Merge branch 'master' into fix-path-error

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ousttrue 2024-11-19 13:39:15 +09:00 committed by GitHub
commit c7f311ba1a
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7 changed files with 278 additions and 138 deletions

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@ -4,6 +4,8 @@ using Unity.Jobs;
using UnityEngine.Profiling;
using UniGLTF.SpringBoneJobs.InputPorts;
using UnityEngine;
using Unity.Collections;
using System.Linq;
namespace UniGLTF.SpringBoneJobs
{
@ -20,19 +22,17 @@ namespace UniGLTF.SpringBoneJobs
private FastSpringBoneCombinedBuffer _combinedBuffer;
public FastSpringBoneCombinedBuffer Combined => _combinedBuffer;
private readonly LinkedList<FastSpringBoneBuffer> _buffers = new LinkedList<FastSpringBoneBuffer>();
private bool _isDirty;
private Queue<(bool isAdd, FastSpringBoneBuffer buffer)> _request = new();
public bool HasBuffer => _buffers.Count > 0 && _combinedBuffer != null;
public void Register(FastSpringBoneBuffer buffer)
{
_buffers.AddLast(buffer);
_isDirty = true;
_request.Enqueue((true, buffer));
}
public void Unregister(FastSpringBoneBuffer buffer)
{
_buffers.Remove(buffer);
_isDirty = true;
_request.Enqueue((false, buffer));
}
/// <summary>
@ -40,14 +40,45 @@ namespace UniGLTF.SpringBoneJobs
/// </summary>
public JobHandle ReconstructIfDirty(JobHandle handle)
{
if (_isDirty)
if (_request.Count == 0)
{
var result = ReconstructBuffers(handle);
_isDirty = false;
return result;
return handle;
}
return handle;
if (_combinedBuffer is FastSpringBoneCombinedBuffer combined)
{
// index が変わる前に シミュレーションの状態を保存する。
// 状態の保存場所が BlittableJoint から CurrentTails に移動しているのでここでやる。
var logicsIndex = 0;
foreach (var buffer in _buffers)
{
if (_request.Any(x => !x.isAdd && x.buffer == buffer))
{
// 削除するので skip
continue;
}
buffer.BackupCurrentTails(combined.CurrentTails, combined.NextTails, logicsIndex);
logicsIndex += buffer.Logics.Length;
}
}
// buffer 増減
while (_request.Count > 0)
{
var (isAdd, buffer) = _request.Dequeue();
if (isAdd)
{
// 速度 0 にする
_buffers.AddLast(buffer);
}
else
{
_buffers.Remove(buffer);
}
}
// 再構築
return ReconstructBuffers(handle);
}
/// <summary>
@ -60,10 +91,6 @@ namespace UniGLTF.SpringBoneJobs
Profiler.BeginSample("FastSpringBone.ReconstructBuffers.DisposeBuffers");
if (_combinedBuffer is FastSpringBoneCombinedBuffer combined)
{
Profiler.BeginSample("FastSpringBone.ReconstructBuffers.SaveToSourceBuffer");
combined.SaveToSourceBuffer();
Profiler.EndSample();
// TODO: Dispose せずに再利用?
