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大文字修正。const 使う
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@ -24,8 +24,8 @@ namespace VRMShaders
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{"VRM/UnlitTransparent", "Unlit/Transparent"},
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{"VRM/UnlitCutout", "Unlit/Transparent Cutout"},
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// 互換性は無いがとりあえず、
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{"VRM/UnlitTransparentZWrite", "VRM/Mtoon"},
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{"UniGLTF/StandardVColor", "UniGLTF/UniUnlit"},
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{"VRM/UnlitTransparentZWrite", "VRM/MToon"},
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{"UniGLTF/StandardVColor", UniGLTF.UniUnlit.Utils.ShaderName},
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};
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public struct MaterialLoadInfo
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@ -1,13 +1,14 @@
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{
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"name": "VRMShaders.GLTF.IO.Runtime",
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"references": [],
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"references": [
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"VRMShaders.GLTF.UniUnlit.Runtime"
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],
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"optionalUnityReferences": [],
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"includePlatforms": [],
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"excludePlatforms": [],
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"allowUnsafeCode": false,
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"overrideReferences": false,
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"precompiledReferences": [],
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"autoReferenced": false,
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"defineConstraints": [],
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"versionDefines": [],
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"noEngineReferences": false
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"defineConstraints": []
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}
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