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17 lines
371 B
C#
17 lines
371 B
C#
using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace UniGLTF.MeshUtility
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{
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public class MeshIntegrationGroup
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{
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public string Name;
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public List<Renderer> Renderers = new List<Renderer>();
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public static List<MeshIntegrationGroup> ToList()
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{
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throw new NotImplementedException();
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}
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}
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} |