108 Commits

Author SHA1 Message Date
notargs
adcf43dcbe Merge remote-tracking branch 'upstream/master' into readonly_struct_material_descriptor 2021-10-25 17:02:13 +09:00
notargs
700f033fd7 MaterialDescriptorをreadonly structに変更 2021-10-25 16:52:55 +09:00
Masataka SUMI
4d6bf7d614 不要なフォールバックになったので削除する 2021-10-22 17:10:13 +09:00
Masataka SUMI
92f09afdab comment 2021-10-14 21:10:08 +09:00
Masataka SUMI
7b085d9b5d make internal 2021-10-14 19:43:00 +09:00
Masataka SUMI
6f7e2b7ab4 Fix infinite loop 2021-10-14 19:33:41 +09:00
Masataka SUMI
cb1e30a195 RuntimeOnlyAwaitCaller を実装 2021-10-14 19:18:44 +09:00
Masataka SUMI
4743ad7c57 mv 2021-10-14 18:19:15 +09:00
Masataka SUMI
8a526ac051 mv Animation 2021-10-14 18:00:11 +09:00
Masataka SUMI
22bb8ba01b VRMShaders.GLTF.IO.Runtime 以下のディレクトリ整理 2021-10-14 17:57:20 +09:00
ousttrue
449e072d33 Merge pull request #1252 from ousttrue/fix10/fix_firstperson_setup
[1.0] FirstPerson.SetupAsync 修正
2021-09-28 20:14:04 +09:00
ousttrue
03bb4201bf enabled = false. not updateWhenOffscreen 2021-09-28 16:54:34 +09:00
ousttrue
68094b54aa Rename to UniUnlitUtil and Use UniUnlitUtil.ShaderName 2021-09-27 21:01:10 +09:00
ousttrue
178fefb838 Hidden/UniGLTF/StandardMapExporter 2021-09-09 18:46:57 +09:00
Masataka SUMI
4bd88b907b mv texture convert shaders to VRMShaders 2021-09-09 14:46:32 +09:00
Masataka SUMI
f874a4d973 mv UniUnlit to Resources 2021-09-09 14:46:08 +09:00
ousttrue
672e11e3ce 不完全な TaskCaller 削除。デフォルトは、ImmediateCaller とする。 2021-09-08 15:28:35 +09:00
ousttrue
772a3d357c Error Message 2021-09-01 16:12:33 +09:00
Masataka SUMI
36e7d1ef98 remove duplicated 2021-08-04 23:35:48 +09:00
Masataka SUMI
58b2588f2d Use GUID in asmdefs 2021-08-04 15:19:09 +09:00
Masataka SUMI
21a5f4e315 Make asmdef's auto-referenced true. 2021-07-19 16:15:35 +09:00
Masataka SUMI
70c01d5344 AnimationClip import with AnimationClipFactory 2021-06-29 21:02:19 +09:00
Masataka SUMI
6072a879d2 Add comment 2021-06-24 22:04:12 +09:00
Masataka SUMI
02455ef51d TextureDeserializer can await. 2021-06-24 22:03:46 +09:00
Masataka SUMI
2ad014f11c Rename 2021-06-24 15:13:05 +09:00
Masataka SUMI
c9d513e409 Correct Metallic-Roughness Conversion condition 2021-06-23 23:42:37 +09:00
Masataka SUMI
fbd885c67c Export texture's alpha if only necessary. 2021-06-23 23:04:16 +09:00
Masataka SUMI
2fa03bbcdd Merge branch 'master' of https://github.com/vrm-c/UniVRM into legacyMigration 2021-06-22 20:03:26 +09:00
Masataka SUMI
c3775ca15f Add migration code about legacy roughness texture behaviour. 2021-06-22 19:59:59 +09:00
Masataka SUMI
95dd4fd2fc Remove unused 2021-06-22 19:49:27 +09:00
Masataka SUMI
3ac8d19b86 public textureDeserializer 2021-06-22 19:49:00 +09:00
ousttrue
21d0ce714e RemapEditorBase に externalObjectMap を保持しない 2021-06-21 14:15:48 +09:00
Masataka SUMI
50383c3483 Disable auto-referenced in asmdefs 2021-06-15 18:00:27 +09:00
ousttrue
612a59cba7 TakeResponsibilityForDestroyObjectFunc の返り値削除
GameObject(prefab root)の移譲の判定にしか使っていなかった。設計変更で不要になった
2021-06-10 20:39:13 +09:00
ousttrue
a17c789a02 ImporterContext.LoadAsync が UnityObjectManager を戻すようにインタフェースを変更 2021-06-10 20:39:12 +09:00
ousttrue
3b1f3fb52c add SubAssetKey to TakeResponsibilityForDestroyObjectFunc 2021-06-10 20:39:11 +09:00
ousttrue
6268ec803b IResponsibilityForDestroyObjects 2021-06-10 20:39:11 +09:00
ousttrue
dc2c8c5703 大文字修正。const 使う 2021-06-07 20:47:23 +09:00
ousttrue
2e659da9da 古いシェーダー名をフォールバック #1004 2021-06-07 20:34:16 +09:00
ousttrue
c7dfb001a2 空になった VrmUnlitShaders フォルダを削除。 Resources を減らし
* UniUnlit/Resources/UniUnlit.shader を UniUnlit/Runtime/UniUnlit.shader に移動
* UniGLTF/Resources/Shaders/xxx.shader を UniGLTF/IO/TextureIO/Shaders/xxx.shader に移動
2021-06-03 15:09:08 +09:00
Masataka SUMI
388a7fbc6e Add complex test to MetallicRoughnessConverter 2021-05-27 22:45:21 +09:00
Masataka SUMI
9aee0b1ea3 Implements standard texture importing with shader 2021-05-27 22:27:51 +09:00
Masataka SUMI
06715ab77b fix bug 2021-05-27 22:24:25 +09:00
Masataka SUMI
589d5504a7 Rename normal map exporter 2021-05-27 21:44:09 +09:00
Masataka SUMI
de55fd4637 remove unused 2021-05-27 21:25:26 +09:00
Masataka SUMI
7c9be3cf9e remove debug code 2021-05-27 21:24:46 +09:00
Masataka SUMI
44bced7f3d don't need normal texture conversion when importing 2021-05-27 20:27:11 +09:00
Masataka SUMI
6b6a219d43 use ITextureDeserializer 2021-05-27 20:03:45 +09:00
Masataka SUMI
02e51346f4 define ITextureDeserializer 2021-05-27 18:54:27 +09:00
Masataka SUMI
886311af50 Suppress alpha channel if exporting linear, normal or metallic-roughness texture. 2021-05-27 17:42:57 +09:00