Commit Graph

481 Commits

Author SHA1 Message Date
ousttrue
4e429e1be5
Merge branch 'master' into fix/vrm1_bytelength_test 2024-08-27 14:00:59 +09:00
ousttrue
5d3c66513c mesh export 時の byteLength 確認テスト。
#2413
2024-08-26 20:41:06 +09:00
iruca3
8881882873
Introduce ImporterContextSettings for handling loading animation and
axes conversion.

Refs: https://github.com/vrm-c/UniVRM/pull/1719#discussion_r908105469
2024-08-17 13:35:27 +09:00
Masataka SUMI
6842cd933c
VrmAnimation depends on IMaterialDescriptorGenerator instead of "Standard" 2024-08-03 03:01:45 +09:00
Masataka SUMI
8bffa2f571
remember instance assigning 2024-08-02 18:37:26 +09:00
Masataka SUMI
67e008a984 Refactor BuiltIn MaterialDescriptorGenerator 2024-08-02 01:23:01 +09:00
Masataka SUMI
9667f2cfb8 Implements UrpGltfDefaultMaterialImporter 2024-08-02 01:19:50 +09:00
ousttrue
885adb7138
Merge branch 'master' into extended-collider-spec-version 2024-07-31 13:25:46 +09:00
Masataka SUMI
6dba5bdf71 VRM10 ScriptedImporter can detect project's RenderPipeline or select manually. 2024-07-30 23:12:02 +09:00
0b5vr
40a14d2c24 fix: Add spec version 1.0 to VRMC_springBone_extended_collider
spec versionが `1.0` の `VRMC_springBone_extended_collider` が出力されるようになるため、拡張コライダー仕様の正式リリースに合わせてマージ・リリースをお願いします。
2024-07-30 13:32:52 +09:00
Masataka SUMI
78a99fb9e9 use default arguments 2024-07-29 22:33:51 +09:00
Masataka SUMI
23f387a7c8 add RenderPipeline considering to gltf/vrm/vrm10 exporters 2024-07-29 22:28:35 +09:00
Masataka SUMI
f5d40b4d85 Refactor about detecting the RenderPipeline 2024-07-29 21:59:14 +09:00
Masataka SUMI
2e3a60f81e Ignore using Task<T>.Wait() 2024-07-28 19:23:07 +09:00
ousttrue
cc6eea567b Vrm10Instance が無い状態で Export を通す 2024-07-25 14:08:21 +09:00
ousttrue
be20563059 GetComponent を置き換え。
TryGetComponent
GetComponentOrThrow(拡張関数)
GetComponentOrNull(拡張関数)

sample と test は据え置き
2024-07-24 22:09:30 +09:00
Masataka SUMI
2778a696f1 remove unused usings 2024-07-23 20:02:47 +09:00
Masataka SUMI
47681f7677 Merge branch 'master' of https://github.com/vrm-c/UniVRM into disassemblyVrmShaders6 2024-07-23 20:00:33 +09:00
Masataka SUMI
e9da5e2b7b mv VRMShaders namespace to UniGLTF 2024-07-20 23:47:45 +09:00
Masataka SUMI
8a7d0a82f3 mv namespace from VRMShaders.VRM10.MToon10 to VRM10.MToon10 2024-07-18 23:24:50 +09:00
Masataka SUMI
7be5a204f3 maintain ExtensionSupportFlags when migrating a vrm0.x model. 2024-07-11 00:07:30 +09:00
ousttrue
5ebae3b9e2 fix vrm-1.0 export that SkinedMeshRenderer.bones contains null 2024-07-03 21:21:15 +09:00
ousttrue
4d32015128 IndexOf の -1 対策。CapsuleInside の Inside flag 抜け。 2024-06-24 19:43:39 +09:00
ousttrue
412e3c5dc2 VRMC_springBone_extended_collider fallback export 2024-06-17 16:26:40 +09:00
ousttrue
40c446e33e VRMC_springBone_extended_collider exporter を修正しました。 2024-06-17 14:46:37 +09:00
Isamu Mogi
d3ae265847 コライダーエクスポート時の "Unreachable code detected" 警告に対応
次の警告が発生していました。

```
UniVRM/Assets/VRM10/Runtime/IO/Vrm10Exporter.cs(384,21): warning CS0162: Unreachable code detected
```

