||
|
||||
#include "util/thread.h"
|
||||
#include "util/log.h"
|
||||
|
||||
bool aciodrv_panb_start_auto_input(struct aciodrv_device_ctx *device, uint8_t node_id, uint8_t node_count)
|
||||
{
|
||||
log_assert(device);
|
||||
struct ac_io_message msg;
|
||||
|
||||
/* only the first node is handling the commands */
|
||||
if (node_id != 0) {
|
||||
return true;
|
||||
}
|
||||
|
||||
msg.addr = node_id + 1;
|
||||
msg.cmd.code = ac_io_u16(AC_IO_CMD_PANB_START_AUTO_INPUT);
|
||||
msg.cmd.nbytes = 1;
|
||||
msg.cmd.count = node_count;
|
||||
|
||||
if (!aciodrv_send(device, &msg)) {
|
||||
log_warning("Starting auto input failed");
|
||||
return false;
|
||||
}
|
||||
|
||||
log_info("Started auto input for %d nodes", node_count);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool aciodrv_panb_recv_poll(struct aciodrv_device_ctx *device, struct ac_io_panb_poll_in *poll_in)
|
||||
{
|
||||
log_assert(device);
|
||||
struct ac_io_message msg;
|
||||
struct ac_io_panb_poll_in *poll_res = (struct ac_io_panb_poll_in *) &msg.cmd.raw;
|
||||
|
||||
msg.cmd.code = ac_io_u16(AC_IO_CMD_PANB_POLL_REPLY);
|
||||
msg.cmd.nbytes = sizeof(struct ac_io_panb_poll_in);
|
||||
|
||||
if (!aciodrv_recv(device,
|
||||
&msg, offsetof(struct ac_io_message, cmd.raw) + msg.cmd.nbytes + 1)) {
|
||||
log_warning("Getting state failed");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (poll_in != NULL){
|
||||
memcpy(poll_in, poll_res, sizeof(struct ac_io_panb_poll_in));
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool aciodrv_panb_send_lamp(struct aciodrv_device_ctx *device,
|
||||
uint8_t node_id, struct ac_io_panb_poll_out *state)
|
||||
{
|
||||
log_assert(device);
|
||||
struct ac_io_message msg;
|
||||
|
||||
/* only the first node is handling the commands */
|
||||
if (node_id != 0) {
|
||||
return true;
|
||||
}
|
||||
|
||||
msg.addr = node_id + 1;
|
||||
msg.cmd.code = ac_io_u16(AC_IO_CMD_PANB_SEND_LAMP);
|
||||
msg.cmd.nbytes = 0x54;
|
||||
memcpy(&msg.cmd.raw, state, sizeof(struct ac_io_panb_poll_out));
|
||||
|
||||
if (!aciodrv_send(device, &msg)) {
|
||||
log_warning("Sending lamp state failed");
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
56
src/main/aciodrv/panb.h
Normal file
56
src/main/aciodrv/panb.h
Normal file
@@ -0,0 +1,56 @@
|
||||
#ifndef ACIODRV_PANB_H
|
||||
#define ACIODRV_PANB_H
|
||||
|
||||
#include "acio/panb.h"
|
||||
|
||||
/**
|
||||
* Send the AC_IO_CMD_PANB_START_AUTO_INPUT command on a PANB device.
|
||||
*
|
||||
* @param device Context of opened device.
|
||||
* @param node_id node_id Id of the node to query (0 based).
|
||||
* @param node_count The number of nodes to poll.
|
||||
* @return True if successful, false on error.
|
||||
* @note node_id should be 0, PANB internally manages the other nodes.
|
||||
* @note Upon calling, the device will stop replying to commands and just keep sending
|
||||
* AC_IO_CMD_PANB_POLL_REPLY messages indefinitely. Failure to retrieve them fast enough
|
||||
* will cause the device to malfunction. It is thus advised to make use of the aciodrv-proc
|
||||
* module to spawn a thread that will handle these messages and provide an easy access to the
|
||||
* latest input state.
