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ReleaseNote v0.54.0(en)
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ReleaseNote v0.54.0(en)
PoChang007 edited this page 2019-12-18 12:38:31 +09:00
Table of Contents
- commit: https://github.com/vrm-c/UniVRM/releases/tag/v0.54.0
- milestone: https://github.com/vrm-c/UniVRM/milestone/13?closed=1
Changelog
v0.54.0 (17/12/2019)
- [closed] Refer to vertex color when importing with UniUnlit #343
- Set VColBlendMode when the imported shader is UniUnlit and the vertex color is available
- [closed] Generate json serializer #298
- [closed] add generated serializer, fix tests #341
- Add a serializer as the measure against AOT for mobile
- [closed] add VRM Export Option. Reduce BlendShape Size #304
- Add an option to exclude the unused BlendShape when exporting
- [closed] add Export Editor Settings #338
- Add Meta items to ExportUI
- [closed] handling stackOverflowException #340
- Be able to handle stackOverflowException due to the deeply nested JSON object
- [closed] suppress blendshape gabage collection #330
- Optimize the chances of using gabage collection in Editor
- [closed] fix baseColorFactor color space. #339
- Apply linear color space for baseColorFactor at gltf export. For the gltf import, apply gamma color space for baseColorFactor
- [closed] Unity2019 asset pipeline v2 support #335
- Fix imported errors due to AssetPipelineV2 usage in Unity2019.3
- [closed] Feature fix export vrm when change blend shape #332
- Fix the problem where some of blend shapes are malfunctions when exporting VRM with Pose Freeze enabled while operating BlendShape
- [closed] fix Pose Freeze Export #331
- Fix the problem where modified FirstPersonOffset is not exported when applying Pose Freeze function
- [closed] Fix to normalize and output normals #314
- Normal vectors are normalized when exporting
- [closed] Update AliciaSolid to 0.51 #317
- Update the sample model AliciaSolid
- [closed] Fix the problem where Vector3 Color cannot be recognized #311
- The color data containing three channels now can be imported correctly
- [closed] fix texture max size when import vrm #310
- Previously we set the texture's MaxSize as a fixed size 2048. Now it can be properly adjusted to a size of 512-8192 based on the given texture size
- [closed] Feature fix vrm export parameter #346
- Fix the problem where export setttings are cancelled by the Undo operation sometimes depending on the input order
Other Fixes
- [closed] fix Count() to Count #345
- [closed] ReduceBlendshapeSize default false #342
- [closed] Fix typo (Base64Embedded) #280
- [closed] Add a method to reset bones under the influence of SpringBone. #320
- [closed] add left handed Description to collidergroup offset properties #286
- [closed] add material extension shader property description #287
- [closed] fix gltf animation import #306
- [closed] SetDefault when EditorReset with VRMFirstPerson #305
- [closed] Fix typo (private fields) #272
- [closed] Fix typo (TextureType) #279
- [closed] Fix typo (AnimationProperties) #278
- [closed] Fix type (editor) #281
- [closed] Fix typo (ToJsonSchema) #275
- [closed] Fix typo (Scheduler) #276
- [closed] Fix typo (public class members) #274
- [closed] Fix typo (error messages) #273
- [closed] Fix typo (local variables) #271
- [closed] Fix typo (comments) #270
- [closed] Fix typo (tests) #269
- [closed] Fix typo (VRM.Samples) #268
- [closed] Revert Schema changes #285