combined.Dispose();
}

View File

@ -97,7 +97,7 @@ namespace UniGLTF.SpringBoneJobs
springsCount += buffer.Springs.Length;
collidersCount += buffer.Colliders.Length;
logicsCount += buffer.Logics.Length;
transformsCount += buffer.BlittableTransforms.Length;
transformsCount += buffer.Transforms.Length;
}
Profiler.EndSample();
@ -112,6 +112,24 @@ namespace UniGLTF.SpringBoneJobs
private JobHandle Batching(JobHandle handle)
{
// TransformAccessArrayの構築
Profiler.BeginSample("FastSpringBone.ReconstructBuffers.LoadTransformAccessArray");
var transforms = new Transform[_transforms.Length];
var transformAccessArrayOffset = 0;
foreach (var buffer in _batchedBuffers)
{
Array.Copy(buffer.Transforms, 0, transforms, transformAccessArrayOffset, buffer.Transforms.Length);
transformAccessArrayOffset += buffer.Transforms.Length;
}
_transformAccessArray = new TransformAccessArray(transforms);
Profiler.EndSample();
// Transforms を更新。後続の InitCurrentTails で使う
handle = new PullTransformJob
{
Transforms = Transforms
}.Schedule(TransformAccessArray, handle);
Profiler.BeginSample("FastSpringBone.ReconstructBuffers.ScheduleLoadBufferJobs");
var springsOffset = 0;
var collidersOffset = 0;
@ -129,13 +147,8 @@ namespace UniGLTF.SpringBoneJobs
_jointMap.Add(buffer.Transforms[head], logicsOffset + j);
}
// バッファの読み込みをスケジュール
handle = new LoadTransformsJob
{
SrcTransforms = buffer.BlittableTransforms,
DestTransforms = new NativeSlice<BlittableTransform>(_transforms, transformOffset,
buffer.BlittableTransforms.Length)
}.Schedule(buffer.BlittableTransforms.Length, 1, handle);
// 速度の維持
buffer.RestoreCurrentTails(_currentTails, _nextTails, logicsOffset);
handle = new LoadSpringsJob
{
@ -165,26 +178,10 @@ namespace UniGLTF.SpringBoneJobs
springsOffset += buffer.Springs.Length;
collidersOffset += buffer.Colliders.Length;
logicsOffset += buffer.Logics.Length;
transformOffset += buffer.BlittableTransforms.Length;
transformOffset += buffer.Transforms.Length;
}
handle = InitCurrentTails(handle);
// TransformAccessArrayの構築と並行してJobを行うため、この時点で走らせておく
JobHandle.ScheduleBatchedJobs();
Profiler.EndSample();
// TransformAccessArrayの構築
Profiler.BeginSample("FastSpringBone.ReconstructBuffers.LoadTransformAccessArray");
var transforms = new Transform[_transforms.Length];
var transformAccessArrayOffset = 0;
foreach (var buffer in _batchedBuffers)
{
Array.Copy(buffer.Transforms, 0, transforms, transformAccessArrayOffset, buffer.Transforms.Length);
transformAccessArrayOffset += buffer.BlittableTransforms.Length;
}
_transformAccessArray = new TransformAccessArray(transforms);
Profiler.EndSample();
return handle;
@ -208,25 +205,6 @@ namespace UniGLTF.SpringBoneJobs
if (_transformAccessArray.isCreated) _transformAccessArray.Dispose();
}
/// <summary>
/// バッチングされたバッファから、個々のバッファへと値を戻す
/// Logics to _batchedBuffers[].Logics
/// バッファの再構築前にこの処理を行わないと、揺れの状態がリセットされてしまい、不自然な挙動になる
/// </summary>
internal void SaveToSourceBuffer()
{
var logicsIndex = 0;
for (var i = 0; i < _batchedBuffers.Length; ++i)
{
var length = _batchedBufferLogicSizes[i];
if (!_batchedBuffers[i].IsDisposed && length > 0)
{
NativeArray<BlittableJointImmutable>.Copy(Logics, logicsIndex, _batchedBuffers[i].Logics, 0, length);
}
logicsIndex += length;
}
}
public void FlipBuffer()
{
var tmp = _prevTails;
@ -251,23 +229,6 @@ namespace UniGLTF.SpringBoneJobs
}
}
#if ENABLE_SPRINGBONE_BURST
[BurstCompile]
#endif
/// <summary>
///
/// </summary>
private struct LoadTransformsJob : IJobParallelFor
{
[ReadOnly] public NativeArray<BlittableTransform> SrcTransforms;
