ousttrue
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9c8c98a567
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UniGTLF/Runtime/SpringBoneJobs from VRM10/Runtime/FastSpringBone
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2024-09-05 13:55:12 +09:00 |
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tsgcpp
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a500e433bb
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fix typo in Vrm10RuntimeSpringBone.cs
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2024-08-17 22:04:45 +09:00 |
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tsgcpp
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643742dcf9
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remove a space in a path "Vrm10RuntimeSpringBone.cs"
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2024-08-17 22:02:07 +09:00 |
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ousttrue
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be20563059
|
GetComponent を置き換え。
TryGetComponent
GetComponentOrThrow(拡張関数)
GetComponentOrNull(拡張関数)
sample と test は据え置き
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2024-07-24 22:09:30 +09:00 |
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ousttrue
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4dc5aae73c
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AddLogic to LogicFromTransform
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2024-07-18 18:46:26 +09:00 |
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ousttrue
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02db0d3ba0
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setter
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2024-07-18 18:46:25 +09:00 |
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ousttrue
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7f089f1dd8
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FastSpringBoneBufferBuilder を FastSpringBoneBuffer.FastSpringBoneBuffer に合体
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2024-07-18 18:46:25 +09:00 |
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ousttrue
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80c2bb921c
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TransformIndexMap to Array.IndexOf
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2024-07-18 18:46:25 +09:00 |
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ousttrue
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d8735d8952
|
internal Vrm10RuntimeSpringBone.Vrm10RuntimeSpringBone
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2024-07-18 18:46:25 +09:00 |
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ousttrue
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a9d645d4ff
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impl Vrm10RuntimeSpringBone.RestoreInitialTransform
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2024-07-18 18:46:25 +09:00 |
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ousttrue
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b69b3760e3
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private FastSpringBoneBufferBuilder m_initialData
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2024-07-18 18:46:25 +09:00 |
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ousttrue
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7f856bf945
|
separate FastSpringBoneBufferBuilder
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2024-07-18 18:46:25 +09:00 |
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ousttrue
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3a37f35883
|
Vrm10Runtime から SpringBone 関連を Vrm10RuntimeSpringBone に分離
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2024-07-18 18:46:25 +09:00 |
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ousttrue
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5b47fab89f
|
SpringBonePaused to IsSpringBoneEnabled. invert boolean
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2024-07-18 18:46:25 +09:00 |
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ousttrue
|
af9e18c09c
|
add BlittableExternalData.Paused
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2024-07-18 18:46:25 +09:00 |
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ousttrue
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4ffb659992
|
impl capsule inside
|
2024-06-06 14:24:43 +09:00 |
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ousttrue
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94e732d83a
|
impl plane collider
|
2024-06-06 13:45:39 +09:00 |
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ousttrue
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a71aa9fd8f
|
import
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2024-06-05 15:54:03 +09:00 |
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ousttrue
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f514e89962
|
LookAtEyeDirection を Yaw, Pitch 二値に縮小。
左目と右目の独立はまたの機会に・・・
|
2023-08-18 18:13:02 +09:00 |
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ousttrue
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0c4f768eb2
|
LookAtInput get, set
|
2023-08-18 18:03:51 +09:00 |
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ousttrue
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43033ae0dd
|
Vrm10RuntimeLookAt やりなおし。
|
2023-08-18 17:35:03 +09:00 |
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ousttrue
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44d2f2a926
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LookAtInput を導入。LookAt.Process を整理。値の取得 => 位置ベースの場合に角度に解決 の2ステップ。
obsolete 削除
|
2023-08-18 15:51:59 +09:00 |
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ousttrue
|
eddc4a0e27
|
rename variable
|
2023-08-18 15:06:41 +09:00 |
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ousttrue
|
6883803f72
|
fix comment
|
2023-08-17 20:41:34 +09:00 |
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ousttrue
|
0501c43a42
|
ILookAtEyeDirectionProvider を Vrm10RuntimeExpression から取り外し
|
2023-08-17 20:36:17 +09:00 |
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ousttrue
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72472c3f58
|
LookAt memo
|
2023-08-17 16:57:24 +09:00 |
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ousttrue
|
00641d4720
|
naming
|
2023-08-16 14:58:40 +09:00 |
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ousttrue
|
01fe012fbf
|
1 origin
|
2023-08-16 14:49:21 +09:00 |
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ousttrue
|
27b284bdb6
|
move Retarget to API
|
2023-08-16 13:53:54 +09:00 |
|
Masataka SUMI
|
506b2a5b04
|
Don't change raw blendshapes immediately when setting Expression's weights.
