UniVRM/Assets/UniGLTF/Runtime/MeshUtility/MeshIntegrationGroup.cs

17 lines
371 B
C#

using System;
using System.Collections.Generic;
using UnityEngine;
namespace UniGLTF.MeshUtility
{
public class MeshIntegrationGroup
{
public string Name;
public List<Renderer> Renderers = new List<Renderer>();
public static List<MeshIntegrationGroup> ToList()
{
throw new NotImplementedException();
}
}
}