MeirGavish
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9df458b78f
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Added copilot's full house detection code with @theturtlemafia's boolean simplification. Tested.
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2025-08-01 03:17:54 +03:00 |
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MeirGavish
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fa35ede0f5
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Merged main into ttm/bigger-joker-refactor (manual delete of joker_gfx.png for conflict resolution)
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2025-08-01 02:11:41 +03:00 |
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MeirGavish
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305d093042
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Added more joker art by for jokers 6-16, missing code implementation so they are not yet displayed.
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2025-08-01 02:03:24 +03:00 |
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MeirGavish
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0c834d17c2
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Added dynamic palette loading for jokers and added new joker designs by @GreenNinja2525
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2025-07-30 21:00:29 +03:00 |
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theturtlemafia
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fe660d6cb8
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fix half joker being incorrect
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2025-07-28 18:33:12 -04:00 |
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theturtlemafia
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a72458c2c3
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adds jokers 6-16. Extract hand type detection logic from hand_get_type to be used by jokers as well
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2025-07-28 18:27:48 -04:00 |
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MeirGavish
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095fb455cc
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Merge pull request #64 from theturtlemafia/ttm/joker-struct-refactor
Refactor jokers to use struct and function pointer for joker effects and added Lusty, Wrathful, and Gluttonous jokers
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2025-07-29 00:56:04 +03:00 |
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theturtlemafia
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ed1204db74
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remove usage of extern for joker_registry. Add array size macro to util.h
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2025-07-28 14:24:33 -04:00 |
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MeirGavish
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e5602d672f
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Fixed a bug where selecting discard with 0 discards would toggle card select and extracted function game_playing_process_hand_select_input()
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2025-07-27 23:15:28 +03:00 |
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MeirGavish
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5c58b092d7
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Extracted sinful jokers effects to single function sinful_joker_effect()
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2025-07-27 19:01:26 +03:00 |
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theturtlemafia
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47ee3987fd
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refactor jokers to use struct and function pointer
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2025-07-27 07:06:35 -04:00 |
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MeirGavish
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f6b6e22c33
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Merge branch 'main' into refactors
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2025-07-27 01:14:24 +03:00 |
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MeirGavish
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95565862b0
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Extracted JokerObject and CardObject common functionalities to SpriteObject, removing duplicate code and dangerous casts.
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2025-07-27 01:13:57 +03:00 |
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MeirGavish
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8043a2bad6
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Added flag to Makefile to treat warnings as errors that fail build, and commented out code in game.c to be warning free
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2025-07-26 20:04:39 +03:00 |
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MeirGavish
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1c036482a1
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Renamed functions updating the display values from set_score, set_money etc. to display_score, display_money etc. to remove implication they are setting an actual value
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2025-07-26 19:40:38 +03:00 |
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cellos51
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6a1f3bcd7a
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I hope this works
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2025-07-23 20:14:22 -04:00 |
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MeirGavish
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c781807ed8
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Revert "Sprite vram optimizations"
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2025-07-24 02:14:04 +03:00 |
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cellos51
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ea5e4d5d1e
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refactor: remove commented-out code and simplify joker initialization
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2025-07-23 17:35:42 -04:00 |
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cellos51
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6a326e27fe
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refactor: update blind and joker definitions; change game state to GAME_BLIND_SELECT
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2025-07-23 17:31:21 -04:00 |
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cellos51
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300e725dfe
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made jokers dynamic and changed memcpy to us 32
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2025-07-23 17:00:18 -04:00 |
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cellos51
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d122fde361
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card layer does something now
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2025-07-23 16:33:18 -04:00 |
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cellos51
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011bc64bab
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huge memory save
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2025-07-23 16:17:24 -04:00 |
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MeirGavish
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2ed5922d43
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merged jokers_refactors into refactors (manual conflict resolution)
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2025-07-23 19:36:30 +03:00 |
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MeirGavish
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5e6bc76f5f
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Merge branch 'main' into jokers_refactors
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2025-07-23 19:33:39 +03:00 |
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TheBreadPerson
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b6a8fd4e6a
