UniVRM/Assets/UniGLTF/Runtime/MeshUtility
ousttrue ffcf2095ee
Merge pull request #2240 from ousttrue/fix/normalize_blendshape_with_root_scaling
hierarchy にスケーリングがある場合の blend shape の正規化修正
2024-02-08 20:50:33 +09:00
..
BindposeGizmo.cs rename namespace MeshUtility to UniGLTF.MeshUtility 2021-06-01 18:09:41 +09:00
BindposeGizmo.cs.meta MeshUtility を UniGLTF の SubFolder に移動。asmdef を削除 2021-04-19 15:19:30 +09:00
BlendShapeReport.cs separate file 2023-10-26 16:28:51 +09:00
BlendShapeReport.cs.meta separate file 2023-10-26 16:28:51 +09:00
BoneMeshEraser.cs fix BoneWeights in MeshIntegration 2023-11-06 20:58:27 +09:00
BoneMeshEraser.cs.meta MeshUtility を UniGLTF の SubFolder に移動。asmdef を削除 2021-04-19 15:19:30 +09:00
BoneNormalizer.cs blendshape rotation scaling がまとめて処理される 2024-02-05 16:41:16 +09:00
BoneNormalizer.cs.meta MeshUtility を UniGLTF の SubFolder に移動。asmdef を削除 2021-04-19 15:19:30 +09:00
GltfMeshUtility.cs blendshape rotation scaling がまとめて処理される 2024-02-05 16:41:16 +09:00
GltfMeshUtility.cs.meta GltfMeshUtility を基底クラスとして切り出し 2023-11-17 19:36:57 +09:00
MeshAttachInfo.cs fix GltfMeshUtility.WriteAssets 2023-12-01 17:06:31 +09:00
MeshAttachInfo.cs.meta MeshAttachInfo 2023-11-27 18:58:50 +09:00
MeshEnumerateOption.cs BlendShapeの有無を区別しないオプションを追加 2022-05-11 18:56:37 +09:00
MeshEnumerateOption.cs.meta BlendShapeの有無を区別しないオプションを追加 2022-05-11 18:56:37 +09:00
MeshExclude.cs MeshIntegratorからExcludeを分離。Wizardの除外対象をRendererからMeshに変更 2022-03-04 21:36:33 +09:00
MeshExclude.cs.meta MeshIntegratorからExcludeを分離。Wizardの除外対象をRendererからMeshに変更 2022-03-04 21:36:33 +09:00
MeshExtensions.cs fix no weight bone 2023-12-11 13:34:25 +09:00
MeshExtensions.cs.meta MeshUtility を UniGLTF の SubFolder に移動。asmdef を削除 2021-04-19 15:19:30 +09:00
MeshFreezer.cs うーん 2024-02-08 16:47:08 +09:00
MeshFreezer.cs.meta separate file 2023-10-26 16:28:51 +09:00
MeshIntegrationGroup.cs add renderer without firstperson setting 2023-12-08 17:47:34 +09:00
MeshIntegrationGroup.cs.meta mv MeshIntegrationGroup 2023-10-27 14:36:42 +09:00
MeshIntegrationResult.cs move asset reload to editor 2023-12-12 16:31:04 +09:00
MeshIntegrationResult.cs.meta MeshUtility を UniGLTF の SubFolder に移動。asmdef を削除 2021-04-19 15:19:30 +09:00
MeshIntegrator.cs unity frameWeight is 100 2024-02-05 15:39:56 +09:00
MeshIntegrator.cs.meta MeshUtility を UniGLTF の SubFolder に移動。asmdef を削除 2021-04-19 15:19:30 +09:00
TriangleSeparator.cs impl mesh split by BlendShape existence. 2023-11-07 21:36:28 +09:00
TriangleSeparator.cs.meta impl mesh split by BlendShape existence. 2023-11-07 21:36:28 +09:00