Commit Graph

445 Commits

Author SHA1 Message Date
Nan
9ae53bddb8 Fix errors introduced by latest commits 2025-10-08 18:39:49 +02:00
Nan
af72fe5749 Fix conflicts
Attempt 1
2025-10-08 18:21:55 +02:00
Nan
7e17419811 Merge branch 'main' into pr-fix 2025-10-08 18:11:20 +02:00
Nan
fec243b482 Update source/joker_effects.c
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2025-10-08 17:59:27 +02:00
Nan
324478845d Update source/joker_effects.c
Co-authored-by: MeirGavish <meir.gavish@gmail.com>
2025-10-08 17:58:11 +02:00
Nan
0dbde481d5 Update source/joker_effects.c
Co-authored-by: MeirGavish <meir.gavish@gmail.com>
2025-10-08 17:57:50 +02:00
Drew
4e0d72ca8a PR Feedback 2025-10-08 01:27:15 -05:00
MonteCrysto
aa5ebd13fc Add suggestions from @MeirGavish 2025-10-08 08:14:54 +02:00
MeirGavish
77f76bd4ef Removed "unused" attribute from integrated jokers 2025-10-08 00:05:37 +03:00
MeirGavish
a0f1ef7780 Added art for xmult hand jokers The Duo The Trio, The Family, The Order, and The Tribe by @MathisMartin31 2025-10-07 23:52:49 +03:00
MeirGavish
c529c4be69 Added art for jokers Abstract Joker by @MathisMartin31 and Bull by @NoWhammies10 and @GreenNinja2525 2025-10-07 21:26:43 +03:00
MonteCrysto
8cd86f1640 Merge remote-tracking branch 'upstream/main'
And add NULL Acrobat Joker effect
2025-10-07 20:18:41 +02:00
MeirGavish
46936c1878 Added art for jokers Raised Fist by @MathisMartin31 and Reserved Parking by @NoWhammies10 2025-10-07 21:13:31 +03:00
MeirGavish
f7c68934f7 Merge pull request #146 from noctowlhoot/main
Added more Jokers all outside of scope, some with art available already from MathisMartin31
2025-10-07 13:01:48 +03:00
MeirGavish
4fc0fbf5a8 Merge pull request #139 from mannodermaus/wrap-hand-input-on-oob-movement
Wrap around hand selection when going out of bounds horizontally
2025-10-07 12:56:53 +03:00
noctowlhoot
0187b5f78e Update source/joker_effects.c
Co-authored-by: MeirGavish <meir.gavish@gmail.com>
2025-10-07 20:24:00 +10:30
MonteCrysto
0cfe0e5126 Added forgotten base price for the Acrobat Joker 2025-09-30 23:51:46 +02:00
MonteCrysto
b7a94fa085 Fix some issues (I actually forgot to compile) 2025-09-30 23:34:11 +02:00
MonteCrysto
de7c9d4d60 Add a "get_num_hands_remaining" function and implement the Acrobat Joker 2025-09-30 23:06:13 +02:00
MonteCrysto
c781ee9666 Add a "is_card_face" function to take into account if Pareidolia is present 2025-09-30 22:47:00 +02:00
Drew
1f40279a36 Created a define for a screen entry horizontal flip. 2025-09-30 00:09:53 -05:00
Drew
a6dd95ab0a Added a few more defines 2025-09-28 16:03:04 -05:00
Drew
cc95554db7 Added constants for timer values. The names on these might be bad. 2025-09-28 16:03:04 -05:00
Drew
34d885674c Finished adding palette memory indexs to an enum 2025-09-28 16:03:04 -05:00
Drew
99ecd424f4 Added enum values for some of the palette bank indexes 2025-09-28 16:03:04 -05:00
Rickey Fehr
36bcf0fa30 Move version into C file 2025-09-24 20:44:13 -07:00
noctowlhoot
b8a441f971 Update joker_effects.c
updated jokers into joker registry
2025-09-24 22:53:54 +09:30
Rickey Fehr
ebe789aa52 Add git hash baked into ROM for bug reports 2025-09-23 16:15:50 -07:00
alex
daba462575 fixed a division thingy 2025-09-23 12:45:09 -07:00
alex
ad9358547d main 2025-09-23 12:44:03 -07:00
alex
f57c37b900 fixed a divison thingy 2025-09-23 12:40:26 -07:00
alex
7bafc260dd fixed game_speed, now using fixed point and keeping game_speed static 2025-09-22 22:04:51 -07:00
Drew
e620697917 Renamed joker_table.h to def_joker_gfx_table.h. Removed an unnecessary constant 2025-09-22 16:06:45 -05:00
noctowlhoot
26db4e1aa0 Update joker_effects.c
fixed triboulet - was triggering for jacks also, rem
2025-09-22 21:42:15 +09:30
noctowlhoot
591485a5ac Update joker_effects.c
I was unsure of the significance of the number immediately after joker rarity in the joker registry, so I haven't put the joker effects in there. If anyone can tell me what the significance of that number is I can add them in :)
2025-09-22 20:49:35 +09:30
alex
301f5a2a53 kind of fixed how game_speed behaves 2025-09-21 23:49:24 -07:00
alex
6e60cf5970 kind of fixed how game_speed behaves 2025-09-21 23:16:50 -07:00
Marcel Schnelle
a9f44e74d4 Wrap around hand selection when going out of bounds horizontally 2025-09-21 17:50:51 +09:00
Drew
7c377fca94 Making joker_gfxTiles and joker_gfxPal static 2025-09-17 15:35:21 -05:00
Drew
c4e804234b Moving macro into pool definition 2025-09-17 15:01:26 -05:00
Drew
3dc959c17d Converting joker_gfxTiles and joker_gfxPal to pools 2025-09-17 14:35:00 -05:00
Drew
2c5bc3b5dd Adding an x macro to cut down on some boilerplate.
This should make adding additional jokers require a little less
typing. Additional jokers will need an entry in /include/joker_table.h
2025-09-15 21:36:20 -05:00
Drew
e8e945b17d Removed redundant copy of shadow buffer into OAM. 2025-09-14 13:50:38 -05:00
Nan
35c0d383c5 Add blueprint and brainstorm jokers
Implements blueprint and brainstorm to the game, but leaves the implementations commented out as they are still missing assets.
2025-09-13 22:18:31 +02:00
MeirGavish
cc65fbc5de Small refactor for the joker lists to have wrapping functions to add and remove jokers 2025-08-30 02:15:00 +03:00
cellos51
d0d83eb236 Main menu uses HBLANK and the game uses standard affine background 2025-08-28 23:00:27 -04:00
cellos51
f4d8fc9097 Merge branch 'main' of https://github.com/cellos51/balatro-gba into hblank_affine_background_effects and changed parameters on affine source to be updated from experimental branch 2025-08-28 22:39:48 -04:00
cellos51
4b7a22baff made all palettes have their length set in grit 2025-08-28 19:03:48 -04:00
cellos51
bc32707126 replaced magic numbers for background palette size 2025-08-28 16:09:46 -04:00
cellos51
6e2d3ee499 Merge branch 'main' of https://github.com/cellos51/balatro-gba into hblank_affine_background_effects 2025-08-25 19:34:25 -04:00