0 ReleaseNote v0.72.0(en)
PoChang007 edited this page 2021-04-14 20:10:09 +09:00

v0.72.0 (2021-04-13)

Full Changelog

Major Changes

This window will pop up if the ColorSpace setting in your Unity project is not Linear.

Bug Fix

T-Pose Button

Added Enforce T-Pose option in the fbx humanoid setting.

Export Option: Divide Vertex Buffer

Before v0.72, multiple submeshes access Vertex indices in the same vertex buffer in a Mesh.
Starting with v0.72, the vertex buffer can be divided so that each submesh can have its own vertex buffer (VRM-1 Standard).

  • VertexBufferをSubMeshで分割してエクスポートするオプション #861 (ousttrue)
  • Note that if this option is applied, importing the VRM model (BlendShape data contained) with the previous UniVRM versions may fail

Other Changes