|
||||
* @note This module is supposed to be used in combination with the common
|
||||
* device driver foundation.
|
||||
* @see driver.h
|
||||
*/
|
||||
bool aciodrv_panb_start_auto_input(struct aciodrv_device_ctx *device, uint8_t node_id, uint8_t node_count);
|
||||
|
||||
/**
|
||||
* Retrieve a AC_IO_CMD_PANB_POLL_REPLY message from a PANB device. This assumes that there
|
||||
* is such message incoming (ie. that start_auto_input has been called prior).
|
||||
*
|
||||
* @param device Context of opened device.
|
||||
* @param poll_in Buffer to hold the received message, or NULL.
|
||||
* @return True if successful, false on error.
|
||||
* @note node_id should be 0, PANB internally manages the other nodes.
|
||||
* @note Failure to retrieve the incoming messages fast enough will cause the device to malfunction.
|
||||
* It is thus advised to make use of the aciodrv-proc module to spawn a thread that will handle these
|
||||
* messages and provide an easy access to the latest input state.
|
||||
* @note This module is supposed to be used in combination with the common
|
||||
* device driver foundation.
|
||||
* @see driver.h
|
||||
*/
|
||||
bool aciodrv_panb_recv_poll(struct aciodrv_device_ctx *device, struct ac_io_panb_poll_in *poll_in);
|
||||
|
||||
/**
|
||||
* Light lamps on a PANB device.
|
||||
*
|
||||
* @param node_id Id of the node to query (0 based).
|
||||
* @param state Pointer to a lamp state struct
|
||||
* (mandatory).
|
||||
* @return True on success, false on error.
|
||||
* @note node_id should be 0, PANB internally manages the other nodes.
|
||||
* @note This module is supposed to be used in combination with the common
|
||||
* device driver foundation.
|
||||
* @see driver.h
|
||||
*/
|
||||
bool aciodrv_panb_send_lamp(struct aciodrv_device_ctx *device, uint8_t node_id, struct ac_io_panb_poll_out *state);
|
||||
|
||||
#endif
|
||||
@@ -1,5 +1,6 @@
|
||||
#define LOG_MODULE "aciodrv-port"
|
||||
|
||||
#include <inttypes.h>
|
||||
#include <stdbool.h>
|
||||
#include <stdint.h>
|
||||
|
||||
@@ -7,17 +8,15 @@
|
||||
|
||||
#include "util/log.h"
|
||||
|
||||
static HANDLE aciodrv_port_fd;
|
||||
|
||||
bool aciodrv_port_open(const char *port, int baud)
|
||||
HANDLE aciodrv_port_open(const char *port_path, int baud)
|
||||
{
|
||||
COMMTIMEOUTS ct;
|
||||
DCB dcb;
|
||||
|
||||
log_info("Opening ACIO on %s at %d baud", port, baud);
|
||||
log_info("Opening ACIO on %s at %d baud", port_path, baud);
|
||||
|
||||
aciodrv_port_fd = CreateFile(
|
||||
port,
|
||||
HANDLE port_fd = CreateFile(
|
||||
port_path,
|
||||
GENERIC_READ | GENERIC_WRITE,
|
||||
0,
|
||||
NULL,
|
||||
@@ -25,26 +24,26 @@ bool aciodrv_port_open(const char *port, int baud)
|
||||
FILE_FLAG_WRITE_THROUGH | FILE_ATTRIBUTE_NORMAL,
|
||||
NULL);
|
||||
|
||||
if (aciodrv_port_fd == INVALID_HANDLE_VALUE) {
|
||||
log_warning("Failed to open %s", port);
|
||||
if (port_fd == INVALID_HANDLE_VALUE) {
|
||||