[WriteOnly] public NativeSlice<BlittableTransform> DestTransforms;
public void Execute(int index)
{
DestTransforms[index] = SrcTransforms[index];
}
}
#if ENABLE_SPRINGBONE_BURST
[BurstCompile]
#endif
@ -328,49 +289,69 @@ namespace UniGLTF.SpringBoneJobs
#endif
private struct InitCurrentTailsJob : IJobParallelFor
{
[ReadOnly] public NativeArray<BlittableSpring> Springs;
[ReadOnly] public NativeArray<BlittableJointImmutable> Logics;
[ReadOnly] public NativeArray<BlittableTransform> Transforms;
[WriteOnly] public NativeSlice<Vector3> CurrentTails;
[WriteOnly] public NativeSlice<Vector3> PrevTails;
[WriteOnly] public NativeSlice<Vector3> NextTails;
[NativeDisableParallelForRestriction] public NativeSlice<Vector3> CurrentTails;
[NativeDisableParallelForRestriction] public NativeSlice<Vector3> PrevTails;
[NativeDisableParallelForRestriction] public NativeSlice<Vector3> NextTails;
public void Execute(int jointIndex)
public void Execute(int springIndex)
{
var tailIndex = Logics[jointIndex].tailTransformIndex;
if (tailIndex == -1)
var spring = Springs[springIndex];
for (int jointIndex = spring.logicSpan.startIndex; jointIndex < spring.logicSpan.EndIndex; ++jointIndex)
{
// tail 無い
var tail = Transforms[Logics[jointIndex].headTransformIndex];
CurrentTails[jointIndex] = tail.position;
PrevTails[jointIndex] = tail.position;
NextTails[jointIndex] = tail.position;
}
else
{
var tail = Transforms[tailIndex];
CurrentTails[jointIndex] = tail.position;
PrevTails[jointIndex] = tail.position;
NextTails[jointIndex] = tail.position;
if (float.IsNaN(CurrentTails[jointIndex].x))
{
// Transsform の現状を使う。velocity を zero にする
int tailIndex;
if (Logics[jointIndex].tailTransformIndex == -1)
{
// tail 無い
tailIndex = spring.transformIndexOffset + Logics[jointIndex].headTransformIndex;
}
else
{
tailIndex = spring.transformIndexOffset + Logics[jointIndex].tailTransformIndex;
}
var tail = Transforms[tailIndex];
CurrentTails[jointIndex] = tail.position;
PrevTails[jointIndex] = tail.position;
NextTails[jointIndex] = tail.position;
}
}
}
}
/// <summary>
/// Transform から currentTail を更新。
/// prevTail も同じ内容にする(速度0)。
/// <summary>
/// # CurrentTails[i] == NAN
///
/// Transforms から Current, Prev, Next を代入する。
/// 速度 0 で初期化することになる。
///
/// # CurrentTails[i] != NAN
///
/// 本処理はスキップされて Current, Next の利用が継続されます。
///
/// # NAN
///
/// Batching 関数内の FastSpringBoneBuffer.RestoreCurrentTails にて backup の Current, Next が無かったときに
/// 目印として NAN が代入されます。
/// </summary>
/// <param name="handle"></param>
/// <returns></returns>
public JobHandle InitCurrentTails(JobHandle handle)
{
return new InitCurrentTailsJob
{
Springs = Springs,
Logics = Logics,
Transforms = Transforms,
CurrentTails = CurrentTails,
PrevTails = PrevTails,
NextTails = NextTails,
}.Schedule(Logics.Length, 1, handle);
}.Schedule(Springs.Length, 1, handle);
}
public void InitializeJointsLocalRotation(FastSpringBoneBuffer buffer)
@ -379,9 +360,9 @@ namespace UniGLTF.SpringBoneJobs
for (var i = 0; i < _batchedBuffers.Length; ++i)
{
var length = _batchedBufferLogicSizes[i];
Debug.Assert(length == buffer.Logics.Length);
if (_batchedBuffers[i] == buffer)
{
Debug.Assert(length == buffer.Logics.Length);
for (var j = 0; j < length; ++j)
{
var logic = buffer.Logics[j];
@ -401,22 +382,23 @@ namespace UniGLTF.SpringBoneJobs
public void DrawGizmos()
{
foreach (var collider in _colliders)
{
collider.DrawGizmo(_transforms[collider.transformIndex]);
}
foreach (var spring in _springs)
{
for (int i = spring.colliderSpan.startIndex; i < spring.colliderSpan.EndIndex; ++i)
{
