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make internal
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using System;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using UnityEngine;
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using Object = UnityEngine.Object;
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namespace VRMShaders
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{
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public sealed class NextFrameTaskScheduler
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internal sealed class NextFrameTaskScheduler
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{
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public bool IsSupported => Application.isPlaying;
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@ -1,7 +1,5 @@
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using System;
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using System.Collections.Concurrent;
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using System.Threading.Tasks;
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using UnityEngine;
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namespace VRMShaders
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{
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