log_warning("Failed to open %s", port_path);
|
||||
|
||||
goto early_fail;
|
||||
}
|
||||
|
||||
if (!SetCommMask(aciodrv_port_fd, EV_RXCHAR)) {
|
||||
if (!SetCommMask(port_fd, EV_RXCHAR)) {
|
||||
log_warning("SetCommMask failed");
|
||||
|
||||
goto fail;
|
||||
}
|
||||
|
||||
if (!SetupComm(aciodrv_port_fd, 0x1000, 0x1000)) {
|
||||
if (!SetupComm(port_fd, 0x1000, 0x1000)) {
|
||||
log_warning("SetupComm failed");
|
||||
|
||||
goto fail;
|
||||
}
|
||||
|
||||
if (!PurgeComm(
|
||||
aciodrv_port_fd,
|
||||
port_fd,
|
||||
PURGE_TXABORT | PURGE_RXABORT | PURGE_TXCLEAR | PURGE_RXCLEAR)) {
|
||||
log_warning("PurgeComm failed");
|
||||
|
||||
@@ -57,7 +56,7 @@ bool aciodrv_port_open(const char *port, int baud)
|
||||
ct.ReadTotalTimeoutMultiplier = 0;
|
||||
ct.WriteTotalTimeoutMultiplier = 0;
|
||||
|
||||
if (!SetCommTimeouts(aciodrv_port_fd, &ct)) {
|
||||
if (!SetCommTimeouts(port_fd, &ct)) {
|
||||
log_warning("SetCommTimeouts failed");
|
||||
|
||||
goto fail;
|
||||
@@ -65,7 +64,7 @@ bool aciodrv_port_open(const char *port, int baud)
|
||||
|
||||
dcb.DCBlength = sizeof(dcb);
|
||||
|
||||
if (!GetCommState(aciodrv_port_fd, &dcb)) {
|
||||
if (!GetCommState(port_fd, &dcb)) {
|
||||
log_warning("GetCommState failed");
|
||||
|
||||
goto fail;
|
||||
@@ -90,46 +89,47 @@ bool aciodrv_port_open(const char *port, int baud)
|
||||
dcb.XonLim = 100;
|
||||
dcb.XoffLim = 100;
|
||||
|
||||
if (!SetCommState(aciodrv_port_fd, &dcb)) {
|
||||
if (!SetCommState(port_fd, &dcb)) {
|
||||
log_warning("SetCommState failed");
|
||||
|
||||
goto fail;
|
||||
}
|
||||
|
||||
if (!EscapeCommFunction(aciodrv_port_fd, SETDTR)) {
|
||||
if (!EscapeCommFunction(port_fd, SETDTR)) {
|
||||
log_warning("SETDTR failed: err = %lu", GetLastError());
|
||||
|
||||
goto fail;
|
||||
}
|
||||
|
||||
log_info("Opened ACIO device on %s", port);
|
||||
log_info("[%p] Opened ACIO device on %s", port_fd, port_path);
|
||||
|
||||
return true;
|
||||
return port_fd;
|
||||
|
||||
fail:
|
||||
CloseHandle(aciodrv_port_fd);
|
||||
CloseHandle(port_fd);
|
||||
|
||||
early_fail:
|
||||
aciodrv_port_fd = NULL;
|
||||
return false;
|
||||
return NULL;
|
||||
}
|
||||
|
||||
int aciodrv_port_read(void *bytes, int nbytes)
|
||||
int aciodrv_port_read(HANDLE port_fd, void *bytes, int nbytes)
|
||||
{
|
||||
DWORD nread;
|
||||
|
||||
if (aciodrv_port_fd == NULL) {
|
||||
log_assert(bytes);
|
||||
|
||||
if (port_fd == NULL) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (!ClearCommError(aciodrv_port_fd, NULL, NULL)) {
|
||||
log_warning("ClearCommError failed");
|
||||
if (!ClearCommError(port_fd, NULL, NULL)) {
|
||||
log_warning("[%p] ClearCommError failed", port_fd);
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (!ReadFile(aciodrv_port_fd, bytes, nbytes, &nread, NULL)) {
|
||||
log_warning("ReadFile failed: err = %lu", GetLastError());
|
||||
if (!ReadFile(port_fd, bytes, nbytes, &nread, NULL)) {
|
||||
log_warning("[%p] ReadFile failed: err = %lu", port_fd, GetLastError());