冗長なbreakが存在していたため、削除しました。
2024-06-08 18:15:29 +09:00
ousttrue
e7d850f51d use DefaultMaterial if gltfPrimitive.material is not exists or -1 2024-06-07 18:19:01 +09:00
ousttrue
33d8d42516 glTFPrimitives.material を int? に変更 2024-06-07 17:02:55 +09:00
ousttrue
c672750078 skip null 2024-06-07 16:20:28 +09:00
ousttrue
24985e21a7 CapsuleInside gizmo, import, export 2024-06-06 14:09:32 +09:00
ousttrue
a3564ec859 export 2024-06-05 16:09:43 +09:00
ousttrue
a71aa9fd8f import 2024-06-05 15:54:03 +09:00
ousttrue
11a605b506 Generate serializer for VRMC_springBone_extended_collider 2024-06-04 17:44:38 +09:00
LanternaBlender
5d76331b1b Fix collider group name export 2024-06-03 23:52:46 +09:00
Masataka SUMI
48c7c856a3 Run parsing of vrm files on a thread pool. 2024-05-21 12:10:21 +09:00
Masataka SUMI
3ec05a2346 maintain compatibility 2024-05-21 12:03:17 +09:00
Masataka SUMI
7629540348 Add Vrm10.LoadGltfDataAsync API for advanced usage. 2024-05-21 11:57:16 +09:00
Masataka SUMI
9ce2304a53 If MaterialDescriptorGenerator is not specified, automatically determine it. 2024-04-30 16:35:48 +09:00
ousttrue
646137b221 VRM10SpringBoneColliderGroup の名前反映 2024-02-27 19:19:02 +09:00
ousttrue
51034f4575 VRMC_vrm_animation.specVersion = "1.0" 2024-02-26 14:49:12 +09:00
ousttrue
9dc2802621 add ErrorHandling for vrma importer 2024-01-19 15:29:45 +09:00
ousttrue
402b9218c7
Merge pull request #2222 from tsgcpp/feature/remove_unused_nests_in_Vrm10ImportData
[リファクタリング] #2213 で不要になったインデントを削除する
2024-01-16 20:33:40 +09:00
ousttrue
0d68bf19e7
Merge pull request #2221 from tsgcpp/feature/set_mesh_annotation_auto_to_all_renderers
非Skinned MeshかつMeshAnnotationが指定されていないメッシュがHead直下にある場合にLayerが設定されない現象を解消する
2024-01-16 20:33:08 +09:00
ousttrue
d36a7073f3
Merge pull request #2220 from tsgcpp/feature/register_collidergroups_even_if_no_colliders
ColliderGroupsはあるがColliderが全く存在しない場合にVRM0.xの読み込みで発生するエラーを解消する
2024-01-16 20:31:10 +09:00
tsgcpp
451fcf8f22 refactor: Remove unused nests in Vrm10ImportData 2024-01-12 00:07:21 +09:00
tsgcpp
25da3ca524 fix: Set mesh annotaion "Auto" to all renderers 2024-01-06 00:29:28 +09:00
tsgcpp
11405063d8 fix: Register colliderGroups even if there are no colliders 2024-01-06 00:28:40 +09:00
tsgcpp
e348360bce fix: Preserve indices NativeArray after "CreateAccessor" scope 2024-01-06 00:25:30 +09:00
tsgcpp
324ff8be96 feat: Add buffer comparing in AccessorsIsContinuous 2024-01-06 00:25:30 +09:00
tsgcpp
58d6e2e331 fix: Use zero as view.byteOffset if view.byteOffset is null 2024-01-06 00:25:30 +09:00