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d3d9ex: Add new config parameters for forcing screen resolution
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@ -16,6 +16,8 @@
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#define D3D9EXHOOK_CONFIG_GFX_FORCED_REFRESHRATE_KEY "gfx.forced_refresh_rate"
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#define D3D9EXHOOK_CONFIG_GFX_DEVICE_ADAPTER_KEY "gfx.device_adapter"
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#define D3D9EXHOOK_CONFIG_GFX_FORCE_ORIENTATION_KEY "gfx.force_orientation"
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#define D3D9EXHOOK_CONFIG_GFX_FORCE_SCREEN_RES_WIDTH_KEY "gfx.force_screen_res.width"
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#define D3D9EXHOOK_CONFIG_GFX_FORCE_SCREEN_RES_HEIGHT_KEY "gfx.force_screen_res.height"
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#define D3D9EXHOOK_CONFIG_GFX_DEFAULT_FRAMED_VALUE false
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#define D3D9EXHOOK_CONFIG_GFX_DEFAULT_WINDOWED_VALUE false
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@ -25,6 +27,8 @@
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#define D3D9EXHOOK_CONFIG_GFX_DEFAULT_FORCED_RR_VALUE -1
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#define D3D9EXHOOK_CONFIG_GFX_DEFAULT_DEVICE_ADAPTER_VALUE -1
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#define D3D9EXHOOK_CONFIG_GFX_DEFAULT_FORCE_ORIENTATION_VALUE -1
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#define D3D9EXHOOK_CONFIG_GFX_DEFAULT_FORCE_SCREEN_RES_WIDTH_VALUE -1
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#define D3D9EXHOOK_CONFIG_GFX_DEFAULT_FORCE_SCREEN_RES_HEIGHT_VALUE -1
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void d3d9exhook_config_gfx_init(struct cconfig *config)
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{
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@ -78,6 +82,20 @@ void d3d9exhook_config_gfx_init(struct cconfig *config)
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D3D9EXHOOK_CONFIG_GFX_DEFAULT_FORCE_ORIENTATION_VALUE,
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"Orientation to force monitor into, -1 to use default, "
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"0, 1, 2, 3 to do 0, 90, 180, 270 degrees");
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cconfig_util_set_int(
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config,
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D3D9EXHOOK_CONFIG_GFX_FORCE_SCREEN_RES_WIDTH_KEY,
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D3D9EXHOOK_CONFIG_GFX_DEFAULT_FORCE_SCREEN_RES_WIDTH_VALUE,
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"Force a screen resolution (width), -1 to disable. Use this if the game does not auto "
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"detect your monitor's resolution properly, e.g. 1368x768 instead of 1280x720.");
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cconfig_util_set_int(
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config,
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D3D9EXHOOK_CONFIG_GFX_FORCE_SCREEN_RES_HEIGHT_KEY,
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D3D9EXHOOK_CONFIG_GFX_DEFAULT_FORCE_SCREEN_RES_HEIGHT_VALUE,
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"Force a screen resolution (height), -1 to disable. Use this if the game does not auto "
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"detect your monitor's resolution properly, e.g. 1368x768 instead of 1280x720.");
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}
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void d3d9exhook_config_gfx_get(
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@ -178,4 +196,28 @@ void d3d9exhook_config_gfx_get(
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D3D9EXHOOK_CONFIG_GFX_FORCE_ORIENTATION_KEY,
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D3D9EXHOOK_CONFIG_GFX_DEFAULT_FORCE_ORIENTATION_VALUE);
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}
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if (!cconfig_util_get_int(
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config,
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D3D9EXHOOK_CONFIG_GFX_FORCE_SCREEN_RES_WIDTH_KEY,
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&config_gfx->force_screen_res.width,
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D3D9EXHOOK_CONFIG_GFX_DEFAULT_FORCE_SCREEN_RES_WIDTH_VALUE)) {
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log_warning(
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"Invalid value for key '%s' specified, fallback "
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"to default '%d'",
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D3D9EXHOOK_CONFIG_GFX_FORCE_SCREEN_RES_WIDTH_KEY,
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D3D9EXHOOK_CONFIG_GFX_DEFAULT_FORCE_SCREEN_RES_WIDTH_VALUE);
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}
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if (!cconfig_util_get_int(
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config,
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D3D9EXHOOK_CONFIG_GFX_FORCE_SCREEN_RES_HEIGHT_KEY,
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&config_gfx->force_screen_res.height,
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D3D9EXHOOK_CONFIG_GFX_DEFAULT_FORCE_SCREEN_RES_HEIGHT_VALUE)) {
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log_warning(
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"Invalid value for key '%s' specified, fallback "
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"to default '%d'",
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D3D9EXHOOK_CONFIG_GFX_FORCE_SCREEN_RES_HEIGHT_KEY,
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D3D9EXHOOK_CONFIG_GFX_DEFAULT_FORCE_SCREEN_RES_HEIGHT_VALUE);
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}
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}
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@ -18,6 +18,11 @@ struct d3d9exhook_config_gfx {
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int32_t forced_refresh_rate;
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int32_t device_adapter;
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int32_t force_orientation;
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struct force_screen_res {
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int32_t width;
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int32_t height;
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} force_screen_res;
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};
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/**
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