ousttrue
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feab5ccc61
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Export 時の Mesh 詳細
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2020-10-02 13:22:08 +09:00 |
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ousttrue
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dbe302d53c
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Export 時の自動判定を実装
* Unlit & multiply 設定 => VColor を エクスポートする
* それ以外 VColor をエクスポートしない
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2020-10-01 20:12:20 +09:00 |
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ousttrue
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74335d9540
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fix VRMExporter.Export
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2020-10-01 19:45:51 +09:00 |
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ousttrue
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1afb4e8f6f
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update gltfExporter.Export interface
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2020-10-01 19:35:04 +09:00 |
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ousttrue
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c1a7c82507
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MeshExportInfo
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2020-10-01 18:57:07 +09:00 |
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ousttrue
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d6623be68b
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VRMExporterConfiguration to MeshExportSettings
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2020-10-01 17:04:27 +09:00 |
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ousttrue
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fbfae2c1cc
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Merge pull request #564 from ousttrue/feature/use_serializertypes_generated
生成シリアライザをデフォルトにする
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2020-09-28 14:53:44 +09:00 |
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ousttrue
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09af53a3f9
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fix sparse export
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2020-09-24 17:27:07 +09:00 |
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ousttrue
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eb7d39b376
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regenerate GltfDeserializer
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2020-09-24 15:49:13 +09:00 |
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ousttrue
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3bdc932f0d
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remove byteStride
#461
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2020-09-24 15:47:34 +09:00 |
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ousttrue
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361954aa9d
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fix warning
Alpha cutoff is supported only for 'MASK' alpha mode.
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2020-09-24 15:19:31 +09:00 |
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ousttrue
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e76e2f9671
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use SerializerTypes.Generated
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2020-09-24 14:53:14 +09:00 |
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Masataka SUMI
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423bcc7092
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テクスチャサンプル適用処理を ITextureLoader が持つ
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2020-09-16 17:20:01 +09:00 |
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ousttrue
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13fd098574
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set name if name is null #545
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2020-09-11 13:19:04 +09:00 |
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ousttrue
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8015a67271
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1.0 からバックポート。こっちで管理する。
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2020-09-02 19:05:14 +09:00 |
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PoChangSu
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185f097ab7
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moved mesh integrator/static mesh integrator to the MeshUtility menu
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2020-08-31 18:25:33 +09:00 |
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ousttrue
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1b4ef3ed92
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Make the mesh name unique #470
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2020-08-31 12:26:18 +09:00 |
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ousttrue
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c90c98e443
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BindposeGizmo.cs
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2020-08-25 18:49:50 +09:00 |
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ousttrue
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bf6290ff9d
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Squashed commit of the following:
commit 2337e6cc3f3911fd32fa82d38b57a4e2ad29c86e
Author: Masataka SUMI <santarh@gmail.com>
Date: Wed Jun 19 22:06:08 2019 +0900
Do not integrate below Unity 2017.2
commit edbae238840aaf7157e0dd81ca03e11e3aeaf50b
Author: Masataka SUMI <santarh@gmail.com>
Date: Wed Jun 19 21:37:06 2019 +0900
Add Integrate method for Runtime
commit ad50a2e5565aea0d8e13f04bbe984671e66692bd
Author: Masataka SUMI <santarh@gmail.com>
Date: Wed Jun 19 19:09:17 2019 +0900
MeshIntegrator only work with prefab.
commit 3fb428e0ef05adb490f98bf0391f22a58c2c5d41
Author: Masataka SUMI <santarh@gmail.com>
Date: Wed Jun 19 19:08:51 2019 +0900
Add FileName Property to UnityPath
commit e17e42d3c91238923352511f4979d4139ed15a83
Author: Masataka SUMI <santarh@gmail.com>
Date: Wed Jun 19 15:48:22 2019 +0900
Refactoring GetPrefab method
commit ab1b3b9535e7cf21de43b597318347f34ba771c2
Author: Masataka SUMI <santarh@gmail.com>
Date: Tue Jun 11 20:09:34 2019 +0900
Blendshape's values Follow renderers change.
commit 194599955b91d62410a08f16f159ce7ddcaec635
Author: Masataka SUMI <santarh@gmail.com>
Date: Tue Jun 11 03:37:28 2019 +0900
Move general integration method from Editor to Runtime.
commit bbe2697e298c8c61d66a46e33c61545ee4d6cdae
Author: Masataka SUMI <santarh@gmail.com>
Date: Tue Jun 11 03:18:28 2019 +0900
Move integration method from Editor to Runtime.
commit a60e4da63ec40761cdd53ef75c3245b36e4d0ba2
Author: Masataka SUMI <santarh@gmail.com>
Date: Tue Jun 11 02:46:29 2019 +0900
Disabled source renderers after integration.
commit 28cb426331b071020fe5806bb929019a2617f58c
Author: Masataka SUMI <santarh@gmail.com>
Date: Tue Jun 11 02:11:12 2019 +0900
Consider Renderer with blendshapes.
commit 898ee75ac7f1457a8d2e6b02d6d40d607565d430
Author: Masataka SUMI <santarh@gmail.com>
Date: Tue Jun 11 01:57:16 2019 +0900
Refactoring codes.
commit bb2339dd14eef7cedce5a1a446f54741fea02521
Author: Masataka SUMI <santarh@gmail.com>
Date: Tue Jun 11 01:36:32 2019 +0900
Refactoring.
