Masataka SUMI
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8a7d0a82f3
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mv namespace from VRMShaders.VRM10.MToon10 to VRM10.MToon10
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2024-07-18 23:24:50 +09:00 |
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Masataka SUMI
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ec627fba5e
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follow matcapFactor in material color binding
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2022-09-21 19:17:06 +09:00 |
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Masataka SUMI
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b12b4c95ad
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the UV transform is needed to update _MainTex_ST only.
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2022-05-18 17:38:59 +09:00 |
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ousttrue
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674b9fe859
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MaterialUVBindings の対象をテクスチャー
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2021-10-28 15:51:05 +09:00 |
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ousttrue
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4d0684b269
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preview の MaterialUVBindings 動作を修正
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2021-09-16 15:08:09 +09:00 |
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ousttrue
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6ecaef0a6e
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初期値との差分を使うようにロジックを変更
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2021-09-09 19:46:27 +09:00 |
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ousttrue
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cbc2e68967
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ContainsKey
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2021-09-07 14:08:54 +09:00 |
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ousttrue
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8629531284
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MeshExportValidator.Validate
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2021-05-06 15:18:17 +09:00 |
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ousttrue
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c8d90c1adb
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remove Material and VRM from VrmLib
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2021-04-01 12:16:45 +09:00 |
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Masataka SUMI
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5241f79927
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make Expression classes sealed.
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2021-01-29 22:06:46 +09:00 |
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Masataka SUMI
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144ee3fd67
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make Expression merger classes internal.
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2021-01-29 19:12:01 +09:00 |
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ousttrue
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d53942a7bd
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merge vrm10
* MeshUtility を UniGLTF 下に移動
* Assets/VRM10 を追加
* JsonSchemaからのコード生成 UniGLTF/Editor/Generator を追加
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2021-01-07 13:37:24 +09:00 |
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