ousttrue
5049f62941
add finger
2023-07-03 18:38:05 +09:00
ousttrue
cc34d52846
LogWarning
2023-04-10 13:33:42 +09:00
ousttrue
51f3c1919b
AvatarBuilder.BuildHumanAvatar の呼び出しがもう一か所あった。
2023-04-10 13:20:05 +09:00
ousttrue
a37ae733f6
AddComponent HumanPoseTransfer
2023-03-13 15:39:59 +09:00
ousttrue
ced136d1d8
ForceUniqueName を ToHumanDescription の外に追い出し。
2023-03-06 18:36:09 +09:00
ousttrue
c28bdcd212
revert
2023-03-06 18:30:04 +09:00
ousttrue
b108199bf3
UniqueName to GlbLowLevelParser
2023-03-06 17:52:16 +09:00
ousttrue
82ef3edd71
UniqueName
2023-03-03 13:20:02 +09:00
ousttrue
3160585713
box man bindposes
2023-03-03 13:03:04 +09:00
ousttrue
4144b91b10
new box man
2023-03-02 22:43:46 +09:00
ousttrue
655adf3c8d
vrm spec 更新。InitRotationPoseProvider 修正。ENDSITE 対策
2023-03-02 19:54:37 +09:00
ousttrue
1bd8cc4e63
Bvh.cs を分割
2023-02-22 21:08:26 +09:00
ousttrue
a310e2dcf5
rename NormalizedPoseProvider to AnimatorPoseProvider. fix Bvh height
2023-02-21 17:21:50 +09:00
ousttrue
6dd2bb38cc
IControlRigGetter と IControlRigSetter を追加
...
add ControlRigRetarget
impl InitialRotationRigGetter.cs
impl NormalizedRotationRigGetter.cs
mv Assets/Vrm10/Runtime/ControlRig/Vrm10ControlBone.cs => Assets/VRM10/Runtime/Components/Vrm10Runtime/Vrm10ControlBone.cs
mv Assets/VRM10/Runtime/ControlRig/InitialRotations/ControlRigGenerationOption.cs => Assets/VRM10/Runtime/Components/Vrm10Runtime/ControlRigGenerationOption.cs
rename Vrm10BoneInitialRotation => BoneInitialRotation
remove Vrm0XCompatibleRig.cs
2023-02-20 15:49:50 +09:00
Masataka SUMI
0255f17ca5
Remove warning code & suppress file size in Resources
2022-11-03 17:40:58 +09:00
ousttrue
f33b8dbb46
ヒューマノイドボーン割り当て補助
...
1番目の子孫GameObjectがヒューマノイドの子孫であると見做して自動代入(指とか、足など枝分かれしないところの簡易な補助)
2022-10-26 14:24:39 +09:00
ousttrue
1ef079ca58
コメント追加。Enum.Parse を初期化に移動。
2022-09-15 12:52:56 +09:00
ousttrue
a0ad60240b
コード整理
2022-09-14 20:42:45 +09:00
ousttrue
84aee423ac
use HumanBodyBones
2022-09-14 20:33:10 +09:00
ousttrue
db33257326
AvatarBuilder.BuildHumanAvatar には隠れたボーン名 HumanTrait.BoneName が必用
...
HumanBodyBones.ToString != HumanTrait.BoneName であることに注意(指のみ。Space)
2022-09-14 20:05:55 +09:00
Takayuki Matsuoka
e7408fe93d
Merge branch 'vrm-c:master' into optimize-bonelimit-tohumanbonename
2022-09-07 16:57:59 +09:00
Takayuki Matsuoka
aac707d187
Optimize UniHumanoid.BoneLimit.ToHumanBoneName
...
This change optimizes the following points:
(1) Replace linear search for "cashedHumanTraitBoneName" with Dictionary.
(2) Avoid GC alloc in the inner loop.
(2a) Do b.ToString() at the outside of the loop.
(2b) Do x.Replace(" ", "") at once in the static constructor of BoneLimit.
2022-09-07 16:56:46 +09:00
Masataka SUMI
0dfa783406
mv CachedEnum namespace to UniGLTF.Utils
2022-09-07 15:59:35 +09:00
Masataka SUMI
b986130817
Create an asmdef named UniGLTF.Utils
2022-09-07 15:53:59 +09:00
ousttrue
64f5a05bc3
Vrm10FkRetarget
2022-08-23 15:06:19 +09:00
ousttrue
29545202d3
UniHumanoid のフォルダ構成を整理し、不要になった asmdef を削除した。Resource/test_motion.txt の場所が変更になるのに注意。
...
* Assets/UniHumanoid/Scripts => Assets/UniGLTF/Runtime/Humanoid
* Assets/UniHumanoid/Editor => Assets/UniGLTF/Editor/Humanoid
* Assets/UniHumanoid/Editor/Tests => Assets/UniGLTF/Tests/Humanoid
* => docs/unihumanoid/index.md
2021-12-06 16:22:25 +09:00