Masataka SUMI
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d5cffceca0
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glTF ScriptedImporter can detect project's RenderPipeline or select manually.
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2024-07-30 23:11:35 +09:00 |
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Masataka SUMI
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9171280dff
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Fix GLTF tests
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2024-07-30 00:46:08 +09:00 |
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Masataka SUMI
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ccf3a16b98
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Fix VRM0X Tests
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2024-07-30 00:30:22 +09:00 |
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Masataka SUMI
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eff55a9465
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Fix Vrm10 Tests
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2024-07-30 00:05:24 +09:00 |
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Masataka SUMI
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c4e3f53d5d
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Move Test Assets
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2024-07-29 23:52:55 +09:00 |
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Masataka SUMI
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3fa8ec8a07
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Fixed an issue where unnecessary files were left behind after running tests.
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2024-07-29 23:34:39 +09:00 |
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Masataka SUMI
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78a99fb9e9
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use default arguments
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2024-07-29 22:33:51 +09:00 |
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Masataka SUMI
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23f387a7c8
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add RenderPipeline considering to gltf/vrm/vrm10 exporters
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2024-07-29 22:28:35 +09:00 |
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Masataka SUMI
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f5d40b4d85
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Refactor about detecting the RenderPipeline
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2024-07-29 21:59:14 +09:00 |
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Masataka SUMI
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c59b009cae
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Merge branch 'master' into ignoreResources
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2024-07-29 20:18:46 +09:00 |
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Masataka SUMI
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f5f468444c
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Remove incomplete shadervariants files
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2024-07-29 20:06:38 +09:00 |
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Masataka SUMI
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c8f8330f90
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Extract MToon10 shaders from the Resources directory
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2024-07-29 20:05:32 +09:00 |
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Masataka SUMI
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1499e25aec
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Extract MToon0X shaders from the Resouces directory
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2024-07-29 20:02:58 +09:00 |
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Masataka SUMI
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a9742c48bf
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Extract UniUnlit shader from the Resources directory
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2024-07-29 20:01:30 +09:00 |
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Masataka SUMI
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2e3a60f81e
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Ignore using Task<T>.Wait()
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2024-07-28 19:23:07 +09:00 |
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ousttrue
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488da95aa8
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Merge branch 'master' into fix/no_vrm1
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2024-07-26 13:19:46 +09:00 |
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Kaio Duarte
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f37cba6215
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fix: add missing System namespace on Unity 6
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2024-07-25 17:26:48 +01:00 |
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ousttrue
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0b565233d2
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fix VRM10SpringBoneJointEditor
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2024-07-25 17:28:57 +09:00 |
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ousttrue
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d43ebaef5f
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Merge branch 'master' into fix/null_component
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2024-07-25 17:25:23 +09:00 |
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ousttrue
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7ef4f50558
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Humanoid.Get_GetBoneTransform を追加
Animator.GetBoneTransform のために GetComponent しているところの Export Error を修正するついでに、
Animator.GetBoneTransform と Humanoid.GetBoneTransform 両対応とした(vrm-0.x と vrm-1.0 両方)。
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2024-07-25 14:28:59 +09:00 |
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ousttrue
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cc6eea567b
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Vrm10Instance が無い状態で Export を通す
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2024-07-25 14:08:21 +09:00 |
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ousttrue
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b852819b70
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error message
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2024-07-25 14:07:36 +09:00 |
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ousttrue
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be20563059
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GetComponent を置き換え。
TryGetComponent
GetComponentOrThrow(拡張関数)
GetComponentOrNull(拡張関数)
sample と test は据え置き
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2024-07-24 22:09:30 +09:00 |
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ousttrue
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652ac53cc9
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fix AnimationValidator
#2319 これかも
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2024-07-24 20:30:44 +09:00 |
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ousttrue
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ca0e062e9c
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use TryGetComponent
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2024-07-24 20:18:44 +09:00 |
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ousttrue
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6c929f67f0
