notargs
|
adcf43dcbe
|
Merge remote-tracking branch 'upstream/master' into readonly_struct_material_descriptor
|
2021-10-25 17:02:13 +09:00 |
|
notargs
|
700f033fd7
|
MaterialDescriptorをreadonly structに変更
|
2021-10-25 16:52:55 +09:00 |
|
Masataka SUMI
|
4d6bf7d614
|
不要なフォールバックになったので削除する
|
2021-10-22 17:10:13 +09:00 |
|
Masataka SUMI
|
92f09afdab
|
comment
|
2021-10-14 21:10:08 +09:00 |
|
Masataka SUMI
|
7b085d9b5d
|
make internal
|
2021-10-14 19:43:00 +09:00 |
|
Masataka SUMI
|
6f7e2b7ab4
|
Fix infinite loop
|
2021-10-14 19:33:41 +09:00 |
|
Masataka SUMI
|
cb1e30a195
|
RuntimeOnlyAwaitCaller を実装
|
2021-10-14 19:18:44 +09:00 |
|
Masataka SUMI
|
4743ad7c57
|
mv
|
2021-10-14 18:19:15 +09:00 |
|
Masataka SUMI
|
8a526ac051
|
mv Animation
|
2021-10-14 18:00:11 +09:00 |
|
Masataka SUMI
|
22bb8ba01b
|
VRMShaders.GLTF.IO.Runtime 以下のディレクトリ整理
|
2021-10-14 17:57:20 +09:00 |
|
ousttrue
|
449e072d33
|
Merge pull request #1252 from ousttrue/fix10/fix_firstperson_setup
[1.0] FirstPerson.SetupAsync 修正
|
2021-09-28 20:14:04 +09:00 |
|
ousttrue
|
03bb4201bf
|
enabled = false. not updateWhenOffscreen
|
2021-09-28 16:54:34 +09:00 |
|
ousttrue
|
68094b54aa
|
Rename to UniUnlitUtil and Use UniUnlitUtil.ShaderName
|
2021-09-27 21:01:10 +09:00 |
|
ousttrue
|
178fefb838
|
Hidden/UniGLTF/StandardMapExporter
|
2021-09-09 18:46:57 +09:00 |
|
Masataka SUMI
|
4bd88b907b
|
mv texture convert shaders to VRMShaders
|
2021-09-09 14:46:32 +09:00 |
|
Masataka SUMI
|
f874a4d973
|
mv UniUnlit to Resources
|
2021-09-09 14:46:08 +09:00 |
|
ousttrue
|
672e11e3ce
|
不完全な TaskCaller 削除。デフォルトは、ImmediateCaller とする。
|
2021-09-08 15:28:35 +09:00 |
|
ousttrue
|
772a3d357c
|
Error Message
|
2021-09-01 16:12:33 +09:00 |
|
Masataka SUMI
|
36e7d1ef98
|
remove duplicated
|
2021-08-04 23:35:48 +09:00 |
|
Masataka SUMI
|
58b2588f2d
|
Use GUID in asmdefs
|
2021-08-04 15:19:09 +09:00 |
|
Masataka SUMI
|
21a5f4e315
|
Make asmdef's auto-referenced true.
|
2021-07-19 16:15:35 +09:00 |
|
Masataka SUMI
|
70c01d5344
|
AnimationClip import with AnimationClipFactory
|
2021-06-29 21:02:19 +09:00 |
|
Masataka SUMI
|
6072a879d2
|
Add comment
|
2021-06-24 22:04:12 +09:00 |
|
Masataka SUMI
|
02455ef51d
|
TextureDeserializer can await.
|
2021-06-24 22:03:46 +09:00 |
|
Masataka SUMI
|
2ad014f11c
|
Rename
|
2021-06-24 15:13:05 +09:00 |
|
Masataka SUMI
|
c9d513e409
|
Correct Metallic-Roughness Conversion condition
|
2021-06-23 23:42:37 +09:00 |
|
Masataka SUMI
|
fbd885c67c
|
Export texture's alpha if only necessary.