|
2023-08-15 21:24:12 +09:00 |
|
Masataka SUMI
|
01394bbde7
|
Speed up ExpressionKey comparison.
|
2023-08-15 16:38:27 +09:00 |
|
notargs
|
4621d51001
|
Add Vrm10RuntimeExpression.SetWeightNonAlloc method
|
2023-08-15 12:16:41 +09:00 |
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notargs
|
8bd617e7d7
|
Remove linq snippets disused on unity update.
|
2023-08-08 15:31:13 +09:00 |
|
Masataka SUMI
|
358fd8b939
|
Fix for failed tests.
|
2023-03-06 17:53:07 +09:00 |
|
ousttrue
|
4f6ff8f798
|
明示的なインターフェイスの実装
|
2023-02-27 19:18:51 +09:00 |
|
ousttrue
|
18660498a5
|
mv EuclideanTransform to UniGLTF.Utils
|
2023-02-27 18:59:27 +09:00 |
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ousttrue
|
ef80237782
|
ITPoseProvider を縮小。EuclideanTransform 導入
|
2023-02-27 18:51:09 +09:00 |
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ousttrue
|
d329e3cb89
|
ITPoseProvider を修正
* bone, parent
* Quaternion?, Vector3? にして throw しない
* Vrm10RuntimeControlRig のインターフェース実装でない property を削り
|
2023-02-27 15:33:51 +09:00 |
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ousttrue
|
2e29b7da65
|
VRM10Retarget 実装実験から ITPoseProvider, INormalizedPoseProvider, INormalizedPoseApplicable を整理
|
2023-02-21 17:29:18 +09:00 |
|
ousttrue
|
a310e2dcf5
|
rename NormalizedPoseProvider to AnimatorPoseProvider. fix Bvh height
|
2023-02-21 17:21:50 +09:00 |
|
ousttrue
|
437dc1b1b3
|
mv
|
2023-02-20 19:21:36 +09:00 |
|
ousttrue
|
4629a8b586
|
mv to Assets/VRM10/Runtime/Components/Vrm10RuntimeControlRig
|
2023-02-20 19:20:20 +09:00 |
|
ousttrue
|
33725cbab5
|
3 interfaces. ITPoseProvider, INormalizedPoseProvider and INormalizedPoseApplicable
|
2023-02-20 19:06:13 +09:00 |
|
ousttrue
|
360aa6fcf0
|
元の場所に
|
2023-02-20 18:20:04 +09:00 |
|
ousttrue
|
6dd2bb38cc
|
IControlRigGetter と IControlRigSetter を追加
add ControlRigRetarget
impl InitialRotationRigGetter.cs
impl NormalizedRotationRigGetter.cs
mv Assets/Vrm10/Runtime/ControlRig/Vrm10ControlBone.cs => Assets/VRM10/Runtime/Components/Vrm10Runtime/Vrm10ControlBone.cs
mv Assets/VRM10/Runtime/ControlRig/InitialRotations/ControlRigGenerationOption.cs => Assets/VRM10/Runtime/Components/Vrm10Runtime/ControlRigGenerationOption.cs
rename Vrm10BoneInitialRotation => BoneInitialRotation
remove Vrm0XCompatibleRig.cs
|
2023-02-20 15:49:50 +09:00 |
|
ousttrue
|
a82dfd4611
|
Vrm10RuntimeControlRig は、正規化されたTPoseを受け取る責務に特化して単純化する。
初期回転を持つポーズの受付は、Vrm10BoneInitialRotation を使う別クラスに委譲する。
(次で作ります)
|
2023-02-20 13:54:12 +09:00 |
|
ousttrue
|
8e5a99eb7f
|
mv Assets/VRM10/Runtime/Components/Vrm10Runtime/ControlRig to Assets/VRM10/Runtime/ControlRig
|
2023-02-20 13:02:53 +09:00 |
|
Masataka SUMI
|
e7b5d23690
|
Add a LookAtOrigin transform to ControlRig.
|
2023-02-17 17:43:20 +09:00 |
|
Masataka SUMI
|
95ef1b839f
|
rename and add comment
|
2023-02-15 00:07:05 +09:00 |
|
Masataka SUMI
|
b25e58c3ff
|
reorder
|
2023-02-14 23:05:12 +09:00 |
|