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MeshUtility を UniGLTF の SubFolder に移動。asmdef を削除
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{
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"name": "MeshUtility.Editor",
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"references": [
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"MeshUtility"
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],
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"Editor"
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MIT License
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Copyright (c) 2020 VRM Consortium
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Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice (including the next paragraph) shall be included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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# MeshUtility
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Mesh processing tool in Unity platform.
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## Utilities
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[Details can be found here](https://vrm.dev/en/docs/univrm/gltf/mesh_utility/)
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## Import MeshUtility
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There are two ways to import MeshUtility into a Unity project.
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### 1. Unity Package Manager (from Unity 2019)
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You can add MeshUtility package via `UPM`. First click `Window` at the top of Unity Editor, then select `Package Manager`.
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<img src="Documentation/images/installation_1.jpg" width="200">
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In `Package Manager`, click `Add package from git URL` and paste `https://github.com/vrm-c/UniVRM.git?path=/Assets/VRMShaders` and `https://github.com/vrm-c/UniVRM.git?path=/Assets/UniGLTF`
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<img src="Documentation/images/installation_2.jpg" width="200">
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Now check your project window. In `Packages`, MeshUtility should be included in the `UniGLTF` folder.
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### 2. Add package name and its url in manifest.json
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Another way of importing MeshUtility is manually adding necessary information in manifest.json, which is in the directory of `Package folder` in your Unity project. Open manifest.json with text editor and add the followings in `dependencies`:
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```json
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{
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"dependencies": {
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"com.vrmc.vrmshaders": "https://github.com/vrm-c/UniVRM.git?path=/Assets/VRMShaders",
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"com.vrmc.unigltf": "https://github.com/vrm-c/UniVRM.git?path=/Assets/UniGLTF",
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}
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}
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```
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[InternetShortcut]
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URL=https://github.com/vrm-c/UniVRM/tree/master/Assets/UniGLTF/MeshUtility
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fileFormatVersion: 2
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{
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"name": "MeshUtility",
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"references": [],
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"includePlatforms": [],
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"excludePlatforms": [],
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"allowUnsafeCode": false,
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"overrideReferences": false,
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"precompiledReferences": [],
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"autoReferenced": true,
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"defineConstraints": [],
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"versionDefines": [],
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"noEngineReferences": false
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}
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