MeirGavish
|
83aa422f3e
|
Refactor - replaced (almost) all magic numbers for TTE rects with rect definitions
|
2025-07-09 17:12:00 +03:00 |
|
MeirGavish
|
b822d2b365
|
Moved code to new graphic_utils.c/.h header and added Rect wrapper struct
|
2025-07-09 04:59:19 +03:00 |
|
MeirGavish
|
2aaee73bac
|
Replaced round end menu hack with clear rect function
|
2025-07-09 04:11:55 +03:00 |
|
MeirGavish
|
de3e75928d
|
Merge branch 'main' into refactors
|
2025-07-09 00:45:07 +03:00 |
|
MeirGavish
|
2a92b3ecaa
|
Added SBB and CBB defines for SE/tile bases to remove their magic numbers
|
2025-07-09 00:40:59 +03:00 |
|
MeirGavish
|
ef973f54fe
|
Another indent fix
|
2025-07-08 19:19:16 +03:00 |
|
MeirGavish
|
f392237b68
|
Fixed indent error from previous commit
|
2025-07-08 19:15:12 +03:00 |
|
MeirGavish
|
e65b43e966
|
Fixed five of a kind bug
|
2025-07-08 19:11:48 +03:00 |
|
cellos51
|
a56bba2c0e
|
implemented shop screen after round end
|
2025-07-05 19:34:48 -04:00 |
|
cellos51
|
8f7f093290
|
i keep accidentally pushing the game state
|
2025-07-05 14:32:08 -04:00 |
|
cellos51
|
6435b92378
|
Slight update to graphics and added shop background image
|
2025-07-03 21:49:29 -04:00 |
|
MeirGavish
|
878a0a24eb
|
Replaced call to vid_sync() with the better VBlankIntrWait()
|
2025-07-03 04:15:48 +03:00 |
|
cellos51
|
4a8c7d62aa
|
Set game state back to GAME_PLAYING from GAME_ROUND_END
|
2025-07-01 17:32:02 -04:00 |
|
cellos51
|
bbd66f2b58
|
Pretty much finished the round end screen
|
2025-07-01 17:31:25 -04:00 |
|
cellos51
|
d7ad34af92
|
Fixed some oversights
|
2025-06-30 21:29:35 -04:00 |
|
cellos51
|
67b917fc7c
|
Yandere dev style code for the almost finished round end screen
|
2025-06-30 21:20:51 -04:00 |
|
cellos51
|
26d6665e6e
|
Fixed tiles on round end screen
|
2025-06-30 12:38:26 -04:00 |
|
expected-ingot
|
c8f2e96572
|
GAME_LOSE state
|
2025-06-30 14:16:07 +02:00 |
|
cellos51
|
c58b569516
|
Added more stuff to the end round, made the blind token a sprite and toned dow n the background animation a bit.
|
2025-06-30 03:18:04 -04:00 |
|
MeirGavish
|
2969c8c18c
|
Merge branch 'refactor_addendum' into refactors
|
2025-06-30 06:33:14 +03:00 |
|
MeirGavish
|
c8c966b459
|
Missing change from previous refactor magic number commit
|
2025-06-30 06:12:31 +03:00 |
|
expected-ingot
|
2875ce3cb9
|
Set game speed to 1x (default)
|
2025-06-30 01:22:23 +02:00 |
|
expected-ingot
|
9e16e8adc7
|
Add FRAMES macros to code (again)
|
2025-06-30 01:06:08 +02:00 |
|
expected-ingot
|
de6060eee3
|
Merge branch 'main' of https://github.com/cellos51/balatro-gba
|
2025-06-30 01:03:09 +02:00 |
|
expected-ingot
|
de87271199
|
Fixed FRAMES macro to use ceil division
|
2025-06-30 00:55:55 +02:00 |
|
expected-ingot
|
caf8c96c87
|
basic gamespeed implementation
|
2025-06-29 18:51:22 +02:00 |
|
MeirGavish
|
9f9efeb8a4
|
refactor - extracted functions into smaller sub-functions
|
2025-06-29 19:13:36 +03:00 |
|
MeirGavish
|
8bbe707dab
|
refactor - removed some magic numbers
|
2025-06-29 11:58:54 +03:00 |
|
cellos51
|
5196362ab9
|
Added wip moving background, end of round screen and temporarily removed blind icon.
|
2025-06-28 22:32:45 -04:00 |
|
cellos51
|
36b1508e85
|
Added begginings of the round end screen
|
2025-06-27 00:03:38 -04:00 |
|
cellos51
|
2df498e035
|
Slight refactor and fixed cards being improperly selected when played and not sorted by rank (probably 💀)
|
2025-06-26 17:27:14 -04:00 |
|
cellos51
|
af43a91f19
|
moved all logic from card.c to game.c for future optimization
|
2025-06-26 00:20:46 -04:00 |
|
cellos51
|
126d5a5bab
|
pushing changes before i do a major refactor
|
2025-06-25 00:07:00 -04:00 |
|
cellos51
|
167e0c6c1a
|
hello cooper!
|
2025-06-23 19:03:37 -04:00 |
|
cellos51
|
c06aad7b26
|
Still some jank stuff right now but i think the whole sorta round functionality has been more or less finished
|
2025-06-23 18:57:51 -04:00 |
|
cellos51
|
ac24754380
|
Completed functionality of the small blind
|
2025-06-13 15:10:19 -04:00 |
|
cellos51
|
5055c9abc7
|
functional basic gameplay
|
2025-06-12 01:44:54 -04:00 |
|
cellos51
|
af27a26cdd
|
visual scoring completed
|
2025-06-11 18:31:27 -04:00 |
|
cellos51
|
cbe70fad19
|
Fix card selection logic in play state handling
|
2025-06-11 14:51:22 -04:00 |
|
cellos51
|
85b25e575f
|
Made the card animations for playing exactly in the same order and manor as Balatro (perfectionism moment)
|
2025-06-11 14:10:49 -04:00 |
|
cellos51
|
423c061b2f
|
Cards can now be played but no score will be given
|
2025-06-10 19:22:45 -04:00 |
|
cellos51
|
2d21c83f89
|
Update card handling logic and improve background management; add hand types and refine game state transitions.
|
2025-05-19 11:24:13 -04:00 |
|
cellos51
|
7ce6082edd
|
Refactor hand_discard function to return a boolean and update game logic for discarding cards; add background_play_gfx and improve text engine initialization.
|
2025-02-16 22:07:44 -05:00 |
|
cellos51
|
edfa358e35
|
Added the ability to discard cards in a hand and other various changes.
|
2025-02-08 22:27:05 -05:00 |
|
cellos51
|
cac321a325
|
first commit
|
2025-01-31 17:42:09 -05:00 |
|