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Merge branch 'main' into refactors
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@@ -6,7 +6,7 @@
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static const u16 small_blind_token_palette[PAL_ROW_LEN] = {0x0000, 0x7FFF, 0x34A1, 0x5DCB, 0x5104, 0x55A0, 0x2D01, 0x34E0};
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static const u16 big_blind_token_palette[PAL_ROW_LEN] = {0x0000, 0x2527, 0x15F5, 0x36FC, 0x1E9C, 0x01B4, 0x0D0A, 0x010E};
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static const u16 boss_blind_token_palette[PAL_ROW_LEN] = {0x0000, 0x2CC9, 0x3D0D, 0x5E14, 0x5171}; // This variable is temporary, each boss blind will have its own unique palette
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static const u16 boss_blind_token_palette[PAL_ROW_LEN] = {0x0000, 0x2CC9, 0x3D0D, 0x5E14, 0x5171, 0x4D0F, 0x2CC8, 0x3089}; // This variable is temporary, each boss blind will have its own unique palette
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void blinds_init()
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{
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@@ -490,10 +490,14 @@ void change_background(int id)
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REG_DISPCNT &= ~DCNT_WIN0;
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memcpy(pal_bg_mem, background_blind_select_gfxPal, 64);
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memcpy16(pal_bg_mem, background_blind_select_gfxPal, 64);
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GRIT_CPY(&tile_mem[MAIN_BG_CBB], background_blind_select_gfxTiles);
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GRIT_CPY(&se_mem[MAIN_BG_SBB], background_blind_select_gfxMap);
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// Copy boss blind colors to blind select palette
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memset16(&pal_bg_mem[1], blind_get_color(BOSS_BLIND, BLIND_BACKGROUND_MAIN_COLOR_INDEX), 1);
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memset16(&pal_bg_mem[7], blind_get_color(BOSS_BLIND, BLIND_BACKGROUND_SHADOW_COLOR_INDEX), 1);
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// Disable the button highlight colors
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// Select button PID is 15 and the outline is 18
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memcpy16(&pal_bg_mem[18], &pal_bg_mem[15], 1);
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