commit 8a0330fa4a8cc3458997bfc342589565fd16b6c7
Author: Masataka SUMI <santarh@gmail.com>
Date: Tue Jun 11 01:36:26 2019 +0900
Remove unused bone root finding code.
commit 90b1a1a82b5b948bb3e33030d4392dbc10c800ef
Author: Masataka SUMI <santarh@gmail.com>
Date: Mon Jun 10 23:51:05 2019 +0900
Consider zero bone SkinnedMesh.
commit 16949adabedc9ca9ff7e98a4aacb5147fb956731
Author: Masataka SUMI <santarh@gmail.com>
Date: Mon Jun 10 23:45:13 2019 +0900
Fix bug of merging blendshapes.
commit 559921ce2620dc0152a2a88f1ca93229670ca1f7
Author: Masataka SUMI <santarh@gmail.com>
Date: Mon Jun 10 21:24:20 2019 +0900
Divide MeshIntegrator classes
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2020-08-25 17:00:25 +09:00 |
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Masataka SUMI
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6c26d939a7
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In Editor, resized exporting if MasSize setting value is smaller than original image size.
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2020-08-07 19:16:14 +09:00 |
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ousttrue
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ca3f9cb835
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fix UseUnlit
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2020-08-03 15:11:42 +09:00 |
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ousttrue
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e3ed40ffcd
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空のマテリアルのindexずれ対策が、テスト SameMeshButDifferentMaterialExport にささった。修正
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2020-07-28 15:44:52 +09:00 |
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ousttrue
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eca2fc5705
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同じ行が2回あるのを修正
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2020-07-28 15:27:36 +09:00 |
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ousttrue
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2ac18aae14
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Merge pull request #491 from ousttrue/sparse_default_false
Sparse default false
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2020-07-28 14:46:49 +09:00 |
|
hiroj
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d2394e5142
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Merge pull request #487 from saturday06/remove_empty_morph_target
空のモーフターゲットが出力されglTF違反になってしまうことがあるのを修正
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2020-07-28 14:44:19 +09:00 |
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ousttrue
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fa419aefdd
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BlendShapeのエクスポートをスキップすると、BlendShapeClipがindex参照しているのでずれてしまう。その対策
|
2020-07-27 17:30:47 +09:00 |
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ousttrue
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656e8256ed
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blendShapeIndexMap for skip blendShape
|
2020-07-27 17:09:03 +09:00 |
|
Isamu Mogi
|
f8c9d43a8b
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空のモーフターゲットが出力されglTF違反になってしまうことがあるのを修正
|
2020-07-26 22:23:06 +09:00 |
|
Isamu Mogi
|
d4d0b37f6f
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Experimental Exporterを再生成
|
2020-07-26 18:57:39 +09:00 |
|
chorome
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c50ca1484c
|
load balance BuildMesh
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2020-07-01 14:24:33 +09:00 |
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PoChangSu
|
4e3e1c46a7
|
add dialog for error messages
|
2020-06-29 14:31:13 +09:00 |
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PoChangSu
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e7928df229
|
add error messages for export validation
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2020-06-29 13:24:34 +09:00 |
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PoChangSu
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3ef81b2c8e
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check invalid file name
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2020-06-25 13:42:54 +09:00 |
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ousttrue
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8b4bae8141
|
#245
|
2020-06-15 17:15:28 +09:00 |
|
PoChangSu
|
0242055e4d
|
Add an option to remove vertex color in export menu
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2020-06-09 14:45:50 +09:00 |
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ousttrue
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8966341c4f
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Merge pull request #417 from hiroj/fix_materialImporter_and_tests
fix MaterialImporter and TextureTransformTest
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2020-05-29 16:29:06 +09:00 |
|
hiroj
|
895994c5b6
|
fix MaterialImporter and TextureTransformTest
|
2020-05-29 16:20:35 +09:00 |
|
hiroj
|
3dcec1376f
|
add CacheEnum
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2020-05-29 15:23:32 +09:00 |
|
hiroj
|
0bba0601d5
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fix_virtual func
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2020-05-22 15:58:39 +09:00 |
|
hiroj
|
8c821dc941
|
fix argument
|
2020-05-22 15:11:12 +09:00 |
|
hiroj
|
c7eefa5f6c
|
extend texture loader
|
2020-05-22 14:20:41 +09:00 |
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ousttrue
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2fce44159d
|
add shader.name check
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2020-05-20 17:49:00 +09:00 |
|
hiroj
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db3679494a
|
Merge pull request #229 from hiroj/add_texture_transform_extensions
WIP: Add texture transform extensions
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2020-05-20 17:20:56 +09:00 |
|
hiroj
|
446d5f0d58
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fix glTFPbrMetallicRoughness init.
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2020-05-20 16:33:40 +09:00 |
|
hiroj
|
e41708101c
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Merge pull request #386 from hiroj/fix_onloadmodel_to_ienumerator
onloadmodel to return ienumerator
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2020-03-31 18:26:22 +09:00 |
|
hiroj
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172dce1d20
|
onloadmodel to return ienumerator
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2020-03-31 17:48:18 +09:00 |
|
mkc1370
|
d32f842766
|
Support mesh sharing morph target
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2020-02-21 20:29:32 +09:00 |
|
hirose
|
b7445b35e0
|
add target null check
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2019-12-26 19:10:41 +09:00 |
|
hirose
|
bfbf453b82
|
add null check
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2019-12-26 17:52:14 +09:00 |
|
hirose
|
4a2c3644c7
|
fix node children
|
2019-12-26 14:37:39 +09:00 |
|