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Merge branch 'main' of https://github.com/cellos51/balatro-gba into truncating
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2025-07-23 01:47:25 -04:00 |
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TheBreadPerson
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b994358ac6
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Minor number change
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2025-07-23 01:45:00 -04:00 |
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cellos51
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c025d35468
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null check on greedy joker
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2025-07-22 20:07:51 -04:00 |
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cellos51
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0e40dc43f7
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Merge branch 'main' of https://github.com/cellos51/balatro-gba into jokers
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2025-07-22 20:00:15 -04:00 |
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cellos51
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1b4267893d
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Added greedy joker and refactor joker system
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2025-07-22 20:00:05 -04:00 |
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MeirGavish
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8ed7ddb127
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Moved the round end blind sprite and score a bit so they look better on 4 digits
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2025-07-23 02:14:30 +03:00 |
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cellos51
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62db2815dd
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removed another static variable and improved boss blind selection
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2025-07-22 17:43:52 -04:00 |
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cellos51
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e51e08322f
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Fixed compilation error and removed another static variable
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2025-07-22 17:39:33 -04:00 |
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cellos51
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c536d78976
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Minor refactor to avoid the use of variable
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2025-07-22 17:35:52 -04:00 |
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MeirGavish
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c48ddee5c4
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Fixed a bug in text overflow case for update_text_rect_to_right_align_num()
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2025-07-23 00:32:31 +03:00 |
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MeirGavish
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c24dcab726
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Added TODO note and a warning comment
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2025-07-23 00:02:24 +03:00 |
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cellos51
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b583755985
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Refactored background change logic and removed unused static state variables in game functions
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2025-07-22 15:53:49 -04:00 |
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cellos51
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793da72465
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added co-pilot's fixes
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2025-07-22 15:45:29 -04:00 |
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TheBreadPerson
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7a86450114
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Starting to truncate numbers, half-baked
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2025-07-22 15:34:03 -04:00 |
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MeirGavish
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087cb47f9d
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Merge branch 'main' into refactors
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2025-07-22 16:31:38 +03:00 |
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MeirGavish
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71d41d7f62
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Switched all the code in graphic_utils.c to use se_mat instead of se_mem, it's beautiful
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2025-07-22 16:30:48 +03:00 |
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cellos51
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9086aa0f59
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Fixed hands and discards being infinite and palette issue
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2025-07-22 02:26:22 -04:00 |
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cellos51
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c8893c806c
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Added @GreenNinja2525's replacement deck icon. Added play hand and discard buttons and changed keybindings.
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2025-07-22 01:42:31 -04:00 |
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cellos51
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e7c5536cc2
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added shop rerolling and edition pricing for jokers
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2025-07-21 22:05:31 -04:00 |
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cellos51
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95d032f36b
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Corrected joker sprite canvas size and fixed money not being erased
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2025-07-21 20:27:30 -04:00 |
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cellos51
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1b53a1b077
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Updated to joker sprite to use the new one by @GreenNinja2525 and changed the way switching backgrounds works to prevent flicker
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2025-07-21 20:09:35 -04:00 |
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cellos51
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86cf8896e2
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Merge branch 'main' of https://github.com/cellos51/balatro-gba into jokers
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2025-07-21 18:46:48 -04:00 |
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cellos51
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f9706ef429
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Added boss blind colors to the blind select screen
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2025-07-20 22:48:58 -04:00 |
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cellos51
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99907ec90a
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Change initial game state from GAME_SHOP to GAME_BLIND_SELECT
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2025-07-20 22:42:30 -04:00 |
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cellos51
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7688b5062c
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Merge branch 'main' of https://github.com/cellos51/balatro-gba into jokers
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2025-07-20 22:38:45 -04:00 |
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cellos51
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c848419fdc
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Added The Wall's background palette
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2025-07-20 22:24:37 -04:00 |
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