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attach されていない場合でも is 演算子が true になって後続で例外になる
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2024-07-24 19:42:34 +09:00 |
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Masataka SUMI
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aa20ab6479
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VRM10Viewer supports both Built-in and URP
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2024-07-23 21:13:52 +09:00 |
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Masataka SUMI
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315071d636
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Add non-public package for development & use urp
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2024-07-23 20:47:06 +09:00 |
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Masataka SUMI
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da1d48ac22
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update package.json management
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2024-07-23 20:21:41 +09:00 |
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Masataka SUMI
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6339cf2237
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Delete VRMShaders (com.vrm-c.vrmshaders) Package
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2024-07-23 20:14:42 +09:00 |
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Masataka SUMI
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2778a696f1
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remove unused usings
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2024-07-23 20:02:47 +09:00 |
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Masataka SUMI
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47681f7677
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Merge branch 'master' of https://github.com/vrm-c/UniVRM into disassemblyVrmShaders6
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2024-07-23 20:00:33 +09:00 |
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Masataka SUMI
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05a1e7a9cc
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Merge branch 'master' into disassemblyVrmShaders5
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2024-07-23 19:56:12 +09:00 |
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Masataka SUMI
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4ff82c9130
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Merge branch 'master' into disassemblyVrmShaders4
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2024-07-23 19:55:46 +09:00 |
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Masataka SUMI
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c0d2ca06cf
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Merge branch 'master' into disassemblyVrmShaders3
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2024-07-23 19:55:14 +09:00 |
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Masataka SUMI
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4291c38981
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Merge branch 'master' into disassemblyVrmShaders2
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2024-07-23 19:54:39 +09:00 |
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Masataka SUMI
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57c8ae932b
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Merge branch 'master' into disassemblyVrmShaders
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2024-07-23 19:51:41 +09:00 |
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ousttrue
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0f704c7142
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URP プロジェクトで matcap を含むモデルを Editor import するとエラーになるのを回避(暫定)
とりえあずエラー回避。
`Exception: UnityEngine.Texture.Sphere is not converted`
mtoon URP "MToon" shader is not ready. import fallback to unlit
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2024-07-23 15:34:10 +09:00 |
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ousttrue
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2f38b0a902
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UniVRM-0.124.2
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2024-07-23 12:41:47 +09:00 |
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Masataka SUMI
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9abb41e51a
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Merge branch 'master' into disassemblyVrmShaders4
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2024-07-21 00:48:01 +09:00 |
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Masataka SUMI
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8a06ad1c0d
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Merge branch 'master' into disassemblyVrmShaders3
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2024-07-21 00:47:53 +09:00 |
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Masataka SUMI
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9ba33bb923
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Merge branch 'master' into disassemblyVrmShaders2
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2024-07-21 00:47:44 +09:00 |
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Masataka SUMI
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bc22a84527
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Merge branch 'master' into disassemblyVrmShaders
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2024-07-21 00:47:33 +09:00 |
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Masataka SUMI
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e9da5e2b7b
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mv VRMShaders namespace to UniGLTF
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2024-07-20 23:47:45 +09:00 |
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Masataka SUMI
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d0dcdf09fc
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UniHumanoid can't depends on UniGLTF
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2024-07-20 23:20:37 +09:00 |
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Masataka SUMI
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99467dbe70
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remove unused directories
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2024-07-20 23:15:08 +09:00 |
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Masataka SUMI
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5f8c930031
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mv AwaitCaller definitions from VRMShaders to UniGLTF
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2024-07-20 23:14:40 +09:00 |
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Masataka SUMI
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00c74f684f
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mv top level IO definitions from VRMShaders to UniGLTF
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2024-07-20 23:13:34 +09:00 |
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Masataka SUMI
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5cdec669a0
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mv TextureIO from VRMShaders to UniGLTF
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2024-07-20 23:08:55 +09:00 |
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Masataka SUMI
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45cb2a04fe
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mv MaterialIO from VRMShaders to UniGLTF
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2024-07-20 23:00:12 +09:00 |
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