不要なフォールバックになったので削除する

This commit is contained in:
Masataka SUMI 2021-10-22 17:10:13 +09:00
parent efbb5aca0c
commit 4d6bf7d614

View File

@ -17,13 +17,12 @@ namespace VRMShaders
m_externalMap = externalMaterialMap;
}
// TODO: UniVRM 0.x の方に処理を移したい
static Dictionary<string, string> s_fallbackShaders = new Dictionary<string, string>
{
{"VRM/UnlitTexture", "Unlit/Texture"},
{"VRM/UnlitTransparent", "Unlit/Transparent"},
{"VRM/UnlitCutout", "Unlit/Transparent Cutout"},
// 互換性は無いがとりあえず、
{"VRM/UnlitTransparentZWrite", "VRM/MToon"},
{"UniGLTF/StandardVColor", UniGLTF.UniUnlit.UniUnlitUtil.ShaderName},
};