cellos51
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af2358f487
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Minor optimization
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2025-08-09 17:08:18 -04:00 |
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cellos51
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0dde0cb6ef
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Took Copilot's advice and defined some magic numbers
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2025-08-09 15:14:57 -04:00 |
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cellos51
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1ef0ce212b
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Different animation and fixed top 3 scanlines
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2025-08-09 14:58:21 -04:00 |
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MeirGavish
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38282d0f2a
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Small refactors
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2025-08-09 21:31:41 +03:00 |
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cellos51
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521b373bd2
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Added new background visuals
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2025-08-09 13:52:24 -04:00 |
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MeirGavish
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3441a1dae8
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Joker pooling - Existing or owned jokers can't appear in shop + shop code refactor
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2025-08-09 20:48:18 +03:00 |
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MeirGavish
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9d4b6a04b8
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Merge branch 'main' into joker_pooling
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2025-08-09 06:19:16 +03:00 |
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TheBreadPerson
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6007071b7d
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Complete refactor of naming conventions for memcpy
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2025-08-08 14:04:09 -04:00 |
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cellos51
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6363613f15
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Added & back to the tile8_mem in affine_background_init() and changed memcpy16 to 32
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2025-08-08 10:44:55 -04:00 |
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cellos51
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650c09af28
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Converted void to u16 in functions
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2025-08-08 09:54:24 -04:00 |
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cellos51
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12ca27e27b
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Removed default color for affine background and changed to load palette from image instead
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2025-08-08 00:32:30 -04:00 |
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cellos51
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dbe8585c0a
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Refactor affine_background_set_color to simplify brightness adjustment logic
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2025-08-08 00:08:28 -04:00 |
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cellos51
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bebe2237e4
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Add memcpy16_tile8_with_palette_offset function and update affine_background_init to use it
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2025-08-08 00:00:20 -04:00 |
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cellos51
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9be6a31dce
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Use tonc defines for getting colors
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2025-08-07 23:31:23 -04:00 |
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cellos51
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01d7ed8e91
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Merge branch 'main' of https://github.com/cellos51/balatro-gba into boss_backgrounds
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2025-08-07 21:34:46 -04:00 |
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MeirGavish
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039c5771e1
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Grouped Banner with Stencil to optimize palettes (Swapped with Misprint)
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2025-08-08 02:22:02 +03:00 |
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MeirGavish
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fd8e52d48a
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Removed magic numbers for card score length and intmax buffer sizes
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2025-08-08 01:59:21 +03:00 |
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MeirGavish
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2ce3acbe1c
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Merge branch 'main' into jokers_with_graphics
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2025-08-08 00:32:10 +03:00 |
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MeirGavish
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863e3a34ae
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Rearranged jokers for palette optimization (Banner and Mystic Summit don't go well together)
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2025-08-08 00:31:10 +03:00 |
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MeirGavish
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5e6d28c663
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Fixed stack top bugs in joker_effects.c - e.g. Blackboard activated if just the first card in hand was not spades/clubs
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2025-08-08 00:01:36 +03:00 |
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theturtlemafia
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4492176df2
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allows multiple joker-effect popup texts
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2025-08-07 23:08:41 +03:00 |
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MeirGavish
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50ec1bcdab
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Added art by @GreenNinja2525 for jokers Walkie-Talkie, Fibonacci, Banner, Mystic Summit, and Blackboard
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2025-08-07 23:08:35 +03:00 |
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MeirGavish
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b0a4fc968c
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Removed duplicate declarations to fix build
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2025-08-07 22:48:06 +03:00 |
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MeirGavish
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f84268c14d
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Added int list for joker pooling
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2025-08-07 19:47:55 +03:00 |
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cellos51
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d0ca4a483d
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Fix indentation in affine_background.c for consistency
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2025-08-05 14:42:37 -04:00 |
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cellos51
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592d7ae8bc
