ousttrue
|
f643f2befd
|
BlittableExternalData to BlittableModelLevel
|
2024-10-03 19:42:33 +09:00 |
|
ousttrue
|
952730c446
|
lookAt は root と同じ向きが初期姿勢
LookAtOriginTransform.rotation = instance.transform.rotation;
|
2024-09-24 18:08:24 +09:00 |
|
ousttrue
|
0b08507f7a
|
IVrm10SpringBoneRuntime.InitializeAsync
|
2024-09-24 14:37:31 +09:00 |
|
ousttrue
|
e53ff877e2
|
Vrm10FastSpringboneRuntimeStandalone
|
2024-09-20 16:44:12 +09:00 |
|
ousttrue
|
f7f7f756fa
|
IVrm10SpringBoneRuntime
|
2024-09-20 15:13:25 +09:00 |
|
ousttrue
|
3a37f35883
|
Vrm10Runtime から SpringBone 関連を Vrm10RuntimeSpringBone に分離
|
2024-07-18 18:46:25 +09:00 |
|
ousttrue
|
5b47fab89f
|
SpringBonePaused to IsSpringBoneEnabled. invert boolean
|
2024-07-18 18:46:25 +09:00 |
|
ousttrue
|
af9e18c09c
|
add BlittableExternalData.Paused
|
2024-07-18 18:46:25 +09:00 |
|
ousttrue
|
4ffb659992
|
impl capsule inside
|
2024-06-06 14:24:43 +09:00 |
|
ousttrue
|
94e732d83a
|
impl plane collider
|
2024-06-06 13:45:39 +09:00 |
|
ousttrue
|
a71aa9fd8f
|
import
|
2024-06-05 15:54:03 +09:00 |
|
ousttrue
|
0c4f768eb2
|
LookAtInput get, set
|
2023-08-18 18:03:51 +09:00 |
|
ousttrue
|
43033ae0dd
|
Vrm10RuntimeLookAt やりなおし。
|
2023-08-18 17:35:03 +09:00 |
|
ousttrue
|
44d2f2a926
|
LookAtInput を導入。LookAt.Process を整理。値の取得 => 位置ベースの場合に角度に解決 の2ステップ。
obsolete 削除
|
2023-08-18 15:51:59 +09:00 |
|
ousttrue
|
eddc4a0e27
|
rename variable
|
2023-08-18 15:06:41 +09:00 |
|
ousttrue
|
0501c43a42
|
ILookAtEyeDirectionProvider を Vrm10RuntimeExpression から取り外し
|
2023-08-17 20:36:17 +09:00 |
|
ousttrue
|
72472c3f58
|
LookAt memo
|
2023-08-17 16:57:24 +09:00 |
|
ousttrue
|
00641d4720
|
naming
|
2023-08-16 14:58:40 +09:00 |
|
ousttrue
|
01fe012fbf
|
1 origin
|
2023-08-16 14:49:21 +09:00 |
|
ousttrue
|
27b284bdb6
|
move Retarget to API
|
2023-08-16 13:53:54 +09:00 |
|
Masataka SUMI
|
358fd8b939
|
Fix for failed tests.
|
2023-03-06 17:53:07 +09:00 |
|
ousttrue
|
a82dfd4611
|
Vrm10RuntimeControlRig は、正規化されたTPoseを受け取る責務に特化して単純化する。
初期回転を持つポーズの受付は、Vrm10BoneInitialRotation を使う別クラスに委譲する。
(次で作ります)
|
2023-02-20 13:54:12 +09:00 |
|
Masataka SUMI
|
e7b5d23690
|
Add a LookAtOrigin transform to ControlRig.
|
2023-02-17 17:43:20 +09:00 |
|
Masataka SUMI
|
b376a94d75
|
rename gaze to LookAt
|
2023-02-14 22:56:16 +09:00 |
|
Masataka SUMI
|
a344a8d12b
|
Refactoring about Vrm10 LookAtRuntime
|
2023-02-14 22:08:18 +09:00 |
|
ousttrue
|
7af375cf34
|
Vrm10Importer の引き数を整理
* controlRigGenerationOption を削除
* controlRigInitialRotations に一本化
* IReadOnlyDictionary<HumanBodyBones, Quaternion> を使う
* XR_EXT_hand_tracking の親指のロールを修正
|
2022-11-28 15:44:25 +09:00 |
|
ousttrue
|
4a4dbb447a
|
initialRotations
|
2022-11-25 20:29:02 +09:00 |
|
notargs
|
46e3ec70d5
|
外力をキャラクターごとに設定するように変更
|
2022-10-20 15:31:59 +09:00 |
|
Masataka SUMI
|
902ed67335
|
Add ControlRigGenerationOption
|
2022-09-16 17:02:29 +09:00 |
|
Masataka SUMI
|
ae8d4db6b9
|
Fix bug of null access when loading vrm1.0 prefab placed in the scene.