|
2021-06-23 23:04:16 +09:00 |
|
Masataka SUMI
|
2fa03bbcdd
|
Merge branch 'master' of https://github.com/vrm-c/UniVRM into legacyMigration
|
2021-06-22 20:03:26 +09:00 |
|
Masataka SUMI
|
c3775ca15f
|
Add migration code about legacy roughness texture behaviour.
|
2021-06-22 19:59:59 +09:00 |
|
Masataka SUMI
|
95dd4fd2fc
|
Remove unused
|
2021-06-22 19:49:27 +09:00 |
|
Masataka SUMI
|
3ac8d19b86
|
public textureDeserializer
|
2021-06-22 19:49:00 +09:00 |
|
ousttrue
|
21d0ce714e
|
RemapEditorBase に externalObjectMap を保持しない
|
2021-06-21 14:15:48 +09:00 |
|
Masataka SUMI
|
50383c3483
|
Disable auto-referenced in asmdefs
|
2021-06-15 18:00:27 +09:00 |
|
ousttrue
|
612a59cba7
|
TakeResponsibilityForDestroyObjectFunc の返り値削除
GameObject(prefab root)の移譲の判定にしか使っていなかった。設計変更で不要になった
|
2021-06-10 20:39:13 +09:00 |
|
ousttrue
|
a17c789a02
|
ImporterContext.LoadAsync が UnityObjectManager を戻すようにインタフェースを変更
|
2021-06-10 20:39:12 +09:00 |
|
ousttrue
|
3b1f3fb52c
|
add SubAssetKey to TakeResponsibilityForDestroyObjectFunc
|
2021-06-10 20:39:11 +09:00 |
|
ousttrue
|
6268ec803b
|
IResponsibilityForDestroyObjects
|
2021-06-10 20:39:11 +09:00 |
|
ousttrue
|
dc2c8c5703
|
大文字修正。const 使う
|
2021-06-07 20:47:23 +09:00 |
|
ousttrue
|
2e659da9da
|
古いシェーダー名をフォールバック #1004
|
2021-06-07 20:34:16 +09:00 |
|
ousttrue
|
c7dfb001a2
|
空になった VrmUnlitShaders フォルダを削除。 Resources を減らし
* UniUnlit/Resources/UniUnlit.shader を UniUnlit/Runtime/UniUnlit.shader に移動
* UniGLTF/Resources/Shaders/xxx.shader を UniGLTF/IO/TextureIO/Shaders/xxx.shader に移動
|
2021-06-03 15:09:08 +09:00 |
|
Masataka SUMI
|
388a7fbc6e
|
Add complex test to MetallicRoughnessConverter
|
2021-05-27 22:45:21 +09:00 |
|
Masataka SUMI
|
9aee0b1ea3
|
Implements standard texture importing with shader
|
2021-05-27 22:27:51 +09:00 |
|
Masataka SUMI
|
06715ab77b
|
fix bug
|
2021-05-27 22:24:25 +09:00 |
|
Masataka SUMI
|
589d5504a7
|
Rename normal map exporter
|
2021-05-27 21:44:09 +09:00 |
|
Masataka SUMI
|
de55fd4637
|
remove unused
|
2021-05-27 21:25:26 +09:00 |
|
Masataka SUMI
|
7c9be3cf9e
|
remove debug code
|
2021-05-27 21:24:46 +09:00 |
|
Masataka SUMI
|
44bced7f3d
|
don't need normal texture conversion when importing
|
2021-05-27 20:27:11 +09:00 |
|
Masataka SUMI
|
6b6a219d43
|
use ITextureDeserializer
|
2021-05-27 20:03:45 +09:00 |
|
Masataka SUMI
|
02e51346f4
|
define ITextureDeserializer
|
2021-05-27 18:54:27 +09:00 |
|
Masataka SUMI
|
886311af50
|
Suppress alpha channel if exporting linear, normal or metallic-roughness texture.
|
2021-05-27 17:42:57 +09:00 |
|