var collider = _colliders[i];
collider.DrawGizmo(_transforms[spring.transformIndexOffset + collider.transformIndex]);
}
for (int i = spring.logicSpan.startIndex; i < spring.logicSpan.EndIndex; ++i)
{
var joint = _logics[i];
joint.DrawGizmo(_transforms[joint.tailTransformIndex], _joints[i]);
joint.DrawGizmo(_transforms[spring.transformIndexOffset + joint.tailTransformIndex], _joints[i]);
Gizmos.matrix = Matrix4x4.identity;
Gizmos.DrawLine(
_transforms[joint.tailTransformIndex].position,
_transforms[joint.headTransformIndex].position);
_transforms[spring.transformIndexOffset + joint.tailTransformIndex].position,
_transforms[spring.transformIndexOffset + joint.headTransformIndex].position);
}
}
}

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@ -22,9 +22,9 @@ namespace UniGLTF.SpringBoneJobs.InputPorts
public NativeArray<BlittableJointMutable> Joints { get; }
public NativeArray<BlittableCollider> Colliders { get; }
public NativeArray<BlittableJointImmutable> Logics { get; }
public NativeArray<BlittableTransform> BlittableTransforms { get; }
private NativeArray<Vector3> _currentTailsBackup;
private NativeArray<Vector3> _nextTailsBackup;
public Transform[] Transforms { get; }
public bool IsDisposed { get; private set; }
/// <summary>
/// Joint, Collider, Center の Transform のリスト
@ -103,16 +103,6 @@ namespace UniGLTF.SpringBoneJobs.InputPorts
Joints = new NativeArray<BlittableJointMutable>(blittableJoints.ToArray(), Allocator.Persistent);
Colliders = new NativeArray<BlittableCollider>(blittableColliders.ToArray(), Allocator.Persistent);
Logics = new NativeArray<BlittableJointImmutable>(blittableLogics.ToArray(), Allocator.Persistent);
BlittableTransforms = new NativeArray<BlittableTransform>(Transforms.Select(transform => new BlittableTransform
{
position = transform.position,
rotation = transform.rotation,
localPosition = transform.localPosition,
localRotation = transform.localRotation,
localScale = transform.localScale,
localToWorldMatrix = transform.localToWorldMatrix,
worldToLocalMatrix = transform.worldToLocalMatrix
}).ToArray(), Allocator.Persistent);
Profiler.EndSample();
}
@ -151,15 +141,50 @@ namespace UniGLTF.SpringBoneJobs.InputPorts
}
}
public void BackupCurrentTails(NativeArray<Vector3> currentTails, NativeArray<Vector3> nextTails, int offset)
{
if (!Logics.IsCreated || Logics.Length == 0)
{
return;
}
if (!_currentTailsBackup.IsCreated)
{
_currentTailsBackup = new(Logics.Length, Allocator.Persistent);
}
if (!_nextTailsBackup.IsCreated)
{
_nextTailsBackup = new(Logics.Length, Allocator.Persistent);
}
NativeArray<Vector3>.Copy(currentTails, offset, _currentTailsBackup, 0, Logics.Length);
NativeArray<Vector3>.Copy(nextTails, offset, _nextTailsBackup, 0, Logics.Length);
}
public void RestoreCurrentTails(NativeArray<Vector3> currentTails, NativeArray<Vector3> nextTails, int offset)
{
if (_currentTailsBackup.IsCreated)
{
NativeArray<Vector3>.Copy(_currentTailsBackup, 0, currentTails, offset, Logics.Length);
NativeArray<Vector3>.Copy(_nextTailsBackup, 0, nextTails, offset, Logics.Length);
}
else
{
var end = offset + Logics.Length;
for (int i = offset; i < end; ++i)
{
// mark velocity zero
currentTails.GetSubArray(offset, Logics.Length).AsSpan().Fill(new Vector3(float.NaN, float.NaN, float.NaN));
}
}
}
public void Dispose()
{
if (IsDisposed) return;
IsDisposed = true;
Springs.Dispose();
Joints.Dispose();
BlittableTransforms.Dispose();
Colliders.Dispose();
Logics.Dispose();
if (Springs.IsCreated) Springs.Dispose();
if (Joints.IsCreated) Joints.Dispose();
