UniVRM/Assets/UniGLTF
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doc Re-added binary files 2022-09-28 16:55:48 +09:00
Editor FreezeMesh(正規化) の subOption として FreezeMeshUseCurrentBlendShapeWeight を整理 2024-10-21 15:24:00 +09:00
Resources mv TextureIO from VRMShaders to UniGLTF 2024-07-20 23:08:55 +09:00
Runtime Merge branch 'master' into fix-path-error 2024-11-19 13:39:15 +09:00
Samples~ breaking ! 2024-08-02 19:46:48 +09:00
Tests mesh export 時の byteLength 確認テスト。 2024-08-26 20:41:06 +09:00
UniUnlit Implements UrpUniUnlitMaterialExporter 2024-08-03 01:00:21 +09:00
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LICENSE.md
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package.json UniVRM-0.128.0 2024-11-12 16:45:15 +09:00
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README.md
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Resources.meta mv TextureIO from VRMShaders to UniGLTF 2024-07-20 23:08:55 +09:00
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UniUnlit.meta mv UniUnlit from VRMShaders to UniGLTF 2024-07-20 22:07:49 +09:00

UniGLTF-2.0

  • Unity-Supports 2019.4 and later
  • You can import and export glTF-2.0 in Unity's editor and runtime.
  • implement KHR_materials_unlit
  • implement KHR_texture_transform (partial)

Material

PBR

  • Convert as much as possible between glTF pbr and Unity Standard Shader.
  • Converts metal roughness and occlusion RGBA channel incompatibility.

Unlit

  • import: UniGLTF's own UniGLTF/UniUnlit shader.

  • export: You can export UniGLTF/UniUnlit and Unity unilt materials.

  • Only UniGLTF/UniUnlit supports vertex colors.

URP

  • import only. experimental

License

Download

Screenshots

You can import almost all of gltf_sample_models

standard shader duck animation SciFiHelmet