|
||||
|
||||
return -1;
|
||||
}
|
||||
@@ -137,16 +137,18 @@ int aciodrv_port_read(void *bytes, int nbytes)
|
||||
return nread;
|
||||
}
|
||||
|
||||
int aciodrv_port_write(const void *bytes, int nbytes)
|
||||
int aciodrv_port_write(HANDLE port_fd, const void *bytes, int nbytes)
|
||||
{
|
||||
DWORD nwrit;
|
||||
|
||||
if (aciodrv_port_fd == NULL) {
|
||||
log_assert(bytes);
|
||||
|
||||
if (port_fd == NULL) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (!WriteFile(aciodrv_port_fd, bytes, nbytes, &nwrit, NULL)) {
|
||||
log_warning("WriteFile failed: err = %lu", GetLastError());
|
||||
if (!WriteFile(port_fd, bytes, nbytes, &nwrit, NULL)) {
|
||||
log_warning("[%p] WriteFile failed: err = %lu", port_fd, GetLastError());
|
||||
|
||||
return -1;
|
||||
}
|
||||
@@ -154,9 +156,9 @@ int aciodrv_port_write(const void *bytes, int nbytes)
|
||||
return nwrit;
|
||||
}
|
||||
|
||||
void aciodrv_port_close(void)
|
||||
void aciodrv_port_close(HANDLE port_fd)
|
||||
{
|
||||
if (aciodrv_port_fd != NULL) {
|
||||
CloseHandle(aciodrv_port_fd);
|
||||
if (port_fd != NULL) {
|
||||
CloseHandle(port_fd);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,39 +4,45 @@
|
||||
#include <stdbool.h>
|
||||
#include <stdint.h>
|
||||
|
||||
#include <windows.h>
|
||||
|
||||
/**
|
||||
* Open a serial port for communication with a ACIO device.
|
||||
*
|
||||
* @param port Port the device is connected to (e.g. "COM1")
|
||||
* @param baud Baud rate for communication (e.g. 57600 for ICCA)
|
||||
* @return True if opening the com port was successful, false on error.
|
||||
* @return HANDLE of the port, NULL on error
|
||||
* @note This will open and setup the com port, only.
|
||||
*/
|
||||
bool aciodrv_port_open(const char *port, int baud);
|
||||
HANDLE aciodrv_port_open(const char *port_path, int baud);
|
||||
|
||||
/**
|
||||
* Read data from the opened com port.
|
||||
*
|
||||
* @param port_fd HANDLE of opened serial port
|
||||
* @param bytes Pointer to an allocated buffer to read the data into.
|
||||
* @param nbytes Number of bytes to read. Has to be less or equal the allocated
|
||||
* buffer size.
|
||||
* @return Number of bytes read on success or -1 on error.
|
||||
*/
|
||||
int aciodrv_port_read(void *bytes, int nbytes);
|
||||
int aciodrv_port_read(HANDLE port_fd, void *bytes, int nbytes);
|
||||
|
||||
/**
|
||||
* Write data to the opened com port.
|
||||
*
|
||||
* @param port_fd HANDLE of opened serial port
|
||||
* @param bytes Pointer to an allocated buffer with data to write.
|
||||
* @param nbytes Number of bytes to write. Has to be equal or less the size
|
||||
* of the allocated buffer.
|
||||
* @return Number of bytes written on success or -1 on error.
|
||||
*/
|
||||
int aciodrv_port_write(const void *bytes, int nbytes);
|
||||
int aciodrv_port_write(HANDLE port_fd, const void *bytes, int nbytes);
|
||||
|
||||
/**
|
||||
* Close the previously opened com port.