|
2022-09-12 17:55:34 +09:00 |
|
Masataka SUMI
|
9c88a9761c
|
Add generateControlRig option to VRM 1.0 Importer
|
2022-09-07 18:51:23 +09:00 |
|
Masataka SUMI
|
f06d4bdd35
|
Create the ControlRig at a child of the VRM instance root.
|
2022-09-07 16:36:29 +09:00 |
|
Masataka SUMI
|
0dfa783406
|
mv CachedEnum namespace to UniGLTF.Utils
|
2022-09-07 15:59:35 +09:00 |
|
Masataka SUMI
|
e4041895f4
|
add EnforceTPose method to ControlRig
|
2022-09-06 21:19:27 +09:00 |
|
Masataka SUMI
|
3753c6cde7
|
make IVrm10Constraint access public
|
2022-09-06 20:12:10 +09:00 |
|
Masataka SUMI
|
1e52889cc2
|
make Runtime Process methods internal.
|
2022-09-06 20:04:16 +09:00 |
|
Masataka SUMI
|
072031973c
|
Refactoring about RuntimeControlRig
|
2022-09-06 19:26:40 +09:00 |
|
Masataka SUMI
|
6f67676fe9
|
rename class name
|
2022-09-06 18:22:25 +09:00 |
|
ousttrue
|
64f5a05bc3
|
Vrm10FkRetarget
|
2022-08-23 15:06:19 +09:00 |
|
Masataka SUMI
|
289e9e90b9
|
Fix vrm10 springbone initializing problem.
|
2022-07-05 21:49:47 +09:00 |
|
ousttrue
|
6ba7499a2f
|
Merge pull request #1713 from ousttrue/fix/rename_metacarpal
[1.0] 親指のボーン名を metacarpal, proximal, distal に変更
|
2022-06-28 16:06:46 +09:00 |
|
amamagi
|
b8ae94ddea
|
use cached local rotation for spring bone calculation
|
2022-06-27 13:26:36 +09:00 |
|
amamagi
|
b537a4a3ea
|
add default transform states
|
2022-06-27 12:53:21 +09:00 |
|
amamagi
|
63eb58d6b7
|
Revert "Vrm10Runtime.ReconstructSpringBoneを呼んだ時点のSpringBoneの形状を維持する方向に剛性が働いてしまう問題を修正"
This reverts commit 904b82c114.
|
2022-06-27 10:43:21 +09:00 |
|
ousttrue
|
f19389c03a
|
Animator じゃなくて Vrm10Instance から bone を得る
|
2022-06-24 18:10:42 +09:00 |
|
amamagi
|
904b82c114
|
Vrm10Runtime.ReconstructSpringBoneを呼んだ時点のSpringBoneの形状を維持する方向に剛性が働いてしまう問題を修正
|
2022-06-22 19:46:18 +09:00 |
|
ousttrue
|
5758f12a88
|
Move Vrm10Instance.SpringBoneCenter to Vrm10InstanceSpringBone.Spring.Center. Update exporter and importer.
|
2022-05-30 22:15:00 +09:00 |
|
ousttrue
|
a12ce042fb
|
IVRM10Constraint.cs abstract class to interface
|
2022-04-19 14:19:45 +09:00 |
|
ousttrue
|
325fe98980
|
新仕様に合わせて旧コンポーネントを整理。Vrm10AimConstraint, Vrm10RollConstraint, VRM10RotationConstraint のコンポーネント(placeholder), Import, Export を実装
|
2022-04-19 14:19:44 +09:00 |
|
ousttrue
|
e33d5357fd
|
Vrm10RuntimeLookAt
|
2022-04-11 16:16:43 +09:00 |
|