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不要なフォールバックになったので削除する
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@ -17,13 +17,12 @@ namespace VRMShaders
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m_externalMap = externalMaterialMap;
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}
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// TODO: UniVRM 0.x の方に処理を移したい
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static Dictionary<string, string> s_fallbackShaders = new Dictionary<string, string>
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{
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{"VRM/UnlitTexture", "Unlit/Texture"},
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{"VRM/UnlitTransparent", "Unlit/Transparent"},
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{"VRM/UnlitCutout", "Unlit/Transparent Cutout"},
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// 互換性は無いがとりあえず、
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{"VRM/UnlitTransparentZWrite", "VRM/MToon"},
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{"UniGLTF/StandardVColor", UniGLTF.UniUnlit.UniUnlitUtil.ShaderName},
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};
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