|
||||
*
|
||||
* @param port_fd HANDLE of opened serial port
|
||||
*/
|
||||
void aciodrv_port_close(void);
|
||||
void aciodrv_port_close(HANDLE port_fd);
|
||||
|
||||
#endif
|
||||
80
src/main/aciodrv/rvol.c
Normal file
80
src/main/aciodrv/rvol.c
Normal file
@@ -0,0 +1,80 @@
|
||||
#define LOG_MODULE "aciodrv-rvol"
|
||||
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
|
||||
#include "aciodrv/device.h"
|
||||
|
||||
#include "util/log.h"
|
||||
|
||||
static bool aciodrv_rvol_change_expand_mode(
|
||||
struct aciodrv_device_ctx *device,
|
||||
uint8_t node_id,
|
||||
uint8_t mode)
|
||||
{
|
||||
struct ac_io_message msg;
|
||||
|
||||
log_assert(device);
|
||||
|
||||
msg.addr = node_id + 1;
|
||||
msg.cmd.code = ac_io_u16(AC_IO_CMD_RVOL_SET_EXPAND_MODE);
|
||||
msg.cmd.nbytes = 1;
|
||||
|
||||
msg.cmd.raw[0] = (mode | (2 * mode)) << 6;
|
||||
|
||||
if (!aciodrv_send_and_recv(
|
||||
device, &msg, offsetof(struct ac_io_message, cmd.raw) + 1)) {
|
||||
log_warning("RVOL change expand mode failed %d", node_id);
|
||||
return false;
|
||||
}
|
||||
|
||||
log_info("I/O expand mode set %d, mode: %d",
|
||||
node_id, mode);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool aciodrv_rvol_init(
|
||||
struct aciodrv_device_ctx *device,
|
||||
uint8_t node_id)
|
||||
{
|
||||
log_assert(device);
|
||||
|
||||
if (!aciodrv_rvol_change_expand_mode(device, node_id, 1)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool aciodrv_rvol_poll(
|
||||
struct aciodrv_device_ctx *device,
|
||||
uint8_t node_id,
|
||||
const struct ac_io_rvol_poll_out *pout,
|
||||
struct ac_io_rvol_poll_in *pin)
|
||||
{
|
||||
struct ac_io_message msg;
|
||||
|
||||
log_assert(device);
|
||||
log_assert(pout);
|
||||
|
||||
msg.addr = node_id + 1;
|
||||
msg.cmd.code = ac_io_u16(AC_IO_CMD_RVOL_POLL);
|
||||
msg.cmd.nbytes = sizeof(*pout);
|
||||
/* buffer size of data we expect */
|
||||
msg.cmd.rvol_poll_out = *pout;
|
||||
|
||||
if (!aciodrv_send_and_recv(
|
||||
device,
|
||||
&msg,
|
||||
offsetof(struct ac_io_message, cmd.raw) + sizeof(*pin))) {
|
||||
log_warning("Polling of node %d failed", node_id + 1);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (pin != NULL) {
|
||||
memcpy(pin, &msg.cmd.rvol_poll_in, sizeof(*pin));
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
36
src/main/aciodrv/rvol.h
Normal file
36
src/main/aciodrv/rvol.h
Normal file
@@ -0,0 +1,36 @@
|
||||
#ifndef ACIODRV_RVOL_H
|
||||
#define ACIODRV_RVOL_H
|
||||
|
||||
#include "acio/rvol.h"
|
||||
|
||||
/**
|
||||
* Initialize a Revolte (KFCA 1.5) IO board
|
||||
*
|
||||
* @param device Context of opened device
|
||||
* @param node_id Id of the node to initialize (0 based).
|
||||
* @return True if successful, false on error.
|
||||
* @note This module is supposed to be used in combination with the common
|
||||
* device driver foundation.
|
||||
* @see driver.h
|
||||
*/
|
||||
bool aciodrv_rvol_init(struct aciodrv_device_ctx *device, uint8_t node_id);
|
||||
|
||||
/**
|
||||
* Poll a Revolte (KFCA 1.5) IO board
|
||||
*
|
||||
* @param device Context of opened device
|
||||
* @param node_id Id of the node to query (0 based).
|
||||
* @param pout Pointer to a state struct to write to device
|
||||
* @param pin Pointer to a state struct to return the current state to
|
||||
* @return True on success, false on error.
