rename ForceUniqueName to ForceTransformUniqueName

This commit is contained in:
ousttrue 2025-02-12 15:08:52 +09:00
parent c27c4b6153
commit f9f5f37dfa
4 changed files with 4 additions and 4 deletions

View File

@ -129,7 +129,7 @@ namespace UniHumanoid
public Avatar CreateAvatar(Transform root)
{
// force unique name
ForceUniqueName.Validate(root);
ForceTransformUniqueName.Validate(root);
return AvatarBuilder.BuildHumanAvatar(root.gameObject, ToHumanDescription(root));
}

View File

@ -9,7 +9,7 @@ namespace UniHumanoid
{
public static Avatar LoadHumanoidAvatar(Transform root, IEnumerable<(Transform, HumanBodyBones)> boneMap)
{
UniGLTF.Utils.ForceUniqueName.Process(root);
UniGLTF.Utils.ForceTransformUniqueName.Process(root);
var description = new HumanDescription
{

View File

@ -4,7 +4,7 @@ using UnityEngine;
namespace UniGLTF.Utils
{
public class ForceUniqueName
public class ForceTransformUniqueName
{
HashSet<string> m_uniqueNameSet = new HashSet<string>();
int m_counter = 1;
@ -29,7 +29,7 @@ namespace UniGLTF.Utils
public static void Process(Transform root)
{
var uniqueName = new ForceUniqueName();
var uniqueName = new ForceTransformUniqueName();
var transforms = root.GetComponentsInChildren<Transform>();
foreach (var t in transforms)
{