if (Colliders.IsCreated) Colliders.Dispose();
if (Logics.IsCreated) Logics.Dispose();
if (_currentTailsBackup.IsCreated) _currentTailsBackup.Dispose();
if (_nextTailsBackup.IsCreated) _nextTailsBackup.Dispose();
}
}
}

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@ -1,3 +1,6 @@
using System.Collections.Generic;
using System.Linq;
using UniGLTF;
using UnityEditor;
using UnityEngine;
@ -9,6 +12,7 @@ namespace VRM
{
private VRMSpringBone m_target;
private SerializedProperty m_script;
private SerializedProperty m_commentProp;
private SerializedProperty m_gizmoColorProp;
private SerializedProperty m_stiffnessForceProp;
@ -29,6 +33,7 @@ namespace VRM
}
m_target = (VRMSpringBone)target;
m_script = serializedObject.FindProperty("m_Script");
m_commentProp = serializedObject.FindProperty(nameof(VRMSpringBone.m_comment));
m_gizmoColorProp = serializedObject.FindProperty("m_gizmoColor");
m_stiffnessForceProp = serializedObject.FindProperty(nameof(VRMSpringBone.m_stiffnessForce));
@ -42,32 +47,54 @@ namespace VRM
m_updateTypeProp = serializedObject.FindProperty(nameof(VRMSpringBone.m_updateType));
}
public void OnSceneGUI()
{
foreach (var valiation in m_target.Validations)
{
var t = (Transform)valiation.Context.Context;
if (t != null)
{
Handles.Label(t.position, "duplicate rootBone !");
}
}
}
public override void OnInspectorGUI()
{
serializedObject.Update();
// header
using (new EditorGUI.DisabledScope(true))
{
EditorGUILayout.PropertyField(m_script);
}
EditorGUILayout.PropertyField(m_commentProp);
EditorGUILayout.PropertyField(m_gizmoColorProp);
EditorGUILayout.Space();
foreach (var validation in m_target.Validations)
{
validation.DrawGUI();
}
// settings
EditorGUILayout.LabelField("Settings", EditorStyles.boldLabel);
LimitBreakSlider(m_stiffnessForceProp, 0.0f, 4.0f, 0.0f, Mathf.Infinity);
LimitBreakSlider(m_gravityPowerProp, 0.0f, 2.0f, 0.0f, Mathf.Infinity);
EditorGUILayout.PropertyField(m_gravityDirProp);
EditorGUILayout.PropertyField(m_dragForceProp);
EditorGUILayout.PropertyField(m_centerProp);
EditorGUILayout.PropertyField(m_rootBonesProp);
EditorGUILayout.Space();
// collision
EditorGUILayout.LabelField("Collision", EditorStyles.boldLabel);
LimitBreakSlider(m_hitRadiusProp, 0.0f, 0.5f, 0.0f, Mathf.Infinity);
EditorGUILayout.PropertyField(m_colliderGroupsProp);
EditorGUILayout.PropertyField(m_updateTypeProp);
EditorGUILayout.Space();
// runtime
EditorGUILayout.LabelField("Runtime", EditorStyles.boldLabel);
EditorGUILayout.PropertyField(m_updateTypeProp);
serializedObject.ApplyModifiedProperties();
}

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@ -1,4 +1,6 @@
using System.Collections.Generic;
using System.Linq;
using UniGLTF;
using UnityEngine;
namespace VRM
@ -47,15 +49,52 @@ namespace VRM
}
[SerializeField] public SpringBoneUpdateType m_updateType = SpringBoneUpdateType.LateUpdate;
List<Transform> m_rootBonesNonNullUnique = new();
List<Transform> RootBonesNonNullUnique
{
get
{
m_rootBonesNonNullUnique.Clear();
m_rootBonesNonNullUnique.AddRange(RootBones.Where(x => x != null).Distinct());
return m_rootBonesNonNullUnique;
}
}
SpringBone.SpringBoneSystem m_system = new();
Dictionary<Transform, int> m_rootCount = new();
List<Validation> m_validations = new();
public List<Validation> Validations => m_validations;
public void OnValidate()
{
Validations.Clear();
m_rootCount.Clear();
foreach (var root in RootBones)
{
if (m_rootCount.TryGetValue(root, out var count))
{
m_rootCount[root] = count + 1;
}
else
{
m_rootCount.Add(root, 1);
}
}
foreach (var (k, v) in m_rootCount)