|
||||
* @note This module is supposed to be used in combination with the common
|
||||
* device driver foundation.
|
||||
* @see driver.h
|
||||
*/
|
||||
bool aciodrv_rvol_poll(
|
||||
struct aciodrv_device_ctx *device,
|
||||
uint8_t node_id,
|
||||
const struct ac_io_rvol_poll_out *pout,
|
||||
struct ac_io_rvol_poll_in *pin);
|
||||
|
||||
#endif
|
||||
@@ -6,6 +6,5 @@ src_acioemu := \
|
||||
h44b.c \
|
||||
hdxs.c \
|
||||
icca.c \
|
||||
iccb.c \
|
||||
pipe.c \
|
||||
|
||||
|
||||
@@ -134,6 +134,7 @@ static HRESULT ac_io_emu_write(struct ac_io_emu *emu, struct irp *irp)
|
||||
break;
|
||||
}
|
||||
|
||||
// this supplies a single SOF byte per byte read
|
||||
ac_io_in_supply(&emu->in, NULL, 0);
|
||||
ac_io_out_consume_message(&emu->out);
|
||||
}
|
||||
|
||||
@@ -61,7 +61,7 @@ void ac_io_emu_h44b_dispatch_request(
|
||||
req->cmd.raw[i * 3 + 2]);
|
||||
}
|
||||
|
||||
jb_io_write_outputs();
|
||||
jb_io_write_lights();
|
||||
|
||||
ac_io_emu_h44b_send_status(h44b, req, 0x00);
|
||||
|
||||
|
||||
@@ -29,13 +29,6 @@ enum ac_io_icca_flag {
|
||||
AC_IO_ICCA_FLAG_SOLENOID = 0x40
|
||||
};
|
||||
|
||||
enum ac_io_icca_status_code {
|
||||
AC_IO_ICCA_STATUS_FAULT = 0x00,
|
||||
AC_IO_ICCA_STATUS_IDLE = 0x01,
|
||||
AC_IO_ICCA_STATUS_GOT_UID = 0x02,
|
||||
AC_IO_ICCA_STATUS_IDLE_NEW = 0x04
|
||||
};
|
||||
|
||||
static void ac_io_emu_icca_cmd_send_version(
|
||||
struct ac_io_emu_icca *icca, const struct ac_io_message *req);
|
||||
|
||||
@@ -70,6 +63,8 @@ void ac_io_emu_icca_init(
|
||||
|
||||
// default to 1.6.0
|
||||
icca->version = v160;
|
||||
// default, most common code
|
||||
ac_io_emu_icca_set_product_code(icca, AC_IO_EMU_PROD_CODE_ICCA);
|
||||
}
|
||||
|
||||
void ac_io_emu_icca_set_version(
|
||||
@@ -78,6 +73,12 @@ void ac_io_emu_icca_set_version(
|
||||
icca->version = version;
|
||||
}
|
||||
|
||||
void ac_io_emu_icca_set_product_code(
|
||||
struct ac_io_emu_icca *icca, const char product_code[4])
|
||||
{
|
||||
memcpy(icca->product_code, product_code, sizeof(icca->product_code));
|
||||
}
|
||||
|
||||
void ac_io_emu_icca_dispatch_request(
|
||||
struct ac_io_emu_icca *icca, const struct ac_io_message *req)
|
||||
{
|
||||
@@ -126,14 +127,15 @@ void ac_io_emu_icca_dispatch_request(
|
||||
|
||||
break;
|
||||
|
||||
case AC_IO_ICCA_CMD_UNKN_0116:
|
||||
case AC_IO_ICCA_CMD_UNKN_0120:
|
||||
log_misc("AC_IO_ICCA_CMD_UNKN_0120(%d)", req->addr);
|
||||
log_misc("AC_IO_ICCA_CMD_UNK_%04X(%d)", cmd_code, req->addr);
|
||||
ac_io_emu_icca_send_status(icca, req, 0x00);
|
||||
|
||||
break;
|
||||
|
||||
case AC_IO_ICCA_CMD_BEGIN_KEYPAD:
|
||||
