Commit Graph

332 Commits

Author SHA1 Message Date
ousttrue
c9bd20d4d1 UniVRM-0.106.0
Samples~へのコピー発生
2022-10-26 21:38:27 +09:00
ousttrue
a334a78f21 deltaTime 2022-10-25 16:17:20 +09:00
ousttrue
2b8ee17c4e add SpringBoneUpdateType.Manual 2022-10-24 18:11:06 +09:00
ousttrue
c6dcbc9cf4 add MigrateExporter 2022-10-20 13:59:29 +09:00
ousttrue
4ca7df4d1c UniVRM-0.105.0.
サンプルの更新があるので差分多めです。XXX_Samples から XXX/Samples~ へのコピーが version 更新のついでに動作します。
2022-10-06 21:31:48 +09:00
ousttrue
85f4e22a98 typo 2022-10-04 17:55:49 +09:00
ousttrue
7dd809fe23 UniVRM-0.104.2 2022-09-28 17:49:01 +09:00
ousttrue
e563a33d54 sample 更新あり 2022-09-26 18:09:53 +09:00
ousttrue
1d22f42e90
Merge pull request #1795 from matsutaka-pxv/add-awaitcaller-to-loadblendshapemaster
Add IAwaitCaller to VRMImporterContext.LoadBlendShapeMaster
2022-09-21 16:23:54 +09:00
ousttrue
864607023a UniVRM-0.104.0 2022-09-21 15:38:20 +09:00
Takayuki Matsuoka
fe0c3d756d 不要なコード整形を修正
See also:
https://github.com/vrm-c/UniVRM/pull/1795#discussion_r974879279
2022-09-20 23:25:20 +09:00
Takayuki Matsuoka
0029c1cd5f LoadBlendShapeBindの引数順を変更
IAwaitCallerを最後の引数にするように変更

See also :
https://github.com/vrm-c/UniVRM/pull/1795#discussion_r974879093
2022-09-20 23:24:09 +09:00
ousttrue
184d0bdc74
Merge pull request #1796 from matsutaka-pxv/add-iawaitcaller-to-loadfirstperson
Add IAwaitCaller to VRMImporterContext.LoadFirstPerson
2022-09-20 15:20:33 +09:00
ousttrue
e34e06f98a UniVRM-0.103.2 2022-09-15 13:02:58 +09:00
Takayuki Matsuoka
799857bb8b Add IAwaitCaller to VRMImporterContext.LoadFirstPerson
Since we still don't have explicit rule/method to add NextFrameIfTimedOut, this change may seem random.

But we've conducted some benchmarks and profiled them before add these await-s.  These changes ease CPU spikes.
2022-09-14 13:11:23 +09:00
Takayuki Matsuoka
64286d8400 Add IAwaitCaller to VRMImporterContext.LoadBlendShapeMaster
Since VRMImporterContext.LoadBlendShapeMaster may take long time to complete,
change it to async Task method and pass IAwaitCaller as an argument.

This changeset also changes VRMImporterContext.LoadBlendShapeBind.
Because this method has long LINQ chain and we need to split it to ease
its CPU time spike.
2022-09-14 11:09:37 +09:00
ousttrue
7d6f835ffe UniVRM-0.103.1 2022-09-13 14:39:40 +09:00
ousttrue
b3a0cb3336
Merge pull request #1773 from ousttrue/version/v0_103_0
UniVRM-0.103.0
2022-09-08 18:07:01 +09:00
Masataka SUMI
0dfa783406 mv CachedEnum namespace to UniGLTF.Utils 2022-09-07 15:59:35 +09:00
Masataka SUMI
b986130817 Create an asmdef named UniGLTF.Utils 2022-09-07 15:53:59 +09:00
Masataka SUMI
29163a43b1 Use CachedEnum 2022-09-07 15:38:02 +09:00
Masataka SUMI
996bc91c93 Rename CacheEnum to CachedEnum 2022-09-07 15:04:23 +09:00
ousttrue
32f03781e4 UniVRM-0.103.0 2022-09-07 14:33:52 +09:00
ousttrue
41e8628ae8
Merge pull request #1765 from ousttrue/fix/use_optional_for_index
glTFTexture.source type to int?
2022-09-05 19:05:26 +09:00
ousttrue
d974ddfa57 out (SubAssetKey, TextureDescriptor) を 2つの out に展開 2022-09-05 18:41:12 +09:00
ousttrue
4e6f66e5d9
Merge pull request #1756 from vrm-c/webgl_build
WebGLの動作確認
2022-08-30 20:00:01 +09:00
ousttrue
2efcf65e60 LoadBytesAsync 2022-08-22 13:00:05 +09:00
ousttrue
f2d587e09f glTFTexture.source type to int? 2022-08-05 21:13:32 +09:00
mkc1370
8df51422ef add null check 2022-07-29 20:16:17 +09:00
mkc1370
f1de67b339 Revert "fixed BlendShapeAvatar.Clips not to contain null"
This reverts commit ef06850e17.
2022-07-29 18:23:03 +09:00
mkc1370
10256bd76e Revert "change RemoveNullClip to private"
This reverts commit 5522fa56f8.
2022-07-29 18:22:34 +09:00
mkc1370
5522fa56f8 change RemoveNullClip to private 2022-07-29 10:08:10 +09:00
mkc1370
ef06850e17 fixed BlendShapeAvatar.Clips not to contain null 2022-07-29 10:06:24 +09:00
ousttrue
1ca7a8684d WebGLの動作確認用 2022-07-26 14:30:51 +09:00
ousttrue
f3487badb7 UniVRM-0.102.1 2022-07-21 17:12:09 +09:00
ousttrue
bbf6ef2616
Merge pull request #1743 from ousttrue/version/v0_102_0
UniVRM-0.102.0
2022-07-19 18:22:09 +09:00
ousttrue
3c3587a5f9 UniVRM-0.102.0 2022-07-14 15:56:53 +09:00
ousttrue
ba83d65018 null check 2022-07-14 15:53:14 +09:00
ousttrue
6aa92e8898 UniVRM-0.101.0 2022-06-29 13:17:13 +09:00
ousttrue
efdbef51d7
Merge pull request #1720 from ousttrue/feature/VRMBlendShapeProxy.Clear
runtime に BlendShapeProxy.m_merger を再初期化する
2022-06-29 13:10:44 +09:00
ousttrue
2f51b74274 Reinitialize 2022-06-29 13:07:58 +09:00
ousttrue
06814c1a75 変更を破棄。改めて Restart メソッドを作成。 2022-06-28 17:02:18 +09:00
ousttrue
c2888f2521 runtime に BlendShapeProxy.m_merger を再初期化する 2022-06-28 14:29:36 +09:00
ousttrue
eca75c54a4 ImporterContext.LoadAnimation 2022-06-27 20:39:11 +09:00
ousttrue
933466169f VRMExportSettings.KeepAnimation 2022-06-27 19:20:40 +09:00
ousttrue
1e26e1fe4b UniVRM-0.100.1 2022-06-17 15:36:01 +09:00
ousttrue
530ec709bf UniVRM-0.100.0 2022-06-10 17:19:51 +09:00
ousttrue
d530b0fc6d typo 2022-06-08 17:55:09 +09:00
ousttrue
c0d7869258 より上流で防御
* Vector には Color も入っているぽい(Vector4 と Colorは実質同じ)
* Texture が無いときにも OffsetScale が入っているケースがある
2022-06-08 17:42:31 +09:00
ousttrue
ac19e0d135 PreShaderPropExporter は既に VRM/MToon 専用 2022-06-02 15:12:22 +09:00