make internal

This commit is contained in:
Masataka SUMI 2021-10-14 19:43:00 +09:00
parent 6f7e2b7ab4
commit 7b085d9b5d
2 changed files with 1 additions and 5 deletions

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@ -1,12 +1,10 @@
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
using UnityEngine;
using Object = UnityEngine.Object;
namespace VRMShaders
{
public sealed class NextFrameTaskScheduler
internal sealed class NextFrameTaskScheduler
{
public bool IsSupported => Application.isPlaying;

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@ -1,7 +1,5 @@
using System;
using System.Collections.Concurrent;
using System.Threading.Tasks;
using UnityEngine;
namespace VRMShaders
{