log_misc("AC_IO_ICCA_CMD_BEGIN_KEYPAD(%d)", req->addr);
|
||||
case AC_IO_ICCA_CMD_DEVICE_CONTROL:
|
||||
log_misc("AC_IO_ICCA_CMD_DEVICE_CONTROL(%d)", req->addr);
|
||||
ac_io_emu_icca_send_status(icca, req, 0x00);
|
||||
icca->keypad_started = true;
|
||||
|
||||
@@ -145,48 +147,52 @@ void ac_io_emu_icca_dispatch_request(
|
||||
break;
|
||||
|
||||
case AC_IO_ICCA_CMD_SET_SLOT_STATE: {
|
||||
struct ac_io_icca_misc *misc =
|
||||
(struct ac_io_icca_misc *) &req->cmd.raw;
|
||||
uint8_t cmd;
|
||||
if(icca->version == v150) {
|
||||
ac_io_emu_icca_send_state(icca, req, 0, false);
|
||||
} else {
|
||||
struct ac_io_icca_misc *misc =
|
||||
(struct ac_io_icca_misc *) &req->cmd.raw;
|
||||
uint8_t cmd;
|
||||
|
||||
switch (misc->subcmd) {
|
||||
case AC_IO_ICCA_SUBCMD_CARD_SLOT_CLOSE:
|
||||
cmd = EAM_IO_CARD_SLOT_CMD_CLOSE;
|
||||
break;
|
||||
switch (misc->subcmd) {
|
||||
case AC_IO_ICCA_SUBCMD_CARD_SLOT_CLOSE:
|
||||
cmd = EAM_IO_CARD_SLOT_CMD_CLOSE;
|
||||
break;
|
||||
|
||||
case AC_IO_ICCA_SUBCMD_CARD_SLOT_OPEN:
|
||||
cmd = EAM_IO_CARD_SLOT_CMD_OPEN;
|
||||
break;
|
||||
case AC_IO_ICCA_SUBCMD_CARD_SLOT_OPEN:
|
||||
cmd = EAM_IO_CARD_SLOT_CMD_OPEN;
|
||||
break;
|
||||
|
||||
case AC_IO_ICCA_SUBCMD_CARD_SLOT_EJECT:
|
||||
cmd = EAM_IO_CARD_SLOT_CMD_EJECT;
|
||||
icca->engaged = false;
|
||||
break;
|
||||
case AC_IO_ICCA_SUBCMD_CARD_SLOT_EJECT:
|
||||
cmd = EAM_IO_CARD_SLOT_CMD_EJECT;
|
||||
icca->engaged = false;
|
||||
break;
|
||||
|
||||
case 3:
|
||||
cmd = EAM_IO_CARD_SLOT_CMD_READ;
|
||||
break;
|
||||
case 3:
|
||||
cmd = EAM_IO_CARD_SLOT_CMD_READ;
|
||||
break;
|
||||
|
||||
default:
|
||||
cmd = 0xFF;
|
||||
log_warning(
|
||||
"Unhandled slot command %X, node %d",
|
||||
misc->subcmd,
|
||||
icca->unit_no);
|
||||
break;
|
||||
}
|
||||
|
||||
if (cmd != 0xFF) {
|
||||
if (!eam_io_card_slot_cmd(icca->unit_no, cmd)) {
|
||||
log_warning(
|
||||
"Eamio failed to handle slot cmd %d for node %d",
|
||||
cmd,
|
||||
icca->unit_no);
|
||||
default:
|
||||
cmd = 0xFF;
|
||||
log_warning(
|
||||
"Unhandled slot command %X, node %d",
|
||||
misc->subcmd,
|
||||
icca->unit_no);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/* response with current slot state */
|
||||
ac_io_emu_icca_send_status(icca, req, misc->subcmd);
|
||||
if (cmd != 0xFF) {
|
||||
if (!eam_io_card_slot_cmd(icca->unit_no, cmd)) {
|
||||
log_warning(
|
||||
"Eamio failed to handle slot cmd %d for node %d",
|
||||
cmd,
|
||||
icca->unit_no);
|
||||
}
|
||||
}
|
||||
|
||||
/* response with current slot state */
|
||||
ac_io_emu_icca_send_status(icca, req, misc->subcmd);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
