UniVRM/Assets/UniGLTF/Runtime/MeshUtility
2023-11-17 19:36:57 +09:00
..
BindposeGizmo.cs rename namespace MeshUtility to UniGLTF.MeshUtility 2021-06-01 18:09:41 +09:00
BindposeGizmo.cs.meta MeshUtility を UniGLTF の SubFolder に移動。asmdef を削除 2021-04-19 15:19:30 +09:00
BlendShapeReport.cs separate file 2023-10-26 16:28:51 +09:00
BlendShapeReport.cs.meta separate file 2023-10-26 16:28:51 +09:00
BoneMeshEraser.cs fix BoneWeights in MeshIntegration 2023-11-06 20:58:27 +09:00
BoneMeshEraser.cs.meta MeshUtility を UniGLTF の SubFolder に移動。asmdef を削除 2021-04-19 15:19:30 +09:00
BoneNormalizer.cs impl inplace MeshFreeze and MeshIntegration 2023-10-27 16:18:07 +09:00
BoneNormalizer.cs.meta MeshUtility を UniGLTF の SubFolder に移動。asmdef を削除 2021-04-19 15:19:30 +09:00
GltfMeshUtility.cs GltfMeshUtility を基底クラスとして切り出し 2023-11-17 19:36:57 +09:00
GltfMeshUtility.cs.meta GltfMeshUtility を基底クラスとして切り出し 2023-11-17 19:36:57 +09:00
MeshEnumerateOption.cs BlendShapeの有無を区別しないオプションを追加 2022-05-11 18:56:37 +09:00
MeshEnumerateOption.cs.meta BlendShapeの有無を区別しないオプションを追加 2022-05-11 18:56:37 +09:00
MeshExclude.cs MeshIntegratorからExcludeを分離。Wizardの除外対象をRendererからMeshに変更 2022-03-04 21:36:33 +09:00
MeshExclude.cs.meta MeshIntegratorからExcludeを分離。Wizardの除外対象をRendererからMeshに変更 2022-03-04 21:36:33 +09:00
MeshExtensions.cs use static getter instead of preprocessors. 2022-11-03 20:58:14 +09:00
MeshExtensions.cs.meta MeshUtility を UniGLTF の SubFolder に移動。asmdef を削除 2021-04-19 15:19:30 +09:00
MeshFreezer.cs mesh empty 2023-11-06 19:47:06 +09:00
MeshFreezer.cs.meta separate file 2023-10-26 16:28:51 +09:00
MeshIntegrationGroup.cs GltfMeshUtility を基底クラスとして切り出し 2023-11-17 19:36:57 +09:00
MeshIntegrationGroup.cs.meta mv MeshIntegrationGroup 2023-10-27 14:36:42 +09:00
MeshIntegrationResult.cs impl mesh split by BlendShape existence. 2023-11-07 21:36:28 +09:00
MeshIntegrationResult.cs.meta MeshUtility を UniGLTF の SubFolder に移動。asmdef を削除 2021-04-19 15:19:30 +09:00
MeshIntegrator.cs impl mesh split by BlendShape existence. 2023-11-07 21:36:28 +09:00
MeshIntegrator.cs.meta MeshUtility を UniGLTF の SubFolder に移動。asmdef を削除 2021-04-19 15:19:30 +09:00
MeshIntegratorUtility.cs WIP split by blendshape 2023-11-07 19:21:03 +09:00
MeshIntegratorUtility.cs.meta MeshUtility を UniGLTF の SubFolder に移動。asmdef を削除 2021-04-19 15:19:30 +09:00
TriangleSeparator.cs impl mesh split by BlendShape existence. 2023-11-07 21:36:28 +09:00
TriangleSeparator.cs.meta impl mesh split by BlendShape existence. 2023-11-07 21:36:28 +09:00