diff --git a/Assets/UniGLTF/Runtime/UniHumanoid/AvatarDescription.cs b/Assets/UniGLTF/Runtime/UniHumanoid/AvatarDescription.cs index d54dded13..bc0078197 100644 --- a/Assets/UniGLTF/Runtime/UniHumanoid/AvatarDescription.cs +++ b/Assets/UniGLTF/Runtime/UniHumanoid/AvatarDescription.cs @@ -129,7 +129,7 @@ namespace UniHumanoid public Avatar CreateAvatar(Transform root) { // force unique name - ForceUniqueName.Validate(root); + ForceTransformUniqueName.Validate(root); return AvatarBuilder.BuildHumanAvatar(root.gameObject, ToHumanDescription(root)); } diff --git a/Assets/UniGLTF/Runtime/UniHumanoid/HumanoidLoader.cs b/Assets/UniGLTF/Runtime/UniHumanoid/HumanoidLoader.cs index ea1eea1ee..f86f2a844 100644 --- a/Assets/UniGLTF/Runtime/UniHumanoid/HumanoidLoader.cs +++ b/Assets/UniGLTF/Runtime/UniHumanoid/HumanoidLoader.cs @@ -9,7 +9,7 @@ namespace UniHumanoid { public static Avatar LoadHumanoidAvatar(Transform root, IEnumerable<(Transform, HumanBodyBones)> boneMap) { - UniGLTF.Utils.ForceUniqueName.Process(root); + UniGLTF.Utils.ForceTransformUniqueName.Process(root); var description = new HumanDescription { diff --git a/Assets/UniGLTF/Runtime/Utils/ForceUniqueName.cs b/Assets/UniGLTF/Runtime/Utils/ForceTransformUniqueName.cs similarity index 96% rename from Assets/UniGLTF/Runtime/Utils/ForceUniqueName.cs rename to Assets/UniGLTF/Runtime/Utils/ForceTransformUniqueName.cs index 51b530631..31e184f58 100644 --- a/Assets/UniGLTF/Runtime/Utils/ForceUniqueName.cs +++ b/Assets/UniGLTF/Runtime/Utils/ForceTransformUniqueName.cs @@ -4,7 +4,7 @@ using UnityEngine; namespace UniGLTF.Utils { - public class ForceUniqueName + public class ForceTransformUniqueName { HashSet m_uniqueNameSet = new HashSet(); int m_counter = 1; @@ -29,7 +29,7 @@ namespace UniGLTF.Utils public static void Process(Transform root) { - var uniqueName = new ForceUniqueName(); + var uniqueName = new ForceTransformUniqueName(); var transforms = root.GetComponentsInChildren(); foreach (var t in transforms) { diff --git a/Assets/UniGLTF/Runtime/Utils/ForceUniqueName.cs.meta b/Assets/UniGLTF/Runtime/Utils/ForceTransformUniqueName.cs.meta similarity index 100% rename from Assets/UniGLTF/Runtime/Utils/ForceUniqueName.cs.meta rename to Assets/UniGLTF/Runtime/Utils/ForceTransformUniqueName.cs.meta