UniVRM/Assets/UniGLTF/Runtime
2025-04-10 18:05:36 +09:00
..
Extensions UniGLTFLogger 2025-02-05 03:47:56 +09:00
MeshUtility UniGLTFLogger 2025-02-05 03:47:56 +09:00
Scenes AlphaBlend 2025-02-05 21:44:08 +09:00
SpringBoneJobs add spring.transformIndexOffset 2025-03-17 15:40:04 +09:00
UniGLTF ImportedTexturesAccessibility.Auto and Application.isPlaying 2025-04-10 18:05:36 +09:00
UniHumanoid auto emotions 2025-03-26 00:24:15 +09:00
UniJSON UniGLTFLogger 2025-02-05 03:47:56 +09:00
Utils rename ForceUniqueName to ForceTransformUniqueName 2025-02-12 15:08:52 +09:00
AssemblyInfo.cs internal use InternalsVisibleTo 2022-07-15 14:24:54 +09:00
AssemblyInfo.cs.meta internal use InternalsVisibleTo 2022-07-15 14:24:54 +09:00
Extensions.meta UniGLTF/Runtime/UniGLTF/Format の UnityEngine 依存を除去 2020-12-01 18:33:25 +09:00
MeshUtility.meta MeshUtility を UniGLTF の SubFolder に移動。asmdef を削除 2021-04-19 15:19:30 +09:00
Scenes.meta mv VRM.Samples to VRM/Samples 2021-08-18 17:40:06 +09:00
SpringBoneJobs.meta UniGTLF/Runtime/SpringBoneJobs from VRM10/Runtime/FastSpringBone 2024-09-05 13:55:12 +09:00
UniGLTF.asmdef Create an asmdef named UniGLTF.Utils 2022-09-07 15:53:59 +09:00
UniGLTF.asmdef.meta コード整理、UniGLTF/Runtime, Editor, Tests 2020-12-01 17:10:13 +09:00
UniGLTF.meta コード整理、UniGLTF/Runtime, Editor, Tests 2020-12-01 17:10:13 +09:00
UniHumanoid.meta UniHumanoid のフォルダ構成を整理し、不要になった asmdef を削除した。Resource/test_motion.txt の場所が変更になるのに注意。 2021-12-06 16:22:25 +09:00
UniJSON.meta コード整理、UniGLTF/Runtime, Editor, Tests 2020-12-01 17:10:13 +09:00
Utils.meta mv 2022-09-07 15:46:51 +09:00