{
if (v > 1)
{
Validations.Add(Validation.Error($"Duplicate rootBone: {k} => {v}", ValidationContext.Create(k)));
}
}
}
void Awake()
{
Setup();
}
SpringBone.SceneInfo Scene => new(
rootBones: RootBones,
rootBones: RootBonesNonNullUnique,
center: m_center,
colliderGroups: ColliderGroups,
externalForce: ExternalForce);

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@ -26,6 +26,7 @@ namespace UniVRM10
if (fastSpringBoneBuffer != null)
{
fastSpringBoneBuffer.Dispose();
fastSpringBoneBuffer = null;
}
Func<Transform, TransformState> GetOrAddDefaultTransformState = (Transform tf) =>
@ -41,7 +42,7 @@ namespace UniVRM10
// create(Spring情報の再収集。設定変更の反映)
var springs = vrm.SpringBone.Springs.Select(spring => new FastSpringBoneSpring
{
{
center = spring.Center,
colliders = spring.ColliderGroups
.SelectMany(group => group.Colliders)

View File

@ -12,8 +12,8 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: bf2edee5c58d82540a51f03df9d42094, type: 3}
m_Name: UniversalRenderPipelineAsset
m_EditorClassIdentifier:
k_AssetVersion: 9
k_AssetPreviousVersion: 9
k_AssetVersion: 11
k_AssetPreviousVersion: 11
m_RendererType: 1
m_RendererData: {fileID: 0}
m_RendererDataList:
@ -23,13 +23,16 @@ MonoBehaviour:
m_RequireOpaqueTexture: 0
m_OpaqueDownsampling: 1
m_SupportsTerrainHoles: 1
m_StoreActionsOptimization: 0
m_SupportsHDR: 1
m_HDRColorBufferPrecision: 0
m_MSAA: 4
m_RenderScale: 1
m_UpscalingFilter: 0
m_FsrOverrideSharpness: 0
m_FsrSharpness: 0.92
m_EnableLODCrossFade: 1
m_LODCrossFadeDitheringType: 1
m_ShEvalMode: 0
m_MainLightRenderingMode: 1
m_MainLightShadowsSupported: 1
m_MainLightShadowmapResolution: 2048
@ -54,22 +57,58 @@ MonoBehaviour:
m_SoftShadowsSupported: 1
m_ConservativeEnclosingSphere: 0
m_NumIterationsEnclosingSphere: 64
m_SoftShadowQuality: 2
m_AdditionalLightsCookieResolution: 2048
m_AdditionalLightsCookieFormat: 3
m_UseSRPBatcher: 1
m_SupportsDynamicBatching: 0
m_MixedLightingSupported: 1
m_SupportsLightCookies: 1
m_SupportsLightLayers: 0
m_DebugLevel: 0
m_StoreActionsOptimization: 0
m_EnableRenderGraph: 0
m_UseAdaptivePerformance: 1
m_ColorGradingMode: 0
m_ColorGradingLutSize: 32
m_UseFastSRGBLinearConversion: 0
m_SupportDataDrivenLensFlare: 1
m_ShadowType: 1
m_LocalShadowsSupported: 0
m_LocalShadowsAtlasResolution: 256
m_MaxPixelLights: 0
m_ShadowAtlasResolution: 256
m_ShaderVariantLogLevel: 0
m_VolumeFrameworkUpdateMode: 0
m_Textures:
blueNoise64LTex: {fileID: 2800000, guid: e3d24661c1e055f45a7560c033dbb837, type: 3}
bayerMatrixTex: {fileID: 2800000, guid: f9ee4ed84c1d10c49aabb9b210b0fc44, type: 3}
m_PrefilteringModeMainLightShadows: 1
m_PrefilteringModeAdditionalLight: 4
m_PrefilteringModeAdditionalLightShadows: 1
m_PrefilterXRKeywords: 0
m_PrefilteringModeForwardPlus: 1
m_PrefilteringModeDeferredRendering: 1
m_PrefilteringModeScreenSpaceOcclusion: 1
m_PrefilterDebugKeywords: 0
m_PrefilterWriteRenderingLayers: 0
m_PrefilterHDROutput: 0
m_PrefilterSSAODepthNormals: 0
m_PrefilterSSAOSourceDepthLow: 0
m_PrefilterSSAOSourceDepthMedium: 0
m_PrefilterSSAOSourceDepthHigh: 0
m_PrefilterSSAOInterleaved: 0
m_PrefilterSSAOBlueNoise: 0
m_PrefilterSSAOSampleCountLow: 0
m_PrefilterSSAOSampleCountMedium: 0
m_PrefilterSSAOSampleCountHigh: 0
m_PrefilterDBufferMRT1: 0
m_PrefilterDBufferMRT2: 0
m_PrefilterDBufferMRT3: 0
m_PrefilterSoftShadowsQualityLow: 0
m_PrefilterSoftShadowsQualityMedium: 0
m_PrefilterSoftShadowsQualityHigh: 0
m_PrefilterSoftShadows: 0
m_PrefilterScreenCoord: 0
m_PrefilterNativeRenderPass: 0
m_ShaderVariantLogLevel: 0
m_ShadowCascades: 0