@@ -209,12 +215,14 @@ void ac_io_emu_icca_dispatch_request(
|
||||
break;
|
||||
|
||||
case AC_IO_ICCA_CMD_POLL_FELICA:
|
||||
icca->detected_new_reader = true;
|
||||
|
||||
if (icca->version == v170) {
|
||||
if (icca->version == v150) {
|
||||
ac_io_emu_icca_send_state(icca, req, 0, false);
|
||||
} else if (icca->version == v170) {
|
||||
ac_io_emu_icca_send_empty(icca, req);
|
||||
icca->detected_new_reader = true;
|
||||
} else {
|
||||
ac_io_emu_icca_send_status(icca, req, 0x01);
|
||||
icca->detected_new_reader = true;
|
||||
}
|
||||
|
||||
break;
|
||||
@@ -251,8 +259,6 @@ static void ac_io_emu_icca_cmd_send_version(
|
||||
resp.cmd.version.major = 0x01;
|
||||
|
||||
if (icca->version == v150) {
|
||||
log_warning(
|
||||
"ICCA v1.5.0 emulation requested, please remove this log once implemented");
|
||||
resp.cmd.version.minor = 0x05;
|
||||
} else if (icca->version == v160) {
|
||||
resp.cmd.version.minor = 0x06;
|
||||
@@ -269,7 +275,7 @@ static void ac_io_emu_icca_cmd_send_version(
|
||||
|
||||
memcpy(
|
||||
resp.cmd.version.product_code,
|
||||
"ICCA",
|
||||
icca->product_code,
|
||||
sizeof(resp.cmd.version.product_code));
|
||||
strncpy(resp.cmd.version.date, __DATE__, sizeof(resp.cmd.version.date));
|
||||
strncpy(resp.cmd.version.time, __TIME__, sizeof(resp.cmd.version.time));
|
||||
|
||||
@@ -12,6 +12,11 @@ enum ac_io_emu_icca_version {
|
||||
v170 = 0x7,
|
||||
};
|
||||
|
||||
// ICC product types for ac_io_emu_icca_set_product_code
|
||||
#define AC_IO_EMU_PROD_CODE_ICCA "ICCA"
|
||||
#define AC_IO_EMU_PROD_CODE_ICCB "ICCB"
|
||||
#define AC_IO_EMU_PROD_CODE_ICCC "ICCC"
|
||||
|
||||
struct ac_io_emu_icca {
|
||||
struct ac_io_emu *emu;
|
||||
uint8_t unit_no;
|
||||
@@ -28,6 +33,7 @@ struct ac_io_emu_icca {
|
||||
uint64_t time_counter_last_poll;
|
||||
|
||||
enum ac_io_emu_icca_version version;
|
||||
char product_code[4];
|
||||
bool cipher_started;
|
||||
uint32_t cipher_keys[4];
|
||||
};
|
||||
@@ -39,6 +45,12 @@ void ac_io_emu_icca_init(
|
||||
void ac_io_emu_icca_set_version(
|
||||
struct ac_io_emu_icca *icca, enum ac_io_emu_icca_version version);
|
||||
|
||||
// optional, call after init to override default "ICCA" product code.
|
||||
// Some games may refuse to boot or expect a different packet format when using
|
||||
// one of the alternative codes such as ICCB or ICCC
|
||||
void ac_io_emu_icca_set_product_code(
|
||||
struct ac_io_emu_icca *icca, const char product_code[4]);
|
||||
|
||||
void ac_io_emu_icca_dispatch_request(
|
||||
struct ac_io_emu_icca *icca, const struct ac_io_message *req);
|
||||
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user