Commit Graph

272 Commits

Author SHA1 Message Date
ousttrue
04dfd2a508 UniVRM-0.90.0 2021-11-25 15:25:49 +09:00
ousttrue
8ab7cb75eb UniVRM-0.89.1 2021-11-11 18:44:16 +09:00
ousttrue
ef4d6df992 UniVRM-0.89 2021-11-08 21:01:04 +09:00
ousttrue
cad9bf739e v0.88.1 2021-11-01 18:50:35 +09:00
0b5vr
21eaa5307e fix (VRM1.0, MToon): Fix color space of emissiveFactor (2)
conversion should not be done throughout the entire UniVRM procedure
2021-10-29 13:46:37 +09:00
ousttrue
efbe717282 UniVRM-0.88.0 2021-10-27 21:07:25 +09:00
notargs
adcf43dcbe Merge remote-tracking branch 'upstream/master' into readonly_struct_material_descriptor 2021-10-25 17:02:13 +09:00
notargs
700f033fd7 MaterialDescriptorをreadonly structに変更 2021-10-25 16:52:55 +09:00
Masataka SUMI
4d6bf7d614 不要なフォールバックになったので削除する 2021-10-22 17:10:13 +09:00
ousttrue
76497f936c
Merge pull request #1311 from Santarh/awaitcaller
Implements asynchronous AwaitCaller at runtime.
2021-10-14 21:26:35 +09:00
Masataka SUMI
92f09afdab comment 2021-10-14 21:10:08 +09:00
ousttrue
fe4c65489a copy Samples to Samples~ 2021-10-14 20:51:13 +09:00
Masataka SUMI
7b085d9b5d make internal 2021-10-14 19:43:00 +09:00
Masataka SUMI
6f7e2b7ab4 Fix infinite loop 2021-10-14 19:33:41 +09:00
Masataka SUMI
cb1e30a195 RuntimeOnlyAwaitCaller を実装 2021-10-14 19:18:44 +09:00
Masataka SUMI
4743ad7c57 mv 2021-10-14 18:19:15 +09:00
Masataka SUMI
8a526ac051 mv Animation 2021-10-14 18:00:11 +09:00
Masataka SUMI
22bb8ba01b VRMShaders.GLTF.IO.Runtime 以下のディレクトリ整理 2021-10-14 17:57:20 +09:00
ousttrue
251c3d7706 Samples を Samples~ に移動
以降、Unity でコンパイルが通っていることを保証できない。つらい
2021-10-13 17:37:45 +09:00
ousttrue
eabd4ca920 UniVRM-0.86.0 2021-10-07 19:17:09 +09:00
PoChang007
dfd5d6c576
Merge pull request #1265 from ousttrue/fix/remove_warning
warning
2021-09-29 17:38:38 +09:00
ousttrue
a424d4745d warning 2021-09-29 17:00:57 +09:00
ousttrue
d4632ab599 UniVRM-0.85.0 2021-09-29 16:56:25 +09:00
Masataka SUMI
d77d4b6698 fix double transformation. 2021-09-29 14:59:47 +09:00
ousttrue
449e072d33
Merge pull request #1252 from ousttrue/fix10/fix_firstperson_setup
[1.0] FirstPerson.SetupAsync 修正
2021-09-28 20:14:04 +09:00
ousttrue
03bb4201bf enabled = false. not updateWhenOffscreen 2021-09-28 16:54:34 +09:00
ousttrue
68094b54aa Rename to UniUnlitUtil and Use UniUnlitUtil.ShaderName 2021-09-27 21:01:10 +09:00
Masataka SUMI
5bfb052997 Make fog work. 2021-09-21 17:16:56 +09:00
ousttrue
7d98ff15f9 UniVRM-0.84.0 2021-09-17 17:38:18 +09:00
ousttrue
9b58179447 UniVRM-0.83.0 2021-09-10 12:34:50 +09:00
ousttrue
178fefb838 Hidden/UniGLTF/StandardMapExporter 2021-09-09 18:46:57 +09:00
Masataka SUMI
4bd88b907b mv texture convert shaders to VRMShaders 2021-09-09 14:46:32 +09:00
Masataka SUMI
f874a4d973 mv UniUnlit to Resources 2021-09-09 14:46:08 +09:00
ousttrue
672e11e3ce 不完全な TaskCaller 削除。デフォルトは、ImmediateCaller とする。 2021-09-08 15:28:35 +09:00
ousttrue
da05ff6ba8 UniVRM-0.82.1 2021-09-03 15:58:52 +09:00
ousttrue
772a3d357c Error Message 2021-09-01 16:12:33 +09:00
ousttrue
d6cab51b2e UniVRM-0.82.0 2021-09-01 15:43:44 +09:00
ousttrue
512727467a SubAsset の Material の状態を変更してしまうためよろしくない(状態不明) 2021-08-25 16:43:14 +09:00
ousttrue
ed332248b7 SubAssetでもモードを変えて中を見れる 2021-08-24 21:04:31 +09:00
ousttrue
8e51cef38f UniVRM-0.81.0
* rename com.vrmc.unigltf to com.vrmc.gltf
* and reversion. com.vrmc.gltf use same version with vrm
2021-08-19 18:49:08 +09:00
ousttrue
54d2e967e5 mv VRM10.Samples to VRM10/Samples
* StreamingAssets 移動
* BVH load 調整
2021-08-18 18:19:14 +09:00
ousttrue
cb5a30d683 update VersionMenu
* vrm-1 の更新忘れてた
* samples 追加
2021-08-18 18:04:18 +09:00
ousttrue
214cc64437 add [HDR] 2021-08-13 13:21:39 +09:00
ousttrue
a2b7e34ff5 UniVRM-0.80.0 2021-08-11 20:02:05 +09:00
ousttrue
cc89cb104c update JsonSchema to VRM-1.0beta 2021-08-06 16:27:50 +09:00
Masataka SUMI
36e7d1ef98 remove duplicated 2021-08-04 23:35:48 +09:00
Masataka SUMI
58b2588f2d Use GUID in asmdefs 2021-08-04 15:19:09 +09:00
Masataka SUMI
21a5f4e315 Make asmdef's auto-referenced true. 2021-07-19 16:15:35 +09:00
ousttrue
b3017166a4 UniVRM-0.79.0 2021-07-19 12:06:18 +09:00
Masataka SUMI
8e0322aa70 fix direcitonal light attenuation multiply. 2021-07-15 19:57:43 +09:00