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Add affine background color functionality and integrate into game loop
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2025-08-05 14:35:52 -04:00 |
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cellos51
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c7f6708555
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Merge branch 'main' of https://github.com/cellos51/balatro-gba into boss_backgrounds
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2025-08-04 14:57:45 -04:00 |
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MeirGavish
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742114792d
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Fixed game starting at shop
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2025-08-04 20:27:03 +03:00 |
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cellos51
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95b1937eac
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Merge branch 'main' of https://github.com/cellos51/balatro-gba into boss_backgrounds
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2025-08-04 11:41:48 -04:00 |
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MeirGavish
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8956501591
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Merge branch 'main' into jokers_palette_swapping
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2025-08-04 10:21:19 +03:00 |
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MeirGavish
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de672572b1
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Updated joker palette swapping system to reuse palettes when jokers are removed
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2025-08-04 10:18:33 +03:00 |
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MeirGavish
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ec2aaf245d
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Added clarification comment
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2025-08-03 18:15:28 +03:00 |
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MeirGavish
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bbefff2eb9
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Fixed bug where shop price would continue displaying after the item was purchased
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2025-08-03 16:51:16 +03:00 |
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MeirGavish
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e7b6d24815
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Merge pull request #76 from cellos51/move_shop_price_down
Moved the price of shop items below the item so it is not obstructed when the card is raised on highlight
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2025-08-03 16:10:20 +03:00 |
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MeirGavish
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a8f429eca3
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Moved the price of shop items below the item so it is not obstructed when the card is raised on highlight
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2025-08-03 16:08:41 +03:00 |
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Elliptical
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dcff326730
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Refactor to make it just change the brightness of a chosen color. I will make a seperate .h/.c file for the affine background when I get home.
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2025-08-02 14:54:08 -04:00 |
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theturtlemafia
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445ea788a4
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fix error from rebase
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2025-08-02 13:28:28 -04:00 |
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theturtlemafia
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0f3d1b3b77
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adds walkie-talkie, fibonnaci, banner, mystic summit, blackboard
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2025-08-02 13:25:04 -04:00 |
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theturtlemafia
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174050d813
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add fist, parking, business card, scholar, scary face, abstact, bull, smiley, even, odd jokers
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2025-08-02 13:25:04 -04:00 |
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theturtlemafia
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ee0591562f
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add blue joker
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2025-08-02 13:25:04 -04:00 |
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theturtlemafia
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dcaf025e63
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allows multiple joker-effect popup texts
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2025-08-02 13:25:04 -04:00 |
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theturtlemafia
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4731fea21b
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add joker sprites
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2025-08-02 13:08:42 -04:00 |
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MeirGavish
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56a211616a
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Removed misprint magic number
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2025-08-02 19:43:44 +03:00 |
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theturtlemafia
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08307d62ad
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code review feedback
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2025-08-02 12:25:31 -04:00 |
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MeirGavish
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9f9b557143
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Refactor - extracted game_shop_intro() from game_shop()
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2025-08-02 18:56:10 +03:00 |
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Elliptical
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8315d6a42c
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Switching to a boss blind now changes the background palette
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2025-08-02 10:29:26 -04:00 |
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theturtlemafia
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dbff88add0
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Adds XMult, Joker Stencil and Misprint (rebase)
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2025-08-01 18:35:31 -04:00 |
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MeirGavish
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cb835653f6
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card_select and card_deselect were flipped, fixed them back. This only affects the sound displayed when cards are scored, now it's the select instead of the deselect.
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2025-08-01 21:06:07 +03:00 |
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MeirGavish
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537ceb622f
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Added audio_utils.h/.c and refactored calls to mmEffectEx to use wrapper play_sfx() instead
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2025-08-01 20:36:07 +03:00 |
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MeirGavish
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5149e6c23e
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B button now deselects all selected cards
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2025-08-01 17:49:30 +03:00 |
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