unity frameWeight is 100

This commit is contained in:
ousttrue
2024-02-05 15:39:56 +09:00
parent 226df1626a
commit 6978be42b4

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@@ -64,7 +64,7 @@ namespace UniGLTF.MeshUtility
foreach (var x in BlendShapes)
{
//Debug.LogFormat("AddBlendShapeFrame: {0}", kv.Key);
mesh.AddBlendShapeFrame(x.Name, 1,
mesh.AddBlendShapeFrame(x.Name, 100.0f,
x.Positions.ToArray(),
x.Normals.ToArray(),
x.Tangents.ToArray());